[
  {
    "path": ".clang-format",
    "content": "---\n# This file is centrally managed in https://github.com/<organization>/.github/\n# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in\n# the above-mentioned repo.\n\n# Generated from CLion C/C++ Code Style settings\nBasedOnStyle: LLVM\nAccessModifierOffset: -2\nAlignAfterOpenBracket: BlockIndent\nAlignConsecutiveAssignments: None\nAlignEscapedNewlines: DontAlign\nAlignOperands: Align\nAllowAllArgumentsOnNextLine: false\nAllowAllConstructorInitializersOnNextLine: false\nAllowAllParametersOfDeclarationOnNextLine: false\nAllowShortBlocksOnASingleLine: Empty\nAllowShortCaseLabelsOnASingleLine: false\nAllowShortEnumsOnASingleLine: false\nAllowShortFunctionsOnASingleLine: Empty\nAllowShortIfStatementsOnASingleLine: Never\nAllowShortLambdasOnASingleLine: None\nAllowShortLoopsOnASingleLine: true\nAlignTrailingComments: false\nAlwaysBreakAfterDefinitionReturnType: None\nAlwaysBreakAfterReturnType: None\nAlwaysBreakBeforeMultilineStrings: true\nAlwaysBreakTemplateDeclarations: MultiLine\nBinPackArguments: false\nBinPackParameters: false\nBracedInitializerIndentWidth: 2\nBraceWrapping:\n  AfterCaseLabel: false\n  AfterClass: false\n  AfterControlStatement: Never\n  AfterEnum: false\n  AfterExternBlock: true\n  AfterFunction: false\n  AfterNamespace: false\n  AfterObjCDeclaration: false\n  AfterUnion: false\n  BeforeCatch: true\n  BeforeElse: true\n  IndentBraces: false\n  SplitEmptyFunction: false\n  SplitEmptyRecord: true\nBreakArrays: true\nBreakBeforeBinaryOperators: None\nBreakBeforeBraces: Attach\nBreakBeforeTernaryOperators: false\nBreakConstructorInitializers: AfterColon\nBreakInheritanceList: AfterColon\nColumnLimit: 0\nCompactNamespaces: false\nContinuationIndentWidth: 2\nCpp11BracedListStyle: true\nEmptyLineAfterAccessModifier: Never\nEmptyLineBeforeAccessModifier: Always\nExperimentalAutoDetectBinPacking: true\nFixNamespaceComments: true\nIncludeBlocks: Regroup\nIndentAccessModifiers: false\nIndentCaseBlocks: true\nIndentCaseLabels: true\nIndentExternBlock: Indent\nIndentGotoLabels: true\nIndentPPDirectives: BeforeHash\nIndentWidth: 2\nIndentWrappedFunctionNames: true\nInsertBraces: true\nInsertNewlineAtEOF: true\nKeepEmptyLinesAtTheStartOfBlocks: false\nMaxEmptyLinesToKeep: 1\nNamespaceIndentation: All\nObjCBinPackProtocolList: Never\nObjCSpaceAfterProperty: true\nObjCSpaceBeforeProtocolList: true\nPackConstructorInitializers: Never\nPenaltyBreakBeforeFirstCallParameter: 1\nPenaltyBreakComment: 1\nPenaltyBreakString: 1\nPenaltyBreakFirstLessLess: 0\nPenaltyExcessCharacter: 1000000\nPenaltyReturnTypeOnItsOwnLine: 100000000\nPointerAlignment: Right\nReferenceAlignment: Pointer\nReflowComments: true\nRemoveBracesLLVM: false\nRemoveSemicolon: false\nSeparateDefinitionBlocks: Always\nSortIncludes: CaseInsensitive\nSortUsingDeclarations: Lexicographic\nSpaceAfterCStyleCast: true\nSpaceAfterLogicalNot: false\nSpaceAfterTemplateKeyword: false\nSpaceBeforeAssignmentOperators: true\nSpaceBeforeCaseColon: false\nSpaceBeforeCpp11BracedList: true\nSpaceBeforeCtorInitializerColon: false\nSpaceBeforeInheritanceColon: false\nSpaceBeforeJsonColon: false\nSpaceBeforeParens: ControlStatements\nSpaceBeforeRangeBasedForLoopColon: true\nSpaceBeforeSquareBrackets: false\nSpaceInEmptyBlock: false\nSpaceInEmptyParentheses: false\nSpacesBeforeTrailingComments: 2\nSpacesInAngles: Never\nSpacesInCStyleCastParentheses: false\nSpacesInContainerLiterals: false\nSpacesInLineCommentPrefix:\n  Maximum: 3\n  Minimum: 1\nSpacesInParentheses: false\nSpacesInSquareBrackets: false\nTabWidth: 2\nUseTab: Never\n"
  },
  {
    "path": ".dockerignore",
    "content": "# ignore hidden files\n.*\n\n# do not ignore .git, needed for versioning\n!/.git\n\n# do not ignore .rstcheck.cfg, needed to test building docs\n!/.rstcheck.cfg\n\n# ignore repo directories and files\ndocker/\ngh-pages-template/\nscripts/\ntools/\ncrowdin.yml\n\n# don't ignore linux build script\n!scripts/linux_build.sh\n\n# ignore dev directories\nbuild/\ncmake-*/\nvenv/\n\n# ignore artifacts\nartifacts/\n"
  },
  {
    "path": ".flake8",
    "content": "[flake8]\nfilename =\n    *.py\nmax-line-length = 120\nextend-exclude =\n    .venv/\n    venv/\n"
  },
  {
    "path": ".gitattributes",
    "content": "# ensure Linux specific files are checked out with LF line endings\nDockerfile text eol=lf\n*.dockerfile text eol=lf\n*flatpak-lint-*.json text eol=lf\n*.sh text eol=lf\n"
  },
  {
    "path": ".github/ISSUE_TEMPLATE/bug-report.yml",
    "content": "---\nname: Bug Report\ndescription: Create a bug report to help us improve.\nbody:\n  - type: markdown\n    attributes:\n      value: >\n        **THIS IS NOT THE PLACE TO ASK FOR SUPPORT!**\n        Please use our [Support Center](https://app.lizardbyte.dev/support) for support issues.\n        Non actionable bug reports will be LOCKED and CLOSED!\n  - type: checkboxes\n    attributes:\n      label: Is there an existing issue for this?\n      description: Please search to see if an issue already exists for the bug you encountered.\n      options:\n        - label: I have searched the existing issues\n  - type: checkboxes\n    attributes:\n      label: Is your issue described in the documentation?\n      description: Please read our [documentation](https://docs.lizardbyte.dev/projects/sunshine)\n      options:\n        - label: I have read the documentation\n  - type: dropdown\n    attributes:\n      label: Is your issue present in the latest beta/pre-release?\n      description: Please test the latest [pre-release](https://github.com/LizardByte/Sunshine/releases).\n      options:\n        - \"I didn't read the issue template\"\n        - \"I'm too lazy to test\"\n        - \"This issue is present in the latest pre-release\"\n  - type: textarea\n    id: description\n    attributes:\n      label: Describe the Bug\n      description: |\n        A clear and concise description of the bug, list the reproduction steps.\n        :warning: Errors in log messages are NOT bugs. Read the message and fix what it's telling you. :warning:\n    validations:\n      required: true\n  - type: textarea\n    id: expected\n    attributes:\n      label: Expected Behavior\n      description: A clear and concise description of what you expected to happen.\n  - type: textarea\n    id: additional\n    attributes:\n      label: Additional Context\n      description: Add any other context about the bug here.\n  - type: dropdown\n    id: os\n    attributes:\n      label: Host Operating System\n      description: What version operating system are you running the software on?\n      options:\n        - Docker\n        - FreeBSD\n        - Linux\n        - macOS\n        - Windows\n        - other, n/a\n    validations:\n      required: true\n  - type: input\n    id: os-version\n    attributes:\n      label: Operating System Version\n      description: Provide the version of the operating system. Additionally a build number would be helpful.\n    validations:\n      required: true\n  - type: dropdown\n    id: os-architecture\n    attributes:\n      label: Architecture\n      options:\n        - amd64/x86_64\n        - arm64/aarch64\n        - other, n/a\n    validations:\n      required: true\n  - type: dropdown\n    id: package_type\n    attributes:\n      label: Package\n      description: The package you installed\n      options:\n        - Linux - AppImage\n        - Linux - AUR (Third Party)\n        - Linux - deb\n        - Linux - Docker\n        - Linux - Fedora Copr\n        - Linux - flathub/flatpak\n        - Linux - Homebrew\n        - Linux - LizardByte/pacman-repo\n        - Linux - nixpkgs (Third Party)\n        - Linux - pkg.tar.zst\n        - Linux - solus (Third Party)\n        - Linux - Unraid (Third Party)\n        - macOS - dmg\n        - macOS - Homebrew\n        - Windows - Chocolatey (Third Party)\n        - Windows - exe installer\n        - Windows - msi installer (recommended)\n        - Windows - portable (NOT recommended)\n        - Windows - Scoop (Third Party)\n        - Windows - Winget\n        - other (not listed)\n        - other (self built)\n        - other (fork of this repo)\n        - n/a\n    validations:\n      required: true\n  - type: dropdown\n    id: graphics_type\n    attributes:\n      label: GPU Type\n      description: The type of the installed graphics card.\n      options:\n        - AMD\n        - Apple Silicon\n        - Intel\n        - NVIDIA\n        - Qualcomm (mediafoundation)\n        - none (software encoding)\n        - n/a\n    validations:\n      required: true\n  - type: input\n    id: graphics_model\n    attributes:\n      label: GPU Model\n      description: The model of the installed graphics card.\n    validations:\n      required: true\n  - type: input\n    id: graphics_driver\n    attributes:\n      label: GPU Driver/Mesa Version\n      description: The driver/mesa version of the installed graphics card.\n    validations:\n      required: true\n  - type: dropdown\n    id: capture_method\n    attributes:\n      label: Capture Method\n      description: The capture method being used.\n      options:\n        - AVCaptureScreen (macOS)\n        - KMS (Linux)\n        - NvFBC (Linux)\n        - wlroots (Linux)\n        - X11 (Linux)\n        - XDG Portal Grab (Linux)\n        - Desktop Duplication API (Windows)\n        - Windows.Graphics.Capture (Windows)\n    validations:\n      required: false\n  - type: textarea\n    id: apps\n    attributes:\n      label: Apps\n      description: |\n        If this is an issue with launching a game or app, please copy and paste your `apps.json` file.\n      render: json\n    validations:\n      required: false\n  - type: textarea\n    id: logs\n    attributes:\n      label: Log output\n      description: |\n        Copy and paste logs from web-ui troubleshooting page.\n        This will be automatically formatted into code, so no need for backticks.\n        :warning: If full logs are not provided, the issue will be closed! :warning:\n      render: shell\n    validations:\n      required: false\n  - type: input\n    id: logs_link\n    attributes:\n      label: Online logs\n      description: |\n        If logs are too long to include in the field above,\n        create a [gist](https://gist.github.com/) of the logs and paste the link here.\n    validations:\n      required: false\n"
  },
  {
    "path": ".github/ISSUE_TEMPLATE/config.yml",
    "content": "---\n# This file is centrally managed in https://github.com/<organization>/.github/\n# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in\n# the above-mentioned repo.\n\nblank_issues_enabled: false\ncontact_links:\n  - name: Discussions\n    url: https://github.com/orgs/LizardByte/discussions\n    about: Community discussions\n  - name: Questions\n    url: https://github.com/orgs/LizardByte/discussions\n    about: Ask questions\n  - name: Feature Requests\n    url: https://github.com/orgs/LizardByte/discussions\n    about: Request new features\n  - name: Support Center\n    url: https://app.lizardbyte.dev/support\n    about: Official LizardByte support\n"
  },
  {
    "path": ".github/copilot-instructions.md",
    "content": "On Windows we use msys2 and ucrt64 to compile.\nYou need to prefix commands with `C:\\msys64\\msys2_shell.cmd -defterm -here -no-start -ucrt64 -c`.\n\nPrefix build directories with `cmake-build-`.\n\nThe test executable is named `test_sunshine` and will be located inside the `tests` directory within\nthe build directory.\n\nThe project uses gtest as a test framework.\n\nAlways follow the style guidelines defined in .clang-format for c/c++ code.\n"
  },
  {
    "path": ".github/dependabot.yml",
    "content": "---\n# This file is centrally managed in https://github.com/<organization>/.github/\n# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in\n# the above-mentioned repo.\n\nversion: 2\nupdates:\n  - package-ecosystem: \"cargo\"\n    directory: \"/\"\n    rebase-strategy: disabled\n    schedule:\n      interval: \"cron\"\n      cronjob: \"0 1 * * *\"\n      timezone: \"America/New_York\"\n    open-pull-requests-limit: 10\n\n  - package-ecosystem: \"docker\"\n    directory: \"/\"\n    rebase-strategy: disabled\n    schedule:\n      interval: \"cron\"\n      cronjob: \"30 1 * * *\"\n      timezone: \"America/New_York\"\n    open-pull-requests-limit: 10\n\n  - package-ecosystem: \"github-actions\"\n    directories:\n      - \"/\"\n      - \"/.github/actions/*\"\n      - \"/actions/*\"\n    rebase-strategy: disabled\n    schedule:\n      interval: \"cron\"\n      cronjob: \"0 2 * * *\"\n      timezone: \"America/New_York\"\n    open-pull-requests-limit: 10\n    groups:\n      docker-actions:\n        applies-to: version-updates\n        patterns:\n          - \"docker/*\"\n      github-actions:\n        applies-to: version-updates\n        patterns:\n          - \"actions/*\"\n          - \"github/*\"\n      lizardbyte-actions:\n        applies-to: version-updates\n        patterns:\n          - \"LizardByte/*\"\n\n  - package-ecosystem: \"gitsubmodule\"\n    directory: \"/\"\n    rebase-strategy: disabled\n    schedule:\n      interval: \"cron\"\n      cronjob: \"30 2 * * *\"\n      timezone: \"America/New_York\"\n    open-pull-requests-limit: 10\n\n  - package-ecosystem: \"npm\"\n    directory: \"/\"\n    rebase-strategy: disabled\n    schedule:\n      interval: \"cron\"\n      cronjob: \"0 3 * * *\"\n      timezone: \"America/New_York\"\n    open-pull-requests-limit: 10\n    groups:\n      dev-dependencies:\n        applies-to: version-updates\n        dependency-type: \"development\"\n\n  - package-ecosystem: \"nuget\"\n    directory: \"/\"\n    rebase-strategy: disabled\n    schedule:\n      interval: \"cron\"\n      cronjob: \"30 3 * * *\"\n      timezone: \"America/New_York\"\n    open-pull-requests-limit: 10\n\n  - package-ecosystem: \"pip\"\n    directory: \"/\"\n    rebase-strategy: disabled\n    schedule:\n      interval: \"cron\"\n      cronjob: \"0 4 * * *\"\n      timezone: \"America/New_York\"\n    open-pull-requests-limit: 10\n    groups:\n      pytest-dependencies:\n        applies-to: version-updates\n        patterns:\n          - \"pytest*\"\n\n  - package-ecosystem: \"rust-toolchain\"\n    directory: \"/\"\n    rebase-strategy: disabled\n    schedule:\n      interval: \"cron\"\n      cronjob: \"30 4 * * *\"\n      timezone: \"America/New_York\"\n    open-pull-requests-limit: 1\n"
  },
  {
    "path": ".github/matchers/copr-ci.json",
    "content": "{\n  \"problemMatcher\": [\n    {\n      \"owner\": \"copr-ci-gcc\",\n      \"pattern\": [\n        {\n          \"regexp\": \"^/?(?:[^/]+/){5}([^:]+):(\\\\d+):(\\\\d+):\\\\s+(?:fatal\\\\s+)?(warning|error):\\\\s+(.*)$\",\n          \"file\": 1,\n          \"line\": 2,\n          \"column\": 3,\n          \"severity\": 4,\n          \"message\": 5\n        }\n      ]\n    }\n  ]\n}\n"
  },
  {
    "path": ".github/matchers/docker.json",
    "content": "{\n  \"problemMatcher\": [\n    {\n      \"owner\": \"docker-gcc\",\n      \"pattern\": [\n        {\n          \"regexp\": \"^(?:#\\\\d+\\\\s+\\\\d+\\\\.\\\\d+\\\\s+)?/?(?:[^/]+/){2}([^:]+):(\\\\d+):(\\\\d+):\\\\s+(?:fatal\\\\s+)?(warning|error):\\\\s+(.*)$\",\n          \"file\": 1,\n          \"line\": 2,\n          \"column\": 3,\n          \"severity\": 4,\n          \"message\": 5\n        }\n      ]\n    }\n  ]\n}\n"
  },
  {
    "path": ".github/matchers/gcc-strip3.json",
    "content": "{\n  \"problemMatcher\": [\n    {\n      \"owner\": \"gcc-strip3\",\n      \"pattern\": [\n        {\n          \"regexp\": \"^/?(?:[^/]+/){3}([^:]+):(\\\\d+):(\\\\d+):\\\\s+(?:fatal\\\\s+)?(warning|error):\\\\s+(.*)$\",\n          \"file\": 1,\n          \"line\": 2,\n          \"column\": 3,\n          \"severity\": 4,\n          \"message\": 5\n        }\n      ]\n    }\n  ]\n}\n"
  },
  {
    "path": ".github/matchers/gcc.json",
    "content": "{\n  \"problemMatcher\": [\n    {\n      \"owner\": \"gcc\",\n      \"pattern\": [\n        {\n          \"regexp\": \"^(.*):(\\\\d+):(\\\\d+):\\\\s+(?:fatal\\\\s+)?(warning|error):\\\\s+(.*)$\",\n          \"file\": 1,\n          \"line\": 2,\n          \"column\": 3,\n          \"severity\": 4,\n          \"message\": 5\n        }\n      ]\n    },\n    {\n      \"owner\": \"doxygen\",\n      \"pattern\": [\n        {\n          \"regexp\": \"^.*?([A-Za-z]:[\\\\\\\\/][^:]+|[\\\\\\\\/][^:]+):(\\\\d+): ([a-zA-Z]+): (.+)$\",\n          \"file\": 1,\n          \"line\": 2,\n          \"severity\": 3,\n          \"message\": 4\n        }\n      ]\n    }\n  ]\n}\n"
  },
  {
    "path": ".github/semantic.yml",
    "content": "---\n# This file is centrally managed in https://github.com/<organization>/.github/\n# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in\n# the above-mentioned repo.\n\n# This is the configuration file for https://github.com/Ezard/semantic-prs\n\nenabled: true\ntitleOnly: true  # We only use the PR title as we squash and merge\ncommitsOnly: false\ntitleAndCommits: false\nanyCommit: false\nallowMergeCommits: false\nallowRevertCommits: false\ntargetUrl: https://docs.lizardbyte.dev/latest/developers/contributing.html#creating-a-pull-request\n"
  },
  {
    "path": ".github/workflows/_codeql.yml",
    "content": "---\n# This workflow is centrally managed in https://github.com/LizardByte/.github/\n# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in\n# the above-mentioned repo.\n\nname: CodeQL\npermissions: {}\n\non:\n  pull_request:\n  push:\n    branches:\n      - master\n  schedule:\n    - cron: '00 12 * * 0'  # every Sunday at 12:00 UTC\n\nconcurrency:\n  group: \"${{ github.workflow }}-${{ github.ref }}\"\n  cancel-in-progress: true\n\njobs:\n  call-codeql:\n    name: CodeQL\n    uses: LizardByte/.github/.github/workflows/__call-codeql.yml@master\n    if: ${{ github.repository != 'LizardByte/.github' }}\n    permissions:\n      actions: read\n      contents: read\n      security-events: write\n"
  },
  {
    "path": ".github/workflows/_common-lint.yml",
    "content": "---\n# This workflow is centrally managed in https://github.com/LizardByte/.github/\n# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in\n# the above-mentioned repo.\n\nname: common lint\npermissions: {}\n\non:\n  pull_request:\n\nconcurrency:\n  group: \"${{ github.workflow }}-${{ github.ref }}\"\n  cancel-in-progress: true\n\njobs:\n  lint:\n    name: Common Lint\n    uses: LizardByte/.github/.github/workflows/__call-common-lint.yml@master\n    if: ${{ github.repository != 'LizardByte/.github' }}\n    permissions:\n      contents: read\n      pull-requests: read\n"
  },
  {
    "path": ".github/workflows/_release-notifier.yml",
    "content": "---\n# This workflow is centrally managed in https://github.com/LizardByte/.github/\n# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in\n# the above-mentioned repo.\n\n# Create a blog post for a new release and open a PR to the blog repo\n\nname: Release Notifications\npermissions: {}\n\non:\n  release:\n    types:\n      - released  # this triggers when a release is published, but does not include pre-releases or drafts\n\njobs:\n  update-blog:\n    name: Update blog\n    uses: LizardByte/.github/.github/workflows/__call-release-notifier.yml@master\n    if: github.repository_owner == 'LizardByte'\n    permissions:\n      contents: read\n    with:\n      gh_name: ${{ vars.GH_BOT_NAME }}\n    secrets:\n      GH_EMAIL: ${{ secrets.GH_BOT_EMAIL }}\n      GH_TOKEN: ${{ secrets.GH_BOT_TOKEN }}\n"
  },
  {
    "path": ".github/workflows/_update-changelog.yml",
    "content": "---\n# This workflow is centrally managed in https://github.com/LizardByte/.github/\n# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in\n# the above-mentioned repo.\n\nname: Update changelog\npermissions: {}\n\non:\n  release:\n    types:\n      - created\n      - edited\n      - deleted\n  workflow_dispatch:\n\nconcurrency:\n  group: \"${{ github.workflow }}\"\n  cancel-in-progress: true\n\njobs:\n  update-changelog:\n    name: Update Changelog\n    uses: LizardByte/.github/.github/workflows/__call-update-changelog.yml@master\n    if: >-\n      github.repository_owner == 'LizardByte' &&\n      (github.event_name == 'workflow_dispatch' ||\n      (!github.event.release.prerelease && !github.event.release.draft))\n    permissions:\n      contents: read\n    secrets:\n      GH_TOKEN: ${{ secrets.GH_BOT_TOKEN }}\n"
  },
  {
    "path": ".github/workflows/_update-docs.yml",
    "content": "---\n# This workflow is centrally managed in https://github.com/LizardByte/.github/\n# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in\n# the above-mentioned repo.\n\n# To use, add the `rtd` repository label to identify repositories that should trigger this workflow.\n# If the project slug is not the repository name, add a repository variable named `READTHEDOCS_SLUG` with the value of\n# the ReadTheDocs project slug.\n\n# Update readthedocs on release events.\n\nname: Update docs\npermissions: {}\n\non:\n  release:\n    types:\n      - created\n      - edited\n      - deleted\n\nconcurrency:\n  group: \"${{ github.workflow }}-${{ github.event.release.tag_name }}\"\n  cancel-in-progress: true\n\njobs:\n  update-docs:\n    name: Update docs\n    uses: LizardByte/.github/.github/workflows/__call-update-docs.yml@master\n    if: github.repository_owner == 'LizardByte'\n    permissions: {}\n    with:\n      readthedocs_slug: ${{ vars.READTHEDOCS_SLUG }}\n    secrets:\n      READTHEDOCS_TOKEN: ${{ secrets.READTHEDOCS_TOKEN }}\n"
  },
  {
    "path": ".github/workflows/_update-flathub-repo.yml",
    "content": "---\n# This workflow is centrally managed in https://github.com/LizardByte/.github/\n# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in\n# the above-mentioned repo.\n\n# To use, add the `flathub-pkg` repository label to identify repositories that should trigger this workflow.\n\n# Update Flathub on release events.\n\nname: Update Flathub repo\npermissions: {}\n\non:\n  release:\n    types:\n      - released\n\nconcurrency:\n  group: \"${{ github.workflow }}-${{ github.event.release.tag_name }}\"\n  cancel-in-progress: true\n\njobs:\n  update-flathub-repo:\n    name: Update Flathub Repo\n    uses: LizardByte/.github/.github/workflows/__call-update-flathub-repo.yml@master\n    if: github.repository_owner == 'LizardByte'\n    permissions:\n      contents: read\n    with:\n      gh_name: ${{ vars.GH_BOT_NAME }}\n    secrets:\n      GH_EMAIL: ${{ secrets.GH_BOT_EMAIL }}\n      GH_TOKEN: ${{ secrets.GH_BOT_TOKEN }}\n"
  },
  {
    "path": ".github/workflows/_update-homebrew-repo.yml",
    "content": "---\n# This workflow is centrally managed in https://github.com/LizardByte/.github/\n# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in\n# the above-mentioned repo.\n\n# To use, add the `homebrew-pkg` repository label to identify repositories that should trigger this workflow.\n\n# Update Homebrew on release events.\n\nname: Update Homebrew repo\npermissions: {}\n\non:\n  release:\n    types:\n      - released\n\nconcurrency:\n  group: \"${{ github.workflow }}-${{ github.event.release.tag_name }}\"\n  cancel-in-progress: true\n\njobs:\n  update-homebrew-repo:\n    name: Update Homebrew repo\n    uses: LizardByte/.github/.github/workflows/__call-update-homebrew-repo.yml@master\n    if: github.repository_owner == 'LizardByte'\n    permissions:\n      contents: read\n    with:\n      gh_username: ${{ vars.GH_BOT_NAME }}\n    secrets:\n      GH_EMAIL: ${{ secrets.GH_BOT_EMAIL }}\n      GH_TOKEN: ${{ secrets.GH_BOT_TOKEN }}\n"
  },
  {
    "path": ".github/workflows/_update-pacman-repo.yml",
    "content": "---\n# This workflow is centrally managed in https://github.com/LizardByte/.github/\n# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in\n# the above-mentioned repo.\n\n# To use, add the `pacman-pkg` repository label to identify repositories that should trigger this workflow.\n\n# Update pacman repo on release events.\n\nname: Update pacman repo\npermissions: {}\n\non:\n  release:\n    types:\n      - released\n\nconcurrency:\n  group: \"${{ github.workflow }}-${{ github.event.release.tag_name }}\"\n  cancel-in-progress: true\n\njobs:\n  update-pacman-repo:\n    name: Update pacman repo\n    uses: LizardByte/.github/.github/workflows/__call-update-pacman-repo.yml@master\n    if: github.repository_owner == 'LizardByte'\n    permissions:\n      contents: read\n    with:\n      gh_name: ${{ vars.GH_BOT_NAME }}\n    secrets:\n      GH_EMAIL: ${{ secrets.GH_BOT_EMAIL }}\n      GH_TOKEN: ${{ secrets.GH_BOT_TOKEN }}\n"
  },
  {
    "path": ".github/workflows/_update-winget-repo.yml",
    "content": "---\n# This workflow is centrally managed in https://github.com/LizardByte/.github/\n# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in\n# the above-mentioned repo.\n\n# To use, add the `winget-pkg` repository label to identify repositories that should trigger this workflow.\n\n# Update Winget on release events.\n\nname: Update Winget repo\npermissions: {}\n\non:\n  release:\n    types:\n      - released\n\nconcurrency:\n  group: \"${{ github.workflow }}-${{ github.event.release.tag_name }}\"\n  cancel-in-progress: true\n\njobs:\n  update-winget-repo:\n    name: Update Winget repo\n    uses: LizardByte/.github/.github/workflows/__call-update-winget-repo.yml@master\n    if: github.repository_owner == 'LizardByte'\n    permissions:\n      contents: read\n    with:\n      gh_name: ${{ vars.GH_BOT_NAME }}\n    secrets:\n      GH_TOKEN: ${{ secrets.GH_BOT_TOKEN }}\n"
  },
  {
    "path": ".github/workflows/ci-archlinux.yml",
    "content": "---\nname: CI-Archlinux\npermissions: {}\n\non:\n  workflow_call:\n    inputs:\n      release_commit:\n        required: true\n        type: string\n      release_version:\n        required: true\n        type: string\n\njobs:\n  build_archlinux:\n    name: Archlinux\n    env:\n      _use_cuda: true\n      _run_unit_tests: true\n      _support_headless_testing: true\n      BRANCH: ${{ github.head_ref || github.ref_name }}\n      BUILD_VERSION: ${{ inputs.release_version }}\n      CLONE_URL: ${{ github.event.repository.clone_url }}\n      COMMIT: ${{ inputs.release_commit }}\n    permissions:\n      contents: read\n    runs-on: ubuntu-latest\n    container:\n      image: archlinux/archlinux:base-devel\n      options: --cpus 4 --memory 8g\n    steps:\n\n      - name: Update keyring\n        shell: bash\n        run: |\n          # Update keyring to avoid signature errors, and update system\n          pacman -Syy --disable-download-timeout --needed --noconfirm \\\n            archlinux-keyring\n          pacman -Syu --disable-download-timeout --noconfirm\n          pacman -Scc --noconfirm\n\n      - name: Setup builder user\n        shell: bash\n        run: |\n          # arch prevents running makepkg as root\n          useradd -m builder\n          echo 'builder ALL=(ALL) NOPASSWD: ALL' >> /etc/sudoers\n\n      - name: Patch build flags\n        shell: bash\n        run: |\n          # shellcheck disable=SC2016\n          sed -i 's,#MAKEFLAGS=\"-j2\",MAKEFLAGS=\"-j$(nproc)\",g' /etc/makepkg.conf\n\n      - name: Install dependencies\n        shell: bash\n        run: |\n          pacman -Syu --disable-download-timeout --needed --noconfirm \\\n            base-devel \\\n            cmake \\\n            cuda \\\n            git \\\n            namcap \\\n            xorg-server-xvfb\n          pacman -Scc --noconfirm\n\n      - name: Checkout\n        uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd  # v6.0.2\n\n      - name: Fix workspace permissions\n        shell: bash\n        run: |\n          # Give builder user ownership of the workspace\n          chown -R builder:builder \"${GITHUB_WORKSPACE}\"\n\n      - name: Configure PKGBUILD\n        shell: bash\n        run: |\n          # Calculate sub_version\n          sub_version=\"\"\n          if [[ \"${BRANCH}\" != \"master\" ]]; then\n            sub_version=\".r${COMMIT}\"\n          fi\n\n          # Configure PKGBUILD file (as root)\n          mkdir -p build\n          cd build\n          cmake \\\n            -DSUNSHINE_CONFIGURE_ONLY=ON \\\n            -DSUNSHINE_CONFIGURE_PKGBUILD=ON \\\n            -DSUNSHINE_SUB_VERSION=\"${sub_version}\" \\\n            ..\n\n          # Make sure builder can read from build directory\n          chmod -R a+rX \"${GITHUB_WORKSPACE}/build\"\n\n      - name: Prepare PKGBUILD Package\n        shell: bash\n        run: |\n          # Create pkg directory and move files (as root)\n          mkdir -p pkg\n          mv build/PKGBUILD pkg/\n          mv build/sunshine.install pkg/\n\n          # Change ownership to builder\n          chown -R builder:builder pkg\n\n          # Run makepkg as builder user\n          cd pkg\n          sudo -u builder makepkg --printsrcinfo | tee .SRCINFO\n\n          # create a PKGBUILD archive\n          cd ..\n          tar -czf sunshine.pkg.tar.gz -C pkg .\n\n      - name: Build PKGBUILD\n        env:\n          DISPLAY: :1\n        id: build\n        shell: bash\n        working-directory: pkg\n        run: |\n          # Add problem matcher\n          echo \"::add-matcher::.github/matchers/gcc.json\"\n\n          source /etc/profile  # ensure cuda is in the PATH\n\n          # Run Xvfb for headless testing\n          Xvfb \"${DISPLAY}\" -screen 0 1024x768x24 &\n\n          # Check PKGBUILD\n          sudo -u builder namcap -i PKGBUILD\n\n          # Export PKGBUILD options so they're available to makepkg\n          export _use_cuda=\"${_use_cuda}\"\n          export _run_unit_tests=\"${_run_unit_tests}\"\n          export _support_headless_testing=\"${_support_headless_testing}\"\n\n          # Build the package as builder user (pass through environment variables)\n          sudo -u builder env \\\n            _use_cuda=\"${_use_cuda}\" \\\n            _run_unit_tests=\"${_run_unit_tests}\" \\\n            _support_headless_testing=\"${_support_headless_testing}\" \\\n            makepkg -si --noconfirm\n\n          # Remove debug package\n          rm -f sunshine-debug*.pkg.tar.zst\n\n          # Remove problem matcher\n          echo \"::remove-matcher owner=gcc::\"\n\n      - name: Upload coverage artifact\n        if: >-\n          always() &&\n          (steps.build.outcome == 'success' || steps.build.outcome == 'failure')\n        uses: actions/upload-artifact@bbbca2ddaa5d8feaa63e36b76fdaad77386f024f  # v7.0.0\n        with:\n          name: coverage-Archlinux\n          path: |\n            pkg/src/build/coverage.xml\n            pkg/src/build/tests/test_results.xml\n          if-no-files-found: error\n\n      - name: Copy Artifacts\n        shell: bash\n        run: |\n          # create artifacts directory\n          mkdir -p artifacts\n\n          # Copy built packages to artifacts\n          cp pkg/sunshine*.pkg.tar.zst artifacts/\n          cp sunshine.pkg.tar.gz artifacts/\n\n          # List artifacts\n          ls -la artifacts/\n\n      - name: Upload Artifacts\n        uses: actions/upload-artifact@bbbca2ddaa5d8feaa63e36b76fdaad77386f024f  # v7.0.0\n        with:\n          name: build-Archlinux\n          path: artifacts/\n          if-no-files-found: error\n"
  },
  {
    "path": ".github/workflows/ci-bundle.yml",
    "content": "---\nname: CI-Bundle\npermissions: {}\n\non:\n  workflow_call:\n    secrets:\n      CODECOV_TOKEN:\n        required: false\n\njobs:\n  bundle_analysis:\n    permissions:\n      contents: read\n    runs-on: ubuntu-latest\n    steps:\n      - name: Checkout\n        uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd  # v6.0.2\n\n      - name: Setup node\n        id: node\n        uses: actions/setup-node@53b83947a5a98c8d113130e565377fae1a50d02f  # v6.3.0\n\n      - name: Install npm dependencies\n        run: npm install --ignore-scripts\n\n      - name: Debug install\n        if: always()\n        run: cat \"${HOME}/.npm/_logs/*-debug-0.log\" || true\n\n      - name: Build\n        env:\n          CODECOV_TOKEN: ${{ secrets.CODECOV_TOKEN }}\n        run: npm run build\n"
  },
  {
    "path": ".github/workflows/ci-copr.yml",
    "content": "---\nname: CI-Copr\npermissions: {}\n\non:\n  release:\n    types:\n      - prereleased\n      - released\n  workflow_call:\n    secrets:\n      COPR_BETA_WEBHOOK_TOKEN:\n        required: false\n      COPR_STABLE_WEBHOOK_TOKEN:\n        required: false\n      COPR_CLI_CONFIG:\n        required: false\n      GH_BOT_TOKEN:\n        required: false\n      VIRUSTOTAL_API_KEY:\n        required: false\n\nconcurrency:\n  group: \"_${{ github.workflow }}-${{ github.ref }}\"\n  cancel-in-progress: true\n\njobs:\n  call-copr-ci:\n    permissions:\n      contents: read\n    uses: LizardByte/copr-ci/.github/workflows/copr-ci.yml@master\n    with:\n      copr_pr_webhook_token: \"05fc9b07-a19b-4f83-89b2-ae1e7e0b5282\"\n      github_org_owner: LizardByte\n      copr_ownername: lizardbyte\n      auto_update_package: true\n      job_timeout: 90\n    secrets:\n      COPR_BETA_WEBHOOK_TOKEN: ${{ secrets.COPR_BETA_WEBHOOK_TOKEN }}\n      COPR_STABLE_WEBHOOK_TOKEN: ${{ secrets.COPR_STABLE_WEBHOOK_TOKEN }}\n      COPR_CLI_CONFIG: ${{ secrets.COPR_CLI_CONFIG }}\n\n  release:\n    name: Release\n    if:\n      github.event_name == 'release' &&\n      startsWith(github.repository, 'LizardByte/') &&\n      github.event.release.prerelease == true\n    needs:\n      - call-copr-ci\n    permissions:\n      contents: write\n    runs-on: ubuntu-latest\n    steps:\n      - name: Download build artifacts\n        uses: actions/download-artifact@3e5f45b2cfb9172054b4087a40e8e0b5a5461e7c  # v8.0.1\n        with:\n          path: artifacts\n          pattern: build-*\n          merge-multiple: true\n\n      - name: Debug artifacts\n        run: ls -l artifacts\n\n      - name: Update GitHub Release\n        uses: LizardByte/actions/actions/release_create@70bb8d394d1c92f6113aeec6ae9cc959a5763d15  # v2026.227.200013\n        with:\n          allowUpdates: true\n          body: ${{ github.event.release.body }}\n          deleteOtherPreReleases: false\n          generateReleaseNotes: false\n          name: ${{ github.event.release.name }}\n          prerelease: true\n          tag: ${{ github.event.release.tag_name }}\n          token: ${{ secrets.GITHUB_TOKEN }}  # use built-in token to avoid repeating workflow triggers\n          virustotal_api_key: ${{ secrets.VIRUSTOTAL_API_KEY }}\n"
  },
  {
    "path": ".github/workflows/ci-flatpak.yml",
    "content": "---\nname: CI-Flatpak\npermissions: {}\n\non:\n  workflow_call:\n    inputs:\n      release_commit:\n        required: true\n        type: string\n      release_version:\n        required: true\n        type: string\n\njobs:\n  build_linux_flatpak:\n    name: ${{ matrix.arch }}\n    env:\n      APP_ID: dev.lizardbyte.app.Sunshine\n      MATRIX_ARCH: ${{ matrix.arch }}\n      NODE_VERSION: \"20\"\n      PLATFORM_VERSION: \"24.08\"\n    permissions:\n      contents: read\n    runs-on: ${{ matrix.runner }}\n    strategy:\n      fail-fast: false\n      matrix:\n        include:\n          - arch: x86_64\n            runner: ubuntu-22.04\n          - arch: aarch64\n            runner: ubuntu-22.04-arm\n    steps:\n      - name: More space\n        if: matrix.arch == 'x86_64'\n        uses: LizardByte/actions/actions/more_space@70bb8d394d1c92f6113aeec6ae9cc959a5763d15  # v2026.227.200013\n        with:\n          analyze-space-savings: true\n          clean-all: true\n\n      - name: Checkout\n        uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd  # v6.0.2\n        with:\n          submodules: recursive\n\n      - name: Setup node\n        id: node\n        uses: actions/setup-node@53b83947a5a98c8d113130e565377fae1a50d02f  # v6.3.0\n        with:\n          node-version: ${{ env.NODE_VERSION }}\n\n      - name: Install npm dependencies\n        run: npm install --ignore-scripts --package-lock-only\n\n      - name: Debug package-lock.json\n        run: cat package-lock.json\n\n      - name: Setup python\n        id: python\n        uses: actions/setup-python@a309ff8b426b58ec0e2a45f0f869d46889d02405  # v6.2.0\n        with:\n          python-version: '3.14'\n\n      - name: Setup Dependencies Linux Flatpak\n        run: |\n          python -m pip install \".[flatpak]\"\n\n          sudo apt-get update -y\n          sudo apt-get install -y \\\n            cmake \\\n            flatpak\n\n          sudo su \"$(whoami)\" -c \"flatpak --user remote-add --if-not-exists flathub \\\n            https://flathub.org/repo/flathub.flatpakrepo\n          \"\n\n          sudo su \"$(whoami)\" -c \"flatpak --user install -y flathub \\\n            org.flatpak.Builder \\\n            org.freedesktop.Platform/${MATRIX_ARCH}/${PLATFORM_VERSION} \\\n            org.freedesktop.Sdk/${MATRIX_ARCH}/${PLATFORM_VERSION} \\\n            org.freedesktop.Sdk.Extension.node${NODE_VERSION}/${MATRIX_ARCH}/${PLATFORM_VERSION} \\\n          \"\n\n          flatpak run org.flatpak.Builder --version\n\n      - name: flatpak node generator\n        # https://github.com/flatpak/flatpak-builder-tools/blob/master/node/README.md\n        run: flatpak-node-generator npm package-lock.json\n\n      - name: Debug generated-sources.json\n        run: cat generated-sources.json\n\n      - name: flatpak pip generator\n        # generates glad-dependencies.json for PyPI build-time dependencies (e.g. jinja2 for glad)\n        run: |\n          python \\\n            ./packaging/linux/flatpak/deps/flatpak-builder-tools/pip/flatpak-pip-generator.py \\\n            --runtime=\"org.freedesktop.Sdk//${PLATFORM_VERSION}\" \\\n            --output glad-dependencies \\\n            --build-only \\\n            --requirements-file=./third-party/glad/requirements.txt\n\n          # Copy generated pip sources into build dir alongside the manifest\n          cp glad-dependencies.json build/\n\n      - name: Cache Flatpak build\n        uses: actions/cache@668228422ae6a00e4ad889ee87cd7109ec5666a7  # v5.0.4\n        with:\n          path: ./build/.flatpak-builder\n          key: flatpak-${{ matrix.arch }}-${{ github.sha }}\n          restore-keys: |\n            flatpak-${{ matrix.arch }}-\n\n      - name: Configure Flatpak Manifest\n        env:\n          INPUT_RELEASE_VERSION: ${{ inputs.release_version }}\n          INPUT_RELEASE_COMMIT: ${{ inputs.release_commit }}\n          REPOSITORY_CLONE_URL: ${{ github.event.repository.clone_url }}\n        run: |\n          # variables for manifest\n          branch=\"${GITHUB_REF}\"\n          build_version=\"${INPUT_RELEASE_VERSION}\"\n          commit=\"${INPUT_RELEASE_COMMIT}\"\n          clone_url=\"${REPOSITORY_CLONE_URL}\"\n\n          if [ \"${GITHUB_EVENT_NAME}\" == \"push\" ]; then\n            echo \"This is a PUSH event\"\n            branch=\"${GITHUB_REF_NAME}\"\n          fi\n\n          echo \"Branch: ${branch}\"\n          echo \"Commit: ${commit}\"\n          echo \"Clone URL: ${clone_url}\"\n\n          export BRANCH=${branch}\n          export BUILD_VERSION=${build_version}\n          export CLONE_URL=${clone_url}\n          export COMMIT=${commit}\n\n          mkdir -p build\n          mkdir -p artifacts\n\n          cmake -DGITHUB_CLONE_URL=\"${clone_url}\" \\\n            -B build \\\n            -S . \\\n            -DSUNSHINE_CONFIGURE_FLATPAK_MAN=ON \\\n            -DSUNSHINE_CONFIGURE_ONLY=ON\n\n      - name: Debug Manifest\n        working-directory: build\n        run: cat \"${APP_ID}.yml\"\n\n      - name: Build Linux Flatpak\n        working-directory: build\n        run: |\n          echo \"::add-matcher::.github/matchers/gcc-strip3.json\"\n          sudo su \"$(whoami)\" -c \"flatpak run org.flatpak.Builder \\\n            --arch=${MATRIX_ARCH} \\\n            --force-clean \\\n            --repo=repo \\\n            --sandbox \\\n            --stop-at=cuda build-sunshine ${APP_ID}.yml\"\n          cp -r .flatpak-builder copy-of-flatpak-builder\n          sudo su \"$(whoami)\" -c \"flatpak run org.flatpak.Builder \\\n            --arch=${MATRIX_ARCH} \\\n            --force-clean \\\n            --repo=repo \\\n            --sandbox \\\n            build-sunshine ${APP_ID}.yml\"\n          rm -rf .flatpak-builder\n          mv copy-of-flatpak-builder .flatpak-builder\n          sudo su \"$(whoami)\" -c \"flatpak build-bundle \\\n            --arch=${MATRIX_ARCH} \\\n            ./repo \\\n            ../artifacts/sunshine_${MATRIX_ARCH}.flatpak ${APP_ID}\"\n          sudo su \"$(whoami)\" -c \"flatpak build-bundle \\\n            --runtime \\\n            --arch=${MATRIX_ARCH} \\\n            ./repo \\\n            ../artifacts/sunshine_debug_${MATRIX_ARCH}.flatpak ${APP_ID}.Debug\"\n          echo \"::remove-matcher owner=gcc-strip3::\"\n\n      - name: Lint Flatpak\n        working-directory: build\n        run: |\n          exceptions_file=\"${GITHUB_WORKSPACE}/packaging/linux/flatpak/exceptions.json\"\n\n          echo \"Linting flatpak manifest\"\n          flatpak run --command=flatpak-builder-lint org.flatpak.Builder \\\n            --exceptions \\\n            --user-exceptions \"${exceptions_file}\" \\\n            manifest \\\n            \"${APP_ID}.yml\"\n\n          echo \"Linting flatpak repo\"\n          # TODO: add arg\n          # --mirror-screenshots-url=https://dl.flathub.org/media \\\n          flatpak run --command=flatpak-builder-lint org.flatpak.Builder \\\n            --exceptions \\\n            --user-exceptions \"${exceptions_file}\" \\\n            repo \\\n            repo\n\n      - name: Package Flathub repo archive\n        # copy files required to generate the Flathub repo\n        if: matrix.arch == 'x86_64'\n        run: |\n          mkdir -p flathub/modules\n          cp \"./build/generated-sources.json\" \"./flathub/\"\n          cp \"./build/glad-dependencies.json\" \"./flathub/\"\n          cp \"./build/package-lock.json\" \"./flathub/\"\n          cp \"./build/${APP_ID}.yml\" \"./flathub/\"\n          cp \"./build/${APP_ID}.metainfo.xml\" \"./flathub/\"\n          cp \"./packaging/linux/flatpak/README.md\" \"./flathub/\"\n          cp \"./packaging/linux/flatpak/flathub.json\" \"./flathub/\"\n          cp -r \"./packaging/linux/flatpak/modules/.\" \"./flathub/modules/\"\n          # submodules will need to be handled in the workflow that creates the PR\n\n          # create the archive\n          tar -czf ./artifacts/flathub.tar.gz -C ./flathub .\n\n      - name: Upload Artifacts\n        uses: actions/upload-artifact@bbbca2ddaa5d8feaa63e36b76fdaad77386f024f  # v7.0.0\n        with:\n          name: build-Linux-Flatpak-${{ matrix.arch }}\n          path: artifacts/\n          if-no-files-found: error\n"
  },
  {
    "path": ".github/workflows/ci-freebsd.yml",
    "content": "---\nname: CI-FreeBSD\npermissions: {}\n\non:\n  workflow_call:\n    inputs:\n      release_commit:\n        required: true\n        type: string\n      release_version:\n        required: true\n        type: string\n\nenv:\n  BRANCH: ${{ github.head_ref || github.ref_name }}\n  BUILD_VERSION: ${{ inputs.release_version }}\n  COMMIT: ${{ inputs.release_commit }}\n  FREEBSD_CLANG_VERSION: 19\n\njobs:\n  setup-matrix:\n    name: Setup Build Matrix\n    runs-on: ubuntu-latest\n    outputs:\n      matrix: ${{ steps.generate-matrix.outputs.matrix }}\n    permissions: {}\n    steps:\n      - name: Generate Matrix\n        id: generate-matrix\n        shell: bash\n        run: |\n          # Base matrix with amd64 build\n          matrix='{\n            \"include\": [\n              {\n                \"bsd_release\": \"14.3\",\n                \"arch\": \"x86_64\",\n                \"cmake_processor\": \"amd64\",\n                \"runner\": \"ubuntu-latest\"\n              }\n            ]\n          }'\n\n          # Add aarch64 build only if not a pull request event\n          if [[ \"${{ github.event_name }}\" != \"pull_request\" ]]; then\n            matrix=$(echo \"$matrix\" | jq '.include += [{\n              \"bsd_release\": \"14.3\",\n              \"arch\": \"aarch64\",\n              \"cmake_processor\": \"aarch64\",\n              \"runner\": \"ubuntu-latest\"\n            }]')\n          fi\n\n          # Use heredoc for multiline JSON output\n          {\n            echo \"matrix<<EOF\"\n            echo \"$matrix\"\n            echo \"EOF\"\n          } >> \"${GITHUB_OUTPUT}\"\n\n          echo \"Generated matrix:\"\n          echo \"$matrix\" | jq .\n\n  build_freebsd:\n    name: ${{ matrix.cmake_processor }}-${{ matrix.bsd_release }}\n    runs-on: ubuntu-latest\n    needs: setup-matrix\n    permissions:\n      contents: read\n    strategy:\n      fail-fast: false\n      matrix: ${{ fromJson(needs.setup-matrix.outputs.matrix) }}\n    steps:\n      - name: Checkout\n        uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd  # v6.0.2\n        with:\n          submodules: recursive\n\n      - name: Get Processor Count\n        id: processor_count\n        shell: bash\n        run: |\n          PROCESSOR_COUNT=$(nproc)\n          echo \"PROCESSOR_COUNT=${PROCESSOR_COUNT}\" >> \"${GITHUB_OUTPUT}\"\n          echo \"PROCESSOR_COUNT: $PROCESSOR_COUNT\"\n\n      - name: Setup FreeBSD\n        uses: vmactions/freebsd-vm@4807432c7cab1c3f97688665332c0b932062d31f  # v1.4.3\n        with:\n          arch: ${{ matrix.arch }}\n          cpu: ${{ steps.processor_count.outputs.PROCESSOR_COUNT }}\n          envs: 'BRANCH BUILD_VERSION COMMIT'\n          # TODO: there is no libcap for freebsd... we need graphics/libdrm if we find a way to use libcap\n          # TODO: docs are off because doxygen is too old: https://www.freshports.org/devel/doxygen/ must be >= 1.10\n          prepare: |\n            set -e\n\n            pkg update\n            pkg upgrade -y\n            pkg install -y \\\n              audio/opus \\\n              audio/pulseaudio \\\n              devel/boost-all \\\n              devel/cmake-core \\\n              devel/evdev-proto \\\n              devel/git \\\n              devel/libayatana-appindicator \\\n              devel/libevdev \\\n              devel/libnotify \\\n              devel/llvm${{ env.FREEBSD_CLANG_VERSION }} \\\n              devel/ninja \\\n              devel/pkgconf \\\n              ftp/curl \\\n              graphics/libdrm \\\n              graphics/wayland \\\n              lang/python314 \\\n              multimedia/libva \\\n              multimedia/pipewire \\\n              net/miniupnpc \\\n              ports-mgmt/pkg \\\n              security/openssl \\\n              shells/bash \\\n              www/npm \\\n              x11/libX11 \\\n              x11/libxcb \\\n              x11/libXfixes \\\n              x11/libXrandr \\\n              x11/libXtst \\\n              x11-servers/xorg-server\n\n            # create symlink for shebang bash compatibility\n            ln -s /usr/local/bin/bash /bin/bash\n\n            # setup python\n            ln -s /usr/local/bin/python3.14 /usr/local/bin/python\n            python -m ensurepip\n          release: ${{ matrix.bsd_release }}\n          run: |\n            set -e\n            # install glad deps and gcvor\n            python -m pip install \".[glad,test]\"\n\n            # fix git safe.directory issues\n            git config --global --add safe.directory \"*\"\n          sync: nfs  # sshfs is used for build-deps; however it's much slower than nfs\n\n      - name: Configure\n        shell: freebsd {0}\n        run: |\n          set -e\n          cd \"${GITHUB_WORKSPACE}\"\n\n          cc_path=\"$(which clang${{ env.FREEBSD_CLANG_VERSION }})\"\n          cxx_path=\"$(which clang++${{ env.FREEBSD_CLANG_VERSION }})\"\n\n          export CC=\"${cc_path}\"\n          export CXX=\"${cxx_path}\"\n\n          mkdir -p build\n          cmake \\\n            -B build \\\n            -G Ninja \\\n            -S . \\\n            -DBUILD_DOCS=OFF \\\n            -DBUILD_WERROR=OFF \\\n            -DCMAKE_BUILD_TYPE=Release \\\n            -DCMAKE_INSTALL_PREFIX=/usr/local \\\n            -DSUNSHINE_ASSETS_DIR=share/assets \\\n            -DSUNSHINE_EXECUTABLE_PATH=/usr/local/bin/sunshine \\\n            -DSUNSHINE_ENABLE_CUDA=OFF \\\n            -DSUNSHINE_ENABLE_DRM=OFF \\\n            -DSUNSHINE_ENABLE_PORTAL=ON \\\n            -DSUNSHINE_ENABLE_WAYLAND=ON \\\n            -DSUNSHINE_ENABLE_X11=ON \\\n            -DSUNSHINE_PUBLISHER_NAME=\"${GITHUB_REPOSITORY_OWNER}\" \\\n            -DSUNSHINE_PUBLISHER_WEBSITE=\"https://app.lizardbyte.dev\" \\\n            -DSUNSHINE_PUBLISHER_ISSUE_URL=\"https://app.lizardbyte.dev/support\"\n\n      - name: Build\n        shell: freebsd {0}\n        run: |\n          set -e\n          cd \"${GITHUB_WORKSPACE}\"\n          ninja -C build\n\n      - name: Package\n        shell: freebsd {0}\n        run: |\n          set -e\n          cd \"${GITHUB_WORKSPACE}\"\n\n          mkdir -p artifacts\n\n          cd build\n          cpack -G FREEBSD\n\n          # move compiled files to artifacts\n          mv ./cpack_artifacts/Sunshine.pkg \\\n            ../artifacts/Sunshine-FreeBSD-${{ matrix.bsd_release }}-${{ matrix.cmake_processor }}.pkg\n\n      - name: Debug\n        if: always()\n        shell: bash\n        working-directory: build/cpack_artifacts/_CPack_Packages/FreeBSD/FREEBSD/Sunshine\n        run: |\n          echo \"FreeBSD CPack Debug\"\n          echo \"===== Staging Directory Contents =====\"\n          ls -la\n          echo \"\"\n          echo \"===== +MANIFEST Content =====\"\n          cat +MANIFEST\n          echo \"\"\n\n          # use tar to print the contents of the pkg\n          cd \"${GITHUB_WORKSPACE}/artifacts\"\n          echo \"===== Package Contents =====\"\n          tar -tvf Sunshine-FreeBSD-${{ matrix.bsd_release }}-${{ matrix.cmake_processor }}.pkg\n          echo \"\"\n          echo \"===== Package Statistics =====\"\n          echo -n \"Total files in package: \"\n          tar -tf Sunshine-FreeBSD-${{ matrix.bsd_release }}-${{ matrix.cmake_processor }}.pkg 2>&1 | wc -l\n          echo \"\"\n          echo \"Package file size:\"\n          ls -lh Sunshine-FreeBSD-${{ matrix.bsd_release }}-${{ matrix.cmake_processor }}.pkg\n\n      - name: Test\n        id: test\n        shell: freebsd {0}\n        run: |\n          set -e\n          cd \"${GITHUB_WORKSPACE}/build/tests\"\n\n          export DISPLAY=:1\n          Xvfb ${DISPLAY} -screen 0 1024x768x24 &\n          XVFB_PID=$!\n\n          ./test_sunshine --gtest_color=yes --gtest_output=xml:test_results.xml\n\n          kill ${XVFB_PID}\n\n      - name: Generate gcov report\n        id: test_report\n        # any except canceled or skipped\n        if: >-\n          always() &&\n          (steps.test.outcome == 'success' || steps.test.outcome == 'failure')\n        shell: freebsd {0}\n        run: |\n          cd \"${GITHUB_WORKSPACE}/build\"\n          python -m gcovr . -r ../src \\\n            --exclude-noncode-lines \\\n            --exclude-throw-branches \\\n            --exclude-unreachable-branches \\\n            --verbose \\\n            --xml-pretty \\\n            -o coverage.xml\n\n      - name: Upload coverage artifact\n        if: >-\n          always() &&\n          (steps.test_report.outcome == 'success')\n        uses: actions/upload-artifact@bbbca2ddaa5d8feaa63e36b76fdaad77386f024f  # v7.0.0\n        with:\n          name: coverage-FreeBSD-${{ matrix.bsd_release }}-${{ matrix.cmake_processor }}\n          path: |\n            build/coverage.xml\n            build/tests/test_results.xml\n          if-no-files-found: error\n\n      - name: Upload Artifacts\n        uses: actions/upload-artifact@bbbca2ddaa5d8feaa63e36b76fdaad77386f024f  # v7.0.0\n        with:\n          name: build-FreeBSD-${{ matrix.bsd_release }}-${{ matrix.cmake_processor }}\n          path: artifacts/\n          if-no-files-found: error\n"
  },
  {
    "path": ".github/workflows/ci-homebrew.yml",
    "content": "---\nname: CI-Homebrew\npermissions: {}\n\non:\n  workflow_call:\n    inputs:\n      git_username:\n        required: true\n        type: string\n      publish_release:\n        required: true\n        type: string\n      release_commit:\n        required: true\n        type: string\n      release_tag:\n        required: true\n        type: string\n      release_version:\n        required: true\n        type: string\n    secrets:\n      GH_TOKEN:\n        required: true\n      GIT_EMAIL:\n        required: true\n\njobs:\n  build_homebrew:\n    name: ${{ matrix.os_name }}-${{ matrix.os_version }}${{ matrix.release == true && ' (Release)' || '' }}\n    permissions:\n      contents: read\n    runs-on: ${{ matrix.os_name }}-${{ matrix.os_version }}\n    strategy:\n      fail-fast: false\n      matrix:\n        include:\n          # https://docs.github.com/en/actions/using-github-hosted-runners/about-github-hosted-runners/about-github-hosted-runners#standard-github-hosted-runners-for-public-repositories\n          # while GitHub has larger macOS runners, they are not available for our repos :(\n          - os_name: \"macos\"\n            os_version: \"14\"\n          - os_name: \"macos\"\n            os_version: \"15\"\n          - os_name: \"macos\"\n            os_version: \"26\"\n          - os_name: \"ubuntu\"\n            os_version: \"22.04\"\n          - os_name: \"ubuntu\"\n            os_version: \"latest\"\n            release: true  # this job will only configure the formula for release, no validation\n    steps:\n      - name: More space\n        if: runner.os == 'Linux'\n        uses: LizardByte/actions/actions/more_space@70bb8d394d1c92f6113aeec6ae9cc959a5763d15  # v2026.227.200013\n        with:\n          analyze-space-savings: true\n          clean-all: true\n          safe-packages: brew\n\n      - name: Checkout\n        uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd  # v6.0.2\n\n      - name: Configure formula\n        env:\n          INPUT_RELEASE_VERSION: ${{ inputs.release_version }}\n          INPUT_RELEASE_COMMIT: ${{ inputs.release_commit }}\n          INPUT_RELEASE_TAG: ${{ inputs.release_tag }}\n          MATRIX_RELEASE: ${{ matrix.release }}\n          PR_CLONE_URL: ${{ github.event.pull_request.head.repo.clone_url }}\n          PR_HEAD_REF: ${{ github.event.pull_request.head.ref }}\n          PR_DEFAULT_BRANCH: ${{ github.event.pull_request.head.repo.default_branch }}\n          REPOSITORY_CLONE_URL: ${{ github.event.repository.clone_url }}\n          REPOSITORY_DEFAULT_BRANCH: ${{ github.event.repository.default_branch }}\n        run: |\n          # variables for formula\n          branch=\"${GITHUB_HEAD_REF}\"\n          build_version=\"${INPUT_RELEASE_VERSION}\"\n          clone_url=\"${REPOSITORY_CLONE_URL}\"\n          commit=\"${INPUT_RELEASE_COMMIT}\"\n          default_branch=\"${REPOSITORY_DEFAULT_BRANCH}\"\n          tag=\"${GITHUB_REF_NAME}\"\n\n          if [ \"${GITHUB_EVENT_NAME}\" == \"push\" ]; then\n            echo \"This is a PUSH event\"\n            if [ \"${MATRIX_RELEASE}\" == \"true\" ]; then\n              # we will publish the formula with the release tag\n              tag=\"${INPUT_RELEASE_TAG}\"\n            fi\n          elif [ \"${GITHUB_EVENT_NAME}\" == \"pull_request\" ]; then\n            echo \"This is a PR event\"\n            clone_url=${PR_CLONE_URL}\n            branch=\"${PR_HEAD_REF}\"\n            default_branch=\"${PR_DEFAULT_BRANCH}\"\n            tag=\"${PR_HEAD_REF}\"\n          fi\n\n          echo \"Branch: ${branch}\"\n          echo \"Clone URL: ${clone_url}\"\n          echo \"Tag: ${tag}\"\n\n          export BRANCH=${branch}\n          export BUILD_VERSION=${build_version}\n          export CLONE_URL=${clone_url}\n          export COMMIT=${commit}\n          export TAG=${tag}\n\n          mkdir -p build\n          cmake \\\n            -B build \\\n            -S . \\\n            -DGITHUB_DEFAULT_BRANCH=\"${default_branch}\" \\\n            -DSUNSHINE_CONFIGURE_HOMEBREW=ON \\\n            -DSUNSHINE_CONFIGURE_ONLY=ON\n\n          # copy formula to artifacts\n          mkdir -p homebrew\n          cp -f ./build/sunshine.rb ./homebrew/sunshine.rb\n\n          # testing\n          cat ./homebrew/sunshine.rb\n\n      - name: Upload Artifacts\n        if: matrix.release\n        uses: actions/upload-artifact@bbbca2ddaa5d8feaa63e36b76fdaad77386f024f  # v7.0.0\n        with:\n          name: build-Homebrew\n          path: homebrew/\n          if-no-files-found: error\n\n      - name: Setup Xvfb\n        if: matrix.release != true && runner.os == 'Linux'\n        run: |\n          sudo apt-get update -y\n          sudo apt-get install -y \\\n            xvfb\n\n          export DISPLAY=:1\n          Xvfb ${DISPLAY} -screen 0 1024x768x24 &\n\n          echo \"DISPLAY=${DISPLAY}\" >> \"${GITHUB_ENV}\"\n\n      - run: echo \"::add-matcher::.github/matchers/gcc-strip3.json\"\n      - name: Validate Homebrew Formula\n        id: test\n        if: matrix.release != true\n        uses: LizardByte/actions/actions/release_homebrew@70bb8d394d1c92f6113aeec6ae9cc959a5763d15  # v2026.227.200013\n        with:\n          actionlint_config: \"---\\n# empty config\"\n          formula_file: ${{ github.workspace }}/homebrew/sunshine.rb\n          git_email: ${{ secrets.GIT_EMAIL }}\n          git_username: ${{ inputs.git_username }}\n          publish: false\n          token: ${{ secrets.GH_TOKEN }}\n          validate: true\n      - run: echo \"::remove-matcher owner=gcc-strip3::\"\n\n      - name: Upload coverage artifact\n        if: >-\n          always() &&\n          matrix.release != true &&\n          (steps.test.outcome == 'success' || steps.test.outcome == 'failure')\n        uses: actions/upload-artifact@bbbca2ddaa5d8feaa63e36b76fdaad77386f024f  # v7.0.0\n        with:\n          name: coverage-Homebrew-${{ matrix.os_name }}-${{ matrix.os_version }}\n          path: |\n            ${{ steps.test.outputs.testpath }}/coverage.xml\n            ${{ steps.test.outputs.testpath }}/tests/test_results.xml\n          if-no-files-found: error\n\n      - name: Patch homebrew formula\n        # create beta version of the formula\n        # don't run this on macOS, as the sed command fails\n        if: matrix.release\n        run: |\n          # variables\n          formula_file=\"homebrew/sunshine-beta.rb\"\n\n          # rename the file\n          mv homebrew/sunshine.rb $formula_file\n\n          # update the formula\n          sed -i 's/class Sunshine < Formula/class SunshineBeta < Formula/' $formula_file\n          sed -i 's/conflicts_with \"sunshine-beta\"/conflicts_with \"sunshine\"/' $formula_file\n          sed -i '/^  version .*$/d' $formula_file\n\n          # update livecheck to check for latest stable or pre-release\n          # shellcheck disable=SC1004\n          sed -i '/strategy :github_latest do |json, regex|/,/^    end$/c\\\n              strategy :github_releases do |json, regex|\\\n                json.map do |release|\\\n                  next if release[\"draft\"]\\\n          \\\n                  match = release[\"tag_name\"]&.match(regex)\\\n                  next if match.blank?\\\n          \\\n                  match[1]\\\n                end\\\n              end' $formula_file\n\n          # print new file\n          echo \"New formula:\"\n          cat $formula_file\n\n      - name: Upload Artifacts (Beta)\n        if: matrix.release\n        uses: actions/upload-artifact@bbbca2ddaa5d8feaa63e36b76fdaad77386f024f  # v7.0.0\n        with:\n          name: beta-Homebrew\n          path: homebrew/\n          if-no-files-found: error\n"
  },
  {
    "path": ".github/workflows/ci-linux.yml",
    "content": "---\nname: CI-Linux\npermissions: {}\n\non:\n  workflow_call:\n    inputs:\n      release_commit:\n        required: true\n        type: string\n      release_version:\n        required: true\n        type: string\n\njobs:\n  build_linux:\n    name: ${{ matrix.name }}\n    env:\n      APP_ID: dev.lizardbyte.app.Sunshine\n      VERSION: ${{ inputs.release_version }}\n    permissions:\n      contents: read\n    runs-on: ubuntu-${{ matrix.dist }}\n    strategy:\n      fail-fast: false\n      matrix:\n        include:\n          - name: AppImage\n            EXTRA_ARGS: '--appimage-build'\n            dist: 22.04\n    steps:\n      - name: More space\n        uses: LizardByte/actions/actions/more_space@70bb8d394d1c92f6113aeec6ae9cc959a5763d15  # v2026.227.200013\n        with:\n          analyze-space-savings: true\n          clean-all: true\n\n      - name: Checkout\n        uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd  # v6.0.2\n        with:\n          submodules: recursive\n\n      - name: Setup Dependencies Linux\n        timeout-minutes: 5\n        run: |\n          # create the artifacts directory\n          mkdir -p artifacts\n\n          # allow libfuse2 for appimage on 22.04+\n          sudo add-apt-repository universe\n\n          sudo apt-get install -y \\\n            libdrm-dev \\\n            libfuse2 \\\n            libgl-dev \\\n            libwayland-dev \\\n            libx11-xcb-dev \\\n            libxcb-dri3-dev \\\n            libxfixes-dev\n\n      - name: Build latest libva\n        env:\n          GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}\n        timeout-minutes: 5\n        run: |\n          gh release download --archive=tar.gz --repo=intel/libva\n          tar xzf libva-*.tar.gz && rm libva-*.tar.gz\n          cd libva-*\n          ./autogen.sh --prefix=/usr --libdir=/usr/lib/x86_64-linux-gnu \\\n            --enable-drm \\\n            --enable-x11 \\\n            --enable-glx \\\n            --enable-wayland \\\n            --without-legacy\n          make -j \"$(nproc)\"\n          sudo make install\n          cd .. && rm -rf libva-*\n\n      - name: Build Linux\n        env:\n          BRANCH: ${{ github.head_ref || github.ref_name }}\n          BUILD_VERSION: ${{ inputs.release_version }}\n          COMMIT: ${{ inputs.release_commit }}\n        run: |\n          chmod +x ./scripts/linux_build.sh\n          echo \"::add-matcher::.github/matchers/gcc.json\"\n          ./scripts/linux_build.sh \\\n            --publisher-name=\"${GITHUB_REPOSITORY_OWNER}\" \\\n            --publisher-website=\"https://app.lizardbyte.dev\" \\\n            --publisher-issue-url=\"https://app.lizardbyte.dev/support\" \\\n            --skip-cleanup \\\n            --skip-package \\\n            --ubuntu-test-repo ${{ matrix.EXTRA_ARGS }}\n          echo \"::remove-matcher owner=gcc::\"\n\n      - name: Package Linux - AppImage\n        if: matrix.name == 'AppImage'\n        working-directory: build\n        run: |\n          # install sunshine to the DESTDIR\n          DESTDIR=AppDir ninja install\n\n          # custom AppRun file\n          cp -f ../packaging/linux/AppImage/AppRun ./AppDir/\n          chmod +x ./AppDir/AppRun\n\n          # variables\n          DESKTOP_FILE=\"${DESKTOP_FILE:-${APP_ID}.desktop}\"\n          ICON_FILE=\"${ICON_FILE:-sunshine.png}\"\n\n          # AppImage\n          # https://docs.appimage.org/packaging-guide/index.html\n          wget -q https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage\n          chmod +x linuxdeploy-x86_64.AppImage\n\n          # https://github.com/linuxdeploy/linuxdeploy-plugin-gtk\n          sudo apt-get install libgtk-3-dev librsvg2-dev -y\n          wget -q https://raw.githubusercontent.com/linuxdeploy/linuxdeploy-plugin-gtk/master/linuxdeploy-plugin-gtk.sh\n          chmod +x linuxdeploy-plugin-gtk.sh\n          export DEPLOY_GTK_VERSION=3\n\n          ./linuxdeploy-x86_64.AppImage \\\n            --appdir ./AppDir \\\n            --plugin gtk \\\n            --executable ./sunshine \\\n            --icon-file \"../$ICON_FILE\" \\\n            --desktop-file \"./$DESKTOP_FILE\" \\\n            --output appimage\n\n          # move\n          mv Sunshine*.AppImage ../artifacts/sunshine.AppImage\n\n          # permissions\n          chmod +x ../artifacts/sunshine.AppImage\n\n      - name: Delete CUDA\n        # free up space on the runner\n        run: |\n          rm -rf ./build/cuda\n\n      - name: Verify AppImage\n        if: matrix.name == 'AppImage'\n        run: |\n          wget https://github.com/TheAssassin/appimagelint/releases/download/continuous/appimagelint-x86_64.AppImage\n          chmod +x appimagelint-x86_64.AppImage\n\n          ./appimagelint-x86_64.AppImage ./artifacts/sunshine.AppImage\n\n      - name: Install test deps\n        run: |\n          sudo apt-get update -y\n          sudo apt-get install -y \\\n            x11-xserver-utils \\\n            xvfb\n\n          # clean apt cache\n          sudo apt-get clean\n          sudo rm -rf /var/lib/apt/lists/*\n\n      - name: Setup python\n        id: python\n        uses: actions/setup-python@a309ff8b426b58ec0e2a45f0f869d46889d02405  # v6.2.0\n        with:\n          python-version: '3.14'\n\n      - name: Run tests\n        id: test\n        working-directory: build/tests\n        run: |\n          export DISPLAY=:1\n          Xvfb ${DISPLAY} -screen 0 1024x768x24 &\n          sleep 5  # give Xvfb time to start\n\n          ./test_sunshine --gtest_color=yes --gtest_output=xml:test_results.xml\n\n      - name: Generate gcov report\n        id: test_report\n        # any except canceled or skipped\n        if: >-\n          always() &&\n          (steps.test.outcome == 'success' || steps.test.outcome == 'failure')\n        working-directory: build\n        run: |\n          ${{ steps.python.outputs.python-path }} -m pip install \"..[test]\"\n          ${{ steps.python.outputs.python-path }} -m gcovr --gcov-executable \"gcov-${GCC_VERSION}\" . -r ../src \\\n            --exclude-noncode-lines \\\n            --exclude-throw-branches \\\n            --exclude-unreachable-branches \\\n            --verbose \\\n            --xml-pretty \\\n            -o coverage.xml\n\n      - name: Upload coverage artifact\n        if: >-\n          always() &&\n          (steps.test_report.outcome == 'success')\n        uses: actions/upload-artifact@bbbca2ddaa5d8feaa63e36b76fdaad77386f024f  # v7.0.0\n        with:\n          name: coverage-Linux-${{ matrix.name }}\n          path: |\n            build/coverage.xml\n            build/tests/test_results.xml\n          if-no-files-found: error\n\n      - name: Upload Artifacts\n        uses: actions/upload-artifact@bbbca2ddaa5d8feaa63e36b76fdaad77386f024f  # v7.0.0\n        with:\n          name: build-Linux-${{ matrix.name }}\n          path: artifacts/\n          if-no-files-found: error\n"
  },
  {
    "path": ".github/workflows/ci-macos.yml",
    "content": "---\nname: CI-macOS\npermissions: {}\n\non:\n  workflow_call:\n    inputs:\n      publish_release:\n        required: true\n        type: string\n      release_commit:\n        required: true\n        type: string\n      release_version:\n        required: true\n        type: string\n    secrets:\n      # email address\n      APPLE_ID:\n        required: false\n      # 10-character Team ID\n      APPLE_TEAM_ID:\n        required: false\n      # app-specific password in APPLE_ID's account that must be named \"notarytool\"\n      # https://support.apple.com/en-us/102654\n      APPLE_NOTARYTOOL_PASSWORD:\n        required: false\n      # Developer ID Application: Full Name (TEAMIDHERE)\n      APPLE_CODESIGN_IDENTITY:\n        required: false\n      # pkcs12 export from Xcode in base64\n      APPLE_DEVELOPER_ID_APPLICATION_CERTIFICATE_BASE64:\n        required: false\n      # pkcs12 password added by Xcode export\n      APPLE_DEVELOPER_ID_APPLICATION_CERTIFICATE_P12_PASSWORD:\n        required: false\n\nenv:\n  BRANCH: ${{ github.head_ref || github.ref_name }}\n  BUILD_VERSION: ${{ inputs.release_version }}\n  COMMIT: ${{ inputs.release_commit }}\n\njobs:\n  build_dmg:\n    name: ${{ matrix.name }}\n    permissions:\n      contents: read\n    runs-on: ${{ matrix.os }}\n    outputs:\n      notarytool_submission_id_arm64: ${{ steps.notarize_submit.outputs.submission_id_arm64 }}\n      notarytool_submission_id_x86_64: ${{ steps.notarize_submit.outputs.submission_id_x86_64 }}\n    strategy:\n      fail-fast: false\n      matrix:\n        include:\n          - os: \"macos-14\"\n            name: \"macOS-arm64\"\n            arch: \"arm64\"\n          - os: \"macos-15-intel\"\n            name: \"macOS-x86_64\"\n            arch: \"x86_64\"\n    steps:\n      - name: Install Apple certificate\n        uses: apple-actions/import-codesign-certs@fe74d46e82474f87e1ba79832ad28a4013d0e33a  # v6.1.0\n        if: inputs.publish_release == 'true'\n        with:\n          p12-file-base64: ${{ secrets.APPLE_DEVELOPER_ID_APPLICATION_CERTIFICATE_BASE64 }}\n          p12-password: ${{ secrets.APPLE_DEVELOPER_ID_APPLICATION_CERTIFICATE_P12_PASSWORD }}\n\n      - name: Checkout\n        uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd  # v6.0.2\n        with:\n          submodules: recursive\n\n      - name: Install dependencies\n        timeout-minutes: 5\n        run: |\n          brew install --force \\\n            cmake \\\n            doxygen \\\n            graphviz \\\n            node \\\n            pkgconf \\\n            icu4c@78 \\\n            miniupnpc \\\n            openssl@3 \\\n            opus\n\n      - name: Configure\n        env:\n          APPLE_CODESIGN_IDENTITY: ${{ secrets.APPLE_CODESIGN_IDENTITY }}\n        run: |\n          mkdir -p build\n          cmake \\\n            -B build \\\n            -S . \\\n            -DBUILD_WERROR=ON \\\n            -DCMAKE_BUILD_TYPE=Release \\\n            -DOPENSSL_ROOT_DIR=\"$(brew --prefix openssl@3 2>/dev/null)\" \\\n            -DOpus_ROOT_DIR=\"$(brew --prefix opus 2>/dev/null)\" \\\n            -DSUNSHINE_PUBLISHER_NAME=\"${GITHUB_REPOSITORY_OWNER}\" \\\n            -DSUNSHINE_PUBLISHER_WEBSITE=\"https://app.lizardbyte.dev\" \\\n            -DSUNSHINE_PUBLISHER_ISSUE_URL=\"https://app.lizardbyte.dev/support\" \\\n            -DAPPLE_CODESIGN_IDENTITY=\"${APPLE_CODESIGN_IDENTITY}\"\n\n      - name: Build\n        run: |\n          echo \"::add-matcher::.github/matchers/gcc.json\"\n          cmake --build build -j \"$(sysctl -n hw.ncpu)\"\n          echo \"::remove-matcher owner=gcc::\"\n\n      - name: Package DMG\n        env:\n          APPLE_CODESIGN_IDENTITY: ${{ secrets.APPLE_CODESIGN_IDENTITY }}\n          MATRIX_NAME: ${{ matrix.name }}\n          SHOULD_SIGN: ${{ inputs.publish_release }}\n        run: |\n          # build DMG and sign everything (see cmake/packaging/macos.cmake)\n          # cpack can rarely fail with \"hdiutil: create failed - Resource busy\"\n          # so let's allow 1 retry\n          if ! cpack -G DragNDrop --config build/CPackConfig.cmake; then\n            echo \"cpack failed, retrying once with verbose...\"\n            if ! cpack -G DragNDrop --config build/CPackConfig.cmake --verbose; then\n              echo \"cpack failed again. Aborting.\"\n              exit 1\n            fi\n          fi\n\n          mkdir -p artifacts\n          cp \"build/cpack_artifacts/Sunshine.dmg\" \"artifacts/Sunshine-${MATRIX_NAME}.dmg\"\n\n      - name: Submit for notarization\n        id: notarize_submit\n        if: inputs.publish_release == 'true'\n        env:\n          APPLE_ID: ${{ secrets.APPLE_ID }}\n          APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}\n          APPLE_NOTARYTOOL_PASSWORD: ${{ secrets.APPLE_NOTARYTOOL_PASSWORD }}\n          MATRIX_ARCH: ${{ matrix.arch }}\n        run: |\n          # Notarizing allows the signed .app to run on any Mac with no prompts.\n          # If you don't notarize, users must jump through the \"Open Anyway\" hoop as well as run\n          # `xattr -cr /Applications/Sunshine.app` to remove quarantine.\n          if [[ -n \"${APPLE_NOTARYTOOL_PASSWORD}\" ]]; then\n            submission_id=$(xcrun notarytool submit build/cpack_artifacts/Sunshine.dmg \\\n              --apple-id \"${APPLE_ID}\" \\\n              --team-id \"${APPLE_TEAM_ID}\" \\\n              --password \"${APPLE_NOTARYTOOL_PASSWORD}\" \\\n              --output-format json \\\n              | jq -r '.id')\n            echo \"Submission ID: ${submission_id}\"\n            echo \"submission_id_${MATRIX_ARCH}=${submission_id}\" >> \"${GITHUB_OUTPUT}\"\n          fi\n\n      - name: Test\n        id: test\n        working-directory: build/tests\n        run: ./test_sunshine --gtest_color=yes --gtest_output=xml:test_results.xml\n\n      - name: Generate gcov report\n        id: test_report\n        # any except canceled or skipped\n        if: >-\n          always() &&\n          (steps.test.outcome == 'success' || steps.test.outcome == 'failure')\n        working-directory: build\n        run: |\n          python -m pip install \"..[test]\"\n          python -m gcovr . -r ../src \\\n            --exclude-noncode-lines \\\n            --exclude-throw-branches \\\n            --exclude-unreachable-branches \\\n            --xml-pretty \\\n            -j \"$(sysctl -n hw.ncpu)\" \\\n            -o coverage.xml\n\n      - name: Upload coverage artifact\n        if: >-\n          always() &&\n          (steps.test_report.outcome == 'success')\n        uses: actions/upload-artifact@bbbca2ddaa5d8feaa63e36b76fdaad77386f024f  # v7.0.0\n        with:\n          name: coverage-${{ matrix.name }}\n          path: |\n            build/coverage.xml\n            build/tests/test_results.xml\n          if-no-files-found: error\n\n      - name: Set artifact prefix\n        id: artifact_prefix\n        env:\n          INPUTS_PUBLISH_RELEASE: ${{ inputs.publish_release }}\n        run: |\n          if [[ \"${INPUTS_PUBLISH_RELEASE}\" == \"true\" ]]; then\n            echo \"prefix=unsigned\" >> \"${GITHUB_OUTPUT}\"\n          else\n            echo \"prefix=build\" >> \"${GITHUB_OUTPUT}\"\n          fi\n\n      - name: Upload Artifacts\n        uses: actions/upload-artifact@bbbca2ddaa5d8feaa63e36b76fdaad77386f024f  # v7.0.0\n        with:\n          name: ${{ steps.artifact_prefix.outputs.prefix }}-${{ matrix.name }}\n          path: artifacts/\n          if-no-files-found: error\n\n  notarize_dmg:\n    name: Notarize ${{ matrix.name }}\n    needs: build_dmg\n    if: inputs.publish_release == 'true'\n    permissions:\n      contents: read\n    runs-on: ${{ matrix.os }}\n    strategy:\n      fail-fast: false\n      matrix:\n        include:\n          - os: \"macos-14\"\n            name: \"macOS-arm64\"\n            arch: \"arm64\"\n          - os: \"macos-15-intel\"\n            name: \"macOS-x86_64\"\n            arch: \"x86_64\"\n    steps:\n      - name: Install Apple certificate\n        uses: apple-actions/import-codesign-certs@fe74d46e82474f87e1ba79832ad28a4013d0e33a  # v6.1.0\n        with:\n          p12-file-base64: ${{ secrets.APPLE_DEVELOPER_ID_APPLICATION_CERTIFICATE_BASE64 }}\n          p12-password: ${{ secrets.APPLE_DEVELOPER_ID_APPLICATION_CERTIFICATE_P12_PASSWORD }}\n\n      - name: Download DMG artifact\n        uses: actions/download-artifact@3e5f45b2cfb9172054b4087a40e8e0b5a5461e7c  # v8.0.1\n        with:\n          name: unsigned-${{ matrix.name }}\n          path: artifacts\n\n      - name: Wait for notarization and staple\n        env:\n          APPLE_ID: ${{ secrets.APPLE_ID }}\n          APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}\n          APPLE_NOTARYTOOL_PASSWORD: ${{ secrets.APPLE_NOTARYTOOL_PASSWORD }}\n          MATRIX_NAME: ${{ matrix.name }}\n          SUBMISSION_ID: ${{ matrix.arch == 'arm64'\n            && needs.build_dmg.outputs.notarytool_submission_id_arm64\n            || needs.build_dmg.outputs.notarytool_submission_id_x86_64 }}\n        run: |\n          if [[ -z \"${SUBMISSION_ID}\" ]]; then\n            echo \"No submission ID found; skipping notarization wait.\"\n            exit 0\n          fi\n\n          echo \"Polling notarization status for submission: ${SUBMISSION_ID}\"\n          while true; do\n            status=$(xcrun notarytool info \"${SUBMISSION_ID}\" \\\n              --apple-id \"${APPLE_ID}\" \\\n              --team-id \"${APPLE_TEAM_ID}\" \\\n              --password \"${APPLE_NOTARYTOOL_PASSWORD}\" \\\n              --output-format json \\\n              | jq -r '.status')\n            echo \"Current status: ${status}\"\n            if [[ \"${status}\" == \"Accepted\" ]]; then\n              echo \"Notarization accepted.\"\n              break\n            elif [[ \"${status}\" == \"Invalid\" || \"${status}\" == \"Rejected\" ]]; then\n              echo \"Notarization failed with status: ${status}\"\n              # Print the full log for debugging\n              xcrun notarytool log \"${SUBMISSION_ID}\" \\\n                --apple-id \"${APPLE_ID}\" \\\n                --team-id \"${APPLE_TEAM_ID}\" \\\n                --password \"${APPLE_NOTARYTOOL_PASSWORD}\"\n              exit 1\n            fi\n            echo \"Status is '${status}', waiting 30 seconds before retrying...\"\n            sleep 30\n          done\n\n          xcrun stapler staple -v \"artifacts/Sunshine-${MATRIX_NAME}.dmg\"\n\n      - name: Upload stapled artifact\n        uses: actions/upload-artifact@bbbca2ddaa5d8feaa63e36b76fdaad77386f024f  # v7.0.0\n        with:\n          name: build-${{ matrix.name }}\n          path: artifacts/\n          if-no-files-found: error\n"
  },
  {
    "path": ".github/workflows/ci-windows.yml",
    "content": "---\nname: CI-Windows\npermissions: {}\n\non:\n  workflow_call:\n    inputs:\n      # Azure Artifact Signing account name\n      azure_signing_account:\n        required: false\n        type: string\n        default: ''\n      # Azure Artifact Signing certificate profile name\n      azure_signing_cert_profile:\n        required: false\n        type: string\n        default: ''\n      # Azure Artifact Signing account endpoint\n      # e.g. https://<region>.codesigning.azure.net\n      azure_signing_endpoint:\n        required: false\n        type: string\n        default: ''\n      publish_release:\n        required: true\n        type: string\n      release_commit:\n        required: true\n        type: string\n      release_version:\n        required: true\n        type: string\n    secrets:\n      # Azure Client ID (App Registration) for Artifact Signing\n      AZURE_CLIENT_ID:\n        required: false\n      # Azure Client Secret for Artifact Signing\n      AZURE_CLIENT_SECRET:\n        required: false\n      # Azure Tenant ID for Artifact Signing\n      AZURE_TENANT_ID:\n        required: false\n\njobs:\n  build_windows:\n    name: ${{ matrix.name }}\n    runs-on: ${{ matrix.os }}\n    defaults:\n      run:\n        shell: msys2 {0}\n    permissions:\n      contents: read\n    strategy:\n      fail-fast: false\n      matrix:\n        include:\n          - name: Windows-AMD64\n            os: windows-2022\n            arch: x86_64\n            msystem: ucrt64\n            toolchain: ucrt-x86_64\n          - name: Windows-ARM64\n            os: windows-11-arm\n            arch: aarch64\n            msystem: clangarm64\n            toolchain: clang-aarch64\n    steps:\n      - name: Checkout\n        uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd  # v6.0.2\n        with:\n          submodules: recursive\n\n      - name: Setup Dependencies Windows\n        # if a dependency needs to be pinned, see https://github.com/LizardByte/build-deps/pull/186\n        uses: msys2/setup-msys2@4f806de0a5a7294ffabaff804b38a9b435a73bda  # v2.30.0\n        with:\n          msystem: ${{ matrix.msystem }}\n          update: true\n          install: >-\n            wget\n\n      - name: Update Windows dependencies\n        env:\n          # MSYSTEM is a built-in environment variable of MSYS2.\n          # Do not use this environment variable name.\n          MATRIX_MSYSTEM: ${{ matrix.msystem }}\n          TOOLCHAIN: ${{ matrix.toolchain }}\n        shell: msys2 {0}\n        run: |\n          # variables\n          declare -A pinned_deps\n\n          # dependencies\n          dependencies=(\n            \"git\"\n            \"mingw-w64-${TOOLCHAIN}-boost\"\n            \"mingw-w64-${TOOLCHAIN}-cmake\"\n            \"mingw-w64-${TOOLCHAIN}-cppwinrt\"\n            \"mingw-w64-${TOOLCHAIN}-curl-winssl\"\n            \"mingw-w64-${TOOLCHAIN}-gcc\"\n            \"mingw-w64-${TOOLCHAIN}-graphviz\"\n            \"mingw-w64-${TOOLCHAIN}-miniupnpc\"\n            \"mingw-w64-${TOOLCHAIN}-nlohmann-json\"\n            \"mingw-w64-${TOOLCHAIN}-onevpl\"\n            \"mingw-w64-${TOOLCHAIN}-openssl\"\n            \"mingw-w64-${TOOLCHAIN}-opus\"\n            \"mingw-w64-${TOOLCHAIN}-toolchain\"\n          )\n\n          if [[ \"${MATRIX_MSYSTEM}\" == \"ucrt64\" ]]; then\n            dependencies+=(\n              \"mingw-w64-${TOOLCHAIN}-MinHook\"\n              \"mingw-w64-${TOOLCHAIN}-nsis\"\n              \"mingw-w64-${TOOLCHAIN}-nodejs\"\n            )\n          fi\n\n          # do not modify below this line\n\n          ignore_packages=()\n          tarballs=\"\"\n          for pkg in \"${!pinned_deps[@]}\"; do\n            ignore_packages+=(\"${pkg}\")\n            version=\"${pinned_deps[$pkg]}\"\n            tarball=\"${pkg}-${version}-any.pkg.tar.zst\"\n\n            # download working version\n            wget \"https://repo.msys2.org/mingw/${MATRIX_MSYSTEM}/${tarball}\"\n\n            tarballs=\"${tarballs} ${tarball}\"\n          done\n\n          # Create the ignore string for pacman\n          ignore_list=$(IFS=,; echo \"${ignore_packages[*]}\")\n\n          # install pinned dependencies\n          if [ -n \"${tarballs}\" ]; then\n            pacman -U --noconfirm \"${tarballs}\"\n          fi\n\n          # Only add --ignore if we have packages to ignore\n          if [ -n \"${ignore_list}\" ]; then\n            pacman -Syu --noconfirm --ignore=\"${ignore_list}\" \"${dependencies[@]}\"\n          else\n            pacman -Syu --noconfirm \"${dependencies[@]}\"\n          fi\n\n      - name: Install Doxygen\n        # GCC compiled doxygen has issues when running graphviz\n        env:\n          DOXYGEN_VERSION: \"1.11.0\"\n        shell: pwsh\n        run: |\n          # Set version variables\n          $doxy_ver = $env:DOXYGEN_VERSION\n          $_doxy_ver = $doxy_ver.Replace(\".\", \"_\")\n\n          # Download the Doxygen installer\n          Invoke-WebRequest -Uri `\n            \"https://github.com/doxygen/doxygen/releases/download/Release_${_doxy_ver}/doxygen-${doxy_ver}-setup.exe\" `\n            -OutFile \"doxygen-setup.exe\"\n\n          # Run the installer\n          Start-Process `\n            -FilePath .\\doxygen-setup.exe `\n            -ArgumentList `\n              '/VERYSILENT' `\n          -Wait `\n          -NoNewWindow\n\n          # Clean up\n          Remove-Item -Path doxygen-setup.exe\n\n      - name: Setup dotnet  # needed for wix\n        uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7  # v5.2.0\n        with:\n          dotnet-version: '10.x'\n\n      - name: Setup NodeJS\n        # Clang compiled NodeJS has issues when running rollup webpack\n        if: matrix.msystem != 'ucrt64'\n        uses: actions/setup-node@53b83947a5a98c8d113130e565377fae1a50d02f  # v6.3.0\n        with:\n          node-version: 'lts/*'\n\n      - name: NodeJS Path\n        if: matrix.msystem != 'ucrt64'\n        shell: pwsh\n        run: |\n          # get NodeJS PATH\n          $NODEJS_BINARY_PATH = (Get-Command node).Source\n          $NODEJS_PATH = Split-Path -Path \"$NODEJS_BINARY_PATH\" -Parent\n\n          # setup environment variables\n          echo \"NODEJS_PATH=$NODEJS_PATH\" >> $env:GITHUB_ENV\n\n          # step output\n          echo \"nodejs-path=$NODEJS_PATH\"\n          echo \"nodejs-path=$NODEJS_PATH\" >> $env:GITHUB_OUTPUT\n\n      - name: Setup python\n        id: setup-python\n        uses: actions/setup-python@a309ff8b426b58ec0e2a45f0f869d46889d02405  # v6.2.0\n        with:\n          python-version: '3.14'\n\n      - name: Python Path\n        id: python-path\n        shell: msys2 {0}\n        run: |\n          # replace backslashes with double backslashes\n          python_path=$(echo \"${{ steps.setup-python.outputs.python-path }}\" | sed 's/\\\\/\\\\\\\\/g')\n\n          # step output\n          echo \"python-path=${python_path}\"\n          echo \"python-path=${python_path}\" >> \"${GITHUB_OUTPUT}\"\n\n      - name: Build Windows\n        shell: msys2 {0}\n        env:\n          # MSYSTEM is a built-in environment variable of MSYS2.\n          # Do not use this environment variable name.\n          MATRIX_MSYSTEM: ${{ matrix.msystem }}\n          BRANCH: ${{ github.head_ref || github.ref_name }}\n          BUILD_VERSION: ${{ inputs.release_version }}\n          COMMIT: ${{ inputs.release_commit }}\n        run: |\n          # setup NodeJS PATH\n          if [[ \"${MATRIX_MSYSTEM}\" != \"ucrt64\" ]]; then\n            NODEJS_PATH=$(cygpath \"$NODEJS_PATH\")\n            export PATH=\"$PATH:$NODEJS_PATH\"\n          fi\n\n          mkdir -p build\n          cmake \\\n            -B build \\\n            -G Ninja \\\n            -S . \\\n            -DBUILD_WERROR=ON \\\n            -DCMAKE_BUILD_TYPE=RelWithDebInfo \\\n            -DSUNSHINE_ASSETS_DIR=assets \\\n            -DSUNSHINE_PUBLISHER_NAME=\"${GITHUB_REPOSITORY_OWNER}\" \\\n            -DSUNSHINE_PUBLISHER_WEBSITE=\"https://app.lizardbyte.dev\" \\\n            -DSUNSHINE_PUBLISHER_ISSUE_URL=\"https://app.lizardbyte.dev/support\"\n          echo \"::add-matcher::.github/matchers/gcc.json\"\n          ninja -C build\n          echo \"::remove-matcher owner=gcc::\"\n\n      - name: Sign Windows executables\n        # ARM64 is not currently supported, see https://github.com/Azure/artifact-signing-action/issues/92\n        if: inputs.publish_release == 'true' && inputs.azure_signing_account != '' && matrix.name != 'Windows-ARM64'\n        uses: azure/trusted-signing-action@87c2e83e6868da99d3380aa309851b32ed9a8346  # v1.1.0\n        with:\n          azure-client-id: ${{ secrets.AZURE_CLIENT_ID }}\n          azure-client-secret: ${{ secrets.AZURE_CLIENT_SECRET }}\n          azure-tenant-id: ${{ secrets.AZURE_TENANT_ID }}\n          certificate-profile-name: ${{ inputs.azure_signing_cert_profile }}\n          endpoint: ${{ inputs.azure_signing_endpoint }}\n          files: |\n            ${{ github.workspace }}/build/sunshine.exe\n            ${{ github.workspace }}/build/tools/audio-info.exe\n            ${{ github.workspace }}/build/tools/dxgi-info.exe\n            ${{ github.workspace }}/build/tools/sunshinesvc.exe\n          files-folder: src_assets/windows\n          files-folder-filter: ps1\n          files-folder-recurse: true\n          signing-account-name: ${{ inputs.azure_signing_account }}\n\n      - name: Package Windows\n        shell: msys2 {0}\n        run: |\n          mkdir -p artifacts\n          cd build\n\n          # package\n          cpack -G NSIS\n          cpack -G WIX\n          cpack -G ZIP\n\n          # move\n          mv ./cpack_artifacts/Sunshine.exe ../artifacts/Sunshine-${{ matrix.name }}-installer.exe\n          mv ./cpack_artifacts/Sunshine.msi ../artifacts/Sunshine-${{ matrix.name }}-installer.msi\n          mv ./cpack_artifacts/Sunshine.zip ../artifacts/Sunshine-${{ matrix.name }}-portable.zip\n\n      - name: Sign Windows installers\n        # ARM64 is not currently supported, see https://github.com/Azure/artifact-signing-action/issues/92\n        if: inputs.publish_release == 'true' && inputs.azure_signing_account != '' && matrix.name != 'Windows-ARM64'\n        uses: azure/trusted-signing-action@87c2e83e6868da99d3380aa309851b32ed9a8346  # v1.1.0\n        with:\n          azure-client-id: ${{ secrets.AZURE_CLIENT_ID }}\n          azure-client-secret: ${{ secrets.AZURE_CLIENT_SECRET }}\n          azure-tenant-id: ${{ secrets.AZURE_TENANT_ID }}\n          certificate-profile-name: ${{ inputs.azure_signing_cert_profile }}\n          endpoint: ${{ inputs.azure_signing_endpoint }}\n          files-folder: artifacts\n          files-folder-filter: exe,msi\n          files-folder-recurse: false\n          signing-account-name: ${{ inputs.azure_signing_account }}\n\n      - name: Debug nsis\n        if: always()\n        shell: msys2 {0}\n        run: cat ./build/cpack_artifacts/_CPack_Packages/win64/NSIS/NSISOutput.log || true\n\n      - name: Debug wix\n        if: always()\n        shell: msys2 {0}\n        run: cat ./build/cpack_artifacts/_CPack_Packages/win64/WIX/wix.log || true\n\n      - name: Run tests\n        id: test\n        shell: msys2 {0}\n        working-directory: build/tests\n        run: ./test_sunshine.exe --gtest_color=yes --gtest_output=xml:test_results.xml\n\n      - name: Generate gcov report\n        id: test_report\n        # any except canceled or skipped\n        if: >-\n          always() &&\n          (steps.test.outcome == 'success' || steps.test.outcome == 'failure')\n        shell: msys2 {0}\n        working-directory: build\n        run: |\n          ${{ steps.python-path.outputs.python-path }} -m pip install \"..[test]\"\n          ${{ steps.python-path.outputs.python-path }} -m gcovr . -r ../src \\\n            --exclude-noncode-lines \\\n            --exclude-throw-branches \\\n            --exclude-unreachable-branches \\\n            --verbose \\\n            --xml-pretty \\\n            -o coverage.xml\n\n      - name: Upload coverage artifact\n        if: >-\n          always() &&\n          (steps.test_report.outcome == 'success')\n        uses: actions/upload-artifact@bbbca2ddaa5d8feaa63e36b76fdaad77386f024f  # v7.0.0\n        with:\n          name: coverage-${{ matrix.name }}\n          path: |\n            build/coverage.xml\n            build/tests/test_results.xml\n          if-no-files-found: error\n\n      - name: Package Windows Debug Info\n        shell: pwsh\n        working-directory: build\n        run: |\n          # use .dbg file extension for binaries to avoid confusion with real packages\n          Get-ChildItem -File -Recurse | `\n            % { Rename-Item -Path $_.PSPath -NewName $_.Name.Replace(\".exe\",\".dbg\") }\n\n          # save the binaries with debug info\n          7z -r `\n            \"-xr!CMakeFiles\" `\n            \"-xr!cpack_artifacts\" `\n            a \"../artifacts/Sunshine-${{ matrix.name }}-debuginfo.7z\" \"*.dbg\"\n\n      - name: Upload Artifacts\n        uses: actions/upload-artifact@bbbca2ddaa5d8feaa63e36b76fdaad77386f024f  # v7.0.0\n        with:\n          name: build-${{ matrix.name }}\n          path: artifacts/\n          if-no-files-found: error\n"
  },
  {
    "path": ".github/workflows/ci.yml",
    "content": "---\nname: CI\npermissions: {}\n\non:\n  pull_request:\n  push:\n    branches:\n      - master\n  workflow_dispatch:\n\nconcurrency:\n  group: \"${{ github.workflow }}-${{ github.ref }}\"\n  cancel-in-progress: true\n\njobs:\n  github-env:\n    name: GitHub Env Debug\n    permissions:\n      contents: read\n    uses: LizardByte/.github/.github/workflows/__call-github-env.yml@master\n\n  release-setup:\n    name: Release Setup\n    outputs:\n      publish_release: ${{ steps.release-setup.outputs.publish_release }}\n      release_body: ${{ steps.release-setup.outputs.release_body }}\n      release_commit: ${{ steps.release-setup.outputs.release_commit }}\n      release_generate_release_notes: ${{ steps.release-setup.outputs.release_generate_release_notes }}\n      release_tag: ${{ steps.release-setup.outputs.release_tag }}\n      release_version: ${{ steps.release-setup.outputs.release_version }}\n    permissions:\n      contents: write\n    runs-on: ubuntu-latest\n    steps:\n      - name: Checkout\n        uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd  # v6.0.2\n\n      - name: Release Setup\n        id: release-setup\n        uses: LizardByte/actions/actions/release_setup@70bb8d394d1c92f6113aeec6ae9cc959a5763d15  # v2026.227.200013\n        with:\n          github_token: ${{ secrets.GITHUB_TOKEN }}\n\n  build-docker:\n    name: Docker\n    needs: release-setup\n    permissions:\n      contents: read\n      packages: write\n    uses: LizardByte/.github/.github/workflows/__call-docker.yml@master\n    with:\n      docker_hub_username: ${{ vars.DOCKER_HUB_USERNAME }}\n      gh_bot_name: ${{ vars.GH_BOT_NAME }}\n      maximize_build_space: true\n      publish_release: ${{ needs.release-setup.outputs.publish_release }}\n      release_commit: ${{ needs.release-setup.outputs.release_commit }}\n      release_tag: ${{ needs.release-setup.outputs.release_tag }}\n      release_version: ${{ needs.release-setup.outputs.release_version }}\n    secrets:\n      DOCKER_HUB_PASSWORD: ${{ secrets.DOCKER_HUB_PASSWORD }}\n      DOCKER_HUB_ACCESS_TOKEN: ${{ secrets.DOCKER_HUB_ACCESS_TOKEN }}\n      GH_BOT_TOKEN: ${{ secrets.GH_BOT_TOKEN }}\n      GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}\n\n  build-freebsd:\n    name: FreeBSD\n    needs: release-setup\n    permissions:\n      contents: read\n    uses: ./.github/workflows/ci-freebsd.yml\n    with:\n      release_commit: ${{ needs.release-setup.outputs.release_commit }}\n      release_version: ${{ needs.release-setup.outputs.release_version }}\n\n  build-homebrew:\n    name: Homebrew\n    needs: release-setup\n    permissions:\n      contents: read\n    uses: ./.github/workflows/ci-homebrew.yml\n    with:\n      git_username: ${{ vars.GH_BOT_NAME }}\n      publish_release: ${{ needs.release-setup.outputs.publish_release }}\n      release_commit: ${{ needs.release-setup.outputs.release_commit }}\n      release_tag: ${{ needs.release-setup.outputs.release_tag }}\n      release_version: ${{ needs.release-setup.outputs.release_version }}\n    secrets:\n      GH_TOKEN: ${{ secrets.GH_BOT_TOKEN }}\n      GIT_EMAIL: ${{ secrets.GH_BOT_EMAIL }}\n\n  build-macos:\n    name: macOS\n    needs: release-setup\n    permissions:\n      contents: read\n    uses: ./.github/workflows/ci-macos.yml\n    with:\n      publish_release: ${{ needs.release-setup.outputs.publish_release }}\n      release_commit: ${{ needs.release-setup.outputs.release_commit }}\n      release_version: ${{ needs.release-setup.outputs.release_version }}\n    secrets:\n      APPLE_ID: ${{ secrets.APPLE_ID }}\n      APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}\n      APPLE_NOTARYTOOL_PASSWORD: ${{ secrets.APPLE_NOTARYTOOL_PASSWORD }}\n      APPLE_CODESIGN_IDENTITY: ${{ secrets.APPLE_CODESIGN_IDENTITY }}\n      APPLE_DEVELOPER_ID_APPLICATION_CERTIFICATE_BASE64: >-\n        ${{ secrets.APPLE_DEVELOPER_ID_APPLICATION_CERTIFICATE_BASE64 }}\n      APPLE_DEVELOPER_ID_APPLICATION_CERTIFICATE_P12_PASSWORD: >-\n        ${{ secrets.APPLE_DEVELOPER_ID_APPLICATION_CERTIFICATE_P12_PASSWORD }}\n\n  build-linux:\n    name: Linux\n    needs: release-setup\n    permissions:\n      contents: read\n    uses: ./.github/workflows/ci-linux.yml\n    with:\n      release_commit: ${{ needs.release-setup.outputs.release_commit }}\n      release_version: ${{ needs.release-setup.outputs.release_version }}\n\n  build-archlinux:\n    name: Archlinux\n    needs: release-setup\n    permissions:\n      contents: read\n    uses: ./.github/workflows/ci-archlinux.yml\n    with:\n      release_commit: ${{ needs.release-setup.outputs.release_commit }}\n      release_version: ${{ needs.release-setup.outputs.release_version }}\n\n  build-linux-copr:\n    name: Linux Copr\n    if: github.event_name != 'push'  # releases are handled directly in ci-copr.yml\n    needs: release-setup\n    permissions:\n      contents: write  # needed to update releases\n    uses: ./.github/workflows/ci-copr.yml\n    secrets:\n      COPR_BETA_WEBHOOK_TOKEN: ${{ secrets.COPR_BETA_WEBHOOK_TOKEN }}\n      COPR_STABLE_WEBHOOK_TOKEN: ${{ secrets.COPR_STABLE_WEBHOOK_TOKEN }}\n      COPR_CLI_CONFIG: ${{ secrets.COPR_CLI_CONFIG }}\n\n  build-linux-flatpak:\n    name: Linux Flatpak\n    needs: release-setup\n    permissions:\n      contents: read\n    uses: ./.github/workflows/ci-flatpak.yml\n    with:\n      release_commit: ${{ needs.release-setup.outputs.release_commit }}\n      release_version: ${{ needs.release-setup.outputs.release_version }}\n\n  build-windows:\n    name: Windows\n    needs: release-setup\n    permissions:\n      contents: read\n    uses: ./.github/workflows/ci-windows.yml\n    with:\n      azure_signing_account: ${{ vars.AZURE_SIGNING_ACCOUNT }}\n      azure_signing_cert_profile: ${{ vars.AZURE_SIGNING_CERT_PROFILE }}\n      azure_signing_endpoint: ${{ vars.AZURE_SIGNING_ENDPOINT }}\n      publish_release: ${{ needs.release-setup.outputs.publish_release }}\n      release_commit: ${{ needs.release-setup.outputs.release_commit }}\n      release_version: ${{ needs.release-setup.outputs.release_version }}\n    secrets:\n      AZURE_CLIENT_ID: ${{ secrets.AZURE_CLIENT_ID }}\n      AZURE_CLIENT_SECRET: ${{ secrets.AZURE_CLIENT_SECRET }}\n      AZURE_TENANT_ID: ${{ secrets.AZURE_TENANT_ID }}\n\n  bundle-analysis:\n    name: Bundle Analysis\n    needs: release-setup\n    permissions:\n      contents: read\n    uses: ./.github/workflows/ci-bundle.yml\n    secrets:\n      CODECOV_TOKEN: ${{ secrets.CODECOV_TOKEN }}\n\n  coverage:\n    name: Coverage-${{ matrix.name }}\n    if: >-\n      always() &&\n      !cancelled() &&\n      startsWith(github.repository, 'LizardByte/')\n    needs:\n      - build-freebsd\n      - build-linux\n      - build-archlinux\n      - build-linux-flatpak\n      - build-macos\n      - build-homebrew\n      - build-windows\n    permissions:\n      contents: read\n    runs-on: ubuntu-latest\n    strategy:\n      fail-fast: false\n      matrix:\n        include:\n          - name: FreeBSD-14.3-amd64\n            coverage: true\n            pr: true\n          - name: FreeBSD-14.3-aarch64\n            coverage: true\n            pr: false\n          - name: Linux-AppImage\n            coverage: true\n            pr: true\n          - name: Archlinux\n            coverage: true\n            pr: true\n          - name: macOS-arm64\n            coverage: true\n            pr: true\n          - name: macOS-x86_64\n            coverage: true\n            pr: true\n          - name: Homebrew-macos-14\n            coverage: false\n            pr: true\n          - name: Homebrew-macos-15\n            coverage: false\n            pr: true\n          - name: Homebrew-macos-26\n            coverage: false\n            pr: true\n          - name: Homebrew-ubuntu-22.04\n            coverage: true\n            pr: true\n          - name: Windows-AMD64\n            coverage: true\n            pr: true\n          - name: Windows-ARM64\n            coverage: true\n            pr: true\n    steps:\n      - name: Should run\n        id: should_run\n        run: |\n          should_run=\"false\"\n          if [ \"${GITHUB_EVENT_NAME}\" != \"pull_request\" ] || [ ${{ matrix.pr }} == \"true\" ]; then\n            should_run=\"true\"\n          fi\n          echo \"SHOULD_RUN=${should_run}\" >> \"${GITHUB_OUTPUT}\"\n\n      - name: Checkout\n        if: steps.should_run.outputs.SHOULD_RUN == 'true'\n        uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd  # v6.0.2\n\n      - name: Download coverage artifact\n        if: steps.should_run.outputs.SHOULD_RUN == 'true'\n        uses: actions/download-artifact@3e5f45b2cfb9172054b4087a40e8e0b5a5461e7c  # v8.0.1\n        with:\n          name: coverage-${{ matrix.name }}\n          path: _coverage\n\n      - name: Upload test coverage\n        if: |\n          steps.should_run.outputs.SHOULD_RUN == 'true'  &&\n          matrix.coverage != false\n        uses: codecov/codecov-action@1af58845a975a7985b0beb0cbe6fbbb71a41dbad  # v5.5.3\n        with:\n          disable_search: true\n          fail_ci_if_error: true\n          files: ./_coverage/coverage.xml\n          report_type: coverage\n          flags: ${{ matrix.name }}\n          token: ${{ secrets.CODECOV_TOKEN }}\n          verbose: true\n\n      - name: Upload test results\n        if: steps.should_run.outputs.SHOULD_RUN == 'true'\n        uses: codecov/codecov-action@1af58845a975a7985b0beb0cbe6fbbb71a41dbad  # v5.5.3\n        with:\n          disable_search: true\n          fail_ci_if_error: true\n          files: ./_coverage/tests/test_results.xml\n          report_type: test_results\n          flags: ${{ matrix.name }}\n          token: ${{ secrets.CODECOV_TOKEN }}\n          verbose: true\n\n  release:\n    name: Release\n    if:\n      needs.release-setup.outputs.publish_release == 'true' &&\n      startsWith(github.repository, 'LizardByte/')\n    needs:\n      - release-setup\n      - build-archlinux\n      - build-docker\n      - build-freebsd\n      - build-homebrew\n      - build-linux\n      - build-linux-flatpak\n      - build-macos\n      - build-windows\n    permissions:\n      contents: read\n    runs-on: ubuntu-latest\n    steps:\n      - name: Download build artifacts\n        uses: actions/download-artifact@3e5f45b2cfb9172054b4087a40e8e0b5a5461e7c  # v8.0.1\n        with:\n          path: artifacts\n          pattern: build-*\n          merge-multiple: true\n\n      - name: Debug artifacts\n        run: ls -l artifacts\n\n      - name: Create/Update GitHub Release\n        uses: LizardByte/actions/actions/release_create@70bb8d394d1c92f6113aeec6ae9cc959a5763d15  # v2026.227.200013\n        with:\n          allowUpdates: false\n          body: ${{ needs.release-setup.outputs.release_body }}\n          generateReleaseNotes: ${{ needs.release-setup.outputs.release_generate_release_notes }}\n          name: ${{ needs.release-setup.outputs.release_tag }}\n          prerelease: true\n          tag: ${{ needs.release-setup.outputs.release_tag }}\n          token: ${{ secrets.GH_BOT_TOKEN }}\n          virustotal_api_key: ${{ secrets.VIRUSTOTAL_API_KEY }}\n\n  release-homebrew-beta:\n    name: Release Homebrew Beta\n    if:\n      needs.release-setup.outputs.publish_release == 'true' &&\n      startsWith(github.repository, 'LizardByte/')\n    needs:\n      - release-setup\n      - build-homebrew\n      - release\n    permissions:\n      contents: read\n    runs-on: ubuntu-latest\n    steps:\n      - name: Download homebrew artifacts\n        uses: actions/download-artifact@3e5f45b2cfb9172054b4087a40e8e0b5a5461e7c  # v8.0.1\n        with:\n          name: beta-Homebrew\n          path: homebrew\n\n      - name: Upload Homebrew Beta Formula\n        uses: LizardByte/actions/actions/release_homebrew@70bb8d394d1c92f6113aeec6ae9cc959a5763d15  # v2026.227.200013\n        with:\n          actionlint_config: \"---\\n# empty config\"\n          formula_file: ${{ github.workspace }}/homebrew/sunshine-beta.rb\n          git_email: ${{ secrets.GH_BOT_EMAIL }}\n          git_username: ${{ vars.GH_BOT_NAME }}\n          publish: true\n          token: ${{ secrets.GH_BOT_TOKEN }}\n          validate: false\n"
  },
  {
    "path": ".github/workflows/localize.yml",
    "content": "---\nname: localize\npermissions: {}\n\non:\n  push:\n    branches:\n      - master\n    paths:\n      - '.github/workflows/localize.yml'\n      - 'src/**'\n      - 'locale/sunshine.po'\n  workflow_dispatch:\n\nenv:\n  FILE: ./locale/sunshine.po\n\njobs:\n  localize:\n    name: Update Localization\n    permissions:\n      contents: read\n    runs-on: ubuntu-latest\n    steps:\n      - name: Checkout\n        uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd  # v6.0.2\n\n      - name: Install Python\n        uses: actions/setup-python@a309ff8b426b58ec0e2a45f0f869d46889d02405  # v6.2.0\n        with:\n          python-version: '3.14'\n\n      - name: Set up Python Dependencies\n        run: |\n          python -m pip install --upgrade pip setuptools\n          python -m pip install \".[locale]\"\n\n      - name: Set up xgettext\n        run: |\n          sudo apt-get update -y && \\\n          sudo apt-get --reinstall install -y \\\n          gettext\n\n      - name: Update Strings\n        run: |\n          new_file=true\n\n          # first, try to remove existing file as xgettext does not remove unused translations\n          if [ -f \"${FILE}\" ];\n          then\n              rm \"${FILE}\"\n              new_file=false\n          fi\n          echo \"NEW_FILE=${new_file}\" >> \"${GITHUB_ENV}\"\n\n          # extract the new strings\n          python ./scripts/_locale.py --extract\n\n      - name: git diff\n        if: env.NEW_FILE == 'false'\n        run: |\n          # disable the pager\n          git config --global pager.diff false\n\n          # print the git diff\n          git diff locale/sunshine.po\n\n          # set the variable with minimal output, replacing `\\t` with ` `\n          OUTPUT=$(git diff --numstat locale/sunshine.po | sed -e \"s#\\t# #g\")\n          echo \"GIT_DIFF=${OUTPUT}\" >> \"${GITHUB_ENV}\"\n\n      - name: git reset\n        # only run if a single line changed (date/time) and file already existed\n        if: >-\n          env.GIT_DIFF == '1 1 locale/sunshine.po' &&\n          env.NEW_FILE == 'false'\n        run: |\n          git reset --hard\n\n      - name: Get current date\n        id: date\n        run: echo \"date=$(date +'%Y-%m-%d')\" >> \"${GITHUB_OUTPUT}\"\n\n      - name: Create/Update Pull Request\n        uses: peter-evans/create-pull-request@c0f553fe549906ede9cf27b5156039d195d2ece0  # v8.1.0\n        with:\n          add-paths: |\n            locale/*.po\n          token: ${{ secrets.GH_BOT_TOKEN }}  # must trigger PR tests\n          commit-message: \"chore(l10n): new babel updates\"\n          branch: localize/update\n          delete-branch: true\n          base: master\n          title: \"chore(l10n): new babel updates\"\n          body: |\n            Update report\n            - Updated ${{ steps.date.outputs.date }}\n            - Auto-generated by [create-pull-request][1]\n\n            [1]: https://github.com/peter-evans/create-pull-request\n          labels: |\n            babel\n            l10n\n"
  },
  {
    "path": ".github/workflows/release-notifier-moonlight.yml",
    "content": "---\nname: Release Notifications (Moonlight)\npermissions: {}\n\non:\n  release:\n    types:\n      - released  # this triggers when a release is published, but does not include prereleases or drafts\n\njobs:\n  discord:\n    if: github.repository_owner == 'LizardByte'\n    runs-on: ubuntu-latest\n    permissions: {}\n    steps:\n      - name: Check if latest GitHub release\n        id: check-release\n        uses: actions/github-script@ed597411d8f924073f98dfc5c65a23a2325f34cd  # v8.0.0\n        with:\n          script: |\n            const latestRelease = await github.rest.repos.getLatestRelease({\n              owner: context.repo.owner,\n              repo: context.repo.repo\n            });\n\n            core.setOutput('isLatestRelease', latestRelease.data.tag_name === context.payload.release.tag_name);\n\n      - name: discord\n        if: steps.check-release.outputs.isLatestRelease == 'true'\n        uses: sarisia/actions-status-discord@eb045afee445dc055c18d3d90bd0f244fd062708  # v1.16.0\n        with:\n          avatar_url: ${{ vars.ORG_LOGO_URL }}256\n          color: 0x${{ vars.COLOR_HEX_GREEN }}\n          description: ${{ github.event.release.body }}\n          nodetail: true\n          nofail: false\n          title: ${{ github.event.repository.name }} ${{ github.ref_name }} Released\n          username: ${{ vars.DISCORD_USERNAME }}\n          webhook: ${{ secrets.DISCORD_RELEASE_WEBHOOK_MOONLIGHT }}\n"
  },
  {
    "path": ".github/workflows/update-pages.yml",
    "content": "---\nname: Build GH-Pages\npermissions: {}\n\non:\n  pull_request:\n  push:\n    branches:\n      - master\n  workflow_dispatch:\n\nconcurrency:\n  group: \"${{ github.workflow }}-${{ github.ref }}\"\n  cancel-in-progress: true\n\njobs:\n  prep:\n    runs-on: ubuntu-latest\n    permissions:\n      contents: read\n    steps:\n      - name: Checkout\n        uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd  # v6.0.2\n\n      - name: Upload artifact\n        uses: actions/upload-artifact@bbbca2ddaa5d8feaa63e36b76fdaad77386f024f  # v7.0.0\n        with:\n          name: prep\n          path: gh-pages-template/\n          if-no-files-found: error\n          include-hidden-files: true\n          retention-days: 1\n\n  call-jekyll-build:\n    needs: prep\n    permissions:\n      contents: read\n    uses: LizardByte/LizardByte.github.io/.github/workflows/jekyll-build.yml@master\n    secrets:\n      GH_BOT_EMAIL: ${{ secrets.GH_BOT_EMAIL }}\n      GH_BOT_TOKEN: ${{ secrets.GH_BOT_TOKEN }}\n    with:\n      clean_gh_pages: true\n      gh_bot_name: ${{ vars.GH_BOT_NAME }}\n      site_artifact: 'prep'\n      target_branch: 'gh-pages'\n"
  },
  {
    "path": ".gitignore",
    "content": "# Prerequisites\n*.d\n\n# Compiled Object files\n*.slo\n*.lo\n*.o\n*.obj\n\n# Precompiled Headers\n*.gch\n*.pch\n\n# Compiled Dynamic libraries\n*.so\n*.dylib\n*.dll\n\n# Fortran module files\n*.mod\n*.smod\n\n# Compiled Static libraries\n*.lai\n*.la\n*.a\n*.lib\n\n# Executables\n*.exe\n*.out\n*.app\n\n# JetBrains IDE\n.idea/\n\n# VSCode IDE\n.vscode/\n\n# build directories\nbuild/\ncmake-*/\ndocs/doxyconfig*\n\n# npm\nnode_modules/\npackage-lock.json\n\n# Translations\n*.mo\n*.pot\n\n# Dummy macOS files\n.DS_Store\n\n# Python\n*.pyc\nvenv/\n"
  },
  {
    "path": ".gitmodules",
    "content": "[submodule \"packaging/linux/flatpak/deps/flatpak-builder-tools\"]\n\tpath = packaging/linux/flatpak/deps/flatpak-builder-tools\n\turl = https://github.com/flatpak/flatpak-builder-tools.git\n\tbranch = master\n[submodule \"packaging/linux/flatpak/deps/shared-modules\"]\n\tpath = packaging/linux/flatpak/deps/shared-modules\n\turl = https://github.com/flathub/shared-modules.git\n\tbranch = master\n[submodule \"third-party/build-deps\"]\n\tpath = third-party/build-deps\n\turl = https://github.com/LizardByte/build-deps.git\n\tbranch = master\n[submodule \"third-party/doxyconfig\"]\n\tpath = third-party/doxyconfig\n\turl = https://github.com/LizardByte/doxyconfig.git\n\tbranch = master\n[submodule \"third-party/glad\"]\n\tpath = third-party/glad\n\turl = https://github.com/Dav1dde/glad.git\n[submodule \"third-party/googletest\"]\n\tpath = third-party/googletest\n\turl = https://github.com/google/googletest.git\n\tbranch = main\n[submodule \"third-party/inputtino\"]\n\tpath = third-party/inputtino\n\turl = https://github.com/games-on-whales/inputtino.git\n\tbranch = stable\n[submodule \"third-party/libdisplaydevice\"]\n\tpath = third-party/libdisplaydevice\n\turl = https://github.com/LizardByte/libdisplaydevice.git\n\tbranch = master\n[submodule \"third-party/moonlight-common-c\"]\n\tpath = third-party/moonlight-common-c\n\turl = https://github.com/moonlight-stream/moonlight-common-c.git\n\tbranch = master\n[submodule \"third-party/nanors\"]\n\tpath = third-party/nanors\n\turl = https://github.com/sleepybishop/nanors.git\n\tbranch = master\n[submodule \"third-party/nv-codec-headers\"]\n\tpath = third-party/nv-codec-headers\n\turl = https://github.com/FFmpeg/nv-codec-headers.git\n\tbranch = sdk/12.0\n[submodule \"third-party/nvapi\"]\n\tpath = third-party/nvapi\n\turl = https://github.com/NVIDIA/nvapi.git\n\tbranch = main\n[submodule \"third-party/Simple-Web-Server\"]\n\tpath = third-party/Simple-Web-Server\n\turl = https://github.com/LizardByte-infrastructure/Simple-Web-Server.git\n\tbranch = master\n[submodule \"third-party/TPCircularBuffer\"]\n\tpath = third-party/TPCircularBuffer\n\turl = https://github.com/michaeltyson/TPCircularBuffer.git\n\tbranch = master\n[submodule \"third-party/tray\"]\n\tpath = third-party/tray\n\turl = https://github.com/LizardByte/tray.git\n\tbranch = master\n[submodule \"third-party/ViGEmClient\"]\n\tpath = third-party/ViGEmClient\n\turl = https://github.com/LizardByte/Virtual-Gamepad-Emulation-Client.git\n\tbranch = master\n[submodule \"third-party/wayland-protocols\"]\n\tpath = third-party/wayland-protocols\n\turl = https://github.com/LizardByte-infrastructure/wayland-protocols.git\n\tbranch = main\n[submodule \"third-party/wlr-protocols\"]\n\tpath = third-party/wlr-protocols\n\turl = https://github.com/LizardByte-infrastructure/wlr-protocols.git\n\tbranch = master\n"
  },
  {
    "path": ".prettierrc.json",
    "content": "{}"
  },
  {
    "path": ".readthedocs.yaml",
    "content": "---\n# .readthedocs.yaml\n# Read the Docs configuration file\n# See https://docs.readthedocs.io/en/stable/config-file/v2.html for details\n\nversion: 2\n\nbuild:\n  os: ubuntu-24.04\n  tools:\n    python: \"miniconda-latest\"\n  commands:\n    - |\n      if [ -f readthedocs_build.sh ]; then\n        doxyconfig_dir=\".\"\n      else\n        doxyconfig_dir=\"./third-party/doxyconfig\"\n      fi\n      chmod +x \"${doxyconfig_dir}/readthedocs_build.sh\"\n      export DOXYCONFIG_DIR=\"${doxyconfig_dir}\"\n      \"${doxyconfig_dir}/readthedocs_build.sh\"\n\n# using conda, we can get newer doxygen and graphviz than ubuntu provide\n# https://github.com/readthedocs/readthedocs.org/issues/8151#issuecomment-890359661\nconda:\n  environment: third-party/doxyconfig/environment.yml\n\nsubmodules:\n  include: all\n  recursive: true\n"
  },
  {
    "path": ".rstcheck.cfg",
    "content": "# configuration file for rstcheck, an rst linting tool\n# https://rstcheck.readthedocs.io/en/latest/usage/config\n\n[rstcheck]\nignore_directives =\n    doxygenfile,\n    include,\n    mdinclude,\n    tab,\n    todo,\n"
  },
  {
    "path": "CMakeLists.txt",
    "content": "cmake_minimum_required(VERSION 3.20)\n# `CMAKE_CUDA_ARCHITECTURES` requires 3.18\n# `set_source_files_properties` requires 3.18\n# `cmake_path(CONVERT ... TO_NATIVE_PATH_LIST ...)` requires 3.20\n# todo - set this conditionally\n\nproject(Sunshine VERSION 0.0.0\n        DESCRIPTION \"Self-hosted game stream host for Moonlight\"\n        HOMEPAGE_URL \"https://app.lizardbyte.dev/Sunshine\")\n\nset(PROJECT_LICENSE \"GPL-3.0-only\")\n\nset(PROJECT_FQDN \"dev.lizardbyte.app.Sunshine\")\n\nset(PROJECT_BRIEF_DESCRIPTION \"GameStream host for Moonlight\")  # must be <= 35 characters\n\nset(PROJECT_LONG_DESCRIPTION \"Offering low latency, cloud gaming server capabilities with support for AMD, Intel, \\\nand Nvidia GPUs for hardware encoding. Software encoding is also available. You can connect to Sunshine from any \\\nMoonlight client on a variety of devices. A web UI is provided to allow configuration, and client pairing, from \\\nyour favorite web browser. Pair from the local server or any mobile device.\")\n\nif(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)\n    message(STATUS \"Setting build type to 'Release' as none was specified.\")\n    set(CMAKE_BUILD_TYPE \"Release\" CACHE STRING \"Choose the type of build.\" FORCE)\nendif()\n\nif(CMAKE_SYSTEM_NAME STREQUAL \"FreeBSD\")\n    set(FREEBSD ON)\nendif()\n\n# set the module path, used for includes\nset(CMAKE_MODULE_PATH \"${CMAKE_SOURCE_DIR}/cmake\")\n\n# export compile_commands.json\nset(CMAKE_EXPORT_COMPILE_COMMANDS ON)\n\n# set version info for this build\ninclude(${CMAKE_MODULE_PATH}/prep/build_version.cmake)\n\n# cmake build flags\ninclude(${CMAKE_MODULE_PATH}/prep/options.cmake)\n\n# initial prep\ninclude(${CMAKE_MODULE_PATH}/prep/init.cmake)\n\n# configure special package files, such as sunshine.desktop, Flatpak manifest, Portfile , etc.\ninclude(${CMAKE_MODULE_PATH}/prep/special_package_configuration.cmake)\n\n# Exit early if END_BUILD is ON, i.e. when only generating package manifests\nif(${END_BUILD})\n    return()\nendif()\n\n# project constants\ninclude(${CMAKE_MODULE_PATH}/prep/constants.cmake)\n\n# load macros\ninclude(${CMAKE_MODULE_PATH}/macros/common.cmake)\n\n# load dependencies\ninclude(${CMAKE_MODULE_PATH}/dependencies/common.cmake)\n\n# setup compile definitions\ninclude(${CMAKE_MODULE_PATH}/compile_definitions/common.cmake)\n\n# target definitions\ninclude(${CMAKE_MODULE_PATH}/targets/common.cmake)\n\n# packaging\ninclude(${CMAKE_MODULE_PATH}/packaging/common.cmake)\n"
  },
  {
    "path": "DOCKER_README.md",
    "content": "# Docker\n\n## Important note\nStarting with v0.18.0, tag names have changed. You may no longer use `latest`, `master`, `vX.X.X`.\n\n## Build your own containers\nThis image provides a method for you to easily use the latest Sunshine release in your own docker projects. It is not\nintended to use as a standalone container at this point, and should be considered experimental.\n\n```dockerfile\nARG SUNSHINE_VERSION=latest\nARG SUNSHINE_OS=ubuntu-22.04\nFROM lizardbyte/sunshine:${SUNSHINE_VERSION}-${SUNSHINE_OS}\n\n# install Steam, Wayland, etc.\n\nENTRYPOINT steam && sunshine\n```\n\n### SUNSHINE_VERSION\n- `latest`, `master`, `vX.X.X`\n- commit hash\n\n### SUNSHINE_OS\nSunshine images are available with the following tag suffixes, based on their respective base images.\n\n- `debian-bookworm`\n- `ubuntu-22.04`\n- `ubuntu-24.04`\n\n### Tags\nYou must combine the `SUNSHINE_VERSION` and `SUNSHINE_OS` to determine the tag to pull. The format should be\n`<SUNSHINE_VERSION>-<SUNSHINE_OS>`. For example, `latest-ubuntu-24.04`.\n\nSee all our available tags on [docker hub](https://hub.docker.com/r/lizardbyte/sunshine/tags) or\n[ghcr](https://github.com/LizardByte/Sunshine/pkgs/container/sunshine/versions) for more info.\n\n## Where used\nThis is a list of docker projects using Sunshine. Something missing? Let us know about it!\n\n- [Games on Whales](https://games-on-whales.github.io)\n\n## Port and Volume mappings\nExamples are below of the required mappings. The configuration file will be saved to `/config` in the container.\n\n### Using docker run\nCreate and run the container (substitute your `<values>`):\n\n```bash\ndocker run -d \\\n  --device /dev/dri/ \\\n  --name=<image_name> \\\n  --restart=unless-stopped \\\n  --ipc=host \\\n  -e PUID=<uid> \\\n  -e PGID=<gid> \\\n  -e TZ=<timezone> \\\n  -v <path to data>:/config \\\n  -p 47984-47990:47984-47990/tcp \\\n  -p 48010:48010 \\\n  -p 47998-48000:47998-48000/udp \\\n  <image>\n```\n\n### Using docker-compose\nCreate a `docker-compose.yml` file with the following contents (substitute your `<values>`):\n\n```yaml\nversion: '3'\nservices:\n  <image_name>:\n    image: <image>\n    container_name: sunshine\n    restart: unless-stopped\n    volumes:\n      - <path to data>:/config\n    environment:\n      - PUID=<uid>\n      - PGID=<gid>\n      - TZ=<timezone>\n    ipc: host\n    ports:\n      - \"47984-47990:47984-47990/tcp\"\n      - \"48010:48010\"\n      - \"47998-48000:47998-48000/udp\"\n```\n\n### Using podman run\nCreate and run the container (substitute your `<values>`):\n\n```bash\npodman run -d \\\n  --device /dev/dri/ \\\n  --name=<image_name> \\\n  --restart=unless-stopped \\\n  --userns=keep-id \\\n  -e PUID=<uid> \\\n  -e PGID=<gid> \\\n  -e TZ=<timezone> \\\n  -v <path to data>:/config \\\n  -p 47984-47990:47984-47990/tcp \\\n  -p 48010:48010 \\\n  -p 47998-48000:47998-48000/udp \\\n  <image>\n```\n\n### Parameters\nYou must substitute the `<values>` with your own settings.\n\nParameters are split into two halves separated by a colon. The left side represents the host and the right side the\ncontainer.\n\n**Example:** `-p external:internal` - This shows the port mapping from internal to external of the container.\nTherefore `-p 47990:47990` would expose port `47990` from inside the container to be accessible from the host's IP on\nport `47990` (e.g. `http://<host_ip>:47990`). The internal port must be `47990`, but the external port may be changed\n(e.g. `-p 8080:47990`). All the ports listed in the `docker run` and `docker-compose` examples are required.\n\n\n| Parameter                   | Function             | Example Value      | Required |\n|-----------------------------|----------------------|--------------------|----------|\n| `-p <port>:47990`           | Web UI Port          | `47990`            | True     |\n| `-v <path to data>:/config` | Volume mapping       | `/home/sunshine`   | True     |\n| `-e PUID=<uid>`             | User ID              | `1001`             | False    |\n| `-e PGID=<gid>`             | Group ID             | `1001`             | False    |\n| `-e TZ=<timezone>`          | Lookup [TZ value][1] | `America/New_York` | False    |\n\nFor additional configuration, it is recommended to reference the *Games on Whales*\n[sunshine config](https://github.com/games-on-whales/gow/blob/2e442292d79b9d996f886b8a03d22b6eb6bddf7b/compose/streamers/sunshine.yml).\n\n[1]: https://en.wikipedia.org/wiki/List_of_tz_database_time_zones\n\n#### User / Group Identifiers:\nWhen using data volumes (-v flags) permissions issues can arise between the host OS and the container. To avoid this\nissue you can specify the user PUID and group PGID. Ensure the data volume directory on the host is owned by the same\nuser you specify.\n\nIn this instance `PUID=1001` and `PGID=1001`. To find yours use id user as below:\n\n```bash\n$ id dockeruser\nuid=1001(dockeruser) gid=1001(dockergroup) groups=1001(dockergroup)\n```\n\nIf you want to change the PUID or PGID after the image has been built, it will require rebuilding the image.\n\n## Supported Architectures\n\nSpecifying `lizardbyte/sunshine:latest-<SUNSHINE_OS>` or `ghcr.io/lizardbyte/sunshine:latest-<SUNSHINE_OS>` should\nretrieve the correct image for your architecture.\n\nThe architectures supported by these images are shown in the table below.\n\n| tag suffix      | amd64/x86_64 | arm64/aarch64 |\n|-----------------|--------------|---------------|\n| debian-bookworm | ✅            | ✅             |\n| ubuntu-22.04    | ✅            | ✅             |\n| ubuntu-24.04    | ✅            | ✅             |\n\n<div class=\"section_buttons\">\n\n| Previous                       |                                                 Next |\n|:-------------------------------|-----------------------------------------------------:|\n| [Changelog](docs/changelog.md) | [Third-Party Packages](docs/third_party_packages.md) |\n\n</div>\n\n<details style=\"display: none;\">\n  <summary></summary>\n  [TOC]\n</details>\n"
  },
  {
    "path": "LICENSE",
    "content": "                    GNU GENERAL PUBLIC LICENSE\n                       Version 3, 29 June 2007\n\n Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>\n Everyone is permitted to copy and distribute verbatim copies\n of this license document, but changing it is not allowed.\n\n                            Preamble\n\n  The GNU General Public License is a free, copyleft license for\nsoftware and other kinds of works.\n\n  The licenses for most software and other practical works are designed\nto take away your freedom to share and change the works.  By contrast,\nthe GNU General Public License is intended to guarantee your freedom to\nshare and change all versions of a program--to make sure it remains free\nsoftware for all its users.  We, the Free Software Foundation, use the\nGNU General Public License for most of our software; it applies also to\nany other work released this way by its authors.  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If your rights have been terminated and not permanently\nreinstated, you do not qualify to receive new licenses for the same\nmaterial under section 10.\n\n  9. Acceptance Not Required for Having Copies.\n\n  You are not required to accept this License in order to receive or\nrun a copy of the Program.  Ancillary propagation of a covered work\noccurring solely as a consequence of using peer-to-peer transmission\nto receive a copy likewise does not require acceptance.  However,\nnothing other than this License grants you permission to propagate or\nmodify any covered work.  These actions infringe copyright if you do\nnot accept this License.  Therefore, by modifying or propagating a\ncovered work, you indicate your acceptance of this License to do so.\n\n  10. 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If propagation of a covered\nwork results from an entity transaction, each party to that\ntransaction who receives a copy of the work also receives whatever\nlicenses to the work the party's predecessor in interest had or could\ngive under the previous paragraph, plus a right to possession of the\nCorresponding Source of the work from the predecessor in interest, if\nthe predecessor has it or can get it with reasonable efforts.\n\n  You may not impose any further restrictions on the exercise of the\nrights granted or affirmed under this License.  For example, you may\nnot impose a license fee, royalty, or other charge for exercise of\nrights granted under this License, and you may not initiate litigation\n(including a cross-claim or counterclaim in a lawsuit) alleging that\nany patent claim is infringed by making, using, selling, offering for\nsale, or importing the Program or any portion of it.\n\n  11. Patents.\n\n  A \"contributor\" is a copyright holder who authorizes use under this\nLicense of the Program or a work on which the Program is based.  The\nwork thus licensed is called the contributor's \"contributor version\".\n\n  A contributor's \"essential patent claims\" are all patent claims\nowned or controlled by the contributor, whether already acquired or\nhereafter acquired, that would be infringed by some manner, permitted\nby this License, of making, using, or selling its contributor version,\nbut do not include claims that would be infringed only as a\nconsequence of further modification of the contributor version.  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Disclaimer of Warranty.\n\n  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY\nAPPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT\nHOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM \"AS IS\" WITHOUT WARRANTY\nOF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,\nTHE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR\nPURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM\nIS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF\nALL NECESSARY SERVICING, REPAIR OR CORRECTION.\n\n  16. 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Interpretation of Sections 15 and 16.\n\n  If the disclaimer of warranty and limitation of liability provided\nabove cannot be given local legal effect according to their terms,\nreviewing courts shall apply local law that most closely approximates\nan absolute waiver of all civil liability in connection with the\nProgram, unless a warranty or assumption of liability accompanies a\ncopy of the Program in return for a fee.\n\n                     END OF TERMS AND CONDITIONS\n\n            How to Apply These Terms to Your New Programs\n\n  If you develop a new program, and you want it to be of the greatest\npossible use to the public, the best way to achieve this is to make it\nfree software which everyone can redistribute and change under these terms.\n\n  To do so, attach the following notices to the program.  It is safest\nto attach them to the start of each source file to most effectively\nstate the exclusion of warranty; and each file should have at least\nthe \"copyright\" line and a pointer to where the full notice is found.\n\n    <one line to give the program's name and a brief idea of what it does.>\n    Copyright (C) <year>  <name of author>\n\n    This program is free software: you can redistribute it and/or modify\n    it under the terms of the GNU General Public License as published by\n    the Free Software Foundation, either version 3 of the License, or\n    (at your option) any later version.\n\n    This program is distributed in the hope that it will be useful,\n    but WITHOUT ANY WARRANTY; without even the implied warranty of\n    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n    GNU General Public License for more details.\n\n    You should have received a copy of the GNU General Public License\n    along with this program.  If not, see <https://www.gnu.org/licenses/>.\n\nAlso add information on how to contact you by electronic and paper mail.\n\n  If the program does terminal interaction, make it output a short\nnotice like this when it starts in an interactive mode:\n\n    <program>  Copyright (C) <year>  <name of author>\n    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.\n    This is free software, and you are welcome to redistribute it\n    under certain conditions; type `show c' for details.\n\nThe hypothetical commands `show w' and `show c' should show the appropriate\nparts of the General Public License.  Of course, your program's commands\nmight be different; for a GUI interface, you would use an \"about box\".\n\n  You should also get your employer (if you work as a programmer) or school,\nif any, to sign a \"copyright disclaimer\" for the program, if necessary.\nFor more information on this, and how to apply and follow the GNU GPL, see\n<https://www.gnu.org/licenses/>.\n\n  The GNU General Public License does not permit incorporating your program\ninto proprietary programs.  If your program is a subroutine library, you\nmay consider it more useful to permit linking proprietary applications with\nthe library.  If this is what you want to do, use the GNU Lesser General\nPublic License instead of this License.  But first, please read\n<https://www.gnu.org/licenses/why-not-lgpl.html>.\n"
  },
  {
    "path": "NOTICE",
    "content": "©2018 Valve Corporation. Steam and the Steam logo are trademarks and/or\nregistered trademarks of Valve Corporation in the U.S. and/or other countries. All\nrights reserved."
  },
  {
    "path": "README.md",
    "content": "<div align=\"center\">\n  <img src=\"sunshine.png\"  alt=\"Sunshine icon\"/>\n  <h1 align=\"center\">Sunshine</h1>\n  <h4 align=\"center\">Self-hosted game stream host for Moonlight.</h4>\n</div>\n\n<div align=\"center\">\n  <a href=\"https://github.com/LizardByte/Sunshine\"><img src=\"https://img.shields.io/github/stars/lizardbyte/sunshine.svg?logo=github&style=for-the-badge\" alt=\"GitHub stars\"></a>\n  <a href=\"https://github.com/LizardByte/Sunshine/releases/latest\"><img src=\"https://img.shields.io/github/downloads/lizardbyte/sunshine/total.svg?style=for-the-badge&logo=github\" alt=\"GitHub Releases\"></a>\n  <a href=\"https://hub.docker.com/r/lizardbyte/sunshine\"><img src=\"https://img.shields.io/docker/pulls/lizardbyte/sunshine.svg?style=for-the-badge&logo=docker\" alt=\"Docker\"></a>\n  <a href=\"https://github.com/LizardByte/Sunshine/pkgs/container/sunshine\"><img src=\"https://img.shields.io/badge/dynamic/json?url=https%3A%2F%2Fipitio.github.io%2Fbackage%2FLizardByte%2FSunshine%2Fsunshine.json&query=%24.downloads&label=ghcr%20pulls&style=for-the-badge&logo=github\" alt=\"GHCR\"></a>\n  <a href=\"https://flathub.org/apps/dev.lizardbyte.app.Sunshine\"><img src=\"https://img.shields.io/flathub/downloads/dev.lizardbyte.app.Sunshine?style=for-the-badge&logo=flathub\" alt=\"Flathub installs\"></a>\n  <a href=\"https://flathub.org/apps/dev.lizardbyte.app.Sunshine\"><img src=\"https://img.shields.io/flathub/v/dev.lizardbyte.app.Sunshine?style=for-the-badge&logo=flathub\" alt=\"Flathub Version\"></a>\n  <a href=\"https://github.com/microsoft/winget-pkgs/tree/master/manifests/l/LizardByte/Sunshine\"><img src=\"https://img.shields.io/winget/v/LizardByte.Sunshine?style=for-the-badge&logo=data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAHuSURBVFhH7ZfNTtRQGIYZiMDwN/IrCAqIhMSNKxcmymVwG+5dcDVsWHgDrtxwCYQVl+BChzDEwSnPY+eQ0sxoOz1mQuBNnpyvTdvz9jun5/SrjfxnJUkyQbMEz2ELduF1l0YUA3QyTrMAa2AnPtyOXsELeAYNyKtV2EC3k3lYgTOwg09ghy/BTp7CKBRV844BOpmmMV2+ySb4BmInG7AKY7AHH+EYqqhZo9PPBG/BVDlOizAD/XQFmnoPXzxRQX8M/CCYS48L6RIc4ygGHK9WGg9HZSZMUNRPVwNJGg5Hg2Qgqh4N3FsDsb6EmgYm07iwwvUxstdxJTwgmILf4CfZ6bb5OHANX8GN5x20IVxnG8ge94pt2xpwU3GnCwayF4Q2G2vgFLzHndFzQdk4q77nNfCdwL28qNyMtmEf3A1/QV5FjDiPWo5jrwf8TWZChTlgJvL4F9QL50/A43qVidTvLcuoM2wDQ1+IkgefgUpLcYwMVBqCKNJA2b0gKNocOIITOIef8C/F/CdMbh/GklynsSawKLHS8d9/B1x2LUqsfFyy3TMsWj5A1cLkotDbYO4JjWWZlZEGv8EbOIR1CAVN2eG8W5oNKgxaeC6DmTJjZs7ixUxpznLPLT+v4sXpoMLcLI3mzFSonDXIEI/M3QCIO4YuimBJ/gAAAABJRU5ErkJggg==\" alt=\"Winget Version\"></a>\n  <a href=\"https://gurubase.io/g/sunshine\"><img src=\"https://img.shields.io/badge/Gurubase-Ask%20Guru-ef1a1b?style=for-the-badge&logo=data:image/jpeg;base64,/9j/2wCEAAgGBgcGBQgHBwcJCQgKDBQNDAsLDBkSEw8UHRofHh0aHBwgJC4nICIsIxwcKDcpLDAxNDQ0Hyc5PTgyPC4zNDIBCQkJDAsMGA0NGDIhHCEyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMv/AABEIABgAGAMBIgACEQEDEQH/xAGiAAABBQEBAQEBAQAAAAAAAAAAAQIDBAUGBwgJCgsQAAIBAwMCBAMFBQQEAAABfQECAwAEEQUSITFBBhNRYQcicRQygZGhCCNCscEVUtHwJDNicoIJChYXGBkaJSYnKCkqNDU2Nzg5OkNERUZHSElKU1RVVldYWVpjZGVmZ2hpanN0dXZ3eHl6g4SFhoeIiYqSk5SVlpeYmZqio6Slpqeoqaqys7S1tre4ubrCw8TFxsfIycrS09TV1tfY2drh4uPk5ebn6Onq8fLz9PX29/j5+gEAAwEBAQEBAQEBAQAAAAAAAAECAwQFBgcICQoLEQACAQIEBAMEBwUEBAABAncAAQIDEQQFITEGEkFRB2FxEyIygQgUQpGhscEJIzNS8BVictEKFiQ04SXxFxgZGiYnKCkqNTY3ODk6Q0RFRkdISUpTVFVWV1hZWmNkZWZnaGlqc3R1dnd4eXqCg4SFhoeIiYqSk5SVlpeYmZqio6Slpqeoqaqys7S1tre4ubrCw8TFxsfIycrS09TV1tfY2dri4+Tl5ufo6ery8/T19vf4+fr/2gAMAwEAAhEDEQA/AOLqSO3mlilljido4QGkYDIQEgAn05IH41seFo7aS+uRKlrJci2Y2cd2QImlyOGyQPu7sA8ZxXapAlvpThbPRkv7nTQWhDoIZZRc/XaSAOmcZGOnFfP06XMr3P17F5iqE+Tl1uuvf9Lde55dRW74pit4r61EcdtFdG2U3kVqQY0lyeBgkD5duQOASawqykuV2O6jV9rTU0rXLNjf3Om3QubSXy5QCudoYEEYIIOQR7GnahqV3qk6zXk3mOqhFAUKqqOyqAAByeAKqUUXdrFezhz89lfv1+8KKKKRZ//Z\" alt=\"Gurubase\"></a>\n  <a href=\"https://github.com/LizardByte/Sunshine/actions/workflows/ci.yml?query=branch%3Amaster\"><img src=\"https://img.shields.io/github/actions/workflow/status/lizardbyte/sunshine/ci.yml.svg?branch=master&label=CI%20build&logo=github&style=for-the-badge\" alt=\"GitHub Workflow Status (CI)\"></a>\n  <a href=\"https://github.com/LizardByte/Sunshine/actions/workflows/localize.yml?query=branch%3Amaster\"><img src=\"https://img.shields.io/github/actions/workflow/status/lizardbyte/sunshine/localize.yml.svg?branch=master&label=localize%20build&logo=github&style=for-the-badge\" alt=\"GitHub Workflow Status (localize)\"></a>\n  <a href=\"https://docs.lizardbyte.dev/projects/sunshine\"><img src=\"https://img.shields.io/readthedocs/sunshinestream.svg?label=Docs&style=for-the-badge&logo=readthedocs\" alt=\"Read the Docs\"></a>\n  <a href=\"https://codecov.io/gh/LizardByte/Sunshine\"><img src=\"https://img.shields.io/codecov/c/gh/LizardByte/Sunshine?token=SMGXQ5NVMJ&style=for-the-badge&logo=codecov&label=codecov\" alt=\"Codecov\"></a>\n</div>\n\n## ℹ️ About\n\nSunshine is a self-hosted game stream host for Moonlight.\nOffering low-latency, cloud gaming server capabilities with support for AMD, Intel, and Nvidia GPUs for hardware\nencoding. Software encoding is also available. You can connect to Sunshine from any Moonlight client on a variety of\ndevices. A web UI is provided to allow configuration, and client pairing, from your favorite web browser. Pair from\nthe local server or any mobile device.\n\nLizardByte has the full documentation hosted on [Read the Docs](https://docs.lizardbyte.dev/projects/sunshine)\n\n* [Stable Docs](https://docs.lizardbyte.dev/projects/sunshine/latest/)\n* [Beta Docs](https://docs.lizardbyte.dev/projects/sunshine/master/)\n\n## 🎮 Feature Compatibility\n\n<table>\n    <caption id=\"feature_compatibility\">Platform Feature Support</caption>\n    <tr>\n        <th>Feature</th>\n        <th>FreeBSD</th>\n        <th>Linux</th>\n        <th>macOS</th>\n        <th>Windows</th>\n    </tr>\n    <tr>\n        <td colspan=\"5\" align=\"center\"><b>Gamepad Emulation</b><br>\n        What type of gamepads can be emulated on the host.<br>\n        Clients may support other gamepads.\n        </td>\n    </tr>\n    <tr>\n        <td>DualShock / DS4 (PlayStation 4)</td>\n        <td>➖</td>\n        <td>➖</td>\n        <td>❌</td>\n        <td>✅</td>\n    </tr>\n    <tr>\n        <td>DualSense / DS5 (PlayStation 5)</td>\n        <td>❌</td>\n        <td>✅</td>\n        <td>❌</td>\n        <td>❌</td>\n    </tr>\n    <tr>\n        <td>Nintendo Switch Pro</td>\n        <td>✅</td>\n        <td>✅</td>\n        <td>❌</td>\n        <td>❌</td>\n    </tr>\n    <tr>\n        <td>Xbox 360</td>\n        <td>➖</td>\n        <td>➖</td>\n        <td>❌</td>\n        <td>✅</td>\n    </tr>\n    <tr>\n        <td>Xbox One/Series</td>\n        <td>✅</td>\n        <td>✅</td>\n        <td>❌</td>\n        <td>❌</td>\n    </tr>\n    <tr>\n        <td colspan=\"5\" align=\"center\"><b>GPU Encoding</b></td>\n    </tr>\n    <tr>\n        <td>AMD/AMF</td>\n        <td>✅ (vaapi)</td>\n        <td>✅ (vaapi)</td>\n        <td>✅ (Video Toolbox)</td>\n        <td>✅</td>\n    </tr>\n    <tr>\n        <td>Intel QuickSync</td>\n        <td>✅ (vaapi)</td>\n        <td>✅ (vaapi)</td>\n        <td>✅ (Video Toolbox)</td>\n        <td>✅</td>\n    </tr>\n    <tr>\n        <td>NVIDIA NVENC</td>\n        <td>✅ (vaapi)</td>\n        <td>✅ (vaapi)</td>\n        <td>✅ (Video Toolbox)</td>\n        <td>✅</td>\n    </tr>\n    <tr>\n        <td colspan=\"5\" align=\"center\"><b>Screen Capture</b></td>\n    </tr>\n    <tr>\n        <td>DXGI</td>\n        <td>➖</td>\n        <td>➖</td>\n        <td>➖</td>\n        <td>✅</td>\n    </tr>\n    <tr>\n        <td>KMS</td>\n        <td>❌</td>\n        <td>✅</td>\n        <td>➖</td>\n        <td>➖</td>\n    </tr>\n    <tr>\n        <td>NVIDIA NvFBC</td>\n        <td>➖</td>\n        <td>🟡</td>\n        <td>➖</td>\n        <td>➖</td>\n    </tr>\n    <tr>\n        <td>&nbsp;&nbsp;↳ X11 Support</td>\n        <td>➖</td>\n        <td>✅</td>\n        <td>➖</td>\n        <td>➖</td>\n    </tr>\n    <tr>\n        <td>&nbsp;&nbsp;↳ Wayland Support</td>\n        <td>➖</td>\n        <td>❌</td>\n        <td>➖</td>\n        <td>➖</td>\n    </tr>\n    <tr>\n        <td>Video Toolbox</td>\n        <td>➖</td>\n        <td>➖</td>\n        <td>✅</td>\n        <td>➖</td>\n    </tr>\n    <tr>\n        <td>Wayland</td>\n        <td>✅</td>\n        <td>✅</td>\n        <td>➖</td>\n        <td>➖</td>\n    </tr>\n    <tr>\n        <td>Windows.Graphics.Capture</td>\n        <td>➖</td>\n        <td>➖</td>\n        <td>➖</td>\n        <td>🟡</td>\n    </tr>\n    <tr>\n        <td>&nbsp;&nbsp;↳ Portable</td>\n        <td>➖</td>\n        <td>➖</td>\n        <td>➖</td>\n        <td>✅</td>\n    </tr>\n    <tr>\n        <td>&nbsp;&nbsp;↳ Service</td>\n        <td>➖</td>\n        <td>➖</td>\n        <td>➖</td>\n        <td>❌</td>\n    </tr>\n    <tr>\n        <td>X11</td>\n        <td>✅</td>\n        <td>✅</td>\n        <td>➖</td>\n        <td>➖</td>\n    </tr>\n</table>\n\n**Legend:** ✅ Supported | 🟡 Partial Support | ❌ Not Yet Supported | ➖ Not Applicable\n\n## 🖥️ System Requirements\n\n> [!WARNING]\n> These tables are a work in progress. Do not purchase hardware based on this information.\n\n<table>\n    <caption id=\"minimum_requirements\">Minimum Requirements</caption>\n    <tr>\n        <th>Component</th>\n        <th>Requirement</th>\n    </tr>\n    <tr>\n        <td rowspan=\"3\">GPU</td>\n        <td>AMD: VCE 1.0 or higher, see: <a href=\"https://github.com/obsproject/obs-amd-encoder/wiki/Hardware-Support\">obs-amd hardware support</a></td>\n    </tr>\n    <tr>\n        <td>\n            Intel:<br>\n            &nbsp;&nbsp;FreeBSD/Linux: VAAPI-compatible, see: <a href=\"https://www.intel.com/content/www/us/en/developer/articles/technical/linuxmedia-vaapi.html\">VAAPI hardware support</a><br>\n            &nbsp;&nbsp;Windows: Skylake or newer with QuickSync encoding support\n        </td>\n    </tr>\n    <tr>\n        <td>Nvidia: NVENC enabled cards, see: <a href=\"https://developer.nvidia.com/video-encode-and-decode-gpu-support-matrix-new\">nvenc support matrix</a></td>\n    </tr>\n    <tr>\n        <td rowspan=\"2\">CPU</td>\n        <td>AMD: Ryzen 3 or higher</td>\n    </tr>\n    <tr>\n        <td>Intel: Core i3 or higher</td>\n    </tr>\n    <tr>\n        <td>RAM</td>\n        <td>4GB or more</td>\n    </tr>\n    <tr>\n        <td rowspan=\"6\">OS</td>\n        <td>FreeBSD: 14.3+</td>\n    </tr>\n    <tr>\n        <td>Linux/Debian: 13+ (trixie)</td>\n    </tr>\n    <tr>\n        <td>Linux/Fedora: 41+</td>\n    </tr>\n    <tr>\n        <td>Linux/Ubuntu: 22.04+ (jammy)</td>\n    </tr>\n    <tr>\n        <td>macOS: 14+</td>\n    </tr>\n    <tr>\n        <td>Windows: 11+ (Windows Server does not support virtual gamepads)</td>\n    </tr>\n    <tr>\n        <td rowspan=\"2\">Network</td>\n        <td>Host: 5GHz, 802.11ac</td>\n    </tr>\n    <tr>\n        <td>Client: 5GHz, 802.11ac</td>\n    </tr>\n</table>\n\n<table>\n    <caption id=\"4k_suggestions\">4k Suggestions</caption>\n    <tr>\n        <th>Component</th>\n        <th>Requirement</th>\n    </tr>\n    <tr>\n        <td rowspan=\"3\">GPU</td>\n        <td>AMD: Video Coding Engine 3.1 or higher</td>\n    </tr>\n    <tr>\n        <td>\n            Intel:<br>\n            &nbsp;&nbsp;FreeBSD/Linux: HD Graphics 510 or higher<br>\n            &nbsp;&nbsp;Windows: Skylake or newer with QuickSync encoding support\n        </td>\n    </tr>\n    <tr>\n        <td>\n            Nvidia:<br>\n            &nbsp;&nbsp;FreeBSD/Linux: GeForce RTX 2000 series or higher<br>\n            &nbsp;&nbsp;Windows: Geforce GTX 1080 or higher\n        </td>\n    </tr>\n    <tr>\n        <td rowspan=\"2\">CPU</td>\n        <td>AMD: Ryzen 5 or higher</td>\n    </tr>\n    <tr>\n        <td>Intel: Core i5 or higher</td>\n    </tr>\n    <tr>\n        <td rowspan=\"2\">Network</td>\n        <td>Host: CAT5e ethernet or better</td>\n    </tr>\n    <tr>\n        <td>Client: CAT5e ethernet or better</td>\n    </tr>\n</table>\n\n<table>\n    <caption id=\"hdr_suggestions\">HDR Suggestions</caption>\n    <tr>\n        <th>Component</th>\n        <th>Requirement</th>\n    </tr>\n    <tr>\n        <td rowspan=\"3\">GPU</td>\n        <td>AMD: Video Coding Engine 3.4 or higher</td>\n    </tr>\n    <tr>\n        <td>Intel: HD Graphics 730 or higher</td>\n    </tr>\n    <tr>\n        <td>Nvidia: Pascal-based GPU (GTX 10-series) or higher</td>\n    </tr>\n    <tr>\n        <td rowspan=\"2\">CPU</td>\n        <td>AMD: Ryzen 5 or higher</td>\n    </tr>\n    <tr>\n        <td>Intel: Core i5 or higher</td>\n    </tr>\n    <tr>\n        <td rowspan=\"2\">Network</td>\n        <td>Host: CAT5e ethernet or better</td>\n    </tr>\n    <tr>\n        <td>Client: CAT5e ethernet or better</td>\n    </tr>\n</table>\n\n## ❓ Support\n\nOur support methods are listed in our [LizardByte Docs](https://docs.lizardbyte.dev/latest/about/support.html).\n\n## 💲 Sponsors and Supporters\n\n<p align=\"center\">\n  <img src='https://cdn.jsdelivr.net/gh/LizardByte/contributors@dist/sponsors.svg' alt=\"Sponsors\"/>\n</p>\n\n## 👥 Contributors\n\nThank you to all the contributors who have helped make Sunshine better!\n\n### GitHub\n\n<p align=\"center\">\n  <img src='https://cdn.jsdelivr.net/gh/LizardByte/contributors@dist/github.Sunshine.svg' alt=\"GitHub contributors\"/>\n</p>\n\n### CrowdIn\n\n<p align=\"center\">\n  <img src='https://cdn.jsdelivr.net/gh/LizardByte/contributors@dist/crowdin.606145.svg' alt=\"CrowdIn contributors\"/>\n</p>\n\n<div class=\"section_buttons\">\n\n| Previous |                                       Next |\n|:---------|-------------------------------------------:|\n|          | [Getting Started](docs/getting_started.md) |\n\n</div>\n\n<details style=\"display: none;\">\n  <summary></summary>\n  [TOC]\n</details>\n"
  },
  {
    "path": "cmake/FindLIBCAP.cmake",
    "content": "# - Try to find Libcap\n# Once done this will define\n#\n#  LIBCAP_FOUND - system has Libcap\n#  LIBCAP_INCLUDE_DIRS - the Libcap include directory\n#  LIBCAP_LIBRARIES - the libraries needed to use Libcap\n#  LIBCAP_DEFINITIONS - Compiler switches required for using Libcap\n\n# Use pkg-config to get the directories and then use these values\n# in the find_path() and find_library() calls\nfind_package(PkgConfig)\npkg_check_modules(PC_LIBCAP libcap)\n\nset(LIBCAP_DEFINITIONS ${PC_LIBCAP_CFLAGS})\n\nfind_path(LIBCAP_INCLUDE_DIRS sys/capability.h PATHS ${PC_LIBCAP_INCLUDEDIR} ${PC_LIBCAP_INCLUDE_DIRS})\nfind_library(LIBCAP_LIBRARIES NAMES libcap.so PATHS ${PC_LIBCAP_LIBDIR} ${PC_LIBCAP_LIBRARY_DIRS})\nmark_as_advanced(LIBCAP_INCLUDE_DIRS LIBCAP_LIBRARIES)\n\ninclude(FindPackageHandleStandardArgs)\nfind_package_handle_standard_args(LIBCAP REQUIRED_VARS LIBCAP_LIBRARIES LIBCAP_INCLUDE_DIRS)\n"
  },
  {
    "path": "cmake/FindLIBDRM.cmake",
    "content": "# - Try to find Libdrm\n# Once done this will define\n#\n#  LIBDRM_FOUND - system has Libdrm\n#  LIBDRM_INCLUDE_DIRS - the Libdrm include directory\n#  LIBDRM_LIBRARIES - the libraries needed to use Libdrm\n#  LIBDRM_DEFINITIONS - Compiler switches required for using Libdrm\n\n# Use pkg-config to get the directories and then use these values\n# in the find_path() and find_library() calls\nfind_package(PkgConfig)\npkg_check_modules(PC_LIBDRM libdrm)\n\nset(LIBDRM_DEFINITIONS ${PC_LIBDRM_CFLAGS})\n\nfind_path(LIBDRM_INCLUDE_DIRS drm.h PATHS ${PC_LIBDRM_INCLUDEDIR} ${PC_LIBDRM_INCLUDE_DIRS} PATH_SUFFIXES libdrm)\nfind_library(LIBDRM_LIBRARIES NAMES libdrm.so PATHS ${PC_LIBDRM_LIBDIR} ${PC_LIBDRM_LIBRARY_DIRS})\nmark_as_advanced(LIBDRM_INCLUDE_DIRS LIBDRM_LIBRARIES)\n\ninclude(FindPackageHandleStandardArgs)\nfind_package_handle_standard_args(LIBDRM REQUIRED_VARS LIBDRM_LIBRARIES LIBDRM_INCLUDE_DIRS)\n"
  },
  {
    "path": "cmake/FindLibva.cmake",
    "content": "# - Try to find Libva\n# This module defines the following variables:\n#\n# * LIBVA_FOUND - The component was found\n# * LIBVA_INCLUDE_DIRS - The component include directory\n# * LIBVA_LIBRARIES - The component library Libva\n# * LIBVA_DRM_LIBRARIES - The component library Libva DRM\n\n# Use pkg-config to get the directories and then use these values in the\n# find_path() and find_library() calls\n# cmake-format: on\n\nfind_package(PkgConfig QUIET)\nif(PKG_CONFIG_FOUND)\n    pkg_check_modules(_LIBVA libva)\n    pkg_check_modules(_LIBVA_DRM libva-drm)\nendif()\n\nfind_path(\n        LIBVA_INCLUDE_DIR\n        NAMES va/va.h va/va_drm.h\n        HINTS ${_LIBVA_INCLUDE_DIRS}\n        PATHS /usr/include /usr/local/include /opt/local/include)\n\nfind_library(\n        LIBVA_LIB\n        NAMES ${_LIBVA_LIBRARIES} libva\n        HINTS ${_LIBVA_LIBRARY_DIRS}\n        PATHS /usr/lib /usr/local/lib /opt/local/lib)\n\nfind_library(\n        LIBVA_DRM_LIB\n        NAMES ${_LIBVA_DRM_LIBRARIES} libva-drm\n        HINTS ${_LIBVA_DRM_LIBRARY_DIRS}\n        PATHS /usr/lib /usr/local/lib /opt/local/lib)\n\ninclude(FindPackageHandleStandardArgs)\nfind_package_handle_standard_args(Libva REQUIRED_VARS LIBVA_INCLUDE_DIR LIBVA_LIB LIBVA_DRM_LIB)\nmark_as_advanced(LIBVA_INCLUDE_DIR LIBVA_LIB LIBVA_DRM_LIB)\n\nif(LIBVA_FOUND)\n    set(LIBVA_INCLUDE_DIRS ${LIBVA_INCLUDE_DIR})\n    set(LIBVA_LIBRARIES ${LIBVA_LIB})\n    set(LIBVA_DRM_LIBRARIES ${LIBVA_DRM_LIB})\n\n    if(NOT TARGET Libva::va)\n        if(IS_ABSOLUTE \"${LIBVA_LIBRARIES}\")\n            add_library(Libva::va UNKNOWN IMPORTED)\n            set_target_properties(Libva::va PROPERTIES IMPORTED_LOCATION \"${LIBVA_LIBRARIES}\")\n        else()\n            add_library(Libva::va INTERFACE IMPORTED)\n            set_target_properties(Libva::va PROPERTIES IMPORTED_LIBNAME \"${LIBVA_LIBRARIES}\")\n        endif()\n\n        set_target_properties(Libva::va PROPERTIES INTERFACE_INCLUDE_DIRECTORIES \"${LIBVA_INCLUDE_DIRS}\")\n    endif()\n\n    if(NOT TARGET Libva::drm)\n        if(IS_ABSOLUTE \"${LIBVA_DRM_LIBRARIES}\")\n            add_library(Libva::drm UNKNOWN IMPORTED)\n            set_target_properties(Libva::drm PROPERTIES IMPORTED_LOCATION \"${LIBVA_DRM_LIBRARIES}\")\n        else()\n            add_library(Libva::drm INTERFACE IMPORTED)\n            set_target_properties(Libva::drm PROPERTIES IMPORTED_LIBNAME \"${LIBVA_DRM_LIBRARIES}\")\n        endif()\n\n        set_target_properties(Libva::drm PROPERTIES INTERFACE_INCLUDE_DIRECTORIES \"${LIBVA_INCLUDE_DIRS}\")\n    endif()\n\nendif()\n"
  },
  {
    "path": "cmake/FindSystemd.cmake",
    "content": "# - Try to find Systemd\n# Once done this will define\n#\n# SYSTEMD_FOUND - system has systemd\n# SYSTEMD_USER_UNIT_INSTALL_DIR - the systemd system unit install directory\n# SYSTEMD_SYSTEM_UNIT_INSTALL_DIR - the systemd user unit install directory\n# SYSTEMD_MODULES_LOAD_DIR - the systemd modules-load.d directory\n\nIF (NOT WIN32)\n\n    find_package(PkgConfig QUIET)\n    if(PKG_CONFIG_FOUND)\n        pkg_check_modules(SYSTEMD \"systemd\")\n    endif()\n\n    if (SYSTEMD_FOUND)\n        execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE}\n            --variable=systemd_user_unit_dir systemd\n            OUTPUT_STRIP_TRAILING_WHITESPACE\n            OUTPUT_VARIABLE SYSTEMD_USER_UNIT_INSTALL_DIR)\n\n        execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE}\n            --variable=systemd_system_unit_dir systemd\n            OUTPUT_STRIP_TRAILING_WHITESPACE\n            OUTPUT_VARIABLE SYSTEMD_SYSTEM_UNIT_INSTALL_DIR)\n\n        execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE}\n            --variable=modules_load_dir systemd\n            OUTPUT_STRIP_TRAILING_WHITESPACE\n            OUTPUT_VARIABLE SYSTEMD_MODULES_LOAD_DIR)\n\n        mark_as_advanced(\n                SYSTEMD_USER_UNIT_INSTALL_DIR\n                SYSTEMD_SYSTEM_UNIT_INSTALL_DIR\n                SYSTEMD_MODULES_LOAD_DIR\n        )\n\n    endif ()\n\nENDIF ()\n"
  },
  {
    "path": "cmake/FindUdev.cmake",
    "content": "# - Try to find Udev\n# Once done this will define\n#\n# UDEV_FOUND - system has udev\n# UDEV_RULES_INSTALL_DIR - the udev rules install directory\n# UDEVADM_EXECUTABLE - path to udevadm executable\n# UDEV_VERSION - version of udev/systemd\n\nif(NOT WIN32)\n    find_package(PkgConfig QUIET)\n    if(PKG_CONFIG_FOUND)\n        pkg_check_modules(UDEV \"udev\")\n    endif()\n\n    if(UDEV_FOUND)\n        if(UDEV_VERSION)\n            message(STATUS \"Found udev/systemd version: ${UDEV_VERSION}\")\n        else()\n            message(WARNING \"Could not determine udev/systemd version\")\n            set(UDEV_VERSION \"0\")\n        endif()\n\n        execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE}\n            --variable=udev_dir udev\n            OUTPUT_STRIP_TRAILING_WHITESPACE\n            OUTPUT_VARIABLE UDEV_RULES_INSTALL_DIR)\n\n        set(UDEV_RULES_INSTALL_DIR \"${UDEV_RULES_INSTALL_DIR}/rules.d\")\n\n        mark_as_advanced(UDEV_RULES_INSTALL_DIR)\n\n        # Check if udevadm is available\n        find_program(UDEVADM_EXECUTABLE udevadm\n            PATHS /usr/bin /bin /usr/sbin /sbin\n            DOC \"Path to udevadm executable\")\n        mark_as_advanced(UDEVADM_EXECUTABLE)\n\n        # Handle version requirements\n        if(Udev_FIND_VERSION)\n            if(UDEV_VERSION VERSION_LESS Udev_FIND_VERSION)\n                set(UDEV_FOUND FALSE)\n                if(Udev_FIND_REQUIRED)\n                    message(FATAL_ERROR \"Udev version ${UDEV_VERSION} less than required version ${Udev_FIND_VERSION}\")\n                else()\n                    message(STATUS \"Udev version ${UDEV_VERSION} less than required version ${Udev_FIND_VERSION}\")\n                endif()\n            else()\n                message(STATUS \"Udev version ${UDEV_VERSION} meets requirement (>= ${Udev_FIND_VERSION})\")\n            endif()\n        endif()\n    endif()\nendif()\n"
  },
  {
    "path": "cmake/FindWayland.cmake",
    "content": "# Try to find Wayland on a Unix system\n#\n# This will define:\n#\n#   WAYLAND_FOUND        - True if Wayland is found\n#   WAYLAND_LIBRARIES    - Link these to use Wayland\n#   WAYLAND_INCLUDE_DIRS - Include directory for Wayland\n#   WAYLAND_DEFINITIONS  - Compiler flags for using Wayland\n#\n# In addition the following more fine grained variables will be defined:\n#\n#   Wayland_Client_FOUND  WAYLAND_CLIENT_INCLUDE_DIRS  WAYLAND_CLIENT_LIBRARIES\n#   Wayland_Server_FOUND  WAYLAND_SERVER_INCLUDE_DIRS  WAYLAND_SERVER_LIBRARIES\n#   Wayland_EGL_FOUND     WAYLAND_EGL_INCLUDE_DIRS     WAYLAND_EGL_LIBRARIES\n#   Wayland_Cursor_FOUND  WAYLAND_CURSOR_INCLUDE_DIRS  WAYLAND_CURSOR_LIBRARIES\n#\n# Copyright (c) 2013 Martin Gräßlin <mgraesslin@kde.org>\n#               2020 Georges Basile Stavracas Neto <georges.stavracas@gmail.com>\n#\n# Redistribution and use is allowed according to the terms of the BSD license.\n# For details see the accompanying COPYING-CMAKE-SCRIPTS file.\n\nIF (NOT WIN32)\n\n    # Use pkg-config to get the directories and then use these values\n    # in the find_path() and find_library() calls\n    find_package(PkgConfig)\n    PKG_CHECK_MODULES(PKG_WAYLAND QUIET wayland-client wayland-server wayland-egl wayland-cursor)\n\n    set(WAYLAND_DEFINITIONS ${PKG_WAYLAND_CFLAGS})\n\n    find_path(WAYLAND_CLIENT_INCLUDE_DIRS NAMES wayland-client.h HINTS ${PKG_WAYLAND_INCLUDE_DIRS})\n    find_library(WAYLAND_CLIENT_LIBRARIES NAMES wayland-client   HINTS ${PKG_WAYLAND_LIBRARY_DIRS})\n    if(WAYLAND_CLIENT_INCLUDE_DIRS AND WAYLAND_CLIENT_LIBRARIES)\n        set(Wayland_Client_FOUND TRUE)  # cmake-lint: disable=C0103\n    else()\n        set(Wayland_Client_FOUND FALSE)  # cmake-lint: disable=C0103\n    endif()\n    mark_as_advanced(WAYLAND_CLIENT_INCLUDE_DIRS WAYLAND_CLIENT_LIBRARIES)\n\n    find_path(WAYLAND_CURSOR_INCLUDE_DIRS NAMES wayland-cursor.h HINTS ${PKG_WAYLAND_INCLUDE_DIRS})\n    find_library(WAYLAND_CURSOR_LIBRARIES NAMES wayland-cursor   HINTS ${PKG_WAYLAND_LIBRARY_DIRS})\n    if(WAYLAND_CURSOR_INCLUDE_DIRS AND WAYLAND_CURSOR_LIBRARIES)\n        set(Wayland_Cursor_FOUND TRUE)  # cmake-lint: disable=C0103\n    else()\n        set(Wayland_Cursor_FOUND FALSE)  # cmake-lint: disable=C0103\n    endif()\n    mark_as_advanced(WAYLAND_CURSOR_INCLUDE_DIRS WAYLAND_CURSOR_LIBRARIES)\n\n    find_path(WAYLAND_EGL_INCLUDE_DIRS    NAMES wayland-egl.h    HINTS ${PKG_WAYLAND_INCLUDE_DIRS})\n    find_library(WAYLAND_EGL_LIBRARIES    NAMES wayland-egl      HINTS ${PKG_WAYLAND_LIBRARY_DIRS})\n    if(WAYLAND_EGL_INCLUDE_DIRS AND WAYLAND_EGL_LIBRARIES)\n        set(Wayland_EGL_FOUND TRUE)  # cmake-lint: disable=C0103\n    else()\n        set(Wayland_EGL_FOUND FALSE)  # cmake-lint: disable=C0103\n    endif()\n    mark_as_advanced(WAYLAND_EGL_INCLUDE_DIRS WAYLAND_EGL_LIBRARIES)\n\n    find_path(WAYLAND_SERVER_INCLUDE_DIRS NAMES wayland-server.h HINTS ${PKG_WAYLAND_INCLUDE_DIRS})\n    find_library(WAYLAND_SERVER_LIBRARIES NAMES wayland-server   HINTS ${PKG_WAYLAND_LIBRARY_DIRS})\n    if(WAYLAND_SERVER_INCLUDE_DIRS AND WAYLAND_SERVER_LIBRARIES)\n        set(Wayland_Server_FOUND TRUE)  # cmake-lint: disable=C0103\n    else()\n        set(Wayland_Server_FOUND FALSE)  # cmake-lint: disable=C0103\n    endif()\n    mark_as_advanced(WAYLAND_SERVER_INCLUDE_DIRS WAYLAND_SERVER_LIBRARIES)\n\n    set(WAYLAND_INCLUDE_DIRS ${WAYLAND_CLIENT_INCLUDE_DIRS} ${WAYLAND_SERVER_INCLUDE_DIRS}\n            ${WAYLAND_EGL_INCLUDE_DIRS} ${WAYLAND_CURSOR_INCLUDE_DIRS})\n    set(WAYLAND_LIBRARIES ${WAYLAND_CLIENT_LIBRARIES} ${WAYLAND_SERVER_LIBRARIES}\n            ${WAYLAND_EGL_LIBRARIES} ${WAYLAND_CURSOR_LIBRARIES})\n    mark_as_advanced(WAYLAND_INCLUDE_DIRS WAYLAND_LIBRARIES)\n\n    list(REMOVE_DUPLICATES WAYLAND_INCLUDE_DIRS)\n\n    include(FindPackageHandleStandardArgs)\n\n    find_package_handle_standard_args(Wayland REQUIRED_VARS WAYLAND_LIBRARIES WAYLAND_INCLUDE_DIRS HANDLE_COMPONENTS)\n\nENDIF ()\n"
  },
  {
    "path": "cmake/compile_definitions/common.cmake",
    "content": "# common compile definitions\n# this file will also load platform specific definitions\n\nlist(APPEND SUNSHINE_COMPILE_OPTIONS -Wall -Wno-sign-compare)\n# Wall - enable all warnings\n# Werror - treat warnings as errors\n# Wno-maybe-uninitialized/Wno-uninitialized - disable warnings for maybe uninitialized variables\n# Wno-sign-compare - disable warnings for signed/unsigned comparisons\n# Wno-restrict - disable warnings for memory overlap\nif(CMAKE_CXX_COMPILER_ID STREQUAL \"GNU\")\n    # GCC specific compile options\n\n    # GCC 12 and higher will complain about maybe-uninitialized\n    if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 12)\n        list(APPEND SUNSHINE_COMPILE_OPTIONS -Wno-maybe-uninitialized)\n\n        # Disable the bogus warning that may prevent compilation (only for GCC 12).\n        # See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=105651.\n        if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 13)\n            list(APPEND SUNSHINE_COMPILE_OPTIONS -Wno-restrict)\n        endif()\n    endif()\n\n    # GCC 15 will complain about uninitialized variables in some cases (Simple-Web-Server)\n    if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 15)\n        list(APPEND SUNSHINE_COMPILE_OPTIONS -Wno-uninitialized)\n    endif()\nelseif(CMAKE_CXX_COMPILER_ID STREQUAL \"Clang\")\n    # Clang specific compile options\n\n    # Clang doesn't actually complain about this this, so disabling for now\n    # list(APPEND SUNSHINE_COMPILE_OPTIONS -Wno-uninitialized)\nendif()\nif(BUILD_WERROR)\n    list(APPEND SUNSHINE_COMPILE_OPTIONS -Werror)\nendif()\n\n# setup assets directory\nif(NOT SUNSHINE_ASSETS_DIR)\n    set(SUNSHINE_ASSETS_DIR \"assets\")\nendif()\n\n# platform specific compile definitions\nif(WIN32)\n    include(${CMAKE_MODULE_PATH}/compile_definitions/windows.cmake)\nelseif(UNIX)\n    include(${CMAKE_MODULE_PATH}/compile_definitions/unix.cmake)\n\n    if(APPLE)\n        include(${CMAKE_MODULE_PATH}/compile_definitions/macos.cmake)\n    else()\n        include(${CMAKE_MODULE_PATH}/compile_definitions/linux.cmake)\n    endif()\nendif()\n\ninclude_directories(BEFORE SYSTEM \"${CMAKE_SOURCE_DIR}/third-party/nv-codec-headers/include\")\nfile(GLOB NVENC_SOURCES CONFIGURE_DEPENDS \"src/nvenc/*.cpp\" \"src/nvenc/*.h\")\nlist(APPEND PLATFORM_TARGET_FILES ${NVENC_SOURCES})\n\nset(SUNSHINE_TARGET_FILES\n        \"${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/src/Input.h\"\n        \"${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/src/Rtsp.h\"\n        \"${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/src/RtspParser.c\"\n        \"${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/src/Video.h\"\n        \"${CMAKE_SOURCE_DIR}/third-party/tray/src/tray.h\"\n        \"${CMAKE_SOURCE_DIR}/src/upnp.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/upnp.h\"\n        \"${CMAKE_SOURCE_DIR}/src/cbs.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/utility.h\"\n        \"${CMAKE_SOURCE_DIR}/src/uuid.h\"\n        \"${CMAKE_SOURCE_DIR}/src/config.h\"\n        \"${CMAKE_SOURCE_DIR}/src/config.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/display_device.h\"\n        \"${CMAKE_SOURCE_DIR}/src/display_device.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/entry_handler.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/entry_handler.h\"\n        \"${CMAKE_SOURCE_DIR}/src/file_handler.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/file_handler.h\"\n        \"${CMAKE_SOURCE_DIR}/src/globals.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/globals.h\"\n        \"${CMAKE_SOURCE_DIR}/src/logging.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/logging.h\"\n        \"${CMAKE_SOURCE_DIR}/src/main.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/main.h\"\n        \"${CMAKE_SOURCE_DIR}/src/crypto.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/crypto.h\"\n        \"${CMAKE_SOURCE_DIR}/src/nvhttp.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/nvhttp.h\"\n        \"${CMAKE_SOURCE_DIR}/src/httpcommon.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/httpcommon.h\"\n        \"${CMAKE_SOURCE_DIR}/src/confighttp.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/confighttp.h\"\n        \"${CMAKE_SOURCE_DIR}/src/rtsp.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/rtsp.h\"\n        \"${CMAKE_SOURCE_DIR}/src/stream.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/stream.h\"\n        \"${CMAKE_SOURCE_DIR}/src/video.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/video.h\"\n        \"${CMAKE_SOURCE_DIR}/src/video_colorspace.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/video_colorspace.h\"\n        \"${CMAKE_SOURCE_DIR}/src/input.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/input.h\"\n        \"${CMAKE_SOURCE_DIR}/src/audio.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/audio.h\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/common.h\"\n        \"${CMAKE_SOURCE_DIR}/src/process.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/process.h\"\n        \"${CMAKE_SOURCE_DIR}/src/network.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/network.h\"\n        \"${CMAKE_SOURCE_DIR}/src/move_by_copy.h\"\n        \"${CMAKE_SOURCE_DIR}/src/system_tray.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/system_tray.h\"\n        \"${CMAKE_SOURCE_DIR}/src/task_pool.h\"\n        \"${CMAKE_SOURCE_DIR}/src/thread_pool.h\"\n        \"${CMAKE_SOURCE_DIR}/src/thread_safe.h\"\n        \"${CMAKE_SOURCE_DIR}/src/sync.h\"\n        \"${CMAKE_SOURCE_DIR}/src/round_robin.h\"\n        \"${CMAKE_SOURCE_DIR}/src/stat_trackers.h\"\n        \"${CMAKE_SOURCE_DIR}/src/stat_trackers.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/rswrapper.h\"\n        \"${CMAKE_SOURCE_DIR}/src/rswrapper.c\"\n        ${PLATFORM_TARGET_FILES})\n\nif(NOT SUNSHINE_ASSETS_DIR_DEF)\n    set(SUNSHINE_ASSETS_DIR_DEF \"${SUNSHINE_ASSETS_DIR}\")\nendif()\nlist(APPEND SUNSHINE_DEFINITIONS SUNSHINE_ASSETS_DIR=\"${SUNSHINE_ASSETS_DIR_DEF}\")\n\nlist(APPEND SUNSHINE_DEFINITIONS SUNSHINE_TRAY=${SUNSHINE_TRAY})\n\n# Publisher metadata\nlist(APPEND SUNSHINE_DEFINITIONS SUNSHINE_PUBLISHER_NAME=\"${SUNSHINE_PUBLISHER_NAME}\")\nlist(APPEND SUNSHINE_DEFINITIONS SUNSHINE_PUBLISHER_WEBSITE=\"${SUNSHINE_PUBLISHER_WEBSITE}\")\nlist(APPEND SUNSHINE_DEFINITIONS SUNSHINE_PUBLISHER_ISSUE_URL=\"${SUNSHINE_PUBLISHER_ISSUE_URL}\")\n\ninclude_directories(BEFORE \"${CMAKE_SOURCE_DIR}\")\n\ninclude_directories(\n        BEFORE\n        SYSTEM\n        \"${CMAKE_SOURCE_DIR}/third-party\"\n        \"${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/enet/include\"\n        \"${CMAKE_SOURCE_DIR}/third-party/nanors\"\n        \"${CMAKE_SOURCE_DIR}/third-party/nanors/deps/obl\"\n        ${OPENSSL_INCLUDE_DIR}\n        ${Opus_INCLUDE_DIR}\n        ${FFMPEG_INCLUDE_DIRS}\n        ${Boost_INCLUDE_DIRS}  # has to be the last, or we get runtime error on macOS ffmpeg encoder\n)\n\nlist(APPEND SUNSHINE_EXTERNAL_LIBRARIES\n        ${MINIUPNP_LIBRARIES}\n        ${CMAKE_THREAD_LIBS_INIT}\n        enet\n        libdisplaydevice::display_device\n        nlohmann_json::nlohmann_json\n        ${Opus_LIBRARY}\n        ${FFMPEG_LIBRARIES}\n        ${Boost_LIBRARIES}\n        ${OPENSSL_LIBRARIES}\n        ${PLATFORM_LIBRARIES})\n"
  },
  {
    "path": "cmake/compile_definitions/linux.cmake",
    "content": "# linux specific compile definitions\n\nif(FREEBSD)\n    add_compile_definitions(SUNSHINE_PLATFORM=\"freebsd\")\nelse()\n    add_compile_definitions(SUNSHINE_PLATFORM=\"linux\")\nendif()\n\n# AppImage\nif(${SUNSHINE_BUILD_APPIMAGE})\n    # use relative assets path for AppImage\n    string(REPLACE \"${CMAKE_INSTALL_PREFIX}\" \".${CMAKE_INSTALL_PREFIX}\" SUNSHINE_ASSETS_DIR_DEF ${SUNSHINE_ASSETS_DIR})\nendif()\n\n# cuda\nset(CUDA_FOUND OFF)\nif(${SUNSHINE_ENABLE_CUDA})\n    include(CheckLanguage)\n    check_language(CUDA)\n\n    if(CMAKE_CUDA_COMPILER)\n        set(CUDA_FOUND ON)\n        enable_language(CUDA)\n\n        message(STATUS \"CUDA Compiler Version: ${CMAKE_CUDA_COMPILER_VERSION}\")\n        set(CMAKE_CUDA_ARCHITECTURES \"\")\n\n        # https://docs.nvidia.com/cuda/archive/12.0.0/cuda-compiler-driver-nvcc/index.html\n        if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 12.0)\n            list(APPEND CMAKE_CUDA_ARCHITECTURES 75 80 86 87 89 90)\n        else()\n            message(FATAL_ERROR\n                    \"Sunshine requires a minimum CUDA Compiler version of 12.0.\n                    Found version: ${CMAKE_CUDA_COMPILER_VERSION}\"\n            )\n        endif()\n\n        # https://docs.nvidia.com/cuda/archive/12.8.0/cuda-compiler-driver-nvcc/index.html\n        if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 12.8)\n            list(APPEND CMAKE_CUDA_ARCHITECTURES 100 101 120)\n        endif()\n\n        # https://docs.nvidia.com/cuda/archive/12.9.0/cuda-compiler-driver-nvcc/index.html\n        if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 12.9)\n            list(APPEND CMAKE_CUDA_ARCHITECTURES 103 121)\n        endif()\n\n        # https://docs.nvidia.com/cuda/archive/13.0.0/cuda-compiler-driver-nvcc/index.html\n        if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 13.0)\n            list(REMOVE_ITEM CMAKE_CUDA_ARCHITECTURES 101)\n            list(APPEND CMAKE_CUDA_ARCHITECTURES 110)\n        else()\n            list(APPEND CMAKE_CUDA_ARCHITECTURES 50 52 53 60 61 62 70 72)\n        endif()\n\n        # sort the architectures\n        list(SORT CMAKE_CUDA_ARCHITECTURES COMPARE NATURAL)\n\n        # message(STATUS \"CUDA NVCC Flags: ${CUDA_NVCC_FLAGS}\")\n        message(STATUS \"CUDA Architectures: ${CMAKE_CUDA_ARCHITECTURES}\")\n    elseif(${CUDA_FAIL_ON_MISSING})\n        message(FATAL_ERROR\n                \"CUDA not found.\n                If this is intentional, set '-DSUNSHINE_ENABLE_CUDA=OFF' or '-DCUDA_FAIL_ON_MISSING=OFF'\"\n        )\n    endif()\nendif()\nif(CUDA_FOUND)\n    include_directories(SYSTEM \"${CMAKE_SOURCE_DIR}/third-party/nvfbc\")\n    list(APPEND PLATFORM_TARGET_FILES\n            \"${CMAKE_SOURCE_DIR}/src/platform/linux/cuda.h\"\n            \"${CMAKE_SOURCE_DIR}/src/platform/linux/cuda.cu\"\n            \"${CMAKE_SOURCE_DIR}/src/platform/linux/cuda.cpp\"\n            \"${CMAKE_SOURCE_DIR}/third-party/nvfbc/NvFBC.h\")\n\n    add_compile_definitions(SUNSHINE_BUILD_CUDA)\nendif()\n\n# libdrm is required for both DRM (KMS) and Wayland\nif(${SUNSHINE_ENABLE_DRM} OR ${SUNSHINE_ENABLE_WAYLAND})\n    find_package(LIBDRM REQUIRED)\nelse()\n    set(LIBDRM_FOUND OFF)\nendif()\nif(LIBDRM_FOUND)\n    include_directories(SYSTEM ${LIBDRM_INCLUDE_DIRS})\n    list(APPEND PLATFORM_LIBRARIES ${LIBDRM_LIBRARIES})\nendif()\n\n# drm\nif(${SUNSHINE_ENABLE_DRM})\n    find_package(LIBCAP REQUIRED)\nelse()\n    set(LIBCAP_FOUND OFF)\nendif()\nif(LIBDRM_FOUND AND LIBCAP_FOUND)\n    add_compile_definitions(SUNSHINE_BUILD_DRM)\n    include_directories(SYSTEM ${LIBCAP_INCLUDE_DIRS})\n    list(APPEND PLATFORM_LIBRARIES ${LIBCAP_LIBRARIES})\n    list(APPEND PLATFORM_TARGET_FILES\n            \"${CMAKE_SOURCE_DIR}/src/platform/linux/kmsgrab.cpp\")\n    list(APPEND SUNSHINE_DEFINITIONS EGL_NO_X11=1)\nendif()\n\n# evdev\ninclude(dependencies/libevdev_Sunshine)\n\n# vaapi\nif(${SUNSHINE_ENABLE_VAAPI})\n    find_package(Libva REQUIRED)\nelse()\n    set(LIBVA_FOUND OFF)\nendif()\nif(LIBVA_FOUND)\n    add_compile_definitions(SUNSHINE_BUILD_VAAPI)\n    include_directories(SYSTEM ${LIBVA_INCLUDE_DIR})\n    list(APPEND PLATFORM_LIBRARIES ${LIBVA_LIBRARIES} ${LIBVA_DRM_LIBRARIES})\n    list(APPEND PLATFORM_TARGET_FILES\n            \"${CMAKE_SOURCE_DIR}/src/platform/linux/vaapi.h\"\n            \"${CMAKE_SOURCE_DIR}/src/platform/linux/vaapi.cpp\")\nendif()\n\n# wayland\nif(${SUNSHINE_ENABLE_WAYLAND})\n    find_package(Wayland REQUIRED)\nelse()\n    set(WAYLAND_FOUND OFF)\nendif()\nif(WAYLAND_FOUND)\n    add_compile_definitions(SUNSHINE_BUILD_WAYLAND)\n\n    if(NOT SUNSHINE_SYSTEM_WAYLAND_PROTOCOLS)\n        set(WAYLAND_PROTOCOLS_DIR \"${CMAKE_SOURCE_DIR}/third-party/wayland-protocols\")\n    else()\n        pkg_get_variable(WAYLAND_PROTOCOLS_DIR wayland-protocols pkgdatadir)\n        pkg_check_modules(WAYLAND_PROTOCOLS wayland-protocols REQUIRED)\n    endif()\n\n    GEN_WAYLAND(\"${WAYLAND_PROTOCOLS_DIR}\" \"unstable/xdg-output\" xdg-output-unstable-v1)\n    GEN_WAYLAND(\"${WAYLAND_PROTOCOLS_DIR}\" \"unstable/linux-dmabuf\" linux-dmabuf-unstable-v1)\n    GEN_WAYLAND(\"${CMAKE_SOURCE_DIR}/third-party/wlr-protocols\" \"unstable\" wlr-screencopy-unstable-v1)\n\n    include_directories(\n            SYSTEM\n            ${WAYLAND_INCLUDE_DIRS}\n            ${CMAKE_BINARY_DIR}/generated-src\n    )\n\n    list(APPEND PLATFORM_LIBRARIES ${WAYLAND_LIBRARIES} gbm)\n    list(APPEND PLATFORM_TARGET_FILES\n            \"${CMAKE_SOURCE_DIR}/src/platform/linux/wlgrab.cpp\"\n            \"${CMAKE_SOURCE_DIR}/src/platform/linux/wayland.h\"\n            \"${CMAKE_SOURCE_DIR}/src/platform/linux/wayland.cpp\")\nendif()\n\n# x11\nif(${SUNSHINE_ENABLE_X11})\n    find_package(X11 REQUIRED)\nelse()\n    set(X11_FOUND OFF)\nendif()\nif(X11_FOUND)\n    add_compile_definitions(SUNSHINE_BUILD_X11)\n    include_directories(SYSTEM ${X11_INCLUDE_DIR})\n    list(APPEND PLATFORM_LIBRARIES ${X11_LIBRARIES})\n    list(APPEND PLATFORM_TARGET_FILES\n            \"${CMAKE_SOURCE_DIR}/src/platform/linux/x11grab.h\"\n            \"${CMAKE_SOURCE_DIR}/src/platform/linux/x11grab.cpp\")\nendif()\n\n# XDG portal\nif(${SUNSHINE_ENABLE_PORTAL})\n    pkg_check_modules(GIO gio-2.0 gio-unix-2.0 REQUIRED)\n    pkg_check_modules(PIPEWIRE libpipewire-0.3 REQUIRED)\nelse()\n    set(GIO_FOUND OFF)\n    set(PIPEWIRE_FOUND OFF)\nendif()\nif(PIPEWIRE_FOUND)\n    add_compile_definitions(SUNSHINE_BUILD_PORTAL)\n    include_directories(SYSTEM ${GIO_INCLUDE_DIRS} ${PIPEWIRE_INCLUDE_DIRS})\n    list(APPEND PLATFORM_LIBRARIES ${GIO_LIBRARIES} ${PIPEWIRE_LIBRARIES})\n    list(APPEND PLATFORM_TARGET_FILES\n            \"${CMAKE_SOURCE_DIR}/src/platform/linux/portalgrab.cpp\")\nendif()\n\nif(NOT ${CUDA_FOUND}\n        AND NOT ${WAYLAND_FOUND}\n        AND NOT ${X11_FOUND}\n        AND NOT ${PIPEWIRE_FOUND}\n        AND NOT (${LIBDRM_FOUND} AND ${LIBCAP_FOUND})\n        AND NOT ${LIBVA_FOUND})\n    message(FATAL_ERROR \"Couldn't find either cuda, libva, pipewire, wayland, x11, or (libdrm and libcap)\")\nendif()\n\n# tray icon\nif(${SUNSHINE_ENABLE_TRAY})\n    pkg_check_modules(APPINDICATOR ayatana-appindicator3-0.1)\n    if(APPINDICATOR_FOUND)\n        list(APPEND SUNSHINE_DEFINITIONS TRAY_AYATANA_APPINDICATOR=1)\n    else()\n        pkg_check_modules(APPINDICATOR appindicator3-0.1)\n        if(APPINDICATOR_FOUND)\n            list(APPEND SUNSHINE_DEFINITIONS TRAY_LEGACY_APPINDICATOR=1)\n        endif ()\n    endif()\n    pkg_check_modules(LIBNOTIFY libnotify)\n    if(NOT APPINDICATOR_FOUND OR NOT LIBNOTIFY_FOUND)\n        message(STATUS \"APPINDICATOR_FOUND: ${APPINDICATOR_FOUND}\")\n        message(STATUS \"LIBNOTIFY_FOUND: ${LIBNOTIFY_FOUND}\")\n        message(FATAL_ERROR \"Couldn't find either appindicator or libnotify\")\n    else()\n        include_directories(SYSTEM ${APPINDICATOR_INCLUDE_DIRS} ${LIBNOTIFY_INCLUDE_DIRS})\n        link_directories(${APPINDICATOR_LIBRARY_DIRS} ${LIBNOTIFY_LIBRARY_DIRS})\n\n        list(APPEND PLATFORM_TARGET_FILES \"${CMAKE_SOURCE_DIR}/third-party/tray/src/tray_linux.c\")\n        list(APPEND SUNSHINE_EXTERNAL_LIBRARIES ${APPINDICATOR_LIBRARIES} ${LIBNOTIFY_LIBRARIES})\n    endif()\n\n    set(SUNSHINE_TRAY_PREFIX \"${PROJECT_FQDN}\")\n    list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_TRAY_PREFIX=\"${SUNSHINE_TRAY_PREFIX}\")\nelse()\n    set(SUNSHINE_TRAY 0)\n    message(STATUS \"Tray icon disabled\")\nendif()\n\n# These need to be set before adding the inputtino subdirectory in order for them to be picked up\nset(LIBEVDEV_CUSTOM_INCLUDE_DIR \"${EVDEV_INCLUDE_DIR}\")\nset(LIBEVDEV_CUSTOM_LIBRARY \"${EVDEV_LIBRARY}\")\nif(FREEBSD)\n    set(USE_UHID OFF)\nendif()\n\nadd_subdirectory(\"${CMAKE_SOURCE_DIR}/third-party/inputtino\")\nlist(APPEND SUNSHINE_EXTERNAL_LIBRARIES inputtino::libinputtino)\nfile(GLOB_RECURSE INPUTTINO_SOURCES\n        ${CMAKE_SOURCE_DIR}/src/platform/linux/input/inputtino*.h\n        ${CMAKE_SOURCE_DIR}/src/platform/linux/input/inputtino*.cpp)\nlist(APPEND PLATFORM_TARGET_FILES ${INPUTTINO_SOURCES})\n\n# build libevdev before the libinputtino target\nif(EXTERNAL_PROJECT_LIBEVDEV_USED)\n    add_dependencies(libinputtino libevdev)\nendif()\n\n# AppImage and Flatpak\nif (${SUNSHINE_BUILD_APPIMAGE})\n    list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_BUILD_APPIMAGE=1)\nendif ()\nif (${SUNSHINE_BUILD_FLATPAK})\n    list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_BUILD_FLATPAK=1)\nendif ()\n\nlist(APPEND PLATFORM_TARGET_FILES\n        \"${CMAKE_SOURCE_DIR}/src/platform/linux/publish.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/linux/graphics.h\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/linux/graphics.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/linux/misc.h\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/linux/misc.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/linux/audio.cpp\")\n\nlist(APPEND PLATFORM_LIBRARIES\n        dl\n        pulse\n        pulse-simple)\n\nlist(APPEND SUNSHINE_EXTERNAL_LIBRARIES glad)\n"
  },
  {
    "path": "cmake/compile_definitions/macos.cmake",
    "content": "# macos specific compile definitions\n\nadd_compile_definitions(SUNSHINE_PLATFORM=\"macos\")\n\nif (SUNSHINE_BUILD_HOMEBREW)\n    set(SUNSHINE_ASSETS_DIR \"${CMAKE_INSTALL_PREFIX}/${SUNSHINE_ASSETS_DIR}\")\nelse()\n    # Bundle layout for macOS app builds\n    set(SUNSHINE_ASSETS_DIR \"${CMAKE_PROJECT_NAME}.app/Contents/Resources/assets\")\n    set(SUNSHINE_ASSETS_DIR_DEF \"../Resources/assets\")\nendif()\n\nset(MACOS_LINK_DIRECTORIES\n        /opt/homebrew/lib\n        /opt/local/lib\n        /usr/local/lib)\n\nforeach(dir ${MACOS_LINK_DIRECTORIES})\n    if(EXISTS ${dir})\n        link_directories(${dir})\n    endif()\nendforeach()\n\nif(NOT BOOST_USE_STATIC AND NOT FETCH_CONTENT_BOOST_USED)\n    ADD_DEFINITIONS(-DBOOST_LOG_DYN_LINK)\nendif()\n\nlist(APPEND SUNSHINE_EXTERNAL_LIBRARIES\n        ${APP_KIT_LIBRARY}\n        ${APP_SERVICES_LIBRARY}\n        ${AV_FOUNDATION_LIBRARY}\n        ${CORE_MEDIA_LIBRARY}\n        ${CORE_VIDEO_LIBRARY}\n        ${FOUNDATION_LIBRARY}\n        ${VIDEO_TOOLBOX_LIBRARY})\n\nset(APPLE_PLIST_TEMPLATE \"${SUNSHINE_SOURCE_ASSETS_DIR}/macos/build/Info.plist.in\")\nset(APPLE_PLIST_FILE \"${CMAKE_BINARY_DIR}/Info.plist\")\nconfigure_file(\"${APPLE_PLIST_TEMPLATE}\" \"${APPLE_PLIST_FILE}\" @ONLY)\n\nset(PLATFORM_TARGET_FILES\n        \"${CMAKE_SOURCE_DIR}/src/platform/macos/av_audio.h\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/macos/av_audio.m\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/macos/av_img_t.h\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/macos/av_video.h\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/macos/av_video.m\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/macos/display.mm\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/macos/input.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/macos/microphone.mm\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/macos/misc.mm\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/macos/misc.h\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/macos/nv12_zero_device.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/macos/nv12_zero_device.h\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/macos/publish.cpp\"\n        \"${CMAKE_SOURCE_DIR}/third-party/TPCircularBuffer/TPCircularBuffer.c\"\n        \"${CMAKE_SOURCE_DIR}/third-party/TPCircularBuffer/TPCircularBuffer.h\"\n        ${APPLE_PLIST_FILE})\n\nif(SUNSHINE_ENABLE_TRAY)\n    list(APPEND SUNSHINE_EXTERNAL_LIBRARIES\n            ${COCOA})\n    list(APPEND PLATFORM_TARGET_FILES\n            \"${CMAKE_SOURCE_DIR}/third-party/tray/src/tray_darwin.m\")\nendif()\n"
  },
  {
    "path": "cmake/compile_definitions/unix.cmake",
    "content": "# unix specific compile definitions\n# put anything here that applies to both linux and macos\n\nlist(APPEND SUNSHINE_EXTERNAL_LIBRARIES\n        ${CURL_LIBRARIES})\n\n# add install prefix to assets path if not already there\nif(NOT APPLE AND NOT SUNSHINE_ASSETS_DIR MATCHES \"^${CMAKE_INSTALL_PREFIX}\")\n    set(SUNSHINE_ASSETS_DIR \"${CMAKE_INSTALL_PREFIX}/${SUNSHINE_ASSETS_DIR}\")\nendif()\n"
  },
  {
    "path": "cmake/compile_definitions/windows.cmake",
    "content": "# windows specific compile definitions\n\nadd_compile_definitions(SUNSHINE_PLATFORM=\"windows\")\n\nenable_language(RC)\nset(CMAKE_RC_COMPILER windres)\nset(CMAKE_EXE_LINKER_FLAGS \"${CMAKE_EXE_LINKER_FLAGS} -static\")\n\n# gcc complains about misleading indentation in some mingw includes\nlist(APPEND SUNSHINE_COMPILE_OPTIONS -Wno-misleading-indentation)\n\n# Disable warnings for Windows ARM64\nif(CMAKE_SYSTEM_PROCESSOR MATCHES \"ARM64\")\n    list(APPEND SUNSHINE_COMPILE_OPTIONS -Wno-dll-attribute-on-redeclaration)  # Boost\n    list(APPEND SUNSHINE_COMPILE_OPTIONS -Wno-unknown-warning-option)  # ViGEmClient\n    list(APPEND SUNSHINE_COMPILE_OPTIONS -Wno-unused-variable)  # Boost\nendif()\n\n# see gcc bug 98723\nadd_definitions(-DUSE_BOOST_REGEX)\n\n# curl\nadd_definitions(-DCURL_STATICLIB)\ninclude_directories(SYSTEM ${CURL_STATIC_INCLUDE_DIRS})\nlink_directories(${CURL_STATIC_LIBRARY_DIRS})\n\n# miniupnpc\nadd_definitions(-DMINIUPNP_STATICLIB)\n\n# extra tools/binaries for audio/display devices\nadd_subdirectory(tools)  # todo - this is temporary, only tools for Windows are needed, for now\n\n# nvidia\ninclude_directories(SYSTEM \"${CMAKE_SOURCE_DIR}/third-party/nvapi\")\nfile(GLOB NVPREFS_FILES CONFIGURE_DEPENDS\n        \"${CMAKE_SOURCE_DIR}/third-party/nvapi/*.h\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/windows/nvprefs/*.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/windows/nvprefs/*.h\")\n\n# vigem\ninclude_directories(SYSTEM \"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/include\")\n\n# sunshine icon\nif(NOT DEFINED SUNSHINE_ICON_PATH)\n    set(SUNSHINE_ICON_PATH \"${CMAKE_SOURCE_DIR}/sunshine.ico\")\nendif()\n\n# Create a separate object library for the RC file with minimal includes\nadd_library(sunshine_rc_object OBJECT \"${CMAKE_SOURCE_DIR}/src/platform/windows/windows.rc\")\n\n# Set minimal properties for RC compilation - only what's needed for the resource file\n# Otherwise compilation can fail due to \"line too long\" errors\nset_target_properties(sunshine_rc_object PROPERTIES\n    COMPILE_DEFINITIONS \"PROJECT_ICON_PATH=${SUNSHINE_ICON_PATH};PROJECT_NAME=${PROJECT_NAME};PROJECT_VENDOR=${SUNSHINE_PUBLISHER_NAME};PROJECT_VERSION=${PROJECT_VERSION};PROJECT_VERSION_MAJOR=${PROJECT_VERSION_MAJOR};PROJECT_VERSION_MINOR=${PROJECT_VERSION_MINOR};PROJECT_VERSION_PATCH=${PROJECT_VERSION_PATCH};RC_VERSION_BUILD=${RC_VERSION_BUILD};RC_VERSION_REVISION=${RC_VERSION_REVISION}\"  # cmake-lint: disable=C0301\n    INCLUDE_DIRECTORIES \"\"\n)\n\n# ViGEmBus version\nset(VIGEMBUS_PACKAGED_V \"1.21.442\")\nset(VIGEMBUS_PACKAGED_V_2 \"${VIGEMBUS_PACKAGED_V}.0\")\nlist(APPEND SUNSHINE_DEFINITIONS VIGEMBUS_PACKAGED_VERSION=\"${VIGEMBUS_PACKAGED_V_2}\")\n\nset(PLATFORM_TARGET_FILES\n        \"${CMAKE_SOURCE_DIR}/src/platform/windows/publish.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/windows/misc.h\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/windows/misc.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/windows/input.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/windows/display.h\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/windows/display_base.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/windows/display_vram.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/windows/display_ram.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/windows/display_wgc.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/windows/audio.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/windows/utf_utils.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/windows/utf_utils.h\"\n        \"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/src/ViGEmClient.cpp\"\n        \"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/include/ViGEm/Client.h\"\n        \"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/include/ViGEm/Common.h\"\n        \"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/include/ViGEm/Util.h\"\n        \"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/include/ViGEm/km/BusShared.h\"\n        ${NVPREFS_FILES})\n\nset(OPENSSL_LIBRARIES\n        libssl.a\n        libcrypto.a)\n\nlist(PREPEND PLATFORM_LIBRARIES\n        ${CURL_STATIC_LIBRARIES}\n        avrt\n        d3d11\n        D3DCompiler\n        dwmapi\n        dxgi\n        iphlpapi\n        ksuser\n        libssp.a\n        libstdc++.a\n        libwinpthread.a\n        minhook::minhook\n        ntdll\n        setupapi\n        shlwapi\n        synchronization.lib\n        userenv\n        ws2_32\n        wsock32\n)\n\nif(SUNSHINE_ENABLE_TRAY)\n    list(APPEND PLATFORM_TARGET_FILES\n            \"${CMAKE_SOURCE_DIR}/third-party/tray/src/tray_windows.c\")\nendif()\n"
  },
  {
    "path": "cmake/dependencies/Boost_Sunshine.cmake",
    "content": "#\n# Loads the boost library giving the priority to the system package first, with a fallback to FetchContent.\n#\ninclude_guard(GLOBAL)\n\nset(BOOST_VERSION \"1.89.0\")\nset(BOOST_COMPONENTS\n        filesystem\n        locale\n        log\n        program_options\n        system\n)\n# system is not used by Sunshine, but by Simple-Web-Server, added here for convenience\n\n# algorithm, preprocessor, scope, and uuid are not used by Sunshine, but by libdisplaydevice, added here for convenience\nif(WIN32)\n    list(APPEND BOOST_COMPONENTS\n            algorithm\n            preprocessor\n            scope\n            uuid\n    )\nendif()\n\nif(BOOST_USE_STATIC)\n    set(Boost_USE_STATIC_LIBS ON)  # cmake-lint: disable=C0103\nendif()\n\nif (CMAKE_VERSION VERSION_GREATER_EQUAL \"3.30\")\n    cmake_policy(SET CMP0167 NEW)  # Get BoostConfig.cmake from upstream\nendif()\nfind_package(Boost CONFIG ${BOOST_VERSION} EXACT COMPONENTS ${BOOST_COMPONENTS})\nif(NOT Boost_FOUND)\n    message(STATUS \"Boost v${BOOST_VERSION} package not found in the system. Falling back to FetchContent.\")\n    include(FetchContent)\n\n    if (CMAKE_VERSION VERSION_GREATER_EQUAL \"3.24.0\")\n        cmake_policy(SET CMP0135 NEW)  # Avoid warning about DOWNLOAD_EXTRACT_TIMESTAMP in CMake 3.24\n    endif()\n    if (CMAKE_VERSION VERSION_GREATER_EQUAL \"3.31.0\")\n        cmake_policy(SET CMP0174 NEW)  # Handle empty variables\n    endif()\n\n    # more components required for compiling boost targets\n    list(APPEND BOOST_COMPONENTS\n            asio\n            crc\n            format\n            process\n            property_tree)\n\n    set(BOOST_ENABLE_CMAKE ON)\n\n    # Limit boost to the required libraries only\n    set(BOOST_INCLUDE_LIBRARIES ${BOOST_COMPONENTS})\n    set(BOOST_URL \"https://github.com/boostorg/boost/releases/download/boost-${BOOST_VERSION}/boost-${BOOST_VERSION}-cmake.tar.xz\")  # cmake-lint: disable=C0301\n    set(BOOST_HASH \"SHA256=67acec02d0d118b5de9eb441f5fb707b3a1cdd884be00ca24b9a73c995511f74\")\n\n    if(CMAKE_VERSION VERSION_LESS \"3.24.0\")\n        FetchContent_Declare(\n                Boost\n                URL ${BOOST_URL}\n                URL_HASH ${BOOST_HASH}\n        )\n    elseif(APPLE AND CMAKE_VERSION VERSION_GREATER_EQUAL \"3.25.0\")\n        # add SYSTEM to FetchContent_Declare, this fails on debian bookworm\n        FetchContent_Declare(\n                Boost\n                URL ${BOOST_URL}\n                URL_HASH ${BOOST_HASH}\n                SYSTEM  # requires CMake 3.25+\n                OVERRIDE_FIND_PACKAGE  # requires CMake 3.24+, but we have a macro to handle it for other versions\n        )\n    elseif(CMAKE_VERSION VERSION_GREATER_EQUAL \"3.24.0\")\n        FetchContent_Declare(\n                Boost\n                URL ${BOOST_URL}\n                URL_HASH ${BOOST_HASH}\n                OVERRIDE_FIND_PACKAGE  # requires CMake 3.24+, but we have a macro to handle it for other versions\n        )\n    endif()\n\n    FetchContent_MakeAvailable(Boost)\n    set(FETCH_CONTENT_BOOST_USED TRUE)\n\n    set(Boost_FOUND TRUE)  # cmake-lint: disable=C0103\n    set(Boost_INCLUDE_DIRS  # cmake-lint: disable=C0103\n            \"$<BUILD_INTERFACE:${Boost_SOURCE_DIR}/libs/headers/include>\")\n\n    if(WIN32)\n        # Windows build is failing to create .h file in this directory\n        file(MAKE_DIRECTORY ${Boost_BINARY_DIR}/libs/log/src/windows)\n    endif()\n\n    set(Boost_LIBRARIES \"\")  # cmake-lint: disable=C0103\n    foreach(component ${BOOST_COMPONENTS})\n        list(APPEND Boost_LIBRARIES \"Boost::${component}\")\n    endforeach()\nendif()\n\nmessage(STATUS \"Boost include dirs: ${Boost_INCLUDE_DIRS}\")\nmessage(STATUS \"Boost libraries: ${Boost_LIBRARIES}\")\n"
  },
  {
    "path": "cmake/dependencies/FindOpus.cmake",
    "content": "# Copyright 2019-2022, Collabora, Ltd.\n#\n# SPDX-License-Identifier: BSL-1.0\n#\n# Distributed under the Boost Software License, Version 1.0.\n# (See accompanying file LICENSE_1_0.txt or copy at\n# http://www.boost.org/LICENSE_1_0.txt)\n#\n# Original Author:\n# 2019-2022 Rylie Pavlik <rylie.pavlik@collabora.com> <rylie@ryliepavlik.com>\n\n#[[.rst:\nFindOpus\n---------------\n\nFind the opus codec library.\n\nTargets\n^^^^^^^\n\nIf successful, the following imported target is created\n\n* ``Opus::opus``\n\nCache variables\n^^^^^^^^^^^^^^^\n\nThe following cache variable may also be set to assist/control the operation of this module:\n\n``Opus_ROOT_DIR``\n The root to search for opus.\n\n#]]\n\nset(Opus_ROOT_DIR  # cmake-lint: disable=C0103\n    \"${Opus_ROOT_DIR}\"\n    CACHE PATH \"Root to search for opus\")\n\noption(OPUS_USE_STATIC \"Prefer linking against a static Opus library\" OFF)\n\n# Todo: handle in-tree/fetch-content builds?\n\nif(NOT OPUS_FOUND)\n    # Look for a CMake config file\n    find_package(Opus QUIET NO_MODULE)\nendif()\n\nif(TARGET opus)\n    # for fetch content/in tree\n    set(Opus_LIBRARY opus)  # cmake-lint: disable=C0103\nendif()\n\nif(NOT ANDROID)\n    find_package(PkgConfig QUIET)\n    if(PKG_CONFIG_FOUND)\n        set(_old_prefix_path \"${CMAKE_PREFIX_PATH}\")\n        # So pkg-config uses Opus_ROOT_DIR too.\n        if(Opus_ROOT_DIR)\n            list(APPEND CMAKE_PREFIX_PATH ${Opus_ROOT_DIR})\n        endif()\n        pkg_check_modules(PC_opus QUIET opus)\n        # Restore\n        set(CMAKE_PREFIX_PATH \"${_old_prefix_path}\")\n    endif()\nendif()\n\nset(_opus_library_names opus)\nif(OPUS_USE_STATIC)\n    set(_opus_library_names libopus opus)\nendif()\n\n# Temporarily prefer static suffixes when requested.\nset(_old_find_suffixes \"${CMAKE_FIND_LIBRARY_SUFFIXES}\")\nif(OPUS_USE_STATIC)\n    set(CMAKE_FIND_LIBRARY_SUFFIXES \".a\" \".lib\" ${_old_find_suffixes})\nendif()\n\nfind_path(\n    Opus_INCLUDE_DIR\n    NAMES opus/opus.h\n    PATHS ${Opus_ROOT_DIR}\n    HINTS ${PC_opus_INCLUDE_DIRS} ${OPUS_INCLUDE_DIR} ${OPUS_INCLUDE_DIRS}\n    PATH_SUFFIXES include)\nfind_library(\n    Opus_LIBRARY\n    NAMES ${_opus_library_names}\n    PATHS ${Opus_ROOT_DIR}\n    HINTS ${PC_opus_LIBRARY_DIRS}\n    PATH_SUFFIXES lib)\n\nset(CMAKE_FIND_LIBRARY_SUFFIXES \"${_old_find_suffixes}\")\n\ninclude(FindPackageHandleStandardArgs)\nfind_package_handle_standard_args(Opus REQUIRED_VARS Opus_LIBRARY\n                                                     Opus_INCLUDE_DIR)\nif(Opus_FOUND)\n    if(NOT TARGET Opus::opus)\n        if(TARGET ${Opus_LIBRARY})\n            # we want an alias\n            add_library(Opus::opus ALIAS ${Opus_LIBRARY})\n        else()\n            # we want an imported target\n            if(OPUS_USE_STATIC)\n                add_library(Opus::opus STATIC IMPORTED)\n            else()\n                add_library(Opus::opus UNKNOWN IMPORTED)\n            endif()\n\n            set_target_properties(\n                Opus::opus\n                PROPERTIES INTERFACE_INCLUDE_DIRECTORIES \"${Opus_INCLUDE_DIR}\"\n                           IMPORTED_LINK_INTERFACE_LANGUAGES \"C\"\n                           IMPORTED_LOCATION ${Opus_LIBRARY})\n        endif()\n    endif()\n    mark_as_advanced(Opus_INCLUDE_DIR Opus_LIBRARY)\nendif()\nmark_as_advanced(Opus_ROOT_DIR)\n\ninclude(FeatureSummary)\nset_package_properties(\n    Opus PROPERTIES\n    URL \"https://opus-codec.org/\"\n    DESCRIPTION\n        \"The reference library implementation for the audio codec of the same name.\"\n)\n"
  },
  {
    "path": "cmake/dependencies/common.cmake",
    "content": "# load common dependencies\n# this file will also load platform specific dependencies\n\n# Resolve OpenSSL before subprojects run their own find_package(OpenSSL) calls.\n# This ensures a user-provided OPENSSL_ROOT_DIR is honored consistently.\nfind_package(OpenSSL REQUIRED)\n\n# boost, this should be before Simple-Web-Server as it also depends on boost\ninclude(dependencies/Boost_Sunshine)\n\n# submodules\n# moonlight common library\nset(ENET_NO_INSTALL ON CACHE BOOL \"Don't install any libraries built for enet\")\nadd_subdirectory(\"${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/enet\")\n\n# web server\nadd_subdirectory(\"${CMAKE_SOURCE_DIR}/third-party/Simple-Web-Server\")\n\n# libdisplaydevice\nadd_subdirectory(\"${CMAKE_SOURCE_DIR}/third-party/libdisplaydevice\")\n\n# common dependencies\ninclude(\"${CMAKE_MODULE_PATH}/dependencies/nlohmann_json.cmake\")\nfind_package(PkgConfig REQUIRED)\nfind_package(Threads REQUIRED)\npkg_check_modules(CURL REQUIRED libcurl)\n\n# miniupnp\npkg_check_modules(MINIUPNP miniupnpc REQUIRED)\ninclude_directories(SYSTEM ${MINIUPNP_INCLUDE_DIRS})\n\n# ffmpeg pre-compiled binaries\ninclude(\"${CMAKE_MODULE_PATH}/dependencies/ffmpeg.cmake\")\n\n# Opus\n# Homebrew provides opus as a dynamic library only, so disable static linking for Homebrew builds\nif(SUNSHINE_BUILD_HOMEBREW)\n    set(OPUS_USE_STATIC OFF CACHE BOOL \"Static linking for libopus\")\nelse()\n    set(OPUS_USE_STATIC ON CACHE BOOL \"Static linking for libopus\")\nendif()\ninclude(\"${CMAKE_MODULE_PATH}/dependencies/FindOpus.cmake\")\n\n# platform specific dependencies\nif(WIN32)\n    include(\"${CMAKE_MODULE_PATH}/dependencies/windows.cmake\")\nelseif(UNIX)\n    include(\"${CMAKE_MODULE_PATH}/dependencies/unix.cmake\")\n\n    if(APPLE)\n        include(\"${CMAKE_MODULE_PATH}/dependencies/macos.cmake\")\n    else()\n        include(\"${CMAKE_MODULE_PATH}/dependencies/linux.cmake\")\n    endif()\nendif()\n"
  },
  {
    "path": "cmake/dependencies/ffmpeg.cmake",
    "content": "#\n# Loads FFmpeg pre-compiled binaries from GitHub releases or a user-specified path\n#\ninclude_guard(GLOBAL)\n\n# ffmpeg pre-compiled binaries\nif(NOT DEFINED FFMPEG_PREPARED_BINARIES)\n    # Set platform-specific libraries\n    if(WIN32)\n        set(FFMPEG_PLATFORM_LIBRARIES mfplat ole32 strmiids mfuuid vpl)\n    elseif(FREEBSD)\n        # numa is not available on FreeBSD\n        set(FFMPEG_PLATFORM_LIBRARIES va va-drm va-x11 X11)\n    elseif(UNIX AND NOT APPLE)\n        set(FFMPEG_PLATFORM_LIBRARIES numa va va-drm va-x11 X11)\n    endif()\n\n    # Determine download location\n    set(FFMPEG_DOWNLOAD_DIR \"${CMAKE_BINARY_DIR}/_deps\")\n\n    # Get the current commit/tag from the build-deps submodule\n    execute_process(\n        COMMAND git -C \"${CMAKE_SOURCE_DIR}/third-party/build-deps\" describe --tags --exact-match\n        OUTPUT_VARIABLE FFMPEG_RELEASE_TAG\n        OUTPUT_STRIP_TRAILING_WHITESPACE\n        ERROR_QUIET\n    )\n\n    # If no exact tag match, try to get the commit hash and look for a tag\n    if(NOT FFMPEG_RELEASE_TAG)\n        execute_process(\n            COMMAND git -C \"${CMAKE_SOURCE_DIR}/third-party/build-deps\" rev-parse HEAD\n            OUTPUT_VARIABLE BUILD_DEPS_COMMIT\n            OUTPUT_STRIP_TRAILING_WHITESPACE\n            ERROR_QUIET\n        )\n\n        # Try to find a tag that points to this commit\n        execute_process(\n            COMMAND git -C \"${CMAKE_SOURCE_DIR}/third-party/build-deps\" tag --points-at ${BUILD_DEPS_COMMIT}\n            OUTPUT_VARIABLE FFMPEG_RELEASE_TAG\n            OUTPUT_STRIP_TRAILING_WHITESPACE\n            ERROR_QUIET\n        )\n    endif()\n\n    # Set GitHub release URL\n    set(FFMPEG_GITHUB_REPO \"LizardByte/build-deps\")\n    if(FFMPEG_RELEASE_TAG)\n        set(FFMPEG_RELEASE_URL \"https://github.com/${FFMPEG_GITHUB_REPO}/releases/download/${FFMPEG_RELEASE_TAG}\")\n        set(FFMPEG_VERSION_DIR \"${FFMPEG_DOWNLOAD_DIR}/ffmpeg-${FFMPEG_RELEASE_TAG}\")\n        message(STATUS \"Using FFmpeg from build-deps tag: ${FFMPEG_RELEASE_TAG}\")\n    else()\n        set(FFMPEG_RELEASE_URL \"https://github.com/${FFMPEG_GITHUB_REPO}/releases/latest/download\")\n        set(FFMPEG_VERSION_DIR \"${FFMPEG_DOWNLOAD_DIR}/ffmpeg-latest\")\n        message(STATUS \"Using FFmpeg from latest build-deps release\")\n    endif()\n\n    # Set extraction directory and prepared binaries path\n    set(FFMPEG_EXTRACT_DIR \"${FFMPEG_DOWNLOAD_DIR}\")\n    set(FFMPEG_PREPARED_BINARIES \"${FFMPEG_EXTRACT_DIR}/ffmpeg\")\n\n    # Set the archive filename based on architecture\n    set(FFMPEG_ARCHIVE_NAME \"${CMAKE_SYSTEM_NAME}-${CMAKE_SYSTEM_PROCESSOR}-ffmpeg.tar.gz\")\n    set(FFMPEG_ARCHIVE_PATH \"${FFMPEG_VERSION_DIR}/${FFMPEG_ARCHIVE_NAME}\")\n    set(FFMPEG_DOWNLOAD_URL \"${FFMPEG_RELEASE_URL}/${FFMPEG_ARCHIVE_NAME}\")\n\n    # Check if already downloaded and extracted\n    if(NOT EXISTS \"${FFMPEG_PREPARED_BINARIES}/lib/libavcodec.a\")\n        # Check if we need to download the archive\n        if(NOT EXISTS \"${FFMPEG_ARCHIVE_PATH}\")\n            message(STATUS \"Downloading FFmpeg binaries from ${FFMPEG_DOWNLOAD_URL}\")\n\n            # Download the archive\n            file(DOWNLOAD\n                \"${FFMPEG_DOWNLOAD_URL}\"\n                \"${FFMPEG_ARCHIVE_PATH}\"\n                SHOW_PROGRESS\n                STATUS FFMPEG_DOWNLOAD_STATUS\n                TIMEOUT 300\n            )\n\n            # Check download status\n            list(GET FFMPEG_DOWNLOAD_STATUS 0 FFMPEG_DOWNLOAD_STATUS_CODE)\n            list(GET FFMPEG_DOWNLOAD_STATUS 1 FFMPEG_DOWNLOAD_STATUS_MESSAGE)\n\n            if(NOT FFMPEG_DOWNLOAD_STATUS_CODE EQUAL 0)\n                message(FATAL_ERROR \"Failed to download FFmpeg binaries: ${FFMPEG_DOWNLOAD_STATUS_MESSAGE}\")\n            endif()\n        else()\n            message(STATUS \"Using cached FFmpeg archive at ${FFMPEG_ARCHIVE_PATH}\")\n        endif()\n\n        # Extract the archive\n        message(STATUS \"Extracting FFmpeg binaries to ${FFMPEG_EXTRACT_DIR}\")\n        file(ARCHIVE_EXTRACT  # cmake-lint: disable=E1126\n            INPUT \"${FFMPEG_ARCHIVE_PATH}\"\n            DESTINATION \"${FFMPEG_EXTRACT_DIR}\"\n        )\n\n        # Verify extraction\n        if(NOT EXISTS \"${FFMPEG_PREPARED_BINARIES}/lib/libavcodec.a\")\n            message(FATAL_ERROR \"FFmpeg extraction failed or unexpected directory structure\")\n        endif()\n\n        message(STATUS \"FFmpeg binaries successfully downloaded and extracted\")\n    else()\n        message(STATUS \"Using existing FFmpeg binaries at ${FFMPEG_PREPARED_BINARIES}\")\n    endif()\n\n    # Set FFmpeg libraries\n    if(EXISTS \"${FFMPEG_PREPARED_BINARIES}/lib/libhdr10plus.a\")\n        set(HDR10_PLUS_LIBRARY \"${FFMPEG_PREPARED_BINARIES}/lib/libhdr10plus.a\")\n    endif()\n\n    set(FFMPEG_LIBRARIES\n        \"${FFMPEG_PREPARED_BINARIES}/lib/libavcodec.a\"\n        \"${FFMPEG_PREPARED_BINARIES}/lib/libswscale.a\"\n        \"${FFMPEG_PREPARED_BINARIES}/lib/libavutil.a\"\n        \"${FFMPEG_PREPARED_BINARIES}/lib/libcbs.a\"\n        \"${FFMPEG_PREPARED_BINARIES}/lib/libSvtAv1Enc.a\"\n        \"${FFMPEG_PREPARED_BINARIES}/lib/libx264.a\"\n        \"${FFMPEG_PREPARED_BINARIES}/lib/libx265.a\"\n        ${HDR10_PLUS_LIBRARY}\n        ${FFMPEG_PLATFORM_LIBRARIES}\n    )\nelse()\n    # User provided FFMPEG_PREPARED_BINARIES path\n    message(STATUS \"Using user-specified FFmpeg binaries at ${FFMPEG_PREPARED_BINARIES}\")\n\n    # Set platform-specific libraries\n    if(WIN32)\n        set(FFMPEG_PLATFORM_LIBRARIES mfplat ole32 strmiids mfuuid vpl)\n    elseif(FREEBSD)\n        set(FFMPEG_PLATFORM_LIBRARIES va va-drm va-x11 X11)\n    elseif(UNIX AND NOT APPLE)\n        set(FFMPEG_PLATFORM_LIBRARIES numa va va-drm va-x11 X11)\n    endif()\n\n    # Set base FFmpeg libraries (always required)\n    set(FFMPEG_LIBRARIES\n        \"${FFMPEG_PREPARED_BINARIES}/lib/libavcodec.a\"\n        \"${FFMPEG_PREPARED_BINARIES}/lib/libswscale.a\"\n        \"${FFMPEG_PREPARED_BINARIES}/lib/libavutil.a\"\n        \"${FFMPEG_PREPARED_BINARIES}/lib/libcbs.a\"\n    )\n\n    # Add optional libraries if they exist (e.g., from prebuilt packages)\n    if(EXISTS \"${FFMPEG_PREPARED_BINARIES}/lib/libSvtAv1Enc.a\")\n        list(APPEND FFMPEG_LIBRARIES \"${FFMPEG_PREPARED_BINARIES}/lib/libSvtAv1Enc.a\")\n    endif()\n    if(EXISTS \"${FFMPEG_PREPARED_BINARIES}/lib/libx264.a\")\n        list(APPEND FFMPEG_LIBRARIES \"${FFMPEG_PREPARED_BINARIES}/lib/libx264.a\")\n    endif()\n    if(EXISTS \"${FFMPEG_PREPARED_BINARIES}/lib/libx265.a\")\n        list(APPEND FFMPEG_LIBRARIES \"${FFMPEG_PREPARED_BINARIES}/lib/libx265.a\")\n    endif()\n    if(EXISTS \"${FFMPEG_PREPARED_BINARIES}/lib/libhdr10plus.a\")\n        list(APPEND FFMPEG_LIBRARIES \"${FFMPEG_PREPARED_BINARIES}/lib/libhdr10plus.a\")\n    endif()\n\n    # Add platform libraries\n    list(APPEND FFMPEG_LIBRARIES ${FFMPEG_PLATFORM_LIBRARIES})\nendif()\n\nset(FFMPEG_INCLUDE_DIRS \"${FFMPEG_PREPARED_BINARIES}/include\")\n"
  },
  {
    "path": "cmake/dependencies/glad.cmake",
    "content": "#\n# Generates the glad OpenGL/EGL loader library using the glad2 generator.\n# Sources are generated at build time via the glad submodule's CMake integration.\n#\ninclude_guard(GLOBAL)\n\n# glad's generator requires jinja2 at build time.  The Python interpreter must be\n# discovered HERE — before add_subdirectory() — for two reasons:\n#\n#  1. glad's cmake/CMakeLists.txt calls find_package(PythonInterp) (the legacy\n#     CMP0148 API, which reads the PYTHON_EXECUTABLE cache variable).  Whatever\n#     interpreter is found there gets baked into every glad_add_library() build\n#     rule.  If we discover Python only after add_subdirectory(), glad has already\n#     committed to a different interpreter (e.g. Homebrew python@3.14 on PATH),\n#     and our jinja2-equipped venv/system Python is never used.\n#\n#  2. Setting PYTHON_EXECUTABLE (legacy) = Python_EXECUTABLE (new-style) in the\n#     cache before add_subdirectory() causes glad's find_package(PythonInterp) to\n#     skip its own search and reuse our interpreter directly.\n#\n# GLAD_SKIP_PIP_INSTALL is a hard override for environments where pip cannot run\n# at all (e.g. Flatpak, Homebrew). When OFF (the default) the code below checks\n# whether jinja2+setuptools are importable and pip-installs them if they are not.\n# When ON the caller is responsible for supplying a Python that already has jinja2,\n# typically via -DPython_EXECUTABLE=/path/to/venv/python.\noption(GLAD_SKIP_PIP_INSTALL\n        \"Hard-skip pip install of jinja2 even if it is not importable. \\\nOnly needed in sandboxed build environments (e.g. Flatpak, Homebrew) where pip cannot run.\" OFF)\n\nif(NOT GLAD_SKIP_PIP_INSTALL)\n    # glad's generator requires Python >= 3.8 (importlib.metadata) and jinja2.\n    # Prefer the real system Python over any venv/toolchain Python injected into PATH\n    # (e.g. GitHub Actions setup-python). STANDARD means FindPython does not give\n    # special priority to virtual environments.\n    set(Python_FIND_VIRTUALENV STANDARD)  # cmake-lint: disable=C0103\n\n    # On Linux/FreeBSD, search for a sufficiently new system Python (>= 3.8) explicitly.\n    # This is important on distros like OpenSUSE Leap where /usr/bin/python3 is 3.6,\n    # but python3.11 or python3.8 may also be installed. Search newest-first so that\n    # the best available interpreter is used. The NO_DEFAULT_PATH on the first pass\n    # restricts the search to /usr/bin and /usr/local/bin to prefer distro packages\n    # over venv/toolchain Pythons (e.g. GitHub Actions setup-python injects its own\n    # python3 first on PATH; Homebrew puts python@3.x in /home/linuxbrew/... on PATH).\n    if(UNIX AND NOT APPLE)\n        foreach(py_candidate python3.14 python3.13 python3.12 python3.11 python3.10 python3.9 python3.8 python3)\n            find_program(_system_python3 \"${py_candidate}\" PATHS /usr/bin /usr/local/bin NO_DEFAULT_PATH)\n            if(_system_python3)\n                # Verify this interpreter is >= 3.8\n                execute_process(\n                        COMMAND \"${_system_python3}\" -c\n                            \"import sys; sys.exit(0 if sys.version_info >= (3,8) else 1)\"\n                        RESULT_VARIABLE _py_version_ok\n                        OUTPUT_QUIET ERROR_QUIET\n                )\n                if(_py_version_ok EQUAL 0)\n                    message(STATUS \"glad: using Python interpreter: ${_system_python3}\")\n                    set(Python_EXECUTABLE \"${_system_python3}\"  # cmake-lint: disable=C0103\n                            CACHE FILEPATH \"Python interpreter\" FORCE)\n                    break()\n                else()\n                    message(STATUS \"glad: skipping ${_system_python3} (< 3.8)\")\n                    unset(_system_python3 CACHE)\n                endif()\n            endif()\n            unset(_system_python3 CACHE)\n        endforeach()\n    endif()\nendif()\n\n# Run find_package(Python) before add_subdirectory() so Python_EXECUTABLE is\n# committed to the cache.  When GLAD_SKIP_PIP_INSTALL=OFF the system-Python search\n# above has already set it; when GLAD_SKIP_PIP_INSTALL=ON the caller's\n# -DPython_EXECUTABLE cache entry is honoured directly.\n#\n# Exception: when GLAD_SKIP_PIP_INSTALL=ON and Python_EXECUTABLE already points to\n# an existing file (e.g. a Homebrew venv), skip find_package() entirely.\n# find_package(Python) ignores the cache hint on some CMake/platform combinations\n# and searches PATH instead, finding a different interpreter (e.g. Homebrew's own\n# python@3.x).  Using the cache value directly is safe here because the caller has\n# explicitly told us which interpreter to use.\nif(GLAD_SKIP_PIP_INSTALL AND EXISTS \"${Python_EXECUTABLE}\")\n    message(STATUS \"glad: using provided Python interpreter: ${Python_EXECUTABLE}\")\nelse()\n    find_package(Python COMPONENTS Interpreter REQUIRED)\nendif()\n\n# Propagate to the legacy PYTHON_EXECUTABLE variable consumed by FindPythonInterp,\n# which is what glad's cmake/CMakeLists.txt calls.  Doing this before\n# add_subdirectory() ensures glad's internal find_package(PythonInterp) reuses our\n# interpreter instead of doing its own PATH search.\nset(PYTHON_EXECUTABLE \"${Python_EXECUTABLE}\" CACHE FILEPATH \"Python interpreter for glad\" FORCE)\n\n# The glad2 repo does not have a root-level CMakeLists.txt; its CMake integration\n# lives in cmake/CMakeLists.txt which provides the glad_add_library() function.\n#\n# glad 2.0.0's cmake/CMakeLists.txt calls cmake_minimum_required with a version < 3.5.\n# CMake >= 3.27 turned this into a hard error. Setting CMAKE_POLICY_VERSION_MINIMUM\n# to 3.5 allows the subdirectory to configure without error.\n# We unset it immediately afterwards so it does not affect anything else.\nif(CMAKE_VERSION VERSION_GREATER_EQUAL \"3.27\")\n    set(CMAKE_POLICY_VERSION_MINIMUM 3.5)\nendif()\nadd_subdirectory(\"${CMAKE_SOURCE_DIR}/third-party/glad/cmake\" glad2-cmake)\nunset(CMAKE_POLICY_VERSION_MINIMUM)\n\nif(NOT GLAD_SKIP_PIP_INSTALL)\n    # Check whether jinja2 and pkg_resources (setuptools) are already importable.\n    # pkg_resources is provided by setuptools, which is no longer bundled with Python 3.12+\n    # on several distros (Debian Trixie, Arch Linux, COPR, FreeBSD, etc.).\n    execute_process(\n            COMMAND \"${Python_EXECUTABLE}\" -c \"import jinja2; import pkg_resources\"\n            RESULT_VARIABLE _glad_deps_import_result\n            OUTPUT_QUIET\n            ERROR_QUIET\n    )\n\n    if(NOT _glad_deps_import_result EQUAL 0)\n        message(STATUS \"glad: jinja2 or setuptools not found in ${Python_EXECUTABLE}, installing via pip...\")\n\n        # Some system Python installations (e.g. FreeBSD ports) ship without pip.\n        # Try to bootstrap it via ensurepip before falling back to the pip install.\n        execute_process(\n                COMMAND \"${Python_EXECUTABLE}\" -m pip --version\n                RESULT_VARIABLE _pip_available\n                OUTPUT_QUIET ERROR_QUIET\n        )\n        if(NOT _pip_available EQUAL 0)\n            message(STATUS \"glad: pip not found in ${Python_EXECUTABLE}, bootstrapping via ensurepip...\")\n            execute_process(\n                    COMMAND \"${Python_EXECUTABLE}\" -m ensurepip --upgrade\n                    RESULT_VARIABLE _ensurepip_result\n                    OUTPUT_QUIET ERROR_QUIET\n            )\n            if(NOT _ensurepip_result EQUAL 0)\n                message(FATAL_ERROR\n                        \"glad: pip is not available in ${Python_EXECUTABLE} and ensurepip failed to \"\n                        \"bootstrap it.\\nPlease install pip for your Python interpreter \"\n                        \"(e.g. 'pkg install py311-pip' on FreeBSD, or the python3-pip package for \"\n                        \"your distro) and re-run cmake.\")\n            endif()\n        endif()\n\n        execute_process(\n                COMMAND \"${Python_EXECUTABLE}\" -m pip install\n                    --upgrade\n                    --requirement \"${CMAKE_SOURCE_DIR}/third-party/glad/requirements.txt\"\n                    \"setuptools<81\"\n                    --quiet\n                COMMAND_ERROR_IS_FATAL ANY\n        )\n    else()\n        message(STATUS \"glad: jinja2 and setuptools already available in ${Python_EXECUTABLE}, skipping pip install\")\n    endif()\nendif()\n\n# Generate the glad libraries.\n# REPRODUCIBLE avoids fetching the latest spec XML from Khronos at generation time.\n#\n# NOTE: glad v2.0.0's glad_add_library() does not deduplicate OUTPUT files when multiple APIs\n# share a common header (e.g. KHR/khrplatform.h is emitted by both the \"egl\" and \"gl\" specs).\n# Passing both APIs in a single call causes ninja to error with \"multiple rules generate\n# gladsources/glad/include/KHR/khrplatform.h\". Work around this by using one library per API\n# and combining them into a single INTERFACE target named \"glad\" for the rest of the project.\n\n# EGL 1.5 --loader --mx\n# EGL_EXT_image_dma_buf_import_modifiers is included to expose eglQueryDmaBufFormatsEXT and\n# eglQueryDmaBufModifiersEXT\nglad_add_library(glad_egl\n        STATIC\n        REPRODUCIBLE\n        LOCATION \"${CMAKE_BINARY_DIR}/gladsources/glad_egl\"\n        LOADER\n        MX\n        API\n            \"egl=1.5\"\n        EXTENSIONS\n            EGL_EXT_image_dma_buf_import\n            EGL_EXT_image_dma_buf_import_modifiers\n            EGL_EXT_platform_base\n            EGL_EXT_platform_wayland\n            EGL_EXT_platform_x11\n            EGL_KHR_create_context\n            EGL_KHR_image_base\n            EGL_KHR_surfaceless_context\n            EGL_MESA_platform_gbm\n)\n\n# GL compatibility=4.6 --loader --mx\nglad_add_library(glad_gl\n        STATIC\n        REPRODUCIBLE\n        LOCATION \"${CMAKE_BINARY_DIR}/gladsources/glad_gl\"\n        LOADER\n        MX\n        API\n            \"gl:compatibility=4.6\"\n)\n\n# Combine both into a single INTERFACE target so the rest of the project can simply link \"glad\".\nadd_library(glad INTERFACE)\ntarget_link_libraries(glad INTERFACE glad_egl glad_gl)\n"
  },
  {
    "path": "cmake/dependencies/libevdev_Sunshine.cmake",
    "content": "#\n# Loads the libevdev library giving the priority to the system package first, with a fallback to ExternalProject\n#\ninclude_guard(GLOBAL)\n\nset(LIBEVDEV_VERSION libevdev-1.13.2)\n\npkg_check_modules(PC_EVDEV libevdev)\nif(PC_EVDEV_FOUND)\n    find_path(EVDEV_INCLUDE_DIR libevdev/libevdev.h\n            HINTS ${PC_EVDEV_INCLUDE_DIRS} ${PC_EVDEV_INCLUDEDIR})\n    find_library(EVDEV_LIBRARY\n            NAMES evdev libevdev)\nelse()\n    include(ExternalProject)\n\n    ExternalProject_Add(libevdev\n            URL https://github.com/LizardByte-infrastructure/libevdev/archive/refs/tags/${LIBEVDEV_VERSION}.tar.gz\n            PREFIX ${LIBEVDEV_VERSION}\n            BUILD_IN_SOURCE 1\n            CONFIGURE_COMMAND sh <SOURCE_DIR>/autogen.sh && <SOURCE_DIR>/configure --prefix=<INSTALL_DIR>\n            BUILD_COMMAND make\n            INSTALL_COMMAND \"\"\n    )\n\n    ExternalProject_Get_Property(libevdev SOURCE_DIR)\n    message(STATUS \"libevdev source dir: ${SOURCE_DIR}\")\n    set(EVDEV_INCLUDE_DIR \"${SOURCE_DIR}\")\n\n    ExternalProject_Get_Property(libevdev SOURCE_DIR)\n    message(STATUS \"libevdev build dir: ${SOURCE_DIR}\")\n    set(EVDEV_LIBRARY \"${SOURCE_DIR}/libevdev/.libs/libevdev.a\")\n\n    # compile libevdev before sunshine\n    set(SUNSHINE_TARGET_DEPENDENCIES ${SUNSHINE_TARGET_DEPENDENCIES} libevdev)\n\n    set(EXTERNAL_PROJECT_LIBEVDEV_USED TRUE)\nendif()\n\nif(EVDEV_INCLUDE_DIR AND EVDEV_LIBRARY)\n    message(STATUS \"Found libevdev library: ${EVDEV_LIBRARY}\")\n    message(STATUS \"Found libevdev include directory: ${EVDEV_INCLUDE_DIR}\")\n\n    include_directories(SYSTEM ${EVDEV_INCLUDE_DIR})\n    list(APPEND PLATFORM_LIBRARIES ${EVDEV_LIBRARY})\nelse()\n    message(FATAL_ERROR \"Couldn't find or fetch libevdev\")\nendif()\n"
  },
  {
    "path": "cmake/dependencies/linux.cmake",
    "content": "# linux specific dependencies\n\ninclude(\"${CMAKE_MODULE_PATH}/dependencies/glad.cmake\")\n"
  },
  {
    "path": "cmake/dependencies/macos.cmake",
    "content": "# macos specific dependencies\n\nFIND_LIBRARY(APP_KIT_LIBRARY AppKit)\nFIND_LIBRARY(APP_SERVICES_LIBRARY ApplicationServices)\nFIND_LIBRARY(AV_FOUNDATION_LIBRARY AVFoundation)\nFIND_LIBRARY(CORE_MEDIA_LIBRARY CoreMedia)\nFIND_LIBRARY(CORE_VIDEO_LIBRARY CoreVideo)\nFIND_LIBRARY(FOUNDATION_LIBRARY Foundation)\nFIND_LIBRARY(VIDEO_TOOLBOX_LIBRARY VideoToolbox)\n\nif(SUNSHINE_ENABLE_TRAY)\n    FIND_LIBRARY(COCOA Cocoa REQUIRED)\nendif()\n"
  },
  {
    "path": "cmake/dependencies/nlohmann_json.cmake",
    "content": "#\n# Loads the nlohmann_json library giving the priority to the system package first, with a fallback to FetchContent.\n#\ninclude_guard(GLOBAL)\n\nfind_package(nlohmann_json 3.11 QUIET GLOBAL)\nif(NOT nlohmann_json_FOUND)\n    message(STATUS \"nlohmann_json v3.11.x package not found in the system. Falling back to FetchContent.\")\n    include(FetchContent)\n\n    if (CMAKE_VERSION VERSION_GREATER_EQUAL \"3.24.0\")\n        cmake_policy(SET CMP0135 NEW)  # Avoid warning about DOWNLOAD_EXTRACT_TIMESTAMP in CMake 3.24\n    endif()\n    if (CMAKE_VERSION VERSION_GREATER_EQUAL \"3.31.0\")\n        cmake_policy(SET CMP0174 NEW)  # Handle empty variables\n    endif()\n\n    FetchContent_Declare(\n            json\n            URL      https://github.com/nlohmann/json/releases/download/v3.11.3/json.tar.xz\n            URL_HASH MD5=c23a33f04786d85c29fda8d16b5f0efd\n            DOWNLOAD_EXTRACT_TIMESTAMP\n    )\n    FetchContent_MakeAvailable(json)\nendif()\n"
  },
  {
    "path": "cmake/dependencies/unix.cmake",
    "content": "# unix specific dependencies\n# put anything here that applies to both linux and macos\n"
  },
  {
    "path": "cmake/dependencies/windows.cmake",
    "content": "# windows specific dependencies\n\n# MinHook setup - use installed minhook for AMD64, otherwise download minhook-detours for ARM64\nif(CMAKE_SYSTEM_PROCESSOR MATCHES \"AMD64\")\n    # Make sure MinHook is installed for x86/x64\n    find_library(MINHOOK_LIBRARY libMinHook.a REQUIRED)\n    find_path(MINHOOK_INCLUDE_DIR MinHook.h PATH_SUFFIXES include REQUIRED)\n\n    add_library(minhook::minhook STATIC IMPORTED)\n    set_property(TARGET minhook::minhook PROPERTY IMPORTED_LOCATION ${MINHOOK_LIBRARY})\n    target_include_directories(minhook::minhook INTERFACE ${MINHOOK_INCLUDE_DIR})\nelse()\n    # Download pre-built minhook-detours for ARM64\n    message(STATUS \"Downloading minhook-detours pre-built binaries for ARM64\")\n    include(FetchContent)\n\n    FetchContent_Declare(\n        minhook-detours\n        URL      https://github.com/m417z/minhook-detours/releases/download/v1.0.6/minhook-detours-1.0.6.zip\n        URL_HASH SHA256=E719959D824511E27395A82AEDA994CAAD53A67EE5894BA5FC2F4BF1FA41E38E\n    )\n    FetchContent_MakeAvailable(minhook-detours)\n\n    # Create imported library for the pre-built DLL\n    set(_MINHOOK_DLL\n        \"${minhook-detours_SOURCE_DIR}/Release/minhook-detours.ARM64.Release.dll\"\n        CACHE INTERNAL \"Path to minhook-detours DLL\")\n    add_library(minhook::minhook SHARED IMPORTED GLOBAL)\n    set_property(TARGET minhook::minhook PROPERTY IMPORTED_LOCATION \"${_MINHOOK_DLL}\")\n    set_property(TARGET minhook::minhook PROPERTY IMPORTED_IMPLIB\n        \"${minhook-detours_SOURCE_DIR}/Release/minhook-detours.ARM64.Release.lib\")\n    set_target_properties(minhook::minhook PROPERTIES\n        INTERFACE_INCLUDE_DIRECTORIES \"${minhook-detours_SOURCE_DIR}/src\"\n    )\nendif()\n"
  },
  {
    "path": "cmake/macros/common.cmake",
    "content": "# common macros\n# this file will also load platform specific macros\n\n# platform specific macros\nif(WIN32)\n    include(${CMAKE_MODULE_PATH}/macros/windows.cmake)\nelseif(UNIX)\n    include(${CMAKE_MODULE_PATH}/macros/unix.cmake)\n\n    if(APPLE)\n        include(${CMAKE_MODULE_PATH}/macros/macos.cmake)\n    else()\n        include(${CMAKE_MODULE_PATH}/macros/linux.cmake)\n    endif()\nendif()\n\n# override find_package function\nmacro(find_package)  # cmake-lint: disable=C0103\n    string(TOLOWER \"${ARGV0}\" ARGV0_LOWER)\n    if(\n        ((\"${ARGV0_LOWER}\" STREQUAL \"boost\") AND DEFINED FETCH_CONTENT_BOOST_USED) OR\n        ((\"${ARGV0_LOWER}\" STREQUAL \"libevdev\") AND DEFINED EXTERNAL_PROJECT_LIBEVDEV_USED)\n    )\n        # Do nothing, as the package has already been fetched\n    else()\n        # Call the original find_package function\n        _find_package(${ARGV})\n    endif()\nendmacro()\n"
  },
  {
    "path": "cmake/macros/linux.cmake",
    "content": "# linux specific macros\n\n# GEN_WAYLAND: args = `filename`\nmacro(GEN_WAYLAND wayland_directory subdirectory filename)\n    file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/generated-src)\n\n    message(\"wayland-scanner private-code \\\n${wayland_directory}/${subdirectory}/${filename}.xml \\\n${CMAKE_BINARY_DIR}/generated-src/${filename}.c\")\n    message(\"wayland-scanner client-header \\\n${wayland_directory}/${subdirectory}/${filename}.xml \\\n${CMAKE_BINARY_DIR}/generated-src/${filename}.h\")\n    execute_process(\n            COMMAND wayland-scanner private-code\n            ${wayland_directory}/${subdirectory}/${filename}.xml\n            ${CMAKE_BINARY_DIR}/generated-src/${filename}.c\n            COMMAND wayland-scanner client-header\n            ${wayland_directory}/${subdirectory}/${filename}.xml\n            ${CMAKE_BINARY_DIR}/generated-src/${filename}.h\n\n            RESULT_VARIABLE EXIT_INT\n    )\n\n    if(NOT ${EXIT_INT} EQUAL 0)\n        message(FATAL_ERROR \"wayland-scanner failed\")\n    endif()\n\n    list(APPEND PLATFORM_TARGET_FILES\n            ${CMAKE_BINARY_DIR}/generated-src/${filename}.c\n            ${CMAKE_BINARY_DIR}/generated-src/${filename}.h)\nendmacro()\n"
  },
  {
    "path": "cmake/macros/macos.cmake",
    "content": "# macos specific macros\n\n# ADD_FRAMEWORK: args = `fwname`, `appname`\nmacro(ADD_FRAMEWORK fwname appname)\n    find_library(FRAMEWORK_${fwname}\n            NAMES ${fwname}\n            PATHS ${CMAKE_OSX_SYSROOT}/System/Library\n            PATH_SUFFIXES Frameworks\n            NO_DEFAULT_PATH)\n    if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND)\n        MESSAGE(ERROR \": Framework ${fwname} not found\")\n    else()\n        TARGET_LINK_LIBRARIES(${appname} \"${FRAMEWORK_${fwname}}/${fwname}\")\n        MESSAGE(STATUS \"Framework ${fwname} found at ${FRAMEWORK_${fwname}}\")\n    endif()\nendmacro(ADD_FRAMEWORK)\n"
  },
  {
    "path": "cmake/macros/unix.cmake",
    "content": "# unix specific macros\n# put anything here that applies to both linux and macos\n"
  },
  {
    "path": "cmake/macros/windows.cmake",
    "content": "# windows specific macros\n"
  },
  {
    "path": "cmake/packaging/common.cmake",
    "content": "# common packaging\n\n# common cpack options\nset(CPACK_PACKAGE_NAME ${CMAKE_PROJECT_NAME})\nset(CPACK_PACKAGE_VENDOR \"LizardByte\")\nset(CPACK_PACKAGE_VERSION ${PROJECT_VERSION})\nset(CPACK_PACKAGE_VERSION_MAJOR ${PROJECT_VERSION_MAJOR})\nset(CPACK_PACKAGE_VERSION_MINOR ${PROJECT_VERSION_MINOR})\nset(CPACK_PACKAGE_VERSION_PATCH ${PROJECT_VERSION_PATCH})\nset(CPACK_PACKAGE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/cpack_artifacts)\nset(CPACK_PACKAGE_CONTACT \"https://app.lizardbyte.dev\")\nset(CPACK_PACKAGE_DESCRIPTION ${CMAKE_PROJECT_DESCRIPTION})\nset(CPACK_PACKAGE_HOMEPAGE_URL ${CMAKE_PROJECT_HOMEPAGE_URL})\nset(CPACK_RESOURCE_FILE_LICENSE ${PROJECT_SOURCE_DIR}/LICENSE)\nset(CPACK_PACKAGE_ICON ${PROJECT_SOURCE_DIR}/sunshine.png)\nset(CPACK_PACKAGE_FILE_NAME \"${CMAKE_PROJECT_NAME}\")\nset(CPACK_STRIP_FILES YES)\n\n# install common assets\ninstall(DIRECTORY \"${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/\"\n        DESTINATION \"${SUNSHINE_ASSETS_DIR}\"\n        PATTERN \"web\" EXCLUDE)\n# copy assets to build directory, for running without install\nfile(GLOB_RECURSE ALL_ASSETS\n        RELATIVE \"${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/\" \"${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/*\")\nlist(FILTER ALL_ASSETS EXCLUDE REGEX \"^web/.*$\")  # Filter out the web directory\nforeach(asset ${ALL_ASSETS})  # Copy assets to build directory, excluding the web directory\n    file(COPY \"${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/${asset}\"\n            DESTINATION \"${CMAKE_CURRENT_BINARY_DIR}/assets\")\nendforeach()\n\n# install built vite assets\ninstall(DIRECTORY \"${CMAKE_CURRENT_BINARY_DIR}/assets/web\"\n        DESTINATION \"${SUNSHINE_ASSETS_DIR}\")\n\n# platform specific packaging\nif(WIN32)\n    include(${CMAKE_MODULE_PATH}/packaging/windows.cmake)\nelseif(UNIX)\n    include(${CMAKE_MODULE_PATH}/packaging/unix.cmake)\n\n    if(APPLE)\n        include(${CMAKE_MODULE_PATH}/packaging/macos.cmake)\n    else()\n        include(${CMAKE_MODULE_PATH}/packaging/linux.cmake)\n    endif()\nendif()\n\ninclude(CPack)\n"
  },
  {
    "path": "cmake/packaging/freebsd_custom_cpack.cmake",
    "content": "# FreeBSD post-build script to fix +POST_INSTALL and +PRE_DEINSTALL scripts\n# in the generated .pkg file.\n#\n# This script runs AFTER CPack creates the .pkg file. We need to:\n# 1. Extract the .pkg file (which is a tar.xz archive)\n# 2. Add our install/deinstall scripts to the root\n# 3. Remove script entries from the +MANIFEST files section\n# 4. Repack the .pkg file using pkg-static\n\nif(NOT CPACK_GENERATOR STREQUAL \"FREEBSD\")\n    return()\nendif()\n\nmessage(STATUS \"FreeBSD post-build: Processing install/deinstall scripts\")\n\n# Get script paths from the list we set\nif(NOT DEFINED CPACK_FREEBSD_PACKAGE_SCRIPTS)\n    message(FATAL_ERROR \"FreeBSD post-build: CPACK_FREEBSD_PACKAGE_SCRIPTS not defined\")\nendif()\n\nlist(LENGTH CPACK_FREEBSD_PACKAGE_SCRIPTS _script_count)\nif(_script_count EQUAL 0)\n    message(FATAL_ERROR \"FreeBSD post-build: CPACK_FREEBSD_PACKAGE_SCRIPTS is empty\")\nendif()\n\n# Find the package file in CPACK_TOPLEVEL_DIRECTORY\nfile(GLOB _pkg_files \"${CPACK_TOPLEVEL_DIRECTORY}/*.pkg\")\n\nif(NOT _pkg_files)\n    message(FATAL_ERROR \"FreeBSD post-build: No .pkg file found in ${CPACK_TOPLEVEL_DIRECTORY}\")\nendif()\n\nlist(GET _pkg_files 0 _pkg_file)\nmessage(STATUS \"FreeBSD post-build: Found package: ${_pkg_file}\")\n\n# Create a temporary directory for extraction\nget_filename_component(_pkg_dir \"${_pkg_file}\" DIRECTORY)\nset(_tmp_dir \"${_pkg_dir}/pkg_repack_tmp\")\nfile(REMOVE_RECURSE \"${_tmp_dir}\")\nfile(MAKE_DIRECTORY \"${_tmp_dir}\")\n\n# Extract the package using tar (pkg files are tar.xz archives)\nmessage(STATUS \"FreeBSD post-build: Extracting package...\")\nfind_program(TAR_EXECUTABLE tar REQUIRED)\nfind_program(PKG_STATIC_EXECUTABLE pkg-static REQUIRED)\n\nexecute_process(\n    COMMAND ${TAR_EXECUTABLE} -xf ${_pkg_file} --no-same-owner --numeric-owner\n    WORKING_DIRECTORY \"${_tmp_dir}\"\n    RESULT_VARIABLE _extract_result\n    ERROR_VARIABLE _extract_error\n)\n\nif(NOT _extract_result EQUAL 0)\n    message(FATAL_ERROR \"FreeBSD post-build: Failed to extract package: ${_extract_error}\")\nendif()\n\n# Debug: Check what was extracted\nfile(GLOB_RECURSE _extracted_files RELATIVE \"${_tmp_dir}\" \"${_tmp_dir}/*\")\nlist(LENGTH _extracted_files _file_count)\nmessage(STATUS \"FreeBSD post-build: Extracted ${_file_count} files\")\n\n# Copy the install/deinstall scripts to the extracted package root\nmessage(STATUS \"FreeBSD post-build: Adding install/deinstall scripts...\")\n\nforeach(script_path ${CPACK_FREEBSD_PACKAGE_SCRIPTS})\n    if(EXISTS \"${script_path}\")\n        get_filename_component(_script_name \"${script_path}\" NAME)\n        file(COPY \"${script_path}\"\n             DESTINATION \"${_tmp_dir}/\"\n             FILE_PERMISSIONS\n             OWNER_READ OWNER_WRITE OWNER_EXECUTE\n             GROUP_READ GROUP_EXECUTE\n             WORLD_READ WORLD_EXECUTE)\n        message(STATUS \"  Added: ${_script_name}\")\n    else()\n        message(FATAL_ERROR \"FreeBSD post-build: Script not found: ${script_path}\")\n    endif()\nendforeach()\n\n# Repack the package using pkg-static create\nmessage(STATUS \"FreeBSD post-build: Repacking package...\")\n\n# Debug: Verify files before repacking\nfile(GLOB_RECURSE _files_before_repack RELATIVE \"${_tmp_dir}\" \"${_tmp_dir}/*\")\nlist(LENGTH _files_before_repack _count_before_repack)\nmessage(STATUS \"FreeBSD post-build: About to repack ${_count_before_repack} files\")\n\n# Debug: Check directory structure\nif(EXISTS \"${_tmp_dir}/usr\")\n    message(STATUS \"FreeBSD post-build: Found usr directory in extracted package\")\n    file(GLOB_RECURSE _usr_files RELATIVE \"${_tmp_dir}/usr\" \"${_tmp_dir}/usr/*\")\n    list(LENGTH _usr_files _usr_file_count)\n    message(STATUS \"FreeBSD post-build: usr directory contains ${_usr_file_count} files\")\nendif()\n\n# Create metadata directory separate from rootdir\nset(_metadata_dir \"${_tmp_dir}/metadata\")\nfile(MAKE_DIRECTORY \"${_metadata_dir}\")\n\n# Move manifest and scripts to metadata directory\nfile(GLOB _metadata_files \"${_tmp_dir}/+*\")\nforeach(meta_file ${_metadata_files})\n    get_filename_component(_meta_name \"${meta_file}\" NAME)\n    file(RENAME \"${meta_file}\" \"${_metadata_dir}/${_meta_name}\")\n    message(STATUS \"FreeBSD post-build: Moved ${_meta_name} to metadata directory\")\nendforeach()\n\n# Use pkg-static create to rebuild the package\n# pkg create -r rootdir -m manifestdir -o outdir\n# The rootdir should contain the actual files (usr/local/...)\n# The manifestdir should contain +MANIFEST and install scripts\nexecute_process(\n    COMMAND ${PKG_STATIC_EXECUTABLE} create -r ${_tmp_dir} -m ${_metadata_dir} -o ${_pkg_dir}\n    RESULT_VARIABLE _pack_result\n    OUTPUT_VARIABLE _pack_output\n    ERROR_VARIABLE _pack_error\n)\n\nif(NOT _pack_result EQUAL 0)\n    message(FATAL_ERROR \"FreeBSD post-build: Failed to repack package: ${_pack_error}\")\nendif()\n\n# Find the generated package file (pkg create generates its own name based on manifest)\nfile(GLOB _new_pkg_files \"${_pkg_dir}/Sunshine-*.pkg\")\nif(NOT _new_pkg_files)\n    message(FATAL_ERROR \"FreeBSD post-build: pkg-static create succeeded but no package file was generated\")\nendif()\n\nlist(GET _new_pkg_files 0 _generated_pkg)\n\n# Replace the original package with the newly created one\nfile(REMOVE \"${_pkg_file}\")\nfile(RENAME \"${_generated_pkg}\" \"${_pkg_file}\")\nmessage(STATUS \"FreeBSD post-build: Successfully processed package\")\n\n# Clean up\nfile(REMOVE_RECURSE \"${_tmp_dir}\")\n"
  },
  {
    "path": "cmake/packaging/linux.cmake",
    "content": "# linux specific packaging\n\ninstall(DIRECTORY \"${SUNSHINE_SOURCE_ASSETS_DIR}/linux/assets/\"\n        DESTINATION \"${SUNSHINE_ASSETS_DIR}\")\n\n# copy assets (excluding shaders) to build directory, for running without install\nfile(COPY \"${SUNSHINE_SOURCE_ASSETS_DIR}/linux/assets/\"\n        DESTINATION \"${CMAKE_BINARY_DIR}/assets\"\n        PATTERN \"shaders\" EXCLUDE)\n# use symbolic link for shaders directory\nfile(CREATE_LINK \"${SUNSHINE_SOURCE_ASSETS_DIR}/linux/assets/shaders\"\n        \"${CMAKE_BINARY_DIR}/assets/shaders\" COPY_ON_ERROR SYMBOLIC)\n\nif(${SUNSHINE_BUILD_APPIMAGE} OR ${SUNSHINE_BUILD_FLATPAK})\n    install(FILES \"${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/60-sunshine.rules\"\n            DESTINATION \"${SUNSHINE_ASSETS_DIR}/udev/rules.d\")\n    install(FILES \"${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/60-sunshine.conf\"\n            DESTINATION \"${SUNSHINE_ASSETS_DIR}/modules-load.d\")\n    install(FILES \"${CMAKE_CURRENT_BINARY_DIR}/app-${PROJECT_FQDN}.service\"\n            DESTINATION \"${SUNSHINE_ASSETS_DIR}/systemd/user\")\nelse()\n    find_package(Systemd)\n    find_package(Udev)\n\n    if(UDEV_FOUND)\n        install(FILES \"${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/60-sunshine.rules\"\n                DESTINATION \"${UDEV_RULES_INSTALL_DIR}\")\n    endif()\n    if(SYSTEMD_FOUND)\n        install(FILES \"${CMAKE_CURRENT_BINARY_DIR}/app-${PROJECT_FQDN}.service\"\n                DESTINATION \"${SYSTEMD_USER_UNIT_INSTALL_DIR}\")\n        install(FILES \"${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/60-sunshine.conf\"\n                DESTINATION \"${SYSTEMD_MODULES_LOAD_DIR}\")\n    endif()\nendif()\n\n# RPM specific\nset(CPACK_RPM_PACKAGE_LICENSE \"GPLv3\")\n\n# FreeBSD specific\nset(CPACK_FREEBSD_PACKAGE_MAINTAINER \"${CPACK_PACKAGE_VENDOR}\")\nset(CPACK_FREEBSD_PACKAGE_ORIGIN \"misc/${CPACK_PACKAGE_NAME}\")\nset(CPACK_FREEBSD_PACKAGE_LICENSE \"GPLv3\")\n\n# Post install\nset(CPACK_DEBIAN_PACKAGE_CONTROL_EXTRA \"${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/postinst\")\nset(CPACK_RPM_POST_INSTALL_SCRIPT_FILE \"${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/postinst\")\n\n# FreeBSD post install/deinstall scripts\nif(FREEBSD)\n    # Note: CPack's FreeBSD generator does NOT natively support install/deinstall scripts\n    # like CPACK_DEBIAN_PACKAGE_CONTROL_EXTRA or CPACK_RPM_POST_INSTALL_SCRIPT_FILE.\n    # This is a known limitation of the CPack FREEBSD generator.\n    #\n    # Workaround: Use CPACK_POST_BUILD_SCRIPTS to extract the generated .pkg file,\n    # add the install/deinstall scripts, and repack the package. This ensures they are\n    # recognized as package control scripts rather than installed files.\n    set(CPACK_FREEBSD_PACKAGE_SCRIPTS\n        \"${SUNSHINE_SOURCE_ASSETS_DIR}/bsd/misc/+POST_INSTALL\"\n        \"${SUNSHINE_SOURCE_ASSETS_DIR}/bsd/misc/+PRE_DEINSTALL\"\n    )\n    list(APPEND CPACK_POST_BUILD_SCRIPTS \"${CMAKE_MODULE_PATH}/packaging/freebsd_custom_cpack.cmake\")\nendif()\n\n# Apply setcap for RPM\n# https://github.com/coreos/rpm-ostree/discussions/5036#discussioncomment-10291071\nset(CPACK_RPM_USER_FILELIST \"%caps(cap_sys_admin+p) ${SUNSHINE_EXECUTABLE_PATH}\")\n\n# Dependencies\nset(CPACK_DEB_COMPONENT_INSTALL ON)\nset(CPACK_DEBIAN_PACKAGE_DEPENDS \"\\\n            ${CPACK_DEB_PLATFORM_PACKAGE_DEPENDS} \\\n            debianutils, \\\n            libcap2, \\\n            libcurl4, \\\n            libdrm2, \\\n            libgbm1, \\\n            libevdev2, \\\n            libnuma1, \\\n            libopus0, \\\n            libpulse0, \\\n            libva2, \\\n            libva-drm2, \\\n            libwayland-client0, \\\n            libx11-6, \\\n            miniupnpc, \\\n            openssl | libssl3\")\nset(CPACK_RPM_PACKAGE_REQUIRES \"\\\n            ${CPACK_RPM_PLATFORM_PACKAGE_REQUIRES} \\\n            libcap >= 2.22, \\\n            libcurl >= 7.0, \\\n            libdrm >= 2.4.97, \\\n            libevdev >= 1.5.6, \\\n            libopusenc >= 0.2.1, \\\n            libva >= 2.14.0, \\\n            libwayland-client >= 1.20.0, \\\n            libX11 >= 1.7.3.1, \\\n            mesa-libgbm >= 25.0.7, \\\n            miniupnpc >= 2.2.4, \\\n            numactl-libs >= 2.0.14, \\\n            openssl >= 3.0.2, \\\n            pulseaudio-libs >= 10.0, \\\n            which >= 2.21\")\nlist(APPEND CPACK_FREEBSD_PACKAGE_DEPS\n        audio/opus\n        ftp/curl\n        devel/libevdev\n        multimedia/pipewire\n        net/avahi\n        net/miniupnpc\n        security/openssl\n        x11/libX11\n)\n\nif(NOT BOOST_USE_STATIC)\n    set(CPACK_DEBIAN_PACKAGE_DEPENDS \"\\\n                ${CPACK_DEBIAN_PACKAGE_DEPENDS}, \\\n                libboost-filesystem${Boost_VERSION}, \\\n                libboost-locale${Boost_VERSION}, \\\n                libboost-log${Boost_VERSION}, \\\n                libboost-program-options${Boost_VERSION}\")\n    set(CPACK_RPM_PACKAGE_REQUIRES \"\\\n                ${CPACK_RPM_PACKAGE_REQUIRES}, \\\n                boost-filesystem >= ${Boost_VERSION}, \\\n                boost-locale >= ${Boost_VERSION}, \\\n                boost-log >= ${Boost_VERSION}, \\\n                boost-program-options >= ${Boost_VERSION}\")\n    list(APPEND CPACK_FREEBSD_PACKAGE_DEPS\n            devel/boost-libs\n    )\nendif()\n\n# This should automatically figure out dependencies on packages\nset(CPACK_DEBIAN_PACKAGE_SHLIBDEPS ON)\nset(CPACK_RPM_PACKAGE_AUTOREQ ON)\n\n# application icon\ninstall(FILES \"${CMAKE_SOURCE_DIR}/sunshine.svg\"\n        DESTINATION \"${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/apps\"\n        RENAME \"${PROJECT_FQDN}.svg\")\n\n# tray icon\nif(${SUNSHINE_TRAY} STREQUAL 1)\n    install(FILES \"${CMAKE_SOURCE_DIR}/sunshine.svg\"\n            DESTINATION \"${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status\"\n            RENAME \"${PROJECT_FQDN}-tray.svg\")\n    install(FILES \"${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/public/images/sunshine-playing.svg\"\n            DESTINATION \"${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status\"\n            RENAME \"${PROJECT_FQDN}-playing.svg\")\n    install(FILES \"${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/public/images/sunshine-pausing.svg\"\n            DESTINATION \"${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status\"\n            RENAME \"${PROJECT_FQDN}-pausing.svg\")\n    install(FILES \"${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/public/images/sunshine-locked.svg\"\n            DESTINATION \"${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status\"\n            RENAME \"${PROJECT_FQDN}-locked.svg\")\n\n    set(CPACK_DEBIAN_PACKAGE_DEPENDS \"\\\n                    ${CPACK_DEBIAN_PACKAGE_DEPENDS}, \\\n                    libayatana-appindicator3-1, \\\n                    libnotify4\")\n    set(CPACK_RPM_PACKAGE_REQUIRES \"\\\n                    ${CPACK_RPM_PACKAGE_REQUIRES}, \\\n                    libappindicator-gtk3 >= 12.10.0\")\n    list(APPEND CPACK_FREEBSD_PACKAGE_DEPS\n            devel/libayatana-appindicator\n            devel/libnotify\n    )\nendif()\n\n# desktop file\ninstall(FILES \"${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_FQDN}.desktop\"\n        DESTINATION \"${CMAKE_INSTALL_DATAROOTDIR}/applications\")\nif(NOT ${SUNSHINE_BUILD_APPIMAGE} AND NOT ${SUNSHINE_BUILD_FLATPAK})\n    install(FILES \"${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_FQDN}.terminal.desktop\"\n            DESTINATION \"${CMAKE_INSTALL_DATAROOTDIR}/applications\")\nendif()\n\n# metadata file\ninstall(FILES \"${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_FQDN}.metainfo.xml\"\n        DESTINATION \"${CMAKE_INSTALL_DATAROOTDIR}/metainfo\")\n"
  },
  {
    "path": "cmake/packaging/macos.cmake",
    "content": "# macos specific packaging\n\nif (SUNSHINE_BUILD_HOMEBREW)\n    install(DIRECTORY \"${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/\"\n            DESTINATION \"${SUNSHINE_ASSETS_DIR}\")\n\n    # copy assets to build directory, for running without install\n    file(COPY \"${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/\"\n         DESTINATION \"${CMAKE_BINARY_DIR}/assets\")\nelse()\n    # .app build\n    set(APPLE_CODESIGN_IDENTITY \"\" CACHE STRING \"Codesign identity, e.g. 'Developer ID Application: Name (TEAMID)'\")\n\n    # Build an .app\n    set(CMAKE_MACOSX_BUNDLE YES)\n\n    set(MAC_BUNDLE_NAME \"${CMAKE_PROJECT_NAME}.app\")\n    set(MAC_BUNDLE_CONTENTS \"${MAC_BUNDLE_NAME}/Contents\")\n    set(MAC_BUNDLE_RESOURCES \"${MAC_BUNDLE_CONTENTS}/Resources\")\n\n    install(TARGETS sunshine\n        BUNDLE DESTINATION .\n        COMPONENT Runtime)\n\n    install(FILES \"${APPLE_PLIST_FILE}\"\n            DESTINATION \"${MAC_BUNDLE_CONTENTS}\"\n            COMPONENT Runtime)\n\n    install(FILES \"${PROJECT_SOURCE_DIR}/src_assets/macos/build/sunshine.icns\"\n            DESTINATION \"${MAC_BUNDLE_RESOURCES}\"\n            COMPONENT Runtime)\n\n    # macOS-specific assets (apps.json, etc.)\n    install(DIRECTORY \"${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/\"\n            DESTINATION \"${MAC_BUNDLE_RESOURCES}/assets\"\n            COMPONENT Runtime\n            PATTERN \".DS_Store\" EXCLUDE\n            PATTERN \"._*\" EXCLUDE)\n\n    # Pull in non-system dylibs for a self-contained .app\n    install(CODE \"\n        set(_app \\\"\\$ENV{DESTDIR}\\${CMAKE_INSTALL_PREFIX}/${CMAKE_PROJECT_NAME}.app\\\")\n\n        message(STATUS \\\"Running fixup_bundle for: \\${_app}\\\")\n        include(BundleUtilities)\n        set(BU_CHMOD_BUNDLE_ITEMS TRUE)\n        fixup_bundle(\\\"\\${_app}\\\" \\\"\\\" \\\"\\\")\n\n        # Remove Finder/resource-fork metadata that breaks codesign.\n        execute_process(COMMAND /usr/bin/xattr -rc \\\"\\${_app}\\\")\n\n        message(STATUS \\\"removing any existing signatures\\\")\n        execute_process(COMMAND /usr/bin/codesign\n            --remove-signature --force --deep\n            \\\"\\${_app}\\\"\n            RESULT_VARIABLE rc\n        )\n        if(NOT rc EQUAL 0)\n            message(FATAL_ERROR \\\"codesign failed to remove existing signatures\\\")\n        endif()\n\n        # SHOULD_SIGN is set only when publish_release is true or when manually building\n        if(\\$ENV{SHOULD_SIGN} STREQUAL \\\"true\\\")\n          # Sign anything inside Contents/Frameworks\n          set(_fw_dir \\\"\\${_app}/Contents/Frameworks\\\")\n          if(EXISTS \\\"\\${_fw_dir}\\\")\n              file(GLOB_RECURSE _sign_items\n                  \\\"\\${_fw_dir}/*.framework\\\"\n                  \\\"\\${_fw_dir}/*.dylib\\\"\n              )\n\n              foreach(item IN LISTS _sign_items)\n                  execute_process(COMMAND /usr/bin/codesign --verbose=2\n                      --sign \\\"${APPLE_CODESIGN_IDENTITY}\\\" \\\"\\${item}\\\"\n                      --force --timestamp --options=runtime\n                      RESULT_VARIABLE rc2\n                  )\n                  if(NOT rc2 EQUAL 0)\n                      message(FATAL_ERROR \\\"codesign failed while signing library: \\${item}\\\")\n                  endif()\n              endforeach()\n          endif()\n\n          # Sign the app last\n          execute_process(COMMAND /usr/bin/codesign --verbose=2\n              --sign \\\"${APPLE_CODESIGN_IDENTITY}\\\" \\\"\\${_app}\\\"\n              --force --timestamp --options=runtime\n              RESULT_VARIABLE rc3\n          )\n          if(NOT rc3 EQUAL 0)\n              message(FATAL_ERROR \\\"codesign failed while signing .app\\\")\n          endif()\n\n          # Verify\n          execute_process(COMMAND /usr/bin/codesign --verify --deep --strict --verbose=2 \\\"\\${_app}\\\"\n              RESULT_VARIABLE rc4\n          )\n          if(NOT rc4 EQUAL 0)\n              message(FATAL_ERROR \\\"codesign --verify failed\\\")\n          endif()\n        endif()\n    \" COMPONENT Runtime)\n\n    # DragNDrop\n    set(CPACK_BUNDLE_NAME \"${CMAKE_PROJECT_NAME}\")\n    set(CPACK_BUNDLE_PLIST \"${APPLE_PLIST_FILE}\")\n    set(CPACK_BUNDLE_ICON \"${PROJECT_SOURCE_DIR}/src_assets/macos/build/sunshine.icns\")\n    set(CPACK_PACKAGING_INSTALL_PREFIX \"/\")\n    set(CPACK_DMG_BACKGROUND_IMAGE \"${PROJECT_SOURCE_DIR}/src_assets/macos/build/sunshine-background-72dpi.jpg\")\n    set(CPACK_DMG_DS_STORE_SETUP_SCRIPT \"${PROJECT_SOURCE_DIR}/src_assets/macos/build/dmg-finder-layout.applescript\")\nendif()\n"
  },
  {
    "path": "cmake/packaging/unix.cmake",
    "content": "# unix specific packaging\n# put anything here that applies to both linux and macos\n\n# return here if building a macos .app\nif(APPLE AND NOT SUNSHINE_BUILD_HOMEBREW)\n    return()\nendif()\n\n# Installation destination dir\nset(CPACK_SET_DESTDIR true)\nif(NOT CMAKE_INSTALL_PREFIX)\n    set(CMAKE_INSTALL_PREFIX \"/usr/share/sunshine\")\nendif()\n\ninstall(TARGETS sunshine RUNTIME DESTINATION \"${CMAKE_INSTALL_BINDIR}\")\n"
  },
  {
    "path": "cmake/packaging/windows.cmake",
    "content": "# windows specific packaging\ninstall(TARGETS sunshine RUNTIME DESTINATION \".\" COMPONENT application)\n\n# Hardening: include zlib1.dll (loaded via LoadLibrary() in openssl's libcrypto.a)\ninstall(FILES \"${ZLIB}\" DESTINATION \".\" COMPONENT application)\n\n# ARM64: include minhook-detours DLL (shared library for ARM64)\nif(NOT CMAKE_SYSTEM_PROCESSOR MATCHES \"AMD64\" AND DEFINED _MINHOOK_DLL)\n    install(FILES \"${_MINHOOK_DLL}\" DESTINATION \".\" COMPONENT application)\nendif()\n\n# ViGEmBus installer\nset(VIGEMBUS_INSTALLER \"${CMAKE_BINARY_DIR}/scripts/vigembus_installer.exe\")\nset(VIGEMBUS_DOWNLOAD_URL_1 \"https://github.com/nefarius/ViGEmBus/releases/download\")\nset(VIGEMBUS_DOWNLOAD_URL_2 \"v${VIGEMBUS_PACKAGED_V_2}/ViGEmBus_${VIGEMBUS_PACKAGED_V}_x64_x86_arm64.exe\")\nfile(DOWNLOAD\n        \"${VIGEMBUS_DOWNLOAD_URL_1}/${VIGEMBUS_DOWNLOAD_URL_2}\"\n        ${VIGEMBUS_INSTALLER}\n        SHOW_PROGRESS\n        EXPECTED_HASH SHA256=155c50f1eec07bdc28d2f61a3e3c2c6c132fee7328412de224695f89143316bc\n        TIMEOUT 60\n)\ninstall(FILES ${VIGEMBUS_INSTALLER}\n        DESTINATION \"scripts\"\n        RENAME \"vigembus_installer.exe\"\n        COMPONENT gamepad)\n\n# Adding tools\ninstall(TARGETS dxgi-info RUNTIME DESTINATION \"tools\" COMPONENT dxgi)\ninstall(TARGETS audio-info RUNTIME DESTINATION \"tools\" COMPONENT audio)\n\n# Mandatory tools\ninstall(TARGETS sunshinesvc RUNTIME DESTINATION \"tools\" COMPONENT application)\n\n# Mandatory scripts\ninstall(FILES \"${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/sunshine-setup.ps1\"\n        DESTINATION \"scripts\"\n        COMPONENT assets)\ninstall(DIRECTORY \"${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/service/\"\n        DESTINATION \"scripts\"\n        COMPONENT assets)\ninstall(DIRECTORY \"${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/migration/\"\n        DESTINATION \"scripts\"\n        COMPONENT assets)\ninstall(DIRECTORY \"${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/path/\"\n        DESTINATION \"scripts\"\n        COMPONENT assets)\n\n# Configurable options for the service\ninstall(DIRECTORY \"${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/autostart/\"\n        DESTINATION \"scripts\"\n        COMPONENT autostart)\n\n# scripts\ninstall(DIRECTORY \"${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/firewall/\"\n        DESTINATION \"scripts\"\n        COMPONENT firewall)\n\n# Sunshine assets\ninstall(DIRECTORY \"${SUNSHINE_SOURCE_ASSETS_DIR}/windows/assets/\"\n        DESTINATION \"${SUNSHINE_ASSETS_DIR}\"\n        COMPONENT assets)\n\n# copy assets (excluding shaders) to build directory, for running without install\nfile(COPY \"${SUNSHINE_SOURCE_ASSETS_DIR}/windows/assets/\"\n        DESTINATION \"${CMAKE_BINARY_DIR}/assets\"\n        PATTERN \"shaders\" EXCLUDE)\n# use junction for shaders directory\ncmake_path(CONVERT \"${SUNSHINE_SOURCE_ASSETS_DIR}/windows/assets/shaders\"\n        TO_NATIVE_PATH_LIST shaders_in_build_src_native)\ncmake_path(CONVERT \"${CMAKE_BINARY_DIR}/assets/shaders\" TO_NATIVE_PATH_LIST shaders_in_build_dest_native)\nexecute_process(COMMAND cmd.exe /c mklink /J \"${shaders_in_build_dest_native}\" \"${shaders_in_build_src_native}\")\n\nset(CPACK_PACKAGE_ICON \"${CMAKE_SOURCE_DIR}\\\\\\\\sunshine.ico\")\n\n# The name of the directory that will be created in C:/Program files/\nset(CPACK_PACKAGE_INSTALL_DIRECTORY \"${CPACK_PACKAGE_NAME}\")\n\n# Setting components groups and dependencies\nset(CPACK_COMPONENT_GROUP_CORE_EXPANDED true)\n\n# sunshine binary\nset(CPACK_COMPONENT_APPLICATION_DISPLAY_NAME \"${CMAKE_PROJECT_NAME}\")\nset(CPACK_COMPONENT_APPLICATION_DESCRIPTION \"${CMAKE_PROJECT_NAME} main application and required components.\")\nset(CPACK_COMPONENT_APPLICATION_GROUP \"Core\")\nset(CPACK_COMPONENT_APPLICATION_REQUIRED true)\nset(CPACK_COMPONENT_APPLICATION_DEPENDS assets)\n\n# service auto-start script\nset(CPACK_COMPONENT_AUTOSTART_DISPLAY_NAME \"Launch on Startup\")\nset(CPACK_COMPONENT_AUTOSTART_DESCRIPTION \"If enabled, launches Sunshine automatically on system startup.\")\nset(CPACK_COMPONENT_AUTOSTART_GROUP \"Core\")\n\n# assets\nset(CPACK_COMPONENT_ASSETS_DISPLAY_NAME \"Required Assets\")\nset(CPACK_COMPONENT_ASSETS_DESCRIPTION \"Shaders, default box art, and web UI.\")\nset(CPACK_COMPONENT_ASSETS_GROUP \"Core\")\nset(CPACK_COMPONENT_ASSETS_REQUIRED true)\n\n# audio tool\nset(CPACK_COMPONENT_AUDIO_DISPLAY_NAME \"audio-info\")\nset(CPACK_COMPONENT_AUDIO_DESCRIPTION \"CLI tool providing information about sound devices.\")\nset(CPACK_COMPONENT_AUDIO_GROUP \"Tools\")\n\n# display tool\nset(CPACK_COMPONENT_DXGI_DISPLAY_NAME \"dxgi-info\")\nset(CPACK_COMPONENT_DXGI_DESCRIPTION \"CLI tool providing information about graphics cards and displays.\")\nset(CPACK_COMPONENT_DXGI_GROUP \"Tools\")\n\n# firewall scripts\nset(CPACK_COMPONENT_FIREWALL_DISPLAY_NAME \"Add Firewall Exclusions\")\nset(CPACK_COMPONENT_FIREWALL_DESCRIPTION \"Scripts to enable or disable firewall rules.\")\nset(CPACK_COMPONENT_FIREWALL_GROUP \"Scripts\")\n\n# gamepad scripts\nset(CPACK_COMPONENT_GAMEPAD_DISPLAY_NAME \"Virtual Gamepad\")\nset(CPACK_COMPONENT_GAMEPAD_DESCRIPTION \"ViGEmBus installer for virtual gamepad support.\")\nset(CPACK_COMPONENT_GAMEPAD_GROUP \"Scripts\")\n\n# include specific packaging\ninclude(${CMAKE_MODULE_PATH}/packaging/windows_nsis.cmake)\ninclude(${CMAKE_MODULE_PATH}/packaging/windows_wix.cmake)\n"
  },
  {
    "path": "cmake/packaging/windows_nsis.cmake",
    "content": "# NSIS Packaging\n# see options at: https://cmake.org/cmake/help/latest/cpack_gen/nsis.html\n\nset(CPACK_NSIS_INSTALLED_ICON_NAME \"${PROJECT__DIR}\\\\\\\\${PROJECT_EXE}\")\n\n# Enable detailed logging only on AMD64\nif(CMAKE_SYSTEM_PROCESSOR MATCHES \"AMD64\")\n    set(NSIS_LOGSET_COMMAND \"LogSet on\")\nelse()\n    set(NSIS_LOGSET_COMMAND \"\")\nendif()\n\n# Extra install commands\n# Runs the main setup script which handles all installation tasks\nSET(CPACK_NSIS_EXTRA_INSTALL_COMMANDS\n        \"${CPACK_NSIS_EXTRA_INSTALL_COMMANDS}\n        ${NSIS_LOGSET_COMMAND}\n        IfSilent +3 0\n        nsExec::ExecToLog \\\n          'powershell -ExecutionPolicy Bypass \\\n          -File \\\\\\\"$INSTDIR\\\\\\\\scripts\\\\\\\\sunshine-setup.ps1\\\\\\\" -Action install'\n        Goto +2\n        nsExec::ExecToLog \\\n          'powershell -ExecutionPolicy Bypass \\\n          -File \\\\\\\"$INSTDIR\\\\\\\\scripts\\\\\\\\sunshine-setup.ps1\\\\\\\" -Action install -Silent'\n        install_done:\n        \")\n\n# Extra uninstall commands\n# Runs the main setup script which handles all uninstallation tasks\nset(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS\n        \"${CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS}\n        ${NSIS_LOGSET_COMMAND}\n        nsExec::ExecToLog \\\n          'powershell -ExecutionPolicy Bypass \\\n          -File \\\\\\\"$INSTDIR\\\\\\\\scripts\\\\\\\\sunshine-setup.ps1\\\\\\\" -Action uninstall'\n        MessageBox MB_YESNO|MB_ICONQUESTION \\\n          'Do you want to remove $INSTDIR (this includes the configuration, cover images, and settings)?' \\\n          /SD IDNO IDNO no_delete\n          RMDir /r \\\\\\\"$INSTDIR\\\\\\\"; skipped if no\n        no_delete:\n        \")\n\n# Adding an option for the start menu\nset(CPACK_NSIS_MODIFY_PATH OFF)\nset(CPACK_NSIS_EXECUTABLES_DIRECTORY \".\")\n# This will be shown on the installed apps Windows settings\nset(CPACK_NSIS_INSTALLED_ICON_NAME \"${CMAKE_PROJECT_NAME}.exe\")\nset(CPACK_NSIS_CREATE_ICONS_EXTRA\n        \"${CPACK_NSIS_CREATE_ICONS_EXTRA}\n        SetOutPath '\\$INSTDIR'\n        CreateShortCut '\\$SMPROGRAMS\\\\\\\\$STARTMENU_FOLDER\\\\\\\\${CMAKE_PROJECT_NAME}.lnk' \\\n            '\\$INSTDIR\\\\\\\\${CMAKE_PROJECT_NAME}.exe' '--shortcut'\n        \")\nset(CPACK_NSIS_DELETE_ICONS_EXTRA\n        \"${CPACK_NSIS_DELETE_ICONS_EXTRA}\n        Delete '\\$SMPROGRAMS\\\\\\\\$MUI_TEMP\\\\\\\\${CMAKE_PROJECT_NAME}.lnk'\n        \")\n\n# Checking for previous installed versions\nset(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL \"ON\")\n\nset(CPACK_NSIS_HELP_LINK \"https://docs.lizardbyte.dev/projects/sunshine/latest/md_docs_2getting__started.html\")\nset(CPACK_NSIS_URL_INFO_ABOUT \"${CMAKE_PROJECT_HOMEPAGE_URL}\")\nset(CPACK_NSIS_CONTACT \"${CMAKE_PROJECT_HOMEPAGE_URL}/support\")\n\nset(CPACK_NSIS_MENU_LINKS\n        \"https://docs.lizardbyte.dev/projects/sunshine\" \"Sunshine documentation\"\n        \"https://app.lizardbyte.dev\" \"LizardByte Web Site\"\n        \"https://app.lizardbyte.dev/support\" \"LizardByte Support\")\nset(CPACK_NSIS_MANIFEST_DPI_AWARE true)\n"
  },
  {
    "path": "cmake/packaging/windows_wix.cmake",
    "content": "# WIX Packaging\n# see options at: https://cmake.org/cmake/help/latest/cpack_gen/wix.html\n\n# find dotnet\nfind_program(DOTNET_EXECUTABLE dotnet HINTS \"C:/Program Files/dotnet\")\n\nif(NOT DOTNET_EXECUTABLE)\n    message(WARNING \"Dotnet executable not found, skipping WiX packaging.\")\n    return()\nendif()\n\nset(CPACK_WIX_VERSION 4)\nset(WIX_VERSION 4.0.4)\nset(WIX_UI_VERSION 4.0.4)  # extension versioning is independent of the WiX version\nset(WIX_BUILD_PARENT_DIRECTORY \"${CMAKE_BINARY_DIR}/wix_packaging\")\nset(WIX_BUILD_DIRECTORY \"${CPACK_PACKAGE_DIRECTORY}/_CPack_Packages/win64/WIX\")\n\n# Download and install WiX tools locally in the build directory\nset(WIX_TOOL_PATH \"${CMAKE_BINARY_DIR}/.wix\")\nfile(MAKE_DIRECTORY ${WIX_TOOL_PATH})\n\n# Install WiX locally using dotnet\nexecute_process(\n        COMMAND ${DOTNET_EXECUTABLE} tool install --tool-path ${WIX_TOOL_PATH} wix --version ${WIX_VERSION}\n        ERROR_VARIABLE WIX_INSTALL_OUTPUT\n        RESULT_VARIABLE WIX_INSTALL_RESULT\n)\n\nif(NOT WIX_INSTALL_RESULT EQUAL 0)\n    message(FATAL_ERROR \"Failed to install WiX tools locally.\n     WiX packaging may not work correctly, error: ${WIX_INSTALL_OUTPUT}\")\nendif()\n\n# Install WiX UI Extension\nexecute_process(\n        COMMAND \"${WIX_TOOL_PATH}/wix\" extension add WixToolset.UI.wixext/${WIX_UI_VERSION}\n        WORKING_DIRECTORY ${CMAKE_BINARY_DIR}\n        ERROR_VARIABLE WIX_UI_INSTALL_OUTPUT\n        RESULT_VARIABLE WIX_UI_INSTALL_RESULT\n)\n\nif(NOT WIX_UI_INSTALL_RESULT EQUAL 0)\n    message(FATAL_ERROR \"Failed to install WiX UI extension, error: ${WIX_UI_INSTALL_OUTPUT}\")\nendif()\n\n# Install WiX Util Extension\nexecute_process(\n        COMMAND \"${WIX_TOOL_PATH}/wix\" extension add WixToolset.Util.wixext/${WIX_UI_VERSION}\n        WORKING_DIRECTORY ${CMAKE_BINARY_DIR}\n        ERROR_VARIABLE WIX_UTIL_INSTALL_OUTPUT\n        RESULT_VARIABLE WIX_UTIL_INSTALL_RESULT\n)\n\nif(NOT WIX_UTIL_INSTALL_RESULT EQUAL 0)\n    message(FATAL_ERROR \"Failed to install WiX Util extension, error: ${WIX_UTIL_INSTALL_OUTPUT}\")\nendif()\n\n# Set WiX-specific variables\nset(CPACK_WIX_ROOT \"${WIX_TOOL_PATH}\")\nset(CPACK_WIX_UPGRADE_GUID \"512A3D1B-BE16-401B-A0D1-59BBA3942FB8\")\n\n# Installer metadata\nset(CPACK_WIX_HELP_LINK \"https://docs.lizardbyte.dev/projects/sunshine/latest/md_docs_2getting__started.html\")\nset(CPACK_WIX_PRODUCT_ICON \"${SUNSHINE_ICON_PATH}\")\nset(CPACK_WIX_PRODUCT_URL \"${CMAKE_PROJECT_HOMEPAGE_URL}\")\nset(CPACK_WIX_PROGRAM_MENU_FOLDER \"LizardByte\")\n\nset(CPACK_WIX_EXTENSIONS\n        \"WixToolset.UI.wixext\"\n        \"WixToolset.Util.wixext\"\n)\n\nmessage(STATUS \"cpack package directory: ${CPACK_PACKAGE_DIRECTORY}\")\n\n# copy custom wxs files to the build directory\nfile(COPY \"${CMAKE_CURRENT_LIST_DIR}/wix_resources/\"\n        DESTINATION \"${WIX_BUILD_PARENT_DIRECTORY}/\")\n\nset(CPACK_WIX_EXTRA_SOURCES\n        \"${WIX_BUILD_PARENT_DIRECTORY}/sunshine-installer.wxs\"\n)\nset(CPACK_WIX_PATCH_FILE\n        \"${WIX_BUILD_PARENT_DIRECTORY}/patch.xml\"\n)\n\n# Copy root LICENSE and rename to have .txt extension\nfile(COPY \"${CMAKE_SOURCE_DIR}/LICENSE\"\n        DESTINATION \"${CMAKE_BINARY_DIR}\")\nfile(RENAME \"${CMAKE_BINARY_DIR}/LICENSE\" \"${CMAKE_BINARY_DIR}/LICENSE.txt\")\nset(CPACK_RESOURCE_FILE_LICENSE \"${CMAKE_BINARY_DIR}/LICENSE.txt\")  # cpack will covert this to an RTF if it is txt\n\n# https://cmake.org/cmake/help/latest/cpack_gen/wix.html#variable:CPACK_WIX_ARCHITECTURE\nif(CMAKE_SYSTEM_PROCESSOR MATCHES \"ARM64\")\n    set(CPACK_WIX_ARCHITECTURE \"arm64\")\nelse()\n    set(CPACK_WIX_ARCHITECTURE \"x64\")\nendif()\n"
  },
  {
    "path": "cmake/packaging/wix_resources/patch.xml",
    "content": "<CPackWiXPatch>\n  <CPackWiXFragment Id=\"CM_G_Core\">\n    <FeatureRef Id=\"RunSunshineInstallScripts\"/>\n  </CPackWiXFragment>\n</CPackWiXPatch>\n"
  },
  {
    "path": "cmake/packaging/wix_resources/sunshine-installer.wxs",
    "content": "<Wix xmlns=\"http://wixtoolset.org/schemas/v4/wxs\"\n     xmlns:util=\"http://wixtoolset.org/schemas/v4/wxs/util\">\n  <Fragment>\n    <StandardDirectory Id=\"ProgramMenuFolder\">\n        <Component Id=\"ApplicationShortcutRoot\" Guid=\"*\">\n            <Shortcut Id=\"ApplicationStartMenuShortcutRoot\"\n                      Name=\"Sunshine\"\n                      Description=\"Sunshine Game Stream Host\"\n                      Target=\"[INSTALL_ROOT]sunshine.exe\"\n                      Arguments=\"--shortcut\"\n                      WorkingDirectory=\"INSTALL_ROOT\"/>\n            <RegistryValue Root=\"HKCU\" Key=\"Software\\LizardByte\\Sunshine\" Name=\"installed_root\" Type=\"integer\" Value=\"1\" KeyPath=\"yes\"/>\n        </Component>\n        <Directory Id=\"ProgramMenuSubfolder\" Name=\"LizardByte\">\n            <Directory Id=\"ProgramMenuSunshineFolder\" Name=\"Sunshine\">\n                <Component Id=\"ApplicationShortcut\" Guid=\"*\">\n                    <Shortcut Id=\"ApplicationStartMenuShortcut\"\n                              Name=\"Sunshine\"\n                              Description=\"Sunshine Game Stream Host\"\n                              Target=\"[INSTALL_ROOT]sunshine.exe\"\n                              Arguments=\"--shortcut\"\n                              WorkingDirectory=\"INSTALL_ROOT\"/>\n                    <RemoveFolder Id=\"CleanUpShortCut\" Directory=\"ProgramMenuSunshineFolder\" On=\"uninstall\"/>\n                    <RemoveFolder Id=\"CleanUpShortCutParent\" Directory=\"ProgramMenuSubfolder\" On=\"uninstall\"/>\n                    <RegistryValue Root=\"HKCU\" Key=\"Software\\LizardByte\\Sunshine\" Name=\"installed\" Type=\"integer\" Value=\"1\" KeyPath=\"yes\"/>\n                </Component>\n                <Component Id=\"DocumentationShortcut\" Guid=\"*\">\n                    <util:InternetShortcut Id=\"DocumentationLink\"\n                                           Name=\"Sunshine Documentation\"\n                                           Target=\"https://docs.lizardbyte.dev/projects/sunshine\"\n                                           Type=\"url\"/>\n                    <RemoveFolder Id=\"CleanUpDocsShortCut\" Directory=\"ProgramMenuSunshineFolder\" On=\"uninstall\"/>\n                    <RegistryValue Root=\"HKCU\" Key=\"Software\\LizardByte\\Sunshine\" Name=\"docs_shortcut\" Type=\"integer\" Value=\"1\" KeyPath=\"yes\"/>\n                </Component>\n                <Component Id=\"WebsiteShortcut\" Guid=\"*\">\n                    <util:InternetShortcut Id=\"WebsiteLink\"\n                                           Name=\"LizardByte Web Site\"\n                                           Target=\"https://app.lizardbyte.dev\"\n                                           Type=\"url\"/>\n                    <RemoveFolder Id=\"CleanUpWebsiteShortCut\" Directory=\"ProgramMenuSunshineFolder\" On=\"uninstall\"/>\n                    <RegistryValue Root=\"HKCU\" Key=\"Software\\LizardByte\\Sunshine\" Name=\"website_shortcut\" Type=\"integer\" Value=\"1\" KeyPath=\"yes\"/>\n                </Component>\n                <Component Id=\"SupportShortcut\" Guid=\"*\">\n                    <util:InternetShortcut Id=\"SupportLink\"\n                                           Name=\"LizardByte Support\"\n                                           Target=\"https://app.lizardbyte.dev/support\"\n                                           Type=\"url\"/>\n                    <RemoveFolder Id=\"CleanUpSupportShortCut\" Directory=\"ProgramMenuSunshineFolder\" On=\"uninstall\"/>\n                    <RegistryValue Root=\"HKCU\" Key=\"Software\\LizardByte\\Sunshine\" Name=\"support_shortcut\" Type=\"integer\" Value=\"1\" KeyPath=\"yes\"/>\n                </Component>\n            </Directory>\n        </Directory>\n    </StandardDirectory>\n\n    <!-- Install: Run sunshine-setup.ps1 with -Action install, add -Silent if UILevel <= 3 (silent/basic UI) -->\n    <CustomAction Id=\"CA_SunshineInstall\" Directory=\"INSTALL_ROOT\" ExeCommand=\"powershell.exe -NoProfile -ExecutionPolicy Bypass -File &quot;[INSTALL_ROOT]scripts\\sunshine-setup.ps1&quot; -Action install\" Execute=\"deferred\" Return=\"ignore\" Impersonate=\"no\" />\n    <CustomAction Id=\"CA_SunshineInstallSilent\" Directory=\"INSTALL_ROOT\" ExeCommand=\"powershell.exe -WindowStyle Hidden -NoProfile -ExecutionPolicy Bypass -File &quot;[INSTALL_ROOT]scripts\\sunshine-setup.ps1&quot; -Action install -Silent\" Execute=\"deferred\" Return=\"ignore\" Impersonate=\"no\" />\n\n    <!-- Uninstall: Run sunshine-setup.ps1 with -Action uninstall, add -Silent if UILevel <= 3 (silent/basic UI) -->\n    <CustomAction Id=\"CA_SunshineUninstall\" Directory=\"INSTALL_ROOT\" ExeCommand=\"powershell.exe -NoProfile -ExecutionPolicy Bypass -File &quot;[INSTALL_ROOT]scripts\\sunshine-setup.ps1&quot; -Action uninstall\" Execute=\"deferred\" Return=\"ignore\" Impersonate=\"no\" />\n    <CustomAction Id=\"CA_SunshineUninstallSilent\" Directory=\"INSTALL_ROOT\" ExeCommand=\"powershell.exe -WindowStyle Hidden -NoProfile -ExecutionPolicy Bypass -File &quot;[INSTALL_ROOT]scripts\\sunshine-setup.ps1&quot; -Action uninstall -Silent\" Execute=\"deferred\" Return=\"ignore\" Impersonate=\"no\" />\n\n    <InstallExecuteSequence>\n        <!-- Run installation script after files are installed -->\n        <!-- UILevel > 3 means Full UI (interactive), UILevel <= 3 means Silent/Basic UI -->\n        <Custom Action=\"CA_SunshineInstall\" After=\"InstallFiles\" Condition=\"NOT Installed AND UILevel &gt; 3\" />\n        <Custom Action=\"CA_SunshineInstallSilent\" After=\"InstallFiles\" Condition=\"NOT Installed AND UILevel &lt;= 3\" />\n\n        <!-- Run uninstallation script before files are removed -->\n        <Custom Action=\"CA_SunshineUninstall\" Before=\"RemoveFiles\" Condition=\"REMOVE=&quot;ALL&quot; AND UILevel &gt; 3\" />\n        <Custom Action=\"CA_SunshineUninstallSilent\" Before=\"RemoveFiles\" Condition=\"REMOVE=&quot;ALL&quot; AND UILevel &lt;= 3\" />\n    </InstallExecuteSequence>\n\n    <!-- We need this in order to actually run our custom actions, but let's hide it -->\n    <Feature Id=\"RunSunshineInstallScripts\" Title=\"Run Sunshine Installation Scripts\" Level=\"1\" Display=\"hidden\">\n       <ComponentRef Id=\"ApplicationShortcutRoot\" />\n       <ComponentRef Id=\"ApplicationShortcut\" />\n       <ComponentRef Id=\"DocumentationShortcut\" />\n       <ComponentRef Id=\"WebsiteShortcut\" />\n       <ComponentRef Id=\"SupportShortcut\" />\n    </Feature>\n  </Fragment>\n</Wix>\n"
  },
  {
    "path": "cmake/prep/build_version.cmake",
    "content": "# Set build variables if env variables are defined\n# These are used in configured files such as manifests for different packages\nif(DEFINED ENV{BRANCH})\n    set(GITHUB_BRANCH $ENV{BRANCH})\nendif()\nif(DEFINED ENV{BUILD_VERSION})  # cmake-lint: disable=W0106\n    set(BUILD_VERSION $ENV{BUILD_VERSION})\nendif()\nif(DEFINED ENV{CLONE_URL})\n    set(GITHUB_CLONE_URL $ENV{CLONE_URL})\nendif()\nif(DEFINED ENV{COMMIT})\n    set(GITHUB_COMMIT $ENV{COMMIT})\nendif()\nif(DEFINED ENV{TAG})\n    set(GITHUB_TAG $ENV{TAG})\nendif()\n\n# Check if env vars are defined before attempting to access them, variables will be defined even if blank\nif((DEFINED ENV{BRANCH}) AND (DEFINED ENV{BUILD_VERSION}))  # cmake-lint: disable=W0106\n    if((DEFINED ENV{BRANCH}) AND (NOT $ENV{BUILD_VERSION} STREQUAL \"\"))\n        # If BRANCH is defined and BUILD_VERSION is not empty, then we are building from CI\n        # If BRANCH is master we are building a push/release build\n        MESSAGE(\"Got from CI '$ENV{BRANCH}' branch and version '$ENV{BUILD_VERSION}'\")\n        set(PROJECT_VERSION $ENV{BUILD_VERSION})\n        string(REGEX REPLACE \"^v\" \"\" PROJECT_VERSION ${PROJECT_VERSION})  # remove the v prefix if it exists\n        set(CMAKE_PROJECT_VERSION ${PROJECT_VERSION})  # cpack will use this to set the binary versions\n    endif()\nelse()\n    # Generate Sunshine Version based of the git tag\n    # https://github.com/nocnokneo/cmake-git-versioning-example/blob/master/LICENSE\n    find_package(Git)\n    if(GIT_EXECUTABLE)\n        MESSAGE(\"${CMAKE_SOURCE_DIR}\")\n        get_filename_component(SRC_DIR \"${CMAKE_SOURCE_DIR}\" DIRECTORY)\n        #Get current Branch\n        execute_process(\n                COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD\n                OUTPUT_VARIABLE GIT_DESCRIBE_BRANCH\n                RESULT_VARIABLE GIT_DESCRIBE_ERROR_CODE\n                OUTPUT_STRIP_TRAILING_WHITESPACE\n        )\n        # Gather current commit\n        execute_process(\n                COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD\n                OUTPUT_VARIABLE GIT_DESCRIBE_VERSION\n                RESULT_VARIABLE GIT_DESCRIBE_ERROR_CODE\n                OUTPUT_STRIP_TRAILING_WHITESPACE\n        )\n        # Check if Dirty\n        execute_process(\n                COMMAND ${GIT_EXECUTABLE} diff --quiet --exit-code\n                RESULT_VARIABLE GIT_IS_DIRTY\n                OUTPUT_STRIP_TRAILING_WHITESPACE\n        )\n        if(NOT GIT_DESCRIBE_ERROR_CODE)\n            MESSAGE(\"Sunshine Branch: ${GIT_DESCRIBE_BRANCH}\")\n            if(NOT GIT_DESCRIBE_BRANCH STREQUAL \"master\")\n                set(PROJECT_VERSION ${PROJECT_VERSION}-${GIT_DESCRIBE_VERSION})\n                MESSAGE(\"Sunshine Version: ${GIT_DESCRIBE_VERSION}\")\n            endif()\n            if(GIT_IS_DIRTY)\n                set(PROJECT_VERSION ${PROJECT_VERSION}-dirty)\n                MESSAGE(\"Git tree is dirty!\")\n            endif()\n        else()\n            MESSAGE(ERROR \": Got git error while fetching tags: ${GIT_DESCRIBE_ERROR_CODE}\")\n        endif()\n    else()\n        MESSAGE(WARNING \": Git not found, cannot find git version\")\n    endif()\nendif()\n\n# set date variables\nset(PROJECT_YEAR \"1990\")\nset(PROJECT_MONTH \"01\")\nset(PROJECT_DAY \"01\")\n\n# Extract year, month, and day (do this AFTER version parsing)\n# Note: Cmake doesn't support \"{}\" regex syntax\nif(PROJECT_VERSION MATCHES \"^([0-9][0-9][0-9][0-9])\\\\.([0-9][0-9][0-9][0-9]?)\\\\.([0-9]+)$\")\n    message(\"Extracting year and month/day from PROJECT_VERSION: ${PROJECT_VERSION}\")\n    # First capture group is the year\n    set(PROJECT_YEAR \"${CMAKE_MATCH_1}\")\n\n    # Second capture group contains month and day\n    set(MONTH_DAY \"${CMAKE_MATCH_2}\")\n\n    # Extract month (first 1-2 digits) and day (last 2 digits)\n    string(LENGTH \"${MONTH_DAY}\" MONTH_DAY_LENGTH)\n    if(MONTH_DAY_LENGTH EQUAL 3)\n        # Format: MDD (e.g., 703 = month 7, day 03)\n        string(SUBSTRING \"${MONTH_DAY}\" 0 1 PROJECT_MONTH)\n        string(SUBSTRING \"${MONTH_DAY}\" 1 2 PROJECT_DAY)\n    elseif(MONTH_DAY_LENGTH EQUAL 4)\n        # Format: MMDD (e.g., 1203 = month 12, day 03)\n        string(SUBSTRING \"${MONTH_DAY}\" 0 2 PROJECT_MONTH)\n        string(SUBSTRING \"${MONTH_DAY}\" 2 2 PROJECT_DAY)\n    endif()\n\n    # Ensure month is two digits\n    if(PROJECT_MONTH LESS 10 AND NOT PROJECT_MONTH MATCHES \"^0\")\n        set(PROJECT_MONTH \"0${PROJECT_MONTH}\")\n    endif()\n    # Ensure day is two digits\n    if(PROJECT_DAY LESS 10 AND NOT PROJECT_DAY MATCHES \"^0\")\n        set(PROJECT_DAY \"0${PROJECT_DAY}\")\n    endif()\nendif()\n\n# Parse PROJECT_VERSION to extract major, minor, and patch components\nif(PROJECT_VERSION MATCHES \"([0-9]+)\\\\.([0-9]+)\\\\.([0-9]+)\")\n    set(PROJECT_VERSION_MAJOR \"${CMAKE_MATCH_1}\")\n    set(CMAKE_PROJECT_VERSION_MAJOR \"${CMAKE_MATCH_1}\")\n\n    set(PROJECT_VERSION_MINOR \"${CMAKE_MATCH_2}\")\n    set(CMAKE_PROJECT_VERSION_MINOR \"${CMAKE_MATCH_2}\")\n\n    set(PROJECT_VERSION_PATCH \"${CMAKE_MATCH_3}\")\n    set(CMAKE_PROJECT_VERSION_PATCH \"${CMAKE_MATCH_3}\")\nendif()\n\n# Split PROJECT_VERSION_PATCH for RC file (Windows VERSIONINFO requires values <= 65535)\n# PROJECT_VERSION_PATCH can be 0-245959, so we split it into two parts:\n# - Last 2 digits for RC_VERSION_REVISION\n# - Leading digits for RC_VERSION_BUILD (0 if original is <= 99)\nmath(EXPR RC_VERSION_BUILD \"${PROJECT_VERSION_PATCH} / 100\")\nmath(EXPR RC_VERSION_REVISION \"${PROJECT_VERSION_PATCH} % 100\")\n\nmessage(\"PROJECT_FQDN: ${PROJECT_FQDN}\")\nmessage(\"PROJECT_NAME: ${PROJECT_NAME}\")\nmessage(\"PROJECT_VERSION: ${PROJECT_VERSION}\")\nmessage(\"PROJECT_VERSION_MAJOR: ${PROJECT_VERSION_MAJOR}\")\nmessage(\"PROJECT_VERSION_MINOR: ${PROJECT_VERSION_MINOR}\")\nmessage(\"PROJECT_VERSION_PATCH: ${PROJECT_VERSION_PATCH}\")\nmessage(\"CMAKE_PROJECT_VERSION: ${CMAKE_PROJECT_VERSION}\")\nmessage(\"CMAKE_PROJECT_VERSION_MAJOR: ${CMAKE_PROJECT_VERSION_MAJOR}\")\nmessage(\"CMAKE_PROJECT_VERSION_MINOR: ${CMAKE_PROJECT_VERSION_MINOR}\")\nmessage(\"CMAKE_PROJECT_VERSION_PATCH: ${CMAKE_PROJECT_VERSION_PATCH}\")\nmessage(\"RC_VERSION_BUILD: ${RC_VERSION_BUILD}\")\nmessage(\"RC_VERSION_REVISION: ${RC_VERSION_REVISION}\")\nmessage(\"PROJECT_YEAR: ${PROJECT_YEAR}\")\nmessage(\"PROJECT_MONTH: ${PROJECT_MONTH}\")\nmessage(\"PROJECT_DAY: ${PROJECT_DAY}\")\n\nlist(APPEND SUNSHINE_DEFINITIONS PROJECT_FQDN=\"${PROJECT_FQDN}\")\nlist(APPEND SUNSHINE_DEFINITIONS PROJECT_NAME=\"${PROJECT_NAME}\")\nlist(APPEND SUNSHINE_DEFINITIONS PROJECT_VERSION=\"${PROJECT_VERSION}\")\nlist(APPEND SUNSHINE_DEFINITIONS PROJECT_VERSION_MAJOR=\"${PROJECT_VERSION_MAJOR}\")\nlist(APPEND SUNSHINE_DEFINITIONS PROJECT_VERSION_MINOR=\"${PROJECT_VERSION_MINOR}\")\nlist(APPEND SUNSHINE_DEFINITIONS PROJECT_VERSION_PATCH=\"${PROJECT_VERSION_PATCH}\")\nlist(APPEND SUNSHINE_DEFINITIONS PROJECT_VERSION_COMMIT=\"${GITHUB_COMMIT}\")\n"
  },
  {
    "path": "cmake/prep/constants.cmake",
    "content": "# source assets will be installed from this directory\nset(SUNSHINE_SOURCE_ASSETS_DIR \"${CMAKE_SOURCE_DIR}/src_assets\")\n\n# enable system tray, we will disable this later if we cannot find the required package config on linux\nset(SUNSHINE_TRAY 1)\n"
  },
  {
    "path": "cmake/prep/init.cmake",
    "content": "if (WIN32)\nelseif (APPLE)\n    if (NOT SUNSHINE_BUILD_HOMEBREW)\n        set(CMAKE_BUILD_WITH_INSTALL_RPATH ON)\n        set(CMAKE_INSTALL_RPATH \"\")\n        set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)\n    endif()\nelseif (UNIX)\n    include(GNUInstallDirs)\n\n    if(NOT DEFINED SUNSHINE_EXECUTABLE_PATH)\n        set(SUNSHINE_EXECUTABLE_PATH \"sunshine\")\n    endif()\n\n    if(SUNSHINE_BUILD_FLATPAK)\n        set(SUNSHINE_SERVICE_START_COMMAND \"ExecStart=flatpak run --command=sunshine ${PROJECT_FQDN}\")\n        set(SUNSHINE_SERVICE_STOP_COMMAND \"ExecStop=flatpak kill ${PROJECT_FQDN}\")\n    else()\n        set(SUNSHINE_SERVICE_START_COMMAND \"ExecStart=${SUNSHINE_EXECUTABLE_PATH}\")\n        set(SUNSHINE_SERVICE_STOP_COMMAND \"\")\n    endif()\nendif()\n"
  },
  {
    "path": "cmake/prep/options.cmake",
    "content": "# Publisher Metadata\nset(SUNSHINE_PUBLISHER_NAME \"Third Party Publisher\"\n        CACHE STRING \"The name of the publisher (not developer) of the application.\")\nset(SUNSHINE_PUBLISHER_WEBSITE \"\"\n        CACHE STRING \"The URL of the publisher's website.\")\nset(SUNSHINE_PUBLISHER_ISSUE_URL \"https://app.lizardbyte.dev/support\"\n        CACHE STRING \"The URL of the publisher's support site or issue tracker.\n        If you provide a modified version of Sunshine, we kindly request that you use your own url.\")\n\noption(BUILD_DOCS \"Build documentation\" ON)\noption(BUILD_TESTS \"Build tests\" ON)\noption(NPM_OFFLINE \"Use offline npm packages. You must ensure packages are in your npm cache.\" OFF)\n\noption(BUILD_WERROR \"Enable -Werror flag.\" OFF)\n\n# if this option is set, the build will exit after configuring special package configuration files\noption(SUNSHINE_CONFIGURE_ONLY \"Configure special files only, then exit.\" OFF)\n\noption(SUNSHINE_ENABLE_TRAY \"Enable system tray icon.\" ON)\n\noption(SUNSHINE_SYSTEM_WAYLAND_PROTOCOLS \"Use system installation of wayland-protocols rather than the submodule.\" OFF)\n\nif(APPLE)\n    option(BOOST_USE_STATIC \"Use static boost libraries.\" OFF)\nelse()\n    option(BOOST_USE_STATIC \"Use static boost libraries.\" ON)\nendif()\n\noption(CUDA_FAIL_ON_MISSING \"Fail the build if CUDA is not found.\" ON)\noption(CUDA_INHERIT_COMPILE_OPTIONS\n        \"When building CUDA code, inherit compile options from the the main project. You may want to disable this if\n        your IDE throws errors about unknown flags after running cmake.\" ON)\n\nif(UNIX)\n    option(SUNSHINE_BUILD_HOMEBREW\n            \"Enable a Homebrew build.\" OFF)\n    option(SUNSHINE_CONFIGURE_HOMEBREW\n            \"Configure Homebrew formula. Recommended to use with SUNSHINE_CONFIGURE_ONLY\" OFF)\nendif()\n\nif(APPLE)\n    option(SUNSHINE_CONFIGURE_PORTFILE\n            \"Configure macOS Portfile. Recommended to use with SUNSHINE_CONFIGURE_ONLY\" OFF)\nelseif(UNIX)  # Linux\n    option(SUNSHINE_BUILD_APPIMAGE\n            \"Enable an AppImage build.\" OFF)\n    option(SUNSHINE_BUILD_FLATPAK\n            \"Enable a Flatpak build.\" OFF)\n    option(SUNSHINE_CONFIGURE_PKGBUILD\n            \"Configure files required for AUR. Recommended to use with SUNSHINE_CONFIGURE_ONLY\" OFF)\n    option(SUNSHINE_CONFIGURE_FLATPAK_MAN\n            \"Configure manifest file required for Flatpak build. Recommended to use with SUNSHINE_CONFIGURE_ONLY\" OFF)\n\n    # Linux capture methods\n    option(SUNSHINE_ENABLE_CUDA\n            \"Enable cuda specific code.\" ON)\n    option(SUNSHINE_ENABLE_DRM\n            \"Enable KMS grab if available.\" ON)\n    option(SUNSHINE_ENABLE_VAAPI\n            \"Enable building vaapi specific code.\" ON)\n    option(SUNSHINE_ENABLE_WAYLAND\n            \"Enable building wayland specific code.\" ON)\n    option(SUNSHINE_ENABLE_X11\n            \"Enable X11 grab if available.\" ON)\n    option(SUNSHINE_ENABLE_PORTAL\n            \"Enable XDG portal grab if available\" ON)\nendif()\n"
  },
  {
    "path": "cmake/prep/special_package_configuration.cmake",
    "content": "if(UNIX)\n    if(${SUNSHINE_CONFIGURE_HOMEBREW})\n        configure_file(packaging/sunshine.rb sunshine.rb @ONLY)\n    endif()\nendif()\n\nif(APPLE)\n    if(${SUNSHINE_CONFIGURE_PORTFILE})\n        configure_file(packaging/macos/Portfile Portfile @ONLY)\n    endif()\nelseif(UNIX)\n    # configure the .desktop file\n    set(SUNSHINE_DESKTOP_ICON \"${PROJECT_FQDN}\")\n    if(${SUNSHINE_BUILD_APPIMAGE})\n        configure_file(packaging/linux/AppImage/${PROJECT_FQDN}.desktop ${PROJECT_FQDN}.desktop @ONLY)\n    elseif(${SUNSHINE_BUILD_FLATPAK})\n        configure_file(packaging/linux/flatpak/${PROJECT_FQDN}.desktop ${PROJECT_FQDN}.desktop @ONLY)\n    else()\n        configure_file(packaging/linux/${PROJECT_FQDN}.desktop ${PROJECT_FQDN}.desktop @ONLY)\n        configure_file(packaging/linux/${PROJECT_FQDN}.terminal.desktop ${PROJECT_FQDN}.terminal.desktop @ONLY)\n    endif()\n\n    # configure metadata file\n    configure_file(packaging/linux/${PROJECT_FQDN}.metainfo.xml ${PROJECT_FQDN}.metainfo.xml @ONLY)\n\n    # configure service\n    configure_file(packaging/linux/app-${PROJECT_FQDN}.service.in app-${PROJECT_FQDN}.service @ONLY)\n\n    # configure the arch linux pkgbuild\n    if(${SUNSHINE_CONFIGURE_PKGBUILD})\n        configure_file(packaging/linux/Arch/PKGBUILD PKGBUILD @ONLY)\n        configure_file(packaging/linux/Arch/sunshine.install sunshine.install @ONLY)\n    endif()\n\n    # configure the flatpak manifest\n    if(${SUNSHINE_CONFIGURE_FLATPAK_MAN})\n        configure_file(packaging/linux/flatpak/${PROJECT_FQDN}.yml ${PROJECT_FQDN}.yml @ONLY)\n        file(COPY packaging/linux/flatpak/deps/ DESTINATION ${CMAKE_BINARY_DIR})\n        file(COPY packaging/linux/flatpak/modules DESTINATION ${CMAKE_BINARY_DIR})\n        file(COPY generated-sources.json DESTINATION ${CMAKE_BINARY_DIR})\n        file(COPY package-lock.json DESTINATION ${CMAKE_BINARY_DIR})\n    endif()\nendif()\n\n# return if configure only is set\nif(${SUNSHINE_CONFIGURE_ONLY})\n    # message\n    message(STATUS \"SUNSHINE_CONFIGURE_ONLY: ON, exiting...\")\n    set(END_BUILD ON)\nelse()\n    set(END_BUILD OFF)\nendif()\n"
  },
  {
    "path": "cmake/targets/common.cmake",
    "content": "# common target definitions\n# this file will also load platform specific macros\n\nif(APPLE AND NOT SUNSHINE_BUILD_HOMEBREW)\n    add_executable(sunshine MACOSX_BUNDLE ${SUNSHINE_TARGET_FILES})\nelse()\n    add_executable(sunshine ${SUNSHINE_TARGET_FILES})\nendif()\nforeach(dep ${SUNSHINE_TARGET_DEPENDENCIES})\n    add_dependencies(sunshine ${dep})  # compile these before sunshine\nendforeach()\n\n# platform specific target definitions\nif(WIN32)\n    include(${CMAKE_MODULE_PATH}/targets/windows.cmake)\nelseif(UNIX)\n    include(${CMAKE_MODULE_PATH}/targets/unix.cmake)\n\n    if(APPLE)\n        include(${CMAKE_MODULE_PATH}/targets/macos.cmake)\n    else()\n        include(${CMAKE_MODULE_PATH}/targets/linux.cmake)\n    endif()\nendif()\n\n# todo - is this necessary? ... for anything except linux?\nif(NOT DEFINED CMAKE_CUDA_STANDARD)\n    set(CMAKE_CUDA_STANDARD 17)\n    set(CMAKE_CUDA_STANDARD_REQUIRED ON)\nendif()\n\ntarget_link_libraries(sunshine ${SUNSHINE_EXTERNAL_LIBRARIES} ${EXTRA_LIBS})\ntarget_compile_definitions(sunshine PUBLIC ${SUNSHINE_DEFINITIONS})\nif(APPLE AND NOT SUNSHINE_BUILD_HOMEBREW)\n    # codesign on Mac won't sign an .app that uses a symlink\n    set_target_properties(sunshine PROPERTIES CXX_STANDARD 23)\nelse()\n    # symlink sunshine -> sunshine-PROJECT_VERSION\n    set_target_properties(sunshine PROPERTIES CXX_STANDARD 23\n            VERSION ${PROJECT_VERSION}\n            SOVERSION ${PROJECT_VERSION_MAJOR})\nendif()\n\n# CLion complains about unknown flags after running cmake, and cannot add symbols to the index for cuda files\nif(CUDA_INHERIT_COMPILE_OPTIONS)\n    foreach(flag IN LISTS SUNSHINE_COMPILE_OPTIONS)\n        list(APPEND SUNSHINE_COMPILE_OPTIONS_CUDA \"$<$<COMPILE_LANGUAGE:CUDA>:--compiler-options=${flag}>\")\n    endforeach()\nendif()\n\ntarget_compile_options(sunshine PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COMPILE_OPTIONS}>;$<$<COMPILE_LANGUAGE:CUDA>:${SUNSHINE_COMPILE_OPTIONS_CUDA};-std=c++17>)  # cmake-lint: disable=C0301\n\n# Homebrew build fails the vite build if we set these environment variables\nif(${SUNSHINE_BUILD_HOMEBREW})\n    set(NPM_SOURCE_ASSETS_DIR \"\")\n    set(NPM_ASSETS_DIR \"\")\n    set(NPM_BUILD_HOMEBREW \"true\")\nelse()\n    set(NPM_SOURCE_ASSETS_DIR ${SUNSHINE_SOURCE_ASSETS_DIR})\n    set(NPM_ASSETS_DIR ${CMAKE_BINARY_DIR})\n    set(NPM_BUILD_HOMEBREW \"\")\nendif()\n\n#WebUI build\nfind_program(NPM npm REQUIRED)\n\nset(NPM_INSTALL_FLAGS \"--ignore-scripts\")\nif (NPM_OFFLINE)\n    set(NPM_INSTALL_FLAGS \"${NPM_INSTALL_FLAGS} --offline\")\nendif()\n\nadd_custom_target(web-ui ALL\n        WORKING_DIRECTORY \"${CMAKE_SOURCE_DIR}\"\n        COMMENT \"Installing NPM Dependencies and Building the Web UI\"\n        COMMAND \"$<$<BOOL:${WIN32}>:cmd;/C>\" \"${NPM}\" install ${NPM_INSTALL_FLAGS}\n        COMMAND \"${CMAKE_COMMAND}\" -E env \"SUNSHINE_BUILD_HOMEBREW=${NPM_BUILD_HOMEBREW}\" \"SUNSHINE_SOURCE_ASSETS_DIR=${NPM_SOURCE_ASSETS_DIR}\" \"SUNSHINE_ASSETS_DIR=${NPM_ASSETS_DIR}\" \"$<$<BOOL:${WIN32}>:cmd;/C>\" \"${NPM}\" run build  # cmake-lint: disable=C0301\n        COMMAND_EXPAND_LISTS\n        VERBATIM)\n\n# docs\nif(BUILD_DOCS)\n    add_subdirectory(third-party/doxyconfig docs)\nendif()\n\n# tests\nif(BUILD_TESTS)\n    add_subdirectory(tests)\nendif()\n\n# custom compile flags, must be after adding tests\n\nif (NOT BUILD_TESTS)\n    set(TEST_DIR \"\")\nelse()\n    set(TEST_DIR \"${CMAKE_SOURCE_DIR}/tests\")\nendif()\n\n# src/upnp\nset_source_files_properties(\"${CMAKE_SOURCE_DIR}/src/upnp.cpp\"\n        DIRECTORY \"${CMAKE_SOURCE_DIR}\" \"${TEST_DIR}\"\n        PROPERTIES COMPILE_FLAGS -Wno-pedantic)\n\n# third-party/nanors\nset_source_files_properties(\"${CMAKE_SOURCE_DIR}/src/rswrapper.c\"\n        DIRECTORY \"${CMAKE_SOURCE_DIR}\" \"${TEST_DIR}\"\n        PROPERTIES COMPILE_FLAGS \"-ftree-vectorize -funroll-loops\")\n\n# third-party/ViGEmClient\nset(VIGEM_COMPILE_FLAGS \"\")\nstring(APPEND VIGEM_COMPILE_FLAGS \"-Wno-unknown-pragmas \")\nstring(APPEND VIGEM_COMPILE_FLAGS \"-Wno-misleading-indentation \")\nstring(APPEND VIGEM_COMPILE_FLAGS \"-Wno-class-memaccess \")\nstring(APPEND VIGEM_COMPILE_FLAGS \"-Wno-unused-function \")\nstring(APPEND VIGEM_COMPILE_FLAGS \"-Wno-unused-variable \")\nset_source_files_properties(\"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/src/ViGEmClient.cpp\"\n        DIRECTORY \"${CMAKE_SOURCE_DIR}\" \"${TEST_DIR}\"\n        PROPERTIES\n        COMPILE_DEFINITIONS \"UNICODE=1;ERROR_INVALID_DEVICE_OBJECT_PARAMETER=650\"\n        COMPILE_FLAGS ${VIGEM_COMPILE_FLAGS})\n\n# src/nvhttp\nstring(TOUPPER \"x${CMAKE_BUILD_TYPE}\" BUILD_TYPE)\nif(\"${BUILD_TYPE}\" STREQUAL \"XDEBUG\")\n    if(WIN32)\n        if (NOT BUILD_TESTS)\n            set_source_files_properties(\"${CMAKE_SOURCE_DIR}/src/nvhttp.cpp\"\n                    DIRECTORY \"${CMAKE_SOURCE_DIR}\"\n                    PROPERTIES COMPILE_FLAGS -O2)\n        else()\n            set_source_files_properties(\"${CMAKE_SOURCE_DIR}/src/nvhttp.cpp\"\n                    DIRECTORY \"${CMAKE_SOURCE_DIR}\" \"${CMAKE_SOURCE_DIR}/tests\"\n                    PROPERTIES COMPILE_FLAGS -O2)\n        endif()\n    endif()\nelse()\n    add_definitions(-DNDEBUG)\nendif()\n"
  },
  {
    "path": "cmake/targets/linux.cmake",
    "content": "# linux specific target definitions\n\n# Using newer c++ compilers / features on older distros causes runtime dyn link errors\nlist(APPEND SUNSHINE_EXTERNAL_LIBRARIES\n        -static-libgcc\n        -static-libstdc++\n)\n"
  },
  {
    "path": "cmake/targets/macos.cmake",
    "content": "# macos specific target definitions\n\nif (SUNSHINE_BUILD_HOMEBREW)\n    target_link_options(sunshine PRIVATE LINKER:-sectcreate,__TEXT,__info_plist,${APPLE_PLIST_FILE})\nelse()\n    # .app build\n    set_target_properties(sunshine PROPERTIES\n            OUTPUT_NAME \"${CMAKE_PROJECT_NAME}\"\n            MACOSX_BUNDLE_BUNDLE_NAME \"${CMAKE_PROJECT_NAME}\"\n            MACOSX_BUNDLE_GUI_IDENTIFIER \"${PROJECT_FQDN}\"\n            MACOSX_BUNDLE_INFO_PLIST \"${APPLE_PLIST_FILE}\"\n            MACOSX_BUNDLE_ICON_FILE \"sunshine.icns\"\n            MACOSX_BUNDLE_SHORT_VERSION_STRING \"${PROJECT_VERSION}\"\n            MACOSX_BUNDLE_BUNDLE_VERSION \"${PROJECT_VERSION}\")\n\n    # Populate bundle resources in the build tree for local runs.\n    set(_bundle_resources_dir \"$<TARGET_FILE_DIR:sunshine>/../Resources\")\n    add_custom_command(TARGET sunshine POST_BUILD\n            COMMENT \"Copying bundle resources to build tree\"\n            COMMAND \"${CMAKE_COMMAND}\" -E make_directory \"${_bundle_resources_dir}\"\n            COMMAND \"${CMAKE_COMMAND}\" -E copy_directory \"${CMAKE_BINARY_DIR}/assets\" \"${_bundle_resources_dir}/assets\"\n            VERBATIM)\nendif()\n\n# Tell linker to dynamically load these symbols at runtime, in case they're unavailable:\ntarget_link_options(sunshine PRIVATE -Wl,-U,_CGPreflightScreenCaptureAccess -Wl,-U,_CGRequestScreenCaptureAccess)\n"
  },
  {
    "path": "cmake/targets/unix.cmake",
    "content": "# unix specific target definitions\n# put anything here that applies to both linux and macos\n"
  },
  {
    "path": "cmake/targets/windows.cmake",
    "content": "# windows specific target definitions\nset_target_properties(sunshine PROPERTIES LINK_SEARCH_START_STATIC 1)\nset(CMAKE_FIND_LIBRARY_SUFFIXES \".dll\")\nfind_library(ZLIB ZLIB1)\nlist(APPEND SUNSHINE_EXTERNAL_LIBRARIES\n        $<TARGET_OBJECTS:sunshine_rc_object>\n        Windowsapp.lib\n        Wtsapi32.lib\n        version.lib)\n"
  },
  {
    "path": "codecov.yml",
    "content": "---\ncodecov:\n  branch: master\n\ncoverage:\n  status:\n    project:\n      default:\n        target: auto\n        threshold: 10%\n\ncomment:\n  layout: \"diff, flags, files\"\n  behavior: default\n  require_changes: false  # if true: only post the comment if coverage changes\n\nignore:\n  - \"tests\"\n  - \"third-party\"\n"
  },
  {
    "path": "crowdin.yml",
    "content": "---\n\"base_path\": \".\"\n\"base_url\": \"https://api.crowdin.com\"  # optional (for Crowdin Enterprise only)\n\"preserve_hierarchy\": true  # false will flatten tree on crowdin, but doesn't work with dest option\n\"pull_request_title\": \"chore(l10n): update translations\"\n\"pull_request_labels\": [\n  \"crowdin\",\n  \"l10n\"\n]\n\n\"files\": [\n  {\n    \"source\": \"/locale/*.po\",\n    \"dest\": \"/%original_file_name%\",\n    \"translation\": \"/locale/%two_letters_code%/LC_MESSAGES/%original_file_name%\",\n    \"languages_mapping\": {\n      \"two_letters_code\": {\n        # map non-two letter codes here, left side is crowdin designation, right side is babel designation\n        \"en-GB\": \"en_GB\",\n        \"en-US\": \"en_US\",\n        \"pt-BR\": \"pt_BR\",\n        \"zh-TW\": \"zh_TW\"\n      }\n    },\n    \"update_option\": \"update_as_unapproved\"\n  },\n  {\n    \"source\": \"/src_assets/common/assets/web/public/assets/locale/en.json\",\n    \"dest\": \"/sunshine.json\",\n    \"translation\": \"/src_assets/common/assets/web/public/assets/locale/%two_letters_code%.%file_extension%\",\n    \"update_option\": \"update_as_unapproved\"\n  }\n]\n"
  },
  {
    "path": "docker/clion-toolchain.dockerfile",
    "content": "# syntax=docker/dockerfile:1\n# artifacts: false\n# platforms: linux/amd64\n# platforms_pr: linux/amd64\n# no-cache-filters: toolchain-base,toolchain\nARG BASE=debian\nARG TAG=trixie-slim\nFROM ${BASE}:${TAG} AS toolchain-base\n\nENV DEBIAN_FRONTEND=noninteractive\n\nFROM toolchain-base AS toolchain\n\nARG TARGETPLATFORM\nRUN echo \"target_platform: ${TARGETPLATFORM}\"\n\nENV DISPLAY=:0\n\nSHELL [\"/bin/bash\", \"-o\", \"pipefail\", \"-c\"]\n\n# install dependencies\nRUN <<_DEPS\n#!/bin/bash\nset -e\napt-get update -y\napt-get install -y --no-install-recommends \\\n  build-essential \\\n  cmake=3.31.* \\\n  ca-certificates \\\n  doxygen \\\n  gcc=4:14.2.* \\\n  g++=4:14.2.* \\\n  gdb \\\n  git \\\n  graphviz \\\n  libayatana-appindicator3-dev \\\n  libcap-dev \\\n  libcurl4-openssl-dev \\\n  libdrm-dev \\\n  libevdev-dev \\\n  libgbm-dev \\\n  libminiupnpc-dev \\\n  libnotify-dev \\\n  libnuma-dev \\\n  libopus-dev \\\n  libpulse-dev \\\n  libssl-dev \\\n  libva-dev \\\n  libwayland-dev \\\n  libx11-dev \\\n  libxcb-shm0-dev \\\n  libxcb-xfixes0-dev \\\n  libxcb1-dev \\\n  libxfixes-dev \\\n  libxrandr-dev \\\n  libxtst-dev \\\n  npm \\\n  udev \\\n  wget \\\n  x11-xserver-utils \\\n  xvfb\napt-get clean\nrm -rf /var/lib/apt/lists/*\n_DEPS\n\n# install cuda\nWORKDIR /build/cuda\n# versions: https://developer.nvidia.com/cuda-toolkit-archive\nENV CUDA_VERSION=\"12.9.1\"\nENV CUDA_BUILD=\"575.57.08\"\nRUN <<_INSTALL_CUDA\n#!/bin/bash\nset -e\ncuda_prefix=\"https://developer.download.nvidia.com/compute/cuda/\"\ncuda_suffix=\"\"\nif [[ \"${TARGETPLATFORM}\" == 'linux/arm64' ]]; then\n  cuda_suffix=\"_sbsa\"\nfi\nurl=\"${cuda_prefix}${CUDA_VERSION}/local_installers/cuda_${CUDA_VERSION}_${CUDA_BUILD}_linux${cuda_suffix}.run\"\necho \"cuda url: ${url}\"\ntmpfile=\"/tmp/cuda.run\"\nwget \"$url\" --progress=bar:force:noscroll --show-progress -O \"$tmpfile\"\nchmod a+x \"${tmpfile}\"\n\"${tmpfile}\" --silent --toolkit --toolkitpath=/usr/local --no-opengl-libs --no-man-page --no-drm\nrm -f \"${tmpfile}\"\n_INSTALL_CUDA\n\nWORKDIR /toolchain\n# Create a shell script that starts Xvfb and then runs a shell\nRUN <<_ENTRYPOINT\n#!/bin/bash\nset -e\ncat <<EOF > entrypoint.sh\n#!/bin/bash\nXvfb ${DISPLAY} -screen 0 1024x768x24 &\nif [ \"\\$#\" -eq 0 ]; then\n  exec \"/bin/bash\"\nelse\n  exec \"\\$@\"\nfi\nEOF\n\n# Make the script executable\nchmod +x entrypoint.sh\n\n# Note about CLion\necho \"ATTENTION: CLion will override the entrypoint, you can disable this in the toolchain settings\"\n_ENTRYPOINT\n\n# Use the shell script as the entrypoint\nENTRYPOINT [\"/toolchain/entrypoint.sh\"]\n"
  },
  {
    "path": "docker/debian-trixie.dockerfile",
    "content": "# syntax=docker/dockerfile:1\n# artifacts: true\n# platforms: linux/amd64,linux/arm64/v8\n# platforms_pr: linux/amd64\n# no-cache-filters: sunshine-base,artifacts,sunshine\nARG BASE=debian\nARG TAG=trixie\nFROM ${BASE}:${TAG} AS sunshine-base\n\nENV DEBIAN_FRONTEND=noninteractive\n\nFROM sunshine-base AS sunshine-deps\n\nSHELL [\"/bin/bash\", \"-o\", \"pipefail\", \"-c\"]\n\n# Copy only the build script and necessary files first for better layer caching\nWORKDIR /build/sunshine/\nCOPY --link scripts/linux_build.sh ./scripts/linux_build.sh\nCOPY --link packaging/linux/patches/ ./packaging/linux/patches/\n\n# Install dependencies first - this layer will be cached\nRUN <<_DEPS\n#!/bin/bash\nset -e\nchmod +x ./scripts/linux_build.sh\n./scripts/linux_build.sh \\\n  --step=deps \\\n  --cuda-patches \\\n  --sudo-off\napt-get clean\nrm -rf /var/lib/apt/lists/*\n_DEPS\n\nFROM sunshine-deps AS sunshine-build\n\nARG BRANCH\nARG BUILD_VERSION\nARG COMMIT\n# note: BUILD_VERSION may be blank\n\nENV BRANCH=${BRANCH}\nENV BUILD_VERSION=${BUILD_VERSION}\nENV COMMIT=${COMMIT}\n\n# Now copy the full repository\nCOPY --link .. .\n\n# Configure, validate, build and package\nRUN <<_BUILD\n#!/bin/bash\nset -e\n./scripts/linux_build.sh \\\n  --step=cmake \\\n  --publisher-name='LizardByte' \\\n  --publisher-website='https://app.lizardbyte.dev' \\\n  --publisher-issue-url='https://app.lizardbyte.dev/support' \\\n  --sudo-off\n\n./scripts/linux_build.sh \\\n  --step=validation \\\n  --sudo-off\n\n./scripts/linux_build.sh \\\n  --step=build \\\n  --sudo-off\n\n./scripts/linux_build.sh \\\n  --step=package \\\n  --sudo-off\n_BUILD\n\n# run tests\nWORKDIR /build/sunshine/build/tests\nRUN <<_TEST\n#!/bin/bash\nset -e\nexport DISPLAY=:1\nXvfb ${DISPLAY} -screen 0 1024x768x24 &\n./test_sunshine --gtest_color=yes\n_TEST\n\nFROM sunshine-base AS sunshine\n\nARG BASE\nARG TAG\nARG TARGETARCH\n\n# artifacts to be extracted in CI\nCOPY --link --from=sunshine-build /build/sunshine/build/cpack_artifacts/Sunshine.deb /artifacts/sunshine-${BASE}-${TAG}-${TARGETARCH}.deb\n\n# copy deb from builder\nCOPY --link --from=sunshine-build /build/sunshine/build/cpack_artifacts/Sunshine.deb /sunshine.deb\n\n# install sunshine\nRUN <<_INSTALL_SUNSHINE\n#!/bin/bash\nset -e\napt-get update -y\napt-get install -y --no-install-recommends /sunshine.deb\napt-get clean\nrm -rf /var/lib/apt/lists/*\n_INSTALL_SUNSHINE\n\n# network setup\nEXPOSE 47984-47990/tcp\nEXPOSE 48010\nEXPOSE 47998-48000/udp\n\n# setup user\nARG PGID=1000\nENV PGID=${PGID}\nARG PUID=1000\nENV PUID=${PUID}\nENV TZ=\"UTC\"\nARG UNAME=lizard\nENV UNAME=${UNAME}\n\nENV HOME=/home/$UNAME\n\n# setup user\nRUN <<_SETUP_USER\n#!/bin/bash\nset -e\ngroupadd -f -g \"${PGID}\" \"${UNAME}\"\nuseradd -lm -d ${HOME} -s /bin/bash -g \"${PGID}\" -u \"${PUID}\" \"${UNAME}\"\nmkdir -p ${HOME}/.config/sunshine\nln -s ${HOME}/.config/sunshine /config\nchown -R ${UNAME} ${HOME}\n_SETUP_USER\n\nUSER ${UNAME}\nWORKDIR ${HOME}\n\n# entrypoint\nENTRYPOINT [\"/usr/bin/sunshine\"]\n"
  },
  {
    "path": "docker/ubuntu-22.04.dockerfile",
    "content": "# syntax=docker/dockerfile:1\n# artifacts: true\n# platforms: linux/amd64,linux/arm64/v8\n# platforms_pr: linux/amd64\n# no-cache-filters: sunshine-base,artifacts,sunshine\nARG BASE=ubuntu\nARG TAG=22.04\nFROM ${BASE}:${TAG} AS sunshine-base\n\nENV DEBIAN_FRONTEND=noninteractive\n\nFROM sunshine-base AS sunshine-deps\n\nSHELL [\"/bin/bash\", \"-o\", \"pipefail\", \"-c\"]\n\n# Copy only the build script first for better layer caching\nWORKDIR /build/sunshine/\nCOPY --link scripts/linux_build.sh ./scripts/linux_build.sh\n\n# Install dependencies first - this layer will be cached\nRUN <<_DEPS\n#!/bin/bash\nset -e\nchmod +x ./scripts/linux_build.sh\n./scripts/linux_build.sh \\\n  --step=deps \\\n  --ubuntu-test-repo \\\n  --sudo-off\napt-get clean\nrm -rf /var/lib/apt/lists/*\n_DEPS\n\nFROM sunshine-deps AS sunshine-build\n\nARG BRANCH\nARG BUILD_VERSION\nARG COMMIT\n# note: BUILD_VERSION may be blank\n\nENV BRANCH=${BRANCH}\nENV BUILD_VERSION=${BUILD_VERSION}\nENV COMMIT=${COMMIT}\n\n# Now copy the full repository\nCOPY --link .. .\n\n# Configure, validate, build and package\nRUN <<_BUILD\n#!/bin/bash\nset -e\n./scripts/linux_build.sh \\\n  --step=cmake \\\n  --publisher-name='LizardByte' \\\n  --publisher-website='https://app.lizardbyte.dev' \\\n  --publisher-issue-url='https://app.lizardbyte.dev/support' \\\n  --sudo-off\n\n./scripts/linux_build.sh \\\n  --step=validation \\\n  --sudo-off\n\n./scripts/linux_build.sh \\\n  --step=build \\\n  --sudo-off\n\n./scripts/linux_build.sh \\\n  --step=package \\\n  --sudo-off\n_BUILD\n\n# run tests\nWORKDIR /build/sunshine/build/tests\nRUN <<_TEST\n#!/bin/bash\nset -e\nexport DISPLAY=:1\nXvfb ${DISPLAY} -screen 0 1024x768x24 &\n./test_sunshine --gtest_color=yes\n_TEST\n\nFROM sunshine-base AS sunshine\n\nARG BASE\nARG TAG\nARG TARGETARCH\n\n# artifacts to be extracted in CI\nCOPY --link --from=sunshine-build /build/sunshine/build/cpack_artifacts/Sunshine.deb /artifacts/sunshine-${BASE}-${TAG}-${TARGETARCH}.deb\n\n# copy deb from builder\nCOPY --link --from=sunshine-build /build/sunshine/build/cpack_artifacts/Sunshine.deb /sunshine.deb\n\n# install sunshine\nRUN <<_INSTALL_SUNSHINE\n#!/bin/bash\nset -e\napt-get update -y\napt-get install -y --no-install-recommends /sunshine.deb\napt-get clean\nrm -rf /var/lib/apt/lists/*\n_INSTALL_SUNSHINE\n\n# network setup\nEXPOSE 47984-47990/tcp\nEXPOSE 48010\nEXPOSE 47998-48000/udp\n\n# setup user\nARG PGID=1000\nENV PGID=${PGID}\nARG PUID=1000\nENV PUID=${PUID}\nENV TZ=\"UTC\"\nARG UNAME=lizard\nENV UNAME=${UNAME}\n\nENV HOME=/home/$UNAME\n\n# setup user\nRUN <<_SETUP_USER\n#!/bin/bash\nset -e\ngroupadd -f -g \"${PGID}\" \"${UNAME}\"\nuseradd -lm -d ${HOME} -s /bin/bash -g \"${PGID}\" -u \"${PUID}\" \"${UNAME}\"\nmkdir -p ${HOME}/.config/sunshine\nln -s ${HOME}/.config/sunshine /config\nchown -R ${UNAME} ${HOME}\n_SETUP_USER\n\nUSER ${UNAME}\nWORKDIR ${HOME}\n\n# entrypoint\nENTRYPOINT [\"/usr/bin/sunshine\"]\n"
  },
  {
    "path": "docker/ubuntu-24.04.dockerfile",
    "content": "# syntax=docker/dockerfile:1\n# artifacts: true\n# platforms: linux/amd64,linux/arm64/v8\n# platforms_pr: linux/amd64\n# no-cache-filters: sunshine-base,artifacts,sunshine\nARG BASE=ubuntu\nARG TAG=24.04\nFROM ${BASE}:${TAG} AS sunshine-base\n\nENV DEBIAN_FRONTEND=noninteractive\n\nFROM sunshine-base AS sunshine-deps\n\nSHELL [\"/bin/bash\", \"-o\", \"pipefail\", \"-c\"]\n\n# Copy only the build script first for better layer caching\nWORKDIR /build/sunshine/\nCOPY --link scripts/linux_build.sh ./scripts/linux_build.sh\n\n# Install dependencies first - this layer will be cached\nRUN <<_DEPS\n#!/bin/bash\nset -e\nchmod +x ./scripts/linux_build.sh\n./scripts/linux_build.sh \\\n  --step=deps \\\n  --sudo-off\napt-get clean\nrm -rf /var/lib/apt/lists/*\n_DEPS\n\nFROM sunshine-deps AS sunshine-build\n\nARG BRANCH\nARG BUILD_VERSION\nARG COMMIT\n# note: BUILD_VERSION may be blank\n\nENV BRANCH=${BRANCH}\nENV BUILD_VERSION=${BUILD_VERSION}\nENV COMMIT=${COMMIT}\n\n# Now copy the full repository\nCOPY --link .. .\n\n# Configure, validate, build and package\nRUN <<_BUILD\n#!/bin/bash\nset -e\n./scripts/linux_build.sh \\\n  --step=cmake \\\n  --publisher-name='LizardByte' \\\n  --publisher-website='https://app.lizardbyte.dev' \\\n  --publisher-issue-url='https://app.lizardbyte.dev/support' \\\n  --sudo-off\n\n./scripts/linux_build.sh \\\n  --step=validation \\\n  --sudo-off\n\n./scripts/linux_build.sh \\\n  --step=build \\\n  --sudo-off\n\n./scripts/linux_build.sh \\\n  --step=package \\\n  --sudo-off\n_BUILD\n\n# run tests\nWORKDIR /build/sunshine/build/tests\nRUN <<_TEST\n#!/bin/bash\nset -e\nexport DISPLAY=:1\nXvfb ${DISPLAY} -screen 0 1024x768x24 &\n./test_sunshine --gtest_color=yes\n_TEST\n\nFROM sunshine-base AS sunshine\n\nARG BASE\nARG TAG\nARG TARGETARCH\n\n# artifacts to be extracted in CI\nCOPY --link --from=sunshine-build /build/sunshine/build/cpack_artifacts/Sunshine.deb /artifacts/sunshine-${BASE}-${TAG}-${TARGETARCH}.deb\n\n# copy deb from builder\nCOPY --link --from=sunshine-build /build/sunshine/build/cpack_artifacts/Sunshine.deb /sunshine.deb\n\n# install sunshine\nRUN <<_INSTALL_SUNSHINE\n#!/bin/bash\nset -e\napt-get update -y\napt-get install -y --no-install-recommends /sunshine.deb\napt-get clean\nrm -rf /var/lib/apt/lists/*\n_INSTALL_SUNSHINE\n\n# network setup\nEXPOSE 47984-47990/tcp\nEXPOSE 48010\nEXPOSE 47998-48000/udp\n\n# setup user\nARG PGID=1001\nENV PGID=${PGID}\nARG PUID=1001\nENV PUID=${PUID}\nENV TZ=\"UTC\"\nARG UNAME=lizard\nENV UNAME=${UNAME}\n\nENV HOME=/home/$UNAME\n\n# setup user\nRUN <<_SETUP_USER\n#!/bin/bash\nset -e\ngroupadd -f -g \"${PGID}\" \"${UNAME}\"\nuseradd -lm -d ${HOME} -s /bin/bash -g \"${PGID}\" -u \"${PUID}\" \"${UNAME}\"\nmkdir -p ${HOME}/.config/sunshine\nln -s ${HOME}/.config/sunshine /config\nchown -R ${UNAME} ${HOME}\n_SETUP_USER\n\nUSER ${UNAME}\nWORKDIR ${HOME}\n\n# entrypoint\nENTRYPOINT [\"/usr/bin/sunshine\"]\n"
  },
  {
    "path": "docs/Doxyfile",
    "content": "# This file describes the settings to be used by the documentation system\n# doxygen (www.doxygen.org) for a project.\n#\n# All text after a double hash (##) is considered a comment and is placed in\n# front of the TAG it is preceding.\n#\n# All text after a single hash (#) is considered a comment and will be ignored.\n# The format is:\n# TAG = value [value, ...]\n# For lists, items can also be appended using:\n# TAG += value [value, ...]\n# Values that contain spaces should be placed between quotes (\\\" \\\").\n#\n# Note:\n#\n# Use doxygen to compare the used configuration file with the template\n# configuration file:\n# doxygen -x [configFile]\n# Use doxygen to compare the used configuration file with the template\n# configuration file without replacing the environment variables or CMake type\n# replacement variables:\n# doxygen -x_noenv [configFile]\n\n# project metadata\nDOCSET_BUNDLE_ID = dev.lizardbyte.Sunshine\nDOCSET_PUBLISHER_ID = dev.lizardbyte.Sunshine.documentation\nPROJECT_BRIEF = \"Self-hosted game stream host for Moonlight.\"\nPROJECT_ICON = ../sunshine.ico\nPROJECT_LOGO = ../sunshine.png\nPROJECT_NAME = Sunshine\n\n# project specific settings\nDOT_GRAPH_MAX_NODES = 60\nIMAGE_PATH = ../docs/images\nPREDEFINED += SUNSHINE_BUILD_WAYLAND\nPREDEFINED += SUNSHINE_TRAY=1\n\n# TODO: Enable this when we have complete documentation\nWARN_IF_UNDOCUMENTED = NO\n\n# files and directories to process\nUSE_MDFILE_AS_MAINPAGE = ../README.md\nINPUT = ../README.md \\\n        getting_started.md \\\n        changelog.md \\\n        ../DOCKER_README.md \\\n        third_party_packages.md \\\n        gamestream_migration.md \\\n        legal.md \\\n        configuration.md \\\n        app_examples.md \\\n        awesome_sunshine.md \\\n        guides.md \\\n        performance_tuning.md \\\n        api.md \\\n        troubleshooting.md \\\n        building.md \\\n        contributing.md \\\n        ../third-party/doxyconfig/docs/source_code.md \\\n        ../src\n\n# extra css\nHTML_EXTRA_STYLESHEET += doc-styles.css\n\n# extra js\nHTML_EXTRA_FILES += api.js\nHTML_EXTRA_FILES += configuration.js\n\n# custom aliases\nALIASES += api_examples{3|}=\"@htmlonly<script>(function() { let examples = generateExamples('\\1', '\\2', \\3); document.write(createTabs(examples)); })();</script>@endhtmlonly\"\n"
  },
  {
    "path": "docs/api.js",
    "content": "function generateExamples(endpoint, method, body = null) {\n  let curlBodyString = '';\n  let curlHeaderString = '';\n  let psBodyString = '';\n  let psContentTypeString = '';\n  let psBodyParams = '';\n\n  if (body) {\n    const curlJsonString = JSON.stringify(body).replace(/\"/g, '\\\\\"');\n    curlBodyString = ` -d \"${curlJsonString}\"`;\n    curlHeaderString = ' -H \"Content-Type: application/json\"';\n    psBodyString = `-Body (ConvertTo-Json ${JSON.stringify(body)})`;\n    psContentTypeString = '-ContentType \\'application/json\\'';\n    psBodyParams = ' `\\n  ' + psBodyString + ' `\\n  ' + psContentTypeString;\n  }\n\n  return {\n    cURL: `curl -u user:pass${curlHeaderString} -X ${method.trim()} -k https://localhost:47990${endpoint.trim()}${curlBodyString}`,\n    Python: `import json\nimport requests\nfrom requests.auth import HTTPBasicAuth\n\nrequests.${method.trim().toLowerCase()}(\n    auth=HTTPBasicAuth('user', 'pass'),\n    url='https://localhost:47990${endpoint.trim()}',\n    verify=False,${body ? `\\n    json=${JSON.stringify(body)},` : ''}\n).json()`,\n    JavaScript: `fetch('https://localhost:47990${endpoint.trim()}', {\n  method: '${method.trim()}',\n  headers: {\n    'Authorization': 'Basic ' + btoa('user:pass'),${body ? `\\n    'Content-Type': 'application/json',` : ''}\n  }${body ? `,\\n  body: JSON.stringify(${JSON.stringify(body)}),` : ''}\n})\n.then(response => response.json())\n.then(data => console.log(data));`,\n    PowerShell: `Invoke-RestMethod \\`\n  -SkipCertificateCheck \\`\n  -Uri 'https://localhost:47990${endpoint.trim()}' \\`\n  -Method ${method.trim()} \\`\n  -Headers @{\n    Authorization = 'Basic ' + [Convert]::ToBase64String([Text.Encoding]::ASCII.GetBytes('user:pass'))\n  }${psBodyParams}`\n  };\n}\n\nfunction hashString(str) {\n  let hash = 0;\n  for (let i = 0; i < str.length; i++) {\n    const char = str.charCodeAt(i);\n    hash = (hash << 5) - hash + char;\n    hash |= 0; // Convert to 32bit integer\n  }\n  return hash;\n}\n\nfunction createTabs(examples) {\n  const languages = Object.keys(examples);\n  let tabs = '<div class=\"tabs-overview-container\"><div class=\"tabs-overview\">';\n  let content = '<div class=\"tab-content\">';\n\n  languages.forEach((lang, index) => {\n    const hash = hashString(examples[lang]);\n    tabs += `<button class=\"tab-button ${index === 0 ? 'active' : ''}\" onclick=\"openTab(event, '${lang}')\"><b class=\"tab-title\" title=\" ${lang} \"> ${lang} </b></button>`;\n    content += `<div id=\"${lang}\" class=\"tabcontent\" style=\"display: ${index === 0 ? 'block' : 'none'};\">\n                  <div class=\"doxygen-awesome-fragment-wrapper\">\n                    <div class=\"fragment\">\n                      ${examples[lang].split('\\n').map(line => `<div class=\"line\">${line}</div>`).join('')}\n                    </div>\n                    <doxygen-awesome-fragment-copy-button id=\"copy-button-${lang}-${hash}\" title=\"Copy to clipboard\">\n                      <svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"0 0 24 24\" width=\"24\" height=\"24\">\n                        <path d=\"M0 0h24v24H0V0z\" fill=\"none\"></path>\n                        <path d=\"M16 1H4c-1.1 0-2 .9-2 2v14h2V3h12V1zm3 4H8c-1.1 0-2 .9-2 2v14c0 1.1.9 2 2 2h11c1.1 0 2-.9 2-2V7c0-1.1-.9-2-2-2zm0 16H8V7h11v14z\"></path>\n                      </svg>\n                    </doxygen-awesome-fragment-copy-button>\n                  </div>\n                </div>`;\n  });\n\n  tabs += '</div></div>';\n  content += '</div>';\n\n  setTimeout(() => {\n    languages.forEach((lang, index) => {\n      const hash = hashString(examples[lang]);\n      const copyButton = document.getElementById(`copy-button-${lang}-${hash}`);\n      copyButton.addEventListener('click', copyContent);\n    });\n  }, 0);\n\n  return tabs + content;\n}\n\nfunction copyContent() {\n  const content = this.previousElementSibling.cloneNode(true);\n  if (content instanceof Element) {\n    // filter out line number from file listings\n    content.querySelectorAll(\".lineno, .ttc\").forEach((node) => {\n      node.remove();\n    });\n    let textContent = Array.from(content.querySelectorAll('.line'))\n      .map(line => line.innerText)\n      .join('\\n')\n      .trim(); // Join lines with newline characters and trim leading/trailing whitespace\n    navigator.clipboard.writeText(textContent);\n    this.classList.add(\"success\");\n    this.innerHTML = `<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"0 0 24 24\" width=\"24\" height=\"24\"><path d=\"M0 0h24v24H0V0z\" fill=\"none\"/><path d=\"M9 16.17L4.83 12l-1.42 1.41L9 19 21 7l-1.41-1.41L9 16.17z\"/></svg>`;\n    window.setTimeout(() => {\n      this.classList.remove(\"success\");\n      this.innerHTML = `<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"0 0 24 24\" width=\"24\" height=\"24\"><path d=\"M0 0h24v24H0V0z\" fill=\"none\"/><path d=\"M16 1H4c-1.1 0-2 .9-2 2v14h2V3h12V1zm3 4H8c-1.1 0-2 .9-2 2v14c0 1.1.9 2 2 2h11c1.1 0 2-.9 2-2V7c0-1.1-.9-2-2-2zm0 16H8V7h11v14z\"/></svg>`;\n    }, 980);\n  } else {\n    console.error('Failed to copy: content is not a DOM element');\n  }\n}\n\nfunction openTab(evt, lang) {\n  const tabcontent = document.getElementsByClassName(\"tabcontent\");\n  for (const content of tabcontent) {\n    content.style.display = \"none\";\n  }\n\n  const tablinks = document.getElementsByClassName(\"tab-button\");\n  for (const link of tablinks) {\n    link.className = link.className.replace(\" active\", \"\");\n  }\n\n  const selectedTabs = document.querySelectorAll(`#${lang}`);\n  for (const tab of selectedTabs) {\n    tab.style.display = \"block\";\n  }\n\n  const selectedButtons = document.querySelectorAll(`.tab-button[onclick*=\"${lang}\"]`);\n  for (const button of selectedButtons) {\n    button.className += \" active\";\n  }\n}\n"
  },
  {
    "path": "docs/api.md",
    "content": "# API\n\nSunshine has a RESTful API which can be used to interact with the service.\n\nUnless otherwise specified, authentication is required for all API calls. You can authenticate using\nbasic authentication with the admin username and password.\n\n## CSRF Protection\n\nState-changing API endpoints (POST, DELETE) are protected against Cross-Site Request Forgery (CSRF) attacks.\n\n**For Web Browsers:**\n- Requests from same-origin (configured via `csrf_allowed_origins`) are automatically allowed\n- Cross-origin requests require a CSRF token\n\n**For Non-Browser Applications:**\n- Non-browser clients (e.g. `curl`, scripts, custom apps) are **exempt** from CSRF protection\n- CSRF attacks require a browser to silently attach credentials to a cross-origin request — this threat\n  does not apply to non-browser clients that explicitly provide credentials with every request\n- Requests with no `Origin` or `Referer` header (as is typical for non-browser clients) are automatically\n  allowed without a CSRF token\n\n**Example (browser-equivalent cross-origin request):**\n```bash\n# Get CSRF token\ncurl -u user:pass https://localhost:47990/api/csrf-token\n\n# Use token in request\ncurl -u user:pass -H \"X-CSRF-Token: your_token_here\" \\\n  -X POST https://localhost:47990/api/restart\n```\n\n@htmlonly\n<script src=\"api.js\"></script>\n@endhtmlonly\n\n## GET /api/csrf-token\n@copydoc confighttp::getCSRFToken()\n\n## GET /api/apps\n@copydoc confighttp::getApps()\n\n## POST /api/apps\n@copydoc confighttp::saveApp()\n\n## POST /api/apps/close\n@copydoc confighttp::closeApp()\n\n## DELETE /api/apps/{index}\n@copydoc confighttp::deleteApp()\n\n## GET /api/browse\n@copydoc confighttp::browseDirectory()\n\n## GET /api/clients/list\n@copydoc confighttp::getClients()\n\n## POST /api/clients/unpair\n@copydoc confighttp::unpair()\n\n## POST /api/clients/unpair-all\n@copydoc confighttp::unpairAll()\n\n## GET /api/config\n@copydoc confighttp::getConfig()\n\n## GET /api/configLocale\n@copydoc confighttp::getLocale()\n\n## POST /api/config\n@copydoc confighttp::saveConfig()\n\n## GET /api/covers/{index}\n@copydoc confighttp::getCover()\n\n## POST /api/covers/upload\n@copydoc confighttp::uploadCover()\n\n## GET /api/logs\n@copydoc confighttp::getLogs()\n\n## POST /api/password\n@copydoc confighttp::savePassword()\n\n## POST /api/pin\n@copydoc confighttp::savePin()\n\n## POST /api/reset-display-device-persistence\n@copydoc confighttp::resetDisplayDevicePersistence()\n\n## POST /api/restart\n@copydoc confighttp::restart()\n\n## GET /api/vigembus/status\n@copydoc confighttp::getViGEmBusStatus()\n\n## POST /api/vigembus/install\n@copydoc confighttp::installViGEmBus()\n\n<div class=\"section_buttons\">\n\n| Previous                                    |                                  Next |\n|:--------------------------------------------|--------------------------------------:|\n| [Performance Tuning](performance_tuning.md) | [Troubleshooting](troubleshooting.md) |\n\n</div>\n\n<details style=\"display: none;\">\n  <summary></summary>\n  [TOC]\n</details>\n"
  },
  {
    "path": "docs/app_examples.md",
    "content": "# App Examples\nSince not all applications behave the same, we decided to create some examples to help you get started adding games\nand applications to Sunshine.\n\n> [!TIP]\n> Throughout these examples, any fields not shown are left blank. You can enhance your experience by\n> adding an image or a log file (via the `Output` field).\n\n> [!WARNING]\n> When a working directory is not specified, it defaults to the folder where the target application resides.\n\n\n## Common Examples\n\n### Desktop\n\n| Field            | Value                      |\n|------------------|----------------------------|\n| Application Name | @code{}Desktop@endcode     |\n| Image            | @code{}desktop.png@endcode |\n\n### Steam Big Picture\n\n> [!NOTE]\n> Steam is launched as a detached command because Steam starts with a process that self updates itself and the original\n> process is killed.\n\n@tabs{\n  @tab{FreeBSD | <!-- -->\n    \\| Field                        \\| Value                                                \\|\n    \\|------------------------------\\|------------------------------------------------------\\|\n    \\| Application Name             \\| @code{}Steam Big Picture@endcode                     \\|\n    \\| Command Preporations -> Undo \\| @code{}setsid steam steam://close/bigpicture@endcode \\|\n    \\| Detached Commands            \\| @code{}setsid steam steam://open/bigpicture@endcode  \\|\n    \\| Image                        \\| @code{}steam.png@endcode                             \\|\n  }\n  @tab{Linux | <!-- -->\n    \\| Field                        \\| Value                                                \\|\n    \\|------------------------------\\|------------------------------------------------------\\|\n    \\| Application Name             \\| @code{}Steam Big Picture@endcode                     \\|\n    \\| Command Preporations -> Undo \\| @code{}setsid steam steam://close/bigpicture@endcode \\|\n    \\| Detached Commands            \\| @code{}setsid steam steam://open/bigpicture@endcode  \\|\n    \\| Image                        \\| @code{}steam.png@endcode                             \\|\n  }\n  @tab{macOS | <!-- -->\n    \\| Field                        \\| Value                                          \\|\n    \\|------------------------------\\|------------------------------------------------\\|\n    \\| Application Name             \\| @code{}Steam Big Picture@endcode               \\|\n    \\| Command Preporations -> Undo \\| @code{}open steam://close/bigpicture@endcode   \\|\n    \\| Detached Commands            \\| @code{}open steam://open/bigpicture@endcode    \\|\n    \\| Image                        \\| @code{}steam.png@endcode                       \\|\n  }\n  @tab{Windows | <!-- -->\n    \\| Field                        \\| Value                                     \\|\n    \\|------------------------------\\|-------------------------------------------\\|\n    \\| Application Name             \\| @code{}Steam Big Picture@endcode          \\|\n    \\| Command Preporations -> Undo \\| @code{}steam://close/bigpicture@endcode   \\|\n    \\| Detached Commands            \\| @code{}steam://open/bigpicture@endcode    \\|\n    \\| Image                        \\| @code{}steam.png@endcode                  \\|\n  }\n}\n\n### Epic Game Store game\n\n> [!NOTE]\n> Using the URI method will be the most consistent between various games.\n\n#### URI\n\n@tabs{\n  @tab{Windows | <!-- -->\n    \\| Field            \\| Value                                                                                                                                                 \\|\n    \\|------------------\\|-------------------------------------------------------------------------------------------------------------------------------------------------------\\|\n    \\| Application Name \\| @code{}Surviving Mars@endcode                                                                                                                         \\|\n    \\| Commands         \\| @code{}com.epicgames.launcher://apps/d759128018124dcabb1fbee9bb28e178%3A20729b9176c241f0b617c5723e70ec2d%3AOvenbird?action=launch&silent=true@endcode \\|\n  }\n}\n\n#### Binary (w/ working directory\n@tabs{\n  @tab{Windows | <!-- -->\n    \\| Field             \\| Value                                                      \\|\n    \\|-------------------\\|------------------------------------------------------------\\|\n    \\| Application Name  \\| @code{}Surviving Mars@endcode                              \\|\n    \\| Command           \\| @code{}MarsEpic.exe@endcode                                \\|\n    \\| Working Directory \\| @code{}\"C:\\Program Files\\Epic Games\\SurvivingMars\"@endcode \\|\n  }\n}\n\n#### Binary (w/o working directory)\n@tabs{\n  @tab{Windows | <!-- -->\n    \\| Field             \\| Value                                                                   \\|\n    \\|-------------------\\|-------------------------------------------------------------------------\\|\n    \\| Application Name  \\| @code{}Surviving Mars@endcode                                           \\|\n    \\| Command           \\| @code{}\"C:\\Program Files\\Epic Games\\SurvivingMars\\MarsEpic.exe\"@endcode \\|\n  }\n}\n\n### Steam game\n\n> [!NOTE]\n> Using the URI method will be the most consistent between various games.\n\n#### URI\n\n@tabs{\n  @tab{FreeBSD | <!-- -->\n    \\| Field             \\| Value                                                \\|\n    \\|-------------------\\|------------------------------------------------------\\|\n    \\| Application Name  \\| @code{}Surviving Mars@endcode                        \\|\n    \\| Detached Commands \\| @code{}setsid steam steam://rungameid/464920@endcode \\|\n  }\n  @tab{Linux | <!-- -->\n    \\| Field             \\| Value                                                \\|\n    \\|-------------------\\|------------------------------------------------------\\|\n    \\| Application Name  \\| @code{}Surviving Mars@endcode                        \\|\n    \\| Detached Commands \\| @code{}setsid steam steam://rungameid/464920@endcode \\|\n  }\n  @tab{macOS | <!-- -->\n    \\| Field             \\| Value                                        \\|\n    \\|-------------------\\|----------------------------------------------\\|\n    \\| Application Name  \\| @code{}Surviving Mars@endcode                \\|\n    \\| Detached Commands \\| @code{}open steam://rungameid/464920@endcode \\|\n  }\n  @tab{Windows | <!-- -->\n    \\| Field             \\| Value                                   \\|\n    \\|-------------------\\|-----------------------------------------\\|\n    \\| Application Name  \\| @code{}Surviving Mars@endcode           \\|\n    \\| Detached Commands \\| @code{}steam://rungameid/464920@endcode \\|\n  }\n}\n\n#### Binary (w/ working directory\n@tabs{\n  @tab{FreeBSD | <!-- -->\n    \\| Field             \\| Value                                                        \\|\n    \\|-------------------\\|--------------------------------------------------------------\\|\n    \\| Application Name  \\| @code{}Surviving Mars@endcode                                \\|\n    \\| Command           \\| @code{}MarsSteam@endcode                                     \\|\n    \\| Working Directory \\| @code{}~/.steam/steam/SteamApps/common/Survivng Mars@endcode \\|\n  }\n  @tab{Linux | <!-- -->\n    \\| Field             \\| Value                                                        \\|\n    \\|-------------------\\|--------------------------------------------------------------\\|\n    \\| Application Name  \\| @code{}Surviving Mars@endcode                                \\|\n    \\| Command           \\| @code{}MarsSteam@endcode                                     \\|\n    \\| Working Directory \\| @code{}~/.steam/steam/SteamApps/common/Survivng Mars@endcode \\|\n  }\n  @tab{macOS | <!-- -->\n    \\| Field             \\| Value                                                        \\|\n    \\|-------------------\\|--------------------------------------------------------------\\|\n    \\| Application Name  \\| @code{}Surviving Mars@endcode                                \\|\n    \\| Command           \\| @code{}MarsSteam@endcode                                     \\|\n    \\| Working Directory \\| @code{}~/.steam/steam/SteamApps/common/Survivng Mars@endcode \\|\n  }\n  @tab{Windows | <!-- -->\n    \\| Field             \\| Value                                                                         \\|\n    \\|-------------------\\|-------------------------------------------------------------------------------\\|\n    \\| Application Name  \\| @code{}Surviving Mars@endcode                                                 \\|\n    \\| Command           \\| @code{}MarsSteam.exe@endcode                                                  \\|\n    \\| Working Directory \\| @code{}\"C:\\Program Files (x86)\\Steam\\steamapps\\common\\Surviving Mars\"@endcode \\|\n  }\n}\n\n#### Binary (w/o working directory)\n@tabs{\n  @tab{FreeBSD | <!-- -->\n    \\| Field             \\| Value                                                                  \\|\n    \\|-------------------\\|------------------------------------------------------------------------\\|\n    \\| Application Name  \\| @code{}Surviving Mars@endcode                                          \\|\n    \\| Command           \\| @code{}~/.steam/steam/SteamApps/common/Survivng Mars/MarsSteam@endcode \\|\n  }\n  @tab{Linux | <!-- -->\n    \\| Field             \\| Value                                                                  \\|\n    \\|-------------------\\|------------------------------------------------------------------------\\|\n    \\| Application Name  \\| @code{}Surviving Mars@endcode                                          \\|\n    \\| Command           \\| @code{}~/.steam/steam/SteamApps/common/Survivng Mars/MarsSteam@endcode \\|\n  }\n  @tab{macOS | <!-- -->\n    \\| Field             \\| Value                                                                  \\|\n    \\|-------------------\\|------------------------------------------------------------------------\\|\n    \\| Application Name  \\| @code{}Surviving Mars@endcode                                          \\|\n    \\| Command           \\| @code{}~/.steam/steam/SteamApps/common/Survivng Mars/MarsSteam@endcode \\|\n  }\n  @tab{Windows | <!-- -->\n    \\| Field             \\| Value                                                                                       \\|\n    \\|-------------------\\|---------------------------------------------------------------------------------------------\\|\n    \\| Application Name  \\| @code{}Surviving Mars@endcode                                                               \\|\n    \\| Command           \\| @code{}\"C:\\Program Files (x86)\\Steam\\steamapps\\common\\Surviving Mars\\MarsSteam.exe\"@endcode \\|\n  }\n}\n\n### Prep Commands\n\n#### Changing Resolution and Refresh Rate\n\n##### Linux\n\n###### X11\n\n| Prep Step | Command                                                                                                                               |\n|-----------|---------------------------------------------------------------------------------------------------------------------------------------|\n| Do        | @code{}sh -c \"xrandr --output HDMI-1 --mode ${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT} --rate ${SUNSHINE_CLIENT_FPS}\"@endcode |\n| Undo      | @code{}xrandr --output HDMI-1 --mode 3840x2160 --rate 120@endcode                                                                     |\n\n> [!TIP]\n> The above only works if the xrandr mode already exists. You will need to create new modes to stream to macOS\n> and iOS devices, since they use non-standard resolutions.\n>\n> You can update the ``Do`` command to this:\n> ```bash\n> bash -c \"${HOME}/scripts/set-custom-res.sh \\\"${SUNSHINE_CLIENT_WIDTH}\\\" \\\"${SUNSHINE_CLIENT_HEIGHT}\\\" \\\"${SUNSHINE_CLIENT_FPS}\\\"\"\n> ```\n>\n> The `set-custom-res.sh` will have this content:\n> ```bash\n> #!/bin/bash\n> set -e\n>\n> # Get params and set any defaults\n> width=${1:-1920}\n> height=${2:-1080}\n> refresh_rate=${3:-60}\n>\n> # You may need to adjust the scaling differently so the UI/text isn't too small / big\n> scale=${4:-0.55}\n>\n> # Get the name of the active display\n> display_output=$(xrandr | grep \" connected\" | awk '{ print $1 }')\n>\n> # Get the modeline info from the 2nd row in the cvt output\n> modeline=$(cvt ${width} ${height} ${refresh_rate} | awk 'FNR == 2')\n> xrandr_mode_str=${modeline//Modeline \\\"*\\\" /}\n> mode_alias=\"${width}x${height}\"\n>\n> echo \"xrandr setting new mode ${mode_alias} ${xrandr_mode_str}\"\n> xrandr --newmode ${mode_alias} ${xrandr_mode_str}\n> xrandr --addmode ${display_output} ${mode_alias}\n>\n> # Reset scaling\n> xrandr --output ${display_output} --scale 1\n>\n> # Apply new xrandr mode\n> xrandr --output ${display_output} --primary --mode ${mode_alias} --pos 0x0 --rotate normal --scale ${scale}\n>\n> # Optional reset your wallpaper to fit to new resolution\n> # xwallpaper --zoom /path/to/wallpaper.png\n> ```\n\n###### Wayland (wlroots, e.g. hyprland)\n\n| Prep Step | Command                                                                                                                                  |\n|-----------|------------------------------------------------------------------------------------------------------------------------------------------|\n| Do        | @code{}sh -c \"wlr-xrandr --output HDMI-1 --mode \\\"${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}@${SUNSHINE_CLIENT_FPS}Hz\\\"\"@endcode |\n| Undo      | @code{}wlr-xrandr --output HDMI-1 --mode 3840x2160@120Hz@endcode                                                                         |\n\n> [!TIP]\n> `wlr-xrandr` only works with wlroots-based compositors.\n\n###### Gnome (X11)\n\n| Prep Step | Command                                                                                                                               |\n|-----------|---------------------------------------------------------------------------------------------------------------------------------------|\n| Do        | @code{}sh -c \"xrandr --output HDMI-1 --mode ${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT} --rate ${SUNSHINE_CLIENT_FPS}\"@endcode |\n| Undo      | @code{}xrandr --output HDMI-1 --mode 3840x2160 --rate 120@endcode                                                                     |\n\n###### Gnome (Wayland)\n\n| Prep Step | Command                                                                                                                                                                                               |\n|-----------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| Do        | @code{}sh -c \"displayconfig-mutter set --connector HDMI-1 --resolution ${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT} --refresh-rate ${SUNSHINE_CLIENT_FPS} --hdr ${SUNSHINE_CLIENT_HDR}\"@endcode |\n| Undo      | @code{}displayconfig-mutter set --connector HDMI-1 --resolution 3840x2160 --refresh-rate 120 --hdr false@endcode                                                                                      |\n\nInstallation instructions for displayconfig-mutter can be [found here](https://github.com/eaglesemanation/displayconfig-mutter). Alternatives include\n[gnome-randr-rust](https://github.com/maxwellainatchi/gnome-randr-rust) and [gnome-randr.py](https://gitlab.com/Oschowa/gnome-randr), but both of those are\nunmaintained and do not support newer Mutter features such as HDR and VRR.\n\n> [!TIP]\n> HDR support has been added to Gnome 48, to check if your display supports it, you can run this:\n> ```\n> displayconfig-mutter list\n> ```\n> If it doesn't, then remove ``--hdr`` flag from both ``Do`` and ``Undo`` steps.\n\n###### KDE Plasma (Wayland, X11)\n\n| Prep Step | Command                                                                                                                              |\n|-----------|--------------------------------------------------------------------------------------------------------------------------------------|\n| Do        | @code{}sh -c \"kscreen-doctor output.HDMI-A-1.mode.${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}@${SUNSHINE_CLIENT_FPS}\"@endcode |\n| Undo      | @code{}kscreen-doctor output.HDMI-A-1.mode.3840x2160@120@endcode                                                                     |\n\n> [!CAUTION]\n> The names of your displays will differ between X11 and Wayland.\n> Be sure to use the correct name, depending on your session manager.\n> e.g., On X11, the monitor may be called ``HDMI-A-0``, but on Wayland, it may be called ``HDMI-A-1``.\n\n> [!TIP]\n> Replace ``HDMI-A-1`` with the display name of the monitor you would like to use for Moonlight.\n> You can list the monitors available to you with:\n> ```\n> kscreen-doctor -o\n> ```\n>\n> These will also give you the supported display properties for each monitor. You can select them either by\n> hard-coding their corresponding number (e.g. ``kscreen-doctor output.HDMI-A1.mode.0``) or using the above\n> ``do`` command to fetch the resolution requested by your Moonlight client\n> (which has a chance of not being supported by your monitor).\n\n###### NVIDIA\n\n| Prep Step | Command                                                                                                                                                                                                                        |\n|-----------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| Do        | @code{}sh -c \"nvidia-settings -a CurrentMetaMode=\\\"HDMI-1: nvidia-auto-select { ViewPortIn=${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}, ViewPortOut=${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}+0+0 }\\\"\"@endcode |\n| Undo      | @code{}nvidia-settings -a CurrentMetaMode=\\\"HDMI-1: nvidia-auto-select { ViewPortIn=3840x2160, ViewPortOut=3840x2160+0+0 }\"@endcode                                                                                            |\n\n##### macOS\n\n###### displayplacer\n\n> [!NOTE]\n> This example uses the `displayplacer` tool to change the resolution.\n> This tool can be installed following instructions in their\n> [GitHub repository](https://github.com/jakehilborn/displayplacer).\n\n| Prep Step | Command                                                                                                                                                                  |\n|-----------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| Do        | @code{}sh -c \"displayplacer \\\"id:<screenId> res:${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT} hz:${SUNSHINE_CLIENT_FPS} scaling:on origin:(0,0) degree:0\\\"\"@endcode |\n| Undo      | @code{}displayplacer \"id:<screenId> res:3840x2160 hz:120 scaling:on origin:(0,0) degree:0\"@endcode                                                                       |\n\n##### Windows\nSunshine has built-in support for changing the resolution and refresh rate on Windows. If you prefer to use a\nthird-party tool, you can use *QRes* as an example.\n\n###### QRes\n\n> [!NOTE]\n> This example uses the *QRes* tool to change the resolution and refresh rate.\n> This tool can be downloaded from their [SourceForge repository](https://sourceforge.net/projects/qres).\n\n| Prep Step | Command                                                                                                                   |\n|-----------|---------------------------------------------------------------------------------------------------------------------------|\n| Do        | @code{}cmd /C \"FullPath\\qres.exe /x:%SUNSHINE_CLIENT_WIDTH% /y:%SUNSHINE_CLIENT_HEIGHT% /r:%SUNSHINE_CLIENT_FPS%\"@endcode |\n| Undo      | @code{}FullPath\\qres.exe /x:3840 /y:2160 /r:120@endcode                                                                   |\n\n### Additional Considerations\n\n#### Linux (Flatpak)\n\n> [!CAUTION]\n> Because Flatpak packages run in a sandboxed environment and do not normally have access to the\n> host, the Flatpak of Sunshine requires commands to be prefixed with `flatpak-spawn --host`.\n\n#### Windows\n**Elevating Commands (Windows)**\n\nIf you've installed Sunshine as a service (default), you can specify if a command should be elevated with\nadministrative privileges. Simply enable the elevated option in the WEB UI, or add it to the JSON configuration.\nThis is an option for both prep-cmd and regular commands and will launch the process with the current user without a\nUAC prompt.\n\n**Example**\n```json\n{\n  \"name\": \"Game With AntiCheat that Requires Admin\",\n  \"output\": \"\",\n  \"cmd\": \"ping 127.0.0.1\",\n  \"exclude-global-prep-cmd\": false,\n  \"elevated\": true,\n  \"prep-cmd\": [\n    {\n      \"do\": \"powershell.exe -command \\\"Start-Streaming\\\"\",\n      \"undo\": \"powershell.exe -command \\\"Stop-Streaming\\\"\",\n      \"elevated\": false\n    }\n  ],\n  \"image-path\": \"\"\n}\n```\n\n<div class=\"section_buttons\">\n\n| Previous                          |                                    Next |\n|:----------------------------------|----------------------------------------:|\n| [Configuration](configuration.md) | [Awesome-Sunshine](awesome_sunshine.md) |\n\n</div>\n\n<details style=\"display: none;\">\n  <summary></summary>\n  [TOC]\n</details>\n"
  },
  {
    "path": "docs/awesome_sunshine.md",
    "content": "# Awesome-Sunshine\n\n@htmlonly\n<script type=\"module\" src=\"https://md-block.verou.me/md-block.js\"></script>\n<md-block\n  hlinks=\"\"\n  hmin=\"2\"\n  src=\"https://raw.githubusercontent.com/LizardByte/awesome-sunshine/master/README.md\">\n</md-block>\n@endhtmlonly\n\n<div class=\"section_buttons\">\n\n| Previous                        |                Next |\n|:--------------------------------|--------------------:|\n| [App Examples](app_examples.md) | [Guides](guides.md) |\n\n</div>\n\n<details style=\"display: none;\">\n  <summary></summary>\n  [TOC]\n</details>\n"
  },
  {
    "path": "docs/building.md",
    "content": "# Building\nSunshine binaries are built using [CMake](https://cmake.org) and requires `cmake` > 3.25.\n\n## Building Locally\n\n### Compiler\nIt is recommended to use one of the following compilers:\n\n| Compiler    | Version |\n|:------------|:--------|\n| GCC         | 14+     |\n| Clang       | 17+     |\n| Apple Clang | 15+     |\n\n### Dependencies\n\n#### FreeBSD\n> [!CAUTION]\n> Sunshine support for FreeBSD is experimental and may be incomplete or not work as expected\n\n##### Install dependencies\n```sh\npkg install -y \\\n  audio/opus \\\n  audio/pulseaudio \\\n  devel/cmake \\\n  devel/evdev-proto \\\n  devel/git \\\n  devel/libayatana-appindicator \\\n  devel/libevdev \\\n  devel/libnotify \\\n  devel/ninja \\\n  devel/pkgconf \\\n  ftp/curl \\\n  graphics/libdrm \\\n  graphics/wayland \\\n  multimedia/libva \\\n  net/miniupnpc \\\n  ports-mgmt/pkg \\\n  security/openssl \\\n  shells/bash \\\n  www/npm \\\n  x11/libX11 \\\n  x11/libxcb \\\n  x11/libXfixes \\\n  x11/libXrandr \\\n  x11/libXtst\n```\n\n#### Linux\nDependencies vary depending on the distribution. You can reference our\n[linux_build.sh](https://github.com/LizardByte/Sunshine/blob/master/scripts/linux_build.sh) script for a list of\ndependencies we use in Debian-based, Fedora-based and Arch-based distributions. Please submit a PR if you would like to extend the\nscript to support other distributions.\n\n##### KMS Capture\nIf you are using KMS, patching the Sunshine binary with `setcap` is required. Some post-install scripts handle this. If building\nfrom source and using the binary directly, this will also work:\n\n```bash\nsudo cp build/sunshine /tmp\nsudo setcap cap_sys_admin+p /tmp/sunshine\nsudo getcap /tmp/sunshine\nsudo mv /tmp/sunshine build/sunshine\n```\n\n##### CUDA Toolkit\nSunshine requires CUDA Toolkit for NVFBC capture. There are two caveats to CUDA:\n\n1. The version installed depends on the version of GCC.\n2. The version of CUDA you use will determine compatibility with various GPU generations.\n   At the time of writing, the recommended version to use is CUDA ~12.9.\n   See [CUDA compatibility](https://docs.nvidia.com/deploy/cuda-compatibility/index.html) for more info.\n\n> [!NOTE]\n> To install older versions, select the appropriate run file based on your desired CUDA version and architecture\n> according to [CUDA Toolkit Archive](https://developer.nvidia.com/cuda-toolkit-archive)\n\n#### macOS\nYou can either use [Homebrew](https://brew.sh) or [MacPorts](https://www.macports.org) to install dependencies.\n\n##### Homebrew\n```bash\ndependencies=(\n  \"boost\"  # Optional\n  \"cmake\"\n  \"doxygen\"  # Optional, for docs\n  \"graphviz\"  # Optional, for docs\n  \"icu4c\"  # Optional, if boost is not installed\n  \"miniupnpc\"\n  \"ninja\"\n  \"node\"\n  \"openssl@3\"\n  \"opus\"\n  \"pkg-config\"\n)\nbrew install \"${dependencies[@]}\"\n```\n\nIf there are issues with an SSL header that is not found:\n\n@tabs{\n  @tab{ Intel | ```bash\n    ln -s /usr/local/opt/openssl/include/openssl /usr/local/include/openssl\n    ```}\n  @tab{ Apple Silicon | ```bash\n    ln -s /opt/homebrew/opt/openssl/include/openssl /opt/homebrew/include/openssl\n    ```\n  }\n}\n\n##### MacPorts\n```bash\ndependencies=(\n  \"cmake\"\n  \"curl\"\n  \"doxygen\"  # Optional, for docs\n  \"graphviz\"  # Optional, for docs\n  \"libopus\"\n  \"miniupnpc\"\n  \"ninja\"\n  \"npm9\"\n  \"pkgconfig\"\n)\nsudo port install \"${dependencies[@]}\"\n```\n\n#### Windows\n\n> [!WARNING]\n> Cross-compilation is not supported on Windows. You must build on the target architecture.\n\nFirst, you need to install [MSYS2](https://www.msys2.org).\n\nFor AMD64 startup \"MSYS2 UCRT64\" (or for ARM64 startup \"MSYS2 CLANGARM64\") then execute the following commands.\n\n##### Update all packages\n```bash\npacman -Syu\n```\n\n##### Set toolchain variable\nFor UCRT64:\n```bash\nexport TOOLCHAIN=\"ucrt-x86_64\"\n```\n\nFor CLANGARM64:\n```bash\nexport TOOLCHAIN=\"clang-aarch64\"\n```\n\n##### Install dependencies\n```bash\ndependencies=(\n  \"git\"\n  \"mingw-w64-${TOOLCHAIN}-boost\"  # Optional\n  \"mingw-w64-${TOOLCHAIN}-cmake\"\n  \"mingw-w64-${TOOLCHAIN}-cppwinrt\"\n  \"mingw-w64-${TOOLCHAIN}-curl-winssl\"\n  \"mingw-w64-${TOOLCHAIN}-doxygen\"  # Optional, for docs... better to install official Doxygen\n  \"mingw-w64-${TOOLCHAIN}-graphviz\"  # Optional, for docs\n  \"mingw-w64-${TOOLCHAIN}-miniupnpc\"\n  \"mingw-w64-${TOOLCHAIN}-onevpl\"\n  \"mingw-w64-${TOOLCHAIN}-openssl\"\n  \"mingw-w64-${TOOLCHAIN}-opus\"\n  \"mingw-w64-${TOOLCHAIN}-toolchain\"\n)\nif [[ \"${MSYSTEM}\" == \"UCRT64\" ]]; then\n  dependencies+=(\n    \"mingw-w64-${TOOLCHAIN}-MinHook\"\n    \"mingw-w64-${TOOLCHAIN}-nodejs\"\n    \"mingw-w64-${TOOLCHAIN}-nsis\"\n  )\nfi\npacman -S \"${dependencies[@]}\"\n```\n\nTo create a WiX installer, you also need to install [.NET](https://dotnet.microsoft.com/download).\n\nFor ARM64: To build frontend, you also need to install [Node.JS](https://nodejs.org/en/download)\n\n### Clone\nEnsure [git](https://git-scm.com) is installed on your system, then clone the repository using the following command:\n\n```bash\ngit clone https://github.com/lizardbyte/sunshine.git --recurse-submodules\ncd sunshine\nmkdir build\n```\n\n### Build\n\n```bash\ncmake -B build -G Ninja -S .\nninja -C build\n```\n\n> [!TIP]\n> Available build options can be found in\n> [options.cmake](https://github.com/LizardByte/Sunshine/blob/master/cmake/prep/options.cmake).\n\n### Package\n\n@tabs{\n  @tab{FreeBSD | @tabs{\n    @tab{pkg | ```bash\n      cpack -G FREEBSD --config ./build/CPackConfig.cmake\n      ```}\n  }}\n  @tab{Linux | @tabs{\n    @tab{deb | ```bash\n      cpack -G DEB --config ./build/CPackConfig.cmake\n      ```}\n    @tab{rpm | ```bash\n      cpack -G RPM --config ./build/CPackConfig.cmake\n      ```}\n  }}\n  @tab{macOS | @tabs{\n    @tab{DragNDrop | ```bash\n      cpack -G DragNDrop --config ./build/CPackConfig.cmake\n      ```}\n  }}\n  @tab{Windows | @tabs{\n    @tab{NSIS Installer | ```bash\n      cpack -G NSIS --config ./build/CPackConfig.cmake\n      ```}\n    @tab{WiX Installer | ```bash\n      cpack -G WIX --config ./build/CPackConfig.cmake\n      ```}\n    @tab{Portable | ```bash\n      cpack -G ZIP --config ./build/CPackConfig.cmake\n      ```}\n  }}\n}\n\n### Remote Build\nIt may be beneficial to build remotely in some cases. This will enable easier building on different operating systems.\n\n1. Fork the project\n2. Activate workflows\n3. Trigger the *CI* workflow manually\n4. Download the artifacts/binaries from the workflow run summary\n\n<div class=\"section_buttons\">\n\n| Previous                              |                            Next |\n|:--------------------------------------|--------------------------------:|\n| [Troubleshooting](troubleshooting.md) | [Contributing](contributing.md) |\n\n</div>\n\n<details style=\"display: none;\">\n  <summary></summary>\n  [TOC]\n</details>\n"
  },
  {
    "path": "docs/changelog.md",
    "content": "# Changelog\n\n@htmlonly\n<script type=\"module\" src=\"https://md-block.verou.me/md-block.js\"></script>\n<md-block\n  hmin=\"2\"\n  src=\"https://raw.githubusercontent.com/LizardByte/Sunshine/changelog/CHANGELOG.md\">\n</md-block>\n@endhtmlonly\n\n<div class=\"section_buttons\">\n\n| Previous                              |                          Next |\n|:--------------------------------------|------------------------------:|\n| [Getting Started](getting_started.md) | [Docker](../DOCKER_README.md) |\n\n</div>\n\n<details style=\"display: none;\">\n  <summary></summary>\n  [TOC]\n</details>\n"
  },
  {
    "path": "docs/configuration.js",
    "content": "/**\n * @brief Add a button to open the configuration option for each table\n */\ndocument.addEventListener(\"DOMContentLoaded\", function() {\n  const tables = document.querySelectorAll(\"table\");\n  tables.forEach(table => {\n    if (table.className !== \"doxtable\") {\n      return;\n    }\n\n    let previousElement = table.previousElementSibling;\n    while (previousElement && previousElement.tagName !== \"H2\") {\n      previousElement = previousElement.previousElementSibling;\n    }\n    if (previousElement && previousElement.textContent) {\n      const sectionId = previousElement.textContent.trim().toLowerCase();\n      const newRow = document.createElement(\"tr\");\n\n      const newCell = document.createElement(\"td\");\n      newCell.setAttribute(\"colspan\", \"3\");\n\n      const newCode = document.createElement(\"code\");\n      newCode.className = \"open-button\";\n      newCode.setAttribute(\"onclick\", `window.open('https://${document.getElementById('host-authority').value}/config/#${sectionId}', '_blank')`);\n      newCode.textContent = \"Open\";\n\n      newCell.appendChild(newCode);\n      newRow.appendChild(newCell);\n\n      // get the table body\n      const tbody = table.querySelector(\"tbody\");\n\n      // Insert at the beginning of the table\n      tbody.insertBefore(newRow, tbody.firstChild);\n    }\n  });\n});\n"
  },
  {
    "path": "docs/configuration.md",
    "content": "# Configuration\n\n@admonition{ Host authority | @htmlonly\nBy providing the host authority (URI + port), you can easily open each configuration option in the config UI.\n<br>\n<script src=\"configuration.js\"></script>\n<strong>Host authority: </strong> <input type=\"text\" id=\"host-authority\" value=\"localhost:47990\">\n@endhtmlonly\n}\n\nSunshine will work with the default settings for most users. In some cases you may want to configure Sunshine further.\n\nThe default location for the configuration file is listed below. You can use another location if you\nchoose, by passing in the full configuration file path as the first argument when you start Sunshine.\n\n**Example**\n```bash\nsunshine ~/sunshine_config.conf\n```\n\nThe default location of the `apps.json` is the same as the configuration file. You can use a custom\nlocation by modifying the configuration file.\n\n**Default Config Directory**\n\n| OS      | Location                                        |\n|---------|-------------------------------------------------|\n| Docker  | @code{}/config@endcode                          |\n| FreeBSD | @code{}~/.config/sunshine@endcode               |\n| Linux   | @code{}~/.config/sunshine@endcode               |\n| macOS   | @code{}~/.config/sunshine@endcode               |\n| Windows | @code{}%ProgramFiles%\\\\Sunshine\\\\config@endcode |\n\nAlthough it is recommended to use the configuration UI, it is possible manually configure Sunshine by\nediting the `conf` file in a text editor. Use the examples as reference.\n\n## General\n\n### locale\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The locale used for Sunshine's user interface.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            en\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            locale = en\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"20\">Choices</td>\n        <td>bg</td>\n        <td>Bulgarian</td>\n    </tr>\n    <tr>\n        <td>cs</td>\n        <td>Czech</td>\n    </tr>\n    <tr>\n        <td>de</td>\n        <td>German</td>\n    </tr>\n    <tr>\n        <td>en</td>\n        <td>English</td>\n    </tr>\n    <tr>\n        <td>en_GB</td>\n        <td>English (UK)</td>\n    </tr>\n    <tr>\n        <td>en_US</td>\n        <td>English (United States)</td>\n    </tr>\n    <tr>\n        <td>es</td>\n        <td>Spanish</td>\n    </tr>\n    <tr>\n        <td>fr</td>\n        <td>French</td>\n    </tr>\n    <tr>\n        <td>it</td>\n        <td>Italian</td>\n    </tr>\n    <tr>\n        <td>ja</td>\n        <td>Japanese</td>\n    </tr>\n    <tr>\n        <td>ko</td>\n        <td>Korean</td>\n    </tr>\n    <tr>\n        <td>pl</td>\n        <td>Polish</td>\n    </tr>\n    <tr>\n        <td>pt</td>\n        <td>Portuguese</td>\n    </tr>\n    <tr>\n        <td>pt_BR</td>\n        <td>Portuguese (Brazilian)</td>\n    </tr>\n    <tr>\n        <td>ru</td>\n        <td>Russian</td>\n    </tr>\n    <tr>\n        <td>sv</td>\n        <td>Swedish</td>\n    </tr>\n    <tr>\n        <td>tr</td>\n        <td>Turkish</td>\n    </tr>\n    <tr>\n        <td>uk</td>\n        <td>Ukranian</td>\n    </tr>\n    <tr>\n        <td>zh</td>\n        <td>Chinese (Simplified)</td>\n    </tr>\n    <tr>\n        <td>zh_TW</td>\n        <td>Chinese (Traditional)</td>\n    </tr>\n</table>\n\n### sunshine_name\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The name displayed by Moonlight.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">PC hostname</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            sunshine_name = Sunshine\n            @endcode</td>\n    </tr>\n</table>\n\n### min_log_level\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The minimum log level printed to standard out.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            info\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            min_log_level = info\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"7\">Choices</td>\n        <td>verbose</td>\n        <td>All logging message.\n            @attention{This may negatively affect streaming performance.}</td>\n    </tr>\n    <tr>\n        <td>debug</td>\n        <td>Debug log messages and higher.\n            @attention{This may negatively affect streaming performance.}</td>\n    </tr>\n    <tr>\n        <td>info</td>\n        <td>Informational log messages and higher.</td>\n    </tr>\n    <tr>\n        <td>warning</td>\n        <td>Warning log messages and higher.</td>\n    </tr>\n    <tr>\n        <td>error</td>\n        <td>Error log messages and higher.</td>\n    </tr>\n    <tr>\n        <td>fatal</td>\n        <td>Only fatal log messages.</td>\n    </tr>\n    <tr>\n        <td>none</td>\n        <td>No log messages.</td>\n    </tr>\n</table>\n\n### global_prep_cmd\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            A list of commands to be run before/after all applications.\n            If any of the prep-commands fail, starting the application is aborted.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            []\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            global_prep_cmd = [{\"do\":\"nircmd.exe setdisplay 1280 720 32 144\",\"elevated\":true,\"undo\":\"nircmd.exe setdisplay 2560 1440 32 144\"}]\n            @endcode</td>\n    </tr>\n</table>\n\n### notify_pre_releases\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Whether to be notified of new pre-release versions of Sunshine.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            disabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            notify_pre_releases = disabled\n            @endcode</td>\n    </tr>\n</table>\n\n### system_tray\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Show icon in system tray and display desktop notifications\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            enabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            system_tray = enabled\n            @endcode</td>\n    </tr>\n</table>\n\n## Input\n\n### controller\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Whether to allow controller input from the client.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            enabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            controller = enabled\n            @endcode</td>\n    </tr>\n</table>\n\n### gamepad\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The type of gamepad to emulate on the host.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            auto\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            gamepad = auto\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"6\">Choices</td>\n        <td>ds4</td>\n        <td>DualShock 4 controller (PS4)\n            @note{This option applies to Windows only.}</td>\n    </tr>\n    <tr>\n        <td>ds5</td>\n        <td>DualShock 5 controller (PS5)\n            @note{This option applies to FreeBSD and Linux only.}</td>\n    </tr>\n    <tr>\n        <td>switch</td>\n        <td>Switch Pro controller\n            @note{This option applies to FreeBSD and Linux only.}</td>\n    </tr>\n    <tr>\n        <td>x360</td>\n        <td>Xbox 360 controller\n            @note{This option applies to Windows only.}</td>\n    </tr>\n    <tr>\n        <td>xone</td>\n        <td>Xbox One controller\n            @note{This option applies to FreeBSD and Linux only.}</td>\n    </tr>\n</table>\n\n### ds4_back_as_touchpad_click\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Allow Select/Back inputs to also trigger DS4 touchpad click. Useful for clients looking to\n            emulate touchpad click on Xinput devices.\n            @hint{Only applies when gamepad is set to ds4 manually. Unused in other gamepad modes.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            enabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            ds4_back_as_touchpad_click = enabled\n            @endcode</td>\n    </tr>\n</table>\n\n### motion_as_ds4\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            If a client reports that a connected gamepad has motion sensor support, emulate it on the\n            host as a DS4 controller.\n            <br>\n            <br>\n            When disabled, motion sensors will not be taken into account during gamepad type selection.\n            @hint{Only applies when gamepad is set to auto.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            enabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            motion_as_ds4 = enabled\n            @endcode</td>\n    </tr>\n</table>\n\n### touchpad_as_ds4\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            If a client reports that a connected gamepad has a touchpad, emulate it on the host\n            as a DS4 controller.\n            <br>\n            <br>\n            When disabled, touchpad presence will not be taken into account during gamepad type selection.\n            @hint{Only applies when gamepad is set to auto.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            enabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            touchpad_as_ds4 = enabled\n            @endcode</td>\n    </tr>\n</table>\n\n### ds5_inputtino_randomize_mac\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Randomize the MAC-Address for the generated virtual controller.\n            @hint{Only applies on linux for gamepads created as PS5-style controllers}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            enabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            ds5_inputtino_randomize_mac = enabled\n            @endcode</td>\n    </tr>\n</table>\n\n### back_button_timeout\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            If the Back/Select button is held down for the specified number of milliseconds,\n            a Home/Guide button press is emulated.\n            @tip{If back_button_timeout < 0, then the Home/Guide button will not be emulated.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            -1\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            back_button_timeout = 2000\n            @endcode</td>\n    </tr>\n</table>\n\n### keyboard\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Whether to allow keyboard input from the client.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            enabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            keyboard = enabled\n            @endcode</td>\n    </tr>\n</table>\n\n### key_repeat_delay\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The initial delay, in milliseconds, before repeating keys. Controls how fast keys will\n            repeat themselves.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            500\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            key_repeat_delay = 500\n            @endcode</td>\n    </tr>\n</table>\n\n### key_repeat_frequency\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            How often keys repeat every second.\n            @tip{This configurable option supports decimals.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            24.9\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            key_repeat_frequency = 24.9\n            @endcode</td>\n    </tr>\n</table>\n\n### always_send_scancodes\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Sending scancodes enhances compatibility with games and apps but may result in incorrect keyboard input\n            from certain clients that aren't using a US English keyboard layout.\n            <br>\n            <br>\n            Enable if keyboard input is not working at all in certain applications.\n            <br>\n            <br>\n            Disable if keys on the client are generating the wrong input on the host.\n            @caution{Applies to Windows only.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            enabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            always_send_scancodes = enabled\n            @endcode</td>\n    </tr>\n</table>\n\n### key_rightalt_to_key_win\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">It may be possible that you cannot send the Windows Key from Moonlight directly. In those cases it may be useful to\n            make Sunshine think the Right Alt key is the Windows key.\n            </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            disabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            key_rightalt_to_key_win = enabled\n            @endcode</td>\n    </tr>\n</table>\n\n### mouse\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Whether to allow mouse input from the client.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            enabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            mouse = enabled\n            @endcode</td>\n    </tr>\n</table>\n\n### high_resolution_scrolling\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            When enabled, Sunshine will pass through high resolution scroll events from Moonlight clients.\n            <br>\n            This can be useful to disable for older applications that scroll too fast with high resolution scroll\n            events.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            enabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            high_resolution_scrolling = enabled\n            @endcode</td>\n    </tr>\n</table>\n\n### native_pen_touch\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            When enabled, Sunshine will pass through native pen/touch events from Moonlight clients.\n            <br>\n            This can be useful to disable for older applications without native pen/touch support.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            enabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            native_pen_touch = enabled\n            @endcode</td>\n    </tr>\n</table>\n\n### keybindings\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Sometimes it may be useful to map keybindings. Wayland won't allow clients to capture the Win Key\n            for example.\n            @tip{See [virtual key codes](https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes)}\n            @hint{keybindings needs to have a multiple of two elements.}\n            @note{This option is not available in the UI. A PR would be welcome.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            [\n              0x10, 0xA0,\n              0x11, 0xA2,\n              0x12, 0xA4\n            ]\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            keybindings = [\n              0x10, 0xA0,\n              0x11, 0xA2,\n              0x12, 0xA4,\n              0x4A, 0x4B\n            ]\n            @endcode</td>\n    </tr>\n</table>\n\n## Audio/Video\n\n### audio_sink\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The name of the audio sink used for audio loopback.\n            @tip{To find the name of the audio sink follow these instructions.\n            <br>\n            <br>\n            **FreeBSD/Linux + pulseaudio:**\n            <br>\n            @code{}\n            pacmd list-sinks | grep \"name:\"\n            @endcode\n            <br>\n            <br>\n            **FreeBSD/Linux + pipewire:**\n            <br>\n            @code{}\n            pactl info | grep Source\n            # in some causes you'd need to use the `Sink` device, if `Source` doesn't work, so try:\n            pactl info | grep Sink\n            @endcode\n            <br>\n            <br>\n            **macOS:**\n            <br>\n            Sunshine can only access microphones on macOS due to system limitations.\n            To stream system audio use\n            [Soundflower](https://github.com/mattingalls/Soundflower) or\n            [BlackHole](https://github.com/ExistentialAudio/BlackHole).\n            <br>\n            <br>\n            **Windows:**\n            <br>\n            Enter the following command in command prompt or PowerShell.\n            @code{}\n            %ProgramFiles%\\Sunshine\\tools\\audio-info.exe\n            @endcode\n            If you have multiple audio devices with identical names, use the Device ID instead.\n            }\n            @attention{If you want to mute the host speakers, use\n            [virtual_sink](#virtual_sink) instead.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">Sunshine will select the default audio device.</td>\n    </tr>\n    <tr>\n        <td>Example (FreeBSD/Linux)</td>\n        <td colspan=\"2\">@code{}\n            audio_sink = alsa_output.pci-0000_09_00.3.analog-stereo\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example (macOS)</td>\n        <td colspan=\"2\">@code{}\n            audio_sink = BlackHole 2ch\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example (Windows)</td>\n        <td colspan=\"2\">@code{}\n            audio_sink = Speakers (High Definition Audio Device)\n            @endcode</td>\n    </tr>\n</table>\n\n### virtual_sink\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The audio device that's virtual, like Steam Streaming Speakers. This allows Sunshine to stream audio,\n            while muting the speakers.\n            @tip{See [audio_sink](#audio_sink)!}\n            @tip{These are some options for virtual sound devices.\n            * Stream Streaming Speakers (Linux, macOS, Windows)\n              * Steam must be installed.\n              * Enable [install_steam_audio_drivers](#install_steam_audio_drivers)\n                or use Steam Remote Play at least once to install the drivers.\n            * [Virtual Audio Cable](https://vb-audio.com/Cable) (macOS, Windows)\n            }\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">n/a</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            virtual_sink = Steam Streaming Speakers\n            @endcode</td>\n    </tr>\n</table>\n\n### stream_audio\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Whether to stream audio or not. Disabling this can be useful for streaming headless displays as second monitors.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            enabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            stream_audio = disabled\n            @endcode</td>\n    </tr>\n</table>\n\n### install_steam_audio_drivers\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Installs the Steam Streaming Speakers driver (if Steam is installed) to support surround sound and muting\n            host audio.\n            @note{This option is only supported on Windows.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            enabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            install_steam_audio_drivers = enabled\n            @endcode</td>\n    </tr>\n</table>\n\n### adapter_name\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Select the video card you want to stream.\n            @tip{To find the appropriate values follow these instructions.\n            <br>\n            <br>\n            **FreeBSD/Linux + VA-API:**\n            <br>\n            Unlike with *amdvce* and *nvenc*, it doesn't matter if video encoding is done on a different GPU.\n            @code{}\n            ls /dev/dri/renderD*  # to find all devices capable of VAAPI\n            # replace ``renderD129`` with the device from above to list the name and capabilities of the device\n            vainfo --display drm --device /dev/dri/renderD129 | \\\n              grep -E \"((VAProfileH264High|VAProfileHEVCMain|VAProfileHEVCMain10).*VAEntrypointEncSlice)|Driver version\"\n            @endcode\n            To be supported by Sunshine, it needs to have at the very minimum:\n            `VAProfileH264High   : VAEntrypointEncSlice`\n            <br>\n            <br>\n            **Windows:**\n            <br>\n            Enter the following command in command prompt or PowerShell.\n            @code{}\n            %ProgramFiles%\\Sunshine\\tools\\dxgi-info.exe\n            @endcode\n            For hybrid graphics systems, DXGI reports the outputs are connected to whichever graphics\n            adapter that the application is configured to use, so it's not a reliable indicator of how the\n            display is physically connected.\n            }\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">Sunshine will select the default video card.</td>\n    </tr>\n    <tr>\n        <td>Example (FreeBSD/Linux)</td>\n        <td colspan=\"2\">@code{}\n            adapter_name = /dev/dri/renderD128\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example (Windows)</td>\n        <td colspan=\"2\">@code{}\n            adapter_name = Radeon RX 580 Series\n            @endcode</td>\n    </tr>\n</table>\n\n### output_name\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Select the display number you want to stream.\n            @tip{To find the appropriate values follow these instructions.\n            <br>\n            <br>\n            **FreeBSD/Linux:**\n            <br>\n            During Sunshine startup, you should see the list of detected displays:\n            @code{}\n            Info: Detecting displays\n            Info: Detected display: DVI-D-0 (id: 0) connected: false\n            Info: Detected display: HDMI-0 (id: 1) connected: true\n            Info: Detected display: DP-0 (id: 2) connected: true\n            Info: Detected display: DP-1 (id: 3) connected: false\n            Info: Detected display: DVI-D-1 (id: 4) connected: false\n            @endcode\n            You need to use the id value inside the parenthesis, e.g. `1`.\n            <br>\n            <br>\n            **macOS:**\n            <br>\n            During Sunshine startup, you should see the list of detected displays:\n            @code{}\n            Info: Detecting displays\n            Info: Detected display: Monitor-0 (id: 3) connected: true\n            Info: Detected display: Monitor-1 (id: 2) connected: true\n            @endcode\n            You need to use the id value inside the parenthesis, e.g. `3`.\n            <br>\n            <br>\n            **Windows:**\n            <br>\n            During Sunshine startup, you should see the list of detected displays:\n            @code{}\n            Info: Currently available display devices:\n            [\n              {\n                \"device_id\": \"{64243705-4020-5895-b923-adc862c3457e}\",\n                \"display_name\": \"\",\n                \"friendly_name\": \"IDD HDR\",\n                \"info\": null\n              },\n              {\n                \"device_id\": \"{77f67f3e-754f-5d31-af64-ee037e18100a}\",\n                \"display_name\": \"\",\n                \"friendly_name\": \"SunshineHDR\",\n                \"info\": null\n              },\n              {\n                \"device_id\": \"{daeac860-f4db-5208-b1f5-cf59444fb768}\",\n                \"display_name\": \"\\\\\\\\.\\\\DISPLAY1\",\n                \"friendly_name\": \"ROG PG279Q\",\n                \"info\": {\n                  \"hdr_state\": null,\n                  \"origin_point\": {\n                    \"x\": 0,\n                    \"y\": 0\n                  },\n                  \"primary\": true,\n                  \"refresh_rate\": {\n                    \"type\": \"rational\",\n                    \"value\": {\n                      \"denominator\": 1000,\n                      \"numerator\": 119998\n                    }\n                  },\n                  \"resolution\": {\n                    \"height\": 1440,\n                    \"width\": 2560\n                  },\n                  \"resolution_scale\": {\n                    \"type\": \"rational\",\n                    \"value\": {\n                      \"denominator\": 100,\n                      \"numerator\": 100\n                    }\n                  }\n                }\n              }\n            ]\n            @endcode\n            You need to use the `device_id` value.\n            }\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">Sunshine will select the default display.</td>\n    </tr>\n    <tr>\n        <td>Example (FreeBSD/Linux)</td>\n        <td colspan=\"2\">@code{}\n            output_name = 0\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example (macOS)</td>\n        <td colspan=\"2\">@code{}\n            output_name = 3\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example (Windows)</td>\n        <td colspan=\"2\">@code{}\n            output_name = {daeac860-f4db-5208-b1f5-cf59444fb768}\n            @endcode</td>\n    </tr>\n</table>\n\n### dd_configuration_option\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Perform mandatory verification and additional configuration for the display device.\n            @note{Applies to Windows only.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            disabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            dd_configuration_option = ensure_only_display\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"5\">Choices</td>\n        <td>disabled</td>\n        <td>Perform no additional configuration (disables all `dd_` configuration options).</td>\n    </tr>\n    <tr>\n        <td>verify_only</td>\n        <td>Verify that display is active only (this is a mandatory step without any extra steps to verify display state).</td>\n    </tr>\n    <tr>\n        <td>ensure_active</td>\n        <td>Activate the display if it's currently inactive.</td>\n    </tr>\n    <tr>\n        <td>ensure_primary</td>\n        <td>Activate the display if it's currently inactive and make it primary.</td>\n    </tr>\n    <tr>\n        <td>ensure_only_display</td>\n        <td>Activate the display if it's currently inactive and disable all others.</td>\n    </tr>\n</table>\n\n### dd_resolution_option\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Perform additional resolution configuration for the display device.\n            @note{\"Optimize game settings\" must be enabled in Moonlight for this option to work.}\n            @note{Applies to Windows only.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}auto@endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            dd_resolution_option = manual\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"3\">Choices</td>\n        <td>disabled</td>\n        <td>Perform no additional configuration.</td>\n    </tr>\n    <tr>\n        <td>auto</td>\n        <td>Change resolution to the requested resolution from the client.</td>\n    </tr>\n    <tr>\n        <td>manual</td>\n        <td>Change resolution to the user specified one (set via [dd_manual_resolution](#dd_manual_resolution)).</td>\n    </tr>\n</table>\n\n### dd_manual_resolution\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Specify manual resolution to be used.\n            @note{[dd_resolution_option](#dd_resolution_option) must be set to `manual`}\n            @note{Applies to Windows only.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">n/a</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            dd_manual_resolution = 1920x1080\n            @endcode</td>\n    </tr>\n</table>\n\n### dd_refresh_rate_option\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Perform additional refresh rate configuration for the display device.\n            @note{Applies to Windows only.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}auto@endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            dd_refresh_rate_option = manual\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"3\">Choices</td>\n        <td>disabled</td>\n        <td>Perform no additional configuration.</td>\n    </tr>\n    <tr>\n        <td>auto</td>\n        <td>Change refresh rate to the requested FPS value from the client.</td>\n    </tr>\n    <tr>\n        <td>manual</td>\n        <td>Change refresh rate to the user specified one (set via [dd_manual_refresh_rate](#dd_manual_refresh_rate)).</td>\n    </tr>\n</table>\n\n### dd_manual_refresh_rate\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Specify manual refresh rate to be used.\n            @note{[dd_refresh_rate_option](#dd_refresh_rate_option) must be set to `manual`}\n            @note{Applies to Windows only.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">n/a</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            dd_manual_resolution = 120\n            dd_manual_resolution = 59.95\n            @endcode</td>\n    </tr>\n</table>\n\n### dd_hdr_option\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Perform additional HDR configuration for the display device.\n            @note{Applies to Windows only.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}auto@endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            dd_hdr_option = disabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"2\">Choices</td>\n        <td>disabled</td>\n        <td>Perform no additional configuration.</td>\n    </tr>\n    <tr>\n        <td>auto</td>\n        <td>Change HDR to the requested state from the client if the display supports it.</td>\n    </tr>\n</table>\n\n### dd_wa_hdr_toggle_delay\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            When using virtual display device (VDD) for streaming, it might incorrectly display HDR color. Sunshine can try to mitigate this issue, by turning HDR off and then on again.<br>\n            If the value is set to 0, the workaround is disabled (default). If the value is between 0 and 3000 milliseconds, Sunshine will turn off HDR, wait for the specified amount of time and then turn HDR on again. The recommended delay time is around 500 milliseconds in most cases.<br>\n            DO NOT use this workaround unless you actually have issues with HDR as it directly impacts stream start time!\n            @note{This option works independently of [dd_hdr_option](#dd_hdr_option)}\n            @note{Applies to Windows only.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            0\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            dd_wa_hdr_toggle_delay = 500\n            @endcode</td>\n    </tr>\n</table>\n\n### dd_config_revert_delay\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Additional delay in milliseconds to wait before reverting configuration when the app has been closed or the last session terminated.\n            Main purpose is to provide a smoother transition when quickly switching between apps.\n            @note{Applies to Windows only.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}3000@endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            dd_config_revert_delay = 1500\n            @endcode</td>\n    </tr>\n</table>\n\n\n### dd_config_revert_on_disconnect\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            When enabled, display configuration is reverted upon disconnect of all clients instead of app close or last session termination.\n            This can be useful for returning to physical usage of the host machine without closing the active app.\n            @warning{Some applications may not function properly when display configuration is changed while active.}\n            @note{Applies to Windows only.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}disabled@endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            dd_config_revert_on_disconnect = enabled\n            @endcode</td>\n    </tr>\n</table>\n\n### dd_mode_remapping\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Remap the requested resolution and FPS to another display mode.<br>\n            Depending on the [dd_resolution_option](#dd_resolution_option) and\n            [dd_refresh_rate_option](#dd_refresh_rate_option) values, the following mapping\n            groups are available:\n            <ul>\n                <li>`mixed` - both options are set to `auto`.</li>\n                <li>\n                  `resolution_only` - only [dd_resolution_option](#dd_resolution_option) is set to `auto`.\n                </li>\n                <li>\n                  `refresh_rate_only` - only [dd_refresh_rate_option](#dd_refresh_rate_option) is set to `auto`.\n                </li>\n            </ul>\n            For each of those groups, a list of fields can be configured to perform remapping:\n            <ul>\n                <li>\n                  `requested_resolution` - resolution that needs to be matched in order to use this remapping entry.\n                </li>\n                <li>`requested_fps` - FPS that needs to be matched in order to use this remapping entry.</li>\n                <li>`final_resolution` - resolution value to be used if the entry was matched.</li>\n                <li>`final_refresh_rate` - refresh rate value to be used if the entry was matched.</li>\n            </ul>\n            If `requested_*` field is left empty, it will match <b>everything</b>.<br>\n            If `final_*` field is left empty, the original value will not be remapped and either a requested, manual\n            or current value is used. However, at least one `final_*` must be set, otherwise the entry is considered\n            invalid.<br>\n            @note{\"Optimize game settings\" must be enabled on client side for ANY entry with `resolution`\n            field to be considered.}\n            @note{First entry to be matched in the list is the one that will be used.}\n            @tip{`requested_resolution` and `final_resolution` can be omitted for `refresh_rate_only` group.}\n            @tip{`requested_fps` and `final_refresh_rate` can be omitted for `resolution_only` group.}\n            @note{Applies to Windows only.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            dd_mode_remapping = {\n              \"mixed\": [],\n              \"resolution_only\": [],\n              \"refresh_rate_only\": []\n            }\n            @endcode\n        </td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            dd_mode_remapping = {\n              \"mixed\": [\n                {\n                  \"requested_fps\": \"60\",\n                  \"final_refresh_rate\": \"119.95\",\n                  \"requested_resolution\": \"1920x1080\",\n                  \"final_resolution\": \"2560x1440\"\n                },\n                {\n                  \"requested_fps\": \"60\",\n                  \"final_refresh_rate\": \"120\",\n                  \"requested_resolution\": \"\",\n                  \"final_resolution\": \"\"\n                }\n              ],\n              \"resolution_only\": [\n                {\n                  \"requested_resolution\": \"1920x1080\",\n                  \"final_resolution\": \"2560x1440\"\n                }\n              ],\n              \"refresh_rate_only\": [\n                {\n                  \"requested_fps\": \"60\",\n                  \"final_refresh_rate\": \"119.95\"\n                }\n              ]\n            }@endcode\n        </td>\n    </tr>\n</table>\n\n### max_bitrate\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The maximum bitrate (in Kbps) that Sunshine will encode the stream at. If set to 0, it will always use the bitrate requested by Moonlight.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            0\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            max_bitrate = 5000\n            @endcode</td>\n    </tr>\n</table>\n\n### minimum_fps_target\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Sunshine tries to save bandwidth when content on screen is static or a low framerate. Because many clients expect a constant stream of video frames, a certain amount of duplicate frames are sent when this happens. This setting controls the lowest effective framerate a stream can reach.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            0\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"3\">Choices</td>\n        <td>0</td>\n        <td>Use half the stream's FPS as the minimum target.</td>\n    </tr>\n    <tr>\n        <td>1-1000</td>\n        <td>Specify your own value. The real minimum may differ from this value.</td>\n    </tr>\n</table>\n\n## Network\n\n### upnp\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Sunshine will attempt to open ports for streaming over the internet.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            disabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            upnp = enabled\n            @endcode</td>\n    </tr>\n</table>\n\n### address_family\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Set the address family that Sunshine will use.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            ipv4\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            address_family = both\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"2\">Choices</td>\n        <td>ipv4</td>\n        <td>IPv4 only</td>\n    </tr>\n    <tr>\n        <td>both</td>\n        <td>IPv4+IPv6</td>\n    </tr>\n</table>\n\n### bind_address\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Set the IP address to bind Sunshine to. This is useful when you have multiple network interfaces\n            and want to restrict Sunshine to a specific one. If not set, Sunshine will bind to all available\n            interfaces (0.0.0.0 for IPv4 or :: for IPv6).\n            <br><br>\n            <strong>Note:</strong> The address must be valid for the system and must match the address family\n            being used. When using IPv6, you can specify an IPv6 address even with address_family set to \"both\".\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            (empty - bind to all interfaces)\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example (IPv4)</td>\n        <td colspan=\"2\">@code{}\n            bind_address = 192.168.1.100\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example (IPv6)</td>\n        <td colspan=\"2\">@code{}\n            bind_address = 2001:db8::1\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example (Loopback)</td>\n        <td colspan=\"2\">@code{}\n            bind_address = 127.0.0.1\n            @endcode</td>\n    </tr>\n</table>\n\n### port\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Set the family of ports used by Sunshine.\n            Changing this value will offset other ports as shown in config UI.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            47989\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Range</td>\n        <td colspan=\"2\">1029-65514</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            port = 47989\n            @endcode</td>\n    </tr>\n</table>\n\n### origin_web_ui_allowed\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The origin of the remote endpoint address that is not denied for HTTPS Web UI.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            lan\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            origin_web_ui_allowed = lan\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"3\">Choices</td>\n        <td>pc</td>\n        <td>Only localhost may access the web ui</td>\n    </tr>\n    <tr>\n        <td>lan</td>\n        <td>Only LAN devices may access the web ui</td>\n    </tr>\n    <tr>\n        <td>wan</td>\n        <td>Anyone may access the web ui</td>\n    </tr>\n</table>\n\n### csrf_allowed_origins\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Comma-separated list of additional allowed origins for CSRF protection. These origins will be\n            appended to the default allowed origins (localhost variants and the configured web UI port).\n            Requests from allowed origins can access state-changing API endpoints without CSRF tokens.\n            <br><br>\n            @attention{Only add origins you trust. Each origin must be a complete URL prefix\n            including protocol and host (e.g., https://example.com). Port numbers are optional.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            (empty - uses built-in defaults: https://localhost, https://127.0.0.1, https://[::1],\n            with configured UI port variants)\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            csrf_allowed_origins = https://myapp.local,https://custom.domain.com\n            @endcode</td>\n    </tr>\n</table>\n\n### external_ip\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            If no external IP address is given, Sunshine will attempt to automatically detect external ip-address.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">Automatic</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            external_ip = 123.456.789.12\n            @endcode</td>\n    </tr>\n</table>\n\n### lan_encryption_mode\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            This determines when encryption will be used when streaming over your local network.\n            @warning{Encryption can reduce streaming performance, particularly on less powerful hosts and clients.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            0\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            lan_encryption_mode = 0\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"3\">Choices</td>\n        <td>0</td>\n        <td>encryption will not be used</td>\n    </tr>\n    <tr>\n        <td>1</td>\n        <td>encryption will be used if the client supports it</td>\n    </tr>\n    <tr>\n        <td>2</td>\n        <td>encryption is mandatory and unencrypted connections are rejected</td>\n    </tr>\n</table>\n\n### wan_encryption_mode\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            This determines when encryption will be used when streaming over the Internet.\n            @warning{Encryption can reduce streaming performance, particularly on less powerful hosts and clients.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            1\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            wan_encryption_mode = 1\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"3\">Choices</td>\n        <td>0</td>\n        <td>encryption will not be used</td>\n    </tr>\n    <tr>\n        <td>1</td>\n        <td>encryption will be used if the client supports it</td>\n    </tr>\n    <tr>\n        <td>2</td>\n        <td>encryption is mandatory and unencrypted connections are rejected</td>\n    </tr>\n</table>\n\n### ping_timeout\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            How long to wait, in milliseconds, for data from Moonlight before shutting down the stream.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            10000\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            ping_timeout = 10000\n            @endcode</td>\n    </tr>\n</table>\n\n## Config Files\n\n### file_apps\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The application configuration file path. The file contains a JSON formatted list of applications that\n            can be started by Moonlight.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            apps.json\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            file_apps = apps.json\n            @endcode</td>\n    </tr>\n</table>\n\n### credentials_file\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The file where user credentials for the UI are stored.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            sunshine_state.json\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            credentials_file = sunshine_state.json\n            @endcode</td>\n    </tr>\n</table>\n\n### log_path\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The path where the Sunshine log is stored.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            sunshine.log\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            log_path = sunshine.log\n            @endcode</td>\n    </tr>\n</table>\n\n### pkey\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The private key used for the web UI and Moonlight client pairing. For best compatibility,\n            this should be an RSA-2048 private key.\n            @warning{Not all Moonlight clients support ECDSA keys or RSA key lengths other than 2048 bits.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            credentials/cakey.pem\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            pkey = /dir/pkey.pem\n            @endcode</td>\n    </tr>\n</table>\n\n### cert\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The certificate used for the web UI and Moonlight client pairing. For best compatibility,\n            this should have an RSA-2048 public key.\n            @warning{Not all Moonlight clients support ECDSA keys or RSA key lengths other than 2048 bits.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            credentials/cacert.pem\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            cert = /dir/cert.pem\n            @endcode</td>\n    </tr>\n</table>\n\n### file_state\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The file where current state of Sunshine is stored.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            sunshine_state.json\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            file_state = sunshine_state.json\n            @endcode</td>\n    </tr>\n</table>\n\n## Advanced\n\n### fec_percentage\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Percentage of error correcting packets per data packet in each video frame.\n            @warning{Higher values can correct for more network packet loss,\n            but at the cost of increasing bandwidth usage.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            20\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Range</td>\n        <td colspan=\"2\">1-255</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            fec_percentage = 20\n            @endcode</td>\n    </tr>\n</table>\n\n### qp\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Quantization Parameter. Some devices don't support Constant Bit Rate. For those devices, QP is used instead.\n            @warning{Higher value means more compression, but less quality.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            28\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            qp = 28\n            @endcode</td>\n    </tr>\n</table>\n\n### min_threads\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Minimum number of CPU threads used for encoding.\n            @note{Increasing the value slightly reduces encoding efficiency, but the tradeoff is usually worth it to\n            gain the use of more CPU cores for encoding. The ideal value is the lowest value that can reliably encode\n            at your desired streaming settings on your hardware.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            2\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            min_threads = 2\n            @endcode</td>\n    </tr>\n</table>\n\n### hevc_mode\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Allows the client to request HEVC Main or HEVC Main10 video streams.\n            @warning{HEVC is more CPU-intensive to encode, so enabling this may reduce performance when using software\n            encoding.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            0\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            hevc_mode = 2\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"4\">Choices</td>\n        <td>0</td>\n        <td>advertise support for HEVC based on encoder capabilities (recommended)</td>\n    </tr>\n    <tr>\n        <td>1</td>\n        <td>do not advertise support for HEVC</td>\n    </tr>\n    <tr>\n        <td>2</td>\n        <td>advertise support for HEVC Main profile</td>\n    </tr>\n    <tr>\n        <td>3</td>\n        <td>advertise support for HEVC Main and Main10 (HDR) profiles</td>\n    </tr>\n</table>\n\n### av1_mode\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Allows the client to request AV1 Main 8-bit or 10-bit video streams.\n            @warning{AV1 is more CPU-intensive to encode, so enabling this may reduce performance when using software\n            encoding.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            0\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            av1_mode = 2\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"4\">Choices</td>\n        <td>0</td>\n        <td>advertise support for AV1 based on encoder capabilities (recommended)</td>\n    </tr>\n    <tr>\n        <td>1</td>\n        <td>do not advertise support for AV1</td>\n    </tr>\n    <tr>\n        <td>2</td>\n        <td>advertise support for AV1 Main 8-bit profile</td>\n    </tr>\n    <tr>\n        <td>3</td>\n        <td>advertise support for AV1 Main 8-bit and 10-bit (HDR) profiles</td>\n    </tr>\n</table>\n\n### capture\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Force specific screen capture method.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">Automatic.\n            Sunshine will use the first capture method available in the order of the table above.</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            capture = kms\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"6\">Choices</td>\n        <td>nvfbc</td>\n        <td>Use NVIDIA Frame Buffer Capture to capture direct to GPU memory. This is usually the fastest method for\n            NVIDIA cards. NvFBC does not have native Wayland support and does not work with XWayland.\n            @note{Applies to Linux only.}</td>\n    </tr>\n    <tr>\n        <td>wlr</td>\n        <td>Capture for wlroots based Wayland compositors via wlr-screencopy-unstable-v1. It is possible to capture\n            virtual displays in e.g. Hyprland using this method.\n            @note{Applies to Linux only.}</td>\n    </tr>\n    <tr>\n        <td>kms</td>\n        <td>DRM/KMS screen capture from the kernel. This requires that Sunshine has `cap_sys_admin` capability.\n            @note{Applies to Linux only.}</td>\n    </tr>\n    <tr>\n        <td>x11</td>\n        <td>Uses XCB. This is the slowest and most CPU intensive so should be avoided if possible.\n            @note{Applies to FreeBSD and Linux only.}</td>\n    </tr>\n    <tr>\n        <td>ddx</td>\n        <td>Use DirectX Desktop Duplication API to capture the display. This is well-supported on Windows machines.\n            @note{Applies to Windows only.}</td>\n    </tr>\n    <tr>\n        <td>wgc</td>\n        <td>(beta feature) Use Windows.Graphics.Capture to capture the display.\n            @note{Applies to Windows only.}\n            @attention{This capture method is not compatible with the Sunshine service.}</td>\n    </tr>\n</table>\n\n### encoder\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Force a specific encoder.\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">Sunshine will use the first encoder that is available.</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            encoder = nvenc\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"5\">Choices</td>\n        <td>nvenc</td>\n        <td>For NVIDIA graphics cards</td>\n    </tr>\n    <tr>\n        <td>quicksync</td>\n        <td>For Intel graphics cards</td>\n    </tr>\n    <tr>\n        <td>amdvce</td>\n        <td>For AMD graphics cards</td>\n    </tr>\n    <tr>\n        <td>vaapi</td>\n        <td>Use VA-API (AMD, Intel)</td>\n    </tr>\n    <tr>\n        <td>software</td>\n        <td>Encoding occurs on the CPU</td>\n    </tr>\n</table>\n\n## NVIDIA NVENC Encoder\n\n### nvenc_preset\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            NVENC encoder performance preset.\n            Higher numbers improve compression (quality at given bitrate) at the cost of increased encoding latency.\n            Recommended to change only when limited by network or decoder, otherwise similar effect can be accomplished\n            by increasing bitrate.\n            @note{This option only applies when using NVENC [encoder](#encoder).}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            1\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            nvenc_preset = 1\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"7\">Choices</td>\n        <td>1</td>\n        <td>P1 (fastest)</td>\n    </tr>\n    <tr>\n        <td>2</td>\n        <td>P2</td>\n    </tr>\n    <tr>\n        <td>3</td>\n        <td>P3</td>\n    </tr>\n    <tr>\n        <td>4</td>\n        <td>P4</td>\n    </tr>\n    <tr>\n        <td>5</td>\n        <td>P5</td>\n    </tr>\n    <tr>\n        <td>6</td>\n        <td>P6</td>\n    </tr>\n    <tr>\n        <td>7</td>\n        <td>P7 (slowest)</td>\n    </tr>\n</table>\n\n### nvenc_twopass\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Enable two-pass mode in NVENC encoder.\n            This allows to detect more motion vectors, better distribute bitrate across the frame and more strictly\n            adhere to bitrate limits. Disabling it is not recommended since this can lead to occasional bitrate\n            overshoot and subsequent packet loss.\n            @note{This option only applies when using NVENC [encoder](#encoder).}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            quarter_res\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            nvenc_twopass = quarter_res\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"3\">Choices</td>\n        <td>disabled</td>\n        <td>One pass (fastest)</td>\n    </tr>\n    <tr>\n        <td>quarter_res</td>\n        <td>Two passes, first pass at quarter resolution (faster)</td>\n    </tr>\n    <tr>\n        <td>full_res</td>\n        <td>Two passes, first pass at full resolution (slower)</td>\n    </tr>\n</table>\n\n### nvenc_spatial_aq\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Assign higher QP values to flat regions of the video.\n            Recommended to enable when streaming at lower bitrates.\n            @note{This option only applies when using NVENC [encoder](#encoder).}\n            @warning{Enabling this option may reduce performance.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            disabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            nvenc_spatial_aq = disabled\n            @endcode</td>\n    </tr>\n</table>\n\n### nvenc_vbv_increase\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Single-frame VBV/HRD percentage increase.\n            By default Sunshine uses single-frame VBV/HRD, which means any encoded video frame size is not expected to\n            exceed requested bitrate divided by requested frame rate. Relaxing this restriction can be beneficial and\n            act as low-latency variable bitrate, but may also lead to packet loss if the network doesn't have buffer\n            headroom to handle bitrate spikes. Maximum accepted value is 400, which corresponds to 5x increased\n            encoded video frame upper size limit.\n            @note{This option only applies when using NVENC [encoder](#encoder).}\n            @warning{Can lead to network packet loss.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            0\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Range</td>\n        <td colspan=\"2\">0-400</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            nvenc_vbv_increase = 0\n            @endcode</td>\n    </tr>\n</table>\n\n### nvenc_realtime_hags\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Use realtime gpu scheduling priority in NVENC when hardware accelerated gpu scheduling (HAGS) is enabled\n            in Windows. Currently, NVIDIA drivers may freeze in encoder when HAGS is enabled, realtime priority is used\n            and VRAM utilization is close to maximum. Disabling this option lowers the priority to high, sidestepping\n            the freeze at the cost of reduced capture performance when the GPU is heavily loaded.\n            @note{This option only applies when using NVENC [encoder](#encoder).}\n            @note{Applies to Windows only.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            enabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            nvenc_realtime_hags = enabled\n            @endcode</td>\n    </tr>\n</table>\n\n### nvenc_latency_over_power\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Adaptive P-State algorithm which NVIDIA drivers employ doesn't work well with low latency streaming,\n            so Sunshine requests high power mode explicitly.\n            @note{This option only applies when using NVENC [encoder](#encoder).}\n            @warning{Disabling this is not recommended since this can lead to significantly increased encoding latency.}\n            @note{Applies to Windows only.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            enabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            nvenc_latency_over_power = enabled\n            @endcode</td>\n    </tr>\n</table>\n\n### nvenc_opengl_vulkan_on_dxgi\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Sunshine can't capture fullscreen OpenGL and Vulkan programs at full frame rate unless they present on\n            top of DXGI. With this option enabled Sunshine changes global Vulkan/OpenGL present method to\n            \"Prefer layered on DXGI Swapchain\". This is system-wide setting that is reverted on Sunshine program exit.\n            @note{This option only applies when using NVENC [encoder](#encoder).}\n            @note{Applies to Windows only.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            enabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            nvenc_opengl_vulkan_on_dxgi = enabled\n            @endcode</td>\n    </tr>\n</table>\n\n### nvenc_h264_cavlc\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Prefer CAVLC entropy coding over CABAC in H.264 when using NVENC.\n            CAVLC is outdated and needs around 10% more bitrate for same quality, but provides slightly faster\n            decoding when using software decoder.\n            @note{This option only applies when using H.264 format with the\n            NVENC [encoder](#encoder).}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            disabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            nvenc_h264_cavlc = disabled\n            @endcode</td>\n    </tr>\n</table>\n\n## Intel QuickSync Encoder\n\n### qsv_preset\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The encoder preset to use.\n            @note{This option only applies when using quicksync [encoder](#encoder).}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            medium\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            qsv_preset = medium\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"7\">Choices</td>\n        <td>veryfast</td>\n        <td>fastest (lowest quality)</td>\n    </tr>\n    <tr>\n        <td>faster</td>\n        <td>faster (lower quality)</td>\n    </tr>\n    <tr>\n        <td>fast</td>\n        <td>fast (low quality)</td>\n    </tr>\n    <tr>\n        <td>medium</td>\n        <td>medium (default)</td>\n    </tr>\n    <tr>\n        <td>slow</td>\n        <td>slow (good quality)</td>\n    </tr>\n    <tr>\n        <td>slower</td>\n        <td>slower (better quality)</td>\n    </tr>\n    <tr>\n        <td>veryslow</td>\n        <td>slowest (best quality)</td>\n    </tr>\n</table>\n\n### qsv_coder\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The entropy encoding to use.\n            @note{This option only applies when using H.264 with the quicksync\n            [encoder](#encoder).}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            auto\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            qsv_coder = auto\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"3\">Choices</td>\n        <td>auto</td>\n        <td>let ffmpeg decide</td>\n    </tr>\n    <tr>\n        <td>cabac</td>\n        <td>context adaptive binary arithmetic coding - higher quality</td>\n    </tr>\n    <tr>\n        <td>cavlc</td>\n        <td>context adaptive variable-length coding - faster decode</td>\n    </tr>\n</table>\n\n### qsv_slow_hevc\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            This options enables use of HEVC on older Intel GPUs that only support low power encoding for H.264.\n            @note{This option only applies when using quicksync [encoder](#encoder).}\n            @caution{Streaming performance may be significantly reduced when this option is enabled.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            disabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            qsv_slow_hevc = disabled\n            @endcode</td>\n    </tr>\n</table>\n\n## AMD AMF Encoder\n\n### amd_usage\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The encoder usage profile is used to set the base set of encoding parameters.\n            @note{This option only applies when using amdvce [encoder](#encoder).}\n            @note{The other AMF options that follow will override a subset of the settings applied by your usage\n            profile, but there are hidden parameters set in usage profiles that cannot be overridden elsewhere.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            ultralowlatency\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            amd_usage = ultralowlatency\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"5\">Choices</td>\n        <td>transcoding</td>\n        <td>transcoding (slowest)</td>\n    </tr>\n    <tr>\n        <td>webcam</td>\n        <td>webcam (slow)</td>\n    </tr>\n    <tr>\n        <td>lowlatency_high_quality</td>\n        <td>low latency, high quality (fast)</td>\n    </tr>\n    <tr>\n        <td>lowlatency</td>\n        <td>low latency (faster)</td>\n    </tr>\n    <tr>\n        <td>ultralowlatency</td>\n        <td>ultra low latency (fastest)</td>\n    </tr>\n</table>\n\n### amd_rc\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The encoder rate control.\n            @note{This option only applies when using amdvce [encoder](#encoder).}\n            @warning{The `vbr_latency` option generally works best, but some bitrate overshoots may still occur.\n            Enabling HRD allows all bitrate based rate controls to better constrain peak bitrate, but may result in\n            encoding artifacts depending on your card.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            vbr_latency\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            amd_rc = vbr_latency\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"4\">Choices</td>\n        <td>cqp</td>\n        <td>constant qp mode</td>\n    </tr>\n    <tr>\n        <td>cbr</td>\n        <td>constant bitrate</td>\n    </tr>\n    <tr>\n        <td>vbr_latency</td>\n        <td>variable bitrate, latency constrained</td>\n    </tr>\n    <tr>\n        <td>vbr_peak</td>\n        <td>variable bitrate, peak constrained</td>\n    </tr>\n</table>\n\n### amd_enforce_hrd\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Enable Hypothetical Reference Decoder (HRD) enforcement to help constrain the target bitrate.\n            @note{This option only applies when using amdvce [encoder](#encoder).}\n            @warning{HRD is known to cause encoding artifacts or negatively affect encoding quality on certain cards.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            disabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            amd_enforce_hrd = disabled\n            @endcode</td>\n    </tr>\n</table>\n\n### amd_quality\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The quality profile controls the tradeoff between speed and quality of encoding.\n            @note{This option only applies when using amdvce [encoder](#encoder).}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            balanced\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            amd_quality = balanced\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"3\">Choices</td>\n        <td>speed</td>\n        <td>prefer speed</td>\n    </tr>\n    <tr>\n        <td>balanced</td>\n        <td>balanced</td>\n    </tr>\n    <tr>\n        <td>quality</td>\n        <td>prefer quality</td>\n    </tr>\n</table>\n\n### amd_preanalysis\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Preanalysis can increase encoding quality at the cost of latency.\n            @note{This option only applies when using amdvce [encoder](#encoder).}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            disabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            amd_preanalysis = disabled\n            @endcode</td>\n    </tr>\n</table>\n\n### amd_vbaq\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Variance Based Adaptive Quantization (VBAQ) can increase subjective visual quality by prioritizing\n            allocation of more bits to smooth areas compared to more textured areas.\n            @note{This option only applies when using amdvce [encoder](#encoder).}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            enabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            amd_vbaq = enabled\n            @endcode</td>\n    </tr>\n</table>\n\n### amd_coder\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The entropy encoding to use.\n            @note{This option only applies when using H.264 with the amdvce\n            [encoder](#encoder).}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            auto\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            amd_coder = auto\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"3\">Choices</td>\n        <td>auto</td>\n        <td>let ffmpeg decide</td>\n    </tr>\n    <tr>\n        <td>cabac</td>\n        <td>context adaptive binary arithmetic coding - faster decode</td>\n    </tr>\n    <tr>\n        <td>cavlc</td>\n        <td>context adaptive variable-length coding - higher quality</td>\n    </tr>\n</table>\n\n## VideoToolbox Encoder\n\n### vt_coder\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The entropy encoding to use.\n            @note{This option only applies when using macOS.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            auto\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            vt_coder = auto\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"3\">Choices</td>\n        <td>auto</td>\n        <td>let ffmpeg decide</td>\n    </tr>\n    <tr>\n        <td>cabac</td>\n        <td>context adaptive binary arithmetic coding - faster decode</td>\n    </tr>\n    <tr>\n        <td>cavlc</td>\n        <td>context adaptive variable-length coding - higher quality</td>\n    </tr>\n</table>\n\n### vt_software\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Force Video Toolbox to use software encoding.\n            @note{This option only applies when using macOS.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            auto\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            vt_software = auto\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"4\">Choices</td>\n        <td>auto</td>\n        <td>let ffmpeg decide</td>\n    </tr>\n    <tr>\n        <td>disabled</td>\n        <td>disable software encoding</td>\n    </tr>\n    <tr>\n        <td>allowed</td>\n        <td>allow software encoding</td>\n    </tr>\n    <tr>\n        <td>forced</td>\n        <td>force software encoding</td>\n    </tr>\n</table>\n\n### vt_realtime\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Realtime encoding.\n            @note{This option only applies when using macOS.}\n            @warning{Disabling realtime encoding might result in a delayed frame encoding or frame drop.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            enabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            vt_realtime = enabled\n            @endcode</td>\n    </tr>\n</table>\n\n## VA-API Encoder\n\n### vaapi_strict_rc_buffer\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            Enabling this option can avoid dropped frames over the network during scene changes, but video quality may\n            be reduced during motion.\n            @note{This option only applies for H.264 and HEVC when using VA-API [encoder](#encoder) on AMD GPUs.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            disabled\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            vaapi_strict_rc_buffer = enabled\n            @endcode</td>\n    </tr>\n</table>\n\n## Software Encoder\n\n### sw_preset\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The encoder preset to use.\n            @note{This option only applies when using software [encoder](#encoder).}\n            @note{From [FFmpeg](https://trac.ffmpeg.org/wiki/Encode/H.264#preset).\n            <br>\n            <br>\n            A preset is a collection of options that will provide a certain encoding speed to compression ratio. A slower\n            preset will provide better compression (compression is quality per filesize). This means that, for example, if\n            you target a certain file size or constant bit rate, you will achieve better quality with a slower preset.\n            Similarly, for constant quality encoding, you will simply save bitrate by choosing a slower preset.\n            <br>\n            <br>\n            Use the slowest preset that you have patience for.}\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            superfast\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            sw_preset = superfast\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"9\">Choices</td>\n        <td>ultrafast</td>\n        <td>fastest</td>\n    </tr>\n    <tr>\n        <td>superfast</td>\n        <td></td>\n    </tr>\n    <tr>\n        <td>veryfast</td>\n        <td></td>\n    </tr>\n    <tr>\n        <td>faster</td>\n        <td></td>\n    </tr>\n    <tr>\n        <td>fast</td>\n        <td></td>\n    </tr>\n    <tr>\n        <td>medium</td>\n        <td></td>\n    </tr>\n    <tr>\n        <td>slow</td>\n        <td></td>\n    </tr>\n    <tr>\n        <td>slower</td>\n        <td></td>\n    </tr>\n    <tr>\n        <td>veryslow</td>\n        <td>slowest</td>\n    </tr>\n</table>\n\n### sw_tune\n\n<table>\n    <tr>\n        <td>Description</td>\n        <td colspan=\"2\">\n            The tuning preset to use.\n            @note{This option only applies when using software [encoder](#encoder).}\n            @note{From [FFmpeg](https://trac.ffmpeg.org/wiki/Encode/H.264#preset).\n            <br>\n            <br>\n            You can optionally use -tune to change settings based upon the specifics of your input.\n            }\n        </td>\n    </tr>\n    <tr>\n        <td>Default</td>\n        <td colspan=\"2\">@code{}\n            zerolatency\n            @endcode</td>\n    </tr>\n    <tr>\n        <td>Example</td>\n        <td colspan=\"2\">@code{}\n            sw_tune = zerolatency\n            @endcode</td>\n    </tr>\n    <tr>\n        <td rowspan=\"6\">Choices</td>\n        <td>film</td>\n        <td>use for high quality movie content; lowers deblocking</td>\n    </tr>\n    <tr>\n        <td>animation</td>\n        <td>good for cartoons; uses higher deblocking and more reference frames</td>\n    </tr>\n    <tr>\n        <td>grain</td>\n        <td>preserves the grain structure in old, grainy film material</td>\n    </tr>\n    <tr>\n        <td>stillimage</td>\n        <td>good for slideshow-like content</td>\n    </tr>\n    <tr>\n        <td>fastdecode</td>\n        <td>allows faster decoding by disabling certain filters</td>\n    </tr>\n    <tr>\n        <td>zerolatency</td>\n        <td>good for fast encoding and low-latency streaming</td>\n    </tr>\n</table>\n\n<div class=\"section_buttons\">\n\n| Previous          |                            Next |\n|:------------------|--------------------------------:|\n| [Legal](legal.md) | [App Examples](app_examples.md) |\n\n</div>\n\n<details style=\"display: none;\">\n  <summary></summary>\n  [TOC]\n</details>\n"
  },
  {
    "path": "docs/contributing.md",
    "content": "# Contributing\nRead our contribution guide in our organization level\n[docs](https://docs.lizardbyte.dev/latest/developers/contributing.html).\n\n## Recommended Tools\n\n| Tool                                                                                                                                                                           | Description                                                             |\n|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------|\n| <a href=\"https://www.jetbrains.com/clion/\"><img src=\"https://resources.jetbrains.com/storage/products/company/brand/logos/CLion_icon.svg\" width=\"30\" height=\"30\"></a><br>CLion | Recommended IDE for C and C++ development. Free for non-commercial use. |\n\n## Project Patterns\n\n### Web UI\n* The Web UI uses [Vite](https://vitejs.dev) as its build system.\n* The HTML pages used by the Web UI are found in `./src_assets/common/assets/web`.\n* [EJS](https://www.npmjs.com/package/vite-plugin-ejs) is used as a templating system for the pages\n  (check `template_header.html` and `template_header_main.html`).\n* The Style System is provided by [Bootstrap](https://getbootstrap.com).\n* Icons are provided by [Lucide](https://lucide.dev) and [Simple Icons](https://simpleicons.org).\n* The JS framework used by the more interactive pages is [Vus.js](https://vuejs.org).\n\n#### Building\n\n@tabs{\n  @tab{CMake | ```bash\n    cmake -B build -G Ninja -S . --target web-ui\n    ninja -C build web-ui\n    ```}\n  @tab{Manual | ```bash\n    npm run dev\n    ```}\n}\n\n### Localization\nSunshine and related LizardByte projects are being localized into various languages.\nThe default language is `en` (English).\n\n![](https://app.lizardbyte.dev/dashboard/crowdin/LizardByte_graph.svg)\n\n@admonition{Community | We are looking for language coordinators to help approve translations.\nThe goal is to have the bars above filled with green!\nIf you are interesting, please reach out to us on our Discord server.}\n\n#### CrowdIn\nThe translations occur on [CrowdIn][crowdin-url].\nAnyone is free to contribute to the localization there.\n\n##### Translation Basics\n* The brand names *LizardByte* and *Sunshine* should never be translated.\n* Other brand names should never be translated. Examples include *AMD*, *Intel*, and *NVIDIA*.\n\n##### CrowdIn Integration\nHow does it work?\n\nWhen a change is made to Sunshine source code, a workflow generates new translation templates\nthat get pushed to CrowdIn automatically.\n\nWhen translations are updated on CrowdIn, a push gets made to the *l10n_master* branch and a PR is made against the\n*master* branch. Once the PR is merged, all updated translations are part of the project and will be included in the\nnext release.\n\n#### Extraction\n\n##### Web UI\nSunshine uses [Vue I18n](https://vue-i18n.intlify.dev) for localizing the UI.\nThe following is a simple example of how to use it.\n\n* Add the string to the `./src_assets/common/assets/web/public/assets/locale/en.json` file, in English.\n  ```json\n  {\n   \"index\": {\n     \"welcome\": \"Hello, Sunshine!\"\n   }\n  }\n  ```\n\n  > [!NOTE]\n  > The JSON keys should be sorted alphabetically. You can use [jsonabc](https://novicelab.org/jsonabc)\n  > to sort the keys.\n\n  > [!IMPORTANT]\n  > Due to the integration with Crowdin, it is important to only add strings to the *en.json* file,\n  > and to not modify any other language files. After the PR is merged, the translations can take place\n  > on [CrowdIn][crowdin-url]. Once the translations are complete, a PR will be made\n  > to merge the translations into Sunshine.\n\n* Use the string in the Vue component.\n  ```html\n  <template>\n    <div>\n      <p>{{ $t('index.welcome') }}</p>\n    </div>\n  </template>\n  ```\n\n  > [!TIP]\n  > More formatting examples can be found in the\n  > [Vue I18n guide](https://kazupon.github.io/vue-i18n/guide/formatting.html).\n\n##### C++\n\nThere should be minimal cases where strings need to be extracted from C++ source code; however it may be necessary in\nsome situations. For example the system tray icon could be localized as it is user interfacing.\n\n* Wrap the string to be extracted in a function as shown.\n  ```cpp\n  #include <boost/locale.hpp>\n  #include <string>\n\n  std::string msg = boost::locale::translate(\"Hello world!\");\n  ```\n\n> [!TIP]\n> More examples can be found in the documentation for\n> [boost locale](https://www.boost.org/doc/libs/1_70_0/libs/locale/doc/html/messages_formatting.html).\n\n> [!WARNING]\n> The below is for information only. Contributors should never include manually updated template files, or\n> manually compiled language files in Pull Requests.\n\nStrings are automatically extracted from the code to the `locale/sunshine.po` template file. The generated file is\nused by CrowdIn to generate language specific template files. The file is generated using the\n`.github/workflows/localize.yml` workflow and is run on any push event into the `master` branch. Jobs are only run if\nany of the following paths are modified.\n\n```yaml\n- 'src/**'\n```\n\nWhen testing locally, it may be desirable to manually extract, initialize, update, and compile strings. Python is\nrequired for this, along with the python dependencies in the `./pyproject.toml` file. You can install this with\nthe following command.\n\n```bash\npython -m pip install \".[locale]\"\n```\n\nAdditionally, [xgettext](https://www.gnu.org/software/gettext) must be installed.\n\n* Extract, initialize, and update\n  ```bash\n  python ./scripts/_locale.py --extract --init --update\n  ```\n\n* Compile\n  ```bash\n  python ./scripts/_locale.py --compile\n  ```\n\n> [!IMPORTANT]\n> Due to the integration with CrowdIn, it is important to not include any extracted or compiled files in\n> Pull Requests. The files are automatically generated and updated by the workflow. Once the PR is merged, the\n> translations can take place on [CrowdIn][crowdin-url]. Once the translations are\n> complete, a PR will be made to merge the translations into Sunshine.\n\n### Testing\n\n#### Clang Format\nSource code is tested against the `.clang-format` file for linting errors. The workflow file responsible for clang\nformat testing is `.github/workflows/cpp-clang-format-lint.yml`.\n\nOption 1:\n```bash\nfind ./ -iname *.cpp -o -iname *.h -iname *.m -iname *.mm | xargs clang-format -i\n```\n\nOption 2 (will modify files):\n```bash\npython ./scripts/update_clang_format.py\n```\n\n#### Unit Testing\nSunshine uses [Google Test](https://github.com/google/googletest) for unit testing. Google Test is included in the\nrepo as a submodule. The test sources are located in the `./tests` directory.\n\nThe tests need to be compiled into an executable, and then run. The tests are built using the normal build process, but\ncan be disabled by setting the `BUILD_TESTS` CMake option to `OFF`.\n\nTo run the tests, execute the following command.\n\n```bash\n./build/tests/test_sunshine\n```\n\nTo see all available options, run the tests with the `--help` flag.\n\n```bash\n./build/tests/test_sunshine --help\n```\n\n> [!TIP]\n> See the googletest [FAQ](https://google.github.io/googletest/faq.html) for more information on how to use Google Test.\n\nWe use [gcovr](https://www.gcovr.com) to generate code coverage reports,\nand [Codecov](https://about.codecov.io) to analyze the reports for all PRs and commits.\n\nCodecov will fail a PR if the total coverage is reduced too much, or if not enough of the diff is covered by tests.\nIn some cases, the code cannot be covered when running the tests inside of GitHub runners. For example, any test that\nneeds access to the GPU will not be able to run. In these cases, the coverage can be omitted by adding comments to the\ncode. See the [gcovr documentation](https://gcovr.com/en/stable/guide/exclusion-markers.html#exclusion-markers) for\nmore information.\n\nEven if your changes cannot be covered in the CI, we still encourage you to write the tests for them. This will allow\nmaintainers to run the tests locally.\n\n[crowdin-url]: https://translate.lizardbyte.dev\n\n<div class=\"section_buttons\">\n\n| Previous                |                                                         Next |\n|:------------------------|-------------------------------------------------------------:|\n| [Building](building.md) | [Source Code](../third-party/doxyconfig/docs/source_code.md) |\n\n</div>\n\n<details style=\"display: none;\">\n  <summary></summary>\n  [TOC]\n</details>\n"
  },
  {
    "path": "docs/doc-styles.css",
    "content": "/* A fake button as doxygen doesn't allow button elements */\n.open-button {\n    background: var(--primary-color);\n    color: white;\n    cursor: pointer;\n}\n"
  },
  {
    "path": "docs/gamestream_migration.md",
    "content": "# GameStream Migration\nNvidia announced that their GameStream service for Nvidia Games clients will be discontinued in February 2023.\nLuckily, Sunshine performance is now equal to or better than Nvidia GameStream.\n\n## Migration\nWe have developed a simple migration tool to help you migrate your GameStream games and apps to Sunshine automatically.\nPlease check out our [GSMS](https://github.com/LizardByte/GSMS) project if you're interested in an automated\nmigration option. GSMS offers the ability to migrate your custom and auto-detected games and apps. The\nworking directory, command, and image are all set in Sunshine's `apps.json` file. The box-art image is also copied\nto a specified directory.\n\n## Internet Streaming\nIf you are using the Moonlight Internet Hosting Tool, you can remove it from your system when you migrate to Sunshine.\nTo stream over the Internet with Sunshine and a UPnP-capable router, enable the UPnP option in the Sunshine Web UI.\n\n> [!NOTE]\n> Running Sunshine together with versions of the Moonlight Internet Hosting Tool prior to v5.6 will cause UPnP\n> port forwarding to become unreliable. Either uninstall the tool entirely or update it to v5.6 or later.\n\n## Limitations\nSunshine does have some limitations, as compared to Nvidia GameStream.\n\n* Automatic game/application list.\n* Changing game settings automatically to optimize streaming.\n\n<div class=\"section_buttons\">\n\n| Previous                                        |              Next |\n|:------------------------------------------------|------------------:|\n| [Third-party Packages](third_party_packages.md) | [Legal](legal.md) |\n\n</div>\n\n<details style=\"display: none;\">\n  <summary></summary>\n  [TOC]\n</details>\n"
  },
  {
    "path": "docs/getting_started.md",
    "content": "# Getting Started\n\nThe recommended method for running Sunshine is to use the [binaries](#binaries) included in the\n[latest release][latest-release], unless otherwise specified.\n\n[Pre-releases](https://github.com/LizardByte/Sunshine/releases) are also available. These should be considered beta,\nand release artifacts may be missing when merging changes on a faster cadence.\n\n## Binaries\n\nBinaries of Sunshine are created for each release. They are available for FreeBSD, Linux, macOS, and Windows.\nBinaries can be found in the [latest release][latest-release].\n\n> [!NOTE]\n> Some third party packages also exist.\n> See [Third Party Packages](third_party_packages.md) for more information.\n> No support will be provided for third party packages!\n\n## Install\n\n### Docker\n\n> [!WARNING]\n> The Docker images are not recommended for most users.\n\nDocker images are available on [Dockerhub.io](https://hub.docker.com/repository/docker/lizardbyte/sunshine)\nand [ghcr.io](https://github.com/orgs/LizardByte/packages?repo_name=sunshine).\n\nSee [Docker](../DOCKER_README.md) for more information.\n\n### FreeBSD\n\n#### Install\n1. Download the appropriate package for your architecture\n\n   | Architecture  | Package                                                                                                                                |\n   |---------------|----------------------------------------------------------------------------------------------------------------------------------------|\n   | amd64/x86_64  | [Sunshine-FreeBSD-14.3-amd64.pkg](https://github.com/LizardByte/Sunshine/releases/latest/download/Sunshine-FreeBSD-14.3-amd64.pkg)     |\n   | arm64/aarch64 | [Sunshine-FreeBSD-14.3-aarch64.pkg](https://github.com/LizardByte/Sunshine/releases/latest/download/Sunshine-FreeBSD-14.3-aarch64.pkg) |\n\n2. Open terminal and run the following command.\n   ```sh\n   sudo pkg install ./Sunshine-FreeBSD-14.3-{arch}.pkg\n   ```\n\n#### Uninstall\n```sh\nsudo pkg delete Sunshine\n```\n\n### Linux\n\n**CUDA Compatibility**\n\nCUDA is used for NVFBC capture.\n\n> [!NOTE]\n> See [CUDA GPUS](https://developer.nvidia.com/cuda-gpus) to cross-reference Compute Capability to your GPU.\n> The table below applies to packages provided by LizardByte. If you use an official LizardByte package, then you do not\n> need to install CUDA.\n\n<table>\n    <caption>CUDA Compatibility</caption>\n    <tr>\n        <th>CUDA Version</th>\n        <th>Min Driver</th>\n        <th>CUDA Compute Capabilities</th>\n        <th>Package</th>\n    </tr>\n    <tr>\n        <td rowspan=\"8\">12.9.1</td>\n        <td rowspan=\"8\">575.57.08</td>\n        <td rowspan=\"8\">50;52;60;61;62;70;72;75;80;86;87;89;90;100;101;103;120;121</td>\n        <td>sunshine.AppImage</td>\n    </tr>\n    <tr>\n        <td>sunshine-ubuntu-22.04-{arch}.deb</td>\n    </tr>\n    <tr>\n        <td>sunshine-ubuntu-24.04-{arch}.deb</td>\n    </tr>\n    <tr>\n        <td>sunshine-debian-trixie-{arch}.deb</td>\n    </tr>\n    <tr>\n        <td>sunshine_{arch}.flatpak</td>\n    </tr>\n    <tr>\n        <td>Sunshine (copr - Fedora)</td>\n    </tr>\n    <tr>\n        <td>Sunshine (copr - OpenSUSE)</td>\n    </tr>\n    <tr>\n        <td>sunshine.pkg.tar.zst</td>\n    </tr>\n</table>\n\n#### AppImage\n\n> [!CAUTION]\n> Use distro-specific packages instead of the AppImage if they are available.\n> AppImage does not support KMS capture.\n\n> [!NOTE]\n> The AppImage is built on Ubuntu 22.04, which requires `glibc 2.35` or newer and `libstdc++ 3.4.11` or newer.\n\n##### Install\n1. Download [sunshine.AppImage](https://github.com/LizardByte/Sunshine/releases/latest/download/sunshine.AppImage)\n   into your home directory.\n   ```bash\n   cd ~\n   wget https://github.com/LizardByte/Sunshine/releases/latest/download/sunshine.AppImage\n   ```\n2. Open terminal and run the following command.\n   ```bash\n   ./sunshine.AppImage --install\n   ```\n\n##### Run\n```bash\n./sunshine.AppImage --install && ./sunshine.AppImage\n```\n\n##### Uninstall\n```bash\n./sunshine.AppImage --remove\n```\n\n#### ArchLinux\n\n> [!CAUTION]\n> Use AUR packages at your own risk.\n\n##### Install Prebuilt Packages\nFollow the instructions at LizardByte's [pacman-repo](https://github.com/LizardByte/pacman-repo) to add\nthe repository. Then run the following command.\n```bash\npacman -S sunshine\n```\n\n##### Install PKGBUILD Archive\nOpen terminal and run the following command.\n```bash\nwget https://github.com/LizardByte/Sunshine/releases/latest/download/sunshine.pkg.tar.gz\ntar -xvf sunshine.pkg.tar.gz\ncd sunshine\n\n# install optional dependencies\npacman -S cuda  # Nvidia GPU encoding support\npacman -S libva-mesa-driver  # AMD GPU encoding support\n\nmakepkg -si\n```\n\n##### Uninstall\n```bash\npacman -R sunshine\n```\n\n#### Debian/Ubuntu\n\n##### Install\nDownload `sunshine-{distro}-{distro-version}-{arch}.deb` and run the following command.\n```bash\nsudo dpkg -i ./sunshine-{distro}-{distro-version}-{arch}.deb\n```\n\n> [!NOTE]\n> The `{distro-version}` is the version of the distro we built the package on. The `{arch}` is the\n> architecture of your operating system.\n\n> [!TIP]\n> You can double-click the deb file to see details about the package and begin installation.\n\n##### Uninstall\n```bash\nsudo apt remove sunshine\n```\n\n#### Fedora/OpenSUSE\n\n> [!TIP]\n> The package name is case-sensitive.\n\n##### Install (GitHub releases)\nDownload `Sunshine-{version}.{distro+version}.{arch}.rpm` and run the following command.\n```bash\nsudo dnf install ./Sunshine-{version}.{distro}.{arch}.rpm\n```\n\n> [!NOTE]\n> The `{distro+version}` is the distro and distro version of the distro we built the package on. The `{arch}` is the\n> architecture of your operating system.\n\n> [!TIP]\n> You can double-click the rpm file to see details about the package and begin installation.\n\n##### Uninstall\n```bash\nsudo dnf remove sunshine\n```\n\n##### Install (Copr)\n\n> [!IMPORTANT]\n> Stable builds are only available if the Sunshine release was made after the Fedora version release.\n> Because of this, it is often recommended to use the beta copr; however, you do not need to regularly update.\n> This could lead to annoyances in rare cases where there may be a breaking change.\n\n1. Enable copr repository.\n   ```bash\n   sudo dnf copr enable lizardbyte/stable\n   ```\n\n   or\n   ```bash\n   sudo dnf copr enable lizardbyte/beta\n   ```\n\n2. Install the package.\n   ```bash\n   sudo dnf install Sunshine\n   ```\n\n##### Uninstall\n```bash\nsudo dnf remove Sunshine\n```\n\n#### Flatpak\n\n> [!CAUTION]\n> Use distro-specific packages instead of the Flatpak if they are available.\n> Flatpak does not support KMS capture.\n\nUsing this package requires that you have [Flatpak](https://flatpak.org/setup) installed.\n\n##### Download (local option)\n1. Download `sunshine_{arch}.flatpak` and run the following command.\n\n   > [!NOTE]\n   > Replace `{arch}` with your system architecture.\n\n##### Install (system level)\n**Flathub**\n```bash\nflatpak install --system flathub dev.lizardbyte.app.Sunshine\n```\n\n**Local**\n```bash\nflatpak install --system ./sunshine_{arch}.flatpak\n```\n\n##### Install (user level)\n**Flathub**\n```bash\nflatpak install --user flathub dev.lizardbyte.app.Sunshine\n```\n\n**Local**\n```bash\nflatpak install --user ./sunshine_{arch}.flatpak\n```\n\n##### Additional installation (required)\n```bash\nflatpak run --command=additional-install.sh dev.lizardbyte.app.Sunshine\n```\n\n##### Run with NVFBC capture (X11 Only) or XDG Portal (Wayland Only)\n```bash\nflatpak run dev.lizardbyte.app.Sunshine\n```\n\n##### Uninstall\n```bash\nflatpak run --command=remove-additional-install.sh dev.lizardbyte.app.Sunshine\nflatpak uninstall --delete-data dev.lizardbyte.app.Sunshine\n```\n\n#### Homebrew\n\n> [!IMPORTANT]\n> The Homebrew package is experimental on Linux.\n\nThis package requires that you have [Homebrew](https://docs.brew.sh/Installation) installed.\n\n##### Install\n```bash\nbrew update\nbrew upgrade\nbrew tap LizardByte/homebrew\nbrew install sunshine\n```\n\n##### Uninstall\n```bash\nbrew uninstall sunshine\n```\n\n> [!TIP]\n> For beta you can replace `sunshine` with `sunshine-beta` in the above commands.\n\n### macOS\n\n> [!IMPORTANT]\n> Sunshine on macOS is experimental. Gamepads do not work.\n\n#### DMG\n\n##### Install\n\n1. Download and install based on your architecture:\n\n   | Architecture          | Package                                                                                                                |\n   |-----------------------|------------------------------------------------------------------------------------------------------------------------|\n   | arm64 (Apple Silicon) | [Sunshine-macOS-arm64.dmg](https://github.com/LizardByte/Sunshine/releases/latest/download/Sunshine-macOS-arm64.dmg)   |\n   | x86_64 (Intel)        | [Sunshine-macOS-x86_64.dmg](https://github.com/LizardByte/Sunshine/releases/latest/download/Sunshine-macOS-x86_64.dmg) |\n\n2. Open the downloaded `.dmg` file.\n3. Drag `Sunshine.app` into the `Applications` folder.\n4. Eject the disk image.\n\n##### Uninstall\n1. Quit Sunshine if it is running.\n2. Open `Finder`, navigate to `Applications`, and drag `Sunshine.app` to the Trash.\n\n#### Homebrew\nThis package requires that you have [Homebrew](https://docs.brew.sh/Installation) installed.\n\n##### Install\n```bash\nbrew update\nbrew upgrade\nbrew tap LizardByte/homebrew\nbrew install sunshine\n```\n\n##### Uninstall\n```bash\nbrew uninstall sunshine\n```\n\n> [!TIP]\n> For beta you can replace `sunshine` with `sunshine-beta` in the above commands.\n\n### Windows\n\n> [!NOTE]\n> Sunshine supports ARM64 on Windows; however, this should be considered experimental. This version does not properly\n> support GPU scheduling and any hardware acceleration.\n\n#### Installer (recommended)\n\n> [!CAUTION]\n> The msi installer is preferred moving forward. Before using a different type of installer, you should manually\n> uninstall the previous installation.\n\n1. Download and install based on your architecture:\n\n   | Architecture          | Installer                                                                                                                                    |\n   |-----------------------|----------------------------------------------------------------------------------------------------------------------------------------------|\n   | AMD64/x64 (Intel/AMD) | [Sunshine-Windows-AMD64-installer.msi](https://github.com/LizardByte/Sunshine/releases/latest/download/Sunshine-Windows-AMD64-installer.msi) |\n   | AMD64/x64 (Intel/AMD) | [Sunshine-Windows-AMD64-installer.exe](https://github.com/LizardByte/Sunshine/releases/latest/download/Sunshine-Windows-AMD64-installer.exe) |\n   | ARM64                 | [Sunshine-Windows-ARM64-installer.msi](https://github.com/LizardByte/Sunshine/releases/latest/download/Sunshine-Windows-ARM64-installer.msi) |\n   | ARM64                 | [Sunshine-Windows-ARM64-installer.exe](https://github.com/LizardByte/Sunshine/releases/latest/download/Sunshine-Windows-ARM64-installer.exe) |\n\n> [!TIP]\n> Installer logs can be found in the following locations.<br>\n> | File | log paths |\n> | ---- | --------- |\n> | .exe | `%%PROGRAMFILES%/Sunshine/install.log` (AMD64 only)<br>`%%TEMP%/Sunshine/logs/install/` |\n> | .msi | `%%TEMP%/Sunshine/logs/install/` |\n\n> [!CAUTION]\n> You should carefully select or unselect the options you want to install. Do not blindly install or\n> enable features.\n\nTo uninstall, find Sunshine in the list <a href=\"ms-settings:installed-apps\">here</a> and select \"Uninstall\" from the\noverflow menu. Different versions of Windows may provide slightly different steps for uninstall.\n\n#### Standalone (lite version)\n\n> [!WARNING]\n> By using this package instead of the installer, performance will be reduced. This package is not\n> recommended for most users. No support will be provided!\n\n1. Download and extract based on your architecture:\n\n   | Architecture          | Installer                                                                                                                                  |\n   |-----------------------|--------------------------------------------------------------------------------------------------------------------------------------------|\n   | AMD64/x64 (Intel/AMD) | [Sunshine-Windows-AMD64-portable.zip](https://github.com/LizardByte/Sunshine/releases/latest/download/Sunshine-Windows-AMD64-portable.zip) |\n   | ARM64                 | [Sunshine-Windows-ARM64-portable.zip](https://github.com/LizardByte/Sunshine/releases/latest/download/Sunshine-Windows-ARM64-portable.zip) |\n\n2. Open command prompt as administrator\n3. Firewall rules\n\n   Install:\n   ```bash\n   cd /d {path to extracted directory}\n   scripts/add-firewall-rule.bat\n   ```\n\n   Uninstall:\n   ```bash\n   cd /d {path to extracted directory}\n   scripts/delete-firewall-rule.bat\n   ```\n\n4. Windows service\n\n   Install:\n   ```bash\n   cd /d {path to extracted directory}\n   scripts/install-service.bat\n   scripts/autostart-service.bat\n   ```\n\n   Uninstall:\n   ```bash\n   cd /d {path to extracted directory}\n   scripts/uninstall-service.bat\n   ```\n\n## Initial Setup\nAfter installation, some initial setup is required.\n\n### FreeBSD\n\n#### Virtual Input Devices\n\n> [!IMPORTANT]\n> To use virtual input devices (keyboard, mouse, gamepads), you must add your user to the `input` group.\n\nThe installation process creates the `input` group and configures permissions for `/dev/uinput`.\nTo allow your user to create virtual input devices, run:\n\n```bash\npw groupmod input -m $USER\n```\n\nAfter adding yourself to the group, log out and log back in for the changes to take effect.\n\n### Linux\n\n#### Services\n\n**Start once**\n```bash\nsystemctl --user start app-dev.lizardbyte.app.Sunshine\n```\n\n**Start on boot**\n```bash\nsystemctl --user --now enable app-dev.lizardbyte.app.Sunshine\n```\n\n> [!NOTE]\n> The service has been renamed to \"app-dev.lizardbyte.app.Sunshine\" in order to increase compatibility with\n> XDG Desktop Portal, but it is also aliased to \"sunshine.service\" for convenience.\n\n### macOS\nThe first time you start Sunshine, you will be asked to grant access to screen recording and your microphone.\n\nSunshine can only access microphones on macOS due to system limitations. To stream system audio use\n[Soundflower](https://github.com/mattingalls/Soundflower) or\n[BlackHole](https://github.com/ExistentialAudio/BlackHole).\n\n> [!NOTE]\n> Command Keys are not forwarded by Moonlight. Right Option-Key is mapped to CMD-Key.\n\n> [!CAUTION]\n> Gamepads are not currently supported.\n\n### Windows\nIn order for virtual gamepads to work, you must install ViGEmBus. You can do this from the troubleshooting tab\nin the web UI, as long as you are running Sunshine as a service or as an administrator. After installation, it is\nrecommended to restart your computer.\n\n![ViGEmBus Installation](images/vigembus-installer.png)\n\n## Usage\n\n### Basic usage\nIf Sunshine is not installed/running as a service, then start Sunshine with the following command, unless a start\ncommand is listed in the specified package [install](#install) instructions above.\n\n> [!NOTE]\n> A service is a process that runs in the background. This is the default when installing Sunshine from the\n> Windows installer. Running multiple instances of Sunshine is not advised.\n\n```bash\nsunshine\n```\n\n### Specify config file\n```bash\nsunshine <directory of conf file>/sunshine.conf\n```\n\n> [!NOTE]\n> This step is optional, you do not need to specify a config file.\n> If no config file is entered, the default location will be used.\n> The configuration file specified will be created if it doesn't exist.\n\n### Start Sunshine over SSH (Linux/X11)\nAssuming you are already logged into the host, you can use this command\n\n```bash\nssh <user>@<ip_address> 'export DISPLAY=:0; sunshine'\n```\n\nIf you are logged into the host with only a tty (teletypewriter), you can use `startx` to start the X server prior to\nexecuting Sunshine. You nay need to add `sleep` between `startx` and `sunshine` to allow more time for the display to\nbe ready.\n\n```bash\nssh <user>@<ip_address> 'startx &; export DISPLAY=:0; sunshine'\n```\n\n> [!TIP]\n> You could also use the `~/.bash_profile` or `~/.bashrc` files to set up the `DISPLAY` variable.\n\n@seealso{See [Remote SSH Headless Setup](https://app.lizardbyte.dev/2023-09-14-remote-ssh-headless-sunshine-setup)\non how to set up a headless streaming server without autologin and dummy plugs (X11 + NVidia GPUs)}\n\n### Configuration\n\nSunshine is configured via the web ui, which is available on [https://localhost:47990](https://localhost:47990)\nby default. You may replace *localhost* with your internal ip address.\n\n> [!NOTE]\n> Ignore any warning given by your browser about \"insecure website\". This is due to the SSL certificate\n> being self-signed.\n\n> [!CAUTION]\n> If running for the first time, make sure to note the username and password that you created.\n\n1. Change the web-ui to your desired theme, using the dropdown menu in the navbar.\n   ![Theme Selection](images/split-themes.png)\n2. Add games and applications.\n   ![Applications](images/applications.png)\n3. Adjust any configuration settings as needed. You can search for options in the search bar.\n   ![Configuration](images/configuration-search.png)\n4. Find Moonlight clients and other tools for Sunshine in the `Featured Apps` tab.\n   ![Featured Apps](images/featured-apps.png)\n5. In Moonlight, you may need to add the PC manually.\n6. When Moonlight requests for you insert the pin:\n\n   - Login to the web-ui\n   - Go to \"PIN\" in the Navbar\n   - Type in your PIN and press `Enter`, and enter a name of your choosing for the device.\n     You should get a Success Message!\n   - In Moonlight, select one of the Applications listed\n\n7. If you run into issues, logs are available in the `Troubleshooting` tab.\n   You can navigate through each warning/error message for clues to the issue.\n   ![Logs](images/troubleshooting-logs.png)\n\n### Arguments\nTo get a list of available arguments, run the following command.\n\n@tabs{\n   @tab{ General | ```bash\n      sunshine --help\n      ```}\n   @tab{ AppImage | ```bash\n      ./sunshine.AppImage --help\n      ```}\n   @tab{ Flatpak | ```bash\n      flatpak run --command=sunshine dev.lizardbyte.app.Sunshine --help\n      ```}\n}\n\n### Shortcuts\nAll shortcuts start with `Ctrl+Alt+Shift`, just like Moonlight.\n\n* `Ctrl+Alt+Shift+N`: Hide/Unhide the cursor (This may be useful for Remote Desktop Mode for Moonlight)\n* `Ctrl+Alt+Shift+F1/F12`: Switch to different monitor for Streaming\n\n### Application List\n* Applications should be configured via the web UI\n* A basic understanding of working directories and commands is required\n* You can use Environment variables in place of values\n* `$(HOME)` will be replaced by the value of `$HOME`\n* `$$` will be replaced by `$`, e.g. `$$(HOME)` will be become `$(HOME)`\n* `env` - Adds or overwrites Environment variables for the commands/applications run by Sunshine.\n  This can only be changed by modifying the `apps.json` file directly.\n\n### Considerations\n* On Windows, Sunshine uses the Desktop Duplication API which only supports capturing from the GPU used for display.\n  If you want to capture and encode on the eGPU, connect a display or HDMI dummy display dongle to it and run the games\n  on that display.\n* When an application is started, if there is an application already running, it will be terminated.\n* If any of the prep-commands fail, starting the application is aborted.\n* When the application has been shutdown, the stream shuts down as well.\n\n  * For example, if you attempt to run `steam` as a `cmd` instead of `detached` the stream will immediately fail.\n    This is due to the method in which the steam process is executed. Other applications may behave similarly.\n  * This does not apply to `detached` applications.\n\n* The \"Desktop\" app works the same as any other application except it has no commands. It does not start an application,\n  instead it simply starts a stream. If you removed it and would like to get it back, just add a new application with\n  the name \"Desktop\" and \"desktop.png\" as the image path.\n* For the Linux flatpak you must prepend commands with `flatpak-spawn --host`.\n* If inputs (mouse, keyboard, gamepads...) aren't working after connecting:\n\n  * On FreeBSD/Linux, add the user running sunshine to the `input` group.\n\n* The FreeBSD version of Sunshine is missing some features that are present on Linux.\n  The following are known limitations.\n\n  * Only X11 and Wayland capture are supported\n  * DualSense/DS5 emulation is not available due to missing uhid features\n\n\n### HDR Support\nStreaming HDR content is officially supported on Windows hosts and experimentally supported for Linux hosts.\n\n* General HDR support information and requirements:\n\n  * HDR must be activated in the host OS, which may require an HDR-capable display or EDID emulator dongle\n    connected to your host PC.\n  * You must also enable the HDR option in your Moonlight client settings, otherwise the stream will be SDR\n    (and probably overexposed if your host is HDR).\n  * A good HDR experience relies on proper HDR display calibration both in the OS and in game. HDR calibration can\n    differ significantly between client and host displays.\n  * You may also need to tune the brightness slider or HDR calibration options in game to the different HDR brightness\n    capabilities of your client's display.\n  * Some GPUs video encoders can produce lower image quality or encoding performance when streaming in HDR compared\n    to SDR.\n\nAdditional information:\n\n@tabs{\n  @tab{ Windows |\n  - HDR streaming is supported for Intel, AMD, and NVIDIA GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles.\n  - We recommend calibrating the display by streaming the Windows HDR Calibration app to your client device and saving an HDR calibration profile to use while streaming.\n  - Older games that use NVIDIA-specific NVAPI HDR rather than native Windows HDR support may not display properly in HDR.\n  }\n\n@tab{ Linux |\n  - HDR streaming is supported for Intel and AMD GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles using VAAPI.\n  - The KMS capture backend is required for HDR capture. Other capture methods, like NvFBC or X11, do not support HDR.\n  - You will need a desktop environment with a compositor that supports HDR rendering, such as Gamescope or KDE Plasma 6.\n\n  @seealso{[Arch wiki on HDR Support for Linux](https://wiki.archlinux.org/title/HDR_monitor_support) and\n  [Reddit Guide for HDR Support for AMD GPUs](https://www.reddit.com/r/linux_gaming/comments/10m2gyx/guide_alpha_test_hdr_on_linux)}\n  }\n}\n\n### Tutorials and Guides\nTutorial videos are available [here](https://www.youtube.com/playlist?list=PLMYr5_xSeuXAbhxYHz86hA1eCDugoxXY0).\n\nGuides are available [here](guides.md).\n\n@admonition{Community! |\nTutorials and Guides are community generated. Want to contribute? Reach out to us on our discord server.}\n\n<div class=\"section_buttons\">\n\n| Previous                 |                      Next |\n|:-------------------------|--------------------------:|\n| [Overview](../README.md) | [Changelog](changelog.md) |\n\n</div>\n\n<details style=\"display: none;\">\n  <summary></summary>\n  [TOC]\n</details>\n\n[latest-release]: https://github.com/LizardByte/Sunshine/releases/latest\n"
  },
  {
    "path": "docs/guides.md",
    "content": "# Guides\n\n@admonition{Community | A collection of guides written by the community is available on our\n[blog](https://app.lizardbyte.dev/blog).\nFeel free to contribute your own tips and trips by making a PR to\n[LizardByte.github.io](https://github.com/LizardByte/LizardByte.github.io).}\n\n<div class=\"section_buttons\">\n\n| Previous                                |                                        Next |\n|:----------------------------------------|--------------------------------------------:|\n| [Awesome-Sunshine](awesome_sunshine.md) | [Performance Tuning](performance_tuning.md) |\n\n</div>\n\n<details style=\"display: none;\">\n  <summary></summary>\n  [TOC]\n</details>\n"
  },
  {
    "path": "docs/legal.md",
    "content": "# Legal\n\n> [!CAUTION]\n> This documentation is for informational purposes only and is not intended as legal advice. If you have\n> any legal questions or concerns about using Sunshine, we recommend consulting with a lawyer.\n\nSunshine is licensed under the GPL-3.0 license, which allows for free use and modification of the software.\nThe full text of the license can be reviewed [here](https://github.com/LizardByte/Sunshine/blob/master/LICENSE).\n\n## Commercial Use\nSunshine can be used in commercial applications without any limitations. This means that businesses and organizations\ncan use Sunshine to create and sell products or services without needing to seek permission or pay a fee.\n\nHowever, it is important to note that the GPL-3.0 license does not grant any rights to distribute or sell the encoders\ncontained within Sunshine. If you plan to sell access to Sunshine as part of their distribution, you are responsible\nfor obtaining the necessary licenses to do so. This may include obtaining a license from the\nMotion Picture Experts Group (MPEG-LA) and/or any other necessary licensing requirements.\n\nIn summary, while Sunshine is free to use, it is the user's responsibility to ensure compliance with all applicable\nlicensing requirements when redistributing the software as part of a commercial offering. If you have any questions or\nconcerns about using Sunshine in a commercial setting, we recommend consulting with a lawyer.\n\n<div class=\"section_buttons\">\n\n| Previous                                        |                              Next |\n|:------------------------------------------------|----------------------------------:|\n| [Gamestream Migration](gamestream_migration.md) | [Configuration](configuration.md) |\n\n</div>\n\n<details style=\"display: none;\">\n  <summary></summary>\n  [TOC]\n</details>\n"
  },
  {
    "path": "docs/maintainers/README.md",
    "content": "# Maintainer Documentation\n\nThis directory contains documentation intended for Sunshine maintainers only. These documents cover internal processes,\nworkflows, and procedures that are not relevant to end users or general contributors.\n\n## Available Documentation\n\n### [Release Process](release.md)\nInstructions for creating and managing Sunshine releases, including the steps to convert pre-releases to stable releases\nand an overview of the automated workflows that are triggered during the release process.\n\n---\n\n> [!NOTE]\n> These documents are excluded from the public Doxygen documentation build and are intended for internal use only.\n"
  },
  {
    "path": "docs/maintainers/release.md",
    "content": "# Create a stable Sunshine release\n\nPre-releases in Sunshine are created automatically on every push event to the `master` branch. These are required\nto be created before making a stable release. Below are the instructions for converting a pre-release to stable.\n\n1. Wait for the pre-release to be created.\n2. Once the pre-release is created, the copr build will begin in the\n   [beta copr repo](https://copr.fedorainfracloud.org/coprs/lizardbyte/beta/).\n   Wait for this build to succeed before continuing. You can view the status\n   [here](https://github.com/LizardByte/Sunshine/actions/workflows/ci-copr.yml?query=event%3Arelease)\n3. Once the workflow mentioned in step 2 completes, it will update the GitHub release with the RPM files from the copr\n   build.\n4. At this point, the GitHub release can be edited.\n\n   - Add any top-level release notes.\n   - Ensure any security fixes are mentioned first with links to the security advisories.\n   - Following security advisories, breaking changes should be mentioned. Be sure to mention anything the user may need\n     to do to ensure a smooth upgrade experience.\n   - Then highlight any notable new features and/or fixes.\n   - Lastly, reduce the automated changelog list. Things like dependency updates and ci updates can mostly be removed.\n\n5. When saving, uncheck \"pre-release\" and save the release. This will make the release stable and kick off a series of\n   workflows, including but not limited to the following:\n\n   - Create a blog post in [LizardByte.github.io repo](https://github.com/LizardByte/LizardByte.github.io/pulls) via PR\n\n     - Merging this PR will trigger automations that send the blog post link to:\n\n       - LizardByte Discord\n       - r/LizardByte subreddit\n       - Twitter\n       - Facebook\n\n   - Update changelog in [changelog](https://github.com/LizardByte/Sunshine/tree/changelog) branch\n   - Update docs on [Read The Docs](https://app.readthedocs.org/projects/sunshinestream/)\n   - Update official [Flathub repo](https://github.com/flathub/dev.lizardbyte.app.Sunshine/pulls) via a PR\n     (we have merge control)\n   - Update our homebrew-homebrew repo via a PR (https://github.com/LizardByte/homebrew-homebrew/pulls)\n   - Update our pacman-repo via a PR (https://github.com/LizardByte/pacman-repo/pulls)\n   - Update official\n     [Winget repo](https://github.com/microsoft/winget-pkgs/issues?q=is%3Apr%20is%3Aopen%20author%3ALizardByte-bot)\n     via a PR (we DO NOT have merge control)\n   - Build the new version in [stable copr repo](https://copr.fedorainfracloud.org/coprs/lizardbyte/stable/)\n   - Send release notification to Moonlight Discord server\n"
  },
  {
    "path": "docs/performance_tuning.md",
    "content": "# Performance Tuning\nIn addition to the options available in the [Configuration](configuration.md) section, there are a few additional\nsystem options that can be used to help improve the performance of Sunshine.\n\n## AMD\n\nIn Windows, enabling *Enhanced Sync* in AMD's settings may help reduce the latency by an additional frame. This\napplies to `amfenc` and `libx264`.\n\n## NVIDIA\n\nEnabling *Fast Sync* in Nvidia settings may help reduce latency.\n\n<div class=\"section_buttons\">\n\n| Previous            |          Next |\n|:--------------------|--------------:|\n| [Guides](guides.md) | [API](api.md) |\n\n</div>\n\n<details style=\"display: none;\">\n  <summary></summary>\n  [TOC]\n</details>\n"
  },
  {
    "path": "docs/third_party_packages.md",
    "content": "# Third-Party Packages\n\n> [!WARNING]\n> These packages are not maintained by LizardByte. Use at your own risk.\n\n## Chocolatey\n[![Chocolatey](https://img.shields.io/badge/dynamic/xml.svg?color=orange&label=chocolatey&style=for-the-badge&prefix=v&query=%2F%2Ftr%5B%40id%3D%27chocolatey%27%5D%2Ftd%5B3%5D%2Fspan%2Fa&url=https%3A%2F%2Frepology.org%2Fproject%2Fsunshine%2Fversions&logo=chocolatey)](https://community.chocolatey.org/packages/sunshine)\n\n## nixpkgs\n[![nixpkgs](https://img.shields.io/badge/dynamic/xml.svg?color=orange&label=nixpkgs&style=for-the-badge&prefix=v&query=%2F%2Ftr%5B%40id%3D%27nix_unstable%27%5D%2Ftd%5B3%5D%2Fspan%2Fa&url=https%3A%2F%2Frepology.org%2Fproject%2Fsunshine%2Fversions&logo=nixos)](https://github.com/NixOS/nixpkgs/blob/nixos-unstable/pkgs/servers/sunshine/default.nix)\n\n## Scoop\n[![Scoop (extras bucket)](https://img.shields.io/scoop/v/sunshine.svg?bucket=extras&style=for-the-badge&logo=data:image/vnd.microsoft.icon;base64,AAABAAEAEBAAAAEAGAAhAwAAFgAAAIlQTkcNChoKAAAADUlIRFIAAAAQAAAAEAgGAAAAH/P/YQAAAuhJREFUOE9tk1tIFFEYx7+ZXdfbrhdMElJLFCykCxL20MUW9UkkqeiOFGSWYW75EvjgVlJmlpkaJV5SMtQlMYjEROqpQoiMMEpRW2/p6q67bTuXM2dmOjPu2moNDHPm4/v/Zs7//D9KlmUNAMjkBoqiJOVJapTyqqzXXn49tCohzbRSVERPSi7tokFOSkne2rmzoED4H6C0pHwjT2G2qspsU7U+wBuzWTs8M9mlpen0YEOoMS/73DjrnMuhXFyiLEmjwZH6vmufR5DDNtHBI7b9cWNNpw9AgcVCtw6+P8R43KdkjHMM+vDqI/tywyiN5oy46KQpLEogiG0149+7rG5HGRK5o01N9VYVoPxm/ZXCOMrD95NloihiOj4qhs1K3R8IbqQFogVJAuRifrXNT3wactkGmpvrbni9UregQu7nn87X0XB3w+ZYfcruHRAVJgNtE0EclmCGM8CYC2DE5UK8TJXtzT1ZZTRSeJUHiqOvW29Vb89KKw4kYgEvgIQFGHurg3l7AlitS8CzAohYZgQB5ZU9Ovx8FcBkMkdcKEx5GL1ee1yWGcKjgWMQfHgVDVOjNPD88qHwHAYOe57GbHOcLSoqQiunYC4tT4tL0NYmbwkOx1hO1ukABITg40AkOO0BJCgiYFEAl9sBjGj/pl+nyairq5xdAdy50xbKuH+eFyUMkijdJtHQCAIGxiOQYC0nguMYmJqeVJJW29vfU7wqSErDzeuV6aQ5lUPoIjn7RI5FRIRUMQkbLC05YN42txgaEpTd89IyuNZEaGlpCZqdXsjHAj5Avp7h+c2CIIiqGGMMMzNTgDD/oLev57I3vX+T6IttRUVNvNvpusey3EGeE5QtAkI82B12YFjmXagh5ER39zOrfw7UWfDPvcl0ddP0j+lGjucylDoiZhIbvkboDccsL9q/+Hr/2YI/JDMzZ4/IIyMhRyh1XYBmKCEptqOhoWFlyHwAZZxX/YHXNK/3/tiVUfcV6T8hxMYSf1PeGAAAAABJRU5ErkJggg==)](https://scoop.sh/#/apps?s=0&d=1&o=true&q=sunshine)\n\n## Solus\n[![Solus](https://img.shields.io/badge/dynamic/xml.svg?color=orange&label=Solus&style=for-the-badge&prefix=v&query=%2F%2Ftr%5B%40id%3D%27solus%27%5D%2Ftd%5B3%5D%2Fspan%2Fa&url=https%3A%2F%2Frepology.org%2Fproject%2Fsunshine%2Fversions&logo=solus)](https://dev.getsol.us/source/sunshine)\n\n<div class=\"section_buttons\">\n\n| Previous                      |                                            Next |\n|:------------------------------|------------------------------------------------:|\n| [Docker](../DOCKER_README.md) | [Gamestream Migration](gamestream_migration.md) |\n\n</div>\n\n<details style=\"display: none;\">\n  <summary></summary>\n  [TOC]\n</details>\n"
  },
  {
    "path": "docs/troubleshooting.md",
    "content": "# Troubleshooting\n\n## General\n\n### Forgotten Credentials\nIf you forgot your credentials to the web UI, try this.\n\n@tabs{\n  @tab{General | ```bash\n    sunshine --creds {new-username} {new-password}\n    ```\n  }\n  @tab{AppImage | ```bash\n    ./sunshine.AppImage --creds {new-username} {new-password}\n    ```\n  }\n  @tab{Flatpak | ```bash\n    flatpak run --command=sunshine dev.lizardbyte.app.Sunshine --creds {new-username} {new-password}\n    ```\n  }\n}\n\n> [!TIP]\n> Remember to replace `{new-username}` and `{new-password}` with your new credentials.\n> Do not include the curly braces.\n\n### Unusual Mouse Behavior\nIf you experience unusual mouse behavior, try attaching a physical mouse to the Sunshine host.\n\n### Web UI Access\nCan't access the web UI?\n\n1. Check firewall rules.\n\n### Controller works on Steam but not in games\nOne trick might be to change Steam settings and check or uncheck the configuration to support Xbox/PlayStation\ncontrollers and leave only support for Generic controllers.\n\nAlso, if you have many controllers already directly connected to the host, it might help to disable them so that the\nSunshine-provided controller (connected to the guest) is the \"first\" one. In Linux this can be achieved on USB\ndevices by finding the device in `/sys/bus/usb/devices/` and writing `0` to the `authorized` file.\n\n### Network performance test\n\nFor real-time game streaming the most important characteristic of the network\npath between server and client is not pure bandwidth but rather stability and\nconsistency (low latency with low variance, minimal or no packet loss).\n\nThe network can be tested using the multi-platform tool [iPerf3](https://iperf.fr).\n\nOn the Sunshine host `iperf3` is started in server mode:\n\n```bash\niperf3 -s\n```\n\nOn the client device iperf3 is asked to perform a 60-second UDP test in a reverse\ndirection (from server to client) at a given bitrate (e.g. 50 Mbps):\n\n```bash\niperf3 -c {HostIpAddress} -t 60 -u -R -b 50M\n```\n\nWatch the output on the client for packet loss and jitter values. Both should be\n(very) low. Ideally, packet loss remains less than 5% and jitter below 1 ms.\n\nFor Android clients use\n[PingMaster](https://play.google.com/store/apps/details?id=com.appplanex.pingmasternetworktools).\n\nFor iOS clients use [HE.NET Network Tools](https://apps.apple.com/us/app/he-net-network-tools/id858241710).\n\nIf you are testing a remote connection (over the internet), you will need to\nforward the port 5201 (TCP and UDP) from your host.\n\n### Packet loss (Buffer overrun)\nIf the host PC (running Sunshine) has a much faster connection to the network\nthan the slowest segment of the network path to the client device (running\nMoonlight), massive packet loss can occur: Sunshine emits its stream in bursts\nevery 16 ms (for 60 fps), but those bursts can't be passed on fast enough to the\nclient and must be buffered by one of the network devices inbetween. If the\nbitrate is high enough, these buffers will overflow and data will be discarded.\n\nThis can easily happen if e.g., the host has a 2.5 Gbit/s connection and the\nclient only 1 Gbit/s or Wi-Fi. Similarly, a 1 Gbps host may be too fast for a\nclient having only a 100 Mbps interface.\n\nAs a workaround the transmission speed of the host NIC can be reduced: 1 Gbps\ninstead of 2.5 or 100 Mbps instead of 1 Gbps. A technically more advanced\nsolution would be to configure traffic shaping rules at the OS level, so that\nonly Sunshine's traffic is slowed down.\n\nSuch a solution on Linux could look like that:\n\n```bash\n# 1) Remove existing qdisc (pfifo_fast)\nsudo tc qdisc del dev <NIC> root\n\n# 2) Add HTB root qdisc with default class 1:1\nsudo tc qdisc add dev <NIC> root handle 1: htb default 1\n\n# 3) Create class 1:1 for full 10 Gbit/s (all other traffic)\nsudo tc class add dev <NIC> parent 1: classid 1:1 htb \\\n    rate 10000mbit ceil 10000mbit burst 32k\n\n# 4) Create class 1:10 for Sunshine game stream at 1 Gbit/s\nsudo tc class add dev <NIC> parent 1: classid 1:10 htb \\\n    rate 1000mbit ceil 1000mbit burst 32k\n\n# 5) Filter UDP source port 47998 into class 1:10\nsudo tc filter add dev <NIC> protocol ip parent 1: prio 1 \\\n    u32 match ip protocol 17 0xff \\\n    match ip sport 47998 0xffff flowid 1:10\n```\n\nIn that way only the Sunshine traffic is limited by 1 Gbit. This is not persistent on reboots.\nIf you use a different port for the game stream, you need to adjust the last command.\n\nSunshine versions > 0.23.1 include improved networking code that should\nalleviate or even solve this issue (without reducing the NIC speed).\n\n### Packet loss (MTU)\nAlthough unlikely, some guests might work better with a lower\n[MTU](https://en.wikipedia.org/wiki/Maximum_transmission_unit) from the host.\nFor example, an LG TV was found to have 30–60% packet loss when the host had MTU\nset to 1500 and 1472, but 0% packet loss with a MTU of 1428 set in the network card\nserving the stream (a Linux PC). It's unclear how that helped precisely, so it's a last\nresort suggestion.\n\n## Linux\n\n### Hardware Encoding fails\nDue to legal concerns, Mesa has disabled hardware decoding and encoding by default.\n\n```txt\nError: Could not open codec [h264_vaapi]: Function not implemented\n```\n\nIf you see the above error in the Sunshine logs, compiling *Mesa* manually may be required. See the official Mesa3D\n[Compiling and Installing](https://docs.mesa3d.org/install.html) documentation for instructions.\n\n> [!IMPORTANT]\n> You must re-enable the disabled encoders. You can do so by passing the following argument to the build\n> system. You may also want to enable decoders, however, that is not required for Sunshine and is not covered here.\n> ```bash\n> -Dvideo-codecs=h264enc,h265enc\n> ```\n\n> [!NOTE]\n> Other build options are listed in the\n> [meson options](https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/meson_options.txt) file.\n\n### Input not working\nAfter installation, the `udev` rules need to be reloaded. Our post-install script tries to do this for you\nautomatically, but if it fails, you may need to restart your system.\n\nIf the input is still not working, you may need to add your user to the `input` group.\n\n```bash\nsudo usermod -aG input $USER\n```\n\n### KMS Streaming fails\nKMS screencasting requires elevated privileges which are not allowed for Flatpak or AppImage packages.\nThis means that you must install Sunshine using the native package format of your distribution, if available.\nKMS capture will soon be phased out in favour of XDG Portal Capture (which works with all package types).\n\n### KMS Streaming; some windows flicker/disappear on KDE Plasma 6.5+\nKWin's overlay support interferes with KMS capture. As of KWin 6.5 this is not yet set by default, but\nfor future versions that enables this by default, you may be able to disable again via a special\n[environment variable](https://invent.kde.org/plasma/kwin/-/wikis/Environment-Variables#kwin_use_overlays):\n\n```bash\nexport KWIN_USE_OVERLAYS=0\n```\n\n> [!NOTE]\n> Disabling overlays will reduce KWin's rendering efficiency. Consider using XDG Portal Capture instead.\n\n### KMS streaming fails on Nvidia GPUs\nIf KMS screen capture results in a black screen being streamed, you may need to\nset the parameter `modeset=1` for Nvidia's kernel module. This can be done by\nadding the following directive to the kernel command line:\n\n```bash\nnvidia_drm.modeset=1\n```\n\nConsult your distribution's documentation for details on how to do this. (Most\noften grub is used to load the kernel and set its command line.)\n\n### AMD encoding latency issues\nIf you notice unexpectedly high encoding latencies (e.g., in Moonlight's\nperformance overlay) or strong fluctuations thereof, your system's Mesa\nlibraries are outdated (<24.2). This is particularly problematic at higher\nresolutions (4K).\n\nStarting with Mesa-24.2, applications can request a\n[low-latency mode](https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30039)\nby running them with a special\n[environment variable](https://docs.mesa3d.org/envvars.html#envvar-AMD_DEBUG):\n```bash\nexport AMD_DEBUG=lowlatencyenc\n```\nSunshine sets this variable automatically, no manual\nconfiguration is needed.\n\nTo check whether low-latency mode is being used, one can watch the VCLK and DCLK\nfrequencies in amdgpu_top. Without this encoder tuning both clock frequencies\nwill fluctuate strongly, whereas with active low-latency encoding they will stay\nhigh as long as the encoder is used.\n\n### Gamescope compatibility\nSome users have reported stuttering issues when streaming games running within Gamescope.\n\n## macOS\n\n### Dynamic session lookup failed\nIf you get this error:\n\n> Dynamic session lookup supported but failed: launchd did not provide a socket path, verify that\n> org.freedesktop.dbus-session.plist is loaded!\n\nTry this.\n```bash\nlaunchctl load -w /Library/LaunchAgents/org.freedesktop.dbus-session.plist\n```\n\n## Windows\n\n### No gamepad detected\nYou must install ViGEmBus to use virtual gamepads. You can install this from the troubleshooting tab of the web UI.\n\nAlternatively, you can manually install it from\n[ViGEmBus releases](https://github.com/nefarius/ViGEmBus/releases/latest). You must use version 1.17 or newer.\n\nAfter installation, it is recommended to restart your computer.\n\n### Permission denied\nSince Sunshine runs as a service on Windows, it may not have the same level of access that your regular user account\nhas. You may get permission denied errors when attempting to launch a game or application from a non-system drive.\n\nYou will need to modify the security permissions on your disk. Ensure that user/principal SYSTEM has full\npermissions on the disk.\n\n### Stuttering\nIf you experience stuttering using NVIDIA, try disabling `vsync:fast` in the NVIDIA Control Panel.\n\n<div class=\"section_buttons\">\n\n| Previous      |                    Next |\n|:--------------|------------------------:|\n| [API](api.md) | [Building](building.md) |\n\n</div>\n\n<details style=\"display: none;\">\n  <summary></summary>\n  [TOC]\n</details>\n"
  },
  {
    "path": "gh-pages-template/.readthedocs.yaml",
    "content": "---\n# Read the Docs configuration file\n# See https://docs.readthedocs.io/en/stable/config-file/v2.html for details\n\nversion: 2\n\nbuild:\n  os: ubuntu-24.04\n  tools:\n    ruby: \"3.3\"\n  apt_packages:\n    - 7zip\n    - jq\n  jobs:\n    install:\n      - |\n        mkdir -p \"./tmp\"\n        branch=\"master\"\n        base_url=\"https://raw.githubusercontent.com/LizardByte/LizardByte.github.io\"\n        url=\"${base_url}/refs/heads/${branch}/scripts/readthedocs_build.sh\"\n        curl -sSL -o \"./tmp/readthedocs_build.sh\" \"${url}\"\n        chmod +x \"./tmp/readthedocs_build.sh\"\n    build:\n      html:\n        - \"./tmp/readthedocs_build.sh\"\n"
  },
  {
    "path": "gh-pages-template/_config.yml",
    "content": "---\n# See https://github.com/LizardByte/beautiful-jekyll-next/blob/master/_config.yml for documented options\n\navatar: \"/Sunshine/assets/img/navbar-avatar.png\"\n"
  },
  {
    "path": "gh-pages-template/_data/clients.yml",
    "content": "---\n- name: \"Android\"\n  type: \"official\"\n  github: \"https://github.com/moonlight-stream/moonlight-android\"\n  icons:\n    - src: \"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/android.svg\"\n      alt: \"Android\"\n      invert: true\n  downloads:\n    - label: \"Get it on Google Play\"\n      url: \"https://play.google.com/store/apps/details?id=com.limelight\"\n      img_src: \"https://play.google.com/intl/en_us/badges/static/images/badges/en_badge_web_generic.png\"\n      img_height: 60\n    - label: \"Available at Amazon Appstore\"\n      url: \"https://www.amazon.com/gp/product/B00JK4MFN2\"\n      img_src: \"https://images-na.ssl-images-amazon.com/images/G/01/mobile-apps/devportal2/res/images/amazon-appstore-badge-english-black.png\"  # yamllint disable rule:line-length\n      img_height: 60\n      img_style: \"padding: 10px;\"\n    - label: \"Get it on F-Droid\"\n      url: \"https://f-droid.org/packages/com.limelight\"\n      img_src: \"https://fdroid.gitlab.io/artwork/badge/get-it-on.png\"\n      img_height: 60\n\n- name: \"iOS\"\n  type: \"official\"\n  github: \"https://github.com/moonlight-stream/moonlight-ios\"\n  icons:\n    - src: \"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/ios.svg\"\n      alt: \"iOS\"\n      invert: true\n    - src: \"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/appletv.svg\"\n      alt: \"Apple TV\"\n      invert: true\n  downloads:\n    - label: \"Download on the App Store\"\n      url: \"https://apps.apple.com/us/app/moonlight-game-streaming/id1000551566\"\n      img_src: \"https://developer.apple.com/assets/elements/badges/download-on-the-app-store.svg\"\n      img_height: 40\n    - label: \"Download on Apple TV\"\n      url: \"https://apps.apple.com/us/app/moonlight-game-streaming/id1000551566\"\n      img_src: \"https://developer.apple.com/app-store/marketing/guidelines/images/badge-download-on-apple-tv.svg\"\n      img_height: 40\n\n- name: \"QT\"\n  type: \"official\"\n  github: \"https://github.com/moonlight-stream/moonlight-qt\"\n  icons:\n    - src: \"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/linux.svg\"\n      alt: \"Linux\"\n      invert: true\n    - src: \"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/macos.svg\"\n      alt: \"macOS\"\n      invert: true\n    - src: \"https://cdn.jsdelivr.net/npm/bootstrap-icons@1.11.3/icons/windows.svg\"\n      alt: \"Windows\"\n      invert: true\n    - src: \"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/steam.svg\"\n      alt: \"Steam\"\n      invert: true\n  downloads:\n    - label: \"Download on GitHub\"\n      url: \"https://github.com/moonlight-stream/moonlight-qt/releases\"\n      icon_fa: \"fab fa-github\"\n      btn_class: \"btn btn-info\"\n\n- name: \"Embedded\"\n  type: \"official\"\n  github: \"https://github.com/moonlight-stream/moonlight-embedded\"\n  icons:\n    - src: \"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/raspberrypi.svg\"\n      alt: \"Raspberry Pi\"\n      invert: true\n  downloads:\n    - label: \"Download\"\n      url: \"https://github.com/irtimmer/moonlight-embedded/wiki/Packages\"\n      icon_fa: \"fas fa-download\"\n      btn_class: \"btn btn-info\"\n\n- name: \"Xbox One/Series\"\n  type: \"community\"\n  github: \"https://github.com/TheElixZammuto/moonlight-xbox\"\n  icons:\n    - src: \"https://cdn.jsdelivr.net/npm/bootstrap-icons@1.11.3/icons/xbox.svg\"\n      alt: \"Xbox\"\n      invert: true\n  downloads:\n    - label: \"Get it from Microsoft\"\n      url: \"https://apps.microsoft.com/store/detail/moonlight-uwp/9MW1BS08ZBTH\"\n      img_src: \"https://get.microsoft.com/images/en-us%20dark.svg\"\n      img_height: 40\n\n- name: \"PS Vita\"\n  type: \"community\"\n  github: \"https://github.com/xyzz/vita-moonlight\"\n  icons:\n    - src: \"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/playstationvita.svg\"\n      alt: \"PlayStation Vita\"\n      invert: true\n  downloads:\n    - label: \"Download on GitHub\"\n      url: \"https://github.com/xyzz/vita-moonlight/releases\"\n      icon_fa: \"fab fa-github\"\n      btn_class: \"btn btn-info\"\n\n- name: \"Moonlight Switch\"\n  type: \"community\"\n  github: \"https://github.com/XITRIX/Moonlight-Switch\"\n  icons:\n    - src: \"https://cdn.jsdelivr.net/npm/bootstrap-icons@1.11.3/icons/nintendo-switch.svg\"\n      alt: \"Nintendo Switch\"\n      invert: true\n    - src: \"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/android.svg\"\n      alt: \"Android\"\n      invert: true\n    - src: \"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/appletv.svg\"\n      alt: \"Apple TV\"\n      invert: true\n    - src: \"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/ios.svg\"\n      alt: \"iOS\"\n      invert: true\n    - src: \"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/macos.svg\"\n      alt: \"macOS\"\n      invert: true\n  downloads:\n    - label: \"Download on GitHub\"\n      url: \"https://github.com/XITRIX/Moonlight-Switch/releases\"\n      icon_fa: \"fab fa-github\"\n      btn_class: \"btn btn-info\"\n\n- name: \"Nintendo Wii U\"\n  type: \"community\"\n  github: \"https://github.com/GaryOderNichts/moonlight-wiiu\"\n  icons:\n    - src: \"https://cdn.jsdelivr.net/npm/simple-icons@v12/icons/wiiu.svg\"\n      alt: \"Wii U\"\n      invert: true\n  downloads:\n    - label: \"Download\"\n      url: \"https://github.com/GaryOderNichts/moonlight-wiiu#quick-start\"\n      icon_fa: \"fas fa-download\"\n      btn_class: \"btn btn-info\"\n\n- name: \"New Nintendo 3DS\"\n  type: \"community\"\n  github: \"https://github.com/zoeyjodon/moonlight-N3DS\"\n  icons:\n    - src: \"https://cdn.jsdelivr.net/npm/simple-icons@v12/icons/nintendo3ds.svg\"\n      alt: \"3DS\"\n      invert: true\n  downloads:\n    - label: \"Download\"\n      url: \"https://github.com/zoeyjodon/moonlight-N3DS\"\n      icon_fa: \"fas fa-download\"\n      btn_class: \"btn btn-info\"\n\n- name: \"LG webOS TV\"\n  type: \"community\"\n  github: \"https://github.com/mariotaku/moonlight-tv\"\n  icons:\n    - src: \"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/lg.svg\"\n      alt: \"LG webOS TV\"\n      invert: true\n  downloads:\n    - label: \"Download\"\n      url: \"https://github.com/mariotaku/moonlight-tv#download\"\n      icon_fa: \"fas fa-download\"\n      btn_class: \"btn btn-info\"\n"
  },
  {
    "path": "gh-pages-template/_data/features.yml",
    "content": "---\n- title: \"Self-hosted\"\n  icon_fa: \"fas fa-server\"\n  description: >\n    Run Sunshine on your own hardware. No need to pay monthly fees to a\n    cloud gaming provider.\n\n- title: \"Moonlight Support\"\n  icon_img: \"https://moonlight-stream.org/images/moonlight.svg\"\n  icon_img_alt: \"Moonlight\"\n  description: >\n    Connect to Sunshine from any Moonlight client. Moonlight is available\n    for Windows, macOS, Linux, Android, iOS, Xbox, and more. See\n    <a href=\"#Clients\">clients</a> for more information.\n\n- title: \"Hardware Encoding\"\n  icon_fa: \"fas fa-microchip\"\n  description: >\n    Sunshine supports AMD, Intel, and Nvidia GPUs for hardware encoding.\n    Software encoding is also available.\n\n- title: \"Low Latency\"\n  icon_fa: \"fas fa-globe\"\n  description: >\n    Sunshine is designed to provide the lowest latency possible to achieve optimal gaming performance.\n\n- title: \"Control\"\n  icon_fa: \"fas fa-gamepad\"\n  description: >\n    Sunshine emulates an Xbox, PlayStation, or Nintendo Switch controller.\n    Use nearly any controller on your Moonlight client!\n    <br><small><ul>\n    <li>Nintendo Switch emulation is only available on Linux.</li>\n    <li>Gamepad emulation is not currently supported on macOS.</li>\n    </ul></small>\n\n- title: \"Configurable\"\n  icon_fa: \"fas fa-gear\"\n  description: >\n    Sunshine offers many configuration options to customize your experience.\n"
  },
  {
    "path": "gh-pages-template/index.html",
    "content": "---\ntitle: Sunshine\nsubtitle: A LizardByte project\nlayout: page\nfull-width: true\nafter-content:\n- donate.html\n- support.html\ncover-img:\n- /Sunshine/assets/img/banners/AdobeStock_305732536_1920x1280.jpg\n- /Sunshine/assets/img/banners/AdobeStock_231616343_1920x1280.jpg\n- /Sunshine/assets/img/banners/AdobeStock_303330124_1920x1280.jpg\next-js:\n- https://cdn.jsdelivr.net/npm/jquery@3.7.1/dist/jquery.min.js\n---\n\n<!-- About section-->\n<section class=\"py-5\" id=\"About\">\n    <div class=\"container px-auto\">\n        <p class=\"lead text-center mx-auto mt-0 mb-5\">\n            Sunshine is a self-hosted game stream host for Moonlight. Offering low latency, cloud gaming\n            server capabilities with support for AMD, Intel, and Nvidia GPUs for hardware encoding. Software\n            encoding is also available. You can connect to Sunshine from any Moonlight client on a variety\n            of devices. A web UI is provided to allow configuration, and client pairing, from your favorite\n            web browser. Pair from the local server or any mobile device.\n        </p>\n    </div>\n</section>\n\n<!-- Features section-->\n<section class=\"py-5\" id=\"Features\">\n    <div class=\"container px-auto\">\n        <h2 class=\"text-center fw-bolder my-5\">Features</h2>\n        <div class=\"row gx-5\">\n            {% for feature in site.data.features %}\n            <div class=\"col-md-6 col-lg-4 mb-5\">\n                <div class=\"card-custom h-100 shadow border-0 rounded-0\">\n                    <div class=\"card-body p-4\">\n                        <div class=\"d-flex align-items-center\">\n                            <div class=\"icon\">\n                                {% if feature.icon_fa %}\n                                <i class=\"fa-fw fa-2x {{ feature.icon_fa }}\"></i>\n                                {% elsif feature.icon_img %}\n                                <img {% if feature.icon_img_invert %}class=\"invert\"{% endif %} src=\"{{ feature.icon_img }}\" alt=\"{{ feature.icon_img_alt | default: feature.title }}\"/>\n                                {% endif %}\n                            </div>\n                            <div class=\"ms-3\">\n                                <h5 class=\"fw-bolder mb-0\">{{ feature.title }}</h5>\n                                <p class=\"mb-0\">{{ feature.description }}</p>\n                            </div>\n                        </div>\n                    </div>\n                </div>\n            </div>\n            {% endfor %}\n        </div>\n    </div>\n</section>\n\n<!-- Clients section-->\n<section class=\"py-5\" id=\"Clients\">\n    <div class=\"container px-auto\">\n        <h2 class=\"text-center fw-bolder my-5\">Clients</h2>\n        <div class=\"row gx-5\">\n            {% for client in site.data.clients %}\n            <div class=\"col-md-6 col-lg-4 mb-5\">\n                <div class=\"card-custom h-100 shadow border-0 rounded-0 d-flex flex-column\">\n                    <div class=\"card-body p-4\">\n                        <div class=\"d-flex align-items-center\">\n                            <div class=\"icon\">\n                                {% for icon in client.icons %}\n                                <img {% if icon.invert %}class=\"invert\"{% endif %} src=\"{{ icon.src }}\" alt=\"{{ icon.alt }}\"/>\n                                {% endfor %}\n                            </div>\n                            <div class=\"ms-3\">\n                                <h5 class=\"fw-bolder mb-0\">\n                                    <a href=\"{{ client.github }}\" target=\"_blank\" class=\"text-decoration-none project-card-link crowdin-ignore\">\n                                        {{ client.name }}\n                                    </a>\n                                </h5>\n                            </div>\n                            <div class=\"ms-auto\">\n                                {% if client.type == \"official\" %}\n                                <span class=\"badge text-bg-info rounded-pill\">Official</span>\n                                {% elsif client.type == \"community\" %}\n                                <span class=\"badge text-bg-warning rounded-pill\">Community</span>\n                                {% endif %}\n                            </div>\n                        </div>\n                    </div>\n                    {% if client.downloads %}\n                    <div class=\"card-footer p-3 px-4\">\n                        {% for download in client.downloads %}\n                        <div class=\"{% unless forloop.last %}pb-3{% endunless %}\">\n                            {% if download.img_src %}\n                            <a href=\"{{ download.url }}\" target=\"_blank\"{% if download.btn_class %} class=\"{{ download.btn_class }}\"{% endif %}>\n                                <img alt=\"{{ download.label }}\"\n                                     src=\"{{ download.img_src }}\"\n                                     height=\"{{ download.img_height }}\"\n                                     {% if download.img_style %}style=\"{{ download.img_style }}\"{% endif %}/>\n                            </a>\n                            {% else %}\n                            <a href=\"{{ download.url }}\" target=\"_blank\" class=\"{{ download.btn_class | default: 'btn btn-info' }}\">\n                                {% if download.icon_fa %}<i class=\"{{ download.icon_fa }}\"></i>{% endif %}\n                                {{ download.label }}\n                            </a>\n                            {% endif %}\n                        </div>\n                        {% endfor %}\n                    </div>\n                    {% endif %}\n                </div>\n            </div>\n            {% endfor %}\n        </div>\n    </div>\n</section>\n\n<!-- More cards -->\n<div class=\"container py-5 px-auto\">\n    <div class=\"container col-md-10\">\n        <!-- Docs section -->\n        <section class=\"py-4\" id=\"Docs\">\n            <div class=\"card-custom shadow border-0 rounded-0\">\n                <div class=\"card-body p-4\">\n                    <div class=\"d-flex align-items-center\">\n                        <i class=\"fa-fw fa-2x fas fa-book\"></i>\n                        <div class=\"ms-3\">\n                            <h2 class=\"fw-bolder mb-0\">Documentation</h2>\n                            <p class=\"mb-0\">\n                                Read the documentation to learn how to install, use, and configure Sunshine.\n                            </p>\n                        </div>\n                    </div>\n                </div>\n                <div class=\"card-footer p-3 px-4\">\n                    <a class=\"btn btn-outline-theme me-3 mb-3\" href=\"https://docs.lizardbyte.dev/projects/sunshine\" target=\"_blank\">\n                        <img class=\"icon-sm invert\" src=\"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/readthedocs.svg\" alt=\"ReadTheDocs\"/>\n                        Read the Docs\n                    </a>\n                </div>\n            </div>\n        </section>\n\n        <!-- Download section -->\n        <section class=\"py-4\" id=\"Download\">\n            <div class=\"card-custom shadow border-0 rounded-0\">\n                <div class=\"card-body p-4\">\n                    <div class=\"d-flex align-items-center\">\n                        <i class=\"fa-fw fa-2x fas fa-download\"></i>\n                        <div class=\"ms-3\">\n                            <h2 class=\"fw-bolder mb-0\">Download</h2>\n                            <p class=\"mb-0\">\n                                Download Sunshine for your platform.\n                            </p>\n                        </div>\n                    </div>\n                </div>\n                <div class=\"card-footer p-3 px-4\">\n                    <a class=\"latest-button btn btn-outline-theme me-3 mb-3 d-none\" href=\"https://github.com/LizardByte/Sunshine/releases/latest\" target=\"_blank\">\n                        <img class=\"icon-sm invert\" src=\"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/github.svg\" alt=\"GitHub\"/>\n                        <img class=\"icon-sm invert\" src=\"https://cdn.jsdelivr.net/npm/bootstrap-icons@1.11.3/icons/windows.svg\" alt=\"Windows\"/>\n                        <img class=\"icon-sm invert\" src=\"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/debian.svg\" alt=\"Debian\"/>\n                        <img class=\"icon-sm invert\" src=\"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/ubuntu.svg\" alt=\"Ubuntu\"/>\n                        <img class=\"icon-sm invert\" src=\"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/flatpak.svg\" alt=\"Flatpak\"/>\n                        <img class=\"icon-sm invert\" src=\"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/linux.svg\" alt=\"AppImage\"/>\n                            Latest: <span id=\"latest-version\" class=\"crowdin-ignore\"></span>\n                    </a>\n                    <a class=\"beta-button btn btn-outline-theme me-3 mb-3 d-none\" href=\"#\" target=\"_blank\">\n                        <i class=\"fa-fw fa-lg fas fa-flask\"></i>\n                        <img class=\"icon-sm invert\" src=\"https://cdn.jsdelivr.net/npm/bootstrap-icons@1.11.3/icons/windows.svg\" alt=\"Windows\"/>\n                        <img class=\"icon-sm invert\" src=\"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/debian.svg\" alt=\"Debian\"/>\n                        <img class=\"icon-sm invert\" src=\"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/ubuntu.svg\" alt=\"Ubuntu\"/>\n                        <img class=\"icon-sm invert\" src=\"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/flatpak.svg\" alt=\"Flatpak\"/>\n                        <img class=\"icon-sm invert\" src=\"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/linux.svg\" alt=\"AppImage\"/>\n                            Beta: <span id=\"beta-version\" class=\"crowdin-ignore\"></span>\n                    </a>\n                    <a class=\"btn btn-outline-theme me-3 mb-3\" href=\"https://github.com/LizardByte/pacman-repo\" target=\"_blank\">\n                        <img class=\"icon-sm invert\" src=\"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/archlinux.svg\" alt=\"Arch Linux\"/>\n                            Arch Linux\n                    </a>\n                    <a class=\"btn btn-outline-theme me-3 mb-3\" href=\"https://hub.docker.com/r/lizardbyte/sunshine\" target=\"_blank\">\n                        <img class=\"icon-sm invert\" src=\"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/docker.svg\" alt=\"Docker\"/>\n                            Docker\n                    </a>\n                    <a class=\"btn btn-outline-theme me-3 mb-3\" href=\"https://flathub.org/apps/dev.lizardbyte.app.Sunshine\" target=\"_blank\">\n                        <img class=\"icon-sm invert\" src=\"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/flathub.svg\" alt=\"Flathub\"/>\n                            Flathub\n                    </a>\n                    <a class=\"btn btn-outline-theme me-3 mb-3\" href=\"https://github.com/LizardByte/homebrew-homebrew\" target=\"_blank\">\n                        <img class=\"icon-sm invert\" src=\"https://cdn.jsdelivr.net/npm/simple-icons@v14/icons/homebrew.svg\" alt=\"Homebrew\"/>\n                            Homebrew\n                    </a>\n                </div>\n            </div>\n        </section>\n    </div>\n</div>\n\n<!-- TODO: Move this to website repo, and make it accept arguments for the repo name -->\n<script>\n  // Fetch the releases from the GitHub API\n  fetch('https://api.github.com/repos/LizardByte/Sunshine/releases')\n    .then(response => response.json())\n    .then(data => {\n      // Filter the releases to get only the pre-releases\n      const preReleases = data.filter(release => release.prerelease);\n      // Filter the releases to get only the stable releases\n      const stableReleases = data.filter(release => !release.prerelease);\n\n      const latestButton = document.querySelector('.latest-button');\n      const latestVersion = document.querySelector('#latest-version');\n      const betaButton = document.querySelector('.beta-button');\n      const betaVersion = document.querySelector('#beta-version');\n\n      // If there are no stable releases, hide the latest download button\n      if (stableReleases.length === 0) {\n        latestButton.classList.add('d-none');\n      } else {\n        // Show the latest download button\n        latestButton.classList.remove('d-none');\n\n        // Get the latest stable release\n        const latestStableRelease = stableReleases[0];\n        latestVersion.textContent = latestStableRelease.tag_name;\n\n        // If there is a pre-release, update the href attribute of the anchor tag\n        if (preReleases.length > 0) {\n          const latestPreRelease = preReleases[0];\n\n          // Compare the date of the latest pre-release with the date of the latest stable release\n          const preReleaseDate = new Date(latestPreRelease.published_at);\n          const stableReleaseDate = new Date(latestStableRelease.published_at);\n\n          // If the pre-release is newer, update the href attribute of the anchor tag\n          if (preReleaseDate > stableReleaseDate) {\n            betaButton.href = latestPreRelease.html_url;\n            betaVersion.textContent = latestPreRelease.tag_name;\n            betaButton.classList.remove('d-none');\n          } else {\n            // If the pre-release is older, hide the button\n            betaButton.classList.add('d-none');\n          }\n        } else {\n          // If there is no pre-release, hide the button\n          betaButton.classList.add('d-none');\n        }\n      }\n    });\n</script>\n"
  },
  {
    "path": "package.json",
    "content": "{\n  \"name\": \"sunshine\",\n  \"version\": \"0.0.0\",\n  \"scripts\": {\n    \"build\": \"vite build --debug\",\n    \"build-clean\": \"vite build --debug --emptyOutDir\",\n    \"dev\": \"vite build --watch\",\n    \"serve\": \"serve ./tests/fixtures/http --no-port-switching\"\n  },\n  \"type\": \"module\",\n  \"dependencies\": {\n    \"bootstrap\": \"5.3.8\",\n    \"date-fns\": \"4.1.0\",\n    \"lucide-vue-next\": \"0.577.0\",\n    \"marked\": \"17.0.4\",\n    \"vue\": \"3.5.30\",\n    \"vue-i18n\": \"11.3.0\",\n    \"vue3-simple-icons\": \"16.10.0\"\n  },\n  \"devDependencies\": {\n    \"@codecov/vite-plugin\": \"1.9.1\",\n    \"@vitejs/plugin-vue\": \"6.0.1\",\n    \"serve\": \"14.2.6\",\n    \"vite\": \"6.4.1\",\n    \"vite-plugin-ejs\": \"1.7.0\"\n  }\n}\n"
  },
  {
    "path": "packaging/linux/AppImage/AppRun",
    "content": "#!/bin/bash\n\n# custom AppRun for Sunshine AppImage\n\n# path of the extracted AppRun\nHERE=\"$(dirname \"$(readlink -f \"${0}\")\")\"\nSUNSHINE_PATH=/usr/bin/sunshine\nSUNSHINE_BIN_HERE=$HERE/usr/bin/sunshine\nSUNSHINE_SHARE_HERE=$HERE/usr/share/sunshine\n\n# Set APPDIR when running directly from the AppDir:\nif [ -z \"$APPDIR\" ]; then\n    ARGV0=\"AppRun\"\nfi\n\ncd \"$HERE\" || exit 1\n\nfunction help() {\necho \"\n ------------------------------\n   Sunshine AppImage package.\n ------------------------------\n\n sunshine.AppImage options\n ------------------------\n\n Usage:  $ARGV0  --help, -h\n ------            # This message\n\n         $ARGV0  --install, -i\n                   # Install input rules sunshine.service files. Restart required.\n\n         $ARGV0  --remove, -r\n                   # Remove input rules sunshine.service files.\n\n         $ARGV0  --appimage-help\n                   # Show available AppImage options\n\n sunshine options\n ----------------\n\"\n# print sunshine binary help, replacing the sunshine command in usage statement\n\"$SUNSHINE_BIN_HERE\" --help | sed -e \"s#$SUNSHINE_BIN_HERE#$ARGV0#g\"\n}\n\nfunction install() {\n  # user input rules\n  # shellcheck disable=SC2002\n  cat \"$SUNSHINE_SHARE_HERE/udev/rules.d/60-sunshine.rules\" | sudo tee /etc/udev/rules.d/60-sunshine.rules\n  cat \"$SUNSHINE_SHARE_HERE/modules-load.d/60-sunshine.conf\" | sudo tee /etc/modules-load.d/60-sunshine.conf\n  sudo modprobe uhid\n  sudo udevadm control --reload-rules\n  sudo udevadm trigger --property-match=DEVNAME=/dev/uinput\n  sudo udevadm trigger --property-match=DEVNAME=/dev/uhid\n\n  # sunshine service\n  mkdir -p ~/.config/systemd/user\n  cp -r \"$SUNSHINE_SHARE_HERE/systemd/user/\" ~/.config/systemd/\n  # patch service executable path\n  sed -i -e \"s#$SUNSHINE_PATH#$(readlink -f $ARGV0)#g\" ~/.config/systemd/user/app-dev.lizardbyte.app.Sunshine.service\n\n  # setcap\n  sudo setcap cap_sys_admin+p \"$(readlink -f \"$SUNSHINE_BIN_HERE\")\"\n}\n\nfunction remove() {\n  # remove input rules\n  sudo rm -f /etc/udev/rules.d/60-sunshine.rules\n\n  # remove uhid module loading config\n  sudo rm -f /etc/modules-load.d/60-sunshine.conf\n\n  # remove service\n  sudo rm -f ~/.config/systemd/user/app-dev.lizardbyte.app.Sunshine.service\n}\n\n# process arguments\nif [ \"x$1\" == \"xhelp\" ] || [ \"x$1\" == \"x--help\" ] || [ \"x$1\" == \"x-h\" ] ; then\n    help\n    exit $?\nfi\n\nif [ \"x$1\" == \"xinstall\" ] || [ \"x$1\" == \"x--install\" ] || [ \"x$1\" == \"x-i\" ] ; then\n    install\n    exit $?\nfi\n\nif [ \"x$1\" == \"xremove\" ] || [ \"x$1\" == \"x--remove\" ] || [ \"x$1\" == \"x-r\" ] ; then\n    remove\n    exit $?\nfi\n\n# create config directory if it doesn't exist\n# https://github.com/LizardByte/Sunshine/issues/324\nmkdir -p ~/.config/sunshine\n\n# run sunshine\n\"$SUNSHINE_BIN_HERE\" $@\n"
  },
  {
    "path": "packaging/linux/AppImage/dev.lizardbyte.app.Sunshine.desktop",
    "content": "[Desktop Entry]\nCategories=RemoteAccess;Network;\nComment=@PROJECT_DESCRIPTION@\nExec=sunshine\nIcon=sunshine\nKeywords=gamestream;stream;moonlight;remote play;\nName=@PROJECT_NAME@\nTerminal=true\nType=Application\nVersion=1.0\nX-AppImage-Arch=x86_64\nX-AppImage-Name=sunshine\nX-AppImage-Version=@PROJECT_VERSION@\n"
  },
  {
    "path": "packaging/linux/Arch/PKGBUILD",
    "content": "# Edit on github: https://github.com/LizardByte/Sunshine/blob/master/packaging/linux/Arch/PKGBUILD\n# Reference: https://wiki.archlinux.org/title/PKGBUILD\n\n## options\n: \"${_run_unit_tests:=false}\"  # if set to true; unit tests will be executed post build; useful in CI\n: \"${_support_headless_testing:=false}\"\n: \"${_use_cuda:=detect}\" # nvenc\n\n: \"${_commit:=@GITHUB_COMMIT@}\"\n\npkgname='sunshine'\npkgver=@PROJECT_VERSION@@SUNSHINE_SUB_VERSION@\npkgrel=1\npkgdesc=\"@PROJECT_DESCRIPTION@\"\narch=('x86_64' 'aarch64')\nurl=@PROJECT_HOMEPAGE_URL@\nlicense=('GPL-3.0-only')\ninstall=sunshine.install\n\n# this variable remains for future cases where we need an older version of gcc for cuda compatibility\n_gcc_version=15\n_versioned_gcc=false  # set to true if we need a versioned gcc, e.g. gcc14\n\n_gcc_dep_suffix=\"\"\n_gcc_env_suffix=\"\"\nif [ \"${_versioned_gcc}\" == true ]; then\n  _gcc_dep_suffix=\"${_gcc_version}\"\n  _gcc_env_suffix=\"-${_gcc_version}\"\nfi\n\ndepends=(\n  'avahi'\n  'curl'\n  'libayatana-appindicator'\n  'libcap'\n  'libdrm'\n  'libevdev'\n  'libmfx'\n  'libnotify'\n  'libpipewire'\n  'libpulse'\n  'libva'\n  'libx11'\n  'libxcb'\n  'libxfixes'\n  'libxrandr'\n  'libxtst'\n  'miniupnpc'\n  'numactl'\n  'openssl'\n  'opus'\n  'udev'\n  'which'\n)\n\nmakedepends=(\n  'appstream'\n  'appstream-glib'\n  'cmake'\n  'desktop-file-utils'\n  \"gcc${_gcc_dep_suffix}\"\n  'git'\n  'make'\n  'nodejs'\n  'npm'\n  'python-jinja'  # required by the glad OpenGL/EGL loader generator\n  'python-setuptools'  # required for glad OpenGL/EGL loader generated, v2.0.0\n)\n\ncheckdepends=(\n  'gcovr'\n)\n\noptdepends=(\n  'libva-mesa-driver: AMD GPU encoding support'\n)\n\nprovides=()\nconflicts=()\n\nsource=(\"$pkgname::git+@GITHUB_CLONE_URL@#commit=${_commit}\")\nsha256sums=('SKIP')\n\n# Options Handling\nif [[ \"${_use_cuda::1}\" == \"d\" ]] && pacman -Qi cuda &> /dev/null; then\n  _use_cuda=true\nfi\n\nif [[ \"${_use_cuda::1}\" == \"t\" ]]; then\n  optdepends+=(\n    'cuda: Nvidia GPU encoding support'\n  )\nfi\n\nif [[ \"${_support_headless_testing::1}\" == \"t\" ]]; then\n  optdepends+=(\n    'xorg-server-xvfb: Virtual X server for headless testing'\n  )\nfi\n\n# Ensure makedepends, checkdepends, optdepends are sorted\nif [ -n \"${makedepends+x}\" ]; then\n  mapfile -t tmp_array < <(printf '%s\\n' \"${makedepends[@]}\" | sort)\n  makedepends=(\"${tmp_array[@]}\")\n  unset tmp_array\nfi\n\nif [ -n \"${optdepends+x}\" ]; then\n  mapfile -t tmp_array < <(printf '%s\\n' \"${optdepends[@]}\" | sort)\n  optdepends=(\"${tmp_array[@]}\")\n  unset tmp_array\nfi\n\nprepare() {\n    cd \"$pkgname\"\n    git submodule update --recursive --init\n}\n\nbuild() {\n    export BRANCH=\"@GITHUB_BRANCH@\"\n    export BUILD_VERSION=\"@BUILD_VERSION@\"\n    export COMMIT=\"${_commit}\"\n\n    export CC=\"gcc${_gcc_env_suffix}\"\n    export CXX=\"g++${_gcc_env_suffix}\"\n\n    export CFLAGS=\"${CFLAGS/-Werror=format-security/}\"\n    export CXXFLAGS=\"${CXXFLAGS/-Werror=format-security/}\"\n\n    export MAKEFLAGS=\"${MAKEFLAGS:--j$(nproc)}\"\n\n    local _cmake_options=(\n      -S \"$pkgname\"\n      -B build\n      -Wno-dev\n      -D BUILD_DOCS=OFF\n      -D BUILD_WERROR=ON\n      -D CMAKE_INSTALL_PREFIX=/usr\n      -D SUNSHINE_EXECUTABLE_PATH=/usr/bin/sunshine\n      -D SUNSHINE_ASSETS_DIR=\"share/sunshine\"\n      -D SUNSHINE_PUBLISHER_NAME='LizardByte'\n      -D SUNSHINE_PUBLISHER_WEBSITE='https://app.lizardbyte.dev'\n      -D SUNSHINE_PUBLISHER_ISSUE_URL='https://app.lizardbyte.dev/support'\n    )\n\n    if [[ \"${_use_cuda::1}\" != \"t\" ]]; then\n      _cmake_options+=(-DSUNSHINE_ENABLE_CUDA=OFF -DCUDA_FAIL_ON_MISSING=OFF)\n    else\n      # If cuda has just been installed, its variables will not be available in the environment\n      # therefore, set them manually to the expected values on Arch Linux\n      if [ -z \"${CUDA_PATH:-}\" ] && pacman -Qi cuda &> /dev/null; then\n        local _cuda_gcc_version\n        _cuda_gcc_version=\"$(LC_ALL=C pacman -Si cuda | grep -Pom1 '^Depends On\\s*:.*\\bgcc\\K[0-9]+\\b' || true)\"\n\n        export CUDA_PATH=/opt/cuda\n        if [ -n \"$_cuda_gcc_version\" ]; then\n          export NVCC_CCBIN=\"/usr/bin/g++-${_cuda_gcc_version}\"\n        else\n          export NVCC_CCBIN=\"/usr/bin/g++\"\n        fi\n      fi\n    fi\n\n    if [[ \"${_run_unit_tests::1}\" != \"t\" ]]; then\n      _cmake_options+=(-DBUILD_TESTS=OFF)\n    fi\n\n    cmake \"${_cmake_options[@]}\"\n\n    appstreamcli validate \"build/dev.lizardbyte.app.Sunshine.metainfo.xml\"\n    appstream-util validate \"build/dev.lizardbyte.app.Sunshine.metainfo.xml\"\n    desktop-file-validate \"build/dev.lizardbyte.app.Sunshine.desktop\"\n    desktop-file-validate \"build/dev.lizardbyte.app.Sunshine.terminal.desktop\"\n\n    cmake --build build\n}\n\ncheck() {\n    if [[ \"${_run_unit_tests::1}\" == \"t\" ]]; then\n      export CC=\"gcc${_gcc_env_suffix}\"\n      export CXX=\"g++${_gcc_env_suffix}\"\n\n      cd \"${srcdir}/build/tests\"\n      ./test_sunshine --gtest_color=yes --gtest_output=xml:test_results.xml\n\n      # Generate coverage report\n      # Run gcovr from the build directory (where all .gcda/.gcno files are)\n      # This matches the pattern used in ci-linux.yml\n      cd \"${srcdir}/build\"\n\n      # Dynamically find the gcov executable from gcc's library directory\n      # This ensures we use the same gcov version as the compiler\n      local gcov_path\n      gcov_path=$(find /usr/lib/gcc/x86_64-pc-linux-gnu/${_gcc_version}.*/ -name gcov -type f 2>/dev/null | head -n 1)\n\n      if [ -z \"$gcov_path\" ]; then\n        # Fallback to standard gcov if not found\n        gcov_path=\"gcov\"\n      fi\n\n      echo \"Using gcov at: $gcov_path\"\n\n      # Use the actual relative path to the source directory\n      # From ${srcdir}/build, the source is at ../${pkgname}/src\n      gcovr --gcov-executable \"$gcov_path\" . -r \"../${pkgname}/src\" \\\n        --exclude-noncode-lines \\\n        --exclude-throw-branches \\\n        --exclude-unreachable-branches \\\n        --verbose \\\n        --xml-pretty \\\n        -o coverage.xml\n\n      # Post-process the coverage XML to strip the absolute path and show only 'src'\n      sed -i \"s|${srcdir}/${pkgname}/src|src|g\" coverage.xml\n    fi\n\n    cd \"${srcdir}/build\"\n    ./sunshine --version\n}\n\npackage() {\n    export MAKEFLAGS=\"${MAKEFLAGS:--j$(nproc)}\"\n    DESTDIR=\"$pkgdir\" cmake --install build\n}\n"
  },
  {
    "path": "packaging/linux/Arch/sunshine.install",
    "content": "do_setcap() {\n  setcap cap_sys_admin+p $(readlink -f usr/bin/sunshine)\n}\n\ndo_udev_reload() {\n  udevadm control --reload-rules\n  udevadm trigger --property-match=DEVNAME=/dev/uinput\n  udevadm trigger --property-match=DEVNAME=/dev/uhid\n  modprobe uinput || true\n  modprobe uhid || true\n}\n\npost_install() {\n  do_setcap\n  do_udev_reload\n  modprobe uhid\n}\n\npost_upgrade() {\n  do_setcap\n  do_udev_reload\n  modprobe uhid\n}\n"
  },
  {
    "path": "packaging/linux/app-dev.lizardbyte.app.Sunshine.service.in",
    "content": "[Unit]\nDescription=@PROJECT_DESCRIPTION@\nStartLimitIntervalSec=500\nStartLimitBurst=5\nAfter=graphical-session.target xdg-desktop-autostart.target xdg-desktop-portal.service\n\n[Service]\n# Avoid starting Sunshine before the desktop is fully initialized.\nExecStartPre=/bin/sleep 5\n@SUNSHINE_SERVICE_START_COMMAND@\n@SUNSHINE_SERVICE_STOP_COMMAND@\nRestart=on-failure\nRestartSec=5s\n\n[Install]\nWantedBy=graphical-session.target\nAlias=sunshine.service\n"
  },
  {
    "path": "packaging/linux/copr/Sunshine.spec",
    "content": "%global build_timestamp %(date +\"%Y%m%d\")\n\n# use sed to replace these values\n%global build_version 0\n%global branch 0\n%global commit 0\n\n%undefine _hardened_build\n\n# Define _metainfodir for OpenSUSE if not already defined\n%if 0%{?suse_version}\n%if !0%{?_metainfodir:1}\n%global _metainfodir %{_datadir}/metainfo\n%endif\n%endif\n\nName: Sunshine\nVersion: %{build_version}\nRelease: 1%{?dist}\nSummary: Self-hosted game stream host for Moonlight.\nLicense: GPLv3-only\nURL: https://github.com/LizardByte/Sunshine\nSource0: tarball.tar.gz\n\n# Common BuildRequires\nBuildRequires: cmake >= 3.25.0\nBuildRequires: desktop-file-utils\nBuildRequires: git\nBuildRequires: libcap-devel\nBuildRequires: libcurl-devel\nBuildRequires: libdrm-devel\nBuildRequires: libevdev-devel\nBuildRequires: libnotify-devel\nBuildRequires: libva-devel\nBuildRequires: libX11-devel\nBuildRequires: libxcb-devel\nBuildRequires: libXcursor-devel\nBuildRequires: libXfixes-devel\nBuildRequires: libXi-devel\nBuildRequires: libXinerama-devel\nBuildRequires: libXrandr-devel\nBuildRequires: libXtst-devel\nBuildRequires: openssl-devel\nBuildRequires: pipewire-devel\nBuildRequires: rpm-build\nBuildRequires: systemd-rpm-macros\nBuildRequires: wget\nBuildRequires: which\n\n%if 0%{?fedora}\n# Fedora-specific BuildRequires\nBuildRequires: appstream\n# BuildRequires: boost-devel >= 1.86.0\nBuildRequires: libappstream-glib\n%if 0%{fedora} > 43\n# needed for npm from nvm\nBuildRequires: libatomic\n%endif\nBuildRequires: libayatana-appindicator3-devel\nBuildRequires: libgudev\nBuildRequires: mesa-libGL-devel\nBuildRequires: mesa-libgbm-devel\nBuildRequires: miniupnpc-devel\n%if 0%{?fedora} < 44\nBuildRequires: nodejs-npm\n%endif\nBuildRequires: numactl-devel\nBuildRequires: opus-devel\nBuildRequires: pulseaudio-libs-devel\nBuildRequires: python3-jinja2\nBuildRequires: python3-setuptools\nBuildRequires: systemd-udev\n%{?sysusers_requires_compat}\n# for unit tests\nBuildRequires: xorg-x11-server-Xvfb\n%endif\n\n%if 0%{?suse_version}\n# OpenSUSE-specific BuildRequires\nBuildRequires: AppStream\nBuildRequires: appstream-glib\nBuildRequires: libappindicator3-devel\nBuildRequires: libgudev-1_0-devel\nBuildRequires: Mesa-libGL-devel\nBuildRequires: libgbm-devel\nBuildRequires: libminiupnpc-devel\nBuildRequires: libnuma-devel\nBuildRequires: libopus-devel\nBuildRequires: libpulse-devel\nBuildRequires: npm\nBuildRequires: python311\nBuildRequires: python311-Jinja2\nBuildRequires: python311-setuptools\nBuildRequires: udev\n# for unit tests\nBuildRequires: xvfb-run\n%endif\n\n# Conditional BuildRequires for cuda-gcc based on distribution version\n%if 0%{?fedora}\n%if 0%{?fedora} <= 41\nBuildRequires: gcc13\nBuildRequires: gcc13-c++\n%global gcc_version 13\n%global cuda_version 12.9.1\n%global cuda_build 575.57.08\n%elif 0%{?fedora} >= 42 && 0%{?fedora} <= 43\nBuildRequires: gcc14\nBuildRequires: gcc14-c++\n%global gcc_version 14\n%global cuda_version 12.9.1\n%global cuda_build 575.57.08\n%elif 0%{?fedora} >= 44\nBuildRequires: gcc15\nBuildRequires: gcc15-c++\n%global gcc_version 15\n%global cuda_version 13.1.1\n%global cuda_build 590.48.01\n%endif\n%endif\n\n%if 0%{?suse_version}\n%if 0%{?suse_version} <= 1699\n# OpenSUSE Leap 15.x\nBuildRequires: gcc14\nBuildRequires: gcc14-c++\n%global gcc_version 14\n%global cuda_version 12.9.1\n%global cuda_build 575.57.08\n%else\n# OpenSUSE Tumbleweed\nBuildRequires: gcc14\nBuildRequires: gcc14-c++\n%global gcc_version 14\n%global cuda_version 12.9.1\n%global cuda_build 575.57.08\n%endif\n%endif\n\n%global cuda_dir %{_builddir}/cuda\n\n# Common runtime requirements\nRequires: miniupnpc >= 2.2.4\nRequires: which >= 2.21\n\n%if 0%{?fedora}\n# Fedora runtime requirements\nRequires: libayatana-appindicator3 >= 0.5.3\nRequires: libcap >= 2.22\nRequires: libcurl >= 7.0\nRequires: libdrm > 2.4.97\nRequires: libevdev >= 1.5.6\nRequires: libopusenc >= 0.2.1\nRequires: libva >= 2.14.0\nRequires: libwayland-client >= 1.20.0\nRequires: libX11 >= 1.7.3.1\nRequires: numactl-libs >= 2.0.14\nRequires: openssl >= 3.0.2\nRequires: pulseaudio-libs >= 10.0\n%endif\n\n%if 0%{?suse_version}\n# OpenSUSE runtime requirements\nRequires: libappindicator3-1\nRequires: libcap2\nRequires: libcurl4\nRequires: libdrm2\nRequires: libevdev2\nRequires: libopusenc0\nRequires: libva2\nRequires: libwayland-client0\nRequires: libX11-6\nRequires: libnuma1\nRequires: libopenssl3\nRequires: libpulse0\n%endif\n\n%description\nSelf-hosted game stream host for Moonlight.\n\n%prep\n# extract tarball to current directory\nmkdir -p %{_builddir}/Sunshine\ntar -xzf %{SOURCE0} -C %{_builddir}/Sunshine\n\n# list directory\nls -a %{_builddir}/Sunshine\n\n%build\n# exit on error\nset -e\n\n# Detect the architecture and Fedora version\narchitecture=$(uname -m)\n\ncuda_supported_architectures=(\"x86_64\" \"aarch64\")\n\n# prepare CMAKE args\ncmake_args=(\n  \"-B=%{_builddir}/Sunshine/build\"\n  \"-G=Unix Makefiles\"\n  \"-S=.\"\n  \"-DBUILD_DOCS=OFF\"\n  \"-DBUILD_WERROR=ON\"\n  \"-DCMAKE_BUILD_TYPE=Release\"\n  \"-DCMAKE_INSTALL_PREFIX=%{_prefix}\"\n  \"-DSUNSHINE_ASSETS_DIR=%{_datadir}/sunshine\"\n  \"-DSUNSHINE_EXECUTABLE_PATH=%{_bindir}/sunshine\"\n  \"-DSUNSHINE_ENABLE_DRM=ON\"\n  \"-DSUNSHINE_ENABLE_PORTAL=ON\"\n  \"-DSUNSHINE_ENABLE_WAYLAND=ON\"\n  \"-DSUNSHINE_ENABLE_X11=ON\"\n  \"-DSUNSHINE_PUBLISHER_NAME=LizardByte\"\n  \"-DSUNSHINE_PUBLISHER_WEBSITE=https://app.lizardbyte.dev\"\n  \"-DSUNSHINE_PUBLISHER_ISSUE_URL=https://app.lizardbyte.dev/support\"\n)\n\nexport CC=gcc-%{gcc_version}\nexport CXX=g++-%{gcc_version}\n\nfunction install_cuda() {\n  # check if we need to install cuda\n  if [ -f \"%{cuda_dir}/bin/nvcc\" ]; then\n    echo \"cuda already installed\"\n    return\n  fi\n\n  local cuda_prefix=\"https://developer.download.nvidia.com/compute/cuda/\"\n  local cuda_suffix=\"\"\n  if [ \"$architecture\" == \"aarch64\" ]; then\n    local cuda_suffix=\"_sbsa\"\n  fi\n\n  local url=\"${cuda_prefix}%{cuda_version}/local_installers/cuda_%{cuda_version}_%{cuda_build}_linux${cuda_suffix}.run\"\n  echo \"cuda url: ${url}\"\n  wget \\\n    \"$url\" \\\n    --progress=bar:force:noscroll \\\n    --retry-connrefused \\\n    --tries=3 \\\n    -q -O \"%{_builddir}/cuda.run\"\n  chmod a+x \"%{_builddir}/cuda.run\"\n  \"%{_builddir}/cuda.run\" \\\n    --no-drm \\\n    --no-man-page \\\n    --no-opengl-libs \\\n    --override \\\n    --silent \\\n    --toolkit \\\n    --toolkitpath=\"%{cuda_dir}\"\n  rm \"%{_builddir}/cuda.run\"\n\n  # we need to patch math_functions.h depending on the CUDA major version\n  # see https://forums.developer.nvidia.com/t/error-exception-specification-is-incompatible-for-cospi-sinpi-cospif-sinpif-with-glibc-2-41/323591/3\n  local cuda_major\n  cuda_major=$(echo \"%{cuda_version}\" | cut -d. -f1)\n  local patch_file=\"\"\n  if [ \"${cuda_major}\" -eq 12 ]; then\n    # CUDA 12.x: the extern declarations lack noexcept(true); add it to match glibc 2.41.\n    patch_file=\"cuda-12-math_functions.patch\"\n  elif [ \"${cuda_major}\" -eq 13 ]; then\n    # CUDA 13.x: the extern declarations already have noexcept(true), but the __func__()\n    # macro invocations at the bottom still lack it, causing a redeclaration conflict.\n    patch_file=\"cuda-13-math_functions.patch\"\n  else\n    echo \"Warning: no math_functions.h patch available for CUDA ${cuda_major}.x, skipping.\"\n  fi\n\n  if [ -n \"${patch_file}\" ]; then\n    echo \"Applying CUDA patch: ${patch_file}\"\n    patch -p2 \\\n      --backup \\\n      --directory=\"%{cuda_dir}\" \\\n      --verbose \\\n      < \"%{_builddir}/Sunshine/packaging/linux/patches/${architecture}/${patch_file}\"\n  fi\n}\n\nif [ -n \"%{cuda_version}\" ] && [[ \" ${cuda_supported_architectures[@]} \" =~ \" ${architecture} \" ]]; then\n  install_cuda\n  cmake_args+=(\"-DSUNSHINE_ENABLE_CUDA=ON\")\n  cmake_args+=(\"-DCMAKE_CUDA_COMPILER:PATH=%{cuda_dir}/bin/nvcc\")\n  cmake_args+=(\"-DCMAKE_CUDA_HOST_COMPILER=gcc-%{gcc_version}\")\nelse\n  cmake_args+=(\"-DSUNSHINE_ENABLE_CUDA=OFF\")\nfi\n\n# Install and setup NVM for Fedora 44+\n%if 0%{?fedora} > 43\necho \"Installing NVM for Fedora 44+...\"\nexport HOME=${HOME:-/builddir}\nexport NVM_DIR=\"$HOME/.nvm\"\n\n# Install NVM\nif [ ! -d \"$NVM_DIR\" ]; then\n  wget -qO- https://raw.githubusercontent.com/nvm-sh/nvm/master/install.sh | bash\nfi\n\n# Load NVM\nexport NVM_DIR=\"$HOME/.nvm\"\n[ -s \"$NVM_DIR/nvm.sh\" ] && \\. \"$NVM_DIR/nvm.sh\"\n\n# Install and use Node.js\nnvm install node\nnvm use node\n\necho \"Node.js version: $(node --version)\"\necho \"npm version: $(npm --version)\"\necho \"npm location: $(which npm)\"\necho \"node location: $(which node)\"\n\n# Add npm and node path to cmake args\nNPM_PATH=$(which npm)\nNODE_PATH=$(which node)\ncmake_args+=(\"-DNPM=${NPM_PATH}\")\n\n# Add node bin directory to PATH for make\nexport PATH=\"$(dirname ${NODE_PATH}):${PATH}\"\n%endif\n\n# setup the version\nexport BRANCH=%{branch}\nexport BUILD_VERSION=v%{build_version}\nexport COMMIT=%{commit}\n\n# cmake\ncd %{_builddir}/Sunshine\necho \"cmake args:\"\necho \"${cmake_args[@]}\"\ncmake \"${cmake_args[@]}\"\nmake -j$(nproc) -C \"%{_builddir}/Sunshine/build\"\n\n%check\n# validate the metainfo file\nappstreamcli validate %{buildroot}%{_metainfodir}/*.metainfo.xml\nappstream-util validate %{buildroot}%{_metainfodir}/*.metainfo.xml\ndesktop-file-validate %{buildroot}%{_datadir}/applications/*.desktop\n\n# run tests\ncd %{_builddir}/Sunshine/build\nxvfb-run ./tests/test_sunshine\n\n%install\n# Load NVM for Fedora 44+ so npm is available during make install\n%if 0%{?fedora} > 43\nexport HOME=${HOME:-/builddir}\nexport NVM_DIR=\"$HOME/.nvm\"\n[ -s \"$NVM_DIR/nvm.sh\" ] && \\. \"$NVM_DIR/nvm.sh\"\nnvm use node\n\n# Add node bin directory to PATH for make install\nNODE_PATH=$(which node)\nexport PATH=\"$(dirname ${NODE_PATH}):${PATH}\"\n\necho \"Node.js version: $(node --version)\"\necho \"npm version: $(npm --version)\"\n%endif\n\ncd %{_builddir}/Sunshine/build\n%make_install\n\n%post\n# Note: this is copied from the postinst script\n\n# Load uhid (DS5 emulation)\necho \"Loading uhid kernel module for DS5 emulation.\"\nmodprobe uhid\n\n# Check if we're in an rpm-ostree environment\nif [ ! -x \"$(command -v rpm-ostree)\" ]; then\n  echo \"Not in an rpm-ostree environment, proceeding with post install steps.\"\n\n  # Trigger udev rule reload for /dev/uinput and /dev/uhid\n  path_to_udevadm=$(which udevadm)\n  if [ -x \"$path_to_udevadm\" ]; then\n    echo \"Reloading udev rules.\"\n    $path_to_udevadm control --reload-rules\n    $path_to_udevadm trigger --property-match=DEVNAME=/dev/uinput\n    $path_to_udevadm trigger --property-match=DEVNAME=/dev/uhid\n    echo \"Udev rules reloaded successfully.\"\n  else\n    echo \"error: udevadm not found or not executable.\"\n  fi\nelse\n  echo \"rpm-ostree environment detected, skipping post install steps. Restart to apply the changes.\"\nfi\n\n%files\n# Executables\n%caps(cap_sys_admin+p) %{_bindir}/sunshine\n%caps(cap_sys_admin+p) %{_bindir}/sunshine-*\n\n# Systemd unit files for user services\n%{_userunitdir}/*.service\n\n# Udev rules\n%{_udevrulesdir}/*-sunshine.rules\n\n# Modules-load configuration\n%{_modulesloaddir}/*-sunshine.conf\n\n# Desktop entries\n%{_datadir}/applications/*.desktop\n\n# Icons\n%{_datadir}/icons/hicolor/scalable/apps/*.Sunshine.svg\n%{_datadir}/icons/hicolor/scalable/status/*.Sunshine-*.svg\n\n# Metainfo\n%{_datadir}/metainfo/*.metainfo.xml\n\n# Assets\n%{_datadir}/sunshine/**\n\n%changelog\n"
  },
  {
    "path": "packaging/linux/dev.lizardbyte.app.Sunshine.desktop",
    "content": "[Desktop Entry]\nActions=RunInTerminal;\nCategories=RemoteAccess;Network;\nComment=@PROJECT_DESCRIPTION@\nExec=/usr/bin/env systemctl start --u app-@PROJECT_FQDN@\nIcon=@SUNSHINE_DESKTOP_ICON@\nStartupWMClass=@PROJECT_FQDN@\nKeywords=gamestream;stream;moonlight;remote play;\nName=@PROJECT_NAME@\nType=Application\nVersion=1.0\n\n[Desktop Action RunInTerminal]\nExec=gio launch @CMAKE_INSTALL_FULL_DATAROOTDIR@/applications/@PROJECT_FQDN@.terminal.desktop\nIcon=application-x-executable\nName=Run in Terminal\n"
  },
  {
    "path": "packaging/linux/dev.lizardbyte.app.Sunshine.metainfo.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<component type=\"desktop\">\n  <id>@PROJECT_FQDN@</id>\n\n  <name>@PROJECT_NAME@</name>\n  <summary>@PROJECT_BRIEF_DESCRIPTION@</summary>\n\n  <metadata_license>CC0-1.0</metadata_license>\n  <project_license>@PROJECT_LICENSE@</project_license>\n\n  <supports>\n    <control>pointing</control>\n    <control>keyboard</control>\n    <control>touch</control>\n    <control>gamepad</control>\n  </supports>\n\n  <url type=\"homepage\">@PROJECT_HOMEPAGE_URL@</url>\n  <url type=\"bugtracker\">https://github.com/LizardByte/Sunshine/issues</url>\n  <url type=\"faq\">https://docs.lizardbyte.dev/projects/sunshine/latest/md_docs_2troubleshooting.html</url>\n  <url type=\"help\">https://docs.lizardbyte.dev/projects/sunshine</url>\n  <url type=\"donation\">https://app.lizardbyte.dev/#Donate</url>\n  <url type=\"translate\">https://translate.lizardbyte.dev</url>\n  <url type=\"contact\">https://app.lizardbyte.dev/support</url>\n\n  <description>\n    <p>\n      @PROJECT_LONG_DESCRIPTION@\n    </p>\n\n    <p>NOTE: Sunshine requires additional installation steps (Flatpak).</p>\n    <p>\n      <code>flatpak run --command=additional-install.sh @PROJECT_FQDN@</code>\n    </p>\n    <p>NOTE: Sunshine uses a self-signed certificate. The web browser will report it as not secure, but it is safe.</p>\n  </description>\n\n  <releases>\n    <release version=\"@PROJECT_VERSION@\" date=\"@PROJECT_YEAR@-@PROJECT_MONTH@-@PROJECT_DAY@\">\n      <description>\n        <p>\n          See the full changelog on GitHub\n\n          <!-- changelog -->\n        </p>\n      </description>\n    </release>\n  </releases>\n\n  <developer id=\"dev.lizardbyte\">\n    <name>LizardByte</name>\n  </developer>\n  <screenshots>\n    <screenshot type=\"default\">\n      <image>https://app.lizardbyte.dev/Sunshine/assets/img/screenshots/01-sunshine-welcome-page.png</image>\n      <caption>Sunshine welcome page</caption>\n    </screenshot>\n  </screenshots>\n  <content_rating type=\"oars-1.0\">\n    <content_attribute id=\"language-profanity\">moderate</content_attribute>\n    <content_attribute id=\"language-humor\">mild</content_attribute>\n    <content_attribute id=\"money-purchasing\">mild</content_attribute>\n  </content_rating>\n  <launchable type=\"desktop-id\">@PROJECT_FQDN@.desktop</launchable>\n</component>\n"
  },
  {
    "path": "packaging/linux/dev.lizardbyte.app.Sunshine.terminal.desktop",
    "content": "[Desktop Entry]\nName=@PROJECT_NAME@\nExec=sunshine\nTerminal=true\nType=Application\nNoDisplay=true\n"
  },
  {
    "path": "packaging/linux/flatpak/README.md",
    "content": "<div align=\"center\">\n  <img src=\"https://raw.githubusercontent.com/LizardByte/Sunshine/master/sunshine.png\" />\n  <h1 align=\"center\">Sunshine</h1>\n  <h4 align=\"center\">Self-hosted game stream host for Moonlight.</h4>\n</div>\n\n<div align=\"center\">\n  <a href=\"https://flathub.org/apps/dev.lizardbyte.app.Sunshine\"><img src=\"https://img.shields.io/flathub/downloads/dev.lizardbyte.app.Sunshine?style=for-the-badge&logo=flathub\" alt=\"Flathub installs\"></a>\n  <a href=\"https://flathub.org/apps/dev.lizardbyte.app.Sunshine\"><img src=\"https://img.shields.io/flathub/v/dev.lizardbyte.app.Sunshine?style=for-the-badge&logo=flathub\" alt=\"Flathub Version\"></a>\n</div>\n\n## ℹ️ About\n\nSunshine is a self-hosted game stream host for Moonlight.\n\nLizardByte has the full documentation hosted on [Read the Docs](https://docs.lizardbyte.dev/projects/sunshine)\n\n* [Stable](https://docs.lizardbyte.dev/projects/sunshine/latest/)\n* [Beta](https://docs.lizardbyte.dev/projects/sunshine/master/)\n\nThis repo is synced from the upstream [Sunshine](https://github.com/LizardByte/Sunshine) repo.\nPlease report issues and contribute to the upstream repo.\n"
  },
  {
    "path": "packaging/linux/flatpak/apps.json",
    "content": "{\n  \"env\": {\n    \"PATH\": \"$(PATH):$(HOME)/.local/bin\"\n  },\n  \"apps\": [\n    {\n      \"name\": \"Desktop\",\n      \"image-path\": \"desktop.png\"\n    }\n  ]\n}\n"
  },
  {
    "path": "packaging/linux/flatpak/dev.lizardbyte.app.Sunshine.desktop",
    "content": "[Desktop Entry]\nCategories=RemoteAccess;Network;\nComment=@PROJECT_DESCRIPTION@\nExec=sunshine.sh\nIcon=@SUNSHINE_DESKTOP_ICON@\nKeywords=gamestream;stream;moonlight;remote play;\nName=@PROJECT_NAME@\nType=Application\nVersion=1.0\n"
  },
  {
    "path": "packaging/linux/flatpak/dev.lizardbyte.app.Sunshine.yml",
    "content": "---\napp-id: \"@PROJECT_FQDN@\"\nruntime: org.freedesktop.Platform\nruntime-version: \"24.08\"\nsdk: org.freedesktop.Sdk\nsdk-extensions:\n  - org.freedesktop.Sdk.Extension.node20\ncommand: sunshine\nseparate-locales: false\nfinish-args:\n  - --device=all  # access all devices\n  - --env=PULSE_PROP_media.category=Manager  # allow sunshine to manage audio sinks\n  - --env=SUNSHINE_MIGRATE_CONFIG=1  # migrate config files to the new location\n  - --filesystem=home  # need to save files in user's home directory\n  - --filesystem=xdg-run/pipewire-0  # required for XDG portal grab audio\n  - --share=ipc  # required for X11 shared memory extension\n  - --share=network  # access network\n  - --socket=pulseaudio  # play sounds using pulseaudio\n  - --socket=wayland  # show windows using Wayland\n  - --socket=fallback-x11  # show windows using X11\n  - --system-talk-name=org.freedesktop.Avahi  # talk to avahi on the system bus\n  - --talk-name=org.freedesktop.Flatpak  # talk to flatpak on the session bus\n\ncleanup:\n  - /include\n  - /lib/cmake\n  - /lib/pkgconfig\n  - /lib/*.la\n  - /lib/*.a\n  - /share/man\n\nmodules:\n  # Test dependencies\n  - \"modules/xvfb/xvfb.json\"\n\n  # Build dependencies\n  - \"modules/nlohmann_json.json\"\n\n  # Runtime dependencies\n  - shared-modules/libayatana-appindicator/libayatana-appindicator-gtk3.json\n  - \"modules/avahi.json\"\n  - \"modules/boost.json\"\n  - \"modules/libevdev.json\"\n  - \"modules/miniupnpc.json\"\n  - \"modules/numactl.json\"\n\n  # Caching is configured until here, not including CUDA, since it is too large for GitHub cache\n  - \"modules/cuda.json\"\n\n  # FFmpeg prebuilt binaries\n  - \"modules/ffmpeg.json\"\n\n  # Python PyPI build-time dependencies (e.g. jinja2 for glad generator).\n  # glad-dependencies.json is generated at CI time by flatpak-pip-generator and\n  # placed alongside the manifest in the build directory.\n  - \"glad-dependencies.json\"\n\n  - name: sunshine\n    builddir: true\n    build-options:\n      append-path: /usr/lib/sdk/node20/bin\n      env:\n        BUILD_VERSION: \"@BUILD_VERSION@\"\n        BRANCH: \"@GITHUB_BRANCH@\"\n        COMMIT: \"@GITHUB_COMMIT@\"\n        XDG_CACHE_HOME: /run/build/sunshine/flatpak-node/cache\n        npm_config_cache: /run/build/sunshine/flatpak-node/npm-cache\n        npm_config_nodedir: /usr/lib/sdk/node20\n        npm_config_offline: 'true'\n        NPM_CONFIG_LOGLEVEL: info\n    buildsystem: cmake-ninja\n    config-opts:\n      - -DBOOST_USE_STATIC=OFF\n      - -DBUILD_DOCS=OFF\n      - -DBUILD_WERROR=ON\n      - -DCMAKE_BUILD_TYPE=Release\n      - -DCMAKE_CUDA_COMPILER=/app/cuda/bin/nvcc\n      - -DFFMPEG_PREPARED_BINARIES=/app/ffmpeg\n      - -DGLAD_SKIP_PIP_INSTALL=ON\n      - -DSUNSHINE_ASSETS_DIR=share/sunshine\n      - -DSUNSHINE_BUILD_FLATPAK=ON\n      - -DSUNSHINE_EXECUTABLE_PATH=/app/bin/sunshine\n      - -DSUNSHINE_ENABLE_CUDA=ON\n      - -DSUNSHINE_ENABLE_DRM=ON\n      - -DSUNSHINE_ENABLE_PORTAL=ON\n      - -DSUNSHINE_ENABLE_WAYLAND=ON\n      - -DSUNSHINE_ENABLE_X11=ON\n      - -DSUNSHINE_PUBLISHER_NAME='LizardByte'\n      - -DSUNSHINE_PUBLISHER_WEBSITE='https://app.lizardbyte.dev'\n      - -DSUNSHINE_PUBLISHER_ISSUE_URL='https://app.lizardbyte.dev/support'\n    no-make-install: false\n    post-install:\n      - install -D $FLATPAK_BUILDER_BUILDDIR/packaging/linux/flatpak/scripts/* /app/bin\n      - install -D $FLATPAK_BUILDER_BUILDDIR/packaging/linux/flatpak/apps.json /app/share/sunshine/apps.json\n    run-tests: true\n    test-rule: \"\"  # empty to disable\n    test-commands:\n      - npm run serve & xvfb-run tests/test_sunshine --gtest_color=yes\n    sources:\n      - generated-sources.json\n      - type: git\n        url: \"@GITHUB_CLONE_URL@\"\n        commit: \"@GITHUB_COMMIT@\"\n      - type: file\n        path: package-lock.json\n"
  },
  {
    "path": "packaging/linux/flatpak/exceptions.json",
    "content": "{\n  \"dev.lizardbyte.app.Sunshine\": [\n    \"appstream-external-screenshot-url\",\n    \"appstream-screenshots-not-mirrored-in-ostree\",\n    \"external-gitmodule-url-found\",\n    \"finish-args-flatpak-spawn-access\",\n    \"finish-args-home-filesystem-access\"\n  ]\n}\n"
  },
  {
    "path": "packaging/linux/flatpak/flathub.json",
    "content": "{\n  \"disable-external-data-checker\": true\n}\n"
  },
  {
    "path": "packaging/linux/flatpak/modules/avahi.json",
    "content": "{\n  \"name\": \"avahi\",\n  \"cleanup\": [\n    \"/bin\",\n    \"/lib/avahi\",\n    \"/share\"\n  ],\n  \"config-opts\": [\n    \"--with-distro=none\",\n    \"--disable-gobject\",\n    \"--disable-introspection\",\n    \"--disable-qt3\",\n    \"--disable-qt4\",\n    \"--disable-qt5\",\n    \"--disable-gtk\",\n    \"--disable-core-docs\",\n    \"--disable-manpages\",\n    \"--disable-libdaemon\",\n    \"--disable-python\",\n    \"--disable-pygobject\",\n    \"--disable-mono\",\n    \"--disable-monodoc\",\n    \"--disable-autoipd\",\n    \"--disable-doxygen-doc\",\n    \"--disable-doxygen-dot\",\n    \"--disable-doxygen-xml\",\n    \"--disable-doxygen-html\",\n    \"--disable-manpages\",\n    \"--disable-xmltoman\",\n    \"--disable-libevent\"\n  ],\n  \"sources\": [\n    {\n      \"type\": \"git\",\n      \"url\": \"https://github.com/avahi/avahi.git\",\n      \"commit\": \"f060abee2807c943821d88839c013ce15db17b58\",\n      \"tag\": \"v0.8\",\n      \"x-checker-data\": {\n        \"type\": \"git\",\n        \"tag-pattern\": \"^v([\\\\d.]+)$\"\n      }\n    },\n    {\n      \"type\": \"shell\",\n      \"commands\": [\n        \"autoreconf -ivf\"\n      ]\n    }\n  ]\n}\n"
  },
  {
    "path": "packaging/linux/flatpak/modules/boost.json",
    "content": "{\n  \"name\": \"boost\",\n  \"buildsystem\": \"simple\",\n  \"build-commands\": [\n    \"cd tools/build && bison -y -d -o src/engine/jamgram.cpp src/engine/jamgram.y\",\n    \"./bootstrap.sh --prefix=$FLATPAK_DEST --with-libraries=filesystem,locale,log,program_options\",\n    \"./b2 install variant=release link=shared runtime-link=shared cxxflags=\\\"$CXXFLAGS\\\"\"\n  ],\n  \"sources\": [\n    {\n      \"type\": \"archive\",\n      \"url\": \"https://github.com/boostorg/boost/releases/download/boost-1.89.0/boost-1.89.0-cmake.tar.xz\",\n      \"sha256\": \"67acec02d0d118b5de9eb441f5fb707b3a1cdd884be00ca24b9a73c995511f74\"\n    }\n  ]\n}\n"
  },
  {
    "path": "packaging/linux/flatpak/modules/cuda.json",
    "content": "{\n  \"name\": \"cuda\",\n  \"build-options\": {\n    \"no_debuginfo\": true\n  },\n  \"buildsystem\": \"simple\",\n  \"cleanup\": [\n    \"*\"\n  ],\n  \"build-commands\": [\n    \"chmod u+x ./cuda.run\",\n    \"./cuda.run --silent --toolkit --toolkitpath=$FLATPAK_DEST/cuda --no-opengl-libs --no-man-page --no-drm --tmpdir=$FLATPAK_BUILDER_BUILDDIR\",\n    \"rm -r $FLATPAK_DEST/cuda/nsight-systems-*\",\n    \"rm ./cuda.run\"\n  ],\n  \"sources\": [\n    {\n      \"type\": \"file\",\n      \"only-arches\": [\n        \"x86_64\"\n      ],\n      \"url\": \"https://developer.download.nvidia.com/compute/cuda/12.9.1/local_installers/cuda_12.9.1_575.57.08_linux.run\",\n      \"sha256\": \"0f6d806ddd87230d2adbe8a6006a9d20144fdbda9de2d6acc677daa5d036417a\",\n      \"dest-filename\": \"cuda.run\"\n    },\n    {\n      \"type\": \"file\",\n      \"only-arches\": [\n        \"aarch64\"\n      ],\n      \"url\": \"https://developer.download.nvidia.com/compute/cuda/12.9.1/local_installers/cuda_12.9.1_575.57.08_linux_sbsa.run\",\n      \"sha256\": \"64f47ab791a76b6889702425e0755385f5fa216c5a9f061875c7deed5f08cdb6\",\n      \"dest-filename\": \"cuda.run\"\n    }\n  ]\n}\n"
  },
  {
    "path": "packaging/linux/flatpak/modules/ffmpeg.json",
    "content": "{\n  \"name\": \"ffmpeg-prebuilt\",\n  \"buildsystem\": \"simple\",\n  \"build-commands\": [\n    \"mkdir -p /app/ffmpeg\",\n    \"tar -xzf ffmpeg.tar.gz -C /app/ffmpeg --strip-components=1\"\n  ],\n  \"sources\": [\n    {\n      \"type\": \"file\",\n      \"url\": \"https://github.com/LizardByte/build-deps/releases/download/v2026.221.143859/Linux-x86_64-ffmpeg.tar.gz\",\n      \"sha256\": \"cebf7a069bf144808896befe8d0d9d2d1e1d9eb1c9ac44e6906b72c6150a216a\",\n      \"dest-filename\": \"ffmpeg.tar.gz\",\n      \"only-arches\": [\n        \"x86_64\"\n      ],\n      \"x-checker-data\": {\n        \"type\": \"json\",\n        \"url\": \"https://api.github.com/repos/LizardByte/build-deps/releases/latest\",\n        \"version-query\": \".tag_name\",\n        \"url-query\": \".assets[] | select(.name==\\\"Linux-x86_64-ffmpeg.tar.gz\\\") | .browser_download_url\"\n      }\n    },\n    {\n      \"type\": \"file\",\n      \"url\": \"https://github.com/LizardByte/build-deps/releases/download/v2026.221.143859/Linux-aarch64-ffmpeg.tar.gz\",\n      \"sha256\": \"6ba08d00f70d913f57ff0df8decaca6c3787b798e163a1cb2f086cb86ff7986d\",\n      \"dest-filename\": \"ffmpeg.tar.gz\",\n      \"only-arches\": [\n        \"aarch64\"\n      ],\n      \"x-checker-data\": {\n        \"type\": \"json\",\n        \"url\": \"https://api.github.com/repos/LizardByte/build-deps/releases/latest\",\n        \"version-query\": \".tag_name\",\n        \"url-query\": \".assets[] | select(.name==\\\"Linux-aarch64-ffmpeg.tar.gz\\\") | .browser_download_url\"\n      }\n    }\n  ]\n}\n"
  },
  {
    "path": "packaging/linux/flatpak/modules/libevdev.json",
    "content": "{\n  \"name\": \"libevdev\",\n  \"buildsystem\": \"meson\",\n  \"config-opts\": [\n    \"-Ddocumentation=disabled\",\n    \"-Dtests=disabled\"\n  ],\n  \"sources\": [\n    {\n      \"type\": \"git\",\n      \"url\": \"https://github.com/LizardByte-infrastructure/libevdev.git\",\n      \"commit\": \"ac0056961c3332a260db063ab4fccc7747638a1d\",\n      \"tag\": \"libevdev-1.13.4\",\n      \"x-checker-data\": {\n        \"type\": \"anitya\",\n        \"project-id\": 20540,\n        \"stable-only\": true,\n        \"tag-template\": \"libevdev-$version\"\n      }\n    }\n  ],\n  \"cleanup\": [\n    \"/bin\",\n    \"/include\",\n    \"/lib/pkgconfig\",\n    \"/share\"\n  ]\n}\n"
  },
  {
    "path": "packaging/linux/flatpak/modules/miniupnpc.json",
    "content": "{\n  \"name\": \"miniupnpc\",\n  \"buildsystem\": \"cmake-ninja\",\n  \"builddir\": true,\n  \"subdir\": \"miniupnpc\",\n  \"config-opts\": [\n    \"-DCMAKE_BUILD_TYPE=RelWithDebInfo\",\n    \"-DUPNPC_BUILD_STATIC=OFF\",\n    \"-DUPNPC_BUILD_SHARED=ON\",\n    \"-DUPNPC_BUILD_TESTS=OFF\",\n    \"-DUPNPC_BUILD_SAMPLE=OFF\"\n  ],\n  \"sources\": [\n    {\n      \"type\": \"git\",\n      \"url\": \"https://github.com/miniupnp/miniupnp.git\",\n      \"tag\": \"miniupnpc_2_3_3\",\n      \"commit\": \"bf4215a7574f88aa55859db9db00e3ae58cf42d6\",\n      \"x-checker-data\": {\n        \"type\": \"anitya\",\n        \"project-id\": 1986,\n        \"stable-only\": true,\n        \"tag-template\": \"miniupnpc_${version0}_${version1}_${version2}\"\n      }\n    }\n  ],\n  \"cleanup\": [\n    \"/share/man\",\n    \"/lib/pkgconfig\",\n    \"/lib/libminiupnpc.so\",\n    \"/lib/cmake\",\n    \"/include\",\n    \"/bin/external-ip.sh\"\n  ]\n}\n"
  },
  {
    "path": "packaging/linux/flatpak/modules/nlohmann_json.json",
    "content": "{\n  \"name\": \"nlohmann_json\",\n  \"buildsystem\": \"cmake-ninja\",\n  \"config-opts\": [\n    \"-DJSON_MultipleHeaders=OFF\",\n    \"-DJSON_BuildTests=OFF\"\n  ],\n  \"sources\": [\n    {\n      \"type\": \"archive\",\n      \"url\": \"https://github.com/nlohmann/json/releases/download/v3.11.3/json.tar.xz\",\n      \"sha256\": \"d6c65aca6b1ed68e7a182f4757257b107ae403032760ed6ef121c9d55e81757d\"\n    }\n  ]\n}\n"
  },
  {
    "path": "packaging/linux/flatpak/modules/numactl.json",
    "content": "{\n  \"name\": \"numactl\",\n  \"sources\": [\n    {\n      \"type\": \"git\",\n      \"url\": \"https://github.com/numactl/numactl.git\",\n      \"tag\": \"v2.0.19\",\n      \"commit\": \"3bc85e37d5a30da6790cb7e8bb488bb8f679170f\",\n      \"x-checker-data\": {\n        \"type\": \"git\",\n        \"tag-pattern\": \"^v([\\\\d.]+)$\"\n      }\n    }\n  ],\n  \"rm-configure\": true,\n  \"cleanup\": [\n    \"/include\",\n    \"/lib/pkgconfig\",\n    \"/lib/*.a\",\n    \"/lib/*.la\",\n    \"/lib/*.so\",\n    \"/share/man\"\n  ]\n}\n"
  },
  {
    "path": "packaging/linux/flatpak/modules/xvfb/xvfb-run",
    "content": "#!/bin/sh\n\n# This script starts an instance of Xvfb, the \"fake\" X server, runs a command\n# with that server available, and kills the X server when done.  The return\n# value of the command becomes the return value of this script.\n#\n# If anyone is using this to build a Debian package, make sure the package\n# Build-Depends on xvfb and xauth.\n\nset -e\n\nPROGNAME=xvfb-run\nSERVERNUM=99\nAUTHFILE=\nERRORFILE=/dev/null\nXVFBARGS=\"-screen 0 1280x1024x24\"\nLISTENTCP=\"-nolisten tcp\"\nXAUTHPROTO=.\n\n# Query the terminal to establish a default number of columns to use for\n# displaying messages to the user.  This is used only as a fallback in the event\n# the COLUMNS variable is not set.  ($COLUMNS can react to SIGWINCH while the\n# script is running, and this cannot, only being calculated once.)\nDEFCOLUMNS=$(stty size 2>/dev/null | awk '{print $2}') || true\ncase \"$DEFCOLUMNS\" in\n    *[!0-9]*|'') DEFCOLUMNS=80 ;;\nesac\n\n# Display a message, wrapping lines at the terminal width.\nmessage () {\n    echo \"$PROGNAME: $*\" | fmt -t -w ${COLUMNS:-$DEFCOLUMNS}\n}\n\n# Display an error message.\nerror () {\n    message \"error: $*\" >&2\n}\n\n# Display a usage message.\nusage () {\n    if [ -n \"$*\" ]; then\n        message \"usage error: $*\"\n    fi\n    cat <<EOF\nUsage: $PROGNAME [OPTION ...] COMMAND\nRun COMMAND (usually an X client) in a virtual X server environment.\nOptions:\n-a        --auto-servernum          try to get a free server number, starting at\n                                    --server-num\n-e FILE   --error-file=FILE         file used to store xauth errors and Xvfb\n                                    output (default: $ERRORFILE)\n-f FILE   --auth-file=FILE          file used to store auth cookie\n                                    (default: ./.Xauthority)\n-h        --help                    display this usage message and exit\n-n NUM    --server-num=NUM          server number to use (default: $SERVERNUM)\n-l        --listen-tcp              enable TCP port listening in the X server\n-p PROTO  --xauth-protocol=PROTO    X authority protocol name to use\n                                    (default: xauth command's default)\n-s ARGS   --server-args=ARGS        arguments (other than server number and\n                                    \"-nolisten tcp\") to pass to the Xvfb server\n                                    (default: \"$XVFBARGS\")\nEOF\n}\n\n# Find a free server number by looking at .X*-lock files in /tmp.\nfind_free_servernum() {\n    # Sadly, the \"local\" keyword is not POSIX.  Leave the next line commented in\n    # the hope Debian Policy eventually changes to allow it in /bin/sh scripts\n    # anyway.\n    #local i\n\n    i=$SERVERNUM\n    while [ -f /tmp/.X$i-lock ]; do\n        i=$(($i + 1))\n    done\n    echo $i\n}\n\n# Clean up files\nclean_up() {\n    if [ -e \"$AUTHFILE\" ]; then\n        XAUTHORITY=$AUTHFILE xauth remove \":$SERVERNUM\" >>\"$ERRORFILE\" 2>&1\n    fi\n    if [ -n \"$XVFB_RUN_TMPDIR\" ]; then\n        if ! rm -r \"$XVFB_RUN_TMPDIR\"; then\n            error \"problem while cleaning up temporary directory\"\n            exit 5\n        fi\n    fi\n    if [ -n \"$XVFBPID\" ]; then\n        kill \"$XVFBPID\" >>\"$ERRORFILE\" 2>&1\n    fi\n}\n\n# Parse the command line.\nARGS=$(getopt --options +ae:f:hn:lp:s:w: \\\n       --long auto-servernum,error-file:,auth-file:,help,server-num:,listen-tcp,xauth-protocol:,server-args:,wait: \\\n       --name \"$PROGNAME\" -- \"$@\")\nGETOPT_STATUS=$?\n\nif [ $GETOPT_STATUS -ne 0 ]; then\n    error \"internal error; getopt exited with status $GETOPT_STATUS\"\n    exit 6\nfi\n\neval set -- \"$ARGS\"\n\nwhile :; do\n    case \"$1\" in\n        -a|--auto-servernum) SERVERNUM=$(find_free_servernum); AUTONUM=\"yes\" ;;\n        -e|--error-file) ERRORFILE=\"$2\"; shift ;;\n        -f|--auth-file) AUTHFILE=\"$2\"; shift ;;\n        -h|--help) SHOWHELP=\"yes\" ;;\n        -n|--server-num) SERVERNUM=\"$2\"; shift ;;\n        -l|--listen-tcp) LISTENTCP=\"\" ;;\n        -p|--xauth-protocol) XAUTHPROTO=\"$2\"; shift ;;\n        -s|--server-args) XVFBARGS=\"$2\"; shift ;;\n        -w|--wait) shift ;;\n        --) shift; break ;;\n        *) error \"internal error; getopt permitted \\\"$1\\\" unexpectedly\"\n           exit 6\n           ;;\n    esac\n    shift\ndone\n\nif [ \"$SHOWHELP\" ]; then\n    usage\n    exit 0\nfi\n\nif [ -z \"$*\" ]; then\n    usage \"need a command to run\" >&2\n    exit 2\nfi\n\nif ! command -v xauth >/dev/null; then\n    error \"xauth command not found\"\n    exit 3\nfi\n\n# tidy up after ourselves\ntrap clean_up EXIT\n\n# If the user did not specify an X authorization file to use, set up a temporary\n# directory to house one.\nif [ -z \"$AUTHFILE\" ]; then\n    XVFB_RUN_TMPDIR=\"$(mktemp -d -t $PROGNAME.XXXXXX)\"\n    AUTHFILE=\"$XVFB_RUN_TMPDIR/Xauthority\"\n    # Create empty file to avoid xauth warning\n    touch \"$AUTHFILE\"\nfi\n\n# Start Xvfb.\nMCOOKIE=$(mcookie)\ntries=10\nwhile [ $tries -gt 0 ]; do\n    tries=$(( $tries - 1 ))\n    XAUTHORITY=$AUTHFILE xauth source - << EOF >>\"$ERRORFILE\" 2>&1\nadd :$SERVERNUM $XAUTHPROTO $MCOOKIE\nEOF\n    # handle SIGUSR1 so Xvfb knows to send a signal when it's ready to accept\n    # connections\n    trap : USR1\n    (trap '' USR1; exec Xvfb \":$SERVERNUM\" $XVFBARGS $LISTENTCP -auth $AUTHFILE >>\"$ERRORFILE\" 2>&1) &\n    XVFBPID=$!\n\n    wait || :\n    if kill -0 $XVFBPID 2>/dev/null; then\n        break\n    elif [ -n \"$AUTONUM\" ]; then\n        # The display is in use so try another one (if '-a' was specified).\n        SERVERNUM=$((SERVERNUM + 1))\n        SERVERNUM=$(find_free_servernum)\n        continue\n    fi\n    error \"Xvfb failed to start\" >&2\n    XVFBPID=\n    exit 1\ndone\n\n# Start the command and save its exit status.\nset +e\nDISPLAY=:$SERVERNUM XAUTHORITY=$AUTHFILE \"$@\"\nRETVAL=$?\nset -e\n\n# Return the executed command's exit status.\nexit $RETVAL\n\n# vim:set ai et sts=4 sw=4 tw=80:\n"
  },
  {
    "path": "packaging/linux/flatpak/modules/xvfb/xvfb.json",
    "content": "{\n  \"name\": \"xvfb\",\n  \"buildsystem\": \"meson\",\n  \"config-opts\": [\n    \"-Dxorg=true\",\n    \"-Dxvfb=true\",\n    \"-Dhal=false\"\n  ],\n  \"build-commands\": [\n    \"install -Dm755 ../xvfb-run /app/bin/xvfb-run\"\n  ],\n  \"sources\": [\n    {\n      \"type\": \"git\",\n      \"url\": \"https://github.com/LizardByte-infrastructure/xserver.git\",\n      \"tag\": \"xorg-server-21.1.13\",\n      \"commit\": \"be2767845d6ed3c6dbd25a151051294d0908a995\",\n      \"x-checker-data\": {\n        \"type\": \"anitya\",\n        \"project-id\": 5250,\n        \"stable-only\": true,\n        \"tag-template\": \"xorg-server-$version\"\n      }\n    },\n    {\n      \"type\": \"file\",\n      \"path\": \"xvfb-run\"\n    }\n  ],\n  \"modules\": [\n    {\n      \"name\": \"libxcvt\",\n      \"buildsystem\": \"meson\",\n      \"sources\": [\n        {\n          \"type\": \"git\",\n          \"url\": \"https://github.com/LizardByte-infrastructure/libxcvt.git\",\n          \"tag\": \"libxcvt-0.1.2\",\n          \"commit\": \"d9ca87eea9eecddaccc3a77227bcb3acf84e89df\",\n          \"x-checker-data\": {\n            \"type\": \"anitya\",\n            \"project-id\": 235147,\n            \"stable-only\": true,\n            \"tag-template\": \"libxcvt-$version\"\n          }\n        }\n      ]\n    },\n    {\n      \"name\": \"libXmu\",\n      \"sources\": [\n        {\n          \"type\": \"git\",\n          \"url\": \"https://github.com/LizardByte-infrastructure/libxmu.git\",\n          \"tag\": \"libXmu-1.2.1\",\n          \"commit\": \"792f80402ee06ce69bca3a8f2a84295999c3a170\",\n          \"x-checker-data\": {\n            \"type\": \"anitya\",\n            \"project-id\": 1785,\n            \"stable-only\": true,\n            \"tag-template\": \"libXmu-$version\"\n          }\n        }\n      ]\n    },\n    {\n      \"name\": \"font-util\",\n      \"sources\": [\n        {\n          \"type\": \"git\",\n          \"url\": \"https://github.com/LizardByte-infrastructure/font-util.git\",\n          \"tag\": \"font-util-1.4.1\",\n          \"commit\": \"b5ca142f81a6f14eddb23be050291d1c25514777\",\n          \"x-checker-data\": {\n            \"type\": \"anitya\",\n            \"project-id\": 15055,\n            \"stable-only\": true,\n            \"tag-template\": \"font-util-$version\"\n          }\n        }\n      ]\n    },\n    {\n      \"name\": \"libfontenc\",\n      \"sources\": [\n        {\n          \"type\": \"git\",\n          \"url\": \"https://github.com/LizardByte-infrastructure/libfontenc.git\",\n          \"tag\": \"libfontenc-1.1.8\",\n          \"commit\": \"92a85fda2acb4e14ec0b2f6d8fe3eaf2b687218c\",\n          \"x-checker-data\": {\n            \"type\": \"anitya\",\n            \"project-id\": 1613,\n            \"stable-only\": true,\n            \"tag-template\": \"libfontenc-$version\"\n          }\n        }\n      ]\n    },\n    {\n      \"name\": \"libtirpc\",\n      \"config-opts\": [\n        \"--disable-gssapi\"\n      ],\n      \"sources\": [\n        {\n          \"type\": \"archive\",\n          \"url\": \"https://downloads.sourceforge.net/sourceforge/libtirpc/libtirpc-1.3.4.tar.bz2\",\n          \"sha256\": \"1e0b0c7231c5fa122e06c0609a76723664d068b0dba3b8219b63e6340b347860\",\n          \"x-checker-data\": {\n            \"type\": \"anitya\",\n            \"project-id\": 1740,\n            \"stable-only\": true,\n            \"url-template\": \"https://downloads.sourceforge.net/sourceforge/libtirpc/libtirpc-$version.tar.bz2\"\n          }\n        }\n      ]\n    },\n    {\n      \"name\": \"xvfb-libXfont2\",\n      \"sources\": [\n        {\n          \"type\": \"git\",\n          \"url\": \"https://github.com/LizardByte-infrastructure/libxfont.git\",\n          \"tag\": \"libXfont2-2.0.6\",\n          \"commit\": \"d54aaf2483df6a1f98fadc09004157e657b7f73e\",\n          \"x-checker-data\": {\n            \"type\": \"anitya\",\n            \"project-id\": 17165,\n            \"stable-only\": true,\n            \"tag-template\": \"libXfont2-$version\"\n          }\n        }\n      ]\n    },\n    {\n      \"name\": \"xvfb-xauth\",\n      \"sources\": [\n        {\n          \"type\": \"git\",\n          \"url\": \"https://github.com/LizardByte-infrastructure/xauth.git\",\n          \"tag\": \"xauth-1.1.3\",\n          \"commit\": \"c29eef23683f0e3575a3c60d9314de8156fbe2c2\",\n          \"x-checker-data\": {\n            \"type\": \"anitya\",\n            \"project-id\": 5253,\n            \"stable-only\": true,\n            \"tag-template\": \"xauth-$version\"\n          }\n        }\n      ]\n    }\n  ]\n}\n"
  },
  {
    "path": "packaging/linux/flatpak/scripts/additional-install.sh",
    "content": "#!/bin/sh\n\n# User Service\nmkdir -p ~/.config/systemd/user\ncp \"/app/share/sunshine/systemd/user/app-dev.lizardbyte.app.Sunshine.service\" \"$HOME/.config/systemd/user/app-dev.lizardbyte.app.Sunshine.service\"\necho \"Sunshine User Service has been installed.\"\necho \"Use [systemctl --user enable app-dev.lizardbyte.app.Sunshine] once to autostart Sunshine on login.\"\n\n# Load uhid (DS5 emulation)\nUHID=$(cat /app/share/sunshine/modules-load.d/60-sunshine.conf)\necho \"Enabling DS5 emulation.\"\nflatpak-spawn --host pkexec sh -c \"echo '$UHID' > /etc/modules-load.d/60-sunshine.conf\"\nflatpak-spawn --host pkexec modprobe uhid\n\n# Udev rule\nUDEV=$(cat /app/share/sunshine/udev/rules.d/60-sunshine.rules)\necho \"Configuring mouse permission.\"\nflatpak-spawn --host pkexec sh -c \"echo '$UDEV' > /etc/udev/rules.d/60-sunshine.rules\"\necho \"Restart computer for mouse permission to take effect.\"\n"
  },
  {
    "path": "packaging/linux/flatpak/scripts/remove-additional-install.sh",
    "content": "#!/bin/sh\n\n# User Service\nsystemctl --user stop app-dev.lizardbyte.app.Sunshine\nrm \"$HOME/.config/systemd/user/app-dev.lizardbyte.app.Sunshine.service\"\nsystemctl --user daemon-reload\necho \"Sunshine User Service has been removed.\"\n\n# Remove rules\nflatpak-spawn --host pkexec sh -c \"rm /etc/modules-load.d/60-sunshine.conf\"\nflatpak-spawn --host pkexec sh -c \"rm /etc/udev/rules.d/60-sunshine.rules\"\necho \"Input rules removed. Restart computer to take effect.\"\n"
  },
  {
    "path": "packaging/linux/flatpak/scripts/sunshine.sh",
    "content": "#!/bin/sh\n\nPORT=47990\n\nif ! curl -k https://localhost:$PORT > /dev/null 2>&1; then\n  (sleep 3 && xdg-open https://localhost:$PORT) &\n  exec sunshine \"$@\"\nelse\n  echo \"Sunshine is already running, opening the web interface...\"\n  xdg-open https://localhost:$PORT\nfi\n"
  },
  {
    "path": "packaging/linux/patches/aarch64/cuda-12-math_functions.patch",
    "content": "diff '--color=auto' -ur a/cuda/targets/sbsa-linux/include/crt/math_functions.h b/cuda/targets/sbsa-linux/include/crt/math_functions.h\n--- a/cuda/targets/sbsa-linux/include/crt/math_functions.h\t2024-08-23 00:25:39.000000000 +0200\n+++ b/cuda/targets/sbsa-linux/include/crt/math_functions.h\t2025-02-17 01:19:44.270292640 +0100\n@@ -594,7 +594,7 @@\n  *\n  * \\note_accuracy_double\n  */\n-extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ double                 rsqrt(double x);\n+extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ double                 rsqrt(double x) noexcept (true);\n\n /**\n  * \\ingroup CUDA_MATH_SINGLE\n@@ -618,7 +618,7 @@\n  *\n  * \\note_accuracy_single\n  */\n-extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ float                  rsqrtf(float x);\n+extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ float                  rsqrtf(float x) noexcept (true);\n\n #if defined(__QNX__) && !defined(_LIBCPP_VERSION)\n namespace std {\n@@ -2553,7 +2553,7 @@\n  *\n  * \\note_accuracy_double\n  */\n-extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ double                 sinpi(double x);\n+extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ double                 sinpi(double x) noexcept (true);\n /**\n  * \\ingroup CUDA_MATH_SINGLE\n  * \\brief Calculate the sine of the input argument\n@@ -2576,7 +2576,7 @@\n  *\n  * \\note_accuracy_single\n  */\n-extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ float                  sinpif(float x);\n+extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ float                  sinpif(float x) noexcept (true);\n /**\n  * \\ingroup CUDA_MATH_DOUBLE\n  * \\brief Calculate the cosine of the input argument\n@@ -2598,7 +2598,7 @@\n  *\n  * \\note_accuracy_double\n  */\n-extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ double                 cospi(double x);\n+extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ double                 cospi(double x) noexcept (true);\n /**\n  * \\ingroup CUDA_MATH_SINGLE\n  * \\brief Calculate the cosine of the input argument\n@@ -2620,7 +2620,7 @@\n  *\n  * \\note_accuracy_single\n  */\n-extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ float                  cospif(float x);\n+extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ float                  cospif(float x) noexcept (true);\n /**\n  * \\ingroup CUDA_MATH_DOUBLE\n  * \\brief  Calculate the sine and cosine of the first input argument\n@@ -5982,13 +5982,13 @@\n #pragma warning (disable : 4211)\n\n #endif /* _WIN32 */\n\n-__func__(double rsqrt(double a));\n+__func__(double rsqrt(double a) noexcept (true));\n\n __func__(double rcbrt(double a));\n\n-__func__(double sinpi(double a));\n+__func__(double sinpi(double a) noexcept (true));\n\n-__func__(double cospi(double a));\n+__func__(double cospi(double a) noexcept (true));\n\n __func__(void sincospi(double a, double *sptr, double *cptr));\n@@ -6004,10 +6004,10 @@\n __func__(double erfcx(double a));\n\n-__func__(float rsqrtf(float a));\n+__func__(float rsqrtf(float a) noexcept (true));\n\n __func__(float rcbrtf(float a));\n\n-__func__(float sinpif(float a));\n+__func__(float sinpif(float a) noexcept (true));\n\n-__func__(float cospif(float a));\n+__func__(float cospif(float a) noexcept (true));\n\n __func__(void sincospif(float a, float *sptr, float *cptr));\n"
  },
  {
    "path": "packaging/linux/patches/aarch64/cuda-13-math_functions.patch",
    "content": "diff --color=auto -ur a/cuda/targets/sbsa-linux/include/crt/math_functions.h b/cuda/targets/sbsa-linux/include/crt/math_functions.h\n--- a/cuda/targets/sbsa-linux/include/crt/math_functions.h\n+++ b/cuda/targets/sbsa-linux/include/crt/math_functions.h\n@@ -626,7 +626,7 @@\n  *\n  * \\note_accuracy_double\n  */\n-extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ double                 rsqrt(double x);\n+extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ double                 rsqrt(double x) noexcept (true);\n\n /**\n  * \\ingroup CUDA_MATH_SINGLE\n@@ -650,7 +650,7 @@\n  *\n  * \\note_accuracy_single\n  */\n-extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ float                  rsqrtf(float x);\n+extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ float                  rsqrtf(float x) noexcept (true);\n\n #if defined(__QNX__) && !defined(_LIBCPP_VERSION)\n namespace std {\n@@ -6043,18 +6043,18 @@\n\n #endif /* _WIN32 */\n\n-__func__(double rsqrt(double a));\n+__func__(double rsqrt(double a) noexcept (true));\n\n __func__(double rcbrt(double a));\n\n #if ! __NV_GLIBC_PROVIDES_IEC_60559_FUNCS\n-__func__(double sinpi(double a));\n+__func__(double sinpi(double a) noexcept (true));\n\n-__func__(double cospi(double a));\n+__func__(double cospi(double a) noexcept (true));\n\n-__func__(float sinpif(float a));\n+__func__(float sinpif(float a) noexcept (true));\n\n-__func__(float cospif(float a));\n+__func__(float cospif(float a) noexcept (true));\n #endif\n\n __func__(void sincospi(double a, double *sptr, double *cptr));\n@@ -6069,7 +6069,7 @@\n\n __func__(double erfcx(double a));\n\n-__func__(float rsqrtf(float a));\n+__func__(float rsqrtf(float a) noexcept (true));\n\n __func__(float rcbrtf(float a));\n"
  },
  {
    "path": "packaging/linux/patches/x86_64/cuda-12-math_functions.patch",
    "content": "diff '--color=auto' -ur a/cuda/targets/x86_64-linux/include/crt/math_functions.h b/cuda/targets/x86_64-linux/include/crt/math_functions.h\n--- a/cuda/targets/x86_64-linux/include/crt/math_functions.h\t2024-08-23 00:25:39.000000000 +0200\n+++ b/cuda/targets/x86_64-linux/include/crt/math_functions.h\t2025-02-17 01:19:44.270292640 +0100\n@@ -594,7 +594,7 @@\n  *\n  * \\note_accuracy_double\n  */\n-extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ double                 rsqrt(double x);\n+extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ double                 rsqrt(double x) noexcept (true);\n\n /**\n  * \\ingroup CUDA_MATH_SINGLE\n@@ -618,7 +618,7 @@\n  *\n  * \\note_accuracy_single\n  */\n-extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ float                  rsqrtf(float x);\n+extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ float                  rsqrtf(float x) noexcept (true);\n\n #if defined(__QNX__) && !defined(_LIBCPP_VERSION)\n namespace std {\n@@ -2553,7 +2553,7 @@\n  *\n  * \\note_accuracy_double\n  */\n-extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ double                 sinpi(double x);\n+extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ double                 sinpi(double x) noexcept (true);\n /**\n  * \\ingroup CUDA_MATH_SINGLE\n  * \\brief Calculate the sine of the input argument\n@@ -2576,7 +2576,7 @@\n  *\n  * \\note_accuracy_single\n  */\n-extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ float                  sinpif(float x);\n+extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ float                  sinpif(float x) noexcept (true);\n /**\n  * \\ingroup CUDA_MATH_DOUBLE\n  * \\brief Calculate the cosine of the input argument\n@@ -2598,7 +2598,7 @@\n  *\n  * \\note_accuracy_double\n  */\n-extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ double                 cospi(double x);\n+extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ double                 cospi(double x) noexcept (true);\n /**\n  * \\ingroup CUDA_MATH_SINGLE\n  * \\brief Calculate the cosine of the input argument\n@@ -2620,7 +2620,7 @@\n  *\n  * \\note_accuracy_single\n  */\n-extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ float                  cospif(float x);\n+extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ float                  cospif(float x) noexcept (true);\n /**\n  * \\ingroup CUDA_MATH_DOUBLE\n  * \\brief  Calculate the sine and cosine of the first input argument\n@@ -5982,13 +5982,13 @@\n #pragma warning (disable : 4211)\n\n #endif /* _WIN32 */\n\n-__func__(double rsqrt(double a));\n+__func__(double rsqrt(double a) noexcept (true));\n\n __func__(double rcbrt(double a));\n\n-__func__(double sinpi(double a));\n+__func__(double sinpi(double a) noexcept (true));\n\n-__func__(double cospi(double a));\n+__func__(double cospi(double a) noexcept (true));\n\n __func__(void sincospi(double a, double *sptr, double *cptr));\n@@ -6004,10 +6004,10 @@\n __func__(double erfcx(double a));\n\n-__func__(float rsqrtf(float a));\n+__func__(float rsqrtf(float a) noexcept (true));\n\n __func__(float rcbrtf(float a));\n\n-__func__(float sinpif(float a));\n+__func__(float sinpif(float a) noexcept (true));\n\n-__func__(float cospif(float a));\n+__func__(float cospif(float a) noexcept (true));\n\n __func__(void sincospif(float a, float *sptr, float *cptr));\n"
  },
  {
    "path": "packaging/linux/patches/x86_64/cuda-13-math_functions.patch",
    "content": "diff --color=auto -ur a/cuda/targets/x86_64-linux/include/crt/math_functions.h b/cuda/targets/x86_64-linux/include/crt/math_functions.h\n--- a/cuda/targets/x86_64-linux/include/crt/math_functions.h\n+++ b/cuda/targets/x86_64-linux/include/crt/math_functions.h\n@@ -626,7 +626,7 @@\n  *\n  * \\note_accuracy_double\n  */\n-extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ double                 rsqrt(double x);\n+extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ double                 rsqrt(double x) noexcept (true);\n\n /**\n  * \\ingroup CUDA_MATH_SINGLE\n@@ -650,7 +650,7 @@\n  *\n  * \\note_accuracy_single\n  */\n-extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ float                  rsqrtf(float x);\n+extern __DEVICE_FUNCTIONS_DECL__ __device_builtin__ float                  rsqrtf(float x) noexcept (true);\n\n #if defined(__QNX__) && !defined(_LIBCPP_VERSION)\n namespace std {\n@@ -6043,18 +6043,18 @@\n\n #endif /* _WIN32 */\n\n-__func__(double rsqrt(double a));\n+__func__(double rsqrt(double a) noexcept (true));\n\n __func__(double rcbrt(double a));\n\n #if ! __NV_GLIBC_PROVIDES_IEC_60559_FUNCS\n-__func__(double sinpi(double a));\n+__func__(double sinpi(double a) noexcept (true));\n\n-__func__(double cospi(double a));\n+__func__(double cospi(double a) noexcept (true));\n\n-__func__(float sinpif(float a));\n+__func__(float sinpif(float a) noexcept (true));\n\n-__func__(float cospif(float a));\n+__func__(float cospif(float a) noexcept (true));\n #endif\n\n __func__(void sincospi(double a, double *sptr, double *cptr));\n@@ -6069,7 +6069,7 @@\n\n __func__(double erfcx(double a));\n\n-__func__(float rsqrtf(float a));\n+__func__(float rsqrtf(float a) noexcept (true));\n\n __func__(float rcbrtf(float a));\n"
  },
  {
    "path": "packaging/sunshine.rb",
    "content": "require \"language/node\"\n\nclass Sunshine < Formula\n  include Language::Python::Virtualenv\n\n  CUDA_VERSION = \"13.1\".freeze\n  CUDA_FORMULA = \"cuda@#{CUDA_VERSION}\".freeze\n  GCC_VERSION = \"14\".freeze\n  GCC_FORMULA = \"gcc@#{GCC_VERSION}\".freeze\n  IS_UPSTREAM_REPO = ENV.fetch(\"GITHUB_REPOSITORY\", \"\") == \"LizardByte/Sunshine\"\n\n  desc \"@PROJECT_DESCRIPTION@\"\n  homepage \"@PROJECT_HOMEPAGE_URL@\"\n  url \"@GITHUB_CLONE_URL@\",\n    tag: \"@GITHUB_TAG@\"\n  version \"@BUILD_VERSION@\"\n  license all_of: [\"GPL-3.0-only\"]\n  head \"@GITHUB_CLONE_URL@\", branch: \"@GITHUB_DEFAULT_BRANCH@\"\n\n  # https://docs.brew.sh/Brew-Livecheck#githublatest-strategy-block\n  livecheck do\n    url :stable\n    regex(/^v?(\\d+\\.\\d+\\.\\d+)$/i)\n    strategy :github_latest do |json, regex|\n      match = json[\"tag_name\"]&.match(regex)\n      next if match.blank?\n\n      match[1]\n    end\n  end\n\n  bottle do\n    root_url \"https://ghcr.io/v2/lizardbyte/homebrew\"\n    sha256 arm64_tahoe:   \"0000000000000000000000000000000000000000000000000000000000000000\"\n    sha256 arm64_sequoia: \"0000000000000000000000000000000000000000000000000000000000000000\"\n    sha256 arm64_sonoma:  \"0000000000000000000000000000000000000000000000000000000000000000\"\n    sha256 arm64_linux:   \"0000000000000000000000000000000000000000000000000000000000000000\"\n    sha256 x86_64_linux:  \"0000000000000000000000000000000000000000000000000000000000000000\"\n  end\n\n  option \"with-cuda\", \"Enable CUDA support (Linux only)\"\n  option \"with-docs\", \"Enable docs build\"\n  option \"with-static-boost\", \"Enable static link of Boost libraries\"\n  option \"without-static-boost\", \"Disable static link of Boost libraries\" # default option\n\n  depends_on \"cmake\" => :build\n  depends_on \"doxygen\" => :build if build.with? \"docs\"\n  depends_on \"graphviz\" => :build if build.with? \"docs\"\n  depends_on \"node\" => :build\n  depends_on \"pkgconf\" => :build\n  depends_on \"gcovr\" => :test\n  depends_on \"boost\"\n  depends_on \"curl\"\n  depends_on \"icu4c@78\"\n  depends_on \"miniupnpc\"\n  depends_on \"openssl@3\"\n  depends_on \"opus\"\n\n  on_macos do\n    depends_on \"llvm\" => [:build, :test]\n  end\n\n  on_linux do\n    depends_on GCC_FORMULA => [:build, :test]\n    depends_on \"lizardbyte/homebrew/#{CUDA_FORMULA}\" => :build if build.with? \"cuda\"\n    depends_on \"python3\" => :build\n    depends_on \"at-spi2-core\"\n    depends_on \"avahi\"\n    depends_on \"ayatana-ido\"\n    depends_on \"cairo\"\n    depends_on \"gdk-pixbuf\"\n    depends_on \"glib\"\n    depends_on \"gnu-which\"\n    depends_on \"gtk+3\"\n    depends_on \"harfbuzz\"\n    depends_on \"libayatana-appindicator\"\n    depends_on \"libayatana-indicator\"\n    depends_on \"libcap\"\n    depends_on \"libdbusmenu\"\n    depends_on \"libdrm\"\n    depends_on \"libice\"\n    depends_on \"libnotify\"\n    depends_on \"libsm\"\n    depends_on \"libva\"\n    depends_on \"libx11\"\n    depends_on \"libxcb\"\n    depends_on \"libxcursor\"\n    depends_on \"libxext\"\n    depends_on \"libxfixes\"\n    depends_on \"libxi\"\n    depends_on \"libxinerama\"\n    depends_on \"libxrandr\"\n    depends_on \"libxtst\"\n    depends_on \"mesa\"\n    depends_on \"numactl\"\n    depends_on \"pango\"\n    depends_on \"pipewire\"\n    depends_on \"pulseaudio\"\n    depends_on \"systemd\"\n    depends_on \"wayland\"\n\n    # Jinja2 is required at build time by the glad OpenGL/EGL loader generator (Linux only).\n    # Declared as resources per https://docs.brew.sh/Formula-Cookbook#python-dependencies\n    resource \"markupsafe\" do\n      url \"https://files.pythonhosted.org/packages/7e/99/7690b6d4034fffd95959cbe0c02de8deb3098cc577c67bb6a24fe5d7caa7/markupsafe-3.0.3.tar.gz\"\n      sha256 \"722695808f4b6457b320fdc131280796bdceb04ab50fe1795cd540799ebe1698\"\n    end\n\n    resource \"jinja2\" do\n      url \"https://files.pythonhosted.org/packages/df/bf/f7da0350254c0ed7c72f3e33cef02e048281fec7ecec5f032d4aac52226b/jinja2-3.1.6.tar.gz\"\n      sha256 \"0137fb05990d35f1275a587e9aee6d56da821fc83491a0fb838183be43f66d6d\"\n    end\n\n    # setuptools provides pkg_resources which glad's plugin.py imports at build time.\n    # setuptools >= 81 removed pkg_resources; this is the last release that still ships it.\n    resource \"setuptools\" do\n      url \"https://files.pythonhosted.org/packages/76/95/faf61eb8363f26aa7e1d762267a8d602a1b26d4f3a1e758e92cb3cb8b054/setuptools-80.10.2.tar.gz\"\n      sha256 \"8b0e9d10c784bf7d262c4e5ec5d4ec94127ce206e8738f29a437945fbc219b70\"\n    end\n  end\n\n  conflicts_with \"sunshine-beta\", because: \"sunshine and sunshine-beta cannot be installed at the same time\"\n\n  fails_with :clang do\n    build 1400\n    cause \"Requires C++23 support\"\n  end\n\n  fails_with :gcc do\n    version \"12\" # fails with GCC 12.x and earlier\n    cause \"Requires C++23 support\"\n  end\n\n  fails_with :gcc do\n    version \"13\"\n    cause \"Array out of bounds error when compiling glad sources\"\n  end\n\n  def setup_build_environment\n    ENV[\"BRANCH\"] = \"@GITHUB_BRANCH@\"\n    ENV[\"BUILD_VERSION\"] = \"@BUILD_VERSION@\"\n    ENV[\"COMMIT\"] = \"@GITHUB_COMMIT@\"\n\n    setup_linux_gcc_environment if OS.linux?\n\n    return unless OS.linux?\n\n    # Install jinja2 (required by the glad OpenGL/EGL loader generator) into a\n    # temporary virtualenv. We pass its Python path to cmake via Python_EXECUTABLE\n    # so glad uses the venv Python that has jinja2, and set GLAD_SKIP_PIP_INSTALL=ON\n    # to prevent cmake from trying to pip-install again.\n    # Follows https://docs.brew.sh/Formula-Cookbook#python-dependencies\n    venv = virtualenv_create(buildpath/\"venv\", \"python3\")\n    venv.pip_install resources\n    @glad_python = (buildpath/\"venv/bin/python3\").to_s\n  end\n\n  def setup_linux_gcc_environment\n    # Use GCC because gcov from llvm cannot handle our paths\n    gcc_path = Formula[GCC_FORMULA]\n    ENV[\"CC\"] = \"#{gcc_path.opt_bin}/gcc-#{GCC_VERSION}\"\n    ENV[\"CXX\"] = \"#{gcc_path.opt_bin}/g++-#{GCC_VERSION}\"\n  end\n\n  def base_cmake_args\n    args = %W[\n      -DBUILD_WERROR=ON\n      -DCMAKE_CXX_STANDARD=23\n      -DCMAKE_INSTALL_PREFIX=#{prefix}\n      -DGLAD_SKIP_PIP_INSTALL=ON\n      -DHOMEBREW_ALLOW_FETCHCONTENT=ON\n      -DOPENSSL_ROOT_DIR=#{Formula[\"openssl\"].opt_prefix}\n      -DSUNSHINE_ASSETS_DIR=sunshine/assets\n      -DSUNSHINE_BUILD_HOMEBREW=ON\n      -DSUNSHINE_PUBLISHER_NAME='LizardByte'\n      -DSUNSHINE_PUBLISHER_WEBSITE='https://app.lizardbyte.dev'\n      -DSUNSHINE_PUBLISHER_ISSUE_URL='https://app.lizardbyte.dev/support'\n    ]\n    # Point cmake at the venv Python that has jinja2 installed (set up in setup_build_environment)\n    args << \"-DPython_EXECUTABLE=#{@glad_python}\" if @glad_python\n    args\n  end\n\n  def add_test_args(args)\n    if IS_UPSTREAM_REPO\n      args << \"-DBUILD_TESTS=ON\"\n      ohai \"Building tests: enabled\"\n    else\n      args << \"-DBUILD_TESTS=OFF\"\n      ohai \"Building tests: disabled\"\n    end\n  end\n\n  def add_docs_args(args)\n    if build.with? \"docs\"\n      ohai \"Building docs: enabled\"\n      args << \"-DBUILD_DOCS=ON\"\n    else\n      ohai \"Building docs: disabled\"\n      args << \"-DBUILD_DOCS=OFF\"\n    end\n  end\n\n  def add_boost_args(args)\n    if build.without? \"static-boost\"\n      args << \"-DBOOST_USE_STATIC=OFF\"\n      ohai \"Disabled statically linking Boost libraries\"\n    else\n      configure_static_boost(args)\n    end\n  end\n\n  def configure_static_boost(args)\n    args << \"-DBOOST_USE_STATIC=ON\"\n    ohai \"Enabled statically linking Boost libraries\"\n\n    unless Formula[\"icu4c\"].any_version_installed?\n      odie <<~EOS\n        icu4c must be installed to link against static Boost libraries,\n        either install icu4c or use brew install sunshine --with-static-boost instead\n      EOS\n    end\n    ENV.append \"CXXFLAGS\", \"-I#{Formula[\"icu4c\"].opt_include}\"\n    icu4c_lib_path = Formula[\"icu4c\"].opt_lib.to_s\n    ENV.append \"LDFLAGS\", \"-L#{icu4c_lib_path}\"\n    ENV[\"LIBRARY_PATH\"] = icu4c_lib_path\n    ohai \"Linking against ICU libraries at: #{icu4c_lib_path}\"\n  end\n\n  def add_cuda_args(args)\n    return unless OS.linux?\n\n    if build.with?(CUDA_FORMULA)\n      configure_cuda(args)\n    else\n      args << \"-DSUNSHINE_ENABLE_CUDA=OFF\"\n      ohai \"CUDA disabled\"\n    end\n  end\n\n  def configure_cuda(args)\n    cuda_path = Formula[\"lizardbyte/homebrew/#{CUDA_FORMULA}\"]\n    nvcc_path = \"#{cuda_path.opt_bin}/nvcc\"\n    gcc_path = Formula[GCC_FORMULA]\n\n    args << \"-DSUNSHINE_ENABLE_CUDA=ON\"\n    args << \"-DCMAKE_CUDA_COMPILER:PATH=#{nvcc_path}\"\n    args << \"-DCMAKE_CUDA_HOST_COMPILER=#{gcc_path.opt_bin}/gcc-#{GCC_VERSION}\"\n    ohai \"CUDA enabled with nvcc at: #{nvcc_path}\"\n  end\n\n  def build_cmake_args\n    args = base_cmake_args\n    add_test_args(args)\n    add_docs_args(args)\n    add_boost_args(args)\n    add_cuda_args(args)\n    args\n  end\n\n  def build_and_install_project\n    system \"cmake\", \"-S\", \".\", \"-B\", \"build\", \"-G\", \"Unix Makefiles\",\n            *std_cmake_args,\n            *build_cmake_args\n\n    system \"make\", \"-C\", \"build\"\n    system \"make\", \"-C\", \"build\", \"install\"\n  end\n\n  def install_platform_specific_files\n    bin.install \"build/tests/test_sunshine\" if IS_UPSTREAM_REPO\n\n    # codesign the binary on intel macs\n    system \"codesign\", \"-s\", \"-\", \"--force\", \"--deep\", bin/\"sunshine\" if OS.mac? && Hardware::CPU.intel?\n\n    bin.install \"src_assets/linux/misc/postinst\" if OS.linux?\n  end\n\n  def install\n    setup_build_environment\n    build_and_install_project\n    install_platform_specific_files\n  end\n\n  service do\n    run [opt_bin/\"sunshine\", \"~/.config/sunshine/sunshine.conf\"]\n  end\n\n  def post_install\n    if OS.linux?\n      opoo <<~EOS\n        ATTENTION: To complete installation, you must run the following command:\n        `sudo #{bin}/postinst`\n      EOS\n    end\n\n    if OS.mac?\n      opoo <<~EOS\n        Sunshine can only access microphones on macOS due to system limitations.\n        To stream system audio use \"Soundflower\" or \"BlackHole\".\n\n        Gamepads are not currently supported on macOS.\n      EOS\n    end\n  end\n\n  def caveats\n    <<~EOS\n      Thanks for installing @PROJECT_NAME@!\n\n      To get started, review the documentation at:\n        https://docs.lizardbyte.dev/projects/sunshine\n    EOS\n  end\n\n  test do\n    # test that the binary runs at all\n    system bin/\"sunshine\", \"--version\"\n\n    if IS_UPSTREAM_REPO && ENV.fetch(\"HOMEBREW_BOTTLE_BUILD\", \"false\") != \"true\"\n      # run the test suite\n      system bin/\"test_sunshine\", \"--gtest_color=yes\", \"--gtest_output=xml:tests/test_results.xml\"\n      assert_path_exists File.join(testpath, \"tests\", \"test_results.xml\")\n\n      # create gcovr report\n      buildpath = ENV.fetch(\"HOMEBREW_BUILDPATH\", \"\")\n      unless buildpath.empty?\n        # Change to the source directory for gcovr to work properly\n        cd \"#{buildpath}/build\" do\n          # Use GCC version to match what was used during compilation\n          if OS.linux?\n            gcc_path = Formula[GCC_FORMULA]\n            gcov_executable = \"#{gcc_path.opt_bin}/gcov-#{GCC_VERSION}\"\n\n            system \"gcovr\", \".\",\n              \"-r\", \"../src\",\n              \"--gcov-executable\", gcov_executable,\n              \"--exclude-noncode-lines\",\n              \"--exclude-throw-branches\",\n              \"--exclude-unreachable-branches\",\n              \"--xml-pretty\",\n              \"-o=#{testpath}/coverage.xml\"\n\n            assert_path_exists File.join(testpath, \"coverage.xml\")\n          end\n        end\n      end\n    end\n  end\nend\n"
  },
  {
    "path": "pyproject.toml",
    "content": "[build-system]\nrequires = [\"setuptools\", \"wheel\"]\nbuild-backend = \"setuptools.build_meta\"\n\n[project]\nname = \"Sunshine\"\ndynamic = [\"version\"]\ndescription = \"Helper scripts for Sunshine\"\nrequires-python = \">=3.14\"\nlicense = {text = \"GPL-3.0-only\"}\nauthors = [\n    {name = \"LizardByte\", email = \"lizardbyte@users.noreply.github.com\"}\n]\n\ndependencies = []\n\n[project.optional-dependencies]\n# glad2 declares Jinja2>=2.7,<4.0 as a dependency, so installing it pulls in jinja2 transitively.\n# The platform marker limits this to Linux where the glad generator is actually used.\nglad = [\n    \"glad2 @ file:./third-party/glad\",\n    # setuptools provides pkg_resources which glad's plugin.py imports.\n    # setuptools >= 81 removed pkg_resources; pin to the last series that includes it.\n    \"setuptools<81\",\n]\n\nflatpak = [\n    \"flatpak_node_generator @ file:./packaging/linux/flatpak/deps/flatpak-builder-tools/node\",\n    \"flatpak_pip_generator @ file:./packaging/linux/flatpak/deps/flatpak-builder-tools/pip\",\n]\n\nlint = [\n    \"clang-format==20.*\",\n    \"flake8==7.3.0\",\n]\n\nlocale = [\n    \"Babel==2.18.0\",\n]\n\ntest = [\n    \"gcovr==8.6\",\n]\n\n[project.urls]\nHomepage = \"https://app.lizardbyte.dev/Sunshine\"\nRepository = \"https://github.com/LizardByte/Sunshine\"\nIssues = \"https://github.com/LizardByte/Sunshine/issues\"\n"
  },
  {
    "path": "scripts/_locale.py",
    "content": "\"\"\"\n..\n   _locale.py\n\nFunctions related to building, initializing, updating, and compiling localization translations.\n\nBorrowed from RetroArcher.\n\"\"\"\n# standard imports\nimport argparse\nimport datetime\nimport os\nimport subprocess\n\nproject_name = 'Sunshine'\nproject_owner = 'LizardByte'\n\nscript_dir = os.path.dirname(os.path.abspath(__file__))\nroot_dir = os.path.dirname(script_dir)\nlocale_dir = os.path.join(root_dir, 'locale')\nproject_dir = os.path.join(root_dir, 'src')\n\nyear = datetime.datetime.now().year\n\n# target locales\ntarget_locales = [\n    'bg',  # Bulgarian\n    'cs',  # Czech\n    'de',  # German\n    'en',  # English\n    'en_GB',  # English (United Kingdom)\n    'en_US',  # English (United States)\n    'es',  # Spanish\n    'fr',  # French\n    'it',  # Italian\n    'ja',  # Japanese\n    'ko',  # Korean\n    'pl',  # Polish\n    'pt',  # Portuguese\n    'pt_BR',  # Portuguese (Brazil)\n    'ru',  # Russian\n    'sv',  # Swedish\n    'tr',  # Turkish\n    'uk',  # Ukrainian\n    'zh',  # Chinese\n    'zh_TW',  # Chinese (Traditional)\n]\n\n\ndef x_extract():\n    \"\"\"Executes `xgettext extraction` in subprocess.\"\"\"\n\n    pot_filepath = os.path.join(locale_dir, f'{project_name.lower()}.po')\n\n    commands = [\n        'xgettext',\n        '--keyword=translate:1,1t',\n        '--keyword=translate:1c,2,2t',\n        '--keyword=translate:1,2,3t',\n        '--keyword=translate:1c,2,3,4t',\n        '--keyword=gettext:1',\n        '--keyword=pgettext:1c,2',\n        '--keyword=ngettext:1,2',\n        '--keyword=npgettext:1c,2,3',\n        f'--default-domain={project_name.lower()}',\n        f'--output={pot_filepath}',\n        '--language=C++',\n        '--boost',\n        '--from-code=utf-8',\n        '-F',\n        f'--msgid-bugs-address=github.com/{project_owner.lower()}/{project_name.lower()}',\n        f'--copyright-holder={project_owner}',\n        f'--package-name={project_name}',\n        '--package-version=v0'\n    ]\n\n    extensions = ['cpp', 'h', 'm', 'mm']\n\n    # find input files\n    for root, dirs, files in os.walk(project_dir, topdown=True):\n        for name in files:\n            filename = os.path.join(root, name)\n            extension = filename.rsplit('.', 1)[-1]\n            if extension in extensions:  # append input files\n                commands.append(filename)\n\n    print(commands)\n    subprocess.check_output(args=commands, cwd=root_dir)\n\n    try:\n        # fix header\n        body = \"\"\n        with open(file=pot_filepath, mode='r') as file:\n            for line in file.readlines():\n                if line != '\"Language: \\\\n\"\\n':  # do not include this line\n                    if line == '# SOME DESCRIPTIVE TITLE.\\n':\n                        body += f'# Translations template for {project_name}.\\n'\n                    elif line.startswith('#') and 'YEAR' in line:\n                        body += line.replace('YEAR', str(year))\n                    elif line.startswith('#') and 'PACKAGE' in line:\n                        body += line.replace('PACKAGE', project_name)\n                    else:\n                        body += line\n\n        # rewrite pot file with updated header\n        with open(file=pot_filepath, mode='w+') as file:\n            file.write(body)\n    except FileNotFoundError:\n        pass\n\n\ndef babel_init(locale_code: str):\n    \"\"\"Executes `pybabel init` in subprocess.\n\n    :param locale_code: str - locale code\n    \"\"\"\n    commands = [\n        'pybabel',\n        'init',\n        '-i', os.path.join(locale_dir, f'{project_name.lower()}.po'),\n        '-d', locale_dir,\n        '-D', project_name.lower(),\n        '-l', locale_code\n    ]\n\n    print(commands)\n    subprocess.check_output(args=commands, cwd=root_dir)\n\n\ndef babel_update():\n    \"\"\"Executes `pybabel update` in subprocess.\"\"\"\n    commands = [\n        'pybabel',\n        'update',\n        '-i', os.path.join(locale_dir, f'{project_name.lower()}.po'),\n        '-d', locale_dir,\n        '-D', project_name.lower(),\n        '--update-header-comment'\n    ]\n\n    print(commands)\n    subprocess.check_output(args=commands, cwd=root_dir)\n\n\ndef babel_compile():\n    \"\"\"Executes `pybabel compile` in subprocess.\"\"\"\n    commands = [\n        'pybabel',\n        'compile',\n        '-d', locale_dir,\n        '-D', project_name.lower()\n    ]\n\n    print(commands)\n    subprocess.check_output(args=commands, cwd=root_dir)\n\n\nif __name__ == '__main__':\n    # Set up and gather command line arguments\n    parser = argparse.ArgumentParser(\n        description='Script helps update locale translations. Translations must be done manually.')\n\n    parser.add_argument('--extract', action='store_true', help='Extract messages from c++ files.')\n    parser.add_argument('--init', action='store_true', help='Initialize any new locales specified in target locales.')\n    parser.add_argument('--update', action='store_true', help='Update existing locales.')\n    parser.add_argument('--compile', action='store_true', help='Compile translated locales.')\n\n    args = parser.parse_args()\n\n    if args.extract:\n        x_extract()\n\n    if args.init:\n        for locale_id in target_locales:\n            if not os.path.isdir(os.path.join(locale_dir, locale_id)):\n                babel_init(locale_code=locale_id)\n\n    if args.update:\n        babel_update()\n\n    if args.compile:\n        babel_compile()\n"
  },
  {
    "path": "scripts/icons/convert_and_pack.sh",
    "content": "#!/bin/bash\n\nif ! [ -x \"$(command -v ./go-png2ico)\" ]; then\n    echo \"./go-png2ico not found\"\n    echo \"download the executable from https://github.com/J-Siu/go-png2ico\"\n    echo \"and drop it in this folder\"\n    exit 1\nfi\n\nif ! [ -x \"$(command -v ./oxipng)\" ]; then\n    echo \"./oxipng executable not found\"\n    echo \"download the executable from https://github.com/shssoichiro/oxipng\"\n    echo \"and drop it in this folder\"\n    exit 1\nfi\n\nif ! [ -x \"$(command -v inkscape)\" ]; then\n    echo \"inkscape executable not found\"\n    exit 1\nfi\n\nicon_base_sizes=(16 64)\nicon_sizes_keys=() # associative array to prevent duplicates\nicon_sizes_keys[256]=1\n\nfor icon_base_size in \"${icon_base_sizes[@]}\"; do\n    # increment in 25% till 400%\n    icon_size_increment=$((icon_base_size / 4))\n    for ((i = 0; i <= 12; i++)); do\n        icon_sizes_keys[icon_base_size + i * icon_size_increment]=1\n    done\ndone\n\n# convert to normal array\nicon_sizes=(\"${!icon_sizes_keys[@]}\")\n\necho \"using icon sizes:\"\n# shellcheck disable=SC2068  # intentionally word split\necho ${icon_sizes[@]}\n\nsrc_vectors=(\"../../src_assets/common/assets/web/public/images/sunshine-locked.svg\"\n             \"../../src_assets/common/assets/web/public/images/sunshine-pausing.svg\"\n             \"../../src_assets/common/assets/web/public/images/sunshine-playing.svg\"\n             \"../../sunshine.svg\")\n\necho \"using sources vectors:\"\n# shellcheck disable=SC2068  # intentionally word split\necho ${src_vectors[@]}\n\nfor src_vector in \"${src_vectors[@]}\"; do\n    file_name=$(basename \"${src_vector}\" .svg)\n    png_files=()\n    for icon_size in \"${icon_sizes[@]}\"; do\n        png_file=\"${file_name}${icon_size}.png\"\n        echo \"converting ${png_file}\"\n        inkscape -w \"${icon_size}\" -h \"${icon_size}\" \"${src_vector}\" --export-filename \"${png_file}\" &&\n        ./oxipng -o max --strip safe --alpha \"${png_file}\" &&\n        png_files+=(\"${png_file}\")\n    done\n\n    echo \"packing ${file_name}.ico\"\n    ./go-png2ico \"${png_files[@]}\" \"${file_name}.ico\"\ndone\n"
  },
  {
    "path": "scripts/linux_build.sh",
    "content": "#!/bin/bash\nset -e\n\n# Version requirements - centralized for easy maintenance\ncmake_min=\"3.25.0\"\ntarget_cmake_version=\"3.30.1\"\ndoxygen_min=\"1.10.0\"\n_doxygen_min=\"${doxygen_min//\\./_}\"  # Convert dots to underscores for URL\ndoxygen_max=\"1.12.0\"\n\n# Default value for arguments\nappimage_build=0\ncuda_patches=0\nnum_processors=$(nproc)\npublisher_name=\"Third Party Publisher\"\npublisher_website=\"\"\npublisher_issue_url=\"https://app.lizardbyte.dev/support\"\nskip_cleanup=0\nskip_cuda=0\nskip_libva=0\nskip_package=0\nsudo_cmd=\"sudo\"\nubuntu_test_repo=0\nstep=\"all\"\n\n# constants\nAARCH64=\"aarch64\"\nDOXYGEN=\"doxygen\"\n\n# Reusable function to detect nvcc path\nfunction detect_nvcc_path() {\n  local nvcc_path=\"\"\n\n  # First check for system-installed CUDA\n  nvcc_path=$(command -v nvcc 2>/dev/null) || true\n  if [[ -n \"$nvcc_path\" ]]; then\n    echo \"$nvcc_path\"\n    return 0\n  fi\n\n  # Then check for locally installed CUDA in build directory\n  if [[ -f \"${build_dir}/cuda/bin/nvcc\" ]]; then\n    echo \"${build_dir}/cuda/bin/nvcc\"\n    return 0\n  fi\n\n  # No CUDA found\n  return 1\n}\n\n# Reusable function to setup NVM environment\nfunction setup_nvm_environment() {\n  # Only setup NVM if it should be used for this distro\n  if [[ \"$nvm_node\" == 1 ]]; then\n    # Check if NVM is installed and source it\n    if [[ -f \"$HOME/.nvm/nvm.sh\" ]]; then\n      # shellcheck source=/dev/null\n      source \"$HOME/.nvm/nvm.sh\"\n      # Use the default node version installed by NVM\n      nvm use default 2>/dev/null || nvm use node 2>/dev/null || true\n      echo \"Using NVM Node.js version: $(node --version 2>/dev/null || echo 'not available')\"\n      echo \"Using NVM npm version: $(npm --version 2>/dev/null || echo 'not available')\"\n    else\n      echo \"NVM not found, using system Node.js if available\"\n    fi\n  fi\n  return 0\n}\n\nfunction _usage() {\n  local exit_code=$1\n\n  cat <<EOF\nThis script installs the dependencies and builds the project.\nThe script is intended to be run on a Debian-based or Fedora-based system.\n\nUsage:\n  $0 [options]\n\nOptions:\n  -h, --help               Display this help message.\n  -s, --sudo-off           Disable sudo command.\n  --appimage-build         Compile for AppImage, this will not create the AppImage, just the executable.\n  --cuda-patches           Apply cuda patches.\n  --num-processors         The number of processors to use for compilation. Default is the value of 'nproc'.\n  --publisher-name         The name of the publisher (not developer) of the application.\n  --publisher-website      The URL of the publisher's website.\n  --publisher-issue-url    The URL of the publisher's support site or issue tracker.\n                           If you provide a modified version of Sunshine, we kindly request that you use your own url.\n  --skip-cleanup           Do not restore the original gcc alternatives, or the math-vector.h file.\n  --skip-cuda              Skip CUDA installation.\n  --skip-libva             Skip libva installation. This will automatically be enabled if passing --appimage-build.\n  --skip-package           Skip creating DEB, or RPM package.\n  --ubuntu-test-repo       Install ppa:ubuntu-toolchain-r/test repo on Ubuntu.\n  --step                   Which step(s) to run: deps, cmake, validation, build, package, cleanup, or all (default: all)\n\nSteps:\n  deps                     Install dependencies only\n  cmake                    Run cmake configure only\n  validation               Run validation commands only\n  build                    Build the project only\n  package                  Create packages only\n  cleanup                  Cleanup alternatives and backups only\n  all                      Run all steps (default)\nEOF\n\n  exit \"$exit_code\"\n}\n\n# Parse named arguments\nwhile getopts \":hs-:\" opt; do\n  case ${opt} in\n    h ) _usage 0 ;;\n    s ) sudo_cmd=\"\" ;;\n    - )\n      case \"${OPTARG}\" in\n        help) _usage 0 ;;\n        appimage-build)\n          appimage_build=1\n          skip_libva=1\n          ;;\n        cuda-patches)\n          cuda_patches=1\n          ;;\n        num-processors=*)\n          num_processors=\"${OPTARG#*=}\"\n          ;;\n        publisher-name=*)\n          publisher_name=\"${OPTARG#*=}\"\n          ;;\n        publisher-website=*)\n          publisher_website=\"${OPTARG#*=}\"\n          ;;\n        publisher-issue-url=*)\n          publisher_issue_url=\"${OPTARG#*=}\"\n          ;;\n        skip-cleanup) skip_cleanup=1 ;;\n        skip-cuda) skip_cuda=1 ;;\n        skip-libva) skip_libva=1 ;;\n        skip-package) skip_package=1 ;;\n        sudo-off) sudo_cmd=\"\" ;;\n        ubuntu-test-repo) ubuntu_test_repo=1 ;;\n        step=*)\n          step=\"${OPTARG#*=}\"\n          ;;\n        *)\n          echo \"Invalid option: --${OPTARG}\" 1>&2\n          _usage 1\n          ;;\n      esac\n      ;;\n    \\? )\n      echo \"Invalid option: -${OPTARG}\" 1>&2\n      _usage 1\n      ;;\n  esac\ndone\nshift $((OPTIND -1))\n\n# dependencies array to build out\ndependencies=()\n\nfunction add_arch_deps() {\n  dependencies+=(\n    'appstream-glib'\n    'avahi'\n    'base-devel'\n    'cmake'\n    'curl'\n    'doxygen'\n    \"gcc${gcc_version}\"\n    \"gcc${gcc_version}-libs\"\n    'git'\n    'graphviz'\n    'libayatana-appindicator'\n    'libcap'\n    'libdrm'\n    'libevdev'\n    'libmfx'\n    'libnotify'\n    'libpulse'\n    'libva'\n    'libx11'\n    'libxcb'\n    'libxfixes'\n    'libxrandr'\n    'libxtst'\n    'miniupnpc'\n    'ninja'\n    'nodejs'\n    'npm'\n    'numactl'\n    'openssl'\n    'opus'\n    'python-jinja'  # glad OpenGL/EGL loader generator\n    'python-setuptools'  # glad OpenGL/EGL loader generated, v2.0.0\n    'udev'\n    'wayland'\n  )\n\n  if [[ \"$skip_libva\" == 0 ]]; then\n    dependencies+=(\n      \"libva\"  # VA-API\n    )\n  fi\n\n  if [[ \"$skip_cuda\" == 0 ]]; then\n    dependencies+=(\n      \"cuda\"  # VA-API\n    )\n  fi\n  return 0\n}\n\nfunction add_debian_based_deps() {\n  dependencies+=(\n    \"appstream\"\n    \"appstream-util\"\n    \"bison\"  # required if we need to compile doxygen\n    \"build-essential\"\n    \"cmake\"\n    \"desktop-file-utils\"\n    \"${DOXYGEN}\"\n    \"file\"\n    \"flex\"  # required if we need to compile doxygen\n    \"gcc-${gcc_version}\"\n    \"g++-${gcc_version}\"\n    \"git\"\n    \"graphviz\"\n    \"libcap-dev\"  # KMS\n    \"libcurl4-openssl-dev\"\n    \"libdrm-dev\"  # KMS\n    \"libevdev-dev\"\n    \"libgbm-dev\"\n    \"libminiupnpc-dev\"\n    \"libnotify-dev\"\n    \"libnuma-dev\"\n    \"libopus-dev\"\n    \"libpipewire-0.3-dev\"\n    \"libpulse-dev\"\n    \"libssl-dev\"\n    \"libsystemd-dev\"\n    \"libudev-dev\"\n    \"libwayland-dev\"  # Wayland\n    \"libx11-dev\"  # X11\n    \"libxcb-shm0-dev\"  # X11\n    \"libxcb-xfixes0-dev\"  # X11\n    \"libxcb1-dev\"  # X11\n    \"libxfixes-dev\"  # X11\n    \"libxrandr-dev\"  # X11\n    \"libxtst-dev\"  # X11\n    \"ninja-build\"\n    \"npm\"  # web-ui\n    \"python3-jinja2\"  # glad OpenGL/EGL loader generator\n    \"python3-setuptools\"  # glad OpenGL/EGL loader generated, v2.0.0\n    \"systemd\"\n    \"udev\"\n    \"wget\"  # necessary for cuda install with `run` file\n    \"xvfb\"  # necessary for headless unit testing\n  )\n\n  if [[ \"$skip_libva\" == 0 ]]; then\n    dependencies+=(\n      \"libva-dev\"  # VA-API\n    )\n  fi\n  return 0\n}\n\nfunction add_test_ppa() {\n  if [[ \"$ubuntu_test_repo\" == 1 ]]; then\n    $package_install_command \"software-properties-common\"\n    ${sudo_cmd} add-apt-repository ppa:ubuntu-toolchain-r/test -y\n  fi\n  return 0\n}\n\nfunction add_debian_deps() {\n  add_test_ppa\n  add_debian_based_deps\n  dependencies+=(\n    \"libayatana-appindicator3-dev\"\n    \"systemd-dev\"\n  )\n  return 0\n}\n\nfunction add_ubuntu_deps() {\n  add_test_ppa\n  add_debian_based_deps\n  dependencies+=(\n    \"libappindicator3-dev\"\n  )\n  return 0\n}\n\nfunction add_fedora_deps() {\n  dependencies+=(\n    \"appstream\"\n    \"cmake\"\n    \"desktop-file-utils\"\n    \"${DOXYGEN}\"\n    \"gcc${gcc_version}\"\n    \"gcc${gcc_version}-c++\"\n    \"git\"\n    \"graphviz\"\n    \"libappindicator-gtk3-devel\"\n    \"libappstream-glib\"\n    \"libcap-devel\"\n    \"libcurl-devel\"\n    \"libdrm-devel\"\n    \"libevdev-devel\"\n    \"libnotify-devel\"\n    \"libX11-devel\"  # X11\n    \"libxcb-devel\"  # X11\n    \"libXcursor-devel\"  # X11\n    \"libXfixes-devel\"  # X11\n    \"libXi-devel\"  # X11\n    \"libXinerama-devel\"  # X11\n    \"libXrandr-devel\"  # X11\n    \"libXtst-devel\"  # X11\n    \"mesa-libGL-devel\"\n    \"mesa-libgbm-devel\"\n    \"miniupnpc-devel\"\n    \"ninja-build\"\n    \"npm\"\n    \"numactl-devel\"\n    \"openssl-devel\"\n    \"opus-devel\"\n    \"pipewire-devel\"\n    \"pulseaudio-libs-devel\"\n    \"python3-jinja2\"  # glad OpenGL/EGL loader generator\n    \"python3-setuptools\"  # glad OpenGL/EGL loader generated, v2.0.0\n    \"rpm-build\"  # if you want to build an RPM binary package\n    \"wget\"  # necessary for cuda install with `run` file\n    \"which\"  # necessary for cuda install with `run` file\n    \"xorg-x11-server-Xvfb\"  # necessary for headless unit testing\n  )\n\n  if [[ \"$skip_libva\" == 0 ]]; then\n    dependencies+=(\n      \"libva-devel\"  # VA-API\n    )\n  fi\n  return 0\n}\n\nfunction install_cuda() {\n  # Check if CUDA is already available\n  if detect_nvcc_path > /dev/null 2>&1; then\n    return\n  fi\n\n  local cuda_override_arg=\"\"\n  if [[ \"$distro\" == \"fedora\" ]]; then\n    cuda_override_arg=\"--override\"\n  fi\n\n  local cuda_prefix=\"https://developer.download.nvidia.com/compute/cuda/\"\n  local cuda_suffix=\"\"\n  if [[ \"$architecture\" == \"${AARCH64}\" ]]; then\n    local cuda_suffix=\"_sbsa\"\n  fi\n\n  if [[ \"$architecture\" == \"${AARCH64}\" ]]; then\n    # we need to patch the math-vector.h file for aarch64 fedora\n    # back up /usr/include/bits/math-vector.h\n    math_vector_file=\"\"\n    if [[ \"$distro\" == \"ubuntu\" ]] || [[ \"$version\" == \"24.04\" ]]; then\n      math_vector_file=\"/usr/include/aarch64-linux-gnu/bits/math-vector.h\"\n    elif [[ \"$distro\" == \"fedora\" ]]; then\n      math_vector_file=\"/usr/include/bits/math-vector.h\"\n    fi\n\n    if [[ -n \"$math_vector_file\" ]]; then\n      # patch headers https://bugs.launchpad.net/ubuntu/+source/mumax3/+bug/2032624\n      ${sudo_cmd} cp \"$math_vector_file\" \"$math_vector_file.bak\"\n      ${sudo_cmd} sed -i 's/__Float32x4_t/int/g' \"$math_vector_file\"\n      ${sudo_cmd} sed -i 's/__Float64x2_t/int/g' \"$math_vector_file\"\n      ${sudo_cmd} sed -i 's/__SVFloat32_t/float/g' \"$math_vector_file\"\n      ${sudo_cmd} sed -i 's/__SVFloat64_t/float/g' \"$math_vector_file\"\n      ${sudo_cmd} sed -i 's/__SVBool_t/int/g' \"$math_vector_file\"\n    fi\n  fi\n\n  local url=\"${cuda_prefix}${cuda_version}/local_installers/cuda_${cuda_version}_${cuda_build}_linux${cuda_suffix}.run\"\n  echo \"cuda url: ${url}\"\n  wget \"$url\" --progress=bar:force:noscroll -q --show-progress -O \"${build_dir}/cuda.run\"\n  chmod a+x \"${build_dir}/cuda.run\"\n  \"${build_dir}/cuda.run\" --silent --toolkit --toolkitpath=\"${build_dir}/cuda\" --no-opengl-libs --no-man-page --no-drm \"$cuda_override_arg\"\n  rm \"${build_dir}/cuda.run\"\n\n  # run cuda patches\n  if [[ \"$cuda_patches\" == 1 ]]; then\n    echo \"Applying CUDA patches\"\n    local patch_dir=\"${script_dir}/../packaging/linux/patches/${architecture}\"\n    local patch_file=\"\"\n\n    # Select the patch based on the CUDA major version, not the distro version.\n    # see https://forums.developer.nvidia.com/t/error-exception-specification-is-incompatible-for-cospi-sinpi-cospif-sinpif-with-glibc-2-41/323591/3\n    local cuda_major=\"${cuda_version%%.*}\"\n    if [[ \"${cuda_major}\" -eq 12 ]]; then\n      # CUDA 12.x: the extern declarations lack noexcept(true); add it to match glibc 2.41.\n      patch_file=\"${patch_dir}/cuda-12-math_functions.patch\"\n    elif [[ \"${cuda_major}\" -eq 13 ]]; then\n      # CUDA 13.x: the extern declarations already have noexcept(true), but the __func__()\n      # macro invocations at the bottom still lack it, causing a redeclaration conflict.\n      patch_file=\"${patch_dir}/cuda-13-math_functions.patch\"\n    else\n      echo \"Warning: no math_functions.h patch available for CUDA ${cuda_major}.x, skipping.\"\n    fi\n\n    if [[ -n \"$patch_file\" ]]; then\n      if [[ -f \"$patch_file\" ]]; then\n        echo \"Applying patch: $patch_file\"\n        patch -p2 \\\n          --backup \\\n          --directory=\"${build_dir}/cuda\" \\\n          --verbose \\\n          < \"$patch_file\"\n      else\n        echo \"Patch file not found: $patch_file\"\n      fi\n    else\n      echo \"No CUDA patch required for ${distro} ${version}\"\n    fi\n  fi\n  return 0\n}\n\nfunction check_version() {\n  local package_name=$1\n  local min_version=$2\n  local max_version=$3\n  local installed_version\n\n  echo \"Checking if $package_name is installed and at least version $min_version\"\n\n  if [[ \"$distro\" == \"debian\" ]] || [[ \"$distro\" == \"ubuntu\" ]]; then\n    installed_version=$(dpkg -s \"$package_name\" 2>/dev/null | grep '^Version:' | awk '{print $2}')\n  elif [[ \"$distro\" == \"fedora\" ]]; then\n    installed_version=$(rpm -q --queryformat '%{VERSION}' \"$package_name\" 2>/dev/null)\n  elif [[ \"$distro\" == \"arch\" ]]; then\n    installed_version=$(pacman -Q \"$package_name\" | awk '{print $2}' )\n  else\n    echo \"Unsupported Distro\"\n    return 1\n  fi\n\n  if [[ -z \"$installed_version\" ]]; then\n    echo \"Package not installed\"\n    return 1\n  fi\n\nif [[ \"$(printf '%s\\n' \"$installed_version\" \"$min_version\" | sort -V | head -n1)\" = \"$min_version\" ]] && \\\n   [[ \"$(printf '%s\\n' \"$installed_version\" \"$max_version\" | sort -V | head -n1)\" = \"$installed_version\" ]]; then\n    echo \"Installed version is within range\"\n    return 0\n  else\n    echo \"$package_name version $installed_version is out of range\"\n    return 1\n  fi\n}\n\nfunction run_step_deps() {\n  echo \"Running step: Install dependencies\"\n\n  # Update the package list\n  $package_update_command\n\n  if [[ \"$distro\" == \"arch\" ]]; then\n    add_arch_deps\n  elif [[ \"$distro\" == \"debian\" ]]; then\n    add_debian_deps\n  elif [[ \"$distro\" == \"ubuntu\" ]]; then\n    add_ubuntu_deps\n  elif [[ \"$distro\" == \"fedora\" ]]; then\n    add_fedora_deps\n    ${sudo_cmd} dnf group install \"development-tools\" -y\n  fi\n\n  # Install the dependencies\n  $package_install_command \"${dependencies[@]}\"\n\n  # reload the environment\n  # shellcheck source=/dev/null\n  source ~/.bashrc\n\n  #set gcc version based on distros\n  export CC=gcc-${gcc_version}\n  export CXX=g++-${gcc_version}\n\n  # compile cmake if the version is too low\n  if ! check_version \"cmake\" \"$cmake_min\" \"inf\"; then\n    cmake_prefix=\"https://github.com/Kitware/CMake/releases/download/v\"\n    if [[ \"$architecture\" == \"x86_64\" ]]; then\n      cmake_arch=\"x86_64\"\n    elif [[ \"$architecture\" == \"${AARCH64}\" ]]; then\n      cmake_arch=\"${AARCH64}\"\n    fi\n    url=\"${cmake_prefix}${target_cmake_version}/cmake-${target_cmake_version}-linux-${cmake_arch}.sh\"\n    echo \"cmake url: ${url}\"\n    wget \"$url\" --progress=bar:force:noscroll -q --show-progress -O \"${build_dir}/cmake.sh\"\n    ${sudo_cmd} sh \"${build_dir}/cmake.sh\" --skip-license --prefix=/usr/local\n    echo \"cmake installed, version:\"\n    cmake --version\n  fi\n\n  # compile doxygen if version is too low\n  if ! check_version \"${DOXYGEN}\" \"$doxygen_min\" \"$doxygen_max\"; then\n    if [[ \"${SUNSHINE_COMPILE_DOXYGEN}\" == \"true\" ]]; then\n      echo \"Compiling doxygen\"\n      doxygen_url=\"https://github.com/doxygen/doxygen/releases/download/Release_${_doxygen_min}/${DOXYGEN}-${doxygen_min}.src.tar.gz\"\n      echo \"${DOXYGEN} url: ${doxygen_url}\"\n      pushd \"${build_dir}\"\n        wget \"$doxygen_url\" --progress=bar:force:noscroll -q --show-progress -O \"${DOXYGEN}.tar.gz\"\n        tar -xzf \"${DOXYGEN}.tar.gz\"\n        cd \"${DOXYGEN}-${doxygen_min}\"\n        cmake -DCMAKE_BUILD_TYPE=Release -G=\"Ninja\" -B=\"build\" -S=\".\"\n        ninja -C \"build\" -j\"${num_processors}\"\n        ${sudo_cmd} ninja -C \"build\" install\n      popd\n    else\n      echo \"${DOXYGEN} version not in range, skipping docs\"\n      # Note: cmake_args will be set in cmake step\n    fi\n  fi\n\n  # install node from nvm\n  if [[ \"$nvm_node\" == 1 ]]; then\n    nvm_url=\"https://raw.githubusercontent.com/nvm-sh/nvm/master/install.sh\"\n    echo \"nvm url: ${nvm_url}\"\n    wget -qO- ${nvm_url} | bash\n\n    # shellcheck source=/dev/null  # we don't care that shellcheck cannot find nvm.sh\n    source \"$HOME/.nvm/nvm.sh\"\n    nvm install node\n    nvm use node\n  fi\n\n  # run the cuda install\n  if [[ \"$skip_cuda\" == 0 ]]; then\n    install_cuda\n  fi\n  return 0\n}\n\nfunction run_step_cmake() {\n  echo \"Running step: CMake configure\"\n\n  # Setup NVM environment if needed (for web UI builds)\n  setup_nvm_environment\n\n  # Detect CUDA path using the reusable function\n  nvcc_path=\"\"\n  if [[ \"$skip_cuda\" == 0 ]]; then\n    nvcc_path=$(detect_nvcc_path)\n  fi\n\n  #set gcc version based on distros\n  export CC=gcc-${gcc_version}\n  export CXX=g++-${gcc_version}\n\n  # prepare CMAKE args\n  cmake_args=(\n    \"-B=build\"\n    \"-G=Ninja\"\n    \"-S=.\"\n    \"-DBUILD_WERROR=ON\"\n    \"-DCMAKE_BUILD_TYPE=Release\"\n    \"-DCMAKE_INSTALL_PREFIX=/usr\"\n    \"-DSUNSHINE_ASSETS_DIR=share/sunshine\"\n    \"-DSUNSHINE_EXECUTABLE_PATH=/usr/bin/sunshine\"\n    \"-DSUNSHINE_ENABLE_DRM=ON\"\n    \"-DSUNSHINE_ENABLE_PORTAL=ON\"\n    \"-DSUNSHINE_ENABLE_WAYLAND=ON\"\n    \"-DSUNSHINE_ENABLE_X11=ON\"\n  )\n\n  if [[ \"$appimage_build\" == 1 ]]; then\n    cmake_args+=(\"-DSUNSHINE_BUILD_APPIMAGE=ON\")\n  fi\n\n  # Publisher metadata\n  if [[ -n \"$publisher_name\" ]]; then\n    cmake_args+=(\"-DSUNSHINE_PUBLISHER_NAME='${publisher_name}'\")\n  fi\n  if [[ -n \"$publisher_website\" ]]; then\n    cmake_args+=(\"-DSUNSHINE_PUBLISHER_WEBSITE='${publisher_website}'\")\n  fi\n  if [[ -n \"$publisher_issue_url\" ]]; then\n    cmake_args+=(\"-DSUNSHINE_PUBLISHER_ISSUE_URL='${publisher_issue_url}'\")\n  fi\n\n  # Handle doxygen docs flag\n  if ! check_version \"${DOXYGEN}\" \"$doxygen_min\" \"$doxygen_max\" && [[ \"${SUNSHINE_COMPILE_DOXYGEN}\" != \"true\" ]]; then\n    cmake_args+=(\"-DBUILD_DOCS=OFF\")\n  fi\n\n  # Handle CUDA\n  if [[ \"$skip_cuda\" == 0 ]]; then\n    cmake_args+=(\"-DSUNSHINE_ENABLE_CUDA=ON\")\n    if [[ -n \"$nvcc_path\" ]]; then\n      cmake_args+=(\"-DCMAKE_CUDA_COMPILER:PATH=$nvcc_path\")\n      cmake_args+=(\"-DCMAKE_CUDA_HOST_COMPILER=gcc-${gcc_version}\")\n    fi\n  else\n    cmake_args+=(\"-DSUNSHINE_ENABLE_CUDA=OFF\")\n  fi\n\n  # Cmake stuff here\n  mkdir -p \"build\"\n  echo \"cmake args:\"\n  echo \"${cmake_args[@]}\"\n  cmake \"${cmake_args[@]}\"\n  return 0\n}\n\nfunction run_step_validation() {\n  echo \"Running step: Validation\"\n\n  # Run appstream validation, etc.\n  appstreamcli validate \"build/dev.lizardbyte.app.Sunshine.metainfo.xml\"\n  appstream-util validate \"build/dev.lizardbyte.app.Sunshine.metainfo.xml\"\n  desktop-file-validate \"build/dev.lizardbyte.app.Sunshine.desktop\"\n  if [[ \"$appimage_build\" == 0 ]]; then\n    desktop-file-validate \"build/dev.lizardbyte.app.Sunshine.terminal.desktop\"\n  fi\n  return 0\n}\n\nfunction run_step_build() {\n  echo \"Running step: Build\"\n\n  # Setup NVM environment if needed (for web UI builds)\n  setup_nvm_environment\n\n  # Build the project\n  ninja -C \"build\"\n  return 0\n}\n\nfunction run_step_package() {\n  echo \"Running step: Package\"\n\n  # Create the package\n  if [[ \"$skip_package\" == 0 ]]; then\n    if [[ \"$distro\" == \"debian\" ]] || [[ \"$distro\" == \"ubuntu\" ]]; then\n      cpack -G DEB --config ./build/CPackConfig.cmake\n    elif [[ \"$distro\" == \"fedora\" ]]; then\n      cpack -G RPM --config ./build/CPackConfig.cmake\n    fi\n  fi\n  return 0\n}\n\nfunction run_step_cleanup() {\n  echo \"Running step: Cleanup\"\n\n  # restore the math-vector.h file\n  if [[ \"$skip_cleanup\" == 0 ]] && [[ \"$architecture\" == \"${AARCH64}\" ]] && [[ -n \"$math_vector_file\" ]]; then\n    ${sudo_cmd} mv -f \"$math_vector_file.bak\" \"$math_vector_file\"\n  fi\n  return 0\n}\n\nfunction run_install() {\n  case \"$step\" in\n    deps)\n      run_step_deps\n      ;;\n    cmake)\n      run_step_cmake\n      ;;\n    validation)\n      run_step_validation\n      ;;\n    build)\n      run_step_build\n      ;;\n    package)\n      run_step_package\n      ;;\n    cleanup)\n      run_step_cleanup\n      ;;\n    all)\n      run_step_deps\n      run_step_cmake\n      run_step_validation\n      run_step_build\n      run_step_package\n      run_step_cleanup\n      ;;\n    *)\n      echo \"Invalid step: $step\"\n      echo \"Valid steps are: deps, cmake, validation, build, package, cleanup, all\"\n      exit 1\n      ;;\n  esac\n  return 0\n}\n\n# Determine the OS and call the appropriate function\ncat /etc/os-release\n\nif grep -q \"Arch Linux\" /etc/os-release; then\n  distro=\"arch\"\n  version=\"\"\n  package_update_command=\"${sudo_cmd} pacman -Syu --noconfirm\"\n  package_install_command=\"${sudo_cmd} pacman -Sy --needed\"\n  nvm_node=0\n  gcc_version=\"14\"\nelif grep -q \"Debian GNU/Linux 12 (bookworm)\" /etc/os-release; then\n  distro=\"debian\"\n  version=\"12\"\n  package_update_command=\"${sudo_cmd} apt-get update\"\n  package_install_command=\"${sudo_cmd} apt-get install -y\"\n  cuda_version=\"12.9.1\"\n  cuda_build=\"575.57.08\"\n  gcc_version=\"13\"\n  nvm_node=0\nelif grep -q \"Debian GNU/Linux 13 (trixie)\" /etc/os-release; then\n  distro=\"debian\"\n  version=\"13\"\n  package_update_command=\"${sudo_cmd} apt-get update\"\n  package_install_command=\"${sudo_cmd} apt-get install -y\"\n  cuda_version=\"12.9.1\"\n  cuda_build=\"575.57.08\"\n  gcc_version=\"14\"\n  nvm_node=0\nelif grep -q \"PLATFORM_ID=\\\"platform:f42\\\"\" /etc/os-release; then\n  distro=\"fedora\"\n  version=\"42\"\n  package_update_command=\"${sudo_cmd} dnf update -y\"\n  package_install_command=\"${sudo_cmd} dnf install -y\"\n  cuda_version=\"12.9.1\"\n  cuda_build=\"575.57.08\"\n  gcc_version=\"14\"\n  nvm_node=0\nelif grep -q '^ID=fedora$' /etc/os-release && grep -q '^VERSION_ID=43$' /etc/os-release; then\n  distro=\"fedora\"\n  version=\"43\"\n  package_update_command=\"${sudo_cmd} dnf update -y\"\n  package_install_command=\"${sudo_cmd} dnf install -y\"\n  cuda_version=\"12.9.1\"\n  cuda_build=\"575.57.08\"\n  gcc_version=\"14\"\n  nvm_node=0\nelif grep -q '^ID=fedora$' /etc/os-release && grep -q '^VERSION_ID=44$' /etc/os-release; then\n  distro=\"fedora\"\n  version=\"44\"\n  package_update_command=\"${sudo_cmd} dnf update -y\"\n  package_install_command=\"${sudo_cmd} dnf install -y\"\n  cuda_version=\"12.9.1\"\n  cuda_build=\"575.57.08\"\n  gcc_version=\"14\"\n  nvm_node=0\nelif grep -q '^ID=fedora$' /etc/os-release && grep -q '^VERSION_ID=45$' /etc/os-release; then\n  distro=\"fedora\"\n  version=\"45\"\n  package_update_command=\"${sudo_cmd} dnf update -y\"\n  package_install_command=\"${sudo_cmd} dnf install -y\"\n  cuda_version=\"13.1.1\"\n  cuda_build=\"590.48.01\"\n  gcc_version=\"15\"\n  nvm_node=0\nelif grep -q \"Ubuntu 22.04\" /etc/os-release; then\n  distro=\"ubuntu\"\n  version=\"22.04\"\n  package_update_command=\"${sudo_cmd} apt-get update\"\n  package_install_command=\"${sudo_cmd} apt-get install -y\"\n  cuda_version=\"12.9.1\"\n  cuda_build=\"575.57.08\"\n  gcc_version=\"14\"\n  nvm_node=1\nelif grep -q \"Ubuntu 24.04\" /etc/os-release; then\n  distro=\"ubuntu\"\n  version=\"24.04\"\n  package_update_command=\"${sudo_cmd} apt-get update\"\n  package_install_command=\"${sudo_cmd} apt-get install -y\"\n  cuda_version=\"12.9.1\"\n  cuda_build=\"575.57.08\"\n  gcc_version=\"14\"\n  nvm_node=1\nelif grep -q \"Ubuntu 25.04\" /etc/os-release; then\n  distro=\"ubuntu\"\n  version=\"25.04\"\n  package_update_command=\"${sudo_cmd} apt-get update\"\n  package_install_command=\"${sudo_cmd} apt-get install -y\"\n  cuda_version=\"12.9.1\"\n  cuda_build=\"575.57.08\"\n  gcc_version=\"14\"\n  nvm_node=0\nelif grep -q \"Ubuntu 25.10\" /etc/os-release; then\n  distro=\"ubuntu\"\n  version=\"25.10\"\n  package_update_command=\"${sudo_cmd} apt-get update\"\n  package_install_command=\"${sudo_cmd} apt-get install -y\"\n  cuda_version=\"12.9.1\"\n  cuda_build=\"575.57.08\"\n  gcc_version=\"14\"\n  nvm_node=0\nelse\n  echo \"Unsupported Distro or Version\"\n  exit 1\nfi\n\narchitecture=$(uname -m)\n\necho \"Detected Distro: $distro\"\necho \"Detected Version: $version\"\necho \"Detected Architecture: $architecture\"\n\nif [[ \"$architecture\" != \"x86_64\" ]] && [[ \"$architecture\" != \"${AARCH64}\" ]]; then\n  echo \"Unsupported Architecture\"\n  exit 1\nfi\n\n# export variables for github actions ci\nif [[ -f \"$GITHUB_ENV\" ]]; then\n  {\n    echo \"CC=gcc-${gcc_version}\"\n    echo \"CXX=g++-${gcc_version}\"\n    echo \"GCC_VERSION=${gcc_version}\"\n  } >> \"$GITHUB_ENV\"\nfi\n\n# get directory of this script\nscript_dir=\"$( cd \"$( dirname \"${BASH_SOURCE[0]}\" )\" >/dev/null 2>&1 && pwd )\"\nbuild_dir=$(readlink -f \"$script_dir/../build\")\necho \"Script Directory: $script_dir\"\necho \"Build Directory: $build_dir\"\nmkdir -p \"$build_dir\"\n\nrun_install\n"
  },
  {
    "path": "scripts/macos_build.sh",
    "content": "#!/usr/bin/env bash\n# Note: This script is not used by CI, and is only for manually building/signing the .app.\n# Changes made to this script should also be made in ci-macos.yml.\nset -euo pipefail\n\n# Default value for arguments\nnum_processors=$(sysctl -n hw.ncpu)\npublisher_name=\"LizardByte\"\npublisher_website=\"https://app.lizardbyte.dev\"\npublisher_issue_url=\"https://app.lizardbyte.dev/support\"\nstep=\"all\"\nbuild_docs=\"OFF\"\nbuild_tests=\"ON\"\nbuild_type=\"Release\"\nsign_app=\"true\"\nnotarize=\"true\"\n\n# environment variables\n# BUILD_VERSION should be empty or cmake will assume a CI build\nBUILD_VERSION=\"\"\nBRANCH=$(git rev-parse --abbrev-ref HEAD)\nCOMMIT=$(git rev-parse --short HEAD)\n\nexport BUILD_VERSION\nexport BRANCH\nexport COMMIT\n\n# boost could be included here but cmake will build the right version we need\nrequired_formulas=(\n  \"cmake\"\n  \"doxygen\"\n  \"graphviz\"\n  \"node\"\n  \"pkgconf\"\n  \"icu4c@78\"\n  \"miniupnpc\"\n  \"openssl@3\"\n  \"opus\"\n  \"llvm\"\n)\n\nfunction _usage() {\n  local exit_code=$1\n\n  cat <<EOF\nThis script builds a macOS .app bundle packaged inside a .dmg.\n\nIf the environment variable APPLE_CODESIGN_IDENTITY is set, the app will be signed.\nThis must be a \"Developer ID\" identity.\n\nFor others to be able to open the .dmg, it must be notarized. Create a keychain profile named\n\"notarytool-password\" based on the instructions at\nhttps://developer.apple.com/documentation/security/customizing-the-notarization-workflow?language=objc\n\nUsage:\n  $0 [options]\n\nOptions:\n  -h, --help               Display this help message.\n  --num-processors         The number of processors to use for compilation. Default: ${num_processors}.\n  --publisher-name         The name of the publisher (not developer) of the application.\n  --publisher-website      The URL of the publisher's website.\n  --publisher-issue-url    The URL of the publisher's support site or issue tracker.\n                           If you provide a modified version of Sunshine, we kindly request that you use your own url.\n  --step=STEP              Which step(s) to run: deps, cmake, build, dmg, or all (default: all)\n  --debug                  Build in debug mode.\n  --build-docs             Build docs.\n  --skip-tests             Don't build the test suite.\n  --skip-codesign          Don't sign/notarize the bundle.\n  --skip-notarize          Don't notarize the dmg.\n\nSteps:\n  deps                     Install dependencies only\n  cmake                    Run cmake configure only\n  build                    Build the project only\n  dmg                      Create a DMG package\n  all                      Run all steps (default)\nEOF\n\n  exit \"$exit_code\"\n}\n\nfunction run_step_deps() {\n  echo \"Running step: Install dependencies\"\n  brew update\n  brew install \"${required_formulas[@]}\"\n  return 0\n}\n\nfunction run_step_cmake() {\n  echo \"Running step: CMake configure\"\n\n  # prepare CMAKE args\n  cmake_args=(\n    \"-B=build\"\n    \"-S=.\"\n    \"-DBUILD_DOCS=${build_docs}\"\n    \"-DBUILD_TESTS=${build_tests}\"\n    \"-DBUILD_WERROR=ON\"\n    \"-DCMAKE_BUILD_TYPE=${build_type}\"\n    \"-DOPENSSL_ROOT_DIR=$(brew --prefix openssl@3 2>/dev/null)\"\n    \"-DOpus_ROOT_DIR=$(brew --prefix opus 2>/dev/null)\"\n    \"-DSUNSHINE_ENABLE_TRAY=ON\"\n  )\n\n  if [[ -n \"${sign_app}\" ]]; then\n    if [[ -n \"${APPLE_CODESIGN_IDENTITY:-}\" ]]; then\n      cmake_args+=(\"-DAPPLE_CODESIGN_IDENTITY='${APPLE_CODESIGN_IDENTITY}'\")\n    else\n      echo \"Please set the APPLE_CODESIGN_IDENTITY environment variable or use --skip-codesign\"\n      exit 1\n    fi\n  fi\n\n  # Publisher metadata\n  if [[ -n \"$publisher_name\" ]]; then\n    cmake_args+=(\"-DSUNSHINE_PUBLISHER_NAME='${publisher_name}'\")\n  fi\n  if [[ -n \"$publisher_website\" ]]; then\n    cmake_args+=(\"-DSUNSHINE_PUBLISHER_WEBSITE='${publisher_website}'\")\n  fi\n  if [[ -n \"$publisher_issue_url\" ]]; then\n    cmake_args+=(\"-DSUNSHINE_PUBLISHER_ISSUE_URL='${publisher_issue_url}'\")\n  fi\n\n  # Cmake stuff here\n  mkdir -p \"build\"\n  echo \"cmake args:\"\n  echo \"${cmake_args[@]}\"\n  cmake \"${cmake_args[@]}\"\n  return 0\n}\n\nfunction run_step_build() {\n  echo \"Running step: Build\"\n  cmake --build \"${build_dir}\" -j \"${num_processors}\"\n  return 0\n}\n\nfunction run_step_dmg() {\n  echo \"Running step: Creating DMG package\"\n\n  # This variable is needed by cmake/packaging/macos.cmake\n  SHOULD_SIGN=false\n  if [[ -n \"${sign_app}\" ]]; then\n    SHOULD_SIGN=true\n  fi\n  export SHOULD_SIGN\n\n  cpack -G DragNDrop --config \"${build_dir}/CPackConfig.cmake\" --verbose\n\n  if [[ -n \"${sign_app}\" && -n \"${notarize}\" ]]; then\n    time xcrun notarytool submit \"${build_dir}/cpack_artifacts/Sunshine.dmg\" \\\n      --keychain-profile \"notarytool-password\" \\\n      --wait \\\n      --timeout 15m\n    xcrun stapler staple -v \"${build_dir}/cpack_artifacts/Sunshine.dmg\"\n  fi\n  return 0\n}\n\nfunction run_install() {\n  case \"$step\" in\n    deps)\n      run_step_deps\n      ;;\n    cmake)\n      run_step_cmake\n      ;;\n    build)\n      run_step_build\n      ;;\n    dmg)\n      run_step_dmg\n      ;;\n    all)\n      run_step_cmake\n      run_step_build\n      run_step_dmg\n      ;;\n    *)\n      echo \"Invalid step: $step\"\n      echo \"Valid steps are: deps, cmake, build, dmg, all\"\n      exit 1\n      ;;\n  esac\n  return 0\n}\n\n# Parse named arguments\nwhile getopts \":h-:\" opt; do\n  case ${opt} in\n    h ) _usage 0 ;;\n    - )\n      case \"${OPTARG}\" in\n        help) _usage 0 ;;\n        num-processors=*)\n          num_processors=\"${OPTARG#*=}\"\n          ;;\n        publisher-name=*)\n          publisher_name=\"${OPTARG#*=}\"\n          ;;\n        publisher-website=*)\n          publisher_website=\"${OPTARG#*=}\"\n          ;;\n        publisher-issue-url=*)\n          publisher_issue_url=\"${OPTARG#*=}\"\n          ;;\n        step=*)\n          step=\"${OPTARG#*=}\"\n          ;;\n        debug)\n          build_type=\"Debug\"\n          ;;\n        build-docs)\n          build_docs=\"ON\"\n          ;;\n        skip-tests)\n          build_tests=\"OFF\"\n          ;;\n        skip-codesign)\n         sign_app=\"\"\n          ;;\n        skip-notarize)\n         notarize=\"\"\n          ;;\n        *)\n          echo \"Invalid option: --${OPTARG}\" 1>&2\n          _usage 1\n          ;;\n      esac\n      ;;\n    \\? )\n      echo \"Invalid option: -${OPTARG}\" 1>&2\n      _usage 1\n      ;;\n  esac\ndone\nshift $((OPTIND -1))\n\n# get directory of this script\nscript_dir=\"$( cd \"$( dirname \"${BASH_SOURCE[0]}\" )\" >/dev/null 2>&1 && pwd )\"\nbuild_dir=\"$script_dir/../build\"\necho \"Script Directory: $script_dir\"\necho \"Build Directory: $build_dir\"\nmkdir -p \"$build_dir\"\n\nrun_install\n"
  },
  {
    "path": "scripts/update_clang_format.py",
    "content": "# standard imports\nimport os\nimport subprocess\n\n# variables\ndirectories = [\n    'src',\n    'tests',\n    'tools',\n]\nfile_types = [\n    'cpp',\n    'cu',\n    'h',\n    'hpp',\n    'm',\n    'mm'\n]\n\n\ndef clang_format(file: str):\n    print(f'Formatting {file} ...')\n    subprocess.run(['clang-format', '-i', file])\n\n\ndef main():\n    \"\"\"\n    Main entry point.\n    \"\"\"\n    # walk the directories\n    for directory in directories:\n        for root, dirs, files in os.walk(directory):\n            for file in files:\n                file_path = os.path.join(root, file)\n                if os.path.isfile(file_path) and file.rsplit('.')[-1] in file_types:\n                    clang_format(file=file_path)\n\n\nif __name__ == '__main__':\n    main()\n"
  },
  {
    "path": "src/audio.cpp",
    "content": "/**\n * @file src/audio.cpp\n * @brief Definitions for audio capture and encoding.\n */\n// standard includes\n#include <thread>\n\n// lib includes\n#include <opus/opus_multistream.h>\n\n// local includes\n#include \"audio.h\"\n#include \"config.h\"\n#include \"globals.h\"\n#include \"logging.h\"\n#include \"platform/common.h\"\n#include \"thread_safe.h\"\n#include \"utility.h\"\n\nnamespace audio {\n  using namespace std::literals;\n  using opus_t = util::safe_ptr<OpusMSEncoder, opus_multistream_encoder_destroy>;\n  using sample_queue_t = std::shared_ptr<safe::queue_t<std::vector<float>>>;\n\n  static int start_audio_control(audio_ctx_t &ctx);\n  static void stop_audio_control(audio_ctx_t &);\n  static void apply_surround_params(opus_stream_config_t &stream, const stream_params_t &params);\n\n  int map_stream(int channels, bool quality);\n\n  constexpr auto SAMPLE_RATE = 48000;\n\n  // NOTE: If you adjust the bitrates listed here, make sure to update the\n  // corresponding bitrate adjustment logic in rtsp_stream::cmd_announce()\n  opus_stream_config_t stream_configs[MAX_STREAM_CONFIG] {\n    {\n      SAMPLE_RATE,\n      2,\n      1,\n      1,\n      platf::speaker::map_stereo,\n      96000,\n    },\n    {\n      SAMPLE_RATE,\n      2,\n      1,\n      1,\n      platf::speaker::map_stereo,\n      512000,\n    },\n    {\n      SAMPLE_RATE,\n      6,\n      4,\n      2,\n      platf::speaker::map_surround51,\n      256000,\n    },\n    {\n      SAMPLE_RATE,\n      6,\n      6,\n      0,\n      platf::speaker::map_surround51,\n      1536000,\n    },\n    {\n      SAMPLE_RATE,\n      8,\n      5,\n      3,\n      platf::speaker::map_surround71,\n      450000,\n    },\n    {\n      SAMPLE_RATE,\n      8,\n      8,\n      0,\n      platf::speaker::map_surround71,\n      2048000,\n    },\n  };\n\n  void encodeThread(sample_queue_t samples, config_t config, void *channel_data) {\n    auto packets = mail::man->queue<packet_t>(mail::audio_packets);\n    auto stream = stream_configs[map_stream(config.channels, config.flags[config_t::HIGH_QUALITY])];\n    if (config.flags[config_t::CUSTOM_SURROUND_PARAMS]) {\n      apply_surround_params(stream, config.customStreamParams);\n    }\n\n    // Encoding takes place on this thread\n    platf::set_thread_name(\"audio::encode\");\n    platf::adjust_thread_priority(platf::thread_priority_e::high);\n\n    opus_t opus {opus_multistream_encoder_create(\n      stream.sampleRate,\n      stream.channelCount,\n      stream.streams,\n      stream.coupledStreams,\n      stream.mapping,\n      OPUS_APPLICATION_RESTRICTED_LOWDELAY,\n      nullptr\n    )};\n\n    opus_multistream_encoder_ctl(opus.get(), OPUS_SET_BITRATE(stream.bitrate));\n    opus_multistream_encoder_ctl(opus.get(), OPUS_SET_VBR(0));\n\n    BOOST_LOG(info) << \"Opus initialized: \"sv << stream.sampleRate / 1000 << \" kHz, \"sv\n                    << stream.channelCount << \" channels, \"sv\n                    << stream.bitrate / 1000 << \" kbps (total), LOWDELAY\"sv;\n\n    auto frame_size = config.packetDuration * stream.sampleRate / 1000;\n    while (auto sample = samples->pop()) {\n      buffer_t packet {1400};\n\n      int bytes = opus_multistream_encode_float(opus.get(), sample->data(), frame_size, std::begin(packet), (opus_int32) packet.size());\n      if (bytes < 0) {\n        BOOST_LOG(error) << \"Couldn't encode audio: \"sv << opus_strerror(bytes);\n        packets->stop();\n\n        return;\n      }\n\n      packet.fake_resize(bytes);\n      packets->raise(channel_data, std::move(packet));\n    }\n  }\n\n  void capture(safe::mail_t mail, config_t config, void *channel_data) {\n    auto shutdown_event = mail->event<bool>(mail::shutdown);\n    if (!config::audio.stream) {\n      shutdown_event->view();\n      return;\n    }\n    auto stream = stream_configs[map_stream(config.channels, config.flags[config_t::HIGH_QUALITY])];\n    if (config.flags[config_t::CUSTOM_SURROUND_PARAMS]) {\n      apply_surround_params(stream, config.customStreamParams);\n    }\n\n    auto ref = get_audio_ctx_ref();\n    if (!ref) {\n      return;\n    }\n\n    auto init_failure_fg = util::fail_guard([&shutdown_event]() {\n      BOOST_LOG(error) << \"Unable to initialize audio capture. The stream will not have audio.\"sv;\n\n      // Wait for shutdown to be signalled if we fail init.\n      // This allows streaming to continue without audio.\n      shutdown_event->view();\n    });\n\n    auto &control = ref->control;\n    if (!control) {\n      return;\n    }\n\n    // Order of priority:\n    // 1. Virtual sink\n    // 2. Audio sink\n    // 3. Host\n    std::string *sink = &ref->sink.host;\n    if (!config::audio.sink.empty()) {\n      sink = &config::audio.sink;\n    }\n\n    // Prefer the virtual sink if host playback is disabled or there's no other sink\n    if (ref->sink.null && (!config.flags[config_t::HOST_AUDIO] || sink->empty())) {\n      auto &null = *ref->sink.null;\n      switch (stream.channelCount) {\n        case 2:\n          sink = &null.stereo;\n          break;\n        case 6:\n          sink = &null.surround51;\n          break;\n        case 8:\n          sink = &null.surround71;\n          break;\n      }\n    }\n\n    // Only the first to start a session may change the default sink\n    if (!ref->sink_flag->exchange(true, std::memory_order_acquire)) {\n      // If the selected sink is different than the current one, change sinks.\n      ref->restore_sink = ref->sink.host != *sink;\n      if (ref->restore_sink) {\n        if (control->set_sink(*sink)) {\n          return;\n        }\n      }\n    }\n\n    auto frame_size = config.packetDuration * stream.sampleRate / 1000;\n    bool continuous_audio = config.flags[config_t::CONTINUOUS_AUDIO];\n    auto mic = control->microphone(stream.mapping, stream.channelCount, stream.sampleRate, frame_size, continuous_audio);\n    if (!mic) {\n      return;\n    }\n\n    // Audio is initialized, so we don't want to print the failure message\n    init_failure_fg.disable();\n\n    // Capture takes place on this thread\n    platf::adjust_thread_priority(platf::thread_priority_e::critical);\n\n    auto samples = std::make_shared<sample_queue_t::element_type>(30);\n    std::thread thread {encodeThread, samples, config, channel_data};\n\n    auto fg = util::fail_guard([&]() {\n      samples->stop();\n      thread.join();\n\n      shutdown_event->view();\n    });\n\n    int samples_per_frame = frame_size * stream.channelCount;\n\n    while (!shutdown_event->peek()) {\n      std::vector<float> sample_buffer;\n      sample_buffer.resize(samples_per_frame);\n\n      auto status = mic->sample(sample_buffer);\n      switch (status) {\n        case platf::capture_e::ok:\n          break;\n        case platf::capture_e::timeout:\n          continue;\n        case platf::capture_e::reinit:\n          BOOST_LOG(info) << \"Reinitializing audio capture\"sv;\n          mic.reset();\n          do {\n            mic = control->microphone(stream.mapping, stream.channelCount, stream.sampleRate, frame_size, continuous_audio);\n            if (!mic) {\n              BOOST_LOG(warning) << \"Couldn't re-initialize audio input\"sv;\n            }\n          } while (!mic && !shutdown_event->view(5s));\n          continue;\n        default:\n          return;\n      }\n\n      samples->raise(std::move(sample_buffer));\n    }\n  }\n\n  audio_ctx_ref_t get_audio_ctx_ref() {\n    static auto control_shared {safe::make_shared<audio_ctx_t>(start_audio_control, stop_audio_control)};\n    return control_shared.ref();\n  }\n\n  bool is_audio_ctx_sink_available(const audio_ctx_t &ctx) {\n    if (!ctx.control) {\n      return false;\n    }\n\n    const std::string &sink = ctx.sink.host.empty() ? config::audio.sink : ctx.sink.host;\n    if (sink.empty()) {\n      return false;\n    }\n\n    return ctx.control->is_sink_available(sink);\n  }\n\n  int map_stream(int channels, bool quality) {\n    int shift = quality ? 1 : 0;\n    switch (channels) {\n      case 2:\n        return STEREO + shift;\n      case 6:\n        return SURROUND51 + shift;\n      case 8:\n        return SURROUND71 + shift;\n    }\n    return STEREO;\n  }\n\n  int start_audio_control(audio_ctx_t &ctx) {\n    auto fg = util::fail_guard([]() {\n      BOOST_LOG(warning) << \"There will be no audio\"sv;\n    });\n\n    ctx.sink_flag = std::make_unique<std::atomic_bool>(false);\n\n    // The default sink has not been replaced yet.\n    ctx.restore_sink = false;\n\n    if (!(ctx.control = platf::audio_control())) {\n      return 0;\n    }\n\n    auto sink = ctx.control->sink_info();\n    if (!sink) {\n      // Let the calling code know it failed\n      ctx.control.reset();\n      return 0;\n    }\n\n    ctx.sink = std::move(*sink);\n\n    fg.disable();\n    return 0;\n  }\n\n  void stop_audio_control(audio_ctx_t &ctx) {\n    // restore audio-sink if applicable\n    if (!ctx.restore_sink) {\n      return;\n    }\n\n    // Change back to the host sink, unless there was none\n    const std::string &sink = ctx.sink.host.empty() ? config::audio.sink : ctx.sink.host;\n    if (!sink.empty()) {\n      // Best effort, it's allowed to fail\n      ctx.control->set_sink(sink);\n    }\n  }\n\n  void apply_surround_params(opus_stream_config_t &stream, const stream_params_t &params) {\n    stream.channelCount = params.channelCount;\n    stream.streams = params.streams;\n    stream.coupledStreams = params.coupledStreams;\n    stream.mapping = params.mapping;\n  }\n}  // namespace audio\n"
  },
  {
    "path": "src/audio.h",
    "content": "/**\n * @file src/audio.h\n * @brief Declarations for audio capture and encoding.\n */\n#pragma once\n\n// local includes\n#include \"platform/common.h\"\n#include \"thread_safe.h\"\n#include \"utility.h\"\n\n#include <bitset>\n\nnamespace audio {\n  enum stream_config_e : int {\n    STEREO,  ///< Stereo\n    HIGH_STEREO,  ///< High stereo\n    SURROUND51,  ///< Surround 5.1\n    HIGH_SURROUND51,  ///< High surround 5.1\n    SURROUND71,  ///< Surround 7.1\n    HIGH_SURROUND71,  ///< High surround 7.1\n    MAX_STREAM_CONFIG  ///< Maximum audio stream configuration\n  };\n\n  struct opus_stream_config_t {\n    std::int32_t sampleRate;\n    int channelCount;\n    int streams;\n    int coupledStreams;\n    const std::uint8_t *mapping;\n    int bitrate;\n  };\n\n  struct stream_params_t {\n    int channelCount;\n    int streams;\n    int coupledStreams;\n    std::uint8_t mapping[8];\n  };\n\n  extern opus_stream_config_t stream_configs[MAX_STREAM_CONFIG];\n\n  struct config_t {\n    enum flags_e : int {\n      HIGH_QUALITY,  ///< High quality audio\n      HOST_AUDIO,  ///< Host audio\n      CUSTOM_SURROUND_PARAMS,  ///< Custom surround parameters\n      CONTINUOUS_AUDIO,  ///< Continuous audio\n      MAX_FLAGS  ///< Maximum number of flags\n    };\n\n    int packetDuration;\n    int channels;\n    int mask;\n\n    stream_params_t customStreamParams;\n\n    std::bitset<MAX_FLAGS> flags;\n  };\n\n  struct audio_ctx_t {\n    // We want to change the sink for the first stream only\n    std::unique_ptr<std::atomic_bool> sink_flag;\n\n    std::unique_ptr<platf::audio_control_t> control;\n\n    bool restore_sink;\n    platf::sink_t sink;\n  };\n\n  using buffer_t = util::buffer_t<std::uint8_t>;\n  using packet_t = std::pair<void *, buffer_t>;\n  using audio_ctx_ref_t = safe::shared_t<audio_ctx_t>::ptr_t;\n\n  void capture(safe::mail_t mail, config_t config, void *channel_data);\n\n  /**\n   * @brief Get the reference to the audio context.\n   * @returns A shared pointer reference to audio context.\n   * @note Aside from the configuration purposes, it can be used to extend the\n   *       audio sink lifetime to capture sink earlier and restore it later.\n   *\n   * @examples\n   * audio_ctx_ref_t audio = get_audio_ctx_ref()\n   * @examples_end\n   */\n  audio_ctx_ref_t get_audio_ctx_ref();\n\n  /**\n   * @brief Check if the audio sink held by audio context is available.\n   * @returns True if available (and can probably be restored), false otherwise.\n   * @note Useful for delaying the release of audio context shared pointer (which\n   *       tries to restore original sink).\n   *\n   * @examples\n   * audio_ctx_ref_t audio = get_audio_ctx_ref()\n   * if (audio.get()) {\n   *     return is_audio_ctx_sink_available(*audio.get());\n   * }\n   * return false;\n   * @examples_end\n   */\n  bool is_audio_ctx_sink_available(const audio_ctx_t &ctx);\n}  // namespace audio\n"
  },
  {
    "path": "src/cbs.cpp",
    "content": "/**\n * @file src/cbs.cpp\n * @brief Definitions for FFmpeg Coded Bitstream API.\n */\nextern \"C\" {\n// lib includes\n#include <libavcodec/avcodec.h>\n#include <libavcodec/cbs_h264.h>\n#include <libavcodec/cbs_h265.h>\n#include <libavcodec/h264_levels.h>\n#include <libavutil/pixdesc.h>\n}\n\n// local includes\n#include \"cbs.h\"\n#include \"logging.h\"\n#include \"utility.h\"\n\nusing namespace std::literals;\n\nnamespace cbs {\n  void close(CodedBitstreamContext *c) {\n    ff_cbs_close(&c);\n  }\n\n  using ctx_t = util::safe_ptr<CodedBitstreamContext, close>;\n\n  class frag_t: public CodedBitstreamFragment {\n  public:\n    frag_t(frag_t &&o) {\n      std::copy((std::uint8_t *) &o, (std::uint8_t *) (&o + 1), (std::uint8_t *) this);\n\n      o.data = nullptr;\n      o.units = nullptr;\n    };\n\n    frag_t() {\n      std::fill_n((std::uint8_t *) this, sizeof(*this), 0);\n    }\n\n    frag_t &operator=(frag_t &&o) {\n      std::copy((std::uint8_t *) &o, (std::uint8_t *) (&o + 1), (std::uint8_t *) this);\n\n      o.data = nullptr;\n      o.units = nullptr;\n\n      return *this;\n    };\n\n    ~frag_t() {\n      if (data || units) {\n        ff_cbs_fragment_free(this);\n      }\n    }\n  };\n\n  util::buffer_t<std::uint8_t> write(cbs::ctx_t &cbs_ctx, std::uint8_t nal, void *uh, AVCodecID codec_id) {\n    cbs::frag_t frag;\n    auto err = ff_cbs_insert_unit_content(&frag, -1, nal, uh, nullptr);\n    if (err < 0) {\n      char err_str[AV_ERROR_MAX_STRING_SIZE] {0};\n      BOOST_LOG(error) << \"Could not insert NAL unit SPS: \"sv << av_make_error_string(err_str, AV_ERROR_MAX_STRING_SIZE, err);\n\n      return {};\n    }\n\n    err = ff_cbs_write_fragment_data(cbs_ctx.get(), &frag);\n    if (err < 0) {\n      char err_str[AV_ERROR_MAX_STRING_SIZE] {0};\n      BOOST_LOG(error) << \"Could not write fragment data: \"sv << av_make_error_string(err_str, AV_ERROR_MAX_STRING_SIZE, err);\n\n      return {};\n    }\n\n    // frag.data_size * 8 - frag.data_bit_padding == bits in fragment\n    util::buffer_t<std::uint8_t> data {frag.data_size};\n    std::copy_n(frag.data, frag.data_size, std::begin(data));\n\n    return data;\n  }\n\n  util::buffer_t<std::uint8_t> write(std::uint8_t nal, void *uh, AVCodecID codec_id) {\n    cbs::ctx_t cbs_ctx;\n    ff_cbs_init(&cbs_ctx, codec_id, nullptr);\n\n    return write(cbs_ctx, nal, uh, codec_id);\n  }\n\n  h264_t make_sps_h264(const AVCodecContext *avctx, const AVPacket *packet) {\n    cbs::ctx_t ctx;\n    if (ff_cbs_init(&ctx, AV_CODEC_ID_H264, nullptr)) {\n      return {};\n    }\n\n    cbs::frag_t frag;\n\n    int err = ff_cbs_read_packet(ctx.get(), &frag, packet);\n    if (err < 0) {\n      char err_str[AV_ERROR_MAX_STRING_SIZE] {0};\n      BOOST_LOG(error) << \"Couldn't read packet: \"sv << av_make_error_string(err_str, AV_ERROR_MAX_STRING_SIZE, err);\n\n      return {};\n    }\n\n    auto sps_p = ((CodedBitstreamH264Context *) ctx->priv_data)->active_sps;\n\n    // This is a very large struct that cannot safely be stored on the stack\n    auto sps = std::make_unique<H264RawSPS>(*sps_p);\n\n    if (avctx->refs > 0) {\n      sps->max_num_ref_frames = avctx->refs;\n    }\n\n    sps->vui_parameters_present_flag = 1;\n\n    auto &vui = sps->vui;\n    std::memset(&vui, 0, sizeof(vui));\n\n    vui.video_format = 5;\n    vui.colour_description_present_flag = 1;\n    vui.video_signal_type_present_flag = 1;\n    vui.video_full_range_flag = avctx->color_range == AVCOL_RANGE_JPEG;\n    vui.colour_primaries = avctx->color_primaries;\n    vui.transfer_characteristics = avctx->color_trc;\n    vui.matrix_coefficients = avctx->colorspace;\n\n    vui.low_delay_hrd_flag = 1 - vui.fixed_frame_rate_flag;\n\n    vui.bitstream_restriction_flag = 1;\n    vui.motion_vectors_over_pic_boundaries_flag = 1;\n    vui.log2_max_mv_length_horizontal = 16;\n    vui.log2_max_mv_length_vertical = 16;\n    vui.max_num_reorder_frames = 0;\n    vui.max_dec_frame_buffering = sps->max_num_ref_frames;\n\n    cbs::ctx_t write_ctx;\n    ff_cbs_init(&write_ctx, AV_CODEC_ID_H264, nullptr);\n\n    return h264_t {\n      write(write_ctx, sps->nal_unit_header.nal_unit_type, (void *) &sps->nal_unit_header, AV_CODEC_ID_H264),\n      write(ctx, sps_p->nal_unit_header.nal_unit_type, (void *) &sps_p->nal_unit_header, AV_CODEC_ID_H264)\n    };\n  }\n\n  hevc_t make_sps_hevc(const AVCodecContext *avctx, const AVPacket *packet) {\n    cbs::ctx_t ctx;\n    if (ff_cbs_init(&ctx, AV_CODEC_ID_H265, nullptr)) {\n      return {};\n    }\n\n    cbs::frag_t frag;\n\n    int err = ff_cbs_read_packet(ctx.get(), &frag, packet);\n    if (err < 0) {\n      char err_str[AV_ERROR_MAX_STRING_SIZE] {0};\n      BOOST_LOG(error) << \"Couldn't read packet: \"sv << av_make_error_string(err_str, AV_ERROR_MAX_STRING_SIZE, err);\n\n      return {};\n    }\n\n    auto vps_p = ((CodedBitstreamH265Context *) ctx->priv_data)->active_vps;\n    auto sps_p = ((CodedBitstreamH265Context *) ctx->priv_data)->active_sps;\n\n    // These are very large structs that cannot safely be stored on the stack\n    auto sps = std::make_unique<H265RawSPS>(*sps_p);\n    auto vps = std::make_unique<H265RawVPS>(*vps_p);\n\n    vps->profile_tier_level.general_profile_compatibility_flag[4] = 1;\n    sps->profile_tier_level.general_profile_compatibility_flag[4] = 1;\n\n    auto &vui = sps->vui;\n    std::memset(&vui, 0, sizeof(vui));\n\n    sps->vui_parameters_present_flag = 1;\n\n    // skip sample aspect ratio\n\n    vui.video_format = 5;\n    vui.colour_description_present_flag = 1;\n    vui.video_signal_type_present_flag = 1;\n    vui.video_full_range_flag = avctx->color_range == AVCOL_RANGE_JPEG;\n    vui.colour_primaries = avctx->color_primaries;\n    vui.transfer_characteristics = avctx->color_trc;\n    vui.matrix_coefficients = avctx->colorspace;\n\n    vui.vui_timing_info_present_flag = vps->vps_timing_info_present_flag;\n    vui.vui_num_units_in_tick = vps->vps_num_units_in_tick;\n    vui.vui_time_scale = vps->vps_time_scale;\n    vui.vui_poc_proportional_to_timing_flag = vps->vps_poc_proportional_to_timing_flag;\n    vui.vui_num_ticks_poc_diff_one_minus1 = vps->vps_num_ticks_poc_diff_one_minus1;\n    vui.vui_hrd_parameters_present_flag = 0;\n\n    vui.bitstream_restriction_flag = 1;\n    vui.motion_vectors_over_pic_boundaries_flag = 1;\n    vui.restricted_ref_pic_lists_flag = 1;\n    vui.max_bytes_per_pic_denom = 0;\n    vui.max_bits_per_min_cu_denom = 0;\n    vui.log2_max_mv_length_horizontal = 15;\n    vui.log2_max_mv_length_vertical = 15;\n\n    cbs::ctx_t write_ctx;\n    ff_cbs_init(&write_ctx, AV_CODEC_ID_H265, nullptr);\n\n    return hevc_t {\n      nal_t {\n        write(write_ctx, vps->nal_unit_header.nal_unit_type, (void *) &vps->nal_unit_header, AV_CODEC_ID_H265),\n        write(ctx, vps_p->nal_unit_header.nal_unit_type, (void *) &vps_p->nal_unit_header, AV_CODEC_ID_H265),\n      },\n\n      nal_t {\n        write(write_ctx, sps->nal_unit_header.nal_unit_type, (void *) &sps->nal_unit_header, AV_CODEC_ID_H265),\n        write(ctx, sps_p->nal_unit_header.nal_unit_type, (void *) &sps_p->nal_unit_header, AV_CODEC_ID_H265),\n      },\n    };\n  }\n\n  /**\n   * This function initializes a Coded Bitstream Context and reads the packet into a Coded Bitstream Fragment.\n   * It then checks if the SPS->VUI (Video Usability Information) is present in the active SPS of the packet.\n   * This is done for both H264 and H265 codecs.\n   */\n  bool validate_sps(const AVPacket *packet, int codec_id) {\n    cbs::ctx_t ctx;\n    if (ff_cbs_init(&ctx, (AVCodecID) codec_id, nullptr)) {\n      return false;\n    }\n\n    cbs::frag_t frag;\n\n    int err = ff_cbs_read_packet(ctx.get(), &frag, packet);\n    if (err < 0) {\n      char err_str[AV_ERROR_MAX_STRING_SIZE] {0};\n      BOOST_LOG(error) << \"Couldn't read packet: \"sv << av_make_error_string(err_str, AV_ERROR_MAX_STRING_SIZE, err);\n\n      return false;\n    }\n\n    if (codec_id == AV_CODEC_ID_H264) {\n      auto h264 = (CodedBitstreamH264Context *) ctx->priv_data;\n\n      if (!h264->active_sps->vui_parameters_present_flag) {\n        return false;\n      }\n\n      return true;\n    }\n\n    return ((CodedBitstreamH265Context *) ctx->priv_data)->active_sps->vui_parameters_present_flag;\n  }\n}  // namespace cbs\n"
  },
  {
    "path": "src/cbs.h",
    "content": "/**\n * @file src/cbs.h\n * @brief Declarations for FFmpeg Coded Bitstream API.\n */\n#pragma once\n\n// local includes\n#include \"utility.h\"\n\nstruct AVPacket;\nstruct AVCodecContext;\n\nnamespace cbs {\n\n  struct nal_t {\n    util::buffer_t<std::uint8_t> _new;\n    util::buffer_t<std::uint8_t> old;\n  };\n\n  struct hevc_t {\n    nal_t vps;\n    nal_t sps;\n  };\n\n  struct h264_t {\n    nal_t sps;\n  };\n\n  hevc_t make_sps_hevc(const AVCodecContext *ctx, const AVPacket *packet);\n  h264_t make_sps_h264(const AVCodecContext *ctx, const AVPacket *packet);\n\n  /**\n   * @brief Validates the Sequence Parameter Set (SPS) of a given packet.\n   * @param packet The packet to validate.\n   * @param codec_id The ID of the codec used (either AV_CODEC_ID_H264 or AV_CODEC_ID_H265).\n   * @return True if the SPS->VUI is present in the active SPS of the packet, false otherwise.\n   */\n  bool validate_sps(const AVPacket *packet, int codec_id);\n}  // namespace cbs\n"
  },
  {
    "path": "src/config.cpp",
    "content": "/**\n * @file src/config.cpp\n * @brief Definitions for the configuration of Sunshine.\n */\n// standard includes\n#include <algorithm>\n#include <filesystem>\n#include <format>\n#include <fstream>\n#include <functional>\n#include <iostream>\n#include <thread>\n#include <unordered_map>\n#include <utility>\n\n// lib includes\n#include <boost/asio.hpp>\n#include <boost/filesystem.hpp>\n#include <boost/property_tree/json_parser.hpp>\n#include <boost/property_tree/ptree.hpp>\n\n// local includes\n#include \"config.h\"\n#include \"entry_handler.h\"\n#include \"file_handler.h\"\n#include \"logging.h\"\n#include \"nvhttp.h\"\n#include \"platform/common.h\"\n#include \"rtsp.h\"\n#include \"utility.h\"\n\n#ifdef _WIN32\n  #include <shellapi.h>\n#endif\n\n#if !defined(__ANDROID__) && !defined(__APPLE__)\n  // For NVENC legacy constants\n  #include <ffnvcodec/nvEncodeAPI.h>\n#endif\n\nnamespace fs = std::filesystem;\nusing namespace std::literals;\n\nconstexpr auto CA_DIR = \"credentials\";\nconst std::string PRIVATE_KEY_FILE = std::string(CA_DIR) + \"/cakey.pem\";\nconst std::string CERTIFICATE_FILE = std::string(CA_DIR) + \"/cacert.pem\";\nconst std::string APPS_JSON_PATH = platf::appdata().string() + \"/apps.json\";\n\nnamespace config {\n\n  namespace nv {\n\n    nvenc::nvenc_two_pass twopass_from_view(const std::string_view &preset) {\n      if (preset == \"disabled\") {\n        return nvenc::nvenc_two_pass::disabled;\n      }\n      if (preset == \"quarter_res\") {\n        return nvenc::nvenc_two_pass::quarter_resolution;\n      }\n      if (preset == \"full_res\") {\n        return nvenc::nvenc_two_pass::full_resolution;\n      }\n      BOOST_LOG(warning) << \"config: unknown nvenc_twopass value: \" << preset;\n      return nvenc::nvenc_two_pass::quarter_resolution;\n    }\n\n  }  // namespace nv\n\n  namespace amd {\n#if !defined(_WIN32) || defined(DOXYGEN)\n    // values accurate as of 27/12/2022, but aren't strictly necessary for MacOS build\n    constexpr int AMF_VIDEO_ENCODER_AV1_QUALITY_PRESET_SPEED = 100;\n    constexpr int AMF_VIDEO_ENCODER_AV1_QUALITY_PRESET_QUALITY = 30;\n    constexpr int AMF_VIDEO_ENCODER_AV1_QUALITY_PRESET_BALANCED = 70;\n    constexpr int AMF_VIDEO_ENCODER_HEVC_QUALITY_PRESET_SPEED = 10;\n    constexpr int AMF_VIDEO_ENCODER_HEVC_QUALITY_PRESET_QUALITY = 0;\n    constexpr int AMF_VIDEO_ENCODER_HEVC_QUALITY_PRESET_BALANCED = 5;\n    constexpr int AMF_VIDEO_ENCODER_QUALITY_PRESET_SPEED = 1;\n    constexpr int AMF_VIDEO_ENCODER_QUALITY_PRESET_QUALITY = 2;\n    constexpr int AMF_VIDEO_ENCODER_QUALITY_PRESET_BALANCED = 0;\n    constexpr int AMF_VIDEO_ENCODER_AV1_RATE_CONTROL_METHOD_CONSTANT_QP = 0;\n    constexpr int AMF_VIDEO_ENCODER_AV1_RATE_CONTROL_METHOD_CBR = 3;\n    constexpr int AMF_VIDEO_ENCODER_AV1_RATE_CONTROL_METHOD_PEAK_CONSTRAINED_VBR = 2;\n    constexpr int AMF_VIDEO_ENCODER_AV1_RATE_CONTROL_METHOD_LATENCY_CONSTRAINED_VBR = 1;\n    constexpr int AMF_VIDEO_ENCODER_HEVC_RATE_CONTROL_METHOD_CONSTANT_QP = 0;\n    constexpr int AMF_VIDEO_ENCODER_HEVC_RATE_CONTROL_METHOD_CBR = 3;\n    constexpr int AMF_VIDEO_ENCODER_HEVC_RATE_CONTROL_METHOD_PEAK_CONSTRAINED_VBR = 2;\n    constexpr int AMF_VIDEO_ENCODER_HEVC_RATE_CONTROL_METHOD_LATENCY_CONSTRAINED_VBR = 1;\n    constexpr int AMF_VIDEO_ENCODER_RATE_CONTROL_METHOD_CONSTANT_QP = 0;\n    constexpr int AMF_VIDEO_ENCODER_RATE_CONTROL_METHOD_CBR = 1;\n    constexpr int AMF_VIDEO_ENCODER_RATE_CONTROL_METHOD_PEAK_CONSTRAINED_VBR = 2;\n    constexpr int AMF_VIDEO_ENCODER_RATE_CONTROL_METHOD_LATENCY_CONSTRAINED_VBR = 3;\n    constexpr int AMF_VIDEO_ENCODER_AV1_USAGE_TRANSCODING = 0;\n    constexpr int AMF_VIDEO_ENCODER_AV1_USAGE_LOW_LATENCY = 1;\n    constexpr int AMF_VIDEO_ENCODER_AV1_USAGE_ULTRA_LOW_LATENCY = 2;\n    constexpr int AMF_VIDEO_ENCODER_AV1_USAGE_WEBCAM = 3;\n    constexpr int AMF_VIDEO_ENCODER_AV1_USAGE_LOW_LATENCY_HIGH_QUALITY = 5;\n    constexpr int AMF_VIDEO_ENCODER_HEVC_USAGE_TRANSCODING = 0;\n    constexpr int AMF_VIDEO_ENCODER_HEVC_USAGE_ULTRA_LOW_LATENCY = 1;\n    constexpr int AMF_VIDEO_ENCODER_HEVC_USAGE_LOW_LATENCY = 2;\n    constexpr int AMF_VIDEO_ENCODER_HEVC_USAGE_WEBCAM = 3;\n    constexpr int AMF_VIDEO_ENCODER_HEVC_USAGE_LOW_LATENCY_HIGH_QUALITY = 5;\n    constexpr int AMF_VIDEO_ENCODER_USAGE_TRANSCODING = 0;\n    constexpr int AMF_VIDEO_ENCODER_USAGE_ULTRA_LOW_LATENCY = 1;\n    constexpr int AMF_VIDEO_ENCODER_USAGE_LOW_LATENCY = 2;\n    constexpr int AMF_VIDEO_ENCODER_USAGE_WEBCAM = 3;\n    constexpr int AMF_VIDEO_ENCODER_USAGE_LOW_LATENCY_HIGH_QUALITY = 5;\n    constexpr int AMF_VIDEO_ENCODER_UNDEFINED = 0;\n    constexpr int AMF_VIDEO_ENCODER_CABAC = 1;\n    constexpr int AMF_VIDEO_ENCODER_CALV = 2;\n#else\n  #ifdef _GLIBCXX_USE_C99_INTTYPES\n    #undef _GLIBCXX_USE_C99_INTTYPES\n  #endif\n  #include <AMF/components/VideoEncoderAV1.h>\n  #include <AMF/components/VideoEncoderHEVC.h>\n  #include <AMF/components/VideoEncoderVCE.h>\n#endif\n\n    enum class quality_av1_e : int {\n      speed = AMF_VIDEO_ENCODER_AV1_QUALITY_PRESET_SPEED,  ///< Speed preset\n      quality = AMF_VIDEO_ENCODER_AV1_QUALITY_PRESET_QUALITY,  ///< Quality preset\n      balanced = AMF_VIDEO_ENCODER_AV1_QUALITY_PRESET_BALANCED  ///< Balanced preset\n    };\n\n    enum class quality_hevc_e : int {\n      speed = AMF_VIDEO_ENCODER_HEVC_QUALITY_PRESET_SPEED,  ///< Speed preset\n      quality = AMF_VIDEO_ENCODER_HEVC_QUALITY_PRESET_QUALITY,  ///< Quality preset\n      balanced = AMF_VIDEO_ENCODER_HEVC_QUALITY_PRESET_BALANCED  ///< Balanced preset\n    };\n\n    enum class quality_h264_e : int {\n      speed = AMF_VIDEO_ENCODER_QUALITY_PRESET_SPEED,  ///< Speed preset\n      quality = AMF_VIDEO_ENCODER_QUALITY_PRESET_QUALITY,  ///< Quality preset\n      balanced = AMF_VIDEO_ENCODER_QUALITY_PRESET_BALANCED  ///< Balanced preset\n    };\n\n    enum class rc_av1_e : int {\n      cbr = AMF_VIDEO_ENCODER_AV1_RATE_CONTROL_METHOD_CBR,  ///< CBR\n      cqp = AMF_VIDEO_ENCODER_AV1_RATE_CONTROL_METHOD_CONSTANT_QP,  ///< CQP\n      vbr_latency = AMF_VIDEO_ENCODER_AV1_RATE_CONTROL_METHOD_LATENCY_CONSTRAINED_VBR,  ///< VBR with latency constraints\n      vbr_peak = AMF_VIDEO_ENCODER_AV1_RATE_CONTROL_METHOD_PEAK_CONSTRAINED_VBR  ///< VBR with peak constraints\n    };\n\n    enum class rc_hevc_e : int {\n      cbr = AMF_VIDEO_ENCODER_HEVC_RATE_CONTROL_METHOD_CBR,  ///< CBR\n      cqp = AMF_VIDEO_ENCODER_HEVC_RATE_CONTROL_METHOD_CONSTANT_QP,  ///< CQP\n      vbr_latency = AMF_VIDEO_ENCODER_HEVC_RATE_CONTROL_METHOD_LATENCY_CONSTRAINED_VBR,  ///< VBR with latency constraints\n      vbr_peak = AMF_VIDEO_ENCODER_HEVC_RATE_CONTROL_METHOD_PEAK_CONSTRAINED_VBR  ///< VBR with peak constraints\n    };\n\n    enum class rc_h264_e : int {\n      cbr = AMF_VIDEO_ENCODER_RATE_CONTROL_METHOD_CBR,  ///< CBR\n      cqp = AMF_VIDEO_ENCODER_RATE_CONTROL_METHOD_CONSTANT_QP,  ///< CQP\n      vbr_latency = AMF_VIDEO_ENCODER_RATE_CONTROL_METHOD_LATENCY_CONSTRAINED_VBR,  ///< VBR with latency constraints\n      vbr_peak = AMF_VIDEO_ENCODER_RATE_CONTROL_METHOD_PEAK_CONSTRAINED_VBR  ///< VBR with peak constraints\n    };\n\n    enum class usage_av1_e : int {\n      transcoding = AMF_VIDEO_ENCODER_AV1_USAGE_TRANSCODING,  ///< Transcoding preset\n      webcam = AMF_VIDEO_ENCODER_AV1_USAGE_WEBCAM,  ///< Webcam preset\n      lowlatency_high_quality = AMF_VIDEO_ENCODER_AV1_USAGE_LOW_LATENCY_HIGH_QUALITY,  ///< Low latency high quality preset\n      lowlatency = AMF_VIDEO_ENCODER_AV1_USAGE_LOW_LATENCY,  ///< Low latency preset\n      ultralowlatency = AMF_VIDEO_ENCODER_AV1_USAGE_ULTRA_LOW_LATENCY  ///< Ultra low latency preset\n    };\n\n    enum class usage_hevc_e : int {\n      transcoding = AMF_VIDEO_ENCODER_HEVC_USAGE_TRANSCODING,  ///< Transcoding preset\n      webcam = AMF_VIDEO_ENCODER_HEVC_USAGE_WEBCAM,  ///< Webcam preset\n      lowlatency_high_quality = AMF_VIDEO_ENCODER_HEVC_USAGE_LOW_LATENCY_HIGH_QUALITY,  ///< Low latency high quality preset\n      lowlatency = AMF_VIDEO_ENCODER_HEVC_USAGE_LOW_LATENCY,  ///< Low latency preset\n      ultralowlatency = AMF_VIDEO_ENCODER_HEVC_USAGE_ULTRA_LOW_LATENCY  ///< Ultra low latency preset\n    };\n\n    enum class usage_h264_e : int {\n      transcoding = AMF_VIDEO_ENCODER_USAGE_TRANSCODING,  ///< Transcoding preset\n      webcam = AMF_VIDEO_ENCODER_USAGE_WEBCAM,  ///< Webcam preset\n      lowlatency_high_quality = AMF_VIDEO_ENCODER_USAGE_LOW_LATENCY_HIGH_QUALITY,  ///< Low latency high quality preset\n      lowlatency = AMF_VIDEO_ENCODER_USAGE_LOW_LATENCY,  ///< Low latency preset\n      ultralowlatency = AMF_VIDEO_ENCODER_USAGE_ULTRA_LOW_LATENCY  ///< Ultra low latency preset\n    };\n\n    enum coder_e : int {\n      _auto = AMF_VIDEO_ENCODER_UNDEFINED,  ///< Auto\n      cabac = AMF_VIDEO_ENCODER_CABAC,  ///< CABAC\n      cavlc = AMF_VIDEO_ENCODER_CALV  ///< CAVLC\n    };\n\n    template<class T>\n    ::std::optional<int> quality_from_view(const ::std::string_view &quality_type, const ::std::optional<int>(&original)) {\n#define _CONVERT_(x) \\\n  if (quality_type == #x##sv) \\\n  return (int) T::x\n      _CONVERT_(balanced);\n      _CONVERT_(quality);\n      _CONVERT_(speed);\n#undef _CONVERT_\n      return original;\n    }\n\n    template<class T>\n    ::std::optional<int> rc_from_view(const ::std::string_view &rc, const ::std::optional<int>(&original)) {\n#define _CONVERT_(x) \\\n  if (rc == #x##sv) \\\n  return (int) T::x\n      _CONVERT_(cbr);\n      _CONVERT_(cqp);\n      _CONVERT_(vbr_latency);\n      _CONVERT_(vbr_peak);\n#undef _CONVERT_\n      return original;\n    }\n\n    template<class T>\n    ::std::optional<int> usage_from_view(const ::std::string_view &usage, const ::std::optional<int>(&original)) {\n#define _CONVERT_(x) \\\n  if (usage == #x##sv) \\\n  return (int) T::x\n      _CONVERT_(lowlatency);\n      _CONVERT_(lowlatency_high_quality);\n      _CONVERT_(transcoding);\n      _CONVERT_(ultralowlatency);\n      _CONVERT_(webcam);\n#undef _CONVERT_\n      return original;\n    }\n\n    int coder_from_view(const ::std::string_view &coder) {\n      if (coder == \"auto\"sv) {\n        return _auto;\n      }\n      if (coder == \"cabac\"sv || coder == \"ac\"sv) {\n        return cabac;\n      }\n      if (coder == \"cavlc\"sv || coder == \"vlc\"sv) {\n        return cavlc;\n      }\n\n      return _auto;\n    }\n  }  // namespace amd\n\n  namespace qsv {\n    enum preset_e : int {\n      veryslow = 1,  ///< veryslow preset\n      slower = 2,  ///< slower preset\n      slow = 3,  ///< slow preset\n      medium = 4,  ///< medium preset\n      fast = 5,  ///< fast preset\n      faster = 6,  ///< faster preset\n      veryfast = 7  ///< veryfast preset\n    };\n\n    enum cavlc_e : int {\n      _auto = false,  ///< Auto\n      enabled = true,  ///< Enabled\n      disabled = false  ///< Disabled\n    };\n\n    std::optional<int> preset_from_view(const std::string_view &preset) {\n#define _CONVERT_(x) \\\n  if (preset == #x##sv) \\\n  return x\n      _CONVERT_(veryslow);\n      _CONVERT_(slower);\n      _CONVERT_(slow);\n      _CONVERT_(medium);\n      _CONVERT_(fast);\n      _CONVERT_(faster);\n      _CONVERT_(veryfast);\n#undef _CONVERT_\n      return std::nullopt;\n    }\n\n    std::optional<int> coder_from_view(const std::string_view &coder) {\n      if (coder == \"auto\"sv) {\n        return _auto;\n      }\n      if (coder == \"cabac\"sv || coder == \"ac\"sv) {\n        return disabled;\n      }\n      if (coder == \"cavlc\"sv || coder == \"vlc\"sv) {\n        return enabled;\n      }\n      return std::nullopt;\n    }\n\n  }  // namespace qsv\n\n  namespace vt {\n\n    enum coder_e : int {\n      _auto = 0,  ///< Auto\n      cabac,  ///< CABAC\n      cavlc  ///< CAVLC\n    };\n\n    int coder_from_view(const std::string_view &coder) {\n      if (coder == \"auto\"sv) {\n        return _auto;\n      }\n      if (coder == \"cabac\"sv || coder == \"ac\"sv) {\n        return cabac;\n      }\n      if (coder == \"cavlc\"sv || coder == \"vlc\"sv) {\n        return cavlc;\n      }\n\n      return -1;\n    }\n\n    int allow_software_from_view(const std::string_view &software) {\n      if (software == \"allowed\"sv || software == \"forced\") {\n        return 1;\n      }\n\n      return 0;\n    }\n\n    int force_software_from_view(const std::string_view &software) {\n      if (software == \"forced\") {\n        return 1;\n      }\n\n      return 0;\n    }\n\n    int rt_from_view(const std::string_view &rt) {\n      if (rt == \"disabled\" || rt == \"off\" || rt == \"0\") {\n        return 0;\n      }\n\n      return 1;\n    }\n\n  }  // namespace vt\n\n  namespace sw {\n    int svtav1_preset_from_view(const std::string_view &preset) {\n#define _CONVERT_(x, y) \\\n  if (preset == #x##sv) \\\n  return y\n      _CONVERT_(veryslow, 1);\n      _CONVERT_(slower, 2);\n      _CONVERT_(slow, 4);\n      _CONVERT_(medium, 5);\n      _CONVERT_(fast, 7);\n      _CONVERT_(faster, 9);\n      _CONVERT_(veryfast, 10);\n      _CONVERT_(superfast, 11);\n      _CONVERT_(ultrafast, 12);\n#undef _CONVERT_\n      return 11;  // Default to superfast\n    }\n  }  // namespace sw\n\n  namespace dd {\n    video_t::dd_t::config_option_e config_option_from_view(const std::string_view value) {\n#define _CONVERT_(x) \\\n  if (value == #x##sv) \\\n  return video_t::dd_t::config_option_e::x\n      _CONVERT_(disabled);\n      _CONVERT_(verify_only);\n      _CONVERT_(ensure_active);\n      _CONVERT_(ensure_primary);\n      _CONVERT_(ensure_only_display);\n#undef _CONVERT_\n      return video_t::dd_t::config_option_e::disabled;  // Default to this if value is invalid\n    }\n\n    video_t::dd_t::resolution_option_e resolution_option_from_view(const std::string_view value) {\n#define _CONVERT_2_ARG_(str, val) \\\n  if (value == #str##sv) \\\n  return video_t::dd_t::resolution_option_e::val\n#define _CONVERT_(x) _CONVERT_2_ARG_(x, x)\n      _CONVERT_(disabled);\n      _CONVERT_2_ARG_(auto, automatic);\n      _CONVERT_(manual);\n#undef _CONVERT_\n#undef _CONVERT_2_ARG_\n      return video_t::dd_t::resolution_option_e::disabled;  // Default to this if value is invalid\n    }\n\n    video_t::dd_t::refresh_rate_option_e refresh_rate_option_from_view(const std::string_view value) {\n#define _CONVERT_2_ARG_(str, val) \\\n  if (value == #str##sv) \\\n  return video_t::dd_t::refresh_rate_option_e::val\n#define _CONVERT_(x) _CONVERT_2_ARG_(x, x)\n      _CONVERT_(disabled);\n      _CONVERT_2_ARG_(auto, automatic);\n      _CONVERT_(manual);\n#undef _CONVERT_\n#undef _CONVERT_2_ARG_\n      return video_t::dd_t::refresh_rate_option_e::disabled;  // Default to this if value is invalid\n    }\n\n    video_t::dd_t::hdr_option_e hdr_option_from_view(const std::string_view value) {\n#define _CONVERT_2_ARG_(str, val) \\\n  if (value == #str##sv) \\\n  return video_t::dd_t::hdr_option_e::val\n#define _CONVERT_(x) _CONVERT_2_ARG_(x, x)\n      _CONVERT_(disabled);\n      _CONVERT_2_ARG_(auto, automatic);\n#undef _CONVERT_\n#undef _CONVERT_2_ARG_\n      return video_t::dd_t::hdr_option_e::disabled;  // Default to this if value is invalid\n    }\n\n    video_t::dd_t::mode_remapping_t mode_remapping_from_view(const std::string_view value) {\n      const auto parse_entry_list {[](const auto &entry_list, auto &output_field) {\n        for (auto &[_, entry] : entry_list) {\n          auto requested_resolution = entry.template get_optional<std::string>(\"requested_resolution\"s);\n          auto requested_fps = entry.template get_optional<std::string>(\"requested_fps\"s);\n          auto final_resolution = entry.template get_optional<std::string>(\"final_resolution\"s);\n          auto final_refresh_rate = entry.template get_optional<std::string>(\"final_refresh_rate\"s);\n\n          output_field.push_back(video_t::dd_t::mode_remapping_entry_t {requested_resolution.value_or(\"\"), requested_fps.value_or(\"\"), final_resolution.value_or(\"\"), final_refresh_rate.value_or(\"\")});\n        }\n      }};\n\n      // We need to add a wrapping object to make it valid JSON, otherwise ptree cannot parse it.\n      std::stringstream json_stream;\n      json_stream << \"{\\\"dd_mode_remapping\\\":\" << value << \"}\";\n\n      boost::property_tree::ptree json_tree;\n      boost::property_tree::read_json(json_stream, json_tree);\n\n      video_t::dd_t::mode_remapping_t output;\n      parse_entry_list(json_tree.get_child(\"dd_mode_remapping.mixed\"), output.mixed);\n      parse_entry_list(json_tree.get_child(\"dd_mode_remapping.resolution_only\"), output.resolution_only);\n      parse_entry_list(json_tree.get_child(\"dd_mode_remapping.refresh_rate_only\"), output.refresh_rate_only);\n\n      return output;\n    }\n  }  // namespace dd\n\n  video_t video {\n    28,  // qp\n\n    0,  // hevc_mode\n    0,  // av1_mode\n\n    2,  // min_threads\n    {\n      \"superfast\"s,  // preset\n      \"zerolatency\"s,  // tune\n      11,  // superfast\n    },  // software\n\n    {},  // nv\n    true,  // nv_realtime_hags\n    true,  // nv_opengl_vulkan_on_dxgi\n    true,  // nv_sunshine_high_power_mode\n    {},  // nv_legacy\n\n    {\n      qsv::medium,  // preset\n      qsv::_auto,  // cavlc\n      false,  // slow_hevc\n    },  // qsv\n\n    {\n      (int) amd::usage_h264_e::ultralowlatency,  // usage (h264)\n      (int) amd::usage_hevc_e::ultralowlatency,  // usage (hevc)\n      (int) amd::usage_av1_e::ultralowlatency,  // usage (av1)\n      (int) amd::rc_h264_e::vbr_latency,  // rate control (h264)\n      (int) amd::rc_hevc_e::vbr_latency,  // rate control (hevc)\n      (int) amd::rc_av1_e::vbr_latency,  // rate control (av1)\n      0,  // enforce_hrd\n      (int) amd::quality_h264_e::balanced,  // quality (h264)\n      (int) amd::quality_hevc_e::balanced,  // quality (hevc)\n      (int) amd::quality_av1_e::balanced,  // quality (av1)\n      0,  // preanalysis\n      1,  // vbaq\n      (int) amd::coder_e::_auto,  // coder\n    },  // amd\n\n    {\n      0,\n      0,\n      1,\n      -1,\n    },  // vt\n\n    {\n      false,  // strict_rc_buffer\n    },  // vaapi\n\n    {},  // capture\n    {},  // encoder\n    {},  // adapter_name\n    {},  // output_name\n\n    {\n      video_t::dd_t::config_option_e::disabled,  // configuration_option\n      video_t::dd_t::resolution_option_e::automatic,  // resolution_option\n      {},  // manual_resolution\n      video_t::dd_t::refresh_rate_option_e::automatic,  // refresh_rate_option\n      {},  // manual_refresh_rate\n      video_t::dd_t::hdr_option_e::automatic,  // hdr_option\n      3s,  // config_revert_delay\n      {},  // config_revert_on_disconnect\n      {},  // mode_remapping\n      {}  // wa\n    },  // display_device\n\n    0,  // max_bitrate\n    0  // minimum_fps_target (0 = framerate)\n  };\n\n  audio_t audio {\n    {},  // audio_sink\n    {},  // virtual_sink\n    true,  // stream audio\n    true,  // install_steam_drivers\n  };\n\n  stream_t stream {\n    10s,  // ping_timeout\n\n    APPS_JSON_PATH,\n\n    20,  // fecPercentage\n\n    ENCRYPTION_MODE_NEVER,  // lan_encryption_mode\n    ENCRYPTION_MODE_OPPORTUNISTIC,  // wan_encryption_mode\n  };\n\n  nvhttp_t nvhttp {\n    \"lan\",  // origin web manager\n\n    PRIVATE_KEY_FILE,\n    CERTIFICATE_FILE,\n\n    platf::get_host_name(),  // sunshine_name,\n    \"sunshine_state.json\"s,  // file_state\n    {},  // external_ip\n  };\n\n  input_t input {\n    {\n      {0x10, 0xA0},\n      {0x11, 0xA2},\n      {0x12, 0xA4},\n    },\n    -1ms,  // back_button_timeout\n    500ms,  // key_repeat_delay\n    std::chrono::duration<double> {1 / 24.9},  // key_repeat_period\n\n    {\n      platf::supported_gamepads(nullptr).front().name.data(),\n      platf::supported_gamepads(nullptr).front().name.size(),\n    },  // Default gamepad\n    true,  // back as touchpad click enabled (manual DS4 only)\n    true,  // client gamepads with motion events are emulated as DS4\n    true,  // client gamepads with touchpads are emulated as DS4\n    true,  // ds5_inputtino_randomize_mac\n\n    true,  // keyboard enabled\n    true,  // mouse enabled\n    true,  // controller enabled\n    true,  // always send scancodes\n    true,  // high resolution scrolling\n    true,  // native pen/touch support\n  };\n\n  sunshine_t sunshine {\n    \"en\",  // locale\n    2,  // min_log_level\n    0,  // flags\n    {},  // User file\n    {},  // Username\n    {},  // Password\n    {},  // Password Salt\n    platf::appdata().string() + \"/sunshine.conf\",  // config file\n    {},  // cmd args\n    47989,  // Base port number\n    \"ipv4\",  // Address family\n    {},  // Bind address\n    platf::appdata().string() + \"/sunshine.log\",  // log file\n    false,  // notify_pre_releases\n    true,  // system_tray\n    {},  // prep commands\n  };\n\n  bool endline(char ch) {\n    return ch == '\\r' || ch == '\\n';\n  }\n\n  bool space_tab(char ch) {\n    return ch == ' ' || ch == '\\t';\n  }\n\n  bool whitespace(char ch) {\n    return space_tab(ch) || endline(ch);\n  }\n\n  std::string to_string(const char *begin, const char *end) {\n    std::string result;\n\n    KITTY_WHILE_LOOP(auto pos = begin, pos != end, {\n      auto comment = std::find(pos, end, '#');\n      auto endl = std::find_if(comment, end, endline);\n\n      result.append(pos, comment);\n\n      pos = endl;\n    })\n\n    return result;\n  }\n\n  template<class It>\n  It skip_list(It skipper, It end) {\n    int stack = 1;\n    while (skipper != end && stack) {\n      if (*skipper == '[') {\n        ++stack;\n      }\n      if (*skipper == ']') {\n        --stack;\n      }\n\n      ++skipper;\n    }\n\n    return skipper;\n  }\n\n  std::pair<\n    std::string_view::const_iterator,\n    std::optional<std::pair<std::string, std::string>>>\n    parse_option(std::string_view::const_iterator begin, std::string_view::const_iterator end) {\n    begin = std::find_if_not(begin, end, whitespace);\n    auto endl = std::find_if(begin, end, endline);\n    auto endc = std::find(begin, endl, '#');\n    endc = std::find_if(std::make_reverse_iterator(endc), std::make_reverse_iterator(begin), std::not_fn(whitespace)).base();\n\n    auto eq = std::find(begin, endc, '=');\n    if (eq == endc || eq == begin) {\n      return std::make_pair(endl, std::nullopt);\n    }\n\n    auto end_name = std::find_if_not(std::make_reverse_iterator(eq), std::make_reverse_iterator(begin), space_tab).base();\n    auto begin_val = std::find_if_not(eq + 1, endc, space_tab);\n\n    if (begin_val == endl) {\n      return std::make_pair(endl, std::nullopt);\n    }\n\n    // Lists might contain newlines\n    if (*begin_val == '[') {\n      endl = skip_list(begin_val + 1, end);\n\n      // Check if we reached the end of the file without finding a closing bracket\n      // We know we have a valid closing bracket if:\n      // 1. We didn't reach the end, or\n      // 2. We reached the end but the last character was the matching closing bracket\n      if (endl == end && end == begin_val + 1) {\n        BOOST_LOG(warning) << \"config: Missing ']' in config option: \" << to_string(begin, end_name);\n        return std::make_pair(endl, std::nullopt);\n      }\n    }\n\n    return std::make_pair(\n      endl,\n      std::make_pair(to_string(begin, end_name), to_string(begin_val, endl))\n    );\n  }\n\n  std::unordered_map<std::string, std::string> parse_config(const std::string_view &file_content) {\n    std::unordered_map<std::string, std::string> vars;\n\n    auto pos = std::begin(file_content);\n    auto end = std::end(file_content);\n\n    while (pos < end) {\n      // auto newline = std::find_if(pos, end, [](auto ch) { return ch == '\\n' || ch == '\\r'; });\n      TUPLE_2D(endl, var, parse_option(pos, end));\n\n      pos = endl;\n      if (pos != end) {\n        pos += (*pos == '\\r') ? 2 : 1;\n      }\n\n      if (!var) {\n        continue;\n      }\n\n      vars.emplace(std::move(*var));\n    }\n\n    return vars;\n  }\n\n  void string_f(std::unordered_map<std::string, std::string> &vars, const std::string &name, std::string &input) {\n    auto it = vars.find(name);\n    if (it == std::end(vars)) {\n      return;\n    }\n\n    input = std::move(it->second);\n\n    vars.erase(it);\n  }\n\n  template<typename T, typename F>\n  void generic_f(std::unordered_map<std::string, std::string> &vars, const std::string &name, T &input, F &&f) {\n    std::string tmp;\n    string_f(vars, name, tmp);\n    if (!tmp.empty()) {\n      input = f(tmp);\n    }\n  }\n\n  void string_restricted_f(std::unordered_map<std::string, std::string> &vars, const std::string &name, std::string &input, const std::vector<std::string_view> &allowed_vals) {\n    std::string temp;\n    string_f(vars, name, temp);\n\n    for (auto &allowed_val : allowed_vals) {\n      if (temp == allowed_val) {\n        input = std::move(temp);\n        return;\n      }\n    }\n  }\n\n  void string_list_f(std::unordered_map<std::string, std::string> &vars, const std::string &name, std::vector<std::string> &output) {  // NOSONAR(cpp:S6045) - transparent hasher not available for unordered_map in this codebase\n    std::string temp;\n    string_f(vars, name, temp);\n\n    if (temp.empty()) {\n      return;\n    }\n\n    output.clear();\n    std::stringstream ss(temp);\n    std::string item;\n    while (std::getline(ss, item, ',')) {\n      // Trim whitespace\n      item.erase(0, item.find_first_not_of(\" \\t\\r\\n\"));\n      item.erase(item.find_last_not_of(\" \\t\\r\\n\") + 1);\n      if (!item.empty()) {\n        output.push_back(item);\n      }\n    }\n  }\n\n  void path_f(std::unordered_map<std::string, std::string> &vars, const std::string &name, fs::path &input) {\n    // appdata needs to be retrieved once only\n    static auto appdata = platf::appdata();\n\n    std::string temp;\n    string_f(vars, name, temp);\n\n    if (!temp.empty()) {\n      input = temp;\n    }\n\n    if (input.is_relative()) {\n      input = appdata / input;\n    }\n\n    auto dir = input;\n    dir.remove_filename();\n\n    // Ensure the directories exists\n    if (!fs::exists(dir)) {\n      fs::create_directories(dir);\n    }\n  }\n\n  void path_f(std::unordered_map<std::string, std::string> &vars, const std::string &name, std::string &input) {\n    fs::path temp = input;\n\n    path_f(vars, name, temp);\n\n    input = temp.string();\n  }\n\n  void int_f(std::unordered_map<std::string, std::string> &vars, const std::string &name, int &input) {\n    auto it = vars.find(name);\n\n    if (it == std::end(vars)) {\n      return;\n    }\n\n    std::string_view val = it->second;\n\n    // If value is something like: \"756\" instead of 756\n    if (val.size() >= 2 && val[0] == '\"') {\n      val = val.substr(1, val.size() - 2);\n    }\n\n    // If that integer is in hexadecimal\n    if (val.size() >= 2 && val.substr(0, 2) == \"0x\"sv) {\n      input = util::from_hex<int>(val.substr(2));\n    } else {\n      input = (int) util::from_view(val);\n    }\n\n    vars.erase(it);\n  }\n\n  void int_f(std::unordered_map<std::string, std::string> &vars, const std::string &name, std::optional<int> &input) {\n    auto it = vars.find(name);\n\n    if (it == std::end(vars)) {\n      return;\n    }\n\n    std::string_view val = it->second;\n\n    // If value is something like: \"756\" instead of 756\n    if (val.size() >= 2 && val[0] == '\"') {\n      val = val.substr(1, val.size() - 2);\n    }\n\n    // If that integer is in hexadecimal\n    if (val.size() >= 2 && val.substr(0, 2) == \"0x\"sv) {\n      input = util::from_hex<int>(val.substr(2));\n    } else {\n      input = util::from_view(val);\n    }\n\n    vars.erase(it);\n  }\n\n  template<class F>\n  void int_f(std::unordered_map<std::string, std::string> &vars, const std::string &name, int &input, F &&f) {\n    std::string tmp;\n    string_f(vars, name, tmp);\n    if (!tmp.empty()) {\n      input = f(tmp);\n    }\n  }\n\n  template<class F>\n  void int_f(std::unordered_map<std::string, std::string> &vars, const std::string &name, std::optional<int> &input, F &&f) {\n    std::string tmp;\n    string_f(vars, name, tmp);\n    if (!tmp.empty()) {\n      input = f(tmp);\n    }\n  }\n\n  void int_between_f(std::unordered_map<std::string, std::string> &vars, const std::string &name, int &input, const std::pair<int, int> &range) {\n    int temp = input;\n\n    int_f(vars, name, temp);\n\n    TUPLE_2D_REF(lower, upper, range);\n    if (temp >= lower && temp <= upper) {\n      input = temp;\n    }\n  }\n\n  bool to_bool(std::string &boolean) {\n    std::for_each(std::begin(boolean), std::end(boolean), [](char ch) {\n      return (char) std::tolower(ch);\n    });\n\n    return boolean == \"true\"sv ||\n           boolean == \"yes\"sv ||\n           boolean == \"enable\"sv ||\n           boolean == \"enabled\"sv ||\n           boolean == \"on\"sv ||\n           (std::find(std::begin(boolean), std::end(boolean), '1') != std::end(boolean));\n  }\n\n  void bool_f(std::unordered_map<std::string, std::string> &vars, const std::string &name, bool &input) {\n    std::string tmp;\n    string_f(vars, name, tmp);\n\n    if (tmp.empty()) {\n      return;\n    }\n\n    input = to_bool(tmp);\n  }\n\n  void double_f(std::unordered_map<std::string, std::string> &vars, const std::string &name, double &input) {\n    std::string tmp;\n    string_f(vars, name, tmp);\n\n    if (tmp.empty()) {\n      return;\n    }\n\n    char *c_str_p;\n    auto val = std::strtod(tmp.c_str(), &c_str_p);\n\n    if (c_str_p == tmp.c_str()) {\n      return;\n    }\n\n    input = val;\n  }\n\n  void double_between_f(std::unordered_map<std::string, std::string> &vars, const std::string &name, double &input, const std::pair<double, double> &range) {\n    double temp = input;\n\n    double_f(vars, name, temp);\n\n    TUPLE_2D_REF(lower, upper, range);\n    if (temp >= lower && temp <= upper) {\n      input = temp;\n    }\n  }\n\n  void list_string_f(std::unordered_map<std::string, std::string> &vars, const std::string &name, std::vector<std::string> &input) {\n    std::string string;\n    string_f(vars, name, string);\n\n    if (string.empty()) {\n      return;\n    }\n\n    input.clear();\n\n    auto begin = std::cbegin(string);\n    if (*begin == '[') {\n      ++begin;\n    }\n\n    begin = std::find_if_not(begin, std::cend(string), whitespace);\n    if (begin == std::cend(string)) {\n      return;\n    }\n\n    auto pos = begin;\n    while (pos < std::cend(string)) {\n      if (*pos == '[') {\n        pos = skip_list(pos + 1, std::cend(string)) + 1;\n      } else if (*pos == ']') {\n        break;\n      } else if (*pos == ',') {\n        input.emplace_back(begin, pos);\n        pos = begin = std::find_if_not(pos + 1, std::cend(string), whitespace);\n      } else {\n        ++pos;\n      }\n    }\n\n    if (pos != begin) {\n      input.emplace_back(begin, pos);\n    }\n  }\n\n  void list_prep_cmd_f(std::unordered_map<std::string, std::string> &vars, const std::string &name, std::vector<prep_cmd_t> &input) {\n    std::string string;\n    string_f(vars, name, string);\n\n    std::stringstream jsonStream;\n\n    // check if string is empty, i.e. when the value doesn't exist in the config file\n    if (string.empty()) {\n      return;\n    }\n\n    // We need to add a wrapping object to make it valid JSON, otherwise ptree cannot parse it.\n    jsonStream << \"{\\\"prep_cmd\\\":\" << string << \"}\";\n\n    boost::property_tree::ptree jsonTree;\n    boost::property_tree::read_json(jsonStream, jsonTree);\n\n    for (auto &[_, prep_cmd] : jsonTree.get_child(\"prep_cmd\"s)) {\n      auto do_cmd = prep_cmd.get_optional<std::string>(\"do\"s);\n      auto undo_cmd = prep_cmd.get_optional<std::string>(\"undo\"s);\n      auto elevated = prep_cmd.get_optional<bool>(\"elevated\"s);\n\n      input.emplace_back(do_cmd.value_or(\"\"), undo_cmd.value_or(\"\"), elevated.value_or(false));\n    }\n  }\n\n  void list_int_f(std::unordered_map<std::string, std::string> &vars, const std::string &name, std::vector<int> &input) {\n    std::vector<std::string> list;\n    list_string_f(vars, name, list);\n\n    // check if list is empty, i.e. when the value doesn't exist in the config file\n    if (list.empty()) {\n      return;\n    }\n\n    // The framerate list must be cleared before adding values from the file configuration.\n    // If the list is not cleared, then the specified parameters do not affect the behavior of the sunshine server.\n    // That is, if you set only 30 fps in the configuration file, it will not work because by default, during initialization the list includes 10, 30, 60, 90 and 120 fps.\n    input.clear();\n    for (auto &el : list) {\n      std::string_view val = el;\n\n      // If value is something like: \"756\" instead of 756\n      if (val.size() >= 2 && val[0] == '\"') {\n        val = val.substr(1, val.size() - 2);\n      }\n\n      int tmp;\n\n      // If the integer is a hexadecimal\n      if (val.size() >= 2 && val.substr(0, 2) == \"0x\"sv) {\n        tmp = util::from_hex<int>(val.substr(2));\n      } else {\n        tmp = (int) util::from_view(val);\n      }\n      input.emplace_back(tmp);\n    }\n  }\n\n  void map_int_int_f(std::unordered_map<std::string, std::string> &vars, const std::string &name, std::unordered_map<int, int> &input) {\n    std::vector<int> list;\n    list_int_f(vars, name, list);\n\n    // The list needs to be a multiple of 2\n    if (list.size() % 2) {\n      BOOST_LOG(warning) << \"config: expected \"sv << name << \" to have a multiple of two elements --> not \"sv << list.size();\n      return;\n    }\n\n    int x = 0;\n    while (x < list.size()) {\n      auto key = list[x++];\n      auto val = list[x++];\n\n      input.emplace(key, val);\n    }\n  }\n\n  int apply_flags(const char *line) {\n    int ret = 0;\n    while (*line != '\\0') {\n      switch (*line) {\n        case '0':\n          config::sunshine.flags[config::flag::PIN_STDIN].flip();\n          break;\n        case '1':\n          config::sunshine.flags[config::flag::FRESH_STATE].flip();\n          break;\n        case '2':\n          config::sunshine.flags[config::flag::FORCE_VIDEO_HEADER_REPLACE].flip();\n          break;\n        case 'p':\n          config::sunshine.flags[config::flag::UPNP].flip();\n          break;\n        default:\n          BOOST_LOG(warning) << \"config: Unrecognized flag: [\"sv << *line << ']' << std::endl;\n          ret = -1;\n      }\n\n      ++line;\n    }\n\n    return ret;\n  }\n\n  std::vector<std::string_view> &get_supported_gamepad_options() {\n    const auto options = platf::supported_gamepads(nullptr);\n    static std::vector<std::string_view> opts {};\n    opts.reserve(options.size());\n    for (auto &opt : options) {\n      opts.emplace_back(opt.name);\n    }\n    return opts;\n  }\n\n  void apply_config(std::unordered_map<std::string, std::string> &&vars) {\n    for (auto &[name, val] : vars) {\n      BOOST_LOG(info) << \"config: '\"sv << name << \"' = \"sv << val;\n      modified_config_settings[name] = val;\n    }\n\n    int_f(vars, \"qp\", video.qp);\n    int_between_f(vars, \"hevc_mode\", video.hevc_mode, {0, 3});\n    int_between_f(vars, \"av1_mode\", video.av1_mode, {0, 3});\n    int_f(vars, \"min_threads\", video.min_threads);\n    string_f(vars, \"sw_preset\", video.sw.sw_preset);\n    if (!video.sw.sw_preset.empty()) {\n      video.sw.svtav1_preset = sw::svtav1_preset_from_view(video.sw.sw_preset);\n    }\n    string_f(vars, \"sw_tune\", video.sw.sw_tune);\n\n    int_between_f(vars, \"nvenc_preset\", video.nv.quality_preset, {1, 7});\n    int_between_f(vars, \"nvenc_vbv_increase\", video.nv.vbv_percentage_increase, {0, 400});\n    bool_f(vars, \"nvenc_spatial_aq\", video.nv.adaptive_quantization);\n    generic_f(vars, \"nvenc_twopass\", video.nv.two_pass, nv::twopass_from_view);\n    bool_f(vars, \"nvenc_h264_cavlc\", video.nv.h264_cavlc);\n    bool_f(vars, \"nvenc_realtime_hags\", video.nv_realtime_hags);\n    bool_f(vars, \"nvenc_opengl_vulkan_on_dxgi\", video.nv_opengl_vulkan_on_dxgi);\n    bool_f(vars, \"nvenc_latency_over_power\", video.nv_sunshine_high_power_mode);\n\n#if !defined(__ANDROID__) && !defined(__APPLE__)\n    video.nv_legacy.preset = video.nv.quality_preset + 11;\n    video.nv_legacy.multipass = video.nv.two_pass == nvenc::nvenc_two_pass::quarter_resolution ? NV_ENC_TWO_PASS_QUARTER_RESOLUTION :\n                                video.nv.two_pass == nvenc::nvenc_two_pass::full_resolution    ? NV_ENC_TWO_PASS_FULL_RESOLUTION :\n                                                                                                 NV_ENC_MULTI_PASS_DISABLED;\n    video.nv_legacy.h264_coder = video.nv.h264_cavlc ? NV_ENC_H264_ENTROPY_CODING_MODE_CAVLC : NV_ENC_H264_ENTROPY_CODING_MODE_CABAC;\n    video.nv_legacy.aq = video.nv.adaptive_quantization;\n    video.nv_legacy.vbv_percentage_increase = video.nv.vbv_percentage_increase;\n#endif\n\n    int_f(vars, \"qsv_preset\", video.qsv.qsv_preset, qsv::preset_from_view);\n    int_f(vars, \"qsv_coder\", video.qsv.qsv_cavlc, qsv::coder_from_view);\n    bool_f(vars, \"qsv_slow_hevc\", video.qsv.qsv_slow_hevc);\n\n    std::string quality;\n    string_f(vars, \"amd_quality\", quality);\n    if (!quality.empty()) {\n      video.amd.amd_quality_h264 = amd::quality_from_view<amd::quality_h264_e>(quality, video.amd.amd_quality_h264);\n      video.amd.amd_quality_hevc = amd::quality_from_view<amd::quality_hevc_e>(quality, video.amd.amd_quality_hevc);\n      video.amd.amd_quality_av1 = amd::quality_from_view<amd::quality_av1_e>(quality, video.amd.amd_quality_av1);\n    }\n\n    std::string rc;\n    string_f(vars, \"amd_rc\", rc);\n    int_f(vars, \"amd_coder\", video.amd.amd_coder, amd::coder_from_view);\n    if (!rc.empty()) {\n      video.amd.amd_rc_h264 = amd::rc_from_view<amd::rc_h264_e>(rc, video.amd.amd_rc_h264);\n      video.amd.amd_rc_hevc = amd::rc_from_view<amd::rc_hevc_e>(rc, video.amd.amd_rc_hevc);\n      video.amd.amd_rc_av1 = amd::rc_from_view<amd::rc_av1_e>(rc, video.amd.amd_rc_av1);\n    }\n\n    std::string usage;\n    string_f(vars, \"amd_usage\", usage);\n    if (!usage.empty()) {\n      video.amd.amd_usage_h264 = amd::usage_from_view<amd::usage_h264_e>(usage, video.amd.amd_usage_h264);\n      video.amd.amd_usage_hevc = amd::usage_from_view<amd::usage_hevc_e>(usage, video.amd.amd_usage_hevc);\n      video.amd.amd_usage_av1 = amd::usage_from_view<amd::usage_av1_e>(usage, video.amd.amd_usage_av1);\n    }\n\n    bool_f(vars, \"amd_preanalysis\", (bool &) video.amd.amd_preanalysis);\n    bool_f(vars, \"amd_vbaq\", (bool &) video.amd.amd_vbaq);\n    bool_f(vars, \"amd_enforce_hrd\", (bool &) video.amd.amd_enforce_hrd);\n\n    int_f(vars, \"vt_coder\", video.vt.vt_coder, vt::coder_from_view);\n    int_f(vars, \"vt_software\", video.vt.vt_allow_sw, vt::allow_software_from_view);\n    int_f(vars, \"vt_software\", video.vt.vt_require_sw, vt::force_software_from_view);\n    int_f(vars, \"vt_realtime\", video.vt.vt_realtime, vt::rt_from_view);\n\n    bool_f(vars, \"vaapi_strict_rc_buffer\", video.vaapi.strict_rc_buffer);\n\n    string_f(vars, \"capture\", video.capture);\n    string_f(vars, \"encoder\", video.encoder);\n    string_f(vars, \"adapter_name\", video.adapter_name);\n    string_f(vars, \"output_name\", video.output_name);\n\n    generic_f(vars, \"dd_configuration_option\", video.dd.configuration_option, dd::config_option_from_view);\n    generic_f(vars, \"dd_resolution_option\", video.dd.resolution_option, dd::resolution_option_from_view);\n    string_f(vars, \"dd_manual_resolution\", video.dd.manual_resolution);\n    generic_f(vars, \"dd_refresh_rate_option\", video.dd.refresh_rate_option, dd::refresh_rate_option_from_view);\n    string_f(vars, \"dd_manual_refresh_rate\", video.dd.manual_refresh_rate);\n    generic_f(vars, \"dd_hdr_option\", video.dd.hdr_option, dd::hdr_option_from_view);\n    {\n      int value = -1;\n      int_between_f(vars, \"dd_config_revert_delay\", value, {0, std::numeric_limits<int>::max()});\n      if (value >= 0) {\n        video.dd.config_revert_delay = std::chrono::milliseconds {value};\n      }\n    }\n    bool_f(vars, \"dd_config_revert_on_disconnect\", video.dd.config_revert_on_disconnect);\n    generic_f(vars, \"dd_mode_remapping\", video.dd.mode_remapping, dd::mode_remapping_from_view);\n    {\n      int value = 0;\n      int_between_f(vars, \"dd_wa_hdr_toggle_delay\", value, {0, 3000});\n      video.dd.wa.hdr_toggle_delay = std::chrono::milliseconds {value};\n    }\n\n    int_f(vars, \"max_bitrate\", video.max_bitrate);\n    double_between_f(vars, \"minimum_fps_target\", video.minimum_fps_target, {0.0, 1000.0});\n\n    path_f(vars, \"pkey\", nvhttp.pkey);\n    path_f(vars, \"cert\", nvhttp.cert);\n    string_f(vars, \"sunshine_name\", nvhttp.sunshine_name);\n    path_f(vars, \"log_path\", config::sunshine.log_file);\n    path_f(vars, \"file_state\", nvhttp.file_state);\n\n    // Must be run after \"file_state\"\n    config::sunshine.credentials_file = config::nvhttp.file_state;\n    path_f(vars, \"credentials_file\", config::sunshine.credentials_file);\n\n    string_f(vars, \"external_ip\", nvhttp.external_ip);\n    list_prep_cmd_f(vars, \"global_prep_cmd\", config::sunshine.prep_cmds);\n\n    string_f(vars, \"audio_sink\", audio.sink);\n    string_f(vars, \"virtual_sink\", audio.virtual_sink);\n    bool_f(vars, \"stream_audio\", audio.stream);\n    bool_f(vars, \"install_steam_audio_drivers\", audio.install_steam_drivers);\n\n    string_restricted_f(vars, \"origin_web_ui_allowed\", nvhttp.origin_web_ui_allowed, {\"pc\"sv, \"lan\"sv, \"wan\"sv});\n\n    // Parse CSRF allowed origins - always include defaults, then append user-configured origins\n    std::vector<std::string> user_csrf_origins;\n    string_list_f(vars, \"csrf_allowed_origins\", user_csrf_origins);\n\n    // Start with default localhost variants\n    sunshine.csrf_allowed_origins = {\n      \"https://localhost\",\n      \"https://127.0.0.1\",\n      \"https://[::1]\"\n    };\n\n    // Append user-configured origins\n    sunshine.csrf_allowed_origins.insert(\n      sunshine.csrf_allowed_origins.end(),\n      user_csrf_origins.begin(),\n      user_csrf_origins.end()\n    );\n\n    int to = -1;\n    int_between_f(vars, \"ping_timeout\", to, {-1, std::numeric_limits<int>::max()});\n    if (to != -1) {\n      stream.ping_timeout = std::chrono::milliseconds(to);\n    }\n\n    int_between_f(vars, \"lan_encryption_mode\", stream.lan_encryption_mode, {0, 2});\n    int_between_f(vars, \"wan_encryption_mode\", stream.wan_encryption_mode, {0, 2});\n\n    path_f(vars, \"file_apps\", stream.file_apps);\n#ifndef __ANDROID__\n    // TODO: Android can possibly support this\n    if (!fs::exists(stream.file_apps.c_str())) {\n      fs::copy_file(SUNSHINE_ASSETS_DIR \"/apps.json\", stream.file_apps);\n      fs::permissions(\n        stream.file_apps,\n        fs::perms::owner_read | fs::perms::owner_write,\n        fs::perm_options::add\n      );\n    }\n#endif\n\n    int_between_f(vars, \"fec_percentage\", stream.fec_percentage, {1, 255});\n\n    map_int_int_f(vars, \"keybindings\"s, input.keybindings);\n\n    // This config option will only be used by the UI\n    // When editing in the config file itself, use \"keybindings\"\n    bool map_rightalt_to_win = false;\n    bool_f(vars, \"key_rightalt_to_key_win\", map_rightalt_to_win);\n\n    if (map_rightalt_to_win) {\n      input.keybindings.emplace(0xA5, 0x5B);\n    }\n\n    to = std::numeric_limits<int>::min();\n    int_f(vars, \"back_button_timeout\", to);\n\n    if (to > std::numeric_limits<int>::min()) {\n      input.back_button_timeout = std::chrono::milliseconds {to};\n    }\n\n    double repeat_frequency {0};\n    double_between_f(vars, \"key_repeat_frequency\", repeat_frequency, {0, std::numeric_limits<double>::max()});\n\n    if (repeat_frequency > 0) {\n      config::input.key_repeat_period = std::chrono::duration<double> {1 / repeat_frequency};\n    }\n\n    to = -1;\n    int_f(vars, \"key_repeat_delay\", to);\n    if (to >= 0) {\n      input.key_repeat_delay = std::chrono::milliseconds {to};\n    }\n\n    string_restricted_f(vars, \"gamepad\"s, input.gamepad, get_supported_gamepad_options());\n    bool_f(vars, \"ds4_back_as_touchpad_click\", input.ds4_back_as_touchpad_click);\n    bool_f(vars, \"motion_as_ds4\", input.motion_as_ds4);\n    bool_f(vars, \"touchpad_as_ds4\", input.touchpad_as_ds4);\n    bool_f(vars, \"ds5_inputtino_randomize_mac\", input.ds5_inputtino_randomize_mac);\n\n    bool_f(vars, \"mouse\", input.mouse);\n    bool_f(vars, \"keyboard\", input.keyboard);\n    bool_f(vars, \"controller\", input.controller);\n\n    bool_f(vars, \"always_send_scancodes\", input.always_send_scancodes);\n\n    bool_f(vars, \"high_resolution_scrolling\", input.high_resolution_scrolling);\n    bool_f(vars, \"native_pen_touch\", input.native_pen_touch);\n\n    bool_f(vars, \"notify_pre_releases\", sunshine.notify_pre_releases);\n    bool_f(vars, \"system_tray\", sunshine.system_tray);\n\n    int port = sunshine.port;\n    int_between_f(vars, \"port\"s, port, {1024 + nvhttp::PORT_HTTPS, 65535 - rtsp_stream::RTSP_SETUP_PORT});\n    sunshine.port = (std::uint16_t) port;\n\n    // Now that we have the port, add web UI port-specific origins to CSRF allowed list\n    // Web UI runs on port + 1 (PORT_HTTPS offset is 1 for confighttp)\n    const unsigned short web_ui_port = sunshine.port + 1;\n    sunshine.csrf_allowed_origins.push_back(std::format(\"https://localhost:{}\", web_ui_port));\n    sunshine.csrf_allowed_origins.push_back(std::format(\"https://127.0.0.1:{}\", web_ui_port));\n    sunshine.csrf_allowed_origins.push_back(std::format(\"https://[::1]:{}\", web_ui_port));\n\n    string_restricted_f(vars, \"address_family\", sunshine.address_family, {\"ipv4\"sv, \"both\"sv});\n    string_f(vars, \"bind_address\", sunshine.bind_address);\n\n    bool upnp = false;\n    bool_f(vars, \"upnp\"s, upnp);\n\n    if (upnp) {\n      config::sunshine.flags[config::flag::UPNP].flip();\n    }\n\n    string_restricted_f(vars, \"locale\", config::sunshine.locale, {\n                                                                   \"bg\"sv,  // Bulgarian\n                                                                   \"cs\"sv,  // Czech\n                                                                   \"de\"sv,  // German\n                                                                   \"en\"sv,  // English\n                                                                   \"en_GB\"sv,  // English (UK)\n                                                                   \"en_US\"sv,  // English (US)\n                                                                   \"es\"sv,  // Spanish\n                                                                   \"fr\"sv,  // French\n                                                                   \"hu\"sv,  // Hungarian\n                                                                   \"it\"sv,  // Italian\n                                                                   \"ja\"sv,  // Japanese\n                                                                   \"ko\"sv,  // Korean\n                                                                   \"pl\"sv,  // Polish\n                                                                   \"pt\"sv,  // Portuguese\n                                                                   \"pt_BR\"sv,  // Portuguese (Brazilian)\n                                                                   \"ru\"sv,  // Russian\n                                                                   \"sv\"sv,  // Swedish\n                                                                   \"tr\"sv,  // Turkish\n                                                                   \"uk\"sv,  // Ukrainian\n                                                                   \"vi\"sv,  // Vietnamese\n                                                                   \"zh\"sv,  // Chinese\n                                                                   \"zh_TW\"sv,  // Chinese (Traditional)\n                                                                 });\n\n    std::string log_level_string;\n    string_f(vars, \"min_log_level\", log_level_string);\n\n    if (!log_level_string.empty()) {\n      if (log_level_string == \"verbose\"sv) {\n        sunshine.min_log_level = 0;\n      } else if (log_level_string == \"debug\"sv) {\n        sunshine.min_log_level = 1;\n      } else if (log_level_string == \"info\"sv) {\n        sunshine.min_log_level = 2;\n      } else if (log_level_string == \"warning\"sv) {\n        sunshine.min_log_level = 3;\n      } else if (log_level_string == \"error\"sv) {\n        sunshine.min_log_level = 4;\n      } else if (log_level_string == \"fatal\"sv) {\n        sunshine.min_log_level = 5;\n      } else if (log_level_string == \"none\"sv) {\n        sunshine.min_log_level = 6;\n      } else {\n        // accept digit directly\n        auto val = log_level_string[0];\n        if (val >= '0' && val < '7') {\n          sunshine.min_log_level = val - '0';\n        }\n      }\n    }\n\n    auto it = vars.find(\"flags\"s);\n    if (it != std::end(vars)) {\n      apply_flags(it->second.c_str());\n\n      vars.erase(it);\n    }\n\n    if (sunshine.min_log_level <= 3) {\n      for (auto &[var, _] : vars) {\n        std::cout << \"Warning: Unrecognized configurable option [\"sv << var << ']' << std::endl;\n      }\n    }\n  }\n\n  int parse(int argc, char *argv[]) {\n    std::unordered_map<std::string, std::string> cmd_vars;\n#ifdef _WIN32\n    bool shortcut_launch = false;\n    bool service_admin_launch = false;\n#endif\n\n    for (auto x = 1; x < argc; ++x) {\n      auto line = argv[x];\n\n      if (line == \"--help\"sv) {\n        logging::print_help(*argv);\n        return 1;\n      }\n#ifdef _WIN32\n      else if (line == \"--shortcut\"sv) {\n        shortcut_launch = true;\n      } else if (line == \"--shortcut-admin\"sv) {\n        service_admin_launch = true;\n      }\n#endif\n      else if (*line == '-') {\n        if (*(line + 1) == '-') {\n          sunshine.cmd.name = line + 2;\n          sunshine.cmd.argc = argc - x - 1;\n          sunshine.cmd.argv = argv + x + 1;\n\n          break;\n        }\n        if (apply_flags(line + 1)) {\n          logging::print_help(*argv);\n          return -1;\n        }\n      } else {\n        auto line_end = line + strlen(line);\n\n        auto pos = std::find(line, line_end, '=');\n        if (pos == line_end) {\n          sunshine.config_file = line;\n        } else {\n          TUPLE_EL(var, 1, parse_option(line, line_end));\n          if (!var) {\n            logging::print_help(*argv);\n            return -1;\n          }\n\n          TUPLE_EL_REF(name, 0, *var);\n\n          auto it = cmd_vars.find(name);\n          if (it != std::end(cmd_vars)) {\n            cmd_vars.erase(it);\n          }\n\n          cmd_vars.emplace(std::move(*var));\n        }\n      }\n    }\n\n    bool config_loaded = false;\n    try {\n      // Create appdata folder if it does not exist\n      file_handler::make_directory(platf::appdata().string());\n\n      // Create empty config file if it does not exist\n      if (!fs::exists(sunshine.config_file)) {\n        std::ofstream {sunshine.config_file};\n      }\n\n      // Read config file\n      auto vars = parse_config(file_handler::read_file(sunshine.config_file.c_str()));\n\n      for (auto &[name, value] : cmd_vars) {\n        vars.insert_or_assign(std::move(name), std::move(value));\n      }\n\n      // Apply the config. Note: This will try to create any paths\n      // referenced in the config, so we may receive exceptions if\n      // the path is incorrect or inaccessible.\n      apply_config(std::move(vars));\n      config_loaded = true;\n    } catch (const std::filesystem::filesystem_error &err) {\n      BOOST_LOG(fatal) << \"Failed to apply config: \"sv << err.what();\n    } catch (const boost::filesystem::filesystem_error &err) {\n      BOOST_LOG(fatal) << \"Failed to apply config: \"sv << err.what();\n    }\n\n#ifdef _WIN32\n    // UCRT64 raises an access denied exception if launching from the shortcut\n    // as non-admin and the config folder is not yet present; we can defer\n    // so that service instance will do the work instead.\n\n    if (!config_loaded && !shortcut_launch) {\n      BOOST_LOG(fatal) << \"To relaunch Sunshine successfully, use the shortcut in the Start Menu. Do not run Sunshine.exe manually.\"sv;\n      std::this_thread::sleep_for(10s);\n#else\n    if (!config_loaded) {\n#endif\n      return -1;\n    }\n\n#ifdef _WIN32\n    // We have to wait until the config is loaded to handle these launches,\n    // because we need to have the correct base port loaded in our config.\n    // Exception: UCRT64 shortcut_launch instances may have no config loaded due to\n    // insufficient permissions to create folder; port defaults will be acceptable.\n    if (service_admin_launch) {\n      // This is a relaunch as admin to start the service\n      service_ctrl::start_service();\n\n      // Always return 1 to ensure Sunshine doesn't start normally\n      return 1;\n    }\n    if (shortcut_launch) {\n      if (!service_ctrl::is_service_running()) {\n        // If the service isn't running, relaunch ourselves as admin to start it\n        WCHAR executable[MAX_PATH];\n        GetModuleFileNameW(nullptr, executable, ARRAYSIZE(executable));\n\n        SHELLEXECUTEINFOW shell_exec_info {};\n        shell_exec_info.cbSize = sizeof(shell_exec_info);\n        shell_exec_info.fMask = SEE_MASK_NOASYNC | SEE_MASK_NO_CONSOLE | SEE_MASK_NOCLOSEPROCESS;\n        shell_exec_info.lpVerb = L\"runas\";\n        shell_exec_info.lpFile = executable;\n        shell_exec_info.lpParameters = L\"--shortcut-admin\";\n        shell_exec_info.nShow = SW_NORMAL;\n        if (!ShellExecuteExW(&shell_exec_info)) {\n          auto winerr = GetLastError();\n          BOOST_LOG(error) << \"Failed executing shell command: \" << winerr << std::endl;\n          return 1;\n        }\n\n        // Wait for the elevated process to finish starting the service\n        WaitForSingleObject(shell_exec_info.hProcess, INFINITE);\n        CloseHandle(shell_exec_info.hProcess);\n\n        // Wait for the UI to be ready for connections\n        service_ctrl::wait_for_ui_ready();\n      }\n\n      // Launch the web UI\n      launch_ui();\n\n      // Always return 1 to ensure Sunshine doesn't start normally\n      return 1;\n    }\n#endif\n\n    return 0;\n  }\n}  // namespace config\n"
  },
  {
    "path": "src/config.h",
    "content": "/**\n * @file src/config.h\n * @brief Declarations for the configuration of Sunshine.\n */\n#pragma once\n\n// standard includes\n#include <bitset>\n#include <chrono>\n#include <optional>\n#include <string>\n#include <unordered_map>\n#include <vector>\n\n// local includes\n#include \"nvenc/nvenc_config.h\"\n\nnamespace config {\n  // track modified config options\n  inline std::unordered_map<std::string, std::string> modified_config_settings;\n\n  struct video_t {\n    // ffmpeg params\n    int qp;  // higher == more compression and less quality\n\n    int hevc_mode;\n    int av1_mode;\n\n    int min_threads;  // Minimum number of threads/slices for CPU encoding\n\n    struct {\n      std::string sw_preset;\n      std::string sw_tune;\n      std::optional<int> svtav1_preset;\n    } sw;\n\n    nvenc::nvenc_config nv;\n    bool nv_realtime_hags;\n    bool nv_opengl_vulkan_on_dxgi;\n    bool nv_sunshine_high_power_mode;\n\n    struct {\n      int preset;\n      int multipass;\n      int h264_coder;\n      int aq;\n      int vbv_percentage_increase;\n    } nv_legacy;\n\n    struct {\n      std::optional<int> qsv_preset;\n      std::optional<int> qsv_cavlc;\n      bool qsv_slow_hevc;\n    } qsv;\n\n    struct {\n      std::optional<int> amd_usage_h264;\n      std::optional<int> amd_usage_hevc;\n      std::optional<int> amd_usage_av1;\n      std::optional<int> amd_rc_h264;\n      std::optional<int> amd_rc_hevc;\n      std::optional<int> amd_rc_av1;\n      std::optional<int> amd_enforce_hrd;\n      std::optional<int> amd_quality_h264;\n      std::optional<int> amd_quality_hevc;\n      std::optional<int> amd_quality_av1;\n      std::optional<int> amd_preanalysis;\n      std::optional<int> amd_vbaq;\n      int amd_coder;\n    } amd;\n\n    struct {\n      int vt_allow_sw;\n      int vt_require_sw;\n      int vt_realtime;\n      int vt_coder;\n    } vt;\n\n    struct {\n      bool strict_rc_buffer;\n    } vaapi;\n\n    std::string capture;\n    std::string encoder;\n    std::string adapter_name;\n    std::string output_name;\n\n    struct dd_t {\n      struct workarounds_t {\n        std::chrono::milliseconds hdr_toggle_delay;  ///< Specify whether to apply HDR high-contrast color workaround and what delay to use.\n      };\n\n      enum class config_option_e {\n        disabled,  ///< Disable the configuration for the device.\n        verify_only,  ///< @seealso{display_device::SingleDisplayConfiguration::DevicePreparation}\n        ensure_active,  ///< @seealso{display_device::SingleDisplayConfiguration::DevicePreparation}\n        ensure_primary,  ///< @seealso{display_device::SingleDisplayConfiguration::DevicePreparation}\n        ensure_only_display  ///< @seealso{display_device::SingleDisplayConfiguration::DevicePreparation}\n      };\n\n      enum class resolution_option_e {\n        disabled,  ///< Do not change resolution.\n        automatic,  ///< Change resolution and use the one received from Moonlight.\n        manual  ///< Change resolution and use the manually provided one.\n      };\n\n      enum class refresh_rate_option_e {\n        disabled,  ///< Do not change refresh rate.\n        automatic,  ///< Change refresh rate and use the one received from Moonlight.\n        manual  ///< Change refresh rate and use the manually provided one.\n      };\n\n      enum class hdr_option_e {\n        disabled,  ///< Do not change HDR settings.\n        automatic  ///< Change HDR settings and use the state requested by Moonlight.\n      };\n\n      struct mode_remapping_entry_t {\n        std::string requested_resolution;\n        std::string requested_fps;\n        std::string final_resolution;\n        std::string final_refresh_rate;\n      };\n\n      struct mode_remapping_t {\n        std::vector<mode_remapping_entry_t> mixed;  ///< To be used when `resolution_option` and `refresh_rate_option` is set to `automatic`.\n        std::vector<mode_remapping_entry_t> resolution_only;  ///< To be use when only `resolution_option` is set to `automatic`.\n        std::vector<mode_remapping_entry_t> refresh_rate_only;  ///< To be use when only `refresh_rate_option` is set to `automatic`.\n      };\n\n      config_option_e configuration_option;\n      resolution_option_e resolution_option;\n      std::string manual_resolution;  ///< Manual resolution in case `resolution_option == resolution_option_e::manual`.\n      refresh_rate_option_e refresh_rate_option;\n      std::string manual_refresh_rate;  ///< Manual refresh rate in case `refresh_rate_option == refresh_rate_option_e::manual`.\n      hdr_option_e hdr_option;\n      std::chrono::milliseconds config_revert_delay;  ///< Time to wait until settings are reverted (after stream ends/app exists).\n      bool config_revert_on_disconnect;  ///< Specify whether to revert display configuration on client disconnect.\n      mode_remapping_t mode_remapping;\n      workarounds_t wa;\n    } dd;\n\n    int max_bitrate;  // Maximum bitrate, sets ceiling in kbps for bitrate requested from client\n    double minimum_fps_target;  ///< Lowest framerate that will be used when streaming. Range 0-1000, 0 = half of client's requested framerate.\n  };\n\n  struct audio_t {\n    std::string sink;\n    std::string virtual_sink;\n    bool stream;\n    bool install_steam_drivers;\n  };\n\n  constexpr int ENCRYPTION_MODE_NEVER = 0;  // Never use video encryption, even if the client supports it\n  constexpr int ENCRYPTION_MODE_OPPORTUNISTIC = 1;  // Use video encryption if available, but stream without it if not supported\n  constexpr int ENCRYPTION_MODE_MANDATORY = 2;  // Always use video encryption and refuse clients that can't encrypt\n\n  struct stream_t {\n    std::chrono::milliseconds ping_timeout;\n\n    std::string file_apps;\n\n    int fec_percentage;\n\n    // Video encryption settings for LAN and WAN streams\n    int lan_encryption_mode;\n    int wan_encryption_mode;\n  };\n\n  struct nvhttp_t {\n    // Could be any of the following values:\n    // pc|lan|wan\n    std::string origin_web_ui_allowed;\n\n    std::string pkey;\n    std::string cert;\n\n    std::string sunshine_name;\n\n    std::string file_state;\n\n    std::string external_ip;\n  };\n\n  struct input_t {\n    std::unordered_map<int, int> keybindings;\n\n    std::chrono::milliseconds back_button_timeout;\n    std::chrono::milliseconds key_repeat_delay;\n    std::chrono::duration<double> key_repeat_period;\n\n    std::string gamepad;\n    bool ds4_back_as_touchpad_click;\n    bool motion_as_ds4;\n    bool touchpad_as_ds4;\n    bool ds5_inputtino_randomize_mac;\n\n    bool keyboard;\n    bool mouse;\n    bool controller;\n\n    bool always_send_scancodes;\n\n    bool high_resolution_scrolling;\n    bool native_pen_touch;\n  };\n\n  namespace flag {\n    enum flag_e : std::size_t {\n      PIN_STDIN = 0,  ///< Read PIN from stdin instead of http\n      FRESH_STATE,  ///< Do not load or save state\n      FORCE_VIDEO_HEADER_REPLACE,  ///< force replacing headers inside video data\n      UPNP,  ///< Try Universal Plug 'n Play\n      CONST_PIN,  ///< Use \"universal\" pin\n      FLAG_SIZE  ///< Number of flags\n    };\n  }  // namespace flag\n\n  struct prep_cmd_t {\n    prep_cmd_t(std::string &&do_cmd, std::string &&undo_cmd, bool &&elevated):\n        do_cmd(std::move(do_cmd)),\n        undo_cmd(std::move(undo_cmd)),\n        elevated(std::move(elevated)) {\n    }\n\n    explicit prep_cmd_t(std::string &&do_cmd, bool &&elevated):\n        do_cmd(std::move(do_cmd)),\n        elevated(std::move(elevated)) {\n    }\n\n    std::string do_cmd;\n    std::string undo_cmd;\n    bool elevated;\n  };\n\n  struct sunshine_t {\n    std::string locale;\n    int min_log_level;\n    std::bitset<flag::FLAG_SIZE> flags;\n    std::string credentials_file;\n\n    std::string username;\n    std::string password;\n    std::string salt;\n\n    std::string config_file;\n\n    struct cmd_t {\n      std::string name;\n      int argc;\n      char **argv;\n    } cmd;\n\n    std::uint16_t port;\n    std::string address_family;\n    std::string bind_address;\n\n    std::string log_file;\n    bool notify_pre_releases;\n    bool system_tray;\n    std::vector<prep_cmd_t> prep_cmds;\n\n    // List of allowed origins for CSRF protection (e.g., \"https://example.com,https://app.example.com\")\n    // Comma-separated list of additional origins. Default includes localhost variants and web UI port.\n    std::vector<std::string> csrf_allowed_origins;\n  };\n\n  extern video_t video;\n  extern audio_t audio;\n  extern stream_t stream;\n  extern nvhttp_t nvhttp;\n  extern input_t input;\n  extern sunshine_t sunshine;\n\n  int parse(int argc, char *argv[]);\n  std::unordered_map<std::string, std::string> parse_config(const std::string_view &file_content);\n}  // namespace config\n"
  },
  {
    "path": "src/confighttp.cpp",
    "content": "/**\n * @file src/confighttp.cpp\n * @brief Definitions for the Web UI Config HTTP server.\n *\n * @todo Authentication, better handling of routes common to nvhttp, cleanup\n */\n#define BOOST_BIND_GLOBAL_PLACEHOLDERS\n\n// standard includes\n#include <algorithm>\n#include <filesystem>\n#include <format>\n#include <fstream>\n#include <string_view>\n\n// lib includes\n#include <boost/algorithm/string.hpp>\n#include <boost/asio/ssl/context.hpp>\n#include <boost/filesystem.hpp>\n#include <nlohmann/json.hpp>\n#include <Simple-Web-Server/crypto.hpp>\n#include <Simple-Web-Server/server_https.hpp>\n\n#ifdef _WIN32\n  #include \"platform/windows/misc.h\"\n\n  #include <vector>\n  #include <Windows.h>\n#endif\n\n// local includes\n#include \"config.h\"\n#include \"confighttp.h\"\n#include \"crypto.h\"\n#include \"display_device.h\"\n#include \"file_handler.h\"\n#include \"globals.h\"\n#include \"httpcommon.h\"\n#include \"logging.h\"\n#include \"network.h\"\n#include \"nvhttp.h\"\n#include \"platform/common.h\"\n#include \"process.h\"\n#include \"utility.h\"\n#include \"uuid.h\"\n\nusing namespace std::literals;\n\nnamespace confighttp {\n  namespace fs = std::filesystem;\n\n  using https_server_t = SimpleWeb::Server<SimpleWeb::HTTPS>;\n\n  using args_t = SimpleWeb::CaseInsensitiveMultimap;\n  using resp_https_t = std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Response>;\n  using req_https_t = std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Request>;\n  using https_handler_t = std::function<void(resp_https_t, req_https_t)>;\n\n  enum class op_e {\n    ADD,  ///< Add client\n    REMOVE  ///< Remove client\n  };\n\n  // CSRF token management\n  struct csrf_token_t {\n    std::string token;\n    std::chrono::steady_clock::time_point expiration;\n  };\n\n  // Store CSRF tokens with thread safety\n  std::map<std::string, csrf_token_t, std::less<>> csrf_tokens;  // NOSONAR(cpp:S5421) - intentionally mutable global\n  std::mutex csrf_tokens_mutex;  // NOSONAR(cpp:S5421) - intentionally mutable global\n\n  // CSRF token configuration\n  constexpr auto CSRF_TOKEN_SIZE = 32;  // 32 bytes = 256 bits\n  constexpr auto CSRF_TOKEN_LIFETIME = std::chrono::hours(1);  // Tokens valid for 1 hour\n\n  /**\n   * @brief Log the request details.\n   * @param request The HTTP request object.\n   */\n  void print_req(const req_https_t &request) {\n    BOOST_LOG(debug) << \"METHOD :: \"sv << request->method;\n    BOOST_LOG(debug) << \"DESTINATION :: \"sv << request->path;\n\n    for (auto &[name, val] : request->header) {\n      BOOST_LOG(debug) << name << \" -- \" << (name == \"Authorization\" ? \"CREDENTIALS REDACTED\" : val);\n    }\n\n    BOOST_LOG(debug) << \" [--] \"sv;\n\n    for (auto &[name, val] : request->parse_query_string()) {\n      BOOST_LOG(debug) << name << \" -- \" << val;\n    }\n\n    BOOST_LOG(debug) << \" [--] \"sv;\n  }\n\n  /**\n   * @brief Send a response.\n   * @param response The HTTP response object.\n   * @param output_tree The JSON tree to send.\n   */\n  void send_response(const resp_https_t &response, const nlohmann::json &output_tree) {\n    SimpleWeb::CaseInsensitiveMultimap headers;\n    headers.emplace(\"Content-Type\", \"application/json\");\n    headers.emplace(\"X-Frame-Options\", \"DENY\");\n    headers.emplace(\"Content-Security-Policy\", \"frame-ancestors 'none';\");\n    response->write(output_tree.dump(), headers);\n  }\n\n  /**\n   * @brief Send a 401 Unauthorized response.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   */\n  void send_unauthorized(const resp_https_t &response, const req_https_t &request) {\n    auto address = net::addr_to_normalized_string(request->remote_endpoint().address());\n    BOOST_LOG(info) << \"Web UI: [\"sv << address << \"] -- not authorized\"sv;\n\n    constexpr auto code = SimpleWeb::StatusCode::client_error_unauthorized;\n\n    nlohmann::json tree;\n    tree[\"status_code\"] = code;\n    tree[\"status\"] = false;\n    tree[\"error\"] = \"Unauthorized\";\n\n    const SimpleWeb::CaseInsensitiveMultimap headers {\n      {\"Content-Type\", \"application/json\"},\n      {\"WWW-Authenticate\", R\"(Basic realm=\"Sunshine Gamestream Host\", charset=\"UTF-8\")\"},\n      {\"X-Frame-Options\", \"DENY\"},\n      {\"Content-Security-Policy\", \"frame-ancestors 'none';\"}\n    };\n\n    response->write(code, tree.dump(), headers);\n  }\n\n  /**\n   * @brief Send a redirect response.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   * @param path The path to redirect to.\n   */\n  void send_redirect(const resp_https_t &response, const req_https_t &request, const char *path) {\n    auto address = net::addr_to_normalized_string(request->remote_endpoint().address());\n    BOOST_LOG(info) << \"Web UI: [\"sv << address << \"] -- not authorized\"sv;\n    const SimpleWeb::CaseInsensitiveMultimap headers {\n      {\"Location\", path},\n      {\"X-Frame-Options\", \"DENY\"},\n      {\"Content-Security-Policy\", \"frame-ancestors 'none';\"}\n    };\n    response->write(SimpleWeb::StatusCode::redirection_temporary_redirect, headers);\n  }\n\n  /**\n   * @brief Authenticate the user.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   * @return True if the user is authenticated, false otherwise.\n   */\n  bool authenticate(const resp_https_t &response, const req_https_t &request) {\n    auto address = net::addr_to_normalized_string(request->remote_endpoint().address());\n\n    if (const auto ip_type = net::from_address(address); ip_type > http::origin_web_ui_allowed) {\n      BOOST_LOG(info) << \"Web UI: [\"sv << address << \"] -- denied\"sv;\n      response->write(SimpleWeb::StatusCode::client_error_forbidden);\n      return false;\n    }\n\n    // If credentials are shown, redirect the user to a /welcome page\n    if (config::sunshine.username.empty()) {\n      send_redirect(response, request, \"/welcome\");\n      return false;\n    }\n\n    auto fg = util::fail_guard([&]() {\n      send_unauthorized(response, request);\n    });\n\n    const auto auth = request->header.find(\"authorization\");\n    if (auth == request->header.end()) {\n      return false;\n    }\n\n    const auto &rawAuth = auth->second;\n    auto authData = SimpleWeb::Crypto::Base64::decode(rawAuth.substr(\"Basic \"sv.length()));\n\n    const auto index = static_cast<int>(authData.find(':'));\n    if (index >= authData.size() - 1) {\n      return false;\n    }\n\n    const auto username = authData.substr(0, index);\n    const auto password = authData.substr(index + 1);\n\n    if (const auto hash = util::hex(crypto::hash(password + config::sunshine.salt)).to_string(); !boost::iequals(username, config::sunshine.username) || hash != config::sunshine.password) {\n      return false;\n    }\n\n    fg.disable();\n    return true;\n  }\n\n  /**\n   * @brief Send a 404 Not Found response.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   * @param error_message The error message to include in the response.\n   */\n  void not_found(const resp_https_t &response, [[maybe_unused]] const req_https_t &request, const std::string &error_message) {\n    constexpr auto code = SimpleWeb::StatusCode::client_error_not_found;\n\n    nlohmann::json tree;\n    tree[\"status_code\"] = code;\n    tree[\"error\"] = error_message;\n\n    SimpleWeb::CaseInsensitiveMultimap headers;\n    headers.emplace(\"Content-Type\", \"application/json\");\n    headers.emplace(\"X-Frame-Options\", \"DENY\");\n    headers.emplace(\"Content-Security-Policy\", \"frame-ancestors 'none';\");\n\n    response->write(code, tree.dump(), headers);\n  }\n\n  /**\n   * @brief Send a 400 Bad Request response.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   * @param error_message The error message to include in the response.\n   */\n  void bad_request(const resp_https_t &response, [[maybe_unused]] const req_https_t &request, const std::string &error_message) {\n    constexpr auto code = SimpleWeb::StatusCode::client_error_bad_request;\n\n    nlohmann::json tree;\n    tree[\"status_code\"] = code;\n    tree[\"status\"] = false;\n    tree[\"error\"] = error_message;\n\n    SimpleWeb::CaseInsensitiveMultimap headers;\n    headers.emplace(\"Content-Type\", \"application/json\");\n    headers.emplace(\"X-Frame-Options\", \"DENY\");\n    headers.emplace(\"Content-Security-Policy\", \"frame-ancestors 'none';\");\n\n    response->write(code, tree.dump(), headers);\n  }\n\n  /**\n   * @brief Validate the request content type and send a bad request when mismatched.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   * @param contentType The expected content type\n   */\n  bool check_content_type(const resp_https_t &response, const req_https_t &request, const std::string_view &contentType) {\n    const auto requestContentType = request->header.find(\"content-type\");\n    if (requestContentType == request->header.end()) {\n      bad_request(response, request, \"Content type not provided\");\n      return false;\n    }\n    // Extract the media type part before any parameters (e.g., charset)\n    std::string actualContentType = requestContentType->second;\n    if (const size_t semicolonPos = actualContentType.find(';'); semicolonPos != std::string::npos) {\n      actualContentType = actualContentType.substr(0, semicolonPos);\n    }\n\n    // Trim whitespace and convert to lowercase for case-insensitive comparison\n    boost::algorithm::trim(actualContentType);\n    boost::algorithm::to_lower(actualContentType);\n\n    std::string expectedContentType(contentType);\n    boost::algorithm::to_lower(expectedContentType);\n\n    if (actualContentType != expectedContentType) {\n      bad_request(response, request, \"Content type mismatch\");\n      return false;\n    }\n    return true;\n  }\n\n  /**\n   * @brief Get a unique client identifier for CSRF token management.\n   * @param request The HTTP request object.\n   * @return A unique identifier based on username or IP address.\n   */\n  std::string get_client_id(const req_https_t &request) {\n    // Try to use the authenticated username as client ID\n    if (const auto auth = request->header.find(\"authorization\"); !config::sunshine.username.empty() && auth != request->header.end()) {\n      if (const auto &rawAuth = auth->second; rawAuth.rfind(\"Basic \"sv, 0) == 0) {\n        auto authData = SimpleWeb::Crypto::Base64::decode(rawAuth.substr(\"Basic \"sv.length()));\n        if (const auto index = static_cast<int>(authData.find(':')); index < authData.size() - 1) {\n          return authData.substr(0, index);  // Return username\n        }\n      }\n    }\n\n    // Fall back to IP address if no username\n    return net::addr_to_normalized_string(request->remote_endpoint().address());\n  }\n\n  /**\n   * @brief Generate a new CSRF token for a client.\n   * @param client_id A unique identifier for the client (e.g., session ID or username).\n   * @return The generated CSRF token.\n   */\n  std::string generate_csrf_token(const std::string &client_id) {\n    // Generate a cryptographically secure random token\n    std::string token = crypto::rand_alphabet(CSRF_TOKEN_SIZE);\n\n    std::scoped_lock lock(csrf_tokens_mutex);\n\n    // Clean up expired tokens first\n    const auto now = std::chrono::steady_clock::now();\n    std::erase_if(csrf_tokens, [&now](const auto &entry) {\n      return entry.second.expiration < now;\n    });\n\n    // Store the token with expiration\n    csrf_tokens[client_id] = csrf_token_t {\n      token,\n      now + CSRF_TOKEN_LIFETIME\n    };\n\n    return token;\n  }\n\n  /**\n   * @brief Validate a stored CSRF token for a client against a provided token string.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   * @param client_id A unique identifier for the client.\n   * @param provided_token The token string to validate.\n   * @return True if the token is valid, false otherwise.\n   */\n  bool validate_stored_csrf_token(const resp_https_t &response, const req_https_t &request, const std::string_view client_id, const std::string_view provided_token) {\n    std::scoped_lock lock(csrf_tokens_mutex);\n    const auto token_it = csrf_tokens.find(client_id);\n\n    if (token_it == csrf_tokens.end()) {\n      bad_request(response, request, \"Invalid CSRF token\");\n      return false;\n    }\n\n    if (const auto now = std::chrono::steady_clock::now(); token_it->second.expiration < now) {\n      csrf_tokens.erase(token_it);\n      bad_request(response, request, \"CSRF token expired\");\n      return false;\n    }\n\n    if (token_it->second.token != provided_token) {\n      bad_request(response, request, \"Invalid CSRF token\");\n      return false;\n    }\n\n    return true;\n  }\n\n  bool validate_csrf_token(const resp_https_t &response, const req_https_t &request, const std::string &client_id) {\n    // Helper function to check if a URL starts with any allowed origin\n    auto is_allowed_origin = [](const std::string_view url) {\n      return std::ranges::any_of(config::sunshine.csrf_allowed_origins, [&url](const std::string &allowed_origin) {\n        // Ensure exact prefix match (with \":\" or \"/\" after to prevent malicious.com matching allowed.com)\n        if (url.rfind(allowed_origin, 0) != 0) {  // rfind with pos=0 checks if the url starts with allowed_origin\n          return false;\n        }\n        // Check that it's followed by \":\" (port) or \"/\" (path) or is an exact match\n        const size_t len = allowed_origin.length();\n        return url.length() == len || url[len] == ':' || url[len] == '/';\n      });\n    };\n\n    // Check if the request is from the same origin (Origin or Referer header matches configured allowed origins)\n    const auto origin_it = request->header.find(\"Origin\");\n    if (origin_it != request->header.end() && is_allowed_origin(origin_it->second)) {\n      // Same origin request - allow without CSRF token\n      return true;\n    }\n\n    // If we have a Referer header, check if it's same-origin\n    const auto referer_it = request->header.find(\"Referer\");\n    if (referer_it != request->header.end() && is_allowed_origin(referer_it->second)) {\n      // Same origin request - allow without CSRF token\n      return true;\n    }\n\n    // If neither Origin nor Referer is present, this cannot be a browser-initiated CSRF attack.\n    // Non-browser clients (e.g. curl, scripts) never send these headers, and a malicious web page\n    // cannot cause a non-browser client to make requests on a user's behalf.\n    if (origin_it == request->header.end() && referer_it == request->header.end()) {\n      return true;\n    }\n\n    // A browser-like request arrived with an Origin/Referer that doesn't match an allowed origin.\n    // Require a CSRF token.\n    // Extract token from X-CSRF-Token header\n    const auto header_it = request->header.find(\"X-CSRF-Token\");\n    if (header_it == request->header.end()) {\n      // Also check query parameters as fallback\n      auto query_params = request->parse_query_string();\n      const auto query_it = query_params.find(\"csrf_token\");\n      if (query_it == query_params.end()) {\n        bad_request(response, request, \"Missing CSRF token\");\n        return false;\n      }\n\n      return validate_stored_csrf_token(response, request, client_id, query_it->second);\n    }\n\n    // Validate token from header\n    return validate_stored_csrf_token(response, request, client_id, header_it->second);\n  }\n\n  /**\n   * @brief Validates the application index and sends an error response if invalid.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   * @param index The application index/id.\n   */\n  bool check_app_index(const resp_https_t &response, const req_https_t &request, int index) {\n    std::string file = file_handler::read_file(config::stream.file_apps.c_str());\n    nlohmann::json file_tree = nlohmann::json::parse(file);\n    if (const auto &apps = file_tree[\"apps\"]; index < 0 || index >= static_cast<int>(apps.size())) {\n      std::string error;\n      if (const int max_index = static_cast<int>(apps.size()) - 1; max_index < 0) {\n        error = \"No applications found\";\n      } else {\n        error = std::format(\"'index' {} out of range, max index is {}\", index, max_index);\n      }\n      bad_request(response, request, error);\n      return false;\n    }\n    return true;\n  }\n\n  /**\n   * @brief Get an HTML page.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   * @param html_file The HTML file to serve (relative to WEB_DIR).\n   * @param require_auth Whether to require authentication (default: true).\n   * @param redirect_if_username If true, redirect to \"/\" when the username is set (for welcome page).\n   */\n  void getPage(const resp_https_t &response, const req_https_t &request, const char *html_file, const bool require_auth, const bool redirect_if_username) {\n    // Special handling for welcome page: redirect if the username is already set\n    if (redirect_if_username && !config::sunshine.username.empty()) {\n      send_redirect(response, request, \"/\");\n      return;\n    }\n\n    if (require_auth && !authenticate(response, request)) {\n      return;\n    }\n\n    print_req(request);\n\n    const std::string content = file_handler::read_file((std::string(WEB_DIR) + html_file).c_str());\n    SimpleWeb::CaseInsensitiveMultimap headers;\n    headers.emplace(\"Content-Type\", \"text/html; charset=utf-8\");\n\n    // prevent click jacking\n    headers.emplace(\"X-Frame-Options\", \"DENY\");\n    headers.emplace(\"Content-Security-Policy\", \"frame-ancestors 'none';\");\n\n    response->write(content, headers);\n  }\n\n  /**\n   * @brief Get the favicon image.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   * @todo combine function with getSunshineLogoImage and possibly getNodeModules\n   * @todo use mime_types map\n   */\n  void getFaviconImage(const resp_https_t &response, const req_https_t &request) {\n    print_req(request);\n\n    std::ifstream in(WEB_DIR \"images/sunshine.ico\", std::ios::binary);\n    SimpleWeb::CaseInsensitiveMultimap headers;\n    headers.emplace(\"Content-Type\", \"image/x-icon\");\n    headers.emplace(\"X-Frame-Options\", \"DENY\");\n    headers.emplace(\"Content-Security-Policy\", \"frame-ancestors 'none';\");\n    response->write(SimpleWeb::StatusCode::success_ok, in, headers);\n  }\n\n  /**\n   * @brief Get the Sunshine logo image.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   * @todo combine function with getFaviconImage and possibly getNodeModules\n   * @todo use mime_types map\n   */\n  void getSunshineLogoImage(const resp_https_t &response, const req_https_t &request) {\n    print_req(request);\n\n    std::ifstream in(WEB_DIR \"images/logo-sunshine-45.png\", std::ios::binary);\n    SimpleWeb::CaseInsensitiveMultimap headers;\n    headers.emplace(\"Content-Type\", \"image/png\");\n    headers.emplace(\"X-Frame-Options\", \"DENY\");\n    headers.emplace(\"Content-Security-Policy\", \"frame-ancestors 'none';\");\n    response->write(SimpleWeb::StatusCode::success_ok, in, headers);\n  }\n\n  /**\n   * @brief Check if a path is a child of another path.\n   * @param base The base path.\n   * @param query The path to check.\n   * @return True if the path is a child of the base path, false otherwise.\n   */\n  bool isChildPath(fs::path const &base, fs::path const &query) {\n    auto relPath = fs::relative(base, query);\n    return *(relPath.begin()) != fs::path(\"..\");\n  }\n\n  /**\n   * @brief Get an asset.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   */\n  void getAsset(const resp_https_t &response, const req_https_t &request) {\n    print_req(request);\n    fs::path webDirPath(WEB_DIR);\n    fs::path nodeModulesPath(webDirPath / \"assets\");\n\n    // .relative_path is needed to shed any leading slash that might exist in the request path\n    auto filePath = fs::weakly_canonical(webDirPath / fs::path(request->path).relative_path());\n\n    // Don't do anything if the file does not exist or is outside the assets directory\n    if (!isChildPath(filePath, nodeModulesPath)) {\n      BOOST_LOG(warning) << \"Someone requested a path \" << filePath << \" that is outside the assets folder\";\n      bad_request(response, request);\n      return;\n    }\n    if (!fs::exists(filePath)) {\n      not_found(response, request);\n      return;\n    }\n\n    auto relPath = fs::relative(filePath, webDirPath);\n    // get the mime type from the file extension mime_types map\n    // remove the leading period from the extension\n    auto mimeType = mime_types.find(relPath.extension().string().substr(1));\n    // check if the extension is in the map at the x position\n    if (mimeType == mime_types.end()) {\n      bad_request(response, request);\n      return;\n    }\n\n    // if it is, set the content type to the mime type\n    SimpleWeb::CaseInsensitiveMultimap headers;\n    headers.emplace(\"Content-Type\", mimeType->second);\n    headers.emplace(\"X-Frame-Options\", \"DENY\");\n    headers.emplace(\"Content-Security-Policy\", \"frame-ancestors 'none';\");\n    std::ifstream in(filePath.string(), std::ios::binary);\n    response->write(SimpleWeb::StatusCode::success_ok, in, headers);\n  }\n\n  /**\n   * @brief Get a CSRF token for the authenticated user.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   *\n   * @api_examples{/api/csrf-token| GET| null}\n   */\n  void getCSRFToken(const resp_https_t &response, const req_https_t &request) {\n    if (!authenticate(response, request)) {\n      return;\n    }\n\n    print_req(request);\n\n    std::string client_id = get_client_id(request);\n    std::string token = generate_csrf_token(client_id);\n\n    nlohmann::json output_tree;\n    output_tree[\"csrf_token\"] = token;\n    send_response(response, output_tree);\n  }\n\n  /**\n   * @brief Get the list of available applications.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   *\n   * @api_examples{/api/apps| GET| null}\n   */\n  void getApps(const resp_https_t &response, const req_https_t &request) {\n    if (!authenticate(response, request)) {\n      return;\n    }\n\n    print_req(request);\n\n    try {\n      std::string content = file_handler::read_file(config::stream.file_apps.c_str());\n      nlohmann::json file_tree = nlohmann::json::parse(content);\n\n      // Legacy versions of Sunshine used strings for boolean and integers, let's convert them\n      // List of keys to convert to boolean\n      const std::vector<std::string> boolean_keys = {\n        \"exclude-global-prep-cmd\",\n        \"elevated\",\n        \"auto-detach\",\n        \"wait-all\"\n      };\n\n      // List of keys to convert to integers\n      std::vector<std::string> integer_keys = {\n        \"exit-timeout\"\n      };\n\n      // Walk fileTree and convert true/false strings to boolean or integer values\n      for (auto &app : file_tree[\"apps\"]) {\n        for (const auto &key : boolean_keys) {\n          if (app.contains(key) && app[key].is_string()) {\n            app[key] = app[key] == \"true\";\n          }\n        }\n        for (const auto &key : integer_keys) {\n          if (app.contains(key) && app[key].is_string()) {\n            app[key] = std::stoi(app[key].get<std::string>());\n          }\n        }\n        if (app.contains(\"prep-cmd\")) {\n          for (auto &prep : app[\"prep-cmd\"]) {\n            if (prep.contains(\"elevated\") && prep[\"elevated\"].is_string()) {\n              prep[\"elevated\"] = prep[\"elevated\"] == \"true\";\n            }\n          }\n        }\n      }\n\n      send_response(response, file_tree);\n    } catch (std::exception &e) {\n      BOOST_LOG(warning) << \"GetApps: \"sv << e.what();\n      bad_request(response, request, e.what());\n    }\n  }\n\n  /**\n   * @brief Save an application. To save a new application, the index must be `-1`. To update an existing application, you must provide the current index of the application.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   * The body for the post request should be JSON serialized in the following format:\n   * @code{.json}\n   * {\n   *   \"name\": \"Application Name\",\n   *   \"output\": \"Log Output Path\",\n   *   \"cmd\": \"Command to run the application\",\n   *   \"index\": -1,\n   *   \"exclude-global-prep-cmd\": false,\n   *   \"elevated\": false,\n   *   \"auto-detach\": true,\n   *   \"wait-all\": true,\n   *   \"exit-timeout\": 5,\n   *   \"prep-cmd\": [\n   *     {\n   *       \"do\": \"Command to prepare\",\n   *       \"undo\": \"Command to undo preparation\",\n   *       \"elevated\": false\n   *     }\n   *   ],\n   *   \"detached\": [\n   *     \"Detached command\"\n   *   ],\n   *   \"image-path\": \"Full path to the application image. Must be a png file.\"\n   * }\n   * @endcode\n   *\n   * @api_examples{/api/apps| POST| {\"name\":\"Hello, World!\",\"index\":-1}}\n   */\n  void saveApp(const resp_https_t &response, const req_https_t &request) {\n    if (!check_content_type(response, request, \"application/json\")) {\n      return;\n    }\n    if (!authenticate(response, request)) {\n      return;\n    }\n\n    std::string client_id = get_client_id(request);\n    if (!validate_csrf_token(response, request, client_id)) {\n      return;\n    }\n\n    print_req(request);\n\n    std::stringstream ss;\n    ss << request->content.rdbuf();\n    try {\n      // TODO: Input Validation\n      nlohmann::json output_tree;\n      nlohmann::json input_tree = nlohmann::json::parse(ss);\n      std::string file = file_handler::read_file(config::stream.file_apps.c_str());\n      BOOST_LOG(info) << file;\n      nlohmann::json file_tree = nlohmann::json::parse(file);\n\n      if (input_tree[\"prep-cmd\"].empty()) {\n        input_tree.erase(\"prep-cmd\");\n      }\n\n      if (input_tree[\"detached\"].empty()) {\n        input_tree.erase(\"detached\");\n      }\n\n      auto &apps_node = file_tree[\"apps\"];\n      int index = input_tree[\"index\"].get<int>();  // this will intentionally cause an exception if the provided value is the wrong type\n\n      input_tree.erase(\"index\");\n\n      if (index == -1) {\n        apps_node.push_back(input_tree);\n      } else {\n        nlohmann::json newApps = nlohmann::json::array();\n        for (size_t i = 0; i < apps_node.size(); ++i) {\n          if (i == index) {\n            newApps.push_back(input_tree);\n          } else {\n            newApps.push_back(apps_node[i]);\n          }\n        }\n        file_tree[\"apps\"] = newApps;\n      }\n\n      // Sort the apps array by name\n      std::sort(apps_node.begin(), apps_node.end(), [](const nlohmann::json &a, const nlohmann::json &b) {\n        return a[\"name\"].get<std::string>() < b[\"name\"].get<std::string>();\n      });\n\n      file_handler::write_file(config::stream.file_apps.c_str(), file_tree.dump(4));\n      proc::refresh(config::stream.file_apps);\n\n      output_tree[\"status\"] = true;\n      send_response(response, output_tree);\n    } catch (std::exception &e) {\n      BOOST_LOG(warning) << \"SaveApp: \"sv << e.what();\n      bad_request(response, request, e.what());\n    }\n  }\n\n  /**\n   * @brief Close the currently running application.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   *\n   * @api_examples{/api/apps/close| POST| null}\n   */\n  void closeApp(const resp_https_t &response, const req_https_t &request) {\n    if (!authenticate(response, request)) {\n      return;\n    }\n\n    std::string client_id = get_client_id(request);\n    if (!validate_csrf_token(response, request, client_id)) {\n      return;\n    }\n\n    print_req(request);\n\n    proc::proc.terminate();\n\n    nlohmann::json output_tree;\n    output_tree[\"status\"] = true;\n    send_response(response, output_tree);\n  }\n\n  /**\n   * @brief Delete an application.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   *\n   * @api_examples{/api/apps/9999| DELETE| null}\n   */\n  void deleteApp(const resp_https_t &response, const req_https_t &request) {\n    if (!authenticate(response, request)) {\n      return;\n    }\n\n    std::string client_id = get_client_id(request);\n    if (!validate_csrf_token(response, request, client_id)) {\n      return;\n    }\n\n    print_req(request);\n\n    try {\n      nlohmann::json output_tree;\n      nlohmann::json new_apps = nlohmann::json::array();\n      const int index = std::stoi(request->path_match[1]);\n\n      if (!check_app_index(response, request, index)) {\n        return;\n      }\n\n      std::string file = file_handler::read_file(config::stream.file_apps.c_str());\n      nlohmann::json file_tree = nlohmann::json::parse(file);\n      auto &apps = file_tree[\"apps\"];\n\n      for (size_t i = 0; i < apps.size(); ++i) {\n        if (i != index) {\n          new_apps.push_back(apps[i]);\n        }\n      }\n      file_tree[\"apps\"] = new_apps;\n\n      file_handler::write_file(config::stream.file_apps.c_str(), file_tree.dump(4));\n      proc::refresh(config::stream.file_apps);\n\n      output_tree[\"status\"] = true;\n      output_tree[\"result\"] = std::format(\"application {} deleted\", index);\n      send_response(response, output_tree);\n    } catch (std::exception &e) {\n      BOOST_LOG(warning) << \"DeleteApp: \"sv << e.what();\n      bad_request(response, request, e.what());\n    }\n  }\n\n  /**\n   * @brief Get the list of paired clients.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   *\n   * @api_examples{/api/clients/list| GET| null}\n   */\n  void getClients(const resp_https_t &response, const req_https_t &request) {\n    if (!authenticate(response, request)) {\n      return;\n    }\n\n    print_req(request);\n\n    const nlohmann::json named_certs = nvhttp::get_all_clients();\n\n    nlohmann::json output_tree;\n    output_tree[\"named_certs\"] = named_certs;\n    output_tree[\"status\"] = true;\n    send_response(response, output_tree);\n  }\n\n  /**\n   * @brief Unpair a client.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   * The body for the POST request should be JSON serialized in the following format:\n   * @code{.json}\n   * {\n   *  \"uuid\": \"<uuid>\"\n   * }\n   * @endcode\n   *\n   * @api_examples{/api/unpair| POST| {\"uuid\":\"1234\"}}\n   */\n  void unpair(const resp_https_t &response, const req_https_t &request) {\n    if (!check_content_type(response, request, \"application/json\")) {\n      return;\n    }\n    if (!authenticate(response, request)) {\n      return;\n    }\n\n    std::string client_id = get_client_id(request);\n    if (!validate_csrf_token(response, request, client_id)) {\n      return;\n    }\n\n    print_req(request);\n\n    std::stringstream ss;\n    ss << request->content.rdbuf();\n\n    try {\n      // TODO: Input Validation\n      nlohmann::json output_tree;\n      const nlohmann::json input_tree = nlohmann::json::parse(ss);\n      const std::string uuid = input_tree.value(\"uuid\", \"\");\n      output_tree[\"status\"] = nvhttp::unpair_client(uuid);\n      send_response(response, output_tree);\n    } catch (std::exception &e) {\n      BOOST_LOG(warning) << \"Unpair: \"sv << e.what();\n      bad_request(response, request, e.what());\n    }\n  }\n\n  /**\n   * @brief Unpair all clients.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   *\n   * @api_examples{/api/clients/unpair-all| POST| null}\n   */\n  void unpairAll(const resp_https_t &response, const req_https_t &request) {\n    if (!authenticate(response, request)) {\n      return;\n    }\n\n    std::string client_id = get_client_id(request);\n    if (!validate_csrf_token(response, request, client_id)) {\n      return;\n    }\n\n    print_req(request);\n\n    nvhttp::erase_all_clients();\n    proc::proc.terminate();\n\n    nlohmann::json output_tree;\n    output_tree[\"status\"] = true;\n    send_response(response, output_tree);\n  }\n\n  /**\n   * @brief Get the configuration settings.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   *\n   * @api_examples{/api/config| GET| null}\n   */\n  void getConfig(const resp_https_t &response, const req_https_t &request) {\n    if (!authenticate(response, request)) {\n      return;\n    }\n\n    print_req(request);\n\n    nlohmann::json output_tree;\n    output_tree[\"status\"] = true;\n    output_tree[\"platform\"] = SUNSHINE_PLATFORM;\n    output_tree[\"version\"] = PROJECT_VERSION;\n\n    auto vars = config::parse_config(file_handler::read_file(config::sunshine.config_file.c_str()));\n\n    for (auto &[name, value] : vars) {\n      output_tree[name] = std::move(value);\n    }\n\n    send_response(response, output_tree);\n  }\n\n  /**\n   * @brief Get the locale setting. This endpoint does not require authentication.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   *\n   * @api_examples{/api/configLocale| GET| null}\n   */\n  void getLocale(const resp_https_t &response, const req_https_t &request) {\n    // we need to return the locale whether authenticated or not\n\n    print_req(request);\n\n    nlohmann::json output_tree;\n    output_tree[\"status\"] = true;\n    output_tree[\"locale\"] = config::sunshine.locale;\n    send_response(response, output_tree);\n  }\n\n  /**\n   * @brief Save the configuration settings.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   * The body for the POST request should be JSON serialized in the following format:\n   * @code{.json}\n   * {\n   *   \"key\": \"value\"\n   * }\n   * @endcode\n   *\n   * @attention{It is recommended to ONLY save the config settings that differ from the default behavior.}\n   *\n   * @api_examples{/api/config| POST| {\"key\":\"value\"}}\n   */\n  void saveConfig(const resp_https_t &response, const req_https_t &request) {\n    if (!check_content_type(response, request, \"application/json\")) {\n      return;\n    }\n    if (!authenticate(response, request)) {\n      return;\n    }\n\n    std::string client_id = get_client_id(request);\n    if (!validate_csrf_token(response, request, client_id)) {\n      return;\n    }\n\n    print_req(request);\n\n    std::stringstream ss;\n    ss << request->content.rdbuf();\n    try {\n      // TODO: Input Validation\n      std::stringstream config_stream;\n      nlohmann::json output_tree;\n      nlohmann::json input_tree = nlohmann::json::parse(ss);\n      for (const auto &[k, v] : input_tree.items()) {\n        if (v.is_null() || (v.is_string() && v.get<std::string>().empty())) {\n          continue;\n        }\n\n        // v.dump() will dump valid json, which we do not want for strings in the config, right now\n        // we should migrate the config file to straight JSON and get rid of all this nonsense\n        config_stream << k << \" = \" << (v.is_string() ? v.get<std::string>() : v.dump()) << std::endl;\n      }\n      file_handler::write_file(config::sunshine.config_file.c_str(), config_stream.str());\n      output_tree[\"status\"] = true;\n      send_response(response, output_tree);\n    } catch (std::exception &e) {\n      BOOST_LOG(warning) << \"SaveConfig: \"sv << e.what();\n      bad_request(response, request, e.what());\n    }\n  }\n\n  /**\n   * @brief Get an application's image.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   *\n   * @note{The index in the url path is the application index.}\n   *\n   * @api_examples{/api/covers/9999 | GET| null}\n   */\n  void getCover(const resp_https_t &response, const req_https_t &request) {\n    if (!authenticate(response, request)) {\n      return;\n    }\n\n    print_req(request);\n\n    try {\n      const int index = std::stoi(request->path_match[1]);\n      if (!check_app_index(response, request, index)) {\n        return;\n      }\n\n      std::string file = file_handler::read_file(config::stream.file_apps.c_str());\n      nlohmann::json file_tree = nlohmann::json::parse(file);\n      auto &apps = file_tree[\"apps\"];\n\n      auto &app = apps[index];\n\n      // Get the image path from the app configuration\n      std::string app_image_path;\n      if (app.contains(\"image-path\") && !app[\"image-path\"].is_null()) {\n        app_image_path = app[\"image-path\"];\n      }\n\n      // Use validate_app_image_path to resolve and validate the path\n      // This handles extension validation, PNG signature validation, and path resolution\n      std::string validated_path = proc::validate_app_image_path(app_image_path);\n\n      // Check if we got the default image path (means validation failed or no image configured)\n      if (validated_path == DEFAULT_APP_IMAGE_PATH) {\n        BOOST_LOG(debug) << \"Application at index \" << index << \" does not have a valid cover image\";\n        not_found(response, request, \"Cover image not found\");\n        return;\n      }\n\n      // Open and stream the validated file\n      std::ifstream in(validated_path, std::ios::binary);\n      if (!in) {\n        BOOST_LOG(warning) << \"Unable to read cover image file: \" << validated_path;\n        bad_request(response, request, \"Unable to read cover image file\");\n        return;\n      }\n\n      SimpleWeb::CaseInsensitiveMultimap headers;\n      headers.emplace(\"Content-Type\", \"image/png\");\n      headers.emplace(\"X-Frame-Options\", \"DENY\");\n      headers.emplace(\"Content-Security-Policy\", \"frame-ancestors 'none';\");\n\n      response->write(SimpleWeb::StatusCode::success_ok, in, headers);\n    } catch (std::exception &e) {\n      BOOST_LOG(warning) << \"GetCover: \"sv << e.what();\n      bad_request(response, request, e.what());\n    }\n  }\n\n  /**\n   * @brief Upload a cover image.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   * The body for the post request should be JSON serialized in the following format:\n   * @code{.json}\n   * {\n   *   \"key\": \"igdb_<game_id>\",\n   *   \"url\": \"https://images.igdb.com/igdb/image/upload/t_cover_big_2x/<slug>.png\"\n   * }\n   * @endcode\n   *\n   * @api_examples{/api/covers/upload| POST| {\"key\":\"igdb_1234\",\"url\":\"https://images.igdb.com/igdb/image/upload/t_cover_big_2x/abc123.png\"}}\n   */\n  void uploadCover(const resp_https_t &response, const req_https_t &request) {\n    if (!check_content_type(response, request, \"application/json\")) {\n      return;\n    }\n    if (!authenticate(response, request)) {\n      return;\n    }\n\n    std::stringstream ss;\n    ss << request->content.rdbuf();\n    try {\n      nlohmann::json output_tree;\n      nlohmann::json input_tree = nlohmann::json::parse(ss);\n\n      std::string key = input_tree.value(\"key\", \"\");\n      if (key.empty()) {\n        bad_request(response, request, \"Cover key is required\");\n        return;\n      }\n      std::string url = input_tree.value(\"url\", \"\");\n\n      const std::string coverdir = platf::appdata().string() + \"/covers/\";\n      file_handler::make_directory(coverdir);\n\n      std::basic_string path = coverdir + http::url_escape(key) + \".png\";\n      if (!url.empty()) {\n        if (http::url_get_host(url) != \"images.igdb.com\") {\n          bad_request(response, request, \"Only images.igdb.com is allowed\");\n          return;\n        }\n        if (!http::download_file(url, path)) {\n          bad_request(response, request, \"Failed to download cover\");\n          return;\n        }\n      } else {\n        auto data = SimpleWeb::Crypto::Base64::decode(input_tree.value(\"data\", \"\"));\n\n        std::ofstream imgfile(path);\n        imgfile.write(data.data(), static_cast<int>(data.size()));\n      }\n      output_tree[\"status\"] = true;\n      output_tree[\"path\"] = path;\n      send_response(response, output_tree);\n    } catch (std::exception &e) {\n      BOOST_LOG(warning) << \"UploadCover: \"sv << e.what();\n      bad_request(response, request, e.what());\n    }\n  }\n\n  /**\n   * @brief Get the logs from the log file.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   *\n   * @api_examples{/api/logs| GET| null}\n   */\n  void getLogs(const resp_https_t &response, const req_https_t &request) {\n    if (!authenticate(response, request)) {\n      return;\n    }\n\n    print_req(request);\n\n    std::string content = file_handler::read_file(config::sunshine.log_file.c_str());\n    SimpleWeb::CaseInsensitiveMultimap headers;\n    headers.emplace(\"Content-Type\", \"text/plain\");\n    headers.emplace(\"X-Frame-Options\", \"DENY\");\n    headers.emplace(\"Content-Security-Policy\", \"frame-ancestors 'none';\");\n    response->write(SimpleWeb::StatusCode::success_ok, content, headers);\n  }\n\n  /**\n   * @brief Update existing credentials.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   * The body for the post request should be JSON serialized in the following format:\n   * @code{.json}\n   * {\n   *   \"currentUsername\": \"Current Username\",\n   *   \"currentPassword\": \"Current Password\",\n   *   \"newUsername\": \"New Username\",\n   *   \"newPassword\": \"New Password\",\n   *   \"confirmNewPassword\": \"Confirm New Password\"\n   * }\n   * @endcode\n   *\n   * @api_examples{/api/password| POST| {\"currentUsername\":\"admin\",\"currentPassword\":\"admin\",\"newUsername\":\"admin\",\"newPassword\":\"admin\",\"confirmNewPassword\":\"admin\"}}\n   */\n  void savePassword(const resp_https_t &response, const req_https_t &request) {\n    if (!check_content_type(response, request, \"application/json\")) {\n      return;\n    }\n    if (!config::sunshine.username.empty() && !authenticate(response, request)) {\n      return;\n    }\n\n    std::string client_id = get_client_id(request);\n    if (!validate_csrf_token(response, request, client_id)) {\n      return;\n    }\n\n    print_req(request);\n\n    std::vector<std::string> errors = {};\n    std::stringstream ss;\n    std::stringstream config_stream;\n    ss << request->content.rdbuf();\n    try {\n      // TODO: Input Validation\n      nlohmann::json output_tree;\n      nlohmann::json input_tree = nlohmann::json::parse(ss);\n      std::string username = input_tree.value(\"currentUsername\", \"\");\n      std::string newUsername = input_tree.value(\"newUsername\", \"\");\n      std::string password = input_tree.value(\"currentPassword\", \"\");\n      std::string newPassword = input_tree.value(\"newPassword\", \"\");\n      std::string confirmPassword = input_tree.value(\"confirmNewPassword\", \"\");\n      if (newUsername.empty()) {\n        newUsername = username;\n      }\n      if (newUsername.empty()) {\n        errors.emplace_back(\"Invalid Username\");\n      } else {\n        auto hash = util::hex(crypto::hash(password + config::sunshine.salt)).to_string();\n        if (config::sunshine.username.empty() || (boost::iequals(username, config::sunshine.username) && hash == config::sunshine.password)) {\n          if (newPassword.empty() || newPassword != confirmPassword) {\n            errors.emplace_back(\"Password Mismatch\");\n          } else {\n            http::save_user_creds(config::sunshine.credentials_file, newUsername, newPassword);\n            http::reload_user_creds(config::sunshine.credentials_file);\n            output_tree[\"status\"] = true;\n          }\n        } else {\n          errors.emplace_back(\"Invalid Current Credentials\");\n        }\n      }\n\n      if (!errors.empty()) {\n        // join the errors array\n        std::string error = std::accumulate(errors.begin(), errors.end(), std::string(), [](const std::string &a, const std::string &b) {\n          return a.empty() ? b : a + \", \" + b;\n        });\n        bad_request(response, request, error);\n        return;\n      }\n\n      send_response(response, output_tree);\n    } catch (std::exception &e) {\n      BOOST_LOG(warning) << \"SavePassword: \"sv << e.what();\n      bad_request(response, request, e.what());\n    }\n  }\n\n  /**\n   * @brief Send a pin code to the host. The pin is generated from the Moonlight client during the pairing process.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   * The body for the post request should be JSON serialized in the following format:\n   * @code{.json}\n   * {\n   *   \"pin\": \"<pin>\",\n   *   \"name\": \"Friendly Client Name\"\n   * }\n   * @endcode\n   *\n   * @api_examples{/api/pin| POST| {\"pin\":\"1234\",\"name\":\"My PC\"}}\n   */\n  void savePin(const resp_https_t &response, const req_https_t &request) {\n    if (!check_content_type(response, request, \"application/json\")) {\n      return;\n    }\n    if (!authenticate(response, request)) {\n      return;\n    }\n\n    std::string client_id = get_client_id(request);\n    if (!validate_csrf_token(response, request, client_id)) {\n      return;\n    }\n\n    print_req(request);\n\n    std::stringstream ss;\n    ss << request->content.rdbuf();\n    try {\n      nlohmann::json output_tree;\n      nlohmann::json input_tree = nlohmann::json::parse(ss);\n      const std::string name = input_tree.value(\"name\", \"\");\n      const std::string pin = input_tree.value(\"pin\", \"\");\n\n      int _pin = 0;\n      _pin = std::stoi(pin);\n      if (_pin < 0 || _pin > 9999) {\n        bad_request(response, request, \"PIN must be between 0000 and 9999\");\n      }\n\n      output_tree[\"status\"] = nvhttp::pin(pin, name);\n      send_response(response, output_tree);\n    } catch (std::exception &e) {\n      BOOST_LOG(warning) << \"SavePin: \"sv << e.what();\n      bad_request(response, request, e.what());\n    }\n  }\n\n  /**\n   * @brief Reset the display device persistence.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   *\n   * @api_examples{/api/reset-display-device-persistence| POST| null}\n   */\n  void resetDisplayDevicePersistence(const resp_https_t &response, const req_https_t &request) {\n    if (!authenticate(response, request)) {\n      return;\n    }\n\n    std::string client_id = get_client_id(request);\n    if (!validate_csrf_token(response, request, client_id)) {\n      return;\n    }\n\n    print_req(request);\n\n    nlohmann::json output_tree;\n    output_tree[\"status\"] = display_device::reset_persistence();\n    send_response(response, output_tree);\n  }\n\n  /**\n   * @brief Restart Sunshine.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   *\n   * @api_examples{/api/restart| POST| null}\n   */\n  void restart(const resp_https_t &response, const req_https_t &request) {\n    if (!authenticate(response, request)) {\n      return;\n    }\n\n    std::string client_id = get_client_id(request);\n    if (!validate_csrf_token(response, request, client_id)) {\n      return;\n    }\n\n    print_req(request);\n\n    // We may not return from this call\n    platf::restart();\n  }\n\n  /**\n   * @brief Get ViGEmBus driver version and installation status.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   *\n   * @api_examples{/api/vigembus/status| GET| null}\n   */\n  void getViGEmBusStatus(const resp_https_t &response, const req_https_t &request) {\n    if (!authenticate(response, request)) {\n      return;\n    }\n\n    print_req(request);\n\n    nlohmann::json output_tree;\n\n#ifdef _WIN32\n    std::string version_str;\n    bool installed = false;\n    bool version_compatible = false;\n\n    // Check if ViGEmBus driver exists\n    std::filesystem::path driver_path = std::filesystem::path(std::getenv(\"SystemRoot\") ? std::getenv(\"SystemRoot\") : \"C:\\\\Windows\") / \"System32\" / \"drivers\" / \"ViGEmBus.sys\";\n\n    if (std::filesystem::exists(driver_path)) {\n      installed = platf::getFileVersionInfo(driver_path, version_str);\n      if (installed) {\n        // Parse version string to check compatibility (>= 1.17.0.0)\n        std::vector<std::string> version_parts;\n        std::stringstream ss(version_str);\n        std::string part;\n        while (std::getline(ss, part, '.')) {\n          version_parts.push_back(part);\n        }\n\n        if (version_parts.size() >= 2) {\n          int major = std::stoi(version_parts[0]);\n          int minor = std::stoi(version_parts[1]);\n          version_compatible = (major > 1) || (major == 1 && minor >= 17);\n        }\n      }\n    }\n\n    output_tree[\"installed\"] = installed;\n    output_tree[\"version\"] = version_str;\n    output_tree[\"version_compatible\"] = version_compatible;\n    output_tree[\"packaged_version\"] = VIGEMBUS_PACKAGED_VERSION;\n#else\n    output_tree[\"error\"] = \"ViGEmBus is only available on Windows\";\n    output_tree[\"installed\"] = false;\n    output_tree[\"version\"] = \"\";\n    output_tree[\"version_compatible\"] = false;\n    output_tree[\"packaged_version\"] = \"\";\n#endif\n\n    send_response(response, output_tree);\n  }\n\n  /**\n   * @brief Install ViGEmBus driver with elevated permissions.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   *\n   * @api_examples{/api/vigembus/install| POST| null}\n   */\n  void installViGEmBus(const resp_https_t &response, const req_https_t &request) {\n    if (!authenticate(response, request)) {\n      return;\n    }\n\n    std::string client_id = get_client_id(request);\n    if (!validate_csrf_token(response, request, client_id)) {\n      return;\n    }\n\n    print_req(request);\n\n    nlohmann::json output_tree;\n\n#ifdef _WIN32\n    // Get the path to the vigembus installer\n    const std::filesystem::path installer_path = platf::appdata().parent_path() / \"scripts\" / \"vigembus_installer.exe\";\n\n    if (!std::filesystem::exists(installer_path)) {\n      output_tree[\"status\"] = false;\n      output_tree[\"error\"] = \"ViGEmBus installer not found\";\n      send_response(response, output_tree);\n      return;\n    }\n\n    // Run the installer with elevated permissions\n    std::error_code ec;\n    boost::filesystem::path working_dir = boost::filesystem::path(installer_path.string()).parent_path();\n    boost::process::v1::environment env = boost::this_process::environment();\n\n    // Run with elevated permissions, non-interactive\n    const std::string install_cmd = std::format(\"{} /quiet\", installer_path.string());\n    auto child = platf::run_command(true, false, install_cmd, working_dir, env, nullptr, ec, nullptr);\n\n    if (ec) {\n      output_tree[\"status\"] = false;\n      output_tree[\"error\"] = \"Failed to start installer: \" + ec.message();\n      send_response(response, output_tree);\n      return;\n    }\n\n    // Wait for the installer to complete\n    child.wait(ec);\n\n    if (ec) {\n      output_tree[\"status\"] = false;\n      output_tree[\"error\"] = \"Installer failed: \" + ec.message();\n    } else {\n      int exit_code = child.exit_code();\n      output_tree[\"status\"] = (exit_code == 0);\n      output_tree[\"exit_code\"] = exit_code;\n      if (exit_code != 0) {\n        output_tree[\"error\"] = std::format(\"Installer exited with code {}\", exit_code);\n      }\n    }\n#else\n    output_tree[\"status\"] = false;\n    output_tree[\"error\"] = \"ViGEmBus installation is only available on Windows\";\n#endif\n\n    send_response(response, output_tree);\n  }\n\n  /**\n   * @brief Checks whether a directory entry qualifies as an executable file.\n   * @param entry The directory entry to check.\n   * @param status The cached file status for the entry.\n   * @return True if the file should be included in an executable-type listing.\n   */\n  bool is_browsable_executable([[maybe_unused]] const fs::directory_entry &entry, [[maybe_unused]] const fs::file_status &status) {\n#ifdef _WIN32\n    auto ext = entry.path().extension().string();\n    boost::algorithm::to_lower(ext);\n    return ext == \".exe\" || ext == \".bat\" || ext == \".cmd\" || ext == \".com\" || ext == \".ps1\";\n#else\n    const auto perms = status.permissions();\n    return (perms & fs::perms::owner_exec) != fs::perms::none ||\n           (perms & fs::perms::group_exec) != fs::perms::none ||\n           (perms & fs::perms::others_exec) != fs::perms::none;\n#endif\n  }\n\n#ifdef _WIN32\n  /**\n   * @brief Builds a JSON array of available Windows drive letters.\n   * @return JSON array of drive-letter entries.\n   */\n  nlohmann::json get_windows_drives() {\n    nlohmann::json entries = nlohmann::json::array();\n    const DWORD drives = GetLogicalDrives();\n    for (int i = 0; i < 26; ++i) {\n      if (drives & (1 << i)) {\n        const auto drive_letter = static_cast<char>('A' + i);\n        const auto drive_path = std::string(1, drive_letter) + \":\\\\\";\n        nlohmann::json entry;\n        entry[\"name\"] = drive_path;\n        entry[\"type\"] = \"directory\";\n        entry[\"path\"] = drive_path;\n        entries.push_back(entry);\n      }\n    }\n    return entries;\n  }\n#endif\n\n  /**\n   * @brief Lists, filters, and sorts the entries of a directory for the browse API.\n   * @param dir_path The directory to list.\n   * @param type_str Filter type: \"directory\", \"executable\", \"file\", or \"any\".\n   * @return Sorted JSON array of entry objects with name/type/path fields.\n   */\n  nlohmann::json build_browse_entries(const fs::path &dir_path, const std::string &type_str) {\n    nlohmann::json entries = nlohmann::json::array();\n\n    std::error_code iter_ec;\n    for (auto it = fs::directory_iterator(dir_path, fs::directory_options::skip_permission_denied, iter_ec);\n         !iter_ec && it != fs::directory_iterator();\n         it.increment(iter_ec)) {\n      try {\n        const auto status = it->status();\n        const bool is_dir = fs::is_directory(status);\n\n        if (const bool is_regular = fs::is_regular_file(status); !is_dir && !is_regular) {\n          continue;\n        }\n\n        // Apply type filter (directories are always included for navigation)\n        if (type_str == \"directory\" && !is_dir) {\n          continue;\n        }\n\n        if (type_str == \"executable\" && !is_dir && !is_browsable_executable(*it, status)) {\n          continue;\n        }\n\n        nlohmann::json file_entry;\n        file_entry[\"name\"] = it->path().filename().string();\n        file_entry[\"path\"] = it->path().string();\n        file_entry[\"type\"] = is_dir ? \"directory\" : \"file\";\n        entries.push_back(file_entry);\n      } catch (const fs::filesystem_error &e) {\n        BOOST_LOG(debug) << \"BrowseDirectory: skipping entry due to error: \"sv << e.what();\n      }\n    }\n\n    if (iter_ec) {\n      BOOST_LOG(debug) << \"BrowseDirectory: directory iteration error: \"sv << iter_ec.message();\n    }\n\n    // Sort: directories first, then files; both case-insensitively alphabetical\n    std::sort(entries.begin(), entries.end(), [](const nlohmann::json &a, const nlohmann::json &b) {\n      const bool a_dir = (a[\"type\"] == \"directory\");\n      if (const bool b_dir = (b[\"type\"] == \"directory\"); a_dir != b_dir) {\n        return a_dir && !b_dir;\n      }\n      auto a_name = a[\"name\"].get<std::string>();\n      auto b_name = b[\"name\"].get<std::string>();\n      boost::algorithm::to_lower(a_name);\n      boost::algorithm::to_lower(b_name);\n      return a_name < b_name;\n    });\n\n    return entries;\n  }\n\n  /**\n   * @brief Browse the server filesystem.\n   * @param response The HTTP response object.\n   * @param request The HTTP request object.\n   * @note On Windows, an empty or root path returns the list of available drive letters.\n   * @note On non-Windows, an empty path defaults to the filesystem root (\"/\").\n   *\n   * @api_examples{/api/browse?path=/home/user&type=directory| GET| null}\n   */\n  void browseDirectory(const resp_https_t &response, const req_https_t &request) {\n    if (!authenticate(response, request)) {\n      return;\n    }\n\n    print_req(request);\n\n    try {\n      const auto query_params = request->parse_query_string();\n\n      std::string path_str;\n      if (const auto path_it = query_params.find(\"path\"); path_it != query_params.end()) {\n        path_str = path_it->second;\n      }\n\n      std::string type_str = \"any\";\n      if (const auto type_it = query_params.find(\"type\"); type_it != query_params.end() && !type_it->second.empty()) {\n        type_str = type_it->second;\n      }\n\n      nlohmann::json output_tree;\n\n#ifdef _WIN32\n      // On Windows with an empty or root path, return the list of available drive letters\n      if (path_str.empty() || path_str == \"/\" || path_str == \"\\\\\") {\n        output_tree[\"path\"] = \"\";\n        output_tree[\"parent\"] = \"\";\n        output_tree[\"entries\"] = get_windows_drives();\n        send_response(response, output_tree);\n        return;\n      }\n#else\n      // On non-Windows, default an empty path to the filesystem root\n      if (path_str.empty()) {\n        path_str = \"/\";\n      }\n#endif\n\n      // Normalize the path\n      fs::path dir_path = fs::weakly_canonical(fs::path(path_str));\n\n      // If the path points to a file, use its parent directory\n      std::error_code ec;\n      if (fs::is_regular_file(dir_path, ec)) {\n        dir_path = dir_path.parent_path();\n      }\n\n      // If the path doesn't exist, try the parent\n      if (!fs::exists(dir_path, ec)) {\n        dir_path = dir_path.parent_path();\n      }\n\n      if (!fs::is_directory(dir_path, ec)) {\n        bad_request(response, request, \"Path is not a directory\");\n        return;\n      }\n\n      output_tree[\"path\"] = dir_path.string();\n\n      // Determine the parent path for the \"Up\" navigation\n      const fs::path parent = dir_path.parent_path();\n#ifdef _WIN32\n      // At a drive root (e.g., C:\\) the parent equals itself; signal the drive list with an empty string\n      output_tree[\"parent\"] = (parent == dir_path) ? \"\" : parent.string();\n#else\n      output_tree[\"parent\"] = parent.string();\n#endif\n\n      output_tree[\"entries\"] = build_browse_entries(dir_path, type_str);\n      send_response(response, output_tree);\n    } catch (const fs::filesystem_error &e) {\n      BOOST_LOG(warning) << \"BrowseDirectory: \"sv << e.what();\n      bad_request(response, request, e.what());\n    }\n  }\n\n  void start() {\n    platf::set_thread_name(\"confighttp\");\n    const auto shutdown_event = mail::man->event<bool>(mail::shutdown);\n\n    const auto port_https = net::map_port(PORT_HTTPS);\n    const auto address_family = net::af_from_enum_string(config::sunshine.address_family);\n\n    https_server_t server {config::nvhttp.cert, config::nvhttp.pkey};\n\n    // Helper to create page handler lambdas without repeating the signature\n    auto page_handler = [](const char *file, bool require_auth = true, bool redirect_if_username = false) {\n      return [file, require_auth, redirect_if_username](const resp_https_t &response, const req_https_t &request) {\n        getPage(response, request, file, require_auth, redirect_if_username);\n      };\n    };\n\n    // Default resource handlers\n    const https_handler_t bad_request_handler = [](const resp_https_t &response, const req_https_t &request) {\n      bad_request(response, request);\n    };\n    const https_handler_t not_found_handler = [](const resp_https_t &response, const req_https_t &request) {\n      not_found(response, request);\n    };\n\n    // error by default\n    server.default_resource[\"DELETE\"] = bad_request_handler;\n    server.default_resource[\"PATCH\"] = bad_request_handler;\n    server.default_resource[\"POST\"] = bad_request_handler;\n    server.default_resource[\"PUT\"] = bad_request_handler;\n    server.default_resource[\"GET\"] = not_found_handler;\n\n    // web pages\n    server.resource[\"^/$\"][\"GET\"] = page_handler(\"index.html\");\n    server.resource[\"^/apps/?$\"][\"GET\"] = page_handler(\"apps.html\");\n    server.resource[\"^/clients/?$\"][\"GET\"] = page_handler(\"clients.html\");\n    server.resource[\"^/config/?$\"][\"GET\"] = page_handler(\"config.html\");\n    server.resource[\"^/featured/?$\"][\"GET\"] = page_handler(\"featured.html\");\n    server.resource[\"^/password/?$\"][\"GET\"] = page_handler(\"password.html\");\n    server.resource[\"^/pin/?$\"][\"GET\"] = page_handler(\"pin.html\");\n    server.resource[\"^/troubleshooting/?$\"][\"GET\"] = page_handler(\"troubleshooting.html\");\n    server.resource[\"^/welcome/?$\"][\"GET\"] = page_handler(\"welcome.html\", false, true);\n\n    // rest api\n    server.resource[\"^/api/browse$\"][\"GET\"] = browseDirectory;\n    server.resource[\"^/api/apps$\"][\"GET\"] = getApps;\n    server.resource[\"^/api/apps$\"][\"POST\"] = saveApp;\n    server.resource[\"^/api/apps/([0-9]+)$\"][\"DELETE\"] = deleteApp;\n    server.resource[\"^/api/apps/close$\"][\"POST\"] = closeApp;\n    server.resource[\"^/api/clients/list$\"][\"GET\"] = getClients;\n    server.resource[\"^/api/clients/unpair$\"][\"POST\"] = unpair;\n    server.resource[\"^/api/clients/unpair-all$\"][\"POST\"] = unpairAll;\n    server.resource[\"^/api/config$\"][\"GET\"] = getConfig;\n    server.resource[\"^/api/config$\"][\"POST\"] = saveConfig;\n    server.resource[\"^/api/configLocale$\"][\"GET\"] = getLocale;\n    server.resource[\"^/api/covers/([0-9]+)$\"][\"GET\"] = getCover;\n    server.resource[\"^/api/covers/upload$\"][\"POST\"] = uploadCover;\n    server.resource[\"^/api/csrf-token$\"][\"GET\"] = getCSRFToken;\n    server.resource[\"^/api/password$\"][\"POST\"] = savePassword;\n    server.resource[\"^/api/pin$\"][\"POST\"] = savePin;\n    server.resource[\"^/api/logs$\"][\"GET\"] = getLogs;\n    server.resource[\"^/api/reset-display-device-persistence$\"][\"POST\"] = resetDisplayDevicePersistence;\n    server.resource[\"^/api/restart$\"][\"POST\"] = restart;\n    server.resource[\"^/api/vigembus/status$\"][\"GET\"] = getViGEmBusStatus;\n    server.resource[\"^/api/vigembus/install$\"][\"POST\"] = installViGEmBus;\n\n    // static/dynamic resources\n    server.resource[\"^/images/sunshine.ico$\"][\"GET\"] = getFaviconImage;\n    server.resource[\"^/images/logo-sunshine-45.png$\"][\"GET\"] = getSunshineLogoImage;\n    server.resource[\"^/assets\\\\/.+$\"][\"GET\"] = getAsset;\n\n    server.config.reuse_address = true;\n    server.config.address = net::get_bind_address(address_family);\n    server.config.port = port_https;\n\n    auto accept_and_run = [&](auto *server) {\n      try {\n        platf::set_thread_name(\"confighttp::tcp\");\n        server->start([](const unsigned short port) {\n          BOOST_LOG(info) << \"Configuration UI available at [https://localhost:\"sv << port << \"]\";\n        });\n      } catch (boost::system::system_error &err) {\n        // It's possible the exception gets thrown after calling server->stop() from a different thread\n        if (shutdown_event->peek()) {\n          return;\n        }\n\n        BOOST_LOG(fatal) << \"Couldn't start Configuration HTTPS server on port [\"sv << port_https << \"]: \"sv << err.what();\n        shutdown_event->raise(true);\n        return;\n      }\n    };\n    std::thread tcp {accept_and_run, &server};\n\n    // Wait for any event\n    shutdown_event->view();\n\n    server.stop();\n\n    tcp.join();\n  }\n}  // namespace confighttp\n"
  },
  {
    "path": "src/confighttp.h",
    "content": "/**\n * @file src/confighttp.h\n * @brief Declarations for the Web UI Config HTTP server.\n */\n#pragma once\n\n// standard includes\n#include <filesystem>\n#include <memory>\n#include <string>\n\n// lib includes\n#include <nlohmann/json.hpp>\n#include <Simple-Web-Server/server_https.hpp>\n\n// local includes\n#include \"thread_safe.h\"\n\n#define WEB_DIR SUNSHINE_ASSETS_DIR \"/web/\"\n\nnamespace confighttp {\n  constexpr auto PORT_HTTPS = 1;\n\n  // Type aliases for HTTPS server components\n  using https_server_t = SimpleWeb::Server<SimpleWeb::HTTPS>;\n  using resp_https_t = std::shared_ptr<typename SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Response>;\n  using req_https_t = std::shared_ptr<typename SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Request>;\n\n  // Main server start function\n  void start();\n\n  void print_req(const req_https_t &request);\n  void send_response(const resp_https_t &response, const nlohmann::json &output_tree);\n  void send_unauthorized(const resp_https_t &response, const req_https_t &request);\n  void send_redirect(const resp_https_t &response, const req_https_t &request, const char *path);\n  bool authenticate(const resp_https_t &response, const req_https_t &request);\n  void not_found(const resp_https_t &response, const req_https_t &request, const std::string &error_message = \"Not Found\");\n  void bad_request(const resp_https_t &response, const req_https_t &request, const std::string &error_message = \"Bad Request\");\n  bool check_content_type(const resp_https_t &response, const req_https_t &request, const std::string_view &contentType);\n  std::string generate_csrf_token(const std::string &client_id);\n  bool validate_csrf_token(const resp_https_t &response, const req_https_t &request, const std::string &client_id);\n  std::string get_client_id(const req_https_t &request);\n  bool check_app_index(const resp_https_t &response, const req_https_t &request, int index);\n  void getPage(const resp_https_t &response, const req_https_t &request, const char *html_file, bool require_auth = true, bool redirect_if_username = false);\n  void getAsset(const resp_https_t &response, const req_https_t &request);\n  void browseDirectory(const resp_https_t &response, const req_https_t &request);\n  void getLocale(const resp_https_t &response, const req_https_t &request);\n  void getCSRFToken(const resp_https_t &response, const req_https_t &request);\n\n  // Browse helper functions (also exposed for unit testing)\n  /**\n   * @brief Checks whether a directory entry qualifies as an executable file.\n   * @param entry The directory entry to check.\n   * @param status The cached file status for the entry.\n   * @return True if the file should be included in an executable-type listing.\n   */\n  bool is_browsable_executable(const std::filesystem::directory_entry &entry, const std::filesystem::file_status &status);\n\n  /**\n   * @brief Lists, filters, and sorts the entries of a directory for the browse API.\n   * @param dir_path The directory to list.\n   * @param type_str Filter type: \"directory\", \"executable\", \"file\", or \"any\".\n   * @return Sorted JSON array of entry objects with name/type/path fields.\n   */\n  nlohmann::json build_browse_entries(const std::filesystem::path &dir_path, const std::string &type_str);\n\n#ifdef _WIN32\n  /**\n   * @brief Builds a JSON array of available Windows drive letters.\n   * @return JSON array of drive-letter entries.\n   */\n  nlohmann::json get_windows_drives();\n#endif\n}  // namespace confighttp\n\n// mime types map\nconst std::map<std::string, std::string> mime_types = {\n  {\"css\", \"text/css\"},\n  {\"gif\", \"image/gif\"},\n  {\"htm\", \"text/html\"},\n  {\"html\", \"text/html\"},\n  {\"ico\", \"image/x-icon\"},\n  {\"jpeg\", \"image/jpeg\"},\n  {\"jpg\", \"image/jpeg\"},\n  {\"js\", \"application/javascript\"},\n  {\"json\", \"application/json\"},\n  {\"png\", \"image/png\"},\n  {\"svg\", \"image/svg+xml\"},\n  {\"ttf\", \"font/ttf\"},\n  {\"txt\", \"text/plain\"},\n  {\"woff2\", \"font/woff2\"},\n  {\"xml\", \"text/xml\"},\n};\n"
  },
  {
    "path": "src/crypto.cpp",
    "content": "/**\n * @file src/crypto.cpp\n * @brief Definitions for cryptography functions.\n */\n// lib includes\n#include <openssl/pem.h>\n#include <openssl/rsa.h>\n\n// local includes\n#include \"crypto.h\"\n\nnamespace crypto {\n  using asn1_string_t = util::safe_ptr<ASN1_STRING, ASN1_STRING_free>;\n\n  cert_chain_t::cert_chain_t():\n      _certs {},\n      _cert_ctx {X509_STORE_CTX_new()} {\n  }\n\n  void cert_chain_t::add(x509_t &&cert) {\n    x509_store_t x509_store {X509_STORE_new()};\n\n    X509_STORE_add_cert(x509_store.get(), cert.get());\n    _certs.emplace_back(std::make_pair(std::move(cert), std::move(x509_store)));\n  }\n\n  void cert_chain_t::clear() {\n    _certs.clear();\n  }\n\n  static int openssl_verify_cb(int ok, X509_STORE_CTX *ctx) {\n    int err_code = X509_STORE_CTX_get_error(ctx);\n\n    switch (err_code) {\n      // Expired or not-yet-valid certificates are fine. Sometimes Moonlight is running on embedded devices\n      // that don't have accurate clocks (or haven't yet synchronized by the time Moonlight first runs).\n      // This behavior also matches what GeForce Experience does.\n      // TODO: Checking for X509_V_ERR_UNABLE_TO_GET_ISSUER_CERT_LOCALLY is a temporary workaround to get moonlight-embedded to work on the raspberry pi\n      case X509_V_ERR_UNABLE_TO_GET_ISSUER_CERT_LOCALLY:\n      case X509_V_ERR_CERT_NOT_YET_VALID:\n      case X509_V_ERR_CERT_HAS_EXPIRED:\n        return 1;\n\n      default:\n        return ok;\n    }\n  }\n\n  /**\n   * @brief Verify the certificate chain.\n   * When certificates from two or more instances of Moonlight have been added to x509_store_t,\n   * only one of them will be verified by X509_verify_cert, resulting in only a single instance of\n   * Moonlight to be able to use Sunshine\n   *\n   * To circumvent this, x509_store_t instance will be created for each instance of the certificates.\n   * @param cert The certificate to verify.\n   * @return nullptr if the certificate is valid, otherwise an error string.\n   */\n  const char *cert_chain_t::verify(x509_t::element_type *cert) {\n    int err_code = 0;\n    for (auto &[_, x509_store] : _certs) {\n      auto fg = util::fail_guard([this]() {\n        X509_STORE_CTX_cleanup(_cert_ctx.get());\n      });\n\n      X509_STORE_CTX_init(_cert_ctx.get(), x509_store.get(), cert, nullptr);\n      X509_STORE_CTX_set_verify_cb(_cert_ctx.get(), openssl_verify_cb);\n\n      // We don't care to validate the entire chain for the purposes of client auth.\n      // Some versions of clients forked from Moonlight Embedded produce client certs\n      // that OpenSSL doesn't detect as self-signed due to some X509v3 extensions.\n      X509_STORE_CTX_set_flags(_cert_ctx.get(), X509_V_FLAG_PARTIAL_CHAIN);\n\n      auto err = X509_verify_cert(_cert_ctx.get());\n\n      if (err == 1) {\n        return nullptr;\n      }\n\n      err_code = X509_STORE_CTX_get_error(_cert_ctx.get());\n\n      if (err_code != X509_V_ERR_DEPTH_ZERO_SELF_SIGNED_CERT && err_code != X509_V_ERR_INVALID_CA) {\n        return X509_verify_cert_error_string(err_code);\n      }\n    }\n\n    return X509_verify_cert_error_string(err_code);\n  }\n\n  namespace cipher {\n\n    static int init_decrypt_gcm(cipher_ctx_t &ctx, aes_t *key, aes_t *iv, bool padding) {\n      ctx.reset(EVP_CIPHER_CTX_new());\n\n      if (!ctx) {\n        return -1;\n      }\n\n      if (EVP_DecryptInit_ex(ctx.get(), EVP_aes_128_gcm(), nullptr, nullptr, nullptr) != 1) {\n        return -1;\n      }\n\n      if (EVP_CIPHER_CTX_ctrl(ctx.get(), EVP_CTRL_GCM_SET_IVLEN, (int) iv->size(), nullptr) != 1) {\n        return -1;\n      }\n\n      if (EVP_DecryptInit_ex(ctx.get(), nullptr, nullptr, key->data(), iv->data()) != 1) {\n        return -1;\n      }\n      EVP_CIPHER_CTX_set_padding(ctx.get(), padding);\n\n      return 0;\n    }\n\n    static int init_encrypt_gcm(cipher_ctx_t &ctx, aes_t *key, aes_t *iv, bool padding) {\n      ctx.reset(EVP_CIPHER_CTX_new());\n\n      // Gen 7 servers use 128-bit AES ECB\n      if (EVP_EncryptInit_ex(ctx.get(), EVP_aes_128_gcm(), nullptr, nullptr, nullptr) != 1) {\n        return -1;\n      }\n\n      if (EVP_CIPHER_CTX_ctrl(ctx.get(), EVP_CTRL_GCM_SET_IVLEN, (int) iv->size(), nullptr) != 1) {\n        return -1;\n      }\n\n      if (EVP_EncryptInit_ex(ctx.get(), nullptr, nullptr, key->data(), iv->data()) != 1) {\n        return -1;\n      }\n      EVP_CIPHER_CTX_set_padding(ctx.get(), padding);\n\n      return 0;\n    }\n\n    static int init_encrypt_cbc(cipher_ctx_t &ctx, aes_t *key, aes_t *iv, bool padding) {\n      ctx.reset(EVP_CIPHER_CTX_new());\n\n      // Gen 7 servers use 128-bit AES ECB\n      if (EVP_EncryptInit_ex(ctx.get(), EVP_aes_128_cbc(), nullptr, key->data(), iv->data()) != 1) {\n        return -1;\n      }\n\n      EVP_CIPHER_CTX_set_padding(ctx.get(), padding);\n\n      return 0;\n    }\n\n    int gcm_t::decrypt(const std::string_view &tagged_cipher, std::vector<std::uint8_t> &plaintext, aes_t *iv) {\n      if (!decrypt_ctx && init_decrypt_gcm(decrypt_ctx, &key, iv, padding)) {\n        return -1;\n      }\n\n      // Calling with cipher == nullptr results in a parameter change\n      // without requiring a reallocation of the internal cipher ctx.\n      if (EVP_DecryptInit_ex(decrypt_ctx.get(), nullptr, nullptr, nullptr, iv->data()) != 1) {\n        return false;\n      }\n\n      auto cipher = tagged_cipher.substr(tag_size);\n      auto tag = tagged_cipher.substr(0, tag_size);\n\n      plaintext.resize(round_to_pkcs7_padded(cipher.size()));\n\n      int final_outlen;\n      int update_outlen;\n\n      if (EVP_DecryptUpdate(decrypt_ctx.get(), plaintext.data(), &update_outlen, (const std::uint8_t *) cipher.data(), (int) cipher.size()) != 1) {\n        return -1;\n      }\n\n      if (EVP_CIPHER_CTX_ctrl(decrypt_ctx.get(), EVP_CTRL_GCM_SET_TAG, (int) tag.size(), const_cast<char *>(tag.data())) != 1) {\n        return -1;\n      }\n\n      if (EVP_DecryptFinal_ex(decrypt_ctx.get(), plaintext.data() + update_outlen, &final_outlen) != 1) {\n        return -1;\n      }\n\n      plaintext.resize(update_outlen + final_outlen);\n      return 0;\n    }\n\n    /**\n     * This function encrypts the given plaintext using the AES key in GCM mode. The initialization vector (IV) is also provided.\n     * The function handles the creation and initialization of the encryption context, and manages the encryption process.\n     * The resulting ciphertext and the GCM tag are written into the tagged_cipher buffer.\n     */\n    int gcm_t::encrypt(const std::string_view &plaintext, std::uint8_t *tag, std::uint8_t *ciphertext, aes_t *iv) {\n      if (!encrypt_ctx && init_encrypt_gcm(encrypt_ctx, &key, iv, padding)) {\n        return -1;\n      }\n\n      // Calling with cipher == nullptr results in a parameter change\n      // without requiring a reallocation of the internal cipher ctx.\n      if (EVP_EncryptInit_ex(encrypt_ctx.get(), nullptr, nullptr, nullptr, iv->data()) != 1) {\n        return -1;\n      }\n\n      int final_outlen;\n      int update_outlen;\n\n      // Encrypt into the caller's buffer\n      if (EVP_EncryptUpdate(encrypt_ctx.get(), ciphertext, &update_outlen, (const std::uint8_t *) plaintext.data(), (int) plaintext.size()) != 1) {\n        return -1;\n      }\n\n      // GCM encryption won't ever fill ciphertext here but we have to call it anyway\n      if (EVP_EncryptFinal_ex(encrypt_ctx.get(), ciphertext + update_outlen, &final_outlen) != 1) {\n        return -1;\n      }\n\n      if (EVP_CIPHER_CTX_ctrl(encrypt_ctx.get(), EVP_CTRL_GCM_GET_TAG, tag_size, tag) != 1) {\n        return -1;\n      }\n\n      return update_outlen + final_outlen;\n    }\n\n    int gcm_t::encrypt(const std::string_view &plaintext, std::uint8_t *tagged_cipher, aes_t *iv) {\n      // This overload handles the common case of [GCM tag][cipher text] buffer layout\n      return encrypt(plaintext, tagged_cipher, tagged_cipher + tag_size, iv);\n    }\n\n    int ecb_t::decrypt(const std::string_view &cipher, std::vector<std::uint8_t> &plaintext) {\n      auto fg = util::fail_guard([this]() {\n        EVP_CIPHER_CTX_reset(decrypt_ctx.get());\n      });\n\n      // Gen 7 servers use 128-bit AES ECB\n      if (EVP_DecryptInit_ex(decrypt_ctx.get(), EVP_aes_128_ecb(), nullptr, key.data(), nullptr) != 1) {\n        return -1;\n      }\n\n      EVP_CIPHER_CTX_set_padding(decrypt_ctx.get(), padding);\n      plaintext.resize(round_to_pkcs7_padded(cipher.size()));\n\n      int final_outlen;\n      int update_outlen;\n\n      if (EVP_DecryptUpdate(decrypt_ctx.get(), plaintext.data(), &update_outlen, (const std::uint8_t *) cipher.data(), (int) cipher.size()) != 1) {\n        return -1;\n      }\n\n      if (EVP_DecryptFinal_ex(decrypt_ctx.get(), plaintext.data() + update_outlen, &final_outlen) != 1) {\n        return -1;\n      }\n\n      plaintext.resize(update_outlen + final_outlen);\n      return 0;\n    }\n\n    int ecb_t::encrypt(const std::string_view &plaintext, std::vector<std::uint8_t> &cipher) {\n      auto fg = util::fail_guard([this]() {\n        EVP_CIPHER_CTX_reset(encrypt_ctx.get());\n      });\n\n      // Gen 7 servers use 128-bit AES ECB\n      if (EVP_EncryptInit_ex(encrypt_ctx.get(), EVP_aes_128_ecb(), nullptr, key.data(), nullptr) != 1) {\n        return -1;\n      }\n\n      EVP_CIPHER_CTX_set_padding(encrypt_ctx.get(), padding);\n      cipher.resize(round_to_pkcs7_padded(plaintext.size()));\n\n      int final_outlen;\n      int update_outlen;\n\n      // Encrypt into the caller's buffer\n      if (EVP_EncryptUpdate(encrypt_ctx.get(), cipher.data(), &update_outlen, (const std::uint8_t *) plaintext.data(), (int) plaintext.size()) != 1) {\n        return -1;\n      }\n\n      if (EVP_EncryptFinal_ex(encrypt_ctx.get(), cipher.data() + update_outlen, &final_outlen) != 1) {\n        return -1;\n      }\n\n      cipher.resize(update_outlen + final_outlen);\n      return 0;\n    }\n\n    /**\n     * This function encrypts the given plaintext using the AES key in CBC mode. The initialization vector (IV) is also provided.\n     * The function handles the creation and initialization of the encryption context, and manages the encryption process.\n     * The resulting ciphertext is written into the cipher buffer.\n     */\n    int cbc_t::encrypt(const std::string_view &plaintext, std::uint8_t *cipher, aes_t *iv) {\n      if (!encrypt_ctx && init_encrypt_cbc(encrypt_ctx, &key, iv, padding)) {\n        return -1;\n      }\n\n      // Calling with cipher == nullptr results in a parameter change\n      // without requiring a reallocation of the internal cipher ctx.\n      if (EVP_EncryptInit_ex(encrypt_ctx.get(), nullptr, nullptr, nullptr, iv->data()) != 1) {\n        return false;\n      }\n\n      int final_outlen;\n      int update_outlen;\n\n      // Encrypt into the caller's buffer\n      if (EVP_EncryptUpdate(encrypt_ctx.get(), cipher, &update_outlen, (const std::uint8_t *) plaintext.data(), (int) plaintext.size()) != 1) {\n        return -1;\n      }\n\n      if (EVP_EncryptFinal_ex(encrypt_ctx.get(), cipher + update_outlen, &final_outlen) != 1) {\n        return -1;\n      }\n\n      return update_outlen + final_outlen;\n    }\n\n    ecb_t::ecb_t(const aes_t &key, bool padding):\n        cipher_t {EVP_CIPHER_CTX_new(), EVP_CIPHER_CTX_new(), key, padding} {\n    }\n\n    cbc_t::cbc_t(const aes_t &key, bool padding):\n        cipher_t {nullptr, nullptr, key, padding} {\n    }\n\n    gcm_t::gcm_t(const crypto::aes_t &key, bool padding):\n        cipher_t {nullptr, nullptr, key, padding} {\n    }\n\n  }  // namespace cipher\n\n  aes_t gen_aes_key(const std::array<uint8_t, 16> &salt, const std::string_view &pin) {\n    aes_t key(16);\n\n    std::string salt_pin;\n    salt_pin.reserve(salt.size() + pin.size());\n\n    salt_pin.insert(std::end(salt_pin), std::begin(salt), std::end(salt));\n    salt_pin.insert(std::end(salt_pin), std::begin(pin), std::end(pin));\n\n    auto hsh = hash(salt_pin);\n\n    std::copy(std::begin(hsh), std::begin(hsh) + key.size(), std::begin(key));\n\n    return key;\n  }\n\n  sha256_t hash(const std::string_view &plaintext) {\n    sha256_t hsh;\n    EVP_Digest(plaintext.data(), plaintext.size(), hsh.data(), nullptr, EVP_sha256(), nullptr);\n    return hsh;\n  }\n\n  x509_t x509(const std::string_view &x) {\n    bio_t io {BIO_new(BIO_s_mem())};\n\n    BIO_write(io.get(), x.data(), (int) x.size());\n\n    x509_t p;\n    PEM_read_bio_X509(io.get(), &p, nullptr, nullptr);\n\n    return p;\n  }\n\n  pkey_t pkey(const std::string_view &k) {\n    bio_t io {BIO_new(BIO_s_mem())};\n\n    BIO_write(io.get(), k.data(), (int) k.size());\n\n    pkey_t p = nullptr;\n    PEM_read_bio_PrivateKey(io.get(), &p, nullptr, nullptr);\n\n    return p;\n  }\n\n  std::string pem(x509_t &x509) {\n    bio_t bio {BIO_new(BIO_s_mem())};\n\n    PEM_write_bio_X509(bio.get(), x509.get());\n    BUF_MEM *mem_ptr;\n    BIO_get_mem_ptr(bio.get(), &mem_ptr);\n\n    return {mem_ptr->data, mem_ptr->length};\n  }\n\n  std::string pem(pkey_t &pkey) {\n    bio_t bio {BIO_new(BIO_s_mem())};\n\n    PEM_write_bio_PrivateKey(bio.get(), pkey.get(), nullptr, nullptr, 0, nullptr, nullptr);\n    BUF_MEM *mem_ptr;\n    BIO_get_mem_ptr(bio.get(), &mem_ptr);\n\n    return {mem_ptr->data, mem_ptr->length};\n  }\n\n  std::string_view signature(const x509_t &x) {\n    // X509_ALGOR *_ = nullptr;\n\n    const ASN1_BIT_STRING *asn1 = nullptr;\n    X509_get0_signature(&asn1, nullptr, x.get());\n\n    return {(const char *) asn1->data, (std::size_t) asn1->length};\n  }\n\n  std::string rand(std::size_t bytes) {\n    std::string r;\n    r.resize(bytes);\n\n    RAND_bytes((uint8_t *) r.data(), (int) r.size());\n\n    return r;\n  }\n\n  std::vector<uint8_t> sign(const pkey_t &pkey, const std::string_view &data, const EVP_MD *md) {\n    md_ctx_t ctx {EVP_MD_CTX_create()};\n\n    if (EVP_DigestSignInit(ctx.get(), nullptr, md, nullptr, (EVP_PKEY *) pkey.get()) != 1) {\n      return {};\n    }\n\n    if (EVP_DigestSignUpdate(ctx.get(), data.data(), data.size()) != 1) {\n      return {};\n    }\n\n    std::size_t slen;\n    if (EVP_DigestSignFinal(ctx.get(), nullptr, &slen) != 1) {\n      return {};\n    }\n\n    std::vector<uint8_t> digest(slen);\n    if (EVP_DigestSignFinal(ctx.get(), digest.data(), &slen) != 1) {\n      return {};\n    }\n\n    return digest;\n  }\n\n  creds_t gen_creds(const std::string_view &cn, std::uint32_t key_bits) {\n    x509_t x509 {X509_new()};\n    pkey_ctx_t ctx {EVP_PKEY_CTX_new_id(EVP_PKEY_RSA, nullptr)};\n    pkey_t pkey;\n\n    EVP_PKEY_keygen_init(ctx.get());\n    EVP_PKEY_CTX_set_rsa_keygen_bits(ctx.get(), key_bits);\n    EVP_PKEY_keygen(ctx.get(), &pkey);\n\n    X509_set_version(x509.get(), 2);\n\n    // Generate a real serial number to avoid SEC_ERROR_REUSED_ISSUER_AND_SERIAL with Firefox\n    bignum_t serial {BN_new()};\n    BN_rand(serial.get(), 159, BN_RAND_TOP_ANY, BN_RAND_BOTTOM_ANY);  // 159 bits to fit in 20 bytes in DER format\n    BN_set_negative(serial.get(), 0);  // Serial numbers must be positive\n    BN_to_ASN1_INTEGER(serial.get(), X509_get_serialNumber(x509.get()));\n\n    constexpr auto year = 60 * 60 * 24 * 365;\n#if OPENSSL_VERSION_NUMBER < 0x10100000L\n    X509_gmtime_adj(X509_get_notBefore(x509.get()), 0);\n    X509_gmtime_adj(X509_get_notAfter(x509.get()), 20 * year);\n#else\n    asn1_string_t not_before {ASN1_STRING_dup(X509_get0_notBefore(x509.get()))};\n    asn1_string_t not_after {ASN1_STRING_dup(X509_get0_notAfter(x509.get()))};\n\n    X509_gmtime_adj(not_before.get(), 0);\n    X509_gmtime_adj(not_after.get(), 20 * year);\n\n    X509_set1_notBefore(x509.get(), not_before.get());\n    X509_set1_notAfter(x509.get(), not_after.get());\n#endif\n\n    X509_set_pubkey(x509.get(), pkey.get());\n\n    auto name = X509_get_subject_name(x509.get());\n    X509_NAME_add_entry_by_txt(name, \"CN\", MBSTRING_ASC, (const std::uint8_t *) cn.data(), (int) cn.size(), -1, 0);\n\n    X509_set_issuer_name(x509.get(), name);\n    X509_sign(x509.get(), pkey.get(), EVP_sha256());\n\n    return {pem(x509), pem(pkey)};\n  }\n\n  std::vector<uint8_t> sign256(const pkey_t &pkey, const std::string_view &data) {\n    return sign(pkey, data, EVP_sha256());\n  }\n\n  bool verify(const x509_t &x509, const std::string_view &data, const std::string_view &signature, const EVP_MD *md) {\n    auto pkey = X509_get0_pubkey(x509.get());\n\n    md_ctx_t ctx {EVP_MD_CTX_create()};\n\n    if (EVP_DigestVerifyInit(ctx.get(), nullptr, md, nullptr, pkey) != 1) {\n      return false;\n    }\n\n    if (EVP_DigestVerifyUpdate(ctx.get(), data.data(), data.size()) != 1) {\n      return false;\n    }\n\n    if (EVP_DigestVerifyFinal(ctx.get(), (const uint8_t *) signature.data(), signature.size()) != 1) {\n      return false;\n    }\n\n    return true;\n  }\n\n  bool verify256(const x509_t &x509, const std::string_view &data, const std::string_view &signature) {\n    return verify(x509, data, signature, EVP_sha256());\n  }\n\n  void md_ctx_destroy(EVP_MD_CTX *ctx) {\n    EVP_MD_CTX_destroy(ctx);\n  }\n\n  std::string rand_alphabet(std::size_t bytes, const std::string_view &alphabet) {\n    auto value = rand(bytes);\n\n    for (std::size_t i = 0; i != value.size(); ++i) {\n      value[i] = alphabet[value[i] % alphabet.length()];\n    }\n    return value;\n  }\n\n}  // namespace crypto\n"
  },
  {
    "path": "src/crypto.h",
    "content": "/**\n * @file src/crypto.h\n * @brief Declarations for cryptography functions.\n */\n#pragma once\n\n// standard includes\n#include <array>\n\n// lib includes\n#include <openssl/evp.h>\n#include <openssl/rand.h>\n#include <openssl/sha.h>\n#include <openssl/x509.h>\n\n// local includes\n#include \"utility.h\"\n\nnamespace crypto {\n  struct creds_t {\n    std::string x509;\n    std::string pkey;\n  };\n\n  void md_ctx_destroy(EVP_MD_CTX *);\n\n  using sha256_t = std::array<std::uint8_t, SHA256_DIGEST_LENGTH>;\n\n  using aes_t = std::vector<std::uint8_t>;\n  using x509_t = util::safe_ptr<X509, X509_free>;\n  using x509_store_t = util::safe_ptr<X509_STORE, X509_STORE_free>;\n  using x509_store_ctx_t = util::safe_ptr<X509_STORE_CTX, X509_STORE_CTX_free>;\n  using cipher_ctx_t = util::safe_ptr<EVP_CIPHER_CTX, EVP_CIPHER_CTX_free>;\n  using md_ctx_t = util::safe_ptr<EVP_MD_CTX, md_ctx_destroy>;\n  using bio_t = util::safe_ptr<BIO, BIO_free_all>;\n  using pkey_t = util::safe_ptr<EVP_PKEY, EVP_PKEY_free>;\n  using pkey_ctx_t = util::safe_ptr<EVP_PKEY_CTX, EVP_PKEY_CTX_free>;\n  using bignum_t = util::safe_ptr<BIGNUM, BN_free>;\n\n  /**\n   * @brief Hashes the given plaintext using SHA-256.\n   * @param plaintext\n   * @return The SHA-256 hash of the plaintext.\n   */\n  sha256_t hash(const std::string_view &plaintext);\n\n  aes_t gen_aes_key(const std::array<uint8_t, 16> &salt, const std::string_view &pin);\n  x509_t x509(const std::string_view &x);\n  pkey_t pkey(const std::string_view &k);\n  std::string pem(x509_t &x509);\n  std::string pem(pkey_t &pkey);\n\n  std::vector<uint8_t> sign256(const pkey_t &pkey, const std::string_view &data);\n  bool verify256(const x509_t &x509, const std::string_view &data, const std::string_view &signature);\n\n  creds_t gen_creds(const std::string_view &cn, std::uint32_t key_bits);\n\n  std::string_view signature(const x509_t &x);\n\n  std::string rand(std::size_t bytes);\n  std::string rand_alphabet(std::size_t bytes, const std::string_view &alphabet = std::string_view {\"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789!%&()=-\"});\n\n  class cert_chain_t {\n  public:\n    KITTY_DECL_CONSTR(cert_chain_t)\n\n    void add(x509_t &&cert);\n\n    void clear();\n\n    const char *verify(x509_t::element_type *cert);\n\n  private:\n    std::vector<std::pair<x509_t, x509_store_t>> _certs;\n    x509_store_ctx_t _cert_ctx;\n  };\n\n  namespace cipher {\n    constexpr std::size_t tag_size = 16;\n\n    constexpr std::size_t round_to_pkcs7_padded(std::size_t size) {\n      return ((size + 15) / 16) * 16;\n    }\n\n    class cipher_t {\n    public:\n      cipher_ctx_t decrypt_ctx;\n      cipher_ctx_t encrypt_ctx;\n\n      aes_t key;\n\n      bool padding;\n    };\n\n    class ecb_t: public cipher_t {\n    public:\n      ecb_t() = default;\n      ecb_t(ecb_t &&) noexcept = default;\n      ecb_t &operator=(ecb_t &&) noexcept = default;\n\n      ecb_t(const aes_t &key, bool padding = true);\n\n      int encrypt(const std::string_view &plaintext, std::vector<std::uint8_t> &cipher);\n      int decrypt(const std::string_view &cipher, std::vector<std::uint8_t> &plaintext);\n    };\n\n    class gcm_t: public cipher_t {\n    public:\n      gcm_t() = default;\n      gcm_t(gcm_t &&) noexcept = default;\n      gcm_t &operator=(gcm_t &&) noexcept = default;\n\n      gcm_t(const crypto::aes_t &key, bool padding = true);\n\n      /**\n       * @brief Encrypts the plaintext using AES GCM mode.\n       * @param plaintext The plaintext data to be encrypted.\n       * @param tag The buffer where the GCM tag will be written.\n       * @param ciphertext The buffer where the resulting ciphertext will be written.\n       * @param iv The initialization vector to be used for the encryption.\n       * @return The total length of the ciphertext and GCM tag. Returns -1 in case of an error.\n       */\n      int encrypt(const std::string_view &plaintext, std::uint8_t *tag, std::uint8_t *ciphertext, aes_t *iv);\n\n      /**\n       * @brief Encrypts the plaintext using AES GCM mode.\n       * length of cipher must be at least: round_to_pkcs7_padded(plaintext.size()) + crypto::cipher::tag_size\n       * @param plaintext The plaintext data to be encrypted.\n       * @param tagged_cipher The buffer where the resulting ciphertext and GCM tag will be written.\n       * @param iv The initialization vector to be used for the encryption.\n       * @return The total length of the ciphertext and GCM tag written into tagged_cipher. Returns -1 in case of an error.\n       */\n      int encrypt(const std::string_view &plaintext, std::uint8_t *tagged_cipher, aes_t *iv);\n\n      int decrypt(const std::string_view &cipher, std::vector<std::uint8_t> &plaintext, aes_t *iv);\n    };\n\n    class cbc_t: public cipher_t {\n    public:\n      cbc_t() = default;\n      cbc_t(cbc_t &&) noexcept = default;\n      cbc_t &operator=(cbc_t &&) noexcept = default;\n\n      cbc_t(const crypto::aes_t &key, bool padding = true);\n\n      /**\n       * @brief Encrypts the plaintext using AES CBC mode.\n       * length of cipher must be at least: round_to_pkcs7_padded(plaintext.size())\n       * @param plaintext The plaintext data to be encrypted.\n       * @param cipher The buffer where the resulting ciphertext will be written.\n       * @param iv The initialization vector to be used for the encryption.\n       * @return The total length of the ciphertext written into cipher. Returns -1 in case of an error.\n       */\n      int encrypt(const std::string_view &plaintext, std::uint8_t *cipher, aes_t *iv);\n    };\n  }  // namespace cipher\n}  // namespace crypto\n"
  },
  {
    "path": "src/display_device.cpp",
    "content": "/**\n * @file src/display_device.cpp\n * @brief Definitions for display device handling.\n */\n// header include\n#include \"display_device.h\"\n\n// lib includes\n#include <boost/algorithm/string.hpp>\n#include <display_device/audio_context_interface.h>\n#include <display_device/file_settings_persistence.h>\n#include <display_device/json.h>\n#include <display_device/retry_scheduler.h>\n#include <display_device/settings_manager_interface.h>\n#include <mutex>\n#include <regex>\n\n// local includes\n#include \"audio.h\"\n#include \"platform/common.h\"\n#include \"rtsp.h\"\n\n// platform-specific includes\n#ifdef _WIN32\n  #include <display_device/windows/settings_manager.h>\n  #include <display_device/windows/win_api_layer.h>\n  #include <display_device/windows/win_display_device.h>\n#endif\n\nnamespace display_device {\n  namespace {\n    constexpr std::chrono::milliseconds DEFAULT_RETRY_INTERVAL {5000};\n\n    /**\n     * @brief A global for the settings manager interface and other settings whose lifetime is managed by `display_device::init(...)`.\n     */\n    struct {\n      std::mutex mutex {};\n      std::chrono::milliseconds config_revert_delay {0};\n      std::unique_ptr<RetryScheduler<SettingsManagerInterface>> sm_instance {nullptr};\n    } DD_DATA;\n\n    /**\n     * @brief Helper class for capturing audio context when the API demands it.\n     *\n     * The capture is needed to be done in case some of the displays are going\n     * to be deactivated before the stream starts. In this case the audio context\n     * will be captured for this display and can be restored once it is turned back.\n     */\n    class sunshine_audio_context_t: public AudioContextInterface {\n    public:\n      [[nodiscard]] bool capture() override {\n        return context_scheduler.execute([](auto &audio_context) {\n          // Explicitly releasing the context first in case it was not release yet so that it can be potentially cleaned up.\n          audio_context = boost::none;\n          audio_context = audio_context_t {};\n\n          // Always say that we have captured it successfully as otherwise the settings change procedure will be aborted.\n          return true;\n        });\n      }\n\n      [[nodiscard]] bool isCaptured() const override {\n        return context_scheduler.execute([](const auto &audio_context) {\n          if (audio_context) {\n            // In case we still have context we need to check whether it was released or not.\n            // If it was released we can pretend that we no longer have it as it will be immediately cleaned up in `capture` method before we acquire new context.\n            return !audio_context->released;\n          }\n\n          return false;\n        });\n      }\n\n      void release() override {\n        context_scheduler.schedule([](auto &audio_context, auto &stop_token) {\n          if (audio_context) {\n            audio_context->released = true;\n\n            const auto *audio_ctx_ptr = audio_context->audio_ctx_ref.get();\n            if (audio_ctx_ptr && !audio::is_audio_ctx_sink_available(*audio_ctx_ptr) && audio_context->retry_counter > 0) {\n              // It is possible that the audio sink is not immediately available after the display is turned on.\n              // Therefore, we will hold on to the audio context a little longer, until it is either available\n              // or we time out.\n              --audio_context->retry_counter;\n              return;\n            }\n          }\n\n          audio_context = boost::none;\n          stop_token.requestStop();\n        },\n                                   SchedulerOptions {.m_sleep_durations = {2s}});\n      }\n\n    private:\n      struct audio_context_t {\n        /**\n         * @brief A reference to the audio context that will automatically extend the audio session.\n         * @note It is auto-initialized here for convenience.\n         */\n        decltype(audio::get_audio_ctx_ref()) audio_ctx_ref {audio::get_audio_ctx_ref()};\n\n        /**\n         * @brief Will be set to true if the capture was released, but we still have to keep the context around, because the device is not available.\n         */\n        bool released {false};\n\n        /**\n         * @brief How many times to check if the audio sink is available before giving up.\n         */\n        int retry_counter {15};\n      };\n\n      RetryScheduler<boost::optional<audio_context_t>> context_scheduler {std::make_unique<boost::optional<audio_context_t>>(boost::none)};\n    };\n\n    /**\n     * @brief Convert string to unsigned int.\n     * @note For random reason there is std::stoi, but not std::stou...\n     * @param value String to be converted\n     * @return Parsed unsigned integer.\n     */\n    unsigned int stou(const std::string &value) {\n      unsigned long result {std::stoul(value)};\n      if (result > std::numeric_limits<unsigned int>::max()) {\n        throw std::out_of_range(\"stou\");\n      }\n      return (int) result;\n    }\n\n    /**\n     * @brief Parse resolution value from the string.\n     * @param input String to be parsed.\n     * @param output Reference to output variable to fill in.\n     * @returns True on successful parsing (empty string allowed), false otherwise.\n     *\n     * @examples\n     * std::optional<Resolution> resolution;\n     * if (parse_resolution_string(\"1920x1080\", resolution)) {\n     *   if (resolution) {\n     *     BOOST_LOG(info) << \"Value was specified\";\n     *   }\n     *   else {\n     *     BOOST_LOG(info) << \"Value was empty\";\n     *   }\n     * }\n     * @examples_end\n     */\n    bool parse_resolution_string(const std::string &input, std::optional<Resolution> &output) {\n      const std::string trimmed_input {boost::algorithm::trim_copy(input)};\n      const std::regex resolution_regex {R\"(^(\\d+)x(\\d+)$)\"};\n\n      if (std::smatch match; std::regex_match(trimmed_input, match, resolution_regex)) {\n        try {\n          output = Resolution {\n            stou(match[1].str()),\n            stou(match[2].str())\n          };\n          return true;\n        } catch (const std::out_of_range &) {\n          BOOST_LOG(error) << \"Failed to parse resolution string \" << trimmed_input << \" (number out of range).\";\n        } catch (const std::exception &err) {\n          BOOST_LOG(error) << \"Failed to parse resolution string \" << trimmed_input << \":\\n\"\n                           << err.what();\n        }\n      } else {\n        if (trimmed_input.empty()) {\n          output = std::nullopt;\n          return true;\n        }\n\n        BOOST_LOG(error) << \"Failed to parse resolution string \" << trimmed_input << R\"(. It must match a \"1920x1080\" pattern!)\";\n      }\n\n      return false;\n    }\n\n    /**\n     * @brief Parse refresh rate value from the string.\n     * @param input String to be parsed.\n     * @param output Reference to output variable to fill in.\n     * @param allow_decimal_point Specify whether the decimal point is allowed or not.\n     * @returns True on successful parsing (empty string allowed), false otherwise.\n     *\n     * @examples\n     * std::optional<FloatingPoint> refresh_rate;\n     * if (parse_refresh_rate_string(\"59.95\", refresh_rate)) {\n     *   if (refresh_rate) {\n     *     BOOST_LOG(info) << \"Value was specified\";\n     *   }\n     *   else {\n     *     BOOST_LOG(info) << \"Value was empty\";\n     *   }\n     * }\n     * @examples_end\n     */\n    bool parse_refresh_rate_string(const std::string &input, std::optional<FloatingPoint> &output, const bool allow_decimal_point = true) {\n      static const auto is_zero {[](const auto &character) {\n        return character == '0';\n      }};\n      const std::string trimmed_input {boost::algorithm::trim_copy(input)};\n      const std::regex refresh_rate_regex {allow_decimal_point ? R\"(^(\\d+)(?:\\.(\\d+))?$)\" : R\"(^(\\d+)$)\"};\n\n      if (std::smatch match; std::regex_match(trimmed_input, match, refresh_rate_regex)) {\n        try {\n          // Here we are trimming zeros from the string to possibly reduce out of bounds case\n          std::string trimmed_match_1 {boost::algorithm::trim_left_copy_if(match[1].str(), is_zero)};\n          if (trimmed_match_1.empty()) {\n            trimmed_match_1 = \"0\"s;  // Just in case ALL the string is full of zeros, we want to leave one\n          }\n\n          std::string trimmed_match_2;\n          if (allow_decimal_point && match[2].matched) {\n            trimmed_match_2 = boost::algorithm::trim_right_copy_if(match[2].str(), is_zero);\n          }\n\n          if (!trimmed_match_2.empty()) {\n            // We have a decimal point and will have to split it into numerator and denominator.\n            // For example:\n            //   59.995:\n            //     numerator = 59995\n            //     denominator = 1000\n\n            // We are essentially removing the decimal point here: 59.995 -> 59995\n            const std::string numerator_str {trimmed_match_1 + trimmed_match_2};\n            const auto numerator {stou(numerator_str)};\n\n            // Here we are counting decimal places and calculating denominator: 10^decimal_places\n            const auto denominator {static_cast<unsigned int>(std::pow(10, trimmed_match_2.size()))};\n\n            output = Rational {numerator, denominator};\n          } else {\n            // We do not have a decimal point, just a valid number.\n            // For example:\n            //   60:\n            //     numerator = 60\n            //     denominator = 1\n            output = Rational {stou(trimmed_match_1), 1};\n          }\n          return true;\n        } catch (const std::out_of_range &) {\n          BOOST_LOG(error) << \"Failed to parse refresh rate string \" << trimmed_input << \" (number out of range).\";\n        } catch (const std::exception &err) {\n          BOOST_LOG(error) << \"Failed to parse refresh rate string \" << trimmed_input << \":\\n\"\n                           << err.what();\n        }\n      } else {\n        if (trimmed_input.empty()) {\n          output = std::nullopt;\n          return true;\n        }\n\n        BOOST_LOG(error) << \"Failed to parse refresh rate string \" << trimmed_input << \". Must have a pattern of \" << (allow_decimal_point ? R\"(\"123\" or \"123.456\")\" : R\"(\"123\")\") << \"!\";\n      }\n\n      return false;\n    }\n\n    /**\n     * @brief Parse device preparation option from the user configuration and the session information.\n     * @param video_config User's video related configuration.\n     * @returns Parsed device preparation value we need to use.\n     *          Empty optional if no preparation nor configuration shall take place.\n     *\n     * @examples\n     * const config::video_t &video_config { config::video };\n     * const auto device_prep_option = parse_device_prep_option(video_config);\n     * @examples_end\n     */\n    std::optional<SingleDisplayConfiguration::DevicePreparation> parse_device_prep_option(const config::video_t &video_config) {\n      using enum config::video_t::dd_t::config_option_e;\n      using enum SingleDisplayConfiguration::DevicePreparation;\n\n      switch (video_config.dd.configuration_option) {\n        case verify_only:\n          return VerifyOnly;\n        case ensure_active:\n          return EnsureActive;\n        case ensure_primary:\n          return EnsurePrimary;\n        case ensure_only_display:\n          return EnsureOnlyDisplay;\n        case disabled:\n          break;\n      }\n\n      return std::nullopt;\n    }\n\n    /**\n     * @brief Parse resolution option from the user configuration and the session information.\n     * @param video_config User's video related configuration.\n     * @param session Session information.\n     * @param config A reference to a display config object that will be modified on success.\n     * @returns True on successful parsing, false otherwise.\n     *\n     * @examples\n     * const std::shared_ptr<rtsp_stream::launch_session_t> launch_session;\n     * const config::video_t &video_config { config::video };\n     *\n     * SingleDisplayConfiguration config;\n     * const bool success = parse_resolution_option(video_config, *launch_session, config);\n     * @examples_end\n     */\n    bool parse_resolution_option(const config::video_t &video_config, const rtsp_stream::launch_session_t &session, SingleDisplayConfiguration &config) {\n      using resolution_option_e = config::video_t::dd_t::resolution_option_e;\n\n      switch (video_config.dd.resolution_option) {\n        case resolution_option_e::automatic:\n          {\n            if (!session.enable_sops) {\n              BOOST_LOG(warning) << R\"(Sunshine is configured to change resolution automatically, but the \"Optimize game settings\" is not set in the client! Resolution will not be changed.)\";\n            } else if (session.width >= 0 && session.height >= 0) {\n              config.m_resolution = Resolution {\n                static_cast<unsigned int>(session.width),\n                static_cast<unsigned int>(session.height)\n              };\n            } else {\n              BOOST_LOG(error) << \"Resolution provided by client session config is invalid: \" << session.width << \"x\" << session.height;\n              return false;\n            }\n            break;\n          }\n        case resolution_option_e::manual:\n          {\n            if (!session.enable_sops) {\n              BOOST_LOG(warning) << R\"(Sunshine is configured to change resolution manually, but the \"Optimize game settings\" is not set in the client! Resolution will not be changed.)\";\n            } else {\n              if (!parse_resolution_string(video_config.dd.manual_resolution, config.m_resolution)) {\n                BOOST_LOG(error) << \"Failed to parse manual resolution string!\";\n                return false;\n              }\n\n              if (!config.m_resolution) {\n                BOOST_LOG(error) << \"Manual resolution must be specified!\";\n                return false;\n              }\n            }\n            break;\n          }\n        case resolution_option_e::disabled:\n          break;\n      }\n\n      return true;\n    }\n\n    /**\n     * @brief Parse refresh rate option from the user configuration and the session information.\n     * @param video_config User's video related configuration.\n     * @param session Session information.\n     * @param config A reference to a config object that will be modified on success.\n     * @returns True on successful parsing, false otherwise.\n     *\n     * @examples\n     * const std::shared_ptr<rtsp_stream::launch_session_t> launch_session;\n     * const config::video_t &video_config { config::video };\n     *\n     * SingleDisplayConfiguration config;\n     * const bool success = parse_refresh_rate_option(video_config, *launch_session, config);\n     * @examples_end\n     */\n    bool parse_refresh_rate_option(const config::video_t &video_config, const rtsp_stream::launch_session_t &session, SingleDisplayConfiguration &config) {\n      using refresh_rate_option_e = config::video_t::dd_t::refresh_rate_option_e;\n\n      switch (video_config.dd.refresh_rate_option) {\n        case refresh_rate_option_e::automatic:\n          {\n            if (session.fps >= 0) {\n              config.m_refresh_rate = Rational {static_cast<unsigned int>(session.fps), 1};\n            } else {\n              BOOST_LOG(error) << \"FPS value provided by client session config is invalid: \" << session.fps;\n              return false;\n            }\n            break;\n          }\n        case refresh_rate_option_e::manual:\n          {\n            if (!parse_refresh_rate_string(video_config.dd.manual_refresh_rate, config.m_refresh_rate)) {\n              BOOST_LOG(error) << \"Failed to parse manual refresh rate string!\";\n              return false;\n            }\n\n            if (!config.m_refresh_rate) {\n              BOOST_LOG(error) << \"Manual refresh rate must be specified!\";\n              return false;\n            }\n            break;\n          }\n        case refresh_rate_option_e::disabled:\n          break;\n      }\n\n      return true;\n    }\n\n    /**\n     * @brief Parse HDR option from the user configuration and the session information.\n     * @param video_config User's video related configuration.\n     * @param session Session information.\n     * @returns Parsed HDR state value we need to switch to.\n     *          Empty optional if no action is required.\n     *\n     * @examples\n     * const std::shared_ptr<rtsp_stream::launch_session_t> launch_session;\n     * const config::video_t &video_config { config::video };\n     * const auto hdr_option = parse_hdr_option(video_config, *launch_session);\n     * @examples_end\n     */\n    std::optional<HdrState> parse_hdr_option(const config::video_t &video_config, const rtsp_stream::launch_session_t &session) {\n      using hdr_option_e = config::video_t::dd_t::hdr_option_e;\n\n      switch (video_config.dd.hdr_option) {\n        case hdr_option_e::automatic:\n          return session.enable_hdr ? HdrState::Enabled : HdrState::Disabled;\n        case hdr_option_e::disabled:\n          break;\n      }\n\n      return std::nullopt;\n    }\n\n    /**\n     * @brief Indicates which remapping fields and config structure shall be used.\n     */\n    enum class remapping_type_e {\n      mixed,  ///! Both reseolution and refresh rate may be remapped\n      resolution_only,  ///! Only resolution will be remapped\n      refresh_rate_only  ///! Only refresh rate will be remapped\n    };\n\n    /**\n     * @brief Determine the ramapping type from the user config.\n     * @param video_config User's video related configuration.\n     * @returns Enum value if remapping can be performed, null optional if remapping shall be skipped.\n     */\n    std::optional<remapping_type_e> determine_remapping_type(const config::video_t &video_config) {\n      using dd_t = config::video_t::dd_t;\n      const bool auto_resolution {video_config.dd.resolution_option == dd_t::resolution_option_e::automatic};\n      const bool auto_refresh_rate {video_config.dd.refresh_rate_option == dd_t::refresh_rate_option_e::automatic};\n\n      if (auto_resolution && auto_refresh_rate) {\n        return remapping_type_e::mixed;\n      }\n\n      if (auto_resolution) {\n        return remapping_type_e::resolution_only;\n      }\n\n      if (auto_refresh_rate) {\n        return remapping_type_e::refresh_rate_only;\n      }\n\n      return std::nullopt;\n    }\n\n    /**\n     * @brief Contains remapping data parsed from the string values.\n     */\n    struct parsed_remapping_entry_t {\n      std::optional<Resolution> requested_resolution;\n      std::optional<FloatingPoint> requested_fps;\n      std::optional<Resolution> final_resolution;\n      std::optional<FloatingPoint> final_refresh_rate;\n    };\n\n    /**\n     * @brief Check if resolution is to be mapped based on remmaping type.\n     * @param type Remapping type to check.\n     * @returns True if resolution is to be mapped, false otherwise.\n     */\n    bool is_resolution_mapped(const remapping_type_e type) {\n      return type == remapping_type_e::resolution_only || type == remapping_type_e::mixed;\n    }\n\n    /**\n     * @brief Check if FPS is to be mapped based on remmaping type.\n     * @param type Remapping type to check.\n     * @returns True if FPS is to be mapped, false otherwise.\n     */\n    bool is_fps_mapped(const remapping_type_e type) {\n      return type == remapping_type_e::refresh_rate_only || type == remapping_type_e::mixed;\n    }\n\n    /**\n     * @brief Parse the remapping entry from the config into an internal structure.\n     * @param entry Entry to parse.\n     * @param type Specify which entry fields should be parsed.\n     * @returns Parsed structure or null optional if a necessary field could not be parsed.\n     */\n    std::optional<parsed_remapping_entry_t> parse_remapping_entry(const config::video_t::dd_t::mode_remapping_entry_t &entry, const remapping_type_e type) {\n      parsed_remapping_entry_t result {};\n\n      if (is_resolution_mapped(type) && (!parse_resolution_string(entry.requested_resolution, result.requested_resolution) ||\n                                         !parse_resolution_string(entry.final_resolution, result.final_resolution))) {\n        return std::nullopt;\n      }\n\n      if (is_fps_mapped(type) && (!parse_refresh_rate_string(entry.requested_fps, result.requested_fps, false) ||\n                                  !parse_refresh_rate_string(entry.final_refresh_rate, result.final_refresh_rate))) {\n        return std::nullopt;\n      }\n\n      return result;\n    }\n\n    /**\n     * @brief Remap the the requested display mode based on the config.\n     * @param video_config User's video related configuration.\n     * @param session Session information.\n     * @param config A reference to a config object that will be modified on success.\n     * @returns True if the remapping was performed or skipped, false if remapping has failed due to invalid config.\n     *\n     * @examples\n     * const std::shared_ptr<rtsp_stream::launch_session_t> launch_session;\n     * const config::video_t &video_config { config::video };\n     *\n     * SingleDisplayConfiguration config;\n     * const bool success = remap_display_mode_if_needed(video_config, *launch_session, config);\n     * @examples_end\n     */\n    bool remap_display_mode_if_needed(const config::video_t &video_config, const rtsp_stream::launch_session_t &session, SingleDisplayConfiguration &config) {\n      const auto remapping_type {determine_remapping_type(video_config)};\n      if (!remapping_type) {\n        return true;\n      }\n\n      const auto &remapping_list {[&]() {\n        using enum remapping_type_e;\n\n        switch (*remapping_type) {\n          case resolution_only:\n            return video_config.dd.mode_remapping.resolution_only;\n          case refresh_rate_only:\n            return video_config.dd.mode_remapping.refresh_rate_only;\n          case mixed:\n          default:\n            return video_config.dd.mode_remapping.mixed;\n        }\n      }()};\n\n      if (remapping_list.empty()) {\n        BOOST_LOG(debug) << \"No values are available for display mode remapping.\";\n        return true;\n      }\n      BOOST_LOG(debug) << \"Trying to remap display modes...\";\n\n      const auto entry_to_string {[type = *remapping_type](const config::video_t::dd_t::mode_remapping_entry_t &entry) {\n        const bool mapping_resolution {is_resolution_mapped(type)};\n        const bool mapping_fps {is_fps_mapped(type)};\n\n        // clang-format off\n        return (mapping_resolution ? \"  - requested resolution: \"s + entry.requested_resolution + \"\\n\" : \"\") +\n               (mapping_fps ?        \"  - requested FPS: \"s + entry.requested_fps + \"\\n\" : \"\") +\n               (mapping_resolution ? \"  - final resolution: \"s + entry.final_resolution + \"\\n\" : \"\") +\n               (mapping_fps ?        \"  - final refresh rate: \"s + entry.final_refresh_rate : \"\");\n        // clang-format on\n      }};\n\n      for (const auto &entry : remapping_list) {\n        const auto parsed_entry {parse_remapping_entry(entry, *remapping_type)};\n        if (!parsed_entry) {\n          BOOST_LOG(error) << \"Failed to parse remapping entry from:\\n\"\n                           << entry_to_string(entry);\n          return false;\n        }\n\n        if (!parsed_entry->final_resolution && !parsed_entry->final_refresh_rate) {\n          BOOST_LOG(error) << \"At least one final value must be set for remapping display modes! Entry:\\n\"\n                           << entry_to_string(entry);\n          return false;\n        }\n\n        if (!session.enable_sops && (parsed_entry->requested_resolution || parsed_entry->final_resolution)) {\n          BOOST_LOG(warning) << R\"(Skipping remapping entry, because the \"Optimize game settings\" is not set in the client! Entry:\\n)\"\n                             << entry_to_string(entry);\n          continue;\n        }\n\n        // Note: at this point config should already have parsed resolution set.\n        if (parsed_entry->requested_resolution && parsed_entry->requested_resolution != config.m_resolution) {\n          BOOST_LOG(verbose) << \"Skipping remapping because requested resolutions do not match! Entry:\\n\"\n                             << entry_to_string(entry);\n          continue;\n        }\n\n        // Note: at this point config should already have parsed refresh rate set.\n        if (parsed_entry->requested_fps && parsed_entry->requested_fps != config.m_refresh_rate) {\n          BOOST_LOG(verbose) << \"Skipping remapping because requested FPS do not match! Entry:\\n\"\n                             << entry_to_string(entry);\n          continue;\n        }\n\n        BOOST_LOG(info) << \"Remapping requested display mode. Entry:\\n\"\n                        << entry_to_string(entry);\n        if (parsed_entry->final_resolution) {\n          config.m_resolution = parsed_entry->final_resolution;\n        }\n        if (parsed_entry->final_refresh_rate) {\n          config.m_refresh_rate = parsed_entry->final_refresh_rate;\n        }\n        break;\n      }\n\n      return true;\n    }\n\n    /**\n     * @brief Construct a settings manager interface to manage display device settings.\n     * @param persistence_filepath File location for saving persistent state.\n     * @param video_config User's video related configuration.\n     * @return An interface or nullptr if the OS does not support the interface.\n     */\n    std::unique_ptr<SettingsManagerInterface> make_settings_manager([[maybe_unused]] const std::filesystem::path &persistence_filepath, [[maybe_unused]] const config::video_t &video_config) {\n#ifdef _WIN32\n      return std::make_unique<SettingsManager>(\n        std::make_shared<WinDisplayDevice>(std::make_shared<WinApiLayer>()),\n        std::make_shared<sunshine_audio_context_t>(),\n        std::make_unique<PersistentState>(\n          std::make_shared<FileSettingsPersistence>(persistence_filepath)\n        ),\n        WinWorkarounds {\n          .m_hdr_blank_delay = video_config.dd.wa.hdr_toggle_delay != std::chrono::milliseconds::zero() ? std::make_optional(video_config.dd.wa.hdr_toggle_delay) : std::nullopt\n        }\n      );\n#else\n      return nullptr;\n#endif\n    }\n\n    /**\n     * @brief Defines the \"revert config\" algorithms.\n     */\n    enum class revert_option_e {\n      try_once,  ///< Try reverting once and then abort.\n      try_indefinitely,  ///< Keep trying to revert indefinitely.\n      try_indefinitely_with_delay  ///< Keep trying to revert indefinitely, but delay the first try by some amount of time.\n    };\n\n    /**\n     * @brief Reverts the configuration based on the provided option.\n     * @note This is function does not lock mutex.\n     */\n    void revert_configuration_unlocked(const revert_option_e option) {\n      if (!DD_DATA.sm_instance) {\n        // Platform is not supported, nothing to do.\n        return;\n      }\n\n      // Note: by default the executor function is immediately executed in the calling thread. With delay, we want to avoid that.\n      SchedulerOptions scheduler_option {.m_sleep_durations = {DEFAULT_RETRY_INTERVAL}};\n      if (option == revert_option_e::try_indefinitely_with_delay && DD_DATA.config_revert_delay > std::chrono::milliseconds::zero()) {\n        scheduler_option.m_sleep_durations = {DD_DATA.config_revert_delay, DEFAULT_RETRY_INTERVAL};\n        scheduler_option.m_execution = SchedulerOptions::Execution::ScheduledOnly;\n      }\n\n      DD_DATA.sm_instance->schedule([try_once = (option == revert_option_e::try_once), tried_out_devices = std::set<std::string> {}](auto &settings_iface, auto &stop_token) mutable {\n        if (try_once) {\n          std::ignore = settings_iface.revertSettings();\n          stop_token.requestStop();\n          return;\n        }\n\n        auto available_devices {[&settings_iface]() {\n          const auto devices {settings_iface.enumAvailableDevices()};\n          std::set<std::string> parsed_devices;\n\n          std::transform(\n            std::begin(devices),\n            std::end(devices),\n            std::inserter(parsed_devices, std::end(parsed_devices)),\n            [](const auto &device) {\n              return device.m_device_id + \" - \" + device.m_friendly_name;\n            }\n          );\n\n          return parsed_devices;\n        }()};\n        if (available_devices == tried_out_devices) {\n          BOOST_LOG(debug) << \"Skipping reverting configuration, because no newly added/removed devices were detected since last check. Currently available devices:\\n\"\n                           << toJson(available_devices);\n          return;\n        }\n\n        using enum SettingsManagerInterface::RevertResult;\n        if (const auto result {settings_iface.revertSettings()}; result == Ok) {\n          stop_token.requestStop();\n          return;\n        } else if (result == ApiTemporarilyUnavailable) {\n          // Do nothing and retry next time\n          return;\n        }\n\n        // If we have failed to revert settings then we will try to do it next time only if a device was added/removed\n        BOOST_LOG(warning) << \"Failed to revert display device configuration (will retry once devices are added or removed). Enabling all of the available devices:\\n\"\n                           << toJson(available_devices);\n        tried_out_devices.swap(available_devices);\n      },\n                                    scheduler_option);\n    }\n  }  // namespace\n\n  std::unique_ptr<platf::deinit_t> init(const std::filesystem::path &persistence_filepath, const config::video_t &video_config) {\n    std::lock_guard lock {DD_DATA.mutex};\n    // We can support re-init without any issues, however we should make sure to clean up first!\n    revert_configuration_unlocked(revert_option_e::try_once);\n    DD_DATA.config_revert_delay = video_config.dd.config_revert_delay;\n    DD_DATA.sm_instance = nullptr;\n\n    // If we fail to create settings manager, this means platform is not supported, and\n    // we will need to provided error-free pass-trough in other methods\n    if (auto settings_manager {make_settings_manager(persistence_filepath, video_config)}) {\n      DD_DATA.sm_instance = std::make_unique<RetryScheduler<SettingsManagerInterface>>(std::move(settings_manager));\n\n      const auto available_devices {DD_DATA.sm_instance->execute([](auto &settings_iface) {\n        return settings_iface.enumAvailableDevices();\n      })};\n      BOOST_LOG(info) << \"Currently available display devices:\\n\"\n                      << toJson(available_devices);\n\n      // In case we have failed to revert configuration before shutting down, we should\n      // do it now.\n      revert_configuration_unlocked(revert_option_e::try_indefinitely);\n    }\n\n    class deinit_t: public platf::deinit_t {\n    public:\n      ~deinit_t() override {\n        std::lock_guard lock {DD_DATA.mutex};\n        try {\n          // This may throw if used incorrectly. At the moment this will not happen, however\n          // in case some unforeseen changes are made that could raise an exception,\n          // we definitely don't want this to happen in destructor. Especially in the\n          // deinit_t where the outcome does not really matter.\n          revert_configuration_unlocked(revert_option_e::try_once);\n        } catch (std::exception &err) {\n          BOOST_LOG(fatal) << err.what();\n        }\n\n        DD_DATA.sm_instance = nullptr;\n      }\n    };\n\n    return std::make_unique<deinit_t>();\n  }\n\n  std::string map_output_name(const std::string &output_name) {\n    std::lock_guard lock {DD_DATA.mutex};\n    if (!DD_DATA.sm_instance) {\n      // Fallback to giving back the output name if the platform is not supported.\n      return output_name;\n    }\n\n    return DD_DATA.sm_instance->execute([&output_name](auto &settings_iface) {\n      return settings_iface.getDisplayName(output_name);\n    });\n  }\n\n  void configure_display(const config::video_t &video_config, const rtsp_stream::launch_session_t &session) {\n    const auto result {parse_configuration(video_config, session)};\n    if (const auto *parsed_config {std::get_if<SingleDisplayConfiguration>(&result)}; parsed_config) {\n      configure_display(*parsed_config);\n      return;\n    }\n\n    if (const auto *disabled {std::get_if<configuration_disabled_tag_t>(&result)}; disabled) {\n      revert_configuration();\n      return;\n    }\n\n    // Error already logged for failed_to_parse_tag_t case, and we also don't\n    // want to revert active configuration in case we have any\n  }\n\n  void configure_display(const SingleDisplayConfiguration &config) {\n    std::lock_guard lock {DD_DATA.mutex};\n    if (!DD_DATA.sm_instance) {\n      // Platform is not supported, nothing to do.\n      return;\n    }\n\n    DD_DATA.sm_instance->schedule([config](auto &settings_iface, auto &stop_token) {\n      // We only want to keep retrying in case of a transient errors.\n      // In other cases, when we either fail or succeed we just want to stop...\n      if (settings_iface.applySettings(config) != SettingsManagerInterface::ApplyResult::ApiTemporarilyUnavailable) {\n        stop_token.requestStop();\n      }\n    },\n                                  {.m_sleep_durations = {DEFAULT_RETRY_INTERVAL}});\n  }\n\n  void revert_configuration() {\n    std::lock_guard lock {DD_DATA.mutex};\n    revert_configuration_unlocked(revert_option_e::try_indefinitely_with_delay);\n  }\n\n  bool reset_persistence() {\n    std::lock_guard lock {DD_DATA.mutex};\n    if (!DD_DATA.sm_instance) {\n      // Platform is not supported, assume success.\n      return true;\n    }\n\n    return DD_DATA.sm_instance->execute([](auto &settings_iface, auto &stop_token) {\n      // Whatever the outcome is we want to stop interfering with the user,\n      // so any schedulers need to be stopped.\n      stop_token.requestStop();\n      return settings_iface.resetPersistence();\n    });\n  }\n\n  EnumeratedDeviceList enumerate_devices() {\n    std::lock_guard lock {DD_DATA.mutex};\n    if (!DD_DATA.sm_instance) {\n      // Platform is not supported.\n      return {};\n    }\n\n    return DD_DATA.sm_instance->execute([](auto &settings_iface) {\n      return settings_iface.enumAvailableDevices();\n    });\n  }\n\n  std::variant<failed_to_parse_tag_t, configuration_disabled_tag_t, SingleDisplayConfiguration> parse_configuration(const config::video_t &video_config, const rtsp_stream::launch_session_t &session) {\n    const auto device_prep {parse_device_prep_option(video_config)};\n    if (!device_prep) {\n      return configuration_disabled_tag_t {};\n    }\n\n    SingleDisplayConfiguration config;\n    config.m_device_id = video_config.output_name;\n    config.m_device_prep = *device_prep;\n    config.m_hdr_state = parse_hdr_option(video_config, session);\n\n    if (!parse_resolution_option(video_config, session, config)) {\n      // Error already logged\n      return failed_to_parse_tag_t {};\n    }\n\n    if (!parse_refresh_rate_option(video_config, session, config)) {\n      // Error already logged\n      return failed_to_parse_tag_t {};\n    }\n\n    if (!remap_display_mode_if_needed(video_config, session, config)) {\n      // Error already logged\n      return failed_to_parse_tag_t {};\n    }\n\n    return config;\n  }\n}  // namespace display_device\n"
  },
  {
    "path": "src/display_device.h",
    "content": "/**\n * @file src/display_device.h\n * @brief Declarations for display device handling.\n */\n#pragma once\n\n// standard includes\n#include <filesystem>\n#include <memory>\n\n// lib includes\n#include <display_device/types.h>\n\n// forward declarations\nnamespace platf {\n  class deinit_t;\n}\n\nnamespace config {\n  struct video_t;\n}\n\nnamespace rtsp_stream {\n  struct launch_session_t;\n}\n\nnamespace display_device {\n  /**\n   * @brief Initialize the implementation and perform the initial state recovery (if needed).\n   * @param persistence_filepath File location for reading/saving persistent state.\n   * @param video_config User's video related configuration.\n   * @returns A deinit_t instance that performs cleanup when destroyed.\n   *\n   * @examples\n   * const config::video_t &video_config { config::video };\n   * const auto init_guard { init(\"/my/persitence/file.state\", video_config) };\n   * @examples_end\n   */\n  [[nodiscard]] std::unique_ptr<platf::deinit_t> init(const std::filesystem::path &persistence_filepath, const config::video_t &video_config);\n\n  /**\n   * @brief Map the output name to a specific display.\n   * @param output_name The user-configurable output name.\n   * @returns Mapped display name or empty string if the output name could not be mapped.\n   *\n   * @examples\n   * const auto mapped_name_config { map_output_name(config::video.output_name) };\n   * const auto mapped_name_custom { map_output_name(\"{some-device-id}\") };\n   * @examples_end\n   */\n  [[nodiscard]] std::string map_output_name(const std::string &output_name);\n\n  /**\n   * @brief Configure the display device based on the user configuration and the session information.\n   * @note This is a convenience method for calling similar method of a different signature.\n   *\n   * @param video_config User's video related configuration.\n   * @param session Session information.\n   *\n   * @examples\n   * const std::shared_ptr<rtsp_stream::launch_session_t> launch_session;\n   * const config::video_t &video_config { config::video };\n   *\n   * configure_display(video_config, *launch_session);\n   * @examples_end\n   */\n  void configure_display(const config::video_t &video_config, const rtsp_stream::launch_session_t &session);\n\n  /**\n   * @brief Configure the display device using the provided configuration.\n   *\n   * In some cases configuring display can fail due to transient issues and\n   * we will keep trying every 5 seconds, even if the stream has already started as there was\n   * no possibility to apply settings before the stream start.\n   *\n   * Therefore, there is no return value as we still want to continue with the stream, so that\n   * the users can do something about it once they are connected. Otherwise, we might\n   * prevent users from logging in at all if we keep failing to apply configuration.\n   *\n   * @param config Configuration for the display.\n   *\n   * @examples\n   * const SingleDisplayConfiguration valid_config { };\n   * configure_display(valid_config);\n   * @examples_end\n   */\n  void configure_display(const SingleDisplayConfiguration &config);\n\n  /**\n   * @brief Revert the display configuration and restore the previous state.\n   *\n   * In case the state could not be restored, by default it will be retried again in 5 seconds\n   * (repeating indefinitely until success or until persistence is reset).\n   *\n   * @examples\n   * revert_configuration();\n   * @examples_end\n   */\n  void revert_configuration();\n\n  /**\n   * @brief Reset the persistence and currently held initial display state.\n   *\n   * This is normally used to get out of the \"broken\" state where the algorithm wants\n   * to restore the initial display state, but it is no longer possible.\n   *\n   * This could happen if the display is no longer available or the hardware was changed\n   * and the device ids no longer match.\n   *\n   * The user then accepts that Sunshine is not able to restore the state and \"agrees\" to\n   * do it manually.\n   *\n   * @return True if persistence was reset, false otherwise.\n   * @note Whether the function succeeds or fails, any of the scheduled \"retries\" from\n   *       other methods will be stopped to not interfere with the user actions.\n   *\n   * @examples\n   * const auto result = reset_persistence();\n   * @examples_end\n   */\n  [[nodiscard]] bool reset_persistence();\n\n  /**\n   * @brief Enumerate the available devices.\n   * @return A list of devices.\n   *\n   * @examples\n   * const auto devices = enumerate_devices();\n   * @examples_end\n   */\n  [[nodiscard]] EnumeratedDeviceList enumerate_devices();\n\n  /**\n   * @brief A tag structure indicating that configuration parsing has failed.\n   */\n  struct failed_to_parse_tag_t {};\n\n  /**\n   * @brief A tag structure indicating that configuration is disabled.\n   */\n  struct configuration_disabled_tag_t {};\n\n  /**\n   * @brief Parse the user configuration and the session information.\n   * @param video_config User's video related configuration.\n   * @param session Session information.\n   * @return Parsed single display configuration or\n   *         a tag indicating that the parsing has failed or\n   *         a tag indicating that the user does not want to perform any configuration.\n   *\n   * @examples\n   * const std::shared_ptr<rtsp_stream::launch_session_t> launch_session;\n   * const config::video_t &video_config { config::video };\n   *\n   * const auto config { parse_configuration(video_config, *launch_session) };\n   * if (const auto *parsed_config { std::get_if<SingleDisplayConfiguration>(&result) }; parsed_config) {\n   *    configure_display(*config);\n   * }\n   * @examples_end\n   */\n  [[nodiscard]] std::variant<failed_to_parse_tag_t, configuration_disabled_tag_t, SingleDisplayConfiguration> parse_configuration(const config::video_t &video_config, const rtsp_stream::launch_session_t &session);\n}  // namespace display_device\n"
  },
  {
    "path": "src/entry_handler.cpp",
    "content": "/**\n * @file entry_handler.cpp\n * @brief Definitions for entry handling functions.\n */\n// standard includes\n#include <csignal>\n#include <format>\n#include <iostream>\n#include <thread>\n\n// local includes\n#include \"config.h\"\n#include \"confighttp.h\"\n#include \"entry_handler.h\"\n#include \"globals.h\"\n#include \"httpcommon.h\"\n#include \"logging.h\"\n#include \"network.h\"\n#include \"platform/common.h\"\n\nextern \"C\" {\n#ifdef _WIN32\n  #include <iphlpapi.h>\n#endif\n}\n\nusing namespace std::literals;\n\nvoid launch_ui(const std::optional<std::string> &path) {\n  std::string url = std::format(\"https://localhost:{}\", static_cast<int>(net::map_port(confighttp::PORT_HTTPS)));\n  if (path) {\n    url += *path;\n  }\n  platf::open_url(url);\n}\n\nnamespace args {\n  int creds(const char *name, int argc, char *argv[]) {\n    if (argc < 2 || argv[0] == \"help\"sv || argv[1] == \"help\"sv) {\n      help(name);\n    }\n\n    http::save_user_creds(config::sunshine.credentials_file, argv[0], argv[1]);\n\n    return 0;\n  }\n\n  int help(const char *name) {\n    logging::print_help(name);\n    return 0;\n  }\n\n  int version() {\n    // version was already logged at startup\n    return 0;\n  }\n\n#ifdef _WIN32\n  int restore_nvprefs_undo() {\n    if (nvprefs_instance.load()) {\n      nvprefs_instance.restore_from_and_delete_undo_file_if_exists();\n      nvprefs_instance.unload();\n    }\n    return 0;\n  }\n#endif\n}  // namespace args\n\nnamespace lifetime {\n  char **argv;\n  std::atomic_int desired_exit_code;\n\n  void exit_sunshine(int exit_code, bool async) {\n    // Store the exit code of the first exit_sunshine() call\n    int zero = 0;\n    desired_exit_code.compare_exchange_strong(zero, exit_code);\n\n    // Raise SIGINT to start termination\n    std::raise(SIGINT);\n\n    // Termination will happen asynchronously, but the caller may\n    // have wanted synchronous behavior.\n    while (!async) {\n      std::this_thread::sleep_for(1s);\n    }\n  }\n\n  void debug_trap() {\n#ifdef _WIN32\n    DebugBreak();\n#else\n    std::raise(SIGTRAP);\n#endif\n  }\n\n  char **get_argv() {\n    return argv;\n  }\n}  // namespace lifetime\n\nvoid log_publisher_data() {\n  BOOST_LOG(info) << \"Package Publisher: \"sv << SUNSHINE_PUBLISHER_NAME;\n  BOOST_LOG(info) << \"Publisher Website: \"sv << SUNSHINE_PUBLISHER_WEBSITE;\n  BOOST_LOG(info) << \"Get support: \"sv << SUNSHINE_PUBLISHER_ISSUE_URL;\n}\n\n#ifdef _WIN32\nbool is_gamestream_enabled() {\n  DWORD enabled;\n  DWORD size = sizeof(enabled);\n  return RegGetValueW(\n           HKEY_LOCAL_MACHINE,\n           L\"SOFTWARE\\\\NVIDIA Corporation\\\\NvStream\",\n           L\"EnableStreaming\",\n           RRF_RT_REG_DWORD,\n           nullptr,\n           &enabled,\n           &size\n         ) == ERROR_SUCCESS &&\n         enabled != 0;\n}\n\nnamespace service_ctrl {\n  class service_controller {\n  public:\n    /**\n     * @brief Constructor for service_controller class.\n     * @param service_desired_access SERVICE_* desired access flags.\n     */\n    service_controller(DWORD service_desired_access) {\n      scm_handle = OpenSCManagerA(nullptr, nullptr, SC_MANAGER_CONNECT);\n      if (!scm_handle) {\n        auto winerr = GetLastError();\n        BOOST_LOG(error) << \"OpenSCManager() failed: \"sv << winerr;\n        return;\n      }\n\n      service_handle = OpenServiceA(scm_handle, \"SunshineService\", service_desired_access);\n      if (!service_handle) {\n        auto winerr = GetLastError();\n        BOOST_LOG(error) << \"OpenService() failed: \"sv << winerr;\n        return;\n      }\n    }\n\n    ~service_controller() {\n      if (service_handle) {\n        CloseServiceHandle(service_handle);\n      }\n\n      if (scm_handle) {\n        CloseServiceHandle(scm_handle);\n      }\n    }\n\n    /**\n     * @brief Asynchronously starts the Sunshine service.\n     */\n    bool start_service() {\n      if (!service_handle) {\n        return false;\n      }\n\n      if (!StartServiceA(service_handle, 0, nullptr)) {\n        auto winerr = GetLastError();\n        if (winerr != ERROR_SERVICE_ALREADY_RUNNING) {\n          BOOST_LOG(error) << \"StartService() failed: \"sv << winerr;\n          return false;\n        }\n      }\n\n      return true;\n    }\n\n    /**\n     * @brief Query the service status.\n     * @param status The SERVICE_STATUS struct to populate.\n     */\n    bool query_service_status(SERVICE_STATUS &status) {\n      if (!service_handle) {\n        return false;\n      }\n\n      if (!QueryServiceStatus(service_handle, &status)) {\n        auto winerr = GetLastError();\n        BOOST_LOG(error) << \"QueryServiceStatus() failed: \"sv << winerr;\n        return false;\n      }\n\n      return true;\n    }\n\n  private:\n    SC_HANDLE scm_handle = nullptr;\n    SC_HANDLE service_handle = nullptr;\n  };\n\n  bool is_service_running() {\n    service_controller sc {SERVICE_QUERY_STATUS};\n\n    SERVICE_STATUS status;\n    if (!sc.query_service_status(status)) {\n      return false;\n    }\n\n    return status.dwCurrentState == SERVICE_RUNNING;\n  }\n\n  bool start_service() {\n    service_controller sc {SERVICE_QUERY_STATUS | SERVICE_START};\n\n    std::cout << \"Starting Sunshine...\"sv;\n\n    // This operation is asynchronous, so we must wait for it to complete\n    if (!sc.start_service()) {\n      return false;\n    }\n\n    SERVICE_STATUS status;\n    do {\n      Sleep(1000);\n      std::cout << '.';\n    } while (sc.query_service_status(status) && status.dwCurrentState == SERVICE_START_PENDING);\n\n    if (status.dwCurrentState != SERVICE_RUNNING) {\n      BOOST_LOG(error) << std::format(\"{} failed to start: {}\"sv, platf::SERVICE_NAME, status.dwWin32ExitCode);\n      return false;\n    }\n\n    std::cout << std::endl;\n    return true;\n  }\n\n  bool wait_for_ui_ready() {\n    std::cout << \"Waiting for Web UI to be ready...\";\n\n    // Wait up to 30 seconds for the web UI to start\n    for (int i = 0; i < 30; i++) {\n      PMIB_TCPTABLE tcp_table = nullptr;\n      ULONG table_size = 0;\n      ULONG err;\n\n      auto fg = util::fail_guard([&tcp_table]() {\n        free(tcp_table);\n      });\n\n      do {\n        // Query all open TCP sockets to look for our web UI port\n        err = GetTcpTable(tcp_table, &table_size, false);\n        if (err == ERROR_INSUFFICIENT_BUFFER) {\n          free(tcp_table);\n          tcp_table = (PMIB_TCPTABLE) malloc(table_size);\n        }\n      } while (err == ERROR_INSUFFICIENT_BUFFER);\n\n      if (err != NO_ERROR) {\n        BOOST_LOG(error) << \"Failed to query TCP table: \"sv << err;\n        return false;\n      }\n\n      uint16_t port_nbo = htons(net::map_port(confighttp::PORT_HTTPS));\n      for (DWORD i = 0; i < tcp_table->dwNumEntries; i++) {\n        auto &entry = tcp_table->table[i];\n\n        // Look for our port in the listening state\n        if (entry.dwLocalPort == port_nbo && entry.dwState == MIB_TCP_STATE_LISTEN) {\n          std::cout << std::endl;\n          return true;\n        }\n      }\n\n      Sleep(1000);\n      std::cout << '.';\n    }\n\n    std::cout << \"timed out\"sv << std::endl;\n    return false;\n  }\n}  // namespace service_ctrl\n#endif\n"
  },
  {
    "path": "src/entry_handler.h",
    "content": "/**\n * @file entry_handler.h\n * @brief Declarations for entry handling functions.\n */\n#pragma once\n\n// standard includes\n#include <atomic>\n#include <string_view>\n\n// local includes\n#include \"thread_pool.h\"\n#include \"thread_safe.h\"\n\n/**\n * @brief Launch the Web UI.\n * @param path Optional path to append to the base URL.\n * @examples\n * launch_ui();\n * launch_ui(\"/pin\");\n * @examples_end\n */\nvoid launch_ui(const std::optional<std::string> &path = std::nullopt);\n\n/**\n * @brief Functions for handling command line arguments.\n */\nnamespace args {\n  /**\n   * @brief Reset the user credentials.\n   * @param name The name of the program.\n   * @param argc The number of arguments.\n   * @param argv The arguments.\n   * @examples\n   * creds(\"sunshine\", 2, {\"new_username\", \"new_password\"});\n   * @examples_end\n   */\n  int creds(const char *name, int argc, char *argv[]);\n\n  /**\n   * @brief Print help to stdout, then exit.\n   * @param name The name of the program.\n   * @examples\n   * help(\"sunshine\");\n   * @examples_end\n   */\n  int help(const char *name);\n\n  /**\n   * @brief Print the version to stdout, then exit.\n   * @examples\n   * version();\n   * @examples_end\n   */\n  int version();\n\n#ifdef _WIN32\n  /**\n   * @brief Restore global NVIDIA control panel settings.\n   * If Sunshine was improperly terminated, this function restores\n   * the global NVIDIA control panel settings to the undo file left\n   * by Sunshine. This function is typically called by the uninstaller.\n   * @examples\n   * restore_nvprefs_undo();\n   * @examples_end\n   */\n  int restore_nvprefs_undo();\n#endif\n}  // namespace args\n\n/**\n * @brief Functions for handling the lifetime of Sunshine.\n */\nnamespace lifetime {\n  extern char **argv;\n  extern std::atomic_int desired_exit_code;\n\n  /**\n   * @brief Terminates Sunshine gracefully with the provided exit code.\n   * @param exit_code The exit code to return from main().\n   * @param async Specifies whether our termination will be non-blocking.\n   */\n  void exit_sunshine(int exit_code, bool async);\n\n  /**\n   * @brief Breaks into the debugger or terminates Sunshine if no debugger is attached.\n   */\n  void debug_trap();\n\n  /**\n   * @brief Get the argv array passed to main().\n   */\n  char **get_argv();\n}  // namespace lifetime\n\n/**\n * @brief Log the publisher metadata provided from CMake.\n */\nvoid log_publisher_data();\n\n#ifdef _WIN32\n/**\n * @brief Check if NVIDIA's GameStream software is running.\n * @return `true` if GameStream is enabled, `false` otherwise.\n */\nbool is_gamestream_enabled();\n\n/**\n * @brief Namespace for controlling the Sunshine service model on Windows.\n */\nnamespace service_ctrl {\n  /**\n   * @brief Check if the service is running.\n   * @examples\n   * is_service_running();\n   * @examples_end\n   */\n  bool is_service_running();\n\n  /**\n   * @brief Start the service and wait for startup to complete.\n   * @examples\n   * start_service();\n   * @examples_end\n   */\n  bool start_service();\n\n  /**\n   * @brief Wait for the UI to be ready after Sunshine startup.\n   * @examples\n   * wait_for_ui_ready();\n   * @examples_end\n   */\n  bool wait_for_ui_ready();\n}  // namespace service_ctrl\n#endif\n"
  },
  {
    "path": "src/file_handler.cpp",
    "content": "/**\n * @file file_handler.cpp\n * @brief Definitions for file handling functions.\n */\n\n// standard includes\n#include <filesystem>\n#include <fstream>\n\n// local includes\n#include \"file_handler.h\"\n#include \"logging.h\"\n\nnamespace file_handler {\n  std::string get_parent_directory(const std::string &path) {\n    // remove any trailing path separators\n    std::string trimmed_path = path;\n    while (!trimmed_path.empty() && trimmed_path.back() == '/') {\n      trimmed_path.pop_back();\n    }\n\n    std::filesystem::path p(trimmed_path);\n    return p.parent_path().string();\n  }\n\n  bool make_directory(const std::string &path) {\n    // first, check if the directory already exists\n    if (std::filesystem::exists(path)) {\n      return true;\n    }\n\n    return std::filesystem::create_directories(path);\n  }\n\n  std::string read_file(const char *path) {\n    if (!std::filesystem::exists(path)) {\n      BOOST_LOG(debug) << \"Missing file: \" << path;\n      return {};\n    }\n\n    std::ifstream in(path);\n    return std::string {(std::istreambuf_iterator<char>(in)), std::istreambuf_iterator<char>()};\n  }\n\n  int write_file(const char *path, const std::string_view &contents) {\n    std::ofstream out(path);\n\n    if (!out.is_open()) {\n      return -1;\n    }\n\n    out << contents;\n\n    return 0;\n  }\n}  // namespace file_handler\n"
  },
  {
    "path": "src/file_handler.h",
    "content": "/**\n * @file file_handler.h\n * @brief Declarations for file handling functions.\n */\n#pragma once\n\n// standard includes\n#include <string>\n\n/**\n * @brief Responsible for file handling functions.\n */\nnamespace file_handler {\n  /**\n   * @brief Get the parent directory of a file or directory.\n   * @param path The path of the file or directory.\n   * @return The parent directory.\n   * @examples\n   * std::string parent_dir = get_parent_directory(\"path/to/file\");\n   * @examples_end\n   */\n  std::string get_parent_directory(const std::string &path);\n\n  /**\n   * @brief Make a directory.\n   * @param path The path of the directory.\n   * @return `true` on success, `false` on failure.\n   * @examples\n   * bool dir_created = make_directory(\"path/to/directory\");\n   * @examples_end\n   */\n  bool make_directory(const std::string &path);\n\n  /**\n   * @brief Read a file to string.\n   * @param path The path of the file.\n   * @return The contents of the file.\n   * @examples\n   * std::string contents = read_file(\"path/to/file\");\n   * @examples_end\n   */\n  std::string read_file(const char *path);\n\n  /**\n   * @brief Writes a file.\n   * @param path The path of the file.\n   * @param contents The contents to write.\n   * @return ``0`` on success, ``-1`` on failure.\n   * @examples\n   * int write_status = write_file(\"path/to/file\", \"file contents\");\n   * @examples_end\n   */\n  int write_file(const char *path, const std::string_view &contents);\n}  // namespace file_handler\n"
  },
  {
    "path": "src/globals.cpp",
    "content": "/**\n * @file globals.cpp\n * @brief Definitions for globally accessible variables and functions.\n */\n// local includes\n#include \"globals.h\"\n\nsafe::mail_t mail::man;\nthread_pool_util::ThreadPool task_pool;\nbool display_cursor = true;\n\n#ifdef _WIN32\nnvprefs::nvprefs_interface nvprefs_instance;\n#endif\n"
  },
  {
    "path": "src/globals.h",
    "content": "/**\n * @file globals.h\n * @brief Declarations for globally accessible variables and functions.\n */\n#pragma once\n\n// local includes\n#include \"entry_handler.h\"\n#include \"thread_pool.h\"\n\n/**\n * @brief A thread pool for processing tasks.\n */\nextern thread_pool_util::ThreadPool task_pool;\n\n/**\n * @brief A boolean flag to indicate whether the cursor should be displayed.\n */\nextern bool display_cursor;\n\n#ifdef _WIN32\n  // Declare global singleton used for NVIDIA control panel modifications\n  #include \"platform/windows/nvprefs/nvprefs_interface.h\"\n\n/**\n * @brief A global singleton used for NVIDIA control panel modifications.\n */\nextern nvprefs::nvprefs_interface nvprefs_instance;\n#endif\n\n/**\n * @brief Handles process-wide communication.\n */\nnamespace mail {\n#define MAIL(x) \\\n  constexpr auto x = std::string_view { \\\n    #x \\\n  }\n\n  /**\n   * @brief A process-wide communication mechanism.\n   */\n  extern safe::mail_t man;\n\n  // Global mail\n  MAIL(shutdown);\n  MAIL(broadcast_shutdown);\n  MAIL(video_packets);\n  MAIL(audio_packets);\n  MAIL(switch_display);\n\n  // Local mail\n  MAIL(touch_port);\n  MAIL(idr);\n  MAIL(invalidate_ref_frames);\n  MAIL(gamepad_feedback);\n  MAIL(hdr);\n#undef MAIL\n\n}  // namespace mail\n"
  },
  {
    "path": "src/httpcommon.cpp",
    "content": "/**\n * @file src/httpcommon.cpp\n * @brief Definitions for common HTTP.\n */\n#define BOOST_BIND_GLOBAL_PLACEHOLDERS\n\n// standard includes\n#include <filesystem>\n#include <utility>\n\n// lib includes\n#include <boost/asio/ssl/context.hpp>\n#include <boost/asio/ssl/context_base.hpp>\n#include <boost/property_tree/json_parser.hpp>\n#include <boost/property_tree/ptree.hpp>\n#include <boost/property_tree/xml_parser.hpp>\n#include <curl/curl.h>\n#include <Simple-Web-Server/server_http.hpp>\n#include <Simple-Web-Server/server_https.hpp>\n\n// local includes\n#include \"config.h\"\n#include \"crypto.h\"\n#include \"file_handler.h\"\n#include \"httpcommon.h\"\n#include \"logging.h\"\n#include \"network.h\"\n#include \"nvhttp.h\"\n#include \"platform/common.h\"\n#include \"process.h\"\n#include \"rtsp.h\"\n#include \"utility.h\"\n#include \"uuid.h\"\n\nnamespace http {\n  using namespace std::literals;\n  namespace fs = std::filesystem;\n  namespace pt = boost::property_tree;\n\n  int reload_user_creds(const std::string &file);\n  bool user_creds_exist(const std::string &file);\n\n  std::string unique_id;\n  net::net_e origin_web_ui_allowed;\n\n  int init() {\n    bool clean_slate = config::sunshine.flags[config::flag::FRESH_STATE];\n    origin_web_ui_allowed = net::from_enum_string(config::nvhttp.origin_web_ui_allowed);\n\n    if (clean_slate) {\n      unique_id = uuid_util::uuid_t::generate().string();\n      auto dir = std::filesystem::temp_directory_path() / \"Sunshine\"sv;\n      config::nvhttp.cert = (dir / (\"cert-\"s + unique_id)).string();\n      config::nvhttp.pkey = (dir / (\"pkey-\"s + unique_id)).string();\n    }\n\n    if ((!fs::exists(config::nvhttp.pkey) || !fs::exists(config::nvhttp.cert)) &&\n        create_creds(config::nvhttp.pkey, config::nvhttp.cert)) {\n      return -1;\n    }\n    if (!user_creds_exist(config::sunshine.credentials_file)) {\n      BOOST_LOG(info) << \"Open the Web UI to set your new username and password and getting started\";\n    } else if (reload_user_creds(config::sunshine.credentials_file)) {\n      return -1;\n    }\n    return 0;\n  }\n\n  int save_user_creds(const std::string &file, const std::string &username, const std::string &password, bool run_our_mouth) {\n    pt::ptree outputTree;\n\n    if (fs::exists(file)) {\n      try {\n        pt::read_json(file, outputTree);\n      } catch (std::exception &e) {\n        BOOST_LOG(error) << \"Couldn't read user credentials: \"sv << e.what();\n        return -1;\n      }\n    }\n\n    auto salt = crypto::rand_alphabet(16);\n    outputTree.put(\"username\", username);\n    outputTree.put(\"salt\", salt);\n    outputTree.put(\"password\", util::hex(crypto::hash(password + salt)).to_string());\n    try {\n      pt::write_json(file, outputTree);\n    } catch (std::exception &e) {\n      BOOST_LOG(error) << \"error writing to the credentials file, perhaps try this again as an administrator? Details: \"sv << e.what();\n      return -1;\n    }\n\n    BOOST_LOG(info) << \"New credentials have been created\"sv;\n    return 0;\n  }\n\n  bool user_creds_exist(const std::string &file) {\n    if (!fs::exists(file)) {\n      return false;\n    }\n\n    pt::ptree inputTree;\n    try {\n      pt::read_json(file, inputTree);\n      return inputTree.find(\"username\") != inputTree.not_found() &&\n             inputTree.find(\"password\") != inputTree.not_found() &&\n             inputTree.find(\"salt\") != inputTree.not_found();\n    } catch (std::exception &e) {\n      BOOST_LOG(error) << \"validating user credentials: \"sv << e.what();\n    }\n\n    return false;\n  }\n\n  int reload_user_creds(const std::string &file) {\n    pt::ptree inputTree;\n    try {\n      pt::read_json(file, inputTree);\n      config::sunshine.username = inputTree.get<std::string>(\"username\");\n      config::sunshine.password = inputTree.get<std::string>(\"password\");\n      config::sunshine.salt = inputTree.get<std::string>(\"salt\");\n    } catch (std::exception &e) {\n      BOOST_LOG(error) << \"loading user credentials: \"sv << e.what();\n      return -1;\n    }\n    return 0;\n  }\n\n  int create_creds(const std::string &pkey, const std::string &cert) {\n    fs::path pkey_path = pkey;\n    fs::path cert_path = cert;\n\n    auto creds = crypto::gen_creds(\"Sunshine Gamestream Host\"sv, 2048);\n\n    auto pkey_dir = pkey_path;\n    auto cert_dir = cert_path;\n    pkey_dir.remove_filename();\n    cert_dir.remove_filename();\n\n    std::error_code err_code {};\n    fs::create_directories(pkey_dir, err_code);\n    if (err_code) {\n      BOOST_LOG(error) << \"Couldn't create directory [\"sv << pkey_dir << \"] :\"sv << err_code.message();\n      return -1;\n    }\n\n    fs::create_directories(cert_dir, err_code);\n    if (err_code) {\n      BOOST_LOG(error) << \"Couldn't create directory [\"sv << cert_dir << \"] :\"sv << err_code.message();\n      return -1;\n    }\n\n    if (file_handler::write_file(pkey.c_str(), creds.pkey)) {\n      BOOST_LOG(error) << \"Couldn't open [\"sv << config::nvhttp.pkey << ']';\n      return -1;\n    }\n\n    if (file_handler::write_file(cert.c_str(), creds.x509)) {\n      BOOST_LOG(error) << \"Couldn't open [\"sv << config::nvhttp.cert << ']';\n      return -1;\n    }\n\n    fs::permissions(pkey_path, fs::perms::owner_read | fs::perms::owner_write, fs::perm_options::replace, err_code);\n\n    if (err_code) {\n      BOOST_LOG(error) << \"Couldn't change permissions of [\"sv << config::nvhttp.pkey << \"] :\"sv << err_code.message();\n      return -1;\n    }\n\n    fs::permissions(cert_path, fs::perms::owner_read | fs::perms::group_read | fs::perms::others_read | fs::perms::owner_write, fs::perm_options::replace, err_code);\n\n    if (err_code) {\n      BOOST_LOG(error) << \"Couldn't change permissions of [\"sv << config::nvhttp.cert << \"] :\"sv << err_code.message();\n      return -1;\n    }\n\n    return 0;\n  }\n\n  bool download_file(const std::string &url, const std::string &file, long ssl_version) {\n    // sonar complains about weak ssl and tls versions; however sonar cannot detect the fix\n    CURL *curl = curl_easy_init();  // NOSONAR\n    if (!curl) {\n      BOOST_LOG(error) << \"Couldn't create CURL instance\";\n      return false;\n    }\n\n    if (std::string file_dir = file_handler::get_parent_directory(file); !file_handler::make_directory(file_dir)) {\n      BOOST_LOG(error) << \"Couldn't create directory [\"sv << file_dir << ']';\n      curl_easy_cleanup(curl);\n      return false;\n    }\n\n    FILE *fp = fopen(file.c_str(), \"wb\");\n    if (!fp) {\n      BOOST_LOG(error) << \"Couldn't open [\"sv << file << ']';\n      curl_easy_cleanup(curl);\n      return false;\n    }\n\n    curl_easy_setopt(curl, CURLOPT_SSLVERSION, ssl_version);  // NOSONAR\n    curl_easy_setopt(curl, CURLOPT_URL, url.c_str());\n    curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, fwrite);\n    curl_easy_setopt(curl, CURLOPT_WRITEDATA, fp);\n\n    CURLcode result = curl_easy_perform(curl);\n    if (result != CURLE_OK) {\n      BOOST_LOG(error) << \"Couldn't download [\"sv << url << \", code:\" << result << ']';\n    }\n\n    curl_easy_cleanup(curl);\n    fclose(fp);\n    return result == CURLE_OK;\n  }\n\n  std::string url_escape(const std::string &url) {\n    char *string = curl_easy_escape(nullptr, url.c_str(), static_cast<int>(url.length()));\n    std::string result(string);\n    curl_free(string);\n    return result;\n  }\n\n  std::string url_get_host(const std::string &url) {\n    CURLU *curlu = curl_url();\n    curl_url_set(curlu, CURLUPART_URL, url.c_str(), static_cast<unsigned int>(url.length()));\n    char *host;\n    if (curl_url_get(curlu, CURLUPART_HOST, &host, 0) != CURLUE_OK) {\n      curl_url_cleanup(curlu);\n      return \"\";\n    }\n    std::string result(host);\n    curl_free(host);\n    curl_url_cleanup(curlu);\n    return result;\n  }\n}  // namespace http\n"
  },
  {
    "path": "src/httpcommon.h",
    "content": "/**\n * @file src/httpcommon.h\n * @brief Declarations for common HTTP.\n */\n#pragma once\n\n// lib includes\n#include <curl/curl.h>\n\n// local includes\n#include \"network.h\"\n#include \"thread_safe.h\"\n\nnamespace http {\n\n  int init();\n  int create_creds(const std::string &pkey, const std::string &cert);\n  int save_user_creds(\n    const std::string &file,\n    const std::string &username,\n    const std::string &password,\n    bool run_our_mouth = false\n  );\n\n  int reload_user_creds(const std::string &file);\n  bool download_file(const std::string &url, const std::string &file, long ssl_version = CURL_SSLVERSION_TLSv1_2);\n  std::string url_escape(const std::string &url);\n  std::string url_get_host(const std::string &url);\n\n  extern std::string unique_id;\n  extern net::net_e origin_web_ui_allowed;\n\n}  // namespace http\n"
  },
  {
    "path": "src/input.cpp",
    "content": "/**\n * @file src/input.cpp\n * @brief Definitions for gamepad, keyboard, and mouse input handling.\n */\n#include <cstdint>\nextern \"C\" {\n#include <moonlight-common-c/src/Input.h>\n#include <moonlight-common-c/src/Limelight.h>\n}\n\n// standard includes\n#include <bitset>\n#include <chrono>\n#include <cmath>\n#include <list>\n#include <thread>\n#include <unordered_map>\n\n// lib includes\n#include <boost/endian/buffers.hpp>\n\n// local includes\n#include \"config.h\"\n#include \"globals.h\"\n#include \"input.h\"\n#include \"logging.h\"\n#include \"platform/common.h\"\n#include \"thread_pool.h\"\n#include \"utility.h\"\n\n// Win32 WHEEL_DELTA constant\n#ifndef WHEEL_DELTA\nconstexpr int WHEEL_DELTA = 120;\n#endif\n\nusing namespace std::literals;\n\nnamespace input {\n\n  constexpr auto MAX_GAMEPADS = std::min((std::size_t) platf::MAX_GAMEPADS, sizeof(std::int16_t) * 8);\n#define DISABLE_LEFT_BUTTON_DELAY ((thread_pool_util::ThreadPool::task_id_t) 0x01)\n#define ENABLE_LEFT_BUTTON_DELAY nullptr\n\n  constexpr auto VKEY_SHIFT = 0x10;\n  constexpr auto VKEY_LSHIFT = 0xA0;\n  constexpr auto VKEY_RSHIFT = 0xA1;\n  constexpr auto VKEY_CONTROL = 0x11;\n  constexpr auto VKEY_LCONTROL = 0xA2;\n  constexpr auto VKEY_RCONTROL = 0xA3;\n  constexpr auto VKEY_MENU = 0x12;\n  constexpr auto VKEY_LMENU = 0xA4;\n  constexpr auto VKEY_RMENU = 0xA5;\n\n  enum class button_state_e {\n    NONE,  ///< No button state\n    DOWN,  ///< Button is down\n    UP  ///< Button is up\n  };\n\n  template<std::size_t N>\n  int alloc_id(std::bitset<N> &gamepad_mask) {\n    for (int x = 0; x < gamepad_mask.size(); ++x) {\n      if (!gamepad_mask[x]) {\n        gamepad_mask[x] = true;\n        return x;\n      }\n    }\n\n    return -1;\n  }\n\n  template<std::size_t N>\n  void free_id(std::bitset<N> &gamepad_mask, int id) {\n    gamepad_mask[id] = false;\n  }\n\n  typedef uint32_t key_press_id_t;\n\n  key_press_id_t make_kpid(uint16_t vk, uint8_t flags) {\n    return (key_press_id_t) vk << 8 | flags;\n  }\n\n  uint16_t vk_from_kpid(key_press_id_t kpid) {\n    return kpid >> 8;\n  }\n\n  uint8_t flags_from_kpid(key_press_id_t kpid) {\n    return kpid & 0xFF;\n  }\n\n  /**\n   * @brief Convert a little-endian netfloat to a native endianness float.\n   * @param f Netfloat value.\n   * @return The native endianness float value.\n   */\n  float from_netfloat(netfloat f) {\n    return boost::endian::endian_load<float, sizeof(float), boost::endian::order::little>(f);\n  }\n\n  /**\n   * @brief Convert a little-endian netfloat to a native endianness float and clamps it.\n   * @param f Netfloat value.\n   * @param min The minimium value for clamping.\n   * @param max The maximum value for clamping.\n   * @return Clamped native endianess float value.\n   */\n  float from_clamped_netfloat(netfloat f, float min, float max) {\n    return std::clamp(from_netfloat(f), min, max);\n  }\n\n  static task_pool_util::TaskPool::task_id_t key_press_repeat_id {};\n  static std::unordered_map<key_press_id_t, bool> key_press {};\n  static std::array<std::uint8_t, 5> mouse_press {};\n\n  static platf::input_t platf_input;\n  static std::bitset<platf::MAX_GAMEPADS> gamepadMask {};\n\n  void free_gamepad(platf::input_t &platf_input, int id) {\n    platf::gamepad_update(platf_input, id, platf::gamepad_state_t {});\n    platf::free_gamepad(platf_input, id);\n\n    free_id(gamepadMask, id);\n  }\n\n  struct gamepad_t {\n    gamepad_t():\n        gamepad_state {},\n        back_timeout_id {},\n        id {-1},\n        back_button_state {button_state_e::NONE} {\n    }\n\n    ~gamepad_t() {\n      if (id >= 0) {\n        task_pool.push([id = this->id]() {\n          free_gamepad(platf_input, id);\n        });\n      }\n    }\n\n    platf::gamepad_state_t gamepad_state;\n\n    thread_pool_util::ThreadPool::task_id_t back_timeout_id;\n\n    int id;\n\n    // When emulating the HOME button, we may need to artificially release the back button.\n    // Afterwards, the gamepad state on sunshine won't match the state on Moonlight.\n    // To prevent Sunshine from sending erroneous input data to the active application,\n    // Sunshine forces the button to be in a specific state until the gamepad state matches that of\n    // Moonlight once more.\n    button_state_e back_button_state;\n  };\n\n  struct input_t {\n    enum shortkey_e {\n      CTRL = 0x1,  ///< Control key\n      ALT = 0x2,  ///< Alt key\n      SHIFT = 0x4,  ///< Shift key\n      SHORTCUT = CTRL | ALT | SHIFT  ///< Shortcut combination\n    };\n\n    input_t(\n      safe::mail_raw_t::event_t<input::touch_port_t> touch_port_event,\n      platf::feedback_queue_t feedback_queue\n    ):\n        shortcutFlags {},\n        gamepads(MAX_GAMEPADS),\n        client_context {platf::allocate_client_input_context(platf_input)},\n        touch_port_event {std::move(touch_port_event)},\n        feedback_queue {std::move(feedback_queue)},\n        mouse_left_button_timeout {},\n        touch_port {{0, 0, 0, 0}, 0, 0, 1.0f, 1.0f, 0, 0},\n        accumulated_vscroll_delta {},\n        accumulated_hscroll_delta {} {\n    }\n\n    // Keep track of alt+ctrl+shift key combo\n    int shortcutFlags;\n\n    std::vector<gamepad_t> gamepads;\n    std::unique_ptr<platf::client_input_t> client_context;\n\n    safe::mail_raw_t::event_t<input::touch_port_t> touch_port_event;\n    platf::feedback_queue_t feedback_queue;\n\n    std::list<std::vector<uint8_t>> input_queue;\n    std::mutex input_queue_lock;\n\n    thread_pool_util::ThreadPool::task_id_t mouse_left_button_timeout;\n\n    input::touch_port_t touch_port;\n\n    int32_t accumulated_vscroll_delta;\n    int32_t accumulated_hscroll_delta;\n  };\n\n  /**\n   * @brief Apply shortcut based on VKEY\n   * @param keyCode The VKEY code\n   * @return 0 if no shortcut applied, > 0 if shortcut applied.\n   */\n  inline int apply_shortcut(short keyCode) {\n    constexpr auto VK_F1 = 0x70;\n    constexpr auto VK_F13 = 0x7C;\n\n    BOOST_LOG(debug) << \"Apply Shortcut: 0x\"sv << util::hex((std::uint8_t) keyCode).to_string_view();\n\n    if (keyCode >= VK_F1 && keyCode <= VK_F13) {\n      mail::man->event<int>(mail::switch_display)->raise(keyCode - VK_F1);\n      return 1;\n    }\n\n    switch (keyCode) {\n      case 0x4E /* VKEY_N */:\n        display_cursor = !display_cursor;\n        return 1;\n    }\n\n    return 0;\n  }\n\n  void print(PNV_REL_MOUSE_MOVE_PACKET packet) {\n    BOOST_LOG(debug)\n      << \"--begin relative mouse move packet--\"sv << std::endl\n      << \"deltaX [\"sv << util::endian::big(packet->deltaX) << ']' << std::endl\n      << \"deltaY [\"sv << util::endian::big(packet->deltaY) << ']' << std::endl\n      << \"--end relative mouse move packet--\"sv;\n  }\n\n  void print(PNV_ABS_MOUSE_MOVE_PACKET packet) {\n    BOOST_LOG(debug)\n      << \"--begin absolute mouse move packet--\"sv << std::endl\n      << \"x      [\"sv << util::endian::big(packet->x) << ']' << std::endl\n      << \"y      [\"sv << util::endian::big(packet->y) << ']' << std::endl\n      << \"width  [\"sv << util::endian::big(packet->width) << ']' << std::endl\n      << \"height [\"sv << util::endian::big(packet->height) << ']' << std::endl\n      << \"--end absolute mouse move packet--\"sv;\n  }\n\n  void print(PNV_MOUSE_BUTTON_PACKET packet) {\n    BOOST_LOG(debug)\n      << \"--begin mouse button packet--\"sv << std::endl\n      << \"action [\"sv << util::hex(packet->header.magic).to_string_view() << ']' << std::endl\n      << \"button [\"sv << util::hex(packet->button).to_string_view() << ']' << std::endl\n      << \"--end mouse button packet--\"sv;\n  }\n\n  void print(PNV_SCROLL_PACKET packet) {\n    BOOST_LOG(debug)\n      << \"--begin mouse scroll packet--\"sv << std::endl\n      << \"scrollAmt1 [\"sv << util::endian::big(packet->scrollAmt1) << ']' << std::endl\n      << \"--end mouse scroll packet--\"sv;\n  }\n\n  void print(PSS_HSCROLL_PACKET packet) {\n    BOOST_LOG(debug)\n      << \"--begin mouse hscroll packet--\"sv << std::endl\n      << \"scrollAmount [\"sv << util::endian::big(packet->scrollAmount) << ']' << std::endl\n      << \"--end mouse hscroll packet--\"sv;\n  }\n\n  void print(PNV_KEYBOARD_PACKET packet) {\n    BOOST_LOG(debug)\n      << \"--begin keyboard packet--\"sv << std::endl\n      << \"keyAction [\"sv << util::hex(packet->header.magic).to_string_view() << ']' << std::endl\n      << \"keyCode [\"sv << util::hex(packet->keyCode).to_string_view() << ']' << std::endl\n      << \"modifiers [\"sv << util::hex(packet->modifiers).to_string_view() << ']' << std::endl\n      << \"flags [\"sv << util::hex(packet->flags).to_string_view() << ']' << std::endl\n      << \"--end keyboard packet--\"sv;\n  }\n\n  void print(PNV_UNICODE_PACKET packet) {\n    std::string text(packet->text, util::endian::big(packet->header.size) - sizeof(packet->header.magic));\n    BOOST_LOG(debug)\n      << \"--begin unicode packet--\"sv << std::endl\n      << \"text [\"sv << text << ']' << std::endl\n      << \"--end unicode packet--\"sv;\n  }\n\n  void print(PNV_MULTI_CONTROLLER_PACKET packet) {\n    // Moonlight spams controller packet even when not necessary\n    BOOST_LOG(verbose)\n      << \"--begin controller packet--\"sv << std::endl\n      << \"controllerNumber [\"sv << packet->controllerNumber << ']' << std::endl\n      << \"activeGamepadMask [\"sv << util::hex(packet->activeGamepadMask).to_string_view() << ']' << std::endl\n      << \"buttonFlags [\"sv << util::hex((uint32_t) packet->buttonFlags | (packet->buttonFlags2 << 16)).to_string_view() << ']' << std::endl\n      << \"leftTrigger [\"sv << util::hex(packet->leftTrigger).to_string_view() << ']' << std::endl\n      << \"rightTrigger [\"sv << util::hex(packet->rightTrigger).to_string_view() << ']' << std::endl\n      << \"leftStickX [\"sv << packet->leftStickX << ']' << std::endl\n      << \"leftStickY [\"sv << packet->leftStickY << ']' << std::endl\n      << \"rightStickX [\"sv << packet->rightStickX << ']' << std::endl\n      << \"rightStickY [\"sv << packet->rightStickY << ']' << std::endl\n      << \"--end controller packet--\"sv;\n  }\n\n  /**\n   * @brief Prints a touch packet.\n   * @param packet The touch packet.\n   */\n  void print(PSS_TOUCH_PACKET packet) {\n    BOOST_LOG(debug)\n      << \"--begin touch packet--\"sv << std::endl\n      << \"eventType [\"sv << util::hex(packet->eventType).to_string_view() << ']' << std::endl\n      << \"pointerId [\"sv << util::hex(packet->pointerId).to_string_view() << ']' << std::endl\n      << \"x [\"sv << from_netfloat(packet->x) << ']' << std::endl\n      << \"y [\"sv << from_netfloat(packet->y) << ']' << std::endl\n      << \"pressureOrDistance [\"sv << from_netfloat(packet->pressureOrDistance) << ']' << std::endl\n      << \"contactAreaMajor [\"sv << from_netfloat(packet->contactAreaMajor) << ']' << std::endl\n      << \"contactAreaMinor [\"sv << from_netfloat(packet->contactAreaMinor) << ']' << std::endl\n      << \"rotation [\"sv << (uint32_t) packet->rotation << ']' << std::endl\n      << \"--end touch packet--\"sv;\n  }\n\n  /**\n   * @brief Prints a pen packet.\n   * @param packet The pen packet.\n   */\n  void print(PSS_PEN_PACKET packet) {\n    BOOST_LOG(debug)\n      << \"--begin pen packet--\"sv << std::endl\n      << \"eventType [\"sv << util::hex(packet->eventType).to_string_view() << ']' << std::endl\n      << \"toolType [\"sv << util::hex(packet->toolType).to_string_view() << ']' << std::endl\n      << \"penButtons [\"sv << util::hex(packet->penButtons).to_string_view() << ']' << std::endl\n      << \"x [\"sv << from_netfloat(packet->x) << ']' << std::endl\n      << \"y [\"sv << from_netfloat(packet->y) << ']' << std::endl\n      << \"pressureOrDistance [\"sv << from_netfloat(packet->pressureOrDistance) << ']' << std::endl\n      << \"contactAreaMajor [\"sv << from_netfloat(packet->contactAreaMajor) << ']' << std::endl\n      << \"contactAreaMinor [\"sv << from_netfloat(packet->contactAreaMinor) << ']' << std::endl\n      << \"rotation [\"sv << (uint32_t) packet->rotation << ']' << std::endl\n      << \"tilt [\"sv << (uint32_t) packet->tilt << ']' << std::endl\n      << \"--end pen packet--\"sv;\n  }\n\n  /**\n   * @brief Prints a controller arrival packet.\n   * @param packet The controller arrival packet.\n   */\n  void print(PSS_CONTROLLER_ARRIVAL_PACKET packet) {\n    BOOST_LOG(debug)\n      << \"--begin controller arrival packet--\"sv << std::endl\n      << \"controllerNumber [\"sv << (uint32_t) packet->controllerNumber << ']' << std::endl\n      << \"type [\"sv << util::hex(packet->type).to_string_view() << ']' << std::endl\n      << \"capabilities [\"sv << util::hex(packet->capabilities).to_string_view() << ']' << std::endl\n      << \"supportedButtonFlags [\"sv << util::hex(packet->supportedButtonFlags).to_string_view() << ']' << std::endl\n      << \"--end controller arrival packet--\"sv;\n  }\n\n  /**\n   * @brief Prints a controller touch packet.\n   * @param packet The controller touch packet.\n   */\n  void print(PSS_CONTROLLER_TOUCH_PACKET packet) {\n    BOOST_LOG(debug)\n      << \"--begin controller touch packet--\"sv << std::endl\n      << \"controllerNumber [\"sv << (uint32_t) packet->controllerNumber << ']' << std::endl\n      << \"eventType [\"sv << util::hex(packet->eventType).to_string_view() << ']' << std::endl\n      << \"pointerId [\"sv << util::hex(packet->pointerId).to_string_view() << ']' << std::endl\n      << \"x [\"sv << from_netfloat(packet->x) << ']' << std::endl\n      << \"y [\"sv << from_netfloat(packet->y) << ']' << std::endl\n      << \"pressure [\"sv << from_netfloat(packet->pressure) << ']' << std::endl\n      << \"--end controller touch packet--\"sv;\n  }\n\n  /**\n   * @brief Prints a controller motion packet.\n   * @param packet The controller motion packet.\n   */\n  void print(PSS_CONTROLLER_MOTION_PACKET packet) {\n    BOOST_LOG(verbose)\n      << \"--begin controller motion packet--\"sv << std::endl\n      << \"controllerNumber [\"sv << util::hex(packet->controllerNumber).to_string_view() << ']' << std::endl\n      << \"motionType [\"sv << util::hex(packet->motionType).to_string_view() << ']' << std::endl\n      << \"x [\"sv << from_netfloat(packet->x) << ']' << std::endl\n      << \"y [\"sv << from_netfloat(packet->y) << ']' << std::endl\n      << \"z [\"sv << from_netfloat(packet->z) << ']' << std::endl\n      << \"--end controller motion packet--\"sv;\n  }\n\n  /**\n   * @brief Prints a controller battery packet.\n   * @param packet The controller battery packet.\n   */\n  void print(PSS_CONTROLLER_BATTERY_PACKET packet) {\n    BOOST_LOG(verbose)\n      << \"--begin controller battery packet--\"sv << std::endl\n      << \"controllerNumber [\"sv << util::hex(packet->controllerNumber).to_string_view() << ']' << std::endl\n      << \"batteryState [\"sv << util::hex(packet->batteryState).to_string_view() << ']' << std::endl\n      << \"batteryPercentage [\"sv << util::hex(packet->batteryPercentage).to_string_view() << ']' << std::endl\n      << \"--end controller battery packet--\"sv;\n  }\n\n  void print(void *payload) {\n    auto header = (PNV_INPUT_HEADER) payload;\n\n    switch (util::endian::little(header->magic)) {\n      case MOUSE_MOVE_REL_MAGIC_GEN5:\n        print((PNV_REL_MOUSE_MOVE_PACKET) payload);\n        break;\n      case MOUSE_MOVE_ABS_MAGIC:\n        print((PNV_ABS_MOUSE_MOVE_PACKET) payload);\n        break;\n      case MOUSE_BUTTON_DOWN_EVENT_MAGIC_GEN5:\n      case MOUSE_BUTTON_UP_EVENT_MAGIC_GEN5:\n        print((PNV_MOUSE_BUTTON_PACKET) payload);\n        break;\n      case SCROLL_MAGIC_GEN5:\n        print((PNV_SCROLL_PACKET) payload);\n        break;\n      case SS_HSCROLL_MAGIC:\n        print((PSS_HSCROLL_PACKET) payload);\n        break;\n      case KEY_DOWN_EVENT_MAGIC:\n      case KEY_UP_EVENT_MAGIC:\n        print((PNV_KEYBOARD_PACKET) payload);\n        break;\n      case UTF8_TEXT_EVENT_MAGIC:\n        print((PNV_UNICODE_PACKET) payload);\n        break;\n      case MULTI_CONTROLLER_MAGIC_GEN5:\n        print((PNV_MULTI_CONTROLLER_PACKET) payload);\n        break;\n      case SS_TOUCH_MAGIC:\n        print((PSS_TOUCH_PACKET) payload);\n        break;\n      case SS_PEN_MAGIC:\n        print((PSS_PEN_PACKET) payload);\n        break;\n      case SS_CONTROLLER_ARRIVAL_MAGIC:\n        print((PSS_CONTROLLER_ARRIVAL_PACKET) payload);\n        break;\n      case SS_CONTROLLER_TOUCH_MAGIC:\n        print((PSS_CONTROLLER_TOUCH_PACKET) payload);\n        break;\n      case SS_CONTROLLER_MOTION_MAGIC:\n        print((PSS_CONTROLLER_MOTION_PACKET) payload);\n        break;\n      case SS_CONTROLLER_BATTERY_MAGIC:\n        print((PSS_CONTROLLER_BATTERY_PACKET) payload);\n        break;\n    }\n  }\n\n  void passthrough(std::shared_ptr<input_t> &input, PNV_REL_MOUSE_MOVE_PACKET packet) {\n    if (!config::input.mouse) {\n      return;\n    }\n\n    input->mouse_left_button_timeout = DISABLE_LEFT_BUTTON_DELAY;\n    platf::move_mouse(platf_input, util::endian::big(packet->deltaX), util::endian::big(packet->deltaY));\n  }\n\n  /**\n   * @brief Converts client coordinates on the specified surface into screen coordinates.\n   * @param input The input context.\n   * @param val The cartesian coordinate pair to convert.\n   * @param size The size of the client's surface containing the value.\n   * @return The host-relative coordinate pair if a touchport is available.\n   */\n  std::optional<std::pair<float, float>> client_to_touchport(std::shared_ptr<input_t> &input, const std::pair<float, float> &val, const std::pair<float, float> &size) {\n    auto &touch_port_event = input->touch_port_event;\n    auto &touch_port = input->touch_port;\n    if (touch_port_event->peek()) {\n      touch_port = *touch_port_event->pop();\n    }\n    if (!touch_port) {\n      BOOST_LOG(verbose) << \"Ignoring early absolute input without a touch port\"sv;\n      return std::nullopt;\n    }\n\n    auto scalarX = touch_port.width / size.first;\n    auto scalarY = touch_port.height / size.second;\n\n    float x = std::clamp(val.first, 0.0f, size.first) * scalarX;\n    float y = std::clamp(val.second, 0.0f, size.second) * scalarY;\n\n    auto offsetX = touch_port.client_offsetX;\n    auto offsetY = touch_port.client_offsetY;\n\n    x = std::clamp(x, offsetX, (size.first * scalarX) - offsetX);\n    y = std::clamp(y, offsetY, (size.second * scalarY) - offsetY);\n\n    /*\n    x and y here below have the coordinates of the surface of the streaming resolution,\n    and are dependent on how that comes configured from the client (scalar_inv is calculated\n    from the proportion of that and the device's **physical** size).\n    */\n    x = (x - offsetX) * touch_port.scalar_inv;\n    y = (y - offsetY) * touch_port.scalar_inv;\n\n    /*\n    This final operation is a bit weird and has been brought about with lots of trial and error. A better\n    way to do this may exist.\n\n    Basically, this is what makes the touchscreen map to the coordinates inputtino expects properly.\n    Since inputtino's dimensions are now logical (because scaling breaks everything otherwise), using the previous\n    x and y coordinates would be incorrect when screens are scaled, because the touch port is smaller (or larger)\n    by a factor (that factor is touch_port.scalar_tpcoords), and that factor must be used to account for that difference\n    when moving the cursor. Otherwise, it will move either slower or faster than your finger proportionally to\n    scalar_tpcoords, and be offset *inversely* proportionally to scalar_tpcoords. So you must account for both differences\n    by multiplying and dividing.\n    */\n    float final_x = (x + touch_port.offset_x * touch_port.scalar_tpcoords) / touch_port.scalar_tpcoords;\n    float final_y = (y + touch_port.offset_y * touch_port.scalar_tpcoords) / touch_port.scalar_tpcoords;\n    return std::pair {final_x, final_y};\n  }\n\n  /**\n   * @brief Multiply a polar coordinate pair by a cartesian scaling factor.\n   * @param r The radial coordinate.\n   * @param angle The angular coordinate (radians).\n   * @param scalar The scalar cartesian coordinate pair.\n   * @return The scaled radial coordinate.\n   */\n  float multiply_polar_by_cartesian_scalar(float r, float angle, const std::pair<float, float> &scalar) {\n    // Convert polar to cartesian coordinates\n    float x = r * std::cos(angle);\n    float y = r * std::sin(angle);\n\n    // Scale the values\n    x *= scalar.first;\n    y *= scalar.second;\n\n    // Convert the result back to a polar radial coordinate\n    return std::sqrt(std::pow(x, 2) + std::pow(y, 2));\n  }\n\n  std::pair<float, float> scale_client_contact_area(const std::pair<float, float> &val, uint16_t rotation, const std::pair<float, float> &scalar) {\n    // If the rotation is unknown, we'll just scale both axes equally by using\n    // a 45-degree angle for our scaling calculations\n    float angle = rotation == LI_ROT_UNKNOWN ? (M_PI / 4) : (rotation * (M_PI / 180));\n\n    // If we have a major but not a minor axis, treat the touch as circular\n    float major = val.first;\n    float minor = val.second != 0.0f ? val.second : val.first;\n\n    // The minor axis is perpendicular to major axis so the angle must be rotated by 90 degrees\n    return {multiply_polar_by_cartesian_scalar(major, angle, scalar), multiply_polar_by_cartesian_scalar(minor, angle + (M_PI / 2), scalar)};\n  }\n\n  void passthrough(std::shared_ptr<input_t> &input, PNV_ABS_MOUSE_MOVE_PACKET packet) {\n    if (!config::input.mouse) {\n      return;\n    }\n\n    if (input->mouse_left_button_timeout == DISABLE_LEFT_BUTTON_DELAY) {\n      input->mouse_left_button_timeout = ENABLE_LEFT_BUTTON_DELAY;\n    }\n\n    float x = util::endian::big(packet->x);\n    float y = util::endian::big(packet->y);\n\n    // Prevent divide by zero\n    // Don't expect it to happen, but just in case\n    if (!packet->width || !packet->height) {\n      BOOST_LOG(warning) << \"Moonlight passed invalid dimensions\"sv;\n\n      return;\n    }\n\n    auto width = (float) util::endian::big(packet->width);\n    auto height = (float) util::endian::big(packet->height);\n\n    auto tpcoords = client_to_touchport(input, {x, y}, {width, height});\n    if (!tpcoords) {\n      return;\n    }\n\n    auto &touch_port = input->touch_port;\n\n    int touch_port_dim_x;\n    int touch_port_dim_y;\n    if (touch_port.env_logical_width != 0 && touch_port.env_logical_height != 0) {\n      touch_port_dim_x = touch_port.env_logical_width;\n      touch_port_dim_y = touch_port.env_logical_height;\n    } else {\n      touch_port_dim_x = touch_port.env_width;\n      touch_port_dim_y = touch_port.env_height;\n    }\n\n    platf::touch_port_t abs_port {\n      touch_port.offset_x,\n      touch_port.offset_y,\n      touch_port_dim_x,\n      touch_port_dim_y\n    };\n\n    platf::abs_mouse(platf_input, abs_port, tpcoords->first, tpcoords->second);\n  }\n\n  void passthrough(std::shared_ptr<input_t> &input, PNV_MOUSE_BUTTON_PACKET packet) {\n    if (!config::input.mouse) {\n      return;\n    }\n\n    auto release = util::endian::little(packet->header.magic) == MOUSE_BUTTON_UP_EVENT_MAGIC_GEN5;\n    auto button = util::endian::big(packet->button);\n    if (button > 0 && button < mouse_press.size()) {\n      if (mouse_press[button] != release) {\n        // button state is already what we want\n        return;\n      }\n\n      mouse_press[button] = !release;\n    }\n    /**\n     * When Moonlight sends mouse input through absolute coordinates,\n     * it's possible that BUTTON_RIGHT is pressed down immediately after releasing BUTTON_LEFT.\n     * As a result, Sunshine will left-click on hyperlinks in the browser before right-clicking\n     *\n     * This can be solved by delaying BUTTON_LEFT, however, any delay on input is undesirable during gaming\n     * As a compromise, Sunshine will only put delays on BUTTON_LEFT when\n     * absolute mouse coordinates have been sent.\n     *\n     * Try to make sure BUTTON_RIGHT gets called before BUTTON_LEFT is released.\n     *\n     * input->mouse_left_button_timeout can only be nullptr\n     * when the last mouse coordinates were absolute\n     */\n    if (button == BUTTON_LEFT && release && !input->mouse_left_button_timeout) {\n      auto f = [=]() {\n        auto left_released = mouse_press[BUTTON_LEFT];\n        if (left_released) {\n          // Already released left button\n          return;\n        }\n        platf::button_mouse(platf_input, BUTTON_LEFT, release);\n\n        mouse_press[BUTTON_LEFT] = false;\n        input->mouse_left_button_timeout = nullptr;\n      };\n\n      input->mouse_left_button_timeout = task_pool.pushDelayed(std::move(f), 10ms).task_id;\n\n      return;\n    }\n    if (\n      button == BUTTON_RIGHT && !release &&\n      input->mouse_left_button_timeout > DISABLE_LEFT_BUTTON_DELAY\n    ) {\n      platf::button_mouse(platf_input, BUTTON_RIGHT, false);\n      platf::button_mouse(platf_input, BUTTON_RIGHT, true);\n\n      mouse_press[BUTTON_RIGHT] = false;\n\n      return;\n    }\n\n    platf::button_mouse(platf_input, button, release);\n  }\n\n  short map_keycode(short keycode) {\n    auto it = config::input.keybindings.find(keycode);\n    if (it != std::end(config::input.keybindings)) {\n      return it->second;\n    }\n\n    return keycode;\n  }\n\n  /**\n   * @brief Update flags for keyboard shortcut combo's\n   */\n  inline void update_shortcutFlags(int *flags, short keyCode, bool release) {\n    switch (keyCode) {\n      case VKEY_SHIFT:\n      case VKEY_LSHIFT:\n      case VKEY_RSHIFT:\n        if (release) {\n          *flags &= ~input_t::SHIFT;\n        } else {\n          *flags |= input_t::SHIFT;\n        }\n        break;\n      case VKEY_CONTROL:\n      case VKEY_LCONTROL:\n      case VKEY_RCONTROL:\n        if (release) {\n          *flags &= ~input_t::CTRL;\n        } else {\n          *flags |= input_t::CTRL;\n        }\n        break;\n      case VKEY_MENU:\n      case VKEY_LMENU:\n      case VKEY_RMENU:\n        if (release) {\n          *flags &= ~input_t::ALT;\n        } else {\n          *flags |= input_t::ALT;\n        }\n        break;\n    }\n  }\n\n  bool is_modifier(uint16_t keyCode) {\n    switch (keyCode) {\n      case VKEY_SHIFT:\n      case VKEY_LSHIFT:\n      case VKEY_RSHIFT:\n      case VKEY_CONTROL:\n      case VKEY_LCONTROL:\n      case VKEY_RCONTROL:\n      case VKEY_MENU:\n      case VKEY_LMENU:\n      case VKEY_RMENU:\n        return true;\n      default:\n        return false;\n    }\n  }\n\n  void send_key_and_modifiers(uint16_t key_code, bool release, uint8_t flags, uint8_t synthetic_modifiers) {\n    if (!release) {\n      // Press any synthetic modifiers required for this key\n      if (synthetic_modifiers & MODIFIER_SHIFT) {\n        platf::keyboard_update(platf_input, VKEY_SHIFT, false, flags);\n      }\n      if (synthetic_modifiers & MODIFIER_CTRL) {\n        platf::keyboard_update(platf_input, VKEY_CONTROL, false, flags);\n      }\n      if (synthetic_modifiers & MODIFIER_ALT) {\n        platf::keyboard_update(platf_input, VKEY_MENU, false, flags);\n      }\n    }\n\n    platf::keyboard_update(platf_input, map_keycode(key_code), release, flags);\n\n    if (!release) {\n      // Raise any synthetic modifier keys we pressed\n      if (synthetic_modifiers & MODIFIER_SHIFT) {\n        platf::keyboard_update(platf_input, VKEY_SHIFT, true, flags);\n      }\n      if (synthetic_modifiers & MODIFIER_CTRL) {\n        platf::keyboard_update(platf_input, VKEY_CONTROL, true, flags);\n      }\n      if (synthetic_modifiers & MODIFIER_ALT) {\n        platf::keyboard_update(platf_input, VKEY_MENU, true, flags);\n      }\n    }\n  }\n\n  void repeat_key(uint16_t key_code, uint8_t flags, uint8_t synthetic_modifiers) {\n    // If key no longer pressed, stop repeating\n    if (!key_press[make_kpid(key_code, flags)]) {\n      key_press_repeat_id = nullptr;\n      return;\n    }\n\n    send_key_and_modifiers(key_code, false, flags, synthetic_modifiers);\n\n    key_press_repeat_id = task_pool.pushDelayed(repeat_key, config::input.key_repeat_period, key_code, flags, synthetic_modifiers).task_id;\n  }\n\n  void passthrough(std::shared_ptr<input_t> &input, PNV_KEYBOARD_PACKET packet) {\n    if (!config::input.keyboard) {\n      return;\n    }\n\n    auto release = util::endian::little(packet->header.magic) == KEY_UP_EVENT_MAGIC;\n    auto keyCode = packet->keyCode & 0x00FF;\n\n    // Set synthetic modifier flags if the keyboard packet is requesting modifier\n    // keys that are not current pressed.\n    uint8_t synthetic_modifiers = 0;\n    if (!release && !is_modifier(keyCode)) {\n      if (!(input->shortcutFlags & input_t::SHIFT) && (packet->modifiers & MODIFIER_SHIFT)) {\n        synthetic_modifiers |= MODIFIER_SHIFT;\n      }\n      if (!(input->shortcutFlags & input_t::CTRL) && (packet->modifiers & MODIFIER_CTRL)) {\n        synthetic_modifiers |= MODIFIER_CTRL;\n      }\n      if (!(input->shortcutFlags & input_t::ALT) && (packet->modifiers & MODIFIER_ALT)) {\n        synthetic_modifiers |= MODIFIER_ALT;\n      }\n    }\n\n    auto &pressed = key_press[make_kpid(keyCode, packet->flags)];\n    if (!pressed) {\n      if (!release) {\n        // A new key has been pressed down, we need to check for key combo's\n        // If a key-combo has been pressed down, don't pass it through\n        if (input->shortcutFlags == input_t::SHORTCUT && apply_shortcut(keyCode) > 0) {\n          return;\n        }\n\n        if (key_press_repeat_id) {\n          task_pool.cancel(key_press_repeat_id);\n        }\n\n        if (config::input.key_repeat_delay.count() > 0) {\n          key_press_repeat_id = task_pool.pushDelayed(repeat_key, config::input.key_repeat_delay, keyCode, packet->flags, synthetic_modifiers).task_id;\n        }\n      } else {\n        // Already released\n        return;\n      }\n    } else if (!release) {\n      // Already pressed down key\n      return;\n    }\n\n    pressed = !release;\n\n    send_key_and_modifiers(keyCode, release, packet->flags, synthetic_modifiers);\n\n    update_shortcutFlags(&input->shortcutFlags, map_keycode(keyCode), release);\n  }\n\n  /**\n   * @brief Called to pass a vertical scroll message the platform backend.\n   * @param input The input context pointer.\n   * @param packet The scroll packet.\n   */\n  void passthrough(std::shared_ptr<input_t> &input, PNV_SCROLL_PACKET packet) {\n    if (!config::input.mouse) {\n      return;\n    }\n\n    if (config::input.high_resolution_scrolling) {\n      platf::scroll(platf_input, util::endian::big(packet->scrollAmt1));\n    } else {\n      input->accumulated_vscroll_delta += util::endian::big(packet->scrollAmt1);\n      auto full_ticks = input->accumulated_vscroll_delta / WHEEL_DELTA;\n      if (full_ticks) {\n        // Send any full ticks that have accumulated and store the rest\n        platf::scroll(platf_input, full_ticks * WHEEL_DELTA);\n        input->accumulated_vscroll_delta -= full_ticks * WHEEL_DELTA;\n      }\n    }\n  }\n\n  /**\n   * @brief Called to pass a horizontal scroll message the platform backend.\n   * @param input The input context pointer.\n   * @param packet The scroll packet.\n   */\n  void passthrough(std::shared_ptr<input_t> &input, PSS_HSCROLL_PACKET packet) {\n    if (!config::input.mouse) {\n      return;\n    }\n\n    if (config::input.high_resolution_scrolling) {\n      platf::hscroll(platf_input, util::endian::big(packet->scrollAmount));\n    } else {\n      input->accumulated_hscroll_delta += util::endian::big(packet->scrollAmount);\n      auto full_ticks = input->accumulated_hscroll_delta / WHEEL_DELTA;\n      if (full_ticks) {\n        // Send any full ticks that have accumulated and store the rest\n        platf::hscroll(platf_input, full_ticks * WHEEL_DELTA);\n        input->accumulated_hscroll_delta -= full_ticks * WHEEL_DELTA;\n      }\n    }\n  }\n\n  void passthrough(PNV_UNICODE_PACKET packet) {\n    if (!config::input.keyboard) {\n      return;\n    }\n\n    int size = util::endian::big(packet->header.size) - sizeof(packet->header.magic);\n    platf::unicode(platf_input, packet->text, size);\n  }\n\n  /**\n   * @brief Called to pass a controller arrival message to the platform backend.\n   * @param input The input context pointer.\n   * @param packet The controller arrival packet.\n   */\n  void passthrough(std::shared_ptr<input_t> &input, PSS_CONTROLLER_ARRIVAL_PACKET packet) {\n    if (!config::input.controller) {\n      return;\n    }\n\n    if (packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) {\n      BOOST_LOG(warning) << \"ControllerNumber out of range [\"sv << packet->controllerNumber << ']';\n      return;\n    }\n\n    if (input->gamepads[packet->controllerNumber].id >= 0) {\n      BOOST_LOG(warning) << \"ControllerNumber already allocated [\"sv << packet->controllerNumber << ']';\n      return;\n    }\n\n    platf::gamepad_arrival_t arrival {\n      packet->type,\n      util::endian::little(packet->capabilities),\n      util::endian::little(packet->supportedButtonFlags),\n    };\n\n    auto id = alloc_id(gamepadMask);\n    if (id < 0) {\n      return;\n    }\n\n    // Allocate a new gamepad\n    if (platf::alloc_gamepad(platf_input, {id, packet->controllerNumber}, arrival, input->feedback_queue)) {\n      free_id(gamepadMask, id);\n      return;\n    }\n\n    input->gamepads[packet->controllerNumber].id = id;\n  }\n\n  /**\n   * @brief Normalizes coordinates to monitor-local logical touch dimensions.\n   * @param touch_port The current touch port metadata.\n   * @param coords The in/out coordinate pair to normalize.\n   * @return The monitor-local touch port, or std::nullopt if dimensions are invalid.\n   */\n  std::optional<platf::touch_port_t> monitor_touch_port(const input::touch_port_t &touch_port, std::pair<float, float> &coords) {\n    const float monitor_logical_w = (touch_port.width * touch_port.scalar_inv) / touch_port.scalar_tpcoords;\n    const float monitor_logical_h = (touch_port.height * touch_port.scalar_inv) / touch_port.scalar_tpcoords;\n    if (monitor_logical_w <= 0.0f || monitor_logical_h <= 0.0f) {\n      BOOST_LOG(warning) << \"Ignoring touch/pen input due to invalid logical touch dimensions\"sv;\n      return std::nullopt;\n    }\n\n    coords.first = (coords.first - touch_port.offset_x) / monitor_logical_w;\n    coords.second = (coords.second - touch_port.offset_y) / monitor_logical_h;\n\n    return platf::touch_port_t {\n      touch_port.offset_x,\n      touch_port.offset_y,\n      static_cast<int>(monitor_logical_w),\n      static_cast<int>(monitor_logical_h)\n    };\n  }\n\n  /**\n   * @brief Called to pass a touch message to the platform backend.\n   * @param input The input context pointer.\n   * @param packet The touch packet.\n   */\n  void passthrough(std::shared_ptr<input_t> &input, PSS_TOUCH_PACKET packet) {\n    if (!config::input.mouse) {\n      return;\n    }\n\n    // Convert the client normalized coordinates to touchport coordinates\n    auto coords = client_to_touchport(input, {from_clamped_netfloat(packet->x, 0.0f, 1.0f) * 65535.f, from_clamped_netfloat(packet->y, 0.0f, 1.0f) * 65535.f}, {65535.f, 65535.f});\n    if (!coords) {\n      return;\n    }\n\n    auto &touch_port = input->touch_port;\n\n    auto abs_port = monitor_touch_port(touch_port, *coords);\n    if (!abs_port) {\n      return;\n    }\n\n    // Normalize rotation value to 0-359 degree range\n    auto rotation = util::endian::little(packet->rotation);\n    if (rotation != LI_ROT_UNKNOWN) {\n      rotation %= 360;\n    }\n\n    // Normalize the contact area based on the touchport\n    auto contact_area = scale_client_contact_area(\n      {from_clamped_netfloat(packet->contactAreaMajor, 0.0f, 1.0f) * 65535.f,\n       from_clamped_netfloat(packet->contactAreaMinor, 0.0f, 1.0f) * 65535.f},\n      rotation,\n      {abs_port->width / 65535.f, abs_port->height / 65535.f}\n    );\n\n    platf::touch_input_t touch {\n      packet->eventType,\n      rotation,\n      util::endian::little(packet->pointerId),\n      coords->first,\n      coords->second,\n      from_clamped_netfloat(packet->pressureOrDistance, 0.0f, 1.0f),\n      contact_area.first,\n      contact_area.second,\n    };\n\n    platf::touch_update(input->client_context.get(), *abs_port, touch);\n  }\n\n  /**\n   * @brief Called to pass a pen message to the platform backend.\n   * @param input The input context pointer.\n   * @param packet The pen packet.\n   */\n  void passthrough(std::shared_ptr<input_t> &input, PSS_PEN_PACKET packet) {\n    if (!config::input.mouse) {\n      return;\n    }\n\n    // Convert the client normalized coordinates to touchport coordinates\n    auto coords = client_to_touchport(input, {from_clamped_netfloat(packet->x, 0.0f, 1.0f) * 65535.f, from_clamped_netfloat(packet->y, 0.0f, 1.0f) * 65535.f}, {65535.f, 65535.f});\n    if (!coords) {\n      return;\n    }\n\n    auto &touch_port = input->touch_port;\n\n    auto abs_port = monitor_touch_port(touch_port, *coords);\n    if (!abs_port) {\n      return;\n    }\n\n    // Normalize rotation value to 0-359 degree range\n    auto rotation = util::endian::little(packet->rotation);\n    if (rotation != LI_ROT_UNKNOWN) {\n      rotation %= 360;\n    }\n\n    // Normalize the contact area based on the touchport\n    auto contact_area = scale_client_contact_area(\n      {from_clamped_netfloat(packet->contactAreaMajor, 0.0f, 1.0f) * 65535.f,\n       from_clamped_netfloat(packet->contactAreaMinor, 0.0f, 1.0f) * 65535.f},\n      rotation,\n      {abs_port->width / 65535.f, abs_port->height / 65535.f}\n    );\n\n    platf::pen_input_t pen {\n      packet->eventType,\n      packet->toolType,\n      packet->penButtons,\n      packet->tilt,\n      rotation,\n      coords->first,\n      coords->second,\n      from_clamped_netfloat(packet->pressureOrDistance, 0.0f, 1.0f),\n      contact_area.first,\n      contact_area.second,\n    };\n\n    platf::pen_update(input->client_context.get(), *abs_port, pen);\n  }\n\n  /**\n   * @brief Called to pass a controller touch message to the platform backend.\n   * @param input The input context pointer.\n   * @param packet The controller touch packet.\n   */\n  void passthrough(std::shared_ptr<input_t> &input, PSS_CONTROLLER_TOUCH_PACKET packet) {\n    if (!config::input.controller) {\n      return;\n    }\n\n    if (packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) {\n      BOOST_LOG(warning) << \"ControllerNumber out of range [\"sv << packet->controllerNumber << ']';\n      return;\n    }\n\n    auto &gamepad = input->gamepads[packet->controllerNumber];\n    if (gamepad.id < 0) {\n      BOOST_LOG(warning) << \"ControllerNumber [\"sv << packet->controllerNumber << \"] not allocated\"sv;\n      return;\n    }\n\n    platf::gamepad_touch_t touch {\n      {gamepad.id, packet->controllerNumber},\n      packet->eventType,\n      util::endian::little(packet->pointerId),\n      from_clamped_netfloat(packet->x, 0.0f, 1.0f),\n      from_clamped_netfloat(packet->y, 0.0f, 1.0f),\n      from_clamped_netfloat(packet->pressure, 0.0f, 1.0f),\n    };\n\n    platf::gamepad_touch(platf_input, touch);\n  }\n\n  /**\n   * @brief Called to pass a controller motion message to the platform backend.\n   * @param input The input context pointer.\n   * @param packet The controller motion packet.\n   */\n  void passthrough(std::shared_ptr<input_t> &input, PSS_CONTROLLER_MOTION_PACKET packet) {\n    if (!config::input.controller) {\n      return;\n    }\n\n    if (packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) {\n      BOOST_LOG(warning) << \"ControllerNumber out of range [\"sv << packet->controllerNumber << ']';\n      return;\n    }\n\n    auto &gamepad = input->gamepads[packet->controllerNumber];\n    if (gamepad.id < 0) {\n      BOOST_LOG(warning) << \"ControllerNumber [\"sv << packet->controllerNumber << \"] not allocated\"sv;\n      return;\n    }\n\n    platf::gamepad_motion_t motion {\n      {gamepad.id, packet->controllerNumber},\n      packet->motionType,\n      from_netfloat(packet->x),\n      from_netfloat(packet->y),\n      from_netfloat(packet->z),\n    };\n\n    platf::gamepad_motion(platf_input, motion);\n  }\n\n  /**\n   * @brief Called to pass a controller battery message to the platform backend.\n   * @param input The input context pointer.\n   * @param packet The controller battery packet.\n   */\n  void passthrough(std::shared_ptr<input_t> &input, PSS_CONTROLLER_BATTERY_PACKET packet) {\n    if (!config::input.controller) {\n      return;\n    }\n\n    if (packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) {\n      BOOST_LOG(warning) << \"ControllerNumber out of range [\"sv << packet->controllerNumber << ']';\n      return;\n    }\n\n    auto &gamepad = input->gamepads[packet->controllerNumber];\n    if (gamepad.id < 0) {\n      BOOST_LOG(warning) << \"ControllerNumber [\"sv << packet->controllerNumber << \"] not allocated\"sv;\n      return;\n    }\n\n    platf::gamepad_battery_t battery {\n      {gamepad.id, packet->controllerNumber},\n      packet->batteryState,\n      packet->batteryPercentage\n    };\n\n    platf::gamepad_battery(platf_input, battery);\n  }\n\n  void passthrough(std::shared_ptr<input_t> &input, PNV_MULTI_CONTROLLER_PACKET packet) {\n    if (!config::input.controller) {\n      return;\n    }\n\n    if (packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) {\n      BOOST_LOG(warning) << \"ControllerNumber out of range [\"sv << packet->controllerNumber << ']';\n\n      return;\n    }\n\n    auto &gamepad = input->gamepads[packet->controllerNumber];\n\n    // If this is an event for a new gamepad, create the gamepad now. Ideally, the client would\n    // send a controller arrival instead of this but it's still supported for legacy clients.\n    if ((packet->activeGamepadMask & (1 << packet->controllerNumber)) && gamepad.id < 0) {\n      auto id = alloc_id(gamepadMask);\n      if (id < 0) {\n        return;\n      }\n\n      if (platf::alloc_gamepad(platf_input, {id, (uint8_t) packet->controllerNumber}, {}, input->feedback_queue)) {\n        free_id(gamepadMask, id);\n        return;\n      }\n\n      gamepad.id = id;\n    } else if (!(packet->activeGamepadMask & (1 << packet->controllerNumber)) && gamepad.id >= 0) {\n      // If this is the final event for a gamepad being removed, free the gamepad and return.\n      free_gamepad(platf_input, gamepad.id);\n      gamepad.id = -1;\n      return;\n    }\n\n    // If this gamepad has not been initialized, ignore it.\n    // This could happen when platf::alloc_gamepad fails\n    if (gamepad.id < 0) {\n      BOOST_LOG(warning) << \"ControllerNumber [\"sv << packet->controllerNumber << \"] not allocated\"sv;\n      return;\n    }\n\n    std::uint16_t bf = packet->buttonFlags;\n    std::uint32_t bf2 = packet->buttonFlags2;\n    platf::gamepad_state_t gamepad_state {\n      bf | (bf2 << 16),\n      packet->leftTrigger,\n      packet->rightTrigger,\n      packet->leftStickX,\n      packet->leftStickY,\n      packet->rightStickX,\n      packet->rightStickY\n    };\n\n    auto bf_new = gamepad_state.buttonFlags;\n    switch (gamepad.back_button_state) {\n      case button_state_e::UP:\n        if (!(platf::BACK & bf_new)) {\n          gamepad.back_button_state = button_state_e::NONE;\n        }\n        gamepad_state.buttonFlags &= ~platf::BACK;\n        break;\n      case button_state_e::DOWN:\n        if (platf::BACK & bf_new) {\n          gamepad.back_button_state = button_state_e::NONE;\n        }\n        gamepad_state.buttonFlags |= platf::BACK;\n        break;\n      case button_state_e::NONE:\n        break;\n    }\n\n    bf = gamepad_state.buttonFlags ^ gamepad.gamepad_state.buttonFlags;\n    bf_new = gamepad_state.buttonFlags;\n\n    if (platf::BACK & bf) {\n      if (platf::BACK & bf_new) {\n        // Don't emulate home button if timeout < 0\n        if (config::input.back_button_timeout >= 0ms) {\n          auto f = [input, controller = packet->controllerNumber]() {\n            auto &gamepad = input->gamepads[controller];\n\n            auto &state = gamepad.gamepad_state;\n\n            // Force the back button up\n            gamepad.back_button_state = button_state_e::UP;\n            state.buttonFlags &= ~platf::BACK;\n            platf::gamepad_update(platf_input, gamepad.id, state);\n\n            // Press Home button\n            state.buttonFlags |= platf::HOME;\n            platf::gamepad_update(platf_input, gamepad.id, state);\n\n            // Sleep for a short time to allow the input to be detected\n            std::this_thread::sleep_for(std::chrono::milliseconds(100));\n\n            // Release Home button\n            state.buttonFlags &= ~platf::HOME;\n            platf::gamepad_update(platf_input, gamepad.id, state);\n\n            gamepad.back_timeout_id = nullptr;\n          };\n\n          gamepad.back_timeout_id = task_pool.pushDelayed(std::move(f), config::input.back_button_timeout).task_id;\n        }\n      } else if (gamepad.back_timeout_id) {\n        task_pool.cancel(gamepad.back_timeout_id);\n        gamepad.back_timeout_id = nullptr;\n      }\n    }\n\n    platf::gamepad_update(platf_input, gamepad.id, gamepad_state);\n\n    gamepad.gamepad_state = gamepad_state;\n  }\n\n  enum class batch_result_e {\n    batched,  ///< This entry was batched with the source entry\n    not_batchable,  ///< Not eligible to batch but continue attempts to batch\n    terminate_batch,  ///< Stop trying to batch with this entry\n  };\n\n  /**\n   * @brief Batch two relative mouse messages.\n   * @param dest The original packet to batch into.\n   * @param src A later packet to attempt to batch.\n   * @return The status of the batching operation.\n   */\n  batch_result_e batch(PNV_REL_MOUSE_MOVE_PACKET dest, PNV_REL_MOUSE_MOVE_PACKET src) {\n    short deltaX;\n    short deltaY;\n\n    // Batching is safe as long as the result doesn't overflow a 16-bit integer\n    if (!__builtin_add_overflow(util::endian::big(dest->deltaX), util::endian::big(src->deltaX), &deltaX)) {\n      return batch_result_e::terminate_batch;\n    }\n    if (!__builtin_add_overflow(util::endian::big(dest->deltaY), util::endian::big(src->deltaY), &deltaY)) {\n      return batch_result_e::terminate_batch;\n    }\n\n    // Take the sum of deltas\n    dest->deltaX = util::endian::big(deltaX);\n    dest->deltaY = util::endian::big(deltaY);\n    return batch_result_e::batched;\n  }\n\n  /**\n   * @brief Batch two absolute mouse messages.\n   * @param dest The original packet to batch into.\n   * @param src A later packet to attempt to batch.\n   * @return The status of the batching operation.\n   */\n  batch_result_e batch(PNV_ABS_MOUSE_MOVE_PACKET dest, PNV_ABS_MOUSE_MOVE_PACKET src) {\n    // Batching must only happen if the reference width and height don't change\n    if (dest->width != src->width || dest->height != src->height) {\n      return batch_result_e::terminate_batch;\n    }\n\n    // Take the latest absolute position\n    *dest = *src;\n    return batch_result_e::batched;\n  }\n\n  /**\n   * @brief Batch two vertical scroll messages.\n   * @param dest The original packet to batch into.\n   * @param src A later packet to attempt to batch.\n   * @return The status of the batching operation.\n   */\n  batch_result_e batch(PNV_SCROLL_PACKET dest, PNV_SCROLL_PACKET src) {\n    short scrollAmt;\n\n    // Batching is safe as long as the result doesn't overflow a 16-bit integer\n    if (!__builtin_add_overflow(util::endian::big(dest->scrollAmt1), util::endian::big(src->scrollAmt1), &scrollAmt)) {\n      return batch_result_e::terminate_batch;\n    }\n\n    // Take the sum of delta\n    dest->scrollAmt1 = util::endian::big(scrollAmt);\n    dest->scrollAmt2 = util::endian::big(scrollAmt);\n    return batch_result_e::batched;\n  }\n\n  /**\n   * @brief Batch two horizontal scroll messages.\n   * @param dest The original packet to batch into.\n   * @param src A later packet to attempt to batch.\n   * @return The status of the batching operation.\n   */\n  batch_result_e batch(PSS_HSCROLL_PACKET dest, PSS_HSCROLL_PACKET src) {\n    short scrollAmt;\n\n    // Batching is safe as long as the result doesn't overflow a 16-bit integer\n    if (!__builtin_add_overflow(util::endian::big(dest->scrollAmount), util::endian::big(src->scrollAmount), &scrollAmt)) {\n      return batch_result_e::terminate_batch;\n    }\n\n    // Take the sum of delta\n    dest->scrollAmount = util::endian::big(scrollAmt);\n    return batch_result_e::batched;\n  }\n\n  /**\n   * @brief Batch two controller state messages.\n   * @param dest The original packet to batch into.\n   * @param src A later packet to attempt to batch.\n   * @return The status of the batching operation.\n   */\n  batch_result_e batch(PNV_MULTI_CONTROLLER_PACKET dest, PNV_MULTI_CONTROLLER_PACKET src) {\n    // Do not allow batching if the active controllers change\n    if (dest->activeGamepadMask != src->activeGamepadMask) {\n      return batch_result_e::terminate_batch;\n    }\n\n    // We can only batch entries for the same controller, but allow batching attempts to continue\n    // in case we have more packets for this controller later in the queue.\n    if (dest->controllerNumber != src->controllerNumber) {\n      return batch_result_e::not_batchable;\n    }\n\n    // Do not allow batching if the button state changes on this controller\n    if (dest->buttonFlags != src->buttonFlags || dest->buttonFlags2 != src->buttonFlags2) {\n      return batch_result_e::terminate_batch;\n    }\n\n    // Take the latest state\n    *dest = *src;\n    return batch_result_e::batched;\n  }\n\n  /**\n   * @brief Batch two touch messages.\n   * @param dest The original packet to batch into.\n   * @param src A later packet to attempt to batch.\n   * @return The status of the batching operation.\n   */\n  batch_result_e batch(PSS_TOUCH_PACKET dest, PSS_TOUCH_PACKET src) {\n    // Only batch hover or move events\n    if (dest->eventType != LI_TOUCH_EVENT_MOVE &&\n        dest->eventType != LI_TOUCH_EVENT_HOVER) {\n      return batch_result_e::terminate_batch;\n    }\n\n    // Don't batch beyond state changing events\n    if (src->eventType != LI_TOUCH_EVENT_MOVE &&\n        src->eventType != LI_TOUCH_EVENT_HOVER) {\n      return batch_result_e::terminate_batch;\n    }\n\n    // Batched events must be the same pointer ID\n    if (dest->pointerId != src->pointerId) {\n      return batch_result_e::not_batchable;\n    }\n\n    // The pointer must be in the same state\n    if (dest->eventType != src->eventType) {\n      return batch_result_e::terminate_batch;\n    }\n\n    // Take the latest state\n    *dest = *src;\n    return batch_result_e::batched;\n  }\n\n  /**\n   * @brief Batch two pen messages.\n   * @param dest The original packet to batch into.\n   * @param src A later packet to attempt to batch.\n   * @return The status of the batching operation.\n   */\n  batch_result_e batch(PSS_PEN_PACKET dest, PSS_PEN_PACKET src) {\n    // Only batch hover or move events\n    if (dest->eventType != LI_TOUCH_EVENT_MOVE &&\n        dest->eventType != LI_TOUCH_EVENT_HOVER) {\n      return batch_result_e::terminate_batch;\n    }\n\n    // Batched events must be the same type\n    if (dest->eventType != src->eventType) {\n      return batch_result_e::terminate_batch;\n    }\n\n    // Do not allow batching if the button state changes\n    if (dest->penButtons != src->penButtons) {\n      return batch_result_e::terminate_batch;\n    }\n\n    // Do not batch beyond tool changes\n    if (dest->toolType != src->toolType) {\n      return batch_result_e::terminate_batch;\n    }\n\n    // Take the latest state\n    *dest = *src;\n    return batch_result_e::batched;\n  }\n\n  /**\n   * @brief Batch two controller touch messages.\n   * @param dest The original packet to batch into.\n   * @param src A later packet to attempt to batch.\n   * @return The status of the batching operation.\n   */\n  batch_result_e batch(PSS_CONTROLLER_TOUCH_PACKET dest, PSS_CONTROLLER_TOUCH_PACKET src) {\n    // Only batch hover or move events\n    if (dest->eventType != LI_TOUCH_EVENT_MOVE &&\n        dest->eventType != LI_TOUCH_EVENT_HOVER) {\n      return batch_result_e::terminate_batch;\n    }\n\n    // We can only batch entries for the same controller, but allow batching attempts to continue\n    // in case we have more packets for this controller later in the queue.\n    if (dest->controllerNumber != src->controllerNumber) {\n      return batch_result_e::not_batchable;\n    }\n\n    // Don't batch beyond state changing events\n    if (src->eventType != LI_TOUCH_EVENT_MOVE &&\n        src->eventType != LI_TOUCH_EVENT_HOVER) {\n      return batch_result_e::terminate_batch;\n    }\n\n    // Batched events must be the same pointer ID\n    if (dest->pointerId != src->pointerId) {\n      return batch_result_e::not_batchable;\n    }\n\n    // The pointer must be in the same state\n    if (dest->eventType != src->eventType) {\n      return batch_result_e::terminate_batch;\n    }\n\n    // Take the latest state\n    *dest = *src;\n    return batch_result_e::batched;\n  }\n\n  /**\n   * @brief Batch two controller motion messages.\n   * @param dest The original packet to batch into.\n   * @param src A later packet to attempt to batch.\n   * @return The status of the batching operation.\n   */\n  batch_result_e batch(PSS_CONTROLLER_MOTION_PACKET dest, PSS_CONTROLLER_MOTION_PACKET src) {\n    // We can only batch entries for the same controller, but allow batching attempts to continue\n    // in case we have more packets for this controller later in the queue.\n    if (dest->controllerNumber != src->controllerNumber) {\n      return batch_result_e::not_batchable;\n    }\n\n    // Batched events must be the same sensor\n    if (dest->motionType != src->motionType) {\n      return batch_result_e::not_batchable;\n    }\n\n    // Take the latest state\n    *dest = *src;\n    return batch_result_e::batched;\n  }\n\n  /**\n   * @brief Batch two input messages.\n   * @param dest The original packet to batch into.\n   * @param src A later packet to attempt to batch.\n   * @return The status of the batching operation.\n   */\n  batch_result_e batch(PNV_INPUT_HEADER dest, PNV_INPUT_HEADER src) {\n    // We can only batch if the packet types are the same\n    if (dest->magic != src->magic) {\n      return batch_result_e::terminate_batch;\n    }\n\n    // We can only batch certain message types\n    switch (util::endian::little(dest->magic)) {\n      case MOUSE_MOVE_REL_MAGIC_GEN5:\n        return batch((PNV_REL_MOUSE_MOVE_PACKET) dest, (PNV_REL_MOUSE_MOVE_PACKET) src);\n      case MOUSE_MOVE_ABS_MAGIC:\n        return batch((PNV_ABS_MOUSE_MOVE_PACKET) dest, (PNV_ABS_MOUSE_MOVE_PACKET) src);\n      case SCROLL_MAGIC_GEN5:\n        return batch((PNV_SCROLL_PACKET) dest, (PNV_SCROLL_PACKET) src);\n      case SS_HSCROLL_MAGIC:\n        return batch((PSS_HSCROLL_PACKET) dest, (PSS_HSCROLL_PACKET) src);\n      case MULTI_CONTROLLER_MAGIC_GEN5:\n        return batch((PNV_MULTI_CONTROLLER_PACKET) dest, (PNV_MULTI_CONTROLLER_PACKET) src);\n      case SS_TOUCH_MAGIC:\n        return batch((PSS_TOUCH_PACKET) dest, (PSS_TOUCH_PACKET) src);\n      case SS_PEN_MAGIC:\n        return batch((PSS_PEN_PACKET) dest, (PSS_PEN_PACKET) src);\n      case SS_CONTROLLER_TOUCH_MAGIC:\n        return batch((PSS_CONTROLLER_TOUCH_PACKET) dest, (PSS_CONTROLLER_TOUCH_PACKET) src);\n      case SS_CONTROLLER_MOTION_MAGIC:\n        return batch((PSS_CONTROLLER_MOTION_PACKET) dest, (PSS_CONTROLLER_MOTION_PACKET) src);\n      default:\n        // Not a batchable message type\n        return batch_result_e::terminate_batch;\n    }\n  }\n\n  /**\n   * @brief Called on a thread pool thread to process an input message.\n   * @param input The input context pointer.\n   */\n  void passthrough_next_message(std::shared_ptr<input_t> input) {\n    // 'entry' backs the 'payload' pointer, so they must remain in scope together\n    std::vector<uint8_t> entry;\n    PNV_INPUT_HEADER payload;\n\n    // Lock the input queue while batching, but release it before sending\n    // the input to the OS. This avoids potentially lengthy lock contention\n    // in the control stream thread while input is being processed by the OS.\n    {\n      std::lock_guard<std::mutex> lg(input->input_queue_lock);\n\n      // If all entries have already been processed, nothing to do\n      if (input->input_queue.empty()) {\n        return;\n      }\n\n      // Pop off the first entry, which we will send\n      entry = input->input_queue.front();\n      payload = (PNV_INPUT_HEADER) entry.data();\n      input->input_queue.pop_front();\n\n      // Try to batch with remaining items on the queue\n      auto i = input->input_queue.begin();\n      while (i != input->input_queue.end()) {\n        auto batchable_entry = *i;\n        auto batchable_payload = (PNV_INPUT_HEADER) batchable_entry.data();\n\n        auto batch_result = batch(payload, batchable_payload);\n        if (batch_result == batch_result_e::terminate_batch) {\n          // Stop batching\n          break;\n        } else if (batch_result == batch_result_e::batched) {\n          // Erase this entry since it was batched\n          i = input->input_queue.erase(i);\n        } else {\n          // We couldn't batch this entry, but try to batch later entries.\n          i++;\n        }\n      }\n    }\n\n    // Print the final input packet\n    input::print((void *) payload);\n\n    // Send the batched input to the OS\n    switch (util::endian::little(payload->magic)) {\n      case MOUSE_MOVE_REL_MAGIC_GEN5:\n        passthrough(input, (PNV_REL_MOUSE_MOVE_PACKET) payload);\n        break;\n      case MOUSE_MOVE_ABS_MAGIC:\n        passthrough(input, (PNV_ABS_MOUSE_MOVE_PACKET) payload);\n        break;\n      case MOUSE_BUTTON_DOWN_EVENT_MAGIC_GEN5:\n      case MOUSE_BUTTON_UP_EVENT_MAGIC_GEN5:\n        passthrough(input, (PNV_MOUSE_BUTTON_PACKET) payload);\n        break;\n      case SCROLL_MAGIC_GEN5:\n        passthrough(input, (PNV_SCROLL_PACKET) payload);\n        break;\n      case SS_HSCROLL_MAGIC:\n        passthrough(input, (PSS_HSCROLL_PACKET) payload);\n        break;\n      case KEY_DOWN_EVENT_MAGIC:\n      case KEY_UP_EVENT_MAGIC:\n        passthrough(input, (PNV_KEYBOARD_PACKET) payload);\n        break;\n      case UTF8_TEXT_EVENT_MAGIC:\n        passthrough((PNV_UNICODE_PACKET) payload);\n        break;\n      case MULTI_CONTROLLER_MAGIC_GEN5:\n        passthrough(input, (PNV_MULTI_CONTROLLER_PACKET) payload);\n        break;\n      case SS_TOUCH_MAGIC:\n        passthrough(input, (PSS_TOUCH_PACKET) payload);\n        break;\n      case SS_PEN_MAGIC:\n        passthrough(input, (PSS_PEN_PACKET) payload);\n        break;\n      case SS_CONTROLLER_ARRIVAL_MAGIC:\n        passthrough(input, (PSS_CONTROLLER_ARRIVAL_PACKET) payload);\n        break;\n      case SS_CONTROLLER_TOUCH_MAGIC:\n        passthrough(input, (PSS_CONTROLLER_TOUCH_PACKET) payload);\n        break;\n      case SS_CONTROLLER_MOTION_MAGIC:\n        passthrough(input, (PSS_CONTROLLER_MOTION_PACKET) payload);\n        break;\n      case SS_CONTROLLER_BATTERY_MAGIC:\n        passthrough(input, (PSS_CONTROLLER_BATTERY_PACKET) payload);\n        break;\n    }\n  }\n\n  /**\n   * @brief Called on the control stream thread to queue an input message.\n   * @param input The input context pointer.\n   * @param input_data The input message.\n   */\n  void passthrough(std::shared_ptr<input_t> &input, std::vector<std::uint8_t> &&input_data) {\n    {\n      std::lock_guard<std::mutex> lg(input->input_queue_lock);\n      input->input_queue.push_back(std::move(input_data));\n    }\n    task_pool.push(passthrough_next_message, input);\n  }\n\n  void reset(std::shared_ptr<input_t> &input) {\n    task_pool.cancel(key_press_repeat_id);\n    task_pool.cancel(input->mouse_left_button_timeout);\n\n    // Ensure input is synchronous, by using the task_pool\n    task_pool.push([]() {\n      for (int x = 0; x < mouse_press.size(); ++x) {\n        if (mouse_press[x]) {\n          platf::button_mouse(platf_input, x, true);\n          mouse_press[x] = false;\n        }\n      }\n\n      for (auto &kp : key_press) {\n        if (!kp.second) {\n          // already released\n          continue;\n        }\n        platf::keyboard_update(platf_input, vk_from_kpid(kp.first) & 0x00FF, true, flags_from_kpid(kp.first));\n        key_press[kp.first] = false;\n      }\n    });\n  }\n\n  class deinit_t: public platf::deinit_t {\n  public:\n    ~deinit_t() override {\n      platf_input.reset();\n    }\n  };\n\n  [[nodiscard]] std::unique_ptr<platf::deinit_t> init() {\n    platf_input = platf::input();\n\n    return std::make_unique<deinit_t>();\n  }\n\n  bool probe_gamepads() {\n    auto input = static_cast<platf::input_t *>(platf_input.get());\n    const auto gamepads = platf::supported_gamepads(input);\n    for (auto &gamepad : gamepads) {\n      if (gamepad.is_enabled && gamepad.name != \"auto\") {\n        return false;\n      }\n    }\n    return true;\n  }\n\n  std::shared_ptr<input_t> alloc(safe::mail_t mail) {\n    auto input = std::make_shared<input_t>(\n      mail->event<input::touch_port_t>(mail::touch_port),\n      mail->queue<platf::gamepad_feedback_msg_t>(mail::gamepad_feedback)\n    );\n\n    // Workaround to ensure new frames will be captured when a client connects\n    task_pool.pushDelayed([]() {\n      platf::move_mouse(platf_input, 1, 1);\n      platf::move_mouse(platf_input, -1, -1);\n    },\n                          100ms);\n\n    return input;\n  }\n}  // namespace input\n"
  },
  {
    "path": "src/input.h",
    "content": "/**\n * @file src/input.h\n * @brief Declarations for gamepad, keyboard, and mouse input handling.\n */\n#pragma once\n\n// standard includes\n#include <functional>\n\n// local includes\n#include \"platform/common.h\"\n#include \"thread_safe.h\"\n\nnamespace input {\n  struct input_t;\n\n  void print(void *input);\n  void reset(std::shared_ptr<input_t> &input);\n  void passthrough(std::shared_ptr<input_t> &input, std::vector<std::uint8_t> &&input_data);\n\n  [[nodiscard]] std::unique_ptr<platf::deinit_t> init();\n\n  bool probe_gamepads();\n\n  std::shared_ptr<input_t> alloc(safe::mail_t mail);\n\n  struct touch_port_t: public platf::touch_port_t {\n    int env_width;\n    int env_height;\n\n    // Offset x and y coordinates of the client\n    float client_offsetX;\n    float client_offsetY;\n\n    float scalar_inv;\n    float scalar_tpcoords;\n\n    int env_logical_width;\n    int env_logical_height;\n\n    explicit operator bool() const {\n      return width != 0 && height != 0 && env_width != 0 && env_height != 0;\n    }\n  };\n\n  /**\n   * @brief Scale the ellipse axes according to the provided size.\n   * @param val The major and minor axis pair.\n   * @param rotation The rotation value from the touch/pen event.\n   * @param scalar The scalar cartesian coordinate pair.\n   * @return The major and minor axis pair.\n   */\n  std::pair<float, float> scale_client_contact_area(const std::pair<float, float> &val, uint16_t rotation, const std::pair<float, float> &scalar);\n}  // namespace input\n"
  },
  {
    "path": "src/logging.cpp",
    "content": "/**\n * @file src/logging.cpp\n * @brief Definitions for logging related functions.\n */\n// standard includes\n#include <fstream>\n#include <iomanip>\n#include <iostream>\n\n// lib includes\n#include <boost/core/null_deleter.hpp>\n#include <boost/format.hpp>\n#include <boost/log/attributes/clock.hpp>\n#include <boost/log/common.hpp>\n#include <boost/log/expressions.hpp>\n#include <boost/log/sinks.hpp>\n#include <boost/log/sources/severity_logger.hpp>\n#include <boost/log/utility/exception_handler.hpp>\n\n// local includes\n#include \"logging.h\"\n\n// conditional includes\n#ifdef __ANDROID__\n  #include <android/log.h>\n#else\n  #include <display_device/logging.h>\n#endif\n\nextern \"C\" {\n#include <libavutil/log.h>\n}\n\nusing namespace std::literals;\n\nnamespace bl = boost::log;\n\nboost::shared_ptr<boost::log::sinks::asynchronous_sink<boost::log::sinks::text_ostream_backend>> sink;\n\nbl::sources::severity_logger<int> verbose(0);  // Dominating output\nbl::sources::severity_logger<int> debug(1);  // Follow what is happening\nbl::sources::severity_logger<int> info(2);  // Should be informed about\nbl::sources::severity_logger<int> warning(3);  // Strange events\nbl::sources::severity_logger<int> error(4);  // Recoverable errors\nbl::sources::severity_logger<int> fatal(5);  // Unrecoverable errors\n#ifdef SUNSHINE_TESTS\nbl::sources::severity_logger<int> tests(10);  // Automatic tests output\n#endif\n\nBOOST_LOG_ATTRIBUTE_KEYWORD(severity, \"Severity\", int)\n\nnamespace logging {\n  deinit_t::~deinit_t() {\n    deinit();\n  }\n\n  void deinit() {\n    log_flush();\n    bl::core::get()->remove_sink(sink);\n    sink.reset();\n  }\n\n  void formatter(const boost::log::record_view &view, boost::log::formatting_ostream &os) {\n    constexpr const char *message = \"Message\";\n    constexpr const char *severity = \"Severity\";\n\n    auto log_level = view.attribute_values()[severity].extract<int>().get();\n\n    std::string_view log_type;\n    switch (log_level) {\n      case 0:\n        log_type = \"Verbose: \"sv;\n        break;\n      case 1:\n        log_type = \"Debug: \"sv;\n        break;\n      case 2:\n        log_type = \"Info: \"sv;\n        break;\n      case 3:\n        log_type = \"Warning: \"sv;\n        break;\n      case 4:\n        log_type = \"Error: \"sv;\n        break;\n      case 5:\n        log_type = \"Fatal: \"sv;\n        break;\n#ifdef SUNSHINE_TESTS\n      case 10:\n        log_type = \"Tests: \"sv;\n        break;\n#endif\n    };\n\n    auto now = std::chrono::system_clock::now();\n    auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(\n      now - std::chrono::time_point_cast<std::chrono::seconds>(now)\n    );\n\n    auto t = std::chrono::system_clock::to_time_t(now);\n    auto lt = *std::localtime(&t);\n\n    os << \"[\"sv << std::put_time(&lt, \"%Y-%m-%d %H:%M:%S.\") << boost::format(\"%03u\") % ms.count() << \"]: \"sv\n       << log_type << view.attribute_values()[message].extract<std::string>();\n  }\n#ifdef __ANDROID__\n  namespace sinks = boost::log::sinks;\n  namespace expr = boost::log::expressions;\n\n  void android_log(const std::string &message, int severity) {\n    android_LogPriority android_priority;\n    switch (severity) {\n      case 0:\n        android_priority = ANDROID_LOG_VERBOSE;\n        break;\n      case 1:\n        android_priority = ANDROID_LOG_DEBUG;\n        break;\n      case 2:\n        android_priority = ANDROID_LOG_INFO;\n        break;\n      case 3:\n        android_priority = ANDROID_LOG_WARN;\n        break;\n      case 4:\n        android_priority = ANDROID_LOG_ERROR;\n        break;\n      case 5:\n        android_priority = ANDROID_LOG_FATAL;\n        break;\n      default:\n        android_priority = ANDROID_LOG_UNKNOWN;\n        break;\n    }\n    __android_log_print(android_priority, \"Sunshine\", \"%s\", message.c_str());\n  }\n\n  // custom sink backend for android\n  struct android_sink_backend: public sinks::basic_sink_backend<sinks::concurrent_feeding> {\n    void consume(const bl::record_view &rec) {\n      int log_sev = rec[severity].get();\n      const std::string log_msg = rec[expr::smessage].get();\n      // log to android\n      android_log(log_msg, log_sev);\n    }\n  };\n#endif\n\n  [[nodiscard]] std::unique_ptr<deinit_t> init(int min_log_level, const std::string &log_file) {\n    if (sink) {\n      // Deinitialize the logging system before reinitializing it. This can probably only ever be hit in tests.\n      deinit();\n    }\n\n#ifndef __ANDROID__\n    setup_av_logging(min_log_level);\n    setup_libdisplaydevice_logging(min_log_level);\n#endif\n\n    sink = boost::make_shared<text_sink>();\n\n#ifndef SUNSHINE_TESTS\n    boost::shared_ptr<std::ostream> stream {&std::cout, boost::null_deleter()};\n    sink->locked_backend()->add_stream(stream);\n#endif\n\n    sink->locked_backend()->add_stream(boost::make_shared<std::ofstream>(log_file));\n    sink->set_filter(severity >= min_log_level);\n    sink->set_formatter(&formatter);\n\n    // Prevent the async sink's background thread from dying on backend exceptions.\n    // Without this, a single I/O error (disk full, file locked, broken stdout, etc.)\n    // kills the thread and all subsequent log records are silently lost.\n    sink->set_exception_handler(bl::make_exception_suppressor());\n\n    // Flush after each log record to ensure log file contents on disk isn't stale.\n    // This is particularly important when running from a Windows service.\n    sink->locked_backend()->auto_flush(true);\n\n    bl::core::get()->add_sink(sink);\n\n#ifdef __ANDROID__\n    auto android_sink = boost::make_shared<sinks::synchronous_sink<android_sink_backend>>();\n    bl::core::get()->add_sink(android_sink);\n#endif\n    return std::make_unique<deinit_t>();\n  }\n\n#ifndef __ANDROID__\n  void setup_av_logging(int min_log_level) {\n    if (min_log_level >= 1) {\n      av_log_set_level(AV_LOG_QUIET);\n    } else {\n      av_log_set_level(AV_LOG_DEBUG);\n    }\n    av_log_set_callback([](void *ptr, int level, const char *fmt, va_list vl) {\n      static int print_prefix = 1;\n      char buffer[1024];\n\n      av_log_format_line(ptr, level, fmt, vl, buffer, sizeof(buffer), &print_prefix);\n      if (level <= AV_LOG_ERROR) {\n        // We print AV_LOG_FATAL at the error level. FFmpeg prints things as fatal that\n        // are expected in some cases, such as lack of codec support or similar things.\n        BOOST_LOG(error) << buffer;\n      } else if (level <= AV_LOG_WARNING) {\n        BOOST_LOG(warning) << buffer;\n      } else if (level <= AV_LOG_INFO) {\n        BOOST_LOG(info) << buffer;\n      } else if (level <= AV_LOG_VERBOSE) {\n        // AV_LOG_VERBOSE is less verbose than AV_LOG_DEBUG\n        BOOST_LOG(debug) << buffer;\n      } else {\n        BOOST_LOG(verbose) << buffer;\n      }\n    });\n  }\n\n  void setup_libdisplaydevice_logging(int min_log_level) {\n    constexpr int min_level {static_cast<int>(display_device::Logger::LogLevel::verbose)};\n    constexpr int max_level {static_cast<int>(display_device::Logger::LogLevel::fatal)};\n    const auto log_level {static_cast<display_device::Logger::LogLevel>(std::min(std::max(min_level, min_log_level), max_level))};\n\n    display_device::Logger::get().setLogLevel(log_level);\n    display_device::Logger::get().setCustomCallback([](const display_device::Logger::LogLevel level, const std::string &message) {\n      switch (level) {\n        case display_device::Logger::LogLevel::verbose:\n          BOOST_LOG(verbose) << message;\n          break;\n        case display_device::Logger::LogLevel::debug:\n          BOOST_LOG(debug) << message;\n          break;\n        case display_device::Logger::LogLevel::info:\n          BOOST_LOG(info) << message;\n          break;\n        case display_device::Logger::LogLevel::warning:\n          BOOST_LOG(warning) << message;\n          break;\n        case display_device::Logger::LogLevel::error:\n          BOOST_LOG(error) << message;\n          break;\n        case display_device::Logger::LogLevel::fatal:\n          BOOST_LOG(fatal) << message;\n          break;\n      }\n    });\n  }\n#endif\n\n  void log_flush() {\n    if (sink) {\n      sink->flush();\n    }\n  }\n\n  void print_help(const char *name) {\n    std::cout\n      << \"Usage: \"sv << name << \" [options] [/path/to/configuration_file] [--cmd]\"sv << std::endl\n      << \"    Any configurable option can be overwritten with: \\\"name=value\\\"\"sv << std::endl\n      << std::endl\n      << \"    Note: The configuration will be created if it doesn't exist.\"sv << std::endl\n      << std::endl\n      << \"    --help                    | print help\"sv << std::endl\n      << \"    --creds username password | set user credentials for the Web manager\"sv << std::endl\n      << \"    --version                 | print the version of sunshine\"sv << std::endl\n      << std::endl\n      << \"    flags\"sv << std::endl\n      << \"        -0 | Read PIN from stdin\"sv << std::endl\n      << \"        -1 | Do not load previously saved state and do retain any state after shutdown\"sv << std::endl\n      << \"           | Effectively starting as if for the first time without overwriting any pairings with your devices\"sv << std::endl\n      << \"        -2 | Force replacement of headers in video stream\"sv << std::endl\n      << \"        -p | Enable/Disable UPnP\"sv << std::endl\n      << std::endl;\n  }\n\n  std::string bracket(const std::string &input) {\n    return \"[\"s + input + \"]\"s;\n  }\n\n  std::wstring bracket(const std::wstring &input) {\n    return L\"[\"s + input + L\"]\"s;\n  }\n\n}  // namespace logging\n"
  },
  {
    "path": "src/logging.h",
    "content": "/**\n * @file src/logging.h\n * @brief Declarations for logging related functions.\n */\n#pragma once\n\n// lib includes\n#include <boost/log/common.hpp>\n#include <boost/log/sinks.hpp>\n\nusing text_sink = boost::log::sinks::asynchronous_sink<boost::log::sinks::text_ostream_backend>;\n\nextern boost::log::sources::severity_logger<int> verbose;\nextern boost::log::sources::severity_logger<int> debug;\nextern boost::log::sources::severity_logger<int> info;\nextern boost::log::sources::severity_logger<int> warning;\nextern boost::log::sources::severity_logger<int> error;\nextern boost::log::sources::severity_logger<int> fatal;\n#ifdef SUNSHINE_TESTS\nextern boost::log::sources::severity_logger<int> tests;\n#endif\n\n#include \"config.h\"\n#include \"stat_trackers.h\"\n\n/**\n * @brief Handles the initialization and deinitialization of the logging system.\n */\nnamespace logging {\n  class deinit_t {\n  public:\n    /**\n     * @brief A destructor that restores the initial state.\n     */\n    ~deinit_t();\n  };\n\n  /**\n   * @brief Deinitialize the logging system.\n   * @examples\n   * deinit();\n   * @examples_end\n   */\n  void deinit();\n\n  void formatter(const boost::log::record_view &view, boost::log::formatting_ostream &os);\n\n  /**\n   * @brief Initialize the logging system.\n   * @param min_log_level The minimum log level to output.\n   * @param log_file The log file to write to.\n   * @return An object that will deinitialize the logging system when it goes out of scope.\n   * @examples\n   * log_init(2, \"sunshine.log\");\n   * @examples_end\n   */\n  [[nodiscard]] std::unique_ptr<deinit_t> init(int min_log_level, const std::string &log_file);\n\n  /**\n   * @brief Setup AV logging.\n   * @param min_log_level The log level.\n   */\n  void setup_av_logging(int min_log_level);\n\n  /**\n   * @brief Setup logging for libdisplaydevice.\n   * @param min_log_level The log level.\n   */\n  void setup_libdisplaydevice_logging(int min_log_level);\n\n  /**\n   * @brief Flush the log.\n   * @examples\n   * log_flush();\n   * @examples_end\n   */\n  void log_flush();\n\n  /**\n   * @brief Print help to stdout.\n   * @param name The name of the program.\n   * @examples\n   * print_help(\"sunshine\");\n   * @examples_end\n   */\n  void print_help(const char *name);\n\n  /**\n   * @brief A helper class for tracking and logging numerical values across a period of time\n   * @examples\n   * min_max_avg_periodic_logger<int> logger(debug, \"Test time value\", \"ms\", 5s);\n   * logger.collect_and_log(1);\n   * // ...\n   * logger.collect_and_log(2);\n   * // after 5 seconds\n   * logger.collect_and_log(3);\n   * // In the log:\n   * // [2024:01:01:12:00:00]: Debug: Test time value (min/max/avg): 1ms/3ms/2.00ms\n   * @examples_end\n   */\n  template<typename T>\n  class min_max_avg_periodic_logger {\n  public:\n    min_max_avg_periodic_logger(boost::log::sources::severity_logger<int> &severity, std::string_view message, std::string_view units, std::chrono::seconds interval_in_seconds = std::chrono::seconds(20)):\n        severity(severity),\n        message(message),\n        units(units),\n        interval(interval_in_seconds),\n        enabled(config::sunshine.min_log_level <= severity.default_severity()) {\n    }\n\n    void collect_and_log(const T &value) {\n      if (enabled) {\n        auto print_info = [&](const T &min_value, const T &max_value, double avg_value) {\n          auto f = stat_trackers::two_digits_after_decimal();\n          if constexpr (std::is_floating_point_v<T>) {\n            BOOST_LOG(severity.get()) << message << \" (min/max/avg): \" << f % min_value << units << \"/\" << f % max_value << units << \"/\" << f % avg_value << units;\n          } else {\n            BOOST_LOG(severity.get()) << message << \" (min/max/avg): \" << min_value << units << \"/\" << max_value << units << \"/\" << f % avg_value << units;\n          }\n        };\n        tracker.collect_and_callback_on_interval(value, print_info, interval);\n      }\n    }\n\n    void collect_and_log(std::function<T()> func) {\n      if (enabled) {\n        collect_and_log(func());\n      }\n    }\n\n    void reset() {\n      if (enabled) {\n        tracker.reset();\n      }\n    }\n\n    bool is_enabled() const {\n      return enabled;\n    }\n\n  private:\n    std::reference_wrapper<boost::log::sources::severity_logger<int>> severity;\n    std::string message;\n    std::string units;\n    std::chrono::seconds interval;\n    bool enabled;\n    stat_trackers::min_max_avg_tracker<T> tracker;\n  };\n\n  /**\n   * @brief A helper class for tracking and logging short time intervals across a period of time\n   * @examples\n   * time_delta_periodic_logger logger(debug, \"Test duration\", 5s);\n   * logger.first_point_now();\n   * // ...\n   * logger.second_point_now_and_log();\n   * // after 5 seconds\n   * logger.first_point_now();\n   * // ...\n   * logger.second_point_now_and_log();\n   * // In the log:\n   * // [2024:01:01:12:00:00]: Debug: Test duration (min/max/avg): 1.23ms/3.21ms/2.31ms\n   * @examples_end\n   */\n  class time_delta_periodic_logger {\n  public:\n    time_delta_periodic_logger(boost::log::sources::severity_logger<int> &severity, std::string_view message, std::chrono::seconds interval_in_seconds = std::chrono::seconds(20)):\n        logger(severity, message, \"ms\", interval_in_seconds) {\n    }\n\n    void first_point(const std::chrono::steady_clock::time_point &point) {\n      if (logger.is_enabled()) {\n        point1 = point;\n      }\n    }\n\n    void first_point_now() {\n      if (logger.is_enabled()) {\n        first_point(std::chrono::steady_clock::now());\n      }\n    }\n\n    void second_point_and_log(const std::chrono::steady_clock::time_point &point) {\n      if (logger.is_enabled()) {\n        logger.collect_and_log(std::chrono::duration<double, std::milli>(point - point1).count());\n      }\n    }\n\n    void second_point_now_and_log() {\n      if (logger.is_enabled()) {\n        second_point_and_log(std::chrono::steady_clock::now());\n      }\n    }\n\n    void reset() {\n      if (logger.is_enabled()) {\n        logger.reset();\n      }\n    }\n\n    bool is_enabled() const {\n      return logger.is_enabled();\n    }\n\n  private:\n    std::chrono::steady_clock::time_point point1 = std::chrono::steady_clock::now();\n    min_max_avg_periodic_logger<double> logger;\n  };\n\n  /**\n   * @brief Enclose string in square brackets.\n   * @param input Input string.\n   * @return Enclosed string.\n   */\n  std::string bracket(const std::string &input);\n\n  /**\n   * @brief Enclose string in square brackets.\n   * @param input Input string.\n   * @return Enclosed string.\n   */\n  std::wstring bracket(const std::wstring &input);\n\n}  // namespace logging\n"
  },
  {
    "path": "src/main.cpp",
    "content": "/**\n * @file src/main.cpp\n * @brief Definitions for the main entry point for Sunshine.\n */\n// standard includes\n#include <codecvt>\n#include <csignal>\n#include <filesystem>\n#include <fstream>\n#include <iostream>\n\n#ifdef __APPLE__\n  #include <mach-o/dyld.h>\n#endif\n\n// local includes\n#include \"confighttp.h\"\n#include \"display_device.h\"\n#include \"entry_handler.h\"\n#include \"globals.h\"\n#include \"httpcommon.h\"\n#include \"logging.h\"\n#include \"main.h\"\n#include \"nvhttp.h\"\n#include \"process.h\"\n#include \"system_tray.h\"\n#include \"upnp.h\"\n#include \"video.h\"\n\nextern \"C\" {\n#include \"rswrapper.h\"\n}\n\nusing namespace std::literals;\n\nstd::map<int, std::function<void()>> signal_handlers;\n\nvoid on_signal_forwarder(int sig) {\n  signal_handlers.at(sig)();\n}\n\ntemplate<class FN>\nvoid on_signal(int sig, FN &&fn) {\n  signal_handlers.emplace(sig, std::forward<FN>(fn));\n\n  std::signal(sig, on_signal_forwarder);\n}\n\nstd::map<std::string_view, std::function<int(const char *name, int argc, char **argv)>> cmd_to_func {\n  {\"creds\"sv, [](const char *name, int argc, char **argv) {\n     return args::creds(name, argc, argv);\n   }},\n  {\"help\"sv, [](const char *name, int argc, char **argv) {\n     return args::help(name);\n   }},\n  {\"version\"sv, [](const char *name, int argc, char **argv) {\n     return args::version();\n   }},\n#ifdef _WIN32\n  {\"restore-nvprefs-undo\"sv, [](const char *name, int argc, char **argv) {\n     return args::restore_nvprefs_undo();\n   }},\n#endif\n};\n\n#ifdef _WIN32\nLRESULT CALLBACK SessionMonitorWindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {\n  switch (uMsg) {\n    case WM_CLOSE:\n      DestroyWindow(hwnd);\n      return 0;\n    case WM_DESTROY:\n      PostQuitMessage(0);\n      return 0;\n    case WM_ENDSESSION:\n      {\n        // Terminate ourselves with a blocking exit call\n        std::cout << \"Received WM_ENDSESSION\"sv << std::endl;\n        lifetime::exit_sunshine(0, false);\n        return 0;\n      }\n    default:\n      return DefWindowProc(hwnd, uMsg, wParam, lParam);\n  }\n}\n\nWINAPI BOOL ConsoleCtrlHandler(DWORD type) {\n  if (type == CTRL_CLOSE_EVENT) {\n    BOOST_LOG(info) << \"Console closed handler called\";\n    lifetime::exit_sunshine(0, false);\n  }\n  return FALSE;\n}\n#endif\n\n#if defined SUNSHINE_TRAY && SUNSHINE_TRAY >= 1\nconstexpr bool tray_is_enabled = true;\n#else\nconstexpr bool tray_is_enabled = false;\n#endif\n\nvoid mainThreadLoop(const std::shared_ptr<safe::event_t<bool>> &shutdown_event) {\n  bool run_loop = false;\n\n  // Conditions that would require the main thread event loop\n#ifndef _WIN32\n  run_loop = tray_is_enabled && config::sunshine.system_tray;  // On Windows, tray runs in separate thread, so no main loop needed for tray\n#endif\n\n  if (!run_loop) {\n    BOOST_LOG(info) << \"No main thread features enabled, skipping event loop\"sv;\n    // Wait for shutdown\n    shutdown_event->view();\n    return;\n  }\n\n  // Main thread event loop\n  BOOST_LOG(info) << \"Starting main loop\"sv;\n  while (system_tray::process_tray_events() == 0);\n  BOOST_LOG(info) << \"Main loop has exited\"sv;\n}\n\nint main(int argc, char *argv[]) {\n#ifdef __APPLE__\n  // Bundle assets are referenced relative to the executable\n  // (e.g. ../Resources/assets), so anchor cwd to Contents/MacOS.\n  {\n    char executable[2048];\n    uint32_t size = sizeof(executable);\n    if (_NSGetExecutablePath(executable, &size) == 0) {\n      std::error_code ec;\n      auto exec_dir = std::filesystem::weakly_canonical(std::filesystem::path {executable}, ec).parent_path();\n      if (!ec) {\n        std::filesystem::current_path(exec_dir, ec);\n      }\n      if (ec) {\n        std::cerr << \"Failed to set working directory to executable path: \" << ec.message() << '\\n';\n      }\n    }\n  }\n#endif\n\n  lifetime::argv = argv;\n\n  task_pool_util::TaskPool::task_id_t force_shutdown = nullptr;\n\n#ifdef _WIN32\n  // Avoid searching the PATH in case a user has configured their system insecurely\n  // by placing a user-writable directory in the system-wide PATH variable.\n  SetDefaultDllDirectories(LOAD_LIBRARY_SEARCH_APPLICATION_DIR | LOAD_LIBRARY_SEARCH_SYSTEM32);\n\n  setlocale(LC_ALL, \"C\");\n#endif\n\n#pragma GCC diagnostic push\n#pragma GCC diagnostic ignored \"-Wdeprecated-declarations\"\n  // Use UTF-8 conversion for the default C++ locale (used by boost::log)\n  std::locale::global(std::locale(std::locale(), new std::codecvt_utf8<wchar_t>));\n#pragma GCC diagnostic pop\n\n  mail::man = std::make_shared<safe::mail_raw_t>();\n\n  // parse config file\n  if (config::parse(argc, argv)) {\n    return 0;\n  }\n\n  auto log_deinit_guard = logging::init(config::sunshine.min_log_level, config::sunshine.log_file);\n  if (!log_deinit_guard) {\n    BOOST_LOG(error) << \"Logging failed to initialize\"sv;\n  }\n\n  // logging can begin at this point\n  // if anything is logged prior to this point, it will appear in stdout, but not in the log viewer in the UI\n  // the version should be printed to the log before anything else\n  BOOST_LOG(info) << PROJECT_NAME << \" version: \" << PROJECT_VERSION << \" commit: \" << PROJECT_VERSION_COMMIT;\n\n  // Log publisher metadata\n  log_publisher_data();\n\n  // Log modified_config_settings\n  for (auto &[name, val] : config::modified_config_settings) {\n    BOOST_LOG(info) << \"config: '\"sv << name << \"' = \"sv << val;\n  }\n  config::modified_config_settings.clear();\n\n  if (!config::sunshine.cmd.name.empty()) {\n    auto fn = cmd_to_func.find(config::sunshine.cmd.name);\n    if (fn == std::end(cmd_to_func)) {\n      BOOST_LOG(fatal) << \"Unknown command: \"sv << config::sunshine.cmd.name;\n\n      BOOST_LOG(info) << \"Possible commands:\"sv;\n      for (auto &[key, _] : cmd_to_func) {\n        BOOST_LOG(info) << '\\t' << key;\n      }\n\n      return 7;\n    }\n\n    return fn->second(argv[0], config::sunshine.cmd.argc, config::sunshine.cmd.argv);\n  }\n\n  // Adding guard here first as it also performs recovery after crash,\n  // otherwise people could theoretically end up without display output.\n  // It also should be destroyed before forced shutdown to expedite the cleanup.\n  auto display_device_deinit_guard = display_device::init(platf::appdata() / \"display_device.state\", config::video);\n  if (!display_device_deinit_guard) {\n    BOOST_LOG(error) << \"Display device session failed to initialize\"sv;\n  }\n\n#ifdef _WIN32\n  // Modify relevant NVIDIA control panel settings if the system has corresponding gpu\n  if (nvprefs_instance.load()) {\n    // Restore global settings to the undo file left by improper termination of sunshine.exe\n    nvprefs_instance.restore_from_and_delete_undo_file_if_exists();\n    // Modify application settings for sunshine.exe\n    nvprefs_instance.modify_application_profile();\n    // Modify global settings, undo file is produced in the process to restore after improper termination\n    nvprefs_instance.modify_global_profile();\n    // Unload dynamic library to survive driver re-installation\n    nvprefs_instance.unload();\n  }\n\n  // Wait as long as possible to terminate Sunshine.exe during logoff/shutdown\n  SetProcessShutdownParameters(0x100, SHUTDOWN_NORETRY);\n\n  // We must create a hidden window to receive shutdown notifications since we load gdi32.dll\n  std::promise<HWND> session_monitor_hwnd_promise;\n  auto session_monitor_hwnd_future = session_monitor_hwnd_promise.get_future();\n  std::promise<void> session_monitor_join_thread_promise;\n  auto session_monitor_join_thread_future = session_monitor_join_thread_promise.get_future();\n\n  std::thread session_monitor_thread([&]() {\n    platf::set_thread_name(\"session_monitor\");\n    session_monitor_join_thread_promise.set_value_at_thread_exit();\n\n    WNDCLASSA wnd_class {};\n    wnd_class.lpszClassName = \"SunshineSessionMonitorClass\";\n    wnd_class.lpfnWndProc = SessionMonitorWindowProc;\n    if (!RegisterClassA(&wnd_class)) {\n      session_monitor_hwnd_promise.set_value(nullptr);\n      BOOST_LOG(error) << \"Failed to register session monitor window class\"sv << std::endl;\n      return;\n    }\n\n    auto wnd = CreateWindowExA(\n      0,\n      wnd_class.lpszClassName,\n      \"Sunshine Session Monitor Window\",\n      0,\n      CW_USEDEFAULT,\n      CW_USEDEFAULT,\n      CW_USEDEFAULT,\n      CW_USEDEFAULT,\n      nullptr,\n      nullptr,\n      nullptr,\n      nullptr\n    );\n\n    session_monitor_hwnd_promise.set_value(wnd);\n\n    if (!wnd) {\n      BOOST_LOG(error) << \"Failed to create session monitor window\"sv << std::endl;\n      return;\n    }\n\n    ShowWindow(wnd, SW_HIDE);\n\n    // Run the message loop for our window\n    MSG msg {};\n    while (GetMessage(&msg, nullptr, 0, 0) > 0) {\n      TranslateMessage(&msg);\n      DispatchMessage(&msg);\n    }\n  });\n\n  auto session_monitor_join_thread_guard = util::fail_guard([&]() {\n    if (session_monitor_hwnd_future.wait_for(1s) == std::future_status::ready) {\n      if (HWND session_monitor_hwnd = session_monitor_hwnd_future.get()) {\n        PostMessage(session_monitor_hwnd, WM_CLOSE, 0, 0);\n      }\n\n      if (session_monitor_join_thread_future.wait_for(1s) == std::future_status::ready) {\n        session_monitor_thread.join();\n        return;\n      } else {\n        BOOST_LOG(warning) << \"session_monitor_join_thread_future reached timeout\";\n      }\n    } else {\n      BOOST_LOG(warning) << \"session_monitor_hwnd_future reached timeout\";\n    }\n\n    session_monitor_thread.detach();\n  });\n\n#endif\n\n  task_pool.start(1);\n\n  // Create signal handler after logging has been initialized\n  auto shutdown_event = mail::man->event<bool>(mail::shutdown);\n  on_signal(SIGINT, [&force_shutdown, &display_device_deinit_guard, shutdown_event]() {\n    BOOST_LOG(info) << \"Interrupt handler called\"sv;\n\n    auto task = []() {\n      BOOST_LOG(fatal) << \"10 seconds passed, yet Sunshine's still running: Forcing shutdown\"sv;\n      logging::log_flush();\n      lifetime::debug_trap();\n    };\n    force_shutdown = task_pool.pushDelayed(task, 10s).task_id;\n\n    // Break out of the main loop\n    shutdown_event->raise(true);\n    system_tray::end_tray();\n\n    display_device_deinit_guard = nullptr;\n  });\n\n  on_signal(SIGTERM, [&force_shutdown, &display_device_deinit_guard, shutdown_event]() {\n    BOOST_LOG(info) << \"Terminate handler called\"sv;\n\n    auto task = []() {\n      BOOST_LOG(fatal) << \"10 seconds passed, yet Sunshine's still running: Forcing shutdown\"sv;\n      logging::log_flush();\n      lifetime::debug_trap();\n    };\n    force_shutdown = task_pool.pushDelayed(task, 10s).task_id;\n\n    // Break out of the main loop\n    shutdown_event->raise(true);\n    system_tray::end_tray();\n\n    display_device_deinit_guard = nullptr;\n  });\n\n#ifdef _WIN32\n  // Terminate gracefully on Windows when console window is closed\n  SetConsoleCtrlHandler(ConsoleCtrlHandler, TRUE);\n#endif\n\n  proc::refresh(config::stream.file_apps);\n\n  // If any of the following fail, we log an error and continue event though sunshine will not function correctly.\n  // This allows access to the UI to fix configuration problems or view the logs.\n\n  auto platf_deinit_guard = platf::init();\n  if (!platf_deinit_guard) {\n    BOOST_LOG(error) << \"Platform failed to initialize\"sv;\n  }\n\n  auto proc_deinit_guard = proc::init();\n  if (!proc_deinit_guard) {\n    BOOST_LOG(error) << \"Proc failed to initialize\"sv;\n  }\n\n  reed_solomon_init();\n  auto input_deinit_guard = input::init();\n\n  if (input::probe_gamepads()) {\n    BOOST_LOG(warning) << \"No gamepad input is available\"sv;\n  }\n\n  if (video::probe_encoders()) {\n    BOOST_LOG(error) << \"Video failed to find working encoder\"sv;\n  }\n\n  if (http::init()) {\n    BOOST_LOG(fatal) << \"HTTP interface failed to initialize\"sv;\n\n#ifdef _WIN32\n    BOOST_LOG(fatal) << \"To relaunch Sunshine successfully, use the shortcut in the Start Menu. Do not run Sunshine.exe manually.\"sv;\n    std::this_thread::sleep_for(10s);\n#endif\n\n    return -1;\n  }\n\n  std::unique_ptr<platf::deinit_t> mDNS;\n  auto sync_mDNS = std::async(std::launch::async, [&mDNS]() {\n    mDNS = platf::publish::start();\n  });\n\n  std::unique_ptr<platf::deinit_t> upnp_unmap;\n  auto sync_upnp = std::async(std::launch::async, [&upnp_unmap]() {\n    upnp_unmap = upnp::start();\n  });\n\n  // FIXME: Temporary workaround: Simple-Web_server needs to be updated or replaced\n  if (shutdown_event->peek()) {\n    return lifetime::desired_exit_code;\n  }\n\n  std::thread httpThread {nvhttp::start};\n  std::thread configThread {confighttp::start};\n  std::thread rtspThread {rtsp_stream::start};\n\n#ifdef _WIN32\n  // If we're using the default port and GameStream is enabled, warn the user\n  if (config::sunshine.port == 47989 && is_gamestream_enabled()) {\n    BOOST_LOG(fatal) << \"GameStream is still enabled in GeForce Experience! This *will* cause streaming problems with Sunshine!\"sv;\n    BOOST_LOG(fatal) << \"Disable GameStream on the SHIELD tab in GeForce Experience or change the Port setting on the Advanced tab in the Sunshine Web UI.\"sv;\n  }\n#endif\n\n  if (tray_is_enabled && config::sunshine.system_tray) {\n    BOOST_LOG(info) << \"Starting system tray\"sv;\n#ifdef _WIN32\n    // TODO: Windows has a weird bug where when running as a service and on the first Windows boot,\n    // the tray icon would not appear even though Sunshine is running correctly otherwise.\n    // Restarting the service would allow the icon to appear normally.\n    // For now we will keep the Windows tray icon on a separate thread.\n    // Ideally, we would run the system tray on the main thread for all platforms.\n    system_tray::init_tray_threaded();\n#else\n    system_tray::init_tray();\n#endif\n  }\n\n  mainThreadLoop(shutdown_event);\n\n  httpThread.join();\n  configThread.join();\n  rtspThread.join();\n\n  task_pool.stop();\n  task_pool.join();\n\n#ifdef _WIN32\n  // Restore global NVIDIA control panel settings\n  if (nvprefs_instance.owning_undo_file() && nvprefs_instance.load()) {\n    nvprefs_instance.restore_global_profile();\n    nvprefs_instance.unload();\n  }\n#endif\n\n  return lifetime::desired_exit_code;\n}\n"
  },
  {
    "path": "src/main.h",
    "content": "/**\n * @file src/main.h\n * @brief Declarations for the main entry point for Sunshine.\n */\n#pragma once\n\n/**\n * @brief Main application entry point.\n * @param argc The number of arguments.\n * @param argv The arguments.\n * @examples\n * main(1, const char* args[] = {\"sunshine\", nullptr});\n * @examples_end\n */\nint main(int argc, char *argv[]);\n"
  },
  {
    "path": "src/move_by_copy.h",
    "content": "/**\n * @file src/move_by_copy.h\n * @brief Declarations for the MoveByCopy utility class.\n */\n#pragma once\n\n// standard includes\n#include <utility>\n\n/**\n * @brief Contains utilities for moving objects by copying them.\n */\nnamespace move_by_copy_util {\n  /**\n   * When a copy is made, it moves the object\n   * This allows you to move an object when a move can't be done.\n   */\n  template<class T>\n  class MoveByCopy {\n  public:\n    typedef T move_type;\n\n  private:\n    move_type _to_move;\n\n  public:\n    explicit MoveByCopy(move_type &&to_move):\n        _to_move(std::move(to_move)) {\n    }\n\n    MoveByCopy(MoveByCopy &&other) = default;\n\n    MoveByCopy(const MoveByCopy &other) {\n      *this = other;\n    }\n\n    MoveByCopy &operator=(MoveByCopy &&other) = default;\n\n    MoveByCopy &operator=(const MoveByCopy &other) {\n      this->_to_move = std::move(const_cast<MoveByCopy &>(other)._to_move);\n\n      return *this;\n    }\n\n    operator move_type() {\n      return std::move(_to_move);\n    }\n  };\n\n  template<class T>\n  MoveByCopy<T> cmove(T &movable) {\n    return MoveByCopy<T>(std::move(movable));\n  }\n\n  // Do NOT use this unless you are absolutely certain the object to be moved is no longer used by the caller\n  template<class T>\n  MoveByCopy<T> const_cmove(const T &movable) {\n    return MoveByCopy<T>(std::move(const_cast<T &>(movable)));\n  }\n}  // namespace move_by_copy_util\n"
  },
  {
    "path": "src/network.cpp",
    "content": "/**\n * @file src/network.cpp\n * @brief Definitions for networking related functions.\n */\n// standard includes\n#include <algorithm>\n#include <sstream>\n\n// local includes\n#include \"config.h\"\n#include \"logging.h\"\n#include \"network.h\"\n#include \"utility.h\"\n\nusing namespace std::literals;\n\nnamespace ip = boost::asio::ip;\n\nnamespace net {\n  std::vector<ip::network_v4> pc_ips_v4 {\n    ip::make_network_v4(\"127.0.0.0/8\"sv),\n  };\n  std::vector<ip::network_v4> lan_ips_v4 {\n    ip::make_network_v4(\"192.168.0.0/16\"sv),\n    ip::make_network_v4(\"172.16.0.0/12\"sv),\n    ip::make_network_v4(\"10.0.0.0/8\"sv),\n    ip::make_network_v4(\"100.64.0.0/10\"sv),\n    ip::make_network_v4(\"169.254.0.0/16\"sv),\n  };\n\n  std::vector<ip::network_v6> pc_ips_v6 {\n    ip::make_network_v6(\"::1/128\"sv),\n  };\n  std::vector<ip::network_v6> lan_ips_v6 {\n    ip::make_network_v6(\"fc00::/7\"sv),\n    ip::make_network_v6(\"fe80::/64\"sv),\n  };\n\n  net_e from_enum_string(const std::string_view &view) {\n    if (view == \"wan\") {\n      return WAN;\n    }\n    if (view == \"lan\") {\n      return LAN;\n    }\n\n    return PC;\n  }\n\n  net_e from_address(const std::string_view &view) {\n    auto addr = normalize_address(ip::make_address(view));\n\n    if (addr.is_v6()) {\n      for (auto &range : pc_ips_v6) {\n        if (range.hosts().find(addr.to_v6()) != range.hosts().end()) {\n          return PC;\n        }\n      }\n\n      for (auto &range : lan_ips_v6) {\n        if (range.hosts().find(addr.to_v6()) != range.hosts().end()) {\n          return LAN;\n        }\n      }\n    } else {\n      for (auto &range : pc_ips_v4) {\n        if (range.hosts().find(addr.to_v4()) != range.hosts().end()) {\n          return PC;\n        }\n      }\n\n      for (auto &range : lan_ips_v4) {\n        if (range.hosts().find(addr.to_v4()) != range.hosts().end()) {\n          return LAN;\n        }\n      }\n    }\n\n    return WAN;\n  }\n\n  std::string_view to_enum_string(net_e net) {\n    switch (net) {\n      case PC:\n        return \"pc\"sv;\n      case LAN:\n        return \"lan\"sv;\n      case WAN:\n        return \"wan\"sv;\n    }\n\n    // avoid warning\n    return \"wan\"sv;\n  }\n\n  af_e af_from_enum_string(const std::string_view &view) {\n    if (view == \"ipv4\") {\n      return IPV4;\n    }\n    if (view == \"both\") {\n      return BOTH;\n    }\n\n    // avoid warning\n    return BOTH;\n  }\n\n  std::string_view af_to_any_address_string(const af_e af) {\n    switch (af) {\n      case IPV4:\n        return \"0.0.0.0\"sv;\n      case BOTH:\n        return \"::\"sv;\n    }\n\n    // avoid warning\n    return \"::\"sv;\n  }\n\n  std::string get_bind_address(const af_e af) {\n    // If bind_address is configured, use it\n    if (!config::sunshine.bind_address.empty()) {\n      return config::sunshine.bind_address;\n    }\n\n    // Otherwise use the wildcard address for the given address family\n    return std::string(af_to_any_address_string(af));\n  }\n\n  boost::asio::ip::address normalize_address(boost::asio::ip::address address) {\n    // Convert IPv6-mapped IPv4 addresses into regular IPv4 addresses\n    if (address.is_v6()) {\n      auto v6 = address.to_v6();\n      if (v6.is_v4_mapped()) {\n        return boost::asio::ip::make_address_v4(boost::asio::ip::v4_mapped, v6);\n      }\n    }\n\n    return address;\n  }\n\n  std::string addr_to_normalized_string(boost::asio::ip::address address) {\n    return normalize_address(address).to_string();\n  }\n\n  std::string addr_to_url_escaped_string(boost::asio::ip::address address) {\n    address = normalize_address(address);\n    if (address.is_v6()) {\n      std::stringstream ss;\n      ss << '[' << address.to_string() << ']';\n      return ss.str();\n    } else {\n      return address.to_string();\n    }\n  }\n\n  int encryption_mode_for_address(boost::asio::ip::address address) {\n    auto nettype = net::from_address(address.to_string());\n    if (nettype == net::net_e::PC || nettype == net::net_e::LAN) {\n      return config::stream.lan_encryption_mode;\n    } else {\n      return config::stream.wan_encryption_mode;\n    }\n  }\n\n  host_t host_create(af_e af, ENetAddress &addr, std::uint16_t port) {\n    static std::once_flag enet_init_flag;\n    std::call_once(enet_init_flag, []() {\n      enet_initialize();\n    });\n\n    const auto bind_addr = net::get_bind_address(af);\n    enet_address_set_host(&addr, bind_addr.c_str());\n    enet_address_set_port(&addr, port);\n\n    // Maximum of 128 clients, which should be enough for anyone\n    auto host = host_t {enet_host_create(af == IPV4 ? AF_INET : AF_INET6, &addr, 128, 0, 0, 0)};\n\n    // Enable opportunistic QoS tagging (automatically disables if the network appears to drop tagged packets)\n    enet_socket_set_option(host->socket, ENET_SOCKOPT_QOS, 1);\n\n    return host;\n  }\n\n  void free_host(ENetHost *host) {\n    std::for_each(host->peers, host->peers + host->peerCount, [](ENetPeer &peer_ref) {\n      ENetPeer *peer = &peer_ref;\n\n      if (peer) {\n        enet_peer_disconnect_now(peer, 0);\n      }\n    });\n\n    enet_host_destroy(host);\n  }\n\n  std::uint16_t map_port(int port) {\n    // calculate the port from the config port\n    auto mapped_port = (std::uint16_t) ((int) config::sunshine.port + port);\n\n    // Ensure port is in the range of 1024-65535\n    if (mapped_port < 1024 || mapped_port > 65535) {\n      BOOST_LOG(warning) << \"Port out of range: \"sv << mapped_port;\n    }\n\n    return mapped_port;\n  }\n\n  /**\n   * @brief Returns a string for use as the instance name for mDNS.\n   * @param hostname The hostname to use for instance name generation.\n   * @return Hostname-based instance name or \"Sunshine\" if hostname is invalid.\n   */\n  std::string mdns_instance_name(const std::string_view &hostname) {\n    // Start with the unmodified hostname\n    std::string instancename {hostname.data(), hostname.size()};\n\n    // Truncate to 63 characters per RFC 6763 section 7.2.\n    if (instancename.size() > 63) {\n      instancename.resize(63);\n    }\n\n    for (auto i = 0; i < instancename.size(); i++) {\n      // Replace any spaces with dashes\n      if (instancename[i] == ' ') {\n        instancename[i] = '-';\n      } else if (!std::isalnum(instancename[i]) && instancename[i] != '-') {\n        // Stop at the first invalid character\n        instancename.resize(i);\n        break;\n      }\n    }\n\n    return !instancename.empty() ? instancename : \"Sunshine\";\n  }\n}  // namespace net\n"
  },
  {
    "path": "src/network.h",
    "content": "/**\n * @file src/network.h\n * @brief Declarations for networking related functions.\n */\n#pragma once\n\n// standard includes\n#include <tuple>\n#include <utility>\n\n// lib includes\n#include <boost/asio.hpp>\n#include <enet/enet.h>\n\n// local includes\n#include \"utility.h\"\n\nnamespace net {\n  void free_host(ENetHost *host);\n\n  /**\n   * @brief Map a specified port based on the base port.\n   * @param port The port to map as a difference from the base port.\n   * @return The mapped port number.\n   * @examples\n   * std::uint16_t mapped_port = net::map_port(1);\n   * @examples_end\n   * @todo Ensure port is not already in use by another application.\n   */\n  std::uint16_t map_port(int port);\n\n  using host_t = util::safe_ptr<ENetHost, free_host>;\n  using peer_t = ENetPeer *;\n  using packet_t = util::safe_ptr<ENetPacket, enet_packet_destroy>;\n\n  enum net_e : int {\n    PC,  ///< PC\n    LAN,  ///< LAN\n    WAN  ///< WAN\n  };\n\n  enum af_e : int {\n    IPV4,  ///< IPv4 only\n    BOTH  ///< IPv4 and IPv6\n  };\n\n  net_e from_enum_string(const std::string_view &view);\n  std::string_view to_enum_string(net_e net);\n\n  net_e from_address(const std::string_view &view);\n\n  host_t host_create(af_e af, ENetAddress &addr, std::uint16_t port);\n\n  /**\n   * @brief Get the address family enum value from a string.\n   * @param view The config option value.\n   * @return The address family enum value.\n   */\n  af_e af_from_enum_string(const std::string_view &view);\n\n  /**\n   * @brief Get the wildcard binding address for a given address family.\n   * @param af Address family.\n   * @return Normalized address.\n   */\n  std::string_view af_to_any_address_string(af_e af);\n\n  /**\n   * @brief Get the binding address to use based on config.\n   * @param af Address family.\n   * @return The configured bind address or wildcard if not configured.\n   */\n  std::string get_bind_address(af_e af);\n\n  /**\n   * @brief Convert an address to a normalized form.\n   * @details Normalization converts IPv4-mapped IPv6 addresses into IPv4 addresses.\n   * @param address The address to normalize.\n   * @return Normalized address.\n   */\n  boost::asio::ip::address normalize_address(boost::asio::ip::address address);\n\n  /**\n   * @brief Get the given address in normalized string form.\n   * @details Normalization converts IPv4-mapped IPv6 addresses into IPv4 addresses.\n   * @param address The address to normalize.\n   * @return Normalized address in string form.\n   */\n  std::string addr_to_normalized_string(boost::asio::ip::address address);\n\n  /**\n   * @brief Get the given address in a normalized form for the host portion of a URL.\n   * @details Normalization converts IPv4-mapped IPv6 addresses into IPv4 addresses.\n   * @param address The address to normalize and escape.\n   * @return Normalized address in URL-escaped string.\n   */\n  std::string addr_to_url_escaped_string(boost::asio::ip::address address);\n\n  /**\n   * @brief Get the encryption mode for the given remote endpoint address.\n   * @param address The address used to look up the desired encryption mode.\n   * @return The WAN or LAN encryption mode, based on the provided address.\n   */\n  int encryption_mode_for_address(boost::asio::ip::address address);\n\n  /**\n   * @brief Returns a string for use as the instance name for mDNS.\n   * @param hostname The hostname to use for instance name generation.\n   * @return Hostname-based instance name or \"Sunshine\" if hostname is invalid.\n   */\n  std::string mdns_instance_name(const std::string_view &hostname);\n}  // namespace net\n"
  },
  {
    "path": "src/nvenc/nvenc_base.cpp",
    "content": "/**\n * @file src/nvenc/nvenc_base.cpp\n * @brief Definitions for abstract platform-agnostic base of standalone NVENC encoder.\n */\n// this include\n#include \"nvenc_base.h\"\n\n// standard includes\n#include <format>\n\n// local includes\n#include \"src/config.h\"\n#include \"src/logging.h\"\n#include \"src/utility.h\"\n\n#define MAKE_NVENC_VER(major, minor) ((major) | ((minor) << 24))\n\n// Make sure we check backwards compatibility when bumping the Video Codec SDK version\n// Things to look out for:\n// - NV_ENC_*_VER definitions where the value inside NVENCAPI_STRUCT_VERSION() was increased\n// - Incompatible struct changes in nvEncodeAPI.h (fields removed, semantics changed, etc.)\n// - Test both old and new drivers with all supported codecs\n#if NVENCAPI_VERSION != MAKE_NVENC_VER(12U, 0U)\n  #error Check and update NVENC code for backwards compatibility!\n#endif\n\nnamespace {\n\n  GUID quality_preset_guid_from_number(unsigned number) {\n    if (number > 7) {\n      number = 7;\n    }\n\n    switch (number) {\n      case 1:\n      default:\n        return NV_ENC_PRESET_P1_GUID;\n\n      case 2:\n        return NV_ENC_PRESET_P2_GUID;\n\n      case 3:\n        return NV_ENC_PRESET_P3_GUID;\n\n      case 4:\n        return NV_ENC_PRESET_P4_GUID;\n\n      case 5:\n        return NV_ENC_PRESET_P5_GUID;\n\n      case 6:\n        return NV_ENC_PRESET_P6_GUID;\n\n      case 7:\n        return NV_ENC_PRESET_P7_GUID;\n    }\n  };\n\n  bool equal_guids(const GUID &guid1, const GUID &guid2) {\n    return std::memcmp(&guid1, &guid2, sizeof(GUID)) == 0;\n  }\n\n  auto quality_preset_string_from_guid(const GUID &guid) {\n    if (equal_guids(guid, NV_ENC_PRESET_P1_GUID)) {\n      return \"P1\";\n    }\n    if (equal_guids(guid, NV_ENC_PRESET_P2_GUID)) {\n      return \"P2\";\n    }\n    if (equal_guids(guid, NV_ENC_PRESET_P3_GUID)) {\n      return \"P3\";\n    }\n    if (equal_guids(guid, NV_ENC_PRESET_P4_GUID)) {\n      return \"P4\";\n    }\n    if (equal_guids(guid, NV_ENC_PRESET_P5_GUID)) {\n      return \"P5\";\n    }\n    if (equal_guids(guid, NV_ENC_PRESET_P6_GUID)) {\n      return \"P6\";\n    }\n    if (equal_guids(guid, NV_ENC_PRESET_P7_GUID)) {\n      return \"P7\";\n    }\n    return \"Unknown\";\n  }\n\n}  // namespace\n\nnamespace nvenc {\n\n  nvenc_base::nvenc_base(NV_ENC_DEVICE_TYPE device_type):\n      device_type(device_type) {\n  }\n\n  nvenc_base::~nvenc_base() {\n    // Use destroy_encoder() instead\n  }\n\n  bool nvenc_base::create_encoder(const nvenc_config &config, const video::config_t &client_config, const nvenc_colorspace_t &colorspace, NV_ENC_BUFFER_FORMAT buffer_format) {\n    // Pick the minimum NvEncode API version required to support the specified codec\n    // to maximize driver compatibility. AV1 was introduced in SDK v12.0.\n    minimum_api_version = (client_config.videoFormat <= 1) ? MAKE_NVENC_VER(11U, 0U) : MAKE_NVENC_VER(12U, 0U);\n\n    if (!nvenc && !init_library()) {\n      return false;\n    }\n\n    if (encoder) {\n      destroy_encoder();\n    }\n    auto fail_guard = util::fail_guard([this] {\n      destroy_encoder();\n    });\n\n    encoder_params.width = client_config.width;\n    encoder_params.height = client_config.height;\n    encoder_params.buffer_format = buffer_format;\n    encoder_params.rfi = true;\n\n    NV_ENC_OPEN_ENCODE_SESSION_EX_PARAMS session_params = {min_struct_version(NV_ENC_OPEN_ENCODE_SESSION_EX_PARAMS_VER)};\n    session_params.device = device;\n    session_params.deviceType = device_type;\n    session_params.apiVersion = minimum_api_version;\n    if (nvenc_failed(nvenc->nvEncOpenEncodeSessionEx(&session_params, &encoder))) {\n      BOOST_LOG(error) << \"NvEnc: NvEncOpenEncodeSessionEx() failed: \" << last_nvenc_error_string;\n      return false;\n    }\n\n    uint32_t encode_guid_count = 0;\n    if (nvenc_failed(nvenc->nvEncGetEncodeGUIDCount(encoder, &encode_guid_count))) {\n      BOOST_LOG(error) << \"NvEnc: NvEncGetEncodeGUIDCount() failed: \" << last_nvenc_error_string;\n      return false;\n    };\n\n    std::vector<GUID> encode_guids(encode_guid_count);\n    if (nvenc_failed(nvenc->nvEncGetEncodeGUIDs(encoder, encode_guids.data(), (uint32_t) encode_guids.size(), &encode_guid_count))) {\n      BOOST_LOG(error) << \"NvEnc: NvEncGetEncodeGUIDs() failed: \" << last_nvenc_error_string;\n      return false;\n    }\n\n    NV_ENC_INITIALIZE_PARAMS init_params = {min_struct_version(NV_ENC_INITIALIZE_PARAMS_VER)};\n\n    switch (client_config.videoFormat) {\n      case 0:\n        // H.264\n        init_params.encodeGUID = NV_ENC_CODEC_H264_GUID;\n        break;\n\n      case 1:\n        // HEVC\n        init_params.encodeGUID = NV_ENC_CODEC_HEVC_GUID;\n        break;\n\n      case 2:\n        // AV1\n        init_params.encodeGUID = NV_ENC_CODEC_AV1_GUID;\n        break;\n\n      default:\n        BOOST_LOG(error) << \"NvEnc: unknown video format \" << client_config.videoFormat;\n        return false;\n    }\n\n    {\n      auto search_predicate = [&](const GUID &guid) {\n        return equal_guids(init_params.encodeGUID, guid);\n      };\n      if (std::find_if(encode_guids.begin(), encode_guids.end(), search_predicate) == encode_guids.end()) {\n        BOOST_LOG(error) << \"NvEnc: encoding format is not supported by the gpu\";\n        return false;\n      }\n    }\n\n    auto get_encoder_cap = [&](NV_ENC_CAPS cap) {\n      NV_ENC_CAPS_PARAM param = {min_struct_version(NV_ENC_CAPS_PARAM_VER), cap};\n      int value = 0;\n      nvenc->nvEncGetEncodeCaps(encoder, init_params.encodeGUID, &param, &value);\n      return value;\n    };\n\n    auto buffer_is_10bit = [&]() {\n      return buffer_format == NV_ENC_BUFFER_FORMAT_YUV420_10BIT || buffer_format == NV_ENC_BUFFER_FORMAT_YUV444_10BIT;\n    };\n\n    auto buffer_is_yuv444 = [&]() {\n      return buffer_format == NV_ENC_BUFFER_FORMAT_AYUV || buffer_format == NV_ENC_BUFFER_FORMAT_YUV444_10BIT;\n    };\n\n    {\n      auto supported_width = get_encoder_cap(NV_ENC_CAPS_WIDTH_MAX);\n      auto supported_height = get_encoder_cap(NV_ENC_CAPS_HEIGHT_MAX);\n      if (encoder_params.width > supported_width || encoder_params.height > supported_height) {\n        BOOST_LOG(error) << \"NvEnc: gpu max encode resolution \" << supported_width << \"x\" << supported_height << \", requested \" << encoder_params.width << \"x\" << encoder_params.height;\n        return false;\n      }\n    }\n\n    if (buffer_is_10bit() && !get_encoder_cap(NV_ENC_CAPS_SUPPORT_10BIT_ENCODE)) {\n      BOOST_LOG(error) << \"NvEnc: gpu doesn't support 10-bit encode\";\n      return false;\n    }\n\n    if (buffer_is_yuv444() && !get_encoder_cap(NV_ENC_CAPS_SUPPORT_YUV444_ENCODE)) {\n      BOOST_LOG(error) << \"NvEnc: gpu doesn't support YUV444 encode\";\n      return false;\n    }\n\n    if (async_event_handle && !get_encoder_cap(NV_ENC_CAPS_ASYNC_ENCODE_SUPPORT)) {\n      BOOST_LOG(warning) << \"NvEnc: gpu doesn't support async encode\";\n      async_event_handle = nullptr;\n    }\n\n    encoder_params.rfi = get_encoder_cap(NV_ENC_CAPS_SUPPORT_REF_PIC_INVALIDATION);\n\n    init_params.presetGUID = quality_preset_guid_from_number(config.quality_preset);\n    init_params.tuningInfo = NV_ENC_TUNING_INFO_ULTRA_LOW_LATENCY;\n    init_params.enablePTD = 1;\n    init_params.enableEncodeAsync = async_event_handle ? 1 : 0;\n    init_params.enableWeightedPrediction = config.weighted_prediction && get_encoder_cap(NV_ENC_CAPS_SUPPORT_WEIGHTED_PREDICTION);\n\n    init_params.encodeWidth = encoder_params.width;\n    init_params.darWidth = encoder_params.width;\n    init_params.encodeHeight = encoder_params.height;\n    init_params.darHeight = encoder_params.height;\n    init_params.frameRateNum = client_config.framerate;\n    init_params.frameRateDen = 1;\n    if (client_config.framerateX100 > 0) {\n      AVRational fps = video::framerateX100_to_rational(client_config.framerateX100);\n      init_params.frameRateNum = fps.num;\n      init_params.frameRateDen = fps.den;\n    }\n\n    NV_ENC_PRESET_CONFIG preset_config = {min_struct_version(NV_ENC_PRESET_CONFIG_VER), {min_struct_version(NV_ENC_CONFIG_VER, 7, 8)}};\n    if (nvenc_failed(nvenc->nvEncGetEncodePresetConfigEx(encoder, init_params.encodeGUID, init_params.presetGUID, init_params.tuningInfo, &preset_config))) {\n      BOOST_LOG(error) << \"NvEnc: NvEncGetEncodePresetConfigEx() failed: \" << last_nvenc_error_string;\n      return false;\n    }\n\n    NV_ENC_CONFIG enc_config = preset_config.presetCfg;\n    enc_config.profileGUID = NV_ENC_CODEC_PROFILE_AUTOSELECT_GUID;\n    enc_config.gopLength = NVENC_INFINITE_GOPLENGTH;\n    enc_config.frameIntervalP = 1;\n    enc_config.rcParams.rateControlMode = NV_ENC_PARAMS_RC_CBR;\n    enc_config.rcParams.zeroReorderDelay = 1;\n    enc_config.rcParams.enableLookahead = 0;\n    enc_config.rcParams.lowDelayKeyFrameScale = 1;\n    enc_config.rcParams.multiPass = config.two_pass == nvenc_two_pass::quarter_resolution ? NV_ENC_TWO_PASS_QUARTER_RESOLUTION :\n                                    config.two_pass == nvenc_two_pass::full_resolution    ? NV_ENC_TWO_PASS_FULL_RESOLUTION :\n                                                                                            NV_ENC_MULTI_PASS_DISABLED;\n\n    enc_config.rcParams.enableAQ = config.adaptive_quantization;\n    enc_config.rcParams.averageBitRate = client_config.bitrate * 1000;\n\n    if (get_encoder_cap(NV_ENC_CAPS_SUPPORT_CUSTOM_VBV_BUF_SIZE)) {\n      enc_config.rcParams.vbvBufferSize = client_config.bitrate * 1000 / client_config.framerate;\n      if (config.vbv_percentage_increase > 0) {\n        enc_config.rcParams.vbvBufferSize += enc_config.rcParams.vbvBufferSize * config.vbv_percentage_increase / 100;\n      }\n    }\n\n    auto set_h264_hevc_common_format_config = [&](auto &format_config) {\n      format_config.repeatSPSPPS = 1;\n      format_config.idrPeriod = NVENC_INFINITE_GOPLENGTH;\n      format_config.sliceMode = 3;\n      format_config.sliceModeData = client_config.slicesPerFrame;\n      if (buffer_is_yuv444()) {\n        format_config.chromaFormatIDC = 3;\n      }\n      format_config.enableFillerDataInsertion = config.insert_filler_data;\n    };\n\n    auto set_ref_frames = [&](uint32_t &ref_frames_option, NV_ENC_NUM_REF_FRAMES &L0_option, uint32_t ref_frames_default) {\n      if (client_config.numRefFrames > 0) {\n        ref_frames_option = client_config.numRefFrames;\n      } else {\n        ref_frames_option = ref_frames_default;\n      }\n      if (ref_frames_option > 0 && !get_encoder_cap(NV_ENC_CAPS_SUPPORT_MULTIPLE_REF_FRAMES)) {\n        ref_frames_option = 1;\n        encoder_params.rfi = false;\n      }\n      encoder_params.ref_frames_in_dpb = ref_frames_option;\n      // This limits ref frames any frame can use to 1, but allows larger buffer size for fallback if some frames are invalidated through rfi\n      L0_option = NV_ENC_NUM_REF_FRAMES_1;\n    };\n\n    auto set_minqp_if_enabled = [&](int value) {\n      if (config.enable_min_qp) {\n        enc_config.rcParams.enableMinQP = 1;\n        enc_config.rcParams.minQP.qpInterP = value;\n        enc_config.rcParams.minQP.qpIntra = value;\n      }\n    };\n\n    auto fill_h264_hevc_vui = [&](auto &vui_config) {\n      vui_config.videoSignalTypePresentFlag = 1;\n      vui_config.videoFormat = NV_ENC_VUI_VIDEO_FORMAT_UNSPECIFIED;\n      vui_config.videoFullRangeFlag = colorspace.full_range;\n      vui_config.colourDescriptionPresentFlag = 1;\n      vui_config.colourPrimaries = colorspace.primaries;\n      vui_config.transferCharacteristics = colorspace.tranfer_function;\n      vui_config.colourMatrix = colorspace.matrix;\n      vui_config.chromaSampleLocationFlag = buffer_is_yuv444() ? 0 : 1;\n      vui_config.chromaSampleLocationTop = 0;\n      vui_config.chromaSampleLocationBot = 0;\n\n      // This is critical for low decoding latency on certain devices\n      vui_config.bitstreamRestrictionFlag = 1;\n    };\n\n    switch (client_config.videoFormat) {\n      case 0:\n        {\n          // H.264\n          enc_config.profileGUID = buffer_is_yuv444() ? NV_ENC_H264_PROFILE_HIGH_444_GUID : NV_ENC_H264_PROFILE_HIGH_GUID;\n          auto &format_config = enc_config.encodeCodecConfig.h264Config;\n          set_h264_hevc_common_format_config(format_config);\n          if (config.h264_cavlc || !get_encoder_cap(NV_ENC_CAPS_SUPPORT_CABAC)) {\n            format_config.entropyCodingMode = NV_ENC_H264_ENTROPY_CODING_MODE_CAVLC;\n          } else {\n            format_config.entropyCodingMode = NV_ENC_H264_ENTROPY_CODING_MODE_CABAC;\n          }\n          set_ref_frames(format_config.maxNumRefFrames, format_config.numRefL0, 5);\n          set_minqp_if_enabled(config.min_qp_h264);\n          fill_h264_hevc_vui(format_config.h264VUIParameters);\n          break;\n        }\n\n      case 1:\n        {\n          // HEVC\n          auto &format_config = enc_config.encodeCodecConfig.hevcConfig;\n          set_h264_hevc_common_format_config(format_config);\n          if (buffer_is_10bit()) {\n            format_config.pixelBitDepthMinus8 = 2;\n          }\n          set_ref_frames(format_config.maxNumRefFramesInDPB, format_config.numRefL0, 5);\n          set_minqp_if_enabled(config.min_qp_hevc);\n          fill_h264_hevc_vui(format_config.hevcVUIParameters);\n          if (client_config.enableIntraRefresh == 1) {\n            if (get_encoder_cap(NV_ENC_CAPS_SUPPORT_INTRA_REFRESH)) {\n              format_config.enableIntraRefresh = 1;\n              format_config.intraRefreshPeriod = 300;\n              format_config.intraRefreshCnt = 299;\n              if (get_encoder_cap(NV_ENC_CAPS_SINGLE_SLICE_INTRA_REFRESH)) {\n                format_config.singleSliceIntraRefresh = 1;\n              } else {\n                BOOST_LOG(warning) << \"NvEnc: Single Slice Intra Refresh not supported\";\n              }\n            } else {\n              BOOST_LOG(error) << \"NvEnc: Client asked for intra-refresh but the encoder does not support intra-refresh\";\n            }\n          }\n          break;\n        }\n\n      case 2:\n        {\n          // AV1\n          auto &format_config = enc_config.encodeCodecConfig.av1Config;\n          format_config.repeatSeqHdr = 1;\n          format_config.idrPeriod = NVENC_INFINITE_GOPLENGTH;\n          if (buffer_is_yuv444()) {\n            format_config.chromaFormatIDC = 3;\n          }\n          format_config.enableBitstreamPadding = config.insert_filler_data;\n          if (buffer_is_10bit()) {\n            format_config.inputPixelBitDepthMinus8 = 2;\n            format_config.pixelBitDepthMinus8 = 2;\n          }\n          format_config.colorPrimaries = colorspace.primaries;\n          format_config.transferCharacteristics = colorspace.tranfer_function;\n          format_config.matrixCoefficients = colorspace.matrix;\n          format_config.colorRange = colorspace.full_range;\n          format_config.chromaSamplePosition = buffer_is_yuv444() ? 0 : 1;\n          set_ref_frames(format_config.maxNumRefFramesInDPB, format_config.numFwdRefs, 8);\n          set_minqp_if_enabled(config.min_qp_av1);\n\n          if (client_config.slicesPerFrame > 1) {\n            // NVENC only supports slice counts that are powers of two, so we'll pick powers of two\n            // with bias to rows due to hopefully more similar macroblocks with a row vs a column.\n            format_config.numTileRows = std::pow(2, std::ceil(std::log2(client_config.slicesPerFrame) / 2));\n            format_config.numTileColumns = std::pow(2, std::floor(std::log2(client_config.slicesPerFrame) / 2));\n          }\n          break;\n        }\n    }\n\n    init_params.encodeConfig = &enc_config;\n\n    if (nvenc_failed(nvenc->nvEncInitializeEncoder(encoder, &init_params))) {\n      BOOST_LOG(error) << \"NvEnc: NvEncInitializeEncoder() failed: \" << last_nvenc_error_string;\n      return false;\n    }\n\n    if (async_event_handle) {\n      NV_ENC_EVENT_PARAMS event_params = {min_struct_version(NV_ENC_EVENT_PARAMS_VER)};\n      event_params.completionEvent = async_event_handle;\n      if (nvenc_failed(nvenc->nvEncRegisterAsyncEvent(encoder, &event_params))) {\n        BOOST_LOG(error) << \"NvEnc: NvEncRegisterAsyncEvent() failed: \" << last_nvenc_error_string;\n        return false;\n      }\n    }\n\n    NV_ENC_CREATE_BITSTREAM_BUFFER create_bitstream_buffer = {min_struct_version(NV_ENC_CREATE_BITSTREAM_BUFFER_VER)};\n    if (nvenc_failed(nvenc->nvEncCreateBitstreamBuffer(encoder, &create_bitstream_buffer))) {\n      BOOST_LOG(error) << \"NvEnc: NvEncCreateBitstreamBuffer() failed: \" << last_nvenc_error_string;\n      return false;\n    }\n    output_bitstream = create_bitstream_buffer.bitstreamBuffer;\n\n    if (!create_and_register_input_buffer()) {\n      return false;\n    }\n\n    {\n      auto f = stat_trackers::two_digits_after_decimal();\n      BOOST_LOG(debug) << \"NvEnc: requested encoded frame size \" << f % (client_config.bitrate / 8. / client_config.framerate) << \" kB\";\n    }\n\n    {\n      auto video_format_string = client_config.videoFormat == 0 ? \"H.264 \" :\n                                 client_config.videoFormat == 1 ? \"HEVC \" :\n                                 client_config.videoFormat == 2 ? \"AV1 \" :\n                                                                  \" \";\n      std::string extra;\n      if (init_params.enableEncodeAsync) {\n        extra += \" async\";\n      }\n      if (buffer_is_yuv444()) {\n        extra += \" yuv444\";\n      }\n      if (buffer_is_10bit()) {\n        extra += \" 10-bit\";\n      }\n      if (enc_config.rcParams.multiPass != NV_ENC_MULTI_PASS_DISABLED) {\n        extra += \" two-pass\";\n      }\n      if (config.vbv_percentage_increase > 0 && get_encoder_cap(NV_ENC_CAPS_SUPPORT_CUSTOM_VBV_BUF_SIZE)) {\n        extra += std::format(\" vbv+{}\", config.vbv_percentage_increase);\n      }\n      if (encoder_params.rfi) {\n        extra += \" rfi\";\n      }\n      if (init_params.enableWeightedPrediction) {\n        extra += \" weighted-prediction\";\n      }\n      if (enc_config.rcParams.enableAQ) {\n        extra += \" spatial-aq\";\n      }\n      if (enc_config.rcParams.enableMinQP) {\n        extra += std::format(\" qpmin={}\", enc_config.rcParams.minQP.qpInterP);\n      }\n      if (config.insert_filler_data) {\n        extra += \" filler-data\";\n      }\n\n      BOOST_LOG(info) << \"NvEnc: created encoder \" << video_format_string << quality_preset_string_from_guid(init_params.presetGUID) << extra;\n    }\n\n    encoder_state = {};\n    fail_guard.disable();\n    return true;\n  }\n\n  void nvenc_base::destroy_encoder() {\n    if (output_bitstream) {\n      if (nvenc_failed(nvenc->nvEncDestroyBitstreamBuffer(encoder, output_bitstream))) {\n        BOOST_LOG(error) << \"NvEnc: NvEncDestroyBitstreamBuffer() failed: \" << last_nvenc_error_string;\n      }\n      output_bitstream = nullptr;\n    }\n    if (encoder && async_event_handle) {\n      NV_ENC_EVENT_PARAMS event_params = {min_struct_version(NV_ENC_EVENT_PARAMS_VER)};\n      event_params.completionEvent = async_event_handle;\n      if (nvenc_failed(nvenc->nvEncUnregisterAsyncEvent(encoder, &event_params))) {\n        BOOST_LOG(error) << \"NvEnc: NvEncUnregisterAsyncEvent() failed: \" << last_nvenc_error_string;\n      }\n    }\n    if (registered_input_buffer) {\n      if (nvenc_failed(nvenc->nvEncUnregisterResource(encoder, registered_input_buffer))) {\n        BOOST_LOG(error) << \"NvEnc: NvEncUnregisterResource() failed: \" << last_nvenc_error_string;\n      }\n      registered_input_buffer = nullptr;\n    }\n    if (encoder) {\n      if (nvenc_failed(nvenc->nvEncDestroyEncoder(encoder))) {\n        BOOST_LOG(error) << \"NvEnc: NvEncDestroyEncoder() failed: \" << last_nvenc_error_string;\n      }\n      encoder = nullptr;\n    }\n\n    encoder_state = {};\n    encoder_params = {};\n  }\n\n  nvenc_encoded_frame nvenc_base::encode_frame(uint64_t frame_index, bool force_idr) {\n    if (!encoder) {\n      return {};\n    }\n\n    assert(registered_input_buffer);\n    assert(output_bitstream);\n\n    if (!synchronize_input_buffer()) {\n      BOOST_LOG(error) << \"NvEnc: failed to synchronize input buffer\";\n      return {};\n    }\n\n    NV_ENC_MAP_INPUT_RESOURCE mapped_input_buffer = {min_struct_version(NV_ENC_MAP_INPUT_RESOURCE_VER)};\n    mapped_input_buffer.registeredResource = registered_input_buffer;\n\n    if (nvenc_failed(nvenc->nvEncMapInputResource(encoder, &mapped_input_buffer))) {\n      BOOST_LOG(error) << \"NvEnc: NvEncMapInputResource() failed: \" << last_nvenc_error_string;\n      return {};\n    }\n    auto unmap_guard = util::fail_guard([&] {\n      if (nvenc_failed(nvenc->nvEncUnmapInputResource(encoder, mapped_input_buffer.mappedResource))) {\n        BOOST_LOG(error) << \"NvEnc: NvEncUnmapInputResource() failed: \" << last_nvenc_error_string;\n      }\n    });\n\n    NV_ENC_PIC_PARAMS pic_params = {min_struct_version(NV_ENC_PIC_PARAMS_VER, 4, 6)};\n    pic_params.inputWidth = encoder_params.width;\n    pic_params.inputHeight = encoder_params.height;\n    pic_params.encodePicFlags = force_idr ? NV_ENC_PIC_FLAG_FORCEIDR : 0;\n    pic_params.inputTimeStamp = frame_index;\n    pic_params.pictureStruct = NV_ENC_PIC_STRUCT_FRAME;\n    pic_params.inputBuffer = mapped_input_buffer.mappedResource;\n    pic_params.bufferFmt = mapped_input_buffer.mappedBufferFmt;\n    pic_params.outputBitstream = output_bitstream;\n    pic_params.completionEvent = async_event_handle;\n\n    if (nvenc_failed(nvenc->nvEncEncodePicture(encoder, &pic_params))) {\n      BOOST_LOG(error) << \"NvEnc: NvEncEncodePicture() failed: \" << last_nvenc_error_string;\n      return {};\n    }\n\n    NV_ENC_LOCK_BITSTREAM lock_bitstream = {min_struct_version(NV_ENC_LOCK_BITSTREAM_VER, 1, 2)};\n    lock_bitstream.outputBitstream = output_bitstream;\n    lock_bitstream.doNotWait = async_event_handle ? 1 : 0;\n\n    if (async_event_handle && !wait_for_async_event(100)) {\n      BOOST_LOG(error) << \"NvEnc: frame \" << frame_index << \" encode wait timeout\";\n      return {};\n    }\n\n    if (nvenc_failed(nvenc->nvEncLockBitstream(encoder, &lock_bitstream))) {\n      BOOST_LOG(error) << \"NvEnc: NvEncLockBitstream() failed: \" << last_nvenc_error_string;\n      return {};\n    }\n\n    auto data_pointer = (uint8_t *) lock_bitstream.bitstreamBufferPtr;\n    nvenc_encoded_frame encoded_frame {\n      {data_pointer, data_pointer + lock_bitstream.bitstreamSizeInBytes},\n      lock_bitstream.outputTimeStamp,\n      lock_bitstream.pictureType == NV_ENC_PIC_TYPE_IDR,\n      encoder_state.rfi_needs_confirmation,\n    };\n\n    if (encoder_state.rfi_needs_confirmation) {\n      // Invalidation request has been fulfilled, and video network packet will be marked as such\n      encoder_state.rfi_needs_confirmation = false;\n    }\n\n    encoder_state.last_encoded_frame_index = frame_index;\n\n    if (encoded_frame.idr) {\n      BOOST_LOG(debug) << \"NvEnc: idr frame \" << encoded_frame.frame_index;\n    }\n\n    if (nvenc_failed(nvenc->nvEncUnlockBitstream(encoder, lock_bitstream.outputBitstream))) {\n      BOOST_LOG(error) << \"NvEnc: NvEncUnlockBitstream() failed: \" << last_nvenc_error_string;\n    }\n\n    encoder_state.frame_size_logger.collect_and_log(encoded_frame.data.size() / 1000.);\n\n    return encoded_frame;\n  }\n\n  bool nvenc_base::invalidate_ref_frames(uint64_t first_frame, uint64_t last_frame) {\n    if (!encoder || !encoder_params.rfi) {\n      return false;\n    }\n\n    if (first_frame >= encoder_state.last_rfi_range.first &&\n        last_frame <= encoder_state.last_rfi_range.second) {\n      BOOST_LOG(debug) << \"NvEnc: rfi request \" << first_frame << \"-\" << last_frame << \" already done\";\n      return true;\n    }\n\n    encoder_state.rfi_needs_confirmation = true;\n\n    if (last_frame < first_frame) {\n      BOOST_LOG(error) << \"NvEnc: invaid rfi request \" << first_frame << \"-\" << last_frame << \", generating IDR\";\n      return false;\n    }\n\n    BOOST_LOG(debug) << \"NvEnc: rfi request \" << first_frame << \"-\" << last_frame << \" expanding to last encoded frame \" << encoder_state.last_encoded_frame_index;\n    last_frame = encoder_state.last_encoded_frame_index;\n\n    encoder_state.last_rfi_range = {first_frame, last_frame};\n\n    if (last_frame - first_frame + 1 >= encoder_params.ref_frames_in_dpb) {\n      BOOST_LOG(debug) << \"NvEnc: rfi request too large, generating IDR\";\n      return false;\n    }\n\n    for (auto i = first_frame; i <= last_frame; i++) {\n      if (nvenc_failed(nvenc->nvEncInvalidateRefFrames(encoder, i))) {\n        BOOST_LOG(error) << \"NvEnc: NvEncInvalidateRefFrames() \" << i << \" failed: \" << last_nvenc_error_string;\n        return false;\n      }\n    }\n\n    return true;\n  }\n\n  bool nvenc_base::nvenc_failed(NVENCSTATUS status) {\n    auto status_string = [](NVENCSTATUS status) -> std::string {\n      switch (status) {\n#define nvenc_status_case(x) \\\n  case x: \\\n    return #x;\n        nvenc_status_case(NV_ENC_SUCCESS);\n        nvenc_status_case(NV_ENC_ERR_NO_ENCODE_DEVICE);\n        nvenc_status_case(NV_ENC_ERR_UNSUPPORTED_DEVICE);\n        nvenc_status_case(NV_ENC_ERR_INVALID_ENCODERDEVICE);\n        nvenc_status_case(NV_ENC_ERR_INVALID_DEVICE);\n        nvenc_status_case(NV_ENC_ERR_DEVICE_NOT_EXIST);\n        nvenc_status_case(NV_ENC_ERR_INVALID_PTR);\n        nvenc_status_case(NV_ENC_ERR_INVALID_EVENT);\n        nvenc_status_case(NV_ENC_ERR_INVALID_PARAM);\n        nvenc_status_case(NV_ENC_ERR_INVALID_CALL);\n        nvenc_status_case(NV_ENC_ERR_OUT_OF_MEMORY);\n        nvenc_status_case(NV_ENC_ERR_ENCODER_NOT_INITIALIZED);\n        nvenc_status_case(NV_ENC_ERR_UNSUPPORTED_PARAM);\n        nvenc_status_case(NV_ENC_ERR_LOCK_BUSY);\n        nvenc_status_case(NV_ENC_ERR_NOT_ENOUGH_BUFFER);\n        nvenc_status_case(NV_ENC_ERR_INVALID_VERSION);\n        nvenc_status_case(NV_ENC_ERR_MAP_FAILED);\n        nvenc_status_case(NV_ENC_ERR_NEED_MORE_INPUT);\n        nvenc_status_case(NV_ENC_ERR_ENCODER_BUSY);\n        nvenc_status_case(NV_ENC_ERR_EVENT_NOT_REGISTERD);\n        nvenc_status_case(NV_ENC_ERR_GENERIC);\n        nvenc_status_case(NV_ENC_ERR_INCOMPATIBLE_CLIENT_KEY);\n        nvenc_status_case(NV_ENC_ERR_UNIMPLEMENTED);\n        nvenc_status_case(NV_ENC_ERR_RESOURCE_REGISTER_FAILED);\n        nvenc_status_case(NV_ENC_ERR_RESOURCE_NOT_REGISTERED);\n        nvenc_status_case(NV_ENC_ERR_RESOURCE_NOT_MAPPED);\n        // Newer versions of sdk may add more constants, look for them at the end of NVENCSTATUS enum\n#undef nvenc_status_case\n        default:\n          return std::to_string(status);\n      }\n    };\n\n    last_nvenc_error_string.clear();\n    if (status != NV_ENC_SUCCESS) {\n      /* This API function gives broken strings more often than not\n      if (nvenc && encoder) {\n        last_nvenc_error_string = nvenc->nvEncGetLastErrorString(encoder);\n        if (!last_nvenc_error_string.empty()) last_nvenc_error_string += \" \";\n      }\n      */\n      last_nvenc_error_string += status_string(status);\n      return true;\n    }\n\n    return false;\n  }\n\n  uint32_t nvenc_base::min_struct_version(uint32_t version, uint32_t v11_struct_version, uint32_t v12_struct_version) {\n    assert(minimum_api_version);\n\n    // Mask off and replace the original NVENCAPI_VERSION\n    version &= ~NVENCAPI_VERSION;\n    version |= minimum_api_version;\n\n    // If there's a struct version override, apply that too\n    if (v11_struct_version || v12_struct_version) {\n      version &= ~(0xFFu << 16);\n      version |= (((minimum_api_version & 0xFF) >= 12) ? v12_struct_version : v11_struct_version) << 16;\n    }\n\n    return version;\n  }\n}  // namespace nvenc\n"
  },
  {
    "path": "src/nvenc/nvenc_base.h",
    "content": "/**\n * @file src/nvenc/nvenc_base.h\n * @brief Declarations for abstract platform-agnostic base of standalone NVENC encoder.\n */\n#pragma once\n\n// lib includes\n#include <ffnvcodec/nvEncodeAPI.h>\n\n// local includes\n#include \"nvenc_colorspace.h\"\n#include \"nvenc_config.h\"\n#include \"nvenc_encoded_frame.h\"\n#include \"src/logging.h\"\n#include \"src/video.h\"\n\n/**\n * @brief Standalone NVENC encoder\n */\nnamespace nvenc {\n\n  /**\n   * @brief Abstract platform-agnostic base of standalone NVENC encoder.\n   *        Derived classes perform platform-specific operations.\n   */\n  class nvenc_base {\n  public:\n    /**\n     * @param device_type Underlying device type used by derived class.\n     */\n    explicit nvenc_base(NV_ENC_DEVICE_TYPE device_type);\n    virtual ~nvenc_base();\n\n    nvenc_base(const nvenc_base &) = delete;\n    nvenc_base &operator=(const nvenc_base &) = delete;\n\n    /**\n     * @brief Create the encoder.\n     * @param config NVENC encoder configuration.\n     * @param client_config Stream configuration requested by the client.\n     * @param colorspace YUV colorspace.\n     * @param buffer_format Platform-agnostic input surface format.\n     * @return `true` on success, `false` on error\n     */\n    bool create_encoder(const nvenc_config &config, const video::config_t &client_config, const nvenc_colorspace_t &colorspace, NV_ENC_BUFFER_FORMAT buffer_format);\n\n    /**\n     * @brief Destroy the encoder.\n     *        Derived classes classes call it in the destructor.\n     */\n    void destroy_encoder();\n\n    /**\n     * @brief Encode the next frame using platform-specific input surface.\n     * @param frame_index Frame index that uniquely identifies the frame.\n     *        Afterwards serves as parameter for `invalidate_ref_frames()`.\n     *        No restrictions on the first frame index, but later frame indexes must be subsequent.\n     * @param force_idr Whether to encode frame as forced IDR.\n     * @return Encoded frame.\n     */\n    nvenc_encoded_frame encode_frame(uint64_t frame_index, bool force_idr);\n\n    /**\n     * @brief Perform reference frame invalidation (RFI) procedure.\n     * @param first_frame First frame index of the invalidation range.\n     * @param last_frame Last frame index of the invalidation range.\n     * @return `true` on success, `false` on error.\n     *         After error next frame must be encoded with `force_idr = true`.\n     */\n    bool invalidate_ref_frames(uint64_t first_frame, uint64_t last_frame);\n\n  protected:\n    /**\n     * @brief Required. Used for loading NvEnc library and setting `nvenc` variable with `NvEncodeAPICreateInstance()`.\n     *        Called during `create_encoder()` if `nvenc` variable is not initialized.\n     * @return `true` on success, `false` on error\n     */\n    virtual bool init_library() = 0;\n\n    /**\n     * @brief Required. Used for creating outside-facing input surface,\n     *        registering this surface with `nvenc->nvEncRegisterResource()` and setting `registered_input_buffer` variable.\n     *        Called during `create_encoder()`.\n     * @return `true` on success, `false` on error\n     */\n    virtual bool create_and_register_input_buffer() = 0;\n\n    /**\n     * @brief Optional. Override if you must perform additional operations on the registered input surface in the beginning of `encode_frame()`.\n     *        Typically used for interop copy.\n     * @return `true` on success, `false` on error\n     */\n    virtual bool synchronize_input_buffer() {\n      return true;\n    }\n\n    /**\n     * @brief Optional. Override if you want to create encoder in async mode.\n     *        In this case must also set `async_event_handle` variable.\n     * @param timeout_ms Wait timeout in milliseconds\n     * @return `true` on success, `false` on timeout or error\n     */\n    virtual bool wait_for_async_event(uint32_t timeout_ms) {\n      return false;\n    }\n\n    bool nvenc_failed(NVENCSTATUS status);\n\n    /**\n     * @brief This function returns the corresponding struct version for the minimum API required by the codec.\n     * @details Reducing the struct versions maximizes driver compatibility by avoiding needless API breaks.\n     * @param version The raw structure version from `NVENCAPI_STRUCT_VERSION()`.\n     * @param v11_struct_version Optionally specifies the struct version to use with v11 SDK major versions.\n     * @param v12_struct_version Optionally specifies the struct version to use with v12 SDK major versions.\n     * @return A suitable struct version for the active codec.\n     */\n    uint32_t min_struct_version(uint32_t version, uint32_t v11_struct_version = 0, uint32_t v12_struct_version = 0);\n\n    const NV_ENC_DEVICE_TYPE device_type;\n\n    void *encoder = nullptr;\n\n    struct {\n      uint32_t width = 0;\n      uint32_t height = 0;\n      NV_ENC_BUFFER_FORMAT buffer_format = NV_ENC_BUFFER_FORMAT_UNDEFINED;\n      uint32_t ref_frames_in_dpb = 0;\n      bool rfi = false;\n    } encoder_params;\n\n    std::string last_nvenc_error_string;\n\n    // Derived classes set these variables\n    void *device = nullptr;  ///< Platform-specific handle of encoding device.\n                             ///< Should be set in constructor or `init_library()`.\n    std::shared_ptr<NV_ENCODE_API_FUNCTION_LIST> nvenc;  ///< Function pointers list produced by `NvEncodeAPICreateInstance()`.\n                                                         ///< Should be set in `init_library()`.\n    NV_ENC_REGISTERED_PTR registered_input_buffer = nullptr;  ///< Platform-specific input surface registered with `NvEncRegisterResource()`.\n                                                              ///< Should be set in `create_and_register_input_buffer()`.\n    void *async_event_handle = nullptr;  ///< (optional) Platform-specific handle of event object event.\n                                         ///< Can be set in constructor or `init_library()`, must override `wait_for_async_event()`.\n\n  private:\n    NV_ENC_OUTPUT_PTR output_bitstream = nullptr;\n    uint32_t minimum_api_version = 0;\n\n    struct {\n      uint64_t last_encoded_frame_index = 0;\n      bool rfi_needs_confirmation = false;\n      std::pair<uint64_t, uint64_t> last_rfi_range;\n      logging::min_max_avg_periodic_logger<double> frame_size_logger = {debug, \"NvEnc: encoded frame sizes in kB\", \"\"};\n    } encoder_state;\n  };\n\n}  // namespace nvenc\n"
  },
  {
    "path": "src/nvenc/nvenc_colorspace.h",
    "content": "/**\n * @file src/nvenc/nvenc_colorspace.h\n * @brief Declarations for NVENC YUV colorspace.\n */\n#pragma once\n\n// lib includes\n#include <ffnvcodec/nvEncodeAPI.h>\n\nnamespace nvenc {\n\n  /**\n   * @brief YUV colorspace and color range.\n   */\n  struct nvenc_colorspace_t {\n    NV_ENC_VUI_COLOR_PRIMARIES primaries;\n    NV_ENC_VUI_TRANSFER_CHARACTERISTIC tranfer_function;\n    NV_ENC_VUI_MATRIX_COEFFS matrix;\n    bool full_range;\n  };\n\n}  // namespace nvenc\n"
  },
  {
    "path": "src/nvenc/nvenc_config.h",
    "content": "/**\n * @file src/nvenc/nvenc_config.h\n * @brief Declarations for NVENC encoder configuration.\n */\n#pragma once\n\nnamespace nvenc {\n\n  enum class nvenc_two_pass {\n    disabled,  ///< Single pass, the fastest and no extra vram\n    quarter_resolution,  ///< Larger motion vectors being caught, faster and uses less extra vram\n    full_resolution,  ///< Better overall statistics, slower and uses more extra vram\n  };\n\n  /**\n   * @brief NVENC encoder configuration.\n   */\n  struct nvenc_config {\n    // Quality preset from 1 to 7, higher is slower\n    int quality_preset = 1;\n\n    // Use optional preliminary pass for better motion vectors, bitrate distribution and stricter VBV(HRD), uses CUDA cores\n    nvenc_two_pass two_pass = nvenc_two_pass::quarter_resolution;\n\n    // Percentage increase of VBV/HRD from the default single frame, allows low-latency variable bitrate\n    int vbv_percentage_increase = 0;\n\n    // Improves fades compression, uses CUDA cores\n    bool weighted_prediction = false;\n\n    // Allocate more bitrate to flat regions since they're visually more perceptible, uses CUDA cores\n    bool adaptive_quantization = false;\n\n    // Don't use QP below certain value, limits peak image quality to save bitrate\n    bool enable_min_qp = false;\n\n    // Min QP value for H.264 when enable_min_qp is selected\n    unsigned min_qp_h264 = 19;\n\n    // Min QP value for HEVC when enable_min_qp is selected\n    unsigned min_qp_hevc = 23;\n\n    // Min QP value for AV1 when enable_min_qp is selected\n    unsigned min_qp_av1 = 23;\n\n    // Use CAVLC entropy coding in H.264 instead of CABAC, not relevant and here for historical reasons\n    bool h264_cavlc = false;\n\n    // Add filler data to encoded frames to stay at target bitrate, mainly for testing\n    bool insert_filler_data = false;\n  };\n\n}  // namespace nvenc\n"
  },
  {
    "path": "src/nvenc/nvenc_d3d11.cpp",
    "content": "/**\n * @file src/nvenc/nvenc_d3d11.cpp\n * @brief Definitions for abstract Direct3D11 NVENC encoder.\n */\n// local includes\n#include \"src/logging.h\"\n\n#ifdef _WIN32\n  #include \"nvenc_d3d11.h\"\n\nnamespace nvenc {\n\n  nvenc_d3d11::nvenc_d3d11(NV_ENC_DEVICE_TYPE device_type):\n      nvenc_base(device_type) {\n    async_event_handle = CreateEvent(nullptr, FALSE, FALSE, nullptr);\n  }\n\n  nvenc_d3d11::~nvenc_d3d11() {\n    if (dll) {\n      FreeLibrary(dll);\n      dll = nullptr;\n    }\n    if (async_event_handle) {\n      CloseHandle(async_event_handle);\n    }\n  }\n\n  bool nvenc_d3d11::init_library() {\n    if (dll) {\n      return true;\n    }\n\n  #ifdef _WIN64\n    constexpr auto dll_name = \"nvEncodeAPI64.dll\";\n  #else\n    constexpr auto dll_name = \"nvEncodeAPI.dll\";\n  #endif\n\n    if ((dll = LoadLibraryEx(dll_name, nullptr, LOAD_LIBRARY_SEARCH_SYSTEM32))) {\n      if (auto create_instance = (decltype(NvEncodeAPICreateInstance) *) GetProcAddress(dll, \"NvEncodeAPICreateInstance\")) {\n        auto new_nvenc = std::make_unique<NV_ENCODE_API_FUNCTION_LIST>();\n        new_nvenc->version = min_struct_version(NV_ENCODE_API_FUNCTION_LIST_VER);\n        if (nvenc_failed(create_instance(new_nvenc.get()))) {\n          BOOST_LOG(error) << \"NvEnc: NvEncodeAPICreateInstance() failed: \" << last_nvenc_error_string;\n        } else {\n          nvenc = std::move(new_nvenc);\n          return true;\n        }\n      } else {\n        BOOST_LOG(error) << \"NvEnc: No NvEncodeAPICreateInstance() in \" << dll_name;\n      }\n    } else {\n      BOOST_LOG(debug) << \"NvEnc: Couldn't load NvEnc library \" << dll_name;\n    }\n\n    if (dll) {\n      FreeLibrary(dll);\n      dll = nullptr;\n    }\n\n    return false;\n  }\n\n  bool nvenc_d3d11::wait_for_async_event(uint32_t timeout_ms) {\n    return WaitForSingleObject(async_event_handle, timeout_ms) == WAIT_OBJECT_0;\n  }\n\n}  // namespace nvenc\n#endif\n"
  },
  {
    "path": "src/nvenc/nvenc_d3d11.h",
    "content": "/**\n * @file src/nvenc/nvenc_d3d11.h\n * @brief Declarations for abstract Direct3D11 NVENC encoder.\n */\n#pragma once\n#ifdef _WIN32\n\n  // standard includes\n  #include <comdef.h>\n  #include <d3d11.h>\n\n  // local includes\n  #include \"nvenc_base.h\"\n\nnamespace nvenc {\n\n  _COM_SMARTPTR_TYPEDEF(ID3D11Device, IID_ID3D11Device);\n  _COM_SMARTPTR_TYPEDEF(ID3D11Texture2D, IID_ID3D11Texture2D);\n  _COM_SMARTPTR_TYPEDEF(IDXGIDevice, IID_IDXGIDevice);\n  _COM_SMARTPTR_TYPEDEF(IDXGIAdapter, IID_IDXGIAdapter);\n\n  /**\n   * @brief Abstract Direct3D11 NVENC encoder.\n   *        Encapsulates common code used by native and interop implementations.\n   */\n  class nvenc_d3d11: public nvenc_base {\n  public:\n    explicit nvenc_d3d11(NV_ENC_DEVICE_TYPE device_type);\n    ~nvenc_d3d11();\n\n    /**\n     * @brief Get input surface texture.\n     * @return Input surface texture.\n     */\n    virtual ID3D11Texture2D *get_input_texture() = 0;\n\n  protected:\n    bool init_library() override;\n    bool wait_for_async_event(uint32_t timeout_ms) override;\n\n  private:\n    HMODULE dll = nullptr;\n  };\n\n}  // namespace nvenc\n#endif\n"
  },
  {
    "path": "src/nvenc/nvenc_d3d11_native.cpp",
    "content": "/**\n * @file src/nvenc/nvenc_d3d11_native.cpp\n * @brief Definitions for native Direct3D11 NVENC encoder.\n */\n#ifdef _WIN32\n  // this include\n  #include \"nvenc_d3d11_native.h\"\n\n  // local includes\n  #include \"nvenc_utils.h\"\n\nnamespace nvenc {\n\n  nvenc_d3d11_native::nvenc_d3d11_native(ID3D11Device *d3d_device):\n      nvenc_d3d11(NV_ENC_DEVICE_TYPE_DIRECTX),\n      d3d_device(d3d_device) {\n    device = d3d_device;\n  }\n\n  nvenc_d3d11_native::~nvenc_d3d11_native() {\n    if (encoder) {\n      destroy_encoder();\n    }\n  }\n\n  ID3D11Texture2D *\n    nvenc_d3d11_native::get_input_texture() {\n    return d3d_input_texture.GetInterfacePtr();\n  }\n\n  bool nvenc_d3d11_native::create_and_register_input_buffer() {\n    if (encoder_params.buffer_format == NV_ENC_BUFFER_FORMAT_YUV444_10BIT) {\n      BOOST_LOG(error) << \"NvEnc: 10-bit 4:4:4 encoding is incompatible with D3D11 surface formats, use CUDA interop\";\n      return false;\n    }\n\n    if (!d3d_input_texture) {\n      D3D11_TEXTURE2D_DESC desc = {};\n      desc.Width = encoder_params.width;\n      desc.Height = encoder_params.height;\n      desc.MipLevels = 1;\n      desc.ArraySize = 1;\n      desc.Format = dxgi_format_from_nvenc_format(encoder_params.buffer_format);\n      desc.SampleDesc.Count = 1;\n      desc.Usage = D3D11_USAGE_DEFAULT;\n      desc.BindFlags = D3D11_BIND_RENDER_TARGET;\n      if (d3d_device->CreateTexture2D(&desc, nullptr, &d3d_input_texture) != S_OK) {\n        BOOST_LOG(error) << \"NvEnc: couldn't create input texture\";\n        return false;\n      }\n    }\n\n    if (!registered_input_buffer) {\n      NV_ENC_REGISTER_RESOURCE register_resource = {min_struct_version(NV_ENC_REGISTER_RESOURCE_VER, 3, 4)};\n      register_resource.resourceType = NV_ENC_INPUT_RESOURCE_TYPE_DIRECTX;\n      register_resource.width = encoder_params.width;\n      register_resource.height = encoder_params.height;\n      register_resource.resourceToRegister = d3d_input_texture.GetInterfacePtr();\n      register_resource.bufferFormat = encoder_params.buffer_format;\n      register_resource.bufferUsage = NV_ENC_INPUT_IMAGE;\n\n      if (nvenc_failed(nvenc->nvEncRegisterResource(encoder, &register_resource))) {\n        BOOST_LOG(error) << \"NvEnc: NvEncRegisterResource() failed: \" << last_nvenc_error_string;\n        return false;\n      }\n\n      registered_input_buffer = register_resource.registeredResource;\n    }\n\n    return true;\n  }\n\n}  // namespace nvenc\n#endif\n"
  },
  {
    "path": "src/nvenc/nvenc_d3d11_native.h",
    "content": "/**\n * @file src/nvenc/nvenc_d3d11_native.h\n * @brief Declarations for native Direct3D11 NVENC encoder.\n */\n#pragma once\n#ifdef _WIN32\n  // standard includes\n  #include <comdef.h>\n  #include <d3d11.h>\n\n  // local includes\n  #include \"nvenc_d3d11.h\"\n\nnamespace nvenc {\n\n  /**\n   * @brief Native Direct3D11 NVENC encoder.\n   */\n  class nvenc_d3d11_native final: public nvenc_d3d11 {\n  public:\n    /**\n     * @param d3d_device Direct3D11 device used for encoding.\n     */\n    explicit nvenc_d3d11_native(ID3D11Device *d3d_device);\n    ~nvenc_d3d11_native();\n\n    ID3D11Texture2D *get_input_texture() override;\n\n  private:\n    bool create_and_register_input_buffer() override;\n\n    const ID3D11DevicePtr d3d_device;\n    ID3D11Texture2DPtr d3d_input_texture;\n  };\n\n}  // namespace nvenc\n#endif\n"
  },
  {
    "path": "src/nvenc/nvenc_d3d11_on_cuda.cpp",
    "content": "/**\n * @file src/nvenc/nvenc_d3d11_on_cuda.cpp\n * @brief Definitions for CUDA NVENC encoder with Direct3D11 input surfaces.\n */\n#ifdef _WIN32\n  // this include\n  #include \"nvenc_d3d11_on_cuda.h\"\n\n  // local includes\n  #include \"nvenc_utils.h\"\n\nnamespace nvenc {\n\n  nvenc_d3d11_on_cuda::nvenc_d3d11_on_cuda(ID3D11Device *d3d_device):\n      nvenc_d3d11(NV_ENC_DEVICE_TYPE_CUDA),\n      d3d_device(d3d_device) {\n  }\n\n  nvenc_d3d11_on_cuda::~nvenc_d3d11_on_cuda() {\n    if (encoder) {\n      destroy_encoder();\n    }\n\n    if (cuda_context) {\n      {\n        auto autopop_context = push_context();\n\n        if (cuda_d3d_input_texture) {\n          if (cuda_failed(cuda_functions.cuGraphicsUnregisterResource(cuda_d3d_input_texture))) {\n            BOOST_LOG(error) << \"NvEnc: cuGraphicsUnregisterResource() failed: error \" << last_cuda_error;\n          }\n          cuda_d3d_input_texture = nullptr;\n        }\n\n        if (cuda_surface) {\n          if (cuda_failed(cuda_functions.cuMemFree(cuda_surface))) {\n            BOOST_LOG(error) << \"NvEnc: cuMemFree() failed: error \" << last_cuda_error;\n          }\n          cuda_surface = 0;\n        }\n      }\n\n      if (cuda_failed(cuda_functions.cuCtxDestroy(cuda_context))) {\n        BOOST_LOG(error) << \"NvEnc: cuCtxDestroy() failed: error \" << last_cuda_error;\n      }\n      cuda_context = nullptr;\n    }\n\n    if (cuda_functions.dll) {\n      FreeLibrary(cuda_functions.dll);\n      cuda_functions = {};\n    }\n  }\n\n  ID3D11Texture2D *nvenc_d3d11_on_cuda::get_input_texture() {\n    return d3d_input_texture.GetInterfacePtr();\n  }\n\n  bool nvenc_d3d11_on_cuda::init_library() {\n    if (!nvenc_d3d11::init_library()) {\n      return false;\n    }\n\n    constexpr auto dll_name = \"nvcuda.dll\";\n\n    if ((cuda_functions.dll = LoadLibraryEx(dll_name, nullptr, LOAD_LIBRARY_SEARCH_SYSTEM32))) {\n      auto load_function = [&]<typename T>(T &location, auto symbol) -> bool {\n        location = (T) GetProcAddress(cuda_functions.dll, symbol);\n        return location != nullptr;\n      };\n      if (!load_function(cuda_functions.cuInit, \"cuInit\") ||\n          !load_function(cuda_functions.cuD3D11GetDevice, \"cuD3D11GetDevice\") ||\n          !load_function(cuda_functions.cuCtxCreate, \"cuCtxCreate_v2\") ||\n          !load_function(cuda_functions.cuCtxDestroy, \"cuCtxDestroy_v2\") ||\n          !load_function(cuda_functions.cuCtxPushCurrent, \"cuCtxPushCurrent_v2\") ||\n          !load_function(cuda_functions.cuCtxPopCurrent, \"cuCtxPopCurrent_v2\") ||\n          !load_function(cuda_functions.cuMemAllocPitch, \"cuMemAllocPitch_v2\") ||\n          !load_function(cuda_functions.cuMemFree, \"cuMemFree_v2\") ||\n          !load_function(cuda_functions.cuGraphicsD3D11RegisterResource, \"cuGraphicsD3D11RegisterResource\") ||\n          !load_function(cuda_functions.cuGraphicsUnregisterResource, \"cuGraphicsUnregisterResource\") ||\n          !load_function(cuda_functions.cuGraphicsMapResources, \"cuGraphicsMapResources\") ||\n          !load_function(cuda_functions.cuGraphicsUnmapResources, \"cuGraphicsUnmapResources\") ||\n          !load_function(cuda_functions.cuGraphicsSubResourceGetMappedArray, \"cuGraphicsSubResourceGetMappedArray\") ||\n          !load_function(cuda_functions.cuMemcpy2D, \"cuMemcpy2D_v2\")) {\n        BOOST_LOG(error) << \"NvEnc: missing CUDA functions in \" << dll_name;\n        FreeLibrary(cuda_functions.dll);\n        cuda_functions = {};\n      }\n    } else {\n      BOOST_LOG(debug) << \"NvEnc: couldn't load CUDA dynamic library \" << dll_name;\n    }\n\n    if (cuda_functions.dll) {\n      IDXGIDevicePtr dxgi_device;\n      IDXGIAdapterPtr dxgi_adapter;\n      if (d3d_device &&\n          SUCCEEDED(d3d_device->QueryInterface(IID_PPV_ARGS(&dxgi_device))) &&\n          SUCCEEDED(dxgi_device->GetAdapter(&dxgi_adapter))) {\n        CUdevice cuda_device;\n        if (cuda_succeeded(cuda_functions.cuInit(0)) &&\n            cuda_succeeded(cuda_functions.cuD3D11GetDevice(&cuda_device, dxgi_adapter)) &&\n            cuda_succeeded(cuda_functions.cuCtxCreate(&cuda_context, CU_CTX_SCHED_BLOCKING_SYNC, cuda_device)) &&\n            cuda_succeeded(cuda_functions.cuCtxPopCurrent(&cuda_context))) {\n          device = cuda_context;\n        } else {\n          BOOST_LOG(error) << \"NvEnc: couldn't create CUDA interop context: error \" << last_cuda_error;\n        }\n      } else {\n        BOOST_LOG(error) << \"NvEnc: couldn't get DXGI adapter for CUDA interop\";\n      }\n    }\n\n    return device != nullptr;\n  }\n\n  bool nvenc_d3d11_on_cuda::create_and_register_input_buffer() {\n    if (encoder_params.buffer_format != NV_ENC_BUFFER_FORMAT_YUV444_10BIT) {\n      BOOST_LOG(error) << \"NvEnc: CUDA interop is expected to be used only for 10-bit 4:4:4 encoding\";\n      return false;\n    }\n\n    if (!d3d_input_texture) {\n      D3D11_TEXTURE2D_DESC desc = {};\n      desc.Width = encoder_params.width;\n      desc.Height = encoder_params.height * 3;  // Planar YUV\n      desc.MipLevels = 1;\n      desc.ArraySize = 1;\n      desc.Format = dxgi_format_from_nvenc_format(encoder_params.buffer_format);\n      desc.SampleDesc.Count = 1;\n      desc.Usage = D3D11_USAGE_DEFAULT;\n      desc.BindFlags = D3D11_BIND_RENDER_TARGET;\n\n      if (d3d_device->CreateTexture2D(&desc, nullptr, &d3d_input_texture) != S_OK) {\n        BOOST_LOG(error) << \"NvEnc: couldn't create input texture\";\n        return false;\n      }\n    }\n\n    {\n      auto autopop_context = push_context();\n      if (!autopop_context) {\n        return false;\n      }\n\n      if (!cuda_d3d_input_texture) {\n        if (cuda_failed(cuda_functions.cuGraphicsD3D11RegisterResource(\n              &cuda_d3d_input_texture,\n              d3d_input_texture,\n              CU_GRAPHICS_REGISTER_FLAGS_NONE\n            ))) {\n          BOOST_LOG(error) << \"NvEnc: cuGraphicsD3D11RegisterResource() failed: error \" << last_cuda_error;\n          return false;\n        }\n      }\n\n      if (!cuda_surface) {\n        if (cuda_failed(cuda_functions.cuMemAllocPitch(\n              &cuda_surface,\n              &cuda_surface_pitch,\n              // Planar 16-bit YUV\n              encoder_params.width * 2,\n              encoder_params.height * 3,\n              16\n            ))) {\n          BOOST_LOG(error) << \"NvEnc: cuMemAllocPitch() failed: error \" << last_cuda_error;\n          return false;\n        }\n      }\n    }\n\n    if (!registered_input_buffer) {\n      NV_ENC_REGISTER_RESOURCE register_resource = {min_struct_version(NV_ENC_REGISTER_RESOURCE_VER, 3, 4)};\n      register_resource.resourceType = NV_ENC_INPUT_RESOURCE_TYPE_CUDADEVICEPTR;\n      register_resource.width = encoder_params.width;\n      register_resource.height = encoder_params.height;\n      register_resource.pitch = cuda_surface_pitch;\n      register_resource.resourceToRegister = (void *) cuda_surface;\n      register_resource.bufferFormat = encoder_params.buffer_format;\n      register_resource.bufferUsage = NV_ENC_INPUT_IMAGE;\n\n      if (nvenc_failed(nvenc->nvEncRegisterResource(encoder, &register_resource))) {\n        BOOST_LOG(error) << \"NvEnc: NvEncRegisterResource() failed: \" << last_nvenc_error_string;\n        return false;\n      }\n\n      registered_input_buffer = register_resource.registeredResource;\n    }\n\n    return true;\n  }\n\n  bool nvenc_d3d11_on_cuda::synchronize_input_buffer() {\n    auto autopop_context = push_context();\n    if (!autopop_context) {\n      return false;\n    }\n\n    if (cuda_failed(cuda_functions.cuGraphicsMapResources(1, &cuda_d3d_input_texture, 0))) {\n      BOOST_LOG(error) << \"NvEnc: cuGraphicsMapResources() failed: error \" << last_cuda_error;\n      return false;\n    }\n\n    auto unmap = [&]() -> bool {\n      if (cuda_failed(cuda_functions.cuGraphicsUnmapResources(1, &cuda_d3d_input_texture, 0))) {\n        BOOST_LOG(error) << \"NvEnc: cuGraphicsUnmapResources() failed: error \" << last_cuda_error;\n        return false;\n      }\n      return true;\n    };\n    auto unmap_guard = util::fail_guard(unmap);\n\n    CUarray input_texture_array;\n    if (cuda_failed(cuda_functions.cuGraphicsSubResourceGetMappedArray(&input_texture_array, cuda_d3d_input_texture, 0, 0))) {\n      BOOST_LOG(error) << \"NvEnc: cuGraphicsSubResourceGetMappedArray() failed: error \" << last_cuda_error;\n      return false;\n    }\n\n    {\n      CUDA_MEMCPY2D copy_params = {};\n      copy_params.srcMemoryType = CU_MEMORYTYPE_ARRAY;\n      copy_params.srcArray = input_texture_array;\n      copy_params.dstMemoryType = CU_MEMORYTYPE_DEVICE;\n      copy_params.dstDevice = cuda_surface;\n      copy_params.dstPitch = cuda_surface_pitch;\n      // Planar 16-bit YUV\n      copy_params.WidthInBytes = encoder_params.width * 2;\n      copy_params.Height = encoder_params.height * 3;\n\n      if (cuda_failed(cuda_functions.cuMemcpy2D(&copy_params))) {\n        BOOST_LOG(error) << \"NvEnc: cuMemcpy2D() failed: error \" << last_cuda_error;\n        return false;\n      }\n    }\n\n    unmap_guard.disable();\n    return unmap();\n  }\n\n  bool nvenc_d3d11_on_cuda::cuda_succeeded(CUresult result) {\n    last_cuda_error = result;\n    return result == CUDA_SUCCESS;\n  }\n\n  bool nvenc_d3d11_on_cuda::cuda_failed(CUresult result) {\n    last_cuda_error = result;\n    return result != CUDA_SUCCESS;\n  }\n\n  nvenc_d3d11_on_cuda::autopop_context::~autopop_context() {\n    if (pushed_context) {\n      CUcontext popped_context;\n      if (parent.cuda_failed(parent.cuda_functions.cuCtxPopCurrent(&popped_context))) {\n        BOOST_LOG(error) << \"NvEnc: cuCtxPopCurrent() failed: error \" << parent.last_cuda_error;\n      }\n    }\n  }\n\n  nvenc_d3d11_on_cuda::autopop_context nvenc_d3d11_on_cuda::push_context() {\n    if (cuda_context &&\n        cuda_succeeded(cuda_functions.cuCtxPushCurrent(cuda_context))) {\n      return {*this, cuda_context};\n    } else {\n      BOOST_LOG(error) << \"NvEnc: cuCtxPushCurrent() failed: error \" << last_cuda_error;\n      return {*this, nullptr};\n    }\n  }\n\n}  // namespace nvenc\n#endif\n"
  },
  {
    "path": "src/nvenc/nvenc_d3d11_on_cuda.h",
    "content": "/**\n * @file src/nvenc/nvenc_d3d11_on_cuda.h\n * @brief Declarations for CUDA NVENC encoder with Direct3D11 input surfaces.\n */\n#pragma once\n#ifdef _WIN32\n  // lib includes\n  #include <ffnvcodec/dynlink_cuda.h>\n\n  // local includes\n  #include \"nvenc_d3d11.h\"\n\nnamespace nvenc {\n\n  /**\n   * @brief Interop Direct3D11 on CUDA NVENC encoder.\n   *        Input surface is Direct3D11, encoding is performed by CUDA.\n   */\n  class nvenc_d3d11_on_cuda final: public nvenc_d3d11 {\n  public:\n    /**\n     * @param d3d_device Direct3D11 device that will create input surface texture.\n     *                   CUDA encoding device will be derived from it.\n     */\n    explicit nvenc_d3d11_on_cuda(ID3D11Device *d3d_device);\n    ~nvenc_d3d11_on_cuda();\n\n    ID3D11Texture2D *get_input_texture() override;\n\n  private:\n    bool init_library() override;\n\n    bool create_and_register_input_buffer() override;\n\n    bool synchronize_input_buffer() override;\n\n    bool cuda_succeeded(CUresult result);\n\n    bool cuda_failed(CUresult result);\n\n    struct autopop_context {\n      autopop_context(nvenc_d3d11_on_cuda &parent, CUcontext pushed_context):\n          parent(parent),\n          pushed_context(pushed_context) {\n      }\n\n      ~autopop_context();\n\n      explicit operator bool() const {\n        return pushed_context != nullptr;\n      }\n\n      nvenc_d3d11_on_cuda &parent;\n      CUcontext pushed_context = nullptr;\n    };\n\n    autopop_context push_context();\n\n    const ID3D11DevicePtr d3d_device;\n    ID3D11Texture2DPtr d3d_input_texture;\n\n    struct {\n      tcuInit *cuInit;\n      tcuD3D11GetDevice *cuD3D11GetDevice;\n      tcuCtxCreate_v2 *cuCtxCreate;\n      tcuCtxDestroy_v2 *cuCtxDestroy;\n      tcuCtxPushCurrent_v2 *cuCtxPushCurrent;\n      tcuCtxPopCurrent_v2 *cuCtxPopCurrent;\n      tcuMemAllocPitch_v2 *cuMemAllocPitch;\n      tcuMemFree_v2 *cuMemFree;\n      tcuGraphicsD3D11RegisterResource *cuGraphicsD3D11RegisterResource;\n      tcuGraphicsUnregisterResource *cuGraphicsUnregisterResource;\n      tcuGraphicsMapResources *cuGraphicsMapResources;\n      tcuGraphicsUnmapResources *cuGraphicsUnmapResources;\n      tcuGraphicsSubResourceGetMappedArray *cuGraphicsSubResourceGetMappedArray;\n      tcuMemcpy2D_v2 *cuMemcpy2D;\n      HMODULE dll;\n    } cuda_functions = {};\n\n    CUresult last_cuda_error = CUDA_SUCCESS;\n    CUcontext cuda_context = nullptr;\n    CUgraphicsResource cuda_d3d_input_texture = nullptr;\n    CUdeviceptr cuda_surface = 0;\n    size_t cuda_surface_pitch = 0;\n  };\n\n}  // namespace nvenc\n#endif\n"
  },
  {
    "path": "src/nvenc/nvenc_encoded_frame.h",
    "content": "/**\n * @file src/nvenc/nvenc_encoded_frame.h\n * @brief Declarations for NVENC encoded frame.\n */\n#pragma once\n\n// standard includes\n#include <cstdint>\n#include <vector>\n\nnamespace nvenc {\n\n  /**\n   * @brief Encoded frame.\n   */\n  struct nvenc_encoded_frame {\n    std::vector<uint8_t> data;\n    uint64_t frame_index = 0;\n    bool idr = false;\n    bool after_ref_frame_invalidation = false;\n  };\n\n}  // namespace nvenc\n"
  },
  {
    "path": "src/nvenc/nvenc_utils.cpp",
    "content": "/**\n * @file src/nvenc/nvenc_utils.cpp\n * @brief Definitions for NVENC utilities.\n */\n// standard includes\n#include <cassert>\n\n// local includes\n#include \"nvenc_utils.h\"\n\nnamespace nvenc {\n\n#ifdef _WIN32\n  DXGI_FORMAT dxgi_format_from_nvenc_format(NV_ENC_BUFFER_FORMAT format) {\n    switch (format) {\n      case NV_ENC_BUFFER_FORMAT_YUV420_10BIT:\n        return DXGI_FORMAT_P010;\n\n      case NV_ENC_BUFFER_FORMAT_NV12:\n        return DXGI_FORMAT_NV12;\n\n      case NV_ENC_BUFFER_FORMAT_AYUV:\n        return DXGI_FORMAT_AYUV;\n\n      case NV_ENC_BUFFER_FORMAT_YUV444_10BIT:\n        return DXGI_FORMAT_R16_UINT;\n\n      default:\n        return DXGI_FORMAT_UNKNOWN;\n    }\n  }\n#endif\n\n  NV_ENC_BUFFER_FORMAT nvenc_format_from_sunshine_format(platf::pix_fmt_e format) {\n    switch (format) {\n      case platf::pix_fmt_e::nv12:\n        return NV_ENC_BUFFER_FORMAT_NV12;\n\n      case platf::pix_fmt_e::p010:\n        return NV_ENC_BUFFER_FORMAT_YUV420_10BIT;\n\n      case platf::pix_fmt_e::ayuv:\n        return NV_ENC_BUFFER_FORMAT_AYUV;\n\n      case platf::pix_fmt_e::yuv444p16:\n        return NV_ENC_BUFFER_FORMAT_YUV444_10BIT;\n\n      default:\n        return NV_ENC_BUFFER_FORMAT_UNDEFINED;\n    }\n  }\n\n  nvenc_colorspace_t nvenc_colorspace_from_sunshine_colorspace(const video::sunshine_colorspace_t &sunshine_colorspace) {\n    nvenc_colorspace_t colorspace;\n\n    switch (sunshine_colorspace.colorspace) {\n      case video::colorspace_e::rec601:\n        // Rec. 601\n        colorspace.primaries = NV_ENC_VUI_COLOR_PRIMARIES_SMPTE170M;\n        colorspace.tranfer_function = NV_ENC_VUI_TRANSFER_CHARACTERISTIC_SMPTE170M;\n        colorspace.matrix = NV_ENC_VUI_MATRIX_COEFFS_SMPTE170M;\n        break;\n\n      case video::colorspace_e::rec709:\n        // Rec. 709\n        colorspace.primaries = NV_ENC_VUI_COLOR_PRIMARIES_BT709;\n        colorspace.tranfer_function = NV_ENC_VUI_TRANSFER_CHARACTERISTIC_BT709;\n        colorspace.matrix = NV_ENC_VUI_MATRIX_COEFFS_BT709;\n        break;\n\n      case video::colorspace_e::bt2020sdr:\n        // Rec. 2020\n        colorspace.primaries = NV_ENC_VUI_COLOR_PRIMARIES_BT2020;\n        assert(sunshine_colorspace.bit_depth == 10);\n        colorspace.tranfer_function = NV_ENC_VUI_TRANSFER_CHARACTERISTIC_BT2020_10;\n        colorspace.matrix = NV_ENC_VUI_MATRIX_COEFFS_BT2020_NCL;\n        break;\n\n      case video::colorspace_e::bt2020:\n        // Rec. 2020 with ST 2084 perceptual quantizer\n        colorspace.primaries = NV_ENC_VUI_COLOR_PRIMARIES_BT2020;\n        assert(sunshine_colorspace.bit_depth == 10);\n        colorspace.tranfer_function = NV_ENC_VUI_TRANSFER_CHARACTERISTIC_SMPTE2084;\n        colorspace.matrix = NV_ENC_VUI_MATRIX_COEFFS_BT2020_NCL;\n        break;\n    }\n\n    colorspace.full_range = sunshine_colorspace.full_range;\n\n    return colorspace;\n  }\n\n}  // namespace nvenc\n"
  },
  {
    "path": "src/nvenc/nvenc_utils.h",
    "content": "/**\n * @file src/nvenc/nvenc_utils.h\n * @brief Declarations for NVENC utilities.\n */\n#pragma once\n\n// plafform includes\n#ifdef _WIN32\n  #include <dxgiformat.h>\n#endif\n\n// lib includes\n#include <ffnvcodec/nvEncodeAPI.h>\n\n// local includes\n#include \"nvenc_colorspace.h\"\n#include \"src/platform/common.h\"\n#include \"src/video_colorspace.h\"\n\nnamespace nvenc {\n\n#ifdef _WIN32\n  DXGI_FORMAT dxgi_format_from_nvenc_format(NV_ENC_BUFFER_FORMAT format);\n#endif\n\n  NV_ENC_BUFFER_FORMAT nvenc_format_from_sunshine_format(platf::pix_fmt_e format);\n\n  nvenc_colorspace_t nvenc_colorspace_from_sunshine_colorspace(const video::sunshine_colorspace_t &sunshine_colorspace);\n\n}  // namespace nvenc\n"
  },
  {
    "path": "src/nvhttp.cpp",
    "content": "/**\n * @file src/nvhttp.cpp\n * @brief Definitions for the nvhttp (GameStream) server.\n */\n// macros\n#define BOOST_BIND_GLOBAL_PLACEHOLDERS\n\n// standard includes\n#include <filesystem>\n#include <format>\n#include <string>\n#include <utility>\n\n// lib includes\n#include <boost/asio/ssl/context.hpp>\n#include <boost/asio/ssl/context_base.hpp>\n#include <boost/property_tree/json_parser.hpp>\n#include <boost/property_tree/ptree.hpp>\n#include <boost/property_tree/xml_parser.hpp>\n#include <Simple-Web-Server/server_http.hpp>\n\n// local includes\n#include \"config.h\"\n#include \"display_device.h\"\n#include \"file_handler.h\"\n#include \"globals.h\"\n#include \"httpcommon.h\"\n#include \"logging.h\"\n#include \"network.h\"\n#include \"nvhttp.h\"\n#include \"platform/common.h\"\n#include \"process.h\"\n#include \"rtsp.h\"\n#include \"system_tray.h\"\n#include \"utility.h\"\n#include \"uuid.h\"\n#include \"video.h\"\n\nusing namespace std::literals;\n\nnamespace nvhttp {\n\n  static constexpr std::string_view EMPTY_PROPERTY_TREE_ERROR_MSG = \"Property tree is empty. Probably, control flow got interrupted by an unexpected C++ exception. This is a bug in Sunshine. Moonlight-qt will report Malformed XML (missing root element).\"sv;\n\n  namespace fs = std::filesystem;\n  namespace pt = boost::property_tree;\n\n  crypto::cert_chain_t cert_chain;\n\n  class SunshineHTTPSServer: public SimpleWeb::ServerBase<SunshineHTTPS> {\n  public:\n    SunshineHTTPSServer(const std::string &certification_file, const std::string &private_key_file):\n        ServerBase<SunshineHTTPS>::ServerBase(443),\n        context(boost::asio::ssl::context::tls_server) {\n      // Disabling TLS 1.0 and 1.1 (see RFC 8996)\n      context.set_options(boost::asio::ssl::context::no_tlsv1);\n      context.set_options(boost::asio::ssl::context::no_tlsv1_1);\n      context.use_certificate_chain_file(certification_file);\n      context.use_private_key_file(private_key_file, boost::asio::ssl::context::pem);\n    }\n\n    std::function<int(SSL *)> verify;\n    std::function<void(std::shared_ptr<Response>, std::shared_ptr<Request>)> on_verify_failed;\n\n  protected:\n    boost::asio::ssl::context context;\n\n    void after_bind() override {\n      if (verify) {\n        context.set_verify_mode(boost::asio::ssl::verify_peer | boost::asio::ssl::verify_fail_if_no_peer_cert | boost::asio::ssl::verify_client_once);\n        context.set_verify_callback([](int verified, boost::asio::ssl::verify_context &ctx) {\n          // To respond with an error message, a connection must be established\n          return 1;\n        });\n      }\n    }\n\n    // This is Server<HTTPS>::accept() with SSL validation support added\n    void accept() override {\n      auto connection = create_connection(*io_service, context);\n\n      acceptor->async_accept(connection->socket->lowest_layer(), [this, connection](const SimpleWeb::error_code &ec) {\n        auto lock = connection->handler_runner->continue_lock();\n        if (!lock) {\n          return;\n        }\n\n        if (ec != SimpleWeb::error::operation_aborted) {\n          this->accept();\n        }\n\n        auto session = std::make_shared<Session>(config.max_request_streambuf_size, connection);\n\n        if (!ec) {\n          boost::asio::ip::tcp::no_delay option(true);\n          SimpleWeb::error_code ec;\n          session->connection->socket->lowest_layer().set_option(option, ec);\n\n          session->connection->set_timeout(config.timeout_request);\n          session->connection->socket->async_handshake(boost::asio::ssl::stream_base::server, [this, session](const SimpleWeb::error_code &ec) {\n            session->connection->cancel_timeout();\n            auto lock = session->connection->handler_runner->continue_lock();\n            if (!lock) {\n              return;\n            }\n            if (!ec) {\n              if (verify && !verify(session->connection->socket->native_handle())) {\n                this->write(session, on_verify_failed);\n              } else {\n                this->read(session);\n              }\n            } else if (this->on_error) {\n              this->on_error(session->request, ec);\n            }\n          });\n        } else if (this->on_error) {\n          this->on_error(session->request, ec);\n        }\n      });\n    }\n  };\n\n  using https_server_t = SunshineHTTPSServer;\n  using http_server_t = SimpleWeb::Server<SimpleWeb::HTTP>;\n\n  struct conf_intern_t {\n    std::string servercert;\n    std::string pkey;\n  } conf_intern;\n\n  struct named_cert_t {\n    std::string name;\n    std::string uuid;\n    std::string cert;\n  };\n\n  struct client_t {\n    std::vector<named_cert_t> named_devices;\n  };\n\n  // uniqueID, session\n  std::unordered_map<std::string, pair_session_t> map_id_sess;\n  client_t client_root;\n  std::atomic<uint32_t> session_id_counter;\n\n  using args_t = SimpleWeb::CaseInsensitiveMultimap;\n  using resp_https_t = std::shared_ptr<typename SimpleWeb::ServerBase<SunshineHTTPS>::Response>;\n  using req_https_t = std::shared_ptr<typename SimpleWeb::ServerBase<SunshineHTTPS>::Request>;\n  using resp_http_t = std::shared_ptr<typename SimpleWeb::ServerBase<SimpleWeb::HTTP>::Response>;\n  using req_http_t = std::shared_ptr<typename SimpleWeb::ServerBase<SimpleWeb::HTTP>::Request>;\n\n  enum class op_e {\n    ADD,  ///< Add certificate\n    REMOVE  ///< Remove certificate\n  };\n\n  std::string get_arg(const args_t &args, const char *name, const char *default_value = nullptr) {\n    auto it = args.find(name);\n    if (it == std::end(args)) {\n      if (default_value != nullptr) {\n        return std::string(default_value);\n      }\n\n      throw std::out_of_range(name);\n    }\n    return it->second;\n  }\n\n  void save_state() {\n    pt::ptree root;\n\n    if (fs::exists(config::nvhttp.file_state)) {\n      try {\n        pt::read_json(config::nvhttp.file_state, root);\n      } catch (std::exception &e) {\n        BOOST_LOG(error) << \"Couldn't read \"sv << config::nvhttp.file_state << \": \"sv << e.what();\n        return;\n      }\n    }\n\n    root.erase(\"root\"s);\n\n    root.put(\"root.uniqueid\", http::unique_id);\n    client_t &client = client_root;\n    pt::ptree node;\n\n    pt::ptree named_cert_nodes;\n    for (auto &named_cert : client.named_devices) {\n      pt::ptree named_cert_node;\n      named_cert_node.put(\"name\"s, named_cert.name);\n      named_cert_node.put(\"cert\"s, named_cert.cert);\n      named_cert_node.put(\"uuid\"s, named_cert.uuid);\n      named_cert_nodes.push_back(std::make_pair(\"\"s, named_cert_node));\n    }\n    root.add_child(\"root.named_devices\"s, named_cert_nodes);\n\n    try {\n      pt::write_json(config::nvhttp.file_state, root);\n    } catch (std::exception &e) {\n      BOOST_LOG(error) << \"Couldn't write \"sv << config::nvhttp.file_state << \": \"sv << e.what();\n      return;\n    }\n  }\n\n  void load_state() {\n    if (!fs::exists(config::nvhttp.file_state)) {\n      BOOST_LOG(info) << \"File \"sv << config::nvhttp.file_state << \" doesn't exist\"sv;\n      http::unique_id = uuid_util::uuid_t::generate().string();\n      return;\n    }\n\n    pt::ptree tree;\n    try {\n      pt::read_json(config::nvhttp.file_state, tree);\n    } catch (std::exception &e) {\n      BOOST_LOG(error) << \"Couldn't read \"sv << config::nvhttp.file_state << \": \"sv << e.what();\n\n      return;\n    }\n\n    auto unique_id_p = tree.get_optional<std::string>(\"root.uniqueid\");\n    if (!unique_id_p) {\n      // This file doesn't contain moonlight credentials\n      http::unique_id = uuid_util::uuid_t::generate().string();\n      return;\n    }\n    http::unique_id = std::move(*unique_id_p);\n\n    auto root = tree.get_child(\"root\");\n    client_t client;\n\n    // Import from old format\n    if (root.get_child_optional(\"devices\")) {\n      auto device_nodes = root.get_child(\"devices\");\n      for (auto &[_, device_node] : device_nodes) {\n        auto uniqID = device_node.get<std::string>(\"uniqueid\");\n\n        if (device_node.count(\"certs\")) {\n          for (auto &[_, el] : device_node.get_child(\"certs\")) {\n            named_cert_t named_cert;\n            named_cert.name = \"\"s;\n            named_cert.cert = el.get_value<std::string>();\n            named_cert.uuid = uuid_util::uuid_t::generate().string();\n            client.named_devices.emplace_back(named_cert);\n          }\n        }\n      }\n    }\n\n    if (root.count(\"named_devices\")) {\n      for (auto &[_, el] : root.get_child(\"named_devices\")) {\n        named_cert_t named_cert;\n        named_cert.name = el.get_child(\"name\").get_value<std::string>();\n        named_cert.cert = el.get_child(\"cert\").get_value<std::string>();\n        named_cert.uuid = el.get_child(\"uuid\").get_value<std::string>();\n        client.named_devices.emplace_back(named_cert);\n      }\n    }\n\n    // Empty certificate chain and import certs from file\n    cert_chain.clear();\n    for (auto &named_cert : client.named_devices) {\n      cert_chain.add(crypto::x509(named_cert.cert));\n    }\n\n    client_root = client;\n  }\n\n  void add_authorized_client(const std::string &name, std::string &&cert) {\n    client_t &client = client_root;\n    named_cert_t named_cert;\n    named_cert.name = name;\n    named_cert.cert = std::move(cert);\n    named_cert.uuid = uuid_util::uuid_t::generate().string();\n    client.named_devices.emplace_back(named_cert);\n\n    if (!config::sunshine.flags[config::flag::FRESH_STATE]) {\n      save_state();\n    }\n  }\n\n  std::shared_ptr<rtsp_stream::launch_session_t> make_launch_session(bool host_audio, const args_t &args) {\n    auto launch_session = std::make_shared<rtsp_stream::launch_session_t>();\n\n    launch_session->id = ++session_id_counter;\n\n    auto rikey = util::from_hex_vec(get_arg(args, \"rikey\"), true);\n    std::copy(rikey.cbegin(), rikey.cend(), std::back_inserter(launch_session->gcm_key));\n\n    launch_session->host_audio = host_audio;\n    std::stringstream mode = std::stringstream(get_arg(args, \"mode\", \"0x0x0\"));\n    // Split mode by the char \"x\", to populate width/height/fps\n    int x = 0;\n    std::string segment;\n    while (std::getline(mode, segment, 'x')) {\n      if (x == 0) {\n        launch_session->width = atoi(segment.c_str());\n      }\n      if (x == 1) {\n        launch_session->height = atoi(segment.c_str());\n      }\n      if (x == 2) {\n        launch_session->fps = atoi(segment.c_str());\n      }\n      x++;\n    }\n    launch_session->unique_id = (get_arg(args, \"uniqueid\", \"unknown\"));\n    launch_session->appid = (int) util::from_view(get_arg(args, \"appid\", \"unknown\"));\n    launch_session->enable_sops = util::from_view(get_arg(args, \"sops\", \"0\"));\n    launch_session->surround_info = (int) util::from_view(get_arg(args, \"surroundAudioInfo\", \"196610\"));\n    launch_session->surround_params = (get_arg(args, \"surroundParams\", \"\"));\n    launch_session->continuous_audio = util::from_view(get_arg(args, \"continuousAudio\", \"0\"));\n    launch_session->gcmap = (int) util::from_view(get_arg(args, \"gcmap\", \"0\"));\n    launch_session->enable_hdr = util::from_view(get_arg(args, \"hdrMode\", \"0\"));\n\n    // Encrypted RTSP is enabled with client reported corever >= 1\n    auto corever = util::from_view(get_arg(args, \"corever\", \"0\"));\n    if (corever >= 1) {\n      launch_session->rtsp_cipher = crypto::cipher::gcm_t {\n        launch_session->gcm_key,\n        false\n      };\n      launch_session->rtsp_iv_counter = 0;\n    }\n    launch_session->rtsp_url_scheme = launch_session->rtsp_cipher ? \"rtspenc://\"s : \"rtsp://\"s;\n\n    // Generate the unique identifiers for this connection that we will send later during RTSP handshake\n    unsigned char raw_payload[8];\n    RAND_bytes(raw_payload, sizeof(raw_payload));\n    launch_session->av_ping_payload = util::hex_vec(raw_payload);\n    RAND_bytes((unsigned char *) &launch_session->control_connect_data, sizeof(launch_session->control_connect_data));\n\n    launch_session->iv.resize(16);\n    uint32_t prepend_iv = util::endian::big<uint32_t>((int) util::from_view(get_arg(args, \"rikeyid\")));\n    auto prepend_iv_p = (uint8_t *) &prepend_iv;\n    std::copy(prepend_iv_p, prepend_iv_p + sizeof(prepend_iv), std::begin(launch_session->iv));\n    return launch_session;\n  }\n\n  void remove_session(const pair_session_t &sess) {\n    map_id_sess.erase(sess.client.uniqueID);\n  }\n\n  void fail_pair(pair_session_t &sess, pt::ptree &tree, const std::string status_msg) {\n    tree.put(\"root.paired\", 0);\n    tree.put(\"root.<xmlattr>.status_code\", 400);\n    tree.put(\"root.<xmlattr>.status_message\", status_msg);\n    remove_session(sess);  // Security measure, delete the session when something went wrong and force a re-pair\n  }\n\n  void getservercert(pair_session_t &sess, pt::ptree &tree, const std::string &pin) {\n    if (sess.last_phase != PAIR_PHASE::NONE) {\n      fail_pair(sess, tree, \"Out of order call to getservercert\");\n      return;\n    }\n    sess.last_phase = PAIR_PHASE::GETSERVERCERT;\n\n    if (sess.async_insert_pin.salt.size() < 32) {\n      fail_pair(sess, tree, \"Salt too short\");\n      return;\n    }\n\n    std::string_view salt_view {sess.async_insert_pin.salt.data(), 32};\n\n    auto salt = util::from_hex<std::array<uint8_t, 16>>(salt_view, true);\n\n    auto key = crypto::gen_aes_key(salt, pin);\n    sess.cipher_key = std::make_unique<crypto::aes_t>(key);\n\n    tree.put(\"root.paired\", 1);\n    tree.put(\"root.plaincert\", util::hex_vec(conf_intern.servercert, true));\n    tree.put(\"root.<xmlattr>.status_code\", 200);\n  }\n\n  void clientchallenge(pair_session_t &sess, pt::ptree &tree, const std::string &challenge) {\n    if (sess.last_phase != PAIR_PHASE::GETSERVERCERT) {\n      fail_pair(sess, tree, \"Out of order call to clientchallenge\");\n      return;\n    }\n    sess.last_phase = PAIR_PHASE::CLIENTCHALLENGE;\n\n    if (!sess.cipher_key) {\n      fail_pair(sess, tree, \"Cipher key not set\");\n      return;\n    }\n    crypto::cipher::ecb_t cipher(*sess.cipher_key, false);\n\n    std::vector<uint8_t> decrypted;\n    cipher.decrypt(challenge, decrypted);\n\n    auto x509 = crypto::x509(conf_intern.servercert);\n    auto sign = crypto::signature(x509);\n    auto serversecret = crypto::rand(16);\n\n    decrypted.insert(std::end(decrypted), std::begin(sign), std::end(sign));\n    decrypted.insert(std::end(decrypted), std::begin(serversecret), std::end(serversecret));\n\n    auto hash = crypto::hash({(char *) decrypted.data(), decrypted.size()});\n    auto serverchallenge = crypto::rand(16);\n\n    std::string plaintext;\n    plaintext.reserve(hash.size() + serverchallenge.size());\n\n    plaintext.insert(std::end(plaintext), std::begin(hash), std::end(hash));\n    plaintext.insert(std::end(plaintext), std::begin(serverchallenge), std::end(serverchallenge));\n\n    std::vector<uint8_t> encrypted;\n    cipher.encrypt(plaintext, encrypted);\n\n    sess.serversecret = std::move(serversecret);\n    sess.serverchallenge = std::move(serverchallenge);\n\n    tree.put(\"root.paired\", 1);\n    tree.put(\"root.challengeresponse\", util::hex_vec(encrypted, true));\n    tree.put(\"root.<xmlattr>.status_code\", 200);\n  }\n\n  void serverchallengeresp(pair_session_t &sess, pt::ptree &tree, const std::string &encrypted_response) {\n    if (sess.last_phase != PAIR_PHASE::CLIENTCHALLENGE) {\n      fail_pair(sess, tree, \"Out of order call to serverchallengeresp\");\n      return;\n    }\n    sess.last_phase = PAIR_PHASE::SERVERCHALLENGERESP;\n\n    if (!sess.cipher_key || sess.serversecret.empty()) {\n      fail_pair(sess, tree, \"Cipher key or serversecret not set\");\n      return;\n    }\n\n    std::vector<uint8_t> decrypted;\n    crypto::cipher::ecb_t cipher(*sess.cipher_key, false);\n\n    cipher.decrypt(encrypted_response, decrypted);\n\n    sess.clienthash = std::move(decrypted);\n\n    auto serversecret = sess.serversecret;\n    auto sign = crypto::sign256(crypto::pkey(conf_intern.pkey), serversecret);\n\n    serversecret.insert(std::end(serversecret), std::begin(sign), std::end(sign));\n\n    tree.put(\"root.pairingsecret\", util::hex_vec(serversecret, true));\n    tree.put(\"root.paired\", 1);\n    tree.put(\"root.<xmlattr>.status_code\", 200);\n  }\n\n  void clientpairingsecret(pair_session_t &sess, std::shared_ptr<safe::queue_t<crypto::x509_t>> &add_cert, pt::ptree &tree, const std::string &client_pairing_secret) {\n    if (sess.last_phase != PAIR_PHASE::SERVERCHALLENGERESP) {\n      fail_pair(sess, tree, \"Out of order call to clientpairingsecret\");\n      return;\n    }\n    sess.last_phase = PAIR_PHASE::CLIENTPAIRINGSECRET;\n\n    auto &client = sess.client;\n\n    if (client_pairing_secret.size() <= 16) {\n      fail_pair(sess, tree, \"Client pairing secret too short\");\n      return;\n    }\n\n    std::string_view secret {client_pairing_secret.data(), 16};\n    std::string_view sign {client_pairing_secret.data() + secret.size(), client_pairing_secret.size() - secret.size()};\n\n    auto x509 = crypto::x509(client.cert);\n    if (!x509) {\n      fail_pair(sess, tree, \"Invalid client certificate\");\n      return;\n    }\n    auto x509_sign = crypto::signature(x509);\n\n    std::string data;\n    data.reserve(sess.serverchallenge.size() + x509_sign.size() + secret.size());\n\n    data.insert(std::end(data), std::begin(sess.serverchallenge), std::end(sess.serverchallenge));\n    data.insert(std::end(data), std::begin(x509_sign), std::end(x509_sign));\n    data.insert(std::end(data), std::begin(secret), std::end(secret));\n\n    auto hash = crypto::hash(data);\n\n    // if hash not correct, probably MITM\n    bool same_hash = hash.size() == sess.clienthash.size() && std::equal(hash.begin(), hash.end(), sess.clienthash.begin());\n    auto verify = crypto::verify256(crypto::x509(client.cert), secret, sign);\n    if (same_hash && verify) {\n      tree.put(\"root.paired\", 1);\n      add_cert->raise(crypto::x509(client.cert));\n\n      // The client is now successfully paired and will be authorized to connect\n      add_authorized_client(client.name, std::move(client.cert));\n    } else {\n      tree.put(\"root.paired\", 0);\n    }\n\n    remove_session(sess);\n    tree.put(\"root.<xmlattr>.status_code\", 200);\n  }\n\n  template<class T>\n  struct tunnel;\n\n  template<>\n  struct tunnel<SunshineHTTPS> {\n    static auto constexpr to_string = \"HTTPS\"sv;\n  };\n\n  template<>\n  struct tunnel<SimpleWeb::HTTP> {\n    static auto constexpr to_string = \"NONE\"sv;\n  };\n\n  template<class T>\n  void print_req(std::shared_ptr<typename SimpleWeb::ServerBase<T>::Request> request) {\n    BOOST_LOG(debug) << \"TUNNEL :: \"sv << tunnel<T>::to_string;\n\n    BOOST_LOG(debug) << \"METHOD :: \"sv << request->method;\n    BOOST_LOG(debug) << \"DESTINATION :: \"sv << request->path;\n\n    for (auto &[name, val] : request->header) {\n      BOOST_LOG(debug) << name << \" -- \" << val;\n    }\n\n    BOOST_LOG(debug) << \" [--] \"sv;\n\n    for (auto &[name, val] : request->parse_query_string()) {\n      BOOST_LOG(debug) << name << \" -- \" << val;\n    }\n\n    BOOST_LOG(debug) << \" [--] \"sv;\n  }\n\n  template<class T>\n  void not_found(std::shared_ptr<typename SimpleWeb::ServerBase<T>::Response> response, std::shared_ptr<typename SimpleWeb::ServerBase<T>::Request> request) {\n    print_req<T>(request);\n\n    pt::ptree tree;\n    tree.put(\"root.<xmlattr>.status_code\", 404);\n\n    std::ostringstream data;\n\n    pt::write_xml(data, tree);\n    response->write(data.str());\n\n    *response\n      << \"HTTP/1.1 404 NOT FOUND\\r\\n\"\n      << data.str();\n\n    response->close_connection_after_response = true;\n  }\n\n  template<class T>\n  void pair(std::shared_ptr<safe::queue_t<crypto::x509_t>> &add_cert, std::shared_ptr<typename SimpleWeb::ServerBase<T>::Response> response, std::shared_ptr<typename SimpleWeb::ServerBase<T>::Request> request) {\n    print_req<T>(request);\n\n    pt::ptree tree;\n\n    auto fg = util::fail_guard([&]() {\n      std::ostringstream data;\n\n      pt::write_xml(data, tree);\n      response->write(data.str());\n      response->close_connection_after_response = true;\n    });\n\n    auto args = request->parse_query_string();\n    if (args.find(\"uniqueid\"s) == std::end(args)) {\n      tree.put(\"root.<xmlattr>.status_code\", 400);\n      tree.put(\"root.<xmlattr>.status_message\", \"Missing uniqueid parameter\");\n\n      return;\n    }\n\n    auto uniqID {get_arg(args, \"uniqueid\")};\n\n    args_t::const_iterator it;\n    if (it = args.find(\"phrase\"); it != std::end(args)) {\n      if (it->second == \"getservercert\"sv) {\n        pair_session_t sess;\n\n        sess.client.uniqueID = std::move(uniqID);\n        sess.client.cert = util::from_hex_vec(get_arg(args, \"clientcert\"), true);\n\n        BOOST_LOG(debug) << sess.client.cert;\n        auto ptr = map_id_sess.emplace(sess.client.uniqueID, std::move(sess)).first;\n\n        ptr->second.async_insert_pin.salt = std::move(get_arg(args, \"salt\"));\n        if (config::sunshine.flags[config::flag::PIN_STDIN]) {\n          std::string pin;\n\n          std::cout << \"Please insert pin: \"sv;\n          std::getline(std::cin, pin);\n\n          getservercert(ptr->second, tree, pin);\n        } else {\n#if defined SUNSHINE_TRAY && SUNSHINE_TRAY >= 1\n          system_tray::update_tray_require_pin();\n#endif\n          ptr->second.async_insert_pin.response = std::move(response);\n\n          fg.disable();\n          return;\n        }\n      } else if (it->second == \"pairchallenge\"sv) {\n        tree.put(\"root.paired\", 1);\n        tree.put(\"root.<xmlattr>.status_code\", 200);\n        return;\n      }\n    }\n\n    auto sess_it = map_id_sess.find(uniqID);\n    if (sess_it == std::end(map_id_sess)) {\n      tree.put(\"root.<xmlattr>.status_code\", 400);\n      tree.put(\"root.<xmlattr>.status_message\", \"Invalid uniqueid\");\n\n      return;\n    }\n\n    if (it = args.find(\"clientchallenge\"); it != std::end(args)) {\n      auto challenge = util::from_hex_vec(it->second, true);\n      clientchallenge(sess_it->second, tree, challenge);\n    } else if (it = args.find(\"serverchallengeresp\"); it != std::end(args)) {\n      auto encrypted_response = util::from_hex_vec(it->second, true);\n      serverchallengeresp(sess_it->second, tree, encrypted_response);\n    } else if (it = args.find(\"clientpairingsecret\"); it != std::end(args)) {\n      auto pairingsecret = util::from_hex_vec(it->second, true);\n      clientpairingsecret(sess_it->second, add_cert, tree, pairingsecret);\n    } else {\n      tree.put(\"root.<xmlattr>.status_code\", 404);\n      tree.put(\"root.<xmlattr>.status_message\", \"Invalid pairing request\");\n    }\n  }\n\n  bool pin(std::string pin, std::string name) {\n    pt::ptree tree;\n    if (map_id_sess.empty()) {\n      return false;\n    }\n\n    // ensure pin is 4 digits\n    if (pin.size() != 4) {\n      tree.put(\"root.paired\", 0);\n      tree.put(\"root.<xmlattr>.status_code\", 400);\n      tree.put(\n        \"root.<xmlattr>.status_message\",\n        std::format(\"Pin must be 4 digits, {} provided\", pin.size())\n      );\n      return false;\n    }\n\n    // ensure all pin characters are numeric\n    if (!std::all_of(pin.begin(), pin.end(), ::isdigit)) {\n      tree.put(\"root.paired\", 0);\n      tree.put(\"root.<xmlattr>.status_code\", 400);\n      tree.put(\"root.<xmlattr>.status_message\", \"Pin must be numeric\");\n      return false;\n    }\n\n    auto &sess = std::begin(map_id_sess)->second;\n    getservercert(sess, tree, pin);\n    sess.client.name = name;\n\n    // response to the request for pin\n    std::ostringstream data;\n    pt::write_xml(data, tree);\n\n    auto &async_response = sess.async_insert_pin.response;\n    if (async_response.has_left() && async_response.left()) {\n      async_response.left()->write(data.str());\n    } else if (async_response.has_right() && async_response.right()) {\n      async_response.right()->write(data.str());\n    } else {\n      return false;\n    }\n\n    // reset async_response\n    async_response = std::decay_t<decltype(async_response.left())>();\n    // response to the current request\n    return true;\n  }\n\n  template<class T>\n  void serverinfo(std::shared_ptr<typename SimpleWeb::ServerBase<T>::Response> response, std::shared_ptr<typename SimpleWeb::ServerBase<T>::Request> request) {\n    print_req<T>(request);\n\n    int pair_status = 0;\n    if constexpr (std::is_same_v<SunshineHTTPS, T>) {\n      auto args = request->parse_query_string();\n      auto clientID = args.find(\"uniqueid\"s);\n\n      if (clientID != std::end(args)) {\n        pair_status = 1;\n      }\n    }\n\n    auto local_endpoint = request->local_endpoint();\n\n    pt::ptree tree;\n\n    tree.put(\"root.<xmlattr>.status_code\", 200);\n    tree.put(\"root.hostname\", config::nvhttp.sunshine_name);\n\n    tree.put(\"root.appversion\", VERSION);\n    tree.put(\"root.GfeVersion\", GFE_VERSION);\n    tree.put(\"root.uniqueid\", http::unique_id);\n    tree.put(\"root.HttpsPort\", net::map_port(PORT_HTTPS));\n    tree.put(\"root.ExternalPort\", net::map_port(PORT_HTTP));\n    tree.put(\"root.MaxLumaPixelsHEVC\", video::active_hevc_mode > 1 ? \"1869449984\" : \"0\");\n\n    // Only include the MAC address for requests sent from paired clients over HTTPS.\n    // For HTTP requests, use a placeholder MAC address that Moonlight knows to ignore.\n    if constexpr (std::is_same_v<SunshineHTTPS, T>) {\n      tree.put(\"root.mac\", platf::get_mac_address(net::addr_to_normalized_string(local_endpoint.address())));\n    } else {\n      tree.put(\"root.mac\", \"00:00:00:00:00:00\");\n    }\n\n    // Moonlight clients track LAN IPv6 addresses separately from LocalIP which is expected to\n    // always be an IPv4 address. If we return that same IPv6 address here, it will clobber the\n    // stored LAN IPv4 address. To avoid this, we need to return an IPv4 address in this field\n    // when we get a request over IPv6.\n    //\n    // HACK: We should return the IPv4 address of local interface here, but we don't currently\n    // have that implemented. For now, we will emulate the behavior of GFE+GS-IPv6-Forwarder,\n    // which returns 127.0.0.1 as LocalIP for IPv6 connections. Moonlight clients with IPv6\n    // support know to ignore this bogus address.\n    if (local_endpoint.address().is_v6() && !local_endpoint.address().to_v6().is_v4_mapped()) {\n      tree.put(\"root.LocalIP\", \"127.0.0.1\");\n    } else {\n      tree.put(\"root.LocalIP\", net::addr_to_normalized_string(local_endpoint.address()));\n    }\n\n    uint32_t codec_mode_flags = SCM_H264;\n    if (video::last_encoder_probe_supported_yuv444_for_codec[0]) {\n      codec_mode_flags |= SCM_H264_HIGH8_444;\n    }\n    if (video::active_hevc_mode >= 2) {\n      codec_mode_flags |= SCM_HEVC;\n      if (video::last_encoder_probe_supported_yuv444_for_codec[1]) {\n        codec_mode_flags |= SCM_HEVC_REXT8_444;\n      }\n    }\n    if (video::active_hevc_mode >= 3) {\n      codec_mode_flags |= SCM_HEVC_MAIN10;\n      if (video::last_encoder_probe_supported_yuv444_for_codec[1]) {\n        codec_mode_flags |= SCM_HEVC_REXT10_444;\n      }\n    }\n    if (video::active_av1_mode >= 2) {\n      codec_mode_flags |= SCM_AV1_MAIN8;\n      if (video::last_encoder_probe_supported_yuv444_for_codec[2]) {\n        codec_mode_flags |= SCM_AV1_HIGH8_444;\n      }\n    }\n    if (video::active_av1_mode >= 3) {\n      codec_mode_flags |= SCM_AV1_MAIN10;\n      if (video::last_encoder_probe_supported_yuv444_for_codec[2]) {\n        codec_mode_flags |= SCM_AV1_HIGH10_444;\n      }\n    }\n    tree.put(\"root.ServerCodecModeSupport\", codec_mode_flags);\n\n    auto current_appid = proc::proc.running();\n    tree.put(\"root.PairStatus\", pair_status);\n    tree.put(\"root.currentgame\", current_appid);\n    tree.put(\"root.state\", current_appid > 0 ? \"SUNSHINE_SERVER_BUSY\" : \"SUNSHINE_SERVER_FREE\");\n\n    std::ostringstream data;\n\n    pt::write_xml(data, tree);\n    response->write(data.str());\n    response->close_connection_after_response = true;\n  }\n\n  nlohmann::json get_all_clients() {\n    nlohmann::json named_cert_nodes = nlohmann::json::array();\n    client_t &client = client_root;\n    for (auto &named_cert : client.named_devices) {\n      nlohmann::json named_cert_node;\n      named_cert_node[\"name\"] = named_cert.name;\n      named_cert_node[\"uuid\"] = named_cert.uuid;\n      named_cert_nodes.push_back(named_cert_node);\n    }\n\n    return named_cert_nodes;\n  }\n\n  void applist(resp_https_t response, req_https_t request) {\n    print_req<SunshineHTTPS>(request);\n\n    pt::ptree tree;\n\n    auto g = util::fail_guard([&]() {\n      std::ostringstream data;\n\n      pt::write_xml(data, tree);\n      response->write(data.str());\n      response->close_connection_after_response = true;\n    });\n\n    auto &apps = tree.add_child(\"root\", pt::ptree {});\n\n    apps.put(\"<xmlattr>.status_code\", 200);\n\n    for (auto &proc : proc::proc.get_apps()) {\n      pt::ptree app;\n\n      app.put(\"IsHdrSupported\"s, video::active_hevc_mode == 3 ? 1 : 0);\n      app.put(\"AppTitle\"s, proc.name);\n      app.put(\"ID\", proc.id);\n\n      apps.push_back(std::make_pair(\"App\", std::move(app)));\n    }\n  }\n\n  void launch(bool &host_audio, resp_https_t response, req_https_t request) {\n    print_req<SunshineHTTPS>(request);\n\n    pt::ptree tree;\n    bool revert_display_configuration {false};\n    auto g = util::fail_guard([&]() {\n      std::ostringstream data;\n\n      if (tree.empty()) {\n        BOOST_LOG(error) << EMPTY_PROPERTY_TREE_ERROR_MSG;\n      }\n\n      pt::write_xml(data, tree);\n      response->write(data.str());\n      response->close_connection_after_response = true;\n\n      if (revert_display_configuration) {\n        display_device::revert_configuration();\n      }\n    });\n\n    auto args = request->parse_query_string();\n    if (\n      args.find(\"rikey\"s) == std::end(args) ||\n      args.find(\"rikeyid\"s) == std::end(args) ||\n      args.find(\"localAudioPlayMode\"s) == std::end(args) ||\n      args.find(\"appid\"s) == std::end(args)\n    ) {\n      tree.put(\"root.resume\", 0);\n      tree.put(\"root.<xmlattr>.status_code\", 400);\n      tree.put(\"root.<xmlattr>.status_message\", \"Missing a required launch parameter\");\n\n      return;\n    }\n\n    auto appid = util::from_view(get_arg(args, \"appid\"));\n\n    auto current_appid = proc::proc.running();\n    if (current_appid > 0) {\n      tree.put(\"root.resume\", 0);\n      tree.put(\"root.<xmlattr>.status_code\", 400);\n      tree.put(\"root.<xmlattr>.status_message\", \"An app is already running on this host\");\n\n      return;\n    }\n\n    host_audio = util::from_view(get_arg(args, \"localAudioPlayMode\"));\n    auto launch_session = make_launch_session(host_audio, args);\n\n    if (rtsp_stream::session_count() == 0) {\n      // The display should be restored in case something fails as there are no other sessions.\n      revert_display_configuration = true;\n\n      // We want to prepare display only if there are no active sessions at\n      // the moment. This should be done before probing encoders as it could\n      // change the active displays.\n      display_device::configure_display(config::video, *launch_session);\n\n      // Probe encoders again before streaming to ensure our chosen\n      // encoder matches the active GPU (which could have changed\n      // due to hotplugging, driver crash, primary monitor change,\n      // or any number of other factors).\n      if (video::probe_encoders()) {\n        tree.put(\"root.<xmlattr>.status_code\", 503);\n        tree.put(\"root.<xmlattr>.status_message\", \"Failed to initialize video capture/encoding. Is a display connected and turned on?\");\n        tree.put(\"root.gamesession\", 0);\n\n        return;\n      }\n    }\n\n    auto encryption_mode = net::encryption_mode_for_address(request->remote_endpoint().address());\n    if (!launch_session->rtsp_cipher && encryption_mode == config::ENCRYPTION_MODE_MANDATORY) {\n      BOOST_LOG(error) << \"Rejecting client that cannot comply with mandatory encryption requirement\"sv;\n\n      tree.put(\"root.<xmlattr>.status_code\", 403);\n      tree.put(\"root.<xmlattr>.status_message\", \"Encryption is mandatory for this host but unsupported by the client\");\n      tree.put(\"root.gamesession\", 0);\n\n      return;\n    }\n\n    if (appid > 0) {\n      auto err = proc::proc.execute((int) appid, launch_session);\n      if (err) {\n        tree.put(\"root.<xmlattr>.status_code\", err);\n        tree.put(\"root.<xmlattr>.status_message\", \"Failed to start the specified application\");\n        tree.put(\"root.gamesession\", 0);\n\n        return;\n      }\n    }\n\n    tree.put(\"root.<xmlattr>.status_code\", 200);\n    tree.put(\n      \"root.sessionUrl0\",\n      std::format(\n        \"{}{}:{}\",\n        launch_session->rtsp_url_scheme,\n        net::addr_to_url_escaped_string(request->local_endpoint().address()),\n        static_cast<int>(net::map_port(rtsp_stream::RTSP_SETUP_PORT))\n      )\n    );\n    tree.put(\"root.gamesession\", 1);\n\n    rtsp_stream::launch_session_raise(launch_session);\n\n    // Stream was started successfully, we will revert the config when the app or session terminates\n    revert_display_configuration = false;\n  }\n\n  void resume(bool &host_audio, resp_https_t response, req_https_t request) {\n    print_req<SunshineHTTPS>(request);\n\n    pt::ptree tree;\n    auto g = util::fail_guard([&]() {\n      std::ostringstream data;\n\n      if (tree.empty()) {\n        BOOST_LOG(error) << EMPTY_PROPERTY_TREE_ERROR_MSG;\n      }\n\n      pt::write_xml(data, tree);\n      response->write(data.str());\n      response->close_connection_after_response = true;\n    });\n\n    auto current_appid = proc::proc.running();\n    if (current_appid == 0) {\n      tree.put(\"root.resume\", 0);\n      tree.put(\"root.<xmlattr>.status_code\", 503);\n      tree.put(\"root.<xmlattr>.status_message\", \"No running app to resume\");\n\n      return;\n    }\n\n    auto args = request->parse_query_string();\n    if (\n      args.find(\"rikey\"s) == std::end(args) ||\n      args.find(\"rikeyid\"s) == std::end(args)\n    ) {\n      tree.put(\"root.resume\", 0);\n      tree.put(\"root.<xmlattr>.status_code\", 400);\n      tree.put(\"root.<xmlattr>.status_message\", \"Missing a required resume parameter\");\n\n      return;\n    }\n\n    // Newer Moonlight clients send localAudioPlayMode on /resume too,\n    // so we should use it if it's present in the args and there are\n    // no active sessions we could be interfering with.\n    const bool no_active_sessions {rtsp_stream::session_count() == 0};\n    if (no_active_sessions && args.find(\"localAudioPlayMode\"s) != std::end(args)) {\n      host_audio = util::from_view(get_arg(args, \"localAudioPlayMode\"));\n    }\n    const auto launch_session = make_launch_session(host_audio, args);\n\n    if (no_active_sessions) {\n      // We want to prepare display only if there are no active sessions at\n      // the moment. This should be done before probing encoders as it could\n      // change the active displays.\n      display_device::configure_display(config::video, *launch_session);\n\n      // Probe encoders again before streaming to ensure our chosen\n      // encoder matches the active GPU (which could have changed\n      // due to hotplugging, driver crash, primary monitor change,\n      // or any number of other factors).\n      if (video::probe_encoders()) {\n        tree.put(\"root.resume\", 0);\n        tree.put(\"root.<xmlattr>.status_code\", 503);\n        tree.put(\"root.<xmlattr>.status_message\", \"Failed to initialize video capture/encoding. Is a display connected and turned on?\");\n\n        return;\n      }\n    }\n\n    auto encryption_mode = net::encryption_mode_for_address(request->remote_endpoint().address());\n    if (!launch_session->rtsp_cipher && encryption_mode == config::ENCRYPTION_MODE_MANDATORY) {\n      BOOST_LOG(error) << \"Rejecting client that cannot comply with mandatory encryption requirement\"sv;\n\n      tree.put(\"root.<xmlattr>.status_code\", 403);\n      tree.put(\"root.<xmlattr>.status_message\", \"Encryption is mandatory for this host but unsupported by the client\");\n      tree.put(\"root.gamesession\", 0);\n\n      return;\n    }\n\n    tree.put(\"root.<xmlattr>.status_code\", 200);\n    tree.put(\n      \"root.sessionUrl0\",\n      std::format(\n        \"{}{}:{}\",\n        launch_session->rtsp_url_scheme,\n        net::addr_to_url_escaped_string(request->local_endpoint().address()),\n        static_cast<int>(net::map_port(rtsp_stream::RTSP_SETUP_PORT))\n      )\n    );\n    tree.put(\"root.resume\", 1);\n\n    rtsp_stream::launch_session_raise(launch_session);\n  }\n\n  void cancel(resp_https_t response, req_https_t request) {\n    print_req<SunshineHTTPS>(request);\n\n    pt::ptree tree;\n    auto g = util::fail_guard([&]() {\n      std::ostringstream data;\n\n      pt::write_xml(data, tree);\n      response->write(data.str());\n      response->close_connection_after_response = true;\n    });\n\n    tree.put(\"root.cancel\", 1);\n    tree.put(\"root.<xmlattr>.status_code\", 200);\n\n    rtsp_stream::terminate_sessions();\n\n    if (proc::proc.running() > 0) {\n      proc::proc.terminate();\n    }\n\n    // The config needs to be reverted regardless of whether \"proc::proc.terminate()\" was called or not.\n    display_device::revert_configuration();\n  }\n\n  void appasset(resp_https_t response, req_https_t request) {\n    print_req<SunshineHTTPS>(request);\n\n    auto args = request->parse_query_string();\n    auto app_image = proc::proc.get_app_image((int) util::from_view(get_arg(args, \"appid\")));\n\n    std::ifstream in(app_image, std::ios::binary);\n    SimpleWeb::CaseInsensitiveMultimap headers;\n    headers.emplace(\"Content-Type\", \"image/png\");\n    response->write(SimpleWeb::StatusCode::success_ok, in, headers);\n    response->close_connection_after_response = true;\n  }\n\n  void setup(const std::string &pkey, const std::string &cert) {\n    conf_intern.pkey = pkey;\n    conf_intern.servercert = cert;\n  }\n\n  void start() {\n    platf::set_thread_name(\"nvhttp\");\n    auto shutdown_event = mail::man->event<bool>(mail::shutdown);\n\n    auto port_http = net::map_port(PORT_HTTP);\n    auto port_https = net::map_port(PORT_HTTPS);\n    auto address_family = net::af_from_enum_string(config::sunshine.address_family);\n\n    bool clean_slate = config::sunshine.flags[config::flag::FRESH_STATE];\n\n    if (!clean_slate) {\n      load_state();\n    }\n\n    auto pkey = file_handler::read_file(config::nvhttp.pkey.c_str());\n    auto cert = file_handler::read_file(config::nvhttp.cert.c_str());\n    setup(pkey, cert);\n\n    auto add_cert = std::make_shared<safe::queue_t<crypto::x509_t>>(30);\n\n    // resume doesn't always get the parameter \"localAudioPlayMode\"\n    // launch will store it in host_audio\n    bool host_audio {};\n\n    https_server_t https_server {config::nvhttp.cert, config::nvhttp.pkey};\n    http_server_t http_server;\n\n    // Verify certificates after establishing connection\n    https_server.verify = [add_cert](SSL *ssl) {\n      crypto::x509_t x509 {\n#if OPENSSL_VERSION_MAJOR >= 3\n        SSL_get1_peer_certificate(ssl)\n#else\n        SSL_get_peer_certificate(ssl)\n#endif\n      };\n      if (!x509) {\n        BOOST_LOG(info) << \"unknown -- denied\"sv;\n        return 0;\n      }\n\n      int verified = 0;\n\n      auto fg = util::fail_guard([&]() {\n        char subject_name[256];\n\n        X509_NAME_oneline(X509_get_subject_name(x509.get()), subject_name, sizeof(subject_name));\n\n        BOOST_LOG(debug) << subject_name << \" -- \"sv << (verified ? \"verified\"sv : \"denied\"sv);\n      });\n\n      while (add_cert->peek()) {\n        char subject_name[256];\n\n        auto cert = add_cert->pop();\n        X509_NAME_oneline(X509_get_subject_name(cert.get()), subject_name, sizeof(subject_name));\n\n        BOOST_LOG(debug) << \"Added cert [\"sv << subject_name << ']';\n        cert_chain.add(std::move(cert));\n      }\n\n      auto err_str = cert_chain.verify(x509.get());\n      if (err_str) {\n        BOOST_LOG(warning) << \"SSL Verification error :: \"sv << err_str;\n\n        return verified;\n      }\n\n      verified = 1;\n\n      return verified;\n    };\n\n    https_server.on_verify_failed = [](resp_https_t resp, req_https_t req) {\n      pt::ptree tree;\n      auto g = util::fail_guard([&]() {\n        std::ostringstream data;\n\n        pt::write_xml(data, tree);\n        resp->write(data.str());\n        resp->close_connection_after_response = true;\n      });\n\n      tree.put(\"root.<xmlattr>.status_code\"s, 401);\n      tree.put(\"root.<xmlattr>.query\"s, req->path);\n      tree.put(\"root.<xmlattr>.status_message\"s, \"The client is not authorized. Certificate verification failed.\"s);\n    };\n\n    https_server.default_resource[\"GET\"] = not_found<SunshineHTTPS>;\n    https_server.resource[\"^/serverinfo$\"][\"GET\"] = serverinfo<SunshineHTTPS>;\n    https_server.resource[\"^/pair$\"][\"GET\"] = [&add_cert](auto resp, auto req) {\n      pair<SunshineHTTPS>(add_cert, resp, req);\n    };\n    https_server.resource[\"^/applist$\"][\"GET\"] = applist;\n    https_server.resource[\"^/appasset$\"][\"GET\"] = appasset;\n    https_server.resource[\"^/launch$\"][\"GET\"] = [&host_audio](auto resp, auto req) {\n      launch(host_audio, resp, req);\n    };\n    https_server.resource[\"^/resume$\"][\"GET\"] = [&host_audio](auto resp, auto req) {\n      resume(host_audio, resp, req);\n    };\n    https_server.resource[\"^/cancel$\"][\"GET\"] = cancel;\n\n    https_server.config.reuse_address = true;\n    https_server.config.address = net::get_bind_address(address_family);\n    https_server.config.port = port_https;\n\n    http_server.default_resource[\"GET\"] = not_found<SimpleWeb::HTTP>;\n    http_server.resource[\"^/serverinfo$\"][\"GET\"] = serverinfo<SimpleWeb::HTTP>;\n    http_server.resource[\"^/pair$\"][\"GET\"] = [&add_cert](auto resp, auto req) {\n      pair<SimpleWeb::HTTP>(add_cert, resp, req);\n    };\n\n    http_server.config.reuse_address = true;\n    http_server.config.address = net::get_bind_address(address_family);\n    http_server.config.port = port_http;\n\n    auto accept_and_run = [&](auto *http_server) {\n      try {\n        std::string name = \"nvhttp::\" + std::to_string(http_server->config.port);\n        platf::set_thread_name(name);\n        http_server->start();\n      } catch (boost::system::system_error &err) {\n        // It's possible the exception gets thrown after calling http_server->stop() from a different thread\n        if (shutdown_event->peek()) {\n          return;\n        }\n\n        BOOST_LOG(fatal) << \"Couldn't start http server on ports [\"sv << port_https << \", \"sv << port_https << \"]: \"sv << err.what();\n        shutdown_event->raise(true);\n        return;\n      }\n    };\n    std::thread ssl {accept_and_run, &https_server};\n    std::thread tcp {accept_and_run, &http_server};\n\n    // Wait for any event\n    shutdown_event->view();\n\n    https_server.stop();\n    http_server.stop();\n\n    ssl.join();\n    tcp.join();\n  }\n\n  void erase_all_clients() {\n    client_t client;\n    client_root = client;\n    cert_chain.clear();\n    save_state();\n  }\n\n  bool unpair_client(const std::string_view uuid) {\n    bool removed = false;\n    client_t &client = client_root;\n    for (auto it = client.named_devices.begin(); it != client.named_devices.end();) {\n      if ((*it).uuid == uuid) {\n        it = client.named_devices.erase(it);\n        removed = true;\n      } else {\n        ++it;\n      }\n    }\n\n    save_state();\n    load_state();\n    return removed;\n  }\n}  // namespace nvhttp\n"
  },
  {
    "path": "src/nvhttp.h",
    "content": "/**\n * @file src/nvhttp.h\n * @brief Declarations for the nvhttp (GameStream) server.\n */\n// macros\n#pragma once\n\n// standard includes\n#include <string>\n\n// lib includes\n#include <boost/property_tree/ptree.hpp>\n#include <nlohmann/json.hpp>\n#include <Simple-Web-Server/server_https.hpp>\n\n// local includes\n#include \"crypto.h\"\n#include \"thread_safe.h\"\n\n/**\n * @brief Contains all the functions and variables related to the nvhttp (GameStream) server.\n */\nnamespace nvhttp {\n\n  /**\n   * @brief The protocol version.\n   * @details The version of the GameStream protocol we are mocking.\n   * @note The negative 4th number indicates to Moonlight that this is Sunshine.\n   */\n  constexpr auto VERSION = \"7.1.431.-1\";\n\n  /**\n   * @brief The GFE version we are replicating.\n   */\n  constexpr auto GFE_VERSION = \"3.23.0.74\";\n\n  /**\n   * @brief The HTTP port, as a difference from the config port.\n   */\n  constexpr auto PORT_HTTP = 0;\n\n  /**\n   * @brief The HTTPS port, as a difference from the config port.\n   */\n  constexpr auto PORT_HTTPS = -5;\n\n  /**\n   * @brief Start the nvhttp server.\n   * @examples\n   * nvhttp::start();\n   * @examples_end\n   */\n  void start();\n\n  /**\n   * @brief Setup the nvhttp server.\n   * @param pkey\n   * @param cert\n   */\n  void setup(const std::string &pkey, const std::string &cert);\n\n  class SunshineHTTPS: public SimpleWeb::HTTPS {\n  public:\n    SunshineHTTPS(boost::asio::io_context &io_context, boost::asio::ssl::context &ctx):\n        SimpleWeb::HTTPS(io_context, ctx) {\n    }\n\n    virtual ~SunshineHTTPS() {\n      // Gracefully shutdown the TLS connection\n      SimpleWeb::error_code ec;\n      shutdown(ec);\n    }\n  };\n\n  enum class PAIR_PHASE {\n    NONE,  ///< Sunshine is not in a pairing phase\n    GETSERVERCERT,  ///< Sunshine is in the get server certificate phase\n    CLIENTCHALLENGE,  ///< Sunshine is in the client challenge phase\n    SERVERCHALLENGERESP,  ///< Sunshine is in the server challenge response phase\n    CLIENTPAIRINGSECRET  ///< Sunshine is in the client pairing secret phase\n  };\n\n  struct pair_session_t {\n    struct {\n      std::string uniqueID = {};\n      std::string cert = {};\n      std::string name = {};\n    } client;\n\n    std::unique_ptr<crypto::aes_t> cipher_key = {};\n    std::vector<uint8_t> clienthash = {};\n\n    std::string serversecret = {};\n    std::string serverchallenge = {};\n\n    struct {\n      util::Either<\n        std::shared_ptr<typename SimpleWeb::ServerBase<SimpleWeb::HTTP>::Response>,\n        std::shared_ptr<typename SimpleWeb::ServerBase<SunshineHTTPS>::Response>>\n        response;\n      std::string salt = {};\n    } async_insert_pin;\n\n    /**\n     * @brief used as a security measure to prevent out of order calls\n     */\n    PAIR_PHASE last_phase = PAIR_PHASE::NONE;\n  };\n\n  /**\n   * @brief removes the temporary pairing session\n   * @param sess\n   */\n  void remove_session(const pair_session_t &sess);\n\n  /**\n   * @brief Pair, phase 1\n   *\n   * Moonlight will send a salt and client certificate, we'll also need the user provided pin.\n   *\n   * PIN and SALT will be used to derive a shared AES key that needs to be stored\n   * in order to be used to decrypt_symmetric in the next phases.\n   *\n   * At this stage we only have to send back our public certificate.\n   */\n  void getservercert(pair_session_t &sess, boost::property_tree::ptree &tree, const std::string &pin);\n\n  /**\n   * @brief Pair, phase 2\n   *\n   * Using the AES key that we generated in phase 1 we have to decrypt the client challenge,\n   *\n   * We generate a SHA256 hash with the following:\n   *  - Decrypted challenge\n   *  - Server certificate signature\n   *  - Server secret: a randomly generated secret\n   *\n   * The hash + server_challenge will then be AES encrypted and sent as the `challengeresponse` in the returned XML\n   */\n  void clientchallenge(pair_session_t &sess, boost::property_tree::ptree &tree, const std::string &challenge);\n\n  /**\n   * @brief Pair, phase 3\n   *\n   * Moonlight will send back a `serverchallengeresp`: an AES encrypted client hash,\n   * we have to send back the `pairingsecret`:\n   * using our private key we have to sign the certificate_signature + server_secret (generated in phase 2)\n   */\n  void serverchallengeresp(pair_session_t &sess, boost::property_tree::ptree &tree, const std::string &encrypted_response);\n\n  /**\n   * @brief Pair, phase 4 (final)\n   *\n   * We now have to use everything we exchanged before in order to verify and finally pair the clients\n   *\n   * We'll check the client_hash obtained at phase 3, it should contain the following:\n   *   - The original server_challenge\n   *   - The signature of the X509 client_cert\n   *   - The unencrypted client_pairing_secret\n   * We'll check that SHA256(server_challenge + client_public_cert_signature + client_secret) == client_hash\n   *\n   * Then using the client certificate public key we should be able to verify that\n   * the client secret has been signed by Moonlight\n   */\n  void clientpairingsecret(pair_session_t &sess, std::shared_ptr<safe::queue_t<crypto::x509_t>> &add_cert, boost::property_tree::ptree &tree, const std::string &client_pairing_secret);\n\n  /**\n   * @brief Compare the user supplied pin to the Moonlight pin.\n   * @param pin The user supplied pin.\n   * @param name The user supplied name.\n   * @return `true` if the pin is correct, `false` otherwise.\n   * @examples\n   * bool pin_status = nvhttp::pin(\"1234\", \"laptop\");\n   * @examples_end\n   */\n  bool pin(std::string pin, std::string name);\n\n  /**\n   * @brief Remove single client.\n   * @param uuid The UUID of the client to remove.\n   * @examples\n   * nvhttp::unpair_client(\"4D7BB2DD-5704-A405-B41C-891A022932E1\");\n   * @examples_end\n   */\n  bool unpair_client(std::string_view uuid);\n\n  /**\n   * @brief Get all paired clients.\n   * @return The list of all paired clients.\n   * @examples\n   * nlohmann::json clients = nvhttp::get_all_clients();\n   * @examples_end\n   */\n  nlohmann::json get_all_clients();\n\n  /**\n   * @brief Remove all paired clients.\n   * @examples\n   * nvhttp::erase_all_clients();\n   * @examples_end\n   */\n  void erase_all_clients();\n}  // namespace nvhttp\n"
  },
  {
    "path": "src/platform/common.h",
    "content": "/**\n * @file src/platform/common.h\n * @brief Declarations for common platform specific utilities.\n */\n#pragma once\n\n// standard includes\n#include <bitset>\n#include <filesystem>\n#include <functional>\n#include <mutex>\n#include <string>\n\n// lib includes\n#include <boost/core/noncopyable.hpp>\n#ifndef _WIN32\n  #include <boost/asio.hpp>\n  #include <boost/process/v1.hpp>\n#endif\n\n// local includes\n#include \"src/config.h\"\n#include \"src/logging.h\"\n#include \"src/thread_safe.h\"\n#include \"src/utility.h\"\n#include \"src/video_colorspace.h\"\n\nextern \"C\" {\n#include <moonlight-common-c/src/Limelight.h>\n}\n\nusing namespace std::literals;\n\nstruct sockaddr;\nstruct AVFrame;\nstruct AVBufferRef;\nstruct AVHWFramesContext;\nstruct AVCodecContext;\nstruct AVDictionary;\n\n#ifdef _WIN32\n// Forward declarations of boost classes to avoid having to include boost headers\n// here, which results in issues with Windows.h and WinSock2.h include order.\nnamespace boost {\n  namespace asio {\n    namespace ip {\n      class address;\n    }  // namespace ip\n  }  // namespace asio\n\n  namespace filesystem {\n    class path;\n  }\n\n  namespace process::v1 {\n    class child;\n    class group;\n    template<typename Char>\n    class basic_environment;\n    typedef basic_environment<char> environment;\n  }  // namespace process::v1\n}  // namespace boost\n#endif\nnamespace video {\n  struct config_t;\n}  // namespace video\n\nnamespace nvenc {\n  class nvenc_base;\n}\n\nnamespace platf {\n  // Limited by bits in activeGamepadMask\n  constexpr auto MAX_GAMEPADS = 16;\n\n  constexpr std::uint32_t DPAD_UP = 0x0001;\n  constexpr std::uint32_t DPAD_DOWN = 0x0002;\n  constexpr std::uint32_t DPAD_LEFT = 0x0004;\n  constexpr std::uint32_t DPAD_RIGHT = 0x0008;\n  constexpr std::uint32_t START = 0x0010;\n  constexpr std::uint32_t BACK = 0x0020;\n  constexpr std::uint32_t LEFT_STICK = 0x0040;\n  constexpr std::uint32_t RIGHT_STICK = 0x0080;\n  constexpr std::uint32_t LEFT_BUTTON = 0x0100;\n  constexpr std::uint32_t RIGHT_BUTTON = 0x0200;\n  constexpr std::uint32_t HOME = 0x0400;\n  constexpr std::uint32_t A = 0x1000;\n  constexpr std::uint32_t B = 0x2000;\n  constexpr std::uint32_t X = 0x4000;\n  constexpr std::uint32_t Y = 0x8000;\n  constexpr std::uint32_t PADDLE1 = 0x010000;\n  constexpr std::uint32_t PADDLE2 = 0x020000;\n  constexpr std::uint32_t PADDLE3 = 0x040000;\n  constexpr std::uint32_t PADDLE4 = 0x080000;\n  constexpr std::uint32_t TOUCHPAD_BUTTON = 0x100000;\n  constexpr std::uint32_t MISC_BUTTON = 0x200000;\n\n  struct supported_gamepad_t {\n    std::string name;\n    bool is_enabled;\n    std::string reason_disabled;\n  };\n\n  enum class gamepad_feedback_e {\n    rumble,  ///< Rumble\n    rumble_triggers,  ///< Rumble triggers\n    set_motion_event_state,  ///< Set motion event state\n    set_rgb_led,  ///< Set RGB LED\n    set_adaptive_triggers,  ///< Set adaptive triggers\n  };\n\n  struct gamepad_feedback_msg_t {\n    static gamepad_feedback_msg_t make_rumble(std::uint16_t id, std::uint16_t lowfreq, std::uint16_t highfreq) {\n      gamepad_feedback_msg_t msg;\n      msg.type = gamepad_feedback_e::rumble;\n      msg.id = id;\n      msg.data.rumble = {lowfreq, highfreq};\n      return msg;\n    }\n\n    static gamepad_feedback_msg_t make_rumble_triggers(std::uint16_t id, std::uint16_t left, std::uint16_t right) {\n      gamepad_feedback_msg_t msg;\n      msg.type = gamepad_feedback_e::rumble_triggers;\n      msg.id = id;\n      msg.data.rumble_triggers = {left, right};\n      return msg;\n    }\n\n    static gamepad_feedback_msg_t make_motion_event_state(std::uint16_t id, std::uint8_t motion_type, std::uint16_t report_rate) {\n      gamepad_feedback_msg_t msg;\n      msg.type = gamepad_feedback_e::set_motion_event_state;\n      msg.id = id;\n      msg.data.motion_event_state.motion_type = motion_type;\n      msg.data.motion_event_state.report_rate = report_rate;\n      return msg;\n    }\n\n    static gamepad_feedback_msg_t make_rgb_led(std::uint16_t id, std::uint8_t r, std::uint8_t g, std::uint8_t b) {\n      gamepad_feedback_msg_t msg;\n      msg.type = gamepad_feedback_e::set_rgb_led;\n      msg.id = id;\n      msg.data.rgb_led = {r, g, b};\n      return msg;\n    }\n\n    static gamepad_feedback_msg_t make_adaptive_triggers(std::uint16_t id, uint8_t event_flags, uint8_t type_left, uint8_t type_right, const std::array<uint8_t, 10> &left, const std::array<uint8_t, 10> &right) {\n      gamepad_feedback_msg_t msg;\n      msg.type = gamepad_feedback_e::set_adaptive_triggers;\n      msg.id = id;\n      msg.data.adaptive_triggers = {.event_flags = event_flags, .type_left = type_left, .type_right = type_right, .left = left, .right = right};\n      return msg;\n    }\n\n    gamepad_feedback_e type;\n    std::uint16_t id;\n\n    union {\n      struct {\n        std::uint16_t lowfreq;\n        std::uint16_t highfreq;\n      } rumble;\n\n      struct {\n        std::uint16_t left_trigger;\n        std::uint16_t right_trigger;\n      } rumble_triggers;\n\n      struct {\n        std::uint16_t report_rate;\n        std::uint8_t motion_type;\n      } motion_event_state;\n\n      struct {\n        std::uint8_t r;\n        std::uint8_t g;\n        std::uint8_t b;\n      } rgb_led;\n\n      struct {\n        uint16_t controllerNumber;\n        uint8_t event_flags;\n        uint8_t type_left;\n        uint8_t type_right;\n        std::array<uint8_t, 10> left;\n        std::array<uint8_t, 10> right;\n      } adaptive_triggers;\n    } data;\n  };\n\n  using feedback_queue_t = safe::mail_raw_t::queue_t<gamepad_feedback_msg_t>;\n\n  namespace speaker {\n    enum speaker_e {\n      FRONT_LEFT,  ///< Front left\n      FRONT_RIGHT,  ///< Front right\n      FRONT_CENTER,  ///< Front center\n      LOW_FREQUENCY,  ///< Low frequency\n      BACK_LEFT,  ///< Back left\n      BACK_RIGHT,  ///< Back right\n      SIDE_LEFT,  ///< Side left\n      SIDE_RIGHT,  ///< Side right\n      MAX_SPEAKERS,  ///< Maximum number of speakers\n    };\n\n    constexpr std::uint8_t map_stereo[] {\n      FRONT_LEFT,\n      FRONT_RIGHT\n    };\n    constexpr std::uint8_t map_surround51[] {\n      FRONT_LEFT,\n      FRONT_RIGHT,\n      FRONT_CENTER,\n      LOW_FREQUENCY,\n      BACK_LEFT,\n      BACK_RIGHT,\n    };\n    constexpr std::uint8_t map_surround71[] {\n      FRONT_LEFT,\n      FRONT_RIGHT,\n      FRONT_CENTER,\n      LOW_FREQUENCY,\n      BACK_LEFT,\n      BACK_RIGHT,\n      SIDE_LEFT,\n      SIDE_RIGHT,\n    };\n  }  // namespace speaker\n\n  enum class mem_type_e {\n    system,  ///< System memory\n    vaapi,  ///< VAAPI\n    dxgi,  ///< DXGI\n    cuda,  ///< CUDA\n    videotoolbox,  ///< VideoToolbox\n    unknown  ///< Unknown\n  };\n\n  enum class pix_fmt_e {\n    yuv420p,  ///< YUV 4:2:0\n    yuv420p10,  ///< YUV 4:2:0 10-bit\n    nv12,  ///< NV12\n    p010,  ///< P010\n    ayuv,  ///< AYUV\n    yuv444p16,  ///< Planar 10-bit (shifted to 16-bit) YUV 4:4:4\n    y410,  ///< Y410\n    unknown  ///< Unknown\n  };\n\n  inline std::string_view from_pix_fmt(pix_fmt_e pix_fmt) {\n    using namespace std::literals;\n#define _CONVERT(x) \\\n  case pix_fmt_e::x: \\\n    return #x##sv\n    switch (pix_fmt) {\n      _CONVERT(yuv420p);\n      _CONVERT(yuv420p10);\n      _CONVERT(nv12);\n      _CONVERT(p010);\n      _CONVERT(ayuv);\n      _CONVERT(yuv444p16);\n      _CONVERT(y410);\n      _CONVERT(unknown);\n    }\n#undef _CONVERT\n\n    return \"unknown\"sv;\n  }\n\n  // Dimensions for touchscreen input\n  struct touch_port_t {\n    int offset_x;\n    int offset_y;\n    int width;\n    int height;\n    int logical_width;\n    int logical_height;\n  };\n\n  // These values must match Limelight-internal.h's SS_FF_* constants!\n  namespace platform_caps {\n    typedef uint32_t caps_t;\n\n    constexpr caps_t pen_touch = 0x01;  // Pen and touch events\n    constexpr caps_t controller_touch = 0x02;  // Controller touch events\n  };  // namespace platform_caps\n\n  struct gamepad_state_t {\n    std::uint32_t buttonFlags;\n    std::uint8_t lt;\n    std::uint8_t rt;\n    std::int16_t lsX;\n    std::int16_t lsY;\n    std::int16_t rsX;\n    std::int16_t rsY;\n  };\n\n  struct gamepad_id_t {\n    // The global index is used when looking up gamepads in the platform's\n    // gamepad array. It identifies gamepads uniquely among all clients.\n    int globalIndex;\n\n    // The client-relative index is the controller number as reported by the\n    // client. It must be used when communicating back to the client via\n    // the input feedback queue.\n    std::uint8_t clientRelativeIndex;\n  };\n\n  struct gamepad_arrival_t {\n    std::uint8_t type;\n    std::uint16_t capabilities;\n    std::uint32_t supportedButtons;\n  };\n\n  struct gamepad_touch_t {\n    gamepad_id_t id;\n    std::uint8_t eventType;\n    std::uint32_t pointerId;\n    float x;\n    float y;\n    float pressure;\n  };\n\n  struct gamepad_motion_t {\n    gamepad_id_t id;\n    std::uint8_t motionType;\n\n    // Accel: m/s^2\n    // Gyro: deg/s\n    float x;\n    float y;\n    float z;\n  };\n\n  struct gamepad_battery_t {\n    gamepad_id_t id;\n    std::uint8_t state;\n    std::uint8_t percentage;\n  };\n\n  struct touch_input_t {\n    std::uint8_t eventType;\n    std::uint16_t rotation;  // Degrees (0..360) or LI_ROT_UNKNOWN\n    std::uint32_t pointerId;\n    float x;\n    float y;\n    float pressureOrDistance;  // Distance for hover and pressure for contact\n    float contactAreaMajor;\n    float contactAreaMinor;\n  };\n\n  struct pen_input_t {\n    std::uint8_t eventType;\n    std::uint8_t toolType;\n    std::uint8_t penButtons;\n    std::uint8_t tilt;  // Degrees (0..90) or LI_TILT_UNKNOWN\n    std::uint16_t rotation;  // Degrees (0..360) or LI_ROT_UNKNOWN\n    float x;\n    float y;\n    float pressureOrDistance;  // Distance for hover and pressure for contact\n    float contactAreaMajor;\n    float contactAreaMinor;\n  };\n\n  class deinit_t {\n  public:\n    virtual ~deinit_t() = default;\n  };\n\n  struct img_t: std::enable_shared_from_this<img_t> {\n  public:\n    img_t() = default;\n\n    img_t(img_t &&) = delete;\n    img_t(const img_t &) = delete;\n    img_t &operator=(img_t &&) = delete;\n    img_t &operator=(const img_t &) = delete;\n\n    std::uint8_t *data {};\n    std::int32_t width {};\n    std::int32_t height {};\n    std::int32_t pixel_pitch {};\n    std::int32_t row_pitch {};\n\n    std::optional<std::chrono::steady_clock::time_point> frame_timestamp;\n\n    virtual ~img_t() = default;\n  };\n\n  struct sink_t {\n    // Play on host PC\n    std::string host;\n\n    // On macOS and Windows, it is not possible to create a virtual sink\n    // Therefore, it is optional\n    struct null_t {\n      std::string stereo;\n      std::string surround51;\n      std::string surround71;\n    };\n\n    std::optional<null_t> null;\n  };\n\n  struct encode_device_t {\n    virtual ~encode_device_t() = default;\n\n    virtual int convert(platf::img_t &img) = 0;\n\n    video::sunshine_colorspace_t colorspace;\n  };\n\n  struct avcodec_encode_device_t: encode_device_t {\n    void *data {};\n    AVFrame *frame {};\n\n    int convert(platf::img_t &img) override {\n      return -1;\n    }\n\n    virtual void apply_colorspace() {\n    }\n\n    /**\n     * @brief Set the frame to be encoded.\n     * @note Implementations must take ownership of 'frame'.\n     */\n    virtual int set_frame(AVFrame *frame, AVBufferRef *hw_frames_ctx) {\n      BOOST_LOG(error) << \"Illegal call to hwdevice_t::set_frame(). Did you forget to override it?\";\n      return -1;\n    };\n\n    /**\n     * @brief Initialize the hwframes context.\n     * @note Implementations may set parameters during initialization of the hwframes context.\n     */\n    virtual void init_hwframes(AVHWFramesContext *frames) {};\n\n    /**\n     * @brief Provides a hook for allow platform-specific code to adjust codec options.\n     * @note Implementations may set or modify codec options prior to codec initialization.\n     */\n    virtual void init_codec_options(AVCodecContext *ctx, AVDictionary **options) {};\n\n    /**\n     * @brief Prepare to derive a context.\n     * @note Implementations may make modifications required before context derivation\n     */\n    virtual int prepare_to_derive_context(int hw_device_type) {\n      return 0;\n    };\n  };\n\n  struct nvenc_encode_device_t: encode_device_t {\n    virtual bool init_encoder(const video::config_t &client_config, const video::sunshine_colorspace_t &colorspace) = 0;\n\n    nvenc::nvenc_base *nvenc = nullptr;\n  };\n\n  enum class capture_e : int {\n    ok,  ///< Success\n    reinit,  ///< Need to reinitialize\n    timeout,  ///< Timeout\n    interrupted,  ///< Capture was interrupted\n    error  ///< Error\n  };\n\n  class display_t {\n  public:\n    /**\n     * @brief Callback for when a new image is ready.\n     * When display has a new image ready or a timeout occurs, this callback will be called with the image.\n     * If a frame was captured, frame_captured will be true. If a timeout occurred, it will be false.\n     * @retval true On success\n     * @retval false On break request\n     */\n    using push_captured_image_cb_t = std::function<bool(std::shared_ptr<img_t> &&img, bool frame_captured)>;\n\n    /**\n     * @brief Get free image from pool.\n     * Calls must be synchronized.\n     * Blocks until there is free image in the pool or capture is interrupted.\n     * @retval true On success, img_out contains free image\n     * @retval false When capture has been interrupted, img_out contains nullptr\n     */\n    using pull_free_image_cb_t = std::function<bool(std::shared_ptr<img_t> &img_out)>;\n\n    display_t() noexcept:\n        offset_x {0},\n        offset_y {0} {\n    }\n\n    /**\n     * @brief Capture a frame.\n     * @param push_captured_image_cb The callback that is called with captured image,\n     * must be called from the same thread as capture()\n     * @param pull_free_image_cb Capture backends call this callback to get empty image from the pool.\n     * If backend uses multiple threads, calls to this callback must be synchronized.\n     * Calls to this callback and push_captured_image_cb must be synchronized as well.\n     * @param cursor A pointer to the flag that indicates whether the cursor should be captured as well.\n     * @retval capture_e::ok When stopping\n     * @retval capture_e::error On error\n     * @retval capture_e::reinit When need of reinitialization\n     */\n    virtual capture_e capture(const push_captured_image_cb_t &push_captured_image_cb, const pull_free_image_cb_t &pull_free_image_cb, bool *cursor) = 0;\n\n    virtual std::shared_ptr<img_t> alloc_img() = 0;\n\n    virtual int dummy_img(img_t *img) = 0;\n\n    virtual std::unique_ptr<avcodec_encode_device_t> make_avcodec_encode_device(pix_fmt_e pix_fmt) {\n      return nullptr;\n    }\n\n    virtual std::unique_ptr<nvenc_encode_device_t> make_nvenc_encode_device(pix_fmt_e pix_fmt) {\n      return nullptr;\n    }\n\n    virtual bool is_hdr() {\n      return false;\n    }\n\n    virtual bool get_hdr_metadata(SS_HDR_METADATA &metadata) {\n      std::memset(&metadata, 0, sizeof(metadata));\n      return false;\n    }\n\n    /**\n     * @brief Check that a given codec is supported by the display device.\n     * @param name The FFmpeg codec name (or similar for non-FFmpeg codecs).\n     * @param config The codec configuration.\n     * @return `true` if supported, `false` otherwise.\n     */\n    virtual bool is_codec_supported(std::string_view name, const ::video::config_t &config) {\n      return true;\n    }\n\n    virtual bool is_event_driven() {\n      return false;\n    }\n\n    virtual ~display_t() = default;\n\n    // Offsets for when streaming a specific monitor. By default, they are 0.\n    int offset_x;\n    int offset_y;\n    int env_width;\n    int env_height;\n    int env_logical_width;\n    int env_logical_height;\n    int width;\n    int height;\n    int logical_width;\n    int logical_height;\n\n  protected:\n    // collect capture timing data (at loglevel debug)\n    logging::time_delta_periodic_logger sleep_overshoot_logger = {debug, \"Frame capture sleep overshoot\"};\n  };\n\n  class mic_t {\n  public:\n    virtual capture_e sample(std::vector<float> &frame_buffer) = 0;\n\n    virtual ~mic_t() = default;\n  };\n\n  class audio_control_t {\n  public:\n    virtual int set_sink(const std::string &sink) = 0;\n\n    virtual std::unique_ptr<mic_t> microphone(const std::uint8_t *mapping, int channels, std::uint32_t sample_rate, std::uint32_t frame_size, bool continuous) = 0;\n\n    /**\n     * @brief Check if the audio sink is available in the system.\n     * @param sink Sink to be checked.\n     * @returns True if available, false otherwise.\n     */\n    virtual bool is_sink_available(const std::string &sink) = 0;\n\n    virtual std::optional<sink_t> sink_info() = 0;\n\n    virtual ~audio_control_t() = default;\n  };\n\n  void freeInput(void *);\n\n  using input_t = util::safe_ptr<void, freeInput>;\n\n  std::filesystem::path appdata();\n\n  std::string get_mac_address(const std::string_view &address);\n\n  std::string from_sockaddr(const sockaddr *const);\n  std::pair<std::uint16_t, std::string> from_sockaddr_ex(const sockaddr *const);\n\n  std::unique_ptr<audio_control_t> audio_control();\n\n  /**\n   * @brief Get the display_t instance for the given hwdevice_type.\n   * If display_name is empty, use the first monitor that's compatible you can find\n   * If you require to use this parameter in a separate thread, make a copy of it.\n   * @param display_name The name of the monitor that SHOULD be displayed\n   * @param config Stream configuration\n   * @return The display_t instance based on hwdevice_type.\n   */\n  std::shared_ptr<display_t> display(mem_type_e hwdevice_type, const std::string &display_name, const video::config_t &config);\n\n  // A list of names of displays accepted as display_name with the mem_type_e\n  std::vector<std::string> display_names(mem_type_e hwdevice_type);\n\n  /**\n   * @brief Check if GPUs/drivers have changed since the last call to this function.\n   * @return `true` if a change has occurred or if it is unknown whether a change occurred.\n   */\n  bool needs_encoder_reenumeration();\n\n  boost::process::v1::child run_command(bool elevated, bool interactive, const std::string &cmd, boost::filesystem::path &working_dir, const boost::process::v1::environment &env, FILE *file, std::error_code &ec, boost::process::v1::group *group);\n\n  enum class thread_priority_e : int {\n    low,  ///< Low priority\n    normal,  ///< Normal priority\n    high,  ///< High priority\n    critical  ///< Critical priority\n  };\n  void adjust_thread_priority(thread_priority_e priority);\n\n  /**\n   * @brief Name the current thread for use with development tools.\n   * @note On Linux this will be truncated after 15 characters.\n   */\n  void set_thread_name(const std::string &name);\n\n  void enable_mouse_keys();\n\n  // Allow OS-specific actions to be taken to prepare for streaming\n  void streaming_will_start();\n  void streaming_will_stop();\n\n  void restart();\n\n  /**\n   * @brief Set an environment variable.\n   * @param name The name of the environment variable.\n   * @param value The value to set the environment variable to.\n   * @return 0 on success, non-zero on failure.\n   */\n  int set_env(const std::string &name, const std::string &value);\n\n  /**\n   * @brief Unset an environment variable.\n   * @param name The name of the environment variable.\n   * @return 0 on success, non-zero on failure.\n   */\n  int unset_env(const std::string &name);\n\n  struct buffer_descriptor_t {\n    const char *buffer;\n    size_t size;\n\n    // Constructors required for emplace_back() prior to C++20\n    buffer_descriptor_t(const char *buffer, size_t size):\n        buffer(buffer),\n        size(size) {\n    }\n\n    buffer_descriptor_t():\n        buffer(nullptr),\n        size(0) {\n    }\n  };\n\n  struct batched_send_info_t {\n    // Optional headers to be prepended to each packet\n    const char *headers;\n    size_t header_size;\n\n    // One or more data buffers to use for the payloads\n    //\n    // NB: Data buffers must be aligned to payload size!\n    std::vector<buffer_descriptor_t> &payload_buffers;\n    size_t payload_size;\n\n    // The offset (in header+payload message blocks) in the header and payload\n    // buffers to begin sending messages from\n    size_t block_offset;\n\n    // The number of header+payload message blocks to send\n    size_t block_count;\n\n    std::uintptr_t native_socket;\n    boost::asio::ip::address &target_address;\n    uint16_t target_port;\n    boost::asio::ip::address &source_address;\n\n    /**\n     * @brief Returns a payload buffer descriptor for the given payload offset.\n     * @param offset The offset in the total payload data (bytes).\n     * @return Buffer descriptor describing the region at the given offset.\n     */\n    buffer_descriptor_t buffer_for_payload_offset(ptrdiff_t offset) {\n      for (const auto &desc : payload_buffers) {\n        if (offset < desc.size) {\n          return {\n            desc.buffer + offset,\n            desc.size - offset,\n          };\n        } else {\n          offset -= desc.size;\n        }\n      }\n      return {};\n    }\n  };\n\n  bool send_batch(batched_send_info_t &send_info);\n\n  struct send_info_t {\n    const char *header;\n    size_t header_size;\n    const char *payload;\n    size_t payload_size;\n\n    std::uintptr_t native_socket;\n    boost::asio::ip::address &target_address;\n    uint16_t target_port;\n    boost::asio::ip::address &source_address;\n  };\n\n  bool send(send_info_t &send_info);\n\n  enum class qos_data_type_e : int {\n    audio,  ///< Audio\n    video  ///< Video\n  };\n\n  /**\n   * @brief Enable QoS on the given socket for traffic to the specified destination.\n   * @param native_socket The native socket handle.\n   * @param address The destination address for traffic sent on this socket.\n   * @param port The destination port for traffic sent on this socket.\n   * @param data_type The type of traffic sent on this socket.\n   * @param dscp_tagging Specifies whether to enable DSCP tagging on outgoing traffic.\n   */\n  std::unique_ptr<deinit_t> enable_socket_qos(uintptr_t native_socket, boost::asio::ip::address &address, uint16_t port, qos_data_type_e data_type, bool dscp_tagging);\n\n  /**\n   * @brief Open a url in the default web browser.\n   * @param url The url to open.\n   */\n  void open_url(const std::string &url);\n\n  /**\n   * @brief Attempt to gracefully terminate a process group.\n   * @param native_handle The native handle of the process group.\n   * @return `true` if termination was successfully requested.\n   */\n  bool request_process_group_exit(std::uintptr_t native_handle);\n\n  /**\n   * @brief Check if a process group still has running children.\n   * @param native_handle The native handle of the process group.\n   * @return `true` if processes are still running.\n   */\n  bool process_group_running(std::uintptr_t native_handle);\n\n  input_t input();\n  /**\n   * @brief Get the current mouse position on screen\n   * @param input The input_t instance to use.\n   * @return Screen coordinates of the mouse.\n   * @examples\n   * auto [x, y] = get_mouse_loc(input);\n   * @examples_end\n   */\n  util::point_t get_mouse_loc(input_t &input);\n  void move_mouse(input_t &input, int deltaX, int deltaY);\n  void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y);\n  void button_mouse(input_t &input, int button, bool release);\n  void scroll(input_t &input, int distance);\n  void hscroll(input_t &input, int distance);\n  void keyboard_update(input_t &input, uint16_t modcode, bool release, uint8_t flags);\n  void gamepad_update(input_t &input, int nr, const gamepad_state_t &gamepad_state);\n  void unicode(input_t &input, char *utf8, int size);\n\n  typedef deinit_t client_input_t;\n\n  /**\n   * @brief Allocate a context to store per-client input data.\n   * @param input The global input context.\n   * @return A unique pointer to a per-client input data context.\n   */\n  std::unique_ptr<client_input_t> allocate_client_input_context(input_t &input);\n\n  /**\n   * @brief Send a touch event to the OS.\n   * @param input The client-specific input context.\n   * @param touch_port The current viewport for translating to screen coordinates.\n   * @param touch The touch event.\n   */\n  void touch_update(client_input_t *input, const touch_port_t &touch_port, const touch_input_t &touch);\n\n  /**\n   * @brief Send a pen event to the OS.\n   * @param input The client-specific input context.\n   * @param touch_port The current viewport for translating to screen coordinates.\n   * @param pen The pen event.\n   */\n  void pen_update(client_input_t *input, const touch_port_t &touch_port, const pen_input_t &pen);\n\n  /**\n   * @brief Send a gamepad touch event to the OS.\n   * @param input The global input context.\n   * @param touch The touch event.\n   */\n  void gamepad_touch(input_t &input, const gamepad_touch_t &touch);\n\n  /**\n   * @brief Send a gamepad motion event to the OS.\n   * @param input The global input context.\n   * @param motion The motion event.\n   */\n  void gamepad_motion(input_t &input, const gamepad_motion_t &motion);\n\n  /**\n   * @brief Send a gamepad battery event to the OS.\n   * @param input The global input context.\n   * @param battery The battery event.\n   */\n  void gamepad_battery(input_t &input, const gamepad_battery_t &battery);\n\n  /**\n   * @brief Create a new virtual gamepad.\n   * @param input The global input context.\n   * @param id The gamepad ID.\n   * @param metadata Controller metadata from client (empty if none provided).\n   * @param feedback_queue The queue for posting messages back to the client.\n   * @return 0 on success.\n   */\n  int alloc_gamepad(input_t &input, const gamepad_id_t &id, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue);\n  void free_gamepad(input_t &input, int nr);\n\n  /**\n   * @brief Get the supported platform capabilities to advertise to the client.\n   * @return Capability flags.\n   */\n  platform_caps::caps_t get_capabilities();\n\n  constexpr auto SERVICE_NAME = \"Sunshine\";\n  constexpr auto SERVICE_TYPE = \"_nvstream._tcp\";\n\n  namespace publish {\n    [[nodiscard]] std::unique_ptr<deinit_t> start();\n  }\n\n  [[nodiscard]] std::unique_ptr<deinit_t> init();\n\n  /**\n   * @brief Returns the current computer name in UTF-8.\n   * @return Computer name or a placeholder upon failure.\n   */\n  std::string get_host_name();\n\n  /**\n   * @brief Gets the supported gamepads for this platform backend.\n   * @details This may be called prior to `platf::input()`!\n   * @param input Pointer to the platform's `input_t` or `nullptr`.\n   * @return Vector of gamepad options and status.\n   */\n  std::vector<supported_gamepad_t> &supported_gamepads(input_t *input);\n\n  struct high_precision_timer: private boost::noncopyable {\n    virtual ~high_precision_timer() = default;\n\n    /**\n     * @brief Sleep for the duration\n     * @param duration Sleep duration\n     */\n    virtual void sleep_for(const std::chrono::nanoseconds &duration) = 0;\n\n    /**\n     * @brief Check if platform-specific timer backend has been initialized successfully\n     * @return `true` on success, `false` on error\n     */\n    virtual operator bool() = 0;\n  };\n\n  /**\n   * @brief Create platform-specific timer capable of high-precision sleep\n   * @return A unique pointer to timer\n   */\n  std::unique_ptr<high_precision_timer> create_high_precision_timer();\n\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/linux/audio.cpp",
    "content": "/**\n * @file src/platform/linux/audio.cpp\n * @brief Definitions for audio control on Linux.\n */\n// standard includes\n#include <bitset>\n#include <sstream>\n#include <thread>\n\n// lib includes\n#include <boost/regex.hpp>\n#include <pulse/error.h>\n#include <pulse/pulseaudio.h>\n#include <pulse/simple.h>\n\n// local includes\n#include \"src/config.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n#include \"src/thread_safe.h\"\n\nnamespace platf {\n  using namespace std::literals;\n\n  constexpr pa_channel_position_t position_mapping[] {\n    PA_CHANNEL_POSITION_FRONT_LEFT,\n    PA_CHANNEL_POSITION_FRONT_RIGHT,\n    PA_CHANNEL_POSITION_FRONT_CENTER,\n    PA_CHANNEL_POSITION_LFE,\n    PA_CHANNEL_POSITION_REAR_LEFT,\n    PA_CHANNEL_POSITION_REAR_RIGHT,\n    PA_CHANNEL_POSITION_SIDE_LEFT,\n    PA_CHANNEL_POSITION_SIDE_RIGHT,\n  };\n\n  std::string to_string(const char *name, const std::uint8_t *mapping, int channels) {\n    std::stringstream ss;\n\n    ss << \"rate=48000 sink_name=\"sv << name << \" format=float channels=\"sv << channels << \" channel_map=\"sv;\n    std::for_each_n(mapping, channels - 1, [&ss](std::uint8_t pos) {\n      ss << pa_channel_position_to_string(position_mapping[pos]) << ',';\n    });\n\n    ss << pa_channel_position_to_string(position_mapping[mapping[channels - 1]]);\n\n    ss << \" sink_properties=device.description=\"sv << name;\n    auto result = ss.str();\n\n    BOOST_LOG(debug) << \"null-sink args: \"sv << result;\n    return result;\n  }\n\n  struct mic_attr_t: public mic_t {\n    util::safe_ptr<pa_simple, pa_simple_free> mic;\n\n    capture_e sample(std::vector<float> &sample_buf) override {\n      auto sample_size = sample_buf.size();\n\n      auto buf = sample_buf.data();\n      int status;\n      if (pa_simple_read(mic.get(), buf, sample_size * sizeof(float), &status)) {\n        BOOST_LOG(error) << \"pa_simple_read() failed: \"sv << pa_strerror(status);\n\n        return capture_e::error;\n      }\n\n      return capture_e::ok;\n    }\n  };\n\n  std::unique_ptr<mic_t> microphone(const std::uint8_t *mapping, int channels, std::uint32_t sample_rate, std::uint32_t frame_size, std::string source_name) {\n    auto mic = std::make_unique<mic_attr_t>();\n\n    pa_sample_spec ss {PA_SAMPLE_FLOAT32, sample_rate, (std::uint8_t) channels};\n    pa_channel_map pa_map;\n\n    pa_map.channels = channels;\n    std::for_each_n(pa_map.map, pa_map.channels, [mapping](auto &channel) mutable {\n      channel = position_mapping[*mapping++];\n    });\n\n    pa_buffer_attr pa_attr = {\n      .maxlength = uint32_t(-1),\n      .tlength = uint32_t(-1),\n      .prebuf = uint32_t(-1),\n      .minreq = uint32_t(-1),\n      .fragsize = uint32_t(frame_size * channels * sizeof(float))\n    };\n\n    int status;\n\n    mic->mic.reset(\n      pa_simple_new(nullptr, \"sunshine\", pa_stream_direction_t::PA_STREAM_RECORD, source_name.c_str(), \"sunshine-record\", &ss, &pa_map, &pa_attr, &status)\n    );\n\n    if (!mic->mic) {\n      auto err_str = pa_strerror(status);\n      BOOST_LOG(error) << \"pa_simple_new() failed: \"sv << err_str;\n      return nullptr;\n    }\n\n    return mic;\n  }\n\n  namespace pa {\n    template<bool B, class T>\n    struct add_const_helper;\n\n    template<class T>\n    struct add_const_helper<true, T> {\n      using type = const std::remove_pointer_t<T> *;\n    };\n\n    template<class T>\n    struct add_const_helper<false, T> {\n      using type = const T *;\n    };\n\n    template<class T>\n    using add_const_t = typename add_const_helper<std::is_pointer_v<T>, T>::type;\n\n    template<class T>\n    void pa_free(T *p) {\n      pa_xfree(p);\n    }\n\n    using ctx_t = util::safe_ptr<pa_context, pa_context_unref>;\n    using loop_t = util::safe_ptr<pa_mainloop, pa_mainloop_free>;\n    using op_t = util::safe_ptr<pa_operation, pa_operation_unref>;\n    using string_t = util::safe_ptr<char, pa_free<char>>;\n\n    template<class T>\n    using cb_simple_t = std::function<void(ctx_t::pointer, add_const_t<T> i)>;\n\n    template<class T>\n    void cb(ctx_t::pointer ctx, add_const_t<T> i, void *userdata) {\n      auto &f = *(cb_simple_t<T> *) userdata;\n\n      // Cannot similarly filter on eol here. Unless reported otherwise assume\n      // we have no need for special filtering like cb?\n      f(ctx, i);\n    }\n\n    template<class T>\n    using cb_t = std::function<void(ctx_t::pointer, add_const_t<T> i, int eol)>;\n\n    template<class T>\n    void cb(ctx_t::pointer ctx, add_const_t<T> i, int eol, void *userdata) {\n      auto &f = *(cb_t<T> *) userdata;\n\n      // For some reason, pulseaudio calls this callback after disconnecting\n      if (i && eol) {\n        return;\n      }\n\n      f(ctx, i, eol);\n    }\n\n    void cb_i(ctx_t::pointer ctx, std::uint32_t i, void *userdata) {\n      auto alarm = (safe::alarm_raw_t<int> *) userdata;\n\n      alarm->ring(i);\n    }\n\n    void ctx_state_cb(ctx_t::pointer ctx, void *userdata) {\n      auto &f = *(std::function<void(ctx_t::pointer)> *) userdata;\n\n      f(ctx);\n    }\n\n    void success_cb(ctx_t::pointer ctx, int status, void *userdata) {\n      assert(userdata != nullptr);\n\n      auto alarm = (safe::alarm_raw_t<int> *) userdata;\n      alarm->ring(status ? 0 : 1);\n    }\n\n    class server_t: public audio_control_t {\n      enum ctx_event_e : int {\n        ready,\n        terminated,\n        failed\n      };\n\n    public:\n      loop_t loop;\n      ctx_t ctx;\n      std::string requested_sink;\n\n      struct {\n        std::uint32_t stereo = PA_INVALID_INDEX;\n        std::uint32_t surround51 = PA_INVALID_INDEX;\n        std::uint32_t surround71 = PA_INVALID_INDEX;\n      } index;\n\n      std::unique_ptr<safe::event_t<ctx_event_e>> events;\n      std::unique_ptr<std::function<void(ctx_t::pointer)>> events_cb;\n\n      std::thread worker;\n\n      int init() {\n        events = std::make_unique<safe::event_t<ctx_event_e>>();\n        loop.reset(pa_mainloop_new());\n        ctx.reset(pa_context_new(pa_mainloop_get_api(loop.get()), \"sunshine\"));\n\n        events_cb = std::make_unique<std::function<void(ctx_t::pointer)>>([this](ctx_t::pointer ctx) {\n          switch (pa_context_get_state(ctx)) {\n            case PA_CONTEXT_READY:\n              events->raise(ready);\n              break;\n            case PA_CONTEXT_TERMINATED:\n              BOOST_LOG(debug) << \"Pulseadio context terminated\"sv;\n              events->raise(terminated);\n              break;\n            case PA_CONTEXT_FAILED:\n              BOOST_LOG(debug) << \"Pulseadio context failed\"sv;\n              events->raise(failed);\n              break;\n            case PA_CONTEXT_CONNECTING:\n              BOOST_LOG(debug) << \"Connecting to pulseaudio\"sv;\n            case PA_CONTEXT_UNCONNECTED:\n            case PA_CONTEXT_AUTHORIZING:\n            case PA_CONTEXT_SETTING_NAME:\n              break;\n          }\n        });\n\n        pa_context_set_state_callback(ctx.get(), ctx_state_cb, events_cb.get());\n\n        auto status = pa_context_connect(ctx.get(), nullptr, PA_CONTEXT_NOFLAGS, nullptr);\n        if (status) {\n          BOOST_LOG(error) << \"Couldn't connect to pulseaudio: \"sv << pa_strerror(status);\n          return -1;\n        }\n\n        worker = std::thread {\n          [](loop_t::pointer loop) {\n            int retval;\n            platf::set_thread_name(\"audio::pulseaudio\");\n            auto status = pa_mainloop_run(loop, &retval);\n\n            if (status < 0) {\n              BOOST_LOG(error) << \"Couldn't run pulseaudio main loop\"sv;\n              return;\n            }\n          },\n          loop.get()\n        };\n\n        auto event = events->pop();\n        if (event == failed) {\n          return -1;\n        }\n\n        return 0;\n      }\n\n      int load_null(const char *name, const std::uint8_t *channel_mapping, int channels) {\n        auto alarm = safe::make_alarm<int>();\n\n        op_t op {\n          pa_context_load_module(\n            ctx.get(),\n            \"module-null-sink\",\n            to_string(name, channel_mapping, channels).c_str(),\n            cb_i,\n            alarm.get()\n          ),\n        };\n\n        alarm->wait();\n        return *alarm->status();\n      }\n\n      int unload_null(std::uint32_t i) {\n        if (i == PA_INVALID_INDEX) {\n          return 0;\n        }\n\n        auto alarm = safe::make_alarm<int>();\n\n        op_t op {\n          pa_context_unload_module(ctx.get(), i, success_cb, alarm.get())\n        };\n\n        alarm->wait();\n\n        if (*alarm->status()) {\n          BOOST_LOG(error) << \"Couldn't unload null-sink with index [\"sv << i << \"]: \"sv << pa_strerror(pa_context_errno(ctx.get()));\n          return -1;\n        }\n\n        return 0;\n      }\n\n      std::optional<sink_t> sink_info() override {\n        constexpr auto stereo = \"sink-sunshine-stereo\";\n        constexpr auto surround51 = \"sink-sunshine-surround51\";\n        constexpr auto surround71 = \"sink-sunshine-surround71\";\n\n        auto alarm = safe::make_alarm<int>();\n\n        sink_t sink;\n\n        // Count of all virtual sinks that are created by us\n        int nullcount = 0;\n\n        cb_t<pa_sink_info *> f = [&](ctx_t::pointer ctx, const pa_sink_info *sink_info, int eol) {\n          if (!sink_info) {\n            if (!eol) {\n              BOOST_LOG(error) << \"Couldn't get pulseaudio sink info: \"sv << pa_strerror(pa_context_errno(ctx));\n\n              alarm->ring(-1);\n            }\n\n            alarm->ring(0);\n            return;\n          }\n\n          // Ensure Sunshine won't create a sink that already exists.\n          if (!std::strcmp(sink_info->name, stereo)) {\n            index.stereo = sink_info->owner_module;\n\n            ++nullcount;\n          } else if (!std::strcmp(sink_info->name, surround51)) {\n            index.surround51 = sink_info->owner_module;\n\n            ++nullcount;\n          } else if (!std::strcmp(sink_info->name, surround71)) {\n            index.surround71 = sink_info->owner_module;\n\n            ++nullcount;\n          }\n        };\n\n        op_t op {pa_context_get_sink_info_list(ctx.get(), cb<pa_sink_info *>, &f)};\n\n        if (!op) {\n          BOOST_LOG(error) << \"Couldn't create card info operation: \"sv << pa_strerror(pa_context_errno(ctx.get()));\n\n          return std::nullopt;\n        }\n\n        alarm->wait();\n\n        if (*alarm->status()) {\n          return std::nullopt;\n        }\n\n        auto sink_name = get_default_sink_name();\n        sink.host = sink_name;\n\n        if (index.stereo == PA_INVALID_INDEX) {\n          index.stereo = load_null(stereo, speaker::map_stereo, sizeof(speaker::map_stereo));\n          if (index.stereo == PA_INVALID_INDEX) {\n            BOOST_LOG(warning) << \"Couldn't create virtual sink for stereo: \"sv << pa_strerror(pa_context_errno(ctx.get()));\n          } else {\n            ++nullcount;\n          }\n        }\n\n        if (index.surround51 == PA_INVALID_INDEX) {\n          index.surround51 = load_null(surround51, speaker::map_surround51, sizeof(speaker::map_surround51));\n          if (index.surround51 == PA_INVALID_INDEX) {\n            BOOST_LOG(warning) << \"Couldn't create virtual sink for surround-51: \"sv << pa_strerror(pa_context_errno(ctx.get()));\n          } else {\n            ++nullcount;\n          }\n        }\n\n        if (index.surround71 == PA_INVALID_INDEX) {\n          index.surround71 = load_null(surround71, speaker::map_surround71, sizeof(speaker::map_surround71));\n          if (index.surround71 == PA_INVALID_INDEX) {\n            BOOST_LOG(warning) << \"Couldn't create virtual sink for surround-71: \"sv << pa_strerror(pa_context_errno(ctx.get()));\n          } else {\n            ++nullcount;\n          }\n        }\n\n        if (sink_name.empty()) {\n          BOOST_LOG(warning) << \"Couldn't find an active default sink. Continuing with virtual audio only.\"sv;\n        }\n\n        if (nullcount == 3) {\n          sink.null = std::make_optional(sink_t::null_t {stereo, surround51, surround71});\n        }\n\n        return std::make_optional(std::move(sink));\n      }\n\n      std::string get_default_sink_name() {\n        std::string sink_name;\n        auto alarm = safe::make_alarm<int>();\n\n        cb_simple_t<pa_server_info *> server_f = [&](ctx_t::pointer ctx, const pa_server_info *server_info) {\n          if (!server_info) {\n            BOOST_LOG(error) << \"Couldn't get pulseaudio server info: \"sv << pa_strerror(pa_context_errno(ctx));\n            alarm->ring(-1);\n          }\n\n          if (server_info->default_sink_name) {\n            sink_name = server_info->default_sink_name;\n          }\n          alarm->ring(0);\n        };\n\n        op_t server_op {pa_context_get_server_info(ctx.get(), cb<pa_server_info *>, &server_f)};\n        alarm->wait();\n        // No need to check status. If it failed just return default name.\n        return sink_name;\n      }\n\n      std::string get_monitor_name(const std::string &sink_name) {\n        std::string monitor_name;\n        auto alarm = safe::make_alarm<int>();\n\n        if (sink_name.empty()) {\n          return monitor_name;\n        }\n\n        cb_t<pa_sink_info *> sink_f = [&](ctx_t::pointer ctx, const pa_sink_info *sink_info, int eol) {\n          if (!sink_info) {\n            if (!eol) {\n              BOOST_LOG(error) << \"Couldn't get pulseaudio sink info for [\"sv << sink_name\n                               << \"]: \"sv << pa_strerror(pa_context_errno(ctx));\n              alarm->ring(-1);\n            }\n\n            alarm->ring(0);\n            return;\n          }\n\n          monitor_name = sink_info->monitor_source_name;\n        };\n\n        op_t sink_op {pa_context_get_sink_info_by_name(ctx.get(), sink_name.c_str(), cb<pa_sink_info *>, &sink_f)};\n\n        alarm->wait();\n        // No need to check status. If it failed just return default name.\n        BOOST_LOG(info) << \"Found default monitor by name: \"sv << monitor_name;\n        return monitor_name;\n      }\n\n      std::unique_ptr<mic_t> microphone(const std::uint8_t *mapping, int channels, std::uint32_t sample_rate, std::uint32_t frame_size, bool continuous_audio) override {\n        // Sink choice priority:\n        // 1. Config sink\n        // 2. Last sink swapped to (Usually virtual in this case)\n        // 3. Default Sink\n        // An attempt was made to always use default to match the switching mechanic,\n        // but this happens right after the swap so the default returned by PA was not\n        // the new one just set!\n        auto sink_name = config::audio.sink;\n        if (sink_name.empty()) {\n          sink_name = requested_sink;\n        }\n        if (sink_name.empty()) {\n          sink_name = get_default_sink_name();\n        }\n\n        return ::platf::microphone(mapping, channels, sample_rate, frame_size, get_monitor_name(sink_name));\n      }\n\n      bool is_sink_available(const std::string &sink) override {\n        BOOST_LOG(warning) << \"audio_control_t::is_sink_available() unimplemented: \"sv << sink;\n        return true;\n      }\n\n      int set_sink(const std::string &sink) override {\n        auto alarm = safe::make_alarm<int>();\n\n        BOOST_LOG(info) << \"Setting default sink to: [\"sv << sink << \"]\"sv;\n        op_t op {\n          pa_context_set_default_sink(\n            ctx.get(),\n            sink.c_str(),\n            success_cb,\n            alarm.get()\n          ),\n        };\n\n        if (!op) {\n          BOOST_LOG(error) << \"Couldn't create set default-sink operation: \"sv << pa_strerror(pa_context_errno(ctx.get()));\n          return -1;\n        }\n\n        alarm->wait();\n        if (*alarm->status()) {\n          BOOST_LOG(error) << \"Couldn't set default-sink [\"sv << sink << \"]: \"sv << pa_strerror(pa_context_errno(ctx.get()));\n\n          return -1;\n        }\n\n        requested_sink = sink;\n\n        return 0;\n      }\n\n      ~server_t() override {\n        unload_null(index.stereo);\n        unload_null(index.surround51);\n        unload_null(index.surround71);\n\n        if (worker.joinable()) {\n          pa_context_disconnect(ctx.get());\n\n          KITTY_WHILE_LOOP(auto event = events->pop(), event != terminated && event != failed, {\n            event = events->pop();\n          })\n\n          pa_mainloop_quit(loop.get(), 0);\n          worker.join();\n        }\n      }\n    };\n  }  // namespace pa\n\n  std::unique_ptr<audio_control_t> audio_control() {\n    auto audio = std::make_unique<pa::server_t>();\n\n    if (audio->init()) {\n      return nullptr;\n    }\n\n    return audio;\n  }\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/linux/cuda.cpp",
    "content": "/**\n * @file src/platform/linux/cuda.cpp\n * @brief Definitions for CUDA encoding.\n */\n// standard includes\n#include <bitset>\n#include <fcntl.h>\n#include <filesystem>\n#include <thread>\n\n// lib includes\n#include <ffnvcodec/dynlink_loader.h>\n#include <NvFBC.h>\n\nextern \"C\" {\n#include <libavcodec/avcodec.h>\n#include <libavutil/hwcontext_cuda.h>\n#include <libavutil/imgutils.h>\n}\n\n// local includes\n#include \"cuda.h\"\n#include \"graphics.h\"\n#include \"src/logging.h\"\n#include \"src/utility.h\"\n#include \"src/video.h\"\n#include \"wayland.h\"\n\n#define SUNSHINE_STRINGVIEW_HELPER(x) x##sv\n#define SUNSHINE_STRINGVIEW(x) SUNSHINE_STRINGVIEW_HELPER(x)\n\n#define CU_CHECK(x, y) \\\n  if (check((x), SUNSHINE_STRINGVIEW(y \": \"))) \\\n  return -1\n\n#define CU_CHECK_IGNORE(x, y) \\\n  check((x), SUNSHINE_STRINGVIEW(y \": \"))\n\nnamespace fs = std::filesystem;\n\nusing namespace std::literals;\n\nnamespace cuda {\n  constexpr auto cudaDevAttrMaxThreadsPerBlock = (CUdevice_attribute) 1;\n  constexpr auto cudaDevAttrMaxThreadsPerMultiProcessor = (CUdevice_attribute) 39;\n\n  void pass_error(const std::string_view &sv, const char *name, const char *description) {\n    BOOST_LOG(error) << sv << name << ':' << description;\n  }\n\n  void cff(CudaFunctions *cf) {\n    cuda_free_functions(&cf);\n  }\n\n  using cdf_t = util::safe_ptr<CudaFunctions, cff>;\n\n  static cdf_t cdf;\n\n  inline static int check(CUresult result, const std::string_view &sv) {\n    if (result != CUDA_SUCCESS) {\n      const char *name;\n      const char *description;\n\n      cdf->cuGetErrorName(result, &name);\n      cdf->cuGetErrorString(result, &description);\n\n      BOOST_LOG(error) << sv << name << ':' << description;\n      return -1;\n    }\n\n    return 0;\n  }\n\n  void freeStream(CUstream stream) {\n    CU_CHECK_IGNORE(cdf->cuStreamDestroy(stream), \"Couldn't destroy cuda stream\");\n  }\n\n  void unregisterResource(CUgraphicsResource resource) {\n    CU_CHECK_IGNORE(cdf->cuGraphicsUnregisterResource(resource), \"Couldn't unregister resource\");\n  }\n\n  using registered_resource_t = util::safe_ptr<CUgraphicsResource_st, unregisterResource>;\n\n  class img_t: public platf::img_t {\n  public:\n    tex_t tex;\n  };\n\n  int init() {\n    auto status = cuda_load_functions(&cdf, nullptr);\n    if (status) {\n      BOOST_LOG(error) << \"Couldn't load cuda: \"sv << status;\n\n      return -1;\n    }\n\n    CU_CHECK(cdf->cuInit(0), \"Couldn't initialize cuda\");\n\n    return 0;\n  }\n\n  class cuda_t: public platf::avcodec_encode_device_t {\n  public:\n    int init(int in_width, int in_height) {\n      if (!cdf) {\n        BOOST_LOG(warning) << \"cuda not initialized\"sv;\n        return -1;\n      }\n\n      data = (void *) 0x1;\n\n      width = in_width;\n      height = in_height;\n\n      return 0;\n    }\n\n    int set_frame(AVFrame *frame, AVBufferRef *hw_frames_ctx) override {\n      this->hwframe.reset(frame);\n      this->frame = frame;\n\n      auto hwframe_ctx = (AVHWFramesContext *) hw_frames_ctx->data;\n      if (hwframe_ctx->sw_format != AV_PIX_FMT_NV12) {\n        BOOST_LOG(error) << \"cuda::cuda_t doesn't support any format other than AV_PIX_FMT_NV12\"sv;\n        return -1;\n      }\n\n      if (!frame->buf[0]) {\n        if (av_hwframe_get_buffer(hw_frames_ctx, frame, 0)) {\n          BOOST_LOG(error) << \"Couldn't get hwframe for NVENC\"sv;\n          return -1;\n        }\n      }\n\n      auto cuda_ctx = (AVCUDADeviceContext *) hwframe_ctx->device_ctx->hwctx;\n\n      stream = make_stream();\n      if (!stream) {\n        return -1;\n      }\n\n      cuda_ctx->stream = stream.get();\n\n      auto sws_opt = sws_t::make(width, height, frame->width, frame->height, width * 4);\n      if (!sws_opt) {\n        return -1;\n      }\n\n      sws = std::move(*sws_opt);\n\n      linear_interpolation = width != frame->width || height != frame->height;\n\n      return 0;\n    }\n\n    void apply_colorspace() override {\n      sws.apply_colorspace(colorspace);\n\n      auto tex = tex_t::make(height, width * 4);\n      if (!tex) {\n        return;\n      }\n\n      // The default green color is ugly.\n      // Update the background color\n      platf::img_t img;\n      img.width = width;\n      img.height = height;\n      img.pixel_pitch = 4;\n      img.row_pitch = img.width * img.pixel_pitch;\n\n      std::vector<std::uint8_t> image_data;\n      image_data.resize(img.row_pitch * img.height);\n\n      img.data = image_data.data();\n\n      if (sws.load_ram(img, tex->array)) {\n        return;\n      }\n\n      sws.convert(frame->data[0], frame->data[1], frame->linesize[0], frame->linesize[1], tex->texture.linear, stream.get(), {frame->width, frame->height, 0, 0});\n    }\n\n    cudaTextureObject_t tex_obj(const tex_t &tex) const {\n      return linear_interpolation ? tex.texture.linear : tex.texture.point;\n    }\n\n    stream_t stream;\n    frame_t hwframe;\n\n    int height;\n    int width;\n\n    // When height and width don't change, it's not necessary to use linear interpolation\n    bool linear_interpolation;\n\n    sws_t sws;\n  };\n\n  class cuda_ram_t: public cuda_t {\n  public:\n    int convert(platf::img_t &img) override {\n      return sws.load_ram(img, tex.array) || sws.convert(frame->data[0], frame->data[1], frame->linesize[0], frame->linesize[1], tex_obj(tex), stream.get());\n    }\n\n    int set_frame(AVFrame *frame, AVBufferRef *hw_frames_ctx) override {\n      if (cuda_t::set_frame(frame, hw_frames_ctx)) {\n        return -1;\n      }\n\n      auto tex_opt = tex_t::make(height, width * 4);\n      if (!tex_opt) {\n        return -1;\n      }\n\n      tex = std::move(*tex_opt);\n\n      return 0;\n    }\n\n    tex_t tex;\n  };\n\n  class cuda_vram_t: public cuda_t {\n  public:\n    int convert(platf::img_t &img) override {\n      return sws.convert(frame->data[0], frame->data[1], frame->linesize[0], frame->linesize[1], tex_obj(((img_t *) &img)->tex), stream.get());\n    }\n  };\n\n  /**\n   * @brief Opens the DRM device associated with the CUDA device index.\n   * @param index CUDA device index to open.\n   * @return File descriptor or -1 on failure.\n   */\n  file_t open_drm_fd_for_cuda_device(int index) {\n    CUdevice device;\n    CU_CHECK(cdf->cuDeviceGet(&device, index), \"Couldn't get CUDA device\");\n\n    // There's no way to directly go from CUDA to a DRM device, so we'll\n    // use sysfs to look up the DRM device name from the PCI ID.\n    std::array<char, 13> pci_bus_id;\n    CU_CHECK(cdf->cuDeviceGetPCIBusId(pci_bus_id.data(), pci_bus_id.size(), device), \"Couldn't get CUDA device PCI bus ID\");\n    BOOST_LOG(debug) << \"Found CUDA device with PCI bus ID: \"sv << pci_bus_id.data();\n\n    // Linux uses lowercase hexadecimal while CUDA uses uppercase\n    std::transform(pci_bus_id.begin(), pci_bus_id.end(), pci_bus_id.begin(), [](char c) {\n      return std::tolower(c);\n    });\n\n    // Look for the name of the primary node in sysfs\n    try {\n      char sysfs_path[PATH_MAX];\n      std::snprintf(sysfs_path, sizeof(sysfs_path), \"/sys/bus/pci/devices/%s/drm\", pci_bus_id.data());\n      fs::path sysfs_dir {sysfs_path};\n      for (auto &entry : fs::directory_iterator {sysfs_dir}) {\n        auto file = entry.path().filename();\n        auto filestring = file.generic_string();\n        if (std::string_view {filestring}.substr(0, 4) != \"card\"sv) {\n          continue;\n        }\n\n        BOOST_LOG(debug) << \"Found DRM primary node: \"sv << filestring;\n\n        fs::path dri_path {\"/dev/dri\"sv};\n        auto device_path = dri_path / file;\n        return open(device_path.c_str(), O_RDWR);\n      }\n    } catch (const std::filesystem::filesystem_error &err) {\n      BOOST_LOG(error) << \"Failed to read sysfs: \"sv << err.what();\n    }\n\n    BOOST_LOG(error) << \"Unable to find DRM device with PCI bus ID: \"sv << pci_bus_id.data();\n    return -1;\n  }\n\n  class gl_cuda_vram_t: public platf::avcodec_encode_device_t {\n  public:\n    /**\n     * @brief Initialize the GL->CUDA encoding device.\n     * @param in_width Width of captured frames.\n     * @param in_height Height of captured frames.\n     * @param offset_x Offset of content in captured frame.\n     * @param offset_y Offset of content in captured frame.\n     * @return 0 on success or -1 on failure.\n     */\n    int init(int in_width, int in_height, int offset_x, int offset_y) {\n      // This must be non-zero to tell the video core that it's a hardware encoding device.\n      data = (void *) 0x1;\n\n      // TODO: Support more than one CUDA device\n      file = std::move(open_drm_fd_for_cuda_device(0));\n      if (file.el < 0) {\n        char string[1024];\n        BOOST_LOG(error) << \"Couldn't open DRM FD for CUDA device: \"sv << strerror_r(errno, string, sizeof(string));\n        return -1;\n      }\n\n      gbm.reset(gbm::create_device(file.el));\n      if (!gbm) {\n        BOOST_LOG(error) << \"Couldn't create GBM device: [\"sv << util::hex(eglGetError()).to_string_view() << ']';\n        return -1;\n      }\n\n      display = egl::make_display(gbm.get());\n      if (!display) {\n        return -1;\n      }\n\n      auto ctx_opt = egl::make_ctx(display.get());\n      if (!ctx_opt) {\n        return -1;\n      }\n\n      ctx = std::move(*ctx_opt);\n\n      width = in_width;\n      height = in_height;\n\n      sequence = 0;\n\n      this->offset_x = offset_x;\n      this->offset_y = offset_y;\n\n      return 0;\n    }\n\n    /**\n     * @brief Initialize color conversion into target CUDA frame.\n     * @param frame Destination CUDA frame to write into.\n     * @param hw_frames_ctx_buf FFmpeg hardware frame context.\n     * @return 0 on success or -1 on failure.\n     */\n    int set_frame(AVFrame *frame, AVBufferRef *hw_frames_ctx_buf) override {\n      this->hwframe.reset(frame);\n      this->frame = frame;\n\n      if (!frame->buf[0]) {\n        if (av_hwframe_get_buffer(hw_frames_ctx_buf, frame, 0)) {\n          BOOST_LOG(error) << \"Couldn't get hwframe for VAAPI\"sv;\n          return -1;\n        }\n      }\n\n      auto hw_frames_ctx = (AVHWFramesContext *) hw_frames_ctx_buf->data;\n      sw_format = hw_frames_ctx->sw_format;\n\n      auto nv12_opt = egl::create_target(frame->width, frame->height, sw_format);\n      if (!nv12_opt) {\n        return -1;\n      }\n\n      auto sws_opt = egl::sws_t::make(width, height, frame->width, frame->height, sw_format);\n      if (!sws_opt) {\n        return -1;\n      }\n\n      this->sws = std::move(*sws_opt);\n      this->nv12 = std::move(*nv12_opt);\n\n      auto cuda_ctx = (AVCUDADeviceContext *) hw_frames_ctx->device_ctx->hwctx;\n\n      stream = make_stream();\n      if (!stream) {\n        return -1;\n      }\n\n      cuda_ctx->stream = stream.get();\n\n      CU_CHECK(cdf->cuGraphicsGLRegisterImage(&y_res, nv12->tex[0], GL_TEXTURE_2D, CU_GRAPHICS_REGISTER_FLAGS_READ_ONLY), \"Couldn't register Y plane texture\");\n      CU_CHECK(cdf->cuGraphicsGLRegisterImage(&uv_res, nv12->tex[1], GL_TEXTURE_2D, CU_GRAPHICS_REGISTER_FLAGS_READ_ONLY), \"Couldn't register UV plane texture\");\n\n      return 0;\n    }\n\n    /**\n     * @brief Convert the captured image into the target CUDA frame.\n     * @param img Captured screen image.\n     * @return 0 on success or -1 on failure.\n     */\n    int convert(platf::img_t &img) override {\n      auto &descriptor = (egl::img_descriptor_t &) img;\n\n      if (descriptor.sequence == 0) {\n        // For dummy images, use a blank RGB texture instead of importing a DMA-BUF\n        rgb = egl::create_blank(img);\n      } else if (descriptor.sequence > sequence) {\n        sequence = descriptor.sequence;\n\n        rgb = egl::rgb_t {};\n\n        auto rgb_opt = egl::import_source(display.get(), descriptor.sd);\n\n        if (!rgb_opt) {\n          return -1;\n        }\n\n        rgb = std::move(*rgb_opt);\n      }\n\n      // Perform the color conversion and scaling in GL\n      sws.load_vram(descriptor, offset_x, offset_y, rgb->tex[0]);\n      sws.convert(nv12->buf);\n\n      auto fmt_desc = av_pix_fmt_desc_get(sw_format);\n\n      // Map the GL textures to read for CUDA\n      CUgraphicsResource resources[2] = {y_res.get(), uv_res.get()};\n      CU_CHECK(cdf->cuGraphicsMapResources(2, resources, stream.get()), \"Couldn't map GL textures in CUDA\");\n\n      // Copy from the GL textures to the target CUDA frame\n      for (int i = 0; i < 2; i++) {\n        CUDA_MEMCPY2D cpy = {};\n        cpy.srcMemoryType = CU_MEMORYTYPE_ARRAY;\n        CU_CHECK(cdf->cuGraphicsSubResourceGetMappedArray(&cpy.srcArray, resources[i], 0, 0), \"Couldn't get mapped plane array\");\n\n        cpy.dstMemoryType = CU_MEMORYTYPE_DEVICE;\n        cpy.dstDevice = (CUdeviceptr) frame->data[i];\n        cpy.dstPitch = frame->linesize[i];\n        cpy.WidthInBytes = (frame->width * fmt_desc->comp[i].step) >> (i ? fmt_desc->log2_chroma_w : 0);\n        cpy.Height = frame->height >> (i ? fmt_desc->log2_chroma_h : 0);\n\n        CU_CHECK_IGNORE(cdf->cuMemcpy2DAsync(&cpy, stream.get()), \"Couldn't copy texture to CUDA frame\");\n      }\n\n      // Unmap the textures to allow modification from GL again\n      CU_CHECK(cdf->cuGraphicsUnmapResources(2, resources, stream.get()), \"Couldn't unmap GL textures from CUDA\");\n      return 0;\n    }\n\n    /**\n     * @brief Configures shader parameters for the specified colorspace.\n     */\n    void apply_colorspace() override {\n      sws.apply_colorspace(colorspace);\n    }\n\n    file_t file;\n    gbm::gbm_t gbm;\n    egl::display_t display;\n    egl::ctx_t ctx;\n\n    // This must be destroyed before display_t\n    stream_t stream;\n    frame_t hwframe;\n\n    egl::sws_t sws;\n    egl::nv12_t nv12;\n    AVPixelFormat sw_format;\n\n    int height;\n    int width;\n\n    std::uint64_t sequence;\n    egl::rgb_t rgb;\n\n    registered_resource_t y_res;\n    registered_resource_t uv_res;\n\n    int offset_x;\n    int offset_y;\n  };\n\n  std::unique_ptr<platf::avcodec_encode_device_t> make_avcodec_encode_device(int width, int height, bool vram) {\n    if (init()) {\n      return nullptr;\n    }\n\n    std::unique_ptr<cuda_t> cuda;\n\n    if (vram) {\n      cuda = std::make_unique<cuda_vram_t>();\n    } else {\n      cuda = std::make_unique<cuda_ram_t>();\n    }\n\n    if (cuda->init(width, height)) {\n      return nullptr;\n    }\n\n    return cuda;\n  }\n\n  /**\n   * @brief Create a GL->CUDA encoding device for consuming captured dmabufs.\n   * @param width Width of captured frames.\n   * @param height Height of captured frames.\n   * @param offset_x Offset of content in captured frame.\n   * @param offset_y Offset of content in captured frame.\n   * @return FFmpeg encoding device context.\n   */\n  std::unique_ptr<platf::avcodec_encode_device_t> make_avcodec_gl_encode_device(int width, int height, int offset_x, int offset_y) {\n    if (init()) {\n      return nullptr;\n    }\n\n    auto cuda = std::make_unique<gl_cuda_vram_t>();\n\n    if (cuda->init(width, height, offset_x, offset_y)) {\n      return nullptr;\n    }\n\n    return cuda;\n  }\n\n  namespace nvfbc {\n    static PNVFBCCREATEINSTANCE createInstance {};\n    static NVFBC_API_FUNCTION_LIST func {NVFBC_VERSION};\n\n    static constexpr inline NVFBC_BOOL nv_bool(bool b) {\n      return b ? NVFBC_TRUE : NVFBC_FALSE;\n    }\n\n    static void *handle {nullptr};\n\n    int init() {\n      static bool funcs_loaded = false;\n\n      if (funcs_loaded) {\n        return 0;\n      }\n\n      if (!handle) {\n        handle = dyn::handle({\"libnvidia-fbc.so.1\", \"libnvidia-fbc.so\"});\n        if (!handle) {\n          return -1;\n        }\n      }\n\n      std::vector<std::tuple<dyn::apiproc *, const char *>> funcs {\n        {(dyn::apiproc *) &createInstance, \"NvFBCCreateInstance\"},\n      };\n\n      if (dyn::load(handle, funcs)) {\n        dlclose(handle);\n        handle = nullptr;\n\n        return -1;\n      }\n\n      auto status = cuda::nvfbc::createInstance(&cuda::nvfbc::func);\n      if (status) {\n        BOOST_LOG(error) << \"Unable to create NvFBC instance\"sv;\n\n        dlclose(handle);\n        handle = nullptr;\n        return -1;\n      }\n\n      funcs_loaded = true;\n      return 0;\n    }\n\n    class ctx_t {\n    public:\n      ctx_t(NVFBC_SESSION_HANDLE handle) {\n        NVFBC_BIND_CONTEXT_PARAMS params {NVFBC_BIND_CONTEXT_PARAMS_VER};\n\n        if (func.nvFBCBindContext(handle, &params)) {\n          BOOST_LOG(error) << \"Couldn't bind NvFBC context to current thread: \" << func.nvFBCGetLastErrorStr(handle);\n        }\n\n        this->handle = handle;\n      }\n\n      ~ctx_t() {\n        NVFBC_RELEASE_CONTEXT_PARAMS params {NVFBC_RELEASE_CONTEXT_PARAMS_VER};\n        if (func.nvFBCReleaseContext(handle, &params)) {\n          BOOST_LOG(error) << \"Couldn't release NvFBC context from current thread: \" << func.nvFBCGetLastErrorStr(handle);\n        }\n      }\n\n      NVFBC_SESSION_HANDLE handle;\n    };\n\n    class handle_t {\n      enum flag_e {\n        SESSION_HANDLE,\n        SESSION_CAPTURE,\n        MAX_FLAGS,\n      };\n\n    public:\n      handle_t() = default;\n\n      handle_t(handle_t &&other):\n          handle_flags {other.handle_flags},\n          handle {other.handle} {\n        other.handle_flags.reset();\n      }\n\n      handle_t &operator=(handle_t &&other) {\n        std::swap(handle_flags, other.handle_flags);\n        std::swap(handle, other.handle);\n\n        return *this;\n      }\n\n      static std::optional<handle_t> make() {\n        NVFBC_CREATE_HANDLE_PARAMS params {NVFBC_CREATE_HANDLE_PARAMS_VER};\n\n        // Set privateData to allow NvFBC on consumer NVIDIA GPUs.\n        // Based on https://github.com/keylase/nvidia-patch/blob/3193b4b1cea91527bf09ea9b8db5aade6a3f3c0a/win/nvfbcwrp/nvfbcwrp_main.cpp#L23-L25 .\n        const unsigned int MAGIC_PRIVATE_DATA[4] = {0xAEF57AC5, 0x401D1A39, 0x1B856BBE, 0x9ED0CEBA};\n        params.privateData = MAGIC_PRIVATE_DATA;\n        params.privateDataSize = sizeof(MAGIC_PRIVATE_DATA);\n\n        handle_t handle;\n        auto status = func.nvFBCCreateHandle(&handle.handle, &params);\n        if (status) {\n          BOOST_LOG(error) << \"Failed to create session: \"sv << handle.last_error();\n\n          return std::nullopt;\n        }\n\n        handle.handle_flags[SESSION_HANDLE] = true;\n\n        return handle;\n      }\n\n      const char *last_error() {\n        return func.nvFBCGetLastErrorStr(handle);\n      }\n\n      std::optional<NVFBC_GET_STATUS_PARAMS> status() {\n        NVFBC_GET_STATUS_PARAMS params {NVFBC_GET_STATUS_PARAMS_VER};\n\n        auto status = func.nvFBCGetStatus(handle, &params);\n        if (status) {\n          BOOST_LOG(error) << \"Failed to get NvFBC status: \"sv << last_error();\n\n          return std::nullopt;\n        }\n\n        return params;\n      }\n\n      int capture(NVFBC_CREATE_CAPTURE_SESSION_PARAMS &capture_params) {\n        if (func.nvFBCCreateCaptureSession(handle, &capture_params)) {\n          BOOST_LOG(error) << \"Failed to start capture session: \"sv << last_error();\n          return -1;\n        }\n\n        handle_flags[SESSION_CAPTURE] = true;\n\n        NVFBC_TOCUDA_SETUP_PARAMS setup_params {\n          NVFBC_TOCUDA_SETUP_PARAMS_VER,\n          NVFBC_BUFFER_FORMAT_BGRA,\n        };\n\n        if (func.nvFBCToCudaSetUp(handle, &setup_params)) {\n          BOOST_LOG(error) << \"Failed to setup cuda interop with nvFBC: \"sv << last_error();\n          return -1;\n        }\n        return 0;\n      }\n\n      int stop() {\n        if (!handle_flags[SESSION_CAPTURE]) {\n          return 0;\n        }\n\n        NVFBC_DESTROY_CAPTURE_SESSION_PARAMS params {NVFBC_DESTROY_CAPTURE_SESSION_PARAMS_VER};\n\n        if (func.nvFBCDestroyCaptureSession(handle, &params)) {\n          BOOST_LOG(error) << \"Couldn't destroy capture session: \"sv << last_error();\n\n          return -1;\n        }\n\n        handle_flags[SESSION_CAPTURE] = false;\n\n        return 0;\n      }\n\n      int reset() {\n        if (!handle_flags[SESSION_HANDLE]) {\n          return 0;\n        }\n\n        stop();\n\n        NVFBC_DESTROY_HANDLE_PARAMS params {NVFBC_DESTROY_HANDLE_PARAMS_VER};\n\n        ctx_t ctx {handle};\n        if (func.nvFBCDestroyHandle(handle, &params)) {\n          BOOST_LOG(error) << \"Couldn't destroy session handle: \"sv << func.nvFBCGetLastErrorStr(handle);\n        }\n\n        handle_flags[SESSION_HANDLE] = false;\n\n        return 0;\n      }\n\n      ~handle_t() {\n        reset();\n      }\n\n      std::bitset<MAX_FLAGS> handle_flags;\n\n      NVFBC_SESSION_HANDLE handle;\n    };\n\n    class display_t: public platf::display_t {\n    public:\n      int init(const std::string_view &display_name, const ::video::config_t &config) {\n        auto handle = handle_t::make();\n        if (!handle) {\n          return -1;\n        }\n\n        ctx_t ctx {handle->handle};\n\n        auto status_params = handle->status();\n        if (!status_params) {\n          return -1;\n        }\n\n        int streamedMonitor = -1;\n        if (!display_name.empty()) {\n          if (status_params->bXRandRAvailable) {\n            auto monitor_nr = util::from_view(display_name);\n\n            if (monitor_nr < 0 || monitor_nr >= status_params->dwOutputNum) {\n              BOOST_LOG(warning) << \"Can't stream monitor [\"sv << monitor_nr << \"], it needs to be between [0] and [\"sv << status_params->dwOutputNum - 1 << \"], defaulting to virtual desktop\"sv;\n            } else {\n              streamedMonitor = monitor_nr;\n            }\n          } else {\n            BOOST_LOG(warning) << \"XrandR not available, streaming entire virtual desktop\"sv;\n          }\n        }\n\n        delay = std::chrono::nanoseconds {1s} / config.framerate;\n\n        capture_params = NVFBC_CREATE_CAPTURE_SESSION_PARAMS {NVFBC_CREATE_CAPTURE_SESSION_PARAMS_VER};\n\n        capture_params.eCaptureType = NVFBC_CAPTURE_SHARED_CUDA;\n        capture_params.bDisableAutoModesetRecovery = nv_bool(true);\n\n        capture_params.dwSamplingRateMs = 1000 /* ms */ / config.framerate;\n\n        if (streamedMonitor != -1) {\n          auto &output = status_params->outputs[streamedMonitor];\n\n          width = output.trackedBox.w;\n          height = output.trackedBox.h;\n          offset_x = output.trackedBox.x;\n          offset_y = output.trackedBox.y;\n\n          capture_params.eTrackingType = NVFBC_TRACKING_OUTPUT;\n          capture_params.dwOutputId = output.dwId;\n        } else {\n          capture_params.eTrackingType = NVFBC_TRACKING_SCREEN;\n\n          width = status_params->screenSize.w;\n          height = status_params->screenSize.h;\n        }\n\n        env_width = status_params->screenSize.w;\n        env_height = status_params->screenSize.h;\n\n        this->handle = std::move(*handle);\n        return 0;\n      }\n\n      platf::capture_e capture(const push_captured_image_cb_t &push_captured_image_cb, const pull_free_image_cb_t &pull_free_image_cb, bool *cursor) override {\n        auto next_frame = std::chrono::steady_clock::now();\n\n        {\n          // We must create at least one texture on this thread before calling NvFBCToCudaSetUp()\n          // Otherwise it fails with \"Unable to register an OpenGL buffer to a CUDA resource (result: 201)\" message\n          std::shared_ptr<platf::img_t> img_dummy;\n          pull_free_image_cb(img_dummy);\n        }\n\n        // Force display_t::capture to initialize handle_t::capture\n        cursor_visible = !*cursor;\n\n        ctx_t ctx {handle.handle};\n        auto fg = util::fail_guard([&]() {\n          handle.reset();\n        });\n\n        sleep_overshoot_logger.reset();\n\n        while (true) {\n          auto now = std::chrono::steady_clock::now();\n          if (next_frame > now) {\n            std::this_thread::sleep_for(next_frame - now);\n            sleep_overshoot_logger.first_point(next_frame);\n            sleep_overshoot_logger.second_point_now_and_log();\n          }\n\n          next_frame += delay;\n          if (next_frame < now) {  // some major slowdown happened; we couldn't keep up\n            next_frame = now + delay;\n          }\n\n          std::shared_ptr<platf::img_t> img_out;\n          auto status = snapshot(pull_free_image_cb, img_out, 150ms, *cursor);\n          switch (status) {\n            case platf::capture_e::reinit:\n            case platf::capture_e::error:\n            case platf::capture_e::interrupted:\n              return status;\n            case platf::capture_e::timeout:\n              if (!push_captured_image_cb(std::move(img_out), false)) {\n                return platf::capture_e::ok;\n              }\n              break;\n            case platf::capture_e::ok:\n              if (!push_captured_image_cb(std::move(img_out), true)) {\n                return platf::capture_e::ok;\n              }\n              break;\n            default:\n              BOOST_LOG(error) << \"Unrecognized capture status [\"sv << (int) status << ']';\n              return status;\n          }\n        }\n\n        return platf::capture_e::ok;\n      }\n\n      // Reinitialize the capture session.\n      platf::capture_e reinit(bool cursor) {\n        if (handle.stop()) {\n          return platf::capture_e::error;\n        }\n\n        cursor_visible = cursor;\n        if (cursor) {\n          capture_params.bPushModel = nv_bool(false);\n          capture_params.bWithCursor = nv_bool(true);\n          capture_params.bAllowDirectCapture = nv_bool(false);\n        } else {\n          capture_params.bPushModel = nv_bool(true);\n          capture_params.bWithCursor = nv_bool(false);\n          capture_params.bAllowDirectCapture = nv_bool(true);\n        }\n\n        if (handle.capture(capture_params)) {\n          return platf::capture_e::error;\n        }\n\n        // If trying to capture directly, test if it actually does.\n        if (capture_params.bAllowDirectCapture) {\n          CUdeviceptr device_ptr;\n          NVFBC_FRAME_GRAB_INFO info;\n\n          NVFBC_TOCUDA_GRAB_FRAME_PARAMS grab {\n            NVFBC_TOCUDA_GRAB_FRAME_PARAMS_VER,\n            NVFBC_TOCUDA_GRAB_FLAGS_NOWAIT,\n            &device_ptr,\n            &info,\n            0,\n          };\n\n          // Direct Capture may fail the first few times, even if it's possible\n          for (int x = 0; x < 3; ++x) {\n            if (auto status = func.nvFBCToCudaGrabFrame(handle.handle, &grab)) {\n              if (status == NVFBC_ERR_MUST_RECREATE) {\n                return platf::capture_e::reinit;\n              }\n\n              BOOST_LOG(error) << \"Couldn't capture nvFramebuffer: \"sv << handle.last_error();\n\n              return platf::capture_e::error;\n            }\n\n            if (info.bDirectCapture) {\n              break;\n            }\n\n            BOOST_LOG(debug) << \"Direct capture failed attempt [\"sv << x << ']';\n          }\n\n          if (!info.bDirectCapture) {\n            BOOST_LOG(debug) << \"Direct capture failed, trying the extra copy method\"sv;\n            // Direct capture failed\n            capture_params.bPushModel = nv_bool(false);\n            capture_params.bWithCursor = nv_bool(false);\n            capture_params.bAllowDirectCapture = nv_bool(false);\n\n            if (handle.stop() || handle.capture(capture_params)) {\n              return platf::capture_e::error;\n            }\n          }\n        }\n\n        return platf::capture_e::ok;\n      }\n\n      platf::capture_e snapshot(const pull_free_image_cb_t &pull_free_image_cb, std::shared_ptr<platf::img_t> &img_out, std::chrono::milliseconds timeout, bool cursor) {\n        if (cursor != cursor_visible) {\n          auto status = reinit(cursor);\n          if (status != platf::capture_e::ok) {\n            return status;\n          }\n        }\n\n        CUdeviceptr device_ptr;\n        NVFBC_FRAME_GRAB_INFO info;\n\n        NVFBC_TOCUDA_GRAB_FRAME_PARAMS grab {\n          NVFBC_TOCUDA_GRAB_FRAME_PARAMS_VER,\n          NVFBC_TOCUDA_GRAB_FLAGS_NOWAIT,\n          &device_ptr,\n          &info,\n          (std::uint32_t) timeout.count(),\n        };\n\n        if (auto status = func.nvFBCToCudaGrabFrame(handle.handle, &grab)) {\n          if (status == NVFBC_ERR_MUST_RECREATE) {\n            return platf::capture_e::reinit;\n          }\n\n          BOOST_LOG(error) << \"Couldn't capture nvFramebuffer: \"sv << handle.last_error();\n          return platf::capture_e::error;\n        }\n\n        if (!pull_free_image_cb(img_out)) {\n          return platf::capture_e::interrupted;\n        }\n        auto img = (img_t *) img_out.get();\n\n        if (img->tex.copy((std::uint8_t *) device_ptr, img->height, img->row_pitch)) {\n          return platf::capture_e::error;\n        }\n\n        return platf::capture_e::ok;\n      }\n\n      std::unique_ptr<platf::avcodec_encode_device_t> make_avcodec_encode_device(platf::pix_fmt_e pix_fmt) override {\n        return ::cuda::make_avcodec_encode_device(width, height, true);\n      }\n\n      std::shared_ptr<platf::img_t> alloc_img() override {\n        auto img = std::make_shared<cuda::img_t>();\n\n        img->data = nullptr;\n        img->width = width;\n        img->height = height;\n        img->pixel_pitch = 4;\n        img->row_pitch = img->width * img->pixel_pitch;\n\n        auto tex_opt = tex_t::make(height, width * img->pixel_pitch);\n        if (!tex_opt) {\n          return nullptr;\n        }\n\n        img->tex = std::move(*tex_opt);\n\n        return img;\n      };\n\n      int dummy_img(platf::img_t *) override {\n        return 0;\n      }\n\n      std::chrono::nanoseconds delay;\n\n      bool cursor_visible;\n      handle_t handle;\n\n      NVFBC_CREATE_CAPTURE_SESSION_PARAMS capture_params;\n    };\n  }  // namespace nvfbc\n}  // namespace cuda\n\nnamespace platf {\n  std::shared_ptr<display_t> nvfbc_display(mem_type_e hwdevice_type, const std::string &display_name, const video::config_t &config) {\n    if (hwdevice_type != mem_type_e::cuda) {\n      BOOST_LOG(error) << \"Could not initialize nvfbc display with the given hw device type\"sv;\n      return nullptr;\n    }\n\n    auto display = std::make_shared<cuda::nvfbc::display_t>();\n\n    if (display->init(display_name, config)) {\n      return nullptr;\n    }\n\n    return display;\n  }\n\n  std::vector<std::string> nvfbc_display_names() {\n    if (cuda::init() || cuda::nvfbc::init()) {\n      return {};\n    }\n\n    std::vector<std::string> display_names;\n\n    auto handle = cuda::nvfbc::handle_t::make();\n    if (!handle) {\n      return {};\n    }\n\n    auto status_params = handle->status();\n    if (!status_params) {\n      return {};\n    }\n\n    if (!status_params->bIsCapturePossible) {\n      BOOST_LOG(error) << \"NVidia driver doesn't support NvFBC screencasting\"sv;\n    }\n\n    BOOST_LOG(info) << \"Found [\"sv << status_params->dwOutputNum << \"] outputs\"sv;\n    BOOST_LOG(info) << \"Virtual Desktop: \"sv << status_params->screenSize.w << 'x' << status_params->screenSize.h;\n    BOOST_LOG(info) << \"XrandR: \"sv << (status_params->bXRandRAvailable ? \"available\"sv : \"unavailable\"sv);\n\n    for (auto x = 0; x < status_params->dwOutputNum; ++x) {\n      auto &output = status_params->outputs[x];\n      BOOST_LOG(info) << \"-- Output --\"sv;\n      BOOST_LOG(debug) << \"  ID: \"sv << output.dwId;\n      BOOST_LOG(debug) << \"  Name: \"sv << output.name;\n      BOOST_LOG(info) << \"  Resolution: \"sv << output.trackedBox.w << 'x' << output.trackedBox.h;\n      BOOST_LOG(info) << \"  Offset: \"sv << output.trackedBox.x << 'x' << output.trackedBox.y;\n      display_names.emplace_back(std::to_string(x));\n    }\n\n    return display_names;\n  }\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/linux/cuda.cu",
    "content": "/**\n * @file src/platform/linux/cuda.cu\n * @brief CUDA implementation for Linux.\n */\n// standard includes\n#include <chrono>\n#include <limits>\n#include <memory>\n#include <optional>\n#include <string_view>\n\n// platform includes\n#include <helper_math.h>\n\n// local includes\n#include \"cuda.h\"\n\nusing namespace std::literals;\n\n#define SUNSHINE_STRINGVIEW_HELPER(x) x##sv\n#define SUNSHINE_STRINGVIEW(x) SUNSHINE_STRINGVIEW_HELPER(x)\n\n#define CU_CHECK(x, y) \\\n  if (check((x), SUNSHINE_STRINGVIEW(y \": \"))) \\\n  return -1\n\n#define CU_CHECK_VOID(x, y) \\\n  if (check((x), SUNSHINE_STRINGVIEW(y \": \"))) \\\n    return;\n\n#define CU_CHECK_PTR(x, y) \\\n  if (check((x), SUNSHINE_STRINGVIEW(y \": \"))) \\\n    return nullptr;\n\n#define CU_CHECK_OPT(x, y) \\\n  if (check((x), SUNSHINE_STRINGVIEW(y \": \"))) \\\n    return std::nullopt;\n\n#define CU_CHECK_IGNORE(x, y) \\\n  check((x), SUNSHINE_STRINGVIEW(y \": \"))\n\nusing namespace std::literals;\n\n// Special declarations\n/**\n * NVCC tends to have problems with standard headers.\n * Don't include common.h, instead use bare minimum\n * of standard headers and duplicate declarations of necessary classes.\n * Not pretty and extremely error-prone, fix at earliest convenience.\n */\nnamespace platf {\n  struct img_t: std::enable_shared_from_this<img_t> {\n  public:\n    std::uint8_t *data {};\n    std::int32_t width {};\n    std::int32_t height {};\n    std::int32_t pixel_pitch {};\n    std::int32_t row_pitch {};\n\n    std::optional<std::chrono::steady_clock::time_point> frame_timestamp;\n\n    virtual ~img_t() = default;\n  };\n}  // namespace platf\n\n// End special declarations\n\nnamespace cuda {\n\n  struct alignas(16) cuda_color_t {\n    float4 color_vec_y;\n    float4 color_vec_u;\n    float4 color_vec_v;\n    float2 range_y;\n    float2 range_uv;\n  };\n\n  static_assert(sizeof(video::color_t) == sizeof(cuda::cuda_color_t), \"color matrix struct mismatch\");\n\n  auto constexpr INVALID_TEXTURE = std::numeric_limits<cudaTextureObject_t>::max();\n\n  template<class T>\n  inline T div_align(T l, T r) {\n    return (l + r - 1) / r;\n  }\n\n  void pass_error(const std::string_view &sv, const char *name, const char *description);\n\n  inline static int check(cudaError_t result, const std::string_view &sv) {\n    if (result) {\n      auto name = cudaGetErrorName(result);\n      auto description = cudaGetErrorString(result);\n\n      pass_error(sv, name, description);\n      return -1;\n    }\n\n    return 0;\n  }\n\n  template<class T>\n  ptr_t make_ptr() {\n    void *p;\n    CU_CHECK_PTR(cudaMalloc(&p, sizeof(T)), \"Couldn't allocate color matrix\");\n\n    ptr_t ptr {p};\n\n    return ptr;\n  }\n\n  void freeCudaPtr_t::operator()(void *ptr) {\n    CU_CHECK_IGNORE(cudaFree(ptr), \"Couldn't free cuda device pointer\");\n  }\n\n  void freeCudaStream_t::operator()(cudaStream_t ptr) {\n    CU_CHECK_IGNORE(cudaStreamDestroy(ptr), \"Couldn't free cuda stream\");\n  }\n\n  stream_t make_stream(int flags) {\n    cudaStream_t stream;\n\n    if (!flags) {\n      CU_CHECK_PTR(cudaStreamCreate(&stream), \"Couldn't create cuda stream\");\n    } else {\n      CU_CHECK_PTR(cudaStreamCreateWithFlags(&stream, flags), \"Couldn't create cuda stream with flags\");\n    }\n\n    return stream_t {stream};\n  }\n\n  inline __device__ float3 bgra_to_rgb(uchar4 vec) {\n    return make_float3((float) vec.z, (float) vec.y, (float) vec.x);\n  }\n\n  inline __device__ float3 bgra_to_rgb(float4 vec) {\n    return make_float3(vec.z, vec.y, vec.x);\n  }\n\n  inline __device__ float2 calcUV(float3 pixel, const cuda_color_t *const color_matrix) {\n    float4 vec_u = color_matrix->color_vec_u;\n    float4 vec_v = color_matrix->color_vec_v;\n\n    float u = dot(pixel, make_float3(vec_u)) + vec_u.w;\n    float v = dot(pixel, make_float3(vec_v)) + vec_v.w;\n\n    u = u * color_matrix->range_uv.x + color_matrix->range_uv.y;\n    v = v * color_matrix->range_uv.x + color_matrix->range_uv.y;\n\n    return make_float2(u, v);\n  }\n\n  inline __device__ float calcY(float3 pixel, const cuda_color_t *const color_matrix) {\n    float4 vec_y = color_matrix->color_vec_y;\n\n    return (dot(pixel, make_float3(vec_y)) + vec_y.w) * color_matrix->range_y.x + color_matrix->range_y.y;\n  }\n\n  __global__ void RGBA_to_NV12(\n    cudaTextureObject_t srcImage,\n    std::uint8_t *dstY,\n    std::uint8_t *dstUV,\n    std::uint32_t dstPitchY,\n    std::uint32_t dstPitchUV,\n    float scale,\n    const viewport_t viewport,\n    const cuda_color_t *const color_matrix\n  ) {\n    int idX = (threadIdx.x + blockDim.x * blockIdx.x) * 2;\n    int idY = (threadIdx.y + blockDim.y * blockIdx.y) * 2;\n\n    if (idX >= viewport.width) {\n      return;\n    }\n    if (idY >= viewport.height) {\n      return;\n    }\n\n    float x = idX * scale;\n    float y = idY * scale;\n\n    idX += viewport.offsetX;\n    idY += viewport.offsetY;\n\n    uint8_t *dstY0 = dstY + idX + idY * dstPitchY;\n    uint8_t *dstY1 = dstY + idX + (idY + 1) * dstPitchY;\n    dstUV = dstUV + idX + (idY / 2 * dstPitchUV);\n\n    float3 rgb_lt = bgra_to_rgb(tex2D<float4>(srcImage, x, y));\n    float3 rgb_rt = bgra_to_rgb(tex2D<float4>(srcImage, x + scale, y));\n    float3 rgb_lb = bgra_to_rgb(tex2D<float4>(srcImage, x, y + scale));\n    float3 rgb_rb = bgra_to_rgb(tex2D<float4>(srcImage, x + scale, y + scale));\n\n    float2 uv_lt = calcUV(rgb_lt, color_matrix) * 256.0f;\n    float2 uv_rt = calcUV(rgb_rt, color_matrix) * 256.0f;\n    float2 uv_lb = calcUV(rgb_lb, color_matrix) * 256.0f;\n    float2 uv_rb = calcUV(rgb_rb, color_matrix) * 256.0f;\n\n    float2 uv = (uv_lt + uv_lb + uv_rt + uv_rb) * 0.25f;\n\n    dstUV[0] = uv.x;\n    dstUV[1] = uv.y;\n    dstY0[0] = calcY(rgb_lt, color_matrix) * 245.0f;  // 245.0f is a magic number to ensure slight changes in luminosity are more visible\n    dstY0[1] = calcY(rgb_rt, color_matrix) * 245.0f;  // 245.0f is a magic number to ensure slight changes in luminosity are more visible\n    dstY1[0] = calcY(rgb_lb, color_matrix) * 245.0f;  // 245.0f is a magic number to ensure slight changes in luminosity are more visible\n    dstY1[1] = calcY(rgb_rb, color_matrix) * 245.0f;  // 245.0f is a magic number to ensure slight changes in luminosity are more visible\n  }\n\n  int tex_t::copy(std::uint8_t *src, int height, int pitch) {\n    CU_CHECK(cudaMemcpy2DToArray(array, 0, 0, src, pitch, pitch, height, cudaMemcpyDeviceToDevice), \"Couldn't copy to cuda array from deviceptr\");\n\n    return 0;\n  }\n\n  std::optional<tex_t> tex_t::make(int height, int pitch) {\n    tex_t tex;\n\n    auto format = cudaCreateChannelDesc<uchar4>();\n    CU_CHECK_OPT(cudaMallocArray(&tex.array, &format, pitch, height, cudaArrayDefault), \"Couldn't allocate cuda array\");\n\n    cudaResourceDesc res {};\n    res.resType = cudaResourceTypeArray;\n    res.res.array.array = tex.array;\n\n    cudaTextureDesc desc {};\n\n    desc.readMode = cudaReadModeNormalizedFloat;\n    desc.filterMode = cudaFilterModePoint;\n    desc.normalizedCoords = false;\n\n    std::fill_n(std::begin(desc.addressMode), 2, cudaAddressModeClamp);\n\n    CU_CHECK_OPT(cudaCreateTextureObject(&tex.texture.point, &res, &desc, nullptr), \"Couldn't create cuda texture that uses point interpolation\");\n\n    desc.filterMode = cudaFilterModeLinear;\n\n    CU_CHECK_OPT(cudaCreateTextureObject(&tex.texture.linear, &res, &desc, nullptr), \"Couldn't create cuda texture that uses linear interpolation\");\n\n    return tex;\n  }\n\n  tex_t::tex_t():\n      array {},\n      texture {INVALID_TEXTURE, INVALID_TEXTURE} {\n  }\n\n  tex_t::tex_t(tex_t &&other):\n      array {other.array},\n      texture {other.texture} {\n    other.array = 0;\n    other.texture.point = INVALID_TEXTURE;\n    other.texture.linear = INVALID_TEXTURE;\n  }\n\n  tex_t &tex_t::operator=(tex_t &&other) {\n    std::swap(array, other.array);\n    std::swap(texture, other.texture);\n\n    return *this;\n  }\n\n  tex_t::~tex_t() {\n    if (texture.point != INVALID_TEXTURE) {\n      CU_CHECK_IGNORE(cudaDestroyTextureObject(texture.point), \"Couldn't deallocate cuda texture that uses point interpolation\");\n\n      texture.point = INVALID_TEXTURE;\n    }\n\n    if (texture.linear != INVALID_TEXTURE) {\n      CU_CHECK_IGNORE(cudaDestroyTextureObject(texture.linear), \"Couldn't deallocate cuda texture that uses linear interpolation\");\n\n      texture.linear = INVALID_TEXTURE;\n    }\n\n    if (array) {\n      CU_CHECK_IGNORE(cudaFreeArray(array), \"Couldn't deallocate cuda array\");\n\n      array = cudaArray_t {};\n    }\n  }\n\n  sws_t::sws_t(int in_width, int in_height, int out_width, int out_height, int pitch, int threadsPerBlock, ptr_t &&color_matrix):\n      threadsPerBlock {threadsPerBlock},\n      color_matrix {std::move(color_matrix)} {\n    // Ensure aspect ratio is maintained\n    auto scalar = std::fminf(out_width / (float) in_width, out_height / (float) in_height);\n    auto out_width_f = in_width * scalar;\n    auto out_height_f = in_height * scalar;\n\n    // result is always positive\n    auto offsetX_f = (out_width - out_width_f) / 2;\n    auto offsetY_f = (out_height - out_height_f) / 2;\n\n    viewport.width = out_width_f;\n    viewport.height = out_height_f;\n\n    viewport.offsetX = offsetX_f;\n    viewport.offsetY = offsetY_f;\n\n    scale = 1.0f / scalar;\n  }\n\n  std::optional<sws_t> sws_t::make(int in_width, int in_height, int out_width, int out_height, int pitch) {\n    cudaDeviceProp props;\n    int device;\n    CU_CHECK_OPT(cudaGetDevice(&device), \"Couldn't get cuda device\");\n    CU_CHECK_OPT(cudaGetDeviceProperties(&props, device), \"Couldn't get cuda device properties\");\n\n    auto ptr = make_ptr<cuda_color_t>();\n    if (!ptr) {\n      return std::nullopt;\n    }\n\n    return std::make_optional<sws_t>(in_width, in_height, out_width, out_height, pitch, props.maxThreadsPerMultiProcessor / props.maxBlocksPerMultiProcessor, std::move(ptr));\n  }\n\n  int sws_t::convert(std::uint8_t *Y, std::uint8_t *UV, std::uint32_t pitchY, std::uint32_t pitchUV, cudaTextureObject_t texture, stream_t::pointer stream) {\n    return convert(Y, UV, pitchY, pitchUV, texture, stream, viewport);\n  }\n\n  int sws_t::convert(std::uint8_t *Y, std::uint8_t *UV, std::uint32_t pitchY, std::uint32_t pitchUV, cudaTextureObject_t texture, stream_t::pointer stream, const viewport_t &viewport) {\n    int threadsX = viewport.width / 2;\n    int threadsY = viewport.height / 2;\n\n    dim3 block(threadsPerBlock);\n    dim3 grid(div_align(threadsX, threadsPerBlock), threadsY);\n\n    RGBA_to_NV12<<<grid, block, 0, stream>>>(texture, Y, UV, pitchY, pitchUV, scale, viewport, (cuda_color_t *) color_matrix.get());\n\n    return CU_CHECK_IGNORE(cudaGetLastError(), \"RGBA_to_NV12 failed\");\n  }\n\n  void sws_t::apply_colorspace(const video::sunshine_colorspace_t &colorspace) {\n    auto color_p = video::color_vectors_from_colorspace(colorspace, true);\n    CU_CHECK_IGNORE(cudaMemcpy(color_matrix.get(), color_p, sizeof(video::color_t), cudaMemcpyHostToDevice), \"Couldn't copy color matrix to cuda\");\n  }\n\n  int sws_t::load_ram(platf::img_t &img, cudaArray_t array) {\n    return CU_CHECK_IGNORE(cudaMemcpy2DToArray(array, 0, 0, img.data, img.row_pitch, img.width * img.pixel_pitch, img.height, cudaMemcpyHostToDevice), \"Couldn't copy to cuda array\");\n  }\n\n}  // namespace cuda\n"
  },
  {
    "path": "src/platform/linux/cuda.h",
    "content": "/**\n * @file src/platform/linux/cuda.h\n * @brief Definitions for CUDA implementation.\n */\n#pragma once\n\n#if defined(SUNSHINE_BUILD_CUDA)\n  // standard includes\n  #include <cstdint>\n  #include <memory>\n  #include <optional>\n  #include <string>\n  #include <vector>\n\n  // local includes\n  #include \"src/video_colorspace.h\"\n\nnamespace platf {\n  struct avcodec_encode_device_t;\n  struct img_t;\n}  // namespace platf\n\nnamespace cuda {\n\n  namespace nvfbc {\n    std::vector<std::string> display_names();\n  }\n\n  std::unique_ptr<platf::avcodec_encode_device_t> make_avcodec_encode_device(int width, int height, bool vram);\n\n  /**\n   * @brief Create a GL->CUDA encoding device for consuming captured dmabufs.\n   * @param in_width Width of captured frames.\n   * @param in_height Height of captured frames.\n   * @param offset_x Offset of content in captured frame.\n   * @param offset_y Offset of content in captured frame.\n   * @return FFmpeg encoding device context.\n   */\n  std::unique_ptr<platf::avcodec_encode_device_t> make_avcodec_gl_encode_device(int width, int height, int offset_x, int offset_y);\n\n  int init();\n}  // namespace cuda\n\ntypedef struct cudaArray *cudaArray_t;\n\n  #if !defined(__CUDACC__)\ntypedef struct CUstream_st *cudaStream_t;\ntypedef unsigned long long cudaTextureObject_t;\n  #else /* defined(__CUDACC__) */\ntypedef __location__(device_builtin) struct CUstream_st *cudaStream_t;\ntypedef __location__(device_builtin) unsigned long long cudaTextureObject_t;\n  #endif /* !defined(__CUDACC__) */\n\nnamespace cuda {\n\n  class freeCudaPtr_t {\n  public:\n    void operator()(void *ptr);\n  };\n\n  class freeCudaStream_t {\n  public:\n    void operator()(cudaStream_t ptr);\n  };\n\n  using ptr_t = std::unique_ptr<void, freeCudaPtr_t>;\n  using stream_t = std::unique_ptr<CUstream_st, freeCudaStream_t>;\n\n  stream_t make_stream(int flags = 0);\n\n  struct viewport_t {\n    int width;\n    int height;\n    int offsetX;\n    int offsetY;\n  };\n\n  class tex_t {\n  public:\n    static std::optional<tex_t> make(int height, int pitch);\n\n    tex_t();\n    tex_t(tex_t &&);\n\n    tex_t &operator=(tex_t &&other);\n\n    ~tex_t();\n\n    int copy(std::uint8_t *src, int height, int pitch);\n\n    cudaArray_t array;\n\n    struct texture {\n      cudaTextureObject_t point;\n      cudaTextureObject_t linear;\n    } texture;\n  };\n\n  class sws_t {\n  public:\n    sws_t() = default;\n    sws_t(int in_width, int in_height, int out_width, int out_height, int pitch, int threadsPerBlock, ptr_t &&color_matrix);\n\n    /**\n     * in_width, in_height -- The width and height of the captured image in pixels\n     * out_width, out_height -- the width and height of the NV12 image in pixels\n     *\n     * pitch -- The size of a single row of pixels in bytes\n     */\n    static std::optional<sws_t> make(int in_width, int in_height, int out_width, int out_height, int pitch);\n\n    // Converts loaded image into a CUDevicePtr\n    int convert(std::uint8_t *Y, std::uint8_t *UV, std::uint32_t pitchY, std::uint32_t pitchUV, cudaTextureObject_t texture, stream_t::pointer stream);\n    int convert(std::uint8_t *Y, std::uint8_t *UV, std::uint32_t pitchY, std::uint32_t pitchUV, cudaTextureObject_t texture, stream_t::pointer stream, const viewport_t &viewport);\n\n    void apply_colorspace(const video::sunshine_colorspace_t &colorspace);\n\n    int load_ram(platf::img_t &img, cudaArray_t array);\n\n    ptr_t color_matrix;\n\n    int threadsPerBlock;\n\n    viewport_t viewport;\n\n    float scale;\n  };\n}  // namespace cuda\n\n#endif\n"
  },
  {
    "path": "src/platform/linux/graphics.cpp",
    "content": "/**\n * @file src/platform/linux/graphics.cpp\n * @brief Definitions for graphics related functions.\n */\n// standard includes\n#include <fcntl.h>\n\n// local includes\n#include \"graphics.h\"\n#include \"src/file_handler.h\"\n#include \"src/logging.h\"\n#include \"src/video.h\"\n\nextern \"C\" {\n#include <libavutil/pixdesc.h>\n}\n\n// I want to have as little build dependencies as possible\n// There aren't that many DRM_FORMAT I need to use, so define them here\n//\n// They aren't likely to change any time soon.\n#define fourcc_code(a, b, c, d) ((std::uint32_t) (a) | ((std::uint32_t) (b) << 8) | ((std::uint32_t) (c) << 16) | ((std::uint32_t) (d) << 24))\n#define fourcc_mod_code(vendor, val) ((((uint64_t) vendor) << 56) | ((val) & 0x00ffffffffffffffULL))\n#define DRM_FORMAT_MOD_INVALID fourcc_mod_code(0, ((1ULL << 56) - 1))\n\n#if !defined(SUNSHINE_SHADERS_DIR)  // for testing this needs to be defined in cmake as we don't do an install\n  #define SUNSHINE_SHADERS_DIR SUNSHINE_ASSETS_DIR \"/shaders/opengl\"\n#endif\n\nusing namespace std::literals;\n\nnamespace gl {\n  GladGLContext ctx;\n\n  static PFNGLEGLIMAGETARGETTEXTURE2DOESPROC egl_image_target_texture_2d_fn = nullptr;\n\n  PFNGLEGLIMAGETARGETTEXTURE2DOESPROC egl_image_target_texture_2d() {\n    return egl_image_target_texture_2d_fn;\n  }\n\n  void drain_errors(const std::string_view &prefix) {\n    GLenum err;\n    while ((err = ctx.GetError()) != GL_NO_ERROR) {\n      BOOST_LOG(error) << \"GL: \"sv << prefix << \": [\"sv << util::hex(err).to_string_view() << ']';\n    }\n  }\n\n  tex_t::~tex_t() {\n    if (size() != 0) {\n      ctx.DeleteTextures(size(), begin());\n    }\n  }\n\n  tex_t tex_t::make(std::size_t count) {\n    tex_t textures {count};\n\n    ctx.GenTextures(textures.size(), textures.begin());\n\n    float color[] = {0.0f, 0.0f, 0.0f, 1.0f};\n\n    for (auto tex : textures) {\n      gl::ctx.BindTexture(GL_TEXTURE_2D, tex);\n      gl::ctx.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);  // x\n      gl::ctx.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);  // y\n      gl::ctx.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\n      gl::ctx.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\n      gl::ctx.TexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color);\n    }\n\n    return textures;\n  }\n\n  frame_buf_t::~frame_buf_t() {\n    if (begin()) {\n      ctx.DeleteFramebuffers(size(), begin());\n    }\n  }\n\n  frame_buf_t frame_buf_t::make(std::size_t count) {\n    frame_buf_t frame_buf {count};\n\n    ctx.GenFramebuffers(frame_buf.size(), frame_buf.begin());\n\n    return frame_buf;\n  }\n\n  void frame_buf_t::copy(int id, int texture, int offset_x, int offset_y, int width, int height) {\n    gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, (*this)[id]);\n    gl::ctx.ReadBuffer(GL_COLOR_ATTACHMENT0 + id);\n    gl::ctx.BindTexture(GL_TEXTURE_2D, texture);\n    gl::ctx.CopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, offset_x, offset_y, width, height);\n  }\n\n  std::string shader_t::err_str() {\n    int length;\n    ctx.GetShaderiv(handle(), GL_INFO_LOG_LENGTH, &length);\n\n    std::string string;\n    string.resize(length);\n\n    ctx.GetShaderInfoLog(handle(), length, &length, string.data());\n\n    string.resize(length - 1);\n\n    return string;\n  }\n\n  util::Either<shader_t, std::string> shader_t::compile(const std::string_view &source, GLenum type) {\n    shader_t shader;\n\n    auto data = source.data();\n    GLint length = source.length();\n\n    shader._shader.el = ctx.CreateShader(type);\n    ctx.ShaderSource(shader.handle(), 1, &data, &length);\n    ctx.CompileShader(shader.handle());\n\n    int status = 0;\n    ctx.GetShaderiv(shader.handle(), GL_COMPILE_STATUS, &status);\n\n    if (!status) {\n      return shader.err_str();\n    }\n\n    return shader;\n  }\n\n  GLuint shader_t::handle() const {\n    return _shader.el;\n  }\n\n  buffer_t buffer_t::make(util::buffer_t<GLint> &&offsets, const char *block, const std::string_view &data) {\n    buffer_t buffer;\n    buffer._block = block;\n    buffer._size = data.size();\n    buffer._offsets = std::move(offsets);\n\n    ctx.GenBuffers(1, &buffer._buffer.el);\n    ctx.BindBuffer(GL_UNIFORM_BUFFER, buffer.handle());\n    ctx.BufferData(GL_UNIFORM_BUFFER, data.size(), (const std::uint8_t *) data.data(), GL_DYNAMIC_DRAW);\n\n    return buffer;\n  }\n\n  GLuint buffer_t::handle() const {\n    return _buffer.el;\n  }\n\n  const char *buffer_t::block() const {\n    return _block;\n  }\n\n  void buffer_t::update(const std::string_view &view, std::size_t offset) {\n    ctx.BindBuffer(GL_UNIFORM_BUFFER, handle());\n    ctx.BufferSubData(GL_UNIFORM_BUFFER, offset, view.size(), (const void *) view.data());\n  }\n\n  void buffer_t::update(std::string_view *members, std::size_t count, std::size_t offset) {\n    util::buffer_t<std::uint8_t> buffer {_size};\n\n    for (int x = 0; x < count; ++x) {\n      auto val = members[x];\n\n      std::copy_n((const std::uint8_t *) val.data(), val.size(), &buffer[_offsets[x]]);\n    }\n\n    update(util::view(buffer.begin(), buffer.end()), offset);\n  }\n\n  std::string program_t::err_str() {\n    int length;\n    ctx.GetProgramiv(handle(), GL_INFO_LOG_LENGTH, &length);\n\n    std::string string;\n    string.resize(length);\n\n    ctx.GetShaderInfoLog(handle(), length, &length, string.data());\n\n    string.resize(length - 1);\n\n    return string;\n  }\n\n  util::Either<program_t, std::string> program_t::link(const shader_t &vert, const shader_t &frag) {\n    program_t program;\n\n    program._program.el = ctx.CreateProgram();\n\n    ctx.AttachShader(program.handle(), vert.handle());\n    ctx.AttachShader(program.handle(), frag.handle());\n\n    // p_handle stores a copy of the program handle, since program will be moved before\n    // the fail guard function is called.\n    auto fg = util::fail_guard([p_handle = program.handle(), &vert, &frag]() {\n      ctx.DetachShader(p_handle, vert.handle());\n      ctx.DetachShader(p_handle, frag.handle());\n    });\n\n    ctx.LinkProgram(program.handle());\n\n    int status = 0;\n    ctx.GetProgramiv(program.handle(), GL_LINK_STATUS, &status);\n\n    if (!status) {\n      return program.err_str();\n    }\n\n    return program;\n  }\n\n  void program_t::bind(const buffer_t &buffer) {\n    ctx.UseProgram(handle());\n    auto i = ctx.GetUniformBlockIndex(handle(), buffer.block());\n\n    ctx.BindBufferBase(GL_UNIFORM_BUFFER, i, buffer.handle());\n  }\n\n  std::optional<buffer_t> program_t::uniform(const char *block, std::pair<const char *, std::string_view> *members, std::size_t count) {\n    auto i = ctx.GetUniformBlockIndex(handle(), block);\n    if (i == GL_INVALID_INDEX) {\n      BOOST_LOG(error) << \"Couldn't find index of [\"sv << block << ']';\n      return std::nullopt;\n    }\n\n    int size;\n    ctx.GetActiveUniformBlockiv(handle(), i, GL_UNIFORM_BLOCK_DATA_SIZE, &size);\n\n    bool error_flag = false;\n\n    util::buffer_t<GLint> offsets {count};\n    auto indices = (std::uint32_t *) alloca(count * sizeof(std::uint32_t));\n    auto names = (const char **) alloca(count * sizeof(const char *));\n    auto names_p = names;\n\n    std::for_each_n(members, count, [names_p](auto &member) mutable {\n      *names_p++ = std::get<0>(member);\n    });\n\n    std::fill_n(indices, count, GL_INVALID_INDEX);\n    ctx.GetUniformIndices(handle(), count, names, indices);\n\n    for (int x = 0; x < count; ++x) {\n      if (indices[x] == GL_INVALID_INDEX) {\n        error_flag = true;\n\n        BOOST_LOG(error) << \"Couldn't find [\"sv << block << '.' << members[x].first << ']';\n      }\n    }\n\n    if (error_flag) {\n      return std::nullopt;\n    }\n\n    ctx.GetActiveUniformsiv(handle(), count, indices, GL_UNIFORM_OFFSET, offsets.begin());\n    util::buffer_t<std::uint8_t> buffer {(std::size_t) size};\n\n    for (int x = 0; x < count; ++x) {\n      auto val = std::get<1>(members[x]);\n\n      std::copy_n((const std::uint8_t *) val.data(), val.size(), &buffer[offsets[x]]);\n    }\n\n    return buffer_t::make(std::move(offsets), block, std::string_view {(char *) buffer.begin(), buffer.size()});\n  }\n\n  GLuint program_t::handle() const {\n    return _program.el;\n  }\n\n}  // namespace gl\n\nnamespace gbm {\n  device_destroy_fn device_destroy;\n  create_device_fn create_device;\n\n  int init() {\n    static void *handle {nullptr};\n    static bool funcs_loaded = false;\n\n    if (funcs_loaded) {\n      return 0;\n    }\n\n    if (!handle) {\n      handle = dyn::handle({\"libgbm.so.1\", \"libgbm.so\"});\n      if (!handle) {\n        return -1;\n      }\n    }\n\n    std::vector<std::tuple<GLADapiproc *, const char *>> funcs {\n      {(GLADapiproc *) &device_destroy, \"gbm_device_destroy\"},\n      {(GLADapiproc *) &create_device, \"gbm_create_device\"},\n    };\n\n    if (dyn::load(handle, funcs)) {\n      return -1;\n    }\n\n    funcs_loaded = true;\n    return 0;\n  }\n}  // namespace gbm\n\nnamespace egl {\n\n  bool fail() {\n    return eglGetError() != EGL_SUCCESS;\n  }\n\n  /**\n   * @memberof egl::display_t\n   */\n  display_t make_display(std::variant<gbm::gbm_t::pointer, wl_display *, _XDisplay *> native_display) {\n    int egl_platform;\n    void *native_display_p;\n\n    switch (native_display.index()) {\n      case 0:\n        egl_platform = EGL_PLATFORM_GBM_MESA;\n        native_display_p = std::get<0>(native_display);\n        break;\n      case 1:\n        egl_platform = EGL_PLATFORM_WAYLAND_KHR;\n        native_display_p = std::get<1>(native_display);\n        break;\n      case 2:\n        egl_platform = EGL_PLATFORM_X11_KHR;\n        native_display_p = std::get<2>(native_display);\n        break;\n      default:\n        BOOST_LOG(error) << \"egl::make_display(): Index [\"sv << native_display.index() << \"] not implemented\"sv;\n        return nullptr;\n    }\n\n    // native_display.left() equals native_display.right()\n    EGLDisplay raw_display = EGL_NO_DISPLAY;\n\n    if (eglGetPlatformDisplayEXT) {\n      raw_display = eglGetPlatformDisplayEXT(egl_platform, native_display_p, nullptr);\n    } else if (eglGetPlatformDisplay) {\n      raw_display = eglGetPlatformDisplay(egl_platform, native_display_p, nullptr);\n    }\n\n    if (raw_display == EGL_NO_DISPLAY) {\n      BOOST_LOG(error) << \"Couldn't open EGL display: [\"sv\n                       << util::hex(eglGetError()).to_string_view() << ']';\n      return nullptr;\n    }\n    display_t display {raw_display};\n\n    int major;\n    int minor;\n    if (!eglInitialize(display.get(), &major, &minor)) {\n      BOOST_LOG(error) << \"Couldn't initialize EGL display: [\"sv << util::hex(eglGetError()).to_string_view() << ']';\n      return nullptr;\n    }\n\n    if (!gladLoaderLoadEGL(display.get())) {\n      BOOST_LOG(error) << \"Failed to reload EGL for initialized display\"sv;\n      return nullptr;\n    }\n\n    const char *extension_st = eglQueryString(display.get(), EGL_EXTENSIONS);\n    const char *version = eglQueryString(display.get(), EGL_VERSION);\n    const char *vendor = eglQueryString(display.get(), EGL_VENDOR);\n    const char *apis = eglQueryString(display.get(), EGL_CLIENT_APIS);\n\n    BOOST_LOG(debug) << \"EGL: [\"sv << vendor << \"]: version [\"sv << version << ']';\n    BOOST_LOG(debug) << \"API's supported: [\"sv << apis << ']';\n\n    const char *extensions[] {\n      \"EGL_KHR_create_context\",\n      \"EGL_KHR_surfaceless_context\",\n      \"EGL_EXT_image_dma_buf_import\",\n      \"EGL_EXT_image_dma_buf_import_modifiers\",\n    };\n\n    for (auto ext : extensions) {\n      if (!std::strstr(extension_st, ext)) {\n        BOOST_LOG(error) << \"Missing extension: [\"sv << ext << ']';\n        return nullptr;\n      }\n    }\n\n    return display;\n  }\n\n  std::optional<ctx_t> make_ctx(display_t::pointer display) {\n    constexpr int conf_attr[] {\n      EGL_RENDERABLE_TYPE,\n      EGL_OPENGL_BIT,\n      EGL_NONE\n    };\n\n    int count;\n    EGLConfig conf;\n    if (!eglChooseConfig(display, conf_attr, &conf, 1, &count)) {\n      BOOST_LOG(error) << \"Couldn't set config attributes: [\"sv << util::hex(eglGetError()).to_string_view() << ']';\n      return std::nullopt;\n    }\n\n    if (!eglBindAPI(EGL_OPENGL_API)) {\n      BOOST_LOG(error) << \"Couldn't bind API: [\"sv << util::hex(eglGetError()).to_string_view() << ']';\n      return std::nullopt;\n    }\n\n    constexpr int attr[] {\n      EGL_CONTEXT_CLIENT_VERSION,\n      3,\n      EGL_NONE\n    };\n\n    ctx_t ctx {display, eglCreateContext(display, conf, EGL_NO_CONTEXT, attr)};\n    if (fail()) {\n      BOOST_LOG(error) << \"Couldn't create EGL context: [\"sv << util::hex(eglGetError()).to_string_view() << ']';\n      return std::nullopt;\n    }\n\n    TUPLE_EL_REF(ctx_p, 1, ctx.el);\n    if (!eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, ctx_p)) {\n      BOOST_LOG(error) << \"Couldn't make current display\"sv;\n      return std::nullopt;\n    }\n\n    if (!gladLoadGLContext(&gl::ctx, eglGetProcAddress)) {\n      BOOST_LOG(error) << \"Couldn't load OpenGL library\"sv;\n      return std::nullopt;\n    }\n\n    gl::egl_image_target_texture_2d_fn =\n      (gl::PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLADapiproc) eglGetProcAddress(\"glEGLImageTargetTexture2DOES\");\n    if (!gl::egl_image_target_texture_2d_fn) {\n      BOOST_LOG(warning) << \"GL: glEGLImageTargetTexture2DOES not available; DMA-BUF import will fail\"sv;\n    }\n\n    // GetString returns const GLubyte* (unsigned char*); convert to std::string safely (avoids sonar cpp:S6996).\n    auto gl_string = [](const GLubyte *s) {\n      std::string result;\n      while (s && *s) {\n        result += static_cast<char>(*s++);\n      }\n      return result;\n    };\n    const auto gl_vendor = gl_string(gl::ctx.GetString(GL_VENDOR));\n    const auto gl_renderer = gl_string(gl::ctx.GetString(GL_RENDERER));\n    const auto gl_version = gl_string(gl::ctx.GetString(GL_VERSION));\n    const auto gl_shader = gl_string(gl::ctx.GetString(GL_SHADING_LANGUAGE_VERSION));\n    BOOST_LOG(debug) << \"GL: vendor: \"sv << gl_vendor;\n    BOOST_LOG(debug) << \"GL: renderer: \"sv << gl_renderer;\n    BOOST_LOG(debug) << \"GL: version: \"sv << gl_version;\n    BOOST_LOG(debug) << \"GL: shader: \"sv << gl_shader;\n\n    gl::ctx.PixelStorei(GL_UNPACK_ALIGNMENT, 1);\n\n    return ctx;\n  }\n\n  struct plane_attr_t {\n    EGLAttrib fd;\n    EGLAttrib offset;\n    EGLAttrib pitch;\n    EGLAttrib lo;\n    EGLAttrib hi;\n  };\n\n  inline plane_attr_t get_plane(std::uint32_t plane_indice) {\n    switch (plane_indice) {\n      case 0:\n        return {\n          EGL_DMA_BUF_PLANE0_FD_EXT,\n          EGL_DMA_BUF_PLANE0_OFFSET_EXT,\n          EGL_DMA_BUF_PLANE0_PITCH_EXT,\n          EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT,\n          EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT,\n        };\n      case 1:\n        return {\n          EGL_DMA_BUF_PLANE1_FD_EXT,\n          EGL_DMA_BUF_PLANE1_OFFSET_EXT,\n          EGL_DMA_BUF_PLANE1_PITCH_EXT,\n          EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT,\n          EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT,\n        };\n      case 2:\n        return {\n          EGL_DMA_BUF_PLANE2_FD_EXT,\n          EGL_DMA_BUF_PLANE2_OFFSET_EXT,\n          EGL_DMA_BUF_PLANE2_PITCH_EXT,\n          EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT,\n          EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT,\n        };\n      case 3:\n        return {\n          EGL_DMA_BUF_PLANE3_FD_EXT,\n          EGL_DMA_BUF_PLANE3_OFFSET_EXT,\n          EGL_DMA_BUF_PLANE3_PITCH_EXT,\n          EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT,\n          EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT,\n        };\n    }\n\n    // Avoid warning\n    return {};\n  }\n\n  /**\n   * @brief Get EGL attributes for eglCreateImage() to import the provided surface.\n   * @param surface The surface descriptor.\n   * @return Vector of EGL attributes.\n   */\n  std::vector<EGLAttrib> surface_descriptor_to_egl_attribs(const surface_descriptor_t &surface) {\n    std::vector<EGLAttrib> attribs;\n\n    attribs.emplace_back(EGL_WIDTH);\n    attribs.emplace_back(surface.width);\n    attribs.emplace_back(EGL_HEIGHT);\n    attribs.emplace_back(surface.height);\n    attribs.emplace_back(EGL_LINUX_DRM_FOURCC_EXT);\n    attribs.emplace_back(surface.fourcc);\n\n    for (auto x = 0; x < 4; ++x) {\n      auto fd = surface.fds[x];\n      if (fd < 0) {\n        continue;\n      }\n\n      auto plane_attr = get_plane(x);\n\n      attribs.emplace_back(plane_attr.fd);\n      attribs.emplace_back(fd);\n      attribs.emplace_back(plane_attr.offset);\n      attribs.emplace_back(surface.offsets[x]);\n      attribs.emplace_back(plane_attr.pitch);\n      attribs.emplace_back(surface.pitches[x]);\n\n      if (surface.modifier != DRM_FORMAT_MOD_INVALID) {\n        attribs.emplace_back(plane_attr.lo);\n        attribs.emplace_back(surface.modifier & 0xFFFFFFFF);\n        attribs.emplace_back(plane_attr.hi);\n        attribs.emplace_back(surface.modifier >> 32);\n      }\n    }\n\n    attribs.emplace_back(EGL_NONE);\n    return attribs;\n  }\n\n  std::optional<rgb_t> import_source(display_t::pointer egl_display, const surface_descriptor_t &xrgb) {\n    auto attribs = surface_descriptor_to_egl_attribs(xrgb);\n\n    rgb_t rgb {\n      egl_display,\n      eglCreateImage(egl_display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, attribs.data()),\n      gl::tex_t::make(1)\n    };\n\n    if (!rgb->xrgb8) {\n      BOOST_LOG(error) << \"Couldn't import RGB Image: \"sv << util::hex(eglGetError()).to_string_view();\n\n      return std::nullopt;\n    }\n\n    gl::ctx.BindTexture(GL_TEXTURE_2D, rgb->tex[0]);\n    if (!gl::egl_image_target_texture_2d()) {\n      BOOST_LOG(error) << \"glEGLImageTargetTexture2DOES is not available; cannot import RGB DMA-BUF\"sv;\n      return std::nullopt;\n    }\n    gl::egl_image_target_texture_2d()(GL_TEXTURE_2D, rgb->xrgb8);\n\n    gl::ctx.BindTexture(GL_TEXTURE_2D, 0);\n\n    gl_drain_errors;\n\n    return rgb;\n  }\n\n  /**\n   * @brief Create a black RGB texture of the specified image size.\n   * @param img The image to use for texture sizing.\n   * @return The new RGB texture.\n   */\n  rgb_t create_blank(platf::img_t &img) {\n    rgb_t rgb {\n      EGL_NO_DISPLAY,\n      EGL_NO_IMAGE,\n      gl::tex_t::make(1)\n    };\n\n    gl::ctx.BindTexture(GL_TEXTURE_2D, rgb->tex[0]);\n    gl::ctx.TexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, img.width, img.height);\n    gl::ctx.BindTexture(GL_TEXTURE_2D, 0);\n\n    auto framebuf = gl::frame_buf_t::make(1);\n    framebuf.bind(&rgb->tex[0], &rgb->tex[0] + 1);\n\n    GLenum attachment = GL_COLOR_ATTACHMENT0;\n    gl::ctx.DrawBuffers(1, &attachment);\n    const GLuint rgb_black[] = {0, 0, 0, 0};\n    gl::ctx.ClearBufferuiv(GL_COLOR, 0, rgb_black);\n\n    gl_drain_errors;\n\n    return rgb;\n  }\n\n  std::optional<nv12_t> import_target(display_t::pointer egl_display, std::array<file_t, nv12_img_t::num_fds> &&fds, const surface_descriptor_t &y, const surface_descriptor_t &uv) {\n    auto y_attribs = surface_descriptor_to_egl_attribs(y);\n    auto uv_attribs = surface_descriptor_to_egl_attribs(uv);\n\n    nv12_t nv12 {\n      egl_display,\n      eglCreateImage(egl_display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, y_attribs.data()),\n      eglCreateImage(egl_display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, uv_attribs.data()),\n      gl::tex_t::make(2),\n      gl::frame_buf_t::make(2),\n      std::move(fds)\n    };\n\n    if (!nv12->r8 || !nv12->bg88) {\n      BOOST_LOG(error) << \"Couldn't import YUV target: \"sv << util::hex(eglGetError()).to_string_view();\n\n      return std::nullopt;\n    }\n\n    gl::ctx.BindTexture(GL_TEXTURE_2D, nv12->tex[0]);\n    if (!gl::egl_image_target_texture_2d()) {\n      BOOST_LOG(error) << \"glEGLImageTargetTexture2DOES is not available; cannot import YUV DMA-BUF\"sv;\n      return std::nullopt;\n    }\n    gl::egl_image_target_texture_2d()(GL_TEXTURE_2D, nv12->r8);\n\n    gl::ctx.BindTexture(GL_TEXTURE_2D, nv12->tex[1]);\n    gl::egl_image_target_texture_2d()(GL_TEXTURE_2D, nv12->bg88);\n\n    nv12->buf.bind(std::begin(nv12->tex), std::end(nv12->tex));\n\n    GLenum attachments[] {\n      GL_COLOR_ATTACHMENT0,\n      GL_COLOR_ATTACHMENT1\n    };\n\n    for (int x = 0; x < sizeof(attachments) / sizeof(decltype(attachments[0])); ++x) {\n      gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, nv12->buf[x]);\n      gl::ctx.DrawBuffers(1, &attachments[x]);\n\n      const float y_black[] = {0.0f, 0.0f, 0.0f, 0.0f};\n      const float uv_black[] = {0.5f, 0.5f, 0.5f, 0.5f};\n      gl::ctx.ClearBufferfv(GL_COLOR, 0, x == 0 ? y_black : uv_black);\n    }\n\n    gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, 0);\n\n    gl_drain_errors;\n\n    return nv12;\n  }\n\n  /**\n   * @brief Create biplanar YUV textures to render into.\n   * @param width Width of the target frame.\n   * @param height Height of the target frame.\n   * @param format Format of the target frame.\n   * @return The new RGB texture.\n   */\n  std::optional<nv12_t> create_target(int width, int height, AVPixelFormat format) {\n    nv12_t nv12 {\n      EGL_NO_DISPLAY,\n      EGL_NO_IMAGE,\n      EGL_NO_IMAGE,\n      gl::tex_t::make(2),\n      gl::frame_buf_t::make(2),\n    };\n\n    GLint y_format;\n    GLint uv_format;\n\n    // Determine the size of each plane element\n    auto fmt_desc = av_pix_fmt_desc_get(format);\n    if (fmt_desc->comp[0].depth <= 8) {\n      y_format = GL_R8;\n      uv_format = GL_RG8;\n    } else if (fmt_desc->comp[0].depth <= 16) {\n      y_format = GL_R16;\n      uv_format = GL_RG16;\n    } else {\n      BOOST_LOG(error) << \"Unsupported target pixel format: \"sv << format;\n      return std::nullopt;\n    }\n\n    gl::ctx.BindTexture(GL_TEXTURE_2D, nv12->tex[0]);\n    gl::ctx.TexStorage2D(GL_TEXTURE_2D, 1, y_format, width, height);\n\n    gl::ctx.BindTexture(GL_TEXTURE_2D, nv12->tex[1]);\n    gl::ctx.TexStorage2D(GL_TEXTURE_2D, 1, uv_format, width >> fmt_desc->log2_chroma_w, height >> fmt_desc->log2_chroma_h);\n\n    nv12->buf.bind(std::begin(nv12->tex), std::end(nv12->tex));\n\n    GLenum attachments[] {\n      GL_COLOR_ATTACHMENT0,\n      GL_COLOR_ATTACHMENT1\n    };\n\n    for (int x = 0; x < sizeof(attachments) / sizeof(decltype(attachments[0])); ++x) {\n      gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, nv12->buf[x]);\n      gl::ctx.DrawBuffers(1, &attachments[x]);\n\n      const float y_black[] = {0.0f, 0.0f, 0.0f, 0.0f};\n      const float uv_black[] = {0.5f, 0.5f, 0.5f, 0.5f};\n      gl::ctx.ClearBufferfv(GL_COLOR, 0, x == 0 ? y_black : uv_black);\n    }\n\n    gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, 0);\n\n    gl_drain_errors;\n\n    return nv12;\n  }\n\n  void sws_t::apply_colorspace(const video::sunshine_colorspace_t &colorspace) {\n    auto color_p = video::color_vectors_from_colorspace(colorspace, true);\n\n    std::string_view members[] {\n      util::view(color_p->color_vec_y),\n      util::view(color_p->color_vec_u),\n      util::view(color_p->color_vec_v),\n      util::view(color_p->range_y),\n      util::view(color_p->range_uv),\n    };\n\n    color_matrix.update(members, sizeof(members) / sizeof(decltype(members[0])));\n\n    program[0].bind(color_matrix);\n    program[1].bind(color_matrix);\n  }\n\n  std::optional<sws_t> sws_t::make(int in_width, int in_height, int out_width, int out_height, gl::tex_t &&tex) {\n    sws_t sws;\n\n    sws.serial = std::numeric_limits<std::uint64_t>::max();\n\n    // Ensure aspect ratio is maintained\n    auto scalar = std::fminf(out_width / (float) in_width, out_height / (float) in_height);\n    auto out_width_f = in_width * scalar;\n    auto out_height_f = in_height * scalar;\n\n    // result is always positive\n    auto offsetX_f = (out_width - out_width_f) / 2;\n    auto offsetY_f = (out_height - out_height_f) / 2;\n\n    sws.out_width = out_width_f;\n    sws.out_height = out_height_f;\n\n    sws.in_width = in_width;\n    sws.in_height = in_height;\n\n    sws.offsetX = offsetX_f;\n    sws.offsetY = offsetY_f;\n\n    auto width_i = 1.0f / sws.out_width;\n\n    {\n      const char *sources[] {\n        SUNSHINE_SHADERS_DIR \"/ConvertUV.frag\",\n        SUNSHINE_SHADERS_DIR \"/ConvertUV.vert\",\n        SUNSHINE_SHADERS_DIR \"/ConvertY.frag\",\n        SUNSHINE_SHADERS_DIR \"/Scene.vert\",\n        SUNSHINE_SHADERS_DIR \"/Scene.frag\",\n      };\n\n      GLenum shader_type[2] {\n        GL_FRAGMENT_SHADER,\n        GL_VERTEX_SHADER,\n      };\n\n      constexpr auto count = sizeof(sources) / sizeof(const char *);\n\n      util::Either<gl::shader_t, std::string> compiled_sources[count];\n\n      bool error_flag = false;\n      for (int x = 0; x < count; ++x) {\n        auto &compiled_source = compiled_sources[x];\n\n        compiled_source = gl::shader_t::compile(file_handler::read_file(sources[x]), shader_type[x % 2]);\n        gl_drain_errors;\n\n        if (compiled_source.has_right()) {\n          BOOST_LOG(error) << sources[x] << \": \"sv << compiled_source.right();\n          error_flag = true;\n        }\n      }\n\n      if (error_flag) {\n        return std::nullopt;\n      }\n\n      auto program = gl::program_t::link(compiled_sources[3].left(), compiled_sources[4].left());\n      if (program.has_right()) {\n        BOOST_LOG(error) << \"GL linker: \"sv << program.right();\n        return std::nullopt;\n      }\n\n      // Cursor - shader\n      sws.program[2] = std::move(program.left());\n\n      program = gl::program_t::link(compiled_sources[1].left(), compiled_sources[0].left());\n      if (program.has_right()) {\n        BOOST_LOG(error) << \"GL linker: \"sv << program.right();\n        return std::nullopt;\n      }\n\n      // UV - shader\n      sws.program[1] = std::move(program.left());\n\n      program = gl::program_t::link(compiled_sources[3].left(), compiled_sources[2].left());\n      if (program.has_right()) {\n        BOOST_LOG(error) << \"GL linker: \"sv << program.right();\n        return std::nullopt;\n      }\n\n      // Y - shader\n      sws.program[0] = std::move(program.left());\n    }\n\n    auto loc_width_i = gl::ctx.GetUniformLocation(sws.program[1].handle(), \"width_i\");\n    if (loc_width_i < 0) {\n      BOOST_LOG(error) << \"Couldn't find uniform [width_i]\"sv;\n      return std::nullopt;\n    }\n\n    gl::ctx.UseProgram(sws.program[1].handle());\n    gl::ctx.Uniform1fv(loc_width_i, 1, &width_i);\n\n    auto color_p = video::color_vectors_from_colorspace({video::colorspace_e::rec601, false, 8}, true);\n    std::pair<const char *, std::string_view> members[] {\n      std::make_pair(\"color_vec_y\", util::view(color_p->color_vec_y)),\n      std::make_pair(\"color_vec_u\", util::view(color_p->color_vec_u)),\n      std::make_pair(\"color_vec_v\", util::view(color_p->color_vec_v)),\n      std::make_pair(\"range_y\", util::view(color_p->range_y)),\n      std::make_pair(\"range_uv\", util::view(color_p->range_uv)),\n    };\n\n    auto color_matrix = sws.program[0].uniform(\"ColorMatrix\", members, sizeof(members) / sizeof(decltype(members[0])));\n    if (!color_matrix) {\n      return std::nullopt;\n    }\n\n    sws.color_matrix = std::move(*color_matrix);\n\n    sws.tex = std::move(tex);\n\n    sws.cursor_framebuffer = gl::frame_buf_t::make(1);\n    sws.cursor_framebuffer.bind(&sws.tex[0], &sws.tex[1]);\n\n    sws.program[0].bind(sws.color_matrix);\n    sws.program[1].bind(sws.color_matrix);\n\n    gl::ctx.BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);\n\n    gl_drain_errors;\n\n    return sws;\n  }\n\n  int sws_t::blank(gl::frame_buf_t &fb, int offsetX, int offsetY, int width, int height) {\n    auto f = [&]() {\n      std::swap(offsetX, this->offsetX);\n      std::swap(offsetY, this->offsetY);\n      std::swap(width, this->out_width);\n      std::swap(height, this->out_height);\n    };\n\n    f();\n    auto fg = util::fail_guard(f);\n\n    return convert(fb);\n  }\n\n  std::optional<sws_t> sws_t::make(int in_width, int in_height, int out_width, int out_height, AVPixelFormat format) {\n    GLint gl_format;\n\n    // Decide the bit depth format of the backing texture based the target frame format\n    auto fmt_desc = av_pix_fmt_desc_get(format);\n    switch (fmt_desc->comp[0].depth) {\n      case 8:\n        gl_format = GL_RGBA8;\n        break;\n\n      case 10:\n        gl_format = GL_RGB10_A2;\n        break;\n\n      case 12:\n        gl_format = GL_RGBA12;\n        break;\n\n      case 16:\n        gl_format = GL_RGBA16;\n        break;\n\n      default:\n        BOOST_LOG(error) << \"Unsupported pixel format for EGL frame: \"sv << (int) format;\n        return std::nullopt;\n    }\n\n    auto tex = gl::tex_t::make(2);\n    gl::ctx.BindTexture(GL_TEXTURE_2D, tex[0]);\n    gl::ctx.TexStorage2D(GL_TEXTURE_2D, 1, gl_format, in_width, in_height);\n\n    return make(in_width, in_height, out_width, out_height, std::move(tex));\n  }\n\n  void sws_t::load_ram(platf::img_t &img) {\n    loaded_texture = tex[0];\n\n    gl::ctx.BindTexture(GL_TEXTURE_2D, loaded_texture);\n    gl::ctx.TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, img.width, img.height, GL_BGRA, GL_UNSIGNED_BYTE, img.data);\n  }\n\n  void sws_t::load_vram(img_descriptor_t &img, int offset_x, int offset_y, int texture) {\n    // When only a sub-part of the image must be encoded...\n    const bool copy = offset_x || offset_y || img.sd.width != in_width || img.sd.height != in_height;\n    if (copy) {\n      auto framebuf = gl::frame_buf_t::make(1);\n      framebuf.bind(&texture, &texture + 1);\n\n      loaded_texture = tex[0];\n      framebuf.copy(0, loaded_texture, offset_x, offset_y, in_width, in_height);\n    } else {\n      loaded_texture = texture;\n    }\n\n    if (img.data) {\n      GLenum attachment = GL_COLOR_ATTACHMENT0;\n\n      gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, cursor_framebuffer[0]);\n      gl::ctx.UseProgram(program[2].handle());\n\n      // When a copy has already been made...\n      if (!copy) {\n        gl::ctx.BindTexture(GL_TEXTURE_2D, texture);\n        gl::ctx.DrawBuffers(1, &attachment);\n\n        gl::ctx.Viewport(0, 0, in_width, in_height);\n        gl::ctx.DrawArrays(GL_TRIANGLES, 0, 3);\n\n        loaded_texture = tex[0];\n      }\n\n      gl::ctx.BindTexture(GL_TEXTURE_2D, tex[1]);\n      if (serial != img.serial) {\n        serial = img.serial;\n\n        gl::ctx.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, img.src_w, img.src_h, 0, GL_BGRA, GL_UNSIGNED_BYTE, img.data);\n      }\n\n      gl::ctx.Enable(GL_BLEND);\n\n      gl::ctx.DrawBuffers(1, &attachment);\n\n#ifndef NDEBUG\n      auto status = gl::ctx.CheckFramebufferStatus(GL_FRAMEBUFFER);\n      if (status != GL_FRAMEBUFFER_COMPLETE) {\n        BOOST_LOG(error) << \"Pass Cursor: CheckFramebufferStatus() --> [0x\"sv << util::hex(status).to_string_view() << ']';\n        return;\n      }\n#endif\n\n      gl::ctx.Viewport(img.x, img.y, img.width, img.height);\n      gl::ctx.DrawArrays(GL_TRIANGLES, 0, 3);\n\n      gl::ctx.Disable(GL_BLEND);\n\n      gl::ctx.BindTexture(GL_TEXTURE_2D, 0);\n      gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, 0);\n    }\n  }\n\n  int sws_t::convert(gl::frame_buf_t &fb) {\n    gl::ctx.BindTexture(GL_TEXTURE_2D, loaded_texture);\n\n    GLenum attachments[] {\n      GL_COLOR_ATTACHMENT0,\n      GL_COLOR_ATTACHMENT1\n    };\n\n    for (int x = 0; x < sizeof(attachments) / sizeof(decltype(attachments[0])); ++x) {\n      gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, fb[x]);\n      gl::ctx.DrawBuffers(1, &attachments[x]);\n\n#ifndef NDEBUG\n      auto status = gl::ctx.CheckFramebufferStatus(GL_FRAMEBUFFER);\n      if (status != GL_FRAMEBUFFER_COMPLETE) {\n        BOOST_LOG(error) << \"Pass \"sv << x << \": CheckFramebufferStatus() --> [0x\"sv << util::hex(status).to_string_view() << ']';\n        return -1;\n      }\n#endif\n\n      gl::ctx.UseProgram(program[x].handle());\n      gl::ctx.Viewport(offsetX / (x + 1), offsetY / (x + 1), out_width / (x + 1), out_height / (x + 1));\n      gl::ctx.DrawArrays(GL_TRIANGLES, 0, 3);\n    }\n\n    gl::ctx.BindTexture(GL_TEXTURE_2D, 0);\n\n    gl::ctx.Flush();\n\n    return 0;\n  }\n}  // namespace egl\n\nvoid free_frame(AVFrame *frame) {\n  av_frame_free(&frame);\n}\n"
  },
  {
    "path": "src/platform/linux/graphics.h",
    "content": "/**\n * @file src/platform/linux/graphics.h\n * @brief Declarations for graphics related functions.\n */\n#pragma once\n\n// standard includes\n#include <optional>\n#include <string_view>\n\n// lib includes\n#include <glad/egl.h>\n#include <glad/gl.h>\n\n// local includes\n#include \"misc.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n#include \"src/utility.h\"\n#include \"src/video_colorspace.h\"\n\n#define SUNSHINE_STRINGIFY_HELPER(x) #x\n#define SUNSHINE_STRINGIFY(x) SUNSHINE_STRINGIFY_HELPER(x)\n#define gl_drain_errors_helper(x) gl::drain_errors(x)\n#define gl_drain_errors gl_drain_errors_helper(__FILE__ \":\" SUNSHINE_STRINGIFY(__LINE__))\n\nextern \"C\" int close(int __fd);\n\n// X11 Display\nextern \"C\" struct _XDisplay;\n\nstruct AVFrame;\nvoid free_frame(AVFrame *frame);\n\nusing frame_t = util::safe_ptr<AVFrame, free_frame>;\n\nnamespace gl {\n  extern GladGLContext ctx;\n\n  // glEGLImageTargetTexture2DOES (GL_OES_EGL_image) is not part of desktop GL —\n  // it is a GLES extension that must be loaded manually via eglGetProcAddress.\n  // GLeglImageOES is typedef void* per the Khronos spec (gl.xml).\n  using PFNGLEGLIMAGETARGETTEXTURE2DOESPROC = void (*)(GLenum target, void *image);\n  PFNGLEGLIMAGETARGETTEXTURE2DOESPROC egl_image_target_texture_2d();\n\n  void drain_errors(const std::string_view &prefix);\n\n  class tex_t: public util::buffer_t<GLuint> {\n    using util::buffer_t<GLuint>::buffer_t;\n\n  public:\n    tex_t(tex_t &&) = default;\n    tex_t &operator=(tex_t &&) = default;\n\n    ~tex_t();\n\n    static tex_t make(std::size_t count);\n  };\n\n  class frame_buf_t: public util::buffer_t<GLuint> {\n    using util::buffer_t<GLuint>::buffer_t;\n\n  public:\n    frame_buf_t(frame_buf_t &&) = default;\n    frame_buf_t &operator=(frame_buf_t &&) = default;\n\n    ~frame_buf_t();\n\n    static frame_buf_t make(std::size_t count);\n\n    inline void bind(std::nullptr_t, std::nullptr_t) {\n      int x = 0;\n      for (auto fb : (*this)) {\n        ctx.BindFramebuffer(GL_FRAMEBUFFER, fb);\n        ctx.FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, 0, 0);\n\n        ++x;\n      }\n      return;\n    }\n\n    template<class It>\n    void bind(It it_begin, It it_end) {\n      using namespace std::literals;\n      if (std::distance(it_begin, it_end) > size()) {\n        BOOST_LOG(warning) << \"To many elements to bind\"sv;\n        return;\n      }\n\n      int x = 0;\n      std::for_each(it_begin, it_end, [&](auto tex) {\n        ctx.BindFramebuffer(GL_FRAMEBUFFER, (*this)[x]);\n        ctx.BindTexture(GL_TEXTURE_2D, tex);\n\n        ctx.FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, tex, 0);\n\n        ++x;\n      });\n    }\n\n    /**\n     * Copies a part of the framebuffer to texture\n     */\n    void copy(int id, int texture, int offset_x, int offset_y, int width, int height);\n  };\n\n  class shader_t {\n    KITTY_USING_MOVE_T(shader_internal_t, GLuint, std::numeric_limits<GLuint>::max(), {\n      if (el != std::numeric_limits<GLuint>::max()) {\n        ctx.DeleteShader(el);\n      }\n    });\n\n  public:\n    std::string err_str();\n\n    static util::Either<shader_t, std::string> compile(const std::string_view &source, GLenum type);\n\n    GLuint handle() const;\n\n  private:\n    shader_internal_t _shader;\n  };\n\n  class buffer_t {\n    KITTY_USING_MOVE_T(buffer_internal_t, GLuint, std::numeric_limits<GLuint>::max(), {\n      if (el != std::numeric_limits<GLuint>::max()) {\n        ctx.DeleteBuffers(1, &el);\n      }\n    });\n\n  public:\n    static buffer_t make(util::buffer_t<GLint> &&offsets, const char *block, const std::string_view &data);\n\n    GLuint handle() const;\n\n    const char *block() const;\n\n    void update(const std::string_view &view, std::size_t offset = 0);\n    void update(std::string_view *members, std::size_t count, std::size_t offset = 0);\n\n  private:\n    const char *_block;\n\n    std::size_t _size;\n\n    util::buffer_t<GLint> _offsets;\n\n    buffer_internal_t _buffer;\n  };\n\n  class program_t {\n    KITTY_USING_MOVE_T(program_internal_t, GLuint, std::numeric_limits<GLuint>::max(), {\n      if (el != std::numeric_limits<GLuint>::max()) {\n        ctx.DeleteProgram(el);\n      }\n    });\n\n  public:\n    std::string err_str();\n\n    static util::Either<program_t, std::string> link(const shader_t &vert, const shader_t &frag);\n\n    void bind(const buffer_t &buffer);\n\n    std::optional<buffer_t> uniform(const char *block, std::pair<const char *, std::string_view> *members, std::size_t count);\n\n    GLuint handle() const;\n\n  private:\n    program_internal_t _program;\n  };\n}  // namespace gl\n\nnamespace gbm {\n  struct device;\n  typedef void (*device_destroy_fn)(device *gbm);\n  typedef device *(*create_device_fn)(int fd);\n\n  extern device_destroy_fn device_destroy;\n  extern create_device_fn create_device;\n\n  using gbm_t = util::dyn_safe_ptr<device, &device_destroy>;\n\n  int init();\n\n}  // namespace gbm\n\nnamespace egl {\n  using display_t = util::dyn_safe_ptr_v2<void, EGLBoolean, &eglTerminate>;\n\n  struct rgb_img_t {\n    display_t::pointer display;\n    EGLImage xrgb8;\n\n    gl::tex_t tex;\n  };\n\n  struct nv12_img_t {\n    display_t::pointer display;\n    EGLImage r8;\n    EGLImage bg88;\n\n    gl::tex_t tex;\n    gl::frame_buf_t buf;\n\n    // sizeof(va::DRMPRIMESurfaceDescriptor::objects) / sizeof(va::DRMPRIMESurfaceDescriptor::objects[0]);\n    static constexpr std::size_t num_fds = 4;\n\n    std::array<file_t, num_fds> fds;\n  };\n\n  KITTY_USING_MOVE_T(rgb_t, rgb_img_t, , {\n    if (el.xrgb8) {\n      eglDestroyImage(el.display, el.xrgb8);\n    }\n  });\n\n  KITTY_USING_MOVE_T(nv12_t, nv12_img_t, , {\n    if (el.r8) {\n      eglDestroyImage(el.display, el.r8);\n    }\n\n    if (el.bg88) {\n      eglDestroyImage(el.display, el.bg88);\n    }\n  });\n\n  KITTY_USING_MOVE_T(ctx_t, (std::tuple<display_t::pointer, EGLContext>), , {\n    TUPLE_2D_REF(disp, ctx, el);\n    if (ctx) {\n      eglMakeCurrent(disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);\n      eglDestroyContext(disp, ctx);\n    }\n  });\n\n  struct surface_descriptor_t {\n    int width;\n    int height;\n    int fds[4];\n    std::uint32_t fourcc;\n    std::uint64_t modifier;\n    std::uint32_t pitches[4];\n    std::uint32_t offsets[4];\n  };\n\n  display_t make_display(std::variant<gbm::gbm_t::pointer, wl_display *, _XDisplay *> native_display);\n  std::optional<ctx_t> make_ctx(display_t::pointer display);\n\n  std::optional<rgb_t>\n    import_source(\n      display_t::pointer egl_display,\n      const surface_descriptor_t &xrgb\n    );\n\n  rgb_t create_blank(platf::img_t &img);\n\n  std::optional<nv12_t> import_target(\n    display_t::pointer egl_display,\n    std::array<file_t, nv12_img_t::num_fds> &&fds,\n    const surface_descriptor_t &y,\n    const surface_descriptor_t &uv\n  );\n\n  /**\n   * @brief Creates biplanar YUV textures to render into.\n   * @param width Width of the target frame.\n   * @param height Height of the target frame.\n   * @param format Format of the target frame.\n   * @return The new RGB texture.\n   */\n  std::optional<nv12_t> create_target(int width, int height, AVPixelFormat format);\n\n  class cursor_t: public platf::img_t {\n  public:\n    int x;\n    int y;\n    int src_w;\n    int src_h;\n\n    unsigned long serial;\n\n    std::vector<std::uint8_t> buffer;\n  };\n\n  // Allow cursor and the underlying image to be kept together\n  class img_descriptor_t: public cursor_t {\n  public:\n    ~img_descriptor_t() {\n      reset();\n    }\n\n    void reset() {\n      for (auto x = 0; x < 4; ++x) {\n        if (sd.fds[x] >= 0) {\n          close(sd.fds[x]);\n\n          sd.fds[x] = -1;\n        }\n      }\n    }\n\n    surface_descriptor_t sd;\n\n    // Increment sequence when new rgb_t needs to be created\n    std::uint64_t sequence;\n\n    // PipeWire metadata\n    std::optional<uint64_t> pts;\n    std::optional<uint64_t> seq;\n    std::optional<bool> pw_damage;\n    std::optional<uint32_t> pw_flags;\n  };\n\n  class sws_t {\n  public:\n    static std::optional<sws_t> make(int in_width, int in_height, int out_width, int out_height, gl::tex_t &&tex);\n    static std::optional<sws_t> make(int in_width, int in_height, int out_width, int out_height, AVPixelFormat format);\n\n    // Convert the loaded image into the first two framebuffers\n    int convert(gl::frame_buf_t &fb);\n\n    // Make an area of the image black\n    int blank(gl::frame_buf_t &fb, int offsetX, int offsetY, int width, int height);\n\n    void load_ram(platf::img_t &img);\n    void load_vram(img_descriptor_t &img, int offset_x, int offset_y, int texture);\n\n    void apply_colorspace(const video::sunshine_colorspace_t &colorspace);\n\n    // The first texture is the monitor image.\n    // The second texture is the cursor image\n    gl::tex_t tex;\n\n    // The cursor image will be blended into this framebuffer\n    gl::frame_buf_t cursor_framebuffer;\n    gl::frame_buf_t copy_framebuffer;\n\n    // Y - shader, UV - shader, Cursor - shader\n    gl::program_t program[3];\n    gl::buffer_t color_matrix;\n\n    int out_width;\n    int out_height;\n    int in_width;\n    int in_height;\n    int offsetX;\n    int offsetY;\n\n    // Pointer to the texture to be converted to nv12\n    int loaded_texture;\n\n    // Store latest cursor for load_vram\n    std::uint64_t serial;\n  };\n\n  bool fail();\n}  // namespace egl\n"
  },
  {
    "path": "src/platform/linux/input/inputtino.cpp",
    "content": "/**\n * @file src/platform/linux/input/inputtino.cpp\n * @brief Definitions for the inputtino Linux input handling.\n */\n// lib includes\n#include <inputtino/input.hpp>\n#include <libevdev/libevdev.h>\n\n// local includes\n#include \"inputtino_common.h\"\n#include \"inputtino_gamepad.h\"\n#include \"inputtino_keyboard.h\"\n#include \"inputtino_mouse.h\"\n#include \"inputtino_pen.h\"\n#include \"inputtino_touch.h\"\n#include \"src/config.h\"\n#include \"src/platform/common.h\"\n#include \"src/utility.h\"\n\nusing namespace std::literals;\n\nnamespace platf {\n\n  input_t input() {\n    return {new input_raw_t()};\n  }\n\n  std::unique_ptr<client_input_t> allocate_client_input_context(input_t &input) {\n    return std::make_unique<client_input_raw_t>(input);\n  }\n\n  void freeInput(void *p) {\n    auto *input = (input_raw_t *) p;\n    delete input;\n  }\n\n  void move_mouse(input_t &input, int deltaX, int deltaY) {\n    auto raw = (input_raw_t *) input.get();\n    platf::mouse::move(raw, deltaX, deltaY);\n  }\n\n  void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y) {\n    auto raw = (input_raw_t *) input.get();\n    platf::mouse::move_abs(raw, touch_port, x, y);\n  }\n\n  void button_mouse(input_t &input, int button, bool release) {\n    auto raw = (input_raw_t *) input.get();\n    platf::mouse::button(raw, button, release);\n  }\n\n  void scroll(input_t &input, int high_res_distance) {\n    auto raw = (input_raw_t *) input.get();\n    platf::mouse::scroll(raw, high_res_distance);\n  }\n\n  void hscroll(input_t &input, int high_res_distance) {\n    auto raw = (input_raw_t *) input.get();\n    platf::mouse::hscroll(raw, high_res_distance);\n  }\n\n  void keyboard_update(input_t &input, uint16_t modcode, bool release, uint8_t flags) {\n    auto raw = (input_raw_t *) input.get();\n    platf::keyboard::update(raw, modcode, release, flags);\n  }\n\n  void unicode(input_t &input, char *utf8, int size) {\n    auto raw = (input_raw_t *) input.get();\n    platf::keyboard::unicode(raw, utf8, size);\n  }\n\n  void touch_update(client_input_t *input, const touch_port_t &touch_port, const touch_input_t &touch) {\n    auto raw = (client_input_raw_t *) input;\n    platf::touch::update(raw, touch_port, touch);\n  }\n\n  void pen_update(client_input_t *input, const touch_port_t &touch_port, const pen_input_t &pen) {\n    auto raw = (client_input_raw_t *) input;\n    platf::pen::update(raw, touch_port, pen);\n  }\n\n  int alloc_gamepad(input_t &input, const gamepad_id_t &id, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) {\n    auto raw = (input_raw_t *) input.get();\n    return platf::gamepad::alloc(raw, id, metadata, feedback_queue);\n  }\n\n  void free_gamepad(input_t &input, int nr) {\n    auto raw = (input_raw_t *) input.get();\n    platf::gamepad::free(raw, nr);\n  }\n\n  void gamepad_update(input_t &input, int nr, const gamepad_state_t &gamepad_state) {\n    auto raw = (input_raw_t *) input.get();\n    platf::gamepad::update(raw, nr, gamepad_state);\n  }\n\n  void gamepad_touch(input_t &input, const gamepad_touch_t &touch) {\n    auto raw = (input_raw_t *) input.get();\n    platf::gamepad::touch(raw, touch);\n  }\n\n  void gamepad_motion(input_t &input, const gamepad_motion_t &motion) {\n    auto raw = (input_raw_t *) input.get();\n    platf::gamepad::motion(raw, motion);\n  }\n\n  void gamepad_battery(input_t &input, const gamepad_battery_t &battery) {\n    auto raw = (input_raw_t *) input.get();\n    platf::gamepad::battery(raw, battery);\n  }\n\n  platform_caps::caps_t get_capabilities() {\n    platform_caps::caps_t caps = 0;\n    // TODO: if has_uinput\n    caps |= platform_caps::pen_touch;\n\n    // We support controller touchpad input only when emulating the PS5 controller\n    if (config::input.gamepad == \"ds5\"sv || config::input.gamepad == \"auto\"sv) {\n      caps |= platform_caps::controller_touch;\n    }\n\n    return caps;\n  }\n\n  util::point_t get_mouse_loc(input_t &input) {\n    auto raw = (input_raw_t *) input.get();\n    return platf::mouse::get_location(raw);\n  }\n\n  std::vector<supported_gamepad_t> &supported_gamepads(input_t *input) {\n    return platf::gamepad::supported_gamepads(input);\n  }\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/linux/input/inputtino_common.h",
    "content": "/**\n * @file src/platform/linux/input/inputtino_common.h\n * @brief Declarations for inputtino common input handling.\n */\n#pragma once\n\n// lib includes\n#include <boost/locale.hpp>\n#include <inputtino/input.hpp>\n#include <libevdev/libevdev.h>\n\n// local includes\n#include \"src/config.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n#include \"src/utility.h\"\n\nusing namespace std::literals;\n\nnamespace platf {\n\n  using joypads_t = std::variant<inputtino::XboxOneJoypad, inputtino::SwitchJoypad, inputtino::PS5Joypad>;\n\n  struct joypad_state {\n    std::unique_ptr<joypads_t> joypad;\n    gamepad_feedback_msg_t last_rumble;\n    gamepad_feedback_msg_t last_rgb_led;\n  };\n\n  struct input_raw_t {\n    input_raw_t():\n        mouse(inputtino::Mouse::create({\n          .name = \"Mouse passthrough\",\n          .vendor_id = 0xBEEF,\n          .product_id = 0xDEAD,\n          .version = 0x111,\n        })),\n        keyboard(inputtino::Keyboard::create({\n          .name = \"Keyboard passthrough\",\n          .vendor_id = 0xBEEF,\n          .product_id = 0xDEAD,\n          .version = 0x111,\n        })),\n        gamepads(MAX_GAMEPADS) {\n      if (!mouse) {\n        BOOST_LOG(warning) << \"Unable to create virtual mouse: \" << mouse.getErrorMessage();\n      }\n      if (!keyboard) {\n        BOOST_LOG(warning) << \"Unable to create virtual keyboard: \" << keyboard.getErrorMessage();\n      }\n    }\n\n    ~input_raw_t() = default;\n\n    // All devices are wrapped in Result because it might be that we aren't able to create them (ex: udev permission denied)\n    inputtino::Result<inputtino::Mouse> mouse;\n    inputtino::Result<inputtino::Keyboard> keyboard;\n\n    /**\n     * A list of gamepads that are currently connected.\n     * The pointer is shared because that state will be shared with background threads that deal with rumble and LED\n     */\n    std::vector<std::shared_ptr<joypad_state>> gamepads;\n  };\n\n  struct client_input_raw_t: public client_input_t {\n    client_input_raw_t(input_t &input):\n        touch(inputtino::TouchScreen::create({\n          .name = \"Touch passthrough\",\n          .vendor_id = 0xBEEF,\n          .product_id = 0xDEAD,\n          .version = 0x111,\n        })),\n        pen(inputtino::PenTablet::create({\n          .name = \"Pen passthrough\",\n          .vendor_id = 0xBEEF,\n          .product_id = 0xDEAD,\n          .version = 0x111,\n        })) {\n      global = (input_raw_t *) input.get();\n      if (!touch) {\n        BOOST_LOG(warning) << \"Unable to create virtual touch screen: \" << touch.getErrorMessage();\n      }\n      if (!pen) {\n        BOOST_LOG(warning) << \"Unable to create virtual pen tablet: \" << pen.getErrorMessage();\n      }\n    }\n\n    input_raw_t *global;\n\n    // Device state and handles for pen and touch input must be stored in the per-client\n    // input context, because each connected client may be sending their own independent\n    // pen/touch events. To maintain separation, we expose separate pen and touch devices\n    // for each client.\n    inputtino::Result<inputtino::TouchScreen> touch;\n    inputtino::Result<inputtino::PenTablet> pen;\n  };\n\n  inline float deg2rad(float degree) {\n    return degree * (M_PI / 180.f);\n  }\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/linux/input/inputtino_gamepad.cpp",
    "content": "/**\n * @file src/platform/linux/input/inputtino_gamepad.cpp\n * @brief Definitions for inputtino gamepad input handling.\n */\n// lib includes\n#include <boost/locale.hpp>\n#include <inputtino/input.hpp>\n#include <libevdev/libevdev.h>\n\n// local includes\n#include \"inputtino_common.h\"\n#include \"inputtino_gamepad.h\"\n#include \"src/config.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n#include \"src/utility.h\"\n\nusing namespace std::literals;\n\nnamespace platf::gamepad {\n\n  enum GamepadStatus {\n    UHID_NOT_AVAILABLE = 0,  ///< UHID is not available\n    UINPUT_NOT_AVAILABLE,  ///< UINPUT is not available\n    XINPUT_NOT_AVAILABLE,  ///< XINPUT is not available\n    GAMEPAD_STATUS  ///< Helper to indicate the number of status\n  };\n\n  auto create_xbox_one() {\n    return inputtino::XboxOneJoypad::create({.name = \"Sunshine X-Box One (virtual) pad\",\n                                             // https://github.com/torvalds/linux/blob/master/drivers/input/joystick/xpad.c#L147\n                                             .vendor_id = 0x045E,\n                                             .product_id = 0x02EA,\n                                             .version = 0x0408});\n  }\n\n  auto create_switch() {\n    return inputtino::SwitchJoypad::create({.name = \"Sunshine Nintendo (virtual) pad\",\n                                            // https://github.com/torvalds/linux/blob/master/drivers/hid/hid-ids.h#L981\n                                            .vendor_id = 0x057e,\n                                            .product_id = 0x2009,\n                                            .version = 0x8111});\n  }\n\n  auto create_ds5(int globalIndex) {\n    std::string device_mac = \"\";  // Inputtino checks empty() to generate a random MAC\n\n    if (!config::input.ds5_inputtino_randomize_mac && globalIndex >= 0 && globalIndex <= 255) {\n      // Generate private virtual device MAC based on gamepad globalIndex between 0 (00) and 255 (ff)\n      device_mac = std::format(\"02:00:00:00:00:{:02x}\", globalIndex);\n    }\n\n    return inputtino::PS5Joypad::create({.name = \"Sunshine PS5 (virtual) pad\", .vendor_id = 0x054C, .product_id = 0x0CE6, .version = 0x8111, .device_phys = device_mac, .device_uniq = device_mac});\n  }\n\n  int alloc(input_raw_t *raw, const gamepad_id_t &id, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) {\n    ControllerType selectedGamepadType;\n\n    if (config::input.gamepad == \"xone\"sv) {\n      BOOST_LOG(info) << \"Gamepad \" << id.globalIndex << \" will be Xbox One controller (manual selection)\"sv;\n      selectedGamepadType = XboxOneWired;\n    } else if (config::input.gamepad == \"ds5\"sv) {\n      BOOST_LOG(info) << \"Gamepad \" << id.globalIndex << \" will be DualSense 5 controller (manual selection)\"sv;\n      selectedGamepadType = DualSenseWired;\n    } else if (config::input.gamepad == \"switch\"sv) {\n      BOOST_LOG(info) << \"Gamepad \" << id.globalIndex << \" will be Nintendo Pro controller (manual selection)\"sv;\n      selectedGamepadType = SwitchProWired;\n    } else if (metadata.type == LI_CTYPE_XBOX) {\n      BOOST_LOG(info) << \"Gamepad \" << id.globalIndex << \" will be Xbox One controller (auto-selected by client-reported type)\"sv;\n      selectedGamepadType = XboxOneWired;\n    } else if (metadata.type == LI_CTYPE_PS) {\n      BOOST_LOG(info) << \"Gamepad \" << id.globalIndex << \" will be DualShock 5 controller (auto-selected by client-reported type)\"sv;\n      selectedGamepadType = DualSenseWired;\n    } else if (metadata.type == LI_CTYPE_NINTENDO) {\n      BOOST_LOG(info) << \"Gamepad \" << id.globalIndex << \" will be Nintendo Pro controller (auto-selected by client-reported type)\"sv;\n      selectedGamepadType = SwitchProWired;\n    } else if (config::input.motion_as_ds4 && (metadata.capabilities & (LI_CCAP_ACCEL | LI_CCAP_GYRO))) {\n      BOOST_LOG(info) << \"Gamepad \" << id.globalIndex << \" will be DualShock 5 controller (auto-selected by motion sensor presence)\"sv;\n      selectedGamepadType = DualSenseWired;\n    } else if (config::input.touchpad_as_ds4 && (metadata.capabilities & LI_CCAP_TOUCHPAD)) {\n      BOOST_LOG(info) << \"Gamepad \" << id.globalIndex << \" will be DualShock 5 controller (auto-selected by touchpad presence)\"sv;\n      selectedGamepadType = DualSenseWired;\n    } else {\n      BOOST_LOG(info) << \"Gamepad \" << id.globalIndex << \" will be Xbox One controller (default)\"sv;\n      selectedGamepadType = XboxOneWired;\n    }\n\n    if (selectedGamepadType == XboxOneWired || selectedGamepadType == SwitchProWired) {\n      if (metadata.capabilities & (LI_CCAP_ACCEL | LI_CCAP_GYRO)) {\n        BOOST_LOG(warning) << \"Gamepad \" << id.globalIndex << \" has motion sensors, but they are not usable when emulating a joypad different from DS5\"sv;\n      }\n      if (metadata.capabilities & LI_CCAP_TOUCHPAD) {\n        BOOST_LOG(warning) << \"Gamepad \" << id.globalIndex << \" has a touchpad, but it is not usable when emulating a joypad different from DS5\"sv;\n      }\n      if (metadata.capabilities & LI_CCAP_RGB_LED) {\n        BOOST_LOG(warning) << \"Gamepad \" << id.globalIndex << \" has an RGB LED, but it is not usable when emulating a joypad different from DS5\"sv;\n      }\n    } else if (selectedGamepadType == DualSenseWired) {\n      if (!(metadata.capabilities & (LI_CCAP_ACCEL | LI_CCAP_GYRO))) {\n        BOOST_LOG(warning) << \"Gamepad \" << id.globalIndex << \" is emulating a DualShock 5 controller, but the client gamepad doesn't have motion sensors active\"sv;\n      }\n      if (!(metadata.capabilities & LI_CCAP_TOUCHPAD)) {\n        BOOST_LOG(warning) << \"Gamepad \" << id.globalIndex << \" is emulating a DualShock 5 controller, but the client gamepad doesn't have a touchpad\"sv;\n      }\n    }\n\n    auto gamepad = std::make_shared<joypad_state>(joypad_state {});\n    auto on_rumble_fn = [feedback_queue, idx = id.clientRelativeIndex, gamepad](int low_freq, int high_freq) {\n      // Don't resend duplicate rumble data\n      if (gamepad->last_rumble.type == platf::gamepad_feedback_e::rumble && gamepad->last_rumble.data.rumble.lowfreq == low_freq && gamepad->last_rumble.data.rumble.highfreq == high_freq) {\n        return;\n      }\n\n      gamepad_feedback_msg_t msg = gamepad_feedback_msg_t::make_rumble(idx, low_freq, high_freq);\n      feedback_queue->raise(msg);\n      gamepad->last_rumble = msg;\n    };\n\n    switch (selectedGamepadType) {\n      case XboxOneWired:\n        {\n          auto xOne = create_xbox_one();\n          if (xOne) {\n            (*xOne).set_on_rumble(on_rumble_fn);\n            gamepad->joypad = std::make_unique<joypads_t>(std::move(*xOne));\n            raw->gamepads[id.globalIndex] = std::move(gamepad);\n            return 0;\n          } else {\n            BOOST_LOG(warning) << \"Unable to create virtual Xbox One controller: \" << xOne.getErrorMessage();\n            return -1;\n          }\n        }\n      case SwitchProWired:\n        {\n          auto switchPro = create_switch();\n          if (switchPro) {\n            (*switchPro).set_on_rumble(on_rumble_fn);\n            gamepad->joypad = std::make_unique<joypads_t>(std::move(*switchPro));\n            raw->gamepads[id.globalIndex] = std::move(gamepad);\n            return 0;\n          } else {\n            BOOST_LOG(warning) << \"Unable to create virtual Switch Pro controller: \" << switchPro.getErrorMessage();\n            return -1;\n          }\n        }\n      case DualSenseWired:\n        {\n          auto ds5 = create_ds5(id.globalIndex);\n          if (ds5) {\n            (*ds5).set_on_rumble(on_rumble_fn);\n            (*ds5).set_on_led([feedback_queue, idx = id.clientRelativeIndex, gamepad](int r, int g, int b) {\n              // Don't resend duplicate LED data\n              if (gamepad->last_rgb_led.type == platf::gamepad_feedback_e::set_rgb_led && gamepad->last_rgb_led.data.rgb_led.r == r && gamepad->last_rgb_led.data.rgb_led.g == g && gamepad->last_rgb_led.data.rgb_led.b == b) {\n                return;\n              }\n\n              auto msg = gamepad_feedback_msg_t::make_rgb_led(idx, r, g, b);\n              feedback_queue->raise(msg);\n              gamepad->last_rgb_led = msg;\n            });\n\n            (*ds5).set_on_trigger_effect([feedback_queue, idx = id.clientRelativeIndex](const inputtino::PS5Joypad::TriggerEffect &trigger_effect) {\n              feedback_queue->raise(gamepad_feedback_msg_t::make_adaptive_triggers(idx, trigger_effect.event_flags, trigger_effect.type_left, trigger_effect.type_right, trigger_effect.left, trigger_effect.right));\n            });\n\n            // Activate the motion sensors\n            feedback_queue->raise(gamepad_feedback_msg_t::make_motion_event_state(id.clientRelativeIndex, LI_MOTION_TYPE_ACCEL, 100));\n            feedback_queue->raise(gamepad_feedback_msg_t::make_motion_event_state(id.clientRelativeIndex, LI_MOTION_TYPE_GYRO, 100));\n\n            gamepad->joypad = std::make_unique<joypads_t>(std::move(*ds5));\n            raw->gamepads[id.globalIndex] = std::move(gamepad);\n            return 0;\n          } else {\n            BOOST_LOG(warning) << \"Unable to create virtual DualShock 5 controller: \" << ds5.getErrorMessage();\n            return -1;\n          }\n        }\n    }\n    return -1;\n  }\n\n  void free(input_raw_t *raw, int nr) {\n    // This will call the destructor which in turn will stop the background threads for rumble and LED (and ultimately remove the joypad device)\n    raw->gamepads[nr]->joypad.reset();\n    raw->gamepads[nr].reset();\n  }\n\n  void update(input_raw_t *raw, int nr, const gamepad_state_t &gamepad_state) {\n    auto gamepad = raw->gamepads[nr];\n    if (!gamepad) {\n      return;\n    }\n\n    std::visit([gamepad_state](inputtino::Joypad &gc) {\n      gc.set_pressed_buttons(gamepad_state.buttonFlags);\n      gc.set_stick(inputtino::Joypad::LS, gamepad_state.lsX, gamepad_state.lsY);\n      gc.set_stick(inputtino::Joypad::RS, gamepad_state.rsX, gamepad_state.rsY);\n      gc.set_triggers(gamepad_state.lt, gamepad_state.rt);\n    },\n               *gamepad->joypad);\n  }\n\n  void touch(input_raw_t *raw, const gamepad_touch_t &touch) {\n    auto gamepad = raw->gamepads[touch.id.globalIndex];\n    if (!gamepad) {\n      return;\n    }\n    // Only the PS5 controller supports touch input\n    if (std::holds_alternative<inputtino::PS5Joypad>(*gamepad->joypad)) {\n      if (touch.pressure > 0.5) {\n        std::get<inputtino::PS5Joypad>(*gamepad->joypad).place_finger(touch.pointerId, touch.x * inputtino::PS5Joypad::touchpad_width, touch.y * inputtino::PS5Joypad::touchpad_height);\n      } else {\n        std::get<inputtino::PS5Joypad>(*gamepad->joypad).release_finger(touch.pointerId);\n      }\n    }\n  }\n\n  void motion(input_raw_t *raw, const gamepad_motion_t &motion) {\n    auto gamepad = raw->gamepads[motion.id.globalIndex];\n    if (!gamepad) {\n      return;\n    }\n    // Only the PS5 controller supports motion\n    if (std::holds_alternative<inputtino::PS5Joypad>(*gamepad->joypad)) {\n      switch (motion.motionType) {\n        case LI_MOTION_TYPE_ACCEL:\n          std::get<inputtino::PS5Joypad>(*gamepad->joypad).set_motion(inputtino::PS5Joypad::ACCELERATION, motion.x, motion.y, motion.z);\n          break;\n        case LI_MOTION_TYPE_GYRO:\n          std::get<inputtino::PS5Joypad>(*gamepad->joypad).set_motion(inputtino::PS5Joypad::GYROSCOPE, deg2rad(motion.x), deg2rad(motion.y), deg2rad(motion.z));\n          break;\n      }\n    }\n  }\n\n  void battery(input_raw_t *raw, const gamepad_battery_t &battery) {\n    auto gamepad = raw->gamepads[battery.id.globalIndex];\n    if (!gamepad) {\n      return;\n    }\n    // Only the PS5 controller supports battery reports\n    if (std::holds_alternative<inputtino::PS5Joypad>(*gamepad->joypad)) {\n      inputtino::PS5Joypad::BATTERY_STATE state;\n      switch (battery.state) {\n        case LI_BATTERY_STATE_CHARGING:\n          state = inputtino::PS5Joypad::BATTERY_CHARGHING;\n          break;\n        case LI_BATTERY_STATE_DISCHARGING:\n          state = inputtino::PS5Joypad::BATTERY_DISCHARGING;\n          break;\n        case LI_BATTERY_STATE_FULL:\n          state = inputtino::PS5Joypad::BATTERY_FULL;\n          break;\n        case LI_BATTERY_STATE_UNKNOWN:\n        case LI_BATTERY_STATE_NOT_PRESENT:\n        default:\n          return;\n      }\n      if (battery.percentage != LI_BATTERY_PERCENTAGE_UNKNOWN) {\n        std::get<inputtino::PS5Joypad>(*gamepad->joypad).set_battery(state, battery.percentage);\n      }\n    }\n  }\n\n  std::vector<supported_gamepad_t> &supported_gamepads(input_t *input) {\n    if (!input) {\n      static std::vector gps {\n        supported_gamepad_t {\"auto\", true, \"\"},\n        supported_gamepad_t {\"xone\", false, \"\"},\n        supported_gamepad_t {\"ds5\", false, \"\"},\n        supported_gamepad_t {\"switch\", false, \"\"},\n      };\n\n      return gps;\n    }\n\n    auto ds5 = create_ds5(-1);  // Index -1 will result in a random MAC virtual device, which is fine for probing\n    auto switchPro = create_switch();\n    auto xOne = create_xbox_one();\n\n    static std::vector gps {\n      supported_gamepad_t {\"auto\", true, \"\"},\n      supported_gamepad_t {\"xone\", static_cast<bool>(xOne), !xOne ? xOne.getErrorMessage() : \"\"},\n      supported_gamepad_t {\"ds5\", static_cast<bool>(ds5), !ds5 ? ds5.getErrorMessage() : \"\"},\n      supported_gamepad_t {\"switch\", static_cast<bool>(switchPro), !switchPro ? switchPro.getErrorMessage() : \"\"},\n    };\n\n    for (auto &[name, is_enabled, reason_disabled] : gps) {\n      if (!is_enabled) {\n        BOOST_LOG(warning) << \"Gamepad \" << name << \" is disabled due to \" << reason_disabled;\n      }\n    }\n\n    return gps;\n  }\n}  // namespace platf::gamepad\n"
  },
  {
    "path": "src/platform/linux/input/inputtino_gamepad.h",
    "content": "/**\n * @file src/platform/linux/input/inputtino_gamepad.h\n * @brief Declarations for inputtino gamepad input handling.\n */\n#pragma once\n\n// lib includes\n#include <boost/locale.hpp>\n#include <inputtino/input.hpp>\n#include <libevdev/libevdev.h>\n\n// local includes\n#include \"inputtino_common.h\"\n#include \"src/platform/common.h\"\n\nusing namespace std::literals;\n\nnamespace platf::gamepad {\n\n  enum ControllerType {\n    XboxOneWired,  ///< Xbox One Wired Controller\n    DualSenseWired,  ///< DualSense Wired Controller\n    SwitchProWired  ///< Switch Pro Wired Controller\n  };\n\n  int alloc(input_raw_t *raw, const gamepad_id_t &id, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue);\n\n  void free(input_raw_t *raw, int nr);\n\n  void update(input_raw_t *raw, int nr, const gamepad_state_t &gamepad_state);\n\n  void touch(input_raw_t *raw, const gamepad_touch_t &touch);\n\n  void motion(input_raw_t *raw, const gamepad_motion_t &motion);\n\n  void battery(input_raw_t *raw, const gamepad_battery_t &battery);\n\n  std::vector<supported_gamepad_t> &supported_gamepads(input_t *input);\n}  // namespace platf::gamepad\n"
  },
  {
    "path": "src/platform/linux/input/inputtino_keyboard.cpp",
    "content": "/**\n * @file src/platform/linux/input/inputtino_keyboard.cpp\n * @brief Definitions for inputtino keyboard input handling.\n */\n// lib includes\n#include <boost/locale.hpp>\n#include <inputtino/input.hpp>\n#include <libevdev/libevdev.h>\n\n// local includes\n#include \"inputtino_common.h\"\n#include \"inputtino_keyboard.h\"\n#include \"src/config.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n#include \"src/utility.h\"\n\nusing namespace std::literals;\n\nnamespace platf::keyboard {\n\n  /**\n   * Takes an UTF-32 encoded string and returns a hex string representation of the bytes (uppercase)\n   *\n   * ex: ['👱'] = \"1F471\" // see UTF encoding at https://www.compart.com/en/unicode/U+1F471\n   *\n   * adapted from: https://stackoverflow.com/a/7639754\n   */\n  std::string to_hex(const std::basic_string<char32_t> &str) {\n    std::stringstream ss;\n    ss << std::hex << std::setfill('0');\n    for (const auto &ch : str) {\n      ss << static_cast<uint32_t>(ch);\n    }\n\n    std::string hex_unicode(ss.str());\n    std::ranges::transform(hex_unicode, hex_unicode.begin(), ::toupper);\n    return hex_unicode;\n  }\n\n  /**\n   * A map of linux scan code -> Moonlight keyboard code\n   */\n  static const std::map<short, short> key_mappings = {\n    {KEY_BACKSPACE, 0x08},\n    {KEY_TAB, 0x09},\n    {KEY_ENTER, 0x0D},\n    {KEY_LEFTSHIFT, 0x10},\n    {KEY_LEFTCTRL, 0x11},\n    {KEY_CAPSLOCK, 0x14},\n    {KEY_ESC, 0x1B},\n    {KEY_SPACE, 0x20},\n    {KEY_PAGEUP, 0x21},\n    {KEY_PAGEDOWN, 0x22},\n    {KEY_END, 0x23},\n    {KEY_HOME, 0x24},\n    {KEY_LEFT, 0x25},\n    {KEY_UP, 0x26},\n    {KEY_RIGHT, 0x27},\n    {KEY_DOWN, 0x28},\n    {KEY_SYSRQ, 0x2C},\n    {KEY_INSERT, 0x2D},\n    {KEY_DELETE, 0x2E},\n    {KEY_0, 0x30},\n    {KEY_1, 0x31},\n    {KEY_2, 0x32},\n    {KEY_3, 0x33},\n    {KEY_4, 0x34},\n    {KEY_5, 0x35},\n    {KEY_6, 0x36},\n    {KEY_7, 0x37},\n    {KEY_8, 0x38},\n    {KEY_9, 0x39},\n    {KEY_A, 0x41},\n    {KEY_B, 0x42},\n    {KEY_C, 0x43},\n    {KEY_D, 0x44},\n    {KEY_E, 0x45},\n    {KEY_F, 0x46},\n    {KEY_G, 0x47},\n    {KEY_H, 0x48},\n    {KEY_I, 0x49},\n    {KEY_J, 0x4A},\n    {KEY_K, 0x4B},\n    {KEY_L, 0x4C},\n    {KEY_M, 0x4D},\n    {KEY_N, 0x4E},\n    {KEY_O, 0x4F},\n    {KEY_P, 0x50},\n    {KEY_Q, 0x51},\n    {KEY_R, 0x52},\n    {KEY_S, 0x53},\n    {KEY_T, 0x54},\n    {KEY_U, 0x55},\n    {KEY_V, 0x56},\n    {KEY_W, 0x57},\n    {KEY_X, 0x58},\n    {KEY_Y, 0x59},\n    {KEY_Z, 0x5A},\n    {KEY_LEFTMETA, 0x5B},\n    {KEY_RIGHTMETA, 0x5C},\n    {KEY_KP0, 0x60},\n    {KEY_KP1, 0x61},\n    {KEY_KP2, 0x62},\n    {KEY_KP3, 0x63},\n    {KEY_KP4, 0x64},\n    {KEY_KP5, 0x65},\n    {KEY_KP6, 0x66},\n    {KEY_KP7, 0x67},\n    {KEY_KP8, 0x68},\n    {KEY_KP9, 0x69},\n    {KEY_KPASTERISK, 0x6A},\n    {KEY_KPPLUS, 0x6B},\n    {KEY_KPMINUS, 0x6D},\n    {KEY_KPDOT, 0x6E},\n    {KEY_KPSLASH, 0x6F},\n    {KEY_F1, 0x70},\n    {KEY_F2, 0x71},\n    {KEY_F3, 0x72},\n    {KEY_F4, 0x73},\n    {KEY_F5, 0x74},\n    {KEY_F6, 0x75},\n    {KEY_F7, 0x76},\n    {KEY_F8, 0x77},\n    {KEY_F9, 0x78},\n    {KEY_F10, 0x79},\n    {KEY_F11, 0x7A},\n    {KEY_F12, 0x7B},\n    {KEY_F13, 0x7C},\n    {KEY_F14, 0x7D},\n    {KEY_F15, 0x7E},\n    {KEY_F16, 0x7F},\n    {KEY_F17, 0x80},\n    {KEY_F18, 0x81},\n    {KEY_F19, 0x82},\n    {KEY_F20, 0x83},\n    {KEY_F21, 0x84},\n    {KEY_F22, 0x85},\n    {KEY_F23, 0x86},\n    {KEY_F24, 0x87},\n    {KEY_NUMLOCK, 0x90},\n    {KEY_SCROLLLOCK, 0x91},\n    {KEY_LEFTSHIFT, 0xA0},\n    {KEY_RIGHTSHIFT, 0xA1},\n    {KEY_LEFTCTRL, 0xA2},\n    {KEY_RIGHTCTRL, 0xA3},\n    {KEY_LEFTALT, 0xA4},\n    {KEY_RIGHTALT, 0xA5},\n    {KEY_SEMICOLON, 0xBA},\n    {KEY_EQUAL, 0xBB},\n    {KEY_COMMA, 0xBC},\n    {KEY_MINUS, 0xBD},\n    {KEY_DOT, 0xBE},\n    {KEY_SLASH, 0xBF},\n    {KEY_GRAVE, 0xC0},\n    {KEY_LEFTBRACE, 0xDB},\n    {KEY_BACKSLASH, 0xDC},\n    {KEY_RIGHTBRACE, 0xDD},\n    {KEY_APOSTROPHE, 0xDE},\n    {KEY_102ND, 0xE2}\n  };\n\n  void update(input_raw_t *raw, uint16_t modcode, bool release, uint8_t flags) {\n    if (raw->keyboard) {\n      if (release) {\n        (*raw->keyboard).release(modcode);\n      } else {\n        (*raw->keyboard).press(modcode);\n      }\n    }\n  }\n\n  void unicode(input_raw_t *raw, char *utf8, int size) {\n    if (raw->keyboard) {\n      /* Reading input text as UTF-8 */\n      auto utf8_str = boost::locale::conv::to_utf<wchar_t>(utf8, utf8 + size, \"UTF-8\");\n      /* Converting to UTF-32 */\n      auto utf32_str = boost::locale::conv::utf_to_utf<char32_t>(utf8_str);\n      /* To HEX string */\n      auto hex_unicode = to_hex(utf32_str);\n      BOOST_LOG(debug) << \"Unicode, typing U+\"sv << hex_unicode;\n\n      /* pressing <CTRL> + <SHIFT> + U */\n      (*raw->keyboard).press(0xA2);  // LEFTCTRL\n      (*raw->keyboard).press(0xA0);  // LEFTSHIFT\n      (*raw->keyboard).press(0x55);  // U\n      (*raw->keyboard).release(0x55);  // U\n\n      /* input each HEX character */\n      for (auto &ch : hex_unicode) {\n        auto key_str = \"KEY_\"s + ch;\n        auto keycode = libevdev_event_code_from_name(EV_KEY, key_str.c_str());\n        auto wincode = key_mappings.find(keycode);\n        if (keycode == -1 || wincode == key_mappings.end()) {\n          BOOST_LOG(warning) << \"Unicode, unable to find keycode for: \"sv << ch;\n        } else {\n          (*raw->keyboard).press(wincode->second);\n          (*raw->keyboard).release(wincode->second);\n        }\n      }\n\n      /* releasing <SHIFT> and <CTRL> */\n      (*raw->keyboard).release(0xA0);  // LEFTSHIFT\n      (*raw->keyboard).release(0xA2);  // LEFTCTRL\n    }\n  }\n}  // namespace platf::keyboard\n"
  },
  {
    "path": "src/platform/linux/input/inputtino_keyboard.h",
    "content": "/**\n * @file src/platform/linux/input/inputtino_keyboard.h\n * @brief Declarations for inputtino keyboard input handling.\n */\n#pragma once\n\n// lib includes\n#include <boost/locale.hpp>\n#include <inputtino/input.hpp>\n#include <libevdev/libevdev.h>\n\n// local includes\n#include \"inputtino_common.h\"\n\nusing namespace std::literals;\n\nnamespace platf::keyboard {\n  void update(input_raw_t *raw, uint16_t modcode, bool release, uint8_t flags);\n\n  void unicode(input_raw_t *raw, char *utf8, int size);\n}  // namespace platf::keyboard\n"
  },
  {
    "path": "src/platform/linux/input/inputtino_mouse.cpp",
    "content": "/**\n * @file src/platform/linux/input/inputtino_mouse.cpp\n * @brief Definitions for inputtino mouse input handling.\n */\n// lib includes\n#include <boost/locale.hpp>\n#include <inputtino/input.hpp>\n#include <libevdev/libevdev.h>\n\n// local includes\n#include \"inputtino_common.h\"\n#include \"inputtino_mouse.h\"\n#include \"src/config.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n#include \"src/utility.h\"\n\nusing namespace std::literals;\n\nnamespace platf::mouse {\n\n  void move(input_raw_t *raw, int deltaX, int deltaY) {\n    if (raw->mouse) {\n      (*raw->mouse).move(deltaX, deltaY);\n    }\n  }\n\n  void move_abs(input_raw_t *raw, const touch_port_t &touch_port, float x, float y) {\n    if (raw->mouse) {\n      (*raw->mouse).move_abs(x, y, touch_port.width, touch_port.height);\n    }\n  }\n\n  void button(input_raw_t *raw, int button, bool release) {\n    if (raw->mouse) {\n      inputtino::Mouse::MOUSE_BUTTON btn_type;\n      switch (button) {\n        case BUTTON_LEFT:\n          btn_type = inputtino::Mouse::LEFT;\n          break;\n        case BUTTON_MIDDLE:\n          btn_type = inputtino::Mouse::MIDDLE;\n          break;\n        case BUTTON_RIGHT:\n          btn_type = inputtino::Mouse::RIGHT;\n          break;\n        case BUTTON_X1:\n          btn_type = inputtino::Mouse::SIDE;\n          break;\n        case BUTTON_X2:\n          btn_type = inputtino::Mouse::EXTRA;\n          break;\n        default:\n          BOOST_LOG(warning) << \"Unknown mouse button: \" << button;\n          return;\n      }\n      if (release) {\n        (*raw->mouse).release(btn_type);\n      } else {\n        (*raw->mouse).press(btn_type);\n      }\n    }\n  }\n\n  void scroll(input_raw_t *raw, int high_res_distance) {\n    if (raw->mouse) {\n      (*raw->mouse).vertical_scroll(high_res_distance);\n    }\n  }\n\n  void hscroll(input_raw_t *raw, int high_res_distance) {\n    if (raw->mouse) {\n      (*raw->mouse).horizontal_scroll(high_res_distance);\n    }\n  }\n\n  util::point_t get_location(input_raw_t *raw) {\n    if (raw->mouse) {\n      // TODO: decide what to do after https://github.com/games-on-whales/inputtino/issues/6 is resolved.\n      // TODO: auto x = (*raw->mouse).get_absolute_x();\n      // TODO: auto y = (*raw->mouse).get_absolute_y();\n      return {0, 0};\n    }\n    return {0, 0};\n  }\n}  // namespace platf::mouse\n"
  },
  {
    "path": "src/platform/linux/input/inputtino_mouse.h",
    "content": "/**\n * @file src/platform/linux/input/inputtino_mouse.h\n * @brief Declarations for inputtino mouse input handling.\n */\n#pragma once\n// lib includes\n#include <boost/locale.hpp>\n#include <inputtino/input.hpp>\n#include <libevdev/libevdev.h>\n\n// local includes\n#include \"inputtino_common.h\"\n#include \"src/platform/common.h\"\n\nusing namespace std::literals;\n\nnamespace platf::mouse {\n  void move(input_raw_t *raw, int deltaX, int deltaY);\n\n  void move_abs(input_raw_t *raw, const touch_port_t &touch_port, float x, float y);\n\n  void button(input_raw_t *raw, int button, bool release);\n\n  void scroll(input_raw_t *raw, int high_res_distance);\n\n  void hscroll(input_raw_t *raw, int high_res_distance);\n\n  util::point_t get_location(input_raw_t *raw);\n}  // namespace platf::mouse\n"
  },
  {
    "path": "src/platform/linux/input/inputtino_pen.cpp",
    "content": "/**\n * @file src/platform/linux/input/inputtino_pen.cpp\n * @brief Definitions for inputtino pen input handling.\n */\n// lib includes\n#include <boost/locale.hpp>\n#include <inputtino/input.hpp>\n#include <libevdev/libevdev.h>\n\n// local includes\n#include \"inputtino_common.h\"\n#include \"inputtino_pen.h\"\n#include \"src/config.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n#include \"src/utility.h\"\n\nusing namespace std::literals;\n\nnamespace platf::pen {\n  void update(client_input_raw_t *raw, const touch_port_t &touch_port, const pen_input_t &pen) {\n    if (raw->pen) {\n      // First set the buttons\n      (*raw->pen).set_btn(inputtino::PenTablet::PRIMARY, pen.penButtons & LI_PEN_BUTTON_PRIMARY);\n      (*raw->pen).set_btn(inputtino::PenTablet::SECONDARY, pen.penButtons & LI_PEN_BUTTON_SECONDARY);\n      (*raw->pen).set_btn(inputtino::PenTablet::TERTIARY, pen.penButtons & LI_PEN_BUTTON_TERTIARY);\n\n      // Set the tool\n      inputtino::PenTablet::TOOL_TYPE tool;\n      switch (pen.toolType) {\n        case LI_TOOL_TYPE_PEN:\n          tool = inputtino::PenTablet::PEN;\n          break;\n        case LI_TOOL_TYPE_ERASER:\n          tool = inputtino::PenTablet::ERASER;\n          break;\n        default:\n          tool = inputtino::PenTablet::SAME_AS_BEFORE;\n          break;\n      }\n\n      // Normalize rotation value to 0-359 degree range\n      auto rotation = pen.rotation;\n      if (rotation != LI_ROT_UNKNOWN) {\n        rotation %= 360;\n      }\n\n      // Here we receive:\n      //  - Rotation: degrees from vertical in Y dimension (parallel to screen, 0..360)\n      //  - Tilt: degrees from vertical in Z dimension (perpendicular to screen, 0..90)\n      float tilt_x = 0;\n      float tilt_y = 0;\n      // Convert polar coordinates into Y tilt angles\n      if (pen.tilt != LI_TILT_UNKNOWN && rotation != LI_ROT_UNKNOWN) {\n        auto rotation_rads = deg2rad(rotation);\n        auto tilt_rads = deg2rad(pen.tilt);\n        auto r = std::sin(tilt_rads);\n        auto z = std::cos(tilt_rads);\n\n        tilt_x = std::atan2(std::sin(-rotation_rads) * r, z) * 180.f / M_PI;\n        tilt_y = std::atan2(std::cos(-rotation_rads) * r, z) * 180.f / M_PI;\n      }\n\n      bool is_touching = pen.eventType == LI_TOUCH_EVENT_DOWN || pen.eventType == LI_TOUCH_EVENT_MOVE;\n\n      (*raw->pen).place_tool(tool, pen.x, pen.y, is_touching ? pen.pressureOrDistance : -1, is_touching ? -1 : pen.pressureOrDistance, tilt_x, tilt_y);\n    }\n  }\n}  // namespace platf::pen\n"
  },
  {
    "path": "src/platform/linux/input/inputtino_pen.h",
    "content": "/**\n * @file src/platform/linux/input/inputtino_pen.h\n * @brief Declarations for inputtino pen input handling.\n */\n#pragma once\n\n// lib includes\n#include <boost/locale.hpp>\n#include <inputtino/input.hpp>\n#include <libevdev/libevdev.h>\n\n// local includes\n#include \"inputtino_common.h\"\n#include \"src/platform/common.h\"\n\nusing namespace std::literals;\n\nnamespace platf::pen {\n  void update(client_input_raw_t *raw, const touch_port_t &touch_port, const pen_input_t &pen);\n}\n"
  },
  {
    "path": "src/platform/linux/input/inputtino_touch.cpp",
    "content": "/**\n * @file src/platform/linux/input/inputtino_touch.cpp\n * @brief Definitions for inputtino touch input handling.\n */\n// lib includes\n#include <boost/locale.hpp>\n#include <inputtino/input.hpp>\n#include <libevdev/libevdev.h>\n\n// local includes\n#include \"inputtino_common.h\"\n#include \"inputtino_touch.h\"\n#include \"src/config.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n#include \"src/utility.h\"\n\nusing namespace std::literals;\n\nnamespace platf::touch {\n  void update(client_input_raw_t *raw, const touch_port_t &touch_port, const touch_input_t &touch) {\n    if (raw->touch) {\n      switch (touch.eventType) {\n        case LI_TOUCH_EVENT_HOVER:\n        case LI_TOUCH_EVENT_DOWN:\n        case LI_TOUCH_EVENT_MOVE:\n          {\n            // Convert our 0..360 range to -90..90 relative to Y axis\n            int adjusted_angle = touch.rotation;\n\n            if (adjusted_angle > 90 && adjusted_angle < 270) {\n              // Lower hemisphere\n              adjusted_angle = 180 - adjusted_angle;\n            }\n\n            // Wrap the value if it's out of range\n            if (adjusted_angle > 90) {\n              adjusted_angle -= 360;\n            } else if (adjusted_angle < -90) {\n              adjusted_angle += 360;\n            }\n            (*raw->touch).place_finger(touch.pointerId, touch.x, touch.y, touch.pressureOrDistance, adjusted_angle);\n            break;\n          }\n        case LI_TOUCH_EVENT_CANCEL:\n        case LI_TOUCH_EVENT_UP:\n        case LI_TOUCH_EVENT_HOVER_LEAVE:\n          {\n            (*raw->touch).release_finger(touch.pointerId);\n            break;\n          }\n          // TODO: LI_TOUCH_EVENT_CANCEL_ALL\n      }\n    }\n  }\n}  // namespace platf::touch\n"
  },
  {
    "path": "src/platform/linux/input/inputtino_touch.h",
    "content": "/**\n * @file src/platform/linux/input/inputtino_touch.h\n * @brief Declarations for inputtino touch input handling.\n */\n#pragma once\n\n// lib includes\n#include <boost/locale.hpp>\n#include <inputtino/input.hpp>\n#include <libevdev/libevdev.h>\n\n// local includes\n#include \"inputtino_common.h\"\n#include \"src/platform/common.h\"\n\nusing namespace std::literals;\n\nnamespace platf::touch {\n  void update(client_input_raw_t *raw, const touch_port_t &touch_port, const touch_input_t &touch);\n}\n"
  },
  {
    "path": "src/platform/linux/kmsgrab.cpp",
    "content": "/**\n * @file src/platform/linux/kmsgrab.cpp\n * @brief Definitions for KMS screen capture.\n */\n// standard includes\n#include <errno.h>\n#include <fcntl.h>\n#include <filesystem>\n#include <thread>\n#include <unistd.h>\n\n// platform includes\n#include <drm_fourcc.h>\n#include <linux/dma-buf.h>\n#include <sys/capability.h>\n#include <sys/mman.h>\n#include <xf86drm.h>\n#include <xf86drmMode.h>\n\n// local includes\n#include \"cuda.h\"\n#include \"graphics.h\"\n#include \"src/config.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n#include \"src/round_robin.h\"\n#include \"src/utility.h\"\n#include \"src/video.h\"\n#include \"vaapi.h\"\n#include \"wayland.h\"\n\nusing namespace std::literals;\nnamespace fs = std::filesystem;\n\nnamespace platf {\n\n  namespace kms {\n\n    class cap_sys_admin {\n    public:\n      cap_sys_admin() {\n        caps = cap_get_proc();\n\n        cap_value_t sys_admin = CAP_SYS_ADMIN;\n        if (cap_set_flag(caps, CAP_EFFECTIVE, 1, &sys_admin, CAP_SET) || cap_set_proc(caps)) {\n          BOOST_LOG(error) << \"Failed to gain CAP_SYS_ADMIN\";\n        }\n      }\n\n      ~cap_sys_admin() {\n        cap_value_t sys_admin = CAP_SYS_ADMIN;\n        if (cap_set_flag(caps, CAP_EFFECTIVE, 1, &sys_admin, CAP_CLEAR) || cap_set_proc(caps)) {\n          BOOST_LOG(error) << \"Failed to drop CAP_SYS_ADMIN\";\n        }\n        cap_free(caps);\n      }\n\n      cap_t caps;\n    };\n\n    class wrapper_fb {\n    public:\n      wrapper_fb(uint32_t card_fd, drmModeFB *fb):\n          card_fd {card_fd},\n          fb {fb},\n          fb_id {fb->fb_id},\n          width {fb->width},\n          height {fb->height} {\n        pixel_format = DRM_FORMAT_XRGB8888;\n        modifier = DRM_FORMAT_MOD_INVALID;\n        std::fill_n(handles, 4, 0);\n        std::fill_n(pitches, 4, 0);\n        std::fill_n(offsets, 4, 0);\n        handles[0] = fb->handle;\n        pitches[0] = fb->pitch;\n      }\n\n      wrapper_fb(uint32_t card_fd, drmModeFB2 *fb2):\n          card_fd {card_fd},\n          fb2 {fb2},\n          fb_id {fb2->fb_id},\n          width {fb2->width},\n          height {fb2->height} {\n        pixel_format = fb2->pixel_format;\n        modifier = (fb2->flags & DRM_MODE_FB_MODIFIERS) ? fb2->modifier : DRM_FORMAT_MOD_INVALID;\n\n        memcpy(handles, fb2->handles, sizeof(handles));\n        memcpy(pitches, fb2->pitches, sizeof(pitches));\n        memcpy(offsets, fb2->offsets, sizeof(offsets));\n      }\n\n      ~wrapper_fb() {\n        std::ranges::for_each(handles, [&](auto &handle) {\n          if (handle) {\n            struct drm_gem_close close_args = {};\n            close_args.handle = handle;\n\n            drmIoctl(card_fd, DRM_IOCTL_GEM_CLOSE, &close_args);\n          }\n        });\n\n        if (fb) {\n          drmModeFreeFB(fb);\n        } else if (fb2) {\n          drmModeFreeFB2(fb2);\n        }\n      }\n\n      uint32_t card_fd;\n      drmModeFB *fb = nullptr;\n      drmModeFB2 *fb2 = nullptr;\n      uint32_t fb_id;\n      uint32_t width;\n      uint32_t height;\n      uint32_t pixel_format;\n      uint64_t modifier;\n      uint32_t handles[4];\n      uint32_t pitches[4];\n      uint32_t offsets[4];\n    };\n\n    using plane_res_t = util::safe_ptr<drmModePlaneRes, drmModeFreePlaneResources>;\n    using encoder_t = util::safe_ptr<drmModeEncoder, drmModeFreeEncoder>;\n    using res_t = util::safe_ptr<drmModeRes, drmModeFreeResources>;\n    using plane_t = util::safe_ptr<drmModePlane, drmModeFreePlane>;\n    using fb_t = std::unique_ptr<wrapper_fb>;\n    using crtc_t = util::safe_ptr<drmModeCrtc, drmModeFreeCrtc>;\n    using obj_prop_t = util::safe_ptr<drmModeObjectProperties, drmModeFreeObjectProperties>;\n    using prop_t = util::safe_ptr<drmModePropertyRes, drmModeFreeProperty>;\n    using prop_blob_t = util::safe_ptr<drmModePropertyBlobRes, drmModeFreePropertyBlob>;\n    using version_t = util::safe_ptr<drmVersion, drmFreeVersion>;\n\n    using conn_type_count_t = std::map<std::uint32_t, std::uint32_t>;\n\n    static int env_width;\n    static int env_height;\n\n    static int env_logical_width;\n    static int env_logical_height;\n\n    std::string_view plane_type(std::uint64_t val) {\n      switch (val) {\n        case DRM_PLANE_TYPE_OVERLAY:\n          return \"DRM_PLANE_TYPE_OVERLAY\"sv;\n        case DRM_PLANE_TYPE_PRIMARY:\n          return \"DRM_PLANE_TYPE_PRIMARY\"sv;\n        case DRM_PLANE_TYPE_CURSOR:\n          return \"DRM_PLANE_TYPE_CURSOR\"sv;\n      }\n\n      return \"UNKNOWN\"sv;\n    }\n\n    struct connector_t {\n      // For example: HDMI-A or HDMI\n      std::uint32_t type;\n\n      // Equals zero if not applicable\n      std::uint32_t crtc_id;\n\n      // For example HDMI-A-{index} or HDMI-{index}\n      std::uint32_t index;\n\n      // ID of the connector\n      std::uint32_t connector_id;\n\n      bool connected;\n    };\n\n    struct monitor_t {\n      // Connector attributes\n      std::uint32_t type;\n      std::uint32_t index;\n\n      // Monitor index in the global list\n      std::uint32_t monitor_index;\n\n      platf::touch_port_t viewport;\n    };\n\n    struct card_descriptor_t {\n      std::string path;\n\n      std::map<std::uint32_t, monitor_t> crtc_to_monitor;\n    };\n\n    static std::vector<card_descriptor_t> card_descriptors;\n\n    static std::uint32_t from_view(const std::string_view &string) {\n#define _CONVERT(x, y) \\\n  if (string == x) \\\n  return DRM_MODE_CONNECTOR_##y\n\n      // This list was created from the following sources:\n      // https://gitlab.freedesktop.org/mesa/drm/-/blob/main/xf86drmMode.c (drmModeGetConnectorTypeName)\n      // https://gitlab.freedesktop.org/wayland/weston/-/blob/e74f2897b9408b6356a555a0ce59146836307ff5/libweston/backend-drm/drm.c#L1458-1477\n      // https://github.com/GNOME/mutter/blob/65d481594227ea7188c0416e8e00b57caeea214f/src/backends/meta-monitor-manager.c#L1618-L1639\n      _CONVERT(\"VGA\"sv, VGA);\n      _CONVERT(\"DVII\"sv, DVII);\n      _CONVERT(\"DVI-I\"sv, DVII);\n      _CONVERT(\"DVID\"sv, DVID);\n      _CONVERT(\"DVI-D\"sv, DVID);\n      _CONVERT(\"DVIA\"sv, DVIA);\n      _CONVERT(\"DVI-A\"sv, DVIA);\n      _CONVERT(\"Composite\"sv, Composite);\n      _CONVERT(\"SVIDEO\"sv, SVIDEO);\n      _CONVERT(\"S-Video\"sv, SVIDEO);\n      _CONVERT(\"LVDS\"sv, LVDS);\n      _CONVERT(\"Component\"sv, Component);\n      _CONVERT(\"9PinDIN\"sv, 9PinDIN);\n      _CONVERT(\"DIN\"sv, 9PinDIN);\n      _CONVERT(\"DisplayPort\"sv, DisplayPort);\n      _CONVERT(\"DP\"sv, DisplayPort);\n      _CONVERT(\"HDMIA\"sv, HDMIA);\n      _CONVERT(\"HDMI-A\"sv, HDMIA);\n      _CONVERT(\"HDMI\"sv, HDMIA);\n      _CONVERT(\"HDMIB\"sv, HDMIB);\n      _CONVERT(\"HDMI-B\"sv, HDMIB);\n      _CONVERT(\"TV\"sv, TV);\n      _CONVERT(\"eDP\"sv, eDP);\n      _CONVERT(\"VIRTUAL\"sv, VIRTUAL);\n      _CONVERT(\"Virtual\"sv, VIRTUAL);\n      _CONVERT(\"DSI\"sv, DSI);\n      _CONVERT(\"DPI\"sv, DPI);\n      _CONVERT(\"WRITEBACK\"sv, WRITEBACK);\n      _CONVERT(\"Writeback\"sv, WRITEBACK);\n      _CONVERT(\"SPI\"sv, SPI);\n#ifdef DRM_MODE_CONNECTOR_USB\n      _CONVERT(\"USB\"sv, USB);\n#endif\n\n      // If the string starts with \"Unknown\", it may have the raw type\n      // value appended to the string. Let's try to read it.\n      if (string.find(\"Unknown\"sv) == 0) {\n        std::uint32_t type;\n        std::string null_terminated_string {string};\n        if (std::sscanf(null_terminated_string.c_str(), \"Unknown%u\", &type) == 1) {\n          return type;\n        }\n      }\n\n      BOOST_LOG(error) << \"Unknown Monitor connector type [\"sv << string << \"]: Please report this to the GitHub issue tracker\"sv;\n      return DRM_MODE_CONNECTOR_Unknown;\n    }\n\n    class plane_it_t: public round_robin_util::it_wrap_t<plane_t::element_type, plane_it_t> {\n    public:\n      plane_it_t(int fd, std::uint32_t *plane_p, std::uint32_t *end):\n          fd {fd},\n          plane_p {plane_p},\n          end {end} {\n        load_next_valid_plane();\n      }\n\n      plane_it_t(int fd, std::uint32_t *end):\n          fd {fd},\n          plane_p {end},\n          end {end} {\n      }\n\n      void load_next_valid_plane() {\n        this->plane.reset();\n\n        for (; plane_p != end; ++plane_p) {\n          plane_t plane = drmModeGetPlane(fd, *plane_p);\n          if (!plane) {\n            BOOST_LOG(error) << \"Couldn't get drm plane [\"sv << (end - plane_p) << \"]: \"sv << strerror(errno);\n            continue;\n          }\n\n          this->plane = util::make_shared<plane_t>(plane.release());\n          break;\n        }\n      }\n\n      void inc() {\n        ++plane_p;\n        load_next_valid_plane();\n      }\n\n      bool eq(const plane_it_t &other) const {\n        return plane_p == other.plane_p;\n      }\n\n      plane_t::pointer get() {\n        return plane.get();\n      }\n\n      int fd;\n      std::uint32_t *plane_p;\n      std::uint32_t *end;\n\n      util::shared_t<plane_t> plane;\n    };\n\n    struct cursor_t {\n      // Public properties used during blending\n      bool visible = false;\n      std::int32_t x;\n      std::int32_t y;\n      std::uint32_t dst_w;\n      std::uint32_t dst_h;\n      std::uint32_t src_w;\n      std::uint32_t src_h;\n      std::vector<std::uint8_t> pixels;\n      unsigned long serial;\n\n      // Private properties used for tracking cursor changes\n      std::uint64_t prop_src_x;\n      std::uint64_t prop_src_y;\n      std::uint64_t prop_src_w;\n      std::uint64_t prop_src_h;\n      std::uint32_t fb_id;\n    };\n\n    class card_t {\n    public:\n      using connector_interal_t = util::safe_ptr<drmModeConnector, drmModeFreeConnector>;\n\n      int init(const char *path) {\n        cap_sys_admin admin;\n        fd.el = open(path, O_RDWR);\n\n        if (fd.el < 0) {\n          BOOST_LOG(error) << \"Couldn't open: \"sv << path << \": \"sv << strerror(errno);\n          return -1;\n        }\n\n        version_t ver {drmGetVersion(fd.el)};\n        BOOST_LOG(info) << path << \" -> \"sv << ((ver && ver->name) ? ver->name : \"UNKNOWN\");\n\n        // Open the render node for this card to share with libva.\n        // If it fails, we'll just share the primary node instead.\n        char *rendernode_path = drmGetRenderDeviceNameFromFd(fd.el);\n        if (rendernode_path) {\n          BOOST_LOG(debug) << \"Opening render node: \"sv << rendernode_path;\n          render_fd.el = open(rendernode_path, O_RDWR);\n          if (render_fd.el < 0) {\n            BOOST_LOG(warning) << \"Couldn't open render node: \"sv << rendernode_path << \": \"sv << strerror(errno);\n            render_fd.el = dup(fd.el);\n          }\n          free(rendernode_path);\n        } else {\n          BOOST_LOG(warning) << \"No render device name for: \"sv << path;\n          render_fd.el = dup(fd.el);\n        }\n\n        if (drmSetClientCap(fd.el, DRM_CLIENT_CAP_UNIVERSAL_PLANES, 1)) {\n          BOOST_LOG(error) << \"GPU driver doesn't support universal planes: \"sv << path;\n          return -1;\n        }\n\n        if (drmSetClientCap(fd.el, DRM_CLIENT_CAP_ATOMIC, 1)) {\n          BOOST_LOG(warning) << \"GPU driver doesn't support atomic mode-setting: \"sv << path;\n#if defined(SUNSHINE_BUILD_X11)\n          // We won't be able to capture the mouse cursor with KMS on non-atomic drivers,\n          // so fall back to X11 if it's available and the user didn't explicitly force KMS.\n          if (window_system == window_system_e::X11 && config::video.capture != \"kms\") {\n            BOOST_LOG(info) << \"Avoiding KMS capture under X11 due to lack of atomic mode-setting\"sv;\n            return -1;\n          }\n#endif\n          BOOST_LOG(warning) << \"Cursor capture may fail without atomic mode-setting support!\"sv;\n        }\n\n        plane_res.reset(drmModeGetPlaneResources(fd.el));\n        if (!plane_res) {\n          BOOST_LOG(error) << \"Couldn't get drm plane resources\"sv;\n          return -1;\n        }\n\n        return 0;\n      }\n\n      fb_t fb(plane_t::pointer plane) {\n        cap_sys_admin admin;\n\n        auto fb2 = drmModeGetFB2(fd.el, plane->fb_id);\n        if (fb2) {\n          return std::make_unique<wrapper_fb>(fd.el, fb2);\n        }\n\n        auto fb = drmModeGetFB(fd.el, plane->fb_id);\n        if (fb) {\n          return std::make_unique<wrapper_fb>(fd.el, fb);\n        }\n\n        return nullptr;\n      }\n\n      crtc_t crtc(std::uint32_t id) {\n        return drmModeGetCrtc(fd.el, id);\n      }\n\n      encoder_t encoder(std::uint32_t id) {\n        return drmModeGetEncoder(fd.el, id);\n      }\n\n      res_t res() {\n        return drmModeGetResources(fd.el);\n      }\n\n      bool is_nvidia() {\n        version_t ver {drmGetVersion(fd.el)};\n        return ver && ver->name && strncmp(ver->name, \"nvidia-drm\", 10) == 0;\n      }\n\n      bool is_cursor(std::uint32_t plane_id) {\n        auto props = plane_props(plane_id);\n        for (auto &[prop, val] : props) {\n          if (prop->name == \"type\"sv) {\n            if (val == DRM_PLANE_TYPE_CURSOR) {\n              return true;\n            } else {\n              return false;\n            }\n          }\n        }\n\n        return false;\n      }\n\n      std::optional<std::uint64_t> prop_value_by_name(const std::vector<std::pair<prop_t, std::uint64_t>> &props, std::string_view name) {\n        for (auto &[prop, val] : props) {\n          if (prop->name == name) {\n            return val;\n          }\n        }\n        return std::nullopt;\n      }\n\n      std::uint32_t get_panel_orientation(std::uint32_t plane_id) {\n        auto props = plane_props(plane_id);\n        auto value = prop_value_by_name(props, \"rotation\"sv);\n        if (value) {\n          return *value;\n        }\n\n        BOOST_LOG(error) << \"Failed to determine panel orientation, defaulting to landscape.\";\n        return DRM_MODE_ROTATE_0;\n      }\n\n      int get_crtc_index_by_id(std::uint32_t crtc_id) {\n        auto resources = res();\n        for (int i = 0; i < resources->count_crtcs; i++) {\n          if (resources->crtcs[i] == crtc_id) {\n            return i;\n          }\n        }\n        return -1;\n      }\n\n      connector_interal_t connector(std::uint32_t id) {\n        return drmModeGetConnector(fd.el, id);\n      }\n\n      std::vector<connector_t> monitors(conn_type_count_t &conn_type_count) {\n        auto resources = res();\n        if (!resources) {\n          BOOST_LOG(error) << \"Couldn't get connector resources\"sv;\n          return {};\n        }\n\n        std::vector<connector_t> monitors;\n        std::for_each_n(resources->connectors, resources->count_connectors, [this, &conn_type_count, &monitors](std::uint32_t id) {\n          auto conn = connector(id);\n\n          std::uint32_t crtc_id = 0;\n\n          if (conn->encoder_id) {\n            auto enc = encoder(conn->encoder_id);\n            if (enc) {\n              crtc_id = enc->crtc_id;\n            }\n          }\n\n          auto index = ++conn_type_count[conn->connector_type];\n\n          monitors.emplace_back(connector_t {\n            conn->connector_type,\n            crtc_id,\n            index,\n            conn->connector_id,\n            conn->connection == DRM_MODE_CONNECTED,\n          });\n        });\n\n        return monitors;\n      }\n\n      file_t handleFD(std::uint32_t handle) {\n        file_t fb_fd;\n\n        auto status = drmPrimeHandleToFD(fd.el, handle, 0 /* flags */, &fb_fd.el);\n        if (status) {\n          return {};\n        }\n\n        return fb_fd;\n      }\n\n      std::vector<std::pair<prop_t, std::uint64_t>> props(std::uint32_t id, std::uint32_t type) {\n        obj_prop_t obj_prop = drmModeObjectGetProperties(fd.el, id, type);\n        if (!obj_prop) {\n          return {};\n        }\n\n        std::vector<std::pair<prop_t, std::uint64_t>> props;\n        props.reserve(obj_prop->count_props);\n\n        for (auto x = 0; x < obj_prop->count_props; ++x) {\n          props.emplace_back(drmModeGetProperty(fd.el, obj_prop->props[x]), obj_prop->prop_values[x]);\n        }\n\n        return props;\n      }\n\n      std::vector<std::pair<prop_t, std::uint64_t>> plane_props(std::uint32_t id) {\n        return props(id, DRM_MODE_OBJECT_PLANE);\n      }\n\n      std::vector<std::pair<prop_t, std::uint64_t>> crtc_props(std::uint32_t id) {\n        return props(id, DRM_MODE_OBJECT_CRTC);\n      }\n\n      std::vector<std::pair<prop_t, std::uint64_t>> connector_props(std::uint32_t id) {\n        return props(id, DRM_MODE_OBJECT_CONNECTOR);\n      }\n\n      plane_t operator[](std::uint32_t index) {\n        return drmModeGetPlane(fd.el, plane_res->planes[index]);\n      }\n\n      std::uint32_t count() {\n        return plane_res->count_planes;\n      }\n\n      plane_it_t begin() const {\n        return plane_it_t {fd.el, plane_res->planes, plane_res->planes + plane_res->count_planes};\n      }\n\n      plane_it_t end() const {\n        return plane_it_t {fd.el, plane_res->planes + plane_res->count_planes};\n      }\n\n      file_t fd;\n      file_t render_fd;\n      plane_res_t plane_res;\n    };\n\n    std::map<std::uint32_t, monitor_t> map_crtc_to_monitor(const std::vector<connector_t> &connectors) {\n      std::map<std::uint32_t, monitor_t> result;\n\n      for (auto &connector : connectors) {\n        result.emplace(connector.crtc_id, monitor_t {\n                                            connector.type,\n                                            connector.index,\n                                          });\n      }\n\n      return result;\n    }\n\n    struct kms_img_t: public img_t {\n      ~kms_img_t() override {\n        delete[] data;\n        data = nullptr;\n      }\n    };\n\n    void print(plane_t::pointer plane, fb_t::pointer fb, crtc_t::pointer crtc) {\n      if (crtc) {\n        BOOST_LOG(debug) << \"crtc(\"sv << crtc->x << \", \"sv << crtc->y << ')';\n        BOOST_LOG(debug) << \"crtc(\"sv << crtc->width << \", \"sv << crtc->height << ')';\n        BOOST_LOG(debug) << \"plane->possible_crtcs == \"sv << plane->possible_crtcs;\n      }\n\n      BOOST_LOG(debug)\n        << \"x(\"sv << plane->x\n        << \") y(\"sv << plane->y\n        << \") crtc_x(\"sv << plane->crtc_x\n        << \") crtc_y(\"sv << plane->crtc_y\n        << \") crtc_id(\"sv << plane->crtc_id\n        << ')';\n\n      BOOST_LOG(debug)\n        << \"Resolution: \"sv << fb->width << 'x' << fb->height\n        << \": Pitch: \"sv << fb->pitches[0]\n        << \": Offset: \"sv << fb->offsets[0];\n\n      std::stringstream ss;\n\n      ss << \"Format [\"sv;\n      std::for_each_n(plane->formats, plane->count_formats - 1, [&ss](auto format) {\n        ss << util::view(format) << \", \"sv;\n      });\n\n      ss << util::view(plane->formats[plane->count_formats - 1]) << ']';\n\n      BOOST_LOG(debug) << ss.str();\n    }\n\n    class display_t: public platf::display_t {\n    public:\n      display_t(mem_type_e mem_type):\n          platf::display_t(),\n          mem_type {mem_type} {\n      }\n\n      int init(const std::string &display_name, const ::video::config_t &config) {\n        delay = std::chrono::nanoseconds {1s} / config.framerate;\n\n        int monitor_index = util::from_view(display_name);\n        int monitor = 0;\n\n        fs::path card_dir {\"/dev/dri\"sv};\n        for (auto &entry : fs::directory_iterator {card_dir}) {\n          auto file = entry.path().filename();\n\n          auto filestring = file.generic_string();\n          if (filestring.size() < 4 || std::string_view {filestring}.substr(0, 4) != \"card\"sv) {\n            continue;\n          }\n\n          kms::card_t card;\n          if (card.init(entry.path().c_str())) {\n            continue;\n          }\n\n          // Skip non-Nvidia cards if we're looking for CUDA devices\n          // unless NVENC is selected manually by the user\n          if (mem_type == mem_type_e::cuda && !card.is_nvidia()) {\n            BOOST_LOG(debug) << file << \" is not a CUDA device\"sv;\n            if (config::video.encoder != \"nvenc\") {\n              continue;\n            }\n          }\n\n          // Skip Nvidia cards if we're looking for VAAPI devices\n          // This is important for hybrid GPU laptops where the display\n          // may be connected through NVIDIA but rendering happens on Intel\n          if (mem_type == mem_type_e::vaapi && card.is_nvidia()) {\n            BOOST_LOG(debug) << file << \" is an NVIDIA card, skipping for VAAPI\"sv;\n            continue;\n          }\n\n          auto end = std::end(card);\n          for (auto plane = std::begin(card); plane != end; ++plane) {\n            // Skip unused planes\n            if (!plane->fb_id) {\n              continue;\n            }\n\n            if (card.is_cursor(plane->plane_id)) {\n              continue;\n            }\n\n            if (monitor != monitor_index) {\n              ++monitor;\n              continue;\n            }\n\n            auto fb = card.fb(plane.get());\n            if (!fb) {\n              BOOST_LOG(error) << \"Couldn't get drm fb for plane [\"sv << plane->fb_id << \"]: \"sv << strerror(errno);\n              return -1;\n            }\n\n            if (!fb->handles[0]) {\n              BOOST_LOG(error) << \"Couldn't get handle for DRM Framebuffer [\"sv << plane->fb_id << \"]: Probably not permitted\"sv;\n              return -1;\n            }\n\n            for (int i = 0; i < 4; ++i) {\n              if (!fb->handles[i]) {\n                break;\n              }\n\n              auto fb_fd = card.handleFD(fb->handles[i]);\n              if (fb_fd.el < 0) {\n                BOOST_LOG(error) << \"Couldn't get primary file descriptor for Framebuffer [\"sv << fb->fb_id << \"]: \"sv << strerror(errno);\n                continue;\n              }\n            }\n\n            auto crtc = card.crtc(plane->crtc_id);\n            if (!crtc) {\n              BOOST_LOG(error) << \"Couldn't get CRTC info: \"sv << strerror(errno);\n              continue;\n            }\n\n            BOOST_LOG(info) << \"Found monitor for DRM screencasting\"sv;\n\n            // We need to find the correct /dev/dri/card{nr} to correlate the crtc_id with the monitor descriptor\n            auto pos = std::find_if(std::begin(card_descriptors), std::end(card_descriptors), [&](card_descriptor_t &cd) {\n              return cd.path == filestring;\n            });\n\n            if (pos == std::end(card_descriptors)) {\n              // This code path shouldn't happen, but it's there just in case.\n              // card_descriptors is part of the guesswork after all.\n              BOOST_LOG(error) << \"Couldn't find [\"sv << entry.path() << \"]: This shouldn't have happened :/\"sv;\n              return -1;\n            }\n\n            // TODO: surf_sd = fb->to_sd();\n\n            kms::print(plane.get(), fb.get(), crtc.get());\n\n            img_width = fb->width;\n            img_height = fb->height;\n            img_offset_x = crtc->x;\n            img_offset_y = crtc->y;\n\n            this->env_width = ::platf::kms::env_width;\n            this->env_height = ::platf::kms::env_height;\n\n            this->env_logical_width = ::platf::kms::env_logical_width;\n            this->env_logical_height = ::platf::kms::env_logical_height;\n\n            auto monitor = pos->crtc_to_monitor.find(plane->crtc_id);\n            if (monitor != std::end(pos->crtc_to_monitor)) {\n              auto &viewport = monitor->second.viewport;\n\n              width = viewport.width;\n              height = viewport.height;\n\n              logical_width = viewport.logical_width;\n              logical_height = viewport.logical_height;\n\n              switch (card.get_panel_orientation(plane->plane_id)) {\n                case DRM_MODE_ROTATE_270:\n                  BOOST_LOG(debug) << \"Detected panel orientation at 90, swapping width and height.\";\n                  width = viewport.height;\n                  height = viewport.width;\n                  break;\n                case DRM_MODE_ROTATE_90:\n                case DRM_MODE_ROTATE_180:\n                  BOOST_LOG(warning) << \"Panel orientation is unsupported, screen capture may not work correctly.\";\n                  break;\n              }\n\n              offset_x = viewport.offset_x;\n              offset_y = viewport.offset_y;\n            }\n\n            // This code path shouldn't happen, but it's there just in case.\n            // crtc_to_monitor is part of the guesswork after all.\n            else {\n              BOOST_LOG(warning) << \"Couldn't find crtc_id, this shouldn't have happened :\\\\\"sv;\n              width = crtc->width;\n              height = crtc->height;\n              offset_x = crtc->x;\n              offset_y = crtc->y;\n            }\n\n            plane_id = plane->plane_id;\n            crtc_id = plane->crtc_id;\n            crtc_index = card.get_crtc_index_by_id(plane->crtc_id);\n\n            // Find the connector for this CRTC\n            kms::conn_type_count_t conn_type_count;\n            for (auto &connector : card.monitors(conn_type_count)) {\n              if (connector.crtc_id == crtc_id) {\n                BOOST_LOG(info) << \"Found connector ID [\"sv << connector.connector_id << ']';\n\n                connector_id = connector.connector_id;\n\n                auto connector_props = card.connector_props(*connector_id);\n                hdr_metadata_blob_id = card.prop_value_by_name(connector_props, \"HDR_OUTPUT_METADATA\"sv);\n              }\n            }\n\n            this->card = std::move(card);\n            goto break_loop;\n          }\n        }\n\n        BOOST_LOG(error) << \"Couldn't find monitor [\"sv << monitor_index << ']';\n        return -1;\n\n      // Neatly break from nested for loop\n      break_loop:\n\n        // Look for the cursor plane for this CRTC\n        cursor_plane_id = -1;\n        auto end = std::end(card);\n        for (auto plane = std::begin(card); plane != end; ++plane) {\n          if (!card.is_cursor(plane->plane_id)) {\n            continue;\n          }\n\n          // NB: We do not skip unused planes here because cursor planes\n          // will look unused if the cursor is currently hidden.\n\n          if (!(plane->possible_crtcs & (1 << crtc_index))) {\n            // Skip cursor planes for other CRTCs\n            continue;\n          } else if (plane->possible_crtcs != (1 << crtc_index)) {\n            // We assume a 1:1 mapping between cursor planes and CRTCs, which seems to\n            // match the behavior of drivers in the real world. If it's violated, we'll\n            // proceed anyway but print a warning in the log.\n            BOOST_LOG(warning) << \"Cursor plane spans multiple CRTCs!\"sv;\n          }\n\n          BOOST_LOG(info) << \"Found cursor plane [\"sv << plane->plane_id << ']';\n          cursor_plane_id = plane->plane_id;\n          break;\n        }\n\n        if (cursor_plane_id < 0) {\n          BOOST_LOG(warning) << \"No KMS cursor plane found. Cursor may not be displayed while streaming!\"sv;\n        }\n\n        return 0;\n      }\n\n      bool is_hdr() {\n        if (!hdr_metadata_blob_id || *hdr_metadata_blob_id == 0) {\n          return false;\n        }\n\n        prop_blob_t hdr_metadata_blob = drmModeGetPropertyBlob(card.fd.el, *hdr_metadata_blob_id);\n        if (hdr_metadata_blob == nullptr) {\n          BOOST_LOG(error) << \"Unable to get HDR metadata blob: \"sv << strerror(errno);\n          return false;\n        }\n\n        if (hdr_metadata_blob->length < sizeof(uint32_t) + sizeof(hdr_metadata_infoframe)) {\n          BOOST_LOG(error) << \"HDR metadata blob is too small: \"sv << hdr_metadata_blob->length;\n          return false;\n        }\n\n        auto raw_metadata = (hdr_output_metadata *) hdr_metadata_blob->data;\n        if (raw_metadata->metadata_type != 0) {  // HDMI_STATIC_METADATA_TYPE1\n          BOOST_LOG(error) << \"Unknown HDMI_STATIC_METADATA_TYPE value: \"sv << raw_metadata->metadata_type;\n          return false;\n        }\n\n        if (raw_metadata->hdmi_metadata_type1.metadata_type != 0) {  // Static Metadata Type 1\n          BOOST_LOG(error) << \"Unknown secondary metadata type value: \"sv << raw_metadata->hdmi_metadata_type1.metadata_type;\n          return false;\n        }\n\n        // We only support Traditional Gamma SDR or SMPTE 2084 PQ HDR EOTFs.\n        // Print a warning if we encounter any others.\n        switch (raw_metadata->hdmi_metadata_type1.eotf) {\n          case 0:  // HDMI_EOTF_TRADITIONAL_GAMMA_SDR\n            return false;\n          case 1:  // HDMI_EOTF_TRADITIONAL_GAMMA_HDR\n            BOOST_LOG(warning) << \"Unsupported HDR EOTF: Traditional Gamma\"sv;\n            return true;\n          case 2:  // HDMI_EOTF_SMPTE_ST2084\n            return true;\n          case 3:  // HDMI_EOTF_BT_2100_HLG\n            BOOST_LOG(warning) << \"Unsupported HDR EOTF: HLG\"sv;\n            return true;\n          default:\n            BOOST_LOG(warning) << \"Unsupported HDR EOTF: \"sv << raw_metadata->hdmi_metadata_type1.eotf;\n            return true;\n        }\n      }\n\n      bool get_hdr_metadata(SS_HDR_METADATA &metadata) {\n        // This performs all the metadata validation\n        if (!is_hdr()) {\n          return false;\n        }\n\n        prop_blob_t hdr_metadata_blob = drmModeGetPropertyBlob(card.fd.el, *hdr_metadata_blob_id);\n        if (hdr_metadata_blob == nullptr) {\n          BOOST_LOG(error) << \"Unable to get HDR metadata blob: \"sv << strerror(errno);\n          return false;\n        }\n\n        auto raw_metadata = (hdr_output_metadata *) hdr_metadata_blob->data;\n\n        for (int i = 0; i < 3; i++) {\n          metadata.displayPrimaries[i].x = raw_metadata->hdmi_metadata_type1.display_primaries[i].x;\n          metadata.displayPrimaries[i].y = raw_metadata->hdmi_metadata_type1.display_primaries[i].y;\n        }\n\n        metadata.whitePoint.x = raw_metadata->hdmi_metadata_type1.white_point.x;\n        metadata.whitePoint.y = raw_metadata->hdmi_metadata_type1.white_point.y;\n        metadata.maxDisplayLuminance = raw_metadata->hdmi_metadata_type1.max_display_mastering_luminance;\n        metadata.minDisplayLuminance = raw_metadata->hdmi_metadata_type1.min_display_mastering_luminance;\n        metadata.maxContentLightLevel = raw_metadata->hdmi_metadata_type1.max_cll;\n        metadata.maxFrameAverageLightLevel = raw_metadata->hdmi_metadata_type1.max_fall;\n\n        return true;\n      }\n\n      void update_cursor() {\n        if (cursor_plane_id < 0) {\n          return;\n        }\n\n        plane_t plane = drmModeGetPlane(card.fd.el, cursor_plane_id);\n\n        std::optional<std::int32_t> prop_crtc_x;\n        std::optional<std::int32_t> prop_crtc_y;\n        std::optional<std::uint32_t> prop_crtc_w;\n        std::optional<std::uint32_t> prop_crtc_h;\n\n        std::optional<std::uint64_t> prop_src_x;\n        std::optional<std::uint64_t> prop_src_y;\n        std::optional<std::uint64_t> prop_src_w;\n        std::optional<std::uint64_t> prop_src_h;\n\n        auto props = card.plane_props(cursor_plane_id);\n        for (auto &[prop, val] : props) {\n          if (prop->name == \"CRTC_X\"sv) {\n            prop_crtc_x = val;\n          } else if (prop->name == \"CRTC_Y\"sv) {\n            prop_crtc_y = val;\n          } else if (prop->name == \"CRTC_W\"sv) {\n            prop_crtc_w = val;\n          } else if (prop->name == \"CRTC_H\"sv) {\n            prop_crtc_h = val;\n          } else if (prop->name == \"SRC_X\"sv) {\n            prop_src_x = val;\n          } else if (prop->name == \"SRC_Y\"sv) {\n            prop_src_y = val;\n          } else if (prop->name == \"SRC_W\"sv) {\n            prop_src_w = val;\n          } else if (prop->name == \"SRC_H\"sv) {\n            prop_src_h = val;\n          }\n        }\n\n        if (!prop_crtc_w || !prop_crtc_h || !prop_crtc_x || !prop_crtc_y) {\n          BOOST_LOG(error) << \"Cursor plane is missing required plane CRTC properties!\"sv;\n          BOOST_LOG(error) << \"Atomic mode-setting must be enabled to capture the cursor!\"sv;\n          cursor_plane_id = -1;\n          captured_cursor.visible = false;\n          return;\n        }\n        if (!prop_src_x || !prop_src_y || !prop_src_w || !prop_src_h) {\n          BOOST_LOG(error) << \"Cursor plane is missing required plane SRC properties!\"sv;\n          BOOST_LOG(error) << \"Atomic mode-setting must be enabled to capture the cursor!\"sv;\n          cursor_plane_id = -1;\n          captured_cursor.visible = false;\n          return;\n        }\n\n        // Update the cursor position and size unconditionally\n        captured_cursor.x = *prop_crtc_x;\n        captured_cursor.y = *prop_crtc_y;\n        captured_cursor.dst_w = *prop_crtc_w;\n        captured_cursor.dst_h = *prop_crtc_h;\n\n        // We're technically cheating a bit here by assuming that we can detect\n        // changes to the cursor plane via property adjustments. If this isn't\n        // true, we'll really have to mmap() the dmabuf and draw that every time.\n        bool cursor_dirty = false;\n\n        if (!plane->fb_id) {\n          captured_cursor.visible = false;\n          captured_cursor.fb_id = 0;\n        } else if (plane->fb_id != captured_cursor.fb_id) {\n          BOOST_LOG(debug) << \"Refreshing cursor image after FB changed\"sv;\n          cursor_dirty = true;\n        } else if (*prop_src_x != captured_cursor.prop_src_x ||\n                   *prop_src_y != captured_cursor.prop_src_y ||\n                   *prop_src_w != captured_cursor.prop_src_w ||\n                   *prop_src_h != captured_cursor.prop_src_h) {\n          BOOST_LOG(debug) << \"Refreshing cursor image after source dimensions changed\"sv;\n          cursor_dirty = true;\n        }\n\n        // If the cursor is dirty, map it so we can download the new image\n        if (cursor_dirty) {\n          auto fb = card.fb(plane.get());\n          if (!fb || !fb->handles[0]) {\n            // This means the cursor is not currently visible\n            captured_cursor.visible = false;\n            return;\n          }\n\n          // All known cursor planes in the wild are ARGB8888\n          if (fb->pixel_format != DRM_FORMAT_ARGB8888) {\n            BOOST_LOG(error) << \"Unsupported non-ARGB8888 cursor format: \"sv << fb->pixel_format;\n            captured_cursor.visible = false;\n            cursor_plane_id = -1;\n            return;\n          }\n\n          // All known cursor planes in the wild require linear buffers\n          if (fb->modifier != DRM_FORMAT_MOD_LINEAR && fb->modifier != DRM_FORMAT_MOD_INVALID) {\n            BOOST_LOG(error) << \"Unsupported non-linear cursor modifier: \"sv << fb->modifier;\n            captured_cursor.visible = false;\n            cursor_plane_id = -1;\n            return;\n          }\n\n          // The SRC_* properties are in Q16.16 fixed point, so convert to integers\n          auto src_x = *prop_src_x >> 16;\n          auto src_y = *prop_src_y >> 16;\n          auto src_w = *prop_src_w >> 16;\n          auto src_h = *prop_src_h >> 16;\n\n          // Check for a legal source rectangle\n          if (src_x + src_w > fb->width || src_y + src_h > fb->height) {\n            BOOST_LOG(error) << \"Illegal source size: [\"sv << src_x + src_w << ',' << src_y + src_h << \"] > [\"sv << fb->width << ',' << fb->height << ']';\n            captured_cursor.visible = false;\n            return;\n          }\n\n          file_t plane_fd = card.handleFD(fb->handles[0]);\n          if (plane_fd.el < 0) {\n            captured_cursor.visible = false;\n            return;\n          }\n\n          // We will map the entire region, but only copy what the source rectangle specifies\n          size_t mapped_size = ((size_t) fb->pitches[0]) * fb->height;\n          void *mapped_data = mmap(nullptr, mapped_size, PROT_READ, MAP_SHARED, plane_fd.el, fb->offsets[0]);\n\n          // If we got ENOSYS back, let's try to map it as a dumb buffer instead (required for Nvidia GPUs)\n          if (mapped_data == MAP_FAILED && errno == ENOSYS) {\n            drm_mode_map_dumb map = {};\n            map.handle = fb->handles[0];\n            if (drmIoctl(card.fd.el, DRM_IOCTL_MODE_MAP_DUMB, &map) < 0) {\n              BOOST_LOG(error) << \"Failed to map cursor FB as dumb buffer: \"sv << strerror(errno);\n              captured_cursor.visible = false;\n              return;\n            }\n\n            mapped_data = mmap(nullptr, mapped_size, PROT_READ, MAP_SHARED, card.fd.el, map.offset);\n          }\n\n          if (mapped_data == MAP_FAILED) {\n            BOOST_LOG(error) << \"Failed to mmap cursor FB: \"sv << strerror(errno);\n            captured_cursor.visible = false;\n            return;\n          }\n\n          captured_cursor.pixels.resize(src_w * src_h * 4);\n\n          // Prepare to read the dmabuf from the CPU\n          struct dma_buf_sync sync;\n          sync.flags = DMA_BUF_SYNC_START | DMA_BUF_SYNC_READ;\n          drmIoctl(plane_fd.el, DMA_BUF_IOCTL_SYNC, &sync);\n\n          // If the image is tightly packed, copy it in one shot\n          if (fb->pitches[0] == src_w * 4 && src_x == 0) {\n            memcpy(captured_cursor.pixels.data(), &((std::uint8_t *) mapped_data)[src_y * fb->pitches[0]], src_h * fb->pitches[0]);\n          } else {\n            // Copy row by row to deal with mismatched pitch or an X offset\n            auto pixel_dst = captured_cursor.pixels.data();\n            for (int y = 0; y < src_h; y++) {\n              memcpy(&pixel_dst[y * (src_w * 4)], &((std::uint8_t *) mapped_data)[(y + src_y) * fb->pitches[0] + (src_x * 4)], src_w * 4);\n            }\n          }\n\n          // End the CPU read and unmap the dmabuf\n          sync.flags = DMA_BUF_SYNC_END | DMA_BUF_SYNC_READ;\n          drmIoctl(plane_fd.el, DMA_BUF_IOCTL_SYNC, &sync);\n\n          munmap(mapped_data, mapped_size);\n\n          captured_cursor.visible = true;\n          captured_cursor.src_w = src_w;\n          captured_cursor.src_h = src_h;\n          captured_cursor.prop_src_x = *prop_src_x;\n          captured_cursor.prop_src_y = *prop_src_y;\n          captured_cursor.prop_src_w = *prop_src_w;\n          captured_cursor.prop_src_h = *prop_src_h;\n          captured_cursor.fb_id = plane->fb_id;\n          ++captured_cursor.serial;\n        }\n      }\n\n      inline capture_e refresh(file_t *file, egl::surface_descriptor_t *sd, std::optional<std::chrono::steady_clock::time_point> &frame_timestamp) {\n        // Check for a change in HDR metadata\n        if (connector_id) {\n          auto connector_props = card.connector_props(*connector_id);\n          if (hdr_metadata_blob_id != card.prop_value_by_name(connector_props, \"HDR_OUTPUT_METADATA\"sv)) {\n            BOOST_LOG(info) << \"Reinitializing capture after HDR metadata change\"sv;\n            return capture_e::reinit;\n          }\n        }\n\n        plane_t plane = drmModeGetPlane(card.fd.el, plane_id);\n        frame_timestamp = std::chrono::steady_clock::now();\n\n        auto fb = card.fb(plane.get());\n        if (!fb) {\n          // This can happen if the display is being reconfigured while streaming\n          BOOST_LOG(warning) << \"Couldn't get drm fb for plane [\"sv << plane->fb_id << \"]: \"sv << strerror(errno);\n          return capture_e::timeout;\n        }\n\n        if (!fb->handles[0]) {\n          BOOST_LOG(error) << \"Couldn't get handle for DRM Framebuffer [\"sv << plane->fb_id << \"]: Probably not permitted\"sv;\n          return capture_e::error;\n        }\n\n        for (int y = 0; y < 4; ++y) {\n          if (!fb->handles[y]) {\n            // setting sd->fds[y] to a negative value indicates that sd->offsets[y] and sd->pitches[y]\n            // are uninitialized and contain invalid values.\n            sd->fds[y] = -1;\n            // It's not clear whether there could still be valid handles left.\n            // So, continue anyway.\n            // TODO: Is this redundant?\n            continue;\n          }\n\n          file[y] = card.handleFD(fb->handles[y]);\n          if (file[y].el < 0) {\n            BOOST_LOG(error) << \"Couldn't get primary file descriptor for Framebuffer [\"sv << fb->fb_id << \"]: \"sv << strerror(errno);\n            return capture_e::error;\n          }\n\n          sd->fds[y] = file[y].el;\n          sd->offsets[y] = fb->offsets[y];\n          sd->pitches[y] = fb->pitches[y];\n        }\n\n        sd->width = fb->width;\n        sd->height = fb->height;\n        sd->modifier = fb->modifier;\n        sd->fourcc = fb->pixel_format;\n\n        if (\n          fb->width != img_width ||\n          fb->height != img_height\n        ) {\n          return capture_e::reinit;\n        }\n\n        update_cursor();\n\n        return capture_e::ok;\n      }\n\n      mem_type_e mem_type;\n\n      std::chrono::nanoseconds delay;\n\n      int img_width;\n      int img_height;\n      int img_offset_x;\n      int img_offset_y;\n\n      int plane_id;\n      int crtc_id;\n      int crtc_index;\n\n      std::optional<uint32_t> connector_id;\n      std::optional<uint64_t> hdr_metadata_blob_id;\n\n      int cursor_plane_id;\n      cursor_t captured_cursor {};\n\n      card_t card;\n    };\n\n    class display_ram_t: public display_t {\n    public:\n      display_ram_t(mem_type_e mem_type):\n          display_t(mem_type) {\n      }\n\n      int init(const std::string &display_name, const ::video::config_t &config) {\n        if (!gbm::create_device) {\n          BOOST_LOG(warning) << \"libgbm not initialized\"sv;\n          return -1;\n        }\n\n        if (display_t::init(display_name, config)) {\n          return -1;\n        }\n\n        gbm.reset(gbm::create_device(card.fd.el));\n        if (!gbm) {\n          BOOST_LOG(error) << \"Couldn't create GBM device: [\"sv << util::hex(eglGetError()).to_string_view() << ']';\n          return -1;\n        }\n\n        display = egl::make_display(gbm.get());\n        if (!display) {\n          return -1;\n        }\n\n        auto ctx_opt = egl::make_ctx(display.get());\n        if (!ctx_opt) {\n          return -1;\n        }\n\n        ctx = std::move(*ctx_opt);\n\n        return 0;\n      }\n\n      capture_e capture(const push_captured_image_cb_t &push_captured_image_cb, const pull_free_image_cb_t &pull_free_image_cb, bool *cursor) override {\n        auto next_frame = std::chrono::steady_clock::now();\n\n        sleep_overshoot_logger.reset();\n\n        while (true) {\n          auto now = std::chrono::steady_clock::now();\n\n          if (next_frame > now) {\n            std::this_thread::sleep_for(next_frame - now);\n            sleep_overshoot_logger.first_point(next_frame);\n            sleep_overshoot_logger.second_point_now_and_log();\n          }\n\n          next_frame += delay;\n          if (next_frame < now) {  // some major slowdown happened; we couldn't keep up\n            next_frame = now + delay;\n          }\n\n          std::shared_ptr<platf::img_t> img_out;\n          auto status = snapshot(pull_free_image_cb, img_out, 1000ms, *cursor);\n          switch (status) {\n            case platf::capture_e::reinit:\n            case platf::capture_e::error:\n            case platf::capture_e::interrupted:\n              return status;\n            case platf::capture_e::timeout:\n              if (!push_captured_image_cb(std::move(img_out), false)) {\n                return platf::capture_e::ok;\n              }\n              break;\n            case platf::capture_e::ok:\n              if (!push_captured_image_cb(std::move(img_out), true)) {\n                return platf::capture_e::ok;\n              }\n              break;\n            default:\n              BOOST_LOG(error) << \"Unrecognized capture status [\"sv << (int) status << ']';\n              return status;\n          }\n        }\n\n        return capture_e::ok;\n      }\n\n      std::unique_ptr<avcodec_encode_device_t> make_avcodec_encode_device(pix_fmt_e pix_fmt) override {\n#ifdef SUNSHINE_BUILD_VAAPI\n        if (mem_type == mem_type_e::vaapi) {\n          return va::make_avcodec_encode_device(width, height, false);\n        }\n#endif\n\n#ifdef SUNSHINE_BUILD_CUDA\n        if (mem_type == mem_type_e::cuda) {\n          return cuda::make_avcodec_encode_device(width, height, false);\n        }\n#endif\n\n        return std::make_unique<avcodec_encode_device_t>();\n      }\n\n      void blend_cursor(img_t &img) {\n        // TODO: Cursor scaling is not supported in this codepath.\n        // We always draw the cursor at the source size.\n        auto pixels = (int *) img.data;\n\n        int32_t screen_height = img.height;\n        int32_t screen_width = img.width;\n\n        // This is the position in the target that we will start drawing the cursor\n        auto cursor_x = std::max<int32_t>(0, captured_cursor.x - img_offset_x);\n        auto cursor_y = std::max<int32_t>(0, captured_cursor.y - img_offset_y);\n\n        // If the cursor is partially off screen, the coordinates may be negative\n        // which means we will draw the top-right visible portion of the cursor only.\n        auto cursor_delta_x = cursor_x - std::max<int32_t>(-captured_cursor.src_w, captured_cursor.x - img_offset_x);\n        auto cursor_delta_y = cursor_y - std::max<int32_t>(-captured_cursor.src_h, captured_cursor.y - img_offset_y);\n\n        auto delta_height = std::min<uint32_t>(captured_cursor.src_h, std::max<int32_t>(0, screen_height - cursor_y)) - cursor_delta_y;\n        auto delta_width = std::min<uint32_t>(captured_cursor.src_w, std::max<int32_t>(0, screen_width - cursor_x)) - cursor_delta_x;\n        for (auto y = 0; y < delta_height; ++y) {\n          // Offset into the cursor image to skip drawing the parts of the cursor image that are off screen\n          //\n          // NB: We must access the elements via the data() function because cursor_end may point to the\n          // the first element beyond the valid range of the vector. Using vector's [] operator in that\n          // manner is undefined behavior (and triggers errors when using debug libc++), while doing the\n          // same with an array is fine.\n          auto cursor_begin = (uint32_t *) &captured_cursor.pixels.data()[((y + cursor_delta_y) * captured_cursor.src_w + cursor_delta_x) * 4];\n          auto cursor_end = (uint32_t *) &captured_cursor.pixels.data()[((y + cursor_delta_y) * captured_cursor.src_w + delta_width + cursor_delta_x) * 4];\n\n          auto pixels_begin = &pixels[(y + cursor_y) * (img.row_pitch / img.pixel_pitch) + cursor_x];\n\n          std::for_each(cursor_begin, cursor_end, [&](uint32_t cursor_pixel) {\n            auto colors_in = (uint8_t *) pixels_begin;\n\n            auto alpha = (*(uint *) &cursor_pixel) >> 24u;\n            if (alpha == 255) {\n              *pixels_begin = cursor_pixel;\n            } else {\n              auto colors_out = (uint8_t *) &cursor_pixel;\n              colors_in[0] = colors_out[0] + (colors_in[0] * (255 - alpha) + 255 / 2) / 255;\n              colors_in[1] = colors_out[1] + (colors_in[1] * (255 - alpha) + 255 / 2) / 255;\n              colors_in[2] = colors_out[2] + (colors_in[2] * (255 - alpha) + 255 / 2) / 255;\n            }\n            ++pixels_begin;\n          });\n        }\n      }\n\n      capture_e snapshot(const pull_free_image_cb_t &pull_free_image_cb, std::shared_ptr<platf::img_t> &img_out, std::chrono::milliseconds timeout, bool cursor) {\n        file_t fb_fd[4];\n\n        egl::surface_descriptor_t sd;\n\n        std::optional<std::chrono::steady_clock::time_point> frame_timestamp;\n        auto status = refresh(fb_fd, &sd, frame_timestamp);\n        if (status != capture_e::ok) {\n          return status;\n        }\n\n        auto rgb_opt = egl::import_source(display.get(), sd);\n\n        if (!rgb_opt) {\n          return capture_e::error;\n        }\n\n        auto &rgb = *rgb_opt;\n\n        gl::ctx.BindTexture(GL_TEXTURE_2D, rgb->tex[0]);\n\n        // Don't remove these lines, see https://github.com/LizardByte/Sunshine/issues/453\n        int h;\n        int w;\n        gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);\n        gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);\n        BOOST_LOG(debug) << \"width and height: w \"sv << w << \" h \"sv << h;\n\n        if (!pull_free_image_cb(img_out)) {\n          return platf::capture_e::interrupted;\n        }\n\n        gl::ctx.GetTextureSubImage(rgb->tex[0], 0, img_offset_x, img_offset_y, 0, width, height, 1, GL_BGRA, GL_UNSIGNED_BYTE, img_out->height * img_out->row_pitch, img_out->data);\n\n        img_out->frame_timestamp = frame_timestamp;\n\n        if (cursor && captured_cursor.visible) {\n          blend_cursor(*img_out);\n        }\n\n        return capture_e::ok;\n      }\n\n      std::shared_ptr<img_t> alloc_img() override {\n        auto img = std::make_shared<kms_img_t>();\n        img->width = width;\n        img->height = height;\n        img->pixel_pitch = 4;\n        img->row_pitch = img->pixel_pitch * width;\n        img->data = new std::uint8_t[height * img->row_pitch];\n\n        return img;\n      }\n\n      int dummy_img(platf::img_t *img) override {\n        return 0;\n      }\n\n      gbm::gbm_t gbm;\n      egl::display_t display;\n      egl::ctx_t ctx;\n    };\n\n    class display_vram_t: public display_t {\n    public:\n      display_vram_t(mem_type_e mem_type):\n          display_t(mem_type) {\n      }\n\n      std::unique_ptr<avcodec_encode_device_t> make_avcodec_encode_device(pix_fmt_e pix_fmt) override {\n#ifdef SUNSHINE_BUILD_VAAPI\n        if (mem_type == mem_type_e::vaapi) {\n          return va::make_avcodec_encode_device(width, height, dup(card.render_fd.el), img_offset_x, img_offset_y, true);\n        }\n#endif\n\n#ifdef SUNSHINE_BUILD_CUDA\n        if (mem_type == mem_type_e::cuda) {\n          return cuda::make_avcodec_gl_encode_device(width, height, img_offset_x, img_offset_y);\n        }\n#endif\n\n        BOOST_LOG(error) << \"Unsupported pixel format for egl::display_vram_t: \"sv << platf::from_pix_fmt(pix_fmt);\n        return nullptr;\n      }\n\n      std::shared_ptr<img_t> alloc_img() override {\n        auto img = std::make_shared<egl::img_descriptor_t>();\n\n        img->width = width;\n        img->height = height;\n        img->serial = std::numeric_limits<decltype(img->serial)>::max();\n        img->data = nullptr;\n        img->pixel_pitch = 4;\n\n        img->sequence = 0;\n        std::fill_n(img->sd.fds, 4, -1);\n\n        return img;\n      }\n\n      int dummy_img(platf::img_t *img) override {\n        // Empty images are recognized as dummies by the zero sequence number\n        return 0;\n      }\n\n      capture_e capture(const push_captured_image_cb_t &push_captured_image_cb, const pull_free_image_cb_t &pull_free_image_cb, bool *cursor) {\n        auto next_frame = std::chrono::steady_clock::now();\n\n        sleep_overshoot_logger.reset();\n\n        while (true) {\n          auto now = std::chrono::steady_clock::now();\n\n          if (next_frame > now) {\n            std::this_thread::sleep_for(next_frame - now);\n            sleep_overshoot_logger.first_point(next_frame);\n            sleep_overshoot_logger.second_point_now_and_log();\n          }\n\n          next_frame += delay;\n          if (next_frame < now) {  // some major slowdown happened; we couldn't keep up\n            next_frame = now + delay;\n          }\n\n          std::shared_ptr<platf::img_t> img_out;\n          auto status = snapshot(pull_free_image_cb, img_out, 1000ms, *cursor);\n          switch (status) {\n            case platf::capture_e::reinit:\n            case platf::capture_e::error:\n            case platf::capture_e::interrupted:\n              return status;\n            case platf::capture_e::timeout:\n              if (!push_captured_image_cb(std::move(img_out), false)) {\n                return platf::capture_e::ok;\n              }\n              break;\n            case platf::capture_e::ok:\n              if (!push_captured_image_cb(std::move(img_out), true)) {\n                return platf::capture_e::ok;\n              }\n              break;\n            default:\n              BOOST_LOG(error) << \"Unrecognized capture status [\"sv << (int) status << ']';\n              return status;\n          }\n        }\n\n        return capture_e::ok;\n      }\n\n      capture_e snapshot(const pull_free_image_cb_t &pull_free_image_cb, std::shared_ptr<platf::img_t> &img_out, std::chrono::milliseconds /* timeout */, bool cursor) {\n        file_t fb_fd[4];\n\n        if (!pull_free_image_cb(img_out)) {\n          return platf::capture_e::interrupted;\n        }\n        auto img = (egl::img_descriptor_t *) img_out.get();\n        img->reset();\n\n        auto status = refresh(fb_fd, &img->sd, img->frame_timestamp);\n        if (status != capture_e::ok) {\n          return status;\n        }\n\n        img->sequence = ++sequence;\n\n        if (cursor && captured_cursor.visible) {\n          // Copy new cursor pixel data if it's been updated\n          if (img->serial != captured_cursor.serial) {\n            img->buffer = captured_cursor.pixels;\n            img->serial = captured_cursor.serial;\n          }\n\n          img->x = captured_cursor.x;\n          img->y = captured_cursor.y;\n          img->src_w = captured_cursor.src_w;\n          img->src_h = captured_cursor.src_h;\n          img->width = captured_cursor.dst_w;\n          img->height = captured_cursor.dst_h;\n          img->pixel_pitch = 4;\n          img->row_pitch = img->pixel_pitch * img->width;\n          img->data = img->buffer.data();\n        } else {\n          img->data = nullptr;\n        }\n\n        for (auto x = 0; x < 4; ++x) {\n          fb_fd[x].release();\n        }\n        return capture_e::ok;\n      }\n\n      int init(const std::string &display_name, const ::video::config_t &config) {\n        if (display_t::init(display_name, config)) {\n          return -1;\n        }\n\n#ifdef SUNSHINE_BUILD_VAAPI\n        if (mem_type == mem_type_e::vaapi && !va::validate(card.render_fd.el)) {\n          BOOST_LOG(warning) << \"Monitor \"sv << display_name << \" doesn't support hardware encoding. Reverting back to GPU -> RAM -> GPU\"sv;\n          return -1;\n        }\n#endif\n\n#ifndef SUNSHINE_BUILD_CUDA\n        if (mem_type == mem_type_e::cuda) {\n          BOOST_LOG(warning) << \"Attempting to use NVENC without CUDA support. Reverting back to GPU -> RAM -> GPU\"sv;\n          return -1;\n        }\n#endif\n\n        return 0;\n      }\n\n      std::uint64_t sequence {};\n    };\n\n  }  // namespace kms\n\n  std::shared_ptr<display_t> kms_display(mem_type_e hwdevice_type, const std::string &display_name, const ::video::config_t &config) {\n    if (hwdevice_type == mem_type_e::vaapi || hwdevice_type == mem_type_e::cuda) {\n      auto disp = std::make_shared<kms::display_vram_t>(hwdevice_type);\n\n      if (!disp->init(display_name, config)) {\n        return disp;\n      }\n\n      // In the case of failure, attempt the old method for VAAPI\n    }\n\n    auto disp = std::make_shared<kms::display_ram_t>(hwdevice_type);\n\n    if (disp->init(display_name, config)) {\n      return nullptr;\n    }\n\n    return disp;\n  }\n\n  /**\n   * On Wayland, it's not possible to determine the position of the monitor on the desktop with KMS.\n   * Wayland does allow applications to query attached monitors on the desktop,\n   * however, the naming scheme is not standardized across implementations.\n   *\n   * As a result, correlating the KMS output to the wayland outputs is guess work at best.\n   * But, it's necessary for absolute mouse coordinates to work.\n   *\n   * This is an ugly hack :(\n   */\n  void correlate_to_wayland(std::vector<kms::card_descriptor_t> &cds) {\n    auto monitors = wl::monitors();\n\n    BOOST_LOG(info) << \"-------- Start of KMS monitor list --------\"sv;\n\n    for (auto &monitor : monitors) {\n      std::string_view name = monitor->name;\n\n      // Try to convert names in the format:\n      // {type}-{index}\n      // {index} is n'th occurrence of {type}\n      auto index_begin = name.find_last_of('-');\n\n      std::uint32_t index;\n      if (index_begin == std::string_view::npos) {\n        index = 1;\n      } else {\n        index = std::max<int64_t>(1, util::from_view(name.substr(index_begin + 1)));\n      }\n\n      auto type = kms::from_view(name.substr(0, index_begin));\n\n      for (auto &card_descriptor : cds) {\n        for (auto &[_, monitor_descriptor] : card_descriptor.crtc_to_monitor) {\n          if (monitor_descriptor.index == index && monitor_descriptor.type == type) {\n            monitor_descriptor.viewport.offset_x = monitor->viewport.offset_x;\n            monitor_descriptor.viewport.offset_y = monitor->viewport.offset_y;\n            monitor_descriptor.viewport.logical_width = monitor->viewport.logical_width;\n            monitor_descriptor.viewport.logical_height = monitor->viewport.logical_height;\n\n            // A sanity check, it's guesswork after all.\n            if (\n              monitor_descriptor.viewport.width != monitor->viewport.width ||\n              monitor_descriptor.viewport.height != monitor->viewport.height\n            ) {\n              BOOST_LOG(warning)\n                << \"Mismatch on expected Resolution compared to actual resolution: \"sv\n                << monitor_descriptor.viewport.width << 'x' << monitor_descriptor.viewport.height\n                << \" vs \"sv\n                << monitor->viewport.width << 'x' << monitor->viewport.height;\n            }\n\n            BOOST_LOG(info) << \"Monitor \" << monitor_descriptor.monitor_index << \" is \"sv << name << \": \"sv << monitor->description;\n            goto break_for_loop;\n          }\n        }\n      }\n    break_for_loop:\n\n      BOOST_LOG(verbose) << \"Reduced to name: \"sv << name << \": \"sv << index;\n    }\n\n    BOOST_LOG(info) << \"--------- End of KMS monitor list ---------\"sv;\n  }\n\n  // A list of names of displays accepted as display_name\n  std::vector<std::string> kms_display_names(mem_type_e hwdevice_type) {\n    int count = 0;\n\n    if (!fs::exists(\"/dev/dri\")) {\n      BOOST_LOG(warning) << \"Couldn't find /dev/dri, kmsgrab won't be enabled\"sv;\n      return {};\n    }\n\n    if (!gbm::create_device) {\n      BOOST_LOG(warning) << \"libgbm not initialized\"sv;\n      return {};\n    }\n\n    kms::conn_type_count_t conn_type_count;\n\n    std::vector<kms::card_descriptor_t> cds;\n    std::vector<std::string> display_names;\n\n    fs::path card_dir {\"/dev/dri\"sv};\n    for (auto &entry : fs::directory_iterator {card_dir}) {\n      auto file = entry.path().filename();\n\n      auto filestring = file.generic_string();\n      if (std::string_view {filestring}.substr(0, 4) != \"card\"sv) {\n        continue;\n      }\n\n      kms::card_t card;\n      if (card.init(entry.path().c_str())) {\n        continue;\n      }\n\n      // Skip non-Nvidia cards if we're looking for CUDA devices\n      // unless NVENC is selected manually by the user\n      if (hwdevice_type == mem_type_e::cuda && !card.is_nvidia()) {\n        BOOST_LOG(debug) << file << \" is not a CUDA device\"sv;\n        if (config::video.encoder == \"nvenc\") {\n          BOOST_LOG(warning) << \"Using NVENC with your display connected to a different GPU may not work properly!\"sv;\n        } else {\n          continue;\n        }\n      }\n\n      // Skip Nvidia cards if we're looking for VAAPI devices\n      // This is important for hybrid GPU laptops where the display\n      // may be connected through NVIDIA but rendering happens on Intel\n      if (hwdevice_type == mem_type_e::vaapi && card.is_nvidia()) {\n        BOOST_LOG(debug) << file << \" is an NVIDIA card, skipping for VAAPI\"sv;\n        continue;\n      }\n\n      auto crtc_to_monitor = kms::map_crtc_to_monitor(card.monitors(conn_type_count));\n\n      auto end = std::end(card);\n      for (auto plane = std::begin(card); plane != end; ++plane) {\n        // Skip unused planes\n        if (!plane->fb_id) {\n          continue;\n        }\n\n        if (card.is_cursor(plane->plane_id)) {\n          continue;\n        }\n\n        auto fb = card.fb(plane.get());\n        if (!fb) {\n          BOOST_LOG(error) << \"Couldn't get drm fb for plane [\"sv << plane->fb_id << \"]: \"sv << strerror(errno);\n          continue;\n        }\n\n        if (!fb->handles[0]) {\n          BOOST_LOG(error) << \"Couldn't get handle for DRM Framebuffer [\"sv << plane->fb_id << \"]: Probably not permitted\"sv;\n#if defined(SUNSHINE_BUILD_FLATPAK) || defined(SUNSHINE_BUILD_APPIMAGE)\n          BOOST_LOG((config::video.capture == \"kms\") ? fatal : error)\n            << \"AppImage and Flatpak do not support KMS capture. Use another capture method.\"sv;\n#endif\n          break;\n        }\n\n        // This appears to return the offset of the monitor\n        auto crtc = card.crtc(plane->crtc_id);\n        if (!crtc) {\n          BOOST_LOG(error) << \"Couldn't get CRTC info: \"sv << strerror(errno);\n          continue;\n        }\n\n        auto it = crtc_to_monitor.find(plane->crtc_id);\n        if (it != std::end(crtc_to_monitor)) {\n          it->second.viewport = platf::touch_port_t {\n            (int) crtc->x,\n            (int) crtc->y,\n            (int) crtc->width,\n            (int) crtc->height,\n          };\n          it->second.monitor_index = count;\n        }\n\n        kms::env_width = std::max(kms::env_width, (int) (crtc->x + crtc->width));\n        kms::env_height = std::max(kms::env_height, (int) (crtc->y + crtc->height));\n\n        kms::print(plane.get(), fb.get(), crtc.get());\n\n        display_names.emplace_back(std::to_string(count++));\n      }\n\n      cds.emplace_back(kms::card_descriptor_t {\n        std::move(file),\n        std::move(crtc_to_monitor),\n      });\n    }\n\n    if (!wl::init()) {\n      correlate_to_wayland(cds);\n    }\n\n    // Deduce the full virtual desktop size\n    kms::env_width = 0;\n    kms::env_height = 0;\n\n    kms::env_logical_width = 0;\n    kms::env_logical_height = 0;\n\n    for (auto &card_descriptor : cds) {\n      for (auto &[_, monitor_descriptor] : card_descriptor.crtc_to_monitor) {\n        BOOST_LOG(debug) << \"Monitor description\"sv;\n        BOOST_LOG(debug) << \"Resolution: \"sv << monitor_descriptor.viewport.width << 'x' << monitor_descriptor.viewport.height;\n        BOOST_LOG(debug) << \"Offset: \"sv << monitor_descriptor.viewport.offset_x << 'x' << monitor_descriptor.viewport.offset_y;\n\n        kms::env_width = std::max(kms::env_width, (int) (monitor_descriptor.viewport.offset_x + monitor_descriptor.viewport.width));\n        kms::env_height = std::max(kms::env_height, (int) (monitor_descriptor.viewport.offset_y + monitor_descriptor.viewport.height));\n\n        kms::env_logical_height = std::max(kms::env_logical_height, (int) (monitor_descriptor.viewport.offset_y + monitor_descriptor.viewport.logical_height));\n        kms::env_logical_width = std::max(kms::env_logical_width, (int) (monitor_descriptor.viewport.offset_x + monitor_descriptor.viewport.logical_width));\n      }\n    }\n\n    BOOST_LOG(debug) << \"Desktop resolution: \"sv << kms::env_width << 'x' << kms::env_height;\n\n    kms::card_descriptors = std::move(cds);\n\n    return display_names;\n  }\n\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/linux/misc.cpp",
    "content": "/**\n * @file src/platform/linux/misc.cpp\n * @brief Miscellaneous definitions for Linux.\n */\n\n// Required for in6_pktinfo with glibc headers\n#ifndef _GNU_SOURCE\n  #define _GNU_SOURCE 1\n#endif\n\n// standard includes\n#include <fstream>\n#include <iomanip>\n#include <iostream>\n#include <sstream>\n\n// platform includes\n#include <arpa/inet.h>\n#include <dlfcn.h>\n#include <ifaddrs.h>\n#include <netinet/in.h>\n#include <netinet/udp.h>\n#include <pwd.h>\n#include <sys/socket.h>\n\n#ifdef __FreeBSD__\n  #include <net/if_dl.h>  // For sockaddr_dl, LLADDR, and AF_LINK\n#endif\n\n// lib includes\n#include <boost/asio/ip/address.hpp>\n#include <boost/asio/ip/host_name.hpp>\n#include <boost/process/v1.hpp>\n#include <fcntl.h>\n#include <unistd.h>\n\n// local includes\n#include \"graphics.h\"\n#include \"misc.h\"\n#include \"src/config.h\"\n#include \"src/entry_handler.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n#include \"vaapi.h\"\n\n#ifdef __GNUC__\n  #define SUNSHINE_GNUC_EXTENSION __extension__\n#else\n  #define SUNSHINE_GNUC_EXTENSION\n#endif\n\n#ifndef SOL_IP\n  #define SOL_IP IPPROTO_IP\n#endif\n#ifndef SOL_IPV6\n  #define SOL_IPV6 IPPROTO_IPV6\n#endif\n#ifndef SOL_UDP\n  #define SOL_UDP IPPROTO_UDP\n#endif\n\nusing namespace std::literals;\nnamespace fs = std::filesystem;\nnamespace bp = boost::process::v1;\n\nwindow_system_e window_system;\n\nnamespace dyn {\n  void *handle(const std::vector<const char *> &libs) {\n    void *handle;\n\n    for (auto lib : libs) {\n      handle = dlopen(lib, RTLD_LAZY | RTLD_LOCAL);\n      if (handle) {\n        return handle;\n      }\n    }\n\n    std::stringstream ss;\n    ss << \"Couldn't find any of the following libraries: [\"sv << libs.front();\n    std::for_each(std::begin(libs) + 1, std::end(libs), [&](auto lib) {\n      ss << \", \"sv << lib;\n    });\n\n    ss << ']';\n\n    BOOST_LOG(error) << ss.str();\n\n    return nullptr;\n  }\n\n  int load(void *handle, const std::vector<std::tuple<apiproc *, const char *>> &funcs, bool strict) {\n    int err = 0;\n    for (auto &func : funcs) {\n      TUPLE_2D_REF(fn, name, func);\n\n      *fn = SUNSHINE_GNUC_EXTENSION(apiproc) dlsym(handle, name);\n\n      if (!*fn && strict) {\n        BOOST_LOG(error) << \"Couldn't find function: \"sv << name;\n\n        err = -1;\n      }\n    }\n\n    return err;\n  }\n}  // namespace dyn\n\nnamespace platf {\n  using ifaddr_t = util::safe_ptr<ifaddrs, freeifaddrs>;\n\n  ifaddr_t get_ifaddrs() {\n    ifaddrs *p {nullptr};\n\n    getifaddrs(&p);\n\n    return ifaddr_t {p};\n  }\n\n  /**\n   * @brief Performs migration if necessary, then returns the appdata directory.\n   * @details This is used for the log directory, so it cannot invoke Boost logging!\n   * @return The path of the appdata directory that should be used.\n   */\n  fs::path appdata() {\n    static std::once_flag migration_flag;\n    static fs::path config_path;\n\n    // Ensure migration is only attempted once\n    std::call_once(migration_flag, []() {\n      bool found = false;\n      bool migrate_config = true;\n      const char *dir;\n      const char *homedir;\n      const char *migrate_envvar;\n\n      // Get the home directory\n      if ((homedir = getenv(\"HOME\")) == nullptr || strlen(homedir) == 0) {\n        // If HOME is empty or not set, use the current user's home directory\n        homedir = getpwuid(geteuid())->pw_dir;\n      }\n\n      // May be set if running under a systemd service with the ConfigurationDirectory= option set.\n      if ((dir = getenv(\"CONFIGURATION_DIRECTORY\")) != nullptr && strlen(dir) > 0) {\n        found = true;\n        config_path = fs::path(dir) / \"sunshine\"sv;\n      }\n      // Otherwise, follow the XDG base directory specification:\n      // https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html\n      if (!found && (dir = getenv(\"XDG_CONFIG_HOME\")) != nullptr && strlen(dir) > 0) {\n        found = true;\n        config_path = fs::path(dir) / \"sunshine\"sv;\n      }\n      // As a last resort, use the home directory\n      if (!found) {\n        migrate_config = false;\n        config_path = fs::path(homedir) / \".config/sunshine\"sv;\n      }\n\n      // migrate from the old config location if necessary\n      migrate_envvar = getenv(\"SUNSHINE_MIGRATE_CONFIG\");\n      if (migrate_config && found && migrate_envvar && strcmp(migrate_envvar, \"1\") == 0) {\n        std::error_code ec;\n        fs::path old_config_path = fs::path(homedir) / \".config/sunshine\"sv;\n        if (old_config_path != config_path && fs::exists(old_config_path, ec)) {\n          if (!fs::exists(config_path, ec)) {\n            std::cout << \"Migrating config from \"sv << old_config_path << \" to \"sv << config_path << std::endl;\n            if (!ec) {\n              // Create the new directory tree if it doesn't already exist\n              fs::create_directories(config_path, ec);\n            }\n            if (!ec) {\n              // Copy the old directory into the new location\n              // NB: We use a copy instead of a move so that cross-volume migrations work\n              fs::copy(old_config_path, config_path, fs::copy_options::recursive | fs::copy_options::copy_symlinks, ec);\n            }\n            if (!ec) {\n              // If the copy was successful, delete the original directory\n              fs::remove_all(old_config_path, ec);\n              if (ec) {\n                std::cerr << \"Failed to clean up old config directory: \" << ec.message() << std::endl;\n\n                // This is not fatal. Next time we start, we'll warn the user to delete the old one.\n                ec.clear();\n              }\n            }\n            if (ec) {\n              std::cerr << \"Migration failed: \" << ec.message() << std::endl;\n              config_path = old_config_path;\n            }\n          } else {\n            // We cannot use Boost logging because it hasn't been initialized yet!\n            std::cerr << \"Config exists in both \"sv << old_config_path << \" and \"sv << config_path << \". Using \"sv << config_path << \" for config\" << std::endl;\n            std::cerr << \"It is recommended to remove \"sv << old_config_path << std::endl;\n          }\n        }\n      }\n    });\n\n    return config_path;\n  }\n\n  std::string from_sockaddr(const sockaddr *const ip_addr) {\n    char data[INET6_ADDRSTRLEN] = {};\n\n    auto family = ip_addr->sa_family;\n    if (family == AF_INET6) {\n      inet_ntop(AF_INET6, &((sockaddr_in6 *) ip_addr)->sin6_addr, data, INET6_ADDRSTRLEN);\n    } else if (family == AF_INET) {\n      inet_ntop(AF_INET, &((sockaddr_in *) ip_addr)->sin_addr, data, INET_ADDRSTRLEN);\n    }\n\n    return std::string {data};\n  }\n\n  std::pair<std::uint16_t, std::string> from_sockaddr_ex(const sockaddr *const ip_addr) {\n    char data[INET6_ADDRSTRLEN] = {};\n\n    auto family = ip_addr->sa_family;\n    std::uint16_t port = 0;\n    if (family == AF_INET6) {\n      inet_ntop(AF_INET6, &((sockaddr_in6 *) ip_addr)->sin6_addr, data, INET6_ADDRSTRLEN);\n      port = ((sockaddr_in6 *) ip_addr)->sin6_port;\n    } else if (family == AF_INET) {\n      inet_ntop(AF_INET, &((sockaddr_in *) ip_addr)->sin_addr, data, INET_ADDRSTRLEN);\n      port = ((sockaddr_in *) ip_addr)->sin_port;\n    }\n\n    return {port, std::string {data}};\n  }\n\n  std::string get_mac_address(const std::string_view &address) {\n    auto ifaddrs = get_ifaddrs();\n\n#ifdef __FreeBSD__\n    // On FreeBSD, we need to find the interface name first, then look for its AF_LINK entry\n    std::string interface_name;\n    for (auto pos = ifaddrs.get(); pos != nullptr; pos = pos->ifa_next) {\n      if (pos->ifa_addr && address == from_sockaddr(pos->ifa_addr)) {\n        interface_name = pos->ifa_name;\n        break;\n      }\n    }\n\n    if (!interface_name.empty()) {\n      // Find the AF_LINK entry for this interface to get MAC address\n      for (auto pos = ifaddrs.get(); pos != nullptr; pos = pos->ifa_next) {\n        if (pos->ifa_addr && pos->ifa_addr->sa_family == AF_LINK &&\n            interface_name == pos->ifa_name) {\n          auto sdl = (struct sockaddr_dl *) pos->ifa_addr;\n          auto mac = (unsigned char *) LLADDR(sdl);\n\n          // Format MAC address as XX:XX:XX:XX:XX:XX\n          std::ostringstream mac_stream;\n          mac_stream << std::hex << std::setfill('0');\n          for (int i = 0; i < sdl->sdl_alen; i++) {\n            if (i > 0) {\n              mac_stream << ':';\n            }\n            mac_stream << std::setw(2) << (int) mac[i];\n          }\n          return mac_stream.str();\n        }\n      }\n    }\n#else\n    // On Linux, read MAC address from sysfs\n    for (auto pos = ifaddrs.get(); pos != nullptr; pos = pos->ifa_next) {\n      if (pos->ifa_addr && address == from_sockaddr(pos->ifa_addr)) {\n        std::ifstream mac_file(\"/sys/class/net/\"s + pos->ifa_name + \"/address\");\n        if (mac_file.good()) {\n          std::string mac_address;\n          std::getline(mac_file, mac_address);\n          return mac_address;\n        }\n      }\n    }\n#endif\n\n    BOOST_LOG(warning) << \"Unable to find MAC address for \"sv << address;\n    return \"00:00:00:00:00:00\"s;\n  }\n\n  bp::child run_command(bool elevated, bool interactive, const std::string &cmd, boost::filesystem::path &working_dir, const bp::environment &env, FILE *file, std::error_code &ec, bp::group *group) {\n    // clang-format off\n    if (!group) {\n      if (!file) {\n        return bp::child(cmd, env, bp::start_dir(working_dir), bp::std_in < bp::null, bp::std_out > bp::null, bp::std_err > bp::null, bp::limit_handles, ec);\n      }\n      else {\n        return bp::child(cmd, env, bp::start_dir(working_dir), bp::std_in < bp::null, bp::std_out > file, bp::std_err > file, bp::limit_handles, ec);\n      }\n    }\n    else {\n      if (!file) {\n        return bp::child(cmd, env, bp::start_dir(working_dir), bp::std_in < bp::null, bp::std_out > bp::null, bp::std_err > bp::null, bp::limit_handles, ec, *group);\n      }\n      else {\n        return bp::child(cmd, env, bp::start_dir(working_dir), bp::std_in < bp::null, bp::std_out > file, bp::std_err > file, bp::limit_handles, ec, *group);\n      }\n    }\n    // clang-format on\n  }\n\n  /**\n   * @brief Open a url in the default web browser.\n   * @param url The url to open.\n   */\n  void open_url(const std::string &url) {\n    // set working dir to user home directory\n    auto working_dir = boost::filesystem::path(std::getenv(\"HOME\"));\n    std::string cmd = R\"(xdg-open \")\" + url + R\"(\")\";\n\n    boost::process::v1::environment _env = boost::this_process::environment();\n    std::error_code ec;\n    auto child = run_command(false, false, cmd, working_dir, _env, nullptr, ec, nullptr);\n    if (ec) {\n      BOOST_LOG(warning) << \"Couldn't open url [\"sv << url << \"]: System: \"sv << ec.message();\n    } else {\n      BOOST_LOG(info) << \"Opened url [\"sv << url << \"]\"sv;\n      child.detach();\n    }\n  }\n\n  void adjust_thread_priority(thread_priority_e priority) {\n    // Unimplemented\n  }\n\n  void set_thread_name(const std::string &name) {\n    pthread_setname_np(pthread_self(), name.c_str());\n  }\n\n  void enable_mouse_keys() {\n    // Unimplemented\n  }\n\n  void streaming_will_start() {\n    // Nothing to do\n  }\n\n  void streaming_will_stop() {\n    // Nothing to do\n  }\n\n  void restart_on_exit() {\n    char executable[PATH_MAX];\n    ssize_t len = readlink(\"/proc/self/exe\", executable, PATH_MAX - 1);\n    if (len == -1) {\n      BOOST_LOG(fatal) << \"readlink() failed: \"sv << errno;\n      return;\n    }\n    executable[len] = '\\0';\n\n    // ASIO doesn't use O_CLOEXEC, so we have to close all fds ourselves\n    int openmax = (int) sysconf(_SC_OPEN_MAX);\n    for (int fd = STDERR_FILENO + 1; fd < openmax; fd++) {\n      close(fd);\n    }\n\n    // Re-exec ourselves with the same arguments\n    if (execv(executable, lifetime::get_argv()) < 0) {\n      BOOST_LOG(fatal) << \"execv() failed: \"sv << errno;\n      return;\n    }\n  }\n\n  void restart() {\n    // Gracefully clean up and restart ourselves instead of exiting\n    atexit(restart_on_exit);\n    lifetime::exit_sunshine(0, true);\n  }\n\n  int set_env(const std::string &name, const std::string &value) {\n    return setenv(name.c_str(), value.c_str(), 1);\n  }\n\n  int unset_env(const std::string &name) {\n    return unsetenv(name.c_str());\n  }\n\n  bool request_process_group_exit(std::uintptr_t native_handle) {\n    if (kill(-((pid_t) native_handle), SIGTERM) == 0 || errno == ESRCH) {\n      BOOST_LOG(debug) << \"Successfully sent SIGTERM to process group: \"sv << native_handle;\n      return true;\n    } else {\n      BOOST_LOG(warning) << \"Unable to send SIGTERM to process group [\"sv << native_handle << \"]: \"sv << errno;\n      return false;\n    }\n  }\n\n  bool process_group_running(std::uintptr_t native_handle) {\n    return waitpid(-((pid_t) native_handle), nullptr, WNOHANG) >= 0;\n  }\n\n  struct sockaddr_in to_sockaddr(boost::asio::ip::address_v4 address, uint16_t port) {\n    struct sockaddr_in saddr_v4 = {};\n\n    saddr_v4.sin_family = AF_INET;\n    saddr_v4.sin_port = htons(port);\n\n    auto addr_bytes = address.to_bytes();\n    memcpy(&saddr_v4.sin_addr, addr_bytes.data(), sizeof(saddr_v4.sin_addr));\n\n    return saddr_v4;\n  }\n\n  struct sockaddr_in6 to_sockaddr(boost::asio::ip::address_v6 address, uint16_t port) {\n    struct sockaddr_in6 saddr_v6 = {};\n\n    saddr_v6.sin6_family = AF_INET6;\n    saddr_v6.sin6_port = htons(port);\n    saddr_v6.sin6_scope_id = address.scope_id();\n\n    auto addr_bytes = address.to_bytes();\n    memcpy(&saddr_v6.sin6_addr, addr_bytes.data(), sizeof(saddr_v6.sin6_addr));\n\n    return saddr_v6;\n  }\n\n  bool send_batch(batched_send_info_t &send_info) {\n    auto sockfd = (int) send_info.native_socket;\n    struct msghdr msg = {};\n\n    // Convert the target address into a sockaddr\n    struct sockaddr_in taddr_v4 = {};\n    struct sockaddr_in6 taddr_v6 = {};\n    if (send_info.target_address.is_v6()) {\n      taddr_v6 = to_sockaddr(send_info.target_address.to_v6(), send_info.target_port);\n\n      msg.msg_name = (struct sockaddr *) &taddr_v6;\n      msg.msg_namelen = sizeof(taddr_v6);\n    } else {\n      taddr_v4 = to_sockaddr(send_info.target_address.to_v4(), send_info.target_port);\n\n      msg.msg_name = (struct sockaddr *) &taddr_v4;\n      msg.msg_namelen = sizeof(taddr_v4);\n    }\n\n    union {\n#ifdef IP_PKTINFO\n      char buf[CMSG_SPACE(sizeof(uint16_t)) + std::max(CMSG_SPACE(sizeof(struct in_pktinfo)), CMSG_SPACE(sizeof(struct in6_pktinfo)))];\n#elif defined(IP_SENDSRCADDR)\n      // FreeBSD uses IP_SENDSRCADDR with struct in_addr instead of IP_PKTINFO with struct in_pktinfo\n      char buf[CMSG_SPACE(sizeof(uint16_t)) + std::max(CMSG_SPACE(sizeof(struct in_addr)), CMSG_SPACE(sizeof(struct in6_pktinfo)))];\n#endif\n      struct cmsghdr alignment;\n    } cmbuf = {};  // Must be zeroed for CMSG_NXTHDR()\n\n    socklen_t cmbuflen = 0;\n\n    msg.msg_control = cmbuf.buf;\n    msg.msg_controllen = sizeof(cmbuf.buf);\n\n    // The PKTINFO option will always be first, then we will conditionally\n    // append the UDP_SEGMENT option next if applicable.\n    auto pktinfo_cm = CMSG_FIRSTHDR(&msg);\n    if (send_info.source_address.is_v6()) {\n      struct in6_pktinfo pktInfo;\n\n      struct sockaddr_in6 saddr_v6 = to_sockaddr(send_info.source_address.to_v6(), 0);\n      pktInfo.ipi6_addr = saddr_v6.sin6_addr;\n      pktInfo.ipi6_ifindex = 0;\n\n      cmbuflen += CMSG_SPACE(sizeof(pktInfo));\n\n      pktinfo_cm->cmsg_level = IPPROTO_IPV6;\n      pktinfo_cm->cmsg_type = IPV6_PKTINFO;\n      pktinfo_cm->cmsg_len = CMSG_LEN(sizeof(pktInfo));\n      memcpy(CMSG_DATA(pktinfo_cm), &pktInfo, sizeof(pktInfo));\n    } else {\n#ifdef IP_PKTINFO\n      struct in_pktinfo pktInfo;\n\n      struct sockaddr_in saddr_v4 = to_sockaddr(send_info.source_address.to_v4(), 0);\n      pktInfo.ipi_spec_dst = saddr_v4.sin_addr;\n      pktInfo.ipi_ifindex = 0;\n\n      cmbuflen += CMSG_SPACE(sizeof(pktInfo));\n\n      pktinfo_cm->cmsg_level = IPPROTO_IP;\n      pktinfo_cm->cmsg_type = IP_PKTINFO;\n      pktinfo_cm->cmsg_len = CMSG_LEN(sizeof(pktInfo));\n      memcpy(CMSG_DATA(pktinfo_cm), &pktInfo, sizeof(pktInfo));\n#elif defined(IP_SENDSRCADDR)\n      // FreeBSD uses IP_SENDSRCADDR with struct in_addr instead of IP_PKTINFO\n      struct sockaddr_in saddr_v4 = to_sockaddr(send_info.source_address.to_v4(), 0);\n      struct in_addr src_addr = saddr_v4.sin_addr;\n\n      cmbuflen += CMSG_SPACE(sizeof(src_addr));\n\n      pktinfo_cm->cmsg_level = IPPROTO_IP;\n      pktinfo_cm->cmsg_type = IP_SENDSRCADDR;\n      pktinfo_cm->cmsg_len = CMSG_LEN(sizeof(src_addr));\n      memcpy(CMSG_DATA(pktinfo_cm), &src_addr, sizeof(src_addr));\n#endif\n    }\n\n    auto const max_iovs_per_msg = send_info.payload_buffers.size() + (send_info.headers ? 1 : 0);\n\n#ifdef UDP_SEGMENT\n    {\n      // UDP GSO on Linux currently only supports sending 64K or 64 segments at a time\n      size_t seg_index = 0;\n      const size_t seg_max = 65536 / 1500;\n      struct iovec iovs[(send_info.headers ? std::min(seg_max, send_info.block_count) : 1) * max_iovs_per_msg];\n      auto msg_size = send_info.header_size + send_info.payload_size;\n      while (seg_index < send_info.block_count) {\n        int iovlen = 0;\n        auto segs_in_batch = std::min(send_info.block_count - seg_index, seg_max);\n        if (send_info.headers) {\n          // Interleave iovs for headers and payloads\n          for (auto i = 0; i < segs_in_batch; i++) {\n            iovs[iovlen].iov_base = (void *) &send_info.headers[(send_info.block_offset + seg_index + i) * send_info.header_size];\n            iovs[iovlen].iov_len = send_info.header_size;\n            iovlen++;\n            auto payload_desc = send_info.buffer_for_payload_offset((send_info.block_offset + seg_index + i) * send_info.payload_size);\n            iovs[iovlen].iov_base = (void *) payload_desc.buffer;\n            iovs[iovlen].iov_len = send_info.payload_size;\n            iovlen++;\n          }\n        } else {\n          // Translate buffer descriptors into iovs\n          auto payload_offset = (send_info.block_offset + seg_index) * send_info.payload_size;\n          auto payload_length = payload_offset + (segs_in_batch * send_info.payload_size);\n          while (payload_offset < payload_length) {\n            auto payload_desc = send_info.buffer_for_payload_offset(payload_offset);\n            iovs[iovlen].iov_base = (void *) payload_desc.buffer;\n            iovs[iovlen].iov_len = std::min(payload_desc.size, payload_length - payload_offset);\n            payload_offset += iovs[iovlen].iov_len;\n            iovlen++;\n          }\n        }\n\n        msg.msg_iov = iovs;\n        msg.msg_iovlen = iovlen;\n\n        // We should not use GSO if the data is <= one full block size\n        if (segs_in_batch > 1) {\n          msg.msg_controllen = cmbuflen + CMSG_SPACE(sizeof(uint16_t));\n\n          // Enable GSO to perform segmentation of our buffer for us\n          auto cm = CMSG_NXTHDR(&msg, pktinfo_cm);\n          cm->cmsg_level = SOL_UDP;\n          cm->cmsg_type = UDP_SEGMENT;\n          cm->cmsg_len = CMSG_LEN(sizeof(uint16_t));\n          *((uint16_t *) CMSG_DATA(cm)) = msg_size;\n        } else {\n          msg.msg_controllen = cmbuflen;\n        }\n\n        // This will fail if GSO is not available, so we will fall back to non-GSO if\n        // it's the first sendmsg() call. On subsequent calls, we will treat errors as\n        // actual failures and return to the caller.\n        auto bytes_sent = sendmsg(sockfd, &msg, 0);\n        if (bytes_sent < 0) {\n          // If there's no send buffer space, wait for some to be available\n          if (errno == EAGAIN) {\n            struct pollfd pfd;\n\n            pfd.fd = sockfd;\n            pfd.events = POLLOUT;\n\n            if (poll(&pfd, 1, -1) != 1) {\n              BOOST_LOG(warning) << \"poll() failed: \"sv << errno;\n              break;\n            }\n\n            // Try to send again\n            continue;\n          }\n\n          BOOST_LOG(verbose) << \"sendmsg() failed: \"sv << errno;\n          break;\n        }\n\n        seg_index += bytes_sent / msg_size;\n      }\n\n      // If we sent something, return the status and don't fall back to the non-GSO path.\n      if (seg_index != 0) {\n        return seg_index >= send_info.block_count;\n      }\n    }\n#endif\n\n    {\n      // If GSO is not supported, use sendmmsg() instead.\n      std::vector<struct mmsghdr> msgs(send_info.block_count);\n      std::vector<struct iovec> iovs(send_info.block_count * (send_info.headers ? 2 : 1));\n      int iov_idx = 0;\n      for (size_t i = 0; i < send_info.block_count; i++) {\n        msgs[i].msg_len = 0;\n        msgs[i].msg_hdr.msg_iov = &iovs[iov_idx];\n        msgs[i].msg_hdr.msg_iovlen = send_info.headers ? 2 : 1;\n\n        if (send_info.headers) {\n          iovs[iov_idx].iov_base = (void *) &send_info.headers[(send_info.block_offset + i) * send_info.header_size];\n          iovs[iov_idx].iov_len = send_info.header_size;\n          iov_idx++;\n        }\n        auto payload_desc = send_info.buffer_for_payload_offset((send_info.block_offset + i) * send_info.payload_size);\n        iovs[iov_idx].iov_base = (void *) payload_desc.buffer;\n        iovs[iov_idx].iov_len = send_info.payload_size;\n        iov_idx++;\n\n        msgs[i].msg_hdr.msg_name = msg.msg_name;\n        msgs[i].msg_hdr.msg_namelen = msg.msg_namelen;\n        msgs[i].msg_hdr.msg_control = cmbuf.buf;\n        msgs[i].msg_hdr.msg_controllen = cmbuflen;\n        msgs[i].msg_hdr.msg_flags = 0;\n      }\n\n      // Call sendmmsg() until all messages are sent\n      size_t blocks_sent = 0;\n      while (blocks_sent < send_info.block_count) {\n        int msgs_sent = sendmmsg(sockfd, &msgs[blocks_sent], send_info.block_count - blocks_sent, 0);\n        if (msgs_sent < 0) {\n          // If there's no send buffer space, wait for some to be available\n          if (errno == EAGAIN) {\n            struct pollfd pfd;\n\n            pfd.fd = sockfd;\n            pfd.events = POLLOUT;\n\n            if (poll(&pfd, 1, -1) != 1) {\n              BOOST_LOG(warning) << \"poll() failed: \"sv << errno;\n              break;\n            }\n\n            // Try to send again\n            continue;\n          }\n\n          BOOST_LOG(warning) << \"sendmmsg() failed: \"sv << errno;\n          return false;\n        }\n\n        blocks_sent += msgs_sent;\n      }\n\n      return true;\n    }\n  }\n\n  bool send(send_info_t &send_info) {\n    auto sockfd = (int) send_info.native_socket;\n    struct msghdr msg = {};\n\n    // Convert the target address into a sockaddr\n    struct sockaddr_in taddr_v4 = {};\n    struct sockaddr_in6 taddr_v6 = {};\n    if (send_info.target_address.is_v6()) {\n      taddr_v6 = to_sockaddr(send_info.target_address.to_v6(), send_info.target_port);\n\n      msg.msg_name = (struct sockaddr *) &taddr_v6;\n      msg.msg_namelen = sizeof(taddr_v6);\n    } else {\n      taddr_v4 = to_sockaddr(send_info.target_address.to_v4(), send_info.target_port);\n\n      msg.msg_name = (struct sockaddr *) &taddr_v4;\n      msg.msg_namelen = sizeof(taddr_v4);\n    }\n\n    union {\n#ifdef IP_PKTINFO\n      char buf[std::max(CMSG_SPACE(sizeof(struct in_pktinfo)), CMSG_SPACE(sizeof(struct in6_pktinfo)))];\n#elif defined(IP_SENDSRCADDR)\n      // FreeBSD uses IP_SENDSRCADDR with struct in_addr instead of IP_PKTINFO with struct in_pktinfo\n      char buf[std::max(CMSG_SPACE(sizeof(struct in_addr)), CMSG_SPACE(sizeof(struct in6_pktinfo)))];\n#endif\n      struct cmsghdr alignment;\n    } cmbuf;\n\n    socklen_t cmbuflen = 0;\n\n    msg.msg_control = cmbuf.buf;\n    msg.msg_controllen = sizeof(cmbuf.buf);\n\n    auto pktinfo_cm = CMSG_FIRSTHDR(&msg);\n    if (send_info.source_address.is_v6()) {\n      struct in6_pktinfo pktInfo;\n\n      struct sockaddr_in6 saddr_v6 = to_sockaddr(send_info.source_address.to_v6(), 0);\n      pktInfo.ipi6_addr = saddr_v6.sin6_addr;\n      pktInfo.ipi6_ifindex = 0;\n\n      cmbuflen += CMSG_SPACE(sizeof(pktInfo));\n\n      pktinfo_cm->cmsg_level = IPPROTO_IPV6;\n      pktinfo_cm->cmsg_type = IPV6_PKTINFO;\n      pktinfo_cm->cmsg_len = CMSG_LEN(sizeof(pktInfo));\n      memcpy(CMSG_DATA(pktinfo_cm), &pktInfo, sizeof(pktInfo));\n    } else {\n#ifdef IP_PKTINFO\n      struct in_pktinfo pktInfo;\n\n      struct sockaddr_in saddr_v4 = to_sockaddr(send_info.source_address.to_v4(), 0);\n      pktInfo.ipi_spec_dst = saddr_v4.sin_addr;\n      pktInfo.ipi_ifindex = 0;\n\n      cmbuflen += CMSG_SPACE(sizeof(pktInfo));\n\n      pktinfo_cm->cmsg_level = IPPROTO_IP;\n      pktinfo_cm->cmsg_type = IP_PKTINFO;\n      pktinfo_cm->cmsg_len = CMSG_LEN(sizeof(pktInfo));\n      memcpy(CMSG_DATA(pktinfo_cm), &pktInfo, sizeof(pktInfo));\n#elif defined(IP_SENDSRCADDR)\n      // FreeBSD uses IP_SENDSRCADDR with struct in_addr instead of IP_PKTINFO\n      struct sockaddr_in saddr_v4 = to_sockaddr(send_info.source_address.to_v4(), 0);\n      struct in_addr src_addr = saddr_v4.sin_addr;\n\n      cmbuflen += CMSG_SPACE(sizeof(src_addr));\n\n      pktinfo_cm->cmsg_level = IPPROTO_IP;\n      pktinfo_cm->cmsg_type = IP_SENDSRCADDR;\n      pktinfo_cm->cmsg_len = CMSG_LEN(sizeof(src_addr));\n      memcpy(CMSG_DATA(pktinfo_cm), &src_addr, sizeof(src_addr));\n#endif\n    }\n\n    struct iovec iovs[2];\n    int iovlen = 0;\n    if (send_info.header) {\n      iovs[iovlen].iov_base = (void *) send_info.header;\n      iovs[iovlen].iov_len = send_info.header_size;\n      iovlen++;\n    }\n    iovs[iovlen].iov_base = (void *) send_info.payload;\n    iovs[iovlen].iov_len = send_info.payload_size;\n    iovlen++;\n\n    msg.msg_iov = iovs;\n    msg.msg_iovlen = iovlen;\n\n    msg.msg_controllen = cmbuflen;\n\n    auto bytes_sent = sendmsg(sockfd, &msg, 0);\n\n    // If there's no send buffer space, wait for some to be available\n    while (bytes_sent < 0 && errno == EAGAIN) {\n      struct pollfd pfd;\n\n      pfd.fd = sockfd;\n      pfd.events = POLLOUT;\n\n      if (poll(&pfd, 1, -1) != 1) {\n        BOOST_LOG(warning) << \"poll() failed: \"sv << errno;\n        break;\n      }\n\n      // Try to send again\n      bytes_sent = sendmsg(sockfd, &msg, 0);\n    }\n\n    if (bytes_sent < 0) {\n      BOOST_LOG(warning) << \"sendmsg() failed: \"sv << errno;\n      return false;\n    }\n\n    return true;\n  }\n\n  // We can't track QoS state separately for each destination on this OS,\n  // so we keep a ref count to only disable QoS options when all clients\n  // are disconnected.\n  static std::atomic<int> qos_ref_count = 0;\n\n  class qos_t: public deinit_t {\n  public:\n    qos_t(int sockfd, std::vector<std::tuple<int, int, int>> options):\n        sockfd(sockfd),\n        options(options) {\n      qos_ref_count++;\n    }\n\n    virtual ~qos_t() {\n      if (--qos_ref_count == 0) {\n        for (const auto &tuple : options) {\n          auto reset_val = std::get<2>(tuple);\n          if (setsockopt(sockfd, std::get<0>(tuple), std::get<1>(tuple), &reset_val, sizeof(reset_val)) < 0) {\n            BOOST_LOG(warning) << \"Failed to reset option: \"sv << errno;\n          }\n        }\n      }\n    }\n\n  private:\n    int sockfd;\n    std::vector<std::tuple<int, int, int>> options;\n  };\n\n  /**\n   * @brief Enables QoS on the given socket for traffic to the specified destination.\n   * @param native_socket The native socket handle.\n   * @param address The destination address for traffic sent on this socket.\n   * @param port The destination port for traffic sent on this socket.\n   * @param data_type The type of traffic sent on this socket.\n   * @param dscp_tagging Specifies whether to enable DSCP tagging on outgoing traffic.\n   */\n  std::unique_ptr<deinit_t> enable_socket_qos(uintptr_t native_socket, boost::asio::ip::address &address, uint16_t port, qos_data_type_e data_type, bool dscp_tagging) {\n    int sockfd = (int) native_socket;\n    std::vector<std::tuple<int, int, int>> reset_options;\n\n    if (dscp_tagging) {\n      int level;\n      int option;\n\n      // With dual-stack sockets, Linux uses IPV6_TCLASS for IPv6 traffic\n      // and IP_TOS for IPv4 traffic.\n      if (address.is_v6() && !address.to_v6().is_v4_mapped()) {\n        level = SOL_IPV6;\n        option = IPV6_TCLASS;\n      } else {\n        level = SOL_IP;\n        option = IP_TOS;\n      }\n\n      // The specific DSCP values here are chosen to be consistent with Windows,\n      // except that we use CS6 instead of CS7 for audio traffic.\n      int dscp = 0;\n      switch (data_type) {\n        case qos_data_type_e::video:\n          dscp = 40;\n          break;\n        case qos_data_type_e::audio:\n          dscp = 48;\n          break;\n        default:\n          BOOST_LOG(error) << \"Unknown traffic type: \"sv << (int) data_type;\n          break;\n      }\n\n      if (dscp) {\n        // Shift to put the DSCP value in the correct position in the TOS field\n        dscp <<= 2;\n\n        if (setsockopt(sockfd, level, option, &dscp, sizeof(dscp)) == 0) {\n          // Reset TOS to -1 when QoS is disabled\n          reset_options.emplace_back(std::make_tuple(level, option, -1));\n        } else {\n          BOOST_LOG(error) << \"Failed to set TOS/TCLASS: \"sv << errno;\n        }\n      }\n    }\n\n    // We can use SO_PRIORITY to set outgoing traffic priority without DSCP tagging.\n    //\n    // NB: We set this after IP_TOS/IPV6_TCLASS since setting TOS value seems to\n    // reset SO_PRIORITY back to 0.\n    //\n    // 6 is the highest priority that can be used without SYS_CAP_ADMIN.\n#ifndef SO_PRIORITY\n    // FreeBSD doesn't support SO_PRIORITY, so we skip this\n    BOOST_LOG(debug) << \"SO_PRIORITY not supported on this platform, skipping traffic priority setting\";\n#else\n    int priority = data_type == qos_data_type_e::audio ? 6 : 5;\n    if (setsockopt(sockfd, SOL_SOCKET, SO_PRIORITY, &priority, sizeof(priority)) == 0) {\n      // Reset SO_PRIORITY to 0 when QoS is disabled\n      reset_options.emplace_back(std::make_tuple(SOL_SOCKET, SO_PRIORITY, 0));\n    } else {\n      BOOST_LOG(error) << \"Failed to set SO_PRIORITY: \"sv << errno;\n    }\n#endif\n\n    return std::make_unique<qos_t>(sockfd, reset_options);\n  }\n\n  std::string get_host_name() {\n    try {\n      return boost::asio::ip::host_name();\n    } catch (boost::system::system_error &err) {\n      BOOST_LOG(error) << \"Failed to get hostname: \"sv << err.what();\n      return \"Sunshine\"s;\n    }\n  }\n\n  namespace source {\n    enum source_e : std::size_t {\n#ifdef SUNSHINE_BUILD_CUDA\n      NVFBC,  ///< NvFBC\n#endif\n#ifdef SUNSHINE_BUILD_WAYLAND\n      WAYLAND,  ///< Wayland\n#endif\n#ifdef SUNSHINE_BUILD_DRM\n      KMS,  ///< KMS\n#endif\n#ifdef SUNSHINE_BUILD_X11\n      X11,  ///< X11\n#endif\n#ifdef SUNSHINE_BUILD_PORTAL\n      PORTAL,  ///< XDG PORTAL\n#endif\n      MAX_FLAGS  ///< The maximum number of flags\n    };\n  }  // namespace source\n\n  static std::bitset<source::MAX_FLAGS> sources;\n\n#ifdef SUNSHINE_BUILD_CUDA\n  std::vector<std::string> nvfbc_display_names();\n  std::shared_ptr<display_t> nvfbc_display(mem_type_e hwdevice_type, const std::string &display_name, const video::config_t &config);\n\n  bool verify_nvfbc() {\n    return !nvfbc_display_names().empty();\n  }\n#endif\n\n#ifdef SUNSHINE_BUILD_WAYLAND\n  std::vector<std::string> wl_display_names();\n  std::shared_ptr<display_t> wl_display(mem_type_e hwdevice_type, const std::string &display_name, const video::config_t &config);\n\n  bool verify_wl() {\n    return window_system == window_system_e::WAYLAND && !wl_display_names().empty();\n  }\n#endif\n\n#ifdef SUNSHINE_BUILD_DRM\n  std::vector<std::string> kms_display_names(mem_type_e hwdevice_type);\n  std::shared_ptr<display_t> kms_display(mem_type_e hwdevice_type, const std::string &display_name, const video::config_t &config);\n\n  bool verify_kms() {\n    return !kms_display_names(mem_type_e::unknown).empty();\n  }\n#endif\n\n#ifdef SUNSHINE_BUILD_X11\n  std::vector<std::string> x11_display_names();\n  std::shared_ptr<display_t> x11_display(mem_type_e hwdevice_type, const std::string &display_name, const video::config_t &config);\n\n  bool verify_x11() {\n    return window_system == window_system_e::X11 && !x11_display_names().empty();\n  }\n#endif\n\n#ifdef SUNSHINE_BUILD_PORTAL\n  std::vector<std::string> portal_display_names();\n  std::shared_ptr<display_t> portal_display(mem_type_e hwdevice_type, const std::string &display_name, const video::config_t &config);\n\n  bool verify_portal() {\n    return !portal_display_names().empty();\n  }\n#endif\n\n  std::vector<std::string> display_names(mem_type_e hwdevice_type) {\n#ifdef SUNSHINE_BUILD_CUDA\n    // display using NvFBC only supports mem_type_e::cuda\n    if (sources[source::NVFBC] && hwdevice_type == mem_type_e::cuda) {\n      return nvfbc_display_names();\n    }\n#endif\n#ifdef SUNSHINE_BUILD_WAYLAND\n    if (sources[source::WAYLAND]) {\n      return wl_display_names();\n    }\n#endif\n#ifdef SUNSHINE_BUILD_DRM\n    if (sources[source::KMS]) {\n      return kms_display_names(hwdevice_type);\n    }\n#endif\n#ifdef SUNSHINE_BUILD_X11\n    if (sources[source::X11]) {\n      return x11_display_names();\n    }\n#endif\n#ifdef SUNSHINE_BUILD_PORTAL\n    if (sources[source::PORTAL]) {\n      return portal_display_names();\n    }\n#endif\n    return {};\n  }\n\n  /**\n   * @brief Returns if GPUs/drivers have changed since the last call to this function.\n   * @return `true` if a change has occurred or if it is unknown whether a change occurred.\n   */\n  bool needs_encoder_reenumeration() {\n    // We don't track GPU state, so we will always reenumerate. Fortunately, it is fast on Linux.\n    return true;\n  }\n\n  std::shared_ptr<display_t> display(mem_type_e hwdevice_type, const std::string &display_name, const video::config_t &config) {\n#ifdef SUNSHINE_BUILD_CUDA\n    if (sources[source::NVFBC] && hwdevice_type == mem_type_e::cuda) {\n      BOOST_LOG(info) << \"Screencasting with NvFBC\"sv;\n      return nvfbc_display(hwdevice_type, display_name, config);\n    }\n#endif\n#ifdef SUNSHINE_BUILD_WAYLAND\n    if (sources[source::WAYLAND]) {\n      BOOST_LOG(info) << \"Screencasting with Wayland's protocol\"sv;\n      return wl_display(hwdevice_type, display_name, config);\n    }\n#endif\n#ifdef SUNSHINE_BUILD_DRM\n    if (sources[source::KMS]) {\n      BOOST_LOG(info) << \"Screencasting with KMS\"sv;\n      return kms_display(hwdevice_type, display_name, config);\n    }\n#endif\n#ifdef SUNSHINE_BUILD_X11\n    if (sources[source::X11]) {\n      BOOST_LOG(info) << \"Screencasting with X11\"sv;\n      return x11_display(hwdevice_type, display_name, config);\n    }\n#endif\n#ifdef SUNSHINE_BUILD_PORTAL\n    if (sources[source::PORTAL]) {\n      BOOST_LOG(info) << \"Screencasting with XDG portal\"sv;\n      return portal_display(hwdevice_type, display_name, config);\n    }\n#endif\n\n    return nullptr;\n  }\n\n  std::unique_ptr<deinit_t> init() {\n    // enable low latency mode for AMD\n    // https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30039\n    set_env(\"AMD_DEBUG\", \"lowlatencyenc\");\n\n    // These are allowed to fail.\n    gbm::init();\n\n    window_system = window_system_e::NONE;\n#ifdef SUNSHINE_BUILD_WAYLAND\n    if (std::getenv(\"WAYLAND_DISPLAY\")) {\n      window_system = window_system_e::WAYLAND;\n    }\n#endif\n#if defined(SUNSHINE_BUILD_X11) || defined(SUNSHINE_BUILD_CUDA)\n    if (std::getenv(\"DISPLAY\") && window_system != window_system_e::WAYLAND) {\n      if (std::getenv(\"WAYLAND_DISPLAY\")) {\n        BOOST_LOG(warning) << \"Wayland detected, yet sunshine will use X11 for screencasting, screencasting will only work on XWayland applications\"sv;\n      }\n\n      window_system = window_system_e::X11;\n    }\n#endif\n\n#ifdef SUNSHINE_BUILD_CUDA\n    if (((config::video.capture.empty() && sources.none()) || config::video.capture == \"nvfbc\") && verify_nvfbc()) {\n      sources[source::NVFBC] = true;\n    }\n#endif\n#ifdef SUNSHINE_BUILD_WAYLAND\n    if (((config::video.capture.empty() && sources.none()) || config::video.capture == \"wlr\") && verify_wl()) {\n      sources[source::WAYLAND] = true;\n    }\n#endif\n#ifdef SUNSHINE_BUILD_DRM\n    if (((config::video.capture.empty() && sources.none()) || config::video.capture == \"kms\") && verify_kms()) {\n      sources[source::KMS] = true;\n    }\n#endif\n#ifdef SUNSHINE_BUILD_X11\n    // We enumerate this capture backend regardless of other suitable sources,\n    // since it may be needed as a NvFBC fallback for software encoding on X11.\n    if ((config::video.capture.empty() || config::video.capture == \"x11\") && verify_x11()) {\n      sources[source::X11] = true;\n    }\n#endif\n#ifdef SUNSHINE_BUILD_PORTAL\n    if ((config::video.capture.empty() || config::video.capture == \"portal\") && verify_portal()) {\n      sources[source::PORTAL] = true;\n    }\n#endif\n\n    if (sources.none()) {\n      BOOST_LOG(error) << \"Unable to initialize capture method\"sv;\n      return nullptr;\n    }\n\n    if (!gladLoaderLoadEGL(NULL)) {\n      BOOST_LOG(error) << \"Failed to load EGL library symbols\"sv;\n      return nullptr;\n    }\n\n    return std::make_unique<deinit_t>();\n  }\n\n  class linux_high_precision_timer: public high_precision_timer {\n  public:\n    void sleep_for(const std::chrono::nanoseconds &duration) override {\n      std::this_thread::sleep_for(duration);\n    }\n\n    operator bool() override {\n      return true;\n    }\n  };\n\n  std::unique_ptr<high_precision_timer> create_high_precision_timer() {\n    return std::make_unique<linux_high_precision_timer>();\n  }\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/linux/misc.h",
    "content": "/**\n * @file src/platform/linux/misc.h\n * @brief Miscellaneous declarations for Linux.\n */\n#pragma once\n\n// standard includes\n#include <unistd.h>\n#include <vector>\n\n// local includes\n#include \"src/utility.h\"\n\nKITTY_USING_MOVE_T(file_t, int, -1, {\n  if (el >= 0) {\n    close(el);\n  }\n});\n\nenum class window_system_e {\n  NONE,  ///< No window system\n  X11,  ///< X11\n  WAYLAND,  ///< Wayland\n};\n\nextern window_system_e window_system;\n\nnamespace dyn {\n  typedef void (*apiproc)(void);\n\n  int load(void *handle, const std::vector<std::tuple<apiproc *, const char *>> &funcs, bool strict = true);\n  void *handle(const std::vector<const char *> &libs);\n\n}  // namespace dyn\n"
  },
  {
    "path": "src/platform/linux/portalgrab.cpp",
    "content": "/**\n * @file src/platform/linux/portalgrab.cpp\n * @brief Definitions for XDG portal grab.\n */\n// standard includes\n#include <array>\n#include <fcntl.h>\n#include <format>\n#include <fstream>\n#include <memory>\n#include <mutex>\n#include <string.h>\n#include <string_view>\n#include <thread>\n\n// lib includes\n#include <gio/gio.h>\n#include <gio/gunixfdlist.h>\n#include <libdrm/drm_fourcc.h>\n#include <pipewire/pipewire.h>\n#include <spa/param/video/format-utils.h>\n#include <spa/param/video/type-info.h>\n#include <spa/pod/builder.h>\n\n// local includes\n#include \"cuda.h\"\n#include \"graphics.h\"\n#include \"src/main.h\"\n#include \"src/platform/common.h\"\n#include \"src/video.h\"\n#include \"vaapi.h\"\n#include \"wayland.h\"\n\n#if !defined(__FreeBSD__)\n  // platform includes\n  #include <sys/capability.h>\n  #include <sys/prctl.h>\n#endif\n\nnamespace {\n  // Buffer and limit constants\n  constexpr int SPA_POD_BUFFER_SIZE = 4096;\n  constexpr int MAX_PARAMS = 200;\n  constexpr int MAX_DMABUF_FORMATS = 200;\n  constexpr int MAX_DMABUF_MODIFIERS = 200;\n\n  // Portal configuration constants\n  constexpr uint32_t SOURCE_TYPE_MONITOR = 1;\n  constexpr uint32_t CURSOR_MODE_EMBEDDED = 2;\n\n  constexpr uint32_t PERSIST_FORGET = 0;\n  constexpr uint32_t PERSIST_WHILE_RUNNING = 2;\n\n  // Portal D-Bus interface names and paths\n  constexpr const char *PORTAL_NAME = \"org.freedesktop.portal.Desktop\";\n  constexpr const char *PORTAL_PATH = \"/org/freedesktop/portal/desktop\";\n  constexpr const char *REMOTE_DESKTOP_IFACE = \"org.freedesktop.portal.RemoteDesktop\";\n  constexpr const char *SCREENCAST_IFACE = \"org.freedesktop.portal.ScreenCast\";\n  constexpr const char *REQUEST_IFACE = \"org.freedesktop.portal.Request\";\n\n  constexpr const char REQUEST_PREFIX[] = \"/org/freedesktop/portal/desktop/request/\";\n  constexpr const char SESSION_PREFIX[] = \"/org/freedesktop/portal/desktop/session/\";\n}  // namespace\n\nusing namespace std::literals;\n\nnamespace portal {\n  // Forward declarations\n  class session_cache_t;\n\n  class restore_token_t {\n  public:\n    static std::string get() {\n      return *token_;\n    }\n\n    static void set(std::string_view value) {\n      *token_ = value;\n    }\n\n    static bool empty() {\n      return token_->empty();\n    }\n\n    static void load() {\n      std::ifstream file(get_file_path());\n      if (file.is_open()) {\n        std::getline(file, *token_);\n        if (!token_->empty()) {\n          BOOST_LOG(info) << \"Loaded portal restore token from disk\"sv;\n        }\n      }\n    }\n\n    static void save() {\n      if (token_->empty()) {\n        return;\n      }\n      std::ofstream file(get_file_path());\n      if (file.is_open()) {\n        file << *token_;\n        BOOST_LOG(info) << \"Saved portal restore token to disk\"sv;\n      } else {\n        BOOST_LOG(warning) << \"Failed to save portal restore token\"sv;\n      }\n    }\n\n  private:\n    static inline const std::unique_ptr<std::string> token_ = std::make_unique<std::string>();\n\n    static std::string get_file_path() {\n      return platf::appdata().string() + \"/portal_token\";\n    }\n  };\n\n  struct format_map_t {\n    uint64_t fourcc;\n    int32_t pw_format;\n  };\n\n  static constexpr std::array<format_map_t, 3> format_map = {{\n    {DRM_FORMAT_ARGB8888, SPA_VIDEO_FORMAT_BGRA},\n    {DRM_FORMAT_XRGB8888, SPA_VIDEO_FORMAT_BGRx},\n    {0, 0},\n  }};\n\n  struct dbus_response_t {\n    GMainLoop *loop;\n    GVariant *response;\n    guint subscription_id;\n  };\n\n  struct shared_state_t {\n    std::atomic<int> negotiated_width {0};\n    std::atomic<int> negotiated_height {0};\n    std::atomic<bool> stream_dead {false};\n  };\n\n  struct stream_data_t {\n    struct pw_stream *stream;\n    struct spa_hook stream_listener;\n    struct spa_video_info format;\n    struct pw_buffer *current_buffer;\n    uint64_t drm_format;\n    std::shared_ptr<shared_state_t> shared;\n    std::mutex frame_mutex;\n    std::condition_variable frame_cv;\n    size_t local_stride = 0;\n    bool frame_ready = false;\n    // Two distinct memory pools\n    std::vector<uint8_t> buffer_a;\n    std::vector<uint8_t> buffer_b;\n    // Points to the buffer currently owned by fill_img\n    std::vector<uint8_t> *front_buffer;\n    // Points to the buffer currently being written by on_process\n    std::vector<uint8_t> *back_buffer;\n\n    stream_data_t():\n        front_buffer(&buffer_a),\n        back_buffer(&buffer_b) {}\n  };\n\n  struct dmabuf_format_info_t {\n    int32_t format;\n    uint64_t *modifiers;\n    int n_modifiers;\n  };\n\n  class dbus_t {\n  public:\n    ~dbus_t() noexcept {\n      try {\n        if (conn && !session_handle.empty()) {\n          g_autoptr(GError) err = nullptr;\n          // This is a blocking C call; it won't throw, but we wrap for safety\n          g_dbus_connection_call_sync(\n            conn,\n            \"org.freedesktop.portal.Desktop\",\n            session_handle.c_str(),\n            \"org.freedesktop.portal.Session\",\n            \"Close\",\n            nullptr,\n            nullptr,\n            G_DBUS_CALL_FLAGS_NONE,\n            -1,\n            nullptr,\n            &err\n          );\n\n          if (err) {\n            BOOST_LOG(warning) << \"Failed to explicitly close portal session: \"sv << err->message;\n          } else {\n            BOOST_LOG(debug) << \"Explicitly closed portal session: \"sv << session_handle;\n          }\n        }\n      } catch (const std::exception &e) {\n        BOOST_LOG(error) << \"Standard exception caught in ~dbus_t: \"sv << e.what();\n      } catch (...) {\n        BOOST_LOG(error) << \"Unknown exception caught in ~dbus_t\"sv;\n      }\n\n      if (screencast_proxy) {\n        g_clear_object(&screencast_proxy);\n      }\n      if (remote_desktop_proxy) {\n        g_clear_object(&remote_desktop_proxy);\n      }\n      if (conn) {\n        g_clear_object(&conn);\n      }\n    }\n\n    int init() {\n      restore_token_t::load();\n\n      conn = g_bus_get_sync(G_BUS_TYPE_SESSION, nullptr, nullptr);\n      if (!conn) {\n        return -1;\n      }\n      remote_desktop_proxy = g_dbus_proxy_new_sync(conn, G_DBUS_PROXY_FLAGS_NONE, nullptr, PORTAL_NAME, PORTAL_PATH, REMOTE_DESKTOP_IFACE, nullptr, nullptr);\n      if (!remote_desktop_proxy) {\n        return -1;\n      }\n      screencast_proxy = g_dbus_proxy_new_sync(conn, G_DBUS_PROXY_FLAGS_NONE, nullptr, PORTAL_NAME, PORTAL_PATH, SCREENCAST_IFACE, nullptr, nullptr);\n      if (!screencast_proxy) {\n        return -1;\n      }\n\n      return 0;\n    }\n\n    void finalize_portal_security() {\n#if !defined(__FreeBSD__)\n      BOOST_LOG(debug) << \"Finalizing Portal security: dropping CAP_SYS_ADMIN and resetting dumpable\"sv;\n\n      cap_t caps = cap_get_proc();\n      if (!caps) {\n        BOOST_LOG(error) << \"Failed to get process capabilities\"sv;\n        return;\n      }\n\n      std::array<cap_value_t, 1> remove_list {CAP_SYS_ADMIN};\n\n      cap_set_flag(caps, CAP_PERMITTED, remove_list.size(), remove_list.data(), CAP_CLEAR);\n      cap_set_flag(caps, CAP_EFFECTIVE, remove_list.size(), remove_list.data(), CAP_CLEAR);\n\n      if (cap_set_proc(caps) != 0) {\n        BOOST_LOG(error) << \"Failed to prune capabilities: \"sv << std::strerror(errno);\n      }\n      cap_free(caps);\n\n      // Reset dumpable AFTER the caps have been pruned to ensure the Portal can\n      // access /proc/pid/root.\n      if (prctl(PR_SET_DUMPABLE, 1) != 0) {\n        BOOST_LOG(error) << \"Failed to set PR_SET_DUMPABLE: \"sv << std::strerror(errno);\n      }\n#endif\n    }\n\n    int connect_to_portal() {\n      g_autoptr(GMainLoop) loop = g_main_loop_new(nullptr, FALSE);\n      g_autofree gchar *session_path = nullptr;\n      g_autofree gchar *session_token = nullptr;\n      create_session_path(conn, nullptr, &session_token);\n\n      // Drop CAP_SYS_ADMIN and set DUMPABLE flag to allow XDG /root access\n      finalize_portal_security();\n\n      // Try combined RemoteDesktop + ScreenCast session first\n      bool use_screencast_only = !try_remote_desktop_session(loop, &session_path, session_token);\n\n      // Fall back to ScreenCast-only if RemoteDesktop failed\n      if (use_screencast_only && try_screencast_only_session(loop, &session_path) < 0) {\n        return -1;\n      }\n\n      if (start_portal_session(loop, session_path, pipewire_node, width, height, use_screencast_only) < 0) {\n        return -1;\n      }\n\n      if (open_pipewire_remote(session_path, pipewire_fd) < 0) {\n        return -1;\n      }\n\n      return 0;\n    }\n\n    // Try to create a combined RemoteDesktop + ScreenCast session\n    // Returns true on success, false if should fall back to ScreenCast-only\n    bool try_remote_desktop_session(GMainLoop *loop, gchar **session_path, const gchar *session_token) {\n      if (create_portal_session(loop, session_path, session_token, false) < 0) {\n        return false;\n      }\n\n      if (select_remote_desktop_devices(loop, *session_path) < 0) {\n        BOOST_LOG(warning) << \"RemoteDesktop.SelectDevices failed, falling back to ScreenCast-only mode\"sv;\n        g_free(*session_path);\n        *session_path = nullptr;\n        return false;\n      }\n\n      if (select_screencast_sources(loop, *session_path) < 0) {\n        BOOST_LOG(warning) << \"ScreenCast.SelectSources failed with RemoteDesktop session, trying ScreenCast-only mode\"sv;\n        g_free(*session_path);\n        *session_path = nullptr;\n        return false;\n      }\n\n      return true;\n    }\n\n    // Create a ScreenCast-only session\n    int try_screencast_only_session(GMainLoop *loop, gchar **session_path) {\n      g_autofree gchar *new_session_token = nullptr;\n      create_session_path(conn, nullptr, &new_session_token);\n      if (create_portal_session(loop, session_path, new_session_token, true) < 0) {\n        return -1;\n      }\n      if (select_screencast_sources(loop, *session_path) < 0) {\n        return -1;\n      }\n      return 0;\n    }\n\n    int pipewire_fd;\n    int pipewire_node;\n    int width;\n    int height;\n\n  private:\n    GDBusConnection *conn;\n    GDBusProxy *screencast_proxy;\n    GDBusProxy *remote_desktop_proxy;\n    std::string session_handle;\n\n    int create_portal_session(GMainLoop *loop, gchar **session_path_out, const gchar *session_token, bool use_screencast) {\n      GDBusProxy *proxy = use_screencast ? screencast_proxy : remote_desktop_proxy;\n      const char *session_type = use_screencast ? \"ScreenCast\" : \"RemoteDesktop\";\n\n      dbus_response_t response = {\n        nullptr,\n      };\n      g_autofree gchar *request_token = nullptr;\n      create_request_path(conn, nullptr, &request_token);\n\n      GVariantBuilder builder;\n      g_variant_builder_init(&builder, G_VARIANT_TYPE(\"(a{sv})\"));\n      g_variant_builder_open(&builder, G_VARIANT_TYPE(\"a{sv}\"));\n      g_variant_builder_add(&builder, \"{sv}\", \"handle_token\", g_variant_new_string(request_token));\n      g_variant_builder_add(&builder, \"{sv}\", \"session_handle_token\", g_variant_new_string(session_token));\n      g_variant_builder_close(&builder);\n\n      g_autoptr(GError) err = nullptr;\n      g_autoptr(GVariant) reply = g_dbus_proxy_call_sync(proxy, \"CreateSession\", g_variant_builder_end(&builder), G_DBUS_CALL_FLAGS_NONE, -1, nullptr, &err);\n\n      if (err) {\n        BOOST_LOG(error) << \"Could not create \"sv << session_type << \" session: \"sv << err->message;\n        return -1;\n      }\n\n      const gchar *request_path = nullptr;\n      g_variant_get(reply, \"(o)\", &request_path);\n      dbus_response_init(&response, loop, conn, request_path);\n\n      g_autoptr(GVariant) create_response = dbus_response_wait(&response);\n\n      if (!create_response) {\n        BOOST_LOG(error) << session_type << \" CreateSession: no response received\"sv;\n        return -1;\n      }\n\n      guint32 response_code;\n      g_autoptr(GVariant) results = nullptr;\n      g_variant_get(create_response, \"(u@a{sv})\", &response_code, &results);\n\n      BOOST_LOG(debug) << session_type << \" CreateSession response_code: \"sv << response_code;\n\n      if (response_code != 0) {\n        BOOST_LOG(error) << session_type << \" CreateSession failed with response code: \"sv << response_code;\n        return -1;\n      }\n\n      g_autoptr(GVariant) session_handle_v = g_variant_lookup_value(results, \"session_handle\", nullptr);\n      if (!session_handle_v) {\n        BOOST_LOG(error) << session_type << \" CreateSession: session_handle not found in response\"sv;\n        return -1;\n      }\n\n      if (g_variant_is_of_type(session_handle_v, G_VARIANT_TYPE_VARIANT)) {\n        g_autoptr(GVariant) inner = g_variant_get_variant(session_handle_v);\n        *session_path_out = g_strdup(g_variant_get_string(inner, nullptr));\n      } else {\n        *session_path_out = g_strdup(g_variant_get_string(session_handle_v, nullptr));\n      }\n\n      BOOST_LOG(debug) << session_type << \" CreateSession: got session handle: \"sv << *session_path_out;\n      // Save it for the destructor to use during cleanup\n      this->session_handle = *session_path_out;\n      return 0;\n    }\n\n    int select_remote_desktop_devices(GMainLoop *loop, const gchar *session_path) {\n      dbus_response_t response = {\n        nullptr,\n      };\n      g_autofree gchar *request_token = nullptr;\n      create_request_path(conn, nullptr, &request_token);\n\n      GVariantBuilder builder;\n      g_variant_builder_init(&builder, G_VARIANT_TYPE(\"(oa{sv})\"));\n      g_variant_builder_add(&builder, \"o\", session_path);\n      g_variant_builder_open(&builder, G_VARIANT_TYPE(\"a{sv}\"));\n      g_variant_builder_add(&builder, \"{sv}\", \"handle_token\", g_variant_new_string(request_token));\n      g_variant_builder_add(&builder, \"{sv}\", \"persist_mode\", g_variant_new_uint32(PERSIST_WHILE_RUNNING));\n      if (!restore_token_t::empty()) {\n        g_variant_builder_add(&builder, \"{sv}\", \"restore_token\", g_variant_new_string(restore_token_t::get().c_str()));\n      }\n      g_variant_builder_close(&builder);\n\n      g_autoptr(GError) err = nullptr;\n      g_autoptr(GVariant) reply = g_dbus_proxy_call_sync(remote_desktop_proxy, \"SelectDevices\", g_variant_builder_end(&builder), G_DBUS_CALL_FLAGS_NONE, -1, nullptr, &err);\n\n      if (err) {\n        BOOST_LOG(error) << \"Could not select devices: \"sv << err->message;\n        return -1;\n      }\n\n      const gchar *request_path = nullptr;\n      g_variant_get(reply, \"(o)\", &request_path);\n      dbus_response_init(&response, loop, conn, request_path);\n\n      g_autoptr(GVariant) devices_response = dbus_response_wait(&response);\n\n      if (!devices_response) {\n        BOOST_LOG(error) << \"SelectDevices: no response received\"sv;\n        return -1;\n      }\n\n      guint32 response_code;\n      g_variant_get(devices_response, \"(u@a{sv})\", &response_code, nullptr);\n      BOOST_LOG(debug) << \"SelectDevices response_code: \"sv << response_code;\n\n      if (response_code != 0) {\n        BOOST_LOG(error) << \"SelectDevices failed with response code: \"sv << response_code;\n        return -1;\n      }\n\n      return 0;\n    }\n\n    int select_screencast_sources(GMainLoop *loop, const gchar *session_path) {\n      dbus_response_t response = {\n        nullptr,\n      };\n      g_autofree gchar *request_token = nullptr;\n      create_request_path(conn, nullptr, &request_token);\n\n      GVariantBuilder builder;\n      g_variant_builder_init(&builder, G_VARIANT_TYPE(\"(oa{sv})\"));\n      g_variant_builder_add(&builder, \"o\", session_path);\n      g_variant_builder_open(&builder, G_VARIANT_TYPE(\"a{sv}\"));\n      g_variant_builder_add(&builder, \"{sv}\", \"handle_token\", g_variant_new_string(request_token));\n      g_variant_builder_add(&builder, \"{sv}\", \"types\", g_variant_new_uint32(SOURCE_TYPE_MONITOR));\n      g_variant_builder_add(&builder, \"{sv}\", \"cursor_mode\", g_variant_new_uint32(CURSOR_MODE_EMBEDDED));\n      g_variant_builder_add(&builder, \"{sv}\", \"persist_mode\", g_variant_new_uint32(PERSIST_WHILE_RUNNING));\n      if (!restore_token_t::empty()) {\n        g_variant_builder_add(&builder, \"{sv}\", \"restore_token\", g_variant_new_string(restore_token_t::get().c_str()));\n      }\n      g_variant_builder_close(&builder);\n\n      g_autoptr(GError) err = nullptr;\n      g_autoptr(GVariant) reply = g_dbus_proxy_call_sync(screencast_proxy, \"SelectSources\", g_variant_builder_end(&builder), G_DBUS_CALL_FLAGS_NONE, -1, nullptr, &err);\n      if (err) {\n        BOOST_LOG(error) << \"Could not select sources: \"sv << err->message;\n        return -1;\n      }\n\n      const gchar *request_path = nullptr;\n      g_variant_get(reply, \"(o)\", &request_path);\n      dbus_response_init(&response, loop, conn, request_path);\n\n      g_autoptr(GVariant) sources_response = dbus_response_wait(&response);\n\n      if (!sources_response) {\n        BOOST_LOG(error) << \"SelectSources: no response received\"sv;\n        return -1;\n      }\n\n      guint32 response_code;\n      g_variant_get(sources_response, \"(u@a{sv})\", &response_code, nullptr);\n      BOOST_LOG(debug) << \"SelectSources response_code: \"sv << response_code;\n\n      if (response_code != 0) {\n        BOOST_LOG(error) << \"SelectSources failed with response code: \"sv << response_code;\n        return -1;\n      }\n\n      return 0;\n    }\n\n    int start_portal_session(GMainLoop *loop, const gchar *session_path, int &out_pipewire_node, int &out_width, int &out_height, bool use_screencast) {\n      GDBusProxy *proxy = use_screencast ? screencast_proxy : remote_desktop_proxy;\n      const char *session_type = use_screencast ? \"ScreenCast\" : \"RemoteDesktop\";\n\n      dbus_response_t response = {\n        nullptr,\n      };\n      g_autofree gchar *request_token = nullptr;\n      create_request_path(conn, nullptr, &request_token);\n\n      GVariantBuilder builder;\n      g_variant_builder_init(&builder, G_VARIANT_TYPE(\"(osa{sv})\"));\n      g_variant_builder_add(&builder, \"o\", session_path);\n      g_variant_builder_add(&builder, \"s\", \"\");  // parent_window\n      g_variant_builder_open(&builder, G_VARIANT_TYPE(\"a{sv}\"));\n      g_variant_builder_add(&builder, \"{sv}\", \"handle_token\", g_variant_new_string(request_token));\n      g_variant_builder_close(&builder);\n\n      g_autoptr(GError) err = nullptr;\n      g_autoptr(GVariant) reply = g_dbus_proxy_call_sync(proxy, \"Start\", g_variant_builder_end(&builder), G_DBUS_CALL_FLAGS_NONE, -1, nullptr, &err);\n      if (err) {\n        BOOST_LOG(error) << \"Could not start \"sv << session_type << \" session: \"sv << err->message;\n        return -1;\n      }\n\n      const gchar *request_path = nullptr;\n      g_variant_get(reply, \"(o)\", &request_path);\n      dbus_response_init(&response, loop, conn, request_path);\n\n      g_autoptr(GVariant) start_response = dbus_response_wait(&response);\n\n      if (!start_response) {\n        BOOST_LOG(error) << session_type << \" Start: no response received\"sv;\n        return -1;\n      }\n\n      guint32 response_code;\n      g_autoptr(GVariant) dict = nullptr;\n      g_autoptr(GVariant) streams = nullptr;\n      g_variant_get(start_response, \"(u@a{sv})\", &response_code, &dict);\n\n      BOOST_LOG(debug) << session_type << \" Start response_code: \"sv << response_code;\n\n      if (response_code != 0) {\n        BOOST_LOG(error) << session_type << \" Start failed with response code: \"sv << response_code;\n        return -1;\n      }\n\n      streams = g_variant_lookup_value(dict, \"streams\", G_VARIANT_TYPE(\"a(ua{sv})\"));\n      if (!streams) {\n        BOOST_LOG(error) << session_type << \" Start: no streams in response\"sv;\n        return -1;\n      }\n\n      if (const gchar *new_token = nullptr; g_variant_lookup(dict, \"restore_token\", \"s\", &new_token) && new_token && new_token[0] != '\\0' && restore_token_t::get() != new_token) {\n        restore_token_t::set(new_token);\n        restore_token_t::save();\n      }\n\n      GVariantIter iter;\n      g_autoptr(GVariant) value = nullptr;\n      g_variant_iter_init(&iter, streams);\n      while (g_variant_iter_next(&iter, \"(u@a{sv})\", &out_pipewire_node, &value)) {\n        g_variant_lookup(value, \"size\", \"(ii)\", &out_width, &out_height, nullptr);\n      }\n\n      return 0;\n    }\n\n    int open_pipewire_remote(const gchar *session_path, int &fd) {\n      g_autoptr(GUnixFDList) fd_list = nullptr;\n      g_autoptr(GVariant) msg = g_variant_ref_sink(g_variant_new(\"(oa{sv})\", session_path, nullptr));\n\n      g_autoptr(GError) err = nullptr;\n      g_autoptr(GVariant) reply = g_dbus_proxy_call_with_unix_fd_list_sync(screencast_proxy, \"OpenPipeWireRemote\", msg, G_DBUS_CALL_FLAGS_NONE, -1, nullptr, &fd_list, nullptr, &err);\n      if (err) {\n        BOOST_LOG(error) << \"Could not open pipewire remote: \"sv << err->message;\n        return -1;\n      }\n\n      int fd_handle;\n      g_variant_get(reply, \"(h)\", &fd_handle);\n      fd = g_unix_fd_list_get(fd_list, fd_handle, nullptr);\n      return 0;\n    }\n\n    static void on_response_received_cb([[maybe_unused]] GDBusConnection *connection, [[maybe_unused]] const gchar *sender_name, [[maybe_unused]] const gchar *object_path, [[maybe_unused]] const gchar *interface_name, [[maybe_unused]] const gchar *signal_name, GVariant *parameters, gpointer user_data) {\n      auto *response = static_cast<dbus_response_t *>(user_data);\n      response->response = g_variant_ref_sink(parameters);\n      g_main_loop_quit(response->loop);\n    }\n\n    static gchar *get_sender_string(GDBusConnection *conn) {\n      gchar *sender = g_strdup(g_dbus_connection_get_unique_name(conn) + 1);\n      gchar *dot;\n      while ((dot = strstr(sender, \".\")) != nullptr) {\n        *dot = '_';\n      }\n      return sender;\n    }\n\n    static void create_request_path(GDBusConnection *conn, gchar **out_path, gchar **out_token) {\n      static uint32_t request_count = 0;\n\n      request_count++;\n\n      if (out_token) {\n        *out_token = g_strdup_printf(\"Sunshine%u\", request_count);\n      }\n      if (out_path) {\n        g_autofree gchar *sender = get_sender_string(conn);\n        *out_path = g_strdup(std::format(\"{}{}{}{}\", REQUEST_PREFIX, sender, \"/Sunshine\", request_count).c_str());\n      }\n    }\n\n    static void create_session_path(GDBusConnection *conn, gchar **out_path, gchar **out_token) {\n      static uint32_t session_count = 0;\n\n      session_count++;\n\n      if (out_token) {\n        *out_token = g_strdup_printf(\"Sunshine%u\", session_count);\n      }\n\n      if (out_path) {\n        g_autofree gchar *sender = get_sender_string(conn);\n        *out_path = g_strdup(std::format(\"{}{}{}{}\", SESSION_PREFIX, sender, \"/Sunshine\", session_count).c_str());\n      }\n    }\n\n    static void dbus_response_init(struct dbus_response_t *response, GMainLoop *loop, GDBusConnection *conn, const char *request_path) {\n      response->loop = loop;\n      response->subscription_id = g_dbus_connection_signal_subscribe(conn, PORTAL_NAME, REQUEST_IFACE, \"Response\", request_path, nullptr, G_DBUS_SIGNAL_FLAGS_NONE, on_response_received_cb, response, nullptr);\n    }\n\n    static GVariant *dbus_response_wait(struct dbus_response_t *response) {\n      g_main_loop_run(response->loop);\n      return response->response;\n    }\n  };\n\n  /**\n   * @brief Singleton cache for portal session data.\n   *\n   * This prevents creating multiple portal sessions during encoder probing,\n   * which would show multiple screen recording indicators in the system tray.\n   */\n  class session_cache_t {\n  public:\n    static session_cache_t &instance();\n\n    /**\n     * @brief Get or create a portal session.\n     *\n     * If a cached session exists and is valid, returns the cached data.\n     * Otherwise, creates a new session and caches it.\n     *\n     * @return 0 on success, -1 on failure\n     */\n    int get_or_create_session(int &pipewire_fd, int &pipewire_node, int &width, int &height) {\n      std::scoped_lock lock(mutex_);\n\n      if (valid_) {\n        // Return cached session data\n        pipewire_fd = dup(pipewire_fd_);  // Duplicate FD for each caller\n        pipewire_node = pipewire_node_;\n        width = width_;\n        height = height_;\n        BOOST_LOG(debug) << \"Reusing cached portal session\"sv;\n        return 0;\n      }\n\n      // Create new session\n      dbus_ = std::make_unique<dbus_t>();\n      if (dbus_->init() < 0) {\n        return -1;\n      }\n      if (dbus_->connect_to_portal() < 0) {\n        dbus_.reset();\n        return -1;\n      }\n\n      // Cache the session data\n      pipewire_fd_ = dbus_->pipewire_fd;\n      pipewire_node_ = dbus_->pipewire_node;\n      width_ = dbus_->width;\n      height_ = dbus_->height;\n      valid_ = true;\n\n      // Return to caller (duplicate FD so each caller has their own)\n      pipewire_fd = dup(pipewire_fd_);\n      pipewire_node = pipewire_node_;\n      width = width_;\n      height = height_;\n\n      BOOST_LOG(debug) << \"Created new portal session (cached)\"sv;\n      return 0;\n    }\n\n    /**\n     * @brief Invalidate the cached session.\n     *\n     * Call this when the session becomes invalid (e.g., on error).\n     */\n    void invalidate() noexcept {\n      try {\n        std::scoped_lock lock(mutex_);\n        if (valid_) {\n          BOOST_LOG(debug) << \"Invalidating cached portal session\"sv;\n          if (pipewire_fd_ >= 0) {\n            close(pipewire_fd_);\n            pipewire_fd_ = -1;\n          }\n\n          dbus_.reset();\n\n          valid_ = false;\n        }\n      } catch (const std::exception &e) {\n        BOOST_LOG(error) << \"Exception during session invalidation: \"sv << e.what();\n      } catch (...) {\n        BOOST_LOG(error) << \"Unknown error during session invalidation\"sv;\n      }\n    }\n\n  private:\n    session_cache_t() = default;\n\n    ~session_cache_t() {\n      if (pipewire_fd_ >= 0) {\n        close(pipewire_fd_);\n      }\n    }\n\n    // Prevent copying\n    session_cache_t(const session_cache_t &) = delete;\n    session_cache_t &operator=(const session_cache_t &) = delete;\n\n    std::mutex mutex_;\n    std::unique_ptr<dbus_t> dbus_;\n    int pipewire_fd_ = -1;\n    int pipewire_node_ = 0;\n    int width_ = 0;\n    int height_ = 0;\n    bool valid_ = false;\n  };\n\n  session_cache_t &session_cache_t::instance() {\n    alignas(session_cache_t) static std::array<std::byte, sizeof(session_cache_t)> storage;\n    static auto instance_ = new (storage.data()) session_cache_t();\n    return *instance_;\n  }\n\n  class pipewire_t {\n  public:\n    pipewire_t():\n        loop(pw_thread_loop_new(\"Pipewire thread\", nullptr)) {\n      pw_thread_loop_start(loop);\n    }\n\n    ~pipewire_t() {\n      cleanup_stream();\n\n      pw_thread_loop_lock(loop);\n\n      if (core) {\n        pw_core_disconnect(core);\n        core = nullptr;\n      }\n      if (context) {\n        pw_context_destroy(context);\n        context = nullptr;\n      }\n\n      pw_thread_loop_unlock(loop);\n\n      pw_thread_loop_stop(loop);\n      if (fd >= 0) {\n        close(fd);\n      }\n      pw_thread_loop_destroy(loop);\n    }\n\n    std::mutex &frame_mutex() {\n      return stream_data.frame_mutex;\n    }\n\n    std::condition_variable &frame_cv() {\n      return stream_data.frame_cv;\n    }\n\n    bool is_frame_ready() const {\n      return stream_data.frame_ready;\n    }\n\n    void set_frame_ready(bool ready) {\n      stream_data.frame_ready = ready;\n    }\n\n    void init(int stream_fd, int stream_node, std::shared_ptr<shared_state_t> shared_state) {\n      fd = stream_fd;\n      node = stream_node;\n      stream_data.shared = std::move(shared_state);\n\n      pw_thread_loop_lock(loop);\n\n      context = pw_context_new(pw_thread_loop_get_loop(loop), nullptr, 0);\n      if (context) {\n        core = pw_context_connect_fd(context, dup(fd), nullptr, 0);\n        if (core) {\n          pw_core_add_listener(core, &core_listener, &core_events, nullptr);\n        }\n      }\n\n      pw_thread_loop_unlock(loop);\n    }\n\n    void cleanup_stream() {\n      if (loop && stream_data.stream) {\n        pw_thread_loop_lock(loop);\n\n        // 1. Lock the frame mutex to stop fill_img\n        {\n          std::scoped_lock lock(stream_data.frame_mutex);\n          stream_data.frame_ready = false;\n          stream_data.current_buffer = nullptr;\n        }\n\n        if (stream_data.stream) {\n          pw_stream_destroy(stream_data.stream);\n          stream_data.stream = nullptr;\n        }\n\n        pw_thread_loop_unlock(loop);\n      }\n      session_cache_t::instance().invalidate();\n    }\n\n    void ensure_stream(const platf::mem_type_e mem_type, const uint32_t width, const uint32_t height, const uint32_t refresh_rate, const struct dmabuf_format_info_t *dmabuf_infos, const int n_dmabuf_infos, const bool display_is_nvidia) {\n      pw_thread_loop_lock(loop);\n      if (!stream_data.stream) {\n        struct pw_properties *props = pw_properties_new(PW_KEY_MEDIA_TYPE, \"Video\", PW_KEY_MEDIA_CATEGORY, \"Capture\", PW_KEY_MEDIA_ROLE, \"Screen\", nullptr);\n\n        stream_data.stream = pw_stream_new(core, \"Sunshine Video Capture\", props);\n        pw_stream_add_listener(stream_data.stream, &stream_data.stream_listener, &stream_events, &stream_data);\n\n        std::array<uint8_t, SPA_POD_BUFFER_SIZE> buffer;\n        struct spa_pod_builder pod_builder = SPA_POD_BUILDER_INIT(buffer.data(), buffer.size());\n\n        int n_params = 0;\n        std::array<const struct spa_pod *, MAX_PARAMS> params;\n\n        // Add preferred parameters for DMA-BUF with modifiers\n        // Use DMA-BUF for VAAPI, or for CUDA when the display GPU is NVIDIA (pure NVIDIA system).\n        // On hybrid GPU systems (Intel+NVIDIA), DMA-BUFs come from the Intel GPU and cannot\n        // be imported into CUDA, so we fall back to memory buffers in that case.\n        bool use_dmabuf = n_dmabuf_infos > 0 && (mem_type == platf::mem_type_e::vaapi ||\n                                                 (mem_type == platf::mem_type_e::cuda && display_is_nvidia));\n        if (use_dmabuf) {\n          for (int i = 0; i < n_dmabuf_infos; i++) {\n            auto format_param = build_format_parameter(&pod_builder, width, height, refresh_rate, dmabuf_infos[i].format, dmabuf_infos[i].modifiers, dmabuf_infos[i].n_modifiers);\n            params[n_params] = format_param;\n            n_params++;\n          }\n        }\n\n        // Add fallback for memptr\n        for (const auto &fmt : format_map) {\n          if (fmt.fourcc == 0) {\n            break;\n          }\n          auto format_param = build_format_parameter(&pod_builder, width, height, refresh_rate, fmt.pw_format, nullptr, 0);\n          params[n_params] = format_param;\n          n_params++;\n        }\n\n        pw_stream_connect(stream_data.stream, PW_DIRECTION_INPUT, node, (enum pw_stream_flags)(PW_STREAM_FLAG_AUTOCONNECT | PW_STREAM_FLAG_MAP_BUFFERS), params.data(), n_params);\n      }\n      pw_thread_loop_unlock(loop);\n    }\n\n    void fill_img(platf::img_t *img) {\n      pw_thread_loop_lock(loop);\n\n      // 1. Lock the frame mutex immediately to protect against on_process reallocations\n      std::scoped_lock lock(stream_data.frame_mutex);\n\n      // Check if the stream is marked dead by modesetting logic\n      if (stream_data.shared && stream_data.shared->stream_dead.load()) {\n        img->data = nullptr;\n        pw_thread_loop_unlock(loop);\n        return;\n      }\n\n      // 2. Validate we have a buffer and a signal that it's \"new\"\n      if (stream_data.current_buffer) {\n        struct spa_buffer *buf = stream_data.current_buffer->buffer;\n\n        if (buf->datas[0].chunk->size != 0) {\n          const auto img_descriptor = static_cast<egl::img_descriptor_t *>(img);\n          img_descriptor->frame_timestamp = std::chrono::steady_clock::now();\n\n          // PipeWire header metadata\n          struct spa_meta_header *h = static_cast<struct spa_meta_header *>(\n            spa_buffer_find_meta_data(buf, SPA_META_Header, sizeof(*h))\n          );\n          if (h) {\n            img_descriptor->seq = h->seq;\n            img_descriptor->pts = h->pts;\n          }\n\n          // PipeWire flags\n          if (buf->n_datas > 0) {\n            img_descriptor->pw_flags = buf->datas[0].chunk->flags;\n          }\n\n          // PipeWire damage metadata\n          struct spa_meta_region *damage = (struct spa_meta_region *) spa_buffer_find_meta_data(\n            stream_data.current_buffer->buffer,\n            SPA_META_VideoDamage,\n            sizeof(*damage)\n          );\n          if (damage) {\n            img_descriptor->pw_damage = (damage->region.size.width > 0 && damage->region.size.height > 0);\n          } else {\n            img_descriptor->pw_damage = std::nullopt;\n          }\n\n          if (buf->datas[0].type == SPA_DATA_DmaBuf) {\n            img_descriptor->sd.width = stream_data.format.info.raw.size.width;\n            img_descriptor->sd.height = stream_data.format.info.raw.size.height;\n            img_descriptor->sd.modifier = stream_data.format.info.raw.modifier;\n            img_descriptor->sd.fourcc = stream_data.drm_format;\n\n            for (int i = 0; i < MIN(buf->n_datas, 4); i++) {\n              img_descriptor->sd.fds[i] = dup(buf->datas[i].fd);\n              img_descriptor->sd.pitches[i] = buf->datas[i].chunk->stride;\n              img_descriptor->sd.offsets[i] = buf->datas[i].chunk->offset;\n            }\n          } else {\n            // Point the encoder to the front buffer\n            img->data = stream_data.front_buffer->data();\n            img->row_pitch = stream_data.local_stride;\n          }\n        }\n      } else {\n        // No new frame ready, or buffer was cleared during reinit\n        img->data = nullptr;\n      }\n\n      pw_thread_loop_unlock(loop);\n    }\n\n  private:\n    struct pw_thread_loop *loop;\n    struct pw_context *context;\n    struct pw_core *core;\n    struct spa_hook core_listener;\n    struct stream_data_t stream_data;\n    int fd;\n    int node;\n\n    static struct spa_pod *build_format_parameter(struct spa_pod_builder *b, uint32_t width, uint32_t height, uint32_t refresh_rate, int32_t format, uint64_t *modifiers, int n_modifiers) {\n      struct spa_pod_frame object_frame;\n      struct spa_pod_frame modifier_frame;\n      std::array<struct spa_rectangle, 3> sizes;\n      std::array<struct spa_fraction, 3> framerates;\n\n      sizes[0] = SPA_RECTANGLE(width, height);  // Preferred\n      sizes[1] = SPA_RECTANGLE(1, 1);\n      sizes[2] = SPA_RECTANGLE(8192, 4096);\n\n      framerates[0] = SPA_FRACTION(0, 1);  // we only want variable rate, thus bypassing compositor pacing\n      framerates[1] = SPA_FRACTION(0, 1);\n      framerates[2] = SPA_FRACTION(0, 1);\n\n      spa_pod_builder_push_object(b, &object_frame, SPA_TYPE_OBJECT_Format, SPA_PARAM_EnumFormat);\n      spa_pod_builder_add(b, SPA_FORMAT_mediaType, SPA_POD_Id(SPA_MEDIA_TYPE_video), 0);\n      spa_pod_builder_add(b, SPA_FORMAT_mediaSubtype, SPA_POD_Id(SPA_MEDIA_SUBTYPE_raw), 0);\n      spa_pod_builder_add(b, SPA_FORMAT_VIDEO_format, SPA_POD_Id(format), 0);\n      spa_pod_builder_add(b, SPA_FORMAT_VIDEO_size, SPA_POD_CHOICE_RANGE_Rectangle(&sizes[0], &sizes[1], &sizes[2]), 0);\n      spa_pod_builder_add(b, SPA_FORMAT_VIDEO_framerate, SPA_POD_CHOICE_RANGE_Fraction(&framerates[0], &framerates[1], &framerates[2]), 0);\n      spa_pod_builder_add(b, SPA_FORMAT_VIDEO_maxFramerate, SPA_POD_CHOICE_RANGE_Fraction(&framerates[0], &framerates[1], &framerates[2]), 0);\n\n      if (n_modifiers) {\n        spa_pod_builder_prop(b, SPA_FORMAT_VIDEO_modifier, SPA_POD_PROP_FLAG_MANDATORY | SPA_POD_PROP_FLAG_DONT_FIXATE);\n        spa_pod_builder_push_choice(b, &modifier_frame, SPA_CHOICE_Enum, 0);\n\n        // Preferred value, we pick the first modifier be the preferred one\n        spa_pod_builder_long(b, modifiers[0]);\n        for (uint32_t i = 0; i < n_modifiers; i++) {\n          spa_pod_builder_long(b, modifiers[i]);\n        }\n\n        spa_pod_builder_pop(b, &modifier_frame);\n      }\n\n      return static_cast<struct spa_pod *>(spa_pod_builder_pop(b, &object_frame));\n    }\n\n    static void on_core_info_cb([[maybe_unused]] void *user_data, const struct pw_core_info *pw_info) {\n      BOOST_LOG(info) << \"Connected to pipewire version \"sv << pw_info->version;\n    }\n\n    static void on_core_error_cb([[maybe_unused]] void *user_data, const uint32_t id, const int seq, [[maybe_unused]] int res, const char *message) {\n      BOOST_LOG(info) << \"Pipewire Error, id:\"sv << id << \" seq:\"sv << seq << \" message: \"sv << message;\n    }\n\n    constexpr static const struct pw_core_events core_events = {\n      .version = PW_VERSION_CORE_EVENTS,\n      .info = on_core_info_cb,\n      .error = on_core_error_cb,\n    };\n\n    static void on_stream_state_changed(void *user_data, enum pw_stream_state old, enum pw_stream_state state, const char *err_msg) {\n      auto *d = static_cast<stream_data_t *>(user_data);\n\n      switch (state) {\n        case PW_STREAM_STATE_ERROR:\n        case PW_STREAM_STATE_UNCONNECTED:\n          // If we hit an actual error or unconnected, it's always dead.\n          if (d->shared) {\n            d->shared->stream_dead.store(true, std::memory_order_relaxed);\n          }\n          break;\n        case PW_STREAM_STATE_PAUSED:\n          // Trigger a reinit to identify if changes occurred\n          if (d->shared && old == PW_STREAM_STATE_STREAMING) {\n            std::scoped_lock lock(d->frame_mutex);\n            d->frame_ready = false;\n            d->current_buffer = nullptr;\n            d->shared->stream_dead.store(true, std::memory_order_relaxed);\n          }\n          break;\n        default:\n          break;\n      }\n    }\n\n    static void on_process(void *user_data) {\n      const auto d = static_cast<struct stream_data_t *>(user_data);\n      struct pw_buffer *b = nullptr;\n\n      // 1. Drain the queue: Always grab the most recent buffer\n      while (struct pw_buffer *aux = pw_stream_dequeue_buffer(d->stream)) {\n        if (b) {\n          pw_stream_queue_buffer(d->stream, b);  // Return the older, unused buffer\n        }\n        b = aux;\n      }\n\n      if (!b) {\n        return;\n      }\n\n      // 2. Fast Path: DMA-BUF\n      if (b->buffer->datas[0].type == SPA_DATA_DmaBuf) {\n        std::scoped_lock lock(d->frame_mutex);\n        if (d->current_buffer) {\n          pw_stream_queue_buffer(d->stream, d->current_buffer);\n        }\n        d->current_buffer = b;\n        d->frame_ready = true;\n      }\n      // 3. Optimized Path: Software/MemPtr\n      else if (b->buffer->datas[0].data != nullptr) {\n        size_t size = b->buffer->datas[0].chunk->size;\n\n        // Perform the copy to the BACK buffer while NOT holding the lock\n        if (d->back_buffer->size() < size) {\n          d->back_buffer->resize(size);\n        }\n        std::memcpy(d->back_buffer->data(), b->buffer->datas[0].data, size);\n\n        {\n          // Lock only for the pointer swap and state update\n          std::scoped_lock lock(d->frame_mutex);\n          std::swap(d->front_buffer, d->back_buffer);\n\n          d->local_stride = b->buffer->datas[0].chunk->stride;\n          d->frame_ready = true;\n          d->current_buffer = b;\n        }\n\n        // Release the PW buffer immediately after copy\n        pw_stream_queue_buffer(d->stream, b);\n      }\n\n      d->frame_cv.notify_one();\n    }\n\n    static void on_param_changed(void *user_data, uint32_t id, const struct spa_pod *param) {\n      const auto d = static_cast<struct stream_data_t *>(user_data);\n\n      d->current_buffer = nullptr;\n\n      if (param == nullptr || id != SPA_PARAM_Format) {\n        return;\n      }\n      if (spa_format_parse(param, &d->format.media_type, &d->format.media_subtype) < 0) {\n        return;\n      }\n      if (d->format.media_type != SPA_MEDIA_TYPE_video || d->format.media_subtype != SPA_MEDIA_SUBTYPE_raw) {\n        return;\n      }\n      if (spa_format_video_raw_parse(param, &d->format.info.raw) < 0) {\n        return;\n      }\n\n      BOOST_LOG(info) << \"Video format: \"sv << d->format.info.raw.format;\n      BOOST_LOG(info) << \"Size: \"sv << d->format.info.raw.size.width << \"x\"sv << d->format.info.raw.size.height;\n      if (d->format.info.raw.max_framerate.num == 0 && d->format.info.raw.max_framerate.denom == 1) {\n        BOOST_LOG(info) << \"Framerate (from compositor): 0/1 (variable rate capture)\";\n      } else {\n        BOOST_LOG(info) << \"Framerate (from compositor): \"sv << d->format.info.raw.framerate.num << \"/\"sv << d->format.info.raw.framerate.denom;\n        BOOST_LOG(info) << \"Framerate (from compositor, max): \"sv << d->format.info.raw.max_framerate.num << \"/\"sv << d->format.info.raw.max_framerate.denom;\n      }\n\n      int physical_w = d->format.info.raw.size.width;\n      int physical_h = d->format.info.raw.size.height;\n\n      if (d->shared) {\n        int old_w = d->shared->negotiated_width.load(std::memory_order_relaxed);\n        int old_h = d->shared->negotiated_height.load(std::memory_order_relaxed);\n\n        if (physical_w != old_w || physical_h != old_h) {\n          d->shared->negotiated_width.store(physical_w, std::memory_order_relaxed);\n          d->shared->negotiated_height.store(physical_h, std::memory_order_relaxed);\n        }\n      }\n\n      uint64_t drm_format = 0;\n      for (const auto &fmt : format_map) {\n        if (fmt.fourcc == 0) {\n          break;\n        }\n        if (fmt.pw_format == d->format.info.raw.format) {\n          drm_format = fmt.fourcc;\n        }\n      }\n      d->drm_format = drm_format;\n\n      uint32_t buffer_types = 0;\n      if (spa_pod_find_prop(param, nullptr, SPA_FORMAT_VIDEO_modifier) != nullptr && d->drm_format) {\n        BOOST_LOG(info) << \"using DMA-BUF buffers\"sv;\n        buffer_types |= 1 << SPA_DATA_DmaBuf;\n      } else {\n        BOOST_LOG(info) << \"using memory buffers\"sv;\n        buffer_types |= 1 << SPA_DATA_MemPtr;\n      }\n\n      // Ack the buffer type and metadata\n      std::array<uint8_t, SPA_POD_BUFFER_SIZE> buffer;\n      std::array<const struct spa_pod *, 3> params;\n      int n_params = 0;\n      struct spa_pod_builder pod_builder = SPA_POD_BUILDER_INIT(buffer.data(), buffer.size());\n      auto buffer_param = static_cast<const struct spa_pod *>(spa_pod_builder_add_object(&pod_builder, SPA_TYPE_OBJECT_ParamBuffers, SPA_PARAM_Buffers, SPA_PARAM_BUFFERS_dataType, SPA_POD_Int(buffer_types)));\n      params[n_params] = buffer_param;\n      n_params++;\n      auto meta_param = static_cast<const struct spa_pod *>(spa_pod_builder_add_object(&pod_builder, SPA_TYPE_OBJECT_ParamMeta, SPA_PARAM_Meta, SPA_PARAM_META_type, SPA_POD_Id(SPA_META_Header), SPA_PARAM_META_size, SPA_POD_Int(sizeof(struct spa_meta_header))));\n      params[n_params] = meta_param;\n      n_params++;\n      int videoDamageRegionCount = 16;\n      auto damage_param = static_cast<const struct spa_pod *>(spa_pod_builder_add_object(&pod_builder, SPA_TYPE_OBJECT_ParamMeta, SPA_PARAM_Meta, SPA_PARAM_META_type, SPA_POD_Id(SPA_META_VideoDamage), SPA_PARAM_META_size, SPA_POD_CHOICE_RANGE_Int(sizeof(struct spa_meta_region) * videoDamageRegionCount, sizeof(struct spa_meta_region) * 1, sizeof(struct spa_meta_region) * videoDamageRegionCount)));\n      params[n_params] = damage_param;\n      n_params++;\n\n      pw_stream_update_params(d->stream, params.data(), n_params);\n    }\n\n    constexpr static const struct pw_stream_events stream_events = {\n      .version = PW_VERSION_STREAM_EVENTS,\n      .state_changed = on_stream_state_changed,\n      .param_changed = on_param_changed,\n      .process = on_process,\n    };\n  };\n\n  class portal_t: public platf::display_t {\n  public:\n    int init(platf::mem_type_e hwdevice_type, const std::string &display_name, const ::video::config_t &config) {\n      // calculate frame interval we should capture at\n      framerate = config.framerate;\n      if (config.framerateX100 > 0) {\n        AVRational fps_strict = ::video::framerateX100_to_rational(config.framerateX100);\n        delay = std::chrono::nanoseconds(\n          (static_cast<int64_t>(fps_strict.den) * 1'000'000'000LL) / fps_strict.num\n        );\n        BOOST_LOG(info) << \"Requested frame rate [\" << fps_strict.num << \"/\" << fps_strict.den << \", approx. \" << av_q2d(fps_strict) << \" fps]\";\n      } else {\n        delay = std::chrono::nanoseconds {1s} / framerate;\n        BOOST_LOG(info) << \"Requested frame rate [\" << framerate << \"fps]\";\n      }\n      mem_type = hwdevice_type;\n\n      if (get_dmabuf_modifiers() < 0) {\n        return -1;\n      }\n\n      // Use cached portal session to avoid creating multiple screen recordings\n      int pipewire_fd = -1;\n      int pipewire_node = 0;\n      if (session_cache_t::instance().get_or_create_session(pipewire_fd, pipewire_node, width, height) < 0) {\n        return -1;\n      }\n\n      framerate = config.framerate;\n\n      shared_state = std::make_shared<shared_state_t>();\n\n      pipewire.init(pipewire_fd, pipewire_node, shared_state);\n\n      // Start PipeWire now so format negotiation can proceed before capture start\n      pipewire.ensure_stream(mem_type, width, height, framerate, dmabuf_infos.data(), n_dmabuf_infos, display_is_nvidia);\n\n      int timeout_ms = 1500;\n      int negotiated_w = 0;\n      int negotiated_h = 0;\n\n      while (timeout_ms > 0) {\n        negotiated_w = shared_state->negotiated_width.load();\n        negotiated_h = shared_state->negotiated_height.load();\n        if (negotiated_w > 0 && negotiated_h > 0) {\n          break;\n        }\n        std::this_thread::sleep_for(std::chrono::milliseconds(10));\n        timeout_ms -= 10;\n      }\n\n      // Check previous logical dimensions\n      if (previous_width.load() == width &&\n          previous_height.load() == height) {\n        if (capture_running.load()) {\n          stream_stopped.store(true);\n        }\n      } else {\n        previous_width.store(width);\n        previous_height.store(height);\n      }\n\n      if (negotiated_w > 0 && negotiated_h > 0 &&\n          (negotiated_w != width || negotiated_h != height)) {\n        BOOST_LOG(info) << \"Using negotiated resolution \"sv\n                        << negotiated_w << \"x\" << negotiated_h;\n\n        width = negotiated_w;\n        height = negotiated_h;\n      }\n\n      // Set env dimensions to match the captured display.\n      // Portal captures a single display, so the environment size equals the capture size.\n      // Without this, touch input is silently dropped because touch_port_t::operator bool()\n      // checks env_width and env_height are non-zero.\n      env_width = width;\n      env_height = height;\n\n      return 0;\n    }\n\n    platf::capture_e snapshot(const pull_free_image_cb_t &pull_free_image_cb, std::shared_ptr<platf::img_t> &img_out, std::chrono::milliseconds timeout, bool show_cursor) {\n      // FIXME: show_cursor is ignored\n      auto deadline = std::chrono::steady_clock::now() + timeout;\n      int retries = 0;\n\n      while (std::chrono::steady_clock::now() < deadline) {\n        if (!wait_for_frame(deadline)) {\n          return stream_stopped.load() ? platf::capture_e::interrupted : platf::capture_e::timeout;\n        }\n\n        if (!pull_free_image_cb(img_out)) {\n          return platf::capture_e::interrupted;\n        }\n\n        auto *img_egl = static_cast<egl::img_descriptor_t *>(img_out.get());\n        img_egl->reset();\n        pipewire.fill_img(img_egl);\n\n        // Check if we got valid data (either DMA-BUF fd or memory pointer), then filter duplicates\n        if ((img_egl->sd.fds[0] >= 0 || img_egl->data != nullptr) && !is_buffer_redundant(img_egl)) {\n          // Update frame metadata\n          update_metadata(img_egl, retries);\n          return platf::capture_e::ok;\n        }\n\n        // No valid frame yet, or it was a duplicate\n        retries++;\n      }\n      return platf::capture_e::timeout;\n    }\n\n    std::shared_ptr<platf::img_t> alloc_img() override {\n      // Note: this img_t type is also used for memory buffers\n      auto img = std::make_shared<egl::img_descriptor_t>();\n\n      img->width = width;\n      img->height = height;\n      img->pixel_pitch = 4;\n      img->row_pitch = img->pixel_pitch * width;\n      img->sequence = 0;\n      img->serial = std::numeric_limits<decltype(img->serial)>::max();\n      img->data = nullptr;\n      std::fill_n(img->sd.fds, 4, -1);\n\n      return img;\n    }\n\n    platf::capture_e capture(const push_captured_image_cb_t &push_captured_image_cb, const pull_free_image_cb_t &pull_free_image_cb, bool *cursor) override {\n      auto next_frame = std::chrono::steady_clock::now();\n\n      pipewire.ensure_stream(mem_type, width, height, framerate, dmabuf_infos.data(), n_dmabuf_infos, display_is_nvidia);\n      sleep_overshoot_logger.reset();\n      capture_running.store(true);\n\n      while (true) {\n        // Check if PipeWire signaled a state change or error\n        if (stream_stopped.load() || shared_state->stream_dead.exchange(false)) {\n          pipewire.cleanup_stream();\n\n          // Add a small delay before reinit to let WirePlumber see state change\n          std::this_thread::sleep_for(std::chrono::milliseconds(500));\n\n          // If stream is marked as stopped, clear state and send interrupted status\n          if (stream_stopped.load()) {\n            BOOST_LOG(warning) << \"PipeWire stream stopped by user.\"sv;\n            capture_running.store(false);\n            stream_stopped.store(false);\n            previous_height.store(0);\n            previous_width.store(0);\n            // Delay interrupt signal to give Portal time to detect change\n            std::this_thread::sleep_for(std::chrono::milliseconds(1500));\n            return platf::capture_e::interrupted;\n          } else {\n            BOOST_LOG(warning) << \"PipeWire stream disconnected. Forcing session reset.\"sv;\n            return platf::capture_e::reinit;\n          }\n        }\n\n        // Advance to (or catch up with) next delay interval\n        auto now = std::chrono::steady_clock::now();\n        while (next_frame < now) {\n          next_frame += delay;\n        }\n\n        if (next_frame > now) {\n          std::this_thread::sleep_until(next_frame);\n          sleep_overshoot_logger.first_point(next_frame);\n          sleep_overshoot_logger.second_point_now_and_log();\n        }\n\n        std::shared_ptr<platf::img_t> img_out;\n        switch (const auto status = snapshot(pull_free_image_cb, img_out, 1000ms, *cursor)) {\n          case platf::capture_e::reinit:\n          case platf::capture_e::error:\n          case platf::capture_e::interrupted:\n            capture_running.store(false);\n            return status;\n          case platf::capture_e::timeout:\n            push_captured_image_cb(std::move(img_out), false);\n            break;\n          case platf::capture_e::ok:\n            push_captured_image_cb(std::move(img_out), true);\n            break;\n          default:\n            BOOST_LOG(error) << \"Unrecognized capture status [\"sv << std::to_underlying(status) << ']';\n            return status;\n        }\n      }\n\n      return platf::capture_e::ok;\n    }\n\n    std::unique_ptr<platf::avcodec_encode_device_t> make_avcodec_encode_device(platf::pix_fmt_e pix_fmt) override {\n#ifdef SUNSHINE_BUILD_VAAPI\n      if (mem_type == platf::mem_type_e::vaapi) {\n        return va::make_avcodec_encode_device(width, height, n_dmabuf_infos > 0);\n      }\n#endif\n\n#ifdef SUNSHINE_BUILD_CUDA\n      if (mem_type == platf::mem_type_e::cuda) {\n        if (display_is_nvidia && n_dmabuf_infos > 0) {\n          // Display GPU is NVIDIA - can use DMA-BUF directly\n          return cuda::make_avcodec_gl_encode_device(width, height, 0, 0);\n        } else {\n          // Hybrid system (Intel display + NVIDIA encode) - use memory buffer path\n          // DMA-BUFs from Intel GPU cannot be imported into CUDA\n          return cuda::make_avcodec_encode_device(width, height, false);\n        }\n      }\n#endif\n\n      return std::make_unique<platf::avcodec_encode_device_t>();\n    }\n\n    int dummy_img(platf::img_t *img) override {\n      if (!img) {\n        return -1;\n      }\n\n      img->data = new std::uint8_t[img->height * img->row_pitch];\n      std::fill_n(img->data, img->height * img->row_pitch, 0);\n      return 0;\n    }\n\n    // This capture method is event driven; don't insert duplicate frames\n    bool is_event_driven() override {\n      return true;\n    }\n\n  private:\n    bool is_buffer_redundant(const egl::img_descriptor_t *img) {\n      // Check for corrupted frame\n      if (img->pw_flags.has_value() && (img->pw_flags.value() & SPA_CHUNK_FLAG_CORRUPTED)) {\n        return true;\n      }\n\n      // If PTS is identical, only drop if damage metadata confirms no change\n      if (img->pts.has_value() && last_pts.has_value() && img->pts.value() == last_pts.value()) {\n        return img->pw_damage.has_value() && !img->pw_damage.value();\n      }\n\n      return false;\n    }\n\n    void update_metadata(egl::img_descriptor_t *img, int retries) {\n      last_seq = img->seq;\n      last_pts = img->pts;\n      img->sequence = ++sequence;\n\n      if (retries > 0) {\n        BOOST_LOG(debug) << \"Processed frame after \" << retries << \" redundant events.\"sv;\n      }\n    }\n\n    bool wait_for_frame(std::chrono::steady_clock::time_point deadline) {\n      std::unique_lock<std::mutex> lock(pipewire.frame_mutex());\n\n      bool success = pipewire.frame_cv().wait_until(lock, deadline, [&] {\n        return pipewire.is_frame_ready() || stream_stopped.load();\n      });\n\n      if (success && !stream_stopped.load()) {\n        pipewire.set_frame_ready(false);\n        return true;\n      }\n      return false;\n    }\n\n    static uint32_t lookup_pw_format(uint64_t fourcc) {\n      for (const auto &fmt : format_map) {\n        if (fmt.fourcc == 0) {\n          break;\n        }\n        if (fmt.fourcc == fourcc) {\n          return fmt.pw_format;\n        }\n      }\n      return 0;\n    }\n\n    void query_dmabuf_formats(EGLDisplay egl_display) {\n      EGLint num_dmabuf_formats = 0;\n      std::array<EGLint, MAX_DMABUF_FORMATS> dmabuf_formats = {0};\n      eglQueryDmaBufFormatsEXT(egl_display, MAX_DMABUF_FORMATS, dmabuf_formats.data(), &num_dmabuf_formats);\n\n      if (num_dmabuf_formats > MAX_DMABUF_FORMATS) {\n        BOOST_LOG(warning) << \"Some DMA-BUF formats are being ignored\"sv;\n      }\n\n      for (EGLint i = 0; i < MIN(num_dmabuf_formats, MAX_DMABUF_FORMATS); i++) {\n        uint32_t pw_format = lookup_pw_format(dmabuf_formats[i]);\n        if (pw_format == 0) {\n          continue;\n        }\n\n        EGLint num_modifiers = 0;\n        std::array<EGLuint64KHR, MAX_DMABUF_MODIFIERS> mods = {0};\n        eglQueryDmaBufModifiersEXT(egl_display, dmabuf_formats[i], MAX_DMABUF_MODIFIERS, mods.data(), nullptr, &num_modifiers);\n\n        if (num_modifiers > MAX_DMABUF_MODIFIERS) {\n          BOOST_LOG(warning) << \"Some DMA-BUF modifiers are being ignored\"sv;\n        }\n\n        dmabuf_infos[n_dmabuf_infos].format = pw_format;\n        dmabuf_infos[n_dmabuf_infos].n_modifiers = MIN(num_modifiers, MAX_DMABUF_MODIFIERS);\n        dmabuf_infos[n_dmabuf_infos].modifiers =\n          static_cast<uint64_t *>(g_memdup2(mods.data(), sizeof(uint64_t) * dmabuf_infos[n_dmabuf_infos].n_modifiers));\n        ++n_dmabuf_infos;\n      }\n    }\n\n    int get_dmabuf_modifiers() {\n      if (wl_display.init() < 0) {\n        return -1;\n      }\n\n      auto egl_display = egl::make_display(wl_display.get());\n      if (!egl_display) {\n        return -1;\n      }\n\n      // Detect if this is a pure NVIDIA system (not hybrid Intel+NVIDIA)\n      // On hybrid systems, the wayland compositor typically runs on Intel,\n      // so DMA-BUFs from portal will come from Intel and cannot be imported into CUDA.\n      // Check if Intel GPU exists - if so, assume hybrid system and disable CUDA DMA-BUF.\n      bool has_intel_gpu = std::ifstream(\"/sys/class/drm/card0/device/vendor\").good() ||\n                           std::ifstream(\"/sys/class/drm/card1/device/vendor\").good();\n      if (has_intel_gpu) {\n        // Read vendor IDs to check for Intel (0x8086)\n        auto check_intel = [](const std::string &path) {\n          if (std::ifstream f(path); f.good()) {\n            std::string vendor;\n            f >> vendor;\n            return vendor == \"0x8086\";\n          }\n          return false;\n        };\n        bool intel_present = check_intel(\"/sys/class/drm/card0/device/vendor\") ||\n                             check_intel(\"/sys/class/drm/card1/device/vendor\");\n        if (intel_present) {\n          BOOST_LOG(info) << \"Hybrid GPU system detected (Intel + discrete) - CUDA will use memory buffers\"sv;\n          display_is_nvidia = false;\n        } else {\n          // No Intel GPU found, check if NVIDIA is present\n          const char *vendor = eglQueryString(egl_display.get(), EGL_VENDOR);\n          if (vendor && std::string_view(vendor).contains(\"NVIDIA\")) {\n            BOOST_LOG(info) << \"Pure NVIDIA system - DMA-BUF will be enabled for CUDA\"sv;\n            display_is_nvidia = true;\n          }\n        }\n      }\n\n      if (eglQueryDmaBufFormatsEXT && eglQueryDmaBufModifiersEXT) {\n        query_dmabuf_formats(egl_display.get());\n      }\n\n      return 0;\n    }\n\n    platf::mem_type_e mem_type;\n    wl::display_t wl_display;\n    pipewire_t pipewire;\n    std::array<struct dmabuf_format_info_t, MAX_DMABUF_FORMATS> dmabuf_infos;\n    int n_dmabuf_infos;\n    bool display_is_nvidia = false;  // Track if display GPU is NVIDIA\n    std::chrono::nanoseconds delay;\n    std::optional<std::uint64_t> last_pts {};\n    std::optional<std::uint64_t> last_seq {};\n    std::uint64_t sequence {};\n    uint32_t framerate;\n    static inline std::atomic<uint32_t> previous_height {0};\n    static inline std::atomic<uint32_t> previous_width {0};\n    static inline std::atomic<bool> stream_stopped {false};\n    static inline std::atomic<bool> capture_running {false};\n    std::shared_ptr<shared_state_t> shared_state;\n  };\n}  // namespace portal\n\nnamespace platf {\n  std::shared_ptr<display_t> portal_display(mem_type_e hwdevice_type, const std::string &display_name, const video::config_t &config) {\n    using enum platf::mem_type_e;\n    if (hwdevice_type != system && hwdevice_type != vaapi && hwdevice_type != cuda) {\n      BOOST_LOG(error) << \"Could not initialize display with the given hw device type.\"sv;\n      return nullptr;\n    }\n\n    auto portal = std::make_shared<portal::portal_t>();\n    if (portal->init(hwdevice_type, display_name, config)) {\n      return nullptr;\n    }\n\n    return portal;\n  }\n\n  std::vector<std::string> portal_display_names() {\n    std::vector<std::string> display_names;\n    auto dbus = std::make_shared<portal::dbus_t>();\n\n    if (dbus->init() < 0) {\n      return {};\n    }\n\n    pw_init(nullptr, nullptr);\n\n    display_names.emplace_back(\"org.freedesktop.portal.Desktop\");\n    return display_names;\n  }\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/linux/publish.cpp",
    "content": "/**\n * @file src/platform/linux/publish.cpp\n * @brief Definitions for publishing services on Linux.\n * @note Adapted from https://www.avahi.org/doxygen/html/client-publish-service_8c-example.html\n */\n// standard includes\n#include <thread>\n\n// local includes\n#include \"misc.h\"\n#include \"src/logging.h\"\n#include \"src/network.h\"\n#include \"src/nvhttp.h\"\n#include \"src/platform/common.h\"\n#include \"src/utility.h\"\n\nusing namespace std::literals;\n\nnamespace avahi {\n\n  /**\n   * @brief Error codes used by avahi.\n   */\n  enum err_e {\n    OK = 0,  ///< OK\n    ERR_FAILURE = -1,  ///< Generic error code\n    ERR_BAD_STATE = -2,  ///< Object was in a bad state\n    ERR_INVALID_HOST_NAME = -3,  ///< Invalid host name\n    ERR_INVALID_DOMAIN_NAME = -4,  ///< Invalid domain name\n    ERR_NO_NETWORK = -5,  ///< No suitable network protocol available\n    ERR_INVALID_TTL = -6,  ///< Invalid DNS TTL\n    ERR_IS_PATTERN = -7,  ///< RR key is pattern\n    ERR_COLLISION = -8,  ///< Name collision\n    ERR_INVALID_RECORD = -9,  ///< Invalid RR\n\n    ERR_INVALID_SERVICE_NAME = -10,  ///< Invalid service name\n    ERR_INVALID_SERVICE_TYPE = -11,  ///< Invalid service type\n    ERR_INVALID_PORT = -12,  ///< Invalid port number\n    ERR_INVALID_KEY = -13,  ///< Invalid key\n    ERR_INVALID_ADDRESS = -14,  ///< Invalid address\n    ERR_TIMEOUT = -15,  ///< Timeout reached\n    ERR_TOO_MANY_CLIENTS = -16,  ///< Too many clients\n    ERR_TOO_MANY_OBJECTS = -17,  ///< Too many objects\n    ERR_TOO_MANY_ENTRIES = -18,  ///< Too many entries\n    ERR_OS = -19,  ///< OS error\n\n    ERR_ACCESS_DENIED = -20,  ///< Access denied\n    ERR_INVALID_OPERATION = -21,  ///< Invalid operation\n    ERR_DBUS_ERROR = -22,  ///< An unexpected D-Bus error occurred\n    ERR_DISCONNECTED = -23,  ///< Daemon connection failed\n    ERR_NO_MEMORY = -24,  ///< Memory exhausted\n    ERR_INVALID_OBJECT = -25,  ///< The object passed to this function was invalid\n    ERR_NO_DAEMON = -26,  ///< Daemon not running\n    ERR_INVALID_INTERFACE = -27,  ///< Invalid interface\n    ERR_INVALID_PROTOCOL = -28,  ///< Invalid protocol\n    ERR_INVALID_FLAGS = -29,  ///< Invalid flags\n\n    ERR_NOT_FOUND = -30,  ///< Not found\n    ERR_INVALID_CONFIG = -31,  ///< Configuration error\n    ERR_VERSION_MISMATCH = -32,  ///< Version mismatch\n    ERR_INVALID_SERVICE_SUBTYPE = -33,  ///< Invalid service subtype\n    ERR_INVALID_PACKET = -34,  ///< Invalid packet\n    ERR_INVALID_DNS_ERROR = -35,  ///< Invalid DNS return code\n    ERR_DNS_FORMERR = -36,  ///< DNS Error: Form error\n    ERR_DNS_SERVFAIL = -37,  ///< DNS Error: Server Failure\n    ERR_DNS_NXDOMAIN = -38,  ///< DNS Error: No such domain\n    ERR_DNS_NOTIMP = -39,  ///< DNS Error: Not implemented\n\n    ERR_DNS_REFUSED = -40,  ///< DNS Error: Operation refused\n    ERR_DNS_YXDOMAIN = -41,  ///< TODO\n    ERR_DNS_YXRRSET = -42,  ///< TODO\n    ERR_DNS_NXRRSET = -43,  ///< TODO\n    ERR_DNS_NOTAUTH = -44,  ///< DNS Error: Not authorized\n    ERR_DNS_NOTZONE = -45,  ///< TODO\n    ERR_INVALID_RDATA = -46,  ///< Invalid RDATA\n    ERR_INVALID_DNS_CLASS = -47,  ///< Invalid DNS class\n    ERR_INVALID_DNS_TYPE = -48,  ///< Invalid DNS type\n    ERR_NOT_SUPPORTED = -49,  ///< Not supported\n\n    ERR_NOT_PERMITTED = -50,  ///< Operation not permitted\n    ERR_INVALID_ARGUMENT = -51,  ///< Invalid argument\n    ERR_IS_EMPTY = -52,  ///< Is empty\n    ERR_NO_CHANGE = -53,  ///< The requested operation is invalid because it is redundant\n\n    ERR_MAX = -54  ///< TODO\n  };\n\n  constexpr auto IF_UNSPEC = -1;\n\n  enum proto {\n    PROTO_INET = 0,  ///< IPv4\n    PROTO_INET6 = 1,  ///< IPv6\n    PROTO_UNSPEC = -1  ///< Unspecified/all protocol(s)\n  };\n\n  enum ServerState {\n    SERVER_INVALID,  ///< Invalid state (initial)\n    SERVER_REGISTERING,  ///< Host RRs are being registered\n    SERVER_RUNNING,  ///< All host RRs have been established\n    SERVER_COLLISION,  ///< There is a collision with a host RR. All host RRs have been withdrawn, the user should set a new host name via avahi_server_set_host_name()\n    SERVER_FAILURE  ///< Some fatal failure happened, the server is unable to proceed\n  };\n\n  enum ClientState {\n    CLIENT_S_REGISTERING = SERVER_REGISTERING,  ///< Server state: REGISTERING\n    CLIENT_S_RUNNING = SERVER_RUNNING,  ///< Server state: RUNNING\n    CLIENT_S_COLLISION = SERVER_COLLISION,  ///< Server state: COLLISION\n    CLIENT_FAILURE = 100,  ///< Some kind of error happened on the client side\n    CLIENT_CONNECTING = 101  ///< We're still connecting. This state is only entered when AVAHI_CLIENT_NO_FAIL has been passed to avahi_client_new() and the daemon is not yet available.\n  };\n\n  enum EntryGroupState {\n    ENTRY_GROUP_UNCOMMITED,  ///< The group has not yet been committed, the user must still call avahi_entry_group_commit()\n    ENTRY_GROUP_REGISTERING,  ///< The entries of the group are currently being registered\n    ENTRY_GROUP_ESTABLISHED,  ///< The entries have successfully been established\n    ENTRY_GROUP_COLLISION,  ///< A name collision for one of the entries in the group has been detected, the entries have been withdrawn\n    ENTRY_GROUP_FAILURE  ///< Some kind of failure happened, the entries have been withdrawn\n  };\n\n  enum ClientFlags {\n    CLIENT_IGNORE_USER_CONFIG = 1,  ///< Don't read user configuration\n    CLIENT_NO_FAIL = 2  ///< Don't fail if the daemon is not available when avahi_client_new() is called, instead enter CLIENT_CONNECTING state and wait for the daemon to appear\n  };\n\n  /**\n   * @brief Flags for publishing functions.\n   */\n  enum PublishFlags {\n    PUBLISH_UNIQUE = 1,  ///< For raw records: The RRset is intended to be unique\n    PUBLISH_NO_PROBE = 2,  ///< For raw records: Though the RRset is intended to be unique no probes shall be sent\n    PUBLISH_NO_ANNOUNCE = 4,  ///< For raw records: Do not announce this RR to other hosts\n    PUBLISH_ALLOW_MULTIPLE = 8,  ///< For raw records: Allow multiple local records of this type, even if they are intended to be unique\n    PUBLISH_NO_REVERSE = 16,  ///< For address records: don't create a reverse (PTR) entry\n    PUBLISH_NO_COOKIE = 32,  ///< For service records: do not implicitly add the local service cookie to TXT data\n    PUBLISH_UPDATE = 64,  ///< Update existing records instead of adding new ones\n    PUBLISH_USE_WIDE_AREA = 128,  ///< Register the record using wide area DNS (i.e. unicast DNS update)\n    PUBLISH_USE_MULTICAST = 256  ///< Register the record using multicast DNS\n  };\n\n  using IfIndex = int;\n  using Protocol = int;\n\n  struct EntryGroup;\n  struct Poll;\n  struct SimplePoll;\n  struct Client;\n\n  typedef void (*ClientCallback)(Client *, ClientState, void *userdata);\n  typedef void (*EntryGroupCallback)(EntryGroup *g, EntryGroupState state, void *userdata);\n\n  typedef void (*free_fn)(void *);\n\n  typedef Client *(*client_new_fn)(const Poll *poll_api, ClientFlags flags, ClientCallback callback, void *userdata, int *error);\n  typedef void (*client_free_fn)(Client *);\n  typedef char *(*alternative_service_name_fn)(char *);\n\n  typedef Client *(*entry_group_get_client_fn)(EntryGroup *);\n\n  typedef EntryGroup *(*entry_group_new_fn)(Client *, EntryGroupCallback, void *userdata);\n  typedef int (*entry_group_add_service_fn)(\n    EntryGroup *group,\n    IfIndex interface,\n    Protocol protocol,\n    PublishFlags flags,\n    const char *name,\n    const char *type,\n    const char *domain,\n    const char *host,\n    uint16_t port,\n    ...\n  );\n\n  typedef int (*entry_group_is_empty_fn)(EntryGroup *);\n  typedef int (*entry_group_reset_fn)(EntryGroup *);\n  typedef int (*entry_group_commit_fn)(EntryGroup *);\n\n  typedef char *(*strdup_fn)(const char *);\n  typedef char *(*strerror_fn)(int);\n  typedef int (*client_errno_fn)(Client *);\n\n  typedef Poll *(*simple_poll_get_fn)(SimplePoll *);\n  typedef int (*simple_poll_loop_fn)(SimplePoll *);\n  typedef void (*simple_poll_quit_fn)(SimplePoll *);\n  typedef SimplePoll *(*simple_poll_new_fn)();\n  typedef void (*simple_poll_free_fn)(SimplePoll *);\n\n  free_fn free;\n  client_new_fn client_new;\n  client_free_fn client_free;\n  alternative_service_name_fn alternative_service_name;\n  entry_group_get_client_fn entry_group_get_client;\n  entry_group_new_fn entry_group_new;\n  entry_group_add_service_fn entry_group_add_service;\n  entry_group_is_empty_fn entry_group_is_empty;\n  entry_group_reset_fn entry_group_reset;\n  entry_group_commit_fn entry_group_commit;\n  strdup_fn strdup;\n  strerror_fn strerror;\n  client_errno_fn client_errno;\n  simple_poll_get_fn simple_poll_get;\n  simple_poll_loop_fn simple_poll_loop;\n  simple_poll_quit_fn simple_poll_quit;\n  simple_poll_new_fn simple_poll_new;\n  simple_poll_free_fn simple_poll_free;\n\n  int init_common() {\n    static void *handle {nullptr};\n    static bool funcs_loaded = false;\n\n    if (funcs_loaded) {\n      return 0;\n    }\n\n    if (!handle) {\n      handle = dyn::handle({\"libavahi-common.so.3\", \"libavahi-common.so\"});\n      if (!handle) {\n        return -1;\n      }\n    }\n\n    std::vector<std::tuple<dyn::apiproc *, const char *>> funcs {\n      {(dyn::apiproc *) &alternative_service_name, \"avahi_alternative_service_name\"},\n      {(dyn::apiproc *) &free, \"avahi_free\"},\n      {(dyn::apiproc *) &strdup, \"avahi_strdup\"},\n      {(dyn::apiproc *) &strerror, \"avahi_strerror\"},\n      {(dyn::apiproc *) &simple_poll_get, \"avahi_simple_poll_get\"},\n      {(dyn::apiproc *) &simple_poll_loop, \"avahi_simple_poll_loop\"},\n      {(dyn::apiproc *) &simple_poll_quit, \"avahi_simple_poll_quit\"},\n      {(dyn::apiproc *) &simple_poll_new, \"avahi_simple_poll_new\"},\n      {(dyn::apiproc *) &simple_poll_free, \"avahi_simple_poll_free\"},\n    };\n\n    if (dyn::load(handle, funcs)) {\n      return -1;\n    }\n\n    funcs_loaded = true;\n    return 0;\n  }\n\n  int init_client() {\n    if (init_common()) {\n      return -1;\n    }\n\n    static void *handle {nullptr};\n    static bool funcs_loaded = false;\n\n    if (funcs_loaded) {\n      return 0;\n    }\n\n    if (!handle) {\n      handle = dyn::handle({\"libavahi-client.so.3\", \"libavahi-client.so\"});\n      if (!handle) {\n        return -1;\n      }\n    }\n\n    std::vector<std::tuple<dyn::apiproc *, const char *>> funcs {\n      {(dyn::apiproc *) &client_new, \"avahi_client_new\"},\n      {(dyn::apiproc *) &client_free, \"avahi_client_free\"},\n      {(dyn::apiproc *) &entry_group_get_client, \"avahi_entry_group_get_client\"},\n      {(dyn::apiproc *) &entry_group_new, \"avahi_entry_group_new\"},\n      {(dyn::apiproc *) &entry_group_add_service, \"avahi_entry_group_add_service\"},\n      {(dyn::apiproc *) &entry_group_is_empty, \"avahi_entry_group_is_empty\"},\n      {(dyn::apiproc *) &entry_group_reset, \"avahi_entry_group_reset\"},\n      {(dyn::apiproc *) &entry_group_commit, \"avahi_entry_group_commit\"},\n      {(dyn::apiproc *) &client_errno, \"avahi_client_errno\"},\n    };\n\n    if (dyn::load(handle, funcs)) {\n      return -1;\n    }\n\n    funcs_loaded = true;\n    return 0;\n  }\n}  // namespace avahi\n\nnamespace platf::publish {\n\n  template<class T>\n  void free(T *p) {\n    avahi::free(p);\n  }\n\n  template<class T>\n  using ptr_t = util::safe_ptr<T, free<T>>;\n  using client_t = util::dyn_safe_ptr<avahi::Client, &avahi::client_free>;\n  using poll_t = util::dyn_safe_ptr<avahi::SimplePoll, &avahi::simple_poll_free>;\n\n  avahi::EntryGroup *group = nullptr;\n\n  poll_t poll;\n  client_t client;\n\n  ptr_t<char> name;\n\n  void create_services(avahi::Client *c);\n\n  void entry_group_callback(avahi::EntryGroup *g, avahi::EntryGroupState state, void *) {\n    group = g;\n\n    switch (state) {\n      case avahi::ENTRY_GROUP_ESTABLISHED:\n        BOOST_LOG(info) << \"Avahi service \" << name.get() << \" successfully established.\";\n        break;\n      case avahi::ENTRY_GROUP_COLLISION:\n        name.reset(avahi::alternative_service_name(name.get()));\n\n        BOOST_LOG(info) << \"Avahi service name collision, renaming service to \" << name.get();\n\n        create_services(avahi::entry_group_get_client(g));\n        break;\n      case avahi::ENTRY_GROUP_FAILURE:\n        BOOST_LOG(error) << \"Avahi entry group failure: \" << avahi::strerror(avahi::client_errno(avahi::entry_group_get_client(g)));\n        avahi::simple_poll_quit(poll.get());\n        break;\n      case avahi::ENTRY_GROUP_UNCOMMITED:\n      case avahi::ENTRY_GROUP_REGISTERING:;\n    }\n  }\n\n  void create_services(avahi::Client *c) {\n    int ret;\n\n    auto fg = util::fail_guard([]() {\n      avahi::simple_poll_quit(poll.get());\n    });\n\n    if (!group) {\n      if (!(group = avahi::entry_group_new(c, entry_group_callback, nullptr))) {\n        BOOST_LOG(error) << \"avahi::entry_group_new() failed: \"sv << avahi::strerror(avahi::client_errno(c));\n        return;\n      }\n    }\n\n    if (avahi::entry_group_is_empty(group)) {\n      BOOST_LOG(info) << \"Adding avahi service \"sv << name.get();\n\n      ret = avahi::entry_group_add_service(\n        group,\n        avahi::IF_UNSPEC,\n        avahi::PROTO_UNSPEC,\n        avahi::PublishFlags(0),\n        name.get(),\n        platf::SERVICE_TYPE,\n        nullptr,\n        nullptr,\n        net::map_port(nvhttp::PORT_HTTP),\n        nullptr\n      );\n\n      if (ret < 0) {\n        if (ret == avahi::ERR_COLLISION) {\n          // A service name collision with a local service happened. Let's pick a new name\n          name.reset(avahi::alternative_service_name(name.get()));\n          BOOST_LOG(info) << \"Service name collision, renaming service to \"sv << name.get();\n\n          avahi::entry_group_reset(group);\n\n          create_services(c);\n\n          fg.disable();\n          return;\n        }\n\n        BOOST_LOG(error) << \"Failed to add \"sv << platf::SERVICE_TYPE << \" service: \"sv << avahi::strerror(ret);\n        return;\n      }\n\n      ret = avahi::entry_group_commit(group);\n      if (ret < 0) {\n        BOOST_LOG(error) << \"Failed to commit entry group: \"sv << avahi::strerror(ret);\n        return;\n      }\n    }\n\n    fg.disable();\n  }\n\n  void client_callback(avahi::Client *c, avahi::ClientState state, void *) {\n    switch (state) {\n      case avahi::CLIENT_S_RUNNING:\n        create_services(c);\n        break;\n      case avahi::CLIENT_FAILURE:\n        BOOST_LOG(error) << \"Client failure: \"sv << avahi::strerror(avahi::client_errno(c));\n        avahi::simple_poll_quit(poll.get());\n        break;\n      case avahi::CLIENT_S_COLLISION:\n      case avahi::CLIENT_S_REGISTERING:\n        if (group) {\n          avahi::entry_group_reset(group);\n        }\n        break;\n      case avahi::CLIENT_CONNECTING:;\n    }\n  }\n\n  class deinit_t: public ::platf::deinit_t {\n  public:\n    std::thread poll_thread;\n\n    deinit_t(std::thread poll_thread):\n        poll_thread {std::move(poll_thread)} {\n    }\n\n    ~deinit_t() override {\n      if (avahi::simple_poll_quit && poll) {\n        avahi::simple_poll_quit(poll.get());\n      }\n\n      if (poll_thread.joinable()) {\n        poll_thread.join();\n      }\n    }\n  };\n\n  [[nodiscard]] std::unique_ptr<::platf::deinit_t> start() {\n    if (avahi::init_client()) {\n      return nullptr;\n    }\n\n    platf::set_thread_name(\"publish::avahi\");\n\n    int avhi_error;\n\n    poll.reset(avahi::simple_poll_new());\n    if (!poll) {\n      BOOST_LOG(error) << \"Failed to create simple poll object.\"sv;\n      return nullptr;\n    }\n\n    auto instance_name = net::mdns_instance_name(platf::get_host_name());\n    name.reset(avahi::strdup(instance_name.c_str()));\n\n    client.reset(\n      avahi::client_new(avahi::simple_poll_get(poll.get()), avahi::ClientFlags(0), client_callback, nullptr, &avhi_error)\n    );\n\n    if (!client) {\n      BOOST_LOG(error) << \"Failed to create client: \"sv << avahi::strerror(avhi_error);\n      return nullptr;\n    }\n\n    return std::make_unique<deinit_t>(std::thread {avahi::simple_poll_loop, poll.get()});\n  }\n}  // namespace platf::publish\n"
  },
  {
    "path": "src/platform/linux/vaapi.cpp",
    "content": "/**\n * @file src/platform/linux/vaapi.cpp\n * @brief Definitions for VA-API hardware accelerated capture.\n */\n// standard includes\n#include <fcntl.h>\n#include <format>\n#include <sstream>\n#include <string>\n\nextern \"C\" {\n#include <libavcodec/avcodec.h>\n#include <libavutil/pixdesc.h>\n#include <va/va.h>\n#include <va/va_drm.h>\n#if !VA_CHECK_VERSION(1, 9, 0)\n  // vaSyncBuffer stub allows Sunshine built against libva <2.9.0 to link against ffmpeg on libva 2.9.0 or later\n  VAStatus\n    vaSyncBuffer(\n      VADisplay dpy,\n      VABufferID buf_id,\n      uint64_t timeout_ns\n    ) {\n    return VA_STATUS_ERROR_UNIMPLEMENTED;\n  }\n#endif\n#if !VA_CHECK_VERSION(1, 21, 0)\n  // vaMapBuffer2 stub allows Sunshine built against libva <2.21.0 to link against ffmpeg on libva 2.21.0 or later\n  VAStatus\n    vaMapBuffer2(\n      VADisplay dpy,\n      VABufferID buf_id,\n      void **pbuf,\n      uint32_t flags\n    ) {\n    return vaMapBuffer(dpy, buf_id, pbuf);\n  }\n#endif\n}\n\n// local includes\n#include \"graphics.h\"\n#include \"misc.h\"\n#include \"src/config.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n#include \"src/utility.h\"\n#include \"src/video.h\"\n\nusing namespace std::literals;\n\nextern \"C\" struct AVBufferRef;\n\nnamespace va {\n  constexpr auto SURFACE_ATTRIB_MEM_TYPE_DRM_PRIME_2 = 0x40000000;\n  constexpr auto EXPORT_SURFACE_WRITE_ONLY = 0x0002;\n  constexpr auto EXPORT_SURFACE_SEPARATE_LAYERS = 0x0004;\n\n  using VADisplay = void *;\n  using VAStatus = int;\n  using VAGenericID = unsigned int;\n  using VASurfaceID = VAGenericID;\n\n  struct DRMPRIMESurfaceDescriptor {\n    // VA Pixel format fourcc of the whole surface (VA_FOURCC_*).\n    uint32_t fourcc;\n\n    uint32_t width;\n    uint32_t height;\n\n    // Number of distinct DRM objects making up the surface.\n    uint32_t num_objects;\n\n    struct {\n      // DRM PRIME file descriptor for this object.\n      // Needs to be closed manually\n      int fd;\n\n      // Total size of this object (may include regions which are not part of the surface)\n      uint32_t size;\n      // Format modifier applied to this object, not sure what that means\n      uint64_t drm_format_modifier;\n    } objects[4];\n\n    // Number of layers making up the surface.\n    uint32_t num_layers;\n\n    struct {\n      // DRM format fourcc of this layer (DRM_FOURCC_*).\n      uint32_t drm_format;\n\n      // Number of planes in this layer.\n      uint32_t num_planes;\n\n      // references objects --> DRMPRIMESurfaceDescriptor.objects[object_index[0]]\n      uint32_t object_index[4];\n\n      // Offset within the object of each plane.\n      uint32_t offset[4];\n\n      // Pitch of each plane.\n      uint32_t pitch[4];\n    } layers[4];\n  };\n\n  using display_t = util::safe_ptr_v2<void, VAStatus, vaTerminate>;\n\n  int vaapi_init_avcodec_hardware_input_buffer(platf::avcodec_encode_device_t *encode_device, AVBufferRef **hw_device_buf);\n\n  class va_t: public platf::avcodec_encode_device_t {\n  public:\n    int init(int in_width, int in_height, file_t &&render_device) {\n      file = std::move(render_device);\n\n      if (!gbm::create_device) {\n        BOOST_LOG(warning) << \"libgbm not initialized\"sv;\n        return -1;\n      }\n\n      this->data = (void *) vaapi_init_avcodec_hardware_input_buffer;\n\n      gbm.reset(gbm::create_device(file.el));\n      if (!gbm) {\n        char string[1024];\n        BOOST_LOG(error) << \"Couldn't create GBM device: [\"sv << strerror_r(errno, string, sizeof(string)) << ']';\n        return -1;\n      }\n\n      display = egl::make_display(gbm.get());\n      if (!display) {\n        return -1;\n      }\n\n      auto ctx_opt = egl::make_ctx(display.get());\n      if (!ctx_opt) {\n        return -1;\n      }\n\n      ctx = std::move(*ctx_opt);\n\n      width = in_width;\n      height = in_height;\n\n      return 0;\n    }\n\n    /**\n     * @brief Finds a supported VA entrypoint for the given VA profile.\n     * @param profile The profile to match.\n     * @return A valid encoding entrypoint or 0 on failure.\n     */\n    VAEntrypoint select_va_entrypoint(VAProfile profile) {\n      std::vector<VAEntrypoint> entrypoints(vaMaxNumEntrypoints(va_display));\n      int num_eps;\n      auto status = vaQueryConfigEntrypoints(va_display, profile, entrypoints.data(), &num_eps);\n      if (status != VA_STATUS_SUCCESS) {\n        BOOST_LOG(error) << \"Failed to query VA entrypoints: \"sv << vaErrorStr(status);\n        return (VAEntrypoint) 0;\n      }\n      entrypoints.resize(num_eps);\n\n      // Sorted in order of descending preference\n      VAEntrypoint ep_preferences[] = {\n        VAEntrypointEncSliceLP,\n        VAEntrypointEncSlice,\n        VAEntrypointEncPicture\n      };\n      for (auto ep_pref : ep_preferences) {\n        if (std::find(entrypoints.begin(), entrypoints.end(), ep_pref) != entrypoints.end()) {\n          return ep_pref;\n        }\n      }\n\n      return (VAEntrypoint) 0;\n    }\n\n    /**\n     * @brief Determines if a given VA profile is supported.\n     * @param profile The profile to match.\n     * @return Boolean value indicating if the profile is supported.\n     */\n    bool is_va_profile_supported(VAProfile profile) {\n      std::vector<VAProfile> profiles(vaMaxNumProfiles(va_display));\n      int num_profs;\n      auto status = vaQueryConfigProfiles(va_display, profiles.data(), &num_profs);\n      if (status != VA_STATUS_SUCCESS) {\n        BOOST_LOG(error) << \"Failed to query VA profiles: \"sv << vaErrorStr(status);\n        return false;\n      }\n      profiles.resize(num_profs);\n\n      return std::find(profiles.begin(), profiles.end(), profile) != profiles.end();\n    }\n\n    /**\n     * @brief Determines the matching VA profile for the codec configuration.\n     * @param ctx The FFmpeg codec context.\n     * @return The matching VA profile or `VAProfileNone` on failure.\n     */\n    VAProfile get_va_profile(AVCodecContext *ctx) {\n      if (ctx->codec_id == AV_CODEC_ID_H264) {\n        // There's no VAAPI profile for H.264 4:4:4\n        return VAProfileH264High;\n      } else if (ctx->codec_id == AV_CODEC_ID_HEVC) {\n        switch (ctx->profile) {\n          case AV_PROFILE_HEVC_REXT:\n            switch (av_pix_fmt_desc_get(ctx->sw_pix_fmt)->comp[0].depth) {\n              case 10:\n                return VAProfileHEVCMain444_10;\n              case 8:\n                return VAProfileHEVCMain444;\n            }\n            break;\n          case AV_PROFILE_HEVC_MAIN_10:\n            return VAProfileHEVCMain10;\n          case AV_PROFILE_HEVC_MAIN:\n            return VAProfileHEVCMain;\n        }\n      } else if (ctx->codec_id == AV_CODEC_ID_AV1) {\n        switch (ctx->profile) {\n          case AV_PROFILE_AV1_HIGH:\n            return VAProfileAV1Profile1;\n          case AV_PROFILE_AV1_MAIN:\n            return VAProfileAV1Profile0;\n        }\n      }\n\n      BOOST_LOG(error) << \"Unknown encoder profile: \"sv << ctx->profile;\n      return VAProfileNone;\n    }\n\n    void init_codec_options(AVCodecContext *ctx, AVDictionary **options) override {\n      auto va_profile = get_va_profile(ctx);\n      if (va_profile == VAProfileNone || !is_va_profile_supported(va_profile)) {\n        // Don't bother doing anything if the profile isn't supported\n        return;\n      }\n\n      auto va_entrypoint = select_va_entrypoint(va_profile);\n      if (va_entrypoint == 0) {\n        // It's possible that only decoding is supported for this profile\n        return;\n      }\n\n      auto vendor = vaQueryVendorString(va_display);\n\n      if (va_entrypoint == VAEntrypointEncSliceLP) {\n        BOOST_LOG(info) << \"Using LP encoding mode\"sv;\n        av_dict_set_int(options, \"low_power\", 1, 0);\n      } else {\n        BOOST_LOG(info) << \"Using normal encoding mode\"sv;\n      }\n\n      VAConfigAttrib rc_attr = {VAConfigAttribRateControl};\n      auto status = vaGetConfigAttributes(va_display, va_profile, va_entrypoint, &rc_attr, 1);\n      if (status != VA_STATUS_SUCCESS) {\n        // Stick to the default rate control (CQP)\n        rc_attr.value = 0;\n      }\n\n      VAConfigAttrib slice_attr = {VAConfigAttribEncMaxSlices};\n      status = vaGetConfigAttributes(va_display, va_profile, va_entrypoint, &slice_attr, 1);\n      if (status != VA_STATUS_SUCCESS) {\n        // Assume only a single slice is supported\n        slice_attr.value = 1;\n      }\n      if (ctx->slices > slice_attr.value) {\n        BOOST_LOG(info) << \"Limiting slice count to encoder maximum: \"sv << slice_attr.value;\n        ctx->slices = slice_attr.value;\n      }\n\n      // Use VBR with a single frame VBV when the user forces it and for known good cases:\n      // - Intel GPUs\n      // - AV1\n      //\n      // VBR ensures the bitstream isn't full of filler data for bitrate undershoots and\n      // single frame VBV ensures that we don't have large bitrate overshoots (at least\n      // as much as they can be avoided without pre-analysis).\n      //\n      // When we have to resort to the default 1 second VBV for encoding quality reasons,\n      // we stick to CBR in order to avoid encoding huge frames after bitrate undershoots\n      // leave headroom available in the RC window.\n      if (config::video.vaapi.strict_rc_buffer ||\n          (vendor && strstr(vendor, \"Intel\")) ||\n          ctx->codec_id == AV_CODEC_ID_AV1) {\n        ctx->rc_buffer_size = ctx->bit_rate * ctx->framerate.den / ctx->framerate.num;\n\n        if (rc_attr.value & VA_RC_VBR) {\n          BOOST_LOG(info) << \"Using VBR with single frame VBV size\"sv;\n          av_dict_set(options, \"rc_mode\", \"VBR\", 0);\n        } else if (rc_attr.value & VA_RC_CBR) {\n          BOOST_LOG(info) << \"Using CBR with single frame VBV size\"sv;\n          av_dict_set(options, \"rc_mode\", \"CBR\", 0);\n        } else {\n          BOOST_LOG(warning) << \"Using CQP with single frame VBV size\"sv;\n          av_dict_set_int(options, \"qp\", config::video.qp, 0);\n        }\n      } else if (!(rc_attr.value & (VA_RC_CBR | VA_RC_VBR))) {\n        BOOST_LOG(warning) << \"Using CQP rate control\"sv;\n        av_dict_set_int(options, \"qp\", config::video.qp, 0);\n      } else {\n        BOOST_LOG(info) << \"Using default rate control\"sv;\n      }\n    }\n\n    int set_frame(AVFrame *frame, AVBufferRef *hw_frames_ctx_buf) override {\n      this->hwframe.reset(frame);\n      this->frame = frame;\n\n      if (!frame->buf[0]) {\n        if (av_hwframe_get_buffer(hw_frames_ctx_buf, frame, 0)) {\n          BOOST_LOG(error) << \"Couldn't get hwframe for VAAPI\"sv;\n          return -1;\n        }\n      }\n\n      va::DRMPRIMESurfaceDescriptor prime;\n      va::VASurfaceID surface = (std::uintptr_t) frame->data[3];\n      auto hw_frames_ctx = (AVHWFramesContext *) hw_frames_ctx_buf->data;\n\n      auto status = vaExportSurfaceHandle(\n        this->va_display,\n        surface,\n        va::SURFACE_ATTRIB_MEM_TYPE_DRM_PRIME_2,\n        va::EXPORT_SURFACE_WRITE_ONLY | va::EXPORT_SURFACE_SEPARATE_LAYERS,\n        &prime\n      );\n      if (status) {\n        BOOST_LOG(error) << \"Couldn't export va surface handle: [\"sv << (int) surface << \"]: \"sv << vaErrorStr(status);\n\n        return -1;\n      }\n\n      // Keep track of file descriptors\n      std::array<file_t, egl::nv12_img_t::num_fds> fds;\n      for (int x = 0; x < prime.num_objects; ++x) {\n        fds[x] = prime.objects[x].fd;\n      }\n\n      if (prime.num_layers != 2) {\n        BOOST_LOG(error) << \"Invalid layer count for VA surface: expected 2, got \"sv << prime.num_layers;\n        return -1;\n      }\n\n      egl::surface_descriptor_t sds[2] = {};\n      for (int plane = 0; plane < 2; ++plane) {\n        auto &sd = sds[plane];\n        auto &layer = prime.layers[plane];\n\n        sd.fourcc = layer.drm_format;\n\n        // UV plane is subsampled\n        sd.width = prime.width / (plane == 0 ? 1 : 2);\n        sd.height = prime.height / (plane == 0 ? 1 : 2);\n\n        // The modifier must be the same for all planes\n        sd.modifier = prime.objects[layer.object_index[0]].drm_format_modifier;\n\n        std::fill_n(sd.fds, 4, -1);\n        for (int x = 0; x < layer.num_planes; ++x) {\n          sd.fds[x] = prime.objects[layer.object_index[x]].fd;\n          sd.pitches[x] = layer.pitch[x];\n          sd.offsets[x] = layer.offset[x];\n        }\n      }\n\n      auto nv12_opt = egl::import_target(display.get(), std::move(fds), sds[0], sds[1]);\n      if (!nv12_opt) {\n        return -1;\n      }\n\n      auto sws_opt = egl::sws_t::make(width, height, frame->width, frame->height, hw_frames_ctx->sw_format);\n      if (!sws_opt) {\n        return -1;\n      }\n\n      this->sws = std::move(*sws_opt);\n      this->nv12 = std::move(*nv12_opt);\n\n      return 0;\n    }\n\n    void apply_colorspace() override {\n      sws.apply_colorspace(colorspace);\n    }\n\n    va::display_t::pointer va_display;\n    file_t file;\n\n    gbm::gbm_t gbm;\n    egl::display_t display;\n    egl::ctx_t ctx;\n\n    // This must be destroyed before display_t to ensure the GPU\n    // driver is still loaded when vaDestroySurfaces() is called.\n    frame_t hwframe;\n\n    egl::sws_t sws;\n    egl::nv12_t nv12;\n\n    int width;\n    int height;\n  };\n\n  class va_ram_t: public va_t {\n  public:\n    int convert(platf::img_t &img) override {\n      sws.load_ram(img);\n\n      sws.convert(nv12->buf);\n      return 0;\n    }\n  };\n\n  class va_vram_t: public va_t {\n  public:\n    int convert(platf::img_t &img) override {\n      auto &descriptor = (egl::img_descriptor_t &) img;\n\n      if (descriptor.sequence == 0) {\n        // For dummy images, use a blank RGB texture instead of importing a DMA-BUF\n        rgb = egl::create_blank(img);\n      } else if (descriptor.sequence > sequence) {\n        sequence = descriptor.sequence;\n\n        rgb = egl::rgb_t {};\n\n        auto rgb_opt = egl::import_source(display.get(), descriptor.sd);\n\n        if (!rgb_opt) {\n          return -1;\n        }\n\n        rgb = std::move(*rgb_opt);\n      }\n\n      sws.load_vram(descriptor, offset_x, offset_y, rgb->tex[0]);\n\n      sws.convert(nv12->buf);\n      return 0;\n    }\n\n    int init(int in_width, int in_height, file_t &&render_device, int offset_x, int offset_y) {\n      if (va_t::init(in_width, in_height, std::move(render_device))) {\n        return -1;\n      }\n\n      sequence = 0;\n\n      this->offset_x = offset_x;\n      this->offset_y = offset_y;\n\n      return 0;\n    }\n\n    std::uint64_t sequence;\n    egl::rgb_t rgb;\n\n    int offset_x;\n    int offset_y;\n  };\n\n  /**\n   * This is a private structure of FFmpeg, I need this to manually create\n   * a VAAPI hardware context\n   *\n   * xdisplay will not be used internally by FFmpeg\n   */\n  typedef struct VAAPIDevicePriv {\n    union {\n      void *xdisplay;\n      int fd;\n    } drm;\n\n    int drm_fd;\n  } VAAPIDevicePriv;\n\n  /**\n   * VAAPI connection details.\n   *\n   * Allocated as AVHWDeviceContext.hwctx\n   */\n  typedef struct AVVAAPIDeviceContext {\n    /**\n     * The VADisplay handle, to be filled by the user.\n     */\n    va::VADisplay display;\n    /**\n     * Driver quirks to apply - this is filled by av_hwdevice_ctx_init(),\n     * with reference to a table of known drivers, unless the\n     * AV_VAAPI_DRIVER_QUIRK_USER_SET bit is already present.  The user\n     * may need to refer to this field when performing any later\n     * operations using VAAPI with the same VADisplay.\n     */\n    unsigned int driver_quirks;\n  } AVVAAPIDeviceContext;\n\n  static void __log(void *level, const char *msg) {\n    BOOST_LOG(*(boost::log::sources::severity_logger<int> *) level) << msg;\n  }\n\n  static void vaapi_hwdevice_ctx_free(AVHWDeviceContext *ctx) {\n    auto hwctx = (AVVAAPIDeviceContext *) ctx->hwctx;\n    auto priv = (VAAPIDevicePriv *) ctx->user_opaque;\n\n    vaTerminate(hwctx->display);\n    close(priv->drm_fd);\n    av_freep(&priv);\n  }\n\n  int vaapi_init_avcodec_hardware_input_buffer(platf::avcodec_encode_device_t *base, AVBufferRef **hw_device_buf) {\n    auto va = (va::va_t *) base;\n    auto fd = dup(va->file.el);\n\n    auto *priv = (VAAPIDevicePriv *) av_mallocz(sizeof(VAAPIDevicePriv));\n    priv->drm_fd = fd;\n\n    auto fg = util::fail_guard([fd, priv]() {\n      close(fd);\n      av_free(priv);\n    });\n\n    va::display_t display {vaGetDisplayDRM(fd)};\n    if (!display) {\n      auto render_device = config::video.adapter_name.empty() ? \"/dev/dri/renderD128\" : config::video.adapter_name.c_str();\n\n      BOOST_LOG(error) << \"Couldn't open a va display from DRM with device: \"sv << render_device;\n      return -1;\n    }\n\n    va->va_display = display.get();\n\n    vaSetErrorCallback(display.get(), __log, &error);\n    vaSetErrorCallback(display.get(), __log, &info);\n\n    int major;\n    int minor;\n    auto status = vaInitialize(display.get(), &major, &minor);\n    if (status) {\n      BOOST_LOG(error) << \"Couldn't initialize va display: \"sv << vaErrorStr(status);\n      return -1;\n    }\n\n    BOOST_LOG(info) << \"vaapi vendor: \"sv << vaQueryVendorString(display.get());\n\n    *hw_device_buf = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_VAAPI);\n    auto ctx = (AVHWDeviceContext *) (*hw_device_buf)->data;\n    auto hwctx = (AVVAAPIDeviceContext *) ctx->hwctx;\n\n    // Ownership of the VADisplay and DRM fd is now ours to manage via the free() function\n    hwctx->display = display.release();\n    ctx->user_opaque = priv;\n    ctx->free = vaapi_hwdevice_ctx_free;\n    fg.disable();\n\n    auto err = av_hwdevice_ctx_init(*hw_device_buf);\n    if (err) {\n      char err_str[AV_ERROR_MAX_STRING_SIZE] {0};\n      BOOST_LOG(error) << \"Failed to create FFMpeg hardware device context: \"sv << av_make_error_string(err_str, AV_ERROR_MAX_STRING_SIZE, err);\n\n      return err;\n    }\n\n    return 0;\n  }\n\n  static bool query(display_t::pointer display, VAProfile profile) {\n    std::vector<VAEntrypoint> entrypoints;\n    entrypoints.resize(vaMaxNumEntrypoints(display));\n\n    int count;\n    auto status = vaQueryConfigEntrypoints(display, profile, entrypoints.data(), &count);\n    if (status) {\n      BOOST_LOG(error) << \"Couldn't query entrypoints: \"sv << vaErrorStr(status);\n      return false;\n    }\n    entrypoints.resize(count);\n\n    for (auto entrypoint : entrypoints) {\n      if (entrypoint == VAEntrypointEncSlice || entrypoint == VAEntrypointEncSliceLP) {\n        return true;\n      }\n    }\n\n    return false;\n  }\n\n  bool validate(int fd) {\n    va::display_t display {vaGetDisplayDRM(fd)};\n    if (!display) {\n      char string[1024];\n\n      auto bytes = readlink(std::format(\"/proc/self/fd/{}\", fd).c_str(), string, sizeof(string));\n\n      std::string_view render_device {string, (std::size_t) bytes};\n\n      BOOST_LOG(error) << \"Couldn't open a va display from DRM with device: \"sv << render_device;\n      return false;\n    }\n\n    int major;\n    int minor;\n    auto status = vaInitialize(display.get(), &major, &minor);\n    if (status) {\n      BOOST_LOG(error) << \"Couldn't initialize va display: \"sv << vaErrorStr(status);\n      return false;\n    }\n\n    if (!query(display.get(), VAProfileH264Main)) {\n      return false;\n    }\n\n    if (video::active_hevc_mode > 1 && !query(display.get(), VAProfileHEVCMain)) {\n      return false;\n    }\n\n    if (video::active_hevc_mode > 2 && !query(display.get(), VAProfileHEVCMain10)) {\n      return false;\n    }\n\n    return true;\n  }\n\n  std::unique_ptr<platf::avcodec_encode_device_t> make_avcodec_encode_device(int width, int height, file_t &&card, int offset_x, int offset_y, bool vram) {\n    if (vram) {\n      auto egl = std::make_unique<va::va_vram_t>();\n      if (egl->init(width, height, std::move(card), offset_x, offset_y)) {\n        return nullptr;\n      }\n\n      return egl;\n    }\n\n    else {\n      auto egl = std::make_unique<va::va_ram_t>();\n      if (egl->init(width, height, std::move(card))) {\n        return nullptr;\n      }\n\n      return egl;\n    }\n  }\n\n  std::unique_ptr<platf::avcodec_encode_device_t> make_avcodec_encode_device(int width, int height, int offset_x, int offset_y, bool vram) {\n    auto render_device = config::video.adapter_name.empty() ? \"/dev/dri/renderD128\" : config::video.adapter_name.c_str();\n\n    file_t file = open(render_device, O_RDWR);\n    if (file.el < 0) {\n      char string[1024];\n      BOOST_LOG(error) << \"Couldn't open \"sv << render_device << \": \" << strerror_r(errno, string, sizeof(string));\n\n      return nullptr;\n    }\n\n    return make_avcodec_encode_device(width, height, std::move(file), offset_x, offset_y, vram);\n  }\n\n  std::unique_ptr<platf::avcodec_encode_device_t> make_avcodec_encode_device(int width, int height, bool vram) {\n    return make_avcodec_encode_device(width, height, 0, 0, vram);\n  }\n}  // namespace va\n"
  },
  {
    "path": "src/platform/linux/vaapi.h",
    "content": "/**\n * @file src/platform/linux/vaapi.h\n * @brief Declarations for VA-API hardware accelerated capture.\n */\n#pragma once\n\n// local includes\n#include \"misc.h\"\n#include \"src/platform/common.h\"\n\nnamespace egl {\n  struct surface_descriptor_t;\n}\n\nnamespace va {\n  /**\n   * Width --> Width of the image\n   * Height --> Height of the image\n   * offset_x --> Horizontal offset of the image in the texture\n   * offset_y --> Vertical offset of the image in the texture\n   * file_t card --> The file descriptor of the render device used for encoding\n   */\n  std::unique_ptr<platf::avcodec_encode_device_t> make_avcodec_encode_device(int width, int height, bool vram);\n  std::unique_ptr<platf::avcodec_encode_device_t> make_avcodec_encode_device(int width, int height, int offset_x, int offset_y, bool vram);\n  std::unique_ptr<platf::avcodec_encode_device_t> make_avcodec_encode_device(int width, int height, file_t &&card, int offset_x, int offset_y, bool vram);\n\n  // Ensure the render device pointed to by fd is capable of encoding h264 with the hevc_mode configured\n  bool validate(int fd);\n}  // namespace va\n"
  },
  {
    "path": "src/platform/linux/wayland.cpp",
    "content": "/**\n * @file src/platform/linux/wayland.cpp\n * @brief Definitions for Wayland capture.\n */\n// standard includes\n#include <cstdlib>\n\n// platform includes\n#include <drm_fourcc.h>\n#include <fcntl.h>\n#include <gbm.h>\n#include <poll.h>\n#include <unistd.h>\n#include <wayland-client.h>\n#include <wayland-util.h>\n#include <xf86drm.h>\n\n// local includes\n#include \"graphics.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n#include \"src/round_robin.h\"\n#include \"src/utility.h\"\n#include \"wayland.h\"\n\nextern const wl_interface wl_output_interface;\n\nusing namespace std::literals;\n\n// Disable warning for converting incompatible functions\n#pragma GCC diagnostic push\n#pragma GCC diagnostic ignored \"-Wpedantic\"\n#pragma GCC diagnostic ignored \"-Wpmf-conversions\"\n\nnamespace wl {\n\n  // Helper to call C++ method from wayland C callback\n  template<class T, class Method, Method m, class... Params>\n  static auto classCall(void *data, Params... params) -> decltype(((*reinterpret_cast<T *>(data)).*m)(params...)) {\n    return ((*reinterpret_cast<T *>(data)).*m)(params...);\n  }\n\n#define CLASS_CALL(c, m) classCall<c, decltype(&c::m), &c::m>\n\n  // Define buffer params listener\n  static const struct zwp_linux_buffer_params_v1_listener params_listener = {\n    .created = dmabuf_t::buffer_params_created,\n    .failed = dmabuf_t::buffer_params_failed\n  };\n\n  int display_t::init(const char *display_name) {\n    if (!display_name) {\n      display_name = std::getenv(\"WAYLAND_DISPLAY\");\n    }\n\n    if (!display_name) {\n      BOOST_LOG(error) << \"[wayland] Environment variable WAYLAND_DISPLAY has not been defined\"sv;\n      return -1;\n    }\n\n    display_internal.reset(wl_display_connect(display_name));\n    if (!display_internal) {\n      BOOST_LOG(error) << \"[wayland] Couldn't connect to Wayland display: \"sv << display_name;\n      return -1;\n    }\n\n    BOOST_LOG(info) << \"[wayland] Found display [\"sv << display_name << ']';\n\n    return 0;\n  }\n\n  void display_t::roundtrip() {\n    wl_display_roundtrip(display_internal.get());\n  }\n\n  /**\n   * @brief Waits up to the specified timeout to dispatch new events on the wl_display.\n   * @param timeout The timeout in milliseconds.\n   * @return `true` if new events were dispatched or `false` if the timeout expired.\n   */\n  bool display_t::dispatch(std::chrono::milliseconds timeout) {\n    // Check if any events are queued already. If not, flush\n    // outgoing events, and prepare to wait for readability.\n    if (wl_display_prepare_read(display_internal.get()) == 0) {\n      wl_display_flush(display_internal.get());\n\n      // Wait for an event to come in\n      struct pollfd pfd = {};\n      pfd.fd = wl_display_get_fd(display_internal.get());\n      pfd.events = POLLIN;\n      if (poll(&pfd, 1, timeout.count()) == 1 && (pfd.revents & POLLIN)) {\n        // Read the new event(s)\n        wl_display_read_events(display_internal.get());\n      } else {\n        // We timed out, so unlock the queue now\n        wl_display_cancel_read(display_internal.get());\n        return false;\n      }\n    }\n\n    // Dispatch any existing or new pending events\n    wl_display_dispatch_pending(display_internal.get());\n    return true;\n  }\n\n  wl_registry *display_t::registry() {\n    return wl_display_get_registry(display_internal.get());\n  }\n\n  inline monitor_t::monitor_t(wl_output *output):\n      output {output},\n      wl_listener {\n        &CLASS_CALL(monitor_t, wl_geometry),\n        &CLASS_CALL(monitor_t, wl_mode),\n        &CLASS_CALL(monitor_t, wl_done),\n        &CLASS_CALL(monitor_t, wl_scale),\n      },\n      xdg_listener {\n        &CLASS_CALL(monitor_t, xdg_position),\n        &CLASS_CALL(monitor_t, xdg_size),\n        &CLASS_CALL(monitor_t, xdg_done),\n        &CLASS_CALL(monitor_t, xdg_name),\n        &CLASS_CALL(monitor_t, xdg_description)\n      } {\n  }\n\n  inline void monitor_t::xdg_name(zxdg_output_v1 *, const char *name) {\n    this->name = name;\n\n    BOOST_LOG(info) << \"[wayland] Name: \"sv << this->name;\n  }\n\n  void monitor_t::xdg_description(zxdg_output_v1 *, const char *description) {\n    this->description = description;\n\n    BOOST_LOG(info) << \"[wayland] Found monitor: \"sv << this->description;\n  }\n\n  void monitor_t::xdg_position(zxdg_output_v1 *, std::int32_t x, std::int32_t y) {\n    viewport.offset_x = x;\n    viewport.offset_y = y;\n\n    BOOST_LOG(info) << \"[wayland] Offset: \"sv << x << 'x' << y;\n  }\n\n  void monitor_t::xdg_size(zxdg_output_v1 *, std::int32_t width, std::int32_t height) {\n    viewport.logical_width = width;\n    viewport.logical_height = height;\n    BOOST_LOG(info) << \"[wayland] Logical size: \"sv << width << 'x' << height;\n  }\n\n  void monitor_t::wl_mode(\n    wl_output *wl_output,\n    std::uint32_t flags,\n    std::int32_t width,\n    std::int32_t height,\n    std::int32_t refresh\n  ) {\n    viewport.width = width;\n    viewport.height = height;\n\n    BOOST_LOG(info) << \"[wayland] Resolution: \"sv << width << 'x' << height;\n  }\n\n  void monitor_t::listen(zxdg_output_manager_v1 *output_manager) {\n    auto xdg_output = zxdg_output_manager_v1_get_xdg_output(output_manager, output);\n    zxdg_output_v1_add_listener(xdg_output, &xdg_listener, this);\n    wl_output_add_listener(output, &wl_listener, this);\n  }\n\n  interface_t::interface_t() noexcept\n      :\n      screencopy_manager {nullptr},\n      dmabuf_interface {nullptr},\n      output_manager {nullptr},\n      listener {\n        &CLASS_CALL(interface_t, add_interface),\n        &CLASS_CALL(interface_t, del_interface)\n      } {\n  }\n\n  void interface_t::listen(wl_registry *registry) {\n    wl_registry_add_listener(registry, &listener, this);\n  }\n\n  void interface_t::add_interface(\n    wl_registry *registry,\n    std::uint32_t id,\n    const char *interface,\n    std::uint32_t version\n  ) {\n    BOOST_LOG(debug) << \"[wayland] Available interface: \"sv << interface << '(' << id << \") version \"sv << version;\n\n    if (!std::strcmp(interface, wl_output_interface.name)) {\n      BOOST_LOG(info) << \"[wayland] Found interface: \"sv << interface << '(' << id << \") version \"sv << version;\n      monitors.emplace_back(\n        std::make_unique<monitor_t>(\n          (wl_output *) wl_registry_bind(registry, id, &wl_output_interface, 2)\n        )\n      );\n    } else if (!std::strcmp(interface, zxdg_output_manager_v1_interface.name)) {\n      BOOST_LOG(info) << \"[wayland] Found interface: \"sv << interface << '(' << id << \") version \"sv << version;\n      output_manager = (zxdg_output_manager_v1 *) wl_registry_bind(registry, id, &zxdg_output_manager_v1_interface, version);\n\n      this->interface[XDG_OUTPUT] = true;\n    } else if (!std::strcmp(interface, zwlr_screencopy_manager_v1_interface.name)) {\n      BOOST_LOG(info) << \"[wayland] Found interface: \"sv << interface << '(' << id << \") version \"sv << version;\n      screencopy_manager = (zwlr_screencopy_manager_v1 *) wl_registry_bind(registry, id, &zwlr_screencopy_manager_v1_interface, version);\n\n      this->interface[WLR_EXPORT_DMABUF] = true;\n    } else if (!std::strcmp(interface, zwp_linux_dmabuf_v1_interface.name)) {\n      BOOST_LOG(info) << \"[wayland] Found interface: \"sv << interface << '(' << id << \") version \"sv << version;\n      dmabuf_interface = (zwp_linux_dmabuf_v1 *) wl_registry_bind(registry, id, &zwp_linux_dmabuf_v1_interface, version);\n\n      this->interface[LINUX_DMABUF] = true;\n    }\n  }\n\n  void interface_t::del_interface(wl_registry *registry, uint32_t id) {\n    BOOST_LOG(info) << \"[wayland] Delete: \"sv << id;\n  }\n\n  // Initialize GBM\n  bool dmabuf_t::init_gbm() {\n    if (gbm_device) {\n      return true;\n    }\n\n    // Find render node\n    drmDevice *devices[16];\n    int n = drmGetDevices2(0, devices, 16);\n    if (n <= 0) {\n      BOOST_LOG(error) << \"[wayland] No DRM devices found\"sv;\n      return false;\n    }\n\n    int drm_fd = -1;\n    for (int i = 0; i < n; i++) {\n      if (devices[i]->available_nodes & (1 << DRM_NODE_RENDER)) {\n        drm_fd = open(devices[i]->nodes[DRM_NODE_RENDER], O_RDWR);\n        if (drm_fd >= 0) {\n          break;\n        }\n      }\n    }\n    drmFreeDevices(devices, n);\n\n    if (drm_fd < 0) {\n      BOOST_LOG(error) << \"[wayland] Failed to open DRM render node\"sv;\n      return false;\n    }\n\n    gbm_device = gbm_create_device(drm_fd);\n    if (!gbm_device) {\n      close(drm_fd);\n      BOOST_LOG(error) << \"[wayland] Failed to create GBM device\"sv;\n      return false;\n    }\n\n    return true;\n  }\n\n  // Cleanup GBM\n  void dmabuf_t::cleanup_gbm() {\n    if (current_bo) {\n      gbm_bo_destroy(current_bo);\n      current_bo = nullptr;\n    }\n\n    if (current_wl_buffer) {\n      wl_buffer_destroy(current_wl_buffer);\n      current_wl_buffer = nullptr;\n    }\n  }\n\n  dmabuf_t::dmabuf_t():\n      status {READY},\n      frames {},\n      current_frame {&frames[0]},\n      listener {\n        &CLASS_CALL(dmabuf_t, buffer),\n        &CLASS_CALL(dmabuf_t, flags),\n        &CLASS_CALL(dmabuf_t, ready),\n        &CLASS_CALL(dmabuf_t, failed),\n        &CLASS_CALL(dmabuf_t, damage),\n        &CLASS_CALL(dmabuf_t, linux_dmabuf),\n        &CLASS_CALL(dmabuf_t, buffer_done),\n      } {\n  }\n\n  // Start capture\n  void dmabuf_t::listen(\n    zwlr_screencopy_manager_v1 *screencopy_manager,\n    zwp_linux_dmabuf_v1 *dmabuf_interface,\n    wl_output *output,\n    bool blend_cursor\n  ) {\n    this->dmabuf_interface = dmabuf_interface;\n    // Reset state\n    shm_info.supported = false;\n    dmabuf_info.supported = false;\n\n    // Create new frame\n    auto frame = zwlr_screencopy_manager_v1_capture_output(\n      screencopy_manager,\n      blend_cursor ? 1 : 0,\n      output\n    );\n\n    // Store frame data pointer for callbacks\n    zwlr_screencopy_frame_v1_set_user_data(frame, this);\n\n    // Add listener\n    zwlr_screencopy_frame_v1_add_listener(frame, &listener, this);\n\n    status = WAITING;\n  }\n\n  dmabuf_t::~dmabuf_t() {\n    cleanup_gbm();\n\n    for (auto &frame : frames) {\n      frame.destroy();\n    }\n\n    if (gbm_device) {\n      // We should close the DRM FD, but it's owned by GBM\n      gbm_device_destroy(gbm_device);\n      gbm_device = nullptr;\n    }\n  }\n\n  // Buffer format callback\n  void dmabuf_t::buffer(\n    zwlr_screencopy_frame_v1 *frame,\n    uint32_t format,\n    uint32_t width,\n    uint32_t height,\n    uint32_t stride\n  ) {\n    shm_info.supported = true;\n    shm_info.format = format;\n    shm_info.width = width;\n    shm_info.height = height;\n    shm_info.stride = stride;\n  }\n\n  // DMA-BUF format callback\n  void dmabuf_t::linux_dmabuf(\n    zwlr_screencopy_frame_v1 *frame,\n    std::uint32_t format,\n    std::uint32_t width,\n    std::uint32_t height\n  ) {\n    dmabuf_info.supported = true;\n    dmabuf_info.format = format;\n    dmabuf_info.width = width;\n    dmabuf_info.height = height;\n  }\n\n  // Flags callback\n  void dmabuf_t::flags(zwlr_screencopy_frame_v1 *frame, std::uint32_t flags) {\n    y_invert = flags & ZWLR_SCREENCOPY_FRAME_V1_FLAGS_Y_INVERT;\n    BOOST_LOG(verbose) << \"Frame flags: \"sv << flags << (y_invert ? \" (y_invert)\" : \"\");\n  }\n\n  // DMA-BUF creation helper\n  void dmabuf_t::create_and_copy_dmabuf(zwlr_screencopy_frame_v1 *frame) {\n    if (!init_gbm()) {\n      BOOST_LOG(error) << \"Failed to initialize GBM\"sv;\n      zwlr_screencopy_frame_v1_destroy(frame);\n      status = REINIT;\n      return;\n    }\n\n    // Create GBM buffer\n    current_bo = gbm_bo_create(gbm_device, dmabuf_info.width, dmabuf_info.height, dmabuf_info.format, GBM_BO_USE_RENDERING);\n    if (!current_bo) {\n      BOOST_LOG(error) << \"Failed to create GBM buffer\"sv;\n      zwlr_screencopy_frame_v1_destroy(frame);\n      status = REINIT;\n      return;\n    }\n\n    // Get buffer info\n    int fd = gbm_bo_get_fd(current_bo);\n    if (fd < 0) {\n      BOOST_LOG(error) << \"Failed to get buffer FD\"sv;\n      gbm_bo_destroy(current_bo);\n      current_bo = nullptr;\n      zwlr_screencopy_frame_v1_destroy(frame);\n      status = REINIT;\n      return;\n    }\n\n    uint32_t stride = gbm_bo_get_stride(current_bo);\n    uint64_t modifier = gbm_bo_get_modifier(current_bo);\n\n    // Store in surface descriptor for later use\n    auto next_frame = get_next_frame();\n    next_frame->sd.fds[0] = fd;\n    next_frame->sd.pitches[0] = stride;\n    next_frame->sd.offsets[0] = 0;\n    next_frame->sd.modifier = modifier;\n\n    // Create linux-dmabuf buffer\n    auto params = zwp_linux_dmabuf_v1_create_params(dmabuf_interface);\n    zwp_linux_buffer_params_v1_add(params, fd, 0, 0, stride, modifier >> 32, modifier & 0xffffffff);\n\n    // Add listener for buffer creation\n    zwp_linux_buffer_params_v1_add_listener(params, &params_listener, frame);\n\n    // Create Wayland buffer (async - callback will handle copy)\n    zwp_linux_buffer_params_v1_create(params, dmabuf_info.width, dmabuf_info.height, dmabuf_info.format, 0);\n  }\n\n  // Buffer done callback - time to create buffer\n  void dmabuf_t::buffer_done(zwlr_screencopy_frame_v1 *frame) {\n    auto next_frame = get_next_frame();\n\n    // Prefer DMA-BUF if supported\n    if (dmabuf_info.supported && dmabuf_interface) {\n      // Store format info first\n      next_frame->sd.fourcc = dmabuf_info.format;\n      next_frame->sd.width = dmabuf_info.width;\n      next_frame->sd.height = dmabuf_info.height;\n\n      // Create and start copy\n      create_and_copy_dmabuf(frame);\n    } else if (shm_info.supported) {\n      // SHM fallback would go here\n      BOOST_LOG(warning) << \"[wayland] SHM capture not implemented\"sv;\n      zwlr_screencopy_frame_v1_destroy(frame);\n      status = REINIT;\n    } else {\n      BOOST_LOG(error) << \"[wayland] No supported buffer types\"sv;\n      zwlr_screencopy_frame_v1_destroy(frame);\n      status = REINIT;\n    }\n  }\n\n  // Buffer params created callback\n  void dmabuf_t::buffer_params_created(\n    void *data,\n    struct zwp_linux_buffer_params_v1 *params,\n    struct wl_buffer *buffer\n  ) {\n    auto frame = static_cast<zwlr_screencopy_frame_v1 *>(data);\n    auto self = static_cast<dmabuf_t *>(zwlr_screencopy_frame_v1_get_user_data(frame));\n\n    // Store for cleanup\n    self->current_wl_buffer = buffer;\n\n    // Start the actual copy\n    zwp_linux_buffer_params_v1_destroy(params);\n    zwlr_screencopy_frame_v1_copy(frame, buffer);\n  }\n\n  // Buffer params failed callback\n  void dmabuf_t::buffer_params_failed(\n    void *data,\n    struct zwp_linux_buffer_params_v1 *params\n  ) {\n    auto frame = static_cast<zwlr_screencopy_frame_v1 *>(data);\n    auto self = static_cast<dmabuf_t *>(zwlr_screencopy_frame_v1_get_user_data(frame));\n\n    BOOST_LOG(error) << \"[wayland] Failed to create buffer from params\"sv;\n    self->cleanup_gbm();\n\n    zwp_linux_buffer_params_v1_destroy(params);\n    zwlr_screencopy_frame_v1_destroy(frame);\n    self->status = REINIT;\n  }\n\n  // Ready callback\n  void dmabuf_t::ready(\n    zwlr_screencopy_frame_v1 *frame,\n    std::uint32_t tv_sec_hi,\n    std::uint32_t tv_sec_lo,\n    std::uint32_t tv_nsec\n  ) {\n    // Frame is ready for use, GBM buffer now contains screen content\n    current_frame->destroy();\n    current_frame = get_next_frame();\n\n    std::uint64_t sec = (std::uint64_t(tv_sec_hi) << 32) | tv_sec_lo;\n    auto ready_ts = std::chrono::seconds(sec) + std::chrono::nanoseconds(tv_nsec);\n    current_frame->frame_timestamp = std::chrono::steady_clock::time_point {\n      std::chrono::duration_cast<std::chrono::steady_clock::duration>(ready_ts)\n    };\n\n    // Keep the GBM buffer alive but destroy the Wayland objects\n    if (current_wl_buffer) {\n      wl_buffer_destroy(current_wl_buffer);\n      current_wl_buffer = nullptr;\n    }\n\n    cleanup_gbm();\n\n    zwlr_screencopy_frame_v1_destroy(frame);\n    status = READY;\n  }\n\n  // Failed callback\n  void dmabuf_t::failed(zwlr_screencopy_frame_v1 *frame) {\n    BOOST_LOG(error) << \"[wayland] Frame capture failed\"sv;\n\n    // Clean up resources\n    cleanup_gbm();\n    auto next_frame = get_next_frame();\n    next_frame->destroy();\n\n    zwlr_screencopy_frame_v1_destroy(frame);\n    status = REINIT;\n  }\n\n  // Only called if using zwlr_screencopy_frame_v1_copy_with_damage()\n  void dmabuf_t::damage(\n    zwlr_screencopy_frame_v1 *frame,\n    std::uint32_t x,\n    std::uint32_t y,\n    std::uint32_t width,\n    std::uint32_t height\n  ) {};\n\n  void frame_t::destroy() {\n    for (auto x = 0; x < 4; ++x) {\n      if (sd.fds[x] >= 0) {\n        close(sd.fds[x]);\n\n        sd.fds[x] = -1;\n      }\n    }\n  }\n\n  frame_t::frame_t() {\n    // File descriptors aren't open\n    std::fill_n(sd.fds, 4, -1);\n  };\n\n  std::vector<std::unique_ptr<monitor_t>> monitors(const char *display_name) {\n    display_t display;\n\n    if (display.init(display_name)) {\n      return {};\n    }\n\n    interface_t interface;\n    interface.listen(display.registry());\n\n    display.roundtrip();\n\n    if (!interface[interface_t::XDG_OUTPUT]) {\n      BOOST_LOG(error) << \"[wayland] Missing Wayland wire XDG_OUTPUT\"sv;\n      return {};\n    }\n\n    for (auto &monitor : interface.monitors) {\n      monitor->listen(interface.output_manager);\n    }\n\n    display.roundtrip();\n\n    return std::move(interface.monitors);\n  }\n\n  static bool validate() {\n    display_t display;\n\n    return display.init() == 0;\n  }\n\n  int init() {\n    static bool validated = validate();\n\n    return !validated;\n  }\n\n}  // namespace wl\n\n#pragma GCC diagnostic pop\n"
  },
  {
    "path": "src/platform/linux/wayland.h",
    "content": "/**\n * @file src/platform/linux/wayland.h\n * @brief Declarations for Wayland capture.\n */\n#pragma once\n\n// standard includes\n#include <bitset>\n\n#ifdef SUNSHINE_BUILD_WAYLAND\n  #include <linux-dmabuf-unstable-v1.h>\n  #include <wlr-screencopy-unstable-v1.h>\n  #include <xdg-output-unstable-v1.h>\n#endif\n\n// local includes\n#include \"graphics.h\"\n\n/**\n * The classes defined in this macro block should only be used by\n * cpp files whose compilation depends on SUNSHINE_BUILD_WAYLAND\n */\n#ifdef SUNSHINE_BUILD_WAYLAND\n\nnamespace wl {\n  using display_internal_t = util::safe_ptr<wl_display, wl_display_disconnect>;\n\n  class frame_t {\n  public:\n    frame_t();\n    void destroy();\n\n    egl::surface_descriptor_t sd;\n    std::optional<std::chrono::steady_clock::time_point> frame_timestamp;\n  };\n\n  class dmabuf_t {\n  public:\n    enum status_e {\n      WAITING,  ///< Waiting for a frame\n      READY,  ///< Frame is ready\n      REINIT,  ///< Reinitialize the frame\n    };\n\n    dmabuf_t();\n    ~dmabuf_t();\n\n    dmabuf_t(dmabuf_t &&) = delete;\n    dmabuf_t(const dmabuf_t &) = delete;\n    dmabuf_t &operator=(const dmabuf_t &) = delete;\n    dmabuf_t &operator=(dmabuf_t &&) = delete;\n\n    void listen(zwlr_screencopy_manager_v1 *screencopy_manager, zwp_linux_dmabuf_v1 *dmabuf_interface, wl_output *output, bool blend_cursor = false);\n    static void buffer_params_created(void *data, struct zwp_linux_buffer_params_v1 *params, struct wl_buffer *wl_buffer);\n    static void buffer_params_failed(void *data, struct zwp_linux_buffer_params_v1 *params);\n    void buffer(zwlr_screencopy_frame_v1 *frame, std::uint32_t format, std::uint32_t width, std::uint32_t height, std::uint32_t stride);\n    void linux_dmabuf(zwlr_screencopy_frame_v1 *frame, std::uint32_t format, std::uint32_t width, std::uint32_t height);\n    void buffer_done(zwlr_screencopy_frame_v1 *frame);\n    void flags(zwlr_screencopy_frame_v1 *frame, std::uint32_t flags);\n    void damage(zwlr_screencopy_frame_v1 *frame, std::uint32_t x, std::uint32_t y, std::uint32_t width, std::uint32_t height);\n    void ready(zwlr_screencopy_frame_v1 *frame, std::uint32_t tv_sec_hi, std::uint32_t tv_sec_lo, std::uint32_t tv_nsec);\n    void failed(zwlr_screencopy_frame_v1 *frame);\n\n    frame_t *get_next_frame() {\n      return current_frame == &frames[0] ? &frames[1] : &frames[0];\n    }\n\n    status_e status;\n    std::array<frame_t, 2> frames;\n    frame_t *current_frame;\n    zwlr_screencopy_frame_v1_listener listener;\n\n  private:\n    bool init_gbm();\n    void cleanup_gbm();\n    void create_and_copy_dmabuf(zwlr_screencopy_frame_v1 *frame);\n\n    zwp_linux_dmabuf_v1 *dmabuf_interface {nullptr};\n\n    struct {\n      bool supported {false};\n      std::uint32_t format;\n      std::uint32_t width;\n      std::uint32_t height;\n      std::uint32_t stride;\n    } shm_info;\n\n    struct {\n      bool supported {false};\n      std::uint32_t format;\n      std::uint32_t width;\n      std::uint32_t height;\n    } dmabuf_info;\n\n    struct gbm_device *gbm_device {nullptr};\n    struct gbm_bo *current_bo {nullptr};\n    struct wl_buffer *current_wl_buffer {nullptr};\n    bool y_invert {false};\n  };\n\n  class monitor_t {\n  public:\n    explicit monitor_t(wl_output *output);\n\n    monitor_t(monitor_t &&) = delete;\n    monitor_t(const monitor_t &) = delete;\n    monitor_t &operator=(const monitor_t &) = delete;\n    monitor_t &operator=(monitor_t &&) = delete;\n\n    void listen(zxdg_output_manager_v1 *output_manager);\n    void xdg_name(zxdg_output_v1 *, const char *name);\n    void xdg_description(zxdg_output_v1 *, const char *description);\n    void xdg_position(zxdg_output_v1 *, std::int32_t x, std::int32_t y);\n    void xdg_size(zxdg_output_v1 *, std::int32_t width, std::int32_t height);\n\n    void xdg_done(zxdg_output_v1 *) {}\n\n    void wl_geometry(wl_output *wl_output, std::int32_t x, std::int32_t y, std::int32_t physical_width, std::int32_t physical_height, std::int32_t subpixel, const char *make, const char *model, std::int32_t transform) {}\n\n    void wl_mode(wl_output *wl_output, std::uint32_t flags, std::int32_t width, std::int32_t height, std::int32_t refresh);\n\n    void wl_done(wl_output *wl_output) {}\n\n    void wl_scale(wl_output *wl_output, std::int32_t factor) {}\n\n    wl_output *output;\n    std::string name;\n    std::string description;\n    platf::touch_port_t viewport;\n    wl_output_listener wl_listener;\n    zxdg_output_v1_listener xdg_listener;\n  };\n\n  class interface_t {\n    struct bind_t {\n      std::uint32_t id;\n      std::uint32_t version;\n    };\n\n  public:\n    enum interface_e {\n      XDG_OUTPUT,  ///< xdg-output\n      WLR_EXPORT_DMABUF,  ///< screencopy manager\n      LINUX_DMABUF,  ///< linux-dmabuf protocol\n      MAX_INTERFACES,  ///< Maximum number of interfaces\n    };\n\n    interface_t() noexcept;\n\n    interface_t(interface_t &&) = delete;\n    interface_t(const interface_t &) = delete;\n    interface_t &operator=(const interface_t &) = delete;\n    interface_t &operator=(interface_t &&) = delete;\n\n    void listen(wl_registry *registry);\n\n    bool operator[](interface_e bit) const {\n      return interface[bit];\n    }\n\n    std::vector<std::unique_ptr<monitor_t>> monitors;\n    zwlr_screencopy_manager_v1 *screencopy_manager {nullptr};\n    zwp_linux_dmabuf_v1 *dmabuf_interface {nullptr};\n    zxdg_output_manager_v1 *output_manager {nullptr};\n\n  private:\n    void add_interface(wl_registry *registry, std::uint32_t id, const char *interface, std::uint32_t version);\n    void del_interface(wl_registry *registry, uint32_t id);\n\n    std::bitset<MAX_INTERFACES> interface;\n    wl_registry_listener listener;\n  };\n\n  class display_t {\n  public:\n    /**\n     * @brief Initialize display.\n     * If display_name == nullptr -> display_name = std::getenv(\"WAYLAND_DISPLAY\")\n     * @param display_name The name of the display.\n     * @return 0 on success, -1 on failure.\n     */\n    int init(const char *display_name = nullptr);\n\n    // Roundtrip with Wayland connection\n    void roundtrip();\n\n    // Wait up to the timeout to read and dispatch new events\n    bool dispatch(std::chrono::milliseconds timeout);\n\n    // Get the registry associated with the display\n    // No need to manually free the registry\n    wl_registry *registry();\n\n    inline display_internal_t::pointer get() {\n      return display_internal.get();\n    }\n\n  private:\n    display_internal_t display_internal;\n  };\n\n  std::vector<std::unique_ptr<monitor_t>> monitors(const char *display_name = nullptr);\n  int init();\n}  // namespace wl\n#else\n\nstruct wl_output;\nstruct zxdg_output_manager_v1;\n\nnamespace wl {\n  class monitor_t {\n  public:\n    monitor_t(wl_output *output);\n\n    monitor_t(monitor_t &&) = delete;\n    monitor_t(const monitor_t &) = delete;\n    monitor_t &operator=(const monitor_t &) = delete;\n    monitor_t &operator=(monitor_t &&) = delete;\n\n    void listen(zxdg_output_manager_v1 *output_manager);\n\n    wl_output *output;\n    std::string name;\n    std::string description;\n    platf::touch_port_t viewport;\n  };\n\n  inline std::vector<std::unique_ptr<monitor_t>> monitors(const char *display_name = nullptr) {\n    return {};\n  }\n\n  inline int init() {\n    return -1;\n  }\n}  // namespace wl\n#endif\n"
  },
  {
    "path": "src/platform/linux/wlgrab.cpp",
    "content": "/**\n * @file src/platform/linux/wlgrab.cpp\n * @brief Definitions for wlgrab capture.\n */\n// standard includes\n#include <thread>\n\n// local includes\n#include \"cuda.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n#include \"src/video.h\"\n#include \"vaapi.h\"\n#include \"wayland.h\"\n\nusing namespace std::literals;\n\nnamespace wl {\n  static int env_width;\n  static int env_height;\n\n  struct img_t: public platf::img_t {\n    ~img_t() override {\n      delete[] data;\n      data = nullptr;\n    }\n  };\n\n  class wlr_t: public platf::display_t {\n  public:\n    int init(platf::mem_type_e hwdevice_type, const std::string &display_name, const ::video::config_t &config) {\n      // calculate frame interval we should capture at\n      if (config.framerateX100 > 0) {\n        AVRational fps_strict = ::video::framerateX100_to_rational(config.framerateX100);\n        delay = std::chrono::nanoseconds(\n          (static_cast<int64_t>(fps_strict.den) * 1'000'000'000LL) / fps_strict.num\n        );\n        BOOST_LOG(info) << \"[wlgrab] Requested frame rate [\" << fps_strict.num << \"/\" << fps_strict.den << \", approx. \" << av_q2d(fps_strict) << \" fps]\";\n      } else {\n        delay = std::chrono::nanoseconds {1s} / config.framerate;\n        BOOST_LOG(info) << \"[wlgrab] Requested frame rate [\" << config.framerate << \"fps]\";\n      }\n\n      mem_type = hwdevice_type;\n\n      if (display.init()) {\n        return -1;\n      }\n\n      interface.listen(display.registry());\n\n      display.roundtrip();\n\n      if (!interface[wl::interface_t::XDG_OUTPUT]) {\n        BOOST_LOG(error) << \"[wlgrab] Missing Wayland wire for xdg_output\"sv;\n        return -1;\n      }\n\n      if (!interface[wl::interface_t::WLR_EXPORT_DMABUF]) {\n        BOOST_LOG(error) << \"[wlgrab] Missing Wayland wire for wlr-export-dmabuf\"sv;\n        return -1;\n      }\n\n      auto monitor = interface.monitors[0].get();\n\n      if (!display_name.empty()) {\n        auto streamedMonitor = util::from_view(display_name);\n\n        if (streamedMonitor >= 0 && streamedMonitor < interface.monitors.size()) {\n          monitor = interface.monitors[streamedMonitor].get();\n        }\n      }\n\n      monitor->listen(interface.output_manager);\n\n      display.roundtrip();\n\n      output = monitor->output;\n\n      offset_x = monitor->viewport.offset_x;\n      offset_y = monitor->viewport.offset_y;\n      width = monitor->viewport.width;\n      height = monitor->viewport.height;\n\n      this->env_width = ::wl::env_width;\n      this->env_height = ::wl::env_height;\n\n      this->logical_width = monitor->viewport.logical_width;\n      this->logical_height = monitor->viewport.logical_height;\n\n      int desktop_logical_width = 0;\n      int desktop_logical_height = 0;\n      for (auto &monitor_entry : interface.monitors) {\n        auto output_monitor = monitor_entry.get();\n        desktop_logical_width = std::max(desktop_logical_width, output_monitor->viewport.offset_x + output_monitor->viewport.logical_width);\n        desktop_logical_height = std::max(desktop_logical_height, output_monitor->viewport.offset_y + output_monitor->viewport.logical_height);\n      }\n\n      this->env_logical_width = desktop_logical_width;\n      this->env_logical_height = desktop_logical_height;\n\n      BOOST_LOG(info) << \"[wlgrab] Selected monitor [\"sv << monitor->description << \"] for streaming\"sv;\n      BOOST_LOG(debug) << \"[wlgrab] Offset: \"sv << offset_x << 'x' << offset_y;\n      BOOST_LOG(debug) << \"[wlgrab] Resolution: \"sv << width << 'x' << height;\n      BOOST_LOG(debug) << \"[wlgrab] Logical Resolution: \"sv << logical_width << 'x' << logical_height;\n      BOOST_LOG(debug) << \"[wlgrab] Desktop Resolution: \"sv << env_width << 'x' << env_height;\n      BOOST_LOG(debug) << \"[wlgrab] Logical Desktop Resolution: \"sv << env_logical_width << 'x' << env_logical_height;\n\n      return 0;\n    }\n\n    int dummy_img(platf::img_t *img) override {\n      return 0;\n    }\n\n    inline platf::capture_e snapshot(const pull_free_image_cb_t &pull_free_image_cb, std::shared_ptr<platf::img_t> &img_out, std::chrono::milliseconds timeout, bool cursor) {\n      auto to = std::chrono::steady_clock::now() + timeout;\n\n      // Dispatch events until we get a new frame or the timeout expires\n      dmabuf.listen(interface.screencopy_manager, interface.dmabuf_interface, output, cursor);\n      do {\n        auto remaining_time_ms = std::chrono::duration_cast<std::chrono::milliseconds>(to - std::chrono::steady_clock::now());\n        if (remaining_time_ms.count() < 0 || !display.dispatch(remaining_time_ms)) {\n          return platf::capture_e::timeout;\n        }\n      } while (dmabuf.status == dmabuf_t::WAITING);\n\n      auto current_frame = dmabuf.current_frame;\n\n      if (\n        dmabuf.status == dmabuf_t::REINIT ||\n        current_frame->sd.width != width ||\n        current_frame->sd.height != height\n      ) {\n        return platf::capture_e::reinit;\n      }\n\n      return platf::capture_e::ok;\n    }\n\n    platf::mem_type_e mem_type;\n\n    std::chrono::nanoseconds delay;\n\n    wl::display_t display;\n    interface_t interface;\n    dmabuf_t dmabuf;\n\n    wl_output *output;\n  };\n\n  class wlr_ram_t: public wlr_t {\n  public:\n    platf::capture_e capture(const push_captured_image_cb_t &push_captured_image_cb, const pull_free_image_cb_t &pull_free_image_cb, bool *cursor) override {\n      auto next_frame = std::chrono::steady_clock::now();\n\n      sleep_overshoot_logger.reset();\n\n      while (true) {\n        auto now = std::chrono::steady_clock::now();\n\n        if (next_frame > now) {\n          std::this_thread::sleep_for(next_frame - now);\n          sleep_overshoot_logger.first_point(next_frame);\n          sleep_overshoot_logger.second_point_now_and_log();\n        }\n\n        next_frame += delay;\n        if (next_frame < now) {  // some major slowdown happened; we couldn't keep up\n          next_frame = now + delay;\n        }\n\n        std::shared_ptr<platf::img_t> img_out;\n        auto status = snapshot(pull_free_image_cb, img_out, 1000ms, *cursor);\n        switch (status) {\n          case platf::capture_e::reinit:\n          case platf::capture_e::error:\n          case platf::capture_e::interrupted:\n            return status;\n          case platf::capture_e::timeout:\n            if (!push_captured_image_cb(std::move(img_out), false)) {\n              return platf::capture_e::ok;\n            }\n            break;\n          case platf::capture_e::ok:\n            if (!push_captured_image_cb(std::move(img_out), true)) {\n              return platf::capture_e::ok;\n            }\n            break;\n          default:\n            BOOST_LOG(error) << \"[wlgrab] Unrecognized capture status [\"sv << std::to_underlying(status) << ']';\n            return status;\n        }\n      }\n\n      return platf::capture_e::ok;\n    }\n\n    platf::capture_e snapshot(const pull_free_image_cb_t &pull_free_image_cb, std::shared_ptr<platf::img_t> &img_out, std::chrono::milliseconds timeout, bool cursor) {\n      auto status = wlr_t::snapshot(pull_free_image_cb, img_out, timeout, cursor);\n      if (status != platf::capture_e::ok) {\n        return status;\n      }\n\n      auto current_frame = dmabuf.current_frame;\n\n      auto rgb_opt = egl::import_source(egl_display.get(), current_frame->sd);\n\n      if (!rgb_opt) {\n        return platf::capture_e::reinit;\n      }\n\n      if (!pull_free_image_cb(img_out)) {\n        return platf::capture_e::interrupted;\n      }\n\n      gl::ctx.BindTexture(GL_TEXTURE_2D, (*rgb_opt)->tex[0]);\n\n      // Don't remove these lines, see https://github.com/LizardByte/Sunshine/issues/453\n      int h;\n      int w;\n      gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);\n      gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);\n      BOOST_LOG(debug) << \"[wlgrab] width and height: w \"sv << w << \" h \"sv << h;\n\n      gl::ctx.GetTextureSubImage((*rgb_opt)->tex[0], 0, 0, 0, 0, width, height, 1, GL_BGRA, GL_UNSIGNED_BYTE, img_out->height * img_out->row_pitch, img_out->data);\n      gl::ctx.BindTexture(GL_TEXTURE_2D, 0);\n\n      img_out->frame_timestamp = current_frame->frame_timestamp;\n\n      return platf::capture_e::ok;\n    }\n\n    int init(platf::mem_type_e hwdevice_type, const std::string &display_name, const ::video::config_t &config) {\n      if (wlr_t::init(hwdevice_type, display_name, config)) {\n        return -1;\n      }\n\n      egl_display = egl::make_display(display.get());\n      if (!egl_display) {\n        return -1;\n      }\n\n      auto ctx_opt = egl::make_ctx(egl_display.get());\n      if (!ctx_opt) {\n        return -1;\n      }\n\n      ctx = std::move(*ctx_opt);\n\n      return 0;\n    }\n\n    std::unique_ptr<platf::avcodec_encode_device_t> make_avcodec_encode_device(platf::pix_fmt_e pix_fmt) override {\n#ifdef SUNSHINE_BUILD_VAAPI\n      if (mem_type == platf::mem_type_e::vaapi) {\n        return va::make_avcodec_encode_device(width, height, false);\n      }\n#endif\n\n#ifdef SUNSHINE_BUILD_CUDA\n      if (mem_type == platf::mem_type_e::cuda) {\n        return cuda::make_avcodec_encode_device(width, height, false);\n      }\n#endif\n\n      return std::make_unique<platf::avcodec_encode_device_t>();\n    }\n\n    std::shared_ptr<platf::img_t> alloc_img() override {\n      auto img = std::make_shared<img_t>();\n      img->width = width;\n      img->height = height;\n      img->pixel_pitch = 4;\n      img->row_pitch = img->pixel_pitch * width;\n      img->data = new std::uint8_t[height * img->row_pitch];\n\n      return img;\n    }\n\n    egl::display_t egl_display;\n    egl::ctx_t ctx;\n  };\n\n  class wlr_vram_t: public wlr_t {\n  public:\n    platf::capture_e capture(const push_captured_image_cb_t &push_captured_image_cb, const pull_free_image_cb_t &pull_free_image_cb, bool *cursor) override {\n      auto next_frame = std::chrono::steady_clock::now();\n\n      sleep_overshoot_logger.reset();\n\n      while (true) {\n        auto now = std::chrono::steady_clock::now();\n\n        if (next_frame > now) {\n          std::this_thread::sleep_for(next_frame - now);\n          sleep_overshoot_logger.first_point(next_frame);\n          sleep_overshoot_logger.second_point_now_and_log();\n        }\n\n        next_frame += delay;\n        if (next_frame < now) {  // some major slowdown happened; we couldn't keep up\n          next_frame = now + delay;\n        }\n\n        std::shared_ptr<platf::img_t> img_out;\n        auto status = snapshot(pull_free_image_cb, img_out, 1000ms, *cursor);\n        switch (status) {\n          case platf::capture_e::reinit:\n          case platf::capture_e::error:\n          case platf::capture_e::interrupted:\n            return status;\n          case platf::capture_e::timeout:\n            if (!push_captured_image_cb(std::move(img_out), false)) {\n              return platf::capture_e::ok;\n            }\n            break;\n          case platf::capture_e::ok:\n            if (!push_captured_image_cb(std::move(img_out), true)) {\n              return platf::capture_e::ok;\n            }\n            break;\n          default:\n            BOOST_LOG(error) << \"[wlgrab] Unrecognized capture status [\"sv << std::to_underlying(status) << ']';\n            return status;\n        }\n      }\n\n      return platf::capture_e::ok;\n    }\n\n    platf::capture_e snapshot(const pull_free_image_cb_t &pull_free_image_cb, std::shared_ptr<platf::img_t> &img_out, std::chrono::milliseconds timeout, bool cursor) {\n      auto status = wlr_t::snapshot(pull_free_image_cb, img_out, timeout, cursor);\n      if (status != platf::capture_e::ok) {\n        return status;\n      }\n\n      if (!pull_free_image_cb(img_out)) {\n        return platf::capture_e::interrupted;\n      }\n      auto img = (egl::img_descriptor_t *) img_out.get();\n      img->reset();\n\n      auto current_frame = dmabuf.current_frame;\n\n      ++sequence;\n      img->sequence = sequence;\n\n      img->sd = current_frame->sd;\n      img->frame_timestamp = current_frame->frame_timestamp;\n\n      // Prevent dmabuf from closing the file descriptors.\n      std::fill_n(current_frame->sd.fds, 4, -1);\n\n      return platf::capture_e::ok;\n    }\n\n    std::shared_ptr<platf::img_t> alloc_img() override {\n      auto img = std::make_shared<egl::img_descriptor_t>();\n\n      img->width = width;\n      img->height = height;\n      img->sequence = 0;\n      img->serial = std::numeric_limits<decltype(img->serial)>::max();\n      img->data = nullptr;\n\n      // File descriptors aren't open\n      std::fill_n(img->sd.fds, 4, -1);\n\n      return img;\n    }\n\n    std::unique_ptr<platf::avcodec_encode_device_t> make_avcodec_encode_device(platf::pix_fmt_e pix_fmt) override {\n#ifdef SUNSHINE_BUILD_VAAPI\n      if (mem_type == platf::mem_type_e::vaapi) {\n        return va::make_avcodec_encode_device(width, height, 0, 0, true);\n      }\n#endif\n\n#ifdef SUNSHINE_BUILD_CUDA\n      if (mem_type == platf::mem_type_e::cuda) {\n        return cuda::make_avcodec_gl_encode_device(width, height, 0, 0);\n      }\n#endif\n\n      return std::make_unique<platf::avcodec_encode_device_t>();\n    }\n\n    int dummy_img(platf::img_t *img) override {\n      // Empty images are recognized as dummies by the zero sequence number\n      return 0;\n    }\n\n    std::uint64_t sequence {};\n  };\n\n}  // namespace wl\n\nnamespace platf {\n  std::shared_ptr<display_t> wl_display(mem_type_e hwdevice_type, const std::string &display_name, const video::config_t &config) {\n    if (hwdevice_type != platf::mem_type_e::system && hwdevice_type != platf::mem_type_e::vaapi && hwdevice_type != platf::mem_type_e::cuda) {\n      BOOST_LOG(error) << \"[wlgrab] Could not initialize display with the given hw device type.\"sv;\n      return nullptr;\n    }\n\n    if (hwdevice_type == platf::mem_type_e::vaapi || hwdevice_type == platf::mem_type_e::cuda) {\n      auto wlr = std::make_shared<wl::wlr_vram_t>();\n      if (wlr->init(hwdevice_type, display_name, config)) {\n        return nullptr;\n      }\n\n      return wlr;\n    }\n\n    auto wlr = std::make_shared<wl::wlr_ram_t>();\n    if (wlr->init(hwdevice_type, display_name, config)) {\n      return nullptr;\n    }\n\n    return wlr;\n  }\n\n  std::vector<std::string> wl_display_names() {\n    std::vector<std::string> display_names;\n\n    wl::display_t display;\n    if (display.init()) {\n      return {};\n    }\n\n    wl::interface_t interface;\n    interface.listen(display.registry());\n\n    display.roundtrip();\n\n    if (!interface[wl::interface_t::XDG_OUTPUT]) {\n      BOOST_LOG(warning) << \"[wlgrab] Missing Wayland wire for xdg_output\"sv;\n      return {};\n    }\n\n    if (!interface[wl::interface_t::WLR_EXPORT_DMABUF]) {\n      BOOST_LOG(warning) << \"[wlgrab] Missing Wayland wire for wlr-export-dmabuf\"sv;\n      return {};\n    }\n\n    wl::env_width = 0;\n    wl::env_height = 0;\n\n    for (auto &monitor : interface.monitors) {\n      monitor->listen(interface.output_manager);\n    }\n\n    display.roundtrip();\n\n    BOOST_LOG(info) << \"[wlgrab] -------- Start of Wayland monitor list --------\"sv;\n\n    for (int x = 0; x < interface.monitors.size(); ++x) {\n      auto monitor = interface.monitors[x].get();\n\n      wl::env_width = std::max(wl::env_width, monitor->viewport.offset_x + monitor->viewport.width);\n      wl::env_height = std::max(wl::env_height, monitor->viewport.offset_y + monitor->viewport.height);\n\n      BOOST_LOG(info) << \"[wlgrab] Monitor \" << x << \" is \"sv << monitor->name << \": \"sv << monitor->description;\n\n      display_names.emplace_back(std::to_string(x));\n    }\n\n    BOOST_LOG(info) << \"[wlgrab] --------- End of Wayland monitor list ---------\"sv;\n\n    return display_names;\n  }\n\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/linux/x11grab.cpp",
    "content": "/**\n * @file src/platform/linux/x11grab.cpp\n * @brief Definitions for x11 capture.\n */\n// standard includes\n#include <fstream>\n#include <thread>\n\n// plaform includes\n#include <sys/ipc.h>\n#include <sys/shm.h>\n#include <X11/extensions/Xfixes.h>\n#include <X11/extensions/Xrandr.h>\n#include <X11/X.h>\n#include <X11/Xlib.h>\n#include <X11/Xutil.h>\n#include <xcb/shm.h>\n#include <xcb/xfixes.h>\n\n// local includes\n#include \"cuda.h\"\n#include \"graphics.h\"\n#include \"misc.h\"\n#include \"src/config.h\"\n#include \"src/globals.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n#include \"src/task_pool.h\"\n#include \"src/video.h\"\n#include \"vaapi.h\"\n#include \"x11grab.h\"\n\nusing namespace std::literals;\n\nnamespace platf {\n  int load_xcb();\n  int load_x11();\n\n  namespace x11 {\n#define _FN(x, ret, args) \\\n  typedef ret(*x##_fn) args; \\\n  static x##_fn x\n\n    _FN(GetImage, XImage *, (Display * display, Drawable d, int x, int y, unsigned int width, unsigned int height, unsigned long plane_mask, int format));\n\n    _FN(OpenDisplay, Display *, (_Xconst char *display_name));\n    _FN(GetWindowAttributes, Status, (Display * display, Window w, XWindowAttributes *window_attributes_return));\n\n    _FN(CloseDisplay, int, (Display * display));\n    _FN(Free, int, (void *data));\n    _FN(InitThreads, Status, (void) );\n\n    namespace rr {\n      _FN(GetScreenResources, XRRScreenResources *, (Display * dpy, Window window));\n      _FN(GetOutputInfo, XRROutputInfo *, (Display * dpy, XRRScreenResources *resources, RROutput output));\n      _FN(GetCrtcInfo, XRRCrtcInfo *, (Display * dpy, XRRScreenResources *resources, RRCrtc crtc));\n      _FN(FreeScreenResources, void, (XRRScreenResources * resources));\n      _FN(FreeOutputInfo, void, (XRROutputInfo * outputInfo));\n      _FN(FreeCrtcInfo, void, (XRRCrtcInfo * crtcInfo));\n\n      static int init() {\n        static void *handle {nullptr};\n        static bool funcs_loaded = false;\n\n        if (funcs_loaded) {\n          return 0;\n        }\n\n        if (!handle) {\n          handle = dyn::handle({\"libXrandr.so.2\", \"libXrandr.so\"});\n          if (!handle) {\n            return -1;\n          }\n        }\n\n        std::vector<std::tuple<dyn::apiproc *, const char *>> funcs {\n          {(dyn::apiproc *) &GetScreenResources, \"XRRGetScreenResources\"},\n          {(dyn::apiproc *) &GetOutputInfo, \"XRRGetOutputInfo\"},\n          {(dyn::apiproc *) &GetCrtcInfo, \"XRRGetCrtcInfo\"},\n          {(dyn::apiproc *) &FreeScreenResources, \"XRRFreeScreenResources\"},\n          {(dyn::apiproc *) &FreeOutputInfo, \"XRRFreeOutputInfo\"},\n          {(dyn::apiproc *) &FreeCrtcInfo, \"XRRFreeCrtcInfo\"},\n        };\n\n        if (dyn::load(handle, funcs)) {\n          return -1;\n        }\n\n        funcs_loaded = true;\n        return 0;\n      }\n\n    }  // namespace rr\n\n    namespace fix {\n      _FN(GetCursorImage, XFixesCursorImage *, (Display * dpy));\n\n      static int init() {\n        static void *handle {nullptr};\n        static bool funcs_loaded = false;\n\n        if (funcs_loaded) {\n          return 0;\n        }\n\n        if (!handle) {\n          handle = dyn::handle({\"libXfixes.so.3\", \"libXfixes.so\"});\n          if (!handle) {\n            return -1;\n          }\n        }\n\n        std::vector<std::tuple<dyn::apiproc *, const char *>> funcs {\n          {(dyn::apiproc *) &GetCursorImage, \"XFixesGetCursorImage\"},\n        };\n\n        if (dyn::load(handle, funcs)) {\n          return -1;\n        }\n\n        funcs_loaded = true;\n        return 0;\n      }\n    }  // namespace fix\n\n    static int init() {\n      static void *handle {nullptr};\n      static bool funcs_loaded = false;\n\n      if (funcs_loaded) {\n        return 0;\n      }\n\n      if (!handle) {\n        handle = dyn::handle({\"libX11.so.6\", \"libX11.so\"});\n        if (!handle) {\n          return -1;\n        }\n      }\n\n      std::vector<std::tuple<dyn::apiproc *, const char *>> funcs {\n        {(dyn::apiproc *) &GetImage, \"XGetImage\"},\n        {(dyn::apiproc *) &OpenDisplay, \"XOpenDisplay\"},\n        {(dyn::apiproc *) &GetWindowAttributes, \"XGetWindowAttributes\"},\n        {(dyn::apiproc *) &Free, \"XFree\"},\n        {(dyn::apiproc *) &CloseDisplay, \"XCloseDisplay\"},\n        {(dyn::apiproc *) &InitThreads, \"XInitThreads\"},\n      };\n\n      if (dyn::load(handle, funcs)) {\n        return -1;\n      }\n\n      funcs_loaded = true;\n      return 0;\n    }\n  }  // namespace x11\n\n  namespace xcb {\n    static xcb_extension_t *shm_id;\n\n    _FN(shm_get_image_reply, xcb_shm_get_image_reply_t *, (xcb_connection_t * c, xcb_shm_get_image_cookie_t cookie, xcb_generic_error_t **e));\n\n    _FN(shm_get_image_unchecked, xcb_shm_get_image_cookie_t, (xcb_connection_t * c, xcb_drawable_t drawable, int16_t x, int16_t y, uint16_t width, uint16_t height, uint32_t plane_mask, uint8_t format, xcb_shm_seg_t shmseg, uint32_t offset));\n\n    _FN(shm_attach, xcb_void_cookie_t, (xcb_connection_t * c, xcb_shm_seg_t shmseg, uint32_t shmid, uint8_t read_only));\n\n    _FN(get_extension_data, xcb_query_extension_reply_t *, (xcb_connection_t * c, xcb_extension_t *ext));\n\n    _FN(get_setup, xcb_setup_t *, (xcb_connection_t * c));\n    _FN(disconnect, void, (xcb_connection_t * c));\n    _FN(connection_has_error, int, (xcb_connection_t * c));\n    _FN(connect, xcb_connection_t *, (const char *displayname, int *screenp));\n    _FN(setup_roots_iterator, xcb_screen_iterator_t, (const xcb_setup_t *R));\n    _FN(generate_id, std::uint32_t, (xcb_connection_t * c));\n\n    int init_shm() {\n      static void *handle {nullptr};\n      static bool funcs_loaded = false;\n\n      if (funcs_loaded) {\n        return 0;\n      }\n\n      if (!handle) {\n        handle = dyn::handle({\"libxcb-shm.so.0\", \"libxcb-shm.so\"});\n        if (!handle) {\n          return -1;\n        }\n      }\n\n      std::vector<std::tuple<dyn::apiproc *, const char *>> funcs {\n        {(dyn::apiproc *) &shm_id, \"xcb_shm_id\"},\n        {(dyn::apiproc *) &shm_get_image_reply, \"xcb_shm_get_image_reply\"},\n        {(dyn::apiproc *) &shm_get_image_unchecked, \"xcb_shm_get_image_unchecked\"},\n        {(dyn::apiproc *) &shm_attach, \"xcb_shm_attach\"},\n      };\n\n      if (dyn::load(handle, funcs)) {\n        return -1;\n      }\n\n      funcs_loaded = true;\n      return 0;\n    }\n\n    int init() {\n      static void *handle {nullptr};\n      static bool funcs_loaded = false;\n\n      if (funcs_loaded) {\n        return 0;\n      }\n\n      if (!handle) {\n        handle = dyn::handle({\"libxcb.so.1\", \"libxcb.so\"});\n        if (!handle) {\n          return -1;\n        }\n      }\n\n      std::vector<std::tuple<dyn::apiproc *, const char *>> funcs {\n        {(dyn::apiproc *) &get_extension_data, \"xcb_get_extension_data\"},\n        {(dyn::apiproc *) &get_setup, \"xcb_get_setup\"},\n        {(dyn::apiproc *) &disconnect, \"xcb_disconnect\"},\n        {(dyn::apiproc *) &connection_has_error, \"xcb_connection_has_error\"},\n        {(dyn::apiproc *) &connect, \"xcb_connect\"},\n        {(dyn::apiproc *) &setup_roots_iterator, \"xcb_setup_roots_iterator\"},\n        {(dyn::apiproc *) &generate_id, \"xcb_generate_id\"},\n      };\n\n      if (dyn::load(handle, funcs)) {\n        return -1;\n      }\n\n      funcs_loaded = true;\n      return 0;\n    }\n\n#undef _FN\n  }  // namespace xcb\n\n  void freeImage(XImage *);\n  void freeX(XFixesCursorImage *);\n\n  using xcb_connect_t = util::dyn_safe_ptr<xcb_connection_t, &xcb::disconnect>;\n  using xcb_img_t = util::c_ptr<xcb_shm_get_image_reply_t>;\n\n  using ximg_t = util::safe_ptr<XImage, freeImage>;\n  using xcursor_t = util::safe_ptr<XFixesCursorImage, freeX>;\n\n  using crtc_info_t = util::dyn_safe_ptr<_XRRCrtcInfo, &x11::rr::FreeCrtcInfo>;\n  using output_info_t = util::dyn_safe_ptr<_XRROutputInfo, &x11::rr::FreeOutputInfo>;\n  using screen_res_t = util::dyn_safe_ptr<_XRRScreenResources, &x11::rr::FreeScreenResources>;\n\n  class shm_id_t {\n  public:\n    shm_id_t():\n        id {-1} {\n    }\n\n    shm_id_t(int id):\n        id {id} {\n    }\n\n    shm_id_t(shm_id_t &&other) noexcept:\n        id(other.id) {\n      other.id = -1;\n    }\n\n    ~shm_id_t() {\n      if (id != -1) {\n        shmctl(id, IPC_RMID, nullptr);\n        id = -1;\n      }\n    }\n\n    int id;\n  };\n\n  class shm_data_t {\n  public:\n    shm_data_t():\n        data {(void *) -1} {\n    }\n\n    shm_data_t(void *data):\n        data {data} {\n    }\n\n    shm_data_t(shm_data_t &&other) noexcept:\n        data(other.data) {\n      other.data = (void *) -1;\n    }\n\n    ~shm_data_t() {\n      if ((std::uintptr_t) data != -1) {\n        shmdt(data);\n      }\n    }\n\n    void *data;\n  };\n\n  struct x11_img_t: public img_t {\n    ximg_t img;\n  };\n\n  struct shm_img_t: public img_t {\n    ~shm_img_t() override {\n      delete[] data;\n      data = nullptr;\n    }\n  };\n\n  static void blend_cursor(Display *display, img_t &img, int offsetX, int offsetY) {\n    xcursor_t overlay {x11::fix::GetCursorImage(display)};\n\n    if (!overlay) {\n      BOOST_LOG(error) << \"Couldn't get cursor from XFixesGetCursorImage\"sv;\n      return;\n    }\n\n    overlay->x -= overlay->xhot;\n    overlay->y -= overlay->yhot;\n\n    overlay->x -= offsetX;\n    overlay->y -= offsetY;\n\n    overlay->x = std::max((short) 0, overlay->x);\n    overlay->y = std::max((short) 0, overlay->y);\n\n    auto pixels = (int *) img.data;\n\n    auto screen_height = img.height;\n    auto screen_width = img.width;\n\n    auto delta_height = std::min<uint16_t>(overlay->height, std::max(0, screen_height - overlay->y));\n    auto delta_width = std::min<uint16_t>(overlay->width, std::max(0, screen_width - overlay->x));\n    for (auto y = 0; y < delta_height; ++y) {\n      auto overlay_begin = &overlay->pixels[y * overlay->width];\n      auto overlay_end = &overlay->pixels[y * overlay->width + delta_width];\n\n      auto pixels_begin = &pixels[(y + overlay->y) * (img.row_pitch / img.pixel_pitch) + overlay->x];\n\n      std::for_each(overlay_begin, overlay_end, [&](long pixel) {\n        int *pixel_p = (int *) &pixel;\n\n        auto colors_in = (uint8_t *) pixels_begin;\n\n        auto alpha = (*(uint *) pixel_p) >> 24u;\n        if (alpha == 255) {\n          *pixels_begin = *pixel_p;\n        } else {\n          auto colors_out = (uint8_t *) pixel_p;\n          colors_in[0] = colors_out[0] + (colors_in[0] * (255 - alpha) + 255 / 2) / 255;\n          colors_in[1] = colors_out[1] + (colors_in[1] * (255 - alpha) + 255 / 2) / 255;\n          colors_in[2] = colors_out[2] + (colors_in[2] * (255 - alpha) + 255 / 2) / 255;\n        }\n        ++pixels_begin;\n      });\n    }\n  }\n\n  struct x11_attr_t: public display_t {\n    std::chrono::nanoseconds delay;\n\n    x11::xdisplay_t xdisplay;\n    Window xwindow;\n    XWindowAttributes xattr;\n\n    mem_type_e mem_type;\n\n    /**\n     * Last X (NOT the streamed monitor!) size.\n     * This way we can trigger reinitialization if the dimensions changed while streaming\n     */\n    // int env_width, env_height;\n\n    x11_attr_t(mem_type_e mem_type):\n        xdisplay {x11::OpenDisplay(nullptr)},\n        xwindow {},\n        xattr {},\n        mem_type {mem_type} {\n      x11::InitThreads();\n    }\n\n    int init(const std::string &display_name, const ::video::config_t &config) {\n      if (!xdisplay) {\n        BOOST_LOG(error) << \"Could not open X11 display\"sv;\n        return -1;\n      }\n\n      delay = std::chrono::nanoseconds {1s} / config.framerate;\n\n      xwindow = DefaultRootWindow(xdisplay.get());\n\n      refresh();\n\n      int streamedMonitor = -1;\n      if (!display_name.empty()) {\n        streamedMonitor = (int) util::from_view(display_name);\n      }\n\n      if (streamedMonitor != -1) {\n        BOOST_LOG(info) << \"Configuring selected display (\"sv << streamedMonitor << \") to stream\"sv;\n        screen_res_t screenr {x11::rr::GetScreenResources(xdisplay.get(), xwindow)};\n        int output = screenr->noutput;\n\n        output_info_t result;\n        int monitor = 0;\n        for (int x = 0; x < output; ++x) {\n          output_info_t out_info {x11::rr::GetOutputInfo(xdisplay.get(), screenr.get(), screenr->outputs[x])};\n          if (out_info) {\n            if (monitor++ == streamedMonitor) {\n              result = std::move(out_info);\n              break;\n            }\n          }\n        }\n\n        if (!result) {\n          BOOST_LOG(error) << \"Could not stream display number [\"sv << streamedMonitor << \"], there are only [\"sv << monitor << \"] displays.\"sv;\n          return -1;\n        }\n\n        if (result->crtc) {\n          crtc_info_t crt_info {x11::rr::GetCrtcInfo(xdisplay.get(), screenr.get(), result->crtc)};\n          BOOST_LOG(info)\n            << \"Streaming display: \"sv << result->name << \" with res \"sv << crt_info->width << 'x' << crt_info->height << \" offset by \"sv << crt_info->x << 'x' << crt_info->y;\n\n          width = crt_info->width;\n          height = crt_info->height;\n          offset_x = crt_info->x;\n          offset_y = crt_info->y;\n        } else {\n          BOOST_LOG(warning) << \"Couldn't get requested display info, defaulting to recording entire virtual desktop\"sv;\n          width = xattr.width;\n          height = xattr.height;\n        }\n      } else {\n        width = xattr.width;\n        height = xattr.height;\n      }\n\n      env_width = xattr.width;\n      env_height = xattr.height;\n\n      return 0;\n    }\n\n    /**\n     * Called when the display attributes should change.\n     */\n    void refresh() {\n      x11::GetWindowAttributes(xdisplay.get(), xwindow, &xattr);  // Update xattr's\n    }\n\n    capture_e capture(const push_captured_image_cb_t &push_captured_image_cb, const pull_free_image_cb_t &pull_free_image_cb, bool *cursor) override {\n      auto next_frame = std::chrono::steady_clock::now();\n\n      sleep_overshoot_logger.reset();\n\n      while (true) {\n        auto now = std::chrono::steady_clock::now();\n\n        if (next_frame > now) {\n          std::this_thread::sleep_for(next_frame - now);\n          sleep_overshoot_logger.first_point(next_frame);\n          sleep_overshoot_logger.second_point_now_and_log();\n        }\n\n        next_frame += delay;\n        if (next_frame < now) {  // some major slowdown happened; we couldn't keep up\n          next_frame = now + delay;\n        }\n\n        std::shared_ptr<platf::img_t> img_out;\n        auto status = snapshot(pull_free_image_cb, img_out, 1000ms, *cursor);\n        switch (status) {\n          case platf::capture_e::reinit:\n          case platf::capture_e::error:\n          case platf::capture_e::interrupted:\n            return status;\n          case platf::capture_e::timeout:\n            if (!push_captured_image_cb(std::move(img_out), false)) {\n              return platf::capture_e::ok;\n            }\n            break;\n          case platf::capture_e::ok:\n            if (!push_captured_image_cb(std::move(img_out), true)) {\n              return platf::capture_e::ok;\n            }\n            break;\n          default:\n            BOOST_LOG(error) << \"Unrecognized capture status [\"sv << (int) status << ']';\n            return status;\n        }\n      }\n\n      return capture_e::ok;\n    }\n\n    capture_e snapshot(const pull_free_image_cb_t &pull_free_image_cb, std::shared_ptr<platf::img_t> &img_out, std::chrono::milliseconds timeout, bool cursor) {\n      refresh();\n\n      // The whole X server changed, so we must reinit everything\n      if (xattr.width != env_width || xattr.height != env_height) {\n        BOOST_LOG(warning) << \"X dimensions changed in non-SHM mode, request reinit\"sv;\n        return capture_e::reinit;\n      }\n\n      if (!pull_free_image_cb(img_out)) {\n        return platf::capture_e::interrupted;\n      }\n      auto img = (x11_img_t *) img_out.get();\n\n      XImage *x_img {x11::GetImage(xdisplay.get(), xwindow, offset_x, offset_y, width, height, AllPlanes, ZPixmap)};\n      img->frame_timestamp = std::chrono::steady_clock::now();\n\n      img->width = x_img->width;\n      img->height = x_img->height;\n      img->data = (uint8_t *) x_img->data;\n      img->row_pitch = x_img->bytes_per_line;\n      img->pixel_pitch = x_img->bits_per_pixel / 8;\n      img->img.reset(x_img);\n\n      if (cursor) {\n        blend_cursor(xdisplay.get(), *img, offset_x, offset_y);\n      }\n\n      return capture_e::ok;\n    }\n\n    std::shared_ptr<img_t> alloc_img() override {\n      return std::make_shared<x11_img_t>();\n    }\n\n    std::unique_ptr<avcodec_encode_device_t> make_avcodec_encode_device(pix_fmt_e pix_fmt) override {\n#ifdef SUNSHINE_BUILD_VAAPI\n      if (mem_type == mem_type_e::vaapi) {\n        return va::make_avcodec_encode_device(width, height, false);\n      }\n#endif\n\n#ifdef SUNSHINE_BUILD_CUDA\n      if (mem_type == mem_type_e::cuda) {\n        return cuda::make_avcodec_encode_device(width, height, false);\n      }\n#endif\n\n      return std::make_unique<avcodec_encode_device_t>();\n    }\n\n    int dummy_img(img_t *img) override {\n      // TODO: stop cheating and give black image\n      if (!img) {\n        return -1;\n      };\n      auto pull_dummy_img_callback = [&img](std::shared_ptr<platf::img_t> &img_out) -> bool {\n        img_out = img->shared_from_this();\n        return true;\n      };\n      std::shared_ptr<platf::img_t> img_out;\n      snapshot(pull_dummy_img_callback, img_out, 0s, true);\n      return 0;\n    }\n  };\n\n  struct shm_attr_t: public x11_attr_t {\n    x11::xdisplay_t shm_xdisplay;  // Prevent race condition with x11_attr_t::xdisplay\n    xcb_connect_t xcb;\n    xcb_screen_t *display;\n    std::uint32_t seg;\n\n    shm_id_t shm_id;\n\n    shm_data_t data;\n\n    task_pool_util::TaskPool::task_id_t refresh_task_id;\n\n    void delayed_refresh() {\n      refresh();\n\n      refresh_task_id = task_pool.pushDelayed(&shm_attr_t::delayed_refresh, 2s, this).task_id;\n    }\n\n    shm_attr_t(mem_type_e mem_type):\n        x11_attr_t(mem_type),\n        shm_xdisplay {x11::OpenDisplay(nullptr)} {\n      refresh_task_id = task_pool.pushDelayed(&shm_attr_t::delayed_refresh, 2s, this).task_id;\n    }\n\n    ~shm_attr_t() override {\n      while (!task_pool.cancel(refresh_task_id));\n    }\n\n    capture_e capture(const push_captured_image_cb_t &push_captured_image_cb, const pull_free_image_cb_t &pull_free_image_cb, bool *cursor) override {\n      auto next_frame = std::chrono::steady_clock::now();\n\n      sleep_overshoot_logger.reset();\n\n      while (true) {\n        auto now = std::chrono::steady_clock::now();\n\n        if (next_frame > now) {\n          std::this_thread::sleep_for(next_frame - now);\n          sleep_overshoot_logger.first_point(next_frame);\n          sleep_overshoot_logger.second_point_now_and_log();\n        }\n\n        next_frame += delay;\n        if (next_frame < now) {  // some major slowdown happened; we couldn't keep up\n          next_frame = now + delay;\n        }\n\n        std::shared_ptr<platf::img_t> img_out;\n        auto status = snapshot(pull_free_image_cb, img_out, 1000ms, *cursor);\n        switch (status) {\n          case platf::capture_e::reinit:\n          case platf::capture_e::error:\n          case platf::capture_e::interrupted:\n            return status;\n          case platf::capture_e::timeout:\n            if (!push_captured_image_cb(std::move(img_out), false)) {\n              return platf::capture_e::ok;\n            }\n            break;\n          case platf::capture_e::ok:\n            if (!push_captured_image_cb(std::move(img_out), true)) {\n              return platf::capture_e::ok;\n            }\n            break;\n          default:\n            BOOST_LOG(error) << \"Unrecognized capture status [\"sv << (int) status << ']';\n            return status;\n        }\n      }\n\n      return capture_e::ok;\n    }\n\n    capture_e snapshot(const pull_free_image_cb_t &pull_free_image_cb, std::shared_ptr<platf::img_t> &img_out, std::chrono::milliseconds timeout, bool cursor) {\n      // The whole X server changed, so we must reinit everything\n      if (xattr.width != env_width || xattr.height != env_height) {\n        BOOST_LOG(warning) << \"X dimensions changed in SHM mode, request reinit\"sv;\n        return capture_e::reinit;\n      } else {\n        auto img_cookie = xcb::shm_get_image_unchecked(xcb.get(), display->root, offset_x, offset_y, width, height, ~0, XCB_IMAGE_FORMAT_Z_PIXMAP, seg, 0);\n        auto frame_timestamp = std::chrono::steady_clock::now();\n\n        xcb_img_t img_reply {xcb::shm_get_image_reply(xcb.get(), img_cookie, nullptr)};\n        if (!img_reply) {\n          BOOST_LOG(error) << \"Could not get image reply\"sv;\n          return capture_e::reinit;\n        }\n\n        if (!pull_free_image_cb(img_out)) {\n          return platf::capture_e::interrupted;\n        }\n\n        std::copy_n((std::uint8_t *) data.data, frame_size(), img_out->data);\n        img_out->frame_timestamp = frame_timestamp;\n\n        if (cursor) {\n          blend_cursor(shm_xdisplay.get(), *img_out, offset_x, offset_y);\n        }\n\n        return capture_e::ok;\n      }\n    }\n\n    std::shared_ptr<img_t> alloc_img() override {\n      auto img = std::make_shared<shm_img_t>();\n      img->width = width;\n      img->height = height;\n      img->pixel_pitch = 4;\n      img->row_pitch = img->pixel_pitch * width;\n      img->data = new std::uint8_t[height * img->row_pitch];\n\n      return img;\n    }\n\n    int dummy_img(platf::img_t *img) override {\n      return 0;\n    }\n\n    int init(const std::string &display_name, const ::video::config_t &config) {\n      if (x11_attr_t::init(display_name, config)) {\n        return 1;\n      }\n\n      shm_xdisplay.reset(x11::OpenDisplay(nullptr));\n      xcb.reset(xcb::connect(nullptr, nullptr));\n      if (xcb::connection_has_error(xcb.get())) {\n        return -1;\n      }\n\n      if (!xcb::get_extension_data(xcb.get(), xcb::shm_id)->present) {\n        BOOST_LOG(error) << \"Missing SHM extension\"sv;\n\n        return -1;\n      }\n\n      auto iter = xcb::setup_roots_iterator(xcb::get_setup(xcb.get()));\n      display = iter.data;\n      seg = xcb::generate_id(xcb.get());\n\n      shm_id.id = shmget(IPC_PRIVATE, frame_size(), IPC_CREAT | 0777);\n      if (shm_id.id == -1) {\n        BOOST_LOG(error) << \"shmget failed\"sv;\n        return -1;\n      }\n\n      xcb::shm_attach(xcb.get(), seg, shm_id.id, false);\n      data.data = shmat(shm_id.id, nullptr, 0);\n\n      if ((uintptr_t) data.data == -1) {\n        BOOST_LOG(error) << \"shmat failed\"sv;\n\n        return -1;\n      }\n\n      return 0;\n    }\n\n    std::uint32_t frame_size() {\n      return width * height * 4;\n    }\n  };\n\n  std::shared_ptr<display_t> x11_display(platf::mem_type_e hwdevice_type, const std::string &display_name, const ::video::config_t &config) {\n    if (hwdevice_type != platf::mem_type_e::system && hwdevice_type != platf::mem_type_e::vaapi && hwdevice_type != platf::mem_type_e::cuda) {\n      BOOST_LOG(error) << \"Could not initialize x11 display with the given hw device type\"sv;\n      return nullptr;\n    }\n\n    if (xcb::init_shm() || xcb::init() || x11::init() || x11::rr::init() || x11::fix::init()) {\n      BOOST_LOG(error) << \"Couldn't init x11 libraries\"sv;\n\n      return nullptr;\n    }\n\n    // Attempt to use shared memory X11 to avoid copying the frame\n    auto shm_disp = std::make_shared<shm_attr_t>(hwdevice_type);\n\n    auto status = shm_disp->init(display_name, config);\n    if (status > 0) {\n      // x11_attr_t::init() failed, don't bother trying again.\n      return nullptr;\n    }\n\n    if (status == 0) {\n      return shm_disp;\n    }\n\n    // Fallback\n    auto x11_disp = std::make_shared<x11_attr_t>(hwdevice_type);\n    if (x11_disp->init(display_name, config)) {\n      return nullptr;\n    }\n\n    return x11_disp;\n  }\n\n  std::vector<std::string> x11_display_names() {\n    if (load_x11() || load_xcb()) {\n      BOOST_LOG(error) << \"Couldn't init x11 libraries\"sv;\n\n      return {};\n    }\n\n    BOOST_LOG(info) << \"Detecting displays\"sv;\n\n    x11::xdisplay_t xdisplay {x11::OpenDisplay(nullptr)};\n    if (!xdisplay) {\n      return {};\n    }\n\n    auto xwindow = DefaultRootWindow(xdisplay.get());\n    screen_res_t screenr {x11::rr::GetScreenResources(xdisplay.get(), xwindow)};\n    int output = screenr->noutput;\n\n    int monitor = 0;\n    for (int x = 0; x < output; ++x) {\n      output_info_t out_info {x11::rr::GetOutputInfo(xdisplay.get(), screenr.get(), screenr->outputs[x])};\n      if (out_info) {\n        BOOST_LOG(info) << \"Detected display: \"sv << out_info->name << \" (id: \"sv << monitor << \")\"sv << out_info->name << \" connected: \"sv << (out_info->connection == RR_Connected);\n        ++monitor;\n      }\n    }\n\n    std::vector<std::string> names;\n    names.reserve(monitor);\n\n    for (auto x = 0; x < monitor; ++x) {\n      names.emplace_back(std::to_string(x));\n    }\n\n    return names;\n  }\n\n  void freeImage(XImage *p) {\n    XDestroyImage(p);\n  }\n\n  void freeX(XFixesCursorImage *p) {\n    x11::Free(p);\n  }\n\n  int load_xcb() {\n    // This will be called once only\n    static int xcb_status = xcb::init_shm() || xcb::init();\n\n    return xcb_status;\n  }\n\n  int load_x11() {\n    // This will be called once only\n    static int x11_status =\n      window_system == window_system_e::NONE ||\n      x11::init() || x11::rr::init() || x11::fix::init();\n\n    return x11_status;\n  }\n\n  namespace x11 {\n    std::optional<cursor_t> cursor_t::make() {\n      if (load_x11()) {\n        return std::nullopt;\n      }\n\n      cursor_t cursor;\n\n      cursor.ctx.reset((cursor_ctx_t::pointer) x11::OpenDisplay(nullptr));\n\n      return cursor;\n    }\n\n    void cursor_t::capture(egl::cursor_t &img) {\n      auto display = (xdisplay_t::pointer) ctx.get();\n\n      xcursor_t xcursor = fix::GetCursorImage(display);\n\n      if (img.serial != xcursor->cursor_serial) {\n        auto buf_size = xcursor->width * xcursor->height * sizeof(int);\n\n        if (img.buffer.size() < buf_size) {\n          img.buffer.resize(buf_size);\n        }\n\n        std::transform(xcursor->pixels, xcursor->pixels + buf_size / 4, (int *) img.buffer.data(), [](long pixel) -> int {\n          return pixel;\n        });\n      }\n\n      img.data = img.buffer.data();\n      img.width = img.src_w = xcursor->width;\n      img.height = img.src_h = xcursor->height;\n      img.x = xcursor->x - xcursor->xhot;\n      img.y = xcursor->y - xcursor->yhot;\n      img.pixel_pitch = 4;\n      img.row_pitch = img.pixel_pitch * img.width;\n      img.serial = xcursor->cursor_serial;\n    }\n\n    void cursor_t::blend(img_t &img, int offsetX, int offsetY) {\n      blend_cursor((xdisplay_t::pointer) ctx.get(), img, offsetX, offsetY);\n    }\n\n    xdisplay_t make_display() {\n      return OpenDisplay(nullptr);\n    }\n\n    void freeDisplay(_XDisplay *xdisplay) {\n      CloseDisplay(xdisplay);\n    }\n\n    void freeCursorCtx(cursor_ctx_t::pointer ctx) {\n      CloseDisplay((xdisplay_t::pointer) ctx);\n    }\n  }  // namespace x11\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/linux/x11grab.h",
    "content": "/**\n * @file src/platform/linux/x11grab.h\n * @brief Declarations for x11 capture.\n */\n#pragma once\n\n// standard includes\n#include <optional>\n\n// local includes\n#include \"src/platform/common.h\"\n#include \"src/utility.h\"\n\n// X11 Display\nextern \"C\" struct _XDisplay;\n\nnamespace egl {\n  class cursor_t;\n}\n\nnamespace platf::x11 {\n  struct cursor_ctx_raw_t;\n  void freeCursorCtx(cursor_ctx_raw_t *ctx);\n  void freeDisplay(_XDisplay *xdisplay);\n\n  using cursor_ctx_t = util::safe_ptr<cursor_ctx_raw_t, freeCursorCtx>;\n  using xdisplay_t = util::safe_ptr<_XDisplay, freeDisplay>;\n\n  class cursor_t {\n  public:\n    static std::optional<cursor_t> make();\n\n    void capture(egl::cursor_t &img);\n\n    /**\n     * Capture and blend the cursor into the image\n     *\n     * img <-- destination image\n     * offsetX, offsetY <--- Top left corner of the virtual screen\n     */\n    void blend(img_t &img, int offsetX, int offsetY);\n\n    cursor_ctx_t ctx;\n  };\n\n  xdisplay_t make_display();\n}  // namespace platf::x11\n"
  },
  {
    "path": "src/platform/macos/av_audio.h",
    "content": "/**\n * @file src/platform/macos/av_audio.h\n * @brief Declarations for audio capture on macOS.\n */\n#pragma once\n\n// platform includes\n#import <AVFoundation/AVFoundation.h>\n\n// lib includes\n#include \"third-party/TPCircularBuffer/TPCircularBuffer.h\"\n\nstatic const int kBufferLength = 4096;\n\n@interface AVAudio: NSObject <AVCaptureAudioDataOutputSampleBufferDelegate> {\n@public\n  TPCircularBuffer audioSampleBuffer;\n}\n\n@property (nonatomic, assign) AVCaptureSession *audioCaptureSession;\n@property (nonatomic, assign) AVCaptureConnection *audioConnection;\n@property (nonatomic, assign) NSCondition *samplesArrivedSignal;\n\n+ (NSArray *)microphoneNames;\n+ (AVCaptureDevice *)findMicrophone:(NSString *)name;\n\n- (int)setupMicrophone:(AVCaptureDevice *)device sampleRate:(UInt32)sampleRate frameSize:(UInt32)frameSize channels:(UInt8)channels;\n\n@end\n"
  },
  {
    "path": "src/platform/macos/av_audio.m",
    "content": "/**\n * @file src/platform/macos/av_audio.m\n * @brief Definitions for audio capture on macOS.\n */\n// local includes\n#import \"av_audio.h\"\n\n@implementation AVAudio\n\n+ (NSArray<AVCaptureDevice *> *)microphones {\n  if ([[NSProcessInfo processInfo] isOperatingSystemAtLeastVersion:((NSOperatingSystemVersion) {10, 15, 0})]) {\n    // This will generate a warning about AVCaptureDeviceDiscoverySession being\n    // unavailable before macOS 10.15, but we have a guard to prevent it from\n    // being called on those earlier systems.\n    // Unfortunately the supported way to silence this warning, using @available,\n    // produces linker errors for __isPlatformVersionAtLeast, so we have to use\n    // a different method.\n#pragma clang diagnostic push\n#pragma clang diagnostic ignored \"-Wunguarded-availability-new\"\n    AVCaptureDeviceDiscoverySession *discoverySession = [AVCaptureDeviceDiscoverySession discoverySessionWithDeviceTypes:@[AVCaptureDeviceTypeBuiltInMicrophone, AVCaptureDeviceTypeExternalUnknown]\n                                                                                                               mediaType:AVMediaTypeAudio\n                                                                                                                position:AVCaptureDevicePositionUnspecified];\n    return discoverySession.devices;\n#pragma clang diagnostic pop\n  } else {\n    // We're intentionally using a deprecated API here specifically for versions\n    // of macOS where it's not deprecated, so we can ignore any deprecation\n    // warnings:\n#pragma clang diagnostic push\n#pragma clang diagnostic ignored \"-Wdeprecated-declarations\"\n    return [AVCaptureDevice devicesWithMediaType:AVMediaTypeAudio];\n#pragma clang diagnostic pop\n  }\n}\n\n+ (NSArray<NSString *> *)microphoneNames {\n  NSMutableArray *result = [[NSMutableArray alloc] init];\n\n  for (AVCaptureDevice *device in [AVAudio microphones]) {\n    [result addObject:[device localizedName]];\n  }\n\n  return result;\n}\n\n+ (AVCaptureDevice *)findMicrophone:(NSString *)name {\n  for (AVCaptureDevice *device in [AVAudio microphones]) {\n    if ([[device localizedName] isEqualToString:name]) {\n      return device;\n    }\n  }\n\n  return nil;\n}\n\n- (void)dealloc {\n  // make sure we don't process any further samples\n  self.audioConnection = nil;\n  // make sure nothing gets stuck on this signal\n  [self.samplesArrivedSignal signal];\n  [self.samplesArrivedSignal release];\n  TPCircularBufferCleanup(&audioSampleBuffer);\n  [super dealloc];\n}\n\n- (int)setupMicrophone:(AVCaptureDevice *)device sampleRate:(UInt32)sampleRate frameSize:(UInt32)frameSize channels:(UInt8)channels {\n  self.audioCaptureSession = [[AVCaptureSession alloc] init];\n\n  NSError *error;\n  AVCaptureDeviceInput *audioInput = [AVCaptureDeviceInput deviceInputWithDevice:device error:&error];\n  if (audioInput == nil) {\n    return -1;\n  }\n\n  if ([self.audioCaptureSession canAddInput:audioInput]) {\n    [self.audioCaptureSession addInput:audioInput];\n  } else {\n    [audioInput dealloc];\n    return -1;\n  }\n\n  AVCaptureAudioDataOutput *audioOutput = [[AVCaptureAudioDataOutput alloc] init];\n\n  [audioOutput setAudioSettings:@{\n    (NSString *) AVFormatIDKey: [NSNumber numberWithUnsignedInt:kAudioFormatLinearPCM],\n    (NSString *) AVSampleRateKey: [NSNumber numberWithUnsignedInt:sampleRate],\n    (NSString *) AVNumberOfChannelsKey: [NSNumber numberWithUnsignedInt:channels],\n    (NSString *) AVLinearPCMBitDepthKey: [NSNumber numberWithUnsignedInt:32],\n    (NSString *) AVLinearPCMIsFloatKey: @YES,\n    (NSString *) AVLinearPCMIsNonInterleaved: @NO\n  }];\n\n  dispatch_queue_attr_t qos = dispatch_queue_attr_make_with_qos_class(DISPATCH_QUEUE_CONCURRENT, QOS_CLASS_USER_INITIATED, DISPATCH_QUEUE_PRIORITY_HIGH);\n  dispatch_queue_t recordingQueue = dispatch_queue_create(\"audioSamplingQueue\", qos);\n\n  [audioOutput setSampleBufferDelegate:self queue:recordingQueue];\n\n  if ([self.audioCaptureSession canAddOutput:audioOutput]) {\n    [self.audioCaptureSession addOutput:audioOutput];\n  } else {\n    [audioInput release];\n    [audioOutput release];\n    return -1;\n  }\n\n  self.audioConnection = [audioOutput connectionWithMediaType:AVMediaTypeAudio];\n\n  [self.audioCaptureSession startRunning];\n\n  [audioInput release];\n  [audioOutput release];\n\n  self.samplesArrivedSignal = [[NSCondition alloc] init];\n  TPCircularBufferInit(&self->audioSampleBuffer, kBufferLength * channels);\n\n  return 0;\n}\n\n- (void)captureOutput:(AVCaptureOutput *)output\n  didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer\n         fromConnection:(AVCaptureConnection *)connection {\n  if (connection == self.audioConnection) {\n    AudioBufferList audioBufferList;\n    CMBlockBufferRef blockBuffer;\n\n    CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sampleBuffer, NULL, &audioBufferList, sizeof(audioBufferList), NULL, NULL, 0, &blockBuffer);\n\n    // NSAssert(audioBufferList.mNumberBuffers == 1, @\"Expected interleaved PCM format but buffer contained %u streams\", audioBufferList.mNumberBuffers);\n\n    // this is safe, because an interleaved PCM stream has exactly one buffer,\n    // and we don't want to do sanity checks in a performance critical exec path\n    AudioBuffer audioBuffer = audioBufferList.mBuffers[0];\n\n    TPCircularBufferProduceBytes(&self->audioSampleBuffer, audioBuffer.mData, audioBuffer.mDataByteSize);\n    [self.samplesArrivedSignal signal];\n  }\n}\n\n@end\n"
  },
  {
    "path": "src/platform/macos/av_img_t.h",
    "content": "/**\n * @file src/platform/macos/av_img_t.h\n * @brief Declarations for AV image types on macOS.\n */\n#pragma once\n\n// platform includes\n#include <CoreMedia/CoreMedia.h>\n#include <CoreVideo/CoreVideo.h>\n\n// local includes\n#include \"src/platform/common.h\"\n\nnamespace platf {\n  struct av_sample_buf_t {\n    CMSampleBufferRef buf;\n\n    explicit av_sample_buf_t(CMSampleBufferRef buf):\n        buf((CMSampleBufferRef) CFRetain(buf)) {\n    }\n\n    ~av_sample_buf_t() {\n      if (buf != nullptr) {\n        CFRelease(buf);\n      }\n    }\n  };\n\n  struct av_pixel_buf_t {\n    CVPixelBufferRef buf;\n\n    // Constructor\n    explicit av_pixel_buf_t(CMSampleBufferRef sb):\n        buf(\n          CMSampleBufferGetImageBuffer(sb)\n        ) {\n      CVPixelBufferLockBaseAddress(buf, kCVPixelBufferLock_ReadOnly);\n    }\n\n    [[nodiscard]] uint8_t *data() const {\n      return static_cast<uint8_t *>(CVPixelBufferGetBaseAddress(buf));\n    }\n\n    // Destructor\n    ~av_pixel_buf_t() {\n      if (buf != nullptr) {\n        CVPixelBufferUnlockBaseAddress(buf, kCVPixelBufferLock_ReadOnly);\n      }\n    }\n  };\n\n  struct av_img_t: img_t {\n    std::shared_ptr<av_sample_buf_t> sample_buffer;\n    std::shared_ptr<av_pixel_buf_t> pixel_buffer;\n  };\n\n  struct temp_retain_av_img_t {\n    std::shared_ptr<av_sample_buf_t> sample_buffer;\n    std::shared_ptr<av_pixel_buf_t> pixel_buffer;\n    uint8_t *data;\n\n    temp_retain_av_img_t(\n      std::shared_ptr<av_sample_buf_t> sb,\n      std::shared_ptr<av_pixel_buf_t> pb,\n      uint8_t *dt\n    ):\n        sample_buffer(std::move(sb)),\n        pixel_buffer(std::move(pb)),\n        data(dt) {\n    }\n  };\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/macos/av_video.h",
    "content": "/**\n * @file src/platform/macos/av_video.h\n * @brief Declarations for video capture on macOS.\n */\n#pragma once\n\n// platform includes\n#import <AppKit/AppKit.h>\n#import <AVFoundation/AVFoundation.h>\n\nstruct CaptureSession {\n  AVCaptureVideoDataOutput *output;\n  NSCondition *captureStopped;\n};\n\nstatic const int kMaxDisplays = 32;\n\n@interface AVVideo: NSObject <AVCaptureVideoDataOutputSampleBufferDelegate>\n\n@property (nonatomic, assign) CGDirectDisplayID displayID;\n@property (nonatomic, assign) CMTime minFrameDuration;\n@property (nonatomic, assign) OSType pixelFormat;\n@property (nonatomic, assign) int frameWidth;\n@property (nonatomic, assign) int frameHeight;\n\ntypedef bool (^FrameCallbackBlock)(CMSampleBufferRef);\n\n@property (nonatomic, assign) AVCaptureSession *session;\n@property (nonatomic, assign) NSMapTable<AVCaptureConnection *, AVCaptureVideoDataOutput *> *videoOutputs;\n@property (nonatomic, assign) NSMapTable<AVCaptureConnection *, FrameCallbackBlock> *captureCallbacks;\n@property (nonatomic, assign) NSMapTable<AVCaptureConnection *, dispatch_semaphore_t> *captureSignals;\n\n+ (NSArray<NSDictionary *> *)displayNames;\n+ (NSString *)getDisplayName:(CGDirectDisplayID)displayID;\n\n- (id)initWithDisplay:(CGDirectDisplayID)displayID frameRate:(int)frameRate;\n\n- (void)setFrameWidth:(int)frameWidth frameHeight:(int)frameHeight;\n- (dispatch_semaphore_t)capture:(FrameCallbackBlock)frameCallback;\n\n@end\n"
  },
  {
    "path": "src/platform/macos/av_video.m",
    "content": "/**\n * @file src/platform/macos/av_video.m\n * @brief Definitions for video capture on macOS.\n */\n// local includes\n#import \"av_video.h\"\n\n@implementation AVVideo\n\n// XXX: Currently, this function only returns the screen IDs as names,\n// which is not very helpful to the user. The API to retrieve names\n// was deprecated with 10.9+.\n// However, there is a solution with little external code that can be used:\n// https://stackoverflow.com/questions/20025868/cgdisplayioserviceport-is-deprecated-in-os-x-10-9-how-to-replace\n+ (NSArray<NSDictionary *> *)displayNames {\n  CGDirectDisplayID displays[kMaxDisplays];\n  uint32_t count;\n  if (CGGetActiveDisplayList(kMaxDisplays, displays, &count) != kCGErrorSuccess) {\n    return [NSArray array];\n  }\n\n  NSMutableArray *result = [NSMutableArray array];\n\n  for (uint32_t i = 0; i < count; i++) {\n    [result addObject:@{\n      @\"id\": [NSNumber numberWithUnsignedInt:displays[i]],\n      @\"name\": [NSString stringWithFormat:@\"%d\", displays[i]],\n      @\"displayName\": [self getDisplayName:displays[i]],\n    }];\n  }\n\n  return [NSArray arrayWithArray:result];\n}\n\n+ (NSString *)getDisplayName:(CGDirectDisplayID)displayID {\n  for (NSScreen *screen in [NSScreen screens]) {\n    if ([screen.deviceDescription[@\"NSScreenNumber\"] isEqualToNumber:[NSNumber numberWithUnsignedInt:displayID]]) {\n      return screen.localizedName;\n    }\n  }\n  return nil;\n}\n\n- (id)initWithDisplay:(CGDirectDisplayID)displayID frameRate:(int)frameRate {\n  self = [super init];\n\n  CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displayID);\n\n  self.displayID = displayID;\n  self.pixelFormat = kCVPixelFormatType_32BGRA;\n  self.frameWidth = (int) CGDisplayModeGetPixelWidth(mode);\n  self.frameHeight = (int) CGDisplayModeGetPixelHeight(mode);\n  self.minFrameDuration = CMTimeMake(1, frameRate);\n  self.session = [[AVCaptureSession alloc] init];\n  self.videoOutputs = [[NSMapTable alloc] init];\n  self.captureCallbacks = [[NSMapTable alloc] init];\n  self.captureSignals = [[NSMapTable alloc] init];\n\n  CFRelease(mode);\n\n  AVCaptureScreenInput *screenInput = [[AVCaptureScreenInput alloc] initWithDisplayID:self.displayID];\n  [screenInput setMinFrameDuration:self.minFrameDuration];\n\n  if ([self.session canAddInput:screenInput]) {\n    [self.session addInput:screenInput];\n  } else {\n    [screenInput release];\n    return nil;\n  }\n\n  [self.session startRunning];\n\n  return self;\n}\n\n- (void)dealloc {\n  [self.videoOutputs release];\n  [self.captureCallbacks release];\n  [self.captureSignals release];\n  [self.session stopRunning];\n  [super dealloc];\n}\n\n- (void)setFrameWidth:(int)frameWidth frameHeight:(int)frameHeight {\n  self.frameWidth = frameWidth;\n  self.frameHeight = frameHeight;\n}\n\n- (dispatch_semaphore_t)capture:(FrameCallbackBlock)frameCallback {\n  @synchronized(self) {\n    AVCaptureVideoDataOutput *videoOutput = [[AVCaptureVideoDataOutput alloc] init];\n\n    [videoOutput setVideoSettings:@{\n      (NSString *) kCVPixelBufferPixelFormatTypeKey: [NSNumber numberWithUnsignedInt:self.pixelFormat],\n      (NSString *) kCVPixelBufferWidthKey: [NSNumber numberWithInt:self.frameWidth],\n      (NSString *) kCVPixelBufferHeightKey: [NSNumber numberWithInt:self.frameHeight],\n      (NSString *) AVVideoScalingModeKey: AVVideoScalingModeResizeAspect,\n    }];\n\n    dispatch_queue_attr_t qos = dispatch_queue_attr_make_with_qos_class(DISPATCH_QUEUE_SERIAL, QOS_CLASS_USER_INITIATED, DISPATCH_QUEUE_PRIORITY_HIGH);\n    dispatch_queue_t recordingQueue = dispatch_queue_create(\"videoCaptureQueue\", qos);\n    [videoOutput setSampleBufferDelegate:self queue:recordingQueue];\n\n    [self.session stopRunning];\n\n    if ([self.session canAddOutput:videoOutput]) {\n      [self.session addOutput:videoOutput];\n    } else {\n      [videoOutput release];\n      return nil;\n    }\n\n    AVCaptureConnection *videoConnection = [videoOutput connectionWithMediaType:AVMediaTypeVideo];\n    dispatch_semaphore_t signal = dispatch_semaphore_create(0);\n\n    [self.videoOutputs setObject:videoOutput forKey:videoConnection];\n    [self.captureCallbacks setObject:frameCallback forKey:videoConnection];\n    [self.captureSignals setObject:signal forKey:videoConnection];\n\n    [self.session startRunning];\n\n    return signal;\n  }\n}\n\n- (void)captureOutput:(AVCaptureOutput *)captureOutput\n  didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer\n         fromConnection:(AVCaptureConnection *)connection {\n  FrameCallbackBlock callback = [self.captureCallbacks objectForKey:connection];\n\n  if (callback != nil) {\n    if (!callback(sampleBuffer)) {\n      @synchronized(self) {\n        [self.session stopRunning];\n        [self.captureCallbacks removeObjectForKey:connection];\n        [self.session removeOutput:[self.videoOutputs objectForKey:connection]];\n        [self.videoOutputs removeObjectForKey:connection];\n        dispatch_semaphore_signal([self.captureSignals objectForKey:connection]);\n        [self.captureSignals removeObjectForKey:connection];\n        [self.session startRunning];\n      }\n    }\n  }\n}\n\n@end\n"
  },
  {
    "path": "src/platform/macos/display.mm",
    "content": "/**\n * @file src/platform/macos/display.mm\n * @brief Definitions for display capture on macOS.\n */\n// local includes\n#include \"src/config.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n#include \"src/platform/macos/av_img_t.h\"\n#include \"src/platform/macos/av_video.h\"\n#include \"src/platform/macos/misc.h\"\n#include \"src/platform/macos/nv12_zero_device.h\"\n\n// Avoid conflict between AVFoundation and libavutil both defining AVMediaType\n#define AVMediaType AVMediaType_FFmpeg\n#include \"src/video.h\"\n#undef AVMediaType\n\nnamespace fs = std::filesystem;\n\nnamespace platf {\n  using namespace std::literals;\n\n  struct av_display_t: public display_t {\n    AVVideo *av_capture {};\n    CGDirectDisplayID display_id {};\n\n    ~av_display_t() override {\n      [av_capture release];\n    }\n\n    capture_e capture(const push_captured_image_cb_t &push_captured_image_cb, const pull_free_image_cb_t &pull_free_image_cb, bool *cursor) override {\n      auto signal = [av_capture capture:^(CMSampleBufferRef sampleBuffer) {\n        auto new_sample_buffer = std::make_shared<av_sample_buf_t>(sampleBuffer);\n        auto new_pixel_buffer = std::make_shared<av_pixel_buf_t>(new_sample_buffer->buf);\n\n        std::shared_ptr<img_t> img_out;\n        if (!pull_free_image_cb(img_out)) {\n          // got interrupt signal\n          // returning false here stops capture backend\n          return false;\n        }\n        auto av_img = std::static_pointer_cast<av_img_t>(img_out);\n\n        auto old_data_retainer = std::make_shared<temp_retain_av_img_t>(\n          av_img->sample_buffer,\n          av_img->pixel_buffer,\n          img_out->data\n        );\n\n        av_img->sample_buffer = new_sample_buffer;\n        av_img->pixel_buffer = new_pixel_buffer;\n        img_out->data = new_pixel_buffer->data();\n\n        img_out->width = (int) CVPixelBufferGetWidth(new_pixel_buffer->buf);\n        img_out->height = (int) CVPixelBufferGetHeight(new_pixel_buffer->buf);\n        img_out->row_pitch = (int) CVPixelBufferGetBytesPerRow(new_pixel_buffer->buf);\n        img_out->pixel_pitch = img_out->row_pitch / img_out->width;\n\n        old_data_retainer = nullptr;\n\n        if (!push_captured_image_cb(std::move(img_out), true)) {\n          // got interrupt signal\n          // returning false here stops capture backend\n          return false;\n        }\n\n        return true;\n      }];\n\n      // FIXME: We should time out if an image isn't returned for a while\n      dispatch_semaphore_wait(signal, DISPATCH_TIME_FOREVER);\n\n      return capture_e::ok;\n    }\n\n    std::shared_ptr<img_t> alloc_img() override {\n      return std::make_shared<av_img_t>();\n    }\n\n    std::unique_ptr<avcodec_encode_device_t> make_avcodec_encode_device(pix_fmt_e pix_fmt) override {\n      if (pix_fmt == pix_fmt_e::yuv420p) {\n        av_capture.pixelFormat = kCVPixelFormatType_32BGRA;\n\n        return std::make_unique<avcodec_encode_device_t>();\n      } else if (pix_fmt == pix_fmt_e::nv12 || pix_fmt == pix_fmt_e::p010) {\n        auto device = std::make_unique<nv12_zero_device>();\n\n        device->init(static_cast<void *>(av_capture), pix_fmt, setResolution, setPixelFormat);\n\n        return device;\n      } else {\n        BOOST_LOG(error) << \"Unsupported Pixel Format.\"sv;\n        return nullptr;\n      }\n    }\n\n    int dummy_img(img_t *img) override {\n      if (!platf::is_screen_capture_allowed()) {\n        // If we don't have the screen capture permission, this function will hang\n        // indefinitely without doing anything useful. Exit instead to avoid this.\n        // A non-zero return value indicates failure to the calling function.\n        return 1;\n      }\n\n      auto signal = [av_capture capture:^(CMSampleBufferRef sampleBuffer) {\n        auto new_sample_buffer = std::make_shared<av_sample_buf_t>(sampleBuffer);\n        auto new_pixel_buffer = std::make_shared<av_pixel_buf_t>(new_sample_buffer->buf);\n\n        auto av_img = (av_img_t *) img;\n\n        auto old_data_retainer = std::make_shared<temp_retain_av_img_t>(\n          av_img->sample_buffer,\n          av_img->pixel_buffer,\n          img->data\n        );\n\n        av_img->sample_buffer = new_sample_buffer;\n        av_img->pixel_buffer = new_pixel_buffer;\n        img->data = new_pixel_buffer->data();\n\n        img->width = (int) CVPixelBufferGetWidth(new_pixel_buffer->buf);\n        img->height = (int) CVPixelBufferGetHeight(new_pixel_buffer->buf);\n        img->row_pitch = (int) CVPixelBufferGetBytesPerRow(new_pixel_buffer->buf);\n        img->pixel_pitch = img->row_pitch / img->width;\n\n        old_data_retainer = nullptr;\n\n        // returning false here stops capture backend\n        return false;\n      }];\n\n      dispatch_semaphore_wait(signal, DISPATCH_TIME_FOREVER);\n\n      return 0;\n    }\n\n    /**\n     * A bridge from the pure C++ code of the hwdevice_t class to the pure Objective C code.\n     *\n     * display --> an opaque pointer to an object of this class\n     * width --> the intended capture width\n     * height --> the intended capture height\n     */\n    static void setResolution(void *display, int width, int height) {\n      [static_cast<AVVideo *>(display) setFrameWidth:width frameHeight:height];\n    }\n\n    static void setPixelFormat(void *display, OSType pixelFormat) {\n      static_cast<AVVideo *>(display).pixelFormat = pixelFormat;\n    }\n  };\n\n  std::shared_ptr<display_t> display(platf::mem_type_e hwdevice_type, const std::string &display_name, const video::config_t &config) {\n    if (hwdevice_type != platf::mem_type_e::system && hwdevice_type != platf::mem_type_e::videotoolbox) {\n      BOOST_LOG(error) << \"Could not initialize display with the given hw device type.\"sv;\n      return nullptr;\n    }\n\n    auto display = std::make_shared<av_display_t>();\n\n    // Default to main display\n    display->display_id = CGMainDisplayID();\n\n    // Print all displays available with it's name and id\n    auto display_array = [AVVideo displayNames];\n    BOOST_LOG(info) << \"Detecting displays\"sv;\n    for (NSDictionary *item in display_array) {\n      NSNumber *display_id = item[@\"id\"];\n      // We need show display's product name and corresponding display number given by user\n      NSString *name = item[@\"displayName\"];\n      // We are using CGGetActiveDisplayList that only returns active displays so hardcoded connected value in log to true\n      BOOST_LOG(info) << \"Detected display: \"sv << name.UTF8String << \" (id: \"sv << [NSString stringWithFormat:@\"%@\", display_id].UTF8String << \") connected: true\"sv;\n      if (!display_name.empty() && std::atoi(display_name.c_str()) == [display_id unsignedIntValue]) {\n        display->display_id = [display_id unsignedIntValue];\n      }\n    }\n    BOOST_LOG(info) << \"Configuring selected display (\"sv << display->display_id << \") to stream\"sv;\n\n    display->av_capture = [[AVVideo alloc] initWithDisplay:display->display_id frameRate:config.framerate];\n\n    if (!display->av_capture) {\n      BOOST_LOG(error) << \"Video setup failed.\"sv;\n      return nullptr;\n    }\n\n    display->width = display->av_capture.frameWidth;\n    display->height = display->av_capture.frameHeight;\n    // We also need set env_width and env_height for absolute mouse coordinates\n    display->env_width = display->width;\n    display->env_height = display->height;\n\n    return display;\n  }\n\n  std::vector<std::string> display_names(mem_type_e hwdevice_type) {\n    __block std::vector<std::string> display_names;\n\n    auto display_array = [AVVideo displayNames];\n\n    display_names.reserve([display_array count]);\n    [display_array enumerateObjectsUsingBlock:^(NSDictionary *_Nonnull obj, NSUInteger idx, BOOL *_Nonnull stop) {\n      NSString *name = obj[@\"name\"];\n      display_names.emplace_back(name.UTF8String);\n    }];\n\n    return display_names;\n  }\n\n  /**\n   * @brief Returns if GPUs/drivers have changed since the last call to this function.\n   * @return `true` if a change has occurred or if it is unknown whether a change occurred.\n   */\n  bool needs_encoder_reenumeration() {\n    // We don't track GPU state, so we will always reenumerate. Fortunately, it is fast on macOS.\n    return true;\n  }\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/macos/input.cpp",
    "content": "/**\n * @file src/platform/macos/input.cpp\n * @brief Definitions for macOS input handling.\n */\n// standard includes\n#include <chrono>\n#include <iostream>\n#include <thread>\n\n// platform includes\n#include <ApplicationServices/ApplicationServices.h>\n#import <Carbon/Carbon.h>\n#include <CoreFoundation/CoreFoundation.h>\n#include <mach/mach.h>\n\n// local includes\n#include \"src/display_device.h\"\n#include \"src/input.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n#include \"src/utility.h\"\n\n/**\n * @brief Delay for a double click, in milliseconds.\n * @todo Make this configurable.\n */\nconstexpr std::chrono::milliseconds MULTICLICK_DELAY_MS(500);\n\nnamespace platf {\n  using namespace std::literals;\n\n  struct macos_input_t {\n  public:\n    CGDirectDisplayID display {};\n    CGFloat displayScaling {};\n    CGEventSourceRef source {};\n\n    // keyboard related stuff\n    CGEventRef kb_event {};\n    CGEventFlags kb_flags {};\n\n    // mouse related stuff\n    CGEventRef mouse_event {};  // mouse event source\n    bool mouse_down[3] {};  // mouse button status\n    std::chrono::steady_clock::steady_clock::time_point last_mouse_event[3][2];  // timestamp of last mouse events\n  };\n\n  // A struct to hold a Windows keycode to Mac virtual keycode mapping.\n  struct KeyCodeMap {\n    int win_keycode;\n    int mac_keycode;\n  };\n\n  // Customized less operator for using std::lower_bound() on a KeyCodeMap array.\n  bool operator<(const KeyCodeMap &a, const KeyCodeMap &b) {\n    return a.win_keycode < b.win_keycode;\n  }\n\n  // clang-format off\nconst KeyCodeMap kKeyCodesMap[] = {\n  { 0x08 /* VKEY_BACK */,                      kVK_Delete              },\n  { 0x09 /* VKEY_TAB */,                       kVK_Tab                 },\n  { 0x0A /* VKEY_BACKTAB */,                   0x21E4                  },\n  { 0x0C /* VKEY_CLEAR */,                     kVK_ANSI_KeypadClear    },\n  { 0x0D /* VKEY_RETURN */,                    kVK_Return              },\n  { 0x10 /* VKEY_SHIFT */,                     kVK_Shift               },\n  { 0x11 /* VKEY_CONTROL */,                   kVK_Control             },\n  { 0x12 /* VKEY_MENU */,                      kVK_Option              },\n  { 0x13 /* VKEY_PAUSE */,                     -1                      },\n  { 0x14 /* VKEY_CAPITAL */,                   kVK_CapsLock            },\n  { 0x15 /* VKEY_KANA */,                      kVK_JIS_Kana            },\n  { 0x15 /* VKEY_HANGUL */,                    -1                      },\n  { 0x17 /* VKEY_JUNJA */,                     -1                      },\n  { 0x18 /* VKEY_FINAL */,                     -1                      },\n  { 0x19 /* VKEY_HANJA */,                     -1                      },\n  { 0x19 /* VKEY_KANJI */,                     -1                      },\n  { 0x1B /* VKEY_ESCAPE */,                    kVK_Escape              },\n  { 0x1C /* VKEY_CONVERT */,                   -1                      },\n  { 0x1D /* VKEY_NONCONVERT */,                -1                      },\n  { 0x1E /* VKEY_ACCEPT */,                    -1                      },\n  { 0x1F /* VKEY_MODECHANGE */,                -1                      },\n  { 0x20 /* VKEY_SPACE */,                     kVK_Space               },\n  { 0x21 /* VKEY_PRIOR */,                     kVK_PageUp              },\n  { 0x22 /* VKEY_NEXT */,                      kVK_PageDown            },\n  { 0x23 /* VKEY_END */,                       kVK_End                 },\n  { 0x24 /* VKEY_HOME */,                      kVK_Home                },\n  { 0x25 /* VKEY_LEFT */,                      kVK_LeftArrow           },\n  { 0x26 /* VKEY_UP */,                        kVK_UpArrow             },\n  { 0x27 /* VKEY_RIGHT */,                     kVK_RightArrow          },\n  { 0x28 /* VKEY_DOWN */,                      kVK_DownArrow           },\n  { 0x29 /* VKEY_SELECT */,                    -1                      },\n  { 0x2A /* VKEY_PRINT */,                     -1                      },\n  { 0x2B /* VKEY_EXECUTE */,                   -1                      },\n  { 0x2C /* VKEY_SNAPSHOT */,                  -1                      },\n  { 0x2D /* VKEY_INSERT */,                    kVK_Help                },\n  { 0x2E /* VKEY_DELETE */,                    kVK_ForwardDelete       },\n  { 0x2F /* VKEY_HELP */,                      kVK_Help                },\n  { 0x30 /* VKEY_0 */,                         kVK_ANSI_0              },\n  { 0x31 /* VKEY_1 */,                         kVK_ANSI_1              },\n  { 0x32 /* VKEY_2 */,                         kVK_ANSI_2              },\n  { 0x33 /* VKEY_3 */,                         kVK_ANSI_3              },\n  { 0x34 /* VKEY_4 */,                         kVK_ANSI_4              },\n  { 0x35 /* VKEY_5 */,                         kVK_ANSI_5              },\n  { 0x36 /* VKEY_6 */,                         kVK_ANSI_6              },\n  { 0x37 /* VKEY_7 */,                         kVK_ANSI_7              },\n  { 0x38 /* VKEY_8 */,                         kVK_ANSI_8              },\n  { 0x39 /* VKEY_9 */,                         kVK_ANSI_9              },\n  { 0x41 /* VKEY_A */,                         kVK_ANSI_A              },\n  { 0x42 /* VKEY_B */,                         kVK_ANSI_B              },\n  { 0x43 /* VKEY_C */,                         kVK_ANSI_C              },\n  { 0x44 /* VKEY_D */,                         kVK_ANSI_D              },\n  { 0x45 /* VKEY_E */,                         kVK_ANSI_E              },\n  { 0x46 /* VKEY_F */,                         kVK_ANSI_F              },\n  { 0x47 /* VKEY_G */,                         kVK_ANSI_G              },\n  { 0x48 /* VKEY_H */,                         kVK_ANSI_H              },\n  { 0x49 /* VKEY_I */,                         kVK_ANSI_I              },\n  { 0x4A /* VKEY_J */,                         kVK_ANSI_J              },\n  { 0x4B /* VKEY_K */,                         kVK_ANSI_K              },\n  { 0x4C /* VKEY_L */,                         kVK_ANSI_L              },\n  { 0x4D /* VKEY_M */,                         kVK_ANSI_M              },\n  { 0x4E /* VKEY_N */,                         kVK_ANSI_N              },\n  { 0x4F /* VKEY_O */,                         kVK_ANSI_O              },\n  { 0x50 /* VKEY_P */,                         kVK_ANSI_P              },\n  { 0x51 /* VKEY_Q */,                         kVK_ANSI_Q              },\n  { 0x52 /* VKEY_R */,                         kVK_ANSI_R              },\n  { 0x53 /* VKEY_S */,                         kVK_ANSI_S              },\n  { 0x54 /* VKEY_T */,                         kVK_ANSI_T              },\n  { 0x55 /* VKEY_U */,                         kVK_ANSI_U              },\n  { 0x56 /* VKEY_V */,                         kVK_ANSI_V              },\n  { 0x57 /* VKEY_W */,                         kVK_ANSI_W              },\n  { 0x58 /* VKEY_X */,                         kVK_ANSI_X              },\n  { 0x59 /* VKEY_Y */,                         kVK_ANSI_Y              },\n  { 0x5A /* VKEY_Z */,                         kVK_ANSI_Z              },\n  { 0x5B /* VKEY_LWIN */,                      kVK_Command             },\n  { 0x5C /* VKEY_RWIN */,                      kVK_RightCommand        },\n  { 0x5D /* VKEY_APPS */,                      kVK_RightCommand        },\n  { 0x5F /* VKEY_SLEEP */,                     -1                      },\n  { 0x60 /* VKEY_NUMPAD0 */,                   kVK_ANSI_Keypad0        },\n  { 0x61 /* VKEY_NUMPAD1 */,                   kVK_ANSI_Keypad1        },\n  { 0x62 /* VKEY_NUMPAD2 */,                   kVK_ANSI_Keypad2        },\n  { 0x63 /* VKEY_NUMPAD3 */,                   kVK_ANSI_Keypad3        },\n  { 0x64 /* VKEY_NUMPAD4 */,                   kVK_ANSI_Keypad4        },\n  { 0x65 /* VKEY_NUMPAD5 */,                   kVK_ANSI_Keypad5        },\n  { 0x66 /* VKEY_NUMPAD6 */,                   kVK_ANSI_Keypad6        },\n  { 0x67 /* VKEY_NUMPAD7 */,                   kVK_ANSI_Keypad7        },\n  { 0x68 /* VKEY_NUMPAD8 */,                   kVK_ANSI_Keypad8        },\n  { 0x69 /* VKEY_NUMPAD9 */,                   kVK_ANSI_Keypad9        },\n  { 0x6A /* VKEY_MULTIPLY */,                  kVK_ANSI_KeypadMultiply },\n  { 0x6B /* VKEY_ADD */,                       kVK_ANSI_KeypadPlus     },\n  { 0x6C /* VKEY_SEPARATOR */,                 -1                      },\n  { 0x6D /* VKEY_SUBTRACT */,                  kVK_ANSI_KeypadMinus    },\n  { 0x6E /* VKEY_DECIMAL */,                   kVK_ANSI_KeypadDecimal  },\n  { 0x6F /* VKEY_DIVIDE */,                    kVK_ANSI_KeypadDivide   },\n  { 0x70 /* VKEY_F1 */,                        kVK_F1                  },\n  { 0x71 /* VKEY_F2 */,                        kVK_F2                  },\n  { 0x72 /* VKEY_F3 */,                        kVK_F3                  },\n  { 0x73 /* VKEY_F4 */,                        kVK_F4                  },\n  { 0x74 /* VKEY_F5 */,                        kVK_F5                  },\n  { 0x75 /* VKEY_F6 */,                        kVK_F6                  },\n  { 0x76 /* VKEY_F7 */,                        kVK_F7                  },\n  { 0x77 /* VKEY_F8 */,                        kVK_F8                  },\n  { 0x78 /* VKEY_F9 */,                        kVK_F9                  },\n  { 0x79 /* VKEY_F10 */,                       kVK_F10                 },\n  { 0x7A /* VKEY_F11 */,                       kVK_F11                 },\n  { 0x7B /* VKEY_F12 */,                       kVK_F12                 },\n  { 0x7C /* VKEY_F13 */,                       kVK_F13                 },\n  { 0x7D /* VKEY_F14 */,                       kVK_F14                 },\n  { 0x7E /* VKEY_F15 */,                       kVK_F15                 },\n  { 0x7F /* VKEY_F16 */,                       kVK_F16                 },\n  { 0x80 /* VKEY_F17 */,                       kVK_F17                 },\n  { 0x81 /* VKEY_F18 */,                       kVK_F18                 },\n  { 0x82 /* VKEY_F19 */,                       kVK_F19                 },\n  { 0x83 /* VKEY_F20 */,                       kVK_F20                 },\n  { 0x84 /* VKEY_F21 */,                       -1                      },\n  { 0x85 /* VKEY_F22 */,                       -1                      },\n  { 0x86 /* VKEY_F23 */,                       -1                      },\n  { 0x87 /* VKEY_F24 */,                       -1                      },\n  { 0x90 /* VKEY_NUMLOCK */,                   -1                      },\n  { 0x91 /* VKEY_SCROLL */,                    -1                      },\n  { 0xA0 /* VKEY_LSHIFT */,                    kVK_Shift               },\n  { 0xA1 /* VKEY_RSHIFT */,                    kVK_RightShift          },\n  { 0xA2 /* VKEY_LCONTROL */,                  kVK_Control             },\n  { 0xA3 /* VKEY_RCONTROL */,                  kVK_RightControl        },\n  { 0xA4 /* VKEY_LMENU */,                     kVK_Option              },\n  { 0xA5 /* VKEY_RMENU */,                     kVK_RightOption         },\n  { 0xA6 /* VKEY_BROWSER_BACK */,              -1                      },\n  { 0xA7 /* VKEY_BROWSER_FORWARD */,           -1                      },\n  { 0xA8 /* VKEY_BROWSER_REFRESH */,           -1                      },\n  { 0xA9 /* VKEY_BROWSER_STOP */,              -1                      },\n  { 0xAA /* VKEY_BROWSER_SEARCH */,            -1                      },\n  { 0xAB /* VKEY_BROWSER_FAVORITES */,         -1                      },\n  { 0xAC /* VKEY_BROWSER_HOME */,              -1                      },\n  { 0xAD /* VKEY_VOLUME_MUTE */,               -1                      },\n  { 0xAE /* VKEY_VOLUME_DOWN */,               -1                      },\n  { 0xAF /* VKEY_VOLUME_UP */,                 -1                      },\n  { 0xB0 /* VKEY_MEDIA_NEXT_TRACK */,          -1                      },\n  { 0xB1 /* VKEY_MEDIA_PREV_TRACK */,          -1                      },\n  { 0xB2 /* VKEY_MEDIA_STOP */,                -1                      },\n  { 0xB3 /* VKEY_MEDIA_PLAY_PAUSE */,          -1                      },\n  { 0xB4 /* VKEY_MEDIA_LAUNCH_MAIL */,         -1                      },\n  { 0xB5 /* VKEY_MEDIA_LAUNCH_MEDIA_SELECT */, -1                      },\n  { 0xB6 /* VKEY_MEDIA_LAUNCH_APP1 */,         -1                      },\n  { 0xB7 /* VKEY_MEDIA_LAUNCH_APP2 */,         -1                      },\n  { 0xBA /* VKEY_OEM_1 */,                     kVK_ANSI_Semicolon      },\n  { 0xBB /* VKEY_OEM_PLUS */,                  kVK_ANSI_Equal          },\n  { 0xBC /* VKEY_OEM_COMMA */,                 kVK_ANSI_Comma          },\n  { 0xBD /* VKEY_OEM_MINUS */,                 kVK_ANSI_Minus          },\n  { 0xBE /* VKEY_OEM_PERIOD */,                kVK_ANSI_Period         },\n  { 0xBF /* VKEY_OEM_2 */,                     kVK_ANSI_Slash          },\n  { 0xC0 /* VKEY_OEM_3 */,                     kVK_ANSI_Grave          },\n  { 0xDB /* VKEY_OEM_4 */,                     kVK_ANSI_LeftBracket    },\n  { 0xDC /* VKEY_OEM_5 */,                     kVK_ANSI_Backslash      },\n  { 0xDD /* VKEY_OEM_6 */,                     kVK_ANSI_RightBracket   },\n  { 0xDE /* VKEY_OEM_7 */,                     kVK_ANSI_Quote          },\n  { 0xDF /* VKEY_OEM_8 */,                     -1                      },\n  { 0xE2 /* VKEY_OEM_102 */,                   -1                      },\n  { 0xE5 /* VKEY_PROCESSKEY */,                -1                      },\n  { 0xE7 /* VKEY_PACKET */,                    -1                      },\n  { 0xF6 /* VKEY_ATTN */,                      -1                      },\n  { 0xF7 /* VKEY_CRSEL */,                     -1                      },\n  { 0xF8 /* VKEY_EXSEL */,                     -1                      },\n  { 0xF9 /* VKEY_EREOF */,                     -1                      },\n  { 0xFA /* VKEY_PLAY */,                      -1                      },\n  { 0xFB /* VKEY_ZOOM */,                      -1                      },\n  { 0xFC /* VKEY_NONAME */,                    -1                      },\n  { 0xFD /* VKEY_PA1 */,                       -1                      },\n  { 0xFE /* VKEY_OEM_CLEAR */,                 kVK_ANSI_KeypadClear    }\n};\n  // clang-format on\n\n  int keysym(int keycode) {\n    KeyCodeMap key_map {};\n\n    key_map.win_keycode = keycode;\n    const KeyCodeMap *temp_map = std::lower_bound(\n      kKeyCodesMap,\n      kKeyCodesMap + sizeof(kKeyCodesMap) / sizeof(kKeyCodesMap[0]),\n      key_map\n    );\n\n    if (temp_map >= kKeyCodesMap + sizeof(kKeyCodesMap) / sizeof(kKeyCodesMap[0]) ||\n        temp_map->win_keycode != keycode || temp_map->mac_keycode == -1) {\n      return -1;\n    }\n\n    return temp_map->mac_keycode;\n  }\n\n  void keyboard_update(input_t &input, uint16_t modcode, bool release, uint8_t flags) {\n    auto key = keysym(modcode);\n\n    BOOST_LOG(debug) << \"got keycode: 0x\"sv << std::hex << modcode << \", translated to: 0x\" << std::hex << key << \", release:\" << release;\n\n    if (key < 0) {\n      return;\n    }\n\n    auto macos_input = ((macos_input_t *) input.get());\n    auto event = macos_input->kb_event;\n\n    if (key == kVK_Shift || key == kVK_RightShift ||\n        key == kVK_Command || key == kVK_RightCommand ||\n        key == kVK_Option || key == kVK_RightOption ||\n        key == kVK_Control || key == kVK_RightControl) {\n      CGEventFlags mask;\n\n      switch (key) {\n        case kVK_Shift:\n        case kVK_RightShift:\n          mask = kCGEventFlagMaskShift;\n          break;\n        case kVK_Command:\n        case kVK_RightCommand:\n          mask = kCGEventFlagMaskCommand;\n          break;\n        case kVK_Option:\n        case kVK_RightOption:\n          mask = kCGEventFlagMaskAlternate;\n          break;\n        case kVK_Control:\n        case kVK_RightControl:\n          mask = kCGEventFlagMaskControl;\n          break;\n      }\n\n      macos_input->kb_flags = release ? macos_input->kb_flags & ~mask : macos_input->kb_flags | mask;\n      CGEventSetType(event, kCGEventFlagsChanged);\n      CGEventSetFlags(event, macos_input->kb_flags);\n    } else {\n      CGEventSetIntegerValueField(event, kCGKeyboardEventKeycode, key);\n      CGEventSetType(event, release ? kCGEventKeyUp : kCGEventKeyDown);\n    }\n\n    CGEventPost(kCGHIDEventTap, event);\n  }\n\n  void unicode(input_t &input, char *utf8, int size) {\n    BOOST_LOG(info) << \"unicode: Unicode input not yet implemented for MacOS.\"sv;\n  }\n\n  int alloc_gamepad(input_t &input, const gamepad_id_t &id, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) {\n    BOOST_LOG(info) << \"alloc_gamepad: Gamepad not yet implemented for MacOS.\"sv;\n    return -1;\n  }\n\n  void free_gamepad(input_t &input, int nr) {\n    BOOST_LOG(info) << \"free_gamepad: Gamepad not yet implemented for MacOS.\"sv;\n  }\n\n  void gamepad_update(input_t &input, int nr, const gamepad_state_t &gamepad_state) {\n    BOOST_LOG(info) << \"gamepad: Gamepad not yet implemented for MacOS.\"sv;\n  }\n\n  // returns current mouse location:\n  util::point_t get_mouse_loc(input_t &input) {\n    // Creating a new event every time to avoid any reuse risk\n    const auto macos_input = static_cast<macos_input_t *>(input.get());\n    const auto snapshot_event = CGEventCreate(macos_input->source);\n    const auto current = CGEventGetLocation(snapshot_event);\n    CFRelease(snapshot_event);\n    return util::point_t {\n      current.x,\n      current.y\n    };\n  }\n\n  void post_mouse(\n    input_t &input,\n    const CGMouseButton button,\n    const CGEventType type,\n    const util::point_t raw_location,\n    const util::point_t previous_location,\n    const int click_count\n  ) {\n    BOOST_LOG(debug) << \"mouse_event: \"sv << button << \", type: \"sv << type << \", location:\"sv << raw_location.x << \":\"sv << raw_location.y << \" click_count: \"sv << click_count;\n\n    const auto macos_input = static_cast<macos_input_t *>(input.get());\n    const auto display = macos_input->display;\n    const auto event = macos_input->mouse_event;\n\n    // get display bounds for current display\n    const CGRect display_bounds = CGDisplayBounds(display);\n\n    // limit mouse to current display bounds\n    const auto location = CGPoint {\n      std::clamp(raw_location.x, display_bounds.origin.x, display_bounds.origin.x + display_bounds.size.width - 1),\n      std::clamp(raw_location.y, display_bounds.origin.y, display_bounds.origin.y + display_bounds.size.height - 1)\n    };\n\n    CGEventSetType(event, type);\n    CGEventSetLocation(event, location);\n    CGEventSetIntegerValueField(event, kCGMouseEventButtonNumber, button);\n    CGEventSetIntegerValueField(event, kCGMouseEventClickState, click_count);\n\n    // Include deltas so some 3D applications can consume changes (game cameras, etc)\n    const double deltaX = raw_location.x - previous_location.x;\n    const double deltaY = raw_location.y - previous_location.y;\n    CGEventSetDoubleValueField(event, kCGMouseEventDeltaX, deltaX);\n    CGEventSetDoubleValueField(event, kCGMouseEventDeltaY, deltaY);\n\n    CGEventPost(kCGHIDEventTap, event);\n    // For why this is here, see:\n    // https://stackoverflow.com/questions/15194409/simulated-mouseevent-not-working-properly-osx\n    CGWarpMouseCursorPosition(location);\n  }\n\n  inline CGEventType event_type_mouse(input_t &input) {\n    const auto macos_input = static_cast<macos_input_t *>(input.get());\n\n    if (macos_input->mouse_down[0]) {\n      return kCGEventLeftMouseDragged;\n    }\n    if (macos_input->mouse_down[1]) {\n      return kCGEventOtherMouseDragged;\n    }\n    if (macos_input->mouse_down[2]) {\n      return kCGEventRightMouseDragged;\n    }\n    return kCGEventMouseMoved;\n  }\n\n  void move_mouse(\n    input_t &input,\n    const int deltaX,\n    const int deltaY\n  ) {\n    const auto current = get_mouse_loc(input);\n\n    const auto location = util::point_t {current.x + deltaX, current.y + deltaY};\n    post_mouse(input, kCGMouseButtonLeft, event_type_mouse(input), location, current, 0);\n  }\n\n  void abs_mouse(\n    input_t &input,\n    const touch_port_t &touch_port,\n    const float x,\n    const float y\n  ) {\n    const auto macos_input = static_cast<macos_input_t *>(input.get());\n    const auto scaling = macos_input->displayScaling;\n    const auto display = macos_input->display;\n\n    auto location = util::point_t {x * scaling, y * scaling};\n    CGRect display_bounds = CGDisplayBounds(display);\n    // in order to get the correct mouse location for capturing display , we need to add the display bounds to the location\n    location.x += display_bounds.origin.x;\n    location.y += display_bounds.origin.y;\n\n    post_mouse(input, kCGMouseButtonLeft, event_type_mouse(input), location, get_mouse_loc(input), 0);\n  }\n\n  void button_mouse(input_t &input, const int button, const bool release) {\n    CGMouseButton mac_button;\n    CGEventType event;\n\n    const auto macos_input = static_cast<macos_input_t *>(input.get());\n\n    switch (button) {\n      case 1:\n        mac_button = kCGMouseButtonLeft;\n        event = release ? kCGEventLeftMouseUp : kCGEventLeftMouseDown;\n        break;\n      case 2:\n        mac_button = kCGMouseButtonCenter;\n        event = release ? kCGEventOtherMouseUp : kCGEventOtherMouseDown;\n        break;\n      case 3:\n        mac_button = kCGMouseButtonRight;\n        event = release ? kCGEventRightMouseUp : kCGEventRightMouseDown;\n        break;\n      default:\n        BOOST_LOG(warning) << \"Unsupported mouse button for MacOS: \"sv << button;\n        return;\n    }\n\n    macos_input->mouse_down[mac_button] = !release;\n\n    // if the last mouse down was less than MULTICLICK_DELAY_MS, we send a double click event\n    const auto now = std::chrono::steady_clock::now();\n    const auto mouse_position = get_mouse_loc(input);\n\n    if (now < macos_input->last_mouse_event[mac_button][release] + MULTICLICK_DELAY_MS) {\n      post_mouse(input, mac_button, event, mouse_position, mouse_position, 2);\n    } else {\n      post_mouse(input, mac_button, event, mouse_position, mouse_position, 1);\n    }\n\n    macos_input->last_mouse_event[mac_button][release] = now;\n  }\n\n  void scroll(input_t &input, const int high_res_distance) {\n    int wheelY = high_res_distance / 120;\n    int wheelX = 0;\n    CGEventRef upEvent = CGEventCreateScrollWheelEvent(nullptr, kCGScrollEventUnitLine, 2, wheelY, wheelX);\n    CGEventPost(kCGHIDEventTap, upEvent);\n    CFRelease(upEvent);\n  }\n\n  void hscroll(input_t &input, int high_res_distance) {\n    int wheelY = 0;\n    int wheelX = high_res_distance / 120;\n    CGEventRef upEvent = CGEventCreateScrollWheelEvent(nullptr, kCGScrollEventUnitLine, 2, wheelY, wheelX);\n    CGEventPost(kCGHIDEventTap, upEvent);\n    CFRelease(upEvent);\n  }\n\n  /**\n   * @brief Allocates a context to store per-client input data.\n   * @param input The global input context.\n   * @return A unique pointer to a per-client input data context.\n   */\n  std::unique_ptr<client_input_t> allocate_client_input_context(input_t &input) {\n    // Unused\n    return nullptr;\n  }\n\n  /**\n   * @brief Sends a touch event to the OS.\n   * @param input The client-specific input context.\n   * @param touch_port The current viewport for translating to screen coordinates.\n   * @param touch The touch event.\n   */\n  void touch_update(client_input_t *input, const touch_port_t &touch_port, const touch_input_t &touch) {\n    // Unimplemented feature - platform_caps::pen_touch\n  }\n\n  /**\n   * @brief Sends a pen event to the OS.\n   * @param input The client-specific input context.\n   * @param touch_port The current viewport for translating to screen coordinates.\n   * @param pen The pen event.\n   */\n  void pen_update(client_input_t *input, const touch_port_t &touch_port, const pen_input_t &pen) {\n    // Unimplemented feature - platform_caps::pen_touch\n  }\n\n  /**\n   * @brief Sends a gamepad touch event to the OS.\n   * @param input The global input context.\n   * @param touch The touch event.\n   */\n  void gamepad_touch(input_t &input, const gamepad_touch_t &touch) {\n    // Unimplemented feature - platform_caps::controller_touch\n  }\n\n  /**\n   * @brief Sends a gamepad motion event to the OS.\n   * @param input The global input context.\n   * @param motion The motion event.\n   */\n  void gamepad_motion(input_t &input, const gamepad_motion_t &motion) {\n    // Unimplemented\n  }\n\n  /**\n   * @brief Sends a gamepad battery event to the OS.\n   * @param input The global input context.\n   * @param battery The battery event.\n   */\n  void gamepad_battery(input_t &input, const gamepad_battery_t &battery) {\n    // Unimplemented\n  }\n\n  input_t input() {\n    input_t result {new macos_input_t()};\n\n    const auto macos_input = static_cast<macos_input_t *>(result.get());\n\n    // Default to main display\n    macos_input->display = CGMainDisplayID();\n\n    auto output_name = display_device::map_output_name(config::video.output_name);\n    // If output_name is set, try to find the display with that display id\n    if (!output_name.empty()) {\n      const int MAX_DISPLAYS = 32;\n      uint32_t max_display = MAX_DISPLAYS;\n      uint32_t display_count;\n      CGDirectDisplayID displays[MAX_DISPLAYS];\n      if (CGGetActiveDisplayList(max_display, displays, &display_count) != kCGErrorSuccess) {\n        BOOST_LOG(error) << \"Unable to get active display list , error: \"sv << std::endl;\n      } else {\n        for (int i = 0; i < display_count; i++) {\n          CGDirectDisplayID display_id = displays[i];\n          if (display_id == std::atoi(output_name.c_str())) {\n            macos_input->display = display_id;\n          }\n        }\n      }\n    }\n\n    // Input coordinates are based on the virtual resolution not the physical, so we need the scaling factor\n    const CGDisplayModeRef mode = CGDisplayCopyDisplayMode(macos_input->display);\n    macos_input->displayScaling = ((CGFloat) CGDisplayPixelsWide(macos_input->display)) / ((CGFloat) CGDisplayModeGetPixelWidth(mode));\n    CFRelease(mode);\n\n    macos_input->source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);\n\n    macos_input->kb_event = CGEventCreate(macos_input->source);\n    macos_input->kb_flags = 0;\n\n    macos_input->mouse_event = CGEventCreate(macos_input->source);\n    macos_input->mouse_down[0] = false;\n    macos_input->mouse_down[1] = false;\n    macos_input->mouse_down[2] = false;\n\n    BOOST_LOG(debug) << \"Display \"sv << macos_input->display << \", pixel dimension: \" << CGDisplayPixelsWide(macos_input->display) << \"x\"sv << CGDisplayPixelsHigh(macos_input->display);\n\n    return result;\n  }\n\n  void freeInput(void *p) {\n    const auto *input = static_cast<macos_input_t *>(p);\n\n    CFRelease(input->source);\n    CFRelease(input->kb_event);\n    CFRelease(input->mouse_event);\n\n    delete input;\n  }\n\n  std::vector<supported_gamepad_t> &supported_gamepads(input_t *input) {\n    static std::vector gamepads {\n      supported_gamepad_t {\"\", false, \"gamepads.macos_not_implemented\"}\n    };\n\n    return gamepads;\n  }\n\n  /**\n   * @brief Returns the supported platform capabilities to advertise to the client.\n   * @return Capability flags.\n   */\n  platform_caps::caps_t get_capabilities() {\n    return 0;\n  }\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/macos/microphone.mm",
    "content": "/**\n * @file src/platform/macos/microphone.mm\n * @brief Definitions for microphone capture on macOS.\n */\n// local includes\n#include \"src/config.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n#include \"src/platform/macos/av_audio.h\"\n\nnamespace platf {\n  using namespace std::literals;\n\n  struct av_mic_t: public mic_t {\n    AVAudio *av_audio_capture {};\n\n    ~av_mic_t() override {\n      [av_audio_capture release];\n    }\n\n    capture_e sample(std::vector<float> &sample_in) override {\n      auto sample_size = sample_in.size();\n\n      uint32_t length = 0;\n      void *byteSampleBuffer = TPCircularBufferTail(&av_audio_capture->audioSampleBuffer, &length);\n\n      while (length < sample_size * sizeof(float)) {\n        [av_audio_capture.samplesArrivedSignal wait];\n        byteSampleBuffer = TPCircularBufferTail(&av_audio_capture->audioSampleBuffer, &length);\n      }\n\n      const float *sampleBuffer = (float *) byteSampleBuffer;\n      std::vector<float> vectorBuffer(sampleBuffer, sampleBuffer + sample_size);\n\n      std::copy_n(std::begin(vectorBuffer), sample_size, std::begin(sample_in));\n\n      TPCircularBufferConsume(&av_audio_capture->audioSampleBuffer, (uint32_t) sample_size * sizeof(float));\n\n      return capture_e::ok;\n    }\n  };\n\n  struct macos_audio_control_t: public audio_control_t {\n    AVCaptureDevice *audio_capture_device {};\n\n  public:\n    int set_sink(const std::string &sink) override {\n      BOOST_LOG(warning) << \"audio_control_t::set_sink() unimplemented: \"sv << sink;\n      return 0;\n    }\n\n    std::unique_ptr<mic_t> microphone(const std::uint8_t *mapping, int channels, std::uint32_t sample_rate, std::uint32_t frame_size, bool continuous_audio) override {\n      auto mic = std::make_unique<av_mic_t>();\n      const char *audio_sink = \"\";\n\n      if (!config::audio.sink.empty()) {\n        audio_sink = config::audio.sink.c_str();\n      }\n\n      if ((audio_capture_device = [AVAudio findMicrophone:[NSString stringWithUTF8String:audio_sink]]) == nullptr) {\n        BOOST_LOG(error) << \"opening microphone '\"sv << audio_sink << \"' failed. Please set a valid input source in the Sunshine config.\"sv;\n        BOOST_LOG(error) << \"Available inputs:\"sv;\n\n        for (NSString *name in [AVAudio microphoneNames]) {\n          BOOST_LOG(error) << \"\\t\"sv << [name UTF8String];\n        }\n\n        return nullptr;\n      }\n\n      mic->av_audio_capture = [[AVAudio alloc] init];\n\n      if ([mic->av_audio_capture setupMicrophone:audio_capture_device sampleRate:sample_rate frameSize:frame_size channels:channels]) {\n        BOOST_LOG(error) << \"Failed to setup microphone.\"sv;\n        return nullptr;\n      }\n\n      return mic;\n    }\n\n    bool is_sink_available(const std::string &sink) override {\n      BOOST_LOG(warning) << \"audio_control_t::is_sink_available() unimplemented: \"sv << sink;\n      return true;\n    }\n\n    std::optional<sink_t> sink_info() override {\n      sink_t sink;\n\n      return sink;\n    }\n  };\n\n  std::unique_ptr<audio_control_t> audio_control() {\n    return std::make_unique<macos_audio_control_t>();\n  }\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/macos/misc.h",
    "content": "/**\n * @file src/platform/macos/misc.h\n * @brief Miscellaneous declarations for macOS platform.\n */\n#pragma once\n\n// standard includes\n#include <vector>\n\n// platform includes\n#include <CoreGraphics/CoreGraphics.h>\n\nnamespace platf {\n  bool is_screen_capture_allowed();\n}\n\nnamespace dyn {\n  typedef void (*apiproc)();\n\n  int load(void *handle, const std::vector<std::tuple<apiproc *, const char *>> &funcs, bool strict = true);\n  void *handle(const std::vector<const char *> &libs);\n\n}  // namespace dyn\n"
  },
  {
    "path": "src/platform/macos/misc.mm",
    "content": "/**\n * @file src/platform/macos/misc.mm\n * @brief Miscellaneous definitions for macOS platform.\n */\n\n// Required for IPV6_PKTINFO with Darwin headers\n#ifndef __APPLE_USE_RFC_3542  // NOLINT(bugprone-reserved-identifier)\n  #define __APPLE_USE_RFC_3542 1\n#endif\n\n// standard includes\n#include <fcntl.h>\n#include <ifaddrs.h>\n\n// platform includes\n#include <arpa/inet.h>\n#include <dlfcn.h>\n#include <Foundation/Foundation.h>\n#include <mach-o/dyld.h>\n#include <net/if_dl.h>\n#include <pwd.h>\n#include <sys/qos.h>\n\n// lib includes\n#include <boost/asio/ip/address.hpp>\n#include <boost/asio/ip/host_name.hpp>\n#include <boost/process/v1.hpp>\n\n// local includes\n#include \"misc.h\"\n#include \"src/entry_handler.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n\nusing namespace std::literals;\nnamespace fs = std::filesystem;\nnamespace bp = boost::process::v1;\n\nnamespace platf {\n\n// Even though the following two functions are available starting in macOS 10.15, they weren't\n// actually in the Mac SDK until Xcode 12.2, the first to include the SDK for macOS 11\n#if __MAC_OS_X_VERSION_MAX_ALLOWED < 110000  // __MAC_11_0\n  // If they're not in the SDK then we can use our own function definitions.\n  // Need to use weak import so that this will link in macOS 10.14 and earlier\n  extern \"C\" bool CGPreflightScreenCaptureAccess(void) __attribute__((weak_import));\n  extern \"C\" bool CGRequestScreenCaptureAccess(void) __attribute__((weak_import));\n#endif\n\n  namespace {\n    auto screen_capture_allowed = std::atomic<bool> {false};\n  }  // namespace\n\n  // Return whether screen capture is allowed for this process.\n  bool is_screen_capture_allowed() {\n    return screen_capture_allowed;\n  }\n\n  std::unique_ptr<deinit_t> init() {\n    // This will generate a warning about CGPreflightScreenCaptureAccess and\n    // CGRequestScreenCaptureAccess being unavailable before macOS 10.15, but\n    // we have a guard to prevent it from being called on those earlier systems.\n    // Unfortunately the supported way to silence this warning, using @available,\n    // produces linker errors for __isPlatformVersionAtLeast, so we have to use\n    // a different method.\n    // We also ignore \"tautological-pointer-compare\" because when compiling with\n    // Xcode 12.2 and later, these functions are not weakly linked and will never\n    // be null, and therefore generate this warning. Since we are weakly linking\n    // when compiling with earlier Xcode versions, the check for null is\n    // necessary, and so we ignore the warning.\n#pragma clang diagnostic push\n#pragma clang diagnostic ignored \"-Wunguarded-availability-new\"\n#pragma clang diagnostic ignored \"-Wtautological-pointer-compare\"\n    if ([[NSProcessInfo processInfo] isOperatingSystemAtLeastVersion:((NSOperatingSystemVersion) {10, 15, 0})] &&\n        // Double check that these weakly-linked symbols have been loaded:\n        CGPreflightScreenCaptureAccess != nullptr && CGRequestScreenCaptureAccess != nullptr &&\n        !CGPreflightScreenCaptureAccess()) {\n      BOOST_LOG(error) << \"No screen capture permission!\"sv;\n      BOOST_LOG(error) << \"Please activate it in 'System Preferences' -> 'Privacy' -> 'Screen Recording'\"sv;\n      CGRequestScreenCaptureAccess();\n      return nullptr;\n    }\n#pragma clang diagnostic pop\n    // Record that we determined that we have the screen capture permission.\n    screen_capture_allowed = true;\n    return std::make_unique<deinit_t>();\n  }\n\n  fs::path appdata() {\n    const char *homedir;\n    if ((homedir = getenv(\"HOME\")) == nullptr) {\n      homedir = getpwuid(geteuid())->pw_dir;\n    }\n\n    return fs::path {homedir} / \".config/sunshine\"sv;\n  }\n\n  using ifaddr_t = util::safe_ptr<ifaddrs, freeifaddrs>;\n\n  ifaddr_t get_ifaddrs() {\n    ifaddrs *p {nullptr};\n\n    getifaddrs(&p);\n\n    return ifaddr_t {p};\n  }\n\n  std::string from_sockaddr(const sockaddr *const ip_addr) {\n    char data[INET6_ADDRSTRLEN] = {};\n\n    auto family = ip_addr->sa_family;\n    if (family == AF_INET6) {\n      inet_ntop(AF_INET6, &((sockaddr_in6 *) ip_addr)->sin6_addr, data, INET6_ADDRSTRLEN);\n    } else if (family == AF_INET) {\n      inet_ntop(AF_INET, &((sockaddr_in *) ip_addr)->sin_addr, data, INET_ADDRSTRLEN);\n    }\n\n    return std::string {data};\n  }\n\n  std::pair<std::uint16_t, std::string> from_sockaddr_ex(const sockaddr *const ip_addr) {\n    char data[INET6_ADDRSTRLEN] = {};\n\n    auto family = ip_addr->sa_family;\n    std::uint16_t port = 0;\n    if (family == AF_INET6) {\n      inet_ntop(AF_INET6, &((sockaddr_in6 *) ip_addr)->sin6_addr, data, INET6_ADDRSTRLEN);\n      port = ((sockaddr_in6 *) ip_addr)->sin6_port;\n    } else if (family == AF_INET) {\n      inet_ntop(AF_INET, &((sockaddr_in *) ip_addr)->sin_addr, data, INET_ADDRSTRLEN);\n      port = ((sockaddr_in *) ip_addr)->sin_port;\n    }\n\n    return {port, std::string {data}};\n  }\n\n  std::string get_mac_address(const std::string_view &address) {\n    auto ifaddrs = get_ifaddrs();\n\n    for (auto pos = ifaddrs.get(); pos != nullptr; pos = pos->ifa_next) {\n      if (pos->ifa_addr && address == from_sockaddr(pos->ifa_addr)) {\n        BOOST_LOG(verbose) << \"Looking for MAC of \"sv << pos->ifa_name;\n\n        struct ifaddrs *ifap, *ifaptr;\n        unsigned char *ptr;\n        std::string mac_address;\n\n        if (getifaddrs(&ifap) == 0) {\n          for (ifaptr = ifap; ifaptr != nullptr; ifaptr = (ifaptr)->ifa_next) {\n            if (!strcmp((ifaptr)->ifa_name, pos->ifa_name) && (((ifaptr)->ifa_addr)->sa_family == AF_LINK)) {\n              ptr = (unsigned char *) LLADDR((struct sockaddr_dl *) (ifaptr)->ifa_addr);\n              char buff[100];\n\n              snprintf(buff, sizeof(buff), \"%02x:%02x:%02x:%02x:%02x:%02x\", *ptr, *(ptr + 1), *(ptr + 2), *(ptr + 3), *(ptr + 4), *(ptr + 5));\n              mac_address = buff;\n              break;\n            }\n          }\n\n          freeifaddrs(ifap);\n\n          if (ifaptr != nullptr) {\n            BOOST_LOG(verbose) << \"Found MAC of \"sv << pos->ifa_name << \": \"sv << mac_address;\n            return mac_address;\n          }\n        }\n      }\n    }\n\n    BOOST_LOG(warning) << \"Unable to find MAC address for \"sv << address;\n    return \"00:00:00:00:00:00\"s;\n  }\n\n  bp::child run_command(bool elevated, bool interactive, const std::string &cmd, boost::filesystem::path &working_dir, const bp::environment &env, FILE *file, std::error_code &ec, bp::group *group) {\n    // clang-format off\n    if (!group) {\n      if (!file) {\n        return bp::child(cmd, env, bp::start_dir(working_dir), bp::std_in < bp::null, bp::std_out > bp::null, bp::std_err > bp::null, bp::limit_handles, ec);\n      }\n      else {\n        return bp::child(cmd, env, bp::start_dir(working_dir), bp::std_in < bp::null, bp::std_out > file, bp::std_err > file, bp::limit_handles, ec);\n      }\n    }\n    else {\n      if (!file) {\n        return bp::child(cmd, env, bp::start_dir(working_dir), bp::std_in < bp::null, bp::std_out > bp::null, bp::std_err > bp::null, bp::limit_handles, ec, *group);\n      }\n      else {\n        return bp::child(cmd, env, bp::start_dir(working_dir), bp::std_in < bp::null, bp::std_out > file, bp::std_err > file, bp::limit_handles, ec, *group);\n      }\n    }\n    // clang-format on\n  }\n\n  /**\n   * @brief Open a url in the default web browser.\n   * @param url The url to open.\n   */\n  void open_url(const std::string &url) {\n    boost::filesystem::path working_dir;\n    std::string cmd = R\"(open \")\" + url + R\"(\")\";\n\n    boost::process::v1::environment _env = boost::this_process::environment();\n    std::error_code ec;\n    auto child = run_command(false, false, cmd, working_dir, _env, nullptr, ec, nullptr);\n    if (ec) {\n      BOOST_LOG(warning) << \"Couldn't open url [\"sv << url << \"]: System: \"sv << ec.message();\n    } else {\n      BOOST_LOG(info) << \"Opened url [\"sv << url << \"]\"sv;\n      child.detach();\n    }\n  }\n\n  void adjust_thread_priority(thread_priority_e priority) {\n    qos_class_t mac_priority;\n\n    switch (priority) {\n      case thread_priority_e::low:\n        mac_priority = QOS_CLASS_UTILITY;\n        break;\n      case thread_priority_e::normal:\n        mac_priority = QOS_CLASS_DEFAULT;\n        break;\n      case thread_priority_e::high:\n        mac_priority = QOS_CLASS_USER_INITIATED;\n        break;\n      case thread_priority_e::critical:\n        mac_priority = QOS_CLASS_USER_INTERACTIVE;\n        break;\n      default:\n        BOOST_LOG(error) << \"Unknown thread priority: \"sv << (int) priority;\n        return;\n    }\n\n    // https://github.com/apple/darwin-libpthread/blob/main/include/sys/qos.h\n    pthread_set_qos_class_self_np(mac_priority, 0);\n  }\n\n  void set_thread_name(const std::string &name) {\n    pthread_setname_np(name.c_str());\n  }\n\n  void enable_mouse_keys() {\n    // Unimplemented\n  }\n\n  void streaming_will_start() {\n    // Nothing to do\n  }\n\n  void streaming_will_stop() {\n    // Nothing to do\n  }\n\n  void restart_on_exit() {\n    char executable[2048];\n    uint32_t size = sizeof(executable);\n    if (_NSGetExecutablePath(executable, &size) < 0) {\n      BOOST_LOG(fatal) << \"NSGetExecutablePath() failed: \"sv << errno;\n      return;\n    }\n\n    // ASIO doesn't use O_CLOEXEC, so we have to close all fds ourselves\n    int openmax = (int) sysconf(_SC_OPEN_MAX);\n    for (int fd = STDERR_FILENO + 1; fd < openmax; fd++) {\n      close(fd);\n    }\n\n    // Re-exec ourselves with the same arguments\n    if (execv(executable, lifetime::get_argv()) < 0) {\n      BOOST_LOG(fatal) << \"execv() failed: \"sv << errno;\n      return;\n    }\n  }\n\n  void restart() {\n    // Gracefully clean up and restart ourselves instead of exiting\n    atexit(restart_on_exit);\n    lifetime::exit_sunshine(0, true);\n  }\n\n  int set_env(const std::string &name, const std::string &value) {\n    return setenv(name.c_str(), value.c_str(), 1);\n  }\n\n  int unset_env(const std::string &name) {\n    return unsetenv(name.c_str());\n  }\n\n  bool request_process_group_exit(std::uintptr_t native_handle) {\n    if (killpg((pid_t) native_handle, SIGTERM) == 0 || errno == ESRCH) {\n      BOOST_LOG(debug) << \"Successfully sent SIGTERM to process group: \"sv << native_handle;\n      return true;\n    } else {\n      BOOST_LOG(warning) << \"Unable to send SIGTERM to process group [\"sv << native_handle << \"]: \"sv << errno;\n      return false;\n    }\n  }\n\n  bool process_group_running(std::uintptr_t native_handle) {\n    return waitpid(-((pid_t) native_handle), nullptr, WNOHANG) >= 0;\n  }\n\n  struct sockaddr_in to_sockaddr(boost::asio::ip::address_v4 address, uint16_t port) {\n    struct sockaddr_in saddr_v4 = {};\n\n    saddr_v4.sin_family = AF_INET;\n    saddr_v4.sin_port = htons(port);\n\n    auto addr_bytes = address.to_bytes();\n    memcpy(&saddr_v4.sin_addr, addr_bytes.data(), sizeof(saddr_v4.sin_addr));\n\n    return saddr_v4;\n  }\n\n  struct sockaddr_in6 to_sockaddr(boost::asio::ip::address_v6 address, uint16_t port) {\n    struct sockaddr_in6 saddr_v6 = {};\n\n    saddr_v6.sin6_family = AF_INET6;\n    saddr_v6.sin6_port = htons(port);\n    saddr_v6.sin6_scope_id = address.scope_id();\n\n    auto addr_bytes = address.to_bytes();\n    memcpy(&saddr_v6.sin6_addr, addr_bytes.data(), sizeof(saddr_v6.sin6_addr));\n\n    return saddr_v6;\n  }\n\n  bool send_batch(batched_send_info_t &send_info) {\n    // Fall back to unbatched send calls\n    return false;\n  }\n\n  bool send(send_info_t &send_info) {\n    auto sockfd = (int) send_info.native_socket;\n    struct msghdr msg = {};\n\n    // Convert the target address into a sockaddr\n    struct sockaddr_in taddr_v4 = {};\n    struct sockaddr_in6 taddr_v6 = {};\n    if (send_info.target_address.is_v6()) {\n      taddr_v6 = to_sockaddr(send_info.target_address.to_v6(), send_info.target_port);\n\n      msg.msg_name = (struct sockaddr *) &taddr_v6;\n      msg.msg_namelen = sizeof(taddr_v6);\n    } else {\n      taddr_v4 = to_sockaddr(send_info.target_address.to_v4(), send_info.target_port);\n\n      msg.msg_name = (struct sockaddr *) &taddr_v4;\n      msg.msg_namelen = sizeof(taddr_v4);\n    }\n\n    union {\n      char buf[std::max(CMSG_SPACE(sizeof(struct in_pktinfo)), CMSG_SPACE(sizeof(struct in6_pktinfo)))];\n      struct cmsghdr alignment;\n    } cmbuf {};\n\n    socklen_t cmbuflen = 0;\n\n    msg.msg_control = cmbuf.buf;\n    msg.msg_controllen = sizeof(cmbuf.buf);\n\n    auto pktinfo_cm = CMSG_FIRSTHDR(&msg);\n    if (send_info.source_address.is_v6()) {\n      struct in6_pktinfo pktInfo {};\n\n      struct sockaddr_in6 saddr_v6 = to_sockaddr(send_info.source_address.to_v6(), 0);\n      pktInfo.ipi6_addr = saddr_v6.sin6_addr;\n      pktInfo.ipi6_ifindex = 0;\n\n      cmbuflen += CMSG_SPACE(sizeof(pktInfo));\n\n      pktinfo_cm->cmsg_level = IPPROTO_IPV6;\n      pktinfo_cm->cmsg_type = IPV6_PKTINFO;\n      pktinfo_cm->cmsg_len = CMSG_LEN(sizeof(pktInfo));\n      memcpy(CMSG_DATA(pktinfo_cm), &pktInfo, sizeof(pktInfo));\n    } else {\n      struct in_pktinfo pktInfo {};\n\n      struct sockaddr_in saddr_v4 = to_sockaddr(send_info.source_address.to_v4(), 0);\n      pktInfo.ipi_spec_dst = saddr_v4.sin_addr;\n      pktInfo.ipi_ifindex = 0;\n\n      cmbuflen += CMSG_SPACE(sizeof(pktInfo));\n\n      pktinfo_cm->cmsg_level = IPPROTO_IP;\n      pktinfo_cm->cmsg_type = IP_PKTINFO;\n      pktinfo_cm->cmsg_len = CMSG_LEN(sizeof(pktInfo));\n      memcpy(CMSG_DATA(pktinfo_cm), &pktInfo, sizeof(pktInfo));\n    }\n\n    struct iovec iovs[2] = {};\n    int iovlen = 0;\n    if (send_info.header) {\n      iovs[iovlen].iov_base = (void *) send_info.header;\n      iovs[iovlen].iov_len = send_info.header_size;\n      iovlen++;\n    }\n    iovs[iovlen].iov_base = (void *) send_info.payload;\n    iovs[iovlen].iov_len = send_info.payload_size;\n    iovlen++;\n\n    msg.msg_iov = iovs;\n    msg.msg_iovlen = iovlen;\n\n    msg.msg_controllen = cmbuflen;\n\n    auto bytes_sent = sendmsg(sockfd, &msg, 0);\n\n    // If there's no send buffer space, wait for some to be available\n    while (bytes_sent < 0 && errno == EAGAIN) {\n      struct pollfd pfd;\n\n      pfd.fd = sockfd;\n      pfd.events = POLLOUT;\n\n      if (poll(&pfd, 1, -1) != 1) {\n        BOOST_LOG(warning) << \"poll() failed: \"sv << errno;\n        break;\n      }\n\n      // Try to send again\n      bytes_sent = sendmsg(sockfd, &msg, 0);\n    }\n\n    if (bytes_sent < 0) {\n      BOOST_LOG(warning) << \"sendmsg() failed: \"sv << errno;\n      return false;\n    }\n\n    return true;\n  }\n\n  // We can't track QoS state separately for each destination on this OS,\n  // so we keep a ref count to only disable QoS options when all clients\n  // are disconnected.\n  static std::atomic<int> qos_ref_count = 0;\n\n  class qos_t: public deinit_t {\n  public:\n    qos_t(int sockfd, std::vector<std::tuple<int, int, int>> options):\n        sockfd(sockfd),\n        options(options) {\n      qos_ref_count++;\n    }\n\n    virtual ~qos_t() {\n      if (--qos_ref_count == 0) {\n        for (const auto &tuple : options) {\n          auto reset_val = std::get<2>(tuple);\n          if (setsockopt(sockfd, std::get<0>(tuple), std::get<1>(tuple), &reset_val, sizeof(reset_val)) < 0) {\n            BOOST_LOG(warning) << \"Failed to reset option: \"sv << errno;\n          }\n        }\n      }\n    }\n\n  private:\n    int sockfd;\n    std::vector<std::tuple<int, int, int>> options;\n  };\n\n  /**\n   * @brief Enables QoS on the given socket for traffic to the specified destination.\n   * @param native_socket The native socket handle.\n   * @param address The destination address for traffic sent on this socket.\n   * @param port The destination port for traffic sent on this socket.\n   * @param data_type The type of traffic sent on this socket.\n   * @param dscp_tagging Specifies whether to enable DSCP tagging on outgoing traffic.\n   */\n  std::unique_ptr<deinit_t> enable_socket_qos(uintptr_t native_socket, boost::asio::ip::address &address, uint16_t port, qos_data_type_e data_type, bool dscp_tagging) {\n    int sockfd = (int) native_socket;\n    std::vector<std::tuple<int, int, int>> reset_options;\n\n    // We can use SO_NET_SERVICE_TYPE to set link-layer prioritization without DSCP tagging\n    int service_type = 0;\n    switch (data_type) {\n      case qos_data_type_e::video:\n        service_type = NET_SERVICE_TYPE_VI;\n        break;\n      case qos_data_type_e::audio:\n        service_type = NET_SERVICE_TYPE_VO;\n        break;\n      default:\n        BOOST_LOG(error) << \"Unknown traffic type: \"sv << (int) data_type;\n        break;\n    }\n\n    if (service_type) {\n      if (setsockopt(sockfd, SOL_SOCKET, SO_NET_SERVICE_TYPE, &service_type, sizeof(service_type)) == 0) {\n        // Reset SO_NET_SERVICE_TYPE to best-effort when QoS is disabled\n        reset_options.emplace_back(std::make_tuple(SOL_SOCKET, SO_NET_SERVICE_TYPE, NET_SERVICE_TYPE_BE));\n      } else {\n        BOOST_LOG(error) << \"Failed to set SO_NET_SERVICE_TYPE: \"sv << errno;\n      }\n    }\n\n    if (dscp_tagging) {\n      int level;\n      int option;\n      if (address.is_v6()) {\n        level = IPPROTO_IPV6;\n        option = IPV6_TCLASS;\n      } else {\n        level = IPPROTO_IP;\n        option = IP_TOS;\n      }\n\n      // The specific DSCP values here are chosen to be consistent with Windows,\n      // except that we use CS6 instead of CS7 for audio traffic.\n      int dscp = 0;\n      switch (data_type) {\n        case qos_data_type_e::video:\n          dscp = 40;\n          break;\n        case qos_data_type_e::audio:\n          dscp = 48;\n          break;\n        default:\n          BOOST_LOG(error) << \"Unknown traffic type: \"sv << (int) data_type;\n          break;\n      }\n\n      if (dscp) {\n        // Shift to put the DSCP value in the correct position in the TOS field\n        dscp <<= 2;\n\n        if (setsockopt(sockfd, level, option, &dscp, sizeof(dscp)) == 0) {\n          // Reset TOS to -1 when QoS is disabled\n          reset_options.emplace_back(std::make_tuple(level, option, -1));\n        } else {\n          BOOST_LOG(error) << \"Failed to set TOS/TCLASS: \"sv << errno;\n        }\n      }\n    }\n\n    return std::make_unique<qos_t>(sockfd, reset_options);\n  }\n\n  std::string get_host_name() {\n    try {\n      return boost::asio::ip::host_name();\n    } catch (boost::system::system_error &err) {\n      BOOST_LOG(error) << \"Failed to get hostname: \"sv << err.what();\n      return \"Sunshine\"s;\n    }\n  }\n\n  class macos_high_precision_timer: public high_precision_timer {\n  public:\n    void sleep_for(const std::chrono::nanoseconds &duration) override {\n      std::this_thread::sleep_for(duration);\n    }\n\n    operator bool() override {\n      return true;\n    }\n  };\n\n  std::unique_ptr<high_precision_timer> create_high_precision_timer() {\n    return std::make_unique<macos_high_precision_timer>();\n  }\n}  // namespace platf\n\nnamespace dyn {\n  void *handle(const std::vector<const char *> &libs) {\n    void *handle;\n\n    for (auto lib : libs) {\n      handle = dlopen(lib, RTLD_LAZY | RTLD_LOCAL);\n      if (handle) {\n        return handle;\n      }\n    }\n\n    std::stringstream ss;\n    ss << \"Couldn't find any of the following libraries: [\"sv << libs.front();\n    std::for_each(std::begin(libs) + 1, std::end(libs), [&](auto lib) {\n      ss << \", \"sv << lib;\n    });\n\n    ss << ']';\n\n    BOOST_LOG(error) << ss.str();\n\n    return nullptr;\n  }\n\n  int load(void *handle, const std::vector<std::tuple<apiproc *, const char *>> &funcs, bool strict) {\n    int err = 0;\n    for (auto &func : funcs) {\n      TUPLE_2D_REF(fn, name, func);\n\n      *fn = (void (*)()) dlsym(handle, name);\n\n      if (!*fn && strict) {\n        BOOST_LOG(error) << \"Couldn't find function: \"sv << name;\n\n        err = -1;\n      }\n    }\n\n    return err;\n  }\n}  // namespace dyn\n"
  },
  {
    "path": "src/platform/macos/nv12_zero_device.cpp",
    "content": "/**\n * @file src/platform/macos/nv12_zero_device.cpp\n * @brief Definitions for NV12 zero copy device on macOS.\n */\n// standard includes\n#include <utility>\n\n// local includes\n#include \"src/platform/macos/av_img_t.h\"\n#include \"src/platform/macos/nv12_zero_device.h\"\n#include \"src/video.h\"\n\nextern \"C\" {\n#include \"libavutil/imgutils.h\"\n}\n\nnamespace platf {\n\n  void free_frame(AVFrame *frame) {\n    av_frame_free(&frame);\n  }\n\n  void free_buffer(void *opaque, uint8_t *data) {\n    CVPixelBufferRelease((CVPixelBufferRef) data);\n  }\n\n  util::safe_ptr<AVFrame, free_frame> av_frame;\n\n  int nv12_zero_device::convert(platf::img_t &img) {\n    auto *av_img = (av_img_t *) &img;\n\n    // Release any existing CVPixelBuffer previously retained for encoding\n    av_buffer_unref(&av_frame->buf[0]);\n\n    // Attach an AVBufferRef to this frame which will retain ownership of the CVPixelBuffer\n    // until av_buffer_unref() is called (above) or the frame is freed with av_frame_free().\n    //\n    // The presence of the AVBufferRef allows FFmpeg to simply add a reference to the buffer\n    // rather than having to perform a deep copy of the data buffers in avcodec_send_frame().\n    av_frame->buf[0] = av_buffer_create((uint8_t *) CFRetain(av_img->pixel_buffer->buf), 0, free_buffer, nullptr, 0);\n\n    // Place a CVPixelBufferRef at data[3] as required by AV_PIX_FMT_VIDEOTOOLBOX\n    av_frame->data[3] = (uint8_t *) av_img->pixel_buffer->buf;\n\n    return 0;\n  }\n\n  int nv12_zero_device::set_frame(AVFrame *frame, AVBufferRef *hw_frames_ctx) {\n    this->frame = frame;\n\n    av_frame.reset(frame);\n\n    resolution_fn(this->display, frame->width, frame->height);\n\n    return 0;\n  }\n\n  int nv12_zero_device::init(void *display, pix_fmt_e pix_fmt, resolution_fn_t resolution_fn, const pixel_format_fn_t &pixel_format_fn) {\n    pixel_format_fn(display, pix_fmt == pix_fmt_e::nv12 ? kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange : kCVPixelFormatType_420YpCbCr10BiPlanarVideoRange);\n\n    this->display = display;\n    this->resolution_fn = std::move(resolution_fn);\n\n    // we never use this pointer, but its existence is checked/used\n    // by the platform independent code\n    data = this;\n\n    return 0;\n  }\n\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/macos/nv12_zero_device.h",
    "content": "/**\n * @file src/platform/macos/nv12_zero_device.h\n * @brief Declarations for NV12 zero copy device on macOS.\n */\n#pragma once\n\n// local includes\n#include \"src/platform/common.h\"\n\nstruct AVFrame;\n\nnamespace platf {\n  void free_frame(AVFrame *frame);\n\n  class nv12_zero_device: public avcodec_encode_device_t {\n    // display holds a pointer to an av_video object. Since the namespaces of AVFoundation\n    // and FFMPEG collide, we need this opaque pointer and cannot use the definition\n    void *display;\n\n  public:\n    // this function is used to set the resolution on an av_video object that we cannot\n    // call directly because of namespace collisions between AVFoundation and FFMPEG\n    using resolution_fn_t = std::function<void(void *display, int width, int height)>;\n    resolution_fn_t resolution_fn;\n    using pixel_format_fn_t = std::function<void(void *display, int pixelFormat)>;\n\n    int init(void *display, pix_fmt_e pix_fmt, resolution_fn_t resolution_fn, const pixel_format_fn_t &pixel_format_fn);\n\n    int convert(img_t &img) override;\n    int set_frame(AVFrame *frame, AVBufferRef *hw_frames_ctx) override;\n\n  private:\n    util::safe_ptr<AVFrame, free_frame> av_frame;\n  };\n\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/macos/publish.cpp",
    "content": "/**\n * @file src/platform/macos/publish.cpp\n * @brief Definitions for publishing services on macOS.\n */\n// standard includes\n#include <thread>\n\n// platform includes\n#include <dns_sd.h>\n\n// local includes\n#include \"src/logging.h\"\n#include \"src/network.h\"\n#include \"src/nvhttp.h\"\n#include \"src/platform/common.h\"\n\nusing namespace std::literals;\n\nnamespace platf::publish {\n  namespace {\n    /** @brief Custom deleter intended to be used for `std::unique_ptr<DNSServiceRef>`. */\n    struct ServiceRefDeleter {\n      typedef DNSServiceRef pointer;  ///< Type of object to be deleted.\n\n      void operator()(pointer serviceRef) {\n        DNSServiceRefDeallocate(serviceRef);\n        BOOST_LOG(info) << \"Deregistered DNS service.\"sv;\n      }\n    };\n\n    /** @brief This class encapsulates the polling and deinitialization of our connection with\n     *         the mDNS service. Implements the `::platf::deinit_t` interface.\n     */\n    class deinit_t: public ::platf::deinit_t, std::unique_ptr<DNSServiceRef, ServiceRefDeleter> {\n    public:\n      /** @brief Construct deinit_t object.\n       *\n       * Create a thread that will use `select(2)` to wait for a response from the mDNS service.\n       * The thread will give up if an error is received or if `_stopRequested` becomes true.\n       *\n       * @param serviceRef An initialized reference to the mDNS service.\n       */\n      deinit_t(DNSServiceRef serviceRef):\n          unique_ptr(serviceRef) {\n        _thread = std::thread {[serviceRef, &_stopRequested = std::as_const(_stopRequested)]() {\n          platf::set_thread_name(\"publish::mdns\");\n          const auto socket = DNSServiceRefSockFD(serviceRef);\n          while (!_stopRequested) {\n            auto fdset = fd_set {};\n            FD_ZERO(&fdset);\n            FD_SET(socket, &fdset);\n            auto timeout = timeval {.tv_sec = 3, .tv_usec = 0};  // 3 second timeout\n            const auto ready = select(socket + 1, &fdset, nullptr, nullptr, &timeout);\n            if (ready == -1) {\n              BOOST_LOG(error) << \"Failed to obtain response from DNS service.\"sv;\n              break;\n            } else if (ready != 0) {\n              DNSServiceProcessResult(serviceRef);\n              break;\n            }\n          }\n        }};\n      }\n\n      /** @brief Ensure that we gracefully finish polling the mDNS service before freeing our\n       *         connection to it.\n       */\n      ~deinit_t() override {\n        _stopRequested = true;\n        _thread.join();\n      }\n\n      deinit_t(const deinit_t &) = delete;\n      deinit_t &operator=(const deinit_t &) = delete;\n\n    private:\n      std::thread _thread;  ///< Thread for polling the mDNS service for a response.\n      std::atomic<bool> _stopRequested = false;  ///< Whether to stop polling the mDNS service.\n    };\n\n    /** @brief Callback that will be invoked when the mDNS service finishes registering our service.\n     *  @param errorCode Describes whether the registration was successful.\n     */\n    void registrationCallback(DNSServiceRef /*serviceRef*/, DNSServiceFlags /*flags*/, DNSServiceErrorType errorCode, const char * /*name*/, const char * /*regtype*/, const char * /*domain*/, void * /*context*/) {\n      if (errorCode != kDNSServiceErr_NoError) {\n        BOOST_LOG(error) << \"Failed to register DNS service: Error \"sv << errorCode;\n        return;\n      }\n      BOOST_LOG(info) << \"Successfully registered DNS service.\"sv;\n    }\n  }  // anonymous namespace\n\n  /**\n   * @brief Main entry point for publication of our service on macOS.\n   *\n   * This function initiates a connection to the macOS mDNS service and requests to register\n   * our Sunshine service. Registration will occur asynchronously (unless it fails immediately,\n   * which is probably only possible if the host machine is misconfigured).\n   *\n   * @return Either `nullptr` (if the registration fails immediately) or a `uniqur_ptr<deinit_t>`,\n   *         which will manage polling for a response from the mDNS service, and then, when\n   *         deconstructed, will deregister the service.\n   */\n  [[nodiscard]] std::unique_ptr<::platf::deinit_t> start() {\n    auto serviceRef = DNSServiceRef {};\n    const auto status = DNSServiceRegister(\n      &serviceRef,\n      0,  // flags\n      0,  // interfaceIndex\n      nullptr,  // name\n      platf::SERVICE_TYPE,\n      nullptr,  // domain\n      nullptr,  // host\n      htons(net::map_port(nvhttp::PORT_HTTP)),\n      0,  // txtLen\n      nullptr,  // txtRecord\n      registrationCallback,\n      nullptr  // context\n    );\n    if (status != kDNSServiceErr_NoError) {\n      BOOST_LOG(error) << \"Failed immediately to register DNS service: Error \"sv << status;\n      return nullptr;\n    }\n    return std::make_unique<deinit_t>(serviceRef);\n  }\n}  // namespace platf::publish\n"
  },
  {
    "path": "src/platform/windows/PolicyConfig.h",
    "content": "/**\n * @file src/platform/windows/PolicyConfig.h\n * @brief Undocumented COM-interface IPolicyConfig.\n * @details Use for setting default audio render endpoint.\n * @author EreTIk\n * @see https://kitere.github.io/\n */\n\n#pragma once\n\n// platform includes\n#include <mmdeviceapi.h>\n\n#ifdef __MINGW32__\n  #undef DEFINE_GUID\n  #ifdef __cplusplus\n    #define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) EXTERN_C const GUID DECLSPEC_SELECTANY name = {l, w1, w2, {b1, b2, b3, b4, b5, b6, b7, b8}}\n  #else\n    #define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) const GUID DECLSPEC_SELECTANY name = {l, w1, w2, {b1, b2, b3, b4, b5, b6, b7, b8}}\n  #endif\n\nDEFINE_GUID(IID_IPolicyConfig, 0xf8679f50, 0x850a, 0x41cf, 0x9c, 0x72, 0x43, 0x0f, 0x29, 0x02, 0x90, 0xc8);\nDEFINE_GUID(CLSID_CPolicyConfigClient, 0x870af99c, 0x171d, 0x4f9e, 0xaf, 0x0d, 0xe6, 0x3d, 0xf4, 0x0c, 0x2b, 0xc9);\n\n#endif\n\ninterface DECLSPEC_UUID(\"f8679f50-850a-41cf-9c72-430f290290c8\") IPolicyConfig;\nclass DECLSPEC_UUID(\"870af99c-171d-4f9e-af0d-e63df40c2bc9\") CPolicyConfigClient;\n// ----------------------------------------------------------------------------\n// class CPolicyConfigClient\n// {870af99c-171d-4f9e-af0d-e63df40c2bc9}\n//\n// interface IPolicyConfig\n// {f8679f50-850a-41cf-9c72-430f290290c8}\n//\n// Query interface:\n// CComPtr<IPolicyConfig> PolicyConfig;\n// PolicyConfig.CoCreateInstance(__uuidof(CPolicyConfigClient));\n//\n// @compatible: Windows 7 and Later\n// ----------------------------------------------------------------------------\ninterface IPolicyConfig: public IUnknown {\npublic:\n  virtual HRESULT GetMixFormat(\n    PCWSTR,\n    WAVEFORMATEX **\n  );\n\n  virtual HRESULT STDMETHODCALLTYPE GetDeviceFormat(\n    PCWSTR,\n    INT,\n    WAVEFORMATEX **\n  );\n\n  virtual HRESULT STDMETHODCALLTYPE ResetDeviceFormat(\n    PCWSTR\n  );\n\n  virtual HRESULT STDMETHODCALLTYPE\n    SetDeviceFormat(\n      PCWSTR,\n      WAVEFORMATEX *,\n      WAVEFORMATEX *\n    );\n\n  virtual HRESULT STDMETHODCALLTYPE GetProcessingPeriod(\n    PCWSTR,\n    INT,\n    PINT64,\n    PINT64\n  );\n\n  virtual HRESULT STDMETHODCALLTYPE SetProcessingPeriod(\n    PCWSTR,\n    PINT64\n  );\n\n  virtual HRESULT STDMETHODCALLTYPE GetShareMode(\n    PCWSTR,\n    struct DeviceShareMode *\n  );\n\n  virtual HRESULT STDMETHODCALLTYPE SetShareMode(\n    PCWSTR,\n    struct DeviceShareMode *\n  );\n\n  virtual HRESULT STDMETHODCALLTYPE GetPropertyValue(\n    PCWSTR,\n    const PROPERTYKEY &,\n    PROPVARIANT *\n  );\n\n  virtual HRESULT STDMETHODCALLTYPE SetPropertyValue(\n    PCWSTR,\n    const PROPERTYKEY &,\n    PROPVARIANT *\n  );\n\n  virtual HRESULT STDMETHODCALLTYPE SetDefaultEndpoint(\n    PCWSTR wszDeviceId,\n    ERole eRole\n  );\n\n  virtual HRESULT STDMETHODCALLTYPE SetEndpointVisibility(\n    PCWSTR,\n    INT\n  );\n};\n"
  },
  {
    "path": "src/platform/windows/audio.cpp",
    "content": "/**\n * @file src/platform/windows/audio.cpp\n * @brief Definitions for Windows audio capture.\n */\n#define INITGUID\n\n// standard includes\n#include <format>\n\n// platform includes\n#include <Audioclient.h>\n#include <avrt.h>\n#include <mmdeviceapi.h>\n#include <newdev.h>\n#include <roapi.h>\n#include <synchapi.h>\n\n// local includes\n#include \"src/config.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n#include \"utf_utils.h\"\n\n// Must be the last included file\n// clang-format off\n#include \"PolicyConfig.h\"\n// clang-format on\n\nDEFINE_PROPERTYKEY(PKEY_Device_DeviceDesc, 0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 2);  // DEVPROP_TYPE_STRING\nDEFINE_PROPERTYKEY(PKEY_Device_FriendlyName, 0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 14);  // DEVPROP_TYPE_STRING\nDEFINE_PROPERTYKEY(PKEY_DeviceInterface_FriendlyName, 0x026e516e, 0xb814, 0x414b, 0x83, 0xcd, 0x85, 0x6d, 0x6f, 0xef, 0x48, 0x22, 2);\n\n#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64) || defined(__amd64__) || defined(_M_AMD64)\nconstexpr auto STEAM_DRIVER_SUBDIR = L\"x64\";\n#endif\n\nnamespace {\n\n  constexpr auto SAMPLE_RATE = 48000;\n#ifdef STEAM_DRIVER_SUBDIR\n  constexpr auto STEAM_AUDIO_DRIVER_PATH = L\"%CommonProgramFiles(x86)%\\\\Steam\\\\drivers\\\\Windows10\\\\\" STEAM_DRIVER_SUBDIR L\"\\\\SteamStreamingSpeakers.inf\";\n#endif\n\n  constexpr auto waveformat_mask_stereo = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;\n\n  constexpr auto waveformat_mask_surround51_with_backspeakers = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT |\n                                                                SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY |\n                                                                SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;\n\n  constexpr auto waveformat_mask_surround51_with_sidespeakers = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT |\n                                                                SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY |\n                                                                SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT;\n\n  constexpr auto waveformat_mask_surround71 = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT |\n                                              SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY |\n                                              SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT |\n                                              SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT;\n\n  enum class sample_format_e {\n    f32,\n    s32,\n    s24in32,\n    s24,\n    s16,\n    _size,\n  };\n\n  constexpr WAVEFORMATEXTENSIBLE create_waveformat(sample_format_e sample_format, WORD channel_count, DWORD channel_mask) {\n    WAVEFORMATEXTENSIBLE waveformat = {};\n\n    switch (sample_format) {\n      default:\n      case sample_format_e::f32:\n        waveformat.SubFormat = KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;\n        waveformat.Format.wBitsPerSample = 32;\n        waveformat.Samples.wValidBitsPerSample = 32;\n        break;\n\n      case sample_format_e::s32:\n        waveformat.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;\n        waveformat.Format.wBitsPerSample = 32;\n        waveformat.Samples.wValidBitsPerSample = 32;\n        break;\n\n      case sample_format_e::s24in32:\n        waveformat.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;\n        waveformat.Format.wBitsPerSample = 32;\n        waveformat.Samples.wValidBitsPerSample = 24;\n        break;\n\n      case sample_format_e::s24:\n        waveformat.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;\n        waveformat.Format.wBitsPerSample = 24;\n        waveformat.Samples.wValidBitsPerSample = 24;\n        break;\n\n      case sample_format_e::s16:\n        waveformat.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;\n        waveformat.Format.wBitsPerSample = 16;\n        waveformat.Samples.wValidBitsPerSample = 16;\n        break;\n    }\n\n    static_assert((int) sample_format_e::_size == 5, \"Unrecognized sample_format_e\");\n\n    waveformat.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;\n    waveformat.Format.nChannels = channel_count;\n    waveformat.Format.nSamplesPerSec = SAMPLE_RATE;\n\n    waveformat.Format.nBlockAlign = waveformat.Format.nChannels * waveformat.Format.wBitsPerSample / 8;\n    waveformat.Format.nAvgBytesPerSec = waveformat.Format.nSamplesPerSec * waveformat.Format.nBlockAlign;\n    waveformat.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);\n\n    waveformat.dwChannelMask = channel_mask;\n\n    return waveformat;\n  }\n\n  using virtual_sink_waveformats_t = std::vector<WAVEFORMATEXTENSIBLE>;\n\n  /**\n   * @brief List of supported waveformats for an N-channel virtual audio device\n   * @tparam channel_count Number of virtual audio channels\n   * @returns std::vector<WAVEFORMATEXTENSIBLE>\n   * @note The list of virtual formats returned are sorted in preference order and the first valid\n   *       format will be used. All bits-per-sample options are listed because we try to match\n   *       this to the default audio device. See also: set_format() below.\n   */\n  template<WORD channel_count>\n  virtual_sink_waveformats_t create_virtual_sink_waveformats() {\n    if constexpr (channel_count == 2) {\n      auto channel_mask = waveformat_mask_stereo;\n      // The 32-bit formats are a lower priority for stereo because using one will disable Dolby/DTS\n      // spatial audio mode if the user enabled it on the Steam speaker.\n      return {\n        create_waveformat(sample_format_e::s24in32, channel_count, channel_mask),\n        create_waveformat(sample_format_e::s24, channel_count, channel_mask),\n        create_waveformat(sample_format_e::s16, channel_count, channel_mask),\n        create_waveformat(sample_format_e::f32, channel_count, channel_mask),\n        create_waveformat(sample_format_e::s32, channel_count, channel_mask),\n      };\n    } else if (channel_count == 6) {\n      auto channel_mask1 = waveformat_mask_surround51_with_backspeakers;\n      auto channel_mask2 = waveformat_mask_surround51_with_sidespeakers;\n      return {\n        create_waveformat(sample_format_e::f32, channel_count, channel_mask1),\n        create_waveformat(sample_format_e::f32, channel_count, channel_mask2),\n        create_waveformat(sample_format_e::s32, channel_count, channel_mask1),\n        create_waveformat(sample_format_e::s32, channel_count, channel_mask2),\n        create_waveformat(sample_format_e::s24in32, channel_count, channel_mask1),\n        create_waveformat(sample_format_e::s24in32, channel_count, channel_mask2),\n        create_waveformat(sample_format_e::s24, channel_count, channel_mask1),\n        create_waveformat(sample_format_e::s24, channel_count, channel_mask2),\n        create_waveformat(sample_format_e::s16, channel_count, channel_mask1),\n        create_waveformat(sample_format_e::s16, channel_count, channel_mask2),\n      };\n    } else if (channel_count == 8) {\n      auto channel_mask = waveformat_mask_surround71;\n      return {\n        create_waveformat(sample_format_e::f32, channel_count, channel_mask),\n        create_waveformat(sample_format_e::s32, channel_count, channel_mask),\n        create_waveformat(sample_format_e::s24in32, channel_count, channel_mask),\n        create_waveformat(sample_format_e::s24, channel_count, channel_mask),\n        create_waveformat(sample_format_e::s16, channel_count, channel_mask),\n      };\n    }\n  }\n\n  std::string waveformat_to_pretty_string(const WAVEFORMATEXTENSIBLE &waveformat) {\n    std::string result = waveformat.SubFormat == KSDATAFORMAT_SUBTYPE_IEEE_FLOAT ? \"F\" :\n                         waveformat.SubFormat == KSDATAFORMAT_SUBTYPE_PCM        ? \"S\" :\n                                                                                   \"UNKNOWN\";\n\n    result += std::format(\"{} {} \", static_cast<int>(waveformat.Samples.wValidBitsPerSample), static_cast<int>(waveformat.Format.nSamplesPerSec));\n\n    switch (waveformat.dwChannelMask) {\n      case waveformat_mask_stereo:\n        result += \"2.0\";\n        break;\n\n      case waveformat_mask_surround51_with_backspeakers:\n        result += \"5.1\";\n        break;\n\n      case waveformat_mask_surround51_with_sidespeakers:\n        result += \"5.1 (sidespeakers)\";\n        break;\n\n      case waveformat_mask_surround71:\n        result += \"7.1\";\n        break;\n\n      default:\n        result += std::format(\"{} channels (unrecognized)\", static_cast<int>(waveformat.Format.nChannels));\n        break;\n    }\n\n    return result;\n  }\n\n}  // namespace\n\nusing namespace std::literals;\n\nnamespace platf::audio {\n  template<class T>\n  void Release(T *p) {\n    p->Release();\n  }\n\n  template<class T>\n  void co_task_free(T *p) {\n    CoTaskMemFree((LPVOID) p);\n  }\n\n  using device_enum_t = util::safe_ptr<IMMDeviceEnumerator, Release<IMMDeviceEnumerator>>;\n  using device_t = util::safe_ptr<IMMDevice, Release<IMMDevice>>;\n  using collection_t = util::safe_ptr<IMMDeviceCollection, Release<IMMDeviceCollection>>;\n  using audio_client_t = util::safe_ptr<IAudioClient, Release<IAudioClient>>;\n  using audio_capture_t = util::safe_ptr<IAudioCaptureClient, Release<IAudioCaptureClient>>;\n  using wave_format_t = util::safe_ptr<WAVEFORMATEX, co_task_free<WAVEFORMATEX>>;\n  using wstring_t = util::safe_ptr<WCHAR, co_task_free<WCHAR>>;\n  using handle_t = util::safe_ptr_v2<void, BOOL, CloseHandle>;\n  using policy_t = util::safe_ptr<IPolicyConfig, Release<IPolicyConfig>>;\n  using prop_t = util::safe_ptr<IPropertyStore, Release<IPropertyStore>>;\n\n  class co_init_t: public deinit_t {\n  public:\n    co_init_t() {\n      CoInitializeEx(nullptr, COINIT_MULTITHREADED | COINIT_SPEED_OVER_MEMORY);\n    }\n\n    ~co_init_t() override {\n      CoUninitialize();\n    }\n  };\n\n  class prop_var_t {\n  public:\n    prop_var_t() {\n      PropVariantInit(&prop);\n    }\n\n    ~prop_var_t() {\n      PropVariantClear(&prop);\n    }\n\n    PROPVARIANT prop;\n  };\n\n  struct format_t {\n    WORD channel_count;\n    std::string name;\n    int capture_waveformat_channel_mask;\n    virtual_sink_waveformats_t virtual_sink_waveformats;\n  };\n\n  const std::array<const format_t, 3> formats = {\n    format_t {\n      2,\n      \"Stereo\",\n      waveformat_mask_stereo,\n      create_virtual_sink_waveformats<2>(),\n    },\n    format_t {\n      6,\n      \"Surround 5.1\",\n      waveformat_mask_surround51_with_backspeakers,\n      create_virtual_sink_waveformats<6>(),\n    },\n    format_t {\n      8,\n      \"Surround 7.1\",\n      waveformat_mask_surround71,\n      create_virtual_sink_waveformats<8>(),\n    },\n  };\n\n  audio_client_t make_audio_client(device_t &device, const format_t &format) {\n    audio_client_t audio_client;\n    auto status = device->Activate(\n      IID_IAudioClient,\n      CLSCTX_ALL,\n      nullptr,\n      (void **) &audio_client\n    );\n\n    if (FAILED(status)) {\n      BOOST_LOG(error) << \"Couldn't activate Device: [0x\"sv << util::hex(status).to_string_view() << ']';\n\n      return nullptr;\n    }\n\n    WAVEFORMATEXTENSIBLE capture_waveformat =\n      create_waveformat(sample_format_e::f32, format.channel_count, format.capture_waveformat_channel_mask);\n\n    {\n      wave_format_t mixer_waveformat;\n      status = audio_client->GetMixFormat(&mixer_waveformat);\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Couldn't get mix format for audio device: [0x\"sv << util::hex(status).to_string_view() << ']';\n        return nullptr;\n      }\n\n      // Prefer the native channel layout of captured audio device when channel counts match\n      if (mixer_waveformat->nChannels == format.channel_count &&\n          mixer_waveformat->wFormatTag == WAVE_FORMAT_EXTENSIBLE &&\n          mixer_waveformat->cbSize >= 22) {\n        auto waveformatext_pointer = reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(mixer_waveformat.get());\n        capture_waveformat.dwChannelMask = waveformatext_pointer->dwChannelMask;\n      }\n\n      BOOST_LOG(info) << \"Audio mixer format is \"sv << mixer_waveformat->wBitsPerSample << \"-bit, \"sv\n                      << mixer_waveformat->nSamplesPerSec << \" Hz, \"sv\n                      << ((mixer_waveformat->nSamplesPerSec != 48000) ? \"will be resampled to 48000 by Windows\"sv : \"no resampling needed\"sv);\n    }\n\n    status = audio_client->Initialize(\n      AUDCLNT_SHAREMODE_SHARED,\n      AUDCLNT_STREAMFLAGS_LOOPBACK | AUDCLNT_STREAMFLAGS_EVENTCALLBACK |\n        AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY,  // Enable automatic resampling to 48 KHz\n      0,\n      0,\n      (LPWAVEFORMATEX) &capture_waveformat,\n      nullptr\n    );\n\n    if (status) {\n      BOOST_LOG(error) << \"Couldn't initialize audio client for [\"sv << format.name << \"]: [0x\"sv << util::hex(status).to_string_view() << ']';\n      return nullptr;\n    }\n\n    BOOST_LOG(info) << \"Audio capture format is \"sv << logging::bracket(waveformat_to_pretty_string(capture_waveformat));\n\n    return audio_client;\n  }\n\n  device_t default_device(device_enum_t &device_enum) {\n    device_t device;\n    HRESULT status;\n    status = device_enum->GetDefaultAudioEndpoint(\n      eRender,\n      eConsole,\n      &device\n    );\n\n    if (FAILED(status)) {\n      BOOST_LOG(error) << \"Couldn't get default audio endpoint [0x\"sv << util::hex(status).to_string_view() << ']';\n\n      return nullptr;\n    }\n\n    return device;\n  }\n\n  class audio_notification_t: public ::IMMNotificationClient {\n  public:\n    audio_notification_t() {\n    }\n\n    // IUnknown implementation (unused by IMMDeviceEnumerator)\n    ULONG STDMETHODCALLTYPE AddRef() {\n      return 1;\n    }\n\n    ULONG STDMETHODCALLTYPE Release() {\n      return 1;\n    }\n\n    HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, VOID **ppvInterface) {\n      if (IID_IUnknown == riid) {\n        AddRef();\n        *ppvInterface = (IUnknown *) this;\n        return S_OK;\n      } else if (__uuidof(IMMNotificationClient) == riid) {\n        AddRef();\n        *ppvInterface = (IMMNotificationClient *) this;\n        return S_OK;\n      } else {\n        *ppvInterface = nullptr;\n        return E_NOINTERFACE;\n      }\n    }\n\n    // IMMNotificationClient\n    HRESULT STDMETHODCALLTYPE OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId) {\n      if (flow == eRender) {\n        default_render_device_changed_flag.store(true);\n      }\n      return S_OK;\n    }\n\n    HRESULT STDMETHODCALLTYPE OnDeviceAdded(LPCWSTR pwstrDeviceId) {\n      return S_OK;\n    }\n\n    HRESULT STDMETHODCALLTYPE OnDeviceRemoved(LPCWSTR pwstrDeviceId) {\n      return S_OK;\n    }\n\n    HRESULT STDMETHODCALLTYPE OnDeviceStateChanged(\n      LPCWSTR pwstrDeviceId,\n      DWORD dwNewState\n    ) {\n      return S_OK;\n    }\n\n    HRESULT STDMETHODCALLTYPE OnPropertyValueChanged(\n      LPCWSTR pwstrDeviceId,\n      const PROPERTYKEY key\n    ) {\n      return S_OK;\n    }\n\n    /**\n     * @brief Checks if the default rendering device changed and resets the change flag\n     * @return `true` if the device changed since last call\n     */\n    bool check_default_render_device_changed() {\n      return default_render_device_changed_flag.exchange(false);\n    }\n\n  private:\n    std::atomic_bool default_render_device_changed_flag;\n  };\n\n  class mic_wasapi_t: public mic_t {\n  public:\n    capture_e sample(std::vector<float> &sample_out) override {\n      auto sample_size = sample_out.size();\n\n      // Refill the sample buffer if needed\n      while (sample_buf_pos - std::begin(sample_buf) < sample_size) {\n        auto capture_result = _fill_buffer();\n        if (capture_result == capture_e::timeout && continuous_audio) {\n          // Write silence to sample_buf\n          std::fill_n(sample_buf_pos, sample_size, 0.0f);\n          sample_buf_pos += sample_size;\n        } else if (capture_result != capture_e::ok) {\n          return capture_result;\n        }\n      }\n\n      // Fill the output buffer with samples\n      std::copy_n(std::begin(sample_buf), sample_size, std::begin(sample_out));\n\n      // Move any excess samples to the front of the buffer\n      std::move(&sample_buf[sample_size], sample_buf_pos, std::begin(sample_buf));\n      sample_buf_pos -= sample_size;\n\n      return capture_e::ok;\n    }\n\n    int init(std::uint32_t sample_rate, std::uint32_t frame_size, std::uint32_t channels_out, bool continuous) {\n      audio_event.reset(CreateEventA(nullptr, FALSE, FALSE, nullptr));\n      if (!audio_event) {\n        BOOST_LOG(error) << \"Couldn't create Event handle\"sv;\n\n        return -1;\n      }\n\n      HRESULT status;\n\n      status = CoCreateInstance(\n        CLSID_MMDeviceEnumerator,\n        nullptr,\n        CLSCTX_ALL,\n        IID_IMMDeviceEnumerator,\n        (void **) &device_enum\n      );\n\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Couldn't create Device Enumerator [0x\"sv << util::hex(status).to_string_view() << ']';\n\n        return -1;\n      }\n\n      status = device_enum->RegisterEndpointNotificationCallback(&endpt_notification);\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Couldn't register endpoint notification [0x\"sv << util::hex(status).to_string_view() << ']';\n\n        return -1;\n      }\n\n      auto device = default_device(device_enum);\n      if (!device) {\n        return -1;\n      }\n\n      for (const auto &format : formats) {\n        if (format.channel_count != channels_out) {\n          BOOST_LOG(debug) << \"Skipping audio format [\"sv << format.name << \"] with channel count [\"sv\n                           << format.channel_count << \" != \"sv << channels_out << ']';\n          continue;\n        }\n\n        BOOST_LOG(debug) << \"Trying audio format [\"sv << format.name << ']';\n        audio_client = make_audio_client(device, format);\n\n        if (audio_client) {\n          BOOST_LOG(debug) << \"Found audio format [\"sv << format.name << ']';\n          channels = channels_out;\n          break;\n        }\n      }\n\n      if (!audio_client) {\n        BOOST_LOG(error) << \"Couldn't find supported format for audio\"sv;\n        return -1;\n      }\n\n      REFERENCE_TIME default_latency;\n      audio_client->GetDevicePeriod(&default_latency, nullptr);\n      default_latency_ms = default_latency / 1000;\n      continuous_audio = continuous;\n\n      std::uint32_t frames;\n      status = audio_client->GetBufferSize(&frames);\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Couldn't acquire the number of audio frames [0x\"sv << util::hex(status).to_string_view() << ']';\n\n        return -1;\n      }\n\n      // *2 --> needs to fit double\n      sample_buf = util::buffer_t<float> {std::max(frames, frame_size) * 2 * channels_out};\n      sample_buf_pos = std::begin(sample_buf);\n\n      status = audio_client->GetService(IID_IAudioCaptureClient, (void **) &audio_capture);\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Couldn't initialize audio capture client [0x\"sv << util::hex(status).to_string_view() << ']';\n\n        return -1;\n      }\n\n      status = audio_client->SetEventHandle(audio_event.get());\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Couldn't set event handle [0x\"sv << util::hex(status).to_string_view() << ']';\n\n        return -1;\n      }\n\n      {\n        DWORD task_index = 0;\n        mmcss_task_handle = AvSetMmThreadCharacteristics(\"Pro Audio\", &task_index);\n        if (!mmcss_task_handle) {\n          BOOST_LOG(error) << \"Couldn't associate audio capture thread with Pro Audio MMCSS task [0x\" << util::hex(GetLastError()).to_string_view() << ']';\n        }\n      }\n\n      status = audio_client->Start();\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Couldn't start recording [0x\"sv << util::hex(status).to_string_view() << ']';\n\n        return -1;\n      }\n\n      return 0;\n    }\n\n    ~mic_wasapi_t() override {\n      if (device_enum) {\n        device_enum->UnregisterEndpointNotificationCallback(&endpt_notification);\n      }\n\n      if (audio_client) {\n        audio_client->Stop();\n      }\n\n      if (mmcss_task_handle) {\n        AvRevertMmThreadCharacteristics(mmcss_task_handle);\n      }\n    }\n\n  private:\n    capture_e _fill_buffer() {\n      HRESULT status;\n\n      // Total number of samples\n      struct sample_aligned_t {\n        std::uint32_t uninitialized;\n        float *samples;\n      } sample_aligned;\n\n      // number of samples / number of channels\n      struct block_aligned_t {\n        std::uint32_t audio_sample_size;\n      } block_aligned;\n\n      // Check if the default audio device has changed\n      if (endpt_notification.check_default_render_device_changed()) {\n        // Invoke the audio_control_t's callback if it wants one\n        if (default_endpt_changed_cb) {\n          (*default_endpt_changed_cb)();\n        }\n\n        // Reinitialize to pick up the new default device\n        return capture_e::reinit;\n      }\n\n      status = WaitForSingleObjectEx(audio_event.get(), default_latency_ms, FALSE);\n      switch (status) {\n        case WAIT_OBJECT_0:\n          break;\n        case WAIT_TIMEOUT:\n          return capture_e::timeout;\n        default:\n          BOOST_LOG(error) << \"Couldn't wait for audio event: [0x\"sv << util::hex(status).to_string_view() << ']';\n          return capture_e::error;\n      }\n\n      std::uint32_t packet_size {};\n      for (\n        status = audio_capture->GetNextPacketSize(&packet_size);\n        SUCCEEDED(status) && packet_size > 0;\n        status = audio_capture->GetNextPacketSize(&packet_size)\n      ) {\n        DWORD buffer_flags;\n        status = audio_capture->GetBuffer(\n          (BYTE **) &sample_aligned.samples,\n          &block_aligned.audio_sample_size,\n          &buffer_flags,\n          nullptr,\n          nullptr\n        );\n\n        switch (status) {\n          case S_OK:\n            break;\n          case AUDCLNT_E_DEVICE_INVALIDATED:\n            return capture_e::reinit;\n          default:\n            BOOST_LOG(error) << \"Couldn't capture audio [0x\"sv << util::hex(status).to_string_view() << ']';\n            return capture_e::error;\n        }\n\n        if (buffer_flags & AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY) {\n          BOOST_LOG(debug) << \"Audio capture signaled buffer discontinuity\";\n        }\n\n        sample_aligned.uninitialized = std::end(sample_buf) - sample_buf_pos;\n        auto n = std::min(sample_aligned.uninitialized, block_aligned.audio_sample_size * channels);\n\n        if (n < block_aligned.audio_sample_size * channels) {\n          BOOST_LOG(warning) << \"Audio capture buffer overflow\";\n        }\n\n        if (buffer_flags & AUDCLNT_BUFFERFLAGS_SILENT) {\n          std::fill_n(sample_buf_pos, n, 0);\n        } else {\n          std::copy_n(sample_aligned.samples, n, sample_buf_pos);\n        }\n\n        sample_buf_pos += n;\n\n        audio_capture->ReleaseBuffer(block_aligned.audio_sample_size);\n      }\n\n      if (status == AUDCLNT_E_DEVICE_INVALIDATED) {\n        return capture_e::reinit;\n      }\n\n      if (FAILED(status)) {\n        return capture_e::error;\n      }\n\n      return capture_e::ok;\n    }\n\n  public:\n    handle_t audio_event;\n\n    device_enum_t device_enum;\n    device_t device;\n    audio_client_t audio_client;\n    audio_capture_t audio_capture;\n\n    audio_notification_t endpt_notification;\n    std::optional<std::function<void()>> default_endpt_changed_cb;\n\n    REFERENCE_TIME default_latency_ms;\n\n    util::buffer_t<float> sample_buf;\n    float *sample_buf_pos;\n    int channels;\n    bool continuous_audio;\n\n    HANDLE mmcss_task_handle = nullptr;\n  };\n\n  class audio_control_t: public ::platf::audio_control_t {\n  public:\n    std::optional<sink_t> sink_info() override {\n      sink_t sink;\n\n      // Fill host sink name with the device_id of the current default audio device.\n      {\n        auto device = default_device(device_enum);\n        if (!device) {\n          return std::nullopt;\n        }\n\n        audio::wstring_t id;\n        device->GetId(&id);\n\n        sink.host = utf_utils::to_utf8(id.get());\n      }\n\n      // Prepare to search for the device_id of the virtual audio sink device,\n      // this device can be either user-configured or\n      // the Steam Streaming Speakers we use by default.\n      match_fields_list_t match_list;\n      if (config::audio.virtual_sink.empty()) {\n        match_list = match_steam_speakers();\n      } else {\n        match_list = match_all_fields(utf_utils::from_utf8(config::audio.virtual_sink));\n      }\n\n      // Search for the virtual audio sink device currently present in the system.\n      auto matched = find_device_id(match_list);\n      if (matched) {\n        // Prepare to fill virtual audio sink names with device_id.\n        auto device_id = utf_utils::to_utf8(matched->second);\n        // Also prepend format name (basically channel layout at the moment)\n        // because we don't want to extend the platform interface.\n        sink.null = std::make_optional(sink_t::null_t {\n          \"virtual-\"s + formats[0].name + device_id,\n          \"virtual-\"s + formats[1].name + device_id,\n          \"virtual-\"s + formats[2].name + device_id,\n        });\n      } else if (!config::audio.virtual_sink.empty()) {\n        BOOST_LOG(warning) << \"Couldn't find the specified virtual audio sink \" << config::audio.virtual_sink;\n      }\n\n      return sink;\n    }\n\n    bool is_sink_available(const std::string &sink) override {\n      const auto match_list = match_all_fields(utf_utils::from_utf8(sink));\n      const auto matched = find_device_id(match_list);\n      return static_cast<bool>(matched);\n    }\n\n    /**\n     * @brief Extract virtual audio sink information possibly encoded in the sink name.\n     * @param sink The sink name\n     * @return A pair of device_id and format reference if the sink name matches\n     *         our naming scheme for virtual audio sinks, `std::nullopt` otherwise.\n     */\n    std::optional<std::pair<std::wstring, std::reference_wrapper<const format_t>>> extract_virtual_sink_info(const std::string &sink) {\n      // Encoding format:\n      // [virtual-(format name)]device_id\n      std::string current = sink;\n      auto prefix = \"virtual-\"sv;\n      if (current.find(prefix) == 0) {\n        current = current.substr(prefix.size(), current.size() - prefix.size());\n\n        for (const auto &format : formats) {\n          auto &name = format.name;\n          if (current.find(name) == 0) {\n            auto device_id = utf_utils::from_utf8(current.substr(name.size(), current.size() - name.size()));\n            return std::make_pair(device_id, std::reference_wrapper(format));\n          }\n        }\n      }\n\n      return std::nullopt;\n    }\n\n    std::unique_ptr<mic_t> microphone(const std::uint8_t *mapping, int channels, std::uint32_t sample_rate, std::uint32_t frame_size, bool continuous_audio) override {\n      auto mic = std::make_unique<mic_wasapi_t>();\n\n      if (mic->init(sample_rate, frame_size, channels, continuous_audio)) {\n        return nullptr;\n      }\n\n      // If this is a virtual sink, set a callback that will change the sink back if it's changed\n      auto virtual_sink_info = extract_virtual_sink_info(assigned_sink);\n      if (virtual_sink_info) {\n        mic->default_endpt_changed_cb = [this] {\n          BOOST_LOG(info) << \"Resetting sink to [\"sv << assigned_sink << \"] after default changed\";\n          set_sink(assigned_sink);\n        };\n      }\n\n      return mic;\n    }\n\n    /**\n     * If the requested sink is a virtual sink, meaning no speakers attached to\n     * the host, then we can seamlessly set the format to stereo and surround sound.\n     *\n     * Any virtual sink detected will be prefixed by:\n     *    virtual-(format name)\n     * If it doesn't contain that prefix, then the format will not be changed\n     */\n    std::optional<std::wstring> set_format(const std::string &sink) {\n      if (sink.empty()) {\n        return std::nullopt;\n      }\n\n      auto virtual_sink_info = extract_virtual_sink_info(sink);\n\n      if (!virtual_sink_info) {\n        // Sink name does not begin with virtual-(format name), hence it's not a virtual sink\n        // and we don't want to change playback format of the corresponding device.\n        // Also need to perform matching, sink name is not necessarily device_id in this case.\n        auto matched = find_device_id(match_all_fields(utf_utils::from_utf8(sink)));\n        if (matched) {\n          return matched->second;\n        } else {\n          BOOST_LOG(error) << \"Couldn't find audio sink \" << sink;\n          return std::nullopt;\n        }\n      }\n\n      // When switching to a Steam virtual speaker device, try to retain the bit depth of the\n      // default audio device. Switching from a 16-bit device to a 24-bit one has been known to\n      // cause glitches for some users.\n      int wanted_bits_per_sample = 32;\n      auto current_default_dev = default_device(device_enum);\n      if (current_default_dev) {\n        audio::prop_t prop;\n        prop_var_t current_device_format;\n\n        if (SUCCEEDED(current_default_dev->OpenPropertyStore(STGM_READ, &prop)) && SUCCEEDED(prop->GetValue(PKEY_AudioEngine_DeviceFormat, &current_device_format.prop))) {\n          auto *format = (WAVEFORMATEXTENSIBLE *) current_device_format.prop.blob.pBlobData;\n          wanted_bits_per_sample = format->Samples.wValidBitsPerSample;\n          BOOST_LOG(info) << \"Virtual audio device will use \"sv << wanted_bits_per_sample << \"-bit to match default device\"sv;\n        }\n      }\n\n      auto &device_id = virtual_sink_info->first;\n      auto &waveformats = virtual_sink_info->second.get().virtual_sink_waveformats;\n      for (const auto &waveformat : waveformats) {\n        // We're using completely undocumented and unlisted API,\n        // better not pass objects without copying them first.\n        auto device_id_copy = device_id;\n        auto waveformat_copy = waveformat;\n        auto waveformat_copy_pointer = reinterpret_cast<WAVEFORMATEX *>(&waveformat_copy);\n\n        if (wanted_bits_per_sample != waveformat.Samples.wValidBitsPerSample) {\n          continue;\n        }\n\n        WAVEFORMATEXTENSIBLE p {};\n        if (SUCCEEDED(policy->SetDeviceFormat(device_id_copy.c_str(), waveformat_copy_pointer, (WAVEFORMATEX *) &p))) {\n          BOOST_LOG(info) << \"Changed virtual audio sink format to \" << logging::bracket(waveformat_to_pretty_string(waveformat));\n          return device_id;\n        }\n      }\n\n      BOOST_LOG(error) << \"Couldn't set virtual audio sink waveformat\";\n      return std::nullopt;\n    }\n\n    int set_sink(const std::string &sink) override {\n      auto device_id = set_format(sink);\n      if (!device_id) {\n        return -1;\n      }\n\n      int failure {};\n      for (int x = 0; x < (int) ERole_enum_count; ++x) {\n        auto status = policy->SetDefaultEndpoint(device_id->c_str(), (ERole) x);\n        if (status) {\n          // Depending on the format of the string, we could get either of these errors\n          if (status == HRESULT_FROM_WIN32(ERROR_NOT_FOUND) || status == E_INVALIDARG) {\n            BOOST_LOG(warning) << \"Audio sink not found: \"sv << sink;\n          } else {\n            BOOST_LOG(warning) << \"Couldn't set [\"sv << sink << \"] to role [\"sv << x << \"]: 0x\"sv << util::hex(status).to_string_view();\n          }\n\n          ++failure;\n        }\n      }\n\n      // Remember the assigned sink name, so we have it for later if we need to set it\n      // back after another application changes it\n      if (!failure) {\n        assigned_sink = sink;\n      }\n\n      return failure;\n    }\n\n    enum class match_field_e {\n      device_id,  ///< Match device_id\n      device_friendly_name,  ///< Match endpoint friendly name\n      adapter_friendly_name,  ///< Match adapter friendly name\n      device_description,  ///< Match endpoint description\n    };\n\n    using match_fields_list_t = std::vector<std::pair<match_field_e, std::wstring>>;\n    using matched_field_t = std::pair<match_field_e, std::wstring>;\n\n    audio_control_t::match_fields_list_t match_steam_speakers() {\n      return {\n        {match_field_e::adapter_friendly_name, L\"Steam Streaming Speakers\"}\n      };\n    }\n\n    audio_control_t::match_fields_list_t match_all_fields(const std::wstring &name) {\n      return {\n        {match_field_e::device_id, name},  // {0.0.0.00000000}.{29dd7668-45b2-4846-882d-950f55bf7eb8}\n        {match_field_e::device_friendly_name, name},  // Digital Audio (S/PDIF) (High Definition Audio Device)\n        {match_field_e::device_description, name},  // Digital Audio (S/PDIF)\n        {match_field_e::adapter_friendly_name, name},  // High Definition Audio Device\n      };\n    }\n\n    /**\n     * @brief Search for currently present audio device_id using multiple match fields.\n     * @param match_list Pairs of match fields and values\n     * @return Optional pair of matched field and device_id\n     */\n    std::optional<matched_field_t> find_device_id(const match_fields_list_t &match_list) {\n      if (match_list.empty()) {\n        return std::nullopt;\n      }\n\n      collection_t collection;\n      auto status = device_enum->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &collection);\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Couldn't enumerate: [0x\"sv << util::hex(status).to_string_view() << ']';\n        return std::nullopt;\n      }\n\n      UINT count = 0;\n      collection->GetCount(&count);\n\n      std::vector<std::wstring> matched(match_list.size());\n      for (auto x = 0; x < count; ++x) {\n        audio::device_t device;\n        collection->Item(x, &device);\n\n        audio::wstring_t wstring_id;\n        device->GetId(&wstring_id);\n        std::wstring device_id = wstring_id.get();\n\n        audio::prop_t prop;\n        device->OpenPropertyStore(STGM_READ, &prop);\n\n        prop_var_t adapter_friendly_name;\n        prop_var_t device_friendly_name;\n        prop_var_t device_desc;\n\n        prop->GetValue(PKEY_Device_FriendlyName, &device_friendly_name.prop);\n        prop->GetValue(PKEY_DeviceInterface_FriendlyName, &adapter_friendly_name.prop);\n        prop->GetValue(PKEY_Device_DeviceDesc, &device_desc.prop);\n\n        for (size_t i = 0; i < match_list.size(); i++) {\n          if (matched[i].empty()) {\n            const wchar_t *match_value = nullptr;\n            switch (match_list[i].first) {\n              case match_field_e::device_id:\n                match_value = device_id.c_str();\n                break;\n\n              case match_field_e::device_friendly_name:\n                match_value = device_friendly_name.prop.pwszVal;\n                break;\n\n              case match_field_e::adapter_friendly_name:\n                match_value = adapter_friendly_name.prop.pwszVal;\n                break;\n\n              case match_field_e::device_description:\n                match_value = device_desc.prop.pwszVal;\n                break;\n            }\n            if (match_value && std::wcscmp(match_value, match_list[i].second.c_str()) == 0) {\n              matched[i] = device_id;\n            }\n          }\n        }\n      }\n\n      for (size_t i = 0; i < match_list.size(); i++) {\n        if (!matched[i].empty()) {\n          return matched_field_t(match_list[i].first, matched[i]);\n        }\n      }\n\n      return std::nullopt;\n    }\n\n    /**\n     * @brief Resets the default audio device from Steam Streaming Speakers.\n     */\n    void reset_default_device() {\n      auto matched_steam = find_device_id(match_steam_speakers());\n      if (!matched_steam) {\n        return;\n      }\n      auto steam_device_id = matched_steam->second;\n\n      {\n        // Get the current default audio device (if present)\n        auto current_default_dev = default_device(device_enum);\n        if (!current_default_dev) {\n          return;\n        }\n\n        audio::wstring_t current_default_id;\n        current_default_dev->GetId(&current_default_id);\n\n        // If Steam Streaming Speakers are already not default, we're done.\n        if (steam_device_id != current_default_id.get()) {\n          return;\n        }\n      }\n\n      // Disable the Steam Streaming Speakers temporarily to allow the OS to pick a new default.\n      auto hr = policy->SetEndpointVisibility(steam_device_id.c_str(), FALSE);\n      if (FAILED(hr)) {\n        BOOST_LOG(warning) << \"Failed to disable Steam audio device: \"sv << util::hex(hr).to_string_view();\n        return;\n      }\n\n      // Get the newly selected default audio device\n      auto new_default_dev = default_device(device_enum);\n\n      // Enable the Steam Streaming Speakers again\n      hr = policy->SetEndpointVisibility(steam_device_id.c_str(), TRUE);\n      if (FAILED(hr)) {\n        BOOST_LOG(warning) << \"Failed to enable Steam audio device: \"sv << util::hex(hr).to_string_view();\n        return;\n      }\n\n      // If there's now no audio device, the Steam Streaming Speakers were the only device available.\n      // There's no other device to set as the default, so just return.\n      if (!new_default_dev) {\n        return;\n      }\n\n      audio::wstring_t new_default_id;\n      new_default_dev->GetId(&new_default_id);\n\n      // Set the new default audio device\n      for (int x = 0; x < (int) ERole_enum_count; ++x) {\n        policy->SetDefaultEndpoint(new_default_id.get(), (ERole) x);\n      }\n\n      BOOST_LOG(info) << \"Successfully reset default audio device\"sv;\n    }\n\n    /**\n     * @brief Installs the Steam Streaming Speakers driver, if present.\n     * @return `true` if installation was successful.\n     */\n    bool install_steam_audio_drivers() {\n#ifdef STEAM_DRIVER_SUBDIR\n      // MinGW's libnewdev.a is missing DiInstallDriverW() even though the headers have it,\n      // so we have to load it at runtime. It's Vista or later, so it will always be available.\n      auto newdev = LoadLibraryExW(L\"newdev.dll\", nullptr, LOAD_LIBRARY_SEARCH_SYSTEM32);\n      if (!newdev) {\n        BOOST_LOG(error) << \"newdev.dll failed to load\"sv;\n        return false;\n      }\n      auto fg = util::fail_guard([newdev]() {\n        FreeLibrary(newdev);\n      });\n\n      auto fn_DiInstallDriverW = (decltype(DiInstallDriverW) *) GetProcAddress(newdev, \"DiInstallDriverW\");\n      if (!fn_DiInstallDriverW) {\n        BOOST_LOG(error) << \"DiInstallDriverW() is missing\"sv;\n        return false;\n      }\n\n      // Get the current default audio device (if present)\n      auto old_default_dev = default_device(device_enum);\n\n      // Install the Steam Streaming Speakers driver\n      WCHAR driver_path[MAX_PATH] = {};\n      ExpandEnvironmentStringsW(STEAM_AUDIO_DRIVER_PATH, driver_path, ARRAYSIZE(driver_path));\n      if (fn_DiInstallDriverW(nullptr, driver_path, 0, nullptr)) {\n        BOOST_LOG(info) << \"Successfully installed Steam Streaming Speakers\"sv;\n\n        // Wait for 5 seconds to allow the audio subsystem to reconfigure things before\n        // modifying the default audio device or enumerating devices again.\n        Sleep(5000);\n\n        // If there was a previous default device, restore that original device as the\n        // default output device just in case installing the new one changed it.\n        if (old_default_dev) {\n          audio::wstring_t old_default_id;\n          old_default_dev->GetId(&old_default_id);\n\n          for (int x = 0; x < (int) ERole_enum_count; ++x) {\n            policy->SetDefaultEndpoint(old_default_id.get(), (ERole) x);\n          }\n        }\n\n        return true;\n      } else {\n        auto err = GetLastError();\n        switch (err) {\n          case ERROR_ACCESS_DENIED:\n            BOOST_LOG(warning) << \"Administrator privileges are required to install Steam Streaming Speakers\"sv;\n            break;\n          case ERROR_FILE_NOT_FOUND:\n          case ERROR_PATH_NOT_FOUND:\n            BOOST_LOG(info) << \"Steam audio drivers not found. This is expected if you don't have Steam installed.\"sv;\n            break;\n          default:\n            BOOST_LOG(warning) << \"Failed to install Steam audio drivers: \"sv << err;\n            break;\n        }\n\n        return false;\n      }\n#else\n      BOOST_LOG(warning) << \"Unable to install Steam Streaming Speakers on unknown architecture\"sv;\n      return false;\n#endif\n    }\n\n    int init() {\n      auto status = CoCreateInstance(\n        CLSID_CPolicyConfigClient,\n        nullptr,\n        CLSCTX_ALL,\n        IID_IPolicyConfig,\n        (void **) &policy\n      );\n\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Couldn't create audio policy config: [0x\"sv << util::hex(status).to_string_view() << ']';\n\n        return -1;\n      }\n\n      status = CoCreateInstance(\n        CLSID_MMDeviceEnumerator,\n        nullptr,\n        CLSCTX_ALL,\n        IID_IMMDeviceEnumerator,\n        (void **) &device_enum\n      );\n\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Couldn't create Device Enumerator: [0x\"sv << util::hex(status).to_string_view() << ']';\n        return -1;\n      }\n\n      return 0;\n    }\n\n    ~audio_control_t() override {\n    }\n\n    policy_t policy;\n    audio::device_enum_t device_enum;\n    std::string assigned_sink;\n  };\n}  // namespace platf::audio\n\nnamespace platf {\n\n  // It's not big enough to justify it's own source file :/\n  namespace dxgi {\n    int init();\n  }\n\n  std::unique_ptr<audio_control_t> audio_control() {\n    auto control = std::make_unique<audio::audio_control_t>();\n\n    if (control->init()) {\n      return nullptr;\n    }\n\n    // Install Steam Streaming Speakers if needed. We do this during audio_control() to ensure\n    // the sink information returned includes the new Steam Streaming Speakers device.\n    if (config::audio.install_steam_drivers && !control->find_device_id(control->match_steam_speakers())) {\n      // This is best effort. Don't fail if it doesn't work.\n      control->install_steam_audio_drivers();\n    }\n\n    return control;\n  }\n\n  std::unique_ptr<deinit_t> init() {\n    if (dxgi::init()) {\n      return nullptr;\n    }\n\n    // Initialize COM\n    auto co_init = std::make_unique<platf::audio::co_init_t>();\n\n    // If Steam Streaming Speakers are currently the default audio device,\n    // change the default to something else (if another device is available).\n    audio::audio_control_t audio_ctrl;\n    if (audio_ctrl.init() == 0) {\n      audio_ctrl.reset_default_device();\n    }\n\n    return co_init;\n  }\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/windows/display.h",
    "content": "/**\n * @file src/platform/windows/display.h\n * @brief Declarations for the Windows display backend.\n */\n#pragma once\n\n// platform includes\n#include <d3d11.h>\n#include <d3d11_4.h>\n#include <d3dcommon.h>\n#include <dwmapi.h>\n#include <dxgi.h>\n#include <dxgi1_6.h>\n#include <Unknwn.h>\n#include <winrt/windows.graphics.capture.h>\n\n// local includes\n#include \"src/platform/common.h\"\n#include \"src/utility.h\"\n#include \"src/video.h\"\n\nnamespace platf::dxgi {\n  extern const char *format_str[];\n\n  // Add D3D11_CREATE_DEVICE_DEBUG here to enable the D3D11 debug runtime.\n  // You should have a debugger like WinDbg attached to receive debug messages.\n  auto constexpr D3D11_CREATE_DEVICE_FLAGS = 0;\n\n  template<class T>\n  void Release(T *dxgi) {\n    dxgi->Release();\n  }\n\n  using factory1_t = util::safe_ptr<IDXGIFactory1, Release<IDXGIFactory1>>;\n  using dxgi_t = util::safe_ptr<IDXGIDevice, Release<IDXGIDevice>>;\n  using dxgi1_t = util::safe_ptr<IDXGIDevice1, Release<IDXGIDevice1>>;\n  using device_t = util::safe_ptr<ID3D11Device, Release<ID3D11Device>>;\n  using device1_t = util::safe_ptr<ID3D11Device1, Release<ID3D11Device1>>;\n  using device_ctx_t = util::safe_ptr<ID3D11DeviceContext, Release<ID3D11DeviceContext>>;\n  using adapter_t = util::safe_ptr<IDXGIAdapter1, Release<IDXGIAdapter1>>;\n  using output_t = util::safe_ptr<IDXGIOutput, Release<IDXGIOutput>>;\n  using output1_t = util::safe_ptr<IDXGIOutput1, Release<IDXGIOutput1>>;\n  using output5_t = util::safe_ptr<IDXGIOutput5, Release<IDXGIOutput5>>;\n  using output6_t = util::safe_ptr<IDXGIOutput6, Release<IDXGIOutput6>>;\n  using dup_t = util::safe_ptr<IDXGIOutputDuplication, Release<IDXGIOutputDuplication>>;\n  using texture2d_t = util::safe_ptr<ID3D11Texture2D, Release<ID3D11Texture2D>>;\n  using texture1d_t = util::safe_ptr<ID3D11Texture1D, Release<ID3D11Texture1D>>;\n  using resource_t = util::safe_ptr<IDXGIResource, Release<IDXGIResource>>;\n  using resource1_t = util::safe_ptr<IDXGIResource1, Release<IDXGIResource1>>;\n  using multithread_t = util::safe_ptr<ID3D11Multithread, Release<ID3D11Multithread>>;\n  using vs_t = util::safe_ptr<ID3D11VertexShader, Release<ID3D11VertexShader>>;\n  using ps_t = util::safe_ptr<ID3D11PixelShader, Release<ID3D11PixelShader>>;\n  using blend_t = util::safe_ptr<ID3D11BlendState, Release<ID3D11BlendState>>;\n  using input_layout_t = util::safe_ptr<ID3D11InputLayout, Release<ID3D11InputLayout>>;\n  using render_target_t = util::safe_ptr<ID3D11RenderTargetView, Release<ID3D11RenderTargetView>>;\n  using shader_res_t = util::safe_ptr<ID3D11ShaderResourceView, Release<ID3D11ShaderResourceView>>;\n  using buf_t = util::safe_ptr<ID3D11Buffer, Release<ID3D11Buffer>>;\n  using raster_state_t = util::safe_ptr<ID3D11RasterizerState, Release<ID3D11RasterizerState>>;\n  using sampler_state_t = util::safe_ptr<ID3D11SamplerState, Release<ID3D11SamplerState>>;\n  using blob_t = util::safe_ptr<ID3DBlob, Release<ID3DBlob>>;\n  using depth_stencil_state_t = util::safe_ptr<ID3D11DepthStencilState, Release<ID3D11DepthStencilState>>;\n  using depth_stencil_view_t = util::safe_ptr<ID3D11DepthStencilView, Release<ID3D11DepthStencilView>>;\n  using keyed_mutex_t = util::safe_ptr<IDXGIKeyedMutex, Release<IDXGIKeyedMutex>>;\n\n  namespace video {\n    using device_t = util::safe_ptr<ID3D11VideoDevice, Release<ID3D11VideoDevice>>;\n    using ctx_t = util::safe_ptr<ID3D11VideoContext, Release<ID3D11VideoContext>>;\n    using processor_t = util::safe_ptr<ID3D11VideoProcessor, Release<ID3D11VideoProcessor>>;\n    using processor_out_t = util::safe_ptr<ID3D11VideoProcessorOutputView, Release<ID3D11VideoProcessorOutputView>>;\n    using processor_in_t = util::safe_ptr<ID3D11VideoProcessorInputView, Release<ID3D11VideoProcessorInputView>>;\n    using processor_enum_t = util::safe_ptr<ID3D11VideoProcessorEnumerator, Release<ID3D11VideoProcessorEnumerator>>;\n  }  // namespace video\n\n  class hwdevice_t;\n\n  struct cursor_t {\n    std::vector<std::uint8_t> img_data;\n\n    DXGI_OUTDUPL_POINTER_SHAPE_INFO shape_info;\n    int x;\n    int y;\n    bool visible;\n  };\n\n  class gpu_cursor_t {\n  public:\n    gpu_cursor_t():\n        cursor_view {0, 0, 0, 0, 0.0f, 1.0f} {};\n\n    void set_pos(LONG topleft_x, LONG topleft_y, LONG display_width, LONG display_height, DXGI_MODE_ROTATION display_rotation, bool visible) {\n      this->topleft_x = topleft_x;\n      this->topleft_y = topleft_y;\n      this->display_width = display_width;\n      this->display_height = display_height;\n      this->display_rotation = display_rotation;\n      this->visible = visible;\n      update_viewport();\n    }\n\n    void set_texture(LONG texture_width, LONG texture_height, texture2d_t &&texture) {\n      this->texture = std::move(texture);\n      this->texture_width = texture_width;\n      this->texture_height = texture_height;\n      update_viewport();\n    }\n\n    void update_viewport() {\n      switch (display_rotation) {\n        case DXGI_MODE_ROTATION_UNSPECIFIED:\n        case DXGI_MODE_ROTATION_IDENTITY:\n          cursor_view.TopLeftX = topleft_x;\n          cursor_view.TopLeftY = topleft_y;\n          cursor_view.Width = texture_width;\n          cursor_view.Height = texture_height;\n          break;\n\n        case DXGI_MODE_ROTATION_ROTATE90:\n          cursor_view.TopLeftX = topleft_y;\n          cursor_view.TopLeftY = display_width - texture_width - topleft_x;\n          cursor_view.Width = texture_height;\n          cursor_view.Height = texture_width;\n          break;\n\n        case DXGI_MODE_ROTATION_ROTATE180:\n          cursor_view.TopLeftX = display_width - texture_width - topleft_x;\n          cursor_view.TopLeftY = display_height - texture_height - topleft_y;\n          cursor_view.Width = texture_width;\n          cursor_view.Height = texture_height;\n          break;\n\n        case DXGI_MODE_ROTATION_ROTATE270:\n          cursor_view.TopLeftX = display_height - texture_height - topleft_y;\n          cursor_view.TopLeftY = topleft_x;\n          cursor_view.Width = texture_height;\n          cursor_view.Height = texture_width;\n          break;\n      }\n    }\n\n    texture2d_t texture;\n    LONG texture_width;\n    LONG texture_height;\n\n    LONG topleft_x;\n    LONG topleft_y;\n\n    LONG display_width;\n    LONG display_height;\n    DXGI_MODE_ROTATION display_rotation;\n\n    shader_res_t input_res;\n\n    D3D11_VIEWPORT cursor_view;\n\n    bool visible;\n  };\n\n  class display_base_t: public display_t {\n  public:\n    int init(const ::video::config_t &config, const std::string &display_name);\n\n    capture_e capture(const push_captured_image_cb_t &push_captured_image_cb, const pull_free_image_cb_t &pull_free_image_cb, bool *cursor) override;\n\n    factory1_t factory;\n    adapter_t adapter;\n    output_t output;\n    device_t device;\n    device_ctx_t device_ctx;\n    DXGI_RATIONAL display_refresh_rate;\n    int display_refresh_rate_rounded;\n\n    DXGI_MODE_ROTATION display_rotation = DXGI_MODE_ROTATION_UNSPECIFIED;\n    int width_before_rotation;\n    int height_before_rotation;\n\n    int client_frame_rate;\n    DXGI_RATIONAL client_frame_rate_strict;\n\n    DXGI_FORMAT capture_format;\n    D3D_FEATURE_LEVEL feature_level;\n\n    std::unique_ptr<high_precision_timer> timer = create_high_precision_timer();\n\n    typedef enum _D3DKMT_SCHEDULINGPRIORITYCLASS {\n      D3DKMT_SCHEDULINGPRIORITYCLASS_IDLE,  ///< Idle priority class\n      D3DKMT_SCHEDULINGPRIORITYCLASS_BELOW_NORMAL,  ///< Below normal priority class\n      D3DKMT_SCHEDULINGPRIORITYCLASS_NORMAL,  ///< Normal priority class\n      D3DKMT_SCHEDULINGPRIORITYCLASS_ABOVE_NORMAL,  ///< Above normal priority class\n      D3DKMT_SCHEDULINGPRIORITYCLASS_HIGH,  ///< High priority class\n      D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME  ///< Realtime priority class\n    } D3DKMT_SCHEDULINGPRIORITYCLASS;\n\n    typedef UINT D3DKMT_HANDLE;\n\n    typedef struct _D3DKMT_OPENADAPTERFROMLUID {\n      LUID AdapterLuid;\n      D3DKMT_HANDLE hAdapter;\n    } D3DKMT_OPENADAPTERFROMLUID;\n\n    typedef struct _D3DKMT_WDDM_2_7_CAPS {\n      union {\n        struct\n        {\n          UINT HwSchSupported : 1;\n          UINT HwSchEnabled : 1;\n          UINT HwSchEnabledByDefault : 1;\n          UINT IndependentVidPnVSyncControl : 1;\n          UINT Reserved : 28;\n        };\n\n        UINT Value;\n      };\n    } D3DKMT_WDDM_2_7_CAPS;\n\n    typedef struct _D3DKMT_QUERYADAPTERINFO {\n      D3DKMT_HANDLE hAdapter;\n      UINT Type;\n      VOID *pPrivateDriverData;\n      UINT PrivateDriverDataSize;\n    } D3DKMT_QUERYADAPTERINFO;\n\n    const UINT KMTQAITYPE_WDDM_2_7_CAPS = 70;\n\n    typedef struct _D3DKMT_CLOSEADAPTER {\n      D3DKMT_HANDLE hAdapter;\n    } D3DKMT_CLOSEADAPTER;\n\n    typedef NTSTATUS(WINAPI *PD3DKMTSetProcessSchedulingPriorityClass)(HANDLE, D3DKMT_SCHEDULINGPRIORITYCLASS);\n    typedef NTSTATUS(WINAPI *PD3DKMTOpenAdapterFromLuid)(D3DKMT_OPENADAPTERFROMLUID *);\n    typedef NTSTATUS(WINAPI *PD3DKMTQueryAdapterInfo)(D3DKMT_QUERYADAPTERINFO *);\n    typedef NTSTATUS(WINAPI *PD3DKMTCloseAdapter)(D3DKMT_CLOSEADAPTER *);\n\n    virtual bool is_hdr() override;\n    virtual bool get_hdr_metadata(SS_HDR_METADATA &metadata) override;\n\n    const char *dxgi_format_to_string(DXGI_FORMAT format);\n    const char *colorspace_to_string(DXGI_COLOR_SPACE_TYPE type);\n    virtual std::vector<DXGI_FORMAT> get_supported_capture_formats() = 0;\n\n  protected:\n    int get_pixel_pitch() {\n      return (capture_format == DXGI_FORMAT_R16G16B16A16_FLOAT) ? 8 : 4;\n    }\n\n    virtual capture_e snapshot(const pull_free_image_cb_t &pull_free_image_cb, std::shared_ptr<platf::img_t> &img_out, std::chrono::milliseconds timeout, bool cursor_visible) = 0;\n    virtual capture_e release_snapshot() = 0;\n    virtual int complete_img(img_t *img, bool dummy) = 0;\n  };\n\n  /**\n   * Display component for devices that use software encoders.\n   */\n  class display_ram_t: public display_base_t {\n  public:\n    std::shared_ptr<img_t> alloc_img() override;\n    int dummy_img(img_t *img) override;\n    int complete_img(img_t *img, bool dummy) override;\n    std::vector<DXGI_FORMAT> get_supported_capture_formats() override;\n\n    std::unique_ptr<avcodec_encode_device_t> make_avcodec_encode_device(pix_fmt_e pix_fmt) override;\n\n    D3D11_MAPPED_SUBRESOURCE img_info;\n    texture2d_t texture;\n  };\n\n  /**\n   * Display component for devices that use hardware encoders.\n   */\n  class display_vram_t: public display_base_t, public std::enable_shared_from_this<display_vram_t> {\n  public:\n    std::shared_ptr<img_t> alloc_img() override;\n    int dummy_img(img_t *img_base) override;\n    int complete_img(img_t *img_base, bool dummy) override;\n    std::vector<DXGI_FORMAT> get_supported_capture_formats() override;\n\n    bool is_codec_supported(std::string_view name, const ::video::config_t &config) override;\n\n    std::unique_ptr<avcodec_encode_device_t> make_avcodec_encode_device(pix_fmt_e pix_fmt) override;\n\n    std::unique_ptr<nvenc_encode_device_t> make_nvenc_encode_device(pix_fmt_e pix_fmt) override;\n\n    std::atomic<uint32_t> next_image_id;\n  };\n\n  /**\n   * Display duplicator that uses the DirectX Desktop Duplication API.\n   */\n  class duplication_t {\n  public:\n    dup_t dup;\n    bool has_frame {};\n    std::chrono::steady_clock::time_point last_protected_content_warning_time {};\n\n    int init(display_base_t *display, const ::video::config_t &config);\n    capture_e next_frame(DXGI_OUTDUPL_FRAME_INFO &frame_info, std::chrono::milliseconds timeout, resource_t::pointer *res_p);\n    capture_e reset(dup_t::pointer dup_p = dup_t::pointer());\n    capture_e release_frame();\n\n    ~duplication_t();\n  };\n\n  /**\n   * Display backend that uses DDAPI with a software encoder.\n   */\n  class display_ddup_ram_t: public display_ram_t {\n  public:\n    int init(const ::video::config_t &config, const std::string &display_name);\n    capture_e snapshot(const pull_free_image_cb_t &pull_free_image_cb, std::shared_ptr<platf::img_t> &img_out, std::chrono::milliseconds timeout, bool cursor_visible) override;\n    capture_e release_snapshot() override;\n\n    duplication_t dup;\n    cursor_t cursor;\n  };\n\n  /**\n   * Display backend that uses DDAPI with a hardware encoder.\n   */\n  class display_ddup_vram_t: public display_vram_t {\n  public:\n    int init(const ::video::config_t &config, const std::string &display_name);\n    capture_e snapshot(const pull_free_image_cb_t &pull_free_image_cb, std::shared_ptr<platf::img_t> &img_out, std::chrono::milliseconds timeout, bool cursor_visible) override;\n    capture_e release_snapshot() override;\n\n    duplication_t dup;\n    sampler_state_t sampler_linear;\n\n    blend_t blend_alpha;\n    blend_t blend_invert;\n    blend_t blend_disable;\n\n    ps_t cursor_ps;\n    vs_t cursor_vs;\n\n    gpu_cursor_t cursor_alpha;\n    gpu_cursor_t cursor_xor;\n\n    texture2d_t old_surface_delayed_destruction;\n    std::chrono::steady_clock::time_point old_surface_timestamp;\n    std::variant<std::monostate, texture2d_t, std::shared_ptr<platf::img_t>> last_frame_variant;\n  };\n\n  /**\n   * Display duplicator that uses the Windows.Graphics.Capture API.\n   */\n  class wgc_capture_t {\n    winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice uwp_device {nullptr};\n    winrt::Windows::Graphics::Capture::GraphicsCaptureItem item {nullptr};\n    winrt::Windows::Graphics::Capture::Direct3D11CaptureFramePool frame_pool {nullptr};\n    winrt::Windows::Graphics::Capture::GraphicsCaptureSession capture_session {nullptr};\n    winrt::Windows::Graphics::Capture::Direct3D11CaptureFrame produced_frame {nullptr};\n    winrt::Windows::Graphics::Capture::Direct3D11CaptureFrame consumed_frame {nullptr};\n    SRWLOCK frame_lock = SRWLOCK_INIT;\n    CONDITION_VARIABLE frame_present_cv;\n\n    void on_frame_arrived(winrt::Windows::Graphics::Capture::Direct3D11CaptureFramePool const &sender, winrt::Windows::Foundation::IInspectable const &);\n\n  public:\n    wgc_capture_t();\n    ~wgc_capture_t();\n\n    int init(display_base_t *display, const ::video::config_t &config);\n    capture_e next_frame(std::chrono::milliseconds timeout, ID3D11Texture2D **out, uint64_t &out_time);\n    capture_e release_frame();\n    int set_cursor_visible(bool);\n  };\n\n  /**\n   * Display backend that uses Windows.Graphics.Capture with a software encoder.\n   */\n  class display_wgc_ram_t: public display_ram_t {\n    wgc_capture_t dup;\n\n  public:\n    int init(const ::video::config_t &config, const std::string &display_name);\n    capture_e snapshot(const pull_free_image_cb_t &pull_free_image_cb, std::shared_ptr<platf::img_t> &img_out, std::chrono::milliseconds timeout, bool cursor_visible) override;\n    capture_e release_snapshot() override;\n  };\n\n  /**\n   * Display backend that uses Windows.Graphics.Capture with a hardware encoder.\n   */\n  class display_wgc_vram_t: public display_vram_t {\n    wgc_capture_t dup;\n\n  public:\n    int init(const ::video::config_t &config, const std::string &display_name);\n    capture_e snapshot(const pull_free_image_cb_t &pull_free_image_cb, std::shared_ptr<platf::img_t> &img_out, std::chrono::milliseconds timeout, bool cursor_visible) override;\n    capture_e release_snapshot() override;\n  };\n}  // namespace platf::dxgi\n"
  },
  {
    "path": "src/platform/windows/display_base.cpp",
    "content": "/**\n * @file src/platform/windows/display_base.cpp\n * @brief Definitions for the Windows display base code.\n */\n// standard includes\n#include <cmath>\n#include <thread>\n\n// platform includes\n#include <initguid.h>\n\n// lib includes\n#include <boost/algorithm/string/join.hpp>\n#include <boost/process/v1.hpp>\n#include <MinHook.h>\n\n// local includes\n#include \"utf_utils.h\"\n\n// We have to include boost/process/v1.hpp before display.h due to WinSock.h,\n// but that prevents the definition of NTSTATUS so we must define it ourself.\ntypedef long NTSTATUS;\n\n// Definition from the WDK's d3dkmthk.h\ntypedef enum _D3DKMT_GPU_PREFERENCE_QUERY_STATE: DWORD {\n  D3DKMT_GPU_PREFERENCE_STATE_UNINITIALIZED,  ///< The GPU preference isn't initialized.\n  D3DKMT_GPU_PREFERENCE_STATE_HIGH_PERFORMANCE,  ///< The highest performing GPU is preferred.\n  D3DKMT_GPU_PREFERENCE_STATE_MINIMUM_POWER,  ///< The minimum-powered GPU is preferred.\n  D3DKMT_GPU_PREFERENCE_STATE_UNSPECIFIED,  ///< A GPU preference isn't specified.\n  D3DKMT_GPU_PREFERENCE_STATE_NOT_FOUND,  ///< A GPU preference isn't found.\n  D3DKMT_GPU_PREFERENCE_STATE_USER_SPECIFIED_GPU  ///< A specific GPU is preferred.\n} D3DKMT_GPU_PREFERENCE_QUERY_STATE;\n\n#include \"display.h\"\n#include \"misc.h\"\n#include \"src/config.h\"\n#include \"src/display_device.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n#include \"src/video.h\"\n\nnamespace platf {\n  using namespace std::literals;\n}\n\nnamespace platf::dxgi {\n  namespace bp = boost::process::v1;\n\n  /**\n   * DDAPI-specific initialization goes here.\n   */\n  int duplication_t::init(display_base_t *display, const ::video::config_t &config) {\n    HRESULT status;\n\n    // Capture format will be determined from the first call to AcquireNextFrame()\n    display->capture_format = DXGI_FORMAT_UNKNOWN;\n\n    // FIXME: Duplicate output on RX580 in combination with DOOM (2016) --> BSOD\n    {\n      // IDXGIOutput5 is optional, but can provide improved performance and wide color support\n      dxgi::output5_t output5 {};\n      status = display->output->QueryInterface(IID_IDXGIOutput5, (void **) &output5);\n      if (SUCCEEDED(status)) {\n        // Ask the display implementation which formats it supports\n        auto supported_formats = display->get_supported_capture_formats();\n        if (supported_formats.empty()) {\n          BOOST_LOG(warning) << \"No compatible capture formats for this encoder\"sv;\n          return -1;\n        }\n\n        // We try this twice, in case we still get an error on reinitialization\n        for (int x = 0; x < 2; ++x) {\n          // Ensure we can duplicate the current display\n          syncThreadDesktop();\n\n          status = output5->DuplicateOutput1((IUnknown *) display->device.get(), 0, supported_formats.size(), supported_formats.data(), &dup);\n          if (SUCCEEDED(status)) {\n            break;\n          }\n          std::this_thread::sleep_for(200ms);\n        }\n\n        // We don't retry with DuplicateOutput() because we can hit this codepath when we're racing\n        // with mode changes and we don't want to accidentally fall back to suboptimal capture if\n        // we get unlucky and succeed below.\n        if (FAILED(status)) {\n          BOOST_LOG(warning) << \"DuplicateOutput1 Failed [0x\"sv << util::hex(status).to_string_view() << ']';\n          return -1;\n        }\n      } else {\n        BOOST_LOG(warning) << \"IDXGIOutput5 is not supported by your OS. Capture performance may be reduced.\"sv;\n\n        dxgi::output1_t output1 {};\n        status = display->output->QueryInterface(IID_IDXGIOutput1, (void **) &output1);\n        if (FAILED(status)) {\n          BOOST_LOG(error) << \"Failed to query IDXGIOutput1 from the output\"sv;\n          return -1;\n        }\n\n        for (int x = 0; x < 2; ++x) {\n          // Ensure we can duplicate the current display\n          syncThreadDesktop();\n\n          status = output1->DuplicateOutput((IUnknown *) display->device.get(), &dup);\n          if (SUCCEEDED(status)) {\n            break;\n          }\n          std::this_thread::sleep_for(200ms);\n        }\n\n        if (FAILED(status)) {\n          BOOST_LOG(error) << \"DuplicateOutput Failed [0x\"sv << util::hex(status).to_string_view() << ']';\n          return -1;\n        }\n      }\n    }\n\n    DXGI_OUTDUPL_DESC dup_desc;\n    dup->GetDesc(&dup_desc);\n\n    BOOST_LOG(info) << \"Desktop resolution [\"sv << dup_desc.ModeDesc.Width << 'x' << dup_desc.ModeDesc.Height << ']';\n    BOOST_LOG(info) << \"Desktop format [\"sv << display->dxgi_format_to_string(dup_desc.ModeDesc.Format) << ']';\n\n    display->display_refresh_rate = dup_desc.ModeDesc.RefreshRate;\n    double display_refresh_rate_decimal = (double) display->display_refresh_rate.Numerator / display->display_refresh_rate.Denominator;\n    BOOST_LOG(info) << \"Display refresh rate [\" << display_refresh_rate_decimal << \"Hz]\";\n    if (display->client_frame_rate_strict.Numerator > 0) {\n      int num = display->client_frame_rate_strict.Numerator;\n      int den = display->client_frame_rate_strict.Denominator;\n      BOOST_LOG(info) << \"Requested frame rate [\" << num << \"/\" << den << \" exactly \" << av_q2d(AVRational {num, den}) << \" fps]\";\n    } else {\n      BOOST_LOG(info) << \"Requested frame rate [\" << display->client_frame_rate << \"fps]\";\n    }\n    display->display_refresh_rate_rounded = lround(display_refresh_rate_decimal);\n    return 0;\n  }\n\n  capture_e duplication_t::next_frame(DXGI_OUTDUPL_FRAME_INFO &frame_info, std::chrono::milliseconds timeout, resource_t::pointer *res_p) {\n    auto capture_status = release_frame();\n    if (capture_status != capture_e::ok) {\n      return capture_status;\n    }\n\n    auto status = dup->AcquireNextFrame(timeout.count(), &frame_info, res_p);\n\n    switch (status) {\n      case S_OK:\n        // ProtectedContentMaskedOut seems to semi-randomly be TRUE or FALSE even when protected content\n        // is on screen the whole time, so we can't just print when it changes. Instead we'll keep track\n        // of the last time we printed the warning and print another if we haven't printed one recently.\n        if (frame_info.ProtectedContentMaskedOut && std::chrono::steady_clock::now() > last_protected_content_warning_time + 10s) {\n          BOOST_LOG(warning) << \"Windows is currently blocking DRM-protected content from capture. You may see black regions where this content would be.\"sv;\n          last_protected_content_warning_time = std::chrono::steady_clock::now();\n        }\n\n        has_frame = true;\n        return capture_e::ok;\n      case DXGI_ERROR_WAIT_TIMEOUT:\n        return capture_e::timeout;\n      case WAIT_ABANDONED:\n      case DXGI_ERROR_ACCESS_LOST:\n      case DXGI_ERROR_ACCESS_DENIED:\n        return capture_e::reinit;\n      default:\n        BOOST_LOG(error) << \"Couldn't acquire next frame [0x\"sv << util::hex(status).to_string_view();\n        return capture_e::error;\n    }\n  }\n\n  capture_e duplication_t::reset(dup_t::pointer dup_p) {\n    auto capture_status = release_frame();\n\n    dup.reset(dup_p);\n\n    return capture_status;\n  }\n\n  capture_e duplication_t::release_frame() {\n    if (!has_frame) {\n      return capture_e::ok;\n    }\n\n    auto status = dup->ReleaseFrame();\n    has_frame = false;\n    switch (status) {\n      case S_OK:\n        return capture_e::ok;\n\n      case DXGI_ERROR_INVALID_CALL:\n        BOOST_LOG(warning) << \"Duplication frame already released\";\n        return capture_e::ok;\n\n      case DXGI_ERROR_ACCESS_LOST:\n        return capture_e::reinit;\n\n      default:\n        BOOST_LOG(error) << \"Error while releasing duplication frame [0x\"sv << util::hex(status).to_string_view();\n        return capture_e::error;\n    }\n  }\n\n  duplication_t::~duplication_t() {\n    release_frame();\n  }\n\n  capture_e display_base_t::capture(const push_captured_image_cb_t &push_captured_image_cb, const pull_free_image_cb_t &pull_free_image_cb, bool *cursor) {\n    auto adjust_client_frame_rate = [&]() -> DXGI_RATIONAL {\n      // Use exactly the requested rate if the client sent an X100 value\n      if (client_frame_rate_strict.Numerator > 0) {\n        return client_frame_rate_strict;\n      }\n      // Adjust capture frame interval when display refresh rate is not integral but very close to requested fps.\n      if (display_refresh_rate.Denominator > 1) {\n        DXGI_RATIONAL candidate = display_refresh_rate;\n        if (client_frame_rate % display_refresh_rate_rounded == 0) {\n          candidate.Numerator *= client_frame_rate / display_refresh_rate_rounded;\n        } else if (display_refresh_rate_rounded % client_frame_rate == 0) {\n          candidate.Denominator *= display_refresh_rate_rounded / client_frame_rate;\n        }\n        double candidate_rate = (double) candidate.Numerator / candidate.Denominator;\n        // Can only decrease requested fps, otherwise client may start accumulating frames and suffer increased latency.\n        if (client_frame_rate > candidate_rate && candidate_rate / client_frame_rate > 0.99) {\n          BOOST_LOG(info) << \"Adjusted capture rate to \" << candidate_rate << \"fps to better match display\";\n          return candidate;\n        }\n      }\n\n      return {(uint32_t) client_frame_rate, 1};\n    };\n\n    DXGI_RATIONAL client_frame_rate_adjusted = adjust_client_frame_rate();\n    std::optional<std::chrono::steady_clock::time_point> frame_pacing_group_start;\n    uint32_t frame_pacing_group_frames = 0;\n\n    // Keep the display awake during capture. If the display goes to sleep during\n    // capture, best case is that capture stops until it powers back on. However,\n    // worst case it will trigger us to reinit DD, waking the display back up in\n    // a neverending cycle of waking and sleeping the display of an idle machine.\n    SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);\n    auto clear_display_required = util::fail_guard([]() {\n      SetThreadExecutionState(ES_CONTINUOUS);\n    });\n\n    sleep_overshoot_logger.reset();\n\n    while (true) {\n      // This will return false if the HDR state changes or for any number of other\n      // display or GPU changes. We should reinit to examine the updated state of\n      // the display subsystem. It is recommended to call this once per frame.\n      if (!factory->IsCurrent()) {\n        return platf::capture_e::reinit;\n      }\n\n      platf::capture_e status = capture_e::ok;\n      std::shared_ptr<img_t> img_out;\n\n      // Try to continue frame pacing group, snapshot() is called with zero timeout after waiting for client frame interval\n      if (frame_pacing_group_start) {\n        const uint32_t seconds = (uint64_t) frame_pacing_group_frames * client_frame_rate_adjusted.Denominator / client_frame_rate_adjusted.Numerator;\n        const uint32_t remainder = (uint64_t) frame_pacing_group_frames * client_frame_rate_adjusted.Denominator % client_frame_rate_adjusted.Numerator;\n        const auto sleep_target = *frame_pacing_group_start +\n                                  std::chrono::nanoseconds(1s) * seconds +\n                                  std::chrono::nanoseconds(1s) * remainder / client_frame_rate_adjusted.Numerator;\n        const auto sleep_period = sleep_target - std::chrono::steady_clock::now();\n\n        if (sleep_period <= 0ns) {\n          // We missed next frame time, invalidating current frame pacing group\n          frame_pacing_group_start = std::nullopt;\n          frame_pacing_group_frames = 0;\n          status = capture_e::timeout;\n        } else {\n          timer->sleep_for(sleep_period);\n          sleep_overshoot_logger.first_point(sleep_target);\n          sleep_overshoot_logger.second_point_now_and_log();\n\n          status = snapshot(pull_free_image_cb, img_out, 0ms, *cursor);\n\n          if (status == capture_e::ok && img_out) {\n            frame_pacing_group_frames += 1;\n          } else {\n            frame_pacing_group_start = std::nullopt;\n            frame_pacing_group_frames = 0;\n          }\n        }\n      }\n\n      // Start new frame pacing group if necessary, snapshot() is called with non-zero timeout\n      if (status == capture_e::timeout || (status == capture_e::ok && !frame_pacing_group_start)) {\n        status = snapshot(pull_free_image_cb, img_out, 200ms, *cursor);\n\n        if (status == capture_e::ok && img_out) {\n          frame_pacing_group_start = img_out->frame_timestamp;\n\n          if (!frame_pacing_group_start) {\n            BOOST_LOG(warning) << \"snapshot() provided image without timestamp\";\n            frame_pacing_group_start = std::chrono::steady_clock::now();\n          }\n\n          frame_pacing_group_frames = 1;\n        } else if (status == platf::capture_e::timeout) {\n          // The D3D11 device is protected by an unfair lock that is held the entire time that\n          // IDXGIOutputDuplication::AcquireNextFrame() is running. This is normally harmless,\n          // however sometimes the encoding thread needs to interact with our ID3D11Device to\n          // create dummy images or initialize the shared state that is used to pass textures\n          // between the capture and encoding ID3D11Devices.\n          //\n          // When we're in a state where we're not actively receiving frames regularly, we will\n          // spend almost 100% of our time in AcquireNextFrame() holding that critical lock.\n          // Worse still, since it's unfair, we can monopolize it while the encoding thread\n          // is starved. The encoding thread may acquire it for a few moments across a few\n          // ID3D11Device calls before losing it again to us for another long time waiting in\n          // AcquireNextFrame(). The starvation caused by this lock contention causes encoder\n          // reinitialization to take several seconds instead of a fraction of a second.\n          //\n          // To avoid starving the encoding thread, sleep without the lock held for a little\n          // while each time we reach our max frame timeout. This will only happen when nothing\n          // is updating the display, so no visible stutter should be introduced by the sleep.\n          std::this_thread::sleep_for(10ms);\n        }\n      }\n\n      switch (status) {\n        case platf::capture_e::reinit:\n        case platf::capture_e::error:\n        case platf::capture_e::interrupted:\n          return status;\n        case platf::capture_e::timeout:\n          if (!push_captured_image_cb(std::move(img_out), false)) {\n            return capture_e::ok;\n          }\n          break;\n        case platf::capture_e::ok:\n          if (!push_captured_image_cb(std::move(img_out), true)) {\n            return capture_e::ok;\n          }\n          break;\n        default:\n          BOOST_LOG(error) << \"Unrecognized capture status [\"sv << (int) status << ']';\n          return status;\n      }\n\n      status = release_snapshot();\n      if (status != platf::capture_e::ok) {\n        return status;\n      }\n    }\n\n    return capture_e::ok;\n  }\n\n  /**\n   * @brief Tests to determine if the Desktop Duplication API can capture the given output.\n   * @details When testing for enumeration only, we avoid resyncing the thread desktop.\n   * @param adapter The DXGI adapter to use for capture.\n   * @param output The DXGI output to capture.\n   * @param enumeration_only Specifies whether this test is occurring for display enumeration.\n   */\n  bool test_dxgi_duplication(adapter_t &adapter, output_t &output, bool enumeration_only) {\n    D3D_FEATURE_LEVEL featureLevels[] {\n      D3D_FEATURE_LEVEL_11_1,\n      D3D_FEATURE_LEVEL_11_0,\n      D3D_FEATURE_LEVEL_10_1,\n      D3D_FEATURE_LEVEL_10_0,\n      D3D_FEATURE_LEVEL_9_3,\n      D3D_FEATURE_LEVEL_9_2,\n      D3D_FEATURE_LEVEL_9_1\n    };\n\n    device_t device;\n    auto status = D3D11CreateDevice(\n      adapter.get(),\n      D3D_DRIVER_TYPE_UNKNOWN,\n      nullptr,\n      D3D11_CREATE_DEVICE_FLAGS,\n      featureLevels,\n      sizeof(featureLevels) / sizeof(D3D_FEATURE_LEVEL),\n      D3D11_SDK_VERSION,\n      &device,\n      nullptr,\n      nullptr\n    );\n    if (FAILED(status)) {\n      BOOST_LOG(error) << \"Failed to create D3D11 device for DD test [0x\"sv << util::hex(status).to_string_view() << ']';\n      return false;\n    }\n\n    output1_t output1;\n    status = output->QueryInterface(IID_IDXGIOutput1, (void **) &output1);\n    if (FAILED(status)) {\n      BOOST_LOG(error) << \"Failed to query IDXGIOutput1 from the output\"sv;\n      return false;\n    }\n\n    // Check if we can use the Desktop Duplication API on this output\n    for (int x = 0; x < 2; ++x) {\n      dup_t dup;\n\n      // Only resynchronize the thread desktop when not enumerating displays.\n      // During enumeration, the caller will do this only once to ensure\n      // a consistent view of available outputs.\n      if (!enumeration_only) {\n        syncThreadDesktop();\n      }\n\n      status = output1->DuplicateOutput((IUnknown *) device.get(), &dup);\n      if (SUCCEEDED(status)) {\n        return true;\n      }\n\n      // If we're not resyncing the thread desktop and we don't have permission to\n      // capture the current desktop, just bail immediately. Retrying won't help.\n      if (enumeration_only && status == E_ACCESSDENIED) {\n        break;\n      } else {\n        std::this_thread::sleep_for(200ms);\n      }\n    }\n\n    BOOST_LOG(error) << \"DuplicateOutput() test failed [0x\"sv << util::hex(status).to_string_view() << ']';\n    return false;\n  }\n\n  /**\n   * @brief Hook for NtGdiDdDDIGetCachedHybridQueryValue() from win32u.dll.\n   * @param gpuPreference A pointer to the location where the preference will be written.\n   * @return Always STATUS_SUCCESS if valid arguments are provided.\n   */\n  NTSTATUS __stdcall NtGdiDdDDIGetCachedHybridQueryValueHook(D3DKMT_GPU_PREFERENCE_QUERY_STATE *gpuPreference) {\n    // By faking a cached GPU preference state of D3DKMT_GPU_PREFERENCE_STATE_UNSPECIFIED, this will\n    // prevent DXGI from performing the normal GPU preference resolution that looks at the registry,\n    // power settings, and the hybrid adapter DDI interface to pick a GPU. Instead, we will not be\n    // bound to any specific GPU. This will prevent DXGI from performing output reparenting (moving\n    // outputs from their true location to the render GPU), which breaks DDA.\n    if (gpuPreference) {\n      *gpuPreference = D3DKMT_GPU_PREFERENCE_STATE_UNSPECIFIED;\n      return 0;  // STATUS_SUCCESS\n    } else {\n      return STATUS_INVALID_PARAMETER;\n    }\n  }\n\n  int display_base_t::init(const ::video::config_t &config, const std::string &display_name) {\n    std::once_flag windows_cpp_once_flag;\n\n    std::call_once(windows_cpp_once_flag, []() {\n      DECLARE_HANDLE(DPI_AWARENESS_CONTEXT);\n\n      typedef BOOL (*User32_SetProcessDpiAwarenessContext)(DPI_AWARENESS_CONTEXT value);\n\n      {\n        auto user32 = LoadLibraryA(\"user32.dll\");\n        auto f = (User32_SetProcessDpiAwarenessContext) GetProcAddress(user32, \"SetProcessDpiAwarenessContext\");\n        if (f) {\n          f(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);\n        }\n\n        FreeLibrary(user32);\n      }\n\n      {\n        // We aren't calling MH_Uninitialize(), but that's okay because this hook lasts for the life of the process\n        MH_Initialize();\n        MH_CreateHookApi(L\"win32u.dll\", \"NtGdiDdDDIGetCachedHybridQueryValue\", (void *) NtGdiDdDDIGetCachedHybridQueryValueHook, nullptr);\n        MH_EnableHook(MH_ALL_HOOKS);\n      }\n    });\n\n    // Get rectangle of full desktop for absolute mouse coordinates\n    env_width = GetSystemMetrics(SM_CXVIRTUALSCREEN);\n    env_height = GetSystemMetrics(SM_CYVIRTUALSCREEN);\n\n    HRESULT status;\n\n    status = CreateDXGIFactory1(IID_IDXGIFactory1, (void **) &factory);\n    if (FAILED(status)) {\n      BOOST_LOG(error) << \"Failed to create DXGIFactory1 [0x\"sv << util::hex(status).to_string_view() << ']';\n      return -1;\n    }\n\n    auto adapter_name = utf_utils::from_utf8(config::video.adapter_name);\n    auto output_name = utf_utils::from_utf8(display_name);\n\n    adapter_t::pointer adapter_p;\n    for (int tries = 0; tries < 2; ++tries) {\n      for (int x = 0; factory->EnumAdapters1(x, &adapter_p) != DXGI_ERROR_NOT_FOUND; ++x) {\n        dxgi::adapter_t adapter_tmp {adapter_p};\n\n        DXGI_ADAPTER_DESC1 adapter_desc;\n        adapter_tmp->GetDesc1(&adapter_desc);\n\n        if (!adapter_name.empty() && adapter_desc.Description != adapter_name) {\n          continue;\n        }\n\n        dxgi::output_t::pointer output_p;\n        for (int y = 0; adapter_tmp->EnumOutputs(y, &output_p) != DXGI_ERROR_NOT_FOUND; ++y) {\n          dxgi::output_t output_tmp {output_p};\n\n          DXGI_OUTPUT_DESC desc;\n          output_tmp->GetDesc(&desc);\n\n          if (!output_name.empty() && desc.DeviceName != output_name) {\n            continue;\n          }\n\n          if (desc.AttachedToDesktop && test_dxgi_duplication(adapter_tmp, output_tmp, false)) {\n            output = std::move(output_tmp);\n\n            offset_x = desc.DesktopCoordinates.left;\n            offset_y = desc.DesktopCoordinates.top;\n            width = desc.DesktopCoordinates.right - offset_x;\n            height = desc.DesktopCoordinates.bottom - offset_y;\n\n            display_rotation = desc.Rotation;\n            if (display_rotation == DXGI_MODE_ROTATION_ROTATE90 ||\n                display_rotation == DXGI_MODE_ROTATION_ROTATE270) {\n              width_before_rotation = height;\n              height_before_rotation = width;\n            } else {\n              width_before_rotation = width;\n              height_before_rotation = height;\n            }\n\n            // left and bottom may be negative, yet absolute mouse coordinates start at 0x0\n            // Ensure offset starts at 0x0\n            offset_x -= GetSystemMetrics(SM_XVIRTUALSCREEN);\n            offset_y -= GetSystemMetrics(SM_YVIRTUALSCREEN);\n\n            break;\n          }\n        }\n\n        if (output) {\n          adapter = std::move(adapter_tmp);\n          break;\n        }\n      }\n\n      if (output) {\n        break;\n      }\n\n      // If we made it here without finding an output, try to power on the display and retry.\n      if (tries == 0) {\n        SetThreadExecutionState(ES_DISPLAY_REQUIRED);\n        Sleep(500);\n      }\n    }\n\n    if (!output) {\n      BOOST_LOG(error) << \"Failed to locate an output device\"sv;\n      return -1;\n    }\n\n    D3D_FEATURE_LEVEL featureLevels[] {\n      D3D_FEATURE_LEVEL_11_1,\n      D3D_FEATURE_LEVEL_11_0,\n      D3D_FEATURE_LEVEL_10_1,\n      D3D_FEATURE_LEVEL_10_0,\n      D3D_FEATURE_LEVEL_9_3,\n      D3D_FEATURE_LEVEL_9_2,\n      D3D_FEATURE_LEVEL_9_1\n    };\n\n    status = adapter->QueryInterface(IID_IDXGIAdapter, (void **) &adapter_p);\n    if (FAILED(status)) {\n      BOOST_LOG(error) << \"Failed to query IDXGIAdapter interface\"sv;\n      return -1;\n    }\n\n    status = D3D11CreateDevice(\n      adapter_p,\n      D3D_DRIVER_TYPE_UNKNOWN,\n      nullptr,\n      D3D11_CREATE_DEVICE_FLAGS,\n      featureLevels,\n      sizeof(featureLevels) / sizeof(D3D_FEATURE_LEVEL),\n      D3D11_SDK_VERSION,\n      &device,\n      &feature_level,\n      &device_ctx\n    );\n\n    adapter_p->Release();\n\n    if (FAILED(status)) {\n      BOOST_LOG(error) << \"Failed to create D3D11 device [0x\"sv << util::hex(status).to_string_view() << ']';\n\n      return -1;\n    }\n\n    DXGI_ADAPTER_DESC adapter_desc;\n    adapter->GetDesc(&adapter_desc);\n\n    auto description = utf_utils::to_utf8(adapter_desc.Description);\n    BOOST_LOG(info)\n      << std::endl\n      << \"Device Description : \" << description << std::endl\n      << \"Device Vendor ID   : 0x\"sv << util::hex(adapter_desc.VendorId).to_string_view() << std::endl\n      << \"Device Device ID   : 0x\"sv << util::hex(adapter_desc.DeviceId).to_string_view() << std::endl\n      << \"Device Video Mem   : \"sv << adapter_desc.DedicatedVideoMemory / 1048576 << \" MiB\"sv << std::endl\n      << \"Device Sys Mem     : \"sv << adapter_desc.DedicatedSystemMemory / 1048576 << \" MiB\"sv << std::endl\n      << \"Share Sys Mem      : \"sv << adapter_desc.SharedSystemMemory / 1048576 << \" MiB\"sv << std::endl\n      << \"Feature Level      : 0x\"sv << util::hex(feature_level).to_string_view() << std::endl\n      << \"Capture size       : \"sv << width << 'x' << height << std::endl\n      << \"Offset             : \"sv << offset_x << 'x' << offset_y << std::endl\n      << \"Virtual Desktop    : \"sv << env_width << 'x' << env_height;\n\n    // Bump up thread priority\n    {\n      const DWORD flags = TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY;\n      TOKEN_PRIVILEGES tp;\n      HANDLE token;\n      LUID val;\n\n      if (OpenProcessToken(GetCurrentProcess(), flags, &token) &&\n          !!LookupPrivilegeValue(nullptr, SE_INC_BASE_PRIORITY_NAME, &val)) {\n        tp.PrivilegeCount = 1;\n        tp.Privileges[0].Luid = val;\n        tp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;\n\n        if (!AdjustTokenPrivileges(token, false, &tp, sizeof(tp), nullptr, nullptr)) {\n          BOOST_LOG(warning) << \"Could not set privilege to increase GPU priority\";\n        }\n      }\n\n      CloseHandle(token);\n\n      HMODULE gdi32 = GetModuleHandleA(\"GDI32\");\n      if (gdi32) {\n        auto check_hags = [&](const LUID &adapter) -> bool {\n          auto d3dkmt_open_adapter = (PD3DKMTOpenAdapterFromLuid) GetProcAddress(gdi32, \"D3DKMTOpenAdapterFromLuid\");\n          auto d3dkmt_query_adapter_info = (PD3DKMTQueryAdapterInfo) GetProcAddress(gdi32, \"D3DKMTQueryAdapterInfo\");\n          auto d3dkmt_close_adapter = (PD3DKMTCloseAdapter) GetProcAddress(gdi32, \"D3DKMTCloseAdapter\");\n          if (!d3dkmt_open_adapter || !d3dkmt_query_adapter_info || !d3dkmt_close_adapter) {\n            BOOST_LOG(error) << \"Couldn't load d3dkmt functions from gdi32.dll to determine GPU HAGS status\";\n            return false;\n          }\n\n          D3DKMT_OPENADAPTERFROMLUID d3dkmt_adapter = {adapter};\n          if (FAILED(d3dkmt_open_adapter(&d3dkmt_adapter))) {\n            BOOST_LOG(error) << \"D3DKMTOpenAdapterFromLuid() failed while trying to determine GPU HAGS status\";\n            return false;\n          }\n\n          bool result;\n\n          D3DKMT_WDDM_2_7_CAPS d3dkmt_adapter_caps = {};\n          D3DKMT_QUERYADAPTERINFO d3dkmt_adapter_info = {};\n          d3dkmt_adapter_info.hAdapter = d3dkmt_adapter.hAdapter;\n          d3dkmt_adapter_info.Type = KMTQAITYPE_WDDM_2_7_CAPS;\n          d3dkmt_adapter_info.pPrivateDriverData = &d3dkmt_adapter_caps;\n          d3dkmt_adapter_info.PrivateDriverDataSize = sizeof(d3dkmt_adapter_caps);\n\n          if (SUCCEEDED(d3dkmt_query_adapter_info(&d3dkmt_adapter_info))) {\n            result = d3dkmt_adapter_caps.HwSchEnabled;\n          } else {\n            BOOST_LOG(warning) << \"D3DKMTQueryAdapterInfo() failed while trying to determine GPU HAGS status\";\n            result = false;\n          }\n\n          D3DKMT_CLOSEADAPTER d3dkmt_close_adapter_wrap = {d3dkmt_adapter.hAdapter};\n          if (FAILED(d3dkmt_close_adapter(&d3dkmt_close_adapter_wrap))) {\n            BOOST_LOG(error) << \"D3DKMTCloseAdapter() failed while trying to determine GPU HAGS status\";\n          }\n\n          return result;\n        };\n\n        auto d3dkmt_set_process_priority = (PD3DKMTSetProcessSchedulingPriorityClass) GetProcAddress(gdi32, \"D3DKMTSetProcessSchedulingPriorityClass\");\n        if (d3dkmt_set_process_priority) {\n          auto priority = D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME;\n          bool hags_enabled = check_hags(adapter_desc.AdapterLuid);\n          if (adapter_desc.VendorId == 0x10DE) {\n            // As of 2023.07, NVIDIA driver has unfixed bug(s) where \"realtime\" can cause unrecoverable encoding freeze or outright driver crash\n            // This issue happens more frequently with HAGS, in DX12 games or when VRAM is filled close to max capacity\n            // Track OBS to see if they find better workaround or NVIDIA fixes it on their end, they seem to be in communication\n            if (hags_enabled && !config::video.nv_realtime_hags) {\n              priority = D3DKMT_SCHEDULINGPRIORITYCLASS_HIGH;\n            }\n          }\n          BOOST_LOG(info) << \"Active GPU has HAGS \" << (hags_enabled ? \"enabled\" : \"disabled\");\n          BOOST_LOG(info) << \"Using \" << (priority == D3DKMT_SCHEDULINGPRIORITYCLASS_HIGH ? \"high\" : \"realtime\") << \" GPU priority\";\n          if (FAILED(d3dkmt_set_process_priority(GetCurrentProcess(), priority))) {\n            BOOST_LOG(warning) << \"Failed to adjust GPU priority. Please run application as administrator for optimal performance.\";\n          }\n        } else {\n          BOOST_LOG(error) << \"Couldn't load D3DKMTSetProcessSchedulingPriorityClass function from gdi32.dll to adjust GPU priority\";\n        }\n      }\n\n      dxgi::dxgi_t dxgi;\n      status = device->QueryInterface(IID_IDXGIDevice, (void **) &dxgi);\n      if (FAILED(status)) {\n        BOOST_LOG(warning) << \"Failed to query DXGI interface from device [0x\"sv << util::hex(status).to_string_view() << ']';\n        return -1;\n      }\n\n      status = dxgi->SetGPUThreadPriority(7);\n      if (FAILED(status)) {\n        BOOST_LOG(warning) << \"Failed to increase capture GPU thread priority. Please run application as administrator for optimal performance.\";\n      }\n    }\n\n    // Try to reduce latency\n    {\n      dxgi::dxgi1_t dxgi {};\n      status = device->QueryInterface(IID_IDXGIDevice, (void **) &dxgi);\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Failed to query DXGI interface from device [0x\"sv << util::hex(status).to_string_view() << ']';\n        return -1;\n      }\n\n      status = dxgi->SetMaximumFrameLatency(1);\n      if (FAILED(status)) {\n        BOOST_LOG(warning) << \"Failed to set maximum frame latency [0x\"sv << util::hex(status).to_string_view() << ']';\n      }\n    }\n\n    client_frame_rate = config.framerate;\n    client_frame_rate_strict = {0, 0};\n    if (config.framerateX100 > 0) {\n      AVRational fps = ::video::framerateX100_to_rational(config.framerateX100);\n      client_frame_rate_strict = DXGI_RATIONAL {static_cast<UINT>(fps.num), static_cast<UINT>(fps.den)};\n    }\n\n    dxgi::output6_t output6 {};\n    status = output->QueryInterface(IID_IDXGIOutput6, (void **) &output6);\n    if (SUCCEEDED(status)) {\n      DXGI_OUTPUT_DESC1 desc1;\n      output6->GetDesc1(&desc1);\n\n      BOOST_LOG(info)\n        << std::endl\n        << \"Colorspace         : \"sv << colorspace_to_string(desc1.ColorSpace) << std::endl\n        << \"Bits Per Color     : \"sv << desc1.BitsPerColor << std::endl\n        << \"Red Primary        : [\"sv << desc1.RedPrimary[0] << ',' << desc1.RedPrimary[1] << ']' << std::endl\n        << \"Green Primary      : [\"sv << desc1.GreenPrimary[0] << ',' << desc1.GreenPrimary[1] << ']' << std::endl\n        << \"Blue Primary       : [\"sv << desc1.BluePrimary[0] << ',' << desc1.BluePrimary[1] << ']' << std::endl\n        << \"White Point        : [\"sv << desc1.WhitePoint[0] << ',' << desc1.WhitePoint[1] << ']' << std::endl\n        << \"Min Luminance      : \"sv << desc1.MinLuminance << \" nits\"sv << std::endl\n        << \"Max Luminance      : \"sv << desc1.MaxLuminance << \" nits\"sv << std::endl\n        << \"Max Full Luminance : \"sv << desc1.MaxFullFrameLuminance << \" nits\"sv;\n    }\n\n    if (!timer || !*timer) {\n      BOOST_LOG(error) << \"Uninitialized high precision timer\";\n      return -1;\n    }\n\n    return 0;\n  }\n\n  bool display_base_t::is_hdr() {\n    dxgi::output6_t output6 {};\n\n    auto status = output->QueryInterface(IID_IDXGIOutput6, (void **) &output6);\n    if (FAILED(status)) {\n      BOOST_LOG(warning) << \"Failed to query IDXGIOutput6 from the output\"sv;\n      return false;\n    }\n\n    DXGI_OUTPUT_DESC1 desc1;\n    output6->GetDesc1(&desc1);\n\n    return desc1.ColorSpace == DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020;\n  }\n\n  bool display_base_t::get_hdr_metadata(SS_HDR_METADATA &metadata) {\n    dxgi::output6_t output6 {};\n\n    std::memset(&metadata, 0, sizeof(metadata));\n\n    auto status = output->QueryInterface(IID_IDXGIOutput6, (void **) &output6);\n    if (FAILED(status)) {\n      BOOST_LOG(warning) << \"Failed to query IDXGIOutput6 from the output\"sv;\n      return false;\n    }\n\n    DXGI_OUTPUT_DESC1 desc1;\n    output6->GetDesc1(&desc1);\n\n    // The primaries reported here seem to correspond to scRGB (Rec. 709)\n    // which we then convert to Rec 2020 in our scRGB FP16 -> PQ shader\n    // prior to encoding. It's not clear to me if we're supposed to report\n    // the primaries of the original colorspace or the one we've converted\n    // it to, but let's just report Rec 2020 primaries and D65 white level\n    // to avoid confusing clients by reporting Rec 709 primaries with a\n    // Rec 2020 colorspace. It seems like most clients ignore the primaries\n    // in the metadata anyway (luminance range is most important).\n    desc1.RedPrimary[0] = 0.708f;\n    desc1.RedPrimary[1] = 0.292f;\n    desc1.GreenPrimary[0] = 0.170f;\n    desc1.GreenPrimary[1] = 0.797f;\n    desc1.BluePrimary[0] = 0.131f;\n    desc1.BluePrimary[1] = 0.046f;\n    desc1.WhitePoint[0] = 0.3127f;\n    desc1.WhitePoint[1] = 0.3290f;\n\n    metadata.displayPrimaries[0].x = desc1.RedPrimary[0] * 50000;\n    metadata.displayPrimaries[0].y = desc1.RedPrimary[1] * 50000;\n    metadata.displayPrimaries[1].x = desc1.GreenPrimary[0] * 50000;\n    metadata.displayPrimaries[1].y = desc1.GreenPrimary[1] * 50000;\n    metadata.displayPrimaries[2].x = desc1.BluePrimary[0] * 50000;\n    metadata.displayPrimaries[2].y = desc1.BluePrimary[1] * 50000;\n\n    metadata.whitePoint.x = desc1.WhitePoint[0] * 50000;\n    metadata.whitePoint.y = desc1.WhitePoint[1] * 50000;\n\n    metadata.maxDisplayLuminance = desc1.MaxLuminance;\n    metadata.minDisplayLuminance = desc1.MinLuminance * 10000;\n\n    // These are content-specific metadata parameters that this interface doesn't give us\n    metadata.maxContentLightLevel = 0;\n    metadata.maxFrameAverageLightLevel = 0;\n\n    metadata.maxFullFrameLuminance = desc1.MaxFullFrameLuminance;\n\n    return true;\n  }\n\n  const char *format_str[] = {\n    \"DXGI_FORMAT_UNKNOWN\",\n    \"DXGI_FORMAT_R32G32B32A32_TYPELESS\",\n    \"DXGI_FORMAT_R32G32B32A32_FLOAT\",\n    \"DXGI_FORMAT_R32G32B32A32_UINT\",\n    \"DXGI_FORMAT_R32G32B32A32_SINT\",\n    \"DXGI_FORMAT_R32G32B32_TYPELESS\",\n    \"DXGI_FORMAT_R32G32B32_FLOAT\",\n    \"DXGI_FORMAT_R32G32B32_UINT\",\n    \"DXGI_FORMAT_R32G32B32_SINT\",\n    \"DXGI_FORMAT_R16G16B16A16_TYPELESS\",\n    \"DXGI_FORMAT_R16G16B16A16_FLOAT\",\n    \"DXGI_FORMAT_R16G16B16A16_UNORM\",\n    \"DXGI_FORMAT_R16G16B16A16_UINT\",\n    \"DXGI_FORMAT_R16G16B16A16_SNORM\",\n    \"DXGI_FORMAT_R16G16B16A16_SINT\",\n    \"DXGI_FORMAT_R32G32_TYPELESS\",\n    \"DXGI_FORMAT_R32G32_FLOAT\",\n    \"DXGI_FORMAT_R32G32_UINT\",\n    \"DXGI_FORMAT_R32G32_SINT\",\n    \"DXGI_FORMAT_R32G8X24_TYPELESS\",\n    \"DXGI_FORMAT_D32_FLOAT_S8X24_UINT\",\n    \"DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS\",\n    \"DXGI_FORMAT_X32_TYPELESS_G8X24_UINT\",\n    \"DXGI_FORMAT_R10G10B10A2_TYPELESS\",\n    \"DXGI_FORMAT_R10G10B10A2_UNORM\",\n    \"DXGI_FORMAT_R10G10B10A2_UINT\",\n    \"DXGI_FORMAT_R11G11B10_FLOAT\",\n    \"DXGI_FORMAT_R8G8B8A8_TYPELESS\",\n    \"DXGI_FORMAT_R8G8B8A8_UNORM\",\n    \"DXGI_FORMAT_R8G8B8A8_UNORM_SRGB\",\n    \"DXGI_FORMAT_R8G8B8A8_UINT\",\n    \"DXGI_FORMAT_R8G8B8A8_SNORM\",\n    \"DXGI_FORMAT_R8G8B8A8_SINT\",\n    \"DXGI_FORMAT_R16G16_TYPELESS\",\n    \"DXGI_FORMAT_R16G16_FLOAT\",\n    \"DXGI_FORMAT_R16G16_UNORM\",\n    \"DXGI_FORMAT_R16G16_UINT\",\n    \"DXGI_FORMAT_R16G16_SNORM\",\n    \"DXGI_FORMAT_R16G16_SINT\",\n    \"DXGI_FORMAT_R32_TYPELESS\",\n    \"DXGI_FORMAT_D32_FLOAT\",\n    \"DXGI_FORMAT_R32_FLOAT\",\n    \"DXGI_FORMAT_R32_UINT\",\n    \"DXGI_FORMAT_R32_SINT\",\n    \"DXGI_FORMAT_R24G8_TYPELESS\",\n    \"DXGI_FORMAT_D24_UNORM_S8_UINT\",\n    \"DXGI_FORMAT_R24_UNORM_X8_TYPELESS\",\n    \"DXGI_FORMAT_X24_TYPELESS_G8_UINT\",\n    \"DXGI_FORMAT_R8G8_TYPELESS\",\n    \"DXGI_FORMAT_R8G8_UNORM\",\n    \"DXGI_FORMAT_R8G8_UINT\",\n    \"DXGI_FORMAT_R8G8_SNORM\",\n    \"DXGI_FORMAT_R8G8_SINT\",\n    \"DXGI_FORMAT_R16_TYPELESS\",\n    \"DXGI_FORMAT_R16_FLOAT\",\n    \"DXGI_FORMAT_D16_UNORM\",\n    \"DXGI_FORMAT_R16_UNORM\",\n    \"DXGI_FORMAT_R16_UINT\",\n    \"DXGI_FORMAT_R16_SNORM\",\n    \"DXGI_FORMAT_R16_SINT\",\n    \"DXGI_FORMAT_R8_TYPELESS\",\n    \"DXGI_FORMAT_R8_UNORM\",\n    \"DXGI_FORMAT_R8_UINT\",\n    \"DXGI_FORMAT_R8_SNORM\",\n    \"DXGI_FORMAT_R8_SINT\",\n    \"DXGI_FORMAT_A8_UNORM\",\n    \"DXGI_FORMAT_R1_UNORM\",\n    \"DXGI_FORMAT_R9G9B9E5_SHAREDEXP\",\n    \"DXGI_FORMAT_R8G8_B8G8_UNORM\",\n    \"DXGI_FORMAT_G8R8_G8B8_UNORM\",\n    \"DXGI_FORMAT_BC1_TYPELESS\",\n    \"DXGI_FORMAT_BC1_UNORM\",\n    \"DXGI_FORMAT_BC1_UNORM_SRGB\",\n    \"DXGI_FORMAT_BC2_TYPELESS\",\n    \"DXGI_FORMAT_BC2_UNORM\",\n    \"DXGI_FORMAT_BC2_UNORM_SRGB\",\n    \"DXGI_FORMAT_BC3_TYPELESS\",\n    \"DXGI_FORMAT_BC3_UNORM\",\n    \"DXGI_FORMAT_BC3_UNORM_SRGB\",\n    \"DXGI_FORMAT_BC4_TYPELESS\",\n    \"DXGI_FORMAT_BC4_UNORM\",\n    \"DXGI_FORMAT_BC4_SNORM\",\n    \"DXGI_FORMAT_BC5_TYPELESS\",\n    \"DXGI_FORMAT_BC5_UNORM\",\n    \"DXGI_FORMAT_BC5_SNORM\",\n    \"DXGI_FORMAT_B5G6R5_UNORM\",\n    \"DXGI_FORMAT_B5G5R5A1_UNORM\",\n    \"DXGI_FORMAT_B8G8R8A8_UNORM\",\n    \"DXGI_FORMAT_B8G8R8X8_UNORM\",\n    \"DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM\",\n    \"DXGI_FORMAT_B8G8R8A8_TYPELESS\",\n    \"DXGI_FORMAT_B8G8R8A8_UNORM_SRGB\",\n    \"DXGI_FORMAT_B8G8R8X8_TYPELESS\",\n    \"DXGI_FORMAT_B8G8R8X8_UNORM_SRGB\",\n    \"DXGI_FORMAT_BC6H_TYPELESS\",\n    \"DXGI_FORMAT_BC6H_UF16\",\n    \"DXGI_FORMAT_BC6H_SF16\",\n    \"DXGI_FORMAT_BC7_TYPELESS\",\n    \"DXGI_FORMAT_BC7_UNORM\",\n    \"DXGI_FORMAT_BC7_UNORM_SRGB\",\n    \"DXGI_FORMAT_AYUV\",\n    \"DXGI_FORMAT_Y410\",\n    \"DXGI_FORMAT_Y416\",\n    \"DXGI_FORMAT_NV12\",\n    \"DXGI_FORMAT_P010\",\n    \"DXGI_FORMAT_P016\",\n    \"DXGI_FORMAT_420_OPAQUE\",\n    \"DXGI_FORMAT_YUY2\",\n    \"DXGI_FORMAT_Y210\",\n    \"DXGI_FORMAT_Y216\",\n    \"DXGI_FORMAT_NV11\",\n    \"DXGI_FORMAT_AI44\",\n    \"DXGI_FORMAT_IA44\",\n    \"DXGI_FORMAT_P8\",\n    \"DXGI_FORMAT_A8P8\",\n    \"DXGI_FORMAT_B4G4R4A4_UNORM\",\n\n    nullptr,\n    nullptr,\n    nullptr,\n    nullptr,\n    nullptr,\n    nullptr,\n    nullptr,\n    nullptr,\n    nullptr,\n    nullptr,\n    nullptr,\n    nullptr,\n    nullptr,\n    nullptr,\n\n    \"DXGI_FORMAT_P208\",\n    \"DXGI_FORMAT_V208\",\n    \"DXGI_FORMAT_V408\"\n  };\n\n  const char *display_base_t::dxgi_format_to_string(DXGI_FORMAT format) {\n    return format_str[format];\n  }\n\n  const char *display_base_t::colorspace_to_string(DXGI_COLOR_SPACE_TYPE type) {\n    const char *type_str[] = {\n      \"DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709\",\n      \"DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709\",\n      \"DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P709\",\n      \"DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P2020\",\n      \"DXGI_COLOR_SPACE_RESERVED\",\n      \"DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601\",\n      \"DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601\",\n      \"DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601\",\n      \"DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709\",\n      \"DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709\",\n      \"DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020\",\n      \"DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020\",\n      \"DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020\",\n      \"DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020\",\n      \"DXGI_COLOR_SPACE_RGB_STUDIO_G2084_NONE_P2020\",\n      \"DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_TOPLEFT_P2020\",\n      \"DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_TOPLEFT_P2020\",\n      \"DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020\",\n      \"DXGI_COLOR_SPACE_YCBCR_STUDIO_GHLG_TOPLEFT_P2020\",\n      \"DXGI_COLOR_SPACE_YCBCR_FULL_GHLG_TOPLEFT_P2020\",\n      \"DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P709\",\n      \"DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P2020\",\n      \"DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P709\",\n      \"DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P2020\",\n      \"DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_TOPLEFT_P2020\",\n    };\n\n    if (type < ARRAYSIZE(type_str)) {\n      return type_str[type];\n    } else {\n      return \"UNKNOWN\";\n    }\n  }\n\n}  // namespace platf::dxgi\n\nnamespace platf {\n  /**\n   * Pick a display adapter and capture method.\n   * @param hwdevice_type enables possible use of hardware encoder\n   */\n  std::shared_ptr<display_t> display(mem_type_e hwdevice_type, const std::string &display_name, const video::config_t &config) {\n    if (config::video.capture == \"ddx\" || config::video.capture.empty()) {\n      if (hwdevice_type == mem_type_e::dxgi) {\n        auto disp = std::make_shared<dxgi::display_ddup_vram_t>();\n\n        if (!disp->init(config, display_name)) {\n          return disp;\n        }\n      } else if (hwdevice_type == mem_type_e::system) {\n        auto disp = std::make_shared<dxgi::display_ddup_ram_t>();\n\n        if (!disp->init(config, display_name)) {\n          return disp;\n        }\n      }\n    }\n\n    if (config::video.capture == \"wgc\" || config::video.capture.empty()) {\n      if (hwdevice_type == mem_type_e::dxgi) {\n        auto disp = std::make_shared<dxgi::display_wgc_vram_t>();\n\n        if (!disp->init(config, display_name)) {\n          return disp;\n        }\n      } else if (hwdevice_type == mem_type_e::system) {\n        auto disp = std::make_shared<dxgi::display_wgc_ram_t>();\n\n        if (!disp->init(config, display_name)) {\n          return disp;\n        }\n      }\n    }\n\n    // ddx and wgc failed\n    return nullptr;\n  }\n\n  std::vector<std::string> display_names(mem_type_e) {\n    std::vector<std::string> display_names;\n\n    HRESULT status;\n\n    BOOST_LOG(debug) << \"Detecting monitors...\"sv;\n\n    // We sync the thread desktop once before we start the enumeration process\n    // to ensure test_dxgi_duplication() returns consistent results for all GPUs\n    // even if the current desktop changes during our enumeration process.\n    // It is critical that we either fully succeed in enumeration or fully fail,\n    // otherwise it can lead to the capture code switching monitors unexpectedly.\n    syncThreadDesktop();\n\n    dxgi::factory1_t factory;\n    status = CreateDXGIFactory1(IID_IDXGIFactory1, (void **) &factory);\n    if (FAILED(status)) {\n      BOOST_LOG(error) << \"Failed to create DXGIFactory1 [0x\"sv << util::hex(status).to_string_view() << ']';\n      return {};\n    }\n\n    dxgi::adapter_t::pointer adapter_p;\n    for (int x = 0; factory->EnumAdapters1(x, &adapter_p) != DXGI_ERROR_NOT_FOUND; ++x) {\n      dxgi::adapter_t adapter {adapter_p};\n      DXGI_ADAPTER_DESC1 adapter_desc;\n      adapter->GetDesc1(&adapter_desc);\n\n      BOOST_LOG(debug)\n        << std::endl\n        << \"====== ADAPTER =====\"sv << std::endl\n        << \"Device Name      : \"sv << utf_utils::to_utf8(adapter_desc.Description) << std::endl\n        << \"Device Vendor ID : 0x\"sv << util::hex(adapter_desc.VendorId).to_string_view() << std::endl\n        << \"Device Device ID : 0x\"sv << util::hex(adapter_desc.DeviceId).to_string_view() << std::endl\n        << \"Device Video Mem : \"sv << adapter_desc.DedicatedVideoMemory / 1048576 << \" MiB\"sv << std::endl\n        << \"Device Sys Mem   : \"sv << adapter_desc.DedicatedSystemMemory / 1048576 << \" MiB\"sv << std::endl\n        << \"Share Sys Mem    : \"sv << adapter_desc.SharedSystemMemory / 1048576 << \" MiB\"sv << std::endl\n        << std::endl\n        << \"    ====== OUTPUT ======\"sv << std::endl;\n\n      dxgi::output_t::pointer output_p {};\n      for (int y = 0; adapter->EnumOutputs(y, &output_p) != DXGI_ERROR_NOT_FOUND; ++y) {\n        dxgi::output_t output {output_p};\n\n        DXGI_OUTPUT_DESC desc;\n        output->GetDesc(&desc);\n\n        auto device_name = utf_utils::to_utf8(desc.DeviceName);\n\n        auto width = desc.DesktopCoordinates.right - desc.DesktopCoordinates.left;\n        auto height = desc.DesktopCoordinates.bottom - desc.DesktopCoordinates.top;\n\n        BOOST_LOG(debug)\n          << \"    Output Name       : \"sv << device_name << std::endl\n          << \"    AttachedToDesktop : \"sv << (desc.AttachedToDesktop ? \"yes\"sv : \"no\"sv) << std::endl\n          << \"    Resolution        : \"sv << width << 'x' << height << std::endl\n          << std::endl;\n\n        // Don't include the display in the list if we can't actually capture it\n        if (desc.AttachedToDesktop && dxgi::test_dxgi_duplication(adapter, output, true)) {\n          display_names.emplace_back(std::move(device_name));\n        }\n      }\n    }\n\n    return display_names;\n  }\n\n  /**\n   * @brief Returns if GPUs/drivers have changed since the last call to this function.\n   * @return `true` if a change has occurred or if it is unknown whether a change occurred.\n   */\n  bool needs_encoder_reenumeration() {\n    // Serialize access to the static DXGI factory\n    static std::mutex reenumeration_state_lock;\n    auto lg = std::lock_guard(reenumeration_state_lock);\n\n    // Keep a reference to the DXGI factory, which will keep track of changes internally.\n    static dxgi::factory1_t factory;\n    if (!factory || !factory->IsCurrent()) {\n      factory.reset();\n\n      auto status = CreateDXGIFactory1(IID_IDXGIFactory1, (void **) &factory);\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Failed to create DXGIFactory1 [0x\"sv << util::hex(status).to_string_view() << ']';\n        factory.release();\n      }\n\n      // Always request reenumeration on the first streaming session just to ensure we\n      // can deal with any initialization races that may occur when the system is booting.\n      BOOST_LOG(info) << \"Encoder reenumeration is required\"sv;\n      return true;\n    } else {\n      // The DXGI factory from last time is still current, so no encoder changes have occurred.\n      return false;\n    }\n  }\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/windows/display_ram.cpp",
    "content": "/**\n * @file src/platform/windows/display_ram.cpp\n * @brief Definitions for handling ram.\n */\n// local includes\n#include \"display.h\"\n#include \"misc.h\"\n#include \"src/logging.h\"\n\nnamespace platf {\n  using namespace std::literals;\n}\n\nnamespace platf::dxgi {\n  struct img_t: public ::platf::img_t {\n    ~img_t() override {\n      delete[] data;\n      data = nullptr;\n    }\n  };\n\n  void blend_cursor_monochrome(const cursor_t &cursor, img_t &img) {\n    int height = cursor.shape_info.Height / 2;\n    int width = cursor.shape_info.Width;\n    int pitch = cursor.shape_info.Pitch;\n\n    // img cursor.{x,y} < 0, skip parts of the cursor.img_data\n    auto cursor_skip_y = -std::min(0, cursor.y);\n    auto cursor_skip_x = -std::min(0, cursor.x);\n\n    // img cursor.{x,y} > img.{x,y}, truncate parts of the cursor.img_data\n    auto cursor_truncate_y = std::max(0, cursor.y - img.height);\n    auto cursor_truncate_x = std::max(0, cursor.x - img.width);\n\n    auto cursor_width = width - cursor_skip_x - cursor_truncate_x;\n    auto cursor_height = height - cursor_skip_y - cursor_truncate_y;\n\n    if (cursor_height > height || cursor_width > width) {\n      return;\n    }\n\n    auto img_skip_y = std::max(0, cursor.y);\n    auto img_skip_x = std::max(0, cursor.x);\n\n    auto cursor_img_data = cursor.img_data.data() + cursor_skip_y * pitch;\n\n    int delta_height = std::min(cursor_height - cursor_truncate_y, std::max(0, img.height - img_skip_y));\n    int delta_width = std::min(cursor_width - cursor_truncate_x, std::max(0, img.width - img_skip_x));\n\n    auto pixels_per_byte = width / pitch;\n    auto bytes_per_row = delta_width / pixels_per_byte;\n\n    auto img_data = (int *) img.data;\n    for (int i = 0; i < delta_height; ++i) {\n      auto and_mask = &cursor_img_data[i * pitch];\n      auto xor_mask = &cursor_img_data[(i + height) * pitch];\n\n      auto img_pixel_p = &img_data[(i + img_skip_y) * (img.row_pitch / img.pixel_pitch) + img_skip_x];\n\n      auto skip_x = cursor_skip_x;\n      for (int x = 0; x < bytes_per_row; ++x) {\n        for (auto bit = 0u; bit < 8; ++bit) {\n          if (skip_x > 0) {\n            --skip_x;\n\n            continue;\n          }\n\n          int and_ = *and_mask & (1 << (7 - bit)) ? -1 : 0;\n          int xor_ = *xor_mask & (1 << (7 - bit)) ? -1 : 0;\n\n          *img_pixel_p &= and_;\n          *img_pixel_p ^= xor_;\n\n          ++img_pixel_p;\n        }\n\n        ++and_mask;\n        ++xor_mask;\n      }\n    }\n  }\n\n  void apply_color_alpha(int *img_pixel_p, int cursor_pixel) {\n    auto colors_out = (std::uint8_t *) &cursor_pixel;\n    auto colors_in = (std::uint8_t *) img_pixel_p;\n\n    // TODO: When use of IDXGIOutput5 is implemented, support different color formats\n    auto alpha = colors_out[3];\n    if (alpha == 255) {\n      *img_pixel_p = cursor_pixel;\n    } else {\n      colors_in[0] = colors_out[0] + (colors_in[0] * (255 - alpha) + 255 / 2) / 255;\n      colors_in[1] = colors_out[1] + (colors_in[1] * (255 - alpha) + 255 / 2) / 255;\n      colors_in[2] = colors_out[2] + (colors_in[2] * (255 - alpha) + 255 / 2) / 255;\n    }\n  }\n\n  void apply_color_masked(int *img_pixel_p, int cursor_pixel) {\n    // TODO: When use of IDXGIOutput5 is implemented, support different color formats\n    auto alpha = ((std::uint8_t *) &cursor_pixel)[3];\n    if (alpha == 0xFF) {\n      *img_pixel_p ^= cursor_pixel;\n    } else {\n      *img_pixel_p = cursor_pixel;\n    }\n  }\n\n  void blend_cursor_color(const cursor_t &cursor, img_t &img, const bool masked) {\n    int height = cursor.shape_info.Height;\n    int width = cursor.shape_info.Width;\n    int pitch = cursor.shape_info.Pitch;\n\n    // img cursor.y < 0, skip parts of the cursor.img_data\n    auto cursor_skip_y = -std::min(0, cursor.y);\n    auto cursor_skip_x = -std::min(0, cursor.x);\n\n    // img cursor.{x,y} > img.{x,y}, truncate parts of the cursor.img_data\n    auto cursor_truncate_y = std::max(0, cursor.y - img.height);\n    auto cursor_truncate_x = std::max(0, cursor.x - img.width);\n\n    auto img_skip_y = std::max(0, cursor.y);\n    auto img_skip_x = std::max(0, cursor.x);\n\n    auto cursor_width = width - cursor_skip_x - cursor_truncate_x;\n    auto cursor_height = height - cursor_skip_y - cursor_truncate_y;\n\n    if (cursor_height > height || cursor_width > width) {\n      return;\n    }\n\n    auto cursor_img_data = (int *) &cursor.img_data[cursor_skip_y * pitch];\n\n    int delta_height = std::min(cursor_height - cursor_truncate_y, std::max(0, img.height - img_skip_y));\n    int delta_width = std::min(cursor_width - cursor_truncate_x, std::max(0, img.width - img_skip_x));\n\n    auto img_data = (int *) img.data;\n\n    for (int i = 0; i < delta_height; ++i) {\n      auto cursor_begin = &cursor_img_data[i * cursor.shape_info.Width + cursor_skip_x];\n      auto cursor_end = &cursor_begin[delta_width];\n\n      auto img_pixel_p = &img_data[(i + img_skip_y) * (img.row_pitch / img.pixel_pitch) + img_skip_x];\n      std::for_each(cursor_begin, cursor_end, [&](int cursor_pixel) {\n        if (masked) {\n          apply_color_masked(img_pixel_p, cursor_pixel);\n        } else {\n          apply_color_alpha(img_pixel_p, cursor_pixel);\n        }\n        ++img_pixel_p;\n      });\n    }\n  }\n\n  void blend_cursor(const cursor_t &cursor, img_t &img) {\n    switch (cursor.shape_info.Type) {\n      case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR:\n        blend_cursor_color(cursor, img, false);\n        break;\n      case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME:\n        blend_cursor_monochrome(cursor, img);\n        break;\n      case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR:\n        blend_cursor_color(cursor, img, true);\n        break;\n      default:\n        BOOST_LOG(warning) << \"Unsupported cursor format [\"sv << cursor.shape_info.Type << ']';\n    }\n  }\n\n  capture_e display_ddup_ram_t::snapshot(const pull_free_image_cb_t &pull_free_image_cb, std::shared_ptr<platf::img_t> &img_out, std::chrono::milliseconds timeout, bool cursor_visible) {\n    HRESULT status;\n    DXGI_OUTDUPL_FRAME_INFO frame_info;\n\n    resource_t::pointer res_p {};\n    auto capture_status = dup.next_frame(frame_info, timeout, &res_p);\n    resource_t res {res_p};\n\n    if (capture_status != capture_e::ok) {\n      return capture_status;\n    }\n\n    const bool mouse_update_flag = frame_info.LastMouseUpdateTime.QuadPart != 0 || frame_info.PointerShapeBufferSize > 0;\n    const bool frame_update_flag = frame_info.AccumulatedFrames != 0 || frame_info.LastPresentTime.QuadPart != 0;\n    const bool update_flag = mouse_update_flag || frame_update_flag;\n\n    if (!update_flag) {\n      return capture_e::timeout;\n    }\n\n    std::optional<std::chrono::steady_clock::time_point> frame_timestamp;\n    if (auto qpc_displayed = std::max(frame_info.LastPresentTime.QuadPart, frame_info.LastMouseUpdateTime.QuadPart)) {\n      // Translate QueryPerformanceCounter() value to steady_clock time point\n      frame_timestamp = std::chrono::steady_clock::now() - qpc_time_difference(qpc_counter(), qpc_displayed);\n    }\n\n    if (frame_info.PointerShapeBufferSize > 0) {\n      auto &img_data = cursor.img_data;\n\n      img_data.resize(frame_info.PointerShapeBufferSize);\n\n      UINT dummy;\n      status = dup.dup->GetFramePointerShape(img_data.size(), img_data.data(), &dummy, &cursor.shape_info);\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Failed to get new pointer shape [0x\"sv << util::hex(status).to_string_view() << ']';\n\n        return capture_e::error;\n      }\n    }\n\n    if (frame_info.LastMouseUpdateTime.QuadPart) {\n      cursor.x = frame_info.PointerPosition.Position.x;\n      cursor.y = frame_info.PointerPosition.Position.y;\n      cursor.visible = frame_info.PointerPosition.Visible;\n    }\n\n    if (frame_update_flag) {\n      {\n        texture2d_t src {};\n        status = res->QueryInterface(IID_ID3D11Texture2D, (void **) &src);\n\n        if (FAILED(status)) {\n          BOOST_LOG(error) << \"Couldn't query interface [0x\"sv << util::hex(status).to_string_view() << ']';\n          return capture_e::error;\n        }\n\n        D3D11_TEXTURE2D_DESC desc;\n        src->GetDesc(&desc);\n\n        // If we don't know the capture format yet, grab it from this texture and create the staging texture\n        if (capture_format == DXGI_FORMAT_UNKNOWN) {\n          capture_format = desc.Format;\n          BOOST_LOG(info) << \"Capture format [\"sv << dxgi_format_to_string(capture_format) << ']';\n\n          D3D11_TEXTURE2D_DESC t {};\n          t.Width = width;\n          t.Height = height;\n          t.MipLevels = 1;\n          t.ArraySize = 1;\n          t.SampleDesc.Count = 1;\n          t.Usage = D3D11_USAGE_STAGING;\n          t.Format = capture_format;\n          t.CPUAccessFlags = D3D11_CPU_ACCESS_READ;\n\n          auto status = device->CreateTexture2D(&t, nullptr, &texture);\n\n          if (FAILED(status)) {\n            BOOST_LOG(error) << \"Failed to create staging texture [0x\"sv << util::hex(status).to_string_view() << ']';\n            return capture_e::error;\n          }\n        }\n\n        // It's possible for our display enumeration to race with mode changes and result in\n        // mismatched image pool and desktop texture sizes. If this happens, just reinit again.\n        if (desc.Width != width || desc.Height != height) {\n          BOOST_LOG(info) << \"Capture size changed [\"sv << width << 'x' << height << \" -> \"sv << desc.Width << 'x' << desc.Height << ']';\n          return capture_e::reinit;\n        }\n\n        // It's also possible for the capture format to change on the fly. If that happens,\n        // reinitialize capture to try format detection again and create new images.\n        if (capture_format != desc.Format) {\n          BOOST_LOG(info) << \"Capture format changed [\"sv << dxgi_format_to_string(capture_format) << \" -> \"sv << dxgi_format_to_string(desc.Format) << ']';\n          return capture_e::reinit;\n        }\n\n        // Copy from GPU to CPU\n        device_ctx->CopyResource(texture.get(), src.get());\n      }\n    }\n\n    if (!pull_free_image_cb(img_out)) {\n      return capture_e::interrupted;\n    }\n    auto img = (img_t *) img_out.get();\n\n    // If we don't know the final capture format yet, encode a dummy image\n    if (capture_format == DXGI_FORMAT_UNKNOWN) {\n      BOOST_LOG(debug) << \"Capture format is still unknown. Encoding a blank image\"sv;\n\n      if (dummy_img(img)) {\n        return capture_e::error;\n      }\n    } else {\n      // Map the staging texture for CPU access (making it inaccessible for the GPU)\n      status = device_ctx->Map(texture.get(), 0, D3D11_MAP_READ, 0, &img_info);\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Failed to map texture [0x\"sv << util::hex(status).to_string_view() << ']';\n\n        return capture_e::error;\n      }\n\n      // Now that we know the capture format, we can finish creating the image\n      if (complete_img(img, false)) {\n        device_ctx->Unmap(texture.get(), 0);\n        img_info.pData = nullptr;\n        return capture_e::error;\n      }\n\n      std::copy_n((std::uint8_t *) img_info.pData, height * img_info.RowPitch, (std::uint8_t *) img->data);\n\n      // Unmap the staging texture to allow GPU access again\n      device_ctx->Unmap(texture.get(), 0);\n      img_info.pData = nullptr;\n    }\n\n    if (cursor_visible && cursor.visible) {\n      blend_cursor(cursor, *img);\n    }\n\n    if (img) {\n      img->frame_timestamp = frame_timestamp;\n    }\n\n    return capture_e::ok;\n  }\n\n  capture_e display_ddup_ram_t::release_snapshot() {\n    return dup.release_frame();\n  }\n\n  std::shared_ptr<platf::img_t> display_ram_t::alloc_img() {\n    auto img = std::make_shared<img_t>();\n\n    // Initialize fields that are format-independent\n    img->width = width;\n    img->height = height;\n\n    return img;\n  }\n\n  int display_ram_t::complete_img(platf::img_t *img, bool dummy) {\n    // If this is not a dummy image, we must know the format by now\n    if (!dummy && capture_format == DXGI_FORMAT_UNKNOWN) {\n      BOOST_LOG(error) << \"display_ram_t::complete_img() called with unknown capture format!\";\n      return -1;\n    }\n\n    img->pixel_pitch = get_pixel_pitch();\n\n    if (dummy && !img->row_pitch) {\n      // Assume our dummy image will have no padding\n      img->row_pitch = img->pixel_pitch * img->width;\n    }\n\n    // Reallocate the image buffer if the pitch changes\n    if (!dummy && img->row_pitch != img_info.RowPitch) {\n      img->row_pitch = img_info.RowPitch;\n      delete img->data;\n      img->data = nullptr;\n    }\n\n    if (!img->data) {\n      img->data = new std::uint8_t[img->row_pitch * height];\n    }\n\n    return 0;\n  }\n\n  /**\n   * @memberof platf::dxgi::display_ram_t\n   */\n  int display_ram_t::dummy_img(platf::img_t *img) {\n    if (complete_img(img, true)) {\n      return -1;\n    }\n\n    std::fill_n((std::uint8_t *) img->data, height * img->row_pitch, 0);\n    return 0;\n  }\n\n  std::vector<DXGI_FORMAT> display_ram_t::get_supported_capture_formats() {\n    return {DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8X8_UNORM};\n  }\n\n  int display_ddup_ram_t::init(const ::video::config_t &config, const std::string &display_name) {\n    if (display_base_t::init(config, display_name) || dup.init(this, config)) {\n      return -1;\n    }\n\n    return 0;\n  }\n\n  std::unique_ptr<avcodec_encode_device_t> display_ram_t::make_avcodec_encode_device(pix_fmt_e pix_fmt) {\n    return std::make_unique<avcodec_encode_device_t>();\n  }\n\n}  // namespace platf::dxgi\n"
  },
  {
    "path": "src/platform/windows/display_vram.cpp",
    "content": "/**\n * @file src/platform/windows/display_vram.cpp\n * @brief Definitions for handling video ram.\n */\n// standard includes\n#include <cmath>\n\n// platform includes\n#include <d3dcompiler.h>\n#include <DirectXMath.h>\n\nextern \"C\" {\n#include <libavcodec/avcodec.h>\n#include <libavutil/hwcontext_d3d11va.h>\n}\n\n// lib includes\n#include <AMF/core/Factory.h>\n#include <boost/algorithm/string/predicate.hpp>\n\n// local includes\n#include \"display.h\"\n#include \"misc.h\"\n#include \"src/config.h\"\n#include \"src/logging.h\"\n#include \"src/nvenc/nvenc_config.h\"\n#include \"src/nvenc/nvenc_d3d11_native.h\"\n#include \"src/nvenc/nvenc_d3d11_on_cuda.h\"\n#include \"src/nvenc/nvenc_utils.h\"\n#include \"src/video.h\"\n#include \"utf_utils.h\"\n\n#if !defined(SUNSHINE_SHADERS_DIR)  // for testing this needs to be defined in cmake as we don't do an install\n  #define SUNSHINE_SHADERS_DIR SUNSHINE_ASSETS_DIR \"/shaders/directx\"\n#endif\nnamespace platf {\n  using namespace std::literals;\n}\n\nstatic void free_frame(AVFrame *frame) {\n  av_frame_free(&frame);\n}\n\nusing frame_t = util::safe_ptr<AVFrame, free_frame>;\n\nnamespace platf::dxgi {\n\n  template<class T>\n  buf_t make_buffer(device_t::pointer device, const T &t) {\n    static_assert(sizeof(T) % 16 == 0, \"Buffer needs to be aligned on a 16-byte alignment\");\n\n    D3D11_BUFFER_DESC buffer_desc {\n      sizeof(T),\n      D3D11_USAGE_IMMUTABLE,\n      D3D11_BIND_CONSTANT_BUFFER\n    };\n\n    D3D11_SUBRESOURCE_DATA init_data {\n      &t\n    };\n\n    buf_t::pointer buf_p;\n    auto status = device->CreateBuffer(&buffer_desc, &init_data, &buf_p);\n    if (status) {\n      BOOST_LOG(error) << \"Failed to create buffer: [0x\"sv << util::hex(status).to_string_view() << ']';\n      return nullptr;\n    }\n\n    return buf_t {buf_p};\n  }\n\n  blend_t make_blend(device_t::pointer device, bool enable, bool invert) {\n    D3D11_BLEND_DESC bdesc {};\n    auto &rt = bdesc.RenderTarget[0];\n    rt.BlendEnable = enable;\n    rt.RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;\n\n    if (enable) {\n      rt.BlendOp = D3D11_BLEND_OP_ADD;\n      rt.BlendOpAlpha = D3D11_BLEND_OP_ADD;\n\n      if (invert) {\n        // Invert colors\n        rt.SrcBlend = D3D11_BLEND_INV_DEST_COLOR;\n        rt.DestBlend = D3D11_BLEND_INV_SRC_COLOR;\n      } else {\n        // Regular alpha blending\n        rt.SrcBlend = D3D11_BLEND_SRC_ALPHA;\n        rt.DestBlend = D3D11_BLEND_INV_SRC_ALPHA;\n      }\n\n      rt.SrcBlendAlpha = D3D11_BLEND_ZERO;\n      rt.DestBlendAlpha = D3D11_BLEND_ZERO;\n    }\n\n    blend_t blend;\n    auto status = device->CreateBlendState(&bdesc, &blend);\n    if (status) {\n      BOOST_LOG(error) << \"Failed to create blend state: [0x\"sv << util::hex(status).to_string_view() << ']';\n      return nullptr;\n    }\n\n    return blend;\n  }\n\n  blob_t convert_yuv420_packed_uv_type0_ps_hlsl;\n  blob_t convert_yuv420_packed_uv_type0_ps_linear_hlsl;\n  blob_t convert_yuv420_packed_uv_type0_ps_perceptual_quantizer_hlsl;\n  blob_t convert_yuv420_packed_uv_type0_vs_hlsl;\n  blob_t convert_yuv420_packed_uv_type0s_ps_hlsl;\n  blob_t convert_yuv420_packed_uv_type0s_ps_linear_hlsl;\n  blob_t convert_yuv420_packed_uv_type0s_ps_perceptual_quantizer_hlsl;\n  blob_t convert_yuv420_packed_uv_type0s_vs_hlsl;\n  blob_t convert_yuv420_planar_y_ps_hlsl;\n  blob_t convert_yuv420_planar_y_ps_linear_hlsl;\n  blob_t convert_yuv420_planar_y_ps_perceptual_quantizer_hlsl;\n  blob_t convert_yuv420_planar_y_vs_hlsl;\n  blob_t convert_yuv444_packed_ayuv_ps_hlsl;\n  blob_t convert_yuv444_packed_ayuv_ps_linear_hlsl;\n  blob_t convert_yuv444_packed_vs_hlsl;\n  blob_t convert_yuv444_planar_ps_hlsl;\n  blob_t convert_yuv444_planar_ps_linear_hlsl;\n  blob_t convert_yuv444_planar_ps_perceptual_quantizer_hlsl;\n  blob_t convert_yuv444_packed_y410_ps_hlsl;\n  blob_t convert_yuv444_packed_y410_ps_linear_hlsl;\n  blob_t convert_yuv444_packed_y410_ps_perceptual_quantizer_hlsl;\n  blob_t convert_yuv444_planar_vs_hlsl;\n  blob_t cursor_ps_hlsl;\n  blob_t cursor_ps_normalize_white_hlsl;\n  blob_t cursor_vs_hlsl;\n\n  struct img_d3d_t: public platf::img_t {\n    // These objects are owned by the display_t's ID3D11Device\n    texture2d_t capture_texture;\n    render_target_t capture_rt;\n    keyed_mutex_t capture_mutex;\n\n    // This is the shared handle used by hwdevice_t to open capture_texture\n    HANDLE encoder_texture_handle = {};\n\n    // Set to true if the image corresponds to a dummy texture used prior to\n    // the first successful capture of a desktop frame\n    bool dummy = false;\n\n    // Set to true if the image is blank (contains no content at all, including a cursor)\n    bool blank = true;\n\n    // Unique identifier for this image\n    uint32_t id = 0;\n\n    // DXGI format of this image texture\n    DXGI_FORMAT format;\n\n    virtual ~img_d3d_t() override {\n      if (encoder_texture_handle) {\n        CloseHandle(encoder_texture_handle);\n      }\n    };\n  };\n\n  struct texture_lock_helper {\n    keyed_mutex_t _mutex;\n    bool _locked = false;\n\n    texture_lock_helper(const texture_lock_helper &) = delete;\n    texture_lock_helper &operator=(const texture_lock_helper &) = delete;\n\n    texture_lock_helper(texture_lock_helper &&other) {\n      _mutex.reset(other._mutex.release());\n      _locked = other._locked;\n      other._locked = false;\n    }\n\n    texture_lock_helper &operator=(texture_lock_helper &&other) {\n      if (_locked) {\n        _mutex->ReleaseSync(0);\n      }\n      _mutex.reset(other._mutex.release());\n      _locked = other._locked;\n      other._locked = false;\n      return *this;\n    }\n\n    texture_lock_helper(IDXGIKeyedMutex *mutex):\n        _mutex(mutex) {\n      if (_mutex) {\n        _mutex->AddRef();\n      }\n    }\n\n    ~texture_lock_helper() {\n      if (_locked) {\n        _mutex->ReleaseSync(0);\n      }\n    }\n\n    bool lock() {\n      if (_locked) {\n        return true;\n      }\n      HRESULT status = _mutex->AcquireSync(0, INFINITE);\n      if (status == S_OK) {\n        _locked = true;\n      } else {\n        BOOST_LOG(error) << \"Failed to acquire texture mutex [0x\"sv << util::hex(status).to_string_view() << ']';\n      }\n      return _locked;\n    }\n  };\n\n  util::buffer_t<std::uint8_t> make_cursor_xor_image(const util::buffer_t<std::uint8_t> &img_data, DXGI_OUTDUPL_POINTER_SHAPE_INFO shape_info) {\n    constexpr std::uint32_t inverted = 0xFFFFFFFF;\n    constexpr std::uint32_t transparent = 0;\n\n    switch (shape_info.Type) {\n      case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR:\n        // This type doesn't require any XOR-blending\n        return {};\n      case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR:\n        {\n          util::buffer_t<std::uint8_t> cursor_img = img_data;\n          std::for_each((std::uint32_t *) std::begin(cursor_img), (std::uint32_t *) std::end(cursor_img), [](auto &pixel) {\n            auto alpha = (std::uint8_t) ((pixel >> 24) & 0xFF);\n            if (alpha == 0xFF) {\n              // Pixels with 0xFF alpha will be XOR-blended as is.\n            } else if (alpha == 0x00) {\n              // Pixels with 0x00 alpha will be blended by make_cursor_alpha_image().\n              // We make them transparent for the XOR-blended cursor image.\n              pixel = transparent;\n            } else {\n              // Other alpha values are illegal in masked color cursors\n              BOOST_LOG(warning) << \"Illegal alpha value in masked color cursor: \" << alpha;\n            }\n          });\n          return cursor_img;\n        }\n      case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME:\n        // Monochrome is handled below\n        break;\n      default:\n        BOOST_LOG(error) << \"Invalid cursor shape type: \" << shape_info.Type;\n        return {};\n    }\n\n    shape_info.Height /= 2;\n\n    util::buffer_t<std::uint8_t> cursor_img {shape_info.Width * shape_info.Height * 4};\n\n    auto bytes = shape_info.Pitch * shape_info.Height;\n    auto pixel_begin = (std::uint32_t *) std::begin(cursor_img);\n    auto pixel_data = pixel_begin;\n    auto and_mask = std::begin(img_data);\n    auto xor_mask = std::begin(img_data) + bytes;\n\n    for (auto x = 0; x < bytes; ++x) {\n      for (auto c = 7; c >= 0 && ((std::uint8_t *) pixel_data) != std::end(cursor_img); --c) {\n        auto bit = 1 << c;\n        auto color_type = ((*and_mask & bit) ? 1 : 0) + ((*xor_mask & bit) ? 2 : 0);\n\n        switch (color_type) {\n          case 0:  // Opaque black (handled by alpha-blending)\n          case 2:  // Opaque white (handled by alpha-blending)\n          case 1:  // Color of screen (transparent)\n            *pixel_data = transparent;\n            break;\n          case 3:  // Inverse of screen\n            *pixel_data = inverted;\n            break;\n        }\n\n        ++pixel_data;\n      }\n      ++and_mask;\n      ++xor_mask;\n    }\n\n    return cursor_img;\n  }\n\n  util::buffer_t<std::uint8_t> make_cursor_alpha_image(const util::buffer_t<std::uint8_t> &img_data, DXGI_OUTDUPL_POINTER_SHAPE_INFO shape_info) {\n    constexpr std::uint32_t black = 0xFF000000;\n    constexpr std::uint32_t white = 0xFFFFFFFF;\n    constexpr std::uint32_t transparent = 0;\n\n    switch (shape_info.Type) {\n      case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR:\n        {\n          util::buffer_t<std::uint8_t> cursor_img = img_data;\n          std::for_each((std::uint32_t *) std::begin(cursor_img), (std::uint32_t *) std::end(cursor_img), [](auto &pixel) {\n            auto alpha = (std::uint8_t) ((pixel >> 24) & 0xFF);\n            if (alpha == 0xFF) {\n              // Pixels with 0xFF alpha will be XOR-blended by make_cursor_xor_image().\n              // We make them transparent for the alpha-blended cursor image.\n              pixel = transparent;\n            } else if (alpha == 0x00) {\n              // Pixels with 0x00 alpha will be blended as opaque with the alpha-blended image.\n              pixel |= 0xFF000000;\n            } else {\n              // Other alpha values are illegal in masked color cursors\n              BOOST_LOG(warning) << \"Illegal alpha value in masked color cursor: \" << alpha;\n            }\n          });\n          return cursor_img;\n        }\n      case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR:\n        // Color cursors are just an ARGB bitmap which requires no processing.\n        return img_data;\n      case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME:\n        // Monochrome cursors are handled below.\n        break;\n      default:\n        BOOST_LOG(error) << \"Invalid cursor shape type: \" << shape_info.Type;\n        return {};\n    }\n\n    shape_info.Height /= 2;\n\n    util::buffer_t<std::uint8_t> cursor_img {shape_info.Width * shape_info.Height * 4};\n\n    auto bytes = shape_info.Pitch * shape_info.Height;\n    auto pixel_begin = (std::uint32_t *) std::begin(cursor_img);\n    auto pixel_data = pixel_begin;\n    auto and_mask = std::begin(img_data);\n    auto xor_mask = std::begin(img_data) + bytes;\n\n    for (auto x = 0; x < bytes; ++x) {\n      for (auto c = 7; c >= 0 && ((std::uint8_t *) pixel_data) != std::end(cursor_img); --c) {\n        auto bit = 1 << c;\n        auto color_type = ((*and_mask & bit) ? 1 : 0) + ((*xor_mask & bit) ? 2 : 0);\n\n        switch (color_type) {\n          case 0:  // Opaque black\n            *pixel_data = black;\n            break;\n          case 2:  // Opaque white\n            *pixel_data = white;\n            break;\n          case 3:  // Inverse of screen (handled by XOR blending)\n          case 1:  // Color of screen (transparent)\n            *pixel_data = transparent;\n            break;\n        }\n\n        ++pixel_data;\n      }\n      ++and_mask;\n      ++xor_mask;\n    }\n\n    return cursor_img;\n  }\n\n  blob_t compile_shader(LPCSTR file, LPCSTR entrypoint, LPCSTR shader_model) {\n    blob_t::pointer msg_p = nullptr;\n    blob_t::pointer compiled_p;\n\n    DWORD flags = D3DCOMPILE_ENABLE_STRICTNESS;\n\n#ifndef NDEBUG\n    flags |= D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;\n#endif\n\n    auto wFile = utf_utils::from_utf8(file);\n    auto status = D3DCompileFromFile(wFile.c_str(), nullptr, D3D_COMPILE_STANDARD_FILE_INCLUDE, entrypoint, shader_model, flags, 0, &compiled_p, &msg_p);\n\n    if (msg_p) {\n      BOOST_LOG(warning) << std::string_view {(const char *) msg_p->GetBufferPointer(), msg_p->GetBufferSize() - 1};\n      msg_p->Release();\n    }\n\n    if (status) {\n      BOOST_LOG(error) << \"Couldn't compile [\"sv << file << \"] [0x\"sv << util::hex(status).to_string_view() << ']';\n      return nullptr;\n    }\n\n    return blob_t {compiled_p};\n  }\n\n  blob_t compile_pixel_shader(LPCSTR file) {\n    return compile_shader(file, \"main_ps\", \"ps_5_0\");\n  }\n\n  blob_t compile_vertex_shader(LPCSTR file) {\n    return compile_shader(file, \"main_vs\", \"vs_5_0\");\n  }\n\n  class d3d_base_encode_device final {\n  public:\n    int convert(platf::img_t &img_base) {\n      // Garbage collect mapped capture images whose weak references have expired\n      for (auto it = img_ctx_map.begin(); it != img_ctx_map.end();) {\n        if (it->second.img_weak.expired()) {\n          it = img_ctx_map.erase(it);\n        } else {\n          it++;\n        }\n      }\n\n      auto &img = (img_d3d_t &) img_base;\n      if (!img.blank) {\n        auto &img_ctx = img_ctx_map[img.id];\n\n        // Open the shared capture texture with our ID3D11Device\n        if (initialize_image_context(img, img_ctx)) {\n          return -1;\n        }\n\n        // Acquire encoder mutex to synchronize with capture code\n        auto status = img_ctx.encoder_mutex->AcquireSync(0, INFINITE);\n        if (status != S_OK) {\n          BOOST_LOG(error) << \"Failed to acquire encoder mutex [0x\"sv << util::hex(status).to_string_view() << ']';\n          return -1;\n        }\n\n        auto draw = [&](auto &input, auto &y_or_yuv_viewports, auto &uv_viewport) {\n          device_ctx->PSSetShaderResources(0, 1, &input);\n\n          // Draw Y/YUV\n          device_ctx->OMSetRenderTargets(1, &out_Y_or_YUV_rtv, nullptr);\n          device_ctx->VSSetShader(convert_Y_or_YUV_vs.get(), nullptr, 0);\n          device_ctx->PSSetShader(img.format == DXGI_FORMAT_R16G16B16A16_FLOAT ? convert_Y_or_YUV_fp16_ps.get() : convert_Y_or_YUV_ps.get(), nullptr, 0);\n          auto viewport_count = (format == DXGI_FORMAT_R16_UINT) ? 3 : 1;\n          assert(viewport_count <= y_or_yuv_viewports.size());\n          device_ctx->RSSetViewports(viewport_count, y_or_yuv_viewports.data());\n          device_ctx->Draw(3 * viewport_count, 0);  // vertex shader will spread vertices across viewports\n\n          // Draw UV if needed\n          if (out_UV_rtv) {\n            assert(format == DXGI_FORMAT_NV12 || format == DXGI_FORMAT_P010);\n            device_ctx->OMSetRenderTargets(1, &out_UV_rtv, nullptr);\n            device_ctx->VSSetShader(convert_UV_vs.get(), nullptr, 0);\n            device_ctx->PSSetShader(img.format == DXGI_FORMAT_R16G16B16A16_FLOAT ? convert_UV_fp16_ps.get() : convert_UV_ps.get(), nullptr, 0);\n            device_ctx->RSSetViewports(1, &uv_viewport);\n            device_ctx->Draw(3, 0);\n          }\n        };\n\n        // Clear render target view(s) once so that the aspect ratio mismatch \"bars\" appear black\n        if (!rtvs_cleared) {\n          auto black = create_black_texture_for_rtv_clear();\n          if (black) {\n            draw(black, out_Y_or_YUV_viewports_for_clear, out_UV_viewport_for_clear);\n          }\n          rtvs_cleared = true;\n        }\n\n        // Draw captured frame\n        draw(img_ctx.encoder_input_res, out_Y_or_YUV_viewports, out_UV_viewport);\n\n        // Release encoder mutex to allow capture code to reuse this image\n        img_ctx.encoder_mutex->ReleaseSync(0);\n\n        ID3D11ShaderResourceView *emptyShaderResourceView = nullptr;\n        device_ctx->PSSetShaderResources(0, 1, &emptyShaderResourceView);\n      }\n\n      return 0;\n    }\n\n    void apply_colorspace(const ::video::sunshine_colorspace_t &colorspace) {\n      auto color_vectors = ::video::color_vectors_from_colorspace(colorspace, true);\n\n      if (format == DXGI_FORMAT_AYUV ||\n          format == DXGI_FORMAT_R16_UINT ||\n          format == DXGI_FORMAT_Y410) {\n        color_vectors = ::video::color_vectors_from_colorspace(colorspace, false);\n      }\n\n      if (!color_vectors) {\n        BOOST_LOG(error) << \"No vector data for colorspace\"sv;\n        return;\n      }\n\n      auto color_matrix = make_buffer(device.get(), *color_vectors);\n      if (!color_matrix) {\n        BOOST_LOG(warning) << \"Failed to create color matrix\"sv;\n        return;\n      }\n\n      device_ctx->VSSetConstantBuffers(3, 1, &color_matrix);\n      device_ctx->PSSetConstantBuffers(0, 1, &color_matrix);\n      this->color_matrix = std::move(color_matrix);\n    }\n\n    int init_output(ID3D11Texture2D *frame_texture, int width, int height) {\n      // The underlying frame pool owns the texture, so we must reference it for ourselves\n      frame_texture->AddRef();\n      output_texture.reset(frame_texture);\n\n      HRESULT status = S_OK;\n\n#define create_vertex_shader_helper(x, y) \\\n  if (FAILED(status = device->CreateVertexShader(x->GetBufferPointer(), x->GetBufferSize(), nullptr, &y))) { \\\n    BOOST_LOG(error) << \"Failed to create vertex shader \" << #x << \": \" << util::log_hex(status); \\\n    return -1; \\\n  }\n#define create_pixel_shader_helper(x, y) \\\n  if (FAILED(status = device->CreatePixelShader(x->GetBufferPointer(), x->GetBufferSize(), nullptr, &y))) { \\\n    BOOST_LOG(error) << \"Failed to create pixel shader \" << #x << \": \" << util::log_hex(status); \\\n    return -1; \\\n  }\n\n      const bool downscaling = display->width > width || display->height > height;\n\n      switch (format) {\n        case DXGI_FORMAT_NV12:\n          // Semi-planar 8-bit YUV 4:2:0\n          create_vertex_shader_helper(convert_yuv420_planar_y_vs_hlsl, convert_Y_or_YUV_vs);\n          create_pixel_shader_helper(convert_yuv420_planar_y_ps_hlsl, convert_Y_or_YUV_ps);\n          create_pixel_shader_helper(convert_yuv420_planar_y_ps_linear_hlsl, convert_Y_or_YUV_fp16_ps);\n          if (downscaling) {\n            create_vertex_shader_helper(convert_yuv420_packed_uv_type0s_vs_hlsl, convert_UV_vs);\n            create_pixel_shader_helper(convert_yuv420_packed_uv_type0s_ps_hlsl, convert_UV_ps);\n            create_pixel_shader_helper(convert_yuv420_packed_uv_type0s_ps_linear_hlsl, convert_UV_fp16_ps);\n          } else {\n            create_vertex_shader_helper(convert_yuv420_packed_uv_type0_vs_hlsl, convert_UV_vs);\n            create_pixel_shader_helper(convert_yuv420_packed_uv_type0_ps_hlsl, convert_UV_ps);\n            create_pixel_shader_helper(convert_yuv420_packed_uv_type0_ps_linear_hlsl, convert_UV_fp16_ps);\n          }\n          break;\n\n        case DXGI_FORMAT_P010:\n          // Semi-planar 16-bit YUV 4:2:0, 10 most significant bits store the value\n          create_vertex_shader_helper(convert_yuv420_planar_y_vs_hlsl, convert_Y_or_YUV_vs);\n          create_pixel_shader_helper(convert_yuv420_planar_y_ps_hlsl, convert_Y_or_YUV_ps);\n          if (display->is_hdr()) {\n            create_pixel_shader_helper(convert_yuv420_planar_y_ps_perceptual_quantizer_hlsl, convert_Y_or_YUV_fp16_ps);\n          } else {\n            create_pixel_shader_helper(convert_yuv420_planar_y_ps_linear_hlsl, convert_Y_or_YUV_fp16_ps);\n          }\n          if (downscaling) {\n            create_vertex_shader_helper(convert_yuv420_packed_uv_type0s_vs_hlsl, convert_UV_vs);\n            create_pixel_shader_helper(convert_yuv420_packed_uv_type0s_ps_hlsl, convert_UV_ps);\n            if (display->is_hdr()) {\n              create_pixel_shader_helper(convert_yuv420_packed_uv_type0s_ps_perceptual_quantizer_hlsl, convert_UV_fp16_ps);\n            } else {\n              create_pixel_shader_helper(convert_yuv420_packed_uv_type0s_ps_linear_hlsl, convert_UV_fp16_ps);\n            }\n          } else {\n            create_vertex_shader_helper(convert_yuv420_packed_uv_type0_vs_hlsl, convert_UV_vs);\n            create_pixel_shader_helper(convert_yuv420_packed_uv_type0_ps_hlsl, convert_UV_ps);\n            if (display->is_hdr()) {\n              create_pixel_shader_helper(convert_yuv420_packed_uv_type0_ps_perceptual_quantizer_hlsl, convert_UV_fp16_ps);\n            } else {\n              create_pixel_shader_helper(convert_yuv420_packed_uv_type0_ps_linear_hlsl, convert_UV_fp16_ps);\n            }\n          }\n          break;\n\n        case DXGI_FORMAT_R16_UINT:\n          // Planar 16-bit YUV 4:4:4, 10 most significant bits store the value\n          create_vertex_shader_helper(convert_yuv444_planar_vs_hlsl, convert_Y_or_YUV_vs);\n          create_pixel_shader_helper(convert_yuv444_planar_ps_hlsl, convert_Y_or_YUV_ps);\n          if (display->is_hdr()) {\n            create_pixel_shader_helper(convert_yuv444_planar_ps_perceptual_quantizer_hlsl, convert_Y_or_YUV_fp16_ps);\n          } else {\n            create_pixel_shader_helper(convert_yuv444_planar_ps_linear_hlsl, convert_Y_or_YUV_fp16_ps);\n          }\n          break;\n\n        case DXGI_FORMAT_AYUV:\n          // Packed 8-bit YUV 4:4:4\n          create_vertex_shader_helper(convert_yuv444_packed_vs_hlsl, convert_Y_or_YUV_vs);\n          create_pixel_shader_helper(convert_yuv444_packed_ayuv_ps_hlsl, convert_Y_or_YUV_ps);\n          create_pixel_shader_helper(convert_yuv444_packed_ayuv_ps_linear_hlsl, convert_Y_or_YUV_fp16_ps);\n          break;\n\n        case DXGI_FORMAT_Y410:\n          // Packed 10-bit YUV 4:4:4\n          create_vertex_shader_helper(convert_yuv444_packed_vs_hlsl, convert_Y_or_YUV_vs);\n          create_pixel_shader_helper(convert_yuv444_packed_y410_ps_hlsl, convert_Y_or_YUV_ps);\n          if (display->is_hdr()) {\n            create_pixel_shader_helper(convert_yuv444_packed_y410_ps_perceptual_quantizer_hlsl, convert_Y_or_YUV_fp16_ps);\n          } else {\n            create_pixel_shader_helper(convert_yuv444_packed_y410_ps_linear_hlsl, convert_Y_or_YUV_fp16_ps);\n          }\n          break;\n\n        default:\n          BOOST_LOG(error) << \"Unable to create shaders because of the unrecognized surface format\";\n          return -1;\n      }\n\n#undef create_vertex_shader_helper\n#undef create_pixel_shader_helper\n\n      auto out_width = width;\n      auto out_height = height;\n\n      float in_width = display->width;\n      float in_height = display->height;\n\n      // Ensure aspect ratio is maintained\n      auto scalar = std::fminf(out_width / in_width, out_height / in_height);\n      auto out_width_f = in_width * scalar;\n      auto out_height_f = in_height * scalar;\n\n      // result is always positive\n      auto offsetX = (out_width - out_width_f) / 2;\n      auto offsetY = (out_height - out_height_f) / 2;\n\n      out_Y_or_YUV_viewports[0] = {offsetX, offsetY, out_width_f, out_height_f, 0.0f, 1.0f};  // Y plane\n      out_Y_or_YUV_viewports[1] = out_Y_or_YUV_viewports[0];  // U plane\n      out_Y_or_YUV_viewports[1].TopLeftY += out_height;\n      out_Y_or_YUV_viewports[2] = out_Y_or_YUV_viewports[1];  // V plane\n      out_Y_or_YUV_viewports[2].TopLeftY += out_height;\n\n      out_Y_or_YUV_viewports_for_clear[0] = {0, 0, (float) out_width, (float) out_height, 0.0f, 1.0f};  // Y plane\n      out_Y_or_YUV_viewports_for_clear[1] = out_Y_or_YUV_viewports_for_clear[0];  // U plane\n      out_Y_or_YUV_viewports_for_clear[1].TopLeftY += out_height;\n      out_Y_or_YUV_viewports_for_clear[2] = out_Y_or_YUV_viewports_for_clear[1];  // V plane\n      out_Y_or_YUV_viewports_for_clear[2].TopLeftY += out_height;\n\n      out_UV_viewport = {offsetX / 2, offsetY / 2, out_width_f / 2, out_height_f / 2, 0.0f, 1.0f};\n      out_UV_viewport_for_clear = {0, 0, (float) out_width / 2, (float) out_height / 2, 0.0f, 1.0f};\n\n      float subsample_offset_in[16 / sizeof(float)] {1.0f / (float) out_width_f, 1.0f / (float) out_height_f};  // aligned to 16-byte\n      subsample_offset = make_buffer(device.get(), subsample_offset_in);\n\n      if (!subsample_offset) {\n        BOOST_LOG(error) << \"Failed to create subsample offset vertex constant buffer\";\n        return -1;\n      }\n      device_ctx->VSSetConstantBuffers(0, 1, &subsample_offset);\n\n      {\n        int32_t rotation_modifier = display->display_rotation == DXGI_MODE_ROTATION_UNSPECIFIED ? 0 : display->display_rotation - 1;\n        int32_t rotation_data[16 / sizeof(int32_t)] {-rotation_modifier};  // aligned to 16-byte\n        auto rotation = make_buffer(device.get(), rotation_data);\n        if (!rotation) {\n          BOOST_LOG(error) << \"Failed to create display rotation vertex constant buffer\";\n          return -1;\n        }\n        device_ctx->VSSetConstantBuffers(1, 1, &rotation);\n      }\n\n      DXGI_FORMAT rtv_Y_or_YUV_format = DXGI_FORMAT_UNKNOWN;\n      DXGI_FORMAT rtv_UV_format = DXGI_FORMAT_UNKNOWN;\n      bool rtv_simple_clear = false;\n\n      switch (format) {\n        case DXGI_FORMAT_NV12:\n          rtv_Y_or_YUV_format = DXGI_FORMAT_R8_UNORM;\n          rtv_UV_format = DXGI_FORMAT_R8G8_UNORM;\n          rtv_simple_clear = true;\n          break;\n\n        case DXGI_FORMAT_P010:\n          rtv_Y_or_YUV_format = DXGI_FORMAT_R16_UNORM;\n          rtv_UV_format = DXGI_FORMAT_R16G16_UNORM;\n          rtv_simple_clear = true;\n          break;\n\n        case DXGI_FORMAT_AYUV:\n          rtv_Y_or_YUV_format = DXGI_FORMAT_R8G8B8A8_UINT;\n          break;\n\n        case DXGI_FORMAT_R16_UINT:\n          rtv_Y_or_YUV_format = DXGI_FORMAT_R16_UINT;\n          break;\n\n        case DXGI_FORMAT_Y410:\n          rtv_Y_or_YUV_format = DXGI_FORMAT_R10G10B10A2_UINT;\n          break;\n\n        default:\n          BOOST_LOG(error) << \"Unable to create render target views because of the unrecognized surface format\";\n          return -1;\n      }\n\n      auto create_rtv = [&](auto &rt, DXGI_FORMAT rt_format) -> bool {\n        D3D11_RENDER_TARGET_VIEW_DESC rtv_desc = {};\n        rtv_desc.Format = rt_format;\n        rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;\n\n        auto status = device->CreateRenderTargetView(output_texture.get(), &rtv_desc, &rt);\n        if (FAILED(status)) {\n          BOOST_LOG(error) << \"Failed to create render target view: \" << util::log_hex(status);\n          return false;\n        }\n\n        return true;\n      };\n\n      // Create Y/YUV render target view\n      if (!create_rtv(out_Y_or_YUV_rtv, rtv_Y_or_YUV_format)) {\n        return -1;\n      }\n\n      // Create UV render target view if needed\n      if (rtv_UV_format != DXGI_FORMAT_UNKNOWN && !create_rtv(out_UV_rtv, rtv_UV_format)) {\n        return -1;\n      }\n\n      if (rtv_simple_clear) {\n        // Clear the RTVs to ensure the aspect ratio padding is black\n        const float y_black[] = {0.0f, 0.0f, 0.0f, 0.0f};\n        device_ctx->ClearRenderTargetView(out_Y_or_YUV_rtv.get(), y_black);\n        if (out_UV_rtv) {\n          const float uv_black[] = {0.5f, 0.5f, 0.5f, 0.5f};\n          device_ctx->ClearRenderTargetView(out_UV_rtv.get(), uv_black);\n        }\n        rtvs_cleared = true;\n      } else {\n        // Can't use ClearRenderTargetView(), will clear on first convert()\n        rtvs_cleared = false;\n      }\n\n      return 0;\n    }\n\n    int init(std::shared_ptr<platf::display_t> display, adapter_t::pointer adapter_p, pix_fmt_e pix_fmt) {\n      switch (pix_fmt) {\n        case pix_fmt_e::nv12:\n          format = DXGI_FORMAT_NV12;\n          break;\n\n        case pix_fmt_e::p010:\n          format = DXGI_FORMAT_P010;\n          break;\n\n        case pix_fmt_e::ayuv:\n          format = DXGI_FORMAT_AYUV;\n          break;\n\n        case pix_fmt_e::yuv444p16:\n          format = DXGI_FORMAT_R16_UINT;\n          break;\n\n        case pix_fmt_e::y410:\n          format = DXGI_FORMAT_Y410;\n          break;\n\n        default:\n          BOOST_LOG(error) << \"D3D11 backend doesn't support pixel format: \" << from_pix_fmt(pix_fmt);\n          return -1;\n      }\n\n      D3D_FEATURE_LEVEL featureLevels[] {\n        D3D_FEATURE_LEVEL_11_1,\n        D3D_FEATURE_LEVEL_11_0,\n        D3D_FEATURE_LEVEL_10_1,\n        D3D_FEATURE_LEVEL_10_0,\n        D3D_FEATURE_LEVEL_9_3,\n        D3D_FEATURE_LEVEL_9_2,\n        D3D_FEATURE_LEVEL_9_1\n      };\n\n      HRESULT status = D3D11CreateDevice(\n        adapter_p,\n        D3D_DRIVER_TYPE_UNKNOWN,\n        nullptr,\n        D3D11_CREATE_DEVICE_FLAGS | D3D11_CREATE_DEVICE_VIDEO_SUPPORT,\n        featureLevels,\n        sizeof(featureLevels) / sizeof(D3D_FEATURE_LEVEL),\n        D3D11_SDK_VERSION,\n        &device,\n        nullptr,\n        &device_ctx\n      );\n\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Failed to create encoder D3D11 device [0x\"sv << util::hex(status).to_string_view() << ']';\n        return -1;\n      }\n\n      dxgi::dxgi_t dxgi;\n      status = device->QueryInterface(IID_IDXGIDevice, (void **) &dxgi);\n      if (FAILED(status)) {\n        BOOST_LOG(warning) << \"Failed to query DXGI interface from device [0x\"sv << util::hex(status).to_string_view() << ']';\n        return -1;\n      }\n\n      status = dxgi->SetGPUThreadPriority(7);\n      if (FAILED(status)) {\n        BOOST_LOG(warning) << \"Failed to increase encoding GPU thread priority. Please run application as administrator for optimal performance.\";\n      }\n\n      auto default_color_vectors = ::video::color_vectors_from_colorspace({::video::colorspace_e::rec601, false, 8}, true);\n      if (!default_color_vectors) {\n        BOOST_LOG(error) << \"Missing color vectors for Rec. 601\"sv;\n        return -1;\n      }\n\n      color_matrix = make_buffer(device.get(), *default_color_vectors);\n      if (!color_matrix) {\n        BOOST_LOG(error) << \"Failed to create color matrix buffer\"sv;\n        return -1;\n      }\n      device_ctx->VSSetConstantBuffers(3, 1, &color_matrix);\n      device_ctx->PSSetConstantBuffers(0, 1, &color_matrix);\n\n      this->display = std::dynamic_pointer_cast<display_base_t>(display);\n      if (!this->display) {\n        return -1;\n      }\n      display = nullptr;\n\n      blend_disable = make_blend(device.get(), false, false);\n      if (!blend_disable) {\n        return -1;\n      }\n\n      D3D11_SAMPLER_DESC sampler_desc {};\n      sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;\n      sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;\n      sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;\n      sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;\n      sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;\n      sampler_desc.MinLOD = 0;\n      sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;\n\n      status = device->CreateSamplerState(&sampler_desc, &sampler_linear);\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Failed to create point sampler state [0x\"sv << util::hex(status).to_string_view() << ']';\n        return -1;\n      }\n\n      device_ctx->OMSetBlendState(blend_disable.get(), nullptr, 0xFFFFFFFFu);\n      device_ctx->PSSetSamplers(0, 1, &sampler_linear);\n      device_ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);\n\n      return 0;\n    }\n\n    struct encoder_img_ctx_t {\n      // Used to determine if the underlying texture changes.\n      // Not safe for actual use by the encoder!\n      texture2d_t::const_pointer capture_texture_p;\n\n      texture2d_t encoder_texture;\n      shader_res_t encoder_input_res;\n      keyed_mutex_t encoder_mutex;\n\n      std::weak_ptr<const platf::img_t> img_weak;\n\n      void reset() {\n        capture_texture_p = nullptr;\n        encoder_texture.reset();\n        encoder_input_res.reset();\n        encoder_mutex.reset();\n        img_weak.reset();\n      }\n    };\n\n    int initialize_image_context(const img_d3d_t &img, encoder_img_ctx_t &img_ctx) {\n      // If we've already opened the shared texture, we're done\n      if (img_ctx.encoder_texture && img.capture_texture.get() == img_ctx.capture_texture_p) {\n        return 0;\n      }\n\n      // Reset this image context in case it was used before with a different texture.\n      // Textures can change when transitioning from a dummy image to a real image.\n      img_ctx.reset();\n\n      device1_t device1;\n      auto status = device->QueryInterface(__uuidof(ID3D11Device1), (void **) &device1);\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Failed to query ID3D11Device1 [0x\"sv << util::hex(status).to_string_view() << ']';\n        return -1;\n      }\n\n      // Open a handle to the shared texture\n      status = device1->OpenSharedResource1(img.encoder_texture_handle, __uuidof(ID3D11Texture2D), (void **) &img_ctx.encoder_texture);\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Failed to open shared image texture [0x\"sv << util::hex(status).to_string_view() << ']';\n        return -1;\n      }\n\n      // Get the keyed mutex to synchronize with the capture code\n      status = img_ctx.encoder_texture->QueryInterface(__uuidof(IDXGIKeyedMutex), (void **) &img_ctx.encoder_mutex);\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Failed to query IDXGIKeyedMutex [0x\"sv << util::hex(status).to_string_view() << ']';\n        return -1;\n      }\n\n      // Create the SRV for the encoder texture\n      status = device->CreateShaderResourceView(img_ctx.encoder_texture.get(), nullptr, &img_ctx.encoder_input_res);\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Failed to create shader resource view for encoding [0x\"sv << util::hex(status).to_string_view() << ']';\n        return -1;\n      }\n\n      img_ctx.capture_texture_p = img.capture_texture.get();\n\n      img_ctx.img_weak = img.weak_from_this();\n\n      return 0;\n    }\n\n    shader_res_t create_black_texture_for_rtv_clear() {\n      constexpr auto width = 32;\n      constexpr auto height = 32;\n\n      D3D11_TEXTURE2D_DESC texture_desc = {};\n      texture_desc.Width = width;\n      texture_desc.Height = height;\n      texture_desc.MipLevels = 1;\n      texture_desc.ArraySize = 1;\n      texture_desc.SampleDesc.Count = 1;\n      texture_desc.Usage = D3D11_USAGE_IMMUTABLE;\n      texture_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;\n      texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;\n\n      std::vector<uint8_t> mem(4 * width * height, 0);\n      D3D11_SUBRESOURCE_DATA texture_data = {mem.data(), 4 * width, 0};\n\n      texture2d_t texture;\n      auto status = device->CreateTexture2D(&texture_desc, &texture_data, &texture);\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Failed to create black texture: \" << util::log_hex(status);\n        return {};\n      }\n\n      shader_res_t resource_view;\n      status = device->CreateShaderResourceView(texture.get(), nullptr, &resource_view);\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Failed to create black texture resource view: \" << util::log_hex(status);\n        return {};\n      }\n\n      return resource_view;\n    }\n\n    ::video::color_t *color_p;\n\n    buf_t subsample_offset;\n    buf_t color_matrix;\n\n    blend_t blend_disable;\n    sampler_state_t sampler_linear;\n\n    render_target_t out_Y_or_YUV_rtv;\n    render_target_t out_UV_rtv;\n    bool rtvs_cleared = false;\n\n    // d3d_img_t::id -> encoder_img_ctx_t\n    // These store the encoder textures for each img_t that passes through\n    // convert(). We can't store them in the img_t itself because it is shared\n    // amongst multiple hwdevice_t objects (and therefore multiple ID3D11Devices).\n    std::map<uint32_t, encoder_img_ctx_t> img_ctx_map;\n\n    std::shared_ptr<display_base_t> display;\n\n    vs_t convert_Y_or_YUV_vs;\n    ps_t convert_Y_or_YUV_ps;\n    ps_t convert_Y_or_YUV_fp16_ps;\n\n    vs_t convert_UV_vs;\n    ps_t convert_UV_ps;\n    ps_t convert_UV_fp16_ps;\n\n    std::array<D3D11_VIEWPORT, 3> out_Y_or_YUV_viewports;\n    std::array<D3D11_VIEWPORT, 3> out_Y_or_YUV_viewports_for_clear;\n    D3D11_VIEWPORT out_UV_viewport;\n    D3D11_VIEWPORT out_UV_viewport_for_clear;\n\n    DXGI_FORMAT format;\n\n    device_t device;\n    device_ctx_t device_ctx;\n\n    texture2d_t output_texture;\n  };\n\n  class d3d_avcodec_encode_device_t: public avcodec_encode_device_t {\n  public:\n    int init(std::shared_ptr<platf::display_t> display, adapter_t::pointer adapter_p, pix_fmt_e pix_fmt) {\n      int result = base.init(display, adapter_p, pix_fmt);\n      data = base.device.get();\n      return result;\n    }\n\n    int convert(platf::img_t &img_base) override {\n      return base.convert(img_base);\n    }\n\n    void apply_colorspace() override {\n      base.apply_colorspace(colorspace);\n    }\n\n    void init_hwframes(AVHWFramesContext *frames) override {\n      // We may be called with a QSV or D3D11VA context\n      if (frames->device_ctx->type == AV_HWDEVICE_TYPE_D3D11VA) {\n        auto d3d11_frames = (AVD3D11VAFramesContext *) frames->hwctx;\n\n        // The encoder requires textures with D3D11_BIND_RENDER_TARGET set\n        d3d11_frames->BindFlags = D3D11_BIND_RENDER_TARGET;\n        d3d11_frames->MiscFlags = 0;\n      }\n\n      // We require a single texture\n      frames->initial_pool_size = 1;\n    }\n\n    int prepare_to_derive_context(int hw_device_type) override {\n      // QuickSync requires our device to be multithread-protected\n      if (hw_device_type == AV_HWDEVICE_TYPE_QSV) {\n        multithread_t mt;\n\n        auto status = base.device->QueryInterface(IID_ID3D11Multithread, (void **) &mt);\n        if (FAILED(status)) {\n          BOOST_LOG(warning) << \"Failed to query ID3D11Multithread interface from device [0x\"sv << util::hex(status).to_string_view() << ']';\n          return -1;\n        }\n\n        mt->SetMultithreadProtected(TRUE);\n      }\n\n      return 0;\n    }\n\n    int set_frame(AVFrame *frame, AVBufferRef *hw_frames_ctx) override {\n      this->hwframe.reset(frame);\n      this->frame = frame;\n\n      // Populate this frame with a hardware buffer if one isn't there already\n      if (!frame->buf[0]) {\n        auto err = av_hwframe_get_buffer(hw_frames_ctx, frame, 0);\n        if (err) {\n          char err_str[AV_ERROR_MAX_STRING_SIZE] {0};\n          BOOST_LOG(error) << \"Failed to get hwframe buffer: \"sv << av_make_error_string(err_str, AV_ERROR_MAX_STRING_SIZE, err);\n          return -1;\n        }\n      }\n\n      // If this is a frame from a derived context, we'll need to map it to D3D11\n      ID3D11Texture2D *frame_texture;\n      if (frame->format != AV_PIX_FMT_D3D11) {\n        frame_t d3d11_frame {av_frame_alloc()};\n\n        d3d11_frame->format = AV_PIX_FMT_D3D11;\n\n        auto err = av_hwframe_map(d3d11_frame.get(), frame, AV_HWFRAME_MAP_WRITE | AV_HWFRAME_MAP_OVERWRITE);\n        if (err) {\n          char err_str[AV_ERROR_MAX_STRING_SIZE] {0};\n          BOOST_LOG(error) << \"Failed to map D3D11 frame: \"sv << av_make_error_string(err_str, AV_ERROR_MAX_STRING_SIZE, err);\n          return -1;\n        }\n\n        // Get the texture from the mapped frame\n        frame_texture = (ID3D11Texture2D *) d3d11_frame->data[0];\n      } else {\n        // Otherwise, we can just use the texture inside the original frame\n        frame_texture = (ID3D11Texture2D *) frame->data[0];\n      }\n\n      return base.init_output(frame_texture, frame->width, frame->height);\n    }\n\n  private:\n    d3d_base_encode_device base;\n    frame_t hwframe;\n  };\n\n  class d3d_nvenc_encode_device_t: public nvenc_encode_device_t {\n  public:\n    bool init_device(std::shared_ptr<platf::display_t> display, adapter_t::pointer adapter_p, pix_fmt_e pix_fmt) {\n      buffer_format = nvenc::nvenc_format_from_sunshine_format(pix_fmt);\n      if (buffer_format == NV_ENC_BUFFER_FORMAT_UNDEFINED) {\n        BOOST_LOG(error) << \"Unexpected pixel format for NvENC [\"sv << from_pix_fmt(pix_fmt) << ']';\n        return false;\n      }\n\n      if (base.init(display, adapter_p, pix_fmt)) {\n        return false;\n      }\n\n      if (pix_fmt == pix_fmt_e::yuv444p16) {\n        nvenc_d3d = std::make_unique<nvenc::nvenc_d3d11_on_cuda>(base.device.get());\n      } else {\n        nvenc_d3d = std::make_unique<nvenc::nvenc_d3d11_native>(base.device.get());\n      }\n      nvenc = nvenc_d3d.get();\n\n      return true;\n    }\n\n    bool init_encoder(const ::video::config_t &client_config, const ::video::sunshine_colorspace_t &colorspace) override {\n      if (!nvenc_d3d) {\n        return false;\n      }\n\n      auto nvenc_colorspace = nvenc::nvenc_colorspace_from_sunshine_colorspace(colorspace);\n      if (!nvenc_d3d->create_encoder(config::video.nv, client_config, nvenc_colorspace, buffer_format)) {\n        return false;\n      }\n\n      base.apply_colorspace(colorspace);\n      return base.init_output(nvenc_d3d->get_input_texture(), client_config.width, client_config.height) == 0;\n    }\n\n    int convert(platf::img_t &img_base) override {\n      return base.convert(img_base);\n    }\n\n  private:\n    d3d_base_encode_device base;\n    std::unique_ptr<nvenc::nvenc_d3d11> nvenc_d3d;\n    NV_ENC_BUFFER_FORMAT buffer_format = NV_ENC_BUFFER_FORMAT_UNDEFINED;\n  };\n\n  bool set_cursor_texture(device_t::pointer device, gpu_cursor_t &cursor, util::buffer_t<std::uint8_t> &&cursor_img, DXGI_OUTDUPL_POINTER_SHAPE_INFO &shape_info) {\n    // This cursor image may not be used\n    if (cursor_img.size() == 0) {\n      cursor.input_res.reset();\n      cursor.set_texture(0, 0, nullptr);\n      return true;\n    }\n\n    D3D11_SUBRESOURCE_DATA data {\n      std::begin(cursor_img),\n      4 * shape_info.Width,\n      0\n    };\n\n    // Create texture for cursor\n    D3D11_TEXTURE2D_DESC t {};\n    t.Width = shape_info.Width;\n    t.Height = cursor_img.size() / data.SysMemPitch;\n    t.MipLevels = 1;\n    t.ArraySize = 1;\n    t.SampleDesc.Count = 1;\n    t.Usage = D3D11_USAGE_IMMUTABLE;\n    t.Format = DXGI_FORMAT_B8G8R8A8_UNORM;\n    t.BindFlags = D3D11_BIND_SHADER_RESOURCE;\n\n    texture2d_t texture;\n    auto status = device->CreateTexture2D(&t, &data, &texture);\n    if (FAILED(status)) {\n      BOOST_LOG(error) << \"Failed to create mouse texture [0x\"sv << util::hex(status).to_string_view() << ']';\n      return false;\n    }\n\n    // Free resources before allocating on the next line.\n    cursor.input_res.reset();\n    status = device->CreateShaderResourceView(texture.get(), nullptr, &cursor.input_res);\n    if (FAILED(status)) {\n      BOOST_LOG(error) << \"Failed to create cursor shader resource view [0x\"sv << util::hex(status).to_string_view() << ']';\n      return false;\n    }\n\n    cursor.set_texture(t.Width, t.Height, std::move(texture));\n    return true;\n  }\n\n  capture_e display_ddup_vram_t::snapshot(const pull_free_image_cb_t &pull_free_image_cb, std::shared_ptr<platf::img_t> &img_out, std::chrono::milliseconds timeout, bool cursor_visible) {\n    HRESULT status;\n    DXGI_OUTDUPL_FRAME_INFO frame_info;\n\n    resource_t::pointer res_p {};\n    auto capture_status = dup.next_frame(frame_info, timeout, &res_p);\n    resource_t res {res_p};\n\n    if (capture_status != capture_e::ok) {\n      return capture_status;\n    }\n\n    const bool mouse_update_flag = frame_info.LastMouseUpdateTime.QuadPart != 0 || frame_info.PointerShapeBufferSize > 0;\n    const bool frame_update_flag = frame_info.LastPresentTime.QuadPart != 0;\n    const bool update_flag = mouse_update_flag || frame_update_flag;\n\n    if (!update_flag) {\n      return capture_e::timeout;\n    }\n\n    std::optional<std::chrono::steady_clock::time_point> frame_timestamp;\n    if (auto qpc_displayed = std::max(frame_info.LastPresentTime.QuadPart, frame_info.LastMouseUpdateTime.QuadPart)) {\n      // Translate QueryPerformanceCounter() value to steady_clock time point\n      frame_timestamp = std::chrono::steady_clock::now() - qpc_time_difference(qpc_counter(), qpc_displayed);\n    }\n\n    if (frame_info.PointerShapeBufferSize > 0) {\n      DXGI_OUTDUPL_POINTER_SHAPE_INFO shape_info {};\n\n      util::buffer_t<std::uint8_t> img_data {frame_info.PointerShapeBufferSize};\n\n      UINT dummy;\n      status = dup.dup->GetFramePointerShape(img_data.size(), std::begin(img_data), &dummy, &shape_info);\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Failed to get new pointer shape [0x\"sv << util::hex(status).to_string_view() << ']';\n\n        return capture_e::error;\n      }\n\n      auto alpha_cursor_img = make_cursor_alpha_image(img_data, shape_info);\n      auto xor_cursor_img = make_cursor_xor_image(img_data, shape_info);\n\n      if (!set_cursor_texture(device.get(), cursor_alpha, std::move(alpha_cursor_img), shape_info) ||\n          !set_cursor_texture(device.get(), cursor_xor, std::move(xor_cursor_img), shape_info)) {\n        return capture_e::error;\n      }\n    }\n\n    if (frame_info.LastMouseUpdateTime.QuadPart) {\n      cursor_alpha.set_pos(frame_info.PointerPosition.Position.x, frame_info.PointerPosition.Position.y, width, height, display_rotation, frame_info.PointerPosition.Visible);\n\n      cursor_xor.set_pos(frame_info.PointerPosition.Position.x, frame_info.PointerPosition.Position.y, width, height, display_rotation, frame_info.PointerPosition.Visible);\n    }\n\n    const bool blend_mouse_cursor_flag = (cursor_alpha.visible || cursor_xor.visible) && cursor_visible;\n\n    texture2d_t src {};\n    if (frame_update_flag) {\n      // Get the texture object from this frame\n      status = res->QueryInterface(IID_ID3D11Texture2D, (void **) &src);\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Couldn't query interface [0x\"sv << util::hex(status).to_string_view() << ']';\n        return capture_e::error;\n      }\n\n      D3D11_TEXTURE2D_DESC desc;\n      src->GetDesc(&desc);\n\n      // It's possible for our display enumeration to race with mode changes and result in\n      // mismatched image pool and desktop texture sizes. If this happens, just reinit again.\n      if (desc.Width != width_before_rotation || desc.Height != height_before_rotation) {\n        BOOST_LOG(info) << \"Capture size changed [\"sv << width << 'x' << height << \" -> \"sv << desc.Width << 'x' << desc.Height << ']';\n        return capture_e::reinit;\n      }\n\n      // If we don't know the capture format yet, grab it from this texture\n      if (capture_format == DXGI_FORMAT_UNKNOWN) {\n        capture_format = desc.Format;\n        BOOST_LOG(info) << \"Capture format [\"sv << dxgi_format_to_string(capture_format) << ']';\n      }\n\n      // It's also possible for the capture format to change on the fly. If that happens,\n      // reinitialize capture to try format detection again and create new images.\n      if (capture_format != desc.Format) {\n        BOOST_LOG(info) << \"Capture format changed [\"sv << dxgi_format_to_string(capture_format) << \" -> \"sv << dxgi_format_to_string(desc.Format) << ']';\n        return capture_e::reinit;\n      }\n    }\n\n    enum class lfa {\n      nothing,\n      replace_surface_with_img,\n      replace_img_with_surface,\n      copy_src_to_img,\n      copy_src_to_surface,\n    };\n\n    enum class ofa {\n      forward_last_img,\n      copy_last_surface_and_blend_cursor,\n      dummy_fallback,\n    };\n\n    auto last_frame_action = lfa::nothing;\n    auto out_frame_action = ofa::dummy_fallback;\n\n    if (capture_format == DXGI_FORMAT_UNKNOWN) {\n      // We don't know the final capture format yet, so we will encode a black dummy image\n      last_frame_action = lfa::nothing;\n      out_frame_action = ofa::dummy_fallback;\n    } else {\n      if (src) {\n        // We got a new frame from DesktopDuplication...\n        if (blend_mouse_cursor_flag) {\n          // ...and we need to blend the mouse cursor onto it.\n          // Copy the frame to intermediate surface so we can blend this and future mouse cursor updates\n          // without new frames from DesktopDuplication. We use direct3d surface directly here and not\n          // an image from pull_free_image_cb mainly because it's lighter (surface sharing between\n          // direct3d devices produce significant memory overhead).\n          last_frame_action = lfa::copy_src_to_surface;\n          // Copy the intermediate surface to a new image from pull_free_image_cb and blend the mouse cursor onto it.\n          out_frame_action = ofa::copy_last_surface_and_blend_cursor;\n        } else {\n          // ...and we don't need to blend the mouse cursor.\n          // Copy the frame to a new image from pull_free_image_cb and save the shared pointer to the image\n          // in case the mouse cursor appears without a new frame from DesktopDuplication.\n          last_frame_action = lfa::copy_src_to_img;\n          // Use saved last image shared pointer as output image evading copy.\n          out_frame_action = ofa::forward_last_img;\n        }\n      } else if (!std::holds_alternative<std::monostate>(last_frame_variant)) {\n        // We didn't get a new frame from DesktopDuplication...\n        if (blend_mouse_cursor_flag) {\n          // ...but we need to blend the mouse cursor.\n          if (std::holds_alternative<std::shared_ptr<platf::img_t>>(last_frame_variant)) {\n            // We have the shared pointer of the last image, replace it with intermediate surface\n            // while copying contents so we can blend this and future mouse cursor updates.\n            last_frame_action = lfa::replace_img_with_surface;\n          }\n          // Copy the intermediate surface which contains last DesktopDuplication frame\n          // to a new image from pull_free_image_cb and blend the mouse cursor onto it.\n          out_frame_action = ofa::copy_last_surface_and_blend_cursor;\n        } else {\n          // ...and we don't need to blend the mouse cursor.\n          // This happens when the mouse cursor disappears from screen,\n          // or there's mouse cursor on screen, but its drawing is disabled in sunshine.\n          if (std::holds_alternative<texture2d_t>(last_frame_variant)) {\n            // We have the intermediate surface that was used as the mouse cursor blending base.\n            // Replace it with an image from pull_free_image_cb copying contents and freeing up the surface memory.\n            // Save the shared pointer to the image in case the mouse cursor reappears.\n            last_frame_action = lfa::replace_surface_with_img;\n          }\n          // Use saved last image shared pointer as output image evading copy.\n          out_frame_action = ofa::forward_last_img;\n        }\n      }\n    }\n\n    auto create_surface = [&](texture2d_t &surface) -> bool {\n      // Try to reuse the old surface if it hasn't been destroyed yet.\n      if (old_surface_delayed_destruction) {\n        surface.reset(old_surface_delayed_destruction.release());\n        return true;\n      }\n\n      // Otherwise create a new surface.\n      D3D11_TEXTURE2D_DESC t {};\n      t.Width = width_before_rotation;\n      t.Height = height_before_rotation;\n      t.MipLevels = 1;\n      t.ArraySize = 1;\n      t.SampleDesc.Count = 1;\n      t.Usage = D3D11_USAGE_DEFAULT;\n      t.Format = capture_format;\n      t.BindFlags = 0;\n      status = device->CreateTexture2D(&t, nullptr, &surface);\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Failed to create frame copy texture [0x\"sv << util::hex(status).to_string_view() << ']';\n        return false;\n      }\n\n      return true;\n    };\n\n    auto get_locked_d3d_img = [&](std::shared_ptr<platf::img_t> &img, bool dummy = false) -> std::tuple<std::shared_ptr<img_d3d_t>, texture_lock_helper> {\n      auto d3d_img = std::static_pointer_cast<img_d3d_t>(img);\n\n      // Finish creating the image (if it hasn't happened already),\n      // also creates synchronization primitives for shared access from multiple direct3d devices.\n      if (complete_img(d3d_img.get(), dummy)) {\n        return {nullptr, nullptr};\n      }\n\n      // This image is shared between capture direct3d device and encoders direct3d devices,\n      // we must acquire lock before doing anything to it.\n      texture_lock_helper lock_helper(d3d_img->capture_mutex.get());\n      if (!lock_helper.lock()) {\n        BOOST_LOG(error) << \"Failed to lock capture texture\";\n        return {nullptr, nullptr};\n      }\n\n      // Clear the blank flag now that we're ready to capture into the image\n      d3d_img->blank = false;\n\n      return {std::move(d3d_img), std::move(lock_helper)};\n    };\n\n    switch (last_frame_action) {\n      case lfa::nothing:\n        {\n          break;\n        }\n\n      case lfa::replace_surface_with_img:\n        {\n          auto p_surface = std::get_if<texture2d_t>(&last_frame_variant);\n          if (!p_surface) {\n            BOOST_LOG(error) << \"Logical error at \" << __FILE__ << \":\" << __LINE__;\n            return capture_e::error;\n          }\n\n          std::shared_ptr<platf::img_t> img;\n          if (!pull_free_image_cb(img)) {\n            return capture_e::interrupted;\n          }\n\n          auto [d3d_img, lock] = get_locked_d3d_img(img);\n          if (!d3d_img) {\n            return capture_e::error;\n          }\n\n          device_ctx->CopyResource(d3d_img->capture_texture.get(), p_surface->get());\n\n          // We delay the destruction of intermediate surface in case the mouse cursor reappears shortly.\n          old_surface_delayed_destruction.reset(p_surface->release());\n          old_surface_timestamp = std::chrono::steady_clock::now();\n\n          last_frame_variant = img;\n          break;\n        }\n\n      case lfa::replace_img_with_surface:\n        {\n          auto p_img = std::get_if<std::shared_ptr<platf::img_t>>(&last_frame_variant);\n          if (!p_img) {\n            BOOST_LOG(error) << \"Logical error at \" << __FILE__ << \":\" << __LINE__;\n            return capture_e::error;\n          }\n          auto [d3d_img, lock] = get_locked_d3d_img(*p_img);\n          if (!d3d_img) {\n            return capture_e::error;\n          }\n\n          p_img = nullptr;\n          last_frame_variant = texture2d_t {};\n          auto &surface = std::get<texture2d_t>(last_frame_variant);\n          if (!create_surface(surface)) {\n            return capture_e::error;\n          }\n\n          device_ctx->CopyResource(surface.get(), d3d_img->capture_texture.get());\n          break;\n        }\n\n      case lfa::copy_src_to_img:\n        {\n          last_frame_variant = {};\n\n          std::shared_ptr<platf::img_t> img;\n          if (!pull_free_image_cb(img)) {\n            return capture_e::interrupted;\n          }\n\n          auto [d3d_img, lock] = get_locked_d3d_img(img);\n          if (!d3d_img) {\n            return capture_e::error;\n          }\n\n          device_ctx->CopyResource(d3d_img->capture_texture.get(), src.get());\n          last_frame_variant = img;\n          break;\n        }\n\n      case lfa::copy_src_to_surface:\n        {\n          auto p_surface = std::get_if<texture2d_t>(&last_frame_variant);\n          if (!p_surface) {\n            last_frame_variant = texture2d_t {};\n            p_surface = std::get_if<texture2d_t>(&last_frame_variant);\n            if (!create_surface(*p_surface)) {\n              return capture_e::error;\n            }\n          }\n          device_ctx->CopyResource(p_surface->get(), src.get());\n          break;\n        }\n    }\n\n    auto blend_cursor = [&](img_d3d_t &d3d_img) {\n      device_ctx->VSSetShader(cursor_vs.get(), nullptr, 0);\n      device_ctx->PSSetShader(cursor_ps.get(), nullptr, 0);\n      device_ctx->OMSetRenderTargets(1, &d3d_img.capture_rt, nullptr);\n\n      if (cursor_alpha.texture.get()) {\n        // Perform an alpha blending operation\n        device_ctx->OMSetBlendState(blend_alpha.get(), nullptr, 0xFFFFFFFFu);\n\n        device_ctx->PSSetShaderResources(0, 1, &cursor_alpha.input_res);\n        device_ctx->RSSetViewports(1, &cursor_alpha.cursor_view);\n        device_ctx->Draw(3, 0);\n      }\n\n      if (cursor_xor.texture.get()) {\n        // Perform an invert blending without touching alpha values\n        device_ctx->OMSetBlendState(blend_invert.get(), nullptr, 0x00FFFFFFu);\n\n        device_ctx->PSSetShaderResources(0, 1, &cursor_xor.input_res);\n        device_ctx->RSSetViewports(1, &cursor_xor.cursor_view);\n        device_ctx->Draw(3, 0);\n      }\n\n      device_ctx->OMSetBlendState(blend_disable.get(), nullptr, 0xFFFFFFFFu);\n\n      ID3D11RenderTargetView *emptyRenderTarget = nullptr;\n      device_ctx->OMSetRenderTargets(1, &emptyRenderTarget, nullptr);\n      device_ctx->RSSetViewports(0, nullptr);\n      ID3D11ShaderResourceView *emptyShaderResourceView = nullptr;\n      device_ctx->PSSetShaderResources(0, 1, &emptyShaderResourceView);\n    };\n\n    switch (out_frame_action) {\n      case ofa::forward_last_img:\n        {\n          auto p_img = std::get_if<std::shared_ptr<platf::img_t>>(&last_frame_variant);\n          if (!p_img) {\n            BOOST_LOG(error) << \"Logical error at \" << __FILE__ << \":\" << __LINE__;\n            return capture_e::error;\n          }\n          img_out = *p_img;\n          break;\n        }\n\n      case ofa::copy_last_surface_and_blend_cursor:\n        {\n          auto p_surface = std::get_if<texture2d_t>(&last_frame_variant);\n          if (!p_surface) {\n            BOOST_LOG(error) << \"Logical error at \" << __FILE__ << \":\" << __LINE__;\n            return capture_e::error;\n          }\n          if (!blend_mouse_cursor_flag) {\n            BOOST_LOG(error) << \"Logical error at \" << __FILE__ << \":\" << __LINE__;\n            return capture_e::error;\n          }\n\n          if (!pull_free_image_cb(img_out)) {\n            return capture_e::interrupted;\n          }\n\n          auto [d3d_img, lock] = get_locked_d3d_img(img_out);\n          if (!d3d_img) {\n            return capture_e::error;\n          }\n\n          device_ctx->CopyResource(d3d_img->capture_texture.get(), p_surface->get());\n          blend_cursor(*d3d_img);\n          break;\n        }\n\n      case ofa::dummy_fallback:\n        {\n          if (!pull_free_image_cb(img_out)) {\n            return capture_e::interrupted;\n          }\n\n          // Clear the image if it has been used as a dummy.\n          // It can have the mouse cursor blended onto it.\n          auto old_d3d_img = (img_d3d_t *) img_out.get();\n          bool reclear_dummy = !old_d3d_img->blank && old_d3d_img->capture_texture;\n\n          auto [d3d_img, lock] = get_locked_d3d_img(img_out, true);\n          if (!d3d_img) {\n            return capture_e::error;\n          }\n\n          if (reclear_dummy) {\n            const float rgb_black[] = {0.0f, 0.0f, 0.0f, 0.0f};\n            device_ctx->ClearRenderTargetView(d3d_img->capture_rt.get(), rgb_black);\n          }\n\n          if (blend_mouse_cursor_flag) {\n            blend_cursor(*d3d_img);\n          }\n\n          break;\n        }\n    }\n\n    // Perform delayed destruction of the unused surface if the time is due.\n    if (old_surface_delayed_destruction && old_surface_timestamp + 10s < std::chrono::steady_clock::now()) {\n      old_surface_delayed_destruction.reset();\n    }\n\n    if (img_out) {\n      img_out->frame_timestamp = frame_timestamp;\n    }\n\n    return capture_e::ok;\n  }\n\n  capture_e display_ddup_vram_t::release_snapshot() {\n    return dup.release_frame();\n  }\n\n  int display_ddup_vram_t::init(const ::video::config_t &config, const std::string &display_name) {\n    if (display_base_t::init(config, display_name) || dup.init(this, config)) {\n      return -1;\n    }\n\n    D3D11_SAMPLER_DESC sampler_desc {};\n    sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;\n    sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;\n    sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;\n    sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;\n    sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;\n    sampler_desc.MinLOD = 0;\n    sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;\n\n    auto status = device->CreateSamplerState(&sampler_desc, &sampler_linear);\n    if (FAILED(status)) {\n      BOOST_LOG(error) << \"Failed to create point sampler state [0x\"sv << util::hex(status).to_string_view() << ']';\n      return -1;\n    }\n\n    status = device->CreateVertexShader(cursor_vs_hlsl->GetBufferPointer(), cursor_vs_hlsl->GetBufferSize(), nullptr, &cursor_vs);\n    if (status) {\n      BOOST_LOG(error) << \"Failed to create scene vertex shader [0x\"sv << util::hex(status).to_string_view() << ']';\n      return -1;\n    }\n\n    {\n      int32_t rotation_modifier = display_rotation == DXGI_MODE_ROTATION_UNSPECIFIED ? 0 : display_rotation - 1;\n      int32_t rotation_data[16 / sizeof(int32_t)] {rotation_modifier};  // aligned to 16-byte\n      auto rotation = make_buffer(device.get(), rotation_data);\n      if (!rotation) {\n        BOOST_LOG(error) << \"Failed to create display rotation vertex constant buffer\";\n        return -1;\n      }\n      device_ctx->VSSetConstantBuffers(2, 1, &rotation);\n    }\n\n    if (config.dynamicRange && is_hdr()) {\n      // This shader will normalize scRGB white levels to a user-defined white level\n      status = device->CreatePixelShader(cursor_ps_normalize_white_hlsl->GetBufferPointer(), cursor_ps_normalize_white_hlsl->GetBufferSize(), nullptr, &cursor_ps);\n      if (status) {\n        BOOST_LOG(error) << \"Failed to create cursor blending (normalized white) pixel shader [0x\"sv << util::hex(status).to_string_view() << ']';\n        return -1;\n      }\n\n      // Use a 300 nit target for the mouse cursor. We should really get\n      // the user's SDR white level in nits, but there is no API that\n      // provides that information to Win32 apps.\n      float white_multiplier_data[16 / sizeof(float)] {300.0f / 80.f};  // aligned to 16-byte\n      auto white_multiplier = make_buffer(device.get(), white_multiplier_data);\n      if (!white_multiplier) {\n        BOOST_LOG(warning) << \"Failed to create cursor blending (normalized white) white multiplier constant buffer\";\n        return -1;\n      }\n\n      device_ctx->PSSetConstantBuffers(1, 1, &white_multiplier);\n    } else {\n      status = device->CreatePixelShader(cursor_ps_hlsl->GetBufferPointer(), cursor_ps_hlsl->GetBufferSize(), nullptr, &cursor_ps);\n      if (status) {\n        BOOST_LOG(error) << \"Failed to create cursor blending pixel shader [0x\"sv << util::hex(status).to_string_view() << ']';\n        return -1;\n      }\n    }\n\n    blend_alpha = make_blend(device.get(), true, false);\n    blend_invert = make_blend(device.get(), true, true);\n    blend_disable = make_blend(device.get(), false, false);\n\n    if (!blend_disable || !blend_alpha || !blend_invert) {\n      return -1;\n    }\n\n    device_ctx->OMSetBlendState(blend_disable.get(), nullptr, 0xFFFFFFFFu);\n    device_ctx->PSSetSamplers(0, 1, &sampler_linear);\n    device_ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);\n\n    return 0;\n  }\n\n  /**\n   * Get the next frame from the Windows.Graphics.Capture API and copy it into a new snapshot texture.\n   * @param pull_free_image_cb call this to get a new free image from the video subsystem.\n   * @param img_out the captured frame is returned here\n   * @param timeout how long to wait for the next frame\n   * @param cursor_visible\n   */\n  capture_e display_wgc_vram_t::snapshot(const pull_free_image_cb_t &pull_free_image_cb, std::shared_ptr<platf::img_t> &img_out, std::chrono::milliseconds timeout, bool cursor_visible) {\n    texture2d_t src;\n    uint64_t frame_qpc;\n    dup.set_cursor_visible(cursor_visible);\n    auto capture_status = dup.next_frame(timeout, &src, frame_qpc);\n    if (capture_status != capture_e::ok) {\n      return capture_status;\n    }\n\n    auto frame_timestamp = std::chrono::steady_clock::now() - qpc_time_difference(qpc_counter(), frame_qpc);\n    D3D11_TEXTURE2D_DESC desc;\n    src->GetDesc(&desc);\n\n    // It's possible for our display enumeration to race with mode changes and result in\n    // mismatched image pool and desktop texture sizes. If this happens, just reinit again.\n    if (desc.Width != width_before_rotation || desc.Height != height_before_rotation) {\n      BOOST_LOG(info) << \"Capture size changed [\"sv << width << 'x' << height << \" -> \"sv << desc.Width << 'x' << desc.Height << ']';\n      return capture_e::reinit;\n    }\n\n    // It's also possible for the capture format to change on the fly. If that happens,\n    // reinitialize capture to try format detection again and create new images.\n    if (capture_format != desc.Format) {\n      BOOST_LOG(info) << \"Capture format changed [\"sv << dxgi_format_to_string(capture_format) << \" -> \"sv << dxgi_format_to_string(desc.Format) << ']';\n      return capture_e::reinit;\n    }\n\n    std::shared_ptr<platf::img_t> img;\n    if (!pull_free_image_cb(img)) {\n      return capture_e::interrupted;\n    }\n\n    auto d3d_img = std::static_pointer_cast<img_d3d_t>(img);\n    d3d_img->blank = false;  // image is always ready for capture\n    if (complete_img(d3d_img.get(), false) == 0) {\n      texture_lock_helper lock_helper(d3d_img->capture_mutex.get());\n      if (lock_helper.lock()) {\n        device_ctx->CopyResource(d3d_img->capture_texture.get(), src.get());\n      } else {\n        BOOST_LOG(error) << \"Failed to lock capture texture\";\n        return capture_e::error;\n      }\n    } else {\n      return capture_e::error;\n    }\n    img_out = img;\n    if (img_out) {\n      img_out->frame_timestamp = frame_timestamp;\n    }\n\n    return capture_e::ok;\n  }\n\n  capture_e display_wgc_vram_t::release_snapshot() {\n    return dup.release_frame();\n  }\n\n  int display_wgc_vram_t::init(const ::video::config_t &config, const std::string &display_name) {\n    if (display_base_t::init(config, display_name) || dup.init(this, config)) {\n      return -1;\n    }\n\n    return 0;\n  }\n\n  std::shared_ptr<platf::img_t> display_vram_t::alloc_img() {\n    auto img = std::make_shared<img_d3d_t>();\n\n    // Initialize format-independent fields\n    img->width = width_before_rotation;\n    img->height = height_before_rotation;\n    img->id = next_image_id++;\n    img->blank = true;\n\n    return img;\n  }\n\n  // This cannot use ID3D11DeviceContext because it can be called concurrently by the encoding thread\n  int display_vram_t::complete_img(platf::img_t *img_base, bool dummy) {\n    auto img = (img_d3d_t *) img_base;\n\n    // If this already has a capture texture and it's not switching dummy state, nothing to do\n    if (img->capture_texture && img->dummy == dummy) {\n      return 0;\n    }\n\n    // If this is not a dummy image, we must know the format by now\n    if (!dummy && capture_format == DXGI_FORMAT_UNKNOWN) {\n      BOOST_LOG(error) << \"display_vram_t::complete_img() called with unknown capture format!\";\n      return -1;\n    }\n\n    // Reset the image (in case this was previously a dummy)\n    img->capture_texture.reset();\n    img->capture_rt.reset();\n    img->capture_mutex.reset();\n    img->data = nullptr;\n    if (img->encoder_texture_handle) {\n      CloseHandle(img->encoder_texture_handle);\n      img->encoder_texture_handle = nullptr;\n    }\n\n    // Initialize format-dependent fields\n    img->pixel_pitch = get_pixel_pitch();\n    img->row_pitch = img->pixel_pitch * img->width;\n    img->dummy = dummy;\n    img->format = (capture_format == DXGI_FORMAT_UNKNOWN) ? DXGI_FORMAT_B8G8R8A8_UNORM : capture_format;\n\n    D3D11_TEXTURE2D_DESC t {};\n    t.Width = img->width;\n    t.Height = img->height;\n    t.MipLevels = 1;\n    t.ArraySize = 1;\n    t.SampleDesc.Count = 1;\n    t.Usage = D3D11_USAGE_DEFAULT;\n    t.Format = img->format;\n    t.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;\n    t.MiscFlags = D3D11_RESOURCE_MISC_SHARED_NTHANDLE | D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;\n\n    auto status = device->CreateTexture2D(&t, nullptr, &img->capture_texture);\n    if (FAILED(status)) {\n      BOOST_LOG(error) << \"Failed to create img buf texture [0x\"sv << util::hex(status).to_string_view() << ']';\n      return -1;\n    }\n\n    status = device->CreateRenderTargetView(img->capture_texture.get(), nullptr, &img->capture_rt);\n    if (FAILED(status)) {\n      BOOST_LOG(error) << \"Failed to create render target view [0x\"sv << util::hex(status).to_string_view() << ']';\n      return -1;\n    }\n\n    // Get the keyed mutex to synchronize with the encoding code\n    status = img->capture_texture->QueryInterface(__uuidof(IDXGIKeyedMutex), (void **) &img->capture_mutex);\n    if (FAILED(status)) {\n      BOOST_LOG(error) << \"Failed to query IDXGIKeyedMutex [0x\"sv << util::hex(status).to_string_view() << ']';\n      return -1;\n    }\n\n    resource1_t resource;\n    status = img->capture_texture->QueryInterface(__uuidof(IDXGIResource1), (void **) &resource);\n    if (FAILED(status)) {\n      BOOST_LOG(error) << \"Failed to query IDXGIResource1 [0x\"sv << util::hex(status).to_string_view() << ']';\n      return -1;\n    }\n\n    // Create a handle for the encoder device to use to open this texture\n    status = resource->CreateSharedHandle(nullptr, DXGI_SHARED_RESOURCE_READ, nullptr, &img->encoder_texture_handle);\n    if (FAILED(status)) {\n      BOOST_LOG(error) << \"Failed to create shared texture handle [0x\"sv << util::hex(status).to_string_view() << ']';\n      return -1;\n    }\n\n    img->data = (std::uint8_t *) img->capture_texture.get();\n\n    return 0;\n  }\n\n  // This cannot use ID3D11DeviceContext because it can be called concurrently by the encoding thread\n  /**\n   * @memberof platf::dxgi::display_vram_t\n   */\n  int display_vram_t::dummy_img(platf::img_t *img_base) {\n    return complete_img(img_base, true);\n  }\n\n  std::vector<DXGI_FORMAT> display_vram_t::get_supported_capture_formats() {\n    return {\n      // scRGB FP16 is the ideal format for Wide Color Gamut and Advanced Color\n      // displays (both SDR and HDR). This format uses linear gamma, so we will\n      // use a linear->PQ shader for HDR and a linear->sRGB shader for SDR.\n      DXGI_FORMAT_R16G16B16A16_FLOAT,\n\n      // DXGI_FORMAT_R10G10B10A2_UNORM seems like it might give us frames already\n      // converted to SMPTE 2084 PQ, however it seems to actually just clamp the\n      // scRGB FP16 values that DWM is using when the desktop format is scRGB FP16.\n      //\n      // If there is a case where the desktop format is really SMPTE 2084 PQ, it\n      // might make sense to support capturing it without conversion to scRGB,\n      // but we avoid it for now.\n\n      // We include the 8-bit modes too for when the display is in SDR mode,\n      // while the client stream is HDR-capable. These UNORM formats can\n      // use our normal pixel shaders that expect sRGB input.\n      DXGI_FORMAT_B8G8R8A8_UNORM,\n      DXGI_FORMAT_B8G8R8X8_UNORM,\n      DXGI_FORMAT_R8G8B8A8_UNORM,\n    };\n  }\n\n  /**\n   * @brief Check that a given codec is supported by the display device.\n   * @param name The FFmpeg codec name (or similar for non-FFmpeg codecs).\n   * @param config The codec configuration.\n   * @return `true` if supported, `false` otherwise.\n   */\n  bool display_vram_t::is_codec_supported(std::string_view name, const ::video::config_t &config) {\n    DXGI_ADAPTER_DESC adapter_desc;\n    adapter->GetDesc(&adapter_desc);\n\n    if (adapter_desc.VendorId == 0x1002) {  // AMD\n      // If it's not an AMF encoder, it's not compatible with an AMD GPU\n      if (!boost::algorithm::ends_with(name, \"_amf\")) {\n        return false;\n      }\n\n      // Perform AMF version checks if we're using an AMD GPU. This check is placed in display_vram_t\n      // to avoid hitting the display_ram_t path which uses software encoding and doesn't touch AMF.\n      HMODULE amfrt = LoadLibraryW(AMF_DLL_NAME);\n      if (amfrt) {\n        auto unload_amfrt = util::fail_guard([amfrt]() {\n          FreeLibrary(amfrt);\n        });\n\n        auto fnAMFQueryVersion = (AMFQueryVersion_Fn) GetProcAddress(amfrt, AMF_QUERY_VERSION_FUNCTION_NAME);\n        if (fnAMFQueryVersion) {\n          amf_uint64 version;\n          auto result = fnAMFQueryVersion(&version);\n          if (result == AMF_OK) {\n            if (config.videoFormat == 2 && version < AMF_MAKE_FULL_VERSION(1, 4, 30, 0)) {\n              // AMF 1.4.30 adds ultra low latency mode for AV1. Don't use AV1 on earlier versions.\n              // This corresponds to driver version 23.5.2 (23.10.01.45) or newer.\n              BOOST_LOG(warning) << \"AV1 encoding is disabled on AMF version \"sv\n                                 << AMF_GET_MAJOR_VERSION(version) << '.'\n                                 << AMF_GET_MINOR_VERSION(version) << '.'\n                                 << AMF_GET_SUBMINOR_VERSION(version) << '.'\n                                 << AMF_GET_BUILD_VERSION(version);\n              BOOST_LOG(warning) << \"If your AMD GPU supports AV1 encoding, update your graphics drivers!\"sv;\n              return false;\n            } else if (config.dynamicRange && version < AMF_MAKE_FULL_VERSION(1, 4, 23, 0)) {\n              // Older versions of the AMD AMF runtime can crash when fed P010 surfaces.\n              // Fail if AMF version is below 1.4.23 where HEVC Main10 encoding was introduced.\n              // AMF 1.4.23 corresponds to driver version 21.12.1 (21.40.11.03) or newer.\n              BOOST_LOG(warning) << \"HDR encoding is disabled on AMF version \"sv\n                                 << AMF_GET_MAJOR_VERSION(version) << '.'\n                                 << AMF_GET_MINOR_VERSION(version) << '.'\n                                 << AMF_GET_SUBMINOR_VERSION(version) << '.'\n                                 << AMF_GET_BUILD_VERSION(version);\n              BOOST_LOG(warning) << \"If your AMD GPU supports HEVC Main10 encoding, update your graphics drivers!\"sv;\n              return false;\n            }\n          } else {\n            BOOST_LOG(warning) << \"AMFQueryVersion() failed: \"sv << result;\n          }\n        } else {\n          BOOST_LOG(warning) << \"AMF DLL missing export: \"sv << AMF_QUERY_VERSION_FUNCTION_NAME;\n        }\n      } else {\n        BOOST_LOG(warning) << \"Detected AMD GPU but AMF failed to load\"sv;\n      }\n    } else if (adapter_desc.VendorId == 0x8086) {  // Intel\n      // If it's not a QSV encoder, it's not compatible with an Intel GPU\n      if (!boost::algorithm::ends_with(name, \"_qsv\")) {\n        return false;\n      }\n      if (config.chromaSamplingType == 1) {\n        if (config.videoFormat == 0 || config.videoFormat == 2) {\n          // QSV doesn't support 4:4:4 in H.264 or AV1\n          return false;\n        }\n        // TODO: Blacklist HEVC 4:4:4 based on adapter model\n      }\n    } else if (adapter_desc.VendorId == 0x10de) {  // Nvidia\n      // If it's not an NVENC encoder, it's not compatible with an Nvidia GPU\n      if (!boost::algorithm::ends_with(name, \"_nvenc\")) {\n        return false;\n      }\n    } else if (adapter_desc.VendorId == 0x4D4F4351 ||  // Qualcomm (QCOM as MOQC reversed)\n               adapter_desc.VendorId == 0x5143) {  // Qualcomm alternate ID\n      // If it's not a MediaFoundation encoder, it's not compatible with a Qualcomm GPU\n      if (!boost::algorithm::ends_with(name, \"_mf\")) {\n        return false;\n      }\n    } else {\n      BOOST_LOG(warning) << \"Unknown GPU vendor ID: \" << util::hex(adapter_desc.VendorId).to_string_view();\n    }\n\n    return true;\n  }\n\n  std::unique_ptr<avcodec_encode_device_t> display_vram_t::make_avcodec_encode_device(pix_fmt_e pix_fmt) {\n    auto device = std::make_unique<d3d_avcodec_encode_device_t>();\n    if (device->init(shared_from_this(), adapter.get(), pix_fmt) != 0) {\n      return nullptr;\n    }\n    return device;\n  }\n\n  std::unique_ptr<nvenc_encode_device_t> display_vram_t::make_nvenc_encode_device(pix_fmt_e pix_fmt) {\n    auto device = std::make_unique<d3d_nvenc_encode_device_t>();\n    if (!device->init_device(shared_from_this(), adapter.get(), pix_fmt)) {\n      return nullptr;\n    }\n    return device;\n  }\n\n  int init() {\n    BOOST_LOG(info) << \"Compiling shaders...\"sv;\n\n#define compile_vertex_shader_helper(x) \\\n  if (!(x##_hlsl = compile_vertex_shader(SUNSHINE_SHADERS_DIR \"/\" #x \".hlsl\"))) \\\n    return -1;\n#define compile_pixel_shader_helper(x) \\\n  if (!(x##_hlsl = compile_pixel_shader(SUNSHINE_SHADERS_DIR \"/\" #x \".hlsl\"))) \\\n    return -1;\n\n    compile_pixel_shader_helper(convert_yuv420_packed_uv_type0_ps);\n    compile_pixel_shader_helper(convert_yuv420_packed_uv_type0_ps_linear);\n    compile_pixel_shader_helper(convert_yuv420_packed_uv_type0_ps_perceptual_quantizer);\n    compile_vertex_shader_helper(convert_yuv420_packed_uv_type0_vs);\n    compile_pixel_shader_helper(convert_yuv420_packed_uv_type0s_ps);\n    compile_pixel_shader_helper(convert_yuv420_packed_uv_type0s_ps_linear);\n    compile_pixel_shader_helper(convert_yuv420_packed_uv_type0s_ps_perceptual_quantizer);\n    compile_vertex_shader_helper(convert_yuv420_packed_uv_type0s_vs);\n    compile_pixel_shader_helper(convert_yuv420_planar_y_ps);\n    compile_pixel_shader_helper(convert_yuv420_planar_y_ps_linear);\n    compile_pixel_shader_helper(convert_yuv420_planar_y_ps_perceptual_quantizer);\n    compile_vertex_shader_helper(convert_yuv420_planar_y_vs);\n    compile_pixel_shader_helper(convert_yuv444_packed_ayuv_ps);\n    compile_pixel_shader_helper(convert_yuv444_packed_ayuv_ps_linear);\n    compile_vertex_shader_helper(convert_yuv444_packed_vs);\n    compile_pixel_shader_helper(convert_yuv444_planar_ps);\n    compile_pixel_shader_helper(convert_yuv444_planar_ps_linear);\n    compile_pixel_shader_helper(convert_yuv444_planar_ps_perceptual_quantizer);\n    compile_pixel_shader_helper(convert_yuv444_packed_y410_ps);\n    compile_pixel_shader_helper(convert_yuv444_packed_y410_ps_linear);\n    compile_pixel_shader_helper(convert_yuv444_packed_y410_ps_perceptual_quantizer);\n    compile_vertex_shader_helper(convert_yuv444_planar_vs);\n    compile_pixel_shader_helper(cursor_ps);\n    compile_pixel_shader_helper(cursor_ps_normalize_white);\n    compile_vertex_shader_helper(cursor_vs);\n\n    BOOST_LOG(info) << \"Compiled shaders\"sv;\n\n#undef compile_vertex_shader_helper\n#undef compile_pixel_shader_helper\n\n    return 0;\n  }\n}  // namespace platf::dxgi\n"
  },
  {
    "path": "src/platform/windows/display_wgc.cpp",
    "content": "/**\n * @file src/platform/windows/display_wgc.cpp\n * @brief Definitions for WinRT Windows.Graphics.Capture API\n */\n// platform includes\n#include <dxgi1_2.h>\n\n// local includes\n#include \"display.h\"\n#include \"misc.h\"\n#include \"src/logging.h\"\n\n// Gross hack to work around MINGW-packages#22160\n#define ____FIReference_1_boolean_INTERFACE_DEFINED__\n\n#include <Windows.Graphics.Capture.Interop.h>\n#include <winrt/windows.foundation.h>\n#include <winrt/windows.foundation.metadata.h>\n#include <winrt/windows.graphics.directx.direct3d11.h>\n\nnamespace platf {\n  using namespace std::literals;\n}\n\nnamespace winrt {\n  using namespace Windows::Foundation;\n  using namespace Windows::Foundation::Metadata;\n  using namespace Windows::Graphics::Capture;\n  using namespace Windows::Graphics::DirectX::Direct3D11;\n\n  extern \"C\" {\n    HRESULT __stdcall CreateDirect3D11DeviceFromDXGIDevice(::IDXGIDevice *dxgiDevice, ::IInspectable **graphicsDevice);\n  }\n\n  /**\n   * Windows structures sometimes have compile-time GUIDs. GCC supports this, but in a roundabout way.\n   * If WINRT_IMPL_HAS_DECLSPEC_UUID is true, then the compiler supports adding this attribute to a struct. For example, Visual Studio.\n   * If not, then MinGW GCC has a workaround to assign a GUID to a structure.\n   */\n  struct\n#if WINRT_IMPL_HAS_DECLSPEC_UUID\n    __declspec(uuid(\"A9B3D012-3DF2-4EE3-B8D1-8695F457D3C1\"))\n#endif\n    IDirect3DDxgiInterfaceAccess: ::IUnknown {\n    virtual HRESULT __stdcall GetInterface(REFIID id, void **object) = 0;\n  };\n}  // namespace winrt\n#if !WINRT_IMPL_HAS_DECLSPEC_UUID\nstatic constexpr GUID GUID__IDirect3DDxgiInterfaceAccess = {\n  0xA9B3D012,\n  0x3DF2,\n  0x4EE3,\n  {0xB8, 0xD1, 0x86, 0x95, 0xF4, 0x57, 0xD3, 0xC1}\n  // compare with __declspec(uuid(...)) for the struct above.\n};\n\ntemplate<>\nconstexpr auto __mingw_uuidof<winrt::IDirect3DDxgiInterfaceAccess>() -> GUID const & {\n  return GUID__IDirect3DDxgiInterfaceAccess;\n}\n#endif\n\nnamespace platf::dxgi {\n  wgc_capture_t::wgc_capture_t() {\n    InitializeConditionVariable(&frame_present_cv);\n  }\n\n  wgc_capture_t::~wgc_capture_t() {\n    if (capture_session) {\n      capture_session.Close();\n    }\n    if (frame_pool) {\n      frame_pool.Close();\n    }\n    item = nullptr;\n    capture_session = nullptr;\n    frame_pool = nullptr;\n  }\n\n  /**\n   * @brief Initialize the Windows.Graphics.Capture backend.\n   * @return 0 on success, -1 on failure.\n   */\n  int wgc_capture_t::init(display_base_t *display, const ::video::config_t &config) {\n    HRESULT status;\n    dxgi::dxgi_t dxgi;\n    winrt::com_ptr<::IInspectable> d3d_comhandle;\n    try {\n      if (!winrt::GraphicsCaptureSession::IsSupported()) {\n        BOOST_LOG(error) << \"Screen capture is not supported on this device for this release of Windows!\"sv;\n        return -1;\n      }\n      if (FAILED(status = display->device->QueryInterface(IID_IDXGIDevice, (void **) &dxgi))) {\n        BOOST_LOG(error) << \"Failed to query DXGI interface from device [0x\"sv << util::hex(status).to_string_view() << ']';\n        return -1;\n      }\n      if (FAILED(status = winrt::CreateDirect3D11DeviceFromDXGIDevice(*&dxgi, d3d_comhandle.put()))) {\n        BOOST_LOG(error) << \"Failed to query WinRT DirectX interface from device [0x\"sv << util::hex(status).to_string_view() << ']';\n        return -1;\n      }\n    } catch (winrt::hresult_error &e) {\n      BOOST_LOG(error) << \"Screen capture is not supported on this device for this release of Windows: failed to acquire device: [0x\"sv << util::hex(e.code()).to_string_view() << ']';\n      return -1;\n    }\n\n    DXGI_OUTPUT_DESC output_desc;\n    uwp_device = d3d_comhandle.as<winrt::IDirect3DDevice>();\n    display->output->GetDesc(&output_desc);\n\n    auto monitor_factory = winrt::get_activation_factory<winrt::GraphicsCaptureItem, IGraphicsCaptureItemInterop>();\n    if (monitor_factory == nullptr ||\n        FAILED(status = monitor_factory->CreateForMonitor(output_desc.Monitor, winrt::guid_of<winrt::IGraphicsCaptureItem>(), winrt::put_abi(item)))) {\n      BOOST_LOG(error) << \"Screen capture is not supported on this device for this release of Windows: failed to acquire display: [0x\"sv << util::hex(status).to_string_view() << ']';\n      return -1;\n    }\n\n    if (config.dynamicRange) {\n      display->capture_format = DXGI_FORMAT_R16G16B16A16_FLOAT;\n    } else {\n      display->capture_format = DXGI_FORMAT_B8G8R8A8_UNORM;\n    }\n\n    try {\n      frame_pool = winrt::Direct3D11CaptureFramePool::CreateFreeThreaded(uwp_device, static_cast<winrt::Windows::Graphics::DirectX::DirectXPixelFormat>(display->capture_format), 2, item.Size());\n      capture_session = frame_pool.CreateCaptureSession(item);\n      frame_pool.FrameArrived({this, &wgc_capture_t::on_frame_arrived});\n    } catch (winrt::hresult_error &e) {\n      BOOST_LOG(error) << \"Screen capture is not supported on this device for this release of Windows: failed to create capture session: [0x\"sv << util::hex(e.code()).to_string_view() << ']';\n      return -1;\n    }\n    try {\n      if (winrt::ApiInformation::IsPropertyPresent(L\"Windows.Graphics.Capture.GraphicsCaptureSession\", L\"IsBorderRequired\")) {\n        capture_session.IsBorderRequired(false);\n      } else {\n        BOOST_LOG(warning) << \"Can't disable colored border around capture area on this version of Windows\";\n      }\n    } catch (winrt::hresult_error &e) {\n      BOOST_LOG(warning) << \"Screen capture may not be fully supported on this device for this release of Windows: failed to disable border around capture area: [0x\"sv << util::hex(e.code()).to_string_view() << ']';\n    }\n    try {\n      if (winrt::ApiInformation::IsPropertyPresent(L\"Windows.Graphics.Capture.GraphicsCaptureSession\", L\"MinUpdateInterval\")) {\n        capture_session.MinUpdateInterval(4ms);  // 250Hz\n      } else {\n        BOOST_LOG(warning) << \"Can't set MinUpdateInterval on this version of Windows\";\n      }\n    } catch (winrt::hresult_error &e) {\n      BOOST_LOG(warning) << \"Screen capture may be capped to 60fps on this device for this release of Windows: failed to set MinUpdateInterval: [0x\"sv << util::hex(e.code()).to_string_view() << ']';\n    }\n    try {\n      capture_session.StartCapture();\n    } catch (winrt::hresult_error &e) {\n      BOOST_LOG(error) << \"Screen capture is not supported on this device for this release of Windows: failed to start capture: [0x\"sv << util::hex(e.code()).to_string_view() << ']';\n      return -1;\n    }\n    return 0;\n  }\n\n  /**\n   * This function runs in a separate thread spawned by the frame pool and is a producer of frames.\n   * To maintain parity with the original display interface, this frame will be consumed by the capture thread.\n   * Acquire a read-write lock, make the produced frame available to the capture thread, then wake the capture thread.\n   */\n  void wgc_capture_t::on_frame_arrived(winrt::Direct3D11CaptureFramePool const &sender, winrt::IInspectable const &) {\n    winrt::Windows::Graphics::Capture::Direct3D11CaptureFrame frame {nullptr};\n    try {\n      frame = sender.TryGetNextFrame();\n    } catch (winrt::hresult_error &e) {\n      BOOST_LOG(warning) << \"Failed to capture frame: \"sv << e.code();\n      return;\n    }\n    if (frame != nullptr) {\n      AcquireSRWLockExclusive(&frame_lock);\n      if (produced_frame) {\n        produced_frame.Close();\n      }\n\n      produced_frame = frame;\n      ReleaseSRWLockExclusive(&frame_lock);\n      WakeConditionVariable(&frame_present_cv);\n    }\n  }\n\n  /**\n   * @brief Get the next frame from the producer thread.\n   * If not available, the capture thread blocks until one is, or the wait times out.\n   * @param timeout how long to wait for the next frame\n   * @param out a texture containing the frame just captured\n   * @param out_time the timestamp of the frame just captured\n   */\n  capture_e wgc_capture_t::next_frame(std::chrono::milliseconds timeout, ID3D11Texture2D **out, uint64_t &out_time) {\n    // this CONSUMER runs in the capture thread\n    release_frame();\n\n    AcquireSRWLockExclusive(&frame_lock);\n    if (produced_frame == nullptr && SleepConditionVariableSRW(&frame_present_cv, &frame_lock, timeout.count(), 0) == 0) {\n      ReleaseSRWLockExclusive(&frame_lock);\n      if (GetLastError() == ERROR_TIMEOUT) {\n        return capture_e::timeout;\n      } else {\n        return capture_e::error;\n      }\n    }\n    if (produced_frame) {\n      consumed_frame = produced_frame;\n      produced_frame = nullptr;\n    }\n    ReleaseSRWLockExclusive(&frame_lock);\n    if (consumed_frame == nullptr) {  // spurious wakeup\n      return capture_e::timeout;\n    }\n\n    auto capture_access = consumed_frame.Surface().as<winrt::IDirect3DDxgiInterfaceAccess>();\n    if (capture_access == nullptr) {\n      return capture_e::error;\n    }\n    capture_access->GetInterface(IID_ID3D11Texture2D, (void **) out);\n    out_time = consumed_frame.SystemRelativeTime().count();  // raw ticks from query performance counter\n    return capture_e::ok;\n  }\n\n  capture_e wgc_capture_t::release_frame() {\n    if (consumed_frame != nullptr) {\n      consumed_frame.Close();\n      consumed_frame = nullptr;\n    }\n    return capture_e::ok;\n  }\n\n  int wgc_capture_t::set_cursor_visible(bool x) {\n    try {\n      if (capture_session.IsCursorCaptureEnabled() != x) {\n        capture_session.IsCursorCaptureEnabled(x);\n      }\n      return 0;\n    } catch (winrt::hresult_error &) {\n      return -1;\n    }\n  }\n\n  int display_wgc_ram_t::init(const ::video::config_t &config, const std::string &display_name) {\n    if (display_base_t::init(config, display_name) || dup.init(this, config)) {\n      return -1;\n    }\n\n    texture.reset();\n    return 0;\n  }\n\n  /**\n   * @brief Get the next frame from the Windows.Graphics.Capture API and copy it into a new snapshot texture.\n   * @param pull_free_image_cb call this to get a new free image from the video subsystem.\n   * @param img_out the captured frame is returned here\n   * @param timeout how long to wait for the next frame\n   * @param cursor_visible whether to capture the cursor\n   */\n  capture_e display_wgc_ram_t::snapshot(const pull_free_image_cb_t &pull_free_image_cb, std::shared_ptr<platf::img_t> &img_out, std::chrono::milliseconds timeout, bool cursor_visible) {\n    HRESULT status;\n    texture2d_t src;\n    uint64_t frame_qpc;\n    dup.set_cursor_visible(cursor_visible);\n    auto capture_status = dup.next_frame(timeout, &src, frame_qpc);\n    if (capture_status != capture_e::ok) {\n      return capture_status;\n    }\n\n    auto frame_timestamp = std::chrono::steady_clock::now() - qpc_time_difference(qpc_counter(), frame_qpc);\n    D3D11_TEXTURE2D_DESC desc;\n    src->GetDesc(&desc);\n\n    // Create the staging texture if it doesn't exist. It should match the source in size and format.\n    if (texture == nullptr) {\n      capture_format = desc.Format;\n      BOOST_LOG(info) << \"Capture format [\"sv << dxgi_format_to_string(capture_format) << ']';\n\n      D3D11_TEXTURE2D_DESC t {};\n      t.Width = width;\n      t.Height = height;\n      t.MipLevels = 1;\n      t.ArraySize = 1;\n      t.SampleDesc.Count = 1;\n      t.Usage = D3D11_USAGE_STAGING;\n      t.Format = capture_format;\n      t.CPUAccessFlags = D3D11_CPU_ACCESS_READ;\n\n      auto status = device->CreateTexture2D(&t, nullptr, &texture);\n\n      if (FAILED(status)) {\n        BOOST_LOG(error) << \"Failed to create staging texture [0x\"sv << util::hex(status).to_string_view() << ']';\n        return capture_e::error;\n      }\n    }\n\n    // It's possible for our display enumeration to race with mode changes and result in\n    // mismatched image pool and desktop texture sizes. If this happens, just reinit again.\n    if (desc.Width != width || desc.Height != height) {\n      BOOST_LOG(info) << \"Capture size changed [\"sv << width << 'x' << height << \" -> \"sv << desc.Width << 'x' << desc.Height << ']';\n      return capture_e::reinit;\n    }\n    // It's also possible for the capture format to change on the fly. If that happens,\n    // reinitialize capture to try format detection again and create new images.\n    if (capture_format != desc.Format) {\n      BOOST_LOG(info) << \"Capture format changed [\"sv << dxgi_format_to_string(capture_format) << \" -> \"sv << dxgi_format_to_string(desc.Format) << ']';\n      return capture_e::reinit;\n    }\n\n    // Copy from GPU to CPU\n    device_ctx->CopyResource(texture.get(), src.get());\n\n    if (!pull_free_image_cb(img_out)) {\n      return capture_e::interrupted;\n    }\n    auto img = (img_t *) img_out.get();\n\n    // Map the staging texture for CPU access (making it inaccessible for the GPU)\n    if (FAILED(status = device_ctx->Map(texture.get(), 0, D3D11_MAP_READ, 0, &img_info))) {\n      BOOST_LOG(error) << \"Failed to map texture [0x\"sv << util::hex(status).to_string_view() << ']';\n\n      return capture_e::error;\n    }\n\n    // Now that we know the capture format, we can finish creating the image\n    if (complete_img(img, false)) {\n      device_ctx->Unmap(texture.get(), 0);\n      img_info.pData = nullptr;\n      return capture_e::error;\n    }\n\n    std::copy_n((std::uint8_t *) img_info.pData, height * img_info.RowPitch, (std::uint8_t *) img->data);\n\n    // Unmap the staging texture to allow GPU access again\n    device_ctx->Unmap(texture.get(), 0);\n    img_info.pData = nullptr;\n\n    if (img) {\n      img->frame_timestamp = frame_timestamp;\n    }\n\n    return capture_e::ok;\n  }\n\n  capture_e display_wgc_ram_t::release_snapshot() {\n    return dup.release_frame();\n  }\n}  // namespace platf::dxgi\n"
  },
  {
    "path": "src/platform/windows/input.cpp",
    "content": "/**\n * @file src/platform/windows/input.cpp\n * @brief Definitions for input handling on Windows.\n */\n#define WINVER 0x0A00\n\n// platform includes\n#include <Windows.h>\n\n// standard includes\n#include <cmath>\n#include <thread>\n#include <vector>\n\n// lib includes\n#include <ViGEm/Client.h>\n\n// local includes\n#include \"keylayout.h\"\n#include \"misc.h\"\n#include \"src/config.h\"\n#include \"src/globals.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n\nnamespace platf {\n  using namespace std::literals;\n\n  thread_local HDESK _lastKnownInputDesktop = nullptr;\n\n  constexpr touch_port_t target_touch_port {\n    0,\n    0,\n    65535,\n    65535\n  };\n\n  using client_t = util::safe_ptr<_VIGEM_CLIENT_T, vigem_free>;\n  using target_t = util::safe_ptr<_VIGEM_TARGET_T, vigem_target_free>;\n\n  void CALLBACK x360_notify(\n    client_t::pointer client,\n    target_t::pointer target,\n    std::uint8_t largeMotor,\n    std::uint8_t smallMotor,\n    std::uint8_t /* led_number */,\n    void *userdata\n  );\n\n  void CALLBACK ds4_notify(\n    client_t::pointer client,\n    target_t::pointer target,\n    std::uint8_t largeMotor,\n    std::uint8_t smallMotor,\n    DS4_LIGHTBAR_COLOR /* led_color */,\n    void *userdata\n  );\n\n  struct gp_touch_context_t {\n    uint8_t pointerIndex;\n    uint16_t x;\n    uint16_t y;\n  };\n\n  struct gamepad_context_t {\n    target_t gp;\n    feedback_queue_t feedback_queue;\n\n    union {\n      XUSB_REPORT x360;\n      DS4_REPORT_EX ds4;\n    } report;\n\n    // Map from pointer ID to pointer index\n    std::map<uint32_t, uint8_t> pointer_id_map;\n    uint8_t available_pointers;\n\n    uint8_t client_relative_index;\n\n    thread_pool_util::ThreadPool::task_id_t repeat_task {};\n    std::chrono::steady_clock::time_point last_report_ts;\n\n    gamepad_feedback_msg_t last_rumble;\n    gamepad_feedback_msg_t last_rgb_led;\n  };\n\n  constexpr float EARTH_G = 9.80665f;\n\n#define MPS2_TO_DS4_ACCEL(x) (int32_t) (((x) / EARTH_G) * 8192)\n#define DPS_TO_DS4_GYRO(x) (int32_t) ((x) * (1024 / 64))\n\n#define APPLY_CALIBRATION(val, bias, scale) (int32_t) (((float) (val) + (bias)) / (scale))\n\n  constexpr DS4_TOUCH ds4_touch_unused = {\n    .bPacketCounter = 0,\n    .bIsUpTrackingNum1 = 0x80,\n    .bTouchData1 = {0x00, 0x00, 0x00},\n    .bIsUpTrackingNum2 = 0x80,\n    .bTouchData2 = {0x00, 0x00, 0x00},\n  };\n\n  // See https://github.com/ViGEm/ViGEmBus/blob/22835473d17fbf0c4d4bb2f2d42fd692b6e44df4/sys/Ds4Pdo.cpp#L153-L164\n  constexpr DS4_REPORT_EX ds4_report_init_ex = {\n    {{.bThumbLX = 0x80,\n      .bThumbLY = 0x80,\n      .bThumbRX = 0x80,\n      .bThumbRY = 0x80,\n      .wButtons = DS4_BUTTON_DPAD_NONE,\n      .bSpecial = 0,\n      .bTriggerL = 0,\n      .bTriggerR = 0,\n      .wTimestamp = 0,\n      .bBatteryLvl = 0xFF,\n      .wGyroX = 0,\n      .wGyroY = 0,\n      .wGyroZ = 0,\n      .wAccelX = 0,\n      .wAccelY = 0,\n      .wAccelZ = 0,\n      ._bUnknown1 = {0x00, 0x00, 0x00, 0x00, 0x00},\n      .bBatteryLvlSpecial = 0x1A,  // Wired - Full battery\n      ._bUnknown2 = {0x00, 0x00},\n      .bTouchPacketsN = 1,\n      .sCurrentTouch = ds4_touch_unused,\n      .sPreviousTouch = {ds4_touch_unused, ds4_touch_unused}}}\n  };\n\n  /**\n   * @brief Updates the DS4 input report with the provided motion data.\n   * @details Acceleration is in m/s^2 and gyro is in deg/s.\n   * @param gamepad The gamepad to update.\n   * @param motion_type The type of motion data.\n   * @param x X component of motion.\n   * @param y Y component of motion.\n   * @param z Z component of motion.\n   */\n  static void ds4_update_motion(gamepad_context_t &gamepad, uint8_t motion_type, float x, float y, float z) {\n    auto &report = gamepad.report.ds4.Report;\n\n    // Use int32 to process this data, so we can clamp if needed.\n    int32_t intX;\n    int32_t intY;\n    int32_t intZ;\n\n    switch (motion_type) {\n      case LI_MOTION_TYPE_ACCEL:\n        // Convert to the DS4's accelerometer scale\n        intX = MPS2_TO_DS4_ACCEL(x);\n        intY = MPS2_TO_DS4_ACCEL(y);\n        intZ = MPS2_TO_DS4_ACCEL(z);\n\n        // Apply the inverse of ViGEmBus's calibration data\n        intX = APPLY_CALIBRATION(intX, -297, 1.010796f);\n        intY = APPLY_CALIBRATION(intY, -42, 1.014614f);\n        intZ = APPLY_CALIBRATION(intZ, -512, 1.024768f);\n        break;\n      case LI_MOTION_TYPE_GYRO:\n        // Convert to the DS4's gyro scale\n        intX = DPS_TO_DS4_GYRO(x);\n        intY = DPS_TO_DS4_GYRO(y);\n        intZ = DPS_TO_DS4_GYRO(z);\n\n        // Apply the inverse of ViGEmBus's calibration data\n        intX = APPLY_CALIBRATION(intX, 1, 0.977596f);\n        intY = APPLY_CALIBRATION(intY, 0, 0.972370f);\n        intZ = APPLY_CALIBRATION(intZ, 0, 0.971550f);\n        break;\n      default:\n        return;\n    }\n\n    // Clamp the values to the range of the data type\n    intX = std::clamp(intX, INT16_MIN, INT16_MAX);\n    intY = std::clamp(intY, INT16_MIN, INT16_MAX);\n    intZ = std::clamp(intZ, INT16_MIN, INT16_MAX);\n\n    // Populate the report\n    switch (motion_type) {\n      case LI_MOTION_TYPE_ACCEL:\n        report.wAccelX = (int16_t) intX;\n        report.wAccelY = (int16_t) intY;\n        report.wAccelZ = (int16_t) intZ;\n        break;\n      case LI_MOTION_TYPE_GYRO:\n        report.wGyroX = (int16_t) intX;\n        report.wGyroY = (int16_t) intY;\n        report.wGyroZ = (int16_t) intZ;\n        break;\n      default:\n        return;\n    }\n  }\n\n  class vigem_t {\n  public:\n    int init() {\n      // Probe ViGEm during startup to see if we can successfully attach gamepads. This will allow us to\n      // immediately display the error message in the web UI even before the user tries to stream.\n      client_t client {vigem_alloc()};\n      VIGEM_ERROR status = vigem_connect(client.get());\n      if (!VIGEM_SUCCESS(status)) {\n        // Log a special fatal message for this case to show the error in the web UI\n        BOOST_LOG(fatal) << \"ViGEmBus is not installed or running. You must install ViGEmBus for gamepad support!\"sv;\n      } else {\n        vigem_disconnect(client.get());\n      }\n\n      gamepads.resize(MAX_GAMEPADS);\n\n      return 0;\n    }\n\n    /**\n     * @brief Attaches a new gamepad.\n     * @param id The gamepad ID.\n     * @param feedback_queue The queue for posting messages back to the client.\n     * @param gp_type The type of gamepad.\n     * @return 0 on success.\n     */\n    int alloc_gamepad_internal(const gamepad_id_t &id, feedback_queue_t &feedback_queue, VIGEM_TARGET_TYPE gp_type) {\n      auto &gamepad = gamepads[id.globalIndex];\n      assert(!gamepad.gp);\n\n      gamepad.client_relative_index = id.clientRelativeIndex;\n      gamepad.last_report_ts = std::chrono::steady_clock::now();\n\n      // Establish a connect to the ViGEm driver if we don't have one yet\n      if (!client) {\n        BOOST_LOG(debug) << \"Connecting to ViGEmBus driver\"sv;\n        client.reset(vigem_alloc());\n\n        auto status = vigem_connect(client.get());\n        if (!VIGEM_SUCCESS(status)) {\n          BOOST_LOG(warning) << \"Couldn't setup connection to ViGEm for gamepad support [\"sv << util::hex(status).to_string_view() << ']';\n          client.reset();\n          return -1;\n        }\n      }\n\n      if (gp_type == Xbox360Wired) {\n        gamepad.gp.reset(vigem_target_x360_alloc());\n        XUSB_REPORT_INIT(&gamepad.report.x360);\n      } else {\n        gamepad.gp.reset(vigem_target_ds4_alloc());\n\n        // There is no equivalent DS4_REPORT_EX_INIT()\n        gamepad.report.ds4 = ds4_report_init_ex;\n\n        // Set initial accelerometer and gyro state\n        ds4_update_motion(gamepad, LI_MOTION_TYPE_ACCEL, 0.0f, EARTH_G, 0.0f);\n        ds4_update_motion(gamepad, LI_MOTION_TYPE_GYRO, 0.0f, 0.0f, 0.0f);\n\n        // Request motion events from the client at 100 Hz\n        feedback_queue->raise(gamepad_feedback_msg_t::make_motion_event_state(gamepad.client_relative_index, LI_MOTION_TYPE_ACCEL, 100));\n        feedback_queue->raise(gamepad_feedback_msg_t::make_motion_event_state(gamepad.client_relative_index, LI_MOTION_TYPE_GYRO, 100));\n\n        // We support pointer index 0 and 1\n        gamepad.available_pointers = 0x3;\n      }\n\n      auto status = vigem_target_add(client.get(), gamepad.gp.get());\n      if (!VIGEM_SUCCESS(status)) {\n        BOOST_LOG(error) << \"Couldn't add Gamepad to ViGEm connection [\"sv << util::hex(status).to_string_view() << ']';\n\n        return -1;\n      }\n\n      gamepad.feedback_queue = std::move(feedback_queue);\n\n      if (gp_type == Xbox360Wired) {\n        status = vigem_target_x360_register_notification(client.get(), gamepad.gp.get(), x360_notify, this);\n      } else {\n        status = vigem_target_ds4_register_notification(client.get(), gamepad.gp.get(), ds4_notify, this);\n      }\n\n      if (!VIGEM_SUCCESS(status)) {\n        BOOST_LOG(warning) << \"Couldn't register notifications for rumble support [\"sv << util::hex(status).to_string_view() << ']';\n      }\n\n      return 0;\n    }\n\n    /**\n     * @brief Detaches the specified gamepad\n     * @param nr The gamepad.\n     */\n    void free_target(int nr) {\n      auto &gamepad = gamepads[nr];\n\n      if (gamepad.repeat_task) {\n        task_pool.cancel(gamepad.repeat_task);\n        gamepad.repeat_task = nullptr;\n      }\n\n      if (gamepad.gp && vigem_target_is_attached(gamepad.gp.get())) {\n        auto status = vigem_target_remove(client.get(), gamepad.gp.get());\n        if (!VIGEM_SUCCESS(status)) {\n          BOOST_LOG(warning) << \"Couldn't detach gamepad from ViGEm [\"sv << util::hex(status).to_string_view() << ']';\n        }\n      }\n\n      gamepad.gp.reset();\n\n      // Disconnect from ViGEm if we just removed the last gamepad\n      bool disconnect = true;\n      for (auto &gamepad : gamepads) {\n        if (gamepad.gp && vigem_target_is_attached(gamepad.gp.get())) {\n          disconnect = false;\n          break;\n        }\n      }\n      if (disconnect) {\n        BOOST_LOG(debug) << \"Disconnecting from ViGEmBus driver\"sv;\n        vigem_disconnect(client.get());\n        client.reset();\n      }\n    }\n\n    /**\n     * @brief Pass rumble data back to the client.\n     * @param target The gamepad.\n     * @param largeMotor The large motor.\n     * @param smallMotor The small motor.\n     */\n    void rumble(target_t::pointer target, std::uint8_t largeMotor, std::uint8_t smallMotor) {\n      for (int x = 0; x < gamepads.size(); ++x) {\n        auto &gamepad = gamepads[x];\n\n        if (gamepad.gp.get() == target) {\n          // Convert from 8-bit to 16-bit values\n          uint16_t normalizedLargeMotor = largeMotor << 8;\n          uint16_t normalizedSmallMotor = smallMotor << 8;\n\n          // Don't resend duplicate rumble data\n          if (normalizedSmallMotor != gamepad.last_rumble.data.rumble.highfreq ||\n              normalizedLargeMotor != gamepad.last_rumble.data.rumble.lowfreq) {\n            // We have to use the client-relative index when communicating back to the client\n            gamepad_feedback_msg_t msg = gamepad_feedback_msg_t::make_rumble(\n              gamepad.client_relative_index,\n              normalizedLargeMotor,\n              normalizedSmallMotor\n            );\n            gamepad.feedback_queue->raise(msg);\n            gamepad.last_rumble = msg;\n          }\n          return;\n        }\n      }\n    }\n\n    /**\n     * @brief Pass RGB LED data back to the client.\n     * @param target The gamepad.\n     * @param r The red channel.\n     * @param g The red channel.\n     * @param b The red channel.\n     */\n    void set_rgb_led(target_t::pointer target, std::uint8_t r, std::uint8_t g, std::uint8_t b) {\n      for (int x = 0; x < gamepads.size(); ++x) {\n        auto &gamepad = gamepads[x];\n\n        if (gamepad.gp.get() == target) {\n          // Don't resend duplicate RGB data\n          if (r != gamepad.last_rgb_led.data.rgb_led.r ||\n              g != gamepad.last_rgb_led.data.rgb_led.g ||\n              b != gamepad.last_rgb_led.data.rgb_led.b) {\n            // We have to use the client-relative index when communicating back to the client\n            gamepad_feedback_msg_t msg = gamepad_feedback_msg_t::make_rgb_led(gamepad.client_relative_index, r, g, b);\n            gamepad.feedback_queue->raise(msg);\n            gamepad.last_rgb_led = msg;\n          }\n          return;\n        }\n      }\n    }\n\n    /**\n     * @brief vigem_t destructor.\n     */\n    ~vigem_t() {\n      if (client) {\n        for (auto &gamepad : gamepads) {\n          if (gamepad.gp && vigem_target_is_attached(gamepad.gp.get())) {\n            auto status = vigem_target_remove(client.get(), gamepad.gp.get());\n            if (!VIGEM_SUCCESS(status)) {\n              BOOST_LOG(warning) << \"Couldn't detach gamepad from ViGEm [\"sv << util::hex(status).to_string_view() << ']';\n            }\n          }\n        }\n\n        vigem_disconnect(client.get());\n      }\n    }\n\n    std::vector<gamepad_context_t> gamepads;\n\n    client_t client;\n  };\n\n  void CALLBACK x360_notify(\n    client_t::pointer client,\n    target_t::pointer target,\n    std::uint8_t largeMotor,\n    std::uint8_t smallMotor,\n    std::uint8_t /* led_number */,\n    void *userdata\n  ) {\n    BOOST_LOG(debug)\n      << \"largeMotor: \"sv << (int) largeMotor << std::endl\n      << \"smallMotor: \"sv << (int) smallMotor;\n\n    task_pool.push(&vigem_t::rumble, (vigem_t *) userdata, target, largeMotor, smallMotor);\n  }\n\n  void CALLBACK ds4_notify(\n    client_t::pointer client,\n    target_t::pointer target,\n    std::uint8_t largeMotor,\n    std::uint8_t smallMotor,\n    DS4_LIGHTBAR_COLOR led_color,\n    void *userdata\n  ) {\n    BOOST_LOG(debug)\n      << \"largeMotor: \"sv << (int) largeMotor << std::endl\n      << \"smallMotor: \"sv << (int) smallMotor << std::endl\n      << \"LED: \"sv << util::hex(led_color.Red).to_string_view() << ' '\n      << util::hex(led_color.Green).to_string_view() << ' '\n      << util::hex(led_color.Blue).to_string_view() << std::endl;\n\n    task_pool.push(&vigem_t::rumble, (vigem_t *) userdata, target, largeMotor, smallMotor);\n    task_pool.push(&vigem_t::set_rgb_led, (vigem_t *) userdata, target, led_color.Red, led_color.Green, led_color.Blue);\n  }\n\n  struct input_raw_t {\n    ~input_raw_t() {\n      delete vigem;\n    }\n\n    vigem_t *vigem;\n\n    decltype(CreateSyntheticPointerDevice) *fnCreateSyntheticPointerDevice;\n    decltype(InjectSyntheticPointerInput) *fnInjectSyntheticPointerInput;\n    decltype(DestroySyntheticPointerDevice) *fnDestroySyntheticPointerDevice;\n  };\n\n  input_t input() {\n    input_t result {new input_raw_t {}};\n    auto &raw = *(input_raw_t *) result.get();\n\n    raw.vigem = new vigem_t {};\n    if (raw.vigem->init()) {\n      delete raw.vigem;\n      raw.vigem = nullptr;\n    }\n\n    // Get pointers to virtual touch/pen input functions (Win10 1809+)\n    raw.fnCreateSyntheticPointerDevice = (decltype(CreateSyntheticPointerDevice) *) GetProcAddress(GetModuleHandleA(\"user32.dll\"), \"CreateSyntheticPointerDevice\");\n    raw.fnInjectSyntheticPointerInput = (decltype(InjectSyntheticPointerInput) *) GetProcAddress(GetModuleHandleA(\"user32.dll\"), \"InjectSyntheticPointerInput\");\n    raw.fnDestroySyntheticPointerDevice = (decltype(DestroySyntheticPointerDevice) *) GetProcAddress(GetModuleHandleA(\"user32.dll\"), \"DestroySyntheticPointerDevice\");\n\n    return result;\n  }\n\n  /**\n   * @brief Calls SendInput() and switches input desktops if required.\n   * @param i The `INPUT` struct to send.\n   */\n  void send_input(INPUT &i) {\n  retry:\n    auto send = SendInput(1, &i, sizeof(INPUT));\n    if (send != 1) {\n      auto hDesk = syncThreadDesktop();\n      if (_lastKnownInputDesktop != hDesk) {\n        _lastKnownInputDesktop = hDesk;\n        goto retry;\n      }\n      BOOST_LOG(error) << \"Couldn't send input\"sv;\n    }\n  }\n\n  /**\n   * @brief Calls InjectSyntheticPointerInput() and switches input desktops if required.\n   * @details Must only be called if InjectSyntheticPointerInput() is available.\n   * @param input The global input context.\n   * @param device The synthetic pointer device handle.\n   * @param pointerInfo An array of `POINTER_TYPE_INFO` structs.\n   * @param count The number of elements in `pointerInfo`.\n   * @return true if input was successfully injected.\n   */\n  bool inject_synthetic_pointer_input(input_raw_t *input, HSYNTHETICPOINTERDEVICE device, const POINTER_TYPE_INFO *pointerInfo, UINT32 count) {\n  retry:\n    if (!input->fnInjectSyntheticPointerInput(device, pointerInfo, count)) {\n      auto hDesk = syncThreadDesktop();\n      if (_lastKnownInputDesktop != hDesk) {\n        _lastKnownInputDesktop = hDesk;\n        goto retry;\n      }\n      return false;\n    }\n    return true;\n  }\n\n  void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y) {\n    INPUT i {};\n\n    i.type = INPUT_MOUSE;\n    auto &mi = i.mi;\n\n    mi.dwFlags =\n      MOUSEEVENTF_MOVE |\n      MOUSEEVENTF_ABSOLUTE |\n\n      // MOUSEEVENTF_VIRTUALDESK maps to the entirety of the desktop rather than the primary desktop\n      MOUSEEVENTF_VIRTUALDESK;\n\n    auto scaled_x = std::lround((x + touch_port.offset_x) * ((float) target_touch_port.width / (float) touch_port.width));\n    auto scaled_y = std::lround((y + touch_port.offset_y) * ((float) target_touch_port.height / (float) touch_port.height));\n\n    mi.dx = scaled_x;\n    mi.dy = scaled_y;\n\n    send_input(i);\n  }\n\n  void move_mouse(input_t &input, int deltaX, int deltaY) {\n    INPUT i {};\n\n    i.type = INPUT_MOUSE;\n    auto &mi = i.mi;\n\n    mi.dwFlags = MOUSEEVENTF_MOVE;\n    mi.dx = deltaX;\n    mi.dy = deltaY;\n\n    send_input(i);\n  }\n\n  util::point_t get_mouse_loc(input_t &input) {\n    throw std::runtime_error(\"not implemented yet, has to pass tests\");\n    // TODO: Tests are failing, something wrong here?\n    POINT p;\n    if (!GetCursorPos(&p)) {\n      return util::point_t {0.0, 0.0};\n    }\n\n    return util::point_t {\n      (double) p.x,\n      (double) p.y\n    };\n  }\n\n  void button_mouse(input_t &input, int button, bool release) {\n    INPUT i {};\n\n    i.type = INPUT_MOUSE;\n    auto &mi = i.mi;\n\n    if (button == 1) {\n      mi.dwFlags = release ? MOUSEEVENTF_LEFTUP : MOUSEEVENTF_LEFTDOWN;\n    } else if (button == 2) {\n      mi.dwFlags = release ? MOUSEEVENTF_MIDDLEUP : MOUSEEVENTF_MIDDLEDOWN;\n    } else if (button == 3) {\n      mi.dwFlags = release ? MOUSEEVENTF_RIGHTUP : MOUSEEVENTF_RIGHTDOWN;\n    } else if (button == 4) {\n      mi.dwFlags = release ? MOUSEEVENTF_XUP : MOUSEEVENTF_XDOWN;\n      mi.mouseData = XBUTTON1;\n    } else {\n      mi.dwFlags = release ? MOUSEEVENTF_XUP : MOUSEEVENTF_XDOWN;\n      mi.mouseData = XBUTTON2;\n    }\n\n    send_input(i);\n  }\n\n  void scroll(input_t &input, int distance) {\n    INPUT i {};\n\n    i.type = INPUT_MOUSE;\n    auto &mi = i.mi;\n\n    mi.dwFlags = MOUSEEVENTF_WHEEL;\n    mi.mouseData = distance;\n\n    send_input(i);\n  }\n\n  void hscroll(input_t &input, int distance) {\n    INPUT i {};\n\n    i.type = INPUT_MOUSE;\n    auto &mi = i.mi;\n\n    mi.dwFlags = MOUSEEVENTF_HWHEEL;\n    mi.mouseData = distance;\n\n    send_input(i);\n  }\n\n  void keyboard_update(input_t &input, uint16_t modcode, bool release, uint8_t flags) {\n    INPUT i {};\n    i.type = INPUT_KEYBOARD;\n    auto &ki = i.ki;\n\n    // If the client did not normalize this VK code to a US English layout, we can't accurately convert it to a scancode.\n    // If we're set to always send scancodes, we will use the current keyboard layout to convert to a scancode. This will\n    // assume the client and host have the same keyboard layout, but it's probably better than always using US English.\n    if (!(flags & SS_KBE_FLAG_NON_NORMALIZED)) {\n      // Mask off the extended key byte\n      ki.wScan = VK_TO_SCANCODE_MAP[modcode & 0xFF];\n    } else if (config::input.always_send_scancodes && modcode != VK_LWIN && modcode != VK_RWIN && modcode != VK_PAUSE) {\n      // For some reason, MapVirtualKey(VK_LWIN, MAPVK_VK_TO_VSC) doesn't seem to work :/\n      ki.wScan = MapVirtualKey(modcode, MAPVK_VK_TO_VSC);\n    }\n\n    // If we can map this to a scancode, send it as a scancode for maximum game compatibility.\n    if (ki.wScan) {\n      ki.dwFlags = KEYEVENTF_SCANCODE;\n    } else {\n      // If there is no scancode mapping or it's non-normalized, send it as a regular VK event.\n      ki.wVk = modcode;\n    }\n\n    // https://docs.microsoft.com/en-us/windows/win32/inputdev/about-keyboard-input#keystroke-message-flags\n    switch (modcode) {\n      case VK_LWIN:\n      case VK_RWIN:\n      case VK_RMENU:\n      case VK_RCONTROL:\n      case VK_INSERT:\n      case VK_DELETE:\n      case VK_HOME:\n      case VK_END:\n      case VK_PRIOR:\n      case VK_NEXT:\n      case VK_UP:\n      case VK_DOWN:\n      case VK_LEFT:\n      case VK_RIGHT:\n      case VK_DIVIDE:\n      case VK_APPS:\n        ki.dwFlags |= KEYEVENTF_EXTENDEDKEY;\n        break;\n      default:\n        break;\n    }\n\n    if (release) {\n      ki.dwFlags |= KEYEVENTF_KEYUP;\n    }\n\n    send_input(i);\n  }\n\n  struct client_input_raw_t: public client_input_t {\n    client_input_raw_t(input_t &input) {\n      global = (input_raw_t *) input.get();\n    }\n\n    ~client_input_raw_t() override {\n      if (penRepeatTask) {\n        task_pool.cancel(penRepeatTask);\n      }\n      if (touchRepeatTask) {\n        task_pool.cancel(touchRepeatTask);\n      }\n\n      if (pen) {\n        global->fnDestroySyntheticPointerDevice(pen);\n      }\n      if (touch) {\n        global->fnDestroySyntheticPointerDevice(touch);\n      }\n    }\n\n    input_raw_t *global;\n\n    // Device state and handles for pen and touch input must be stored in the per-client\n    // input context, because each connected client may be sending their own independent\n    // pen/touch events. To maintain separation, we expose separate pen and touch devices\n    // for each client.\n\n    HSYNTHETICPOINTERDEVICE pen {};\n    POINTER_TYPE_INFO penInfo {};\n    thread_pool_util::ThreadPool::task_id_t penRepeatTask {};\n\n    HSYNTHETICPOINTERDEVICE touch {};\n    POINTER_TYPE_INFO touchInfo[10] {};\n    UINT32 activeTouchSlots {};\n    thread_pool_util::ThreadPool::task_id_t touchRepeatTask {};\n  };\n\n  /**\n   * @brief Allocates a context to store per-client input data.\n   * @param input The global input context.\n   * @return A unique pointer to a per-client input data context.\n   */\n  std::unique_ptr<client_input_t> allocate_client_input_context(input_t &input) {\n    return std::make_unique<client_input_raw_t>(input);\n  }\n\n  /**\n   * @brief Compacts the touch slots into a contiguous block and updates the active count.\n   * @details Since this swaps entries around, all slot pointers/references are invalid after compaction.\n   * @param raw The client-specific input context.\n   */\n  void perform_touch_compaction(client_input_raw_t *raw) {\n    // Windows requires all active touches be contiguous when fed into InjectSyntheticPointerInput().\n    UINT32 i;\n    for (i = 0; i < ARRAYSIZE(raw->touchInfo); i++) {\n      if (raw->touchInfo[i].touchInfo.pointerInfo.pointerFlags == POINTER_FLAG_NONE) {\n        // This is an empty slot. Look for a later entry to move into this slot.\n        for (UINT32 j = i + 1; j < ARRAYSIZE(raw->touchInfo); j++) {\n          if (raw->touchInfo[j].touchInfo.pointerInfo.pointerFlags != POINTER_FLAG_NONE) {\n            std::swap(raw->touchInfo[i], raw->touchInfo[j]);\n            break;\n          }\n        }\n\n        // If we didn't find anything, we've reached the end of active slots.\n        if (raw->touchInfo[i].touchInfo.pointerInfo.pointerFlags == POINTER_FLAG_NONE) {\n          break;\n        }\n      }\n    }\n\n    // Update the number of active touch slots\n    raw->activeTouchSlots = i;\n  }\n\n  /**\n   * @brief Gets a pointer slot by client-relative pointer ID, claiming a new one if necessary.\n   * @param raw The raw client-specific input context.\n   * @param pointerId The client's pointer ID.\n   * @param eventType The LI_TOUCH_EVENT value from the client.\n   * @return A pointer to the slot entry.\n   */\n  POINTER_TYPE_INFO *pointer_by_id(client_input_raw_t *raw, uint32_t pointerId, uint8_t eventType) {\n    // Compact active touches into a single contiguous block\n    perform_touch_compaction(raw);\n\n    // Try to find a matching pointer ID\n    for (UINT32 i = 0; i < ARRAYSIZE(raw->touchInfo); i++) {\n      if (raw->touchInfo[i].touchInfo.pointerInfo.pointerId == pointerId &&\n          raw->touchInfo[i].touchInfo.pointerInfo.pointerFlags != POINTER_FLAG_NONE) {\n        if (eventType == LI_TOUCH_EVENT_DOWN && (raw->touchInfo[i].touchInfo.pointerInfo.pointerFlags & POINTER_FLAG_INCONTACT)) {\n          BOOST_LOG(warning) << \"Pointer \"sv << pointerId << \" already down. Did the client drop an up/cancel event?\"sv;\n        }\n\n        return &raw->touchInfo[i];\n      }\n    }\n\n    if (eventType != LI_TOUCH_EVENT_HOVER && eventType != LI_TOUCH_EVENT_DOWN) {\n      BOOST_LOG(warning) << \"Unexpected new pointer \"sv << pointerId << \" for event \"sv << (uint32_t) eventType << \". Did the client drop a down/hover event?\"sv;\n    }\n\n    // If there was none, grab an unused entry and increment the active slot count\n    for (UINT32 i = 0; i < ARRAYSIZE(raw->touchInfo); i++) {\n      if (raw->touchInfo[i].touchInfo.pointerInfo.pointerFlags == POINTER_FLAG_NONE) {\n        raw->touchInfo[i].touchInfo.pointerInfo.pointerId = pointerId;\n        raw->activeTouchSlots = i + 1;\n        return &raw->touchInfo[i];\n      }\n    }\n\n    return nullptr;\n  }\n\n  /**\n   * @brief Populate common `POINTER_INFO` members shared between pen and touch events.\n   * @param pointerInfo The pointer info to populate.\n   * @param touchPort The current viewport for translating to screen coordinates.\n   * @param eventType The type of touch/pen event.\n   * @param x The normalized 0.0-1.0 X coordinate.\n   * @param y The normalized 0.0-1.0 Y coordinate.\n   */\n  void populate_common_pointer_info(POINTER_INFO &pointerInfo, const touch_port_t &touchPort, uint8_t eventType, float x, float y) {\n    switch (eventType) {\n      case LI_TOUCH_EVENT_HOVER:\n        pointerInfo.pointerFlags &= ~POINTER_FLAG_INCONTACT;\n        pointerInfo.pointerFlags |= POINTER_FLAG_INRANGE | POINTER_FLAG_UPDATE;\n        pointerInfo.ptPixelLocation.x = x * touchPort.width + touchPort.offset_x;\n        pointerInfo.ptPixelLocation.y = y * touchPort.height + touchPort.offset_y;\n        break;\n      case LI_TOUCH_EVENT_DOWN:\n        pointerInfo.pointerFlags |= POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT | POINTER_FLAG_DOWN;\n        pointerInfo.ptPixelLocation.x = x * touchPort.width + touchPort.offset_x;\n        pointerInfo.ptPixelLocation.y = y * touchPort.height + touchPort.offset_y;\n        break;\n      case LI_TOUCH_EVENT_UP:\n        // We expect to get another LI_TOUCH_EVENT_HOVER if the pointer remains in range\n        pointerInfo.pointerFlags &= ~(POINTER_FLAG_INCONTACT | POINTER_FLAG_INRANGE);\n        pointerInfo.pointerFlags |= POINTER_FLAG_UP;\n        break;\n      case LI_TOUCH_EVENT_MOVE:\n        pointerInfo.pointerFlags |= POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT | POINTER_FLAG_UPDATE;\n        pointerInfo.ptPixelLocation.x = x * touchPort.width + touchPort.offset_x;\n        pointerInfo.ptPixelLocation.y = y * touchPort.height + touchPort.offset_y;\n        break;\n      case LI_TOUCH_EVENT_CANCEL:\n      case LI_TOUCH_EVENT_CANCEL_ALL:\n        // If we were in contact with the touch surface at the time of the cancellation,\n        // we'll set POINTER_FLAG_UP, otherwise set POINTER_FLAG_UPDATE.\n        if (pointerInfo.pointerFlags & POINTER_FLAG_INCONTACT) {\n          pointerInfo.pointerFlags |= POINTER_FLAG_UP;\n        } else {\n          pointerInfo.pointerFlags |= POINTER_FLAG_UPDATE;\n        }\n        pointerInfo.pointerFlags &= ~(POINTER_FLAG_INCONTACT | POINTER_FLAG_INRANGE);\n        pointerInfo.pointerFlags |= POINTER_FLAG_CANCELED;\n        break;\n      case LI_TOUCH_EVENT_HOVER_LEAVE:\n        pointerInfo.pointerFlags &= ~(POINTER_FLAG_INCONTACT | POINTER_FLAG_INRANGE);\n        pointerInfo.pointerFlags |= POINTER_FLAG_UPDATE;\n        break;\n      case LI_TOUCH_EVENT_BUTTON_ONLY:\n        // On Windows, we can only pass buttons if we have an active pointer\n        if (pointerInfo.pointerFlags != POINTER_FLAG_NONE) {\n          pointerInfo.pointerFlags |= POINTER_FLAG_UPDATE;\n        }\n        break;\n      default:\n        BOOST_LOG(warning) << \"Unknown touch event: \"sv << (uint32_t) eventType;\n        break;\n    }\n  }\n\n  // Active pointer interactions sent via InjectSyntheticPointerInput() seem to be automatically\n  // cancelled by Windows if not repeated/updated within about a second. To avoid this, refresh\n  // the injected input periodically.\n  constexpr auto ISPI_REPEAT_INTERVAL = 50ms;\n\n  /**\n   * @brief Repeats the current touch state to avoid the interactions timing out.\n   * @param raw The raw client-specific input context.\n   */\n  void repeat_touch(client_input_raw_t *raw) {\n    if (!inject_synthetic_pointer_input(raw->global, raw->touch, raw->touchInfo, raw->activeTouchSlots)) {\n      auto err = GetLastError();\n      BOOST_LOG(warning) << \"Failed to refresh virtual touch input: \"sv << err;\n    }\n\n    raw->touchRepeatTask = task_pool.pushDelayed(repeat_touch, ISPI_REPEAT_INTERVAL, raw).task_id;\n  }\n\n  /**\n   * @brief Repeats the current pen state to avoid the interactions timing out.\n   * @param raw The raw client-specific input context.\n   */\n  void repeat_pen(client_input_raw_t *raw) {\n    if (!inject_synthetic_pointer_input(raw->global, raw->pen, &raw->penInfo, 1)) {\n      auto err = GetLastError();\n      BOOST_LOG(warning) << \"Failed to refresh virtual pen input: \"sv << err;\n    }\n\n    raw->penRepeatTask = task_pool.pushDelayed(repeat_pen, ISPI_REPEAT_INTERVAL, raw).task_id;\n  }\n\n  /**\n   * @brief Cancels all active touches.\n   * @param raw The raw client-specific input context.\n   */\n  void cancel_all_active_touches(client_input_raw_t *raw) {\n    // Cancel touch repeat callbacks\n    if (raw->touchRepeatTask) {\n      task_pool.cancel(raw->touchRepeatTask);\n      raw->touchRepeatTask = nullptr;\n    }\n\n    // Compact touches to update activeTouchSlots\n    perform_touch_compaction(raw);\n\n    // If we have active slots, cancel them all\n    if (raw->activeTouchSlots > 0) {\n      for (UINT32 i = 0; i < raw->activeTouchSlots; i++) {\n        populate_common_pointer_info(raw->touchInfo[i].touchInfo.pointerInfo, {}, LI_TOUCH_EVENT_CANCEL_ALL, 0.0f, 0.0f);\n        raw->touchInfo[i].touchInfo.touchMask = TOUCH_MASK_NONE;\n      }\n      if (!inject_synthetic_pointer_input(raw->global, raw->touch, raw->touchInfo, raw->activeTouchSlots)) {\n        auto err = GetLastError();\n        BOOST_LOG(warning) << \"Failed to cancel all virtual touch input: \"sv << err;\n      }\n    }\n\n    // Zero all touch state\n    std::memset(raw->touchInfo, 0, sizeof(raw->touchInfo));\n    raw->activeTouchSlots = 0;\n  }\n\n  // These are edge-triggered pointer state flags that should always be cleared next frame\n  constexpr auto EDGE_TRIGGERED_POINTER_FLAGS = POINTER_FLAG_DOWN | POINTER_FLAG_UP | POINTER_FLAG_CANCELED | POINTER_FLAG_UPDATE;\n\n  /**\n   * @brief Sends a touch event to the OS.\n   * @param input The client-specific input context.\n   * @param touch_port The current viewport for translating to screen coordinates.\n   * @param touch The touch event.\n   */\n  void touch_update(client_input_t *input, const touch_port_t &touch_port, const touch_input_t &touch) {\n    auto raw = (client_input_raw_t *) input;\n\n    // Bail if we're not running on an OS that supports virtual touch input\n    if (!raw->global->fnCreateSyntheticPointerDevice ||\n        !raw->global->fnInjectSyntheticPointerInput ||\n        !raw->global->fnDestroySyntheticPointerDevice) {\n      BOOST_LOG(warning) << \"Touch input requires Windows 10 1809 or later\"sv;\n      return;\n    }\n\n    // If there's not already a virtual touch device, create one now\n    if (!raw->touch) {\n      if (touch.eventType != LI_TOUCH_EVENT_CANCEL_ALL) {\n        BOOST_LOG(info) << \"Creating virtual touch input device\"sv;\n        raw->touch = raw->global->fnCreateSyntheticPointerDevice(PT_TOUCH, ARRAYSIZE(raw->touchInfo), POINTER_FEEDBACK_DEFAULT);\n        if (!raw->touch) {\n          auto err = GetLastError();\n          BOOST_LOG(warning) << \"Failed to create virtual touch device: \"sv << err;\n          return;\n        }\n      } else {\n        // No need to cancel anything if we had no touch input device\n        return;\n      }\n    }\n\n    // Cancel touch repeat callbacks\n    if (raw->touchRepeatTask) {\n      task_pool.cancel(raw->touchRepeatTask);\n      raw->touchRepeatTask = nullptr;\n    }\n\n    // If this is a special request to cancel all touches, do that and return\n    if (touch.eventType == LI_TOUCH_EVENT_CANCEL_ALL) {\n      cancel_all_active_touches(raw);\n      return;\n    }\n\n    // Find or allocate an entry for this touch pointer ID\n    auto pointer = pointer_by_id(raw, touch.pointerId, touch.eventType);\n    if (!pointer) {\n      BOOST_LOG(error) << \"No unused pointer entries! Cancelling all active touches!\"sv;\n      cancel_all_active_touches(raw);\n      pointer = pointer_by_id(raw, touch.pointerId, touch.eventType);\n    }\n\n    pointer->type = PT_TOUCH;\n\n    auto &touchInfo = pointer->touchInfo;\n    touchInfo.pointerInfo.pointerType = PT_TOUCH;\n\n    // Populate shared pointer info fields\n    populate_common_pointer_info(touchInfo.pointerInfo, touch_port, touch.eventType, touch.x, touch.y);\n\n    touchInfo.touchMask = TOUCH_MASK_NONE;\n\n    // Pressure and contact area only apply to in-contact pointers.\n    //\n    // The clients also pass distance and tool size for hovers, but Windows doesn't\n    // provide APIs to receive that data.\n    if (touchInfo.pointerInfo.pointerFlags & POINTER_FLAG_INCONTACT) {\n      if (touch.pressureOrDistance != 0.0f) {\n        touchInfo.touchMask |= TOUCH_MASK_PRESSURE;\n\n        // Convert the 0.0f..1.0f float to the 0..1024 range that Windows uses\n        touchInfo.pressure = (UINT32) (touch.pressureOrDistance * 1024);\n      } else {\n        // The default touch pressure is 512\n        touchInfo.pressure = 512;\n      }\n\n      if (touch.contactAreaMajor != 0.0f && touch.contactAreaMinor != 0.0f) {\n        // For the purposes of contact area calculation, we will assume the touches\n        // are at a 45 degree angle if rotation is unknown. This will scale the major\n        // axis value by width and height equally.\n        float rotationAngleDegs = touch.rotation == LI_ROT_UNKNOWN ? 45 : touch.rotation;\n\n        float majorAxisAngle = rotationAngleDegs * (M_PI / 180);\n        float minorAxisAngle = majorAxisAngle + (M_PI / 2);\n\n        // Estimate the contact rectangle\n        float contactWidth = (std::cos(majorAxisAngle) * touch.contactAreaMajor) + (std::cos(minorAxisAngle) * touch.contactAreaMinor);\n        float contactHeight = (std::sin(majorAxisAngle) * touch.contactAreaMajor) + (std::sin(minorAxisAngle) * touch.contactAreaMinor);\n\n        // Convert into screen coordinates centered at the touch location and constrained by screen dimensions\n        touchInfo.rcContact.left = std::max<LONG>(touch_port.offset_x, touchInfo.pointerInfo.ptPixelLocation.x - std::floor(contactWidth / 2));\n        touchInfo.rcContact.right = std::min<LONG>(touch_port.offset_x + touch_port.width, touchInfo.pointerInfo.ptPixelLocation.x + std::ceil(contactWidth / 2));\n        touchInfo.rcContact.top = std::max<LONG>(touch_port.offset_y, touchInfo.pointerInfo.ptPixelLocation.y - std::floor(contactHeight / 2));\n        touchInfo.rcContact.bottom = std::min<LONG>(touch_port.offset_y + touch_port.height, touchInfo.pointerInfo.ptPixelLocation.y + std::ceil(contactHeight / 2));\n\n        touchInfo.touchMask |= TOUCH_MASK_CONTACTAREA;\n      }\n    } else {\n      touchInfo.pressure = 0;\n      touchInfo.rcContact = {};\n    }\n\n    if (touch.rotation != LI_ROT_UNKNOWN) {\n      touchInfo.touchMask |= TOUCH_MASK_ORIENTATION;\n      touchInfo.orientation = touch.rotation;\n    } else {\n      touchInfo.orientation = 0;\n    }\n\n    if (!inject_synthetic_pointer_input(raw->global, raw->touch, raw->touchInfo, raw->activeTouchSlots)) {\n      auto err = GetLastError();\n      BOOST_LOG(warning) << \"Failed to inject virtual touch input: \"sv << err;\n      return;\n    }\n\n    // Clear pointer flags that should only remain set for one frame\n    touchInfo.pointerInfo.pointerFlags &= ~EDGE_TRIGGERED_POINTER_FLAGS;\n\n    // If we still have an active touch, refresh the touch state periodically\n    if (raw->activeTouchSlots > 1 || touchInfo.pointerInfo.pointerFlags != POINTER_FLAG_NONE) {\n      raw->touchRepeatTask = task_pool.pushDelayed(repeat_touch, ISPI_REPEAT_INTERVAL, raw).task_id;\n    }\n  }\n\n  /**\n   * @brief Sends a pen event to the OS.\n   * @param input The client-specific input context.\n   * @param touch_port The current viewport for translating to screen coordinates.\n   * @param pen The pen event.\n   */\n  void pen_update(client_input_t *input, const touch_port_t &touch_port, const pen_input_t &pen) {\n    auto raw = (client_input_raw_t *) input;\n\n    // Bail if we're not running on an OS that supports virtual pen input\n    if (!raw->global->fnCreateSyntheticPointerDevice ||\n        !raw->global->fnInjectSyntheticPointerInput ||\n        !raw->global->fnDestroySyntheticPointerDevice) {\n      BOOST_LOG(warning) << \"Pen input requires Windows 10 1809 or later\"sv;\n      return;\n    }\n\n    // If there's not already a virtual pen device, create one now\n    if (!raw->pen) {\n      if (pen.eventType != LI_TOUCH_EVENT_CANCEL_ALL) {\n        BOOST_LOG(info) << \"Creating virtual pen input device\"sv;\n        raw->pen = raw->global->fnCreateSyntheticPointerDevice(PT_PEN, 1, POINTER_FEEDBACK_DEFAULT);\n        if (!raw->pen) {\n          auto err = GetLastError();\n          BOOST_LOG(warning) << \"Failed to create virtual pen device: \"sv << err;\n          return;\n        }\n      } else {\n        // No need to cancel anything if we had no pen input device\n        return;\n      }\n    }\n\n    // Cancel pen repeat callbacks\n    if (raw->penRepeatTask) {\n      task_pool.cancel(raw->penRepeatTask);\n      raw->penRepeatTask = nullptr;\n    }\n\n    raw->penInfo.type = PT_PEN;\n\n    auto &penInfo = raw->penInfo.penInfo;\n    penInfo.pointerInfo.pointerType = PT_PEN;\n    penInfo.pointerInfo.pointerId = 0;\n\n    // Populate shared pointer info fields\n    populate_common_pointer_info(penInfo.pointerInfo, touch_port, pen.eventType, pen.x, pen.y);\n\n    // Windows only supports a single pen button, so send all buttons as the barrel button\n    if (pen.penButtons) {\n      penInfo.penFlags |= PEN_FLAG_BARREL;\n    } else {\n      penInfo.penFlags &= ~PEN_FLAG_BARREL;\n    }\n\n    switch (pen.toolType) {\n      default:\n      case LI_TOOL_TYPE_PEN:\n        penInfo.penFlags &= ~PEN_FLAG_ERASER;\n        break;\n      case LI_TOOL_TYPE_ERASER:\n        penInfo.penFlags |= PEN_FLAG_ERASER;\n        break;\n      case LI_TOOL_TYPE_UNKNOWN:\n        // Leave tool flags alone\n        break;\n    }\n\n    penInfo.penMask = PEN_MASK_NONE;\n\n    // Windows doesn't support hover distance, so only pass pressure/distance when the pointer is in contact\n    if ((penInfo.pointerInfo.pointerFlags & POINTER_FLAG_INCONTACT) && pen.pressureOrDistance != 0.0f) {\n      penInfo.penMask |= PEN_MASK_PRESSURE;\n\n      // Convert the 0.0f..1.0f float to the 0..1024 range that Windows uses\n      penInfo.pressure = (UINT32) (pen.pressureOrDistance * 1024);\n    } else {\n      // The default pen pressure is 0\n      penInfo.pressure = 0;\n    }\n\n    if (pen.rotation != LI_ROT_UNKNOWN) {\n      penInfo.penMask |= PEN_MASK_ROTATION;\n      penInfo.rotation = pen.rotation;\n    } else {\n      penInfo.rotation = 0;\n    }\n\n    // We require rotation and tilt to perform the conversion to X and Y tilt angles\n    if (pen.tilt != LI_TILT_UNKNOWN && pen.rotation != LI_ROT_UNKNOWN) {\n      auto rotationRads = pen.rotation * (M_PI / 180.f);\n      auto tiltRads = pen.tilt * (M_PI / 180.f);\n      auto r = std::sin(tiltRads);\n      auto z = std::cos(tiltRads);\n\n      // Convert polar coordinates into X and Y tilt angles\n      penInfo.penMask |= PEN_MASK_TILT_X | PEN_MASK_TILT_Y;\n      penInfo.tiltX = (INT32) (std::atan2(std::sin(-rotationRads) * r, z) * 180.f / M_PI);\n      penInfo.tiltY = (INT32) (std::atan2(std::cos(-rotationRads) * r, z) * 180.f / M_PI);\n    } else {\n      penInfo.tiltX = 0;\n      penInfo.tiltY = 0;\n    }\n\n    if (!inject_synthetic_pointer_input(raw->global, raw->pen, &raw->penInfo, 1)) {\n      auto err = GetLastError();\n      BOOST_LOG(warning) << \"Failed to inject virtual pen input: \"sv << err;\n      return;\n    }\n\n    // Clear pointer flags that should only remain set for one frame\n    penInfo.pointerInfo.pointerFlags &= ~EDGE_TRIGGERED_POINTER_FLAGS;\n\n    // If we still have an active pen interaction, refresh the pen state periodically\n    if (penInfo.pointerInfo.pointerFlags != POINTER_FLAG_NONE) {\n      raw->penRepeatTask = task_pool.pushDelayed(repeat_pen, ISPI_REPEAT_INTERVAL, raw).task_id;\n    }\n  }\n\n  void unicode(input_t &input, char *utf8, int size) {\n    // We can do no worse than one UTF-16 character per byte of UTF-8\n    std::vector<WCHAR> wide(size);\n\n    int chars = MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, utf8, size, wide.data(), size);\n    if (chars <= 0) {\n      return;\n    }\n\n    // Send all key down events\n    for (int i = 0; i < chars; i++) {\n      INPUT input {};\n      input.type = INPUT_KEYBOARD;\n      input.ki.wScan = wide[i];\n      input.ki.dwFlags = KEYEVENTF_UNICODE;\n      send_input(input);\n    }\n\n    // Send all key up events\n    for (int i = 0; i < chars; i++) {\n      INPUT input {};\n      input.type = INPUT_KEYBOARD;\n      input.ki.wScan = wide[i];\n      input.ki.dwFlags = KEYEVENTF_UNICODE | KEYEVENTF_KEYUP;\n      send_input(input);\n    }\n  }\n\n  int alloc_gamepad(input_t &input, const gamepad_id_t &id, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) {\n    auto raw = (input_raw_t *) input.get();\n\n    if (!raw->vigem) {\n      return 0;\n    }\n\n    VIGEM_TARGET_TYPE selectedGamepadType;\n\n    if (config::input.gamepad == \"x360\"sv) {\n      BOOST_LOG(info) << \"Gamepad \" << id.globalIndex << \" will be Xbox 360 controller (manual selection)\"sv;\n      selectedGamepadType = Xbox360Wired;\n    } else if (config::input.gamepad == \"ds4\"sv) {\n      BOOST_LOG(info) << \"Gamepad \" << id.globalIndex << \" will be DualShock 4 controller (manual selection)\"sv;\n      selectedGamepadType = DualShock4Wired;\n    } else if (metadata.type == LI_CTYPE_PS) {\n      BOOST_LOG(info) << \"Gamepad \" << id.globalIndex << \" will be DualShock 4 controller (auto-selected by client-reported type)\"sv;\n      selectedGamepadType = DualShock4Wired;\n    } else if (metadata.type == LI_CTYPE_XBOX) {\n      BOOST_LOG(info) << \"Gamepad \" << id.globalIndex << \" will be Xbox 360 controller (auto-selected by client-reported type)\"sv;\n      selectedGamepadType = Xbox360Wired;\n    } else if (config::input.motion_as_ds4 && (metadata.capabilities & (LI_CCAP_ACCEL | LI_CCAP_GYRO))) {\n      BOOST_LOG(info) << \"Gamepad \" << id.globalIndex << \" will be DualShock 4 controller (auto-selected by motion sensor presence)\"sv;\n      selectedGamepadType = DualShock4Wired;\n    } else if (config::input.touchpad_as_ds4 && (metadata.capabilities & LI_CCAP_TOUCHPAD)) {\n      BOOST_LOG(info) << \"Gamepad \" << id.globalIndex << \" will be DualShock 4 controller (auto-selected by touchpad presence)\"sv;\n      selectedGamepadType = DualShock4Wired;\n    } else {\n      BOOST_LOG(info) << \"Gamepad \" << id.globalIndex << \" will be Xbox 360 controller (default)\"sv;\n      selectedGamepadType = Xbox360Wired;\n    }\n\n    if (selectedGamepadType == Xbox360Wired) {\n      if (metadata.capabilities & (LI_CCAP_ACCEL | LI_CCAP_GYRO)) {\n        BOOST_LOG(warning) << \"Gamepad \" << id.globalIndex << \" has motion sensors, but they are not usable when emulating an Xbox 360 controller\"sv;\n      }\n      if (metadata.capabilities & LI_CCAP_TOUCHPAD) {\n        BOOST_LOG(warning) << \"Gamepad \" << id.globalIndex << \" has a touchpad, but it is not usable when emulating an Xbox 360 controller\"sv;\n      }\n      if (metadata.capabilities & LI_CCAP_RGB_LED) {\n        BOOST_LOG(warning) << \"Gamepad \" << id.globalIndex << \" has an RGB LED, but it is not usable when emulating an Xbox 360 controller\"sv;\n      }\n    } else if (selectedGamepadType == DualShock4Wired) {\n      if (!(metadata.capabilities & (LI_CCAP_ACCEL | LI_CCAP_GYRO))) {\n        BOOST_LOG(warning) << \"Gamepad \" << id.globalIndex << \" is emulating a DualShock 4 controller, but the client gamepad doesn't have motion sensors active\"sv;\n      }\n      if (!(metadata.capabilities & LI_CCAP_TOUCHPAD)) {\n        BOOST_LOG(warning) << \"Gamepad \" << id.globalIndex << \" is emulating a DualShock 4 controller, but the client gamepad doesn't have a touchpad\"sv;\n      }\n    }\n\n    return raw->vigem->alloc_gamepad_internal(id, feedback_queue, selectedGamepadType);\n  }\n\n  void free_gamepad(input_t &input, int nr) {\n    auto raw = (input_raw_t *) input.get();\n\n    if (!raw->vigem) {\n      return;\n    }\n\n    raw->vigem->free_target(nr);\n  }\n\n  /**\n   * @brief Converts the standard button flags into X360 format.\n   * @param gamepad_state The gamepad button/axis state sent from the client.\n   * @return XUSB_BUTTON flags.\n   */\n  static XUSB_BUTTON x360_buttons(const gamepad_state_t &gamepad_state) {\n    int buttons {};\n\n    auto flags = gamepad_state.buttonFlags;\n    if (flags & DPAD_UP) {\n      buttons |= XUSB_GAMEPAD_DPAD_UP;\n    }\n    if (flags & DPAD_DOWN) {\n      buttons |= XUSB_GAMEPAD_DPAD_DOWN;\n    }\n    if (flags & DPAD_LEFT) {\n      buttons |= XUSB_GAMEPAD_DPAD_LEFT;\n    }\n    if (flags & DPAD_RIGHT) {\n      buttons |= XUSB_GAMEPAD_DPAD_RIGHT;\n    }\n    if (flags & START) {\n      buttons |= XUSB_GAMEPAD_START;\n    }\n    if (flags & BACK) {\n      buttons |= XUSB_GAMEPAD_BACK;\n    }\n    if (flags & LEFT_STICK) {\n      buttons |= XUSB_GAMEPAD_LEFT_THUMB;\n    }\n    if (flags & RIGHT_STICK) {\n      buttons |= XUSB_GAMEPAD_RIGHT_THUMB;\n    }\n    if (flags & LEFT_BUTTON) {\n      buttons |= XUSB_GAMEPAD_LEFT_SHOULDER;\n    }\n    if (flags & RIGHT_BUTTON) {\n      buttons |= XUSB_GAMEPAD_RIGHT_SHOULDER;\n    }\n    if (flags & (HOME | MISC_BUTTON)) {\n      buttons |= XUSB_GAMEPAD_GUIDE;\n    }\n    if (flags & A) {\n      buttons |= XUSB_GAMEPAD_A;\n    }\n    if (flags & B) {\n      buttons |= XUSB_GAMEPAD_B;\n    }\n    if (flags & X) {\n      buttons |= XUSB_GAMEPAD_X;\n    }\n    if (flags & Y) {\n      buttons |= XUSB_GAMEPAD_Y;\n    }\n\n    return (XUSB_BUTTON) buttons;\n  }\n\n  /**\n   * @brief Updates the X360 input report with the provided gamepad state.\n   * @param gamepad The gamepad to update.\n   * @param gamepad_state The gamepad button/axis state sent from the client.\n   */\n  static void x360_update_state(gamepad_context_t &gamepad, const gamepad_state_t &gamepad_state) {\n    auto &report = gamepad.report.x360;\n\n    report.wButtons = x360_buttons(gamepad_state);\n    report.bLeftTrigger = gamepad_state.lt;\n    report.bRightTrigger = gamepad_state.rt;\n    report.sThumbLX = gamepad_state.lsX;\n    report.sThumbLY = gamepad_state.lsY;\n    report.sThumbRX = gamepad_state.rsX;\n    report.sThumbRY = gamepad_state.rsY;\n  }\n\n  static DS4_DPAD_DIRECTIONS ds4_dpad(const gamepad_state_t &gamepad_state) {\n    auto flags = gamepad_state.buttonFlags;\n    if (flags & DPAD_UP) {\n      if (flags & DPAD_RIGHT) {\n        return DS4_BUTTON_DPAD_NORTHEAST;\n      } else if (flags & DPAD_LEFT) {\n        return DS4_BUTTON_DPAD_NORTHWEST;\n      } else {\n        return DS4_BUTTON_DPAD_NORTH;\n      }\n    }\n\n    else if (flags & DPAD_DOWN) {\n      if (flags & DPAD_RIGHT) {\n        return DS4_BUTTON_DPAD_SOUTHEAST;\n      } else if (flags & DPAD_LEFT) {\n        return DS4_BUTTON_DPAD_SOUTHWEST;\n      } else {\n        return DS4_BUTTON_DPAD_SOUTH;\n      }\n    }\n\n    else if (flags & DPAD_RIGHT) {\n      return DS4_BUTTON_DPAD_EAST;\n    }\n\n    else if (flags & DPAD_LEFT) {\n      return DS4_BUTTON_DPAD_WEST;\n    }\n\n    return DS4_BUTTON_DPAD_NONE;\n  }\n\n  /**\n   * @brief Converts the standard button flags into DS4 format.\n   * @param gamepad_state The gamepad button/axis state sent from the client.\n   * @return DS4_BUTTONS flags.\n   */\n  static DS4_BUTTONS ds4_buttons(const gamepad_state_t &gamepad_state) {\n    int buttons {};\n\n    auto flags = gamepad_state.buttonFlags;\n    if (flags & LEFT_STICK) {\n      buttons |= DS4_BUTTON_THUMB_LEFT;\n    }\n    if (flags & RIGHT_STICK) {\n      buttons |= DS4_BUTTON_THUMB_RIGHT;\n    }\n    if (flags & LEFT_BUTTON) {\n      buttons |= DS4_BUTTON_SHOULDER_LEFT;\n    }\n    if (flags & RIGHT_BUTTON) {\n      buttons |= DS4_BUTTON_SHOULDER_RIGHT;\n    }\n    if (flags & START) {\n      buttons |= DS4_BUTTON_OPTIONS;\n    }\n    if (flags & BACK) {\n      buttons |= DS4_BUTTON_SHARE;\n    }\n    if (flags & A) {\n      buttons |= DS4_BUTTON_CROSS;\n    }\n    if (flags & B) {\n      buttons |= DS4_BUTTON_CIRCLE;\n    }\n    if (flags & X) {\n      buttons |= DS4_BUTTON_SQUARE;\n    }\n    if (flags & Y) {\n      buttons |= DS4_BUTTON_TRIANGLE;\n    }\n\n    if (gamepad_state.lt > 0) {\n      buttons |= DS4_BUTTON_TRIGGER_LEFT;\n    }\n    if (gamepad_state.rt > 0) {\n      buttons |= DS4_BUTTON_TRIGGER_RIGHT;\n    }\n\n    return (DS4_BUTTONS) buttons;\n  }\n\n  static DS4_SPECIAL_BUTTONS ds4_special_buttons(const gamepad_state_t &gamepad_state) {\n    int buttons {};\n\n    if (gamepad_state.buttonFlags & HOME) {\n      buttons |= DS4_SPECIAL_BUTTON_PS;\n    }\n\n    // Allow either PS4/PS5 clickpad button or Xbox Series X share button to activate DS4 clickpad\n    if (gamepad_state.buttonFlags & (TOUCHPAD_BUTTON | MISC_BUTTON)) {\n      buttons |= DS4_SPECIAL_BUTTON_TOUCHPAD;\n    }\n\n    // Manual DS4 emulation: check if BACK button should also trigger DS4 touchpad click\n    if (config::input.gamepad == \"ds4\"sv && config::input.ds4_back_as_touchpad_click && (gamepad_state.buttonFlags & BACK)) {\n      buttons |= DS4_SPECIAL_BUTTON_TOUCHPAD;\n    }\n\n    return (DS4_SPECIAL_BUTTONS) buttons;\n  }\n\n  static std::uint8_t to_ds4_triggerX(std::int16_t v) {\n    return (v + std::numeric_limits<std::uint16_t>::max() / 2 + 1) / 257;\n  }\n\n  static std::uint8_t to_ds4_triggerY(std::int16_t v) {\n    auto new_v = -((std::numeric_limits<std::uint16_t>::max() / 2 + v - 1)) / 257;\n\n    return new_v == 0 ? 0xFF : (std::uint8_t) new_v;\n  }\n\n  /**\n   * @brief Updates the DS4 input report with the provided gamepad state.\n   * @param gamepad The gamepad to update.\n   * @param gamepad_state The gamepad button/axis state sent from the client.\n   */\n  static void ds4_update_state(gamepad_context_t &gamepad, const gamepad_state_t &gamepad_state) {\n    auto &report = gamepad.report.ds4.Report;\n\n    report.wButtons = static_cast<uint16_t>(ds4_buttons(gamepad_state)) | static_cast<uint16_t>(ds4_dpad(gamepad_state));\n    report.bSpecial = ds4_special_buttons(gamepad_state);\n\n    report.bTriggerL = gamepad_state.lt;\n    report.bTriggerR = gamepad_state.rt;\n\n    report.bThumbLX = to_ds4_triggerX(gamepad_state.lsX);\n    report.bThumbLY = to_ds4_triggerY(gamepad_state.lsY);\n\n    report.bThumbRX = to_ds4_triggerX(gamepad_state.rsX);\n    report.bThumbRY = to_ds4_triggerY(gamepad_state.rsY);\n  }\n\n  /**\n   * @brief Sends DS4 input with updated timestamps and repeats to keep timestamp updated.\n   * @details Some applications require updated timestamps values to register DS4 input.\n   * @param vigem The global ViGEm context object.\n   * @param nr The global gamepad index.\n   */\n  void ds4_update_ts_and_send(vigem_t *vigem, int nr) {\n    auto &gamepad = vigem->gamepads[nr];\n\n    // Cancel any pending updates. We will requeue one here when we're finished.\n    if (gamepad.repeat_task) {\n      task_pool.cancel(gamepad.repeat_task);\n      gamepad.repeat_task = nullptr;\n    }\n\n    if (gamepad.gp && vigem_target_is_attached(gamepad.gp.get())) {\n      auto now = std::chrono::steady_clock::now();\n      auto delta_ns = std::chrono::duration_cast<std::chrono::nanoseconds>(now - gamepad.last_report_ts);\n\n      // Timestamp is reported in 5.333us units\n      gamepad.report.ds4.Report.wTimestamp += (uint16_t) (delta_ns.count() / 5333);\n\n      // Send the report to the virtual device\n      auto status = vigem_target_ds4_update_ex(vigem->client.get(), gamepad.gp.get(), gamepad.report.ds4);\n      if (!VIGEM_SUCCESS(status)) {\n        BOOST_LOG(warning) << \"Couldn't send gamepad input to ViGEm [\"sv << util::hex(status).to_string_view() << ']';\n        return;\n      }\n\n      // Repeat at least every 100ms to keep the 16-bit timestamp field from overflowing\n      gamepad.last_report_ts = now;\n      gamepad.repeat_task = task_pool.pushDelayed(ds4_update_ts_and_send, 100ms, vigem, nr).task_id;\n    }\n  }\n\n  /**\n   * @brief Updates virtual gamepad with the provided gamepad state.\n   * @param input The input context.\n   * @param nr The gamepad index to update.\n   * @param gamepad_state The gamepad button/axis state sent from the client.\n   */\n  void gamepad_update(input_t &input, int nr, const gamepad_state_t &gamepad_state) {\n    auto vigem = ((input_raw_t *) input.get())->vigem;\n\n    // If there is no gamepad support\n    if (!vigem) {\n      return;\n    }\n\n    auto &gamepad = vigem->gamepads[nr];\n    if (!gamepad.gp) {\n      return;\n    }\n\n    VIGEM_ERROR status;\n\n    if (vigem_target_get_type(gamepad.gp.get()) == Xbox360Wired) {\n      x360_update_state(gamepad, gamepad_state);\n      status = vigem_target_x360_update(vigem->client.get(), gamepad.gp.get(), gamepad.report.x360);\n      if (!VIGEM_SUCCESS(status)) {\n        BOOST_LOG(warning) << \"Couldn't send gamepad input to ViGEm [\"sv << util::hex(status).to_string_view() << ']';\n      }\n    } else {\n      ds4_update_state(gamepad, gamepad_state);\n      ds4_update_ts_and_send(vigem, nr);\n    }\n  }\n\n  /**\n   * @brief Sends a gamepad touch event to the OS.\n   * @param input The global input context.\n   * @param touch The touch event.\n   */\n  void gamepad_touch(input_t &input, const gamepad_touch_t &touch) {\n    auto vigem = ((input_raw_t *) input.get())->vigem;\n\n    // If there is no gamepad support\n    if (!vigem) {\n      return;\n    }\n\n    auto &gamepad = vigem->gamepads[touch.id.globalIndex];\n    if (!gamepad.gp) {\n      return;\n    }\n\n    // Touch is only supported on DualShock 4 controllers\n    if (vigem_target_get_type(gamepad.gp.get()) != DualShock4Wired) {\n      return;\n    }\n\n    auto &report = gamepad.report.ds4.Report;\n\n    uint8_t pointerIndex;\n    if (touch.eventType == LI_TOUCH_EVENT_DOWN) {\n      if (gamepad.available_pointers & 0x1) {\n        // Reserve pointer index 0 for this touch\n        gamepad.pointer_id_map[touch.pointerId] = pointerIndex = 0;\n        gamepad.available_pointers &= ~(1 << pointerIndex);\n\n        // Set pointer 0 down\n        report.sCurrentTouch.bIsUpTrackingNum1 &= ~0x80;\n        report.sCurrentTouch.bIsUpTrackingNum1++;\n      } else if (gamepad.available_pointers & 0x2) {\n        // Reserve pointer index 1 for this touch\n        gamepad.pointer_id_map[touch.pointerId] = pointerIndex = 1;\n        gamepad.available_pointers &= ~(1 << pointerIndex);\n\n        // Set pointer 1 down\n        report.sCurrentTouch.bIsUpTrackingNum2 &= ~0x80;\n        report.sCurrentTouch.bIsUpTrackingNum2++;\n      } else {\n        BOOST_LOG(warning) << \"No more free pointer indices! Did the client miss an touch up event?\"sv;\n        return;\n      }\n    } else if (touch.eventType == LI_TOUCH_EVENT_CANCEL_ALL) {\n      // Raise both pointers\n      report.sCurrentTouch.bIsUpTrackingNum1 |= 0x80;\n      report.sCurrentTouch.bIsUpTrackingNum2 |= 0x80;\n\n      // Remove all pointer index mappings\n      gamepad.pointer_id_map.clear();\n\n      // All pointers are now available\n      gamepad.available_pointers = 0x3;\n    } else {\n      auto i = gamepad.pointer_id_map.find(touch.pointerId);\n      if (i == gamepad.pointer_id_map.end()) {\n        BOOST_LOG(warning) << \"Pointer ID not found! Did the client miss a touch down event?\"sv;\n        return;\n      }\n\n      pointerIndex = (*i).second;\n\n      if (touch.eventType == LI_TOUCH_EVENT_UP || touch.eventType == LI_TOUCH_EVENT_CANCEL) {\n        // Remove the pointer index mapping\n        gamepad.pointer_id_map.erase(i);\n\n        // Set pointer up\n        if (pointerIndex == 0) {\n          report.sCurrentTouch.bIsUpTrackingNum1 |= 0x80;\n        } else {\n          report.sCurrentTouch.bIsUpTrackingNum2 |= 0x80;\n        }\n\n        // Free the pointer index\n        gamepad.available_pointers |= (1 << pointerIndex);\n      } else if (touch.eventType != LI_TOUCH_EVENT_MOVE) {\n        BOOST_LOG(warning) << \"Unsupported touch event for gamepad: \"sv << (uint32_t) touch.eventType;\n        return;\n      }\n    }\n\n    // Touchpad is 1920x943 according to ViGEm\n    uint16_t x = touch.x * 1920;\n    uint16_t y = touch.y * 943;\n    uint8_t touchData[] = {\n      (uint8_t) (x & 0xFF),  // Low 8 bits of X\n      (uint8_t) ((x >> 8 & 0x0F) | (y & 0x0F) << 4),  // High 4 bits of X and low 4 bits of Y\n      (uint8_t) (y >> 4 & 0xFF)  // High 8 bits of Y\n    };\n\n    report.sCurrentTouch.bPacketCounter++;\n    if (touch.eventType != LI_TOUCH_EVENT_CANCEL_ALL) {\n      if (pointerIndex == 0) {\n        memcpy(report.sCurrentTouch.bTouchData1, touchData, sizeof(touchData));\n      } else {\n        memcpy(report.sCurrentTouch.bTouchData2, touchData, sizeof(touchData));\n      }\n    }\n\n    ds4_update_ts_and_send(vigem, touch.id.globalIndex);\n  }\n\n  /**\n   * @brief Sends a gamepad motion event to the OS.\n   * @param input The global input context.\n   * @param motion The motion event.\n   */\n  void gamepad_motion(input_t &input, const gamepad_motion_t &motion) {\n    auto vigem = ((input_raw_t *) input.get())->vigem;\n\n    // If there is no gamepad support\n    if (!vigem) {\n      return;\n    }\n\n    auto &gamepad = vigem->gamepads[motion.id.globalIndex];\n    if (!gamepad.gp) {\n      return;\n    }\n\n    // Motion is only supported on DualShock 4 controllers\n    if (vigem_target_get_type(gamepad.gp.get()) != DualShock4Wired) {\n      return;\n    }\n\n    ds4_update_motion(gamepad, motion.motionType, motion.x, motion.y, motion.z);\n    ds4_update_ts_and_send(vigem, motion.id.globalIndex);\n  }\n\n  /**\n   * @brief Sends a gamepad battery event to the OS.\n   * @param input The global input context.\n   * @param battery The battery event.\n   */\n  void gamepad_battery(input_t &input, const gamepad_battery_t &battery) {\n    auto vigem = ((input_raw_t *) input.get())->vigem;\n\n    // If there is no gamepad support\n    if (!vigem) {\n      return;\n    }\n\n    auto &gamepad = vigem->gamepads[battery.id.globalIndex];\n    if (!gamepad.gp) {\n      return;\n    }\n\n    // Battery is only supported on DualShock 4 controllers\n    if (vigem_target_get_type(gamepad.gp.get()) != DualShock4Wired) {\n      return;\n    }\n\n    // For details on the report format of these battery level fields, see:\n    // https://github.com/torvalds/linux/blob/946c6b59c56dc6e7d8364a8959cb36bf6d10bc37/drivers/hid/hid-playstation.c#L2305-L2314\n\n    auto &report = gamepad.report.ds4.Report;\n\n    // Update the battery state if it is known\n    switch (battery.state) {\n      case LI_BATTERY_STATE_CHARGING:\n      case LI_BATTERY_STATE_DISCHARGING:\n        if (battery.state == LI_BATTERY_STATE_CHARGING) {\n          report.bBatteryLvlSpecial |= 0x10;  // Connected via USB\n        } else {\n          report.bBatteryLvlSpecial &= ~0x10;  // Not connected via USB\n        }\n\n        // If there was a special battery status set before, clear that and\n        // initialize the battery level to 50%. It will be overwritten below\n        // if the actual percentage is known.\n        if ((report.bBatteryLvlSpecial & 0xF) > 0xA) {\n          report.bBatteryLvlSpecial = (report.bBatteryLvlSpecial & ~0xF) | 0x5;\n        }\n        break;\n\n      case LI_BATTERY_STATE_FULL:\n        report.bBatteryLvlSpecial = 0x1B;  // USB + Battery Full\n        report.bBatteryLvl = 0xFF;\n        break;\n\n      case LI_BATTERY_STATE_NOT_PRESENT:\n      case LI_BATTERY_STATE_NOT_CHARGING:\n        report.bBatteryLvlSpecial = 0x1F;  // USB + Charging Error\n        break;\n\n      default:\n        break;\n    }\n\n    // Update the battery level if it is known\n    if (battery.percentage != LI_BATTERY_PERCENTAGE_UNKNOWN) {\n      report.bBatteryLvl = battery.percentage * 255 / 100;\n\n      // Don't overwrite low nibble if there's a special status there (see above)\n      if ((report.bBatteryLvlSpecial & 0x10) && (report.bBatteryLvlSpecial & 0xF) <= 0xA) {\n        report.bBatteryLvlSpecial = (report.bBatteryLvlSpecial & ~0xF) | ((battery.percentage + 5) / 10);\n      }\n    }\n\n    ds4_update_ts_and_send(vigem, battery.id.globalIndex);\n  }\n\n  void freeInput(void *p) {\n    auto input = (input_raw_t *) p;\n\n    delete input;\n  }\n\n  std::vector<supported_gamepad_t> &supported_gamepads(input_t *input) {\n    if (!input) {\n      static std::vector gps {\n        supported_gamepad_t {\"auto\", true, \"\"},\n        supported_gamepad_t {\"x360\", false, \"\"},\n        supported_gamepad_t {\"ds4\", false, \"\"},\n      };\n\n      return gps;\n    }\n\n    auto vigem = ((input_raw_t *) input)->vigem;\n    auto enabled = vigem != nullptr;\n    auto reason = enabled ? \"\" : \"gamepads.vigem-not-available\";\n\n    // ds4 == ps4\n    static std::vector gps {\n      supported_gamepad_t {\"auto\", true, reason},\n      supported_gamepad_t {\"x360\", enabled, reason},\n      supported_gamepad_t {\"ds4\", enabled, reason}\n    };\n\n    for (auto &[name, is_enabled, reason_disabled] : gps) {\n      if (!is_enabled) {\n        BOOST_LOG(warning) << \"Gamepad \" << name << \" is disabled due to \" << reason_disabled;\n      }\n    }\n\n    return gps;\n  }\n\n  /**\n   * @brief Returns the supported platform capabilities to advertise to the client.\n   * @return Capability flags.\n   */\n  platform_caps::caps_t get_capabilities() {\n    platform_caps::caps_t caps = 0;\n\n    // We support controller touchpad input as long as we're not emulating X360\n    if (config::input.gamepad != \"x360\"sv) {\n      caps |= platform_caps::controller_touch;\n    }\n\n    // We support pen and touch input on Win10 1809+\n    if (GetProcAddress(GetModuleHandleA(\"user32.dll\"), \"CreateSyntheticPointerDevice\") != nullptr) {\n      if (config::input.native_pen_touch) {\n        caps |= platform_caps::pen_touch;\n      }\n    } else {\n      BOOST_LOG(warning) << \"Touch input requires Windows 10 1809 or later\"sv;\n    }\n\n    return caps;\n  }\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/windows/keylayout.h",
    "content": "/**\n * @file src/platform/windows/keylayout.h\n * @brief Keyboard layout mapping for scancode translation\n */\n#pragma once\n\n// standard includes\n#include <array>\n#include <cstdint>\n\nnamespace platf {\n  // Virtual Key to Scan Code mapping for the US English layout (00000409).\n  // GameStream uses this as the canonical key layout for scancode conversion.\n  constexpr std::array<std::uint8_t, std::numeric_limits<std::uint8_t>::max() + 1> VK_TO_SCANCODE_MAP {\n    0, /* 0x00 */\n    0, /* 0x01 */\n    0, /* 0x02 */\n    70, /* 0x03 */\n    0, /* 0x04 */\n    0, /* 0x05 */\n    0, /* 0x06 */\n    0, /* 0x07 */\n    14, /* 0x08 */\n    15, /* 0x09 */\n    0, /* 0x0a */\n    0, /* 0x0b */\n    76, /* 0x0c */\n    28, /* 0x0d */\n    0, /* 0x0e */\n    0, /* 0x0f */\n    42, /* 0x10 */\n    29, /* 0x11 */\n    56, /* 0x12 */\n    0, /* 0x13 */\n    58, /* 0x14 */\n    0, /* 0x15 */\n    0, /* 0x16 */\n    0, /* 0x17 */\n    0, /* 0x18 */\n    0, /* 0x19 */\n    0, /* 0x1a */\n    1, /* 0x1b */\n    0, /* 0x1c */\n    0, /* 0x1d */\n    0, /* 0x1e */\n    0, /* 0x1f */\n    57, /* 0x20 */\n    73, /* 0x21 */\n    81, /* 0x22 */\n    79, /* 0x23 */\n    71, /* 0x24 */\n    75, /* 0x25 */\n    72, /* 0x26 */\n    77, /* 0x27 */\n    80, /* 0x28 */\n    0, /* 0x29 */\n    0, /* 0x2a */\n    0, /* 0x2b */\n    84, /* 0x2c */\n    82, /* 0x2d */\n    83, /* 0x2e */\n    99, /* 0x2f */\n    11, /* 0x30 */\n    2, /* 0x31 */\n    3, /* 0x32 */\n    4, /* 0x33 */\n    5, /* 0x34 */\n    6, /* 0x35 */\n    7, /* 0x36 */\n    8, /* 0x37 */\n    9, /* 0x38 */\n    10, /* 0x39 */\n    0, /* 0x3a */\n    0, /* 0x3b */\n    0, /* 0x3c */\n    0, /* 0x3d */\n    0, /* 0x3e */\n    0, /* 0x3f */\n    0, /* 0x40 */\n    30, /* 0x41 */\n    48, /* 0x42 */\n    46, /* 0x43 */\n    32, /* 0x44 */\n    18, /* 0x45 */\n    33, /* 0x46 */\n    34, /* 0x47 */\n    35, /* 0x48 */\n    23, /* 0x49 */\n    36, /* 0x4a */\n    37, /* 0x4b */\n    38, /* 0x4c */\n    50, /* 0x4d */\n    49, /* 0x4e */\n    24, /* 0x4f */\n    25, /* 0x50 */\n    16, /* 0x51 */\n    19, /* 0x52 */\n    31, /* 0x53 */\n    20, /* 0x54 */\n    22, /* 0x55 */\n    47, /* 0x56 */\n    17, /* 0x57 */\n    45, /* 0x58 */\n    21, /* 0x59 */\n    44, /* 0x5a */\n    91, /* 0x5b */\n    92, /* 0x5c */\n    93, /* 0x5d */\n    0, /* 0x5e */\n    95, /* 0x5f */\n    82, /* 0x60 */\n    79, /* 0x61 */\n    80, /* 0x62 */\n    81, /* 0x63 */\n    75, /* 0x64 */\n    76, /* 0x65 */\n    77, /* 0x66 */\n    71, /* 0x67 */\n    72, /* 0x68 */\n    73, /* 0x69 */\n    55, /* 0x6a */\n    78, /* 0x6b */\n    0, /* 0x6c */\n    74, /* 0x6d */\n    83, /* 0x6e */\n    53, /* 0x6f */\n    59, /* 0x70 */\n    60, /* 0x71 */\n    61, /* 0x72 */\n    62, /* 0x73 */\n    63, /* 0x74 */\n    64, /* 0x75 */\n    65, /* 0x76 */\n    66, /* 0x77 */\n    67, /* 0x78 */\n    68, /* 0x79 */\n    87, /* 0x7a */\n    88, /* 0x7b */\n    100, /* 0x7c */\n    101, /* 0x7d */\n    102, /* 0x7e */\n    103, /* 0x7f */\n    104, /* 0x80 */\n    105, /* 0x81 */\n    106, /* 0x82 */\n    107, /* 0x83 */\n    108, /* 0x84 */\n    109, /* 0x85 */\n    110, /* 0x86 */\n    118, /* 0x87 */\n    0, /* 0x88 */\n    0, /* 0x89 */\n    0, /* 0x8a */\n    0, /* 0x8b */\n    0, /* 0x8c */\n    0, /* 0x8d */\n    0, /* 0x8e */\n    0, /* 0x8f */\n    69, /* 0x90 */\n    70, /* 0x91 */\n    0, /* 0x92 */\n    0, /* 0x93 */\n    0, /* 0x94 */\n    0, /* 0x95 */\n    0, /* 0x96 */\n    0, /* 0x97 */\n    0, /* 0x98 */\n    0, /* 0x99 */\n    0, /* 0x9a */\n    0, /* 0x9b */\n    0, /* 0x9c */\n    0, /* 0x9d */\n    0, /* 0x9e */\n    0, /* 0x9f */\n    42, /* 0xa0 */\n    54, /* 0xa1 */\n    29, /* 0xa2 */\n    29, /* 0xa3 */\n    56, /* 0xa4 */\n    56, /* 0xa5 */\n    106, /* 0xa6 */\n    105, /* 0xa7 */\n    103, /* 0xa8 */\n    104, /* 0xa9 */\n    101, /* 0xaa */\n    102, /* 0xab */\n    50, /* 0xac */\n    32, /* 0xad */\n    46, /* 0xae */\n    48, /* 0xaf */\n    25, /* 0xb0 */\n    16, /* 0xb1 */\n    36, /* 0xb2 */\n    34, /* 0xb3 */\n    108, /* 0xb4 */\n    109, /* 0xb5 */\n    107, /* 0xb6 */\n    33, /* 0xb7 */\n    0, /* 0xb8 */\n    0, /* 0xb9 */\n    39, /* 0xba */\n    13, /* 0xbb */\n    51, /* 0xbc */\n    12, /* 0xbd */\n    52, /* 0xbe */\n    53, /* 0xbf */\n    41, /* 0xc0 */\n    115, /* 0xc1 */\n    126, /* 0xc2 */\n    0, /* 0xc3 */\n    0, /* 0xc4 */\n    0, /* 0xc5 */\n    0, /* 0xc6 */\n    0, /* 0xc7 */\n    0, /* 0xc8 */\n    0, /* 0xc9 */\n    0, /* 0xca */\n    0, /* 0xcb */\n    0, /* 0xcc */\n    0, /* 0xcd */\n    0, /* 0xce */\n    0, /* 0xcf */\n    0, /* 0xd0 */\n    0, /* 0xd1 */\n    0, /* 0xd2 */\n    0, /* 0xd3 */\n    0, /* 0xd4 */\n    0, /* 0xd5 */\n    0, /* 0xd6 */\n    0, /* 0xd7 */\n    0, /* 0xd8 */\n    0, /* 0xd9 */\n    0, /* 0xda */\n    26, /* 0xdb */\n    43, /* 0xdc */\n    27, /* 0xdd */\n    40, /* 0xde */\n    0, /* 0xdf */\n    0, /* 0xe0 */\n    0, /* 0xe1 */\n    86, /* 0xe2 */\n    0, /* 0xe3 */\n    0, /* 0xe4 */\n    0, /* 0xe5 */\n    0, /* 0xe6 */\n    0, /* 0xe7 */\n    0, /* 0xe8 */\n    113, /* 0xe9 */\n    92, /* 0xea */\n    123, /* 0xeb */\n    0, /* 0xec */\n    111, /* 0xed */\n    90, /* 0xee */\n    0, /* 0xef */\n    0, /* 0xf0 */\n    91, /* 0xf1 */\n    0, /* 0xf2 */\n    95, /* 0xf3 */\n    0, /* 0xf4 */\n    94, /* 0xf5 */\n    0, /* 0xf6 */\n    0, /* 0xf7 */\n    0, /* 0xf8 */\n    93, /* 0xf9 */\n    0, /* 0xfa */\n    98, /* 0xfb */\n    0, /* 0xfc */\n    0, /* 0xfd */\n    0, /* 0xfe */\n    0, /* 0xff */\n  };\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/windows/misc.cpp",
    "content": "/**\n * @file src/platform/windows/misc.cpp\n * @brief Miscellaneous definitions for Windows.\n */\n// standard includes\n#include <csignal>\n#include <filesystem>\n#include <iomanip>\n#include <iterator>\n#include <set>\n#include <sstream>\n#include <vector>\n\n// lib includes\n#include <boost/algorithm/string.hpp>\n#include <boost/asio/ip/address.hpp>\n#include <boost/process/v1.hpp>\n#include <boost/program_options/parsers.hpp>\n\n// prevent clang format from \"optimizing\" the header include order\n// clang-format off\n#include <dwmapi.h>\n#include <iphlpapi.h>\n#include <iterator>\n#include <timeapi.h>\n#include <UserEnv.h>\n#include <WinSock2.h>\n#include <Windows.h>\n#include <WinUser.h>\n#include <wlanapi.h>\n#include <WS2tcpip.h>\n#include <WtsApi32.h>\n#include <sddl.h>\n// clang-format on\n\n// Boost overrides NTDDI_VERSION, so we re-override it here\n#undef NTDDI_VERSION\n#define NTDDI_VERSION NTDDI_WIN10\n#include <Shlwapi.h>\n\n// local includes\n#include \"misc.h\"\n#include \"nvprefs/nvprefs_interface.h\"\n#include \"src/entry_handler.h\"\n#include \"src/globals.h\"\n#include \"src/logging.h\"\n#include \"src/platform/common.h\"\n#include \"src/utility.h\"\n#include \"utf_utils.h\"\n\n// UDP_SEND_MSG_SIZE was added in the Windows 10 20H1 SDK\n#ifndef UDP_SEND_MSG_SIZE\n  #define UDP_SEND_MSG_SIZE 2\n#endif\n\n// PROC_THREAD_ATTRIBUTE_JOB_LIST is currently missing from MinGW headers\n#ifndef PROC_THREAD_ATTRIBUTE_JOB_LIST\n  #define PROC_THREAD_ATTRIBUTE_JOB_LIST ProcThreadAttributeValue(13, FALSE, TRUE, FALSE)\n#endif\n\n#include <qos2.h>\n\n#ifndef WLAN_API_MAKE_VERSION\n  #define WLAN_API_MAKE_VERSION(_major, _minor) (((DWORD) (_minor)) << 16 | (_major))\n#endif\n\n#include <winternl.h>\nextern \"C\" {\n  NTSTATUS NTAPI NtSetTimerResolution(ULONG DesiredResolution, BOOLEAN SetResolution, PULONG CurrentResolution);\n}\n\nnamespace {\n\n  std::atomic<bool> used_nt_set_timer_resolution = false;\n\n  bool nt_set_timer_resolution_max() {\n    ULONG maximum;\n    ULONG minimum;\n    if (ULONG current; !NT_SUCCESS(NtQueryTimerResolution(&minimum, &maximum, &current)) ||\n                       !NT_SUCCESS(NtSetTimerResolution(maximum, TRUE, &current))) {\n      return false;\n    }\n    return true;\n  }\n\n  bool nt_set_timer_resolution_min() {\n    ULONG maximum;\n    ULONG minimum;\n    if (ULONG current; !NT_SUCCESS(NtQueryTimerResolution(&minimum, &maximum, &current)) ||\n                       !NT_SUCCESS(NtSetTimerResolution(minimum, TRUE, &current))) {\n      return false;\n    }\n    return true;\n  }\n\n}  // namespace\n\nnamespace bp = boost::process::v1;\n\nusing namespace std::literals;\n\nnamespace platf {\n  using adapteraddrs_t = util::c_ptr<IP_ADAPTER_ADDRESSES>;\n\n  bool enabled_mouse_keys = false;\n  MOUSEKEYS previous_mouse_keys_state;\n\n  HANDLE qos_handle = nullptr;\n\n  decltype(QOSCreateHandle) *fn_QOSCreateHandle = nullptr;\n  decltype(QOSAddSocketToFlow) *fn_QOSAddSocketToFlow = nullptr;\n  decltype(QOSRemoveSocketFromFlow) *fn_QOSRemoveSocketFromFlow = nullptr;\n\n  HANDLE wlan_handle = nullptr;\n\n  decltype(WlanOpenHandle) *fn_WlanOpenHandle = nullptr;\n  decltype(WlanCloseHandle) *fn_WlanCloseHandle = nullptr;\n  decltype(WlanFreeMemory) *fn_WlanFreeMemory = nullptr;\n  decltype(WlanEnumInterfaces) *fn_WlanEnumInterfaces = nullptr;\n  decltype(WlanSetInterface) *fn_WlanSetInterface = nullptr;\n\n  std::filesystem::path appdata() {\n    WCHAR sunshine_path[MAX_PATH];\n    GetModuleFileNameW(nullptr, sunshine_path, _countof(sunshine_path));\n    return std::filesystem::path {sunshine_path}.remove_filename() / L\"config\"sv;\n  }\n\n  std::string from_sockaddr(const sockaddr *const socket_address) {\n    char data[INET6_ADDRSTRLEN] = {};\n\n    auto family = socket_address->sa_family;\n    if (family == AF_INET6) {\n      inet_ntop(AF_INET6, &((sockaddr_in6 *) socket_address)->sin6_addr, data, INET6_ADDRSTRLEN);\n    } else if (family == AF_INET) {\n      inet_ntop(AF_INET, &((sockaddr_in *) socket_address)->sin_addr, data, INET_ADDRSTRLEN);\n    }\n\n    return std::string {data};\n  }\n\n  std::pair<std::uint16_t, std::string> from_sockaddr_ex(const sockaddr *const ip_addr) {\n    char data[INET6_ADDRSTRLEN] = {};\n\n    auto family = ip_addr->sa_family;\n    std::uint16_t port = 0;\n    if (family == AF_INET6) {\n      inet_ntop(AF_INET6, &((sockaddr_in6 *) ip_addr)->sin6_addr, data, INET6_ADDRSTRLEN);\n      port = ((sockaddr_in6 *) ip_addr)->sin6_port;\n    } else if (family == AF_INET) {\n      inet_ntop(AF_INET, &((sockaddr_in *) ip_addr)->sin_addr, data, INET_ADDRSTRLEN);\n      port = ((sockaddr_in *) ip_addr)->sin_port;\n    }\n\n    return {port, std::string {data}};\n  }\n\n  adapteraddrs_t get_adapteraddrs() {\n    adapteraddrs_t info {nullptr};\n    ULONG size = 0;\n\n    while (GetAdaptersAddresses(AF_UNSPEC, 0, nullptr, info.get(), &size) == ERROR_BUFFER_OVERFLOW) {\n      info.reset((PIP_ADAPTER_ADDRESSES) malloc(size));\n    }\n\n    return info;\n  }\n\n  std::string get_mac_address(const std::string_view &address) {\n    adapteraddrs_t info = get_adapteraddrs();\n    for (auto adapter_pos = info.get(); adapter_pos != nullptr; adapter_pos = adapter_pos->Next) {\n      for (auto addr_pos = adapter_pos->FirstUnicastAddress; addr_pos != nullptr; addr_pos = addr_pos->Next) {\n        if (adapter_pos->PhysicalAddressLength != 0 && address == from_sockaddr(addr_pos->Address.lpSockaddr)) {\n          std::stringstream mac_addr;\n          mac_addr << std::hex;\n          for (int i = 0; i < adapter_pos->PhysicalAddressLength; i++) {\n            if (i > 0) {\n              mac_addr << ':';\n            }\n            mac_addr << std::setw(2) << std::setfill('0') << (int) adapter_pos->PhysicalAddress[i];\n          }\n          return mac_addr.str();\n        }\n      }\n    }\n    BOOST_LOG(warning) << \"Unable to find MAC address for \"sv << address;\n    return \"00:00:00:00:00:00\"s;\n  }\n\n  HDESK syncThreadDesktop() {\n    auto hDesk = OpenInputDesktop(DF_ALLOWOTHERACCOUNTHOOK, FALSE, GENERIC_ALL);\n    if (!hDesk) {\n      auto err = GetLastError();\n      BOOST_LOG(error) << \"Failed to Open Input Desktop [0x\"sv << util::hex(err).to_string_view() << ']';\n\n      return nullptr;\n    }\n\n    if (!SetThreadDesktop(hDesk)) {\n      auto err = GetLastError();\n      BOOST_LOG(error) << \"Failed to sync desktop to thread [0x\"sv << util::hex(err).to_string_view() << ']';\n    }\n\n    CloseDesktop(hDesk);\n\n    return hDesk;\n  }\n\n  void print_status(const std::string_view &prefix, HRESULT status) {\n    char err_string[1024];\n\n    DWORD bytes = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, nullptr, status, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), err_string, sizeof(err_string), nullptr);\n\n    BOOST_LOG(error) << prefix << \": \"sv << std::string_view {err_string, bytes};\n  }\n\n  bool IsUserAdmin(HANDLE user_token) {\n    WINBOOL ret;\n    SID_IDENTIFIER_AUTHORITY NtAuthority = SECURITY_NT_AUTHORITY;\n    PSID AdministratorsGroup;\n    ret = AllocateAndInitializeSid(\n      &NtAuthority,\n      2,\n      SECURITY_BUILTIN_DOMAIN_RID,\n      DOMAIN_ALIAS_RID_ADMINS,\n      0,\n      0,\n      0,\n      0,\n      0,\n      0,\n      &AdministratorsGroup\n    );\n    if (ret) {\n      if (!CheckTokenMembership(user_token, AdministratorsGroup, &ret)) {\n        ret = false;\n        BOOST_LOG(error) << \"Failed to verify token membership for administrative access: \" << GetLastError();\n      }\n      FreeSid(AdministratorsGroup);\n    } else {\n      BOOST_LOG(error) << \"Unable to allocate SID to check administrative access: \" << GetLastError();\n    }\n\n    return ret;\n  }\n\n  /**\n   * @brief Obtain the current sessions user's primary token with elevated privileges.\n   * @return The user's token. If user has admin capability it will be elevated, otherwise it will be a limited token. On error, `nullptr`.\n   */\n  HANDLE retrieve_users_token(bool elevated) {\n    DWORD consoleSessionId;\n    HANDLE userToken;\n    TOKEN_ELEVATION_TYPE elevationType;\n    DWORD dwSize;\n\n    // Get the session ID of the active console session\n    consoleSessionId = WTSGetActiveConsoleSessionId();\n    if (0xFFFFFFFF == consoleSessionId) {\n      // If there is no active console session, log a warning and return null\n      BOOST_LOG(warning) << \"There isn't an active user session, therefore it is not possible to execute commands under the users profile.\";\n      return nullptr;\n    }\n\n    // Get the user token for the active console session\n    if (!WTSQueryUserToken(consoleSessionId, &userToken)) {\n      BOOST_LOG(debug) << \"QueryUserToken failed, this would prevent commands from launching under the users profile.\";\n      return nullptr;\n    }\n\n    // We need to know if this is an elevated token or not.\n    // Get the elevation type of the user token\n    // Elevation - Default: User is not an admin, UAC enabled/disabled does not matter.\n    // Elevation - Limited: User is an admin, has UAC enabled.\n    // Elevation - Full:    User is an admin, has UAC disabled.\n    if (!GetTokenInformation(userToken, TokenElevationType, &elevationType, sizeof(TOKEN_ELEVATION_TYPE), &dwSize)) {\n      BOOST_LOG(debug) << \"Retrieving token information failed: \" << GetLastError();\n      CloseHandle(userToken);\n      return nullptr;\n    }\n\n    // User is currently not an administrator\n    // The documentation for this scenario is conflicting, so we'll double check to see if user is actually an admin.\n    if (elevated && (elevationType == TokenElevationTypeDefault && !IsUserAdmin(userToken))) {\n      // We don't have to strip the token or do anything here, but let's give the user a warning so they're aware what is happening.\n      BOOST_LOG(warning) << \"This command requires elevation and the current user account logged in does not have administrator rights. \"\n                         << \"For security reasons Sunshine will retain the same access level as the current user and will not elevate it.\";\n    }\n\n    // User has a limited token, this means they have UAC enabled and is an Administrator\n    if (elevated && elevationType == TokenElevationTypeLimited) {\n      TOKEN_LINKED_TOKEN linkedToken;\n      // Retrieve the administrator token that is linked to the limited token\n      if (!GetTokenInformation(userToken, TokenLinkedToken, reinterpret_cast<void *>(&linkedToken), sizeof(TOKEN_LINKED_TOKEN), &dwSize)) {\n        // If the retrieval failed, log an error message and return null\n        BOOST_LOG(error) << \"Retrieving linked token information failed: \" << GetLastError();\n        CloseHandle(userToken);\n\n        // There is no scenario where this should be hit, except for an actual error.\n        return nullptr;\n      }\n\n      // Since we need the elevated token, we'll replace it with their administrative token.\n      CloseHandle(userToken);\n      userToken = linkedToken.LinkedToken;\n    }\n\n    // We don't need to do anything for TokenElevationTypeFull users here, because they're already elevated.\n    return userToken;\n  }\n\n  bool merge_user_environment_block(bp::environment &env, HANDLE shell_token) {\n    // Get the target user's environment block\n    PVOID env_block;\n    if (!CreateEnvironmentBlock(&env_block, shell_token, FALSE)) {\n      return false;\n    }\n\n    // Parse the environment block and populate env\n    for (auto c = (PWCHAR) env_block; *c != UNICODE_NULL; c += wcslen(c) + 1) {\n      // Environment variable entries end with a null-terminator, so std::wstring() will get an entire entry.\n      std::string env_tuple = utf_utils::to_utf8(std::wstring {c});\n      std::string env_name = env_tuple.substr(0, env_tuple.find('='));\n      std::string env_val = env_tuple.substr(env_tuple.find('=') + 1);\n\n      // Perform a case-insensitive search to see if this variable name already exists\n      if (auto itr = std::find_if(env.begin(), env.end(), [&](const auto &e) {\n            return boost::iequals(e.get_name(), env_name);\n          });\n          itr != env.end()) {\n        // Use this existing name if it is already present to ensure we merge properly\n        env_name = itr->get_name();\n      }\n\n      // For the PATH variable, we will merge the values together\n      if (boost::iequals(env_name, \"PATH\")) {\n        env[env_name] = env_val + \";\" + env[env_name].to_string();\n      } else {\n        // Other variables will be superseded by those in the user's environment block\n        env[env_name] = env_val;\n      }\n    }\n\n    DestroyEnvironmentBlock(env_block);\n    return true;\n  }\n\n  /**\n   * @brief Check if the current process is running with system-level privileges.\n   * @return `true` if the current process has system-level privileges, `false` otherwise.\n   */\n  bool is_running_as_system() {\n    BOOL ret;\n    PSID SystemSid;\n    DWORD dwSize = SECURITY_MAX_SID_SIZE;\n\n    // Allocate memory for the SID structure\n    SystemSid = LocalAlloc(LMEM_FIXED, dwSize);\n    if (SystemSid == nullptr) {\n      BOOST_LOG(error) << \"Failed to allocate memory for the SID structure: \" << GetLastError();\n      return false;\n    }\n\n    // Create a SID for the local system account\n    ret = CreateWellKnownSid(WinLocalSystemSid, nullptr, SystemSid, &dwSize);\n    if (ret) {\n      // Check if the current process token contains this SID\n      if (!CheckTokenMembership(nullptr, SystemSid, &ret)) {\n        BOOST_LOG(error) << \"Failed to check token membership: \" << GetLastError();\n        ret = false;\n      }\n    } else {\n      BOOST_LOG(error) << \"Failed to create a SID for the local system account. This may happen if the system is out of memory or if the SID buffer is too small: \" << GetLastError();\n    }\n\n    // Free the memory allocated for the SID structure\n    LocalFree(SystemSid);\n    return ret;\n  }\n\n  // Note: This does NOT append a null terminator\n  void append_string_to_environment_block(wchar_t *env_block, int &offset, const std::wstring &wstr) {\n    std::memcpy(&env_block[offset], wstr.data(), wstr.length() * sizeof(wchar_t));\n    offset += wstr.length();\n  }\n\n  std::wstring create_environment_block(const bp::environment &env) {\n    int size = 0;\n    for (const auto &entry : env) {\n      auto name = entry.get_name();\n      auto value = entry.to_string();\n      size += utf_utils::from_utf8(name).length() + 1 /* L'=' */ + utf_utils::from_utf8(value).length() + 1 /* L'\\0' */;\n    }\n\n    size += 1 /* L'\\0' */;\n\n    std::vector<wchar_t> env_block(size);\n    int offset = 0;\n    for (const auto &entry : env) {\n      auto name = entry.get_name();\n      auto value = entry.to_string();\n\n      // Construct the NAME=VAL\\0 string\n      append_string_to_environment_block(env_block.data(), offset, utf_utils::from_utf8(name));\n      env_block[offset] = L'=';\n      offset++;\n      append_string_to_environment_block(env_block.data(), offset, utf_utils::from_utf8(value));\n      env_block[offset] = L'\\0';\n      offset++;\n    }\n\n    // Append a final null terminator\n    env_block[offset] = L'\\0';\n    offset++;\n\n    return std::wstring(env_block.data(), offset);\n  }\n\n  LPPROC_THREAD_ATTRIBUTE_LIST allocate_proc_thread_attr_list(DWORD attribute_count) {\n    SIZE_T size;\n    InitializeProcThreadAttributeList(nullptr, attribute_count, 0, &size);\n\n    auto list = (LPPROC_THREAD_ATTRIBUTE_LIST) HeapAlloc(GetProcessHeap(), 0, size);\n    if (list == nullptr) {\n      return nullptr;\n    }\n\n    if (!InitializeProcThreadAttributeList(list, attribute_count, 0, &size)) {\n      HeapFree(GetProcessHeap(), 0, list);\n      return nullptr;\n    }\n\n    return list;\n  }\n\n  void free_proc_thread_attr_list(LPPROC_THREAD_ATTRIBUTE_LIST list) {\n    DeleteProcThreadAttributeList(list);\n    HeapFree(GetProcessHeap(), 0, list);\n  }\n\n  /**\n   * @brief Create a `bp::child` object from the results of launching a process.\n   * @param process_launched A boolean indicating if the launch was successful.\n   * @param cmd The command that was used to launch the process.\n   * @param ec A reference to an `std::error_code` object that will store any error that occurred during the launch.\n   * @param process_info A reference to a `PROCESS_INFORMATION` structure that contains information about the new process.\n   * @return A `bp::child` object representing the new process, or an empty `bp::child` object if the launch failed.\n   */\n  bp::child create_boost_child_from_results(bool process_launched, const std::string &cmd, std::error_code &ec, PROCESS_INFORMATION &process_info) {\n    // Use RAII to ensure the process is closed when we're done with it, even if there was an error.\n    auto close_process_handles = util::fail_guard([process_launched, process_info]() {\n      if (process_launched) {\n        CloseHandle(process_info.hThread);\n        CloseHandle(process_info.hProcess);\n      }\n    });\n\n    if (ec) {\n      // If there was an error, return an empty bp::child object\n      return bp::child();\n    }\n\n    if (process_launched) {\n      // If the launch was successful, create a new bp::child object representing the new process\n      auto child = bp::child((bp::pid_t) process_info.dwProcessId);\n      BOOST_LOG(info) << cmd << \" running with PID \"sv << child.id();\n      return child;\n    } else {\n      auto winerror = GetLastError();\n      BOOST_LOG(error) << \"Failed to launch process: \"sv << winerror;\n      ec = std::make_error_code(std::errc::invalid_argument);\n      // We must NOT attach the failed process here, since this case can potentially be induced by ACL\n      // manipulation (denying yourself execute permission) to cause an escalation of privilege.\n      // So to protect ourselves against that, we'll return an empty child process instead.\n      return bp::child();\n    }\n  }\n\n  /**\n   * @brief Impersonate the current user and invoke the callback function.\n   * @param user_token A handle to the user's token that was obtained from the shell.\n   * @param callback A function that will be executed while impersonating the user.\n   * @return Object that will store any error that occurred during the impersonation\n   */\n  std::error_code impersonate_current_user(HANDLE user_token, std::function<void()> callback) {\n    std::error_code ec;\n    // Impersonate the user when launching the process. This will ensure that appropriate access\n    // checks are done against the user token, not our SYSTEM token. It will also allow network\n    // shares and mapped network drives to be used as launch targets, since those credentials\n    // are stored per-user.\n    if (!ImpersonateLoggedOnUser(user_token)) {\n      auto winerror = GetLastError();\n      // Log the failure of impersonating the user and its error code\n      BOOST_LOG(error) << \"Failed to impersonate user: \"sv << winerror;\n      ec = std::make_error_code(std::errc::permission_denied);\n      return ec;\n    }\n\n    // Execute the callback function while impersonating the user\n    callback();\n\n    // End impersonation of the logged on user. If this fails (which is extremely unlikely),\n    // we will be running with an unknown user token. The only safe thing to do in that case\n    // is terminate ourselves.\n    if (!RevertToSelf()) {\n      auto winerror = GetLastError();\n      // Log the failure of reverting to self and its error code\n      BOOST_LOG(fatal) << \"Failed to revert to self after impersonation: \"sv << winerror;\n      DebugBreak();\n    }\n\n    return ec;\n  }\n\n  /**\n   * @brief Create a `STARTUPINFOEXW` structure for launching a process.\n   * @param file A pointer to a `FILE` object that will be used as the standard output and error for the new process, or null if not needed.\n   * @param job A job object handle to insert the new process into. This pointer must remain valid for the life of this startup info!\n   * @param ec A reference to a `std::error_code` object that will store any error that occurred during the creation of the structure.\n   * @return A structure that contains information about how to launch the new process.\n   */\n  STARTUPINFOEXW create_startup_info(FILE *file, HANDLE *job, std::error_code &ec) {\n    // Initialize a zeroed-out STARTUPINFOEXW structure and set its size\n    STARTUPINFOEXW startup_info = {};\n    startup_info.StartupInfo.cb = sizeof(startup_info);\n\n    // Allocate a process attribute list with space for 2 elements\n    startup_info.lpAttributeList = allocate_proc_thread_attr_list(2);\n    if (startup_info.lpAttributeList == nullptr) {\n      // If the allocation failed, set ec to an appropriate error code and return the structure\n      ec = std::make_error_code(std::errc::not_enough_memory);\n      return startup_info;\n    }\n\n    if (file) {\n      // If a file was provided, get its handle and use it as the standard output and error for the new process\n      HANDLE log_file_handle = (HANDLE) _get_osfhandle(_fileno(file));\n\n      // Populate std handles if the caller gave us a log file to use\n      startup_info.StartupInfo.dwFlags |= STARTF_USESTDHANDLES;\n      startup_info.StartupInfo.hStdInput = nullptr;\n      startup_info.StartupInfo.hStdOutput = log_file_handle;\n      startup_info.StartupInfo.hStdError = log_file_handle;\n\n      // Allow the log file handle to be inherited by the child process (without inheriting all of\n      // our inheritable handles, such as our own log file handle created by SunshineSvc).\n      //\n      // Note: The value we point to here must be valid for the lifetime of the attribute list,\n      // so we need to point into the STARTUPINFO instead of our log_file_variable on the stack.\n      UpdateProcThreadAttribute(startup_info.lpAttributeList, 0, PROC_THREAD_ATTRIBUTE_HANDLE_LIST, &startup_info.StartupInfo.hStdOutput, sizeof(startup_info.StartupInfo.hStdOutput), nullptr, nullptr);\n    }\n\n    if (job) {\n      // Atomically insert the new process into the specified job.\n      //\n      // Note: The value we point to here must be valid for the lifetime of the attribute list,\n      // so we take a HANDLE* instead of just a HANDLE to use the caller's stack storage.\n      UpdateProcThreadAttribute(startup_info.lpAttributeList, 0, PROC_THREAD_ATTRIBUTE_JOB_LIST, job, sizeof(*job), nullptr, nullptr);\n    }\n\n    return startup_info;\n  }\n\n  /**\n   * @brief This function overrides HKEY_CURRENT_USER and HKEY_CLASSES_ROOT using the provided token.\n   * @param token The primary token identifying the user to use, or `nullptr` to restore original keys.\n   * @return `true` if the override or restore operation was successful.\n   */\n  bool override_per_user_predefined_keys(HANDLE token) {\n    HKEY user_classes_root = nullptr;\n    if (token) {\n      auto err = RegOpenUserClassesRoot(token, 0, GENERIC_ALL, &user_classes_root);\n      if (err != ERROR_SUCCESS) {\n        BOOST_LOG(error) << \"Failed to open classes root for target user: \"sv << err;\n        return false;\n      }\n    }\n    auto close_classes_root = util::fail_guard([user_classes_root]() {\n      if (user_classes_root) {\n        RegCloseKey(user_classes_root);\n      }\n    });\n\n    HKEY user_key = nullptr;\n    if (token) {\n      impersonate_current_user(token, [&]() {\n        // RegOpenCurrentUser() doesn't take a token. It assumes we're impersonating the desired user.\n        auto err = RegOpenCurrentUser(GENERIC_ALL, &user_key);\n        if (err != ERROR_SUCCESS) {\n          BOOST_LOG(error) << \"Failed to open user key for target user: \"sv << err;\n          user_key = nullptr;\n        }\n      });\n      if (!user_key) {\n        return false;\n      }\n    }\n    auto close_user = util::fail_guard([user_key]() {\n      if (user_key) {\n        RegCloseKey(user_key);\n      }\n    });\n\n    auto err = RegOverridePredefKey(HKEY_CLASSES_ROOT, user_classes_root);\n    if (err != ERROR_SUCCESS) {\n      BOOST_LOG(error) << \"Failed to override HKEY_CLASSES_ROOT: \"sv << err;\n      return false;\n    }\n\n    err = RegOverridePredefKey(HKEY_CURRENT_USER, user_key);\n    if (err != ERROR_SUCCESS) {\n      BOOST_LOG(error) << \"Failed to override HKEY_CURRENT_USER: \"sv << err;\n      RegOverridePredefKey(HKEY_CLASSES_ROOT, nullptr);\n      return false;\n    }\n\n    return true;\n  }\n\n  /**\n   * @brief Quote/escape an argument according to the Windows parsing convention.\n   * @param argument The raw argument to process.\n   * @return An argument string suitable for use by CreateProcess().\n   */\n  std::wstring escape_argument(const std::wstring &argument) {\n    // If there are no characters requiring quoting/escaping, we're done\n    if (argument.find_first_of(L\" \\t\\n\\v\\\"\") == argument.npos) {\n      return argument;\n    }\n\n    // The algorithm implemented here comes from a MSDN blog post:\n    // https://web.archive.org/web/20120201194949/http://blogs.msdn.com/b/twistylittlepassagesallalike/archive/2011/04/23/everyone-quotes-arguments-the-wrong-way.aspx\n    std::wstring escaped_arg;\n    escaped_arg.push_back(L'\"');\n    for (auto it = argument.begin();; it++) {\n      auto backslash_count = 0U;\n      while (it != argument.end() && *it == L'\\\\') {\n        it++;\n        backslash_count++;\n      }\n\n      if (it == argument.end()) {\n        escaped_arg.append(backslash_count * 2, L'\\\\');\n        break;\n      } else if (*it == L'\"') {\n        escaped_arg.append(backslash_count * 2 + 1, L'\\\\');\n      } else {\n        escaped_arg.append(backslash_count, L'\\\\');\n      }\n\n      escaped_arg.push_back(*it);\n    }\n    escaped_arg.push_back(L'\"');\n    return escaped_arg;\n  }\n\n  /**\n   * @brief Escape an argument according to cmd's parsing convention.\n   * @param argument An argument already escaped by `escape_argument()`.\n   * @return An argument string suitable for use by cmd.exe.\n   */\n  std::wstring escape_argument_for_cmd(const std::wstring &argument) {\n    // Start with the original string and modify from there\n    std::wstring escaped_arg = argument;\n\n    // Look for the next cmd metacharacter\n    size_t match_pos = 0;\n    while ((match_pos = escaped_arg.find_first_of(L\"()%!^\\\"<>&|\", match_pos)) != std::wstring::npos) {\n      // Insert an escape character and skip past the match\n      escaped_arg.insert(match_pos, 1, L'^');\n      match_pos += 2;\n    }\n\n    return escaped_arg;\n  }\n\n  /**\n   * @brief Resolve the given raw command into a proper command string for CreateProcess().\n   * @details This converts URLs and non-executable file paths into a runnable command like ShellExecute().\n   * @param raw_cmd The raw command provided by the user.\n   * @param working_dir The working directory for the new process.\n   * @param token The user token currently being impersonated or `nullptr` if running as ourselves.\n   * @param creation_flags The creation flags for CreateProcess(), which may be modified by this function.\n   * @return A command string suitable for use by CreateProcess().\n   */\n  std::wstring resolve_command_string(const std::string &raw_cmd, const std::wstring &working_dir, HANDLE token, DWORD &creation_flags) {\n    std::wstring raw_cmd_w = utf_utils::from_utf8(raw_cmd);\n\n    // First, convert the given command into parts so we can get the executable/file/URL without parameters\n    auto raw_cmd_parts = boost::program_options::split_winmain(raw_cmd_w);\n    if (raw_cmd_parts.empty()) {\n      // This is highly unexpected, but we'll just return the raw string and hope for the best.\n      BOOST_LOG(warning) << \"Failed to split command string: \"sv << raw_cmd;\n      return utf_utils::from_utf8(raw_cmd);\n    }\n\n    auto raw_target = raw_cmd_parts.at(0);\n    std::wstring lookup_string;\n    HRESULT res;\n\n    if (PathIsURLW(raw_target.c_str())) {\n      std::array<WCHAR, 128> scheme;\n\n      DWORD out_len = scheme.size();\n      res = UrlGetPartW(raw_target.c_str(), scheme.data(), &out_len, URL_PART_SCHEME, 0);\n      if (res != S_OK) {\n        BOOST_LOG(warning) << \"Failed to extract URL scheme from URL: \"sv << raw_target << \" [\"sv << util::hex(res).to_string_view() << ']';\n        return utf_utils::from_utf8(raw_cmd);\n      }\n\n      // If the target is a URL, the class is found using the URL scheme (prior to and not including the ':')\n      lookup_string = scheme.data();\n    } else {\n      // If the target is not a URL, assume it's a regular file path\n      auto extension = PathFindExtensionW(raw_target.c_str());\n      if (extension == nullptr || *extension == 0) {\n        // If the file has no extension, assume it's a command and allow CreateProcess()\n        // to try to find it via PATH\n        return utf_utils::from_utf8(raw_cmd);\n      } else if (boost::iequals(extension, L\".exe\")) {\n        // If the file has an .exe extension, we will bypass the resolution here and\n        // directly pass the unmodified command string to CreateProcess(). The argument\n        // escaping rules are subtly different between CreateProcess() and ShellExecute(),\n        // and we want to preserve backwards compatibility with older configs.\n        return utf_utils::from_utf8(raw_cmd);\n      }\n\n      // For regular files, the class is found using the file extension (including the dot)\n      lookup_string = extension;\n    }\n\n    std::array<WCHAR, MAX_PATH> shell_command_string;\n    bool needs_cmd_escaping = false;\n    {\n      // Overriding these predefined keys affects process-wide state, so serialize all calls\n      // to ensure the handle state is consistent while we perform the command query.\n      static std::mutex per_user_key_mutex;\n      auto lg = std::lock_guard(per_user_key_mutex);\n\n      // Override HKEY_CLASSES_ROOT and HKEY_CURRENT_USER to ensure we query the correct class info\n      if (!override_per_user_predefined_keys(token)) {\n        return utf_utils::from_utf8(raw_cmd);\n      }\n\n      // Find the command string for the specified class\n      DWORD out_len = shell_command_string.size();\n      res = AssocQueryStringW(ASSOCF_NOTRUNCATE, ASSOCSTR_COMMAND, lookup_string.c_str(), L\"open\", shell_command_string.data(), &out_len);\n\n      // In some cases (UWP apps), we might not have a command for this target. If that happens,\n      // we'll have to launch via cmd.exe. This prevents proper job tracking, but that was already\n      // broken for UWP apps anyway due to how they are started by Windows. Even 'start /wait'\n      // doesn't work properly for UWP, so really no termination tracking seems to work at all.\n      //\n      // FIXME: Maybe we can improve this in the future.\n      if (res == HRESULT_FROM_WIN32(ERROR_NO_ASSOCIATION)) {\n        BOOST_LOG(warning) << \"Using trampoline to handle target: \"sv << raw_cmd;\n        std::wcscpy(shell_command_string.data(), L\"cmd.exe /c start \\\"\\\" /wait \\\"%1\\\" %*\");\n        needs_cmd_escaping = true;\n\n        // We must suppress the console window that would otherwise appear when starting cmd.exe.\n        creation_flags &= ~CREATE_NEW_CONSOLE;\n        creation_flags |= CREATE_NO_WINDOW;\n\n        res = S_OK;\n      }\n\n      // Reset per-user keys back to the original value\n      override_per_user_predefined_keys(nullptr);\n    }\n\n    if (res != S_OK) {\n      BOOST_LOG(warning) << \"Failed to query command string for raw command: \"sv << raw_cmd << \" [\"sv << util::hex(res).to_string_view() << ']';\n      return utf_utils::from_utf8(raw_cmd);\n    }\n\n    // Finally, construct the real command string that will be passed into CreateProcess().\n    // We support common substitutions (%*, %1, %2, %L, %W, %V, etc), but there are other\n    // uncommon ones that are unsupported here.\n    //\n    // https://web.archive.org/web/20111002101214/http://msdn.microsoft.com/en-us/library/windows/desktop/cc144101(v=vs.85).aspx\n    std::wstring cmd_string {shell_command_string.data()};\n    size_t match_pos = 0;\n    while ((match_pos = cmd_string.find_first_of(L'%', match_pos)) != std::wstring::npos) {\n      std::wstring match_replacement;\n\n      // If no additional character exists after the match, the dangling '%' is stripped\n      if (match_pos + 1 == cmd_string.size()) {\n        cmd_string.erase(match_pos, 1);\n        break;\n      }\n\n      // Shell command replacements are strictly '%' followed by a single non-'%' character\n      auto next_char = std::tolower(cmd_string.at(match_pos + 1));\n      switch (next_char) {\n        // Escape character\n        case L'%':\n          match_replacement = L'%';\n          break;\n\n        // Argument replacements\n        case L'0':\n        case L'1':\n        case L'2':\n        case L'3':\n        case L'4':\n        case L'5':\n        case L'6':\n        case L'7':\n        case L'8':\n        case L'9':\n          {\n            // Arguments numbers are 1-based, except for %0 which is equivalent to %1\n            int index = next_char - L'0';\n            if (next_char != L'0') {\n              index--;\n            }\n\n            // Replace with the matching argument, or nothing if the index is invalid\n            if (index < raw_cmd_parts.size()) {\n              match_replacement = raw_cmd_parts.at(index);\n            }\n            break;\n          }\n\n        // All arguments following the target\n        case L'*':\n          for (int i = 1; i < raw_cmd_parts.size(); i++) {\n            // Insert a space before arguments after the first one\n            if (i > 1) {\n              match_replacement += L' ';\n            }\n\n            // Argument escaping applies only to %*, not the single substitutions like %2\n            auto escaped_argument = escape_argument(raw_cmd_parts.at(i));\n            if (needs_cmd_escaping) {\n              // If we're using the cmd.exe trampoline, we'll need to add additional escaping\n              escaped_argument = escape_argument_for_cmd(escaped_argument);\n            }\n            match_replacement += escaped_argument;\n          }\n          break;\n\n        // Long file path of target\n        case L'l':\n        case L'd':\n        case L'v':\n          {\n            std::array<WCHAR, MAX_PATH> path;\n            std::array<PCWCHAR, 2> other_dirs {working_dir.c_str(), nullptr};\n\n            // PathFindOnPath() is a little gross because it uses the same\n            // buffer for input and output, so we need to copy our input\n            // into the path array.\n            std::wcsncpy(path.data(), raw_target.c_str(), path.size());\n            if (path[path.size() - 1] != 0) {\n              // The path was so long it was truncated by this copy. We'll\n              // assume it was an absolute path (likely) and use it unmodified.\n              match_replacement = raw_target;\n            }\n            // See if we can find the path on our search path or working directory\n            else if (PathFindOnPathW(path.data(), other_dirs.data())) {\n              match_replacement = std::wstring {path.data()};\n            } else {\n              // We couldn't find the target, so we'll just hope for the best\n              match_replacement = raw_target;\n            }\n            break;\n          }\n\n        // Working directory\n        case L'w':\n          match_replacement = working_dir;\n          break;\n\n        default:\n          BOOST_LOG(warning) << \"Unsupported argument replacement: %%\" << next_char;\n          break;\n      }\n\n      // Replace the % and following character with the match replacement\n      cmd_string.replace(match_pos, 2, match_replacement);\n\n      // Skip beyond the match replacement itself to prevent recursive replacement\n      match_pos += match_replacement.size();\n    }\n\n    BOOST_LOG(info) << \"Resolved user-provided command '\"sv << raw_cmd << \"' to '\"sv << cmd_string << '\\'';\n    return cmd_string;\n  }\n\n  /**\n   * @brief Run a command on the users profile.\n   *\n   * Launches a child process as the user, using the current user's environment and a specific working directory.\n   *\n   * @param elevated Specify whether to elevate the process.\n   * @param interactive Specify whether this will run in a window or hidden.\n   * @param cmd The command to run.\n   * @param working_dir The working directory for the new process.\n   * @param env The environment variables to use for the new process.\n   * @param file A file object to redirect the child process's output to (may be `nullptr`).\n   * @param ec An error code, set to indicate any errors that occur during the launch process.\n   * @param group A pointer to a `bp::group` object to which the new process should belong (may be `nullptr`).\n   * @return A `bp::child` object representing the new process, or an empty `bp::child` object if the launch fails.\n   */\n  bp::child run_command(bool elevated, bool interactive, const std::string &cmd, boost::filesystem::path &working_dir, const bp::environment &env, FILE *file, std::error_code &ec, bp::group *group) {\n    std::wstring start_dir = utf_utils::from_utf8(working_dir.string());\n    HANDLE job = group ? group->native_handle() : nullptr;\n    STARTUPINFOEXW startup_info = create_startup_info(file, job ? &job : nullptr, ec);\n    PROCESS_INFORMATION process_info;\n\n    // Clone the environment to create a local copy. Boost.Process (bp) shares the environment with all spawned processes.\n    // Since we're going to modify the 'env' variable by merging user-specific environment variables into it,\n    // we make a clone to prevent side effects to the shared environment.\n    bp::environment cloned_env = env;\n\n    if (ec) {\n      // In the event that startup_info failed, return a blank child process.\n      return bp::child();\n    }\n\n    // Use RAII to ensure the attribute list is freed when we're done with it\n    auto attr_list_free = util::fail_guard([list = startup_info.lpAttributeList]() {\n      free_proc_thread_attr_list(list);\n    });\n\n    DWORD creation_flags = EXTENDED_STARTUPINFO_PRESENT | CREATE_UNICODE_ENVIRONMENT | CREATE_BREAKAWAY_FROM_JOB;\n\n    // Create a new console for interactive processes and use no console for non-interactive processes\n    creation_flags |= interactive ? CREATE_NEW_CONSOLE : CREATE_NO_WINDOW;\n\n    // Find the PATH variable in our environment block using a case-insensitive search\n    auto sunshine_wenv = boost::this_process::wenvironment();\n    std::wstring path_var_name {L\"PATH\"};\n    std::wstring old_path_val;\n    auto itr = std::find_if(sunshine_wenv.cbegin(), sunshine_wenv.cend(), [&](const auto &e) {\n      return boost::iequals(e.get_name(), path_var_name);\n    });\n    if (itr != sunshine_wenv.cend()) {\n      // Use the existing variable if it exists, since Boost treats these as case-sensitive.\n      path_var_name = itr->get_name();\n      old_path_val = sunshine_wenv[path_var_name].to_string();\n    }\n\n    // Temporarily prepend the specified working directory to PATH to ensure CreateProcess()\n    // will (preferentially) find binaries that reside in the working directory.\n    sunshine_wenv[path_var_name].assign(start_dir + L\";\" + old_path_val);\n\n    // Restore the old PATH value for our process when we're done here\n    auto restore_path = util::fail_guard([&]() {\n      if (old_path_val.empty()) {\n        sunshine_wenv[path_var_name].clear();\n      } else {\n        sunshine_wenv[path_var_name].assign(old_path_val);\n      }\n    });\n\n    BOOL ret;\n    if (is_running_as_system()) {\n      // Duplicate the current user's token\n      HANDLE user_token = retrieve_users_token(elevated);\n      if (!user_token) {\n        // Fail the launch rather than risking launching with Sunshine's permissions unmodified.\n        ec = std::make_error_code(std::errc::permission_denied);\n        return bp::child();\n      }\n\n      // Use RAII to ensure the shell token is closed when we're done with it\n      auto token_close = util::fail_guard([user_token]() {\n        CloseHandle(user_token);\n      });\n\n      // Populate env with user-specific environment variables\n      if (!merge_user_environment_block(cloned_env, user_token)) {\n        ec = std::make_error_code(std::errc::not_enough_memory);\n        return bp::child();\n      }\n\n      // Open the process as the current user account, elevation is handled in the token itself.\n      ec = impersonate_current_user(user_token, [&]() {\n        std::wstring env_block = create_environment_block(cloned_env);\n        std::wstring wcmd = resolve_command_string(cmd, start_dir, user_token, creation_flags);\n        ret = CreateProcessAsUserW(user_token, nullptr, (LPWSTR) wcmd.c_str(), nullptr, nullptr, !!(startup_info.StartupInfo.dwFlags & STARTF_USESTDHANDLES), creation_flags, env_block.data(), start_dir.empty() ? nullptr : start_dir.c_str(), (LPSTARTUPINFOW) &startup_info, &process_info);\n      });\n    }\n    // Otherwise, launch the process using CreateProcessW()\n    // This will inherit the elevation of whatever the user launched Sunshine with.\n    else {\n      // Open our current token to resolve environment variables\n      HANDLE process_token;\n      if (!OpenProcessToken(GetCurrentProcess(), TOKEN_QUERY | TOKEN_DUPLICATE, &process_token)) {\n        ec = std::make_error_code(std::errc::permission_denied);\n        return bp::child();\n      }\n      auto token_close = util::fail_guard([process_token]() {\n        CloseHandle(process_token);\n      });\n\n      // Populate env with user-specific environment variables\n      if (!merge_user_environment_block(cloned_env, process_token)) {\n        ec = std::make_error_code(std::errc::not_enough_memory);\n        return bp::child();\n      }\n\n      std::wstring env_block = create_environment_block(cloned_env);\n      std::wstring wcmd = resolve_command_string(cmd, start_dir, nullptr, creation_flags);\n      ret = CreateProcessW(nullptr, (LPWSTR) wcmd.c_str(), nullptr, nullptr, !!(startup_info.StartupInfo.dwFlags & STARTF_USESTDHANDLES), creation_flags, env_block.data(), start_dir.empty() ? nullptr : start_dir.c_str(), (LPSTARTUPINFOW) &startup_info, &process_info);\n    }\n\n    // Use the results of the launch to create a bp::child object\n    return create_boost_child_from_results(ret, cmd, ec, process_info);\n  }\n\n  /**\n   * @brief Open a url in the default web browser.\n   * @param url The url to open.\n   */\n  void open_url(const std::string &url) {\n    boost::process::v1::environment _env = boost::this_process::environment();\n    auto working_dir = boost::filesystem::path();\n    std::error_code ec;\n\n    auto child = run_command(false, false, url, working_dir, _env, nullptr, ec, nullptr);\n    if (ec) {\n      BOOST_LOG(warning) << \"Couldn't open url [\"sv << url << \"]: System: \"sv << ec.message();\n    } else {\n      BOOST_LOG(info) << \"Opened url [\"sv << url << \"]\"sv;\n      child.detach();\n    }\n  }\n\n  void adjust_thread_priority(thread_priority_e priority) {\n    int win32_priority;\n\n    switch (priority) {\n      case thread_priority_e::low:\n        win32_priority = THREAD_PRIORITY_BELOW_NORMAL;\n        break;\n      case thread_priority_e::normal:\n        win32_priority = THREAD_PRIORITY_NORMAL;\n        break;\n      case thread_priority_e::high:\n        win32_priority = THREAD_PRIORITY_ABOVE_NORMAL;\n        break;\n      case thread_priority_e::critical:\n        win32_priority = THREAD_PRIORITY_HIGHEST;\n        break;\n      default:\n        BOOST_LOG(error) << \"Unknown thread priority: \"sv << (int) priority;\n        return;\n    }\n\n    if (!SetThreadPriority(GetCurrentThread(), win32_priority)) {\n      auto winerr = GetLastError();\n      BOOST_LOG(warning) << \"Unable to set thread priority to \"sv << win32_priority << \": \"sv << winerr;\n    }\n  }\n\n  void set_thread_name(const std::string &name) {\n    std::wstring wname = utf_utils::from_utf8(name);\n    HRESULT hr = SetThreadDescription(GetCurrentThread(), wname.c_str());\n    if (FAILED(hr)) {\n      BOOST_LOG(error) << \"SetThreadDescription failed: \" << hr;\n    }\n  }\n\n  void streaming_will_start() {\n    static std::once_flag load_wlanapi_once_flag;\n    std::call_once(load_wlanapi_once_flag, []() {\n      // wlanapi.dll is not installed by default on Windows Server, so we load it dynamically\n      HMODULE wlanapi = LoadLibraryExA(\"wlanapi.dll\", nullptr, LOAD_LIBRARY_SEARCH_SYSTEM32);\n      if (!wlanapi) {\n        BOOST_LOG(debug) << \"wlanapi.dll is not available on this OS\"sv;\n        return;\n      }\n\n      fn_WlanOpenHandle = (decltype(fn_WlanOpenHandle)) GetProcAddress(wlanapi, \"WlanOpenHandle\");\n      fn_WlanCloseHandle = (decltype(fn_WlanCloseHandle)) GetProcAddress(wlanapi, \"WlanCloseHandle\");\n      fn_WlanFreeMemory = (decltype(fn_WlanFreeMemory)) GetProcAddress(wlanapi, \"WlanFreeMemory\");\n      fn_WlanEnumInterfaces = (decltype(fn_WlanEnumInterfaces)) GetProcAddress(wlanapi, \"WlanEnumInterfaces\");\n      fn_WlanSetInterface = (decltype(fn_WlanSetInterface)) GetProcAddress(wlanapi, \"WlanSetInterface\");\n\n      if (!fn_WlanOpenHandle || !fn_WlanCloseHandle || !fn_WlanFreeMemory || !fn_WlanEnumInterfaces || !fn_WlanSetInterface) {\n        BOOST_LOG(error) << \"wlanapi.dll is missing exports?\"sv;\n\n        fn_WlanOpenHandle = nullptr;\n        fn_WlanCloseHandle = nullptr;\n        fn_WlanFreeMemory = nullptr;\n        fn_WlanEnumInterfaces = nullptr;\n        fn_WlanSetInterface = nullptr;\n\n        FreeLibrary(wlanapi);\n        return;\n      }\n    });\n\n    // Enable MMCSS scheduling for DWM\n    DwmEnableMMCSS(true);\n\n    // Reduce timer period to 0.5ms\n    if (nt_set_timer_resolution_max()) {\n      used_nt_set_timer_resolution = true;\n    } else {\n      BOOST_LOG(error) << \"NtSetTimerResolution() failed, falling back to timeBeginPeriod()\";\n      timeBeginPeriod(1);\n      used_nt_set_timer_resolution = false;\n    }\n\n    // Promote ourselves to high priority class\n    SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);\n\n    // Modify NVIDIA control panel settings again, in case they have been changed externally since sunshine launch\n    if (nvprefs_instance.load()) {\n      if (!nvprefs_instance.owning_undo_file()) {\n        nvprefs_instance.restore_from_and_delete_undo_file_if_exists();\n      }\n      nvprefs_instance.modify_application_profile();\n      nvprefs_instance.modify_global_profile();\n      nvprefs_instance.unload();\n    }\n\n    // Enable low latency mode on all connected WLAN NICs if wlanapi.dll is available\n    if (fn_WlanOpenHandle) {\n      DWORD negotiated_version;\n\n      if (fn_WlanOpenHandle(WLAN_API_MAKE_VERSION(2, 0), nullptr, &negotiated_version, &wlan_handle) == ERROR_SUCCESS) {\n        PWLAN_INTERFACE_INFO_LIST wlan_interface_list;\n\n        if (fn_WlanEnumInterfaces(wlan_handle, nullptr, &wlan_interface_list) == ERROR_SUCCESS) {\n          for (DWORD i = 0; i < wlan_interface_list->dwNumberOfItems; i++) {\n            if (wlan_interface_list->InterfaceInfo[i].isState == wlan_interface_state_connected) {\n              // Enable media streaming mode for 802.11 wireless interfaces to reduce latency and\n              // unnecessary background scanning operations that cause packet loss and jitter.\n              //\n              // https://docs.microsoft.com/en-us/windows-hardware/drivers/network/oid-wdi-set-connection-quality\n              // https://docs.microsoft.com/en-us/previous-versions/windows/hardware/wireless/native-802-11-media-streaming\n              BOOL value = TRUE;\n              auto error = fn_WlanSetInterface(wlan_handle, &wlan_interface_list->InterfaceInfo[i].InterfaceGuid, wlan_intf_opcode_media_streaming_mode, sizeof(value), &value, nullptr);\n              if (error == ERROR_SUCCESS) {\n                BOOST_LOG(info) << \"WLAN interface \"sv << i << \" is now in low latency mode\"sv;\n              }\n            }\n          }\n\n          fn_WlanFreeMemory(wlan_interface_list);\n        } else {\n          fn_WlanCloseHandle(wlan_handle, nullptr);\n          wlan_handle = nullptr;\n        }\n      }\n    }\n    enable_mouse_keys();\n  }\n\n  void enable_mouse_keys() {\n    // If there is no mouse connected, enable Mouse Keys to force the cursor to appear\n    if (!GetSystemMetrics(SM_MOUSEPRESENT)) {\n      BOOST_LOG(info) << \"A mouse was not detected. Sunshine will enable Mouse Keys while streaming to force the mouse cursor to appear.\";\n\n      // Get the current state of Mouse Keys so we can restore it when streaming is over\n      previous_mouse_keys_state.cbSize = sizeof(previous_mouse_keys_state);\n      if (SystemParametersInfoW(SPI_GETMOUSEKEYS, 0, &previous_mouse_keys_state, 0)) {\n        MOUSEKEYS new_mouse_keys_state = {};\n\n        // Enable Mouse Keys\n        new_mouse_keys_state.cbSize = sizeof(new_mouse_keys_state);\n        new_mouse_keys_state.dwFlags = MKF_MOUSEKEYSON | MKF_AVAILABLE;\n        new_mouse_keys_state.iMaxSpeed = 10;\n        new_mouse_keys_state.iTimeToMaxSpeed = 1000;\n        if (SystemParametersInfoW(SPI_SETMOUSEKEYS, 0, &new_mouse_keys_state, 0)) {\n          // Remember to restore the previous settings when we stop streaming\n          enabled_mouse_keys = true;\n        } else {\n          auto winerr = GetLastError();\n          BOOST_LOG(warning) << \"Unable to enable Mouse Keys: \"sv << winerr;\n        }\n      } else {\n        auto winerr = GetLastError();\n        BOOST_LOG(warning) << \"Unable to get current state of Mouse Keys: \"sv << winerr;\n      }\n    }\n  }\n\n  void streaming_will_stop() {\n    // Demote ourselves back to normal priority class\n    SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);\n\n    // End our 0.5ms timer request\n    if (used_nt_set_timer_resolution) {\n      used_nt_set_timer_resolution = false;\n      if (!nt_set_timer_resolution_min()) {\n        BOOST_LOG(error) << \"nt_set_timer_resolution_min() failed even though nt_set_timer_resolution_max() succeeded\";\n      }\n    } else {\n      timeEndPeriod(1);\n    }\n\n    // Disable MMCSS scheduling for DWM\n    DwmEnableMMCSS(false);\n\n    // Closing our WLAN client handle will undo our optimizations\n    if (wlan_handle != nullptr) {\n      fn_WlanCloseHandle(wlan_handle, nullptr);\n      wlan_handle = nullptr;\n    }\n\n    // Restore Mouse Keys back to the previous settings if we turned it on\n    if (enabled_mouse_keys) {\n      enabled_mouse_keys = false;\n      if (!SystemParametersInfoW(SPI_SETMOUSEKEYS, 0, &previous_mouse_keys_state, 0)) {\n        auto winerr = GetLastError();\n        BOOST_LOG(warning) << \"Unable to restore original state of Mouse Keys: \"sv << winerr;\n      }\n    }\n  }\n\n  void restart_on_exit() {\n    STARTUPINFOEXW startup_info {};\n    startup_info.StartupInfo.cb = sizeof(startup_info);\n\n    WCHAR executable[MAX_PATH];\n    if (GetModuleFileNameW(nullptr, executable, ARRAYSIZE(executable)) == 0) {\n      auto winerr = GetLastError();\n      BOOST_LOG(fatal) << \"Failed to get Sunshine path: \"sv << winerr;\n      return;\n    }\n\n    PROCESS_INFORMATION process_info;\n    if (!CreateProcessW(executable, GetCommandLineW(), nullptr, nullptr, false, CREATE_UNICODE_ENVIRONMENT | EXTENDED_STARTUPINFO_PRESENT, nullptr, nullptr, (LPSTARTUPINFOW) &startup_info, &process_info)) {\n      auto winerr = GetLastError();\n      BOOST_LOG(fatal) << \"Unable to restart Sunshine: \"sv << winerr;\n      return;\n    }\n\n    CloseHandle(process_info.hProcess);\n    CloseHandle(process_info.hThread);\n  }\n\n  void restart() {\n    // If we're running standalone, we have to respawn ourselves via CreateProcess().\n    // If we're running from the service, we should just exit and let it respawn us.\n    if (GetConsoleWindow() != nullptr) {\n      // Avoid racing with the new process by waiting until we're exiting to start it.\n      atexit(restart_on_exit);\n    }\n\n    // We use an async exit call here because we can't block the HTTP thread or we'll hang shutdown.\n    lifetime::exit_sunshine(0, true);\n  }\n\n  int set_env(const std::string &name, const std::string &value) {\n    return _putenv_s(name.c_str(), value.c_str());\n  }\n\n  int unset_env(const std::string &name) {\n    return _putenv_s(name.c_str(), \"\");\n  }\n\n  struct enum_wnd_context_t {\n    std::set<DWORD> process_ids;\n    bool requested_exit;\n  };\n\n  static BOOL CALLBACK prgrp_enum_windows(HWND hwnd, LPARAM lParam) {\n    auto enum_ctx = (enum_wnd_context_t *) lParam;\n\n    // Find the owner PID of this window\n    DWORD wnd_process_id;\n    if (!GetWindowThreadProcessId(hwnd, &wnd_process_id)) {\n      // Continue enumeration\n      return TRUE;\n    }\n\n    // Check if this window is owned by a process we want to terminate\n    if (enum_ctx->process_ids.find(wnd_process_id) != enum_ctx->process_ids.end()) {\n      // Send an async WM_CLOSE message to this window\n      if (SendNotifyMessageW(hwnd, WM_CLOSE, 0, 0)) {\n        BOOST_LOG(debug) << \"Sent WM_CLOSE to PID: \"sv << wnd_process_id;\n        enum_ctx->requested_exit = true;\n      } else {\n        auto error = GetLastError();\n        BOOST_LOG(warning) << \"Failed to send WM_CLOSE to PID [\"sv << wnd_process_id << \"]: \" << error;\n      }\n    }\n\n    // Continue enumeration\n    return TRUE;\n  }\n\n  bool request_process_group_exit(std::uintptr_t native_handle) {\n    auto job_handle = (HANDLE) native_handle;\n\n    // Get list of all processes in our job object\n    bool success;\n    DWORD required_length = sizeof(JOBOBJECT_BASIC_PROCESS_ID_LIST);\n    auto process_id_list = (PJOBOBJECT_BASIC_PROCESS_ID_LIST) calloc(1, required_length);\n    auto fg = util::fail_guard([&process_id_list]() {\n      free(process_id_list);\n    });\n    while (!(success = QueryInformationJobObject(job_handle, JobObjectBasicProcessIdList, process_id_list, required_length, &required_length)) &&\n           GetLastError() == ERROR_MORE_DATA) {\n      free(process_id_list);\n      process_id_list = (PJOBOBJECT_BASIC_PROCESS_ID_LIST) calloc(1, required_length);\n      if (!process_id_list) {\n        return false;\n      }\n    }\n\n    if (!success) {\n      auto err = GetLastError();\n      BOOST_LOG(warning) << \"Failed to enumerate processes in group: \"sv << err;\n      return false;\n    } else if (process_id_list->NumberOfProcessIdsInList == 0) {\n      // If all processes are already dead, treat it as a success\n      return true;\n    }\n\n    enum_wnd_context_t enum_ctx = {};\n    enum_ctx.requested_exit = false;\n    for (DWORD i = 0; i < process_id_list->NumberOfProcessIdsInList; i++) {\n      enum_ctx.process_ids.emplace(process_id_list->ProcessIdList[i]);\n    }\n\n    // Enumerate all windows belonging to processes in the list\n    EnumWindows(prgrp_enum_windows, (LPARAM) &enum_ctx);\n\n    // Return success if we told at least one window to close\n    return enum_ctx.requested_exit;\n  }\n\n  bool process_group_running(std::uintptr_t native_handle) {\n    JOBOBJECT_BASIC_ACCOUNTING_INFORMATION accounting_info;\n\n    if (!QueryInformationJobObject((HANDLE) native_handle, JobObjectBasicAccountingInformation, &accounting_info, sizeof(accounting_info), nullptr)) {\n      auto err = GetLastError();\n      BOOST_LOG(error) << \"Failed to get job accounting info: \"sv << err;\n      return false;\n    }\n\n    return accounting_info.ActiveProcesses != 0;\n  }\n\n  SOCKADDR_IN to_sockaddr(boost::asio::ip::address_v4 address, uint16_t port) {\n    SOCKADDR_IN saddr_v4 = {};\n\n    saddr_v4.sin_family = AF_INET;\n    saddr_v4.sin_port = htons(port);\n\n    auto addr_bytes = address.to_bytes();\n    memcpy(&saddr_v4.sin_addr, addr_bytes.data(), sizeof(saddr_v4.sin_addr));\n\n    return saddr_v4;\n  }\n\n  SOCKADDR_IN6 to_sockaddr(boost::asio::ip::address_v6 address, uint16_t port) {\n    SOCKADDR_IN6 saddr_v6 = {};\n\n    saddr_v6.sin6_family = AF_INET6;\n    saddr_v6.sin6_port = htons(port);\n    saddr_v6.sin6_scope_id = address.scope_id();\n\n    auto addr_bytes = address.to_bytes();\n    memcpy(&saddr_v6.sin6_addr, addr_bytes.data(), sizeof(saddr_v6.sin6_addr));\n\n    return saddr_v6;\n  }\n\n  // Use UDP segmentation offload if it is supported by the OS. If the NIC is capable, this will use\n  // hardware acceleration to reduce CPU usage. Support for USO was introduced in Windows 10 20H1.\n  bool send_batch(batched_send_info_t &send_info) {\n    WSAMSG msg;\n\n    // Convert the target address into a SOCKADDR\n    SOCKADDR_IN taddr_v4;\n    SOCKADDR_IN6 taddr_v6;\n    if (send_info.target_address.is_v6()) {\n      taddr_v6 = to_sockaddr(send_info.target_address.to_v6(), send_info.target_port);\n\n      msg.name = (PSOCKADDR) &taddr_v6;\n      msg.namelen = sizeof(taddr_v6);\n    } else {\n      taddr_v4 = to_sockaddr(send_info.target_address.to_v4(), send_info.target_port);\n\n      msg.name = (PSOCKADDR) &taddr_v4;\n      msg.namelen = sizeof(taddr_v4);\n    }\n\n    auto const max_bufs_per_msg = send_info.payload_buffers.size() + (send_info.headers ? 1 : 0);\n\n    std::vector<WSABUF> bufs((send_info.headers ? send_info.block_count : 1) * max_bufs_per_msg);\n    DWORD bufcount = 0;\n    if (send_info.headers) {\n      // Interleave buffers for headers and payloads\n      for (auto i = 0; i < send_info.block_count; i++) {\n        bufs[bufcount].buf = (char *) &send_info.headers[(send_info.block_offset + i) * send_info.header_size];\n        bufs[bufcount].len = send_info.header_size;\n        bufcount++;\n        auto payload_desc = send_info.buffer_for_payload_offset((send_info.block_offset + i) * send_info.payload_size);\n        bufs[bufcount].buf = (char *) payload_desc.buffer;\n        bufs[bufcount].len = send_info.payload_size;\n        bufcount++;\n      }\n    } else {\n      // Translate buffer descriptors into WSABUFs\n      auto payload_offset = send_info.block_offset * send_info.payload_size;\n      auto payload_length = payload_offset + (send_info.block_count * send_info.payload_size);\n      while (payload_offset < payload_length) {\n        auto payload_desc = send_info.buffer_for_payload_offset(payload_offset);\n        bufs[bufcount].buf = (char *) payload_desc.buffer;\n        bufs[bufcount].len = std::min(payload_desc.size, payload_length - payload_offset);\n        payload_offset += bufs[bufcount].len;\n        bufcount++;\n      }\n    }\n\n    msg.lpBuffers = bufs.data();\n    msg.dwBufferCount = bufcount;\n    msg.dwFlags = 0;\n\n    // At most, one DWORD option and one PKTINFO option\n    char cmbuf[WSA_CMSG_SPACE(sizeof(DWORD)) + std::max(WSA_CMSG_SPACE(sizeof(IN6_PKTINFO)), WSA_CMSG_SPACE(sizeof(IN_PKTINFO)))] = {};\n    ULONG cmbuflen = 0;\n\n    msg.Control.buf = cmbuf;\n    msg.Control.len = sizeof(cmbuf);\n\n    auto cm = WSA_CMSG_FIRSTHDR(&msg);\n    if (send_info.source_address.is_v6()) {\n      IN6_PKTINFO pktInfo;\n\n      SOCKADDR_IN6 saddr_v6 = to_sockaddr(send_info.source_address.to_v6(), 0);\n      pktInfo.ipi6_addr = saddr_v6.sin6_addr;\n      pktInfo.ipi6_ifindex = 0;\n\n      cmbuflen += WSA_CMSG_SPACE(sizeof(pktInfo));\n\n      cm->cmsg_level = IPPROTO_IPV6;\n      cm->cmsg_type = IPV6_PKTINFO;\n      cm->cmsg_len = WSA_CMSG_LEN(sizeof(pktInfo));\n      memcpy(WSA_CMSG_DATA(cm), &pktInfo, sizeof(pktInfo));\n    } else {\n      IN_PKTINFO pktInfo;\n\n      SOCKADDR_IN saddr_v4 = to_sockaddr(send_info.source_address.to_v4(), 0);\n      pktInfo.ipi_addr = saddr_v4.sin_addr;\n      pktInfo.ipi_ifindex = 0;\n\n      cmbuflen += WSA_CMSG_SPACE(sizeof(pktInfo));\n\n      cm->cmsg_level = IPPROTO_IP;\n      cm->cmsg_type = IP_PKTINFO;\n      cm->cmsg_len = WSA_CMSG_LEN(sizeof(pktInfo));\n      memcpy(WSA_CMSG_DATA(cm), &pktInfo, sizeof(pktInfo));\n    }\n\n    if (send_info.block_count > 1) {\n      cmbuflen += WSA_CMSG_SPACE(sizeof(DWORD));\n\n      cm = WSA_CMSG_NXTHDR(&msg, cm);\n      cm->cmsg_level = IPPROTO_UDP;\n      cm->cmsg_type = UDP_SEND_MSG_SIZE;\n      cm->cmsg_len = WSA_CMSG_LEN(sizeof(DWORD));\n      *((DWORD *) WSA_CMSG_DATA(cm)) = send_info.header_size + send_info.payload_size;\n    }\n\n    msg.Control.len = cmbuflen;\n\n    // If USO is not supported, this will fail and the caller will fall back to unbatched sends.\n    DWORD bytes_sent;\n    return WSASendMsg((SOCKET) send_info.native_socket, &msg, 0, &bytes_sent, nullptr, nullptr) != SOCKET_ERROR;\n  }\n\n  bool send(send_info_t &send_info) {\n    WSAMSG msg;\n\n    // Convert the target address into a SOCKADDR\n    SOCKADDR_IN taddr_v4;\n    SOCKADDR_IN6 taddr_v6;\n    if (send_info.target_address.is_v6()) {\n      taddr_v6 = to_sockaddr(send_info.target_address.to_v6(), send_info.target_port);\n\n      msg.name = (PSOCKADDR) &taddr_v6;\n      msg.namelen = sizeof(taddr_v6);\n    } else {\n      taddr_v4 = to_sockaddr(send_info.target_address.to_v4(), send_info.target_port);\n\n      msg.name = (PSOCKADDR) &taddr_v4;\n      msg.namelen = sizeof(taddr_v4);\n    }\n\n    WSABUF bufs[2];\n    DWORD bufcount = 0;\n    if (send_info.header) {\n      bufs[bufcount].buf = (char *) send_info.header;\n      bufs[bufcount].len = send_info.header_size;\n      bufcount++;\n    }\n    bufs[bufcount].buf = (char *) send_info.payload;\n    bufs[bufcount].len = send_info.payload_size;\n    bufcount++;\n\n    msg.lpBuffers = bufs;\n    msg.dwBufferCount = bufcount;\n    msg.dwFlags = 0;\n\n    char cmbuf[std::max(WSA_CMSG_SPACE(sizeof(IN6_PKTINFO)), WSA_CMSG_SPACE(sizeof(IN_PKTINFO)))] = {};\n    ULONG cmbuflen = 0;\n\n    msg.Control.buf = cmbuf;\n    msg.Control.len = sizeof(cmbuf);\n\n    auto cm = WSA_CMSG_FIRSTHDR(&msg);\n    if (send_info.source_address.is_v6()) {\n      IN6_PKTINFO pktInfo;\n\n      SOCKADDR_IN6 saddr_v6 = to_sockaddr(send_info.source_address.to_v6(), 0);\n      pktInfo.ipi6_addr = saddr_v6.sin6_addr;\n      pktInfo.ipi6_ifindex = 0;\n\n      cmbuflen += WSA_CMSG_SPACE(sizeof(pktInfo));\n\n      cm->cmsg_level = IPPROTO_IPV6;\n      cm->cmsg_type = IPV6_PKTINFO;\n      cm->cmsg_len = WSA_CMSG_LEN(sizeof(pktInfo));\n      memcpy(WSA_CMSG_DATA(cm), &pktInfo, sizeof(pktInfo));\n    } else {\n      IN_PKTINFO pktInfo;\n\n      SOCKADDR_IN saddr_v4 = to_sockaddr(send_info.source_address.to_v4(), 0);\n      pktInfo.ipi_addr = saddr_v4.sin_addr;\n      pktInfo.ipi_ifindex = 0;\n\n      cmbuflen += WSA_CMSG_SPACE(sizeof(pktInfo));\n\n      cm->cmsg_level = IPPROTO_IP;\n      cm->cmsg_type = IP_PKTINFO;\n      cm->cmsg_len = WSA_CMSG_LEN(sizeof(pktInfo));\n      memcpy(WSA_CMSG_DATA(cm), &pktInfo, sizeof(pktInfo));\n    }\n\n    msg.Control.len = cmbuflen;\n\n    DWORD bytes_sent;\n    if (WSASendMsg((SOCKET) send_info.native_socket, &msg, 0, &bytes_sent, nullptr, nullptr) == SOCKET_ERROR) {\n      auto winerr = WSAGetLastError();\n      BOOST_LOG(warning) << \"WSASendMsg() failed: \"sv << winerr;\n      return false;\n    }\n\n    return true;\n  }\n\n  class qos_t: public deinit_t {\n  public:\n    qos_t(QOS_FLOWID flow_id):\n        flow_id(flow_id) {\n    }\n\n    virtual ~qos_t() {\n      if (!fn_QOSRemoveSocketFromFlow(qos_handle, (SOCKET) nullptr, flow_id, 0)) {\n        auto winerr = GetLastError();\n        BOOST_LOG(warning) << \"QOSRemoveSocketFromFlow() failed: \"sv << winerr;\n      }\n    }\n\n  private:\n    QOS_FLOWID flow_id;\n  };\n\n  /**\n   * @brief Enables QoS on the given socket for traffic to the specified destination.\n   * @param native_socket The native socket handle.\n   * @param address The destination address for traffic sent on this socket.\n   * @param port The destination port for traffic sent on this socket.\n   * @param data_type The type of traffic sent on this socket.\n   * @param dscp_tagging Specifies whether to enable DSCP tagging on outgoing traffic.\n   */\n  std::unique_ptr<deinit_t> enable_socket_qos(uintptr_t native_socket, boost::asio::ip::address &address, uint16_t port, qos_data_type_e data_type, bool dscp_tagging) {\n    SOCKADDR_IN saddr_v4;\n    SOCKADDR_IN6 saddr_v6;\n    PSOCKADDR dest_addr;\n    bool using_connect_hack = false;\n\n    // Windows doesn't support any concept of traffic priority without DSCP tagging\n    if (!dscp_tagging) {\n      return nullptr;\n    }\n\n    static std::once_flag load_qwave_once_flag;\n    std::call_once(load_qwave_once_flag, []() {\n      // qWAVE is not installed by default on Windows Server, so we load it dynamically\n      HMODULE qwave = LoadLibraryExA(\"qwave.dll\", nullptr, LOAD_LIBRARY_SEARCH_SYSTEM32);\n      if (!qwave) {\n        BOOST_LOG(debug) << \"qwave.dll is not available on this OS\"sv;\n        return;\n      }\n\n      fn_QOSCreateHandle = (decltype(fn_QOSCreateHandle)) GetProcAddress(qwave, \"QOSCreateHandle\");\n      fn_QOSAddSocketToFlow = (decltype(fn_QOSAddSocketToFlow)) GetProcAddress(qwave, \"QOSAddSocketToFlow\");\n      fn_QOSRemoveSocketFromFlow = (decltype(fn_QOSRemoveSocketFromFlow)) GetProcAddress(qwave, \"QOSRemoveSocketFromFlow\");\n\n      if (!fn_QOSCreateHandle || !fn_QOSAddSocketToFlow || !fn_QOSRemoveSocketFromFlow) {\n        BOOST_LOG(error) << \"qwave.dll is missing exports?\"sv;\n\n        fn_QOSCreateHandle = nullptr;\n        fn_QOSAddSocketToFlow = nullptr;\n        fn_QOSRemoveSocketFromFlow = nullptr;\n\n        FreeLibrary(qwave);\n        return;\n      }\n\n      QOS_VERSION qos_version {1, 0};\n      if (!fn_QOSCreateHandle(&qos_version, &qos_handle)) {\n        auto winerr = GetLastError();\n        BOOST_LOG(warning) << \"QOSCreateHandle() failed: \"sv << winerr;\n        return;\n      }\n    });\n\n    // If qWAVE is unavailable, just return\n    if (!fn_QOSAddSocketToFlow || !qos_handle) {\n      return nullptr;\n    }\n\n    auto disconnect_fg = util::fail_guard([&]() {\n      if (using_connect_hack) {\n        SOCKADDR_IN6 empty = {};\n        empty.sin6_family = AF_INET6;\n        if (connect((SOCKET) native_socket, (PSOCKADDR) &empty, sizeof(empty)) < 0) {\n          auto wsaerr = WSAGetLastError();\n          BOOST_LOG(error) << \"qWAVE dual-stack workaround failed: \"sv << wsaerr;\n        }\n      }\n    });\n\n    if (address.is_v6()) {\n      auto address_v6 = address.to_v6();\n\n      saddr_v6 = to_sockaddr(address_v6, port);\n      dest_addr = (PSOCKADDR) &saddr_v6;\n\n      // qWAVE doesn't properly support IPv4-mapped IPv6 addresses, nor does it\n      // correctly support IPv4 addresses on a dual-stack socket (despite MSDN's\n      // claims to the contrary). To get proper QoS tagging when hosting in dual\n      // stack mode, we will temporarily connect() the socket to allow qWAVE to\n      // successfully initialize a flow, then disconnect it again so WSASendMsg()\n      // works later on.\n      if (address_v6.is_v4_mapped()) {\n        if (connect((SOCKET) native_socket, (PSOCKADDR) &saddr_v6, sizeof(saddr_v6)) < 0) {\n          auto wsaerr = WSAGetLastError();\n          BOOST_LOG(error) << \"qWAVE dual-stack workaround failed: \"sv << wsaerr;\n        } else {\n          BOOST_LOG(debug) << \"Using qWAVE connect() workaround for QoS tagging\"sv;\n          using_connect_hack = true;\n          dest_addr = nullptr;\n        }\n      }\n    } else {\n      saddr_v4 = to_sockaddr(address.to_v4(), port);\n      dest_addr = (PSOCKADDR) &saddr_v4;\n    }\n\n    QOS_TRAFFIC_TYPE traffic_type;\n    switch (data_type) {\n      case qos_data_type_e::audio:\n        traffic_type = QOSTrafficTypeVoice;\n        break;\n      case qos_data_type_e::video:\n        traffic_type = QOSTrafficTypeAudioVideo;\n        break;\n      default:\n        BOOST_LOG(error) << \"Unknown traffic type: \"sv << (int) data_type;\n        return nullptr;\n    }\n\n    QOS_FLOWID flow_id = 0;\n    if (!fn_QOSAddSocketToFlow(qos_handle, (SOCKET) native_socket, dest_addr, traffic_type, QOS_NON_ADAPTIVE_FLOW, &flow_id)) {\n      auto winerr = GetLastError();\n      BOOST_LOG(warning) << \"QOSAddSocketToFlow() failed: \"sv << winerr;\n      return nullptr;\n    }\n\n    return std::make_unique<qos_t>(flow_id);\n  }\n\n  int64_t qpc_counter() {\n    LARGE_INTEGER performance_counter;\n    if (QueryPerformanceCounter(&performance_counter)) {\n      return performance_counter.QuadPart;\n    }\n    return 0;\n  }\n\n  std::chrono::nanoseconds qpc_time_difference(int64_t performance_counter1, int64_t performance_counter2) {\n    auto get_frequency = []() {\n      LARGE_INTEGER frequency;\n      frequency.QuadPart = 0;\n      QueryPerformanceFrequency(&frequency);\n      return frequency.QuadPart;\n    };\n    static const double frequency = get_frequency();\n    if (frequency) {\n      return std::chrono::nanoseconds((int64_t) ((performance_counter1 - performance_counter2) * frequency / std::nano::den));\n    }\n    return {};\n  }\n\n  std::string get_host_name() {\n    WCHAR hostname[256];\n    if (GetHostNameW(hostname, ARRAYSIZE(hostname)) == SOCKET_ERROR) {\n      BOOST_LOG(error) << \"GetHostNameW() failed: \"sv << WSAGetLastError();\n      return \"Sunshine\"s;\n    }\n    return utf_utils::to_utf8(hostname);\n  }\n\n  class win32_high_precision_timer: public high_precision_timer {\n  public:\n    win32_high_precision_timer() {\n      // Use CREATE_WAITABLE_TIMER_HIGH_RESOLUTION if supported (Windows 10 1809+)\n      timer = CreateWaitableTimerEx(nullptr, nullptr, CREATE_WAITABLE_TIMER_HIGH_RESOLUTION, TIMER_ALL_ACCESS);\n      if (!timer) {\n        timer = CreateWaitableTimerEx(nullptr, nullptr, 0, TIMER_ALL_ACCESS);\n        if (!timer) {\n          BOOST_LOG(error) << \"Unable to create high_precision_timer, CreateWaitableTimerEx() failed: \" << GetLastError();\n        }\n      }\n    }\n\n    ~win32_high_precision_timer() {\n      if (timer) {\n        CloseHandle(timer);\n      }\n    }\n\n    void sleep_for(const std::chrono::nanoseconds &duration) override {\n      if (!timer) {\n        BOOST_LOG(error) << \"Attempting high_precision_timer::sleep_for() with uninitialized timer\";\n        return;\n      }\n      if (duration < 0s) {\n        BOOST_LOG(error) << \"Attempting high_precision_timer::sleep_for() with negative duration\";\n        return;\n      }\n      if (duration > 5s) {\n        BOOST_LOG(error) << \"Attempting high_precision_timer::sleep_for() with unexpectedly large duration (>5s)\";\n        return;\n      }\n\n      LARGE_INTEGER due_time;\n      due_time.QuadPart = duration.count() / -100;\n      SetWaitableTimer(timer, &due_time, 0, nullptr, nullptr, false);\n      WaitForSingleObject(timer, INFINITE);\n    }\n\n    operator bool() override {\n      return timer != nullptr;\n    }\n\n  private:\n    HANDLE timer = nullptr;\n  };\n\n  std::unique_ptr<high_precision_timer> create_high_precision_timer() {\n    return std::make_unique<win32_high_precision_timer>();\n  }\n\n  bool getFileVersionInfo(const std::filesystem::path &file_path, std::string &version_str) {\n    DWORD handle = 0;\n    DWORD size = GetFileVersionInfoSizeW(file_path.wstring().c_str(), &handle);\n    if (size == 0) {\n      return false;\n    }\n\n    std::vector<BYTE> buffer(size);\n    if (!GetFileVersionInfoW(file_path.wstring().c_str(), handle, size, buffer.data())) {\n      return false;\n    }\n\n    VS_FIXEDFILEINFO *file_info = nullptr;\n    if (UINT file_info_size = 0; !VerQueryValueW(buffer.data(), L\"\\\\\", (LPVOID *) &file_info, &file_info_size)) {\n      return false;\n    }\n\n    DWORD major = HIWORD(file_info->dwFileVersionMS);\n    DWORD minor = LOWORD(file_info->dwFileVersionMS);\n    DWORD build = HIWORD(file_info->dwFileVersionLS);\n    DWORD revision = LOWORD(file_info->dwFileVersionLS);\n\n    version_str = std::format(\"{}.{}.{}.{}\", major, minor, build, revision);\n\n    return true;\n  }\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/windows/misc.h",
    "content": "/**\n * @file src/platform/windows/misc.h\n * @brief Miscellaneous declarations for Windows.\n */\n#pragma once\n\n// standard includes\n#include <chrono>\n#include <filesystem>\n#include <string>\n#include <string_view>\n\n// platform includes\n#include <Windows.h>\n#include <winnt.h>\n\nnamespace platf {\n  void print_status(const std::string_view &prefix, HRESULT status);\n  HDESK syncThreadDesktop();\n\n  int64_t qpc_counter();\n\n  std::chrono::nanoseconds qpc_time_difference(int64_t performance_counter1, int64_t performance_counter2);\n\n  /**\n   * @brief Get file version information from a Windows executable or driver file.\n   * @param file_path Path to the file to query.\n   * @param version_str Output parameter for version string in format \"major.minor.build.revision\".\n   * @return true if version info was successfully extracted, false otherwise.\n   */\n  bool getFileVersionInfo(const std::filesystem::path &file_path, std::string &version_str);\n}  // namespace platf\n"
  },
  {
    "path": "src/platform/windows/nvprefs/driver_settings.cpp",
    "content": "/**\n * @file src/platform/windows/nvprefs/driver_settings.cpp\n * @brief Definitions for nvidia driver settings.\n */\n// this include\n#include \"driver_settings.h\"\n\n// local includes\n#include \"nvprefs_common.h\"\n\nnamespace {\n\n  const auto sunshine_application_profile_name = L\"SunshineStream\";\n  const auto sunshine_application_path = L\"sunshine.exe\";\n\n  void nvapi_error_message(NvAPI_Status status) {\n    NvAPI_ShortString message = {};\n    NvAPI_GetErrorMessage(status, message);\n    nvprefs::error_message(std::string(\"NvAPI error: \") + message);\n  }\n\n  void fill_nvapi_string(NvAPI_UnicodeString &dest, const wchar_t *src) {\n    static_assert(sizeof(NvU16) == sizeof(wchar_t));\n    memcpy_s(dest, NVAPI_UNICODE_STRING_MAX * sizeof(NvU16), src, (wcslen(src) + 1) * sizeof(wchar_t));\n  }\n\n}  // namespace\n\nnamespace nvprefs {\n\n  driver_settings_t::~driver_settings_t() {\n    if (session_handle) {\n      NvAPI_DRS_DestroySession(session_handle);\n    }\n  }\n\n  bool driver_settings_t::init() {\n    if (session_handle) {\n      return true;\n    }\n\n    NvAPI_Status status;\n\n    status = NvAPI_Initialize();\n    if (status != NVAPI_OK) {\n      info_message(\"NvAPI_Initialize() failed, ignore if you don't have NVIDIA video card\");\n      return false;\n    }\n\n    status = NvAPI_DRS_CreateSession(&session_handle);\n    if (status != NVAPI_OK) {\n      nvapi_error_message(status);\n      error_message(\"NvAPI_DRS_CreateSession() failed\");\n      return false;\n    }\n\n    return load_settings();\n  }\n\n  void driver_settings_t::destroy() {\n    if (session_handle) {\n      NvAPI_DRS_DestroySession(session_handle);\n      session_handle = nullptr;\n    }\n    NvAPI_Unload();\n  }\n\n  bool driver_settings_t::load_settings() {\n    if (!session_handle) {\n      return false;\n    }\n\n    NvAPI_Status status = NvAPI_DRS_LoadSettings(session_handle);\n    if (status != NVAPI_OK) {\n      nvapi_error_message(status);\n      error_message(\"NvAPI_DRS_LoadSettings() failed\");\n      destroy();\n      return false;\n    }\n\n    return true;\n  }\n\n  bool driver_settings_t::save_settings() {\n    if (!session_handle) {\n      return false;\n    }\n\n    NvAPI_Status status = NvAPI_DRS_SaveSettings(session_handle);\n    if (status != NVAPI_OK) {\n      nvapi_error_message(status);\n      error_message(\"NvAPI_DRS_SaveSettings() failed\");\n      return false;\n    }\n\n    return true;\n  }\n\n  bool driver_settings_t::restore_global_profile_to_undo(const undo_data_t &undo_data) {\n    if (!session_handle) {\n      return false;\n    }\n\n    const auto &swapchain_data = undo_data.get_opengl_swapchain();\n    if (swapchain_data) {\n      NvAPI_Status status;\n\n      NvDRSProfileHandle profile_handle = nullptr;\n      status = NvAPI_DRS_GetBaseProfile(session_handle, &profile_handle);\n      if (status != NVAPI_OK) {\n        nvapi_error_message(status);\n        error_message(\"NvAPI_DRS_GetBaseProfile() failed\");\n        return false;\n      }\n\n      NVDRS_SETTING setting = {};\n      setting.version = NVDRS_SETTING_VER;\n      status = NvAPI_DRS_GetSetting(session_handle, profile_handle, OGL_CPL_PREFER_DXPRESENT_ID, &setting);\n\n      if (status == NVAPI_OK && setting.settingLocation == NVDRS_CURRENT_PROFILE_LOCATION && setting.u32CurrentValue == swapchain_data->our_value) {\n        if (swapchain_data->undo_value) {\n          setting = {};\n          setting.version = NVDRS_SETTING_VER1;\n          setting.settingId = OGL_CPL_PREFER_DXPRESENT_ID;\n          setting.settingType = NVDRS_DWORD_TYPE;\n          setting.settingLocation = NVDRS_CURRENT_PROFILE_LOCATION;\n          setting.u32CurrentValue = *swapchain_data->undo_value;\n\n          status = NvAPI_DRS_SetSetting(session_handle, profile_handle, &setting);\n\n          if (status != NVAPI_OK) {\n            nvapi_error_message(status);\n            error_message(\"NvAPI_DRS_SetSetting() OGL_CPL_PREFER_DXPRESENT failed\");\n            return false;\n          }\n        } else {\n          status = NvAPI_DRS_DeleteProfileSetting(session_handle, profile_handle, OGL_CPL_PREFER_DXPRESENT_ID);\n\n          if (status != NVAPI_OK && status != NVAPI_SETTING_NOT_FOUND) {\n            nvapi_error_message(status);\n            error_message(\"NvAPI_DRS_DeleteProfileSetting() OGL_CPL_PREFER_DXPRESENT failed\");\n            return false;\n          }\n        }\n\n        info_message(\"Restored OGL_CPL_PREFER_DXPRESENT for base profile\");\n      } else if (status == NVAPI_OK || status == NVAPI_SETTING_NOT_FOUND) {\n        info_message(\"OGL_CPL_PREFER_DXPRESENT has been changed from our value in base profile, not restoring\");\n      } else {\n        error_message(\"NvAPI_DRS_GetSetting() OGL_CPL_PREFER_DXPRESENT failed\");\n        return false;\n      }\n    }\n\n    return true;\n  }\n\n  bool driver_settings_t::check_and_modify_global_profile(std::optional<undo_data_t> &undo_data) {\n    if (!session_handle) {\n      return false;\n    }\n\n    undo_data.reset();\n    NvAPI_Status status;\n\n    if (!get_nvprefs_options().opengl_vulkan_on_dxgi) {\n      // User requested to leave OpenGL/Vulkan DXGI swapchain setting alone\n      return true;\n    }\n\n    NvDRSProfileHandle profile_handle = nullptr;\n    status = NvAPI_DRS_GetBaseProfile(session_handle, &profile_handle);\n    if (status != NVAPI_OK) {\n      nvapi_error_message(status);\n      error_message(\"NvAPI_DRS_GetBaseProfile() failed\");\n      return false;\n    }\n\n    NVDRS_SETTING setting = {};\n    setting.version = NVDRS_SETTING_VER;\n    status = NvAPI_DRS_GetSetting(session_handle, profile_handle, OGL_CPL_PREFER_DXPRESENT_ID, &setting);\n\n    // Remember current OpenGL/Vulkan DXGI swapchain setting and change it if needed\n    if (status == NVAPI_SETTING_NOT_FOUND || (status == NVAPI_OK && setting.u32CurrentValue != OGL_CPL_PREFER_DXPRESENT_PREFER_ENABLED)) {\n      undo_data = undo_data_t();\n      if (status == NVAPI_OK) {\n        undo_data->set_opengl_swapchain(OGL_CPL_PREFER_DXPRESENT_PREFER_ENABLED, setting.u32CurrentValue);\n      } else {\n        undo_data->set_opengl_swapchain(OGL_CPL_PREFER_DXPRESENT_PREFER_ENABLED, std::nullopt);\n      }\n\n      setting = {};\n      setting.version = NVDRS_SETTING_VER1;\n      setting.settingId = OGL_CPL_PREFER_DXPRESENT_ID;\n      setting.settingType = NVDRS_DWORD_TYPE;\n      setting.settingLocation = NVDRS_CURRENT_PROFILE_LOCATION;\n      setting.u32CurrentValue = OGL_CPL_PREFER_DXPRESENT_PREFER_ENABLED;\n\n      status = NvAPI_DRS_SetSetting(session_handle, profile_handle, &setting);\n      if (status != NVAPI_OK) {\n        nvapi_error_message(status);\n        error_message(\"NvAPI_DRS_SetSetting() OGL_CPL_PREFER_DXPRESENT failed\");\n        return false;\n      }\n\n      info_message(\"Changed OGL_CPL_PREFER_DXPRESENT to OGL_CPL_PREFER_DXPRESENT_PREFER_ENABLED for base profile\");\n    } else if (status != NVAPI_OK) {\n      nvapi_error_message(status);\n      error_message(\"NvAPI_DRS_GetSetting() OGL_CPL_PREFER_DXPRESENT failed\");\n      return false;\n    }\n\n    return true;\n  }\n\n  bool driver_settings_t::check_and_modify_application_profile(bool &modified) {\n    if (!session_handle) {\n      return false;\n    }\n\n    modified = false;\n    NvAPI_Status status;\n\n    NvAPI_UnicodeString profile_name = {};\n    fill_nvapi_string(profile_name, sunshine_application_profile_name);\n\n    NvDRSProfileHandle profile_handle = nullptr;\n    status = NvAPI_DRS_FindProfileByName(session_handle, profile_name, &profile_handle);\n\n    if (status != NVAPI_OK) {\n      // Create application profile if missing\n      NVDRS_PROFILE profile = {};\n      profile.version = NVDRS_PROFILE_VER1;\n      fill_nvapi_string(profile.profileName, sunshine_application_profile_name);\n      status = NvAPI_DRS_CreateProfile(session_handle, &profile, &profile_handle);\n      if (status != NVAPI_OK) {\n        nvapi_error_message(status);\n        error_message(\"NvAPI_DRS_CreateProfile() failed\");\n        return false;\n      }\n      modified = true;\n    }\n\n    NvAPI_UnicodeString sunshine_path = {};\n    fill_nvapi_string(sunshine_path, sunshine_application_path);\n\n    NVDRS_APPLICATION application = {};\n    application.version = NVDRS_APPLICATION_VER_V1;\n    status = NvAPI_DRS_GetApplicationInfo(session_handle, profile_handle, sunshine_path, &application);\n\n    if (status != NVAPI_OK) {\n      // Add application to application profile if missing\n      application.version = NVDRS_APPLICATION_VER_V1;\n      application.isPredefined = 0;\n      fill_nvapi_string(application.appName, sunshine_application_path);\n      fill_nvapi_string(application.userFriendlyName, sunshine_application_path);\n      fill_nvapi_string(application.launcher, L\"\");\n\n      status = NvAPI_DRS_CreateApplication(session_handle, profile_handle, &application);\n      if (status != NVAPI_OK) {\n        nvapi_error_message(status);\n        error_message(\"NvAPI_DRS_CreateApplication() failed\");\n        return false;\n      }\n      modified = true;\n    }\n\n    NVDRS_SETTING setting = {};\n    setting.version = NVDRS_SETTING_VER1;\n    status = NvAPI_DRS_GetSetting(session_handle, profile_handle, PREFERRED_PSTATE_ID, &setting);\n\n    if (!get_nvprefs_options().sunshine_high_power_mode) {\n      if (status == NVAPI_OK &&\n          setting.settingLocation == NVDRS_CURRENT_PROFILE_LOCATION) {\n        // User requested to not use high power mode for sunshine.exe,\n        // remove the setting from application profile if it's been set previously\n\n        status = NvAPI_DRS_DeleteProfileSetting(session_handle, profile_handle, PREFERRED_PSTATE_ID);\n        if (status != NVAPI_OK && status != NVAPI_SETTING_NOT_FOUND) {\n          nvapi_error_message(status);\n          error_message(\"NvAPI_DRS_DeleteProfileSetting() PREFERRED_PSTATE failed\");\n          return false;\n        }\n        modified = true;\n\n        info_message(std::wstring(L\"Removed PREFERRED_PSTATE for \") + sunshine_application_path);\n      }\n    } else if (status != NVAPI_OK ||\n               setting.settingLocation != NVDRS_CURRENT_PROFILE_LOCATION ||\n               setting.u32CurrentValue != PREFERRED_PSTATE_PREFER_MAX) {\n      // Set power setting if needed\n      setting = {};\n      setting.version = NVDRS_SETTING_VER1;\n      setting.settingId = PREFERRED_PSTATE_ID;\n      setting.settingType = NVDRS_DWORD_TYPE;\n      setting.settingLocation = NVDRS_CURRENT_PROFILE_LOCATION;\n      setting.u32CurrentValue = PREFERRED_PSTATE_PREFER_MAX;\n\n      status = NvAPI_DRS_SetSetting(session_handle, profile_handle, &setting);\n      if (status != NVAPI_OK) {\n        nvapi_error_message(status);\n        error_message(\"NvAPI_DRS_SetSetting() PREFERRED_PSTATE failed\");\n        return false;\n      }\n      modified = true;\n\n      info_message(std::wstring(L\"Changed PREFERRED_PSTATE to PREFERRED_PSTATE_PREFER_MAX for \") + sunshine_application_path);\n    }\n\n    return true;\n  }\n\n}  // namespace nvprefs\n"
  },
  {
    "path": "src/platform/windows/nvprefs/driver_settings.h",
    "content": "/**\n * @file src/platform/windows/nvprefs/driver_settings.h\n * @brief Declarations for nvidia driver settings.\n */\n#pragma once\n\n// local includes first so standard library headers are pulled in before nvapi's SAL macros\n#include \"undo_data.h\"\n\n// nvapi headers\n// disable clang-format header reordering\n// as <NvApiDriverSettings.h> needs types from <nvapi.h>\n// clang-format off\n\n// With GCC/MinGW, nvapi_lite_salend.h (included transitively via nvapi_lite_d3dext.h)\n// undefines all SAL annotation macros (e.g. __success, __in, __out, __inout) after\n// nvapi_lite_salstart.h had defined them. This leaves NVAPI_INTERFACE and other macros\n// that use SAL annotations broken for the rest of nvapi.h. Defining __NVAPI_EMPTY_SAL\n// makes nvapi_lite_salend.h a no-op, preserving the SAL macro definitions throughout.\n// After nvapi.h, we include nvapi_lite_salend.h explicitly (without __NVAPI_EMPTY_SAL)\n// to clean up the SAL macros and prevent them from polluting subsequent includes.\n#if defined(__GNUC__)\n  #define __NVAPI_EMPTY_SAL\n#endif\n\n#include <nvapi.h>\n#include <NvApiDriverSettings.h>\n\n#if defined(__GNUC__)\n  #undef __NVAPI_EMPTY_SAL\n  // Clean up SAL macros that nvapi_lite_salstart.h defined and salend.h was\n  // prevented from cleaning up (due to __NVAPI_EMPTY_SAL above).\n  #include <nvapi_lite_salend.h>\n#endif\n// clang-format on\n\nnamespace nvprefs {\n\n  class driver_settings_t {\n  public:\n    ~driver_settings_t();\n\n    bool init();\n\n    void destroy();\n\n    bool load_settings();\n\n    bool save_settings();\n\n    bool restore_global_profile_to_undo(const undo_data_t &undo_data);\n\n    bool check_and_modify_global_profile(std::optional<undo_data_t> &undo_data);\n\n    bool check_and_modify_application_profile(bool &modified);\n\n  private:\n    NvDRSSessionHandle session_handle = nullptr;\n  };\n\n}  // namespace nvprefs\n"
  },
  {
    "path": "src/platform/windows/nvprefs/nvapi_opensource_wrapper.cpp",
    "content": "/**\n * @file src/platform/windows/nvprefs/nvapi_opensource_wrapper.cpp\n * @brief Definitions for the NVAPI wrapper.\n */\n// standard includes\n#include <map>\n\n// local includes\n#include \"driver_settings.h\"\n#include \"nvprefs_common.h\"\n\n// special nvapi header that should be the last include\n#include <nvapi_interface.h>\n\nnamespace {\n\n  std::map<const char *, void *> interfaces;\n  HMODULE dll = nullptr;\n\n  template<typename Func, typename... Args>\n  NvAPI_Status call_interface(const char *name, Args... args) {\n    auto func = (Func *) interfaces[name];\n\n    if (!func) {\n      return interfaces.empty() ? NVAPI_API_NOT_INITIALIZED : NVAPI_NOT_SUPPORTED;\n    }\n\n    return func(args...);\n  }\n\n}  // namespace\n\n#undef NVAPI_INTERFACE\n#define NVAPI_INTERFACE NvAPI_Status __cdecl\n\nextern void *__cdecl nvapi_QueryInterface(NvU32 id);\n\nNVAPI_INTERFACE\nNvAPI_Initialize() {\n  if (dll) {\n    return NVAPI_OK;\n  }\n\n#ifdef _WIN64\n  auto dll_name = \"nvapi64.dll\";\n#else\n  auto dll_name = \"nvapi.dll\";\n#endif\n\n  if ((dll = LoadLibraryEx(dll_name, nullptr, LOAD_LIBRARY_SEARCH_SYSTEM32))) {\n    if (auto query_interface = (decltype(nvapi_QueryInterface) *) GetProcAddress(dll, \"nvapi_QueryInterface\")) {\n      for (const auto &item : nvapi_interface_table) {\n        interfaces[item.func] = query_interface(item.id);\n      }\n      return NVAPI_OK;\n    }\n  }\n\n  NvAPI_Unload();\n  return NVAPI_LIBRARY_NOT_FOUND;\n}\n\nNVAPI_INTERFACE NvAPI_Unload() {\n  if (dll) {\n    interfaces.clear();\n    FreeLibrary(dll);\n    dll = nullptr;\n  }\n  return NVAPI_OK;\n}\n\nNVAPI_INTERFACE NvAPI_GetErrorMessage(NvAPI_Status nr, NvAPI_ShortString szDesc) {\n  return call_interface<decltype(NvAPI_GetErrorMessage)>(\"NvAPI_GetErrorMessage\", nr, szDesc);\n}\n\n// This is only a subset of NvAPI_DRS_* functions, more can be added if needed\n\nNVAPI_INTERFACE NvAPI_DRS_CreateSession(NvDRSSessionHandle *phSession) {\n  return call_interface<decltype(NvAPI_DRS_CreateSession)>(\"NvAPI_DRS_CreateSession\", phSession);\n}\n\nNVAPI_INTERFACE NvAPI_DRS_DestroySession(NvDRSSessionHandle hSession) {\n  return call_interface<decltype(NvAPI_DRS_DestroySession)>(\"NvAPI_DRS_DestroySession\", hSession);\n}\n\nNVAPI_INTERFACE NvAPI_DRS_LoadSettings(NvDRSSessionHandle hSession) {\n  return call_interface<decltype(NvAPI_DRS_LoadSettings)>(\"NvAPI_DRS_LoadSettings\", hSession);\n}\n\nNVAPI_INTERFACE NvAPI_DRS_SaveSettings(NvDRSSessionHandle hSession) {\n  return call_interface<decltype(NvAPI_DRS_SaveSettings)>(\"NvAPI_DRS_SaveSettings\", hSession);\n}\n\nNVAPI_INTERFACE NvAPI_DRS_CreateProfile(NvDRSSessionHandle hSession, NVDRS_PROFILE *pProfileInfo, NvDRSProfileHandle *phProfile) {\n  return call_interface<decltype(NvAPI_DRS_CreateProfile)>(\"NvAPI_DRS_CreateProfile\", hSession, pProfileInfo, phProfile);\n}\n\nNVAPI_INTERFACE NvAPI_DRS_FindProfileByName(NvDRSSessionHandle hSession, NvAPI_UnicodeString profileName, NvDRSProfileHandle *phProfile) {\n  return call_interface<decltype(NvAPI_DRS_FindProfileByName)>(\"NvAPI_DRS_FindProfileByName\", hSession, profileName, phProfile);\n}\n\nNVAPI_INTERFACE NvAPI_DRS_CreateApplication(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_APPLICATION *pApplication) {\n  return call_interface<decltype(NvAPI_DRS_CreateApplication)>(\"NvAPI_DRS_CreateApplication\", hSession, hProfile, pApplication);\n}\n\nNVAPI_INTERFACE NvAPI_DRS_GetApplicationInfo(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvAPI_UnicodeString appName, NVDRS_APPLICATION *pApplication) {\n  return call_interface<decltype(NvAPI_DRS_GetApplicationInfo)>(\"NvAPI_DRS_GetApplicationInfo\", hSession, hProfile, appName, pApplication);\n}\n\nNVAPI_INTERFACE NvAPI_DRS_SetSetting(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_SETTING *pSetting) {\n  return call_interface<decltype(NvAPI_DRS_SetSetting)>(\"NvAPI_DRS_SetSetting\", hSession, hProfile, pSetting);\n}\n\nNVAPI_INTERFACE NvAPI_DRS_GetSetting(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 settingId, NVDRS_SETTING *pSetting) {\n  return call_interface<decltype(NvAPI_DRS_GetSetting)>(\"NvAPI_DRS_GetSetting\", hSession, hProfile, settingId, pSetting);\n}\n\nNVAPI_INTERFACE NvAPI_DRS_DeleteProfileSetting(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 settingId) {\n  return call_interface<decltype(NvAPI_DRS_DeleteProfileSetting)>(\"NvAPI_DRS_DeleteProfileSetting\", hSession, hProfile, settingId);\n}\n\nNVAPI_INTERFACE NvAPI_DRS_GetBaseProfile(NvDRSSessionHandle hSession, NvDRSProfileHandle *phProfile) {\n  return call_interface<decltype(NvAPI_DRS_GetBaseProfile)>(\"NvAPI_DRS_GetBaseProfile\", hSession, phProfile);\n}\n"
  },
  {
    "path": "src/platform/windows/nvprefs/nvprefs_common.cpp",
    "content": "/**\n * @file src/platform/windows/nvprefs/nvprefs_common.cpp\n * @brief Definitions for common nvidia preferences.\n */\n// this include\n#include \"nvprefs_common.h\"\n\n// local includes\n#include \"src/config.h\"\n#include \"src/logging.h\"\n\nnamespace nvprefs {\n\n  void info_message(const std::wstring &message) {\n    BOOST_LOG(info) << \"nvprefs: \" << message;\n  }\n\n  void info_message(const std::string &message) {\n    BOOST_LOG(info) << \"nvprefs: \" << message;\n  }\n\n  void error_message(const std::wstring &message) {\n    BOOST_LOG(error) << \"nvprefs: \" << message;\n  }\n\n  void error_message(const std::string &message) {\n    BOOST_LOG(error) << \"nvprefs: \" << message;\n  }\n\n  nvprefs_options get_nvprefs_options() {\n    nvprefs_options options;\n    options.opengl_vulkan_on_dxgi = config::video.nv_opengl_vulkan_on_dxgi;\n    options.sunshine_high_power_mode = config::video.nv_sunshine_high_power_mode;\n    return options;\n  }\n\n}  // namespace nvprefs\n"
  },
  {
    "path": "src/platform/windows/nvprefs/nvprefs_common.h",
    "content": "/**\n * @file src/platform/windows/nvprefs/nvprefs_common.h\n * @brief Declarations for common nvidia preferences.\n */\n#pragma once\n\n// platform includes\n// disable clang-format header reordering\n// clang-format off\n#include <Windows.h>\n#include <AclAPI.h>\n// clang-format on\n\n// local includes\n#include \"src/utility.h\"\n\nnamespace nvprefs {\n\n  struct safe_handle: public util::safe_ptr_v2<void, BOOL, CloseHandle> {\n    using util::safe_ptr_v2<void, BOOL, CloseHandle>::safe_ptr_v2;\n\n    explicit operator bool() const {\n      auto handle = get();\n      return handle != nullptr && handle != INVALID_HANDLE_VALUE;\n    }\n  };\n\n  struct safe_hlocal_deleter {\n    void operator()(void *p) {\n      LocalFree(p);\n    }\n  };\n\n  template<typename T>\n  using safe_hlocal = util::uniq_ptr<std::remove_pointer_t<T>, safe_hlocal_deleter>;\n\n  using safe_sid = util::safe_ptr_v2<void, PVOID, FreeSid>;\n\n  void info_message(const std::wstring &message);\n\n  void info_message(const std::string &message);\n\n  void error_message(const std::wstring &message);\n\n  void error_message(const std::string &message);\n\n  struct nvprefs_options {\n    bool opengl_vulkan_on_dxgi = true;\n    bool sunshine_high_power_mode = true;\n  };\n\n  nvprefs_options get_nvprefs_options();\n\n}  // namespace nvprefs\n"
  },
  {
    "path": "src/platform/windows/nvprefs/nvprefs_interface.cpp",
    "content": "/**\n * @file src/platform/windows/nvprefs/nvprefs_interface.cpp\n * @brief Definitions for nvidia preferences interface.\n */\n// standard includes\n#include <cassert>\n\n// local includes\n#include \"driver_settings.h\"\n#include \"nvprefs_interface.h\"\n#include \"undo_file.h\"\n\nnamespace {\n\n  const auto sunshine_program_data_folder = \"Sunshine\";\n  const auto nvprefs_undo_file_name = \"nvprefs_undo.json\";\n\n}  // namespace\n\nnamespace nvprefs {\n\n  struct nvprefs_interface::impl {\n    bool loaded = false;\n    driver_settings_t driver_settings;\n    std::filesystem::path undo_folder_path;\n    std::filesystem::path undo_file_path;\n    std::optional<undo_data_t> undo_data;\n    std::optional<undo_file_t> undo_file;\n  };\n\n  nvprefs_interface::nvprefs_interface():\n      pimpl(new impl()) {\n  }\n\n  nvprefs_interface::~nvprefs_interface() {\n    if (owning_undo_file() && load()) {\n      restore_global_profile();\n    }\n    unload();\n  }\n\n  bool nvprefs_interface::load() {\n    if (!pimpl->loaded) {\n      // Check %ProgramData% variable, need it for storing undo file\n      wchar_t program_data_env[MAX_PATH];\n      auto get_env_result = GetEnvironmentVariableW(L\"ProgramData\", program_data_env, MAX_PATH);\n      if (get_env_result == 0 || get_env_result >= MAX_PATH || !std::filesystem::is_directory(program_data_env)) {\n        error_message(\"Missing or malformed %ProgramData% environment variable\");\n        return false;\n      }\n\n      // Prepare undo file path variables\n      pimpl->undo_folder_path = std::filesystem::path(program_data_env) / sunshine_program_data_folder;\n      pimpl->undo_file_path = pimpl->undo_folder_path / nvprefs_undo_file_name;\n\n      // Dynamically load nvapi library and load driver settings\n      pimpl->loaded = pimpl->driver_settings.init();\n    }\n\n    return pimpl->loaded;\n  }\n\n  void nvprefs_interface::unload() {\n    if (pimpl->loaded) {\n      // Unload dynamically loaded nvapi library\n      pimpl->driver_settings.destroy();\n      pimpl->loaded = false;\n    }\n  }\n\n  bool nvprefs_interface::restore_from_and_delete_undo_file_if_exists() {\n    if (!pimpl->loaded) {\n      return false;\n    }\n\n    // Check for undo file from previous improper termination\n    bool access_denied = false;\n    if (auto undo_file = undo_file_t::open_existing_file(pimpl->undo_file_path, access_denied)) {\n      // Try to restore from the undo file\n      info_message(\"Opened undo file from previous improper termination\");\n      if (auto undo_data = undo_file->read_undo_data()) {\n        if (pimpl->driver_settings.restore_global_profile_to_undo(*undo_data) && pimpl->driver_settings.save_settings()) {\n          info_message(\"Restored global profile settings from undo file - deleting the file\");\n        } else {\n          error_message(\"Failed to restore global profile settings from undo file, deleting the file anyway\");\n        }\n      } else {\n        error_message(\"Coulnd't read undo file, deleting the file anyway\");\n      }\n\n      if (!undo_file->delete_file()) {\n        error_message(\"Couldn't delete undo file\");\n        return false;\n      }\n    } else if (access_denied) {\n      error_message(\"Couldn't open undo file from previous improper termination, or confirm that there's no such file\");\n      return false;\n    }\n\n    return true;\n  }\n\n  bool nvprefs_interface::modify_application_profile() {\n    if (!pimpl->loaded) {\n      return false;\n    }\n\n    // Modify and save sunshine.exe application profile settings, if needed\n    bool modified = false;\n    if (!pimpl->driver_settings.check_and_modify_application_profile(modified)) {\n      error_message(\"Failed to modify application profile settings\");\n      return false;\n    } else if (modified) {\n      if (pimpl->driver_settings.save_settings()) {\n        info_message(\"Modified application profile settings\");\n      } else {\n        error_message(\"Couldn't save application profile settings\");\n        return false;\n      }\n    } else {\n      info_message(\"No need to modify application profile settings\");\n    }\n\n    return true;\n  }\n\n  bool nvprefs_interface::modify_global_profile() {\n    if (!pimpl->loaded) {\n      return false;\n    }\n\n    // Modify but not save global profile settings, if needed\n    std::optional<undo_data_t> undo_data;\n    if (!pimpl->driver_settings.check_and_modify_global_profile(undo_data)) {\n      error_message(\"Couldn't modify global profile settings\");\n      return false;\n    } else if (!undo_data) {\n      info_message(\"No need to modify global profile settings\");\n      return true;\n    }\n\n    auto make_undo_and_commit = [&]() -> bool {\n      // Create and lock undo file if it hasn't been done yet\n      if (!pimpl->undo_file) {\n        // Prepare Sunshine folder in ProgramData if it doesn't exist\n        if (!CreateDirectoryW(pimpl->undo_folder_path.c_str(), nullptr) && GetLastError() != ERROR_ALREADY_EXISTS) {\n          error_message(\"Couldn't create undo folder\");\n          return false;\n        }\n\n        // Create undo file to handle improper termination of nvprefs.exe\n        pimpl->undo_file = undo_file_t::create_new_file(pimpl->undo_file_path);\n        if (!pimpl->undo_file) {\n          error_message(\"Couldn't create undo file\");\n          return false;\n        }\n      }\n\n      assert(undo_data);\n      if (pimpl->undo_data) {\n        // Merge undo data if settings has been modified externally since our last modification\n        pimpl->undo_data->merge(*undo_data);\n      } else {\n        pimpl->undo_data = undo_data;\n      }\n\n      // Write undo data to undo file\n      if (!pimpl->undo_file->write_undo_data(*pimpl->undo_data)) {\n        error_message(\"Couldn't write to undo file - deleting the file\");\n        if (!pimpl->undo_file->delete_file()) {\n          error_message(\"Couldn't delete undo file\");\n        }\n        return false;\n      }\n\n      // Save global profile settings\n      if (!pimpl->driver_settings.save_settings()) {\n        error_message(\"Couldn't save global profile settings\");\n        return false;\n      }\n\n      return true;\n    };\n\n    if (!make_undo_and_commit()) {\n      // Revert settings modifications\n      pimpl->driver_settings.load_settings();\n      return false;\n    }\n\n    return true;\n  }\n\n  bool nvprefs_interface::owning_undo_file() {\n    return pimpl->undo_file.has_value();\n  }\n\n  bool nvprefs_interface::restore_global_profile() {\n    if (!pimpl->loaded || !pimpl->undo_data || !pimpl->undo_file) {\n      return false;\n    }\n\n    // Restore global profile settings with undo data\n    if (pimpl->driver_settings.restore_global_profile_to_undo(*pimpl->undo_data) &&\n        pimpl->driver_settings.save_settings()) {\n      // Global profile settings sucessfully restored, can delete undo file\n      if (!pimpl->undo_file->delete_file()) {\n        error_message(\"Couldn't delete undo file\");\n        return false;\n      }\n      pimpl->undo_data = std::nullopt;\n      pimpl->undo_file = std::nullopt;\n    } else {\n      error_message(\"Couldn't restore global profile settings\");\n      return false;\n    }\n\n    return true;\n  }\n\n}  // namespace nvprefs\n"
  },
  {
    "path": "src/platform/windows/nvprefs/nvprefs_interface.h",
    "content": "/**\n * @file src/platform/windows/nvprefs/nvprefs_interface.h\n * @brief Declarations for nvidia preferences interface.\n */\n#pragma once\n\n// standard includes\n#include <memory>\n\nnamespace nvprefs {\n\n  class nvprefs_interface {\n  public:\n    nvprefs_interface();\n    ~nvprefs_interface();\n\n    bool load();\n\n    void unload();\n\n    bool restore_from_and_delete_undo_file_if_exists();\n\n    bool modify_application_profile();\n\n    bool modify_global_profile();\n\n    bool owning_undo_file();\n\n    bool restore_global_profile();\n\n  private:\n    struct impl;\n    std::unique_ptr<impl> pimpl;\n  };\n\n}  // namespace nvprefs\n"
  },
  {
    "path": "src/platform/windows/nvprefs/undo_data.cpp",
    "content": "/**\n * @file src/platform/windows/nvprefs/undo_data.cpp\n * @brief Definitions for undoing changes to nvidia preferences.\n */\n// lib includes\n#include <nlohmann/json.hpp>\n\n// local includes\n#include \"nvprefs_common.h\"\n#include \"undo_data.h\"\n\nusing json = nlohmann::json;\n\n// Separate namespace for ADL, otherwise we need to define json\n// functions in the same namespace as our types\nnamespace nlohmann {\n  using data_t = nvprefs::undo_data_t::data_t;\n  using opengl_swapchain_t = data_t::opengl_swapchain_t;\n\n  template<typename T>\n  struct adl_serializer<std::optional<T>> {\n    static void to_json(json &j, const std::optional<T> &opt) {\n      if (opt == std::nullopt) {\n        j = nullptr;\n      } else {\n        j = *opt;\n      }\n    }\n\n    static void from_json(const json &j, std::optional<T> &opt) {\n      if (j.is_null()) {\n        opt = std::nullopt;\n      } else {\n        opt = j.template get<T>();\n      }\n    }\n  };\n\n  template<>\n  struct adl_serializer<data_t> {\n    static void to_json(json &j, const data_t &data) {\n      j = json {{\"opengl_swapchain\", data.opengl_swapchain}};\n    }\n\n    static void from_json(const json &j, data_t &data) {\n      j.at(\"opengl_swapchain\").get_to(data.opengl_swapchain);\n    }\n  };\n\n  template<>\n  struct adl_serializer<opengl_swapchain_t> {\n    static void to_json(json &j, const opengl_swapchain_t &opengl_swapchain) {\n      j = json {\n        {\"our_value\", opengl_swapchain.our_value},\n        {\"undo_value\", opengl_swapchain.undo_value}\n      };\n    }\n\n    static void from_json(const json &j, opengl_swapchain_t &opengl_swapchain) {\n      j.at(\"our_value\").get_to(opengl_swapchain.our_value);\n      j.at(\"undo_value\").get_to(opengl_swapchain.undo_value);\n    }\n  };\n}  // namespace nlohmann\n\nnamespace nvprefs {\n\n  void undo_data_t::set_opengl_swapchain(uint32_t our_value, std::optional<uint32_t> undo_value) {\n    data.opengl_swapchain = data_t::opengl_swapchain_t {\n      our_value,\n      undo_value\n    };\n  }\n\n  std::optional<undo_data_t::data_t::opengl_swapchain_t> undo_data_t::get_opengl_swapchain() const {\n    return data.opengl_swapchain;\n  }\n\n  std::string undo_data_t::write() const {\n    try {\n      // Keep this assignment otherwise data will be treated as an array due to\n      // initializer list shenanigangs.\n      const json json_data = data;\n      return json_data.dump();\n    } catch (const std::exception &err) {\n      error_message(std::string {\"failed to serialize json data\"});\n      return {};\n    }\n  }\n\n  void undo_data_t::read(const std::vector<char> &buffer) {\n    try {\n      data = json::parse(std::begin(buffer), std::end(buffer));\n    } catch (const std::exception &err) {\n      error_message(std::string {\"failed to parse json data: \"} + err.what());\n      data = {};\n    }\n  }\n\n  void undo_data_t::merge(const undo_data_t &newer_data) {\n    const auto &swapchain_data = newer_data.get_opengl_swapchain();\n    if (swapchain_data) {\n      set_opengl_swapchain(swapchain_data->our_value, swapchain_data->undo_value);\n    }\n  }\n\n}  // namespace nvprefs\n"
  },
  {
    "path": "src/platform/windows/nvprefs/undo_data.h",
    "content": "/**\n * @file src/platform/windows/nvprefs/undo_data.h\n * @brief Declarations for undoing changes to nvidia preferences.\n */\n#pragma once\n\n// standard includes\n#include <cstdint>\n#include <optional>\n#include <string>\n#include <vector>\n\nnamespace nvprefs {\n\n  class undo_data_t {\n  public:\n    struct data_t {\n      struct opengl_swapchain_t {\n        uint32_t our_value;\n        std::optional<uint32_t> undo_value;\n      };\n\n      std::optional<opengl_swapchain_t> opengl_swapchain;\n    };\n\n    void set_opengl_swapchain(uint32_t our_value, std::optional<uint32_t> undo_value);\n\n    std::optional<data_t::opengl_swapchain_t> get_opengl_swapchain() const;\n\n    std::string write() const;\n\n    void read(const std::vector<char> &buffer);\n\n    void merge(const undo_data_t &newer_data);\n\n  private:\n    data_t data;\n  };\n\n}  // namespace nvprefs\n"
  },
  {
    "path": "src/platform/windows/nvprefs/undo_file.cpp",
    "content": "/**\n * @file src/platform/windows/nvprefs/undo_file.cpp\n * @brief Definitions for the nvidia undo file.\n */\n// local includes\n#include \"undo_file.h\"\n\nnamespace {\n\n  using namespace nvprefs;\n\n  DWORD relax_permissions(HANDLE file_handle) {\n    PACL old_dacl = nullptr;\n\n    safe_hlocal<PSECURITY_DESCRIPTOR> sd;\n    DWORD status = GetSecurityInfo(file_handle, SE_FILE_OBJECT, DACL_SECURITY_INFORMATION, nullptr, nullptr, &old_dacl, nullptr, &sd);\n    if (status != ERROR_SUCCESS) {\n      return status;\n    }\n\n    safe_sid users_sid;\n    SID_IDENTIFIER_AUTHORITY nt_authorithy = SECURITY_NT_AUTHORITY;\n    if (!AllocateAndInitializeSid(&nt_authorithy, 2, SECURITY_BUILTIN_DOMAIN_RID, DOMAIN_ALIAS_RID_USERS, 0, 0, 0, 0, 0, 0, &users_sid)) {\n      return GetLastError();\n    }\n\n    EXPLICIT_ACCESS ea = {};\n    ea.grfAccessPermissions = GENERIC_READ | GENERIC_WRITE | DELETE;\n    ea.grfAccessMode = GRANT_ACCESS;\n    ea.grfInheritance = NO_INHERITANCE;\n    ea.Trustee.TrusteeForm = TRUSTEE_IS_SID;\n    ea.Trustee.ptstrName = (LPTSTR) users_sid.get();\n\n    safe_hlocal<PACL> new_dacl;\n    status = SetEntriesInAcl(1, &ea, old_dacl, &new_dacl);\n    if (status != ERROR_SUCCESS) {\n      return status;\n    }\n\n    status = SetSecurityInfo(file_handle, SE_FILE_OBJECT, DACL_SECURITY_INFORMATION, nullptr, nullptr, new_dacl.get(), nullptr);\n    if (status != ERROR_SUCCESS) {\n      return status;\n    }\n\n    return 0;\n  }\n\n}  // namespace\n\nnamespace nvprefs {\n\n  std::optional<undo_file_t> undo_file_t::open_existing_file(std::filesystem::path file_path, bool &access_denied) {\n    undo_file_t file;\n    file.file_handle.reset(CreateFileW(file_path.c_str(), GENERIC_READ | DELETE, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr));\n    if (file.file_handle) {\n      access_denied = false;\n      return file;\n    } else {\n      auto last_error = GetLastError();\n      access_denied = (last_error != ERROR_FILE_NOT_FOUND && last_error != ERROR_PATH_NOT_FOUND);\n      return std::nullopt;\n    }\n  }\n\n  std::optional<undo_file_t> undo_file_t::create_new_file(std::filesystem::path file_path) {\n    undo_file_t file;\n    file.file_handle.reset(CreateFileW(file_path.c_str(), GENERIC_WRITE | STANDARD_RIGHTS_ALL, 0, nullptr, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, nullptr));\n\n    if (file.file_handle) {\n      // give GENERIC_READ, GENERIC_WRITE and DELETE permissions to Users group\n      if (relax_permissions(file.file_handle.get()) != 0) {\n        error_message(\"Failed to relax permissions on undo file\");\n      }\n      return file;\n    } else {\n      return std::nullopt;\n    }\n  }\n\n  bool undo_file_t::delete_file() {\n    if (!file_handle) {\n      return false;\n    }\n\n    FILE_DISPOSITION_INFO delete_file_info = {TRUE};\n    if (SetFileInformationByHandle(file_handle.get(), FileDispositionInfo, &delete_file_info, sizeof(delete_file_info))) {\n      file_handle.reset();\n      return true;\n    } else {\n      return false;\n    }\n  }\n\n  bool undo_file_t::write_undo_data(const undo_data_t &undo_data) {\n    if (!file_handle) {\n      return false;\n    }\n\n    std::string buffer;\n    try {\n      buffer = undo_data.write();\n    } catch (...) {\n      error_message(\"Couldn't serialize undo data\");\n      return false;\n    }\n\n    if (!SetFilePointerEx(file_handle.get(), {}, nullptr, FILE_BEGIN) || !SetEndOfFile(file_handle.get())) {\n      error_message(\"Couldn't clear undo file\");\n      return false;\n    }\n\n    DWORD bytes_written = 0;\n    if (!WriteFile(file_handle.get(), buffer.data(), buffer.size(), &bytes_written, nullptr) || bytes_written != buffer.size()) {\n      error_message(\"Couldn't write undo file\");\n      return false;\n    }\n\n    if (!FlushFileBuffers(file_handle.get())) {\n      error_message(\"Failed to flush undo file\");\n    }\n\n    return true;\n  }\n\n  std::optional<undo_data_t> undo_file_t::read_undo_data() {\n    if (!file_handle) {\n      return std::nullopt;\n    }\n\n    LARGE_INTEGER file_size;\n    if (!GetFileSizeEx(file_handle.get(), &file_size)) {\n      error_message(\"Couldn't get undo file size\");\n      return std::nullopt;\n    }\n\n    if ((size_t) file_size.QuadPart > 1024) {\n      error_message(\"Undo file size is unexpectedly large, aborting\");\n      return std::nullopt;\n    }\n\n    std::vector<char> buffer(file_size.QuadPart);\n    DWORD bytes_read = 0;\n    if (!ReadFile(file_handle.get(), buffer.data(), buffer.size(), &bytes_read, nullptr) || bytes_read != buffer.size()) {\n      error_message(\"Couldn't read undo file\");\n      return std::nullopt;\n    }\n\n    undo_data_t undo_data;\n    try {\n      undo_data.read(buffer);\n    } catch (...) {\n      error_message(\"Couldn't parse undo file\");\n      return std::nullopt;\n    }\n    return undo_data;\n  }\n\n}  // namespace nvprefs\n"
  },
  {
    "path": "src/platform/windows/nvprefs/undo_file.h",
    "content": "/**\n * @file src/platform/windows/nvprefs/undo_file.h\n * @brief Declarations for the nvidia undo file.\n */\n#pragma once\n\n// standard includes\n#include <filesystem>\n\n// local includes\n#include \"nvprefs_common.h\"\n#include \"undo_data.h\"\n\nnamespace nvprefs {\n\n  class undo_file_t {\n  public:\n    static std::optional<undo_file_t> open_existing_file(std::filesystem::path file_path, bool &access_denied);\n\n    static std::optional<undo_file_t> create_new_file(std::filesystem::path file_path);\n\n    bool delete_file();\n\n    bool write_undo_data(const undo_data_t &undo_data);\n\n    std::optional<undo_data_t> read_undo_data();\n\n  private:\n    undo_file_t() = default;\n    safe_handle file_handle;\n  };\n\n}  // namespace nvprefs\n"
  },
  {
    "path": "src/platform/windows/publish.cpp",
    "content": "/**\n * @file src/platform/windows/publish.cpp\n * @brief Definitions for Windows mDNS service registration.\n */\n// platform includes\n// WinSock2.h must be included before Windows.h\n// clang-format off\n#include <WinSock2.h>\n#include <Windows.h>\n// clang-format on\n#include <WinDNS.h>\n#include <winerror.h>\n\n// local includes\n#include \"misc.h\"\n#include \"src/config.h\"\n#include \"src/logging.h\"\n#include \"src/network.h\"\n#include \"src/nvhttp.h\"\n#include \"src/platform/common.h\"\n#include \"src/thread_safe.h\"\n#include \"utf_utils.h\"\n\n#define _FN(x, ret, args) \\\n  typedef ret(*x##_fn) args; \\\n  static x##_fn x\n\nusing namespace std::literals;\n\n#define __SV(quote) L##quote##sv\n#define SV(quote) __SV(quote)\n\nextern \"C\" {\n#ifndef __MINGW32__\n  constexpr auto DNS_REQUEST_PENDING = 9506L;\n  constexpr auto DNS_QUERY_REQUEST_VERSION1 = 0x1;\n  constexpr auto DNS_QUERY_RESULTS_VERSION1 = 0x1;\n#endif\n\n  constexpr auto SERVICE_DOMAIN = \"local\";\n  const auto SERVICE_TYPE_DOMAIN = std::format(\"{}.{}\"sv, platf::SERVICE_TYPE, SERVICE_DOMAIN);\n\n#ifndef __MINGW32__\n  typedef struct _DNS_SERVICE_INSTANCE {\n    LPWSTR pszInstanceName;\n    LPWSTR pszHostName;\n\n    IP4_ADDRESS *ip4Address;\n    IP6_ADDRESS *ip6Address;\n\n    WORD wPort;\n    WORD wPriority;\n    WORD wWeight;\n\n    // Property list\n    DWORD dwPropertyCount;\n\n    PWSTR *keys;\n    PWSTR *values;\n\n    DWORD dwInterfaceIndex;\n  } DNS_SERVICE_INSTANCE, *PDNS_SERVICE_INSTANCE;\n#endif\n\n  typedef VOID WINAPI\n    DNS_SERVICE_REGISTER_COMPLETE(\n      _In_ DWORD Status,\n      _In_ PVOID pQueryContext,\n      _In_ PDNS_SERVICE_INSTANCE pInstance\n    );\n\n  typedef DNS_SERVICE_REGISTER_COMPLETE *PDNS_SERVICE_REGISTER_COMPLETE;\n\n#ifndef __MINGW32__\n  typedef struct _DNS_SERVICE_CANCEL {\n    PVOID reserved;\n  } DNS_SERVICE_CANCEL, *PDNS_SERVICE_CANCEL;\n\n  typedef struct _DNS_SERVICE_REGISTER_REQUEST {\n    ULONG Version;\n    ULONG InterfaceIndex;\n    PDNS_SERVICE_INSTANCE pServiceInstance;\n    PDNS_SERVICE_REGISTER_COMPLETE pRegisterCompletionCallback;\n    PVOID pQueryContext;\n    HANDLE hCredentials;\n    BOOL unicastEnabled;\n  } DNS_SERVICE_REGISTER_REQUEST, *PDNS_SERVICE_REGISTER_REQUEST;\n#endif\n\n  _FN(_DnsServiceFreeInstance, VOID, (_In_ PDNS_SERVICE_INSTANCE pInstance));\n  _FN(_DnsServiceDeRegister, DWORD, (_In_ PDNS_SERVICE_REGISTER_REQUEST pRequest, _Inout_opt_ PDNS_SERVICE_CANCEL pCancel));\n  _FN(_DnsServiceRegister, DWORD, (_In_ PDNS_SERVICE_REGISTER_REQUEST pRequest, _Inout_opt_ PDNS_SERVICE_CANCEL pCancel));\n} /* extern \"C\" */\n\nnamespace platf::publish {\n  VOID WINAPI register_cb(DWORD status, PVOID pQueryContext, PDNS_SERVICE_INSTANCE pInstance) {\n    auto alarm = (safe::alarm_t<PDNS_SERVICE_INSTANCE>::element_type *) pQueryContext;\n\n    if (status) {\n      print_status(\"register_cb()\"sv, status);\n    }\n\n    alarm->ring(pInstance);\n  }\n\n  static int service(bool enable, PDNS_SERVICE_INSTANCE &existing_instance) {\n    auto alarm = safe::make_alarm<PDNS_SERVICE_INSTANCE>();\n\n    std::wstring domain = utf_utils::from_utf8(SERVICE_TYPE_DOMAIN);\n\n    auto hostname = platf::get_host_name();\n    auto name = utf_utils::from_utf8(net::mdns_instance_name(hostname) + '.') + domain;\n    auto host = utf_utils::from_utf8(hostname + \".local\");\n\n    DNS_SERVICE_INSTANCE instance {};\n    instance.pszInstanceName = name.data();\n    instance.wPort = net::map_port(nvhttp::PORT_HTTP);\n    instance.pszHostName = host.data();\n\n    // Setting these values ensures Windows mDNS answers comply with RFC 1035.\n    // If these are unset, Windows will send a TXT record that has zero strings,\n    // which is illegal. Setting them to a single empty value causes Windows to\n    // send a single empty string for the TXT record, which is the correct thing\n    // to do when advertising a service without any TXT strings.\n    //\n    // Most clients aren't strictly checking TXT record compliance with RFC 1035,\n    // but Apple's mDNS resolver does and rejects the entire answer if an invalid\n    // TXT record is present.\n    PWCHAR keys[] = {nullptr};\n    PWCHAR values[] = {nullptr};\n    instance.dwPropertyCount = 1;\n    instance.keys = keys;\n    instance.values = values;\n\n    DNS_SERVICE_REGISTER_REQUEST req {};\n    req.Version = DNS_QUERY_REQUEST_VERSION1;\n    req.pQueryContext = alarm.get();\n    req.pServiceInstance = enable ? &instance : existing_instance;\n    req.pRegisterCompletionCallback = register_cb;\n\n    DNS_STATUS status {};\n\n    if (enable) {\n      status = _DnsServiceRegister(&req, nullptr);\n      if (status != DNS_REQUEST_PENDING) {\n        print_status(\"DnsServiceRegister()\"sv, status);\n        return -1;\n      }\n    } else {\n      status = _DnsServiceDeRegister(&req, nullptr);\n      if (status != DNS_REQUEST_PENDING) {\n        print_status(\"DnsServiceDeRegister()\"sv, status);\n        return -1;\n      }\n    }\n\n    alarm->wait();\n\n    auto registered_instance = alarm->status();\n    if (enable) {\n      // Store this instance for later deregistration\n      existing_instance = registered_instance;\n    } else if (registered_instance) {\n      // Deregistration was successful\n      _DnsServiceFreeInstance(registered_instance);\n      existing_instance = nullptr;\n    }\n\n    return registered_instance ? 0 : -1;\n  }\n\n  class mdns_registration_t: public ::platf::deinit_t {\n  public:\n    mdns_registration_t():\n        existing_instance(nullptr) {\n      if (service(true, existing_instance)) {\n        BOOST_LOG(error) << \"Unable to register Sunshine mDNS service\"sv;\n        return;\n      }\n\n      BOOST_LOG(info) << \"Registered Sunshine mDNS service\"sv;\n    }\n\n    ~mdns_registration_t() override {\n      if (existing_instance) {\n        if (service(false, existing_instance)) {\n          BOOST_LOG(error) << \"Unable to unregister Sunshine mDNS service\"sv;\n          return;\n        }\n\n        BOOST_LOG(info) << \"Unregistered Sunshine mDNS service\"sv;\n      }\n    }\n\n  private:\n    PDNS_SERVICE_INSTANCE existing_instance;\n  };\n\n  int load_funcs(HMODULE handle) {\n    auto fg = util::fail_guard([handle]() {\n      FreeLibrary(handle);\n    });\n\n    _DnsServiceFreeInstance = (_DnsServiceFreeInstance_fn) GetProcAddress(handle, \"DnsServiceFreeInstance\");\n    _DnsServiceDeRegister = (_DnsServiceDeRegister_fn) GetProcAddress(handle, \"DnsServiceDeRegister\");\n    _DnsServiceRegister = (_DnsServiceRegister_fn) GetProcAddress(handle, \"DnsServiceRegister\");\n\n    if (!(_DnsServiceFreeInstance && _DnsServiceDeRegister && _DnsServiceRegister)) {\n      BOOST_LOG(error) << \"mDNS service not available in dnsapi.dll\"sv;\n      return -1;\n    }\n\n    fg.disable();\n    return 0;\n  }\n\n  std::unique_ptr<::platf::deinit_t> start() {\n    HMODULE handle = LoadLibrary(\"dnsapi.dll\");\n\n    if (!handle || load_funcs(handle)) {\n      BOOST_LOG(error) << \"Couldn't load dnsapi.dll, You'll need to add PC manually from Moonlight\"sv;\n      return nullptr;\n    }\n\n    return std::make_unique<mdns_registration_t>();\n  }\n}  // namespace platf::publish\n"
  },
  {
    "path": "src/platform/windows/utf_utils.cpp",
    "content": "/**\n * @file src/platform/windows/utf_utils.cpp\n * @brief Minimal UTF conversion utilities for Windows tools\n */\n#include \"utf_utils.h\"\n\n#include \"src/logging.h\"\n\n#include <string>\n#include <Windows.h>\n\nusing namespace std::literals;\n\nnamespace utf_utils {\n  std::wstring from_utf8(const std::string &string) {\n    // No conversion needed if the string is empty\n    if (string.empty()) {\n      return {};\n    }\n\n    // Get the output size required to store the string\n    auto output_size = MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, string.data(), string.size(), nullptr, 0);\n    if (output_size == 0) {\n      auto winerr = GetLastError();\n      BOOST_LOG(error) << \"Failed to get UTF-16 buffer size: \"sv << winerr;\n      return {};\n    }\n\n    // Perform the conversion\n    std::wstring output(output_size, L'\\0');\n    output_size = MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, string.data(), string.size(), output.data(), output.size());\n    if (output_size == 0) {\n      auto winerr = GetLastError();\n      BOOST_LOG(error) << \"Failed to convert string to UTF-16: \"sv << winerr;\n      return {};\n    }\n\n    return output;\n  }\n\n  std::string to_utf8(const std::wstring &string) {\n    // No conversion needed if the string is empty\n    if (string.empty()) {\n      return {};\n    }\n\n    // Get the output size required to store the string\n    auto output_size = WideCharToMultiByte(CP_UTF8, WC_ERR_INVALID_CHARS, string.data(), string.size(), nullptr, 0, nullptr, nullptr);\n    if (output_size == 0) {\n      auto winerr = GetLastError();\n      BOOST_LOG(error) << \"Failed to get UTF-8 buffer size: \"sv << winerr;\n      return {};\n    }\n\n    // Perform the conversion\n    std::string output(output_size, '\\0');\n    output_size = WideCharToMultiByte(CP_UTF8, WC_ERR_INVALID_CHARS, string.data(), string.size(), output.data(), output.size(), nullptr, nullptr);\n    if (output_size == 0) {\n      auto winerr = GetLastError();\n      BOOST_LOG(error) << \"Failed to convert string to UTF-8: \"sv << winerr;\n      return {};\n    }\n\n    return output;\n  }\n}  // namespace utf_utils\n"
  },
  {
    "path": "src/platform/windows/utf_utils.h",
    "content": "/**\n * @file src/platform/windows/utf_utils.h\n * @brief Minimal UTF conversion utilities for Windows tools\n */\n#pragma once\n\n#include <string>\n\nnamespace utf_utils {\n  /**\n   * @brief Convert a UTF-8 string into a UTF-16 wide string.\n   * @param string The UTF-8 string.\n   * @return The converted UTF-16 wide string.\n   */\n  std::wstring from_utf8(const std::string &string);\n\n  /**\n   * @brief Convert a UTF-16 wide string into a UTF-8 string.\n   * @param string The UTF-16 wide string.\n   * @return The converted UTF-8 string.\n   */\n  std::string to_utf8(const std::wstring &string);\n}  // namespace utf_utils\n"
  },
  {
    "path": "src/platform/windows/windows.rc",
    "content": "/**\n * @file src/platform/windows/windows.rc\n * @brief Windows resource file.\n */\n#include \"winver.h\"\n\n#define STRINGIFY(x) #x\n#define TOSTRING(x) STRINGIFY(x)\n\nVS_VERSION_INFO VERSIONINFO\nFILEVERSION     PROJECT_VERSION_MAJOR,PROJECT_VERSION_MINOR,RC_VERSION_BUILD,RC_VERSION_REVISION\nPRODUCTVERSION  PROJECT_VERSION_MAJOR,PROJECT_VERSION_MINOR,RC_VERSION_BUILD,RC_VERSION_REVISION\nFILEOS          VOS__WINDOWS32\nFILETYPE        VFT_APP\nFILESUBTYPE     VFT2_UNKNOWN\nBEGIN\n    BLOCK \"StringFileInfo\"\n    BEGIN\n        BLOCK \"040904E4\"\n        BEGIN\n            VALUE \"CompanyName\",      TOSTRING(PROJECT_VENDOR)\n            VALUE \"FileDescription\",  TOSTRING(PROJECT_NAME)\n            VALUE \"FileVersion\",      TOSTRING(PROJECT_VERSION)\n            VALUE \"InternalName\",     TOSTRING(PROJECT_NAME)\n            VALUE \"ProductName\",      TOSTRING(PROJECT_NAME)\n            VALUE \"ProductVersion\",   TOSTRING(PROJECT_VERSION)\n            VALUE \"LegalCopyright\",   \"https://raw.githubusercontent.com/LizardByte/Sunshine/master/LICENSE\"\n        END\n    END\n\n    BLOCK \"VarFileInfo\"\n    BEGIN\n        /* The following line should only be modified for localized versions.     */\n        /* It consists of any number of WORD,WORD pairs, with each pair           */\n        /* describing a language,codepage combination supported by the file.      */\n        /*                                                                        */\n        /* For example, a file might have values \"0x409,1252\" indicating that it  */\n        /* supports English language (0x409) in the Windows ANSI codepage (1252). */\n\n        VALUE \"Translation\", 0x409, 1252\n\n    END\nEND\nSuperDuperAmazing   ICON    DISCARDABLE    TOSTRING(PROJECT_ICON_PATH)\n"
  },
  {
    "path": "src/process.cpp",
    "content": "/**\n * @file src/process.cpp\n * @brief Definitions for the startup and shutdown of the apps started by a streaming Session.\n */\n#define BOOST_BIND_GLOBAL_PLACEHOLDERS\n\n// standard includes\n#include <filesystem>\n#include <string>\n#include <thread>\n#include <vector>\n\n// lib includes\n#include <boost/algorithm/string.hpp>\n#include <boost/crc.hpp>\n#include <boost/filesystem.hpp>\n#include <boost/program_options/parsers.hpp>\n#include <boost/property_tree/json_parser.hpp>\n#include <boost/property_tree/ptree.hpp>\n#include <boost/token_functions.hpp>\n#include <openssl/evp.h>\n#include <openssl/sha.h>\n\n// local includes\n#include \"config.h\"\n#include \"crypto.h\"\n#include \"display_device.h\"\n#include \"logging.h\"\n#include \"platform/common.h\"\n#include \"process.h\"\n#include \"system_tray.h\"\n#include \"utility.h\"\n\n#ifdef _WIN32\n  // from_utf8() string conversion function\n  #include \"platform/windows/utf_utils.h\"\n\n  // _SH constants for _wfsopen()\n  #include <share.h>\n#endif\n\nnamespace proc {\n  using namespace std::literals;\n  namespace pt = boost::property_tree;\n\n  proc_t proc;\n\n  class deinit_t: public platf::deinit_t {\n  public:\n    ~deinit_t() {\n      proc.terminate();\n    }\n  };\n\n  std::unique_ptr<platf::deinit_t> init() {\n    return std::make_unique<deinit_t>();\n  }\n\n  void terminate_process_group(boost::process::v1::child &proc, boost::process::v1::group &group, std::chrono::seconds exit_timeout) {\n    if (group.valid() && platf::process_group_running((std::uintptr_t) group.native_handle())) {\n      if (exit_timeout.count() > 0) {\n        // Request processes in the group to exit gracefully\n        if (platf::request_process_group_exit((std::uintptr_t) group.native_handle())) {\n          // If the request was successful, wait for a little while for them to exit.\n          BOOST_LOG(info) << \"Successfully requested the app to exit. Waiting up to \"sv << exit_timeout.count() << \" seconds for it to close.\"sv;\n\n          // group::wait_for() and similar functions are broken and deprecated, so we use a simple polling loop\n          while (platf::process_group_running((std::uintptr_t) group.native_handle()) && (--exit_timeout).count() >= 0) {\n            std::this_thread::sleep_for(1s);\n          }\n\n          if (exit_timeout.count() < 0) {\n            BOOST_LOG(warning) << \"App did not fully exit within the timeout. Terminating the app's remaining processes.\"sv;\n          } else {\n            BOOST_LOG(info) << \"All app processes have successfully exited.\"sv;\n          }\n        } else {\n          BOOST_LOG(info) << \"App did not respond to a graceful termination request. Forcefully terminating the app's processes.\"sv;\n        }\n      } else {\n        BOOST_LOG(info) << \"No graceful exit timeout was specified for this app. Forcefully terminating the app's processes.\"sv;\n      }\n\n      // We always call terminate() even if we waited successfully for all processes above.\n      // This ensures the process group state is consistent with the OS in boost.\n      std::error_code ec;\n      group.terminate(ec);\n      group.detach();\n    }\n\n    if (proc.valid()) {\n      // avoid zombie process\n      proc.detach();\n    }\n  }\n\n  boost::filesystem::path find_working_directory(const std::string &cmd, boost::process::v1::environment &env) {\n    // Parse the raw command string into parts to get the actual command portion\n    std::vector<std::string> parts;\n    try {\n#ifdef _WIN32\n      parts = boost::program_options::split_winmain(cmd);\n#else\n      parts = boost::program_options::split_unix(cmd);\n#endif\n    } catch (boost::escaped_list_error &err) {\n      BOOST_LOG(error) << \"Boost failed to parse command [\"sv << cmd << \"] because \" << err.what();\n      return boost::filesystem::path();\n    }\n    if (parts.empty()) {\n      BOOST_LOG(error) << \"Unable to parse command: \"sv << cmd;\n      return boost::filesystem::path();\n    }\n\n    BOOST_LOG(debug) << \"Parsed target [\"sv << parts.at(0) << \"] from command [\"sv << cmd << ']';\n\n    // If the target is a URL, don't parse any further here\n    if (parts.at(0).find(\"://\") != std::string::npos) {\n      return boost::filesystem::path();\n    }\n\n    // If the cmd path is not an absolute path, resolve it using our PATH variable\n    boost::filesystem::path cmd_path(parts.at(0));\n    if (!cmd_path.is_absolute()) {\n      cmd_path = boost::process::v1::search_path(parts.at(0));\n      if (cmd_path.empty()) {\n        BOOST_LOG(error) << \"Unable to find executable [\"sv << parts.at(0) << \"]. Is it in your PATH?\"sv;\n        return boost::filesystem::path();\n      }\n    }\n\n    BOOST_LOG(debug) << \"Resolved target [\"sv << parts.at(0) << \"] to path [\"sv << cmd_path << ']';\n\n    // Now that we have a complete path, we can just use parent_path()\n    return cmd_path.parent_path();\n  }\n\n  int proc_t::execute(int app_id, std::shared_ptr<rtsp_stream::launch_session_t> launch_session) {\n    // Ensure starting from a clean slate\n    terminate();\n\n    auto iter = std::find_if(_apps.begin(), _apps.end(), [&app_id](const auto app) {\n      return app.id == std::to_string(app_id);\n    });\n\n    if (iter == _apps.end()) {\n      BOOST_LOG(error) << \"Couldn't find app with ID [\"sv << app_id << ']';\n      return 404;\n    }\n\n    _app_id = app_id;\n    _app = *iter;\n    _app_prep_begin = std::begin(_app.prep_cmds);\n    _app_prep_it = _app_prep_begin;\n\n    // Add Stream-specific environment variables\n    _env[\"SUNSHINE_APP_ID\"] = std::to_string(_app_id);\n    _env[\"SUNSHINE_APP_NAME\"] = _app.name;\n    _env[\"SUNSHINE_CLIENT_WIDTH\"] = std::to_string(launch_session->width);\n    _env[\"SUNSHINE_CLIENT_HEIGHT\"] = std::to_string(launch_session->height);\n    _env[\"SUNSHINE_CLIENT_FPS\"] = std::to_string(launch_session->fps);\n    _env[\"SUNSHINE_CLIENT_HDR\"] = launch_session->enable_hdr ? \"true\" : \"false\";\n    _env[\"SUNSHINE_CLIENT_GCMAP\"] = std::to_string(launch_session->gcmap);\n    _env[\"SUNSHINE_CLIENT_HOST_AUDIO\"] = launch_session->host_audio ? \"true\" : \"false\";\n    _env[\"SUNSHINE_CLIENT_ENABLE_SOPS\"] = launch_session->enable_sops ? \"true\" : \"false\";\n    int channelCount = launch_session->surround_info & 65535;\n    switch (channelCount) {\n      case 2:\n        _env[\"SUNSHINE_CLIENT_AUDIO_CONFIGURATION\"] = \"2.0\";\n        break;\n      case 6:\n        _env[\"SUNSHINE_CLIENT_AUDIO_CONFIGURATION\"] = \"5.1\";\n        break;\n      case 8:\n        _env[\"SUNSHINE_CLIENT_AUDIO_CONFIGURATION\"] = \"7.1\";\n        break;\n    }\n    _env[\"SUNSHINE_CLIENT_AUDIO_SURROUND_PARAMS\"] = launch_session->surround_params;\n\n    if (!_app.output.empty() && _app.output != \"null\"sv) {\n#ifdef _WIN32\n      // fopen() interprets the filename as an ANSI string on Windows, so we must convert it\n      // to UTF-16 and use the wchar_t variants for proper Unicode log file path support.\n      auto woutput = utf_utils::from_utf8(_app.output);\n\n      // Use _SH_DENYNO to allow us to open this log file again for writing even if it is\n      // still open from a previous execution. This is required to handle the case of a\n      // detached process executing again while the previous process is still running.\n      _pipe.reset(_wfsopen(woutput.c_str(), L\"a\", _SH_DENYNO));\n#else\n      _pipe.reset(fopen(_app.output.c_str(), \"a\"));\n#endif\n    }\n\n    std::error_code ec;\n    // Executed when returning from function\n    auto fg = util::fail_guard([&]() {\n      terminate();\n    });\n\n    for (; _app_prep_it != std::end(_app.prep_cmds); ++_app_prep_it) {\n      auto &cmd = *_app_prep_it;\n\n      // Skip empty commands\n      if (cmd.do_cmd.empty()) {\n        continue;\n      }\n\n      boost::filesystem::path working_dir = _app.working_dir.empty() ?\n                                              find_working_directory(cmd.do_cmd, _env) :\n                                              boost::filesystem::path(_app.working_dir);\n      BOOST_LOG(info) << \"Executing Do Cmd: [\"sv << cmd.do_cmd << ']';\n      auto child = platf::run_command(cmd.elevated, true, cmd.do_cmd, working_dir, _env, _pipe.get(), ec, nullptr);\n\n      if (ec) {\n        BOOST_LOG(error) << \"Couldn't run [\"sv << cmd.do_cmd << \"]: System: \"sv << ec.message();\n        // We don't want any prep commands failing launch of the desktop.\n        // This is to prevent the issue where users reboot their PC and need to log in with Sunshine.\n        // permission_denied is typically returned when the user impersonation fails, which can happen when user is not signed in yet.\n        if (!(_app.cmd.empty() && ec == std::errc::permission_denied)) {\n          return -1;\n        }\n      }\n\n      child.wait(ec);\n      if (ec) {\n        BOOST_LOG(error) << '[' << cmd.do_cmd << \"] wait failed with error code [\"sv << ec << ']';\n        return -1;\n      }\n      auto ret = child.exit_code();\n      if (ret != 0) {\n        BOOST_LOG(error) << '[' << cmd.do_cmd << \"] exited with code [\"sv << ret << ']';\n        return -1;\n      }\n    }\n\n    for (auto &cmd : _app.detached) {\n      boost::filesystem::path working_dir = _app.working_dir.empty() ?\n                                              find_working_directory(cmd, _env) :\n                                              boost::filesystem::path(_app.working_dir);\n      BOOST_LOG(info) << \"Spawning [\"sv << cmd << \"] in [\"sv << working_dir << ']';\n      auto child = platf::run_command(_app.elevated, true, cmd, working_dir, _env, _pipe.get(), ec, nullptr);\n      if (ec) {\n        BOOST_LOG(warning) << \"Couldn't spawn [\"sv << cmd << \"]: System: \"sv << ec.message();\n      } else {\n        child.detach();\n      }\n    }\n\n    if (_app.cmd.empty()) {\n      BOOST_LOG(info) << \"Executing [Desktop]\"sv;\n      placebo = true;\n    } else {\n      boost::filesystem::path working_dir = _app.working_dir.empty() ?\n                                              find_working_directory(_app.cmd, _env) :\n                                              boost::filesystem::path(_app.working_dir);\n      BOOST_LOG(info) << \"Executing: [\"sv << _app.cmd << \"] in [\"sv << working_dir << ']';\n      _process = platf::run_command(_app.elevated, true, _app.cmd, working_dir, _env, _pipe.get(), ec, &_process_group);\n      if (ec) {\n        BOOST_LOG(warning) << \"Couldn't run [\"sv << _app.cmd << \"]: System: \"sv << ec.message();\n        return -1;\n      }\n    }\n\n    _app_launch_time = std::chrono::steady_clock::now();\n\n    fg.disable();\n\n    return 0;\n  }\n\n  int proc_t::running() {\n#ifndef _WIN32\n    // On POSIX OSes, we must periodically wait for our children to avoid\n    // them becoming zombies. This must be synchronized carefully with\n    // calls to bp::wait() and platf::process_group_running() which both\n    // invoke waitpid() under the hood.\n    auto reaper = util::fail_guard([]() {\n      while (waitpid(-1, nullptr, WNOHANG) > 0);\n    });\n#endif\n\n    if (placebo) {\n      return _app_id;\n    } else if (_app.wait_all && _process_group && platf::process_group_running((std::uintptr_t) _process_group.native_handle())) {\n      // The app is still running if any process in the group is still running\n      return _app_id;\n    } else if (_process.running()) {\n      // The app is still running only if the initial process launched is still running\n      return _app_id;\n    } else if (_app.auto_detach && _process.native_exit_code() == 0 &&\n               std::chrono::steady_clock::now() - _app_launch_time < 5s) {\n      BOOST_LOG(info) << \"App exited gracefully within 5 seconds of launch. Treating the app as a detached command.\"sv;\n      BOOST_LOG(info) << \"Adjust this behavior in the Applications tab or apps.json if this is not what you want.\"sv;\n      placebo = true;\n      return _app_id;\n    }\n\n    // Perform cleanup actions now if needed\n    if (_process) {\n      BOOST_LOG(info) << \"App exited with code [\"sv << _process.native_exit_code() << ']';\n      terminate();\n    }\n\n    return 0;\n  }\n\n  void proc_t::terminate() {\n    std::error_code ec;\n    placebo = false;\n    terminate_process_group(_process, _process_group, _app.exit_timeout);\n    _process = boost::process::v1::child();\n    _process_group = boost::process::v1::group();\n\n    for (; _app_prep_it != _app_prep_begin; --_app_prep_it) {\n      auto &cmd = *(_app_prep_it - 1);\n\n      if (cmd.undo_cmd.empty()) {\n        continue;\n      }\n\n      boost::filesystem::path working_dir = _app.working_dir.empty() ?\n                                              find_working_directory(cmd.undo_cmd, _env) :\n                                              boost::filesystem::path(_app.working_dir);\n      BOOST_LOG(info) << \"Executing Undo Cmd: [\"sv << cmd.undo_cmd << ']';\n      auto child = platf::run_command(cmd.elevated, true, cmd.undo_cmd, working_dir, _env, _pipe.get(), ec, nullptr);\n\n      if (ec) {\n        BOOST_LOG(warning) << \"System: \"sv << ec.message();\n      }\n\n      child.wait();\n      auto ret = child.exit_code();\n\n      if (ret != 0) {\n        BOOST_LOG(warning) << \"Return code [\"sv << ret << ']';\n      }\n    }\n\n    _pipe.reset();\n\n    bool has_run = _app_id > 0;\n\n    // Only show the Stopped notification if we actually have an app to stop\n    // Since terminate() is always run when a new app has started\n    if (proc::proc.get_last_run_app_name().length() > 0 && has_run) {\n#if defined SUNSHINE_TRAY && SUNSHINE_TRAY >= 1\n      system_tray::update_tray_stopped(proc::proc.get_last_run_app_name());\n#endif\n\n      display_device::revert_configuration();\n    }\n\n    _app_id = -1;\n  }\n\n  const std::vector<ctx_t> &proc_t::get_apps() const {\n    return _apps;\n  }\n\n  std::vector<ctx_t> &proc_t::get_apps() {\n    return _apps;\n  }\n\n  // Gets application image from application list.\n  // Returns image from assets directory if found there.\n  // Returns default image if image configuration is not set.\n  // Returns http content-type header compatible image type.\n  std::string proc_t::get_app_image(int app_id) {\n    auto iter = std::find_if(_apps.begin(), _apps.end(), [&app_id](const auto app) {\n      return app.id == std::to_string(app_id);\n    });\n    auto app_image_path = iter == _apps.end() ? std::string() : iter->image_path;\n\n    return validate_app_image_path(app_image_path);\n  }\n\n  std::string proc_t::get_last_run_app_name() {\n    return _app.name;\n  }\n\n  proc_t::~proc_t() {\n    // It's not safe to call terminate() here because our proc_t is a static variable\n    // that may be destroyed after the Boost loggers have been destroyed. Instead,\n    // we return a deinit_t to main() to handle termination when we're exiting.\n    // Once we reach this point here, termination must have already happened.\n    assert(!placebo);\n    assert(!_process.running());\n  }\n\n  std::string_view::iterator find_match(std::string_view::iterator begin, std::string_view::iterator end) {\n    int stack = 0;\n\n    --begin;\n    do {\n      ++begin;\n      switch (*begin) {\n        case '(':\n          ++stack;\n          break;\n        case ')':\n          --stack;\n      }\n    } while (begin != end && stack != 0);\n\n    if (begin == end) {\n      throw std::out_of_range(\"Missing closing bracket \\')\\'\");\n    }\n    return begin;\n  }\n\n  std::string parse_env_val(boost::process::v1::native_environment &env, const std::string_view &val_raw) {\n    auto pos = std::begin(val_raw);\n    auto dollar = std::find(pos, std::end(val_raw), '$');\n\n    std::stringstream ss;\n\n    while (dollar != std::end(val_raw)) {\n      auto next = dollar + 1;\n      if (next != std::end(val_raw)) {\n        switch (*next) {\n          case '(':\n            {\n              ss.write(pos, (dollar - pos));\n              auto var_begin = next + 1;\n              auto var_end = find_match(next, std::end(val_raw));\n              auto var_name = std::string {var_begin, var_end};\n\n#ifdef _WIN32\n              // Windows treats environment variable names in a case-insensitive manner,\n              // so we look for a case-insensitive match here. This is critical for\n              // correctly appending to PATH on Windows.\n              auto itr = std::find_if(env.cbegin(), env.cend(), [&](const auto &e) {\n                return boost::iequals(e.get_name(), var_name);\n              });\n              if (itr != env.cend()) {\n                // Use an existing case-insensitive match\n                var_name = itr->get_name();\n              }\n#endif\n\n              ss << env[var_name].to_string();\n\n              pos = var_end + 1;\n              next = var_end;\n\n              break;\n            }\n          case '$':\n            ss.write(pos, (next - pos));\n            pos = next + 1;\n            ++next;\n            break;\n        }\n\n        dollar = std::find(next, std::end(val_raw), '$');\n      } else {\n        dollar = next;\n      }\n    }\n\n    ss.write(pos, (dollar - pos));\n\n    return ss.str();\n  }\n\n  /**\n   * @brief Validates a path whether it is a valid PNG.\n   * @param path The path to the PNG file.\n   * @return true if the file has a valid PNG signature, false otherwise.\n   */\n  bool check_valid_png(const std::filesystem::path &path) {\n    // PNG signature as defined in PNG specification\n    // http://www.libpng.org/pub/png/spec/1.2/PNG-Structure.html\n    static constexpr std::array<unsigned char, 8> PNG_SIGNATURE = {\n      0x89,\n      0x50,\n      0x4E,\n      0x47,\n      0x0D,\n      0x0A,\n      0x1A,\n      0x0A\n    };\n\n    std::ifstream file(path, std::ios::binary);\n    if (!file) {\n      return false;\n    }\n\n    std::array<unsigned char, 8> header;\n    file.read(reinterpret_cast<char *>(header.data()), 8);\n\n    if (file.gcount() != 8) {\n      return false;\n    }\n\n    return header == PNG_SIGNATURE;\n  }\n\n  std::string validate_app_image_path(std::string app_image_path) {\n    if (app_image_path.empty()) {\n      return DEFAULT_APP_IMAGE_PATH;\n    }\n\n    // get the image extension and convert it to lowercase\n    auto image_extension = std::filesystem::path(app_image_path).extension().string();\n    boost::to_lower(image_extension);\n\n    // return the default box image if the extension is not \"png\"\n    if (image_extension != \".png\") {\n      return DEFAULT_APP_IMAGE_PATH;\n    }\n\n    // check if image is in assets directory\n    if (auto full_image_path = std::filesystem::path(SUNSHINE_ASSETS_DIR) / app_image_path; std::filesystem::exists(full_image_path)) {\n      // Validate PNG signature\n      if (!check_valid_png(full_image_path)) {\n        BOOST_LOG(warning) << \"Invalid PNG file at path [\"sv << full_image_path << ']';\n        return DEFAULT_APP_IMAGE_PATH;\n      }\n      return full_image_path.string();\n    }\n\n    if (app_image_path == \"./assets/steam.png\") {\n      // handle old default steam image definition\n      return SUNSHINE_ASSETS_DIR \"/steam.png\";\n    }\n\n    // check if specified image exists\n    if (std::error_code code; !std::filesystem::exists(app_image_path, code)) {\n      // return default box image if image does not exist\n      BOOST_LOG(warning) << \"Couldn't find app image at path [\"sv << app_image_path << ']';\n      return DEFAULT_APP_IMAGE_PATH;\n    }\n\n    // Validate PNG signature\n    if (!check_valid_png(app_image_path)) {\n      BOOST_LOG(warning) << \"Invalid PNG file at path [\"sv << app_image_path << ']';\n      return DEFAULT_APP_IMAGE_PATH;\n    }\n\n    // image is a png, and not in assets directory\n    // return only \"content-type\" http header compatible image type\n    return app_image_path;\n  }\n\n  std::optional<std::string> calculate_sha256(const std::string &filename) {\n    crypto::md_ctx_t ctx {EVP_MD_CTX_create()};\n    if (!ctx) {\n      return std::nullopt;\n    }\n\n    if (!EVP_DigestInit_ex(ctx.get(), EVP_sha256(), nullptr)) {\n      return std::nullopt;\n    }\n\n    // Read file and update calculated SHA\n    char buf[1024 * 16];\n    std::ifstream file(filename, std::ifstream::binary);\n    while (file.good()) {\n      file.read(buf, sizeof(buf));\n      if (!EVP_DigestUpdate(ctx.get(), buf, file.gcount())) {\n        return std::nullopt;\n      }\n    }\n    file.close();\n\n    unsigned char result[SHA256_DIGEST_LENGTH];\n    if (!EVP_DigestFinal_ex(ctx.get(), result, nullptr)) {\n      return std::nullopt;\n    }\n\n    // Transform byte-array to string\n    std::stringstream ss;\n    ss << std::hex << std::setfill('0');\n    for (const auto &byte : result) {\n      ss << std::setw(2) << (int) byte;\n    }\n    return ss.str();\n  }\n\n  uint32_t calculate_crc32(const std::string &input) {\n    boost::crc_32_type result;\n    result.process_bytes(input.data(), input.length());\n    return result.checksum();\n  }\n\n  std::tuple<std::string, std::string> calculate_app_id(const std::string &app_name, std::string app_image_path, int index) {\n    // Generate id by hashing name with image data if present\n    std::vector<std::string> to_hash;\n    to_hash.push_back(app_name);\n    auto file_path = validate_app_image_path(app_image_path);\n    if (file_path != DEFAULT_APP_IMAGE_PATH) {\n      auto file_hash = calculate_sha256(file_path);\n      if (file_hash) {\n        to_hash.push_back(file_hash.value());\n      } else {\n        // Fallback to just hashing image path\n        to_hash.push_back(file_path);\n      }\n    }\n\n    // Create combined strings for hash\n    std::stringstream ss;\n    for_each(to_hash.begin(), to_hash.end(), [&ss](const std::string &s) {\n      ss << s;\n    });\n    auto input_no_index = ss.str();\n    ss << index;\n    auto input_with_index = ss.str();\n\n    // CRC32 then truncate to signed 32-bit range due to client limitations\n    auto id_no_index = std::to_string(abs((int32_t) calculate_crc32(input_no_index)));\n    auto id_with_index = std::to_string(abs((int32_t) calculate_crc32(input_with_index)));\n\n    return std::make_tuple(id_no_index, id_with_index);\n  }\n\n  std::optional<proc::proc_t> parse(const std::string &file_name) {\n    pt::ptree tree;\n\n    try {\n      pt::read_json(file_name, tree);\n\n      auto &apps_node = tree.get_child(\"apps\"s);\n      auto &env_vars = tree.get_child(\"env\"s);\n\n      auto this_env = boost::this_process::environment();\n\n      for (auto &[name, val] : env_vars) {\n        this_env[name] = parse_env_val(this_env, val.get_value<std::string>());\n      }\n\n      std::set<std::string> ids;\n      std::vector<proc::ctx_t> apps;\n      int i = 0;\n      for (auto &[_, app_node] : apps_node) {\n        proc::ctx_t ctx;\n\n        auto prep_nodes_opt = app_node.get_child_optional(\"prep-cmd\"s);\n        auto detached_nodes_opt = app_node.get_child_optional(\"detached\"s);\n        auto exclude_global_prep = app_node.get_optional<bool>(\"exclude-global-prep-cmd\"s);\n        auto output = app_node.get_optional<std::string>(\"output\"s);\n        auto name = parse_env_val(this_env, app_node.get<std::string>(\"name\"s));\n        auto cmd = app_node.get_optional<std::string>(\"cmd\"s);\n        auto image_path = app_node.get_optional<std::string>(\"image-path\"s);\n        auto working_dir = app_node.get_optional<std::string>(\"working-dir\"s);\n        auto elevated = app_node.get_optional<bool>(\"elevated\"s);\n        auto auto_detach = app_node.get_optional<bool>(\"auto-detach\"s);\n        auto wait_all = app_node.get_optional<bool>(\"wait-all\"s);\n        auto exit_timeout = app_node.get_optional<int>(\"exit-timeout\"s);\n\n        std::vector<proc::cmd_t> prep_cmds;\n        if (!exclude_global_prep.value_or(false)) {\n          prep_cmds.reserve(config::sunshine.prep_cmds.size());\n          for (auto &prep_cmd : config::sunshine.prep_cmds) {\n            auto do_cmd = parse_env_val(this_env, prep_cmd.do_cmd);\n            auto undo_cmd = parse_env_val(this_env, prep_cmd.undo_cmd);\n\n            prep_cmds.emplace_back(\n              std::move(do_cmd),\n              std::move(undo_cmd),\n              std::move(prep_cmd.elevated)\n            );\n          }\n        }\n\n        if (prep_nodes_opt) {\n          auto &prep_nodes = *prep_nodes_opt;\n\n          prep_cmds.reserve(prep_cmds.size() + prep_nodes.size());\n          for (auto &[_, prep_node] : prep_nodes) {\n            auto do_cmd = prep_node.get_optional<std::string>(\"do\"s);\n            auto undo_cmd = prep_node.get_optional<std::string>(\"undo\"s);\n            auto elevated = prep_node.get_optional<bool>(\"elevated\");\n\n            prep_cmds.emplace_back(\n              parse_env_val(this_env, do_cmd.value_or(\"\")),\n              parse_env_val(this_env, undo_cmd.value_or(\"\")),\n              std::move(elevated.value_or(false))\n            );\n          }\n        }\n\n        std::vector<std::string> detached;\n        if (detached_nodes_opt) {\n          auto &detached_nodes = *detached_nodes_opt;\n\n          detached.reserve(detached_nodes.size());\n          for (auto &[_, detached_val] : detached_nodes) {\n            detached.emplace_back(parse_env_val(this_env, detached_val.get_value<std::string>()));\n          }\n        }\n\n        if (output) {\n          ctx.output = parse_env_val(this_env, *output);\n        }\n\n        if (cmd) {\n          ctx.cmd = parse_env_val(this_env, *cmd);\n        }\n\n        if (working_dir) {\n          ctx.working_dir = parse_env_val(this_env, *working_dir);\n#ifdef _WIN32\n          // The working directory, unlike the command itself, should not be quoted\n          // when it contains spaces. Unlike POSIX, Windows forbids quotes in paths,\n          // so we can safely strip them all out here to avoid confusing the user.\n          boost::erase_all(ctx.working_dir, \"\\\"\");\n#endif\n        }\n\n        if (image_path) {\n          ctx.image_path = parse_env_val(this_env, *image_path);\n        }\n\n        ctx.elevated = elevated.value_or(false);\n        ctx.auto_detach = auto_detach.value_or(true);\n        ctx.wait_all = wait_all.value_or(true);\n        ctx.exit_timeout = std::chrono::seconds {exit_timeout.value_or(5)};\n\n        auto possible_ids = calculate_app_id(name, ctx.image_path, i++);\n        if (ids.count(std::get<0>(possible_ids)) == 0) {\n          // Avoid using index to generate id if possible\n          ctx.id = std::get<0>(possible_ids);\n        } else {\n          // Fallback to include index on collision\n          ctx.id = std::get<1>(possible_ids);\n        }\n        ids.insert(ctx.id);\n\n        ctx.name = std::move(name);\n        ctx.prep_cmds = std::move(prep_cmds);\n        ctx.detached = std::move(detached);\n\n        apps.emplace_back(std::move(ctx));\n      }\n\n      return proc::proc_t {\n        std::move(this_env),\n        std::move(apps)\n      };\n    } catch (std::exception &e) {\n      BOOST_LOG(error) << e.what();\n    }\n\n    return std::nullopt;\n  }\n\n  void refresh(const std::string &file_name) {\n    auto proc_opt = proc::parse(file_name);\n\n    if (proc_opt) {\n      proc = std::move(*proc_opt);\n    }\n  }\n}  // namespace proc\n"
  },
  {
    "path": "src/process.h",
    "content": "/**\n * @file src/process.h\n * @brief Declarations for the startup and shutdown of the apps started by a streaming Session.\n */\n#pragma once\n\n#ifndef __kernel_entry\n  #define __kernel_entry\n#endif\n\n// standard includes\n#include <optional>\n#include <unordered_map>\n\n// lib includes\n#include <boost/process/v1.hpp>\n\n// local includes\n#include \"config.h\"\n#include \"platform/common.h\"\n#include \"rtsp.h\"\n#include \"utility.h\"\n\n#define DEFAULT_APP_IMAGE_PATH SUNSHINE_ASSETS_DIR \"/box.png\"\n\nnamespace proc {\n  using file_t = util::safe_ptr_v2<FILE, int, fclose>;\n\n  typedef config::prep_cmd_t cmd_t;\n\n  /**\n   * pre_cmds -- guaranteed to be executed unless any of the commands fail.\n   * detached -- commands detached from Sunshine\n   * cmd -- Runs indefinitely until:\n   *    No session is running and a different set of commands it to be executed\n   *    Command exits\n   * working_dir -- the process working directory. This is required for some games to run properly.\n   * cmd_output --\n   *    empty    -- The output of the commands are appended to the output of sunshine\n   *    \"null\"   -- The output of the commands are discarded\n   *    filename -- The output of the commands are appended to filename\n   */\n  struct ctx_t {\n    std::vector<cmd_t> prep_cmds;\n\n    /**\n     * Some applications, such as Steam, either exit quickly, or keep running indefinitely.\n     *\n     * Apps that launch normal child processes and terminate will be handled by the process\n     * grouping logic (wait_all). However, apps that launch child processes indirectly or\n     * into another process group (such as UWP apps) can only be handled by the auto-detach\n     * heuristic which catches processes that exit 0 very quickly, but we won't have proper\n     * process tracking for those.\n     *\n     * For cases where users just want to kick off a background process and never manage the\n     * lifetime of that process, they can use detached commands for that.\n     */\n    std::vector<std::string> detached;\n\n    std::string name;\n    std::string cmd;\n    std::string working_dir;\n    std::string output;\n    std::string image_path;\n    std::string id;\n    bool elevated;\n    bool auto_detach;\n    bool wait_all;\n    std::chrono::seconds exit_timeout;\n  };\n\n  class proc_t {\n  public:\n    KITTY_DEFAULT_CONSTR_MOVE_THROW(proc_t)\n\n    proc_t(\n      boost::process::v1::environment &&env,\n      std::vector<ctx_t> &&apps\n    ):\n        _app_id(0),\n        _env(std::move(env)),\n        _apps(std::move(apps)) {\n    }\n\n    int execute(int app_id, std::shared_ptr<rtsp_stream::launch_session_t> launch_session);\n\n    /**\n     * @return `_app_id` if a process is running, otherwise returns `0`\n     */\n    int running();\n\n    ~proc_t();\n\n    const std::vector<ctx_t> &get_apps() const;\n    std::vector<ctx_t> &get_apps();\n    std::string get_app_image(int app_id);\n    std::string get_last_run_app_name();\n    void terminate();\n\n  private:\n    int _app_id;\n\n    boost::process::v1::environment _env;\n    std::vector<ctx_t> _apps;\n    ctx_t _app;\n    std::chrono::steady_clock::time_point _app_launch_time;\n\n    // If no command associated with _app_id, yet it's still running\n    bool placebo {};\n\n    boost::process::v1::child _process;\n    boost::process::v1::group _process_group;\n\n    file_t _pipe;\n    std::vector<cmd_t>::const_iterator _app_prep_it;\n    std::vector<cmd_t>::const_iterator _app_prep_begin;\n  };\n\n  /**\n   * @brief Calculate a stable id based on name and image data\n   * @return Tuple of id calculated without index (for use if no collision) and one with.\n   */\n  std::tuple<std::string, std::string> calculate_app_id(const std::string &app_name, std::string app_image_path, int index);\n\n  bool check_valid_png(const std::filesystem::path &path);\n  std::string validate_app_image_path(std::string app_image_path);\n  void refresh(const std::string &file_name);\n  std::optional<proc::proc_t> parse(const std::string &file_name);\n\n  /**\n   * @brief Initialize proc functions\n   * @return Unique pointer to `deinit_t` to manage cleanup\n   */\n  std::unique_ptr<platf::deinit_t> init();\n\n  /**\n   * @brief Terminates all child processes in a process group.\n   * @param proc The child process itself.\n   * @param group The group of all children in the process tree.\n   * @param exit_timeout The timeout to wait for the process group to gracefully exit.\n   */\n  void terminate_process_group(boost::process::v1::child &proc, boost::process::v1::group &group, std::chrono::seconds exit_timeout);\n\n  extern proc_t proc;\n}  // namespace proc\n"
  },
  {
    "path": "src/round_robin.h",
    "content": "/**\n * @file src/round_robin.h\n * @brief Declarations for a round-robin iterator.\n */\n#pragma once\n\n// standard includes\n#include <iterator>\n\n/**\n * @brief A round-robin iterator utility.\n * @tparam V The value type.\n * @tparam T The iterator type.\n */\nnamespace round_robin_util {\n  template<class V, class T>\n  class it_wrap_t {\n  public:\n    using iterator_category = std::random_access_iterator_tag;\n    using value_type = V;\n    using difference_type = V;\n    using pointer = V *;\n    using const_pointer = V const *;\n    using reference = V &;\n    using const_reference = V const &;\n\n    typedef T iterator;\n    typedef std::ptrdiff_t diff_t;\n\n    iterator operator+=(diff_t step) {\n      while (step-- > 0) {\n        ++_this();\n      }\n\n      return _this();\n    }\n\n    iterator operator-=(diff_t step) {\n      while (step-- > 0) {\n        --_this();\n      }\n\n      return _this();\n    }\n\n    iterator operator+(diff_t step) {\n      iterator new_ = _this();\n\n      return new_ += step;\n    }\n\n    iterator operator-(diff_t step) {\n      iterator new_ = _this();\n\n      return new_ -= step;\n    }\n\n    diff_t operator-(iterator first) {\n      diff_t step = 0;\n      while (first != _this()) {\n        ++step;\n        ++first;\n      }\n\n      return step;\n    }\n\n    iterator operator++() {\n      _this().inc();\n      return _this();\n    }\n\n    iterator operator--() {\n      _this().dec();\n      return _this();\n    }\n\n    iterator operator++(int) {\n      iterator new_ = _this();\n\n      ++_this();\n\n      return new_;\n    }\n\n    iterator operator--(int) {\n      iterator new_ = _this();\n\n      --_this();\n\n      return new_;\n    }\n\n    reference operator*() {\n      return *_this().get();\n    }\n\n    const_reference operator*() const {\n      return *_this().get();\n    }\n\n    pointer operator->() {\n      return &*_this();\n    }\n\n    const_pointer operator->() const {\n      return &*_this();\n    }\n\n    bool operator!=(const iterator &other) const {\n      return !(_this() == other);\n    }\n\n    bool operator<(const iterator &other) const {\n      return !(_this() >= other);\n    }\n\n    bool operator>=(const iterator &other) const {\n      return _this() == other || _this() > other;\n    }\n\n    bool operator<=(const iterator &other) const {\n      return _this() == other || _this() < other;\n    }\n\n    bool operator==(const iterator &other) const {\n      return _this().eq(other);\n    };\n\n    bool operator>(const iterator &other) const {\n      return _this().gt(other);\n    }\n\n  private:\n    iterator &_this() {\n      return *static_cast<iterator *>(this);\n    }\n\n    const iterator &_this() const {\n      return *static_cast<const iterator *>(this);\n    }\n  };\n\n  template<class V, class It>\n  class round_robin_t: public it_wrap_t<V, round_robin_t<V, It>> {\n  public:\n    using iterator = It;\n    using pointer = V *;\n\n    round_robin_t(iterator begin, iterator end):\n        _begin(begin),\n        _end(end),\n        _pos(begin) {\n    }\n\n    void inc() {\n      ++_pos;\n\n      if (_pos == _end) {\n        _pos = _begin;\n      }\n    }\n\n    void dec() {\n      if (_pos == _begin) {\n        _pos = _end;\n      }\n\n      --_pos;\n    }\n\n    bool eq(const round_robin_t &other) const {\n      return *_pos == *other._pos;\n    }\n\n    pointer get() const {\n      return &*_pos;\n    }\n\n  private:\n    It _begin;\n    It _end;\n\n    It _pos;\n  };\n\n  template<class V, class It>\n  round_robin_t<V, It> make_round_robin(It begin, It end) {\n    return round_robin_t<V, It>(begin, end);\n  }\n}  // namespace round_robin_util\n"
  },
  {
    "path": "src/rswrapper.c",
    "content": "/**\n * @file src/rswrapper.c\n * @brief Wrappers for nanors vectorization with different ISA options\n */\n\n// _FORTIY_SOURCE can cause some versions of GCC to try to inline\n// memset() with incompatible target options when compiling rs.c\n#ifdef _FORTIFY_SOURCE\n  #undef _FORTIFY_SOURCE\n#endif\n\n// The assert() function is decorated with __cold on macOS which\n// is incompatible with Clang's target multiversioning feature\n#ifndef NDEBUG\n  #define NDEBUG\n#endif\n\n#define DECORATE_FUNC_I(a, b) a##b\n#define DECORATE_FUNC(a, b) DECORATE_FUNC_I(a, b)\n\n// Append an ISA suffix to the public RS API\n#define reed_solomon_init DECORATE_FUNC(reed_solomon_init, ISA_SUFFIX)\n#define reed_solomon_new DECORATE_FUNC(reed_solomon_new, ISA_SUFFIX)\n#define reed_solomon_new_static DECORATE_FUNC(reed_solomon_new_static, ISA_SUFFIX)\n#define reed_solomon_release DECORATE_FUNC(reed_solomon_release, ISA_SUFFIX)\n#define reed_solomon_decode DECORATE_FUNC(reed_solomon_decode, ISA_SUFFIX)\n#define reed_solomon_encode DECORATE_FUNC(reed_solomon_encode, ISA_SUFFIX)\n\n// Append an ISA suffix to internal functions to prevent multiple definition errors\n#define obl_axpy_ref DECORATE_FUNC(obl_axpy_ref, ISA_SUFFIX)\n#define obl_scal_ref DECORATE_FUNC(obl_scal_ref, ISA_SUFFIX)\n#define obl_axpyb32_ref DECORATE_FUNC(obl_axpyb32_ref, ISA_SUFFIX)\n#define obl_axpy DECORATE_FUNC(obl_axpy, ISA_SUFFIX)\n#define obl_scal DECORATE_FUNC(obl_scal, ISA_SUFFIX)\n#define obl_swap DECORATE_FUNC(obl_swap, ISA_SUFFIX)\n#define obl_axpyb32 DECORATE_FUNC(obl_axpyb32, ISA_SUFFIX)\n#define axpy DECORATE_FUNC(axpy, ISA_SUFFIX)\n#define scal DECORATE_FUNC(scal, ISA_SUFFIX)\n#define gemm DECORATE_FUNC(gemm, ISA_SUFFIX)\n#define invert_mat DECORATE_FUNC(invert_mat, ISA_SUFFIX)\n\n#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64) || defined(__amd64__) || defined(_M_AMD64)\n\n  // Compile a variant for SSSE3\n  #if defined(__clang__)\n    #pragma clang attribute push(__attribute__((target(\"ssse3\"))), apply_to = function)\n  #else\n    #pragma GCC push_options\n    #pragma GCC target(\"ssse3\")\n  #endif\n  #define ISA_SUFFIX _ssse3\n  #define OBLAS_SSE3\n  #include \"../third-party/nanors/rs.c\"\n  #undef OBLAS_SSE3\n  #undef ISA_SUFFIX\n  #if defined(__clang__)\n    #pragma clang attribute pop\n  #else\n    #pragma GCC pop_options\n  #endif\n\n  // Compile a variant for AVX2\n  #if defined(__clang__)\n    #pragma clang attribute push(__attribute__((target(\"avx2\"))), apply_to = function)\n  #else\n    #pragma GCC push_options\n    #pragma GCC target(\"avx2\")\n  #endif\n  #define ISA_SUFFIX _avx2\n  #define OBLAS_AVX2\n  #include \"../third-party/nanors/rs.c\"\n  #undef OBLAS_AVX2\n  #undef ISA_SUFFIX\n  #if defined(__clang__)\n    #pragma clang attribute pop\n  #else\n    #pragma GCC pop_options\n  #endif\n\n  // Compile a variant for AVX512BW\n  #if defined(__clang__)\n    #pragma clang attribute push(__attribute__((target(\"avx512f,avx512bw\"))), apply_to = function)\n  #else\n    #pragma GCC push_options\n    #pragma GCC target(\"avx512f,avx512bw\")\n  #endif\n  #define ISA_SUFFIX _avx512\n  #define OBLAS_AVX512\n  #include \"../third-party/nanors/rs.c\"\n  #undef OBLAS_AVX512\n  #undef ISA_SUFFIX\n  #if defined(__clang__)\n    #pragma clang attribute pop\n  #else\n    #pragma GCC pop_options\n  #endif\n\n#endif\n\n// Compile a default variant\n#define ISA_SUFFIX _def\n#include \"../third-party/nanors/deps/obl/autoshim.h\"\n#include \"../third-party/nanors/rs.c\"\n#undef ISA_SUFFIX\n\n#undef reed_solomon_init\n#undef reed_solomon_new\n#undef reed_solomon_new_static\n#undef reed_solomon_release\n#undef reed_solomon_decode\n#undef reed_solomon_encode\n\n#include \"rswrapper.h\"\n\nreed_solomon_new_t reed_solomon_new_fn;\nreed_solomon_release_t reed_solomon_release_fn;\nreed_solomon_encode_t reed_solomon_encode_fn;\nreed_solomon_decode_t reed_solomon_decode_fn;\n\n/**\n * @brief This initializes the RS function pointers to the best vectorized version available.\n * @details The streaming code will directly invoke these function pointers during encoding.\n */\nvoid reed_solomon_init(void) {\n#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64) || defined(__amd64__) || defined(_M_AMD64)\n  if (__builtin_cpu_supports(\"avx512f\") && __builtin_cpu_supports(\"avx512bw\")) {\n    reed_solomon_new_fn = reed_solomon_new_avx512;\n    reed_solomon_release_fn = reed_solomon_release_avx512;\n    reed_solomon_encode_fn = reed_solomon_encode_avx512;\n    reed_solomon_decode_fn = reed_solomon_decode_avx512;\n    reed_solomon_init_avx512();\n  } else if (__builtin_cpu_supports(\"avx2\")) {\n    reed_solomon_new_fn = reed_solomon_new_avx2;\n    reed_solomon_release_fn = reed_solomon_release_avx2;\n    reed_solomon_encode_fn = reed_solomon_encode_avx2;\n    reed_solomon_decode_fn = reed_solomon_decode_avx2;\n    reed_solomon_init_avx2();\n  } else if (__builtin_cpu_supports(\"ssse3\")) {\n    reed_solomon_new_fn = reed_solomon_new_ssse3;\n    reed_solomon_release_fn = reed_solomon_release_ssse3;\n    reed_solomon_encode_fn = reed_solomon_encode_ssse3;\n    reed_solomon_decode_fn = reed_solomon_decode_ssse3;\n    reed_solomon_init_ssse3();\n  } else\n#endif\n  {\n    reed_solomon_new_fn = reed_solomon_new_def;\n    reed_solomon_release_fn = reed_solomon_release_def;\n    reed_solomon_encode_fn = reed_solomon_encode_def;\n    reed_solomon_decode_fn = reed_solomon_decode_def;\n    reed_solomon_init_def();\n  }\n}\n"
  },
  {
    "path": "src/rswrapper.h",
    "content": "/**\n * @file src/rswrapper.h\n * @brief Wrappers for nanors vectorization\n * @details This is a drop-in replacement for nanors rs.h\n */\n#pragma once\n\n// standard includes\n#include <stdint.h>\n\n#define DATA_SHARDS_MAX 255\n\ntypedef struct _reed_solomon reed_solomon;\n\ntypedef reed_solomon *(*reed_solomon_new_t)(int data_shards, int parity_shards);\ntypedef void (*reed_solomon_release_t)(reed_solomon *rs);\ntypedef int (*reed_solomon_encode_t)(reed_solomon *rs, uint8_t **shards, int nr_shards, int bs);\ntypedef int (*reed_solomon_decode_t)(reed_solomon *rs, uint8_t **shards, uint8_t *marks, int nr_shards, int bs);\n\nextern reed_solomon_new_t reed_solomon_new_fn;\nextern reed_solomon_release_t reed_solomon_release_fn;\nextern reed_solomon_encode_t reed_solomon_encode_fn;\nextern reed_solomon_decode_t reed_solomon_decode_fn;\n\n#define reed_solomon_new reed_solomon_new_fn\n#define reed_solomon_release reed_solomon_release_fn\n#define reed_solomon_encode reed_solomon_encode_fn\n#define reed_solomon_decode reed_solomon_decode_fn\n\n/**\n * @brief This initializes the RS function pointers to the best vectorized version available.\n * @details The streaming code will directly invoke these function pointers during encoding.\n */\nvoid reed_solomon_init(void);\n"
  },
  {
    "path": "src/rtsp.cpp",
    "content": "/**\n * @file src/rtsp.cpp\n * @brief Definitions for RTSP streaming.\n */\n#define BOOST_BIND_GLOBAL_PLACEHOLDERS\n\nextern \"C\" {\n#include <moonlight-common-c/src/Limelight-internal.h>\n#include <moonlight-common-c/src/Rtsp.h>\n}\n\n// standard includes\n#include <array>\n#include <cctype>\n#include <format>\n#include <set>\n#include <unordered_map>\n#include <utility>\n\n// lib includes\n#include <boost/asio.hpp>\n#include <boost/bind.hpp>\n\n// local includes\n#include \"config.h\"\n#include \"globals.h\"\n#include \"input.h\"\n#include \"logging.h\"\n#include \"network.h\"\n#include \"rtsp.h\"\n#include \"stream.h\"\n#include \"sync.h\"\n#include \"video.h\"\n\nnamespace asio = boost::asio;\n\nusing asio::ip::tcp;\nusing asio::ip::udp;\n\nusing namespace std::literals;\n\nnamespace rtsp_stream {\n  void free_msg(PRTSP_MESSAGE msg) {\n    freeMessage(msg);\n\n    delete msg;\n  }\n\n#pragma pack(push, 1)\n\n  struct encrypted_rtsp_header_t {\n    // We set the MSB in encrypted RTSP messages to allow format-agnostic\n    // parsing code to be able to tell encrypted from plaintext messages.\n    static constexpr std::uint32_t ENCRYPTED_MESSAGE_TYPE_BIT = 0x80000000;\n\n    uint8_t *payload() {\n      return (uint8_t *) (this + 1);\n    }\n\n    std::uint32_t payload_length() {\n      return util::endian::big<std::uint32_t>(typeAndLength) & ~ENCRYPTED_MESSAGE_TYPE_BIT;\n    }\n\n    bool is_encrypted() {\n      return !!(util::endian::big<std::uint32_t>(typeAndLength) & ENCRYPTED_MESSAGE_TYPE_BIT);\n    }\n\n    // This field is the length of the payload + ENCRYPTED_MESSAGE_TYPE_BIT in big-endian\n    std::uint32_t typeAndLength;\n\n    // This field is the number used to initialize the bottom 4 bytes of the AES IV in big-endian\n    std::uint32_t sequenceNumber;\n\n    // This field is the AES GCM authentication tag\n    std::uint8_t tag[16];\n  };\n\n#pragma pack(pop)\n\n  class rtsp_server_t;\n\n  using msg_t = util::safe_ptr<RTSP_MESSAGE, free_msg>;\n  using cmd_func_t = std::function<void(rtsp_server_t *server, tcp::socket &, launch_session_t &, msg_t &&)>;\n\n  void print_msg(PRTSP_MESSAGE msg);\n  void cmd_not_found(tcp::socket &sock, launch_session_t &, msg_t &&req);\n  void respond(tcp::socket &sock, launch_session_t &session, POPTION_ITEM options, int statuscode, const char *status_msg, int seqn, const std::string_view &payload);\n\n  class socket_t: public std::enable_shared_from_this<socket_t> {\n  public:\n    socket_t(boost::asio::io_context &io_context, std::function<void(tcp::socket &sock, launch_session_t &, msg_t &&)> &&handle_data_fn):\n        handle_data_fn {std::move(handle_data_fn)},\n        sock {io_context} {\n    }\n\n    /**\n     * @brief Queue an asynchronous read to begin the next message.\n     */\n    void read() {\n      if (begin == std::end(msg_buf) || (session->rtsp_cipher && begin + sizeof(encrypted_rtsp_header_t) >= std::end(msg_buf))) {\n        BOOST_LOG(error) << \"RTSP: read(): Exceeded maximum rtsp packet size: \"sv << msg_buf.size();\n\n        respond(sock, *session, nullptr, 400, \"BAD REQUEST\", 0, {});\n\n        boost::system::error_code ec;\n        sock.close(ec);\n\n        return;\n      }\n\n      if (session->rtsp_cipher) {\n        // For encrypted RTSP, we will read the the entire header first\n        boost::asio::async_read(sock, boost::asio::buffer(begin, sizeof(encrypted_rtsp_header_t)), boost::bind(&socket_t::handle_read_encrypted_header, shared_from_this(), boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));\n      } else {\n        sock.async_read_some(\n          boost::asio::buffer(begin, (std::size_t) (std::end(msg_buf) - begin)),\n          boost::bind(\n            &socket_t::handle_read_plaintext,\n            shared_from_this(),\n            boost::asio::placeholders::error,\n            boost::asio::placeholders::bytes_transferred\n          )\n        );\n      }\n    }\n\n    /**\n     * @brief Handle the initial read of the header of an encrypted message.\n     * @param socket The socket the message was received on.\n     * @param ec The error code of the read operation.\n     * @param bytes The number of bytes read.\n     */\n    static void handle_read_encrypted_header(std::shared_ptr<socket_t> &socket, const boost::system::error_code &ec, std::size_t bytes) {\n      BOOST_LOG(debug) << \"handle_read_encrypted_header(): Handle read of size: \"sv << bytes << \" bytes\"sv;\n\n      auto sock_close = util::fail_guard([&socket]() {\n        boost::system::error_code ec;\n        socket->sock.close(ec);\n\n        if (ec) {\n          BOOST_LOG(error) << \"RTSP: handle_read_encrypted_header(): Couldn't close tcp socket: \"sv << ec.message();\n        }\n      });\n\n      if (ec || bytes < sizeof(encrypted_rtsp_header_t)) {\n        BOOST_LOG(error) << \"RTSP: handle_read_encrypted_header(): Couldn't read from tcp socket: \"sv << ec.message();\n\n        respond(socket->sock, *socket->session, nullptr, 400, \"BAD REQUEST\", 0, {});\n        return;\n      }\n\n      auto header = (encrypted_rtsp_header_t *) socket->begin;\n      if (!header->is_encrypted()) {\n        BOOST_LOG(error) << \"RTSP: handle_read_encrypted_header(): Rejecting unencrypted RTSP message\"sv;\n\n        respond(socket->sock, *socket->session, nullptr, 400, \"BAD REQUEST\", 0, {});\n        return;\n      }\n\n      auto payload_length = header->payload_length();\n\n      // Check if we have enough space to read this message\n      if (socket->begin + sizeof(*header) + payload_length >= std::end(socket->msg_buf)) {\n        BOOST_LOG(error) << \"RTSP: handle_read_encrypted_header(): Exceeded maximum rtsp packet size: \"sv << socket->msg_buf.size();\n\n        respond(socket->sock, *socket->session, nullptr, 400, \"BAD REQUEST\", 0, {});\n        return;\n      }\n\n      sock_close.disable();\n\n      // Read the remainder of the header and full encrypted payload\n      boost::asio::async_read(socket->sock, boost::asio::buffer(socket->begin + bytes, payload_length), boost::bind(&socket_t::handle_read_encrypted_message, socket->shared_from_this(), boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));\n    }\n\n    /**\n     * @brief Handle the final read of the content of an encrypted message.\n     * @param socket The socket the message was received on.\n     * @param ec The error code of the read operation.\n     * @param bytes The number of bytes read.\n     */\n    static void handle_read_encrypted_message(std::shared_ptr<socket_t> &socket, const boost::system::error_code &ec, std::size_t bytes) {\n      BOOST_LOG(debug) << \"handle_read_encrypted(): Handle read of size: \"sv << bytes << \" bytes\"sv;\n\n      auto sock_close = util::fail_guard([&socket]() {\n        boost::system::error_code ec;\n        socket->sock.close(ec);\n\n        if (ec) {\n          BOOST_LOG(error) << \"RTSP: handle_read_encrypted_message(): Couldn't close tcp socket: \"sv << ec.message();\n        }\n      });\n\n      auto header = (encrypted_rtsp_header_t *) socket->begin;\n      auto payload_length = header->payload_length();\n      auto seq = util::endian::big<std::uint32_t>(header->sequenceNumber);\n\n      if (ec || bytes < payload_length) {\n        BOOST_LOG(error) << \"RTSP: handle_read_encrypted(): Couldn't read from tcp socket: \"sv << ec.message();\n\n        respond(socket->sock, *socket->session, nullptr, 400, \"BAD REQUEST\", 0, {});\n        return;\n      }\n\n      // We use the deterministic IV construction algorithm specified in NIST SP 800-38D\n      // Section 8.2.1. The sequence number is our \"invocation\" field and the 'RC' in the\n      // high bytes is the \"fixed\" field. Because each client provides their own unique\n      // key, our values in the fixed field need only uniquely identify each independent\n      // use of the client's key with AES-GCM in our code.\n      //\n      // The sequence number is 32 bits long which allows for 2^32 RTSP messages to be\n      // received from each client before the IV repeats.\n      crypto::aes_t iv(12);\n      std::copy_n((uint8_t *) &seq, sizeof(seq), std::begin(iv));\n      iv[10] = 'C';  // Client originated\n      iv[11] = 'R';  // RTSP\n\n      std::vector<uint8_t> plaintext;\n      if (socket->session->rtsp_cipher->decrypt(std::string_view {(const char *) header->tag, sizeof(header->tag) + bytes}, plaintext, &iv)) {\n        BOOST_LOG(error) << \"Failed to verify RTSP message tag\"sv;\n\n        respond(socket->sock, *socket->session, nullptr, 400, \"BAD REQUEST\", 0, {});\n        return;\n      }\n\n      msg_t req {new msg_t::element_type {}};\n      if (auto status = parseRtspMessage(req.get(), (char *) plaintext.data(), (int) plaintext.size())) {\n        BOOST_LOG(error) << \"Malformed RTSP message: [\"sv << status << ']';\n\n        respond(socket->sock, *socket->session, nullptr, 400, \"BAD REQUEST\", 0, {});\n        return;\n      }\n\n      sock_close.disable();\n\n      print_msg(req.get());\n\n      socket->handle_data(std::move(req));\n    }\n\n    /**\n     * @brief Queue an asynchronous read of the payload portion of a plaintext message.\n     */\n    void read_plaintext_payload() {\n      if (begin == std::end(msg_buf)) {\n        BOOST_LOG(error) << \"RTSP: read_plaintext_payload(): Exceeded maximum rtsp packet size: \"sv << msg_buf.size();\n\n        respond(sock, *session, nullptr, 400, \"BAD REQUEST\", 0, {});\n\n        boost::system::error_code ec;\n        sock.close(ec);\n\n        return;\n      }\n\n      sock.async_read_some(\n        boost::asio::buffer(begin, (std::size_t) (std::end(msg_buf) - begin)),\n        boost::bind(\n          &socket_t::handle_plaintext_payload,\n          shared_from_this(),\n          boost::asio::placeholders::error,\n          boost::asio::placeholders::bytes_transferred\n        )\n      );\n    }\n\n    /**\n     * @brief Handle the read of the payload portion of a plaintext message.\n     * @param socket The socket the message was received on.\n     * @param ec The error code of the read operation.\n     * @param bytes The number of bytes read.\n     */\n    static void handle_plaintext_payload(std::shared_ptr<socket_t> &socket, const boost::system::error_code &ec, std::size_t bytes) {\n      BOOST_LOG(debug) << \"handle_plaintext_payload(): Handle read of size: \"sv << bytes << \" bytes\"sv;\n\n      auto sock_close = util::fail_guard([&socket]() {\n        boost::system::error_code ec;\n        socket->sock.close(ec);\n\n        if (ec) {\n          BOOST_LOG(error) << \"RTSP: handle_plaintext_payload(): Couldn't close tcp socket: \"sv << ec.message();\n        }\n      });\n\n      if (ec) {\n        BOOST_LOG(error) << \"RTSP: handle_plaintext_payload(): Couldn't read from tcp socket: \"sv << ec.message();\n\n        return;\n      }\n\n      auto end = socket->begin + bytes;\n      msg_t req {new msg_t::element_type {}};\n      if (auto status = parseRtspMessage(req.get(), socket->msg_buf.data(), (int) (end - socket->msg_buf.data()))) {\n        BOOST_LOG(error) << \"Malformed RTSP message: [\"sv << status << ']';\n\n        respond(socket->sock, *socket->session, nullptr, 400, \"BAD REQUEST\", 0, {});\n        return;\n      }\n\n      sock_close.disable();\n\n      auto fg = util::fail_guard([&socket]() {\n        socket->read_plaintext_payload();\n      });\n\n      auto content_length = 0;\n      for (auto option = req->options; option != nullptr; option = option->next) {\n        if (\"Content-length\"sv == option->option) {\n          BOOST_LOG(debug) << \"Found Content-Length: \"sv << option->content << \" bytes\"sv;\n\n          // If content_length > bytes read, then we need to store current data read,\n          // to be appended by the next read.\n          std::string_view content {option->content};\n          auto begin = std::find_if(std::begin(content), std::end(content), [](auto ch) {\n            return (bool) std::isdigit(ch);\n          });\n\n          content_length = (int) util::from_chars(begin, std::end(content));\n          break;\n        }\n      }\n\n      if (end - socket->crlf >= content_length) {\n        if (end - socket->crlf > content_length) {\n          BOOST_LOG(warning) << \"(end - socket->crlf) > content_length -- \"sv << (std::size_t) (end - socket->crlf) << \" > \"sv << content_length;\n        }\n\n        fg.disable();\n        print_msg(req.get());\n\n        socket->handle_data(std::move(req));\n      }\n\n      socket->begin = end;\n    }\n\n    /**\n     * @brief Handle the read of the header portion of a plaintext message.\n     * @param socket The socket the message was received on.\n     * @param ec The error code of the read operation.\n     * @param bytes The number of bytes read.\n     */\n    static void handle_read_plaintext(std::shared_ptr<socket_t> &socket, const boost::system::error_code &ec, std::size_t bytes) {\n      BOOST_LOG(debug) << \"handle_read_plaintext(): Handle read of size: \"sv << bytes << \" bytes\"sv;\n\n      if (ec) {\n        BOOST_LOG(error) << \"RTSP: handle_read_plaintext(): Couldn't read from tcp socket: \"sv << ec.message();\n\n        boost::system::error_code ec;\n        socket->sock.close(ec);\n\n        if (ec) {\n          BOOST_LOG(error) << \"RTSP: handle_read_plaintext(): Couldn't close tcp socket: \"sv << ec.message();\n        }\n\n        return;\n      }\n\n      auto fg = util::fail_guard([&socket]() {\n        socket->read();\n      });\n\n      auto begin = std::max(socket->begin - 4, socket->begin);\n      auto buf_size = bytes + (begin - socket->begin);\n      auto end = begin + buf_size;\n\n      constexpr auto needle = \"\\r\\n\\r\\n\"sv;\n\n      auto it = std::search(begin, begin + buf_size, std::begin(needle), std::end(needle));\n      if (it == end) {\n        socket->begin = end;\n\n        return;\n      }\n\n      // Emulate read completion for payload data\n      socket->begin = it + needle.size();\n      socket->crlf = socket->begin;\n      buf_size = end - socket->begin;\n\n      fg.disable();\n      handle_plaintext_payload(socket, ec, buf_size);\n    }\n\n    void handle_data(msg_t &&req) {\n      handle_data_fn(sock, *session, std::move(req));\n    }\n\n    std::function<void(tcp::socket &sock, launch_session_t &, msg_t &&)> handle_data_fn;\n\n    tcp::socket sock;\n\n    std::array<char, 2048> msg_buf;\n\n    char *crlf;\n    char *begin = msg_buf.data();\n\n    std::shared_ptr<launch_session_t> session;\n  };\n\n  class rtsp_server_t {\n  public:\n    ~rtsp_server_t() {\n      clear();\n    }\n\n    int bind(net::af_e af, std::uint16_t port, boost::system::error_code &ec) {\n      acceptor.open(af == net::IPV4 ? tcp::v4() : tcp::v6(), ec);\n      if (ec) {\n        return -1;\n      }\n\n      acceptor.set_option(boost::asio::socket_base::reuse_address {true});\n\n      auto bind_addr_str = net::get_bind_address(af);\n      const auto bind_addr = boost::asio::ip::make_address(bind_addr_str, ec);\n      if (ec) {\n        BOOST_LOG(error) << \"Invalid bind address: \"sv << bind_addr_str << \" - \" << ec.message();\n        return -1;\n      }\n\n      acceptor.bind(tcp::endpoint(bind_addr, port), ec);\n      if (ec) {\n        return -1;\n      }\n\n      acceptor.listen(4096, ec);\n      if (ec) {\n        return -1;\n      }\n\n      next_socket = std::make_shared<socket_t>(io_context, [this](tcp::socket &sock, launch_session_t &session, msg_t &&msg) {\n        handle_msg(sock, session, std::move(msg));\n      });\n\n      acceptor.async_accept(next_socket->sock, [this](const auto &ec) {\n        handle_accept(ec);\n      });\n\n      return 0;\n    }\n\n    void handle_msg(tcp::socket &sock, launch_session_t &session, msg_t &&req) {\n      auto func = _map_cmd_cb.find(req->message.request.command);\n      if (func != std::end(_map_cmd_cb)) {\n        func->second(this, sock, session, std::move(req));\n      } else {\n        cmd_not_found(sock, session, std::move(req));\n      }\n\n      boost::system::error_code ec;\n      sock.shutdown(boost::asio::socket_base::shutdown_type::shutdown_both, ec);\n    }\n\n    void handle_accept(const boost::system::error_code &ec) {\n      if (ec) {\n        BOOST_LOG(error) << \"Couldn't accept incoming connections: \"sv << ec.message();\n\n        // Stop server\n        clear();\n        return;\n      }\n\n      auto socket = std::move(next_socket);\n\n      auto launch_session {launch_event.view(0s)};\n      if (launch_session) {\n        // Associate the current RTSP session with this socket and start reading\n        socket->session = launch_session;\n        socket->read();\n      } else {\n        // This can happen due to normal things like port scanning, so let's not make these visible by default\n        BOOST_LOG(debug) << \"No pending session for incoming RTSP connection\"sv;\n\n        // If there is no session pending, close the connection immediately\n        boost::system::error_code ec;\n        socket->sock.close(ec);\n      }\n\n      // Queue another asynchronous accept for the next incoming connection\n      next_socket = std::make_shared<socket_t>(io_context, [this](tcp::socket &sock, launch_session_t &session, msg_t &&msg) {\n        handle_msg(sock, session, std::move(msg));\n      });\n      acceptor.async_accept(next_socket->sock, [this](const auto &ec) {\n        handle_accept(ec);\n      });\n    }\n\n    void map(const std::string_view &type, cmd_func_t cb) {\n      _map_cmd_cb.emplace(type, std::move(cb));\n    }\n\n    /**\n     * @brief Launch a new streaming session.\n     * @note If the client does not begin streaming within the ping_timeout,\n     *       the session will be discarded.\n     * @param launch_session Streaming session information.\n     */\n    void session_raise(std::shared_ptr<launch_session_t> launch_session) {\n      // If a launch event is still pending, don't overwrite it.\n      if (launch_event.view(0s)) {\n        return;\n      }\n\n      // Raise the new launch session to prepare for the RTSP handshake\n      launch_event.raise(std::move(launch_session));\n\n      // Arm the timer to expire this launch session if the client times out\n      raised_timer.expires_after(config::stream.ping_timeout);\n      raised_timer.async_wait([this](const boost::system::error_code &ec) {\n        if (!ec) {\n          auto discarded = launch_event.pop(0s);\n          if (discarded) {\n            BOOST_LOG(debug) << \"Event timeout: \"sv << discarded->unique_id;\n          }\n        }\n      });\n    }\n\n    /**\n     * @brief Clear state for the oldest launch session.\n     * @param launch_session_id The ID of the session to clear.\n     */\n    void session_clear(uint32_t launch_session_id) {\n      // We currently only support a single pending RTSP session,\n      // so the ID should always match the one for that session.\n      auto launch_session = launch_event.view(0s);\n      if (launch_session) {\n        if (launch_session->id != launch_session_id) {\n          BOOST_LOG(error) << \"Attempted to clear unexpected session: \"sv << launch_session_id << \" vs \"sv << launch_session->id;\n        } else {\n          raised_timer.cancel();\n          launch_event.pop();\n        }\n      }\n    }\n\n    /**\n     * @brief Get the number of active sessions.\n     * @return Count of active sessions.\n     */\n    int session_count() {\n      auto lg = _session_slots.lock();\n      return (int) _session_slots->size();\n    }\n\n    safe::event_t<std::shared_ptr<launch_session_t>> launch_event;\n\n    /**\n     * @brief Clear launch sessions.\n     * @param all If true, clear all sessions. Otherwise, only clear timed out and stopped sessions.\n     * @examples\n     * clear(false);\n     * @examples_end\n     */\n    void clear(bool all = true) {\n      auto lg = _session_slots.lock();\n\n      for (auto i = _session_slots->begin(); i != _session_slots->end();) {\n        auto &slot = *(*i);\n        if (all || stream::session::state(slot) == stream::session::state_e::STOPPING) {\n          stream::session::stop(slot);\n          stream::session::join(slot);\n\n          i = _session_slots->erase(i);\n        } else {\n          i++;\n        }\n      }\n    }\n\n    /**\n     * @brief Removes the provided session from the set of sessions.\n     * @param session The session to remove.\n     */\n    void remove(const std::shared_ptr<stream::session_t> &session) {\n      auto lg = _session_slots.lock();\n      _session_slots->erase(session);\n    }\n\n    /**\n     * @brief Inserts the provided session into the set of sessions.\n     * @param session The session to insert.\n     */\n    void insert(const std::shared_ptr<stream::session_t> &session) {\n      auto lg = _session_slots.lock();\n      _session_slots->emplace(session);\n      BOOST_LOG(info) << \"New streaming session started [active sessions: \"sv << _session_slots->size() << ']';\n    }\n\n    /**\n     * @brief Runs an iteration of the RTSP server loop\n     */\n    void iterate() {\n      // If we have a session, we will return to the server loop every\n      // 500ms to allow session cleanup to happen.\n      if (session_count() > 0) {\n        io_context.run_one_for(500ms);\n      } else {\n        io_context.run_one();\n      }\n    }\n\n    /**\n     * @brief Stop the RTSP server.\n     */\n    void stop() {\n      acceptor.close();\n      io_context.stop();\n      clear();\n    }\n\n  private:\n    std::unordered_map<std::string_view, cmd_func_t> _map_cmd_cb;\n\n    sync_util::sync_t<std::set<std::shared_ptr<stream::session_t>>> _session_slots;\n\n    boost::asio::io_context io_context;\n    tcp::acceptor acceptor {io_context};\n    boost::asio::steady_timer raised_timer {io_context};\n\n    std::shared_ptr<socket_t> next_socket;\n  };\n\n  rtsp_server_t server {};\n\n  void launch_session_raise(std::shared_ptr<launch_session_t> launch_session) {\n    server.session_raise(std::move(launch_session));\n  }\n\n  void launch_session_clear(uint32_t launch_session_id) {\n    server.session_clear(launch_session_id);\n  }\n\n  int session_count() {\n    // Ensure session_count is up-to-date\n    server.clear(false);\n\n    return server.session_count();\n  }\n\n  void terminate_sessions() {\n    server.clear(true);\n  }\n\n  int send(tcp::socket &sock, const std::string_view &sv) {\n    std::size_t bytes_send = 0;\n\n    while (bytes_send != sv.size()) {\n      boost::system::error_code ec;\n      bytes_send += sock.send(boost::asio::buffer(sv.substr(bytes_send)), 0, ec);\n\n      if (ec) {\n        BOOST_LOG(error) << \"RTSP: Couldn't send data over tcp socket: \"sv << ec.message();\n        return -1;\n      }\n    }\n\n    return 0;\n  }\n\n  void respond(tcp::socket &sock, launch_session_t &session, msg_t &resp) {\n    auto payload = std::make_pair(resp->payload, resp->payloadLength);\n\n    // Restore response message for proper destruction\n    auto lg = util::fail_guard([&]() {\n      resp->payload = payload.first;\n      resp->payloadLength = payload.second;\n    });\n\n    resp->payload = nullptr;\n    resp->payloadLength = 0;\n\n    int serialized_len;\n    util::c_ptr<char> raw_resp {serializeRtspMessage(resp.get(), &serialized_len)};\n    BOOST_LOG(debug)\n      << \"---Begin Response---\"sv << std::endl\n      << std::string_view {raw_resp.get(), (std::size_t) serialized_len} << std::endl\n      << std::string_view {payload.first, (std::size_t) payload.second} << std::endl\n      << \"---End Response---\"sv << std::endl;\n\n    // Encrypt the RTSP message if encryption is enabled\n    if (session.rtsp_cipher) {\n      // We use the deterministic IV construction algorithm specified in NIST SP 800-38D\n      // Section 8.2.1. The sequence number is our \"invocation\" field and the 'RH' in the\n      // high bytes is the \"fixed\" field. Because each client provides their own unique\n      // key, our values in the fixed field need only uniquely identify each independent\n      // use of the client's key with AES-GCM in our code.\n      //\n      // The sequence number is 32 bits long which allows for 2^32 RTSP messages to be\n      // sent to each client before the IV repeats.\n      crypto::aes_t iv(12);\n      session.rtsp_iv_counter++;\n      std::copy_n((uint8_t *) &session.rtsp_iv_counter, sizeof(session.rtsp_iv_counter), std::begin(iv));\n      iv[10] = 'H';  // Host originated\n      iv[11] = 'R';  // RTSP\n\n      // Allocate the message with an empty header and reserved space for the payload\n      auto payload_length = serialized_len + payload.second;\n      std::vector<uint8_t> message(sizeof(encrypted_rtsp_header_t));\n      message.reserve(message.size() + payload_length);\n\n      // Copy the complete plaintext into the message\n      std::copy_n(raw_resp.get(), serialized_len, std::back_inserter(message));\n      std::copy_n(payload.first, payload.second, std::back_inserter(message));\n\n      // Initialize the message header\n      auto header = (encrypted_rtsp_header_t *) message.data();\n      header->typeAndLength = util::endian::big<std::uint32_t>(encrypted_rtsp_header_t::ENCRYPTED_MESSAGE_TYPE_BIT + payload_length);\n      header->sequenceNumber = util::endian::big<std::uint32_t>(session.rtsp_iv_counter);\n\n      // Encrypt the RTSP message in place\n      session.rtsp_cipher->encrypt(std::string_view {(const char *) header->payload(), (std::size_t) payload_length}, header->tag, &iv);\n\n      // Send the full encrypted message\n      send(sock, std::string_view {(char *) message.data(), message.size()});\n    } else {\n      std::string_view tmp_resp {raw_resp.get(), (size_t) serialized_len};\n\n      // Send the plaintext RTSP message header\n      if (send(sock, tmp_resp)) {\n        return;\n      }\n\n      // Send the plaintext RTSP message payload (if present)\n      send(sock, std::string_view {payload.first, (std::size_t) payload.second});\n    }\n  }\n\n  void respond(tcp::socket &sock, launch_session_t &session, POPTION_ITEM options, int statuscode, const char *status_msg, int seqn, const std::string_view &payload) {\n    msg_t resp {new msg_t::element_type};\n    createRtspResponse(resp.get(), nullptr, 0, const_cast<char *>(\"RTSP/1.0\"), statuscode, const_cast<char *>(status_msg), seqn, options, const_cast<char *>(payload.data()), (int) payload.size());\n\n    respond(sock, session, resp);\n  }\n\n  void cmd_not_found(tcp::socket &sock, launch_session_t &session, msg_t &&req) {\n    respond(sock, session, nullptr, 404, \"NOT FOUND\", req->sequenceNumber, {});\n  }\n\n  void cmd_option(rtsp_server_t *server, tcp::socket &sock, launch_session_t &session, msg_t &&req) {\n    OPTION_ITEM option {};\n\n    // I know these string literals will not be modified\n    option.option = const_cast<char *>(\"CSeq\");\n\n    auto seqn_str = std::to_string(req->sequenceNumber);\n    option.content = const_cast<char *>(seqn_str.c_str());\n\n    respond(sock, session, &option, 200, \"OK\", req->sequenceNumber, {});\n  }\n\n  void cmd_describe(rtsp_server_t *server, tcp::socket &sock, launch_session_t &session, msg_t &&req) {\n    OPTION_ITEM option {};\n\n    // I know these string literals will not be modified\n    option.option = const_cast<char *>(\"CSeq\");\n\n    auto seqn_str = std::to_string(req->sequenceNumber);\n    option.content = const_cast<char *>(seqn_str.c_str());\n\n    std::stringstream ss;\n\n    // Tell the client about our supported features\n    ss << \"a=x-ss-general.featureFlags:\" << (uint32_t) platf::get_capabilities() << std::endl;\n\n    // Always request new control stream encryption if the client supports it\n    uint32_t encryption_flags_supported = SS_ENC_CONTROL_V2 | SS_ENC_AUDIO;\n    uint32_t encryption_flags_requested = SS_ENC_CONTROL_V2;\n\n    // Determine the encryption desired for this remote endpoint\n    auto encryption_mode = net::encryption_mode_for_address(sock.remote_endpoint().address());\n    if (encryption_mode != config::ENCRYPTION_MODE_NEVER) {\n      // Advertise support for video encryption if it's not disabled\n      encryption_flags_supported |= SS_ENC_VIDEO;\n\n      // If it's mandatory, also request it to enable use if the client\n      // didn't explicitly opt in, but it otherwise has support.\n      if (encryption_mode == config::ENCRYPTION_MODE_MANDATORY) {\n        encryption_flags_requested |= SS_ENC_VIDEO | SS_ENC_AUDIO;\n      }\n    }\n\n    // Report supported and required encryption flags\n    ss << \"a=x-ss-general.encryptionSupported:\" << encryption_flags_supported << std::endl;\n    ss << \"a=x-ss-general.encryptionRequested:\" << encryption_flags_requested << std::endl;\n\n    if (video::last_encoder_probe_supported_ref_frames_invalidation) {\n      ss << \"a=x-nv-video[0].refPicInvalidation:1\"sv << std::endl;\n    }\n\n    if (video::active_hevc_mode != 1) {\n      ss << \"sprop-parameter-sets=AAAAAU\"sv << std::endl;\n    }\n\n    if (video::active_av1_mode != 1) {\n      ss << \"a=rtpmap:98 AV1/90000\"sv << std::endl;\n    }\n\n    if (!session.surround_params.empty()) {\n      // If we have our own surround parameters, advertise them twice first\n      ss << \"a=fmtp:97 surround-params=\"sv << session.surround_params << std::endl;\n      ss << \"a=fmtp:97 surround-params=\"sv << session.surround_params << std::endl;\n    }\n\n    for (int x = 0; x < audio::MAX_STREAM_CONFIG; ++x) {\n      auto &stream_config = audio::stream_configs[x];\n      std::uint8_t mapping[platf::speaker::MAX_SPEAKERS];\n\n      auto mapping_p = stream_config.mapping;\n\n      /**\n       * GFE advertises incorrect mapping for normal quality configurations,\n       * as a result, Moonlight rotates all channels from index '3' to the right\n       * To work around this, rotate channels to the left from index '3'\n       */\n      if (x == audio::SURROUND51 || x == audio::SURROUND71) {\n        std::copy_n(mapping_p, stream_config.channelCount, mapping);\n        std::rotate(mapping + 3, mapping + 4, mapping + audio::MAX_STREAM_CONFIG);\n\n        mapping_p = mapping;\n      }\n\n      ss << \"a=fmtp:97 surround-params=\"sv << stream_config.channelCount << stream_config.streams << stream_config.coupledStreams;\n\n      std::for_each_n(mapping_p, stream_config.channelCount, [&ss](std::uint8_t digit) {\n        ss << (char) (digit + '0');\n      });\n\n      ss << std::endl;\n    }\n\n    respond(sock, session, &option, 200, \"OK\", req->sequenceNumber, ss.str());\n  }\n\n  void cmd_setup(rtsp_server_t *server, tcp::socket &sock, launch_session_t &session, msg_t &&req) {\n    OPTION_ITEM options[4] {};\n\n    auto &seqn = options[0];\n    auto &session_option = options[1];\n    auto &port_option = options[2];\n    auto &payload_option = options[3];\n\n    seqn.option = const_cast<char *>(\"CSeq\");\n\n    auto seqn_str = std::to_string(req->sequenceNumber);\n    seqn.content = const_cast<char *>(seqn_str.c_str());\n\n    std::string_view target {req->message.request.target};\n    auto begin = std::find(std::begin(target), std::end(target), '=') + 1;\n    auto end = std::find(begin, std::end(target), '/');\n    std::string_view type {begin, (size_t) std::distance(begin, end)};\n\n    std::uint16_t port;\n    if (type == \"audio\"sv) {\n      port = net::map_port(stream::AUDIO_STREAM_PORT);\n    } else if (type == \"video\"sv) {\n      port = net::map_port(stream::VIDEO_STREAM_PORT);\n    } else if (type == \"control\"sv) {\n      port = net::map_port(stream::CONTROL_PORT);\n    } else {\n      cmd_not_found(sock, session, std::move(req));\n\n      return;\n    }\n\n    seqn.next = &session_option;\n\n    session_option.option = const_cast<char *>(\"Session\");\n    session_option.content = const_cast<char *>(\"DEADBEEFCAFE;timeout = 90\");\n\n    session_option.next = &port_option;\n\n    // Moonlight merely requires 'server_port=<port>'\n    auto port_value = std::format(\"server_port={}\", static_cast<int>(port));\n\n    port_option.option = const_cast<char *>(\"Transport\");\n    port_option.content = port_value.data();\n\n    // Send identifiers that will be echoed in the other connections\n    auto connect_data = std::to_string(session.control_connect_data);\n    if (type == \"control\"sv) {\n      payload_option.option = const_cast<char *>(\"X-SS-Connect-Data\");\n      payload_option.content = connect_data.data();\n    } else {\n      payload_option.option = const_cast<char *>(\"X-SS-Ping-Payload\");\n      payload_option.content = session.av_ping_payload.data();\n    }\n\n    port_option.next = &payload_option;\n\n    respond(sock, session, &seqn, 200, \"OK\", req->sequenceNumber, {});\n  }\n\n  void cmd_announce(rtsp_server_t *server, tcp::socket &sock, launch_session_t &session, msg_t &&req) {\n    OPTION_ITEM option {};\n\n    // I know these string literals will not be modified\n    option.option = const_cast<char *>(\"CSeq\");\n\n    auto seqn_str = std::to_string(req->sequenceNumber);\n    option.content = const_cast<char *>(seqn_str.c_str());\n\n    std::string_view payload {req->payload, (size_t) req->payloadLength};\n\n    std::vector<std::string_view> lines;\n\n    auto whitespace = [](char ch) {\n      return ch == '\\n' || ch == '\\r';\n    };\n\n    {\n      auto pos = std::begin(payload);\n      auto begin = pos;\n      while (pos != std::end(payload)) {\n        if (whitespace(*pos++)) {\n          lines.emplace_back(begin, pos - begin - 1);\n\n          while (pos != std::end(payload) && whitespace(*pos)) {\n            ++pos;\n          }\n          begin = pos;\n        }\n      }\n    }\n\n    std::string_view client;\n    std::unordered_map<std::string_view, std::string_view> args;\n\n    for (auto line : lines) {\n      auto type = line.substr(0, 2);\n      if (type == \"s=\"sv) {\n        client = line.substr(2);\n      } else if (type == \"a=\") {\n        auto pos = line.find(':');\n\n        auto name = line.substr(2, pos - 2);\n        auto val = line.substr(pos + 1);\n\n        if (val[val.size() - 1] == ' ') {\n          val = val.substr(0, val.size() - 1);\n        }\n        args.emplace(name, val);\n      }\n    }\n\n    // Initialize any omitted parameters to defaults\n    args.try_emplace(\"x-nv-video[0].encoderCscMode\"sv, \"0\"sv);\n    args.try_emplace(\"x-nv-vqos[0].bitStreamFormat\"sv, \"0\"sv);\n    args.try_emplace(\"x-nv-video[0].dynamicRangeMode\"sv, \"0\"sv);\n    args.try_emplace(\"x-nv-aqos.packetDuration\"sv, \"5\"sv);\n    args.try_emplace(\"x-nv-general.useReliableUdp\"sv, \"1\"sv);\n    args.try_emplace(\"x-nv-vqos[0].fec.minRequiredFecPackets\"sv, \"0\"sv);\n    args.try_emplace(\"x-nv-general.featureFlags\"sv, \"135\"sv);\n    args.try_emplace(\"x-ml-general.featureFlags\"sv, \"0\"sv);\n    args.try_emplace(\"x-nv-vqos[0].qosTrafficType\"sv, \"5\"sv);\n    args.try_emplace(\"x-nv-aqos.qosTrafficType\"sv, \"4\"sv);\n    args.try_emplace(\"x-ml-video.configuredBitrateKbps\"sv, \"0\"sv);\n    args.try_emplace(\"x-ss-general.encryptionEnabled\"sv, \"0\"sv);\n    args.try_emplace(\"x-ss-video[0].chromaSamplingType\"sv, \"0\"sv);\n    args.try_emplace(\"x-ss-video[0].intraRefresh\"sv, \"0\"sv);\n    args.try_emplace(\"x-nv-video[0].clientRefreshRateX100\"sv, \"0\"sv);\n\n    stream::config_t config;\n\n    std::int64_t configuredBitrateKbps;\n    config.audio.flags[audio::config_t::HOST_AUDIO] = session.host_audio;\n    try {\n      config.audio.channels = (int) util::from_view(args.at(\"x-nv-audio.surround.numChannels\"sv));\n      config.audio.mask = (int) util::from_view(args.at(\"x-nv-audio.surround.channelMask\"sv));\n      config.audio.packetDuration = (int) util::from_view(args.at(\"x-nv-aqos.packetDuration\"sv));\n\n      config.audio.flags[audio::config_t::HIGH_QUALITY] =\n        util::from_view(args.at(\"x-nv-audio.surround.AudioQuality\"sv));\n\n      config.controlProtocolType = (int) util::from_view(args.at(\"x-nv-general.useReliableUdp\"sv));\n      config.packetsize = (int) util::from_view(args.at(\"x-nv-video[0].packetSize\"sv));\n      config.minRequiredFecPackets = (int) util::from_view(args.at(\"x-nv-vqos[0].fec.minRequiredFecPackets\"sv));\n      config.mlFeatureFlags = (int) util::from_view(args.at(\"x-ml-general.featureFlags\"sv));\n      config.audioQosType = (int) util::from_view(args.at(\"x-nv-aqos.qosTrafficType\"sv));\n      config.videoQosType = (int) util::from_view(args.at(\"x-nv-vqos[0].qosTrafficType\"sv));\n      config.encryptionFlagsEnabled = (uint32_t) util::from_view(args.at(\"x-ss-general.encryptionEnabled\"sv));\n\n      // Legacy clients use nvFeatureFlags to indicate support for audio encryption\n      if (util::from_view(args.at(\"x-nv-general.featureFlags\"sv)) & 0x20) {\n        config.encryptionFlagsEnabled |= SS_ENC_AUDIO;\n      }\n\n      config.monitor.height = (int) util::from_view(args.at(\"x-nv-video[0].clientViewportHt\"sv));\n      config.monitor.width = (int) util::from_view(args.at(\"x-nv-video[0].clientViewportWd\"sv));\n      config.monitor.framerate = (int) util::from_view(args.at(\"x-nv-video[0].maxFPS\"sv));\n      config.monitor.framerateX100 = (int) util::from_view(args.at(\"x-nv-video[0].clientRefreshRateX100\"sv));\n      config.monitor.bitrate = (int) util::from_view(args.at(\"x-nv-vqos[0].bw.maximumBitrateKbps\"sv));\n      config.monitor.slicesPerFrame = (int) util::from_view(args.at(\"x-nv-video[0].videoEncoderSlicesPerFrame\"sv));\n      config.monitor.numRefFrames = (int) util::from_view(args.at(\"x-nv-video[0].maxNumReferenceFrames\"sv));\n      config.monitor.encoderCscMode = (int) util::from_view(args.at(\"x-nv-video[0].encoderCscMode\"sv));\n      config.monitor.videoFormat = (int) util::from_view(args.at(\"x-nv-vqos[0].bitStreamFormat\"sv));\n      config.monitor.dynamicRange = (int) util::from_view(args.at(\"x-nv-video[0].dynamicRangeMode\"sv));\n      config.monitor.chromaSamplingType = (int) util::from_view(args.at(\"x-ss-video[0].chromaSamplingType\"sv));\n      config.monitor.enableIntraRefresh = (int) util::from_view(args.at(\"x-ss-video[0].intraRefresh\"sv));\n\n      configuredBitrateKbps = util::from_view(args.at(\"x-ml-video.configuredBitrateKbps\"sv));\n    } catch (std::out_of_range &) {\n      respond(sock, session, &option, 400, \"BAD REQUEST\", req->sequenceNumber, {});\n      return;\n    }\n\n    // When using stereo audio, the audio quality is (strangely) indicated by whether the Host field\n    // in the RTSP message matches a local interface's IP address. Fortunately, Moonlight always sends\n    // 0.0.0.0 when it wants low quality, so it is easy to check without enumerating interfaces.\n    if (config.audio.channels == 2) {\n      for (auto option = req->options; option != nullptr; option = option->next) {\n        if (\"Host\"sv == option->option) {\n          std::string_view content {option->content};\n          BOOST_LOG(debug) << \"Found Host: \"sv << content;\n          config.audio.flags[audio::config_t::HIGH_QUALITY] = (content.find(\"0.0.0.0\"sv) == std::string::npos);\n        }\n      }\n    } else if (session.surround_params.length() > 3) {\n      // Channels\n      std::uint8_t c = session.surround_params[0] - '0';\n      // Streams\n      std::uint8_t n = session.surround_params[1] - '0';\n      // Coupled streams\n      std::uint8_t m = session.surround_params[2] - '0';\n      auto valid = false;\n      if ((c == 6 || c == 8) && c == config.audio.channels && n + m == c && session.surround_params.length() == c + 3) {\n        config.audio.customStreamParams.channelCount = c;\n        config.audio.customStreamParams.streams = n;\n        config.audio.customStreamParams.coupledStreams = m;\n        valid = true;\n        for (std::uint8_t i = 0; i < c; i++) {\n          config.audio.customStreamParams.mapping[i] = session.surround_params[i + 3] - '0';\n          if (config.audio.customStreamParams.mapping[i] >= c) {\n            valid = false;\n            break;\n          }\n        }\n      }\n      config.audio.flags[audio::config_t::CUSTOM_SURROUND_PARAMS] = valid;\n    }\n    if (session.continuous_audio) {\n      BOOST_LOG(info) << \"Client requested continuous audio\"sv;\n      config.audio.flags[audio::config_t::CONTINUOUS_AUDIO] = true;\n    }\n\n    // If the client sent a configured bitrate, we will choose the actual bitrate ourselves\n    // by using FEC percentage and audio quality settings. If the calculated bitrate ends up\n    // too low, we'll allow it to exceed the limits rather than reducing the encoding bitrate\n    // down to nearly nothing.\n    if (configuredBitrateKbps) {\n      BOOST_LOG(debug) << \"Client configured bitrate is \"sv << configuredBitrateKbps << \" Kbps\"sv;\n\n      // If the FEC percentage isn't too high, adjust the configured bitrate to ensure video\n      // traffic doesn't exceed the user's selected bitrate when the FEC shards are included.\n      if (config::stream.fec_percentage <= 80) {\n        configuredBitrateKbps /= 100.f / (100 - config::stream.fec_percentage);\n      }\n\n      // Adjust the bitrate to account for audio traffic bandwidth usage (capped at 20% reduction).\n      // The bitrate per channel is 256 Kbps for high quality mode and 96 Kbps for normal quality.\n      auto audioBitrateAdjustment = (config.audio.flags[audio::config_t::HIGH_QUALITY] ? 256 : 96) * config.audio.channels;\n      configuredBitrateKbps -= std::min((std::int64_t) audioBitrateAdjustment, configuredBitrateKbps / 5);\n\n      // Reduce it by another 500Kbps to account for A/V packet overhead and control data\n      // traffic (capped at 10% reduction).\n      configuredBitrateKbps -= std::min((std::int64_t) 500, configuredBitrateKbps / 10);\n\n      BOOST_LOG(debug) << \"Final adjusted video encoding bitrate is \"sv << configuredBitrateKbps << \" Kbps\"sv;\n      config.monitor.bitrate = (int) configuredBitrateKbps;\n    }\n\n    if (config.monitor.videoFormat == 1 && video::active_hevc_mode == 1) {\n      BOOST_LOG(warning) << \"HEVC is disabled, yet the client requested HEVC\"sv;\n\n      respond(sock, session, &option, 400, \"BAD REQUEST\", req->sequenceNumber, {});\n      return;\n    }\n\n    if (config.monitor.videoFormat == 2 && video::active_av1_mode == 1) {\n      BOOST_LOG(warning) << \"AV1 is disabled, yet the client requested AV1\"sv;\n\n      respond(sock, session, &option, 400, \"BAD REQUEST\", req->sequenceNumber, {});\n      return;\n    }\n\n    // Check that any required encryption is enabled\n    auto encryption_mode = net::encryption_mode_for_address(sock.remote_endpoint().address());\n    if (encryption_mode == config::ENCRYPTION_MODE_MANDATORY &&\n        (config.encryptionFlagsEnabled & (SS_ENC_VIDEO | SS_ENC_AUDIO)) != (SS_ENC_VIDEO | SS_ENC_AUDIO)) {\n      BOOST_LOG(error) << \"Rejecting client that cannot comply with mandatory encryption requirement\"sv;\n\n      respond(sock, session, &option, 403, \"Forbidden\", req->sequenceNumber, {});\n      return;\n    }\n\n    auto stream_session = stream::session::alloc(config, session);\n    server->insert(stream_session);\n\n    if (stream::session::start(*stream_session, sock.remote_endpoint().address().to_string())) {\n      BOOST_LOG(error) << \"Failed to start a streaming session\"sv;\n\n      server->remove(stream_session);\n      respond(sock, session, &option, 500, \"Internal Server Error\", req->sequenceNumber, {});\n      return;\n    }\n\n    respond(sock, session, &option, 200, \"OK\", req->sequenceNumber, {});\n  }\n\n  void cmd_play(rtsp_server_t *server, tcp::socket &sock, launch_session_t &session, msg_t &&req) {\n    OPTION_ITEM option {};\n\n    // I know these string literals will not be modified\n    option.option = const_cast<char *>(\"CSeq\");\n\n    auto seqn_str = std::to_string(req->sequenceNumber);\n    option.content = const_cast<char *>(seqn_str.c_str());\n\n    respond(sock, session, &option, 200, \"OK\", req->sequenceNumber, {});\n  }\n\n  void start() {\n    platf::set_thread_name(\"rtsp\");\n    auto shutdown_event = mail::man->event<bool>(mail::shutdown);\n\n    server.map(\"OPTIONS\"sv, &cmd_option);\n    server.map(\"DESCRIBE\"sv, &cmd_describe);\n    server.map(\"SETUP\"sv, &cmd_setup);\n    server.map(\"ANNOUNCE\"sv, &cmd_announce);\n    server.map(\"PLAY\"sv, &cmd_play);\n\n    boost::system::error_code ec;\n    if (server.bind(net::af_from_enum_string(config::sunshine.address_family), net::map_port(rtsp_stream::RTSP_SETUP_PORT), ec)) {\n      BOOST_LOG(fatal) << \"Couldn't bind RTSP server to port [\"sv << net::map_port(rtsp_stream::RTSP_SETUP_PORT) << \"], \" << ec.message();\n      shutdown_event->raise(true);\n\n      return;\n    }\n\n    std::thread rtsp_thread {[&shutdown_event] {\n      platf::set_thread_name(\"rtsp::handler\");\n      auto broadcast_shutdown_event = mail::man->event<bool>(mail::broadcast_shutdown);\n\n      while (!shutdown_event->peek()) {\n        server.iterate();\n\n        if (broadcast_shutdown_event->peek()) {\n          server.clear();\n        } else {\n          // cleanup all stopped sessions\n          server.clear(false);\n        }\n      }\n\n      server.clear();\n    }};\n\n    // Wait for shutdown\n    shutdown_event->view();\n\n    // Stop the server and join the server thread\n    server.stop();\n    rtsp_thread.join();\n  }\n\n  void print_msg(PRTSP_MESSAGE msg) {\n    std::string_view type = msg->type == TYPE_RESPONSE ? \"RESPONSE\"sv : \"REQUEST\"sv;\n\n    std::string_view payload {msg->payload, (size_t) msg->payloadLength};\n    std::string_view protocol {msg->protocol};\n    auto seqnm = msg->sequenceNumber;\n    std::string_view messageBuffer {msg->messageBuffer};\n\n    BOOST_LOG(debug) << \"type [\"sv << type << ']';\n    BOOST_LOG(debug) << \"sequence number [\"sv << seqnm << ']';\n    BOOST_LOG(debug) << \"protocol :: \"sv << protocol;\n    BOOST_LOG(debug) << \"payload :: \"sv << payload;\n\n    if (msg->type == TYPE_RESPONSE) {\n      auto &resp = msg->message.response;\n\n      auto statuscode = resp.statusCode;\n      std::string_view status {resp.statusString};\n\n      BOOST_LOG(debug) << \"statuscode :: \"sv << statuscode;\n      BOOST_LOG(debug) << \"status :: \"sv << status;\n    } else {\n      auto &req = msg->message.request;\n\n      std::string_view command {req.command};\n      std::string_view target {req.target};\n\n      BOOST_LOG(debug) << \"command :: \"sv << command;\n      BOOST_LOG(debug) << \"target :: \"sv << target;\n    }\n\n    for (auto option = msg->options; option != nullptr; option = option->next) {\n      std::string_view content {option->content};\n      std::string_view name {option->option};\n\n      BOOST_LOG(debug) << name << \" :: \"sv << content;\n    }\n\n    BOOST_LOG(debug) << \"---Begin MessageBuffer---\"sv << std::endl\n                     << messageBuffer << std::endl\n                     << \"---End MessageBuffer---\"sv << std::endl;\n  }\n}  // namespace rtsp_stream\n"
  },
  {
    "path": "src/rtsp.h",
    "content": "/**\n * @file src/rtsp.h\n * @brief Declarations for RTSP streaming.\n */\n#pragma once\n\n// standard includes\n#include <atomic>\n\n// local includes\n#include \"crypto.h\"\n#include \"thread_safe.h\"\n\nnamespace rtsp_stream {\n  constexpr auto RTSP_SETUP_PORT = 21;\n\n  struct launch_session_t {\n    uint32_t id;\n\n    crypto::aes_t gcm_key;\n    crypto::aes_t iv;\n\n    std::string av_ping_payload;\n    uint32_t control_connect_data;\n\n    bool host_audio;\n    std::string unique_id;\n    int width;\n    int height;\n    int fps;\n    int gcmap;\n    int appid;\n    int surround_info;\n    std::string surround_params;\n    bool continuous_audio;\n    bool enable_hdr;\n    bool enable_sops;\n\n    std::optional<crypto::cipher::gcm_t> rtsp_cipher;\n    std::string rtsp_url_scheme;\n    uint32_t rtsp_iv_counter;\n  };\n\n  void launch_session_raise(std::shared_ptr<launch_session_t> launch_session);\n\n  /**\n   * @brief Clear state for the specified launch session.\n   * @param launch_session_id The ID of the session to clear.\n   */\n  void launch_session_clear(uint32_t launch_session_id);\n\n  /**\n   * @brief Get the number of active sessions.\n   * @return Count of active sessions.\n   */\n  int session_count();\n\n  /**\n   * @brief Terminates all running streaming sessions.\n   */\n  void terminate_sessions();\n\n  /**\n   * @brief Runs the RTSP server loop.\n   */\n  void start();\n}  // namespace rtsp_stream\n"
  },
  {
    "path": "src/stat_trackers.cpp",
    "content": "/**\n * @file src/stat_trackers.cpp\n * @brief Definitions for streaming statistic tracking.\n */\n// local includes\n#include \"stat_trackers.h\"\n\nnamespace stat_trackers {\n\n  boost::format one_digit_after_decimal() {\n    return boost::format(\"%1$.1f\");\n  }\n\n  boost::format two_digits_after_decimal() {\n    return boost::format(\"%1$.2f\");\n  }\n\n}  // namespace stat_trackers\n"
  },
  {
    "path": "src/stat_trackers.h",
    "content": "/**\n * @file src/stat_trackers.h\n * @brief Declarations for streaming statistic tracking.\n */\n#pragma once\n\n// standard includes\n#include <chrono>\n#include <functional>\n#include <limits>\n\n// lib includes\n#include <boost/format.hpp>\n\nnamespace stat_trackers {\n\n  boost::format one_digit_after_decimal();\n\n  boost::format two_digits_after_decimal();\n\n  template<typename T>\n  class min_max_avg_tracker {\n  public:\n    using callback_function = std::function<void(T stat_min, T stat_max, double stat_avg)>;\n\n    void collect_and_callback_on_interval(T stat, const callback_function &callback, std::chrono::seconds interval_in_seconds) {\n      if (data.calls == 0) {\n        data.last_callback_time = std::chrono::steady_clock::now();\n      } else if (std::chrono::steady_clock::now() > data.last_callback_time + interval_in_seconds) {\n        callback(data.stat_min, data.stat_max, data.stat_total / data.calls);\n        data = {};\n      }\n      data.stat_min = std::min(data.stat_min, stat);\n      data.stat_max = std::max(data.stat_max, stat);\n      data.stat_total += stat;\n      data.calls += 1;\n    }\n\n    void reset() {\n      data = {};\n    }\n\n  private:\n    struct {\n      std::chrono::steady_clock::time_point last_callback_time = std::chrono::steady_clock::now();\n      T stat_min = std::numeric_limits<T>::max();\n      T stat_max = std::numeric_limits<T>::min();\n      double stat_total = 0;\n      uint32_t calls = 0;\n    } data;\n  };\n\n}  // namespace stat_trackers\n"
  },
  {
    "path": "src/stream.cpp",
    "content": "/**\n * @file src/stream.cpp\n * @brief Definitions for the streaming protocols.\n */\n\n// standard includes\n#include <fstream>\n#include <future>\n#include <queue>\n\n// lib includes\n#include <boost/endian/arithmetic.hpp>\n#include <openssl/err.h>\n\nextern \"C\" {\n  // clang-format off\n#include <moonlight-common-c/src/Limelight-internal.h>\n#include \"rswrapper.h\"\n  // clang-format on\n}\n\n// local includes\n#include \"config.h\"\n#include \"display_device.h\"\n#include \"globals.h\"\n#include \"input.h\"\n#include \"logging.h\"\n#include \"network.h\"\n#include \"platform/common.h\"\n#include \"process.h\"\n#include \"stream.h\"\n#include \"sync.h\"\n#include \"system_tray.h\"\n#include \"thread_safe.h\"\n#include \"utility.h\"\n\nconstexpr int IDX_START_A = 0;\nconstexpr int IDX_START_B = 1;\nconstexpr int IDX_INVALIDATE_REF_FRAMES = 2;\nconstexpr int IDX_LOSS_STATS = 3;\nconstexpr int IDX_INPUT_DATA = 5;\nconstexpr int IDX_RUMBLE_DATA = 6;\nconstexpr int IDX_TERMINATION = 7;\nconstexpr int IDX_PERIODIC_PING = 8;\nconstexpr int IDX_REQUEST_IDR_FRAME = 9;\nconstexpr int IDX_ENCRYPTED = 10;\nconstexpr int IDX_HDR_MODE = 11;\nconstexpr int IDX_RUMBLE_TRIGGER_DATA = 12;\nconstexpr int IDX_SET_MOTION_EVENT = 13;\nconstexpr int IDX_SET_RGB_LED = 14;\nconstexpr int IDX_SET_ADAPTIVE_TRIGGERS = 15;\n\nstatic const short packetTypes[] = {\n  0x0305,  // Start A\n  0x0307,  // Start B\n  0x0301,  // Invalidate reference frames\n  0x0201,  // Loss Stats\n  0x0204,  // Frame Stats (unused)\n  0x0206,  // Input data\n  0x010b,  // Rumble data\n  0x0109,  // Termination\n  0x0200,  // Periodic Ping\n  0x0302,  // IDR frame\n  0x0001,  // fully encrypted\n  0x010e,  // HDR mode\n  0x5500,  // Rumble triggers (Sunshine protocol extension)\n  0x5501,  // Set motion event (Sunshine protocol extension)\n  0x5502,  // Set RGB LED (Sunshine protocol extension)\n  0x5503,  // Set Adaptive triggers (Sunshine protocol extension)\n};\n\nnamespace asio = boost::asio;\nnamespace sys = boost::system;\n\nusing asio::ip::tcp;\nusing asio::ip::udp;\n\nusing namespace std::literals;\n\nnamespace stream {\n\n  enum class socket_e : int {\n    video,  ///< Video\n    audio  ///< Audio\n  };\n\n#pragma pack(push, 1)\n\n  struct video_short_frame_header_t {\n    uint8_t *payload() {\n      return (uint8_t *) (this + 1);\n    }\n\n    std::uint8_t headerType;  // Always 0x01 for short headers\n\n    // Sunshine extension\n    // Frame processing latency, in 1/10 ms units\n    //     zero when the frame is repeated or there is no backend implementation\n    boost::endian::little_uint16_at frame_processing_latency;\n\n    // Currently known values:\n    // 1 = Normal P-frame\n    // 2 = IDR-frame\n    // 4 = P-frame with intra-refresh blocks\n    // 5 = P-frame after reference frame invalidation\n    std::uint8_t frameType;\n\n    // Length of the final packet payload for codecs that cannot handle\n    // zero padding, such as AV1 (Sunshine extension).\n    boost::endian::little_uint16_at lastPayloadLen;\n\n    std::uint8_t unknown[2];\n  };\n\n  static_assert(\n    sizeof(video_short_frame_header_t) == 8,\n    \"Short frame header must be 8 bytes\"\n  );\n\n  struct video_packet_raw_t {\n    uint8_t *payload() {\n      return (uint8_t *) (this + 1);\n    }\n\n    RTP_PACKET rtp;\n    char reserved[4];\n\n    NV_VIDEO_PACKET packet;\n  };\n\n  struct video_packet_enc_prefix_t {\n    std::uint8_t iv[12];  // 12-byte IV is ideal for AES-GCM\n    std::uint32_t frameNumber;\n    std::uint8_t tag[16];\n  };\n\n  struct audio_packet_t {\n    RTP_PACKET rtp;\n  };\n\n  struct control_header_v2 {\n    std::uint16_t type;\n    std::uint16_t payloadLength;\n\n    uint8_t *payload() {\n      return (uint8_t *) (this + 1);\n    }\n  };\n\n  struct control_terminate_t {\n    control_header_v2 header;\n\n    std::uint32_t ec;\n  };\n\n  struct control_rumble_t {\n    control_header_v2 header;\n\n    std::uint32_t useless;\n\n    std::uint16_t id;\n    std::uint16_t lowfreq;\n    std::uint16_t highfreq;\n  };\n\n  struct control_rumble_triggers_t {\n    control_header_v2 header;\n\n    std::uint16_t id;\n    std::uint16_t left;\n    std::uint16_t right;\n  };\n\n  struct control_set_motion_event_t {\n    control_header_v2 header;\n\n    std::uint16_t id;\n    std::uint16_t reportrate;\n    std::uint8_t type;\n  };\n\n  struct control_set_rgb_led_t {\n    control_header_v2 header;\n\n    std::uint16_t id;\n    std::uint8_t r;\n    std::uint8_t g;\n    std::uint8_t b;\n  };\n\n  struct control_adaptive_triggers_t {\n    control_header_v2 header;\n\n    std::uint16_t id;\n    /**\n     * 0x04 - Right trigger\n     * 0x08 - Left trigger\n     */\n    std::uint8_t event_flags;\n    std::uint8_t type_left;\n    std::uint8_t type_right;\n    std::uint8_t left[DS_EFFECT_PAYLOAD_SIZE];\n    std::uint8_t right[DS_EFFECT_PAYLOAD_SIZE];\n  };\n\n  struct control_hdr_mode_t {\n    control_header_v2 header;\n\n    std::uint8_t enabled;\n\n    // Sunshine protocol extension\n    SS_HDR_METADATA metadata;\n  };\n\n  typedef struct control_encrypted_t {\n    std::uint16_t encryptedHeaderType;  // Always LE 0x0001\n    std::uint16_t length;  // sizeof(seq) + 16 byte tag + secondary header and data\n\n    // seq is accepted as an arbitrary value in Moonlight\n    std::uint32_t seq;  // Monotonically increasing sequence number (used as IV for AES-GCM)\n\n    uint8_t *payload() {\n      return (uint8_t *) (this + 1);\n    }\n\n    // encrypted control_header_v2 and payload data follow\n  } *control_encrypted_p;\n\n  struct audio_fec_packet_t {\n    RTP_PACKET rtp;\n    AUDIO_FEC_HEADER fecHeader;\n  };\n\n#pragma pack(pop)\n\n  constexpr std::size_t round_to_pkcs7_padded(std::size_t size) {\n    return ((size + 15) / 16) * 16;\n  }\n\n  constexpr std::size_t MAX_AUDIO_PACKET_SIZE = 1400;\n\n  using audio_aes_t = std::array<char, round_to_pkcs7_padded(MAX_AUDIO_PACKET_SIZE)>;\n\n  using av_session_id_t = std::variant<asio::ip::address, std::string>;  // IP address or SS-Ping-Payload from RTSP handshake\n  using message_queue_t = std::shared_ptr<safe::queue_t<std::pair<udp::endpoint, std::string>>>;\n  using message_queue_queue_t = std::shared_ptr<safe::queue_t<std::tuple<socket_e, av_session_id_t, message_queue_t>>>;\n\n  // return bytes written on success\n  // return -1 on error\n  static inline int encode_audio(bool encrypted, const audio::buffer_t &plaintext, uint8_t *destination, crypto::aes_t &iv, crypto::cipher::cbc_t &cbc) {\n    // If encryption isn't enabled\n    if (!encrypted) {\n      std::copy(std::begin(plaintext), std::end(plaintext), destination);\n      return (int) plaintext.size();\n    }\n\n    return cbc.encrypt(std::string_view {(char *) std::begin(plaintext), plaintext.size()}, destination, &iv);\n  }\n\n  static inline void while_starting_do_nothing(std::atomic<session::state_e> &state) {\n    while (state.load(std::memory_order_acquire) == session::state_e::STARTING) {\n      std::this_thread::sleep_for(1ms);\n    }\n  }\n\n  class control_server_t {\n  public:\n    int bind(net::af_e address_family, std::uint16_t port) {\n      _host = net::host_create(address_family, _addr, port);\n\n      return !(bool) _host;\n    }\n\n    // Get session associated with address.\n    // If none are found, try to find a session not yet claimed. (It will be marked by a port of value 0\n    // If none of those are found, return nullptr\n    session_t *get_session(const net::peer_t peer, uint32_t connect_data);\n\n    // Circular dependency:\n    //   iterate refers to session\n    //   session refers to broadcast_ctx_t\n    //   broadcast_ctx_t refers to control_server_t\n    // Therefore, iterate is implemented further down the source file\n    void iterate(std::chrono::milliseconds timeout);\n\n    /**\n     * @brief Call the handler for a given control stream message.\n     * @param type The message type.\n     * @param session The session the message was received on.\n     * @param payload The payload of the message.\n     * @param reinjected `true` if this message is being reprocessed after decryption.\n     */\n    void call(std::uint16_t type, session_t *session, const std::string_view &payload, bool reinjected);\n\n    void map(uint16_t type, std::function<void(session_t *, const std::string_view &)> cb) {\n      _map_type_cb.emplace(type, std::move(cb));\n    }\n\n    int send(const std::string_view &payload, net::peer_t peer) {\n      auto packet = enet_packet_create(payload.data(), payload.size(), ENET_PACKET_FLAG_RELIABLE);\n      if (enet_peer_send(peer, 0, packet)) {\n        enet_packet_destroy(packet);\n\n        return -1;\n      }\n\n      return 0;\n    }\n\n    void flush() {\n      enet_host_flush(_host.get());\n    }\n\n    // Callbacks\n    std::unordered_map<std::uint16_t, std::function<void(session_t *, const std::string_view &)>> _map_type_cb;\n\n    // All active sessions (including those still waiting for a peer to connect)\n    sync_util::sync_t<std::vector<session_t *>> _sessions;\n\n    // ENet peer to session mapping for sessions with a peer connected\n    sync_util::sync_t<std::map<net::peer_t, session_t *>> _peer_to_session;\n\n    ENetAddress _addr;\n    net::host_t _host;\n  };\n\n  struct broadcast_ctx_t {\n    message_queue_queue_t message_queue_queue;\n\n    std::thread recv_thread;\n    std::thread video_thread;\n    std::thread audio_thread;\n    std::thread control_thread;\n\n    asio::io_context io_context;\n\n    udp::socket video_sock {io_context};\n    udp::socket audio_sock {io_context};\n\n    control_server_t control_server;\n  };\n\n  struct session_t {\n    config_t config;\n\n    safe::mail_t mail;\n\n    std::shared_ptr<input::input_t> input;\n\n    std::thread audioThread;\n    std::thread videoThread;\n\n    std::chrono::steady_clock::time_point pingTimeout;\n\n    safe::shared_t<broadcast_ctx_t>::ptr_t broadcast_ref;\n\n    boost::asio::ip::address localAddress;\n\n    struct {\n      std::string ping_payload;\n\n      int lowseq;\n      udp::endpoint peer;\n\n      std::optional<crypto::cipher::gcm_t> cipher;\n      std::uint64_t gcm_iv_counter;\n\n      safe::mail_raw_t::event_t<bool> idr_events;\n      safe::mail_raw_t::event_t<std::pair<int64_t, int64_t>> invalidate_ref_frames_events;\n\n      std::unique_ptr<platf::deinit_t> qos;\n    } video;\n\n    struct {\n      crypto::cipher::cbc_t cipher;\n      std::string ping_payload;\n\n      std::uint16_t sequenceNumber;\n      // avRiKeyId == util::endian::big(First (sizeof(avRiKeyId)) bytes of launch_session->iv)\n      std::uint32_t avRiKeyId;\n      std::uint32_t timestamp;\n      udp::endpoint peer;\n\n      util::buffer_t<char> shards;\n      util::buffer_t<uint8_t *> shards_p;\n\n      audio_fec_packet_t fec_packet;\n      std::unique_ptr<platf::deinit_t> qos;\n    } audio;\n\n    struct {\n      crypto::cipher::gcm_t cipher;\n      crypto::aes_t legacy_input_enc_iv;  // Only used when the client doesn't support full control stream encryption\n      crypto::aes_t incoming_iv;\n      crypto::aes_t outgoing_iv;\n\n      std::uint32_t connect_data;  // Used for new clients with ML_FF_SESSION_ID_V1\n      std::string expected_peer_address;  // Only used for legacy clients without ML_FF_SESSION_ID_V1\n\n      net::peer_t peer;\n      std::uint32_t seq;\n\n      platf::feedback_queue_t feedback_queue;\n      safe::mail_raw_t::event_t<video::hdr_info_t> hdr_queue;\n    } control;\n\n    std::uint32_t launch_session_id;\n\n    safe::mail_raw_t::event_t<bool> shutdown_event;\n    safe::signal_t controlEnd;\n\n    std::atomic<session::state_e> state;\n  };\n\n  /**\n   * First part of cipher must be struct of type control_encrypted_t\n   *\n   * returns empty string_view on failure\n   * returns string_view pointing to payload data\n   */\n  template<std::size_t max_payload_size>\n  static inline std::string_view encode_control(session_t *session, const std::string_view &plaintext, std::array<std::uint8_t, max_payload_size> &tagged_cipher) {\n    static_assert(\n      max_payload_size >= sizeof(control_encrypted_t) + sizeof(crypto::cipher::tag_size),\n      \"max_payload_size >= sizeof(control_encrypted_t) + sizeof(crypto::cipher::tag_size)\"\n    );\n\n    if (session->config.controlProtocolType != 13) {\n      return plaintext;\n    }\n\n    auto seq = session->control.seq++;\n\n    auto &iv = session->control.outgoing_iv;\n    if (session->config.encryptionFlagsEnabled & SS_ENC_CONTROL_V2) {\n      // We use the deterministic IV construction algorithm specified in NIST SP 800-38D\n      // Section 8.2.1. The sequence number is our \"invocation\" field and the 'CH' in the\n      // high bytes is the \"fixed\" field. Because each client provides their own unique\n      // key, our values in the fixed field need only uniquely identify each independent\n      // use of the client's key with AES-GCM in our code.\n      //\n      // The sequence number is 32 bits long which allows for 2^32 control stream messages\n      // to be sent to each client before the IV repeats.\n      iv.resize(12);\n      std::copy_n((uint8_t *) &seq, sizeof(seq), std::begin(iv));\n      iv[10] = 'H';  // Host originated\n      iv[11] = 'C';  // Control stream\n    } else {\n      // Nvidia's old style encryption uses a 16-byte IV\n      iv.resize(16);\n\n      iv[0] = (std::uint8_t) seq;\n    }\n\n    auto packet = (control_encrypted_p) tagged_cipher.data();\n\n    auto bytes = session->control.cipher.encrypt(plaintext, packet->payload(), &iv);\n    if (bytes <= 0) {\n      BOOST_LOG(error) << \"Couldn't encrypt control data\"sv;\n      return {};\n    }\n\n    std::uint16_t packet_length = bytes + crypto::cipher::tag_size + sizeof(control_encrypted_t::seq);\n\n    packet->encryptedHeaderType = util::endian::little(0x0001);\n    packet->length = util::endian::little(packet_length);\n    packet->seq = util::endian::little(seq);\n\n    return std::string_view {(char *) tagged_cipher.data(), packet_length + sizeof(control_encrypted_t) - sizeof(control_encrypted_t::seq)};\n  }\n\n  int start_broadcast(broadcast_ctx_t &ctx);\n  void end_broadcast(broadcast_ctx_t &ctx);\n\n  static auto broadcast = safe::make_shared<broadcast_ctx_t>(start_broadcast, end_broadcast);\n\n  session_t *control_server_t::get_session(const net::peer_t peer, uint32_t connect_data) {\n    {\n      // Fast path - look up existing session by peer\n      auto lg = _peer_to_session.lock();\n      auto it = _peer_to_session->find(peer);\n      if (it != _peer_to_session->end()) {\n        return it->second;\n      }\n    }\n\n    // Slow path - process new session\n    TUPLE_2D(peer_port, peer_addr, platf::from_sockaddr_ex((sockaddr *) &peer->address.address));\n    auto lg = _sessions.lock();\n    for (auto pos = std::begin(*_sessions); pos != std::end(*_sessions); ++pos) {\n      auto session_p = *pos;\n\n      // Skip sessions that are already established\n      if (session_p->control.peer) {\n        continue;\n      }\n\n      // Identify the connection by the unique connect data if the client supports it.\n      // Only fall back to IP address matching for clients without session ID support.\n      if (session_p->config.mlFeatureFlags & ML_FF_SESSION_ID_V1) {\n        if (session_p->control.connect_data != connect_data) {\n          continue;\n        } else {\n          BOOST_LOG(debug) << \"Initialized new control stream session by connect data match [v2]\"sv;\n        }\n      } else {\n        if (session_p->control.expected_peer_address != peer_addr) {\n          continue;\n        } else {\n          BOOST_LOG(debug) << \"Initialized new control stream session by IP address match [v1]\"sv;\n        }\n      }\n\n      // Once the control stream connection is established, RTSP session state can be torn down\n      rtsp_stream::launch_session_clear(session_p->launch_session_id);\n\n      session_p->control.peer = peer;\n\n      // Use the local address from the control connection as the source address\n      // for other communications to the client. This is necessary to ensure\n      // proper routing on multi-homed hosts.\n      auto local_address = platf::from_sockaddr((sockaddr *) &peer->localAddress.address);\n      try {\n        session_p->localAddress = boost::asio::ip::make_address(local_address);\n      } catch (const boost::system::system_error &e) {\n        BOOST_LOG(error) << \"boost::system::system_error in address parsing: \" << e.what() << \" (code: \" << e.code() << \")\"sv;\n        throw;\n      }\n\n      BOOST_LOG(debug) << \"Control local address [\"sv << local_address << ']';\n      BOOST_LOG(debug) << \"Control peer address [\"sv << peer_addr << ':' << peer_port << ']';\n\n      // Insert this into the map for O(1) lookups in the future\n      auto ptslg = _peer_to_session.lock();\n      _peer_to_session->emplace(peer, session_p);\n      return session_p;\n    }\n\n    return nullptr;\n  }\n\n  /**\n   * @brief Call the handler for a given control stream message.\n   * @param type The message type.\n   * @param session The session the message was received on.\n   * @param payload The payload of the message.\n   * @param reinjected `true` if this message is being reprocessed after decryption.\n   */\n  void control_server_t::call(std::uint16_t type, session_t *session, const std::string_view &payload, bool reinjected) {\n    // If we are using the encrypted control stream protocol, drop any messages that come off the wire unencrypted\n    if (session->config.controlProtocolType == 13 && !reinjected && type != packetTypes[IDX_ENCRYPTED]) {\n      BOOST_LOG(error) << \"Dropping unencrypted message on encrypted control stream: \"sv << util::hex(type).to_string_view();\n      return;\n    }\n\n    auto cb = _map_type_cb.find(type);\n    if (cb == std::end(_map_type_cb)) {\n      BOOST_LOG(debug)\n        << \"type [Unknown] { \"sv << util::hex(type).to_string_view() << \" }\"sv << std::endl\n        << \"---data---\"sv << std::endl\n        << util::hex_vec(payload) << std::endl\n        << \"---end data---\"sv;\n    } else {\n      cb->second(session, payload);\n    }\n  }\n\n  void control_server_t::iterate(std::chrono::milliseconds timeout) {\n    ENetEvent event;\n    auto res = enet_host_service(_host.get(), &event, (enet_uint32) timeout.count());\n\n    if (res > 0) {\n      auto session = get_session(event.peer, event.data);\n      if (!session) {\n        BOOST_LOG(warning) << \"Rejected connection from [\"sv << platf::from_sockaddr((sockaddr *) &event.peer->address.address) << \"]: it's not properly set up\"sv;\n        enet_peer_disconnect_now(event.peer, 0);\n\n        return;\n      }\n\n      session->pingTimeout = std::chrono::steady_clock::now() + config::stream.ping_timeout;\n\n      switch (event.type) {\n        case ENET_EVENT_TYPE_RECEIVE:\n          {\n            net::packet_t packet {event.packet};\n\n            auto type = *(std::uint16_t *) packet->data;\n            std::string_view payload {(char *) packet->data + sizeof(type), packet->dataLength - sizeof(type)};\n\n            call(type, session, payload, false);\n          }\n          break;\n        case ENET_EVENT_TYPE_CONNECT:\n          BOOST_LOG(info) << \"CLIENT CONNECTED\"sv;\n          break;\n        case ENET_EVENT_TYPE_DISCONNECT:\n          BOOST_LOG(info) << \"CLIENT DISCONNECTED\"sv;\n          // No more clients to send video data to ^_^\n          if (session->state == session::state_e::RUNNING) {\n            session::stop(*session);\n          }\n          break;\n        case ENET_EVENT_TYPE_NONE:\n          break;\n      }\n    }\n  }\n\n  namespace fec {\n    using rs_t = util::safe_ptr<reed_solomon, [](reed_solomon *rs) {\n      reed_solomon_release(rs);\n    }>;\n\n    struct fec_t {\n      size_t data_shards;\n      size_t nr_shards;\n      size_t percentage;\n\n      size_t blocksize;\n      size_t prefixsize;\n      util::buffer_t<char> shards;\n      util::buffer_t<char> headers;\n      util::buffer_t<uint8_t *> shards_p;\n\n      std::vector<platf::buffer_descriptor_t> payload_buffers;\n\n      char *data(size_t el) {\n        return (char *) shards_p[el];\n      }\n\n      char *prefix(size_t el) {\n        return prefixsize ? &headers[el * prefixsize] : nullptr;\n      }\n\n      size_t size() const {\n        return nr_shards;\n      }\n    };\n\n    static fec_t encode(const std::string_view &payload, size_t blocksize, size_t fecpercentage, size_t minparityshards, size_t prefixsize) {\n      auto payload_size = payload.size();\n\n      auto pad = payload_size % blocksize != 0;\n\n      auto aligned_data_shards = payload_size / blocksize;\n      auto data_shards = aligned_data_shards + (pad ? 1 : 0);\n      auto parity_shards = (data_shards * fecpercentage + 99) / 100;\n\n      // increase the FEC percentage for this frame if the parity shard minimum is not met\n      if (parity_shards < minparityshards && fecpercentage != 0) {\n        parity_shards = minparityshards;\n        fecpercentage = (100 * parity_shards) / data_shards;\n\n        BOOST_LOG(verbose) << \"Increasing FEC percentage to \"sv << fecpercentage << \" to meet parity shard minimum\"sv << std::endl;\n      }\n\n      auto nr_shards = data_shards + parity_shards;\n\n      // If we need to store a zero-padded data shard, allocate that first to\n      // to keep the shards in order and reduce buffer fragmentation\n      auto parity_shard_offset = pad ? 1 : 0;\n      util::buffer_t<char> shards {(parity_shard_offset + parity_shards) * blocksize};\n      util::buffer_t<uint8_t *> shards_p {nr_shards};\n      std::vector<platf::buffer_descriptor_t> payload_buffers;\n      payload_buffers.reserve(2);\n\n      // Point into the payload buffer for all except the final padded data shard\n      auto next = std::begin(payload);\n      for (auto x = 0; x < aligned_data_shards; ++x) {\n        shards_p[x] = (uint8_t *) next;\n        next += blocksize;\n      }\n      payload_buffers.emplace_back(std::begin(payload), aligned_data_shards * blocksize);\n\n      // If the last data shard needs to be zero-padded, we must use the shards buffer\n      if (pad) {\n        shards_p[aligned_data_shards] = (uint8_t *) &shards[0];\n\n        // GCC doesn't figure out that std::copy_n() can be replaced with memcpy() here\n        // and ends up compiling a horribly slow element-by-element copy loop, so we\n        // help it by using memcpy()/memset() directly.\n        auto copy_len = std::min<size_t>(blocksize, std::end(payload) - next);\n        std::memcpy(shards_p[aligned_data_shards], next, copy_len);\n        if (copy_len < blocksize) {\n          // Zero any additional space after the end of the payload\n          std::memset(shards_p[aligned_data_shards] + copy_len, 0, blocksize - copy_len);\n        }\n      }\n\n      // Add a payload buffer describing the shard buffer\n      payload_buffers.emplace_back(std::begin(shards), shards.size());\n\n      if (fecpercentage != 0) {\n        // Point into our allocated buffer for the parity shards\n        for (auto x = 0; x < parity_shards; ++x) {\n          shards_p[data_shards + x] = (uint8_t *) &shards[(parity_shard_offset + x) * blocksize];\n        }\n\n        // packets = parity_shards + data_shards\n        rs_t rs {reed_solomon_new((int) data_shards, (int) parity_shards)};\n\n        reed_solomon_encode(rs.get(), shards_p.begin(), (int) nr_shards, (int) blocksize);\n      }\n\n      return {\n        data_shards,\n        nr_shards,\n        fecpercentage,\n        blocksize,\n        prefixsize,\n        std::move(shards),\n        util::buffer_t<char> {nr_shards * prefixsize},\n        std::move(shards_p),\n        std::move(payload_buffers),\n      };\n    }\n  }  // namespace fec\n\n  /**\n   * @brief Combines two buffers and inserts new buffers at each slice boundary of the result.\n   * @param insert_size The number of bytes to insert.\n   * @param slice_size The number of bytes between insertions.\n   * @param data1 The first data buffer.\n   * @param data2 The second data buffer.\n   */\n  std::vector<uint8_t> concat_and_insert(uint64_t insert_size, uint64_t slice_size, const std::string_view &data1, const std::string_view &data2) {\n    auto data_size = data1.size() + data2.size();\n    auto pad = data_size % slice_size != 0;\n    auto elements = data_size / slice_size + (pad ? 1 : 0);\n\n    std::vector<uint8_t> result;\n    result.resize(elements * insert_size + data_size);\n\n    auto next = std::begin(data1);\n    auto end = std::end(data1);\n    for (auto x = 0; x < elements; ++x) {\n      void *p = &result[x * (insert_size + slice_size)];\n\n      // For the last iteration, only copy to the end of the data\n      if (x == elements - 1) {\n        slice_size = data_size - (x * slice_size);\n      }\n\n      // Test if this slice will extend into the next buffer\n      if (next + slice_size > end) {\n        // Copy the first portion from the first buffer\n        auto copy_len = end - next;\n        std::copy(next, end, (char *) p + insert_size);\n\n        // Copy the remaining portion from the second buffer\n        next = std::begin(data2);\n        end = std::end(data2);\n        std::copy(next, next + (slice_size - copy_len), (char *) p + copy_len + insert_size);\n        next += slice_size - copy_len;\n      } else {\n        std::copy(next, next + slice_size, (char *) p + insert_size);\n        next += slice_size;\n      }\n    }\n\n    return result;\n  }\n\n  std::vector<uint8_t> replace(const std::string_view &original, const std::string_view &old, const std::string_view &_new) {\n    std::vector<uint8_t> replaced;\n    replaced.reserve(original.size() + _new.size() - old.size());\n\n    auto begin = std::begin(original);\n    auto end = std::end(original);\n    auto next = std::search(begin, end, std::begin(old), std::end(old));\n\n    std::copy(begin, next, std::back_inserter(replaced));\n    if (next != end) {\n      std::copy(std::begin(_new), std::end(_new), std::back_inserter(replaced));\n      std::copy(next + old.size(), end, std::back_inserter(replaced));\n    }\n\n    return replaced;\n  }\n\n  /**\n   * @brief Pass gamepad feedback data back to the client.\n   * @param session The session object.\n   * @param msg The message to pass.\n   * @return 0 on success.\n   */\n  int send_feedback_msg(session_t *session, platf::gamepad_feedback_msg_t &msg) {\n    if (!session->control.peer) {\n      BOOST_LOG(warning) << \"Couldn't send gamepad feedback data, still waiting for PING from Moonlight\"sv;\n      // Still waiting for PING from Moonlight\n      return -1;\n    }\n\n    std::string payload;\n    if (msg.type == platf::gamepad_feedback_e::rumble) {\n      control_rumble_t plaintext;\n      plaintext.header.type = packetTypes[IDX_RUMBLE_DATA];\n      plaintext.header.payloadLength = sizeof(plaintext) - sizeof(control_header_v2);\n\n      auto &data = msg.data.rumble;\n\n      plaintext.useless = 0xC0FFEE;\n      plaintext.id = util::endian::little(msg.id);\n      plaintext.lowfreq = util::endian::little(data.lowfreq);\n      plaintext.highfreq = util::endian::little(data.highfreq);\n\n      BOOST_LOG(verbose) << \"Rumble: \"sv << msg.id << \" :: \"sv << util::hex(data.lowfreq).to_string_view() << \" :: \"sv << util::hex(data.highfreq).to_string_view();\n      std::array<std::uint8_t, sizeof(control_encrypted_t) + crypto::cipher::round_to_pkcs7_padded(sizeof(plaintext)) + crypto::cipher::tag_size>\n        encrypted_payload;\n\n      payload = encode_control(session, util::view(plaintext), encrypted_payload);\n    } else if (msg.type == platf::gamepad_feedback_e::rumble_triggers) {\n      control_rumble_triggers_t plaintext;\n      plaintext.header.type = packetTypes[IDX_RUMBLE_TRIGGER_DATA];\n      plaintext.header.payloadLength = sizeof(plaintext) - sizeof(control_header_v2);\n\n      auto &data = msg.data.rumble_triggers;\n\n      plaintext.id = util::endian::little(msg.id);\n      plaintext.left = util::endian::little(data.left_trigger);\n      plaintext.right = util::endian::little(data.right_trigger);\n\n      BOOST_LOG(verbose) << \"Rumble triggers: \"sv << msg.id << \" :: \"sv << util::hex(data.left_trigger).to_string_view() << \" :: \"sv << util::hex(data.right_trigger).to_string_view();\n      std::array<std::uint8_t, sizeof(control_encrypted_t) + crypto::cipher::round_to_pkcs7_padded(sizeof(plaintext)) + crypto::cipher::tag_size>\n        encrypted_payload;\n\n      payload = encode_control(session, util::view(plaintext), encrypted_payload);\n    } else if (msg.type == platf::gamepad_feedback_e::set_motion_event_state) {\n      control_set_motion_event_t plaintext;\n      plaintext.header.type = packetTypes[IDX_SET_MOTION_EVENT];\n      plaintext.header.payloadLength = sizeof(plaintext) - sizeof(control_header_v2);\n\n      auto &data = msg.data.motion_event_state;\n\n      plaintext.id = util::endian::little(msg.id);\n      plaintext.reportrate = util::endian::little(data.report_rate);\n      plaintext.type = data.motion_type;\n\n      BOOST_LOG(verbose) << \"Motion event state: \"sv << msg.id << \" :: \"sv << util::hex(data.report_rate).to_string_view() << \" :: \"sv << util::hex(data.motion_type).to_string_view();\n      std::array<std::uint8_t, sizeof(control_encrypted_t) + crypto::cipher::round_to_pkcs7_padded(sizeof(plaintext)) + crypto::cipher::tag_size>\n        encrypted_payload;\n\n      payload = encode_control(session, util::view(plaintext), encrypted_payload);\n    } else if (msg.type == platf::gamepad_feedback_e::set_rgb_led) {\n      control_set_rgb_led_t plaintext;\n      plaintext.header.type = packetTypes[IDX_SET_RGB_LED];\n      plaintext.header.payloadLength = sizeof(plaintext) - sizeof(control_header_v2);\n\n      auto &data = msg.data.rgb_led;\n\n      plaintext.id = util::endian::little(msg.id);\n      plaintext.r = data.r;\n      plaintext.g = data.g;\n      plaintext.b = data.b;\n\n      BOOST_LOG(verbose) << \"RGB: \"sv << msg.id << \" :: \"sv << util::hex(data.r).to_string_view() << util::hex(data.g).to_string_view() << util::hex(data.b).to_string_view();\n      std::array<std::uint8_t, sizeof(control_encrypted_t) + crypto::cipher::round_to_pkcs7_padded(sizeof(plaintext)) + crypto::cipher::tag_size>\n        encrypted_payload;\n\n      payload = encode_control(session, util::view(plaintext), encrypted_payload);\n    } else if (msg.type == platf::gamepad_feedback_e::set_adaptive_triggers) {\n      control_adaptive_triggers_t plaintext;\n      plaintext.header.type = packetTypes[IDX_SET_ADAPTIVE_TRIGGERS];\n      plaintext.header.payloadLength = sizeof(plaintext) - sizeof(control_header_v2);\n\n      plaintext.id = util::endian::little(msg.id);\n      plaintext.event_flags = msg.data.adaptive_triggers.event_flags;\n      plaintext.type_left = msg.data.adaptive_triggers.type_left;\n      std::ranges::copy(msg.data.adaptive_triggers.left, plaintext.left);\n      plaintext.type_right = msg.data.adaptive_triggers.type_right;\n      std::ranges::copy(msg.data.adaptive_triggers.right, plaintext.right);\n\n      std::array<std::uint8_t, sizeof(control_encrypted_t) + crypto::cipher::round_to_pkcs7_padded(sizeof(plaintext)) + crypto::cipher::tag_size>\n        encrypted_payload;\n\n      payload = encode_control(session, util::view(plaintext), encrypted_payload);\n    } else {\n      BOOST_LOG(error) << \"Unknown gamepad feedback message type\"sv;\n      return -1;\n    }\n\n    if (session->broadcast_ref->control_server.send(payload, session->control.peer)) {\n      TUPLE_2D(port, addr, platf::from_sockaddr_ex((sockaddr *) &session->control.peer->address.address));\n      BOOST_LOG(warning) << \"Couldn't send gamepad feedback to [\"sv << addr << ':' << port << ']';\n\n      return -1;\n    }\n\n    return 0;\n  }\n\n  int send_hdr_mode(session_t *session, video::hdr_info_t hdr_info) {\n    if (!session->control.peer) {\n      BOOST_LOG(warning) << \"Couldn't send HDR mode, still waiting for PING from Moonlight\"sv;\n      // Still waiting for PING from Moonlight\n      return -1;\n    }\n\n    control_hdr_mode_t plaintext {};\n    plaintext.header.type = packetTypes[IDX_HDR_MODE];\n    plaintext.header.payloadLength = sizeof(control_hdr_mode_t) - sizeof(control_header_v2);\n\n    plaintext.enabled = hdr_info->enabled;\n    plaintext.metadata = hdr_info->metadata;\n\n    std::array<std::uint8_t, sizeof(control_encrypted_t) + crypto::cipher::round_to_pkcs7_padded(sizeof(plaintext)) + crypto::cipher::tag_size>\n      encrypted_payload;\n\n    auto payload = encode_control(session, util::view(plaintext), encrypted_payload);\n    if (session->broadcast_ref->control_server.send(payload, session->control.peer)) {\n      TUPLE_2D(port, addr, platf::from_sockaddr_ex((sockaddr *) &session->control.peer->address.address));\n      BOOST_LOG(warning) << \"Couldn't send HDR mode to [\"sv << addr << ':' << port << ']';\n\n      return -1;\n    }\n\n    BOOST_LOG(debug) << \"Sent HDR mode: \" << hdr_info->enabled;\n    return 0;\n  }\n\n  void controlBroadcastThread(control_server_t *server) {\n    server->map(packetTypes[IDX_PERIODIC_PING], [](session_t *session, const std::string_view &payload) {\n      BOOST_LOG(verbose) << \"type [IDX_PERIODIC_PING]\"sv;\n    });\n\n    server->map(packetTypes[IDX_START_A], [&](session_t *session, const std::string_view &payload) {\n      BOOST_LOG(debug) << \"type [IDX_START_A]\"sv;\n    });\n\n    server->map(packetTypes[IDX_START_B], [&](session_t *session, const std::string_view &payload) {\n      BOOST_LOG(debug) << \"type [IDX_START_B]\"sv;\n    });\n\n    server->map(packetTypes[IDX_LOSS_STATS], [&](session_t *session, const std::string_view &payload) {\n      int32_t *stats = (int32_t *) payload.data();\n      auto count = stats[0];\n      std::chrono::milliseconds t {stats[1]};\n\n      auto lastGoodFrame = stats[3];\n\n      BOOST_LOG(verbose)\n        << \"type [IDX_LOSS_STATS]\"sv << std::endl\n        << \"---begin stats---\" << std::endl\n        << \"loss count since last report [\" << count << ']' << std::endl\n        << \"time in milli since last report [\" << t.count() << ']' << std::endl\n        << \"last good frame [\" << lastGoodFrame << ']' << std::endl\n        << \"---end stats---\";\n    });\n\n    server->map(packetTypes[IDX_REQUEST_IDR_FRAME], [&](session_t *session, const std::string_view &payload) {\n      BOOST_LOG(debug) << \"type [IDX_REQUEST_IDR_FRAME]\"sv;\n\n      session->video.idr_events->raise(true);\n    });\n\n    server->map(packetTypes[IDX_INVALIDATE_REF_FRAMES], [&](session_t *session, const std::string_view &payload) {\n      auto frames = (std::int64_t *) payload.data();\n      auto firstFrame = frames[0];\n      auto lastFrame = frames[1];\n\n      BOOST_LOG(debug)\n        << \"type [IDX_INVALIDATE_REF_FRAMES]\"sv << std::endl\n        << \"firstFrame [\" << firstFrame << ']' << std::endl\n        << \"lastFrame [\" << lastFrame << ']';\n\n      session->video.invalidate_ref_frames_events->raise(std::make_pair(firstFrame, lastFrame));\n    });\n\n    server->map(packetTypes[IDX_INPUT_DATA], [&](session_t *session, const std::string_view &payload) {\n      BOOST_LOG(debug) << \"type [IDX_INPUT_DATA]\"sv;\n\n      auto tagged_cipher_length = util::endian::big(*(int32_t *) payload.data());\n      std::string_view tagged_cipher {payload.data() + sizeof(tagged_cipher_length), (size_t) tagged_cipher_length};\n\n      std::vector<uint8_t> plaintext;\n\n      auto &cipher = session->control.cipher;\n      auto &iv = session->control.legacy_input_enc_iv;\n      if (cipher.decrypt(tagged_cipher, plaintext, &iv)) {\n        // something went wrong :(\n\n        BOOST_LOG(error) << \"Failed to verify tag\"sv;\n\n        session::stop(*session);\n        return;\n      }\n\n      if (tagged_cipher_length >= 16 + iv.size()) {\n        std::copy(payload.end() - 16, payload.end(), std::begin(iv));\n      }\n\n      input::passthrough(session->input, std::move(plaintext));\n    });\n\n    server->map(packetTypes[IDX_ENCRYPTED], [server](session_t *session, const std::string_view &payload) {\n      BOOST_LOG(verbose) << \"type [IDX_ENCRYPTED]\"sv;\n\n      auto header = (control_encrypted_p) (payload.data() - 2);\n\n      auto length = util::endian::little(header->length);\n      auto seq = util::endian::little(header->seq);\n\n      if (length < (16 + 4 + 4)) {\n        BOOST_LOG(warning) << \"Control: Runt packet\"sv;\n        return;\n      }\n\n      auto tagged_cipher_length = length - 4;\n      std::string_view tagged_cipher {(char *) header->payload(), (size_t) tagged_cipher_length};\n\n      auto &cipher = session->control.cipher;\n      auto &iv = session->control.incoming_iv;\n      if (session->config.encryptionFlagsEnabled & SS_ENC_CONTROL_V2) {\n        // We use the deterministic IV construction algorithm specified in NIST SP 800-38D\n        // Section 8.2.1. The sequence number is our \"invocation\" field and the 'CC' in the\n        // high bytes is the \"fixed\" field. Because each client provides their own unique\n        // key, our values in the fixed field need only uniquely identify each independent\n        // use of the client's key with AES-GCM in our code.\n        //\n        // The sequence number is 32 bits long which allows for 2^32 control stream messages\n        // to be received from each client before the IV repeats.\n        iv.resize(12);\n        std::copy_n((uint8_t *) &seq, sizeof(seq), std::begin(iv));\n        iv[10] = 'C';  // Client originated\n        iv[11] = 'C';  // Control stream\n      } else {\n        // Nvidia's old style encryption uses a 16-byte IV\n        iv.resize(16);\n\n        iv[0] = (std::uint8_t) seq;\n      }\n\n      std::vector<uint8_t> plaintext;\n      if (cipher.decrypt(tagged_cipher, plaintext, &iv)) {\n        // something went wrong :(\n\n        BOOST_LOG(error) << \"Failed to verify tag\"sv;\n\n        session::stop(*session);\n        return;\n      }\n\n      auto type = *(std::uint16_t *) plaintext.data();\n      std::string_view next_payload {(char *) plaintext.data() + 4, plaintext.size() - 4};\n\n      if (type == packetTypes[IDX_ENCRYPTED]) {\n        BOOST_LOG(error) << \"Bad packet type [IDX_ENCRYPTED] found\"sv;\n        session::stop(*session);\n        return;\n      }\n\n      // IDX_INPUT_DATA callback will attempt to decrypt unencrypted data, therefore we need pass it directly\n      if (type == packetTypes[IDX_INPUT_DATA]) {\n        plaintext.erase(std::begin(plaintext), std::begin(plaintext) + 4);\n        input::passthrough(session->input, std::move(plaintext));\n      } else {\n        server->call(type, session, next_payload, true);\n      }\n    });\n\n    // This thread handles latency-sensitive control messages\n    platf::set_thread_name(\"stream::controlBroadcast\");\n    platf::adjust_thread_priority(platf::thread_priority_e::critical);\n\n    // Check for both the full shutdown event and the shutdown event for this\n    // broadcast to ensure we can inform connected clients of our graceful\n    // termination when we shut down.\n    auto shutdown_event = mail::man->event<bool>(mail::shutdown);\n    auto broadcast_shutdown_event = mail::man->event<bool>(mail::broadcast_shutdown);\n    while (!shutdown_event->peek() && !broadcast_shutdown_event->peek()) {\n      bool has_session_awaiting_peer = false;\n\n      {\n        auto lg = server->_sessions.lock();\n\n        auto now = std::chrono::steady_clock::now();\n\n        KITTY_WHILE_LOOP(auto pos = std::begin(*server->_sessions), pos != std::end(*server->_sessions), {\n          // Don't perform additional session processing if we're shutting down\n          if (shutdown_event->peek() || broadcast_shutdown_event->peek()) {\n            break;\n          }\n\n          auto session = *pos;\n\n          if (now > session->pingTimeout) {\n            auto address = session->control.peer ? platf::from_sockaddr((sockaddr *) &session->control.peer->address.address) : session->control.expected_peer_address;\n            BOOST_LOG(info) << address << \": Ping Timeout\"sv;\n            session::stop(*session);\n          }\n\n          if (session->state.load(std::memory_order_acquire) == session::state_e::STOPPING) {\n            pos = server->_sessions->erase(pos);\n\n            if (session->control.peer) {\n              {\n                auto ptslg = server->_peer_to_session.lock();\n                server->_peer_to_session->erase(session->control.peer);\n              }\n\n              enet_peer_disconnect_now(session->control.peer, 0);\n            }\n\n            session->controlEnd.raise(true);\n            continue;\n          }\n\n          // Remember if we have a session that's waiting for a peer to connect to the\n          // control stream. This ensures the clients are properly notified even when\n          // the app terminates before they finish connecting.\n          if (!session->control.peer) {\n            has_session_awaiting_peer = true;\n          } else {\n            auto &feedback_queue = session->control.feedback_queue;\n            while (feedback_queue->peek()) {\n              auto feedback_msg = feedback_queue->pop();\n\n              send_feedback_msg(session, *feedback_msg);\n            }\n\n            auto &hdr_queue = session->control.hdr_queue;\n            while (session->control.peer && hdr_queue->peek()) {\n              auto hdr_info = hdr_queue->pop();\n\n              send_hdr_mode(session, std::move(hdr_info));\n            }\n          }\n\n          ++pos;\n        })\n      }\n\n      // Don't break until any pending sessions either expire or connect\n      if (proc::proc.running() == 0 && !has_session_awaiting_peer) {\n        BOOST_LOG(info) << \"Process terminated\"sv;\n        break;\n      }\n\n      server->iterate(150ms);\n    }\n\n    // Let all remaining connections know the server is shutting down\n    // reason: graceful termination\n    std::uint32_t reason = 0x80030023;\n\n    control_terminate_t plaintext;\n    plaintext.header.type = packetTypes[IDX_TERMINATION];\n    plaintext.header.payloadLength = sizeof(plaintext.ec);\n    plaintext.ec = util::endian::big<uint32_t>(reason);\n\n    std::array<std::uint8_t, sizeof(control_encrypted_t) + crypto::cipher::round_to_pkcs7_padded(sizeof(plaintext)) + crypto::cipher::tag_size>\n      encrypted_payload;\n\n    auto lg = server->_sessions.lock();\n    for (auto pos = std::begin(*server->_sessions); pos != std::end(*server->_sessions); ++pos) {\n      auto session = *pos;\n\n      // We may not have gotten far enough to have an ENet connection yet\n      if (session->control.peer) {\n        auto payload = encode_control(session, util::view(plaintext), encrypted_payload);\n\n        if (server->send(payload, session->control.peer)) {\n          TUPLE_2D(port, addr, platf::from_sockaddr_ex((sockaddr *) &session->control.peer->address.address));\n          BOOST_LOG(warning) << \"Couldn't send termination code to [\"sv << addr << ':' << port << ']';\n        }\n      }\n\n      session->shutdown_event->raise(true);\n      session->controlEnd.raise(true);\n    }\n\n    server->flush();\n  }\n\n  void recvThread(broadcast_ctx_t &ctx) {\n    std::map<av_session_id_t, message_queue_t> peer_to_video_session;\n    std::map<av_session_id_t, message_queue_t> peer_to_audio_session;\n\n    auto &video_sock = ctx.video_sock;\n    auto &audio_sock = ctx.audio_sock;\n\n    auto &message_queue_queue = ctx.message_queue_queue;\n    auto broadcast_shutdown_event = mail::man->event<bool>(mail::broadcast_shutdown);\n\n    auto &io = ctx.io_context;\n\n    udp::endpoint peer;\n\n    std::array<char, 2048> buf[2];\n    std::function<void(const boost::system::error_code, size_t)> recv_func[2];\n\n    platf::set_thread_name(\"stream::recv\");\n\n    auto populate_peer_to_session = [&]() {\n      while (message_queue_queue->peek()) {\n        auto message_queue_opt = message_queue_queue->pop();\n        TUPLE_3D_REF(socket_type, session_id, message_queue, *message_queue_opt);\n\n        switch (socket_type) {\n          case socket_e::video:\n            if (message_queue) {\n              peer_to_video_session.emplace(session_id, message_queue);\n            } else {\n              peer_to_video_session.erase(session_id);\n            }\n            break;\n          case socket_e::audio:\n            if (message_queue) {\n              peer_to_audio_session.emplace(session_id, message_queue);\n            } else {\n              peer_to_audio_session.erase(session_id);\n            }\n            break;\n        }\n      }\n    };\n\n    auto recv_func_init = [&](udp::socket &sock, int buf_elem, std::map<av_session_id_t, message_queue_t> &peer_to_session) {\n      recv_func[buf_elem] = [&, buf_elem](const boost::system::error_code &ec, size_t bytes) {\n        auto fg = util::fail_guard([&]() {\n          sock.async_receive_from(asio::buffer(buf[buf_elem]), peer, 0, recv_func[buf_elem]);\n        });\n\n        auto type_str = buf_elem ? \"AUDIO\"sv : \"VIDEO\"sv;\n        BOOST_LOG(verbose) << \"Recv: \"sv << peer.address().to_string() << ':' << peer.port() << \" :: \" << type_str;\n\n        populate_peer_to_session();\n\n        // No data, yet no error\n        if (ec == boost::system::errc::connection_refused || ec == boost::system::errc::connection_reset) {\n          return;\n        }\n\n        if (ec || !bytes) {\n          BOOST_LOG(error) << \"Couldn't receive data from udp socket: \"sv << ec.message();\n          return;\n        }\n\n        if (bytes == 4) {\n          // For legacy PING packets, find the matching session by address.\n          auto it = peer_to_session.find(peer.address());\n          if (it != std::end(peer_to_session)) {\n            BOOST_LOG(debug) << \"RAISE: \"sv << peer.address().to_string() << ':' << peer.port() << \" :: \" << type_str;\n            it->second->raise(peer, std::string {buf[buf_elem].data(), bytes});\n          }\n        } else if (bytes >= sizeof(SS_PING)) {\n          auto ping = (PSS_PING) buf[buf_elem].data();\n\n          // For new PING packets that include a client identifier, search by payload.\n          auto it = peer_to_session.find(std::string {ping->payload, sizeof(ping->payload)});\n          if (it != std::end(peer_to_session)) {\n            BOOST_LOG(debug) << \"RAISE: \"sv << peer.address().to_string() << ':' << peer.port() << \" :: \" << type_str;\n            it->second->raise(peer, std::string {buf[buf_elem].data(), bytes});\n          }\n        }\n      };\n    };\n\n    recv_func_init(video_sock, 0, peer_to_video_session);\n    recv_func_init(audio_sock, 1, peer_to_audio_session);\n\n    video_sock.async_receive_from(asio::buffer(buf[0]), peer, 0, recv_func[0]);\n    audio_sock.async_receive_from(asio::buffer(buf[1]), peer, 0, recv_func[1]);\n\n    while (!broadcast_shutdown_event->peek()) {\n      io.run();\n    }\n  }\n\n  void videoBroadcastThread(udp::socket &sock) {\n    auto shutdown_event = mail::man->event<bool>(mail::broadcast_shutdown);\n    auto packets = mail::man->queue<video::packet_t>(mail::video_packets);\n    auto video_epoch = std::chrono::steady_clock::now();\n\n    // Video traffic is sent on this thread\n    platf::set_thread_name(\"stream::videoBroadcast\");\n    platf::adjust_thread_priority(platf::thread_priority_e::high);\n\n    logging::min_max_avg_periodic_logger<double> frame_processing_latency_logger(debug, \"Frame processing latency\", \"ms\");\n\n    logging::time_delta_periodic_logger frame_send_batch_latency_logger(debug, \"Network: each send_batch() latency\");\n    logging::time_delta_periodic_logger frame_fec_latency_logger(debug, \"Network: each FEC block latency\");\n    logging::time_delta_periodic_logger frame_network_latency_logger(debug, \"Network: frame's overall network latency\");\n\n    crypto::aes_t iv(12);\n\n    auto timer = platf::create_high_precision_timer();\n    if (!timer || !*timer) {\n      BOOST_LOG(error) << \"Failed to create timer, aborting video broadcast thread\";\n      return;\n    }\n\n    auto ratecontrol_next_frame_start = std::chrono::steady_clock::now();\n\n    while (auto packet = packets->pop()) {\n      if (shutdown_event->peek()) {\n        break;\n      }\n\n      frame_network_latency_logger.first_point_now();\n\n      auto session = (session_t *) packet->channel_data;\n      auto lowseq = session->video.lowseq;\n\n      std::string_view payload {(char *) packet->data(), packet->data_size()};\n      std::vector<uint8_t> payload_with_replacements;\n\n      // Apply replacements on the packet payload before performing any other operations.\n      // We need to know the final frame size to calculate the last packet size, and we\n      // must avoid matching replacements against the frame header or any other non-video\n      // part of the payload.\n      if (packet->is_idr() && packet->replacements) {\n        for (auto &replacement : *packet->replacements) {\n          auto frame_old = replacement.old;\n          auto frame_new = replacement._new;\n\n          payload_with_replacements = replace(payload, frame_old, frame_new);\n          payload = {(char *) payload_with_replacements.data(), payload_with_replacements.size()};\n        }\n      }\n\n      video_short_frame_header_t frame_header = {};\n      frame_header.headerType = 0x01;  // Short header type\n      frame_header.frameType = packet->is_idr()                     ? 2 :\n                               packet->after_ref_frame_invalidation ? 5 :\n                                                                      1;\n      frame_header.lastPayloadLen = (payload.size() + sizeof(frame_header)) % (session->config.packetsize - sizeof(NV_VIDEO_PACKET));\n      if (frame_header.lastPayloadLen == 0) {\n        frame_header.lastPayloadLen = session->config.packetsize - sizeof(NV_VIDEO_PACKET);\n      }\n\n      if (packet->frame_timestamp) {\n        auto duration_to_latency = [](const std::chrono::steady_clock::duration &duration) {\n          const auto duration_us = std::chrono::duration_cast<std::chrono::microseconds>(duration).count();\n          return (uint16_t) std::clamp<decltype(duration_us)>((duration_us + 50) / 100, 0, std::numeric_limits<uint16_t>::max());\n        };\n\n        uint16_t latency = duration_to_latency(std::chrono::steady_clock::now() - *packet->frame_timestamp);\n        frame_header.frame_processing_latency = latency;\n        frame_processing_latency_logger.collect_and_log(latency / 10.);\n      } else {\n        frame_header.frame_processing_latency = 0;\n      }\n\n      auto fecPercentage = config::stream.fec_percentage;\n\n      // Insert space for packet headers\n      auto blocksize = session->config.packetsize + MAX_RTP_HEADER_SIZE;\n      auto payload_blocksize = blocksize - sizeof(video_packet_raw_t);\n      auto payload_new = concat_and_insert(sizeof(video_packet_raw_t), payload_blocksize, std::string_view {(char *) &frame_header, sizeof(frame_header)}, payload);\n\n      payload = std::string_view {(char *) payload_new.data(), payload_new.size()};\n\n      // There are 2 bits for FEC block count for a maximum of 4 FEC blocks\n      constexpr auto MAX_FEC_BLOCKS = 4;\n\n      // The max number of data shards per block is found by solving this system of equations for D:\n      // D = 255 - P\n      // P = D * F\n      // which results in the solution:\n      // D = 255 / (1 + F)\n      // multiplied by 100 since F is the percentage as an integer:\n      // D = (255 * 100) / (100 + F)\n      auto max_data_shards_per_fec_block = (DATA_SHARDS_MAX * 100) / (100 + fecPercentage);\n\n      // Compute the number of FEC blocks needed for this frame using the block size and max shards\n      auto max_data_per_fec_block = max_data_shards_per_fec_block * blocksize;\n      auto fec_blocks_needed = (payload.size() + (max_data_per_fec_block - 1)) / max_data_per_fec_block;\n\n      // If the number of FEC blocks needed exceeds the protocol limit, turn off FEC for this frame.\n      // For normal FEC percentages, this should only happen for enormous frames (over 800 packets at 20%).\n      if (fec_blocks_needed > MAX_FEC_BLOCKS) {\n        BOOST_LOG(warning) << \"Skipping FEC for abnormally large encoded frame (needed \"sv << fec_blocks_needed << \" FEC blocks)\"sv;\n        fecPercentage = 0;\n        fec_blocks_needed = MAX_FEC_BLOCKS;\n      }\n\n      std::array<std::string_view, MAX_FEC_BLOCKS> fec_blocks;\n      auto fec_blocks_begin = std::begin(fec_blocks);\n      auto fec_blocks_end = std::begin(fec_blocks) + fec_blocks_needed;\n\n      BOOST_LOG(verbose) << \"Generating \"sv << fec_blocks_needed << \" FEC blocks\"sv;\n\n      // Align individual FEC blocks to blocksize\n      auto unaligned_size = payload.size() / fec_blocks_needed;\n      auto aligned_size = ((unaligned_size + (blocksize - 1)) / blocksize) * blocksize;\n\n      // If we exceed the 10-bit FEC packet index (which means our frame exceeded 4096 packets),\n      // the frame will be unrecoverable. Log an error for this case.\n      if (aligned_size / blocksize >= 1024) {\n        BOOST_LOG(error) << \"Encoder produced a frame too large to send! Is the encoder broken? (needed \"sv << (aligned_size / blocksize) << \" packets)\"sv;\n      }\n\n      // Split the data into aligned FEC blocks\n      for (int x = 0; x < fec_blocks_needed; ++x) {\n        if (x == fec_blocks_needed - 1) {\n          // The last block must extend to the end of the payload\n          fec_blocks[x] = payload.substr(x * aligned_size);\n        } else {\n          // Earlier blocks just extend to the next block offset\n          fec_blocks[x] = payload.substr(x * aligned_size, aligned_size);\n        }\n      }\n\n      try {\n        // Use around 80% of 1Gbps          1Gbps            percent    ms     packet      byte\n        size_t ratecontrol_packets_in_1ms = std::giga::num * 80 / 100 / 1000 / blocksize / 8;\n\n        // Send less than 64K in a single batch.\n        // On Windows, batches above 64K seem to bypass SO_SNDBUF regardless of its size,\n        // appear in \"Other I/O\" and begin waiting for interrupts.\n        // This gives inconsistent performance so we'd rather avoid it.\n        size_t send_batch_size = 64 * 1024 / blocksize;\n        // Also don't exceed 64 packets, which can happen when Moonlight requests\n        // unusually small packet size.\n        // Generic Segmentation Offload on Linux can't do more than 64.\n        send_batch_size = std::min<size_t>(64, send_batch_size);\n\n        // Don't ignore the last ratecontrol group of the previous frame\n        auto ratecontrol_frame_start = std::max(ratecontrol_next_frame_start, std::chrono::steady_clock::now());\n\n        size_t ratecontrol_frame_packets_sent = 0;\n        size_t ratecontrol_group_packets_sent = 0;\n\n        auto blockIndex = 0;\n        std::for_each(fec_blocks_begin, fec_blocks_end, [&](std::string_view &current_payload) {\n          auto packets = (current_payload.size() + (blocksize - 1)) / blocksize;\n\n          for (int x = 0; x < packets; ++x) {\n            auto *inspect = (video_packet_raw_t *) &current_payload[x * blocksize];\n\n            inspect->packet.frameIndex = (uint32_t) packet->frame_index();\n            inspect->packet.streamPacketIndex = ((uint32_t) lowseq + x) << 8;\n\n            // Match multiFecFlags with Moonlight\n            inspect->packet.multiFecFlags = 0x10;\n            inspect->packet.multiFecBlocks = (blockIndex << 4) | ((fec_blocks_needed - 1) << 6);\n\n            inspect->packet.flags = FLAG_CONTAINS_PIC_DATA;\n            if (x == 0) {\n              inspect->packet.flags |= FLAG_SOF;\n            }\n            if (x == packets - 1) {\n              inspect->packet.flags |= FLAG_EOF;\n            }\n          }\n\n          frame_fec_latency_logger.first_point_now();\n          // If video encryption is enabled, we allocate space for the encryption header before each shard\n          auto shards = fec::encode(current_payload, blocksize, fecPercentage, session->config.minRequiredFecPackets, session->video.cipher ? sizeof(video_packet_enc_prefix_t) : 0);\n          frame_fec_latency_logger.second_point_now_and_log();\n\n          auto peer_address = session->video.peer.address();\n          auto batch_info = platf::batched_send_info_t {\n            shards.headers.begin(),\n            shards.prefixsize,\n            shards.payload_buffers,\n            shards.blocksize,\n            0,\n            0,\n            (uintptr_t) sock.native_handle(),\n            peer_address,\n            session->video.peer.port(),\n            session->localAddress,\n          };\n\n          size_t next_shard_to_send = 0;\n\n          // RTP video timestamps use a 90 KHz clock and the frame_timestamp from when the frame was captured\n          // When a timestamp isn't available (duplicate frames), the timestamp from rate control is used instead.\n          bool frame_is_dupe = false;\n          if (!packet->frame_timestamp) {\n            packet->frame_timestamp = ratecontrol_next_frame_start;\n            frame_is_dupe = true;\n          }\n          using rtp_tick = std::chrono::duration<uint32_t, std::ratio<1, 90000>>;\n          uint32_t timestamp = std::chrono::round<rtp_tick>(*packet->frame_timestamp - video_epoch).count();\n\n          // set FEC info now that we know for sure what our percentage will be for this frame\n          for (auto x = 0; x < shards.size(); ++x) {\n            auto *inspect = (video_packet_raw_t *) shards.data(x);\n\n            inspect->packet.fecInfo =\n              (uint32_t) (x << 12 |\n                          shards.data_shards << 22 |\n                          shards.percentage << 4);\n\n            inspect->rtp.header = 0x80 | FLAG_EXTENSION;\n            inspect->rtp.sequenceNumber = util::endian::big<uint16_t>(lowseq + x);\n            inspect->rtp.timestamp = util::endian::big<uint32_t>(timestamp);\n\n            inspect->packet.multiFecBlocks = (blockIndex << 4) | ((fec_blocks_needed - 1) << 6);\n            inspect->packet.frameIndex = (uint32_t) packet->frame_index();\n\n            // Encrypt this shard if video encryption is enabled\n            if (session->video.cipher) {\n              // We use the deterministic IV construction algorithm specified in NIST SP 800-38D\n              // Section 8.2.1. The sequence number is our \"invocation\" field and the 'V' in the\n              // high bytes is the \"fixed\" field. Because each client provides their own unique\n              // key, our values in the fixed field need only uniquely identify each independent\n              // use of the client's key with AES-GCM in our code.\n              //\n              // The IV counter is 64 bits long which allows for 2^64 encrypted video packets\n              // to be sent to each client before the IV repeats.\n              std::copy_n((uint8_t *) &session->video.gcm_iv_counter, sizeof(session->video.gcm_iv_counter), std::begin(iv));\n              iv[11] = 'V';  // Video stream\n              session->video.gcm_iv_counter++;\n\n              // Encrypt the target buffer in place\n              auto *prefix = (video_packet_enc_prefix_t *) shards.prefix(x);\n              prefix->frameNumber = (std::uint32_t) packet->frame_index();\n              std::copy(std::begin(iv), std::end(iv), prefix->iv);\n              session->video.cipher->encrypt(std::string_view {(char *) inspect, (size_t) blocksize}, prefix->tag, (uint8_t *) inspect, &iv);\n            }\n\n            if (x - next_shard_to_send + 1 >= send_batch_size ||\n                x + 1 == shards.size()) {\n              // Do pacing within the frame.\n              // Also trigger pacing before the first send_batch() of the frame\n              // to account for the last send_batch() of the previous frame.\n              if (ratecontrol_group_packets_sent >= ratecontrol_packets_in_1ms ||\n                  ratecontrol_frame_packets_sent == 0) {\n                auto due = ratecontrol_frame_start +\n                           std::chrono::duration_cast<std::chrono::nanoseconds>(1ms) *\n                             ratecontrol_frame_packets_sent / ratecontrol_packets_in_1ms;\n\n                auto now = std::chrono::steady_clock::now();\n                if (now < due) {\n                  timer->sleep_for(due - now);\n                }\n\n                ratecontrol_group_packets_sent = 0;\n              }\n\n              size_t current_batch_size = x - next_shard_to_send + 1;\n              batch_info.block_offset = next_shard_to_send;\n              batch_info.block_count = current_batch_size;\n\n              frame_send_batch_latency_logger.first_point_now();\n              // Use a batched send if it's supported on this platform\n              if (!platf::send_batch(batch_info)) {\n                // Batched send is not available, so send each packet individually\n                BOOST_LOG(verbose) << \"Falling back to unbatched send\"sv;\n                for (auto y = 0; y < current_batch_size; y++) {\n                  auto send_info = platf::send_info_t {\n                    shards.prefix(next_shard_to_send + y),\n                    shards.prefixsize,\n                    shards.data(next_shard_to_send + y),\n                    shards.blocksize,\n                    (uintptr_t) sock.native_handle(),\n                    peer_address,\n                    session->video.peer.port(),\n                    session->localAddress,\n                  };\n\n                  platf::send(send_info);\n                }\n              }\n              frame_send_batch_latency_logger.second_point_now_and_log();\n\n              ratecontrol_group_packets_sent += current_batch_size;\n              ratecontrol_frame_packets_sent += current_batch_size;\n              next_shard_to_send = x + 1;\n            }\n          }\n\n          // remember this in case the next frame comes immediately\n          ratecontrol_next_frame_start = ratecontrol_frame_start +\n                                         std::chrono::duration_cast<std::chrono::nanoseconds>(1ms) *\n                                           ratecontrol_frame_packets_sent / ratecontrol_packets_in_1ms;\n\n          frame_network_latency_logger.second_point_now_and_log();\n\n          BOOST_LOG(verbose) << \"Sent Frame seq [\"sv << packet->frame_index() << \"] pts [\"sv << timestamp\n                             << \"] shards [\"sv << shards.size() << \"/\"sv << shards.percentage << \"%]\"sv\n                             << (frame_is_dupe ? \" Dupe\" : \"\")\n                             << (packet->is_idr() ? \" Key\" : \"\")\n                             << (packet->after_ref_frame_invalidation ? \" RFI\" : \"\");\n\n          ++blockIndex;\n          lowseq += shards.size();\n        });\n\n        session->video.lowseq = lowseq;\n      } catch (const std::exception &e) {\n        BOOST_LOG(error) << \"Broadcast video failed \"sv << e.what();\n        std::this_thread::sleep_for(100ms);\n      }\n    }\n\n    shutdown_event->raise(true);\n  }\n\n  void audioBroadcastThread(udp::socket &sock) {\n    auto shutdown_event = mail::man->event<bool>(mail::broadcast_shutdown);\n    auto packets = mail::man->queue<audio::packet_t>(mail::audio_packets);\n\n    audio_packet_t audio_packet;\n    fec::rs_t rs {reed_solomon_new(RTPA_DATA_SHARDS, RTPA_FEC_SHARDS)};\n    crypto::aes_t iv(16);\n\n    // For unknown reasons, the RS parity matrix computed by our RS implementation\n    // doesn't match the one Nvidia uses for audio data. I'm not exactly sure why,\n    // but we can simply replace it with the matrix generated by OpenFEC which\n    // works correctly. This is possible because the data and FEC shard count is\n    // constant and known in advance.\n    const unsigned char parity[] = {0x77, 0x40, 0x38, 0x0e, 0xc7, 0xa7, 0x0d, 0x6c};\n    memcpy(rs.get()->p, parity, sizeof(parity));\n\n    audio_packet.rtp.header = 0x80;\n    audio_packet.rtp.packetType = 97;\n    audio_packet.rtp.ssrc = 0;\n\n    // Audio traffic is sent on this thread\n    platf::set_thread_name(\"stream::audioBroadcast\");\n    platf::adjust_thread_priority(platf::thread_priority_e::high);\n\n    while (auto packet = packets->pop()) {\n      if (shutdown_event->peek()) {\n        break;\n      }\n\n      TUPLE_2D_REF(channel_data, packet_data, *packet);\n      auto session = (session_t *) channel_data;\n\n      auto sequenceNumber = session->audio.sequenceNumber;\n      auto timestamp = session->audio.timestamp;\n\n      *(std::uint32_t *) iv.data() = util::endian::big<std::uint32_t>(session->audio.avRiKeyId + sequenceNumber);\n\n      auto &shards_p = session->audio.shards_p;\n\n      auto bytes = encode_audio(session->config.encryptionFlagsEnabled & SS_ENC_AUDIO, packet_data, shards_p[sequenceNumber % RTPA_DATA_SHARDS], iv, session->audio.cipher);\n      if (bytes < 0) {\n        BOOST_LOG(error) << \"Couldn't encode audio packet\"sv;\n        break;\n      }\n\n      BOOST_LOG(verbose) << \"Audio [seq \"sv << sequenceNumber << \", pts \"sv << timestamp << \"] ::  send...\"sv;\n\n      audio_packet.rtp.sequenceNumber = util::endian::big(sequenceNumber);\n      audio_packet.rtp.timestamp = util::endian::big(timestamp);\n\n      session->audio.sequenceNumber++;\n      session->audio.timestamp += session->config.audio.packetDuration;\n\n      auto peer_address = session->audio.peer.address();\n      try {\n        auto send_info = platf::send_info_t {\n          (const char *) &audio_packet,\n          sizeof(audio_packet),\n          (const char *) shards_p[sequenceNumber % RTPA_DATA_SHARDS],\n          (size_t) bytes,\n          (uintptr_t) sock.native_handle(),\n          peer_address,\n          session->audio.peer.port(),\n          session->localAddress,\n        };\n        platf::send(send_info);\n\n        auto &fec_packet = session->audio.fec_packet;\n        // initialize the FEC header at the beginning of the FEC block\n        if (sequenceNumber % RTPA_DATA_SHARDS == 0) {\n          fec_packet.fecHeader.baseSequenceNumber = util::endian::big(sequenceNumber);\n          fec_packet.fecHeader.baseTimestamp = util::endian::big(timestamp);\n        }\n\n        // generate parity shards at the end of the FEC block\n        if ((sequenceNumber + 1) % RTPA_DATA_SHARDS == 0) {\n          reed_solomon_encode(rs.get(), shards_p.begin(), RTPA_TOTAL_SHARDS, bytes);\n\n          for (auto x = 0; x < RTPA_FEC_SHARDS; ++x) {\n            fec_packet.rtp.sequenceNumber = util::endian::big<std::uint16_t>(sequenceNumber + x + 1);\n            fec_packet.fecHeader.fecShardIndex = x;\n\n            auto send_info = platf::send_info_t {\n              (const char *) &fec_packet,\n              sizeof(fec_packet),\n              (const char *) shards_p[RTPA_DATA_SHARDS + x],\n              (size_t) bytes,\n              (uintptr_t) sock.native_handle(),\n              peer_address,\n              session->audio.peer.port(),\n              session->localAddress,\n            };\n            platf::send(send_info);\n            BOOST_LOG(verbose) << \"Audio FEC [\"sv << (sequenceNumber & ~(RTPA_DATA_SHARDS - 1)) << ' ' << x << \"] ::  send...\"sv;\n          }\n        }\n      } catch (const std::exception &e) {\n        BOOST_LOG(error) << \"Broadcast audio failed \"sv << e.what();\n        std::this_thread::sleep_for(100ms);\n      }\n    }\n\n    shutdown_event->raise(true);\n  }\n\n  int start_broadcast(broadcast_ctx_t &ctx) {\n    auto address_family = net::af_from_enum_string(config::sunshine.address_family);\n    auto protocol = address_family == net::IPV4 ? udp::v4() : udp::v6();\n    auto control_port = net::map_port(CONTROL_PORT);\n    auto video_port = net::map_port(VIDEO_STREAM_PORT);\n    auto audio_port = net::map_port(AUDIO_STREAM_PORT);\n\n    if (ctx.control_server.bind(address_family, control_port)) {\n      BOOST_LOG(error) << \"Couldn't bind Control server to port [\"sv << control_port << \"], likely another process already bound to the port\"sv;\n\n      return -1;\n    }\n\n    boost::system::error_code ec;\n    ctx.video_sock.open(protocol, ec);\n    if (ec) {\n      BOOST_LOG(fatal) << \"Couldn't open socket for Video server: \"sv << ec.message();\n\n      return -1;\n    }\n\n    // Set video socket send buffer size (SO_SENDBUF) to 1MB\n    try {\n      ctx.video_sock.set_option(boost::asio::socket_base::send_buffer_size(1024 * 1024));\n    } catch (...) {\n      BOOST_LOG(error) << \"Failed to set video socket send buffer size (SO_SENDBUF)\";\n    }\n\n    auto bind_addr_str = net::get_bind_address(address_family);\n    const auto bind_addr = boost::asio::ip::make_address(bind_addr_str, ec);\n    if (ec) {\n      BOOST_LOG(fatal) << \"Invalid bind address: \"sv << bind_addr_str << \" - \" << ec.message();\n      return -1;\n    }\n\n    ctx.video_sock.bind(udp::endpoint(bind_addr, video_port), ec);\n    if (ec) {\n      BOOST_LOG(fatal) << \"Couldn't bind Video server to port [\"sv << video_port << \"]: \"sv << ec.message();\n\n      return -1;\n    }\n\n    ctx.audio_sock.open(protocol, ec);\n    if (ec) {\n      BOOST_LOG(fatal) << \"Couldn't open socket for Audio server: \"sv << ec.message();\n\n      return -1;\n    }\n\n    ctx.audio_sock.bind(udp::endpoint(bind_addr, audio_port), ec);\n    if (ec) {\n      BOOST_LOG(fatal) << \"Couldn't bind Audio server to port [\"sv << audio_port << \"]: \"sv << ec.message();\n\n      return -1;\n    }\n\n    ctx.message_queue_queue = std::make_shared<message_queue_queue_t::element_type>(30);\n\n    ctx.video_thread = std::thread {videoBroadcastThread, std::ref(ctx.video_sock)};\n    ctx.audio_thread = std::thread {audioBroadcastThread, std::ref(ctx.audio_sock)};\n    ctx.control_thread = std::thread {controlBroadcastThread, &ctx.control_server};\n\n    ctx.recv_thread = std::thread {recvThread, std::ref(ctx)};\n\n    return 0;\n  }\n\n  void end_broadcast(broadcast_ctx_t &ctx) {\n    auto broadcast_shutdown_event = mail::man->event<bool>(mail::broadcast_shutdown);\n\n    broadcast_shutdown_event->raise(true);\n\n    auto video_packets = mail::man->queue<video::packet_t>(mail::video_packets);\n    auto audio_packets = mail::man->queue<audio::packet_t>(mail::audio_packets);\n\n    // Minimize delay stopping video/audio threads\n    video_packets->stop();\n    audio_packets->stop();\n\n    ctx.message_queue_queue->stop();\n    ctx.io_context.stop();\n\n    ctx.video_sock.close();\n    ctx.audio_sock.close();\n\n    video_packets.reset();\n    audio_packets.reset();\n\n    BOOST_LOG(debug) << \"Waiting for main listening thread to end...\"sv;\n    ctx.recv_thread.join();\n    BOOST_LOG(debug) << \"Waiting for main video thread to end...\"sv;\n    ctx.video_thread.join();\n    BOOST_LOG(debug) << \"Waiting for main audio thread to end...\"sv;\n    ctx.audio_thread.join();\n    BOOST_LOG(debug) << \"Waiting for main control thread to end...\"sv;\n    ctx.control_thread.join();\n    BOOST_LOG(debug) << \"All broadcasting threads ended\"sv;\n\n    broadcast_shutdown_event->reset();\n  }\n\n  int recv_ping(session_t *session, decltype(broadcast)::ptr_t ref, socket_e type, std::string_view expected_payload, udp::endpoint &peer, std::chrono::milliseconds timeout) {\n    auto messages = std::make_shared<message_queue_t::element_type>(30);\n    av_session_id_t session_id = std::string {expected_payload};\n\n    // Only allow matches on the peer address for legacy clients\n    if (!(session->config.mlFeatureFlags & ML_FF_SESSION_ID_V1)) {\n      ref->message_queue_queue->raise(type, peer.address(), messages);\n    }\n    ref->message_queue_queue->raise(type, session_id, messages);\n\n    auto fg = util::fail_guard([&]() {\n      messages->stop();\n\n      // remove message queue from session\n      if (!(session->config.mlFeatureFlags & ML_FF_SESSION_ID_V1)) {\n        ref->message_queue_queue->raise(type, peer.address(), nullptr);\n      }\n      ref->message_queue_queue->raise(type, session_id, nullptr);\n    });\n\n    auto start_time = std::chrono::steady_clock::now();\n    auto current_time = start_time;\n\n    while (current_time - start_time < config::stream.ping_timeout) {\n      auto delta_time = current_time - start_time;\n\n      auto msg_opt = messages->pop(config::stream.ping_timeout - delta_time);\n      if (!msg_opt) {\n        break;\n      }\n\n      TUPLE_2D_REF(recv_peer, msg, *msg_opt);\n      if (msg.find(expected_payload) != std::string::npos) {\n        // Match the new PING payload format\n        BOOST_LOG(debug) << \"Received ping [v2] from \"sv << recv_peer.address() << ':' << recv_peer.port() << \" [\"sv << util::hex_vec(msg) << ']';\n      } else if (!(session->config.mlFeatureFlags & ML_FF_SESSION_ID_V1) && msg == \"PING\"sv) {\n        // Match the legacy fixed PING payload only if the new type is not supported\n        BOOST_LOG(debug) << \"Received ping [v1] from \"sv << recv_peer.address() << ':' << recv_peer.port() << \" [\"sv << util::hex_vec(msg) << ']';\n      } else {\n        BOOST_LOG(debug) << \"Received non-ping from \"sv << recv_peer.address() << ':' << recv_peer.port() << \" [\"sv << util::hex_vec(msg) << ']';\n        current_time = std::chrono::steady_clock::now();\n        continue;\n      }\n\n      // Update connection details.\n      peer = recv_peer;\n      return 0;\n    }\n\n    BOOST_LOG(error) << \"Initial Ping Timeout\"sv;\n    return -1;\n  }\n\n  void videoThread(session_t *session) {\n    platf::set_thread_name(\"session::video\");\n    auto fg = util::fail_guard([&]() {\n      session::stop(*session);\n    });\n\n    while_starting_do_nothing(session->state);\n\n    auto ref = broadcast.ref();\n    auto error = recv_ping(session, ref, socket_e::video, session->video.ping_payload, session->video.peer, config::stream.ping_timeout);\n    if (error < 0) {\n      return;\n    }\n\n    // Enable local prioritization and QoS tagging on video traffic if requested by the client\n    auto address = session->video.peer.address();\n    session->video.qos = platf::enable_socket_qos(ref->video_sock.native_handle(), address, session->video.peer.port(), platf::qos_data_type_e::video, session->config.videoQosType != 0);\n\n    BOOST_LOG(debug) << \"Start capturing Video\"sv;\n    video::capture(session->mail, session->config.monitor, session);\n  }\n\n  void audioThread(session_t *session) {\n    platf::set_thread_name(\"session::audio\");\n    auto fg = util::fail_guard([&]() {\n      session::stop(*session);\n    });\n\n    while_starting_do_nothing(session->state);\n\n    auto ref = broadcast.ref();\n    auto error = recv_ping(session, ref, socket_e::audio, session->audio.ping_payload, session->audio.peer, config::stream.ping_timeout);\n    if (error < 0) {\n      return;\n    }\n\n    // Enable local prioritization and QoS tagging on audio traffic if requested by the client\n    auto address = session->audio.peer.address();\n    session->audio.qos = platf::enable_socket_qos(ref->audio_sock.native_handle(), address, session->audio.peer.port(), platf::qos_data_type_e::audio, session->config.audioQosType != 0);\n\n    BOOST_LOG(debug) << \"Start capturing Audio\"sv;\n    audio::capture(session->mail, session->config.audio, session);\n  }\n\n  namespace session {\n    std::atomic_uint running_sessions;\n\n    state_e state(session_t &session) {\n      return session.state.load(std::memory_order_relaxed);\n    }\n\n    void stop(session_t &session) {\n      while_starting_do_nothing(session.state);\n      auto expected = state_e::RUNNING;\n      auto already_stopping = !session.state.compare_exchange_strong(expected, state_e::STOPPING);\n      if (already_stopping) {\n        return;\n      }\n\n      session.shutdown_event->raise(true);\n    }\n\n    void join(session_t &session) {\n      // Current Nvidia drivers have a bug where NVENC can deadlock the encoder thread with hardware-accelerated\n      // GPU scheduling enabled. If this happens, we will terminate ourselves and the service can restart.\n      // The alternative is that Sunshine can never start another session until it's manually restarted.\n      auto task = []() {\n        BOOST_LOG(fatal) << \"Hang detected! Session failed to terminate in 10 seconds.\"sv;\n        logging::log_flush();\n        lifetime::debug_trap();\n      };\n      auto force_kill = task_pool.pushDelayed(task, 10s).task_id;\n      auto fg = util::fail_guard([&force_kill]() {\n        // Cancel the kill task if we manage to return from this function\n        task_pool.cancel(force_kill);\n      });\n\n      BOOST_LOG(debug) << \"Waiting for video to end...\"sv;\n      session.videoThread.join();\n      BOOST_LOG(debug) << \"Waiting for audio to end...\"sv;\n      session.audioThread.join();\n      BOOST_LOG(debug) << \"Waiting for control to end...\"sv;\n      session.controlEnd.view();\n      // Reset input on session stop to avoid stuck repeated keys\n      BOOST_LOG(debug) << \"Resetting Input...\"sv;\n      input::reset(session.input);\n\n      // If this is the last session, invoke the platform callbacks\n      if (--running_sessions == 0) {\n        bool revert_display_config {config::video.dd.config_revert_on_disconnect};\n        if (proc::proc.running()) {\n#if defined SUNSHINE_TRAY && SUNSHINE_TRAY >= 1\n          system_tray::update_tray_pausing(proc::proc.get_last_run_app_name());\n#endif\n        } else {\n          // We have no app running and also no clients anymore.\n          revert_display_config = true;\n        }\n\n        if (revert_display_config) {\n          display_device::revert_configuration();\n        }\n\n        platf::streaming_will_stop();\n      }\n\n      BOOST_LOG(debug) << \"Session ended\"sv;\n    }\n\n    int start(session_t &session, const std::string &addr_string) {\n      session.input = input::alloc(session.mail);\n\n      session.broadcast_ref = broadcast.ref();\n      if (!session.broadcast_ref) {\n        return -1;\n      }\n\n      session.control.expected_peer_address = addr_string;\n      BOOST_LOG(debug) << \"Expecting incoming session connections from \"sv << addr_string;\n\n      // Insert this session into the session list\n      {\n        auto lg = session.broadcast_ref->control_server._sessions.lock();\n        session.broadcast_ref->control_server._sessions->push_back(&session);\n      }\n\n      auto addr = boost::asio::ip::make_address(addr_string);\n      session.video.peer.address(addr);\n      session.video.peer.port(0);\n\n      session.audio.peer.address(addr);\n      session.audio.peer.port(0);\n\n      session.pingTimeout = std::chrono::steady_clock::now() + config::stream.ping_timeout;\n\n      session.audioThread = std::thread {audioThread, &session};\n      session.videoThread = std::thread {videoThread, &session};\n\n      session.state.store(state_e::RUNNING, std::memory_order_relaxed);\n\n      // If this is the first session, invoke the platform callbacks\n      if (++running_sessions == 1) {\n        platf::streaming_will_start();\n#if defined SUNSHINE_TRAY && SUNSHINE_TRAY >= 1\n        system_tray::update_tray_playing(proc::proc.get_last_run_app_name());\n#endif\n      }\n\n      return 0;\n    }\n\n    std::shared_ptr<session_t> alloc(config_t &config, rtsp_stream::launch_session_t &launch_session) {\n      auto session = std::make_shared<session_t>();\n\n      auto mail = std::make_shared<safe::mail_raw_t>();\n\n      session->shutdown_event = mail->event<bool>(mail::shutdown);\n      session->launch_session_id = launch_session.id;\n\n      session->config = config;\n\n      session->control.connect_data = launch_session.control_connect_data;\n      session->control.feedback_queue = mail->queue<platf::gamepad_feedback_msg_t>(mail::gamepad_feedback);\n      session->control.hdr_queue = mail->event<video::hdr_info_t>(mail::hdr);\n      session->control.legacy_input_enc_iv = launch_session.iv;\n      session->control.cipher = crypto::cipher::gcm_t {\n        launch_session.gcm_key,\n        false\n      };\n\n      session->video.idr_events = mail->event<bool>(mail::idr);\n      session->video.invalidate_ref_frames_events = mail->event<std::pair<int64_t, int64_t>>(mail::invalidate_ref_frames);\n      session->video.lowseq = 0;\n      session->video.ping_payload = launch_session.av_ping_payload;\n      if (config.encryptionFlagsEnabled & SS_ENC_VIDEO) {\n        BOOST_LOG(info) << \"Video encryption enabled\"sv;\n        session->video.cipher = crypto::cipher::gcm_t {\n          launch_session.gcm_key,\n          false\n        };\n        session->video.gcm_iv_counter = 0;\n      }\n\n      constexpr auto max_block_size = crypto::cipher::round_to_pkcs7_padded(2048);\n\n      util::buffer_t<char> shards {RTPA_TOTAL_SHARDS * max_block_size};\n      util::buffer_t<uint8_t *> shards_p {RTPA_TOTAL_SHARDS};\n\n      for (auto x = 0; x < RTPA_TOTAL_SHARDS; ++x) {\n        shards_p[x] = (uint8_t *) &shards[x * max_block_size];\n      }\n\n      // Audio FEC spans multiple audio packets,\n      // therefore its session specific\n      session->audio.shards = std::move(shards);\n      session->audio.shards_p = std::move(shards_p);\n\n      session->audio.fec_packet.rtp.header = 0x80;\n      session->audio.fec_packet.rtp.packetType = 127;\n      session->audio.fec_packet.rtp.timestamp = 0;\n      session->audio.fec_packet.rtp.ssrc = 0;\n\n      session->audio.fec_packet.fecHeader.payloadType = 97;\n      session->audio.fec_packet.fecHeader.ssrc = 0;\n\n      session->audio.cipher = crypto::cipher::cbc_t {\n        launch_session.gcm_key,\n        true\n      };\n\n      session->audio.ping_payload = launch_session.av_ping_payload;\n      session->audio.avRiKeyId = util::endian::big(*(std::uint32_t *) launch_session.iv.data());\n      session->audio.sequenceNumber = 0;\n      session->audio.timestamp = 0;\n\n      session->control.peer = nullptr;\n      session->state.store(state_e::STOPPED, std::memory_order_relaxed);\n\n      session->mail = std::move(mail);\n\n      return session;\n    }\n  }  // namespace session\n}  // namespace stream\n"
  },
  {
    "path": "src/stream.h",
    "content": "/**\n * @file src/stream.h\n * @brief Declarations for the streaming protocols.\n */\n#pragma once\n\n// standard includes\n#include <utility>\n\n// lib includes\n#include <boost/asio.hpp>\n\n// local includes\n#include \"audio.h\"\n#include \"crypto.h\"\n#include \"video.h\"\n\nnamespace stream {\n  constexpr auto VIDEO_STREAM_PORT = 9;\n  constexpr auto CONTROL_PORT = 10;\n  constexpr auto AUDIO_STREAM_PORT = 11;\n\n  struct session_t;\n\n  struct config_t {\n    audio::config_t audio;\n    video::config_t monitor;\n\n    int packetsize;\n    int minRequiredFecPackets;\n    int mlFeatureFlags;\n    int controlProtocolType;\n    int audioQosType;\n    int videoQosType;\n\n    uint32_t encryptionFlagsEnabled;\n\n    std::optional<int> gcmap;\n  };\n\n  namespace session {\n    enum class state_e : int {\n      STOPPED,  ///< The session is stopped\n      STOPPING,  ///< The session is stopping\n      STARTING,  ///< The session is starting\n      RUNNING,  ///< The session is running\n    };\n\n    std::shared_ptr<session_t> alloc(config_t &config, rtsp_stream::launch_session_t &launch_session);\n    int start(session_t &session, const std::string &addr_string);\n    void stop(session_t &session);\n    void join(session_t &session);\n    state_e state(session_t &session);\n  }  // namespace session\n}  // namespace stream\n"
  },
  {
    "path": "src/sync.h",
    "content": "/**\n * @file src/sync.h\n * @brief Declarations for synchronization utilities.\n */\n#pragma once\n\n// standard includes\n#include <array>\n#include <mutex>\n#include <utility>\n\nnamespace sync_util {\n\n  template<class T, class M = std::mutex>\n  class sync_t {\n  public:\n    using value_t = T;\n    using mutex_t = M;\n\n    std::lock_guard<mutex_t> lock() {\n      return std::lock_guard {_lock};\n    }\n\n    template<class... Args>\n    sync_t(Args &&...args):\n        raw {std::forward<Args>(args)...} {\n    }\n\n    sync_t &operator=(sync_t &&other) noexcept {\n      std::lock(_lock, other._lock);\n\n      raw = std::move(other.raw);\n\n      _lock.unlock();\n      other._lock.unlock();\n\n      return *this;\n    }\n\n    sync_t &operator=(sync_t &other) noexcept {\n      std::lock(_lock, other._lock);\n\n      raw = other.raw;\n\n      _lock.unlock();\n      other._lock.unlock();\n\n      return *this;\n    }\n\n    template<class V>\n    sync_t &operator=(V &&val) {\n      auto lg = lock();\n\n      raw = val;\n\n      return *this;\n    }\n\n    sync_t &operator=(const value_t &val) noexcept {\n      auto lg = lock();\n\n      raw = val;\n\n      return *this;\n    }\n\n    sync_t &operator=(value_t &&val) noexcept {\n      auto lg = lock();\n\n      raw = std::move(val);\n\n      return *this;\n    }\n\n    value_t *operator->() {\n      return &raw;\n    }\n\n    value_t &operator*() {\n      return raw;\n    }\n\n    const value_t &operator*() const {\n      return raw;\n    }\n\n    value_t raw;\n\n  private:\n    mutex_t _lock;\n  };\n\n}  // namespace sync_util\n"
  },
  {
    "path": "src/system_tray.cpp",
    "content": "/**\n * @file src/system_tray.cpp\n * @brief Definitions for the system tray icon and notification system.\n */\n// macros\n#if defined SUNSHINE_TRAY && SUNSHINE_TRAY >= 1\n\n  #if defined(_WIN32)\n    #define WIN32_LEAN_AND_MEAN\n    #include <accctrl.h>\n    #include <aclapi.h>\n    #define TRAY_ICON WEB_DIR \"images/sunshine.ico\"\n    #define TRAY_ICON_PLAYING WEB_DIR \"images/sunshine-playing.ico\"\n    #define TRAY_ICON_PAUSING WEB_DIR \"images/sunshine-pausing.ico\"\n    #define TRAY_ICON_LOCKED WEB_DIR \"images/sunshine-locked.ico\"\n  #elif defined(__linux__) || defined(linux) || defined(__linux) || defined(__FreeBSD__)\n    #define TRAY_ICON SUNSHINE_TRAY_PREFIX \"-tray\"\n    #define TRAY_ICON_PLAYING SUNSHINE_TRAY_PREFIX \"-playing\"\n    #define TRAY_ICON_PAUSING SUNSHINE_TRAY_PREFIX \"-pausing\"\n    #define TRAY_ICON_LOCKED SUNSHINE_TRAY_PREFIX \"-locked\"\n  #elif defined(__APPLE__) || defined(__MACH__)\n    #define TRAY_ICON WEB_DIR \"images/logo-sunshine-16.png\"\n    #define TRAY_ICON_PLAYING WEB_DIR \"images/sunshine-playing-16.png\"\n    #define TRAY_ICON_PAUSING WEB_DIR \"images/sunshine-pausing-16.png\"\n    #define TRAY_ICON_LOCKED WEB_DIR \"images/sunshine-locked-16.png\"\n    #include <CoreFoundation/CoreFoundation.h>\n    #include <dispatch/dispatch.h>\n    #include <unordered_map>\n  #endif\n\n  // standard includes\n  #include <atomic>\n  #include <chrono>\n  #include <csignal>\n  #include <format>\n  #include <string>\n  #include <thread>\n\n  // lib includes\n  #include <boost/filesystem.hpp>\n  #include <boost/process/v1/environment.hpp>\n  #include <tray/src/tray.h>\n\n  // local includes\n  #include \"confighttp.h\"\n  #include \"display_device.h\"\n  #include \"logging.h\"\n  #include \"platform/common.h\"\n  #include \"process.h\"\n  #include \"src/entry_handler.h\"\n\nusing namespace std::literals;\n\n// system_tray namespace\nnamespace system_tray {\n  static std::atomic tray_initialized = false;\n\n  void tray_open_ui_cb([[maybe_unused]] struct tray_menu *item) {\n    BOOST_LOG(info) << \"Opening UI from system tray\"sv;\n    launch_ui();\n  }\n\n  void tray_donate_github_cb([[maybe_unused]] struct tray_menu *item) {\n    platf::open_url(\"https://github.com/sponsors/LizardByte\");\n  }\n\n  void tray_donate_patreon_cb([[maybe_unused]] struct tray_menu *item) {\n    platf::open_url(\"https://www.patreon.com/LizardByte\");\n  }\n\n  void tray_donate_paypal_cb([[maybe_unused]] struct tray_menu *item) {\n    platf::open_url(\"https://www.paypal.com/paypalme/ReenigneArcher\");\n  }\n\n  void tray_reset_display_device_config_cb([[maybe_unused]] struct tray_menu *item) {\n    BOOST_LOG(info) << \"Resetting display device config from system tray\"sv;\n\n    std::ignore = display_device::reset_persistence();\n  }\n\n  void tray_restart_cb([[maybe_unused]] struct tray_menu *item) {\n    BOOST_LOG(info) << \"Restarting from system tray\"sv;\n\n    platf::restart();\n  }\n\n  void tray_quit_cb([[maybe_unused]] struct tray_menu *item) {\n    BOOST_LOG(info) << \"Quitting from system tray\"sv;\n\n  #ifdef _WIN32\n    // If we're running in a service, return a special status to\n    // tell it to terminate too, otherwise it will just respawn us.\n    if (GetConsoleWindow() == nullptr) {\n      lifetime::exit_sunshine(ERROR_SHUTDOWN_IN_PROGRESS, true);\n      return;\n    }\n  #endif\n\n    lifetime::exit_sunshine(0, true);\n  }\n\n  // Tray menu\n  static struct tray tray = {\n    .icon = TRAY_ICON,\n    .tooltip = PROJECT_NAME,\n    .menu =\n      (struct tray_menu[]) {\n        // todo - use boost/locale to translate menu strings\n        {.text = \"Open Sunshine\", .cb = tray_open_ui_cb},\n        {.text = \"-\"},\n        {.text = \"Donate\",\n         .submenu =\n           (struct tray_menu[]) {\n             {.text = \"GitHub Sponsors\", .cb = tray_donate_github_cb},\n             {.text = \"Patreon\", .cb = tray_donate_patreon_cb},\n             {.text = \"PayPal\", .cb = tray_donate_paypal_cb},\n             {.text = nullptr}\n           }},\n        {.text = \"-\"},\n  // Currently display device settings are only supported on Windows\n  #ifdef _WIN32\n        {.text = \"Reset Display Device Config\", .cb = tray_reset_display_device_config_cb},\n  #endif\n        {.text = \"Restart\", .cb = tray_restart_cb},\n        {.text = \"Quit\", .cb = tray_quit_cb},\n        {.text = nullptr}\n      },\n    .iconPathCount = 4,\n    .allIconPaths = {TRAY_ICON, TRAY_ICON_LOCKED, TRAY_ICON_PLAYING, TRAY_ICON_PAUSING},\n  };\n\n  const char *GetResourcePath(const char *relativePath) {\n  #ifdef __APPLE__\n    if (!relativePath || !*relativePath) {\n      return nullptr;\n    }\n\n    // Simple cache ensures our string pointers live forever\n    static std::unordered_map<std::string, std::string> g_cache;\n    auto search = g_cache.find(relativePath);\n    if (search != g_cache.end()) {\n      return search->second.c_str();\n    }\n\n    // If we're running from an .app bundle, get the internal Resources dir\n    CFBundleRef bundle = CFBundleGetMainBundle();\n    if (!bundle) {\n      return relativePath;\n    }\n\n    CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);\n    if (!resourcesURL) {\n      return relativePath;\n    }\n\n    char resourcesPath[PATH_MAX];\n    bool ok = CFURLGetFileSystemRepresentation(\n      resourcesURL,\n      true,\n      reinterpret_cast<UInt8 *>(resourcesPath),\n      sizeof(resourcesPath)\n    );\n    CFRelease(resourcesURL);\n    if (!ok) {\n      return relativePath;\n    }\n\n    std::string full;\n    if (relativePath && relativePath[0] == '/') {\n      full = relativePath;\n    } else {\n      full = std::string(resourcesPath) + \"/\" + relativePath;\n    }\n\n    BOOST_LOG(debug) << \"System Tray: using \" << full << \" for icon path\";\n\n    auto [it, inserted] = g_cache.emplace(relativePath, std::move(full));\n    return it->second.c_str();\n  #else\n    return relativePath;\n  #endif\n  }\n\n  int init_tray() {\n  #ifdef _WIN32\n    // If we're running as SYSTEM, Explorer.exe will not have permission to open our thread handle\n    // to monitor for thread termination. If Explorer fails to open our thread, our tray icon\n    // will persist forever if we terminate unexpectedly. To avoid this, we will modify our thread\n    // DACL to add an ACE that allows SYNCHRONIZE access to Everyone.\n    {\n      PACL old_dacl;\n      PSECURITY_DESCRIPTOR sd;\n      auto error = GetSecurityInfo(GetCurrentThread(), SE_KERNEL_OBJECT, DACL_SECURITY_INFORMATION, nullptr, nullptr, &old_dacl, nullptr, &sd);\n      if (error != ERROR_SUCCESS) {\n        BOOST_LOG(warning) << \"GetSecurityInfo() failed: \"sv << error;\n        return 1;\n      }\n\n      auto free_sd = util::fail_guard([sd]() {\n        LocalFree(sd);\n      });\n\n      SID_IDENTIFIER_AUTHORITY sid_authority = SECURITY_WORLD_SID_AUTHORITY;\n      PSID world_sid;\n      if (!AllocateAndInitializeSid(&sid_authority, 1, SECURITY_WORLD_RID, 0, 0, 0, 0, 0, 0, 0, &world_sid)) {\n        error = GetLastError();\n        BOOST_LOG(warning) << \"AllocateAndInitializeSid() failed: \"sv << error;\n        return 1;\n      }\n\n      auto free_sid = util::fail_guard([world_sid]() {\n        FreeSid(world_sid);\n      });\n\n      EXPLICIT_ACCESS ea {};\n      ea.grfAccessPermissions = SYNCHRONIZE;\n      ea.grfAccessMode = GRANT_ACCESS;\n      ea.grfInheritance = NO_INHERITANCE;\n      ea.Trustee.TrusteeForm = TRUSTEE_IS_SID;\n      ea.Trustee.ptstrName = (LPSTR) world_sid;\n\n      PACL new_dacl;\n      error = SetEntriesInAcl(1, &ea, old_dacl, &new_dacl);\n      if (error != ERROR_SUCCESS) {\n        BOOST_LOG(warning) << \"SetEntriesInAcl() failed: \"sv << error;\n        return 1;\n      }\n\n      auto free_new_dacl = util::fail_guard([new_dacl]() {\n        LocalFree(new_dacl);\n      });\n\n      error = SetSecurityInfo(GetCurrentThread(), SE_KERNEL_OBJECT, DACL_SECURITY_INFORMATION, nullptr, nullptr, new_dacl, nullptr);\n      if (error != ERROR_SUCCESS) {\n        BOOST_LOG(warning) << \"SetSecurityInfo() failed: \"sv << error;\n        return 1;\n      }\n    }\n\n    // Wait for the shell to be initialized before registering the tray icon.\n    // This ensures the tray icon works reliably after a logoff/logon cycle.\n    while (GetShellWindow() == nullptr) {\n      Sleep(1000);\n    }\n  #endif\n\n  #ifdef __APPLE__\n    // if these icon paths are relative, resolve to internal .app Resources path\n    tray.allIconPaths[0] = GetResourcePath(TRAY_ICON);\n    tray.allIconPaths[1] = GetResourcePath(TRAY_ICON_LOCKED);\n    tray.allIconPaths[2] = GetResourcePath(TRAY_ICON_PLAYING);\n    tray.allIconPaths[3] = GetResourcePath(TRAY_ICON_PAUSING);\n\n    tray.icon = tray.allIconPaths[0];\n  #endif\n\n    if (tray_init(&tray) < 0) {\n      BOOST_LOG(warning) << \"Failed to create system tray\"sv;\n      return 1;\n    }\n\n    BOOST_LOG(info) << \"System tray created\"sv;\n    tray_initialized = true;\n    return 0;\n  }\n\n  int process_tray_events() {\n    if (!tray_initialized) {\n      BOOST_LOG(error) << \"System tray is not initialized\"sv;\n      return 1;\n    }\n\n    // Block until an event is processed or tray_quit() is called\n    return tray_loop(1);\n  }\n\n  int end_tray() {\n    if (tray_initialized) {\n      tray_initialized = false;\n      tray_exit();\n    }\n    return 0;\n  }\n\n  void update_tray_playing(std::string app_name) {\n    if (!tray_initialized) {\n      return;\n    }\n\n    tray.notification_title = nullptr;\n    tray.notification_text = nullptr;\n    tray.notification_cb = nullptr;\n    tray.notification_icon = nullptr;\n    tray.icon = TRAY_ICON_PLAYING;\n    tray_update(&tray);\n    tray.icon = TRAY_ICON_PLAYING;\n    tray.notification_title = \"Stream Started\";\n\n    static std::string msg = std::format(\"Streaming started for {}\", app_name);\n    tray.notification_text = msg.c_str();\n    tray.tooltip = msg.c_str();\n    tray.notification_icon = TRAY_ICON_PLAYING;\n    tray_update(&tray);\n  }\n\n  void update_tray_pausing(std::string app_name) {\n    if (!tray_initialized) {\n      return;\n    }\n\n    tray.notification_title = nullptr;\n    tray.notification_text = nullptr;\n    tray.notification_cb = nullptr;\n    tray.notification_icon = nullptr;\n    tray.icon = TRAY_ICON_PAUSING;\n    tray_update(&tray);\n\n    static std::string msg = std::format(\"Streaming paused for {}\", app_name);\n    tray.icon = TRAY_ICON_PAUSING;\n    tray.notification_title = \"Stream Paused\";\n    tray.notification_text = msg.c_str();\n    tray.tooltip = msg.c_str();\n    tray.notification_icon = TRAY_ICON_PAUSING;\n    tray_update(&tray);\n  }\n\n  void update_tray_stopped(std::string app_name) {\n    if (!tray_initialized) {\n      return;\n    }\n\n    tray.notification_title = nullptr;\n    tray.notification_text = nullptr;\n    tray.notification_cb = nullptr;\n    tray.notification_icon = nullptr;\n    tray.icon = TRAY_ICON;\n    tray_update(&tray);\n\n    static std::string msg = std::format(\"Application {} successfully stopped\", app_name);\n    tray.icon = TRAY_ICON;\n    tray.notification_icon = TRAY_ICON;\n    tray.notification_title = \"Application Stopped\";\n    tray.notification_text = msg.c_str();\n    tray.tooltip = PROJECT_NAME;\n    tray_update(&tray);\n  }\n\n  void update_tray_require_pin() {\n    if (!tray_initialized) {\n      return;\n    }\n\n    tray.notification_title = nullptr;\n    tray.notification_text = nullptr;\n    tray.notification_cb = nullptr;\n    tray.notification_icon = nullptr;\n    tray.icon = TRAY_ICON;\n    tray_update(&tray);\n    tray.icon = TRAY_ICON;\n    tray.notification_title = \"Incoming Pairing Request\";\n    tray.notification_text = \"Click here to complete the pairing process\";\n    tray.notification_icon = TRAY_ICON_LOCKED;\n    tray.tooltip = PROJECT_NAME;\n    tray.notification_cb = []() {\n      launch_ui(\"/pin\");\n    };\n    tray_update(&tray);\n  }\n\n  // Threading functions available on all platforms\n  static void tray_thread_worker() {\n    platf::set_thread_name(\"system_tray\");\n    BOOST_LOG(info) << \"System tray thread started\"sv;\n\n    // Initialize the tray in this thread\n    if (init_tray() != 0) {\n      BOOST_LOG(error) << \"Failed to initialize tray in thread\"sv;\n      return;\n    }\n\n    // Main tray event loop\n    while (process_tray_events() == 0);\n\n    BOOST_LOG(info) << \"System tray thread ended\"sv;\n  }\n\n  int init_tray_threaded() {\n    try {\n      auto tray_thread = std::thread(tray_thread_worker);\n\n      // The tray thread doesn't require strong lifetime management.\n      // It will exit asynchronously when tray_exit() is called.\n      tray_thread.detach();\n\n      BOOST_LOG(info) << \"System tray thread initialized successfully\"sv;\n      return 0;\n    } catch (const std::exception &e) {\n      BOOST_LOG(error) << \"Failed to create tray thread: \" << e.what();\n      return 1;\n    }\n  }\n\n}  // namespace system_tray\n#endif\n"
  },
  {
    "path": "src/system_tray.h",
    "content": "/**\n * @file src/system_tray.h\n * @brief Declarations for the system tray icon and notification system.\n */\n#pragma once\n\n/**\n * @brief Handles the system tray icon and notification system.\n */\nnamespace system_tray {\n  /**\n   * @brief Callback for opening the UI from the system tray.\n   * @param item The tray menu item.\n   */\n  void tray_open_ui_cb([[maybe_unused]] struct tray_menu *item);\n\n  /**\n   * @brief Callback for opening GitHub Sponsors from the system tray.\n   * @param item The tray menu item.\n   */\n  void tray_donate_github_cb([[maybe_unused]] struct tray_menu *item);\n\n  /**\n   * @brief Callback for opening Patreon from the system tray.\n   * @param item The tray menu item.\n   */\n  void tray_donate_patreon_cb([[maybe_unused]] struct tray_menu *item);\n\n  /**\n   * @brief Callback for opening PayPal donation from the system tray.\n   * @param item The tray menu item.\n   */\n  void tray_donate_paypal_cb([[maybe_unused]] struct tray_menu *item);\n\n  /**\n   * @brief Callback for resetting display device configuration.\n   * @param item The tray menu item.\n   */\n  void tray_reset_display_device_config_cb([[maybe_unused]] struct tray_menu *item);\n\n  /**\n   * @brief Callback for restarting Sunshine from the system tray.\n   * @param item The tray menu item.\n   */\n  void tray_restart_cb([[maybe_unused]] struct tray_menu *item);\n\n  /**\n   * @brief Callback for exiting Sunshine from the system tray.\n   * @param item The tray menu item.\n   */\n  void tray_quit_cb([[maybe_unused]] struct tray_menu *item);\n\n  /**\n   * @brief Initializes the system tray without starting a loop.\n   * @return 0 if initialization was successful, non-zero otherwise.\n   */\n  int init_tray();\n\n  /**\n   * @brief Processes a single tray event iteration.\n   * @return 0 if processing was successful, non-zero otherwise.\n   */\n  int process_tray_events();\n\n  /**\n   * @brief Exit the system tray.\n   * @return 0 after exiting the system tray.\n   */\n  int end_tray();\n\n  /**\n   * @brief Sets the tray icon in playing mode and spawns the appropriate notification\n   * @param app_name The started application name\n   */\n  void update_tray_playing(std::string app_name);\n\n  /**\n   * @brief Sets the tray icon in pausing mode (stream stopped but app running) and spawns the appropriate notification\n   * @param app_name The paused application name\n   */\n  void update_tray_pausing(std::string app_name);\n\n  /**\n   * @brief Sets the tray icon in stopped mode (app and stream stopped) and spawns the appropriate notification\n   * @param app_name The started application name\n   */\n  void update_tray_stopped(std::string app_name);\n\n  /**\n   * @brief Spawns a notification for PIN Pairing. Clicking it opens the PIN Web UI Page\n   */\n  void update_tray_require_pin();\n\n  /**\n   * @brief Initializes and runs the system tray in a separate thread.\n   * @return 0 if initialization was successful, non-zero otherwise.\n   */\n  int init_tray_threaded();\n}  // namespace system_tray\n"
  },
  {
    "path": "src/task_pool.h",
    "content": "/**\n * @file src/task_pool.h\n * @brief Declarations for the task pool system.\n */\n#pragma once\n\n// standard includes\n#include <chrono>\n#include <deque>\n#include <functional>\n#include <future>\n#include <mutex>\n#include <optional>\n#include <type_traits>\n#include <utility>\n#include <vector>\n\n// local includes\n#include \"move_by_copy.h\"\n#include \"utility.h\"\n\nnamespace task_pool_util {\n\n  class _ImplBase {\n  public:\n    // _unique_base_type _this_ptr;\n\n    inline virtual ~_ImplBase() = default;\n\n    virtual void run() = 0;\n  };\n\n  template<class Function>\n  class _Impl: public _ImplBase {\n    Function _func;\n\n  public:\n    _Impl(Function &&f):\n        _func(std::forward<Function>(f)) {\n    }\n\n    void run() override {\n      _func();\n    }\n  };\n\n  class TaskPool {\n  public:\n    typedef std::unique_ptr<_ImplBase> __task;\n    typedef _ImplBase *task_id_t;\n\n    typedef std::chrono::steady_clock::time_point __time_point;\n\n    template<class R>\n    class timer_task_t {\n    public:\n      task_id_t task_id;\n      std::future<R> future;\n\n      timer_task_t(task_id_t task_id, std::future<R> &future):\n          task_id {task_id},\n          future {std::move(future)} {\n      }\n    };\n\n  protected:\n    std::deque<__task> _tasks;\n    std::vector<std::pair<__time_point, __task>> _timer_tasks;\n    std::mutex _task_mutex;\n\n  public:\n    TaskPool() = default;\n\n    TaskPool(TaskPool &&other) noexcept:\n        _tasks {std::move(other._tasks)},\n        _timer_tasks {std::move(other._timer_tasks)} {\n    }\n\n    TaskPool &operator=(TaskPool &&other) noexcept {\n      std::swap(_tasks, other._tasks);\n      std::swap(_timer_tasks, other._timer_tasks);\n\n      return *this;\n    }\n\n    template<class Function, class... Args>\n    auto push(Function &&newTask, Args &&...args) {\n      static_assert(std::is_invocable_v<Function, Args &&...>, \"arguments don't match the function\");\n\n      using __return = std::invoke_result_t<Function, Args &&...>;\n      using task_t = std::packaged_task<__return()>;\n\n      auto bind = [task = std::forward<Function>(newTask), tuple_args = std::make_tuple(std::forward<Args>(args)...)]() mutable {\n        return std::apply(task, std::move(tuple_args));\n      };\n\n      task_t task(std::move(bind));\n\n      auto future = task.get_future();\n\n      std::lock_guard<std::mutex> lg(_task_mutex);\n      _tasks.emplace_back(toRunnable(std::move(task)));\n\n      return future;\n    }\n\n    void pushDelayed(std::pair<__time_point, __task> &&task) {\n      std::lock_guard lg(_task_mutex);\n\n      auto it = _timer_tasks.cbegin();\n      for (; it < _timer_tasks.cend(); ++it) {\n        if (std::get<0>(*it) < task.first) {\n          break;\n        }\n      }\n\n      _timer_tasks.emplace(it, task.first, std::move(task.second));\n    }\n\n    /**\n     * @return An id to potentially delay the task.\n     */\n    template<class Function, class X, class Y, class... Args>\n    auto pushDelayed(Function &&newTask, std::chrono::duration<X, Y> duration, Args &&...args) {\n      static_assert(std::is_invocable_v<Function, Args &&...>, \"arguments don't match the function\");\n\n      using __return = std::invoke_result_t<Function, Args &&...>;\n      using task_t = std::packaged_task<__return()>;\n\n      __time_point time_point;\n      if constexpr (std::is_floating_point_v<X>) {\n        time_point = std::chrono::steady_clock::now() + std::chrono::duration_cast<std::chrono::nanoseconds>(duration);\n      } else {\n        time_point = std::chrono::steady_clock::now() + duration;\n      }\n\n      auto bind = [task = std::forward<Function>(newTask), tuple_args = std::make_tuple(std::forward<Args>(args)...)]() mutable {\n        return std::apply(task, std::move(tuple_args));\n      };\n\n      task_t task(std::move(bind));\n\n      auto future = task.get_future();\n      auto runnable = toRunnable(std::move(task));\n\n      task_id_t task_id = &*runnable;\n\n      pushDelayed(std::pair {time_point, std::move(runnable)});\n\n      return timer_task_t<__return> {task_id, future};\n    }\n\n    /**\n     * @param task_id The id of the task to delay.\n     * @param duration The delay before executing the task.\n     */\n    template<class X, class Y>\n    void delay(task_id_t task_id, std::chrono::duration<X, Y> duration) {\n      std::lock_guard<std::mutex> lg(_task_mutex);\n\n      auto it = _timer_tasks.begin();\n      for (; it < _timer_tasks.cend(); ++it) {\n        const __task &task = std::get<1>(*it);\n\n        if (&*task == task_id) {\n          std::get<0>(*it) = std::chrono::steady_clock::now() + duration;\n\n          break;\n        }\n      }\n\n      if (it == _timer_tasks.cend()) {\n        return;\n      }\n\n      // smaller time goes to the back\n      auto prev = it - 1;\n      while (it > _timer_tasks.cbegin()) {\n        if (std::get<0>(*it) > std::get<0>(*prev)) {\n          std::swap(*it, *prev);\n        }\n\n        --prev;\n        --it;\n      }\n    }\n\n    bool cancel(task_id_t task_id) {\n      std::lock_guard lg(_task_mutex);\n\n      auto it = _timer_tasks.begin();\n      for (; it < _timer_tasks.cend(); ++it) {\n        const __task &task = std::get<1>(*it);\n\n        if (&*task == task_id) {\n          _timer_tasks.erase(it);\n\n          return true;\n        }\n      }\n\n      return false;\n    }\n\n    std::optional<std::pair<__time_point, __task>> pop(task_id_t task_id) {\n      std::lock_guard lg(_task_mutex);\n\n      auto pos = std::find_if(std::begin(_timer_tasks), std::end(_timer_tasks), [&task_id](const auto &t) {\n        return t.second.get() == task_id;\n      });\n\n      if (pos == std::end(_timer_tasks)) {\n        return std::nullopt;\n      }\n\n      return std::move(*pos);\n    }\n\n    std::optional<__task> pop() {\n      std::lock_guard lg(_task_mutex);\n\n      if (!_tasks.empty()) {\n        __task task = std::move(_tasks.front());\n        _tasks.pop_front();\n        return task;\n      }\n\n      if (!_timer_tasks.empty() && std::get<0>(_timer_tasks.back()) <= std::chrono::steady_clock::now()) {\n        __task task = std::move(std::get<1>(_timer_tasks.back()));\n        _timer_tasks.pop_back();\n        return task;\n      }\n\n      return std::nullopt;\n    }\n\n    bool ready() {\n      std::lock_guard<std::mutex> lg(_task_mutex);\n\n      return !_tasks.empty() || (!_timer_tasks.empty() && std::get<0>(_timer_tasks.back()) <= std::chrono::steady_clock::now());\n    }\n\n    std::optional<__time_point> next() {\n      std::lock_guard<std::mutex> lg(_task_mutex);\n\n      if (_timer_tasks.empty()) {\n        return std::nullopt;\n      }\n\n      return std::get<0>(_timer_tasks.back());\n    }\n\n  private:\n    template<class Function>\n    std::unique_ptr<_ImplBase> toRunnable(Function &&f) {\n      return std::make_unique<_Impl<Function>>(std::forward<Function &&>(f));\n    }\n  };\n}  // namespace task_pool_util\n"
  },
  {
    "path": "src/thread_pool.h",
    "content": "/**\n * @file src/thread_pool.h\n * @brief Declarations for the thread pool system.\n */\n#pragma once\n\n// standard includes\n#include <thread>\n\n// local includes\n#include \"platform/common.h\"\n#include \"task_pool.h\"\n\nnamespace thread_pool_util {\n  /**\n   * Allow threads to execute unhindered while keeping full control over the threads.\n   */\n  class ThreadPool: public task_pool_util::TaskPool {\n  public:\n    typedef TaskPool::__task __task;\n\n  private:\n    std::vector<std::thread> _thread;\n\n    std::condition_variable _cv;\n    std::mutex _lock;\n\n    bool _continue;\n\n  public:\n    ThreadPool():\n        _continue {false} {\n    }\n\n    explicit ThreadPool(int threads):\n        _thread(threads),\n        _continue {true} {\n      for (auto &t : _thread) {\n        t = std::thread(&ThreadPool::_main, this);\n      }\n    }\n\n    ~ThreadPool() noexcept {\n      if (!_continue) {\n        return;\n      }\n\n      stop();\n      join();\n    }\n\n    template<class Function, class... Args>\n    auto push(Function &&newTask, Args &&...args) {\n      std::lock_guard lg(_lock);\n      auto future = TaskPool::push(std::forward<Function>(newTask), std::forward<Args>(args)...);\n\n      _cv.notify_one();\n      return future;\n    }\n\n    void pushDelayed(std::pair<__time_point, __task> &&task) {\n      std::lock_guard lg(_lock);\n\n      TaskPool::pushDelayed(std::move(task));\n    }\n\n    template<class Function, class X, class Y, class... Args>\n    auto pushDelayed(Function &&newTask, std::chrono::duration<X, Y> duration, Args &&...args) {\n      std::lock_guard lg(_lock);\n      auto future = TaskPool::pushDelayed(std::forward<Function>(newTask), duration, std::forward<Args>(args)...);\n\n      // Update all timers for wait_until\n      _cv.notify_all();\n      return future;\n    }\n\n    void start(int threads) {\n      _continue = true;\n\n      _thread.resize(threads);\n\n      for (auto &t : _thread) {\n        t = std::thread(&ThreadPool::_main, this);\n      }\n    }\n\n    void stop() {\n      std::lock_guard lg(_lock);\n\n      _continue = false;\n      _cv.notify_all();\n    }\n\n    void join() {\n      for (auto &t : _thread) {\n        t.join();\n      }\n    }\n\n  public:\n    void _main() {\n      platf::set_thread_name(\"TaskPool::worker\");\n      while (_continue) {\n        if (auto task = this->pop()) {\n          (*task)->run();\n        } else {\n          std::unique_lock uniq_lock(_lock);\n\n          if (ready()) {\n            continue;\n          }\n\n          if (!_continue) {\n            break;\n          }\n\n          if (auto tp = next()) {\n            _cv.wait_until(uniq_lock, *tp);\n          } else {\n            _cv.wait(uniq_lock);\n          }\n        }\n      }\n\n      // Execute remaining tasks\n      while (auto task = this->pop()) {\n        (*task)->run();\n      }\n    }\n  };\n}  // namespace thread_pool_util\n"
  },
  {
    "path": "src/thread_safe.h",
    "content": "/**\n * @file src/thread_safe.h\n * @brief Declarations for thread-safe data structures.\n */\n#pragma once\n\n// standard includes\n#include <array>\n#include <atomic>\n#include <condition_variable>\n#include <functional>\n#include <map>\n#include <mutex>\n#include <vector>\n\n// local includes\n#include \"utility.h\"\n\nnamespace safe {\n  template<class T>\n  class event_t {\n  public:\n    using status_t = util::optional_t<T>;\n\n    template<class... Args>\n    void raise(Args &&...args) {\n      std::lock_guard lg {_lock};\n      if (!_continue) {\n        return;\n      }\n\n      if constexpr (std::is_same_v<std::optional<T>, status_t>) {\n        _status = std::make_optional<T>(std::forward<Args>(args)...);\n      } else {\n        _status = status_t {std::forward<Args>(args)...};\n      }\n\n      _cv.notify_all();\n    }\n\n    // pop and view should not be used interchangeably\n    status_t pop() {\n      std::unique_lock ul {_lock};\n\n      if (!_continue) {\n        return util::false_v<status_t>;\n      }\n\n      while (!_status) {\n        _cv.wait(ul);\n\n        if (!_continue) {\n          return util::false_v<status_t>;\n        }\n      }\n\n      auto val = std::move(_status);\n      _status = util::false_v<status_t>;\n      return val;\n    }\n\n    // pop and view should not be used interchangeably\n    template<class Rep, class Period>\n    status_t pop(std::chrono::duration<Rep, Period> delay) {\n      std::unique_lock ul {_lock};\n\n      if (!_continue) {\n        return util::false_v<status_t>;\n      }\n\n      while (!_status) {\n        if (!_continue || _cv.wait_for(ul, delay) == std::cv_status::timeout) {\n          return util::false_v<status_t>;\n        }\n      }\n\n      auto val = std::move(_status);\n      _status = util::false_v<status_t>;\n      return val;\n    }\n\n    // pop and view should not be used interchangeably\n    status_t view() {\n      std::unique_lock ul {_lock};\n\n      if (!_continue) {\n        return util::false_v<status_t>;\n      }\n\n      while (!_status) {\n        _cv.wait(ul);\n\n        if (!_continue) {\n          return util::false_v<status_t>;\n        }\n      }\n\n      return _status;\n    }\n\n    // pop and view should not be used interchangeably\n    template<class Rep, class Period>\n    status_t view(std::chrono::duration<Rep, Period> delay) {\n      std::unique_lock ul {_lock};\n\n      if (!_continue) {\n        return util::false_v<status_t>;\n      }\n\n      while (!_status) {\n        if (!_continue || _cv.wait_for(ul, delay) == std::cv_status::timeout) {\n          return util::false_v<status_t>;\n        }\n      }\n\n      return _status;\n    }\n\n    bool peek() {\n      return _continue && (bool) _status;\n    }\n\n    void stop() {\n      std::lock_guard lg {_lock};\n\n      _continue = false;\n\n      _cv.notify_all();\n    }\n\n    void reset() {\n      std::lock_guard lg {_lock};\n\n      _continue = true;\n\n      _status = util::false_v<status_t>;\n    }\n\n    [[nodiscard]] bool running() const {\n      return _continue;\n    }\n\n  private:\n    bool _continue {true};\n    status_t _status {util::false_v<status_t>};\n\n    std::condition_variable _cv;\n    std::mutex _lock;\n  };\n\n  template<class T>\n  class alarm_raw_t {\n  public:\n    using status_t = util::optional_t<T>;\n\n    void ring(const status_t &status) {\n      std::lock_guard lg(_lock);\n\n      _status = status;\n      _rang = true;\n      _cv.notify_one();\n    }\n\n    void ring(status_t &&status) {\n      std::lock_guard lg(_lock);\n\n      _status = std::move(status);\n      _rang = true;\n      _cv.notify_one();\n    }\n\n    template<class Rep, class Period>\n    auto wait_for(const std::chrono::duration<Rep, Period> &rel_time) {\n      std::unique_lock ul(_lock);\n\n      return _cv.wait_for(ul, rel_time, [this]() {\n        return _rang;\n      });\n    }\n\n    template<class Rep, class Period, class Pred>\n    auto wait_for(const std::chrono::duration<Rep, Period> &rel_time, Pred &&pred) {\n      std::unique_lock ul(_lock);\n\n      return _cv.wait_for(ul, rel_time, [this, &pred]() {\n        return _rang || pred();\n      });\n    }\n\n    template<class Rep, class Period>\n    auto wait_until(const std::chrono::duration<Rep, Period> &rel_time) {\n      std::unique_lock ul(_lock);\n\n      return _cv.wait_until(ul, rel_time, [this]() {\n        return _rang;\n      });\n    }\n\n    template<class Rep, class Period, class Pred>\n    auto wait_until(const std::chrono::duration<Rep, Period> &rel_time, Pred &&pred) {\n      std::unique_lock ul(_lock);\n\n      return _cv.wait_until(ul, rel_time, [this, &pred]() {\n        return _rang || pred();\n      });\n    }\n\n    auto wait() {\n      std::unique_lock ul(_lock);\n      _cv.wait(ul, [this]() {\n        return _rang;\n      });\n    }\n\n    template<class Pred>\n    auto wait(Pred &&pred) {\n      std::unique_lock ul(_lock);\n      _cv.wait(ul, [this, &pred]() {\n        return _rang || pred();\n      });\n    }\n\n    const status_t &status() const {\n      return _status;\n    }\n\n    status_t &status() {\n      return _status;\n    }\n\n    void reset() {\n      _status = status_t {};\n      _rang = false;\n    }\n\n  private:\n    std::mutex _lock;\n    std::condition_variable _cv;\n\n    status_t _status {util::false_v<status_t>};\n    bool _rang {false};\n  };\n\n  template<class T>\n  using alarm_t = std::shared_ptr<alarm_raw_t<T>>;\n\n  template<class T>\n  alarm_t<T> make_alarm() {\n    return std::make_shared<alarm_raw_t<T>>();\n  }\n\n  template<class T>\n  class queue_t {\n  public:\n    using status_t = util::optional_t<T>;\n\n    queue_t(std::uint32_t max_elements = 32):\n        _max_elements {max_elements} {\n    }\n\n    template<class... Args>\n    void raise(Args &&...args) {\n      std::lock_guard ul {_lock};\n\n      if (!_continue) {\n        return;\n      }\n\n      if (_queue.size() == _max_elements) {\n        _queue.clear();\n      }\n\n      _queue.emplace_back(std::forward<Args>(args)...);\n\n      _cv.notify_all();\n    }\n\n    bool peek() {\n      return _continue && !_queue.empty();\n    }\n\n    template<class Rep, class Period>\n    status_t pop(std::chrono::duration<Rep, Period> delay) {\n      std::unique_lock ul {_lock};\n\n      if (!_continue) {\n        return util::false_v<status_t>;\n      }\n\n      while (_queue.empty()) {\n        if (!_continue || _cv.wait_for(ul, delay) == std::cv_status::timeout) {\n          return util::false_v<status_t>;\n        }\n      }\n\n      auto val = std::move(_queue.front());\n      _queue.erase(std::begin(_queue));\n\n      return val;\n    }\n\n    status_t pop() {\n      std::unique_lock ul {_lock};\n\n      if (!_continue) {\n        return util::false_v<status_t>;\n      }\n\n      while (_queue.empty()) {\n        _cv.wait(ul);\n\n        if (!_continue) {\n          return util::false_v<status_t>;\n        }\n      }\n\n      auto val = std::move(_queue.front());\n      _queue.erase(std::begin(_queue));\n\n      return val;\n    }\n\n    std::vector<T> &unsafe() {\n      return _queue;\n    }\n\n    void stop() {\n      std::lock_guard lg {_lock};\n\n      _continue = false;\n\n      _cv.notify_all();\n    }\n\n    [[nodiscard]] bool running() const {\n      return _continue;\n    }\n\n  private:\n    bool _continue {true};\n    std::uint32_t _max_elements;\n\n    std::mutex _lock;\n    std::condition_variable _cv;\n\n    std::vector<T> _queue;\n  };\n\n  template<class T>\n  class shared_t {\n  public:\n    using element_type = T;\n\n    using construct_f = std::function<int(element_type &)>;\n    using destruct_f = std::function<void(element_type &)>;\n\n    struct ptr_t {\n      shared_t *owner;\n\n      ptr_t():\n          owner {nullptr} {\n      }\n\n      explicit ptr_t(shared_t *owner):\n          owner {owner} {\n      }\n\n      ptr_t(ptr_t &&ptr) noexcept:\n          owner {ptr.owner} {\n        ptr.owner = nullptr;\n      }\n\n      ptr_t(const ptr_t &ptr) noexcept:\n          owner {ptr.owner} {\n        if (!owner) {\n          return;\n        }\n\n        auto tmp = ptr.owner->ref();\n        tmp.owner = nullptr;\n      }\n\n      ptr_t &operator=(const ptr_t &ptr) noexcept {\n        if (!ptr.owner) {\n          release();\n\n          return *this;\n        }\n\n        return *this = std::move(*ptr.owner->ref());\n      }\n\n      ptr_t &operator=(ptr_t &&ptr) noexcept {\n        if (owner) {\n          release();\n        }\n\n        std::swap(owner, ptr.owner);\n\n        return *this;\n      }\n\n      ~ptr_t() {\n        if (owner) {\n          release();\n        }\n      }\n\n      operator bool() const {\n        return owner != nullptr;\n      }\n\n      void release() {\n        std::lock_guard lg {owner->_lock};\n\n        if (!--owner->_count) {\n          owner->_destruct(*get());\n          (*this)->~element_type();\n        }\n\n        owner = nullptr;\n      }\n\n      element_type *get() const {\n        return reinterpret_cast<element_type *>(owner->_object_buf.data());\n      }\n\n      element_type *operator->() {\n        return reinterpret_cast<element_type *>(owner->_object_buf.data());\n      }\n    };\n\n    template<class FC, class FD>\n    shared_t(FC &&fc, FD &&fd):\n        _construct {std::forward<FC>(fc)},\n        _destruct {std::forward<FD>(fd)} {\n    }\n\n    [[nodiscard]] ptr_t ref() {\n      std::lock_guard lg {_lock};\n\n      if (!_count) {\n        new (_object_buf.data()) element_type;\n        if (_construct(*reinterpret_cast<element_type *>(_object_buf.data()))) {\n          return ptr_t {nullptr};\n        }\n      }\n\n      ++_count;\n\n      return ptr_t {this};\n    }\n\n  private:\n    construct_f _construct;\n    destruct_f _destruct;\n\n    std::array<std::uint8_t, sizeof(element_type)> _object_buf;\n\n    std::uint32_t _count;\n    std::mutex _lock;\n  };\n\n  template<class T, class F_Construct, class F_Destruct>\n  auto make_shared(F_Construct &&fc, F_Destruct &&fd) {\n    return shared_t<T> {\n      std::forward<F_Construct>(fc),\n      std::forward<F_Destruct>(fd)\n    };\n  }\n\n  using signal_t = event_t<bool>;\n\n  class mail_raw_t;\n  using mail_t = std::shared_ptr<mail_raw_t>;\n\n  void cleanup(mail_raw_t *);\n\n  template<class T>\n  class post_t: public T {\n  public:\n    template<class... Args>\n    post_t(mail_t mail, Args &&...args):\n        T(std::forward<Args>(args)...),\n        mail {std::move(mail)} {\n    }\n\n    mail_t mail;\n\n    ~post_t() {\n      cleanup(mail.get());\n    }\n  };\n\n  template<class T>\n  inline auto lock(const std::weak_ptr<void> &wp) {\n    return std::reinterpret_pointer_cast<typename T::element_type>(wp.lock());\n  }\n\n  class mail_raw_t: public std::enable_shared_from_this<mail_raw_t> {\n  public:\n    template<class T>\n    using event_t = std::shared_ptr<post_t<event_t<T>>>;\n\n    template<class T>\n    using queue_t = std::shared_ptr<post_t<queue_t<T>>>;\n\n    template<class T>\n    event_t<T> event(const std::string_view &id) {\n      std::lock_guard lg {mutex};\n\n      auto it = id_to_post.find(id);\n      if (it != std::end(id_to_post)) {\n        return lock<event_t<T>>(it->second);\n      }\n\n      auto post = std::make_shared<typename event_t<T>::element_type>(shared_from_this());\n      id_to_post.emplace(std::pair<std::string, std::weak_ptr<void>> {std::string {id}, post});\n\n      return post;\n    }\n\n    template<class T>\n    queue_t<T> queue(const std::string_view &id) {\n      std::lock_guard lg {mutex};\n\n      auto it = id_to_post.find(id);\n      if (it != std::end(id_to_post)) {\n        return lock<queue_t<T>>(it->second);\n      }\n\n      auto post = std::make_shared<typename queue_t<T>::element_type>(shared_from_this(), 32);\n      id_to_post.emplace(std::pair<std::string, std::weak_ptr<void>> {std::string {id}, post});\n\n      return post;\n    }\n\n    void cleanup() {\n      std::lock_guard lg {mutex};\n\n      for (auto it = std::begin(id_to_post); it != std::end(id_to_post); ++it) {\n        auto &weak = it->second;\n\n        if (weak.expired()) {\n          id_to_post.erase(it);\n\n          return;\n        }\n      }\n    }\n\n    std::mutex mutex;\n\n    std::map<std::string, std::weak_ptr<void>, std::less<>> id_to_post;\n  };\n\n  inline void cleanup(mail_raw_t *mail) {\n    mail->cleanup();\n  }\n}  // namespace safe\n"
  },
  {
    "path": "src/upnp.cpp",
    "content": "/**\n * @file src/upnp.cpp\n * @brief Definitions for UPnP port mapping.\n */\n// standard includes\n#include <stddef.h>  // workaround for type_t error in miniupnpc 2.3.3, see https://github.com/miniupnp/miniupnp/commit/e263ab6f56c382e10fed31347ec68095d691a0e8\n\n// lib includes\n#include <miniupnpc/miniupnpc.h>\n#include <miniupnpc/upnpcommands.h>\n\n// local includes\n#include \"config.h\"\n#include \"confighttp.h\"\n#include \"globals.h\"\n#include \"logging.h\"\n#include \"network.h\"\n#include \"nvhttp.h\"\n#include \"rtsp.h\"\n#include \"stream.h\"\n#include \"upnp.h\"\n#include \"utility.h\"\n\nusing namespace std::literals;\n\nnamespace upnp {\n\n  struct mapping_t {\n    struct {\n      std::string wan;\n      std::string lan;\n      std::string proto;\n    } port;\n\n    std::string description;\n  };\n\n  static std::string_view status_string(int status) {\n    switch (status) {\n      case 0:\n        return \"No IGD device found\"sv;\n      case 1:\n        return \"Valid IGD device found\"sv;\n      case 2:\n        return \"Valid IGD device found,  but it isn't connected\"sv;\n      case 3:\n        return \"A UPnP device has been found,  but it wasn't recognized as an IGD\"sv;\n    }\n\n    return \"Unknown status\"sv;\n  }\n\n  /**\n   * This function is a wrapper around UPNP_GetValidIGD() that returns the status code. There is a pre-processor\n   * check to determine which version of the function to call based on the version of the MiniUPnPc library.\n   */\n  int UPNP_GetValidIGDStatus(device_t &device, urls_t *urls, IGDdatas *data, std::array<char, INET6_ADDRESS_STRLEN> &lan_addr) {\n#if (MINIUPNPC_API_VERSION >= 18)\n    return UPNP_GetValidIGD(device.get(), &urls->el, data, lan_addr.data(), (int) lan_addr.size(), nullptr, 0);\n#else\n    return UPNP_GetValidIGD(device.get(), &urls->el, data, lan_addr.data(), (int) lan_addr.size());\n#endif\n  }\n\n  class deinit_t: public platf::deinit_t {\n  public:\n    deinit_t() {\n      auto rtsp = std::to_string(net::map_port(rtsp_stream::RTSP_SETUP_PORT));\n      auto video = std::to_string(net::map_port(stream::VIDEO_STREAM_PORT));\n      auto audio = std::to_string(net::map_port(stream::AUDIO_STREAM_PORT));\n      auto control = std::to_string(net::map_port(stream::CONTROL_PORT));\n      auto gs_http = std::to_string(net::map_port(nvhttp::PORT_HTTP));\n      auto gs_https = std::to_string(net::map_port(nvhttp::PORT_HTTPS));\n      auto wm_http = std::to_string(net::map_port(confighttp::PORT_HTTPS));\n\n      mappings.assign({\n        {{rtsp, rtsp, \"TCP\"s}, \"Sunshine - RTSP\"s},\n        {{video, video, \"UDP\"s}, \"Sunshine - Video\"s},\n        {{audio, audio, \"UDP\"s}, \"Sunshine - Audio\"s},\n        {{control, control, \"UDP\"s}, \"Sunshine - Control\"s},\n        {{gs_http, gs_http, \"TCP\"s}, \"Sunshine - Client HTTP\"s},\n        {{gs_https, gs_https, \"TCP\"s}, \"Sunshine - Client HTTPS\"s},\n      });\n\n      // Only map port for the Web Manager if it is configured to accept connection from WAN\n      if (net::from_enum_string(config::nvhttp.origin_web_ui_allowed) > net::LAN) {\n        mappings.emplace_back(mapping_t {{wm_http, wm_http, \"TCP\"s}, \"Sunshine - Web UI\"s});\n      }\n\n      // Start the mapping thread\n      upnp_thread = std::thread {&deinit_t::upnp_thread_proc, this};\n    }\n\n    ~deinit_t() {\n      upnp_thread.join();\n    }\n\n    /**\n     * @brief Opens pinholes for IPv6 traffic if the IGD is capable.\n     * @details Not many IGDs support this feature, so we perform error logging with debug level.\n     * @return `true` if the pinholes were opened successfully.\n     */\n    bool create_ipv6_pinholes() {\n      int err;\n      device_t device {upnpDiscover(2000, nullptr, nullptr, 0, IPv6, 2, &err)};\n      if (!device || err) {\n        BOOST_LOG(debug) << \"Couldn't discover any IPv6 UPNP devices\"sv;\n        return false;\n      }\n\n      IGDdatas data;\n      urls_t urls;\n      std::array<char, INET6_ADDRESS_STRLEN> lan_addr;\n      auto status = upnp::UPNP_GetValidIGDStatus(device, &urls, &data, lan_addr);\n      if (status != 1 && status != 2) {\n        BOOST_LOG(debug) << \"No valid IPv6 IGD: \"sv << status_string(status);\n        return false;\n      }\n\n      if (data.IPv6FC.controlurl[0] != 0) {\n        int firewallEnabled;\n        int pinholeAllowed;\n\n        // Check if this firewall supports IPv6 pinholes\n        err = UPNP_GetFirewallStatus(urls->controlURL_6FC, data.IPv6FC.servicetype, &firewallEnabled, &pinholeAllowed);\n        if (err == UPNPCOMMAND_SUCCESS) {\n          BOOST_LOG(debug) << \"UPnP IPv6 firewall control available. Firewall is \"sv\n                           << (firewallEnabled ? \"enabled\"sv : \"disabled\"sv)\n                           << \", pinhole is \"sv\n                           << (pinholeAllowed ? \"allowed\"sv : \"disallowed\"sv);\n\n          if (pinholeAllowed) {\n            // Create pinholes for each port\n            auto mapping_period = std::to_string(PORT_MAPPING_LIFETIME.count());\n            auto shutdown_event = mail::man->event<bool>(mail::shutdown);\n\n            for (auto it = std::begin(mappings); it != std::end(mappings) && !shutdown_event->peek(); ++it) {\n              auto mapping = *it;\n              char uniqueId[8];\n\n              // Open a pinhole for the LAN port, since there will be no WAN->LAN port mapping on IPv6\n              err = UPNP_AddPinhole(urls->controlURL_6FC, data.IPv6FC.servicetype, \"\", \"0\", lan_addr.data(), mapping.port.lan.c_str(), mapping.port.proto.c_str(), mapping_period.c_str(), uniqueId);\n              if (err == UPNPCOMMAND_SUCCESS) {\n                BOOST_LOG(debug) << \"Successfully created pinhole for \"sv << mapping.port.proto << ' ' << mapping.port.lan;\n              } else {\n                BOOST_LOG(debug) << \"Failed to create pinhole for \"sv << mapping.port.proto << ' ' << mapping.port.lan << \": \"sv << err;\n              }\n            }\n\n            return err == 0;\n          } else {\n            BOOST_LOG(debug) << \"IPv6 pinholes are not allowed by the IGD\"sv;\n            return false;\n          }\n        } else {\n          BOOST_LOG(debug) << \"Failed to get IPv6 firewall status: \"sv << err;\n          return false;\n        }\n      } else {\n        BOOST_LOG(debug) << \"IPv6 Firewall Control is not supported by the IGD\"sv;\n        return false;\n      }\n    }\n\n    /**\n     * @brief Maps a port via UPnP.\n     * @param data IGDdatas from UPNP_GetValidIGD()\n     * @param urls urls_t from UPNP_GetValidIGD()\n     * @param lan_addr Local IP address to map to\n     * @param mapping Information about port to map\n     * @return `true` on success.\n     */\n    bool map_upnp_port(const IGDdatas &data, const urls_t &urls, const std::string &lan_addr, const mapping_t &mapping) {\n      char intClient[16];\n      char intPort[6];\n      char desc[80];\n      char enabled[4];\n      char leaseDuration[16];\n      bool indefinite = false;\n\n      // First check if this port is already mapped successfully\n      BOOST_LOG(debug) << \"Checking for existing UPnP port mapping for \"sv << mapping.port.wan;\n      auto err = UPNP_GetSpecificPortMappingEntry(\n        urls->controlURL,\n        data.first.servicetype,\n        // In params\n        mapping.port.wan.c_str(),\n        mapping.port.proto.c_str(),\n        nullptr,\n        // Out params\n        intClient,\n        intPort,\n        desc,\n        enabled,\n        leaseDuration\n      );\n      if (err == 714) {  // NoSuchEntryInArray\n        BOOST_LOG(debug) << \"Mapping entry not found for \"sv << mapping.port.wan;\n      } else if (err == UPNPCOMMAND_SUCCESS) {\n        // Some routers change the description, so we can't check that here\n        if (!std::strcmp(intClient, lan_addr.c_str())) {\n          if (std::atoi(leaseDuration) == 0) {\n            BOOST_LOG(debug) << \"Static mapping entry found for \"sv << mapping.port.wan;\n\n            // It's a static mapping, so we're done here\n            return true;\n          } else {\n            BOOST_LOG(debug) << \"Mapping entry found for \"sv << mapping.port.wan << \" (\"sv << leaseDuration << \" seconds remaining)\"sv;\n          }\n        } else {\n          BOOST_LOG(warning) << \"UPnP conflict detected with: \"sv << intClient;\n\n          // Some UPnP IGDs won't let unauthenticated clients delete other conflicting port mappings\n          // for security reasons, but we will give it a try anyway.\n          err = UPNP_DeletePortMapping(\n            urls->controlURL,\n            data.first.servicetype,\n            mapping.port.wan.c_str(),\n            mapping.port.proto.c_str(),\n            nullptr\n          );\n          if (err) {\n            BOOST_LOG(error) << \"Unable to delete conflicting UPnP port mapping: \"sv << err;\n            return false;\n          }\n        }\n      } else {\n        BOOST_LOG(error) << \"UPNP_GetSpecificPortMappingEntry() failed: \"sv << err;\n\n        // If we get a strange error from the router, we'll assume it's some old broken IGDv1\n        // device and only use indefinite lease durations to hopefully avoid confusing it.\n        if (err != 606) {  // Unauthorized\n          indefinite = true;\n        }\n      }\n\n      // Add/update the port mapping\n      auto mapping_period = std::to_string(indefinite ? 0 : PORT_MAPPING_LIFETIME.count());\n      err = UPNP_AddPortMapping(\n        urls->controlURL,\n        data.first.servicetype,\n        mapping.port.wan.c_str(),\n        mapping.port.lan.c_str(),\n        lan_addr.data(),\n        mapping.description.c_str(),\n        mapping.port.proto.c_str(),\n        nullptr,\n        mapping_period.c_str()\n      );\n\n      if (err != UPNPCOMMAND_SUCCESS && !indefinite) {\n        // This may be an old/broken IGD that doesn't like non-static mappings.\n        BOOST_LOG(debug) << \"Trying static mapping after failure: \"sv << err;\n        err = UPNP_AddPortMapping(\n          urls->controlURL,\n          data.first.servicetype,\n          mapping.port.wan.c_str(),\n          mapping.port.lan.c_str(),\n          lan_addr.data(),\n          mapping.description.c_str(),\n          mapping.port.proto.c_str(),\n          nullptr,\n          \"0\"\n        );\n      }\n\n      if (err) {\n        BOOST_LOG(error) << \"Failed to map \"sv << mapping.port.proto << ' ' << mapping.port.lan << \": \"sv << err;\n        return false;\n      }\n\n      BOOST_LOG(debug) << \"Successfully mapped \"sv << mapping.port.proto << ' ' << mapping.port.lan;\n      return true;\n    }\n\n    /**\n     * @brief Unmaps all ports.\n     * @param urls urls_t from UPNP_GetValidIGD()\n     * @param data IGDdatas from UPNP_GetValidIGD()\n     */\n    void unmap_all_upnp_ports(const urls_t &urls, const IGDdatas &data) {\n      for (auto it = std::begin(mappings); it != std::end(mappings); ++it) {\n        auto status = UPNP_DeletePortMapping(\n          urls->controlURL,\n          data.first.servicetype,\n          it->port.wan.c_str(),\n          it->port.proto.c_str(),\n          nullptr\n        );\n\n        if (status && status != 714) {  // NoSuchEntryInArray\n          BOOST_LOG(warning) << \"Failed to unmap \"sv << it->port.proto << ' ' << it->port.lan << \": \"sv << status;\n        } else {\n          BOOST_LOG(debug) << \"Successfully unmapped \"sv << it->port.proto << ' ' << it->port.lan;\n        }\n      }\n    }\n\n    /**\n     * @brief Maintains UPnP port forwarding rules\n     */\n    void upnp_thread_proc() {\n      platf::set_thread_name(\"upnp\");\n      auto shutdown_event = mail::man->event<bool>(mail::shutdown);\n      bool mapped = false;\n      IGDdatas data;\n      urls_t mapped_urls;\n      auto address_family = net::af_from_enum_string(config::sunshine.address_family);\n\n      // Refresh UPnP rules every few minutes. They can be lost if the router reboots,\n      // WAN IP address changes, or various other conditions.\n      do {\n        int err = 0;\n        device_t device {upnpDiscover(2000, nullptr, nullptr, 0, IPv4, 2, &err)};\n        if (!device || err) {\n          BOOST_LOG(warning) << \"Couldn't discover any IPv4 UPNP devices\"sv;\n          mapped = false;\n          continue;\n        }\n\n        for (auto dev = device.get(); dev != nullptr; dev = dev->pNext) {\n          BOOST_LOG(debug) << \"Found device: \"sv << dev->descURL;\n        }\n\n        std::array<char, INET6_ADDRESS_STRLEN> lan_addr;\n\n        urls_t urls;\n        auto status = upnp::UPNP_GetValidIGDStatus(device, &urls, &data, lan_addr);\n        if (status != 1 && status != 2) {\n          BOOST_LOG(error) << status_string(status);\n          mapped = false;\n          continue;\n        }\n\n        std::string lan_addr_str {lan_addr.data()};\n\n        BOOST_LOG(debug) << \"Found valid IGD device: \"sv << urls->rootdescURL;\n\n        for (auto it = std::begin(mappings); it != std::end(mappings) && !shutdown_event->peek(); ++it) {\n          map_upnp_port(data, urls, lan_addr_str, *it);\n        }\n\n        if (!mapped) {\n          BOOST_LOG(info) << \"Completed UPnP port mappings to \"sv << lan_addr_str << \" via \"sv << urls->rootdescURL;\n        }\n\n        // If we are listening on IPv6 and the IGD has an IPv6 firewall enabled, try to create IPv6 firewall pinholes\n        if (address_family == net::af_e::BOTH) {\n          if (create_ipv6_pinholes() && !mapped) {\n            // Only log the first time through\n            BOOST_LOG(info) << \"Successfully opened IPv6 pinholes on the IGD\"sv;\n          }\n        }\n\n        mapped = true;\n        mapped_urls = std::move(urls);\n      } while (!shutdown_event->view(REFRESH_INTERVAL));\n\n      if (mapped) {\n        // Unmap ports upon termination\n        BOOST_LOG(info) << \"Unmapping UPNP ports...\"sv;\n        unmap_all_upnp_ports(mapped_urls, data);\n      }\n    }\n\n    std::vector<mapping_t> mappings;\n    std::thread upnp_thread;\n  };\n\n  std::unique_ptr<platf::deinit_t> start() {\n    if (!config::sunshine.flags[config::flag::UPNP]) {\n      return nullptr;\n    }\n\n    return std::make_unique<deinit_t>();\n  }\n}  // namespace upnp\n"
  },
  {
    "path": "src/upnp.h",
    "content": "/**\n * @file src/upnp.h\n * @brief Declarations for UPnP port mapping.\n */\n#pragma once\n\n// lib includes\n#include <miniupnpc/miniupnpc.h>\n\n// local includes\n#include \"platform/common.h\"\n\n/**\n * @brief UPnP port mapping.\n */\nnamespace upnp {\n  constexpr auto INET6_ADDRESS_STRLEN = 46;\n  constexpr auto IPv4 = 0;\n  constexpr auto IPv6 = 1;\n  constexpr auto PORT_MAPPING_LIFETIME = 3600s;\n  constexpr auto REFRESH_INTERVAL = 120s;\n\n  using device_t = util::safe_ptr<UPNPDev, freeUPNPDevlist>;\n\n  KITTY_USING_MOVE_T(urls_t, UPNPUrls, , {\n    FreeUPNPUrls(&el);\n  });\n\n  /**\n   * @brief Get the valid IGD status.\n   * @param device The device.\n   * @param urls The URLs.\n   * @param data The IGD data.\n   * @param lan_addr The LAN address.\n   * @return The UPnP Status.\n   * @retval 0 No IGD found.\n   * @retval 1 A valid connected IGD has been found.\n   * @retval 2 A valid IGD has been found but it reported as not connected.\n   * @retval 3 An UPnP device has been found but was not recognized as an IGD.\n   */\n  int UPNP_GetValidIGDStatus(device_t &device, urls_t *urls, IGDdatas *data, std::array<char, INET6_ADDRESS_STRLEN> &lan_addr);\n\n  [[nodiscard]] std::unique_ptr<platf::deinit_t> start();\n}  // namespace upnp\n"
  },
  {
    "path": "src/utility.h",
    "content": "/**\n * @file src/utility.h\n * @brief Declarations for utility functions.\n */\n#pragma once\n\n// standard includes\n#include <algorithm>\n#include <condition_variable>\n#include <memory>\n#include <mutex>\n#include <optional>\n#include <ostream>\n#include <string>\n#include <string_view>\n#include <type_traits>\n#include <variant>\n#include <vector>\n\n#define KITTY_WHILE_LOOP(x, y, z) \\\n  { \\\n    x; \\\n    while (y) z \\\n  }\n\ntemplate<typename T>\nstruct argument_type;\n\ntemplate<typename T, typename U>\nstruct argument_type<T(U)> {\n  typedef U type;\n};\n\n#define KITTY_USING_MOVE_T(move_t, t, init_val, z) \\\n  class move_t { \\\n  public: \\\n    using element_type = typename argument_type<void(t)>::type; \\\n\\\n    move_t(): \\\n        el {init_val} { \\\n    } \\\n    template<class... Args> \\\n    move_t(Args &&...args): \\\n        el {std::forward<Args>(args)...} { \\\n    } \\\n    move_t(const move_t &) = delete; \\\n\\\n    move_t(move_t &&other) noexcept: \\\n        el {std::move(other.el)} { \\\n      other.el = element_type {init_val}; \\\n    } \\\n\\\n    move_t &operator=(const move_t &) = delete; \\\n\\\n    move_t &operator=(move_t &&other) { \\\n      std::swap(el, other.el); \\\n      return *this; \\\n    } \\\n    element_type *operator->() { \\\n      return &el; \\\n    } \\\n    const element_type *operator->() const { \\\n      return &el; \\\n    } \\\n\\\n    inline element_type release() { \\\n      element_type val = std::move(el); \\\n      el = element_type {init_val}; \\\n      return val; \\\n    } \\\n\\\n    ~move_t() z \\\n\\\n      element_type el; \\\n  }\n\n#define KITTY_DECL_CONSTR(x) \\\n  x(x &&) noexcept = default; \\\n  x &operator=(x &&) noexcept = default; \\\n  x();\n\n#define KITTY_DEFAULT_CONSTR_MOVE(x) \\\n  x(x &&) noexcept = default; \\\n  x &operator=(x &&) noexcept = default;\n\n#define KITTY_DEFAULT_CONSTR_MOVE_THROW(x) \\\n  x(x &&) = default; \\\n  x &operator=(x &&) = default; \\\n  x() = default;\n\n#define KITTY_DEFAULT_CONSTR(x) \\\n  KITTY_DEFAULT_CONSTR_MOVE(x) \\\n  x(const x &) noexcept = default; \\\n  x &operator=(const x &) = default;\n\n#define TUPLE_2D(a, b, expr) \\\n  decltype(expr) a##_##b = expr; \\\n  auto &a = std::get<0>(a##_##b); \\\n  auto &b = std::get<1>(a##_##b)\n\n#define TUPLE_2D_REF(a, b, expr) \\\n  auto &a##_##b = expr; \\\n  auto &a = std::get<0>(a##_##b); \\\n  auto &b = std::get<1>(a##_##b)\n\n#define TUPLE_3D(a, b, c, expr) \\\n  decltype(expr) a##_##b##_##c = expr; \\\n  auto &a = std::get<0>(a##_##b##_##c); \\\n  auto &b = std::get<1>(a##_##b##_##c); \\\n  auto &c = std::get<2>(a##_##b##_##c)\n\n#define TUPLE_3D_REF(a, b, c, expr) \\\n  auto &a##_##b##_##c = expr; \\\n  auto &a = std::get<0>(a##_##b##_##c); \\\n  auto &b = std::get<1>(a##_##b##_##c); \\\n  auto &c = std::get<2>(a##_##b##_##c)\n\n#define TUPLE_EL(a, b, expr) \\\n  decltype(expr) a##_ = expr; \\\n  auto &a = std::get<b>(a##_)\n\n#define TUPLE_EL_REF(a, b, expr) \\\n  auto &a = std::get<b>(expr)\n\nnamespace util {\n\n  template<template<typename...> class X, class... Y>\n  struct __instantiation_of: public std::false_type {};\n\n  template<template<typename...> class X, class... Y>\n  struct __instantiation_of<X, X<Y...>>: public std::true_type {};\n\n  template<template<typename...> class X, class T, class... Y>\n  static constexpr auto instantiation_of_v = __instantiation_of<X, T, Y...>::value;\n\n  template<bool V, class X, class Y>\n  struct __either;\n\n  template<class X, class Y>\n  struct __either<true, X, Y> {\n    using type = X;\n  };\n\n  template<class X, class Y>\n  struct __either<false, X, Y> {\n    using type = Y;\n  };\n\n  template<bool V, class X, class Y>\n  using either_t = typename __either<V, X, Y>::type;\n\n  template<class... Ts>\n  struct overloaded: Ts... {\n    using Ts::operator()...;\n  };\n  template<class... Ts>\n  overloaded(Ts...) -> overloaded<Ts...>;\n\n  template<class T>\n  class FailGuard {\n  public:\n    FailGuard() = delete;\n\n    FailGuard(T &&f) noexcept:\n        _func {std::forward<T>(f)} {\n    }\n\n    FailGuard(FailGuard &&other) noexcept:\n        _func {std::move(other._func)} {\n      this->failure = other.failure;\n\n      other.failure = false;\n    }\n\n    FailGuard(const FailGuard &) = delete;\n\n    FailGuard &operator=(const FailGuard &) = delete;\n    FailGuard &operator=(FailGuard &&other) = delete;\n\n    ~FailGuard() noexcept {\n      if (failure) {\n        _func();\n      }\n    }\n\n    void disable() {\n      failure = false;\n    }\n\n    bool failure {true};\n\n  private:\n    T _func;\n  };\n\n  template<class T>\n  [[nodiscard]] auto fail_guard(T &&f) {\n    return FailGuard<T> {std::forward<T>(f)};\n  }\n\n  template<class T>\n  void append_struct(std::vector<uint8_t> &buf, const T &_struct) {\n    constexpr size_t data_len = sizeof(_struct);\n\n    buf.reserve(data_len);\n\n    auto *data = (uint8_t *) &_struct;\n\n    for (size_t x = 0; x < data_len; ++x) {\n      buf.push_back(data[x]);\n    }\n  }\n\n  template<class T>\n  class Hex {\n  public:\n    typedef T elem_type;\n\n  private:\n    const char _bits[16] {\n      '0',\n      '1',\n      '2',\n      '3',\n      '4',\n      '5',\n      '6',\n      '7',\n      '8',\n      '9',\n      'A',\n      'B',\n      'C',\n      'D',\n      'E',\n      'F'\n    };\n\n    char _hex[sizeof(elem_type) * 2];\n\n  public:\n    Hex(const elem_type &elem, bool rev) {\n      if (!rev) {\n        const uint8_t *data = reinterpret_cast<const uint8_t *>(&elem) + sizeof(elem_type) - 1;\n        for (auto it = begin(); it < cend();) {\n          *it++ = _bits[*data / 16];\n          *it++ = _bits[*data-- % 16];\n        }\n      } else {\n        const uint8_t *data = reinterpret_cast<const uint8_t *>(&elem);\n        for (auto it = begin(); it < cend();) {\n          *it++ = _bits[*data / 16];\n          *it++ = _bits[*data++ % 16];\n        }\n      }\n    }\n\n    char *begin() {\n      return _hex;\n    }\n\n    char *end() {\n      return _hex + sizeof(elem_type) * 2;\n    }\n\n    const char *begin() const {\n      return _hex;\n    }\n\n    const char *end() const {\n      return _hex + sizeof(elem_type) * 2;\n    }\n\n    const char *cbegin() const {\n      return _hex;\n    }\n\n    const char *cend() const {\n      return _hex + sizeof(elem_type) * 2;\n    }\n\n    std::string to_string() const {\n      return {begin(), end()};\n    }\n\n    std::string_view to_string_view() const {\n      return {begin(), sizeof(elem_type) * 2};\n    }\n  };\n\n  template<class T>\n  Hex<T> hex(const T &elem, bool rev = false) {\n    return Hex<T>(elem, rev);\n  }\n\n  template<typename T>\n  std::string log_hex(const T &value) {\n    return \"0x\" + Hex<T>(value, false).to_string();\n  }\n\n  template<class It>\n  std::string hex_vec(It begin, It end, bool rev = false) {\n    auto str_size = 2 * std::distance(begin, end);\n\n    std::string hex;\n    hex.resize(str_size);\n\n    const char _bits[16] {\n      '0',\n      '1',\n      '2',\n      '3',\n      '4',\n      '5',\n      '6',\n      '7',\n      '8',\n      '9',\n      'A',\n      'B',\n      'C',\n      'D',\n      'E',\n      'F'\n    };\n\n    if (rev) {\n      for (auto it = std::begin(hex); it < std::end(hex);) {\n        *it++ = _bits[((uint8_t) *begin) / 16];\n        *it++ = _bits[((uint8_t) *begin++) % 16];\n      }\n    } else {\n      --end;\n      for (auto it = std::begin(hex); it < std::end(hex);) {\n        *it++ = _bits[((uint8_t) *end) / 16];\n        *it++ = _bits[((uint8_t) *end--) % 16];\n      }\n    }\n\n    return hex;\n  }\n\n  template<class C>\n  std::string hex_vec(C &&c, bool rev = false) {\n    return hex_vec(std::begin(c), std::end(c), rev);\n  }\n\n  template<class T>\n  T from_hex(const std::string_view &hex, bool rev = false) {\n    std::uint8_t buf[sizeof(T)];\n\n    static char constexpr shift_bit = 'a' - 'A';\n\n    auto is_convertable = [](char ch) -> bool {\n      if (isdigit(ch)) {\n        return true;\n      }\n\n      ch |= shift_bit;\n\n      if ('a' > ch || ch > 'z') {\n        return false;\n      }\n\n      return true;\n    };\n\n    auto buf_size = std::count_if(std::begin(hex), std::end(hex), is_convertable) / 2;\n    auto padding = sizeof(T) - buf_size;\n\n    const char *data = hex.data() + hex.size() - 1;\n\n    auto convert = [](char ch) -> std::uint8_t {\n      if (ch >= '0' && ch <= '9') {\n        return (std::uint8_t) ch - '0';\n      }\n\n      return (std::uint8_t) (ch | (char) 32) - 'a' + (char) 10;\n    };\n\n    std::fill_n(buf + buf_size, padding, 0);\n\n    std::for_each_n(buf, buf_size, [&](auto &el) {\n      while (!is_convertable(*data)) {\n        --data;\n      }\n      std::uint8_t ch_r = convert(*data--);\n\n      while (!is_convertable(*data)) {\n        --data;\n      }\n      std::uint8_t ch_l = convert(*data--);\n\n      el = (ch_l << 4) | ch_r;\n    });\n\n    if (rev) {\n      std::reverse(std::begin(buf), std::end(buf));\n    }\n\n    return *reinterpret_cast<T *>(buf);\n  }\n\n  inline std::string from_hex_vec(const std::string &hex, bool rev = false) {\n    std::string buf;\n\n    static char constexpr shift_bit = 'a' - 'A';\n    auto is_convertable = [](char ch) -> bool {\n      if (isdigit(ch)) {\n        return true;\n      }\n\n      ch |= shift_bit;\n\n      if ('a' > ch || ch > 'z') {\n        return false;\n      }\n\n      return true;\n    };\n\n    auto buf_size = std::count_if(std::begin(hex), std::end(hex), is_convertable) / 2;\n    buf.resize(buf_size);\n\n    const char *data = hex.data() + hex.size() - 1;\n\n    auto convert = [](char ch) -> std::uint8_t {\n      if (ch >= '0' && ch <= '9') {\n        return (std::uint8_t) ch - '0';\n      }\n\n      return (std::uint8_t) (ch | (char) 32) - 'a' + (char) 10;\n    };\n\n    for (auto &el : buf) {\n      while (!is_convertable(*data)) {\n        --data;\n      }\n      std::uint8_t ch_r = convert(*data--);\n\n      while (!is_convertable(*data)) {\n        --data;\n      }\n      std::uint8_t ch_l = convert(*data--);\n\n      el = (ch_l << 4) | ch_r;\n    }\n\n    if (rev) {\n      std::reverse(std::begin(buf), std::end(buf));\n    }\n\n    return buf;\n  }\n\n  template<class T>\n  class hash {\n  public:\n    using value_type = T;\n\n    std::size_t operator()(const value_type &value) const {\n      const auto *p = reinterpret_cast<const char *>(&value);\n\n      return std::hash<std::string_view> {}(std::string_view {p, sizeof(value_type)});\n    }\n  };\n\n  template<class T>\n  auto enm(const T &val) -> const std::underlying_type_t<T> & {\n    return *reinterpret_cast<const std::underlying_type_t<T> *>(&val);\n  }\n\n  template<class T>\n  auto enm(T &val) -> std::underlying_type_t<T> & {\n    return *reinterpret_cast<std::underlying_type_t<T> *>(&val);\n  }\n\n  inline std::int64_t from_chars(const char *begin, const char *end) {\n    if (begin == end) {\n      return 0;\n    }\n\n    std::int64_t res {};\n    std::int64_t mul = 1;\n    while (begin != --end) {\n      res += (std::int64_t) (*end - '0') * mul;\n\n      mul *= 10;\n    }\n\n    return *begin != '-' ? res + (std::int64_t) (*begin - '0') * mul : -res;\n  }\n\n  inline std::int64_t from_view(const std::string_view &number) {\n    return from_chars(std::begin(number), std::end(number));\n  }\n\n  template<class X, class Y>\n  class Either: public std::variant<std::monostate, X, Y> {\n  public:\n    using std::variant<std::monostate, X, Y>::variant;\n\n    constexpr bool has_left() const {\n      return std::holds_alternative<X>(*this);\n    }\n\n    constexpr bool has_right() const {\n      return std::holds_alternative<Y>(*this);\n    }\n\n    X &left() {\n      return std::get<X>(*this);\n    }\n\n    Y &right() {\n      return std::get<Y>(*this);\n    }\n\n    const X &left() const {\n      return std::get<X>(*this);\n    }\n\n    const Y &right() const {\n      return std::get<Y>(*this);\n    }\n  };\n\n  // Compared to std::unique_ptr, it adds the ability to get the address of the pointer itself\n  template<typename T, typename D = std::default_delete<T>>\n  class uniq_ptr {\n  public:\n    using element_type = T;\n    using pointer = element_type *;\n    using const_pointer = element_type const *;\n    using deleter_type = D;\n\n    constexpr uniq_ptr() noexcept:\n        _p {nullptr} {\n    }\n\n    constexpr uniq_ptr(std::nullptr_t) noexcept:\n        _p {nullptr} {\n    }\n\n    uniq_ptr(const uniq_ptr &other) noexcept = delete;\n    uniq_ptr &operator=(const uniq_ptr &other) noexcept = delete;\n\n    template<class V>\n    uniq_ptr(V *p) noexcept:\n        _p {p} {\n      static_assert(std::is_same_v<element_type, void> || std::is_same_v<element_type, V> || std::is_base_of_v<element_type, V>, \"element_type must be base class of V\");\n    }\n\n    template<class V>\n    uniq_ptr(std::unique_ptr<V, deleter_type> &&uniq) noexcept:\n        _p {uniq.release()} {\n      static_assert(std::is_same_v<element_type, void> || std::is_same_v<T, V> || std::is_base_of_v<element_type, V>, \"element_type must be base class of V\");\n    }\n\n    template<class V>\n    uniq_ptr(uniq_ptr<V, deleter_type> &&other) noexcept:\n        _p {other.release()} {\n      static_assert(std::is_same_v<element_type, void> || std::is_same_v<T, V> || std::is_base_of_v<element_type, V>, \"element_type must be base class of V\");\n    }\n\n    template<class V>\n    uniq_ptr &operator=(uniq_ptr<V, deleter_type> &&other) noexcept {\n      static_assert(std::is_same_v<element_type, void> || std::is_same_v<T, V> || std::is_base_of_v<element_type, V>, \"element_type must be base class of V\");\n      reset(other.release());\n\n      return *this;\n    }\n\n    template<class V>\n    uniq_ptr &operator=(std::unique_ptr<V, deleter_type> &&uniq) noexcept {\n      static_assert(std::is_same_v<element_type, void> || std::is_same_v<T, V> || std::is_base_of_v<element_type, V>, \"element_type must be base class of V\");\n\n      reset(uniq.release());\n\n      return *this;\n    }\n\n    ~uniq_ptr() {\n      reset();\n    }\n\n    void reset(pointer p = pointer()) {\n      if (_p) {\n        _deleter(_p);\n      }\n\n      _p = p;\n    }\n\n    pointer release() {\n      auto tmp = _p;\n      _p = nullptr;\n      return tmp;\n    }\n\n    pointer get() {\n      return _p;\n    }\n\n    const_pointer get() const {\n      return _p;\n    }\n\n    std::add_lvalue_reference_t<element_type const> operator*() const {\n      return *_p;\n    }\n\n    std::add_lvalue_reference_t<element_type> operator*() {\n      return *_p;\n    }\n\n    const_pointer operator->() const {\n      return _p;\n    }\n\n    pointer operator->() {\n      return _p;\n    }\n\n    pointer *operator&() const {\n      return &_p;\n    }\n\n    pointer *operator&() {\n      return &_p;\n    }\n\n    deleter_type &get_deleter() {\n      return _deleter;\n    }\n\n    const deleter_type &get_deleter() const {\n      return _deleter;\n    }\n\n    explicit operator bool() const {\n      return _p != nullptr;\n    }\n\n  protected:\n    pointer _p;\n    deleter_type _deleter;\n  };\n\n  template<class T1, class D1, class T2, class D2>\n  bool operator==(const uniq_ptr<T1, D1> &x, const uniq_ptr<T2, D2> &y) {\n    return x.get() == y.get();\n  }\n\n  template<class T1, class D1, class T2, class D2>\n  bool operator!=(const uniq_ptr<T1, D1> &x, const uniq_ptr<T2, D2> &y) {\n    return x.get() != y.get();\n  }\n\n  template<class T1, class D1, class T2, class D2>\n  bool operator==(const std::unique_ptr<T1, D1> &x, const uniq_ptr<T2, D2> &y) {\n    return x.get() == y.get();\n  }\n\n  template<class T1, class D1, class T2, class D2>\n  bool operator!=(const std::unique_ptr<T1, D1> &x, const uniq_ptr<T2, D2> &y) {\n    return x.get() != y.get();\n  }\n\n  template<class T1, class D1, class T2, class D2>\n  bool operator==(const uniq_ptr<T1, D1> &x, const std::unique_ptr<T1, D1> &y) {\n    return x.get() == y.get();\n  }\n\n  template<class T1, class D1, class T2, class D2>\n  bool operator!=(const uniq_ptr<T1, D1> &x, const std::unique_ptr<T1, D1> &y) {\n    return x.get() != y.get();\n  }\n\n  template<class T, class D>\n  bool operator==(const uniq_ptr<T, D> &x, std::nullptr_t) {\n    return !(bool) x;\n  }\n\n  template<class T, class D>\n  bool operator!=(const uniq_ptr<T, D> &x, std::nullptr_t) {\n    return (bool) x;\n  }\n\n  template<class T, class D>\n  bool operator==(std::nullptr_t, const uniq_ptr<T, D> &y) {\n    return !(bool) y;\n  }\n\n  template<class T, class D>\n  bool operator!=(std::nullptr_t, const uniq_ptr<T, D> &y) {\n    return (bool) y;\n  }\n\n  template<class P>\n  using shared_t = std::shared_ptr<typename P::element_type>;\n\n  template<class P, class T>\n  shared_t<P> make_shared(T *pointer) {\n    return shared_t<P>(reinterpret_cast<typename P::pointer>(pointer), typename P::deleter_type());\n  }\n\n  template<class T>\n  class wrap_ptr {\n  public:\n    using element_type = T;\n    using pointer = element_type *;\n    using const_pointer = element_type const *;\n    using reference = element_type &;\n    using const_reference = element_type const &;\n\n    wrap_ptr():\n        _own_ptr {false},\n        _p {nullptr} {\n    }\n\n    wrap_ptr(pointer p):\n        _own_ptr {false},\n        _p {p} {\n    }\n\n    wrap_ptr(std::unique_ptr<element_type> &&uniq_p):\n        _own_ptr {true},\n        _p {uniq_p.release()} {\n    }\n\n    wrap_ptr(wrap_ptr &&other):\n        _own_ptr {other._own_ptr},\n        _p {other._p} {\n      other._own_ptr = false;\n    }\n\n    wrap_ptr &operator=(wrap_ptr &&other) noexcept {\n      if (_own_ptr) {\n        delete _p;\n      }\n\n      _p = other._p;\n\n      _own_ptr = other._own_ptr;\n      other._own_ptr = false;\n\n      return *this;\n    }\n\n    template<class V>\n    wrap_ptr &operator=(std::unique_ptr<V> &&uniq_ptr) {\n      static_assert(std::is_base_of_v<element_type, V>, \"element_type must be base class of V\");\n      _own_ptr = true;\n      _p = uniq_ptr.release();\n\n      return *this;\n    }\n\n    wrap_ptr &operator=(pointer p) {\n      if (_own_ptr) {\n        delete _p;\n      }\n\n      _p = p;\n      _own_ptr = false;\n\n      return *this;\n    }\n\n    ~wrap_ptr() {\n      if (_own_ptr) {\n        delete _p;\n      }\n\n      _own_ptr = false;\n    }\n\n    const_reference operator*() const {\n      return *_p;\n    }\n\n    reference operator*() {\n      return *_p;\n    }\n\n    const_pointer operator->() const {\n      return _p;\n    }\n\n    pointer operator->() {\n      return _p;\n    }\n\n  private:\n    bool _own_ptr;\n    pointer _p;\n  };\n\n  template<class T>\n  constexpr bool is_pointer_v =\n    instantiation_of_v<std::unique_ptr, T> ||\n    instantiation_of_v<std::shared_ptr, T> ||\n    instantiation_of_v<uniq_ptr, T> ||\n    std::is_pointer_v<T>;\n\n  template<class T, class V = void>\n  struct __false_v;\n\n  template<class T>\n  struct __false_v<T, std::enable_if_t<instantiation_of_v<std::optional, T>>> {\n    static constexpr std::nullopt_t value = std::nullopt;\n  };\n\n  template<class T>\n  struct __false_v<T, std::enable_if_t<is_pointer_v<T>>> {\n    static constexpr std::nullptr_t value = nullptr;\n  };\n\n  template<class T>\n  struct __false_v<T, std::enable_if_t<std::is_same_v<T, bool>>> {\n    static constexpr bool value = false;\n  };\n\n  template<class T>\n  static constexpr auto false_v = __false_v<T>::value;\n\n  template<class T>\n  using optional_t = either_t<\n    (std::is_same_v<T, bool> || is_pointer_v<T>),\n    T,\n    std::optional<T>>;\n\n  template<class T>\n  class buffer_t {\n  public:\n    buffer_t():\n        _els {0} {};\n\n    buffer_t(buffer_t &&o) noexcept:\n        _els {o._els},\n        _buf {std::move(o._buf)} {\n      o._els = 0;\n    }\n\n    buffer_t(const buffer_t &o):\n        _els {o._els},\n        _buf {std::make_unique<T[]>(_els)} {\n      std::copy(o.begin(), o.end(), begin());\n    }\n\n    buffer_t &operator=(buffer_t &&o) noexcept {\n      std::swap(_els, o._els);\n      std::swap(_buf, o._buf);\n\n      return *this;\n    };\n\n    explicit buffer_t(size_t elements):\n        _els {elements},\n        _buf {std::make_unique<T[]>(elements)} {\n    }\n\n    explicit buffer_t(size_t elements, const T &t):\n        _els {elements},\n        _buf {std::make_unique<T[]>(elements)} {\n      std::fill_n(_buf.get(), elements, t);\n    }\n\n    T &operator[](size_t el) {\n      return _buf[el];\n    }\n\n    const T &operator[](size_t el) const {\n      return _buf[el];\n    }\n\n    size_t size() const {\n      return _els;\n    }\n\n    void fake_resize(std::size_t els) {\n      _els = els;\n    }\n\n    T *begin() {\n      return _buf.get();\n    }\n\n    const T *begin() const {\n      return _buf.get();\n    }\n\n    T *end() {\n      return _buf.get() + _els;\n    }\n\n    const T *end() const {\n      return _buf.get() + _els;\n    }\n\n  private:\n    size_t _els;\n    std::unique_ptr<T[]> _buf;\n  };\n\n  template<class T>\n  T either(std::optional<T> &&l, T &&r) {\n    if (l) {\n      return std::move(*l);\n    }\n\n    return std::forward<T>(r);\n  }\n\n  template<class ReturnType, class... Args>\n  struct Function {\n    typedef ReturnType (*type)(Args...);\n  };\n\n  template<class T, class ReturnType, typename Function<ReturnType, T>::type function>\n  struct Destroy {\n    typedef T pointer;\n\n    void operator()(pointer p) {\n      function(p);\n    }\n  };\n\n  template<class T, typename Function<void, T *>::type function>\n  using safe_ptr = uniq_ptr<T, Destroy<T *, void, function>>;\n\n  // You cannot specialize an alias\n  template<class T, class ReturnType, typename Function<ReturnType, T *>::type function>\n  using safe_ptr_v2 = uniq_ptr<T, Destroy<T *, ReturnType, function>>;\n\n  template<class T>\n  void c_free(T *p) {\n    free(p);\n  }\n\n  template<class T, class ReturnType, ReturnType (**function)(T *)>\n  void dynamic(T *p) {\n    (*function)(p);\n  }\n\n  template<class T, void (**function)(T *)>\n  using dyn_safe_ptr = safe_ptr<T, dynamic<T, void, function>>;\n\n  template<class T, class ReturnType, ReturnType (**function)(T *)>\n  using dyn_safe_ptr_v2 = safe_ptr<T, dynamic<T, ReturnType, function>>;\n\n  template<class T>\n  using c_ptr = safe_ptr<T, c_free<T>>;\n\n  template<class It>\n  std::string_view view(It begin, It end) {\n    return std::string_view {(const char *) begin, (std::size_t) (end - begin)};\n  }\n\n  template<class T>\n  std::string_view view(const T &data) {\n    return std::string_view((const char *) &data, sizeof(T));\n  }\n\n  struct point_t {\n    double x;\n    double y;\n\n    friend std::ostream &operator<<(std::ostream &os, const point_t &p) {\n      return (os << \"Point(x: \" << p.x << \", y: \" << p.y << \")\");\n    }\n  };\n\n  namespace endian {\n    template<class T = void>\n    struct endianness {\n      enum : bool {\n#if defined(__BYTE_ORDER) && __BYTE_ORDER == __BIG_ENDIAN || \\\n  defined(__BIG_ENDIAN__) || \\\n  defined(__ARMEB__) || \\\n  defined(__THUMBEB__) || \\\n  defined(__AARCH64EB__) || \\\n  defined(_MIBSEB) || defined(__MIBSEB) || defined(__MIBSEB__)\n        // It's a big-endian target architecture\n        little = false,\n#elif defined(__BYTE_ORDER) && __BYTE_ORDER == __LITTLE_ENDIAN || \\\n  defined(__LITTLE_ENDIAN__) || \\\n  defined(__ARMEL__) || \\\n  defined(__THUMBEL__) || \\\n  defined(__AARCH64EL__) || \\\n  defined(_MIPSEL) || defined(__MIPSEL) || defined(__MIPSEL__) || \\\n  defined(_WIN32)\n        little = true,  ///< little-endian target architecture\n#else\n  #error \"Unknown Endianness\"\n#endif\n        big = !little  ///< big-endian target architecture\n      };\n    };\n\n    template<class T, class S = void>\n    struct endian_helper {};\n\n    template<class T>\n    struct endian_helper<T, std::enable_if_t<!(instantiation_of_v<std::optional, T>)>> {\n      static inline T big(T x) {\n        if constexpr (endianness<T>::little) {\n          uint8_t *data = reinterpret_cast<uint8_t *>(&x);\n\n          std::reverse(data, data + sizeof(x));\n        }\n\n        return x;\n      }\n\n      static inline T little(T x) {\n        if constexpr (endianness<T>::big) {\n          uint8_t *data = reinterpret_cast<uint8_t *>(&x);\n\n          std::reverse(data, data + sizeof(x));\n        }\n\n        return x;\n      }\n    };\n\n    template<class T>\n    struct endian_helper<T, std::enable_if_t<instantiation_of_v<std::optional, T>>> {\n      static inline T little(T x) {\n        if (!x) {\n          return x;\n        }\n\n        if constexpr (endianness<T>::big) {\n          auto *data = reinterpret_cast<uint8_t *>(&*x);\n\n          std::reverse(data, data + sizeof(*x));\n        }\n\n        return x;\n      }\n\n      static inline T big(T x) {\n        if (!x) {\n          return x;\n        }\n\n        if constexpr (endianness<T>::little) {\n          auto *data = reinterpret_cast<uint8_t *>(&*x);\n\n          std::reverse(data, data + sizeof(*x));\n        }\n\n        return x;\n      }\n    };\n\n    template<class T>\n    inline auto little(T x) {\n      return endian_helper<T>::little(x);\n    }\n\n    template<class T>\n    inline auto big(T x) {\n      return endian_helper<T>::big(x);\n    }\n  }  // namespace endian\n}  // namespace util\n"
  },
  {
    "path": "src/uuid.h",
    "content": "/**\n * @file src/uuid.h\n * @brief Declarations for UUID generation.\n */\n#pragma once\n\n// standard includes\n#include <random>\n\n/**\n * @brief UUID utilities.\n */\nnamespace uuid_util {\n  union uuid_t {\n    std::uint8_t b8[16];\n    std::uint16_t b16[8];\n    std::uint32_t b32[4];\n    std::uint64_t b64[2];\n\n    static uuid_t generate(std::default_random_engine &engine) {\n      std::uniform_int_distribution<std::uint8_t> dist(0, std::numeric_limits<std::uint8_t>::max());\n\n      uuid_t buf;\n      for (auto &el : buf.b8) {\n        el = dist(engine);\n      }\n\n      buf.b8[7] &= (std::uint8_t) 0b00101111;\n      buf.b8[9] &= (std::uint8_t) 0b10011111;\n\n      return buf;\n    }\n\n    static uuid_t generate() {\n      std::random_device r;\n\n      std::default_random_engine engine {r()};\n\n      return generate(engine);\n    }\n\n    [[nodiscard]] std::string string() const {\n      std::string result;\n\n      result.reserve(sizeof(uuid_t) * 2 + 4);\n\n      auto hex = util::hex(*this, true);\n      auto hex_view = hex.to_string_view();\n\n      std::string_view slices[] = {\n        hex_view.substr(0, 8),\n        hex_view.substr(8, 4),\n        hex_view.substr(12, 4),\n        hex_view.substr(16, 4)\n      };\n      auto last_slice = hex_view.substr(20, 12);\n\n      for (auto &slice : slices) {\n        std::copy(std::begin(slice), std::end(slice), std::back_inserter(result));\n\n        result.push_back('-');\n      }\n\n      std::copy(std::begin(last_slice), std::end(last_slice), std::back_inserter(result));\n\n      return result;\n    }\n\n    constexpr bool operator==(const uuid_t &other) const {\n      return b64[0] == other.b64[0] && b64[1] == other.b64[1];\n    }\n\n    constexpr bool operator<(const uuid_t &other) const {\n      return (b64[0] < other.b64[0] || (b64[0] == other.b64[0] && b64[1] < other.b64[1]));\n    }\n\n    constexpr bool operator>(const uuid_t &other) const {\n      return (b64[0] > other.b64[0] || (b64[0] == other.b64[0] && b64[1] > other.b64[1]));\n    }\n  };\n}  // namespace uuid_util\n"
  },
  {
    "path": "src/video.cpp",
    "content": "/**\n * @file src/video.cpp\n * @brief Definitions for video.\n */\n// standard includes\n#include <atomic>\n#include <bitset>\n#include <list>\n#include <thread>\n\n// lib includes\n#include <boost/pointer_cast.hpp>\n\nextern \"C\" {\n#include <libavutil/imgutils.h>\n#include <libavutil/mastering_display_metadata.h>\n#include <libavutil/opt.h>\n#include <libavutil/pixdesc.h>\n}\n\n// local includes\n#include \"cbs.h\"\n#include \"config.h\"\n#include \"display_device.h\"\n#include \"globals.h\"\n#include \"input.h\"\n#include \"logging.h\"\n#include \"nvenc/nvenc_base.h\"\n#include \"platform/common.h\"\n#include \"sync.h\"\n#include \"video.h\"\n\n#ifdef _WIN32\nextern \"C\" {\n  #include <libavutil/hwcontext_d3d11va.h>\n}\n#endif\n\nusing namespace std::literals;\n\nnamespace video {\n\n  namespace {\n    /**\n     * @brief Check if we can allow probing for the encoders.\n     * @return True if there should be no issues with the probing, false if we should prevent it.\n     */\n    bool allow_encoder_probing() {\n      const auto devices {display_device::enumerate_devices()};\n\n      // If there are no devices, then either the API is not working correctly or OS does not support the lib.\n      // Either way we should not block the probing in this case as we can't tell what's wrong.\n      if (devices.empty()) {\n        return true;\n      }\n\n      // Since Windows 11 24H2, it is possible that there will be no active devices present\n      // for some reason (probably a bug). Trying to probe encoders in such a state locks/breaks the DXGI\n      // and also the display device for Windows. So we must have at least 1 active device.\n      const bool at_least_one_device_is_active = std::any_of(std::begin(devices), std::end(devices), [](const auto &device) {\n        // If device has additional info, it is active.\n        return static_cast<bool>(device.m_info);\n      });\n\n      if (at_least_one_device_is_active) {\n        return true;\n      }\n\n      BOOST_LOG(error) << \"No display devices are active at the moment! Cannot probe the encoders.\";\n      return false;\n    }\n  }  // namespace\n\n  void free_ctx(AVCodecContext *ctx) {\n    avcodec_free_context(&ctx);\n  }\n\n  void free_frame(AVFrame *frame) {\n    av_frame_free(&frame);\n  }\n\n  void free_buffer(AVBufferRef *ref) {\n    av_buffer_unref(&ref);\n  }\n\n  namespace nv {\n\n    enum class profile_h264_e : int {\n      high = 2,  ///< High profile\n      high_444p = 3,  ///< High 4:4:4 Predictive profile\n    };\n\n    enum class profile_hevc_e : int {\n      main = 0,  ///< Main profile\n      main_10 = 1,  ///< Main 10 profile\n      rext = 2,  ///< Rext profile\n    };\n\n  }  // namespace nv\n\n  namespace qsv {\n\n    enum class profile_h264_e : int {\n      high = 100,  ///< High profile\n      high_444p = 244,  ///< High 4:4:4 Predictive profile\n    };\n\n    enum class profile_hevc_e : int {\n      main = 1,  ///< Main profile\n      main_10 = 2,  ///< Main 10 profile\n      rext = 4,  ///< RExt profile\n    };\n\n    enum class profile_av1_e : int {\n      main = 1,  ///< Main profile\n      high = 2,  ///< High profile\n    };\n\n  }  // namespace qsv\n\n  util::Either<avcodec_buffer_t, int> dxgi_init_avcodec_hardware_input_buffer(platf::avcodec_encode_device_t *);\n  util::Either<avcodec_buffer_t, int> vaapi_init_avcodec_hardware_input_buffer(platf::avcodec_encode_device_t *);\n  util::Either<avcodec_buffer_t, int> cuda_init_avcodec_hardware_input_buffer(platf::avcodec_encode_device_t *);\n  util::Either<avcodec_buffer_t, int> vt_init_avcodec_hardware_input_buffer(platf::avcodec_encode_device_t *);\n\n  class avcodec_software_encode_device_t: public platf::avcodec_encode_device_t {\n  public:\n    int convert(platf::img_t &img) override {\n      // If we need to add aspect ratio padding, we need to scale into an intermediate output buffer\n      bool requires_padding = (sw_frame->width != sws_output_frame->width || sw_frame->height != sws_output_frame->height);\n\n      // Setup the input frame using the caller's img_t\n      sws_input_frame->data[0] = img.data;\n      sws_input_frame->linesize[0] = img.row_pitch;\n\n      // Perform color conversion and scaling to the final size\n      auto status = sws_scale_frame(sws.get(), requires_padding ? sws_output_frame.get() : sw_frame.get(), sws_input_frame.get());\n      if (status < 0) {\n        char string[AV_ERROR_MAX_STRING_SIZE];\n        BOOST_LOG(error) << \"Couldn't scale frame: \"sv << av_make_error_string(string, AV_ERROR_MAX_STRING_SIZE, status);\n        return -1;\n      }\n\n      // If we require aspect ratio padding, copy the output frame into the final padded frame\n      if (requires_padding) {\n        auto fmt_desc = av_pix_fmt_desc_get((AVPixelFormat) sws_output_frame->format);\n        auto planes = av_pix_fmt_count_planes((AVPixelFormat) sws_output_frame->format);\n        for (int plane = 0; plane < planes; plane++) {\n          auto shift_h = plane == 0 ? 0 : fmt_desc->log2_chroma_h;\n          auto shift_w = plane == 0 ? 0 : fmt_desc->log2_chroma_w;\n          auto offset = ((offsetW >> shift_w) * fmt_desc->comp[plane].step) + (offsetH >> shift_h) * sw_frame->linesize[plane];\n\n          // Copy line-by-line to preserve leading padding for each row\n          for (int line = 0; line < sws_output_frame->height >> shift_h; line++) {\n            memcpy(sw_frame->data[plane] + offset + (line * sw_frame->linesize[plane]), sws_output_frame->data[plane] + (line * sws_output_frame->linesize[plane]), (size_t) (sws_output_frame->width >> shift_w) * fmt_desc->comp[plane].step);\n          }\n        }\n      }\n\n      // If frame is not a software frame, it means we still need to transfer from main memory\n      // to vram memory\n      if (frame->hw_frames_ctx) {\n        auto status = av_hwframe_transfer_data(frame, sw_frame.get(), 0);\n        if (status < 0) {\n          char string[AV_ERROR_MAX_STRING_SIZE];\n          BOOST_LOG(error) << \"Failed to transfer image data to hardware frame: \"sv << av_make_error_string(string, AV_ERROR_MAX_STRING_SIZE, status);\n          return -1;\n        }\n      }\n\n      return 0;\n    }\n\n    int set_frame(AVFrame *frame, AVBufferRef *hw_frames_ctx) override {\n      this->frame = frame;\n\n      // If it's a hwframe, allocate buffers for hardware\n      if (hw_frames_ctx) {\n        hw_frame.reset(frame);\n\n        if (av_hwframe_get_buffer(hw_frames_ctx, frame, 0)) {\n          return -1;\n        }\n      } else {\n        sw_frame.reset(frame);\n      }\n\n      return 0;\n    }\n\n    void apply_colorspace() override {\n      auto avcodec_colorspace = avcodec_colorspace_from_sunshine_colorspace(colorspace);\n      sws_setColorspaceDetails(sws.get(), sws_getCoefficients(SWS_CS_DEFAULT), 0, sws_getCoefficients(avcodec_colorspace.software_format), avcodec_colorspace.range - 1, 0, 1 << 16, 1 << 16);\n    }\n\n    /**\n     * When preserving aspect ratio, ensure that padding is black\n     */\n    void prefill() {\n      auto frame = sw_frame ? sw_frame.get() : this->frame;\n      av_frame_get_buffer(frame, 0);\n      av_frame_make_writable(frame);\n      ptrdiff_t linesize[4] = {frame->linesize[0], frame->linesize[1], frame->linesize[2], frame->linesize[3]};\n      av_image_fill_black(frame->data, linesize, (AVPixelFormat) frame->format, frame->color_range, frame->width, frame->height);\n    }\n\n    int init(int in_width, int in_height, AVFrame *frame, AVPixelFormat format, bool hardware) {\n      // If the device used is hardware, yet the image resides on main memory\n      if (hardware) {\n        sw_frame.reset(av_frame_alloc());\n\n        sw_frame->width = frame->width;\n        sw_frame->height = frame->height;\n        sw_frame->format = format;\n      } else {\n        this->frame = frame;\n      }\n\n      // Fill aspect ratio padding in the destination frame\n      prefill();\n\n      auto out_width = frame->width;\n      auto out_height = frame->height;\n\n      // Ensure aspect ratio is maintained\n      auto scalar = std::fminf((float) out_width / in_width, (float) out_height / in_height);\n      out_width = in_width * scalar;\n      out_height = in_height * scalar;\n\n      sws_input_frame.reset(av_frame_alloc());\n      sws_input_frame->width = in_width;\n      sws_input_frame->height = in_height;\n      sws_input_frame->format = AV_PIX_FMT_BGR0;\n\n      sws_output_frame.reset(av_frame_alloc());\n      sws_output_frame->width = out_width;\n      sws_output_frame->height = out_height;\n      sws_output_frame->format = format;\n\n      // Result is always positive\n      offsetW = (frame->width - out_width) / 2;\n      offsetH = (frame->height - out_height) / 2;\n\n      sws.reset(sws_alloc_context());\n      if (!sws) {\n        return -1;\n      }\n\n      AVDictionary *options {nullptr};\n      av_dict_set_int(&options, \"srcw\", sws_input_frame->width, 0);\n      av_dict_set_int(&options, \"srch\", sws_input_frame->height, 0);\n      av_dict_set_int(&options, \"src_format\", sws_input_frame->format, 0);\n      av_dict_set_int(&options, \"dstw\", sws_output_frame->width, 0);\n      av_dict_set_int(&options, \"dsth\", sws_output_frame->height, 0);\n      av_dict_set_int(&options, \"dst_format\", sws_output_frame->format, 0);\n      av_dict_set_int(&options, \"sws_flags\", SWS_LANCZOS | SWS_ACCURATE_RND, 0);\n      av_dict_set_int(&options, \"threads\", config::video.min_threads, 0);\n\n      auto status = av_opt_set_dict(sws.get(), &options);\n      av_dict_free(&options);\n      if (status < 0) {\n        char string[AV_ERROR_MAX_STRING_SIZE];\n        BOOST_LOG(error) << \"Failed to set SWS options: \"sv << av_make_error_string(string, AV_ERROR_MAX_STRING_SIZE, status);\n        return -1;\n      }\n\n      status = sws_init_context(sws.get(), nullptr, nullptr);\n      if (status < 0) {\n        char string[AV_ERROR_MAX_STRING_SIZE];\n        BOOST_LOG(error) << \"Failed to initialize SWS: \"sv << av_make_error_string(string, AV_ERROR_MAX_STRING_SIZE, status);\n        return -1;\n      }\n\n      return 0;\n    }\n\n    // Store ownership when frame is hw_frame\n    avcodec_frame_t hw_frame;\n\n    avcodec_frame_t sw_frame;\n    avcodec_frame_t sws_input_frame;\n    avcodec_frame_t sws_output_frame;\n    sws_t sws;\n\n    // Offset of input image to output frame in pixels\n    int offsetW;\n    int offsetH;\n  };\n\n  enum flag_e : uint32_t {\n    DEFAULT = 0,  ///< Default flags\n    PARALLEL_ENCODING = 1 << 1,  ///< Capture and encoding can run concurrently on separate threads\n    H264_ONLY = 1 << 2,  ///< When HEVC is too heavy\n    LIMITED_GOP_SIZE = 1 << 3,  ///< Some encoders don't like it when you have an infinite GOP_SIZE. e.g. VAAPI\n    SINGLE_SLICE_ONLY = 1 << 4,  ///< Never use multiple slices. Older intel iGPU's ruin it for everyone else\n    CBR_WITH_VBR = 1 << 5,  ///< Use a VBR rate control mode to simulate CBR\n    RELAXED_COMPLIANCE = 1 << 6,  ///< Use FF_COMPLIANCE_UNOFFICIAL compliance mode\n    NO_RC_BUF_LIMIT = 1 << 7,  ///< Don't set rc_buffer_size\n    REF_FRAMES_INVALIDATION = 1 << 8,  ///< Support reference frames invalidation\n    ALWAYS_REPROBE = 1 << 9,  ///< This is an encoder of last resort and we want to aggressively probe for a better one\n    YUV444_SUPPORT = 1 << 10,  ///< Encoder may support 4:4:4 chroma sampling depending on hardware\n    ASYNC_TEARDOWN = 1 << 11,  ///< Encoder supports async teardown on a different thread\n    FIXED_GOP_SIZE = 1 << 12,  ///< Use fixed small GOP size (encoder doesn't support on-demand IDR frames)\n  };\n\n  class avcodec_encode_session_t: public encode_session_t {\n  public:\n    avcodec_encode_session_t() = default;\n\n    avcodec_encode_session_t(avcodec_ctx_t &&avcodec_ctx, std::unique_ptr<platf::avcodec_encode_device_t> encode_device, int inject):\n        avcodec_ctx {std::move(avcodec_ctx)},\n        device {std::move(encode_device)},\n        inject {inject} {\n    }\n\n    avcodec_encode_session_t(avcodec_encode_session_t &&other) noexcept = default;\n\n    ~avcodec_encode_session_t() {\n      // Flush any remaining frames in the encoder\n      if (avcodec_send_frame(avcodec_ctx.get(), nullptr) == 0) {\n        packet_raw_avcodec pkt;\n        while (avcodec_receive_packet(avcodec_ctx.get(), pkt.av_packet) == 0);\n      }\n\n      // Order matters here because the context relies on the hwdevice still being valid\n      avcodec_ctx.reset();\n      device.reset();\n    }\n\n    // Ensure objects are destroyed in the correct order\n    avcodec_encode_session_t &operator=(avcodec_encode_session_t &&other) {\n      device = std::move(other.device);\n      avcodec_ctx = std::move(other.avcodec_ctx);\n      replacements = std::move(other.replacements);\n      sps = std::move(other.sps);\n      vps = std::move(other.vps);\n\n      inject = other.inject;\n\n      return *this;\n    }\n\n    int convert(platf::img_t &img) override {\n      if (!device) {\n        return -1;\n      }\n      return device->convert(img);\n    }\n\n    void request_idr_frame() override {\n      if (device && device->frame) {\n        auto &frame = device->frame;\n        frame->pict_type = AV_PICTURE_TYPE_I;\n        frame->flags |= AV_FRAME_FLAG_KEY;\n      }\n    }\n\n    void request_normal_frame() override {\n      if (device && device->frame) {\n        auto &frame = device->frame;\n        frame->pict_type = AV_PICTURE_TYPE_NONE;\n        frame->flags &= ~AV_FRAME_FLAG_KEY;\n      }\n    }\n\n    void invalidate_ref_frames(int64_t first_frame, int64_t last_frame) override {\n      BOOST_LOG(error) << \"Encoder doesn't support reference frame invalidation\";\n      request_idr_frame();\n    }\n\n    avcodec_ctx_t avcodec_ctx;\n    std::unique_ptr<platf::avcodec_encode_device_t> device;\n\n    std::vector<packet_raw_t::replace_t> replacements;\n\n    cbs::nal_t sps;\n    cbs::nal_t vps;\n\n    // inject sps/vps data into idr pictures\n    int inject;\n  };\n\n  class nvenc_encode_session_t: public encode_session_t {\n  public:\n    nvenc_encode_session_t(std::unique_ptr<platf::nvenc_encode_device_t> encode_device):\n        device(std::move(encode_device)) {\n    }\n\n    int convert(platf::img_t &img) override {\n      if (!device) {\n        return -1;\n      }\n      return device->convert(img);\n    }\n\n    void request_idr_frame() override {\n      force_idr = true;\n    }\n\n    void request_normal_frame() override {\n      force_idr = false;\n    }\n\n    void invalidate_ref_frames(int64_t first_frame, int64_t last_frame) override {\n      if (!device || !device->nvenc) {\n        return;\n      }\n\n      if (!device->nvenc->invalidate_ref_frames(first_frame, last_frame)) {\n        force_idr = true;\n      }\n    }\n\n    nvenc::nvenc_encoded_frame encode_frame(uint64_t frame_index) {\n      if (!device || !device->nvenc) {\n        return {};\n      }\n\n      auto result = device->nvenc->encode_frame(frame_index, force_idr);\n      force_idr = false;\n      return result;\n    }\n\n  private:\n    std::unique_ptr<platf::nvenc_encode_device_t> device;\n    bool force_idr = false;\n  };\n\n  struct sync_session_ctx_t {\n    safe::signal_t *join_event;\n    safe::mail_raw_t::event_t<bool> shutdown_event;\n    safe::mail_raw_t::queue_t<packet_t> packets;\n    safe::mail_raw_t::event_t<bool> idr_events;\n    safe::mail_raw_t::event_t<hdr_info_t> hdr_events;\n    safe::mail_raw_t::event_t<input::touch_port_t> touch_port_events;\n\n    config_t config;\n    int frame_nr;\n    void *channel_data;\n  };\n\n  struct sync_session_t {\n    sync_session_ctx_t *ctx;\n    std::unique_ptr<encode_session_t> session;\n  };\n\n  using encode_session_ctx_queue_t = safe::queue_t<sync_session_ctx_t>;\n  using encode_e = platf::capture_e;\n\n  struct capture_ctx_t {\n    img_event_t images;\n    config_t config;\n  };\n\n  struct capture_thread_async_ctx_t {\n    std::shared_ptr<safe::queue_t<capture_ctx_t>> capture_ctx_queue;\n    std::thread capture_thread;\n\n    safe::signal_t reinit_event;\n    const encoder_t *encoder_p;\n    sync_util::sync_t<std::weak_ptr<platf::display_t>> display_wp;\n  };\n\n  struct capture_thread_sync_ctx_t {\n    encode_session_ctx_queue_t encode_session_ctx_queue {30};\n  };\n\n  int start_capture_sync(capture_thread_sync_ctx_t &ctx);\n  void end_capture_sync(capture_thread_sync_ctx_t &ctx);\n  int start_capture_async(capture_thread_async_ctx_t &ctx);\n  void end_capture_async(capture_thread_async_ctx_t &ctx);\n\n  // Keep a reference counter to ensure the capture thread only runs when other threads have a reference to the capture thread\n  auto capture_thread_async = safe::make_shared<capture_thread_async_ctx_t>(start_capture_async, end_capture_async);\n  auto capture_thread_sync = safe::make_shared<capture_thread_sync_ctx_t>(start_capture_sync, end_capture_sync);\n\n#ifdef _WIN32\n  encoder_t nvenc {\n    \"nvenc\"sv,\n    std::make_unique<encoder_platform_formats_nvenc>(\n      platf::mem_type_e::dxgi,\n      platf::pix_fmt_e::nv12,\n      platf::pix_fmt_e::p010,\n      platf::pix_fmt_e::ayuv,\n      platf::pix_fmt_e::yuv444p16\n    ),\n    {\n      {},  // Common options\n      {},  // SDR-specific options\n      {},  // HDR-specific options\n      {},  // YUV444 SDR-specific options\n      {},  // YUV444 HDR-specific options\n      {},  // Fallback options\n      \"av1_nvenc\"s,\n    },\n    {\n      {},  // Common options\n      {},  // SDR-specific options\n      {},  // HDR-specific options\n      {},  // YUV444 SDR-specific options\n      {},  // YUV444 HDR-specific options\n      {},  // Fallback options\n      \"hevc_nvenc\"s,\n    },\n    {\n      {},  // Common options\n      {},  // SDR-specific options\n      {},  // HDR-specific options\n      {},  // YUV444 SDR-specific options\n      {},  // YUV444 HDR-specific options\n      {},  // Fallback options\n      \"h264_nvenc\"s,\n    },\n    PARALLEL_ENCODING | REF_FRAMES_INVALIDATION | YUV444_SUPPORT | ASYNC_TEARDOWN  // flags\n  };\n#elif !defined(__APPLE__)\n  encoder_t nvenc {\n    \"nvenc\"sv,\n    std::make_unique<encoder_platform_formats_avcodec>(\n  #ifdef _WIN32\n      AV_HWDEVICE_TYPE_D3D11VA,\n      AV_HWDEVICE_TYPE_NONE,\n      AV_PIX_FMT_D3D11,\n  #else\n      AV_HWDEVICE_TYPE_CUDA,\n      AV_HWDEVICE_TYPE_NONE,\n      AV_PIX_FMT_CUDA,\n  #endif\n      AV_PIX_FMT_NV12,\n      AV_PIX_FMT_P010,\n      AV_PIX_FMT_NONE,\n      AV_PIX_FMT_NONE,\n  #ifdef _WIN32\n      dxgi_init_avcodec_hardware_input_buffer\n  #else\n      cuda_init_avcodec_hardware_input_buffer\n  #endif\n    ),\n    {\n      // Common options\n      {\n        {\"delay\"s, 0},\n        {\"forced-idr\"s, 1},\n        {\"zerolatency\"s, 1},\n        {\"surfaces\"s, 1},\n        {\"cbr_padding\"s, false},\n        {\"preset\"s, &config::video.nv_legacy.preset},\n        {\"tune\"s, NV_ENC_TUNING_INFO_ULTRA_LOW_LATENCY},\n        {\"rc\"s, NV_ENC_PARAMS_RC_CBR},\n        {\"multipass\"s, &config::video.nv_legacy.multipass},\n        {\"aq\"s, &config::video.nv_legacy.aq},\n      },\n      {},  // SDR-specific options\n      {},  // HDR-specific options\n      {},  // YUV444 SDR-specific options\n      {},  // YUV444 HDR-specific options\n      {},  // Fallback options\n      \"av1_nvenc\"s,\n    },\n    {\n      // Common options\n      {\n        {\"delay\"s, 0},\n        {\"forced-idr\"s, 1},\n        {\"zerolatency\"s, 1},\n        {\"surfaces\"s, 1},\n        {\"cbr_padding\"s, false},\n        {\"preset\"s, &config::video.nv_legacy.preset},\n        {\"tune\"s, NV_ENC_TUNING_INFO_ULTRA_LOW_LATENCY},\n        {\"rc\"s, NV_ENC_PARAMS_RC_CBR},\n        {\"multipass\"s, &config::video.nv_legacy.multipass},\n        {\"aq\"s, &config::video.nv_legacy.aq},\n      },\n      {\n        // SDR-specific options\n        {\"profile\"s, (int) nv::profile_hevc_e::main},\n      },\n      {\n        // HDR-specific options\n        {\"profile\"s, (int) nv::profile_hevc_e::main_10},\n      },\n      {},  // YUV444 SDR-specific options\n      {},  // YUV444 HDR-specific options\n      {},  // Fallback options\n      \"hevc_nvenc\"s,\n    },\n    {\n      {\n        {\"delay\"s, 0},\n        {\"forced-idr\"s, 1},\n        {\"zerolatency\"s, 1},\n        {\"surfaces\"s, 1},\n        {\"cbr_padding\"s, false},\n        {\"preset\"s, &config::video.nv_legacy.preset},\n        {\"tune\"s, NV_ENC_TUNING_INFO_ULTRA_LOW_LATENCY},\n        {\"rc\"s, NV_ENC_PARAMS_RC_CBR},\n        {\"coder\"s, &config::video.nv_legacy.h264_coder},\n        {\"multipass\"s, &config::video.nv_legacy.multipass},\n        {\"aq\"s, &config::video.nv_legacy.aq},\n      },\n      {\n        // SDR-specific options\n        {\"profile\"s, (int) nv::profile_h264_e::high},\n      },\n      {},  // HDR-specific options\n      {},  // YUV444 SDR-specific options\n      {},  // YUV444 HDR-specific options\n      {},  // Fallback options\n      \"h264_nvenc\"s,\n    },\n    PARALLEL_ENCODING\n  };\n#endif\n\n#ifdef _WIN32\n  encoder_t quicksync {\n    \"quicksync\"sv,\n    std::make_unique<encoder_platform_formats_avcodec>(\n      AV_HWDEVICE_TYPE_D3D11VA,\n      AV_HWDEVICE_TYPE_QSV,\n      AV_PIX_FMT_QSV,\n      AV_PIX_FMT_NV12,\n      AV_PIX_FMT_P010,\n      AV_PIX_FMT_VUYX,\n      AV_PIX_FMT_XV30,\n      dxgi_init_avcodec_hardware_input_buffer\n    ),\n    {\n      // Common options\n      {\n        {\"preset\"s, &config::video.qsv.qsv_preset},\n        {\"forced_idr\"s, 1},\n        {\"async_depth\"s, 1},\n        {\"low_delay_brc\"s, 1},\n        {\"low_power\"s, 1},\n      },\n      {\n        // SDR-specific options\n        {\"profile\"s, (int) qsv::profile_av1_e::main},\n      },\n      {\n        // HDR-specific options\n        {\"profile\"s, (int) qsv::profile_av1_e::main},\n      },\n      {\n        // YUV444 SDR-specific options\n        {\"profile\"s, (int) qsv::profile_av1_e::high},\n      },\n      {\n        // YUV444 HDR-specific options\n        {\"profile\"s, (int) qsv::profile_av1_e::high},\n      },\n      {},  // Fallback options\n      \"av1_qsv\"s,\n    },\n    {\n      // Common options\n      {\n        {\"preset\"s, &config::video.qsv.qsv_preset},\n        {\"forced_idr\"s, 1},\n        {\"async_depth\"s, 1},\n        {\"low_delay_brc\"s, 1},\n        {\"low_power\"s, 1},\n        {\"recovery_point_sei\"s, 0},\n        {\"pic_timing_sei\"s, 0},\n      },\n      {\n        // SDR-specific options\n        {\"profile\"s, (int) qsv::profile_hevc_e::main},\n      },\n      {\n        // HDR-specific options\n        {\"profile\"s, (int) qsv::profile_hevc_e::main_10},\n      },\n      {\n        // YUV444 SDR-specific options\n        {\"profile\"s, (int) qsv::profile_hevc_e::rext},\n      },\n      {\n        // YUV444 HDR-specific options\n        {\"profile\"s, (int) qsv::profile_hevc_e::rext},\n      },\n      {\n        // Fallback options\n        {\"low_power\"s, []() {\n           return config::video.qsv.qsv_slow_hevc ? 0 : 1;\n         }},\n      },\n      \"hevc_qsv\"s,\n    },\n    {\n      // Common options\n      {\n        {\"preset\"s, &config::video.qsv.qsv_preset},\n        {\"cavlc\"s, &config::video.qsv.qsv_cavlc},\n        {\"forced_idr\"s, 1},\n        {\"async_depth\"s, 1},\n        {\"low_delay_brc\"s, 1},\n        {\"low_power\"s, 1},\n        {\"recovery_point_sei\"s, 0},\n        {\"vcm\"s, 1},\n        {\"pic_timing_sei\"s, 0},\n        {\"max_dec_frame_buffering\"s, 1},\n      },\n      {\n        // SDR-specific options\n        {\"profile\"s, (int) qsv::profile_h264_e::high},\n      },\n      {},  // HDR-specific options\n      {\n        // YUV444 SDR-specific options\n        {\"profile\"s, (int) qsv::profile_h264_e::high_444p},\n      },\n      {},  // YUV444 HDR-specific options\n      {\n        // Fallback options\n        {\"low_power\"s, 0},  // Some old/low-end Intel GPUs don't support low power encoding\n      },\n      \"h264_qsv\"s,\n    },\n    PARALLEL_ENCODING | CBR_WITH_VBR | RELAXED_COMPLIANCE | NO_RC_BUF_LIMIT | YUV444_SUPPORT\n  };\n\n  encoder_t amdvce {\n    \"amdvce\"sv,\n    std::make_unique<encoder_platform_formats_avcodec>(\n      AV_HWDEVICE_TYPE_D3D11VA,\n      AV_HWDEVICE_TYPE_NONE,\n      AV_PIX_FMT_D3D11,\n      AV_PIX_FMT_NV12,\n      AV_PIX_FMT_P010,\n      AV_PIX_FMT_NONE,\n      AV_PIX_FMT_NONE,\n      dxgi_init_avcodec_hardware_input_buffer\n    ),\n    {\n      // Common options\n      {\n        {\"filler_data\"s, false},\n        {\"forced_idr\"s, 1},\n        {\"latency\"s, \"lowest_latency\"s},\n        {\"async_depth\"s, 1},\n        {\"skip_frame\"s, 0},\n        {\"log_to_dbg\"s, []() {\n           return config::sunshine.min_log_level < 2 ? 1 : 0;\n         }},\n        {\"preencode\"s, &config::video.amd.amd_preanalysis},\n        {\"quality\"s, &config::video.amd.amd_quality_av1},\n        {\"rc\"s, &config::video.amd.amd_rc_av1},\n        {\"usage\"s, &config::video.amd.amd_usage_av1},\n        {\"enforce_hrd\"s, &config::video.amd.amd_enforce_hrd},\n      },\n      {},  // SDR-specific options\n      {},  // HDR-specific options\n      {},  // YUV444 SDR-specific options\n      {},  // YUV444 HDR-specific options\n      {},  // Fallback options\n      \"av1_amf\"s,\n    },\n    {\n      // Common options\n      {\n        {\"filler_data\"s, false},\n        {\"forced_idr\"s, 1},\n        {\"latency\"s, 1},\n        {\"async_depth\"s, 1},\n        {\"skip_frame\"s, 0},\n        {\"log_to_dbg\"s, []() {\n           return config::sunshine.min_log_level < 2 ? 1 : 0;\n         }},\n        {\"gops_per_idr\"s, 1},\n        {\"header_insertion_mode\"s, \"idr\"s},\n        {\"preencode\"s, &config::video.amd.amd_preanalysis},\n        {\"quality\"s, &config::video.amd.amd_quality_hevc},\n        {\"rc\"s, &config::video.amd.amd_rc_hevc},\n        {\"usage\"s, &config::video.amd.amd_usage_hevc},\n        {\"vbaq\"s, &config::video.amd.amd_vbaq},\n        {\"enforce_hrd\"s, &config::video.amd.amd_enforce_hrd},\n        {\"level\"s, [](const config_t &cfg) {\n           auto size = cfg.width * cfg.height;\n           // For 4K and below, try to use level 5.1 or 5.2 if possible\n           if (size <= 8912896) {\n             if (size * cfg.framerate <= 534773760) {\n               return \"5.1\"s;\n             } else if (size * cfg.framerate <= 1069547520) {\n               return \"5.2\"s;\n             }\n           }\n           return \"auto\"s;\n         }},\n      },\n      {},  // SDR-specific options\n      {},  // HDR-specific options\n      {},  // YUV444 SDR-specific options\n      {},  // YUV444 HDR-specific options\n      {},  // Fallback options\n      \"hevc_amf\"s,\n    },\n    {\n      // Common options\n      {\n        {\"filler_data\"s, false},\n        {\"forced_idr\"s, 1},\n        {\"latency\"s, 1},\n        {\"async_depth\"s, 1},\n        {\"frame_skipping\"s, 0},\n        {\"log_to_dbg\"s, []() {\n           return config::sunshine.min_log_level < 2 ? 1 : 0;\n         }},\n        {\"preencode\"s, &config::video.amd.amd_preanalysis},\n        {\"quality\"s, &config::video.amd.amd_quality_h264},\n        {\"rc\"s, &config::video.amd.amd_rc_h264},\n        {\"usage\"s, &config::video.amd.amd_usage_h264},\n        {\"vbaq\"s, &config::video.amd.amd_vbaq},\n        {\"enforce_hrd\"s, &config::video.amd.amd_enforce_hrd},\n      },\n      {},  // SDR-specific options\n      {},  // HDR-specific options\n      {},  // YUV444 SDR-specific options\n      {},  // YUV444 HDR-specific options\n      {\n        // Fallback options\n        {\"usage\"s, 2 /* AMF_VIDEO_ENCODER_USAGE_LOW_LATENCY */},  // Workaround for https://github.com/GPUOpen-LibrariesAndSDKs/AMF/issues/410\n      },\n      \"h264_amf\"s,\n    },\n    PARALLEL_ENCODING\n  };\n\n  encoder_t mediafoundation {\n    \"mediafoundation\"sv,\n    std::make_unique<encoder_platform_formats_avcodec>(\n      AV_HWDEVICE_TYPE_D3D11VA,\n      AV_HWDEVICE_TYPE_NONE,\n      AV_PIX_FMT_D3D11,\n      AV_PIX_FMT_NV12,  // SDR 4:2:0 8-bit (only format Qualcomm supports)\n      AV_PIX_FMT_NONE,  // No HDR - Qualcomm MF only supports 8-bit\n      AV_PIX_FMT_NONE,  // No YUV444 SDR\n      AV_PIX_FMT_NONE,  // No YUV444 HDR\n      dxgi_init_avcodec_hardware_input_buffer\n    ),\n    {\n      // Common options for AV1 - Qualcomm MF encoder\n      {\n        {\"hw_encoding\"s, 1},\n        {\"rate_control\"s, \"cbr\"s},\n        {\"scenario\"s, \"display_remoting\"s},\n      },\n      {},  // SDR-specific options\n      {},  // HDR-specific options\n      {},  // YUV444 SDR-specific options\n      {},  // YUV444 HDR-specific options\n      {},  // Fallback options\n      \"av1_mf\"s,\n    },\n    {\n      // Common options for HEVC - Qualcomm MF encoder\n      {\n        {\"hw_encoding\"s, 1},\n        {\"rate_control\"s, \"cbr\"s},\n        {\"scenario\"s, \"display_remoting\"s},\n      },\n      {},  // SDR-specific options\n      {},  // HDR-specific options\n      {},  // YUV444 SDR-specific options\n      {},  // YUV444 HDR-specific options\n      {},  // Fallback options\n      \"hevc_mf\"s,\n    },\n    {\n      // Common options for H.264 - Qualcomm MF encoder\n      {\n        {\"hw_encoding\"s, 1},\n        {\"rate_control\"s, \"cbr\"s},\n        {\"scenario\"s, \"display_remoting\"s},\n      },\n      {},  // SDR-specific options\n      {},  // HDR-specific options\n      {},  // YUV444 SDR-specific options\n      {},  // YUV444 HDR-specific options\n      {},  // Fallback options\n      \"h264_mf\"s,\n    },\n    PARALLEL_ENCODING | FIXED_GOP_SIZE  // MF encoder doesn't support on-demand IDR frames\n  };\n#endif\n\n  encoder_t software {\n    \"software\"sv,\n    std::make_unique<encoder_platform_formats_avcodec>(\n      AV_HWDEVICE_TYPE_NONE,\n      AV_HWDEVICE_TYPE_NONE,\n      AV_PIX_FMT_NONE,\n      AV_PIX_FMT_YUV420P,\n      AV_PIX_FMT_YUV420P10,\n      AV_PIX_FMT_YUV444P,\n      AV_PIX_FMT_YUV444P10,\n      nullptr\n    ),\n    {\n      // libsvtav1 takes different presets than libx264/libx265.\n      // We set an infinite GOP length, use a low delay prediction structure,\n      // force I frames to be key frames, and set max bitrate to default to work\n      // around a FFmpeg bug with CBR mode.\n      {\n        {\"svtav1-params\"s, \"keyint=-1:pred-struct=1:force-key-frames=1:mbr=0\"s},\n        {\"preset\"s, &config::video.sw.svtav1_preset},\n      },\n      {},  // SDR-specific options\n      {},  // HDR-specific options\n      {},  // YUV444 SDR-specific options\n      {},  // YUV444 HDR-specific options\n      {},  // Fallback options\n\n#ifdef ENABLE_BROKEN_AV1_ENCODER\n           // Due to bugs preventing on-demand IDR frames from working and very poor\n           // real-time encoding performance, we do not enable libsvtav1 by default.\n           // It is only suitable for testing AV1 until the IDR frame issue is fixed.\n      \"libsvtav1\"s,\n#else\n      {},\n#endif\n    },\n    {\n      // x265's Info SEI is so long that it causes the IDR picture data to be\n      // kicked to the 2nd packet in the frame, breaking Moonlight's parsing logic.\n      // It also looks like gop_size isn't passed on to x265, so we have to set\n      // 'keyint=-1' in the parameters ourselves.\n      {\n        {\"forced-idr\"s, 1},\n        {\"x265-params\"s, \"info=0:keyint=-1\"s},\n        {\"preset\"s, &config::video.sw.sw_preset},\n        {\"tune\"s, &config::video.sw.sw_tune},\n      },\n      {},  // SDR-specific options\n      {},  // HDR-specific options\n      {},  // YUV444 SDR-specific options\n      {},  // YUV444 HDR-specific options\n      {},  // Fallback options\n      \"libx265\"s,\n    },\n    {\n      // Common options\n      {\n        {\"preset\"s, &config::video.sw.sw_preset},\n        {\"tune\"s, &config::video.sw.sw_tune},\n      },\n      {},  // SDR-specific options\n      {},  // HDR-specific options\n      {},  // YUV444 SDR-specific options\n      {},  // YUV444 HDR-specific options\n      {},  // Fallback options\n      \"libx264\"s,\n    },\n    H264_ONLY | PARALLEL_ENCODING | ALWAYS_REPROBE | YUV444_SUPPORT\n  };\n\n#if defined(__linux__) || defined(linux) || defined(__linux) || defined(__FreeBSD__)\n  encoder_t vaapi {\n    \"vaapi\"sv,\n    std::make_unique<encoder_platform_formats_avcodec>(\n      AV_HWDEVICE_TYPE_VAAPI,\n      AV_HWDEVICE_TYPE_NONE,\n      AV_PIX_FMT_VAAPI,\n      AV_PIX_FMT_NV12,\n      AV_PIX_FMT_P010,\n      AV_PIX_FMT_NONE,\n      AV_PIX_FMT_NONE,\n      vaapi_init_avcodec_hardware_input_buffer\n    ),\n    {\n      // Common options\n      {\n        {\"async_depth\"s, 1},\n        {\"idr_interval\"s, std::numeric_limits<int>::max()},\n      },\n      {},  // SDR-specific options\n      {},  // HDR-specific options\n      {},  // YUV444 SDR-specific options\n      {},  // YUV444 HDR-specific options\n      {},  // Fallback options\n      \"av1_vaapi\"s,\n    },\n    {\n      // Common options\n      {\n        {\"async_depth\"s, 1},\n        {\"sei\"s, 0},\n        {\"idr_interval\"s, std::numeric_limits<int>::max()},\n      },\n      {},  // SDR-specific options\n      {},  // HDR-specific options\n      {},  // YUV444 SDR-specific options\n      {},  // YUV444 HDR-specific options\n      {},  // Fallback options\n      \"hevc_vaapi\"s,\n    },\n    {\n      // Common options\n      {\n        {\"async_depth\"s, 1},\n        {\"sei\"s, 0},\n        {\"idr_interval\"s, std::numeric_limits<int>::max()},\n      },\n      {},  // SDR-specific options\n      {},  // HDR-specific options\n      {},  // YUV444 SDR-specific options\n      {},  // YUV444 HDR-specific options\n      {},  // Fallback options\n      \"h264_vaapi\"s,\n    },\n    // RC buffer size will be set in platform code if supported\n    LIMITED_GOP_SIZE | PARALLEL_ENCODING | NO_RC_BUF_LIMIT\n  };\n#endif\n\n#ifdef __APPLE__\n  encoder_t videotoolbox {\n    \"videotoolbox\"sv,\n    std::make_unique<encoder_platform_formats_avcodec>(\n      AV_HWDEVICE_TYPE_VIDEOTOOLBOX,\n      AV_HWDEVICE_TYPE_NONE,\n      AV_PIX_FMT_VIDEOTOOLBOX,\n      AV_PIX_FMT_NV12,\n      AV_PIX_FMT_P010,\n      AV_PIX_FMT_NONE,\n      AV_PIX_FMT_NONE,\n      vt_init_avcodec_hardware_input_buffer\n    ),\n    {\n      // Common options\n      {\n        {\"allow_sw\"s, &config::video.vt.vt_allow_sw},\n        {\"require_sw\"s, &config::video.vt.vt_require_sw},\n        {\"realtime\"s, &config::video.vt.vt_realtime},\n        {\"prio_speed\"s, 1},\n        {\"max_ref_frames\"s, 1},\n      },\n      {},  // SDR-specific options\n      {},  // HDR-specific options\n      {},  // YUV444 SDR-specific options\n      {},  // YUV444 HDR-specific options\n      {},  // Fallback options\n      \"av1_videotoolbox\"s,\n    },\n    {\n      // Common options\n      {\n        {\"allow_sw\"s, &config::video.vt.vt_allow_sw},\n        {\"require_sw\"s, &config::video.vt.vt_require_sw},\n        {\"realtime\"s, &config::video.vt.vt_realtime},\n        {\"prio_speed\"s, 1},\n        {\"max_ref_frames\"s, 1},\n      },\n      {},  // SDR-specific options\n      {},  // HDR-specific options\n      {},  // YUV444 SDR-specific options\n      {},  // YUV444 HDR-specific options\n      {},  // Fallback options\n      \"hevc_videotoolbox\"s,\n    },\n    {\n      // Common options\n      {\n        {\"allow_sw\"s, &config::video.vt.vt_allow_sw},\n        {\"require_sw\"s, &config::video.vt.vt_require_sw},\n        {\"realtime\"s, &config::video.vt.vt_realtime},\n        {\"prio_speed\"s, 1},\n        {\"max_ref_frames\"s, 1},\n      },\n      {},  // SDR-specific options\n      {},  // HDR-specific options\n      {},  // YUV444 SDR-specific options\n      {},  // YUV444 HDR-specific options\n      {\n        // Fallback options\n        {\"flags\"s, \"-low_delay\"},\n      },\n      \"h264_videotoolbox\"s,\n    },\n    DEFAULT\n  };\n#endif\n\n  static const std::vector<encoder_t *> encoders {\n#ifndef __APPLE__\n    &nvenc,\n#endif\n#ifdef _WIN32\n    &quicksync,\n    &amdvce,\n    &mediafoundation,\n#endif\n#if defined(__linux__) || defined(linux) || defined(__linux) || defined(__FreeBSD__)\n    &vaapi,\n#endif\n#ifdef __APPLE__\n    &videotoolbox,\n#endif\n    &software\n  };\n\n  static encoder_t *chosen_encoder;\n  int active_hevc_mode;\n  int active_av1_mode;\n  bool last_encoder_probe_supported_ref_frames_invalidation = false;\n  std::array<bool, 3> last_encoder_probe_supported_yuv444_for_codec = {};\n\n  void reset_display(std::shared_ptr<platf::display_t> &disp, const platf::mem_type_e &type, const std::string &display_name, const config_t &config) {\n    // We try this twice, in case we still get an error on reinitialization\n    for (int x = 0; x < 2; ++x) {\n      disp.reset();\n      disp = platf::display(type, display_name, config);\n      if (disp) {\n        break;\n      }\n\n      // The capture code depends on us to sleep between failures\n      std::this_thread::sleep_for(200ms);\n    }\n  }\n\n  /**\n   * @brief Update the list of display names before or during a stream.\n   * @details This will attempt to keep `current_display_index` pointing at the same display.\n   * @param dev_type The encoder device type used for display lookup.\n   * @param display_names The list of display names to repopulate.\n   * @param current_display_index The current display index or -1 if not yet known.\n   */\n  void refresh_displays(platf::mem_type_e dev_type, std::vector<std::string> &display_names, int &current_display_index) {\n    // It is possible that the output name may be empty even if it wasn't before (device disconnected) or vice-versa\n    const auto output_name {display_device::map_output_name(config::video.output_name)};\n    std::string current_display_name;\n\n    // If we have a current display index, let's start with that\n    if (current_display_index >= 0 && current_display_index < display_names.size()) {\n      current_display_name = display_names.at(current_display_index);\n    }\n\n    // Refresh the display names\n    auto old_display_names = std::move(display_names);\n    display_names = platf::display_names(dev_type);\n\n    // If we now have no displays, let's put the old display array back and fail\n    if (display_names.empty() && !old_display_names.empty()) {\n      BOOST_LOG(error) << \"No displays were found after reenumeration!\"sv;\n      display_names = std::move(old_display_names);\n      return;\n    } else if (display_names.empty()) {\n      display_names.emplace_back(output_name);\n    }\n\n    // We now have a new display name list, so reset the index back to 0\n    current_display_index = 0;\n\n    // If we had a name previously, let's try to find it in the new list\n    if (!current_display_name.empty()) {\n      for (int x = 0; x < display_names.size(); ++x) {\n        if (display_names[x] == current_display_name) {\n          current_display_index = x;\n          return;\n        }\n      }\n\n      // The old display was removed, so we'll start back at the first display again\n      BOOST_LOG(warning) << \"Previous active display [\"sv << current_display_name << \"] is no longer present\"sv;\n    } else {\n      for (int x = 0; x < display_names.size(); ++x) {\n        if (display_names[x] == output_name) {\n          current_display_index = x;\n          return;\n        }\n      }\n    }\n  }\n\n  void captureThread(\n    std::shared_ptr<safe::queue_t<capture_ctx_t>> capture_ctx_queue,\n    sync_util::sync_t<std::weak_ptr<platf::display_t>> &display_wp,\n    safe::signal_t &reinit_event,\n    const encoder_t &encoder\n  ) {\n    std::vector<capture_ctx_t> capture_ctxs;\n\n    auto fg = util::fail_guard([&]() {\n      capture_ctx_queue->stop();\n\n      // Stop all sessions listening to this thread\n      for (auto &capture_ctx : capture_ctxs) {\n        capture_ctx.images->stop();\n      }\n      for (auto &capture_ctx : capture_ctx_queue->unsafe()) {\n        capture_ctx.images->stop();\n      }\n    });\n\n    auto switch_display_event = mail::man->event<int>(mail::switch_display);\n\n    // Wait for the initial capture context or a request to stop the queue\n    auto initial_capture_ctx = capture_ctx_queue->pop();\n    if (!initial_capture_ctx) {\n      return;\n    }\n    capture_ctxs.emplace_back(std::move(*initial_capture_ctx));\n\n    // Get all the monitor names now, rather than at boot, to\n    // get the most up-to-date list available monitors\n    std::vector<std::string> display_names;\n    int display_p = -1;\n    refresh_displays(encoder.platform_formats->dev_type, display_names, display_p);\n    auto disp = platf::display(encoder.platform_formats->dev_type, display_names[display_p], capture_ctxs.front().config);\n    if (!disp) {\n      return;\n    }\n    display_wp = disp;\n\n    constexpr auto capture_buffer_size = 12;\n    std::list<std::shared_ptr<platf::img_t>> imgs(capture_buffer_size);\n\n    std::vector<std::optional<std::chrono::steady_clock::time_point>> imgs_used_timestamps;\n    const std::chrono::seconds trim_timeot = 3s;\n    auto trim_imgs = [&]() {\n      // count allocated and used within current pool\n      size_t allocated_count = 0;\n      size_t used_count = 0;\n      for (const auto &img : imgs) {\n        if (img) {\n          allocated_count += 1;\n          if (img.use_count() > 1) {\n            used_count += 1;\n          }\n        }\n      }\n\n      // remember the timestamp of currently used count\n      const auto now = std::chrono::steady_clock::now();\n      if (imgs_used_timestamps.size() <= used_count) {\n        imgs_used_timestamps.resize(used_count + 1);\n      }\n      imgs_used_timestamps[used_count] = now;\n\n      // decide whether to trim allocated unused above the currently used count\n      // based on last used timestamp and universal timeout\n      size_t trim_target = used_count;\n      for (size_t i = used_count; i < imgs_used_timestamps.size(); i++) {\n        if (imgs_used_timestamps[i] && now - *imgs_used_timestamps[i] < trim_timeot) {\n          trim_target = i;\n        }\n      }\n\n      // trim allocated unused above the newly decided trim target\n      if (allocated_count > trim_target) {\n        size_t to_trim = allocated_count - trim_target;\n        // prioritize trimming least recently used\n        for (auto it = imgs.rbegin(); it != imgs.rend(); it++) {\n          auto &img = *it;\n          if (img && img.use_count() == 1) {\n            img.reset();\n            to_trim -= 1;\n            if (to_trim == 0) {\n              break;\n            }\n          }\n        }\n        // forget timestamps that no longer relevant\n        imgs_used_timestamps.resize(trim_target + 1);\n      }\n    };\n\n    auto pull_free_image_callback = [&](std::shared_ptr<platf::img_t> &img_out) -> bool {\n      img_out.reset();\n      while (capture_ctx_queue->running()) {\n        // pick first allocated but unused\n        for (auto it = imgs.begin(); it != imgs.end(); it++) {\n          if (*it && it->use_count() == 1) {\n            img_out = *it;\n            if (it != imgs.begin()) {\n              // move image to the front of the list to prioritize its reusal\n              imgs.erase(it);\n              imgs.push_front(img_out);\n            }\n            break;\n          }\n        }\n        // otherwise pick first unallocated\n        if (!img_out) {\n          for (auto it = imgs.begin(); it != imgs.end(); it++) {\n            if (!*it) {\n              // allocate image\n              *it = disp->alloc_img();\n              img_out = *it;\n              if (it != imgs.begin()) {\n                // move image to the front of the list to prioritize its reusal\n                imgs.erase(it);\n                imgs.push_front(img_out);\n              }\n              break;\n            }\n          }\n        }\n        if (img_out) {\n          // trim allocated but unused portion of the pool based on timeouts\n          trim_imgs();\n          img_out->frame_timestamp.reset();\n          return true;\n        } else {\n          // sleep and retry if image pool is full\n          std::this_thread::sleep_for(1ms);\n        }\n      }\n      return false;\n    };\n\n    // Capture takes place on this thread\n    platf::set_thread_name(\"video::capture\");\n    platf::adjust_thread_priority(platf::thread_priority_e::critical);\n\n    while (capture_ctx_queue->running()) {\n      bool artificial_reinit = false;\n\n      auto push_captured_image_callback = [&](std::shared_ptr<platf::img_t> &&img, bool frame_captured) -> bool {\n        KITTY_WHILE_LOOP(auto capture_ctx = std::begin(capture_ctxs), capture_ctx != std::end(capture_ctxs), {\n          if (!capture_ctx->images->running()) {\n            capture_ctx = capture_ctxs.erase(capture_ctx);\n\n            continue;\n          }\n\n          if (frame_captured) {\n            capture_ctx->images->raise(img);\n          }\n\n          ++capture_ctx;\n        })\n\n        if (!capture_ctx_queue->running()) {\n          return false;\n        }\n\n        while (capture_ctx_queue->peek()) {\n          capture_ctxs.emplace_back(std::move(*capture_ctx_queue->pop()));\n        }\n\n        if (switch_display_event->peek()) {\n          artificial_reinit = true;\n          return false;\n        }\n\n        return true;\n      };\n\n      auto status = disp->capture(push_captured_image_callback, pull_free_image_callback, &display_cursor);\n\n      if (artificial_reinit && status != platf::capture_e::error) {\n        status = platf::capture_e::reinit;\n\n        artificial_reinit = false;\n      }\n\n      switch (status) {\n        case platf::capture_e::reinit:\n          {\n            reinit_event.raise(true);\n\n            // Some classes of images contain references to the display --> display won't delete unless img is deleted\n            for (auto &img : imgs) {\n              img.reset();\n            }\n\n            // display_wp is modified in this thread only\n            // Wait for the other shared_ptr's of display to be destroyed.\n            // New displays will only be created in this thread.\n            while (display_wp->use_count() != 1) {\n              // Free images that weren't consumed by the encoders. These can reference the display and prevent\n              // the ref count from reaching 1. We do this here rather than on the encoder thread to avoid race\n              // conditions where the encoding loop might free a good frame after reinitializing if we capture\n              // a new frame here before the encoder has finished reinitializing.\n              KITTY_WHILE_LOOP(auto capture_ctx = std::begin(capture_ctxs), capture_ctx != std::end(capture_ctxs), {\n                if (!capture_ctx->images->running()) {\n                  capture_ctx = capture_ctxs.erase(capture_ctx);\n                  continue;\n                }\n\n                while (capture_ctx->images->peek()) {\n                  capture_ctx->images->pop();\n                }\n\n                ++capture_ctx;\n              });\n\n              std::this_thread::sleep_for(20ms);\n            }\n\n            while (capture_ctx_queue->running()) {\n              // Release the display before reenumerating displays, since some capture backends\n              // only support a single display session per device/application.\n              disp.reset();\n\n              // Refresh display names since a display removal might have caused the reinitialization\n              refresh_displays(encoder.platform_formats->dev_type, display_names, display_p);\n\n              // Process any pending display switch with the new list of displays\n              if (switch_display_event->peek()) {\n                display_p = std::clamp(*switch_display_event->pop(), 0, (int) display_names.size() - 1);\n              }\n\n              // reset_display() will sleep between retries\n              reset_display(disp, encoder.platform_formats->dev_type, display_names[display_p], capture_ctxs.front().config);\n              if (disp) {\n                break;\n              }\n            }\n            if (!disp) {\n              return;\n            }\n\n            display_wp = disp;\n\n            reinit_event.reset();\n            continue;\n          }\n        case platf::capture_e::error:\n        case platf::capture_e::ok:\n        case platf::capture_e::timeout:\n        case platf::capture_e::interrupted:\n          return;\n        default:\n          BOOST_LOG(error) << \"Unrecognized capture status [\"sv << (int) status << ']';\n          return;\n      }\n    }\n  }\n\n  int encode_avcodec(int64_t frame_nr, avcodec_encode_session_t &session, safe::mail_raw_t::queue_t<packet_t> &packets, void *channel_data, std::optional<std::chrono::steady_clock::time_point> frame_timestamp) {\n    auto &frame = session.device->frame;\n    frame->pts = frame_nr;\n\n    auto &ctx = session.avcodec_ctx;\n\n    auto &sps = session.sps;\n    auto &vps = session.vps;\n\n    // send the frame to the encoder\n    auto ret = avcodec_send_frame(ctx.get(), frame);\n    if (ret < 0) {\n      char err_str[AV_ERROR_MAX_STRING_SIZE] {0};\n      BOOST_LOG(error) << \"Could not send a frame for encoding: \"sv << av_make_error_string(err_str, AV_ERROR_MAX_STRING_SIZE, ret);\n\n      return -1;\n    }\n\n    while (ret >= 0) {\n      auto packet = std::make_unique<packet_raw_avcodec>();\n      auto av_packet = packet.get()->av_packet;\n\n      ret = avcodec_receive_packet(ctx.get(), av_packet);\n      if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) {\n        return 0;\n      } else if (ret < 0) {\n        return ret;\n      }\n\n      if (av_packet->flags & AV_PKT_FLAG_KEY) {\n        BOOST_LOG(debug) << \"Frame \"sv << frame_nr << \": IDR Keyframe (AV_FRAME_FLAG_KEY)\"sv;\n      }\n\n      if ((frame->flags & AV_FRAME_FLAG_KEY) && !(av_packet->flags & AV_PKT_FLAG_KEY)) {\n        BOOST_LOG(error) << \"Encoder did not produce IDR frame when requested!\"sv;\n      }\n\n      if (session.inject) {\n        if (session.inject == 1) {\n          auto h264 = cbs::make_sps_h264(ctx.get(), av_packet);\n\n          sps = std::move(h264.sps);\n        } else {\n          auto hevc = cbs::make_sps_hevc(ctx.get(), av_packet);\n\n          sps = std::move(hevc.sps);\n          vps = std::move(hevc.vps);\n\n          session.replacements.emplace_back(\n            std::string_view((char *) std::begin(vps.old), vps.old.size()),\n            std::string_view((char *) std::begin(vps._new), vps._new.size())\n          );\n        }\n\n        session.inject = 0;\n\n        session.replacements.emplace_back(\n          std::string_view((char *) std::begin(sps.old), sps.old.size()),\n          std::string_view((char *) std::begin(sps._new), sps._new.size())\n        );\n      }\n\n      if (av_packet && av_packet->pts == frame_nr) {\n        packet->frame_timestamp = frame_timestamp;\n      }\n\n      packet->replacements = &session.replacements;\n      packet->channel_data = channel_data;\n      packets->raise(std::move(packet));\n    }\n\n    return 0;\n  }\n\n  int encode_nvenc(int64_t frame_nr, nvenc_encode_session_t &session, safe::mail_raw_t::queue_t<packet_t> &packets, void *channel_data, std::optional<std::chrono::steady_clock::time_point> frame_timestamp) {\n    auto encoded_frame = session.encode_frame(frame_nr);\n    if (encoded_frame.data.empty()) {\n      BOOST_LOG(error) << \"NvENC returned empty packet\";\n      return -1;\n    }\n\n    if (frame_nr != encoded_frame.frame_index) {\n      BOOST_LOG(error) << \"NvENC frame index mismatch \" << frame_nr << \" \" << encoded_frame.frame_index;\n    }\n\n    auto packet = std::make_unique<packet_raw_generic>(std::move(encoded_frame.data), encoded_frame.frame_index, encoded_frame.idr);\n    packet->channel_data = channel_data;\n    packet->after_ref_frame_invalidation = encoded_frame.after_ref_frame_invalidation;\n    packet->frame_timestamp = frame_timestamp;\n    packets->raise(std::move(packet));\n\n    return 0;\n  }\n\n  int encode(int64_t frame_nr, encode_session_t &session, safe::mail_raw_t::queue_t<packet_t> &packets, void *channel_data, std::optional<std::chrono::steady_clock::time_point> frame_timestamp) {\n    if (auto avcodec_session = dynamic_cast<avcodec_encode_session_t *>(&session)) {\n      return encode_avcodec(frame_nr, *avcodec_session, packets, channel_data, frame_timestamp);\n    } else if (auto nvenc_session = dynamic_cast<nvenc_encode_session_t *>(&session)) {\n      return encode_nvenc(frame_nr, *nvenc_session, packets, channel_data, frame_timestamp);\n    }\n\n    return -1;\n  }\n\n  std::unique_ptr<avcodec_encode_session_t> make_avcodec_encode_session(\n    platf::display_t *disp,\n    const encoder_t &encoder,\n    const config_t &config,\n    int width,\n    int height,\n    std::unique_ptr<platf::avcodec_encode_device_t> encode_device\n  ) {\n    auto platform_formats = dynamic_cast<const encoder_platform_formats_avcodec *>(encoder.platform_formats.get());\n    if (!platform_formats) {\n      return nullptr;\n    }\n\n    bool hardware = platform_formats->avcodec_base_dev_type != AV_HWDEVICE_TYPE_NONE;\n\n    auto &video_format = encoder.codec_from_config(config);\n    if (!video_format[encoder_t::PASSED] || !disp->is_codec_supported(video_format.name, config)) {\n      BOOST_LOG(error) << encoder.name << \": \"sv << video_format.name << \" mode not supported\"sv;\n      return nullptr;\n    }\n\n    if (config.dynamicRange && !video_format[encoder_t::DYNAMIC_RANGE]) {\n      BOOST_LOG(error) << video_format.name << \": dynamic range not supported\"sv;\n      return nullptr;\n    }\n\n    if (config.chromaSamplingType == 1 && !video_format[encoder_t::YUV444]) {\n      BOOST_LOG(error) << video_format.name << \": YUV 4:4:4 not supported\"sv;\n      return nullptr;\n    }\n\n    auto codec = avcodec_find_encoder_by_name(video_format.name.c_str());\n    if (!codec) {\n      BOOST_LOG(error) << \"Couldn't open [\"sv << video_format.name << ']';\n\n      return nullptr;\n    }\n\n    auto colorspace = encode_device->colorspace;\n    auto sw_fmt = (colorspace.bit_depth == 8 && config.chromaSamplingType == 0)  ? platform_formats->avcodec_pix_fmt_8bit :\n                  (colorspace.bit_depth == 8 && config.chromaSamplingType == 1)  ? platform_formats->avcodec_pix_fmt_yuv444_8bit :\n                  (colorspace.bit_depth == 10 && config.chromaSamplingType == 0) ? platform_formats->avcodec_pix_fmt_10bit :\n                  (colorspace.bit_depth == 10 && config.chromaSamplingType == 1) ? platform_formats->avcodec_pix_fmt_yuv444_10bit :\n                                                                                   AV_PIX_FMT_NONE;\n\n    // Allow up to 1 retry to apply the set of fallback options.\n    //\n    // Note: If we later end up needing multiple sets of\n    // fallback options, we may need to allow more retries\n    // to try applying each set.\n    avcodec_ctx_t ctx;\n    for (int retries = 0; retries < 2; retries++) {\n      ctx.reset(avcodec_alloc_context3(codec));\n      ctx->width = config.width;\n      ctx->height = config.height;\n      ctx->time_base = AVRational {1, config.framerate};\n      ctx->framerate = AVRational {config.framerate, 1};\n      if (config.framerateX100 > 0) {\n        AVRational fps = video::framerateX100_to_rational(config.framerateX100);\n        ctx->framerate = fps;\n        ctx->time_base = AVRational {fps.den, fps.num};\n      }\n\n      switch (config.videoFormat) {\n        case 0:\n          // 10-bit h264 encoding is not supported by our streaming protocol\n          assert(!config.dynamicRange);\n          ctx->profile = (config.chromaSamplingType == 1) ? AV_PROFILE_H264_HIGH_444_PREDICTIVE : AV_PROFILE_H264_HIGH;\n          break;\n\n        case 1:\n          if (config.chromaSamplingType == 1) {\n            // HEVC uses the same RExt profile for both 8 and 10 bit YUV 4:4:4 encoding\n            ctx->profile = AV_PROFILE_HEVC_REXT;\n          } else {\n            ctx->profile = config.dynamicRange ? AV_PROFILE_HEVC_MAIN_10 : AV_PROFILE_HEVC_MAIN;\n          }\n          break;\n\n        case 2:\n          // AV1 supports both 8 and 10 bit encoding with the same Main profile\n          // but YUV 4:4:4 sampling requires High profile\n          ctx->profile = (config.chromaSamplingType == 1) ? AV_PROFILE_AV1_HIGH : AV_PROFILE_AV1_MAIN;\n          break;\n      }\n\n      // B-frames delay decoder output, so never use them\n      ctx->max_b_frames = 0;\n\n      // Use an infinite GOP length since I-frames are generated on demand\n      // Exception: encoders with FIXED_GOP_SIZE flag don't support on-demand IDR\n      if (encoder.flags & FIXED_GOP_SIZE) {\n        // Fixed GOP for encoders that don't support on-demand IDR (e.g. Media Foundation)\n        ctx->gop_size = 120;  // ~2 seconds at 60 FPS - larger to reduce oversized IDR frame frequency\n        ctx->keyint_min = 120;\n      } else {\n        ctx->gop_size = encoder.flags & LIMITED_GOP_SIZE ?\n                          std::numeric_limits<std::int16_t>::max() :\n                          std::numeric_limits<int>::max();\n        ctx->keyint_min = std::numeric_limits<int>::max();\n      }\n\n      // Some client decoders have limits on the number of reference frames\n      if (config.numRefFrames) {\n        if (video_format[encoder_t::REF_FRAMES_RESTRICT]) {\n          ctx->refs = config.numRefFrames;\n        } else {\n          BOOST_LOG(warning) << \"Client requested reference frame limit, but encoder doesn't support it!\"sv;\n        }\n      }\n\n      // We forcefully reset the flags to avoid clash on reuse of AVCodecContext\n      ctx->flags = 0;\n      ctx->flags |= AV_CODEC_FLAG_CLOSED_GOP | AV_CODEC_FLAG_LOW_DELAY;\n\n      ctx->flags2 |= AV_CODEC_FLAG2_FAST;\n\n      auto avcodec_colorspace = avcodec_colorspace_from_sunshine_colorspace(colorspace);\n\n      ctx->color_range = avcodec_colorspace.range;\n      ctx->color_primaries = avcodec_colorspace.primaries;\n      ctx->color_trc = avcodec_colorspace.transfer_function;\n      ctx->colorspace = avcodec_colorspace.matrix;\n\n      // Used by cbs::make_sps_hevc\n      ctx->sw_pix_fmt = sw_fmt;\n\n      if (hardware) {\n        avcodec_buffer_t encoding_stream_context;\n\n        ctx->pix_fmt = platform_formats->avcodec_dev_pix_fmt;\n\n        // Create the base hwdevice context\n        auto buf_or_error = platform_formats->init_avcodec_hardware_input_buffer(encode_device.get());\n        if (buf_or_error.has_right()) {\n          return nullptr;\n        }\n        encoding_stream_context = std::move(buf_or_error.left());\n\n        // If this encoder requires derivation from the base, derive the desired type\n        if (platform_formats->avcodec_derived_dev_type != AV_HWDEVICE_TYPE_NONE) {\n          avcodec_buffer_t derived_context;\n\n          // Allow the hwdevice to prepare for this type of context to be derived\n          if (encode_device->prepare_to_derive_context(platform_formats->avcodec_derived_dev_type)) {\n            return nullptr;\n          }\n\n          auto err = av_hwdevice_ctx_create_derived(&derived_context, platform_formats->avcodec_derived_dev_type, encoding_stream_context.get(), 0);\n          if (err) {\n            char err_str[AV_ERROR_MAX_STRING_SIZE] {0};\n            BOOST_LOG(error) << \"Failed to derive device context: \"sv << av_make_error_string(err_str, AV_ERROR_MAX_STRING_SIZE, err);\n\n            return nullptr;\n          }\n\n          encoding_stream_context = std::move(derived_context);\n        }\n\n        // Initialize avcodec hardware frames\n        {\n          avcodec_buffer_t frame_ref {av_hwframe_ctx_alloc(encoding_stream_context.get())};\n\n          auto frame_ctx = (AVHWFramesContext *) frame_ref->data;\n          frame_ctx->format = ctx->pix_fmt;\n          frame_ctx->sw_format = sw_fmt;\n          frame_ctx->height = ctx->height;\n          frame_ctx->width = ctx->width;\n          frame_ctx->initial_pool_size = 0;\n\n          // Allow the hwdevice to modify hwframe context parameters\n          encode_device->init_hwframes(frame_ctx);\n\n          if (auto err = av_hwframe_ctx_init(frame_ref.get()); err < 0) {\n            return nullptr;\n          }\n\n          ctx->hw_frames_ctx = av_buffer_ref(frame_ref.get());\n        }\n\n        ctx->slices = config.slicesPerFrame;\n      } else /* software */ {\n        ctx->pix_fmt = sw_fmt;\n\n        // Clients will request for the fewest slices per frame to get the\n        // most efficient encode, but we may want to provide more slices than\n        // requested to ensure we have enough parallelism for good performance.\n        ctx->slices = std::max(config.slicesPerFrame, config::video.min_threads);\n      }\n\n      if (encoder.flags & SINGLE_SLICE_ONLY) {\n        ctx->slices = 1;\n      }\n\n      ctx->thread_type = FF_THREAD_SLICE;\n      ctx->thread_count = ctx->slices;\n\n      AVDictionary *options {nullptr};\n      auto handle_option = [&options, &config](const encoder_t::option_t &option) {\n        std::visit(\n          util::overloaded {\n            [&](int v) {\n              av_dict_set_int(&options, option.name.c_str(), v, 0);\n            },\n            [&](int *v) {\n              av_dict_set_int(&options, option.name.c_str(), *v, 0);\n            },\n            [&](std::optional<int> *v) {\n              if (*v) {\n                av_dict_set_int(&options, option.name.c_str(), **v, 0);\n              }\n            },\n            [&](const std::function<int()> &v) {\n              av_dict_set_int(&options, option.name.c_str(), v(), 0);\n            },\n            [&](const std::string &v) {\n              av_dict_set(&options, option.name.c_str(), v.c_str(), 0);\n            },\n            [&](std::string *v) {\n              if (!v->empty()) {\n                av_dict_set(&options, option.name.c_str(), v->c_str(), 0);\n              }\n            },\n            [&](const std::function<const std::string(const config_t &cfg)> &v) {\n              av_dict_set(&options, option.name.c_str(), v(config).c_str(), 0);\n            }\n          },\n          option.value\n        );\n      };\n\n      // Apply common options, then format-specific overrides\n      for (auto &option : video_format.common_options) {\n        handle_option(option);\n      }\n      for (auto &option : (config.dynamicRange ? video_format.hdr_options : video_format.sdr_options)) {\n        handle_option(option);\n      }\n      if (config.chromaSamplingType == 1) {\n        for (auto &option : (config.dynamicRange ? video_format.hdr444_options : video_format.sdr444_options)) {\n          handle_option(option);\n        }\n      }\n      if (retries > 0) {\n        for (auto &option : video_format.fallback_options) {\n          handle_option(option);\n        }\n      }\n\n      auto bitrate = ((config::video.max_bitrate > 0) ? std::min(config.bitrate, config::video.max_bitrate) : config.bitrate) * 1000;\n      BOOST_LOG(info) << \"Streaming bitrate is \" << bitrate;\n      ctx->rc_max_rate = bitrate;\n      ctx->bit_rate = bitrate;\n\n      if (encoder.flags & CBR_WITH_VBR) {\n        // Ensure rc_max_bitrate != bit_rate to force VBR mode\n        ctx->bit_rate--;\n      } else {\n        ctx->rc_min_rate = bitrate;\n      }\n\n      if (encoder.flags & RELAXED_COMPLIANCE) {\n        ctx->strict_std_compliance = FF_COMPLIANCE_UNOFFICIAL;\n      }\n\n      if (!(encoder.flags & NO_RC_BUF_LIMIT)) {\n        if (!hardware && (ctx->slices > 1 || config.videoFormat == 1)) {\n          // Use a larger rc_buffer_size for software encoding when slices are enabled,\n          // because libx264 can severely degrade quality if the buffer is too small.\n          // libx265 encounters this issue more frequently, so always scale the\n          // buffer by 1.5x for software HEVC encoding.\n          ctx->rc_buffer_size = bitrate / ((config.framerate * 10) / 15);\n        } else {\n          ctx->rc_buffer_size = bitrate / config.framerate;\n\n#ifndef __APPLE__\n          if (encoder.name == \"nvenc\" && config::video.nv_legacy.vbv_percentage_increase > 0) {\n            ctx->rc_buffer_size += ctx->rc_buffer_size * config::video.nv_legacy.vbv_percentage_increase / 100;\n          }\n#endif\n        }\n      }\n\n      // Allow the encoding device a final opportunity to set/unset or override any options\n      encode_device->init_codec_options(ctx.get(), &options);\n\n      if (auto status = avcodec_open2(ctx.get(), codec, &options)) {\n        char err_str[AV_ERROR_MAX_STRING_SIZE] {0};\n\n        if (!video_format.fallback_options.empty() && retries == 0) {\n          BOOST_LOG(info)\n            << \"Retrying with fallback configuration options for [\"sv << video_format.name << \"] after error: \"sv\n            << av_make_error_string(err_str, AV_ERROR_MAX_STRING_SIZE, status);\n\n          continue;\n        } else {\n          BOOST_LOG(error)\n            << \"Could not open codec [\"sv\n            << video_format.name << \"]: \"sv\n            << av_make_error_string(err_str, AV_ERROR_MAX_STRING_SIZE, status);\n\n          return nullptr;\n        }\n      }\n\n      // Successfully opened the codec\n      break;\n    }\n\n    avcodec_frame_t frame {av_frame_alloc()};\n    frame->format = ctx->pix_fmt;\n    frame->width = ctx->width;\n    frame->height = ctx->height;\n    frame->color_range = ctx->color_range;\n    frame->color_primaries = ctx->color_primaries;\n    frame->color_trc = ctx->color_trc;\n    frame->colorspace = ctx->colorspace;\n    frame->chroma_location = ctx->chroma_sample_location;\n\n    // Attach HDR metadata to the AVFrame\n    if (colorspace_is_hdr(colorspace)) {\n      SS_HDR_METADATA hdr_metadata;\n      if (disp->get_hdr_metadata(hdr_metadata)) {\n        auto mdm = av_mastering_display_metadata_create_side_data(frame.get());\n\n        mdm->display_primaries[0][0] = av_make_q(hdr_metadata.displayPrimaries[0].x, 50000);\n        mdm->display_primaries[0][1] = av_make_q(hdr_metadata.displayPrimaries[0].y, 50000);\n        mdm->display_primaries[1][0] = av_make_q(hdr_metadata.displayPrimaries[1].x, 50000);\n        mdm->display_primaries[1][1] = av_make_q(hdr_metadata.displayPrimaries[1].y, 50000);\n        mdm->display_primaries[2][0] = av_make_q(hdr_metadata.displayPrimaries[2].x, 50000);\n        mdm->display_primaries[2][1] = av_make_q(hdr_metadata.displayPrimaries[2].y, 50000);\n\n        mdm->white_point[0] = av_make_q(hdr_metadata.whitePoint.x, 50000);\n        mdm->white_point[1] = av_make_q(hdr_metadata.whitePoint.y, 50000);\n\n        mdm->min_luminance = av_make_q(hdr_metadata.minDisplayLuminance, 10000);\n        mdm->max_luminance = av_make_q(hdr_metadata.maxDisplayLuminance, 1);\n\n        mdm->has_luminance = hdr_metadata.maxDisplayLuminance != 0 ? 1 : 0;\n        mdm->has_primaries = hdr_metadata.displayPrimaries[0].x != 0 ? 1 : 0;\n\n        if (hdr_metadata.maxContentLightLevel != 0 || hdr_metadata.maxFrameAverageLightLevel != 0) {\n          auto clm = av_content_light_metadata_create_side_data(frame.get());\n\n          clm->MaxCLL = hdr_metadata.maxContentLightLevel;\n          clm->MaxFALL = hdr_metadata.maxFrameAverageLightLevel;\n        }\n      } else {\n        BOOST_LOG(error) << \"Couldn't get display hdr metadata when colorspace selection indicates it should have one\";\n      }\n    }\n\n    std::unique_ptr<platf::avcodec_encode_device_t> encode_device_final;\n\n    if (!encode_device->data) {\n      auto software_encode_device = std::make_unique<avcodec_software_encode_device_t>();\n\n      if (software_encode_device->init(width, height, frame.get(), sw_fmt, hardware)) {\n        return nullptr;\n      }\n      software_encode_device->colorspace = colorspace;\n\n      encode_device_final = std::move(software_encode_device);\n    } else {\n      encode_device_final = std::move(encode_device);\n    }\n\n    if (encode_device_final->set_frame(frame.release(), ctx->hw_frames_ctx)) {\n      return nullptr;\n    }\n\n    encode_device_final->apply_colorspace();\n\n    auto session = std::make_unique<avcodec_encode_session_t>(\n      std::move(ctx),\n      std::move(encode_device_final),\n\n      // 0 ==> don't inject, 1 ==> inject for h264, 2 ==> inject for hevc\n      config.videoFormat <= 1 ? (1 - (int) video_format[encoder_t::VUI_PARAMETERS]) * (1 + config.videoFormat) : 0\n    );\n\n    return session;\n  }\n\n  std::unique_ptr<nvenc_encode_session_t> make_nvenc_encode_session(const config_t &client_config, std::unique_ptr<platf::nvenc_encode_device_t> encode_device) {\n    if (!encode_device->init_encoder(client_config, encode_device->colorspace)) {\n      return nullptr;\n    }\n\n    return std::make_unique<nvenc_encode_session_t>(std::move(encode_device));\n  }\n\n  std::unique_ptr<encode_session_t> make_encode_session(platf::display_t *disp, const encoder_t &encoder, const config_t &config, int width, int height, std::unique_ptr<platf::encode_device_t> encode_device) {\n    if (dynamic_cast<platf::avcodec_encode_device_t *>(encode_device.get())) {\n      auto avcodec_encode_device = boost::dynamic_pointer_cast<platf::avcodec_encode_device_t>(std::move(encode_device));\n      return make_avcodec_encode_session(disp, encoder, config, width, height, std::move(avcodec_encode_device));\n    } else if (dynamic_cast<platf::nvenc_encode_device_t *>(encode_device.get())) {\n      auto nvenc_encode_device = boost::dynamic_pointer_cast<platf::nvenc_encode_device_t>(std::move(encode_device));\n      return make_nvenc_encode_session(config, std::move(nvenc_encode_device));\n    }\n\n    return nullptr;\n  }\n\n  void encode_run(\n    int &frame_nr,  // Store progress of the frame number\n    safe::mail_t mail,\n    img_event_t images,\n    config_t config,\n    std::shared_ptr<platf::display_t> disp,\n    std::unique_ptr<platf::encode_device_t> encode_device,\n    safe::signal_t &reinit_event,\n    const encoder_t &encoder,\n    void *channel_data\n  ) {\n    auto session = make_encode_session(disp.get(), encoder, config, disp->width, disp->height, std::move(encode_device));\n    if (!session) {\n      return;\n    }\n\n    // As a workaround for NVENC hangs and to generally speed up encoder reinit,\n    // we will complete the encoder teardown in a separate thread if supported.\n    // This will move expensive processing off the encoder thread to allow us\n    // to restart encoding as soon as possible. For cases where the NVENC driver\n    // hang occurs, this thread may probably never exit, but it will allow\n    // streaming to continue without requiring a full restart of Sunshine.\n    auto fail_guard = util::fail_guard([&encoder, &session] {\n      if (encoder.flags & ASYNC_TEARDOWN) {\n        std::thread encoder_teardown_thread {[session = std::move(session)]() mutable {\n          BOOST_LOG(info) << \"Starting async encoder teardown\";\n          session.reset();\n          BOOST_LOG(info) << \"Async encoder teardown complete\";\n        }};\n        encoder_teardown_thread.detach();\n      }\n    });\n\n    // set max frame time based on client-requested target framerate (or 0.5fps/2000ms for event-driven capture)\n    double def_fps_target = (disp->is_event_driven() ? 1 : config.framerate);\n    double minimum_fps_target = (config::video.minimum_fps_target > 0.0) ? config::video.minimum_fps_target : def_fps_target;\n    std::chrono::duration<double, std::milli> max_frametime {1000.0 / minimum_fps_target};\n    BOOST_LOG(info) << \"Minimum FPS target set to ~\"sv << (minimum_fps_target / 2) << \"fps (\"sv << max_frametime.count() * 2 << \"ms)\"sv;\n\n    auto shutdown_event = mail->event<bool>(mail::shutdown);\n    auto packets = mail::man->queue<packet_t>(mail::video_packets);\n    auto idr_events = mail->event<bool>(mail::idr);\n    auto invalidate_ref_frames_events = mail->event<std::pair<int64_t, int64_t>>(mail::invalidate_ref_frames);\n\n    {\n      // Load a dummy image into the AVFrame to ensure we have something to encode\n      // even if we timeout waiting on the first frame. This is a relatively large\n      // allocation which can be freed immediately after convert(), so we do this\n      // in a separate scope.\n      auto dummy_img = disp->alloc_img();\n      if (!dummy_img || disp->dummy_img(dummy_img.get()) || session->convert(*dummy_img)) {\n        return;\n      }\n    }\n\n    while (true) {\n      // Break out of the encoding loop if any of the following are true:\n      // a) The stream is ending\n      // b) Sunshine is quitting\n      // c) The capture side is waiting to reinit and we've encoded at least one frame\n      //\n      // If we have to reinit before we have received any captured frames, we will encode\n      // the blank dummy frame just to let Moonlight know that we're alive.\n      if (shutdown_event->peek() || !images->running() || (reinit_event.peek() && frame_nr > 1)) {\n        break;\n      }\n\n      bool requested_idr_frame = false;\n\n      while (invalidate_ref_frames_events->peek()) {\n        if (auto frames = invalidate_ref_frames_events->pop(0ms)) {\n          session->invalidate_ref_frames(frames->first, frames->second);\n        }\n      }\n\n      if (idr_events->peek()) {\n        requested_idr_frame = true;\n        idr_events->pop();\n      }\n\n      if (requested_idr_frame) {\n        session->request_idr_frame();\n      }\n\n      std::optional<std::chrono::steady_clock::time_point> frame_timestamp;\n\n      // Encode at a minimum FPS to avoid image quality issues with static content\n      if (!requested_idr_frame || images->peek()) {\n        if (auto img = images->pop(max_frametime)) {\n          frame_timestamp = img->frame_timestamp;\n          if (session->convert(*img)) {\n            BOOST_LOG(error) << \"Could not convert image\"sv;\n            return;\n          }\n        } else if (!images->running()) {\n          break;\n        }\n      }\n\n      if (encode(frame_nr++, *session, packets, channel_data, frame_timestamp)) {\n        BOOST_LOG(error) << \"Could not encode video packet\"sv;\n        return;\n      }\n\n      session->request_normal_frame();\n\n      // While streaming check to see if the mouse is present and enable Mouse Keys to force the cursor to appear\n      // This is useful for KVM switch scenarios where mouse may disappear during streaming\n      platf::enable_mouse_keys();\n    }\n  }\n\n  input::touch_port_t make_port(platf::display_t *display, const config_t &config) {\n    float wd = display->width;\n    float hd = display->height;\n\n    float wt = config.width;\n    float ht = config.height;\n\n    auto scalar = std::fminf(wt / wd, ht / hd);\n\n    // we initialize scalar_tpcoords and logical dimensions to default values in case they are not set (non-KMS)\n    float scalar_tpcoords = 1.0f;\n    int display_env_logical_width = 0;\n    int display_env_logical_height = 0;\n    if (display->logical_width && display->logical_height && display->env_logical_width && display->env_logical_height) {\n      float lwd = display->logical_width;\n      float lhd = display->logical_height;\n      scalar_tpcoords = std::fminf(wd / lwd, hd / lhd);\n      display_env_logical_width = display->env_logical_width;\n      display_env_logical_height = display->env_logical_height;\n    }\n\n    auto w2 = scalar * wd;\n    auto h2 = scalar * hd;\n\n    auto offsetX = (config.width - w2) * 0.5f;\n    auto offsetY = (config.height - h2) * 0.5f;\n\n    return input::touch_port_t {\n      {\n        display->offset_x,\n        display->offset_y,\n        config.width,\n        config.height,\n      },\n      display->env_width,\n      display->env_height,\n      offsetX,\n      offsetY,\n      1.0f / scalar,\n      scalar_tpcoords,\n      display_env_logical_width,\n      display_env_logical_height\n    };\n  }\n\n  std::unique_ptr<platf::encode_device_t> make_encode_device(platf::display_t &disp, const encoder_t &encoder, const config_t &config) {\n    std::unique_ptr<platf::encode_device_t> result;\n\n    auto colorspace = colorspace_from_client_config(config, disp.is_hdr());\n\n    platf::pix_fmt_e pix_fmt;\n    if (config.chromaSamplingType == 1) {\n      // YUV 4:4:4\n      if (!(encoder.flags & YUV444_SUPPORT)) {\n        // Encoder can't support YUV 4:4:4 regardless of hardware capabilities\n        return {};\n      }\n      pix_fmt = (colorspace.bit_depth == 10) ?\n                  encoder.platform_formats->pix_fmt_yuv444_10bit :\n                  encoder.platform_formats->pix_fmt_yuv444_8bit;\n    } else {\n      // YUV 4:2:0\n      pix_fmt = (colorspace.bit_depth == 10) ?\n                  encoder.platform_formats->pix_fmt_10bit :\n                  encoder.platform_formats->pix_fmt_8bit;\n    }\n\n    {\n      auto encoder_name = encoder.codec_from_config(config).name;\n\n      BOOST_LOG(info) << \"Creating encoder \" << logging::bracket(encoder_name);\n\n      auto color_coding = colorspace.colorspace == colorspace_e::bt2020    ? \"HDR (Rec. 2020 + SMPTE 2084 PQ)\" :\n                          colorspace.colorspace == colorspace_e::rec601    ? \"SDR (Rec. 601)\" :\n                          colorspace.colorspace == colorspace_e::rec709    ? \"SDR (Rec. 709)\" :\n                          colorspace.colorspace == colorspace_e::bt2020sdr ? \"SDR (Rec. 2020)\" :\n                                                                             \"unknown\";\n\n      BOOST_LOG(info) << \"Color coding: \" << color_coding;\n      BOOST_LOG(info) << \"Color depth: \" << colorspace.bit_depth << \"-bit\";\n      BOOST_LOG(info) << \"Color range: \" << (colorspace.full_range ? \"JPEG\" : \"MPEG\");\n    }\n\n    if (dynamic_cast<const encoder_platform_formats_avcodec *>(encoder.platform_formats.get())) {\n      result = disp.make_avcodec_encode_device(pix_fmt);\n    } else if (dynamic_cast<const encoder_platform_formats_nvenc *>(encoder.platform_formats.get())) {\n      result = disp.make_nvenc_encode_device(pix_fmt);\n    }\n\n    if (result) {\n      result->colorspace = colorspace;\n    }\n\n    return result;\n  }\n\n  std::optional<sync_session_t> make_synced_session(platf::display_t *disp, const encoder_t &encoder, platf::img_t &img, sync_session_ctx_t &ctx) {\n    sync_session_t encode_session;\n\n    encode_session.ctx = &ctx;\n\n    auto encode_device = make_encode_device(*disp, encoder, ctx.config);\n    if (!encode_device) {\n      return std::nullopt;\n    }\n\n    // absolute mouse coordinates require that the dimensions of the screen are known\n    ctx.touch_port_events->raise(make_port(disp, ctx.config));\n\n    // Update client with our current HDR display state\n    hdr_info_t hdr_info = std::make_unique<hdr_info_raw_t>(false);\n    if (colorspace_is_hdr(encode_device->colorspace)) {\n      if (disp->get_hdr_metadata(hdr_info->metadata)) {\n        hdr_info->enabled = true;\n      } else {\n        BOOST_LOG(error) << \"Couldn't get display hdr metadata when colorspace selection indicates it should have one\";\n      }\n    }\n    ctx.hdr_events->raise(std::move(hdr_info));\n\n    auto session = make_encode_session(disp, encoder, ctx.config, img.width, img.height, std::move(encode_device));\n    if (!session) {\n      return std::nullopt;\n    }\n\n    // Load the initial image to prepare for encoding\n    if (session->convert(img)) {\n      BOOST_LOG(error) << \"Could not convert initial image\"sv;\n      return std::nullopt;\n    }\n\n    encode_session.session = std::move(session);\n\n    return encode_session;\n  }\n\n  encode_e encode_run_sync(\n    std::vector<std::unique_ptr<sync_session_ctx_t>> &synced_session_ctxs,\n    encode_session_ctx_queue_t &encode_session_ctx_queue,\n    std::vector<std::string> &display_names,\n    int &display_p\n  ) {\n    const auto &encoder = *chosen_encoder;\n\n    std::shared_ptr<platf::display_t> disp;\n\n    auto switch_display_event = mail::man->event<int>(mail::switch_display);\n\n    if (synced_session_ctxs.empty()) {\n      auto ctx = encode_session_ctx_queue.pop();\n      if (!ctx) {\n        return encode_e::ok;\n      }\n\n      synced_session_ctxs.emplace_back(std::make_unique<sync_session_ctx_t>(std::move(*ctx)));\n    }\n\n    while (encode_session_ctx_queue.running()) {\n      // Refresh display names since a display removal might have caused the reinitialization\n      refresh_displays(encoder.platform_formats->dev_type, display_names, display_p);\n\n      // Process any pending display switch with the new list of displays\n      if (switch_display_event->peek()) {\n        display_p = std::clamp(*switch_display_event->pop(), 0, (int) display_names.size() - 1);\n      }\n\n      // reset_display() will sleep between retries\n      reset_display(disp, encoder.platform_formats->dev_type, display_names[display_p], synced_session_ctxs.front()->config);\n      if (disp) {\n        break;\n      }\n    }\n\n    if (!disp) {\n      return encode_e::error;\n    }\n\n    auto img = disp->alloc_img();\n    if (!img || disp->dummy_img(img.get())) {\n      return encode_e::error;\n    }\n\n    std::vector<sync_session_t> synced_sessions;\n    for (auto &ctx : synced_session_ctxs) {\n      auto synced_session = make_synced_session(disp.get(), encoder, *img, *ctx);\n      if (!synced_session) {\n        return encode_e::error;\n      }\n\n      synced_sessions.emplace_back(std::move(*synced_session));\n    }\n\n    auto ec = platf::capture_e::ok;\n    while (encode_session_ctx_queue.running()) {\n      auto push_captured_image_callback = [&](std::shared_ptr<platf::img_t> &&img, bool frame_captured) -> bool {\n        while (encode_session_ctx_queue.peek()) {\n          auto encode_session_ctx = encode_session_ctx_queue.pop();\n          if (!encode_session_ctx) {\n            return false;\n          }\n\n          synced_session_ctxs.emplace_back(std::make_unique<sync_session_ctx_t>(std::move(*encode_session_ctx)));\n\n          auto encode_session = make_synced_session(disp.get(), encoder, *img, *synced_session_ctxs.back());\n          if (!encode_session) {\n            ec = platf::capture_e::error;\n            return false;\n          }\n\n          synced_sessions.emplace_back(std::move(*encode_session));\n        }\n\n        KITTY_WHILE_LOOP(auto pos = std::begin(synced_sessions), pos != std::end(synced_sessions), {\n          auto ctx = pos->ctx;\n          if (ctx->shutdown_event->peek()) {\n            // Let waiting thread know it can delete shutdown_event\n            ctx->join_event->raise(true);\n\n            pos = synced_sessions.erase(pos);\n            synced_session_ctxs.erase(std::find_if(std::begin(synced_session_ctxs), std::end(synced_session_ctxs), [&ctx_p = ctx](auto &ctx) {\n              return ctx.get() == ctx_p;\n            }));\n\n            if (synced_sessions.empty()) {\n              return false;\n            }\n\n            continue;\n          }\n\n          if (ctx->idr_events->peek()) {\n            pos->session->request_idr_frame();\n            ctx->idr_events->pop();\n          }\n\n          if (frame_captured && pos->session->convert(*img)) {\n            BOOST_LOG(error) << \"Could not convert image\"sv;\n            ctx->shutdown_event->raise(true);\n\n            continue;\n          }\n\n          std::optional<std::chrono::steady_clock::time_point> frame_timestamp;\n          if (img) {\n            frame_timestamp = img->frame_timestamp;\n          }\n\n          if (encode(ctx->frame_nr++, *pos->session, ctx->packets, ctx->channel_data, frame_timestamp)) {\n            BOOST_LOG(error) << \"Could not encode video packet\"sv;\n            ctx->shutdown_event->raise(true);\n\n            continue;\n          }\n\n          pos->session->request_normal_frame();\n\n          ++pos;\n        })\n\n        if (switch_display_event->peek()) {\n          ec = platf::capture_e::reinit;\n          return false;\n        }\n\n        return true;\n      };\n\n      auto pull_free_image_callback = [&img](std::shared_ptr<platf::img_t> &img_out) -> bool {\n        img_out = img;\n        img_out->frame_timestamp.reset();\n        return true;\n      };\n\n      auto status = disp->capture(push_captured_image_callback, pull_free_image_callback, &display_cursor);\n      switch (status) {\n        case platf::capture_e::reinit:\n        case platf::capture_e::error:\n        case platf::capture_e::ok:\n        case platf::capture_e::timeout:\n        case platf::capture_e::interrupted:\n          return ec != platf::capture_e::ok ? ec : status;\n      }\n    }\n\n    return encode_e::ok;\n  }\n\n  void captureThreadSync() {\n    auto ref = capture_thread_sync.ref();\n\n    std::vector<std::unique_ptr<sync_session_ctx_t>> synced_session_ctxs;\n\n    auto &ctx = ref->encode_session_ctx_queue;\n    auto lg = util::fail_guard([&]() {\n      ctx.stop();\n\n      for (auto &ctx : synced_session_ctxs) {\n        ctx->shutdown_event->raise(true);\n        ctx->join_event->raise(true);\n      }\n\n      for (auto &ctx : ctx.unsafe()) {\n        ctx.shutdown_event->raise(true);\n        ctx.join_event->raise(true);\n      }\n    });\n\n    // Encoding and capture takes place on this thread\n    platf::set_thread_name(\"video::capture_sync\");\n    platf::adjust_thread_priority(platf::thread_priority_e::high);\n\n    std::vector<std::string> display_names;\n    int display_p = -1;\n    while (encode_run_sync(synced_session_ctxs, ctx, display_names, display_p) == encode_e::reinit) {}\n  }\n\n  void capture_async(\n    safe::mail_t mail,\n    config_t &config,\n    void *channel_data\n  ) {\n    auto shutdown_event = mail->event<bool>(mail::shutdown);\n\n    auto images = std::make_shared<img_event_t::element_type>();\n    auto lg = util::fail_guard([&]() {\n      images->stop();\n      shutdown_event->raise(true);\n    });\n\n    auto ref = capture_thread_async.ref();\n    if (!ref) {\n      return;\n    }\n\n    ref->capture_ctx_queue->raise(capture_ctx_t {images, config});\n\n    if (!ref->capture_ctx_queue->running()) {\n      return;\n    }\n\n    int frame_nr = 1;\n\n    auto touch_port_event = mail->event<input::touch_port_t>(mail::touch_port);\n    auto hdr_event = mail->event<hdr_info_t>(mail::hdr);\n\n    // Encoding takes place on this thread\n    platf::adjust_thread_priority(platf::thread_priority_e::high);\n\n    while (!shutdown_event->peek() && images->running()) {\n      // Wait for the main capture event when the display is being reinitialized\n      if (ref->reinit_event.peek()) {\n        std::this_thread::sleep_for(20ms);\n        continue;\n      }\n      // Wait for the display to be ready\n      std::shared_ptr<platf::display_t> display;\n      {\n        auto lg = ref->display_wp.lock();\n        if (ref->display_wp->expired()) {\n          continue;\n        }\n\n        display = ref->display_wp->lock();\n      }\n\n      auto &encoder = *chosen_encoder;\n\n      auto encode_device = make_encode_device(*display, encoder, config);\n      if (!encode_device) {\n        return;\n      }\n\n      // absolute mouse coordinates require that the dimensions of the screen are known\n      touch_port_event->raise(make_port(display.get(), config));\n\n      // Update client with our current HDR display state\n      hdr_info_t hdr_info = std::make_unique<hdr_info_raw_t>(false);\n      if (colorspace_is_hdr(encode_device->colorspace)) {\n        if (display->get_hdr_metadata(hdr_info->metadata)) {\n          hdr_info->enabled = true;\n        } else {\n          BOOST_LOG(error) << \"Couldn't get display hdr metadata when colorspace selection indicates it should have one\";\n        }\n      }\n      hdr_event->raise(std::move(hdr_info));\n\n      encode_run(\n        frame_nr,\n        mail,\n        images,\n        config,\n        display,\n        std::move(encode_device),\n        ref->reinit_event,\n        *ref->encoder_p,\n        channel_data\n      );\n    }\n  }\n\n  void capture(\n    safe::mail_t mail,\n    config_t config,\n    void *channel_data\n  ) {\n    auto idr_events = mail->event<bool>(mail::idr);\n\n    idr_events->raise(true);\n    if (chosen_encoder->flags & PARALLEL_ENCODING) {\n      capture_async(std::move(mail), config, channel_data);\n    } else {\n      safe::signal_t join_event;\n      auto ref = capture_thread_sync.ref();\n      ref->encode_session_ctx_queue.raise(sync_session_ctx_t {\n        &join_event,\n        mail->event<bool>(mail::shutdown),\n        mail::man->queue<packet_t>(mail::video_packets),\n        std::move(idr_events),\n        mail->event<hdr_info_t>(mail::hdr),\n        mail->event<input::touch_port_t>(mail::touch_port),\n        config,\n        1,\n        channel_data,\n      });\n\n      // Wait for join signal\n      join_event.view();\n    }\n  }\n\n  enum validate_flag_e {\n    VUI_PARAMS = 0x01,  ///< VUI parameters\n  };\n\n  int validate_config(std::shared_ptr<platf::display_t> disp, const encoder_t &encoder, const config_t &config) {\n    auto encode_device = make_encode_device(*disp, encoder, config);\n    if (!encode_device) {\n      return -1;\n    }\n\n    auto session = make_encode_session(disp.get(), encoder, config, disp->width, disp->height, std::move(encode_device));\n    if (!session) {\n      return -1;\n    }\n\n    {\n      // Image buffers are large, so we use a separate scope to free it immediately after convert()\n      auto img = disp->alloc_img();\n      if (!img || disp->dummy_img(img.get()) || session->convert(*img)) {\n        return -1;\n      }\n    }\n\n    session->request_idr_frame();\n\n    auto packets = mail::man->queue<packet_t>(mail::video_packets);\n    while (!packets->peek()) {\n      if (encode(1, *session, packets, nullptr, {})) {\n        return -1;\n      }\n    }\n\n    auto packet = packets->pop();\n    if (!packet->is_idr()) {\n      BOOST_LOG(error) << \"First packet type is not an IDR frame\"sv;\n\n      return -1;\n    }\n\n    int flag = 0;\n\n    // This check only applies for H.264 and HEVC\n    if (config.videoFormat <= 1) {\n      if (auto packet_avcodec = dynamic_cast<packet_raw_avcodec *>(packet.get())) {\n        if (cbs::validate_sps(packet_avcodec->av_packet, config.videoFormat ? AV_CODEC_ID_H265 : AV_CODEC_ID_H264)) {\n          flag |= VUI_PARAMS;\n        }\n      } else {\n        // Don't check it for non-avcodec encoders.\n        flag |= VUI_PARAMS;\n      }\n    }\n\n    return flag;\n  }\n\n  bool validate_encoder(encoder_t &encoder, bool expect_failure) {\n    const auto output_name {display_device::map_output_name(config::video.output_name)};\n    std::shared_ptr<platf::display_t> disp;\n\n    BOOST_LOG(info) << \"Trying encoder [\"sv << encoder.name << ']';\n    auto fg = util::fail_guard([&]() {\n      BOOST_LOG(info) << \"Encoder [\"sv << encoder.name << \"] failed\"sv;\n    });\n\n    auto test_hevc = active_hevc_mode >= 2 || (active_hevc_mode == 0 && !(encoder.flags & H264_ONLY));\n    auto test_av1 = active_av1_mode >= 2 || (active_av1_mode == 0 && !(encoder.flags & H264_ONLY));\n\n    encoder.h264.capabilities.set();\n    encoder.hevc.capabilities.set();\n    encoder.av1.capabilities.set();\n\n    // First, test encoder viability\n    config_t config_max_ref_frames {1920, 1080, 60, 6000, 1000, 1, 1, 1, 0, 0, 0};\n    config_t config_autoselect {1920, 1080, 60, 6000, 1000, 1, 0, 1, 0, 0, 0};\n\n    // If the encoder isn't supported at all (not even H.264), bail early\n    reset_display(disp, encoder.platform_formats->dev_type, output_name, config_autoselect);\n    if (!disp) {\n      return false;\n    }\n    if (!disp->is_codec_supported(encoder.h264.name, config_autoselect)) {\n      fg.disable();\n      BOOST_LOG(info) << \"Encoder [\"sv << encoder.name << \"] is not supported on this GPU\"sv;\n      return false;\n    }\n\n    // If we're expecting failure, use the autoselect ref config first since that will always succeed\n    // if the encoder is available.\n    auto max_ref_frames_h264 = expect_failure ? -1 : validate_config(disp, encoder, config_max_ref_frames);\n    auto autoselect_h264 = max_ref_frames_h264 >= 0 ? max_ref_frames_h264 : validate_config(disp, encoder, config_autoselect);\n    if (autoselect_h264 < 0) {\n      return false;\n    } else if (expect_failure) {\n      // We expected failure, but actually succeeded. Do the max_ref_frames probe we skipped.\n      max_ref_frames_h264 = validate_config(disp, encoder, config_max_ref_frames);\n    }\n\n    std::vector<std::pair<validate_flag_e, encoder_t::flag_e>> packet_deficiencies {\n      {VUI_PARAMS, encoder_t::VUI_PARAMETERS},\n    };\n\n    for (auto [validate_flag, encoder_flag] : packet_deficiencies) {\n      encoder.h264[encoder_flag] = (max_ref_frames_h264 & validate_flag && autoselect_h264 & validate_flag);\n    }\n\n    encoder.h264[encoder_t::REF_FRAMES_RESTRICT] = max_ref_frames_h264 >= 0;\n    encoder.h264[encoder_t::PASSED] = true;\n\n    if (test_hevc) {\n      config_max_ref_frames.videoFormat = 1;\n      config_autoselect.videoFormat = 1;\n\n      if (disp->is_codec_supported(encoder.hevc.name, config_autoselect)) {\n        auto max_ref_frames_hevc = validate_config(disp, encoder, config_max_ref_frames);\n\n        // If H.264 succeeded with max ref frames specified, assume that we can count on\n        // HEVC to also succeed with max ref frames specified if HEVC is supported.\n        auto autoselect_hevc = (max_ref_frames_hevc >= 0 || max_ref_frames_h264 >= 0) ?\n                                 max_ref_frames_hevc :\n                                 validate_config(disp, encoder, config_autoselect);\n\n        for (auto [validate_flag, encoder_flag] : packet_deficiencies) {\n          encoder.hevc[encoder_flag] = (max_ref_frames_hevc & validate_flag && autoselect_hevc & validate_flag);\n        }\n\n        encoder.hevc[encoder_t::REF_FRAMES_RESTRICT] = max_ref_frames_hevc >= 0;\n        encoder.hevc[encoder_t::PASSED] = max_ref_frames_hevc >= 0 || autoselect_hevc >= 0;\n      } else {\n        BOOST_LOG(info) << \"Encoder [\"sv << encoder.hevc.name << \"] is not supported on this GPU\"sv;\n        encoder.hevc.capabilities.reset();\n      }\n    } else {\n      // Clear all cap bits for HEVC if we didn't probe it\n      encoder.hevc.capabilities.reset();\n    }\n\n    if (test_av1) {\n      config_max_ref_frames.videoFormat = 2;\n      config_autoselect.videoFormat = 2;\n\n      if (disp->is_codec_supported(encoder.av1.name, config_autoselect)) {\n        auto max_ref_frames_av1 = validate_config(disp, encoder, config_max_ref_frames);\n\n        // If H.264 succeeded with max ref frames specified, assume that we can count on\n        // AV1 to also succeed with max ref frames specified if AV1 is supported.\n        auto autoselect_av1 = (max_ref_frames_av1 >= 0 || max_ref_frames_h264 >= 0) ?\n                                max_ref_frames_av1 :\n                                validate_config(disp, encoder, config_autoselect);\n\n        for (auto [validate_flag, encoder_flag] : packet_deficiencies) {\n          encoder.av1[encoder_flag] = (max_ref_frames_av1 & validate_flag && autoselect_av1 & validate_flag);\n        }\n\n        encoder.av1[encoder_t::REF_FRAMES_RESTRICT] = max_ref_frames_av1 >= 0;\n        encoder.av1[encoder_t::PASSED] = max_ref_frames_av1 >= 0 || autoselect_av1 >= 0;\n      } else {\n        BOOST_LOG(info) << \"Encoder [\"sv << encoder.av1.name << \"] is not supported on this GPU\"sv;\n        encoder.av1.capabilities.reset();\n      }\n    } else {\n      // Clear all cap bits for AV1 if we didn't probe it\n      encoder.av1.capabilities.reset();\n    }\n\n    // Test HDR and YUV444 support\n    {\n      // H.264 is special because encoders may support YUV 4:4:4 without supporting 10-bit color depth\n      if (encoder.flags & YUV444_SUPPORT) {\n        config_t config_h264_yuv444 {1920, 1080, 60, 6000, 1000, 1, 0, 1, 0, 0, 1};\n        encoder.h264[encoder_t::YUV444] = disp->is_codec_supported(encoder.h264.name, config_h264_yuv444) &&\n                                          validate_config(disp, encoder, config_h264_yuv444) >= 0;\n      } else {\n        encoder.h264[encoder_t::YUV444] = false;\n      }\n\n      const config_t generic_hdr_config = {1920, 1080, 60, 6000, 1000, 1, 0, 3, 1, 1, 0};\n\n      // Reset the display since we're switching from SDR to HDR\n      reset_display(disp, encoder.platform_formats->dev_type, output_name, generic_hdr_config);\n      if (!disp) {\n        return false;\n      }\n\n      auto test_hdr_and_yuv444 = [&](auto &flag_map, auto video_format) {\n        auto config = generic_hdr_config;\n        config.videoFormat = video_format;\n\n        if (!flag_map[encoder_t::PASSED]) {\n          return;\n        }\n\n        auto encoder_codec_name = encoder.codec_from_config(config).name;\n\n        // Test 4:4:4 HDR first. If 4:4:4 is supported, 4:2:0 should also be supported.\n        config.chromaSamplingType = 1;\n        if ((encoder.flags & YUV444_SUPPORT) &&\n            disp->is_codec_supported(encoder_codec_name, config) &&\n            validate_config(disp, encoder, config) >= 0) {\n          flag_map[encoder_t::DYNAMIC_RANGE] = true;\n          flag_map[encoder_t::YUV444] = true;\n          return;\n        } else {\n          flag_map[encoder_t::YUV444] = false;\n        }\n\n        // Test 4:2:0 HDR\n        config.chromaSamplingType = 0;\n        if (disp->is_codec_supported(encoder_codec_name, config) &&\n            validate_config(disp, encoder, config) >= 0) {\n          flag_map[encoder_t::DYNAMIC_RANGE] = true;\n        } else {\n          flag_map[encoder_t::DYNAMIC_RANGE] = false;\n        }\n      };\n\n      // HDR is not supported with H.264. Don't bother even trying it.\n      encoder.h264[encoder_t::DYNAMIC_RANGE] = false;\n\n      test_hdr_and_yuv444(encoder.hevc, 1);\n      test_hdr_and_yuv444(encoder.av1, 2);\n    }\n\n    encoder.h264[encoder_t::VUI_PARAMETERS] = encoder.h264[encoder_t::VUI_PARAMETERS] && !config::sunshine.flags[config::flag::FORCE_VIDEO_HEADER_REPLACE];\n    encoder.hevc[encoder_t::VUI_PARAMETERS] = encoder.hevc[encoder_t::VUI_PARAMETERS] && !config::sunshine.flags[config::flag::FORCE_VIDEO_HEADER_REPLACE];\n\n    if (!encoder.h264[encoder_t::VUI_PARAMETERS]) {\n      BOOST_LOG(warning) << encoder.name << \": h264 missing sps->vui parameters\"sv;\n    }\n    if (encoder.hevc[encoder_t::PASSED] && !encoder.hevc[encoder_t::VUI_PARAMETERS]) {\n      BOOST_LOG(warning) << encoder.name << \": hevc missing sps->vui parameters\"sv;\n    }\n\n    fg.disable();\n    return true;\n  }\n\n  int probe_encoders() {\n    if (!allow_encoder_probing()) {\n      // Error already logged\n      return -1;\n    }\n\n    auto encoder_list = encoders;\n\n    // If we already have a good encoder, check to see if another probe is required\n    if (chosen_encoder && !(chosen_encoder->flags & ALWAYS_REPROBE) && !platf::needs_encoder_reenumeration()) {\n      return 0;\n    }\n\n    // Restart encoder selection\n    auto previous_encoder = chosen_encoder;\n    chosen_encoder = nullptr;\n    active_hevc_mode = config::video.hevc_mode;\n    active_av1_mode = config::video.av1_mode;\n    last_encoder_probe_supported_ref_frames_invalidation = false;\n\n    auto adjust_encoder_constraints = [&](encoder_t *encoder) {\n      // If we can't satisfy both the encoder and codec requirement, prefer the encoder over codec support\n      if (active_hevc_mode == 3 && !encoder->hevc[encoder_t::DYNAMIC_RANGE]) {\n        BOOST_LOG(warning) << \"Encoder [\"sv << encoder->name << \"] does not support HEVC Main10 on this system\"sv;\n        active_hevc_mode = 0;\n      } else if (active_hevc_mode == 2 && !encoder->hevc[encoder_t::PASSED]) {\n        BOOST_LOG(warning) << \"Encoder [\"sv << encoder->name << \"] does not support HEVC on this system\"sv;\n        active_hevc_mode = 0;\n      }\n\n      if (active_av1_mode == 3 && !encoder->av1[encoder_t::DYNAMIC_RANGE]) {\n        BOOST_LOG(warning) << \"Encoder [\"sv << encoder->name << \"] does not support AV1 Main10 on this system\"sv;\n        active_av1_mode = 0;\n      } else if (active_av1_mode == 2 && !encoder->av1[encoder_t::PASSED]) {\n        BOOST_LOG(warning) << \"Encoder [\"sv << encoder->name << \"] does not support AV1 on this system\"sv;\n        active_av1_mode = 0;\n      }\n    };\n\n    if (!config::video.encoder.empty()) {\n      // If there is a specific encoder specified, use it if it passes validation\n      KITTY_WHILE_LOOP(auto pos = std::begin(encoder_list), pos != std::end(encoder_list), {\n        auto encoder = *pos;\n\n        if (encoder->name == config::video.encoder) {\n          // Remove the encoder from the list entirely if it fails validation\n          if (!validate_encoder(*encoder, previous_encoder && previous_encoder != encoder)) {\n            pos = encoder_list.erase(pos);\n            break;\n          }\n\n          // We will return an encoder here even if it fails one of the codec requirements specified by the user\n          adjust_encoder_constraints(encoder);\n\n          chosen_encoder = encoder;\n          break;\n        }\n\n        pos++;\n      });\n\n      if (chosen_encoder == nullptr) {\n        BOOST_LOG(error) << \"Couldn't find any working encoder matching [\"sv << config::video.encoder << ']';\n      }\n    }\n\n    BOOST_LOG(info) << \"// Testing for available encoders, this may generate errors. You can safely ignore those errors. //\"sv;\n\n    // If we haven't found an encoder yet, but we want one with specific codec support, search for that now.\n    if (chosen_encoder == nullptr && (active_hevc_mode >= 2 || active_av1_mode >= 2)) {\n      KITTY_WHILE_LOOP(auto pos = std::begin(encoder_list), pos != std::end(encoder_list), {\n        auto encoder = *pos;\n\n        // Remove the encoder from the list entirely if it fails validation\n        if (!validate_encoder(*encoder, previous_encoder && previous_encoder != encoder)) {\n          pos = encoder_list.erase(pos);\n          continue;\n        }\n\n        // Skip it if it doesn't support the specified codec at all\n        if ((active_hevc_mode >= 2 && !encoder->hevc[encoder_t::PASSED]) ||\n            (active_av1_mode >= 2 && !encoder->av1[encoder_t::PASSED])) {\n          pos++;\n          continue;\n        }\n\n        // Skip it if it doesn't support HDR on the specified codec\n        if ((active_hevc_mode == 3 && !encoder->hevc[encoder_t::DYNAMIC_RANGE]) ||\n            (active_av1_mode == 3 && !encoder->av1[encoder_t::DYNAMIC_RANGE])) {\n          pos++;\n          continue;\n        }\n\n        chosen_encoder = encoder;\n        break;\n      });\n\n      if (chosen_encoder == nullptr) {\n        BOOST_LOG(error) << \"Couldn't find any working encoder that meets HEVC/AV1 requirements\"sv;\n      }\n    }\n\n    // If no encoder was specified or the specified encoder was unusable, keep trying\n    // the remaining encoders until we find one that passes validation.\n    if (chosen_encoder == nullptr) {\n      KITTY_WHILE_LOOP(auto pos = std::begin(encoder_list), pos != std::end(encoder_list), {\n        auto encoder = *pos;\n\n        // If we've used a previous encoder and it's not this one, we expect this encoder to\n        // fail to validate. It will use a slightly different order of checks to more quickly\n        // eliminate failing encoders.\n        if (!validate_encoder(*encoder, previous_encoder && previous_encoder != encoder)) {\n          pos = encoder_list.erase(pos);\n          continue;\n        }\n\n        // We will return an encoder here even if it fails one of the codec requirements specified by the user\n        adjust_encoder_constraints(encoder);\n\n        chosen_encoder = encoder;\n        break;\n      });\n    }\n\n    if (chosen_encoder == nullptr) {\n      const auto output_name {display_device::map_output_name(config::video.output_name)};\n      BOOST_LOG(fatal) << \"Unable to find display or encoder during startup.\"sv;\n      if (!config::video.adapter_name.empty() || !output_name.empty()) {\n        BOOST_LOG(fatal) << \"Please ensure your manually chosen GPU and monitor are connected and powered on.\"sv;\n      } else {\n        BOOST_LOG(fatal) << \"Please check that a display is connected and powered on.\"sv;\n      }\n      return -1;\n    }\n\n    BOOST_LOG(info);\n    BOOST_LOG(info) << \"// Ignore any errors mentioned above, they are not relevant. //\"sv;\n    BOOST_LOG(info);\n\n    auto &encoder = *chosen_encoder;\n\n    last_encoder_probe_supported_ref_frames_invalidation = (encoder.flags & REF_FRAMES_INVALIDATION);\n    last_encoder_probe_supported_yuv444_for_codec[0] = encoder.h264[encoder_t::PASSED] &&\n                                                       encoder.h264[encoder_t::YUV444];\n    last_encoder_probe_supported_yuv444_for_codec[1] = encoder.hevc[encoder_t::PASSED] &&\n                                                       encoder.hevc[encoder_t::YUV444];\n    last_encoder_probe_supported_yuv444_for_codec[2] = encoder.av1[encoder_t::PASSED] &&\n                                                       encoder.av1[encoder_t::YUV444];\n\n    BOOST_LOG(debug) << \"------  h264 ------\"sv;\n    for (int x = 0; x < encoder_t::MAX_FLAGS; ++x) {\n      auto flag = (encoder_t::flag_e) x;\n      BOOST_LOG(debug) << encoder_t::from_flag(flag) << (encoder.h264[flag] ? \": supported\"sv : \": unsupported\"sv);\n    }\n    BOOST_LOG(debug) << \"-------------------\"sv;\n    BOOST_LOG(info) << \"Found H.264 encoder: \"sv << encoder.h264.name << \" [\"sv << encoder.name << ']';\n\n    if (encoder.hevc[encoder_t::PASSED]) {\n      BOOST_LOG(debug) << \"------  hevc ------\"sv;\n      for (int x = 0; x < encoder_t::MAX_FLAGS; ++x) {\n        auto flag = (encoder_t::flag_e) x;\n        BOOST_LOG(debug) << encoder_t::from_flag(flag) << (encoder.hevc[flag] ? \": supported\"sv : \": unsupported\"sv);\n      }\n      BOOST_LOG(debug) << \"-------------------\"sv;\n\n      BOOST_LOG(info) << \"Found HEVC encoder: \"sv << encoder.hevc.name << \" [\"sv << encoder.name << ']';\n    }\n\n    if (encoder.av1[encoder_t::PASSED]) {\n      BOOST_LOG(debug) << \"------  av1 ------\"sv;\n      for (int x = 0; x < encoder_t::MAX_FLAGS; ++x) {\n        auto flag = (encoder_t::flag_e) x;\n        BOOST_LOG(debug) << encoder_t::from_flag(flag) << (encoder.av1[flag] ? \": supported\"sv : \": unsupported\"sv);\n      }\n      BOOST_LOG(debug) << \"-------------------\"sv;\n\n      BOOST_LOG(info) << \"Found AV1 encoder: \"sv << encoder.av1.name << \" [\"sv << encoder.name << ']';\n    }\n\n    if (active_hevc_mode == 0) {\n      active_hevc_mode = encoder.hevc[encoder_t::PASSED] ? (encoder.hevc[encoder_t::DYNAMIC_RANGE] ? 3 : 2) : 1;\n    }\n\n    if (active_av1_mode == 0) {\n      active_av1_mode = encoder.av1[encoder_t::PASSED] ? (encoder.av1[encoder_t::DYNAMIC_RANGE] ? 3 : 2) : 1;\n    }\n\n    return 0;\n  }\n\n  // Linux only declaration\n  typedef int (*vaapi_init_avcodec_hardware_input_buffer_fn)(platf::avcodec_encode_device_t *encode_device, AVBufferRef **hw_device_buf);\n\n  util::Either<avcodec_buffer_t, int> vaapi_init_avcodec_hardware_input_buffer(platf::avcodec_encode_device_t *encode_device) {\n    avcodec_buffer_t hw_device_buf;\n\n    // If an egl hwdevice\n    if (encode_device->data) {\n      if (((vaapi_init_avcodec_hardware_input_buffer_fn) encode_device->data)(encode_device, &hw_device_buf)) {\n        return -1;\n      }\n\n      return hw_device_buf;\n    }\n\n    auto render_device = config::video.adapter_name.empty() ? nullptr : config::video.adapter_name.c_str();\n\n    auto status = av_hwdevice_ctx_create(&hw_device_buf, AV_HWDEVICE_TYPE_VAAPI, render_device, nullptr, 0);\n    if (status < 0) {\n      char string[AV_ERROR_MAX_STRING_SIZE];\n      BOOST_LOG(error) << \"Failed to create a VAAPI device: \"sv << av_make_error_string(string, AV_ERROR_MAX_STRING_SIZE, status);\n      return -1;\n    }\n\n    return hw_device_buf;\n  }\n\n  util::Either<avcodec_buffer_t, int> cuda_init_avcodec_hardware_input_buffer(platf::avcodec_encode_device_t *encode_device) {\n    avcodec_buffer_t hw_device_buf;\n\n    auto status = av_hwdevice_ctx_create(&hw_device_buf, AV_HWDEVICE_TYPE_CUDA, nullptr, nullptr, 1 /* AV_CUDA_USE_PRIMARY_CONTEXT */);\n    if (status < 0) {\n      char string[AV_ERROR_MAX_STRING_SIZE];\n      BOOST_LOG(error) << \"Failed to create a CUDA device: \"sv << av_make_error_string(string, AV_ERROR_MAX_STRING_SIZE, status);\n      return -1;\n    }\n\n    return hw_device_buf;\n  }\n\n  util::Either<avcodec_buffer_t, int> vt_init_avcodec_hardware_input_buffer(platf::avcodec_encode_device_t *encode_device) {\n    avcodec_buffer_t hw_device_buf;\n\n    auto status = av_hwdevice_ctx_create(&hw_device_buf, AV_HWDEVICE_TYPE_VIDEOTOOLBOX, nullptr, nullptr, 0);\n    if (status < 0) {\n      char string[AV_ERROR_MAX_STRING_SIZE];\n      BOOST_LOG(error) << \"Failed to create a VideoToolbox device: \"sv << av_make_error_string(string, AV_ERROR_MAX_STRING_SIZE, status);\n      return -1;\n    }\n\n    return hw_device_buf;\n  }\n\n#ifdef _WIN32\n}\n\nvoid do_nothing(void *) {\n}\n\nnamespace video {\n  util::Either<avcodec_buffer_t, int> dxgi_init_avcodec_hardware_input_buffer(platf::avcodec_encode_device_t *encode_device) {\n    avcodec_buffer_t ctx_buf {av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_D3D11VA)};\n    auto ctx = (AVD3D11VADeviceContext *) ((AVHWDeviceContext *) ctx_buf->data)->hwctx;\n\n    std::fill_n((std::uint8_t *) ctx, sizeof(AVD3D11VADeviceContext), 0);\n\n    auto device = (ID3D11Device *) encode_device->data;\n\n    device->AddRef();\n    ctx->device = device;\n\n    ctx->lock_ctx = (void *) 1;\n    ctx->lock = do_nothing;\n    ctx->unlock = do_nothing;\n\n    auto err = av_hwdevice_ctx_init(ctx_buf.get());\n    if (err) {\n      char err_str[AV_ERROR_MAX_STRING_SIZE] {0};\n      BOOST_LOG(error) << \"Failed to create FFMpeg hardware device context: \"sv << av_make_error_string(err_str, AV_ERROR_MAX_STRING_SIZE, err);\n\n      return err;\n    }\n\n    return ctx_buf;\n  }\n#endif\n\n  int start_capture_async(capture_thread_async_ctx_t &capture_thread_ctx) {\n    capture_thread_ctx.encoder_p = chosen_encoder;\n    capture_thread_ctx.reinit_event.reset();\n\n    capture_thread_ctx.capture_ctx_queue = std::make_shared<safe::queue_t<capture_ctx_t>>(30);\n\n    capture_thread_ctx.capture_thread = std::thread {\n      captureThread,\n      capture_thread_ctx.capture_ctx_queue,\n      std::ref(capture_thread_ctx.display_wp),\n      std::ref(capture_thread_ctx.reinit_event),\n      std::ref(*capture_thread_ctx.encoder_p)\n    };\n\n    return 0;\n  }\n\n  void end_capture_async(capture_thread_async_ctx_t &capture_thread_ctx) {\n    capture_thread_ctx.capture_ctx_queue->stop();\n\n    capture_thread_ctx.capture_thread.join();\n  }\n\n  int start_capture_sync(capture_thread_sync_ctx_t &ctx) {\n    std::thread {&captureThreadSync}.detach();\n    return 0;\n  }\n\n  void end_capture_sync(capture_thread_sync_ctx_t &ctx) {\n  }\n\n  platf::mem_type_e map_base_dev_type(AVHWDeviceType type) {\n    switch (type) {\n      case AV_HWDEVICE_TYPE_D3D11VA:\n        return platf::mem_type_e::dxgi;\n      case AV_HWDEVICE_TYPE_VAAPI:\n        return platf::mem_type_e::vaapi;\n      case AV_HWDEVICE_TYPE_CUDA:\n        return platf::mem_type_e::cuda;\n      case AV_HWDEVICE_TYPE_NONE:\n        return platf::mem_type_e::system;\n      case AV_HWDEVICE_TYPE_VIDEOTOOLBOX:\n        return platf::mem_type_e::videotoolbox;\n      default:\n        return platf::mem_type_e::unknown;\n    }\n\n    return platf::mem_type_e::unknown;\n  }\n\n  platf::pix_fmt_e map_pix_fmt(AVPixelFormat fmt) {\n    switch (fmt) {\n      case AV_PIX_FMT_VUYX:\n        return platf::pix_fmt_e::ayuv;\n      case AV_PIX_FMT_XV30:\n        return platf::pix_fmt_e::y410;\n      case AV_PIX_FMT_YUV420P10:\n        return platf::pix_fmt_e::yuv420p10;\n      case AV_PIX_FMT_YUV420P:\n        return platf::pix_fmt_e::yuv420p;\n      case AV_PIX_FMT_NV12:\n        return platf::pix_fmt_e::nv12;\n      case AV_PIX_FMT_P010:\n        return platf::pix_fmt_e::p010;\n      default:\n        return platf::pix_fmt_e::unknown;\n    }\n\n    return platf::pix_fmt_e::unknown;\n  }\n\n}  // namespace video\n"
  },
  {
    "path": "src/video.h",
    "content": "/**\n * @file src/video.h\n * @brief Declarations for video.\n */\n#pragma once\n\n// local includes\n#include \"input.h\"\n#include \"platform/common.h\"\n#include \"thread_safe.h\"\n#include \"video_colorspace.h\"\n\nextern \"C\" {\n#include <libavcodec/avcodec.h>\n#include <libswscale/swscale.h>\n}\n\nstruct AVPacket;\n\nnamespace video {\n\n  /* Encoding configuration requested by remote client */\n  struct config_t {\n    int width;  // Video width in pixels\n    int height;  // Video height in pixels\n    int framerate;  // Requested framerate, used in individual frame bitrate budget calculation\n    int framerateX100;  // Optional field for streaming at NTSC or similar rates e.g. 59.94 = 5994\n    int bitrate;  // Video bitrate in kilobits (1000 bits) for requested framerate\n    int slicesPerFrame;  // Number of slices per frame\n    int numRefFrames;  // Max number of reference frames\n\n    /* Requested color range and SDR encoding colorspace, HDR encoding colorspace is always BT.2020+ST2084\n       Color range (encoderCscMode & 0x1) : 0 - limited, 1 - full\n       SDR encoding colorspace (encoderCscMode >> 1) : 0 - BT.601, 1 - BT.709, 2 - BT.2020 */\n    int encoderCscMode;\n\n    int videoFormat;  // 0 - H.264, 1 - HEVC, 2 - AV1\n\n    /* Encoding color depth (bit depth): 0 - 8-bit, 1 - 10-bit\n       HDR encoding activates when color depth is higher than 8-bit and the display which is being captured is operating in HDR mode */\n    int dynamicRange;\n\n    int chromaSamplingType;  // 0 - 4:2:0, 1 - 4:4:4\n\n    int enableIntraRefresh;  // 0 - disabled, 1 - enabled\n  };\n\n  platf::mem_type_e map_base_dev_type(AVHWDeviceType type);\n  platf::pix_fmt_e map_pix_fmt(AVPixelFormat fmt);\n\n  void free_ctx(AVCodecContext *ctx);\n  void free_frame(AVFrame *frame);\n  void free_buffer(AVBufferRef *ref);\n\n  using avcodec_ctx_t = util::safe_ptr<AVCodecContext, free_ctx>;\n  using avcodec_frame_t = util::safe_ptr<AVFrame, free_frame>;\n  using avcodec_buffer_t = util::safe_ptr<AVBufferRef, free_buffer>;\n  using sws_t = util::safe_ptr<SwsContext, sws_freeContext>;\n  using img_event_t = std::shared_ptr<safe::event_t<std::shared_ptr<platf::img_t>>>;\n\n  struct encoder_platform_formats_t {\n    virtual ~encoder_platform_formats_t() = default;\n    platf::mem_type_e dev_type;\n    platf::pix_fmt_e pix_fmt_8bit;\n    platf::pix_fmt_e pix_fmt_10bit;\n    platf::pix_fmt_e pix_fmt_yuv444_8bit;\n    platf::pix_fmt_e pix_fmt_yuv444_10bit;\n  };\n\n  struct encoder_platform_formats_avcodec: encoder_platform_formats_t {\n    using init_buffer_function_t = std::function<util::Either<avcodec_buffer_t, int>(platf::avcodec_encode_device_t *)>;\n\n    encoder_platform_formats_avcodec(\n      const AVHWDeviceType &avcodec_base_dev_type,\n      const AVHWDeviceType &avcodec_derived_dev_type,\n      const AVPixelFormat &avcodec_dev_pix_fmt,\n      const AVPixelFormat &avcodec_pix_fmt_8bit,\n      const AVPixelFormat &avcodec_pix_fmt_10bit,\n      const AVPixelFormat &avcodec_pix_fmt_yuv444_8bit,\n      const AVPixelFormat &avcodec_pix_fmt_yuv444_10bit,\n      const init_buffer_function_t &init_avcodec_hardware_input_buffer_function\n    ):\n        avcodec_base_dev_type {avcodec_base_dev_type},\n        avcodec_derived_dev_type {avcodec_derived_dev_type},\n        avcodec_dev_pix_fmt {avcodec_dev_pix_fmt},\n        avcodec_pix_fmt_8bit {avcodec_pix_fmt_8bit},\n        avcodec_pix_fmt_10bit {avcodec_pix_fmt_10bit},\n        avcodec_pix_fmt_yuv444_8bit {avcodec_pix_fmt_yuv444_8bit},\n        avcodec_pix_fmt_yuv444_10bit {avcodec_pix_fmt_yuv444_10bit},\n        init_avcodec_hardware_input_buffer {init_avcodec_hardware_input_buffer_function} {\n      dev_type = map_base_dev_type(avcodec_base_dev_type);\n      pix_fmt_8bit = map_pix_fmt(avcodec_pix_fmt_8bit);\n      pix_fmt_10bit = map_pix_fmt(avcodec_pix_fmt_10bit);\n      pix_fmt_yuv444_8bit = map_pix_fmt(avcodec_pix_fmt_yuv444_8bit);\n      pix_fmt_yuv444_10bit = map_pix_fmt(avcodec_pix_fmt_yuv444_10bit);\n    }\n\n    AVHWDeviceType avcodec_base_dev_type;\n    AVHWDeviceType avcodec_derived_dev_type;\n    AVPixelFormat avcodec_dev_pix_fmt;\n    AVPixelFormat avcodec_pix_fmt_8bit;\n    AVPixelFormat avcodec_pix_fmt_10bit;\n    AVPixelFormat avcodec_pix_fmt_yuv444_8bit;\n    AVPixelFormat avcodec_pix_fmt_yuv444_10bit;\n\n    init_buffer_function_t init_avcodec_hardware_input_buffer;\n  };\n\n  struct encoder_platform_formats_nvenc: encoder_platform_formats_t {\n    encoder_platform_formats_nvenc(\n      const platf::mem_type_e &dev_type,\n      const platf::pix_fmt_e &pix_fmt_8bit,\n      const platf::pix_fmt_e &pix_fmt_10bit,\n      const platf::pix_fmt_e &pix_fmt_yuv444_8bit,\n      const platf::pix_fmt_e &pix_fmt_yuv444_10bit\n    ) {\n      encoder_platform_formats_t::dev_type = dev_type;\n      encoder_platform_formats_t::pix_fmt_8bit = pix_fmt_8bit;\n      encoder_platform_formats_t::pix_fmt_10bit = pix_fmt_10bit;\n      encoder_platform_formats_t::pix_fmt_yuv444_8bit = pix_fmt_yuv444_8bit;\n      encoder_platform_formats_t::pix_fmt_yuv444_10bit = pix_fmt_yuv444_10bit;\n    }\n  };\n\n  struct encoder_t {\n    std::string_view name;\n\n    enum flag_e {\n      PASSED,  ///< Indicates the encoder is supported.\n      REF_FRAMES_RESTRICT,  ///< Set maximum reference frames.\n      DYNAMIC_RANGE,  ///< HDR support.\n      YUV444,  ///< YUV 4:4:4 support.\n      VUI_PARAMETERS,  ///< AMD encoder with VAAPI doesn't add VUI parameters to SPS.\n      MAX_FLAGS  ///< Maximum number of flags.\n    };\n\n    static std::string_view from_flag(flag_e flag) {\n#define _CONVERT(x) \\\n  case flag_e::x: \\\n    return std::string_view(#x)\n      switch (flag) {\n        _CONVERT(PASSED);\n        _CONVERT(REF_FRAMES_RESTRICT);\n        _CONVERT(DYNAMIC_RANGE);\n        _CONVERT(YUV444);\n        _CONVERT(VUI_PARAMETERS);\n        _CONVERT(MAX_FLAGS);\n      }\n#undef _CONVERT\n\n      return {\"unknown\"};\n    }\n\n    struct option_t {\n      KITTY_DEFAULT_CONSTR_MOVE(option_t)\n      option_t(const option_t &) = default;\n\n      std::string name;\n      std::variant<int, int *, std::optional<int> *, std::function<int()>, std::string, std::string *, std::function<const std::string(const config_t &)>> value;\n\n      option_t(std::string &&name, decltype(value) &&value):\n          name {std::move(name)},\n          value {std::move(value)} {\n      }\n    };\n\n    const std::unique_ptr<const encoder_platform_formats_t> platform_formats;\n\n    struct codec_t {\n      std::vector<option_t> common_options;\n      std::vector<option_t> sdr_options;\n      std::vector<option_t> hdr_options;\n      std::vector<option_t> sdr444_options;\n      std::vector<option_t> hdr444_options;\n      std::vector<option_t> fallback_options;\n\n      std::string name;\n      std::bitset<MAX_FLAGS> capabilities;\n\n      bool operator[](flag_e flag) const {\n        return capabilities[(std::size_t) flag];\n      }\n\n      std::bitset<MAX_FLAGS>::reference operator[](flag_e flag) {\n        return capabilities[(std::size_t) flag];\n      }\n    };\n\n    codec_t av1;\n    codec_t hevc;\n    codec_t h264;\n\n    const codec_t &codec_from_config(const config_t &config) const {\n      switch (config.videoFormat) {\n        default:\n          BOOST_LOG(error) << \"Unknown video format \" << config.videoFormat << \", falling back to H.264\";\n          // fallthrough\n        case 0:\n          return h264;\n        case 1:\n          return hevc;\n        case 2:\n          return av1;\n      }\n    }\n\n    uint32_t flags;\n  };\n\n  struct encode_session_t {\n    virtual ~encode_session_t() = default;\n\n    virtual int convert(platf::img_t &img) = 0;\n\n    virtual void request_idr_frame() = 0;\n\n    virtual void request_normal_frame() = 0;\n\n    virtual void invalidate_ref_frames(int64_t first_frame, int64_t last_frame) = 0;\n  };\n\n  // encoders\n  extern encoder_t software;\n\n#if !defined(__APPLE__)\n  extern encoder_t nvenc;  // available for windows and linux\n#endif\n\n#ifdef _WIN32\n  extern encoder_t amdvce;\n  extern encoder_t quicksync;\n  extern encoder_t mediafoundation;\n#endif\n\n#if defined(__linux__) || defined(linux) || defined(__linux) || defined(__FreeBSD__)\n  extern encoder_t vaapi;\n#endif\n\n#ifdef __APPLE__\n  extern encoder_t videotoolbox;\n#endif\n\n  struct packet_raw_t {\n    virtual ~packet_raw_t() = default;\n\n    virtual bool is_idr() = 0;\n\n    virtual int64_t frame_index() = 0;\n\n    virtual uint8_t *data() = 0;\n\n    virtual size_t data_size() = 0;\n\n    struct replace_t {\n      std::string_view old;\n      std::string_view _new;\n\n      KITTY_DEFAULT_CONSTR_MOVE(replace_t)\n\n      replace_t(std::string_view old, std::string_view _new) noexcept:\n          old {std::move(old)},\n          _new {std::move(_new)} {\n      }\n    };\n\n    std::vector<replace_t> *replacements = nullptr;\n    void *channel_data = nullptr;\n    bool after_ref_frame_invalidation = false;\n    std::optional<std::chrono::steady_clock::time_point> frame_timestamp;\n  };\n\n  struct packet_raw_avcodec: packet_raw_t {\n    packet_raw_avcodec() {\n      av_packet = av_packet_alloc();\n    }\n\n    ~packet_raw_avcodec() {\n      av_packet_free(&this->av_packet);\n    }\n\n    bool is_idr() override {\n      return av_packet->flags & AV_PKT_FLAG_KEY;\n    }\n\n    int64_t frame_index() override {\n      return av_packet->pts;\n    }\n\n    uint8_t *data() override {\n      return av_packet->data;\n    }\n\n    size_t data_size() override {\n      return av_packet->size;\n    }\n\n    AVPacket *av_packet;\n  };\n\n  struct packet_raw_generic: packet_raw_t {\n    packet_raw_generic(std::vector<uint8_t> &&frame_data, int64_t frame_index, bool idr):\n        frame_data {std::move(frame_data)},\n        index {frame_index},\n        idr {idr} {\n    }\n\n    bool is_idr() override {\n      return idr;\n    }\n\n    int64_t frame_index() override {\n      return index;\n    }\n\n    uint8_t *data() override {\n      return frame_data.data();\n    }\n\n    size_t data_size() override {\n      return frame_data.size();\n    }\n\n    std::vector<uint8_t> frame_data;\n    int64_t index;\n    bool idr;\n  };\n\n  using packet_t = std::unique_ptr<packet_raw_t>;\n\n  struct hdr_info_raw_t {\n    explicit hdr_info_raw_t(bool enabled):\n        enabled {enabled},\n        metadata {} {};\n    explicit hdr_info_raw_t(bool enabled, const SS_HDR_METADATA &metadata):\n        enabled {enabled},\n        metadata {metadata} {};\n\n    bool enabled;\n    SS_HDR_METADATA metadata;\n  };\n\n  using hdr_info_t = std::unique_ptr<hdr_info_raw_t>;\n\n  extern int active_hevc_mode;\n  extern int active_av1_mode;\n  extern bool last_encoder_probe_supported_ref_frames_invalidation;\n  extern std::array<bool, 3> last_encoder_probe_supported_yuv444_for_codec;  // 0 - H.264, 1 - HEVC, 2 - AV1\n\n  void capture(\n    safe::mail_t mail,\n    config_t config,\n    void *channel_data\n  );\n\n  bool validate_encoder(encoder_t &encoder, bool expect_failure);\n\n  /**\n   * @brief Probe encoders and select the preferred encoder.\n   * This is called once at startup and each time a stream is launched to\n   * ensure the best encoder is selected. Encoder availability can change\n   * at runtime due to all sorts of things from driver updates to eGPUs.\n   *\n   * @warning This is only safe to call when there is no client actively streaming.\n   */\n  int probe_encoders();\n\n  // Several NTSC standard refresh rates are hardcoded here, because their\n  // true rate requires a denominator of 1001. ffmpeg's av_d2q() would assume it could\n  // reduce 29.97 to 2997/100 but this would be slightly wrong. We also include\n  // support for 23.976 film in case someone wants to stream a film at the perfect\n  // framerate.\n  inline AVRational framerateX100_to_rational(const int framerateX100) {\n    if (framerateX100 % 2997 == 0) {\n      // Multiples of NTSC 29.97 e.g. 59.94, 119.88\n      return AVRational {(framerateX100 / 2997) * 30000, 1001};\n    }\n    switch (framerateX100) {\n      case 2397:  // the other weird NTSC framerate, assume these want 23.976 film\n      case 2398:\n        return AVRational {24000, 1001};\n      default:\n        // any other fractional rate can be reduced by ffmpeg. Max is set to 1 << 26 based on docs:\n        // \"rational numbers with |num| <= 1<<26 && |den| <= 1<<26 can be recovered exactly from their double representation\"\n        return av_d2q((double) framerateX100 / 100.0f, 1 << 26);\n    }\n  }\n}  // namespace video\n"
  },
  {
    "path": "src/video_colorspace.cpp",
    "content": "/**\n * @file src/video_colorspace.cpp\n * @brief Definitions for colorspace functions.\n */\n// this include\n#include \"video_colorspace.h\"\n\n// local includes\n#include \"logging.h\"\n#include \"video.h\"\n\nextern \"C\" {\n#include <libswscale/swscale.h>\n}\n\nnamespace video {\n\n  bool colorspace_is_hdr(const sunshine_colorspace_t &colorspace) {\n    return colorspace.colorspace == colorspace_e::bt2020;\n  }\n\n  sunshine_colorspace_t colorspace_from_client_config(const config_t &config, bool hdr_display) {\n    sunshine_colorspace_t colorspace;\n\n    /* See video::config_t declaration for details */\n\n    if (config.dynamicRange > 0 && hdr_display) {\n      // Rec. 2020 with ST 2084 perceptual quantizer\n      colorspace.colorspace = colorspace_e::bt2020;\n    } else {\n      switch (config.encoderCscMode >> 1) {\n        case 0:\n          // Rec. 601\n          colorspace.colorspace = colorspace_e::rec601;\n          break;\n\n        case 1:\n          // Rec. 709\n          colorspace.colorspace = colorspace_e::rec709;\n          break;\n\n        case 2:\n          // Rec. 2020\n          colorspace.colorspace = colorspace_e::bt2020sdr;\n          break;\n\n        default:\n          BOOST_LOG(error) << \"Unknown video colorspace in csc, falling back to Rec. 709\";\n          colorspace.colorspace = colorspace_e::rec709;\n          break;\n      }\n    }\n\n    colorspace.full_range = (config.encoderCscMode & 0x1);\n\n    switch (config.dynamicRange) {\n      case 0:\n        colorspace.bit_depth = 8;\n        break;\n\n      case 1:\n        colorspace.bit_depth = 10;\n        break;\n\n      default:\n        BOOST_LOG(error) << \"Unknown dynamicRange value, falling back to 10-bit color depth\";\n        colorspace.bit_depth = 10;\n        break;\n    }\n\n    if (colorspace.colorspace == colorspace_e::bt2020sdr && colorspace.bit_depth != 10) {\n      BOOST_LOG(error) << \"BT.2020 SDR colorspace expects 10-bit color depth, falling back to Rec. 709\";\n      colorspace.colorspace = colorspace_e::rec709;\n    }\n\n    return colorspace;\n  }\n\n  avcodec_colorspace_t avcodec_colorspace_from_sunshine_colorspace(const sunshine_colorspace_t &sunshine_colorspace) {\n    avcodec_colorspace_t avcodec_colorspace;\n\n    switch (sunshine_colorspace.colorspace) {\n      case colorspace_e::rec601:\n        // Rec. 601\n        avcodec_colorspace.primaries = AVCOL_PRI_SMPTE170M;\n        avcodec_colorspace.transfer_function = AVCOL_TRC_SMPTE170M;\n        avcodec_colorspace.matrix = AVCOL_SPC_SMPTE170M;\n        avcodec_colorspace.software_format = SWS_CS_SMPTE170M;\n        break;\n\n      case colorspace_e::rec709:\n        // Rec. 709\n        avcodec_colorspace.primaries = AVCOL_PRI_BT709;\n        avcodec_colorspace.transfer_function = AVCOL_TRC_BT709;\n        avcodec_colorspace.matrix = AVCOL_SPC_BT709;\n        avcodec_colorspace.software_format = SWS_CS_ITU709;\n        break;\n\n      case colorspace_e::bt2020sdr:\n        // Rec. 2020\n        avcodec_colorspace.primaries = AVCOL_PRI_BT2020;\n        assert(sunshine_colorspace.bit_depth == 10);\n        avcodec_colorspace.transfer_function = AVCOL_TRC_BT2020_10;\n        avcodec_colorspace.matrix = AVCOL_SPC_BT2020_NCL;\n        avcodec_colorspace.software_format = SWS_CS_BT2020;\n        break;\n\n      case colorspace_e::bt2020:\n        // Rec. 2020 with ST 2084 perceptual quantizer\n        avcodec_colorspace.primaries = AVCOL_PRI_BT2020;\n        assert(sunshine_colorspace.bit_depth == 10);\n        avcodec_colorspace.transfer_function = AVCOL_TRC_SMPTE2084;\n        avcodec_colorspace.matrix = AVCOL_SPC_BT2020_NCL;\n        avcodec_colorspace.software_format = SWS_CS_BT2020;\n        break;\n    }\n\n    avcodec_colorspace.range = sunshine_colorspace.full_range ? AVCOL_RANGE_JPEG : AVCOL_RANGE_MPEG;\n\n    return avcodec_colorspace;\n  }\n\n  const color_t *color_vectors_from_colorspace(const sunshine_colorspace_t &colorspace, bool unorm_output) {\n    constexpr auto generate_color_vectors = [](const sunshine_colorspace_t &colorspace, bool unorm_output) -> color_t {\n      // \"Table 4 – Interpretation of matrix coefficients (MatrixCoefficients) value\" section of ITU-T H.273\n      double Kr;\n      double Kb;\n      switch (colorspace.colorspace) {\n        case colorspace_e::rec601:\n          Kr = 0.299;\n          Kb = 0.114;\n          break;\n        case colorspace_e::rec709:\n        default:\n          Kr = 0.2126;\n          Kb = 0.0722;\n          break;\n        case colorspace_e::bt2020:\n        case colorspace_e::bt2020sdr:\n          Kr = 0.2627;\n          Kb = 0.0593;\n          break;\n      }\n      double Kg = 1.0 - Kr - Kb;\n\n      double y_mult;\n      double y_add;\n      double uv_mult;\n      double uv_add;\n\n      // \"8.3 Matrix coefficients\" section of ITU-T H.273\n      if (colorspace.full_range) {\n        y_mult = (1 << colorspace.bit_depth) - 1;\n        y_add = 0;\n        uv_mult = (1 << colorspace.bit_depth) - 1;\n        uv_add = (1 << (colorspace.bit_depth - 1));\n      } else {\n        y_mult = (1 << (colorspace.bit_depth - 8)) * 219;\n        y_add = (1 << (colorspace.bit_depth - 8)) * 16;\n        uv_mult = (1 << (colorspace.bit_depth - 8)) * 224;\n        uv_add = (1 << (colorspace.bit_depth - 8)) * 128;\n      }\n\n      if (unorm_output) {\n        const double unorm_range = (1 << colorspace.bit_depth) - 1;\n        y_mult /= unorm_range;\n        y_add /= unorm_range;\n        uv_mult /= unorm_range;\n        uv_add /= unorm_range;\n      } else {\n        // For rounding\n        y_add += 0.5f;\n        uv_add += 0.5f;\n      }\n\n      color_t color_vectors;\n\n      color_vectors.color_vec_y[0] = Kr * y_mult;\n      color_vectors.color_vec_y[1] = Kg * y_mult;\n      color_vectors.color_vec_y[2] = Kb * y_mult;\n      color_vectors.color_vec_y[3] = y_add;\n\n      color_vectors.color_vec_u[0] = -0.5 * Kr / (1.0 - Kb) * uv_mult;\n      color_vectors.color_vec_u[1] = -0.5 * Kg / (1.0 - Kb) * uv_mult;\n      color_vectors.color_vec_u[2] = 0.5 * uv_mult;\n      color_vectors.color_vec_u[3] = uv_add;\n\n      color_vectors.color_vec_v[0] = 0.5 * uv_mult;\n      color_vectors.color_vec_v[1] = -0.5 * Kg / (1.0 - Kr) * uv_mult;\n      color_vectors.color_vec_v[2] = -0.5 * Kb / (1.0 - Kr) * uv_mult;\n      color_vectors.color_vec_v[3] = uv_add;\n\n      // Unused\n      color_vectors.range_y[0] = 1;\n      color_vectors.range_y[1] = 0;\n      color_vectors.range_uv[0] = 1;\n      color_vectors.range_uv[1] = 0;\n\n      return color_vectors;\n    };\n\n    static constexpr color_t colors[] = {\n      generate_color_vectors({colorspace_e::rec601, false, 8}, false),\n      generate_color_vectors({colorspace_e::rec601, true, 8}, false),\n      generate_color_vectors({colorspace_e::rec601, false, 10}, false),\n      generate_color_vectors({colorspace_e::rec601, true, 10}, false),\n      generate_color_vectors({colorspace_e::rec709, false, 8}, false),\n      generate_color_vectors({colorspace_e::rec709, true, 8}, false),\n      generate_color_vectors({colorspace_e::rec709, false, 10}, false),\n      generate_color_vectors({colorspace_e::rec709, true, 10}, false),\n      generate_color_vectors({colorspace_e::bt2020, false, 8}, false),\n      generate_color_vectors({colorspace_e::bt2020, true, 8}, false),\n      generate_color_vectors({colorspace_e::bt2020, false, 10}, false),\n      generate_color_vectors({colorspace_e::bt2020, true, 10}, false),\n\n      generate_color_vectors({colorspace_e::rec601, false, 8}, true),\n      generate_color_vectors({colorspace_e::rec601, true, 8}, true),\n      generate_color_vectors({colorspace_e::rec601, false, 10}, true),\n      generate_color_vectors({colorspace_e::rec601, true, 10}, true),\n      generate_color_vectors({colorspace_e::rec709, false, 8}, true),\n      generate_color_vectors({colorspace_e::rec709, true, 8}, true),\n      generate_color_vectors({colorspace_e::rec709, false, 10}, true),\n      generate_color_vectors({colorspace_e::rec709, true, 10}, true),\n      generate_color_vectors({colorspace_e::bt2020, false, 8}, true),\n      generate_color_vectors({colorspace_e::bt2020, true, 8}, true),\n      generate_color_vectors({colorspace_e::bt2020, false, 10}, true),\n      generate_color_vectors({colorspace_e::bt2020, true, 10}, true),\n    };\n\n    const color_t *result = nullptr;\n\n    switch (colorspace.colorspace) {\n      case colorspace_e::rec601:\n        result = &colors[0];\n        break;\n      case colorspace_e::rec709:\n      default:\n        result = &colors[4];\n        break;\n      case colorspace_e::bt2020:\n      case colorspace_e::bt2020sdr:\n        result = &colors[8];\n        break;\n    }\n\n    if (colorspace.bit_depth == 10) {\n      result += 2;\n    }\n    if (colorspace.full_range) {\n      result += 1;\n    }\n    if (unorm_output) {\n      result += 12;\n    }\n\n    return result;\n  }\n}  // namespace video\n"
  },
  {
    "path": "src/video_colorspace.h",
    "content": "/**\n * @file src/video_colorspace.h\n * @brief Declarations for colorspace functions.\n */\n#pragma once\n\nextern \"C\" {\n#include <libavutil/pixfmt.h>\n}\n\nnamespace video {\n\n  enum class colorspace_e {\n    rec601,  ///< Rec. 601\n    rec709,  ///< Rec. 709\n    bt2020sdr,  ///< Rec. 2020 SDR\n    bt2020,  ///< Rec. 2020 HDR\n  };\n\n  struct sunshine_colorspace_t {\n    colorspace_e colorspace;\n    bool full_range;\n    unsigned bit_depth;\n  };\n\n  bool colorspace_is_hdr(const sunshine_colorspace_t &colorspace);\n\n  // Declared in video.h\n  struct config_t;\n\n  sunshine_colorspace_t colorspace_from_client_config(const config_t &config, bool hdr_display);\n\n  struct avcodec_colorspace_t {\n    AVColorPrimaries primaries;\n    AVColorTransferCharacteristic transfer_function;\n    AVColorSpace matrix;\n    AVColorRange range;\n    int software_format;\n  };\n\n  avcodec_colorspace_t avcodec_colorspace_from_sunshine_colorspace(const sunshine_colorspace_t &sunshine_colorspace);\n\n  struct alignas(16) color_t {\n    float color_vec_y[4];\n    float color_vec_u[4];\n    float color_vec_v[4];\n    float range_y[2];\n    float range_uv[2];\n  };\n\n  /**\n   * @brief Get static RGB->YUV color conversion matrix.\n   *        This matrix expects RGB input in UNORM (0.0 to 1.0) range and doesn't perform any\n   *        gamut mapping or gamma correction.\n   * @param colorspace Targeted YUV colorspace.\n   * @param unorm_output Whether the matrix should produce output in UNORM or UINT range.\n   * @return `const color_t*` that contains RGB->YUV transformation vectors.\n   *         Components `range_y` and `range_uv` are there for backwards compatibility\n   *         and can be ignored in the computation.\n   */\n  const color_t *color_vectors_from_colorspace(const sunshine_colorspace_t &colorspace, bool unorm_output);\n}  // namespace video\n"
  },
  {
    "path": "src_assets/bsd/misc/+POST_INSTALL",
    "content": "#!/bin/sh\n\n# FreeBSD post-install script for Sunshine\n# This script sets up the necessary permissions for virtual input devices\n\necho \"Configuring permissions for virtual input devices...\"\n\n# Create the 'input' group if it doesn't exist\nif ! pw groupshow input >/dev/null 2>&1; then\n  echo \"Creating 'input' group...\"\n  pw groupadd input\n  if [ $? -eq 0 ]; then\n    echo \"Successfully created 'input' group.\"\n  else\n    echo \"Warning: Failed to create 'input' group. You may need to create it manually.\"\n  fi\nelse\n  echo \"'input' group already exists.\"\nfi\n\n# Set permissions on /dev/uinput if it exists\nif [ -e /dev/uinput ]; then\n  echo \"Setting permissions on /dev/uinput...\"\n  chown root:input /dev/uinput\n  chmod 660 /dev/uinput\n  echo \"Permissions set on /dev/uinput.\"\nelse\n  echo \"Note: /dev/uinput does not exist. It will be created when needed.\"\nfi\n\n# Create devfs rules for persistent permissions\necho \"Creating devfs rules for persistent permissions...\"\nDEVFS_RULESET_FILE=\"/etc/devfs.rules\"\nRULESET_NUM=47989\n\n# Check if our rules already exist\nif ! grep -q \"\\[sunshine=$RULESET_NUM\\]\" \"$DEVFS_RULESET_FILE\" 2>/dev/null; then\n  cat >> \"$DEVFS_RULESET_FILE\" << EOF\n\n[sunshine=$RULESET_NUM]\nadd path 'uinput' mode 0660 group input\nEOF\n  echo \"Devfs rules added to $DEVFS_RULESET_FILE\"\nelse\n  echo \"Devfs rules already exist in $DEVFS_RULESET_FILE\"\nfi\n\n# Apply the devfs ruleset immediately (without waiting for reboot)\necho \"Applying devfs ruleset to current system...\"\nif [ -e /dev/uinput ]; then\n  devfs -m /dev rule -s $RULESET_NUM apply\nfi\n\necho \"\"\necho \"Post-installation configuration complete!\"\necho \"\"\necho \"IMPORTANT: To use virtual input devices (keyboard, mouse, gamepads),\"\necho \"you must add your user to the 'input' group:\"\necho \"\"\necho \"    pw groupmod input -m \\$USER\"\necho \"\"\necho \"After adding yourself to the group, log out and log back in for the\"\necho \"changes to take effect.\"\necho \"\"\n"
  },
  {
    "path": "src_assets/bsd/misc/+PRE_DEINSTALL",
    "content": "#!/bin/sh\n\n# FreeBSD pre-deinstall script for Sunshine\n# This script cleans up configuration added during installation\n\necho \"Cleaning up Sunshine configuration...\"\n\n# Remove devfs rules\nDEVFS_RULESET_FILE=\"/etc/devfs.rules\"\nRULESET_NUM=47989\n\n# Remove rules from /etc/devfs.rules\nif [ -f \"$DEVFS_RULESET_FILE\" ]; then\n  if grep -q \"\\[sunshine=$RULESET_NUM\\]\" \"$DEVFS_RULESET_FILE\"; then\n    echo \"Removing devfs rules from $DEVFS_RULESET_FILE...\"\n    # Remove the [sunshine=47989] section and its rules (match the section header and the next line)\n    sed -i.bak '/^\\[sunshine='\"$RULESET_NUM\"'\\]$/,/^add path.*uinput/d' \"$DEVFS_RULESET_FILE\"\n    echo \"Devfs rules removed from file.\"\n  fi\nfi\n\necho \"Removing devfs ruleset from memory...\"\ndevfs rule -s $RULESET_NUM delset 2>/dev/null || true\n\n# Note: We intentionally do NOT:\n# - Remove the 'input' group (other software may use it)\n\necho \"Cleanup complete.\"\necho \"\"\necho \"NOTE: The 'input' group has not been removed as other software may use it.\"\necho \"If you wish to remove it manually, run: pw groupdel input\"\necho \"\"\n"
  },
  {
    "path": "src_assets/common/assets/web/Checkbox.vue",
    "content": "<script setup>\nconst model = defineModel({ required: true });\nconst slots = defineSlots();\nconst props = defineProps({\n  class: {\n    type: String,\n    default: \"\"\n  },\n  desc: {\n    type: String,\n    default: null\n  },\n  id: {\n    type: String,\n    required: true\n  },\n  label: {\n    type: String,\n    default: null\n  },\n  localePrefix: {\n    type: String,\n    default: \"missing-prefix\"\n  },\n  inverseValues: {\n    type: Boolean,\n    default: false,\n  },\n  default: {\n    type: undefined,\n    default: null,\n  }\n});\n\n// Add the mandatory class values\nconst extendedClassStr = (() => {\n  let values = props.class.split(\" \");\n  if (!values.includes(\"form-check\")) {\n    values.push(\"form-check\");\n  }\n  return values.join(\" \");\n})();\n\n// Map the value to boolean representation if possible, otherwise return null.\nconst mapToBoolRepresentation = (value) => {\n  // Try literal values first\n  if (value === true || value === false) {\n    return { possibleValues: [true, false], value: value };\n  }\n  if (value === 1 || value === 0) {\n    return { possibleValues: [1, 0], value: value };\n  }\n\n  const stringPairs = [\n    [\"true\", \"false\"],\n    [\"1\", \"0\"],\n    [\"enabled\", \"disabled\"],\n    [\"enable\", \"disable\"],\n    [\"yes\", \"no\"],\n    [\"on\", \"off\"]\n  ];\n\n  value = `${value}`.toLowerCase().trim();\n  for (const pair of stringPairs) {\n    if (value === pair[0] || value === pair[1]) {\n      return { possibleValues: pair, value: value };\n    }\n  }\n\n  return null;\n}\n\n// Determine the true/false values for the checkbox\nconst checkboxValues = (() => {\n  const mappedValues = (() => {\n    const boolValues = mapToBoolRepresentation(model.value);\n    if (boolValues !== null) {\n      return boolValues.possibleValues;\n    }\n\n    // Return fallback if nothing matches\n    console.error(`Checkbox value ${model.value} did not match any acceptable pattern!`);\n    return [\"true\", \"false\"];\n  })();\n\n  const truthyIndex = props.inverseValues ? 1 : 0;\n  const falsyIndex = props.inverseValues ? 0 : 1;\n  return { truthy: mappedValues[truthyIndex], falsy: mappedValues[falsyIndex] };\n})();\nconst parsedDefaultPropValue = (() => {\n  const boolValues = mapToBoolRepresentation(props.default);\n  if (boolValues !== null) {\n    // Convert truthy to true/false.\n    return boolValues.value === boolValues.possibleValues[0];\n  }\n\n  return null;\n})();\n\nconst labelField = props.label ?? `${props.localePrefix}.${props.id}`;\nconst descField = props.desc ?? `${props.localePrefix}.${props.id}_desc`;\nconst showDesc = props.desc !== \"\" || Object.entries(slots).length > 0;\nconst showDefValue = parsedDefaultPropValue !== null;\nconst defValue = parsedDefaultPropValue ? \"_common.enabled_def_cbox\" : \"_common.disabled_def_cbox\";\n</script>\n\n<template>\n  <div :class=\"extendedClassStr\">\n    <label :for=\"props.id\" :class=\"`form-check-label${showDesc ? ' mb-2' : ''}`\">\n      {{ $t(labelField) }}\n      <div class=\"mt-0 form-text\" v-if=\"showDefValue\">\n        {{ $t(defValue) }}\n      </div>\n    </label>\n    <input type=\"checkbox\"\n           class=\"form-check-input\"\n           :id=\"props.id\"\n           v-model=\"model\"\n           :true-value=\"checkboxValues.truthy\"\n           :false-value=\"checkboxValues.falsy\" />\n    <div class=\"form-text\" v-if=\"showDesc\">\n      {{ $t(descField) }}\n      <slot></slot>\n    </div>\n  </div>\n</template>\n"
  },
  {
    "path": "src_assets/common/assets/web/Navbar.vue",
    "content": "<template>\n  <nav class=\"navbar navbar-expand-lg navbar-sunshine\">\n    <div class=\"container-fluid\">\n      <a class=\"navbar-brand\" href=\"./\" title=\"Sunshine\">\n        <img src=\"/images/logo-sunshine-45.png\" height=\"45\" alt=\"Sunshine\">\n      </a>\n      <button class=\"navbar-toggler\" type=\"button\" data-bs-toggle=\"collapse\" data-bs-target=\"#navbarSupportedContent\"\n              aria-controls=\"navbarSupportedContent\" aria-expanded=\"false\" aria-label=\"Toggle navigation\">\n        <span class=\"navbar-toggler-icon\"></span>\n      </button>\n      <div class=\"collapse navbar-collapse\" id=\"navbarSupportedContent\">\n        <ul class=\"navbar-nav me-auto mb-2 mb-lg-0\">\n          <li class=\"nav-item\">\n            <a class=\"nav-link\" href=\"./\">\n              <Home :size=\"18\" class=\"icon\"></Home>\n              {{ $t('navbar.home') }}\n            </a>\n          </li>\n          <li class=\"nav-item\">\n            <a class=\"nav-link\" href=\"./pin\">\n              <Lock :size=\"18\" class=\"icon\"></Lock>\n              {{ $t('navbar.pin') }}\n            </a>\n          </li>\n          <li class=\"nav-item\">\n            <a class=\"nav-link\" href=\"./apps\">\n              <Layers :size=\"18\" class=\"icon\"></Layers>\n              {{ $t('navbar.applications') }}\n            </a>\n          </li>\n          <li class=\"nav-item\">\n            <a class=\"nav-link\" href=\"./featured\">\n              <Star :size=\"18\" class=\"icon\"></Star>\n              {{ $t('navbar.featured') }}\n            </a>\n          </li>\n          <li class=\"nav-item\">\n            <a class=\"nav-link\" href=\"./config\">\n              <Settings :size=\"18\" class=\"icon\"></Settings>\n              {{ $t('navbar.configuration') }}\n            </a>\n          </li>\n          <li class=\"nav-item\">\n            <a class=\"nav-link\" href=\"./password\">\n              <Shield :size=\"18\" class=\"icon\"></Shield>\n              {{ $t('navbar.password') }}\n            </a>\n          </li>\n          <li class=\"nav-item\">\n            <a class=\"nav-link\" href=\"./troubleshooting\">\n              <Info :size=\"18\" class=\"icon\"></Info>\n              {{ $t('navbar.troubleshoot') }}\n            </a>\n          </li>\n          <li class=\"nav-item\">\n            <ThemeToggle/>\n          </li>\n        </ul>\n      </div>\n    </div>\n  </nav>\n</template>\n\n<script>\nimport { Home, Lock, Layers, Star, Settings, Shield, Info } from 'lucide-vue-next'\nimport ThemeToggle from './ThemeToggle.vue'\n\nexport default {\n  components: {\n    ThemeToggle,\n    Home,\n    Lock,\n    Layers,\n    Star,\n    Settings,\n    Shield,\n    Info\n  },\n  created() {\n    console.log(\"Header mounted!\")\n  },\n  mounted() {\n    let el = document.querySelector(\"a[href='\" + document.location.pathname + \"']\");\n    if (el) el.classList.add(\"active\")\n  }\n}\n</script>\n\n<style>\n/* Navbar toggler icon for dark text on light background */\n.navbar-sunshine .navbar-toggler-icon {\n  --bs-navbar-toggler-icon-bg: url(\"data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 30 30'%3e%3cpath stroke='rgba%28255, 255, 255, 0.9%29' stroke-linecap='round' stroke-miterlimit='10' stroke-width='2' d='M4 7h22M4 15h22M4 23h22'/%3e%3c/svg%3e\") !important;\n}\n</style>\n"
  },
  {
    "path": "src_assets/common/assets/web/PlatformLayout.vue",
    "content": "<script setup>\nconst props = defineProps({\n  platform: {\n    type: String,\n    required: true\n  }\n})\n</script>\n\n<template>\n  <template v-if=\"$slots.windows && platform === 'windows'\">\n    <slot name=\"windows\"></slot>\n  </template>\n\n  <template v-if=\"$slots.freebsd && platform === 'freebsd'\">\n    <slot name=\"freebsd\"></slot>\n  </template>\n\n  <template v-if=\"$slots.linux && platform === 'linux'\">\n    <slot name=\"linux\"></slot>\n  </template>\n\n  <template v-if=\"$slots.macos && platform === 'macos'\">\n    <slot name=\"macos\"></slot>\n  </template>\n</template>\n\n\n<style scoped>\n\n</style>\n"
  },
  {
    "path": "src_assets/common/assets/web/ResourceCard.vue",
    "content": "<template>\n    <div class=\"card\">\n        <div class=\"card-body\">\n            <h2>{{ $t('resource_card.resources') }}</h2>\n            <p>{{ $t('resource_card.resources_desc') }}</p>\n            <div class=\"d-flex flex-wrap gap-2 mt-4\">\n                <a class=\"btn btn-success\" href=\"https://app.lizardbyte.dev\" target=\"_blank\">\n                  <Globe :size=\"18\" class=\"icon\"></Globe>\n                  {{ $t('resource_card.lizardbyte_website') }}\n                </a>\n                <a class=\"btn btn-primary\" href=\"https://app.lizardbyte.dev/discord\" target=\"_blank\">\n                  <SimpleIcon icon=\"Discord\" :size=\"18\" class=\"icon\"></SimpleIcon>\n                  Discord\n                </a>\n                <a class=\"btn btn-secondary\" href=\"https://github.com/orgs/LizardByte/discussions\" target=\"_blank\">\n                  <SimpleIcon icon=\"GitHub\" :size=\"18\" class=\"icon\"></SimpleIcon>\n                  {{ $t('resource_card.github_discussions') }}\n                </a>\n            </div>\n        </div>\n    </div>\n    <!-- Legal -->\n    <div class=\"card mt-4\">\n        <div class=\"card-body\">\n            <h2>{{ $t('resource_card.legal') }}</h2>\n            <p>{{ $t('resource_card.legal_desc') }}</p>\n            <div class=\"d-flex flex-wrap gap-2 mt-4\">\n                <a class=\"btn btn-danger\" href=\"https://github.com/LizardByte/Sunshine/blob/master/LICENSE\"\n                    target=\"_blank\">\n                  <FileText :size=\"18\" class=\"icon\"></FileText>\n                  {{ $t('resource_card.license') }}\n                </a>\n                <a class=\"btn btn-danger\" href=\"https://github.com/LizardByte/Sunshine/blob/master/NOTICE\"\n                    target=\"_blank\">\n                  <AlertCircle :size=\"18\" class=\"icon\"></AlertCircle>\n                  {{ $t('resource_card.third_party_notice') }}\n                </a>\n            </div>\n        </div>\n    </div>\n</template>\n\n<script>\nimport {\n  AlertCircle,\n  FileText,\n  Globe,\n} from 'lucide-vue-next'\nimport SimpleIcon from './SimpleIcon.vue'\n\nexport default {\n  components: {\n    SimpleIcon,\n    AlertCircle,\n    FileText,\n    Globe,\n  }\n}\n</script>\n"
  },
  {
    "path": "src_assets/common/assets/web/SimpleIcon.vue",
    "content": "<template>\n  <component\n    v-if=\"iconComponent\"\n    :is=\"iconComponent\"\n    :size=\"size\"\n    :class=\"className\"\n  />\n</template>\n\n<script setup>\nimport { computed } from 'vue'\nimport { GitHubIcon, DiscordIcon } from 'vue3-simple-icons'\n\nconst props = defineProps({\n  icon: {\n    type: String,\n    required: true,\n    default: 'GitHub'\n  },\n  size: {\n    type: [Number, String],\n    default: 24\n  },\n  className: {\n    type: String,\n    default: ''\n  }\n})\n\n// Map icon names to actual components\nconst iconMap = {\n  'GitHub': GitHubIcon,\n  'Discord': DiscordIcon,\n}\n\nconst iconComponent = computed(() => {\n  const component = iconMap[props.icon]\n  if (!component) {\n    console.error(`Icon \"${props.icon}\" not found in SimpleIcon mapping`)\n    return null\n  }\n  return component\n})\n</script>\n"
  },
  {
    "path": "src_assets/common/assets/web/ThemeToggle.vue",
    "content": "<script setup>\nimport { loadAutoTheme, setupThemeToggleListener } from './theme'\nimport { onMounted } from 'vue'\nimport {\n  CloudMoon,\n  CloudRain,\n  Contrast,\n  Flame,\n  Flower,\n  Flower2,\n  Layers,\n  MonitorSmartphone,\n  Moon,\n  Mountain,\n  Sparkles,\n  Sun,\n  Sunrise,\n  Trees,\n  Waves,\n} from 'lucide-vue-next'\n\nonMounted(() => {\n  loadAutoTheme()\n  setupThemeToggleListener()\n})\n</script>\n\n<template>\n  <div class=\"dropdown bd-mode-toggle\">\n    <a class=\"nav-link dropdown-toggle d-flex align-items-center\"\n            id=\"bd-theme\"\n            type=\"button\"\n            aria-expanded=\"false\"\n            data-bs-toggle=\"dropdown\"\n            aria-label=\"{{ $t('navbar.toggle_theme') }} ({{ $t('navbar.theme_auto') }})\">\n      <span class=\"theme-icon-active\">\n        <MonitorSmartphone :size=\"18\" class=\"icon\"></MonitorSmartphone>\n      </span>\n      <span id=\"bd-theme-text\">{{ $t('navbar.toggle_theme') }}</span>\n    </a>\n    <ul class=\"dropdown-menu dropdown-menu-end\" aria-labelledby=\"bd-theme-text\">\n      <li>\n        <button type=\"button\" class=\"dropdown-item d-flex align-items-center active\" data-bs-theme-value=\"auto\" aria-pressed=\"true\">\n          <MonitorSmartphone :size=\"18\" class=\"theme-icon icon\"></MonitorSmartphone>\n          {{ $t('navbar.theme_auto') }}\n        </button>\n      </li>\n      <li><hr class=\"dropdown-divider\"></li>\n      <!-- Dark Themes -->\n      <li>\n        <button type=\"button\" class=\"dropdown-item d-flex align-items-center\" data-bs-theme-value=\"dark\" aria-pressed=\"false\">\n          <Moon :size=\"18\" class=\"theme-icon icon\"></Moon>\n          {{ $t('navbar.theme_dark') }}\n        </button>\n      </li>\n      <li>\n        <button type=\"button\" class=\"dropdown-item d-flex align-items-center\" data-bs-theme-value=\"slate\" aria-pressed=\"false\">\n          <Layers :size=\"18\" class=\"theme-icon icon\"></Layers>\n          {{ $t('navbar.theme_slate') }}\n        </button>\n      </li>\n      <li>\n        <button type=\"button\" class=\"dropdown-item d-flex align-items-center\" data-bs-theme-value=\"moonlight\" aria-pressed=\"false\">\n          <CloudMoon :size=\"18\" class=\"theme-icon icon\"></CloudMoon>\n          {{ $t('navbar.theme_moonlight') }}\n        </button>\n      </li>\n      <li>\n        <button type=\"button\" class=\"dropdown-item d-flex align-items-center\" data-bs-theme-value=\"midnight\" aria-pressed=\"false\">\n          <CloudRain :size=\"18\" class=\"theme-icon icon\"></CloudRain>\n          {{ $t('navbar.theme_midnight') }}\n        </button>\n      </li>\n      <li>\n        <button type=\"button\" class=\"dropdown-item d-flex align-items-center\" data-bs-theme-value=\"ember\" aria-pressed=\"false\">\n          <Flame :size=\"18\" class=\"theme-icon icon\"></Flame>\n          {{ $t('navbar.theme_ember') }}\n        </button>\n      </li>\n      <li>\n        <button type=\"button\" class=\"dropdown-item d-flex align-items-center\" data-bs-theme-value=\"nord\" aria-pressed=\"false\">\n          <Mountain :size=\"18\" class=\"theme-icon icon\"></Mountain>\n          {{ $t('navbar.theme_nord') }}\n        </button>\n      </li>\n      <li><hr class=\"dropdown-divider\"></li>\n      <!-- Light Themes -->\n      <li>\n        <button type=\"button\" class=\"dropdown-item d-flex align-items-center\" data-bs-theme-value=\"light\" aria-pressed=\"false\">\n          <Sun :size=\"18\" class=\"theme-icon icon\"></Sun>\n          {{ $t('navbar.theme_light') }}\n        </button>\n      </li>\n      <li>\n        <button type=\"button\" class=\"dropdown-item d-flex align-items-center\" data-bs-theme-value=\"indigo\" aria-pressed=\"false\">\n          <Sparkles :size=\"18\" class=\"theme-icon icon\"></Sparkles>\n          {{ $t('navbar.theme_indigo') }}\n        </button>\n      </li>\n      <li>\n        <button type=\"button\" class=\"dropdown-item d-flex align-items-center\" data-bs-theme-value=\"sunshine\" aria-pressed=\"false\">\n          <Sunrise :size=\"18\" class=\"theme-icon icon\"></Sunrise>\n          {{ $t('navbar.theme_sunshine') }}\n        </button>\n      </li>\n      <li>\n        <button type=\"button\" class=\"dropdown-item d-flex align-items-center\" data-bs-theme-value=\"ocean\" aria-pressed=\"false\">\n          <Waves :size=\"18\" class=\"theme-icon icon\"></Waves>\n          {{ $t('navbar.theme_ocean') }}\n        </button>\n      </li>\n      <li>\n        <button type=\"button\" class=\"dropdown-item d-flex align-items-center\" data-bs-theme-value=\"forest\" aria-pressed=\"false\">\n          <Trees :size=\"18\" class=\"theme-icon icon\"></Trees>\n          {{ $t('navbar.theme_forest') }}\n        </button>\n      </li>\n      <li>\n        <button type=\"button\" class=\"dropdown-item d-flex align-items-center\" data-bs-theme-value=\"rose\" aria-pressed=\"false\">\n          <Flower :size=\"18\" class=\"theme-icon icon\"></Flower>\n          {{ $t('navbar.theme_rose') }}\n        </button>\n      </li>\n      <li>\n        <button type=\"button\" class=\"dropdown-item d-flex align-items-center\" data-bs-theme-value=\"lavender\" aria-pressed=\"false\">\n          <Flower2 :size=\"18\" class=\"theme-icon icon\"></Flower2>\n          {{ $t('navbar.theme_lavender') }}\n        </button>\n      </li>\n      <li>\n        <button type=\"button\" class=\"dropdown-item d-flex align-items-center\" data-bs-theme-value=\"monochrome\" aria-pressed=\"false\">\n          <Contrast :size=\"18\" class=\"theme-icon icon\"></Contrast>\n          {{ $t('navbar.theme_monochrome') }}\n        </button>\n      </li>\n    </ul>\n  </div>\n</template>\n\n<style scoped>\n</style>\n"
  },
  {
    "path": "src_assets/common/assets/web/apps.html",
    "content": "<!DOCTYPE html>\n<html lang=\"en\" data-bs-theme=\"auto\">\n\n<head>\n      <%- header %>\n</head>\n\n<body id=\"app\" v-cloak>\n  <Navbar></Navbar>\n  <div class=\"container\">\n    <div class=\"my-4\">\n      <h1>{{ $t('apps.applications_title') }}</h1>\n      <p>{{ $t('apps.applications_desc') }}</p>\n    </div>\n\n    <!-- Apps Grid -->\n    <div class=\"row g-3\" v-if=\"apps && apps.length > 0\">\n      <div class=\"col-12 col-sm-6 col-md-4 col-lg-3\" v-for=\"(app,i) in apps\" :key=\"i\">\n        <div class=\"card app-card h-100\">\n          <div class=\"app-poster-container\">\n            <img\n              v-if=\"app['image-path']\"\n              :src=\"'/api/covers/' + i\"\n              class=\"app-poster\"\n              :alt=\"app.name\"\n              @error=\"handleImageError\"\n            />\n            <div v-else class=\"app-poster-placeholder\">\n              <span class=\"app-initial\">{{ app.name.charAt(0).toUpperCase() }}</span>\n            </div>\n          </div>\n          <div class=\"card-body d-flex flex-column\">\n            <h5 class=\"card-title mb-2\">{{ app.name }}</h5>\n            <div class=\"app-details text-muted small mb-3\">\n              <div v-if=\"app.output\" class=\"text-truncate\">\n                <file-text :size=\"14\" class=\"icon me-1\"></file-text>\n                {{ app.output }}\n              </div>\n              <div v-if=\"app.cmd\" class=\"text-truncate\">\n                <terminal :size=\"14\" class=\"icon me-1\"></terminal>\n                {{ app.cmd }}\n              </div>\n            </div>\n            <div class=\"mt-auto d-flex gap-2\">\n              <button class=\"btn btn-sm btn-primary flex-fill\" @click=\"editApp(i)\">\n                <edit :size=\"16\" class=\"icon\"></edit>\n                {{ $t('apps.edit') }}\n              </button>\n              <button class=\"btn btn-sm btn-danger\" @click=\"showDeleteForm(i)\">\n                <trash-2 :size=\"16\" class=\"icon\"></trash-2>\n              </button>\n            </div>\n          </div>\n        </div>\n      </div>\n    </div>\n\n    <!-- Empty State -->\n    <div v-else class=\"card\">\n      <div class=\"card-body text-center py-5\">\n        <p class=\"text-muted\">{{ $t('apps.no_applications') }}</p>\n      </div>\n    </div>\n\n    <div class=\"edit-form card mt-4\" v-if=\"showEditForm\">\n      <div class=\"card-body\">\n        <!-- Application Name -->\n        <div class=\"mb-3\">\n          <label for=\"appName\" class=\"form-label\">{{ $t('apps.app_name') }}</label>\n          <input type=\"text\" class=\"form-control\" id=\"appName\" aria-describedby=\"appNameHelp\" v-model=\"editForm.name\" />\n          <div id=\"appNameHelp\" class=\"form-text\">{{ $t('apps.app_name_desc') }}</div>\n        </div>\n        <!-- output -->\n        <div class=\"mb-3\">\n          <label for=\"appOutput\" class=\"form-label\">{{ $t('apps.output_name') }}</label>\n          <div class=\"input-group\">\n            <input type=\"text\" class=\"form-control monospace\" id=\"appOutput\" aria-describedby=\"appOutputHelp\"\n              v-model=\"editForm.output\" />\n            <button class=\"btn btn-secondary\" type=\"button\"\n              @click=\"browseFor('any', 'file_browser.select_file', editForm.output, v => editForm.output = v)\">\n              <folder-open :size=\"18\" class=\"icon\"></folder-open>\n            </button>\n          </div>\n          <div id=\"appOutputHelp\" class=\"form-text\">{{ $t('apps.output_desc') }}</div>\n        </div>\n        <!-- prep-cmd -->\n        <Checkbox class=\"mb-3\"\n                  id=\"excludeGlobalPrep\"\n                  label=\"apps.global_prep_name\"\n                  desc=\"apps.global_prep_desc\"\n                  v-model=\"editForm['exclude-global-prep-cmd']\"\n                  default=\"true\"\n                  inverse-values\n        ></Checkbox>\n        <div class=\"mb-3\">\n          <label for=\"appName\" class=\"form-label\">{{ $t('apps.cmd_prep_name') }}</label>\n          <div class=\"form-text\">{{ $t('apps.cmd_prep_desc') }}</div>\n          <div class=\"d-flex justify-content-start mb-3 mt-3\" v-if=\"editForm['prep-cmd'].length === 0\">\n            <button class=\"btn btn-success\" @click=\"addPrepCmd\">\n              <plus :size=\"18\" class=\"icon\"></plus>\n              {{ $t('apps.add_cmds') }}\n            </button>\n          </div>\n          <table class=\"table\" v-if=\"editForm['prep-cmd'].length > 0\">\n            <thead>\n              <tr>\n                <th scope=\"col\">\n                  <play :size=\"18\" class=\"icon\"></play>\n                  {{ $t('_common.do_cmd') }}\n                </th>\n                <th scope=\"col\">\n                  <rotate-ccw :size=\"18\" class=\"icon\"></rotate-ccw>\n                  {{ $t('_common.undo_cmd') }}\n                </th>\n                <th scope=\"col\" v-if=\"platform === 'windows'\">\n                  <shield :size=\"18\" class=\"icon\"></shield>\n                  {{ $t('_common.run_as') }}\n                </th>\n                <th scope=\"col\"></th>\n              </tr>\n            </thead>\n            <tbody>\n              <tr v-for=\"(c, i) in editForm['prep-cmd']\">\n                <td>\n                  <div class=\"input-group\">\n                    <input type=\"text\" class=\"form-control monospace\" v-model=\"c.do\" />\n                    <button class=\"btn btn-secondary btn-sm\" type=\"button\" @click=\"browsePrep(i, 'do')\">\n                      <folder-open :size=\"14\" class=\"icon\"></folder-open>\n                    </button>\n                  </div>\n                </td>\n                <td>\n                  <div class=\"input-group\">\n                    <input type=\"text\" class=\"form-control monospace\" v-model=\"c.undo\" />\n                    <button class=\"btn btn-secondary btn-sm\" type=\"button\" @click=\"browsePrep(i, 'undo')\">\n                      <folder-open :size=\"14\" class=\"icon\"></folder-open>\n                    </button>\n                  </div>\n                </td>\n                <td v-if=\"platform === 'windows'\" class=\"align-middle\">\n                  <Checkbox :id=\"'prep-cmd-admin-' + i\"\n                            label=\"_common.elevated\"\n                            desc=\"\"\n                            v-model=\"c.elevated\"\n                  ></Checkbox>\n                </td>\n                <td class=\"align-middle\">\n                  <button class=\"btn btn-danger btn-sm ms-2\" @click=\"deletePrepCmd(i)\">\n                    <trash-2 :size=\"16\" class=\"icon\"></trash-2>\n                  </button>\n                  <button class=\"btn btn-success btn-sm ms-2\" @click=\"addPrepCmd\">\n                    <plus :size=\"16\" class=\"icon\"></plus>\n                  </button>\n                </td>\n              </tr>\n            </tbody>\n          </table>\n        </div>\n        <!-- detached -->\n        <div class=\"mb-3\">\n          <label for=\"appName\" class=\"form-label\">{{ $t('apps.detached_cmds') }}</label>\n          <div v-for=\"(c,i) in editForm.detached\" class=\"d-flex justify-content-between align-items-center my-2\">\n            <input type=\"text\" v-model=\"editForm.detached[i]\" class=\"form-control monospace\">\n            <button class=\"btn btn-secondary btn-sm ms-2\" @click=\"browseDetached(i)\">\n              <folder-open :size=\"14\" class=\"icon\"></folder-open>\n            </button>\n            <button class=\"btn btn-danger btn-sm ms-2\" @click=\"editForm.detached.splice(i,1)\">\n              <trash-2 :size=\"16\" class=\"icon\"></trash-2>\n            </button>\n            <button class=\"btn btn-success btn-sm ms-2\" @click=\"addDetached\">\n              <plus :size=\"16\" class=\"icon\"></plus>\n            </button>\n          </div>\n          <div class=\"d-flex justify-content-start mb-3 mt-3\" v-if=\"editForm.detached.length === 0\">\n            <button class=\"btn btn-success\" @click=\"addDetached\">\n              <plus :size=\"18\" class=\"icon\"></plus>\n              {{ $t('apps.detached_cmds_add') }}\n            </button>\n          </div>\n          <div class=\"form-text\">\n            {{ $t('apps.detached_cmds_desc') }}<br>\n            <b>{{ $t('_common.note') }}</b> {{ $t('apps.detached_cmds_note') }}\n          </div>\n        </div>\n        <!-- command -->\n        <div class=\"mb-3\">\n          <label for=\"appCmd\" class=\"form-label\">{{ $t('apps.cmd') }}</label>\n          <div class=\"input-group\">\n            <input type=\"text\" class=\"form-control monospace\" id=\"appCmd\" aria-describedby=\"appCmdHelp\"\n              v-model=\"editForm.cmd\" />\n            <button class=\"btn btn-secondary\" type=\"button\"\n              @click=\"browseFor('executable', 'file_browser.select_executable', editForm.cmd, v => editForm.cmd = v)\">\n              <folder-open :size=\"18\" class=\"icon\"></folder-open>\n            </button>\n          </div>\n          <div id=\"appCmdHelp\" class=\"form-text\">\n            {{ $t('apps.cmd_desc') }}<br>\n            <b>{{ $t('_common.note') }}</b> {{ $t('apps.cmd_note') }}\n          </div>\n        </div>\n        <!-- working dir -->\n        <div class=\"mb-3\">\n          <label for=\"appWorkingDir\" class=\"form-label\">{{ $t('apps.working_dir') }}</label>\n          <div class=\"input-group\">\n            <input type=\"text\" class=\"form-control monospace\" id=\"appWorkingDir\" aria-describedby=\"appWorkingDirHelp\"\n              v-model=\"editForm['working-dir']\" />\n            <button class=\"btn btn-secondary\" type=\"button\"\n              @click=\"browseFor('directory', 'file_browser.select_directory', editForm['working-dir'], v => editForm['working-dir'] = v)\">\n              <folder-open :size=\"18\" class=\"icon\"></folder-open>\n            </button>\n          </div>\n          <div id=\"appWorkingDirHelp\" class=\"form-text\">{{ $t('apps.working_dir_desc') }}</div>\n        </div>\n        <!-- elevation -->\n        <Checkbox v-if=\"platform === 'windows'\"\n                  class=\"mb-3\"\n                  id=\"appElevation\"\n                  label=\"_common.run_as\"\n                  desc=\"apps.run_as_desc\"\n                  v-model=\"editForm.elevated\"\n                  default=\"false\"\n        ></Checkbox>\n        <!-- auto-detach -->\n        <Checkbox class=\"mb-3\"\n                  id=\"autoDetach\"\n                  label=\"apps.auto_detach\"\n                  desc=\"apps.auto_detach_desc\"\n                  v-model=\"editForm['auto-detach']\"\n                  default=\"true\"\n        ></Checkbox>\n        <!-- wait for all processes -->\n        <Checkbox class=\"mb-3\"\n                  id=\"waitAll\"\n                  label=\"apps.wait_all\"\n                  desc=\"apps.wait_all_desc\"\n                  v-model=\"editForm['wait-all']\"\n                  default=\"true\"\n        ></Checkbox>\n        <!-- exit timeout -->\n        <div class=\"mb-3\">\n          <label for=\"exitTimeout\" class=\"form-label\">{{ $t('apps.exit_timeout') }}</label>\n          <input type=\"number\" class=\"form-control monospace\" id=\"exitTimeout\" aria-describedby=\"exitTimeoutHelp\"\n                 v-model=\"editForm['exit-timeout']\" min=\"0\" placeholder=\"5\" />\n          <div id=\"exitTimeoutHelp\" class=\"form-text\">{{ $t('apps.exit_timeout_desc') }}</div>\n        </div>\n        <div class=\"mb-3\">\n          <label for=\"appImagePath\" class=\"form-label\">{{ $t('apps.image') }}</label>\n          <div class=\"input-group\">\n            <input type=\"text\" class=\"form-control monospace\" id=\"appImagePath\" aria-describedby=\"appImagePathHelp\"\n              v-model=\"editForm['image-path']\" />\n            <button class=\"btn btn-secondary\" type=\"button\"\n              @click=\"browseFor('file', 'file_browser.select_file', editForm['image-path'], v => editForm['image-path'] = v)\">\n              <folder-open :size=\"18\" class=\"icon\"></folder-open>\n            </button>\n            <button class=\"btn btn-secondary\" type=\"button\" data-bs-toggle=\"modal\" data-bs-target=\"#coverFinderModal\"\n              @click=\"showCoverFinder\">\n              <search :size=\"18\" class=\"icon\"></search>\n              {{ $t('apps.find_cover') }}\n            </button>\n          </div>\n          <div id=\"appImagePathHelp\" class=\"form-text\">{{ $t('apps.image_desc') }}</div>\n        </div>\n\n        <!-- Cover Finder Modal -->\n        <div class=\"modal fade\" id=\"coverFinderModal\" tabindex=\"-1\" aria-labelledby=\"coverFinderModalLabel\" aria-hidden=\"true\" ref=\"coverFinderModal\">\n          <div class=\"modal-dialog modal-xl modal-dialog-scrollable modal-fullscreen-md-down\">\n            <div class=\"modal-content\">\n              <div class=\"modal-header\">\n                <h5 class=\"modal-title\" id=\"coverFinderModalLabel\">\n                  <span v-if=\"coverSearching\">{{ $t('apps.searching_covers') }}</span>\n                  <span v-else-if=\"coverCandidates.length > 0\">{{ $t('apps.covers_found') }} ({{ coverCandidates.length }})</span>\n                  <span v-else>{{ $t('apps.no_covers_found') }}</span>\n                </h5>\n                <button type=\"button\" class=\"btn-close\" data-bs-dismiss=\"modal\" aria-label=\"Close\"></button>\n              </div>\n              <div class=\"modal-body\">\n                <div class=\"mb-3\">\n                  <div class=\"input-group\">\n                    <input\n                      type=\"text\"\n                      class=\"form-control\"\n                      v-model=\"coverSearchQuery\"\n                      :placeholder=\"editForm.name\"\n                      @keyup.enter=\"performCoverSearch\"\n                    />\n                    <button class=\"btn btn-primary\" type=\"button\" @click=\"performCoverSearch\">\n                      <search :size=\"18\" class=\"icon\"></search>\n                      {{ $t('_common.search') }}\n                    </button>\n                  </div>\n                  <div class=\"form-text mt-2\">\n                    <b>{{ $t('_common.note') }}</b> {{ $t('apps.cover_search_hint') }}\n                    <a href=\"https://www.igdb.com/\" target=\"_blank\" rel=\"noopener noreferrer\">IGDB</a>\n                  </div>\n                </div>\n                <div class=\"cover-results\" :class=\"{ busy: coverFinderBusy }\">\n                  <div class=\"row\">\n                    <div v-if=\"coverSearching\" class=\"col-12 col-sm-6 col-lg-4 mb-3\">\n                      <div class=\"cover-container\">\n                        <div class=\"spinner-border\" role=\"status\">\n                          <span class=\"visually-hidden\">{{ $t('apps.loading') }}</span>\n                        </div>\n                      </div>\n                    </div>\n                    <div v-for=\"(cover,i) in coverCandidates\" :key=\"'i'\" class=\"col-12 col-sm-6 col-lg-3 mb-3\"\n                      @click=\"useCover(cover)\">\n                      <div class=\"cover-container result\">\n                        <img class=\"rounded\" :src=\"cover.url\" />\n                      </div>\n                      <label class=\"d-block text-nowrap text-center text-truncate\">\n                        {{cover.name}}\n                      </label>\n                    </div>\n                  </div>\n                </div>\n              </div>\n              <div class=\"modal-footer\">\n                <button type=\"button\" class=\"btn btn-secondary\" data-bs-dismiss=\"modal\">\n                  <x :size=\"18\" class=\"icon\"></x>\n                  {{ $t('_common.cancel') }}\n                </button>\n              </div>\n            </div>\n          </div>\n        </div>\n        <div class=\"env-hint alert alert-info\">\n          <div class=\"form-text\">\n            <h4>{{ $t('apps.env_vars_about') }}</h4>\n            {{ $t('apps.env_vars_desc') }}\n          </div>\n          <table class=\"env-table\">\n            <tr>\n              <td><b>{{ $t('apps.env_var_name') }}</b></td>\n              <td><b></b></td>\n            </tr>\n            <tr>\n              <td style=\"font-family: monospace\">SUNSHINE_APP_ID</td>\n              <td>{{ $t('apps.env_app_id') }}</td>\n            </tr>\n            <tr>\n              <td style=\"font-family: monospace\">SUNSHINE_APP_NAME</td>\n              <td>{{ $t('apps.env_app_name') }}</td>\n            </tr>\n            <tr>\n              <td style=\"font-family: monospace\">SUNSHINE_CLIENT_WIDTH</td>\n              <td>{{ $t('apps.env_client_width') }}</td>\n            </tr>\n            <tr>\n              <td style=\"font-family: monospace\">SUNSHINE_CLIENT_HEIGHT</td>\n              <td>{{ $t('apps.env_client_height') }}</td>\n            </tr>\n            <tr>\n              <td style=\"font-family: monospace\">SUNSHINE_CLIENT_FPS</td>\n              <td>{{ $t('apps.env_client_fps') }}</td>\n            </tr>\n            <tr>\n              <td style=\"font-family: monospace\">SUNSHINE_CLIENT_HDR</td>\n              <td>{{ $t('apps.env_client_hdr') }}</td>\n            </tr>\n            <tr>\n              <td style=\"font-family: monospace\">SUNSHINE_CLIENT_GCMAP</td>\n              <td>{{ $t('apps.env_client_gcmap') }}</td>\n            </tr>\n            <tr>\n              <td style=\"font-family: monospace\">SUNSHINE_CLIENT_HOST_AUDIO</td>\n              <td>{{ $t('apps.env_client_host_audio') }}</td>\n            </tr>\n            <tr>\n              <td style=\"font-family: monospace\">SUNSHINE_CLIENT_ENABLE_SOPS</td>\n              <td>{{ $t('apps.env_client_enable_sops') }}</td>\n            </tr>\n            <tr>\n              <td style=\"font-family: monospace\">SUNSHINE_CLIENT_AUDIO_CONFIGURATION</td>\n              <td>{{ $t('apps.env_client_audio_config') }}</td>\n            </tr>\n          </table>\n          <div class=\"form-text\" v-if=\"platform === 'windows'\"><b>{{ $t('apps.env_qres_example') }}</b>\n            <pre>cmd /C &lt;{{ $t('apps.env_qres_path') }}&gt;\\QRes.exe /X:%SUNSHINE_CLIENT_WIDTH% /Y:%SUNSHINE_CLIENT_HEIGHT% /R:%SUNSHINE_CLIENT_FPS%</pre>\n          </div>\n          <div class=\"form-text\" v-else-if=\"platform === 'freebsd' || platform === 'linux'\"><b>{{ $t('apps.env_xrandr_example') }}</b>\n            <pre>sh -c \"xrandr --output HDMI-1 --mode \\\"${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}\\\" --rate ${SUNSHINE_CLIENT_FPS}\"</pre>\n          </div>\n          <div class=\"form-text\" v-else-if=\"platform === 'macos'\"><b>{{ $t('apps.env_displayplacer_example') }}</b>\n            <pre>sh -c \"displayplacer \"id:&lt;screenId&gt; res:${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT} hz:${SUNSHINE_CLIENT_FPS} scaling:on origin:(0,0) degree:0\"\"</pre>\n          </div>\n          <div class=\"form-text\"><a\n              href=\"https://docs.lizardbyte.dev/projects/sunshine/latest/md_docs_2app__examples.html\"\n              target=\"_blank\">{{ $t('_common.see_more') }}</a></div>\n        </div>\n        <!-- Save buttons -->\n        <div class=\"d-flex\">\n          <button @click=\"showEditForm = false\" class=\"btn btn-secondary m-2\">\n            <x :size=\"18\" class=\"icon\"></x>\n            {{ $t('_common.cancel') }}\n          </button>\n          <button class=\"btn btn-primary m-2\" @click=\"save\">\n            <save :size=\"18\" class=\"icon\"></save>\n            {{ $t('_common.save') }}\n          </button>\n        </div>\n      </div>\n    </div>\n    <div class=\"mt-4\" v-else>\n      <button class=\"btn btn-primary\" @click=\"newApp\">\n        <layers-plus :size=\"18\" class=\"icon\"></layers-plus>\n        {{ $t('apps.add_new') }}\n      </button>\n    </div>\n\n    <!-- Shared file browser modal -->\n    <div class=\"modal fade\" ref=\"fileBrowserModal\" tabindex=\"-1\" aria-hidden=\"true\">\n      <div class=\"modal-dialog modal-lg modal-dialog-scrollable modal-fullscreen-md-down\">\n        <div class=\"modal-content\">\n          <div class=\"modal-header\">\n            <h5 class=\"modal-title\">{{ fileBrowserTitle || $t('file_browser.title') }}</h5>\n            <button type=\"button\" class=\"btn-close\" @click=\"fileBrowserClose\" :aria-label=\"$t('_common.close')\"></button>\n          </div>\n          <div class=\"modal-body\">\n            <!-- Path input -->\n            <div class=\"input-group mb-2\">\n              <input type=\"text\" class=\"form-control monospace\" v-model=\"fileBrowserTypedPath\"\n                @input=\"fileBrowserOnTypedInput\" @keyup.enter=\"fileBrowserNavigate(fileBrowserTypedPath)\" />\n              <button class=\"btn btn-secondary\" type=\"button\" @click=\"fileBrowserNavigate(fileBrowserTypedPath)\">\n                <arrow-right :size=\"16\" class=\"icon\"></arrow-right>\n              </button>\n            </div>\n            <!-- Up button -->\n            <div class=\"mb-2\">\n              <button class=\"btn btn-sm btn-outline-secondary\" type=\"button\"\n                :disabled=\"fileBrowserLoading || fileBrowserParentPath === fileBrowserCurrentPath\"\n                @click=\"fileBrowserNavigateUp\">\n                <folder-up :size=\"16\" class=\"icon me-1\"></folder-up>\n                {{ $t('file_browser.up') }}\n              </button>\n            </div>\n            <!-- Error -->\n            <div v-if=\"fileBrowserError\" class=\"alert alert-danger py-2 small\">{{ fileBrowserError }}</div>\n            <!-- Loading -->\n            <div v-if=\"fileBrowserLoading\" class=\"text-center py-3\">\n              <output class=\"spinner-border spinner-border-sm\">\n                <span class=\"visually-hidden\">{{ $t('_common.loading') }}</span>\n              </output>\n            </div>\n            <!-- Entries -->\n            <div v-else class=\"list-group\" style=\"max-height: 400px; overflow-y: auto;\">\n              <div v-if=\"fileBrowserEntries.length === 0\" class=\"list-group-item text-muted text-center\">\n                {{ $t('file_browser.empty') }}\n              </div>\n              <button v-for=\"entry in fileBrowserEntries\" :key=\"entry.path\" type=\"button\"\n                class=\"list-group-item list-group-item-action d-flex align-items-center py-1\"\n                :class=\"{ active: fileBrowserSelectedPath === entry.path }\"\n                @click=\"fileBrowserSelectEntry(entry)\" @dblclick=\"fileBrowserActivateEntry(entry)\">\n                <hard-drive v-if=\"!fileBrowserCurrentPath && entry.type === 'directory'\" :size=\"16\" class=\"icon me-2 flex-shrink-0\"></hard-drive>\n                <folder v-else-if=\"entry.type === 'directory'\" :size=\"16\" class=\"icon me-2 flex-shrink-0 text-warning\"></folder>\n                <file-text v-else :size=\"16\" class=\"icon me-2 flex-shrink-0\"></file-text>\n                <span class=\"text-truncate\">{{ entry.name }}</span>\n              </button>\n            </div>\n          </div>\n          <div class=\"modal-footer flex-wrap gap-2\">\n            <div class=\"flex-grow-1 text-muted small text-truncate\" v-if=\"fileBrowserSelectedPath\">\n              <code>{{ fileBrowserSelectedPath }}</code>\n            </div>\n            <button type=\"button\" class=\"btn btn-secondary\" @click=\"fileBrowserClose\">\n              <x :size=\"16\" class=\"icon me-1\"></x>\n              {{ $t('_common.cancel') }}\n            </button>\n            <button type=\"button\" class=\"btn btn-primary\" @click=\"fileBrowserConfirm\"\n              :disabled=\"!fileBrowserSelectedPath && !fileBrowserTypedPath\">\n              <check :size=\"16\" class=\"icon me-1\"></check>\n              {{ $t('file_browser.select') }}\n            </button>\n          </div>\n        </div>\n      </div>\n    </div>\n  </div>\n</body>\n<script type=\"module\">\n  import { createApp } from 'vue'\n  import { initApp } from './init'\n  import Navbar from './Navbar.vue'\n  import Checkbox from './Checkbox.vue'\n  import { Modal } from 'bootstrap/dist/js/bootstrap'\n  import {\n    ArrowRight,\n    Check,\n    Edit,\n    FileText,\n    Folder,\n    FolderOpen,\n    FolderUp,\n    HardDrive,\n    LayersPlus,\n    Play,\n    Plus,\n    RotateCcw,\n    Save,\n    Search,\n    Shield,\n    Terminal,\n    Trash2,\n    X,\n  } from 'lucide-vue-next'\n\n  const app = createApp({\n    components: {\n      Navbar,\n      Checkbox,\n      ArrowRight,\n      Check,\n      Edit,\n      FileText,\n      Folder,\n      FolderOpen,\n      FolderUp,\n      HardDrive,\n      LayersPlus,\n      Play,\n      Plus,\n      RotateCcw,\n      Save,\n      Search,\n      Shield,\n      Terminal,\n      Trash2,\n      X,\n    },\n    data() {\n      return {\n        apps: [],\n        showEditForm: false,\n        editForm: null,\n        detachedCmd: \"\",\n        coverSearching: false,\n        coverFinderBusy: false,\n        coverCandidates: [],\n        coverSearchQuery: \"\",\n        platform: \"\",\n        fileBrowserType: \"any\",\n        fileBrowserTitle: \"\",\n        fileBrowserCallback: null,\n        fileBrowserCurrentPath: \"\",\n        fileBrowserParentPath: \"\",\n        fileBrowserEntries: [],\n        fileBrowserLoading: false,\n        fileBrowserError: \"\",\n        fileBrowserSelectedPath: \"\",\n        fileBrowserTypedPath: \"\",\n      };\n    },\n    created() {\n      fetch(\"./api/apps\")\n        .then((r) => r.json())\n        .then((r) => {\n          console.log(r);\n          this.apps = r.apps;\n        });\n\n      fetch(\"./api/config\")\n        .then(r => r.json())\n        .then(r => this.platform = r.platform);\n    },\n    methods: {\n      newApp() {\n        this.editForm = {\n          name: \"\",\n          output: \"\",\n          cmd: \"\",\n          index: -1,\n          \"exclude-global-prep-cmd\": false,\n          elevated: false,\n          \"auto-detach\": true,\n          \"wait-all\": true,\n          \"exit-timeout\": 5,\n          \"prep-cmd\": [],\n          detached: [],\n          \"image-path\": \"\"\n        };\n        this.editForm.index = -1;\n        this.showEditForm = true;\n      },\n      editApp(id) {\n        this.editForm = JSON.parse(JSON.stringify(this.apps[id]));\n        this.editForm.index = id;\n        if (this.editForm[\"prep-cmd\"] === undefined)\n          this.editForm[\"prep-cmd\"] = [];\n        if (this.editForm[\"detached\"] === undefined)\n          this.editForm[\"detached\"] = [];\n        if (this.editForm[\"exclude-global-prep-cmd\"] === undefined)\n          this.editForm[\"exclude-global-prep-cmd\"] = false;\n        if (this.editForm[\"elevated\"] === undefined && this.platform === 'windows') {\n          this.editForm[\"elevated\"] = false;\n        }\n        if (this.editForm[\"auto-detach\"] === undefined) {\n          this.editForm[\"auto-detach\"] = true;\n        }\n        if (this.editForm[\"wait-all\"] === undefined) {\n          this.editForm[\"wait-all\"] = true;\n        }\n        if (this.editForm[\"exit-timeout\"] === undefined) {\n          this.editForm[\"exit-timeout\"] = 5;\n        }\n        this.showEditForm = true;\n      },\n      showDeleteForm(id) {\n        let resp = confirm(\n          \"Are you sure to delete \" + this.apps[id].name + \"?\"\n        );\n        if (resp) {\n          fetch(\"./api/apps/\" + id, {\n            method: \"DELETE\",\n            headers: {\n              \"Content-Type\": \"application/json\"\n            },\n          }).then((r) => {\n            if (r.status === 200) document.location.reload();\n          });\n        }\n      },\n      addPrepCmd() {\n        let template = {\n          do: \"\",\n          undo: \"\"\n        };\n\n        if (this.platform === 'windows') {\n          template = { ...template, elevated: false };\n        }\n\n        this.editForm[\"prep-cmd\"].push(template);\n      },\n      deletePrepCmd(index) {\n        this.editForm[\"prep-cmd\"].splice(index, 1);\n      },\n      addDetached() {\n        this.editForm.detached.push(\"\");\n      },\n      showCoverFinder() {\n        // Reset search state\n        this.coverCandidates = [];\n        this.coverSearchQuery = \"\";\n\n        // Perform initial search with app name\n        this.performCoverSearch();\n      },\n      performCoverSearch() {\n        this.coverSearching = true;\n        this.coverCandidates = [];\n\n        // Use search query if provided, otherwise fall back to app name\n        const searchTerm = this.coverSearchQuery.trim() || this.editForm[\"name\"].toString();\n\n        function getSearchBucket(name) {\n          let bucket = name.substring(0, Math.min(name.length, 2)).toLowerCase().replaceAll(/[^a-z\\d]/g, '');\n          if (!bucket) {\n            return '@';\n          }\n          return bucket;\n        }\n\n        function searchCovers(name) {\n          if (!name) {\n            return Promise.resolve([]);\n          }\n          let searchName = name.replaceAll(/\\s+/g, '.').toLowerCase();\n\n          // Use raw.githubusercontent.com to avoid CORS issues as we migrate the CNAME\n          let dbUrl = \"https://raw.githubusercontent.com/LizardByte/GameDB/gh-pages\";\n          let bucket = getSearchBucket(name);\n          return fetch(`${dbUrl}/buckets/${bucket}.json`).then(function (r) {\n            if (!r.ok) throw new Error(\"Failed to search covers\");\n            return r.json();\n          }).then(maps => Promise.all(Object.keys(maps).map(id => {\n            let item = maps[id];\n            if (item.name.replaceAll(/\\s+/g, '.').toLowerCase().startsWith(searchName)) {\n              return fetch(`${dbUrl}/games/${id}.json`).then(function (r) {\n                return r.json();\n              }).catch(() => null);\n            }\n            return null;\n          }).filter(item => item)))\n            .then(results => results\n              .filter(item => item && item.cover && item.cover.url)\n              .map(game => {\n                const thumb = game.cover.url;\n                const dotIndex = thumb.lastIndexOf('.');\n                const slashIndex = thumb.lastIndexOf('/');\n                if (dotIndex < 0 || slashIndex < 0) {\n                  return null;\n                }\n                const slug = thumb.substring(slashIndex + 1, dotIndex);\n                return {\n                  name: game.name,\n                  key: `igdb_${game.id}`,\n                  url: `https://images.igdb.com/igdb/image/upload/t_cover_big/${slug}.jpg`,\n                  saveUrl: `https://images.igdb.com/igdb/image/upload/t_cover_big_2x/${slug}.png`,\n                }\n              }).filter(item => item));\n        }\n\n        searchCovers(searchTerm)\n          .then(list => this.coverCandidates = list)\n          .finally(() => this.coverSearching = false);\n      },\n      useCover(cover) {\n        this.coverFinderBusy = true;\n        fetch(\"./api/covers/upload\", {\n          method: \"POST\",\n          headers: {\n            'Content-Type': 'application/json'\n          },\n          body: JSON.stringify({\n            key: cover.key,\n            url: cover.saveUrl,\n          })\n        }).then(r => {\n          if (!r.ok) throw new Error(\"Failed to download covers\");\n          return r.json();\n        }).then(body => {\n          this.editForm[\"image-path\"] = body.path;\n          // Close the modal\n          const modalEl = this.$refs.coverFinderModal;\n          if (modalEl) {\n            const modal = Modal.getInstance(modalEl);\n            if (modal) {\n              modal.hide();\n            }\n          }\n        })\n          .finally(() => this.coverFinderBusy = false);\n      },\n      browseFor(type, titleKey, startPath, callback) {\n        this.fileBrowserType = type;\n        this.fileBrowserTitle = this.$t(titleKey);\n        this.fileBrowserCallback = callback;\n        this.fileBrowserSelectedPath = startPath || '';\n        this.fileBrowserTypedPath = startPath || '';\n        this.fileBrowserError = '';\n        this.fileBrowserNavigate(startPath || '');\n        Modal.getOrCreateInstance(this.$refs.fileBrowserModal).show();\n      },\n      fileBrowserClose() {\n        const modal = Modal.getInstance(this.$refs.fileBrowserModal);\n        if (modal) modal.hide();\n      },\n      fileBrowserConfirm() {\n        const path = this.fileBrowserSelectedPath || this.fileBrowserTypedPath;\n        if (path) {\n          if (this.fileBrowserCallback) {\n            this.fileBrowserCallback(path);\n            this.fileBrowserCallback = null;\n          }\n          this.fileBrowserClose();\n        }\n      },\n      fileBrowserNavigate(path) {\n        this.fileBrowserLoading = true;\n        this.fileBrowserError = '';\n        const params = new URLSearchParams({ type: this.fileBrowserType });\n        if (path) params.set('path', path);\n        fetch(`./api/browse?${params.toString()}`)\n          .then(r => r.ok ? r.json() : r.json().then(e => { throw new Error(e.error || 'Browse failed'); }))\n          .then(data => {\n            this.fileBrowserCurrentPath = data.path ?? '';\n            this.fileBrowserParentPath = data.parent ?? '';\n            this.fileBrowserEntries = data.entries ?? [];\n            this.fileBrowserTypedPath = data.path ?? '';\n            this.fileBrowserSelectedPath = this.fileBrowserType === 'directory' ? (data.path ?? '') : '';\n          })\n          .catch(err => { this.fileBrowserError = err.message; })\n          .finally(() => { this.fileBrowserLoading = false; });\n      },\n      fileBrowserNavigateUp() {\n        this.fileBrowserNavigate(this.fileBrowserParentPath);\n      },\n      fileBrowserSelectEntry(entry) {\n        if (entry.type === 'directory') {\n          this.fileBrowserNavigate(entry.path);\n        } else {\n          this.fileBrowserSelectedPath = entry.path;\n          this.fileBrowserTypedPath = entry.path;\n        }\n      },\n      fileBrowserActivateEntry(entry) {\n        if (entry.type === 'directory') {\n          this.fileBrowserNavigate(entry.path);\n        } else {\n          this.fileBrowserSelectedPath = entry.path;\n          this.fileBrowserTypedPath = entry.path;\n          this.fileBrowserConfirm();\n        }\n      },\n      fileBrowserOnTypedInput() {\n        this.fileBrowserSelectedPath = this.fileBrowserTypedPath;\n      },\n      browsePrep(index, field) {\n        const current = this.editForm['prep-cmd'][index][field] || '';\n        this.browseFor('executable', 'file_browser.select_executable', current, (path) => {\n          this.editForm['prep-cmd'][index][field] = path;\n        });\n      },\n      browseDetached(index) {\n        const current = this.editForm.detached[index] || '';\n        this.browseFor('executable', 'file_browser.select_executable', current, (path) => {\n          this.editForm.detached[index] = path;\n        });\n      },\n      save() {\n        this.editForm[\"image-path\"] = this.editForm[\"image-path\"].toString().replace(/\"/g, '');\n        fetch(\"./api/apps\", {\n          method: \"POST\",\n          headers: {\n            'Content-Type': 'application/json'\n          },\n          body: JSON.stringify(this.editForm),\n        }).then((r) => {\n          if (r.status === 200) document.location.reload();\n        });\n      },\n      handleImageError(event) {\n        // Hide the broken image and show placeholder instead\n        event.target.style.display = 'none';\n        const placeholder = event.target.nextElementSibling;\n        if (placeholder && placeholder.classList.contains('app-poster-placeholder')) {\n          placeholder.style.display = 'flex';\n        }\n      }\n    },\n  });\n\n\n  initApp(app);\n</script>\n"
  },
  {
    "path": "src_assets/common/assets/web/config.html",
    "content": "<!DOCTYPE html>\n<html lang=\"en\" data-bs-theme=\"auto\">\n\n<head>\n  <%- header %>\n</head>\n\n<body id=\"app\" v-cloak>\n  <Navbar></Navbar>\n  <div class=\"container\">\n    <h1 class=\"my-4\">{{ $t('config.configuration') }}</h1>\n\n    <!-- Search Bar with Autocomplete -->\n    <div class=\"mb-3\">\n      <div class=\"input-group\">\n        <span class=\"input-group-text\">\n          <search :size=\"18\" class=\"icon\"></search>\n        </span>\n        <input\n          type=\"text\"\n          class=\"form-control\"\n          v-model=\"searchQuery\"\n          :placeholder=\"$t('config.search_options')\"\n          @input=\"handleSearch\"\n          list=\"config-options\"\n        />\n      </div>\n      <datalist id=\"config-options\">\n        <option v-for=\"option in allConfigOptions\" :key=\"option.key\" :value=\"option.label\">\n          {{ option.tab }} - {{ option.label }}\n        </option>\n      </datalist>\n      <div v-if=\"searchQuery && searchResults.length === 0\" class=\"text-muted small mt-1\">\n        No results found for \"{{ searchQuery }}\"\n      </div>\n      <div v-else-if=\"searchQuery\" class=\"text-muted small mt-1\">\n        Found {{ searchResults.length }} result(s)\n      </div>\n    </div>\n\n    <div class=\"form\" v-if=\"config\">\n      <!-- Header -->\n      <ul class=\"nav nav-tabs\">\n        <li class=\"nav-item\" v-for=\"tab in tabs\" :key=\"tab.id\">\n          <a class=\"nav-link\" :class=\"{'active': tab.id === currentTab}\" href=\"#\"\n            @click=\"currentTab = tab.id\">\n            <component :is=\"getTabIcon(tab.id)\" :size=\"18\" class=\"icon\"></component>\n            {{tab.name}}\n          </a>\n        </li>\n      </ul>\n\n      <!-- General Tab -->\n      <general\n        v-if=\"currentTab === 'general'\"\n        :config=\"config\"\n        :platform=\"platform\">\n      </general>\n\n      <!-- Input Tab -->\n      <inputs\n        v-if=\"currentTab === 'input'\"\n        :config=\"config\"\n        :platform=\"platform\">\n      </inputs>\n\n      <!-- Audio/Video Tab -->\n      <audio-video\n        v-if=\"currentTab === 'av'\"\n        :config=\"config\"\n        :platform=\"platform\"\n      >\n      </audio-video>\n\n      <!-- Network Tab -->\n      <network\n        v-if=\"currentTab === 'network'\"\n        :config=\"config\"\n        :platform=\"platform\">\n      </network>\n\n      <!-- Files Tab -->\n      <files\n        v-if=\"currentTab === 'files'\"\n        :config=\"config\"\n        :platform=\"platform\">\n      </files>\n\n      <!-- Advanced Tab -->\n      <advanced\n        v-if=\"currentTab === 'advanced'\"\n        :config=\"config\"\n        :platform=\"platform\">\n      </advanced>\n\n      <container-encoders\n        :current-tab=\"currentTab\"\n        :config=\"config\"\n        :platform=\"platform\">\n      </container-encoders>\n    </div>\n\n    <!-- Save and Apply buttons -->\n    <div class=\"alert alert-success my-4\" v-if=\"saved && !restarted\">\n      <b>{{ $t('_common.success') }}</b> {{ $t('config.apply_note') }}\n    </div>\n    <div class=\"alert alert-success my-4\" v-if=\"restarted\">\n      <b>{{ $t('_common.success') }}</b> {{ $t('config.restart_note') }}\n    </div>\n    <div class=\"mb-3 d-flex gap-2 mt-4\">\n      <button class=\"btn btn-primary\" @click=\"save\">\n        <save :size=\"18\" class=\"icon\"></save>\n        {{ $t('_common.save') }}\n      </button>\n      <button class=\"btn btn-success\" @click=\"apply\" v-if=\"saved && !restarted\">\n        <check :size=\"18\" class=\"icon\"></check>\n        {{ $t('_common.apply') }}\n      </button>\n    </div>\n  </div>\n</body>\n\n\n<script type=\"module\">\n  import { computed, createApp } from 'vue'\n  import { initApp } from './init'\n  import Navbar from './Navbar.vue'\n  import General from './configs/tabs/General.vue'\n  import Inputs from './configs/tabs/Inputs.vue'\n  import Network from './configs/tabs/Network.vue'\n  import Files from './configs/tabs/Files.vue'\n  import Advanced from './configs/tabs/Advanced.vue'\n  import AudioVideo from './configs/tabs/AudioVideo.vue'\n  import ContainerEncoders from './configs/tabs/ContainerEncoders.vue'\n  import {$tp, usePlatformI18n} from './platform-i18n'\n  import {\n    Check,\n    Cpu,\n    FileCog,\n    Gamepad2,\n    Gpu,\n    Network as NetworkIcon,\n    Save,\n    Search,\n    Settings,\n    Sliders,\n    Volume2,\n  } from 'lucide-vue-next'\n\n  const app = createApp({\n    components: {\n      Navbar,\n      General,\n      Inputs,\n      Network,\n      Files,\n      Advanced,\n      // They will be accessible via audio-video, container-encoders only.\n      AudioVideo,\n      ContainerEncoders,\n      // icons\n      Cpu,\n      Check,\n      FileCog,\n      Gamepad2,\n      Gpu,\n      NetworkIcon,\n      Save,\n      Search,\n      Settings,\n      Sliders,\n      Volume2,\n    },\n    data() {\n      return {\n        platform: \"\",\n        saved: false,\n        restarted: false,\n        config: null,\n        currentTab: \"general\",\n        searchQuery: \"\",\n        tabs: [ // TODO: Move the options to each Component instead, encapsulate.\n          {\n            id: \"general\",\n            name: \"General\",\n            options: {\n              \"locale\": \"en\",\n              \"sunshine_name\": \"\",\n              \"min_log_level\": 2,\n              \"global_prep_cmd\": [],\n              \"notify_pre_releases\": \"disabled\",\n              \"system_tray\": \"enabled\",\n            },\n          },\n          {\n            id: \"input\",\n            name: \"Input\",\n            options: {\n              \"controller\": \"enabled\",\n              \"gamepad\": \"auto\",\n              \"ds4_back_as_touchpad_click\": \"enabled\",\n              \"motion_as_ds4\": \"enabled\",\n              \"touchpad_as_ds4\": \"enabled\",\n              \"ds5_inputtino_randomize_mac\": \"enabled\",\n              \"back_button_timeout\": -1,\n              \"keyboard\": \"enabled\",\n              \"key_repeat_delay\": 500,\n              \"key_repeat_frequency\": 24.9,\n              \"always_send_scancodes\": \"enabled\",\n              \"key_rightalt_to_key_win\": \"disabled\",\n              \"mouse\": \"enabled\",\n              \"high_resolution_scrolling\": \"enabled\",\n              \"native_pen_touch\": \"enabled\",\n              \"keybindings\": \"[0x10,0xA0,0x11,0xA2,0x12,0xA4]\",  // todo: add this to UI\n            },\n          },\n          {\n            id: \"av\",\n            name: \"Audio/Video\",\n            options: {\n              \"audio_sink\": \"\",\n              \"virtual_sink\": \"\",\n              \"stream_audio\": \"enabled\",\n              \"install_steam_audio_drivers\": \"enabled\",\n              \"adapter_name\": \"\",\n              \"output_name\": \"\",\n              \"dd_configuration_option\": \"disabled\",\n              \"dd_resolution_option\": \"auto\",\n              \"dd_manual_resolution\": \"\",\n              \"dd_refresh_rate_option\": \"auto\",\n              \"dd_manual_refresh_rate\": \"\",\n              \"dd_hdr_option\": \"auto\",\n              \"dd_wa_hdr_toggle_delay\": 0,\n              \"dd_config_revert_delay\": 3000,\n              \"dd_config_revert_on_disconnect\": \"disabled\",\n              \"dd_mode_remapping\": {\"mixed\": [], \"resolution_only\": [], \"refresh_rate_only\": []},\n              \"max_bitrate\": 0,\n              \"minimum_fps_target\": 0\n            },\n          },\n          {\n            id: \"network\",\n            name: \"Network\",\n            options: {\n              \"upnp\": \"disabled\",\n              \"address_family\": \"ipv4\",\n              \"bind_address\": \"\",\n              \"port\": 47989,\n              \"origin_web_ui_allowed\": \"lan\",\n              \"csrf_allowed_origins\": \"\",\n              \"external_ip\": \"\",\n              \"lan_encryption_mode\": 0,\n              \"wan_encryption_mode\": 1,\n              \"ping_timeout\": 10000,\n            },\n          },\n          {\n            id: \"files\",\n            name: \"Config Files\",\n            options: {\n              \"file_apps\": \"\",\n              \"credentials_file\": \"\",\n              \"log_path\": \"\",\n              \"pkey\": \"\",\n              \"cert\": \"\",\n              \"file_state\": \"\",\n            },\n          },\n          {\n            id: \"advanced\",\n            name: \"Advanced\",\n            options: {\n              \"fec_percentage\": 20,\n              \"qp\": 28,\n              \"min_threads\": 2,\n              \"hevc_mode\": 0,\n              \"av1_mode\": 0,\n              \"capture\": \"\",\n              \"encoder\": \"\",\n            },\n          },\n          {\n            id: \"nv\",\n            name: \"NVIDIA NVENC Encoder\",\n            options: {\n              \"nvenc_preset\": 1,\n              \"nvenc_twopass\": \"quarter_res\",\n              \"nvenc_spatial_aq\": \"disabled\",\n              \"nvenc_vbv_increase\": 0,\n              \"nvenc_realtime_hags\": \"enabled\",\n              \"nvenc_latency_over_power\": \"enabled\",\n              \"nvenc_opengl_vulkan_on_dxgi\": \"enabled\",\n              \"nvenc_h264_cavlc\": \"disabled\",\n            },\n          },\n          {\n            id: \"qsv\",\n            name: \"Intel QuickSync Encoder\",\n            options: {\n              \"qsv_preset\": \"medium\",\n              \"qsv_coder\": \"auto\",\n              \"qsv_slow_hevc\": \"disabled\",\n            },\n          },\n          {\n            id: \"amd\",\n            name: \"AMD AMF Encoder\",\n            options: {\n              \"amd_usage\": \"ultralowlatency\",\n              \"amd_rc\": \"vbr_latency\",\n              \"amd_enforce_hrd\": \"disabled\",\n              \"amd_quality\": \"balanced\",\n              \"amd_preanalysis\": \"disabled\",\n              \"amd_vbaq\": \"enabled\",\n              \"amd_coder\": \"auto\",\n            },\n          },\n          {\n            id: \"vt\",\n            name: \"VideoToolbox Encoder\",\n            options: {\n              \"vt_coder\": \"auto\",\n              \"vt_software\": \"auto\",\n              \"vt_realtime\": \"enabled\",\n            },\n          },\n          {\n            id: \"vaapi\",\n            name: \"VA-API Encoder\",\n            options: {\n              \"vaapi_strict_rc_buffer\": \"disabled\",\n            },\n          },\n          {\n            id: \"sw\",\n            name: \"Software Encoder\",\n            options: {\n              \"sw_preset\": \"superfast\",\n              \"sw_tune\": \"zerolatency\",\n            },\n          },\n        ],\n      };\n    },\n    provide() {\n       return {\n         platform: computed(() => this.platform),\n         searchQuery: computed(() => this.searchQuery),\n       }\n    },\n    computed: {\n      allConfigOptions() {\n        const options = [];\n        this.tabs.forEach(tab => {\n          Object.keys(tab.options).forEach(key => {\n            options.push({\n              key: key,\n              label: key.replaceAll('_', ' ').replaceAll(/\\b\\w/g, l => l.toUpperCase()),\n              tab: tab.name,\n              tabId: tab.id\n            });\n          });\n        });\n        return options;\n      },\n      searchResults() {\n        if (!this.searchQuery) return [];\n        const query = this.searchQuery.toLowerCase();\n        return this.allConfigOptions.filter(option =>\n          option.key.toLowerCase().includes(query) ||\n          option.label.toLowerCase().includes(query)\n        );\n      }\n    },\n    created() {\n      fetch(\"./api/config\")\n        .then((r) => r.json())\n        .then((r) => {\n          this.config = r;\n          this.platform = this.config.platform;\n\n          var app = document.getElementById(\"app\");\n          if (this.platform === \"windows\") {\n            this.tabs = this.tabs.filter((el) => {\n              return el.id !== \"vt\" && el.id !== \"vaapi\";\n            });\n          }\n          if (this.platform === \"freebsd\" || this.platform === \"linux\") {\n            this.tabs = this.tabs.filter((el) => {\n              return el.id !== \"amd\" && el.id !== \"qsv\" && el.id !== \"vt\";\n            });\n          }\n          if (this.platform === \"macos\") {\n            this.tabs = this.tabs.filter((el) => {\n              return el.id !== \"amd\" && el.id !== \"nv\" && el.id !== \"qsv\" && el.id !== \"vaapi\";\n            });\n          }\n\n          // remove values we don't want in the config file\n          delete this.config.platform;\n          delete this.config.status;\n          delete this.config.version;\n\n          // TODO: let each tab's Component handle it's own data instead of doing it here\n\n          // Parse the special options before population if available\n          const specialOptions = [\"dd_mode_remapping\", \"global_prep_cmd\"]\n          for (const optionKey of specialOptions) {\n            if (this.config.hasOwnProperty(optionKey)) {\n              this.config[optionKey] = JSON.parse(this.config[optionKey]);\n            }\n          }\n\n          // Populate default values from tabs options\n          this.tabs.forEach(tab => {\n            Object.keys(tab.options).forEach(optionKey => {\n              if (this.config[optionKey] === undefined) {\n                // Make sure to copy by value\n                this.config[optionKey] = JSON.parse(JSON.stringify(tab.options[optionKey]));\n              }\n            });\n          });\n        });\n    },\n    methods: {\n      getTabIcon(tabId) {\n        const iconMap = {\n          'general': 'Settings',\n          'input': 'Gamepad2',\n          'av': 'Volume2',\n          'network': 'NetworkIcon',\n          'files': 'FileCog',\n          'advanced': 'Sliders',\n          'nv': 'Gpu',\n          'amd': 'Gpu',\n          'qsv': 'Gpu',\n          'vaapi': 'Gpu',\n          'vt': 'Gpu',\n          'sw': 'Cpu',\n        };\n        return iconMap[tabId] || 'Settings';\n      },\n      forceUpdate() {\n        this.$forceUpdate()\n      },\n      serialize() {\n        return JSON.parse(JSON.stringify(this.config));\n      },\n      save() {\n        this.saved = false;\n        this.restarted = false;\n\n        // create a temp copy of this.config to use for the post request\n        let config = this.serialize();\n\n        // delete default values from this.config\n        this.tabs.forEach(tab => {\n          Object.keys(tab.options).forEach(optionKey => {\n            let delete_value = false\n\n            // todo: add proper type checking\n            if (JSON.stringify(config[optionKey]) === JSON.stringify(tab.options[optionKey])) {\n              delete_value = true\n            }\n\n            if (delete_value) {\n              delete config[optionKey]\n            }\n          });\n        });\n\n        return fetch(\"./api/config\", {\n          method: \"POST\",\n          headers: {\n            'Content-Type': 'application/json'\n          },\n          body: JSON.stringify(config),\n        }).then((r) => {\n          if (r.status === 200) {\n            this.saved = true\n            return this.saved\n          }\n          else {\n            return false\n          }\n        });\n      },\n      apply() {\n        this.saved = this.restarted = false;\n        let saved = this.save();\n\n        saved.then((result) => {\n          if (result === true) {\n            this.restarted = true;\n            setTimeout(() => {\n              this.saved = this.restarted = false;\n            }, 5000);\n            fetch(\"./api/restart\", {\n              method: \"POST\",\n              headers: {\n                \"Content-Type\": \"application/json\"\n              }\n            });\n          }\n        });\n      },\n      handleSearch() {\n        // Clear all highlighting\n        document.querySelectorAll('.config-search-highlight').forEach(el => {\n          el.classList.remove('config-search-highlight');\n        });\n\n        if (!this.searchQuery) {\n          // Show all form groups when search is cleared\n          document.querySelectorAll('.mb-3').forEach(el => {\n            el.style.display = '';\n          });\n          return;\n        }\n\n        const results = this.searchResults;\n\n        if (results.length === 0) {\n          return;\n        }\n\n        // Switch to the tab of the first result\n        if (results.length > 0 && results[0].tabId !== this.currentTab) {\n          this.currentTab = results[0].tabId;\n        }\n\n        // Wait for tab content to render\n        this.$nextTick(() => {\n          // Hide all form groups first\n          document.querySelectorAll('.config-page .mb-3').forEach(el => {\n            el.style.display = 'none';\n          });\n\n          // Show only matching elements\n          results.forEach(result => {\n            const element = document.getElementById(result.key);\n\n            if (element) {\n              // Show the element's container\n              const container = element.closest('.mb-3');\n              if (container) {\n                container.style.display = '';\n              }\n            }\n          });\n\n          // Scroll to and highlight the first result\n          if (results.length > 0) {\n            const firstElement = document.getElementById(results[0].key);\n            if (firstElement) {\n              const container = firstElement.closest('.mb-3');\n              if (container) {\n                container.scrollIntoView({ behavior: 'smooth', block: 'center' });\n                container.classList.add('config-search-highlight');\n                setTimeout(() => {\n                  container.classList.remove('config-search-highlight');\n                }, 3000);\n              }\n            }\n          }\n        });\n      },\n    },\n    mounted() {\n      // Handle hashchange events\n      const handleHash = () => {\n        let hash = window.location.hash;\n        if (hash) {\n          // remove the # from the hash\n          let stripped_hash = hash.substring(1);\n\n          this.tabs.forEach(tab => {\n            Object.keys(tab.options).forEach(key => {\n              if (tab.id === stripped_hash || key === stripped_hash) {\n                this.currentTab = tab.id;\n              }\n              if (key === stripped_hash) {\n                // sleep for 2 seconds to allow the page to load\n                setTimeout(() => {\n                  let element = document.getElementById(stripped_hash);\n                  if (element) {\n                    window.location.hash = hash;\n                  }\n                }, 2000);\n              }\n\n              if (this.currentTab === tab.id) {\n                // stop looping\n                return true;\n              }\n            });\n          });\n        }\n      };\n\n      // Call handleHash for the initial load\n      handleHash();\n\n      // Add hashchange event listener\n      window.addEventListener(\"hashchange\", handleHash);\n    },\n  });\n\n  initApp(app);\n</script>\n"
  },
  {
    "path": "src_assets/common/assets/web/configs/tabs/Advanced.vue",
    "content": "<script setup>\nimport { ref } from 'vue'\nimport PlatformLayout from '../../PlatformLayout.vue'\n\nconst props = defineProps([\n  'platform',\n  'config',\n  'global_prep_cmd'\n])\n\nconst config = ref(props.config)\n</script>\n\n<template>\n  <div class=\"config-page\">\n    <!-- FEC Percentage -->\n    <div class=\"mb-3\">\n      <label for=\"fec_percentage\" class=\"form-label\">{{ $t('config.fec_percentage') }}</label>\n      <input type=\"text\" class=\"form-control\" id=\"fec_percentage\" placeholder=\"20\" v-model=\"config.fec_percentage\" />\n      <div class=\"form-text\">{{ $t('config.fec_percentage_desc') }}</div>\n    </div>\n\n    <!-- Quantization Parameter -->\n    <div class=\"mb-3\">\n      <label for=\"qp\" class=\"form-label\">{{ $t('config.qp') }}</label>\n      <input type=\"number\" class=\"form-control\" id=\"qp\" placeholder=\"28\" v-model=\"config.qp\" />\n      <div class=\"form-text\">{{ $t('config.qp_desc') }}</div>\n    </div>\n\n    <!-- Min Threads -->\n    <div class=\"mb-3\">\n      <label for=\"min_threads\" class=\"form-label\">{{ $t('config.min_threads') }}</label>\n      <input type=\"number\" class=\"form-control\" id=\"min_threads\" placeholder=\"2\" min=\"1\" v-model=\"config.min_threads\" />\n      <div class=\"form-text\">{{ $t('config.min_threads_desc') }}</div>\n    </div>\n\n    <!-- HEVC Support -->\n    <div class=\"mb-3\">\n      <label for=\"hevc_mode\" class=\"form-label\">{{ $t('config.hevc_mode') }}</label>\n      <select id=\"hevc_mode\" class=\"form-select\" v-model=\"config.hevc_mode\">\n        <option value=\"0\">{{ $t('config.hevc_mode_0') }}</option>\n        <option value=\"1\">{{ $t('config.hevc_mode_1') }}</option>\n        <option value=\"2\">{{ $t('config.hevc_mode_2') }}</option>\n        <option value=\"3\">{{ $t('config.hevc_mode_3') }}</option>\n      </select>\n      <div class=\"form-text\">{{ $t('config.hevc_mode_desc') }}</div>\n    </div>\n\n    <!-- AV1 Support -->\n    <div class=\"mb-3\">\n      <label for=\"av1_mode\" class=\"form-label\">{{ $t('config.av1_mode') }}</label>\n      <select id=\"av1_mode\" class=\"form-select\" v-model=\"config.av1_mode\">\n        <option value=\"0\">{{ $t('config.av1_mode_0') }}</option>\n        <option value=\"1\">{{ $t('config.av1_mode_1') }}</option>\n        <option value=\"2\">{{ $t('config.av1_mode_2') }}</option>\n        <option value=\"3\">{{ $t('config.av1_mode_3') }}</option>\n      </select>\n      <div class=\"form-text\">{{ $t('config.av1_mode_desc') }}</div>\n    </div>\n\n    <!-- Capture -->\n    <div class=\"mb-3\" v-if=\"platform !== 'macos'\">\n      <label for=\"capture\" class=\"form-label\">{{ $t('config.capture') }}</label>\n      <select id=\"capture\" class=\"form-select\" v-model=\"config.capture\">\n        <option value=\"\">{{ $t('_common.autodetect') }}</option>\n        <PlatformLayout :platform=\"platform\">\n          <template #freebsd>\n            <option value=\"wlr\">wlroots</option>\n            <option value=\"x11\">X11</option>\n            <option value=\"portal\">XDG Portal</option>\n          </template>\n          <template #linux>\n            <option value=\"nvfbc\">NvFBC</option>\n            <option value=\"wlr\">wlroots</option>\n            <option value=\"kms\">KMS</option>\n            <option value=\"x11\">X11</option>\n            <option value=\"portal\">XDG Portal</option>\n          </template>\n          <template #windows>\n            <option value=\"ddx\">Desktop Duplication API</option>\n            <option value=\"wgc\">Windows.Graphics.Capture {{ $t('_common.beta') }}</option>\n          </template>\n        </PlatformLayout>\n      </select>\n      <div class=\"form-text\">{{ $t('config.capture_desc') }}</div>\n    </div>\n\n    <!-- Encoder -->\n    <div class=\"mb-3\">\n      <label for=\"encoder\" class=\"form-label\">{{ $t('config.encoder') }}</label>\n      <select id=\"encoder\" class=\"form-select\" v-model=\"config.encoder\">\n        <option value=\"\">{{ $t('_common.autodetect') }}</option>\n        <PlatformLayout :platform=\"platform\">\n          <template #windows>\n            <option value=\"nvenc\">NVIDIA NVENC</option>\n            <option value=\"quicksync\">Intel QuickSync</option>\n            <option value=\"amdvce\">AMD AMF/VCE</option>\n          </template>\n          <template #freebsd>\n            <option value=\"vaapi\">VA-API</option>\n          </template>\n          <template #linux>\n            <option value=\"nvenc\">NVIDIA NVENC</option>\n            <option value=\"vaapi\">VA-API</option>\n          </template>\n          <template #macos>\n            <option value=\"videotoolbox\">VideoToolbox</option>\n          </template>\n        </PlatformLayout>\n        <option value=\"software\">{{ $t('config.encoder_software') }}</option>\n      </select>\n      <div class=\"form-text\">{{ $t('config.encoder_desc') }}</div>\n    </div>\n\n  </div>\n</template>\n\n<style scoped>\n\n</style>\n"
  },
  {
    "path": "src_assets/common/assets/web/configs/tabs/AudioVideo.vue",
    "content": "<script setup>\nimport {ref} from 'vue'\nimport {$tp} from '../../platform-i18n'\nimport PlatformLayout from '../../PlatformLayout.vue'\nimport AdapterNameSelector from './audiovideo/AdapterNameSelector.vue'\nimport DisplayOutputSelector from './audiovideo/DisplayOutputSelector.vue'\nimport DisplayDeviceOptions from \"./audiovideo/DisplayDeviceOptions.vue\";\nimport DisplayModesSettings from \"./audiovideo/DisplayModesSettings.vue\";\nimport Checkbox from \"../../Checkbox.vue\";\n\nconst props = defineProps([\n  'platform',\n  'config',\n])\n\nconst config = ref(props.config)\n</script>\n\n<template>\n  <div id=\"audio-video\" class=\"config-page\">\n    <!-- Audio Sink -->\n    <div class=\"mb-3\">\n      <label for=\"audio_sink\" class=\"form-label\">{{ $t('config.audio_sink') }}</label>\n      <input type=\"text\" class=\"form-control\" id=\"audio_sink\"\n             :placeholder=\"$tp('config.audio_sink_placeholder', 'alsa_output.pci-0000_09_00.3.analog-stereo')\"\n             v-model=\"config.audio_sink\" />\n      <div class=\"form-text\">\n        {{ $tp('config.audio_sink_desc') }}<br>\n        <PlatformLayout :platform=\"platform\">\n          <template #windows>\n            <pre>tools\\audio-info.exe</pre>\n          </template>\n          <template #freebsd>\n            <pre>pacmd list-sinks | grep \"name:\"</pre>\n            <pre>pactl info | grep Source</pre>\n          </template>\n          <template #linux>\n            <pre>pacmd list-sinks | grep \"name:\"</pre>\n            <pre>pactl info | grep Source</pre>\n          </template>\n          <template #macos>\n            <a href=\"https://github.com/mattingalls/Soundflower\" target=\"_blank\">Soundflower</a><br>\n            <a href=\"https://github.com/ExistentialAudio/BlackHole\" target=\"_blank\">BlackHole</a>.\n          </template>\n        </PlatformLayout>\n      </div>\n    </div>\n\n\n    <PlatformLayout :platform=\"platform\">\n      <template #windows>\n        <!-- Virtual Sink -->\n        <div class=\"mb-3\">\n          <label for=\"virtual_sink\" class=\"form-label\">{{ $t('config.virtual_sink') }}</label>\n          <input type=\"text\" class=\"form-control\" id=\"virtual_sink\" :placeholder=\"$t('config.virtual_sink_placeholder')\"\n                 v-model=\"config.virtual_sink\" />\n          <div class=\"form-text\">{{ $t('config.virtual_sink_desc') }}</div>\n        </div>\n\n        <!-- Install Steam Audio Drivers -->\n        <Checkbox class=\"mb-3\"\n                  id=\"install_steam_audio_drivers\"\n                  locale-prefix=\"config\"\n                  v-model=\"config.install_steam_audio_drivers\"\n                  default=\"true\"\n        ></Checkbox>\n      </template>\n    </PlatformLayout>\n\n    <!-- Disable Audio -->\n    <Checkbox class=\"mb-3\"\n              id=\"stream_audio\"\n              locale-prefix=\"config\"\n              v-model=\"config.stream_audio\"\n              default=\"true\"\n    ></Checkbox>\n\n    <AdapterNameSelector\n        :platform=\"platform\"\n        :config=\"config\"\n    />\n\n    <DisplayOutputSelector\n      :platform=\"platform\"\n      :config=\"config\"\n    />\n\n    <DisplayDeviceOptions\n      :platform=\"platform\"\n      :config=\"config\"\n    />\n\n    <!-- Display Modes -->\n    <DisplayModesSettings\n        :platform=\"platform\"\n        :config=\"config\"\n    />\n\n  </div>\n</template>\n\n<style scoped>\n</style>\n"
  },
  {
    "path": "src_assets/common/assets/web/configs/tabs/ContainerEncoders.vue",
    "content": "<script setup>\nimport { ref } from 'vue'\nimport NvidiaNvencEncoder from './encoders/NvidiaNvencEncoder.vue'\nimport IntelQuickSyncEncoder from './encoders/IntelQuickSyncEncoder.vue'\nimport AmdAmfEncoder from './encoders/AmdAmfEncoder.vue'\nimport VideotoolboxEncoder from './encoders/VideotoolboxEncoder.vue'\nimport SoftwareEncoder from './encoders/SoftwareEncoder.vue'\nimport VAAPIEncoder from './encoders/VAAPIEncoder.vue'\n\nconst props = defineProps([\n  'platform',\n  'config',\n  'currentTab'\n])\n\nconst config = ref(props.config)\n</script>\n\n<template>\n\n  <!-- NVIDIA NVENC Encoder Tab -->\n  <NvidiaNvencEncoder\n      v-if=\"currentTab === 'nv'\"\n      :platform=\"platform\"\n      :config=\"config\"\n  />\n\n  <!-- Intel QuickSync Encoder Tab -->\n  <IntelQuickSyncEncoder\n      v-if=\"currentTab === 'qsv'\"\n      :platform=\"platform\"\n      :config=\"config\"\n  />\n\n  <!-- AMD AMF Encoder Tab -->\n  <AmdAmfEncoder\n      v-if=\"currentTab === 'amd'\"\n      :platform=\"platform\"\n      :config=\"config\"\n  />\n\n  <!-- VideoToolbox Encoder Tab -->\n  <VideotoolboxEncoder\n      v-if=\"currentTab === 'vt'\"\n      :platform=\"platform\"\n      :config=\"config\"\n  />\n\n  <!-- VAAPI Encoder Tab -->\n  <VAAPIEncoder\n      v-if=\"currentTab === 'vaapi'\"\n      :platform=\"platform\"\n      :config=\"config\"\n  />\n\n  <!-- Software Encoder Tab -->\n  <SoftwareEncoder\n      v-if=\"currentTab === 'sw'\"\n      :platform=\"platform\"\n      :config=\"config\"\n  />\n\n</template>\n\n<style scoped>\n</style>\n"
  },
  {
    "path": "src_assets/common/assets/web/configs/tabs/Files.vue",
    "content": "<script setup>\nimport { ref } from 'vue'\n\nconst props = defineProps([\n  'platform',\n  'config'\n])\n\nconst config = ref(props.config)\n</script>\n\n<template>\n  <div id=\"files\" class=\"config-page\">\n    <!-- Apps File -->\n    <div class=\"mb-3\">\n      <label for=\"file_apps\" class=\"form-label\">{{ $t('config.file_apps') }}</label>\n      <input type=\"text\" class=\"form-control\" id=\"file_apps\" placeholder=\"apps.json\" v-model=\"config.file_apps\" />\n      <div class=\"form-text\">{{ $t('config.file_apps_desc') }}</div>\n    </div>\n\n    <!-- Credentials File -->\n    <div class=\"mb-3\">\n      <label for=\"credentials_file\" class=\"form-label\">{{ $t('config.credentials_file') }}</label>\n      <input type=\"text\" class=\"form-control\" id=\"credentials_file\" placeholder=\"sunshine_state.json\" v-model=\"config.credentials_file\" />\n      <div class=\"form-text\">{{ $t('config.credentials_file_desc') }}</div>\n    </div>\n\n    <!-- Log Path -->\n    <div class=\"mb-3\">\n      <label for=\"log_path\" class=\"form-label\">{{ $t('config.log_path') }}</label>\n      <input type=\"text\" class=\"form-control\" id=\"log_path\" placeholder=\"sunshine.log\" v-model=\"config.log_path\" />\n      <div class=\"form-text\">{{ $t('config.log_path_desc') }}</div>\n    </div>\n\n    <!-- Private Key -->\n    <div class=\"mb-3\">\n      <label for=\"pkey\" class=\"form-label\">{{ $t('config.pkey') }}</label>\n      <input type=\"text\" class=\"form-control\" id=\"pkey\" placeholder=\"/dir/pkey.pem\" v-model=\"config.pkey\" />\n      <div class=\"form-text\">{{ $t('config.pkey_desc') }}</div>\n    </div>\n\n    <!-- Certificate -->\n    <div class=\"mb-3\">\n      <label for=\"cert\" class=\"form-label\">{{ $t('config.cert') }}</label>\n      <input type=\"text\" class=\"form-control\" id=\"cert\" placeholder=\"/dir/cert.pem\" v-model=\"config.cert\" />\n      <div class=\"form-text\">{{ $t('config.cert_desc') }}</div>\n    </div>\n\n    <!-- State File -->\n    <div class=\"mb-3\">\n      <label for=\"file_state\" class=\"form-label\">{{ $t('config.file_state') }}</label>\n      <input type=\"text\" class=\"form-control\" id=\"file_state\" placeholder=\"sunshine_state.json\"\n             v-model=\"config.file_state\" />\n      <div class=\"form-text\">{{ $t('config.file_state_desc') }}</div>\n    </div>\n\n  </div>\n</template>\n\n<style scoped>\n\n</style>\n"
  },
  {
    "path": "src_assets/common/assets/web/configs/tabs/General.vue",
    "content": "<script setup>\nimport Checkbox from '../../Checkbox.vue'\nimport { ref } from 'vue'\nimport {\n  Play,\n  Plus,\n  Shield,\n  Trash2,\n  Undo,\n} from 'lucide-vue-next'\n\nconst props = defineProps({\n  platform: String,\n  config: Object\n})\nconst config = ref(props.config)\n\nfunction addCmd() {\n  let template = {\n    do: \"\",\n    undo: \"\",\n  };\n\n  if (props.platform === 'windows') {\n    template = { ...template, elevated: false };\n  }\n  config.value.global_prep_cmd.push(template);\n}\n\nfunction removeCmd(index) {\n  config.value.global_prep_cmd.splice(index,1)\n}\n</script>\n\n<template>\n  <div id=\"general\" class=\"config-page\">\n    <!-- Locale -->\n    <div class=\"mb-3\">\n      <label for=\"locale\" class=\"form-label\">{{ $t('config.locale') }}</label>\n      <select id=\"locale\" class=\"form-select\" v-model=\"config.locale\">\n        <option value=\"bg\">Български (Bulgarian)</option>\n        <option value=\"cs\">Čeština (Czech)</option>\n        <option value=\"de\">Deutsch (German)</option>\n        <option value=\"en\">English</option>\n        <option value=\"en_GB\">English, United Kingdom</option>\n        <option value=\"en_US\">English, United States</option>\n        <option value=\"es\">Español (Spanish)</option>\n        <option value=\"fr\">Français (French)</option>\n        <option value=\"hu\">Magyar (Hungarian)</option>\n        <option value=\"it\">Italiano (Italian)</option>\n        <option value=\"ja\">日本語 (Japanese)</option>\n        <option value=\"ko\">한국어 (Korean)</option>\n        <option value=\"pl\">Polski (Polish)</option>\n        <option value=\"pt\">Português (Portuguese)</option>\n        <option value=\"pt_BR\">Português, Brasileiro (Portuguese, Brazilian)</option>\n        <option value=\"ru\">Русский (Russian)</option>\n        <option value=\"sv\">svenska (Swedish)</option>\n        <option value=\"tr\">Türkçe (Turkish)</option>\n        <option value=\"uk\">Українська (Ukranian)</option>\n        <option value=\"vi\">Tiếng Việt (Vietnamese)</option>\n        <option value=\"zh\">简体中文 (Chinese Simplified)</option>\n        <option value=\"zh_TW\">繁體中文 (Chinese Traditional)</option>\n      </select>\n      <div class=\"form-text\">{{ $t('config.locale_desc') }}</div>\n    </div>\n\n    <!-- Sunshine Name -->\n    <div class=\"mb-3\">\n      <label for=\"sunshine_name\" class=\"form-label\">{{ $t('config.sunshine_name') }}</label>\n      <input type=\"text\" class=\"form-control\" id=\"sunshine_name\" placeholder=\"Sunshine\"\n             v-model=\"config.sunshine_name\" />\n      <div class=\"form-text\">{{ $t('config.sunshine_name_desc') }}</div>\n    </div>\n\n    <!-- Log Level -->\n    <div class=\"mb-3\">\n      <label for=\"min_log_level\" class=\"form-label\">{{ $t('config.min_log_level') }}</label>\n      <select id=\"min_log_level\" class=\"form-select\" v-model=\"config.min_log_level\">\n        <option value=\"0\">{{ $t('config.min_log_level_0') }}</option>\n        <option value=\"1\">{{ $t('config.min_log_level_1') }}</option>\n        <option value=\"2\">{{ $t('config.min_log_level_2') }}</option>\n        <option value=\"3\">{{ $t('config.min_log_level_3') }}</option>\n        <option value=\"4\">{{ $t('config.min_log_level_4') }}</option>\n        <option value=\"5\">{{ $t('config.min_log_level_5') }}</option>\n        <option value=\"6\">{{ $t('config.min_log_level_6') }}</option>\n      </select>\n      <div class=\"form-text\">{{ $t('config.min_log_level_desc') }}</div>\n    </div>\n\n    <!-- Global Prep Commands -->\n    <div id=\"global_prep_cmd\" class=\"mb-3 d-flex flex-column\">\n      <label class=\"form-label\">{{ $t('config.global_prep_cmd') }}</label>\n      <div class=\"form-text\">{{ $t('config.global_prep_cmd_desc') }}</div>\n      <table class=\"table\" v-if=\"config.global_prep_cmd.length > 0\">\n        <thead>\n        <tr>\n          <th scope=\"col\"><Play :size=\"16\" /> {{ $t('_common.do_cmd') }}</th>\n          <th scope=\"col\"><Undo :size=\"16\" /> {{ $t('_common.undo_cmd') }}</th>\n          <th scope=\"col\" v-if=\"platform === 'windows'\">\n            <Shield :size=\"16\" /> {{ $t('_common.run_as') }}\n          </th>\n          <th scope=\"col\"></th>\n        </tr>\n        </thead>\n        <tbody>\n        <tr v-for=\"(c, i) in config.global_prep_cmd\">\n          <td>\n            <input type=\"text\" class=\"form-control monospace\" v-model=\"c.do\" />\n          </td>\n          <td>\n            <input type=\"text\" class=\"form-control monospace\" v-model=\"c.undo\" />\n          </td>\n          <td v-if=\"platform === 'windows'\" class=\"align-middle\">\n            <Checkbox :id=\"'prep-cmd-admin-' + i\"\n                      label=\"_common.elevated\"\n                      desc=\"\"\n                      v-model=\"c.elevated\"\n            ></Checkbox>\n          </td>\n          <td>\n            <button class=\"btn btn-danger\" @click=\"removeCmd(i)\">\n              <Trash2 :size=\"16\" />\n            </button>\n            <button class=\"btn btn-success\" @click=\"addCmd\">\n              <Plus :size=\"16\" />\n            </button>\n          </td>\n        </tr>\n        </tbody>\n      </table>\n      <button class=\"ms-0 mt-2 btn btn-success\" style=\"margin: 0 auto\" @click=\"addCmd\">\n        &plus; {{ $t('config.add') }}\n      </button>\n    </div>\n\n    <!-- Notify Pre-Releases -->\n    <Checkbox class=\"mb-3\"\n              id=\"notify_pre_releases\"\n              locale-prefix=\"config\"\n              v-model=\"config.notify_pre_releases\"\n              default=\"false\"\n    ></Checkbox>\n\n    <!-- Enable system tray -->\n    <Checkbox class=\"mb-3\"\n              id=\"system_tray\"\n              locale-prefix=\"config\"\n              v-model=\"config.system_tray\"\n              default=\"true\"\n    ></Checkbox>\n  </div>\n</template>\n\n<style scoped>\n\n</style>\n"
  },
  {
    "path": "src_assets/common/assets/web/configs/tabs/Inputs.vue",
    "content": "<script setup>\nimport { ref } from 'vue'\nimport PlatformLayout from '../../PlatformLayout.vue'\nimport Checkbox from \"../../Checkbox.vue\";\n\nconst props = defineProps([\n  'platform',\n  'config'\n])\n\nconst config = ref(props.config)\n</script>\n\n<template>\n  <div id=\"input\" class=\"config-page\">\n    <!-- Enable Gamepad Input -->\n    <Checkbox class=\"mb-3\"\n              id=\"controller\"\n              locale-prefix=\"config\"\n              v-model=\"config.controller\"\n              default=\"true\"\n    ></Checkbox>\n\n    <!-- Emulated Gamepad Type -->\n    <div class=\"mb-3\" v-if=\"config.controller === 'enabled' && platform !== 'macos'\">\n      <label for=\"gamepad\" class=\"form-label\">{{ $t('config.gamepad') }}</label>\n      <select id=\"gamepad\" class=\"form-select\" v-model=\"config.gamepad\">\n        <option value=\"auto\">{{ $t('_common.auto') }}</option>\n\n        <PlatformLayout :platform=\"platform\">\n          <template #freebsd>\n            <option value=\"switch\">{{ $t(\"config.gamepad_switch\") }}</option>\n            <option value=\"xone\">{{ $t(\"config.gamepad_xone\") }}</option>\n          </template>\n\n          <template #linux>\n            <option value=\"ds5\">{{ $t(\"config.gamepad_ds5\") }}</option>\n            <option value=\"switch\">{{ $t(\"config.gamepad_switch\") }}</option>\n            <option value=\"xone\">{{ $t(\"config.gamepad_xone\") }}</option>\n          </template>\n\n          <template #windows>\n            <option value=\"ds4\">{{ $t('config.gamepad_ds4') }}</option>\n            <option value=\"x360\">{{ $t('config.gamepad_x360') }}</option>\n          </template>\n        </PlatformLayout>\n      </select>\n      <div class=\"form-text\">{{ $t('config.gamepad_desc') }}</div>\n    </div>\n\n    <!-- Additional options based on gamepad type -->\n    <template v-if=\"config.controller === 'enabled'\">\n      <template v-if=\"config.gamepad === 'ds4' || config.gamepad === 'ds5' || (config.gamepad === 'auto' && platform !== 'macos')\">\n        <div class=\"mb-3 accordion\">\n          <div class=\"accordion-item\">\n            <h2 class=\"accordion-header\">\n              <button class=\"accordion-button\" type=\"button\" data-bs-toggle=\"collapse\"\n                      data-bs-target=\"#panelsStayOpen-collapseOne\">\n                {{ $t(config.gamepad === 'ds4' ? 'config.gamepad_ds4_manual' : (config.gamepad === 'ds5' ? 'config.gamepad_ds5_manual' : 'config.gamepad_auto')) }}\n              </button>\n            </h2>\n            <div id=\"panelsStayOpen-collapseOne\" class=\"accordion-collapse collapse show\"\n                 aria-labelledby=\"panelsStayOpen-headingOne\">\n              <div class=\"accordion-body\">\n                <!-- Automatic detection options (for Windows and Linux) -->\n                <template v-if=\"config.gamepad === 'auto' && (platform === 'windows' || platform === 'linux')\">\n                  <!-- Gamepad with motion-capability as DS4(Windows)/DS5(Linux) -->\n                  <Checkbox class=\"mb-3\"\n                            id=\"motion_as_ds4\"\n                            locale-prefix=\"config\"\n                            v-model=\"config.motion_as_ds4\"\n                            default=\"true\"\n                  ></Checkbox>\n                  <!-- Gamepad with touch-capability as DS4(Windows)/DS5(Linux) -->\n                  <Checkbox class=\"mb-3\"\n                            id=\"touchpad_as_ds4\"\n                            locale-prefix=\"config\"\n                            v-model=\"config.touchpad_as_ds4\"\n                            default=\"true\"\n                  ></Checkbox>\n                </template>\n                <!-- DS4 option: DS4 back button as touchpad click (on Automatic: Windows only) -->\n                <template v-if=\"config.gamepad === 'ds4' || (config.gamepad === 'auto' && platform === 'windows')\">\n                  <Checkbox class=\"mb-3\"\n                            id=\"ds4_back_as_touchpad_click\"\n                            locale-prefix=\"config\"\n                            v-model=\"config.ds4_back_as_touchpad_click\"\n                            default=\"true\"\n                  ></Checkbox>\n                </template>\n                <!-- DS5 Option: Controller MAC randomization (on Automatic: Linux only) -->\n                <template v-if=\"config.gamepad === 'ds5' || (config.gamepad === 'auto' && platform === 'linux')\">\n                  <Checkbox class=\"mb-3\"\n                            id=\"ds5_inputtino_randomize_mac\"\n                            locale-prefix=\"config\"\n                            v-model=\"config.ds5_inputtino_randomize_mac\"\n                            default=\"true\"\n                  ></Checkbox>\n                </template>\n              </div>\n            </div>\n          </div>\n        </div>\n      </template>\n    </template>\n\n    <!-- Home/Guide Button Emulation Timeout -->\n    <div class=\"mb-3\" v-if=\"config.controller === 'enabled'\">\n      <label for=\"back_button_timeout\" class=\"form-label\">{{ $t('config.back_button_timeout') }}</label>\n      <input type=\"text\" class=\"form-control\" id=\"back_button_timeout\" placeholder=\"-1\"\n             v-model=\"config.back_button_timeout\" />\n      <div class=\"form-text\">{{ $t('config.back_button_timeout_desc') }}</div>\n    </div>\n\n    <!-- Enable Keyboard Input -->\n    <hr>\n    <Checkbox class=\"mb-3\"\n              id=\"keyboard\"\n              locale-prefix=\"config\"\n              v-model=\"config.keyboard\"\n              default=\"true\"\n    ></Checkbox>\n\n    <!-- Key Repeat Delay-->\n    <div class=\"mb-3\" v-if=\"config.keyboard === 'enabled' && platform === 'windows'\">\n      <label for=\"key_repeat_delay\" class=\"form-label\">{{ $t('config.key_repeat_delay') }}</label>\n      <input type=\"text\" class=\"form-control\" id=\"key_repeat_delay\" placeholder=\"500\"\n             v-model=\"config.key_repeat_delay\" />\n      <div class=\"form-text\">{{ $t('config.key_repeat_delay_desc') }}</div>\n    </div>\n\n    <!-- Key Repeat Frequency-->\n    <div class=\"mb-3\" v-if=\"config.keyboard === 'enabled' && platform === 'windows'\">\n      <label for=\"key_repeat_frequency\" class=\"form-label\">{{ $t('config.key_repeat_frequency') }}</label>\n      <input type=\"text\" class=\"form-control\" id=\"key_repeat_frequency\" placeholder=\"24.9\"\n             v-model=\"config.key_repeat_frequency\" />\n      <div class=\"form-text\">{{ $t('config.key_repeat_frequency_desc') }}</div>\n    </div>\n\n    <!-- Always send scancodes -->\n    <Checkbox v-if=\"config.keyboard === 'enabled' && platform === 'windows'\"\n              class=\"mb-3\"\n              id=\"always_send_scancodes\"\n              locale-prefix=\"config\"\n              v-model=\"config.always_send_scancodes\"\n              default=\"true\"\n    ></Checkbox>\n\n    <!-- Mapping Key AltRight to Key Windows -->\n    <Checkbox v-if=\"config.keyboard === 'enabled'\"\n              class=\"mb-3\"\n              id=\"key_rightalt_to_key_win\"\n              locale-prefix=\"config\"\n              v-model=\"config.key_rightalt_to_key_win\"\n              default=\"false\"\n    ></Checkbox>\n\n    <!-- Enable Mouse Input -->\n    <hr>\n    <Checkbox class=\"mb-3\"\n              id=\"mouse\"\n              locale-prefix=\"config\"\n              v-model=\"config.mouse\"\n              default=\"true\"\n    ></Checkbox>\n\n    <!-- High resolution scrolling support -->\n    <Checkbox v-if=\"config.mouse === 'enabled'\"\n              class=\"mb-3\"\n              id=\"high_resolution_scrolling\"\n              locale-prefix=\"config\"\n              v-model=\"config.high_resolution_scrolling\"\n              default=\"true\"\n    ></Checkbox>\n\n    <!-- Native pen/touch support -->\n    <Checkbox v-if=\"config.mouse === 'enabled'\"\n              class=\"mb-3\"\n              id=\"native_pen_touch\"\n              locale-prefix=\"config\"\n              v-model=\"config.native_pen_touch\"\n              default=\"true\"\n    ></Checkbox>\n  </div>\n</template>\n\n<style scoped>\n\n</style>\n"
  },
  {
    "path": "src_assets/common/assets/web/configs/tabs/Network.vue",
    "content": "<script setup>\nimport { computed, ref } from 'vue'\nimport {\n  Info,\n  TriangleAlert,\n} from 'lucide-vue-next'\nimport Checkbox from \"../../Checkbox.vue\";\n\nconst props = defineProps([\n  'platform',\n  'config'\n])\n\nconst defaultMoonlightPort = 47989\n\nconst config = ref(props.config)\nconst effectivePort = computed(() => +config.value?.port ?? defaultMoonlightPort)\n</script>\n\n<template>\n  <div id=\"network\" class=\"config-page\">\n    <!-- UPnP -->\n    <Checkbox class=\"mb-3\"\n              id=\"upnp\"\n              locale-prefix=\"config\"\n              v-model=\"config.upnp\"\n              default=\"false\"\n    ></Checkbox>\n\n    <!-- Address family -->\n    <div class=\"mb-3\">\n      <label for=\"address_family\" class=\"form-label\">{{ $t('config.address_family') }}</label>\n      <select id=\"address_family\" class=\"form-select\" v-model=\"config.address_family\">\n        <option value=\"ipv4\">{{ $t('config.address_family_ipv4') }}</option>\n        <option value=\"both\">{{ $t('config.address_family_both') }}</option>\n      </select>\n      <div class=\"form-text\">{{ $t('config.address_family_desc') }}</div>\n    </div>\n\n    <!-- Bind address -->\n    <div class=\"mb-3\">\n      <label for=\"bind_address\" class=\"form-label\">{{ $t('config.bind_address') }}</label>\n      <input type=\"text\" class=\"form-control\" id=\"bind_address\" v-model=\"config.bind_address\" />\n      <div class=\"form-text\">{{ $t('config.bind_address_desc') }}</div>\n    </div>\n\n    <!-- Port family -->\n    <div class=\"mb-3\">\n      <label for=\"port\" class=\"form-label\">{{ $t('config.port') }}</label>\n      <input type=\"number\" min=\"1029\" max=\"65514\" class=\"form-control\" id=\"port\" :placeholder=\"defaultMoonlightPort\"\n             v-model=\"config.port\" />\n      <div class=\"form-text\">{{ $t('config.port_desc') }}</div>\n      <!-- Add warning if any port is less than 1024 -->\n      <div class=\"alert alert-danger\" v-if=\"(+effectivePort - 5) < 1024\">\n        <TriangleAlert :size=\"20\" /> {{ $t('config.port_alert_1') }}\n      </div>\n      <!-- Add warning if any port is above 65535 -->\n      <div class=\"alert alert-danger\" v-if=\"(+effectivePort + 21) > 65535\">\n        <TriangleAlert :size=\"20\" /> {{ $t('config.port_alert_2') }}\n      </div>\n      <!-- Create a port table for the various ports needed by Sunshine -->\n      <table class=\"table\">\n        <thead>\n        <tr>\n          <th scope=\"col\">{{ $t('config.port_protocol') }}</th>\n          <th scope=\"col\">{{ $t('config.port_port') }}</th>\n          <th scope=\"col\">{{ $t('config.port_note') }}</th>\n        </tr>\n        </thead>\n        <tbody>\n        <tr>\n          <!-- HTTPS -->\n          <td>{{ $t('config.port_tcp') }}</td>\n          <td>{{+effectivePort - 5}}</td>\n          <td></td>\n        </tr>\n        <tr>\n          <!-- HTTP -->\n          <td>{{ $t('config.port_tcp') }}</td>\n          <td>{{+effectivePort}}</td>\n          <td>\n            <div class=\"alert alert-primary\" role=\"alert\" v-if=\"+effectivePort !== defaultMoonlightPort\">\n              <Info :size=\"20\" /> {{ $t('config.port_http_port_note') }}\n            </div>\n          </td>\n        </tr>\n        <tr>\n          <!-- Web UI -->\n          <td>{{ $t('config.port_tcp') }}</td>\n          <td>{{+effectivePort + 1}}</td>\n          <td>{{ $t('config.port_web_ui') }}</td>\n        </tr>\n        <tr>\n          <!-- RTSP -->\n          <td>{{ $t('config.port_tcp') }}</td>\n          <td>{{+effectivePort + 21}}</td>\n          <td></td>\n        </tr>\n        <tr>\n          <!-- Video, Control, Audio -->\n          <td>{{ $t('config.port_udp') }}</td>\n          <td>{{+effectivePort + 9}} - {{+effectivePort + 11}}</td>\n          <td></td>\n        </tr>\n        <!--            <tr>-->\n        <!--              &lt;!&ndash; Mic &ndash;&gt;-->\n        <!--              <td>UDP</td>-->\n        <!--              <td>{{+effectivePort + 13}}</td>-->\n        <!--              <td></td>-->\n        <!--            </tr>-->\n        </tbody>\n      </table>\n      <!-- add warning about exposing web ui to the internet -->\n      <div class=\"alert alert-warning\" v-if=\"config.origin_web_ui_allowed === 'wan'\">\n        <TriangleAlert :size=\"20\" /> {{ $t('config.port_warning') }}\n      </div>\n    </div>\n\n    <!-- Origin Web UI Allowed -->\n    <div class=\"mb-3\">\n      <label for=\"origin_web_ui_allowed\" class=\"form-label\">{{ $t('config.origin_web_ui_allowed') }}</label>\n      <select id=\"origin_web_ui_allowed\" class=\"form-select\" v-model=\"config.origin_web_ui_allowed\">\n        <option value=\"pc\">{{ $t('config.origin_web_ui_allowed_pc') }}</option>\n        <option value=\"lan\">{{ $t('config.origin_web_ui_allowed_lan') }}</option>\n        <option value=\"wan\">{{ $t('config.origin_web_ui_allowed_wan') }}</option>\n      </select>\n      <div class=\"form-text\">{{ $t('config.origin_web_ui_allowed_desc') }}</div>\n    </div>\n\n    <!-- CSRF Allowed Origins -->\n    <div class=\"mb-3\">\n      <label for=\"csrf_allowed_origins\" class=\"form-label\">{{ $t('config.csrf_allowed_origins') }}</label>\n      <input type=\"text\"\n             class=\"form-control\"\n             id=\"csrf_allowed_origins\"\n             v-model=\"config.csrf_allowed_origins\" />\n      <div class=\"form-text\">{{ $t('config.csrf_allowed_origins_desc') }}</div>\n    </div>\n\n    <!-- External IP -->\n    <div class=\"mb-3\">\n      <label for=\"external_ip\" class=\"form-label\">{{ $t('config.external_ip') }}</label>\n      <input type=\"text\" class=\"form-control\" id=\"external_ip\" placeholder=\"123.456.789.12\" v-model=\"config.external_ip\" />\n      <div class=\"form-text\">{{ $t('config.external_ip_desc') }}</div>\n    </div>\n\n    <!-- LAN Encryption Mode -->\n    <div class=\"mb-3\">\n      <label for=\"lan_encryption_mode\" class=\"form-label\">{{ $t('config.lan_encryption_mode') }}</label>\n      <select id=\"lan_encryption_mode\" class=\"form-select\" v-model=\"config.lan_encryption_mode\">\n        <option value=\"0\">{{ $t('_common.disabled_def') }}</option>\n        <option value=\"1\">{{ $t('config.lan_encryption_mode_1') }}</option>\n        <option value=\"2\">{{ $t('config.lan_encryption_mode_2') }}</option>\n      </select>\n      <div class=\"form-text\">{{ $t('config.lan_encryption_mode_desc') }}</div>\n    </div>\n\n    <!-- WAN Encryption Mode -->\n    <div class=\"mb-3\">\n      <label for=\"wan_encryption_mode\" class=\"form-label\">{{ $t('config.wan_encryption_mode') }}</label>\n      <select id=\"wan_encryption_mode\" class=\"form-select\" v-model=\"config.wan_encryption_mode\">\n        <option value=\"0\">{{ $t('_common.disabled') }}</option>\n        <option value=\"1\">{{ $t('config.wan_encryption_mode_1') }}</option>\n        <option value=\"2\">{{ $t('config.wan_encryption_mode_2') }}</option>\n      </select>\n      <div class=\"form-text\">{{ $t('config.wan_encryption_mode_desc') }}</div>\n    </div>\n\n    <!-- Ping Timeout -->\n    <div class=\"mb-3\">\n      <label for=\"ping_timeout\" class=\"form-label\">{{ $t('config.ping_timeout') }}</label>\n      <input type=\"text\" class=\"form-control\" id=\"ping_timeout\" placeholder=\"10000\" v-model=\"config.ping_timeout\" />\n      <div class=\"form-text\">{{ $t('config.ping_timeout_desc') }}</div>\n    </div>\n\n  </div>\n</template>\n\n<style scoped>\n\n</style>\n"
  },
  {
    "path": "src_assets/common/assets/web/configs/tabs/audiovideo/AdapterNameSelector.vue",
    "content": "<script setup>\nimport { ref } from 'vue'\nimport { $tp } from '../../../platform-i18n'\nimport PlatformLayout from '../../../PlatformLayout.vue'\n\nconst props = defineProps([\n  'platform',\n  'config'\n])\n\nconst config = ref(props.config)\n</script>\n\n<template>\n  <div class=\"mb-3\" v-if=\"platform !== 'macos'\">\n    <label for=\"adapter_name\" class=\"form-label\">{{ $t('config.adapter_name') }}</label>\n    <input type=\"text\" class=\"form-control\" id=\"adapter_name\"\n           :placeholder=\"$tp('config.adapter_name_placeholder', '/dev/dri/renderD128')\"\n           v-model=\"config.adapter_name\" />\n    <div class=\"form-text\">\n      <PlatformLayout :platform=\"platform\">\n        <template #windows>\n          {{ $t('config.adapter_name_desc_windows') }}<br>\n          <pre>tools\\dxgi-info.exe</pre>\n        </template>\n        <template #freebsd>\n          {{ $t('config.adapter_name_desc_linux_1') }}<br>\n          <pre>ls /dev/dri/renderD*  # {{ $t('config.adapter_name_desc_linux_2') }}</pre>\n          <pre>\n              vainfo --display drm --device /dev/dri/renderD129 | \\\n                grep -E \"((VAProfileH264High|VAProfileHEVCMain|VAProfileHEVCMain10).*VAEntrypointEncSlice)|Driver version\"\n            </pre>\n          {{ $t('config.adapter_name_desc_linux_3') }}<br>\n          <i>VAProfileH264High   : VAEntrypointEncSlice</i>\n        </template>\n        <template #linux>\n          {{ $t('config.adapter_name_desc_linux_1') }}<br>\n          <pre>ls /dev/dri/renderD*  # {{ $t('config.adapter_name_desc_linux_2') }}</pre>\n          <pre>\n              vainfo --display drm --device /dev/dri/renderD129 | \\\n                grep -E \"((VAProfileH264High|VAProfileHEVCMain|VAProfileHEVCMain10).*VAEntrypointEncSlice)|Driver version\"\n            </pre>\n          {{ $t('config.adapter_name_desc_linux_3') }}<br>\n          <i>VAProfileH264High   : VAEntrypointEncSlice</i>\n        </template>\n      </PlatformLayout>\n    </div>\n  </div>\n</template>\n"
  },
  {
    "path": "src_assets/common/assets/web/configs/tabs/audiovideo/DisplayDeviceOptions.vue",
    "content": "<script setup>\nimport { ref } from 'vue'\nimport { Trash2 } from 'lucide-vue-next'\nimport PlatformLayout from '../../../PlatformLayout.vue'\nimport Checkbox from \"../../../Checkbox.vue\";\n\nconst props = defineProps({\n  platform: String,\n  config: Object\n})\nconst config = ref(props.config)\n\nconst REFRESH_RATE_ONLY = \"refresh_rate_only\"\nconst RESOLUTION_ONLY = \"resolution_only\"\nconst MIXED = \"mixed\"\n\nfunction canBeRemapped() {\n  return (config.value.dd_resolution_option === \"auto\" || config.value.dd_refresh_rate_option === \"auto\")\n    && config.value.dd_configuration_option !== \"disabled\";\n}\n\nfunction getRemappingType() {\n  // Assuming here that at least one setting is set to \"auto\" if other is not\n  if (config.value.dd_resolution_option !== \"auto\") {\n    return REFRESH_RATE_ONLY;\n  }\n  if (config.value.dd_refresh_rate_option !== \"auto\") {\n    return RESOLUTION_ONLY;\n  }\n  return MIXED;\n}\n\nfunction addRemappingEntry() {\n  const type = getRemappingType();\n  let template = {};\n\n  if (type !== RESOLUTION_ONLY) {\n    template[\"requested_fps\"] = \"\";\n    template[\"final_refresh_rate\"] = \"\";\n  }\n\n  if (type !== REFRESH_RATE_ONLY) {\n    template[\"requested_resolution\"] = \"\";\n    template[\"final_resolution\"] = \"\";\n  }\n\n  config.value.dd_mode_remapping[type].push(template);\n}\n</script>\n\n<template>\n  <PlatformLayout :platform=\"platform\">\n    <template #windows>\n      <div class=\"mb-3 accordion\">\n        <div class=\"accordion-item\">\n          <h2 class=\"accordion-header\">\n            <button class=\"accordion-button\" type=\"button\" data-bs-toggle=\"collapse\"\n                    data-bs-target=\"#panelsStayOpen-collapseOne\">\n              {{ $t('config.dd_options_header') }}\n            </button>\n          </h2>\n          <div id=\"panelsStayOpen-collapseOne\" class=\"accordion-collapse collapse show\"\n               aria-labelledby=\"panelsStayOpen-headingOne\">\n            <div class=\"accordion-body\">\n\n              <!-- Configuration option -->\n              <div class=\"mb-3\">\n                <label for=\"dd_configuration_option\" class=\"form-label\">\n                  {{ $t('config.dd_configuration_option') }}\n                </label>\n                <select id=\"dd_configuration_option\" class=\"form-select\" v-model=\"config.dd_configuration_option\">\n                  <option value=\"disabled\">{{ $t('_common.disabled_def') }}</option>\n                  <option value=\"verify_only\">{{ $t('config.dd_config_verify_only') }}</option>\n                  <option value=\"ensure_active\">{{ $t('config.dd_config_ensure_active') }}</option>\n                  <option value=\"ensure_primary\">{{ $t('config.dd_config_ensure_primary') }}</option>\n                  <option value=\"ensure_only_display\">{{ $t('config.dd_config_ensure_only_display') }}</option>\n                </select>\n              </div>\n\n              <!-- Resolution option -->\n              <div class=\"mb-3\" v-if=\"config.dd_configuration_option !== 'disabled'\">\n                <label for=\"dd_resolution_option\" class=\"form-label\">\n                  {{ $t('config.dd_resolution_option') }}\n                </label>\n                <select id=\"dd_resolution_option\" class=\"form-select\" v-model=\"config.dd_resolution_option\">\n                  <option value=\"disabled\">{{ $t('config.dd_resolution_option_disabled') }}</option>\n                  <option value=\"auto\">{{ $t('config.dd_resolution_option_auto') }}</option>\n                  <option value=\"manual\">{{ $t('config.dd_resolution_option_manual') }}</option>\n                </select>\n                <div class=\"form-text\"\n                     v-if=\"config.dd_resolution_option === 'auto' || config.dd_resolution_option === 'manual'\">\n                  {{ $t('config.dd_resolution_option_ogs_desc') }}\n                </div>\n\n                <!-- Manual resolution -->\n                <div class=\"mt-2 ps-4\" v-if=\"config.dd_resolution_option === 'manual'\">\n                  <div class=\"form-text\">\n                    {{ $t('config.dd_manual_resolution') }}\n                  </div>\n                  <input type=\"text\" class=\"form-control\" id=\"dd_manual_resolution\" placeholder=\"2560x1440\"\n                         v-model=\"config.dd_manual_resolution\" />\n                </div>\n              </div>\n\n              <!-- Refresh rate option -->\n              <div class=\"mb-3\" v-if=\"config.dd_configuration_option !== 'disabled'\">\n                <label for=\"dd_refresh_rate_option\" class=\"form-label\">\n                  {{ $t('config.dd_refresh_rate_option') }}\n                </label>\n                <select id=\"dd_refresh_rate_option\" class=\"form-select\" v-model=\"config.dd_refresh_rate_option\">\n                  <option value=\"disabled\">{{ $t('config.dd_refresh_rate_option_disabled') }}</option>\n                  <option value=\"auto\">{{ $t('config.dd_refresh_rate_option_auto') }}</option>\n                  <option value=\"manual\">{{ $t('config.dd_refresh_rate_option_manual') }}</option>\n                </select>\n\n                <!-- Manual refresh rate -->\n                <div class=\"mt-2 ps-4\" v-if=\"config.dd_refresh_rate_option === 'manual'\">\n                  <div class=\"form-text\">\n                    {{ $t('config.dd_manual_refresh_rate') }}\n                  </div>\n                  <input type=\"text\" class=\"form-control\" id=\"dd_manual_refresh_rate\" placeholder=\"59.9558\"\n                         v-model=\"config.dd_manual_refresh_rate\" />\n                </div>\n              </div>\n\n              <!-- HDR option -->\n              <div class=\"mb-3\" v-if=\"config.dd_configuration_option !== 'disabled'\">\n                <label for=\"dd_hdr_option\" class=\"form-label\">\n                  {{ $t('config.dd_hdr_option') }}\n                </label>\n                <select id=\"dd_hdr_option\" class=\"mb-3 form-select\" v-model=\"config.dd_hdr_option\">\n                  <option value=\"disabled\">{{ $t('config.dd_hdr_option_disabled') }}</option>\n                  <option value=\"auto\">{{ $t('config.dd_hdr_option_auto') }}</option>\n                </select>\n                <!-- HDR toggle -->\n                <label for=\"dd_wa_hdr_toggle_delay\" class=\"form-label\">\n                  {{ $t('config.dd_wa_hdr_toggle_delay') }}\n                </label>\n                <input type=\"number\" class=\"form-control\" id=\"dd_wa_hdr_toggle_delay\" placeholder=\"0\" min=\"0\" max=\"3000\"\n                       v-model=\"config.dd_wa_hdr_toggle_delay\" />\n                <div class=\"form-text\">\n                  {{ $t('config.dd_wa_hdr_toggle_delay_desc_1') }}\n                  <br>\n                  {{ $t('config.dd_wa_hdr_toggle_delay_desc_2') }}\n                  <br>\n                  {{ $t('config.dd_wa_hdr_toggle_delay_desc_3') }}\n                </div>\n              </div>\n\n              <!-- Config revert delay -->\n              <div class=\"mb-3\" v-if=\"config.dd_configuration_option !== 'disabled'\">\n                <label for=\"dd_config_revert_delay\" class=\"form-label\">\n                  {{ $t('config.dd_config_revert_delay') }}\n                </label>\n                <input type=\"number\" class=\"form-control\" id=\"dd_config_revert_delay\" placeholder=\"3000\" min=\"0\"\n                       v-model=\"config.dd_config_revert_delay\" />\n                <div class=\"form-text\">\n                  {{ $t('config.dd_config_revert_delay_desc') }}\n                </div>\n              </div>\n\n              <!-- Config revert on disconnect -->\n              <div class=\"mb-3\" v-if=\"config.dd_configuration_option !== 'disabled'\">\n                <Checkbox id=\"dd_config_revert_on_disconnect\"\n                  locale-prefix=\"config\"\n                  v-model=\"config.dd_config_revert_on_disconnect\"\n                  default=\"false\"\n                ></Checkbox>\n              </div>\n\n              <!-- Display mode remapping -->\n              <div class=\"mb-3\" v-if=\"canBeRemapped()\">\n                <label for=\"dd_mode_remapping\" class=\"form-label\">\n                  {{ $t('config.dd_mode_remapping') }}\n                </label>\n                <div id=\"dd_mode_remapping\" class=\"d-flex flex-column\">\n                  <div class=\"form-text\">\n                    {{ $t('config.dd_mode_remapping_desc_1') }}<br>\n                    {{ $t('config.dd_mode_remapping_desc_2') }}<br>\n                    {{ $t('config.dd_mode_remapping_desc_3') }}<br>\n                    {{ $t(getRemappingType() === MIXED ? 'config.dd_mode_remapping_desc_4_final_values_mixed' : 'config.dd_mode_remapping_desc_4_final_values_non_mixed') }}<br>\n                    <template v-if=\"getRemappingType() === MIXED\">\n                      {{ $t('config.dd_mode_remapping_desc_5_sops_mixed_only') }}<br>\n                    </template>\n                    <template v-if=\"getRemappingType() === RESOLUTION_ONLY\">\n                      {{ $t('config.dd_mode_remapping_desc_5_sops_resolution_only') }}<br>\n                    </template>\n                  </div>\n                </div>\n\n                <table class=\"table\" v-if=\"config.dd_mode_remapping[getRemappingType()].length > 0\">\n                  <thead>\n                    <tr>\n                      <th scope=\"col\" v-if=\"getRemappingType() !== REFRESH_RATE_ONLY\">\n                        {{ $t('config.dd_mode_remapping_requested_resolution') }}\n                      </th>\n                      <th scope=\"col\" v-if=\"getRemappingType() !== RESOLUTION_ONLY\">\n                        {{ $t('config.dd_mode_remapping_requested_fps') }}\n                      </th>\n                      <th scope=\"col\" v-if=\"getRemappingType() !== REFRESH_RATE_ONLY\">\n                        {{ $t('config.dd_mode_remapping_final_resolution') }}\n                      </th>\n                      <th scope=\"col\" v-if=\"getRemappingType() !== RESOLUTION_ONLY\">\n                        {{ $t('config.dd_mode_remapping_final_refresh_rate') }}\n                      </th>\n                      <!-- Additional columns for buttons-->\n                      <th scope=\"col\"></th>\n                    </tr>\n                  </thead>\n                  <tbody>\n                    <tr v-for=\"(value, idx) in config.dd_mode_remapping[getRemappingType()]\">\n                      <td v-if=\"getRemappingType() !== REFRESH_RATE_ONLY\">\n                        <input type=\"text\" class=\"form-control monospace\" v-model=\"value.requested_resolution\"\n                               :placeholder=\"'1920x1080'\" />\n                      </td>\n                      <td v-if=\"getRemappingType() !== RESOLUTION_ONLY\">\n                        <input type=\"text\" class=\"form-control monospace\" v-model=\"value.requested_fps\"\n                               :placeholder=\"'60'\" />\n                      </td>\n                      <td v-if=\"getRemappingType() !== REFRESH_RATE_ONLY\">\n                        <input type=\"text\" class=\"form-control monospace\" v-model=\"value.final_resolution\"\n                               :placeholder=\"'2560x1440'\" />\n                      </td>\n                      <td v-if=\"getRemappingType() !== RESOLUTION_ONLY\">\n                        <input type=\"text\" class=\"form-control monospace\" v-model=\"value.final_refresh_rate\"\n                               :placeholder=\"'119.95'\" />\n                      </td>\n                      <td>\n                        <button class=\"btn btn-danger\" @click=\"config.dd_mode_remapping[getRemappingType()].splice(idx, 1)\">\n                          <Trash2 :size=\"16\" />\n                        </button>\n                      </td>\n                    </tr>\n                  </tbody>\n                </table>\n                <button class=\"ms-0 mt-2 btn btn-success\" style=\"margin: 0 auto\" @click=\"addRemappingEntry()\">\n                  &plus; {{ $t('config.dd_mode_remapping_add') }}\n                </button>\n              </div>\n            </div>\n          </div>\n        </div>\n      </div>\n    </template>\n    <template #freebsd>\n    </template>\n    <template #linux>\n    </template>\n    <template #macos>\n    </template>\n  </PlatformLayout>\n</template>\n"
  },
  {
    "path": "src_assets/common/assets/web/configs/tabs/audiovideo/DisplayModesSettings.vue",
    "content": "<script setup>\nimport { ref } from 'vue'\nimport { $tp } from '../../../platform-i18n'\nimport PlatformLayout from '../../../PlatformLayout.vue'\n\nconst props = defineProps([\n  'platform',\n  'config',\n])\nconst config = ref(props.config)\n</script>\n\n<template>\n  <!--max_bitrate-->\n  <div class=\"mb-3\">\n    <label for=\"max_bitrate\" class=\"form-label\">{{ $t(\"config.max_bitrate\") }}</label>\n    <input type=\"number\" class=\"form-control\" id=\"max_bitrate\" placeholder=\"0\" v-model=\"config.max_bitrate\" />\n    <div class=\"form-text\">{{ $t(\"config.max_bitrate_desc\") }}</div>\n  </div>\n\n  <!--minimum_fps_target-->\n  <div class=\"mb-3\">\n    <label for=\"minimum_fps_target\" class=\"form-label\">{{ $t(\"config.minimum_fps_target\") }}</label>\n    <input type=\"number\" min=\"0\" max=\"1000\" class=\"form-control\" id=\"minimum_fps_target\" placeholder=\"0\" v-model=\"config.minimum_fps_target\" />\n    <div class=\"form-text\">{{ $t(\"config.minimum_fps_target_desc\") }}</div>\n  </div>\n</template>\n\n<style scoped>\n.ms-item {\n  background-color: var(--bs-dark-bg-subtle);\n  font-size: 12px;\n  font-weight: bold;\n}\n</style>\n"
  },
  {
    "path": "src_assets/common/assets/web/configs/tabs/audiovideo/DisplayOutputSelector.vue",
    "content": "<script setup>\nimport { ref } from 'vue'\nimport { $tp } from '../../../platform-i18n'\nimport PlatformLayout from '../../../PlatformLayout.vue'\n\nconst props = defineProps([\n  'platform',\n  'config'\n])\n\nconst config = ref(props.config)\nconst outputNamePlaceholder = (props.platform === 'windows') ? '{de9bb7e2-186e-505b-9e93-f48793333810}' : '0'\n</script>\n\n<template>\n  <div class=\"mb-3\">\n    <label for=\"output_name\" class=\"form-label\">{{ $t('config.output_name') }}</label>\n    <input type=\"text\" class=\"form-control\" id=\"output_name\" :placeholder=\"outputNamePlaceholder\"\n           v-model=\"config.output_name\"/>\n    <div class=\"form-text\">\n      {{ $tp('config.output_name_desc') }}<br>\n      <PlatformLayout :platform=\"platform\">\n        <template #windows>\n          <pre style=\"white-space: pre-line;\">\n            <b>&nbsp;&nbsp;{</b>\n            <b>&nbsp;&nbsp;&nbsp;&nbsp;\"device_id\": \"{de9bb7e2-186e-505b-9e93-f48793333810}\"</b>\n            <b>&nbsp;&nbsp;&nbsp;&nbsp;\"display_name\": \"\\\\\\\\.\\\\DISPLAY1\"</b>\n            <b>&nbsp;&nbsp;&nbsp;&nbsp;\"friendly_name\": \"ROG PG279Q\"</b>\n            <b>&nbsp;&nbsp;&nbsp;&nbsp;...</b>\n            <b>&nbsp;&nbsp;}</b>\n          </pre>\n        </template>\n        <template #freebsd>\n          <pre style=\"white-space: pre-line;\">\n            Info: Detecting displays\n            Info: Detected display: DVI-D-0 (id: 0) connected: false\n            Info: Detected display: HDMI-0 (id: 1) connected: true\n            Info: Detected display: DP-0 (id: 2) connected: true\n            Info: Detected display: DP-1 (id: 3) connected: false\n            Info: Detected display: DVI-D-1 (id: 4) connected: false\n          </pre>\n        </template>\n        <template #linux>\n          <pre style=\"white-space: pre-line;\">\n            Info: Detecting displays\n            Info: Detected display: DVI-D-0 (id: 0) connected: false\n            Info: Detected display: HDMI-0 (id: 1) connected: true\n            Info: Detected display: DP-0 (id: 2) connected: true\n            Info: Detected display: DP-1 (id: 3) connected: false\n            Info: Detected display: DVI-D-1 (id: 4) connected: false\n          </pre>\n        </template>\n        <template #macos>\n          <pre style=\"white-space: pre-line;\">\n            Info: Detecting displays\n            Info: Detected display: Monitor-0 (id: 3) connected: true\n            Info: Detected display: Monitor-1 (id: 2) connected: true\n          </pre>\n        </template>\n      </PlatformLayout>\n    </div>\n  </div>\n</template>\n"
  },
  {
    "path": "src_assets/common/assets/web/configs/tabs/encoders/AmdAmfEncoder.vue",
    "content": "<script setup>\nimport { ref } from 'vue'\nimport Checkbox from \"../../../Checkbox.vue\";\n\nconst props = defineProps([\n  'platform',\n  'config',\n])\n\nconst config = ref(props.config)\n</script>\n\n<template>\n  <div id=\"amd-amf-encoder\" class=\"config-page\">\n    <!-- AMF Usage -->\n    <div class=\"mb-3\">\n      <label for=\"amd_usage\" class=\"form-label\">{{ $t('config.amd_usage') }}</label>\n      <select id=\"amd_usage\" class=\"form-select\" v-model=\"config.amd_usage\">\n        <option value=\"transcoding\">{{ $t('config.amd_usage_transcoding') }}</option>\n        <option value=\"webcam\">{{ $t('config.amd_usage_webcam') }}</option>\n        <option value=\"lowlatency_high_quality\">{{ $t('config.amd_usage_lowlatency_high_quality') }}</option>\n        <option value=\"lowlatency\">{{ $t('config.amd_usage_lowlatency') }}</option>\n        <option value=\"ultralowlatency\">{{ $t('config.amd_usage_ultralowlatency') }}</option>\n      </select>\n      <div class=\"form-text\">{{ $t('config.amd_usage_desc') }}</div>\n    </div>\n\n    <!-- AMD Rate Control group options -->\n    <div class=\"mb-3 accordion\">\n      <div class=\"accordion-item\">\n        <h2 class=\"accordion-header\">\n          <button class=\"accordion-button\" type=\"button\" data-bs-toggle=\"collapse\"\n                  data-bs-target=\"#panelsStayOpen-collapseOne\">\n            {{ $t('config.amd_rc_group') }}\n          </button>\n        </h2>\n        <div id=\"panelsStayOpen-collapseOne\" class=\"accordion-collapse collapse show\"\n             aria-labelledby=\"panelsStayOpen-headingOne\">\n          <div class=\"accordion-body\">\n            <!-- AMF Rate Control -->\n            <div class=\"mb-3\">\n              <label for=\"amd_rc\" class=\"form-label\">{{ $t('config.amd_rc') }}</label>\n              <select id=\"amd_rc\" class=\"form-select\" v-model=\"config.amd_rc\">\n                <option value=\"cbr\">{{ $t('config.amd_rc_cbr') }}</option>\n                <option value=\"cqp\">{{ $t('config.amd_rc_cqp') }}</option>\n                <option value=\"vbr_latency\">{{ $t('config.amd_rc_vbr_latency') }}</option>\n                <option value=\"vbr_peak\">{{ $t('config.amd_rc_vbr_peak') }}</option>\n              </select>\n              <div class=\"form-text\">{{ $t('config.amd_rc_desc') }}</div>\n            </div>\n\n            <!-- AMF HRD Enforcement -->\n            <Checkbox class=\"mb-3\"\n                      id=\"amd_enforce_hrd\"\n                      locale-prefix=\"config\"\n                      v-model=\"config.amd_enforce_hrd\"\n                      default=\"false\"\n            ></Checkbox>\n          </div>\n        </div>\n      </div>\n    </div>\n\n    <!-- AMF Quality group options -->\n    <div class=\"mb-3 accordion\">\n      <div class=\"accordion-item\">\n        <h2 class=\"accordion-header\">\n          <button class=\"accordion-button\" type=\"button\" data-bs-toggle=\"collapse\"\n                  data-bs-target=\"#panelsStayOpen-collapseTwo\">\n            {{ $t('config.amd_quality_group') }}\n          </button>\n        </h2>\n        <div id=\"panelsStayOpen-collapseTwo\" class=\"accordion-collapse collapse show\"\n             aria-labelledby=\"panelsStayOpen-headingTwo\">\n          <div class=\"accordion-body\">\n            <!-- AMF Quality -->\n            <div class=\"mb-3\">\n              <label for=\"amd_quality\" class=\"form-label\">{{ $t('config.amd_quality') }}</label>\n              <select id=\"amd_quality\" class=\"form-select\" v-model=\"config.amd_quality\">\n                <option value=\"speed\">{{ $t('config.amd_quality_speed') }}</option>\n                <option value=\"balanced\">{{ $t('config.amd_quality_balanced') }}</option>\n                <option value=\"quality\">{{ $t('config.amd_quality_quality') }}</option>\n              </select>\n              <div class=\"form-text\">{{ $t('config.amd_quality_desc') }}</div>\n            </div>\n\n            <!-- AMD Preanalysis -->\n            <Checkbox class=\"mb-3\"\n                      id=\"amd_preanalysis\"\n                      locale-prefix=\"config\"\n                      v-model=\"config.amd_preanalysis\"\n                      default=\"false\"\n            ></Checkbox>\n\n            <!-- AMD VBAQ -->\n            <Checkbox class=\"mb-3\"\n                      id=\"amd_vbaq\"\n                      locale-prefix=\"config\"\n                      v-model=\"config.amd_vbaq\"\n                      default=\"true\"\n            ></Checkbox>\n\n            <!-- AMF Coder (H264) -->\n            <div class=\"mb-3\">\n              <label for=\"amd_coder\" class=\"form-label\">{{ $t('config.amd_coder') }}</label>\n              <select id=\"amd_coder\" class=\"form-select\" v-model=\"config.amd_coder\">\n                <option value=\"auto\">{{ $t('config.ffmpeg_auto') }}</option>\n                <option value=\"cabac\">{{ $t('config.coder_cabac') }}</option>\n                <option value=\"cavlc\">{{ $t('config.coder_cavlc') }}</option>\n              </select>\n              <div class=\"form-text\">{{ $t('config.amd_coder_desc') }}</div>\n            </div>\n          </div>\n        </div>\n      </div>\n    </div>\n  </div>\n</template>\n\n<style scoped>\n\n</style>\n"
  },
  {
    "path": "src_assets/common/assets/web/configs/tabs/encoders/IntelQuickSyncEncoder.vue",
    "content": "<script setup>\nimport { ref } from 'vue'\nimport Checkbox from \"../../../Checkbox.vue\";\n\nconst props = defineProps([\n  'platform',\n  'config',\n])\n\nconst config = ref(props.config)\n</script>\n\n<template>\n  <div id=\"intel-quicksync-encoder\" class=\"config-page\">\n    <!-- QuickSync Preset -->\n    <div class=\"mb-3\">\n      <label for=\"qsv_preset\" class=\"form-label\">{{ $t('config.qsv_preset') }}</label>\n      <select id=\"qsv_preset\" class=\"form-select\" v-model=\"config.qsv_preset\">\n        <option value=\"veryfast\">{{ $t('config.qsv_preset_veryfast') }}</option>\n        <option value=\"faster\">{{ $t('config.qsv_preset_faster') }}</option>\n        <option value=\"fast\">{{ $t('config.qsv_preset_fast') }}</option>\n        <option value=\"medium\">{{ $t('config.qsv_preset_medium') }}</option>\n        <option value=\"slow\">{{ $t('config.qsv_preset_slow') }}</option>\n        <option value=\"slower\">{{ $t('config.qsv_preset_slower') }}</option>\n        <option value=\"slowest\">{{ $t('config.qsv_preset_slowest') }}</option>\n      </select>\n    </div>\n\n    <!-- QuickSync Coder (H264) -->\n    <div class=\"mb-3\">\n      <label for=\"qsv_coder\" class=\"form-label\">{{ $t('config.qsv_coder') }}</label>\n      <select id=\"qsv_coder\" class=\"form-select\" v-model=\"config.qsv_coder\">\n        <option value=\"auto\">{{ $t('config.ffmpeg_auto') }}</option>\n        <option value=\"cabac\">{{ $t('config.coder_cabac') }}</option>\n        <option value=\"cavlc\">{{ $t('config.coder_cavlc') }}</option>\n      </select>\n    </div>\n\n    <!-- Allow Slow HEVC Encoding -->\n    <Checkbox class=\"mb-3\"\n              id=\"qsv_slow_hevc\"\n              locale-prefix=\"config\"\n              v-model=\"config.qsv_slow_hevc\"\n              default=\"false\"\n    ></Checkbox>\n  </div>\n</template>\n\n<style scoped>\n\n</style>\n"
  },
  {
    "path": "src_assets/common/assets/web/configs/tabs/encoders/NvidiaNvencEncoder.vue",
    "content": "<script setup>\nimport { ref } from 'vue'\nimport Checkbox from \"../../../Checkbox.vue\";\n\nconst props = defineProps([\n  'platform',\n  'config',\n])\n\nconst config = ref(props.config)\n</script>\n\n<template>\n  <div id=\"nvidia-nvenc-encoder\" class=\"config-page\">\n    <!-- Performance preset -->\n    <div class=\"mb-3\">\n      <label for=\"nvenc_preset\" class=\"form-label\">{{ $t('config.nvenc_preset') }}</label>\n      <select id=\"nvenc_preset\" class=\"form-select\" v-model=\"config.nvenc_preset\">\n        <option value=\"1\">P1 {{ $t('config.nvenc_preset_1') }}</option>\n        <option value=\"2\">P2</option>\n        <option value=\"3\">P3</option>\n        <option value=\"4\">P4</option>\n        <option value=\"5\">P5</option>\n        <option value=\"6\">P6</option>\n        <option value=\"7\">P7 {{ $t('config.nvenc_preset_7') }}</option>\n      </select>\n      <div class=\"form-text\">{{ $t('config.nvenc_preset_desc') }}</div>\n    </div>\n\n    <!-- Two-pass mode -->\n    <div class=\"mb-3\">\n      <label for=\"nvenc_twopass\" class=\"form-label\">{{ $t('config.nvenc_twopass') }}</label>\n      <select id=\"nvenc_twopass\" class=\"form-select\" v-model=\"config.nvenc_twopass\">\n        <option value=\"disabled\">{{ $t('config.nvenc_twopass_disabled') }}</option>\n        <option value=\"quarter_res\">{{ $t('config.nvenc_twopass_quarter_res') }}</option>\n        <option value=\"full_res\">{{ $t('config.nvenc_twopass_full_res') }}</option>\n      </select>\n      <div class=\"form-text\">{{ $t('config.nvenc_twopass_desc') }}</div>\n    </div>\n\n    <!-- Spatial AQ -->\n    <Checkbox class=\"mb-3\"\n              id=\"nvenc_spatial_aq\"\n              locale-prefix=\"config\"\n              v-model=\"config.nvenc_spatial_aq\"\n              default=\"false\"\n    ></Checkbox>\n\n    <!-- Single-frame VBV/HRD percentage increase -->\n    <div class=\"mb-3\">\n      <label for=\"nvenc_vbv_increase\" class=\"form-label\">{{ $t('config.nvenc_vbv_increase') }}</label>\n      <input type=\"number\" min=\"0\" max=\"400\" class=\"form-control\" id=\"nvenc_vbv_increase\" placeholder=\"0\"\n             v-model=\"config.nvenc_vbv_increase\" />\n      <div class=\"form-text\">\n        {{ $t('config.nvenc_vbv_increase_desc') }}<br>\n        <br>\n        <a href=\"https://en.wikipedia.org/wiki/Video_buffering_verifier\">VBV/HRD</a>\n      </div>\n    </div>\n\n    <!-- Miscellaneous options -->\n    <div class=\"mb-3 accordion\">\n      <div class=\"accordion-item\">\n        <h2 class=\"accordion-header\">\n          <button class=\"accordion-button\" type=\"button\" data-bs-toggle=\"collapse\"\n                  data-bs-target=\"#panelsStayOpen-collapseOne\">\n            {{ $t('config.misc') }}\n          </button>\n        </h2>\n        <div id=\"panelsStayOpen-collapseOne\" class=\"accordion-collapse collapse show\"\n             aria-labelledby=\"panelsStayOpen-headingOne\">\n          <div class=\"accordion-body\">\n            <!-- NVENC Realtime HAGS priority -->\n            <Checkbox v-if=\"platform === 'windows'\"\n                      class=\"mb-3\"\n                      id=\"nvenc_realtime_hags\"\n                      locale-prefix=\"config\"\n                      v-model=\"config.nvenc_realtime_hags\"\n                      default=\"true\"\n            >\n              <br>\n              <br>\n              <a href=\"https://devblogs.microsoft.com/directx/hardware-accelerated-gpu-scheduling/\">HAGS</a>\n            </Checkbox>\n\n            <!-- Prefer lower encoding latency over power savings -->\n            <Checkbox v-if=\"platform === 'windows'\"\n                      class=\"mb-3\"\n                      id=\"nvenc_latency_over_power\"\n                      locale-prefix=\"config\"\n                      v-model=\"config.nvenc_latency_over_power\"\n                      default=\"true\"\n            ></Checkbox>\n\n            <!-- Present OpenGL/Vulkan on top of DXGI -->\n            <Checkbox v-if=\"platform === 'windows'\"\n                      class=\"mb-3\"\n                      id=\"nvenc_opengl_vulkan_on_dxgi\"\n                      locale-prefix=\"config\"\n                      v-model=\"config.nvenc_opengl_vulkan_on_dxgi\"\n                      default=\"true\"\n            ></Checkbox>\n\n            <!-- NVENC H264 CAVLC -->\n            <Checkbox class=\"mb-3\"\n                      id=\"nvenc_h264_cavlc\"\n                      locale-prefix=\"config\"\n                      v-model=\"config.nvenc_h264_cavlc\"\n                      default=\"false\"\n            ></Checkbox>\n          </div>\n        </div>\n      </div>\n    </div>\n  </div>\n</template>\n\n<style scoped>\n\n</style>\n"
  },
  {
    "path": "src_assets/common/assets/web/configs/tabs/encoders/SoftwareEncoder.vue",
    "content": "<script setup>\nimport { ref } from 'vue'\n\nconst props = defineProps([\n  'platform',\n  'config'\n])\n\nconst config = ref(props.config)\n</script>\n\n<template>\n  <div id=\"software-encoder\" class=\"config-page\">\n    <div class=\"mb-3\">\n      <label for=\"sw_preset\" class=\"form-label\">{{ $t('config.sw_preset') }}</label>\n      <select id=\"sw_preset\" class=\"form-select\" v-model=\"config.sw_preset\">\n        <option value=\"ultrafast\">{{ $t('config.sw_preset_ultrafast') }}</option>\n        <option value=\"superfast\">{{ $t('config.sw_preset_superfast') }}</option>\n        <option value=\"veryfast\">{{ $t('config.sw_preset_veryfast') }}</option>\n        <option value=\"faster\">{{ $t('config.sw_preset_faster') }}</option>\n        <option value=\"fast\">{{ $t('config.sw_preset_fast') }}</option>\n        <option value=\"medium\">{{ $t('config.sw_preset_medium') }}</option>\n        <option value=\"slow\">{{ $t('config.sw_preset_slow') }}</option>\n        <option value=\"slower\">{{ $t('config.sw_preset_slower') }}</option>\n        <option value=\"veryslow\">{{ $t('config.sw_preset_veryslow') }}</option>\n      </select>\n      <div class=\"form-text\">{{ $t('config.sw_preset_desc') }}</div>\n    </div>\n\n    <div class=\"mb-3\">\n      <label for=\"sw_tune\" class=\"form-label\">{{ $t('config.sw_tune') }}</label>\n      <select id=\"sw_tune\" class=\"form-select\" v-model=\"config.sw_tune\">\n        <option value=\"film\">{{ $t('config.sw_tune_film') }}</option>\n        <option value=\"animation\">{{ $t('config.sw_tune_animation') }}</option>\n        <option value=\"grain\">{{ $t('config.sw_tune_grain') }}</option>\n        <option value=\"stillimage\">{{ $t('config.sw_tune_stillimage') }}</option>\n        <option value=\"fastdecode\">{{ $t('config.sw_tune_fastdecode') }}</option>\n        <option value=\"zerolatency\">{{ $t('config.sw_tune_zerolatency') }}</option>\n      </select>\n      <div class=\"form-text\">{{ $t('config.sw_tune_desc') }}</div>\n    </div>\n  </div>\n</template>\n\n<style scoped>\n\n</style>\n"
  },
  {
    "path": "src_assets/common/assets/web/configs/tabs/encoders/VAAPIEncoder.vue",
    "content": "<script setup>\nimport { ref } from 'vue'\nimport Checkbox from \"../../../Checkbox.vue\";\n\nconst props = defineProps([\n  'platform',\n  'config',\n])\n\nconst config = ref(props.config)\n</script>\n\n<template>\n  <div id=\"vaapi-encoder\" class=\"config-page\">\n    <!-- Strict RC Buffer -->\n    <Checkbox class=\"mb-3\"\n              id=\"vaapi_strict_rc_buffer\"\n              locale-prefix=\"config\"\n              v-model=\"config.vaapi_strict_rc_buffer\"\n              default=\"false\"\n    ></Checkbox>\n  </div>\n</template>\n\n<style scoped>\n\n</style>\n"
  },
  {
    "path": "src_assets/common/assets/web/configs/tabs/encoders/VideotoolboxEncoder.vue",
    "content": "<script setup>\nimport { ref } from 'vue'\nimport Checkbox from \"../../../Checkbox.vue\";\n\nconst props = defineProps([\n  'platform',\n  'config',\n])\n\nconst config = ref(props.config)\n</script>\n\n<template>\n  <div id=\"videotoolbox-encoder\" class=\"config-page\">\n    <!-- Presets -->\n    <div class=\"mb-3\">\n      <label for=\"vt_coder\" class=\"form-label\">{{ $t('config.vt_coder') }}</label>\n      <select id=\"vt_coder\" class=\"form-select\" v-model=\"config.vt_coder\">\n        <option value=\"auto\">{{ $t('config.ffmpeg_auto') }}</option>\n        <option value=\"cabac\">{{ $t('config.coder_cabac') }}</option>\n        <option value=\"cavlc\">{{ $t('config.coder_cavlc') }}</option>\n      </select>\n    </div>\n    <div class=\"mb-3\">\n      <label for=\"vt_software\" class=\"form-label\">{{ $t('config.vt_software') }}</label>\n      <select id=\"vt_software\" class=\"form-select\" v-model=\"config.vt_software\">\n        <option value=\"auto\">{{ $t('_common.auto') }}</option>\n        <option value=\"disabled\">{{ $t('_common.disabled') }}</option>\n        <option value=\"allowed\">{{ $t('config.vt_software_allowed') }}</option>\n        <option value=\"forced\">{{ $t('config.vt_software_forced') }}</option>\n      </select>\n    </div>\n    <Checkbox class=\"mb-3\"\n              id=\"vt_realtime\"\n              desc=\"\"\n              locale-prefix=\"config\"\n              v-model=\"config.vt_realtime\"\n              default=\"true\"\n    ></Checkbox>\n  </div>\n</template>\n\n<style scoped>\n\n</style>\n"
  },
  {
    "path": "src_assets/common/assets/web/featured.html",
    "content": "<!DOCTYPE html>\n<html lang=\"en\" data-bs-theme=\"auto\">\n\n<head>\n      <%- header %>\n</head>\n\n<body id=\"app\" v-cloak>\n  <Navbar></Navbar>\n  <div class=\"container\">\n    <div class=\"my-4\">\n      <h1>{{ $t('featured.title') }}</h1>\n      <p>{{ $t('featured.description') }}</p>\n    </div>\n\n    <!-- Category Filter -->\n    <div class=\"mb-4\">\n      <div class=\"btn-group\" role=\"group\" aria-label=\"Category filter\">\n        <button\n          type=\"button\"\n          class=\"btn btn-outline-primary\"\n          :class=\"{ active: selectedCategory === null }\"\n          @click=\"selectedCategory = null\">\n          {{ $t('_common.all') }}\n        </button>\n        <button\n          v-for=\"category in categories\"\n          :key=\"category.id\"\n          type=\"button\"\n          class=\"btn btn-outline-primary\"\n          :class=\"{ active: selectedCategory === category.id }\"\n          @click=\"selectedCategory = category.id\">\n          {{ $t(`featured.categories.${category.originalId}`) }}\n        </button>\n      </div>\n    </div>\n\n    <!-- Loading State -->\n    <div v-if=\"loading\" class=\"text-center py-5\">\n      <div class=\"spinner-border\" role=\"status\">\n        <span class=\"visually-hidden\">{{ $t('_common.loading') }}</span>\n      </div>\n    </div>\n\n    <!-- Error State -->\n    <div v-else-if=\"error\" class=\"alert alert-danger\" role=\"alert\">\n      <h4 class=\"alert-heading\">{{ $t('_common.error') }}</h4>\n      <p>{{ error }}</p>\n    </div>\n\n    <!-- Apps Grid -->\n    <div v-else class=\"row g-4\">\n      <div\n        v-for=\"app in filteredApps\"\n        :key=\"app.id\"\n        class=\"col-12 col-md-6 col-lg-4\">\n        <div class=\"card h-100 featured-app-card\">\n          <div class=\"card-body\">\n            <div class=\"d-flex align-items-start mb-3\">\n              <div class=\"featured-app-icon me-3\">\n                <img\n                  v-if=\"app.icon\"\n                  :src=\"app.icon + '?size=64'\"\n                  :alt=\"app.name\"\n                  class=\"rounded\"\n                  @error=\"handleIconError($event)\"\n                />\n                <div v-else class=\"featured-app-icon-placeholder\">\n                  <box :size=\"32\" class=\"icon\"></box>\n                </div>\n              </div>\n              <div class=\"flex-grow-1 min-w-0\">\n                <h5 class=\"card-title mb-1\">{{ app.name }}</h5>\n                <p class=\"text-muted small mb-0\" v-if=\"app.tagline\">{{ app.tagline }}</p>\n              </div>\n              <span v-if=\"app.official\" class=\"badge bg-primary flex-shrink-0 ms-2\">{{ $t('featured.official') }}</span>\n            </div>\n\n            <p class=\"card-text text-muted small mb-3\">{{ app.description }}</p>\n\n            <!-- GitHub Metadata -->\n            <div v-if=\"app.github\" class=\"github-stats mb-3 d-flex gap-3 text-muted small\">\n              <span v-if=\"app.github.stars !== undefined\" :title=\"$t('featured.github_stars')\">\n                <star :size=\"14\" class=\"icon\" fill=\"currentColor\"></star>\n                {{ formatNumber(app.github.stars) }}\n              </span>\n              <span v-if=\"app.github.forks !== undefined\" :title=\"$t('featured.github_forks')\">\n                <git-fork :size=\"14\" class=\"icon\"></git-fork>\n                {{ formatNumber(app.github.forks) }}\n              </span>\n              <span v-if=\"app.github.openIssues !== undefined\" :title=\"$t('featured.github_issues')\">\n                <circle-dot :size=\"14\" class=\"icon\"></circle-dot>\n                {{ formatNumber(app.github.openIssues) }}\n              </span>\n            </div>\n\n            <!-- Last Updated -->\n            <div v-if=\"app.github && app.github.lastUpdated\" class=\"text-muted small mb-3\">\n              <span :title=\"formatDate(app.github.lastUpdated).absolute\">\n                {{ $t('featured.last_updated') }}: {{ formatDate(app.github.lastUpdated).relative }}\n              </span>\n            </div>\n\n            <!-- Screenshots Section -->\n            <div v-if=\"app.screenshots && app.screenshots.length > 0\" class=\"screenshots-container mb-3\">\n              <div class=\"screenshots-scroll\">\n                <img\n                  v-for=\"(screenshot, index) in app.screenshots\"\n                  :key=\"index\"\n                  :src=\"screenshot\"\n                  :alt=\"app.name + ' screenshot ' + (index + 1)\"\n                  class=\"screenshot-thumbnail\"\n                  @click=\"openScreenshot(screenshot, app.screenshots)\"\n                  @error=\"handleScreenshotError\"\n                />\n              </div>\n            </div>\n\n            <!-- Platform Icons -->\n            <div class=\"mb-3\">\n              <span class=\"badge bg-secondary me-1\" v-for=\"platform in app.platforms\" :key=\"platform\">\n                <smartphone v-if=\"platform === 'android'\" :size=\"14\" class=\"icon\"></smartphone>\n                <gamepad2 v-else-if=\"platform === 'console'\" :size=\"14\" class=\"icon\"></gamepad2>\n                <gamepad v-else-if=\"platform === 'handheld'\" :size=\"14\" class=\"icon\"></gamepad>\n                <smartphone v-else-if=\"platform === 'ios'\" :size=\"14\" class=\"icon\"></smartphone>\n                <monitor v-else-if=\"platform === 'linux'\" :size=\"14\" class=\"icon\"></monitor>\n                <monitor v-else-if=\"platform === 'macos'\" :size=\"14\" class=\"icon\"></monitor>\n                <tv v-else-if=\"platform === 'tv'\" :size=\"14\" class=\"icon\"></tv>\n                <globe v-else-if=\"platform === 'web'\" :size=\"14\" class=\"icon\"></globe>\n                <monitor v-else-if=\"platform === 'windows'\" :size=\"14\" class=\"icon\"></monitor>\n                {{ platformName(platform) }}\n              </span>\n            </div>\n\n            <!-- Action Buttons -->\n            <div class=\"d-flex gap-2 flex-wrap\">\n              <a\n                v-if=\"app.links && app.links.download\"\n                :href=\"app.links.download\"\n                target=\"_blank\"\n                rel=\"noopener noreferrer\"\n                class=\"btn btn-primary btn-sm flex-fill\">\n                <arrow-down-circle :size=\"16\" class=\"icon\"></arrow-down-circle>\n                {{ $t('featured.get') }}\n              </a>\n              <a\n                v-if=\"app.links && app.links.documentation\"\n                :href=\"app.links.documentation\"\n                target=\"_blank\"\n                rel=\"noopener noreferrer\"\n                class=\"btn btn-outline-primary btn-sm\"\n                :title=\"$t('featured.documentation')\">\n                <external-link :size=\"16\" class=\"icon\"></external-link>\n                {{ $t('featured.docs') }}\n              </a>\n              <a\n                v-if=\"app.links && app.links.website\"\n                :href=\"app.links.website\"\n                target=\"_blank\"\n                rel=\"noopener noreferrer\"\n                class=\"btn btn-outline-secondary btn-sm\"\n                :title=\"$t('featured.website')\">\n                <external-link :size=\"16\" class=\"icon\"></external-link>\n              </a>\n              <a\n                v-if=\"app.links && app.links.github\"\n                :href=\"app.links.github\"\n                target=\"_blank\"\n                rel=\"noopener noreferrer\"\n                class=\"btn btn-outline-secondary btn-sm\"\n                :title=\"$t('featured.github')\">\n                <simple-icon icon=\"GitHub\" :size=\"16\" class=\"icon\"></simple-icon>\n              </a>\n            </div>\n          </div>\n        </div>\n      </div>\n    </div>\n\n    <!-- Empty State -->\n    <div v-if=\"!loading && !error && filteredApps.length === 0\" class=\"text-center py-5\">\n      <p class=\"text-muted\">{{ $t('featured.no_apps') }}</p>\n    </div>\n\n    <!-- Screenshot Modal -->\n    <div\n      v-if=\"selectedScreenshot\"\n      class=\"screenshot-modal\"\n      @click=\"closeScreenshot\"\n      @touchstart=\"handleTouchStart\"\n      @touchend=\"handleTouchEnd\">\n      <div class=\"screenshot-modal-content\">\n        <button\n          type=\"button\"\n          class=\"btn-close btn-close-white screenshot-close\"\n          @click=\"closeScreenshot\"\n          aria-label=\"Close\"></button>\n\n        <!-- Previous Button -->\n        <button\n          v-if=\"currentAppScreenshots.length > 1\"\n          type=\"button\"\n          class=\"screenshot-nav screenshot-nav-prev\"\n          @click.stop=\"prevScreenshot\"\n          aria-label=\"Previous screenshot\">\n          <chevron-left :size=\"32\"></chevron-left>\n        </button>\n\n        <!-- Next Button -->\n        <button\n          v-if=\"currentAppScreenshots.length > 1\"\n          type=\"button\"\n          class=\"screenshot-nav screenshot-nav-next\"\n          @click.stop=\"nextScreenshot\"\n          aria-label=\"Next screenshot\">\n          <chevron-right :size=\"32\"></chevron-right>\n        </button>\n\n        <!-- Screenshot Counter -->\n        <div v-if=\"currentAppScreenshots.length > 1\" class=\"screenshot-counter\">\n          {{ selectedScreenshotIndex + 1 }} / {{ currentAppScreenshots.length }}\n        </div>\n\n        <img :src=\"selectedScreenshot\" alt=\"Screenshot\" @click.stop />\n      </div>\n    </div>\n  </div>\n</body>\n\n<script type=\"module\">\n  import { createApp } from 'vue'\n  import { initApp } from './init'\n  import Navbar from './Navbar.vue'\n  import SimpleIcon from './SimpleIcon.vue'\n  import { formatDistanceToNow, format } from 'date-fns'\n  import {\n    ArrowDownCircle,\n    Box,\n    ChevronLeft,\n    ChevronRight,\n    CircleDot,\n    ExternalLink,\n    Gamepad,\n    Gamepad2,\n    GitFork,\n    Globe,\n    Monitor,\n    Smartphone,\n    Star,\n    Tv,\n  } from 'lucide-vue-next'\n\n  const app = createApp({\n    components: {\n      Navbar,\n      SimpleIcon,\n      ArrowDownCircle,\n      Box,\n      ChevronLeft,\n      ChevronRight,\n      CircleDot,\n      ExternalLink,\n      Gamepad,\n      Gamepad2,\n      GitFork,\n      Globe,\n      Monitor,\n      Smartphone,\n      Star,\n      Tv,\n    },\n    data() {\n      return {\n        apps: [],\n        categories: [],\n        selectedCategory: null,\n        loading: true,\n        error: null,\n        selectedScreenshot: null,\n        selectedScreenshotIndex: -1,\n        currentAppScreenshots: [],\n        touchStartX: 0,\n        touchEndX: 0,\n      };\n    },\n    computed: {\n      filteredApps() {\n        let filtered = this.selectedCategory\n          ? this.apps.filter(app => app.category === this.selectedCategory)\n          : this.apps;\n\n        // Sort by official status first, then by GitHub stars\n        return filtered.slice().sort((a, b) => {\n          // Official apps first\n          if (a.official && !b.official) return -1;\n          if (!a.official && b.official) return 1;\n\n          // Then sort by GitHub stars (descending)\n          const aStars = a.github?.stars || 0;\n          const bStars = b.github?.stars || 0;\n          return bStars - aStars;\n        });\n      }\n    },\n    created() {\n      this.loadFeaturedApps();\n    },\n    mounted() {\n      window.addEventListener('keydown', this.handleKeydown);\n    },\n    beforeUnmount() {\n      window.removeEventListener('keydown', this.handleKeydown);\n    },\n    methods: {\n      async loadFeaturedApps() {\n        try {\n          this.loading = true;\n          this.error = null;\n\n          // Fetch the app directory for Sunshine\n          const indexUrl = 'https://app.lizardbyte.dev/app-directory/sunshine.json';\n\n          const response = await fetch(indexUrl);\n          if (!response.ok) {\n            throw new Error('Failed to load featured apps');\n          }\n\n          const data = await response.json();\n          this.apps = data.apps || [];\n          this.categories = data.categories || [];\n        } catch (err) {\n          console.error('Error loading featured apps:', err);\n          this.error = err.message;\n        } finally {\n          this.loading = false;\n        }\n      },\n      platformName(platform) {\n        const names = {\n          'android': 'Android',\n          'console': 'Console',\n          'handheld': 'Handheld',\n          'ios': 'iOS',\n          'linux': 'Linux',\n          'macos': 'macOS',\n          'tv': 'TV',\n          'web': 'Web',\n          'windows': 'Windows',\n        };\n        return names[platform] || platform;\n      },\n      handleIconError(event) {\n        // Hide broken icon and show placeholder\n        event.target.style.display = 'none';\n      },\n      openScreenshot(url, screenshots) {\n        this.currentAppScreenshots = screenshots || [];\n        this.selectedScreenshotIndex = this.currentAppScreenshots.indexOf(url);\n        this.selectedScreenshot = url;\n      },\n      closeScreenshot() {\n        this.selectedScreenshot = null;\n        this.selectedScreenshotIndex = -1;\n        this.currentAppScreenshots = [];\n      },\n      nextScreenshot() {\n        if (this.currentAppScreenshots.length === 0) return;\n        this.selectedScreenshotIndex = (this.selectedScreenshotIndex + 1) % this.currentAppScreenshots.length;\n        this.selectedScreenshot = this.currentAppScreenshots[this.selectedScreenshotIndex];\n      },\n      prevScreenshot() {\n        if (this.currentAppScreenshots.length === 0) return;\n        this.selectedScreenshotIndex = (this.selectedScreenshotIndex - 1 + this.currentAppScreenshots.length) % this.currentAppScreenshots.length;\n        this.selectedScreenshot = this.currentAppScreenshots[this.selectedScreenshotIndex];\n      },\n      handleKeydown(event) {\n        if (!this.selectedScreenshot) return;\n\n        if (event.key === 'ArrowRight') {\n          event.preventDefault();\n          this.nextScreenshot();\n        } else if (event.key === 'ArrowLeft') {\n          event.preventDefault();\n          this.prevScreenshot();\n        } else if (event.key === 'Escape') {\n          event.preventDefault();\n          this.closeScreenshot();\n        }\n      },\n      handleTouchStart(event) {\n        this.touchStartX = event.changedTouches[0].screenX;\n      },\n      handleTouchEnd(event) {\n        this.touchEndX = event.changedTouches[0].screenX;\n        this.handleSwipe();\n      },\n      handleSwipe() {\n        const swipeThreshold = 50;\n        const diff = this.touchStartX - this.touchEndX;\n\n        if (Math.abs(diff) > swipeThreshold) {\n          if (diff > 0) {\n            // Swiped left, show next\n            this.nextScreenshot();\n          } else {\n            // Swiped right, show previous\n            this.prevScreenshot();\n          }\n        }\n      },\n      handleScreenshotError(event) {\n        event.target.style.display = 'none';\n      },\n      formatNumber(num) {\n        if (num === undefined || num === null) return '0';\n\n        const absNum = Math.abs(num);\n\n        if (absNum >= 1000000000) {\n          return (num / 1000000000).toFixed(1) + 'B';\n        } else if (absNum >= 1000000) {\n          return (num / 1000000).toFixed(1) + 'M';\n        } else if (absNum >= 1000) {\n          return (num / 1000).toFixed(1) + 'k';\n        }\n\n        return num.toString();\n      },\n      formatDate(dateString) {\n        if (!dateString) return { relative: '', absolute: '' };\n\n        const date = new Date(dateString);\n\n        // Format absolute date like GitHub: \"Jan 28, 2026, 1:52 PM UTC\"\n        const absolute = format(date, 'MMM d, yyyy, h:mm a zzz');\n\n        // Use date-fns to get relative time like \"2 days ago\"\n        const relative = formatDistanceToNow(date, { addSuffix: true });\n\n        return { relative, absolute };\n      }\n    },\n  });\n\n  initApp(app);\n</script>\n\n</html>\n"
  },
  {
    "path": "src_assets/common/assets/web/index.html",
    "content": "<!DOCTYPE html>\n<html lang=\"en\" data-bs-theme=\"auto\">\n\n<head>\n  <%- header %>\n</head>\n\n<body id=\"app\" v-cloak>\n  <Navbar></Navbar>\n  <div id=\"content\" class=\"container\">\n    <h1 class=\"my-4\">{{ $t('index.welcome') }}</h1>\n    <p>{{ $t('index.description') }}</p>\n\n    <!-- Fatal Errors Alert -->\n    <div class=\"alert alert-danger my-4\" v-if=\"fancyLogs.find(x => x.level === 'Fatal')\">\n      <div>\n        <div class=\"d-flex align-items-center mb-3\">\n          <alert-circle :size=\"32\" class=\"icon-lg me-3\"></alert-circle>\n          <div v-html=\"$t('index.startup_errors')\"></div>\n        </div>\n        <ul class=\"mb-3\">\n          <li v-for=\"v in fancyLogs.filter(x => x.level === 'Fatal')\">{{v.value}}</li>\n        </ul>\n        <a class=\"btn btn-danger\" href=\"./troubleshooting#logs\">\n          <file-text :size=\"18\" class=\"icon\"></file-text>\n          View Logs\n        </a>\n      </div>\n    </div>\n\n    <!-- ViGEmBus Warning -->\n    <div class=\"alert alert-warning my-4\" v-if=\"platform === 'windows' && controllerEnabled && vigembus && (!vigembus.installed || !vigembus.version_compatible)\">\n      <div>\n        <div class=\"d-flex align-items-center mb-3\">\n          <alert-triangle :size=\"32\" class=\"icon-lg me-3\"></alert-triangle>\n          <div>\n            <div v-if=\"!vigembus.installed\">\n              <p class=\"mb-1\"><strong>{{ $t('index.vigembus_not_installed_title') }}</strong></p>\n              <p class=\"mb-0\">{{ $t('index.vigembus_not_installed_desc') }}</p>\n            </div>\n            <div v-else-if=\"!vigembus.version_compatible\">\n              <p class=\"mb-1\"><strong>{{ $t('index.vigembus_outdated_title') }}</strong></p>\n              <p class=\"mb-0\">{{ $t('index.vigembus_outdated_desc', { version: vigembus.version }) }}</p>\n            </div>\n          </div>\n        </div>\n        <a class=\"btn btn-warning\" href=\"./troubleshooting#vigembus\">\n          <wrench :size=\"18\" class=\"icon\"></wrench>\n          {{ $t('index.fix_now') }}\n        </a>\n      </div>\n    </div>\n\n    <!-- Version -->\n    <div class=\"card my-4\">\n      <div class=\"card-body\" v-if=\"version\">\n        <h2>Version {{version.version}}</h2>\n\n        <div v-if=\"loading\" class=\"my-3\">\n          {{ $t('index.loading_latest') }}\n        </div>\n\n        <div class=\"alert alert-success my-3\" v-if=\"buildVersionIsDirty\">\n          <package :size=\"18\" class=\"icon\"></package>\n          {{ $t('index.version_dirty') }} 🌇\n        </div>\n\n        <div class=\"alert alert-info my-3\" v-if=\"installedVersionNotStable\">\n          <info :size=\"18\" class=\"icon\"></info>\n          {{ $t('index.installed_version_not_stable') }}\n        </div>\n\n        <div v-else-if=\"(!preReleaseBuildAvailable || !notifyPreReleases) && !stableBuildAvailable && !buildVersionIsDirty\">\n          <div class=\"alert alert-success my-3\">\n            <check-circle :size=\"18\" class=\"icon\"></check-circle>\n            {{ $t('index.version_latest') }}\n          </div>\n        </div>\n\n        <div v-if=\"notifyPreReleases && preReleaseBuildAvailable\">\n          <div class=\"alert alert-warning my-3\">\n            <!-- header row -->\n            <div class=\"d-flex align-items-center justify-content-between gap-3 flex-wrap mb-3\">\n              <div class=\"d-flex align-items-center gap-3 flex-wrap\">\n                <alert-circle :size=\"18\" class=\"icon\"></alert-circle>\n                <span>{{ $t('index.new_pre_release') }}</span>\n                <h5 class=\"mb-0\">{{ preReleaseVersion.release.name }}</h5>\n              </div>\n              <a class=\"btn btn-success flex-shrink-0\" :href=\"preReleaseVersion.release.html_url\" target=\"_blank\">\n                <download :size=\"18\" class=\"icon\"></download>\n                {{ $t('index.download') }}\n              </a>\n            </div>\n\n            <!-- body row (full width) -->\n            <div class=\"markdown-body release-notes\" v-html=\"convertMarkdownToHtml(preReleaseVersion.release.body)\"></div>\n          </div>\n        </div>\n\n        <div v-if=\"stableBuildAvailable\">\n          <div class=\"alert alert-warning my-3\">\n            <!-- header row -->\n            <div class=\"d-flex align-items-center justify-content-between gap-3 flex-wrap mb-3\">\n              <div class=\"d-flex align-items-center gap-3 flex-wrap\">\n                <alert-circle :size=\"18\" class=\"icon\"></alert-circle>\n                <span>{{ $t('index.new_stable') }}</span>\n                <h5 class=\"mb-0\">{{ githubVersion.release.name }}</h5>\n              </div>\n              <a class=\"btn btn-success flex-shrink-0\" :href=\"githubVersion.release.html_url\" target=\"_blank\">\n                <download :size=\"18\" class=\"icon\"></download>\n                {{ $t('index.download') }}\n              </a>\n            </div>\n\n            <!-- body row (full width) -->\n            <div class=\"markdown-body release-notes\" v-html=\"convertMarkdownToHtml(githubVersion.release.body)\"></div>\n          </div>\n        </div>\n      </div>\n    </div>\n\n    <!-- Resources -->\n    <div class=\"my-4\">\n      <Resource-Card></Resource-Card>\n    </div>\n  </div>\n</body>\n\n<script type=\"module\">\n  import { createApp } from 'vue'\n  import { marked } from 'marked'\n  import { initApp } from './init'\n  import Navbar from './Navbar.vue'\n  import ResourceCard from './ResourceCard.vue'\n  import SunshineVersion from './sunshine_version'\n  import {\n    AlertCircle,\n    AlertTriangle,\n    FileText,\n    Wrench,\n    Package,\n    Info,\n    CheckCircle,\n    Download\n  } from 'lucide-vue-next'\n\n  // Configure marked to allow HTML\n  marked.setOptions({\n    breaks: true,\n    gfm: true,\n    headerIds: true,\n    mangle: false,\n    sanitize: false\n  });\n\n  console.log(\"Hello, Sunshine!\")\n  let app = createApp({\n    components: {\n      Navbar,\n      ResourceCard,\n      AlertCircle,\n      AlertTriangle,\n      FileText,\n      Wrench,\n      Package,\n      Info,\n      CheckCircle,\n      Download\n    },\n    data() {\n      return {\n        version: null,\n        githubVersion: null,\n        notifyPreReleases: false,\n        preReleaseVersion: null,\n        loading: true,\n        logs: null,\n        platform: \"\",\n        controllerEnabled: false,\n        vigembus: null,\n      }\n    },\n    async created() {\n      try {\n        let config = await fetch(\"./api/config\").then((r) => r.json());\n        this.notifyPreReleases = config.notify_pre_releases;\n        this.platform = config.platform;\n        this.controllerEnabled = config.controller !== \"disabled\";\n        this.version = new SunshineVersion(null, config.version);\n        console.log(\"Version: \", this.version.version)\n        this.githubVersion = new SunshineVersion(await fetch(\"https://api.github.com/repos/LizardByte/Sunshine/releases/latest\").then((r) => r.json()), null);\n        console.log(\"GitHub Version: \", this.githubVersion.version)\n        this.preReleaseVersion = new SunshineVersion((await fetch(\"https://api.github.com/repos/LizardByte/Sunshine/releases\").then((r) => r.json())).find(release => release.prerelease), null);\n        console.log(\"Pre-Release Version: \", this.preReleaseVersion.version)\n\n        // Fetch ViGEmBus status only on Windows when controller is enabled\n        if (this.platform === 'windows' && this.controllerEnabled) {\n          try {\n            this.vigembus = await fetch(\"./api/vigembus/status\").then((r) => r.json());\n          } catch (e) {\n            console.error(\"Failed to fetch ViGEmBus status:\", e);\n          }\n        }\n      } catch (e) {\n        console.error(e);\n      }\n      try {\n        this.logs = (await fetch(\"./api/logs\").then(r => r.text()))\n      } catch (e) {\n        console.error(e);\n      }\n      this.loading = false;\n    },\n    computed: {\n      installedVersionNotStable() {\n        if (!this.githubVersion || !this.version) {\n          return false;\n        }\n        return this.version.isGreater(this.githubVersion);\n      },\n      stableBuildAvailable() {\n        if (!this.githubVersion || !this.version) {\n          return false;\n        }\n        return this.githubVersion.isGreater(this.version);\n      },\n      preReleaseBuildAvailable() {\n        if (!this.preReleaseVersion || !this.githubVersion || !this.version) {\n          return false;\n        }\n        return this.preReleaseVersion.isGreater(this.version) && this.preReleaseVersion.isGreater(this.githubVersion);\n      },\n      buildVersionIsDirty() {\n        return this.version.version?.split(\".\").length === 5 &&\n          this.version.version.indexOf(\"dirty\") !== -1\n      },\n      /** Parse the text errors, calculating the text, the timestamp and the level */\n      fancyLogs() {\n        if (!this.logs) return [];\n        let regex = /(\\[\\d{4}-\\d{2}-\\d{2} \\d{2}:\\d{2}:\\d{2}\\.\\d{3}]):\\s/g;\n        let rawLogLines = (this.logs.split(regex)).splice(1);\n        let logLines = []\n        for (let i = 0; i < rawLogLines.length; i += 2) {\n          logLines.push({ timestamp: rawLogLines[i], level: rawLogLines[i + 1].split(\":\")[0], value: rawLogLines[i + 1] });\n        }\n        return logLines;\n      }\n    },\n    methods: {\n      convertMarkdownToHtml(markdown) {\n        if (!markdown) return '';\n        return marked.parse(markdown);\n      }\n    }\n  });\n\n  initApp(app);\n</script>\n</html>\n"
  },
  {
    "path": "src_assets/common/assets/web/init.js",
    "content": "import i18n from './locale'\n\n// must import even if not implicitly using here\n// https://github.com/aurelia/skeleton-navigation/issues/894\n// https://discourse.aurelia.io/t/bootstrap-import-bootstrap-breaks-dropdown-menu-in-navbar/641/9\nimport 'bootstrap/dist/js/bootstrap'\n\nexport function initApp(app, config) {\n    //Wait for locale initialization, then render\n    i18n().then(i18n => {\n        app.use(i18n);\n        app.provide('i18n', i18n.global)\n        app.mount('#app');\n        if (config) {\n            config(app)\n        }\n    });\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/locale.js",
    "content": "import {createI18n} from \"vue-i18n\";\n\n// Import only the fallback language files\nimport en from './public/assets/locale/en.json'\n\nexport default async function() {\n    let r = await (await fetch(\"./api/configLocale\")).json();\n    let locale = r.locale ?? \"en\";\n    document.querySelector('html').setAttribute('lang', locale);\n    let messages = {\n        en\n    };\n    try {\n        if (locale !== 'en') {\n            let r = await (await fetch(`./assets/locale/${locale}.json`)).json();\n            messages[locale] = r;\n        }\n    } catch (e) {\n        console.error(\"Failed to download translations\", e);\n    }\n    const i18n = createI18n({\n        locale: locale, // set locale\n        fallbackLocale: 'en', // set fallback locale\n        messages: messages\n    })\n    return i18n;\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/password.html",
    "content": "<!DOCTYPE html>\n<html lang=\"en\" data-bs-theme=\"auto\">\n\n<head>\n  <%- header %>\n</head>\n\n<body id=\"app\" v-cloak>\n  <Navbar></Navbar>\n  <div class=\"container\">\n    <h1 class=\"my-4\">{{ $t('password.password_change') }}</h1>\n    <form @submit.prevent=\"save\">\n      <div class=\"card\">\n        <div class=\"card-body\">\n          <div class=\"row\">\n            <div class=\"col-md-6\">\n              <h4>{{ $t('password.current_creds') }}</h4>\n              <div class=\"mb-3\">\n                <label for=\"currentUsername\" class=\"form-label\">{{ $t('_common.username') }}</label>\n                <input required type=\"text\" class=\"form-control\" id=\"currentUsername\"\n                  v-model=\"passwordData.currentUsername\" />\n              </div>\n              <div class=\"mb-3\">\n                <label for=\"currentPassword\" class=\"form-label\">{{ $t('_common.password') }}</label>\n                <input autocomplete=\"current-password\" type=\"password\" class=\"form-control\" id=\"currentPassword\"\n                  v-model=\"passwordData.currentPassword\" />\n              </div>\n            </div>\n            <div class=\"col-md-6\">\n              <h4>{{ $t('password.new_creds') }}</h4>\n              <div class=\"mb-3\">\n                <label for=\"newUsername\" class=\"form-label\">{{ $t('_common.username') }}</label>\n                <input type=\"text\" class=\"form-control\" id=\"newUsername\" v-model=\"passwordData.newUsername\" />\n                <div class=\"form-text\">{{ $t('password.new_username_desc') }}</div>\n              </div>\n              <div class=\"mb-3\">\n                <label for=\"newPassword\" class=\"form-label\">{{ $t('_common.password') }}</label>\n                <input autocomplete=\"new-password\" required type=\"password\" class=\"form-control\" id=\"newPassword\"\n                  v-model=\"passwordData.newPassword\" />\n              </div>\n              <div class=\"mb-3\">\n                <label for=\"confirmNewPassword\" class=\"form-label\">{{ $t('password.confirm_password') }}</label>\n                <input autocomplete=\"new-password\" required type=\"password\" class=\"form-control\" id=\"confirmNewPassword\"\n                  v-model=\"passwordData.confirmNewPassword\" />\n              </div>\n            </div>\n          </div>\n        </div>\n      </div>\n      <div class=\"alert alert-danger my-3\" v-if=\"error\"><b>Error: </b>{{error}}</div>\n      <div class=\"alert alert-success my-3\" v-if=\"success\">\n        <b>{{ $t('_common.success') }}</b> {{ $t('password.success_msg') }}\n      </div>\n      <div class=\"mb-3 mt-4\">\n        <button class=\"btn btn-primary\">\n          <save :size=\"18\" class=\"icon\"></save>\n          {{ $t('_common.save') }}\n        </button>\n      </div>\n    </form>\n  </div>\n</body>\n<script type=\"module\">\n  import { createApp } from 'vue'\n  import { initApp } from './init'\n  import Navbar from './Navbar.vue'\n  import { Save } from 'lucide-vue-next'\n\n  const app = createApp({\n    components: {\n      Navbar,\n      Save,\n    },\n    data() {\n      return {\n        error: null,\n        success: false,\n        passwordData: {\n          currentUsername: \"\",\n          currentPassword: \"\",\n          newUsername: \"\",\n          newPassword: \"\",\n          confirmNewPassword: \"\",\n        },\n      };\n    },\n    methods: {\n      save() {\n        this.error = null;\n        fetch(\"./api/password\", {\n          method: \"POST\",\n          headers: {\n            'Content-Type': 'application/json'\n          },\n          body: JSON.stringify(this.passwordData),\n        }).then((r) => {\n          if (r.status === 200) {\n            r.json().then((rj) => {\n              this.success = rj.status;\n              if (this.success === true) {\n                setTimeout(() => {\n                  document.location.reload();\n                }, 5000);\n              } else {\n                this.error = rj.error;\n              }\n            });\n          } else {\n            this.error = \"Internal Server Error\";\n          }\n        });\n      },\n    },\n  });\n\n  initApp(app);\n</script>\n"
  },
  {
    "path": "src_assets/common/assets/web/pin.html",
    "content": "<!DOCTYPE html>\n<html lang=\"en\" data-bs-theme=\"auto\">\n\n<head>\n  <%- header %>\n</head>\n\n<body id=\"app\" v-cloak>\n  <Navbar></Navbar>\n  <div id=\"content\" class=\"container\">\n    <h1 class=\"my-4 text-center\">{{ $t('pin.pin_pairing') }}</h1>\n    <form class=\"form d-flex flex-column align-items-center\" id=\"form\" @submit.prevent=\"registerDevice\">\n      <div class=\"card flex-column d-flex p-4 mb-4\">\n        <div class=\"input-group mt-2\">\n          <span class=\"input-group-text\">\n            <hash :size=\"18\" class=\"icon\"></hash>\n          </span>\n          <input type=\"text\" pattern=\"\\d*\" :placeholder=\"`${$t('navbar.pin')}`\" autofocus id=\"pin-input\" class=\"form-control\" required />\n        </div>\n        <div class=\"input-group my-4\">\n          <span class=\"input-group-text\">\n            <monitor :size=\"18\" class=\"icon\"></monitor>\n          </span>\n          <input type=\"text\" :placeholder=\"`${$t('pin.device_name')}`\" id=\"name-input\" class=\"form-control\" required />\n        </div>\n        <button class=\"btn btn-primary\">\n          <forward :size=\"18\" class=\"icon\"></forward>\n          {{ $t('pin.send') }}\n        </button>\n      </div>\n      <div class=\"alert alert-warning\">\n        <b>{{ $t('_common.warning') }}</b> {{ $t('pin.warning_msg') }}\n      </div>\n      <div id=\"status\"></div>\n    </form>\n  </div>\n</body>\n\n<script type=\"module\">\n  import { createApp } from 'vue'\n  import { initApp } from './init'\n  import Navbar from './Navbar.vue'\n  import {\n    Forward,\n    Hash,\n    Monitor,\n  } from 'lucide-vue-next'\n\n  let app = createApp({\n    components: {\n      Navbar,\n      Forward,\n      Hash,\n      Monitor,\n    },\n    inject: ['i18n'],\n    methods: {\n      registerDevice(e) {\n        let pin = document.querySelector(\"#pin-input\").value;\n        let name = document.querySelector(\"#name-input\").value;\n        document.querySelector(\"#status\").innerHTML = \"\";\n        let b = JSON.stringify({pin: pin, name: name});\n        fetch(\"./api/pin\", {\n          method: \"POST\",\n          headers: {\n            'Content-Type': 'application/json'\n          },\n          body: b\n        })\n          .then((response) => response.json())\n          .then((response) => {\n            if (response.status === true) {\n              document.querySelector(\n                \"#status\"\n              ).innerHTML = `<div class=\"alert alert-success\" role=\"alert\">${this.i18n.t('pin.pair_success')}</div>`;\n              document.querySelector(\"#pin-input\").value = \"\";\n              document.querySelector(\"#name-input\").value = \"\";\n            } else {\n              document.querySelector(\n                \"#status\"\n              ).innerHTML = `<div class=\"alert alert-danger\" role=\"alert\">${this.i18n.t('pin.pair_failure')}</div>`;\n            }\n          });\n      }\n    }\n  });\n\n  initApp(app);\n</script>\n"
  },
  {
    "path": "src_assets/common/assets/web/platform-i18n.js",
    "content": "import {inject} from 'vue'\n\nclass PlatformMessageI18n {\n    /**\n     * @param {string} platform\n     */\n    constructor(platform) {\n        this.platform = platform\n    }\n\n    /**\n     * @param {string} key\n     * @param {string} platform identifier\n     * @return {string} key with platform identifier\n     */\n    getPlatformKey(key, platform) {\n        return key + '_' + platform\n    }\n\n    /**\n     * @param {string} key\n     * @param {string?} defaultMsg\n     * @return {string} translated message or defaultMsg if provided\n     */\n    getMessageUsingPlatform(key, defaultMsg) {\n        const realKey = this.getPlatformKey(key, this.platform)\n        const i18n = inject('i18n')\n        let message = i18n.t(realKey)\n\n        if (message !== realKey) {\n            // We got a message back, return early\n            return message\n        }\n        \n        // If on Windows, we don't fallback to unix, so return early\n        if (this.platform === 'windows') {\n            return defaultMsg ? defaultMsg : message\n        }\n        \n        // there's no message for key, check for unix version\n        const unixKey = this.getPlatformKey(key, 'unix')\n        message = i18n.t(unixKey)\n\n        if (message === unixKey && defaultMsg) {\n            // there's no message for unix key, return defaultMsg\n            return defaultMsg\n        }\n        return message\n    }\n}\n\n/**\n * @param {string?} platform\n * @return {PlatformMessageI18n} instance\n */\nexport function usePlatformI18n(platform) {\n    if (!platform) {\n        platform = inject('platform').value\n    }\n\n    if (!platform) {\n        throw 'platform argument missing'\n    }\n\n    return inject(\n        'platformMessage',\n        () => new PlatformMessageI18n(platform),\n        true\n    )\n}\n\n/**\n * @param {string} key\n * @param {string?} defaultMsg\n * @return {string} translated message or defaultMsg if provided\n */\nexport function $tp(key, defaultMsg) {\n    const pm = usePlatformI18n()\n    return pm.getMessageUsingPlatform(key, defaultMsg)\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/css/sunshine.css",
    "content": "/* ==========================================================================\n   Sunshine UI - Modern Design System\n   ========================================================================== */\n\n/* Hide pages while localization is loading */\n[v-cloak] {\n    display: none;\n}\n\n/* ==========================================================================\n   CSS Custom Properties - Design Tokens\n   ========================================================================== */\n\n:root {\n    /* Spacing Scale */\n    --spacing-xs: 0.25rem;\n    --spacing-sm: 0.5rem;\n    --spacing-md: 1rem;\n    --spacing-lg: 1.5rem;\n    --spacing-xl: 2rem;\n    --spacing-2xl: 3rem;\n    --spacing-3xl: 4rem;\n\n    /* Border Radius */\n    --radius-sm: 0.375rem;\n    --radius-md: 0.5rem;\n    --radius-lg: 0.75rem;\n    --radius-xl: 1rem;\n\n    /* Transitions */\n    --transition-fast: 150ms ease;\n    --transition-base: 200ms ease;\n    --transition-slow: 300ms ease;\n\n    /* Shadows - Light theme defaults */\n    --shadow-sm: 0 1px 2px 0 rgba(0, 0, 0, 0.05);\n    --shadow-md: 0 4px 6px -1px rgba(0, 0, 0, 0.1), 0 2px 4px -1px rgba(0, 0, 0, 0.06);\n    --shadow-lg: 0 10px 15px -3px rgba(0, 0, 0, 0.1), 0 4px 6px -2px rgba(0, 0, 0, 0.05);\n    --shadow-xl: 0 20px 25px -5px rgba(0, 0, 0, 0.1), 0 10px 10px -5px rgba(0, 0, 0, 0.04);\n}\n\n/* ==========================================================================\n   Dark Themes\n   ========================================================================== */\n\n/* Dark Theme - Simple clean dark design */\n[data-theme=\"dark\"] {\n    --color-primary: #0d6efd;\n    --color-primary-hover: #3d8bfd;\n    --color-primary-light: #031633;\n    --color-accent: #fd7e14;\n    --color-accent-hover: #fd9843;\n    --color-accent-light: #331e08;\n    --color-success: #198754;\n    --color-success-hover: #20c997;\n    --color-success-light: #051b11;\n    --color-danger: #dc3545;\n    --color-danger-hover: #e35d6a;\n    --color-danger-light: #2c0b0e;\n    --color-warning: #ffc107;\n    --color-warning-hover: #ffcd39;\n    --color-warning-light: #332701;\n    --color-info: #0dcaf0;\n    --color-info-hover: #3dd5f3;\n    --color-info-light: #032830;\n\n    --color-bg-base: #212529;\n    --color-bg-subtle: #2c3034;\n    --color-bg-muted: #383d41;\n    --color-surface: #2c3034;\n    --color-surface-raised: #383d41;\n\n    --color-border: #495057;\n    --color-border-strong: #6c757d;\n\n    --color-text-base: #f8f9fa;\n    --color-text-muted: #adb5bd;\n    --color-text-subtle: #6c757d;\n\n    --navbar-bg: #ffc400;\n    --navbar-text: #594400;\n    --navbar-text-muted: #7f6100;\n\n    --shadow-sm: 0 1px 2px 0 rgba(0, 0, 0, 0.3);\n    --shadow-md: 0 4px 6px -1px rgba(0, 0, 0, 0.4), 0 2px 4px -1px rgba(0, 0, 0, 0.3);\n    --shadow-lg: 0 10px 15px -3px rgba(0, 0, 0, 0.4), 0 4px 6px -2px rgba(0, 0, 0, 0.3);\n    --shadow-xl: 0 20px 25px -5px rgba(0, 0, 0, 0.4), 0 10px 10px -5px rgba(0, 0, 0, 0.3);\n}\n\n/* Ember Theme - Warm dark with orange/red accents */\n[data-theme=\"ember\"] {\n    --color-primary: #F97316;\n    --color-primary-hover: #FB923C;\n    --color-primary-light: #7C2D12;\n    --color-accent: #EF4444;\n    --color-accent-hover: #F87171;\n    --color-accent-light: #7F1D1D;\n    --color-success: #34D399;\n    --color-success-hover: #6EE7B7;\n    --color-success-light: #064E3B;\n    --color-danger: #DC2626;\n    --color-danger-hover: #EF4444;\n    --color-danger-light: #7F1D1D;\n    --color-warning: #F59E0B;\n    --color-warning-hover: #FBBF24;\n    --color-warning-light: #78350F;\n    --color-info: #60A5FA;\n    --color-info-hover: #93C5FD;\n    --color-info-light: #1E3A8A;\n\n    --color-bg-base: #1C1917;\n    --color-bg-subtle: #292524;\n    --color-bg-muted: #44403C;\n    --color-surface: #292524;\n    --color-surface-raised: #44403C;\n\n    --color-border: #57534E;\n    --color-border-strong: #78716C;\n\n    --color-text-base: #FEF3C7;\n    --color-text-muted: #FDE68A;\n    --color-text-subtle: #FCD34D;\n\n    --navbar-bg: linear-gradient(135deg, #7C2D12 0%, #9A3412 50%, #C2410C 100%);\n    --navbar-text: #FEF3C7;\n    --navbar-text-muted: rgba(254, 243, 199, 0.8);\n\n    --shadow-sm: 0 1px 2px 0 rgba(0, 0, 0, 0.5);\n    --shadow-md: 0 4px 6px -1px rgba(0, 0, 0, 0.6), 0 2px 4px -1px rgba(0, 0, 0, 0.5);\n    --shadow-lg: 0 10px 15px -3px rgba(0, 0, 0, 0.6), 0 4px 6px -2px rgba(0, 0, 0, 0.5);\n    --shadow-xl: 0 20px 25px -5px rgba(0, 0, 0, 0.6), 0 10px 10px -5px rgba(0, 0, 0, 0.5);\n}\n\n/* Midnight Theme - Deep dark blue */\n[data-theme=\"midnight\"] {\n    --color-primary: #3B82F6;\n    --color-primary-hover: #60A5FA;\n    --color-primary-light: #1E3A8A;\n    --color-accent: #06B6D4;\n    --color-accent-hover: #22D3EE;\n    --color-accent-light: #164E63;\n    --color-success: #34D399;\n    --color-success-hover: #6EE7B7;\n    --color-success-light: #064E3B;\n    --color-danger: #F87171;\n    --color-danger-hover: #FCA5A5;\n    --color-danger-light: #7F1D1D;\n    --color-warning: #FBBF24;\n    --color-warning-hover: #FCD34D;\n    --color-warning-light: #78350F;\n    --color-info: #60A5FA;\n    --color-info-hover: #93C5FD;\n    --color-info-light: #1E3A8A;\n\n    --color-bg-base: #020617;\n    --color-bg-subtle: #0F172A;\n    --color-bg-muted: #1E293B;\n    --color-surface: #0F172A;\n    --color-surface-raised: #1E293B;\n\n    --color-border: #1E293B;\n    --color-border-strong: #334155;\n\n    --color-text-base: #F1F5F9;\n    --color-text-muted: #CBD5E1;\n    --color-text-subtle: #94A3B8;\n\n    --navbar-bg: linear-gradient(135deg, #0C4A6E 0%, #075985 100%);\n    --navbar-text: #F1F5F9;\n    --navbar-text-muted: rgba(241, 245, 249, 0.8);\n\n    --shadow-sm: 0 1px 2px 0 rgba(0, 0, 0, 0.5);\n    --shadow-md: 0 4px 6px -1px rgba(0, 0, 0, 0.6), 0 2px 4px -1px rgba(0, 0, 0, 0.5);\n    --shadow-lg: 0 10px 15px -3px rgba(0, 0, 0, 0.6), 0 4px 6px -2px rgba(0, 0, 0, 0.5);\n    --shadow-xl: 0 20px 25px -5px rgba(0, 0, 0, 0.6), 0 10px 10px -5px rgba(0, 0, 0, 0.5);\n}\n\n/* Moonlight Theme - Cool and serene inspired by moonlight */\n[data-theme=\"moonlight\"] {\n    --color-primary: #818CF8;\n    --color-primary-hover: #A5B4FC;\n    --color-primary-light: #312E81;\n    --color-accent: #A78BFA;\n    --color-accent-hover: #C4B5FD;\n    --color-accent-light: #4C1D95;\n    --color-success: #34D399;\n    --color-success-hover: #6EE7B7;\n    --color-success-light: #064E3B;\n    --color-danger: #F87171;\n    --color-danger-hover: #FCA5A5;\n    --color-danger-light: #7F1D1D;\n    --color-warning: #FBBF24;\n    --color-warning-hover: #FCD34D;\n    --color-warning-light: #78350F;\n    --color-info: #60A5FA;\n    --color-info-hover: #93C5FD;\n    --color-info-light: #1E3A8A;\n\n    --color-bg-base: #0F0F23;\n    --color-bg-subtle: #1A1A2E;\n    --color-bg-muted: #252540;\n    --color-surface: #1A1A2E;\n    --color-surface-raised: #252540;\n\n    --color-border: #3F3F5F;\n    --color-border-strong: #4F4F6F;\n\n    --color-text-base: #E0E7FF;\n    --color-text-muted: #C7D2FE;\n    --color-text-subtle: #A5B4FC;\n\n    --navbar-bg: linear-gradient(135deg, #1E1B4B 0%, #312E81 50%, #4C1D95 100%);\n    --navbar-text: #E0E7FF;\n    --navbar-text-muted: rgba(224, 231, 255, 0.8);\n\n    --shadow-sm: 0 1px 2px 0 rgba(0, 0, 0, 0.5);\n    --shadow-md: 0 4px 6px -1px rgba(0, 0, 0, 0.6), 0 2px 4px -1px rgba(0, 0, 0, 0.5);\n    --shadow-lg: 0 10px 15px -3px rgba(0, 0, 0, 0.6), 0 4px 6px -2px rgba(0, 0, 0, 0.5);\n    --shadow-xl: 0 20px 25px -5px rgba(0, 0, 0, 0.6), 0 10px 10px -5px rgba(0, 0, 0, 0.5);\n}\n\n/* Nord Theme - Popular Nordic color palette */\n[data-theme=\"nord\"] {\n    --color-primary: #5E81AC;\n    --color-primary-hover: #81A1C1;\n    --color-primary-light: #D8DEE9;\n    --color-accent: #88C0D0;\n    --color-accent-hover: #8FBCBB;\n    --color-accent-light: #ECEFF4;\n    --color-success: #A3BE8C;\n    --color-success-hover: #B8D4A3;\n    --color-success-light: #E5E9F0;\n    --color-danger: #BF616A;\n    --color-danger-hover: #D08770;\n    --color-danger-light: #E5E9F0;\n    --color-warning: #EBCB8B;\n    --color-warning-hover: #F0D9A6;\n    --color-warning-light: #ECEFF4;\n    --color-info: #5E81AC;\n    --color-info-hover: #81A1C1;\n    --color-info-light: #D8DEE9;\n\n    --color-bg-base: #2E3440;\n    --color-bg-subtle: #3B4252;\n    --color-bg-muted: #434C5E;\n    --color-surface: #3B4252;\n    --color-surface-raised: #434C5E;\n\n    --color-border: #4C566A;\n    --color-border-strong: #5E6B82;\n\n    --color-text-base: #ECEFF4;\n    --color-text-muted: #D8DEE9;\n    --color-text-subtle: #E5E9F0;\n\n    --navbar-bg: linear-gradient(135deg, #2E3440 0%, #3B4252 100%);\n    --navbar-text: #ECEFF4;\n    --navbar-text-muted: rgba(236, 239, 244, 0.8);\n\n    --shadow-sm: 0 1px 2px 0 rgba(0, 0, 0, 0.4);\n    --shadow-md: 0 4px 6px -1px rgba(0, 0, 0, 0.5), 0 2px 4px -1px rgba(0, 0, 0, 0.4);\n    --shadow-lg: 0 10px 15px -3px rgba(0, 0, 0, 0.5), 0 4px 6px -2px rgba(0, 0, 0, 0.4);\n    --shadow-xl: 0 20px 25px -5px rgba(0, 0, 0, 0.5), 0 10px 10px -5px rgba(0, 0, 0, 0.4);\n}\n\n/* Slate Theme - Modern slate gray design */\n[data-theme=\"slate\"] {\n    --color-primary: #6366F1;\n    --color-primary-hover: #818CF8;\n    --color-primary-light: #312E81;\n    --color-accent: #FBBF24;\n    --color-accent-hover: #FCD34D;\n    --color-accent-light: #78350F;\n    --color-success: #34D399;\n    --color-success-hover: #6EE7B7;\n    --color-success-light: #064E3B;\n    --color-danger: #F87171;\n    --color-danger-hover: #FCA5A5;\n    --color-danger-light: #7F1D1D;\n    --color-warning: #FBBF24;\n    --color-warning-hover: #FCD34D;\n    --color-warning-light: #78350F;\n    --color-info: #60A5FA;\n    --color-info-hover: #93C5FD;\n    --color-info-light: #1E3A8A;\n\n    --color-bg-base: #0F172A;\n    --color-bg-subtle: #1E293B;\n    --color-bg-muted: #334155;\n    --color-surface: #1E293B;\n    --color-surface-raised: #334155;\n\n    --color-border: #334155;\n    --color-border-strong: #475569;\n\n    --color-text-base: #F1F5F9;\n    --color-text-muted: #CBD5E1;\n    --color-text-subtle: #94A3B8;\n\n    --navbar-bg: linear-gradient(135deg, #1E293B 0%, #334155 100%);\n    --navbar-text: #F1F5F9;\n    --navbar-text-muted: rgba(241, 245, 249, 0.8);\n\n    --shadow-sm: 0 1px 2px 0 rgba(0, 0, 0, 0.3);\n    --shadow-md: 0 4px 6px -1px rgba(0, 0, 0, 0.4), 0 2px 4px -1px rgba(0, 0, 0, 0.3);\n    --shadow-lg: 0 10px 15px -3px rgba(0, 0, 0, 0.4), 0 4px 6px -2px rgba(0, 0, 0, 0.3);\n    --shadow-xl: 0 20px 25px -5px rgba(0, 0, 0, 0.4), 0 10px 10px -5px rgba(0, 0, 0, 0.3);\n}\n\n/* ==========================================================================\n   Light Themes\n   ========================================================================== */\n\n/* Light Theme - Simple clean light design */\n[data-theme=\"light\"] {\n    --color-primary: #0d6efd;\n    --color-primary-hover: #0b5ed7;\n    --color-primary-light: #cfe2ff;\n    --color-accent: #fd7e14;\n    --color-accent-hover: #e76c0c;\n    --color-accent-light: #ffe5d0;\n    --color-success: #198754;\n    --color-success-hover: #157347;\n    --color-success-light: #d1e7dd;\n    --color-danger: #dc3545;\n    --color-danger-hover: #bb2d3b;\n    --color-danger-light: #f8d7da;\n    --color-warning: #ffc107;\n    --color-warning-hover: #ffca2c;\n    --color-warning-light: #fff3cd;\n    --color-info: #0dcaf0;\n    --color-info-hover: #31d2f2;\n    --color-info-light: #cff4fc;\n\n    --color-bg-base: #ffffff;\n    --color-bg-subtle: #f8f9fa;\n    --color-bg-muted: #e9ecef;\n    --color-surface: #ffffff;\n    --color-surface-raised: #ffffff;\n\n    --color-border: #dee2e6;\n    --color-border-strong: #adb5bd;\n\n    --color-text-base: #212529;\n    --color-text-muted: #6c757d;\n    --color-text-subtle: #adb5bd;\n\n    --navbar-bg: #ffc400;\n    --navbar-text: #594400;\n    --navbar-text-muted: #7f6100;\n}\n\n/* Forest Theme - Green nature tones */\n[data-theme=\"forest\"] {\n    --color-primary: #10B981;\n    --color-primary-hover: #059669;\n    --color-primary-light: #D1FAE5;\n    --color-accent: #14B8A6;\n    --color-accent-hover: #0D9488;\n    --color-accent-light: #CCFBF1;\n    --color-success: #22C55E;\n    --color-success-hover: #16A34A;\n    --color-success-light: #DCFCE7;\n    --color-danger: #EF4444;\n    --color-danger-hover: #DC2626;\n    --color-danger-light: #FEE2E2;\n    --color-warning: #F59E0B;\n    --color-warning-hover: #D97706;\n    --color-warning-light: #FEF3C7;\n    --color-info: #3B82F6;\n    --color-info-hover: #2563EB;\n    --color-info-light: #DBEAFE;\n\n    --color-bg-base: #F0FDF4;\n    --color-bg-subtle: #DCFCE7;\n    --color-bg-muted: #BBF7D0;\n    --color-surface: #FFFFFF;\n    --color-surface-raised: #F0FDF4;\n\n    --color-border: #86EFAC;\n    --color-border-strong: #4ADE80;\n\n    --color-text-base: #14532D;\n    --color-text-muted: #166534;\n    --color-text-subtle: #15803D;\n\n    --navbar-bg: linear-gradient(135deg, #10B981 0%, #14B8A6 100%);\n    --navbar-text: #FFFFFF;\n    --navbar-text-muted: rgba(255, 255, 255, 0.9);\n}\n\n/* Indigo Theme - Modern indigo/purple design */\n[data-theme=\"indigo\"] {\n    --color-primary: #4F46E5;\n    --color-primary-hover: #4338CA;\n    --color-primary-light: #EEF2FF;\n    --color-accent: #F59E0B;\n    --color-accent-hover: #D97706;\n    --color-accent-light: #FEF3C7;\n    --color-success: #10B981;\n    --color-success-hover: #059669;\n    --color-success-light: #D1FAE5;\n    --color-danger: #EF4444;\n    --color-danger-hover: #DC2626;\n    --color-danger-light: #FEE2E2;\n    --color-warning: #F59E0B;\n    --color-warning-hover: #D97706;\n    --color-warning-light: #FEF3C7;\n    --color-info: #3B82F6;\n    --color-info-hover: #2563EB;\n    --color-info-light: #DBEAFE;\n\n    --color-bg-base: #FFFFFF;\n    --color-bg-subtle: #F9FAFB;\n    --color-bg-muted: #F3F4F6;\n    --color-surface: #FFFFFF;\n    --color-surface-raised: #FFFFFF;\n\n    --color-border: #E5E7EB;\n    --color-border-strong: #D1D5DB;\n\n    --color-text-base: #111827;\n    --color-text-muted: #6B7280;\n    --color-text-subtle: #9CA3AF;\n\n    --navbar-bg: linear-gradient(135deg, #4F46E5 0%, #6366F1 100%);\n    --navbar-text: #FFFFFF;\n    --navbar-text-muted: rgba(255, 255, 255, 0.8);\n}\n\n/* Lavender Theme - Soft purple tones */\n[data-theme=\"lavender\"] {\n    --color-primary: #A78BFA;\n    --color-primary-hover: #8B5CF6;\n    --color-primary-light: #EDE9FE;\n    --color-accent: #C4B5FD;\n    --color-accent-hover: #A78BFA;\n    --color-accent-light: #DDD6FE;\n    --color-success: #10B981;\n    --color-success-hover: #059669;\n    --color-success-light: #D1FAE5;\n    --color-danger: #EF4444;\n    --color-danger-hover: #DC2626;\n    --color-danger-light: #FEE2E2;\n    --color-warning: #F59E0B;\n    --color-warning-hover: #D97706;\n    --color-warning-light: #FEF3C7;\n    --color-info: #3B82F6;\n    --color-info-hover: #2563EB;\n    --color-info-light: #DBEAFE;\n\n    --color-bg-base: #FAF5FF;\n    --color-bg-subtle: #F3E8FF;\n    --color-bg-muted: #E9D5FF;\n    --color-surface: #FFFFFF;\n    --color-surface-raised: #FAF5FF;\n\n    --color-border: #D8B4FE;\n    --color-border-strong: #C084FC;\n\n    --color-text-base: #4C1D95;\n    --color-text-muted: #5B21B6;\n    --color-text-subtle: #6D28D9;\n\n    --navbar-bg: linear-gradient(135deg, #8B5CF6 0%, #A78BFA 100%);\n    --navbar-text: #FFFFFF;\n    --navbar-text-muted: rgba(255, 255, 255, 0.9);\n}\n\n/* Monochrome Theme - Pure black and white */\n[data-theme=\"monochrome\"] {\n    --color-primary: #18181B;\n    --color-primary-hover: #3F3F46;\n    --color-primary-light: #F4F4F5;\n    --color-accent: #52525B;\n    --color-accent-hover: #71717A;\n    --color-accent-light: #E4E4E7;\n    --color-success: #10B981;\n    --color-success-hover: #059669;\n    --color-success-light: #D1FAE5;\n    --color-danger: #EF4444;\n    --color-danger-hover: #DC2626;\n    --color-danger-light: #FEE2E2;\n    --color-warning: #F59E0B;\n    --color-warning-hover: #D97706;\n    --color-warning-light: #FEF3C7;\n    --color-info: #3B82F6;\n    --color-info-hover: #2563EB;\n    --color-info-light: #DBEAFE;\n\n    --color-bg-base: #FFFFFF;\n    --color-bg-subtle: #FAFAFA;\n    --color-bg-muted: #F4F4F5;\n    --color-surface: #FFFFFF;\n    --color-surface-raised: #FAFAFA;\n\n    --color-border: #E4E4E7;\n    --color-border-strong: #D4D4D8;\n\n    --color-text-base: #18181B;\n    --color-text-muted: #52525B;\n    --color-text-subtle: #71717A;\n\n    --navbar-bg: linear-gradient(135deg, #18181B 0%, #27272A 100%);\n    --navbar-text: #FFFFFF;\n    --navbar-text-muted: rgba(255, 255, 255, 0.9);\n}\n\n/* Ocean Theme - Cool blue tones */\n[data-theme=\"ocean\"] {\n    --color-primary: #0EA5E9;\n    --color-primary-hover: #0284C7;\n    --color-primary-light: #E0F2FE;\n    --color-accent: #06B6D4;\n    --color-accent-hover: #0891B2;\n    --color-accent-light: #CFFAFE;\n    --color-success: #10B981;\n    --color-success-hover: #059669;\n    --color-success-light: #D1FAE5;\n    --color-danger: #EF4444;\n    --color-danger-hover: #DC2626;\n    --color-danger-light: #FEE2E2;\n    --color-warning: #F59E0B;\n    --color-warning-hover: #D97706;\n    --color-warning-light: #FEF3C7;\n    --color-info: #3B82F6;\n    --color-info-hover: #2563EB;\n    --color-info-light: #DBEAFE;\n\n    --color-bg-base: #F0F9FF;\n    --color-bg-subtle: #E0F2FE;\n    --color-bg-muted: #BAE6FD;\n    --color-surface: #FFFFFF;\n    --color-surface-raised: #F0F9FF;\n\n    --color-border: #7DD3FC;\n    --color-border-strong: #38BDF8;\n\n    --color-text-base: #0C4A6E;\n    --color-text-muted: #075985;\n    --color-text-subtle: #0369A1;\n\n    --navbar-bg: linear-gradient(135deg, #0EA5E9 0%, #06B6D4 100%);\n    --navbar-text: #FFFFFF;\n    --navbar-text-muted: rgba(255, 255, 255, 0.9);\n}\n\n/* Rose Theme - Elegant pink tones */\n[data-theme=\"rose\"] {\n    --color-primary: #EC4899;\n    --color-primary-hover: #DB2777;\n    --color-primary-light: #FCE7F3;\n    --color-accent: #F472B6;\n    --color-accent-hover: #EC4899;\n    --color-accent-light: #FBCFE8;\n    --color-success: #10B981;\n    --color-success-hover: #059669;\n    --color-success-light: #D1FAE5;\n    --color-danger: #EF4444;\n    --color-danger-hover: #DC2626;\n    --color-danger-light: #FEE2E2;\n    --color-warning: #F59E0B;\n    --color-warning-hover: #D97706;\n    --color-warning-light: #FEF3C7;\n    --color-info: #3B82F6;\n    --color-info-hover: #2563EB;\n    --color-info-light: #DBEAFE;\n\n    --color-bg-base: #FFF1F2;\n    --color-bg-subtle: #FFE4E6;\n    --color-bg-muted: #FECDD3;\n    --color-surface: #FFFFFF;\n    --color-surface-raised: #FFF1F2;\n\n    --color-border: #FBCFE8;\n    --color-border-strong: #F9A8D4;\n\n    --color-text-base: #881337;\n    --color-text-muted: #9F1239;\n    --color-text-subtle: #BE123C;\n\n    --navbar-bg: linear-gradient(135deg, #EC4899 0%, #F472B6 100%);\n    --navbar-text: #FFFFFF;\n    --navbar-text-muted: rgba(255, 255, 255, 0.9);\n}\n\n/* Sunshine Theme - Warm and bright inspired by sunlight */\n[data-theme=\"sunshine\"] {\n    --color-primary: #F59E0B;\n    --color-primary-hover: #D97706;\n    --color-primary-light: #FEF3C7;\n    --color-accent: #FB923C;\n    --color-accent-hover: #F97316;\n    --color-accent-light: #FFEDD5;\n    --color-success: #10B981;\n    --color-success-hover: #059669;\n    --color-success-light: #D1FAE5;\n    --color-danger: #EF4444;\n    --color-danger-hover: #DC2626;\n    --color-danger-light: #FEE2E2;\n    --color-warning: #F59E0B;\n    --color-warning-hover: #D97706;\n    --color-warning-light: #FEF3C7;\n    --color-info: #3B82F6;\n    --color-info-hover: #2563EB;\n    --color-info-light: #DBEAFE;\n\n    --color-bg-base: #FFFBEB;\n    --color-bg-subtle: #FEF3C7;\n    --color-bg-muted: #FDE68A;\n    --color-surface: #FFFFFF;\n    --color-surface-raised: #FFFBEB;\n\n    --color-border: #FDE047;\n    --color-border-strong: #FACC15;\n\n    --color-text-base: #78350F;\n    --color-text-muted: #92400E;\n    --color-text-subtle: #B45309;\n\n    --navbar-bg: linear-gradient(135deg, #F59E0B 0%, #FB923C 50%, #FBBF24 100%);\n    --navbar-text: #FFFFFF;\n    --navbar-text-muted: rgba(255, 255, 255, 0.9);\n}\n\n/* ==========================================================================\n   Global Styles\n   ========================================================================== */\n\nhtml {\n    background-color: var(--color-bg-base);\n    min-height: 100%;\n}\n\nbody {\n    background-color: var(--color-bg-base) !important;\n    color: var(--color-text-base) !important;\n    transition: background-color var(--transition-slow), color var(--transition-slow);\n    min-height: 100vh;\n}\n\n/* Ensure containers inherit theme background */\n.container,\n.container-fluid {\n    background-color: transparent;\n}\n\n/* ==========================================================================\n   Bootstrap Component Overrides\n   ========================================================================== */\n\n/* Force Bootstrap components to use our theme variables */\n.card {\n    background-color: var(--color-surface) !important;\n    border: 1px solid var(--color-border) !important;\n    border-radius: var(--radius-lg);\n    box-shadow: var(--shadow-sm);\n    color: var(--color-text-base) !important;\n    transition: all var(--transition-base);\n}\n\n.card .card-body {\n    padding: var(--spacing-xl);\n}\n\n.card-header {\n    background-color: var(--color-bg-subtle) !important;\n    border-color: var(--color-border) !important;\n    color: var(--color-text-base) !important;\n}\n\n.card-footer {\n    background-color: var(--color-bg-subtle) !important;\n    border-color: var(--color-border) !important;\n}\n\n.modal-content {\n    background-color: var(--color-surface) !important;\n    border-color: var(--color-border) !important;\n}\n\n.modal-header,\n.modal-footer {\n    border-color: var(--color-border) !important;\n}\n\n.list-group-item {\n    background-color: var(--color-surface) !important;\n    border-color: var(--color-border) !important;\n    color: var(--color-text-base) !important;\n}\n\n.list-group-item:hover {\n    background-color: var(--color-bg-subtle) !important;\n}\n\n.accordion-item {\n    background-color: var(--color-surface) !important;\n    border-color: var(--color-border) !important;\n}\n\n.accordion-button {\n    background-color: var(--color-bg-subtle) !important;\n    color: var(--color-text-base) !important;\n}\n\n.accordion-button:not(.collapsed) {\n    background-color: var(--color-bg-muted) !important;\n    color: var(--color-text-base) !important;\n}\n\n.offcanvas {\n    background-color: var(--color-surface) !important;\n}\n\n.offcanvas-header,\n.offcanvas-body {\n    color: var(--color-text-base) !important;\n}\n\n.toast {\n    background-color: var(--color-surface) !important;\n    border-color: var(--color-border) !important;\n}\n\n.toast-header {\n    background-color: var(--color-bg-subtle) !important;\n    border-color: var(--color-border) !important;\n    color: var(--color-text-base) !important;\n}\n\n.toast-body {\n    color: var(--color-text-base) !important;\n}\n\n.popover {\n    background-color: var(--color-surface) !important;\n    border-color: var(--color-border) !important;\n}\n\n.popover-header {\n    background-color: var(--color-bg-subtle) !important;\n    border-color: var(--color-border) !important;\n    color: var(--color-text-base) !important;\n}\n\n.popover-body {\n    color: var(--color-text-base) !important;\n}\n\n.tooltip-inner {\n    background-color: var(--color-bg-muted) !important;\n    color: var(--color-text-base) !important;\n}\n\n.breadcrumb {\n    background-color: var(--color-bg-subtle) !important;\n}\n\n.breadcrumb-item a {\n    color: var(--color-primary) !important;\n}\n\n.breadcrumb-item.active {\n    color: var(--color-text-muted) !important;\n}\n\n.pagination {\n    --bs-pagination-bg: var(--color-surface);\n    --bs-pagination-border-color: var(--color-border);\n    --bs-pagination-hover-bg: var(--color-bg-subtle);\n    --bs-pagination-hover-border-color: var(--color-border);\n    --bs-pagination-focus-bg: var(--color-bg-subtle);\n    --bs-pagination-disabled-bg: var(--color-bg-muted);\n    --bs-pagination-disabled-border-color: var(--color-border);\n}\n\n.page-link {\n    color: var(--color-text-base) !important;\n}\n\n/* ==========================================================================\n   Navbar Styles\n   ========================================================================== */\n\n.navbar-sunshine {\n    background: var(--navbar-bg) !important;\n    box-shadow: var(--shadow-md);\n    border: none;\n    transition: all var(--transition-base);\n}\n\n.navbar-sunshine .navbar-brand {\n    transition: transform var(--transition-fast);\n}\n\n.navbar-sunshine .navbar-brand:hover {\n    transform: scale(1.05);\n}\n\n.navbar-sunshine .nav-link {\n    color: var(--navbar-text-muted) !important;\n    font-weight: 500;\n    padding: 0.5rem 1rem !important;\n    border-radius: var(--radius-md);\n    transition: all var(--transition-fast);\n    display: flex;\n    align-items: center;\n    gap: 0.5rem;\n}\n\n.navbar-sunshine .nav-link:hover {\n    color: var(--navbar-text) !important;\n    background-color: rgba(255, 255, 255, 0.1);\n    transform: translateY(-1px);\n}\n\n.navbar-sunshine .nav-link.active {\n    color: var(--navbar-text) !important;\n    background-color: rgba(255, 255, 255, 0.15);\n    font-weight: 600;\n}\n\n.navbar-sunshine .navbar-toggler {\n    color: var(--navbar-text) !important;\n    border-color: rgba(255, 255, 255, 0.2) !important;\n}\n\n.navbar-sunshine .navbar-toggler:focus {\n    box-shadow: 0 0 0 0.25rem rgba(255, 255, 255, 0.15);\n}\n\n/* ==========================================================================\n   Typography\n   ========================================================================== */\n\nh1, h2, h3, h4, h5, h6 {\n    font-weight: 700;\n    letter-spacing: -0.025em;\n    color: var(--color-text-base);\n}\n\nh1 {\n    font-size: 2.25rem;\n    line-height: 2.5rem;\n    margin-bottom: var(--spacing-lg);\n}\n\nh2 {\n    font-size: 1.875rem;\n    line-height: 2.25rem;\n    margin-bottom: var(--spacing-md);\n}\n\nh3 {\n    font-size: 1.5rem;\n    line-height: 2rem;\n    margin-bottom: var(--spacing-md);\n}\n\np {\n    line-height: 1.75;\n    color: var(--color-text-muted);\n}\n\n/* ==========================================================================\n   Card Styles\n   ========================================================================== */\n\n.card-sunshine {\n    background-color: var(--color-surface);\n    border: 1px solid var(--color-border);\n    border-radius: var(--radius-lg);\n    box-shadow: var(--shadow-sm);\n    transition: all var(--transition-base);\n    overflow: hidden;\n}\n\n.card-sunshine:hover {\n    box-shadow: var(--shadow-md);\n    transform: translateY(-2px);\n}\n\n.card-sunshine .card-body {\n    padding: var(--spacing-xl);\n}\n\n.card-sunshine .card-header {\n    background-color: var(--color-bg-subtle);\n    border-bottom: 1px solid var(--color-border);\n    padding: var(--spacing-lg) var(--spacing-xl);\n    font-weight: 600;\n}\n\n/* ==========================================================================\n   Alert Styles\n   ========================================================================== */\n\n.alert {\n    border-radius: var(--radius-lg);\n    border: 1px solid;\n    padding: var(--spacing-lg);\n    /* Alerts are containers; keep them as block so their children stack naturally. */\n    display: block;\n}\n\n/* Use this helper when an alert needs icon + content aligned horizontally. */\n.alert-inline {\n    display: flex;\n    gap: var(--spacing-md);\n    align-items: flex-start;\n}\n\n.alert-danger {\n    background-color: var(--color-danger-light);\n    border-color: var(--color-danger);\n    color: var(--color-danger);\n}\n\n.alert-warning {\n    background-color: var(--color-warning-light);\n    border-color: var(--color-warning);\n    color: var(--color-warning);\n}\n\n.alert-success {\n    background-color: var(--color-success-light);\n    border-color: var(--color-success);\n    color: var(--color-success);\n}\n\n.alert-info {\n    background-color: var(--color-info-light);\n    border-color: var(--color-info);\n    color: var(--color-info);\n}\n\n/* Apply readable alert colors to all dark themes */\n[data-bs-theme=\"dark\"] .alert-danger,\n[data-bs-theme=\"dark\"] .alert-warning,\n[data-bs-theme=\"dark\"] .alert-success,\n[data-bs-theme=\"dark\"] .alert-info {\n    color: var(--color-text-base);\n}\n\n/* ==========================================================================\n   Button Styles\n   ========================================================================== */\n\n.btn {\n    font-weight: 600;\n    padding: 0.625rem 1.25rem;\n    border-radius: var(--radius-md);\n    border: none;\n    transition: all var(--transition-fast);\n    display: inline-flex;\n    align-items: center;\n    gap: 0.5rem;\n    box-shadow: var(--shadow-sm);\n}\n\n.btn:hover {\n    transform: translateY(-1px);\n    box-shadow: var(--shadow-md);\n}\n\n.btn:active {\n    transform: translateY(0);\n    box-shadow: var(--shadow-sm);\n}\n\n.btn:disabled {\n    opacity: 0.6;\n    cursor: not-allowed;\n    transform: none !important;\n}\n\n.btn-primary {\n    background-color: var(--color-primary);\n    color: white;\n}\n\n.btn-primary:hover {\n    background-color: var(--color-primary-hover);\n    color: white;\n}\n\n.btn-success {\n    background-color: var(--color-success);\n    color: white;\n}\n\n.btn-success:hover {\n    background-color: var(--color-success-hover);\n    color: white;\n}\n\n.btn-danger {\n    background-color: var(--color-danger);\n    color: white;\n}\n\n.btn-danger:hover {\n    background-color: var(--color-danger-hover);\n    color: white;\n}\n\n.btn-warning {\n    background-color: var(--color-warning);\n    color: white;\n}\n\n.btn-warning:hover {\n    background-color: var(--color-warning-hover);\n    color: white;\n}\n\n.btn-secondary {\n    background-color: var(--color-bg-muted);\n    color: var(--color-text-base);\n}\n\n.btn-secondary:hover {\n    background-color: var(--color-border-strong);\n    color: var(--color-text-base);\n}\n\n/* Align SVG icons inside buttons. */\n.btn .icon,\n.btn svg {\n    vertical-align: text-bottom;\n}\n\n/* ==========================================================================\n   Form Styles\n   ========================================================================== */\n\n.form-control,\n.form-select {\n    background-color: var(--color-surface);\n    border: 1px solid var(--color-border);\n    border-radius: var(--radius-md);\n    padding: 0.625rem 0.875rem;\n    color: var(--color-text-base);\n    transition: all var(--transition-fast);\n}\n\n.form-control:focus,\n.form-select:focus {\n    border-color: var(--color-primary);\n    box-shadow: 0 0 0 3px var(--color-primary-light);\n    background-color: var(--color-surface);\n    color: var(--color-text-base);\n}\n\n.form-control::placeholder {\n    color: var(--color-text-subtle);\n    opacity: 0.7;\n}\n\n.form-label {\n    font-weight: 600;\n    color: var(--color-text-base);\n    margin-bottom: var(--spacing-sm);\n}\n\n.form-check-input {\n    border: 2px solid var(--color-border-strong);\n    transition: all var(--transition-fast);\n}\n\n.form-check-input:checked {\n    background-color: var(--color-primary);\n    border-color: var(--color-primary);\n}\n\n.form-check-input:focus {\n    box-shadow: 0 0 0 3px var(--color-primary-light);\n}\n\n/* ==========================================================================\n   Table Styles\n   ========================================================================== */\n\n.table {\n    color: var(--color-text-base);\n}\n\n.table thead th {\n    background-color: var(--color-bg-subtle);\n    border-bottom: 2px solid var(--color-border-strong);\n    font-weight: 700;\n    text-transform: uppercase;\n    font-size: 0.75rem;\n    letter-spacing: 0.05em;\n    color: var(--color-text-muted);\n    padding: var(--spacing-md) var(--spacing-lg);\n}\n\n.table tbody tr {\n    border-bottom: 1px solid var(--color-border);\n    transition: background-color var(--transition-fast);\n}\n\n.table tbody tr:hover {\n    background-color: var(--color-bg-subtle);\n}\n\n.table tbody td {\n    padding: var(--spacing-md) var(--spacing-lg);\n    vertical-align: middle;\n}\n\n/* ==========================================================================\n   Navigation Tabs\n   ========================================================================== */\n\n.nav-tabs {\n    border-bottom: 2px solid var(--color-border);\n    gap: 0.5rem;\n}\n\n.nav-tabs .nav-link {\n    border: none;\n    border-bottom: 2px solid transparent;\n    color: var(--color-text-muted);\n    font-weight: 600;\n    padding: var(--spacing-md) var(--spacing-lg);\n    transition: all var(--transition-fast);\n    border-radius: var(--radius-md) var(--radius-md) 0 0;\n}\n\n.nav-tabs .nav-link:hover {\n    color: var(--color-text-base);\n    background-color: var(--color-bg-subtle);\n    border-bottom-color: var(--color-border-strong);\n}\n\n.nav-tabs .nav-link.active {\n    color: var(--color-primary);\n    background-color: transparent;\n    border-bottom-color: var(--color-primary);\n}\n\n/* ==========================================================================\n   Container & Layout\n   ========================================================================== */\n\n#content {\n    padding-top: var(--spacing-xl);\n    padding-bottom: var(--spacing-3xl);\n}\n\n.config-page {\n    padding: var(--spacing-xl);\n    background-color: var(--color-surface);\n    border: 1px solid var(--color-border);\n    border-top: none;\n    border-radius: 0 0 var(--radius-lg) var(--radius-lg);\n}\n\n/* ==========================================================================\n   Utility Classes\n   ========================================================================== */\n\n.section-spacing {\n    margin-top: var(--spacing-xl);\n    margin-bottom: var(--spacing-xl);\n}\n\n.icon {\n    width: 1.25rem;\n    height: 1.25rem;\n    stroke-width: 2;\n}\n\n.icon-lg {\n    width: 2rem;\n    height: 2rem;\n}\n\n/* ==========================================================================\n   Specific Component Styles\n   ========================================================================== */\n\n/* Troubleshooting Logs */\n.troubleshooting-logs {\n    white-space: pre;\n    font-family: 'SF Mono', 'Monaco', 'Inconsolata', 'Fira Code', 'Courier New', monospace;\n    overflow: auto;\n    max-height: 500px;\n    min-height: 500px;\n    font-size: 0.875rem;\n    position: relative;\n    background-color: var(--color-bg-muted);\n    padding: var(--spacing-lg);\n    border-radius: var(--radius-lg);\n    border: 1px solid var(--color-border);\n}\n\n.troubleshooting-logs pre {\n    margin: 0;\n}\n\n/* Log level highlighting */\n.log-line-info {\n    color: var(--color-text-base);\n}\n\n.log-line-debug {\n    color: var(--color-text-muted);\n}\n\n.log-line-warning {\n    color: #F59E0B;\n    font-weight: 500;\n}\n\n.log-line-error,\n.log-line-fatal {\n    color: #EF4444;\n    font-weight: 600;\n}\n\n/* Log line colors for dark themes */\n[data-bs-theme=\"dark\"] .log-line-info {\n    color: var(--color-text-base);\n}\n\n[data-bs-theme=\"dark\"] .log-line-debug {\n    color: var(--color-text-muted);\n}\n\n[data-bs-theme=\"dark\"] .log-line-warning {\n    color: #FBBF24;\n}\n\n[data-bs-theme=\"dark\"] .log-line-error,\n[data-bs-theme=\"dark\"] .log-line-fatal {\n    color: #F87171;\n}\n\n/* Highlight for the currently selected error/warning entry */\n/* Warning level - yellow/amber alert style */\n.log-line-warning.log-entry-selected {\n    background-color: rgba(245, 158, 11, 0.2);\n    border-left: 4px solid #F59E0B;\n    padding-left: 0.75rem;\n    margin-left: -0.75rem;\n    box-shadow: 0 0 0 1px rgba(245, 158, 11, 0.3);\n}\n\n/* Error/Fatal level - red alert style */\n.log-line-error.log-entry-selected,\n.log-line-fatal.log-entry-selected {\n    background-color: rgba(239, 68, 68, 0.2);\n    border-left: 4px solid #EF4444;\n    padding-left: 0.75rem;\n    margin-left: -0.75rem;\n    box-shadow: 0 0 0 1px rgba(239, 68, 68, 0.3);\n}\n\n/* Dark theme variants */\n[data-bs-theme=\"dark\"] .log-line-warning.log-entry-selected {\n    background-color: rgba(251, 191, 36, 0.25);\n    border-left-color: #FBBF24;\n    box-shadow: 0 0 0 1px rgba(251, 191, 36, 0.4);\n}\n\n[data-bs-theme=\"dark\"] .log-line-error.log-entry-selected,\n[data-bs-theme=\"dark\"] .log-line-fatal.log-entry-selected {\n    background-color: rgba(248, 113, 113, 0.25);\n    border-left-color: #F87171;\n    box-shadow: 0 0 0 1px rgba(248, 113, 113, 0.4);\n}\n\n/* Overlay wrapper keeps controls out of normal flow so log text starts at the top. */\n.log-nav-overlay {\n    position: sticky;\n    top: 0;\n    z-index: 10;\n\n    /* Don't push the log text down */\n    height: 0;\n\n    /* Let log text remain selectable/clickable under the overlay */\n    pointer-events: none;\n}\n\n.log-nav-overlay .log-nav-controls {\n    pointer-events: auto;\n\n    /* Overlay the buttons in the top-right corner */\n    position: absolute;\n    top: 0;\n    right: 0;\n\n    display: inline-flex;\n    gap: var(--spacing-xs);\n    background: transparent;\n}\n\n.log-nav-btn {\n    padding: var(--spacing-sm) var(--spacing-md);\n    cursor: pointer;\n    color: var(--color-text-muted);\n    background-color: var(--color-surface);\n    border: 1px solid var(--color-border);\n    border-radius: var(--radius-md);\n    transition: all var(--transition-fast);\n    display: flex;\n    align-items: center;\n    gap: var(--spacing-xs);\n    font-size: 0.875rem;\n    white-space: nowrap;\n    font-weight: 500;\n}\n\n.log-nav-btn svg {\n    flex-shrink: 0;\n}\n\n.log-nav-btn:hover:not(:disabled) {\n    color: var(--color-text-base);\n    background-color: var(--color-bg-subtle);\n    transform: scale(1.05);\n}\n\n.log-nav-btn:active:not(:disabled) {\n    transform: scale(0.95);\n}\n\n.log-nav-btn:disabled {\n    opacity: 0.4;\n    cursor: not-allowed;\n}\n\n.copy-icon {\n    position: absolute;\n    top: var(--spacing-md);\n    right: var(--spacing-md);\n    padding: var(--spacing-sm);\n    cursor: pointer;\n    color: var(--color-text-muted);\n    background-color: var(--color-surface);\n    border: 1px solid var(--color-border);\n    border-radius: var(--radius-md);\n    transition: all var(--transition-fast);\n}\n\n.copy-icon:hover {\n    color: var(--color-text-base);\n    background-color: var(--color-bg-subtle);\n    transform: scale(1.05);\n}\n\n.copy-icon:active {\n    transform: scale(0.95);\n}\n\n/* Cover Finder */\n.cover-finder .cover-results {\n    max-height: 400px;\n    overflow-x: hidden;\n    overflow-y: auto;\n    padding: var(--spacing-md);\n    background-color: var(--color-bg-subtle);\n    border-radius: var(--radius-md);\n}\n\n.cover-finder .cover-results.busy * {\n    cursor: wait !important;\n    pointer-events: none;\n}\n\n.cover-container {\n    padding-top: 133.33%;\n    position: relative;\n    border-radius: var(--radius-md);\n    overflow: hidden;\n    background-color: var(--color-bg-muted);\n}\n\n.cover-container.result {\n    cursor: pointer;\n    transition: transform var(--transition-fast);\n}\n\n.cover-container.result:hover {\n    transform: scale(1.02);\n}\n\n.cover-container img {\n    display: block;\n    position: absolute;\n    top: 0;\n    width: 100%;\n    height: 100%;\n    object-fit: cover;\n}\n\n.spinner-border {\n    position: absolute;\n    left: 0;\n    top: 0;\n    right: 0;\n    bottom: 0;\n    margin: auto;\n}\n\n/* Environment Table */\n.env-table td {\n    padding: var(--spacing-sm);\n    border-bottom: 1px solid var(--color-border);\n    vertical-align: top;\n}\n\n/* Monospace Text */\n.monospace {\n    font-family: 'SF Mono', 'Monaco', 'Inconsolata', 'Fira Code', 'Courier New', monospace;\n    font-size: 0.875rem;\n}\n\n/* ==========================================================================\n   Markdown Body (for release notes)\n   ========================================================================== */\n\n.markdown-body {\n    font-size: 1rem;\n    line-height: 1.6;\n    color: var(--color-text-base);\n}\n\n.markdown-body.release-notes {\n    width: 100%;\n    max-width: 100%;\n    column-count: 1 !important;\n    display: block !important;\n}\n\n.markdown-body h1,\n.markdown-body h2,\n.markdown-body h3,\n.markdown-body h4,\n.markdown-body h5,\n.markdown-body h6 {\n    margin-top: 1.5rem;\n    margin-bottom: 1rem;\n    font-weight: 600;\n    color: var(--color-text-base);\n}\n\n.markdown-body h2 {\n    font-size: 1.5rem;\n    border-bottom: 1px solid var(--color-border);\n    padding-bottom: 0.3rem;\n}\n\n.markdown-body h3 {\n    font-size: 1.25rem;\n}\n\n.markdown-body ul,\n.markdown-body ol {\n    padding-left: 2rem;\n    margin-bottom: 1rem;\n}\n\n.markdown-body li {\n    margin-bottom: 0.25rem;\n}\n\n.markdown-body a {\n    color: var(--color-primary);\n    text-decoration: none;\n    transition: color var(--transition-fast);\n}\n\n.markdown-body a:hover {\n    color: var(--color-primary-hover);\n    text-decoration: underline;\n}\n\n.markdown-body img {\n    max-width: 100%;\n    height: auto;\n    vertical-align: middle;\n}\n\n.markdown-body code {\n    padding: 0.2em 0.4em;\n    margin: 0;\n    font-size: 85%;\n    background-color: var(--color-bg-muted);\n    border-radius: var(--radius-sm);\n    font-family: 'SF Mono', 'Monaco', 'Inconsolata', 'Fira Code', 'Courier New', monospace;\n}\n\n.markdown-body pre {\n    padding: var(--spacing-lg);\n    overflow: auto;\n    font-size: 85%;\n    line-height: 1.45;\n    background-color: var(--color-bg-muted);\n    border-radius: var(--radius-md);\n    margin-bottom: 1rem;\n    border: 1px solid var(--color-border);\n}\n\n.markdown-body blockquote {\n    padding: 0 var(--spacing-lg);\n    color: var(--color-text-muted);\n    border-left: 0.25rem solid var(--color-primary);\n    margin-bottom: 1rem;\n}\n\n.markdown-body table {\n    border-spacing: 0;\n    border-collapse: collapse;\n    margin-bottom: 1rem;\n    width: 100%;\n}\n\n.markdown-body table th,\n.markdown-body table td {\n    padding: 6px 13px;\n    border: 1px solid var(--color-border);\n}\n\n.markdown-body table th {\n    background-color: var(--color-bg-subtle);\n    font-weight: 600;\n}\n\n.markdown-body table tr:nth-child(2n) {\n    background-color: rgba(0, 0, 0, 0.02);\n}\n\n[data-bs-theme=\"dark\"] .markdown-body table tr:nth-child(2n) {\n    background-color: rgba(255, 255, 255, 0.02);\n}\n\n.markdown-body hr {\n    height: 0.25rem;\n    padding: 0;\n    margin: 1.5rem 0;\n    background-color: var(--color-border);\n    border: 0;\n}\n\n/* ==========================================================================\n   Dropdown Styles\n   ========================================================================== */\n\n.dropdown-menu {\n    background-color: var(--color-surface) !important;\n    border: 1px solid var(--color-border) !important;\n    border-radius: var(--radius-md);\n    box-shadow: var(--shadow-lg);\n    padding: var(--spacing-sm);\n}\n\n.dropdown-item {\n    padding: var(--spacing-sm) var(--spacing-md);\n    border-radius: var(--radius-sm);\n    color: var(--color-text-base) !important;\n    transition: all var(--transition-fast);\n}\n\n.dropdown-item:hover {\n    background-color: var(--color-bg-subtle) !important;\n    color: var(--color-text-base) !important;\n}\n\n.dropdown-item.active {\n    background-color: var(--color-primary-light);\n    color: var(--color-primary);\n}\n\n[data-bs-theme=\"dark\"] .dropdown-item.active {\n    background-color: var(--color-primary);\n    color: white;\n}\n\n.dropdown-divider {\n    border-color: var(--color-border) !important;\n}\n\n/* Add spacing between icons and text in dropdown items */\n.dropdown-item .icon,\n.dropdown-item svg {\n    margin-right: 0.5rem;\n}\n\n/* ==========================================================================\n   Responsive Adjustments\n   ========================================================================== */\n\n@media (max-width: 768px) {\n    h1 {\n        font-size: 1.875rem;\n        line-height: 2.25rem;\n    }\n\n    h2 {\n        font-size: 1.5rem;\n        line-height: 2rem;\n    }\n\n    .card-sunshine .card-body,\n    .card .card-body {\n        padding: var(--spacing-lg);\n    }\n\n    .btn {\n        padding: 0.5rem 1rem;\n        font-size: 0.875rem;\n    }\n}\n\n/* ==========================================================================\n   Config Search Highlighting\n   ========================================================================== */\n\n.config-search-highlight {\n    animation: highlightPulse 5s ease-in-out;\n    border-radius: var(--radius-md);\n}\n\n@keyframes highlightPulse {\n    0%, 100% {\n        background-color: transparent;\n        box-shadow: none;\n    }\n    20%, 80% {\n        background-color: rgba(255, 215, 0, 0.4);\n        box-shadow: 0 0 0 4px rgba(255, 215, 0, 0.6);\n    }\n}\n\n[data-bs-theme=\"dark\"] .config-search-highlight {\n    animation: highlightPulseDark 5s ease-in-out;\n}\n\n@keyframes highlightPulseDark {\n    0%, 100% {\n        background-color: transparent;\n        box-shadow: none;\n    }\n    20%, 80% {\n        background-color: rgba(255, 215, 0, 0.3);\n        box-shadow: 0 0 0 4px rgba(255, 215, 0, 0.5);\n    }\n}\n\n/* ==========================================================================\n   App Cards\n   ========================================================================== */\n\n.app-card {\n    transition: all var(--transition-base);\n    overflow: hidden;\n}\n\n.app-card:hover {\n    transform: translateY(-4px);\n    box-shadow: var(--shadow-lg);\n}\n\n.app-poster-container {\n    position: relative;\n    width: 100%;\n    aspect-ratio: 3 / 4;\n    overflow: hidden;\n    background: var(--color-bg-muted);\n}\n\n.app-poster {\n    width: 100%;\n    height: 100%;\n    object-fit: cover;\n}\n\n.app-poster-placeholder {\n    width: 100%;\n    height: 100%;\n    display: flex;\n    align-items: center;\n    justify-content: center;\n    background: linear-gradient(135deg, var(--color-primary-light), var(--color-accent-light));\n}\n\n[data-bs-theme=\"dark\"] .app-poster-placeholder {\n    background: linear-gradient(135deg, rgba(79, 70, 229, 0.2), rgba(245, 158, 11, 0.2));\n}\n\n.app-initial {\n    font-size: 3rem;\n    font-weight: 700;\n    color: var(--color-primary);\n    opacity: 0.5;\n}\n\n.app-details {\n    flex-grow: 1;\n}\n\n.app-details > div {\n    margin-bottom: 0.25rem;\n    display: flex;\n    align-items: center;\n}\n\n/* ==========================================================================\n   Featured Apps Page Styles\n   ========================================================================== */\n\n.featured-app-card {\n    transition: transform var(--transition-base), box-shadow var(--transition-base);\n    overflow: hidden;\n}\n\n.featured-app-card:hover {\n    transform: translateY(-4px);\n    box-shadow: var(--shadow-lg);\n}\n\n.featured-app-card .card-body {\n    overflow: hidden;\n}\n\n.featured-app-icon {\n    width: 64px;\n    height: 64px;\n    min-width: 64px;\n    min-height: 64px;\n    flex-shrink: 0;\n    display: flex;\n    align-items: center;\n    justify-content: center;\n    overflow: hidden;\n    border-radius: var(--radius-md);\n}\n\n.featured-app-icon img {\n    max-width: 64px !important;\n    max-height: 64px !important;\n    width: auto;\n    height: auto;\n    object-fit: contain;\n}\n\n.featured-app-icon-placeholder {\n    width: 64px;\n    height: 64px;\n    background: var(--color-bg-muted);\n    display: flex;\n    align-items: center;\n    justify-content: center;\n    border-radius: var(--radius-md);\n}\n\n.featured-app-card .card-title {\n    font-weight: 600;\n    color: var(--color-text-base);\n}\n\n.featured-app-card .text-muted.small {\n    line-height: 1.4;\n    word-wrap: break-word;\n    overflow-wrap: break-word;\n}\n\n.min-w-0 {\n    min-width: 0;\n}\n\n/* GitHub stats */\n.github-stats {\n    font-size: 0.875rem;\n    display: flex;\n    flex-wrap: wrap;\n    gap: var(--spacing-md);\n}\n\n.github-stats span {\n    display: flex;\n    align-items: center;\n    gap: var(--spacing-xs);\n    white-space: nowrap;\n}\n\n.github-stats svg {\n    flex-shrink: 0;\n}\n\n/* Screenshot gallery */\n.screenshots-container {\n    overflow: hidden;\n    width: 100%;\n}\n\n.screenshots-scroll {\n    display: flex;\n    gap: var(--spacing-sm);\n    overflow-x: auto;\n    scroll-behavior: smooth;\n    scrollbar-width: thin;\n    -webkit-overflow-scrolling: touch;\n    padding-bottom: var(--spacing-xs);\n}\n\n.screenshots-scroll::-webkit-scrollbar {\n    height: 6px;\n}\n\n.screenshots-scroll::-webkit-scrollbar-track {\n    background: var(--color-bg-muted);\n    border-radius: 3px;\n}\n\n.screenshots-scroll::-webkit-scrollbar-thumb {\n    background: var(--color-border-strong);\n    border-radius: 3px;\n}\n\n.screenshots-scroll::-webkit-scrollbar-thumb:hover {\n    background: var(--color-text-subtle);\n}\n\n.screenshot-thumbnail {\n    height: 120px !important;\n    width: auto;\n    max-width: 200px !important;\n    min-width: 100px;\n    border-radius: var(--radius-sm);\n    cursor: pointer;\n    transition: transform var(--transition-base), box-shadow var(--transition-base);\n    flex-shrink: 0;\n    object-fit: cover;\n    border: 1px solid var(--color-border);\n}\n\n.screenshot-thumbnail:hover {\n    transform: scale(1.05);\n    box-shadow: var(--shadow-md);\n}\n\n/* Screenshot modal */\n.screenshot-modal {\n    position: fixed;\n    top: 0;\n    left: 0;\n    right: 0;\n    bottom: 0;\n    width: 100vw;\n    height: 100vh;\n    background: rgba(0, 0, 0, 0.95);\n    display: flex;\n    align-items: center;\n    justify-content: center;\n    z-index: 1060;\n    cursor: pointer;\n    animation: fadeIn var(--transition-fast);\n    user-select: none;\n    -webkit-user-select: none;\n}\n\n@keyframes fadeIn {\n    from {\n        opacity: 0;\n    }\n    to {\n        opacity: 1;\n    }\n}\n\n.screenshot-modal-content {\n    position: relative;\n    width: 100%;\n    height: 100%;\n    display: flex;\n    align-items: center;\n    justify-content: center;\n    animation: zoomIn var(--transition-base);\n}\n\n@keyframes zoomIn {\n    from {\n        transform: scale(0.9);\n        opacity: 0;\n    }\n    to {\n        transform: scale(1);\n        opacity: 1;\n    }\n}\n\n.screenshot-modal-content img {\n    max-width: calc(100vw - 160px);\n    max-height: calc(100vh - 100px);\n    width: auto;\n    height: auto;\n    object-fit: contain;\n    cursor: default;\n    border-radius: var(--radius-md);\n}\n\n.screenshot-close {\n    position: fixed;\n    top: var(--spacing-lg);\n    right: var(--spacing-lg);\n    z-index: 3;\n    background: rgba(0, 0, 0, 0.5);\n    border-radius: 50%;\n    padding: var(--spacing-sm);\n    transition: background var(--transition-fast), transform var(--transition-fast);\n}\n\n.screenshot-close:hover {\n    background: rgba(0, 0, 0, 0.8);\n    transform: scale(1.1);\n}\n\n/* Screenshot navigation buttons */\n.screenshot-nav {\n    position: fixed;\n    top: 50%;\n    transform: translateY(-50%);\n    background: rgba(0, 0, 0, 0.5);\n    border: none;\n    color: white;\n    padding: var(--spacing-lg);\n    cursor: pointer;\n    border-radius: var(--radius-md);\n    transition: background var(--transition-fast), transform var(--transition-fast);\n    z-index: 3;\n    display: flex;\n    align-items: center;\n    justify-content: center;\n}\n\n.screenshot-nav:hover {\n    background: rgba(0, 0, 0, 0.8);\n    transform: translateY(-50%) scale(1.1);\n}\n\n.screenshot-nav:active {\n    transform: translateY(-50%) scale(0.95);\n}\n\n.screenshot-nav-prev {\n    left: var(--spacing-xl);\n}\n\n.screenshot-nav-next {\n    right: var(--spacing-xl);\n}\n\n/* Screenshot counter */\n.screenshot-counter {\n    position: fixed;\n    bottom: var(--spacing-xl);\n    left: 50%;\n    transform: translateX(-50%);\n    background: rgba(0, 0, 0, 0.7);\n    color: white;\n    padding: var(--spacing-sm) var(--spacing-lg);\n    border-radius: var(--radius-md);\n    font-size: 0.875rem;\n    white-space: nowrap;\n    z-index: 3;\n}\n\n/* Responsive adjustments */\n@media (max-width: 768px) {\n    .screenshot-modal-content img {\n        max-width: calc(100vw - 80px);\n        max-height: calc(100vh - 80px);\n    }\n\n    .screenshot-nav {\n        padding: var(--spacing-sm);\n    }\n\n    .screenshot-nav-prev {\n        left: var(--spacing-sm);\n    }\n\n    .screenshot-nav-next {\n        right: var(--spacing-sm);\n    }\n\n    .screenshot-close {\n        top: var(--spacing-sm);\n        right: var(--spacing-sm);\n    }\n\n    .screenshot-counter {\n        bottom: var(--spacing-sm);\n    }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/bg.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"Всички\",\n    \"apply\": \"Прилагане\",\n    \"auto\": \"Автоматично\",\n    \"autodetect\": \"Автоматично откриване (препоръчително)\",\n    \"beta\": \"(бета)\",\n    \"cancel\": \"Отказ\",\n    \"close\": \"Затваряне\",\n    \"disabled\": \"Изключено\",\n    \"disabled_def\": \"Изключено (по подразбиране)\",\n    \"disabled_def_cbox\": \"По подразбиране: без отметка\",\n    \"dismiss\": \"Отхвърляне\",\n    \"do_cmd\": \"Команда преди стартиране\",\n    \"elevated\": \"Изпълнение като администратор\",\n    \"enabled\": \"Включено\",\n    \"enabled_def\": \"Включено (по подразбиране)\",\n    \"enabled_def_cbox\": \"По подразбиране: с отметка\",\n    \"error\": \"Грешка!\",\n    \"loading\": \"Зареждане…\",\n    \"note\": \"Забележка:\",\n    \"password\": \"Парола\",\n    \"run_as\": \"Стартиране като администратор\",\n    \"save\": \"Запазване\",\n    \"search\": \"Търсене…\",\n    \"see_more\": \"Вижте повече\",\n    \"success\": \"Успешно!\",\n    \"undo_cmd\": \"Команда след приключване\",\n    \"username\": \"Потребителско име\",\n    \"warning\": \"Внимание!\"\n  },\n  \"apps\": {\n    \"actions\": \"Действия\",\n    \"add_cmds\": \"Добавяне на команди\",\n    \"add_new\": \"Добавяне на ново\",\n    \"app_name\": \"Име на приложението\",\n    \"app_name_desc\": \"Име на приложението, както се показва в Moonlight\",\n    \"applications_desc\": \"Приложенията се опресняват при рестартиране на клиента\",\n    \"applications_title\": \"Приложения\",\n    \"auto_detach\": \"Продължаване на предаването, ако приложението се затвори бързо\",\n    \"auto_detach_desc\": \"По този начин ще се направи опит за автоматично разпознаване на приложения от тип „стартираща програма“, които се затварят бързо след като стартират друга програма или на друго свое копие. Когато се засече такова, то се третира като разкачено приложение.\",\n    \"cmd\": \"Команда\",\n    \"cmd_desc\": \"Основното приложение, което да се стартира. Ако е празно, няма да се стартира никакво приложение.\",\n    \"cmd_note\": \"Ако пътят до изпълнимия файл на командата съдържа интервали, трябва да го заградите с кавички.\",\n    \"cmd_prep_desc\": \"Списък с команди, които да се изпълняват преди/след това приложение. Ако някоя от подготвителните команди се провали, стартирането на приложението се прекъсва.\",\n    \"cmd_prep_name\": \"Подготвителни команди\",\n    \"covers_found\": \"Намерени обложки\",\n    \"cover_search_hint\": \"Имената за търсене трябва да съответстват на правилата за именуване на IGDB.\",\n    \"delete\": \"Изтриване\",\n    \"detached_cmds\": \"Разкачени команди\",\n    \"detached_cmds_add\": \"Добавяне на разкачена команда\",\n    \"detached_cmds_desc\": \"Списък с команди, които да се изпълняват във фонов режим.\",\n    \"detached_cmds_note\": \"Ако пътят до изпълнимия файл на командата съдържа интервали, трябва да го заградите с кавички.\",\n    \"edit\": \"Редактиране\",\n    \"env_app_id\": \"Идентификатор на приложението\",\n    \"env_app_name\": \"Име на приложението\",\n    \"env_client_audio_config\": \"Конфигурацията на звука, поискана от клиента (2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"Клиентът е заявил опцията за оптимизиране на играта за оптимално поточно предаване (true/false)\",\n    \"env_client_fps\": \"Заявените от клиента кадри/сек (целочислена стойност)\",\n    \"env_client_gcmap\": \"Заявената маска за контролера, във формат на битова маска (целочислена стойност)\",\n    \"env_client_hdr\": \"HDR е включен от клиента (true/false)\",\n    \"env_client_height\": \"Височината, заявена от клиента (целочислена стойност)\",\n    \"env_client_host_audio\": \"Клиентът е поискал звука да се изпълнява на отдалечения компютър (true/false)\",\n    \"env_client_width\": \"Ширината, заявена от клиента (целочислена стойност)\",\n    \"env_displayplacer_example\": \"Пример за автоматизиране на резолюцията чрез displayplacer:\",\n    \"env_qres_example\": \"Пример за автоматизиране на резолюцията чрез QRes:\",\n    \"env_qres_path\": \"Път до qres\",\n    \"env_var_name\": \"Име на променливата\",\n    \"env_vars_about\": \"Относно променливите на средата\",\n    \"env_vars_desc\": \"Всички команди получават тези променливи на средата по подразбиране:\",\n    \"env_xrandr_example\": \"Пример за автоматизиране на резолюцията чрез Xrandr:\",\n    \"exit_timeout\": \"Време за изчакване при затваряне\",\n    \"exit_timeout_desc\": \"Брой секунди за изчакване на всички процеси на приложението да завършат самостоятелно, когато бъде изпратена заявка за затваряне. Ако не е зададено, по подразбиране се изчаква до 5 секунди. Ако е зададена стойност 0, приложението ще бъде прекратено незабавно.\",\n    \"find_cover\": \"Търсене на обложка\",\n    \"global_prep_desc\": \"Включване/изключване на изпълнението на глобалните подготвителни команди за това приложение.\",\n    \"global_prep_name\": \"Глобални команди за подготовка\",\n    \"image\": \"Изображение\",\n    \"image_desc\": \"Пътят до иконката/картинката/изображението на приложението, което ще бъде изпратено на клиента. Изображението трябва да е файл във формата PNG. Ако не е зададено, Sunshine ще изпрати стандартно изображение.\",\n    \"loading\": \"Зареждане…\",\n    \"name\": \"Име\",\n    \"no_covers_found\": \"Няма намерени обложки\",\n    \"output_desc\": \"Файлът, в който се запазва изходът (текстовия поток) от командата. Ако не е посочен, изходът се игнорира.\",\n    \"output_name\": \"Изход\",\n    \"run_as_desc\": \"Това може да е необходимо за някои приложения, които изискват администраторски права, за да работят правилно.\",\n    \"searching_covers\": \"Търсене на обложки…\",\n    \"wait_all\": \"Поточното предаване да продължава, докато всички процеси на приложението не се затворят\",\n    \"wait_all_desc\": \"По този начин поточното предаване ще продължи, докато всички процеси, стартирани от приложението, не завършат изпълнението си. Ако няма отметка, предаването ще спре, когато първоначалният процес на приложението завърши, дори и да има други процеси от приложението, които все още работят.\",\n    \"working_dir\": \"Работна директория\",\n    \"working_dir_desc\": \"Работната директория, която да се подаде на процеса. Някои приложения, например, използват работната директория, за да търсят конфигурационни файлове. Ако не е зададена, по подразбиране ще се ползва директорията, в която се намира командата.\"\n  },\n  \"config\": {\n    \"adapter_name\": \"Име на устройството\",\n    \"adapter_name_desc_linux_1\": \"Ръчно задаване на графичния процесор, който да се използва за прихващане на екрана.\",\n    \"adapter_name_desc_linux_2\": \"за намиране на всички устройства, които могат да използват VAAPI\",\n    \"adapter_name_desc_linux_3\": \"Заменете ``renderD129`` с устройството върнато от по-горната команда, за да видите името и възможностите на устройството. За да бъде поддържано от Sunshine, то трябва задължително да има поне:\",\n    \"adapter_name_desc_windows\": \"Ръчно задаване на графичния процесор, който да се използва за прихващане на екрана. Ако не е зададено, графичният процесор се избира автоматично. Силно препоръчваме да оставите това поле празно, за да се направи автоматичен избор! Забележка: към този графичен процесор трябва да има свързан и включен екран. Съответните стойности могат да бъдат намерени чрез следната команда:\",\n    \"adapter_name_placeholder_windows\": \"Radeon RX 580 Series\",\n    \"add\": \"Добавяне\",\n    \"address_family\": \"Вид адреси\",\n    \"address_family_both\": \"IPv4+IPv6\",\n    \"address_family_desc\": \"Задайте вида адреси, използвани от Sunshine\",\n    \"address_family_ipv4\": \"Само IPv4\",\n    \"always_send_scancodes\": \"Винаги да се пращат скан-кодове\",\n    \"always_send_scancodes_desc\": \"Изпращането на скан-кодове подобрява съвместимостта с игри и приложения, но може да доведе до неправилно разчетени входни сигнали от клавиатурата при някои клиенти, ако не се ползва клавиатурна подредба съвместима с английски (САЩ). Включете това, ако въвеждането от клавиатурата изобщо не работи в някои приложения. Изключете го, ако клавишите на клиента пращат грешни входни сигнали към отдалечения компютър.\",\n    \"amd_coder\": \"Кодиране чрез AMF (H264)\",\n    \"amd_coder_desc\": \"Позволява избирането на ентропия при кодирането, така че да се даде приоритет на качеството или скростта на кодиране. Само за H.264.\",\n    \"amd_enforce_hrd\": \"Принудителна настройка на декодера с хипотетични справки (HRD) на AMF\",\n    \"amd_enforce_hrd_desc\": \"Увеличава ограниченията за контрол на скоростта, така че да се спазват изискванията на модела на HRD. Това значително намалява превишаването на идеалната побитова скорост, но може да предизвика дефекти при кодирането или влошаване на качеството при определени видео карти.\",\n    \"amd_preanalysis\": \"Предварителен анализ на AMF\",\n    \"amd_preanalysis_desc\": \"Дава възможност за предварителен анализ на контрола на скоростта, който може да повиши качеството за сметка на увеличено забавяне на кодирането.\",\n    \"amd_quality\": \"Качество на AMF\",\n    \"amd_quality_balanced\": \"балансирано – балансирано (по подразбиране)\",\n    \"amd_quality_desc\": \"По този начин се контролира балансът между скоростта и качеството на кодиране.\",\n    \"amd_quality_group\": \"Настройки за качеството на AMF\",\n    \"amd_quality_quality\": \"качество – предпочитане на качеството\",\n    \"amd_quality_speed\": \"скорост – предпочитане на скоростта\",\n    \"amd_rc\": \"Управление на скоростта на AMF\",\n    \"amd_rc_cbr\": \"cbr – постоянна побитова скорост (препоръчва се, ако HRD е включено)\",\n    \"amd_rc_cqp\": \"cqp – режим на постоянно qp\",\n    \"amd_rc_desc\": \"Това задава метода за управление на скоростта, така че да се гарантира, че няма да се превишава целевата побитова скорост на клиента. „cqp“ не е подходящ метод за подсигуряване на определената побитова скорост, а другите възможности (с изключение на „vbr_latency“) зависят от Принудителната настройка на HRD, която да помогне с ограничаването на превишаванията на побитовата скорост.\",\n    \"amd_rc_group\": \"Настройки за управление на скоростта на AMF\",\n    \"amd_rc_vbr_latency\": \"vbr_latency – променлива побитова скорост, ограничена от забавянето (препоръчва се, ако HRD е изключен; по подразбиране)\",\n    \"amd_rc_vbr_peak\": \"vbr_peak – променлива побитова скорост, ограничена от максимумите\",\n    \"amd_usage\": \"Използване на AMF\",\n    \"amd_usage_desc\": \"С тази настройка се задава основният профил на кодиране. Всички настройки по-долу нагласят подмножество от профила на използване, но има зададени и допълнителни скрити настройки, които не могат да бъдат променени другаде.\",\n    \"amd_usage_lowlatency\": \"lowlatency ниско забавяне (най-бързо)\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality – ниско забавяне, високо качество (бързо)\",\n    \"amd_usage_transcoding\": \"transcoding – транскодиране (най-бавно)\",\n    \"amd_usage_ultralowlatency\": \"ultralowlatency – ултра ниско забавяне (най-бързо; по подразбиране)\",\n    \"amd_usage_webcam\": \"webcam – уеб камера (бавно)\",\n    \"amd_vbaq\": \"Базирано на вариации адаптивно квантуване на AMF (VBAQ)\",\n    \"amd_vbaq_desc\": \"Човешкото зрение обикновено е по-малко чувствително към дефекти в места с много текстури. В режима VBAQ дисперсията на пикселите се използва за разпознаване на сложността на пространствените текстури, което позволява на кодирането да заделя повече битове за по-гладките области. Включването на тази функция води до подобряване на субективното визуално качество при някои видове съдържание.\",\n    \"apply_note\": \"Натиснете „Прилагане“, за да рестартирате Sunshine и да приложите промените. Това ще прекрати всички текущи сесии.\",\n    \"audio_sink\": \"Звуков изход\",\n    \"audio_sink_desc_linux\": \"Името на звуковия изход, използван за връщане на звука. Ако не е зададено, pulseaudio ще избере мониторното устройство по подразбиране. Можете да намерите името на звуковия изход като използвате някоя от тези команди:\",\n    \"audio_sink_desc_macos\": \"Името на звуковия изход, използван за връщане на звука. Sunshine може да получи достъп само до микрофоните в macOS, поради системни ограничения. За поточно предаване на системен звук ще Ви трябва помощта на Soundflower или BlackHole.\",\n    \"audio_sink_desc_windows\": \"Ръчно задаване на конкретно звуково устройство за прихващане. Ако не е зададено, устройството се избира автоматично. Силно препоръчително е да оставите това поле празно, за да използвате автоматичния избор на устройство! Ако имате няколко звукови устройства с еднакви имена, може да научите идентификаторите им чрез следната команда:\",\n    \"audio_sink_placeholder_macos\": \"BlackHole 2 канала\",\n    \"audio_sink_placeholder_windows\": \"Високоговорители (звуково устройство с високо качество)\",\n    \"av1_mode\": \"Поддръжка на AV1\",\n    \"av1_mode_0\": \"Sunshine ще обявява поддръжката на AV1 въз основа на възможностите за кодиране (препоръчително)\",\n    \"av1_mode_1\": \"Sunshine няма да обявява поддръжката на AV1\",\n    \"av1_mode_2\": \"Sunshine ще обявява поддръжката на AV1 Main 8-битов профил\",\n    \"av1_mode_3\": \"Sunshine ще обявява поддръжката на AV1 Main 8-битов и 10-битов (HDR) профили\",\n    \"av1_mode_desc\": \"Позволява на клиента да поиска видео поток с кодиране AV1 Main 8-битов или 10-битов. Кодирането на AV1 натоварва повече процесора, така че включването на тази настройка може да намали производителността при използване на софтуерно кодиране.\",\n    \"back_button_timeout\": \"Време на изчакване за симулиране на бутона Home/Guide\",\n    \"back_button_timeout_desc\": \"Ако бутонът Back/Select се задържи натиснат за определения брой милисекунди, се симулира натискане на бутона Home/Guide. Ако е зададена стойност < 0 (по подразбиране), задържането на бутона Back/Select няма да симулира натискането на бутона Home/Guide.\",\n    \"bind_address\": \"Свързан адрес\",\n    \"bind_address_desc\": \"Задайте конкретен IP адрес, към който да се свърже Sunshine. Ако е празно, Sunshine ще се свърже с всички налични адреси.\",\n    \"capture\": \"Принудително използване на определен метод на прихващане\",\n    \"capture_desc\": \"В автоматичния режим Sunshine ще използва първия, който работи. NvFBC изисква коригирани драйвери на nvidia.\",\n    \"cert\": \"Сертификат\",\n    \"cert_desc\": \"Сертификатът, който да се ползва за сдвояване на уеб интерфейса и клиента Moonlight. За по-добра съвместимост той трябва да има публичен ключ от вида RSA-2048.\",\n    \"channels\": \"Максимален брой свързани клиенти\",\n    \"channels_desc_1\": \"Sunshine може да позволи една сесия за поточно предаване да бъде споделена с множество клиенти едновременно.\",\n    \"channels_desc_2\": \"Някои методи за хардуерно кодиране могат да имат ограничения, които намаляват производителността при излъчване на повече от един поток.\",\n    \"coder_cabac\": \"cabac – контекстно-адаптивно двоично аритметично кодиране – по-високо качество\",\n    \"coder_cavlc\": \"cavlc – контекстно адаптивно кодиране с променлива дължина – по-бързо декодиране\",\n    \"configuration\": \"Настройки\",\n    \"controller\": \"Управление чрез контролер\",\n    \"controller_desc\": \"Позволява на клиентите да управляват отдалечения компютър с контролер\",\n    \"credentials_file\": \"Файл с удостоверителни данни\",\n    \"credentials_file_desc\": \"Съхраняване на потребителското име/парола отделно от файла за състоянието на Sunshine.\",\n    \"csrf_allowed_origins\": \"Разрешени произходи за CSRF\",\n    \"csrf_allowed_origins_desc\": \"Разделен със запетаи списък с допълнителни разрешени произходи за CSRF защита (добавят се към стандартните: различните варианти на localhost и порта на уеб интерфейса). Добавяйте само адреси, на които имате доверие. Всеки от тях трябва да включва протокол и хост (напр. https://example.com).\",\n    \"dd_config_ensure_active\": \"Автоматично активиране на екрана\",\n    \"dd_config_ensure_only_display\": \"Деактивиране на всички други екрани и активиране само на посочения\",\n    \"dd_config_ensure_primary\": \"Автоматично активиране на екрана и задаване като основен дисплей\",\n    \"dd_configuration_option\": \"Конфигурация на устройството\",\n    \"dd_config_revert_delay\": \"Забавяне на възстановяването на конфигурацията\",\n    \"dd_config_revert_delay_desc\": \"Допълнително забавяне в милисекунди, което да се изчака, преди да се възстанови конфигурацията, когато приложението бъде затворено или последната сесия бъде прекратена. Основната цел на това е да се осигури по-плавен преход при бързо превключване между различни приложения.\",\n    \"dd_config_revert_on_disconnect\": \"Връщане на конфигурацията при прекъсване на връзката\",\n    \"dd_config_revert_on_disconnect_desc\": \"Връщане на промените по конфигурацията при прекъсване на връзката с всички клиенти, вместо при затваряне на приложението или при прекратяване на последната сесия.\",\n    \"dd_config_verify_only\": \"Проверяване дали екранът е включен (по подразбиране)\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"Включване/изключване на режима HDR по заявка на клиента (по подразбиране)\",\n    \"dd_hdr_option_disabled\": \"Да не се променят настройките на HDR\",\n    \"dd_manual_refresh_rate\": \"Ръчно настроена честота на опресняване\",\n    \"dd_manual_resolution\": \"Ръчно настроена резолюция\",\n    \"dd_mode_remapping\": \"Асоцииране на екранните режими\",\n    \"dd_mode_remapping_add\": \"Добавяне на запис за асоцииране\",\n    \"dd_mode_remapping_desc_1\": \"Създайте записи за асоцииране, чрез които заявената резолюция и/или честота на опресняване да се заменят с други стойности.\",\n    \"dd_mode_remapping_desc_2\": \"Списъкът се преглежда отгоре надолу и се използва първото съвпадение.\",\n    \"dd_mode_remapping_desc_3\": \"Полетата за „Заявена стойност“ могат да бъдат оставени празни – така ще се приеме, че съответстват на всяка заявена стойност.\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"Трябва да има поне едно поле за „Крайна стойност“ с въведени данни. Ако не е посочена резолюция или честота на опресняване, те няма да бъдат променяни.\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"В полето за „Крайна стойност“ трябва да има въведени данни – то не може да бъде празно.\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"„Оптимизиране на игралните настройки“ трябва да е включено в клиента Moonlight – в противен случай записите с полета за резолюция ще бъдат пропуснати.\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"„Оптимизиране на игралните настройки“ трябва да е включено в клиента Moonlight. В противен случай настройките за асоцииране няма да се вземат предвид.\",\n    \"dd_mode_remapping_final_refresh_rate\": \"Окончателна честота на опресняване\",\n    \"dd_mode_remapping_final_resolution\": \"Окончателна резолюция\",\n    \"dd_mode_remapping_requested_fps\": \"Заявени кадри/сек\",\n    \"dd_mode_remapping_requested_resolution\": \"Заявена резолюция\",\n    \"dd_options_header\": \"Разширени настройки на екранното устройство\",\n    \"dd_refresh_rate_option\": \"Честота на опресняване\",\n    \"dd_refresh_rate_option_auto\": \"Използване на стойността за кадри/сек зададена от клиента (по подразбиране)\",\n    \"dd_refresh_rate_option_disabled\": \"Да не се променя честотата на опресняване\",\n    \"dd_refresh_rate_option_manual\": \"Използване на ръчно зададена честота на опресняване\",\n    \"dd_resolution_option\": \"Резолюция\",\n    \"dd_resolution_option_auto\": \"Използване на резолюцията зададена от клиента (по подразбиране)\",\n    \"dd_resolution_option_disabled\": \"Да не се променя резолюцията\",\n    \"dd_resolution_option_manual\": \"Използване на ръчно зададена резолюция\",\n    \"dd_resolution_option_ogs_desc\": \"„Оптимизиране на игралните настройки“ трябва да е включено в клиента Moonlight, за да работи това.\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"Когато използвате виртуално екранно устройство за излъчването, е възможно цветовето на HDR да са неправилни. Sunshine може да се опита да смекчи този проблем, като изключи HDR и го включи отново.\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"Ако е зададена стойност 0, смекчаването на проблема ще бъде изключено (по подразбиране). Ако стойността е между 0 и 3000 милисекунди, Sunshine ще изключи HDR, ще изчака посоченото време и след това ще включи HDR отново. Препоръчителното време на изчакване в повечето случаи е около 500 милисекунди.\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"НЕ използвайте това, освен ако наистина имате проблеми с HDR, тъй като ще повлияе върху времето за стартиране на излъчването!\",\n    \"dd_wa_hdr_toggle_delay\": \"Заобикаляне на проблема с високия контраст за HDR\",\n    \"ds4_back_as_touchpad_click\": \"Симулиране на бутона Back/Select чрез натискане на сензорния панел\",\n    \"ds4_back_as_touchpad_click_desc\": \"При принудително симулиране на контролер DualShock 4, да се симулира натискането на бутона Back/Select чрез натискане на сензорния панел\",\n    \"ds5_inputtino_randomize_mac\": \"Създаване на случаен MAC адрес на виртуалния контролер\",\n    \"ds5_inputtino_randomize_mac_desc\": \"При регистрирането на контролер ще се използва случаен MAC адрес, вместо такъв основан на вътрешния индекс на контролера, за да се избегне смесването на настройките на различните контролери при размяната им от страна на клиента.\",\n    \"encoder\": \"Принудително използване на определен метод на кодиране\",\n    \"encoder_desc\": \"Принудително използване на определен метод на кодиране. Ако не е зададено, Sunshine ще избере най-добрия наличен вариант. Забележка: ако използвате Уиндоус и изберете хардуерно кодиране, то трябва да се поддържа от видео картата, към която е свързан екранът.\",\n    \"encoder_software\": \"Софтуерно\",\n    \"external_ip\": \"Външен IP адрес\",\n    \"external_ip_desc\": \"Ако не е зададен външен IP адрес, Sunshine автоматично ще открие какъв е той\",\n    \"fec_percentage\": \"Процент на FEC\",\n    \"fec_percentage_desc\": \"Процент на пакетите за коригиране на грешки от всеки пакет данни за всеки видео кадър. По-високите стойности могат да коригират по-голяма загуба на мрежови пакети, но за сметка на увеличаване на данните предавани по мрежата.\",\n    \"ffmpeg_auto\": \"auto – нека ffmpeg реши (по подразбиране)\",\n    \"file_apps\": \"Файл с приложения\",\n    \"file_apps_desc\": \"Файлът, в който се съхраняват настройките на приложенията в Sunshine.\",\n    \"file_state\": \"Файл за състоянието\",\n    \"file_state_desc\": \"Файлът, в който се съхранява текущото състояние на Sunshine\",\n    \"gamepad\": \"Симулиран вид контролер\",\n    \"gamepad_auto\": \"Опции за автоматичен избор\",\n    \"gamepad_desc\": \"Изберете какъв вид контролер да бъде симулиран на отдалечения компютър\",\n    \"gamepad_ds4\": \"DS4 (PS4)\",\n    \"gamepad_ds4_manual\": \"Настройки за DS4\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"Настройки за DS5\",\n    \"gamepad_switch\": \"Nintendo Pro (Switch)\",\n    \"gamepad_manual\": \"Ръчни настройки за DS4\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"Подготвителни команди\",\n    \"global_prep_cmd_desc\": \"Настройване на списък с команди, които да се изпълняват преди или след дадено приложение. Ако някоя от посочените подготвителни команди се провали, процесът на стартиране на приложението ще бъде прекъснат.\",\n    \"hevc_mode\": \"Поддръжка на HEVC\",\n    \"hevc_mode_0\": \"Sunshine ще обявява поддръжката на HEVC въз основа на възможностите за кодиране (препоръчително)\",\n    \"hevc_mode_1\": \"Sunshine няма да обявява поддръжката на HEVC\",\n    \"hevc_mode_2\": \"Sunshine ще обявява поддръжката на HEVC, профил Main\",\n    \"hevc_mode_3\": \"Sunshine ще обявява поддръжката на HEVC, профили Main и Main10 (HDR)\",\n    \"hevc_mode_desc\": \"Позволява на клиента да поиска видео поток с кодиране HEVC Main или HEVC Main10. Кодирането на HEVC натоварва повече процесора, така че включването на тази настройка може да намали производителността при използване на софтуерно кодиране.\",\n    \"high_resolution_scrolling\": \"Поддръжка на превъртане с висока резолюция\",\n    \"high_resolution_scrolling_desc\": \"Когато това е включено, Sunshine просто ще препредава командите за превъртане на колелцето на мишката с висока резолюция, идващи от клиенти използващи Moonlight. Може да е по-добре това да бъде изключено за по-старите приложения, в които превъртането може да мести съдържанието твърде бързо, ако събитията за превъртане са с висока резолюция.\",\n    \"install_steam_audio_drivers\": \"Инсталиране на аудио драйверите на Steam\",\n    \"install_steam_audio_drivers_desc\": \"Ако Steam е инсталиран, това автоматично ще инсталира и драйвера за поточно предаване на звук на Steam, чрез който може да се поддържа 5.1/7.1 обемен звук, както и да се заглушава звука на отдалечения компютър.\",\n    \"key_repeat_delay\": \"Забавяне на повторението на клавишите\",\n    \"key_repeat_delay_desc\": \"Колко бързо да започва повтарянето на симулираното натискане на клавишите, при задържането им в натиснато положение. Това е първоначалното закъснение в милисекунди преди да за почне повторението на клавишите.\",\n    \"key_repeat_frequency\": \"Честота на повтаряне на клавишите\",\n    \"key_repeat_frequency_desc\": \"Колко често да се извършват симулирани натискания на клавишите в секунда, при задържане на клавишите в натиснато положение. Стойността тук може да бъде и нецяло число.\",\n    \"key_rightalt_to_key_win\": \"Използване на десния Alt като заместител на клавиша Windows\",\n    \"key_rightalt_to_key_win_desc\": \"Възможно е натискането на клавиша Windows да не може да бъде изпратено към сървъра от Moonlight. В тези случаи може да настроите Sunshine да мисли, че десният Alt е клавишът Windows.\",\n    \"keybindings\": \"Клавишни комбинации\",\n    \"keyboard\": \"Управление чрез клавиатура\",\n    \"keyboard_desc\": \"Позволява на клиентите да управляват отдалечения компютър с клавиатура\",\n    \"lan_encryption_mode\": \"Режим на шифроване в LAN\",\n    \"lan_encryption_mode_1\": \"Включено за поддържаните клиенти\",\n    \"lan_encryption_mode_2\": \"Задължително за всички клиенти\",\n    \"lan_encryption_mode_desc\": \"Това определя дали да се използва шифроване при излъчване в локалната мрежа. Шифроването може да намали производителността на излъчването, особено при не особено мощни сървъри и клиенти.\",\n    \"locale\": \"Език\",\n    \"locale_desc\": \"Език на потребителския интерфейс на Sunshine.\",\n    \"log_path\": \"Път до журналния файл\",\n    \"log_path_desc\": \"Файлът, в който се запазва текущия журнал на Sunshine.\",\n    \"max_bitrate\": \"Максимална побитова скорост\",\n    \"max_bitrate_desc\": \"Максималната побитова скорост (в Kbps), с която да се кодира потокът. Ако е зададена стойност 0, винаги ще се използва скоростта, поискана от Moonlight.\",\n    \"minimum_fps_target\": \"Минимален целеви брой кадри/сек\",\n    \"minimum_fps_target_desc\": \"Най-малкият действителен брой кадри/сек, до който потокът може да достигне. Стойност 0 се счита за приблизително половината от броя кадри/сек на потока. Препоръчва се стойност 20, ако излъчвате съдържание с 24 или 30 кадъра в секунда.\",\n    \"min_log_level\": \"Ниво на съобщенията в журнала\",\n    \"min_log_level_0\": \"Verbose\",\n    \"min_log_level_1\": \"Debug\",\n    \"min_log_level_2\": \"Info\",\n    \"min_log_level_3\": \"Warning\",\n    \"min_log_level_4\": \"Error\",\n    \"min_log_level_5\": \"Fatal\",\n    \"min_log_level_6\": \"Нищо\",\n    \"min_log_level_desc\": \"Минималното ниво на съобщения в журнала, извеждан на стандартния изход\",\n    \"min_threads\": \"Минимален брой нишки на процесора\",\n    \"min_threads_desc\": \"Увеличаването на стойността леко намалява ефективността на кодирането, но компромисът обикновено си заслужава, тъй като ще се използват повече процесорни ядра за кодиране. Идеалната стойност е най-ниската възможна стойност, при която кодирането може да се извършва надеждно при желаните от настройки за излъчване и използваният хардуер.\",\n    \"misc\": \"Други настройки\",\n    \"motion_as_ds4\": \"Симулиране на контролер DS4, ако контролерът на клиента разполага с поддръжка на сензори за движение\",\n    \"motion_as_ds4_desc\": \"Ако е изключено, сензорите за движение няма да се вземат предвид при избора на вида контролер.\",\n    \"mouse\": \"Управление чрез мишка\",\n    \"mouse_desc\": \"Позволява на клиентите да управляват отдалечения компютър с мишка\",\n    \"native_pen_touch\": \"Собствена поддръжка на писалка/докосване\",\n    \"native_pen_touch_desc\": \"Когато е включено, Sunshine просто ще препредава командите идващи от писалка/докосване както са получени от клиентите използващи Moonlight. Може да е по-добре това да бъде изключено за по-старите приложения, които няма собствена поддръжка на писалка/докосване.\",\n    \"notify_pre_releases\": \"Известия за предварителни версии\",\n    \"notify_pre_releases_desc\": \"Дали да бъдете уведомявани за нови предварителни версии на Sunshine, преди превръщането им в официални\",\n    \"nvenc_h264_cavlc\": \"Предпочитане на CAVLC пред CABAC за H.264\",\n    \"nvenc_h264_cavlc_desc\": \"Опростен вариант за ентропия при кодирането. CAVLC се нуждае от около 10% повече побитова скорост за същото качество. Има смисъл само за много стари декодиращи устройства.\",\n    \"nvenc_latency_over_power\": \"Предпочитане на по-малкото забавяне пред икономията на енергия\",\n    \"nvenc_latency_over_power_desc\": \"Sunshine изисква от графичния процесор да работи на максималната си тактова честота по време на излъчване, за да намали забавянето при кодирането. Изключването на тази настройка не се препоръчва, тъй като това може да доведе до значително увеличаване на закъснението при кодиране.\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"Изчертаване на OpenGL/Vulkan върху DXGI\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"Sunshine не може да прихваща с пълна честота на кадрите програми, реализирани с OpenGL или Vulkan, работещи на цял екран, освен ако не се изчертават върху DXGI. Това е генерална системна настройка, която ще бъде върната в първоначалното си състояние при затваряне на процеса на Sunshine.\",\n    \"nvenc_preset\": \"Настройка за производителност\",\n    \"nvenc_preset_1\": \"(най-бързо, по подразбиране)\",\n    \"nvenc_preset_7\": \"(най-бавно)\",\n    \"nvenc_preset_desc\": \"По-големите числа подобряват компресията (качеството при дадена побитова скорост) за сметка на увеличено забавяне при кодирането. Препоръчително е това да се променя само ако има ограничение от мрежата или декодера. В противен случай подобен ефект може да се постигне чрез увеличаване на побитовата скорост.\",\n    \"nvenc_realtime_hags\": \"Използване на реално-времеви приоритет при хардуерно-ускореното планиране на задачите на графичния процесор (HAGS)\",\n    \"nvenc_realtime_hags_desc\": \"В момента драйверите на NVIDIA могат да засичат при кодиране, ако HAGS е включено, използва се реално-времеви приоритет и използването на видео паметта е близо до максимума. Изключването на тази опция понижава приоритета до „висок“, заобикаляйки засичането за сметка на намалена производителност на прихващане на екрана, когато графичният процесор е силно натоварен.\",\n    \"nvenc_spatial_aq\": \"Пространствено AQ\",\n    \"nvenc_spatial_aq_desc\": \"Използване на по-високи стойности на QP за по-простите области във видеото. Препоръчително е това да бъде включено, когато се излъчва с по-ниска побитова скорост.\",\n    \"nvenc_twopass\": \"Режим на две преминавания\",\n    \"nvenc_twopass_desc\": \"Добавя предварителна стъпка на кодиране. Това позволява да се открият повече вектори на движение, да се разпредели по-добре побитовата скорост в рамките на кадъра, както и да се спазват по-стриктно ограниченията на побитовата скорост. Изключването не се препоръчва, тъй като това може да доведе до периодично превишаване на зададената побитова скорост и последваща загуба на пакети.\",\n    \"nvenc_twopass_disabled\": \"Изключено (най-бързо, не се препоръчва)\",\n    \"nvenc_twopass_full_res\": \"Пълна резолюция (по-бавно)\",\n    \"nvenc_twopass_quarter_res\": \"Четвърт резолюция (по-бързо, по подразбиране)\",\n    \"nvenc_vbv_increase\": \"Процентно увеличение на VBV/HRD в един кадър\",\n    \"nvenc_vbv_increase_desc\": \"По подразбиране Sunshine използва VBV/HRD в един кадър, което означава, че размерът на всеки кодиран видео кадър не се очаква да превишава желаната побитова скорост, разделена на желаната честота на кадрите. Отслабването на това ограничение може да бъде от полза и да действа като променлива побитова скорост с ниско забавяне, но същевременно може да доведе до загуба на пакети, ако мрежата не разполага с достатъчен буфер, за да се справи с пиковете на побитова скорост. Максимално допустимата стойност е 400, което съответства на 5 пъти увеличен максимален размер на кодирания видео кадър.\",\n    \"origin_web_ui_allowed\": \"Разрешение за достъп до уеб интерфейса\",\n    \"origin_web_ui_allowed_desc\": \"Определя от къде може да се ползва уеб интерфейсът. Това не отменя нуждата от въвеждане на потребителско име и парола.\",\n    \"origin_web_ui_allowed_lan\": \"Само устройства в локалната мрежа имат достъп до уеб интерфейса\",\n    \"origin_web_ui_allowed_pc\": \"Само компютърът, на който работи Sunshine, има достъп до уеб интерфейса\",\n    \"origin_web_ui_allowed_wan\": \"Всеки има достъп до уеб интерфейса\",\n    \"output_name\": \"Идентификатор на екрана\",\n    \"output_name_desc_unix\": \"По време на стартирането на Sunshine би трябвало да видите списък с откритите екрани. Забележка: трябва да използвате стойността на идентификатора в скобите. По-долу е даден пример – действителният екран може да бъде намерен в раздела за Отстраняване на проблеми.\",\n    \"output_name_desc_windows\": \"Ръчно задаване на идентификатор на екран, който да се ползва за прихващане на картината. Ако не е зададено, ще се използва основният екран. Забележка: ако сте посочили конкретна видео карта по-горе, този екран трябва да е свързан към същата. По време на стартирането на Sunshine би трябвало да видите списък с откритите екрани. По-долу е даден пример – действителният екран може да бъде намерен в раздела за Отстраняване на проблеми.\",\n    \"ping_timeout\": \"Време за изчакване на отговор\",\n    \"ping_timeout_desc\": \"Продължителност от време в милисекунди, през което да се изчаква за получаване на данни от Moonlight, преди да се прекрати потокът\",\n    \"pkey\": \"Частен ключ\",\n    \"pkey_desc\": \"Частният ключ, използван за уеб интерфейса и при сдвояване с клиента на Moonlight. За най-добра съвместимост е добре това да бъде частен ключ от вида RSA-2048.\",\n    \"port\": \"Порт\",\n    \"port_alert_1\": \"Sunshine не може да използва портове с номера по-малки 1024!\",\n    \"port_alert_2\": \"Не могат да се ползват портове с номера по-големи от 65535!\",\n    \"port_desc\": \"Задаване на групата от портове, които да се използват от Sunshine\",\n    \"port_http_port_note\": \"Използвайте този порт, за да се свържете с Moonlight.\",\n    \"port_note\": \"Бележка\",\n    \"port_port\": \"Порт\",\n    \"port_protocol\": \"Протокол\",\n    \"port_tcp\": \"TCP\",\n    \"port_udp\": \"UDP\",\n    \"port_warning\": \"Даването на достъп до уеб интерфейса от Интернет представлява риск за сигурността! Действате на своя отговорност!\",\n    \"port_web_ui\": \"Уеб интерфейс\",\n    \"qp\": \"Параметър на квантуване (QP)\",\n    \"qp_desc\": \"Някои устройства може да не поддържат постоянна побитова скорост на предаване. За тях вместо това се използва параметъра на кватуване. По-високите стойности означават по-голяма компресия, но и по-ниско качество.\",\n    \"qsv_coder\": \"Кодиране чрез QuickSync (H264)\",\n    \"qsv_preset\": \"Настройка на QuickSync\",\n    \"qsv_preset_fast\": \"бързо (ниско качество)\",\n    \"qsv_preset_faster\": \"по-бързо (по-ниско качество)\",\n    \"qsv_preset_medium\": \"средно (по подразбиране)\",\n    \"qsv_preset_slow\": \"бавно (добро качество)\",\n    \"qsv_preset_slower\": \"по-бавно (по-добро качество)\",\n    \"qsv_preset_slowest\": \"най-бавно (най-добро качество)\",\n    \"qsv_preset_veryfast\": \"най-бързо (най-ниско качество)\",\n    \"qsv_slow_hevc\": \"Разрешаване на бавното кодиране чрез HEVC\",\n    \"qsv_slow_hevc_desc\": \"Това може да даде възможност за кодиране чрез HEVC при ползване на по-стари графични процесори на Intel, за сметка на по-голямо използване на графичния процесор и по-ниска производителност.\",\n    \"restart_note\": \"Sunshine се рестартира, за да се приложат промените.\",\n    \"search_options\": \"Търсене на конфигурации…\",\n    \"stream_audio\": \"Предаване на звука към клиента\",\n    \"stream_audio_desc\": \"Дали да предавате звука към клиента или не. Изключването на тази опция може да бъде полезно за излъчване към безжичен екран, когато се ползва като втори монитор.\",\n    \"sunshine_name\": \"Име на Sunshine\",\n    \"sunshine_name_desc\": \"Името, показвано в Moonlight за този сървър. Ако не е посочено, се използва името на компютъра.\",\n    \"sw_preset\": \"Настройка на софтуерното кодиране\",\n    \"sw_preset_desc\": \"Оптимизиране на баланса между скоростта на кодиране (брой кодирани кадри в секунда) и ефективността на компресиране (качество за бит в битовия поток). Стандартната стойност е „супер бързо“.\",\n    \"sw_preset_fast\": \"бързо\",\n    \"sw_preset_faster\": \"по-бързо\",\n    \"sw_preset_medium\": \"средно\",\n    \"sw_preset_slow\": \"бавно\",\n    \"sw_preset_slower\": \"по-бавно\",\n    \"sw_preset_superfast\": \"супер бързо (по подразбиране)\",\n    \"sw_preset_ultrafast\": \"ултра бързо\",\n    \"sw_preset_veryfast\": \"много бързо\",\n    \"sw_preset_veryslow\": \"много бавно\",\n    \"sw_tune\": \"Фина настройка на софтуерното кодиране\",\n    \"sw_tune_animation\": \"animation – подходящо за анимационни филми; използва по-висока степен на деблокиране и повече референтни кадри\",\n    \"sw_tune_desc\": \"Опции за фина настройка, които се прилагат след зададената по-горе настройка. Стандартната стойност е „zerolatency“.\",\n    \"sw_tune_fastdecode\": \"fastdecode – позволява по-бързо декодиране чрез изключване на определени филтри\",\n    \"sw_tune_film\": \"film – подходящо за висококачествено филмово съдържание; намалява деблокирането\",\n    \"sw_tune_grain\": \"grain – запазва зърнестата структура типична за по-стари филмови материали\",\n    \"sw_tune_stillimage\": \"stillimage – подходящо за съдържание с малко движение, подобно на презентация\",\n    \"sw_tune_zerolatency\": \"zerolatency – подходящо за бързо кодиране и предаване с ниско забавяне (по подразбиране)\",\n    \"system_tray\": \"Използване на системната област\",\n    \"system_tray_desc\": \"Показване на иконка в системната област в лентата за задачи, както и показване на известия на работния плот\",\n    \"touchpad_as_ds4\": \"Симулиране на контролер DS4, ако контролерът на клиента разполага със сензорен панел\",\n    \"touchpad_as_ds4_desc\": \"Ако е изключено, сензорният панел няма да се взема предвид при избора на вида контролер.\",\n    \"upnp\": \"UPnP\",\n    \"upnp_desc\": \"Автоматично настройване на пренасочването на портове за излъчване през Интернет\",\n    \"vaapi_strict_rc_buffer\": \"Налагане на строги ограничения за побитовата скорост на кадрите за H.264/HEVC при видео карти на AMD\",\n    \"vaapi_strict_rc_buffer_desc\": \"Включването на това може да предотврати пропускането на кадри по мрежата по време на промени в сцената, но качеството на видеото по време на движение може да бъде намалено.\",\n    \"virtual_sink\": \"Виртуален изход\",\n    \"virtual_sink_desc\": \"Ръчно задаване на виртуално звуково устройство, което да се ползва. Ако не е зададено, устройството се избира автоматично. Силно препоръчително е да оставите това поле празно, за да използвате автоматичния избор на устройство!\",\n    \"virtual_sink_placeholder\": \"Виртуални високоговорители на Steam\",\n    \"vt_coder\": \"Кодиране на VideoToolbox\",\n    \"vt_realtime\": \"Кодиране в реално време на VideoToolbox\",\n    \"vt_software\": \"Софтуерно кодиране на VideoToolbox\",\n    \"vt_software_allowed\": \"Разрешено\",\n    \"vt_software_forced\": \"Принудително\",\n    \"wan_encryption_mode\": \"Режим на шифроване в WAN\",\n    \"wan_encryption_mode_1\": \"Включено за поддържаните клиенти (по подразбиране)\",\n    \"wan_encryption_mode_2\": \"Задължително за всички клиенти\",\n    \"wan_encryption_mode_desc\": \"Това определя дали да се използва шифроване при излъчване през Интернет. Шифроването може да намали производителността на излъчването, особено при не особено мощни сървъри и клиенти.\"\n  },\n  \"index\": {\n    \"description\": \"Sunshine е сървър за собствено поточно предаване на игри, предназначен за ползване с Moonlight.\",\n    \"download\": \"Сваляне\",\n    \"fix_now\": \"Поправяне сега\",\n    \"installed_version_not_stable\": \"Използвате предварителна версия на Sunshine. Възможно е да се сблъскате с различни видове проблеми. Моля, съобщавайте за всички проблеми, които срещате. Благодарим, че помагате да направим Sunshine по-добър софтуер!\",\n    \"loading_latest\": \"Зареждане на последната версия…\",\n    \"new_pre_release\": \"Има нова версия предварителна версия!\",\n    \"new_stable\": \"Има нова стабилна версия!\",\n    \"startup_errors\": \"<b>Внимание!</b> Sunshine засече тези грешки по време на стартиране. <b>НАИСТИНА Е ПРЕПОРЪЧИТЕЛНО</b> да ги отстраните, преди да започнете излъчването.\",\n    \"version_dirty\": \"Благодарим, че помогнахте да направим Sunshine по-добър софтуер!\",\n    \"version_latest\": \"Използвате най-новата версия на Sunshine\",\n    \"vigembus_not_installed_desc\": \"Поддръжката на виртуален котролер няма да работи без драйвера ViGEmBus. Натиснете бутона по-долу, за да го инсталирате.\",\n    \"vigembus_not_installed_title\": \"Драйверът ViGEmBus не е инсталиран\",\n    \"vigembus_outdated_desc\": \"Използвате остаряла версия на ViGEmBus (v{version}). За правилна поддръжка на контролери се изисква версия 1.17 или по-нова. Натиснете бутона по-долу за обновяване.\",\n    \"vigembus_outdated_title\": \"Драйверът ViGEmBus е остарял\",\n    \"welcome\": \"Здравейте от Sunshine!\"\n  },\n  \"navbar\": {\n    \"applications\": \"Приложения\",\n    \"configuration\": \"Настройки\",\n    \"featured\": \"Препоръчани приложения\",\n    \"home\": \"Начало\",\n    \"password\": \"Промяна на паролата\",\n    \"pin\": \"ПИН\",\n    \"theme_auto\": \"Автоматично\",\n    \"theme_dark\": \"Тъмна\",\n    \"theme_ember\": \"Оранжево-червено\",\n    \"theme_forest\": \"Гора\",\n    \"theme_indigo\": \"Индиго\",\n    \"theme_lavender\": \"Лавандула\",\n    \"theme_light\": \"Светла\",\n    \"theme_midnight\": \"Полунощ\",\n    \"theme_monochrome\": \"Едноцветно\",\n    \"theme_moonlight\": \"Лунна светлина\",\n    \"theme_nord\": \"Север\",\n    \"theme_ocean\": \"Океан\",\n    \"theme_rose\": \"Роза\",\n    \"theme_slate\": \"Камък\",\n    \"theme_sunshine\": \"Слънчева светлина\",\n    \"toggle_theme\": \"Цветова схема\",\n    \"troubleshoot\": \"Отстраняване на проблеми\"\n  },\n  \"password\": {\n    \"confirm_password\": \"Потвърждаване на паролата\",\n    \"current_creds\": \"Текущи данни за идентификация\",\n    \"new_creds\": \"Нови данни за идентификация\",\n    \"new_username_desc\": \"Ако не бъде посочено, потребителското име няма да бъде променено\",\n    \"password_change\": \"Промяна на паролата\",\n    \"success_msg\": \"Паролата е променена успешно! Тази страница скоро ще се презареди и браузърът ще поиска да въведете новите данни за идентификация.\"\n  },\n  \"pin\": {\n    \"device_name\": \"Име на устройството\",\n    \"pair_failure\": \"Неуспешно сдвояване. Проверете дали ПИН кодът е въведен правилно.\",\n    \"pair_success\": \"Успешно сдвояване! Проверете Moonlight, за да продължите.\",\n    \"pin_pairing\": \"Сдвояване чрез ПИН код\",\n    \"send\": \"Изпращане\",\n    \"warning_msg\": \"Уверете се, че имате достъп до клиента, с който сдвоявате сървъра. Този софтуер може да предостави пълен контрол върху компютъра, затова внимавайте!\"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"Дискусии в GitHub\",\n    \"legal\": \"Правни въпроси\",\n    \"legal_desc\": \"Използвайки този софтуер, Вие се съгласявате с правилата и условията в следните документи.\",\n    \"license\": \"Лиценз\",\n    \"lizardbyte_website\": \"Уеб сайт на LizardByte\",\n    \"resources\": \"Ресурси\",\n    \"resources_desc\": \"Ресурси за Sunshine!\",\n    \"third_party_notice\": \"Забележка относно ползването на имената на трети страни\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"Нулиране на зададените настройки за екранното устройство\",\n    \"dd_reset_desc\": \"Ако Sunshine заседне опитвайки се да върне променените настройки на екранното устройство, можете да нулирате настройките и да възстановите състоянието на екрана ръчно.\",\n    \"dd_reset_error\": \"Грешка при нулиране на настройките!\",\n    \"dd_reset_success\": \"Успешно нулиране на настройките!\",\n    \"force_close\": \"Принудително затваряне\",\n    \"force_close_desc\": \"Ако Moonlight се оплаква, че дадено приложение работи в момента, принудителното затваряне на това приложение би трябвало да реши проблема.\",\n    \"force_close_error\": \"Грешка при затваряне на приложението\",\n    \"force_close_success\": \"Приложението е затворено успешно!\",\n    \"logs\": \"Журнал\",\n    \"logs_desc\": \"Разгледайте съобщенията в журнала на Sunshine\",\n    \"logs_find\": \"Търсене…\",\n    \"restart_sunshine\": \"Рестартиране на Sunshine\",\n    \"restart_sunshine_desc\": \"Ако Sunshine не работи правилно, можете да опитате да го рестартирате. Това ще прекрати всички текущи сесии.\",\n    \"restart_sunshine_success\": \"Sunshine се рестартира\",\n    \"troubleshooting\": \"Отстраняване на проблеми\",\n    \"unpair_all\": \"Премахване на сдвояването с всички клиенти\",\n    \"unpair_all_error\": \"Грешка при премахването на сдвояванията\",\n    \"unpair_all_success\": \"Премахнато е сдвояването с всички устройства.\",\n    \"unpair_desc\": \"Премахване на всички сдвоени устройства. Устройствата, чието сдвояване бъде премахнато, докато имат активна сесия, ще останат свързани, но няма да могат да започнат нови сесии или да възобновят вече започнати такива.\",\n    \"unpair_single_no_devices\": \"Няма сдвоени устройства.\",\n    \"unpair_single_success\": \"Въпреки това едно или повече устройства може все още да са в активна сесия. Използвайте бутона „Принудително затваряне“ по-горе, за да прекратите всички активни сесии.\",\n    \"unpair_single_unknown\": \"Неизвестен клиент\",\n    \"unpair_title\": \"Премахване на сдвояването с устройствата\",\n    \"vigembus_compatible\": \"ViGEmBus е инсталиран и съвместим.\",\n    \"vigembus_current_version\": \"Текуща версия\",\n    \"vigembus_desc\": \"Драйверът ViGEmBus е необходим за поддръжка на виртуален контролер. Инсталирайте или обновете драйвера, ако липсва или е остарял (необходима е версия 1.17 или по-нова).\",\n    \"vigembus_incompatible\": \"Версията на ViGEmBus е твърде стара. Моля, инсталирайте версия 1.17 или по-нова.\",\n    \"vigembus_install\": \"Драйвер ViGEmBus\",\n    \"vigembus_install_button\": \"Инсталиране на ViGEmBus v{version}\",\n    \"vigembus_install_error\": \"Неуспешно инсталиране на драйвера ViGEmBus.\",\n    \"vigembus_install_success\": \"Драйверът ViGEmBus е инсталиран успешно! Може да се наложи да рестартирате компютъра си.\",\n    \"vigembus_force_reinstall_button\": \"Принудително преинсталиране на ViGEmBus v{version}\",\n    \"vigembus_not_installed\": \"Драйверът ViGEmBus не е инсталиран.\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"Клиенти\",\n      \"tool\": \"Инструменти\"\n    },\n    \"description\": \"Открийте клиентите, инструментите и интеграциите, които подобряват взаимодействието със Sunshine.\",\n    \"docs\": \"Документация\",\n    \"documentation\": \"Документация\",\n    \"get\": \"Получаване\",\n    \"github\": \"Хранилище в GitHub\",\n    \"github_forks\": \"Отделени проекти\",\n    \"github_issues\": \"Отворени проблеми\",\n    \"github_stars\": \"Звезди\",\n    \"last_updated\": \"Последно обновяване\",\n    \"no_apps\": \"Няма намерени приложения в тази категория.\",\n    \"official\": \"Официално\",\n    \"title\": \"Препоръчани приложения\",\n    \"website\": \"Уеб сайт\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"Потвърждаване на паролата\",\n    \"create_creds\": \"Преди да започнете, трябва да си създадете ново потребителско име и парола за достъп до уеб интерфейса.\",\n    \"create_creds_alert\": \"Данните по-долу ще са необходими за достъп до уеб интерфейса на Sunshine. Пазете ги, тъй като няма да ги видите отново!\",\n    \"greeting\": \"Добре дошли в Sunshine!\",\n    \"login\": \"Вписване\",\n    \"welcome_success\": \"Тази страница скоро ще се презареди и браузърът ще поиска да въведете новите данни за идентификация\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/cs.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"Vše\",\n    \"apply\": \"Použít\",\n    \"auto\": \"Automaticky\",\n    \"autodetect\": \"Automatická detekce (doporučeno)\",\n    \"beta\": \"(beta)\",\n    \"cancel\": \"Zrušit\",\n    \"close\": \"Zavřít\",\n    \"disabled\": \"Zakázáno\",\n    \"disabled_def\": \"Zakázáno (výchozí)\",\n    \"disabled_def_cbox\": \"Výchozí: nezaškrtnuto\",\n    \"dismiss\": \"Odmítnout\",\n    \"do_cmd\": \"Provést příkaz\",\n    \"elevated\": \"Zvýšené\",\n    \"enabled\": \"Povoleno\",\n    \"enabled_def\": \"Povoleno (výchozí)\",\n    \"enabled_def_cbox\": \"Výchozí: zaškrtnuto\",\n    \"error\": \"Chyba!\",\n    \"loading\": \"Načítám...\",\n    \"note\": \"Pozn.:\",\n    \"password\": \"Heslo\",\n    \"run_as\": \"Spustit jako správce\",\n    \"save\": \"Uložit\",\n    \"search\": \"Hledat...\",\n    \"see_more\": \"Zobrazit více\",\n    \"success\": \"Úspěch!\",\n    \"undo_cmd\": \"Vrátit příkaz\",\n    \"username\": \"Uživatelské jméno\",\n    \"warning\": \"Varování!\"\n  },\n  \"apps\": {\n    \"actions\": \"Akce\",\n    \"add_cmds\": \"Přidat příkazy\",\n    \"add_new\": \"Přidat nový\",\n    \"app_name\": \"Název aplikace\",\n    \"app_name_desc\": \"Název aplikace, jak je uveden v aplikaci Moonlight\",\n    \"applications_desc\": \"Aplikace se obnovují pouze při restartování klienta\",\n    \"applications_title\": \"Aplikace\",\n    \"auto_detach\": \"Pokračovat ve streamování, pokud se aplikace rychle ukončí\",\n    \"auto_detach_desc\": \"Pokusí se automaticky detekovat aplikace typu launcher, které se po spuštění jiného programu nebo jeho instance rychle zavřou. Pokud je detekována aplikace typu launcher, je považována za odpojenou aplikaci.\",\n    \"cmd\": \"Příkaz\",\n    \"cmd_desc\": \"Hlavní aplikace ke spuštění. Pokud je prázdná, nebude spuštěna žádná aplikace.\",\n    \"cmd_note\": \"Pokud cesta ke spustitelnému příkazu obsahuje mezery, musíte ji uvést v uvozovkách.\",\n    \"cmd_prep_desc\": \"Seznam příkazů, které mají být spuštěny před/po této aplikaci. Pokud některý z přípravných příkazů selže, spuštění aplikace se přeruší.\",\n    \"cmd_prep_name\": \"Příprava příkazů\",\n    \"covers_found\": \"Nalezené obaly\",\n    \"cover_search_hint\": \"Názvy vyhledávání by měly odpovídat konvencím IGDB pro pojmenování.\",\n    \"delete\": \"Vymazat\",\n    \"detached_cmds\": \"Oddělené příkazy\",\n    \"detached_cmds_add\": \"Přidat oddělený příkaz\",\n    \"detached_cmds_desc\": \"Seznam příkazů, které mají být spuštěny na pozadí.\",\n    \"detached_cmds_note\": \"Pokud cesta k spustitelnému příkazu obsahuje mezery, musíte ji vložit do uvozovek.\",\n    \"edit\": \"Upravit\",\n    \"env_app_id\": \"ID aplikace\",\n    \"env_app_name\": \"Název aplikace\",\n    \"env_client_audio_config\": \"Nastavení zvuku požadované klientem (2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"Klient požádal o možnost optimalizovat hru pro optimální streamování (true/false)\",\n    \"env_client_fps\": \"FPS požadované klientem (int)\",\n    \"env_client_gcmap\": \"Požadovaná maska gamepadu ve formátu bitset/bitfield (int)\",\n    \"env_client_hdr\": \"HDR je povoleno klientem (true/false)\",\n    \"env_client_height\": \"Výška požadovaná klientem (int)\",\n    \"env_client_host_audio\": \"Klient si vyžádal hostitelský zvuk (true/false)\",\n    \"env_client_width\": \"Šířka požadovaná klientem (int)\",\n    \"env_displayplacer_example\": \"Příklad - displayplacer pro automatizaci rozlišení:\",\n    \"env_qres_example\": \"Příklad – QR pro automatizaci rozlišení:\",\n    \"env_qres_path\": \"qres cesta\",\n    \"env_var_name\": \"Název Var\",\n    \"env_vars_about\": \"O proměnných prostředí\",\n    \"env_vars_desc\": \"Ve výchozím nastavení získávají tyto proměnné prostředí všechny příkazy:\",\n    \"env_xrandr_example\": \"Příklad - Xrandr pro automatizaci rozlišení:\",\n    \"exit_timeout\": \"Časový limit pro ukončení\",\n    \"exit_timeout_desc\": \"Počet sekund, po které se čeká na elegantní ukončení všech procesů aplikace, když je požadováno ukončení. Pokud není nastaveno, výchozí je čekat až 5 sekund. Je-li nastavena hodnota 0, aplikace bude ukončena okamžitě.\",\n    \"find_cover\": \"Najít obal\",\n    \"global_prep_desc\": \"Povolit/zakázat provádění globálních předběžných příkazů pro tuto aplikaci.\",\n    \"global_prep_name\": \"Globální předběžné příkazy\",\n    \"image\": \"Obrázek\",\n    \"image_desc\": \"Cesta k ikoně/obrázku aplikace, který bude odeslán klientovi. Obrázek musí být ve formátu PNG. Pokud není nastaven, Sunshine odešle výchozí obrázek schránky.\",\n    \"loading\": \"Načítám...\",\n    \"name\": \"Název\",\n    \"no_covers_found\": \"Nebyly nalezeny žádné obaly\",\n    \"output_desc\": \"Soubor, kde je uložen výstup příkazu, pokud není zadán, výstup je ignorován\",\n    \"output_name\": \"Výstup\",\n    \"run_as_desc\": \"To může být nutné u některých aplikací, které ke správnému běhu vyžadují oprávnění správce.\",\n    \"searching_covers\": \"Hledání obalů...\",\n    \"wait_all\": \"Pokračujte ve streamování, dokud se neukončí všechny procesy aplikace\",\n    \"wait_all_desc\": \"Streamování bude pokračovat, dokud nebudou ukončeny všechny procesy spuštěné aplikací. Pokud není zaškrtnuto, streamování se zastaví, jakmile se ukončí počáteční proces aplikace, i když ostatní procesy aplikace stále běží.\",\n    \"working_dir\": \"Pracovní adresář\",\n    \"working_dir_desc\": \"Pracovní adresář, který má být předán procesu. Některé aplikace například používají pracovní adresář k vyhledávání konfiguračních souborů. Pokud není nastaven, bude Sunshine implicitně nastaven na nadřazený adresář příkazu\"\n  },\n  \"config\": {\n    \"adapter_name\": \"Název adaptéru\",\n    \"adapter_name_desc_linux_1\": \"Ruční zadání GPU, která se má použít pro snímání.\",\n    \"adapter_name_desc_linux_2\": \"najít všechna zařízení schopná VAAPI\",\n    \"adapter_name_desc_linux_3\": \"Nahraďte ``renderD129`` zařízením z výše uvedeného seznamu, abyste vypsali název a schopnosti zařízení. Aby bylo zařízení Sunshine podporováno, musí mít minimálně:\",\n    \"adapter_name_desc_windows\": \"Ruční zadání GPU, která se má použít pro snímání. Pokud není nastaveno, je GPU vybrána automaticky. Důrazně doporučujeme ponechat toto pole prázdné, chcete-li použít automatický výběr GPU! Poznámka: Toto GPU musí mít připojený a zapnutý displej. Příslušné hodnoty lze zjistit pomocí následujícího příkazu:\",\n    \"adapter_name_placeholder_windows\": \"Řada Radeon RX 580\",\n    \"add\": \"Přidat\",\n    \"address_family\": \"Rodina adres\",\n    \"address_family_both\": \"IPv4+IPv6\",\n    \"address_family_desc\": \"Nastavení rodiny adres, kterou používá Sunshine\",\n    \"address_family_ipv4\": \"Pouze IPv4\",\n    \"always_send_scancodes\": \"Vždy odesílat Scancody\",\n    \"always_send_scancodes_desc\": \"Odesílání scancodes zvyšuje kompatibilitu s hrami a aplikacemi, ale může mít za následek nesprávný vstup na klávesnici od určitých klientů, kteří nepoužívají americké anglické rozložení klávesnice. Povolit, pokud vstup klávesnice v některých aplikacích vůbec nefunguje. Zakázat, pokud klíče klienta generují nesprávný vstup na hostitele.\",\n    \"amd_coder\": \"AMF kodér (H264)\",\n    \"amd_coder_desc\": \"Umožňuje vybrat entropie kódování pro upřednostnění kvality nebo rychlosti kódování. Pouze H.264.\",\n    \"amd_enforce_hrd\": \"Vymáhání hypotetického referenčního dekodéru (HRD) AMF\",\n    \"amd_enforce_hrd_desc\": \"Zvyšuje omezení regulace rychlosti, aby splňovala požadavky modelu HRD. To výrazně snižuje bitrate přetečení, ale může způsobit kódování artefaktů nebo nižší kvalitu na některých kartách.\",\n    \"amd_preanalysis\": \"Předběžná analýza AMF\",\n    \"amd_preanalysis_desc\": \"To umožňuje předběžnou analýzu kontroly sazeb, která může zvýšit kvalitu na úkor zvýšené latence kódování.\",\n    \"amd_quality\": \"Kvalita AMF\",\n    \"amd_quality_balanced\": \"vyrovnané -- vyvážené (výchozí)\",\n    \"amd_quality_desc\": \"Tím se řídí rovnováha mezi rychlostí kódování a kvalitou.\",\n    \"amd_quality_group\": \"Nastavení kvality AMF\",\n    \"amd_quality_quality\": \"kvalita -- preferovat kvalitu\",\n    \"amd_quality_speed\": \"Rychlost -- preferovat rychlost\",\n    \"amd_rc\": \"Ovládání AMF\",\n    \"amd_rc_cbr\": \"cbr -- konstantní bitrate (doporučujeme pokud je HRD zapnuto)\",\n    \"amd_rc_cqp\": \"cqp -- konstantní qp režim\",\n    \"amd_rc_desc\": \"Tím se řídí metoda řízení rychlosti, aby se zajistilo, že nepřekročíme cílový datový tok klienta. 'cqp' není vhodné pro cílování datového toku a ostatní možnosti kromě 'vbr_latency' závisí na HRD Enforcement, které pomáhají omezit přetečení datového toku.\",\n    \"amd_rc_group\": \"Nastavení řízení AMF\",\n    \"amd_rc_vbr_latency\": \"vbr_latency -- proměnný datový tok s omezenou latencí (doporučeno, pokud je HRD vypnuta; výchozí)\",\n    \"amd_rc_vbr_peak\": \"vbr_peak -- maximální nastavená proměnná bitrate\",\n    \"amd_usage\": \"Využití AMF\",\n    \"amd_usage_desc\": \"Nastaví základní profil kódování. Všechny níže uvedené možnosti přepíší podmnožinu uživatelského profilu, ale existují další skrytá nastavení, která nelze nastavit jinde.\",\n    \"amd_usage_lowlatency\": \"lowlatency - nízká latence (nejrychlejší)\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality - nízká latence, vysoká kvalita (rychlá)\",\n    \"amd_usage_transcoding\": \"překódování -- překódování (nejpomalejší)\",\n    \"amd_usage_ultralowlatency\": \"ultralowlatence - ultra nízká latence (nejrychlejší; výchozí)\",\n    \"amd_usage_webcam\": \"webová kamera -- webová kamera (pomalá)\",\n    \"amd_vbaq\": \"AMF adaptivní kvantifikace založená na rozptylu (VBAQ)\",\n    \"amd_vbaq_desc\": \"Lidský vizuální systém je obvykle méně citlivý na artefakty ve vysoce strukturovaných oblastech. V režimu VBAQ se rozptyl pixelů používá k označení složitosti prostorových textur, což umožňuje enkodéru přidělit více bitů do plynulejších oblastí. Povolení této funkce vede ke zlepšení subjektivní vizuální kvality s určitým obsahem.\",\n    \"apply_note\": \"Kliknutím na tlačítko \\\"Použít\\\" restartujte Sunshine a aplikujte změny. Tím se ukončí všechny spuštěné relace.\",\n    \"audio_sink\": \"Zvukový výřez\",\n    \"audio_sink_desc_linux\": \"Název skluzu zvuku, který se používá pro zvukovou smyčku. Pokud tuto proměnnou nevyberete, pulseaudio zvolí výchozí zařízení pro monitor. Název sklízení zvuku můžete najít pomocí některého příkazu:\",\n    \"audio_sink_desc_macos\": \"Název zvukového výřezu používaný pro Audio Loopback. Sunshine má přístup pouze k mikrofonům na macOS kvůli systémovým omezením. Pro streamování zvuku systému pomocí Soundflower nebo BlackHole.\",\n    \"audio_sink_desc_windows\": \"Ručně zadejte konkrétní zvukové zařízení pro zachycení. Pokud je zařízení odstaveno, je vybráno automaticky. Důrazně doporučujeme ponechat toto pole prázdné pro automatický výběr zařízení! Pokud máte více zvukových zařízení se stejnými jmény, můžete získat ID zařízení pomocí následujícího příkazu:\",\n    \"audio_sink_placeholder_macos\": \"BlackHole 2ch\",\n    \"audio_sink_placeholder_windows\": \"Reproduktory (High Definition Audio Device)\",\n    \"av1_mode\": \"AV1 podpora\",\n    \"av1_mode_0\": \"Sunshine bude inzerovat podporu AV1 na základě schopností kodéru (doporučeno)\",\n    \"av1_mode_1\": \"Sunshine nebude inzerovat podporu AV1\",\n    \"av1_mode_2\": \"Sunshine bude inzerovat podporu hlavního 8bitového profilu AV1\",\n    \"av1_mode_3\": \"Sunshine bude inzerovat podporu hlavních 8bitových a 10bitových profilů AV1 (HDR)\",\n    \"av1_mode_desc\": \"Umožňuje klientovi požádat o AV1 hlavní 8-bitové nebo 10-bitové video streamy. AV1 je intenzivnější na CPU kódování, takže díky tomu může dojít ke snížení výkonu při používání kódování softwaru.\",\n    \"back_button_timeout\": \"Časový limit emulace tlačítka Domů/Návod\",\n    \"back_button_timeout_desc\": \"Pokud je tlačítko Zpět/Vybrat podrženo po zadaný počet milisekund, je emulováno stisknutí tlačítka Domů/Průvodce. Pokud je nastavena hodnota < 0 (výchozí), podržením tlačítka Zpět/Vybrat se tlačítko Domů/Průvodce neemuluje.\",\n    \"bind_address\": \"Vázat adresu\",\n    \"bind_address_desc\": \"Nastavte konkrétní IP adresu, ke které se bude Sunshine vázat. Pokud zůstane prázdná, bude se Sunshine vázat na všechny dostupné adresy.\",\n    \"capture\": \"Vynutit specifickou metodu snímání\",\n    \"capture_desc\": \"V automatickém režimu Sunshine použije první, který funguje. NvFBC vyžaduje opravené ovladače nvidia.\",\n    \"cert\": \"Certifikát\",\n    \"cert_desc\": \"Certifikát použitý pro párování webového uživatelského rozhraní a klienta Moonlight. Kvůli nejlepší kompatibilitě by měl mít veřejný klíč RSA-2048.\",\n    \"channels\": \"Maximální počet připojených klientů\",\n    \"channels_desc_1\": \"Sunshine může umožnit sdílení jedné relace streamování s více klienty současně.\",\n    \"channels_desc_2\": \"Některé hardwarové enkodéry mohou mít omezení, která snižují výkon s více streamy.\",\n    \"coder_cabac\": \"cabac -- kontextové binární aritmetické kódování – vyšší kvalita\",\n    \"coder_cavlc\": \"cavlc -- kontextové adaptivní kódování variabilní délky - rychlejší dekódování\",\n    \"configuration\": \"Konfigurace\",\n    \"controller\": \"Povolení vstupu z gamepadu\",\n    \"controller_desc\": \"Umožňuje hostům ovládat hostitelský systém pomocí gamepadu/ovladače\",\n    \"credentials_file\": \"Soubor pověření\",\n    \"credentials_file_desc\": \"Uživatelské jméno/heslo ukládejte odděleně od souboru stavu Sunshine.\",\n    \"csrf_allowed_origins\": \"CSRF Povolený původ\",\n    \"csrf_allowed_origins_desc\": \"Čárkou oddělený seznam dalších povolených původů pro ochranu CSRF (připojen k výchozím nastavením: localhost varianty a web UI port). Přidejte pouze původ, kterému důvěřujete. Každý původ musí obsahovat protokol a hostitele (např. https://example.com).\",\n    \"dd_config_ensure_active\": \"Automaticky aktivovat displej\",\n    \"dd_config_ensure_only_display\": \"Deaktivovat další displeje a aktivovat pouze zadaný displej\",\n    \"dd_config_ensure_primary\": \"Automaticky aktivovat displej a učinit jej primárním displejem\",\n    \"dd_configuration_option\": \"Konfigurace zařízení\",\n    \"dd_config_revert_delay\": \"Zpoždění vrácení konfigurace\",\n    \"dd_config_revert_delay_desc\": \"Dodatečná prodleva v milisekundách, která má být vyčkána před vrácením konfigurace, pokud byla aplikace zavřena nebo poslední relace ukončena. Hlavním účelem je zajistit plynulejší přechod při rychlém přepínání mezi aplikacemi.\",\n    \"dd_config_revert_on_disconnect\": \"Vrácení konfigurace při odpojení\",\n    \"dd_config_revert_on_disconnect_desc\": \"Vrácení konfigurace při odpojení všech klientů místo ukončení aplikace nebo poslední relace.\",\n    \"dd_config_verify_only\": \"Ověřte, zda je displej povolen\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"Zapnout/vypnout HDR režim podle požadavku klienta (výchozí)\",\n    \"dd_hdr_option_disabled\": \"Neměnit nastavení HDR\",\n    \"dd_manual_refresh_rate\": \"Manuální obnovovací frekvence\",\n    \"dd_manual_resolution\": \"Manuální rozlišení\",\n    \"dd_mode_remapping\": \"Přemapování režimu zobrazení\",\n    \"dd_mode_remapping_add\": \"Přidat položku pro nové mapování\",\n    \"dd_mode_remapping_desc_1\": \"Určete položky pro nové mapování pro změnu požadovaného rozlišení a/nebo obnovení frekvence na jiné hodnoty.\",\n    \"dd_mode_remapping_desc_2\": \"Seznam se iteruje shora dolů a použije se první shoda.\",\n    \"dd_mode_remapping_desc_3\": \"Pole \\\"Požadováno\\\" mohou být ponechána prázdná, aby odpovídala libovolné požadované hodnotě.\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"Musí být zadáno alespoň jedno pole \\\"Final\\\". Nezadané rozlišení nebo obnovovací frekvence se nezmění.\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"Pole \\\"Final\\\" musí být zadáno a nesmí být prázdné.\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"V klientovi Moonlight musí být povolena možnost \\\"Optimalizovat nastavení hry\\\", jinak budou položky se zadanými poli rozlišení přeskočeny.\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"V klientovi Moonlight musí být povolena možnost \\\"Optimalizovat nastavení hry\\\", jinak se mapování přeskočí.\",\n    \"dd_mode_remapping_final_refresh_rate\": \"Konečná obnovovací frekvence\",\n    \"dd_mode_remapping_final_resolution\": \"Konečné rozlišení\",\n    \"dd_mode_remapping_requested_fps\": \"Požadované FPS\",\n    \"dd_mode_remapping_requested_resolution\": \"Požadované rozlišení\",\n    \"dd_options_header\": \"Rozšířené možnosti displeje\",\n    \"dd_refresh_rate_option\": \"Obnovovací frekvence\",\n    \"dd_refresh_rate_option_auto\": \"Použít hodnotu FPS zadanou klientem (výchozí)\",\n    \"dd_refresh_rate_option_disabled\": \"Neměnit obnovovací frekvenci\",\n    \"dd_refresh_rate_option_manual\": \"Použít ručně zadanou obnovovací frekvenci\",\n    \"dd_resolution_option\": \"Rozlišení\",\n    \"dd_resolution_option_auto\": \"Použít rozlišení poskytované klientem (výchozí)\",\n    \"dd_resolution_option_disabled\": \"Neměnit rozlišení\",\n    \"dd_resolution_option_manual\": \"Použít ručně zadané rozlišení\",\n    \"dd_resolution_option_ogs_desc\": \"Aby tato funkce fungovala, musí být v klientovi Moonlight povolena možnost \\\"Optimalizovat nastavení hry\\\".\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"Při použití virtuálního zobrazovacího zařízení (VDD) pro streamování může dojít k nesprávnému zobrazení barev HDR. Sunshine se může pokusit tento problém zmírnit vypnutím a opětovným zapnutím HDR.\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"Pokud je hodnota nastavena na 0, je obcházení zakázáno (výchozí nastavení). Pokud je hodnota v rozmezí 0 až 3000 milisekund, Sunshine vypne HDR, počká zadanou dobu a poté HDR opět zapne. Doporučená doba zpoždění je ve většině případů přibližně 500 milisekund.\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"NEPOUŽÍVEJTE toto řešení, pokud skutečně nemáte problémy s HDR, protože přímo ovlivňuje čas spuštění streamu!\",\n    \"dd_wa_hdr_toggle_delay\": \"Řešení pro HDR s vysokým kontrastem\",\n    \"ds4_back_as_touchpad_click\": \"Namapovat Zpět/Vybrat na klepnutí touchpadu\",\n    \"ds4_back_as_touchpad_click_desc\": \"Při vynucení emulace DS4 namapujte funkci Zpět/Vybrat na klepnutí touchpadu\",\n    \"ds5_inputtino_randomize_mac\": \"Náhodné nastavení virtuálního ovladače MAC\",\n    \"ds5_inputtino_randomize_mac_desc\": \"Při registraci řadiče použijte náhodný MAC místo MAC založeného na interním indexu řadiče, aby nedošlo k promíchání konfiguračních nastavení různých řadičů při jejich výměně na straně klienta.\",\n    \"encoder\": \"Vynutit specifický enkodér\",\n    \"encoder_desc\": \"Vynutit konkrétní kodér, jinak Sunshine vybere nejlepší dostupnou možnost. Poznámka: Pokud v systému Windows zadáte hardwarový kodér, musí odpovídat grafickému procesoru, ke kterému je displej připojen.\",\n    \"encoder_software\": \"Software\",\n    \"external_ip\": \"Externí IP\",\n    \"external_ip_desc\": \"Pokud není zadána žádná externí IP adresa, Sunshine automaticky zjistí externí IP adresu\",\n    \"fec_percentage\": \"Procento FEC\",\n    \"fec_percentage_desc\": \"Procento paketů pro opravu chyb v každém datovém paketu v každém videosnímku. Vyšší hodnoty mohou korigovat větší ztráty síťových paketů, ale za cenu zvýšení využití šířky pásma.\",\n    \"ffmpeg_auto\": \"auto -- nechat ffmpeg rozhodnout (výchozí)\",\n    \"file_apps\": \"Soubor aplikací\",\n    \"file_apps_desc\": \"Soubor, ve kterém jsou uloženy aktuální aplikace Sunshine.\",\n    \"file_state\": \"Stavový soubor\",\n    \"file_state_desc\": \"Soubor, ve kterém je uložen aktuální stav Sunshine\",\n    \"gamepad\": \"Typ emulovaného gamepadu\",\n    \"gamepad_auto\": \"Možnosti automatického výběru\",\n    \"gamepad_desc\": \"Výběr typu gamepadu pro emulaci v hostitelském počítači\",\n    \"gamepad_ds4\": \"DS4 (PS4)\",\n    \"gamepad_ds4_manual\": \"Možnosti výběru DS4\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"Možnosti výběru DS5\",\n    \"gamepad_switch\": \"Nintendo Pro (Switch)\",\n    \"gamepad_manual\": \"Možnosti manuálního ovládání DS4\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"Příprava příkazů\",\n    \"global_prep_cmd_desc\": \"Konfigurace seznamu příkazů, které se mají spustit před nebo po spuštění libovolné aplikace. Pokud některý ze zadaných přípravných příkazů selže, proces spuštění aplikace se přeruší.\",\n    \"hevc_mode\": \"Podpora HEVC\",\n    \"hevc_mode_0\": \"Sunshine bude propagovat podporu pro HEVC na základě možností enkodéru (doporučeno)\",\n    \"hevc_mode_1\": \"Sunshine nebude inzerovat podporu HEVC\",\n    \"hevc_mode_2\": \"Sunshine bude inzerovat podporu hlavního profilu HEVC\",\n    \"hevc_mode_3\": \"Sunshine bude inzerovat podporu profilů HEVC Main a Main10 (HDR)\",\n    \"hevc_mode_desc\": \"Umožňuje klientovi vyžádat videostreamy HEVC Main nebo HEVC Main10. Kódování HEVC je náročnější na procesor, takže zapnutí této funkce může snížit výkon při použití softwarového kódování.\",\n    \"high_resolution_scrolling\": \"Podpora rolování s vysokým rozlišením\",\n    \"high_resolution_scrolling_desc\": \"Je-li tato funkce povolena, bude Sunshine předávat události posouvání ve vysokém rozlišení od klientů Moonlight. To může být užitečné zakázat u starších aplikací, které se při událostech posouvání ve vysokém rozlišení posouvají příliš rychle.\",\n    \"install_steam_audio_drivers\": \"Instalace ovladačů zvuku služby Steam\",\n    \"install_steam_audio_drivers_desc\": \"Pokud je nainstalována služba Steam, automaticky se nainstaluje ovladač Steam Streaming Speakers pro podporu prostorového zvuku 5.1/7.1 a ztlumení zvuku hostitele.\",\n    \"key_repeat_delay\": \"Zpoždění opakování kláves\",\n    \"key_repeat_delay_desc\": \"Ovládání rychlosti opakování kláves. Počáteční prodleva v milisekundách před opakováním kláves.\",\n    \"key_repeat_frequency\": \"Frekvence opakování kláves\",\n    \"key_repeat_frequency_desc\": \"Jak často se klávesy opakují každou sekundu. Tato nastavitelná možnost podporuje desetinná čísla.\",\n    \"key_rightalt_to_key_win\": \"Mapování pravé klávesy Alt na klávesu Windows\",\n    \"key_rightalt_to_key_win_desc\": \"Je možné, že klávesa Windows nelze odeslat přímo z aplikace Moonlight. V takových případech může být užitečné přimět Sunshine, aby si myslel, že pravý Alt je klávesa Windows\",\n    \"keybindings\": \"Klávesové zkratky\",\n    \"keyboard\": \"Povolit vstupu z klávesnice\",\n    \"keyboard_desc\": \"Umožňuje hostům ovládat hostitelský systém pomocí klávesnice\",\n    \"lan_encryption_mode\": \"Režim šifrování LAN\",\n    \"lan_encryption_mode_1\": \"Povoleno pro podporované klienty\",\n    \"lan_encryption_mode_2\": \"Vyžadováno pro všechny klienty\",\n    \"lan_encryption_mode_desc\": \"Určuje, kdy bude šifrování použito při streamování přes místní síť. Šifrování může snížit výkon streamování, zejména u méně výkonných hostitelů a klientů.\",\n    \"locale\": \"Místní prostředí\",\n    \"locale_desc\": \"Místní jazyk používaný pro uživatelské rozhraní Sunshine.\",\n    \"log_path\": \"Cesta k logu\",\n    \"log_path_desc\": \"Soubor, ve kterém jsou uloženy aktuální logy Sunshine.\",\n    \"max_bitrate\": \"Maximální bitrate\",\n    \"max_bitrate_desc\": \"Maximální bitrate (v Kb/s), kterým bude Sunshine kódovat datový tok. Pokud je nastaven na 0, bude vždy použit bitrate požadovaný aplikací Moonlight.\",\n    \"minimum_fps_target\": \"Minimální cílová hodnota FPS\",\n    \"minimum_fps_target_desc\": \"Nejnižší efektivní FPS, kterého může stream dosáhnout. Hodnota 0 je považována za zhruba polovinu FPS streamu. Pokud streamujete obsah s 24 nebo 30 snímky za sekundu, doporučuje se nastavení 20.\",\n    \"min_log_level\": \"Úroveň logu\",\n    \"min_log_level_0\": \"Verbose\",\n    \"min_log_level_1\": \"Ladit\",\n    \"min_log_level_2\": \"Info\",\n    \"min_log_level_3\": \"Varování\",\n    \"min_log_level_4\": \"Chyba\",\n    \"min_log_level_5\": \"Kritická chyba\",\n    \"min_log_level_6\": \"Nic\",\n    \"min_log_level_desc\": \"Minimální úroveň protokolu vypisovaná do standardního výstupu\",\n    \"min_threads\": \"Minimální počet vláken CPU\",\n    \"min_threads_desc\": \"Zvýšení této hodnoty mírně snižuje efektivitu kódování, ale tento kompromis se obvykle vyplatí, protože získáte více jader procesoru pro kódování. Ideální hodnota je nejnižší hodnota, která dokáže spolehlivě enkódovat při požadovaném nastavení streamování na vašem hardwaru.\",\n    \"misc\": \"Různé možnosti\",\n    \"motion_as_ds4\": \"Emulovat gamepad DS4, pokud klientský gamepad hlásí přítomnost pohybových senzorů\",\n    \"motion_as_ds4_desc\": \"Pokud je vypnuto, nebudou při výběru typu gamepadu brány v úvahu snímače pohybu.\",\n    \"mouse\": \"Povolit vstup myši\",\n    \"mouse_desc\": \"Umožňuje hostům ovládat systém pomocí myši\",\n    \"native_pen_touch\": \"Nativní podpora pera/dotyku\",\n    \"native_pen_touch_desc\": \"Je-li tato funkce povolena, bude Sunshine předávat nativní události pera/dotyku z klientů Moonlight. To může být užitečné vypnout pro starší aplikace bez nativní podpory pera/dotyku.\",\n    \"notify_pre_releases\": \"Oznámení před vydáním\",\n    \"notify_pre_releases_desc\": \"Zda chcete být informováni o nových předběžných verzích Sunshine\",\n    \"nvenc_h264_cavlc\": \"Preferovat CAVLC před CABAC v H.264\",\n    \"nvenc_h264_cavlc_desc\": \"Jednodušší forma entropického kódování. CAVLC potřebuje pro stejnou kvalitu přibližně o 10 % vyšší datový tok. Má význam pouze pro opravdu stará dekódovací zařízení.\",\n    \"nvenc_latency_over_power\": \"Preferovat nižší latenci kódování před úsporami energie\",\n    \"nvenc_latency_over_power_desc\": \"Sunshine požaduje maximální taktovací frekvenci GPU při streamování, aby se snížila latence kódování. Jeho vypnutí se nedoporučuje, protože může vést k výraznému zvýšení latence enkódování.\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"Prezentovat OpenGL/Vulkan na vrchu DXGI\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"Sunshine nedokáže zachytit programy OpenGL a Vulkan na celou obrazovku s plnou snímkovou frekvencí, pokud nejsou prezentovány nad DXGI. Jedná se o celosystémové nastavení, které se při ukončení programu Sunshine vrátí zpět.\",\n    \"nvenc_preset\": \"Předvolba výkonu\",\n    \"nvenc_preset_1\": \"(nejrychlejší, výchozí)\",\n    \"nvenc_preset_7\": \"(nejpomalejší)\",\n    \"nvenc_preset_desc\": \"Vyšší čísla zlepšují kompresi (kvalitu při daném datovém toku) za cenu zvýšené latence kódování. Doporučuje se měnit pouze v případě omezení ze strany sítě nebo dekodéru, jinak lze podobného efektu dosáhnout zvýšením datového toku.\",\n    \"nvenc_realtime_hags\": \"Použít prioritu reálného času v hardwarově akcelerovaném plánování gpu\",\n    \"nvenc_realtime_hags_desc\": \"V současné době mohou ovladače NVIDIA v enkodéru zamrznout, pokud je povolena funkce HAGS, je použita priorita reálného času a využití VRAM se blíží maximu. Zakázáním této možnosti se priorita sníží na vysokou, čímž se zamrznutí obejde za cenu snížení výkonu snímání při velkém zatížení GPU.\",\n    \"nvenc_spatial_aq\": \"Prostorové AQ\",\n    \"nvenc_spatial_aq_desc\": \"Přiřadit vyšší hodnoty QP plochým oblastem videa. Doporučuje se povolit při streamování s nižšími datovými toky.\",\n    \"nvenc_twopass\": \"Dvouprůchodový režim\",\n    \"nvenc_twopass_desc\": \"Přidá předběžný průchod kódování. To umožňuje detekovat více vektorů pohybu, lépe rozložit datový tok napříč snímkem a přísněji dodržovat limity datového toku. Vypnutí se nedoporučuje, protože to může vést k občasnému překročení datového toku a následné ztrátě paketů.\",\n    \"nvenc_twopass_disabled\": \"Zakázáno (nejrychlejší, nedoporučeno)\",\n    \"nvenc_twopass_full_res\": \"Úplné rozlišení (pomalejší)\",\n    \"nvenc_twopass_quarter_res\": \"Čtvrtinové rozlišení (rychlejší, výchozí)\",\n    \"nvenc_vbv_increase\": \"Procentuální nárůst VBV/HRD v jednom snímku\",\n    \"nvenc_vbv_increase_desc\": \"Ve výchozím nastavení používá Sunshine jednosnímkové VBV/HRD, což znamená, že velikost kódovaného videosnímku nesmí překročit požadovaný datový tok dělený požadovanou snímkovou frekvencí. Uvolnění tohoto omezení může být přínosné a fungovat jako proměnný datový tok s nízkou latencí, ale může také vést ke ztrátě paketů, pokud síť nemá vyrovnávací paměť, která by zvládla skokové nárůsty datového toku. Maximální přijatelná hodnota je 400, což odpovídá 5x zvýšenému hornímu limitu velikosti kódovaného videosnímku.\",\n    \"origin_web_ui_allowed\": \"Povolené webové rozhraní Origin\",\n    \"origin_web_ui_allowed_desc\": \"Původ adresy vzdáleného koncového bodu, kterému není odepřen přístup k webovému uživatelskému rozhraní\",\n    \"origin_web_ui_allowed_lan\": \"K webovému uživatelskému rozhraní mohou přistupovat pouze osoby v síti LAN\",\n    \"origin_web_ui_allowed_pc\": \"K webovému uživatelskému rozhraní může přistupovat pouze localhost\",\n    \"origin_web_ui_allowed_wan\": \"K webovému uživatelskému rozhraní může přistupovat kdokoli\",\n    \"output_name\": \"Zobrazit ID\",\n    \"output_name_desc_unix\": \"Při spuštění Sunshine by se měl zobrazit seznam zjištěných displejů. Poznámka: Musíte použít hodnotu id uvnitř závorky. Níže je uveden příklad; skutečný výstup naleznete na kartě Odstraňování problémů.\",\n    \"output_name_desc_windows\": \"Ruční zadání id zobrazovacího zařízení, které se má použít pro zachycení. Pokud není nastaveno, zachytí se primární displej. Poznámka: Pokud jste výše zadali grafický procesor, musí být tento displej připojen k tomuto grafickému procesoru. Během spuštění Sunshine by se měl zobrazit seznam zjištěných displejů. Níže je uveden příklad; skutečný výstup naleznete na kartě Odstraňování problémů.\",\n    \"ping_timeout\": \"Časový limit příchozího pingu\",\n    \"ping_timeout_desc\": \"Jak dlouho v milisekundách čekat na data z moonlight před vypnutím datového toku\",\n    \"pkey\": \"Soukromý klíč\",\n    \"pkey_desc\": \"Soukromý klíč používaný pro párování webového uživatelského rozhraní a klienta Moonlight. Pro zajištění nejlepší kompatibility by to měl být soukromý klíč RSA-2048.\",\n    \"port\": \"Port\",\n    \"port_alert_1\": \"Sunshine nemůže používat porty nižší než 1024!\",\n    \"port_alert_2\": \"Porty nad 65535 nejsou k dispozici!\",\n    \"port_desc\": \"Nastavení rodiny portů, které používá Sunshine\",\n    \"port_http_port_note\": \"Tento port slouží k připojení k Moonlight.\",\n    \"port_note\": \"Poznámka\",\n    \"port_port\": \"Port\",\n    \"port_protocol\": \"Protokol\",\n    \"port_tcp\": \"TCP\",\n    \"port_udp\": \"UDP\",\n    \"port_warning\": \"Vystavení webového uživatelského rozhraní na internet je bezpečnostní riziko! Pokračujte na vlastní nebezpečí!\",\n    \"port_web_ui\": \"Web UI\",\n    \"qp\": \"Kvantizační parametr\",\n    \"qp_desc\": \"Některá zařízení nemusí podporovat konstantní přenosovou rychlost. U těchto zařízení se místo toho používá QP. Vyšší hodnota znamená větší kompresi, ale nižší kvalitu.\",\n    \"qsv_coder\": \"Kodér QuickSync (H264)\",\n    \"qsv_preset\": \"Předvolba QuickSync\",\n    \"qsv_preset_fast\": \"rychle (nízká kvalita)\",\n    \"qsv_preset_faster\": \"rychlejší (nižší kvalita)\",\n    \"qsv_preset_medium\": \"střední (výchozí)\",\n    \"qsv_preset_slow\": \"pomalý (dobrá kvalita)\",\n    \"qsv_preset_slower\": \"pomalejší (lepší kvalita)\",\n    \"qsv_preset_slowest\": \"nejpomalejší (nejlepší kvalita)\",\n    \"qsv_preset_veryfast\": \"nejrychlejší (nejnižší kvalita)\",\n    \"qsv_slow_hevc\": \"Povolit pomalé kódování HEVC\",\n    \"qsv_slow_hevc_desc\": \"To může umožnit kódování HEVC na starších grafických procesorech Intel za cenu vyššího využití grafického procesoru a nižšího výkonu.\",\n    \"restart_note\": \"Sunshine se restartuje a aplikuje změny.\",\n    \"search_options\": \"Možnosti konfigurace vyhledávání...\",\n    \"stream_audio\": \"Streamování zvuku\",\n    \"stream_audio_desc\": \"Zda se má zvuk streamovat, nebo ne. Vypnutí této funkce může být užitečné pro streamování bezhlavých displejů jako druhých monitorů.\",\n    \"sunshine_name\": \"Jméno Sunshine\",\n    \"sunshine_name_desc\": \"Název zobrazený u Moonlight. Pokud není zadán, použije se název hostitele počítače\",\n    \"sw_preset\": \"Předvolby SW\",\n    \"sw_preset_desc\": \"Optimalizace kompromisu mezi rychlostí kódování (zakódované snímky za sekundu) a účinností komprese (kvalita na bit v datovém toku). Výchozí hodnota je superrychlá.\",\n    \"sw_preset_fast\": \"rychlá\",\n    \"sw_preset_faster\": \"rychleji\",\n    \"sw_preset_medium\": \"střední\",\n    \"sw_preset_slow\": \"pomalu\",\n    \"sw_preset_slower\": \"pomalejší\",\n    \"sw_preset_superfast\": \"superrychlá (výchozí)\",\n    \"sw_preset_ultrafast\": \"ultrarychlá\",\n    \"sw_preset_veryfast\": \"velmirychlá\",\n    \"sw_preset_veryslow\": \"velmipomalá\",\n    \"sw_tune\": \"SW ladění\",\n    \"sw_tune_animation\": \"animace -- vhodné pro kreslené filmy; používá vyšší deblokaci a více referenčních snímků\",\n    \"sw_tune_desc\": \"Možnosti ladění, které se použijí po předvolbě. Výchozí hodnota je nulová latence.\",\n    \"sw_tune_fastdecode\": \"fastdecode -- umožňuje rychlejší dekódování vypnutím určitých filtrů\",\n    \"sw_tune_film\": \"film -- použití pro vysoce kvalitní filmový obsah; snižuje deblokaci\",\n    \"sw_tune_grain\": \"zrno - zachovává strukturu zrna ve starém zrnitém filmovém materiálu\",\n    \"sw_tune_stillimage\": \"stillimage -- dobré pro prezentační obsah\",\n    \"sw_tune_zerolatency\": \"zerolatency -- vhodné pro rychlé kódování a streamování s nízkou latencí (výchozí)\",\n    \"system_tray\": \"Povolit systémovou lištu\",\n    \"system_tray_desc\": \"Zobrazit ikonu v systémové liště a zobrazit oznámení na ploše\",\n    \"touchpad_as_ds4\": \"Emulovat gamepad DS4, pokud klientský gamepad hlásí přítomnost touchpadu\",\n    \"touchpad_as_ds4_desc\": \"Pokud je vypnuto, nebude při výběru typu gamepadu zohledněna přítomnost touchpadu.\",\n    \"upnp\": \"UPnP\",\n    \"upnp_desc\": \"Automatická konfigurace přesměrování portů pro streamování přes Internet\",\n    \"vaapi_strict_rc_buffer\": \"Přísné vynucení limitů datového toku snímků pro H.264/HEVC na grafických procesorech AMD\",\n    \"vaapi_strict_rc_buffer_desc\": \"Povolením této možnosti lze zabránit vypadávání snímků po síti při změnách scény, ale kvalita videa může být při pohybu snížena.\",\n    \"virtual_sink\": \"Virtuální zvuk\",\n    \"virtual_sink_desc\": \"Ručně zadejte virtuální zvukové zařízení, které chcete použít. Pokud není nastaveno, je zařízení vybráno automaticky. Důrazně doporučujeme ponechat toto pole prázdné, chcete-li použít automatický výběr zařízení!\",\n    \"virtual_sink_placeholder\": \"Streamovací reproduktory služby Steam\",\n    \"vt_coder\": \"VideoToolbox Coder\",\n    \"vt_realtime\": \"VideoToolbox Kódování v reálném čase\",\n    \"vt_software\": \"Kódování softwaru VideoToolbox\",\n    \"vt_software_allowed\": \"Povoleno\",\n    \"vt_software_forced\": \"Vynucené\",\n    \"wan_encryption_mode\": \"Režim šifrování WAN\",\n    \"wan_encryption_mode_1\": \"Povoleno pro podporované klienty (výchozí)\",\n    \"wan_encryption_mode_2\": \"Vyžadováno pro všechny klienty\",\n    \"wan_encryption_mode_desc\": \"Určuje, kdy bude šifrování použito při streamování přes internet. Šifrování může snížit streamovací výkon, zejména u méně výkonných hostitelů a klientů.\"\n  },\n  \"index\": {\n    \"description\": \"Sunshine je samostatný hostitel herního streamu pro Moonlight.\",\n    \"download\": \"Stáhnout\",\n    \"fix_now\": \"Opravit nyní\",\n    \"installed_version_not_stable\": \"Používáte předběžnou verzi Sunshine. Mohou se vyskytnout chyby nebo jiné problémy. Nahlaste prosím všechny problémy, se kterými se setkáte. Děkujeme, že pomáháte vytvořit lepší software Sunshine!\",\n    \"loading_latest\": \"Načítání nejnovější verze...\",\n    \"new_pre_release\": \"K dispozici je nová verze před vydáním!\",\n    \"new_stable\": \"K dispozici je nová stabilní verze!\",\n    \"startup_errors\": \"<b>Pozor!</b> Sunshine zjistil tyto chyby při spuštění. <b>DŮRAZNĚ DOPORUČUJEME</b> je před streamováním opravit.\",\n    \"version_dirty\": \"Děkujeme, že pomáháte vylepšovat software Sunshine!\",\n    \"version_latest\": \"Používáte nejnovější verzi Sunshine\",\n    \"vigembus_not_installed_desc\": \"Podpora virtuálního gamepadu nebude fungovat bez ovladače ViGEmBus. Pro jeho instalaci klikněte na tlačítko níže.\",\n    \"vigembus_not_installed_title\": \"Ovladač ViGEmBus není nainstalován\",\n    \"vigembus_outdated_desc\": \"Používáte zastaralou verzi ViGEmBus (v{version}). Pro správnou podporu gamepadu je vyžadována verze 1.17 nebo vyšší. Pro aktualizaci klikněte na tlačítko níže.\",\n    \"vigembus_outdated_title\": \"ViGEmBus Driver je zastaralý\",\n    \"welcome\": \"Ahoj, Sunshine!\"\n  },\n  \"navbar\": {\n    \"applications\": \"Aplikace\",\n    \"configuration\": \"Konfigurace\",\n    \"featured\": \"Doporučené aplikace\",\n    \"home\": \"Domů\",\n    \"password\": \"Změnit heslo\",\n    \"pin\": \"PIN\",\n    \"theme_auto\": \"Automaticky\",\n    \"theme_dark\": \"Tmavý\",\n    \"theme_ember\": \"Žhavé uhlíky\",\n    \"theme_forest\": \"Lesní\",\n    \"theme_indigo\": \"Tmavě modrá\",\n    \"theme_lavender\": \"Levandulová\",\n    \"theme_light\": \"Světlý\",\n    \"theme_midnight\": \"Půlnoční\",\n    \"theme_monochrome\": \"Monochromatická\",\n    \"theme_moonlight\": \"Měsíční svit\",\n    \"theme_nord\": \"Nord\",\n    \"theme_ocean\": \"Oceánová\",\n    \"theme_rose\": \"Růžová\",\n    \"theme_slate\": \"Břidlicová\",\n    \"theme_sunshine\": \"Sunshine\",\n    \"toggle_theme\": \"Téma\",\n    \"troubleshoot\": \"Řešení problémů\"\n  },\n  \"password\": {\n    \"confirm_password\": \"Potvrzení hesla\",\n    \"current_creds\": \"Aktuální přihlašovací údaje\",\n    \"new_creds\": \"Nové přihlašovací údaje\",\n    \"new_username_desc\": \"Pokud není zadáno, uživatelské jméno se nezmění\",\n    \"password_change\": \"Změna hesla\",\n    \"success_msg\": \"Heslo bylo úspěšně změněno! Tato stránka se brzy znovu načte a prohlížeč vás požádá o zadání nových přihlašovacích údajů.\"\n  },\n  \"pin\": {\n    \"device_name\": \"Název zařízení\",\n    \"pair_failure\": \"Spárování se nezdařilo: Zkontrolujte, zda je PIN správně zadán\",\n    \"pair_success\": \"Úspěch! Prosím, zkontrolujte Moonlight pro pokračování\",\n    \"pin_pairing\": \"Párování PIN\",\n    \"send\": \"Odeslat\",\n    \"warning_msg\": \"Ujistěte se, že máte přístup ke klientovi, se kterým se párujete. Tento software může dát počítači úplnou kontrolu, proto buďte opatrní!\"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"Diskuse na GitHubu\",\n    \"legal\": \"Právní předpisy\",\n    \"legal_desc\": \"Dalším používáním tohoto softwaru souhlasíte s podmínkami uvedenými v následujících dokumentech.\",\n    \"license\": \"Licence\",\n    \"lizardbyte_website\": \"Webové stránky LizardByte\",\n    \"resources\": \"Zdroje\",\n    \"resources_desc\": \"Zdroje pro Sunshine!\",\n    \"third_party_notice\": \"Oznámení třetí strany\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"Obnovení nastavení zařízení s trvalým displejem\",\n    \"dd_reset_desc\": \"Pokud se Sunshine zasekne při pokusu o obnovení změněných nastavení zobrazovacího zařízení, můžete obnovit nastavení a pokračovat v obnovení stavu displeje ručně.\",\n    \"dd_reset_error\": \"Chyba při obnovení perzistence!\",\n    \"dd_reset_success\": \"Úspěch resetování perzistence!\",\n    \"force_close\": \"Vynutit zavření\",\n    \"force_close_desc\": \"Pokud si aplikace Moonlight stěžuje na aktuálně spuštěnou aplikaci, mělo by její násilné zavření problém vyřešit.\",\n    \"force_close_error\": \"Chyba při zavírání aplikace\",\n    \"force_close_success\": \"Aplikace úspěšně uzavřena!\",\n    \"logs\": \"Logy\",\n    \"logs_desc\": \"Podívejte se na logy nahrané Sunshine\",\n    \"logs_find\": \"Hledat...\",\n    \"restart_sunshine\": \"Restartovat Sunshine\",\n    \"restart_sunshine_desc\": \"Pokud Sunshine nefunguje správně, můžete jej zkusit restartovat. Tím se ukončí všechny spuštěné relace.\",\n    \"restart_sunshine_success\": \"Sunshine se restartuje\",\n    \"troubleshooting\": \"Řešení problémů\",\n    \"unpair_all\": \"Zrušit párování všech\",\n    \"unpair_all_error\": \"Chyba při odpárování\",\n    \"unpair_all_success\": \"Všechna zařízení jsou nespárovaná.\",\n    \"unpair_desc\": \"Odeberte spárovaná zařízení. Jednotlivá nespárovaná zařízení s aktivní relací zůstanou připojena, ale nemohou zahájit nebo obnovit relaci.\",\n    \"unpair_single_no_devices\": \"Neexistují žádná spárovaná zařízení.\",\n    \"unpair_single_success\": \"Zařízení však mohou být stále v aktivní relaci. Pomocí výše uvedeného tlačítka \\\"Vynutit ukončení\\\" ukončete všechny otevřené relace.\",\n    \"unpair_single_unknown\": \"Neznámý klient\",\n    \"unpair_title\": \"Zrušit párování\",\n    \"vigembus_compatible\": \"ViGEmBus je nainstalován a kompatibilní.\",\n    \"vigembus_current_version\": \"Aktuální verze\",\n    \"vigembus_desc\": \"ViGEmBus je vyžadován pro podporu virtuálních gamepadů. Nainstalujte nebo aktualizujte ovladač, pokud chybí nebo je zastaralý (verze 1.17 nebo vyšší).\",\n    \"vigembus_incompatible\": \"Verze ViGEmBus je příliš stará. Nainstalujte prosím verzi 1.17 nebo vyšší.\",\n    \"vigembus_install\": \"Ovladač ViGEmBus\",\n    \"vigembus_install_button\": \"Nainstalovat ViGEmBus v{version}\",\n    \"vigembus_install_error\": \"Nepodařilo se nainstalovat ovladač ViGEmBus.\",\n    \"vigembus_install_success\": \"Ovladač ViGEmBus byl úspěšně nainstalován! Možná budete muset restartovat počítač.\",\n    \"vigembus_force_reinstall_button\": \"Vynutit přeinstalování ViGEmBus v{version}\",\n    \"vigembus_not_installed\": \"ViGEmBus není nainstalován.\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"Klienti\",\n      \"tool\": \"Nástroje\"\n    },\n    \"description\": \"Objevte klienty, nástroje a integrace, které vylepšují váš zážitek ze streamování Sunshine.\",\n    \"docs\": \"Dokumentace\",\n    \"documentation\": \"Dokumentace\",\n    \"get\": \"Získat\",\n    \"github\": \"GitHub repozitář\",\n    \"github_forks\": \"Forky\",\n    \"github_issues\": \"Nevyřešené problémy\",\n    \"github_stars\": \"Hvězdy\",\n    \"last_updated\": \"Naposledy aktualizováno\",\n    \"no_apps\": \"V této kategorii nebyly nalezeny žádné aplikace.\",\n    \"official\": \"Oficiální\",\n    \"title\": \"Doporučené aplikace\",\n    \"website\": \"Webová stránka\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"Potvrdit heslo\",\n    \"create_creds\": \"Před zahájením je třeba vytvořit nové uživatelské jméno a heslo pro přístup k webovému uživatelskému rozhraní.\",\n    \"create_creds_alert\": \"Pro přístup k webovému uživatelskému rozhraní Sunshine je třeba zadat níže uvedené přihlašovací údaje. Uchovávejte je v bezpečí, protože už je nikdy neuvidíte!\",\n    \"greeting\": \"Vítejte v Sunshine!\",\n    \"login\": \"Přihlásit se\",\n    \"welcome_success\": \"Tato stránka se brzy znovu načte a prohlížeč vás požádá o nové přihlašovací údaje\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/de.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"Alle\",\n    \"apply\": \"Übernehmen\",\n    \"auto\": \"Automatisch\",\n    \"autodetect\": \"Auto-Erkennung (empfohlen)\",\n    \"beta\": \"(Beta)\",\n    \"cancel\": \"Abbrechen\",\n    \"close\": \"Schließen\",\n    \"disabled\": \"Deaktiviert\",\n    \"disabled_def\": \"Deaktiviert (Standard)\",\n    \"disabled_def_cbox\": \"Standard: nicht ausgewählt\",\n    \"dismiss\": \"Verwerfen\",\n    \"do_cmd\": \"Befehl ausführen\",\n    \"elevated\": \"Erhöhte\",\n    \"enabled\": \"Aktiviert\",\n    \"enabled_def\": \"Aktiviert (Standard)\",\n    \"enabled_def_cbox\": \"Standard: ausgewählt\",\n    \"error\": \"Fehler!\",\n    \"loading\": \"Wird geladen...\",\n    \"note\": \"Hinweis:\",\n    \"password\": \"Passwort\",\n    \"run_as\": \"Als Administrator ausführen\",\n    \"save\": \"Speichern\",\n    \"search\": \"Suche...\",\n    \"see_more\": \"Mehr ansehen\",\n    \"success\": \"Erfolgreich!\",\n    \"undo_cmd\": \"Befehl rückgängig machen\",\n    \"username\": \"Benutzername\",\n    \"warning\": \"Warnung!\"\n  },\n  \"apps\": {\n    \"actions\": \"Aktionen\",\n    \"add_cmds\": \"Befehle hinzufügen\",\n    \"add_new\": \"Neu hinzufügen\",\n    \"app_name\": \"Anwendungsname\",\n    \"app_name_desc\": \"Name der App, wie in Moonlight angezeigt\",\n    \"applications_desc\": \"Anwendungen werden nur beim Neustart des Clients aktualisiert\",\n    \"applications_title\": \"Anwendungen\",\n    \"auto_detach\": \"Streaming fortsetzen, wenn die Anwendung schnell beendet wird\",\n    \"auto_detach_desc\": \"Dies wird versuchen, automatisch Apps vom Launcher-Typ zu erkennen, die sich nach dem Start eines anderen Programms oder einer Instanz von sich selbst schnell schließen. Wenn eine Anwendung vom Launcher-Typ erkannt wird, wird sie als abgetrennte App behandelt.\",\n    \"cmd\": \"Befehl\",\n    \"cmd_desc\": \"Die zu startende Hauptanwendung. Wenn leer wird keine Anwendung gestartet.\",\n    \"cmd_note\": \"Wenn der Pfad zum ausführbaren Kommando Leerzeichen enthält, müssen Sie ihn in Anführungszeichen einfügen.\",\n    \"cmd_prep_desc\": \"Eine Liste von Befehlen, die vor oder nach dieser Anwendung ausgeführt werden sollen. Wenn einer der Vorbereitungsbefehle fehlschlägt, wird das Starten der Anwendung abgebrochen.\",\n    \"cmd_prep_name\": \"Befehlsvorbereitungen\",\n    \"covers_found\": \"Cover gefunden\",\n    \"cover_search_hint\": \"Suchnamen sollten mit IGDB-Namenskonventionen übereinstimmen.\",\n    \"delete\": \"Löschen\",\n    \"detached_cmds\": \"Getrennte Befehle\",\n    \"detached_cmds_add\": \"Separiertes Kommando hinzufügen\",\n    \"detached_cmds_desc\": \"Eine Liste von Befehlen, die im Hintergrund ausgeführt werden sollen.\",\n    \"detached_cmds_note\": \"Wenn der Pfad zum ausführbaren Kommando Leerzeichen enthält, müssen Sie ihn in Anführungszeichen einfügen.\",\n    \"edit\": \"Bearbeiten\",\n    \"env_app_id\": \"App-ID\",\n    \"env_app_name\": \"App-Name\",\n    \"env_client_audio_config\": \"Die vom Client angeforderte Audio-Konfiguration (2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"Der Client hat die Option angefordert, das Spiel für ein optimales Streaming zu optimieren (true/false)\",\n    \"env_client_fps\": \"Das vom Client angeforderte FPS (int)\",\n    \"env_client_gcmap\": \"Die angeforderte Gamepadmaske im Bitset/Bitfield Format (int)\",\n    \"env_client_hdr\": \"HDR ist vom Client aktiviert (true/false)\",\n    \"env_client_height\": \"Die vom Client angeforderte Höhe (int)\",\n    \"env_client_host_audio\": \"Der Client hat Host-Audio angefordert (true/false)\",\n    \"env_client_width\": \"Die vom Client angeforderte Breite (int)\",\n    \"env_displayplacer_example\": \"Beispiel - displayplacer für die Automatisierung der Auflösung:\",\n    \"env_qres_example\": \"Beispiel - QRes für die Automatisierung der Auflösung:\",\n    \"env_qres_path\": \"qres Pfad\",\n    \"env_var_name\": \"Var Name\",\n    \"env_vars_about\": \"Über Umgebungsvariablen\",\n    \"env_vars_desc\": \"Alle Befehle erhalten diese Umgebungsvariablen standardmäßig:\",\n    \"env_xrandr_example\": \"Beispiel - Xrandr für die Auflösungsautomatisierung:\",\n    \"exit_timeout\": \"Beenden Timeout\",\n    \"exit_timeout_desc\": \"Anzahl der Sekunden, die gewartet werden soll, bis alle Prozesse der Anwendung ordnungsgemäß beendet werden, wenn sie zum Beenden aufgefordert werden. Ist der Wert nicht festgelegt, wird standardmäßig bis zu 5 Sekunden gewartet. Bei einem Wert von 0 wird die Anwendung sofort beendet.\",\n    \"find_cover\": \"Cover finden\",\n    \"global_prep_desc\": \"Aktiviere/Deaktiviere die Ausführung von globalen Vorbereitungsbefehlen für diese Anwendung.\",\n    \"global_prep_name\": \"Globale Vorbereitungsbefehle\",\n    \"image\": \"Bild\",\n    \"image_desc\": \"Anwendungssymbol/Bild/Bildpfad, das an den Client gesendet wird. Das Bild muss eine PNG-Datei sein. Wenn nicht gesetzt, sendet Sunshine das Standard-Box-Bild.\",\n    \"loading\": \"Wird geladen...\",\n    \"name\": \"Name\",\n    \"no_covers_found\": \"Keine Cover gefunden\",\n    \"output_desc\": \"Die Datei, in der die Ausgabe des Befehls gespeichert wird, wenn sie nicht angegeben ist, wird die Ausgabe ignoriert\",\n    \"output_name\": \"Ausgang\",\n    \"run_as_desc\": \"Dies kann für einige Anwendungen notwendig sein, die Administratorrechte benötigen, um ordnungsgemäß zu funktionieren.\",\n    \"searching_covers\": \"Suche nach Covers...\",\n    \"wait_all\": \"Streaming fortsetzen bis alle App-Prozesse beendet sind\",\n    \"wait_all_desc\": \"Dies wird fortgesetzt, bis alle Prozesse, die von der App gestartet werden, beendet sind. Wenn diese Option deaktiviert ist, wird das Streaming gestoppt, wenn der erste App-Prozess beendet wird, auch wenn andere App-Prozesse noch laufen.\",\n    \"working_dir\": \"Arbeitsverzeichnis\",\n    \"working_dir_desc\": \"Das Arbeitsverzeichnis, das an den Prozess übergeben werden soll. Zum Beispiel verwenden einige Anwendungen das Arbeitsverzeichnis, um nach Konfigurationsdateien zu suchen. Falls nicht gesetzt, wird Sunshine standardmäßig das übergeordnete Verzeichnis des Befehls verwenden\"\n  },\n  \"config\": {\n    \"adapter_name\": \"Adaptername\",\n    \"adapter_name_desc_linux_1\": \"Geben Sie eine GPU für die Aufnahme manuell an.\",\n    \"adapter_name_desc_linux_2\": \"um alle Geräte zu finden, die VAAPI nutzen können\",\n    \"adapter_name_desc_linux_3\": \"Ersetze ``renderD129`` durch das Gerät von oben, um den Namen und die Fähigkeiten des Geräts aufzulisten. Um von Sunshine unterstützt zu werden, muss es zumindest über folgende Punkte verfügen:\",\n    \"adapter_name_desc_windows\": \"Legen Sie eine GPU für die Aufnahme manuell fest. Falls nicht festgelegt, wird die GPU automatisch ausgewählt. Wir empfehlen dringend, dieses Feld leer zu lassen, um die automatische GPU-Auswahl zu verwenden! Hinweis: Diese GPU muss ein Display angeschlossen und eingeschaltet haben. Die passenden Werte finden Sie mit dem folgenden Befehl:\",\n    \"adapter_name_placeholder_windows\": \"Radeon RX 580-Serie\",\n    \"add\": \"Neu\",\n    \"address_family\": \"Adressfamilie\",\n    \"address_family_both\": \"IPv4+IPv6\",\n    \"address_family_desc\": \"Adressfamilie einstellen, die von Sunshine verwendet wird\",\n    \"address_family_ipv4\": \"Nur IPv4\",\n    \"always_send_scancodes\": \"Scancodes immer senden\",\n    \"always_send_scancodes_desc\": \"Das Senden von Scancodes verbessert die Kompatibilität mit Spielen und Apps, kann aber zu falschen Tastatureingaben von bestimmten Clients führen, die kein amerikanisches Tastaturlayout verwenden. Aktivieren, wenn die Eingabe der Tastatur in bestimmten Anwendungen überhaupt nicht funktioniert. Deaktivieren, wenn Schlüssel auf dem Client die falsche Eingabe auf dem Host generieren.\",\n    \"amd_coder\": \"AMF Coder (H264)\",\n    \"amd_coder_desc\": \"Erlaubt es Ihnen, die Entropy-Kodierung auszuwählen, um die Qualität oder die Kodierungsgeschwindigkeit zu priorisieren. H.264 nur.\",\n    \"amd_enforce_hrd\": \"Hypothetische Referenz-Decodierer (HRD) durchsetzen\",\n    \"amd_enforce_hrd_desc\": \"Steigern Sie die Einschränkungen bei der Ratensteuerung, um die Anforderungen des HRD-Modells zu erfüllen. Dies reduziert die Bitratenüberläufe erheblich, kann jedoch zu Kodierungsartefakten oder zu geringerer Qualität auf bestimmten Karten führen.\",\n    \"amd_preanalysis\": \"AMF-Voranalyse\",\n    \"amd_preanalysis_desc\": \"Dies ermöglicht die Vorabanalyse der Rate, wodurch die Qualität auf Kosten einer erhöhten Encoding-Latenz erhöht werden kann.\",\n    \"amd_quality\": \"AMF-Qualität\",\n    \"amd_quality_balanced\": \"ausgewogen -- Ausgewogen (Standard)\",\n    \"amd_quality_desc\": \"Dies steuert die Balance zwischen Kodierungsgeschwindigkeit und Qualität.\",\n    \"amd_quality_group\": \"AMF Qualitätseinstellungen\",\n    \"amd_quality_quality\": \"Qualität -- Qualität bevorzugen\",\n    \"amd_quality_speed\": \"speed -- bevorzuge Geschwindigkeit\",\n    \"amd_rc\": \"AMF-Ratensteuerung\",\n    \"amd_rc_cbr\": \"cbr -- konstante Bitrate (empfohlen, wenn HRD aktiviert ist)\",\n    \"amd_rc_cqp\": \"cqp -- konstanter qp-Modus\",\n    \"amd_rc_desc\": \"Diese steuert die Methode der Ratensteuerung, um sicherzustellen, dass wir nicht das Client-Bitrate Ziel überschreiten. 'cqp' ist nicht geeignet für Bitraten-Targeting, und andere Optionen außer 'vbr_latency' hängen von der Durchsetzung von HRD ab, um Bitraten-Überläufe einzuschränken.\",\n    \"amd_rc_group\": \"AMF Rate Control Einstellungen\",\n    \"amd_rc_vbr_latency\": \"vbr_latency -- latenzeingeschränkte Bitrate (Standard)\",\n    \"amd_rc_vbr_peak\": \"vbr_peak – eingeschränkte Variablen-Bitrate spitzen\",\n    \"amd_usage\": \"AMF-Nutzung\",\n    \"amd_usage_desc\": \"Dies legt das Basiscodierungsprofil fest. Alle unten dargestellten Optionen werden eine Teilmenge des Nutzungsprofils überschreiben. Es werden jedoch zusätzliche versteckte Einstellungen angewendet, die an anderer Stelle nicht konfiguriert werden können.\",\n    \"amd_usage_lowlatency\": \"niedrige Latenz - niedrige Latenz (schnell)\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality - niedrige Latenz, hohe Qualität (schnell)\",\n    \"amd_usage_transcoding\": \"transcoding -- Umkodierung (langsamste)\",\n    \"amd_usage_ultralowlatency\": \"ultralowlatenz - extrem niedrige Latenz (schnellste)\",\n    \"amd_usage_webcam\": \"webcam -- Webcam (langsam)\",\n    \"amd_vbaq\": \"AMF-Varianz-basierte Adaptive Quantisierung (VBAQ)\",\n    \"amd_vbaq_desc\": \"Das menschliche visuelle System ist in der Regel weniger empfindlich auf Artefakte in stark strukturierten Bereichen. Im VBAQ-Modus wird die Pixelvarianz verwendet, um die Komplexität der räumlichen Texturen anzuzeigen, so dass der Encoder mehr Bits für glättende Bereiche zuweisen kann. Die Aktivierung dieser Funktion führt zu Verbesserungen der subjektiven visuellen Qualität mit einigen Inhalten.\",\n    \"apply_note\": \"Klicken Sie auf 'Anwenden', um Sunshine neu zu starten und Änderungen anzuwenden. Dies wird alle laufenden Sitzungen beenden.\",\n    \"audio_sink\": \"Audio Sink\",\n    \"audio_sink_desc_linux\": \"Der Name des Audio-Spüls, der für Audio Loopback verwendet wird. Wenn Sie diese Variable nicht angeben, wählt pulseaudio das Standard-Monitorgerät. Sie können den Namen des Audiospülers mit einem Befehl finden:\",\n    \"audio_sink_desc_macos\": \"Der Name des für Audio Loopback verwendeten Audiosenks kann aufgrund von Systembeschränkungen nur auf Mikrofone auf macOS zugreifen. Zum Streamen von System-Audio mit Soundflower oder BlackHole.\",\n    \"audio_sink_desc_windows\": \"Geben Sie ein bestimmtes Audiogerät für die Aufnahme manuell an. Wenn nicht gesetzt, wird das Gerät automatisch ausgewählt. Wir empfehlen dringend, dieses Feld leer zu lassen, um die automatische Geräteauswahl zu verwenden! Wenn Sie mehrere Audiogeräte mit identischen Namen haben, können Sie die Geräte-ID mit dem folgenden Befehl erhalten:\",\n    \"audio_sink_placeholder_macos\": \"BlackHole 2ch\",\n    \"audio_sink_placeholder_windows\": \"Lautsprecher (High Definition Audio Device)\",\n    \"av1_mode\": \"AV1 Support\",\n    \"av1_mode_0\": \"Sunshine werbt Unterstützung für AV1 basierend auf Encoder Fähigkeiten (empfohlen)\",\n    \"av1_mode_1\": \"Sunshine werbt keinen Support für AV1\",\n    \"av1_mode_2\": \"Sunshine werbt Unterstützung für AV1 Hauptprofil mit 8-Bit\",\n    \"av1_mode_3\": \"Sunshine werbt Unterstützung für AV1 Hauptprofile mit 8-Bit und 10-Bit (HDR)\",\n    \"av1_mode_desc\": \"Ermöglicht dem Client, AV1 Haupt-8-bit oder 10-bit Video-Streams anzufordern. AV1 ist CPU-intensiver zum Kodieren, daher kann die Aktivierung die Leistung bei der Verwendung von Software Codierung verringern.\",\n    \"back_button_timeout\": \"Timeout für Home/Guide Button Emulation\",\n    \"back_button_timeout_desc\": \"Wenn die Schaltfläche Zurück/Auswählen für die angegebene Anzahl an Millisekunden gedrückt gehalten wird, wird die Taste Home/Guide emuliert. Wenn auf einen Wert < 0 (Standard) gesetzt ist, wird die Home/Guide-Taste nicht nachgeahmt.\",\n    \"bind_address\": \"Binde Adresse\",\n    \"bind_address_desc\": \"Legen Sie die spezifische IP-Adresse fest, an die sich Sunshine bindet. Wenn leer gelassen, wird Sunshine an alle verfügbaren Adressen gebunden.\",\n    \"capture\": \"Erzwinge eine bestimmte Aufnahmemethode\",\n    \"capture_desc\": \"Im automatischen Modus wird Sunshine den ersten verwenden, der funktioniert. NvFBC benötigt gepatchte Nvidia-Treiber.\",\n    \"cert\": \"Zertifikat\",\n    \"cert_desc\": \"Das Zertifikat, das für das Web-UI und Moonlight Client-Paar verwendet wird. Für bestmögliche Kompatibilität sollte dieser einen RSA-2048 öffentlichen Schlüssel haben.\",\n    \"channels\": \"Maximal verbundene Clients\",\n    \"channels_desc_1\": \"Sunshine kann eine einzelne Streaming-Sitzung gleichzeitig mit mehreren Clients teilen.\",\n    \"channels_desc_2\": \"Einige Hardware-Encoder haben möglicherweise Einschränkungen, die die Leistung bei mehreren Streams verringern.\",\n    \"coder_cabac\": \"cabac -- kontextadaptive binäre arithmetische Kodierung - höhere Qualität\",\n    \"coder_cavlc\": \"cavlc -- kontextadaptive Kodierung variabler Länge - schnellere Dekodierung\",\n    \"configuration\": \"Konfiguration\",\n    \"controller\": \"Enable Gamepad Input\",\n    \"controller_desc\": \"Erlaubt Gästen das Host-System mit einem Gamepad/Controller zu steuern\",\n    \"credentials_file\": \"Anmeldedaten Datei\",\n    \"credentials_file_desc\": \"Speichere Benutzername/Passwort getrennt von Sunshine's Status-Datei.\",\n    \"csrf_allowed_origins\": \"CSRF Erlaubte Herkunft\",\n    \"csrf_allowed_origins_desc\": \"Kommaseparierte Liste zusätzlicher erlaubter Ursprünge für CSRF-Schutz (angehängt an die Standardeinstellungen: localhost Varianten und Web-UI-Port). Fügen Sie nur Ursprünge hinzu, denen Sie vertrauen. Jeder Ursprung muss Protokoll und Host enthalten (z. B. https://example.com).\",\n    \"dd_config_ensure_active\": \"Bildschirm automatisch aktivieren\",\n    \"dd_config_ensure_only_display\": \"Andere Displays deaktivieren und nur die angegebene Anzeige aktivieren\",\n    \"dd_config_ensure_primary\": \"Bildschirm automatisch aktivieren und es zur primären Anzeige machen\",\n    \"dd_configuration_option\": \"Gerätekonfiguration\",\n    \"dd_config_revert_delay\": \"Zurücksetzungsverzögerung konfigurieren\",\n    \"dd_config_revert_delay_desc\": \"Zusätzliche Verzögerung in Millisekunden, um zu warten, bevor die Konfiguration rückgängig gemacht wird, wenn die App geschlossen oder die letzte Sitzung beendet wurde. Hauptziel ist es, einen reibungsloseren Übergang beim schnellen Wechsel zwischen Apps zu ermöglichen.\",\n    \"dd_config_revert_on_disconnect\": \"Zurücksetzen bei Trennung konfigurieren\",\n    \"dd_config_revert_on_disconnect_desc\": \"Die Konfiguration beim Trennen aller Clients rückgängig machen, anstatt die App zu schließen oder die letzte Session zu beenden.\",\n    \"dd_config_verify_only\": \"Überprüfen Sie, ob das Display aktiviert ist (Standard)\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"Ein-/Ausschalten des HDR-Modus, wie vom Client gewünscht (Standard)\",\n    \"dd_hdr_option_disabled\": \"HDR-Einstellungen nicht ändern\",\n    \"dd_manual_refresh_rate\": \"Manuelle Aktualisierungsrate\",\n    \"dd_manual_resolution\": \"Manuelle Auflösung\",\n    \"dd_mode_remapping\": \"Anzeige Modus neu zuordnen\",\n    \"dd_mode_remapping_add\": \"Remapping Eintrag hinzufügen\",\n    \"dd_mode_remapping_desc_1\": \"Legen Sie die Remapping-Einträge fest, um die angeforderte Auflösung und/oder die Aktualisierungsrate auf andere Werte zu ändern.\",\n    \"dd_mode_remapping_desc_2\": \"Die Liste wird von oben nach unten iteriert und die erste Übereinstimmung verwendet.\",\n    \"dd_mode_remapping_desc_3\": \"\\\"Angeforderte\\\" Felder können leer gelassen werden, um dem gewünschten Wert zu entsprechen.\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"Mindestens ein \\\"End\\\"-Feld muss angegeben werden. Die nicht angegebene Auflösung oder die Aktualisierungsrate wird nicht geändert.\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"\\\"Endlich\\\"-Feld muss angegeben werden und darf nicht leer sein.\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"Die Option \\\"Spieleinstellungen optimieren\\\" muss im Moonlight-Client aktiviert sein, andernfalls werden Einträge mit bestimmten Auflösungsfeldern übersprungen.\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"Option \\\"Spieleinstellungen optimieren\\\" muss im Moonlight-Client aktiviert sein, andernfalls wird das Mapping übersprungen.\",\n    \"dd_mode_remapping_final_refresh_rate\": \"Endgültige Aktualisierungsrate\",\n    \"dd_mode_remapping_final_resolution\": \"Endgültige Entschließung\",\n    \"dd_mode_remapping_requested_fps\": \"Angeforderte FPS\",\n    \"dd_mode_remapping_requested_resolution\": \"Angeforderte Auflösung\",\n    \"dd_options_header\": \"Erweiterte Anzeigeoptionen\",\n    \"dd_refresh_rate_option\": \"Aktualisierungsrate\",\n    \"dd_refresh_rate_option_auto\": \"FPS Wert des Clients verwenden (Standard)\",\n    \"dd_refresh_rate_option_disabled\": \"Aktualisierungsrate nicht ändern\",\n    \"dd_refresh_rate_option_manual\": \"Manuell eingegebene Aktualisierungsrate verwenden\",\n    \"dd_resolution_option\": \"Auflösung\",\n    \"dd_resolution_option_auto\": \"Auflösung des Clients verwenden (Standard)\",\n    \"dd_resolution_option_disabled\": \"Auflösung nicht ändern\",\n    \"dd_resolution_option_manual\": \"Manuell eingegebene Auflösung verwenden\",\n    \"dd_resolution_option_ogs_desc\": \"Die Option \\\"Spieleinstellungen optimieren\\\" muss auf dem Moonlight-Client aktiviert sein, damit dies funktioniert.\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"Bei Verwendung des virtuellen Display-Geräts (VDD) zum Streamen kann es zu Fehlern bei der Anzeige der HDR-Farbe kommen. Sunshine kann versuchen, dieses Problem zu lindern, indem HDR ausgeschaltet und dann wieder eingeschaltet wird.\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"Wenn der Wert auf 0 gesetzt ist, ist die Workaround deaktiviert (Standard). Wenn der Wert zwischen 0 und 3000 Millisekunden liegt, schaltet Sonnenschein HDR, warten Sie auf die angegebene Zeit und schalten Sie HDR wieder ein. Die empfohlene Verzögerungszeit beträgt in den meisten Fällen etwa 500 Millisekunden.\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"Benutzen Sie diese Workaround nicht, es sei denn, Sie haben tatsächlich Probleme mit HDR, da sie direkt Auswirkungen auf die Startzeit des Streams hat!\",\n    \"dd_wa_hdr_toggle_delay\": \"Workaround mit hohem Kontrast für HDR\",\n    \"ds4_back_as_touchpad_click\": \"Zum Touchpad-Klick zurück/auswählen\",\n    \"ds4_back_as_touchpad_click_desc\": \"Beim Erzwingen der DS4-Emulation zum Touchpad-Klick zurück/auswählen\",\n    \"ds5_inputtino_randomize_mac\": \"Virtuellen Controller-MAC zufällig\",\n    \"ds5_inputtino_randomize_mac_desc\": \"Bei der Controller-Registrierung verwenden Sie ein zufälliges MAC statt einem, das auf dem internen Controller-Index basiert, um das Mischen von Konfigurationseinstellungen verschiedener Controller zu vermeiden, wenn die auf Client-Seite ausgetauscht werden.\",\n    \"encoder\": \"Erzwinge einen bestimmten Encoder\",\n    \"encoder_desc\": \"Erzwinge einen bestimmten Encoder, sonst wählt Sunshine die beste verfügbare Option. Notiz: Wenn Sie einen Hardwarekodierer unter Windows angeben, muss er mit der GPU übereinstimmen, in der das Display verbunden ist.\",\n    \"encoder_software\": \"Software\",\n    \"external_ip\": \"Externe IP\",\n    \"external_ip_desc\": \"Wenn keine externe IP-Adresse angegeben ist, erkennt Sunshine automatisch externe IP\",\n    \"fec_percentage\": \"Prozentsatz FEC\",\n    \"fec_percentage_desc\": \"Prozentsatz der Fehlerkorrektur von Paketen pro Datenpaket in jedem Videobild. Höhere Werte können für mehr Netzwerk-Paketverlust korrigieren, aber auf Kosten einer erhöhten Bandbreitennutzung.\",\n    \"ffmpeg_auto\": \"auto -- ffmpeg entscheiden lassen (Standard)\",\n    \"file_apps\": \"App-Datei\",\n    \"file_apps_desc\": \"Die Datei, in der die aktuellen Apps von Sunshine gespeichert werden.\",\n    \"file_state\": \"Zustandsdatei\",\n    \"file_state_desc\": \"Die Datei, in der der aktuelle Zustand von Sunshine gespeichert ist\",\n    \"gamepad\": \"Emulierter Gamepad-Typ\",\n    \"gamepad_auto\": \"Automatische Auswahloptionen\",\n    \"gamepad_desc\": \"Wähle welche Art von Gamepad emuliert werden soll\",\n    \"gamepad_ds4\": \"DS4 (PS4)\",\n    \"gamepad_ds4_manual\": \"DS4 Auswahloptionen\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"DS5 Auswahloptionen\",\n    \"gamepad_switch\": \"Nintendo Pro (Switch)\",\n    \"gamepad_manual\": \"Manuelle DS4 Optionen\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"Befehlsvorbereitungen\",\n    \"global_prep_cmd_desc\": \"Konfigurieren Sie eine Liste von Befehlen, die vor oder nach Ausführung einer Anwendung ausgeführt werden sollen. Wenn eines der angegebenen Vorbereitungsbefehle fehlschlägt, wird der Anwendungsstart abgebrochen.\",\n    \"hevc_mode\": \"HEVC Unterstützung\",\n    \"hevc_mode_0\": \"Sunshine werbt Unterstützung für HEVC basierend auf Encoderfähigkeiten (empfohlen)\",\n    \"hevc_mode_1\": \"Sunshine werbt keine Unterstützung für HEVC\",\n    \"hevc_mode_2\": \"Sunshine werbt Unterstützung für das HEVC Hauptprofil\",\n    \"hevc_mode_3\": \"Sunshine werbt Unterstützung für HEVC Haupt- und Main10-Profile (HDR)\",\n    \"hevc_mode_desc\": \"Ermöglicht dem Client, HEVC Main oder HEVC Main10 Videostreams anzufordern. HEVC ist CPU-intensiver zum Kodieren, daher kann dies die Leistung bei der Verwendung von Software-Kodierungen verringern.\",\n    \"high_resolution_scrolling\": \"Unterstützung für hochauflösende Scrolling\",\n    \"high_resolution_scrolling_desc\": \"Wenn aktiviert, durchläuft Sunshine hochauflösende Scroll-Ereignisse von Moonlight-Clients. Dies kann nützlich sein, um ältere Anwendungen zu deaktivieren, die bei hochauflösenden Scroll-Ereignissen zu schnell scrollen.\",\n    \"install_steam_audio_drivers\": \"Steam Audio Treiber installieren\",\n    \"install_steam_audio_drivers_desc\": \"Wenn Steam installiert ist, wird der Steam Streaming Speakers Treiber automatisch installiert, um 5.1/7.1 Surround-Sound zu unterstützen und Host-Audio zu mutieren.\",\n    \"key_repeat_delay\": \"Schlüssel-Wiederholung Verzögerung\",\n    \"key_repeat_delay_desc\": \"Legen Sie fest, wie schnell sich die Tasten wiederholen. Die anfängliche Verzögerung in Millisekunden bevor Sie die Tasten wiederholen.\",\n    \"key_repeat_frequency\": \"Tastendruck-Frequenz\",\n    \"key_repeat_frequency_desc\": \"Wie oft Tasten jede Sekunde wiederholen. Diese konfigurierbare Option unterstützt Dezimalstellen.\",\n    \"key_rightalt_to_key_win\": \"Rechter Alt-Taste auf Windows-Taste zuweisen\",\n    \"key_rightalt_to_key_win_desc\": \"Möglicherweise können Sie den Windows-Schlüssel nicht direkt von Moonlight senden. In diesen Fällen kann es nützlich sein, Sunshine glauben zu lassen, dass die rechte Alt-Taste die Windows-Taste ist\",\n    \"keybindings\": \"Tastaturbelegungen\",\n    \"keyboard\": \"Tastatureingabe aktivieren\",\n    \"keyboard_desc\": \"Erlaubt Gästen das Host-System mit der Tastatur zu steuern\",\n    \"lan_encryption_mode\": \"LAN-Verschlüsselungsmodus\",\n    \"lan_encryption_mode_1\": \"Für unterstützte Clients aktiviert\",\n    \"lan_encryption_mode_2\": \"Benötigt für alle Kunden\",\n    \"lan_encryption_mode_desc\": \"Dies legt fest, wann die Verschlüsselung beim Streaming über Ihr lokales Netzwerk verwendet wird. Verschlüsselung kann die Streaming-Leistung senken, insbesondere auf weniger leistungsfähigen Hosts und Clients.\",\n    \"locale\": \"Lokal\",\n    \"locale_desc\": \"Die Locale, die für die Benutzeroberfläche von Sunshine verwendet wird.\",\n    \"log_path\": \"Logdateipfad\",\n    \"log_path_desc\": \"Die Datei, in der die aktuellen Logs von Sunshine gespeichert werden.\",\n    \"max_bitrate\": \"Maximale Bitrate\",\n    \"max_bitrate_desc\": \"Die maximale Bitrate (in Kbps), bei der Sunshine den Stream kodiert. Wenn sie auf 0 gesetzt ist, wird sie immer die Bitrate verwenden, die von Mononlight angefordert wird.\",\n    \"minimum_fps_target\": \"Minimales FPS Ziel\",\n    \"minimum_fps_target_desc\": \"Die niedrigste effektive FPS die ein Stream erreichen kann. Ein Wert von 0 wird als ungefähr die Hälfte des FPS des Stream behandelt. Eine Einstellung von 20 wird empfohlen, wenn Sie 24 oder 30 fps Inhalt streamen.\",\n    \"min_log_level\": \"Log-Level\",\n    \"min_log_level_0\": \"Verbose\",\n    \"min_log_level_1\": \"Debug\",\n    \"min_log_level_2\": \"Info\",\n    \"min_log_level_3\": \"Warnung\",\n    \"min_log_level_4\": \"Fehler\",\n    \"min_log_level_5\": \"Fatal\",\n    \"min_log_level_6\": \"Keine\",\n    \"min_log_level_desc\": \"Der minimale Log-Level wird auf Standard gedruckt\",\n    \"min_threads\": \"Minimale CPU-Thread-Anzahl\",\n    \"min_threads_desc\": \"Die Erhöhung des Wertes verringert die Encoding-Effizienz, aber der Abgleich lohnt sich in der Regel, mehr CPU-Kerne für die Kodierung zu verwenden. Der ideale Wert ist der niedrigste Wert, der zuverlässig an den gewünschten Streaming-Einstellungen auf Ihrer Hardware kodieren kann.\",\n    \"misc\": \"Verschiedene Optionen\",\n    \"motion_as_ds4\": \"Ein DS4 Gamepad emulieren, wenn der Client Gamepad Bewegungsmelder meldet\",\n    \"motion_as_ds4_desc\": \"Wenn deaktiviert, werden Bewegungssensor bei der Auswahl des Gamepad-Typs nicht berücksichtigt.\",\n    \"mouse\": \"Maus-Eingabe aktivieren\",\n    \"mouse_desc\": \"Erlaubt Gästen das Host-System mit der Maus zu steuern\",\n    \"native_pen_touch\": \"Native Pen/Touch Unterstützung\",\n    \"native_pen_touch_desc\": \"Wenn aktiviert, durchläuft Sunshine natives Pen / Berühren von Moonlight-Clients. Dies kann nützlich sein, um ältere Anwendungen ohne nativen Stift-/Berührungs-Support zu deaktivieren.\",\n    \"notify_pre_releases\": \"Pre-Release-Benachrichtigungen\",\n    \"notify_pre_releases_desc\": \"Ob über neue Versionen von Sunshine benachrichtigt werden soll\",\n    \"nvenc_h264_cavlc\": \"CAVLC gegenüber CABAC in H.264 bevorzugen\",\n    \"nvenc_h264_cavlc_desc\": \"Einfachere Form der Entropy-Codierung. CAVLC benötigt ca. 10% mehr Bitrate für die gleiche Qualität. Nur relevant für wirklich alte Decodierungsgeräte.\",\n    \"nvenc_latency_over_power\": \"Reduzierte Encoding-Latenz gegenüber Energieeinsparungen bevorzugen\",\n    \"nvenc_latency_over_power_desc\": \"Sunshine fordert die maximale GPU-Taktgeschwindigkeit beim Streaming an, um die Encoding-Latenz zu reduzieren. Deaktivieren wird nicht empfohlen, da dies zu einer signifikant erhöhten Encoding-Latenz führen kann.\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"OpenGL/Vulkan auf DXGI zeigen\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"Sunshine kann OpenGL und Vulkan Programme nicht mit voller Bildwiederholrate erfassen, es sei denn, sie sind auf DXGI vorhanden. Dies ist eine systemweite Einstellung, die beim Beenden des Sonnenscheinprogramms rückgängig gemacht wird.\",\n    \"nvenc_preset\": \"Leistungsvorgabe\",\n    \"nvenc_preset_1\": \"(schnellste, Standard)\",\n    \"nvenc_preset_7\": \"(langsamste)\",\n    \"nvenc_preset_desc\": \"Höhere Zahlen verbessern die Komprimierung (Qualität bei der angegebenen Bitrate) auf Kosten einer erhöhten Kodierungslatenz. Wird empfohlen, nur zu ändern, wenn durch Netzwerk oder Decoder begrenzt, sonst kann ein ähnlicher Effekt durch Erhöhung der Bitrate erreicht werden.\",\n    \"nvenc_realtime_hags\": \"Echtzeit-Priorität in der Hardware-beschleunigten gpu Planung verwenden\",\n    \"nvenc_realtime_hags_desc\": \"Derzeit können NVIDIA-Treiber im Encoder einfrieren, wenn HAGS aktiviert ist, Echtzeit-Priorität verwendet wird und die VRAM-Auslastung fast fast erreicht ist. Die Deaktivierung dieser Option senkt die Priorität auf hoch, indem das Einfrieren auf Kosten einer reduzierten Aufnahmeleistung umgangen wird, wenn die GPU stark belastet ist.\",\n    \"nvenc_spatial_aq\": \"Spatial AQ\",\n    \"nvenc_spatial_aq_desc\": \"Zuweisen von höheren QP-Werten zu flachen Regionen des Videos. Wird empfohlen zu aktivieren, wenn Streaming mit niedrigeren Bitraten.\",\n    \"nvenc_twopass\": \"Zwei-Pass-Modus\",\n    \"nvenc_twopass_desc\": \"Fügt vorläufige Kodierungen hinzu. Dies erlaubt es, mehr Bewegungsvektoren zu erkennen, eine bessere Verteilung der Bitrate über den Rahmen und strengere Einhaltung der Bitratengrenzen. Die Deaktivierung ist nicht empfehlenswert, da dies gelegentlich zu Bitraten-Overshoot und anschließendem Paketverlust führen kann.\",\n    \"nvenc_twopass_disabled\": \"Deaktiviert (schnellste, nicht empfohlen)\",\n    \"nvenc_twopass_full_res\": \"Vollständige Auflösung (langsamer)\",\n    \"nvenc_twopass_quarter_res\": \"Viertelauflösung (schneller, Standard)\",\n    \"nvenc_vbv_increase\": \"Prozentsatz Erhöhung des Einzelbild-VBV/HRD\",\n    \"nvenc_vbv_increase_desc\": \"Standardmäßig verwendet Sunshine Einzelbild-VBV/HRD, was bedeutet, dass jegliche kodierte Videobild-Größe nicht voraussichtlich die angeforderte Bitrate überschreiten wird, geteilt durch angeforderte Bildrate. Diese Einschränkung zu lockern, kann vorteilhaft sein und als variable Bitrate mit niedriger Latenz fungieren kann aber auch zu Paketverlusten führen, wenn das Netzwerk keinen Pufferkopf hat, um mit Bitraten-Spitzen umzugehen. Maximal zulässiger Wert ist 400, was einer 5x erhöhten Begrenzung der kodierten Videorahmen.\",\n    \"origin_web_ui_allowed\": \"Ursprungsweb-UI erlaubt\",\n    \"origin_web_ui_allowed_desc\": \"Der Ursprung der Remote-Endpunkt-Adresse, der der Zugriff auf das Web-Interface nicht verweigert wird\",\n    \"origin_web_ui_allowed_lan\": \"Nur LAN-Nutzer können auf Web-UI zugreifen\",\n    \"origin_web_ui_allowed_pc\": \"Nur localhost kann auf Web-UI zugreifen\",\n    \"origin_web_ui_allowed_wan\": \"Jeder kann auf Web-UI zugreifen\",\n    \"output_name\": \"Id anzeigen\",\n    \"output_name_desc_unix\": \"Während des Starts von Sunshine sollten Sie die Liste der erkannten Anzeigen sehen. Hinweis: Sie müssen den Id-Wert innerhalb der Klammer verwenden.\",\n    \"output_name_desc_windows\": \"Legen Sie eine Anzeige für die Aufnahme manuell fest. Wenn diese nicht aktiviert ist, wird die primäre Anzeige aufgenommen. Hinweis: Wenn Sie eine GPU oben angegeben haben, muss diese Anzeige mit dieser GPU verbunden sein. Die entsprechenden Werte finden Sie mit dem folgenden Befehl:\",\n    \"ping_timeout\": \"Ping-Timeout\",\n    \"ping_timeout_desc\": \"Verzögerung in Millisekunden beim Warten auf Daten von Moonlight bevor der Stream beendet wird\",\n    \"pkey\": \"Privater Schlüssel\",\n    \"pkey_desc\": \"Der private Schlüssel, der für das Web-UI- und Moonlight-Client-Paar verwendet wird. Für bestmögliche Kompatibilität sollte dies ein privater RSA-2048 Schlüssel sein.\",\n    \"port\": \"Port\",\n    \"port_alert_1\": \"Sunshine kann keine Ports unter 1024 benutzen!\",\n    \"port_alert_2\": \"Ports über 65535 sind nicht verfügbar!\",\n    \"port_desc\": \"Legen Sie die Familie der von Sunshine verwendeten Ports fest\",\n    \"port_http_port_note\": \"Benutzen Sie diesen Port, um sich mit Moonlight zu verbinden.\",\n    \"port_note\": \"Notiz\",\n    \"port_port\": \"Port\",\n    \"port_protocol\": \"Protocol\",\n    \"port_tcp\": \"TCP\",\n    \"port_udp\": \"UDP\",\n    \"port_warning\": \"Das Web-Interface dem Internet zu übergeben, ist ein Sicherheitsrisiko! Fahren Sie auf eigene Gefahr!\",\n    \"port_web_ui\": \"Web UI\",\n    \"qp\": \"Quantifizierungsparameter\",\n    \"qp_desc\": \"Einige Geräte unterstützen möglicherweise keine Constant Bit-Rate. Für diese Geräte wird stattdessen QP verwendet. Höhere Werte bedeuten mehr Kompression, aber weniger Qualität.\",\n    \"qsv_coder\": \"QuickSync Coder (H264)\",\n    \"qsv_preset\": \"QuickSync Preset\",\n    \"qsv_preset_fast\": \"schneller (niedrigere Qualität)\",\n    \"qsv_preset_faster\": \"schnellste (niedrigste Qualität)\",\n    \"qsv_preset_medium\": \"medium (Standard)\",\n    \"qsv_preset_slow\": \"langsam (gute Qualität)\",\n    \"qsv_preset_slower\": \"langsamer (bessere Qualität)\",\n    \"qsv_preset_slowest\": \"langsamste (beste Qualität)\",\n    \"qsv_preset_veryfast\": \"schnellste (niedrigste Qualität)\",\n    \"qsv_slow_hevc\": \"Langsame HEVC Encodierung erlauben\",\n    \"qsv_slow_hevc_desc\": \"Dies kann HEVC-Kodierung auf älteren Intel GPUs ermöglichen, auf Kosten einer höheren GPU-Nutzung und schlechteren Performance.\",\n    \"restart_note\": \"Sunshine wird neu gestartet, um Änderungen anzuwenden.\",\n    \"search_options\": \"Konfigurationsoptionen suchen...\",\n    \"stream_audio\": \"Stream Audio\",\n    \"stream_audio_desc\": \"Ob Audio gestrahlt werden soll oder nicht. Deaktivieren kann nützlich sein, um kopflose Displays als zweiten Monitor zu streamen.\",\n    \"sunshine_name\": \"Sunshine Name\",\n    \"sunshine_name_desc\": \"Der von Mononlight angezeigte Name, falls nicht angegeben, wird der Hostname des PCs verwendet\",\n    \"sw_preset\": \"SW-Voreinstellungen\",\n    \"sw_preset_desc\": \"Optimieren Sie den Abgleich zwischen der Kodierungsgeschwindigkeit (kodierte Frames pro Sekunde) und der Komprimierungseffizienz (Qualität pro Bit im Bitstream). Standard ist überflüssig.\",\n    \"sw_preset_fast\": \"schnell\",\n    \"sw_preset_faster\": \"schneller\",\n    \"sw_preset_medium\": \"mittel\",\n    \"sw_preset_slow\": \"langsam\",\n    \"sw_preset_slower\": \"langsamer\",\n    \"sw_preset_superfast\": \"superschnell (Standard)\",\n    \"sw_preset_ultrafast\": \"extrem schnell\",\n    \"sw_preset_veryfast\": \"veryfast\",\n    \"sw_preset_veryslow\": \"veryslow\",\n    \"sw_tune\": \"SW Tune\",\n    \"sw_tune_animation\": \"animation -- gut für Cartoons; verwendet höhere Deblocking und mehr Referenzrahmen\",\n    \"sw_tune_desc\": \"Einstellmöglichkeiten, die nach der Voreinstellung angewendet werden. Standard ist Null.\",\n    \"sw_tune_fastdecode\": \"fastdecode -- ermöglicht eine schnellere Dekodierung durch Deaktivieren bestimmter Filter\",\n    \"sw_tune_film\": \"film -- verwenden für qualitativ hochwertige Filminhalte; senkt Deblocking\",\n    \"sw_tune_grain\": \"korn -- bewahrt die Kornstruktur im alten, körnigen Filmmaterial\",\n    \"sw_tune_stillimage\": \"stillimage -- gut für slideshow-ähnliche Inhalte\",\n    \"sw_tune_zerolatency\": \"Zerolatency -- gut für schnelle Kodierung und Low-Latency Streaming (Standard)\",\n    \"system_tray\": \"Systemabschnitt aktivieren\",\n    \"system_tray_desc\": \"Symbol in der Systemleiste anzeigen und Desktop-Benachrichtigungen anzeigen\",\n    \"touchpad_as_ds4\": \"Ein DS4 Gamepad emulieren, wenn der Client Gamepad meldet, dass ein Touchpad vorhanden ist\",\n    \"touchpad_as_ds4_desc\": \"Wenn deaktiviert, wird das Touchpad-Vorhandensein bei der Auswahl des Gamepad-Typs nicht berücksichtigt.\",\n    \"upnp\": \"UPnP\",\n    \"upnp_desc\": \"Portweiterleitung für Streaming über das Internet automatisch konfigurieren\",\n    \"vaapi_strict_rc_buffer\": \"Bitratenlimit für H.264/HEVC auf AMD GPUs strikt durchsetzen\",\n    \"vaapi_strict_rc_buffer_desc\": \"Wenn Sie diese Option aktivieren, können während der Szenenänderung gelöschte Frames über das Netzwerk vermieden werden, aber die Videoqualität kann während der Bewegung reduziert werden.\",\n    \"virtual_sink\": \"Virtueller Sink\",\n    \"virtual_sink_desc\": \"Legen Sie ein virtuelles Audiogerät manuell fest. Wenn nicht gesetzt, wird das Gerät automatisch ausgewählt. Wir empfehlen dringend, dieses Feld leer zu lassen, um die automatische Geräteauswahl zu verwenden!\",\n    \"virtual_sink_placeholder\": \"Steam Streaming Lautsprecher\",\n    \"vt_coder\": \"VideoToolbox Coder\",\n    \"vt_realtime\": \"VideoToolbox Echtzeit-Codierung\",\n    \"vt_software\": \"VideoToolbox Software Encoding\",\n    \"vt_software_allowed\": \"Zulässig\",\n    \"vt_software_forced\": \"Erzwungen\",\n    \"wan_encryption_mode\": \"WAN-Verschlüsselungsmodus\",\n    \"wan_encryption_mode_1\": \"Aktiviert für unterstützte Clients (Standard)\",\n    \"wan_encryption_mode_2\": \"Benötigt für alle Kunden\",\n    \"wan_encryption_mode_desc\": \"Dies legt fest, wann Verschlüsselung beim Streaming über das Internet verwendet wird. Verschlüsselung kann die Streaming-Leistung senken, insbesondere auf weniger leistungsfähigen Hosts und Clients.\"\n  },\n  \"index\": {\n    \"description\": \"Sunshine ist ein selbst gehosteter Game-Stream-Host für Moonlight.\",\n    \"download\": \"Download\",\n    \"fix_now\": \"Jetzt reparieren\",\n    \"installed_version_not_stable\": \"Sie verwenden eine Vor-Release-Version von Sunshine. Sie können Fehler oder andere Probleme haben. Bitte melde alle Probleme, auf die du triffst. Danke, dass du dabei geholfen hast, Sunshine zu einer besseren Software zu machen!\",\n    \"loading_latest\": \"Lade neueste Version...\",\n    \"new_pre_release\": \"Eine neue Pre-Release Version ist verfügbar!\",\n    \"new_stable\": \"Eine neue Stable Version ist verfügbar!\",\n    \"startup_errors\": \"<b>Achtung!</b> Sunshine erkannte diese Fehler während des Starts. Wir <b>STRONGLY EMPFOHLEN</b> beheben sie vor dem Streaming.\",\n    \"version_dirty\": \"Vielen Dank, dass Sie dazu beigetragen haben, Sunshine zu einer besseren Software zu machen!\",\n    \"version_latest\": \"Du verwendest die neueste Version von Sunshine\",\n    \"vigembus_not_installed_desc\": \"Virtuelle Gamepad-Unterstützung funktioniert nicht ohne den ViGEmBus-Treiber. Klicken Sie auf den Button unten, um ihn zu installieren.\",\n    \"vigembus_not_installed_title\": \"ViGEmBus-Treiber nicht installiert\",\n    \"vigembus_outdated_desc\": \"Sie verwenden eine veraltete Version von ViGEmBus (v{version}). Version 1. 7 oder höher ist für einen korrekten Gamepad-Support erforderlich. Klicken Sie auf den Button unten, um zu aktualisieren.\",\n    \"vigembus_outdated_title\": \"ViGEmBus-Treiber veraltet\",\n    \"welcome\": \"Hallo, Sunshine!\"\n  },\n  \"navbar\": {\n    \"applications\": \"Anwendungen\",\n    \"configuration\": \"Konfiguration\",\n    \"featured\": \"Empfohlene Apps\",\n    \"home\": \"Startseite\",\n    \"password\": \"Passwort ändern\",\n    \"pin\": \"Pin\",\n    \"theme_auto\": \"Auto\",\n    \"theme_dark\": \"Dunkel\",\n    \"theme_ember\": \"Ember\",\n    \"theme_forest\": \"Wald\",\n    \"theme_indigo\": \"Indigo\",\n    \"theme_lavender\": \"Lavender\",\n    \"theme_light\": \"Hell\",\n    \"theme_midnight\": \"Mitternacht\",\n    \"theme_monochrome\": \"Monochrom\",\n    \"theme_moonlight\": \"Mondlicht\",\n    \"theme_nord\": \"Nord\",\n    \"theme_ocean\": \"Ozean\",\n    \"theme_rose\": \"Rose\",\n    \"theme_slate\": \"Schiefer\",\n    \"theme_sunshine\": \"Sonnenschein\",\n    \"toggle_theme\": \"Thema\",\n    \"troubleshoot\": \"Fehlerbehebung\"\n  },\n  \"password\": {\n    \"confirm_password\": \"Passwort wiederholen\",\n    \"current_creds\": \"Aktuelle Zugangsdaten\",\n    \"new_creds\": \"Neue Zugangsdaten\",\n    \"new_username_desc\": \"Wenn nicht angegeben, wird der Benutzername nicht geändert\",\n    \"password_change\": \"Passwortänderung\",\n    \"success_msg\": \"Passwort wurde erfolgreich geändert! Diese Seite wird bald neu geladen, Ihr Browser wird Sie nach den neuen Zugangsdaten fragen.\"\n  },\n  \"pin\": {\n    \"device_name\": \"Gerätename\",\n    \"pair_failure\": \"Paarung fehlgeschlagen: Prüfen Sie, ob die PIN korrekt eingegeben wurde\",\n    \"pair_success\": \"Erfolg! Weiter geht es in Moonlight\",\n    \"pin_pairing\": \"PIN Pairing\",\n    \"send\": \"Senden\",\n    \"warning_msg\": \"Stellen Sie sicher, dass Sie Zugriff auf den Client haben, mit dem Sie sich verbinden. Diese Software kann Ihrem Computer die totale Kontrolle geben, also seien Sie vorsichtig!\"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"GitHub Discussions\",\n    \"legal\": \"Rechtlich\",\n    \"legal_desc\": \"Durch die Weiterverwendung dieser Software erklären Sie sich mit den Nutzungsbedingungen in den folgenden Dokumenten einverstanden.\",\n    \"license\": \"Lizenz\",\n    \"lizardbyte_website\": \"LizardByte Webseite\",\n    \"resources\": \"Ressourcen\",\n    \"resources_desc\": \"Ressourcen für Sunshine!\",\n    \"third_party_notice\": \"Drittanbieter-Mitteilung\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"Persistente Anzeigeeinstellungen zurücksetzen\",\n    \"dd_reset_desc\": \"Wenn Sunshine versucht, die geänderten Geräteeinstellungen wiederherzustellen, können Sie die Einstellungen zurücksetzen und den Anzeigestatus manuell wiederherstellen.\",\n    \"dd_reset_error\": \"Fehler beim Zurücksetzen der Persistenz!\",\n    \"dd_reset_success\": \"Erfolgreich zurücksetzen!\",\n    \"force_close\": \"Schließen erzwingen\",\n    \"force_close_desc\": \"Wenn sich Moonlight über eine aktuell laufende App beschwert, sollte das Schließen der App das Problem beheben.\",\n    \"force_close_error\": \"Fehler beim Schließen der Anwendung\",\n    \"force_close_success\": \"Anwendung erfolgreich geschlossen!\",\n    \"logs\": \"Logs\",\n    \"logs_desc\": \"Siehe die Logs hochgeladen von Sunshine\",\n    \"logs_find\": \"Suchen...\",\n    \"restart_sunshine\": \"Sunshine neu starten\",\n    \"restart_sunshine_desc\": \"Wenn Sunshine nicht richtig funktioniert, können Sie versuchen, es neu zu starten. Dies wird alle laufenden Sitzungen beenden.\",\n    \"restart_sunshine_success\": \"Sunshine wird neu gestartet\",\n    \"troubleshooting\": \"Fehlerbehebung\",\n    \"unpair_all\": \"Alle trennen\",\n    \"unpair_all_error\": \"Fehler beim Entkoppeln\",\n    \"unpair_all_success\": \"Erfolgreich getrennt!\",\n    \"unpair_desc\": \"Entferne deine gekoppelten Geräte. Einzelne nicht gekoppelte Geräte mit einer aktiven Sitzung bleiben verbunden, können aber keine Sitzung starten oder fortsetzen.\",\n    \"unpair_single_no_devices\": \"Es gibt keine gekoppelten Geräte.\",\n    \"unpair_single_success\": \"Die Geräte(n) können sich jedoch immer noch in einer aktiven Sitzung befinden. Benutzen Sie die Schaltfläche \\\"Schließen erzwingen\\\", um alle geöffneten Sitzungen zu beenden.\",\n    \"unpair_single_unknown\": \"Unbekannter Client\",\n    \"unpair_title\": \"Geräte trennen\",\n    \"vigembus_compatible\": \"ViGEmBus ist installiert und kompatibel.\",\n    \"vigembus_current_version\": \"Aktuelle Version\",\n    \"vigembus_desc\": \"ViGEmBus wird für virtuelle Gamepad-Unterstützung benötigt. Installieren oder aktualisieren Sie den Treiber, falls er fehlt oder veraltet ist (Version 1.17 oder höher erforderlich).\",\n    \"vigembus_incompatible\": \"ViGEmBus-Version ist zu alt. Bitte installieren Sie Version 1.17 oder höher.\",\n    \"vigembus_install\": \"ViGEmBus-Treiber\",\n    \"vigembus_install_button\": \"ViGEmBus v{version} installieren\",\n    \"vigembus_install_error\": \"Installation des ViGEmBus-Treibers fehlgeschlagen.\",\n    \"vigembus_install_success\": \"ViGEmBus-Treiber erfolgreich installiert! Eventuell müssen Sie Ihren Computer neu starten.\",\n    \"vigembus_force_reinstall_button\": \"Erzwinge Neuinstallation des ViGEmBus v{version}\",\n    \"vigembus_not_installed\": \"ViGEmBus ist nicht installiert.\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"Kunden\",\n      \"tool\": \"Werkzeuge\"\n    },\n    \"description\": \"Entdecken Sie Clients, Tools und Integrationen, die Ihr Sunshine Streaming Erlebnis verbessern.\",\n    \"docs\": \"Texte\",\n    \"documentation\": \"Dokumentation\",\n    \"get\": \"Erhalten\",\n    \"github\": \"GitHub Repository\",\n    \"github_forks\": \"Forks\",\n    \"github_issues\": \"Offene Fälle\",\n    \"github_stars\": \"Sterne\",\n    \"last_updated\": \"Zuletzt aktualisiert\",\n    \"no_apps\": \"Keine Apps in dieser Kategorie gefunden.\",\n    \"official\": \"Offiziell\",\n    \"title\": \"Empfohlene Apps\",\n    \"website\": \"Webseite\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"Passwort bestätigen\",\n    \"create_creds\": \"Bevor Sie loslegen, müssen Sie einen neuen Benutzernamen und ein neues Passwort für den Zugriff auf die Web-Oberfläche erstellen.\",\n    \"create_creds_alert\": \"Die unten angegebenen Anmeldedaten werden benötigt, um auf das Webinterface von Sunshine zuzugreifen. Halten Sie sie sicher, da Sie sie nie wieder sehen werden!\",\n    \"greeting\": \"Willkommen bei Sunshine!\",\n    \"login\": \"Anmelden\",\n    \"welcome_success\": \"Diese Seite wird bald neu geladen, Ihr Browser wird Sie nach den neuen Anmeldeinformationen fragen\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/en.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"All\",\n    \"apply\": \"Apply\",\n    \"auto\": \"Automatic\",\n    \"autodetect\": \"Autodetect (recommended)\",\n    \"beta\": \"(beta)\",\n    \"browse\": \"Browse\",\n    \"cancel\": \"Cancel\",\n    \"close\": \"Close\",\n    \"disabled\": \"Disabled\",\n    \"disabled_def\": \"Disabled (default)\",\n    \"disabled_def_cbox\": \"Default: unchecked\",\n    \"dismiss\": \"Dismiss\",\n    \"do_cmd\": \"Do Command\",\n    \"elevated\": \"Elevated\",\n    \"enabled\": \"Enabled\",\n    \"enabled_def\": \"Enabled (default)\",\n    \"enabled_def_cbox\": \"Default: checked\",\n    \"error\": \"Error!\",\n    \"loading\": \"Loading...\",\n    \"note\": \"Note:\",\n    \"password\": \"Password\",\n    \"run_as\": \"Run as Admin\",\n    \"save\": \"Save\",\n    \"search\": \"Search...\",\n    \"see_more\": \"See More\",\n    \"success\": \"Success!\",\n    \"undo_cmd\": \"Undo Command\",\n    \"username\": \"Username\",\n    \"warning\": \"Warning!\"\n  },\n  \"apps\": {\n    \"actions\": \"Actions\",\n    \"add_cmds\": \"Add Commands\",\n    \"add_new\": \"Add New\",\n    \"app_name\": \"Application Name\",\n    \"app_name_desc\": \"Application Name, as shown on Moonlight\",\n    \"applications_desc\": \"Applications are refreshed only when Client is restarted\",\n    \"applications_title\": \"Applications\",\n    \"auto_detach\": \"Continue streaming if the application exits quickly\",\n    \"auto_detach_desc\": \"This will attempt to automatically detect launcher-type apps that close quickly after launching another program or instance of themselves. When a launcher-type app is detected, it is treated as a detached app.\",\n    \"cmd\": \"Command\",\n    \"cmd_desc\": \"The main application to start. If blank, no application will be started.\",\n    \"cmd_note\": \"If the path to the command executable contains spaces, you must enclose it in double quotes.\",\n    \"cmd_prep_desc\": \"A list of commands to be run before/after this application. If any of the prep-commands fail, starting the application is aborted.\",\n    \"cmd_prep_name\": \"Command Preparations\",\n    \"covers_found\": \"Covers Found\",\n    \"cover_search_hint\": \"Search names should match IGDB naming conventions.\",\n    \"delete\": \"Delete\",\n    \"detached_cmds\": \"Detached Commands\",\n    \"detached_cmds_add\": \"Add Detached Command\",\n    \"detached_cmds_desc\": \"A list of commands to be run in the background.\",\n    \"detached_cmds_note\": \"If the path to the command executable contains spaces, you must enclose it in double quotes.\",\n    \"edit\": \"Edit\",\n    \"env_app_id\": \"App ID\",\n    \"env_app_name\": \"App Name\",\n    \"env_client_audio_config\": \"The Audio Configuration requested by the client (2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"The client has requested the option to optimize the game for optimal streaming (true/false)\",\n    \"env_client_fps\": \"The FPS requested by the client (int)\",\n    \"env_client_gcmap\": \"The requested gamepad mask, in a bitset/bitfield format (int)\",\n    \"env_client_hdr\": \"HDR is enabled by the client (true/false)\",\n    \"env_client_height\": \"The Height requested by the client (int)\",\n    \"env_client_host_audio\": \"The client has requested host audio (true/false)\",\n    \"env_client_width\": \"The Width requested by the client (int)\",\n    \"env_displayplacer_example\": \"Example - displayplacer for Resolution Automation:\",\n    \"env_qres_example\": \"Example - QRes for Resolution Automation:\",\n    \"env_qres_path\": \"qres path\",\n    \"env_var_name\": \"Var Name\",\n    \"env_vars_about\": \"About Environment Variables\",\n    \"env_vars_desc\": \"All commands get these environment variables by default:\",\n    \"env_xrandr_example\": \"Example - Xrandr for Resolution Automation:\",\n    \"exit_timeout\": \"Exit Timeout\",\n    \"exit_timeout_desc\": \"Number of seconds to wait for all app processes to gracefully exit when requested to quit. If unset, the default is to wait up to 5 seconds. If set to 0, the app will be immediately terminated.\",\n    \"find_cover\": \"Find Cover\",\n    \"global_prep_desc\": \"Enable/Disable the execution of Global Prep Commands for this application.\",\n    \"global_prep_name\": \"Global Prep Commands\",\n    \"image\": \"Image\",\n    \"image_desc\": \"Application icon/picture/image path that will be sent to client. Image must be a PNG file. If not set, Sunshine will send default box image.\",\n    \"loading\": \"Loading...\",\n    \"name\": \"Name\",\n    \"no_covers_found\": \"No covers found\",\n    \"output_desc\": \"The file where the output of the command is stored, if it is not specified, the output is ignored\",\n    \"output_name\": \"Output\",\n    \"run_as_desc\": \"This can be necessary for some applications that require administrator permissions to run properly.\",\n    \"searching_covers\": \"Searching for covers...\",\n    \"wait_all\": \"Continue streaming until all app processes exit\",\n    \"wait_all_desc\": \"This will continue streaming until all processes started by the app have terminated. When unchecked, streaming will stop when the initial app process exits, even if other app processes are still running.\",\n    \"working_dir\": \"Working Directory\",\n    \"working_dir_desc\": \"The working directory that should be passed to the process. For example, some applications use the working directory to search for configuration files. If not set, Sunshine will default to the parent directory of the command\"\n  },\n  \"config\": {\n    \"adapter_name\": \"Adapter Name\",\n    \"adapter_name_desc_linux_1\": \"Manually specify a GPU to use for capture.\",\n    \"adapter_name_desc_linux_2\": \"to find all devices capable of VAAPI\",\n    \"adapter_name_desc_linux_3\": \"Replace ``renderD129`` with the device from above to lists the name and capabilities of the device. To be supported by Sunshine, it needs to have at the very minimum:\",\n    \"adapter_name_desc_windows\": \"Manually specify a GPU to use for capture. If unset, the GPU is chosen automatically. We strongly recommend leaving this field blank to use automatic GPU selection! Note: This GPU must have a display connected and powered on. The appropriate values can be found using the following command:\",\n    \"adapter_name_placeholder_windows\": \"Radeon RX 580 Series\",\n    \"add\": \"Add\",\n    \"address_family\": \"Address Family\",\n    \"address_family_both\": \"IPv4+IPv6\",\n    \"address_family_desc\": \"Set the address family used by Sunshine\",\n    \"address_family_ipv4\": \"IPv4 only\",\n    \"always_send_scancodes\": \"Always Send Scancodes\",\n    \"always_send_scancodes_desc\": \"Sending scancodes enhances compatibility with games and apps but may result in incorrect keyboard input from certain clients that aren't using a US English keyboard layout. Enable if keyboard input is not working at all in certain applications. Disable if keys on the client are generating the wrong input on the host.\",\n    \"amd_coder\": \"AMF Coder (H264)\",\n    \"amd_coder_desc\": \"Allows you to select the entropy encoding to prioritize quality or encoding speed. H.264 only.\",\n    \"amd_enforce_hrd\": \"AMF Hypothetical Reference Decoder (HRD) Enforcement\",\n    \"amd_enforce_hrd_desc\": \"Increases the constraints on rate control to meet HRD model requirements. This greatly reduces bitrate overflows, but may cause encoding artifacts or reduced quality on certain cards.\",\n    \"amd_preanalysis\": \"AMF Preanalysis\",\n    \"amd_preanalysis_desc\": \"This enables rate-control preanalysis, which may increase quality at the expense of increased encoding latency.\",\n    \"amd_quality\": \"AMF Quality\",\n    \"amd_quality_balanced\": \"balanced -- balanced (default)\",\n    \"amd_quality_desc\": \"This controls the balance between encoding speed and quality.\",\n    \"amd_quality_group\": \"AMF Quality Settings\",\n    \"amd_quality_quality\": \"quality -- prefer quality\",\n    \"amd_quality_speed\": \"speed -- prefer speed\",\n    \"amd_rc\": \"AMF Rate Control\",\n    \"amd_rc_cbr\": \"cbr -- constant bitrate (recommended if HRD is enabled)\",\n    \"amd_rc_cqp\": \"cqp -- constant qp mode\",\n    \"amd_rc_desc\": \"This controls the rate control method to ensure we are not exceeding the client bitrate target. 'cqp' is not suitable for bitrate targeting, and other options besides 'vbr_latency' depend on HRD Enforcement to help constrain bitrate overflows.\",\n    \"amd_rc_group\": \"AMF Rate Control Settings\",\n    \"amd_rc_vbr_latency\": \"vbr_latency -- latency constrained variable bitrate (recommended if HRD is disabled; default)\",\n    \"amd_rc_vbr_peak\": \"vbr_peak -- peak constrained variable bitrate\",\n    \"amd_usage\": \"AMF Usage\",\n    \"amd_usage_desc\": \"This sets the base encoding profile. All options presented below will override a subset of the usage profile, but there are additional hidden settings applied that cannot be configured elsewhere.\",\n    \"amd_usage_lowlatency\": \"lowlatency - low latency (fastest)\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality - low latency, high quality (fast)\",\n    \"amd_usage_transcoding\": \"transcoding -- transcoding (slowest)\",\n    \"amd_usage_ultralowlatency\": \"ultralowlatency - ultra low latency (fastest; default)\",\n    \"amd_usage_webcam\": \"webcam -- webcam (slow)\",\n    \"amd_vbaq\": \"AMF Variance Based Adaptive Quantization (VBAQ)\",\n    \"amd_vbaq_desc\": \"The human visual system is typically less sensitive to artifacts in highly textured areas. In VBAQ mode, pixel variance is used to indicate the complexity of spatial textures, allowing the encoder to allocate more bits to smoother areas. Enabling this feature leads to improvements in subjective visual quality with some content.\",\n    \"apply_note\": \"Click 'Apply' to restart Sunshine and apply changes. This will terminate any running sessions.\",\n    \"audio_sink\": \"Audio Sink\",\n    \"audio_sink_desc_linux\": \"The name of the audio sink used for Audio Loopback. If you do not specify this variable, pulseaudio will select the default monitor device. You can find the name of the audio sink using either command:\",\n    \"audio_sink_desc_macos\": \"The name of the audio sink used for Audio Loopback. Sunshine can only access microphones on macOS due to system limitations. To stream system audio using Soundflower or BlackHole.\",\n    \"audio_sink_desc_windows\": \"Manually specify a specific audio device to capture. If unset, the device is chosen automatically. We strongly recommend leaving this field blank to use automatic device selection! If you have multiple audio devices with identical names, you can get the Device ID using the following command:\",\n    \"audio_sink_placeholder_macos\": \"BlackHole 2ch\",\n    \"audio_sink_placeholder_windows\": \"Speakers (High Definition Audio Device)\",\n    \"av1_mode\": \"AV1 Support\",\n    \"av1_mode_0\": \"Sunshine will advertise support for AV1 based on encoder capabilities (recommended)\",\n    \"av1_mode_1\": \"Sunshine will not advertise support for AV1\",\n    \"av1_mode_2\": \"Sunshine will advertise support for AV1 Main 8-bit profile\",\n    \"av1_mode_3\": \"Sunshine will advertise support for AV1 Main 8-bit and 10-bit (HDR) profiles\",\n    \"av1_mode_desc\": \"Allows the client to request AV1 Main 8-bit or 10-bit video streams. AV1 is more CPU-intensive to encode, so enabling this may reduce performance when using software encoding.\",\n    \"back_button_timeout\": \"Home/Guide Button Emulation Timeout\",\n    \"back_button_timeout_desc\": \"If the Back/Select button is held down for the specified number of milliseconds, a Home/Guide button press is emulated. If set to a value < 0 (default), holding the Back/Select button will not emulate the Home/Guide button.\",\n    \"bind_address\": \"Bind address\",\n    \"bind_address_desc\": \"Set the specific IP address Sunshine will bind to. If left blank, Sunshine will bind to all available addresses.\",\n    \"capture\": \"Force a Specific Capture Method\",\n    \"capture_desc\": \"On automatic mode Sunshine will use the first one that works. NvFBC requires patched nvidia drivers.\",\n    \"cert\": \"Certificate\",\n    \"cert_desc\": \"The certificate used for the web UI and Moonlight client pairing. For best compatibility, this should have an RSA-2048 public key.\",\n    \"channels\": \"Maximum Connected Clients\",\n    \"channels_desc_1\": \"Sunshine can allow a single streaming session to be shared with multiple clients simultaneously.\",\n    \"channels_desc_2\": \"Some hardware encoders may have limitations that reduce performance with multiple streams.\",\n    \"coder_cabac\": \"cabac -- context adaptive binary arithmetic coding - higher quality\",\n    \"coder_cavlc\": \"cavlc -- context adaptive variable-length coding - faster decode\",\n    \"configuration\": \"Configuration\",\n    \"controller\": \"Enable Gamepad Input\",\n    \"controller_desc\": \"Allows guests to control the host system with a gamepad / controller\",\n    \"credentials_file\": \"Credentials File\",\n    \"credentials_file_desc\": \"Store Username/Password separately from Sunshine's state file.\",\n    \"csrf_allowed_origins\": \"CSRF Allowed Origins\",\n    \"csrf_allowed_origins_desc\": \"Comma-separated list of additional allowed origins for CSRF protection (appended to defaults: localhost variants and web UI port). Only add origins you trust. Each origin must include protocol and host (e.g., https://example.com).\",\n    \"dd_config_ensure_active\": \"Activate the display automatically\",\n    \"dd_config_ensure_only_display\": \"Deactivate other displays and activate only the specified display\",\n    \"dd_config_ensure_primary\": \"Activate the display automatically and make it a primary display\",\n    \"dd_configuration_option\": \"Device configuration\",\n    \"dd_config_revert_delay\": \"Config revert delay\",\n    \"dd_config_revert_delay_desc\": \"Additional delay in milliseconds to wait before reverting configuration when the app has been closed or the last session terminated. Main purpose is to provide a smoother transition when quickly switching between apps.\",\n    \"dd_config_revert_on_disconnect\": \"Config revert on disconnect\",\n    \"dd_config_revert_on_disconnect_desc\": \"Revert configuration upon disconnect of all clients instead of app close or last session termination.\",\n    \"dd_config_verify_only\": \"Verify that the display is enabled\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"Switch on/off the HDR mode as requested by the client (default)\",\n    \"dd_hdr_option_disabled\": \"Do not change HDR settings\",\n    \"dd_manual_refresh_rate\": \"Manual refresh rate\",\n    \"dd_manual_resolution\": \"Manual resolution\",\n    \"dd_mode_remapping\": \"Display mode remapping\",\n    \"dd_mode_remapping_add\": \"Add remapping entry\",\n    \"dd_mode_remapping_desc_1\": \"Specify remapping entries to change the requested resolution and/or refresh rate to other values.\",\n    \"dd_mode_remapping_desc_2\": \"The list is iterated from top to bottom and the first match is used.\",\n    \"dd_mode_remapping_desc_3\": \"\\\"Requested\\\" fields can be left empty to match any requested value.\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"At least one \\\"Final\\\" field must be specified. The unspecified resolution or refresh rate will not be changed.\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"\\\"Final\\\" field must be specified and cannot be empty.\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"\\\"Optimize game settings\\\" option must be enabled in the Moonlight client, otherwise entries with any resolution fields specified are skipped.\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"\\\"Optimize game settings\\\" option must be enabled in the Moonlight client, otherwise the mapping is skipped.\",\n    \"dd_mode_remapping_final_refresh_rate\": \"Final refresh rate\",\n    \"dd_mode_remapping_final_resolution\": \"Final resolution\",\n    \"dd_mode_remapping_requested_fps\": \"Requested FPS\",\n    \"dd_mode_remapping_requested_resolution\": \"Requested resolution\",\n    \"dd_options_header\": \"Advanced display device options\",\n    \"dd_refresh_rate_option\": \"Refresh rate\",\n    \"dd_refresh_rate_option_auto\": \"Use FPS value provided by the client (default)\",\n    \"dd_refresh_rate_option_disabled\": \"Do not change refresh rate\",\n    \"dd_refresh_rate_option_manual\": \"Use manually entered refresh rate\",\n    \"dd_resolution_option\": \"Resolution\",\n    \"dd_resolution_option_auto\": \"Use resolution provided by the client (default)\",\n    \"dd_resolution_option_disabled\": \"Do not change resolution\",\n    \"dd_resolution_option_manual\": \"Use manually entered resolution\",\n    \"dd_resolution_option_ogs_desc\": \"\\\"Optimize game settings\\\" option must be enabled on the Moonlight client for this to work.\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"When using virtual display device (VDD) for streaming, it might incorrectly display HDR color. Sunshine can try to mitigate this issue, by turning HDR off and then on again.\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"If the value is set to 0, the workaround is disabled (default). If the value is between 0 and 3000 milliseconds, Sunshine will turn off HDR, wait for the specified amount of time and then turn HDR on again. The recommended delay time is around 500 milliseconds in most cases.\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"DO NOT use this workaround unless you actually have issues with HDR as it directly impacts stream start time!\",\n    \"dd_wa_hdr_toggle_delay\": \"High-contrast workaround for HDR\",\n    \"ds4_back_as_touchpad_click\": \"Map Back/Select to Touchpad Click\",\n    \"ds4_back_as_touchpad_click_desc\": \"When forcing DS4 emulation, map Back/Select to Touchpad Click\",\n    \"ds5_inputtino_randomize_mac\": \"Randomize virtual controller MAC\",\n    \"ds5_inputtino_randomize_mac_desc\": \"Upon controller registration use a random MAC instead of one based on the controllers internal index to avoid mixing configuration settings of different controllers when the are swapped on client-side.\",\n    \"encoder\": \"Force a Specific Encoder\",\n    \"encoder_desc\": \"Force a specific encoder, otherwise Sunshine will select the best available option. Note: If you specify a hardware encoder on Windows, it must match the GPU where the display is connected.\",\n    \"encoder_software\": \"Software\",\n    \"external_ip\": \"External IP\",\n    \"external_ip_desc\": \"If no external IP address is given, Sunshine will automatically detect external IP\",\n    \"fec_percentage\": \"FEC Percentage\",\n    \"fec_percentage_desc\": \"Percentage of error correcting packets per data packet in each video frame. Higher values can correct for more network packet loss, but at the cost of increasing bandwidth usage.\",\n    \"ffmpeg_auto\": \"auto -- let ffmpeg decide (default)\",\n    \"file_apps\": \"Apps File\",\n    \"file_apps_desc\": \"The file where current apps of Sunshine are stored.\",\n    \"file_state\": \"State File\",\n    \"file_state_desc\": \"The file where current state of Sunshine is stored\",\n    \"gamepad\": \"Emulated Gamepad Type\",\n    \"gamepad_auto\": \"Automatic selection options\",\n    \"gamepad_desc\": \"Choose which type of gamepad to emulate on the host\",\n    \"gamepad_ds4\": \"DS4 (PS4)\",\n    \"gamepad_ds4_manual\": \"DS4 selection options\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"DS5 selection options\",\n    \"gamepad_switch\": \"Nintendo Pro (Switch)\",\n    \"gamepad_manual\": \"Manual DS4 options\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"Command Preparations\",\n    \"global_prep_cmd_desc\": \"Configure a list of commands to be executed before or after running any application. If any of the specified preparation commands fail, the application launch process will be aborted.\",\n    \"hevc_mode\": \"HEVC Support\",\n    \"hevc_mode_0\": \"Sunshine will advertise support for HEVC based on encoder capabilities (recommended)\",\n    \"hevc_mode_1\": \"Sunshine will not advertise support for HEVC\",\n    \"hevc_mode_2\": \"Sunshine will advertise support for HEVC Main profile\",\n    \"hevc_mode_3\": \"Sunshine will advertise support for HEVC Main and Main10 (HDR) profiles\",\n    \"hevc_mode_desc\": \"Allows the client to request HEVC Main or HEVC Main10 video streams. HEVC is more CPU-intensive to encode, so enabling this may reduce performance when using software encoding.\",\n    \"high_resolution_scrolling\": \"High Resolution Scrolling Support\",\n    \"high_resolution_scrolling_desc\": \"When enabled, Sunshine will pass through high resolution scroll events from Moonlight clients. This can be useful to disable for older applications that scroll too fast with high resolution scroll events.\",\n    \"install_steam_audio_drivers\": \"Install Steam Audio Drivers\",\n    \"install_steam_audio_drivers_desc\": \"If Steam is installed, this will automatically install the Steam Streaming Speakers driver to support 5.1/7.1 surround sound and muting host audio.\",\n    \"key_repeat_delay\": \"Key Repeat Delay\",\n    \"key_repeat_delay_desc\": \"Control how fast keys will repeat themselves. The initial delay in milliseconds before repeating keys.\",\n    \"key_repeat_frequency\": \"Key Repeat Frequency\",\n    \"key_repeat_frequency_desc\": \"How often keys repeat every second. This configurable option supports decimals.\",\n    \"key_rightalt_to_key_win\": \"Map Right Alt key to Windows key\",\n    \"key_rightalt_to_key_win_desc\": \"It may be possible that you cannot send the Windows Key from Moonlight directly. In those cases it may be useful to make Sunshine think the Right Alt key is the Windows key\",\n    \"keybindings\": \"Keybindings\",\n    \"keyboard\": \"Enable Keyboard Input\",\n    \"keyboard_desc\": \"Allows guests to control the host system with the keyboard\",\n    \"lan_encryption_mode\": \"LAN Encryption Mode\",\n    \"lan_encryption_mode_1\": \"Enabled for supported clients\",\n    \"lan_encryption_mode_2\": \"Required for all clients\",\n    \"lan_encryption_mode_desc\": \"This determines when encryption will be used when streaming over your local network. Encryption can reduce streaming performance, particularly on less powerful hosts and clients.\",\n    \"locale\": \"Locale\",\n    \"locale_desc\": \"The locale used for Sunshine's user interface.\",\n    \"log_path\": \"Logfile Path\",\n    \"log_path_desc\": \"The file where the current logs of Sunshine are stored.\",\n    \"max_bitrate\": \"Maximum Bitrate\",\n    \"max_bitrate_desc\": \"The maximum bitrate (in Kbps) that Sunshine will encode the stream at. If set to 0, it will always use the bitrate requested by Moonlight.\",\n    \"minimum_fps_target\": \"Minimum FPS Target\",\n    \"minimum_fps_target_desc\": \"The lowest effective FPS a stream can reach. A value of 0 is treated as roughly half of the stream's FPS. A setting of 20 is recommended if you stream 24 or 30fps content.\",\n    \"min_log_level\": \"Log Level\",\n    \"min_log_level_0\": \"Verbose\",\n    \"min_log_level_1\": \"Debug\",\n    \"min_log_level_2\": \"Info\",\n    \"min_log_level_3\": \"Warning\",\n    \"min_log_level_4\": \"Error\",\n    \"min_log_level_5\": \"Fatal\",\n    \"min_log_level_6\": \"None\",\n    \"min_log_level_desc\": \"The minimum log level printed to standard out\",\n    \"min_threads\": \"Minimum CPU Thread Count\",\n    \"min_threads_desc\": \"Increasing the value slightly reduces encoding efficiency, but the tradeoff is usually worth it to gain the use of more CPU cores for encoding. The ideal value is the lowest value that can reliably encode at your desired streaming settings on your hardware.\",\n    \"misc\": \"Miscellaneous options\",\n    \"motion_as_ds4\": \"Emulate a DS4 gamepad if the client gamepad reports motion sensors are present\",\n    \"motion_as_ds4_desc\": \"If disabled, motion sensors will not be taken into account during gamepad type selection.\",\n    \"mouse\": \"Enable Mouse Input\",\n    \"mouse_desc\": \"Allows guests to control the host system with the mouse\",\n    \"native_pen_touch\": \"Native Pen/Touch Support\",\n    \"native_pen_touch_desc\": \"When enabled, Sunshine will pass through native pen/touch events from Moonlight clients. This can be useful to disable for older applications without native pen/touch support.\",\n    \"notify_pre_releases\": \"PreRelease Notifications\",\n    \"notify_pre_releases_desc\": \"Whether to be notified of new pre-release versions of Sunshine\",\n    \"nvenc_h264_cavlc\": \"Prefer CAVLC over CABAC in H.264\",\n    \"nvenc_h264_cavlc_desc\": \"Simpler form of entropy coding. CAVLC needs around 10% more bitrate for same quality. Only relevant for really old decoding devices.\",\n    \"nvenc_latency_over_power\": \"Prefer lower encoding latency over power savings\",\n    \"nvenc_latency_over_power_desc\": \"Sunshine requests maximum GPU clock speed while streaming to reduce encoding latency. Disabling it is not recommended since this can lead to significantly increased encoding latency.\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"Present OpenGL/Vulkan on top of DXGI\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"Sunshine can't capture fullscreen OpenGL and Vulkan programs at full frame rate unless they present on top of DXGI. This is system-wide setting that is reverted on sunshine program exit.\",\n    \"nvenc_preset\": \"Performance preset\",\n    \"nvenc_preset_1\": \"(fastest, default)\",\n    \"nvenc_preset_7\": \"(slowest)\",\n    \"nvenc_preset_desc\": \"Higher numbers improve compression (quality at given bitrate) at the cost of increased encoding latency. Recommended to change only when limited by network or decoder, otherwise similar effect can be accomplished by increasing bitrate.\",\n    \"nvenc_realtime_hags\": \"Use realtime priority in hardware accelerated gpu scheduling\",\n    \"nvenc_realtime_hags_desc\": \"Currently NVIDIA drivers may freeze in encoder when HAGS is enabled, realtime priority is used and VRAM utilization is close to maximum. Disabling this option lowers the priority to high, sidestepping the freeze at the cost of reduced capture performance when the GPU is heavily loaded.\",\n    \"nvenc_spatial_aq\": \"Spatial AQ\",\n    \"nvenc_spatial_aq_desc\": \"Assign higher QP values to flat regions of the video. Recommended to enable when streaming at lower bitrates.\",\n    \"nvenc_twopass\": \"Two-pass mode\",\n    \"nvenc_twopass_desc\": \"Adds preliminary encoding pass. This allows to detect more motion vectors, better distribute bitrate across the frame and more strictly adhere to bitrate limits. Disabling it is not recommended since this can lead to occasional bitrate overshoot and subsequent packet loss.\",\n    \"nvenc_twopass_disabled\": \"Disabled (fastest, not recommended)\",\n    \"nvenc_twopass_full_res\": \"Full resolution (slower)\",\n    \"nvenc_twopass_quarter_res\": \"Quarter resolution (faster, default)\",\n    \"nvenc_vbv_increase\": \"Single-frame VBV/HRD percentage increase\",\n    \"nvenc_vbv_increase_desc\": \"By default sunshine uses single-frame VBV/HRD, which means any encoded video frame size is not expected to exceed requested bitrate divided by requested frame rate. Relaxing this restriction can be beneficial and act as low-latency variable bitrate, but may also lead to packet loss if the network doesn't have buffer headroom to handle bitrate spikes. Maximum accepted value is 400, which corresponds to 5x increased encoded video frame upper size limit.\",\n    \"origin_web_ui_allowed\": \"Origin Web UI Allowed\",\n    \"origin_web_ui_allowed_desc\": \"The origin of the remote endpoint address that is not denied access to Web UI\",\n    \"origin_web_ui_allowed_lan\": \"Only those in LAN may access Web UI\",\n    \"origin_web_ui_allowed_pc\": \"Only localhost may access Web UI\",\n    \"origin_web_ui_allowed_wan\": \"Anyone may access Web UI\",\n    \"output_name\": \"Display Id\",\n    \"output_name_desc_unix\": \"During Sunshine startup, you should see the list of detected displays. Note: You need to use the id value inside the parenthesis. Below is an example; the actual output can be found in the Troubleshooting tab.\",\n    \"output_name_desc_windows\": \"Manually specify a display device id to use for capture. If unset, the primary display is captured. Note: If you specified a GPU above, this display must be connected to that GPU. During Sunshine startup, you should see the list of detected displays. Below is an example; the actual output can be found in the Troubleshooting tab.\",\n    \"ping_timeout\": \"Ping Timeout\",\n    \"ping_timeout_desc\": \"How long to wait in milliseconds for data from moonlight before shutting down the stream\",\n    \"pkey\": \"Private Key\",\n    \"pkey_desc\": \"The private key used for the web UI and Moonlight client pairing. For best compatibility, this should be an RSA-2048 private key.\",\n    \"port\": \"Port\",\n    \"port_alert_1\": \"Sunshine cannot use ports below 1024!\",\n    \"port_alert_2\": \"Ports above 65535 are not available!\",\n    \"port_desc\": \"Set the family of ports used by Sunshine\",\n    \"port_http_port_note\": \"Use this port to connect with Moonlight.\",\n    \"port_note\": \"Note\",\n    \"port_port\": \"Port\",\n    \"port_protocol\": \"Protocol\",\n    \"port_tcp\": \"TCP\",\n    \"port_udp\": \"UDP\",\n    \"port_warning\": \"Exposing the Web UI to the internet is a security risk! Proceed at your own risk!\",\n    \"port_web_ui\": \"Web UI\",\n    \"qp\": \"Quantization Parameter\",\n    \"qp_desc\": \"Some devices may not support Constant Bit Rate. For those devices, QP is used instead. Higher value means more compression, but less quality.\",\n    \"qsv_coder\": \"QuickSync Coder (H264)\",\n    \"qsv_preset\": \"QuickSync Preset\",\n    \"qsv_preset_fast\": \"fast (low quality)\",\n    \"qsv_preset_faster\": \"faster (lower quality)\",\n    \"qsv_preset_medium\": \"medium (default)\",\n    \"qsv_preset_slow\": \"slow (good quality)\",\n    \"qsv_preset_slower\": \"slower (better quality)\",\n    \"qsv_preset_slowest\": \"slowest (best quality)\",\n    \"qsv_preset_veryfast\": \"fastest (lowest quality)\",\n    \"qsv_slow_hevc\": \"Allow Slow HEVC Encoding\",\n    \"qsv_slow_hevc_desc\": \"This can enable HEVC encoding on older Intel GPUs, at the cost of higher GPU usage and worse performance.\",\n    \"restart_note\": \"Sunshine is restarting to apply changes.\",\n    \"search_options\": \"Search configuration options...\",\n    \"stream_audio\": \"Stream Audio\",\n    \"stream_audio_desc\": \"Whether to stream audio or not. Disabling this can be useful for streaming headless displays as second monitors.\",\n    \"sunshine_name\": \"Sunshine Name\",\n    \"sunshine_name_desc\": \"The name displayed by Moonlight. If not specified, the PC's hostname is used\",\n    \"sw_preset\": \"SW Presets\",\n    \"sw_preset_desc\": \"Optimize the trade-off between encoding speed (encoded frames per second) and compression efficiency (quality per bit in the bitstream). Defaults to superfast.\",\n    \"sw_preset_fast\": \"fast\",\n    \"sw_preset_faster\": \"faster\",\n    \"sw_preset_medium\": \"medium\",\n    \"sw_preset_slow\": \"slow\",\n    \"sw_preset_slower\": \"slower\",\n    \"sw_preset_superfast\": \"superfast (default)\",\n    \"sw_preset_ultrafast\": \"ultrafast\",\n    \"sw_preset_veryfast\": \"veryfast\",\n    \"sw_preset_veryslow\": \"veryslow\",\n    \"sw_tune\": \"SW Tune\",\n    \"sw_tune_animation\": \"animation -- good for cartoons; uses higher deblocking and more reference frames\",\n    \"sw_tune_desc\": \"Tuning options, which are applied after the preset. Defaults to zerolatency.\",\n    \"sw_tune_fastdecode\": \"fastdecode -- allows faster decoding by disabling certain filters\",\n    \"sw_tune_film\": \"film -- use for high quality movie content; lowers deblocking\",\n    \"sw_tune_grain\": \"grain -- preserves the grain structure in old, grainy film material\",\n    \"sw_tune_stillimage\": \"stillimage -- good for slideshow-like content\",\n    \"sw_tune_zerolatency\": \"zerolatency -- good for fast encoding and low-latency streaming (default)\",\n    \"system_tray\": \"Enable system tray\",\n    \"system_tray_desc\": \"Show icon in system tray and display desktop notifications\",\n    \"touchpad_as_ds4\": \"Emulate a DS4 gamepad if the client gamepad reports a touchpad is present\",\n    \"touchpad_as_ds4_desc\": \"If disabled, touchpad presence will not be taken into account during gamepad type selection.\",\n    \"upnp\": \"UPnP\",\n    \"upnp_desc\": \"Automatically configure port forwarding for streaming over the Internet\",\n    \"vaapi_strict_rc_buffer\": \"Strictly enforce frame bitrate limits for H.264/HEVC on AMD GPUs\",\n    \"vaapi_strict_rc_buffer_desc\": \"Enabling this option can avoid dropped frames over the network during scene changes, but video quality may be reduced during motion.\",\n    \"virtual_sink\": \"Virtual Sink\",\n    \"virtual_sink_desc\": \"Manually specify a virtual audio device to use. If unset, the device is chosen automatically. We strongly recommend leaving this field blank to use automatic device selection!\",\n    \"virtual_sink_placeholder\": \"Steam Streaming Speakers\",\n    \"vt_coder\": \"VideoToolbox Coder\",\n    \"vt_realtime\": \"VideoToolbox Realtime Encoding\",\n    \"vt_software\": \"VideoToolbox Software Encoding\",\n    \"vt_software_allowed\": \"Allowed\",\n    \"vt_software_forced\": \"Forced\",\n    \"wan_encryption_mode\": \"WAN Encryption Mode\",\n    \"wan_encryption_mode_1\": \"Enabled for supported clients (default)\",\n    \"wan_encryption_mode_2\": \"Required for all clients\",\n    \"wan_encryption_mode_desc\": \"This determines when encryption will be used when streaming over the Internet. Encryption can reduce streaming performance, particularly on less powerful hosts and clients.\"\n  },\n  \"index\": {\n    \"description\": \"Sunshine is a self-hosted game stream host for Moonlight.\",\n    \"download\": \"Download\",\n    \"fix_now\": \"Fix Now\",\n    \"installed_version_not_stable\": \"You are running a pre-release version of Sunshine. You may experience bugs or other issues. Please report any issues you encounter. Thank you for helping to make Sunshine a better software!\",\n    \"loading_latest\": \"Loading latest release...\",\n    \"new_pre_release\": \"A new Pre-Release Version is Available!\",\n    \"new_stable\": \"A new Stable Version is Available!\",\n    \"startup_errors\": \"<b>Attention!</b> Sunshine detected these errors during startup. We <b>STRONGLY RECOMMEND</b> fixing them before streaming.\",\n    \"version_dirty\": \"Thank you for helping to make Sunshine a better software!\",\n    \"version_latest\": \"You are running the latest version of Sunshine\",\n    \"vigembus_not_installed_desc\": \"Virtual gamepad support will not work without the ViGEmBus driver. Click the button below to install it.\",\n    \"vigembus_not_installed_title\": \"ViGEmBus Driver Not Installed\",\n    \"vigembus_outdated_desc\": \"You are running an outdated version of ViGEmBus (v{version}). Version 1.17 or higher is required for proper gamepad support. Click the button below to update.\",\n    \"vigembus_outdated_title\": \"ViGEmBus Driver Outdated\",\n    \"welcome\": \"Hello, Sunshine!\"\n  },\n  \"navbar\": {\n    \"applications\": \"Applications\",\n    \"configuration\": \"Configuration\",\n    \"featured\": \"Featured Apps\",\n    \"home\": \"Home\",\n    \"password\": \"Change Password\",\n    \"pin\": \"PIN\",\n    \"theme_auto\": \"Auto\",\n    \"theme_dark\": \"Dark\",\n    \"theme_ember\": \"Ember\",\n    \"theme_forest\": \"Forest\",\n    \"theme_indigo\": \"Indigo\",\n    \"theme_lavender\": \"Lavender\",\n    \"theme_light\": \"Light\",\n    \"theme_midnight\": \"Midnight\",\n    \"theme_monochrome\": \"Monochrome\",\n    \"theme_moonlight\": \"Moonlight\",\n    \"theme_nord\": \"Nord\",\n    \"theme_ocean\": \"Ocean\",\n    \"theme_rose\": \"Rose\",\n    \"theme_slate\": \"Slate\",\n    \"theme_sunshine\": \"Sunshine\",\n    \"toggle_theme\": \"Theme\",\n    \"troubleshoot\": \"Troubleshooting\"\n  },\n  \"password\": {\n    \"confirm_password\": \"Confirm Password\",\n    \"current_creds\": \"Current Credentials\",\n    \"new_creds\": \"New Credentials\",\n    \"new_username_desc\": \"If not specified, the username will not change\",\n    \"password_change\": \"Password Change\",\n    \"success_msg\": \"Password has been changed successfully! This page will reload soon, your browser will ask you for the new credentials.\"\n  },\n  \"pin\": {\n    \"device_name\": \"Device Name\",\n    \"pair_failure\": \"Pairing Failed: Check if the PIN is typed correctly\",\n    \"pair_success\": \"Success! Please check Moonlight to continue\",\n    \"pin_pairing\": \"PIN Pairing\",\n    \"send\": \"Send\",\n    \"warning_msg\": \"Make sure you have access to the client you are pairing with. This software can give total control to your computer, so be careful!\"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"GitHub Discussions\",\n    \"legal\": \"Legal\",\n    \"legal_desc\": \"By continuing to use this software you agree to the terms and conditions in the following documents.\",\n    \"license\": \"License\",\n    \"lizardbyte_website\": \"LizardByte Website\",\n    \"resources\": \"Resources\",\n    \"resources_desc\": \"Resources for Sunshine!\",\n    \"third_party_notice\": \"Third Party Notice\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"Reset Persistent Display Device Settings\",\n    \"dd_reset_desc\": \"If Sunshine is stuck trying to restore the changed display device settings, you can reset the settings and proceed to restore the display state manually.\",\n    \"dd_reset_error\": \"Error while resetting persistence!\",\n    \"dd_reset_success\": \"Success resetting persistence!\",\n    \"force_close\": \"Force Close\",\n    \"force_close_desc\": \"If Moonlight complains about an app currently running, force closing the app should fix the issue.\",\n    \"force_close_error\": \"Error while closing Application\",\n    \"force_close_success\": \"Application Closed Successfully!\",\n    \"logs\": \"Logs\",\n    \"logs_desc\": \"See the logs uploaded by Sunshine\",\n    \"logs_find\": \"Find...\",\n    \"restart_sunshine\": \"Restart Sunshine\",\n    \"restart_sunshine_desc\": \"If Sunshine isn't working properly, you can try restarting it. This will terminate any running sessions.\",\n    \"restart_sunshine_success\": \"Sunshine is restarting\",\n    \"troubleshooting\": \"Troubleshooting\",\n    \"unpair_all\": \"Unpair All\",\n    \"unpair_all_error\": \"Error while unpairing\",\n    \"unpair_all_success\": \"All devices unpaired.\",\n    \"unpair_desc\": \"Remove your paired devices. Individually unpaired devices with an active session will remain connected, but cannot start or resume a session.\",\n    \"unpair_single_no_devices\": \"There are no paired devices.\",\n    \"unpair_single_success\": \"However, the device(s) may still be in an active session. Use the 'Force Close' button above to end any open sessions.\",\n    \"unpair_single_unknown\": \"Unknown Client\",\n    \"unpair_title\": \"Unpair Devices\",\n    \"vigembus_compatible\": \"ViGEmBus is installed and compatible.\",\n    \"vigembus_current_version\": \"Current Version\",\n    \"vigembus_desc\": \"ViGEmBus is required for virtual gamepad support. Install or update the driver if it's missing or outdated (version 1.17 or higher required).\",\n    \"vigembus_incompatible\": \"ViGEmBus version is too old. Please install version 1.17 or higher.\",\n    \"vigembus_install\": \"ViGEmBus Driver\",\n    \"vigembus_install_button\": \"Install ViGEmBus v{version}\",\n    \"vigembus_install_error\": \"Failed to install ViGEmBus driver.\",\n    \"vigembus_install_success\": \"ViGEmBus driver installed successfully! You may need to restart your computer.\",\n    \"vigembus_force_reinstall_button\": \"Force Reinstall ViGEmBus v{version}\",\n    \"vigembus_not_installed\": \"ViGEmBus is not installed.\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"Clients\",\n      \"tool\": \"Tools\"\n    },\n    \"description\": \"Discover clients, tools, and integrations that enhance your Sunshine streaming experience.\",\n    \"docs\": \"Docs\",\n    \"documentation\": \"Documentation\",\n    \"get\": \"Get\",\n    \"github\": \"GitHub Repository\",\n    \"github_forks\": \"Forks\",\n    \"github_issues\": \"Open Issues\",\n    \"github_stars\": \"Stars\",\n    \"last_updated\": \"Last Updated\",\n    \"no_apps\": \"No apps found in this category.\",\n    \"official\": \"Official\",\n    \"title\": \"Featured Apps\",\n    \"website\": \"Website\"\n  },\n  \"file_browser\": {\n    \"empty\": \"No items to display\",\n    \"root\": \"Root\",\n    \"select\": \"Select\",\n    \"select_directory\": \"Select Directory\",\n    \"select_executable\": \"Select Executable\",\n    \"select_file\": \"Select File\",\n    \"title\": \"Browse\",\n    \"up\": \"Up\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"Confirm password\",\n    \"create_creds\": \"Before Getting Started, we need you to make a new username and password for accessing the Web UI.\",\n    \"create_creds_alert\": \"The credentials below are needed to access Sunshine's Web UI. Keep them safe, since you will never see them again!\",\n    \"greeting\": \"Welcome to Sunshine!\",\n    \"login\": \"Login\",\n    \"welcome_success\": \"This page will reload soon, your browser will ask you for the new credentials\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/en_GB.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"All\",\n    \"apply\": \"Apply\",\n    \"auto\": \"Automatic\",\n    \"autodetect\": \"Autodetect (recommended)\",\n    \"beta\": \"(beta)\",\n    \"cancel\": \"Cancel\",\n    \"close\": \"Close\",\n    \"disabled\": \"Disabled\",\n    \"disabled_def\": \"Disabled (default)\",\n    \"disabled_def_cbox\": \"Default: unchecked\",\n    \"dismiss\": \"Dismiss\",\n    \"do_cmd\": \"Do Command\",\n    \"elevated\": \"Elevated\",\n    \"enabled\": \"Enabled\",\n    \"enabled_def\": \"Enabled (default)\",\n    \"enabled_def_cbox\": \"Default: checked\",\n    \"error\": \"Error!\",\n    \"loading\": \"Loading...\",\n    \"note\": \"Note:\",\n    \"password\": \"Password\",\n    \"run_as\": \"Run as Admin\",\n    \"save\": \"Save\",\n    \"search\": \"Search...\",\n    \"see_more\": \"See More\",\n    \"success\": \"Success!\",\n    \"undo_cmd\": \"Undo Command\",\n    \"username\": \"Username\",\n    \"warning\": \"Warning!\"\n  },\n  \"apps\": {\n    \"actions\": \"Actions\",\n    \"add_cmds\": \"Add Commands\",\n    \"add_new\": \"Add New\",\n    \"app_name\": \"Application Name\",\n    \"app_name_desc\": \"Application Name, as shown on Moonlight\",\n    \"applications_desc\": \"Applications are refreshed only when Client is restarted\",\n    \"applications_title\": \"Applications\",\n    \"auto_detach\": \"Continue streaming if the application exits quickly\",\n    \"auto_detach_desc\": \"This will attempt to automatically detect launcher-type apps that close quickly after launching another program or instance of themselves. When a launcher-type app is detected, it is treated as a detached app.\",\n    \"cmd\": \"Command\",\n    \"cmd_desc\": \"The main application to start. If blank, no application will be started.\",\n    \"cmd_note\": \"If the path to the command executable contains spaces, you must enclose it in double quotes.\",\n    \"cmd_prep_desc\": \"A list of commands to be run before/after this application. If any of the prep-commands fail, starting the application is aborted.\",\n    \"cmd_prep_name\": \"Command Preparations\",\n    \"covers_found\": \"Covers Found\",\n    \"cover_search_hint\": \"Search names should match IGDB naming conventions.\",\n    \"delete\": \"Delete\",\n    \"detached_cmds\": \"Detached Commands\",\n    \"detached_cmds_add\": \"Add Detached Command\",\n    \"detached_cmds_desc\": \"A list of commands to be run in the background.\",\n    \"detached_cmds_note\": \"If the path to the command executable contains spaces, you must enclose it in double quotes.\",\n    \"edit\": \"Edit\",\n    \"env_app_id\": \"App ID\",\n    \"env_app_name\": \"App Name\",\n    \"env_client_audio_config\": \"The Audio Configuration requested by the client (2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"The client has requested the option to optimize the game for optimal streaming (true/false)\",\n    \"env_client_fps\": \"The FPS requested by the client (int)\",\n    \"env_client_gcmap\": \"The requested gamepad mask, in a bitset/bitfield format (int)\",\n    \"env_client_hdr\": \"HDR is enabled by the client (true/false)\",\n    \"env_client_height\": \"The Height requested by the client (int)\",\n    \"env_client_host_audio\": \"The client has requested host audio (true/false)\",\n    \"env_client_width\": \"The Width requested by the client (int)\",\n    \"env_displayplacer_example\": \"Example - displayplacer for Resolution Automation:\",\n    \"env_qres_example\": \"Example - QRes for Resolution Automation:\",\n    \"env_qres_path\": \"qres path\",\n    \"env_var_name\": \"Var Name\",\n    \"env_vars_about\": \"About Environment Variables\",\n    \"env_vars_desc\": \"All commands get these environment variables by default:\",\n    \"env_xrandr_example\": \"Example - Xrandr for Resolution Automation:\",\n    \"exit_timeout\": \"Exit Timeout\",\n    \"exit_timeout_desc\": \"Number of seconds to wait for all app processes to gracefully exit when requested to quit. If unset, the default is to wait up to 5 seconds. If set to zero or a negative value, the app will be immediately terminated.\",\n    \"find_cover\": \"Find Cover\",\n    \"global_prep_desc\": \"Enable/Disable the execution of Global Prep Commands for this application.\",\n    \"global_prep_name\": \"Global Prep Commands\",\n    \"image\": \"Image\",\n    \"image_desc\": \"Application icon/picture/image path that will be sent to client. Image must be a PNG file. If not set, Sunshine will send default box image.\",\n    \"loading\": \"Loading...\",\n    \"name\": \"Name\",\n    \"no_covers_found\": \"No covers found\",\n    \"output_desc\": \"The file where the output of the command is stored, if it is not specified, the output is ignored\",\n    \"output_name\": \"Output\",\n    \"run_as_desc\": \"This can be necessary for some applications that require administrator permissions to run properly.\",\n    \"searching_covers\": \"Searching for covers...\",\n    \"wait_all\": \"Continue streaming until all app processes exit\",\n    \"wait_all_desc\": \"This will continue streaming until all processes started by the app have terminated. When unchecked, streaming will stop when the initial app process exits, even if other app processes are still running.\",\n    \"working_dir\": \"Working Directory\",\n    \"working_dir_desc\": \"The working directory that should be passed to the process. For example, some applications use the working directory to search for configuration files. If not set, Sunshine will default to the parent directory of the command\"\n  },\n  \"config\": {\n    \"adapter_name\": \"Adapter Name\",\n    \"adapter_name_desc_linux_1\": \"Manually specify a GPU to use for capture.\",\n    \"adapter_name_desc_linux_2\": \"to find all devices capable of VAAPI\",\n    \"adapter_name_desc_linux_3\": \"Replace ``renderD129`` with the device from above to lists the name and capabilities of the device. To be supported by Sunshine, it needs to have at the very minimum:\",\n    \"adapter_name_desc_windows\": \"Manually specify a GPU to use for capture. If unset, the GPU is chosen automatically. We strongly recommend leaving this field blank to use automatic GPU selection! Note: This GPU must have a display connected and powered on. The appropriate values can be found using the following command:\",\n    \"adapter_name_placeholder_windows\": \"Radeon RX 580 Series\",\n    \"add\": \"Add\",\n    \"address_family\": \"Address Family\",\n    \"address_family_both\": \"IPv4+IPv6\",\n    \"address_family_desc\": \"Set the address family used by Sunshine\",\n    \"address_family_ipv4\": \"IPv4 only\",\n    \"always_send_scancodes\": \"Always Send Scancodes\",\n    \"always_send_scancodes_desc\": \"Sending scancodes enhances compatibility with games and apps but may result in incorrect keyboard input from certain clients that aren't using a US English keyboard layout. Enable if keyboard input is not working at all in certain applications. Disable if keys on the client are generating the wrong input on the host.\",\n    \"amd_coder\": \"AMF Coder (H264)\",\n    \"amd_coder_desc\": \"Allows you to select the entropy encoding to prioritize quality or encoding speed. H.264 only.\",\n    \"amd_enforce_hrd\": \"AMF Hypothetical Reference Decoder (HRD) Enforcement\",\n    \"amd_enforce_hrd_desc\": \"Increases the constraints on rate control to meet HRD model requirements. This greatly reduces bitrate overflows, but may cause encoding artifacts or reduced quality on certain cards.\",\n    \"amd_preanalysis\": \"AMF Preanalysis\",\n    \"amd_preanalysis_desc\": \"This enables rate-control preanalysis, which may increase quality at the expense of increased encoding latency.\",\n    \"amd_quality\": \"AMF Quality\",\n    \"amd_quality_balanced\": \"balanced -- balanced (default)\",\n    \"amd_quality_desc\": \"This controls the balance between encoding speed and quality.\",\n    \"amd_quality_group\": \"AMF Quality Settings\",\n    \"amd_quality_quality\": \"quality -- prefer quality\",\n    \"amd_quality_speed\": \"speed -- prefer speed\",\n    \"amd_rc\": \"AMF Rate Control\",\n    \"amd_rc_cbr\": \"cbr -- constant bitrate\",\n    \"amd_rc_cqp\": \"cqp -- constant qp mode\",\n    \"amd_rc_desc\": \"This controls the rate control method to ensure we are not exceeding the client bitrate target. 'cqp' is not suitable for bitrate targeting, and other options besides 'vbr_latency' depend on HRD Enforcement to help constrain bitrate overflows.\",\n    \"amd_rc_group\": \"AMF Rate Control Settings\",\n    \"amd_rc_vbr_latency\": \"vbr_latency -- latency constrained variable bitrate (default)\",\n    \"amd_rc_vbr_peak\": \"vbr_peak -- peak constrained variable bitrate\",\n    \"amd_usage\": \"AMF Usage\",\n    \"amd_usage_desc\": \"This sets the base encoding profile. All options presented below will override a subset of the usage profile, but there are additional hidden settings applied that cannot be configured elsewhere.\",\n    \"amd_usage_lowlatency\": \"lowlatency - low latency (fast)\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality - low latency, high quality (fast)\",\n    \"amd_usage_transcoding\": \"transcoding -- transcoding (slowest)\",\n    \"amd_usage_ultralowlatency\": \"ultralowlatency - ultra low latency (fastest)\",\n    \"amd_usage_webcam\": \"webcam -- webcam (slow)\",\n    \"amd_vbaq\": \"AMF Variance Based Adaptive Quantization (VBAQ)\",\n    \"amd_vbaq_desc\": \"The human visual system is typically less sensitive to artifacts in highly textured areas. In VBAQ mode, pixel variance is used to indicate the complexity of spatial textures, allowing the encoder to allocate more bits to smoother areas. Enabling this feature leads to improvements in subjective visual quality with some content.\",\n    \"apply_note\": \"Click 'Apply' to restart Sunshine and apply changes. This will terminate any running sessions.\",\n    \"audio_sink\": \"Audio Sink\",\n    \"audio_sink_desc_linux\": \"The name of the audio sink used for Audio Loopback. If you do not specify this variable, pulseaudio will select the default monitor device. You can find the name of the audio sink using either command:\",\n    \"audio_sink_desc_macos\": \"The name of the audio sink used for Audio Loopback. Sunshine can only access microphones on macOS due to system limitations. To stream system audio using Soundflower or BlackHole.\",\n    \"audio_sink_desc_windows\": \"Manually specify a specific audio device to capture. If unset, the device is chosen automatically. We strongly recommend leaving this field blank to use automatic device selection! If you have multiple audio devices with identical names, you can get the Device ID using the following command:\",\n    \"audio_sink_placeholder_macos\": \"BlackHole 2ch\",\n    \"audio_sink_placeholder_windows\": \"Speakers (High Definition Audio Device)\",\n    \"av1_mode\": \"AV1 Support\",\n    \"av1_mode_0\": \"Sunshine will advertise support for AV1 based on encoder capabilities (recommended)\",\n    \"av1_mode_1\": \"Sunshine will not advertise support for AV1\",\n    \"av1_mode_2\": \"Sunshine will advertise support for AV1 Main 8-bit profile\",\n    \"av1_mode_3\": \"Sunshine will advertise support for AV1 Main 8-bit and 10-bit (HDR) profiles\",\n    \"av1_mode_desc\": \"Allows the client to request AV1 Main 8-bit or 10-bit video streams. AV1 is more CPU-intensive to encode, so enabling this may reduce performance when using software encoding.\",\n    \"back_button_timeout\": \"Home/Guide Button Emulation Timeout\",\n    \"back_button_timeout_desc\": \"If the Back/Select button is held down for the specified number of milliseconds, a Home/Guide button press is emulated. If set to a value < 0 (default), holding the Back/Select button will not emulate the Home/Guide button.\",\n    \"bind_address\": \"Bind address\",\n    \"bind_address_desc\": \"Set the specific IP address Sunshine will bind to. If left blank, Sunshine will bind to all available addresses.\",\n    \"capture\": \"Force a Specific Capture Method\",\n    \"capture_desc\": \"On automatic mode Sunshine will use the first one that works. NvFBC requires patched nvidia drivers.\",\n    \"cert\": \"Certificate\",\n    \"cert_desc\": \"The certificate used for the web UI and Moonlight client pairing. For best compatibility, this should have an RSA-2048 public key.\",\n    \"channels\": \"Maximum Connected Clients\",\n    \"channels_desc_1\": \"Sunshine can allow a single streaming session to be shared with multiple clients simultaneously.\",\n    \"channels_desc_2\": \"Some hardware encoders may have limitations that reduce performance with multiple streams.\",\n    \"coder_cabac\": \"cabac -- context adaptive binary arithmetic coding - higher quality\",\n    \"coder_cavlc\": \"cavlc -- context adaptive variable-length coding - faster decode\",\n    \"configuration\": \"Configuration\",\n    \"controller\": \"Enable Gamepad Input\",\n    \"controller_desc\": \"Allows guests to control the host system with a gamepad / controller\",\n    \"credentials_file\": \"Credentials File\",\n    \"credentials_file_desc\": \"Store Username/Password separately from Sunshine's state file.\",\n    \"csrf_allowed_origins\": \"CSRF Allowed Origins\",\n    \"csrf_allowed_origins_desc\": \"Comma-separated list of additional allowed origins for CSRF protection (appended to defaults: localhost variants and web UI port). Only add origins you trust. Each origin must include protocol and host (e.g., https://example.com).\",\n    \"dd_config_ensure_active\": \"Activate the display automatically\",\n    \"dd_config_ensure_only_display\": \"Deactivate other displays and activate only the specified display\",\n    \"dd_config_ensure_primary\": \"Activate the display automatically and make it a primary display\",\n    \"dd_configuration_option\": \"Device configuration\",\n    \"dd_config_revert_delay\": \"Config revert delay\",\n    \"dd_config_revert_delay_desc\": \"Additional delay in milliseconds to wait before reverting configuration when the app has been closed or the last session terminated. Main purpose is to provide a smoother transition when quickly switching between apps.\",\n    \"dd_config_revert_on_disconnect\": \"Config revert on disconnect\",\n    \"dd_config_revert_on_disconnect_desc\": \"Revert configuration upon disconnect of all clients instead of app close or last session termination.\",\n    \"dd_config_verify_only\": \"Verify that the display is enabled (default)\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"Switch on/off the HDR mode as requested by the client (default)\",\n    \"dd_hdr_option_disabled\": \"Do not change HDR settings\",\n    \"dd_manual_refresh_rate\": \"Manual refresh rate\",\n    \"dd_manual_resolution\": \"Manual resolution\",\n    \"dd_mode_remapping\": \"Display mode remapping\",\n    \"dd_mode_remapping_add\": \"Add remapping entry\",\n    \"dd_mode_remapping_desc_1\": \"Specify remapping entries to change the requested resolution and/or refresh rate to other values.\",\n    \"dd_mode_remapping_desc_2\": \"The list is iterated from top to bottom and the first match is used.\",\n    \"dd_mode_remapping_desc_3\": \"\\\"Requested\\\" fields can be left empty to match any requested value.\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"At least one \\\"Final\\\" field must be specified. The unspecified resolution or refresh rate will not be changed.\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"\\\"Final\\\" field must be specified and cannot be empty.\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"\\\"Optimize game settings\\\" option must be enabled in the Moonlight client, otherwise entries with any resolution fields specified are skipped.\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"\\\"Optimize game settings\\\" option must be enabled in the Moonlight client, otherwise the mapping is skipped.\",\n    \"dd_mode_remapping_final_refresh_rate\": \"Final refresh rate\",\n    \"dd_mode_remapping_final_resolution\": \"Final resolution\",\n    \"dd_mode_remapping_requested_fps\": \"Requested FPS\",\n    \"dd_mode_remapping_requested_resolution\": \"Requested resolution\",\n    \"dd_options_header\": \"Advanced display device options\",\n    \"dd_refresh_rate_option\": \"Refresh rate\",\n    \"dd_refresh_rate_option_auto\": \"Use FPS value provided by the client (default)\",\n    \"dd_refresh_rate_option_disabled\": \"Do not change refresh rate\",\n    \"dd_refresh_rate_option_manual\": \"Use manually entered refresh rate\",\n    \"dd_resolution_option\": \"Resolution\",\n    \"dd_resolution_option_auto\": \"Use resolution provided by the client (default)\",\n    \"dd_resolution_option_disabled\": \"Do not change resolution\",\n    \"dd_resolution_option_manual\": \"Use manually entered resolution\",\n    \"dd_resolution_option_ogs_desc\": \"\\\"Optimize game settings\\\" option must be enabled on the Moonlight client for this to work.\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"When using virtual display device (VDD) for streaming, it might incorrectly display HDR color. Sunshine can try to mitigate this issue, by turning HDR off and then on again.\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"If the value is set to 0, the workaround is disabled (default). If the value is between 0 and 3000 milliseconds, Sunshine will turn off HDR, wait for the specified amount of time and then turn HDR on again. The recommended delay time is around 500 milliseconds in most cases.\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"DO NOT use this workaround unless you actually have issues with HDR as it directly impacts stream start time!\",\n    \"dd_wa_hdr_toggle_delay\": \"High-contrast workaround for HDR\",\n    \"ds4_back_as_touchpad_click\": \"Map Back/Select to Touchpad Click\",\n    \"ds4_back_as_touchpad_click_desc\": \"When forcing DS4 emulation, map Back/Select to Touchpad Click\",\n    \"ds5_inputtino_randomize_mac\": \"Randomize virtual controller MAC\",\n    \"ds5_inputtino_randomize_mac_desc\": \"Upon controller registration use a random MAC instead of one based on the controllers internal index to avoid mixing configuration settings of different controllers when the are swapped on client-side.\",\n    \"encoder\": \"Force a Specific Encoder\",\n    \"encoder_desc\": \"Force a specific encoder, otherwise Sunshine will select the best available option. Note: If you specify a hardware encoder on Windows, it must match the GPU where the display is connected.\",\n    \"encoder_software\": \"Software\",\n    \"external_ip\": \"External IP\",\n    \"external_ip_desc\": \"If no external IP address is given, Sunshine will automatically detect external IP\",\n    \"fec_percentage\": \"FEC Percentage\",\n    \"fec_percentage_desc\": \"Percentage of error correcting packets per data packet in each video frame. Higher values can correct for more network packet loss, but at the cost of increasing bandwidth usage.\",\n    \"ffmpeg_auto\": \"auto -- let ffmpeg decide (default)\",\n    \"file_apps\": \"Apps File\",\n    \"file_apps_desc\": \"The file where current apps of Sunshine are stored.\",\n    \"file_state\": \"State File\",\n    \"file_state_desc\": \"The file where current state of Sunshine is stored\",\n    \"gamepad\": \"Emulated Gamepad Type\",\n    \"gamepad_auto\": \"Automatic selection options\",\n    \"gamepad_desc\": \"Choose which type of gamepad to emulate on the host\",\n    \"gamepad_ds4\": \"DS4 (PS4)\",\n    \"gamepad_ds4_manual\": \"DS4 selection options\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"DS5 selection options\",\n    \"gamepad_switch\": \"Nintendo Pro (Switch)\",\n    \"gamepad_manual\": \"Manual DS4 options\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"Command Preparations\",\n    \"global_prep_cmd_desc\": \"Configure a list of commands to be executed before or after running any application. If any of the specified preparation commands fail, the application launch process will be aborted.\",\n    \"hevc_mode\": \"HEVC Support\",\n    \"hevc_mode_0\": \"Sunshine will advertise support for HEVC based on encoder capabilities (recommended)\",\n    \"hevc_mode_1\": \"Sunshine will not advertise support for HEVC\",\n    \"hevc_mode_2\": \"Sunshine will advertise support for HEVC Main profile\",\n    \"hevc_mode_3\": \"Sunshine will advertise support for HEVC Main and Main10 (HDR) profiles\",\n    \"hevc_mode_desc\": \"Allows the client to request HEVC Main or HEVC Main10 video streams. HEVC is more CPU-intensive to encode, so enabling this may reduce performance when using software encoding.\",\n    \"high_resolution_scrolling\": \"High Resolution Scrolling Support\",\n    \"high_resolution_scrolling_desc\": \"When enabled, Sunshine will pass through high resolution scroll events from Moonlight clients. This can be useful to disable for older applications that scroll too fast with high resolution scroll events.\",\n    \"install_steam_audio_drivers\": \"Install Steam Audio Drivers\",\n    \"install_steam_audio_drivers_desc\": \"If Steam is installed, this will automatically install the Steam Streaming Speakers driver to support 5.1/7.1 surround sound and muting host audio.\",\n    \"key_repeat_delay\": \"Key Repeat Delay\",\n    \"key_repeat_delay_desc\": \"Control how fast keys will repeat themselves. The initial delay in milliseconds before repeating keys.\",\n    \"key_repeat_frequency\": \"Key Repeat Frequency\",\n    \"key_repeat_frequency_desc\": \"How often keys repeat every second. This configurable option supports decimals.\",\n    \"key_rightalt_to_key_win\": \"Map Right Alt key to Windows key\",\n    \"key_rightalt_to_key_win_desc\": \"It may be possible that you cannot send the Windows Key from Moonlight directly. In those cases it may be useful to make Sunshine think the Right Alt key is the Windows key\",\n    \"keybindings\": \"Keybindings\",\n    \"keyboard\": \"Enable Keyboard Input\",\n    \"keyboard_desc\": \"Allows guests to control the host system with the keyboard\",\n    \"lan_encryption_mode\": \"LAN Encryption Mode\",\n    \"lan_encryption_mode_1\": \"Enabled for supported clients\",\n    \"lan_encryption_mode_2\": \"Required for all clients\",\n    \"lan_encryption_mode_desc\": \"This determines when encryption will be used when streaming over your local network. Encryption can reduce streaming performance, particularly on less powerful hosts and clients.\",\n    \"locale\": \"Locale\",\n    \"locale_desc\": \"The locale used for Sunshine's user interface.\",\n    \"log_path\": \"Logfile Path\",\n    \"log_path_desc\": \"The file where the current logs of Sunshine are stored.\",\n    \"max_bitrate\": \"Maximum Bitrate\",\n    \"max_bitrate_desc\": \"The maximum bitrate (in Kbps) that Sunshine will encode the stream at. If set to 0, it will always use the bitrate requested by Moonlight.\",\n    \"minimum_fps_target\": \"Minimum FPS Target\",\n    \"minimum_fps_target_desc\": \"The lowest effective FPS a stream can reach. A value of 0 is treated as roughly half of the stream's FPS. A setting of 20 is recommended if you stream 24 or 30fps content.\",\n    \"min_log_level\": \"Log Level\",\n    \"min_log_level_0\": \"Verbose\",\n    \"min_log_level_1\": \"Debug\",\n    \"min_log_level_2\": \"Info\",\n    \"min_log_level_3\": \"Warning\",\n    \"min_log_level_4\": \"Error\",\n    \"min_log_level_5\": \"Fatal\",\n    \"min_log_level_6\": \"None\",\n    \"min_log_level_desc\": \"The minimum log level printed to standard out\",\n    \"min_threads\": \"Minimum CPU Thread Count\",\n    \"min_threads_desc\": \"Increasing the value slightly reduces encoding efficiency, but the tradeoff is usually worth it to gain the use of more CPU cores for encoding. The ideal value is the lowest value that can reliably encode at your desired streaming settings on your hardware.\",\n    \"misc\": \"Miscellaneous options\",\n    \"motion_as_ds4\": \"Emulate a DS4 gamepad if the client gamepad reports motion sensors are present\",\n    \"motion_as_ds4_desc\": \"If disabled, motion sensors will not be taken into account during gamepad type selection.\",\n    \"mouse\": \"Enable Mouse Input\",\n    \"mouse_desc\": \"Allows guests to control the host system with the mouse\",\n    \"native_pen_touch\": \"Native Pen/Touch Support\",\n    \"native_pen_touch_desc\": \"When enabled, Sunshine will pass through native pen/touch events from Moonlight clients. This can be useful to disable for older applications without native pen/touch support.\",\n    \"notify_pre_releases\": \"PreRelease Notifications\",\n    \"notify_pre_releases_desc\": \"Whether to be notified of new pre-release versions of Sunshine\",\n    \"nvenc_h264_cavlc\": \"Prefer CAVLC over CABAC in H.264\",\n    \"nvenc_h264_cavlc_desc\": \"Simpler form of entropy coding. CAVLC needs around 10% more bitrate for same quality. Only relevant for really old decoding devices.\",\n    \"nvenc_latency_over_power\": \"Prefer lower encoding latency over power savings\",\n    \"nvenc_latency_over_power_desc\": \"Sunshine requests maximum GPU clock speed while streaming to reduce encoding latency. Disabling it is not recommended since this can lead to significantly increased encoding latency.\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"Present OpenGL/Vulkan on top of DXGI\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"Sunshine can't capture fullscreen OpenGL and Vulkan programs at full frame rate unless they present on top of DXGI. This is system-wide setting that is reverted on sunshine program exit.\",\n    \"nvenc_preset\": \"Performance preset\",\n    \"nvenc_preset_1\": \"(fastest, default)\",\n    \"nvenc_preset_7\": \"(slowest)\",\n    \"nvenc_preset_desc\": \"Higher numbers improve compression (quality at given bitrate) at the cost of increased encoding latency. Recommended to change only when limited by network or decoder, otherwise similar effect can be accomplished by increasing bitrate.\",\n    \"nvenc_realtime_hags\": \"Use realtime priority in hardware accelerated gpu scheduling\",\n    \"nvenc_realtime_hags_desc\": \"Currently NVIDIA drivers may freeze in encoder when HAGS is enabled, realtime priority is used and VRAM utilization is close to maximum. Disabling this option lowers the priority to high, sidestepping the freeze at the cost of reduced capture performance when the GPU is heavily loaded.\",\n    \"nvenc_spatial_aq\": \"Spatial AQ\",\n    \"nvenc_spatial_aq_desc\": \"Assign higher QP values to flat regions of the video. Recommended to enable when streaming at lower bitrates.\",\n    \"nvenc_twopass\": \"Two-pass mode\",\n    \"nvenc_twopass_desc\": \"Adds preliminary encoding pass. This allows to detect more motion vectors, better distribute bitrate across the frame and more strictly adhere to bitrate limits. Disabling it is not recommended since this can lead to occasional bitrate overshoot and subsequent packet loss.\",\n    \"nvenc_twopass_disabled\": \"Disabled (fastest, not recommended)\",\n    \"nvenc_twopass_full_res\": \"Full resolution (slower)\",\n    \"nvenc_twopass_quarter_res\": \"Quarter resolution (faster, default)\",\n    \"nvenc_vbv_increase\": \"Single-frame VBV/HRD percentage increase\",\n    \"nvenc_vbv_increase_desc\": \"By default sunshine uses single-frame VBV/HRD, which means any encoded video frame size is not expected to exceed requested bitrate divided by requested frame rate. Relaxing this restriction can be beneficial and act as low-latency variable bitrate, but may also lead to packet loss if the network doesn't have buffer headroom to handle bitrate spikes. Maximum accepted value is 400, which corresponds to 5x increased encoded video frame upper size limit.\",\n    \"origin_web_ui_allowed\": \"Origin Web UI Allowed\",\n    \"origin_web_ui_allowed_desc\": \"The origin of the remote endpoint address that is not denied access to Web UI\",\n    \"origin_web_ui_allowed_lan\": \"Only those in LAN may access Web UI\",\n    \"origin_web_ui_allowed_pc\": \"Only localhost may access Web UI\",\n    \"origin_web_ui_allowed_wan\": \"Anyone may access Web UI\",\n    \"output_name\": \"Display Id\",\n    \"output_name_desc_unix\": \"During Sunshine startup, you should see the list of detected displays. Note: You need to use the id value inside the parenthesis.\",\n    \"output_name_desc_windows\": \"Manually specify a display device id to use for capture. If unset, the primary display is captured. Note: If you specified a GPU above, this display must be connected to that GPU. During Sunshine startup, you should see the list of detected displays. Below is an example; the actual output can be found in the Troubleshooting tab.\",\n    \"ping_timeout\": \"Ping Timeout\",\n    \"ping_timeout_desc\": \"How long to wait in milliseconds for data from moonlight before shutting down the stream\",\n    \"pkey\": \"Private Key\",\n    \"pkey_desc\": \"The private key used for the web UI and Moonlight client pairing. For best compatibility, this should be an RSA-2048 private key.\",\n    \"port\": \"Port\",\n    \"port_alert_1\": \"Sunshine cannot use ports below 1024!\",\n    \"port_alert_2\": \"Ports above 65535 are not available!\",\n    \"port_desc\": \"Set the family of ports used by Sunshine\",\n    \"port_http_port_note\": \"Use this port to connect with Moonlight.\",\n    \"port_note\": \"Note\",\n    \"port_port\": \"Port\",\n    \"port_protocol\": \"Protocol\",\n    \"port_tcp\": \"TCP\",\n    \"port_udp\": \"UDP\",\n    \"port_warning\": \"Exposing the Web UI to the internet is a security risk! Proceed at your own risk!\",\n    \"port_web_ui\": \"Web UI\",\n    \"qp\": \"Quantization Parameter\",\n    \"qp_desc\": \"Some devices may not support Constant Bit Rate. For those devices, QP is used instead. Higher value means more compression, but less quality.\",\n    \"qsv_coder\": \"QuickSync Coder (H264)\",\n    \"qsv_preset\": \"QuickSync Preset\",\n    \"qsv_preset_fast\": \"faster (lower quality)\",\n    \"qsv_preset_faster\": \"fastest (lowest quality)\",\n    \"qsv_preset_medium\": \"medium (default)\",\n    \"qsv_preset_slow\": \"slow (good quality)\",\n    \"qsv_preset_slower\": \"slower (better quality)\",\n    \"qsv_preset_slowest\": \"slowest (best quality)\",\n    \"qsv_preset_veryfast\": \"fastest (lowest quality)\",\n    \"qsv_slow_hevc\": \"Allow Slow HEVC Encoding\",\n    \"qsv_slow_hevc_desc\": \"This can enable HEVC encoding on older Intel GPUs, at the cost of higher GPU usage and worse performance.\",\n    \"restart_note\": \"Sunshine is restarting to apply changes.\",\n    \"search_options\": \"Search configuration options...\",\n    \"stream_audio\": \"Stream Audio\",\n    \"stream_audio_desc\": \"Whether to stream audio or not. Disabling this can be useful for streaming headless displays as second monitors.\",\n    \"sunshine_name\": \"Sunshine Name\",\n    \"sunshine_name_desc\": \"The name displayed by Moonlight. If not specified, the PC's hostname is used\",\n    \"sw_preset\": \"SW Presets\",\n    \"sw_preset_desc\": \"Optimize the trade-off between encoding speed (encoded frames per second) and compression efficiency (quality per bit in the bitstream). Defaults to superfast.\",\n    \"sw_preset_fast\": \"fast\",\n    \"sw_preset_faster\": \"faster\",\n    \"sw_preset_medium\": \"medium\",\n    \"sw_preset_slow\": \"slow\",\n    \"sw_preset_slower\": \"slower\",\n    \"sw_preset_superfast\": \"superfast (default)\",\n    \"sw_preset_ultrafast\": \"ultrafast\",\n    \"sw_preset_veryfast\": \"veryfast\",\n    \"sw_preset_veryslow\": \"veryslow\",\n    \"sw_tune\": \"SW Tune\",\n    \"sw_tune_animation\": \"animation -- good for cartoons; uses higher deblocking and more reference frames\",\n    \"sw_tune_desc\": \"Tuning options, which are applied after the preset. Defaults to zerolatency.\",\n    \"sw_tune_fastdecode\": \"fastdecode -- allows faster decoding by disabling certain filters\",\n    \"sw_tune_film\": \"film -- use for high quality movie content; lowers deblocking\",\n    \"sw_tune_grain\": \"grain -- preserves the grain structure in old, grainy film material\",\n    \"sw_tune_stillimage\": \"stillimage -- good for slideshow-like content\",\n    \"sw_tune_zerolatency\": \"zerolatency -- good for fast encoding and low-latency streaming (default)\",\n    \"system_tray\": \"Enable system tray\",\n    \"system_tray_desc\": \"Show icon in system tray and display desktop notifications\",\n    \"touchpad_as_ds4\": \"Emulate a DS4 gamepad if the client gamepad reports a touchpad is present\",\n    \"touchpad_as_ds4_desc\": \"If disabled, touchpad presence will not be taken into account during gamepad type selection.\",\n    \"upnp\": \"UPnP\",\n    \"upnp_desc\": \"Automatically configure port forwarding for streaming over the Internet\",\n    \"vaapi_strict_rc_buffer\": \"Strictly enforce frame bitrate limits for H.264/HEVC on AMD GPUs\",\n    \"vaapi_strict_rc_buffer_desc\": \"Enabling this option can avoid dropped frames over the network during scene changes, but video quality may be reduced during motion.\",\n    \"virtual_sink\": \"Virtual Sink\",\n    \"virtual_sink_desc\": \"Manually specify a virtual audio device to use. If unset, the device is chosen automatically. We strongly recommend leaving this field blank to use automatic device selection!\",\n    \"virtual_sink_placeholder\": \"Steam Streaming Speakers\",\n    \"vt_coder\": \"VideoToolbox Coder\",\n    \"vt_realtime\": \"VideoToolbox Realtime Encoding\",\n    \"vt_software\": \"VideoToolbox Software Encoding\",\n    \"vt_software_allowed\": \"Allowed\",\n    \"vt_software_forced\": \"Forced\",\n    \"wan_encryption_mode\": \"WAN Encryption Mode\",\n    \"wan_encryption_mode_1\": \"Enabled for supported clients (default)\",\n    \"wan_encryption_mode_2\": \"Required for all clients\",\n    \"wan_encryption_mode_desc\": \"This determines when encryption will be used when streaming over the Internet. Encryption can reduce streaming performance, particularly on less powerful hosts and clients.\"\n  },\n  \"index\": {\n    \"description\": \"Sunshine is a self-hosted game stream host for Moonlight.\",\n    \"download\": \"Download\",\n    \"fix_now\": \"Fix Now\",\n    \"installed_version_not_stable\": \"You are running a pre-release version of Sunshine. You may experience bugs or other issues. Please report any issues you encounter. Thank you for helping to make Sunshine a better software!\",\n    \"loading_latest\": \"Loading latest release...\",\n    \"new_pre_release\": \"A new Pre-Release Version is Available!\",\n    \"new_stable\": \"A new Stable Version is Available!\",\n    \"startup_errors\": \"<b>Attention!</b> Sunshine detected these errors during startup. We <b>STRONGLY RECOMMEND</b> fixing them before streaming.\",\n    \"version_dirty\": \"Thank you for helping to make Sunshine a better software!\",\n    \"version_latest\": \"You are running the latest version of Sunshine\",\n    \"vigembus_not_installed_desc\": \"Virtual gamepad support will not work without the ViGEmBus driver. Click the button below to install it.\",\n    \"vigembus_not_installed_title\": \"ViGEmBus Driver Not Installed\",\n    \"vigembus_outdated_desc\": \"You are running an outdated version of ViGEmBus (v{version}). Version 1.17 or higher is required for proper gamepad support. Click the button below to update.\",\n    \"vigembus_outdated_title\": \"ViGEmBus Driver Outdated\",\n    \"welcome\": \"Hello, Sunshine!\"\n  },\n  \"navbar\": {\n    \"applications\": \"Applications\",\n    \"configuration\": \"Configuration\",\n    \"featured\": \"Featured Apps\",\n    \"home\": \"Home\",\n    \"password\": \"Change Password\",\n    \"pin\": \"PIN\",\n    \"theme_auto\": \"Auto\",\n    \"theme_dark\": \"Dark\",\n    \"theme_ember\": \"Ember\",\n    \"theme_forest\": \"Forest\",\n    \"theme_indigo\": \"Indigo\",\n    \"theme_lavender\": \"Lavender\",\n    \"theme_light\": \"Light\",\n    \"theme_midnight\": \"Midnight\",\n    \"theme_monochrome\": \"Monochrome\",\n    \"theme_moonlight\": \"Moonlight\",\n    \"theme_nord\": \"Nord\",\n    \"theme_ocean\": \"Ocean\",\n    \"theme_rose\": \"Rose\",\n    \"theme_slate\": \"Slate\",\n    \"theme_sunshine\": \"Sunshine\",\n    \"toggle_theme\": \"Theme\",\n    \"troubleshoot\": \"Troubleshooting\"\n  },\n  \"password\": {\n    \"confirm_password\": \"Confirm Password\",\n    \"current_creds\": \"Current Credentials\",\n    \"new_creds\": \"New Credentials\",\n    \"new_username_desc\": \"If not specified, the username will not change\",\n    \"password_change\": \"Password Change\",\n    \"success_msg\": \"Password has been changed successfully! This page will reload soon, your browser will ask you for the new credentials.\"\n  },\n  \"pin\": {\n    \"device_name\": \"Device Name\",\n    \"pair_failure\": \"Pairing Failed: Check if the PIN is typed correctly\",\n    \"pair_success\": \"Success! Please check Moonlight to continue\",\n    \"pin_pairing\": \"PIN Pairing\",\n    \"send\": \"Send\",\n    \"warning_msg\": \"Make sure you have access to the client you are pairing with. This software can give total control to your computer, so be careful!\"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"GitHub Discussions\",\n    \"legal\": \"Legal\",\n    \"legal_desc\": \"By continuing to use this software you agree to the terms and conditions in the following documents.\",\n    \"license\": \"License\",\n    \"lizardbyte_website\": \"LizardByte Website\",\n    \"resources\": \"Resources\",\n    \"resources_desc\": \"Resources for Sunshine!\",\n    \"third_party_notice\": \"Third Party Notice\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"Reset Persistent Display Device Settings\",\n    \"dd_reset_desc\": \"If Sunshine is stuck trying to restore the changed display device settings, you can reset the settings and proceed to restore the display state manually.\",\n    \"dd_reset_error\": \"Error while resetting persistence!\",\n    \"dd_reset_success\": \"Success resetting persistence!\",\n    \"force_close\": \"Force Close\",\n    \"force_close_desc\": \"If Moonlight complains about an app currently running, force closing the app should fix the issue.\",\n    \"force_close_error\": \"Error while closing Application\",\n    \"force_close_success\": \"Application Closed Successfully!\",\n    \"logs\": \"Logs\",\n    \"logs_desc\": \"See the logs uploaded by Sunshine\",\n    \"logs_find\": \"Find...\",\n    \"restart_sunshine\": \"Restart Sunshine\",\n    \"restart_sunshine_desc\": \"If Sunshine isn't working properly, you can try restarting it. This will terminate any running sessions.\",\n    \"restart_sunshine_success\": \"Sunshine is restarting\",\n    \"troubleshooting\": \"Troubleshooting\",\n    \"unpair_all\": \"Unpair All\",\n    \"unpair_all_error\": \"Error while unpairing\",\n    \"unpair_all_success\": \"All devices unpaired.\",\n    \"unpair_desc\": \"Remove your paired devices. Individually unpaired devices with an active session will remain connected, but cannot start or resume a session.\",\n    \"unpair_single_no_devices\": \"There are no paired devices.\",\n    \"unpair_single_success\": \"However, the device(s) may still be in an active session. Use the 'Force Close' button above to end any open sessions.\",\n    \"unpair_single_unknown\": \"Unknown Client\",\n    \"unpair_title\": \"Unpair Devices\",\n    \"vigembus_compatible\": \"ViGEmBus is installed and compatible.\",\n    \"vigembus_current_version\": \"Current Version\",\n    \"vigembus_desc\": \"ViGEmBus is required for virtual gamepad support. Install or update the driver if it's missing or outdated (version 1.17 or higher required).\",\n    \"vigembus_incompatible\": \"ViGEmBus version is too old. Please install version 1.17 or higher.\",\n    \"vigembus_install\": \"ViGEmBus Driver\",\n    \"vigembus_install_button\": \"Install ViGEmBus v{version}\",\n    \"vigembus_install_error\": \"Failed to install ViGEmBus driver.\",\n    \"vigembus_install_success\": \"ViGEmBus driver installed successfully! You may need to restart your computer.\",\n    \"vigembus_force_reinstall_button\": \"Force Reinstall ViGEmBus v{version}\",\n    \"vigembus_not_installed\": \"ViGEmBus is not installed.\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"Clients\",\n      \"tool\": \"Tools\"\n    },\n    \"description\": \"Discover clients, tools, and integrations that enhance your Sunshine streaming experience.\",\n    \"docs\": \"Docs\",\n    \"documentation\": \"Documentation\",\n    \"get\": \"Get\",\n    \"github\": \"GitHub Repository\",\n    \"github_forks\": \"Forks\",\n    \"github_issues\": \"Open Issues\",\n    \"github_stars\": \"Stars\",\n    \"last_updated\": \"Last Updated\",\n    \"no_apps\": \"No apps found in this category.\",\n    \"official\": \"Official\",\n    \"title\": \"Featured Apps\",\n    \"website\": \"Website\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"Confirm password\",\n    \"create_creds\": \"Before Getting Started, we need you to make a new username and password for accessing the Web UI.\",\n    \"create_creds_alert\": \"The credentials below are needed to access Sunshine's Web UI. Keep them safe, since you will never see them again!\",\n    \"greeting\": \"Welcome to Sunshine!\",\n    \"login\": \"Login\",\n    \"welcome_success\": \"This page will reload soon, your browser will ask you for the new credentials\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/en_US.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"All\",\n    \"apply\": \"Apply\",\n    \"auto\": \"Automatic\",\n    \"autodetect\": \"Autodetect (recommended)\",\n    \"beta\": \"(beta)\",\n    \"cancel\": \"Cancel\",\n    \"close\": \"Close\",\n    \"disabled\": \"Disabled\",\n    \"disabled_def\": \"Disabled (default)\",\n    \"disabled_def_cbox\": \"Default: unchecked\",\n    \"dismiss\": \"Dismiss\",\n    \"do_cmd\": \"Do Command\",\n    \"elevated\": \"Elevated\",\n    \"enabled\": \"Enabled\",\n    \"enabled_def\": \"Enabled (default)\",\n    \"enabled_def_cbox\": \"Default: checked\",\n    \"error\": \"Error!\",\n    \"loading\": \"Loading...\",\n    \"note\": \"Note:\",\n    \"password\": \"Password\",\n    \"run_as\": \"Run as Admin\",\n    \"save\": \"Save\",\n    \"search\": \"Search...\",\n    \"see_more\": \"See More\",\n    \"success\": \"Success!\",\n    \"undo_cmd\": \"Undo Command\",\n    \"username\": \"Username\",\n    \"warning\": \"Warning!\"\n  },\n  \"apps\": {\n    \"actions\": \"Actions\",\n    \"add_cmds\": \"Add Commands\",\n    \"add_new\": \"Add New\",\n    \"app_name\": \"Application Name\",\n    \"app_name_desc\": \"Application Name, as shown on Moonlight\",\n    \"applications_desc\": \"Applications are refreshed only when Client is restarted\",\n    \"applications_title\": \"Applications\",\n    \"auto_detach\": \"Continue streaming if the application exits quickly\",\n    \"auto_detach_desc\": \"This will attempt to automatically detect launcher-type apps that close quickly after launching another program or instance of themselves. When a launcher-type app is detected, it is treated as a detached app.\",\n    \"cmd\": \"Command\",\n    \"cmd_desc\": \"The main application to start. If blank, no application will be started.\",\n    \"cmd_note\": \"If the path to the command executable contains spaces, you must enclose it in double quotes.\",\n    \"cmd_prep_desc\": \"A list of commands to be run before/after this application. If any of the prep-commands fail, starting the application is aborted.\",\n    \"cmd_prep_name\": \"Command Preparations\",\n    \"covers_found\": \"Covers Found\",\n    \"cover_search_hint\": \"Search names should match IGDB naming conventions.\",\n    \"delete\": \"Delete\",\n    \"detached_cmds\": \"Detached Commands\",\n    \"detached_cmds_add\": \"Add Detached Command\",\n    \"detached_cmds_desc\": \"A list of commands to be run in the background.\",\n    \"detached_cmds_note\": \"If the path to the command executable contains spaces, you must enclose it in double quotes.\",\n    \"edit\": \"Edit\",\n    \"env_app_id\": \"App ID\",\n    \"env_app_name\": \"App Name\",\n    \"env_client_audio_config\": \"The Audio Configuration requested by the client (2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"The client has requested the option to optimize the game for optimal streaming (true/false)\",\n    \"env_client_fps\": \"The FPS requested by the client (int)\",\n    \"env_client_gcmap\": \"The requested gamepad mask, in a bitset/bitfield format (int)\",\n    \"env_client_hdr\": \"HDR is enabled by the client (true/false)\",\n    \"env_client_height\": \"The Height requested by the client (int)\",\n    \"env_client_host_audio\": \"The client has requested host audio (true/false)\",\n    \"env_client_width\": \"The Width requested by the client (int)\",\n    \"env_displayplacer_example\": \"Example - displayplacer for Resolution Automation:\",\n    \"env_qres_example\": \"Example - QRes for Resolution Automation:\",\n    \"env_qres_path\": \"qres path\",\n    \"env_var_name\": \"Var Name\",\n    \"env_vars_about\": \"About Environment Variables\",\n    \"env_vars_desc\": \"All commands get these environment variables by default:\",\n    \"env_xrandr_example\": \"Example - Xrandr for Resolution Automation:\",\n    \"exit_timeout\": \"Exit Timeout\",\n    \"exit_timeout_desc\": \"Number of seconds to wait for all app processes to gracefully exit when requested to quit. If unset, the default is to wait up to 5 seconds. If set to 0, the app will be immediately terminated.\",\n    \"find_cover\": \"Find Cover\",\n    \"global_prep_desc\": \"Enable/Disable the execution of Global Prep Commands for this application.\",\n    \"global_prep_name\": \"Global Prep Commands\",\n    \"image\": \"Image\",\n    \"image_desc\": \"Application icon/picture/image path that will be sent to client. Image must be a PNG file. If not set, Sunshine will send default box image.\",\n    \"loading\": \"Loading...\",\n    \"name\": \"Name\",\n    \"no_covers_found\": \"No covers found\",\n    \"output_desc\": \"The file where the output of the command is stored, if it is not specified, the output is ignored\",\n    \"output_name\": \"Output\",\n    \"run_as_desc\": \"This can be necessary for some applications that require administrator permissions to run properly.\",\n    \"searching_covers\": \"Searching for covers...\",\n    \"wait_all\": \"Continue streaming until all app processes exit\",\n    \"wait_all_desc\": \"This will continue streaming until all processes started by the app have terminated. When unchecked, streaming will stop when the initial app process exits, even if other app processes are still running.\",\n    \"working_dir\": \"Working Directory\",\n    \"working_dir_desc\": \"The working directory that should be passed to the process. For example, some applications use the working directory to search for configuration files. If not set, Sunshine will default to the parent directory of the command\"\n  },\n  \"config\": {\n    \"adapter_name\": \"Adapter Name\",\n    \"adapter_name_desc_linux_1\": \"Manually specify a GPU to use for capture.\",\n    \"adapter_name_desc_linux_2\": \"to find all devices capable of VAAPI\",\n    \"adapter_name_desc_linux_3\": \"Replace ``renderD129`` with the device from above to lists the name and capabilities of the device. To be supported by Sunshine, it needs to have at the very minimum:\",\n    \"adapter_name_desc_windows\": \"Manually specify a GPU to use for capture. If unset, the GPU is chosen automatically. We strongly recommend leaving this field blank to use automatic GPU selection! Note: This GPU must have a display connected and powered on. The appropriate values can be found using the following command:\",\n    \"adapter_name_placeholder_windows\": \"Radeon RX 580 Series\",\n    \"add\": \"Add\",\n    \"address_family\": \"Address Family\",\n    \"address_family_both\": \"IPv4+IPv6\",\n    \"address_family_desc\": \"Set the address family used by Sunshine\",\n    \"address_family_ipv4\": \"IPv4 only\",\n    \"always_send_scancodes\": \"Always Send Scancodes\",\n    \"always_send_scancodes_desc\": \"Sending scancodes enhances compatibility with games and apps but may result in incorrect keyboard input from certain clients that aren't using a US English keyboard layout. Enable if keyboard input is not working at all in certain applications. Disable if keys on the client are generating the wrong input on the host.\",\n    \"amd_coder\": \"AMF Coder (H264)\",\n    \"amd_coder_desc\": \"Allows you to select the entropy encoding to prioritize quality or encoding speed. H.264 only.\",\n    \"amd_enforce_hrd\": \"AMF Hypothetical Reference Decoder (HRD) Enforcement\",\n    \"amd_enforce_hrd_desc\": \"Increases the constraints on rate control to meet HRD model requirements. This greatly reduces bitrate overflows, but may cause encoding artifacts or reduced quality on certain cards.\",\n    \"amd_preanalysis\": \"AMF Preanalysis\",\n    \"amd_preanalysis_desc\": \"This enables rate-control preanalysis, which may increase quality at the expense of increased encoding latency.\",\n    \"amd_quality\": \"AMF Quality\",\n    \"amd_quality_balanced\": \"balanced -- balanced (default)\",\n    \"amd_quality_desc\": \"This controls the balance between encoding speed and quality.\",\n    \"amd_quality_group\": \"AMF Quality Settings\",\n    \"amd_quality_quality\": \"quality -- prefer quality\",\n    \"amd_quality_speed\": \"speed -- prefer speed\",\n    \"amd_rc\": \"AMF Rate Control\",\n    \"amd_rc_cbr\": \"cbr -- constant bitrate (recommended if HRD is enabled)\",\n    \"amd_rc_cqp\": \"cqp -- constant qp mode\",\n    \"amd_rc_desc\": \"This controls the rate control method to ensure we are not exceeding the client bitrate target. 'cqp' is not suitable for bitrate targeting, and other options besides 'vbr_latency' depend on HRD Enforcement to help constrain bitrate overflows.\",\n    \"amd_rc_group\": \"AMF Rate Control Settings\",\n    \"amd_rc_vbr_latency\": \"vbr_latency -- latency constrained variable bitrate (recommended if HRD is disabled; default)\",\n    \"amd_rc_vbr_peak\": \"vbr_peak -- peak constrained variable bitrate\",\n    \"amd_usage\": \"AMF Usage\",\n    \"amd_usage_desc\": \"This sets the base encoding profile. All options presented below will override a subset of the usage profile, but there are additional hidden settings applied that cannot be configured elsewhere.\",\n    \"amd_usage_lowlatency\": \"lowlatency - low latency (fastest)\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality - low latency, high quality (fast)\",\n    \"amd_usage_transcoding\": \"transcoding -- transcoding (slowest)\",\n    \"amd_usage_ultralowlatency\": \"ultralowlatency - ultra low latency (fastest; default)\",\n    \"amd_usage_webcam\": \"webcam -- webcam (slow)\",\n    \"amd_vbaq\": \"AMF Variance Based Adaptive Quantization (VBAQ)\",\n    \"amd_vbaq_desc\": \"The human visual system is typically less sensitive to artifacts in highly textured areas. In VBAQ mode, pixel variance is used to indicate the complexity of spatial textures, allowing the encoder to allocate more bits to smoother areas. Enabling this feature leads to improvements in subjective visual quality with some content.\",\n    \"apply_note\": \"Click 'Apply' to restart Sunshine and apply changes. This will terminate any running sessions.\",\n    \"audio_sink\": \"Audio Sink\",\n    \"audio_sink_desc_linux\": \"The name of the audio sink used for Audio Loopback. If you do not specify this variable, pulseaudio will select the default monitor device. You can find the name of the audio sink using either command:\",\n    \"audio_sink_desc_macos\": \"The name of the audio sink used for Audio Loopback. Sunshine can only access microphones on macOS due to system limitations. To stream system audio using Soundflower or BlackHole.\",\n    \"audio_sink_desc_windows\": \"Manually specify a specific audio device to capture. If unset, the device is chosen automatically. We strongly recommend leaving this field blank to use automatic device selection! If you have multiple audio devices with identical names, you can get the Device ID using the following command:\",\n    \"audio_sink_placeholder_macos\": \"BlackHole 2ch\",\n    \"audio_sink_placeholder_windows\": \"Speakers (High Definition Audio Device)\",\n    \"av1_mode\": \"AV1 Support\",\n    \"av1_mode_0\": \"Sunshine will advertise support for AV1 based on encoder capabilities (recommended)\",\n    \"av1_mode_1\": \"Sunshine will not advertise support for AV1\",\n    \"av1_mode_2\": \"Sunshine will advertise support for AV1 Main 8-bit profile\",\n    \"av1_mode_3\": \"Sunshine will advertise support for AV1 Main 8-bit and 10-bit (HDR) profiles\",\n    \"av1_mode_desc\": \"Allows the client to request AV1 Main 8-bit or 10-bit video streams. AV1 is more CPU-intensive to encode, so enabling this may reduce performance when using software encoding.\",\n    \"back_button_timeout\": \"Home/Guide Button Emulation Timeout\",\n    \"back_button_timeout_desc\": \"If the Back/Select button is held down for the specified number of milliseconds, a Home/Guide button press is emulated. If set to a value < 0 (default), holding the Back/Select button will not emulate the Home/Guide button.\",\n    \"bind_address\": \"Bind address\",\n    \"bind_address_desc\": \"Set the specific IP address Sunshine will bind to. If left blank, Sunshine will bind to all available addresses.\",\n    \"capture\": \"Force a Specific Capture Method\",\n    \"capture_desc\": \"On automatic mode Sunshine will use the first one that works. NvFBC requires patched nvidia drivers.\",\n    \"cert\": \"Certificate\",\n    \"cert_desc\": \"The certificate used for the web UI and Moonlight client pairing. For best compatibility, this should have an RSA-2048 public key.\",\n    \"channels\": \"Maximum Connected Clients\",\n    \"channels_desc_1\": \"Sunshine can allow a single streaming session to be shared with multiple clients simultaneously.\",\n    \"channels_desc_2\": \"Some hardware encoders may have limitations that reduce performance with multiple streams.\",\n    \"coder_cabac\": \"cabac -- context adaptive binary arithmetic coding - higher quality\",\n    \"coder_cavlc\": \"cavlc -- context adaptive variable-length coding - faster decode\",\n    \"configuration\": \"Configuration\",\n    \"controller\": \"Enable Gamepad Input\",\n    \"controller_desc\": \"Allows guests to control the host system with a gamepad / controller\",\n    \"credentials_file\": \"Credentials File\",\n    \"credentials_file_desc\": \"Store Username/Password separately from Sunshine's state file.\",\n    \"csrf_allowed_origins\": \"CSRF Allowed Origins\",\n    \"csrf_allowed_origins_desc\": \"Comma-separated list of additional allowed origins for CSRF protection (appended to defaults: localhost variants and web UI port). Only add origins you trust. Each origin must include protocol and host (e.g., https://example.com).\",\n    \"dd_config_ensure_active\": \"Activate the display automatically\",\n    \"dd_config_ensure_only_display\": \"Deactivate other displays and activate only the specified display\",\n    \"dd_config_ensure_primary\": \"Activate the display automatically and make it a primary display\",\n    \"dd_configuration_option\": \"Device configuration\",\n    \"dd_config_revert_delay\": \"Config revert delay\",\n    \"dd_config_revert_delay_desc\": \"Additional delay in milliseconds to wait before reverting configuration when the app has been closed or the last session terminated. Main purpose is to provide a smoother transition when quickly switching between apps.\",\n    \"dd_config_revert_on_disconnect\": \"Config revert on disconnect\",\n    \"dd_config_revert_on_disconnect_desc\": \"Revert configuration upon disconnect of all clients instead of app close or last session termination.\",\n    \"dd_config_verify_only\": \"Verify that the display is enabled\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"Switch on/off the HDR mode as requested by the client (default)\",\n    \"dd_hdr_option_disabled\": \"Do not change HDR settings\",\n    \"dd_manual_refresh_rate\": \"Manual refresh rate\",\n    \"dd_manual_resolution\": \"Manual resolution\",\n    \"dd_mode_remapping\": \"Display mode remapping\",\n    \"dd_mode_remapping_add\": \"Add remapping entry\",\n    \"dd_mode_remapping_desc_1\": \"Specify remapping entries to change the requested resolution and/or refresh rate to other values.\",\n    \"dd_mode_remapping_desc_2\": \"The list is iterated from top to bottom and the first match is used.\",\n    \"dd_mode_remapping_desc_3\": \"\\\"Requested\\\" fields can be left empty to match any requested value.\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"At least one \\\"Final\\\" field must be specified. The unspecified resolution or refresh rate will not be changed.\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"\\\"Final\\\" field must be specified and cannot be empty.\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"\\\"Optimize game settings\\\" option must be enabled in the Moonlight client, otherwise entries with any resolution fields specified are skipped.\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"\\\"Optimize game settings\\\" option must be enabled in the Moonlight client, otherwise the mapping is skipped.\",\n    \"dd_mode_remapping_final_refresh_rate\": \"Final refresh rate\",\n    \"dd_mode_remapping_final_resolution\": \"Final resolution\",\n    \"dd_mode_remapping_requested_fps\": \"Requested FPS\",\n    \"dd_mode_remapping_requested_resolution\": \"Requested resolution\",\n    \"dd_options_header\": \"Advanced display device options\",\n    \"dd_refresh_rate_option\": \"Refresh rate\",\n    \"dd_refresh_rate_option_auto\": \"Use FPS value provided by the client (default)\",\n    \"dd_refresh_rate_option_disabled\": \"Do not change refresh rate\",\n    \"dd_refresh_rate_option_manual\": \"Use manually entered refresh rate\",\n    \"dd_resolution_option\": \"Resolution\",\n    \"dd_resolution_option_auto\": \"Use resolution provided by the client (default)\",\n    \"dd_resolution_option_disabled\": \"Do not change resolution\",\n    \"dd_resolution_option_manual\": \"Use manually entered resolution\",\n    \"dd_resolution_option_ogs_desc\": \"\\\"Optimize game settings\\\" option must be enabled on the Moonlight client for this to work.\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"When using virtual display device (VDD) for streaming, it might incorrectly display HDR color. Sunshine can try to mitigate this issue, by turning HDR off and then on again.\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"If the value is set to 0, the workaround is disabled (default). If the value is between 0 and 3000 milliseconds, Sunshine will turn off HDR, wait for the specified amount of time and then turn HDR on again. The recommended delay time is around 500 milliseconds in most cases.\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"DO NOT use this workaround unless you actually have issues with HDR as it directly impacts stream start time!\",\n    \"dd_wa_hdr_toggle_delay\": \"High-contrast workaround for HDR\",\n    \"ds4_back_as_touchpad_click\": \"Map Back/Select to Touchpad Click\",\n    \"ds4_back_as_touchpad_click_desc\": \"When forcing DS4 emulation, map Back/Select to Touchpad Click\",\n    \"ds5_inputtino_randomize_mac\": \"Randomize virtual controller MAC\",\n    \"ds5_inputtino_randomize_mac_desc\": \"Upon controller registration use a random MAC instead of one based on the controllers internal index to avoid mixing configuration settings of different controllers when the are swapped on client-side.\",\n    \"encoder\": \"Force a Specific Encoder\",\n    \"encoder_desc\": \"Force a specific encoder, otherwise Sunshine will select the best available option. Note: If you specify a hardware encoder on Windows, it must match the GPU where the display is connected.\",\n    \"encoder_software\": \"Software\",\n    \"external_ip\": \"External IP\",\n    \"external_ip_desc\": \"If no external IP address is given, Sunshine will automatically detect external IP\",\n    \"fec_percentage\": \"FEC Percentage\",\n    \"fec_percentage_desc\": \"Percentage of error correcting packets per data packet in each video frame. Higher values can correct for more network packet loss, but at the cost of increasing bandwidth usage.\",\n    \"ffmpeg_auto\": \"auto -- let ffmpeg decide (default)\",\n    \"file_apps\": \"Apps File\",\n    \"file_apps_desc\": \"The file where current apps of Sunshine are stored.\",\n    \"file_state\": \"State File\",\n    \"file_state_desc\": \"The file where current state of Sunshine is stored\",\n    \"gamepad\": \"Emulated Gamepad Type\",\n    \"gamepad_auto\": \"Automatic selection options\",\n    \"gamepad_desc\": \"Choose which type of gamepad to emulate on the host\",\n    \"gamepad_ds4\": \"DS4 (PS4)\",\n    \"gamepad_ds4_manual\": \"DS4 selection options\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"DS5 selection options\",\n    \"gamepad_switch\": \"Nintendo Pro (Switch)\",\n    \"gamepad_manual\": \"Manual DS4 options\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"Command Preparations\",\n    \"global_prep_cmd_desc\": \"Configure a list of commands to be executed before or after running any application. If any of the specified preparation commands fail, the application launch process will be aborted.\",\n    \"hevc_mode\": \"HEVC Support\",\n    \"hevc_mode_0\": \"Sunshine will advertise support for HEVC based on encoder capabilities (recommended)\",\n    \"hevc_mode_1\": \"Sunshine will not advertise support for HEVC\",\n    \"hevc_mode_2\": \"Sunshine will advertise support for HEVC Main profile\",\n    \"hevc_mode_3\": \"Sunshine will advertise support for HEVC Main and Main10 (HDR) profiles\",\n    \"hevc_mode_desc\": \"Allows the client to request HEVC Main or HEVC Main10 video streams. HEVC is more CPU-intensive to encode, so enabling this may reduce performance when using software encoding.\",\n    \"high_resolution_scrolling\": \"High Resolution Scrolling Support\",\n    \"high_resolution_scrolling_desc\": \"When enabled, Sunshine will pass through high resolution scroll events from Moonlight clients. This can be useful to disable for older applications that scroll too fast with high resolution scroll events.\",\n    \"install_steam_audio_drivers\": \"Install Steam Audio Drivers\",\n    \"install_steam_audio_drivers_desc\": \"If Steam is installed, this will automatically install the Steam Streaming Speakers driver to support 5.1/7.1 surround sound and muting host audio.\",\n    \"key_repeat_delay\": \"Key Repeat Delay\",\n    \"key_repeat_delay_desc\": \"Control how fast keys will repeat themselves. The initial delay in milliseconds before repeating keys.\",\n    \"key_repeat_frequency\": \"Key Repeat Frequency\",\n    \"key_repeat_frequency_desc\": \"How often keys repeat every second. This configurable option supports decimals.\",\n    \"key_rightalt_to_key_win\": \"Map Right Alt key to Windows key\",\n    \"key_rightalt_to_key_win_desc\": \"It may be possible that you cannot send the Windows Key from Moonlight directly. In those cases it may be useful to make Sunshine think the Right Alt key is the Windows key\",\n    \"keybindings\": \"Keybindings\",\n    \"keyboard\": \"Enable Keyboard Input\",\n    \"keyboard_desc\": \"Allows guests to control the host system with the keyboard\",\n    \"lan_encryption_mode\": \"LAN Encryption Mode\",\n    \"lan_encryption_mode_1\": \"Enabled for supported clients\",\n    \"lan_encryption_mode_2\": \"Required for all clients\",\n    \"lan_encryption_mode_desc\": \"This determines when encryption will be used when streaming over your local network. Encryption can reduce streaming performance, particularly on less powerful hosts and clients.\",\n    \"locale\": \"Locale\",\n    \"locale_desc\": \"The locale used for Sunshine's user interface.\",\n    \"log_path\": \"Logfile Path\",\n    \"log_path_desc\": \"The file where the current logs of Sunshine are stored.\",\n    \"max_bitrate\": \"Maximum Bitrate\",\n    \"max_bitrate_desc\": \"The maximum bitrate (in Kbps) that Sunshine will encode the stream at. If set to 0, it will always use the bitrate requested by Moonlight.\",\n    \"minimum_fps_target\": \"Minimum FPS Target\",\n    \"minimum_fps_target_desc\": \"The lowest effective FPS a stream can reach. A value of 0 is treated as roughly half of the stream's FPS. A setting of 20 is recommended if you stream 24 or 30fps content.\",\n    \"min_log_level\": \"Log Level\",\n    \"min_log_level_0\": \"Verbose\",\n    \"min_log_level_1\": \"Debug\",\n    \"min_log_level_2\": \"Info\",\n    \"min_log_level_3\": \"Warning\",\n    \"min_log_level_4\": \"Error\",\n    \"min_log_level_5\": \"Fatal\",\n    \"min_log_level_6\": \"None\",\n    \"min_log_level_desc\": \"The minimum log level printed to standard out\",\n    \"min_threads\": \"Minimum CPU Thread Count\",\n    \"min_threads_desc\": \"Increasing the value slightly reduces encoding efficiency, but the tradeoff is usually worth it to gain the use of more CPU cores for encoding. The ideal value is the lowest value that can reliably encode at your desired streaming settings on your hardware.\",\n    \"misc\": \"Miscellaneous options\",\n    \"motion_as_ds4\": \"Emulate a DS4 gamepad if the client gamepad reports motion sensors are present\",\n    \"motion_as_ds4_desc\": \"If disabled, motion sensors will not be taken into account during gamepad type selection.\",\n    \"mouse\": \"Enable Mouse Input\",\n    \"mouse_desc\": \"Allows guests to control the host system with the mouse\",\n    \"native_pen_touch\": \"Native Pen/Touch Support\",\n    \"native_pen_touch_desc\": \"When enabled, Sunshine will pass through native pen/touch events from Moonlight clients. This can be useful to disable for older applications without native pen/touch support.\",\n    \"notify_pre_releases\": \"PreRelease Notifications\",\n    \"notify_pre_releases_desc\": \"Whether to be notified of new pre-release versions of Sunshine\",\n    \"nvenc_h264_cavlc\": \"Prefer CAVLC over CABAC in H.264\",\n    \"nvenc_h264_cavlc_desc\": \"Simpler form of entropy coding. CAVLC needs around 10% more bitrate for same quality. Only relevant for really old decoding devices.\",\n    \"nvenc_latency_over_power\": \"Prefer lower encoding latency over power savings\",\n    \"nvenc_latency_over_power_desc\": \"Sunshine requests maximum GPU clock speed while streaming to reduce encoding latency. Disabling it is not recommended since this can lead to significantly increased encoding latency.\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"Present OpenGL/Vulkan on top of DXGI\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"Sunshine can't capture fullscreen OpenGL and Vulkan programs at full frame rate unless they present on top of DXGI. This is system-wide setting that is reverted on sunshine program exit.\",\n    \"nvenc_preset\": \"Performance preset\",\n    \"nvenc_preset_1\": \"(fastest, default)\",\n    \"nvenc_preset_7\": \"(slowest)\",\n    \"nvenc_preset_desc\": \"Higher numbers improve compression (quality at given bitrate) at the cost of increased encoding latency. Recommended to change only when limited by network or decoder, otherwise similar effect can be accomplished by increasing bitrate.\",\n    \"nvenc_realtime_hags\": \"Use realtime priority in hardware accelerated gpu scheduling\",\n    \"nvenc_realtime_hags_desc\": \"Currently NVIDIA drivers may freeze in encoder when HAGS is enabled, realtime priority is used and VRAM utilization is close to maximum. Disabling this option lowers the priority to high, sidestepping the freeze at the cost of reduced capture performance when the GPU is heavily loaded.\",\n    \"nvenc_spatial_aq\": \"Spatial AQ\",\n    \"nvenc_spatial_aq_desc\": \"Assign higher QP values to flat regions of the video. Recommended to enable when streaming at lower bitrates.\",\n    \"nvenc_twopass\": \"Two-pass mode\",\n    \"nvenc_twopass_desc\": \"Adds preliminary encoding pass. This allows to detect more motion vectors, better distribute bitrate across the frame and more strictly adhere to bitrate limits. Disabling it is not recommended since this can lead to occasional bitrate overshoot and subsequent packet loss.\",\n    \"nvenc_twopass_disabled\": \"Disabled (fastest, not recommended)\",\n    \"nvenc_twopass_full_res\": \"Full resolution (slower)\",\n    \"nvenc_twopass_quarter_res\": \"Quarter resolution (faster, default)\",\n    \"nvenc_vbv_increase\": \"Single-frame VBV/HRD percentage increase\",\n    \"nvenc_vbv_increase_desc\": \"By default sunshine uses single-frame VBV/HRD, which means any encoded video frame size is not expected to exceed requested bitrate divided by requested frame rate. Relaxing this restriction can be beneficial and act as low-latency variable bitrate, but may also lead to packet loss if the network doesn't have buffer headroom to handle bitrate spikes. Maximum accepted value is 400, which corresponds to 5x increased encoded video frame upper size limit.\",\n    \"origin_web_ui_allowed\": \"Origin Web UI Allowed\",\n    \"origin_web_ui_allowed_desc\": \"The origin of the remote endpoint address that is not denied access to Web UI\",\n    \"origin_web_ui_allowed_lan\": \"Only those in LAN may access Web UI\",\n    \"origin_web_ui_allowed_pc\": \"Only localhost may access Web UI\",\n    \"origin_web_ui_allowed_wan\": \"Anyone may access Web UI\",\n    \"output_name\": \"Display Id\",\n    \"output_name_desc_unix\": \"During Sunshine startup, you should see the list of detected displays. Note: You need to use the id value inside the parenthesis. Below is an example; the actual output can be found in the Troubleshooting tab.\",\n    \"output_name_desc_windows\": \"Manually specify a display device id to use for capture. If unset, the primary display is captured. Note: If you specified a GPU above, this display must be connected to that GPU. During Sunshine startup, you should see the list of detected displays. Below is an example; the actual output can be found in the Troubleshooting tab.\",\n    \"ping_timeout\": \"Ping Timeout\",\n    \"ping_timeout_desc\": \"How long to wait in milliseconds for data from moonlight before shutting down the stream\",\n    \"pkey\": \"Private Key\",\n    \"pkey_desc\": \"The private key used for the web UI and Moonlight client pairing. For best compatibility, this should be an RSA-2048 private key.\",\n    \"port\": \"Port\",\n    \"port_alert_1\": \"Sunshine cannot use ports below 1024!\",\n    \"port_alert_2\": \"Ports above 65535 are not available!\",\n    \"port_desc\": \"Set the family of ports used by Sunshine\",\n    \"port_http_port_note\": \"Use this port to connect with Moonlight.\",\n    \"port_note\": \"Note\",\n    \"port_port\": \"Port\",\n    \"port_protocol\": \"Protocol\",\n    \"port_tcp\": \"TCP\",\n    \"port_udp\": \"UDP\",\n    \"port_warning\": \"Exposing the Web UI to the internet is a security risk! Proceed at your own risk!\",\n    \"port_web_ui\": \"Web UI\",\n    \"qp\": \"Quantization Parameter\",\n    \"qp_desc\": \"Some devices may not support Constant Bit Rate. For those devices, QP is used instead. Higher value means more compression, but less quality.\",\n    \"qsv_coder\": \"QuickSync Coder (H264)\",\n    \"qsv_preset\": \"QuickSync Preset\",\n    \"qsv_preset_fast\": \"fast (low quality)\",\n    \"qsv_preset_faster\": \"faster (lower quality)\",\n    \"qsv_preset_medium\": \"medium (default)\",\n    \"qsv_preset_slow\": \"slow (good quality)\",\n    \"qsv_preset_slower\": \"slower (better quality)\",\n    \"qsv_preset_slowest\": \"slowest (best quality)\",\n    \"qsv_preset_veryfast\": \"fastest (lowest quality)\",\n    \"qsv_slow_hevc\": \"Allow Slow HEVC Encoding\",\n    \"qsv_slow_hevc_desc\": \"This can enable HEVC encoding on older Intel GPUs, at the cost of higher GPU usage and worse performance.\",\n    \"restart_note\": \"Sunshine is restarting to apply changes.\",\n    \"search_options\": \"Search configuration options...\",\n    \"stream_audio\": \"Stream Audio\",\n    \"stream_audio_desc\": \"Whether to stream audio or not. Disabling this can be useful for streaming headless displays as second monitors.\",\n    \"sunshine_name\": \"Sunshine Name\",\n    \"sunshine_name_desc\": \"The name displayed by Moonlight. If not specified, the PC's hostname is used\",\n    \"sw_preset\": \"SW Presets\",\n    \"sw_preset_desc\": \"Optimize the trade-off between encoding speed (encoded frames per second) and compression efficiency (quality per bit in the bitstream). Defaults to superfast.\",\n    \"sw_preset_fast\": \"fast\",\n    \"sw_preset_faster\": \"faster\",\n    \"sw_preset_medium\": \"medium\",\n    \"sw_preset_slow\": \"slow\",\n    \"sw_preset_slower\": \"slower\",\n    \"sw_preset_superfast\": \"superfast (default)\",\n    \"sw_preset_ultrafast\": \"ultrafast\",\n    \"sw_preset_veryfast\": \"veryfast\",\n    \"sw_preset_veryslow\": \"veryslow\",\n    \"sw_tune\": \"SW Tune\",\n    \"sw_tune_animation\": \"animation -- good for cartoons; uses higher deblocking and more reference frames\",\n    \"sw_tune_desc\": \"Tuning options, which are applied after the preset. Defaults to zerolatency.\",\n    \"sw_tune_fastdecode\": \"fastdecode -- allows faster decoding by disabling certain filters\",\n    \"sw_tune_film\": \"film -- use for high quality movie content; lowers deblocking\",\n    \"sw_tune_grain\": \"grain -- preserves the grain structure in old, grainy film material\",\n    \"sw_tune_stillimage\": \"stillimage -- good for slideshow-like content\",\n    \"sw_tune_zerolatency\": \"zerolatency -- good for fast encoding and low-latency streaming (default)\",\n    \"system_tray\": \"Enable system tray\",\n    \"system_tray_desc\": \"Show icon in system tray and display desktop notifications\",\n    \"touchpad_as_ds4\": \"Emulate a DS4 gamepad if the client gamepad reports a touchpad is present\",\n    \"touchpad_as_ds4_desc\": \"If disabled, touchpad presence will not be taken into account during gamepad type selection.\",\n    \"upnp\": \"UPnP\",\n    \"upnp_desc\": \"Automatically configure port forwarding for streaming over the Internet\",\n    \"vaapi_strict_rc_buffer\": \"Strictly enforce frame bitrate limits for H.264/HEVC on AMD GPUs\",\n    \"vaapi_strict_rc_buffer_desc\": \"Enabling this option can avoid dropped frames over the network during scene changes, but video quality may be reduced during motion.\",\n    \"virtual_sink\": \"Virtual Sink\",\n    \"virtual_sink_desc\": \"Manually specify a virtual audio device to use. If unset, the device is chosen automatically. We strongly recommend leaving this field blank to use automatic device selection!\",\n    \"virtual_sink_placeholder\": \"Steam Streaming Speakers\",\n    \"vt_coder\": \"VideoToolbox Coder\",\n    \"vt_realtime\": \"VideoToolbox Realtime Encoding\",\n    \"vt_software\": \"VideoToolbox Software Encoding\",\n    \"vt_software_allowed\": \"Allowed\",\n    \"vt_software_forced\": \"Forced\",\n    \"wan_encryption_mode\": \"WAN Encryption Mode\",\n    \"wan_encryption_mode_1\": \"Enabled for supported clients (default)\",\n    \"wan_encryption_mode_2\": \"Required for all clients\",\n    \"wan_encryption_mode_desc\": \"This determines when encryption will be used when streaming over the Internet. Encryption can reduce streaming performance, particularly on less powerful hosts and clients.\"\n  },\n  \"index\": {\n    \"description\": \"Sunshine is a self-hosted game stream host for Moonlight.\",\n    \"download\": \"Download\",\n    \"fix_now\": \"Fix Now\",\n    \"installed_version_not_stable\": \"You are running a pre-release version of Sunshine. You may experience bugs or other issues. Please report any issues you encounter. Thank you for helping to make Sunshine a better software!\",\n    \"loading_latest\": \"Loading latest release...\",\n    \"new_pre_release\": \"A new Pre-Release Version is Available!\",\n    \"new_stable\": \"A new Stable Version is Available!\",\n    \"startup_errors\": \"<b>Attention!</b> Sunshine detected these errors during startup. We <b>STRONGLY RECOMMEND</b> fixing them before streaming.\",\n    \"version_dirty\": \"Thank you for helping to make Sunshine a better software!\",\n    \"version_latest\": \"You are running the latest version of Sunshine\",\n    \"vigembus_not_installed_desc\": \"Virtual gamepad support will not work without the ViGEmBus driver. Click the button below to install it.\",\n    \"vigembus_not_installed_title\": \"ViGEmBus Driver Not Installed\",\n    \"vigembus_outdated_desc\": \"You are running an outdated version of ViGEmBus (v{version}). Version 1.17 or higher is required for proper gamepad support. Click the button below to update.\",\n    \"vigembus_outdated_title\": \"ViGEmBus Driver Outdated\",\n    \"welcome\": \"Hello, Sunshine!\"\n  },\n  \"navbar\": {\n    \"applications\": \"Applications\",\n    \"configuration\": \"Configuration\",\n    \"featured\": \"Featured Apps\",\n    \"home\": \"Home\",\n    \"password\": \"Change Password\",\n    \"pin\": \"PIN\",\n    \"theme_auto\": \"Auto\",\n    \"theme_dark\": \"Dark\",\n    \"theme_ember\": \"Ember\",\n    \"theme_forest\": \"Forest\",\n    \"theme_indigo\": \"Indigo\",\n    \"theme_lavender\": \"Lavender\",\n    \"theme_light\": \"Light\",\n    \"theme_midnight\": \"Midnight\",\n    \"theme_monochrome\": \"Monochrome\",\n    \"theme_moonlight\": \"Moonlight\",\n    \"theme_nord\": \"Nord\",\n    \"theme_ocean\": \"Ocean\",\n    \"theme_rose\": \"Rose\",\n    \"theme_slate\": \"Slate\",\n    \"theme_sunshine\": \"Sunshine\",\n    \"toggle_theme\": \"Theme\",\n    \"troubleshoot\": \"Troubleshooting\"\n  },\n  \"password\": {\n    \"confirm_password\": \"Confirm Password\",\n    \"current_creds\": \"Current Credentials\",\n    \"new_creds\": \"New Credentials\",\n    \"new_username_desc\": \"If not specified, the username will not change\",\n    \"password_change\": \"Password Change\",\n    \"success_msg\": \"Password has been changed successfully! This page will reload soon, your browser will ask you for the new credentials.\"\n  },\n  \"pin\": {\n    \"device_name\": \"Device Name\",\n    \"pair_failure\": \"Pairing Failed: Check if the PIN is typed correctly\",\n    \"pair_success\": \"Success! Please check Moonlight to continue\",\n    \"pin_pairing\": \"PIN Pairing\",\n    \"send\": \"Send\",\n    \"warning_msg\": \"Make sure you have access to the client you are pairing with. This software can give total control to your computer, so be careful!\"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"GitHub Discussions\",\n    \"legal\": \"Legal\",\n    \"legal_desc\": \"By continuing to use this software you agree to the terms and conditions in the following documents.\",\n    \"license\": \"License\",\n    \"lizardbyte_website\": \"LizardByte Website\",\n    \"resources\": \"Resources\",\n    \"resources_desc\": \"Resources for Sunshine!\",\n    \"third_party_notice\": \"Third Party Notice\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"Reset Persistent Display Device Settings\",\n    \"dd_reset_desc\": \"If Sunshine is stuck trying to restore the changed display device settings, you can reset the settings and proceed to restore the display state manually.\",\n    \"dd_reset_error\": \"Error while resetting persistence!\",\n    \"dd_reset_success\": \"Success resetting persistence!\",\n    \"force_close\": \"Force Close\",\n    \"force_close_desc\": \"If Moonlight complains about an app currently running, force closing the app should fix the issue.\",\n    \"force_close_error\": \"Error while closing Application\",\n    \"force_close_success\": \"Application Closed Successfully!\",\n    \"logs\": \"Logs\",\n    \"logs_desc\": \"See the logs uploaded by Sunshine\",\n    \"logs_find\": \"Find...\",\n    \"restart_sunshine\": \"Restart Sunshine\",\n    \"restart_sunshine_desc\": \"If Sunshine isn't working properly, you can try restarting it. This will terminate any running sessions.\",\n    \"restart_sunshine_success\": \"Sunshine is restarting\",\n    \"troubleshooting\": \"Troubleshooting\",\n    \"unpair_all\": \"Unpair All\",\n    \"unpair_all_error\": \"Error while unpairing\",\n    \"unpair_all_success\": \"All devices unpaired.\",\n    \"unpair_desc\": \"Remove your paired devices. Individually unpaired devices with an active session will remain connected, but cannot start or resume a session.\",\n    \"unpair_single_no_devices\": \"There are no paired devices.\",\n    \"unpair_single_success\": \"However, the device(s) may still be in an active session. Use the 'Force Close' button above to end any open sessions.\",\n    \"unpair_single_unknown\": \"Unknown Client\",\n    \"unpair_title\": \"Unpair Devices\",\n    \"vigembus_compatible\": \"ViGEmBus is installed and compatible.\",\n    \"vigembus_current_version\": \"Current Version\",\n    \"vigembus_desc\": \"ViGEmBus is required for virtual gamepad support. Install or update the driver if it's missing or outdated (version 1.17 or higher required).\",\n    \"vigembus_incompatible\": \"ViGEmBus version is too old. Please install version 1.17 or higher.\",\n    \"vigembus_install\": \"ViGEmBus Driver\",\n    \"vigembus_install_button\": \"Install ViGEmBus v{version}\",\n    \"vigembus_install_error\": \"Failed to install ViGEmBus driver.\",\n    \"vigembus_install_success\": \"ViGEmBus driver installed successfully! You may need to restart your computer.\",\n    \"vigembus_force_reinstall_button\": \"Force Reinstall ViGEmBus v{version}\",\n    \"vigembus_not_installed\": \"ViGEmBus is not installed.\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"Clients\",\n      \"tool\": \"Tools\"\n    },\n    \"description\": \"Discover clients, tools, and integrations that enhance your Sunshine streaming experience.\",\n    \"docs\": \"Docs\",\n    \"documentation\": \"Documentation\",\n    \"get\": \"Get\",\n    \"github\": \"GitHub Repository\",\n    \"github_forks\": \"Forks\",\n    \"github_issues\": \"Open Issues\",\n    \"github_stars\": \"Stars\",\n    \"last_updated\": \"Last Updated\",\n    \"no_apps\": \"No apps found in this category.\",\n    \"official\": \"Official\",\n    \"title\": \"Featured Apps\",\n    \"website\": \"Website\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"Confirm password\",\n    \"create_creds\": \"Before Getting Started, we need you to make a new username and password for accessing the Web UI.\",\n    \"create_creds_alert\": \"The credentials below are needed to access Sunshine's Web UI. Keep them safe, since you will never see them again!\",\n    \"greeting\": \"Welcome to Sunshine!\",\n    \"login\": \"Login\",\n    \"welcome_success\": \"This page will reload soon, your browser will ask you for the new credentials\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/es.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"Todos\",\n    \"apply\": \"Aplicar\",\n    \"auto\": \"Automático\",\n    \"autodetect\": \"Autodetectar (recomendado)\",\n    \"beta\": \"(beta)\",\n    \"cancel\": \"Cancelar\",\n    \"close\": \"Cerrar\",\n    \"disabled\": \"Deshabilitado\",\n    \"disabled_def\": \"Desactivado (por defecto)\",\n    \"disabled_def_cbox\": \"Por defecto: sin marcar\",\n    \"dismiss\": \"Descartar\",\n    \"do_cmd\": \"Hacer comando\",\n    \"elevated\": \"Elevado\",\n    \"enabled\": \"Habilitado\",\n    \"enabled_def\": \"Habilitado (por defecto)\",\n    \"enabled_def_cbox\": \"Por defecto: marcado\",\n    \"error\": \"¡Error!\",\n    \"loading\": \"Cargando...\",\n    \"note\": \"Nota:\",\n    \"password\": \"Contraseña\",\n    \"run_as\": \"Ejecutar como administrador\",\n    \"save\": \"Guardar\",\n    \"search\": \"Buscar...\",\n    \"see_more\": \"Ver más\",\n    \"success\": \"¡Éxito!\",\n    \"undo_cmd\": \"Deshacer comando\",\n    \"username\": \"Nombre de usuario\",\n    \"warning\": \"¡Advertencia!\"\n  },\n  \"apps\": {\n    \"actions\": \"Acciones\",\n    \"add_cmds\": \"Añadir comandos\",\n    \"add_new\": \"Añadir nuevo\",\n    \"app_name\": \"Nombre de la aplicación\",\n    \"app_name_desc\": \"Nombre de la aplicación, como se muestra en Moonlight\",\n    \"applications_desc\": \"Las aplicaciones se actualizan sólo cuando se reinicia Client\",\n    \"applications_title\": \"Aplicaciones\",\n    \"auto_detach\": \"Continuar la transmisión si la aplicación cierra rápidamente\",\n    \"auto_detach_desc\": \"Esto intentará detectar automáticamente aplicaciones de tipo launcher que se cierran rápidamente después de iniciar otro programa o instancia de sí mismos. Cuando se detecta una aplicación tipo launcher, se trata como una aplicación separada.\",\n    \"cmd\": \"Comando\",\n    \"cmd_desc\": \"La aplicación principal a iniciar. Si está en blanco, no se iniciará ninguna aplicación.\",\n    \"cmd_note\": \"Si la ruta al comando ejecutable contiene espacios, debe encerrarla entre comillas.\",\n    \"cmd_prep_desc\": \"Una lista de comandos que se ejecutarán antes/después de esta aplicación. Si alguno de los comandos prep fallan, el inicio de la aplicación es abortado.\",\n    \"cmd_prep_name\": \"Preparaciones de Comando\",\n    \"covers_found\": \"Cubiertas encontradas\",\n    \"cover_search_hint\": \"Los nombres de búsqueda deben coincidir con las convenciones de nomenclatura del IGDB.\",\n    \"delete\": \"Eliminar\",\n    \"detached_cmds\": \"Comandos separados\",\n    \"detached_cmds_add\": \"Añadir comando separado\",\n    \"detached_cmds_desc\": \"Una lista de comandos a ejecutar en segundo plano.\",\n    \"detached_cmds_note\": \"Si la ruta al comando ejecutable contiene espacios, debe encerrarla entre comillas.\",\n    \"edit\": \"Editar\",\n    \"env_app_id\": \"ID de la aplicación\",\n    \"env_app_name\": \"Nombre de la aplicación\",\n    \"env_client_audio_config\": \"La configuración de audio solicitada por el cliente (2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"El cliente ha solicitado la opción de optimizar el juego para una transmisión óptima (verdadero/falso)\",\n    \"env_client_fps\": \"El FPS solicitado por el cliente (int)\",\n    \"env_client_gcmap\": \"La máscara de gamepad solicitada, en formato bitset/bitfield (int)\",\n    \"env_client_hdr\": \"HDR está activado por el cliente (verdadero/falso)\",\n    \"env_client_height\": \"La altura solicitada por el cliente (int)\",\n    \"env_client_host_audio\": \"El cliente ha solicitado audio del host (verdadero/falso)\",\n    \"env_client_width\": \"Anchura solicitada por el cliente (int)\",\n    \"env_displayplacer_example\": \"Ejemplo - displayplacer para Automatización de Resoluciones:\",\n    \"env_qres_example\": \"Ejemplo - QRes para Automatización de Resoluciones:\",\n    \"env_qres_path\": \"ruta de qres\",\n    \"env_var_name\": \"Nombre Var\",\n    \"env_vars_about\": \"Acerca de variables de entorno\",\n    \"env_vars_desc\": \"Todos los comandos obtienen estas variables de entorno de forma predeterminada:\",\n    \"env_xrandr_example\": \"Ejemplo - Xrandr para Automatización de Resolución:\",\n    \"exit_timeout\": \"Tiempo de espera de salida\",\n    \"exit_timeout_desc\": \"Segundos a esperar para que todos los procesos de la aplicación se cierren de manera ordenada cuando se solicite cerrar. Si no se establece, el valor predeterminado es esperar hasta 5 segundos. Si se establece en 0, la aplicación se cerrará inmediatamente.\",\n    \"find_cover\": \"Encontrar portada\",\n    \"global_prep_desc\": \"Activar/Desactivar la ejecución de Comandos de Preparación Global para esta aplicación.\",\n    \"global_prep_name\": \"Comandos de preparación global\",\n    \"image\": \"Imagen\",\n    \"image_desc\": \"Ruta de la aplicación/dibujo/imagen que se enviará al cliente. La imagen debe ser un archivo PNG. Si no se establece, Sunshine enviará la imagen predeterminada de la caja.\",\n    \"loading\": \"Cargando...\",\n    \"name\": \"Nombre\",\n    \"no_covers_found\": \"No se encontraron portadas\",\n    \"output_desc\": \"El archivo donde se almacena la salida del comando, si no se especifica, se ignora la salida\",\n    \"output_name\": \"Salida\",\n    \"run_as_desc\": \"Esto puede ser necesario para que algunas aplicaciones que requieren permisos de administrador, funcionen correctamente.\",\n    \"searching_covers\": \"Buscando portadas...\",\n    \"wait_all\": \"Continuar la transmisión hasta que todos los procesos de la aplicación salgan\",\n    \"wait_all_desc\": \"Esto continuará transmitiendo hasta que todos los procesos iniciados por la aplicación hayan terminado. Cuando no está marcado, la transmisión se detendrá cuando el proceso inicial de la aplicación se cierre, incluso si otros procesos de aplicación siguen ejecutándose.\",\n    \"working_dir\": \"Directorio de trabajo\",\n    \"working_dir_desc\": \"El directorio de trabajo que debe pasarse al proceso. Por ejemplo, algunas aplicaciones usan el directorio de trabajo para buscar archivos de configuración. Si no se establece, Sunshine se establecerá por defecto en el directorio padre del comando\"\n  },\n  \"config\": {\n    \"adapter_name\": \"Nombre del adaptador\",\n    \"adapter_name_desc_linux_1\": \"Especifique manualmente un GPU a usar para capturar.\",\n    \"adapter_name_desc_linux_2\": \"para encontrar todos los dispositivos capaces de VAAPI\",\n    \"adapter_name_desc_linux_3\": \"Reemplace ``renderD129`` con el dispositivo de arriba para listar el nombre y las capacidades del dispositivo. Para tener el soporte de Sunshine, necesita tener como mínimo:\",\n    \"adapter_name_desc_windows\": \"Especifique manualmente una GPU a usar para capturar. Si no está activado, la GPU se elige automáticamente. ¡Recomendamos encarecidamente dejar este campo en blanco para utilizar la selección automática de GPU! Nota: Esta GPU debe tener una pantalla conectada y encendida. Los valores apropiados se pueden encontrar usando el siguiente comando:\",\n    \"adapter_name_placeholder_windows\": \"Serie RX 580 de Radeon\",\n    \"add\": \"Añadir\",\n    \"address_family\": \"Familia de dirección\",\n    \"address_family_both\": \"IPv4+IPv6\",\n    \"address_family_desc\": \"Establecer la familia de direcciones usada por Sunshine\",\n    \"address_family_ipv4\": \"Sólo IPv4\",\n    \"always_send_scancodes\": \"Enviar siempre códigos de escaneo\",\n    \"always_send_scancodes_desc\": \"Enviar códigos de escaneo mejora la compatibilidad con juegos y aplicaciones, pero puede resultar en una entrada de teclado incorrecta de ciertos clientes que no están usando una disposición de teclado en inglés de los Estados Unidos. Activar si la entrada de teclado no funciona en absoluto en ciertas aplicaciones. Desactivar si las claves del cliente están generando una entrada incorrecta en el host.\",\n    \"amd_coder\": \"Codificador AMF (H264)\",\n    \"amd_coder_desc\": \"Le permite seleccionar la codificación entropía para priorizar la calidad o la velocidad de codificación. H.264 solamente.\",\n    \"amd_enforce_hrd\": \"Aplicación del decodificador de referencia hipotético (HRD) AMF\",\n    \"amd_enforce_hrd_desc\": \"Aumenta las restricciones en el control de velocidad para cumplir con los requisitos del modelo de HRD. Esto reduce en gran medida los desbordamientos de la velocidad de bits pero puede causar artefactos de codificación o menor calidad en ciertas tarjetas.\",\n    \"amd_preanalysis\": \"Análisis previo de AMF\",\n    \"amd_preanalysis_desc\": \"Esto permite un pre-análisis de control de velocidad que puede aumentar la calidad a expensas de una mayor latencia de codificación.\",\n    \"amd_quality\": \"Calidad AMF\",\n    \"amd_quality_balanced\": \"balanceada -- balanceado (por defecto)\",\n    \"amd_quality_desc\": \"Controla el equilibrio entre la velocidad de codificación y la calidad.\",\n    \"amd_quality_group\": \"Ajustes de calidad AMF\",\n    \"amd_quality_quality\": \"calidad -- Preferir calidad\",\n    \"amd_quality_speed\": \"velocidad -- preferir velocidad\",\n    \"amd_rc\": \"Control de tasa AMF\",\n    \"amd_rc_cbr\": \"cbr -- velocidad de bits constante (recomendada si HRD está habilitado)\",\n    \"amd_rc_cqp\": \"cqp -- modo qp constante\",\n    \"amd_rc_desc\": \"Esto controla el método de control de velocidad para asegurarse de que no estamos excediendo el objetivo de velocidad del bits del cliente. 'cqp' no es apto para targeting, y otras opciones además de 'vbr_latency' dependen de HRD para ayudar a restringir los desbordamientos de velocidad de bits.\",\n    \"amd_rc_group\": \"Ajustes de control de tasa AMF\",\n    \"amd_rc_vbr_latency\": \"vbr_latency -- tasa de bits variable restringida por latencia (por defecto)\",\n    \"amd_rc_vbr_peak\": \"vbr_peak -- tasa de bits variable restringida máxima\",\n    \"amd_usage\": \"Uso de AMF\",\n    \"amd_usage_desc\": \"Establece el perfil de codificación base. Todas las opciones presentadas a continuación anularán un subconjunto del perfil de uso, pero hay opciones ocultas adicionales que no se pueden configurar en otros lugares.\",\n    \"amd_usage_lowlatency\": \"baja latencia - baja latencia (la más rápida)\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality - baja latencia, alta calidad (rápido)\",\n    \"amd_usage_transcoding\": \"transcodificación -- transcodificación (más lenta)\",\n    \"amd_usage_ultralowlatency\": \"latencia ultra baja - latencia ultra baja (más rápida)\",\n    \"amd_usage_webcam\": \"cámara web -- cámara web (lento)\",\n    \"amd_vbaq\": \"Cuantización adaptativa basada en la varianza AMF (VBAQ)\",\n    \"amd_vbaq_desc\": \"El sistema visual humano normalmente es menos sensible a los artefactos en áreas altamente texturizadas. En modo VBAQ, la variación de píxeles se utiliza para indicar la complejidad de las texturas espaciales, permitiendo al codificador asignar más bits a áreas más suaves. Activar esta función conduce a mejoras en la calidad visual objetiva con algunos contenidos.\",\n    \"apply_note\": \"Haga clic en 'Aplicar' para reiniciar Sunshine y aplicar los cambios. Esto terminará cualquier sesión en ejecución.\",\n    \"audio_sink\": \"Salida de audio\",\n    \"audio_sink_desc_linux\": \"El nombre de la salida de audio usado para Audio Loopback. Si no especifica esta variable, pulseaudio seleccionará el dispositivo de monitor predeterminado. Puede encontrar el nombre de la salida de audio usando cualquiera de los comandos:\",\n    \"audio_sink_desc_macos\": \"El nombre de la salida de audio usado para Audio Loopback. Sunshine sólo puede acceder a micrófonos en macOS debido a limitaciones del sistema. Para transmitir audio del sistema usando Soundflower o BlackHole.\",\n    \"audio_sink_desc_windows\": \"Especifique manualmente un dispositivo de audio específico para capturar. Si no está activado, el dispositivo se elige automáticamente. ¡Recomendamos encarecidamente dejar este campo en blanco para usar la selección automática de dispositivos! Si tiene varios dispositivos de audio con nombres idénticos, puede obtener el ID del dispositivo usando el siguiente comando:\",\n    \"audio_sink_placeholder_macos\": \"BlackHole 2ch\",\n    \"audio_sink_placeholder_windows\": \"Altavoces (Dispositivo de audio de alta definición)\",\n    \"av1_mode\": \"Soporte AV1\",\n    \"av1_mode_0\": \"Sunshine anunciará soporte para AV1 basado en las capacidades del codificador (recomendado)\",\n    \"av1_mode_1\": \"Sunshine no anunciará soporte para AV1\",\n    \"av1_mode_2\": \"Sunshine anunciará soporte para el perfil principal de 8 bits AV1\",\n    \"av1_mode_3\": \"Sunshine anunciará soporte para perfiles AV1 de 8-bit y 10-bit (HDR)\",\n    \"av1_mode_desc\": \"Permite al cliente solicitar flujos de vídeo AV1 Main de 8-bit o de 10-bits. AV1 es más intensivo en CPU para codificar, por lo que permitir esto puede reducir el rendimiento al usar la codificación de software.\",\n    \"back_button_timeout\": \"Tiempo de Emulación de Botón de Inicio/Guía\",\n    \"back_button_timeout_desc\": \"Si se mantiene presionado el botón Atrás/Seleccionar para el número de milisegundos especificado, se emula un botón Inicio/Guía. Si se establece un valor < 0 (por defecto), mantener presionado el botón Volver/Seleccionar no se activará el botón Inicio/Guía.\",\n    \"bind_address\": \"Enlazar dirección\",\n    \"bind_address_desc\": \"Establecer la dirección IP específica Sunshine se enlazará. Si se deja en blanco, Sunshine se enlazará a todas las direcciones disponibles.\",\n    \"capture\": \"Forzar un método de captura específico\",\n    \"capture_desc\": \"En modo automático Sunshine usará el primero que funcione.\",\n    \"cert\": \"Certificado\",\n    \"cert_desc\": \"El certificado utilizado para la conexión del cliente de UI web y Moonlight. Para la mejor compatibilidad, debe tener una clave pública RSA-2048.\",\n    \"channels\": \"Máximo de clientes conectados\",\n    \"channels_desc_1\": \"Sunshine puede permitir que una sola sesión de transmisión sea compartida con varios clientes simultáneamente.\",\n    \"channels_desc_2\": \"Algunos codificadores de hardware pueden tener limitaciones que reducen el rendimiento con múltiples secuencias.\",\n    \"coder_cabac\": \"cabac -- codificación aritmética binaria adaptativa contextual - mayor calidad\",\n    \"coder_cavlc\": \"cavlc -- codificación de longitud variable adaptativa de contexto - decodificación más rápida\",\n    \"configuration\": \"Configuración\",\n    \"controller\": \"Activar entrada de Gamepad\",\n    \"controller_desc\": \"Permite a los huéspedes controlar el sistema de host con un gamepad / controlador\",\n    \"credentials_file\": \"Archivo de credenciales\",\n    \"credentials_file_desc\": \"Guardar nombre de usuario/contraseña por separado del archivo de estado de Sunshine.\",\n    \"csrf_allowed_origins\": \"Origenes permitidos CSRF\",\n    \"csrf_allowed_origins_desc\": \"Lista separada por comas de los orígenes adicionales permitidos para la protección CSRF (anexada a los valores predeterminados: las variantes localhost y el puerto web UI). Sólo añadir orígenes en los que confíes. Cada origen debe incluir protocolo y host (por ejemplo, https://ejemplo.com).\",\n    \"dd_config_ensure_active\": \"Activar la pantalla automáticamente\",\n    \"dd_config_ensure_only_display\": \"Desactivar otras pantallas y activar solo la pantalla especificada\",\n    \"dd_config_ensure_primary\": \"Activar la pantalla automáticamente y convertirla en la pantalla principal\",\n    \"dd_configuration_option\": \"Configuración del dispositivo\",\n    \"dd_config_revert_delay\": \"Retardo para revertir la configuración\",\n    \"dd_config_revert_delay_desc\": \"Retraso adicional en milisegundos a esperar antes de revertir la configuración cuando la app ha sido cerrada o la última sesión finalizada. El propósito principal es proporcionar una transición más suave al cambiar rápidamente entre aplicaciones.\",\n    \"dd_config_revert_on_disconnect\": \"Revertir configuración al desconectar\",\n    \"dd_config_revert_on_disconnect_desc\": \"Revertir la configuración al desconectar todos los clientes en lugar de cerrar la aplicación o terminar la última sesión.\",\n    \"dd_config_verify_only\": \"Verificar que la pantalla está habilitada (por defecto)\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"Encender/apagar el modo HDR tal como lo solicitó el cliente (por defecto)\",\n    \"dd_hdr_option_disabled\": \"No cambiar la configuración de HDR\",\n    \"dd_manual_refresh_rate\": \"Tasa de actualización manual\",\n    \"dd_manual_resolution\": \"Resolución manual\",\n    \"dd_mode_remapping\": \"Modo de visualización de mapeo\",\n    \"dd_mode_remapping_add\": \"Añadir entrada de remplazamiento\",\n    \"dd_mode_remapping_desc_1\": \"Especifique las entradas de remplazamiento para cambiar la resolución solicitada y/o la tasa de actualización a otros valores.\",\n    \"dd_mode_remapping_desc_2\": \"La lista está iterada de arriba a abajo y se utiliza la primera partida.\",\n    \"dd_mode_remapping_desc_3\": \"Los campos \\\"solicitados\\\" se pueden dejar vacíos para que coincidan con cualquier valor solicitado.\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"Al menos un campo \\\"Final\\\" debe ser especificado. La resolución no especificada o la tasa de actualización no se cambiará.\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"El campo \\\"Final\\\" debe ser especificado y no puede estar vacío.\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"La opción \\\"Optimizar ajustes del juego\\\" debe estar habilitada en el cliente de luz lunar, de lo contrario se omiten las entradas con cualquier campo de resolución especificado.\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"La opción \\\"Optimizar ajustes del juego\\\" debe estar habilitada en el cliente de luz lunar, de lo contrario el mapeo se omitirá.\",\n    \"dd_mode_remapping_final_refresh_rate\": \"Tasa de actualización final\",\n    \"dd_mode_remapping_final_resolution\": \"Resolución final\",\n    \"dd_mode_remapping_requested_fps\": \"FPS solicitado\",\n    \"dd_mode_remapping_requested_resolution\": \"Resolución solicitada\",\n    \"dd_options_header\": \"Opciones avanzadas de dispositivo de pantalla\",\n    \"dd_refresh_rate_option\": \"Tasa de actualización\",\n    \"dd_refresh_rate_option_auto\": \"Usar valor FPS proporcionado por el cliente (por defecto)\",\n    \"dd_refresh_rate_option_disabled\": \"No cambiar la tasa de actualización\",\n    \"dd_refresh_rate_option_manual\": \"Usar manualmente la tasa de actualización introducida\",\n    \"dd_resolution_option\": \"Resolución\",\n    \"dd_resolution_option_auto\": \"Usar resolución proporcionada por el cliente (por defecto)\",\n    \"dd_resolution_option_disabled\": \"No cambiar resolución\",\n    \"dd_resolution_option_manual\": \"Usar resolución introducida manualmente\",\n    \"dd_resolution_option_ogs_desc\": \"La opción \\\"Optimizar ajustes del juego\\\" debe estar habilitada en el cliente de luz lunar para que esto funcione.\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"Cuando se utiliza un dispositivo de visualización virtual (VDD) para el streaming, podría mostrar incorrectamente el color HDR. Sunshine puede tratar de mitigar este problema, apagando el HDR y encendiendo de nuevo.\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"Si el valor se establece en 0, la solución temporal está deshabilitada (por defecto). Si el valor está entre 0 y 3000 milisegundos, Sunshine desactivará HDR, espera la cantidad de tiempo especificada y luego enciende HDR de nuevo. El retraso recomendado es de unos 500 milisegundos en la mayoría de los casos.\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"NO use esta solución a menos que realmente tenga problemas con HDR ya que afecta directamente el tiempo de inicio de la secuencia!\",\n    \"dd_wa_hdr_toggle_delay\": \"Solución de alto contraste para HDR\",\n    \"ds4_back_as_touchpad_click\": \"Mapa Atrás/Seleccionar a Touchpad Clic\",\n    \"ds4_back_as_touchpad_click_desc\": \"Al forzar la emulación DS4, mapar Atrás/Seleccionar a Touchpad Clic\",\n    \"ds5_inputtino_randomize_mac\": \"Aleatorizar el controlador virtual MAC\",\n    \"ds5_inputtino_randomize_mac_desc\": \"Después del registro de controladores, utilice un MAC aleatorio en lugar de uno basado en el índice interno de los controladores para evitar mezclar los ajustes de configuración de diferentes controladores cuando se intercambia en el lado del cliente.\",\n    \"encoder\": \"Forzar un codificador específico\",\n    \"encoder_desc\": \"Forzar un codificador específico, de lo contrario Sunshine seleccionará la mejor opción disponible. Nota: Si especifica un codificador de hardware en Windows, debe coincidir con el GPU donde la pantalla está conectada.\",\n    \"encoder_software\": \"Software\",\n    \"external_ip\": \"IP externa\",\n    \"external_ip_desc\": \"Si no se da ninguna dirección IP externa, Sunshine detectará automáticamente IP externa\",\n    \"fec_percentage\": \"Porcentaje FEC\",\n    \"fec_percentage_desc\": \"Porcentaje de errores corrigiendo paquetes por paquete de datos en cada fotograma de vídeo. Valores más altos pueden corregir para más pérdida de paquetes de red, pero a costa de aumentar el uso del ancho de banda.\",\n    \"ffmpeg_auto\": \"auto -- dejar que ffmpeg decida (por defecto)\",\n    \"file_apps\": \"Archivo de aplicaciones\",\n    \"file_apps_desc\": \"El archivo donde se almacenan las aplicaciones actuales de Sunshine.\",\n    \"file_state\": \"Archivo de estado\",\n    \"file_state_desc\": \"El archivo donde se almacena el estado actual de Sunshine\",\n    \"gamepad\": \"Tipo de Gamepad emulado\",\n    \"gamepad_auto\": \"Opciones de selección automática\",\n    \"gamepad_desc\": \"Elegir qué tipo de gamepad emular en el host\",\n    \"gamepad_ds4\": \"DS4 (PS4)\",\n    \"gamepad_ds4_manual\": \"Opciones de selección DS4\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"Opciones de selección DS5\",\n    \"gamepad_switch\": \"Nintendo Pro (Switch)\",\n    \"gamepad_manual\": \"Opciones Manual de DS4\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"Preparaciones de Comando\",\n    \"global_prep_cmd_desc\": \"Configurar una lista de comandos a ejecutar antes o después de ejecutar cualquier aplicación. Si alguno de los comandos de preparación especificados falla, el proceso de inicio de la aplicación será abortado.\",\n    \"hevc_mode\": \"Soporte de HEVC\",\n    \"hevc_mode_0\": \"Sunshine anunciará el soporte para HEVC basado en las capacidades del codificador (recomendado)\",\n    \"hevc_mode_1\": \"Sunshine no anunciará soporte para HEVC\",\n    \"hevc_mode_2\": \"Sunshine anunciará soporte para el perfil principal de HEVC\",\n    \"hevc_mode_3\": \"Sunshine anunciará soporte para perfiles HEVC Main y Main10 (HDR)\",\n    \"hevc_mode_desc\": \"Permite al cliente solicitar videos HEVC Main o HEVC Main10. HEVC es más intensivo en CPU para codificar, por lo que habilitar esto puede reducir el rendimiento al usar la codificación de software.\",\n    \"high_resolution_scrolling\": \"Soporte de desplazamiento de alta resolución\",\n    \"high_resolution_scrolling_desc\": \"Cuando está activado, Sunshine pasará a través de eventos de desplazamiento de alta resolución desde clientes de Moonlight. Esto puede ser útil para aplicaciones antiguas que se desplazan demasiado rápido con eventos de desplazamiento de alta resolución.\",\n    \"install_steam_audio_drivers\": \"Instalar los controladores de audio de Steam\",\n    \"install_steam_audio_drivers_desc\": \"Si Steam está instalado, automáticamente instalará el controlador de altavoces de Steam Streaming para soportar sonido envolvente 5.1/7.1 y silenciar audio del host.\",\n    \"key_repeat_delay\": \"Retardo de repetición de Clave\",\n    \"key_repeat_delay_desc\": \"Controla cómo se repetirán las teclas rápidas. El retardo inicial en milisegundos antes de repetir las teclas.\",\n    \"key_repeat_frequency\": \"Frecuencia de repetición de clave\",\n    \"key_repeat_frequency_desc\": \"Con qué frecuencia las claves se repiten cada segundo. Esta opción configurable soporta decimales.\",\n    \"key_rightalt_to_key_win\": \"Mapear tecla Alt Derecho a la tecla Windows\",\n    \"key_rightalt_to_key_win_desc\": \"Es posible que no pueda enviar directamente la tecla de Windows desde Moonlight. En esos casos puede ser útil hacer que Sunshine piense que la tecla Alt correcta es la clave de Windows\",\n    \"keybindings\": \"Enlaces de teclado\",\n    \"keyboard\": \"Activar entrada de teclado\",\n    \"keyboard_desc\": \"Permite a los invitados controlar el sistema de host con el teclado\",\n    \"lan_encryption_mode\": \"Modo de cifrado LAN\",\n    \"lan_encryption_mode_1\": \"Habilitado para clientes compatibles\",\n    \"lan_encryption_mode_2\": \"Requerido para todos los clientes\",\n    \"lan_encryption_mode_desc\": \"Esto determina cuándo se utilizará el cifrado al transmitir a través de su red local. El cifrado puede reducir el rendimiento de la transmisión, especialmente en hosts y clientes menos poderosos.\",\n    \"locale\": \"Local\",\n    \"locale_desc\": \"La configuración regional utilizada para la interfaz de usuario de Sunshine.\",\n    \"log_path\": \"Ruta del archivo de registro\",\n    \"log_path_desc\": \"El archivo donde se almacenan los registros actuales de Sunshine.\",\n    \"max_bitrate\": \"Tasa de bits máxima\",\n    \"max_bitrate_desc\": \"La tasa de bits máxima (en Kbps) que Sunshine codificará la secuencia. Si se establece en 0, siempre utilizará la tasa de bits solicitada por la luz lunar.\",\n    \"minimum_fps_target\": \"Objetivo mínimo de FPS\",\n    \"minimum_fps_target_desc\": \"El FPS efectivo más bajo que una corriente puede alcanzar. Un valor de 0 es tratado como aproximadamente la mitad del FPS del flujo. Se recomienda un ajuste de 20 si transmite contenido de 24 o 30 fps.\",\n    \"min_log_level\": \"Nivel de Log\",\n    \"min_log_level_0\": \"Verbose\",\n    \"min_log_level_1\": \"Debug\",\n    \"min_log_level_2\": \"Info\",\n    \"min_log_level_3\": \"Advertencia\",\n    \"min_log_level_4\": \"Error\",\n    \"min_log_level_5\": \"Fatal\",\n    \"min_log_level_6\": \"Ninguna\",\n    \"min_log_level_desc\": \"El nivel mínimo de registro impreso a nivel estándar\",\n    \"min_threads\": \"Recuento mínimo de hilos de CPU\",\n    \"min_threads_desc\": \"Incrementar el valor reduce ligeramente la eficiencia de la codificación, pero la compensación suele valer la pena para obtener el uso de más núcleos de CPU para la codificación. El valor ideal es el valor más bajo que puede codificar de forma fiable en los ajustes de streaming deseados en su hardware.\",\n    \"misc\": \"Opciones varias\",\n    \"motion_as_ds4\": \"Emular un gamepad DS4 si el gamepad del cliente informa que los sensores de movimiento están presentes\",\n    \"motion_as_ds4_desc\": \"Si está desactivado, los sensores de movimiento no se tendrán en cuenta durante la selección del tipo gamepad.\",\n    \"mouse\": \"Activar entrada del ratón\",\n    \"mouse_desc\": \"Permite a los huéspedes controlar el sistema de host con el ratón\",\n    \"native_pen_touch\": \"Soporte de lápiz/táctil nativo\",\n    \"native_pen_touch_desc\": \"Cuando está activado, Sunshine pasará a través de eventos nativos de pluma/táctil de clientes de Sunshine. Esto puede ser útil para deshabilitar para aplicaciones antiguas sin soporte nativo de pluma/táctil.\",\n    \"notify_pre_releases\": \"Notificaciones de pre-lanzamiento\",\n    \"notify_pre_releases_desc\": \"Si desea ser notificado de las nuevas versiones de Sunshine\",\n    \"nvenc_h264_cavlc\": \"Preferir CAVLC sobre CABAC en H.264\",\n    \"nvenc_h264_cavlc_desc\": \"Forma más simple de codificación entropía. CAVLC necesita alrededor del 10% más de la tasa de bits para la misma calidad. Sólo relevante para dispositivos de decodificación realmente antiguos.\",\n    \"nvenc_latency_over_power\": \"Preferir menor latencia de codificación sobre ahorro de energía\",\n    \"nvenc_latency_over_power_desc\": \"Sunshine solicita la máxima velocidad de reloj GPU mientras se transmite para reducir la latencia de codificación. Deshabilitar no es recomendable ya que esto puede llevar a un aumento significativo de la latencia de la codificación.\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"Presentar OpenGL/Vulkan por encima de DXGI\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"Sunshine no puede capturar programas OpenGL y Vulkan de pantalla completa a menos que se presenten sobre DXGI. Este es un ajuste para todo el sistema que se revierte al salir del programa Sunshine.\",\n    \"nvenc_preset\": \"Rendimiento predefinido\",\n    \"nvenc_preset_1\": \"(más rápido, por defecto)\",\n    \"nvenc_preset_7\": \"(más lento)\",\n    \"nvenc_preset_desc\": \"Los números más altos mejoran la compresión (calidad a una tasa de bits dada) a costa de una mayor latencia de codificación. Se recomienda cambiar sólo cuando esté limitado por la red o el decodificador; de lo contrario, se puede conseguir un efecto similar aumentando la tasa de bits.\",\n    \"nvenc_realtime_hags\": \"Usar prioridad en tiempo real en la programación de gpu acelerada por hardware\",\n    \"nvenc_realtime_hags_desc\": \"Actualmente los controladores NVIDIA pueden congelarse en el codificador cuando HAGS está habilitado, se utiliza prioridad en tiempo real y la utilización de VRAM está cerca del máximo. Deshabilitar esta opción reduce la prioridad a alto, evitando la congelación a costa de un menor rendimiento de captura cuando la GPU está muy cargada.\",\n    \"nvenc_spatial_aq\": \"Spatial AQ\",\n    \"nvenc_spatial_aq_desc\": \"Asigne valores más altos de QP a regiones planas del vídeo. Recomendado para habilitar al transmitir a tasas de bits más bajas.\",\n    \"nvenc_twopass\": \"Modo dos pases\",\n    \"nvenc_twopass_desc\": \"Añade una tarjeta de codificación preliminar. Esto permite detectar más vectores de movimiento, distribuir mejor la tasa de bits a lo largo del fotograma y adherirse más estrictamente a los límites de la tasa de bits. Deshabilitar no es recomendable ya que esto puede llevar a un rebasamiento ocasional de la tasa de bits y a la pérdida posterior de paquetes.\",\n    \"nvenc_twopass_disabled\": \"Desactivado (lo más rápido, no recomendado)\",\n    \"nvenc_twopass_full_res\": \"Resolución completa (más lento)\",\n    \"nvenc_twopass_quarter_res\": \"Resolución de un cuarto (más rápido, por defecto)\",\n    \"nvenc_vbv_increase\": \"Incremento porcentual de VBV/HRD de un solo fotograma\",\n    \"nvenc_vbv_increase_desc\": \"Por defecto, Sunshine utiliza VBV/HRD de fotograma único, lo que significa que no se espera que el tamaño de ningún fotograma de vídeo codificado supere la tasa de bits solicitada dividida por la tasa de fotogramas solicitada. Flexibilizar esta restricción puede ser beneficioso y actuar como una tasa de bit variable de baja latencia, pero también puede conducir a la pérdida de paquetes si la red no tiene espacio en el búfer para manejar los picos de la tasa de bits. El valor máximo aceptado es 400, que corresponde a un límite de tamaño superior de fotograma de vídeo codificado 5 veces mayor.\",\n    \"origin_web_ui_allowed\": \"Origin Web UI Permitido\",\n    \"origin_web_ui_allowed_desc\": \"El origen de la dirección del punto final remoto al que no se le niega el acceso a la UI web\",\n    \"origin_web_ui_allowed_lan\": \"Sólo aquellos en LAN pueden acceder a la Web UI\",\n    \"origin_web_ui_allowed_pc\": \"Sólo localhost puede acceder a la Web UI\",\n    \"origin_web_ui_allowed_wan\": \"Cualquiera puede acceder a Web UI\",\n    \"output_name\": \"Mostrar Id\",\n    \"output_name_desc_unix\": \"Durante el arranque de Sunshine, debería ver la lista de pantallas detectadas. Nota: Necesita usar el valor id dentro del paréntesis.\",\n    \"output_name_desc_windows\": \"Especifique manualmente una pantalla a usar para capturar. Si no está activada, se captura la pantalla principal. Nota: Si ha especificado un GPU arriba, esta pantalla debe estar conectada a esa GPU. Los valores apropiados se pueden encontrar usando el siguiente comando:\",\n    \"ping_timeout\": \"Tiempo de espera\",\n    \"ping_timeout_desc\": \"Cuánto tiempo esperar en milisegundos los datos de Moonlight antes de apagar la corriente\",\n    \"pkey\": \"Clave Privada\",\n    \"pkey_desc\": \"La clave privada usada para la conexión del cliente de interfaz web y luz lunar. Para la mejor compatibilidad, debe ser una clave privada RSA-2048.\",\n    \"port\": \"Puerto\",\n    \"port_alert_1\": \"¡Sunshine no puede usar puertos por debajo de 1024!\",\n    \"port_alert_2\": \"¡Los puertos superiores a 65535 no están disponibles!\",\n    \"port_desc\": \"Establecer la familia de puertos utilizados por Sunshine\",\n    \"port_http_port_note\": \"Use este puerto para conectar con Moonlgiht\",\n    \"port_note\": \"Nota\",\n    \"port_port\": \"Puerto\",\n    \"port_protocol\": \"Protocolo\",\n    \"port_tcp\": \"TCP\",\n    \"port_udp\": \"UDP\",\n    \"port_warning\": \"¡Exponer la UI web a Internet es un riesgo para la seguridad! ¡Proceda bajo su propia responsabilidad!\",\n    \"port_web_ui\": \"Web UI\",\n    \"qp\": \"Parámetro de Cuantización\",\n    \"qp_desc\": \"Algunos dispositivos pueden no soportar tasa de bits constante. Para esos dispositivos, se utiliza QP en su lugar. Un valor más alto significa más compresión, pero menos calidad.\",\n    \"qsv_coder\": \"Codificador QuickSync (H264)\",\n    \"qsv_preset\": \"Preajuste QuickSync\",\n    \"qsv_preset_fast\": \"rápido (baja calidad)\",\n    \"qsv_preset_faster\": \"más rápido (menor calidad)\",\n    \"qsv_preset_medium\": \"medio (por defecto)\",\n    \"qsv_preset_slow\": \"lento (buena calidad)\",\n    \"qsv_preset_slower\": \"lento (mejor calidad)\",\n    \"qsv_preset_slowest\": \"Lo más lento (la mejor calidad)\",\n    \"qsv_preset_veryfast\": \"más rápido (menor calidad)\",\n    \"qsv_slow_hevc\": \"Permitir codificación HEVC lenta\",\n    \"qsv_slow_hevc_desc\": \"Esto puede habilitar la codificación HEVC en GPU de Intel, a costa de un mayor uso de GPU y un peor rendimiento.\",\n    \"restart_note\": \"Sunshine se está reiniciando para aplicar cambios.\",\n    \"search_options\": \"Opciones de configuración de búsqueda...\",\n    \"stream_audio\": \"Stream de audio\",\n    \"stream_audio_desc\": \"Si transmitir o no audio, desactivar esto puede ser útil para transmitir pantallas sin cabeceras como segundo monitor.\",\n    \"sunshine_name\": \"Nombre de Sunshine\",\n    \"sunshine_name_desc\": \"El nombre mostrado por Moonlight. Si no se especifica, se utiliza el nombre de host del PC\",\n    \"sw_preset\": \"Preajustes SW\",\n    \"sw_preset_desc\": \"Optimice la compensación entre la velocidad de codificación (fotogramas codificados por segundo) y la eficiencia de la compresión (calidad por bit en el flujo de bits). Por defecto es superrápido.\",\n    \"sw_preset_fast\": \"rápido\",\n    \"sw_preset_faster\": \"más rápido\",\n    \"sw_preset_medium\": \"medio\",\n    \"sw_preset_slow\": \"lento\",\n    \"sw_preset_slower\": \"más lento\",\n    \"sw_preset_superfast\": \"superrápido (por defecto)\",\n    \"sw_preset_ultrafast\": \"Super Veloz\",\n    \"sw_preset_veryfast\": \"muy rápido\",\n    \"sw_preset_veryslow\": \"muy lento\",\n    \"sw_tune\": \"Sintonía SW\",\n    \"sw_tune_animation\": \"animación -- buena para dibujos animados; utiliza un mayor desbloqueo y más fotogramas de referencia\",\n    \"sw_tune_desc\": \"Opciones de ajuste, que se aplican después de la predeterminada. Por defecto es cero.\",\n    \"sw_tune_fastdecode\": \"decodificación rápida -- permite una decodificación más rápida deshabilitando ciertos filtros\",\n    \"sw_tune_film\": \"Película: se utiliza para películas de alta calidad; reduce el desbloqueo.\",\n    \"sw_tune_grain\": \"grano -- conserva la estructura del grano en el viejo material de película de grano\",\n    \"sw_tune_stillimage\": \"imagen fija -- bueno para contenido de diapositivas\",\n    \"sw_tune_zerolatency\": \"latencia cero -- bueno para codificación rápida y transmisión de baja latencia (por defecto)\",\n    \"system_tray\": \"Habilitar bandeja del sistema\",\n    \"system_tray_desc\": \"Mostrar icono en la bandeja del sistema y mostrar notificaciones de escritorio\",\n    \"touchpad_as_ds4\": \"Emular un gamepad DS4 si el gamepad del cliente reporta que un touchpad está presente\",\n    \"touchpad_as_ds4_desc\": \"Si está desactivado, la presencia del touchpad no se tendrá en cuenta durante la selección del tipo gamepad.\",\n    \"upnp\": \"UPnP\",\n    \"upnp_desc\": \"Configurar automáticamente el reenvío de puertos para transmitir a través de Internet\",\n    \"vaapi_strict_rc_buffer\": \"Aplicar estrictamente límites de bitrate de fotogramas para H.264/HEVC en AMD GPUs\",\n    \"vaapi_strict_rc_buffer_desc\": \"Activar esta opción puede evitar fotogramas sueltos/perdidos en la red durante los cambios de escena, pero la calidad del vídeo puede reducirse durante el movimiento.\",\n    \"virtual_sink\": \"Enlace virtual\",\n    \"virtual_sink_desc\": \"Especifique manualmente un dispositivo de audio virtual a utilizar. Si no está activado, el dispositivo se elige automáticamente. ¡Recomendamos encarecidamente dejar este campo en blanco para usar la selección automática de dispositivos!\",\n    \"virtual_sink_placeholder\": \"Altavoces de Steam Streaming\",\n    \"vt_coder\": \"Codificador de VideoToolbox\",\n    \"vt_realtime\": \"Codificación de tiempo real de VideoToolbox\",\n    \"vt_software\": \"Codificación de software VideoToolbox\",\n    \"vt_software_allowed\": \"Permitido\",\n    \"vt_software_forced\": \"Forzado\",\n    \"wan_encryption_mode\": \"Modo de cifrado WAN\",\n    \"wan_encryption_mode_1\": \"Activado para clientes compatibles (por defecto)\",\n    \"wan_encryption_mode_2\": \"Requerido para todos los clientes\",\n    \"wan_encryption_mode_desc\": \"Esto determina cuándo se utilizará el cifrado al transmitir a través de Internet. El cifrado puede reducir el rendimiento de la transmisión, especialmente en hosts y clientes menos poderosos.\"\n  },\n  \"index\": {\n    \"description\": \"Sunshine es un servidor de transmisión de juego autoalojado para Moonlight.\",\n    \"download\": \"Descargar\",\n    \"fix_now\": \"Arreglar Ahora\",\n    \"installed_version_not_stable\": \"Está ejecutando una versión pre-lanzamiento de Sunshine. Puede que experimente fallos u otros problemas. Por favor, informe de cualquier problema que encuentre. ¡Gracias por ayudar a hacer de Sunshine un mejor software!\",\n    \"loading_latest\": \"Cargando la última versión...\",\n    \"new_pre_release\": \"¡Una nueva versión de pre-lanzamiento está disponible!\",\n    \"new_stable\": \"¡Una nueva versión estable está disponible!\",\n    \"startup_errors\": \"<b>Atención.</b> Sunshine ha detectado estos errores durante el arranque. <b>RECOMENDAMOS ENCARECIDAMENTE</b> solucionarlos antes de transmitir.\",\n    \"version_dirty\": \"¡Gracias por ayudar a hacer de Sunshine un mejor software!\",\n    \"version_latest\": \"Está ejecutando la última versión de Sunshine\",\n    \"vigembus_not_installed_desc\": \"El soporte para gamepad virtual no funcionará sin el controlador ViGEmBus. Haga clic en el botón de abajo para instalarlo.\",\n    \"vigembus_not_installed_title\": \"Controlador ViGEmBus no instalado\",\n    \"vigembus_outdated_desc\": \"Está ejecutando una versión desactualizada de ViGEmBus (v{version}). Versión 1. 7 o superior es necesario para el soporte adecuado del gamepad. Haga clic en el botón de abajo para actualizar.\",\n    \"vigembus_outdated_title\": \"Controlador ViGEmBus Desactualizado\",\n    \"welcome\": \"¡Hola, Sunshine!\"\n  },\n  \"navbar\": {\n    \"applications\": \"Aplicaciones\",\n    \"configuration\": \"Configuración\",\n    \"featured\": \"Apps destacadas\",\n    \"home\": \"Inicio\",\n    \"password\": \"Cambiar contraseña\",\n    \"pin\": \"Pin\",\n    \"theme_auto\": \"Auto\",\n    \"theme_dark\": \"Oscuro\",\n    \"theme_ember\": \"Ember\",\n    \"theme_forest\": \"Bosque\",\n    \"theme_indigo\": \"Indigo\",\n    \"theme_lavender\": \"Lavender\",\n    \"theme_light\": \"Claro\",\n    \"theme_midnight\": \"Medianoche\",\n    \"theme_monochrome\": \"Monocromo\",\n    \"theme_moonlight\": \"Luz Lunar\",\n    \"theme_nord\": \"Nord\",\n    \"theme_ocean\": \"océano\",\n    \"theme_rose\": \"Rosa\",\n    \"theme_slate\": \"Pizarra\",\n    \"theme_sunshine\": \"Resplandor\",\n    \"toggle_theme\": \"Tema\",\n    \"troubleshoot\": \"Resolución de problemas\"\n  },\n  \"password\": {\n    \"confirm_password\": \"Confirmar contraseña\",\n    \"current_creds\": \"Credenciales actuales\",\n    \"new_creds\": \"Nuevas credenciales\",\n    \"new_username_desc\": \"Si no se especifica, el nombre de usuario no cambiará\",\n    \"password_change\": \"Cambio de contraseña\",\n    \"success_msg\": \"¡La contraseña se ha cambiado con éxito! Esta página se recargará pronto, su navegador le pedirá las nuevas credenciales.\"\n  },\n  \"pin\": {\n    \"device_name\": \"Nombre del dispositivo\",\n    \"pair_failure\": \"Falló el emparejamiento: Compruebe si el PIN está escrito correctamente\",\n    \"pair_success\": \"¡Éxito! Por favor revise Moonlight para continuar\",\n    \"pin_pairing\": \"Emparejamiento de PIN\",\n    \"send\": \"Enviar\",\n    \"warning_msg\": \"Asegúrate de tener acceso al cliente con el que estás emparejando. Este software puede dar control total a tu computadora, ¡así que ten cuidado!\"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"Discusiones GitHub\",\n    \"legal\": \"Legal\",\n    \"legal_desc\": \"Al continuar utilizando este software usted acepta los términos y condiciones de los siguientes documentos.\",\n    \"license\": \"Licencia\",\n    \"lizardbyte_website\": \"Sitio web de LizardByte\",\n    \"resources\": \"Recursos\",\n    \"resources_desc\": \"¡Recursos para Sunshine!\",\n    \"third_party_notice\": \"Aviso de Terceros\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"Restablecer la configuración persistente del dispositivo\",\n    \"dd_reset_desc\": \"Si Sunshine está atascado tratando de restaurar los ajustes cambiados del dispositivo de visualización, puede restablecer los ajustes y proceder a restaurar el estado de visualización manualmente.\",\n    \"dd_reset_error\": \"¡Error al restablecer la persistencia!\",\n    \"dd_reset_success\": \"¡Se ha restablecido la persistencia!\",\n    \"force_close\": \"Forzar cierre\",\n    \"force_close_desc\": \"Si Moonlight se queja de una aplicación actualmente en funcionamiento, forzar el cierre de la aplicación debería solucionar el problema.\",\n    \"force_close_error\": \"Error al cerrar la aplicación\",\n    \"force_close_success\": \"¡Aplicación cerrada con éxito!\",\n    \"logs\": \"Registros\",\n    \"logs_desc\": \"Ver los registros cargados por Sunshine\",\n    \"logs_find\": \"Encontrar...\",\n    \"restart_sunshine\": \"Reiniciar Sunshine\",\n    \"restart_sunshine_desc\": \"Si Sunshine no funciona correctamente, puede intentar reiniciarlo. Esto terminará cualquier sesión en ejecución.\",\n    \"restart_sunshine_success\": \"Sunshine se está reiniciando\",\n    \"troubleshooting\": \"Resolución de problemas\",\n    \"unpair_all\": \"Desemparejar todo\",\n    \"unpair_all_error\": \"Error al desvincular\",\n    \"unpair_all_success\": \"Todos los dispositivos están desvínculados.\",\n    \"unpair_desc\": \"Retire sus dispositivos vínculados. Los dispositivos no vinculados con una sesión activa permanecerán conectados, pero no podrán iniciar ni reanudar una sesión.\",\n    \"unpair_single_no_devices\": \"No hay dispositivos vinculados.\",\n    \"unpair_single_success\": \"Sin embargo, los dispositivo(s) todavía pueden estar en una sesión activa. Utilice el botón \\\"Forzar cierre\\\" de arriba para terminar cualquier sesión abierta.\",\n    \"unpair_single_unknown\": \"Cliente desconocido\",\n    \"unpair_title\": \"Desvincular dispositivos\",\n    \"vigembus_compatible\": \"ViGEmBus está instalado y es compatible.\",\n    \"vigembus_current_version\": \"Versión actual\",\n    \"vigembus_desc\": \"ViGEmBus es necesario para el soporte virtual de gamepad. Instale o actualice el controlador si falta o está desactualizado (se requiere la versión 1.17 o superior).\",\n    \"vigembus_incompatible\": \"La versión de ViGEmBus es demasiado antigua. Por favor, instale la versión 1.17 o superior.\",\n    \"vigembus_install\": \"Controlador de ViGEmBus\",\n    \"vigembus_install_button\": \"Instalar ViGEmBus v{version}\",\n    \"vigembus_install_error\": \"Error al instalar el controlador ViGEmBus.\",\n    \"vigembus_install_success\": \"¡Controlador ViGEmBus instalado correctamente! Es posible que necesite reiniciar su equipo.\",\n    \"vigembus_force_reinstall_button\": \"Forzar reinstalación de ViGEmBus v{version}\",\n    \"vigembus_not_installed\": \"ViGEmBus no está instalado.\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"Clientes\",\n      \"tool\": \"Herramientas\"\n    },\n    \"description\": \"Descubra clientes, herramientas e integraciones que realzan su experiencia de transmisión solar.\",\n    \"docs\": \"Documentos\",\n    \"documentation\": \"Documentación\",\n    \"get\": \"Obtener\",\n    \"github\": \"GitHub Repository\",\n    \"github_forks\": \"Forks\",\n    \"github_issues\": \"Problemas abiertos\",\n    \"github_stars\": \"Estrellas\",\n    \"last_updated\": \"Última actualización\",\n    \"no_apps\": \"No hay aplicaciones en esta categoría.\",\n    \"official\": \"Oficial\",\n    \"title\": \"Apps destacadas\",\n    \"website\": \"Sitio web\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"Confirmar contraseña\",\n    \"create_creds\": \"Antes de empezar, necesitamos que crees un nuevo nombre de usuario y contraseña para acceder a la Web UI.\",\n    \"create_creds_alert\": \"Las credenciales a continuación son necesarias para acceder a la interfaz web de Sunshine. Manténgalas seguras, ¡ya que nunca volverá a verlas!\",\n    \"greeting\": \"¡Bienvenido a Sunshine!\",\n    \"login\": \"Iniciar sesión\",\n    \"welcome_success\": \"Esta página se recargará pronto, su navegador le pedirá las nuevas credenciales\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/fr.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"Tous\",\n    \"apply\": \"Appliquer\",\n    \"auto\": \"Automatique\",\n    \"autodetect\": \"Détection automatique (recommandé)\",\n    \"beta\": \"(bêta)\",\n    \"cancel\": \"Annuler\",\n    \"close\": \"Fermer\",\n    \"disabled\": \"Désactivé\",\n    \"disabled_def\": \"Désactivé (par défaut)\",\n    \"disabled_def_cbox\": \"Par défaut : décoché\",\n    \"dismiss\": \"Ignorer\",\n    \"do_cmd\": \"Commande de début\",\n    \"elevated\": \"Élevée\",\n    \"enabled\": \"Activé\",\n    \"enabled_def\": \"Activé (par défaut)\",\n    \"enabled_def_cbox\": \"Par défaut : décoché\",\n    \"error\": \"Erreur !\",\n    \"loading\": \"Chargement en cours...\",\n    \"note\": \"Note :\",\n    \"password\": \"Mot de passe\",\n    \"run_as\": \"Exécuter en tant qu'Administrateur\",\n    \"save\": \"Sauvegarder\",\n    \"search\": \"Recherche...\",\n    \"see_more\": \"Voir plus\",\n    \"success\": \"Succès !\",\n    \"undo_cmd\": \"Commande de fin\",\n    \"username\": \"Nom d’utilisateur\",\n    \"warning\": \"Attention !\"\n  },\n  \"apps\": {\n    \"actions\": \"Actions\",\n    \"add_cmds\": \"Ajouter des commandes\",\n    \"add_new\": \"Ajouter une application\",\n    \"app_name\": \"Nom de l'application\",\n    \"app_name_desc\": \"Nom de l'application, affiché dans Moonlight\",\n    \"applications_desc\": \"Les applications ne sont actualisées qu'au redémarrage du client\",\n    \"applications_title\": \"Applications\",\n    \"auto_detach\": \"Continuer le streaming si l'application quitte rapidement\",\n    \"auto_detach_desc\": \"Cela va tenter de détecter automatiquement les applications de type launcher qui se ferment rapidement après le lancement d'un autre programme ou d'une instance d'eux-mêmes. Lorsqu'une application de type lanceur est détectée, elle est traitée comme une application détachée.\",\n    \"cmd\": \"Commande\",\n    \"cmd_desc\": \"L'application principale à démarrer. Si vide, aucune application ne sera démarrée.\",\n    \"cmd_note\": \"Si le chemin vers l'exécutable de la commande contient des espaces, vous devez l'entourer de guillemets.\",\n    \"cmd_prep_desc\": \"Une liste de commandes à exécuter avant/après cette application. Si l'une des commandes préalables échoue, le démarrage de l'application est interrompu.\",\n    \"cmd_prep_name\": \"Commandes de préparation\",\n    \"covers_found\": \"Jaquettes trouvées\",\n    \"cover_search_hint\": \"Les noms de recherche doivent correspondre aux conventions de nommage IGDB.\",\n    \"delete\": \"Supprimer\",\n    \"detached_cmds\": \"Commandes détachées\",\n    \"detached_cmds_add\": \"Ajouter une commande détachée\",\n    \"detached_cmds_desc\": \"Une liste de commandes à exécuter en arrière-plan.\",\n    \"detached_cmds_note\": \"Si le chemin vers l'exécutable de la commande contient des espaces, vous devez l'entourer de guillemets.\",\n    \"edit\": \"Modifier\",\n    \"env_app_id\": \"ID de l'application\",\n    \"env_app_name\": \"Nom de l'application\",\n    \"env_client_audio_config\": \"La configuration audio demandée par le client (2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"Le client a activé l'option pour optimiser le jeu pour une diffusion optimale (true/false)\",\n    \"env_client_fps\": \"FPS demandé par le client (entier)\",\n    \"env_client_gcmap\": \"Le masque de manette demandé, au format bitset/bitfield (entier)\",\n    \"env_client_hdr\": \"Le HDR est activé par le client (true/false)\",\n    \"env_client_height\": \"La hauteur demandée par le client (entier)\",\n    \"env_client_host_audio\": \"Le client a activé l'audio côté audio (true/false)\",\n    \"env_client_width\": \"La largeur demandée par le client (entier)\",\n    \"env_displayplacer_example\": \"Exemple - displayplacer pour l'automatisation de la résolution :\",\n    \"env_qres_example\": \"Exemple - QRes pour l'automatisation de la résolution :\",\n    \"env_qres_path\": \"chemin de qres\",\n    \"env_var_name\": \"Nom de la variable\",\n    \"env_vars_about\": \"À propos des variables d'environnement\",\n    \"env_vars_desc\": \"Toutes les commandes récupèrent ces variables d'environnement par défaut :\",\n    \"env_xrandr_example\": \"Exemple - Xrandr pour l'automatisation de la résolution :\",\n    \"exit_timeout\": \"Délai de fermeture\",\n    \"exit_timeout_desc\": \"Nombre de secondes d'attente pour que tous les processus de l'application se ferment gracieusement lorsque demandé à quitter. Si non défini, la valeur par défaut est d'attendre jusqu'à 5 secondes. Si elle est définie à zéro ou à une valeur négative, l'application sera immédiatement fermée.\",\n    \"find_cover\": \"Trouver une jaquette\",\n    \"global_prep_desc\": \"Activer/désactiver l'exécution des commandes globales de préparation pour cette application.\",\n    \"global_prep_name\": \"Commandes globales de préparation\",\n    \"image\": \"Image\",\n    \"image_desc\": \"Chemin d'accès à l'icône/image de l'application qui sera envoyée au client. L'image doit être un fichier PNG. Si ce n'est pas le cas, Sunshine enverra une jaquette par défaut.\",\n    \"loading\": \"Chargement...\",\n    \"name\": \"Nom\",\n    \"no_covers_found\": \"Aucune couverture trouvée\",\n    \"output_desc\": \"Le fichier dans lequel la sortie de la commande est stockée, s'il n'est pas spécifié, la sortie est ignorée\",\n    \"output_name\": \"Sortie\",\n    \"run_as_desc\": \"Cela peut être nécessaire pour certaines applications qui nécessitent des autorisations d'administrateur pour fonctionner correctement.\",\n    \"searching_covers\": \"Recherche de pochettes...\",\n    \"wait_all\": \"Continuer le streaming jusqu'à ce que tous les processus de l'application quittent\",\n    \"wait_all_desc\": \"Cela continuera le streaming jusqu'à ce que tous les processus démarrés par l'application soient terminés. Si non coché, le streaming s'arrêtera lorsque le processus initial de l'application se terminera, même si d'autres processus sont toujours en cours d'exécution.\",\n    \"working_dir\": \"Démarrer dans\",\n    \"working_dir_desc\": \"Le répertoire de démarrage qui doit être passé au processus. Par exemple, certaines applications utilisent le répertoire de démarrage \\n pour rechercher des fichiers de configuration. Si non défini, Sunshine utilisera par défaut le répertoire parent de la commande\"\n  },\n  \"config\": {\n    \"adapter_name\": \"Nom de l'adaptateur\",\n    \"adapter_name_desc_linux_1\": \"Spécifiez manuellement un GPU à utiliser pour la capture.\",\n    \"adapter_name_desc_linux_2\": \"pour trouver tous les appareils capables d'utiliser l'interface VAAPI\",\n    \"adapter_name_desc_linux_3\": \"Remplacez ``renderD129`` par le dispositif ci-dessus pour énumérer le nom et les capacités du dispositif. Pour être pris en charge par Sunshine, il doit avoir au minimum les caractéristiques suivantes :\",\n    \"adapter_name_desc_windows\": \"Spécifiez manuellement un GPU à utiliser pour la capture. Si non défini, le GPU est choisi automatiquement. Nous vous recommandons fortement de laisser ce champ vide pour utiliser la sélection automatique du GPU ! Note: Ce GPU doit avoir un écran connecté et allumé. Les valeurs appropriées peuvent être trouvées en utilisant la commande suivante :\",\n    \"adapter_name_placeholder_windows\": \"Séries Radeon RX 580\",\n    \"add\": \"Ajouter\",\n    \"address_family\": \"Famille d'adresses\",\n    \"address_family_both\": \"IPv4 et IPv6\",\n    \"address_family_desc\": \"Définir la famille d'adresses utilisée par Sunshine\",\n    \"address_family_ipv4\": \"IPv4 uniquement\",\n    \"always_send_scancodes\": \"Toujours envoyer les codes de balayage\",\n    \"always_send_scancodes_desc\": \"L'envoi de codes de numérisation améliore la compatibilité avec les jeux et les applications, mais peut entraîner une saisie incorrecte du clavier de certains clients qui n'utilisent pas de disposition de clavier anglais américain. Activer si l'entrée du clavier ne fonctionne pas du tout dans certaines applications. Désactiver si les clés du client génèrent la mauvaise entrée sur l'hôte.\",\n    \"amd_coder\": \"Codeur AMF (H264)\",\n    \"amd_coder_desc\": \"Permet de sélectionner l'encodage de l'entropie pour prioriser la qualité ou la vitesse d'encodage. H.264 seulement.\",\n    \"amd_enforce_hrd\": \"Enforcement du Décodeur Hypothetical Reference Decoder (HRD) de l'AMF\",\n    \"amd_enforce_hrd_desc\": \"Augmente les contraintes sur le contrôle du débit pour répondre aux exigences du modèle HRD. Cela réduit considérablement les débordements de débit, mais peut causer des artefacts d'encodage ou une qualité réduite sur certaines cartes.\",\n    \"amd_preanalysis\": \"Pré-analyse AMF\",\n    \"amd_preanalysis_desc\": \"Cela permet une préanalyse de contrôle de débit, ce qui peut augmenter la qualité au détriment d'une latence d'encodage accrue.\",\n    \"amd_quality\": \"Qualité AMF\",\n    \"amd_quality_balanced\": \"équilibré -- équilibré (par défaut)\",\n    \"amd_quality_desc\": \"Ceci contrôle l'équilibre entre la vitesse d'encodage et la qualité.\",\n    \"amd_quality_group\": \"Paramètres de qualité AMF\",\n    \"amd_quality_quality\": \"qualité -- préférer la qualité\",\n    \"amd_quality_speed\": \"vitesse -- préférez la vitesse\",\n    \"amd_rc\": \"Contrôle du débit AMF\",\n    \"amd_rc_cbr\": \"cbr -- débit constant\",\n    \"amd_rc_cqp\": \"cqp -- mode constant qp\",\n    \"amd_rc_desc\": \"Ceci contrôle la méthode de contrôle du débit pour s'assurer que nous ne dépassons pas la cible du bitrate client. 'cqp' n'est pas adapté pour le ciblage de débit, et d'autres options en plus de 'vbr_latency' dépendent de HRD Enforcement pour aider à limiter les débordements de débit.\",\n    \"amd_rc_group\": \"Réglages de contrôle du débit AMF\",\n    \"amd_rc_vbr_latency\": \"vbr_latency -- débit variable limité de latence (par défaut)\",\n    \"amd_rc_vbr_peak\": \"vbr_peak -- débit variable contraint par le pic\",\n    \"amd_usage\": \"Utilisation de l'AMF\",\n    \"amd_usage_desc\": \"Définit le profil d'encodage de base. Toutes les options présentées ci-dessous remplaceront un sous-ensemble du profil d'utilisation, mais il y a d'autres paramètres cachés qui ne peuvent pas être configurés ailleurs.\",\n    \"amd_usage_lowlatency\": \"lowlatency - faible latence (rapide)\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality - faible latence, haute qualité (rapide)\",\n    \"amd_usage_transcoding\": \"transcoding -- transcodage (plus lent)\",\n    \"amd_usage_ultralowlatency\": \"ultralowlatency - latence ultra basse (plus rapide)\",\n    \"amd_usage_webcam\": \"webcam -- webcam (lent)\",\n    \"amd_vbaq\": \"Quantification adaptative basée sur la variance AMF (VBAQ)\",\n    \"amd_vbaq_desc\": \"Le système visuel humain est généralement moins sensible aux artefacts dans les zones hautement texturées. En mode VBAQ, la variance de pixels est utilisée pour indiquer la complexité des textures spatiales, ce qui permet à l'encodeur d'allouer plus de bits à des zones plus lisses. L'activation de cette fonctionnalité conduit à des améliorations de la qualité visuelle subjective avec un certain contenu.\",\n    \"apply_note\": \"Cliquez sur \\\"Appliquer\\\" pour redémarrer Sunshine et appliquer les modifications. Cela mettra fin à toutes les sessions en cours.\",\n    \"audio_sink\": \"Sortie audio\",\n    \"audio_sink_desc_linux\": \"Le nom de la sortie audio utilisée pour le retour audio. Si vous ne spécifiez pas cette variable, PulseAudio sélectionnera le périphérique de moniteur par défaut. Vous pouvez trouver le nom de la sortie audio en utilisant l'une des commandes suivantes :\",\n    \"audio_sink_desc_macos\": \"Le nom de la sortie audio utilisée pour le retour audio. Sunshine ne peut accéder qu'aux micros sur macOS en raison de limitations du système. Pour diffuser l'audio du système, utilisez Soundflower ou BlackHole.\",\n    \"audio_sink_desc_windows\": \"Spécifiez manuellement un périphérique audio spécifique à capturer. Si non défini, le périphérique est choisi automatiquement. Nous vous recommandons fortement de laisser ce champ vide pour utiliser la sélection automatique de l'appareil ! Si vous avez plusieurs périphériques audio avec des noms identiques, vous pouvez obtenir l'ID du périphérique en utilisant la commande suivante :\",\n    \"audio_sink_placeholder_macos\": \"BlackHole 2ch\",\n    \"audio_sink_placeholder_windows\": \"Haut-parleurs (High Definition Audio Device)\",\n    \"av1_mode\": \"Support de l'AV1\",\n    \"av1_mode_0\": \"Sunshine annoncera la prise en charge de l'AV1 en fonction des capacités de l'encodeur (recommandé)\",\n    \"av1_mode_1\": \"Sunshine n'annoncera pas la prise en charge de l'AV1\",\n    \"av1_mode_2\": \"Sunshine annoncera la prise en charge de l'AV1 Main 8-bit profile\",\n    \"av1_mode_3\": \"Sunshine annoncera la prise en charge de l'AV1 Main 8-bit et 10-bit (HDR) profiles\",\n    \"av1_mode_desc\": \"Permet au client de demander des flux vidéo AV1 8-bit ou 10-bit. AV1 est plus gourmand en CPU pour l'encodage, ce qui peut réduire les performances lors de l'utilisation de l'encodage logiciel.\",\n    \"back_button_timeout\": \"Délai d'émulation du bouton Home/Guide\",\n    \"back_button_timeout_desc\": \"Si le bouton Précédent/Sélection est enfoncé pour le nombre spécifié de millisecondes, un bouton Accueil/Guide est émulé. Si défini à une valeur < 0 (par défaut), maintenir le bouton Retour/Sélectionner n'émulera pas le bouton Accueil/Guide.\",\n    \"bind_address\": \"Adresse de liaison\",\n    \"bind_address_desc\": \"Définir l'adresse IP spécifique à laquelle Sunshine se liera. Si laissé vide, Sunshine se liera à toutes les adresses disponibles.\",\n    \"capture\": \"Forcer une méthode de capture spécifique\",\n    \"capture_desc\": \"En mode automatique, Sunshine utilisera le premier qui fonctionne. NvFBC nécessite des pilotes nvidia corrigés.\",\n    \"cert\": \"Certificat\",\n    \"cert_desc\": \"Le certificat utilisé pour l'appairage de l'interface web et du client Moonlight. Pour une meilleure compatibilité, cela devrait avoir une clé publique RSA-2048.\",\n    \"channels\": \"Nombre maximum de clients connectés\",\n    \"channels_desc_1\": \"Sunshine peut permettre à une seule session de streaming d'être partagée simultanément avec plusieurs clients.\",\n    \"channels_desc_2\": \"Certains encodeurs matériels peuvent avoir des limitations qui réduisent les performances avec plusieurs flux.\",\n    \"coder_cabac\": \"cabac -- contexte de codage arithmétique binaire adaptatif - qualité supérieure\",\n    \"coder_cavlc\": \"cavlc -- codage de la durée adaptative du contexte - décodage plus rapide\",\n    \"configuration\": \"Configuration\",\n    \"controller\": \"Activer l'entrée manette\",\n    \"controller_desc\": \"Permet aux invités de contrôler le système hôte avec une manette\",\n    \"credentials_file\": \"Fichier des identifiants\",\n    \"credentials_file_desc\": \"Stocker le nom d'utilisateur/mot de passe séparément du fichier de données de Sunshine.\",\n    \"csrf_allowed_origins\": \"Origines autorisées par CSRF\",\n    \"csrf_allowed_origins_desc\": \"Liste séparée par des virgules des origines autorisées pour la protection CSRF (ajoutée aux valeurs par défaut : variantes localhost et port UI web). Ajoute uniquement les origines en qui vous avez confiance. Chaque origine doit inclure le protocole et l'hôte (par exemple, https://example.com).\",\n    \"dd_config_ensure_active\": \"Activer l'affichage automatiquement\",\n    \"dd_config_ensure_only_display\": \"Désactiver les autres affichages et n'activer que l'affichage spécifié\",\n    \"dd_config_ensure_primary\": \"Activer l'affichage automatiquement et en faire un affichage principal\",\n    \"dd_configuration_option\": \"Configuration de l'appareil\",\n    \"dd_config_revert_delay\": \"Délai d'annulation de la configuration\",\n    \"dd_config_revert_delay_desc\": \"Délai supplémentaire en millisecondes à attendre avant de revenir à la configuration lorsque l'application a été fermée ou que la dernière session s'est terminée. L'objectif principal est de fournir une transition plus souple lors d'un basculement rapide entre les applications.\",\n    \"dd_config_revert_on_disconnect\": \"Rétablir la configuration lors de la déconnexion\",\n    \"dd_config_revert_on_disconnect_desc\": \"Rétablir la configuration lors de la déconnexion de tous les clients au lieu de la fermeture de l'application ou de la fin de la dernière session.\",\n    \"dd_config_verify_only\": \"Vérifier que l'écran est activé\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"Activer/désactiver le mode HDR tel que demandé par le client (par défaut)\",\n    \"dd_hdr_option_disabled\": \"Ne pas modifier les paramètres HDR\",\n    \"dd_manual_refresh_rate\": \"Taux de rafraîchissement manuel\",\n    \"dd_manual_resolution\": \"Résolution manuelle\",\n    \"dd_mode_remapping\": \"Remplacer le mode d'affichage\",\n    \"dd_mode_remapping_add\": \"Ajouter une entrée de remappage\",\n    \"dd_mode_remapping_desc_1\": \"Spécifiez les entrées de redimensionnement pour modifier la résolution demandée et/ou le taux de rafraîchissement vers d'autres valeurs.\",\n    \"dd_mode_remapping_desc_2\": \"La liste est parcourue de haut en bas, et la première correspondance est utilisée.\",\n    \"dd_mode_remapping_desc_3\": \"Les champs \\\"Demandés\\\" peuvent être laissés vides pour correspondre à n'importe quelle valeur demandée.\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"Au moins un champ \\\"Final\\\" doit être spécifié. La résolution non spécifiée ou le taux de rafraîchissement ne sera pas modifié.\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"Le champ \\\"Final\\\" doit être spécifié et ne peut pas être vide.\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"L'option \\\"Optimiser les paramètres du jeu\\\" doit être activée dans le client Moonlight, sinon les entrées avec les champs de résolution spécifiés sont ignorées.\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"L'option \\\"Optimiser les paramètres du jeu\\\" doit être activée dans le client Moonlight, sinon le mapping est ignoré.\",\n    \"dd_mode_remapping_final_refresh_rate\": \"Taux de rafraîchissement final\",\n    \"dd_mode_remapping_final_resolution\": \"Résolution finale\",\n    \"dd_mode_remapping_requested_fps\": \"FPS demandés\",\n    \"dd_mode_remapping_requested_resolution\": \"Résolution demandée\",\n    \"dd_options_header\": \"Options avancées pour les périphériques d'affichage.\",\n    \"dd_refresh_rate_option\": \"Taux de rafraîchissement\",\n    \"dd_refresh_rate_option_auto\": \"Utiliser la valeur FPS fournie par le client (par défaut)\",\n    \"dd_refresh_rate_option_disabled\": \"Ne pas modifier le taux de rafraîchissement\",\n    \"dd_refresh_rate_option_manual\": \"Utiliser la fréquence de rafraîchissement saisie manuellement\",\n    \"dd_resolution_option\": \"Résolution\",\n    \"dd_resolution_option_auto\": \"Utiliser la résolution fournie par le client (par défaut)\",\n    \"dd_resolution_option_disabled\": \"Ne pas modifier la résolution\",\n    \"dd_resolution_option_manual\": \"Utiliser la résolution saisie manuellement\",\n    \"dd_resolution_option_ogs_desc\": \"L'option \\\"Optimiser les paramètres du jeu\\\" doit être activée sur le client Moonlight pour que cela fonctionne.\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"Lorsque vous utilisez un périphérique d'affichage virtuel (VDD) pour le streaming, il se peut qu'il affiche incorrectement la couleur HDR. Sunshine peut essayer d'atténuer ce problème, en désactivant le HDR puis en le réactivant à nouveau.\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"Si la valeur est définie à 0, le contournement est désactivé (par défaut). Si la valeur est comprise entre 0 et 3000 millisecondes, Sunshine désactivera le HDR, attendra le temps spécifié, puis réactivera le HDR. Le délai recommandé est d'environ 500 millisecondes dans la plupart des cas.\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"N'UTILISEZ PAS cette solution de contournement à moins que vous n'ayez des problèmes avec le HDR, car elle a un impact direct sur le temps de démarrage du stream !\",\n    \"dd_wa_hdr_toggle_delay\": \"Activer la solution de contournement à haut contraste pour HDR\",\n    \"ds4_back_as_touchpad_click\": \"Mapper Retour/Sélection au clic du pavé tactile\",\n    \"ds4_back_as_touchpad_click_desc\": \"Lorsque vous forcez l'émulation DS4, mappez le bouton Retour/Sélection sur le clic du pavé tactile.\",\n    \"ds5_inputtino_randomize_mac\": \"Aléatoire du contrôleur virtuel MAC\",\n    \"ds5_inputtino_randomize_mac_desc\": \"Lors de l'enregistrement du contrôleur, utilisez un MAC aléatoire au lieu d'un MAC basé sur l'index interne des contrôleurs pour éviter de mélanger les paramètres de configuration des différents contrôleurs lorsque ceux-ci sont échangés côté client.\",\n    \"encoder\": \"Forcer un encodeur spécifique\",\n    \"encoder_desc\": \"Forcer un encodeur spécifique, sinon Sunshine sélectionnera la meilleure option disponible. Note : Si vous spécifiez un encodeur matériel sous Windows, il doit correspondre au GPU où l'affichage est connecté.\",\n    \"encoder_software\": \"Logiciel\",\n    \"external_ip\": \"Adresse IP externe\",\n    \"external_ip_desc\": \"Si aucune adresse IP externe n'est fournie, Sunshine la détectera automatiquement\",\n    \"fec_percentage\": \"Pourcentage de FEC\",\n    \"fec_percentage_desc\": \"Pourcentage de paquets corrigeant les erreurs par paquet de données dans chaque image vidéo. Des valeurs plus élevées permettent de corriger davantage de pertes de paquets sur le réseau, mais au prix d'une augmentation de l'utilisation de la bande passante.\",\n    \"ffmpeg_auto\": \"auto -- laisser ffmpeg décider (par défaut)\",\n    \"file_apps\": \"Fichier des applications\",\n    \"file_apps_desc\": \"Le fichier où sont stockées les applications de Sunshine.\",\n    \"file_state\": \"Fichier des données\",\n    \"file_state_desc\": \"Le fichier où l'état actuel de Sunshine est stocké\",\n    \"gamepad\": \"Type de manette émulée\",\n    \"gamepad_auto\": \"Options de sélection automatique\",\n    \"gamepad_desc\": \"Choisissez le type de manette à émuler sur l'hôte\",\n    \"gamepad_ds4\": \"DS4 (PS4)\",\n    \"gamepad_ds4_manual\": \"Options de sélection DS4\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"Options de sélection DS5\",\n    \"gamepad_switch\": \"Nintendo Pro (Switch)\",\n    \"gamepad_manual\": \"Options manuelles pour DS4\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"Commandes de préparation\",\n    \"global_prep_cmd_desc\": \"Configurer une liste de commandes à exécuter avant ou après l'exécution d'une application. Si l'une des commandes de préparation spécifiées échoue, le processus de lancement de l'application sera interrompu.\",\n    \"hevc_mode\": \"Support du HEVC\",\n    \"hevc_mode_0\": \"Sunshine annoncera la prise en charge de HEVC en fonction des capacités de l'encodeur (recommandé)\",\n    \"hevc_mode_1\": \"Sunshine n'annoncera pas la prise en charge du HEVC\",\n    \"hevc_mode_2\": \"Sunshine annoncera la prise en charge du HEVC Main profile\",\n    \"hevc_mode_3\": \"Sunshine annoncera la prise en charge du HEVC Main et Main10 (HDR)\",\n    \"hevc_mode_desc\": \"Permet au client de demander des flux vidéo HEVC Main ou HEVC Main10. HEVC est plus gourmand en CPU pour l'encodage, ce qui peut réduire les performances lors de l'utilisation de l'encodage logiciel.\",\n    \"high_resolution_scrolling\": \"Prise en charge du défilement haute résolution\",\n    \"high_resolution_scrolling_desc\": \"Lorsque cette option est activée, Sunshine passera par les événements de défilement haute résolution des clients Moonlight. Cela peut être utile pour désactiver pour les anciennes applications qui font défiler trop vite avec des événements de défilement haute résolution.\",\n    \"install_steam_audio_drivers\": \"Installer les pilotes audio Steam\",\n    \"install_steam_audio_drivers_desc\": \"Si Steam est installé, cela installera automatiquement le pilote Steam Streaming Speakers pour prendre en charge le son surround 5.1/7.1 et rendre muet l'audio de l'hôte.\",\n    \"key_repeat_delay\": \"Délai de répétition de la clé\",\n    \"key_repeat_delay_desc\": \"Contrôle la vitesse à laquelle les clés se répètent. Le délai initial en millisecondes avant de répéter les clés.\",\n    \"key_repeat_frequency\": \"Fréquence de répétition des touches\",\n    \"key_repeat_frequency_desc\": \"Fréquence de répétition des touches chaque seconde. Cette option configurable prend en charge les décimaux.\",\n    \"key_rightalt_to_key_win\": \"Mapper la touche Alt droite à la touche Windows\",\n    \"key_rightalt_to_key_win_desc\": \"Il est possible que vous ne puissiez pas envoyer directement la touche Windows à partir de Moonlight. Dans ce cas, il peut être utile de faire croire à Sunshine que la touche Alt droite est la touche Windows\",\n    \"keybindings\": \"Raccourcis clavier\",\n    \"keyboard\": \"Activer l'entrée clavier\",\n    \"keyboard_desc\": \"Permet aux invités de contrôler le système hôte avec le clavier\",\n    \"lan_encryption_mode\": \"Mode de chiffrement LAN\",\n    \"lan_encryption_mode_1\": \"Activé pour les clients pris en charge\",\n    \"lan_encryption_mode_2\": \"Obligatoire pour tous les clients\",\n    \"lan_encryption_mode_desc\": \"Ceci détermine quand le chiffrement sera utilisé lors du streaming sur votre réseau local. Le chiffrement peut réduire les performances de streaming, en particulier sur les hôtes et clients moins puissants.\",\n    \"locale\": \"Langue\",\n    \"locale_desc\": \"La langue utilisée pour l'interface utilisateur de Sunshine.\",\n    \"log_path\": \"Chemin du fichier journal\",\n    \"log_path_desc\": \"Le fichier où sont stockés les logs actuels de Sunshine.\",\n    \"max_bitrate\": \"Débit maximum\",\n    \"max_bitrate_desc\": \"Le débit maximum (en Kbps) auquel Sunshine encode le flux. Si réglé sur 0, il utilisera toujours le débit demandé par Lune.\",\n    \"minimum_fps_target\": \"Cible FPS minimale\",\n    \"minimum_fps_target_desc\": \"Le FPS effectif le plus bas qu'un flux peut atteindre. Une valeur de 0 est traitée comme la moitié environ du FPS du flux. Un réglage de 20 est recommandé si vous streamez du contenu de 24 ou 30 images par seconde.\",\n    \"min_log_level\": \"Niveau du journal\",\n    \"min_log_level_0\": \"Verbose\",\n    \"min_log_level_1\": \"Debug\",\n    \"min_log_level_2\": \"Infos\",\n    \"min_log_level_3\": \"Avertissement\",\n    \"min_log_level_4\": \"Erreur\",\n    \"min_log_level_5\": \"Fatal\",\n    \"min_log_level_6\": \"Aucun\",\n    \"min_log_level_desc\": \"Le niveau minimum de journal imprimé à la sortie standard\",\n    \"min_threads\": \"Nombre minimum de threads CPU\",\n    \"min_threads_desc\": \"Augmenter la valeur réduit légèrement l'efficacité de l'encodage, mais le compromis vaut généralement la peine de gagner l'utilisation de plus de cœurs CPU pour l'encodage. La valeur idéale est la valeur la plus basse qui peut de manière fiable encoder les paramètres de streaming désirés sur votre matériel.\",\n    \"misc\": \"Options diverses\",\n    \"motion_as_ds4\": \"Émuler une manette DS4 si la manette client signale qu'elle dispose de capteurs de mouvement\",\n    \"motion_as_ds4_desc\": \"Si désactivé, la présence de capteurs de mouvement ne sera pas pris en compte lors de la sélection du type de manette.\",\n    \"mouse\": \"Activer l'entrée de la souris\",\n    \"mouse_desc\": \"Permet aux invités de contrôler le système hôte avec la souris\",\n    \"native_pen_touch\": \"Prise en charge stylo/écran tactile native\",\n    \"native_pen_touch_desc\": \"Lorsque cette option est activée, Sunshine transmet les événements stylo/touche natifs des clients Moonlight. Il peut être utile de désactiver cette fonction pour les applications plus anciennes qui ne prennent pas en charge le stylet et le tactile.\",\n    \"notify_pre_releases\": \"Notifications de pré-publication\",\n    \"notify_pre_releases_desc\": \"Si vous voulez être informé des nouvelles versions de la pré-version de Sunshine\",\n    \"nvenc_h264_cavlc\": \"Préférer CAVLC sur CABAC en H.264\",\n    \"nvenc_h264_cavlc_desc\": \"Forme plus simple de codage entropique. CAVLC a besoin d'environ 10% de débit en plus pour la même qualité. Uniquement pour les périphériques de décodage vraiment anciens.\",\n    \"nvenc_latency_over_power\": \"Préférer une latence d'encodage plus faible aux économies d'énergie\",\n    \"nvenc_latency_over_power_desc\": \"Sunshine demande une vitesse maximale d'horloge GPU pendant le streaming pour réduire la latence d'encodage. La désactivation n'est pas recommandée car cela peut entraîner une augmentation significative de la latence d'encodage.\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"Présenter OpenGL/Vulkan sur DXGI\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"Sunshine ne peut pas capturer les programmes plein écran OpenGL et Vulkan à un rythme plein d'images à moins qu'ils ne soient présents sur DXGI. Il s'agit d'un réglage de l'ensemble du système qui est rétabli à la sortie du programme de soleil.\",\n    \"nvenc_preset\": \"Préréglage des performances\",\n    \"nvenc_preset_1\": \"(plus rapide, par défaut)\",\n    \"nvenc_preset_7\": \"(plus lent)\",\n    \"nvenc_preset_desc\": \"Des nombres plus élevés améliorent la compression (qualité à un débit donné) au prix d'une latence d'encodage accrue. Il est recommandé de modifier uniquement lorsque limité par le réseau ou le décodage, sinon l'effet similaire peut être atteint en augmentant le débit.\",\n    \"nvenc_realtime_hags\": \"Utiliser la priorité en temps réel dans la planification matérielle du gpu accéléré\",\n    \"nvenc_realtime_hags_desc\": \"Actuellement, les pilotes NVIDIA peuvent geler dans l'encodeur lorsque HAGS est activé, la priorité en temps réel est utilisée et l'utilisation de VRAM est proche du maximum. Désactiver cette option réduit la priorité à la hauteur, en évitant le gel au prix de performances de capture réduites lorsque le GPU est lourdement chargé.\",\n    \"nvenc_spatial_aq\": \"Spatial AQ\",\n    \"nvenc_spatial_aq_desc\": \"Assignez des valeurs QP plus élevées aux zones uniformes de la vidéo. Il est conseillé de l'activer lors de la diffusion à des débits binaires réduits.\",\n    \"nvenc_twopass\": \"Mode bi-passe\",\n    \"nvenc_twopass_desc\": \"Ajoute le passage d'encodage préliminaire. Cela permet de détecter plus de vecteurs de mouvement, de mieux répartir le débit sur la trame et de respecter plus strictement les limites de débit. La désactivation n'est pas recommandée car cela peut entraîner des dépassements occasionnels de débit et des pertes de paquets subséquentes.\",\n    \"nvenc_twopass_disabled\": \"Désactivé (plus rapide, non recommandé)\",\n    \"nvenc_twopass_full_res\": \"Résolution complète (plus lente)\",\n    \"nvenc_twopass_quarter_res\": \"Quart de résolution (plus rapide, par défaut)\",\n    \"nvenc_vbv_increase\": \"Augmentation du pourcentage de VBV/HRD à une seule image\",\n    \"nvenc_vbv_increase_desc\": \"Par défaut, Sunshine utilise un VBV/HRD à une seule image, ce qui signifie que la taille de chaque image vidéo encodée ne doit pas dépasser le débit binaire demandé divisé par le taux de trame demandé. Assouplir cette restriction peut être bénéfique et agir comme un débit variable à faible latence, mais cela peut également entraîner une perte de paquets si le réseau n'a pas de marge tampon suffisante pour gérer les pics de débit binaire. La valeur maximale acceptée est 400, ce qui correspond à une limite supérieure de taille d'image vidéo encodée augmentée de 5x.\",\n    \"origin_web_ui_allowed\": \"Origines autorisées à accéder à l'interface web\",\n    \"origin_web_ui_allowed_desc\": \"Origine de l'adresse du point de terminaison distant à laquelle l'accès à l'interface utilisateur Web n'est pas refusé\",\n    \"origin_web_ui_allowed_lan\": \"Seuls ceux qui sont en LAN peuvent accéder à l'interface Web\",\n    \"origin_web_ui_allowed_pc\": \"Seul localhost peut accéder à l'interface Web\",\n    \"origin_web_ui_allowed_wan\": \"N'importe qui peut accéder à l'interface Web\",\n    \"output_name\": \"Identifiant d'affichage\",\n    \"output_name_desc_unix\": \"Lors du démarrage de Sunshine, vous devriez voir la liste des affichages détectés. Note : Vous devez utiliser la valeur de l'id entre parenthèses.\",\n    \"output_name_desc_windows\": \"Spécifiez manuellement un identifiant de périphérique d'affichage à utiliser pour la capture. Si ce champ est vide, l'affichage principal sera capturé. Remarque : Si vous avez spécifié un GPU ci-dessus, cet affichage doit être connecté à ce GPU. Lors du démarrage de Sunshine, vous devriez voir la liste des affichages détectés. Ci-dessous un exemple ; la sortie réelle peut être consultée dans l'onglet Dépannage.\",\n    \"ping_timeout\": \"Timeout du ping\",\n    \"ping_timeout_desc\": \"Combien de temps attendre en millisecondes pour des données de Moonlight avant de couper le stream\",\n    \"pkey\": \"Clé privée\",\n    \"pkey_desc\": \"La clé privée utilisée pour l'interface web et pour l'appairage des clients Moonlight. Pour une meilleure compatibilité, il devrait s'agir d'une clé privée RSA-2048.\",\n    \"port\": \"Port\",\n    \"port_alert_1\": \"Sunshine ne peut pas utiliser les ports inférieurs à 1024 !\",\n    \"port_alert_2\": \"Les ports supérieurs à 65535 ne sont pas disponibles !\",\n    \"port_desc\": \"Définir la famille de ports utilisés par Sunshine\",\n    \"port_http_port_note\": \"Utilisez ce port pour vous connecter avec Moonlight.\",\n    \"port_note\": \"Note \",\n    \"port_port\": \"Port\",\n    \"port_protocol\": \"Protocole\",\n    \"port_tcp\": \"TCP\",\n    \"port_udp\": \"UDP\",\n    \"port_warning\": \"Exposer l'interface Web à Internet est un risque de sécurité ! Procédez à vos propres risques !\",\n    \"port_web_ui\": \"Interface Web\",\n    \"qp\": \"Paramètre de quantification\",\n    \"qp_desc\": \"Certains appareils peuvent ne pas prendre en charge un taux de bits constant. Pour ceux-ci, QP est utilisé à la place. Une valeur plus élevée signifie plus de compression, mais moins de qualité.\",\n    \"qsv_coder\": \"Codeur QuickSync (H264)\",\n    \"qsv_preset\": \"Préréglage QuickSync\",\n    \"qsv_preset_fast\": \"plus rapide (qualité inférieure)\",\n    \"qsv_preset_faster\": \"le plus rapide (qualité la plus basse)\",\n    \"qsv_preset_medium\": \"moyen (par défaut)\",\n    \"qsv_preset_slow\": \"lent (bonne qualité)\",\n    \"qsv_preset_slower\": \"plus lent (meilleure qualité)\",\n    \"qsv_preset_slowest\": \"plus lent (meilleure qualité)\",\n    \"qsv_preset_veryfast\": \"le plus rapide (qualité la plus basse)\",\n    \"qsv_slow_hevc\": \"Autoriser l'encodage Slow HEVC\",\n    \"qsv_slow_hevc_desc\": \"Cela peut permettre l'encodage HEVC sur les anciens GPU Intel, au prix d'une utilisation plus élevée du GPU et de performances moins élevées.\",\n    \"restart_note\": \"Sunshine redémarre pour appliquer les changements.\",\n    \"search_options\": \"Rechercher les options de configuration...\",\n    \"stream_audio\": \"Flux audio\",\n    \"stream_audio_desc\": \"Que ce soit pour diffuser ou non de l'audio. Désactiver cette option peut être utile pour diffuser en continu des écrans sans tête en tant que deuxième moniteurs.\",\n    \"sunshine_name\": \"Nom de Sunshine\",\n    \"sunshine_name_desc\": \"Le nom affiché par Moonlight. S'il n'est pas spécifié, le nom d'hôte du PC est utilisé.\",\n    \"sw_preset\": \"Préréglages SW\",\n    \"sw_preset_desc\": \"Optimiser le compromis entre la vitesse d'encodage (images encodées par seconde) et l'efficacité de la compression (qualité par bit dans le flux bit). La valeur par défaut est superfast.\",\n    \"sw_preset_fast\": \"rapide\",\n    \"sw_preset_faster\": \"plus rapide\",\n    \"sw_preset_medium\": \"moyen\",\n    \"sw_preset_slow\": \"lent\",\n    \"sw_preset_slower\": \"plus lent\",\n    \"sw_preset_superfast\": \"superfast (par défaut)\",\n    \"sw_preset_ultrafast\": \"ultrafast\",\n    \"sw_preset_veryfast\": \"veryfast\",\n    \"sw_preset_veryslow\": \"veryslow\",\n    \"sw_tune\": \"Réglage SW\",\n    \"sw_tune_animation\": \"animation -- bonne pour les dessins animés ; utilise un déblocage plus élevé et plus d'images de référence\",\n    \"sw_tune_desc\": \"Les options de réglage, qui sont appliquées après le préréglage. Par défaut, la valeur est zéro.\",\n    \"sw_tune_fastdecode\": \"fastdecode -- permet un décodage plus rapide en désactivant certains filtres\",\n    \"sw_tune_film\": \"film -- utilisé pour le contenu de film de haute qualité; baisse le déblocage\",\n    \"sw_tune_grain\": \"grain -- conserve la structure du grain dans le vieux matériel de film graineux\",\n    \"sw_tune_stillimage\": \"stillimage -- bon pour le contenu du diaporama\",\n    \"sw_tune_zerolatency\": \"zerolatency -- bon pour un encodage rapide et un streaming à faible latence (par défaut)\",\n    \"system_tray\": \"Activer la barre d'état système\",\n    \"system_tray_desc\": \"Afficher l'icône dans la barre d'état système et afficher les notifications du bureau\",\n    \"touchpad_as_ds4\": \"Émuler une manette DS4 si la manette client signale qu'elle dispose d'un pavé tactile\",\n    \"touchpad_as_ds4_desc\": \"Si désactivé, la présence du pavé tactile ne sera pas prise en compte lors de la sélection du type du pavé tactile.\",\n    \"upnp\": \"UPnP\",\n    \"upnp_desc\": \"Configurer automatiquement la redirection de port pour le streaming sur Internet\",\n    \"vaapi_strict_rc_buffer\": \"Appliquer strictement les limites de débit d'images pour H.264/HEVC sur les GPU AMD\",\n    \"vaapi_strict_rc_buffer_desc\": \"L'activation de cette option peut éviter de laisser tomber des images sur le réseau pendant les changements de scène, mais la qualité de la vidéo peut être réduite pendant le mouvement.\",\n    \"virtual_sink\": \"Sortie virtuelle\",\n    \"virtual_sink_desc\": \"Spécifiez manuellement un périphérique audio virtuel à utiliser. Si non défini, le périphérique est choisi automatiquement. Nous vous recommandons fortement de laisser ce champ vide pour utiliser la sélection automatique de l'appareil !\",\n    \"virtual_sink_placeholder\": \"Steam Streaming Speakers\",\n    \"vt_coder\": \"VideoToolbox Coder\",\n    \"vt_realtime\": \"Encodage en temps réel de VideoToolbox\",\n    \"vt_software\": \"Encodage du logiciel VideoToolbox\",\n    \"vt_software_allowed\": \"Autorisé\",\n    \"vt_software_forced\": \"Forcé\",\n    \"wan_encryption_mode\": \"Mode de chiffrement WAN\",\n    \"wan_encryption_mode_1\": \"Activé pour les clients pris en charge (par défaut)\",\n    \"wan_encryption_mode_2\": \"Obligatoire pour tous les clients\",\n    \"wan_encryption_mode_desc\": \"Ceci détermine quand le chiffrement sera utilisé lors du streaming par Internet. Le chiffrement peut réduire les performances de streaming, en particulier sur les hôtes et clients moins puissants.\"\n  },\n  \"index\": {\n    \"description\": \"Sunshine est un serveur de streaming auto-hébergé pour Moonlight.\",\n    \"download\": \"Télécharger\",\n    \"fix_now\": \"Corriger maintenant\",\n    \"installed_version_not_stable\": \"Vous utilisez une version pré-publiée de Sunshine. Vous pouvez rencontrer des bugs ou d'autres problèmes. Veuillez signaler tout problème que vous rencontrez. Merci de nous aider à faire de Sunshine un meilleur logiciel!\",\n    \"loading_latest\": \"Chargement de la dernière version...\",\n    \"new_pre_release\": \"Une nouvelle préversion est disponible !\",\n    \"new_stable\": \"Une nouvelle version stable est disponible !\",\n    \"startup_errors\": \"<b>Attention !</b> Sunshine a détecté ces erreurs lors du démarrage. Nous <b>recommandons vivement de</b> les corriger avant de commencer à streamer.\",\n    \"version_dirty\": \"Merci de contribuer à faire de Sunshine un meilleur logiciel !\",\n    \"version_latest\": \"Vous utilisez la dernière version de Sunshine\",\n    \"vigembus_not_installed_desc\": \"Le support de la manette virtuelle ne fonctionnera pas sans le pilote ViGEmbus. Cliquez sur le bouton ci-dessous pour l'installer.\",\n    \"vigembus_not_installed_title\": \"Pilote ViGEmBus non installé\",\n    \"vigembus_outdated_desc\": \"Vous utilisez une version obsolète de ViGEmBus (v{version}). Version 1.7 ou plus est nécessaire pour une prise en charge adéquate de la manette. Cliquez sur le bouton ci-dessous pour mettre à jour.\",\n    \"vigembus_outdated_title\": \"Pilote ViGEmBus obsolète\",\n    \"welcome\": \"Bonjour, Sunshine !\"\n  },\n  \"navbar\": {\n    \"applications\": \"Applications\",\n    \"configuration\": \"Configuration\",\n    \"featured\": \"Applications en vedette\",\n    \"home\": \"Accueil\",\n    \"password\": \"Changer le mot de passe\",\n    \"pin\": \"PIN\",\n    \"theme_auto\": \"Automatique\",\n    \"theme_dark\": \"Sombre\",\n    \"theme_ember\": \"Ember\",\n    \"theme_forest\": \"Forêt\",\n    \"theme_indigo\": \"Indigo\",\n    \"theme_lavender\": \"Lavender\",\n    \"theme_light\": \"Clair\",\n    \"theme_midnight\": \"minuit\",\n    \"theme_monochrome\": \"Monochrome\",\n    \"theme_moonlight\": \"Moonlight\",\n    \"theme_nord\": \"Nord\",\n    \"theme_ocean\": \"Océan\",\n    \"theme_rose\": \"Rose\",\n    \"theme_slate\": \"Ardoise\",\n    \"theme_sunshine\": \"Sunshine\",\n    \"toggle_theme\": \"Thème\",\n    \"troubleshoot\": \"Dépannage\"\n  },\n  \"password\": {\n    \"confirm_password\": \"Confirmer le mot de passe\",\n    \"current_creds\": \"Identifiants actuels\",\n    \"new_creds\": \"Nouveaux identifiants\",\n    \"new_username_desc\": \"S'il n'est pas spécifié, le nom d'utilisateur ne changera pas\",\n    \"password_change\": \"Changement du mot de passe\",\n    \"success_msg\": \"Le mot de passe a été modifié avec succès ! Cette page sera bientôt rechargée, votre navigateur vous demandera les nouveaux identifiants.\"\n  },\n  \"pin\": {\n    \"device_name\": \"Nom de l'appareil\",\n    \"pair_failure\": \"Échec de l'appairage : Vérifiez si le code PIN est correctement saisi\",\n    \"pair_success\": \"Succès ! Veuillez vérifier Moonlight pour continuer\",\n    \"pin_pairing\": \"Appairage par code PIN\",\n    \"send\": \"Envoyer\",\n    \"warning_msg\": \"Assurez-vous que vous avez accès au client avec lequel vous appariez. Ce logiciel peut donner un contrôle total à votre ordinateur, alors soyez prudent !\"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"Discussions GitHub\",\n    \"legal\": \"Légal\",\n    \"legal_desc\": \"En continuant à utiliser ce logiciel, vous acceptez les termes et conditions des documents suivants.\",\n    \"license\": \"Licence\",\n    \"lizardbyte_website\": \"Site web de LizardByte\",\n    \"resources\": \"Ressources\",\n    \"resources_desc\": \"Ressources pour Sunshine !\",\n    \"third_party_notice\": \"Avis aux tiers\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"Réinitialiser les paramètres d'affichage persistant\",\n    \"dd_reset_desc\": \"Si Sunshine est bloqué en essayant de restaurer les paramètres de l'appareil d'affichage modifiés, vous pouvez réinitialiser les paramètres et procéder à la restauration manuelle de l'état.\",\n    \"dd_reset_error\": \"Erreur lors de la réinitialisation de la persistance !\",\n    \"dd_reset_success\": \"Réinitialisation de la persistance réussie !\",\n    \"force_close\": \"Fermer de force\",\n    \"force_close_desc\": \"Si Moonlight signale qu'une application est actuellement en cours d'exécution, forcer la fermeture de l'application devrait résoudre le problème.\",\n    \"force_close_error\": \"Erreur lors de la fermeture de l'application\",\n    \"force_close_success\": \"L'application à bien été fermée !\",\n    \"logs\": \"Journaux\",\n    \"logs_desc\": \"Voir les journaux envoyés par Sunshine\",\n    \"logs_find\": \"Rechercher...\",\n    \"restart_sunshine\": \"Redémarrer Sunshine\",\n    \"restart_sunshine_desc\": \"Si Sunshine ne fonctionne pas correctement, vous pouvez essayer de le redémarrer. Cela mettra fin à toutes les sessions en cours.\",\n    \"restart_sunshine_success\": \"Sunshine redémarre\",\n    \"troubleshooting\": \"Dépannage\",\n    \"unpair_all\": \"Dissocier tous les périphériques\",\n    \"unpair_all_error\": \"Erreur lors de la dissociation\",\n    \"unpair_all_success\": \"Désappairage réussi.\",\n    \"unpair_desc\": \"Supprimez vos périphériques appairés. Les périphériques dissociés individuellement avec une session active resteront connectés, mais ne pourront pas démarrer ou reprendre une session.\",\n    \"unpair_single_no_devices\": \"Il n'y a aucun appareil associé.\",\n    \"unpair_single_success\": \"Cependant, le(s) appareil(s) peuvent toujours être dans une session active. Utilisez le bouton 'Forcer la fermeture' ci-dessus pour mettre fin à toute session ouverte.\",\n    \"unpair_single_unknown\": \"Client inconnu\",\n    \"unpair_title\": \"Dissocier les périphériques\",\n    \"vigembus_compatible\": \"ViGEmBus est installé et compatible.\",\n    \"vigembus_current_version\": \"Version actuelle\",\n    \"vigembus_desc\": \"ViGEmBus est requis pour la prise en charge de la manette virtuelle. Installez ou mettez à jour le pilote s'il est manquant ou obsolète (version 1.17 ou supérieure requise).\",\n    \"vigembus_incompatible\": \"La version ViGEmBus est trop ancienne. Veuillez installer la version 1.17 ou supérieure.\",\n    \"vigembus_install\": \"Pilote ViGEmBus\",\n    \"vigembus_install_button\": \"Installer ViGEmBus v{version}\",\n    \"vigembus_install_error\": \"Impossible d'installer le pilote ViGEmbus.\",\n    \"vigembus_install_success\": \"Le pilote ViGEmBus a été installé avec succès ! Vous devrez peut-être redémarrer votre ordinateur.\",\n    \"vigembus_force_reinstall_button\": \"Forcer la réinstallation de ViGEmBus v{version}\",\n    \"vigembus_not_installed\": \"ViGEmBus n'est pas installé.\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"Clients\",\n      \"tool\": \"Outils\"\n    },\n    \"description\": \"Découvrez des clients, des outils et des intégrations qui améliorent votre expérience de streaming Sunshine.\",\n    \"docs\": \"Documents\",\n    \"documentation\": \"Documentation\",\n    \"get\": \"Obtenir\",\n    \"github\": \"Dépôt GitHub\",\n    \"github_forks\": \"Forks\",\n    \"github_issues\": \"Problèmes ouverts\",\n    \"github_stars\": \"Étoiles\",\n    \"last_updated\": \"Dernière mise à jour\",\n    \"no_apps\": \"Aucune application trouvée dans cette catégorie.\",\n    \"official\": \"Officiel\",\n    \"title\": \"Applications en vedette\",\n    \"website\": \"Site Web\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"Confirmation du mot de passe\",\n    \"create_creds\": \"Avant de commencer, vous devez créer un nouveau nom d'utilisateur et un nouveau mot de passe pour accéder à l'interface Web.\",\n    \"create_creds_alert\": \"Les identifiants ci-dessous sont nécessaires pour accéder à l'interface Web de Sunshine. Gardez-les en sécurité, car vous ne les reverrez plus jamais !\",\n    \"greeting\": \"Bienvenue dans Sunshine !\",\n    \"login\": \"Connexion\",\n    \"welcome_success\": \"Cette page se rechargera bientôt, votre navigateur vous demandera les nouveaux identifiants\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/hu.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"Minden\",\n    \"apply\": \"Alkalmazás\",\n    \"auto\": \"Automatikus\",\n    \"autodetect\": \"Automatikus felismerés (ajánlott)\",\n    \"beta\": \"(béta)\",\n    \"cancel\": \"Mégse\",\n    \"close\": \"Zárja be a\",\n    \"disabled\": \"Kikapcsolva\",\n    \"disabled_def\": \"Kikapcsolva (alapértelmezett)\",\n    \"disabled_def_cbox\": \"Alapértelmezett: nincs bejelölve\",\n    \"dismiss\": \"Eltüntetés\",\n    \"do_cmd\": \"Parancs végrehajtása\",\n    \"elevated\": \"Megemelt jogosultság\",\n    \"enabled\": \"Bekapcsolva\",\n    \"enabled_def\": \"Bekapcsolva (alapértelmezett)\",\n    \"enabled_def_cbox\": \"Alapértelmezett: bekapcsolva\",\n    \"error\": \"Hiba!\",\n    \"loading\": \"Betöltés...\",\n    \"note\": \"Megjegyzés:\",\n    \"password\": \"Jelszó\",\n    \"run_as\": \"Futtatás rendszergazdaként\",\n    \"save\": \"Mentés\",\n    \"search\": \"Keresés...\",\n    \"see_more\": \"Több megjelenítése\",\n    \"success\": \"Siker!\",\n    \"undo_cmd\": \"Parancs visszavonása\",\n    \"username\": \"Felhasználónév\",\n    \"warning\": \"Figyelem!\"\n  },\n  \"apps\": {\n    \"actions\": \"Tevékenységek\",\n    \"add_cmds\": \"Parancsok hozzáadása\",\n    \"add_new\": \"Új hozzáadása\",\n    \"app_name\": \"Alkalmazás neve\",\n    \"app_name_desc\": \"Az alkalmazás neve, ahogy a Moonlight-ban megjelenik\",\n    \"applications_desc\": \"Az alkalmazások csak a kliensgép újraindításakor frissülnek\",\n    \"applications_title\": \"Alkalmazások\",\n    \"auto_detach\": \"Streamelés folytatása, ha az alkalmazás gyorsan kilép\",\n    \"auto_detach_desc\": \"Ez megpróbálja automatikusan felismerni a launcher típusú alkalmazásokat, amik gyorsan bezáródnak, miután elindítanak egy másik programot vagy példányt. Ha egy launcher típusú appot észlel, akkor háttérben futó alkalmazásként kezeli.\",\n    \"cmd\": \"Parancs\",\n    \"cmd_desc\": \"Az elindítandó főalkalmazás. Ha üres, akkor nem indul alkalmazás.\",\n    \"cmd_note\": \"Ha a parancs végrehajtható fájljának elérési útja szóközöket tartalmaz, idézőjelek közé kell tenned.\",\n    \"cmd_prep_desc\": \"Az alkalmazás előtt/után futtatandó parancsok listája. Ha bármelyik előkészítő parancs meghiúsul, az alkalmazás indítása megszakad.\",\n    \"cmd_prep_name\": \"Parancs előkészületek\",\n    \"covers_found\": \"Talált borítók\",\n    \"cover_search_hint\": \"A keresési neveknek meg kell felelniük az IGDB elnevezési konvencióknak.\",\n    \"delete\": \"Törlés\",\n    \"detached_cmds\": \"Háttérben futó parancsok\",\n    \"detached_cmds_add\": \"Háttérben futó parancs hozzáadása\",\n    \"detached_cmds_desc\": \"A háttérben futtatandó parancsok listája.\",\n    \"detached_cmds_note\": \"Ha a parancs végrehajtható fájljának elérési útja szóközöket tartalmaz, idézőjelek közé kell tenned.\",\n    \"edit\": \"Szerkesztés\",\n    \"env_app_id\": \"Alkalmazás azonosítója\",\n    \"env_app_name\": \"Alkalmazás neve\",\n    \"env_client_audio_config\": \"A kliensgép által kért hangkonfiguráció (2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"A kliens kérte a játék optimális streamelésre történő optimalizálását (igaz/hamis)\",\n    \"env_client_fps\": \"A kliensgép által kért FPS (egész szám)\",\n    \"env_client_gcmap\": \"A kért gamepad maszk, bitset/bitfield formátumban (szám)\",\n    \"env_client_hdr\": \"A kliensgép engedélyezi a HDR-t (igaz/hamis)\",\n    \"env_client_height\": \"A kliensgép által kért magasság (egész szám)\",\n    \"env_client_host_audio\": \"A kliensgép a gazdagép hangját kérte (igaz/hamis)\",\n    \"env_client_width\": \"A kliensgép által kért szélesség (egész szám)\",\n    \"env_displayplacer_example\": \"Példa - displayplacer a felbontás automatizáláshoz:\",\n    \"env_qres_example\": \"Példa - QRes a felbontás automatizálásához:\",\n    \"env_qres_path\": \"qres útvonal\",\n    \"env_var_name\": \"Változó neve\",\n    \"env_vars_about\": \"A környezeti változókról\",\n    \"env_vars_desc\": \"Alapértelmezés szerint minden parancs megkapja ezeket a környezeti változókat:\",\n    \"env_xrandr_example\": \"Példa - Xrandr a felbontás automatizálásához:\",\n    \"exit_timeout\": \"Kilépési időkorlát\",\n    \"exit_timeout_desc\": \"Ennyi másodpercet vár, hogy az alkalmazásfolyamatok szépen kilépjenek, mielőtt bezárásra kényszerítené őket. Ha nincs beállítva, ez alapértelmezett 5 másodperc. Ha 0-ra állítod, az alkalmazás azonnal leáll.\",\n    \"find_cover\": \"Borító keresése\",\n    \"global_prep_desc\": \"Globális előkészítő parancsok végrehajtásának engedélyezése/tiltása ehhez az alkalmazáshoz.\",\n    \"global_prep_name\": \"Globális előkészítő parancsok\",\n    \"image\": \"Kép\",\n    \"image_desc\": \"Az alkalmazás ikon/kép elérési útja, amit a kliensnek küld. A képnek PNG fájlnak kell lennie. Ha nincs beállítva, a Sunshine alapértelmezetten a doboz képet küldi.\",\n    \"loading\": \"Betöltés...\",\n    \"name\": \"Név\",\n    \"no_covers_found\": \"Nem találtak borítót\",\n    \"output_desc\": \"A fájl, ahova a parancs kimenete kerül. Ha nincs megadva, a kimenet figyelmen kívül marad\",\n    \"output_name\": \"Kimenet\",\n    \"run_as_desc\": \"Ez szükséges lehet néhány alkalmazásnál, amik rendszergazdai jogokat igényelnek a megfelelő futáshoz.\",\n    \"searching_covers\": \"Fedezetek keresése...\",\n    \"wait_all\": \"Streamelés folytatása, amíg az összes alkalmazásfolyamat ki nem lép\",\n    \"wait_all_desc\": \"Ez addig folytatja a streamelést, amíg az alkalmazás által indított összes folyamat le nem áll. Ha nincs bejelölve, a streamelés leáll amikor az első alkalmazásfolyamat kilép, még akkor is, ha más alkalmazásfolyamatok még futnak.\",\n    \"working_dir\": \"Munkakönyvtár\",\n    \"working_dir_desc\": \"A folyamatnak átadandó munkakönyvtár. Például egyes alkalmazások a munkakönyvtárban keresik a konfigurációs fájlokat. Ha nincs beállítva, a Sunshine a parancs szülőkönyvtárát használja alapértelmezettként\"\n  },\n  \"config\": {\n    \"adapter_name\": \"Adapter neve\",\n    \"adapter_name_desc_linux_1\": \"Kézileg megadható, melyik GPU-t használja a rögzítéshez.\",\n    \"adapter_name_desc_linux_2\": \"az összes VAAPI-képes eszköz megtalálásához\",\n    \"adapter_name_desc_linux_3\": \"Cseréld le a ``renderD129``-et a fenti eszközre, hogy listázd az eszköz nevét és képességeit. Ahhoz, hogy a Sunshine támogassa, legalább a következőkkel kell rendelkeznie:\",\n    \"adapter_name_desc_windows\": \"Kézileg megadható, melyik GPU-t használja a rögzítéshez. Ha nincs beállítva, a GPU automatikusan kerül kiválasztásra. Erősen ajánljuk, hogy hagyd ezt a mezőt üresen az automatikus GPU választáshoz! Megjegyzés: Ehhez a GPU-hoz csatlakoztatva kell lennie egy kijelzőnek és bekapcsolva kell lennie. A megfelelő értékeket a következő paranccsal találhatod meg:\",\n    \"adapter_name_placeholder_windows\": \"Radeon RX 580 sorozat\",\n    \"add\": \"Hozzáadás\",\n    \"address_family\": \"Címcsalád\",\n    \"address_family_both\": \"IPv4+IPv6\",\n    \"address_family_desc\": \"A Sunshine által használt címcsalád beállítása\",\n    \"address_family_ipv4\": \"Csak IPv4\",\n    \"always_send_scancodes\": \"Mindig küldjön scankódokat\",\n    \"always_send_scancodes_desc\": \"A scankódok küldése javítja a kompatibilitást a játékokkal és appokkal, de helytelen billentyűzetbemenetet eredményezhet bizonyos klienseknél, amik nem amerikai billentyűzetkiosztást használnak. Kapcsold be, ha a billentyűzetbemenet egyáltalán nem működik bizonyos alkalmazásokban. Kapcsold ki, ha a kliens billentyűi rossz bemenetet generálnak a gazdagépen.\",\n    \"amd_coder\": \"AMF kódoló (H264)\",\n    \"amd_coder_desc\": \"Lehetővé teszi, hogy kiválaszd az entrópia kódolást a minőség vagy a kódolási sebesség érdekében. Csak H.264-nél.\",\n    \"amd_enforce_hrd\": \"AMF hipotetikus referenciadekóder (HRD) kikényszerítés\",\n    \"amd_enforce_hrd_desc\": \"Növeli a bitráta-szabályozás korlátozásait, hogy megfeleljen a HRD modell követelményeinek. Ez nagyban csökkenti a bitráta túlcsordulást, de kódolási hibákat vagy csökkent minőséget okozhat bizonyos kártyákon.\",\n    \"amd_preanalysis\": \"AMF előelemzés\",\n    \"amd_preanalysis_desc\": \"Ez engedélyezi a bitráta szabályozás előelemzését, ami javíthatja a minőséget a megnövekedett kódolási késleltetés árán.\",\n    \"amd_quality\": \"AMF minőség\",\n    \"amd_quality_balanced\": \"balanced -- kiegyensúlyozott (alapértelmezett)\",\n    \"amd_quality_desc\": \"Ez szabályozza a kódolási sebesség és a minőség közötti egyensúlyt.\",\n    \"amd_quality_group\": \"AMF minőségi beállítások\",\n    \"amd_quality_quality\": \"minőség -- a minőség előnyben részesítése\",\n    \"amd_quality_speed\": \"sebesség -- a sebesség előnyben részesítése\",\n    \"amd_rc\": \"AMF sebesség vezérlés\",\n    \"amd_rc_cbr\": \"cbr -- állandó bitráta (ajánlott, ha a HRD engedélyezve van)\",\n    \"amd_rc_cqp\": \"cqp -- állandó qp mód\",\n    \"amd_rc_desc\": \"Ez határozza meg a bitráta-vezérlést, hogy ne lépje túl a kliens által megadott célértéket. A 'cqp' nem megfelelő bitráta célzáshoz, és a többi opció a 'vbr_latency' kivételével függ a HRD kikényszerítéstől a bitráta túlcsordulás korlátozásához.\",\n    \"amd_rc_group\": \"AMF bitráta-szabályozási beállítások\",\n    \"amd_rc_vbr_latency\": \"vbr_latency -- késleltetéskorlátozott változó bitráta (ajánlott, ha a HRD ki van kapcsolva; alapértelmezett)\",\n    \"amd_rc_vbr_peak\": \"vbr_peak -- csúcsértékkel korlátozott változó bitráta\",\n    \"amd_usage\": \"AMF használat\",\n    \"amd_usage_desc\": \"Ez állítja be az alap kódolási profilt. Az alább bemutatott összes opció felülírja a használati profil egy részét, de vannak további rejtett beállítások, amik máshol nem konfigurálhatók.\",\n    \"amd_usage_lowlatency\": \"lowlatency - alacsony késleltetés (leggyorsabb)\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality - alacsony késleltetés, magas minőség (gyors)\",\n    \"amd_usage_transcoding\": \"transcoding -- átkódolás (leglassabb)\",\n    \"amd_usage_ultralowlatency\": \"ultralowlatency - ultra alacsony késleltetés (leggyorsabb; alapértelmezett)\",\n    \"amd_usage_webcam\": \"webcam -- webkamera (lassú)\",\n    \"amd_vbaq\": \"AMF variancia alapú adaptív kvantálás (VBAQ)\",\n    \"amd_vbaq_desc\": \"Az emberi vizuális rendszer általában kevésbé érzékeny az erősen textúrázott területeken lévő hibákra. VBAQ módban a pixel varianciát használják a térbeli textúrák komplexitásának jelzésére, lehetővé téve a kódolónak, hogy több bitet allokoljon a simább területekhez. Ennek a funkciónak az engedélyezése javítja a szubjektív vizuális minőséget bizonyos tartalmakkal.\",\n    \"apply_note\": \"Kattints az 'Alkalmazás' gombra a Sunshine újraindításához és a változtatások alkalmazásához. Ez megszakítja a futó munkameneteket.\",\n    \"audio_sink\": \"Hang kimenet\",\n    \"audio_sink_desc_linux\": \"Az Audio Loopback-hez használt hangkimenet neve. Ha nem adod meg ezt a változót, a pulseaudio az alapértelmezett monitor eszközt választja. A hangkimenet nevét a következő parancsok valamelyikével találhatod meg:\",\n    \"audio_sink_desc_macos\": \"Az Audio Loopback-hez használt hangkimenet neve. A Sunshine csak mikrofonokat tud elérni macOS-en a rendszer korlátozásai miatt. A rendszer hangjának streameléséhez használd a Soundflower-t vagy a BlackHole-t.\",\n    \"audio_sink_desc_windows\": \"Kézileg megadható egy konkrét hangeszköz a rögzítéshez. Ha nincs beállítva, az eszköz automatikusan kerül kiválasztásra. Erősen ajánljuk, hogy hagyd ezt a mezőt üresen az automatikus eszköz választáshoz! Ha több azonos nevű hangeszközöd van, az eszközazonosítót a következő paranccsal kaphatod meg:\",\n    \"audio_sink_placeholder_macos\": \"BlackHole 2ch\",\n    \"audio_sink_placeholder_windows\": \"Hangszórók (High Definition Audio Device)\",\n    \"av1_mode\": \"AV1 támogatás\",\n    \"av1_mode_0\": \"A Sunshine a kódoló képességek alapján hirdeti az AV1 támogatást (ajánlott)\",\n    \"av1_mode_1\": \"A Sunshine nem hirdeti az AV1 támogatást\",\n    \"av1_mode_2\": \"A Sunshine hirdeti az AV1 Main 8-bit profil támogatását\",\n    \"av1_mode_3\": \"A Sunshine hirdeti az AV1 Main 8-bit és 10-bit (HDR) profilok támogatását\",\n    \"av1_mode_desc\": \"Lehetővé teszi a kliensnek, hogy AV1 Main 8-bit vagy 10-bit videó streameket kérjen. Az AV1 CPU-intenzívebb a kódoláshoz, így ennek engedélyezése csökkentheti a teljesítményt szoftveres kódolásnál.\",\n    \"back_button_timeout\": \"Home/Guide gomb emuláció időkorlát\",\n    \"back_button_timeout_desc\": \"Ha a Back/Select gombot a megadott ezredmásodpercig nyomva tartod, egy Home/Guide gomb lenyomás kerül emulálásra. Ha < 0 értékre állítod (alapértelmezett), a Back/Select gomb nyomva tartása nem emulálja a Home/Guide gombot.\",\n    \"bind_address\": \"Hozzárendelt cím\",\n    \"bind_address_desc\": \"Beállítja az IP-címet, amelyhez a Sunshine kötődik. Ha üres, akkor a Sunshine az összes elérhető címhez kötődik.\",\n    \"capture\": \"Konkrét rögzítési módszer kikényszerítése\",\n    \"capture_desc\": \"Automatikus módban a Sunshine az elsőt használja, ami működik. Az NvFBC foltozott nvidia illesztőprogramot igényel.\",\n    \"cert\": \"Tanúsítvány\",\n    \"cert_desc\": \"A webes felülethez és a Moonlight-kliens párosításhoz használt tanúsítvány. A legjobb kompatibilitás érdekében ennek RSA-2048 nyilvános kulccsal kell rendelkeznie.\",\n    \"channels\": \"Maximális csatlakozott kliensek\",\n    \"channels_desc_1\": \"A Sunshine engedélyezheti, hogy egyetlen streaming munkamenet több klienssel is megosztható legyen egyidejűleg.\",\n    \"channels_desc_2\": \"Néhány hardveres kódolónak lehetnek korlátozásai, amik csökkentik a teljesítményt több streammel.\",\n    \"coder_cabac\": \"cabac -- kontextus adaptív bináris aritmetikai kódolás - jobb minőség\",\n    \"coder_cavlc\": \"cavlc -- kontextus adaptív változó hosszúságú kódolás - gyorsabb dekódolás\",\n    \"configuration\": \"Konfiguráció\",\n    \"controller\": \"Gamepad bemenet engedélyezése\",\n    \"controller_desc\": \"Lehetővé teszi a vendégeknek, hogy gamepad/kontrollerrel irányítsák a host rendszert\",\n    \"credentials_file\": \"Hitelesítési fájl\",\n    \"credentials_file_desc\": \"Felhasználónév/Jelszó tárolása a Sunshine állapot fájljától elkülönítve.\",\n    \"csrf_allowed_origins\": \"CSRF engedélyezett eredet\",\n    \"csrf_allowed_origins_desc\": \"A CSRF-védelemhez engedélyezett további engedélyezett származási helyek vesszővel elválasztott listája (az alapértelmezettekhez hozzáadva: localhost változatok és a webes felhasználói felület portja). Csak olyan eredeteket adjon hozzá, amelyekben megbízik. Minden eredetnek tartalmaznia kell a protokollt és az állomáshelyet (pl. https://example.com).\",\n    \"dd_config_ensure_active\": \"A kijelző automatikus aktiválása\",\n    \"dd_config_ensure_only_display\": \"Más kijelzők deaktiválása és csak a megadott kijelző aktiválása\",\n    \"dd_config_ensure_primary\": \"Kijelző automatikus aktiválása és elsődleges kijelzővé tétele\",\n    \"dd_configuration_option\": \"Eszköz konfiguráció\",\n    \"dd_config_revert_delay\": \"Konfiguráció visszaállítási késleltetés\",\n    \"dd_config_revert_delay_desc\": \"További késleltetés ezredmásodpercben a konfiguráció visszaállítása előtt, amikor az app bezáródott vagy az utolsó munkamenet megszakadt. A fő cél egy simább átmenet biztosítása, amikor gyors váltás van az appok között.\",\n    \"dd_config_revert_on_disconnect\": \"Konfiguráció visszaállítása a kapcsolat megszakadásakor\",\n    \"dd_config_revert_on_disconnect_desc\": \"Konfiguráció visszaállítása az összes kliens lecsatlakozásakor az app bezárása vagy az utolsó munkamenet megszakítása helyett.\",\n    \"dd_config_verify_only\": \"Ellenőrizd, hogy a kijelző engedélyezve van-e\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"HDR mód be/kikapcsolása a kliens kérése alapján (alapértelmezett)\",\n    \"dd_hdr_option_disabled\": \"Ne módosítsd a HDR beállításokat\",\n    \"dd_manual_refresh_rate\": \"Kézi frissítési gyakoriság\",\n    \"dd_manual_resolution\": \"Kézi felbontás\",\n    \"dd_mode_remapping\": \"Kijelzőmód-újraleképezés\",\n    \"dd_mode_remapping_add\": \"Újraleképezési bejegyzés hozzáadása\",\n    \"dd_mode_remapping_desc_1\": \"Adj meg újraleképzési bejegyzéseket a kért felbontás és/vagy frissítési gyakoriság más értékekre változtatásához.\",\n    \"dd_mode_remapping_desc_2\": \"A lista fentről lefelé kerül bejárásra és az első találat kerül felhasználásra.\",\n    \"dd_mode_remapping_desc_3\": \"A \\\"Kért\\\" mezők üresen hagyhatók, hogy a kért értékre illeszkedjenek.\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"Legalább egy \\\"Végső\\\" mezőt meg kell adni. A nem megadott felbontás vagy frissítési gyakoriság nem változik.\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"A \\\"Végső\\\" mezőt meg kell adni, és nem lehet üres.\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"A \\\"Játékbeállítások optimalizálása\\\" opciónak engedélyezve kell lennie a Moonlight-kliensben, különben a felbontási mezőkkel rendelkező bejegyzések kihagyásra kerülnek.\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"A \\\"Játékbeállítások optimalizálása\\\" opciónak engedélyezve kell lennie a Moonlight-kliensben, különben a hozzárendelés kihagyásra kerül.\",\n    \"dd_mode_remapping_final_refresh_rate\": \"Végső frissítési gyakoriság\",\n    \"dd_mode_remapping_final_resolution\": \"Végső felbontás\",\n    \"dd_mode_remapping_requested_fps\": \"Kért FPS\",\n    \"dd_mode_remapping_requested_resolution\": \"Kért felbontás\",\n    \"dd_options_header\": \"Speciális kijelzőeszköz-beállítások\",\n    \"dd_refresh_rate_option\": \"Frissítési gyakoriság\",\n    \"dd_refresh_rate_option_auto\": \"A kliens által megadott FPS-érték használata (alapértelmezett)\",\n    \"dd_refresh_rate_option_disabled\": \"Ne változtassa meg a frissítési gyakoriságot\",\n    \"dd_refresh_rate_option_manual\": \"Kézzel megadott frissítési sebesség használata\",\n    \"dd_resolution_option\": \"Felbontás\",\n    \"dd_resolution_option_auto\": \"A kliensgép által megadott felbontás használata (alapértelmezett)\",\n    \"dd_resolution_option_disabled\": \"Ne változtassa meg a felbontást\",\n    \"dd_resolution_option_manual\": \"Kézzel megadott felbontás használata\",\n    \"dd_resolution_option_ogs_desc\": \"A \\\"Játékbeállítások optimalizálása\\\" opciónak engedélyezve kell lennie a Moonlight-kliensben, hogy ez működjön.\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"Amikor virtuális kijelző eszközt (VDD) használsz a streameleshez, az helytelenül jelenítheti meg a HDR színeket. A Sunshine megpróbálhatja enyhíteni ezt a problémát a HDR ki, majd bekapcsolásával.\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"Ha az érték 0, a megkerülés ki van kapcsolva (alapértelmezett). Ha az érték 0 és 3000 ezredmásodperc között van, a Sunshine kikapcsolja a HDR-t, megvárja a megadott időt, majd újra bekapcsolja a HDR-t. Az ajánlott késleltetési idő a legtöbb esetben körülbelül 500 ezredmásodperc.\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"NE használd ezt a megkerülést, hacsak nincs problémád a HDR-rel, mivel közvetlenül befolyásolja a stream indítási időt!\",\n    \"dd_wa_hdr_toggle_delay\": \"Magas kontrasztú megoldás a HDR-hez\",\n    \"ds4_back_as_touchpad_click\": \"Back/Select leképzése érintőpad kattintásra\",\n    \"ds4_back_as_touchpad_click_desc\": \"DS4 emuláció kikényszerítésekor a Back/Select leképzése érintőpad kattintásra\",\n    \"ds5_inputtino_randomize_mac\": \"Virtuális kontroller MAC véletlenszerűsítése\",\n    \"ds5_inputtino_randomize_mac_desc\": \"Kontroller regisztrációkor véletlenszerű MAC használata a kontroller belső indexe helyett, hogy elkerüljük a különböző kontrollerek konfigurációs beállításainak összekeverését, amikor azok felcserélődnek kliens oldalon.\",\n    \"encoder\": \"Egy adott kódoló kényszerítése\",\n    \"encoder_desc\": \"Kényszeríts egy adott kódolót, különben a Sunshine a legjobb elérhető opciót fogja kiválasztani. Megjegyzés: Ha Windows alatt hardveres kódolót adsz meg, annak meg kell egyeznie azzal a GPU-val, amelyhez a kijelző csatlakoztatva van.\",\n    \"encoder_software\": \"Szoftveres\",\n    \"external_ip\": \"Külső IP\",\n    \"external_ip_desc\": \"Ha nincs megadva külső IP-cím, a Sunshine automatikusan fel fogja ismerni a külső IP-címet\",\n    \"fec_percentage\": \"FEC százalék\",\n    \"fec_percentage_desc\": \"A hibajavító csomagok százaléka minden adatcsomag után minden videó képkockában. A magasabb értékek több hálózati csomagvesztést tudnak korrigálni, de növelik a sávszélesség használatot.\",\n    \"ffmpeg_auto\": \"auto -- hagyja, hogy az ffmpeg döntsön (alapértelmezett)\",\n    \"file_apps\": \"Alkalmazások fájl\",\n    \"file_apps_desc\": \"A fájl, ahol a Sunshine jelenlegi alkalmazásai tárolódnak.\",\n    \"file_state\": \"State fájl\",\n    \"file_state_desc\": \"A fájl, ahol a Sunshine jelenlegi állapota tárolódik\",\n    \"gamepad\": \"Emulált gamepad típus\",\n    \"gamepad_auto\": \"Automatikus választási beállítások\",\n    \"gamepad_desc\": \"Válaszd ki, milyen típusú gamepad legyen emulálva a gazdagépen\",\n    \"gamepad_ds4\": \"DS4 (PS4)\",\n    \"gamepad_ds4_manual\": \"DS4 választási beállítások\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"DS5 választási beállítások\",\n    \"gamepad_switch\": \"Nintendo Pro (Switch)\",\n    \"gamepad_manual\": \"Kézi DS4-beállítások\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"Parancs előkészítések\",\n    \"global_prep_cmd_desc\": \"Konfigurálj egy listát parancsokról, amiket bármely alkalmazás futtatása előtt vagy után végre kell hajtani. Ha bármelyik megadott előkészítő parancs meghiúsul, az alkalmazásindítási folyamat megszakad.\",\n    \"hevc_mode\": \"HEVC támogatás\",\n    \"hevc_mode_0\": \"A Sunshine a kódoló képességek alapján hirdeti a HEVC támogatást (ajánlott)\",\n    \"hevc_mode_1\": \"A Sunshine nem hirdeti a HEVC támogatást\",\n    \"hevc_mode_2\": \"A Sunshine hirdeti a HEVC Main profil támogatását\",\n    \"hevc_mode_3\": \"A Sunshine hirdeti a HEVC Main és Main10 (HDR) profilok támogatását\",\n    \"hevc_mode_desc\": \"Lehetővé teszi a kliensnek, hogy HEVC Main vagy HEVC Main10 videó streameket kérjen. A HEVC CPU-intenzívebb a kódoláshoz, így ennek engedélyezése csökkentheti a teljesítményt szoftveres kódolásnál.\",\n    \"high_resolution_scrolling\": \"Nagy felbontású görgetés támogatása\",\n    \"high_resolution_scrolling_desc\": \"Ha engedélyezve van, a Sunshine átadja a Moonlight-klienseknek a nagy felbontású görgetési eseményeket. Ezt hasznos lehet letiltani olyan régebbi alkalmazások esetében, amelyek túl gyorsan görgetnek a nagy felbontású görgetési eseményekkel.\",\n    \"install_steam_audio_drivers\": \"Steam hang-illesztőprogramok telepítése\",\n    \"install_steam_audio_drivers_desc\": \"Ha a Steam telepítve van, ez automatikusan telepíti a Steam Streaming Speakers illesztőprogramot az 5.1/7.1 surround hangzás és a gazdagép-hang elnémításának támogatásához.\",\n    \"key_repeat_delay\": \"Billentyű ismétlési késleltetés\",\n    \"key_repeat_delay_desc\": \"Szabályozza, milyen gyorsan ismétlődnek a billentyűk. A kezdeti késleltetés ezredmásodpercben a billentyűk ismétlése előtt.\",\n    \"key_repeat_frequency\": \"Billentyű ismétlési gyakoriság\",\n    \"key_repeat_frequency_desc\": \"Milyen gyakran ismétlődnek a billentyűk másodpercenként. Ez a konfigurálható opció támogatja a tizedesjegyeket.\",\n    \"key_rightalt_to_key_win\": \"Jobb Alt billentyű hozzárendelése a Windows billentyűhöz\",\n    \"key_rightalt_to_key_win_desc\": \"Előfordulhat, hogy nem tudod közvetlenül elküldeni a Windows billentyűt a Moonlight-ból. Ezekben az esetekben hasznos lehet, ha a Sunshine a jobb Alt billentyűt Windows billentyűként kezeli\",\n    \"keybindings\": \"Gyorsbillentyűk\",\n    \"keyboard\": \"Billentyűzetbemenet engedélyezése\",\n    \"keyboard_desc\": \"Lehetővé teszi a vendégeknek, hogy billentyűzettel irányítsák a gazdagépet\",\n    \"lan_encryption_mode\": \"LAN titkosítási mód\",\n    \"lan_encryption_mode_1\": \"Engedélyezve a támogatott kliensgépeknél\",\n    \"lan_encryption_mode_2\": \"Minden kliensgépnek kötelező\",\n    \"lan_encryption_mode_desc\": \"Ez határozza meg, mikor használjunk titkosítást a helyi hálózaton történő streameléskor. A titkosítás csökkentheti a streamelés teljesítményét, különösen gyengébb gazdagépeken és klienseken.\",\n    \"locale\": \"Területi beállítás\",\n    \"locale_desc\": \"A Sunshine felhasználói felületén használt területi beállítás.\",\n    \"log_path\": \"Naplófájl elérési útvonal\",\n    \"log_path_desc\": \"A fájl, ahol a Sunshine jelenlegi naplói tárolódnak.\",\n    \"max_bitrate\": \"Maximális bitráta\",\n    \"max_bitrate_desc\": \"A maximális bitráta (Kbps-ben), amit a Sunshine a stream kódolásához használ. Ha 0-ra állítod, mindig a Moonlight által kért bitrátát használja.\",\n    \"minimum_fps_target\": \"Minimális FPS cél\",\n    \"minimum_fps_target_desc\": \"A legalacsonyabb effektív FPS, amit egy stream elérhet. A 0 érték körülbelül a stream FPS-ének felét jelenti. A 20-as beállítás ajánlott, ha 24- vagy 30fps tartalmakat streamelsz.\",\n    \"min_log_level\": \"Napló szint\",\n    \"min_log_level_0\": \"Részletes\",\n    \"min_log_level_1\": \"Hibakeresés\",\n    \"min_log_level_2\": \"Info\",\n    \"min_log_level_3\": \"Figyelmeztetés\",\n    \"min_log_level_4\": \"Hiba\",\n    \"min_log_level_5\": \"Végzetes\",\n    \"min_log_level_6\": \"Nincs\",\n    \"min_log_level_desc\": \"A szabványos kimenetre írt minimális napló szint\",\n    \"min_threads\": \"Minimális CPU szálszám\",\n    \"min_threads_desc\": \"Az érték növelése kismértékben csökkenti a kódolási hatékonyságot, de a kompromisszum általában megéri, hogy több CPU magot használhass a kódoláshoz. Az ideális érték a legalacsonyabb érték, ami megbízhatóan tudja kódolni a kívánt streamelési beállításaidat a hardvereden.\",\n    \"misc\": \"Egyéb lehetőségek\",\n    \"motion_as_ds4\": \"DS4 gamepad emulálása, ha a kliens gamepad jelzi, hogy mozgásérzékelők vannak jelen\",\n    \"motion_as_ds4_desc\": \"Ha ki van kapcsolva, a mozgásérzékelők nem kerülnek figyelembevéve a gamepad-típus választásakor.\",\n    \"mouse\": \"Egérbemenet engedélyezése\",\n    \"mouse_desc\": \"Lehetővé teszi a vendégeknek, hogy egérrel irányítsák a gazdagépet\",\n    \"native_pen_touch\": \"Natív toll/érintés támogatás\",\n    \"native_pen_touch_desc\": \"Ha engedélyezve van, a Sunshine átengedi a natív toll/érintés eseményeket a Moonlight kliensektől. Hasznos lehet ezt kikapcsolni régebbi alkalmazásoknál, amik nem támogatják a natív toll/érintést.\",\n    \"notify_pre_releases\": \"Előzetes verzió értesítések\",\n    \"notify_pre_releases_desc\": \"Legyen-e értesítés a Sunshine új előzetes verzióiról\",\n    \"nvenc_h264_cavlc\": \"CAVLC preferálása CABAC helyett H.264-ben\",\n    \"nvenc_h264_cavlc_desc\": \"Egyszerűbb entrópia kódolási forma. A CAVLC körülbelül 10%-kal több bitrátát igényel ugyanahhoz a minőséghez. Csak nagyon régi dekódoló eszközöknél releváns.\",\n    \"nvenc_latency_over_power\": \"Alacsonyabb kódolási késleltetés preferálása az energiamegtakarítással szemben\",\n    \"nvenc_latency_over_power_desc\": \"A Sunshine maximális GPU órajelet kér streamelés közben a kódolási késleltetés csökkentéséhez. Nem ajánlott kikapcsolni, mivel ez jelentősen megnövekedett kódolási késleltetéshez vezethet.\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"OpenGL/Vulkan megjelenítése DXGI-n keresztül\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"A Sunshine nem tudja teljes képkocka sebességgel rögzíteni a teljes képernyős OpenGL és Vulkan programokat, hacsak nem jelennek meg DXGI-n keresztül. Ez rendszerszintű beállítás, ami a Sunshine kilépésekor visszaáll.\",\n    \"nvenc_preset\": \"Teljesítmény preset\",\n    \"nvenc_preset_1\": \"(leggyorsabb, alapértelmezett)\",\n    \"nvenc_preset_7\": \"(leglassabb)\",\n    \"nvenc_preset_desc\": \"A magasabb számok javítják a tömörítést (minőség adott bitrátán) a megnövekedett kódolási késleltetés árán. Csak akkor ajánlott változtatni, ha a hálózat vagy dekódoló korlátozza, különben hasonló hatás érhető el a bitráta növelésével.\",\n    \"nvenc_realtime_hags\": \"Valós idejű prioritás használata hardveresen gyorsított GPU-ütemezésben\",\n    \"nvenc_realtime_hags_desc\": \"Jelenleg az NVIDIA driverek lefagyhatnak a kódolóban, ha a HAGS engedélyezve van, valós idejű prioritás van érvényben és a VRAM kihasználtság közel a maximumhoz van. Ennek az opciónak a kikapcsolása csökkenti a prioritást magasra, elkerülve a fagyást a csökkent rögzítési teljesítmény árán, amikor a GPU erősen terhelve van.\",\n    \"nvenc_spatial_aq\": \"Térbeli AQ\",\n    \"nvenc_spatial_aq_desc\": \"Magasabb QP értékek hozzárendelése a videó sima területeihez. Ajánlott engedélyezni alacsonyabb bitrátán történő streameléskor.\",\n    \"nvenc_twopass\": \"Kétmenetes mód\",\n    \"nvenc_twopass_desc\": \"Előzetes kódolási menet hozzáadása. Ez lehetővé teszi több mozgásvektor észlelését, jobb bitráta elosztást a képkockán keresztül és a bitráta korlátok szigorúbb betartását. Nem ajánlott kikapcsolni, mivel ez alkalmi bitráta túllépéshez és azt követően csomagvesztéshez vezethet.\",\n    \"nvenc_twopass_disabled\": \"Kikapcsolva (leggyorsabb, nem ajánlott)\",\n    \"nvenc_twopass_full_res\": \"Teljes felbontás (lassabb)\",\n    \"nvenc_twopass_quarter_res\": \"Negyedes felbontás (gyorsabb, alapértelmezett)\",\n    \"nvenc_vbv_increase\": \"Egyképkockás VBV/HRD százalékos növekedés\",\n    \"nvenc_vbv_increase_desc\": \"Alapértelmezetten a Sunshine egyképkockás VBV/HRD-t használ, ami azt jelenti, hogy egyetlen kódolt videó képkocka mérete várhatóan nem haladja meg a kért bitrátát elosztva a kért képkocka sebességgel. Ennek a korlátozásnak az enyhítése előnyös lehet és alacsony késleltetésű változó bitrátaként működhet, de csomagvesztéshez vezethet, ha a hálózatnak nincs buffer tartaléka a bitráta ugrások kezeléséhez. A maximálisan elfogadott érték 400, ami 5x növelt kódolt videó képkocka felső méretkorlátnak felel meg.\",\n    \"origin_web_ui_allowed\": \"Origin webes felhasználói felület engedélyezve\",\n    \"origin_web_ui_allowed_desc\": \"A távoli végpont cím eredete, aminek nincs megtagadva a hozzáférése a webes felülethez\",\n    \"origin_web_ui_allowed_lan\": \"Csak a LAN-ban lévők férhetnek hozzá a webes felülethez\",\n    \"origin_web_ui_allowed_pc\": \"Csak a localhost férhet hozzá a webes felülethez\",\n    \"origin_web_ui_allowed_wan\": \"Bárki hozzáférhet a webes felülethez\",\n    \"output_name\": \"Kijelző azonosító\",\n    \"output_name_desc_unix\": \"A Sunshine indulásakor láthatod az észlelt kijelzők listáját. Megjegyzés: A zárójelben lévő azonosítót kell használnod. Alább egy példa látható; a tényleges kimenet a Hibaelhárítás lapon található.\",\n    \"output_name_desc_windows\": \"Kézileg megadható egy kijelzőeszköz azonosító a rögzítéshez. Ha nincs beállítva, az elsődleges kijelző kerül rögzítésre. Megjegyzés: Ha fent megadtál egy GPU-t, ennek a kijelzőnek ahhoz a GPU-hoz kell csatlakoznia. A Sunshine indulásakor láthatod az észlelt kijelzők listáját. Alább egy példa látható; a tényleges kimenet a Hibaelhárítás lapon található.\",\n    \"ping_timeout\": \"Ping időkorlát\",\n    \"ping_timeout_desc\": \"Ennyi ezredmásodpercet vár a moonlight-tól érkező adatra, mielőtt leállítaná a streamet\",\n    \"pkey\": \"Privát kulcs\",\n    \"pkey_desc\": \"A webes felülethez és a Moonlight-kliens párosításhoz használt privát kulcs. A legjobb kompatibilitás érdekében ennek RSA-2048 privát kulcsnak kell lennie.\",\n    \"port\": \"Port\",\n    \"port_alert_1\": \"A Sunshine nem használhat 1024 alatti portokat!\",\n    \"port_alert_2\": \"A 65535 feletti portok nem elérhetőek!\",\n    \"port_desc\": \"A Sunshine által használt portok családjának beállítása\",\n    \"port_http_port_note\": \"Ezt a portot használd a Moonlight-tal való csatlakozáshoz.\",\n    \"port_note\": \"Megjegyzés\",\n    \"port_port\": \"Port\",\n    \"port_protocol\": \"Protokoll\",\n    \"port_tcp\": \"TCP\",\n    \"port_udp\": \"UDP\",\n    \"port_warning\": \"A webes felhasználói felület internetre való kitettsége biztonsági kockázatot jelent! Csak saját felelősségre!\",\n    \"port_web_ui\": \"Webes felhasználói felület\",\n    \"qp\": \"Kvantálási paraméter\",\n    \"qp_desc\": \"Néhány eszköz nem biztos, hogy támogatja az állandó bitrátát. Ezek az eszközök QP-t használnak helyette. A magasabb érték több tömörítést, de kevesebb minőséget jelent.\",\n    \"qsv_coder\": \"QuickSync kódoló (H264)\",\n    \"qsv_preset\": \"QuickSync preset\",\n    \"qsv_preset_fast\": \"fast (alacsony minőség)\",\n    \"qsv_preset_faster\": \"faster (alacsonyabb minőség)\",\n    \"qsv_preset_medium\": \"medium (alapértelmezett)\",\n    \"qsv_preset_slow\": \"slow (jó minőség)\",\n    \"qsv_preset_slower\": \"slower (jobb minőség)\",\n    \"qsv_preset_slowest\": \"slowest (legjobb minőség)\",\n    \"qsv_preset_veryfast\": \"fastest (legalacsonyabb minőség)\",\n    \"qsv_slow_hevc\": \"Lassú HEVC kódolás engedélyezése\",\n    \"qsv_slow_hevc_desc\": \"Ez lehetővé teszi a HEVC kódolást régebbi Intel GPU-kon, magasabb GPU használat és rosszabb teljesítmény árán.\",\n    \"restart_note\": \"A Sunshine újraindul, hogy alkalmazza a változtatásokat.\",\n    \"search_options\": \"Keresési konfigurációs lehetőségek...\",\n    \"stream_audio\": \"Hang streamelése\",\n    \"stream_audio_desc\": \"Hang streamelése vagy sem. Ennek kikapcsolása hasznos lehet a headless kijelzők másodlagos monitorként való streameléséhez.\",\n    \"sunshine_name\": \"Sunshine-név\",\n    \"sunshine_name_desc\": \"A Moonlight által megjelenített név. Ha nincs megadva, a gép hostneve kerül használatra\",\n    \"sw_preset\": \"SW presetek\",\n    \"sw_preset_desc\": \"Optimalizálja az egyensúlyt a kódolási sebesség (másodpercenként kódolt képkockák) és a tömörítési hatékonyság (minőség bitenként a bitstreamben) között. Alapértelmezett a superfast.\",\n    \"sw_preset_fast\": \"fast\",\n    \"sw_preset_faster\": \"faster\",\n    \"sw_preset_medium\": \"medium\",\n    \"sw_preset_slow\": \"slow\",\n    \"sw_preset_slower\": \"slower\",\n    \"sw_preset_superfast\": \"superfast (alapértelmezett)\",\n    \"sw_preset_ultrafast\": \"ultrafast\",\n    \"sw_preset_veryfast\": \"veryfast\",\n    \"sw_preset_veryslow\": \"veryslow\",\n    \"sw_tune\": \"SW hangolás\",\n    \"sw_tune_animation\": \"animáció -- jó rajzfilmekhez; nagyobb deblockingot és több referencia képkockát használ\",\n    \"sw_tune_desc\": \"Hangolási opciók, amik a preset után alkalmazódnak. Alapértelmezett a zerolatency.\",\n    \"sw_tune_fastdecode\": \"fastdecode -- gyorsabb dekódolást tesz lehetővé bizonyos szűrők kikapcsolásával\",\n    \"sw_tune_film\": \"film -- kiváló minőségű filmtartalom esetén; csökkenti a deblockingot\",\n    \"sw_tune_grain\": \"grain -- megőrzi a szemcseszerkezetet a régi, szemcsés filmanyagban\",\n    \"sw_tune_stillimage\": \"stillimage -- jó diavetítésszerű tartalomhoz\",\n    \"sw_tune_zerolatency\": \"zerolatency -- gyors kódoláshoz és alacsony késleltetésű streaminghez jó (alapértelmezett)\",\n    \"system_tray\": \"Rendszertálca engedélyezése\",\n    \"system_tray_desc\": \"Ikon megjelenítése a rendszertálcán és asztali értesítések megjelenítése\",\n    \"touchpad_as_ds4\": \"DS4 gamepad emulálása, ha a kliensgép gamepad érintőtábla jelenlétét jelzi\",\n    \"touchpad_as_ds4_desc\": \"Ha ki van kapcsolva, az érintőpad jelenléte nem kerül figyelembevéve a gamepad-típus választásakor.\",\n    \"upnp\": \"UPnP\",\n    \"upnp_desc\": \"Porttovábbítás automatikus konfigurálása az interneten keresztüli streameléshez\",\n    \"vaapi_strict_rc_buffer\": \"Képkockabitráta-korlátok szigorú kikényszerítése H.264/HEVC-hez AMD GPU-kon\",\n    \"vaapi_strict_rc_buffer_desc\": \"Ennek az opciónak az engedélyezése elkerülheti az eldobott képkockákat a hálózaton jelenet váltások során, de a videó minőség csökkenhet mozgás közben.\",\n    \"virtual_sink\": \"Virtuális kimenet\",\n    \"virtual_sink_desc\": \"Kézileg megadható egy virtuális hangeszköz a használathoz. Ha nincs beállítva, az eszköz automatikusan kerül kiválasztásra. Erősen ajánljuk, hogy hagyd ezt a mezőt üresen az automatikus eszközválasztáshoz!\",\n    \"virtual_sink_placeholder\": \"Steam streamelési hangszórók\",\n    \"vt_coder\": \"VideoToolbox kódoló\",\n    \"vt_realtime\": \"VideoToolbox valós idejű kódolás\",\n    \"vt_software\": \"VideoToolbox szoftveres kódolás\",\n    \"vt_software_allowed\": \"Engedélyezett\",\n    \"vt_software_forced\": \"Kényszerített\",\n    \"wan_encryption_mode\": \"WAN titkosítási mód\",\n    \"wan_encryption_mode_1\": \"Engedélyezve a támogatott kliensgépeken (alapértelmezett)\",\n    \"wan_encryption_mode_2\": \"Minden kliensgép számára kötelező\",\n    \"wan_encryption_mode_desc\": \"Ez határozza meg, mikor használjunk titkosítást az interneten keresztüli streameléskor. A titkosítás csökkentheti a streamelés teljesítményét, különösen gyengébb gazdagépeken és klienseken.\"\n  },\n  \"index\": {\n    \"description\": \"A Sunshine saját üzemeltetésű játékstream-host a Moonlight-hoz.\",\n    \"download\": \"Letöltés\",\n    \"fix_now\": \"Fix Now\",\n    \"installed_version_not_stable\": \"A Sunshine egy előzetes verzióját futtatod. Hibákkal vagy más problémákkal találkozhatsz. Jelentsd az összes problémát amivel találkozol. Köszönjük, hogy segítesz a Sunshine-t jobb szoftverré tenni!\",\n    \"loading_latest\": \"Legújabb kiadás betöltése...\",\n    \"new_pre_release\": \"Elérhető egy új előzetes verzió!\",\n    \"new_stable\": \"Elérhető egy új stabil verzió!\",\n    \"startup_errors\": \"<b>Figyelem!</b> A Sunshine ezeket a hibákat észlelte az indítás során. <b>KIFEJEZETTEN AJÁNLJUK</b> ezek kijavítását a streamelés előtt.\",\n    \"version_dirty\": \"Köszönjük, hogy segítesz a Sunshine jobb szoftverré tételében!\",\n    \"version_latest\": \"A Sunshine legújabb verzióját futtatod\",\n    \"vigembus_not_installed_desc\": \"A virtuális gamepad támogatás nem működik a ViGEmBus illesztőprogram nélkül. Kattintson az alábbi gombra a telepítéshez.\",\n    \"vigembus_not_installed_title\": \"A ViGEmBus illesztőprogram nincs telepítve\",\n    \"vigembus_outdated_desc\": \"Ön a ViGEmBus egy elavult verzióját futtatja (v{version}). Az 1.17-es vagy magasabb verzió szükséges a megfelelő gamepad támogatáshoz. Kattintson az alábbi gombra a frissítéshez.\",\n    \"vigembus_outdated_title\": \"A ViGEmBus illesztőprogram elavult\",\n    \"welcome\": \"Helló, Sunshine!\"\n  },\n  \"navbar\": {\n    \"applications\": \"Alkalmazások\",\n    \"configuration\": \"Konfiguráció\",\n    \"featured\": \"Kiemelt alkalmazások\",\n    \"home\": \"Kezdőlap\",\n    \"password\": \"Jelszó módosítása\",\n    \"pin\": \"PIN\",\n    \"theme_auto\": \"Automatikus\",\n    \"theme_dark\": \"Sötét\",\n    \"theme_ember\": \"Ember\",\n    \"theme_forest\": \"Forest\",\n    \"theme_indigo\": \"Indigo\",\n    \"theme_lavender\": \"Levendula\",\n    \"theme_light\": \"Világos\",\n    \"theme_midnight\": \"Éjfél\",\n    \"theme_monochrome\": \"Monokróm\",\n    \"theme_moonlight\": \"Holdfény\",\n    \"theme_nord\": \"Nord\",\n    \"theme_ocean\": \"Óceán\",\n    \"theme_rose\": \"Rose\",\n    \"theme_slate\": \"Slate\",\n    \"theme_sunshine\": \"Napsütés\",\n    \"toggle_theme\": \"Téma\",\n    \"troubleshoot\": \"Hibaelhárítás\"\n  },\n  \"password\": {\n    \"confirm_password\": \"Jelszó megerősítése\",\n    \"current_creds\": \"Jelenlegi hitelesítő adatok\",\n    \"new_creds\": \"Új hitelesítő adatok\",\n    \"new_username_desc\": \"Ha nincs megadva, a felhasználónév nem fog változni\",\n    \"password_change\": \"Jelszó módosítása\",\n    \"success_msg\": \"A jelszó megváltoztatása sikeres! Ez az oldal hamarosan újratöltődik, a böngésződ kérni fogja az új hitelesítő adatokat.\"\n  },\n  \"pin\": {\n    \"device_name\": \"Eszköz neve\",\n    \"pair_failure\": \"Párosítás sikertelen: Ellenőrizd, hogy helyesen írtad-e be a PIN-t\",\n    \"pair_success\": \"Siker! Ellenőrizd a Moonlight-ot a folytatáshoz\",\n    \"pin_pairing\": \"PIN párosítás\",\n    \"send\": \"Küldés\",\n    \"warning_msg\": \"Győződj meg róla, hogy hozzáférsz ahhoz a klienshez, amivel párosítasz. Ez a szoftver teljes kontrollt adhat a számítógéped felett, szóval légy óvatos!\"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"GitHub Discussions\",\n    \"legal\": \"Jogi\",\n    \"legal_desc\": \"A szoftver további használatával elfogadod a feltételeket a következő dokumentumokban.\",\n    \"license\": \"Licenc\",\n    \"lizardbyte_website\": \"LizardByte honlapja\",\n    \"resources\": \"Források\",\n    \"resources_desc\": \"Források a Sunshine-hoz!\",\n    \"third_party_notice\": \"Harmadik fél közleménye\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"Állandó kijelzőeszköz-beállítások visszaállítása\",\n    \"dd_reset_desc\": \"Ha a Sunshine elakadt a megváltozott kijelzőeszköz-beállítások visszaállításánál, visszaállíthatod a beállításokat és manuálisan folytathatod a kijelzőállapot visszaállítását.\",\n    \"dd_reset_error\": \"Hiba az állandóság visszaállításakor!\",\n    \"dd_reset_success\": \"Sikerült visszaállítani az állandóságot!\",\n    \"force_close\": \"Bezárás kényszerítése\",\n    \"force_close_desc\": \"Ha a Moonlight egy futó appról panaszkodik, az app kényszerített bezárása megoldhatja a problémát.\",\n    \"force_close_error\": \"Hiba az alkalmazás bezárása közben\",\n    \"force_close_success\": \"Az alkalmazás bezárása sikeres!\",\n    \"logs\": \"Naplók\",\n    \"logs_desc\": \"Tekintsd meg a Sunshine által feltöltött naplókat\",\n    \"logs_find\": \"Keresés...\",\n    \"restart_sunshine\": \"A Sunshine újraindítása\",\n    \"restart_sunshine_desc\": \"Ha a Sunshine nem működik megfelelően, megpróbálhatod újraindítani. Ez megszakítja a futó munkameneteket.\",\n    \"restart_sunshine_success\": \"A Sunshine újraindul\",\n    \"troubleshooting\": \"Hibaelhárítás\",\n    \"unpair_all\": \"Összes párosítás megszüntetése\",\n    \"unpair_all_error\": \"Hiba a párosítás megszüntetése közben\",\n    \"unpair_all_success\": \"Minden eszköz párosítása megszüntetve.\",\n    \"unpair_desc\": \"A párosított eszközök el lesznek távolítva. Az egyedileg párosítatlan eszközök aktív munkamenettel csatlakozva maradnak, de nem tudnak munkamenetet indítani vagy folytatni.\",\n    \"unpair_single_no_devices\": \"Nincsenek párosított eszközök.\",\n    \"unpair_single_success\": \"Azonban az eszköz(ök) még mindig aktív munkamenetben lehetnek. Használd a fenti 'Kényszerített bezárás' gombot a nyitott munkamenetek befejezéséhez.\",\n    \"unpair_single_unknown\": \"Ismeretlen kliens\",\n    \"unpair_title\": \"Eszközök párosításának megszüntetése\",\n    \"vigembus_compatible\": \"A ViGEmBus telepítve van és kompatibilis.\",\n    \"vigembus_current_version\": \"Jelenlegi verzió\",\n    \"vigembus_desc\": \"A ViGEmBus szükséges a virtuális gamepad támogatásához. Telepítse vagy frissítse az illesztőprogramot, ha hiányzik vagy elavult (1.17-es vagy újabb verzió szükséges).\",\n    \"vigembus_incompatible\": \"A ViGEmBus verziója túl régi. Telepítsd az 1.17-es vagy újabb verziót.\",\n    \"vigembus_install\": \"ViGEmBus illesztőprogram\",\n    \"vigembus_install_button\": \"A ViGEmBus {version} telepítése\",\n    \"vigembus_install_error\": \"Nem sikerült a ViGEmBus illesztőprogram telepítése.\",\n    \"vigembus_install_success\": \"A ViGEmBus illesztőprogram sikeresen települt! Előfordulhat, hogy újra kell indítania a számítógépet.\",\n    \"vigembus_force_reinstall_button\": \"A ViGEmBus v{version}újratelepítésének kikényszerítése\",\n    \"vigembus_not_installed\": \"A ViGEmBus nincs telepítve.\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"Kliensek\",\n      \"tool\": \"Eszközök\"\n    },\n    \"description\": \"Fedezze fel a Sunshine streaming élményét fokozó ügyfeleket, eszközöket és integrációkat.\",\n    \"docs\": \"Dokumentáció\",\n    \"documentation\": \"Dokumentáció\",\n    \"get\": \"Szerezd meg a  címet.\",\n    \"github\": \"GitHub tároló\",\n    \"github_forks\": \"Villák\",\n    \"github_issues\": \"Nyitott kérdések\",\n    \"github_stars\": \"Csillag\",\n    \"last_updated\": \"Utolsó frissítés\",\n    \"no_apps\": \"Ebben a kategóriában nem találtunk alkalmazásokat.\",\n    \"official\": \"Hivatalos\",\n    \"title\": \"Kiemelt alkalmazások\",\n    \"website\": \"Weboldal\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"Jelszó megerősítése\",\n    \"create_creds\": \"Mielőtt belekezdenél, készíts egy új felhasználónevet és jelszót a webes felület eléréséhez.\",\n    \"create_creds_alert\": \"Az alábbi hitelesítő adatok szükségesek a Sunshine webes felületének eléréséhez. Tartsd ezeket biztonságban, mivel soha többé nem fogod látni!\",\n    \"greeting\": \"Üdvözlünk a Sunshine-ban!\",\n    \"login\": \"Bejelentkezés\",\n    \"welcome_success\": \"Ez az oldal hamarosan újratöltődik, és a böngésző kérni fogja az új hitelesítő adatokat.\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/it.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"Tutti\",\n    \"apply\": \"Applica\",\n    \"auto\": \"Automatico\",\n    \"autodetect\": \"Rilevamento automatico (consigliato)\",\n    \"beta\": \"(beta)\",\n    \"cancel\": \"Annulla\",\n    \"close\": \"Chiudi\",\n    \"disabled\": \"Disattivato\",\n    \"disabled_def\": \"Disabilitato (predefinito)\",\n    \"disabled_def_cbox\": \"Predefinito: deselezionato\",\n    \"dismiss\": \"Ignora\",\n    \"do_cmd\": \"Esegui Comando\",\n    \"elevated\": \"Come Admin\",\n    \"enabled\": \"Abilitato\",\n    \"enabled_def\": \"Abilitato (predefinito)\",\n    \"enabled_def_cbox\": \"Predefinito: selezionato\",\n    \"error\": \"Errore!\",\n    \"loading\": \"Caricamento...\",\n    \"note\": \"Nota:\",\n    \"password\": \"Password\",\n    \"run_as\": \"Esegui come amministratore\",\n    \"save\": \"Salva\",\n    \"search\": \"Cerca...\",\n    \"see_more\": \"Vedi Altro\",\n    \"success\": \"Operazione riuscita!\",\n    \"undo_cmd\": \"Comando di Annullamento\",\n    \"username\": \"Nome utente\",\n    \"warning\": \"Attenzione!\"\n  },\n  \"apps\": {\n    \"actions\": \"Azioni\",\n    \"add_cmds\": \"Aggiungi comandi\",\n    \"add_new\": \"Aggiungi nuovo\",\n    \"app_name\": \"Nome applicazione\",\n    \"app_name_desc\": \"Il Nome dell'applicazione, come mostrato su Moonlight\",\n    \"applications_desc\": \"Le applicazioni vengono aggiornate solo al riavvio del client\",\n    \"applications_title\": \"Applicazioni\",\n    \"auto_detach\": \"Continua lo streaming se l'applicazione chiude improvvisamente\",\n    \"auto_detach_desc\": \"Cerca di individuare le applicazioni di tipo launcher che si chiudono subito dopo aver avviato un altro programma o una propria istanza. Quando viene rilevata un'app di tipo launcher, viene trattata come un'applicazione separata.\",\n    \"cmd\": \"Comando\",\n    \"cmd_desc\": \"L'applicazione principale da avviare. Se vuoto, non verrà avviata alcuna applicazione.\",\n    \"cmd_note\": \"Se il percorso del comando eseguibile contiene spazi, è necessario racchiuderlo tra doppie virgolette.\",\n    \"cmd_prep_desc\": \"Un elenco di comandi da eseguire prima/dopo questa applicazione. Se uno dei comandi preliminari fallisce, l'avvio dell'applicazione viene interrotto.\",\n    \"cmd_prep_name\": \"Comandi Preliminari\",\n    \"covers_found\": \"Copertine trovate\",\n    \"cover_search_hint\": \"I nomi di ricerca dovrebbero corrispondere alle convenzioni di nomi IGDB.\",\n    \"delete\": \"Cancella\",\n    \"detached_cmds\": \"Comandi Separati\",\n    \"detached_cmds_add\": \"Aggiungi comando separato\",\n    \"detached_cmds_desc\": \"Un elenco di comandi da eseguire in background.\",\n    \"detached_cmds_note\": \"Se il percorso del comando eseguibile contiene spazi, è necessario racchiuderlo tra doppie virgolette.\",\n    \"edit\": \"Modifica\",\n    \"env_app_id\": \"ID dell'applicazione\",\n    \"env_app_name\": \"Nome app\",\n    \"env_client_audio_config\": \"La configurazione audio richiesta dal client (2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"Se il client ha richiesto l'opzione \\\"Ottimizza le impostazioni del gioco per lo streaming\\\" (TRUE o FALSE)\",\n    \"env_client_fps\": \"FPS richiesti dal client (int)\",\n    \"env_client_gcmap\": \"La maschera del gamepad richiesta, in formato bitset/bitfield (int)\",\n    \"env_client_hdr\": \"Se L'HDR è abilitato dal client (TRUE o FALSE)\",\n    \"env_client_height\": \"L'altezza richiesta dal client (int)\",\n    \"env_client_host_audio\": \"Se Il client ha richiesto l'audio dell'host (TRUE o FALSE)\",\n    \"env_client_width\": \"La larghezza richiesta dal client (int)\",\n    \"env_displayplacer_example\": \"Esempio - displayplacer per l'automazione della risoluzione:\",\n    \"env_qres_example\": \"Esempio - QRes per l'automazione della risoluzione:\",\n    \"env_qres_path\": \"percorso di QRes\",\n    \"env_var_name\": \"Nome Variable\",\n    \"env_vars_about\": \"Informazioni sulle variabili d'ambiente\",\n    \"env_vars_desc\": \"Tutti i comandi ottengono queste variabili d'ambiente per impostazione predefinita:\",\n    \"env_xrandr_example\": \"Esempio - Xrandr per l'automazione della risoluzione:\",\n    \"exit_timeout\": \"Timeout Uscita\",\n    \"exit_timeout_desc\": \"Numero di secondi in cui attendere che tutti i processi delle app si chiudano correttamente quando richiesto. Se disattivato, il valore predefinito è di 5 secondi. Se viene impostato a 0 o a un valore negativo, l'app verrà immediatamente terminata.\",\n    \"find_cover\": \"Trova Copertina\",\n    \"global_prep_desc\": \"Abilita/Disabilita l'esecuzione dei Comandi di Preparazione Globali per questa applicazione.\",\n    \"global_prep_name\": \"Comandi di Preparazione Globali\",\n    \"image\": \"Immagine\",\n    \"image_desc\": \"Percorso dell'immagine/icona/foto che verrà inviata al client. L'immagine deve essere un file PNG. Se non impostata, Sunshine invierà l'immagine predefinita.\",\n    \"loading\": \"Caricamento...\",\n    \"name\": \"Nome\",\n    \"no_covers_found\": \"Nessuna copertina trovata\",\n    \"output_desc\": \"Il file dove viene memorizzato l'output del comando, se non specificato, l'output viene ignorato\",\n    \"output_name\": \"Output\",\n    \"run_as_desc\": \"Questo può essere necessario per alcune applicazioni che richiedono permessi di amministratore per funzionare correttamente.\",\n    \"searching_covers\": \"Ricerca di copertine...\",\n    \"wait_all\": \"Continua lo streaming fino all'uscita di tutti i processi dell'app\",\n    \"wait_all_desc\": \"Questo continuerà lo streaming fino a quando tutti i processi avviati dall'app non saranno terminati. Quando non è selezionato, lo streaming si fermerà all'uscita del processo iniziale dell'app, anche se altri processi sono ancora in esecuzione.\",\n    \"working_dir\": \"Directory di Lavoro\",\n    \"working_dir_desc\": \"La directory di lavoro che dovrebbe essere passata al processo. Per esempio, alcune applicazioni usano la directory di lavoro per cercare i file di configurazione. Se non impostato, Sunshine userà come predefinita la directory padre del comando\"\n  },\n  \"config\": {\n    \"adapter_name\": \"Nome Adattatore\",\n    \"adapter_name_desc_linux_1\": \"Specifica manualmente una GPU da usare per la cattura.\",\n    \"adapter_name_desc_linux_2\": \"per trovare tutti i dispositivi con capacità VAAPI\",\n    \"adapter_name_desc_linux_3\": \"Sostituisci ``renderD129`` con il dispositivo sopra per elencare il nome e le funzionalità del dispositivo. Per essere supportato da Sunshine, ha bisogno di avere minimo:\",\n    \"adapter_name_desc_windows\": \"Specifica manualmente una GPU da usare per la cattura. Se lascato vuoto, la GPU viene scelta automaticamente. Raccomandiamo vivamente di lasciare vuoto questo campo per utilizzare la selezione automatica della GPU! Nota: questa GPU deve avere un display connesso e acceso. I valori appropriati possono essere trovati usando il seguente comando:\",\n    \"adapter_name_placeholder_windows\": \"Radeon RX 580 Series\",\n    \"add\": \"Aggiungi\",\n    \"address_family\": \"Famiglia di indirizzi\",\n    \"address_family_both\": \"IPv4+IPv6\",\n    \"address_family_desc\": \"Imposta la famiglia di indirizzi utilizzata da Sunshine\",\n    \"address_family_ipv4\": \"Solo IPv4\",\n    \"always_send_scancodes\": \"Invia sempre Scancode\",\n    \"always_send_scancodes_desc\": \"L'invio di scancode migliora la compatibilità con i giochi e le applicazioni, ma può risultare in input da tastiera errati da alcuni client che non utilizzano un layout di inglese statunitense. Abilita se l' input della tastiera non funziona affatto in certe applicazioni. Disabilita se i tasti del client generano l'input errato sull'host.\",\n    \"amd_coder\": \"Coder AMF (H264)\",\n    \"amd_coder_desc\": \"Consente di selezionare la codifica dell'entropia per dare la priorità alla qualità o alla velocità di codifica. Solo H.264.\",\n    \"amd_enforce_hrd\": \"Applica Decoder di Riferimento Ipotetico (HRD) per AMF\",\n    \"amd_enforce_hrd_desc\": \"Aumenta i vincoli in materia di controllo della velocità per soddisfare i requisiti del modello HRD. Questo riduce notevolmente l'overflow del bitrate, ma può causare artefatti di codifica o qualità ridotta su determinate schede.\",\n    \"amd_preanalysis\": \"Preanalisi AMF\",\n    \"amd_preanalysis_desc\": \"Ciò consente la preanalisi nel controllo della velocità, che può aumentare la qualità a scapito di una maggiore latenza di codifica.\",\n    \"amd_quality\": \"Qualità AMF\",\n    \"amd_quality_balanced\": \"bilanciato -- bilanciato (predefinito)\",\n    \"amd_quality_desc\": \"Questo controlla l'equilibrio tra velocità di codifica e qualità.\",\n    \"amd_quality_group\": \"Impostazioni Qualità AMF\",\n    \"amd_quality_quality\": \"qualità -- preferisce la qualità\",\n    \"amd_quality_speed\": \"velocità -- preferisce la velocità\",\n    \"amd_rc\": \"Controllo della Velocità AMF\",\n    \"amd_rc_cbr\": \"cbr -- bitrate costante\",\n    \"amd_rc_cqp\": \"cqp -- modalità qp costante\",\n    \"amd_rc_desc\": \"Questo controlla il metodo di controllo della velocità per garantire che non stiamo superando il target di bitrate client. 'cqp' non è adatto per il target di bitrate e altre opzioni oltre 'vbr_latency' dipendono dall'esecuzione HRD per aiutare a limitare i overflow di bitrate.\",\n    \"amd_rc_group\": \"Impostazioni Controllo di Velocità AMF\",\n    \"amd_rc_vbr_latency\": \"vbr_latency -- bitrate variabile con vincoli di latenza\",\n    \"amd_rc_vbr_peak\": \"vbr_peak -- bitrate variabile con vincoli di picco\",\n    \"amd_usage\": \"Utilizzo AMF\",\n    \"amd_usage_desc\": \"Questo imposta il profilo di codifica di base. Tutte le opzioni presentate di seguito sovrascriveranno un sottoinsieme del profilo di utilizzo, ma ci sono ulteriori impostazioni nascoste applicate che non possono essere configurate altrove.\",\n    \"amd_usage_lowlatency\": \"lowlatency - bassa latenza (più veloce)\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality - bassa latenza, alta qualità (veloce)\",\n    \"amd_usage_transcoding\": \"transcoding -- transcodifica (più lenta)\",\n    \"amd_usage_ultralowlatency\": \"ultralowlatency - latenza ultra bassa (più veloce)\",\n    \"amd_usage_webcam\": \"webcam -- webcam (lento)\",\n    \"amd_vbaq\": \"Quantizzazione Adattiva Basata Sulla Varianza AMF (VBAQ)\",\n    \"amd_vbaq_desc\": \"Il sistema visivo umano è tipicamente meno sensibile agli artefatti in aree altamente strutturate. In modalità VBAQ, la varianza di pixel è utilizzata per indicare la complessità delle texture spaziali, consentendo al codificatore di allocare più bit ad aree più fluide. Abilitare questa funzione porta a migliorare la qualità visiva soggettiva con alcuni contenuti.\",\n    \"apply_note\": \"Fare clic su 'Applica' per applicare le modifiche e riavviare Sunshine. Questo terminerà qualsiasi sessione in esecuzione.\",\n    \"audio_sink\": \"Uscita Audio\",\n    \"audio_sink_desc_linux\": \"Il nome dell'uscita audio è utilizzato per il Loopback audio. Se non si specifica questa variabile, pulseaudio selezionerà il dispositivo predefinito. È possibile trovare il nome del'uscita audio utilizzando entrambi i comandi:\",\n    \"audio_sink_desc_macos\": \"Il nome dell'uscita audio utilizzata per Audio Loopback. Sunshine può accedere solo ai microfoni su macOS a causa delle limitazioni di sistema. Puoi usare Soundflower o BlackHole per trasmettere l'audio di sistema.\",\n    \"audio_sink_desc_windows\": \"Specifica manualmente un dispositivo audio specifico da catturare. Se disattivato, il dispositivo viene scelto automaticamente. Si consiglia vivamente di lasciare vuoto questo campo per utilizzare la selezione automatica del dispositivo! Se si dispone di più dispositivi audio con nomi identici, è possibile ottenere l'ID dispositivo utilizzando il seguente comando:\",\n    \"audio_sink_placeholder_macos\": \"BlackHole 2ch\",\n    \"audio_sink_placeholder_windows\": \"Altoparlanti (High Definition Audio Device)\",\n    \"av1_mode\": \"Supporto AV1\",\n    \"av1_mode_0\": \"Sunshine fornirà il supporto per AV1 basandosi sulle funzionalità dell'encoder (raccomandato)\",\n    \"av1_mode_1\": \"Sunshine non fornirà il supporto per AV1\",\n    \"av1_mode_2\": \"Sunshine fornirà il supporto per il profilo AV1 Main a 8 bit\",\n    \"av1_mode_3\": \"Sunshine fornirà il supporto per i profili AV1 Main a 8 bit e 10 bit (HDR)\",\n    \"av1_mode_desc\": \"Consente al client di richiedere flussi video AV1 Main 8-bit o 10-bit. AV1 è più intensivo da codificare per la CPU, quindi abilitandolo, si utilizza la codifica software, si possono ridurre le prestazioni.\",\n    \"back_button_timeout\": \"Timeout Emulazione Home/Tasto Guida\",\n    \"back_button_timeout_desc\": \"Se il pulsante Indietro/Select viene premuto per il numero specificato di millisecondi, viene emulato un pulsante Home/Tasto Guida. Se impostato a un valore < 0 (predefinito), tenendo premuto il pulsante Indietro/Select non verrà emulato il pulsante Home/Tasto Guida.\",\n    \"bind_address\": \"Indirizzo di collegamento\",\n    \"bind_address_desc\": \"Impostare l'indirizzo IP specifico Sunshine si legherà. Se lasciato vuoto, Sunshine si legherà a tutti gli indirizzi disponibili.\",\n    \"capture\": \"Forza un metodo di acquisizione specifico\",\n    \"capture_desc\": \"In modalità automatica Sunshine userà il primo che funziona. NvFBC richiede driver nvidia patchati.\",\n    \"cert\": \"Certificato\",\n    \"cert_desc\": \"Il certificato utilizzato per l'accoppiamento web UI e il client Moonlight. Per la migliore compatibilità, dovrebbe avere una chiave pubblica RSA-2048.\",\n    \"channels\": \"Massimi Client Connessi\",\n    \"channels_desc_1\": \"Sunshine può consentire che una singola sessione di streaming sia condivisa con più client contemporaneamente.\",\n    \"channels_desc_2\": \"Alcuni encoder hardware possono avere limitazioni che riducono le prestazioni con più flussi.\",\n    \"coder_cabac\": \"cabac -- codifica aritmetica binaria adattiva contestuale - qualità superiore\",\n    \"coder_cavlc\": \"cavlc -- codifica contestuale adattativa a lunghezza variabile - decodifica più veloce\",\n    \"configuration\": \"Configurazione\",\n    \"controller\": \"Abilita l'input del Gamepad\",\n    \"controller_desc\": \"Permette ai guest di controllare il sistema host con un gamepad / controller\",\n    \"credentials_file\": \"File Credenziali\",\n    \"credentials_file_desc\": \"Memorizza il nome utente/password separatamente dal file di stato di Sunshine.\",\n    \"csrf_allowed_origins\": \"Origini Consentite Csrf\",\n    \"csrf_allowed_origins_desc\": \"Elenco separato da virgole di altre origini consentite per la protezione CSRF (allegato ai valori predefiniti: varianti localhost e porta web UI). Aggiungi solo le origini che ti fidi. Ogni origine deve includere protocollo e host (ad esempio, https://example.com).\",\n    \"dd_config_ensure_active\": \"Attiva automaticamente il display\",\n    \"dd_config_ensure_only_display\": \"Disattiva altri display e attiva solo il display specificato\",\n    \"dd_config_ensure_primary\": \"Attivare automaticamente il display e renderlo uno schermo primario\",\n    \"dd_configuration_option\": \"Configurazione dispositivo\",\n    \"dd_config_revert_delay\": \"Ritardo ripristino configurazione\",\n    \"dd_config_revert_delay_desc\": \"Ulteriori ritardi in millisecondi per attendere prima di ripristinare la configurazione quando l'app è stata chiusa o l'ultima sessione è terminata. Lo scopo principale è quello di fornire una transizione più fluida quando si passa rapidamente tra le applicazioni.\",\n    \"dd_config_revert_on_disconnect\": \"Ripristina configurazione alla disconnessione\",\n    \"dd_config_revert_on_disconnect_desc\": \"Ripristina la configurazione al momento della disconnessione di tutti i client invece della chiusura dell'app o l'interruzione dell'ultima sessione.\",\n    \"dd_config_verify_only\": \"Verifica che il display sia abilitato\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"Attiva/disattiva la modalità HDR in base alle impostazioni del client (predefinito)\",\n    \"dd_hdr_option_disabled\": \"Non modificare le impostazioni HDR\",\n    \"dd_manual_refresh_rate\": \"Frequenza di aggiornamento manuale\",\n    \"dd_manual_resolution\": \"Risoluzione manuale\",\n    \"dd_mode_remapping\": \"Modalità di visualizzazione remapping\",\n    \"dd_mode_remapping_add\": \"Aggiungi voce di remapping\",\n    \"dd_mode_remapping_desc_1\": \"Specificare le voci di rimappatura per modificare la risoluzione richiesta e/o la frequenza di aggiornamento ad altri valori.\",\n    \"dd_mode_remapping_desc_2\": \"L'elenco viene iterato dall'alto verso il basso e viene utilizzata la prima corrispondenza.\",\n    \"dd_mode_remapping_desc_3\": \"I campi \\\"Richiesti\\\" possono essere lasciati vuoti per corrispondere a qualsiasi valore richiesto.\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"Almeno un campo \\\"Finale\\\" deve essere specificato. La risoluzione o la frequenza di aggiornamento non specificata non saranno modificate.\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"Il campo \\\"Finale\\\" deve essere specificato e non può essere vuoto.\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"L'opzione \\\"Ottimizza le impostazioni di gioco\\\" deve essere abilitata nel client Moonlight, altrimenti le voci con tutti i campi di risoluzione specificati vengono saltate.\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"L'opzione \\\"Ottimizza le impostazioni di gioco\\\" deve essere abilitata nel client Moonlight, altrimenti la mappatura viene saltata.\",\n    \"dd_mode_remapping_final_refresh_rate\": \"Frequenza di aggiornamento finale\",\n    \"dd_mode_remapping_final_resolution\": \"Risoluzione finale\",\n    \"dd_mode_remapping_requested_fps\": \"FPS richiesti\",\n    \"dd_mode_remapping_requested_resolution\": \"Risoluzione richiesta\",\n    \"dd_options_header\": \"Opzioni avanzate del dispositivo di visualizzazione\",\n    \"dd_refresh_rate_option\": \"Velocità di aggiornamento\",\n    \"dd_refresh_rate_option_auto\": \"Usa il valore FPS fornito dal client (predefinito)\",\n    \"dd_refresh_rate_option_disabled\": \"Non modificare la frequenza di aggiornamento\",\n    \"dd_refresh_rate_option_manual\": \"Usa la frequenza di aggiornamento inserita manualmente\",\n    \"dd_resolution_option\": \"Risoluzione\",\n    \"dd_resolution_option_auto\": \"Usa la risoluzione fornita dal client (predefinito)\",\n    \"dd_resolution_option_disabled\": \"Non modificare la risoluzione\",\n    \"dd_resolution_option_manual\": \"Usa la risoluzione inserita manualmente\",\n    \"dd_resolution_option_ogs_desc\": \"L'opzione \\\"Ottimizza le impostazioni di gioco\\\" deve essere abilitata sul client Moonlight perché questo funzioni.\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"Quando si utilizza il dispositivo di visualizzazione virtuale (VDD) per lo streaming, potrebbe visualizzare erroneamente il colore HDR. Sunshine può cercare di mitigare questo problema, attivando e disattivando l'HDR.\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"Se il valore è impostato a 0, il workaround è disabilitato (predefinito). Se il valore è compreso tra 0 e 3000 millisecondi, Sunshine disattiverà HDR, attenderà la quantità di tempo specificata e poi attiverà di nuovo l'HDR. Il tempo di ritardo raccomandato è di circa 500 millisecondi nella maggior parte dei casi.\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"NON utilizzare questo workaround a meno che non si abbiano effettivamente problemi con HDR in quanto influisce direttamente sul tempo di inizio del flusso!\",\n    \"dd_wa_hdr_toggle_delay\": \"Workaround ad alto contrasto per HDR\",\n    \"ds4_back_as_touchpad_click\": \"Mappa Indietro/Select come Clic Touchpad\",\n    \"ds4_back_as_touchpad_click_desc\": \"Quando si forza l'emulazione DS4, mappa Indietro/Select come Clic Touchpad\",\n    \"ds5_inputtino_randomize_mac\": \"Casuale MAC del controller virtuale\",\n    \"ds5_inputtino_randomize_mac_desc\": \"Al momento della registrazione del controller utilizzare un MAC casuale invece di uno basato sull'indice interno del controller per evitare di miscelare le impostazioni di configurazione di controller diversi quando vengono scambiati sul lato client.\",\n    \"encoder\": \"Forza un encoder specifico\",\n    \"encoder_desc\": \"Forza un encoder specifico, altrimenti Sunshine selezionerà l'opzione migliore disponibile. Nota: Se si specifica un codificatore hardware su Windows, deve corrispondere alla GPU a cui è collegato il display.\",\n    \"encoder_software\": \"Software\",\n    \"external_ip\": \"IP Esterno\",\n    \"external_ip_desc\": \"Se non viene fornito alcun indirizzo IP esterno, Sunshine lo rileverà automaticamente\",\n    \"fec_percentage\": \"Percentuale FEC\",\n    \"fec_percentage_desc\": \"Percentuale di correzione errore per pacchetto dati in ogni fotogramma video. Valori più elevati possono correggere maggiori perdite di rete, ma al costo di un uso crescente della larghezza di banda.\",\n    \"ffmpeg_auto\": \"auto -- lascia che decida ffmpeg (predefinito)\",\n    \"file_apps\": \"File Applicazioni\",\n    \"file_apps_desc\": \"Il file in cui vengono memorizzate le attuali applicazioni di Sunshine.\",\n    \"file_state\": \"File Stato\",\n    \"file_state_desc\": \"Il file in cui viene memorizzato lo stato attuale di Sunshine\",\n    \"gamepad\": \"Tipo di Gamepad Emulato\",\n    \"gamepad_auto\": \"Opzioni di selezione automatica\",\n    \"gamepad_desc\": \"Scegli quale tipo di gamepad emulare sull'host\",\n    \"gamepad_ds4\": \"DS4 (PS4)\",\n    \"gamepad_ds4_manual\": \"Opzioni del DS4\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"Opzioni di selezione DS5\",\n    \"gamepad_switch\": \"Nintendo Pro (Switch)\",\n    \"gamepad_manual\": \"Opzioni manuali DS4\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"Comandi di preparazione\",\n    \"global_prep_cmd_desc\": \"Configura un elenco di comandi da eseguire prima o dopo aver eseguito qualsiasi applicazione. Se uno qualsiasi dei comandi di preparazione specificati fallisce, il processo di avvio dell'applicazione verrà interrotto.\",\n    \"hevc_mode\": \"Supporto HEVC\",\n    \"hevc_mode_0\": \"Sunshine fornirà il supporto per HEVC basandosi sulle funzionalità dell'encoder (raccomandato)\",\n    \"hevc_mode_1\": \"Sunshine non fornirà il supporto per HEVC\",\n    \"hevc_mode_2\": \"Sunshine fornirà il supporto per il profilo HEVC Main\",\n    \"hevc_mode_3\": \"Sunshine fornirà il supporto per i profili HEVC Main e Main10 (HDR)\",\n    \"hevc_mode_desc\": \"Consente al client di richiedere flussi video HEVC Main o HEVC Main10. HEVC è più intensivo per la CPU, quindi abilitarlo può ridurre le prestazioni quando si utilizza la codifica software.\",\n    \"high_resolution_scrolling\": \"Supporto Scorrimento Mouse ad Alta Risoluzione\",\n    \"high_resolution_scrolling_desc\": \"Quando abilitato, Sunshine passerà gli eventi di scorrimento ad alta risoluzione dei client Moonlight. Può essere utile disabilitarlo per le vecchie applicazioni che scorrono troppo velocemente con eventi di scorrimento ad alta risoluzione.\",\n    \"install_steam_audio_drivers\": \"Installa i Driver Audio di Steam\",\n    \"install_steam_audio_drivers_desc\": \"Se Steam è installato, installerà automaticamente il driver Steam Streaming Speakers per supportare il suono surround 5.1/7.1 e silenziare l'audio host.\",\n    \"key_repeat_delay\": \"Ritardo Ripetizione Tasti\",\n    \"key_repeat_delay_desc\": \"Controlla quanto velocemente i tasti si ripeteranno. È Il ritardo iniziale in millisecondi prima di ripetere i tasti.\",\n    \"key_repeat_frequency\": \"Frequenza Di Ripetizione Tasti\",\n    \"key_repeat_frequency_desc\": \"Quante volte i tasti si ripetono ogni secondo. Questa opzione supporta i decimali.\",\n    \"key_rightalt_to_key_win\": \"Mappare il tasto Alt destro sul tasto Windows\",\n    \"key_rightalt_to_key_win_desc\": \"Potrebbe succedere che non sia possibile inviare il Tasto Windows direttamente da Moonlight. In questi casi può essere utile far credere a Sunshine che il tasto Alt Destro è il Tasto Windows\",\n    \"keybindings\": \"Associazioni\",\n    \"keyboard\": \"Abilita Input da Tastiera\",\n    \"keyboard_desc\": \"Consente ai guest di controllare il sistema host con la tastiera\",\n    \"lan_encryption_mode\": \"Modalità Crittografia LAN\",\n    \"lan_encryption_mode_1\": \"Abilitato per i client supportati\",\n    \"lan_encryption_mode_2\": \"Obbligatorio per tutti i client\",\n    \"lan_encryption_mode_desc\": \"Questo determina quando la crittografia sarà utilizzata durante lo streaming sulla rete locale. La crittografia può ridurre le prestazioni di streaming, in particolare su host e client meno potenti.\",\n    \"locale\": \"Lingua\",\n    \"locale_desc\": \"La lingua utilizzata per l'interfaccia utente di Sunshine.\",\n    \"log_path\": \"Percorso File Di Log\",\n    \"log_path_desc\": \"Il file in cui vengono memorizzati i log attuali di Sunshine.\",\n    \"max_bitrate\": \"Bitrate Massimo\",\n    \"max_bitrate_desc\": \"Il bitrate massimo (in Kbps) in cui Sunshine codificherà il flusso. Se impostato a 0, utilizzerà sempre il bitrate richiesto dal Moonlight.\",\n    \"minimum_fps_target\": \"Obiettivo FPS Minimo\",\n    \"minimum_fps_target_desc\": \"Il FPS effettivo più basso può raggiungere un flusso. Un valore di 0 è trattato come circa la metà del FPS del flusso. È consigliata un'impostazione di 20 se il contenuto in streaming è 24 o 30 fps.\",\n    \"min_log_level\": \"Livello Registro\",\n    \"min_log_level_0\": \"Verbose\",\n    \"min_log_level_1\": \"Debug\",\n    \"min_log_level_2\": \"Informazioni\",\n    \"min_log_level_3\": \"Attenzione\",\n    \"min_log_level_4\": \"Errore\",\n    \"min_log_level_5\": \"Fatal\",\n    \"min_log_level_6\": \"Nessuno\",\n    \"min_log_level_desc\": \"Il livello minimo di log stampato su standard\",\n    \"min_threads\": \"Conteggio Minimo Thread CPU\",\n    \"min_threads_desc\": \"Aumentare leggermente il valore riduce l'efficienza di codifica, ma di solito ne vale la pena per guadagnare l'impiego di più core della CPU per la codifica. Il valore ideale è il valore più basso che può codificare in modo affidabile in base le impostazioni di streaming desiderate sul vostro hardware.\",\n    \"misc\": \"Opzioni varie\",\n    \"motion_as_ds4\": \"Emula un gamepad DS4 se quello del client segnala che ci sono sensori di movimento\",\n    \"motion_as_ds4_desc\": \"Se disabilitato, i sensori di movimento non saranno presi in considerazione durante la selezione del tipo gamepad.\",\n    \"mouse\": \"Abilita l'Input del Mouse\",\n    \"mouse_desc\": \"Permette ai guest di controllare il sistema host con il mouse\",\n    \"native_pen_touch\": \"Supporto Nativo Della Penna/Touch\",\n    \"native_pen_touch_desc\": \"Se abilitato, Sunshine passerà direttamente gli eventi nativi della penna/touch dal client Moonlight. Può essere utile disabilitarlo per le applicazioni più vecchie senza supporto nativo della penna/touch.\",\n    \"notify_pre_releases\": \"Notifiche Pre-Rilascio\",\n    \"notify_pre_releases_desc\": \"Indica se notificare o meno le nuove versioni pre-rilascio di Sunshine\",\n    \"nvenc_h264_cavlc\": \"Preferisci CAVLC a CABAC in H.264\",\n    \"nvenc_h264_cavlc_desc\": \"La forma più semplice di codifica dell'entropia. CAVLC ha bisogno di circa il 10% di bitrate in più per la stessa qualità. Rilevante solo per i dispositivi di decodifica molto vecchi.\",\n    \"nvenc_latency_over_power\": \"Prioritizza una latenza di codifica più bassa rispetto al risparmio energetico\",\n    \"nvenc_latency_over_power_desc\": \"Sunshine richiede la massima velocità di clock GPU durante lo streaming per ridurre la latenza di codifica. La disabilitazione non è consigliata in quanto ciò può portare ad un aumento significativo della latenza di codifica.\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"Presenta OpenGL/Vulkan sopra DXGI\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"Sunshine non può catturare i programmi OpenGL e Vulkan a schermo intero al massimo frame rate a meno che non presentino sopra DXGI. Questa è una impostazione a livello di sistema che viene ripristinata all'uscita del programma sunshine.\",\n    \"nvenc_preset\": \"Preimpostazione prestazioni\",\n    \"nvenc_preset_1\": \"(più veloce, predefinito)\",\n    \"nvenc_preset_7\": \"(più lento)\",\n    \"nvenc_preset_desc\": \"Numeri più alti migliorano la compressione (qualità a un dato bitrate) a costo di una maggiore latenza di codifica. È consigliata la modifica solo quando c'è un limite di rete o del decoder, altrimenti un effetto simile può essere raggiunto aumentando il bitrate.\",\n    \"nvenc_realtime_hags\": \"Usa la priorità in tempo reale nello scheduling hardware dell'accelerazione GPU\",\n    \"nvenc_realtime_hags_desc\": \"Attualmente i driver NVIDIA possono bloccarsi durante la codifica quando HAGS è abilitato, la priorità in tempo reale viene utilizzata e l'utilizzo VRAM è vicino al massimo. Disabilitare questa opzione riduce la priorità ad alta, eludendo il blocco al costo di una riduzione delle prestazioni di acquisizione quando la GPU è pesantemente caricata.\",\n    \"nvenc_spatial_aq\": \"AQ spaziale\",\n    \"nvenc_spatial_aq_desc\": \"Assegna valori QP più alti alle parti piatte del video. È consigliato abilitarlo per lo streaming a bitrate più bassi.\",\n    \"nvenc_twopass\": \"Modalità a due passaggi\",\n    \"nvenc_twopass_desc\": \"Aggiunge un passaggio di codifica preliminare. Questo permette di rilevare più vettori di movimento, distribuire meglio il bitrate attraverso il frame e rispettare più rigorosamente i limiti di bitrate. Disabilitarlo non è raccomandato in quanto questo può portare a occasionali bitrate overshoot e successiva perdita del pacchetto.\",\n    \"nvenc_twopass_disabled\": \"Disabilitato (più veloce, non consigliato)\",\n    \"nvenc_twopass_full_res\": \"Risoluzione completa (lenta)\",\n    \"nvenc_twopass_quarter_res\": \"Un quarto di risoluzione (più veloce, predefinito)\",\n    \"nvenc_vbv_increase\": \"Incremento percentuale VBV/HRD singolo frame\",\n    \"nvenc_vbv_increase_desc\": \"Per impostazione predefinita, Sunshine utilizza VBV/HRD a singolo frame, in questo modo la dimensione di un frame video codificato non supererà il bitrate richiesto diviso per il frame rate richiesto. Allentare questa restrizione può portare benefici, agendo come un bitrate variabile a bassa latenza, ma può anche portare alla perdita di pacchetti se la rete non ha banda aggiuntiva sufficiente per gestire picchi di bitrate. Il valore massimo accettato è di 400, che corrisponde a 5x la dimensione limite dei frame video codificati.\",\n    \"origin_web_ui_allowed\": \"Origine Web UI Consentita\",\n    \"origin_web_ui_allowed_desc\": \"L'origine dell'indirizzo di endpoint remoto a cui viene consentito l'accesso all'interfaccia utente Web\",\n    \"origin_web_ui_allowed_lan\": \"Solo quelli in LAN possono accedere all'interfaccia utente Web\",\n    \"origin_web_ui_allowed_pc\": \"Solo localhost può accedere all'interfaccia Web\",\n    \"origin_web_ui_allowed_wan\": \"Chiunque può accedere all'interfaccia Web\",\n    \"output_name\": \"Id Visualizzazione\",\n    \"output_name_desc_unix\": \"Durante l'avvio di Sunshine, dovresti vedere l'elenco dei display rilevati. Nota: devi usare il valore id all'interno della parentesi. Quello in basso è un esempio, la lista effettiva può essere trovata in \\\"Risoluzione dei Problemi\\\".\",\n    \"output_name_desc_windows\": \"Specifica manualmente un display id da usare per la cattura. Se lasciato vuoto, viene catturato il display primario. Nota: Se hai specificato una GPU sopra, questo display deve essere collegato a quella GPU. Durante l'avvio di Sunshine dovresti vedere la lista dei display individuati. Esempio sotto; l'output può essere trovato nella pagina di Troubleshooting.\",\n    \"ping_timeout\": \"Timeout Ping\",\n    \"ping_timeout_desc\": \"Per quanti millisecondi attendere dati da Moonlight prima di chiudere lo streaming\",\n    \"pkey\": \"Chiave Privata\",\n    \"pkey_desc\": \"La chiave privata utilizzata per l'accoppiamento web UI e client Moonlight. Per la migliore compatibilità, questa dovrebbe essere una chiave privata RSA-2048.\",\n    \"port\": \"Porta\",\n    \"port_alert_1\": \"Sunshine non può utilizzare porte sotto 1024!\",\n    \"port_alert_2\": \"I porti sopra 65535 non sono disponibili!\",\n    \"port_desc\": \"Imposta la famiglia di porte utilizzati da Sunshine\",\n    \"port_http_port_note\": \"Usa questa porta per connetterti con Moonlight.\",\n    \"port_note\": \"Nota\",\n    \"port_port\": \"Porta\",\n    \"port_protocol\": \"Protocollo\",\n    \"port_tcp\": \"TCP\",\n    \"port_udp\": \"UDP\",\n    \"port_warning\": \"Esporre l'interfaccia Web su Internet è un rischio per la sicurezza! Procedi a tuo rischio!\",\n    \"port_web_ui\": \"Web UI\",\n    \"qp\": \"Parametro Di Quantizzazione\",\n    \"qp_desc\": \"Alcuni dispositivi potrebbero non supportare Constant Bit Rate. Per questi dispositivi, viene invece utilizzato QP. Valore più alto significa più compressione, ma meno qualità.\",\n    \"qsv_coder\": \"Coder QuickSync (H264)\",\n    \"qsv_preset\": \"Preimpostazione QuickSync\",\n    \"qsv_preset_fast\": \"più veloce (qualità inferiore)\",\n    \"qsv_preset_faster\": \"più veloce (qualità minima)\",\n    \"qsv_preset_medium\": \"medio (predefinito)\",\n    \"qsv_preset_slow\": \"lento (buona qualità)\",\n    \"qsv_preset_slower\": \"più lento (migliore qualità)\",\n    \"qsv_preset_slowest\": \"più lento (migliore qualità)\",\n    \"qsv_preset_veryfast\": \"ancora più veloce (qualità minima)\",\n    \"qsv_slow_hevc\": \"Permetti la codifica lenta in HEVC\",\n    \"qsv_slow_hevc_desc\": \"Questo può abilitare la codifica HEVC su vecchie GPU Intel, al costo di un maggiore utilizzo della GPU e prestazioni peggiori.\",\n    \"restart_note\": \"Sunshine sta riavviando per applicare le modifiche.\",\n    \"search_options\": \"Opzioni di configurazione di ricerca...\",\n    \"stream_audio\": \"Stream Audio\",\n    \"stream_audio_desc\": \"Indica se trasmettere o meno audio. Disabilitarlo può essere utile per lo streaming di display senza intestazione come secondo monitor.\",\n    \"sunshine_name\": \"Nome Sunshine\",\n    \"sunshine_name_desc\": \"Il nome visualizzato da Moonlight. Se non specificato, viene utilizzato il nome host del PC\",\n    \"sw_preset\": \"Preset SW\",\n    \"sw_preset_desc\": \"Ottimizza il trade-off tra velocità di codifica (fotogrammi codificati al secondo) e efficienza di compressione (qualità per bit nel bitstream). Predefiniti a superfast.\",\n    \"sw_preset_fast\": \"veloce\",\n    \"sw_preset_faster\": \"più veloce\",\n    \"sw_preset_medium\": \"medio\",\n    \"sw_preset_slow\": \"lento\",\n    \"sw_preset_slower\": \"più lento\",\n    \"sw_preset_superfast\": \"superveloce (predefinito)\",\n    \"sw_preset_ultrafast\": \"ultra veloce\",\n    \"sw_preset_veryfast\": \"molto veloce\",\n    \"sw_preset_veryslow\": \"molto lento\",\n    \"sw_tune\": \"Rifinimento SW\",\n    \"sw_tune_animation\": \"animazione -- buona per i cartoni animati; utilizza un maggiore de-blocking e più frame di riferimento\",\n    \"sw_tune_desc\": \"Opzioni di rifinimento, che vengono applicate dopo la preimpostazione. Predefinite a zerolatency.\",\n    \"sw_tune_fastdecode\": \"fastdecode -- permette una decodifica più veloce disabilitando alcuni filtri\",\n    \"sw_tune_film\": \"film -- uso per contenuti cinematografici di alta qualità; riduce il deblocking\",\n    \"sw_tune_grain\": \"grain -- conserva la struttura della grana nel vecchio materiale di film\",\n    \"sw_tune_stillimage\": \"stillimage -- buono per contenuti simili alle presentazioni\",\n    \"sw_tune_zerolatency\": \"zerolatency -- buono per la codifica veloce e lo streaming a bassa latenza (predefinito)\",\n    \"system_tray\": \"Abilita vassoio di sistema\",\n    \"system_tray_desc\": \"Mostra icona nel vassoio di sistema e visualizza le notifiche desktop\",\n    \"touchpad_as_ds4\": \"Emula un gamepad DS4 se il gamepad client segnala che un touchpad è presente\",\n    \"touchpad_as_ds4_desc\": \"Se disabilitata, la presenza del touchpad non sarà presa in considerazione durante la selezione del tipo del gamepad.\",\n    \"upnp\": \"UPnP\",\n    \"upnp_desc\": \"Configura automaticamente l'inoltro delle porte per lo streaming su Internet\",\n    \"vaapi_strict_rc_buffer\": \"Applicare rigorosamente i limiti di bitrate frame per H.264/HEVC su GPU AMD\",\n    \"vaapi_strict_rc_buffer_desc\": \"Abilitare questa opzione può evitare di cadere quadri sulla rete durante i cambiamenti di scena, ma la qualità video può essere ridotta durante il movimento.\",\n    \"virtual_sink\": \"Uscita Audio Virtuale\",\n    \"virtual_sink_desc\": \"Specifica manualmente un dispositivo audio virtuale da usare. Se disattivato, il dispositivo viene scelto automaticamente. Si consiglia vivamente di lasciare vuoto questo campo per utilizzare la selezione automatica del dispositivo!\",\n    \"virtual_sink_placeholder\": \"Altoparlanti Streaming Di Steam\",\n    \"vt_coder\": \"Coder VideoToolbox\",\n    \"vt_realtime\": \"Codifica VideoToolbox In Tempo Reale\",\n    \"vt_software\": \"Codifica Software VideoToolbox\",\n    \"vt_software_allowed\": \"Consentita\",\n    \"vt_software_forced\": \"Forzata\",\n    \"wan_encryption_mode\": \"Modalità Crittografia WAN\",\n    \"wan_encryption_mode_1\": \"Abilitato per i client supportati (predefinito)\",\n    \"wan_encryption_mode_2\": \"Obbligatorio per tutti i client\",\n    \"wan_encryption_mode_desc\": \"Questo determina quando la crittografia sarà utilizzata durante lo streaming su Internet. La crittografia può ridurre le prestazioni di streaming, in particolare su host e client meno potenti.\"\n  },\n  \"index\": {\n    \"description\": \"Sunshine è una piattaforma autonoma di game stream per Moonlight.\",\n    \"download\": \"Download\",\n    \"fix_now\": \"Correggi Ora\",\n    \"installed_version_not_stable\": \"Stai eseguendo una versione in anteprima di Sunshine. Potresti riscontrare bug o altri problemi. Si prega di segnalare eventuali problemi incontrati. Grazie per aver contribuito a rendere Sunshine un software migliore!\",\n    \"loading_latest\": \"Caricamento dell'ultima versione...\",\n    \"new_pre_release\": \"Una nuova versione pre-rilascio è disponibile!\",\n    \"new_stable\": \"Una nuova versione Stabile è disponibile!\",\n    \"startup_errors\": \"<b>Attenzione!</b> Sunshine ha rilevato questi errori durante l'avvio. Ti <b>raccomandamo vivamente </b> di risolverli prima dello streaming.\",\n    \"version_dirty\": \"Grazie per aver contribuito a rendere Sunshine un software migliore!\",\n    \"version_latest\": \"Stai eseguendo l'ultima versione di Sunshine\",\n    \"vigembus_not_installed_desc\": \"Il supporto al gamepad virtuale non funzionerà senza il driver ViGEmBus. Fare clic sul pulsante qui sotto per installarlo.\",\n    \"vigembus_not_installed_title\": \"Driver ViGEmBus Non Installato\",\n    \"vigembus_outdated_desc\": \"Stai utilizzando una versione obsoleta di ViGEmBus (v{version}). Versione 1. 7 o superiore è necessario per il supporto corretto del gamepad. Fare clic sul pulsante qui sotto per aggiornare.\",\n    \"vigembus_outdated_title\": \"Driver ViGEmBus Andato\",\n    \"welcome\": \"Ciao, Sunshine!\"\n  },\n  \"navbar\": {\n    \"applications\": \"Applicazioni\",\n    \"configuration\": \"Configurazione\",\n    \"featured\": \"Applicazioni In Evidenza\",\n    \"home\": \"Home\",\n    \"password\": \"Modifica Password\",\n    \"pin\": \"Pin\",\n    \"theme_auto\": \"Automatico\",\n    \"theme_dark\": \"Scuro\",\n    \"theme_ember\": \"Ember\",\n    \"theme_forest\": \"Foresta\",\n    \"theme_indigo\": \"Indigo\",\n    \"theme_lavender\": \"Lavender\",\n    \"theme_light\": \"Chiaro\",\n    \"theme_midnight\": \"Mezzanotte\",\n    \"theme_monochrome\": \"Monocromatico\",\n    \"theme_moonlight\": \"Moonlight\",\n    \"theme_nord\": \"Nord\",\n    \"theme_ocean\": \"Oceano\",\n    \"theme_rose\": \"Rosa\",\n    \"theme_slate\": \"Ardesia\",\n    \"theme_sunshine\": \"Sunshine\",\n    \"toggle_theme\": \"Tema\",\n    \"troubleshoot\": \"Risoluzione Dei Problemi\"\n  },\n  \"password\": {\n    \"confirm_password\": \"Conferma Password\",\n    \"current_creds\": \"Credenziali Attuali\",\n    \"new_creds\": \"Nuove credenziali\",\n    \"new_username_desc\": \"Se non specificato, il nome utente non cambierà\",\n    \"password_change\": \"Cambio Password\",\n    \"success_msg\": \"La password è stata modificata con successo! Questa pagina verrà ricaricata presto, il tuo browser ti chiederà le nuove credenziali.\"\n  },\n  \"pin\": {\n    \"device_name\": \"Nome del Dispositivo\",\n    \"pair_failure\": \"Accoppiamento non riuscito: verificare se il PIN è digitato correttamente\",\n    \"pair_success\": \"Fatto! Controlla Moonlight per proseguire\",\n    \"pin_pairing\": \"Accoppiamento con PIN\",\n    \"send\": \"Invia\",\n    \"warning_msg\": \"Assicurati di avere accesso al client con cui stai accoppiando. Questo software può dare il controllo totale al tuo computer, quindi fai attenzione!\"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"Discussioni di GitHub\",\n    \"legal\": \"Info legali\",\n    \"legal_desc\": \"Continuando a utilizzare questo software si accettano i termini e le condizioni riportati nei seguenti documenti.\",\n    \"license\": \"Licenza\",\n    \"lizardbyte_website\": \"Sito web di LizardByte\",\n    \"resources\": \"Risorse\",\n    \"resources_desc\": \"Risorse per Sunshine!\",\n    \"third_party_notice\": \"Avvisi di terze parti\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"Ripristina Impostazioni Del Dispositivo Di Visualizzazione Persistente\",\n    \"dd_reset_desc\": \"Se Sunshine è bloccato cercando di ripristinare le impostazioni del dispositivo di visualizzazione modificate, è possibile ripristinare le impostazioni e procedere a ripristinare lo stato di visualizzazione manualmente.\",\n    \"dd_reset_error\": \"Errore durante il ripristino della persistenza!\",\n    \"dd_reset_success\": \"Ripristino persistenza riuscito!\",\n    \"force_close\": \"Chiusura forzata\",\n    \"force_close_desc\": \"Se Moonlight si lamenta di un'app attualmente in esecuzione, la chiusura forzata dell'app dovrebbe risolvere il problema.\",\n    \"force_close_error\": \"Errore durante la chiusura dell'applicazione\",\n    \"force_close_success\": \"Applicazione chiusa con successo!\",\n    \"logs\": \"Log\",\n    \"logs_desc\": \"Vedi i log caricati da Sunshine\",\n    \"logs_find\": \"Trova...\",\n    \"restart_sunshine\": \"Riavvia Sunshine\",\n    \"restart_sunshine_desc\": \"Se Sunshine non funziona correttamente, puoi provare a riavviarlo. Questo terminerà qualsiasi sessione in esecuzione.\",\n    \"restart_sunshine_success\": \"Sunshine sta riavviando\",\n    \"troubleshooting\": \"Risoluzione dei Problemi\",\n    \"unpair_all\": \"Rimuovi Tutto\",\n    \"unpair_all_error\": \"Errore durante la rimozione\",\n    \"unpair_all_success\": \"Rimozione Riuscita.\",\n    \"unpair_desc\": \"Rimuove i dispositivi accoppiati. I dispositivi separati con una sessione attiva rimarranno collegati, ma non potranno avviare o riprendere una sessione.\",\n    \"unpair_single_no_devices\": \"Non ci sono dispositivi accoppiati.\",\n    \"unpair_single_success\": \"Tuttavia, il dispositivo o i dispositivi possono essere ancora in una sessione attiva. Usa il pulsante 'Force Close' sopra per terminare qualsiasi sessione aperta.\",\n    \"unpair_single_unknown\": \"Client Sconosciuto\",\n    \"unpair_title\": \"Rimuovi Dispositivi\",\n    \"vigembus_compatible\": \"ViGEmBus è installato e compatibile.\",\n    \"vigembus_current_version\": \"Versione Attuale\",\n    \"vigembus_desc\": \"ViGEmBus è richiesto per il supporto al gamepad virtuale. Installare o aggiornare il driver se mancante o obsoleto (versione 1.17 o superiore richiesta).\",\n    \"vigembus_incompatible\": \"La versione di ViGEmBus è troppo vecchia. Si prega di installare la versione 1.17 o superiore.\",\n    \"vigembus_install\": \"Driver ViGEmBus\",\n    \"vigembus_install_button\": \"Installa ViGEmBus v{version}\",\n    \"vigembus_install_error\": \"Installazione del driver ViGEmBus non riuscita.\",\n    \"vigembus_install_success\": \"Driver ViGEmBus installato con successo! Potrebbe essere necessario riavviare il computer.\",\n    \"vigembus_force_reinstall_button\": \"Forza la reinstallazione ViGEmBus v{version}\",\n    \"vigembus_not_installed\": \"ViGEmBus non è installato.\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"Clienti\",\n      \"tool\": \"Strumenti\"\n    },\n    \"description\": \"Scopri clienti, strumenti e integrazioni che migliorano la tua esperienza di streaming Sunshine.\",\n    \"docs\": \"Documenti\",\n    \"documentation\": \"Documentazione\",\n    \"get\": \"Ottieni\",\n    \"github\": \"GitHub Repository\",\n    \"github_forks\": \"Forks\",\n    \"github_issues\": \"Problemi Aperti\",\n    \"github_stars\": \"Stelle\",\n    \"last_updated\": \"Ultimo Aggiornamento\",\n    \"no_apps\": \"Nessuna app trovata in questa categoria.\",\n    \"official\": \"Ufficiale\",\n    \"title\": \"Applicazioni In Evidenza\",\n    \"website\": \"Sito\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"Conferma password\",\n    \"create_creds\": \"Prima di iniziare, è necessario creare un nuovo nome utente e una nuova password per accedere all'interfaccia web.\",\n    \"create_creds_alert\": \"Le credenziali in basso sono necessarie per accedere all'interfaccia web di Sunshine. Tienile al sicuro, poichè non potrai più visualizzarle!\",\n    \"greeting\": \"Benvenuto in Sunshine!\",\n    \"login\": \"Login\",\n    \"welcome_success\": \"Questa pagina verrà ricaricata, il tuo browser ti richiederà le nuove credenziali\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/ja.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"すべて\",\n    \"apply\": \"適用\",\n    \"auto\": \"自動\",\n    \"autodetect\": \"自動検出 (推奨)\",\n    \"beta\": \"(ベータ版)\",\n    \"cancel\": \"キャンセル\",\n    \"close\": \"閉じる\",\n    \"disabled\": \"無効\",\n    \"disabled_def\": \"無効 (デフォルト)\",\n    \"disabled_def_cbox\": \"デフォルト: 未チェック\",\n    \"dismiss\": \"却下\",\n    \"do_cmd\": \"コマンド実行\",\n    \"elevated\": \"管理者として実行\",\n    \"enabled\": \"有効\",\n    \"enabled_def\": \"有効 (デフォルト)\",\n    \"enabled_def_cbox\": \"デフォルト: checked\",\n    \"error\": \"エラー！\",\n    \"loading\": \"読み込み中...\",\n    \"note\": \"メモ:\",\n    \"password\": \"パスワード\",\n    \"run_as\": \"管理者として実行\",\n    \"save\": \"保存\",\n    \"search\": \"検索...\",\n    \"see_more\": \"もっと見る\",\n    \"success\": \"成功！\",\n    \"undo_cmd\": \"元に戻す\",\n    \"username\": \"ユーザー名\",\n    \"warning\": \"警告！\"\n  },\n  \"apps\": {\n    \"actions\": \"アクション\",\n    \"add_cmds\": \"コマンドを追加\",\n    \"add_new\": \"新規追加\",\n    \"app_name\": \"アプリケーション名\",\n    \"app_name_desc\": \"アプリケーション名（Moonlight に表示させるもの）\",\n    \"applications_desc\": \"アプリケーション一覧はクライアントの再起動時にのみ更新されます\",\n    \"applications_title\": \"アプリケーション一覧\",\n    \"auto_detach\": \"アプリケーションが一瞬終了してもストリーミングを続行します\",\n    \"auto_detach_desc\": \"これにより、別のプログラムまたは別インスタンスを起動してすぐ終了する、ランチャー型アプリを自動的に検出しようとします。 ランチャータイプのアプリが検出されると、切断されたアプリとして扱われます。\",\n    \"cmd\": \"コマンド\",\n    \"cmd_desc\": \"起動したいメインアプリケーション。空白の場合はアプリケーションは起動しません。\",\n    \"cmd_note\": \"コマンド実行ファイルへのパスにスペースが含まれている場合は、引用符で囲む必要があります。\",\n    \"cmd_prep_desc\": \"このアプリケーションの前/後に実行するコマンドのリストです。prep-commandsのいずれかに失敗した場合、アプリケーションの起動は中止されます。\",\n    \"cmd_prep_name\": \"コマンドの準備\",\n    \"covers_found\": \"カバー画像が見つかりました\",\n    \"cover_search_hint\": \"検索名はIGDBの命名規則に一致する必要があります。\",\n    \"delete\": \"削除\",\n    \"detached_cmds\": \"切り離されたコマンド\",\n    \"detached_cmds_add\": \"別のコマンドを追加\",\n    \"detached_cmds_desc\": \"バックグラウンドで実行するコマンドのリスト。\",\n    \"detached_cmds_note\": \"コマンド実行ファイルへのパスにスペースが含まれている場合は、引用符で囲む必要があります。\",\n    \"edit\": \"編集\",\n    \"env_app_id\": \"アプリ ID\",\n    \"env_app_name\": \"アプリ名\",\n    \"env_client_audio_config\": \"クライアントから要求されたオーディオ設定 (2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"クライアントは最適なストリーミングのためにゲームを最適化するオプションを要求しています (true/false)\",\n    \"env_client_fps\": \"クライアントから要求された FPS (整数)\",\n    \"env_client_gcmap\": \"要求されたゲームパッドマスク、ビットセット/ビットフィールド形式にて指定 (int)\",\n    \"env_client_hdr\": \"HDR はクライアントによって有効になっています (true/false)\",\n    \"env_client_height\": \"クライアントから要求された高さ (整数)\",\n    \"env_client_host_audio\": \"クライアントはホストオーディオを要求しています (true/false)\",\n    \"env_client_width\": \"クライアントから要求された幅 (int)\",\n    \"env_displayplacer_example\": \"例 - 解像度自動化のためのディスプレイ プレーサ：\",\n    \"env_qres_example\": \"例 - 自動解像度用のQRes:\",\n    \"env_qres_path\": \"qresのパス\",\n    \"env_var_name\": \"変数名\",\n    \"env_vars_about\": \"環境変数について\",\n    \"env_vars_desc\": \"すべてのコマンドはデフォルトでこれらの環境変数を取得します:\",\n    \"env_xrandr_example\": \"例 - 解像度自動化のための Xrandr:\",\n    \"exit_timeout\": \"終了タイムアウト\",\n    \"exit_timeout_desc\": \"終了要求時にすべてのアプリプロセスが正常に終了するまで待機する秒数。 設定されていない場合、デフォルトでは5秒まで待機します。ゼロまたはマイナス値に設定されている場合、アプリは直ちに終了します。\",\n    \"find_cover\": \"カバーを見つける\",\n    \"global_prep_desc\": \"このアプリケーションのグローバル準備コマンドの実行を有効/無効にする。\",\n    \"global_prep_name\": \"グローバル準備コマンド\",\n    \"image\": \"画像\",\n    \"image_desc\": \"クライアントに送信されるアプリケーションアイコン/画像/画像パス。画像はPNGファイルである必要があります。設定されていない場合、Sunshineはデフォルトのボックス画像を送信します。\",\n    \"loading\": \"読み込み中...\",\n    \"name\": \"名前\",\n    \"no_covers_found\": \"カバーが見つかりません\",\n    \"output_desc\": \"コマンドの出力を保存するファイル。指定されない場合、出力は無視されます。\",\n    \"output_name\": \"出力\",\n    \"run_as_desc\": \"これは、管理者権限を必要とするアプリケーションが正常に動作するために必要な場合があります。\",\n    \"searching_covers\": \"カバーを探しています...\",\n    \"wait_all\": \"すべてのアプリプロセスが終了するまでストリーミングを続ける\",\n    \"wait_all_desc\": \"これは、アプリによって開始されたすべてのプロセスが終了するまで、ストリーミングを続けます。 チェックを外すと、他のアプリプロセスがまだ実行中であっても、最初のアプリプロセスが終了するとストリーミングは停止します。\",\n    \"working_dir\": \"作業ディレクトリ\",\n    \"working_dir_desc\": \"プロセスに渡される作業ディレクトリ。たとえば、アプリケーションによっては、作業ディレクトリを使用して設定ファイルを検索します。 設定されていない場合、Sunshineはデフォルトでコマンドの親ディレクトリを使用します。\"\n  },\n  \"config\": {\n    \"adapter_name\": \"アダプター名\",\n    \"adapter_name_desc_linux_1\": \"キャプチャに使用する GPU を手動で指定します。\",\n    \"adapter_name_desc_linux_2\": \"VAAPIが可能なすべてのデバイスを検索する\",\n    \"adapter_name_desc_linux_3\": \"``renderD129`` を上記のデバイスに置き換えて、デバイスの名前と機能を一覧表示します。 Sunshineでサポートされるには、最小限にする必要があります。\",\n    \"adapter_name_desc_windows\": \"キャプチャに使用する GPU を手動で指定します。未設定の場合は、GPU が自動的に選択されます。 自動GPU選択を使用するには、このフィールドを空白のままにすることを強くお勧めします! 注:このGPUはディスプレイを接続して電源を入れている必要があります。 次のコマンドを使用して、適切な値を見つけることができます。\",\n    \"adapter_name_placeholder_windows\": \"Radeon RX 580シリーズ\",\n    \"add\": \"追加\",\n    \"address_family\": \"アドレスファミリー\",\n    \"address_family_both\": \"IPv4+IPv6\",\n    \"address_family_desc\": \"Sunshineが使用するアドレスファミリーを設定する\",\n    \"address_family_ipv4\": \"IPv4 のみ\",\n    \"always_send_scancodes\": \"常にスキャンコードを送信する\",\n    \"always_send_scancodes_desc\": \"スキャンコードを送信すると、ゲームやアプリとの互換性が向上しますが、米国英語のキーボードレイアウトを使用していない特定のクライアントからのキーボード入力が誤っている可能性があります。 特定のアプリケーションでキーボード入力がまったく動作しない場合に有効にします。 クライアントのキーがホストに間違った入力を生成している場合は無効にします。\",\n    \"amd_coder\": \"AMFコーダー(H264)\",\n    \"amd_coder_desc\": \"エントロピーエンコーディングを選択して品質やエンコーディング速度を優先することができます。H.264 のみ。\",\n    \"amd_enforce_hrd\": \"AMF仮説リファレンスデコーダ(HRD) Enforcement\",\n    \"amd_enforce_hrd_desc\": \"HRDモデル要件を満たすためのレート制御の制約を増やします。 これによりビットレートのオーバーフローが大幅に減少しますが、エンコードアーティファクトや特定のカードの品質が低下する可能性があります。\",\n    \"amd_preanalysis\": \"AMF事前解析\",\n    \"amd_preanalysis_desc\": \"これにより、レート制御の事前分析が可能になり、エンコード待ち時間の増加を犠牲にして品質が向上する可能性があります。\",\n    \"amd_quality\": \"AMF品質\",\n    \"amd_quality_balanced\": \"balance-- balance（デフォルト）\",\n    \"amd_quality_desc\": \"これにより、エンコード速度と品質のバランスを制御します。\",\n    \"amd_quality_group\": \"AMF品質設定\",\n    \"amd_quality_quality\": \"品質 -- 品質を優先\",\n    \"amd_quality_speed\": \"スピード -- 速度を優先\",\n    \"amd_rc\": \"AMFレート制御\",\n    \"amd_rc_cbr\": \"cbr -- 固定ビットレート（デフォルト）\",\n    \"amd_rc_cqp\": \"cqp -- 固定qp モード\",\n    \"amd_rc_desc\": \"これは、クライアントのビットレート目標を超えないようにするレート制御方法を制御します。 'cqp'はビットレートターゲティングには適していません。'vbr_latency'以外のオプションはHRDエンフォースメントに依存してビットレートオーバーフローを制限します。\",\n    \"amd_rc_group\": \"AMFレートコントロール設定\",\n    \"amd_rc_vbr_latency\": \"vbr_latency -- レイテンシ制約付き可変ビットレート\",\n    \"amd_rc_vbr_peak\": \"vbr_peak -- ピーク制約可変ビットレート\",\n    \"amd_usage\": \"AMF使用率\",\n    \"amd_usage_desc\": \"これにより、基本エンコーディングプロファイルが設定されます。 以下に表示されるすべてのオプションは、使用状況プロファイルのサブセットを上書きしますが、他の場所では設定できない追加の非表示設定が適用されます。\",\n    \"amd_usage_lowlatency\": \"lowlaterity - 低レイテンシ（最速）\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality - 低レイテンシ、高品質 (高速)\",\n    \"amd_usage_transcoding\": \"トランスコード-- トランスコード（最も遅い）\",\n    \"amd_usage_ultralowlatency\": \"超低レイテンシー - 超低レイテンシ（最速）\",\n    \"amd_usage_webcam\": \"ウェブカメラ -- ウェブカメラ (スロー)\",\n    \"amd_vbaq\": \"AMF分散ベース適応型量子化(VBAQ)\",\n    \"amd_vbaq_desc\": \"人間の視覚システムは、高度なテクスチャ領域の人工物には通常、あまり敏感です。 VBAQモードでは、ピクセル分散を使用して空間テクスチャの複雑さを示し、エンコーダがより多くのビットを割り当て、領域をスムーズにすることができます。 この機能を有効にすると、一部のコンテンツで主観的なビジュアル品質が向上します。\",\n    \"apply_note\": \"'適用' をクリックして Sunshine を再起動し、変更を適用します。これにより、実行中のセッションはすべて終了します。\",\n    \"audio_sink\": \"音声シンク\",\n    \"audio_sink_desc_linux\": \"オーディオループバックに使用されるオーディオシンクの名前。この変数を指定しない場合、pulseaudio はデフォルトのモニターデバイスを選択します。 いずれかのコマンドを使用して、オーディオシンクの名前を見つけることができます。\",\n    \"audio_sink_desc_macos\": \"Audio Loopback に使用されるオーディオシンクの名前。Sunshineはシステムの制限により、macOSのマイクにのみアクセスできます。 Soundflower または BlackHole を使用してシステムのオーディオをストリーミングする。\",\n    \"audio_sink_desc_windows\": \"キャプチャする特定のオーディオデバイスを手動で指定します。未設定の場合、デバイスは自動的に選択されます。 自動デバイス選択を使用するには、このフィールドを空白のままにすることを強くお勧めします! 同じ名前の複数のオーディオデバイスをお持ちの場合は、次のコマンドを使用してデバイス ID を取得できます。\",\n    \"audio_sink_placeholder_macos\": \"BlackHole 2ch\",\n    \"audio_sink_placeholder_windows\": \"スピーカー (高品位オーディオデバイス)\",\n    \"av1_mode\": \"AV1 サポート\",\n    \"av1_mode_0\": \"サンシャインはエンコーダ機能に基づいてAV1のサポートを宣伝します(推奨)\",\n    \"av1_mode_1\": \"サンシャインはAV1のサポートを宣伝しません\",\n    \"av1_mode_2\": \"SunshineはAV1メイン8ビットプロファイルのサポートを宣伝します\",\n    \"av1_mode_3\": \"SunshineはAV1メイン8ビットと10ビット(HDR)プロファイルのサポートを宣伝します。\",\n    \"av1_mode_desc\": \"クライアントがAV1 Main 8ビットまたは10ビットのビデオストリームを要求できるようにします。 AV1はエンコードにCPU負荷がかかるため、ソフトウェアエンコーディングを使用する際のパフォーマンスが低下する可能性があります。\",\n    \"back_button_timeout\": \"ホーム/ガイドボタンエミュレーションのタイムアウト\",\n    \"back_button_timeout_desc\": \"Back/Selectボタンが指定されたミリ秒の間押し続けられると、Home/Guideボタン押下がエミュレートされる。値＜0（デフォルト）に設定すると、Back/Selectボタンを押し続けてもHome/Guideボタンはエミュレートされない。\",\n    \"bind_address\": \"バインドアドレス\",\n    \"bind_address_desc\": \"特定のIPアドレスのサンシャインをバインドします。空白の場合、サンシャインはすべての利用可能なアドレスにバインドされます。\",\n    \"capture\": \"特定のキャプチャ方法を強制する\",\n    \"capture_desc\": \"自動モードでSunshineは動作する最初のものを使用します. NvFBCはパッチ済み nvidiaドライバが必要です.\",\n    \"cert\": \"証明書\",\n    \"cert_desc\": \"Web UIとMoonlightクライアントのペアリングに使用される証明書。互換性を確保するためには、RSA-2048 公開鍵が必要です。\",\n    \"channels\": \"最大接続クライアント数\",\n    \"channels_desc_1\": \"Sunshineは、単一のストリーミングセッションを複数のクライアントと同時に共有することができます。\",\n    \"channels_desc_2\": \"一部のハードウェアエンコーダには、複数のストリームでパフォーマンスを低下させる制限がある場合があります。\",\n    \"coder_cabac\": \"cabac -- コンテキスト適応二進数演算符号化 - 高品質\",\n    \"coder_cavlc\": \"cavlc -- コンテキスト適応型可変長符号化 - 高速デコード\",\n    \"configuration\": \"設定\",\n    \"controller\": \"ゲームパッド入力を有効にする\",\n    \"controller_desc\": \"ゲストがゲームパッド/コントローラーでホストシステムを制御できるようにします\",\n    \"credentials_file\": \"資格情報ファイル\",\n    \"credentials_file_desc\": \"ユーザー名/パスワードは、サンシャインのステートファイルとは別に保管してください。\",\n    \"csrf_allowed_origins\": \"CSRF が許容する起源\",\n    \"csrf_allowed_origins_desc\": \"CSRF保護のために許可されている追加の起源のカンマ区切りのリスト(デフォルトに追加されます:localhostバリアントとWebUIポート)。 信頼できるオリジンのみを追加します。各オリジンにはプロトコルとホストが含まれている必要があります（例：https://example.com）。\",\n    \"dd_config_ensure_active\": \"ディスプレイを自動的に有効にする\",\n    \"dd_config_ensure_only_display\": \"他のディスプレイを無効にして指定したディスプレイのみ有効にする\",\n    \"dd_config_ensure_primary\": \"自動的にディスプレイを有効にし、プライマリディスプレイにする\",\n    \"dd_configuration_option\": \"デバイス設定\",\n    \"dd_config_revert_delay\": \"設定の戻す遅延時間\",\n    \"dd_config_revert_delay_desc\": \"アプリが閉じられたか、最後のセッションが終了したときに設定を元に戻すまで待機するミリ秒単位の追加の遅延が発生します。 主な目的は、アプリ間の迅速な切り替え時のスムーズな移行を提供することです。\",\n    \"dd_config_revert_on_disconnect\": \"切断時に設定を元に戻す\",\n    \"dd_config_revert_on_disconnect_desc\": \"アプリ終了または最後のセッション終了ではなく、すべてのクライアントの切断時に設定を元に戻します。\",\n    \"dd_config_verify_only\": \"ディスプレイが有効になっていることを確認します（デフォルト）\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"クライアントが要求するHDRモードのオン/オフを切り替えます (デフォルト)\",\n    \"dd_hdr_option_disabled\": \"HDR設定を変更しない\",\n    \"dd_manual_refresh_rate\": \"手動更新レート\",\n    \"dd_manual_resolution\": \"手動解像度\",\n    \"dd_mode_remapping\": \"ディスプレイモードの再マッピング\",\n    \"dd_mode_remapping_add\": \"再マッピングエントリを追加\",\n    \"dd_mode_remapping_desc_1\": \"要求された解像度を変更するために、再マッピングエントリを指定します。または、リフレッシュレートを他の値に変更します。\",\n    \"dd_mode_remapping_desc_2\": \"リストは上から下に反復され、最初の一致が使用されます。\",\n    \"dd_mode_remapping_desc_3\": \"\\\"Requested\\\" フィールドは、要求された値に一致する空のままにすることができます。\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"少なくとも 1 つの \\\"Final\\\" フィールドを指定する必要があります。解像度またはリフレッシュレートは変更されません。\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"\\\"Final\\\" フィールドを指定しなければならず、空にすることはできません。\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"Moonlight クライアントでは、「ゲーム設定の最適化」オプションが有効になっていなければなりません。そうでなければ、解像度フィールドが指定されたエントリがスキップされます。\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"Moonlight クライアントで「ゲーム設定の最適化」オプションが有効になっていなければなりません。そうでなければマッピングがスキップされます。\",\n    \"dd_mode_remapping_final_refresh_rate\": \"最終更新レート\",\n    \"dd_mode_remapping_final_resolution\": \"最終解像度\",\n    \"dd_mode_remapping_requested_fps\": \"要求されたFPS\",\n    \"dd_mode_remapping_requested_resolution\": \"要求された解像度\",\n    \"dd_options_header\": \"高度なディスプレイデバイスオプション\",\n    \"dd_refresh_rate_option\": \"リフレッシュ率\",\n    \"dd_refresh_rate_option_auto\": \"クライアントから提供されたFPS値を使用 (デフォルト)\",\n    \"dd_refresh_rate_option_disabled\": \"更新レートを変更しない\",\n    \"dd_refresh_rate_option_manual\": \"手動で更新レートを使用する\",\n    \"dd_resolution_option\": \"解像度\",\n    \"dd_resolution_option_auto\": \"クライアントから提供された解像度を使用します (デフォルト)\",\n    \"dd_resolution_option_disabled\": \"解像度を変更しない\",\n    \"dd_resolution_option_manual\": \"手動で入力した解像度を使用\",\n    \"dd_resolution_option_ogs_desc\": \"これを行うには、Moonlightクライアントで「ゲーム設定の最適化」オプションを有効にする必要があります。\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"ストリーミングに仮想ディスプレイデバイス(VDD)を使用している場合、HDR色が正しく表示されないことがあります。 サンシャインは、HDRをオフにしてから再びオンにすることによって、この問題を軽減しようとすることができます。\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"値が 0 に設定されている場合、回避策は無効になります (デフォルト)。 値が0〜3000ミリ秒の場合、サンシャインはHDRをオフにします。 指定された時間を待ってから、HDRを再度オンにします。 推奨される遅延時間は、ほとんどの場合、約500ミリ秒です。\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"HDRに問題がある場合を除き、ストリーム開始時間に直接影響を与えるため、この回避策を使用しないでください!\",\n    \"dd_wa_hdr_toggle_delay\": \"HDRの高コントラスト回避策\",\n    \"ds4_back_as_touchpad_click\": \"戻る/選択をタッチパッドにマップする\",\n    \"ds4_back_as_touchpad_click_desc\": \"DS4エミュレーションを強制するときは、戻る/選択をタッチパッドにマップする\",\n    \"ds5_inputtino_randomize_mac\": \"仮想コントローラMACをランダム化\",\n    \"ds5_inputtino_randomize_mac_desc\": \"コントローラの登録時に、コントローラの内部インデックスに基づくランダムなMACを使用して、クライアント側でスワップされたときに、異なるコントローラの構成設定を混在させないようにします。\",\n    \"encoder\": \"特定のエンコーダーを強制する\",\n    \"encoder_desc\": \"特定のエンコーダを強制します。そうでなければ、Sunshineは最良の選択肢を選択します。 注:Windowsでハードウェアエンコーダを指定する場合は、ディスプレイが接続されているGPUと一致する必要があります。\",\n    \"encoder_software\": \"ソフトウェア\",\n    \"external_ip\": \"外部 IP\",\n    \"external_ip_desc\": \"外部IPアドレスが指定されていない場合、Sunshineは自動的に外部IPを検出します。\",\n    \"fec_percentage\": \"FECの割合\",\n    \"fec_percentage_desc\": \"各ビデオフレーム内のデータ パケットあたりのパケットを修正するエラー率。 より高い値は、ネットワークパケットの損失を増やすことができますが、帯域幅の使用量を増加させることができます。\",\n    \"ffmpeg_auto\": \"auto -- ffmpegで判断する (デフォルト)\",\n    \"file_apps\": \"アプリファイル\",\n    \"file_apps_desc\": \"Sunshineの現在のアプリが保存されているファイル。\",\n    \"file_state\": \"状態ファイル\",\n    \"file_state_desc\": \"サンシャインの現在の状態が保存されているファイル\",\n    \"gamepad\": \"エミュレートしたゲームパッドのタイプ\",\n    \"gamepad_auto\": \"自動選択オプション\",\n    \"gamepad_desc\": \"ホスト上でエミュレートするゲームパッドの種類を選択します\",\n    \"gamepad_ds4\": \"DS4 (PS4)\",\n    \"gamepad_ds4_manual\": \"DS4選択オプション\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"DS5選択オプション\",\n    \"gamepad_switch\": \"Nintendo Pro (Switch)\",\n    \"gamepad_manual\": \"DS4マニュアルオプション\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"コマンドの準備\",\n    \"global_prep_cmd_desc\": \"アプリケーションの実行前または実行後に実行されるコマンドのリストを構成します。 指定された preparation コマンドのいずれかに失敗すると、アプリケーションの起動プロセスは中断されます。\",\n    \"hevc_mode\": \"HEVC サポート\",\n    \"hevc_mode_0\": \"サンシャインはエンコーダ機能に基づいてHEVCのサポートを宣伝します(推奨)\",\n    \"hevc_mode_1\": \"サンシャインはHEVCのサポートを宣伝しません\",\n    \"hevc_mode_2\": \"サンシャインはHEVCメインプロファイルのサポートを宣伝します\",\n    \"hevc_mode_3\": \"サンシャインはHEVC MainおよびMain10(HDR)プロファイルのサポートを宣伝します\",\n    \"hevc_mode_desc\": \"HEVC MainまたはHEVC Main10ビデオストリームのリクエストをクライアントに許可します。 HEVCはエンコードにCPU負荷がかかるため、ソフトウェアエンコーディングを使用する際のパフォーマンスが低下する可能性があります。\",\n    \"high_resolution_scrolling\": \"高解像度スクロールサポート\",\n    \"high_resolution_scrolling_desc\": \"有効にすると、SunshineはMoonlightのクライアントから高解像度スクロールイベントを通過します。 これは、高解像度スクロールイベントで高速にスクロールする古いアプリケーションでは無効にすることができます。\",\n    \"install_steam_audio_drivers\": \"Steam オーディオドライバをインストール\",\n    \"install_steam_audio_drivers_desc\": \"Steamがインストールされている場合、Steam Streaming Speakersドライバが自動的にインストールされ、5.1/7.1 サラウンドサウンドとホストオーディオのミュートがサポートされます。\",\n    \"key_repeat_delay\": \"Key Repeat Delay\",\n    \"key_repeat_delay_desc\": \"キーを繰り返す速度を制御します。キーを繰り返すまでの時間をミリ秒単位で設定します。\",\n    \"key_repeat_frequency\": \"キーの繰り返し周波数\",\n    \"key_repeat_frequency_desc\": \"キーが毎秒繰り返される頻度。この設定可能なオプションは10進数をサポートします。\",\n    \"key_rightalt_to_key_win\": \"右AltキーをWindowsキーにマップする\",\n    \"key_rightalt_to_key_win_desc\": \"Moonlight から Windows キーを直接送信できない可能性があります。 これらの場合、SunshineにRight AltキーがWindowsキーであると考えさせると便利かもしれません。\",\n    \"keybindings\": \"キー割り当て\",\n    \"keyboard\": \"キーボード入力を有効にする\",\n    \"keyboard_desc\": \"ゲストがキーボードでホストシステムを制御できるようにします\",\n    \"lan_encryption_mode\": \"LAN 暗号化モード\",\n    \"lan_encryption_mode_1\": \"サポートされているクライアントで有効\",\n    \"lan_encryption_mode_2\": \"すべてのクライアントに必要です\",\n    \"lan_encryption_mode_desc\": \"これは、ローカルネットワーク経由でストリーミングする際に暗号化がいつ使用されるかを決定します。暗号化は、特に強力なホストやクライアントでは、ストリーミングのパフォーマンスを低下させることができます。\",\n    \"locale\": \"ロケール\",\n    \"locale_desc\": \"Sunshineのユーザーインターフェースに使用されるロケール。\",\n    \"log_path\": \"ログファイルのパス\",\n    \"log_path_desc\": \"Sunshineの現在のログが保存されているファイル。\",\n    \"max_bitrate\": \"最大ビットレート\",\n    \"max_bitrate_desc\": \"Sunshineがストリームをエンコードする最大ビットレート（Kbps単位）。0に設定すると、Moonlightが要求するビットレートが常に使用されます。\",\n    \"minimum_fps_target\": \"最小FPSターゲット\",\n    \"minimum_fps_target_desc\": \"ストリームが到達できる最も低い実効FPS。0の値は、ストリームのFPSの約半分として扱われます。 24または30fpsのコンテンツをストリーミングする場合は、20の設定をお勧めします。\",\n    \"min_log_level\": \"ログレベル\",\n    \"min_log_level_0\": \"Verbose\",\n    \"min_log_level_1\": \"Debug\",\n    \"min_log_level_2\": \"情報\",\n    \"min_log_level_3\": \"警告\",\n    \"min_log_level_4\": \"エラー\",\n    \"min_log_level_5\": \"Fatal\",\n    \"min_log_level_6\": \"なし\",\n    \"min_log_level_desc\": \"標準出力に印刷された最小ログレベル\",\n    \"min_threads\": \"最小CPUスレッド数\",\n    \"min_threads_desc\": \"値を大きくするとエンコーディングの効率はわずかに低下しますが、通常はエンコーディングにCPUコアをより多く使用する価値があります。 理想的な値は、ハードウェア上の希望のストリーミング設定で確実にエンコードできる最小値です。\",\n    \"misc\": \"その他のオプション\",\n    \"motion_as_ds4\": \"クライアントのゲームパッドがモーションセンサーが存在することを報告する場合、DS4ゲームパッドをエミュレートします\",\n    \"motion_as_ds4_desc\": \"無効にすると、モーションセンサーはゲームパッドの種類選択中に考慮されません。\",\n    \"mouse\": \"マウス入力を有効にする\",\n    \"mouse_desc\": \"ゲストがマウスでホストシステムを制御できるようにします\",\n    \"native_pen_touch\": \"Native Pen/Touch サポート\",\n    \"native_pen_touch_desc\": \"有効にすると、SunshineはMoonlightクライアントからネイティブのペン/タッチイベントを通過します。これはネイティブのペン/タッチサポートがない古いアプリケーションでは無効にするのに便利です。\",\n    \"notify_pre_releases\": \"プレリリース通知\",\n    \"notify_pre_releases_desc\": \"Sunshineの新しいプレリリースバージョンを通知するかどうか\",\n    \"nvenc_h264_cavlc\": \"H.264よりCAVLCを優先する\",\n    \"nvenc_h264_cavlc_desc\": \"単純なエントロピーコーディング形式。CAVLCは同じ品質のために約10%のビットレートを必要とします。本当に古いデコードデバイスにのみ関係します。\",\n    \"nvenc_latency_over_power\": \"省電力よりもエンコーディングのレイテンシを低減したい場合\",\n    \"nvenc_latency_over_power_desc\": \"Sunshine は、エンコーディングのレイテンシを低減するためにストリーミング中に最大GPU クロック速度を要求します。 これを無効にするとエンコード待ち時間が大幅に増加する可能性があるため、推奨されません。\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"DXGI上に現在のOpenGL/Vulkan\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"Sunshineは、DXGIの上に存在しない限り、フルフレームレートでフルスクリーンOpenGLとVulkanプログラムをキャプチャすることはできません。 これはシステム全体の設定であり、サンシャインプログラムの出口に戻ります。\",\n    \"nvenc_preset\": \"パフォーマンスプリセット\",\n    \"nvenc_preset_1\": \"(高速、デフォルト)\",\n    \"nvenc_preset_7\": \"(最も遅い)\",\n    \"nvenc_preset_desc\": \"数値が高いほど、符号化遅延の増加を犠牲にして圧縮(一定のビットレートでの品質)が向上します。 ネットワークまたはデコーダによって制限されている場合にのみ変更することをお勧めします, そうでなければ、ビットレートを増やすことによって、同様の効果を達成することができます.\",\n    \"nvenc_realtime_hags\": \"ハードウェアアクセラレーションGPUスケジューリングでリアルタイム優先度を使用する\",\n    \"nvenc_realtime_hags_desc\": \"現在、NVIDIAドライバは、HAGSが有効で、リアルタイムプライオリティが使用され、VRAM使用率が最大に近い場合、エンコーダでフリーズすることがあります。このオプションを無効にすると、優先順位が高に下がり、GPUに大きな負荷がかかったときのキャプチャパフォーマンスの低下と引き換えに、フリーズを回避できます。\",\n    \"nvenc_spatial_aq\": \"Spatial AQ\",\n    \"nvenc_spatial_aq_desc\": \"より高いQP値をビデオのフラットリージョンに割り当てます。低ビットレートでストリーミングする際に有効にすることをお勧めします。\",\n    \"nvenc_twopass\": \"Two-passモード\",\n    \"nvenc_twopass_desc\": \"予備的なエンコードパスを追加します。これは、より多くのモーションベクトルを検出することができます。より良いフレーム全体でビットレートを分配し、より厳密にビットレート制限に従います。 これは時折ビットレートオーバーシュートやその後のパケット損失につながる可能性があるため、無効にすることは推奨されません。\",\n    \"nvenc_twopass_disabled\": \"無効 (高速、推奨されません)\",\n    \"nvenc_twopass_full_res\": \"フル解像度（低速）\",\n    \"nvenc_twopass_quarter_res\": \"クォーター解像度（速く、デフォルト）\",\n    \"nvenc_vbv_increase\": \"シングルフレーム VBV/HRD パーセンテージ増加\",\n    \"nvenc_vbv_increase_desc\": \"デフォルトでは、単一フレームVBV/HRDを使用しています。つまり、エンコードされたビデオフレームサイズは要求されたビットレートを要求されたフレームレートで割った値を超えないことが予想されます。 この制限を緩和することは有益であり、低レイテンシの可変ビットレートとして機能することができます。 ネットワークにビットレートのスパイクを処理するバッファヘッドルームがない場合、パケットロスを引き起こす可能性があります。 許容可能な最大値は400で、エンコードされたビデオフレームの上限サイズ制限の5倍に相当します。\",\n    \"origin_web_ui_allowed\": \"許可されたオリジンウェブUI\",\n    \"origin_web_ui_allowed_desc\": \"Web UIへのアクセスが拒否されていないリモートエンドポイントアドレスのオリジンです\",\n    \"origin_web_ui_allowed_lan\": \"LAN 内のユーザだけが Web UI にアクセスできます\",\n    \"origin_web_ui_allowed_pc\": \"ローカルホストのみがWebUIにアクセスできます\",\n    \"origin_web_ui_allowed_wan\": \"誰でもWeb UIにアクセスできます\",\n    \"output_name\": \"表示ID\",\n    \"output_name_desc_unix\": \"Sunshineの起動時には、検出されたディスプレイのリストが表示されます。注:括弧内のid値を使用する必要があります。\",\n    \"output_name_desc_windows\": \"キャプチャに使用するディスプレイを手動で指定します。未設定の場合、プライマリディスプレイをキャプチャします。 注意: 上記の GPU を指定した場合、この表示は GPU に接続する必要があります。次のコマンドを使用して適切な値を見つけることができます。\",\n    \"ping_timeout\": \"Pingのタイムアウト\",\n    \"ping_timeout_desc\": \"Moonlightがデータが止まってからストリームをシャットダウンするまで待機時間をミリ秒で指定\",\n    \"pkey\": \"プライベートキー\",\n    \"pkey_desc\": \"ウェブ UI とMoonlight クライアントのペアリングに使用される秘密鍵。互換性を確保するためには、RSA-2048 秘密鍵を使用する必要があります。\",\n    \"port\": \"ポート\",\n    \"port_alert_1\": \"1024以下のポートを使用することはできません!\",\n    \"port_alert_2\": \"65535以上のポートは利用できません!\",\n    \"port_desc\": \"Sunshineが使用するポートのファミリーを設定する\",\n    \"port_http_port_note\": \"Moonlight に接続するには、このポートを使用してください。\",\n    \"port_note\": \"メモ\",\n    \"port_port\": \"ポート\",\n    \"port_protocol\": \"Protocol\",\n    \"port_tcp\": \"TCP\",\n    \"port_udp\": \"UDP\",\n    \"port_warning\": \"Web UIをインターネットに公開することはセキュリティ上のリスクです! ご自身の責任で進めてください!\",\n    \"port_web_ui\": \"Web UI\",\n    \"qp\": \"量子化パラメータ\",\n    \"qp_desc\": \"デバイスによっては、Constant Bit Rateをサポートしていない可能性があります。これらのデバイスでは、QPが代わりに使用されます。値が高いほど圧縮が多くなりますが、品質が低下します。\",\n    \"qsv_coder\": \"QuickSync Coder (H264)\",\n    \"qsv_preset\": \"QuickSync Preset\",\n    \"qsv_preset_fast\": \"より速く (低品質)\",\n    \"qsv_preset_faster\": \"最速（低品質）\",\n    \"qsv_preset_medium\": \"ミディアム（デフォルト）\",\n    \"qsv_preset_slow\": \"遅い (良質)\",\n    \"qsv_preset_slower\": \"遅い (より良い品質)\",\n    \"qsv_preset_slowest\": \"最も遅い (最高品質)\",\n    \"qsv_preset_veryfast\": \"最速（低品質）\",\n    \"qsv_slow_hevc\": \"低速HEVCエンコーディングを許可する\",\n    \"qsv_slow_hevc_desc\": \"これにより、GPU 使用率の向上とパフォーマンスの低下を犠牲にして、古い Intel GPU での HEVC エンコーディングを有効にできます。\",\n    \"restart_note\": \"サンシャインは変更を適用するために再起動しています。\",\n    \"search_options\": \"設定オプションを検索...\",\n    \"stream_audio\": \"音声をストリーミング\",\n    \"stream_audio_desc\": \"音声をストリーミングするかどうかを選択します。無効にすると、ヘッドレスディスプレイを第二のモニターとしてストリーミングする場合に便利です。\",\n    \"sunshine_name\": \"サンシャイン名\",\n    \"sunshine_name_desc\": \"Moonlight によって表示される名前。指定されていない場合は、PC のホスト名が使用されます\",\n    \"sw_preset\": \"SWプリセット\",\n    \"sw_preset_desc\": \"エンコード速度（エンコードフレーム/秒）と圧縮効率（ビットストリームのビット毎の品質）のトレードオフを最適化します。デフォルトは超高速です。\",\n    \"sw_preset_fast\": \"速い\",\n    \"sw_preset_faster\": \"より速く\",\n    \"sw_preset_medium\": \"medium\",\n    \"sw_preset_slow\": \"遅い\",\n    \"sw_preset_slower\": \"遅いです\",\n    \"sw_preset_superfast\": \"スーパーファスト（デフォルト）\",\n    \"sw_preset_ultrafast\": \"超高速\",\n    \"sw_preset_veryfast\": \"veryfast\",\n    \"sw_preset_veryslow\": \"veryslow\",\n    \"sw_tune\": \"SWチューン\",\n    \"sw_tune_animation\": \"アニメーションは漫画に適していますより高いデブロッキングや参照フレームを使っています\",\n    \"sw_tune_desc\": \"チューニングオプション。プリセットの後に適用されます。デフォルトはゼロになります。\",\n    \"sw_tune_fastdecode\": \"fastdecode -- 特定のフィルタを無効にすることでより高速なデコードが可能です\",\n    \"sw_tune_film\": \"フィルム-- 高品質の映画コンテンツに使用します。\",\n    \"sw_tune_grain\": \"穀物は、古くて粒状のフィルム素材に保存されています\",\n    \"sw_tune_stillimage\": \"スタイルはスライドショーのようなコンテンツに適しています\",\n    \"sw_tune_zerolatency\": \"zerolatency -- 高速なエンコーディングと低遅延ストリーミングに適しています (デフォルト)\",\n    \"system_tray\": \"システムトレイを有効にする\",\n    \"system_tray_desc\": \"システムトレイにアイコンを表示し、デスクトップ通知を表示する\",\n    \"touchpad_as_ds4\": \"クライアントゲームパッドがタッチパッドが存在することを報告する場合、DS4ゲームパッドをエミュレートします\",\n    \"touchpad_as_ds4_desc\": \"無効にすると、ゲームパッドの種類選択中にタッチパッドの存在が考慮されません。\",\n    \"upnp\": \"UPnP\",\n    \"upnp_desc\": \"インターネット経由でストリーミングするポート転送を自動的に設定します\",\n    \"vaapi_strict_rc_buffer\": \"AMD GPUでH.264/HEVCのフレームビットレート制限を厳密に強制する\",\n    \"vaapi_strict_rc_buffer_desc\": \"このオプションを有効にすると、シーンの変更中にネットワーク上でフレームがドロップされるのを避けることができますが、移動中にビデオの品質が低下する可能性があります。\",\n    \"virtual_sink\": \"Virtual Sink\",\n    \"virtual_sink_desc\": \"使用する仮想オーディオデバイスを手動で指定します。未設定の場合は、デバイスが自動的に選択されます。 自動デバイス選択を使用するには、このフィールドを空白のままにすることを強くお勧めします!\",\n    \"virtual_sink_placeholder\": \"Steamストリーミングスピーカー\",\n    \"vt_coder\": \"VideoToolbox Coder\",\n    \"vt_realtime\": \"VideoToolbox リアルタイムエンコーディング\",\n    \"vt_software\": \"VideoToolbox ソフトウェアエンコーディング\",\n    \"vt_software_allowed\": \"許可\",\n    \"vt_software_forced\": \"強制的に\",\n    \"wan_encryption_mode\": \"WAN暗号化モード\",\n    \"wan_encryption_mode_1\": \"サポートされているクライアントで有効になっています（デフォルト）\",\n    \"wan_encryption_mode_2\": \"すべてのクライアントに必要です\",\n    \"wan_encryption_mode_desc\": \"これは、インターネット経由でストリーミングする際に暗号化がいつ使用されるかを決定します。特に強力なホストやクライアントでは、暗号化によりストリーミングパフォーマンスが低下します。\"\n  },\n  \"index\": {\n    \"description\": \"サンシャインはムーンライトのための自己ホストゲームストリームホストです。\",\n    \"download\": \"ダウンロード\",\n    \"fix_now\": \"今すぐ修正\",\n    \"installed_version_not_stable\": \"Sunshineのプレリリース版を実行しています。バグやその他の問題が発生する可能性があります。 問題が発生した場合は報告してください。Sunshineをより良いソフトウェアにしていただきありがとうございます！\",\n    \"loading_latest\": \"最新のリリースを読み込んでいます...\",\n    \"new_pre_release\": \"新しいプレリリースバージョンが利用可能です!\",\n    \"new_stable\": \"新しい安定版が利用可能です！\",\n    \"startup_errors\": \"<b>注意</b>Sunshineは起動時にこれらのエラーを検出しました。ストリーミングの前にこれらのエラーを修正することを<b>強くお勧め</b>します。\",\n    \"version_dirty\": \"Sunshineをより良いソフトウェアにしてくれてありがとうございます!\",\n    \"version_latest\": \"サンシャインの最新バージョンを実行しています\",\n    \"vigembus_not_installed_desc\": \"ViGEmBusドライバなしでは仮想ゲームパッドのサポートは機能しません。インストールするには下のボタンをクリックしてください。\",\n    \"vigembus_not_installed_title\": \"ViGEmBusドライバがインストールされていません\",\n    \"vigembus_outdated_desc\": \"ViGEmBus(v{version})の古いバージョンを実行しています。 バージョン 1. 適切なゲームパッドをサポートするには、7以上が必要です。アップデートするには下のボタンをクリックしてください。\",\n    \"vigembus_outdated_title\": \"ViGEmBusドライバが古くなっています\",\n    \"welcome\": \"こんにちは、サンシャイン！\"\n  },\n  \"navbar\": {\n    \"applications\": \"アプリケーション\",\n    \"configuration\": \"設定\",\n    \"featured\": \"注目のアプリ\",\n    \"home\": \"ホーム\",\n    \"password\": \"パスワードの変更\",\n    \"pin\": \"Pin\",\n    \"theme_auto\": \"自動\",\n    \"theme_dark\": \"ダーク\",\n    \"theme_ember\": \"Ember\",\n    \"theme_forest\": \"森\",\n    \"theme_indigo\": \"Indigo\",\n    \"theme_lavender\": \"Lavender\",\n    \"theme_light\": \"ライト\",\n    \"theme_midnight\": \"ミッドナイト\",\n    \"theme_monochrome\": \"モノクローム\",\n    \"theme_moonlight\": \"ムーンライト\",\n    \"theme_nord\": \"Nord\",\n    \"theme_ocean\": \"海\",\n    \"theme_rose\": \"バラ\",\n    \"theme_slate\": \"スレート\",\n    \"theme_sunshine\": \"サンシャイン\",\n    \"toggle_theme\": \"テーマ\",\n    \"troubleshoot\": \"トラブルシューティング\"\n  },\n  \"password\": {\n    \"confirm_password\": \"パスワードの確認\",\n    \"current_creds\": \"現在の資格情報\",\n    \"new_creds\": \"新しい資格情報\",\n    \"new_username_desc\": \"指定しない場合、ユーザー名は変更されません\",\n    \"password_change\": \"パスワードの変更\",\n    \"success_msg\": \"パスワードが正常に変更されました！このページはまもなくリロードされます。ブラウザーは新しい資格情報を要求します。\"\n  },\n  \"pin\": {\n    \"device_name\": \"端末名\",\n    \"pair_failure\": \"ペアリングに失敗しました：PINが正しく入力されたかどうかを確認します\",\n    \"pair_success\": \"成功！Moonlight を確認して続行してください\",\n    \"pin_pairing\": \"PINペアリング\",\n    \"send\": \"送信\",\n    \"warning_msg\": \"ペアリングするクライアントにアクセスできることを確認してください。このソフトウェアは、あなたのコンピュータを完全にコントロールすることができますので、注意してください！\"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"GitHub Discussions\",\n    \"legal\": \"Legal\",\n    \"legal_desc\": \"このソフトウェアの使用を継続することにより、以下のドキュメントの利用規約に同意したことになります。\",\n    \"license\": \"ライセンス\",\n    \"lizardbyte_website\": \"LizardByte ウェブサイト\",\n    \"resources\": \"リソース\",\n    \"resources_desc\": \"Sunshineのための資源！\",\n    \"third_party_notice\": \"第三者通知\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"永続的なディスプレイデバイス設定をリセット\",\n    \"dd_reset_desc\": \"Sunshineが変更されたディスプレイデバイス設定を復元しようとし続けている場合は、設定をリセットして手動で表示状態を復元することができます。\",\n    \"dd_reset_error\": \"永続化をリセット中にエラーが発生しました！\",\n    \"dd_reset_success\": \"持続性のリセットに成功しました！\",\n    \"force_close\": \"強制閉じる\",\n    \"force_close_desc\": \"Moonlight が現在実行中のアプリについて不満がある場合、強制終了すると問題が修正されます。\",\n    \"force_close_error\": \"アプリケーションを終了中にエラー\",\n    \"force_close_success\": \"申請は正常に終了しました！\",\n    \"logs\": \"ログ\",\n    \"logs_desc\": \"Sunshineによってアップロードされたログを参照してください\",\n    \"logs_find\": \"検索...\",\n    \"restart_sunshine\": \"サンシャインを再起動\",\n    \"restart_sunshine_desc\": \"Sunshineが正常に動作していない場合は、再起動を試みることができます。実行中のセッションはすべて終了します。\",\n    \"restart_sunshine_success\": \"サンシャインが再起動しています\",\n    \"troubleshooting\": \"トラブルシューティング\",\n    \"unpair_all\": \"すべてのペアリングを解除\",\n    \"unpair_all_error\": \"ペアリング解除中のエラー\",\n    \"unpair_all_success\": \"ペアを解除しました！\",\n    \"unpair_desc\": \"ペアリングされたデバイスを削除します。アクティブなセッションを持つペアリングされていないデバイスは、接続されたままですが、セッションを開始または再開することはできません。\",\n    \"unpair_single_no_devices\": \"ペアリングされたデバイスがありません。\",\n    \"unpair_single_success\": \"ただし、デバイスはまだアクティブなセッションにいる可能性があります。上の「強制終了」ボタンを使用して、開いているセッションを終了します。\",\n    \"unpair_single_unknown\": \"不明なクライアント\",\n    \"unpair_title\": \"デバイスのペアリングを解除\",\n    \"vigembus_compatible\": \"ViGEmBusがインストールされ、互換性があります。\",\n    \"vigembus_current_version\": \"現在のバージョン\",\n    \"vigembus_desc\": \"仮想ゲームパッドのサポートにはViGEmBusが必要です。ドライバが見つからない場合や古い場合はインストールまたは更新してください（バージョン1.17以上が必要です）。\",\n    \"vigembus_incompatible\": \"ViGEmBusバージョンが古すぎます。バージョン1.17以上をインストールしてください。\",\n    \"vigembus_install\": \"ViGEmBusドライバ\",\n    \"vigembus_install_button\": \"ViGEmBus v{version} をインストール\",\n    \"vigembus_install_error\": \"ViGEmBusドライバのインストールに失敗しました。\",\n    \"vigembus_install_success\": \"ViGEmBusドライバが正常にインストールされました! コンピュータを再起動する必要がある場合があります。\",\n    \"vigembus_force_reinstall_button\": \"ViGEmBus v{version} を強制的に再インストールする\",\n    \"vigembus_not_installed\": \"ViGEmBusがインストールされていません。\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"クライアント\",\n      \"tool\": \"ツール\"\n    },\n    \"description\": \"あなたのサンシャインストリーミング体験を向上させるクライアント、ツール、および統合を発見してください。\",\n    \"docs\": \"ドキュメント\",\n    \"documentation\": \"ドキュメント\",\n    \"get\": \"取得\",\n    \"github\": \"GitHub Repository\",\n    \"github_forks\": \"Forks\",\n    \"github_issues\": \"未解決の課題\",\n    \"github_stars\": \"星\",\n    \"last_updated\": \"最終更新\",\n    \"no_apps\": \"このカテゴリにはアプリが見つかりませんでした。\",\n    \"official\": \"オフィシャル\",\n    \"title\": \"注目のアプリ\",\n    \"website\": \"ウェブサイト\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"パスワードの確認\",\n    \"create_creds\": \"始める前に、Web UI にアクセスするための新しいユーザー名とパスワードを作成する必要があります。\",\n    \"create_creds_alert\": \"以下の資格情報は、SunshineのWeb UIにアクセスするために必要です。あなたが二度と見ることはありませんので、安全に保管してください！\",\n    \"greeting\": \"Sunshineへようこそ！\",\n    \"login\": \"ログイン\",\n    \"welcome_success\": \"このページはまもなく再読み込みされます。ブラウザーは新しい資格情報を要求します。\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/ko.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"모두\",\n    \"apply\": \"적용\",\n    \"auto\": \"자동 설정\",\n    \"autodetect\": \"자동 감지 (권장)\",\n    \"beta\": \"(베타)\",\n    \"cancel\": \"취소\",\n    \"close\": \"닫기\",\n    \"disabled\": \"비활성화\",\n    \"disabled_def\": \"사용 안 함(기본값)\",\n    \"disabled_def_cbox\": \"기본값 : 비활성화\",\n    \"dismiss\": \"무시\",\n    \"do_cmd\": \"명령 수행\",\n    \"elevated\": \"관리자 권한으로 실행\",\n    \"enabled\": \"활성화\",\n    \"enabled_def\": \"활성화 (기본값)\",\n    \"enabled_def_cbox\": \"기본값 : 활성화\",\n    \"error\": \"오류!\",\n    \"loading\": \"로드 중...\",\n    \"note\": \"참고:\",\n    \"password\": \"비밀번호\",\n    \"run_as\": \"관리자 권한으로 실행\",\n    \"save\": \"저장\",\n    \"search\": \"검색...\",\n    \"see_more\": \"자세히 보기\",\n    \"success\": \"성공!\",\n    \"undo_cmd\": \"명령 실행 취소\",\n    \"username\": \"사용자명\",\n    \"warning\": \"경고!\"\n  },\n  \"apps\": {\n    \"actions\": \"작업\",\n    \"add_cmds\": \"명령어 추가\",\n    \"add_new\": \"신규 추가\",\n    \"app_name\": \"애플리케이션 이름\",\n    \"app_name_desc\": \"Moonlight에 표시될 애플리케이션 이름\",\n    \"applications_desc\": \"클라이언트를 다시 시작할 때 애플리케이션이 새로 고침 됩니다.\",\n    \"applications_title\": \"애플리케이션\",\n    \"auto_detach\": \"애플리케이션이 빠르게 종료되는 경우에도 스트리밍 계속하기\",\n    \"auto_detach_desc\": \"다른 프로그램이나 인스턴스를 실행한 후 빠르게 종료되는 런처형 앱을 자동으로 감지하려고 시도합니다. 런처형 앱이 감지되면 해당 앱은 분리된 앱으로 처리됩니다.\",\n    \"cmd\": \"명령\",\n    \"cmd_desc\": \"시작할 기본 애플리케이션입니다. 비어 있으면 애플리케이션이 시작되지 않습니다.\",\n    \"cmd_note\": \"명령 실행 파일의 경로에 공백이 포함되어 있으면 따옴표로 묶어야 합니다.\",\n    \"cmd_prep_desc\": \"이 애플리케이션 전/후에 실행할 명령 목록입니다. 준비 명령 중 하나라도 실패하면 애플리케이션 시작이 중단됩니다.\",\n    \"cmd_prep_name\": \"명령 준비\",\n    \"covers_found\": \"커버 발견\",\n    \"cover_search_hint\": \"검색 이름은 IGDB 명명 규칙과 일치해야 합니다.\",\n    \"delete\": \"삭제\",\n    \"detached_cmds\": \"분리된 명령\",\n    \"detached_cmds_add\": \"분리된 명령 추가\",\n    \"detached_cmds_desc\": \"백그라운드에서 실행할 명령어 입니다.\",\n    \"detached_cmds_note\": \"명령 실행 파일의 경로에 공백이 포함되어 있으면 따옴표로 묶어야 합니다.\",\n    \"edit\": \"편집\",\n    \"env_app_id\": \"앱 ID\",\n    \"env_app_name\": \"앱 이름\",\n    \"env_client_audio_config\": \"클라이언트가 요청한 오디오 구성(2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"클라이언트가 최적의 스트리밍을 위해 게임 최적화 옵션을 요청했습니다(참/거짓).\",\n    \"env_client_fps\": \"클라이언트가 요청한 FPS(int)\",\n    \"env_client_gcmap\": \"요청된 게임패드 마스크, 비트셋/비트필드 형식(int)\",\n    \"env_client_hdr\": \"클라이언트가 HDR을 활성화합니다(참/거짓).\",\n    \"env_client_height\": \"클라이언트가 요청한 높이(int)\",\n    \"env_client_host_audio\": \"클라이언트가 호스트 오디오를 요청했습니다(참/거짓).\",\n    \"env_client_width\": \"클라이언트가 요청한 너비(int)\",\n    \"env_displayplacer_example\": \"예시) 해상도 자동화를 위한 Displayplacer\",\n    \"env_qres_example\": \"예 - 해결 자동화를 위한 QR:\",\n    \"env_qres_path\": \"Qres 경로\",\n    \"env_var_name\": \"변수 이름\",\n    \"env_vars_about\": \"환경 변수 정보\",\n    \"env_vars_desc\": \"모든 명령은 기본적으로 이러한 환경 변수를 가져옵니다:\",\n    \"env_xrandr_example\": \"예시 - 해상도 자동화를 위한 Xrandr:\",\n    \"exit_timeout\": \"종료 시간 초과\",\n    \"exit_timeout_desc\": \"종료 요청 시 모든 앱 프로세스가 정상적으로 종료될 때까지 기다릴 시간(초)입니다. 설정하지 않으면 기본값은 최대 5초까지 대기하는 것입니다. 0 또는 음수 값으로 설정하면 앱이 즉시 종료됩니다.\",\n    \"find_cover\": \"표지 찾기\",\n    \"global_prep_desc\": \"이 애플리케이션에 대한 글로벌 준비 명령 실행을 활성화/비활성화합니다.\",\n    \"global_prep_name\": \"글로벌 준비 명령\",\n    \"image\": \"이미지\",\n    \"image_desc\": \"클라이언트로 전송할 애플리케이션 아이콘/사진/이미지 경로입니다. 이미지는 PNG 파일이어야 합니다. 설정하지 않으면 Sunshine은 기본 상자 이미지를 전송합니다.\",\n    \"loading\": \"로드 중...\",\n    \"name\": \"이름\",\n    \"no_covers_found\": \"표지를 찾을 수 없습니다.\",\n    \"output_desc\": \"명령의 출력이 저장되는 파일로, 지정하지 않으면 출력이 무시됩니다.\",\n    \"output_name\": \"출력\",\n    \"run_as_desc\": \"이는 제대로 실행하려면 관리자 권한이 필요한 일부 애플리케이션에 필요할 수 있습니다.\",\n    \"searching_covers\": \"표지 검색 중...\",\n    \"wait_all\": \"모든 앱 프로세스가 종료될 때까지 스트리밍을 계속합니다.\",\n    \"wait_all_desc\": \"앱에서 시작한 모든 프로세스가 종료될 때까지 스트리밍이 계속됩니다. 이 옵션을 선택하지 않으면 다른 앱 프로세스가 계속 실행 중이더라도 초기 앱 프로세스가 종료되면 스트리밍이 중지됩니다.\",\n    \"working_dir\": \"작업 디렉토리\",\n    \"working_dir_desc\": \"프로세스에 전달할 작업 디렉터리입니다. 예를 들어 일부 애플리케이션은 작업 디렉터리를 사용하여 구성 파일을 검색합니다. 이 옵션을 설정하지 않으면 기본적으로 Sunshine은 다음 명령의 상위 디렉터리로 설정됩니다.\"\n  },\n  \"config\": {\n    \"adapter_name\": \"어댑터 이름\",\n    \"adapter_name_desc_linux_1\": \"캡처에 사용할 GPU를 수동으로 지정합니다.\",\n    \"adapter_name_desc_linux_2\": \"를 검색하여 VAAPI를 지원하는 모든 장치를 찾습니다.\",\n    \"adapter_name_desc_linux_3\": \"'renderD129'를 위의 장치로 바꾸면 장치의 이름과 기능이 나열됩니다. Sunshine에서 지원하려면 최소한 이 기능이 있어야 합니다:\",\n    \"adapter_name_desc_windows\": \"캡처에 사용할 GPU를 수동으로 지정합니다. 설정하지 않으면 GPU가 자동으로 선택됩니다. 자동 GPU 선택을 사용하려면 이 필드를 비워 두는 것이 좋습니다! 참고: 이 GPU는 디스플레이가 연결되어 있고 전원이 켜져 있어야 합니다. 적절한 값은 다음 명령을 사용하여 찾을 수 있습니다:\",\n    \"adapter_name_placeholder_windows\": \"(당신이 사용할 어댑터 명칭을 적어주세요.)\",\n    \"add\": \"추가\",\n    \"address_family\": \"주소 가족\",\n    \"address_family_both\": \"IPv4+IPv6\",\n    \"address_family_desc\": \"Sunshine이 사용하는 주소 계열 설정\",\n    \"address_family_ipv4\": \"IPv4 전용\",\n    \"always_send_scancodes\": \"항상 스캔 코드 보내기\",\n    \"always_send_scancodes_desc\": \"스캔코드를 전송하면 게임 및 앱과의 호환성이 향상되지만 미국식 영어 키보드 레이아웃을 사용하지 않는 특정 클라이언트에서 키보드 입력이 잘못될 수 있습니다. 특정 애플리케이션에서 키보드 입력이 전혀 작동하지 않는 경우 활성화합니다. 클라이언트의 키가 호스트에서 잘못된 입력을 생성하는 경우 비활성화합니다.\",\n    \"amd_coder\": \"AMF 코더(H264)\",\n    \"amd_coder_desc\": \"엔트로피 인코딩을 선택하여 품질 또는 인코딩 속도의 우선순위를 정할 수 있습니다. H.264만 해당.\",\n    \"amd_enforce_hrd\": \"AMF 가상 참조 디코더(HRD) 시행\",\n    \"amd_enforce_hrd_desc\": \"HRD 모델 요구 사항을 충족하기 위해 속도 제어에 대한 제약 조건을 높입니다. 이렇게 하면 비트레이트 오버플로가 크게 줄어들지만 특정 카드에서 인코딩 아티팩트 또는 품질 저하가 발생할 수 있습니다.\",\n    \"amd_preanalysis\": \"AMF 사전 분석\",\n    \"amd_preanalysis_desc\": \"이렇게 하면 속도 제어 사전 분석이 가능하므로 인코딩 지연 시간이 증가하는 대신 품질이 향상될 수 있습니다.\",\n    \"amd_quality\": \"AMF 품질\",\n    \"amd_quality_balanced\": \"균형 -- 균형 (기본값)\",\n    \"amd_quality_desc\": \"인코딩 속도와 품질 간의 균형을 제어합니다.\",\n    \"amd_quality_group\": \"AMF 품질 설정\",\n    \"amd_quality_quality\": \"품질 - 품질 선호\",\n    \"amd_quality_speed\": \"속도 - 속도 선호\",\n    \"amd_rc\": \"AMF 비율 제어\",\n    \"amd_rc_cbr\": \"cbr - 일정한 비트레이트(HRD가 활성화된 경우 권장)\",\n    \"amd_rc_cqp\": \"CQP -- 상수 QP 모드\",\n    \"amd_rc_desc\": \"이는 클라이언트 비트레이트 목표를 초과하지 않도록 비트레이트 제어 방법을 제어합니다. 'cqp'는 비트레이트 타겟팅에 적합하지 않으며, 'vbr_latency' 이외의 다른 옵션은 비트레이트 오버플로를 제한하는 데 도움이 되는 HRD 적용에 의존합니다.\",\n    \"amd_rc_group\": \"AMF 비율 제어 설정\",\n    \"amd_rc_vbr_latency\": \"vbr_latency - 지연 시간 제한 가변 비트 전송률(HRD가 비활성화된 경우 권장, 기본값)\",\n    \"amd_rc_vbr_peak\": \"vbr_peak - 피크 제한 가변 비트 전송률\",\n    \"amd_usage\": \"AMF 사용법\",\n    \"amd_usage_desc\": \"기본 인코딩 프로필을 설정합니다. 아래에 제시된 모든 옵션은 사용 프로필의 하위 집합을 재정의하지만 다른 곳에서는 구성할 수 없는 숨겨진 설정이 추가로 적용됩니다.\",\n    \"amd_usage_lowlatency\": \"낮은 지연 시간 - 낮은 지연 시간(가장 빠름)\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality - 낮은 지연 시간, 높은 품질(빠른)\",\n    \"amd_usage_transcoding\": \"트랜스코딩 -- 트랜스코딩(가장 느림)\",\n    \"amd_usage_ultralowlatency\": \"초저지연 - 초저지연(가장 빠름, 기본값)\",\n    \"amd_usage_webcam\": \"웹캠 -- 웹캠(느림)\",\n    \"amd_vbaq\": \"AMF 분산 기반 적응형 양자화(VBAQ)\",\n    \"amd_vbaq_desc\": \"인간의 시각 시스템은 일반적으로 텍스처가 심한 영역의 아티팩트에 덜 민감합니다. VBAQ 모드에서는 픽셀 분산이 공간 텍스처의 복잡도를 나타내는 데 사용되므로 인코더가 더 부드러운 영역에 더 많은 비트를 할당할 수 있습니다. 이 기능을 활성화하면 일부 콘텐츠에서 주관적인 화질이 개선됩니다.\",\n    \"apply_note\": \"'적용'을 클릭하여 설정을 적용합니다. Sunshine이 다시 시작되며 연결된 모든 세션이 종료됩니다.\",\n    \"audio_sink\": \"오디오 싱크\",\n    \"audio_sink_desc_linux\": \"오디오 루프백에 사용되는 오디오 싱크의 이름입니다. 이 변수를 지정하지 않으면 pulseaudio가 기본 모니터 장치를 선택합니다. 오디오 싱크의 이름은 다음 명령을 사용하여 찾을 수 있습니다:\",\n    \"audio_sink_desc_macos\": \"오디오 루프백에 사용되는 오디오 싱크의 이름입니다. Sunshine은 시스템 제한으로 인해 macOS에서만 마이크에 액세스할 수 있습니다. 사운드플라워 또는 블랙홀을 사용하여 시스템 오디오를 스트리밍하려면.\",\n    \"audio_sink_desc_windows\": \"캡처할 특정 오디오 장치를 수동으로 지정합니다. 설정하지 않으면 장치가 자동으로 선택됩니다. 자동 장치 선택을 사용하려면 이 필드를 비워 두는 것이 좋습니다! 동일한 이름의 오디오 장치가 여러 개 있는 경우 다음 명령을 사용하여 장치 ID를 얻을 수 있습니다:\",\n    \"audio_sink_placeholder_macos\": \"블랙홀 2채널\",\n    \"audio_sink_placeholder_windows\": \"Speakers (High Definition Audio Device)\",\n    \"av1_mode\": \"AV1 지원\",\n    \"av1_mode_0\": \"Sunshine은 인코더 기능에 따라 AV1 지원을 광고합니다(권장).\",\n    \"av1_mode_1\": \"Sunshine은 AV1에 대한 지원을 광고하지 않습니다.\",\n    \"av1_mode_2\": \"Sunshine은 AV1 메인 8비트 프로파일 지원을 광고합니다.\",\n    \"av1_mode_3\": \"Sunshine은 AV1 메인 8비트 및 10비트(HDR) 프로파일 지원을 광고할 예정입니다.\",\n    \"av1_mode_desc\": \"클라이언트가 AV1 메인 8비트 또는 10비트 비디오 스트림을 요청할 수 있습니다. AV1은 인코딩 시 CPU를 더 많이 사용하므로 이 옵션을 활성화하면 소프트웨어 인코딩을 사용할 때 성능이 저하될 수 있습니다.\",\n    \"back_button_timeout\": \"홈/가이드 버튼 에뮬레이션 시간 초과\",\n    \"back_button_timeout_desc\": \"뒤로/선택 버튼을 지정된 밀리초 동안 누르고 있으면 홈/가이드 버튼 누름이 에뮬레이션됩니다. 값을 0 미만(기본값)으로 설정하면 뒤로/선택 버튼을 길게 눌러도 홈/가이드 버튼이 에뮬레이션되지 않습니다.\",\n    \"bind_address\": \"바인드 주소\",\n    \"bind_address_desc\": \"선샤인이 바인딩할 특정 IP 주소를 설정합니다. 비워두면 Sunshine은 사용 가능한 모든 주소에 바인딩됩니다.\",\n    \"capture\": \"특정 캡처 방법 강제 적용\",\n    \"capture_desc\": \"자동 모드에서 Sunshine은 가장 먼저 작동하는 것을 사용합니다. NvFBC에는 패치된 엔비디아 드라이버가 필요합니다.\",\n    \"cert\": \"인증서\",\n    \"cert_desc\": \"웹 UI와 Moonlight 클라이언트 페어링에 사용되는 인증서입니다. 최상의 호환성을 위해 RSA-2048 공개 키가 있어야 합니다.\",\n    \"channels\": \"최대 연결 클라이언트 수\",\n    \"channels_desc_1\": \"Sunshine을 사용하면 하나의 스트리밍 세션을 여러 클라이언트와 동시에 공유할 수 있습니다.\",\n    \"channels_desc_2\": \"일부 하드웨어 인코더에는 다중 스트림에서 성능을 저하시키는 제한이 있을 수 있습니다.\",\n    \"coder_cabac\": \"카박 - 컨텍스트 적응형 이진 산술 코딩 - 더 높은 품질\",\n    \"coder_cavlc\": \"cavlc - 컨텍스트 적응형 가변 길이 코딩 - 더 빠른 디코딩\",\n    \"configuration\": \"설정\",\n    \"controller\": \"게임패드 입력 활성화\",\n    \"controller_desc\": \"게스트가 게임패드/컨트롤러로 호스트 시스템을 제어할 수 있습니다.\",\n    \"credentials_file\": \"자격 증명 파일\",\n    \"credentials_file_desc\": \"사용자 이름/비밀번호를 Sunshine의 상태 파일과 별도로 저장하세요.\",\n    \"csrf_allowed_origins\": \"CSRF 허용 오리진\",\n    \"csrf_allowed_origins_desc\": \"쉼표로 구분된 CSRF 보호를 위해 추가로 허용되는 출처 목록(기본값에 추가됨: 로컬 호스트 변형 및 웹 UI 포트). 신뢰할 수 있는 출처만 추가하세요. 각 오리진에는 프로토콜과 호스트(예: https://example.com)가 포함되어야 합니다.\",\n    \"dd_config_ensure_active\": \"디스플레이 자동 활성화\",\n    \"dd_config_ensure_only_display\": \"다른 디스플레이를 비활성화하고 지정된 디스플레이만 활성화하기\",\n    \"dd_config_ensure_primary\": \"디스플레이를 자동으로 활성화하고 기본 디스플레이로 설정하기\",\n    \"dd_configuration_option\": \"장치 구성\",\n    \"dd_config_revert_delay\": \"구성 되돌리기 지연\",\n    \"dd_config_revert_delay_desc\": \"앱이 닫히거나 마지막 세션이 종료된 경우 구성을 되돌리기 전에 대기하는 추가 지연 시간(밀리초)입니다. 주요 목적은 앱 간에 빠르게 전환할 때 보다 원활한 전환을 제공하기 위한 것입니다.\",\n    \"dd_config_revert_on_disconnect\": \"연결 해제 시 구성 되돌리기\",\n    \"dd_config_revert_on_disconnect_desc\": \"앱 종료 또는 마지막 세션 종료 대신 모든 클라이언트의 연결이 끊어지면 구성을 되돌립니다.\",\n    \"dd_config_verify_only\": \"디스플레이가 활성화되어 있는지 확인합니다(기본값).\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"클라이언트의 요청에 따라 HDR 모드 켜기/끄기(기본값)\",\n    \"dd_hdr_option_disabled\": \"HDR 설정 변경하지 않기\",\n    \"dd_manual_refresh_rate\": \"수동 새로고침 빈도\",\n    \"dd_manual_resolution\": \"수동 해결\",\n    \"dd_mode_remapping\": \"디스플레이 모드 재매핑\",\n    \"dd_mode_remapping_add\": \"리매핑 항목 추가\",\n    \"dd_mode_remapping_desc_1\": \"요청된 해상도 및/또는 새로 고침 빈도를 다른 값으로 변경하려면 리매핑 항목을 지정합니다.\",\n    \"dd_mode_remapping_desc_2\": \"목록은 위에서 아래로 반복되며 첫 번째 일치 항목이 사용됩니다.\",\n    \"dd_mode_remapping_desc_3\": \"'요청됨' 필드는 요청된 값과 일치하도록 비워 둘 수 있습니다.\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"'최종' 필드를 하나 이상 지정해야 합니다. 지정하지 않은 해상도 또는 새로 고침 빈도는 변경되지 않습니다.\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"\\\"최종\\\" 필드는 반드시 지정해야 하며 비워 둘 수 없습니다.\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"Moonlight 클라이언트에서 \\\"게임 설정 최적화\\\" 옵션을 활성화해야 하며, 그렇지 않으면 지정된 해상도 필드가 있는 항목은 건너뜁니다.\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"Moonlight 클라이언트에서 \\\"게임 설정 최적화\\\" 옵션을 활성화해야 하며, 그렇지 않으면 매핑을 건너뜁니다.\",\n    \"dd_mode_remapping_final_refresh_rate\": \"최종 새로고침 빈도\",\n    \"dd_mode_remapping_final_resolution\": \"최종 해상도\",\n    \"dd_mode_remapping_requested_fps\": \"요청된 FPS\",\n    \"dd_mode_remapping_requested_resolution\": \"요청된 해결 방법\",\n    \"dd_options_header\": \"고급 디스플레이 장치 옵션\",\n    \"dd_refresh_rate_option\": \"새로 고침 빈도\",\n    \"dd_refresh_rate_option_auto\": \"클라이언트에서 제공한 FPS 값 사용 (기본값)\",\n    \"dd_refresh_rate_option_disabled\": \"새로 고침 빈도 변경하지 않기\",\n    \"dd_refresh_rate_option_manual\": \"새로고침 빈도 수동 지정\",\n    \"dd_resolution_option\": \"해상도\",\n    \"dd_resolution_option_auto\": \"클라이언트에서 제공한 해상도 사용(기본값)\",\n    \"dd_resolution_option_disabled\": \"해상도 변경하지 않기\",\n    \"dd_resolution_option_manual\": \"수동으로 입력한 해상도 사용\",\n    \"dd_resolution_option_ogs_desc\": \"이 기능을 사용하려면 Moonlight 클라이언트에서 \\\"게임 설정 최적화\\\" 옵션이 활성화되어 있어야 합니다.\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"스트리밍에 가상 디스플레이 장치(VDD)를 사용하는 경우 HDR 색상이 잘못 표시될 수 있습니다. HDR을 껐다가 다시 켜면 이 문제를 완화할 수 있습니다.\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"값을 0으로 설정하면 해결 방법이 비활성화됩니다(기본값). 값이 0에서 3000밀리초 사이인 경우, Sunshine은 HDR을 끄고 지정된 시간 동안 기다린 다음 HDR을 다시 켭니다. 대부분의 경우 권장되는 지연 시간은 약 500밀리초입니다.\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"이 해결 방법은 스트림 시작 시간에 직접적인 영향을 미치므로 실제로 HDR에 문제가 없는 한 사용하지 마세요!\",\n    \"dd_wa_hdr_toggle_delay\": \"HDR을 위한 고대비 해결 방법\",\n    \"ds4_back_as_touchpad_click\": \"지도 뒤로 가기/터치패드 클릭으로 선택\",\n    \"ds4_back_as_touchpad_click_desc\": \"DS4 에뮬레이션을 강제할 때 뒤로/선택을 터치패드 클릭에 매핑합니다.\",\n    \"ds5_inputtino_randomize_mac\": \"가상 컨트롤러 MAC 무작위화\",\n    \"ds5_inputtino_randomize_mac_desc\": \"컨트롤러 등록 시 클라이언트 측에서 컨트롤러를 교체할 때 다른 컨트롤러의 구성 설정이 섞이지 않도록 컨트롤러 내부 인덱스에 기반한 MAC이 아닌 임의의 MAC을 사용합니다.\",\n    \"encoder\": \"특정 인코더 강제 적용\",\n    \"encoder_desc\": \"특정 인코더를 강제로 지정하지 않으면 Sunshine에서 사용 가능한 최상의 옵션을 선택합니다. 참고: Windows에서 하드웨어 인코더를 지정하는 경우 디스플레이가 연결된 GPU와 일치해야 합니다.\",\n    \"encoder_software\": \"소프트웨어\",\n    \"external_ip\": \"외부 IP\",\n    \"external_ip_desc\": \"외부 IP 주소가 지정되지 않은 경우 Sunshine은 자동으로 외부 IP를 감지합니다.\",\n    \"fec_percentage\": \"FEC 백분율\",\n    \"fec_percentage_desc\": \"각 비디오 프레임의 데이터 패킷당 오류를 수정하는 패킷의 백분율입니다. 값이 높을수록 더 많은 네트워크 패킷 손실을 보정할 수 있지만 대역폭 사용량이 증가합니다.\",\n    \"ffmpeg_auto\": \"자동 -- FFMPEG 결정에 맡김(기본값)\",\n    \"file_apps\": \"앱 파일\",\n    \"file_apps_desc\": \"현재 Sunshine의 앱이 저장되어 있는 파일입니다.\",\n    \"file_state\": \"상태 파일\",\n    \"file_state_desc\": \"Sunshine의 현재 상태가 저장된 파일입니다.\",\n    \"gamepad\": \"에뮬레이트된 게임패드 유형\",\n    \"gamepad_auto\": \"자동 선택 옵션\",\n    \"gamepad_desc\": \"호스트에서 에뮬레이트할 게임패드 유형을 선택합니다.\",\n    \"gamepad_ds4\": \"DS4 (PS4)\",\n    \"gamepad_ds4_manual\": \"DS4 선택 옵션\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"DS5 선택 옵션\",\n    \"gamepad_switch\": \"닌텐도 프로 (스위치 컨트롤러)\",\n    \"gamepad_manual\": \"DS4 수동 옵션\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"명령 준비\",\n    \"global_prep_cmd_desc\": \"애플리케이션 실행 전 또는 실행 후에 실행할 명령 목록을 구성합니다. 지정된 준비 명령 중 하나라도 실패하면 애플리케이션 실행 프로세스가 중단됩니다.\",\n    \"hevc_mode\": \"HEVC 지원\",\n    \"hevc_mode_0\": \"Sunshine은 인코더 기능에 따라 HEVC 지원을 광고합니다(권장).\",\n    \"hevc_mode_1\": \"Sunshine은 HEVC 지원을 광고하지 않습니다.\",\n    \"hevc_mode_2\": \"Sunshine은 HEVC 메인 프로필에 대한 지원을 광고합니다\",\n    \"hevc_mode_3\": \"Sunshine은 HEVC 메인 및 메인10(HDR) 프로파일 지원을 광고할 예정입니다\",\n    \"hevc_mode_desc\": \"클라이언트가 HEVC 메인 또는 HEVC 메인10 비디오 스트림을 요청할 수 있도록 허용합니다. HEVC는 인코딩에 CPU를 더 많이 사용하므로 이 옵션을 활성화하면 소프트웨어 인코딩을 사용할 때 성능이 저하될 수 있습니다.\",\n    \"high_resolution_scrolling\": \"고해상도 스크롤 지원\",\n    \"high_resolution_scrolling_desc\": \"이 옵션을 활성화하면 Sunshine은 Moonlight 클라이언트의 고해상도 스크롤 이벤트를 통과합니다. 고해상도 스크롤 이벤트로 너무 빠르게 스크롤하는 구형 애플리케이션의 경우 이 옵션을 비활성화하면 유용할 수 있습니다.\",\n    \"install_steam_audio_drivers\": \"Steam 오디오 드라이버 설치\",\n    \"install_steam_audio_drivers_desc\": \"Steam이 설치되어 있으면 5.1/7.1 서라운드 사운드와 호스트 오디오 음소거를 지원하는 Steam Streaming Speakers 드라이버가 자동으로 설치됩니다. (수동으로 설치할 일이 없어요)\",\n    \"key_repeat_delay\": \"키 반복 지연\",\n    \"key_repeat_delay_desc\": \"키가 반복되는 속도를 제어합니다. 키가 반복되기 전 초기 지연 시간 (ms) 입니다.\",\n    \"key_repeat_frequency\": \"키 반복 빈도\",\n    \"key_repeat_frequency_desc\": \"매 초마다 키가 반복되는 빈도입니다. (이 옵션은 소수점 입력이 가능합니다.)\",\n    \"key_rightalt_to_key_win\": \"오른쪽 Alt 키를 Windows 키로 매핑\",\n    \"key_rightalt_to_key_win_desc\": \"달빛에서 Windows 키를 직접 보낼 수 없는 경우가 있을 수 있습니다. 이러한 경우 Sunshine이 오른쪽 Alt 키를 Windows 키로 인식하도록 하는 것이 유용할 수 있습니다.\",\n    \"keybindings\": \"키 바인딩\",\n    \"keyboard\": \"키보드 입력 활성화\",\n    \"keyboard_desc\": \"게스트가 키보드로 호스트 시스템을 제어할 수 있습니다.\",\n    \"lan_encryption_mode\": \"LAN 암호화 모드\",\n    \"lan_encryption_mode_1\": \"지원되는 클라이언트에서 사용 가능\",\n    \"lan_encryption_mode_2\": \"모든 사용자에게 필수\",\n    \"lan_encryption_mode_desc\": \"로컬 네트워크를 통해 스트리밍할 때 암호화를 사용할 시기를 결정합니다. 암호화는 특히 성능이 낮은 호스트와 클라이언트에서 스트리밍 성능을 저하시킬 수 있습니다.\",\n    \"locale\": \"언어\",\n    \"locale_desc\": \"Sunshine의 사용자 인터페이스에 사용 및 표시되는 언어입니다.\",\n    \"log_path\": \"로그 파일 경로\",\n    \"log_path_desc\": \"Sunshine의 현재 로그가 저장된 파일입니다.\",\n    \"max_bitrate\": \"최대 비트\",\n    \"max_bitrate_desc\": \"Sunshine이 스트림을 인코딩할 최대 비트 전송률(Kbps)입니다. 0으로 설정하면 항상 Moonlight에서 요청한 비트레이트를 사용합니다.\",\n    \"minimum_fps_target\": \"최소 FPS 목표\",\n    \"minimum_fps_target_desc\": \"스트림이 도달할 수 있는 가장 낮은 유효 FPS입니다. 값이 0이면 스트림 FPS의 약 절반으로 간주됩니다. 24 또는 30fps 콘텐츠를 스트리밍하는 경우 20을 설정하는 것이 좋습니다.\",\n    \"min_log_level\": \"로그 레벨\",\n    \"min_log_level_0\": \"Verbose\",\n    \"min_log_level_1\": \"Debug\",\n    \"min_log_level_2\": \"정보\",\n    \"min_log_level_3\": \"경고\",\n    \"min_log_level_4\": \"오류\",\n    \"min_log_level_5\": \"치명적\",\n    \"min_log_level_6\": \"없음\",\n    \"min_log_level_desc\": \"표준 출력으로 인쇄되는 최소 로그 수준\",\n    \"min_threads\": \"최소 CPU 스레드 수\",\n    \"min_threads_desc\": \"이 값을 높이면 인코딩 효율이 약간 떨어지지만, 일반적으로 인코딩에 더 많은 CPU 코어를 사용할 수 있다는 점에서 그만한 가치가 있습니다. 이상적인 값은 하드웨어에서 원하는 스트리밍 설정으로 안정적으로 인코딩할 수 있는 가장 낮은 값입니다.\",\n    \"misc\": \"기타 옵션\",\n    \"motion_as_ds4\": \"클라이언트의 게임패드가 모션 기능을 보유중인 경우 DS4 게임패드로 에뮬레이트\",\n    \"motion_as_ds4_desc\": \"비활성화시, 게임패드를 선택할 때 모션 센서 유무를 확인하지 않습니다.\",\n    \"mouse\": \"마우스 입력 활성화\",\n    \"mouse_desc\": \"게스트가 마우스로 호스트 시스템을 제어할 수 있습니다.\",\n    \"native_pen_touch\": \"기본 펜/터치 지원\",\n    \"native_pen_touch_desc\": \"활성화하면 Sunshine은 Moonlight 클라이언트의 기본 펜/터치 이벤트를 통과합니다. 이 기능은 기본 펜/터치를 지원하지 않는 구형 애플리케이션에서 비활성화하면 유용할 수 있습니다.\",\n    \"notify_pre_releases\": \"사전 출시 알림\",\n    \"notify_pre_releases_desc\": \"Sunshine의 새 사전 출시 버전에 대한 알림 여부입니다.\",\n    \"nvenc_h264_cavlc\": \"H.264에서 CABAC보다 CAVLC 선호\",\n    \"nvenc_h264_cavlc_desc\": \"더 간단한 형태의 엔트로피 코딩. CAVLC는 동일한 화질을 위해 약 10% 더 많은 비트 전송률이 필요합니다. 아주 오래된 디코딩 장치에만 해당됩니다.\",\n    \"nvenc_latency_over_power\": \"전력 절감보다 낮은 인코딩 지연 시간 선호\",\n    \"nvenc_latency_over_power_desc\": \"Sunshine은 인코딩 지연 시간을 줄이기 위해 스트리밍 중에 최대 GPU 클럭 속도를 요청합니다. 이 기능을 비활성화하면 인코딩 지연 시간이 크게 늘어날 수 있으므로 비활성화하는 것은 권장하지 않습니다.\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"DXGI 위에 OpenGL/Vulkan 제공\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"Sunshine은 DXGI 위에 표시되지 않는 한 전체 화면 OpenGL 및 Vulkan 프로그램을 풀 프레임 속도로 캡처할 수 없습니다. 이는 시스템 전체 설정으로, Sunshine 프로그램 종료 시 되돌려집니다.\",\n    \"nvenc_preset\": \"성능 프리셋\",\n    \"nvenc_preset_1\": \"(가장 빠름, 기본값)\",\n    \"nvenc_preset_7\": \"(가장 느림)\",\n    \"nvenc_preset_desc\": \"수치가 높을수록 인코딩 지연 시간이 증가하는 대신 압축(주어진 비트 전송률에서의 품질)이 향상됩니다. 네트워크 또는 디코더에 의해 제한되는 경우에만 변경하는 것이 좋으며, 그렇지 않은 경우 비트 전송률을 높여도 비슷한 효과를 얻을 수 있습니다.\",\n    \"nvenc_realtime_hags\": \"하드웨어 가속 GPU 스케줄링에서 실시간 우선순위 사용\",\n    \"nvenc_realtime_hags_desc\": \"현재 NVIDIA 드라이버는 HAGS가 활성화되어 있고 실시간 우선순위가 사용되며 VRAM 사용률이 최대에 가까울 때 인코더에서 멈출 수 있습니다. 이 옵션을 비활성화하면 우선순위가 높음으로 낮아져 GPU가 과부하 상태일 때 캡처 성능이 저하되는 대신 프리즈를 방지할 수 있습니다.\",\n    \"nvenc_spatial_aq\": \"공간 AQ\",\n    \"nvenc_spatial_aq_desc\": \"동영상의 평평한 영역에 더 높은 QP 값을 할당합니다. 낮은 비트레이트에서 스트리밍할 때 활성화하는 것이 좋습니다.\",\n    \"nvenc_twopass\": \"투패스 모드\",\n    \"nvenc_twopass_desc\": \"예비 인코딩 패스를 추가합니다. 이를 통해 더 많은 모션 벡터를 감지하고 프레임 전체에 비트 전송률을 더 잘 분배하며 비트 전송률 제한을 더 엄격하게 준수할 수 있습니다. 이 기능을 비활성화하면 가끔 비트레이트 오버슈팅과 그에 따른 패킷 손실이 발생할 수 있으므로 비활성화하는 것은 권장하지 않습니다.\",\n    \"nvenc_twopass_disabled\": \"사용 안 함(가장 빠름, 권장하지 않음)\",\n    \"nvenc_twopass_full_res\": \"전체 해상도(느림)\",\n    \"nvenc_twopass_quarter_res\": \"분기 해상도(더 빠른, 기본값)\",\n    \"nvenc_vbv_increase\": \"싱글 프레임 VBV/HRD 비율 증가\",\n    \"nvenc_vbv_increase_desc\": \"기본적으로 Sunshine은 단일 프레임 VBV/HRD를 사용하므로 인코딩된 동영상 프레임 크기가 요청된 비트레이트를 요청된 프레임 전송률로 나눈 값을 초과하지 않아야 합니다. 이 제한을 완화하면 지연 시간이 짧은 가변 비트레이트의 이점이 있지만 네트워크에 비트레이트 급증을 처리할 수 있는 버퍼 헤드룸이 없는 경우 패킷 손실이 발생할 수도 있습니다. 허용되는 최대 값은 400이며, 이는 인코딩된 동영상 프레임 상한 크기를 5배 늘린 것에 해당합니다.\",\n    \"origin_web_ui_allowed\": \"웹 UI 접근 권한\",\n    \"origin_web_ui_allowed_desc\": \"웹 UI에 대한 액세스가 거부되지 않은 원격 엔드포인트 주소의 원본입니다.\",\n    \"origin_web_ui_allowed_lan\": \"같은 LAN에 있는 사용자만 접근 허용\",\n    \"origin_web_ui_allowed_pc\": \"로컬 호스트만 접근 허용\",\n    \"origin_web_ui_allowed_wan\": \"누구든지 접근 허용 (보안이 취약해질 수 있습니다.)\",\n    \"output_name\": \"아이디 표시\",\n    \"output_name_desc_unix\": \"Sunshine이 시작되면 감지된 디스플레이 목록이 표시됩니다. 참고: 괄호 안의 id 값을 사용해야 합니다. 아래는 예시이며, 실제 출력은 문제 해결 탭에서 확인할 수 있습니다.\",\n    \"output_name_desc_windows\": \"캡처에 사용할 디스플레이 디바이스 ID를 수동으로 지정합니다. 설정하지 않으면 기본 디스플레이가 캡처됩니다. 참고: 위에서 GPU를 지정한 경우 이 디스플레이는 해당 GPU에 연결되어 있어야 합니다. Sunshine이 시작되면 감지된 디스플레이 목록이 표시됩니다. 아래는 예시이며, 실제 출력은 문제 해결 탭에서 확인할 수 있습니다.\",\n    \"ping_timeout\": \"핑 시간 초과\",\n    \"ping_timeout_desc\": \"스트림을 종료하기 전에 달빛의 데이터를 대기하는 시간(밀리초)\",\n    \"pkey\": \"개인 키\",\n    \"pkey_desc\": \"웹 UI와 Moonlight 클라이언트 페어링에 사용되는 개인 키입니다. 최상의 호환성을 위해 RSA-2048 개인키를 사용해야 합니다.\",\n    \"port\": \"포트\",\n    \"port_alert_1\": \"Sunshine은 1024 이하의 포트를 사용할 수 없습니다, 다시 확인하세요.\",\n    \"port_alert_2\": \"65535 이상의 포트는 사용할 수 없습니다, 다시 확인하세요.\",\n    \"port_desc\": \"Sunshine에서 사용하는 포트 제품군 설정\",\n    \"port_http_port_note\": \"이 포트를 사용하여 Moonlight로 연결할 수 있습니다.\",\n    \"port_note\": \"참고\",\n    \"port_port\": \"포트\",\n    \"port_protocol\": \"프로토콜\",\n    \"port_tcp\": \"TCP\",\n    \"port_udp\": \"UDP\",\n    \"port_warning\": \"웹 UI를 '인터넷'에 노출하는 것은 보안상 \\\"매우\\\" 위험합니다! 다시 한번 생각하고 진행하세요.\",\n    \"port_web_ui\": \"웹 UI\",\n    \"qp\": \"양자화 파라미터\",\n    \"qp_desc\": \"일부 디바이스는 고정 비트 전송률을 지원하지 않을 수 있습니다. 이러한 디바이스에서는 대신 QP가 사용됩니다. 값이 높을수록 압축률이 높아지지만 품질은 떨어집니다.\",\n    \"qsv_coder\": \"퀵싱크 코더(H264)\",\n    \"qsv_preset\": \"퀵싱크 프리셋\",\n    \"qsv_preset_fast\": \"빠름 (낮은 품질)\",\n    \"qsv_preset_faster\": \"더 빠름 (더 낮은 품질)\",\n    \"qsv_preset_medium\": \"중간 (기본값)\",\n    \"qsv_preset_slow\": \"느림 (좋은 품질)\",\n    \"qsv_preset_slower\": \"더 느림 (더 좋은 품질)\",\n    \"qsv_preset_slowest\": \"가장 느림 (최고 품질)\",\n    \"qsv_preset_veryfast\": \"가장 빠름 (최저 품질)\",\n    \"qsv_slow_hevc\": \"느린 HEVC 인코딩 허용\",\n    \"qsv_slow_hevc_desc\": \"이렇게 하면 구형 인텔 GPU에서 HEVC 인코딩이 가능하지만, GPU 사용량이 증가하고 성능이 저하될 수 있습니다.\",\n    \"restart_note\": \"변경 사항을 적용하기 위해 Sunshine이 다시 시작됩니다.\",\n    \"search_options\": \"검색 구성 옵션...\",\n    \"stream_audio\": \"오디오 스트리밍\",\n    \"stream_audio_desc\": \"오디오 스트리밍 여부. 이 옵션을 비활성화하면 헤드리스 디스플레이를 보조 모니터로 스트리밍하는 데 유용할 수 있습니다.\",\n    \"sunshine_name\": \"Sunshine 이름\",\n    \"sunshine_name_desc\": \"Moonlight에서 표시되는 이름입니다. 지정하지 않으면 PC의 이름이 사용됩니다.\",\n    \"sw_preset\": \"소프트웨어 프리셋\",\n    \"sw_preset_desc\": \"인코딩 속도(초당 인코딩 프레임 수)와 압축 효율성(비트스트림의 비트당 품질) 간의 절충점을 최적화합니다. 기본값은 아주 빠름입니다.\",\n    \"sw_preset_fast\": \"빠름\",\n    \"sw_preset_faster\": \"더 빠름\",\n    \"sw_preset_medium\": \"중간\",\n    \"sw_preset_slow\": \"느림\",\n    \"sw_preset_slower\": \"더 느림\",\n    \"sw_preset_superfast\": \"아주 빠름 (기본값)\",\n    \"sw_preset_ultrafast\": \"가장 빠름\",\n    \"sw_preset_veryfast\": \"매우 빠름\",\n    \"sw_preset_veryslow\": \"매우 느림\",\n    \"sw_tune\": \"SW Tune\",\n    \"sw_tune_animation\": \"애니메이션 - 만화에 적합하며 더 높은 디블럭킹과 더 많은 기준 프레임을 사용합니다.\",\n    \"sw_tune_desc\": \"사전 설정 후에 적용되는 튜닝 옵션입니다. 기본값은 제로 레이턴시입니다.\",\n    \"sw_tune_fastdecode\": \"fastdecode - 특정 필터를 비활성화하여 더 빠르게 디코딩할 수 있습니다.\",\n    \"sw_tune_film\": \"영화 - 고품질 영화 콘텐츠에 사용, 차단 해제 감소\",\n    \"sw_tune_grain\": \"그레인 - 오래되고 거친 필름 소재의 그레인 구조를 보존합니다.\",\n    \"sw_tune_stillimage\": \"스틸 이미지 - 슬라이드쇼와 같은 콘텐츠에 적합\",\n    \"sw_tune_zerolatency\": \"제로 레이턴시 - 빠른 인코딩 및 저지연 스트리밍에 적합(기본값)\",\n    \"system_tray\": \"시스템 트레이 사용\",\n    \"system_tray_desc\": \"시스템 트레이에 아이콘 표시 및 데스크톱 알림 표시\",\n    \"touchpad_as_ds4\": \"클라이언트 게임패드가 터치패드가 있다고 보고하는 경우 DS4 게임패드 에뮬레이션\",\n    \"touchpad_as_ds4_desc\": \"비활성화하면 게임패드 유형을 선택할 때 터치패드의 존재 여부가 고려되지 않습니다.\",\n    \"upnp\": \"UPnP\",\n    \"upnp_desc\": \"인터넷을 통한 포트 포워딩 자동 구성 기능입니다.\",\n    \"vaapi_strict_rc_buffer\": \"AMD GPU에서 H.264/HEVC에 대한 프레임 비트레이트 제한을 엄격하게 적용합니다.\",\n    \"vaapi_strict_rc_buffer_desc\": \"이 옵션을 활성화하면 장면이 변경되는 동안 네트워크를 통해 프레임이 끊기는 것을 방지할 수 있지만 움직이는 동안 동영상 품질이 저하될 수 있습니다.\",\n    \"virtual_sink\": \"가상 싱크\",\n    \"virtual_sink_desc\": \"사용할 가상 오디오 장치를 수동으로 지정합니다. 설정하지 않으면 자동으로 장치가 선택됩니다. 자동으로 장치를 선택할려면 이 칸을 비우는 것을 권장드립니다.\",\n    \"virtual_sink_placeholder\": \"Steam Streaming Speakers\",\n    \"vt_coder\": \"비디오 툴박스 코더\",\n    \"vt_realtime\": \"비디오툴박스 실시간 인코딩\",\n    \"vt_software\": \"비디오툴박스 소프트웨어 인코딩\",\n    \"vt_software_allowed\": \"허용됨\",\n    \"vt_software_forced\": \"강제\",\n    \"wan_encryption_mode\": \"WAN 암호화 모드\",\n    \"wan_encryption_mode_1\": \"지원되는 클라이언트에 사용(기본값)\",\n    \"wan_encryption_mode_2\": \"모든 사용자에게 필수\",\n    \"wan_encryption_mode_desc\": \"인터넷을 통해 스트리밍할 때 암호화를 사용할 시기를 결정합니다. 암호화는 특히 성능이 낮은 호스트와 클라이언트에서 스트리밍 성능을 저하시킬 수 있습니다.\"\n  },\n  \"index\": {\n    \"description\": \"Sunshine은 Moonlight의 게임 스트리밍 프로그램입니다.\",\n    \"download\": \"다운로드\",\n    \"fix_now\": \"지금 수정\",\n    \"installed_version_not_stable\": \"Sunshine의 정식 출시 이전 버전을 실행 중입니다. 버그나 기타 문제가 발생할 수 있습니다. 문제가 발생하면 신고해 주세요. Sunshine을 더 나은 소프트웨어로 만드는 데 도움을 주셔서 감사합니다!\",\n    \"loading_latest\": \"새로운 업데이트를 확인하는 중...\",\n    \"new_pre_release\": \"새로운 사전 출시 버전이 출시되었습니다!\",\n    \"new_stable\": \"새로운 안정 버전이 출시되었습니다!\",\n    \"startup_errors\": \"<b>주의!</b> 시작하는 중에 오류가 감지되었습니다. 스트리밍하기 전에 이 오류를 수정할 것을 <b>강력히 권장합니다.</b>\",\n    \"version_dirty\": \"Sunshine이 더 나은 소프트웨어가 될 수 있도록 도와주셔서 감사합니다!\",\n    \"version_latest\": \"최신 버전의 Sunshine을 실행 중입니다.\",\n    \"vigembus_not_installed_desc\": \"가상 게임패드 지원은 ViGEmBus 드라이버가 없으면 작동하지 않습니다. 아래 버튼을 클릭하여 설치하세요.\",\n    \"vigembus_not_installed_title\": \"ViGEmBus 드라이버가 설치되지 않았습니다.\",\n    \"vigembus_outdated_desc\": \"오래된 버전의 ViGEmBus를 실행 중입니다({version}). 게임패드를 제대로 지원하려면 버전 1.17 이상이 필요합니다. 아래 버튼을 클릭하여 업데이트하세요.\",\n    \"vigembus_outdated_title\": \"ViGEmBus 드라이버가 오래되었습니다.\",\n    \"welcome\": \"반가워요, Sunshine!\"\n  },\n  \"navbar\": {\n    \"applications\": \"애플리케이션\",\n    \"configuration\": \"설정\",\n    \"featured\": \"추천 앱\",\n    \"home\": \"홈\",\n    \"password\": \"비밀번호 변경\",\n    \"pin\": \"새 기기 연결\",\n    \"theme_auto\": \"자동\",\n    \"theme_dark\": \"다크 테마\",\n    \"theme_ember\": \"Ember\",\n    \"theme_forest\": \"숲\",\n    \"theme_indigo\": \"인디고\",\n    \"theme_lavender\": \"라벤더\",\n    \"theme_light\": \"라이트 테마\",\n    \"theme_midnight\": \"미드나잇\",\n    \"theme_monochrome\": \"단색\",\n    \"theme_moonlight\": \"달빛\",\n    \"theme_nord\": \"Nord\",\n    \"theme_ocean\": \"바다\",\n    \"theme_rose\": \"Rose\",\n    \"theme_slate\": \"슬레이트\",\n    \"theme_sunshine\": \"선샤인\",\n    \"toggle_theme\": \"테마\",\n    \"troubleshoot\": \"문제 해결\"\n  },\n  \"password\": {\n    \"confirm_password\": \"비밀번호 확인\",\n    \"current_creds\": \"현재 자격 증명\",\n    \"new_creds\": \"새 자격 증명\",\n    \"new_username_desc\": \"지정하지 않으면 사용자 아이디가 변경되지 않습니다.\",\n    \"password_change\": \"비밀번호 변경\",\n    \"success_msg\": \"비밀번호가 성공적으로 변경되었습니다! 이 페이지가 곧 다시 로드되며 브라우저에서 새 자격 증명을 입력하라는 메시지가 표시됩니다.\"\n  },\n  \"pin\": {\n    \"device_name\": \"기기 이름\",\n    \"pair_failure\": \"연결할 수 없습니다, PIN이 올바른지 확인하세요.\",\n    \"pair_success\": \"성공! 계속하려면 Moonlight를 확인해 주세요.\",\n    \"pin_pairing\": \"PIN 번호로 연결\",\n    \"send\": \"보내기\",\n    \"warning_msg\": \"페어링하려는 클라이언트에 대한 액세스 권한이 있는지 확인하세요. 이 소프트웨어는 컴퓨터를 완전히 제어할 수 있으므로 주의하세요! \"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"GitHub 토론\",\n    \"legal\": \"법률\",\n    \"legal_desc\": \"이 소프트웨어를 계속 사용함으로써 귀하는 다음 문서의 이용 약관에 동의하게 됩니다.\",\n    \"license\": \"라이선스\",\n    \"lizardbyte_website\": \"LizardByte 웹사이트\",\n    \"resources\": \"리소스\",\n    \"resources_desc\": \"Sunshine을 위한 리소스!\",\n    \"third_party_notice\": \"제3자 프로그램 안내\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"영구 디스플레이 장치 설정 재설정\",\n    \"dd_reset_desc\": \"변경된 디스플레이 장치 설정을 복원하는 데 문제가 있는 경우 설정을 재설정하고 수동으로 디스플레이 상태 복원을 진행할 수 있습니다.\",\n    \"dd_reset_error\": \"지속성을 재설정하는 동안 오류가 발생했습니다!\",\n    \"dd_reset_success\": \"지속성 재설정에 성공했습니다!\",\n    \"force_close\": \"강제 종료\",\n    \"force_close_desc\": \"Moonlight가 사용 도중 문제가 발생했을 경우, 앱을 강제로 종료하면 해결될 수 있습니다.\",\n    \"force_close_error\": \"애플리케이션을 닫는 동안 오류가 발생했습니다.\",\n    \"force_close_success\": \"앱이 \\\"강제로\\\" 종료되었습니다.\",\n    \"logs\": \"로그\",\n    \"logs_desc\": \"Sunshine이 업로드한 로그 보기\",\n    \"logs_find\": \"찾기...\",\n    \"restart_sunshine\": \"Sunshine 다시 시작\",\n    \"restart_sunshine_desc\": \"Sunshine이 제대로 작동하지 않는다면 다시 시작해 보세요. 실행 중인 모든 세션이 종료됩니다.\",\n    \"restart_sunshine_success\": \"Sunshine이 다시 시작됩니다.\",\n    \"troubleshooting\": \"문제 해결\",\n    \"unpair_all\": \"모두 페어링 해제\",\n    \"unpair_all_error\": \"페어링 해제 중 오류\",\n    \"unpair_all_success\": \"페어링되지 않은 모든 장치.\",\n    \"unpair_desc\": \"페어링된 장치를 제거합니다. 활성 세션이 있는 개별적으로 페어링되지 않은 장치는 연결된 상태로 유지되지만 세션을 시작하거나 다시 시작할 수는 없습니다.\",\n    \"unpair_single_no_devices\": \"페어링된 장치가 없습니다.\",\n    \"unpair_single_success\": \"그러나 디바이스가 여전히 활성 세션에 있을 수 있습니다. 열려 있는 세션을 종료하려면 위의 '강제 종료' 버튼을 사용하세요.\",\n    \"unpair_single_unknown\": \"알 수 없는 클라이언트\",\n    \"unpair_title\": \"장치 페어링 해제\",\n    \"vigembus_compatible\": \"ViGEmBus가 설치되어 호환됩니다.\",\n    \"vigembus_current_version\": \"현재 버전\",\n    \"vigembus_desc\": \"가상 게임패드를 지원하려면 ViGEmBus가 필요합니다. 드라이버가 없거나 오래된 경우 드라이버를 설치하거나 업데이트하세요(버전 1.17 이상 필요).\",\n    \"vigembus_incompatible\": \"ViGEmBus 버전이 너무 오래되었습니다. 버전 1.17 이상을 설치하세요.\",\n    \"vigembus_install\": \"ViGEmBus 드라이버\",\n    \"vigembus_install_button\": \"ViGEmBus 설치 v{version}\",\n    \"vigembus_install_error\": \"ViGEmBus 드라이버를 설치하지 못했습니다.\",\n    \"vigembus_install_success\": \"ViGEmBus 드라이버가 성공적으로 설치되었습니다! 컴퓨터를 다시 시작해야 할 수 있습니다.\",\n    \"vigembus_force_reinstall_button\": \"ViGEmBus 강제 재설치 v{version}\",\n    \"vigembus_not_installed\": \"ViGEmBus가 설치되어 있지 않습니다.\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"클라이언트\",\n      \"tool\": \"도구\"\n    },\n    \"description\": \"Sunshine 스트리밍 경험을 향상시키는 클라이언트, 도구, 통합 기능을 살펴보세요.\",\n    \"docs\": \"문서\",\n    \"documentation\": \"문서\",\n    \"get\": \"Get\",\n    \"github\": \"GitHub 리포지토리\",\n    \"github_forks\": \"포크\",\n    \"github_issues\": \"미결 이슈\",\n    \"github_stars\": \"별\",\n    \"last_updated\": \"마지막 업데이트\",\n    \"no_apps\": \"이 카테고리에서 앱을 찾을 수 없습니다.\",\n    \"official\": \"공식\",\n    \"title\": \"추천 앱\",\n    \"website\": \"웹사이트\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"비밀번호 확인\",\n    \"create_creds\": \"시작하기 전에 웹 UI에 액세스하기 위한 새 사용자 아이디와 비밀번호를 만들어야 합니다.\",\n    \"create_creds_alert\": \"Sunshine의 웹 UI에 액세스하려면 아래 자격 증명이 필요합니다. 다시는 볼 수 없으니 안전하게 보관하세요!\\n(잊어버리면 이 화면을 또 볼 수 있을꺼에요!)\",\n    \"greeting\": \"Sunshine에 오신 것을 환영합니다!\",\n    \"login\": \"로그인\",\n    \"welcome_success\": \"이 페이지는 곧 새로고침 될 것이며, 브라우저에서 다시 로그인을 해야 합니다.\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/pl.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"Wszystkie\",\n    \"apply\": \"Zastosuj\",\n    \"auto\": \"Automatyczny\",\n    \"autodetect\": \"Autowykrywanie (zalecane)\",\n    \"beta\": \"(beta)\",\n    \"cancel\": \"Anuluj\",\n    \"close\": \"Zamknij\",\n    \"disabled\": \"Wyłączony\",\n    \"disabled_def\": \"Wyłączone (domyślnie)\",\n    \"disabled_def_cbox\": \"Domyślnie: odznaczone\",\n    \"dismiss\": \"Odrzuć\",\n    \"do_cmd\": \"Polecenie Do\",\n    \"elevated\": \"Podwyższone\",\n    \"enabled\": \"Włączone\",\n    \"enabled_def\": \"Włączone (domyślnie)\",\n    \"enabled_def_cbox\": \"Domyślnie: zaznaczone\",\n    \"error\": \"Błąd!\",\n    \"loading\": \"Ładowanie...\",\n    \"note\": \"Uwaga:\",\n    \"password\": \"Hasło\",\n    \"run_as\": \"Uruchom jako administrator\",\n    \"save\": \"Zapisz\",\n    \"search\": \"Szukaj...\",\n    \"see_more\": \"Zobacz więcej\",\n    \"success\": \"Sukces!\",\n    \"undo_cmd\": \"Polecenie Undo\",\n    \"username\": \"Nazwa użytkownika\",\n    \"warning\": \"Ostrzeżenie!\"\n  },\n  \"apps\": {\n    \"actions\": \"Działania\",\n    \"add_cmds\": \"Dodaj polecenia\",\n    \"add_new\": \"Dodaj nowy\",\n    \"app_name\": \"Nazwa aplikacji\",\n    \"app_name_desc\": \"Nazwa aplikacji wyświetlana w aplikacji Moonlight\",\n    \"applications_desc\": \"Aplikacje są odświeżane tylko po ponownym uruchomieniu klienta\",\n    \"applications_title\": \"Aplikacje\",\n    \"auto_detach\": \"Kontynuuj przesyłanie strumieniowe, jeśli aplikacja szybko się wyłączy\",\n    \"auto_detach_desc\": \"Spowoduje to próbę automatycznego wykrycia aplikacji typu launcher, które zamykają się szybko po uruchomieniu innego programu lub własnej instancji. Po wykryciu aplikacji typu launcher jest ona traktowana jako aplikacja odłączona.\",\n    \"cmd\": \"Polecenie\",\n    \"cmd_desc\": \"Główna aplikacja do uruchomienia. Jeśli puste, żadna aplikacja nie zostanie uruchomiona.\",\n    \"cmd_note\": \"Jeśli ścieżka do pliku wykonywalnego zawiera spacje, należy ująć ją w cudzysłów.\",\n    \"cmd_prep_desc\": \"Lista poleceń do uruchomienia przed/po tej aplikacji. Jeśli którekolwiek z poleceń wstępnych nie powiedzie się, uruchomienie aplikacji zostanie przerwane.\",\n    \"cmd_prep_name\": \"Polecenia przygotowujące\",\n    \"covers_found\": \"Znalezione okładki\",\n    \"cover_search_hint\": \"Nazwy wyszukiwań powinny być zgodne z konwencjami nazewnictwa IGDB.\",\n    \"delete\": \"Usuń\",\n    \"detached_cmds\": \"Polecenia odłączone\",\n    \"detached_cmds_add\": \"Dodaj odłączone polecenie\",\n    \"detached_cmds_desc\": \"Lista poleceń uruchamianych w tle.\",\n    \"detached_cmds_note\": \"Jeśli ścieżka do pliku wykonywalnego zawiera spacje, należy ująć ją w cudzysłów.\",\n    \"edit\": \"Edytuj\",\n    \"env_app_id\": \"Identyfikator aplikacji\",\n    \"env_app_name\": \"Nazwa aplikacji\",\n    \"env_client_audio_config\": \"Konfiguracja audio wymagana przez klienta (2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"Klient zażądał opcji optymalizacji gry pod kątem optymalnego strumienia (prawda/fałsz)\",\n    \"env_client_fps\": \"FPS żądane przez klienta (liczba całkowita)\",\n    \"env_client_gcmap\": \"Żądana maska kontrolera w formacie zestawu bitów/pola bitów (liczba całkowita)\",\n    \"env_client_hdr\": \"HDR jest włączony przez klienta (prawda/fałsz)\",\n    \"env_client_height\": \"Wysokość żądana przez klienta (liczba całkowita)\",\n    \"env_client_host_audio\": \"Klient zażądał dźwięku hosta (prawda/fałsz)\",\n    \"env_client_width\": \"Szerokość żądana przez klienta (liczba całkowita)\",\n    \"env_displayplacer_example\": \"Przykład - displayplacer dla automatycznej rozdzielczości:\",\n    \"env_qres_example\": \"Przykład - QRes dla automatycznej rozdzielczości:\",\n    \"env_qres_path\": \"ścieżka qres\",\n    \"env_var_name\": \"Nazwa Var\",\n    \"env_vars_about\": \"Informacje o zmiennych środowiskowych\",\n    \"env_vars_desc\": \"Wszystkie polecenia domyślnie pobierają te zmienne środowiskowe:\",\n    \"env_xrandr_example\": \"Przykład - Xrandr dla automatycznej rozdzielczości:\",\n    \"exit_timeout\": \"Limit czasu wyjścia\",\n    \"exit_timeout_desc\": \"Liczba sekund oczekiwania, aż wszystkie procesy aplikacji zakończą działanie po żądaniu zakończenia. Jeśli nie jest ustawiona, domyślnie odczekiwane jest do 5 sekund. Jeśli ustawiona na 0 lub wartość ujemną, aplikacja zostanie natychmiast zakończona.\",\n    \"find_cover\": \"Znajdź okładkę\",\n    \"global_prep_desc\": \"Włączenie/wyłączenie wykonywania globalnych poleceń przygotowawczych dla tej aplikacji.\",\n    \"global_prep_name\": \"Globalne polecenia przygotowawcze\",\n    \"image\": \"Obraz\",\n    \"image_desc\": \"Ścieżka ikony/obrazu/ścieżki aplikacji, która zostanie wysłany do klienta. Obraz musi być plikiem PNG. Jeśli nie zostanie ustawiony, Sunshine wyśle domyślny obraz pudełka.\",\n    \"loading\": \"Ładowanie...\",\n    \"name\": \"Nazwa\",\n    \"no_covers_found\": \"Nie znaleziono okładek\",\n    \"output_desc\": \"Plik, w którym przechowywane są dane wyjściowe polecenia, jeśli nie zostanie określony, dane wyjściowe zostaną zignorowane\",\n    \"output_name\": \"Wyjście\",\n    \"run_as_desc\": \"Może to być konieczne w przypadku niektórych aplikacji, które wymagają uprawnień administratora do prawidłowego działania.\",\n    \"searching_covers\": \"Wyszukiwanie okładek...\",\n    \"wait_all\": \"Kontynuuj przesyłanie strumieniowe, aż wszystkie procesy aplikacji zakończą działanie\",\n    \"wait_all_desc\": \"Spowoduje to kontynuowanie przesyłania strumieniowego do momentu zakończenia wszystkich procesów uruchomionych przez aplikację. Jeśli opcja nie jest zaznaczona, strumień zostanie zatrzymany po zakończeniu początkowego procesu aplikacji, nawet jeśli inne procesy aplikacji są nadal uruchomione.\",\n    \"working_dir\": \"Katalog roboczy\",\n    \"working_dir_desc\": \"Katalog roboczy, który powinien zostać przekazany do procesu. Na przykład, niektóre aplikacje używają katalogu roboczego do wyszukiwania plików konfiguracyjnych. Jeśli nie zostanie ustawiony, Sunshine domyślnie wybierze katalog nadrzędny polecenia\"\n  },\n  \"config\": {\n    \"adapter_name\": \"Nazwa adaptera\",\n    \"adapter_name_desc_linux_1\": \"Ręczne określenie procesora graficznego używanego do przechwytywania.\",\n    \"adapter_name_desc_linux_2\": \"aby znaleźć wszystkie urządzenia obsługujące VAAPI\",\n    \"adapter_name_desc_linux_3\": \"Zastąp ``renderD129`` urządzeniem z powyższej listy, aby wyświetlić nazwę i możliwości urządzenia. Aby być obsługiwanym przez Sunshine, musi mieć co najmniej:\",\n    \"adapter_name_desc_windows\": \"Ręczne określenie procesora graficznego używanego do przechwytywania. Jeśli nie zostanie ustawione, procesor graficzny zostanie wybrany automatycznie. Zdecydowanie zalecamy pozostawienie tego pola pustego, aby korzystać z automatycznego wyboru GPU! Uwaga: Ten procesor graficzny musi mieć podłączony i włączony wyświetlacz. Odpowiednie wartości można znaleźć za pomocą następującego polecenia:\",\n    \"adapter_name_placeholder_windows\": \"Seria Radeon RX 580\",\n    \"add\": \"Dodaj\",\n    \"address_family\": \"Rodzina adresów\",\n    \"address_family_both\": \"IPv4+IPv6\",\n    \"address_family_desc\": \"Ustaw rodzinę adresów używaną przez Sunshine\",\n    \"address_family_ipv4\": \"Tylko IPv4\",\n    \"always_send_scancodes\": \"Zawsze wysyłaj kody skanowania\",\n    \"always_send_scancodes_desc\": \"Wysyłanie kody skanów zwiększa kompatybilność z grami i aplikacjami, ale może powodować nieprawidłowe wprowadzanie danych z klawiatury przez niektórych klientów, którzy nie używają układu klawiatury Angielski (Stany Zjednoczone). Włącz, jeśli wprowadzanie danych z klawiatury w ogóle nie działa w niektórych aplikacjach. Wyłącz, jeśli klawisze na kliencie generują nieprawidłowe dane wejściowe na hoście.\",\n    \"amd_coder\": \"AMF Coder (H264)\",\n    \"amd_coder_desc\": \"Umożliwia wybór kodowania entropijnego w celu nadania priorytetu jakości lub szybkości kodowania. Tylko H.264.\",\n    \"amd_enforce_hrd\": \"Wymuszanie AMF Hypothetical Reference Decoder (HRD)\",\n    \"amd_enforce_hrd_desc\": \"Zwiększa ograniczenia kontroli szybkości, aby spełnić wymagania modelu HRD. Zmniejsza to znacznie przepełnienie bitrate, ale może powodować artefakty kodowania lub obniżenie jakości na niektórych kartach.\",\n    \"amd_preanalysis\": \"Wstępna analiza AMF\",\n    \"amd_preanalysis_desc\": \"Umożliwia to wstępną analizę kontroli szybkości, która może zwiększyć jakość kosztem zwiększonego opóźnienia kodowania.\",\n    \"amd_quality\": \"Jakość AMF\",\n    \"amd_quality_balanced\": \"balanced -- zrównoważony (domyślnie)\",\n    \"amd_quality_desc\": \"Kontroluje to równowagę między szybkością kodowania a jakością.\",\n    \"amd_quality_group\": \"Ustawienia jakości AMF\",\n    \"amd_quality_quality\": \"quality - preferuj jakość\",\n    \"amd_quality_speed\": \"speed - preferuj szybkość\",\n    \"amd_rc\": \"Kontrola prędkości AMF\",\n    \"amd_rc_cbr\": \"cbr -- stały bitrate (zalecane, jeśli włączona jest funkcja HRD)\",\n    \"amd_rc_cqp\": \"cqp -- stały tryb qp\",\n    \"amd_rc_desc\": \"Kontroluje to metodę kontroli szybkości, aby upewnić się, że nie przekraczamy docelowej przepływności klienta. \\\"cqp\\\" nie nadaje się do kierowania bitrate, a inne opcje poza \\\"vbr_latency\\\" zależą od wymuszenia HRD, aby pomóc ograniczyć przepełnienia bitrate.\",\n    \"amd_rc_group\": \"Ustawienia kontroli prędkości AMF\",\n    \"amd_rc_vbr_latency\": \"vbr_latency -- zmienna szybkość bitrate z ograniczonym opóźnieniem (zalecane, jeśli HRD jest wyłączone; domyślne)\",\n    \"amd_rc_vbr_peak\": \"vbr_peak -- zmienna przepływność ograniczona wartością szczytową\",\n    \"amd_usage\": \"Użycie AMF\",\n    \"amd_usage_desc\": \"Ustawia to podstawowy profil kodowania. Wszystkie opcje przedstawione poniżej zastąpią podzbiór profilu użytkowania, ale zastosowane zostaną dodatkowe ukryte ustawienia, których nie można skonfigurować w innym miejscu.\",\n    \"amd_usage_lowlatency\": \"lowlatency - niskie opóźnienie (najszybsze)\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality - niskie opóźnienie, wysoka jakość (szybko)\",\n    \"amd_usage_transcoding\": \"transcoding -- transkodowanie (najwolniejsze)\",\n    \"amd_usage_ultralowlatency\": \"ultralowlatency - ultra niskie opóźnienie (najszybsze; domyślne)\",\n    \"amd_usage_webcam\": \"webcam -- kamera internetowa (wolno)\",\n    \"amd_vbaq\": \"AMF Adaptacyjna kwantyzacja oparta na wariancji (VBAQ)\",\n    \"amd_vbaq_desc\": \"Ludzki system wizualny jest zazwyczaj mniej wrażliwy na artefakty w obszarach o wysokiej teksturze. W trybie VBAQ wariancja pikseli jest używana do wskazania złożoności tekstur przestrzennych, umożliwiając koderowi przydzielenie większej liczby bitów do gładszych obszarów. Włączenie tej funkcji prowadzi do poprawy subiektywnej jakości wizualnej w przypadku niektórych treści.\",\n    \"apply_note\": \"Kliknij \\\"Zastosuj\\\", aby ponownie uruchomić Sunshine i zastosować zmiany. Spowoduje to zakończenie wszystkich uruchomionych sesji.\",\n    \"audio_sink\": \"Wejście audio\",\n    \"audio_sink_desc_linux\": \"Nazwa odbiornika audio używanego dla Audio Loopback. Jeśli nie określisz tej zmiennej, pulseaudio wybierze domyślne urządzenie monitorujące. Nazwę urządzenia audio można znaleźć za pomocą polecenia:\",\n    \"audio_sink_desc_macos\": \"Nazwa odbiornika audio używanego dla Audio Loopback. Sunshine może uzyskać dostęp do mikrofonów tylko w systemie macOS ze względu na ograniczenia systemowe. Aby przesyłać strumieniowo dźwięk systemowy za pomocą Soundflower lub BlackHole.\",\n    \"audio_sink_desc_windows\": \"Ręczne określenie konkretnego urządzenia audio do przechwytywania. Jeśli nie jest ustawione, urządzenie zostanie wybrane automatycznie. Zdecydowanie zalecamy pozostawienie tego pola pustego, aby korzystać z automatycznego wyboru urządzenia! Jeśli masz wiele urządzeń audio o identycznych nazwach, możesz uzyskać identyfikator urządzenia za pomocą następującego polecenia:\",\n    \"audio_sink_placeholder_macos\": \"BlackHole 2ch\",\n    \"audio_sink_placeholder_windows\": \"Głośniki (High Definition Audio Device)\",\n    \"av1_mode\": \"Wsparcie AV1\",\n    \"av1_mode_0\": \"Sunshine będzie reklamować obsługę AV1 w oparciu o możliwości enkodera (zalecane)\",\n    \"av1_mode_1\": \"Sunshine nie będzie reklamować wsparcia dla AV1\",\n    \"av1_mode_2\": \"Sunshine będzie zalecać wsparcie dla 8-bitowego profilu AV1 Main\",\n    \"av1_mode_3\": \"Sunshine będzie zalecać obsługę profili AV1 Main 8-bit i 10-bit (HDR)\",\n    \"av1_mode_desc\": \"Umożliwia klientowi żądanie 8-bitowych lub 10-bitowych strumieni wideo AV1 Main. Kodowanie AV1 jest bardziej obciążające dla procesora, więc włączenie tej opcji może zmniejszyć wydajność podczas korzystania z kodowania programowego.\",\n    \"back_button_timeout\": \"Limit czasu emulacji przycisku Home/Guide\",\n    \"back_button_timeout_desc\": \"Jeśli przycisk Wstecz/Wybierz zostanie przytrzymany przez określoną liczbę milisekund, nastąpi emulacja naciśnięcia przycisku Home/Guide. Jeśli ustawiono wartość < 0 (domyślnie), przytrzymanie przycisku Wstecz/Wybierz nie będzie emulować przycisku Home/Guide.\",\n    \"bind_address\": \"Powiąż adres\",\n    \"bind_address_desc\": \"Ustaw konkretny adres IP, do którego Sunshine będzie powiązany. Jeśli pozostanie puste, Sunshine będzie powiązany ze wszystkimi dostępnymi adresami.\",\n    \"capture\": \"Wymuś określoną metodę przechwytywania\",\n    \"capture_desc\": \"W trybie automatycznym Sunshine użyje pierwszego działającego sterownika. NvFBC wymaga poprawionych sterowników NVIDIA.\",\n    \"cert\": \"Certyfikat\",\n    \"cert_desc\": \"Certyfikat używany do parowania interfejsu użytkownika i klienta Moonlight. Aby uzyskać najlepszą kompatybilność, powinien on mieć klucz publiczny RSA-2048.\",\n    \"channels\": \"Maksymalna liczba połączonych klientów\",\n    \"channels_desc_1\": \"Sunshine pozwala na udostępnianie pojedynczej sesji streamingowej wielu klientom jednocześnie.\",\n    \"channels_desc_2\": \"Niektóre kodery sprzętowe mogą mieć ograniczenia, które zmniejszają wydajność przy wielu strumieniach.\",\n    \"coder_cabac\": \"cabac -- adaptacyjne binarne kodowanie arytmetyczne - wyższa jakość\",\n    \"coder_cavlc\": \"cavlc - adaptacyjne kodowanie kontekstowe o zmiennej długości - szybsze dekodowanie\",\n    \"configuration\": \"Konfiguracja\",\n    \"controller\": \"Włącz wejście kontrolera\",\n    \"controller_desc\": \"Umożliwia gościom kontrolowanie systemu hosta za pomocą gamepada / kontrolera\",\n    \"credentials_file\": \"Plik poświadczeń\",\n    \"credentials_file_desc\": \"Przechowuj nazwę użytkownika/hasło oddzielnie od pliku stanu Sunshine.\",\n    \"csrf_allowed_origins\": \"CSRF Dozwolone źródła\",\n    \"csrf_allowed_origins_desc\": \"Oddzielona przecinkami lista dodatkowych dozwolonych źródeł dla ochrony CSRF (załączona do domyślnych: warianty localhost i port web UI). Dodaj tylko zaufane źródła. Każde źródło musi zawierać protokół i host (np. https://example.com).\",\n    \"dd_config_ensure_active\": \"Automatycznie aktywuj wyświetlacz\",\n    \"dd_config_ensure_only_display\": \"Dezaktywuj inne wyświetlacze i aktywuj tylko określony wyświetlacz\",\n    \"dd_config_ensure_primary\": \"Aktywuj ekran automatycznie i spraw, by był głównym wyświetlaczem\",\n    \"dd_configuration_option\": \"Konfiguracja urządzenia\",\n    \"dd_config_revert_delay\": \"Opóźnienie przywrócenia konfiguracji\",\n    \"dd_config_revert_delay_desc\": \"Dodatkowe opóźnienie w milisekundach, aby poczekać przed przywróceniem konfiguracji po zamknięciu aplikacji lub zakończeniu ostatniej sesji. Głównym celem jest zapewnienie płynniejszego przejścia przy szybkiej zmianie pomiędzy aplikacjami.\",\n    \"dd_config_revert_on_disconnect\": \"Przywróć konfigurację przy rozłączeniu\",\n    \"dd_config_revert_on_disconnect_desc\": \"Przywróć konfigurację po odłączeniu wszystkich klientów zamiast zamknięcia aplikacji lub zakończenia ostatniej sesji.\",\n    \"dd_config_verify_only\": \"Sprawdź, czy wyświetlacz jest włączony\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"Włącz/wyłącz tryb HDR zgodnie z żądaniem klienta (domyślnie)\",\n    \"dd_hdr_option_disabled\": \"Nie zmieniaj ustawień HDR\",\n    \"dd_manual_refresh_rate\": \"Ręczna częstotliwość odświeżania\",\n    \"dd_manual_resolution\": \"Ręczna rozdzielczość\",\n    \"dd_mode_remapping\": \"Ponowne mapowanie trybu wyświetlania\",\n    \"dd_mode_remapping_add\": \"Dodaj wpis ponownego mapowania\",\n    \"dd_mode_remapping_desc_1\": \"Określ wpisy ponownego mapowania, aby zmienić żądaną rozdzielczość i/lub częstotliwość odświeżania na inne wartości.\",\n    \"dd_mode_remapping_desc_2\": \"Lista jest powtarzana od góry do dołu i używane jest pierwsze dopasowanie.\",\n    \"dd_mode_remapping_desc_3\": \"Pola \\\"Wymagane\\\" mogą pozostać puste, aby dopasować dowolną żądaną wartość.\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"Co najmniej jedno pole \\\"Końcowa\\\" musi być określone. Nieokreślona rozdzielczość lub częstotliwość odświeżania nie zostaną zmienione.\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"Pole \\\"Końcowa\\\" musi być określone i nie może być puste.\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"Opcja \\\"Optymalizacja ustawień gry\\\" musi być włączona w kliencie Moonlight, w przeciwnym razie wpisy z określonymi polami rozdzielczości zostaną pominięte.\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"Opcja \\\"Optymalizacja ustawień gry\\\" musi być włączona w kliencie Moonlight, w przeciwnym razie mapowanie zostanie pominięte.\",\n    \"dd_mode_remapping_final_refresh_rate\": \"Końcowa częstotliwość odświeżania\",\n    \"dd_mode_remapping_final_resolution\": \"Końcowa rozdzielczość\",\n    \"dd_mode_remapping_requested_fps\": \"Żądane FPS\",\n    \"dd_mode_remapping_requested_resolution\": \"Żądana rozdzielczość\",\n    \"dd_options_header\": \"Zaawansowane opcje wyświetlacza\",\n    \"dd_refresh_rate_option\": \"Częstotliwość odświeżania\",\n    \"dd_refresh_rate_option_auto\": \"Użyj wartości FPS podanej przez klienta (domyślnie)\",\n    \"dd_refresh_rate_option_disabled\": \"Nie zmieniaj szybkości odświeżania\",\n    \"dd_refresh_rate_option_manual\": \"Użyj ręcznie wprowadzonej częstotliwości odświeżania\",\n    \"dd_resolution_option\": \"Rozdzielczość\",\n    \"dd_resolution_option_auto\": \"Użyj rozdzielczości zapewnionej przez klienta (domyślnie)\",\n    \"dd_resolution_option_disabled\": \"Nie zmieniaj rozdzielczości\",\n    \"dd_resolution_option_manual\": \"Użyj ręcznie wprowadzonej rozdzielczości\",\n    \"dd_resolution_option_ogs_desc\": \"Opcja \\\"Optymalizacja ustawień gry\\\" musi być włączona w kliencie Moonlight, aby to działało.\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"Podczas używania wirtualnego urządzenia wyświetlającego (VDD) do przesyłania strumieniowego, może ono nieprawidłowo wyświetlić kolory HDR. Sunshine może próbować złagodzić ten problem, wyłączając HDR i ponownie włączając go.\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"Jeśli wartość jest ustawiona na 0, obejście jest wyłączone (domyślnie). Jeśli wartość wynosi od 0 do 3000 milisekund, Sunshine wyłączy HDR, odczeka określony czas, a następnie ponownie włączy HDR. W większości przypadków zalecany czas opóźnienia wynosi około 500 milisekund.\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"NIE używaj tego obejścia, chyba że faktycznie masz problemy z HDR, ponieważ ma to bezpośredni wpływ na czas rozpoczęcia transmisji!\",\n    \"dd_wa_hdr_toggle_delay\": \"Obejście wysokiego kontrastu dla HDR\",\n    \"ds4_back_as_touchpad_click\": \"Mapuj przycisk Wstecz/Wybierz na kliknięcie panelu dotykowego\",\n    \"ds4_back_as_touchpad_click_desc\": \"Podczas wymuszania emulacji DS4, mapuj Back/Select na kliknięcie panelu dotykowego\",\n    \"ds5_inputtino_randomize_mac\": \"Losuj MAC wirtualnego kontrolera\",\n    \"ds5_inputtino_randomize_mac_desc\": \"Po rejestracji kontrolera użyj losowego MAC, zamiast opartego na wewnętrznym indeksie kontrolerów, aby uniknąć mieszania ustawień konfiguracyjnych różnych kontrolerów, gdy są zamieniane po stronie klienta.\",\n    \"encoder\": \"Wymuś określony koder\",\n    \"encoder_desc\": \"Wymuś określony koder, w przeciwnym razie Sunshine wybierze najlepszą dostępną opcję. Uwaga: Jeśli określisz koder sprzętowy w systemie Windows, musi on być zgodny z procesorem graficznym, do którego podłączony jest wyświetlacz.\",\n    \"encoder_software\": \"Oprogramowanie\",\n    \"external_ip\": \"Zewnętrzny adres IP\",\n    \"external_ip_desc\": \"Jeśli nie podano zewnętrznego adresu IP, Sunshine automatycznie wykryje zewnętrzny adres IP\",\n    \"fec_percentage\": \"Procent FEC\",\n    \"fec_percentage_desc\": \"Procent pakietów korekcji błędów na pakiet danych w każdej klatce wideo. Wyższe wartości mogą skorygować większą utratę pakietów sieciowych, ale kosztem zwiększenia wykorzystania przepustowości.\",\n    \"ffmpeg_auto\": \"auto -- niech ffmpeg zdecyduje (domyślnie)\",\n    \"file_apps\": \"Plik aplikacji\",\n    \"file_apps_desc\": \"Plik, w którym przechowywane są bieżące aplikacje Sunshine.\",\n    \"file_state\": \"Plik stanu\",\n    \"file_state_desc\": \"Plik, w którym przechowywany jest aktualny stan Sunshine\",\n    \"gamepad\": \"Emulowany typ kontrolera\",\n    \"gamepad_auto\": \"Opcje automatycznego wyboru\",\n    \"gamepad_desc\": \"Wybierz typ kontrolera, który ma być emulowany na hoście\",\n    \"gamepad_ds4\": \"DS4 (PS4)\",\n    \"gamepad_ds4_manual\": \"Opcje wyboru DS4\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"Opcje wyboru DS5\",\n    \"gamepad_switch\": \"Nintendo Pro (Switch)\",\n    \"gamepad_manual\": \"Ustawienia DS4\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"Polecenia przygotowujące\",\n    \"global_prep_cmd_desc\": \"Konfiguruje listę poleceń do wykonania przed lub po uruchomieniu dowolnej aplikacji. Jeśli którekolwiek z określonych poleceń przygotowawczych nie powiedzie się, proces uruchamiania aplikacji zostanie przerwany.\",\n    \"hevc_mode\": \"Obsługa HEVC\",\n    \"hevc_mode_0\": \"Sunshine będzie zalecać obsługę HEVC w oparciu o możliwości kodera (zalecane)\",\n    \"hevc_mode_1\": \"Sunshine nie będzie zalecać wsparcia dla HEVC\",\n    \"hevc_mode_2\": \"Sunshine będzie zalecać wsparcie dla głównego profilu HEVC\",\n    \"hevc_mode_3\": \"Sunshine będzie zalecać obsługę profili HEVC Main i Main10 (HDR)\",\n    \"hevc_mode_desc\": \"Umożliwia klientowi żądanie strumieni wideo HEVC Main lub HEVC Main10. Kodowanie HEVC jest bardziej obciążające dla procesora, więc włączenie tej opcji może zmniejszyć wydajność podczas korzystania z kodowania programowego.\",\n    \"high_resolution_scrolling\": \"Obsługa przewijania w wysokiej rozdzielczości\",\n    \"high_resolution_scrolling_desc\": \"Po włączeniu Sunshine będzie przepuszczać zdarzenia przewijania w wysokiej rozdzielczości od klientów Moonlight. Może to być przydatne do wyłączenia w starszych aplikacjach, które przewijają zbyt szybko zdarzenia przewijania w wysokiej rozdzielczości.\",\n    \"install_steam_audio_drivers\": \"Zainstaluj sterowniki audio Steam\",\n    \"install_steam_audio_drivers_desc\": \"Jeśli zainstalowany jest Steam, automatycznie zainstalowany zostanie sterownik Steam Streaming Speakers do obsługi dźwięku przestrzennego 5.1/7.1 i wyciszania dźwięku hosta.\",\n    \"key_repeat_delay\": \"Opóźnienie powtarzania klawiszy\",\n    \"key_repeat_delay_desc\": \"Kontroluje szybkość powtarzania klawiszy. Początkowe opóźnienie w milisekundach przed powtarzaniem klawiszy.\",\n    \"key_repeat_frequency\": \"Częstotliwość powtarzania klawiszy\",\n    \"key_repeat_frequency_desc\": \"Jak często klawisze powtarzają się co sekundę. Ta konfigurowalna opcja obsługuje wartości dziesiętne.\",\n    \"key_rightalt_to_key_win\": \"Mapuj klawisz prawy Alt na klawisz Windows\",\n    \"key_rightalt_to_key_win_desc\": \"Może się zdarzyć, że nie można wysłać klawisza Windows bezpośrednio z Moonlight. W takich przypadkach przydatne może być sprawienie, by Sunshine myślał, że prawy Alt jest klawiszem Windows\",\n    \"keybindings\": \"Skróty klawiszowe\",\n    \"keyboard\": \"Włącz wejście klawiatury\",\n    \"keyboard_desc\": \"Umożliwia gościom kontrolowanie systemu hosta za pomocą klawiatury\",\n    \"lan_encryption_mode\": \"Tryb szyfrowania LAN\",\n    \"lan_encryption_mode_1\": \"Włączone dla obsługiwanych klientów\",\n    \"lan_encryption_mode_2\": \"Wymagane dla wszystkich klientów\",\n    \"lan_encryption_mode_desc\": \"Określa, kiedy szyfrowanie będzie używane podczas przesyłania strumieniowego przez sieć lokalną. Szyfrowanie może zmniejszyć wydajność przesyłania strumieniowego, szczególnie na mniej wydajnych hostach i klientach.\",\n    \"locale\": \"Język\",\n    \"locale_desc\": \"Ustawienia językowe używane w interfejsie użytkownika Sunshine.\",\n    \"log_path\": \"Ścieżka pliku dziennika\",\n    \"log_path_desc\": \"Plik, w którym przechowywane są bieżące dzienniki Sunshine.\",\n    \"max_bitrate\": \"Maksymalny Bitrate\",\n    \"max_bitrate_desc\": \"Maksymalny bitrate (w Kbps), który Sunshine zakoduje stream. Jeśli ustawiony na 0, zawsze będzie używał bitrate żądany przez Moonlight.\",\n    \"minimum_fps_target\": \"Minimalny cel FPS\",\n    \"minimum_fps_target_desc\": \"Najniższy efektywny strumień FPS może osiągnąć. Wartość 0 jest traktowana jako mniej więcej połowa FPS strumienia. Zalecane jest ustawienie 20 w przypadku zawartości strumienia 24 lub 30fps.\",\n    \"min_log_level\": \"Poziom logowania\",\n    \"min_log_level_0\": \"Verbose\",\n    \"min_log_level_1\": \"Debug\",\n    \"min_log_level_2\": \"Informacja\",\n    \"min_log_level_3\": \"Ostrzeżenie\",\n    \"min_log_level_4\": \"Błąd\",\n    \"min_log_level_5\": \"Krytyczny\",\n    \"min_log_level_6\": \"Brak\",\n    \"min_log_level_desc\": \"Minimalny poziom logów wyświetlany w konsoli\",\n    \"min_threads\": \"Minimalna liczba wątków procesora\",\n    \"min_threads_desc\": \"Zwiększenie wartości nieznacznie zmniejsza wydajność kodowania, ale kompromis jest zwykle warty tego, aby uzyskać wykorzystanie większej liczby rdzeni procesora do kodowania. Idealną wartością jest najniższa wartość, która pozwala na niezawodne kodowanie przy pożądanych ustawieniach strumieniowania na posiadanym sprzęcie.\",\n    \"misc\": \"Różne opcje\",\n    \"motion_as_ds4\": \"Emulacja kontrolera DS4, jeśli kliencki kontroler zgłasza obecność czujników ruchu\",\n    \"motion_as_ds4_desc\": \"Jeśli opcja ta jest wyłączona, czujniki ruchu nie będą brane pod uwagę podczas wyboru typu kontrolera.\",\n    \"mouse\": \"Włącz wejście myszy\",\n    \"mouse_desc\": \"Umożliwia gościom kontrolowanie systemu hosta za pomocą myszy\",\n    \"native_pen_touch\": \"Natywna obsługa pióra/dotyku\",\n    \"native_pen_touch_desc\": \"Po włączeniu Sunshine będzie przekazywać natywne zdarzenia pióra/dotyku z klienta Moonlight. Może to być przydatne do wyłączenia w starszych aplikacjach bez natywnej obsługi pióra/dotyku.\",\n    \"notify_pre_releases\": \"Powiadomienia o wydaniu wstępnym\",\n    \"notify_pre_releases_desc\": \"Czy otrzymywać powiadomienia o nowych przedpremierowych wersjach Sunshine\",\n    \"nvenc_h264_cavlc\": \"Preferowanie CAVLC nad CABAC w H.264\",\n    \"nvenc_h264_cavlc_desc\": \"Prostsza forma kodowania entropijnego. CAVLC wymaga około 10% więcej bitrate dla tej samej jakości. Dotyczy tylko naprawdę starych urządzeń dekodujących.\",\n    \"nvenc_latency_over_power\": \"Niższe opóźnienie kodowania przedkładane nad oszczędność energii\",\n    \"nvenc_latency_over_power_desc\": \"Sunshine żąda maksymalnej prędkości zegara GPU podczas strumieniowania, aby zmniejszyć opóźnienie kodowania. Wyłączenie tej funkcji nie jest zalecane, ponieważ może to prowadzić do znacznego zwiększenia opóźnień kodowania.\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"Prezentacja OpenGL/Vulkan na DXGI\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"Sunshine nie może przechwytywać pełnoekranowych programów OpenGL i Vulkan z pełną liczbą klatek na sekundę, chyba że są one wyświetlane na DXGI. Jest to ustawienie ogólnosystemowe, które jest przywracane po wyjściu z programu Sunshine.\",\n    \"nvenc_preset\": \"Wstępne ustawienia wydajności\",\n    \"nvenc_preset_1\": \"(najszybszy, domyślny)\",\n    \"nvenc_preset_7\": \"(najwolniejszy)\",\n    \"nvenc_preset_desc\": \"Wyższe liczby poprawiają kompresję (jakość przy danym bitrate) kosztem zwiększonego opóźnienia kodowania. Zaleca się zmianę tylko wtedy, gdy jest to ograniczone przez sieć lub dekoder, w przeciwnym razie podobny efekt można osiągnąć poprzez zwiększenie bitrate.\",\n    \"nvenc_realtime_hags\": \"Użycie priorytetu czasu rzeczywistego w harmonogramie sprzętowej akceleracji procesora graficznego\",\n    \"nvenc_realtime_hags_desc\": \"Obecnie sterowniki NVIDIA mogą zawieszać się w koderze, gdy włączony jest HAGS, używany jest priorytet czasu rzeczywistego, a wykorzystanie pamięci VRAM jest bliskie maksimum. Wyłączenie tej opcji obniża priorytet do wysokiego, omijając zamrożenie kosztem zmniejszonej wydajności przechwytywania, gdy GPU jest mocno obciążony.\",\n    \"nvenc_spatial_aq\": \"Spatial AQ\",\n    \"nvenc_spatial_aq_desc\": \"Przypisuje wyższe wartości QP do płaskich regionów wideo. Zalecane włączenie podczas streamowania przy niższych przepływnościach.\",\n    \"nvenc_twopass\": \"Tryb dwuprzebiegowy\",\n    \"nvenc_twopass_desc\": \"Dodaje wstępne przejście kodowania. Pozwala to wykryć więcej wektorów ruchu, lepiej rozłożyć przepływność w ramce i ściślej przestrzegać limitów przepływności. Wyłączenie tej funkcji nie jest zalecane, ponieważ może to prowadzić do sporadycznych przekroczeń przepływności i późniejszej utraty pakietów.\",\n    \"nvenc_twopass_disabled\": \"Wyłączony (najszybszy, niezalecany)\",\n    \"nvenc_twopass_full_res\": \"Pełna rozdzielczość (wolniej)\",\n    \"nvenc_twopass_quarter_res\": \"Rozdzielczość ćwiartki (szybsza, domyślna)\",\n    \"nvenc_vbv_increase\": \"Procentowy wzrost VBV/HRD w pojedynczej ramce\",\n    \"nvenc_vbv_increase_desc\": \"Domyślnie Sunshine używa jednoklatkowego VBV/HRD, co oznacza, że żaden zakodowany rozmiar klatki wideo nie powinien przekraczać żądanej przepływności podzielonej przez żądaną liczbę klatek na sekundę. Złagodzenie tego ograniczenia może być korzystne i działać jako zmienna przepływność o niskim opóźnieniu, ale może również prowadzić do utraty pakietów, jeśli sieć nie ma bufora, aby obsłużyć skoki przepływności. Maksymalna akceptowana wartość to 400, co odpowiada 5-krotnemu zwiększeniu górnego limitu rozmiaru zakodowanej ramki wideo.\",\n    \"origin_web_ui_allowed\": \"Interfejs Origin Web UI dozwolony\",\n    \"origin_web_ui_allowed_desc\": \"Pochodzenie adresu zdalnego punktu końcowego, któremu nie odmówiono dostępu do interfejsu Web UI\",\n    \"origin_web_ui_allowed_lan\": \"Tylko osoby w sieci LAN mogą uzyskać dostęp do interfejsu użytkownika\",\n    \"origin_web_ui_allowed_pc\": \"Tylko localhost może uzyskać dostęp do Web UI\",\n    \"origin_web_ui_allowed_wan\": \"Każdy może uzyskać dostęp do Web UI\",\n    \"output_name\": \"Wyświetl Id\",\n    \"output_name_desc_unix\": \"Podczas uruchamiania Sunshine powinieneś zobaczyć listę wykrytych wyświetlaczy. Uwaga: Należy użyć wartości id wewnątrz nawiasu. Poniżej znajduje się przykład; rzeczywiste dane wyjściowe można znaleźć w zakładce Rozwiązywanie problemów.\",\n    \"output_name_desc_windows\": \"Ręczne określenie identyfikatora urządzenia wyświetlającego, które ma być używane do przechwytywania. Jeśli nie zostanie ustawione, przechwytywany będzie główny wyświetlacz. Uwaga: Jeśli powyżej określono procesor graficzny, ten wyświetlacz musi być do niego podłączony. Podczas uruchamiania Sunshine powinna zostać wyświetlona lista wykrytych wyświetlaczy. Poniżej znajduje się przykład; rzeczywisty wynik można znaleźć w zakładce Rozwiązywanie problemów.\",\n    \"ping_timeout\": \"Limit czasu ping\",\n    \"ping_timeout_desc\": \"Jak długo czekać w milisekundach na dane z Moonlight przed zamknięciem strumienia\",\n    \"pkey\": \"Klucz prywatny\",\n    \"pkey_desc\": \"Klucz prywatny używany do parowania interfejsu użytkownika i klienta Moonlight. Aby zapewnić najlepszą kompatybilność, powinien to być klucz prywatny RSA-2048.\",\n    \"port\": \"Port\",\n    \"port_alert_1\": \"Sunshine nie może używać portów poniżej 1024!\",\n    \"port_alert_2\": \"Porty powyżej 65535 nie są dostępne!\",\n    \"port_desc\": \"Ustaw rodzinę portów używanych przez Sunshine\",\n    \"port_http_port_note\": \"Ten port służy do łączenia się z Moonlight.\",\n    \"port_note\": \"Uwaga\",\n    \"port_port\": \"Port\",\n    \"port_protocol\": \"Protokół\",\n    \"port_tcp\": \"TCP\",\n    \"port_udp\": \"UDP\",\n    \"port_warning\": \"Wystawienie interfejsu użytkownika na Internet stanowi zagrożenie dla bezpieczeństwa! Postępuj na własne ryzyko!\",\n    \"port_web_ui\": \"Web UI\",\n    \"qp\": \"Parametr kwantyzacji\",\n    \"qp_desc\": \"Niektóre urządzenia mogą nie obsługiwać stałej szybkości transmisji. W przypadku tych urządzeń zamiast tego używana jest wartość QP. Wyższa wartość oznacza większą kompresję, ale niższą jakość.\",\n    \"qsv_coder\": \"Koder QuickSync (H264)\",\n    \"qsv_preset\": \"Ustawienie wstępne QuickSync\",\n    \"qsv_preset_fast\": \"szybki (niska jakość)\",\n    \"qsv_preset_faster\": \"szybciej (niższa jakość)\",\n    \"qsv_preset_medium\": \"średni (domyślnie)\",\n    \"qsv_preset_slow\": \"wolny (dobra jakość)\",\n    \"qsv_preset_slower\": \"wolniej (lepsza jakość)\",\n    \"qsv_preset_slowest\": \"najwolniejszy (najlepsza jakość)\",\n    \"qsv_preset_veryfast\": \"najszybszy (najniższa jakość)\",\n    \"qsv_slow_hevc\": \"Zezwalaj na wolne kodowanie HEVC\",\n    \"qsv_slow_hevc_desc\": \"Może to umożliwić kodowanie HEVC na starszych procesorach graficznych Intel, kosztem wyższego wykorzystania GPU i gorszej wydajności.\",\n    \"restart_note\": \"Sunshine uruchamia się ponownie, aby zastosować zmiany.\",\n    \"search_options\": \"Opcje konfiguracji wyszukiwania...\",\n    \"stream_audio\": \"Strumień audio\",\n    \"stream_audio_desc\": \"Czy strumieniować dźwięk, czy nie. Wyłączenie tej opcji może być przydatne do strumieniowania wyświetlaczy headless jako drugich monitorów.\",\n    \"sunshine_name\": \"Nazwa Sunshine\",\n    \"sunshine_name_desc\": \"Nazwa wyświetlana przez Moonlight. Jeśli nie zostanie określona, używana jest nazwa hosta komputera\",\n    \"sw_preset\": \"Ustawienia wstępne SW\",\n    \"sw_preset_desc\": \"Optymalizacja kompromisu między szybkością kodowania (zakodowane klatki na sekundę) a wydajnością kompresji (jakość na bit w strumieniu bitów). Domyślnie superszybki.\",\n    \"sw_preset_fast\": \"szybki\",\n    \"sw_preset_faster\": \"szybciej\",\n    \"sw_preset_medium\": \"średni\",\n    \"sw_preset_slow\": \"wolny\",\n    \"sw_preset_slower\": \"wolniejszy\",\n    \"sw_preset_superfast\": \"superszybki (domyślnie)\",\n    \"sw_preset_ultrafast\": \"ultraszybki\",\n    \"sw_preset_veryfast\": \"bardzo szybki\",\n    \"sw_preset_veryslow\": \"bardzo wolny\",\n    \"sw_tune\": \"Dostrajanie SW\",\n    \"sw_tune_animation\": \"animacja - dobra do kreskówek; wykorzystuje wyższe odblokowanie i więcej klatek referencyjnych\",\n    \"sw_tune_desc\": \"Opcje strojenia, które są stosowane po ustawieniu wstępnym. Domyślne ustawienie to zerolatency.\",\n    \"sw_tune_fastdecode\": \"fastdecode -- umożliwia szybsze dekodowanie poprzez wyłączenie niektórych filtrów\",\n    \"sw_tune_film\": \"Film - użycie dla wysokiej jakości treści filmowych; obniża deblocking\",\n    \"sw_tune_grain\": \"grain - zachowuje strukturę ziarna w starym, ziarnistym materiale filmowym\",\n    \"sw_tune_stillimage\": \"stillimage - dobre dla zawartości podobnej do pokazu slajdów\",\n    \"sw_tune_zerolatency\": \"zerolatency -- dobre dla szybkiego kodowania i strumieniowania z niskim opóźnieniem (domyślnie)\",\n    \"system_tray\": \"Włącz zasobnik systemowy\",\n    \"system_tray_desc\": \"Pokaż ikonę w zasobniku systemowym i wyświetl powiadomienia na pulpicie\",\n    \"touchpad_as_ds4\": \"Emulacja kontrolera DS4, jeśli kliencki kontroler zgłasza obecność touchpada\",\n    \"touchpad_as_ds4_desc\": \"Jeśli opcja ta jest wyłączona, obecność touchpada nie będzie brana pod uwagę podczas wyboru typu kontrolera.\",\n    \"upnp\": \"UPnP\",\n    \"upnp_desc\": \"Automatycznie skonfiguruj przekierowanie portów do przesyłania strumieniowego przez Internet\",\n    \"vaapi_strict_rc_buffer\": \"Ścisłe egzekwowanie limitów przepływności klatek dla H.264/HEVC na układach GPU AMD\",\n    \"vaapi_strict_rc_buffer_desc\": \"Włączenie tej opcji pozwala uniknąć porzucania klatek przez sieć podczas zmiany sceny, ale jakość wideo może zostać obniżona podczas ruchu.\",\n    \"virtual_sink\": \"Wirtualny odbiornik\",\n    \"virtual_sink_desc\": \"Ręczne określenie używanego wirtualnego urządzenia audio. Jeśli nie jest ustawione, urządzenie zostanie wybrane automatycznie. Zdecydowanie zalecamy pozostawienie tego pola pustego, aby korzystać z automatycznego wyboru urządzenia!\",\n    \"virtual_sink_placeholder\": \"Głośniki do strumieniowania Steam\",\n    \"vt_coder\": \"Koder VideoToolbox\",\n    \"vt_realtime\": \"Kodowanie w czasie rzeczywistym VideoToolbox\",\n    \"vt_software\": \"Kodowanie oprogramowania VideoToolbox\",\n    \"vt_software_allowed\": \"Dozwolone\",\n    \"vt_software_forced\": \"Wymuszone\",\n    \"wan_encryption_mode\": \"Tryb szyfrowania WAN\",\n    \"wan_encryption_mode_1\": \"Włączone dla obsługiwanych klientów (domyślnie)\",\n    \"wan_encryption_mode_2\": \"Wymagane dla wszystkich klientów\",\n    \"wan_encryption_mode_desc\": \"Określa, kiedy szyfrowanie będzie używane podczas przesyłania strumieniowego przez Internet. Szyfrowanie może zmniejszyć wydajność przesyłania strumieniowego, szczególnie na mniej wydajnych hostach i klientach.\"\n  },\n  \"index\": {\n    \"description\": \"Sunshine jest samodzielnym hostem strumienia gry dla Moonlight.\",\n    \"download\": \"Pobierz\",\n    \"fix_now\": \"Napraw teraz\",\n    \"installed_version_not_stable\": \"Korzystasz z przedpremierowej wersji Sunshine. Mogą wystąpić błędy lub inne problemy. Prosimy o zgłaszanie wszelkich napotkanych problemów. Dziękujemy za pomoc w ulepszaniu oprogramowania Sunshine!\",\n    \"loading_latest\": \"Ładowanie najnowszej wersji...\",\n    \"new_pre_release\": \"Dostępna jest nowa wersja przedpremierowa!\",\n    \"new_stable\": \"Nowa stabilna wersja jest już dostępna!\",\n    \"startup_errors\": \"<b>Uwaga!</b> Sunshine wykrył te błędy podczas uruchamiania. <b>ZDECYDOWANIE ZALECAMY</b> ich naprawienie przed rozpoczęciem streamowania.\",\n    \"version_dirty\": \"Dziękujemy za pomoc w ulepszaniu oprogramowania Sunshine!\",\n    \"version_latest\": \"Korzystasz z najnowszej wersji Sunshine\",\n    \"vigembus_not_installed_desc\": \"Obsługa wirtualnego gamepad nie będzie działać bez sterownika ViGEmBus. Kliknij poniższy przycisk, aby go zainstalować.\",\n    \"vigembus_not_installed_title\": \"Sterownik ViGEmBus nie jest zainstalowany\",\n    \"vigembus_outdated_desc\": \"Używasz przestarzałej wersji ViGEmBus (v{version}). Wersja 1.17 lub nowsza jest wymagana dla prawidłowego wsparcia gamepada. Kliknij poniższy przycisk, aby zaktualizować.\",\n    \"vigembus_outdated_title\": \"Sterownik ViGEmBus nieaktualny\",\n    \"welcome\": \"Witaj, Sunshine!\"\n  },\n  \"navbar\": {\n    \"applications\": \"Aplikacje\",\n    \"configuration\": \"Konfiguracja\",\n    \"featured\": \"Polecane aplikacje\",\n    \"home\": \"Strona główna\",\n    \"password\": \"Zmień hasło\",\n    \"pin\": \"PIN\",\n    \"theme_auto\": \"Auto\",\n    \"theme_dark\": \"Ciemny\",\n    \"theme_ember\": \"Ember\",\n    \"theme_forest\": \"Las\",\n    \"theme_indigo\": \"Indigo\",\n    \"theme_lavender\": \"Lavender\",\n    \"theme_light\": \"Jasny\",\n    \"theme_midnight\": \"Północ\",\n    \"theme_monochrome\": \"Monochromatyczne\",\n    \"theme_moonlight\": \"Księżycowy\",\n    \"theme_nord\": \"Nord\",\n    \"theme_ocean\": \"Ocean\",\n    \"theme_rose\": \"Róża dzika\",\n    \"theme_slate\": \"Łupek\",\n    \"theme_sunshine\": \"Słońce\",\n    \"toggle_theme\": \"Wygląd\",\n    \"troubleshoot\": \"Rozwiązywanie problemów\"\n  },\n  \"password\": {\n    \"confirm_password\": \"Potwierdź hasło\",\n    \"current_creds\": \"Aktualne dane logowania\",\n    \"new_creds\": \"Nowe dane logowania\",\n    \"new_username_desc\": \"Jeśli nie zostanie podane, nazwa użytkownika nie ulegnie zmianie\",\n    \"password_change\": \"Zmiana hasła\",\n    \"success_msg\": \"Hasło zostało pomyślnie zmienione! Strona zostanie wkrótce przeładowana, a przeglądarka poprosi o podanie nowych danych uwierzytelniających.\"\n  },\n  \"pin\": {\n    \"device_name\": \"Nazwa urządzenia\",\n    \"pair_failure\": \"Parowanie nie powiodło się: Sprawdź, czy kod PIN został wpisany poprawnie\",\n    \"pair_success\": \"Sukces! Sprawdź Moonlight, aby kontynuować\",\n    \"pin_pairing\": \"Parowanie PIN\",\n    \"send\": \"Wyślij\",\n    \"warning_msg\": \"Upewnij się, że masz dostęp do klienta, z którym się łączysz. To oprogramowanie może dać całkowitą kontrolę nad komputerem, więc bądź ostrożny!\"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"Dyskusje GitHub\",\n    \"legal\": \"Legal\",\n    \"legal_desc\": \"Kontynuując korzystanie z tego oprogramowania, użytkownik wyraża zgodę na warunki określone w poniższych dokumentach.\",\n    \"license\": \"Licencja\",\n    \"lizardbyte_website\": \"Strona internetowa LizardByte\",\n    \"resources\": \"Zasoby\",\n    \"resources_desc\": \"Zasoby dla Sunshine!\",\n    \"third_party_notice\": \"Powiadomienia strony trzeciej\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"Resetuj stałe ustawienia wyświetlacza\",\n    \"dd_reset_desc\": \"Jeśli Sunshine utknie próbując przywrócić ustawienia wyświetlacza, możesz zresetować ustawienia i ręcznie przywrócić stan wyświetlacza.\",\n    \"dd_reset_error\": \"Błąd podczas resetowania trwałości!\",\n    \"dd_reset_success\": \"Pomyślnie zresetowano trwałość!\",\n    \"force_close\": \"Wymuś zamknięcie\",\n    \"force_close_desc\": \"Jeśli Moonlight skarży się na aktualnie uruchomioną aplikację, wymuszenie jej zamknięcia powinno rozwiązać problem.\",\n    \"force_close_error\": \"Błąd podczas zamykania aplikacji\",\n    \"force_close_success\": \"Aplikacja zamknięta pomyślnie!\",\n    \"logs\": \"Dzienniki\",\n    \"logs_desc\": \"Zobacz dzienniki przesłane przez Sunshine\",\n    \"logs_find\": \"Znajdź...\",\n    \"restart_sunshine\": \"Restart Sunshine\",\n    \"restart_sunshine_desc\": \"Jeśli Sunshine nie działa poprawnie, możesz spróbować uruchomić go ponownie. Spowoduje to zakończenie wszystkich uruchomionych sesji.\",\n    \"restart_sunshine_success\": \"Sunshine uruchamia się ponownie\",\n    \"troubleshooting\": \"Rozwiązywanie problemów\",\n    \"unpair_all\": \"Rozparuj wszystko\",\n    \"unpair_all_error\": \"Błąd podczas rozłączania pary\",\n    \"unpair_all_success\": \"Wszystkie urządzenia rozłączone.\",\n    \"unpair_desc\": \"Usuń sparowane urządzenia. Indywidualnie niesparowane urządzenia z aktywną sesją pozostaną połączone, ale nie będą mogły rozpocząć ani wznowić sesji.\",\n    \"unpair_single_no_devices\": \"Nie ma sparowanych urządzeń.\",\n    \"unpair_single_success\": \"Urządzenia mogą być jednak nadal w aktywnej sesji. Użyj przycisku \\\"Wymuś zamknięcie\\\" powyżej, aby zakończyć wszystkie otwarte sesje.\",\n    \"unpair_single_unknown\": \"Nieznany klient\",\n    \"unpair_title\": \"Odparuj urządzenia\",\n    \"vigembus_compatible\": \"ViGEmBus jest zainstalowany i kompatybilny.\",\n    \"vigembus_current_version\": \"Aktualna wersja\",\n    \"vigembus_desc\": \"ViGEmBus jest wymagany do obsługi wirtualnego gamepada. Zainstaluj lub zaktualizuj sterownik, jeśli jest brakujący lub przestarzały (wymagana jest wersja 1.17 lub nowsza).\",\n    \"vigembus_incompatible\": \"Wersja ViGEmBus jest zbyt stara. Proszę zainstalować wersję 1.17 lub nowszą.\",\n    \"vigembus_install\": \"Sterownik ViGEmBus\",\n    \"vigembus_install_button\": \"Zainstaluj ViGEmBus v{version}\",\n    \"vigembus_install_error\": \"Nie udało się zainstalować sterownika ViGEmBus.\",\n    \"vigembus_install_success\": \"Sterownik ViGEmBus został zainstalowany pomyślnie! Może być konieczne ponowne uruchomienie komputera.\",\n    \"vigembus_force_reinstall_button\": \"Wymuś ponowną instalację ViGEmBus v{version}\",\n    \"vigembus_not_installed\": \"ViGEmBus nie jest zainstalowany.\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"Klienci\",\n      \"tool\": \"Narzędzia\"\n    },\n    \"description\": \"Odkryj klientów, narzędzia i integracje, które zwiększają wrażenia streamowania Sunshine.\",\n    \"docs\": \"Dokumentacja\",\n    \"documentation\": \"Dokumentacja\",\n    \"get\": \"Pobierz\",\n    \"github\": \"Repozytorium GitHub\",\n    \"github_forks\": \"Forks\",\n    \"github_issues\": \"Otwarte zgłoszenia\",\n    \"github_stars\": \"Gwiazdki\",\n    \"last_updated\": \"Ostatnia aktualizacja\",\n    \"no_apps\": \"Nie znaleziono aplikacji w tej kategorii.\",\n    \"official\": \"Oficjalny\",\n    \"title\": \"Polecane aplikacje\",\n    \"website\": \"Strona internetowa\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"Potwierdź hasło\",\n    \"create_creds\": \"Przed rozpoczęciem pracy należy utworzyć nową nazwę użytkownika i hasło dostępu do interfejsu użytkownika.\",\n    \"create_creds_alert\": \"Poniższe dane uwierzytelniające są potrzebne do uzyskania dostępu do interfejsu użytkownika Sunshine. Zachowaj je w bezpiecznym miejscu, ponieważ nigdy więcej ich nie zobaczysz!\",\n    \"greeting\": \"Witamy w Sunshine!\",\n    \"login\": \"Login\",\n    \"welcome_success\": \"Strona zostanie wkrótce przeładowana, a przeglądarka poprosi o podanie nowych danych uwierzytelniających\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/pt.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"TODOS\",\n    \"apply\": \"Aplicar\",\n    \"auto\": \"Automático\",\n    \"autodetect\": \"Detetar automaticamente (recomendado)\",\n    \"beta\": \"(beta)\",\n    \"cancel\": \"Cancelar\",\n    \"close\": \"FECHAR\",\n    \"disabled\": \"Desabilitado\",\n    \"disabled_def\": \"Desativado (padrão)\",\n    \"disabled_def_cbox\": \"Padrão: desmarcado\",\n    \"dismiss\": \"Descartar\",\n    \"do_cmd\": \"Faça o Comando\",\n    \"elevated\": \"Elevado\",\n    \"enabled\": \"Ativado\",\n    \"enabled_def\": \"Ativado (padrão)\",\n    \"enabled_def_cbox\": \"Padrão: marcado\",\n    \"error\": \"Erro!\",\n    \"loading\": \"Carregandochar@@0\",\n    \"note\": \"Nota:\",\n    \"password\": \"Palavra-passe\",\n    \"run_as\": \"Executar como Administrador\",\n    \"save\": \"Guardar\",\n    \"search\": \"Buscar...\",\n    \"see_more\": \"Ver mais\",\n    \"success\": \"Sucesso!\",\n    \"undo_cmd\": \"Desfazer Comando\",\n    \"username\": \"Usuário:\",\n    \"warning\": \"Aviso!\"\n  },\n  \"apps\": {\n    \"actions\": \"Ações.\",\n    \"add_cmds\": \"Adicionar Comandos\",\n    \"add_new\": \"Adicionar novo\",\n    \"app_name\": \"Nome da aplicação\",\n    \"app_name_desc\": \"Nome do aplicativo, como mostrado no Moonlight\",\n    \"applications_desc\": \"Aplicações só são atualizadas quando o Cliente for reiniciado\",\n    \"applications_title\": \"Aplicações\",\n    \"auto_detach\": \"Continue transmitindo se o aplicativo fechar rapidamente\",\n    \"auto_detach_desc\": \"Isso tentará detectar automaticamente aplicativos de tipo launcher que fecham rapidamente após a inicialização de outro programa ou instância de si mesmos. Quando um aplicativo de tipo launcher é detectado, ele é tratado como um aplicativo destacado.\",\n    \"cmd\": \"Comando\",\n    \"cmd_desc\": \"O aplicativo principal a ser iniciado. Se em branco, nenhum aplicativo será iniciado.\",\n    \"cmd_note\": \"Se o caminho para o comando conter espaços, você deve colocá-lo entre aspas.\",\n    \"cmd_prep_desc\": \"Uma lista de comandos a serem executados antes / depois desta aplicação. Se algum dos comandos de predefinição falhar, iniciar o aplicativo é abortado.\",\n    \"cmd_prep_name\": \"Preparações do Comando\",\n    \"covers_found\": \"Capas encontradas\",\n    \"cover_search_hint\": \"Pesquisar nomes devem corresponder a convenções de nomenclatura IGDB.\",\n    \"delete\": \"excluir\",\n    \"detached_cmds\": \"Comandos desanexados\",\n    \"detached_cmds_add\": \"Adicionar Comando Desanexado\",\n    \"detached_cmds_desc\": \"Uma lista de comandos a serem executados em segundo plano.\",\n    \"detached_cmds_note\": \"Se o caminho para o comando conter espaços, você deve colocá-lo entre aspas.\",\n    \"edit\": \"Alterar\",\n    \"env_app_id\": \"ID do aplicativo\",\n    \"env_app_name\": \"Nome do aplicativo\",\n    \"env_client_audio_config\": \"A configuração de áudio solicitada pelo cliente (2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"O cliente solicitou a opção de otimizar o jogo para uma transmissão ideal (verdadeiro/falso)\",\n    \"env_client_fps\": \"O FPS solicitado pelo cliente (int)\",\n    \"env_client_gcmap\": \"A máscara de gamepad solicitada, em formato bitset/bitfield (int)\",\n    \"env_client_hdr\": \"O HDR está ativado pelo cliente (verdadeiro/falso)\",\n    \"env_client_height\": \"A altura solicitada pelo cliente (int)\",\n    \"env_client_host_audio\": \"O cliente solicitou áudio de host (verdadeiro/falso)\",\n    \"env_client_width\": \"A largura solicitada pelo cliente (int)\",\n    \"env_displayplacer_example\": \"Exemplo - displayplacer para Automação de Resolução:\",\n    \"env_qres_example\": \"Exemplo - QRes para Automação de Resolução:\",\n    \"env_qres_path\": \"Caminho das configurações rápidas\",\n    \"env_var_name\": \"Nome da Var\",\n    \"env_vars_about\": \"Sobre Variáveis de Ambiente\",\n    \"env_vars_desc\": \"Todos os comandos obtêm essas variáveis de ambiente por padrão:\",\n    \"env_xrandr_example\": \"Exemplo - Xrandr para Automação de Resolução:\",\n    \"exit_timeout\": \"Tempo Esgotado\",\n    \"exit_timeout_desc\": \"Número de segundos para esperar que todos os processos do aplicativo saiam graciosamente quando solicitado a sair. Se não definido, o padrão é esperar até 5 segundos. Se definido como zero ou negativo, o aplicativo será encerrado imediatamente.\",\n    \"find_cover\": \"Encontrar capa\",\n    \"global_prep_desc\": \"Ativar/desativar a execução de comandos de preparação global para este aplicativo.\",\n    \"global_prep_name\": \"Comandos de Preparação Global\",\n    \"image\": \"Imagem:\",\n    \"image_desc\": \"Caminho da aplicação icon/imagem/imagem que será enviado para o cliente. Imagem deve ser um arquivo PNG. Se não estiver definido, Sunshine irá enviar a imagem da caixa padrão.\",\n    \"loading\": \"Carregandochar@@0\",\n    \"name\": \"Nome\",\n    \"no_covers_found\": \"Nenhuma tampa encontrada\",\n    \"output_desc\": \"O arquivo onde a saída do comando é armazenada, se não for especificado, a saída é ignorada\",\n    \"output_name\": \"Saída\",\n    \"run_as_desc\": \"Isto pode ser necessário para que alguns aplicativos que requerem permissões de administrador sejam executados corretamente.\",\n    \"searching_covers\": \"Procurando coberturas...\",\n    \"wait_all\": \"Continue transmitindo até que todos os processos de app saiam\",\n    \"wait_all_desc\": \"Isso continuará transmitindo até que todos os processos iniciados pelo aplicativo tenham sido encerrados. Quando desmarcado, a transmissão será interrompida quando o processo inicial do aplicativo terminar, mesmo que outros processos de aplicativo ainda estejam em execução.\",\n    \"working_dir\": \"Diretório de trabalho\",\n    \"working_dir_desc\": \"O diretório de trabalho que deve ser passado para o processo. Por exemplo, alguns aplicativos usam o diretório de trabalho para procurar arquivos de configuração. Se não estiver definido, o Sunshine será o padrão para o diretório pai do comando\"\n  },\n  \"config\": {\n    \"adapter_name\": \"Nome do adaptador\",\n    \"adapter_name_desc_linux_1\": \"Especifique manualmente uma GPU para usar na captura.\",\n    \"adapter_name_desc_linux_2\": \"para encontrar todos os dispositivos capazes do VAAPI\",\n    \"adapter_name_desc_linux_3\": \"Substitua ``renderD129`` pelo dispositivo de cima para listar o nome e os recursos do dispositivo. Para ser apoiado pelo Sol, ele precisa ter no mínimo:\",\n    \"adapter_name_desc_windows\": \"Especifique manualmente uma GPU para usar na captura. Se não definido, a GPU é escolhida automaticamente. É altamente recomendável deixar este campo em branco para usar a seleção GPU automática! Nota: Esta GPU deve ter um display conectado e ligado. Os valores apropriados podem ser encontrados usando o seguinte comando:\",\n    \"adapter_name_placeholder_windows\": \"Radeon série RX 580\",\n    \"add\": \"Adicionar\",\n    \"address_family\": \"Família de endereços\",\n    \"address_family_both\": \"IPv6 + IPv6\",\n    \"address_family_desc\": \"Definir a família de endereços usada pelo Sunshine\",\n    \"address_family_ipv4\": \"Apenas IPv4\",\n    \"always_send_scancodes\": \"Sempre enviar Scancodes\",\n    \"always_send_scancodes_desc\": \"O envio de códigos de verificação melhora a compatibilidade com jogos e aplicativos, mas pode resultar em uma entrada incorreta de teclado de certos clientes que não estão usando um layout de teclado inglês dos EUA. Habilitar se a entrada de teclado não estiver funcionando em certas aplicações. Desative se as chaves no cliente estão gerando a entrada errada no host.\",\n    \"amd_coder\": \"Codificador AMF (H264)\",\n    \"amd_coder_desc\": \"Permite que você selecione a codificação entropia para priorizar a qualidade ou a velocidade de codificação. Somente H.264.\",\n    \"amd_enforce_hrd\": \"Aplicação de Decodificador de Referência Hipotetica (HRD) AMF\",\n    \"amd_enforce_hrd_desc\": \"Aumenta as restrições de controle de taxa para atender aos requisitos do modelo de hash. Isso reduz consideravelmente os transbordos de bitrato, mas pode causar a codificação de artefatos ou uma redução de qualidade em certas cartas.\",\n    \"amd_preanalysis\": \"Pré-análise AMF\",\n    \"amd_preanalysis_desc\": \"Isto permite a pré-análise de controle, que pode aumentar a qualidade em detrimento de uma maior latência de codificação.\",\n    \"amd_quality\": \"Qualidade AMF\",\n    \"amd_quality_balanced\": \"Balanceado - balanceado (padrão)\",\n    \"amd_quality_desc\": \"Isto controla o equilíbrio entre a velocidade de codificação e a qualidade.\",\n    \"amd_quality_group\": \"Configurações de qualidade AMF\",\n    \"amd_quality_quality\": \"qualidade -- preferir qualidade\",\n    \"amd_quality_speed\": \"velocidade -- preferir velocidade\",\n    \"amd_rc\": \"Controle de Taxa AMF\",\n    \"amd_rc_cbr\": \"cbr -- taxa de bits constante (padrão)\",\n    \"amd_rc_cqp\": \"cqp -- modo qp constante\",\n    \"amd_rc_desc\": \"Isto controla o método de controle da taxa para garantir que não estamos a exceder o alvo da taxa de bits do cliente. 'cqp' não é adequado para segmentação de taxa de bits e outras opções além de 'vbr_latency' dependem da aplicação HRD para ajudar a restringir os fluxos de taxa de bits.\",\n    \"amd_rc_group\": \"Configurações de controle de taxa AMF\",\n    \"amd_rc_vbr_latency\": \"vbr_latency -- bitrate variável limitado pela latência (recomendado se o HDR estiver desabilitado; padrão)\",\n    \"amd_rc_vbr_peak\": \"vbr_pico -- pico de taxa de bits variável restrita\",\n    \"amd_usage\": \"Uso do AMF\",\n    \"amd_usage_desc\": \"Isso define o perfil de codificação base. Todas as opções apresentadas abaixo substituirão um subconjunto do perfil de uso, mas há configurações ocultas adicionais aplicadas que não podem ser configuradas em outro lugar.\",\n    \"amd_usage_lowlatency\": \"baixa latência - baixa latência (mais rápido)\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality - baixa latência, alta qualidade (rápido)\",\n    \"amd_usage_transcoding\": \"transcodificação -- transcodificando (mais lento)\",\n    \"amd_usage_ultralowlatency\": \"ultralowlatência - latência ultra baixa (mais rápida)\",\n    \"amd_usage_webcam\": \"webcam -- câmera (lenta)\",\n    \"amd_vbaq\": \"Variação da Variação Baseada na Quantização Adaptativa (VBAQ)\",\n    \"amd_vbaq_desc\": \"O sistema visual humano é tipicamente menos sensível a artefatos em áreas altamente texturadas. No modo VBAQ, a variação de pixel é usada para indicar a complexidade das texturas espaciais, permitindo que o codificador aloce mais bits em áreas mais suaves. Habilitar este recurso leva a melhorias na qualidade visual subjetiva com algum conteúdo.\",\n    \"apply_note\": \"Clique em 'Aplicar' para reiniciar o Sunshine e aplicar as alterações. Isto encerrará todas as sessões em execução.\",\n    \"audio_sink\": \"Pia de Áudio\",\n    \"audio_sink_desc_linux\": \"O nome do afundamento de áudio usado para o loop de áudio. Se você não especificar esta variável, o pulseaudio selecionará o dispositivo de monitor padrão. Você pode encontrar o nome do sumidouro de áudio usando qualquer comando:\",\n    \"audio_sink_desc_macos\": \"O nome do sumidouro de áudio usado para o loop de áudio. O Sunshine só pode acessar microfones no macOS devido a limitações do sistema. Para fazer streaming de áudio do sistema usando Soundflower ou BlackHole.\",\n    \"audio_sink_desc_windows\": \"Especifique manualmente um dispositivo de áudio específico para capturar. Se não for definido, o dispositivo será escolhido automaticamente. Recomendamos fortemente deixar este campo em branco para usar a seleção automática de dispositivo! Se você tiver vários dispositivos de áudio com nomes idênticos, você pode obter o ID do dispositivo usando o seguinte comando:\",\n    \"audio_sink_placeholder_macos\": \"BlackHole 2ch\",\n    \"audio_sink_placeholder_windows\": \"Alto-falantes (Dispositivo de Áudio de Alta Definição)\",\n    \"av1_mode\": \"Suporte AV1\",\n    \"av1_mode_0\": \"O Sunshine anunciará o suporte para a AV1 com base nos recursos do codificador (recomendado)\",\n    \"av1_mode_1\": \"O sol não anunciará o suporte para a AV1\",\n    \"av1_mode_2\": \"O Sunshine anunciará o suporte para o perfil AV1 de 8 bits\",\n    \"av1_mode_3\": \"A luz do sol anunciará o suporte para os perfis AV1 (8-bit principal) e de 10 bits (HDR)\",\n    \"av1_mode_desc\": \"Permite ao cliente solicitar fluxos de vídeo AV1 principal de 8 bits ou de 10 bits. AV1 usa mais CPU para codificar, então permite que isso reduza o desempenho ao usar a codificação do software.\",\n    \"back_button_timeout\": \"Tempo de Emulação do Botão Home/Guia\",\n    \"back_button_timeout_desc\": \"Se o botão Voltar / Selecionar for mantido pressionado para o número especificado de milissegundos, um botão Home/Guia será pressionado. Se definido como um valor < 0 (padrão), segurar o botão Voltar/Selecionar não irá simular o botão Home/Guia.\",\n    \"bind_address\": \"Vincular endereço\",\n    \"bind_address_desc\": \"Defina o endereço IP específico de Sunshine será ligado. Se deixado em branco, Sunshine será vinculado a todos os endereços disponíveis.\",\n    \"capture\": \"Forçar um Método de Captura Específica\",\n    \"capture_desc\": \"Modo automático Sunshine usará o primeiro que funciona. NvFBC requer drivers nvidia corrigidos.\",\n    \"cert\": \"Certificado\",\n    \"cert_desc\": \"O certificado usado para a interface do usuário da web e o pareamento do cliente Moonlight. Para a melhor compatibilidade, isso deve ter uma chave pública RSA-2048.\",\n    \"channels\": \"Máximo de Clientes Conectados\",\n    \"channels_desc_1\": \"Sunshine pode permitir que uma única sessão de streaming seja compartilhada com vários clientes simultaneamente.\",\n    \"channels_desc_2\": \"Alguns codificadores de hardware podem ter limitações que reduzem o desempenho com vários fluxos.\",\n    \"coder_cabac\": \"cabac -- contexto adaptável de programação aritmética binária - qualidade superior\",\n    \"coder_cavlc\": \"cavlc -- código adaptável de comprimento de variável de contexto - decodificação mais rápida\",\n    \"configuration\": \"Configuração\",\n    \"controller\": \"Enable Gamepad Input\",\n    \"controller_desc\": \"Permite que os convidados controlem o sistema de host com controle / controle do gamepad\",\n    \"credentials_file\": \"Arquivo de credenciais\",\n    \"credentials_file_desc\": \"Armazenar Usuário/Senha separadamente do arquivo de estado da Sunshine.\",\n    \"csrf_allowed_origins\": \"Origens Permitidas CSRF\",\n    \"csrf_allowed_origins_desc\": \"Lista separada por vírgulas de origens adicionais permitidas para proteção CSRF (anexada a padrões: variantes locais e porta da interface do usuário). Apenas adicione origens confiáveis. Cada origem deve incluir o protocolo e o host (por exemplo, https://example.com).\",\n    \"dd_config_ensure_active\": \"Ativar a tela automaticamente\",\n    \"dd_config_ensure_only_display\": \"Desativar outras exibições e ativar somente a exibição especificada\",\n    \"dd_config_ensure_primary\": \"Ativar a tela automaticamente e torná-la uma tela primária\",\n    \"dd_configuration_option\": \"Configuração do dispositivo\",\n    \"dd_config_revert_delay\": \"Configurar atraso de reverter\",\n    \"dd_config_revert_delay_desc\": \"Atraso adicional em milissegundos para esperar antes de reverter a configuração quando o aplicativo for fechado ou a última sessão for encerrada. O principal é proporcionar uma transição mais suave ao alternar rapidamente entre aplicativos.\",\n    \"dd_config_revert_on_disconnect\": \"Configurar reverter ao desconectar\",\n    \"dd_config_revert_on_disconnect_desc\": \"Reverter a configuração após desconectar todos os clientes em vez de fechar o aplicativo ou concluir a última sessão.\",\n    \"dd_config_verify_only\": \"Verifique se a tela está ativada (padrão)\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"Ligar/desligar o modo HDR conforme solicitado pelo cliente (padrão)\",\n    \"dd_hdr_option_disabled\": \"Não alterar as configurações do HDR\",\n    \"dd_manual_refresh_rate\": \"Taxa de atualização manual\",\n    \"dd_manual_resolution\": \"Resolução manual\",\n    \"dd_mode_remapping\": \"Exibir modo recondicionamento\",\n    \"dd_mode_remapping_add\": \"Adicionar entrada de retração\",\n    \"dd_mode_remapping_desc_1\": \"Especifique os registros de remessa para alterar a resolução solicitada e/ou a taxa de atualização para outros valores.\",\n    \"dd_mode_remapping_desc_2\": \"A lista é iterada de cima para baixo e a primeira correspondência é usada.\",\n    \"dd_mode_remapping_desc_3\": \"Os campos \\\"Solicitado\\\" podem ser vazios para corresponder a qualquer valor solicitado.\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"Pelo menos um campo \\\"Final\\\" deve ser especificado. A resolução não especificada ou taxa de atualização não serão alteradas.\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"O campo \\\"Final\\\" precisa ser especificado e não pode estar vazio.\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"A opção \\\"Otimizar configurações do jogo\\\" deve ser ativada no cliente de luar, caso contrário, as entradas com qualquer resolução especificada serão ignoradas.\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"Opção \\\"Otimizar configurações do jogo\\\" deve ser ativada no cliente do Luar, caso contrário o mapeamento será ignorado.\",\n    \"dd_mode_remapping_final_refresh_rate\": \"Taxa de atualização final\",\n    \"dd_mode_remapping_final_resolution\": \"Resolução final\",\n    \"dd_mode_remapping_requested_fps\": \"FPS solicitado\",\n    \"dd_mode_remapping_requested_resolution\": \"Resolução solicitada\",\n    \"dd_options_header\": \"Opções avançadas do dispositivo\",\n    \"dd_refresh_rate_option\": \"Taxa de atualização\",\n    \"dd_refresh_rate_option_auto\": \"Usar valor de FPS fornecido pelo cliente (padrão)\",\n    \"dd_refresh_rate_option_disabled\": \"Não alterar a taxa de atualização\",\n    \"dd_refresh_rate_option_manual\": \"Usar taxa de atualização digitada manualmente\",\n    \"dd_resolution_option\": \"Resolução:\",\n    \"dd_resolution_option_auto\": \"Resolução de uso fornecida pelo cliente (padrão)\",\n    \"dd_resolution_option_disabled\": \"Não alterar a resolução\",\n    \"dd_resolution_option_manual\": \"Usar resolução inserida manualmente\",\n    \"dd_resolution_option_ogs_desc\": \"A opção \\\"Otimizar configurações do jogo\\\" deve estar ativada no cliente do Luar para que isto funcione.\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"Ao usar o dispositivo de exibição virtual (VDD) para streaming, ele pode exibir a cor HDR incorretamente. O sol pode tentar mitigar este problema, desligando o HDR e ligando-o novamente.\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"Se o valor for definido para 0, a solução alternativa está desativada (padrão). Se o valor estiver entre 0 e 3000 milissegundos, o sol irá desligar o HDR, espere pelo tempo especificado e ative novamente o HDR. O tempo de atraso recomendado é de cerca de 500 milissegundos na maioria dos casos.\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"NÃO use essa solução se você não tiver problemas com o HDR pois ele impacta o início do stream!\",\n    \"dd_wa_hdr_toggle_delay\": \"Solução de alto contraste para HDR\",\n    \"ds4_back_as_touchpad_click\": \"Mapear Voltar/Selecionar para o Touchpad Clique\",\n    \"ds4_back_as_touchpad_click_desc\": \"Ao forçar a emulação do DS4, selecione um Voltar/Selecione para o Touchpad Clique\",\n    \"ds5_inputtino_randomize_mac\": \"Randomizar MAC do controlador virtual\",\n    \"ds5_inputtino_randomize_mac_desc\": \"O registro no controlador usa um MAC aleatório em vez de um baseado no índice interno dos controladores para evitar a mistura de configurações de diferentes controladores quando eles são trocados no lado do cliente.\",\n    \"encoder\": \"Forçar um Codificador Específico\",\n    \"encoder_desc\": \"Força um codificador específico, caso contrário, Sunshine selecionará a melhor opção disponível. Nota: Se você especificar um codificador de hardware no Windows, ele deve coincidir com a GPU onde a tela está conectada.\",\n    \"encoder_software\": \"Software\",\n    \"external_ip\": \"IP externo\",\n    \"external_ip_desc\": \"Se nenhum endereço IP externo for dado, Sunshine detectará automaticamente IP externo\",\n    \"fec_percentage\": \"Porcentagem FEC\",\n    \"fec_percentage_desc\": \"Porcentagem de erro corrigindo pacotes por pacote de dados em cada quadro de vídeo. Valores mais altos podem corrigir para mais perda de pacotes de rede, mas ao custo de aumentar o uso de largura de banda.\",\n    \"ffmpeg_auto\": \"auto -- let ffmpeg decide (padrão)\",\n    \"file_apps\": \"Arquivo de apps\",\n    \"file_apps_desc\": \"O arquivo onde os aplicativos atuais de Sunshine são armazenados.\",\n    \"file_state\": \"Arquivo de estado\",\n    \"file_state_desc\": \"O arquivo onde o estado atual de Sunshine é armazenado\",\n    \"gamepad\": \"Tipo de controle emulado\",\n    \"gamepad_auto\": \"Opções de seleção automáticas\",\n    \"gamepad_desc\": \"Escolha qual tipo de controle será emulado no host\",\n    \"gamepad_ds4\": \"DS4 (PS4)\",\n    \"gamepad_ds4_manual\": \"Opções de seleção DS4\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"Opções de seleção DS5\",\n    \"gamepad_switch\": \"Nintendo Pro (Switch)\",\n    \"gamepad_manual\": \"Opções de DS4 manual\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"Preparações do Comando\",\n    \"global_prep_cmd_desc\": \"Configure uma lista de comandos a serem executados antes ou depois de executar qualquer aplicativo. Se algum dos comandos de preparação especificados falhar, o processo de lançamento do aplicativo será abortado.\",\n    \"hevc_mode\": \"Suporte ao HEVC\",\n    \"hevc_mode_0\": \"Sunshine anunciará suporte para o HEVC com base em recursos de codificador (recomendado)\",\n    \"hevc_mode_1\": \"O sol não anunciará o suporte ao HEVC\",\n    \"hevc_mode_2\": \"O sol anunciará o suporte para o perfil principal do HEVC\",\n    \"hevc_mode_3\": \"A luz do sol anunciará o suporte para os perfis HEVC Main e Main10 (HDR)\",\n    \"hevc_mode_desc\": \"Permite ao cliente solicitar fluxos de vídeo HEVC principal ou HEVC Main10. HEVC é mais intenso em CPU para codificar, então permitir que isso possa reduzir o desempenho ao usar a codificação do software.\",\n    \"high_resolution_scrolling\": \"Suporte a Alta Resolução\",\n    \"high_resolution_scrolling_desc\": \"Quando habilitado, o Sunshine irá passar através de eventos de rolagem de alta resolução a partir de clientes de luz Lunar. Isso pode ser útil para desativar para aplicativos mais antigos que rolam muito rápido com eventos de rolagem de alta resolução.\",\n    \"install_steam_audio_drivers\": \"Instalar drivers de áudio Steam\",\n    \"install_steam_audio_drivers_desc\": \"Se o Steam estiver instalado, isso irá instalar automaticamente o driver de Alto-falantes de Streaming do Steam para suportar o som Surround 5.1/7.1 e silenciar o áudio do host.\",\n    \"key_repeat_delay\": \"Atraso da repetição da chave\",\n    \"key_repeat_delay_desc\": \"Controla a rapidez com que as teclas se irão repetir. O atraso inicial em milissegundos antes de repetir as chaves.\",\n    \"key_repeat_frequency\": \"Frequência de repetição de chave\",\n    \"key_repeat_frequency_desc\": \"Com que frequência as chaves se repetem a cada segundo. Esta opção configurável suporta decimais.\",\n    \"key_rightalt_to_key_win\": \"Tecla Alt Right Map para a tecla Windows\",\n    \"key_rightalt_to_key_win_desc\": \"É possível que você não possa enviar diretamente a chave Windows do Moonlight. Nesses casos, pode ser útil fazer Sunshine pensar que a tecla Alt direita é a tecla Windows\",\n    \"keybindings\": \"Combinações de Teclado\",\n    \"keyboard\": \"Habilitar Entrada de Teclado\",\n    \"keyboard_desc\": \"Permite aos convidados controlar o sistema de host com o teclado\",\n    \"lan_encryption_mode\": \"Modo de Criptografia LAN\",\n    \"lan_encryption_mode_1\": \"Habilitado para clientes suportados\",\n    \"lan_encryption_mode_2\": \"Obrigatório para todos os clientes\",\n    \"lan_encryption_mode_desc\": \"Isso determina quando a criptografia será usada no streaming em sua rede local. A criptografia pode reduzir o desempenho do streaming, particularmente em hosts e clientes menos poderosos.\",\n    \"locale\": \"Localidade\",\n    \"locale_desc\": \"A localidade usada para a interface de usuário do Sunshine.\",\n    \"log_path\": \"Caminho do Logfile\",\n    \"log_path_desc\": \"O arquivo onde os logs atuais de Sunshine são armazenados.\",\n    \"max_bitrate\": \"Bitrate Máximo\",\n    \"max_bitrate_desc\": \"A taxa de bits máxima (em Kbps) que Sunshine irá codificar o stream. Se definido como 0, ele sempre usará a bitrate solicitada pela luar.\",\n    \"minimum_fps_target\": \"Alvo Mínimo de FPS\",\n    \"minimum_fps_target_desc\": \"O FPS mais baixo efetivo que o fluxo pode alcançar. Um valor de 0 é tratado como cerca de metade do FPS do fluxo. Uma configuração de 20 é recomendada se você transmitir conteúdo de 24 ou 30fps.\",\n    \"min_log_level\": \"Nível do Registro\",\n    \"min_log_level_0\": \"Verbose\",\n    \"min_log_level_1\": \"Debug\",\n    \"min_log_level_2\": \"Informações\",\n    \"min_log_level_3\": \"ATENÇÃO\",\n    \"min_log_level_4\": \"ERRO\",\n    \"min_log_level_5\": \"Fatal\",\n    \"min_log_level_6\": \"Nenhuma\",\n    \"min_log_level_desc\": \"O nível mínimo de log impresso no padrão\",\n    \"min_threads\": \"Contagem mínima de tópicos da CPU\",\n    \"min_threads_desc\": \"Aumentar o valor reduz ligeiramente a eficiência da codificação, mas a troca geralmente vale a pena para ganhar o uso de mais núcleos da CPU para codificação. O valor ideal é o mais baixo que pode codificar, de forma confiável, as configurações de streaming desejadas no seu hardware.\",\n    \"misc\": \"Opções diversas\",\n    \"motion_as_ds4\": \"Emular um gamepad DS4 se o cliente reportar sensores de movimento estiverem presentes\",\n    \"motion_as_ds4_desc\": \"Se desativado, os sensores de movimento não serão tidos em conta durante a seleção de tipo gamepad\",\n    \"mouse\": \"Habilitar Entrada do Mouse\",\n    \"mouse_desc\": \"Permite aos convidados controlar o sistema de host com o mouse\",\n    \"native_pen_touch\": \"Suporte nativo para Pen/Toque\",\n    \"native_pen_touch_desc\": \"Quando ativado, o Sunshine irá passar por eventos nativos de caneta/toque de clientes de lua. Isto pode ser útil para desativar aplicações mais antigas sem o suporte nativo ao canal/toque.\",\n    \"notify_pre_releases\": \"Pré-Lançar notificações\",\n    \"notify_pre_releases_desc\": \"Se deve ser notificado de novas versões de lançamento do Sunshine\",\n    \"nvenc_h264_cavlc\": \"Preferir CAVLC ao CABAC no H.264\",\n    \"nvenc_h264_cavlc_desc\": \"Forma simples de codificação de entrope. CAVLC precisa de cerca de 10% mais bitrate para a mesma qualidade. Somente relevante para dispositivos de decodificação realmente antigos.\",\n    \"nvenc_latency_over_power\": \"Prefere latência de codificação inferior sobre economia de energia\",\n    \"nvenc_latency_over_power_desc\": \"O Sunshine solicita o máximo de velocidade de relógio com GPU durante a transmissão, para reduzir a latência de codificação. Desativação não é recomendado, uma vez que isso pode levar a um aumento significativo da latência de codificação.\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"Apresentar OpenGL/Vulkan em cima de DXGI\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"O Sunshine não pode capturar programas OpenGL e Vulkan de tela cheia a uma taxa de quadros completa, a menos que eles apresentem em cima do DXGI. Essa configuração é de todo o sistema que é revertida na saída sunshine do programa.\",\n    \"nvenc_preset\": \"Predefinição de desempenho\",\n    \"nvenc_preset_1\": \"(mais rápido, padrão)\",\n    \"nvenc_preset_7\": \"(mais lento)\",\n    \"nvenc_preset_desc\": \"Valores maiores melhoram a compressão (qualidade em taxa de bits dada) ao custo de maior latência de codificação. Recomendado para mudar apenas quando limitado por rede ou descodificador, caso contrário, o efeito semelhante pode ser alcançado aumentando a taxa de bits.\",\n    \"nvenc_realtime_hags\": \"Use prioridade em tempo real em agendamento de gpu acelerado por hardware\",\n    \"nvenc_realtime_hags_desc\": \"Atualmente os motoristas da NVIDIA podem congelar no codificador quando o HAGS estiver ativado, a prioridade em tempo real é usada e a utilização da VRAM está próxima do máximo. Desabilitar esta opção reduz a prioridade ao alto, contornando o congelamento ao custo de desempenho reduzido quando a GPU está fortemente carregada.\",\n    \"nvenc_spatial_aq\": \"Spatial AQ\",\n    \"nvenc_spatial_aq_desc\": \"Atribuir valores mais elevados de QP a regiões planas do vídeo. Recomendado para permitir o streaming em taxas de bits mais baixas.\",\n    \"nvenc_twopass\": \"Modo de duas passagens\",\n    \"nvenc_twopass_desc\": \"Adiciona passe de codificação preliminar. Isso permite detectar mais vetores de movimento, distribuir melhor a taxa de bits pelo quadro e aderir de forma mais rigorosa aos limites de bits. Desabilitar não é recomendado uma vez que isso pode levar a uma superação de bits ocasional e a perda de pacotes subsequentes.\",\n    \"nvenc_twopass_disabled\": \"Desativado (mais rápido, não recomendado)\",\n    \"nvenc_twopass_full_res\": \"Resolução completa (mais lento)\",\n    \"nvenc_twopass_quarter_res\": \"Resolução de trimestre (mais rápido, padrão)\",\n    \"nvenc_vbv_increase\": \"Porcentagem de VBV/HRD de Um-frame\",\n    \"nvenc_vbv_increase_desc\": \"Por padrão, o sunshine usa um simples frame VBV/HRD, o que significa que qualquer tamanho de quadro de vídeo codificado não é esperado exceder a bitrate solicitada dividida pela taxa de quadros solicitada. Relaxar esta restrição pode ser benéfico e agir como taxa de bits variável de baixa latência, mas também pode levar à perda de pacotes se a rede não tiver espaço de armazenamento para manipular espinhos de taxa de bits. O valor máximo aceito é 400, o que corresponde a 5x de aumento no limite máximo do quadro de vídeo codificado.\",\n    \"origin_web_ui_allowed\": \"Interface de Origem Web Permitida\",\n    \"origin_web_ui_allowed_desc\": \"A origem do endereço do endpoint remoto que não é negado o acesso à Web UI\",\n    \"origin_web_ui_allowed_lan\": \"Somente aqueles em LAN podem acessar a interface Web\",\n    \"origin_web_ui_allowed_pc\": \"Somente localhost pode acessar a Web UI\",\n    \"origin_web_ui_allowed_wan\": \"Alguém pode acessar a interface web\",\n    \"output_name\": \"ID de exibição\",\n    \"output_name_desc_unix\": \"Durante a inicialização do sol, você deve ver a lista de telas detectadas. Nota: Você precisa usar o valor do id dentro dos parênteses.\",\n    \"output_name_desc_windows\": \"Especifique manualmente um display a ser usado para captura. Se não for definido, o display primário é capturado. Nota: Se você especificou uma GPU acima, essa tela deve estar conectada à GPU. Os valores apropriados podem ser encontrados usando o seguinte comando:\",\n    \"ping_timeout\": \"Tempo limite\",\n    \"ping_timeout_desc\": \"Quanto tempo esperar em milissegundos por dados do luar antes de desligar o fluxo\",\n    \"pkey\": \"Chave Privada\",\n    \"pkey_desc\": \"A chave privada usada para a interface do usuário da web e o pareamento do cliente Moonlight. Para a melhor compatibilidade, esta deve ser uma chave privada RSA-2048.\",\n    \"port\": \"Porta\",\n    \"port_alert_1\": \"O sol não pode usar portas abaixo de 1024!\",\n    \"port_alert_2\": \"Portas acima de 65535 não estão disponíveis!\",\n    \"port_desc\": \"Definir a família dos portos usados pelo Sunshine\",\n    \"port_http_port_note\": \"Use esta porta para conectar com o Luar.\",\n    \"port_note\": \"Observação\",\n    \"port_port\": \"Porta\",\n    \"port_protocol\": \"Protocol\",\n    \"port_tcp\": \"TCP\",\n    \"port_udp\": \"UDP\",\n    \"port_warning\": \"Expor a interface da web à internet é um risco de segurança! Proceda por sua própria conta e risco!\",\n    \"port_web_ui\": \"Web UI\",\n    \"qp\": \"Parâmetro de Quantização\",\n    \"qp_desc\": \"Alguns dispositivos podem não suportar Taxa de Bits Constante. Para esses dispositivos, QP é usado. Valores maiores significam mais compressão, mas menos qualidade.\",\n    \"qsv_coder\": \"Programador QuickSync (H264)\",\n    \"qsv_preset\": \"QuickSync Preset\",\n    \"qsv_preset_fast\": \"rápido (baixa qualidade)\",\n    \"qsv_preset_faster\": \"mais rápido (menor qualidade)\",\n    \"qsv_preset_medium\": \"médio (padrão)\",\n    \"qsv_preset_slow\": \"lento (boa qualidade)\",\n    \"qsv_preset_slower\": \"mais lento (melhor qualidade)\",\n    \"qsv_preset_slowest\": \"mais lento (melhor qualidade)\",\n    \"qsv_preset_veryfast\": \"mais rápido (menor qualidade)\",\n    \"qsv_slow_hevc\": \"Permitir codificação lenta do HEVC\",\n    \"qsv_slow_hevc_desc\": \"Isto pode habilitar a codificação HEVC em GPUs mais antigas, ao custo de maior uso da GPU e pior desempenho.\",\n    \"restart_note\": \"O sol está reiniciando para aplicar mudanças.\",\n    \"search_options\": \"Pesquisar opções de configuração...\",\n    \"stream_audio\": \"Transmitir Áudio\",\n    \"stream_audio_desc\": \"Se você deseja ou não fazer streaming de áudio. Desativar isso pode ser útil para streaming sem cabeça como monitores secundários.\",\n    \"sunshine_name\": \"Nome do Sol\",\n    \"sunshine_name_desc\": \"O nome exibido pela luz da lua. Se não for especificado, o nome do host do PC é usado\",\n    \"sw_preset\": \"Predefinições SW\",\n    \"sw_preset_desc\": \"Otimize a troca entre a velocidade de codificação (quadros codificados por segundo) e a eficiência de compressão (qualidade por bit no bitstream). O padrão é super rápido.\",\n    \"sw_preset_fast\": \"rápido\",\n    \"sw_preset_faster\": \"mais rápido\",\n    \"sw_preset_medium\": \"Médio\",\n    \"sw_preset_slow\": \"devagar\",\n    \"sw_preset_slower\": \"lento\",\n    \"sw_preset_superfast\": \"super rápido (padrão)\",\n    \"sw_preset_ultrafast\": \"anular\",\n    \"sw_preset_veryfast\": \"veryfast\",\n    \"sw_preset_veryslow\": \"veryslow\",\n    \"sw_tune\": \"Ajuste SW\",\n    \"sw_tune_animation\": \"animação -- boa para desenhos; usa maior debargamento e mais quadros de referência\",\n    \"sw_tune_desc\": \"Ajuste as opções que são aplicadas após a predefinição. O padrão é zero.\",\n    \"sw_tune_fastdecode\": \"fastdecode -- permite uma decodificação mais rápida desabilitando certos filtros\",\n    \"sw_tune_film\": \"filme - usado para conteúdo de filmes de alta qualidade; reduz o deblocking\",\n    \"sw_tune_grain\": \"grãos - preserva a estrutura de grãos em material cinematográfico antigo e cinzento\",\n    \"sw_tune_stillimage\": \"ainda - bom para conteúdo parecido com a apresentação de slides\",\n    \"sw_tune_zerolatency\": \"zerolatência -- bom para codificação rápida e streaming de baixa latência (padrão)\",\n    \"system_tray\": \"Habilitar bandeja do sistema\",\n    \"system_tray_desc\": \"Mostrar ícone na bandeja do sistema e exibir notificações da área de trabalho\",\n    \"touchpad_as_ds4\": \"Emule um gamepad DS4 se o cliente controla um touchpad estiver presente\",\n    \"touchpad_as_ds4_desc\": \"Se desativada, a presença de touchpad não será tida em conta durante a seleção de tipos de controle.\",\n    \"upnp\": \"UPNP\",\n    \"upnp_desc\": \"Configurar automaticamente o encaminhamento de portas para transmissão na Internet\",\n    \"vaapi_strict_rc_buffer\": \"Impedir com rigor limites de taxa de bits para H.264/HEVC nas GPUs AMD\",\n    \"vaapi_strict_rc_buffer_desc\": \"Habilitar esta opção pode evitar frames lançados pela rede durante as mudanças de cena, mas a qualidade de vídeo pode ser reduzida durante o movimento.\",\n    \"virtual_sink\": \"Pia Virtual\",\n    \"virtual_sink_desc\": \"Especifique manualmente um dispositivo de áudio virtual para usar. Se não for definido, o dispositivo é escolhido automaticamente. Recomendamos fortemente deixar este campo em branco para usar a seleção automática de dispositivo!\",\n    \"virtual_sink_placeholder\": \"Alto-falantes de streaming Steam\",\n    \"vt_coder\": \"VideoToolbox Coder\",\n    \"vt_realtime\": \"Codificação em Tempo Real VideoToolbox\",\n    \"vt_software\": \"Codificação VideoToolbox Software\",\n    \"vt_software_allowed\": \"Permitido\",\n    \"vt_software_forced\": \"Forçado\",\n    \"wan_encryption_mode\": \"Modo de Criptografia WAN\",\n    \"wan_encryption_mode_1\": \"Habilitado para clientes suportados (padrão)\",\n    \"wan_encryption_mode_2\": \"Obrigatório para todos os clientes\",\n    \"wan_encryption_mode_desc\": \"Isso determina quando a criptografia será usada no streaming pela internet. A criptografia pode reduzir o desempenho do streaming, particularmente em hosts e clientes menos poderosos.\"\n  },\n  \"index\": {\n    \"description\": \"O sol é um anfitrião de jogos auto-hospedado para o Moonlight.\",\n    \"download\": \"BAIXAR\",\n    \"fix_now\": \"Corrigir agora\",\n    \"installed_version_not_stable\": \"Você está executando uma versão de pré-lançamento do Sol. Você pode enfrentar erros ou outros problemas. Por favor, reporte qualquer problema que você encontrar. Obrigado por ajudar a fazer do sol um software melhor!\",\n    \"loading_latest\": \"Carregando a última versão...\",\n    \"new_pre_release\": \"Uma nova versão de pré-lançamento está disponível!\",\n    \"new_stable\": \"Uma nova versão Stable está disponível!\",\n    \"startup_errors\": \"<b>Atenção!</b> A Sunshine detectou estes erros durante o arranque. Recomendamos <b>vivamente que</b> os corrija antes de transmitir.\",\n    \"version_dirty\": \"Obrigado por ajudar a fazer do sol um software melhor!\",\n    \"version_latest\": \"Você está executando a última versão do Sunshine\",\n    \"vigembus_not_installed_desc\": \"O suporte ao gamepad virtual não funcionará sem o driver do ViGEmBus. Clique no botão abaixo para instalá-lo.\",\n    \"vigembus_not_installed_title\": \"Driver ViGEmBus não instalado\",\n    \"vigembus_outdated_desc\": \"Você está executando uma versão desatualizada do ViGEmBus (v{version}). Versão 1. É necessário 7 ou superior para o suporte adequado ao controle. Clique no botão abaixo para atualizar.\",\n    \"vigembus_outdated_title\": \"Driver ViGEmBus desatualizado\",\n    \"welcome\": \"Olá, Sunshine!\"\n  },\n  \"navbar\": {\n    \"applications\": \"Aplicações\",\n    \"configuration\": \"Configuração\",\n    \"featured\": \"Aplicativos em destaque\",\n    \"home\": \"Residencial\",\n    \"password\": \"Mudar a senha\",\n    \"pin\": \"PIN\",\n    \"theme_auto\": \"Automático\",\n    \"theme_dark\": \"Escuro\",\n    \"theme_ember\": \"Ember\",\n    \"theme_forest\": \"Floresta\",\n    \"theme_indigo\": \"Indigo\",\n    \"theme_lavender\": \"Lavender\",\n    \"theme_light\": \"Fino\",\n    \"theme_midnight\": \"Meia-noite\",\n    \"theme_monochrome\": \"Monocromático\",\n    \"theme_moonlight\": \"Luar\",\n    \"theme_nord\": \"Nord\",\n    \"theme_ocean\": \"Oceano\",\n    \"theme_rose\": \"Rosa\",\n    \"theme_slate\": \"Ardósia\",\n    \"theme_sunshine\": \"Luz Solar\",\n    \"toggle_theme\": \"Tema\",\n    \"troubleshoot\": \"Solução de problemas\"\n  },\n  \"password\": {\n    \"confirm_password\": \"Confirmar senha\",\n    \"current_creds\": \"Credenciais atuais\",\n    \"new_creds\": \"Novas Credenciais\",\n    \"new_username_desc\": \"Se não for especificado, o nome de usuário não irá mudar\",\n    \"password_change\": \"Alteração de senha\",\n    \"success_msg\": \"A senha foi alterada com sucesso! Essa página será recarregada em breve, seu navegador irá pedir as novas credenciais.\"\n  },\n  \"pin\": {\n    \"device_name\": \"Nome do dispositivo\",\n    \"pair_failure\": \"Pareamento Falhou: Verifique se o PIN foi digitado corretamente\",\n    \"pair_success\": \"Sucesso! Por favor, verifique a Lua Lunar para continuar\",\n    \"pin_pairing\": \"PIN Pairing\",\n    \"send\": \"Mandar\",\n    \"warning_msg\": \"Certifique-se de que você tem acesso ao cliente com o qual está emparelhando. Este software pode dar controle total ao seu computador, então tenha cuidado!\"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"GitHub Discussions\",\n    \"legal\": \"Informações\",\n    \"legal_desc\": \"Ao continuar a usar este software, você concorda com os termos e condições nos seguintes documentos.\",\n    \"license\": \"Tipo:\",\n    \"lizardbyte_website\": \"Portal LizardByte\",\n    \"resources\": \"Recursos\",\n    \"resources_desc\": \"Recursos para luz solar!\",\n    \"third_party_notice\": \"Aviso de terceiros\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"Redefinir Configurações do Dispositivo de Exibição Persistente\",\n    \"dd_reset_desc\": \"Se o Sunshine estiver preso tentando restaurar as configurações alteradas do dispositivo de exibição, você pode redefinir as configurações e prosseguir para restaurar o estado da exibição manualmente.\",\n    \"dd_reset_error\": \"Erro ao redefinir a persistência!\",\n    \"dd_reset_success\": \"Sucesso ao redefinir a persistência!\",\n    \"force_close\": \"Forçar fechamento\",\n    \"force_close_desc\": \"Se o Moonlight reclamar de um aplicativo em execução, forçar o fechamento do aplicativo deve resolver o problema.\",\n    \"force_close_error\": \"Erro ao fechar o aplicativo\",\n    \"force_close_success\": \"Aplicativo fechado com sucesso!\",\n    \"logs\": \"Registros\",\n    \"logs_desc\": \"Veja os logs carregados por Sunshine\",\n    \"logs_find\": \"Localizar...\",\n    \"restart_sunshine\": \"Reiniciar o Sunshine\",\n    \"restart_sunshine_desc\": \"Se o sol não estiver funcionando corretamente, você pode tentar reiniciá-lo. Isso encerrará todas as sessões em execução.\",\n    \"restart_sunshine_success\": \"A luz do sol está reiniciando\",\n    \"troubleshooting\": \"Solução de problemas\",\n    \"unpair_all\": \"Desconectar todos\",\n    \"unpair_all_error\": \"Erro ao desemparelhar\",\n    \"unpair_all_success\": \"Desemparelhado com sucesso!\",\n    \"unpair_desc\": \"Remova seus dispositivos emparelhados. Dispositivos desemparelhados individualmente com uma sessão ativa permanecerão conectados, mas não podem iniciar ou retomar uma sessão.\",\n    \"unpair_single_no_devices\": \"Não há dispositivos emparelhados.\",\n    \"unpair_single_success\": \"No entanto, os dispositivos ainda podem estar em uma sessão ativa. Use o botão 'Forçar Fechar' acima para finalizar todas as sessões abertas.\",\n    \"unpair_single_unknown\": \"Cliente Desconhecido\",\n    \"unpair_title\": \"Desconectar dispositivos\",\n    \"vigembus_compatible\": \"ViGEmBus é instalado e compatível.\",\n    \"vigembus_current_version\": \"Versão Atual\",\n    \"vigembus_desc\": \"ViGEmBus é necessário para suporte de controle virtual. Instale ou atualize o driver se estiver ausente ou desatualizado (versão 1.17 ou superior necessária).\",\n    \"vigembus_incompatible\": \"A versão do ViGEmBus é muito antiga. Por favor, instale a versão 1.17 ou superior.\",\n    \"vigembus_install\": \"Motorista ViGEmBus\",\n    \"vigembus_install_button\": \"Instalar ViGEmBus v{version}\",\n    \"vigembus_install_error\": \"Falha ao instalar o driver ViGEmBus.\",\n    \"vigembus_install_success\": \"ViGEmBus foi instalado com sucesso! Talvez seja necessário reiniciar seu computador.\",\n    \"vigembus_force_reinstall_button\": \"Forçar Reinstalação ViGEmBus v{version}\",\n    \"vigembus_not_installed\": \"O ViGEmBus não está instalado.\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"Clientes\",\n      \"tool\": \"Ferramentas\"\n    },\n    \"description\": \"Descubra clientes, ferramentas e integrações que melhoram sua experiência de streaming Sunshine.\",\n    \"docs\": \"Documentação\",\n    \"documentation\": \"Documentação\",\n    \"get\": \"Receber\",\n    \"github\": \"GitHub Repository\",\n    \"github_forks\": \"Forks\",\n    \"github_issues\": \"Problemas em Aberto\",\n    \"github_stars\": \"Favoritos\",\n    \"last_updated\": \"Última atualização\",\n    \"no_apps\": \"Nenhum aplicativo encontrado nesta categoria.\",\n    \"official\": \"Oficial\",\n    \"title\": \"Aplicativos em destaque\",\n    \"website\": \"site\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"Confirmar a senha\",\n    \"create_creds\": \"Antes de começar, precisamos que você crie um novo nome de usuário e senha para acessar a interface da web.\",\n    \"create_creds_alert\": \"As credenciais abaixo são necessárias para acessar a interface da Web do Sunshine. Mantenha-as seguras, já que você nunca vai vê-las novamente!\",\n    \"greeting\": \"Bem-vindo ao Sol!\",\n    \"login\": \"Conectar\",\n    \"welcome_success\": \"Esta página será recarregada em breve, seu navegador irá pedir novas credenciais\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/pt_BR.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"TODOS\",\n    \"apply\": \"Aplicar\",\n    \"auto\": \"Automático\",\n    \"autodetect\": \"Autodetecção (recomendado)\",\n    \"beta\": \"(beta)\",\n    \"cancel\": \"Cancelar\",\n    \"close\": \"FECHAR\",\n    \"disabled\": \"Desativado\",\n    \"disabled_def\": \"Desativado (padrão)\",\n    \"disabled_def_cbox\": \"Padrão: desmarcado\",\n    \"dismiss\": \"Dispensar\",\n    \"do_cmd\": \"Comando Do\",\n    \"elevated\": \"Elevado\",\n    \"enabled\": \"Ativado\",\n    \"enabled_def\": \"Ativado (padrão)\",\n    \"enabled_def_cbox\": \"Padrão: marcado\",\n    \"error\": \"Erro!\",\n    \"loading\": \"Carregandochar@@0\",\n    \"note\": \"Observação:\",\n    \"password\": \"Senha\",\n    \"run_as\": \"Executar como administrador\",\n    \"save\": \"Salvar\",\n    \"search\": \"Buscar...\",\n    \"see_more\": \"Veja mais\",\n    \"success\": \"Sucesso!\",\n    \"undo_cmd\": \"Comando Desfazer\",\n    \"username\": \"Nome de usuário\",\n    \"warning\": \"Atenção!\"\n  },\n  \"apps\": {\n    \"actions\": \"Ações\",\n    \"add_cmds\": \"Adicionar comandos\",\n    \"add_new\": \"Adicionar novo\",\n    \"app_name\": \"Nome do aplicativo\",\n    \"app_name_desc\": \"Nome do aplicativo, conforme mostrado no Moonlight\",\n    \"applications_desc\": \"Os aplicativos são atualizados somente quando o Cliente é reiniciado\",\n    \"applications_title\": \"Aplicativos\",\n    \"auto_detach\": \"Continuar a transmissão se o aplicativo for encerrado rapidamente\",\n    \"auto_detach_desc\": \"Isso tentará detectar automaticamente os aplicativos do tipo lançador que fecham rapidamente após iniciar outro programa ou instância deles mesmos. Quando um aplicativo do tipo lançador é detectado, ele é tratado como um aplicativo desvinculado.\",\n    \"cmd\": \"Comando\",\n    \"cmd_desc\": \"O aplicativo principal a ser iniciado. Se estiver em branco, nenhum aplicativo será iniciado.\",\n    \"cmd_note\": \"Se o caminho para o executável do comando contiver espaços, você deverá colocá-lo entre aspas.\",\n    \"cmd_prep_desc\": \"Uma lista de comandos a serem executados antes/depois desse aplicativo. Se algum dos comandos de preparação falhar, a inicialização do aplicativo será abortada.\",\n    \"cmd_prep_name\": \"Preparativos para o comando\",\n    \"covers_found\": \"Capas encontradas\",\n    \"cover_search_hint\": \"Pesquisar nomes devem corresponder a convenções de nomenclatura IGDB.\",\n    \"delete\": \"Excluir\",\n    \"detached_cmds\": \"Comandos destacados\",\n    \"detached_cmds_add\": \"Adicionar comando destacado\",\n    \"detached_cmds_desc\": \"Uma lista de comandos a serem executados em segundo plano.\",\n    \"detached_cmds_note\": \"Se o caminho para o executável do comando contiver espaços, você deverá colocá-lo entre aspas.\",\n    \"edit\": \"Editar\",\n    \"env_app_id\": \"ID do aplicativo\",\n    \"env_app_name\": \"Nome do aplicativo\",\n    \"env_client_audio_config\": \"A configuração de áudio solicitada pelo cliente (2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"O cliente solicitou a opção de otimizar o jogo para otimizar a transmissão (verdadeiro/falso)\",\n    \"env_client_fps\": \"O FPS solicitado pelo cliente (int)\",\n    \"env_client_gcmap\": \"A máscara de gamepad solicitada, em um formato de conjunto de bits/campo de bits (int)\",\n    \"env_client_hdr\": \"O HDR é ativado pelo cliente (verdadeiro/falso)\",\n    \"env_client_height\": \"A altura solicitada pelo cliente (int)\",\n    \"env_client_host_audio\": \"O cliente solicitou o áudio do host (verdadeiro/falso)\",\n    \"env_client_width\": \"A largura solicitada pelo cliente (int)\",\n    \"env_displayplacer_example\": \"Exemplo - displayplacer para Resolution Automation:\",\n    \"env_qres_example\": \"Exemplo - QRes para automação de resolução:\",\n    \"env_qres_path\": \"caminho do qres\",\n    \"env_var_name\": \"Nome da Var\",\n    \"env_vars_about\": \"Sobre as variáveis de ambiente\",\n    \"env_vars_desc\": \"Todos os comandos obtêm essas variáveis de ambiente por padrão:\",\n    \"env_xrandr_example\": \"Exemplo - Xrandr para automação de resolução:\",\n    \"exit_timeout\": \"Tempo limite de saída\",\n    \"exit_timeout_desc\": \"Número de segundos para aguardar que todos os processos do aplicativo saiam graciosamente quando solicitado a sair. Se não for definido, o padrão é aguardar até 5 segundos. Se for definido como zero ou um valor negativo, o aplicativo será encerrado imediatamente.\",\n    \"find_cover\": \"Encontrar cobertura\",\n    \"global_prep_desc\": \"Ativar/desativar a execução de comandos de preparação global para esse aplicativo.\",\n    \"global_prep_name\": \"Comandos globais de preparação\",\n    \"image\": \"Imagem\",\n    \"image_desc\": \"Caminho do ícone/figura/imagem do aplicativo que será enviado ao cliente. A imagem deve ser um arquivo PNG. Se não for definida, o Sunshine enviará a imagem padrão da caixa.\",\n    \"loading\": \"Carregando...\",\n    \"name\": \"Nome\",\n    \"no_covers_found\": \"Nenhuma tampa encontrada\",\n    \"output_desc\": \"O arquivo em que a saída do comando é armazenada; se não for especificado, a saída será ignorada\",\n    \"output_name\": \"Saída\",\n    \"run_as_desc\": \"Isso pode ser necessário para alguns aplicativos que exigem permissões de administrador para serem executados corretamente.\",\n    \"searching_covers\": \"Procurando coberturas...\",\n    \"wait_all\": \"Continuar a transmissão até que todos os processos do aplicativo sejam encerrados\",\n    \"wait_all_desc\": \"Isso continuará a transmissão até que todos os processos iniciados pelo aplicativo tenham sido encerrados. Quando desmarcada, a transmissão será interrompida quando o processo inicial do aplicativo for encerrado, mesmo que outros processos do aplicativo ainda estejam em execução.\",\n    \"working_dir\": \"Diretório de trabalho\",\n    \"working_dir_desc\": \"O diretório de trabalho que deve ser passado para o processo. Por exemplo, alguns aplicativos usam o diretório de trabalho para procurar arquivos de configuração. Se não for definido, o padrão do Sunshine será o diretório pai do comando\"\n  },\n  \"config\": {\n    \"adapter_name\": \"Nome do adaptador\",\n    \"adapter_name_desc_linux_1\": \"Especificar manualmente uma GPU a ser usada para captura.\",\n    \"adapter_name_desc_linux_2\": \"para encontrar todos os dispositivos compatíveis com VAAPI\",\n    \"adapter_name_desc_linux_3\": \"Substitua ``renderD129`` pelo dispositivo acima para listar o nome e os recursos do dispositivo. Para ser suportado pelo Sunshine, ele precisa ter, no mínimo:\",\n    \"adapter_name_desc_windows\": \"Especificar manualmente uma GPU a ser usada para captura. Se não for definido, a GPU será escolhida automaticamente. É altamente recomendável deixar esse campo em branco para usar a seleção automática de GPU! Observação: essa GPU deve ter uma tela conectada e ligada. Os valores apropriados podem ser encontrados usando o seguinte comando:\",\n    \"adapter_name_placeholder_windows\": \"Série Radeon RX 580\",\n    \"add\": \"Adicionar\",\n    \"address_family\": \"Endereço da família\",\n    \"address_family_both\": \"IPv4 + IPv6\",\n    \"address_family_desc\": \"Definir a família de endereços usada pelo Sunshine\",\n    \"address_family_ipv4\": \"Somente IPv4\",\n    \"always_send_scancodes\": \"Sempre enviar códigos de barras\",\n    \"always_send_scancodes_desc\": \"O envio de códigos de barras aumenta a compatibilidade com jogos e aplicativos, mas pode resultar em entrada incorreta do teclado de determinados clientes que não estejam usando um layout de teclado em inglês dos EUA. Ative se a entrada do teclado não estiver funcionando em determinados aplicativos. Desative se as teclas do cliente estiverem gerando a entrada incorreta no host.\",\n    \"amd_coder\": \"Codificador AMF (H264)\",\n    \"amd_coder_desc\": \"Permite que você selecione a codificação de entropia para priorizar a qualidade ou a velocidade de codificação. Somente H.264.\",\n    \"amd_enforce_hrd\": \"Aplicação do decodificador de referência hipotético (HRD) da AMF\",\n    \"amd_enforce_hrd_desc\": \"Aumenta as restrições do controle de taxa para atender aos requisitos do modelo HRD. Isso reduz bastante os excessos de taxa de bits, mas pode causar artefatos de codificação ou qualidade reduzida em determinadas placas.\",\n    \"amd_preanalysis\": \"Pré-análise da AMF\",\n    \"amd_preanalysis_desc\": \"Isso permite a pré-análise de controle de taxa, que pode aumentar a qualidade às custas de uma maior latência de codificação.\",\n    \"amd_quality\": \"Qualidade AMF\",\n    \"amd_quality_balanced\": \"balanced -- balanceado (padrão)\",\n    \"amd_quality_desc\": \"Isso controla o equilíbrio entre a velocidade e a qualidade da codificação.\",\n    \"amd_quality_group\": \"Configurações de qualidade do AMF\",\n    \"amd_quality_quality\": \"qualidade -- prefere qualidade\",\n    \"amd_quality_speed\": \"velocidade -- prefere velocidade\",\n    \"amd_rc\": \"Controle de taxa AMF\",\n    \"amd_rc_cbr\": \"cbr -- taxa de bits constante (recomendado se o HRD estiver ativado)\",\n    \"amd_rc_cqp\": \"cqp -- modo qp constante\",\n    \"amd_rc_desc\": \"Isso controla o método de controle de taxa para garantir que não estamos excedendo a meta de taxa de bits do cliente. O \\\"cqp\\\" não é adequado para o direcionamento da taxa de bits, e outras opções além do \\\"vbr_latency\\\" dependem da aplicação do HRD para ajudar a restringir os excessos de taxa de bits.\",\n    \"amd_rc_group\": \"Configurações do controle de taxa AMF\",\n    \"amd_rc_vbr_latency\": \"vbr_latency -- taxa de bits variável com restrição de latência (recomendado se o HRD estiver desativado; padrão)\",\n    \"amd_rc_vbr_peak\": \"vbr_peak -- taxa de bits variável com restrição de pico\",\n    \"amd_usage\": \"Uso do AMF\",\n    \"amd_usage_desc\": \"Isso define o perfil de codificação básico. Todas as opções apresentadas abaixo substituirão um subconjunto do perfil de uso, mas há configurações ocultas adicionais aplicadas que não podem ser configuradas em outro lugar.\",\n    \"amd_usage_lowlatency\": \"lowlatency - baixa latência (mais rápida)\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality - baixa latência, alta qualidade (rápida)\",\n    \"amd_usage_transcoding\": \"transcoding -- transcodificação (mais lento)\",\n    \"amd_usage_ultralowlatency\": \"ultralowlatency - latência ultrabaixa (mais rápida; padrão)\",\n    \"amd_usage_webcam\": \"webcam -- webcam (lenta)\",\n    \"amd_vbaq\": \"Quantização adaptativa baseada em variância AMF (VBAQ)\",\n    \"amd_vbaq_desc\": \"Em geral, o sistema visual humano é menos sensível a artefatos em áreas altamente texturizadas. No modo VBAQ, a variação de pixels é usada para indicar a complexidade das texturas espaciais, permitindo que o codificador aloque mais bits para áreas mais suaves. A ativação desse recurso leva a melhorias na qualidade visual subjetiva com alguns conteúdos.\",\n    \"apply_note\": \"Clique em \\\"Apply\\\" (Aplicar) para reiniciar o Sunshine e aplicar as alterações. Isso encerrará todas as sessões em execução.\",\n    \"audio_sink\": \"Dissipador de áudio\",\n    \"audio_sink_desc_linux\": \"O nome do coletor de áudio usado para Loopback de áudio. Se você não especificar essa variável, o pulseaudio selecionará o dispositivo de monitor padrão. Você pode encontrar o nome do coletor de áudio usando qualquer um dos comandos:\",\n    \"audio_sink_desc_macos\": \"O nome do coletor de áudio usado para Loopback de áudio. O Sunshine só pode acessar microfones no macOS devido a limitações do sistema. Para transmitir o áudio do sistema usando o Soundflower ou o BlackHole.\",\n    \"audio_sink_desc_windows\": \"Especificar manualmente um dispositivo de áudio específico para captura. Se não for definido, o dispositivo será escolhido automaticamente. É altamente recomendável deixar esse campo em branco para usar a seleção automática de dispositivos! Se você tiver vários dispositivos de áudio com nomes idênticos, poderá obter o ID do dispositivo usando o seguinte comando:\",\n    \"audio_sink_placeholder_macos\": \"BlackHole 2ch\",\n    \"audio_sink_placeholder_windows\": \"Alto-falantes (dispositivo de áudio de alta definição)\",\n    \"av1_mode\": \"Suporte AV1\",\n    \"av1_mode_0\": \"O Sunshine anunciará o suporte para AV1 com base nos recursos do codificador (recomendado)\",\n    \"av1_mode_1\": \"A Sunshine não fará propaganda do suporte ao AV1\",\n    \"av1_mode_2\": \"A Sunshine anunciará o suporte ao perfil AV1 Main de 8 bits\",\n    \"av1_mode_3\": \"A Sunshine anunciará o suporte aos perfis AV1 Main de 8 e 10 bits (HDR)\",\n    \"av1_mode_desc\": \"Permite que o cliente solicite fluxos de vídeo AV1 Main de 8 ou 10 bits. A codificação do AV1 consome mais CPU, portanto, a ativação dessa opção pode reduzir o desempenho ao usar a codificação de software.\",\n    \"back_button_timeout\": \"Tempo limite de emulação do botão Início/Guia\",\n    \"back_button_timeout_desc\": \"Se o botão Voltar/Selecionar for mantido pressionado pelo número especificado de milissegundos, um pressionamento do botão Início/Guia será emulado. Se definido com um valor < 0 (padrão), manter pressionado o botão Voltar/Selecionar não emulará o botão Início/Guia.\",\n    \"bind_address\": \"Vincular endereço\",\n    \"bind_address_desc\": \"Defina o endereço IP específico de Sunshine será ligado. Se deixado em branco, Sunshine será vinculado a todos os endereços disponíveis.\",\n    \"capture\": \"Forçar um método de captura específico\",\n    \"capture_desc\": \"No modo automático, o Sunshine usará o primeiro que funcionar. O NvFBC requer drivers nvidia corrigidos.\",\n    \"cert\": \"Certificado\",\n    \"cert_desc\": \"O certificado usado para a interface do usuário da Web e o emparelhamento do cliente Moonlight. Para melhor compatibilidade, ele deve ter uma chave pública RSA-2048.\",\n    \"channels\": \"Máximo de clientes conectados\",\n    \"channels_desc_1\": \"O Sunshine pode permitir que uma única sessão de streaming seja compartilhada com vários clientes simultaneamente.\",\n    \"channels_desc_2\": \"Alguns codificadores de hardware podem ter limitações que reduzem o desempenho com vários fluxos.\",\n    \"coder_cabac\": \"cabac -- codificação aritmética binária adaptável ao contexto - qualidade superior\",\n    \"coder_cavlc\": \"cavlc -- codificação de comprimento variável adaptável ao contexto - decodificação mais rápida\",\n    \"configuration\": \"Configuração\",\n    \"controller\": \"Ativar entrada do controle de jogo\",\n    \"controller_desc\": \"Permite que os convidados controlem o sistema host com um gamepad/controlador\",\n    \"credentials_file\": \"Arquivo de credenciais\",\n    \"credentials_file_desc\": \"Armazene o nome de usuário/senha separadamente do arquivo de estado do Sunshine.\",\n    \"csrf_allowed_origins\": \"Origens Permitidas CSRF\",\n    \"csrf_allowed_origins_desc\": \"Lista separada por vírgulas de origens adicionais permitidas para proteção CSRF (anexada a padrões: variantes locais e porta da interface do usuário). Apenas adicione origens confiáveis. Cada origem deve incluir o protocolo e o host (por exemplo, https://example.com).\",\n    \"dd_config_ensure_active\": \"Ativar a tela automaticamente\",\n    \"dd_config_ensure_only_display\": \"Desativar outras exibições e ativar somente a exibição especificada\",\n    \"dd_config_ensure_primary\": \"Ativar a tela automaticamente e torná-la uma tela primária\",\n    \"dd_configuration_option\": \"Configuração do dispositivo\",\n    \"dd_config_revert_delay\": \"Configurar atraso de reverter\",\n    \"dd_config_revert_delay_desc\": \"Atraso adicional em milissegundos para esperar antes de reverter a configuração quando o aplicativo for fechado ou a última sessão for encerrada. O principal é proporcionar uma transição mais suave ao alternar rapidamente entre aplicativos.\",\n    \"dd_config_revert_on_disconnect\": \"Configurar reverter ao desconectar\",\n    \"dd_config_revert_on_disconnect_desc\": \"Reverter a configuração após desconectar todos os clientes em vez de fechar o aplicativo ou concluir a última sessão.\",\n    \"dd_config_verify_only\": \"Verifique se a tela está ativada (padrão)\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"Ligar/desligar o modo HDR conforme solicitado pelo cliente (padrão)\",\n    \"dd_hdr_option_disabled\": \"Não alterar as configurações do HDR\",\n    \"dd_manual_refresh_rate\": \"Taxa de atualização manual\",\n    \"dd_manual_resolution\": \"Resolução manual\",\n    \"dd_mode_remapping\": \"Exibir modo recondicionamento\",\n    \"dd_mode_remapping_add\": \"Adicionar entrada de retração\",\n    \"dd_mode_remapping_desc_1\": \"Especifique os registros de remessa para alterar a resolução solicitada e/ou a taxa de atualização para outros valores.\",\n    \"dd_mode_remapping_desc_2\": \"A lista é iterada de cima para baixo e a primeira correspondência é usada.\",\n    \"dd_mode_remapping_desc_3\": \"Os campos \\\"Solicitado\\\" podem ser vazios para corresponder a qualquer valor solicitado.\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"Pelo menos um campo \\\"Final\\\" deve ser especificado. A resolução não especificada ou taxa de atualização não serão alteradas.\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"O campo \\\"Final\\\" precisa ser especificado e não pode estar vazio.\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"A opção \\\"Otimizar configurações do jogo\\\" deve ser ativada no cliente de luar, caso contrário, as entradas com qualquer resolução especificada serão ignoradas.\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"Opção \\\"Otimizar configurações do jogo\\\" deve ser ativada no cliente do Luar, caso contrário o mapeamento será ignorado.\",\n    \"dd_mode_remapping_final_refresh_rate\": \"Taxa de atualização final\",\n    \"dd_mode_remapping_final_resolution\": \"Resolução final\",\n    \"dd_mode_remapping_requested_fps\": \"FPS solicitado\",\n    \"dd_mode_remapping_requested_resolution\": \"Resolução solicitada\",\n    \"dd_options_header\": \"Opções avançadas do dispositivo\",\n    \"dd_refresh_rate_option\": \"Taxa de atualização\",\n    \"dd_refresh_rate_option_auto\": \"Usar valor de FPS fornecido pelo cliente (padrão)\",\n    \"dd_refresh_rate_option_disabled\": \"Não alterar a taxa de atualização\",\n    \"dd_refresh_rate_option_manual\": \"Usar taxa de atualização digitada manualmente\",\n    \"dd_resolution_option\": \"Resolução:\",\n    \"dd_resolution_option_auto\": \"Resolução de uso fornecida pelo cliente (padrão)\",\n    \"dd_resolution_option_disabled\": \"Não alterar a resolução\",\n    \"dd_resolution_option_manual\": \"Usar resolução inserida manualmente\",\n    \"dd_resolution_option_ogs_desc\": \"A opção \\\"Otimizar configurações do jogo\\\" deve estar ativada no cliente do Luar para que isto funcione.\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"Ao usar o dispositivo de exibição virtual (VDD) para streaming, ele pode exibir a cor HDR incorretamente. O sol pode tentar mitigar este problema, desligando o HDR e ligando-o novamente.\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"Se o valor for definido para 0, a solução alternativa está desativada (padrão). Se o valor estiver entre 0 e 3000 milissegundos, o sol irá desligar o HDR, espere pelo tempo especificado e ative novamente o HDR. O tempo de atraso recomendado é de cerca de 500 milissegundos na maioria dos casos.\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"NÃO use essa solução se você não tiver problemas com o HDR pois ele impacta o início do stream!\",\n    \"dd_wa_hdr_toggle_delay\": \"Solução de alto contraste para HDR\",\n    \"ds4_back_as_touchpad_click\": \"Mapear Voltar/Selecionar para clicar no touchpad\",\n    \"ds4_back_as_touchpad_click_desc\": \"Ao forçar a emulação DS4, mapeie Back/Select para Touchpad Click\",\n    \"ds5_inputtino_randomize_mac\": \"Randomizar MAC do controlador virtual\",\n    \"ds5_inputtino_randomize_mac_desc\": \"O registro no controlador usa um MAC aleatório em vez de um baseado no índice interno dos controladores para evitar a mistura de configurações de diferentes controladores quando eles são trocados no lado do cliente.\",\n    \"encoder\": \"Forçar um codificador específico\",\n    \"encoder_desc\": \"Force um codificador específico; caso contrário, o Sunshine selecionará a melhor opção disponível. Observação: se você especificar um codificador de hardware no Windows, ele deverá corresponder à GPU em que o monitor está conectado.\",\n    \"encoder_software\": \"Software\",\n    \"external_ip\": \"IP externo\",\n    \"external_ip_desc\": \"Se nenhum endereço IP externo for fornecido, o Sunshine detectará automaticamente o IP externo\",\n    \"fec_percentage\": \"Porcentagem de FEC\",\n    \"fec_percentage_desc\": \"Porcentagem de pacotes de correção de erros por pacote de dados em cada quadro de vídeo. Valores mais altos podem corrigir mais perdas de pacotes na rede, mas ao custo de aumentar o uso da largura de banda.\",\n    \"ffmpeg_auto\": \"auto -- deixa o ffmpeg decidir (padrão)\",\n    \"file_apps\": \"Arquivo de aplicativos\",\n    \"file_apps_desc\": \"O arquivo em que os aplicativos atuais do Sunshine são armazenados.\",\n    \"file_state\": \"Arquivo estadual\",\n    \"file_state_desc\": \"O arquivo em que o estado atual do Sunshine está armazenado\",\n    \"gamepad\": \"Tipo de gamepad emulado\",\n    \"gamepad_auto\": \"Opções de seleção automática\",\n    \"gamepad_desc\": \"Escolha o tipo de gamepad a ser emulado no host\",\n    \"gamepad_ds4\": \"DS4 (PS4)\",\n    \"gamepad_ds4_manual\": \"Opções de seleção DS4\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"Opções de seleção DS5\",\n    \"gamepad_switch\": \"Nintendo Pro (Switch)\",\n    \"gamepad_manual\": \"Opções manuais do DS4\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"Preparativos para o comando\",\n    \"global_prep_cmd_desc\": \"Configure uma lista de comandos a serem executados antes ou depois da execução de qualquer aplicativo. Se algum dos comandos de preparação especificados falhar, o processo de inicialização do aplicativo será abortado.\",\n    \"hevc_mode\": \"Suporte a HEVC\",\n    \"hevc_mode_0\": \"A Sunshine anunciará o suporte para HEVC com base nos recursos do codificador (recomendado)\",\n    \"hevc_mode_1\": \"A Sunshine não anunciará suporte para HEVC\",\n    \"hevc_mode_2\": \"A Sunshine anunciará o suporte ao perfil principal HEVC\",\n    \"hevc_mode_3\": \"A Sunshine anunciará o suporte aos perfis HEVC Main e Main10 (HDR)\",\n    \"hevc_mode_desc\": \"Permite que o cliente solicite fluxos de vídeo HEVC Main ou HEVC Main10. A codificação do HEVC consome mais CPU, portanto, ativar essa opção pode reduzir o desempenho ao usar a codificação de software.\",\n    \"high_resolution_scrolling\": \"Suporte à rolagem de alta resolução\",\n    \"high_resolution_scrolling_desc\": \"Quando ativado, o Sunshine transmitirá os eventos de rolagem de alta resolução dos clientes do Moonlight. Isso pode ser útil para desativar aplicativos mais antigos que rolam muito rápido com eventos de rolagem de alta resolução.\",\n    \"install_steam_audio_drivers\": \"Instalar os drivers de áudio do Steam\",\n    \"install_steam_audio_drivers_desc\": \"Se o Steam estiver instalado, isso instalará automaticamente o driver Steam Streaming Speakers para oferecer suporte a som surround 5.1/7.1 e silenciar o áudio do host.\",\n    \"key_repeat_delay\": \"Atraso de repetição de tecla\",\n    \"key_repeat_delay_desc\": \"Controle a velocidade com que as teclas se repetirão. O atraso inicial em milissegundos antes da repetição das teclas.\",\n    \"key_repeat_frequency\": \"Frequência de repetição da tecla\",\n    \"key_repeat_frequency_desc\": \"A frequência com que as teclas se repetem a cada segundo. Essa opção configurável aceita decimais.\",\n    \"key_rightalt_to_key_win\": \"Tecla Alt Right Map para a tecla Windows\",\n    \"key_rightalt_to_key_win_desc\": \"Pode ser que você não consiga enviar a tecla Windows diretamente do Moonlight. Nesses casos, pode ser útil fazer com que o Sunshine pense que a tecla Alt. direita é a tecla Windows\",\n    \"keybindings\": \"Combinações de Teclado\",\n    \"keyboard\": \"Ativar entrada de teclado\",\n    \"keyboard_desc\": \"Permite que os convidados controlem o sistema host com o teclado\",\n    \"lan_encryption_mode\": \"Modo de criptografia de LAN\",\n    \"lan_encryption_mode_1\": \"Ativado para clientes compatíveis\",\n    \"lan_encryption_mode_2\": \"Necessário para todos os clientes\",\n    \"lan_encryption_mode_desc\": \"Isso determina quando a criptografia será usada durante a transmissão pela rede local. A criptografia pode reduzir o desempenho do streaming, principalmente em hosts e clientes menos potentes.\",\n    \"locale\": \"Local\",\n    \"locale_desc\": \"A localidade usada na interface de usuário do Sunshine.\",\n    \"log_path\": \"Caminho do arquivo de registro\",\n    \"log_path_desc\": \"O arquivo em que os registros atuais do Sunshine são armazenados.\",\n    \"max_bitrate\": \"Bitrate Máximo\",\n    \"max_bitrate_desc\": \"A taxa de bits máxima (em Kbps) que Sunshine irá codificar o stream. Se definido como 0, ele sempre usará a bitrate solicitada pela luar.\",\n    \"minimum_fps_target\": \"Alvo Mínimo de FPS\",\n    \"minimum_fps_target_desc\": \"O FPS mais baixo efetivo que o fluxo pode alcançar. Um valor de 0 é tratado como cerca de metade do FPS do fluxo. Uma configuração de 20 é recomendada se você transmitir conteúdo de 24 ou 30fps.\",\n    \"min_log_level\": \"Nível do Registro\",\n    \"min_log_level_0\": \"Verbose\",\n    \"min_log_level_1\": \"Debug\",\n    \"min_log_level_2\": \"Informações\",\n    \"min_log_level_3\": \"ATENÇÃO\",\n    \"min_log_level_4\": \"ERRO\",\n    \"min_log_level_5\": \"Fatal\",\n    \"min_log_level_6\": \"Nenhuma\",\n    \"min_log_level_desc\": \"O nível mínimo de log impresso no padrão\",\n    \"min_threads\": \"Contagem mínima de threads da CPU\",\n    \"min_threads_desc\": \"Aumentar o valor reduz ligeiramente a eficiência da codificação, mas a troca geralmente vale a pena para obter o uso de mais núcleos de CPU para codificação. O valor ideal é o menor valor que pode ser codificado de forma confiável nas configurações de streaming desejadas em seu hardware.\",\n    \"misc\": \"Opções diversas\",\n    \"motion_as_ds4\": \"Emular um gamepad DS4 se o gamepad do cliente informar que há sensores de movimento presentes\",\n    \"motion_as_ds4_desc\": \"Se estiver desativado, os sensores de movimento não serão levados em conta durante a seleção do tipo de gamepad.\",\n    \"mouse\": \"Ativar entrada do mouse\",\n    \"mouse_desc\": \"Permite que os convidados controlem o sistema host com o mouse\",\n    \"native_pen_touch\": \"Suporte nativo a caneta/toque\",\n    \"native_pen_touch_desc\": \"Quando ativado, o Sunshine transmitirá os eventos nativos de caneta/toque dos clientes Moonlight. Isso pode ser útil para desativar aplicativos mais antigos sem suporte nativo a caneta/toque.\",\n    \"notify_pre_releases\": \"Notificações de pré-lançamento\",\n    \"notify_pre_releases_desc\": \"Se deseja ser notificado sobre novas versões de pré-lançamento do Sunshine\",\n    \"nvenc_h264_cavlc\": \"Prefira o CAVLC ao CABAC em H.264\",\n    \"nvenc_h264_cavlc_desc\": \"Forma mais simples de codificação de entropia. O CAVLC precisa de cerca de 10% a mais de taxa de bits para obter a mesma qualidade. Só é relevante para dispositivos de decodificação muito antigos.\",\n    \"nvenc_latency_over_power\": \"Prefere uma latência de codificação menor do que a economia de energia\",\n    \"nvenc_latency_over_power_desc\": \"O Sunshine solicita a velocidade máxima do clock da GPU durante o streaming para reduzir a latência da codificação. Não é recomendável desativá-lo, pois isso pode levar a um aumento significativo da latência de codificação.\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"Apresentar OpenGL/Vulkan sobre o DXGI\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"O Sunshine não pode capturar programas OpenGL e Vulkan em tela cheia com taxa de quadros total, a menos que eles sejam apresentados na parte superior do DXGI. Essa é uma configuração de todo o sistema que é revertida ao sair do programa Sunshine.\",\n    \"nvenc_preset\": \"Predefinição de desempenho\",\n    \"nvenc_preset_1\": \"(mais rápido, padrão)\",\n    \"nvenc_preset_7\": \"(mais lento)\",\n    \"nvenc_preset_desc\": \"Números mais altos melhoram a compactação (qualidade em uma determinada taxa de bits) ao custo de uma maior latência de codificação. Recomenda-se alterar somente quando limitado pela rede ou pelo decodificador; caso contrário, é possível obter um efeito semelhante aumentando a taxa de bits.\",\n    \"nvenc_realtime_hags\": \"Usar prioridade em tempo real no agendamento de gpu acelerado por hardware\",\n    \"nvenc_realtime_hags_desc\": \"Atualmente, os drivers da NVIDIA podem travar no codificador quando o HAGS está ativado, a prioridade em tempo real é usada e a utilização da VRAM está próxima do máximo. A desativação dessa opção reduz a prioridade para alta, evitando o congelamento ao custo de um desempenho de captura reduzido quando a GPU está muito carregada.\",\n    \"nvenc_spatial_aq\": \"AQ espacial\",\n    \"nvenc_spatial_aq_desc\": \"Atribui valores de QP mais altos a regiões planas do vídeo. Recomenda-se ativá-lo ao fazer streaming com taxas de bits mais baixas.\",\n    \"nvenc_twopass\": \"Modo de duas passagens\",\n    \"nvenc_twopass_desc\": \"Adiciona uma passagem de codificação preliminar. Isso permite detectar mais vetores de movimento, distribuir melhor a taxa de bits pelo quadro e aderir mais rigorosamente aos limites de taxa de bits. Não é recomendável desativá-lo, pois isso pode levar a um excesso ocasional de taxa de bits e à subsequente perda de pacotes.\",\n    \"nvenc_twopass_disabled\": \"Desativado (mais rápido, não recomendado)\",\n    \"nvenc_twopass_full_res\": \"Resolução total (mais lenta)\",\n    \"nvenc_twopass_quarter_res\": \"Resolução de um quarto (mais rápida, padrão)\",\n    \"nvenc_vbv_increase\": \"Aumento percentual de VBV/HRD em um único quadro\",\n    \"nvenc_vbv_increase_desc\": \"Por padrão, o sunshine usa VBV/HRD de quadro único, o que significa que não se espera que o tamanho do quadro de vídeo codificado exceda a taxa de bits solicitada dividida pela taxa de quadros solicitada. O relaxamento dessa restrição pode ser benéfico e atuar como taxa de bits variável de baixa latência, mas também pode levar à perda de pacotes se a rede não tiver espaço no buffer para lidar com picos de taxa de bits. O valor máximo aceito é 400, o que corresponde a um limite superior de tamanho de quadro de vídeo codificado 5x maior.\",\n    \"origin_web_ui_allowed\": \"IU da Web de origem permitida\",\n    \"origin_web_ui_allowed_desc\": \"A origem do endereço do ponto de extremidade remoto ao qual não foi negado acesso à interface do usuário da Web\",\n    \"origin_web_ui_allowed_lan\": \"Somente as pessoas na LAN podem acessar a interface do usuário da Web\",\n    \"origin_web_ui_allowed_pc\": \"Somente o localhost pode acessar a interface do usuário da Web\",\n    \"origin_web_ui_allowed_wan\": \"Qualquer pessoa pode acessar a Web UI\",\n    \"output_name\": \"ID de exibição\",\n    \"output_name_desc_unix\": \"Durante a inicialização do Sunshine, você deverá ver a lista de monitores detectados. Observação: você precisa usar o valor de id dentro do parêntese. Abaixo está um exemplo; a saída real pode ser encontrada na guia Solução de problemas.\",\n    \"output_name_desc_windows\": \"Especifique manualmente um ID de dispositivo de exibição a ser usado para captura. Se não for definido, a tela principal será capturada. Observação: se você especificou uma GPU acima, esse monitor deverá estar conectado a essa GPU. Durante a inicialização do Sunshine, você deverá ver a lista de monitores detectados. Abaixo está um exemplo; a saída real pode ser encontrada na guia Solução de problemas.\",\n    \"ping_timeout\": \"Tempo limite de ping\",\n    \"ping_timeout_desc\": \"Quanto tempo esperar, em milissegundos, pelos dados do moonlight antes de encerrar o fluxo\",\n    \"pkey\": \"Chave privada\",\n    \"pkey_desc\": \"A chave privada usada para a interface do usuário da Web e o emparelhamento do cliente Moonlight. Para melhor compatibilidade, essa deve ser uma chave privada RSA-2048.\",\n    \"port\": \"Porto\",\n    \"port_alert_1\": \"O Sunshine não pode usar portas abaixo de 1024!\",\n    \"port_alert_2\": \"As portas acima de 65535 não estão disponíveis!\",\n    \"port_desc\": \"Definir a família de portas usadas pelo Sunshine\",\n    \"port_http_port_note\": \"Use essa porta para se conectar ao Moonlight.\",\n    \"port_note\": \"Observação\",\n    \"port_port\": \"Porto\",\n    \"port_protocol\": \"Protocolo\",\n    \"port_tcp\": \"TCP\",\n    \"port_udp\": \"UDP\",\n    \"port_warning\": \"Expor a interface do usuário da Web à Internet é um risco à segurança! Prossiga por sua própria conta e risco!\",\n    \"port_web_ui\": \"UI da Web\",\n    \"qp\": \"Parâmetro de quantização\",\n    \"qp_desc\": \"Alguns dispositivos podem não suportar Constant Bit Rate. Para esses dispositivos, o QP é usado em seu lugar. Um valor mais alto significa mais compactação, mas menos qualidade.\",\n    \"qsv_coder\": \"Codificador QuickSync (H264)\",\n    \"qsv_preset\": \"Predefinição de QuickSync\",\n    \"qsv_preset_fast\": \"rápido (baixa qualidade)\",\n    \"qsv_preset_faster\": \"mais rápido (qualidade inferior)\",\n    \"qsv_preset_medium\": \"médio (padrão)\",\n    \"qsv_preset_slow\": \"lento (boa qualidade)\",\n    \"qsv_preset_slower\": \"mais lento (melhor qualidade)\",\n    \"qsv_preset_slowest\": \"mais lento (melhor qualidade)\",\n    \"qsv_preset_veryfast\": \"mais rápido (qualidade mais baixa)\",\n    \"qsv_slow_hevc\": \"Permitir codificação lenta de HEVC\",\n    \"qsv_slow_hevc_desc\": \"Isso pode permitir a codificação HEVC em GPUs Intel mais antigas, ao custo de maior uso da GPU e pior desempenho.\",\n    \"restart_note\": \"O Sunshine está sendo reiniciado para aplicar as alterações.\",\n    \"search_options\": \"Pesquisar opções de configuração...\",\n    \"stream_audio\": \"Transmitir Áudio\",\n    \"stream_audio_desc\": \"Se você deseja ou não fazer streaming de áudio. Desativar isso pode ser útil para streaming sem cabeça como monitores secundários.\",\n    \"sunshine_name\": \"Nome Sunshine\",\n    \"sunshine_name_desc\": \"O nome exibido pelo Moonlight. Se não for especificado, será usado o nome do host do PC\",\n    \"sw_preset\": \"Predefinições de SW\",\n    \"sw_preset_desc\": \"Otimiza o equilíbrio entre a velocidade de codificação (quadros codificados por segundo) e a eficiência da compactação (qualidade por bit no fluxo de bits). O padrão é super-rápido.\",\n    \"sw_preset_fast\": \"rápido\",\n    \"sw_preset_faster\": \"mais rápido\",\n    \"sw_preset_medium\": \"médio\",\n    \"sw_preset_slow\": \"lento\",\n    \"sw_preset_slower\": \"mais lento\",\n    \"sw_preset_superfast\": \"superfast (padrão)\",\n    \"sw_preset_ultrafast\": \"ultrarrápido\",\n    \"sw_preset_veryfast\": \"muito rápido\",\n    \"sw_preset_veryslow\": \"muito lento\",\n    \"sw_tune\": \"SW Tune\",\n    \"sw_tune_animation\": \"animação -- bom para desenhos animados; usa deblocking mais alto e mais quadros de referência\",\n    \"sw_tune_desc\": \"Opções de ajuste, que são aplicadas após a predefinição. O padrão é zerolatência.\",\n    \"sw_tune_fastdecode\": \"fastdecode -- permite uma decodificação mais rápida ao desativar determinados filtros\",\n    \"sw_tune_film\": \"filme - use para conteúdo de filme de alta qualidade; reduz o desbloqueio\",\n    \"sw_tune_grain\": \"granulação -- preserva a estrutura de granulação em material de filme antigo e granulado\",\n    \"sw_tune_stillimage\": \"stillimage -- bom para conteúdo do tipo apresentação de slides\",\n    \"sw_tune_zerolatency\": \"zerolatency -- bom para codificação rápida e streaming de baixa latência (padrão)\",\n    \"system_tray\": \"Habilitar bandeja do sistema\",\n    \"system_tray_desc\": \"Mostrar ícone na bandeja do sistema e exibir notificações da área de trabalho\",\n    \"touchpad_as_ds4\": \"Emular um gamepad DS4 se o gamepad do cliente informar que há um touchpad presente\",\n    \"touchpad_as_ds4_desc\": \"Se estiver desativado, a presença do touchpad não será levada em conta durante a seleção do tipo de gamepad.\",\n    \"upnp\": \"UPnP\",\n    \"upnp_desc\": \"Configurar automaticamente o encaminhamento de portas para streaming pela Internet\",\n    \"vaapi_strict_rc_buffer\": \"Impor estritamente limites de taxa de bits de quadros para H.264/HEVC em GPUs AMD\",\n    \"vaapi_strict_rc_buffer_desc\": \"A ativação dessa opção pode evitar a queda de quadros na rede durante as mudanças de cena, mas a qualidade do vídeo pode ser reduzida durante o movimento.\",\n    \"virtual_sink\": \"Pia virtual\",\n    \"virtual_sink_desc\": \"Especificar manualmente um dispositivo de áudio virtual a ser usado. Se não for definido, o dispositivo será escolhido automaticamente. É altamente recomendável deixar esse campo em branco para usar a seleção automática de dispositivos!\",\n    \"virtual_sink_placeholder\": \"Alto-falantes de streaming do Steam\",\n    \"vt_coder\": \"Codificador do VideoToolbox\",\n    \"vt_realtime\": \"Codificação em tempo real do VideoToolbox\",\n    \"vt_software\": \"Codificação do software VideoToolbox\",\n    \"vt_software_allowed\": \"Permitido\",\n    \"vt_software_forced\": \"Forçado\",\n    \"wan_encryption_mode\": \"Modo de criptografia WAN\",\n    \"wan_encryption_mode_1\": \"Ativado para clientes compatíveis (padrão)\",\n    \"wan_encryption_mode_2\": \"Necessário para todos os clientes\",\n    \"wan_encryption_mode_desc\": \"Isso determina quando a criptografia será usada durante a transmissão pela Internet. A criptografia pode reduzir o desempenho da transmissão, principalmente em hosts e clientes menos potentes.\"\n  },\n  \"index\": {\n    \"description\": \"O Sunshine é um host de fluxo de jogos auto-hospedado para o Moonlight.\",\n    \"download\": \"Baixar\",\n    \"fix_now\": \"Corrigir agora\",\n    \"installed_version_not_stable\": \"Você está executando uma versão de pré-lançamento do Sunshine. É possível que você tenha bugs ou outros problemas. Informe todos os problemas que encontrar. Obrigado por ajudar a tornar o Sunshine um software melhor!\",\n    \"loading_latest\": \"Carregando a versão mais recente...\",\n    \"new_pre_release\": \"Uma nova versão de pré-lançamento está disponível!\",\n    \"new_stable\": \"Uma nova versão estável está disponível!\",\n    \"startup_errors\": \"<b>Atenção!</b> A Sunshine detectou esses erros durante a inicialização. <b>RECOMENDAMOS FORTEMENTE</b> corrigi-los antes da transmissão.\",\n    \"version_dirty\": \"Obrigado por ajudar a tornar o Sunshine um software melhor!\",\n    \"version_latest\": \"Você está executando a versão mais recente do Sunshine\",\n    \"vigembus_not_installed_desc\": \"O suporte ao gamepad virtual não funcionará sem o driver do ViGEmBus. Clique no botão abaixo para instalá-lo.\",\n    \"vigembus_not_installed_title\": \"Driver ViGEmBus não instalado\",\n    \"vigembus_outdated_desc\": \"Você está executando uma versão desatualizada do ViGEmBus (v{version}). Versão 1. É necessário 7 ou superior para o suporte adequado ao controle. Clique no botão abaixo para atualizar.\",\n    \"vigembus_outdated_title\": \"Driver ViGEmBus desatualizado\",\n    \"welcome\": \"Olá, Sunshine!\"\n  },\n  \"navbar\": {\n    \"applications\": \"Aplicativos\",\n    \"configuration\": \"Configuração\",\n    \"featured\": \"Aplicativos em destaque\",\n    \"home\": \"Início\",\n    \"password\": \"Alterar senha\",\n    \"pin\": \"Pino\",\n    \"theme_auto\": \"Automotivo\",\n    \"theme_dark\": \"Escuro\",\n    \"theme_ember\": \"Ember\",\n    \"theme_forest\": \"Floresta\",\n    \"theme_indigo\": \"Indigo\",\n    \"theme_lavender\": \"Lavender\",\n    \"theme_light\": \"Luz\",\n    \"theme_midnight\": \"Meia-noite\",\n    \"theme_monochrome\": \"Monocromático\",\n    \"theme_moonlight\": \"Luar\",\n    \"theme_nord\": \"Nord\",\n    \"theme_ocean\": \"Oceano\",\n    \"theme_rose\": \"Rosa\",\n    \"theme_slate\": \"Ardósia\",\n    \"theme_sunshine\": \"Luz Solar\",\n    \"toggle_theme\": \"Tema\",\n    \"troubleshoot\": \"Solução de problemas\"\n  },\n  \"password\": {\n    \"confirm_password\": \"Confirmar senha\",\n    \"current_creds\": \"Credenciais atuais\",\n    \"new_creds\": \"Novas credenciais\",\n    \"new_username_desc\": \"Se não for especificado, o nome de usuário não será alterado\",\n    \"password_change\": \"Alteração de senha\",\n    \"success_msg\": \"A senha foi alterada com sucesso! Esta página será recarregada em breve e seu navegador solicitará as novas credenciais.\"\n  },\n  \"pin\": {\n    \"device_name\": \"Nome do dispositivo\",\n    \"pair_failure\": \"Falha no emparelhamento: Verifique se o PIN foi digitado corretamente\",\n    \"pair_success\": \"Sucesso! Por favor, verifique o Moonlight para continuar\",\n    \"pin_pairing\": \"Emparelhamento de PIN\",\n    \"send\": \"Enviar\",\n    \"warning_msg\": \"Certifique-se de ter acesso ao cliente com o qual está fazendo o emparelhamento. Esse software pode dar controle total ao seu computador, portanto, tenha cuidado!\"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"Discussões no GitHub\",\n    \"legal\": \"Legal\",\n    \"legal_desc\": \"Ao continuar a usar este software, você concorda com os termos e condições dos documentos a seguir.\",\n    \"license\": \"Licença\",\n    \"lizardbyte_website\": \"Site da LizardByte\",\n    \"resources\": \"Recursos\",\n    \"resources_desc\": \"Recursos para o Sunshine!\",\n    \"third_party_notice\": \"Aviso de terceiros\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"Redefinir Configurações do Dispositivo de Exibição Persistente\",\n    \"dd_reset_desc\": \"Se o Sunshine estiver preso tentando restaurar as configurações alteradas do dispositivo de exibição, você pode redefinir as configurações e prosseguir para restaurar o estado da exibição manualmente.\",\n    \"dd_reset_error\": \"Erro ao redefinir a persistência!\",\n    \"dd_reset_success\": \"Sucesso ao redefinir a persistência!\",\n    \"force_close\": \"Forçar fechamento\",\n    \"force_close_desc\": \"Se o Moonlight reclamar de um aplicativo em execução, forçar o fechamento do aplicativo deve corrigir o problema.\",\n    \"force_close_error\": \"Erro ao fechar o aplicativo\",\n    \"force_close_success\": \"Aplicativo encerrado com sucesso!\",\n    \"logs\": \"Registros\",\n    \"logs_desc\": \"Veja os registros carregados por Sunshine\",\n    \"logs_find\": \"Encontre...\",\n    \"restart_sunshine\": \"Reiniciar o Sunshine\",\n    \"restart_sunshine_desc\": \"Se o Sunshine não estiver funcionando corretamente, você pode tentar reiniciá-lo. Isso encerrará todas as sessões em execução.\",\n    \"restart_sunshine_success\": \"A luz do sol está reiniciando\",\n    \"troubleshooting\": \"Solução de problemas\",\n    \"unpair_all\": \"Desemparelhar tudo\",\n    \"unpair_all_error\": \"Erro ao desemparelhar\",\n    \"unpair_all_success\": \"Todos os dispositivos não estão emparelhados.\",\n    \"unpair_desc\": \"Remova seus dispositivos emparelhados. Os dispositivos não emparelhados individualmente com uma sessão ativa permanecerão conectados, mas não poderão iniciar ou retomar uma sessão.\",\n    \"unpair_single_no_devices\": \"Não há dispositivos emparelhados.\",\n    \"unpair_single_success\": \"No entanto, o(s) dispositivo(s) ainda pode(m) estar em uma sessão ativa. Use o botão \\\"Forçar fechamento\\\" acima para encerrar todas as sessões abertas.\",\n    \"unpair_single_unknown\": \"Cliente desconhecido\",\n    \"unpair_title\": \"Desemparelhar dispositivos\",\n    \"vigembus_compatible\": \"ViGEmBus é instalado e compatível.\",\n    \"vigembus_current_version\": \"Versão Atual\",\n    \"vigembus_desc\": \"ViGEmBus é necessário para suporte de controle virtual. Instale ou atualize o driver se estiver ausente ou desatualizado (versão 1.17 ou superior necessária).\",\n    \"vigembus_incompatible\": \"A versão do ViGEmBus é muito antiga. Por favor, instale a versão 1.17 ou superior.\",\n    \"vigembus_install\": \"Motorista ViGEmBus\",\n    \"vigembus_install_button\": \"Instalar ViGEmBus v{version}\",\n    \"vigembus_install_error\": \"Falha ao instalar o driver ViGEmBus.\",\n    \"vigembus_install_success\": \"ViGEmBus foi instalado com sucesso! Talvez seja necessário reiniciar seu computador.\",\n    \"vigembus_force_reinstall_button\": \"Forçar Reinstalação ViGEmBus v{version}\",\n    \"vigembus_not_installed\": \"O ViGEmBus não está instalado.\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"Clientes\",\n      \"tool\": \"Ferramentas\"\n    },\n    \"description\": \"Descubra clientes, ferramentas e integrações que melhoram sua experiência de streaming Sunshine.\",\n    \"docs\": \"Documentação\",\n    \"documentation\": \"Documentação\",\n    \"get\": \"Receber\",\n    \"github\": \"GitHub Repository\",\n    \"github_forks\": \"Forks\",\n    \"github_issues\": \"Problemas em Aberto\",\n    \"github_stars\": \"Favoritos\",\n    \"last_updated\": \"Última atualização\",\n    \"no_apps\": \"Nenhum aplicativo encontrado nesta categoria.\",\n    \"official\": \"Oficial\",\n    \"title\": \"Aplicativos em destaque\",\n    \"website\": \"site\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"Confirmar senha\",\n    \"create_creds\": \"Antes de começar, precisamos que você crie um novo nome de usuário e senha para acessar a interface do usuário da Web.\",\n    \"create_creds_alert\": \"As credenciais abaixo são necessárias para acessar a interface de usuário da Web do Sunshine. Mantenha-as em segurança, pois você nunca mais as verá!\",\n    \"greeting\": \"Bem-vindo ao Sunshine!\",\n    \"login\": \"Login\",\n    \"welcome_success\": \"Esta página será recarregada em breve e seu navegador solicitará as novas credenciais\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/ru.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"Все\",\n    \"apply\": \"Применить\",\n    \"auto\": \"Автоматически\",\n    \"autodetect\": \"Автоопределение (рекомендуется)\",\n    \"beta\": \"(бета)\",\n    \"cancel\": \"Отмена\",\n    \"close\": \"Закрыть\",\n    \"disabled\": \"Отключено\",\n    \"disabled_def\": \"Отключено (по умолчанию)\",\n    \"disabled_def_cbox\": \"По умолчанию: отключено\",\n    \"dismiss\": \"Отклонить\",\n    \"do_cmd\": \"Выполнить команду\",\n    \"elevated\": \"Требуются\",\n    \"enabled\": \"Включено\",\n    \"enabled_def\": \"Включено (по умолчанию)\",\n    \"enabled_def_cbox\": \"По умолчанию: включено\",\n    \"error\": \"Ошибка!\",\n    \"loading\": \"Загрузка...\",\n    \"note\": \"Примечание:\",\n    \"password\": \"Пароль\",\n    \"run_as\": \"Права администратора\",\n    \"save\": \"Сохранить\",\n    \"search\": \"Поиск...\",\n    \"see_more\": \"Подробнее\",\n    \"success\": \"Успешно!\",\n    \"undo_cmd\": \"Команда закрытия\",\n    \"username\": \"Имя пользователя\",\n    \"warning\": \"Предупреждение!\"\n  },\n  \"apps\": {\n    \"actions\": \"Действия\",\n    \"add_cmds\": \"Добавить команды\",\n    \"add_new\": \"Добавить новое\",\n    \"app_name\": \"Название приложения\",\n    \"app_name_desc\": \"Имя приложения для показа в Moonlight\",\n    \"applications_desc\": \"Приложения обновятся только после перезапуска клиента\",\n    \"applications_title\": \"Приложения\",\n    \"auto_detach\": \"Продолжить трансляцию, если приложение быстро завершает работу\",\n    \"auto_detach_desc\": \"Пытаться автоматически обнаружить приложения-лаунчеры, которые быстро закрываются после запуска другой программы или собственной копии. Когда такое приложение обнаружено, оно рассматривается как независимое.\",\n    \"cmd\": \"Команда\",\n    \"cmd_desc\": \"Основное приложение для запуска. Если поле пустое, приложение запускаться не будет.\",\n    \"cmd_note\": \"Если путь к исполняемому файлу содержит пробелы, следует заключить его в кавычки.\",\n    \"cmd_prep_desc\": \"Список команд, которые должны быть выполнены до/после этого приложения. Если одна из команд не выполнена, запуск приложения прерывается.\",\n    \"cmd_prep_name\": \"Команды подготовки\",\n    \"covers_found\": \"Найденные обложки\",\n    \"cover_search_hint\": \"Поиск имен должен соответствовать конвенциям по именованию в IGDB.\",\n    \"delete\": \"Удалить\",\n    \"detached_cmds\": \"Независимые команды\",\n    \"detached_cmds_add\": \"Добавить независимую команду\",\n    \"detached_cmds_desc\": \"Список команд, работающих в фоновом режиме.\",\n    \"detached_cmds_note\": \"Если путь к исполняемому файлу содержит пробелы, следует заключить его в кавычки.\",\n    \"edit\": \"Изменить\",\n    \"env_app_id\": \"ID приложения\",\n    \"env_app_name\": \"Название приложения\",\n    \"env_client_audio_config\": \"Запрошенная клиентом конфигурация аудио (2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"Клиент запросил оптимизацию настроек игры для потокового вещания (истина/ложь)\",\n    \"env_client_fps\": \"Частота кадров, запрошенная клиентом (целое)\",\n    \"env_client_gcmap\": \"Запрашиваемая маска контроллера, в формате bitset/bitfield (целое)\",\n    \"env_client_hdr\": \"HDR включен клиентом (истина/ложь)\",\n    \"env_client_height\": \"Высота, запрошенная клиентом (целое)\",\n    \"env_client_host_audio\": \"Клиент запросил звук с сервера (истина/ложь)\",\n    \"env_client_width\": \"Ширина, запрошенная клиентом (целое)\",\n    \"env_displayplacer_example\": \"Пример - displayplacer для автоматизации решения:\",\n    \"env_qres_example\": \"Пример: автопереключение разрешения через QRes:\",\n    \"env_qres_path\": \"путь qres\",\n    \"env_var_name\": \"Переменная окружения\",\n    \"env_vars_about\": \"О переменных среды\",\n    \"env_vars_desc\": \"Всем командам по умолчанию передаются эти переменные окружения:\",\n    \"env_xrandr_example\": \"Пример - Xrandr для автоматизации решения:\",\n    \"exit_timeout\": \"Ожидание завершения\",\n    \"exit_timeout_desc\": \"Сколько секунд ожидать корректного завершения всех процессов приложения при закрытии. Если не указано, то по умолчанию, ожидание длится 5 секунд. Если указан нуль или отрицательное значение, приложение будет прекращено незамедлительно.\",\n    \"find_cover\": \"Найти обложку\",\n    \"global_prep_desc\": \"Включить/отключить исполнение глобальных команд подготовки для этого приложения.\",\n    \"global_prep_name\": \"Глобальные команды\",\n    \"image\": \"Изображение\",\n    \"image_desc\": \"Путь к иконке/обложке/изображению, который будет отправлен клиенту. Изображение должно быть в формате PNG. Если не указано, Sunshine пошлёт обложку по умолчанию.\",\n    \"loading\": \"Загрузка...\",\n    \"name\": \"Название\",\n    \"no_covers_found\": \"Обложки не найдены\",\n    \"output_desc\": \"Файл, в котором сохраняется вывод команды, если он не указан, вывод игнорируется\",\n    \"output_name\": \"Вывод\",\n    \"run_as_desc\": \"Это может потребоваться для некоторых приложений, которым требуются права администратора для правильного запуска.\",\n    \"searching_covers\": \"Поиск обложек...\",\n    \"wait_all\": \"Продолжать вещание, пока не завершатся все процессы приложения\",\n    \"wait_all_desc\": \"Продолжать вещание, пока все процессы, запущенные приложением не будут завершены. Если не выбрано, вещание прекратится, по завершении начального процесса приложения, даже если запущены другие подпроцессы.\",\n    \"working_dir\": \"Рабочая папка\",\n    \"working_dir_desc\": \"Рабочий каталог, передаваемый процессу. К примеру, некоторые приложения используют рабочий каталог для поиска конфигурационных файлов. Если не указан, Sunshine по умолчанию использует вышестоящий каталог команды\"\n  },\n  \"config\": {\n    \"adapter_name\": \"Имя адаптера\",\n    \"adapter_name_desc_linux_1\": \"Вручную укажите GPU для захвата.\",\n    \"adapter_name_desc_linux_2\": \"найти все устройства, поддерживающие VAAPI\",\n    \"adapter_name_desc_linux_3\": \"Замените ``renderD129`` устройством сверху, чтобы перечислить имя и возможности устройства. Чтобы быть поддержанным Sunshine, он должен иметь как минимум свое:\",\n    \"adapter_name_desc_windows\": \"Укажите графический ускоритель для захвата. Если не указано, то графический ускоритель выбирается автоматически. Крайне рекомендуем оставить это поле пустым! Примечание: этот графический ускоритель должно иметь подключённый и включенный дисплей. Соответствующие значения могут быть найдены с помощью следующей команды:\",\n    \"adapter_name_placeholder_windows\": \"Radeon RX 580 серия\",\n    \"add\": \"Добавить\",\n    \"address_family\": \"Семейство адресов\",\n    \"address_family_both\": \"IPv4 + IPv6\",\n    \"address_family_desc\": \"Установить семейство адресов, используемых Sunshine\",\n    \"address_family_ipv4\": \"Только IPv4\",\n    \"always_send_scancodes\": \"Всегда посылать коды клавиш\",\n    \"always_send_scancodes_desc\": \"Передача кодов клавиш улучшает совместимость с играми и приложениями, но может привести к неправильному вводу с клавиатуры, если клиент используют раскладку, отличную от английской США. Включите, если в каких-то приложениях ввод с клавиатуры не работает вовсе. Отключите, если клавиши клиента передают на ввод не те клавиши сервер.\",\n    \"amd_coder\": \"Кодировщик AMF (H264)\",\n    \"amd_coder_desc\": \"Позволяет выбрать энтропическую кодировку для приоритизации скорости или качества кодирования. Работает только с H.264.\",\n    \"amd_enforce_hrd\": \"AMF Hypothetical Reference Decoder (HRD) Enforcement\",\n    \"amd_enforce_hrd_desc\": \"Увеличивает ограничения на контроль за скоростью для удовлетворения требований модели HRD. Это значительно снижает переполнение битрейта, но может вызвать кодировку артефактов или уменьшить качество на некоторых картах.\",\n    \"amd_preanalysis\": \"Предварительный анализ AMF\",\n    \"amd_preanalysis_desc\": \"Это позволяет проводить предварительный анализ скорости управления, который может повысить качество за счет увеличения задержки кодирования.\",\n    \"amd_quality\": \"Качество AMF\",\n    \"amd_quality_balanced\": \"balanced -- сбалансированный (по умолчанию)\",\n    \"amd_quality_desc\": \"Задаёт соотношение между скоростью и качеством кодирования.\",\n    \"amd_quality_group\": \"Настройки качества AMF\",\n    \"amd_quality_quality\": \"quality -- упор на качество\",\n    \"amd_quality_speed\": \"speed -- упор на скорость\",\n    \"amd_rc\": \"Контроль скорости AMF\",\n    \"amd_rc_cbr\": \"cbr -- постоянный битрейт (рекомендуется если HRD включен)\",\n    \"amd_rc_cqp\": \"cqp -- постоянный битрейт с сжатием уровня qp\",\n    \"amd_rc_desc\": \"Задает способ контроля тарифа, чтобы убедиться, что мы не превысили указанный клиентом битрейт. 'cqp' не подходит для контроля битрейта, а другие параметры помимо 'vbr_latency' зависят от соблюдения правил HRD для ограничения переполнения битрейта.\",\n    \"amd_rc_group\": \"Настройки контроля скорости AMF\",\n    \"amd_rc_vbr_latency\": \"vbr_latency -- битрейт зависит от задержки до клиента (рекомендуется если HRD выключен; по умолчанию)\",\n    \"amd_rc_vbr_peak\": \"vbr_peak -- битрейт зависит от максимального возможного для клиента\",\n    \"amd_usage\": \"Использование AMF\",\n    \"amd_usage_desc\": \"Определяет базовую кодировку профиля. Все параметры, представленные ниже, переопределят поднабор пользовательского профиля, но есть дополнительные скрытые настройки, которые не могут быть настроены в другом месте.\",\n    \"amd_usage_lowlatency\": \"lowlatency - низкая задержка (очень быстрый)\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality - низкая задержка, высокое качество (оптимальный)\",\n    \"amd_usage_transcoding\": \"transcoding -- перекодирование (самый медленный)\",\n    \"amd_usage_ultralowlatency\": \"ultralowlatency - очень низкая задержка (самый быстрый; по умолчанию)\",\n    \"amd_usage_webcam\": \"webcam -- веб-камера (медленный)\",\n    \"amd_vbaq\": \"Адаптивное квантование на основе отклонений AMF (VBAQ)\",\n    \"amd_vbaq_desc\": \"Как правило, визуальная система человека менее чувствительна к артефактам в особо текстурированных районах. В режиме VBAQ отклонение пикселей используется для обозначения сложности пространственной текстуры, что позволяет кодировщику выделять больше битов для более плавности зон. Включение этой функции приводит к улучшению субъективного качества изображения с некоторым содержимым.\",\n    \"apply_note\": \"Нажмите 'Применить', чтобы перезапустить Sunshine и применить изменения. Все запущенные сессии будут завершены.\",\n    \"audio_sink\": \"Физическое аудиоустройство\",\n    \"audio_sink_desc_linux\": \"Название звукового приёмника, используемого для обратной ретрансляции. Если эта переменная не указана, pulseaudio выберет устройство по умолчанию. Определить название звукового приёмника можно либо командой:\",\n    \"audio_sink_desc_macos\": \"Название звуковой раковины, используемой для аудиоциклов. Sunshine может получить доступ только к микрофонам в macOS из-за ограничений системы. Для трансляции системного аудио с помощью Soundflower или BlackHole.\",\n    \"audio_sink_desc_windows\": \"Укажите вручную определённое аудиоустройство для захвата звука. Если не указано, то устройство выбирается автоматически. Крайне рекомендуем оставить это поле пустым! Если у вас несколько аудио устройств с одинаковыми именами, вы можете получить ID устройства, используя следующую команду:\",\n    \"audio_sink_placeholder_macos\": \"BlackHole 2ch\",\n    \"audio_sink_placeholder_windows\": \"Динамики (High Definition Audio Device)\",\n    \"av1_mode\": \"Поддержка AV1\",\n    \"av1_mode_0\": \"Sunshine будет уведомлять клиентов о поддержке AV1 на основе возможностей кодировщика (рекомендуется)\",\n    \"av1_mode_1\": \"Sunshine не будет уведомлять клиентов о поддержке AV1\",\n    \"av1_mode_2\": \"Sunshine будет уведомлять клиентов о поддержке AV1 Main 8-bit профиля\",\n    \"av1_mode_3\": \"Sunshine будет уведомлять клиентов о поддержке профилей AV1 Main 8-bit и 10-bit (HDR)\",\n    \"av1_mode_desc\": \"Позволяет клиенту запрашивать AV1 Main 8-бит или 10-битные видео потоки. AV1 будет потреблять больше ресурсов процессора для кодирования потока, поэтому включение этой опции может снизить производительность при использовании программного обеспечения.\",\n    \"back_button_timeout\": \"Время удержания для эмуляции кнопки Домой\",\n    \"back_button_timeout_desc\": \"Если кнопка \\\"Назад\\\"/\\\"Выбор\\\" удерживается вниз заданное количество миллисекунд, то вместо нажатой кнопки будет эмулирована кнопка \\\"Домой\\\". Если установлено значение < 0 (по умолчанию), удержание кнопки \\\"Назад\\\"/\\\"Выбор\\\" не будет эмулировать кнопку \\\"Домой\\\".\",\n    \"bind_address\": \"Привязать адрес\",\n    \"bind_address_desc\": \"Установите IP адрес Sunshine будет привязываться. Если оставить пустым, Sunshine будет привязываться ко всем доступным адресам.\",\n    \"capture\": \"Принудительный метод захвата\",\n    \"capture_desc\": \"В автоматическом режиме Sunshine будет использовать первый работающий драйвер NvFBC.\",\n    \"cert\": \"Сертификат\",\n    \"cert_desc\": \"Сертификат, используемый для веб-интерфейса и привязки клиентов Moonlight. Для совместимости форма открытого ключа должен иметь RSA-2048.\",\n    \"channels\": \"Максимальное число подключенных клиентов\",\n    \"channels_desc_1\": \"Sunshine позволяет одновременное совместное использование одного сеанса потокового вещания.\",\n    \"channels_desc_2\": \"Некоторые аппаратные кодировщики могут иметь ограничения, уменьшающие производительность с несколькими потоками.\",\n    \"coder_cabac\": \"cabac -- контекстная адаптивная арифметическая кодировка - более высокое качество\",\n    \"coder_cavlc\": \"cavlc -- контекстное адаптивное кодирование переменной длины - ускорение декодирования\",\n    \"configuration\": \"Конфигурация\",\n    \"controller\": \"Включить ввод с контроллера\",\n    \"controller_desc\": \"Позволяет гостям контролировать хост-систему с помощью геймпада / контроллера\",\n    \"credentials_file\": \"Файл учётных данных\",\n    \"credentials_file_desc\": \"Храните имя пользователя/пароль отдельно от файла состояния Sunshine.\",\n    \"csrf_allowed_origins\": \"CSRF разрешенные оригиналы\",\n    \"csrf_allowed_origins_desc\": \"Список разрешенных дополнительных источников, разделенных запятыми для защиты от CSRF (добавляется к вариантам по умолчанию: localhost и web UI порту). Только добавьте происхождение, которому вы доверяете. Каждый источник должен включать протокол и хост (например, https://example.com).\",\n    \"dd_config_ensure_active\": \"Активировать экран автоматически\",\n    \"dd_config_ensure_only_display\": \"Отключить другие дисплеи и активировать только указанный дисплей\",\n    \"dd_config_ensure_primary\": \"Активировать экран автоматически и сделать его основным дисплеем\",\n    \"dd_configuration_option\": \"Конфигурация устройства\",\n    \"dd_config_revert_delay\": \"Задержка отката конфигурации\",\n    \"dd_config_revert_delay_desc\": \"Дополнительная задержка в миллисекундах перед откатом конфигурации приложения или последней сессии прервана. Главная цель - обеспечить более плавный переход при быстром переключении между приложениями.\",\n    \"dd_config_revert_on_disconnect\": \"Настройка отката при отключении\",\n    \"dd_config_revert_on_disconnect_desc\": \"Вернуть конфигурацию при отключении всех клиентов вместо закрытия приложения или последнего завершения сессии.\",\n    \"dd_config_verify_only\": \"Проверьте, включен ли дисплей (по умолчанию)\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"Включение/выключение режима HDR по требованию клиента (по умолчанию)\",\n    \"dd_hdr_option_disabled\": \"Не изменять настройки HDR\",\n    \"dd_manual_refresh_rate\": \"Ручное обновление скорости\",\n    \"dd_manual_resolution\": \"Ручное разрешение\",\n    \"dd_mode_remapping\": \"Переопределение настроек дисплея\",\n    \"dd_mode_remapping_add\": \"Добавить запись о переопределении настроек\",\n    \"dd_mode_remapping_desc_1\": \"Позволяет переопределить разрешение и/или частоту кадров на другие значения.\",\n    \"dd_mode_remapping_desc_2\": \"Поиск подходящего переопределения идет сверху вниз, до тех пор, пока не будет найдено первое совпадение.\",\n    \"dd_mode_remapping_desc_3\": \"Поля \\\"запрашиваемые\\\" могут быть пустыми для соответствия любому запрашиваемому значению.\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"По крайней мере одно поле \\\"конечный\\\" должно быть указано. Неуказанное разрешение или частота обновления не будет изменена.\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"Поле \\\"конечный\\\" должно быть заполнено и не может быть пустым.\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"Опция \\\"Оптимизировать настройки игры\\\" должна быть включена в клиенте Moonlight, в противном случае переопределение разрешения будет пропущено.\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"Опция \\\"Оптимизировать настройки игры\\\" должна быть включена в клиенте Moonlight, иначе переопределение будет пропущено.\",\n    \"dd_mode_remapping_final_refresh_rate\": \"Конечный FPS\",\n    \"dd_mode_remapping_final_resolution\": \"Конечное разрешение\",\n    \"dd_mode_remapping_requested_fps\": \"Запрашиваемый FPS\",\n    \"dd_mode_remapping_requested_resolution\": \"Запрошенное разрешение\",\n    \"dd_options_header\": \"Расширенные настройки устройства\",\n    \"dd_refresh_rate_option\": \"Частота обновления\",\n    \"dd_refresh_rate_option_auto\": \"Использовать значение FPS (по умолчанию)\",\n    \"dd_refresh_rate_option_disabled\": \"Не изменять частоту обновления\",\n    \"dd_refresh_rate_option_manual\": \"Использовать вручную введенную частоту обновления\",\n    \"dd_resolution_option\": \"Разрешение\",\n    \"dd_resolution_option_auto\": \"Использовать разрешение, предоставляемое клиентом (по умолчанию)\",\n    \"dd_resolution_option_disabled\": \"Не изменять разрешение\",\n    \"dd_resolution_option_manual\": \"Использовать вручную введенное разрешение\",\n    \"dd_resolution_option_ogs_desc\": \"Для этого необходимо включить опцию \\\"Оптимизация настроек игры\\\" на клиенте Moonlight.\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"При использовании виртуального дисплея (VDD) для потокового воспроизведения HDR цвета могут неправильно отображаться. Sunshine может попытаться исправить эту проблему, выключив HDR и снова включив его.\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"Если значение равно 0, обходное решение проблемы отключён (по умолчанию). Если значение равно от 0 до 3000 миллисекунд, Sunshine выключит HDR, подождите указанное количество времени, а затем снова включите HDR. В большинстве случаев рекомендуемое время задержки составляет около 500 миллисекунд.\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"НЕ используйте это обходное решение если у вас на самом деле не возникают проблемы с HDR, так как это непосредственно влияет на время начала потока!\",\n    \"dd_wa_hdr_toggle_delay\": \"Высококонтрастное общение для HDR\",\n    \"ds4_back_as_touchpad_click\": \"Назад/Выберете для нажатия сенсорной панели\",\n    \"ds4_back_as_touchpad_click_desc\": \"При принудительной эмуляции DS4, нажмите на карточку Назад/Выделение для сенсорной панели\",\n    \"ds5_inputtino_randomize_mac\": \"Случайный макс виртуального контроллера\",\n    \"ds5_inputtino_randomize_mac_desc\": \"При регистрации контроллера вместо внутреннего индекса контроллеров используется случайный MAC, чтобы избежать смешивания параметров конфигурации различных контроллеров, когда переключается на клиентскую сторону.\",\n    \"encoder\": \"Принудительный кодировщик\",\n    \"encoder_desc\": \"Принудительно использовать конкретный кодировщик, иначе Sunshine выберет наилучший доступный вариант. Примечание: Если указать аппаратный кодировщик в Windows, тот должен соответствовать графическому ускорителю, к которому подключён экран.\",\n    \"encoder_software\": \"Программный\",\n    \"external_ip\": \"Внешний IP\",\n    \"external_ip_desc\": \"Если внешний IP адрес не указан, Sunshine будет автоматически определять внешний IP\",\n    \"fec_percentage\": \"Процент FEC\",\n    \"fec_percentage_desc\": \"Процент погрешности исправления пакетов по каждому пакету данных в каждом видеокадре. Более высокие значения могут корректно повлиять на потерю сетевых пакетов, но за счет увеличения пропускной способности.\",\n    \"ffmpeg_auto\": \"auto -- пусть ffmpeg решает (по умолчанию)\",\n    \"file_apps\": \"Файл приложений\",\n    \"file_apps_desc\": \"Файл, в котором хранятся текущие приложения Sunshine.\",\n    \"file_state\": \"Файл состояния\",\n    \"file_state_desc\": \"Файл, в котором хранится текущее состояние Sunshine\",\n    \"gamepad\": \"Тип эмулируемого контроллера\",\n    \"gamepad_auto\": \"Настройка автоматического выбора\",\n    \"gamepad_desc\": \"Выберите тип контроллера для эмулирования на хосте\",\n    \"gamepad_ds4\": \"DS4 (PS4)\",\n    \"gamepad_ds4_manual\": \"Параметры выбора DS4\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"Параметры выбора DS5\",\n    \"gamepad_switch\": \"Nintendo Pro (Switch)\",\n    \"gamepad_manual\": \"Ручные настройки DS4\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"Команды подготовки\",\n    \"global_prep_cmd_desc\": \"Настроить список команд, которые будут выполнены до или после запуска любого приложения. Если какая-либо из указанных команд подготовки не сработает должным образом, то весь процесс запуска приложения будет прерван.\",\n    \"hevc_mode\": \"Поддержка HEVC\",\n    \"hevc_mode_0\": \"Sunshine будет уведомлять клиентов о поддержке HEVC на основе возможностей кодировщика (рекомендуется)\",\n    \"hevc_mode_1\": \"Sunshine не будет уведомлять клиентов о поддержке HEVC\",\n    \"hevc_mode_2\": \"Sunshine будет уведомлять клиентов о поддержке HEVC Main\",\n    \"hevc_mode_3\": \"Sunshine будет уведомлять клиентов о поддержке профилей HEVC Main и Main10 (HDR)\",\n    \"hevc_mode_desc\": \"Позволяет клиенту запрашивать HEVC Main или HEVC Main 10-битное видео потоки. HEVC будет потреблять больше ресурсов процессора для кодирования потока, поэтому включение этой опции может снизить производительность при использовании программного обеспечения.\",\n    \"high_resolution_scrolling\": \"Поддержка прокрутки высокого разрешения\",\n    \"high_resolution_scrolling_desc\": \"Когда включено, Sunshine будет посылать события прокручивания колесика мыши с высоким разрешением от клиентов Moonlight. Отключение может быть полезно для старых приложений, которые слишком быстро прокручиваю при получении событий высокого разрешения.\",\n    \"install_steam_audio_drivers\": \"Установить Steam Audio Drivers\",\n    \"install_steam_audio_drivers_desc\": \"Если Steam установлен, он автоматически установит драйвер Steam Streaming Speakers для поддержки объёмного звука 5.1/7.1 и заглушения звука на сервере.\",\n    \"key_repeat_delay\": \"Задержка повтора нажатий\",\n    \"key_repeat_delay_desc\": \"Задает начальную задержку в миллисекундах до повторных нажатий.\",\n    \"key_repeat_frequency\": \"Частота повторения нажатий\",\n    \"key_repeat_frequency_desc\": \"Как часто нажатия повторяются за секунду. Эта настройка поддерживает десятичные дроби.\",\n    \"key_rightalt_to_key_win\": \"Карта клавиши Alt справа для клавиши Windows\",\n    \"key_rightalt_to_key_win_desc\": \"Возможно, вы не можете послать нажатие кнопки Windows непосредственно из Moonlight. В таком случае, полезно чтобы Sunshine думал, что клавиша правый Alt является клавишей Windows\",\n    \"keybindings\": \"Привязки клавиш\",\n    \"keyboard\": \"Включить ввод с клавиатуры\",\n    \"keyboard_desc\": \"Позволяет гостям управлять системой хоста с помощью клавиатуры\",\n    \"lan_encryption_mode\": \"Режим шифрования LAN\",\n    \"lan_encryption_mode_1\": \"Включено для поддерживаемых клиентов\",\n    \"lan_encryption_mode_2\": \"Требуется для всех клиентов\",\n    \"lan_encryption_mode_desc\": \"Определяет, когда шифрование будет использоваться при вещании в локальной сети. Шифрование может снизить качество вещания, особенно на более слабых серверах и клиентах.\",\n    \"locale\": \"Язык\",\n    \"locale_desc\": \"Локализация, используемая для пользовательского интерфейса Sunshine.\",\n    \"log_path\": \"Путь к файлу журнала\",\n    \"log_path_desc\": \"Файл, в котором хранятся текущие журналы Sunshine.\",\n    \"max_bitrate\": \"Максимальный битрейт\",\n    \"max_bitrate_desc\": \"Максимальный битрейт (в Кбит/с), которым Sunshine кодирует поток. Если установлено значение 0, он всегда будет использовать битрейт, запрошенный Moonlight.\",\n    \"minimum_fps_target\": \"Минимальная цель FPS\",\n    \"minimum_fps_target_desc\": \"Самый низкий эффективный FPS поток. Значение 0 рассматривается как примерно половина FPS потока. Параметр 20 рекомендуется, если вы транслируете содержимое 24 или 30fps.\",\n    \"min_log_level\": \"Уровень журналирования\",\n    \"min_log_level_0\": \"Verbose\",\n    \"min_log_level_1\": \"Debug\",\n    \"min_log_level_2\": \"Info\",\n    \"min_log_level_3\": \"Warning\",\n    \"min_log_level_4\": \"Error\",\n    \"min_log_level_5\": \"Fatal\",\n    \"min_log_level_6\": \"Пустой\",\n    \"min_log_level_desc\": \"Минимальный уровень журнала, напечатанный в стандартный вывод\",\n    \"min_threads\": \"Минимальное количество потоков ЦП\",\n    \"min_threads_desc\": \"Увеличение значения немного снижает эффективность кодирования, но полученный результат обычно стоит того, так как позволяет использовать больше ядер процессора для кодирования. Идеальное значение - это наименьшее значение, которое может надежно кодировать поток при желаемых настройках на вашем оборудовании.\",\n    \"misc\": \"Прочие параметры\",\n    \"motion_as_ds4\": \"Эмулировать контроллер DS4 если контроллер клиента сообщает о наличии датчиков движения\",\n    \"motion_as_ds4_desc\": \"Если отключено, датчики движения не будут учитываться при выборе типа контроллера.\",\n    \"mouse\": \"Включить ввод мыши\",\n    \"mouse_desc\": \"Позволяет гостям контролировать хост-систему мышкой\",\n    \"native_pen_touch\": \"Нативная поддержка пера/сенсорного экрана\",\n    \"native_pen_touch_desc\": \"Если включено, Sunshine будет перенаправлять нативные события пера/сенсорного экрана от клиентов Moonlight. Это может быть полезно для более старых приложений без поддержки пера/сенсорного экрана.\",\n    \"notify_pre_releases\": \"Уведомлять о пререлизах\",\n    \"notify_pre_releases_desc\": \"Уведомлять ли о новых предварительных версиях Sunshine\",\n    \"nvenc_h264_cavlc\": \"Предпочитать CAVLC поверх CABAC в H.264\",\n    \"nvenc_h264_cavlc_desc\": \"Более простая форма кодирования энтропии. CAVLC требует на 10% больше битрейта для достижения того же качества. Только для очень старых декодирующих устройств.\",\n    \"nvenc_latency_over_power\": \"Предпочитать более низкую задержку кодирования в ущерб экономии энергии\",\n    \"nvenc_latency_over_power_desc\": \"Sunshine будет запрашивать графический ускоритель работать на максимальной тактовой частоте во время трансляции, чтобы уменьшить задержку кодирования. Отключение этого параметра не рекомендуется, так как это может привести к значительному увеличению задержки кодирования.\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"Отображать OpenGL/Vulkan поверх DXGI\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"Sunshine не может захватывать полноэкранные программы OpenGL и Vulkan с полной частотой кадров, если они не отображаются поверх DXGI. Это общесистемная настройка, которая будет сброшена к изначальной после выхода из Sunshine.\",\n    \"nvenc_preset\": \"Предустановки производительности\",\n    \"nvenc_preset_1\": \"(самый быстрый, по умолчанию)\",\n    \"nvenc_preset_7\": \"(самый медленный)\",\n    \"nvenc_preset_desc\": \"Более высокие значения улучшают сжатие (качество на заданном битрейте) за счет увеличения задержки кодирования. Рекомендуется изменять только когда достигнуто ограничение сети или декодера, в противном случае подобный эффект может быть достигнут путем увеличения битрейта.\",\n    \"nvenc_realtime_hags\": \"Использовать приоритет реального времени при  аппаратном планировании gpu\",\n    \"nvenc_realtime_hags_desc\": \"В настоящее время драйвера NVIDIA могут зависнуть в кодировщике при включенном HAGS когда используется приоритет реального времени и использование видеопамяти графического ускорителя близко к максимуму. Отключение этой опции снижает приоритет на высокий что позволяет избежать зависания, но может привести к пониженной производительности захвата экрана при высокой загруженности графического ускорителя.\",\n    \"nvenc_spatial_aq\": \"Spatial AQ\",\n    \"nvenc_spatial_aq_desc\": \"Назначает более высокие значения QP (параметров квантования) для плоских участков видео. Рекомендуется включить при потоке на более низких битрейтах.\",\n    \"nvenc_twopass\": \"Двухпроходный режим\",\n    \"nvenc_twopass_desc\": \"Добавляет предварительный этап кодирования. Это позволяет обнаружить больше векторов движения, лучше распределять битрейт по кадру и строже придерживаться лимитов битрейта. Отключение не рекомендуется, так как это может привести к периодическому превышению битрейта и последующей потере пакетов.\",\n    \"nvenc_twopass_disabled\": \"Отключено (самый быстрый, не рекомендуется)\",\n    \"nvenc_twopass_full_res\": \"Полное разрешение (самый медленный)\",\n    \"nvenc_twopass_quarter_res\": \"Четвертное разрешение (по умолчанию)\",\n    \"nvenc_vbv_increase\": \"Однокадровое увеличение VBV/HRD\",\n    \"nvenc_vbv_increase_desc\": \"По умолчанию Sunshine использует однокадровый VBV/HRD, что означает, что размер любого кодируемого кадра не превышает запрошенный битрейт, поделенный на частоту кадров. Смягчение этого ограничения может быть полезным и обеспечить переменный битрейт с низкой задержкой, но может также привести к потере пакетов, если в сети нет достаточного буфера для обработки скачков битрейта. Максимально допустимое значение - 400, что соответствует увеличению верхнего предела размера закодированного видеокадра в 5 раз.\",\n    \"origin_web_ui_allowed\": \"Использование веб-интерфейса разрешено...\",\n    \"origin_web_ui_allowed_desc\": \"Определяет, кому не запрещен доступ к веб-интерфейсу\",\n    \"origin_web_ui_allowed_lan\": \"Только ПК в локальной сети могут получить доступ к веб-интерфейсу\",\n    \"origin_web_ui_allowed_pc\": \"Только хост-система имеет доступ к веб-интерфейсу\",\n    \"origin_web_ui_allowed_wan\": \"Любой желающий имеет доступ к веб-интерфейсу\",\n    \"output_name\": \"Показать Id\",\n    \"output_name_desc_unix\": \"Во время запуска Sunshine вы увидите список обнаруженных экранов. Примечание: используйте ID значения в скобках. Ниже приведен пример; фактический результат можно увидеть на вкладке «Устранение неполадок».\",\n    \"output_name_desc_windows\": \"Вручную укажите ID экрана для захвата. Если параметр не указан, будет захвачен основной экран. Примечание: Если выше вы указали графический ускоритель, этот экран должен быть подключен нему. При запуске Sunshine вы увидите список обнаруженных дисплеев. Ниже приведен пример; фактический результат можно увидеть на вкладке «Устранение неполадок».\",\n    \"ping_timeout\": \"Время ожидания ответа\",\n    \"ping_timeout_desc\": \"Время ожидания данных от Moonlight до завершения вещания, в миллисекундах\",\n    \"pkey\": \"Закрытый ключ\",\n    \"pkey_desc\": \"Закрытый ключ, используемый для веб-интерфейса и привязки клиентов Moonlight. Для совместимости формат закрытого ключа должен быть RSA-2048.\",\n    \"port\": \"Порт\",\n    \"port_alert_1\": \"Sunshine не может использовать порты ниже 1024!\",\n    \"port_alert_2\": \"Порты выше 65535 недоступны!\",\n    \"port_desc\": \"Установить семейство портов, используемых Sunshine\",\n    \"port_http_port_note\": \"Используйте этот порт для подключения при помощи Moonlight.\",\n    \"port_note\": \"Примечание\",\n    \"port_port\": \"Порт\",\n    \"port_protocol\": \"Протокол\",\n    \"port_tcp\": \"TCP\",\n    \"port_udp\": \"UDP\",\n    \"port_warning\": \"Публикация веб-интерфейса в интернете предтавляет угрозу безопасности! Продолжайте на свой страх и риск!\",\n    \"port_web_ui\": \"Веб-интерфейс\",\n    \"qp\": \"Параметр квантования (QP)\",\n    \"qp_desc\": \"Некоторые устройства могут не поддерживать постоянный битрейт. Для таких устройств используется параметр квантования (QP). Более высокое значение означает большее сжатие, но меньшее качество.\",\n    \"qsv_coder\": \"Кодировщик QuickSync (H.264)\",\n    \"qsv_preset\": \"Предустановки QuickSync\",\n    \"qsv_preset_fast\": \"fast (низкое качество)\",\n    \"qsv_preset_faster\": \"faster (худшее качество)\",\n    \"qsv_preset_medium\": \"medium (по умолчанию)\",\n    \"qsv_preset_slow\": \"slow (хорошее качество)\",\n    \"qsv_preset_slower\": \"slower (отличное качество)\",\n    \"qsv_preset_slowest\": \"slowest (лучшее качество)\",\n    \"qsv_preset_veryfast\": \"fastest (низкое качество)\",\n    \"qsv_slow_hevc\": \"Разрешить медленное HEVC кодирование\",\n    \"qsv_slow_hevc_desc\": \"Это позволяет включить HEVC кодирование на старых процессорах Intel за счет более высокого использования графического ускорителя и более низкой производительности.\",\n    \"restart_note\": \"Sunshine перезапускается, чтобы применить изменения.\",\n    \"search_options\": \"Опции поиска конфигурации...\",\n    \"stream_audio\": \"Трансляция аудио\",\n    \"stream_audio_desc\": \"Определяет, нужно ли транслировать звук. Отключение этой функции может быть полезно для трансляции headless-дисплеев в качестве дополнительных мониторов.\",\n    \"sunshine_name\": \"Название сервера Sunshine\",\n    \"sunshine_name_desc\": \"Имя сервера, отображаемое в Moonlight. Если не указано, используется имя ПК\",\n    \"sw_preset\": \"Предустановки программного кодирования\",\n    \"sw_preset_desc\": \"Оптимизация соотношения между скоростью кодирования (количество кодируемых кадров в секунду) и эффективностью сжатия (качество на количество бит в потоке). По умолчанию superfast.\",\n    \"sw_preset_fast\": \"fast\",\n    \"sw_preset_faster\": \"faster\",\n    \"sw_preset_medium\": \"medium\",\n    \"sw_preset_slow\": \"slow\",\n    \"sw_preset_slower\": \"slower\",\n    \"sw_preset_superfast\": \"superfast (по умолчанию)\",\n    \"sw_preset_ultrafast\": \"ultrafast\",\n    \"sw_preset_veryfast\": \"veryfast\",\n    \"sw_preset_veryslow\": \"veryslow\",\n    \"sw_tune\": \"Дополнительные параметры программного кодирования\",\n    \"sw_tune_animation\": \"animation -- подходит для мультфильмов, использует агрессивное подавление блочности и больше опирается на изначальные кадры\",\n    \"sw_tune_desc\": \"Дополнительные параметры, применяемые после предустановок. По умолчанию -- zerolatency.\",\n    \"sw_tune_fastdecode\": \"fastdecode -- позволяет ускорить декодирование за счет отключения некоторых фильтров\",\n    \"sw_tune_film\": \"film -- используется для высококачественного кино; использует простой метод подавления блочности\",\n    \"sw_tune_grain\": \"grain -- предаёт зернистость, как на старой фотоплёнке\",\n    \"sw_tune_stillimage\": \"stillimage -- подходит для малоподвижных изображений\",\n    \"sw_tune_zerolatency\": \"zerolatency -- подходит для быстрого кодирования и вещания с низкой задержкой (по умолчанию)\",\n    \"system_tray\": \"Включить системный трей\",\n    \"system_tray_desc\": \"Показывать значок в панели уведомлений и отображать уведомления рабочего стола\",\n    \"touchpad_as_ds4\": \"Эмулировать контроллер DS4 если контроллер клиента сообщает о наличии сенсорной панели\",\n    \"touchpad_as_ds4_desc\": \"Если отключено, присутствие сенсорной панели не будет учитываться при выборе типа геймпада.\",\n    \"upnp\": \"UPnP\",\n    \"upnp_desc\": \"Автоматически настраивать переадресацию портов для вещания через Интернет\",\n    \"vaapi_strict_rc_buffer\": \"Строго соблюдать ограничения по битрейту кадров для H.264/HEVC на графических ускорителях AMD\",\n    \"vaapi_strict_rc_buffer_desc\": \"Включение этой опции позволит избежать пропуска кадров по сети во время изменения сцен, но во время движения качество видео может быть снижено.\",\n    \"virtual_sink\": \"Виртуальное аудиоустройство\",\n    \"virtual_sink_desc\": \"Вручную укажите виртуальное аудиоустройство. Если не указано, то устройство будет выбрано автоматически. Крайне рекомендуем оставить это поле пустым!\",\n    \"virtual_sink_placeholder\": \"Steam Streaming Speakers\",\n    \"vt_coder\": \"Кодировщик VideoToolbox\",\n    \"vt_realtime\": \"Кодирование в реальном времени через VideoToolbox\",\n    \"vt_software\": \"Программное кодирование через VideoToolbox\",\n    \"vt_software_allowed\": \"Разрешено\",\n    \"vt_software_forced\": \"Принудительно\",\n    \"wan_encryption_mode\": \"Режим шифрования WAN\",\n    \"wan_encryption_mode_1\": \"Включено если поддерживается клиентом (по умолчанию)\",\n    \"wan_encryption_mode_2\": \"Требуется для всех клиентов\",\n    \"wan_encryption_mode_desc\": \"Определяет, когда будет использоваться шифрование при вещании через Интернет. Шифрование может снизить качество вещания, особенно на более слабых серверах и клиентах.\"\n  },\n  \"index\": {\n    \"description\": \"Sunshine - это ваш собственный игровой стриминговый сервис для Moonlight.\",\n    \"download\": \"Скачать\",\n    \"fix_now\": \"Исправить сейчас\",\n    \"installed_version_not_stable\": \"Вы используете предрелизнуюю версию Sunshine. Вы можете столкнуться с ошибками или другими проблемами. Пожалуйста, сообщайте о проблемах, с которыми вы столкнётесь. Благодарим за помощь по улучшению Sunshine!\",\n    \"loading_latest\": \"Загрузка последней версии...\",\n    \"new_pre_release\": \"Доступна новая предварительная версия!\",\n    \"new_stable\": \"Доступна новая стабильная версия!\",\n    \"startup_errors\": \"<b>Внимание!</b> Sunshine обнаружил эти ошибки во время запуска. Мы <b>НАСТОЯТЕЛЬНО РЕКОМЕНДУЕМ</b> исправить их перед запуском вещания.\",\n    \"version_dirty\": \"Спасибо за помощь по улучшению Sunshine!\",\n    \"version_latest\": \"Вы используете последнюю версию Sunshine\",\n    \"vigembus_not_installed_desc\": \"Поддержка виртуального геймпада не будет работать без драйвера ViGEmBus. Нажмите на кнопку ниже, чтобы установить его.\",\n    \"vigembus_not_installed_title\": \"Драйвер ViGEmBus не установлен\",\n    \"vigembus_outdated_desc\": \"Вы используете устаревшую версию ViGEmBus (v{version}). Версия 1. Для корректной поддержки геймпада требуется 7 или выше. Нажмите на кнопку ниже, чтобы обновиться.\",\n    \"vigembus_outdated_title\": \"Драйвер ViGEmBus устарел\",\n    \"welcome\": \"Привет, Sunshine!\"\n  },\n  \"navbar\": {\n    \"applications\": \"Приложения\",\n    \"configuration\": \"Настройки\",\n    \"featured\": \"Рекомендуемые приложения\",\n    \"home\": \"Главная\",\n    \"password\": \"Изменить пароль\",\n    \"pin\": \"PIN\",\n    \"theme_auto\": \"Автоматически\",\n    \"theme_dark\": \"Тёмное\",\n    \"theme_ember\": \"Ember\",\n    \"theme_forest\": \"Леса\",\n    \"theme_indigo\": \"Indigo\",\n    \"theme_lavender\": \"Lavender\",\n    \"theme_light\": \"Светлое\",\n    \"theme_midnight\": \"Полночь\",\n    \"theme_monochrome\": \"Монохромный\",\n    \"theme_moonlight\": \"Лунный свет\",\n    \"theme_nord\": \"Nord\",\n    \"theme_ocean\": \"Океан\",\n    \"theme_rose\": \"Роза\",\n    \"theme_slate\": \"Спустя\",\n    \"theme_sunshine\": \"Солнечный свет\",\n    \"toggle_theme\": \"Оформление\",\n    \"troubleshoot\": \"Устранение проблем\"\n  },\n  \"password\": {\n    \"confirm_password\": \"Подтвердите пароль\",\n    \"current_creds\": \"Текущие учетные данные\",\n    \"new_creds\": \"Новые учетные данные\",\n    \"new_username_desc\": \"Если не указано, имя пользователя не изменится\",\n    \"password_change\": \"Смена пароля\",\n    \"success_msg\": \"Пароль успешно изменен! Эта страница скоро перезагрузится и ваш браузер запросит новые учетные данные.\"\n  },\n  \"pin\": {\n    \"device_name\": \"Имя устройства\",\n    \"pair_failure\": \"Не удалось привязать: проверьте правильность PIN-кода\",\n    \"pair_success\": \"Успешно! Перейдите в Moonlight для продолжения\",\n    \"pin_pairing\": \"PIN привязки\",\n    \"send\": \"Отправить\",\n    \"warning_msg\": \"Убедитесь, что у вас есть физический доступ к клиенту, который вы привязывайте. Данное ПО может передать полный контроль над вашим компьютером, так что будьте осторожны!\"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"GitHub Discussions\",\n    \"legal\": \"Юридическая информация\",\n    \"legal_desc\": \"Используя данное ПО, вы соглашаетесь с условиями, изложенными в следующих документах.\",\n    \"license\": \"Лицензия\",\n    \"lizardbyte_website\": \"Сайт LizardByte\",\n    \"resources\": \"Полезные источники\",\n    \"resources_desc\": \"Полезные ресурсы, посвящённые Sunshine!\",\n    \"third_party_notice\": \"Уведомление о третьих сторонах\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"Сбросить настройки дисплея\",\n    \"dd_reset_desc\": \"Если Sunshine завис при попытке восстановить изначальные настройки дисплея, вы можете сбросить настройки и продолжить восстановление состояния дисплея вручную.\",\n    \"dd_reset_error\": \"Ошибка при сбросе настроек!\",\n    \"dd_reset_success\": \"Настройки дисплея успешно сброшены!\",\n    \"force_close\": \"Принудительное закрытие\",\n    \"force_close_desc\": \"Если Moonlight жалуется на запущенное приложение, принудительное закрытие приложения должно помочь.\",\n    \"force_close_error\": \"Ошибка при закрытии приложения\",\n    \"force_close_success\": \"Приложение успешно закрыто!\",\n    \"logs\": \"Журналы\",\n    \"logs_desc\": \"Смотреть журналы, выгруженные Sunshine\",\n    \"logs_find\": \"Найти...\",\n    \"restart_sunshine\": \"Перезапустить Sunshine\",\n    \"restart_sunshine_desc\": \"Если Sunshine работает некорректно, вы можете попробовать перезапустить его. Это прекратит работу всех запущенных сеансов.\",\n    \"restart_sunshine_success\": \"Sunshine перезапускается\",\n    \"troubleshooting\": \"Устранение проблем\",\n    \"unpair_all\": \"Отвязать все\",\n    \"unpair_all_error\": \"Ошибка при отвязывании\",\n    \"unpair_all_success\": \"Все устройства отвязаны.\",\n    \"unpair_desc\": \"Удалите свои привязанные устройства. Устройства с активным сеансом, отвязанные по одному, останутся подключенными, но не смогут начать или возобновить сеанс.\",\n    \"unpair_single_no_devices\": \"Нет привязанных устройств.\",\n    \"unpair_single_success\": \"Однако, устройства могут находиться в активном сеансе. Воспользуйтесь кнопкой «Принудительное закрытие» выше для завершения всех сеансов.\",\n    \"unpair_single_unknown\": \"Неизвестный клиент\",\n    \"unpair_title\": \"Отвязать устройства\",\n    \"vigembus_compatible\": \"ViGEmBus установлен и совместим.\",\n    \"vigembus_current_version\": \"Текущая версия\",\n    \"vigembus_desc\": \"Для поддержки виртуального геймпада требуется ViGEmBus. Установите или обновите драйвер, если он отсутствует или устарел (требуется версия 1.17 или выше).\",\n    \"vigembus_incompatible\": \"Версия ViGEmBus устарела. Пожалуйста, установите версию 1.17 или выше.\",\n    \"vigembus_install\": \"Водитель ViGEmBus\",\n    \"vigembus_install_button\": \"Установить ViGEmBus v{version}\",\n    \"vigembus_install_error\": \"Не удалось установить драйвер ViGEmBus.\",\n    \"vigembus_install_success\": \"Драйвер ViGEmBus успешно установлен! Вам может потребоваться перезагрузить компьютер.\",\n    \"vigembus_force_reinstall_button\": \"Принудительно переустановить ViGEmBus v{version}\",\n    \"vigembus_not_installed\": \"ViGEmBus не установлен.\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"Клиенты\",\n      \"tool\": \"Инструменты\"\n    },\n    \"description\": \"Узнайте о клиентах, инструментах и интеграциях, которые сделают ваш стриминг на Sunshine ещё удобнее.\",\n    \"docs\": \"Документация\",\n    \"documentation\": \"Документация\",\n    \"get\": \"Приобрести\",\n    \"github\": \"GitHub Repository\",\n    \"github_forks\": \"Forks\",\n    \"github_issues\": \"Открытые задачи\",\n    \"github_stars\": \"Звезды\",\n    \"last_updated\": \"Последнее обновление\",\n    \"no_apps\": \"В этой категории не найдено приложений.\",\n    \"official\": \"Официальный\",\n    \"title\": \"Рекомендуемые приложения\",\n    \"website\": \"Сайт\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"Подтвердите пароль\",\n    \"create_creds\": \"Перед началом работы нам нужно создать новые логин и пароль для доступа к веб-интерфейсу.\",\n    \"create_creds_alert\": \"Учетные данные, указанные ниже, необходимы для доступа к веб-интерфейсу Sunshine. Сохраните их в надёжном месте, так как больше вы их не увидите!\",\n    \"greeting\": \"Добро пожаловать в Sunshine!\",\n    \"login\": \"Вход\",\n    \"welcome_success\": \"Эта страница скоро перезагрузится и ваш браузер запросит новые учетные данные\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/sv.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"Alla\",\n    \"apply\": \"Tillämpa\",\n    \"auto\": \"Automatisk\",\n    \"autodetect\": \"Automatdetektion (rekommenderas)\",\n    \"beta\": \"(beta)\",\n    \"cancel\": \"Avbryt\",\n    \"close\": \"Stäng\",\n    \"disabled\": \"Inaktiverad\",\n    \"disabled_def\": \"Inaktiverad (standard)\",\n    \"disabled_def_cbox\": \"Standard: avmarkerad\",\n    \"dismiss\": \"Avfärda\",\n    \"do_cmd\": \"Kör kommando\",\n    \"elevated\": \"Förhöjd\",\n    \"enabled\": \"Aktiverad\",\n    \"enabled_def\": \"Aktiverad (standard)\",\n    \"enabled_def_cbox\": \"Standard: markerad\",\n    \"error\": \"Fel!\",\n    \"loading\": \"Laddar...\",\n    \"note\": \"Notera:\",\n    \"password\": \"Lösenord\",\n    \"run_as\": \"Kör som administratör\",\n    \"save\": \"Spara\",\n    \"search\": \"Sök...\",\n    \"see_more\": \"Se mer\",\n    \"success\": \"Klart!\",\n    \"undo_cmd\": \"Ångra kommando\",\n    \"username\": \"Användarnamn\",\n    \"warning\": \"Varning!\"\n  },\n  \"apps\": {\n    \"actions\": \"Händelser\",\n    \"add_cmds\": \"Lägg till kommandon\",\n    \"add_new\": \"Lägg till ny\",\n    \"app_name\": \"Applikationsnamn\",\n    \"app_name_desc\": \"Applikationsnamn, som visas i Moonlight\",\n    \"applications_desc\": \"Applikationer uppdateras endast när klienten startas om\",\n    \"applications_title\": \"Applikationer\",\n    \"auto_detach\": \"Fortsätt strömma om programmet avslutas snabbt\",\n    \"auto_detach_desc\": \"Detta kommer att försöka att automatiskt upptäcka \\\"launcher\\\"-appar som stänger snabbt efter att ha startat ett annat program eller instans av sig själva. När en app med \\\"launcher\\\"-app upptäcks behandlas den som en fristående app.\",\n    \"cmd\": \"Kommando\",\n    \"cmd_desc\": \"Huvudprogrammet som startas. Om den är tom, kommer inget program att startas.\",\n    \"cmd_note\": \"Om sökvägen till körbara kommandot innehåller mellanslag, måste du bifoga det i citattecken.\",\n    \"cmd_prep_desc\": \"En lista över kommandon som ska köras före/efter detta program. Om något av för-kommandona misslyckas, avbryts program starten.\",\n    \"cmd_prep_name\": \"Kommando förberedelser\",\n    \"covers_found\": \"Hittade omslag\",\n    \"cover_search_hint\": \"Söknamn bör matcha IGDB namngivningskonventioner.\",\n    \"delete\": \"Radera\",\n    \"detached_cmds\": \"Fristående kommandon\",\n    \"detached_cmds_add\": \"Lägg till fristående kommando\",\n    \"detached_cmds_desc\": \"En lista över kommandon som ska köras i bakgrunden.\",\n    \"detached_cmds_note\": \"Om sökvägen till körbara kommandot innehåller mellanslag, måste du bifoga det i citattecken.\",\n    \"edit\": \"Redigera\",\n    \"env_app_id\": \"App ID\",\n    \"env_app_name\": \"Appens namn\",\n    \"env_client_audio_config\": \"Ljudkonfigurationen begärd av klienten (2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"Klienten har begärt möjligheten att optimera spelet för optimal steaming\\n(sant/falskt)\",\n    \"env_client_fps\": \"FPS begärd av klienten (int)\",\n    \"env_client_gcmap\": \"Den begärda gamepad masken, i bitset/bitfield format (int)\",\n    \"env_client_hdr\": \"HDR är aktiverat av klienten (true/false)\",\n    \"env_client_height\": \"Höjd som begärts av kunden (int)\",\n    \"env_client_host_audio\": \"Kunden har begärt värdljud (true/false)\",\n    \"env_client_width\": \"Bredden begärd av klienten (int)\",\n    \"env_displayplacer_example\": \"Exempel - en displayplacer för automatiserad upplösning:\",\n    \"env_qres_example\": \"Exempel - QRes för upplösnings automation:\",\n    \"env_qres_path\": \"qres sökväg\",\n    \"env_var_name\": \"Variabel namn\",\n    \"env_vars_about\": \"Om miljövariabler\",\n    \"env_vars_desc\": \"Alla kommandon får dessa miljövariabler som standard:\",\n    \"env_xrandr_example\": \"Exempel - Xrandr för upplösnings automation:\",\n    \"exit_timeout\": \"Avbryt Timeout\",\n    \"exit_timeout_desc\": \"Antalet sekunder i väntan på att alla app-processer ska avslutas graciöst när det krävs för att avsluta. Om du inte har angett detta är standardvärdet att vänta upp till 5 sekunder. Om satt till noll eller ett negativt värde kommer appen att avslutas omedelbart.\",\n    \"find_cover\": \"Hitta omslag\",\n    \"global_prep_desc\": \"Aktivera/Inaktivera exekvering av globala prep kommandon för denna applikation.\",\n    \"global_prep_name\": \"Globala prep kommandon\",\n    \"image\": \"Bild\",\n    \"image_desc\": \"Applikationens ikon/bild/sökväg som kommer att skickas till klienten. Bilden måste vara en PNG-fil. Om den inte är inställd, kommer Sunshine att skicka standardrutans bild.\",\n    \"loading\": \"Laddar...\",\n    \"name\": \"Namn\",\n    \"no_covers_found\": \"Inga omslag hittades\",\n    \"output_desc\": \"Filen där kommandots utdata lagras, om den inte är angiven, så ignoreras utdata\",\n    \"output_name\": \"Utdata\",\n    \"run_as_desc\": \"Detta kan vara nödvändigt för vissa program som kräver administratörsbehörighet för att köras korrekt.\",\n    \"searching_covers\": \"Söker efter omslag...\",\n    \"wait_all\": \"Fortsätt strömma tills alla app-processer avslutas\",\n    \"wait_all_desc\": \"Detta fortsätter strömningen tills alla processer som startats av appen har avslutats. När den avmarkeras kommer strömningen att sluta när den initiala app-processen avslutas, även om andra app-processer fortfarande är igång.\",\n    \"working_dir\": \"Arbetskatalog\",\n    \"working_dir_desc\": \"Den arbetskatalog som ska skickas till processen. Till exempel använder vissa program arbetskatalogen för att söka efter konfigurationsfiler. Om inte anges, kommer Sunshine standard till den överordnade katalogen i kommandot\"\n  },\n  \"config\": {\n    \"adapter_name\": \"Adapter namn\",\n    \"adapter_name_desc_linux_1\": \"Ange manuellt en GPU som ska användas för att fånga.\",\n    \"adapter_name_desc_linux_2\": \"att hitta alla enheter som kan VAAPI\",\n    \"adapter_name_desc_linux_3\": \"Ersätt ``renderD129`` med enheten ovanifrån för att lista enhetens namn och egenskaper. För att få stöd av Sunshine, måste det ha på minimum:\",\n    \"adapter_name_desc_windows\": \"Ange manuellt en GPU som ska användas för att fånga. Om du vill avbryta, väljs GPU automatiskt. Vi rekommenderar starkt att du lämnar det här fältet tomt för att använda automatiskt GPU-val! Obs: Denna GPU måste ha en display ansluten och påslagen. Du hittar lämpliga värden med hjälp av följande kommando:\",\n    \"adapter_name_placeholder_windows\": \"Radeon RX 580-serien\",\n    \"add\": \"Lägg till\",\n    \"address_family\": \"Adressfamilj\",\n    \"address_family_both\": \"IPv4+IPv6\",\n    \"address_family_desc\": \"Ställ in adressfamiljen som används av Sunshine\",\n    \"address_family_ipv4\": \"Endast IPv4\",\n    \"always_send_scancodes\": \"Skicka alltid sök koder\",\n    \"always_send_scancodes_desc\": \"Att skicka inmatningskoder förbättrar kompatibiliteten med spel och appar men kan resultera i felaktig tangentbordsinmatning från vissa klienter som inte använder en amerikansk engelsk tangentbordslayout. Aktivera om tangentbordsinmatningen inte fungerar alls i vissa program. Inaktivera om nycklar på klienten genererar fel indata på värden.\",\n    \"amd_coder\": \"AMF-kod (H264)\",\n    \"amd_coder_desc\": \"Låter dig välja entropikodning för att prioritera kvalitet eller kodningshastighet. H.264 endast.\",\n    \"amd_enforce_hrd\": \"AMF Hypotetisk referensavkodare (HRD) verkställighet\",\n    \"amd_enforce_hrd_desc\": \"Ökar begränsningarna för hastighetskontroll för att uppfylla kraven i HRD-modellen. Detta minskar kraftigt bithastighetsöverflöden, men kan orsaka kodning artefakter eller minskad kvalitet på vissa kort.\",\n    \"amd_preanalysis\": \"AMF Föranalys\",\n    \"amd_preanalysis_desc\": \"Detta möjliggör föranalys av hastighetskontroll, vilket kan öka kvaliteten på bekostnad av ökad kodningstid.\",\n    \"amd_quality\": \"AMF Kvalitet\",\n    \"amd_quality_balanced\": \"balanced -- balanserad (standard)\",\n    \"amd_quality_desc\": \"Detta styr balansen mellan kodningshastighet och kvalitet.\",\n    \"amd_quality_group\": \"AMF Kvalitetsinställningar\",\n    \"amd_quality_quality\": \"kvalitet – föredra kvalitet\",\n    \"amd_quality_speed\": \"speed -- föredra hastighet\",\n    \"amd_rc\": \"AMF Rate kontroll\",\n    \"amd_rc_cbr\": \"cbr – konstant bithastighet\",\n    \"amd_rc_cqp\": \"cqp – konstant qp-läge\",\n    \"amd_rc_desc\": \"Detta styr metoden för att säkerställa att vi inte överskrider klientens bithastighetsmål. 'cqp' är inte lämplig för bitrate targeting, och andra alternativ förutom 'vbr_latency' beror på HRD Enforcement för att begränsa bitrate overflows.\",\n    \"amd_rc_group\": \"Inställningar för AMF Rate\",\n    \"amd_rc_vbr_latency\": \"vbr_latency – fördröjningsbegränsad variabelbithastighet (standard)\",\n    \"amd_rc_vbr_peak\": \"vbr_peak – peak constrained variabelbithastighet\",\n    \"amd_usage\": \"AMF användning\",\n    \"amd_usage_desc\": \"Detta ställer in grundkodningsprofilen. Alla alternativ som presenteras nedan kommer att åsidosätta en delmängd av användarprofilen, men det finns ytterligare dolda inställningar som inte kan konfigureras någon annanstans.\",\n    \"amd_usage_lowlatency\": \"låg latens - låg latens (snabb)\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality - låg latens, hög kvalitet (snabb)\",\n    \"amd_usage_transcoding\": \"transcoding – Omkodning (långsammare)\",\n    \"amd_usage_ultralowlatency\": \"ultralowlatens - extremt låg latens (snabbast)\",\n    \"amd_usage_webcam\": \"webcam – webbkamera (långsam)\",\n    \"amd_vbaq\": \"AMF Variansbaserad adaptiv kvantisering (VBAQ)\",\n    \"amd_vbaq_desc\": \"Det mänskliga visuella systemet är typiskt mindre känsligt för artefakter i mycket texturerade områden. I VBAQ läge används pixelvarians för att indikera komplexiteten i rumsliga texturer, vilket gör att kodaren kan allokera fler bitar till jämnare områden. Att aktivera denna funktion leder till förbättringar i subjektiv visuell kvalitet med lite innehåll.\",\n    \"apply_note\": \"Klicka på \\\"Tillämpa\\\" för att starta om solsken och tillämpa ändringar. Detta kommer att avsluta alla pågående sessioner.\",\n    \"audio_sink\": \"Ljud Sink\",\n    \"audio_sink_desc_linux\": \"Namnet på ljuddiskbänken som används för Audio Loopback. Om du inte anger denna variabel, kommer pulseaudio att välja standardövervakningsenheten. Du kan hitta namnet på audiosänkan med hjälp av antingen kommandot:\",\n    \"audio_sink_desc_macos\": \"Namnet på ljuddiskbänken som används för Audio Loopback. Solsken kan bara komma åt mikrofoner på macOS på grund av systembegränsningar. För att strömma systemljud med Soundflower eller BlackHole.\",\n    \"audio_sink_desc_windows\": \"Ange manuellt en specifik ljudenhet som ska fångas upp. Om enheten avaktiveras väljs enheten automatiskt. Vi rekommenderar starkt att lämna detta fält tomt för att använda automatiskt val av enhet! Om du har flera ljudenheter med identiska namn, kan du få enhets-ID med följande kommando:\",\n    \"audio_sink_placeholder_macos\": \"BlackHole 2ch\",\n    \"audio_sink_placeholder_windows\": \"Högtalare (High Definition Audio Device)\",\n    \"av1_mode\": \"AV1 Support\",\n    \"av1_mode_0\": \"Sunshine kommer att annonsera stöd för AV1 baserat på kodarfunktioner (rekommenderas)\",\n    \"av1_mode_1\": \"Solsken kommer inte att annonsera stöd för AV1\",\n    \"av1_mode_2\": \"Sunshine kommer att annonsera stöd för AV1 Main 8-bitars profil\",\n    \"av1_mode_3\": \"Sunshine kommer att annonsera stöd för AV1 Main 8-bitars och 10-bitars (HDR) profiler\",\n    \"av1_mode_desc\": \"Tillåter klienten att begära AV1 Main 8-bitars eller 10-bitars videoströmmar. AV1 är mer CPU-intensiv att koda, så att detta kan minska prestandan vid användning av programkodning.\",\n    \"back_button_timeout\": \"Hem/Guide Knapp Emulation Timeout\",\n    \"back_button_timeout_desc\": \"Om knappen Bakåt/Select hålls ned för det angivna antalet millisekunder, emuleras en Hem/Guide knapptryckning. Om satt till ett värde < 0 (standard) kommer inte knappen Hem/Guide att efterliknas knappen.\",\n    \"bind_address\": \"Bind adress\",\n    \"bind_address_desc\": \"Ange den specifika IP-adressen Sunshine kommer att binda till. Om den lämnas tom, Sunshine kommer att binda till alla tillgängliga adresser.\",\n    \"capture\": \"Tvinga en specifik fångstmetod\",\n    \"capture_desc\": \"På automatiskt läge Sunshine kommer att använda den första som fungerar. NvFBC kräver lappade nvidia-drivrutiner.\",\n    \"cert\": \"Certifikat\",\n    \"cert_desc\": \"Certifikatet används för webb UI och Moonlight klient parning. För bästa kompatibilitet bör detta ha en RSA-2048 publik nyckel.\",\n    \"channels\": \"Maximalt antal anslutna klienter\",\n    \"channels_desc_1\": \"Sunshine kan tillåta en enda streaming-session att delas med flera klienter samtidigt.\",\n    \"channels_desc_2\": \"Vissa hårdvarukodare kan ha begränsningar som minskar prestandan med flera strömmar.\",\n    \"coder_cabac\": \"cabac – kontext adaptiv binär aritmetisk kodning - högre kvalitet\",\n    \"coder_cavlc\": \"cavlc – sammanhangsberoende kodning med variabellängd - snabbare avkodning\",\n    \"configuration\": \"Konfiguration\",\n    \"controller\": \"Enable Gamepad Input\",\n    \"controller_desc\": \"Tillåter gästerna att styra värdsystemet med en gamepad / controller\",\n    \"credentials_file\": \"Filen för inloggningsuppgifter\",\n    \"credentials_file_desc\": \"Lagra användarnamn/lösenord separat från Sunshines statusfil.\",\n    \"csrf_allowed_origins\": \"CSRF-tillåtna ursprung\",\n    \"csrf_allowed_origins_desc\": \"Kommaseparerad lista med ytterligare tillåtna ursprung för CSRF-skydd (bifogat till standardinställningar: localhost varianter och web UI port). Lägg bara till ursprung som du litar på. Varje ursprung måste innehålla protokoll och värd (t.ex., https://example.com).\",\n    \"dd_config_ensure_active\": \"Aktivera skärmen automatiskt\",\n    \"dd_config_ensure_only_display\": \"Inaktivera andra skärmar och aktivera endast den angivna skärmen\",\n    \"dd_config_ensure_primary\": \"Aktivera skärmen automatiskt och gör den till en primär display\",\n    \"dd_configuration_option\": \"Enhetens konfiguration\",\n    \"dd_config_revert_delay\": \"Konfigurationen återställ fördröjning\",\n    \"dd_config_revert_delay_desc\": \"Ytterligare fördröjning i millisekunder för att vänta innan konfiguration återställs när appen har stängts eller den senaste sessionen avslutats. Huvudsyftet är att ge en smidigare övergång när du snabbt växlar mellan appar.\",\n    \"dd_config_revert_on_disconnect\": \"Konfigurationen återställs vid frånkoppling\",\n    \"dd_config_revert_on_disconnect_desc\": \"Återställ konfigurationen vid frånkoppling av alla klienter istället för appnära eller senaste sessionsavslut.\",\n    \"dd_config_verify_only\": \"Kontrollera att skärmen är aktiverad (standard)\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"Slå på/av HDR-läget som begärts av klienten (standard)\",\n    \"dd_hdr_option_disabled\": \"Ändra inte HDR-inställningar\",\n    \"dd_manual_refresh_rate\": \"Manuell uppdateringsfrekvens\",\n    \"dd_manual_resolution\": \"Manuell upplösning\",\n    \"dd_mode_remapping\": \"Visningsläge ommappning\",\n    \"dd_mode_remapping_add\": \"Lägg till omappningspost\",\n    \"dd_mode_remapping_desc_1\": \"Ange om poster för att ändra den begärda upplösningen och/eller uppdatera hastigheten till andra värden.\",\n    \"dd_mode_remapping_desc_2\": \"Listan är itererad från topp till botten och den första matchen används.\",\n    \"dd_mode_remapping_desc_3\": \"\\\"Begärda\\\" fält kan lämnas tomma för att matcha alla begärda värden.\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"Minst ett \\\"Final\\\"-fält måste anges. Ospecificerad upplösning eller uppdateringsfrekvens kommer inte att ändras.\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"Fältet \\\"Final\\\" måste anges och kan inte vara tomt.\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"Alternativet \\\"Optimera spelinställningar\\\" måste vara aktiverat i Måndagsljus-klienten, annars hoppas man över poster med alla upplösningsfält som anges.\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"Alternativet \\\"Optimera spelinställningar\\\" måste vara aktiverat i Moonlight klienten, annars hoppas man över mappningen.\",\n    \"dd_mode_remapping_final_refresh_rate\": \"Slutlig uppdateringsfrekvens\",\n    \"dd_mode_remapping_final_resolution\": \"Slutligt beslut\",\n    \"dd_mode_remapping_requested_fps\": \"Begärd FPS\",\n    \"dd_mode_remapping_requested_resolution\": \"Begärd upplösning\",\n    \"dd_options_header\": \"Avancerade alternativ för visningsenhet\",\n    \"dd_refresh_rate_option\": \"Uppdatera hastighet\",\n    \"dd_refresh_rate_option_auto\": \"Använd FPS värde som tillhandahålls av klienten (standard)\",\n    \"dd_refresh_rate_option_disabled\": \"Ändra inte uppdateringshastighet\",\n    \"dd_refresh_rate_option_manual\": \"Använd manuellt inmatad uppdateringsfrekvens\",\n    \"dd_resolution_option\": \"Upplösning\",\n    \"dd_resolution_option_auto\": \"Använda upplösning som tillhandahålls av klienten (standard)\",\n    \"dd_resolution_option_disabled\": \"Ändra inte upplösning\",\n    \"dd_resolution_option_manual\": \"Använd manuellt inmatad upplösning\",\n    \"dd_resolution_option_ogs_desc\": \"Alternativet \\\"Optimera spelinställningar\\\" måste vara aktiverat på Moonlight klienten för att detta ska fungera.\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"När man använder en virtuell displayenhet (VDD) för strömning kan den visa HDR-färg på ett felaktigt sätt. Solsken kan försöka mildra detta problem genom att stänga av HDR och sedan på igen.\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"Om värdet är satt till 0, är lösningen inaktiverad (standard). Om värdet är mellan 0 och 3000 millisekunder, kommer solsken stänga av HDR, vänta på angiven tid och aktivera sedan HDR igen. Den rekommenderade fördröjningstiden är cirka 500 millisekunder i de flesta fall.\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"Använd INTE denna lösning om du inte faktiskt har problem med HDR eftersom det direkt påverkar strömmens starttid!\",\n    \"dd_wa_hdr_toggle_delay\": \"Hög kontrast för HDR\",\n    \"ds4_back_as_touchpad_click\": \"Karta bakåt/välj att Touchpad Klicka\",\n    \"ds4_back_as_touchpad_click_desc\": \"När DS4-emulering tvingas, kartlägg Tillbaka/välj att Touchpad Klicka\",\n    \"ds5_inputtino_randomize_mac\": \"Slumpa virtuell styrenhet MAC\",\n    \"ds5_inputtino_randomize_mac_desc\": \"Vid registrering av styrenheten använda en slumpmässig MAC istället för en baserad på styrenhetens interna index för att undvika blandning konfigurationsinställningar av olika styrenheter när de byts på klientsidan.\",\n    \"encoder\": \"Tvinga en specifik kodare\",\n    \"encoder_desc\": \"Tvinga en specifik kodare, annars kommer Sunshine att välja det bästa tillgängliga alternativet. Obs: Om du anger en hårdvarukodare i Windows, måste den matcha GPU där skärmen är ansluten.\",\n    \"encoder_software\": \"Programvara\",\n    \"external_ip\": \"Extern IP\",\n    \"external_ip_desc\": \"Om ingen extern IP-adress anges, kommer Sunshine automatiskt upptäcka extern IP\",\n    \"fec_percentage\": \"FEC Procent\",\n    \"fec_percentage_desc\": \"Procent av felkorrigering av paket per datapaket i varje videoram. Högre värden kan korrigera för mer förlust av nätverkspaket, men på bekostnad av ökad bandbreddsanvändning.\",\n    \"ffmpeg_auto\": \"auto – låt ffmpeg bestämma (standard)\",\n    \"file_apps\": \"Appar Fil\",\n    \"file_apps_desc\": \"Filen där aktuella appar från Sunshine lagras.\",\n    \"file_state\": \"Status fil\",\n    \"file_state_desc\": \"Filen där nuvarande tillstånd av solsken lagras\",\n    \"gamepad\": \"Emulerad speltyp\",\n    \"gamepad_auto\": \"Automatiska val\",\n    \"gamepad_desc\": \"Välj vilken typ av gamepad som ska emuleras på värden\",\n    \"gamepad_ds4\": \"DS4 (PS4)\",\n    \"gamepad_ds4_manual\": \"DS4 val alternativ\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"DS5 val alternativ\",\n    \"gamepad_switch\": \"Nintendo Pro (Switch)\",\n    \"gamepad_manual\": \"Manuella DS4-alternativ\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"Kommando förberedelser\",\n    \"global_prep_cmd_desc\": \"Konfigurera en lista över kommandon som ska köras före eller efter att du kört något program. Om något av de angivna förberedelsekommandona misslyckas, kommer programstartprocessen att avbrytas.\",\n    \"hevc_mode\": \"Stöd för HEVC\",\n    \"hevc_mode_0\": \"Sunshine kommer att annonsera stöd för HEVC baserat på kodarfunktioner (rekommenderas)\",\n    \"hevc_mode_1\": \"Solsken kommer inte att annonsera stöd för HEVC\",\n    \"hevc_mode_2\": \"Sunshine kommer att annonsera stöd för HEVC Main profil\",\n    \"hevc_mode_3\": \"Sunshine kommer att annonsera stöd för HEVC Main och Main10 (HDR) profiler\",\n    \"hevc_mode_desc\": \"Tillåter kunden att begära HEVC Main eller HEVC Main10 videoströmmar. HEVC är mer CPU-intensiv att koda, så att detta kan minska prestandan vid användning av programkodning.\",\n    \"high_resolution_scrolling\": \"Stöd för högupplöst rullning\",\n    \"high_resolution_scrolling_desc\": \"När den är aktiverad kommer Sunshine att passera genom högupplösta scroll-händelser från Moonlight klienter. Detta kan vara användbart för att inaktivera för äldre program som bläddrar för snabbt med högupplösta scroll-händelser.\",\n    \"install_steam_audio_drivers\": \"Installera Steam Audio-drivrutiner\",\n    \"install_steam_audio_drivers_desc\": \"Om Steam är installerat kommer detta automatiskt installera drivrutinen Steam Streaming Speakers för att stödja 5.1/7.1 surroundljud och ljuddämpning av värdljud.\",\n    \"key_repeat_delay\": \"Nyckel upprepas fördröjning\",\n    \"key_repeat_delay_desc\": \"Kontrollera hur snabba tangenter kommer att upprepa sig. Den initiala fördröjningen i millisekunder innan du upprepar nycklar.\",\n    \"key_repeat_frequency\": \"Nyckel Upprepa Frekvens\",\n    \"key_repeat_frequency_desc\": \"Hur ofta nycklar upprepa varje sekund. Detta konfigurerbara alternativ stöder decimaler.\",\n    \"key_rightalt_to_key_win\": \"Karta Höger Alt nyckel till Windows-tangenten\",\n    \"key_rightalt_to_key_win_desc\": \"Det kan vara möjligt att du inte kan skicka Windows-tangenten från Moonlight direkt. I dessa fall kan det vara användbart att göra Sunshine tror att rätt Alt nyckel är Windows-tangenten\",\n    \"keybindings\": \"Tangentbindningar\",\n    \"keyboard\": \"Aktivera tangentbordsinmatning\",\n    \"keyboard_desc\": \"Tillåter gäster att styra värdsystemet med tangentbordet\",\n    \"lan_encryption_mode\": \"LAN-krypteringsläge\",\n    \"lan_encryption_mode_1\": \"Aktiverad för stödda klienter\",\n    \"lan_encryption_mode_2\": \"Krävs för alla kunder\",\n    \"lan_encryption_mode_desc\": \"Detta avgör när kryptering kommer att användas vid strömning över ditt lokala nätverk. Kryptering kan minska strömningsprestanda, särskilt på mindre kraftfulla värdar och klienter.\",\n    \"locale\": \"Lokalt\",\n    \"locale_desc\": \"Lokalen som används för Sunshines användargränssnitt.\",\n    \"log_path\": \"Sökväg till loggfil\",\n    \"log_path_desc\": \"Filen där de aktuella loggarna av Sunshine lagras.\",\n    \"max_bitrate\": \"Maximal bithastighet\",\n    \"max_bitrate_desc\": \"Maximal bithastighet (i Kbps) som Sunshine kommer att koda strömmen på. Om satt till 0, kommer den alltid att använda den bithastighet som Moonlight begärt.\",\n    \"minimum_fps_target\": \"Minsta FPS mål\",\n    \"minimum_fps_target_desc\": \"Den lägsta effektiva FPS en ström kan nå. Värdet 0 behandlas som ungefär hälften av strömmens FPS. En inställning på 20 rekommenderas om du strömmar 24 eller 30 fps innehåll.\",\n    \"min_log_level\": \"Loggnivå\",\n    \"min_log_level_0\": \"Verbose\",\n    \"min_log_level_1\": \"Debug\",\n    \"min_log_level_2\": \"Information\",\n    \"min_log_level_3\": \"Varning\",\n    \"min_log_level_4\": \"Fel\",\n    \"min_log_level_5\": \"Fatal\",\n    \"min_log_level_6\": \"Ingen\",\n    \"min_log_level_desc\": \"Minsta loggnivå utskriven till standard ut\",\n    \"min_threads\": \"Minsta antal CPU-trådar\",\n    \"min_threads_desc\": \"Öka värdet något minskar kodningseffektivitet, men avvägningen är oftast värt det för att få användning av fler CPU-kärnor för kodning. Det ideala värdet är det lägsta värdet som tillförlitligt kan koda på dina önskade strömningsinställningar på din hårdvara.\",\n    \"misc\": \"Diverse alternativ\",\n    \"motion_as_ds4\": \"Emulera en DS4 gamepad om klienten gamepad rapporterar rörelsesensorer finns\",\n    \"motion_as_ds4_desc\": \"Om inaktiverad kommer rörelsesensorer inte att beaktas under val av speltyp.\",\n    \"mouse\": \"Aktivera musinmatning\",\n    \"mouse_desc\": \"Tillåter gäster att styra värdsystemet med musen\",\n    \"native_pen_touch\": \"Stöd för infödda pen/tryck\",\n    \"native_pen_touch_desc\": \"När aktiverad, kommer Sunshine att passera genom infödda penn/touch händelser från Moonlight klienter. Detta kan vara användbart för att inaktivera för äldre applikationer utan inbyggt penn/touch stöd.\",\n    \"notify_pre_releases\": \"PreRelease Notiser\",\n    \"notify_pre_releases_desc\": \"Huruvida meddelas om nya förhandsversioner av Sunshine\",\n    \"nvenc_h264_cavlc\": \"Föredrar CAVLC över CABAC i H.264\",\n    \"nvenc_h264_cavlc_desc\": \"Enklare form av entropi-kodning. CAVLC behöver cirka 10% mer bithastighet för samma kvalitet. Endast relevant för riktigt gamla avkodningsenheter.\",\n    \"nvenc_latency_over_power\": \"Föredrar lägre kodningsfördröjning över energibesparing\",\n    \"nvenc_latency_over_power_desc\": \"Sunshine begär maximal GPU klockfrekvens medan strömning för att minska kodning latens. Inaktivera det rekommenderas inte eftersom detta kan leda till avsevärt ökad kodning latens.\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"Presentera OpenGL/Vulkan ovanpå DXGI\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"Sunshine kan inte fånga fullskärm OpenGL och Vulkan program med full bildhastighet såvida de inte presenterar ovanpå DXGI. Detta är hela systemet inställning som återförs på solsken program utgången.\",\n    \"nvenc_preset\": \"Prestanda förinställning\",\n    \"nvenc_preset_1\": \"(snabb, standard)\",\n    \"nvenc_preset_7\": \"(långsammare)\",\n    \"nvenc_preset_desc\": \"Högre tal förbättrar kompression (kvalitet vid given bitrate) på bekostnad av ökad kodning latens. Rekommenderas att ändras endast när begränsad av nätverk eller avkodare, annars liknande effekt kan åstadkommas genom att öka bithastigheten.\",\n    \"nvenc_realtime_hags\": \"Använd realtid prioritet i hårdvaruaccelererad gpu-schemaläggning\",\n    \"nvenc_realtime_hags_desc\": \"För närvarande NVIDIA-drivrutiner kan frysa i kodare när HAGS är aktiverad, realtid prioritet används och VRAM-användning är nära maximal. Inaktivering av det här alternativet sänker prioriteringen till höga, sidostäder frysningen på bekostnad av reducerad fångstprestanda när GPU är kraftigt belastad.\",\n    \"nvenc_spatial_aq\": \"Spatial AQ\",\n    \"nvenc_spatial_aq_desc\": \"Tilldela högre QP-värden till platta regioner i videon. Rekommenderas att aktivera vid strömning med lägre bithastigheter.\",\n    \"nvenc_twopass\": \"Tvåpass-läge\",\n    \"nvenc_twopass_desc\": \"Lägger till preliminär kodning pass. Detta gör det möjligt att upptäcka fler rörelsevektorer, bättre distribuera bithastighet över ramen och mer strikt följa bitrate gränser. Inaktivera det rekommenderas inte eftersom detta kan leda till enstaka bithastighet overshoot och efterföljande paketförlust.\",\n    \"nvenc_twopass_disabled\": \"Inaktiverad (snabbast rekommenderas inte)\",\n    \"nvenc_twopass_full_res\": \"Full upplösning (långsammare)\",\n    \"nvenc_twopass_quarter_res\": \"Kvartalsupplösning (snabbare, standard)\",\n    \"nvenc_vbv_increase\": \"Ensidig VBV/HRD-procentökning\",\n    \"nvenc_vbv_increase_desc\": \"Som standard solsken använder en enda ram VBV/HRD, vilket innebär att alla kodade video ramstorlek inte förväntas överstiga begärda bithastighet dividerat med begärda bildhastighet. Avslappning av denna begränsning kan vara fördelaktigt och fungera som låg latens variabel bitrate, men kan också leda till paketförlust om nätverket inte har buffertheadroom för att hantera bitrate spikar. Maximalt accepterat värde är 400, vilket motsvarar 5x ökad kodad video ram övre storleksgräns.\",\n    \"origin_web_ui_allowed\": \"Ursprung webbgränssnitt tillåtet\",\n    \"origin_web_ui_allowed_desc\": \"Ursprunget till fjärradressen som inte nekas åtkomst till Web UI\",\n    \"origin_web_ui_allowed_lan\": \"Endast de i LAN kan komma åt Web UI\",\n    \"origin_web_ui_allowed_pc\": \"Endast localhost kan komma åt webbgränssnitt\",\n    \"origin_web_ui_allowed_wan\": \"Vem som helst kan komma åt webbgränssnitt\",\n    \"output_name\": \"Visa Id\",\n    \"output_name_desc_unix\": \"Under Sunshine start, bör du se listan över upptäckta visningar. Obs: Du måste använda id-värdet inuti parentesen.\",\n    \"output_name_desc_windows\": \"Ange manuellt en display som ska användas för att fånga. Om den avaktiveras fångas den primära displayen. Obs: Om du angav en GPU ovan måste denna display vara ansluten till den GPU. De lämpliga värdena kan hittas med följande kommando:\",\n    \"ping_timeout\": \"Ping Timeout\",\n    \"ping_timeout_desc\": \"Hur lång tid att vänta i millisekunder för data från månsken innan du stänger av strömmen\",\n    \"pkey\": \"Privat nyckel\",\n    \"pkey_desc\": \"Den privata nyckeln som används för webb UI och Moonlight klient parning. För bästa kompatibilitet bör detta vara en RSA-2048 privat nyckel.\",\n    \"port\": \"Port\",\n    \"port_alert_1\": \"Solsken kan inte använda portar under 1024!\",\n    \"port_alert_2\": \"Hamnar över 65535 är inte tillgängliga!\",\n    \"port_desc\": \"Ställ in familjen av hamnar som används av Sunshine\",\n    \"port_http_port_note\": \"Använd denna port för att ansluta med Moonlight.\",\n    \"port_note\": \"Anteckning\",\n    \"port_port\": \"Port\",\n    \"port_protocol\": \"Protocol\",\n    \"port_tcp\": \"TCP\",\n    \"port_udp\": \"UDP\",\n    \"port_warning\": \"Exponera Web UI till internet är en säkerhetsrisk! Fortsätt på egen risk!\",\n    \"port_web_ui\": \"Web UI\",\n    \"qp\": \"Kvantifieringsparameter\",\n    \"qp_desc\": \"Vissa enheter kanske inte stöder konstant Bit Rate. För dessa enheter, QP används istället. Högre värde innebär mer komprimering, men mindre kvalitet.\",\n    \"qsv_coder\": \"QuickSync kodare (H264)\",\n    \"qsv_preset\": \"QuickSync Preset\",\n    \"qsv_preset_fast\": \"snabbare (lägre kvalitet)\",\n    \"qsv_preset_faster\": \"snabbaste (lägsta kvalitet)\",\n    \"qsv_preset_medium\": \"medium (standard)\",\n    \"qsv_preset_slow\": \"långsam (god kvalitet)\",\n    \"qsv_preset_slower\": \"långsammare (bättre kvalitet)\",\n    \"qsv_preset_slowest\": \"långsammaste (bästa kvalitet)\",\n    \"qsv_preset_veryfast\": \"snabbaste (lägsta kvalitet)\",\n    \"qsv_slow_hevc\": \"Tillåt långsam HEVC-kodning\",\n    \"qsv_slow_hevc_desc\": \"Detta kan aktivera HEVC-kodning på äldre Intel GPU:er, på bekostnad av högre GPU-användning och sämre prestanda.\",\n    \"restart_note\": \"Solsken börjar om för att tillämpa förändringar.\",\n    \"search_options\": \"Sök konfigurationsalternativ...\",\n    \"stream_audio\": \"Strömma ljud\",\n    \"stream_audio_desc\": \"Om du vill strömma ljud eller inte. Inaktivera detta kan vara användbart för strömning av headless skärmar som andra skärmar.\",\n    \"sunshine_name\": \"Solsken Namn\",\n    \"sunshine_name_desc\": \"Namnet som visas av Moonlight. Om det inte anges används datorns värdnamn\",\n    \"sw_preset\": \"SW förinställningar\",\n    \"sw_preset_desc\": \"Optimera avvägningen mellan kodningshastighet (kodade bildrutor per sekund) och komprimeringseffektivitet (kvalitet per bit i bitström). Standard är superfast.\",\n    \"sw_preset_fast\": \"snabb\",\n    \"sw_preset_faster\": \"snabbare\",\n    \"sw_preset_medium\": \"medium\",\n    \"sw_preset_slow\": \"långsam\",\n    \"sw_preset_slower\": \"långsammare\",\n    \"sw_preset_superfast\": \"superfast (standard)\",\n    \"sw_preset_ultrafast\": \"ultrasnabb\",\n    \"sw_preset_veryfast\": \"veryfast\",\n    \"sw_preset_veryslow\": \"veryslow\",\n    \"sw_tune\": \"SW Tune\",\n    \"sw_tune_animation\": \"animation – bra för karikatyrer; använder högre deblockering och fler referensramar\",\n    \"sw_tune_desc\": \"Tuning alternativ, som tillämpas efter förinställningen. Standardvärdet är noll.\",\n    \"sw_tune_fastdecode\": \"fastdecode – tillåter snabbare avkodning genom att inaktivera vissa filter\",\n    \"sw_tune_film\": \"film – användning för högkvalitativt filminnehåll; minskar avblockering\",\n    \"sw_tune_grain\": \"korn - bevarar kornstrukturen i gammalt, kornigt filmmaterial\",\n    \"sw_tune_stillimage\": \"stillimage – bra för bildspel liknande innehåll\",\n    \"sw_tune_zerolatency\": \"zerolatency – bra för snabb kodning och strömning med låg fördröjning (standard)\",\n    \"system_tray\": \"Aktivera systemfältet\",\n    \"system_tray_desc\": \"Visa ikonen i systemfältet och visa skrivbordsaviseringar\",\n    \"touchpad_as_ds4\": \"Emulera en DS4 gamepad om klienten gamepad rapporterar en pekplatta är närvarande\",\n    \"touchpad_as_ds4_desc\": \"Om inaktiverad, kommer närvaro av pekplatta inte att beaktas under val av speltyp.\",\n    \"upnp\": \"UPPNP\",\n    \"upnp_desc\": \"Konfigurera portvidarebefordran automatiskt för streaming över Internet\",\n    \"vaapi_strict_rc_buffer\": \"Strikt genomdriva rambitrate gränser för H.264/HEVC på AMD GPU\",\n    \"vaapi_strict_rc_buffer_desc\": \"Om du aktiverar det här alternativet kan du undvika tappade ramar över nätverket under scenändringar, men videokvaliteten kan minskas under rörelse.\",\n    \"virtual_sink\": \"Virtuell sink\",\n    \"virtual_sink_desc\": \"Ange manuellt en virtuell ljudenhet som ska användas. Om enheten inte är inställd väljs enheten automatiskt. Vi rekommenderar starkt att lämna detta fält tomt för att använda automatiskt val av enhet!\",\n    \"virtual_sink_placeholder\": \"Steam-strömmande högtalare\",\n    \"vt_coder\": \"VideoToolbox Coder\",\n    \"vt_realtime\": \"VideoToolbox Kodning i realtid\",\n    \"vt_software\": \"VideoToolbox programvara kodning\",\n    \"vt_software_allowed\": \"Tillåten\",\n    \"vt_software_forced\": \"Tvingad\",\n    \"wan_encryption_mode\": \"WAN krypteringsläge\",\n    \"wan_encryption_mode_1\": \"Aktiverad för stödda klienter (standard)\",\n    \"wan_encryption_mode_2\": \"Krävs för alla kunder\",\n    \"wan_encryption_mode_desc\": \"Detta avgör när kryptering kommer att användas vid strömning över Internet. Kryptering kan minska strömningsprestanda, särskilt på mindre kraftfulla värdar och klienter.\"\n  },\n  \"index\": {\n    \"description\": \"Solsken är en själv-värd spel ström värd för Moonlight.\",\n    \"download\": \"Hämta\",\n    \"fix_now\": \"Fixa nu\",\n    \"installed_version_not_stable\": \"Du kör en förhandsversion av Sunshine. Du kan uppleva buggar eller andra problem. Vänligen rapportera eventuella problem du stöter. Tack för att du hjälper till att göra Sunshine till en bättre programvara!\",\n    \"loading_latest\": \"Laddar senaste utgåvan...\",\n    \"new_pre_release\": \"En ny version av förhandsversionen är tillgänglig!\",\n    \"new_stable\": \"En ny stabil version är tillgänglig!\",\n    \"startup_errors\": \"<b>Uppmärksamhet!</b> Solsken upptäckte dessa fel vid uppstart. Vi <b>STARKLIG KUNSKAP</b> fixar dem innan vi streamar.\",\n    \"version_dirty\": \"Tack för att du hjälper till att göra Sunshine till en bättre programvara!\",\n    \"version_latest\": \"Du kör den senaste versionen av Sunshine\",\n    \"vigembus_not_installed_desc\": \"Stöd för virtuella spel fungerar inte utan ViGEmBus-drivrutinen. Klicka på knappen nedan för att installera det.\",\n    \"vigembus_not_installed_title\": \"ViGEmBus drivrutin inte installerad\",\n    \"vigembus_outdated_desc\": \"Du kör en föråldrad version av ViGEmBus (v{version}). 7 eller högre krävs för korrekt gamepad stöd. Klicka på knappen nedan för att uppdatera.\",\n    \"vigembus_outdated_title\": \"ViGEmBus förare föråldrad\",\n    \"welcome\": \"Hej, Sunshine!\"\n  },\n  \"navbar\": {\n    \"applications\": \"Applikationer\",\n    \"configuration\": \"Konfiguration\",\n    \"featured\": \"Utvalda appar\",\n    \"home\": \"Hem\",\n    \"password\": \"Ändra lösenord\",\n    \"pin\": \"Fäst\",\n    \"theme_auto\": \"Automatiskt\",\n    \"theme_dark\": \"Mörk\",\n    \"theme_ember\": \"Ember\",\n    \"theme_forest\": \"Skog\",\n    \"theme_indigo\": \"Indigo\",\n    \"theme_lavender\": \"Lavender\",\n    \"theme_light\": \"Ljus\",\n    \"theme_midnight\": \"Midnatt\",\n    \"theme_monochrome\": \"Monokrom\",\n    \"theme_moonlight\": \"Månbelysning\",\n    \"theme_nord\": \"Nord\",\n    \"theme_ocean\": \"Hav\",\n    \"theme_rose\": \"Ros\",\n    \"theme_slate\": \"Skiffer\",\n    \"theme_sunshine\": \"Solsken\",\n    \"toggle_theme\": \"Tema\",\n    \"troubleshoot\": \"Felsökning\"\n  },\n  \"password\": {\n    \"confirm_password\": \"Bekräfta lösenord\",\n    \"current_creds\": \"Nuvarande uppgifter\",\n    \"new_creds\": \"Nya inloggningsuppgifter\",\n    \"new_username_desc\": \"Om det inte anges kommer användarnamnet inte att ändras\",\n    \"password_change\": \"Ändra lösenord\",\n    \"success_msg\": \"Lösenordet har ändrats! Den här sidan kommer att laddas om snart, din webbläsare kommer att be dig om de nya uppgifterna.\"\n  },\n  \"pin\": {\n    \"device_name\": \"Enhetens namn\",\n    \"pair_failure\": \"Parkoppling misslyckades: Kontrollera om PIN-koden är korrekt skriven\",\n    \"pair_success\": \"Klart! Kontrollera Moonlight för att fortsätta\",\n    \"pin_pairing\": \"PIN Pairing\",\n    \"send\": \"Skicka\",\n    \"warning_msg\": \"Se till att du har tillgång till klienten du parar ihop med. Denna programvara kan ge total kontroll till din dator, så var försiktig!\"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"GitHub Discussions\",\n    \"legal\": \"Juridisk\",\n    \"legal_desc\": \"Genom att fortsätta använda denna programvara godkänner du villkoren i följande dokument.\",\n    \"license\": \"Licens\",\n    \"lizardbyte_website\": \"Webbplats LizardByte\",\n    \"resources\": \"Resurser\",\n    \"resources_desc\": \"Resurser för Sunshine!\",\n    \"third_party_notice\": \"Meddelande från tredje part\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"Återställ ihållande visningsenhetsinställningar\",\n    \"dd_reset_desc\": \"Om Sunshine har fastnat försöker återställa de ändrade inställningarna för visningsenheten, kan du återställa inställningarna och fortsätta att återställa visningsläget manuellt.\",\n    \"dd_reset_error\": \"Fel vid återställning av uthållighet!\",\n    \"dd_reset_success\": \"Lyckad återställning av uthållighet!\",\n    \"force_close\": \"Tvinga stängning\",\n    \"force_close_desc\": \"Om Moonlight klagar på att en app för närvarande är igång måste appen stängas åtgärdas.\",\n    \"force_close_error\": \"Fel vid stängning av program\",\n    \"force_close_success\": \"Ansökan Stängt Framgång!\",\n    \"logs\": \"Loggar\",\n    \"logs_desc\": \"Se stockarna som laddats upp av Sunshine\",\n    \"logs_find\": \"Sök...\",\n    \"restart_sunshine\": \"Starta om solsken\",\n    \"restart_sunshine_desc\": \"Om solsken inte fungerar som den ska, kan du prova att starta om den. Detta avslutar alla pågående sessioner.\",\n    \"restart_sunshine_success\": \"Solsken startar om\",\n    \"troubleshooting\": \"Felsökning\",\n    \"unpair_all\": \"Ta bort alla\",\n    \"unpair_all_error\": \"Fel vid avkoppling\",\n    \"unpair_all_success\": \"Opara ihop framgångsrikt!\",\n    \"unpair_desc\": \"Ta bort dina parkopplade enheter. Enskilda okopplade enheter med en aktiv session förblir anslutna, men kan inte starta eller återuppta en session.\",\n    \"unpair_single_no_devices\": \"Det finns inga parkopplade enheter.\",\n    \"unpair_single_success\": \"Enheten (er) kan dock fortfarande vara i en aktiv session. Använd knappen \\\"Tvinga nära\\\" ovan för att avsluta alla öppna sessioner.\",\n    \"unpair_single_unknown\": \"Okänd klient\",\n    \"unpair_title\": \"Ta bort enheter\",\n    \"vigembus_compatible\": \"ViGEmBus är installerat och kompatibelt.\",\n    \"vigembus_current_version\": \"Nuvarande version\",\n    \"vigembus_desc\": \"ViGEmBus krävs för virtuell gamepad support. Installera eller uppdatera drivrutinen om den saknas eller är föråldrad (version 1.17 eller högre krävs).\",\n    \"vigembus_incompatible\": \"ViGEmBus version är för gammal. Installera version 1.17 eller senare.\",\n    \"vigembus_install\": \"ViGEmBus förare\",\n    \"vigembus_install_button\": \"Installera ViGEmBus v{version}\",\n    \"vigembus_install_error\": \"Det gick inte att installera ViGEmBus-drivrutinen.\",\n    \"vigembus_install_success\": \"ViGEmBus drivrutin installerad! Du kan behöva starta om datorn.\",\n    \"vigembus_force_reinstall_button\": \"Tvinga ominstallation av ViGEmBus v{version}\",\n    \"vigembus_not_installed\": \"ViGEmBus är inte installerat.\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"Klienter\",\n      \"tool\": \"Verktyg\"\n    },\n    \"description\": \"Upptäck kunder, verktyg och integrationer som förbättrar din upplevelse av Sunshine streaming.\",\n    \"docs\": \"Dokument\",\n    \"documentation\": \"Dokumentation\",\n    \"get\": \"Hämta\",\n    \"github\": \"GitHub Repository\",\n    \"github_forks\": \"Forks\",\n    \"github_issues\": \"Öppna ärenden\",\n    \"github_stars\": \"Stjärnor\",\n    \"last_updated\": \"Senast uppdaterad\",\n    \"no_apps\": \"Inga appar hittades i denna kategori.\",\n    \"official\": \"Officiell\",\n    \"title\": \"Utvalda appar\",\n    \"website\": \"Webbplats\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"Bekräfta lösenord\",\n    \"create_creds\": \"Innan du kommer igång behöver du göra ett nytt användarnamn och lösenord för att komma åt webbgränssnittet.\",\n    \"create_creds_alert\": \"Användaruppgifterna nedan behövs för att komma åt Sunshines webbgränssnitt. Håll dem säkra, eftersom du aldrig kommer att se dem igen!\",\n    \"greeting\": \"Välkommen till Sunshine!\",\n    \"login\": \"Inloggning\",\n    \"welcome_success\": \"Denna sida kommer att laddas om snart, din webbläsare kommer att be dig om nya uppgifter\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/tr.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"Tümü\",\n    \"apply\": \"Uygula\",\n    \"auto\": \"Otomatik\",\n    \"autodetect\": \"Otomatik Algıla (önerilir)\",\n    \"beta\": \"(beta)\",\n    \"cancel\": \"İptal\",\n    \"close\": \"Kapat\",\n    \"disabled\": \"Devre Dışı\",\n    \"disabled_def\": \"Devre Dışı (varsayılan)\",\n    \"disabled_def_cbox\": \"Varsayılan: işaretlenmemiş\",\n    \"dismiss\": \"Yoksay\",\n    \"do_cmd\": \"Komut Yap\",\n    \"elevated\": \"Yükseltilmiş\",\n    \"enabled\": \"Etkin\",\n    \"enabled_def\": \"Etkin (varsayılan)\",\n    \"enabled_def_cbox\": \"Varsayılan: işaretli\",\n    \"error\": \"Hata!\",\n    \"loading\": \"Yükleniyor...\",\n    \"note\": \"Not:\",\n    \"password\": \"Şifre\",\n    \"run_as\": \"Yönetici olarak çalıştır\",\n    \"save\": \"Kaydet\",\n    \"search\": \"Arama...\",\n    \"see_more\": \"Daha Fazla Gör\",\n    \"success\": \"Başarılı!\",\n    \"undo_cmd\": \"Geri Al Komutu\",\n    \"username\": \"Kullanıcı Adı\",\n    \"warning\": \"Uyarı!\"\n  },\n  \"apps\": {\n    \"actions\": \"Eylemler\",\n    \"add_cmds\": \"Komutlar Ekle\",\n    \"add_new\": \"Yeni Ekle\",\n    \"app_name\": \"Uygulama Adı\",\n    \"app_name_desc\": \"Uygulama Adı, Moonlight'ta gösterildiği gibi\",\n    \"applications_desc\": \"Uygulamalar yalnızca İstemci yeniden başlatıldığında yenilenir\",\n    \"applications_title\": \"Uygulamalar\",\n    \"auto_detach\": \"Uygulama hızlı bir şekilde çıkarsa akışa devam edin\",\n    \"auto_detach_desc\": \"Bu, başka bir programı veya kendi örneğini başlattıktan sonra hızla kapanan başlatıcı tipi uygulamaları otomatik olarak tespit etmeye çalışacaktır. Başlatıcı tipi bir uygulama tespit edildiğinde, bu uygulama ayrılmış bir uygulama olarak değerlendirilir.\",\n    \"cmd\": \"Komut\",\n    \"cmd_desc\": \"Başlatılacak ana uygulama. Boşsa, hiçbir uygulama başlatılmayacaktır.\",\n    \"cmd_note\": \"Komut çalıştırılabilir dosyasının yolu boşluk içeriyorsa, tırnak içine almanız gerekir.\",\n    \"cmd_prep_desc\": \"Bu uygulamadan önce/sonra çalıştırılacak komutların bir listesi. Hazırlık komutlarından herhangi biri başarısız olursa, uygulamanın başlatılması iptal edilir.\",\n    \"cmd_prep_name\": \"Komut Hazırlıkları\",\n    \"covers_found\": \"Kapaklar Bulundu\",\n    \"cover_search_hint\": \"Arama adları IGDB adlandırma kurallarına uygun olmalıdır.\",\n    \"delete\": \"Sil\",\n    \"detached_cmds\": \"Müstakil Komutlar\",\n    \"detached_cmds_add\": \"Müstakil Komut Ekleme\",\n    \"detached_cmds_desc\": \"Arka planda çalıştırılacak komutların bir listesi.\",\n    \"detached_cmds_note\": \"Komut çalıştırılabilir dosyasının yolu boşluk içeriyorsa, tırnak içine almanız gerekir.\",\n    \"edit\": \"Düzenle\",\n    \"env_app_id\": \"Uygulama Kimliği\",\n    \"env_app_name\": \"Uygulama Adı\",\n    \"env_client_audio_config\": \"İstemci tarafından talep edilen Ses Yapılandırması (2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"İstemci, oyunu optimum akış için optimize etme seçeneğini talep etti (doğru/yanlış)\",\n    \"env_client_fps\": \"İstemci tarafından talep edilen FPS (int)\",\n    \"env_client_gcmap\": \"İstenen kontrolcü maskesi, bit kümesi/bit alanı biçiminde (int)\",\n    \"env_client_hdr\": \"HDR istemci tarafından etkinleştirildi (true/false)\",\n    \"env_client_height\": \"İstemci tarafından talep edilen Yükseklik (int)\",\n    \"env_client_host_audio\": \"İstemci ana bilgisayar sesi talep etti (true/false)\",\n    \"env_client_width\": \"İstemci tarafından talep edilen Genişlik (int)\",\n    \"env_displayplacer_example\": \"Örnek - Resolution Automation için displayplacer:\",\n    \"env_qres_example\": \"Örnek - Çözünürlük Otomasyonu için QRes:\",\n    \"env_qres_path\": \"qres yolu\",\n    \"env_var_name\": \"Var Adı\",\n    \"env_vars_about\": \"Ortam Değişkenleri Hakkında\",\n    \"env_vars_desc\": \"Tüm komutlar varsayılan olarak bu ortam değişkenlerini alır:\",\n    \"env_xrandr_example\": \"Örnek - Çözüm Otomasyonu için Xrandr:\",\n    \"exit_timeout\": \"Çıkış Zaman Aşımı\",\n    \"exit_timeout_desc\": \"Uygulama işlemlerinin kapatılma isteği gönderildiğinde zarif bir şekilde çıkmaları için beklenilecek saniye sayısı. Ayarlanmadığı takdirde, varsayılan olarak 5 saniyeye kadar beklenir. Sıfır veya negatif bir değer ayarlandığında, uygulama anında sonlandırılacaktır.\",\n    \"find_cover\": \"Kapak Resmi Bul\",\n    \"global_prep_desc\": \"Bu uygulama için Global Hazırlık Komutlarının yürütülmesini etkinleştirin/devre dışı bırakın.\",\n    \"global_prep_name\": \"Global Hazırlık Komutları\",\n    \"image\": \"Resim\",\n    \"image_desc\": \"İstemciye gönderilecek uygulama simgesi/resmi/görüntü yolu. Görüntü bir PNG dosyası olmalıdır. Ayarlanmazsa, Sunshine varsayılan kutu görüntüsünü gönderir.\",\n    \"loading\": \"Yükleniyor...\",\n    \"name\": \"Ad\",\n    \"no_covers_found\": \"Kapak bulunamadı\",\n    \"output_desc\": \"Komutun çıktısının saklanacağı dosya, belirtilmezse çıktı yok sayılır\",\n    \"output_name\": \"Çıktı\",\n    \"run_as_desc\": \"Bu, düzgün çalışması için yönetici izinleri gerektiren bazı uygulamalar için gerekli olabilir.\",\n    \"searching_covers\": \"Kapak arıyorum...\",\n    \"wait_all\": \"Tüm uygulama süreçleri çıkana kadar akışa devam edin\",\n    \"wait_all_desc\": \"Bu, uygulama tarafından başlatılan tüm işlemler sonlandırılana kadar akışa devam edecektir. İşaretlenmediğinde, diğer uygulama süreçleri hala çalışıyor olsa bile ilk uygulama süreci çıktığında akış duracaktır.\",\n    \"working_dir\": \"Çalışma Dizini\",\n    \"working_dir_desc\": \"Sürece aktarılması gereken çalışma dizini. Örneğin, bazı uygulamalar yapılandırma dosyalarını aramak için çalışma dizinini kullanır. Ayarlanmazsa, Sunshine varsayılan olarak komutun üst dizinini kullanır\"\n  },\n  \"config\": {\n    \"adapter_name\": \"Adaptör Adı\",\n    \"adapter_name_desc_linux_1\": \"Yakalama için kullanılacak GPU'yu manuel olarak belirleyin.\",\n    \"adapter_name_desc_linux_2\": \"VAAPI kullanabilen tüm cihazları bulmak için\",\n    \"adapter_name_desc_linux_3\": \"Cihazın adını ve özelliklerini listelemek için ``renderD129`` yerine yukarıdaki cihazı yazın. Sunshine tarafından desteklenebilmesi için en azından şu özelliklere sahip olması gerekir:\",\n    \"adapter_name_desc_windows\": \"Yakalama için kullanılacak GPU'yu manuel olarak belirleyin. Ayarlanmamışsa, GPU otomatik olarak seçilir. Otomatik GPU seçimini kullanmak için bu alanı boş bırakmanızı şiddetle tavsiye ederiz! Not: Bu GPU'nun bağlı ve açık bir ekranı olmalıdır. Uygun değerler aşağıdaki komut kullanılarak bulunabilir:\",\n    \"adapter_name_placeholder_windows\": \"Radeon RX 580 Serisi\",\n    \"add\": \"Ekle\",\n    \"address_family\": \"Adres Ailesi\",\n    \"address_family_both\": \"IPv4+IPv6\",\n    \"address_family_desc\": \"Sunshine tarafından kullanılan adres ailesini ayarlama\",\n    \"address_family_ipv4\": \"Yalnızca IPv4\",\n    \"always_send_scancodes\": \"Her Zaman Scancode Gönder\",\n    \"always_send_scancodes_desc\": \"Scancode göndermek oyun ve uygulamalarla uyumluluğu artırır, ancak ABD İngilizcesi klavye düzeni kullanmayan bazı istemcilerden yanlış klavye girişine neden olabilir. Belirli uygulamalarda klavye girişi hiç çalışmıyorsa etkinleştirin. İstemcideki tuşlar ana bilgisayarda yanlış girdi oluşturuyorsa devre dışı bırakın.\",\n    \"amd_coder\": \"AMF Kodlayıcı (H264)\",\n    \"amd_coder_desc\": \"Kaliteye veya kodlama hızına öncelik vermek için entropi kodlamasını seçmenizi sağlar. Yalnızca H.264.\",\n    \"amd_enforce_hrd\": \"AMF Varsayımsal Referans Kod Çözücü (HRD) Uygulaması\",\n    \"amd_enforce_hrd_desc\": \"HRD modeli gereksinimlerini karşılamak için hız kontrolü üzerindeki kısıtlamaları artırır. Bu, bit hızı taşmalarını büyük ölçüde azaltır, ancak bazı kartlarda kodlama artefaktlarına veya düşük kaliteye neden olabilir.\",\n    \"amd_preanalysis\": \"AMF Ön Analizi\",\n    \"amd_preanalysis_desc\": \"Bu, artan kodlama gecikmesi pahasına kaliteyi artırabilecek hız kontrolü ön analizini mümkün kılar.\",\n    \"amd_quality\": \"AMF Kalitesi\",\n    \"amd_quality_balanced\": \"dengeli -- dengeli (varsayılan)\",\n    \"amd_quality_desc\": \"Bu, kodlama hızı ve kalitesi arasındaki dengeyi kontrol eder.\",\n    \"amd_quality_group\": \"AMF Kalite Ayarları\",\n    \"amd_quality_quality\": \"kalite -- kaliteyi tercih et\",\n    \"amd_quality_speed\": \"hız -- hızı tercih et\",\n    \"amd_rc\": \"AMF Oran Kontrolü\",\n    \"amd_rc_cbr\": \"cbr -- sabit bit hızı (HRD etkinleştirilmişse önerilir)\",\n    \"amd_rc_cqp\": \"cqp -- sabit qp modu\",\n    \"amd_rc_desc\": \"Bu, istemci bit hızı hedefini aşmadığımızdan emin olmak için hız kontrol yöntemini kontrol eder. 'cqp' bit hızı hedeflemesi için uygun değildir ve 'vbr_latency' dışındaki diğer seçenekler bit hızı taşmalarını kısıtlamaya yardımcı olmak için HRD Enforcement'a bağlıdır.\",\n    \"amd_rc_group\": \"AMF Hız Kontrol Ayarları\",\n    \"amd_rc_vbr_latency\": \"vbr_latency -- gecikme kısıtlı değişken bit hızı (HRD devre dışı bırakılmışsa önerilir; varsayılan)\",\n    \"amd_rc_vbr_peak\": \"vbr_peak -- tepe noktası kısıtlı değişken bit hızı\",\n    \"amd_usage\": \"AMF Kullanımı\",\n    \"amd_usage_desc\": \"Bu, temel kodlama profilini ayarlar. Aşağıda sunulan tüm seçenekler kullanım profilinin bir alt kümesini geçersiz kılar, ancak başka bir yerde yapılandırılamayan ek gizli ayarlar uygulanır.\",\n    \"amd_usage_lowlatency\": \"lowlatency - düşük gecikme süresi (en hızlı)\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality - düşük gecikme süresi, yüksek kalite (hızlı)\",\n    \"amd_usage_transcoding\": \"kod dönüştürme -- kod dönüştürme (en yavaş)\",\n    \"amd_usage_ultralowlatency\": \"ultralowlatency - ultra düşük gecikme süresi (en hızlı; varsayılan)\",\n    \"amd_usage_webcam\": \"web kamerası -- web kamerası (yavaş)\",\n    \"amd_vbaq\": \"AMF Varyans Tabanlı Uyarlanabilir Niceleme (VBAQ)\",\n    \"amd_vbaq_desc\": \"İnsan görsel sistemi genellikle yüksek dokulu alanlardaki yapaylıklara karşı daha az hassastır. VBAQ modunda, piksel varyansı uzamsal dokuların karmaşıklığını belirtmek için kullanılır ve kodlayıcının daha pürüzsüz alanlara daha fazla bit ayırmasına olanak tanır. Bu özelliğin etkinleştirilmesi, bazı içeriklerde öznel görsel kalitede iyileşmelere yol açar.\",\n    \"apply_note\": \"Sunshine'ı yeniden başlatmak ve değişiklikleri uygulamak için 'Uygula'ya tıklayın. Bu, çalışan tüm oturumları sonlandıracaktır.\",\n    \"audio_sink\": \"Ses Hedefi\",\n    \"audio_sink_desc_linux\": \"Ses Döngü Yönlendirmesi için kullanılan ses çıkışının adı. Bu değişkeni belirtmezseniz, pulseaudio varsayılan monitor aygıtını seçecektir. Ses çıkışının adını şu komutlardan biriyle bulabilirsiniz:\",\n    \"audio_sink_desc_macos\": \"Ses Döngü Yönlendirmesi için kullanılan ses çıkışının adı. Sunshine, sistem kısıtlamaları nedeniyle macOS'te yalnızca mikrofonlara erişebilir. Sistem sesini Soundflower veya BlackHole kullanarak yayınlamak mümkündür.\",\n    \"audio_sink_desc_windows\": \"Yakalanacak belirli bir ses cihazını manuel olarak belirleyin. Ayarlanmamışsa, cihaz otomatik olarak seçilir. Otomatik cihaz seçimini kullanmak için bu alanı boş bırakmanızı şiddetle tavsiye ederiz! Aynı ada sahip birden fazla ses cihazınız varsa, aşağıdaki komutu kullanarak Cihaz Kimliğini alabilirsiniz:\",\n    \"audio_sink_placeholder_macos\": \"BlackHole 2ch\",\n    \"audio_sink_placeholder_windows\": \"Hoparlörler (Yüksek Çözünürlüklü Ses Cihazı)\",\n    \"av1_mode\": \"AV1 Desteği\",\n    \"av1_mode_0\": \"Sunshine, kodlayıcı özelliklerine göre AV1 desteğini duyuracak (önerilir)\",\n    \"av1_mode_1\": \"Sunshine AV1 için desteği duyurmayacak\",\n    \"av1_mode_2\": \"Sunshine AV1 Ana 8-bit profil desteğinin reklamını yapacak\",\n    \"av1_mode_3\": \"Sunshine, AV1 Ana 8-bit ve 10-bit (HDR) profilleri desteğini duyuracak\",\n    \"av1_mode_desc\": \"İstemcinin AV1 Ana 8 bit veya 10 bit video akışları talep etmesini sağlar. AV1'in kodlanması daha yoğun CPU gerektirir, bu nedenle bunun etkinleştirilmesi yazılım kodlaması kullanılırken performansı düşürebilir.\",\n    \"back_button_timeout\": \"Ana/Ev Tuşu Emülasyon Zaman Aşımı\",\n    \"back_button_timeout_desc\": \"Geri/Seçim düğmesi belirtilen milisaniye sayısı kadar basılı tutulursa, Ana Sayfa/Güdüm düğmesine basılması taklit edilir. <0 (varsayılan) değerine ayarlanırsa, Geri/Seç düğmesinin basılı tutulması Ana Sayfa/Güdüm düğmesini taklit etmeyecektir.\",\n    \"bind_address\": \"Adres bağlama\",\n    \"bind_address_desc\": \"Sunshine'ın bağlanacağı belirli IP adresini ayarlayın. Boş bırakılırsa, Sunshine mevcut tüm adreslere bağlanır.\",\n    \"capture\": \"Belirli Bir Yakalama Yöntemini Zorlama\",\n    \"capture_desc\": \"Otomatik modda Sunshine çalışan ilk sürücüyü kullanacaktır. NvFBC yamalanmış nvidia sürücüleri gerektirir.\",\n    \"cert\": \"Sertifika\",\n    \"cert_desc\": \"Web kullanıcı arayüzü ve Moonlight istemci eşleştirmesi için kullanılan sertifika. En iyi uyumluluk için, bunun bir RSA-2048 ortak anahtarı olmalıdır.\",\n    \"channels\": \"Maksimum Bağlı İstemci\",\n    \"channels_desc_1\": \"Sunshine, tek bir akış oturumunun aynı anda birden fazla istemci ile paylaşılmasına izin verebilir.\",\n    \"channels_desc_2\": \"Bazı donanım kodlayıcıları, birden fazla akışla performansı düşüren sınırlamalara sahip olabilir.\",\n    \"coder_cabac\": \"cabac -- bağlama uyarlanabi̇li̇r i̇ki̇li̇ ari̇tmeti̇k kodlama - daha yüksek kali̇te\",\n    \"coder_cavlc\": \"cavlc -- bağlam uyarlamalı değişken uzunluklu kodlama - daha hızlı kod çözme\",\n    \"configuration\": \"Konfigürasyon\",\n    \"controller\": \"Kontrolcü Girişini Etkinleştir\",\n    \"controller_desc\": \"Konukların ana sistemi bir gamepad / kontrol cihazı ile kontrol etmesine olanak tanır\",\n    \"credentials_file\": \"Kimlik Bilgileri Dosyası\",\n    \"credentials_file_desc\": \"Kullanıcı Adı/Şifre'yi Sunshine'ın durum dosyasından ayrı olarak saklayın.\",\n    \"csrf_allowed_origins\": \"CSRF İzin Verilen Kökenler\",\n    \"csrf_allowed_origins_desc\": \"CSRF koruması için izin verilen ek kaynakların virgülle ayrılmış listesi (varsayılanlara eklenir: localhost varyantları ve web UI bağlantı noktası). Yalnızca güvendiğiniz orijinleri ekleyin. Her kaynak protokol ve ana bilgisayar içermelidir (örn. https://example.com).\",\n    \"dd_config_ensure_active\": \"Ekranı otomatik olarak etkinleştirin\",\n    \"dd_config_ensure_only_display\": \"Diğer ekranları devre dışı bırakın ve yalnızca belirtilen ekranı etkinleştirin\",\n    \"dd_config_ensure_primary\": \"Ekranı otomatik olarak etkinleştirin ve birincil ekran haline getirin\",\n    \"dd_configuration_option\": \"Cihaz yapılandırması\",\n    \"dd_config_revert_delay\": \"Yapılandırma geri döndürme gecikmesi\",\n    \"dd_config_revert_delay_desc\": \"Uygulama kapatıldığında veya son oturum sonlandırıldığında yapılandırmaya geri dönmeden önce beklemek için milisaniye cinsinden ek gecikme. Ana amaç, uygulamalar arasında hızlı geçiş yaparken daha yumuşak bir geçiş sağlamaktır.\",\n    \"dd_config_revert_on_disconnect\": \"Bağlantı kesildiğinde yapılandırmayı geri döndür\",\n    \"dd_config_revert_on_disconnect_desc\": \"Uygulama kapanışı veya son oturum sonlandırması yerine tüm istemcilerin bağlantısı kesildiğinde yapılandırmayı geri döndürün.\",\n    \"dd_config_verify_only\": \"Ekranın etkin olduğunu doğrulayın\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"İstemci tarafından talep edildiği şekilde HDR modunu açma/kapatma (varsayılan)\",\n    \"dd_hdr_option_disabled\": \"HDR ayarlarını değiştirmeyin\",\n    \"dd_manual_refresh_rate\": \"Manuel yenileme hızı\",\n    \"dd_manual_resolution\": \"Manuel çözünürlük\",\n    \"dd_mode_remapping\": \"Ekran modu yeniden eşleme\",\n    \"dd_mode_remapping_add\": \"Yeniden eşleme girişi ekle\",\n    \"dd_mode_remapping_desc_1\": \"İstenen çözünürlüğü ve/veya yenileme hızını başka değerlere değiştirmek için yeniden eşleme girişlerini belirtin.\",\n    \"dd_mode_remapping_desc_2\": \"Liste yukarıdan aşağıya doğru yinelenir ve ilk eşleşme kullanılır.\",\n    \"dd_mode_remapping_desc_3\": \"\\\"Talep edilen\\\" alanlar, talep edilen herhangi bir değerle eşleşecek şekilde boş bırakılabilir.\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"En az bir \\\"Final\\\" alanı belirtilmelidir. Belirtilmeyen çözünürlük veya yenileme hızı değiştirilmeyecektir.\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"\\\"Final\\\" alanı belirtilmelidir ve boş olamaz.\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"Moonlight istemcisinde \\\"Oyun ayarlarını optimize et\\\" seçeneği etkinleştirilmelidir, aksi takdirde herhangi bir çözünürlük alanı belirtilen girişler atlanır.\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"Moonlight istemcisinde \\\"Oyun ayarlarını optimize et\\\" seçeneği etkinleştirilmelidir, aksi takdirde eşleme atlanır.\",\n    \"dd_mode_remapping_final_refresh_rate\": \"Son yenileme hızı\",\n    \"dd_mode_remapping_final_resolution\": \"Son çözünürlük\",\n    \"dd_mode_remapping_requested_fps\": \"Talep Edilen FPS\",\n    \"dd_mode_remapping_requested_resolution\": \"Talep edilen çözünürlük\",\n    \"dd_options_header\": \"Gelişmiş görüntüleme cihazı seçenekleri\",\n    \"dd_refresh_rate_option\": \"Yenileme hızı\",\n    \"dd_refresh_rate_option_auto\": \"İstemci tarafından sağlanan FPS değerini kullan (varsayılan)\",\n    \"dd_refresh_rate_option_disabled\": \"Yenileme hızını değiştirmeyin\",\n    \"dd_refresh_rate_option_manual\": \"Manuel olarak girilen yenileme hızını kullanın\",\n    \"dd_resolution_option\": \"Çözünürlük\",\n    \"dd_resolution_option_auto\": \"İstemci tarafından sağlanan çözünürlüğü kullan (varsayılan)\",\n    \"dd_resolution_option_disabled\": \"Çözünürlüğü değiştirmeyin\",\n    \"dd_resolution_option_manual\": \"El ile girilen çözünürlüğü kullanın\",\n    \"dd_resolution_option_ogs_desc\": \"Bunun çalışması için Moonlight istemcisinde \\\"Oyun ayarlarını optimize et\\\" seçeneği etkinleştirilmelidir.\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"Akış için sanal görüntüleme cihazı (VDD) kullanırken, HDR rengini yanlış görüntüleyebilir. Sunshine, HDR'yi kapatıp tekrar açarak bu sorunu azaltmayı deneyebilir.\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"Değer 0 olarak ayarlanırsa geçici çözüm devre dışı bırakılır (varsayılan). Değer 0 ile 3000 milisaniye arasındaysa, Sunshine HDR'yi kapatır, belirtilen süre kadar bekler ve ardından HDR'yi tekrar açar. Önerilen gecikme süresi çoğu durumda yaklaşık 500 milisaniyedir.\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"Akış başlangıç süresini doğrudan etkilediği için HDR ile ilgili gerçekten sorunlarınız yoksa bu geçici çözümü KULLANMAYIN!\",\n    \"dd_wa_hdr_toggle_delay\": \"HDR için yüksek kontrastlı geçici çözüm\",\n    \"ds4_back_as_touchpad_click\": \"Geri/Seçimi Dokunmatik Yüzeye Eşle Tıklama\",\n    \"ds4_back_as_touchpad_click_desc\": \"DS4 emülasyonunu zorlarken, Geri/Seç'i Dokunmatik Yüzey Tıklaması ile eşleyin\",\n    \"ds5_inputtino_randomize_mac\": \"Sanal denetleyici MAC'ini rastgele ayarlama\",\n    \"ds5_inputtino_randomize_mac_desc\": \"Denetleyici kaydı sırasında, istemci tarafında değiştirildiklerinde farklı denetleyicilerin yapılandırma ayarlarının karışmasını önlemek için denetleyicilerin dahili dizinini temel alan bir MAC yerine rastgele bir MAC kullanın.\",\n    \"encoder\": \"Belirli Bir Kodlayıcıyı Zorla\",\n    \"encoder_desc\": \"Belirli bir kodlayıcıyı zorlayın, aksi takdirde Sunshine mevcut en iyi seçeneği seçecektir. Not: Windows'ta bir donanım kodlayıcı belirtirseniz, ekranın bağlı olduğu GPU ile eşleşmelidir.\",\n    \"encoder_software\": \"Yazılım\",\n    \"external_ip\": \"Harici IP\",\n    \"external_ip_desc\": \"Harici IP adresi verilmezse, Sunshine harici IP'yi otomatik olarak algılar\",\n    \"fec_percentage\": \"FEC Yüzdesi\",\n    \"fec_percentage_desc\": \"Her video karesindeki veri paketi başına hata düzeltme paketlerinin yüzdesi. Daha yüksek değerler daha fazla ağ paketi kaybını düzeltebilir, ancak bant genişliği kullanımını artırma pahasına.\",\n    \"ffmpeg_auto\": \"auto -- ffmpeg'in karar vermesine izin ver (varsayılan)\",\n    \"file_apps\": \"Uygulamalar Dosyası\",\n    \"file_apps_desc\": \"Sunshine'ın mevcut uygulamalarının depolandığı dosya.\",\n    \"file_state\": \"Durum Dosyası\",\n    \"file_state_desc\": \"Sunshine'ın mevcut durumunun depolandığı dosya\",\n    \"gamepad\": \"Emüle Edilmiş Oyun Kumandası Türü\",\n    \"gamepad_auto\": \"Otomatik seçim seçenekleri\",\n    \"gamepad_desc\": \"Ana bilgisayarda hangi tür gamepad'in taklit edileceğini seçin\",\n    \"gamepad_ds4\": \"DS4 (PS4)\",\n    \"gamepad_ds4_manual\": \"DS4 seçim seçenekleri\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"DS5 seçim seçenekleri\",\n    \"gamepad_switch\": \"Nintendo Pro (Switch)\",\n    \"gamepad_manual\": \"Manuel DS4 seçenekleri\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"Komut Hazırlıkları\",\n    \"global_prep_cmd_desc\": \"Herhangi bir uygulamayı çalıştırmadan önce veya sonra yürütülecek komutların bir listesini yapılandırın. Belirtilen hazırlık komutlarından herhangi biri başarısız olursa, uygulama başlatma işlemi iptal edilir.\",\n    \"hevc_mode\": \"HEVC Desteği\",\n    \"hevc_mode_0\": \"Sunshine, kodlayıcı yeteneklerine göre HEVC desteğini yayınlayacak (önerilir)\",\n    \"hevc_mode_1\": \"Sunshine HEVC desteğinin reklamını yapmayacak\",\n    \"hevc_mode_2\": \"Sunshine, HEVC Ana profil desteğinin reklamını yapacak\",\n    \"hevc_mode_3\": \"Sunshine, HEVC Main ve Main10 (HDR) profillerine yönelik desteğin reklamını yapacak\",\n    \"hevc_mode_desc\": \"İstemcinin HEVC Main veya HEVC Main10 video akışlarını talep etmesini sağlar. HEVC'nin kodlanması daha yoğun CPU gerektirir, bu nedenle bunun etkinleştirilmesi yazılım kodlaması kullanılırken performansı düşürebilir.\",\n    \"high_resolution_scrolling\": \"Yüksek Çözünürlüklü Kaydırma Desteği\",\n    \"high_resolution_scrolling_desc\": \"Etkinleştirildiğinde Sunshine, Moonlight istemcilerinden gelen yüksek çözünürlüklü kaydırma olaylarını geçirir. Bu, yüksek çözünürlüklü kaydırma olaylarıyla çok hızlı kaydırma yapan eski uygulamalar için devre dışı bırakmak için yararlı olabilir.\",\n    \"install_steam_audio_drivers\": \"Steam Ses Sürücülerini Yükleyin\",\n    \"install_steam_audio_drivers_desc\": \"Steam yüklüyse, 5.1/7.1 surround sesi desteklemek ve ana bilgisayar sesini kapatmak için Steam Streaming Speakers sürücüsünü otomatik olarak yükleyecektir.\",\n    \"key_repeat_delay\": \"Tuş Tekrarlama Gecikmesi\",\n    \"key_repeat_delay_desc\": \"Tuşların kendilerini ne kadar hızlı tekrarlayacaklarını kontrol edin. Tuşları tekrarlamadan önce milisaniye cinsinden ilk gecikme.\",\n    \"key_repeat_frequency\": \"Tuş Tekrarlama Sıklığı\",\n    \"key_repeat_frequency_desc\": \"Tuşların her saniye ne sıklıkta tekrarlanacağı. Bu yapılandırılabilir seçenek ondalık sayıları destekler.\",\n    \"key_rightalt_to_key_win\": \"Sağ Alt tuşunu Windows tuşuyla eşleştirme\",\n    \"key_rightalt_to_key_win_desc\": \"Windows Tuşunu Moonlight'tan doğrudan gönderemiyor olabilirsiniz. Bu gibi durumlarda Sunshine'ın Sağ Alt tuşunun Windows tuşu olduğunu düşünmesini sağlamak yararlı olabilir\",\n    \"keybindings\": \"Tuş Bağlamaları\",\n    \"keyboard\": \"Klavye Girişini Etkinleştir\",\n    \"keyboard_desc\": \"Konukların ana sistemi klavye ile kontrol etmesini sağlar\",\n    \"lan_encryption_mode\": \"LAN Şifreleme Modu\",\n    \"lan_encryption_mode_1\": \"Desteklenen istemciler için etkinleştirildi\",\n    \"lan_encryption_mode_2\": \"Tüm istemciler için gereklidir\",\n    \"lan_encryption_mode_desc\": \"Bu, yerel ağınız üzerinden akış yaparken şifrelemenin ne zaman kullanılacağını belirler. Şifreleme, özellikle daha az güçlü ana bilgisayarlarda ve istemcilerde akış performansını düşürebilir.\",\n    \"locale\": \"Yerel ayar\",\n    \"locale_desc\": \"Sunshine'ın kullanıcı arayüzü için kullanılan yerel ayar.\",\n    \"log_path\": \"Günlük Dosyası Yolu\",\n    \"log_path_desc\": \"Sunshine'ın geçerli günlüklerinin depolandığı dosya.\",\n    \"max_bitrate\": \"Maksimum Bit Hızı\",\n    \"max_bitrate_desc\": \"Sunshine'ın akışı kodlayacağı maksimum bit hızı (Kbps cinsinden). 0 olarak ayarlanırsa, her zaman Moonlight tarafından istenen bit hızını kullanır.\",\n    \"minimum_fps_target\": \"Minimum FPS Hedefi\",\n    \"minimum_fps_target_desc\": \"Bir akışın ulaşabileceği en düşük etkin FPS. 0 değeri, akışın FPS'sinin yaklaşık yarısı olarak kabul edilir. 24 veya 30 fps içerik yayınlıyorsanız 20 ayarı önerilir.\",\n    \"min_log_level\": \"Günlük Seviyesi\",\n    \"min_log_level_0\": \"Ayrıntılı\",\n    \"min_log_level_1\": \"Hata Ayıklama\",\n    \"min_log_level_2\": \"Bilgi\",\n    \"min_log_level_3\": \"Uyarı\",\n    \"min_log_level_4\": \"Hata\",\n    \"min_log_level_5\": \"Kritik\",\n    \"min_log_level_6\": \"Hiçbiri\",\n    \"min_log_level_desc\": \"Standart çıkışa yazdırılan minimum günlük düzeyi\",\n    \"min_threads\": \"Minimum CPU İş Parçacığı Sayısı\",\n    \"min_threads_desc\": \"Değerin artırılması kodlama verimliliğini biraz azaltır, ancak kodlama için daha fazla CPU çekirdeği kullanımı elde etmek için genellikle buna değer. İdeal değer, donanımınızda istediğiniz akış ayarlarında güvenilir bir şekilde kodlama yapabilen en düşük değerdir.\",\n    \"misc\": \"Çeşitli seçenekler\",\n    \"motion_as_ds4\": \"İstemci gamepad hareket sensörlerinin mevcut olduğunu bildirirse bir DS4 gamepad taklit edin\",\n    \"motion_as_ds4_desc\": \"Devre dışı bırakılırsa, gamepad tipi seçimi sırasında hareket sensörleri dikkate alınmaz.\",\n    \"mouse\": \"Fare Girişini Etkinleştir\",\n    \"mouse_desc\": \"Konukların ana sistemi fare ile kontrol etmesini sağlar\",\n    \"native_pen_touch\": \"Kalem/Dokunma Desteği\",\n    \"native_pen_touch_desc\": \"Etkinleştirildiğinde Sunshine, Moonlight istemcilerinden gelen yerel kalem/dokunma olaylarını aktarır. Bu, yerel kalem/dokunmatik desteği olmayan eski uygulamalar için devre dışı bırakmak için yararlı olabilir.\",\n    \"notify_pre_releases\": \"Yayın Öncesi Bildirimler\",\n    \"notify_pre_releases_desc\": \"Sunshine'ın yeni yayın öncesi sürümlerinden haberdar edilip edilmeme\",\n    \"nvenc_h264_cavlc\": \"H.264'te CAVLC'yi CABAC'a tercih edin\",\n    \"nvenc_h264_cavlc_desc\": \"Entropi kodlamanın daha basit biçimi. CAVLC aynı kalite için yaklaşık %10 daha fazla bit hızına ihtiyaç duyar. Yalnızca gerçekten eski kod çözme cihazları için geçerlidir.\",\n    \"nvenc_latency_over_power\": \"Güç tasarrufu yerine daha düşük kodlama gecikmesini tercih edin\",\n    \"nvenc_latency_over_power_desc\": \"Sunshine, kodlama gecikmesini azaltmak için akış sırasında maksimum GPU saat hızı ister. Kodlama gecikmesinin önemli ölçüde artmasına neden olabileceğinden devre dışı bırakılması önerilmez.\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"OpenGL/Vulkan'ı DXGI üzerinde sunma\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"Sunshine, DXGI'nin üstünde bulunmadıkları sürece tam ekran OpenGL ve Vulkan programlarını tam kare hızında yakalayamaz. Bu, sunshine programından çıkıldığında geri döndürülen sistem genelinde bir ayardır.\",\n    \"nvenc_preset\": \"Performans ön ayarı\",\n    \"nvenc_preset_1\": \"(en hızlı, varsayılan)\",\n    \"nvenc_preset_7\": \"(en yavaş)\",\n    \"nvenc_preset_desc\": \"Daha yüksek sayılar, artan kodlama gecikmesi pahasına sıkıştırmayı (verilen bit hızında kalite) iyileştirir. Yalnızca ağ veya kod çözücü tarafından sınırlandırıldığında değiştirilmesi önerilir, aksi takdirde benzer etki bit hızını artırarak elde edilebilir.\",\n    \"nvenc_realtime_hags\": \"Donanım hızlandırmalı gpu zamanlamasında gerçek zamanlı önceliği kullanma\",\n    \"nvenc_realtime_hags_desc\": \"Şu anda NVIDIA sürücüleri, HAGS etkinleştirildiğinde, gerçek zamanlı öncelik kullanıldığında ve VRAM kullanımı maksimuma yakın olduğunda kodlayıcıda donabilir. Bu seçeneğin devre dışı bırakılması, önceliği yüksek seviyeye düşürerek GPU'ya çok fazla yük bindiğinde yakalama performansının düşmesi pahasına donmayı önler.\",\n    \"nvenc_spatial_aq\": \"Uzamsal AQ\",\n    \"nvenc_spatial_aq_desc\": \"Videonun düz bölgelerine daha yüksek QP değerleri atayın. Düşük bit hızlarında akış yaparken etkinleştirilmesi önerilir.\",\n    \"nvenc_twopass\": \"İki geçişli mod\",\n    \"nvenc_twopass_desc\": \"Ön kodlama geçişi ekler. Bu, daha fazla hareket vektörünün algılanmasını, bit hızının kareye daha iyi dağıtılmasını ve bit hızı sınırlarına daha sıkı uyulmasını sağlar. Zaman zaman bit hızının aşılmasına ve ardından paket kaybına neden olabileceğinden devre dışı bırakılması önerilmez.\",\n    \"nvenc_twopass_disabled\": \"Devre dışı (en hızlı, önerilmez)\",\n    \"nvenc_twopass_full_res\": \"Tam çözünürlük (daha yavaş)\",\n    \"nvenc_twopass_quarter_res\": \"Çeyrek çözünürlük (daha hızlı, varsayılan)\",\n    \"nvenc_vbv_increase\": \"Tek kare VBV/HRD yüzde artışı\",\n    \"nvenc_vbv_increase_desc\": \"Varsayılan olarak sunshine tek kare VBV/HRD kullanır, yani kodlanmış herhangi bir video karesi boyutunun istenen bit hızının istenen kare hızına bölünmesini aşması beklenmez. Bu kısıtlamanın gevşetilmesi faydalı olabilir ve düşük gecikmeli değişken bit hızı olarak işlev görebilir, ancak ağın bit hızı artışlarını idare edecek tampon boşluğu yoksa paket kaybına da yol açabilir. Kabul edilen maksimum değer 400'dür, bu da 5 kat artırılmış kodlanmış video karesi üst boyut sınırına karşılık gelir.\",\n    \"origin_web_ui_allowed\": \"Origin Web Kullanıcı Arayüzüne İzin Verildi\",\n    \"origin_web_ui_allowed_desc\": \"Web UI'ye erişimi reddedilmeyen uzak uç nokta adresinin kaynağı\",\n    \"origin_web_ui_allowed_lan\": \"Yalnızca yerel ağdakiler Web UI'a erişebilir\",\n    \"origin_web_ui_allowed_pc\": \"Sadece localhost Web UI'a erişebilir\",\n    \"origin_web_ui_allowed_wan\": \"Herkes Web UI'a erişebilir\",\n    \"output_name\": \"Ekran Kimliği\",\n    \"output_name_desc_unix\": \"Sunshine başlangıcı sırasında, algılanan ekranların listesini görmelisiniz. Not: Parantez içindeki id değerini kullanmanız gerekir.\",\n    \"output_name_desc_windows\": \"Yakalama için kullanılacak bir ekranı manuel olarak belirleyin. Ayarlanmamışsa, birincil ekran yakalanır. Not: Yukarıda bir GPU belirttiyseniz, bu ekranın o GPU'ya bağlı olması gerekir. Uygun değerler aşağıdaki komut kullanılarak bulunabilir:\",\n    \"ping_timeout\": \"Ping Zaman Aşımı\",\n    \"ping_timeout_desc\": \"Akışı kapatmadan önce ay ışığından gelen veriler için milisaniye cinsinden ne kadar süre bekleneceği\",\n    \"pkey\": \"Özel Anahtar\",\n    \"pkey_desc\": \"Web UI ve Moonlight istemci eşleştirmesi için kullanılan özel anahtar. En iyi uyumluluk için bu bir RSA-2048 özel anahtarı olmalıdır.\",\n    \"port\": \"Port\",\n    \"port_alert_1\": \"Sunshine 1024'ün altındaki portları kullanamaz!\",\n    \"port_alert_2\": \"65535'in üzerindeki portlar kullanılamaz!\",\n    \"port_desc\": \"Sunshine tarafından kullanılan port ailesini ayarlayın\",\n    \"port_http_port_note\": \"Moonlight ile bağlantı kurmak için bu portu kullanın.\",\n    \"port_note\": \"Not\",\n    \"port_port\": \"Port\",\n    \"port_protocol\": \"Protokol\",\n    \"port_tcp\": \"TCP\",\n    \"port_udp\": \"UDP\",\n    \"port_warning\": \"Web kullanıcı arayüzünü internete açmak bir güvenlik riskidir! Kendi sorumluluğunuzda devam edin!\",\n    \"port_web_ui\": \"Web Kullanıcı Arayüzü\",\n    \"qp\": \"Kuantizasyon Parametresi\",\n    \"qp_desc\": \"Bazı cihazlar Sabit Bit Hızını desteklemeyebilir. Bu cihazlar için bunun yerine QP kullanılır. Daha yüksek değer daha fazla sıkıştırma, ancak daha az kalite anlamına gelir.\",\n    \"qsv_coder\": \"QuickSync Kodlayıcı (H264)\",\n    \"qsv_preset\": \"QuickSync Ön Ayarı\",\n    \"qsv_preset_fast\": \"hızlı (düşük kalite)\",\n    \"qsv_preset_faster\": \"daha hızlı (daha düşük kalite)\",\n    \"qsv_preset_medium\": \"orta (varsayılan)\",\n    \"qsv_preset_slow\": \"yavaş (iyi kalite)\",\n    \"qsv_preset_slower\": \"daha yavaş (daha iyi kalite)\",\n    \"qsv_preset_slowest\": \"en yavaş (en iyi kalite)\",\n    \"qsv_preset_veryfast\": \"en hızlı (en düşük kalite)\",\n    \"qsv_slow_hevc\": \"Yavaş HEVC Kodlamasına İzin Ver\",\n    \"qsv_slow_hevc_desc\": \"Bu, daha yüksek GPU kullanımı ve daha kötü performans pahasına eski Intel GPU'larda HEVC kodlamasını etkinleştirebilir.\",\n    \"restart_note\": \"Sunshine değişikleri uygulamak için yeniden başlatılıyor.\",\n    \"search_options\": \"Arama yapılandırma seçenekleri...\",\n    \"stream_audio\": \"Ses Akışı\",\n    \"stream_audio_desc\": \"Ses akışı yapılıp yapılmayacağı. Bunu devre dışı bırakmak, başsız ekranları ikinci monitör olarak yayınlamak için yararlı olabilir.\",\n    \"sunshine_name\": \"Sunshine Adı\",\n    \"sunshine_name_desc\": \"Moonlight tarafından görüntülenen ad. Belirtilmezse, bilgisayarın ana bilgisayar adı kullanılır\",\n    \"sw_preset\": \"SW Ön Ayarları\",\n    \"sw_preset_desc\": \"Kodlama hızı (saniye başına kodlanan kare sayısı) ile sıkıştırma verimliliği (bit akışındaki bit başına kalite) arasındaki dengeyi optimize edin. Varsayılan değer süper hızlıdır.\",\n    \"sw_preset_fast\": \"hızlı\",\n    \"sw_preset_faster\": \"daha hızlı\",\n    \"sw_preset_medium\": \"orta\",\n    \"sw_preset_slow\": \"yavaş\",\n    \"sw_preset_slower\": \"daha yavaş\",\n    \"sw_preset_superfast\": \"süper hızlı (varsayılan)\",\n    \"sw_preset_ultrafast\": \"ultra hızlı\",\n    \"sw_preset_veryfast\": \"çok hızlı\",\n    \"sw_preset_veryslow\": \"çok yavaş\",\n    \"sw_tune\": \"SW Tune\",\n    \"sw_tune_animation\": \"animasyon -- çizgi filmler için iyi; daha yüksek deblocking ve daha fazla referans karesi kullanır\",\n    \"sw_tune_desc\": \"Ön ayardan sonra uygulanan ayarlama seçenekleri. Varsayılan değer sıfır gecikmedir.\",\n    \"sw_tune_fastdecode\": \"fastdecode -- belirli filtreleri devre dışı bırakarak daha hızlı kod çözme sağlar\",\n    \"sw_tune_film\": \"film -- yüksek kaliteli film içeriği için kullanın; deblocking'i azaltır\",\n    \"sw_tune_grain\": \"gren -- eski, grenli film malzemesinde gren yapısını korur\",\n    \"sw_tune_stillimage\": \"stillimage -- slayt gösterisi benzeri içerik için iyi\",\n    \"sw_tune_zerolatency\": \"zerolatency -- hızlı kodlama ve düşük gecikmeli akış için iyidir (varsayılan)\",\n    \"system_tray\": \"Sistem tepsisini etkinleştir\",\n    \"system_tray_desc\": \"Sistem tepsisinde simge gösterme ve masaüstü bildirimlerini görüntüleme\",\n    \"touchpad_as_ds4\": \"İstemci oyun kumandası bir dokunmatik yüzey olduğunu bildirirse bir DS4 oyun kumandasını taklit edin\",\n    \"touchpad_as_ds4_desc\": \"Devre dışı bırakılırsa, oyun kumandası türü seçimi sırasında dokunmatik yüzey varlığı dikkate alınmaz.\",\n    \"upnp\": \"UPnP\",\n    \"upnp_desc\": \"İnternet üzerinden akış için port yönlendirmeyi otomatik olarak yapılandırın\",\n    \"vaapi_strict_rc_buffer\": \"AMD GPU'larda H.264/HEVC için kare bit hızı sınırlarını kesin olarak uygulayın\",\n    \"vaapi_strict_rc_buffer_desc\": \"Bu seçeneğin etkinleştirilmesi, sahne değişiklikleri sırasında ağ üzerinden karelerin düşmesini önleyebilir, ancak hareket sırasında video kalitesi düşebilir.\",\n    \"virtual_sink\": \"Sanal Ses Alıcısı\",\n    \"virtual_sink_desc\": \"Kullanılacak sanal ses cihazını manuel olarak belirleyin. Ayarlanmamışsa, cihaz otomatik olarak seçilir. Otomatik cihaz seçimini kullanmak için bu alanı boş bırakmanızı şiddetle tavsiye ederiz!\",\n    \"virtual_sink_placeholder\": \"Steam Streaming Speakers\",\n    \"vt_coder\": \"VideoToolbox Kodlayıcı\",\n    \"vt_realtime\": \"VideoToolbox Gerçek Zamanlı Kodlama\",\n    \"vt_software\": \"VideoToolbox Yazılım Kodlaması\",\n    \"vt_software_allowed\": \"İzin verildi\",\n    \"vt_software_forced\": \"Zorla\",\n    \"wan_encryption_mode\": \"WAN Şifreleme Modu\",\n    \"wan_encryption_mode_1\": \"Desteklenen istemciler için etkin (varsayılan)\",\n    \"wan_encryption_mode_2\": \"Tüm istemciler için gerekli\",\n    \"wan_encryption_mode_desc\": \"Bu, İnternet üzerinden akış yaparken şifrelemenin ne zaman kullanılacağını belirler. Şifreleme, özellikle daha az güçlü ana bilgisayarlarda ve istemcilerde akış performansını düşürebilir.\"\n  },\n  \"index\": {\n    \"description\": \"Sunshine, Moonlight için kendi kendine barındırılan bir oyun akışı sunucusudur.\",\n    \"download\": \"İndir\",\n    \"fix_now\": \"Şimdi Düzelt\",\n    \"installed_version_not_stable\": \"Sunshine'ın yayın öncesi bir sürümünü çalıştırıyorsunuz. Hatalar veya başka sorunlar yaşayabilirsiniz. Lütfen karşılaştığınız sorunları bildirin. Sunshine'ın daha iyi bir yazılım olmasına yardımcı olduğunuz için teşekkür ederiz!\",\n    \"loading_latest\": \"Son sürüm yükleniyor...\",\n    \"new_pre_release\": \"Yeni Bir Yayın Öncesi Sürüm Mevcut!\",\n    \"new_stable\": \"Yeni bir Kararlı Sürüm Mevcut!\",\n    \"startup_errors\": \"<b>Dikkat!</b> Sunshine başlatma sırasında bu hataları tespit etti. Yayınlamadan önce bunları düzeltmenizi <b>ŞİDDETLE TAVSİYE</b> EDERİZ.\",\n    \"version_dirty\": \"Sunshine'ı daha iyi bir yazılım haline getirmeye yardımcı olduğunuz için teşekkür ederiz!\",\n    \"version_latest\": \"Sunshine'ın en son sürümünü çalıştırıyorsunuz\",\n    \"vigembus_not_installed_desc\": \"Sanal gamepad desteği ViGEmBus sürücüsü olmadan çalışmayacaktır. Yüklemek için aşağıdaki düğmeye tıklayın.\",\n    \"vigembus_not_installed_title\": \"ViGEmBus Sürücüsü Yüklü Değil\",\n    \"vigembus_outdated_desc\": \"ViGEmBus'ın eski bir sürümünü çalıştırıyorsunuz (v{version}). Uygun gamepad desteği için sürüm 1.17 veya üstü gereklidir. Güncellemek için aşağıdaki düğmeye tıklayın.\",\n    \"vigembus_outdated_title\": \"ViGEmBus Sürücüsü Güncel Değil\",\n    \"welcome\": \"Sunshine'a hoş geldiniz!\"\n  },\n  \"navbar\": {\n    \"applications\": \"Uygulamalar\",\n    \"configuration\": \"Yapılandırma\",\n    \"featured\": \"Öne Çıkan Uygulamalar\",\n    \"home\": \"Ana Sayfa\",\n    \"password\": \"Şifre Değiştir\",\n    \"pin\": \"PIN\",\n    \"theme_auto\": \"Otomatik\",\n    \"theme_dark\": \"Karanlık\",\n    \"theme_ember\": \"Kor\",\n    \"theme_forest\": \"Orman\",\n    \"theme_indigo\": \"Indigo\",\n    \"theme_lavender\": \"Lavanta\",\n    \"theme_light\": \"Açık\",\n    \"theme_midnight\": \"Gece yarısı\",\n    \"theme_monochrome\": \"Monokrom\",\n    \"theme_moonlight\": \"Ay Işığı\",\n    \"theme_nord\": \"Nord\",\n    \"theme_ocean\": \"Okyanus\",\n    \"theme_rose\": \"Gül\",\n    \"theme_slate\": \"Kayrak\",\n    \"theme_sunshine\": \"Günışığı\",\n    \"toggle_theme\": \"Tema\",\n    \"troubleshoot\": \"Sorun Giderme\"\n  },\n  \"password\": {\n    \"confirm_password\": \"Şifreyi Onayla\",\n    \"current_creds\": \"Güncel Kimlik Bilgileri\",\n    \"new_creds\": \"Yeni Kimlik Bilgileri\",\n    \"new_username_desc\": \"Belirtilmezse, kullanıcı adı değişmez\",\n    \"password_change\": \"Şifre Değişikliği\",\n    \"success_msg\": \"Şifre başarıyla değiştirildi! Bu sayfa yakında yeniden yüklenecek, tarayıcınız sizden yeni kimlik bilgilerinizi isteyecektir.\"\n  },\n  \"pin\": {\n    \"device_name\": \"Cihaz Adı\",\n    \"pair_failure\": \"Eşleştirme Başarısız: PIN'in doğru yazılıp yazılmadığını kontrol edin\",\n    \"pair_success\": \"Başarılı! Devam etmek için lütfen Moonlight'ı kontrol ediniz\",\n    \"pin_pairing\": \"PIN Eşleştirme\",\n    \"send\": \"Gönder\",\n    \"warning_msg\": \"Eşleştirdiğiniz istemciye erişiminiz olduğundan emin olun. Bu yazılım bilgisayarınıza tam kontrol sağlayabilir, bu yüzden dikkatli olun!\"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"GitHub Tartışmaları\",\n    \"legal\": \"Yasal\",\n    \"legal_desc\": \"Bu yazılımı kullanmaya devam ederek aşağıdaki belgelerde yer alan hüküm ve koşulları kabul etmiş olursunuz.\",\n    \"license\": \"Lisans\",\n    \"lizardbyte_website\": \"LizardByte Web Sitesi\",\n    \"resources\": \"Kaynaklar\",\n    \"resources_desc\": \"Sunshine için kaynaklar!\",\n    \"third_party_notice\": \"Üçüncü Taraf Bildirimi\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"Kalıcı Ekran Aygıtı Ayarlarını Sıfırla\",\n    \"dd_reset_desc\": \"Sunshine değiştirilen görüntüleme cihazı ayarlarını geri yüklemeye çalışırken takılırsa, ayarları sıfırlayabilir ve ekran durumunu manuel olarak geri yüklemeye devam edebilirsiniz.\",\n    \"dd_reset_error\": \"Kalıcılık sıfırlanırken hata oluştu!\",\n    \"dd_reset_success\": \"Kalıcılık başarıyla sıfırlandı!\",\n    \"force_close\": \"Kapatmaya Zorla\",\n    \"force_close_desc\": \"Moonlight çalışmakta olan bir uygulama hakkında şikayet ederse, uygulamayı kapatmaya zorlamak sorunu çözecektir.\",\n    \"force_close_error\": \"Uygulama kapatılırken hata oluştu\",\n    \"force_close_success\": \"Uygulama başarıyla kapatıldı!\",\n    \"logs\": \"Günlükler\",\n    \"logs_desc\": \"Sunshine tarafından yüklenen günlüklere bakın\",\n    \"logs_find\": \"Bul...\",\n    \"restart_sunshine\": \"Sunshine'ı Yeniden Başlat\",\n    \"restart_sunshine_desc\": \"Sunshine düzgün çalışmıyorsa, yeniden başlatmayı deneyebilirsiniz. Bu, çalışan tüm oturumları sonlandıracaktır.\",\n    \"restart_sunshine_success\": \"Sunshine yeniden başlıyor\",\n    \"troubleshooting\": \"Sorun Giderme\",\n    \"unpair_all\": \"Tümünü Eşleşmeleri Kaldır\",\n    \"unpair_all_error\": \"Eşleştirme kaldırılırken hata oluştu\",\n    \"unpair_all_success\": \"Tüm cihazların eşleştirmesi kaldırıldı.\",\n    \"unpair_desc\": \"Eşleştirilmiş cihazlarınızı kaldırın. Etkin bir oturumu olan eşleştirilmemiş cihazlar bağlı kalmaya devam eder ancak bir oturumu başlatamaz veya devam ettiremez.\",\n    \"unpair_single_no_devices\": \"Eşleştirilmiş cihaz yok.\",\n    \"unpair_single_success\": \"Ancak, cihaz(lar) hala aktif bir oturumda olabilir. Açık oturumları sonlandırmak için yukarıdaki 'Kapatmaya Zorla' düğmesini kullanın.\",\n    \"unpair_single_unknown\": \"Bilinmeyen İstemci\",\n    \"unpair_title\": \"Cihazların Eşleşmesini Kaldır\",\n    \"vigembus_compatible\": \"ViGEmBus yüklü ve uyumludur.\",\n    \"vigembus_current_version\": \"Güncel Sürüm\",\n    \"vigembus_desc\": \"Sanal gamepad desteği için ViGEmBus gereklidir. Eksik veya eski ise sürücüyü yükleyin veya güncelleyin (sürüm 1.17 veya üstü gereklidir).\",\n    \"vigembus_incompatible\": \"ViGEmBus sürümü çok eski. Lütfen 1.17 veya daha yüksek bir sürüm yükleyin.\",\n    \"vigembus_install\": \"ViGEmBus Sürücüsü\",\n    \"vigembus_install_button\": \"ViGEmBus v{version}adresini yükleyin\",\n    \"vigembus_install_error\": \"ViGEmBus sürücüsü yüklenemedi.\",\n    \"vigembus_install_success\": \"ViGEmBus sürücüsü başarıyla yüklendi! Bilgisayarınızı yeniden başlatmanız gerekebilir.\",\n    \"vigembus_force_reinstall_button\": \"ViGEmBus v'yi Yeniden Yüklemeye Zorla{version}\",\n    \"vigembus_not_installed\": \"ViGEmBus yüklü değil.\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"Müşteriler\",\n      \"tool\": \"Araçlar\"\n    },\n    \"description\": \"Sunshine yayın deneyiminizi geliştiren istemcileri, araçları ve entegrasyonları keşfedin.\",\n    \"docs\": \"Dokümanlar\",\n    \"documentation\": \"Dokümantasyon\",\n    \"get\": \"Almak\",\n    \"github\": \"GitHub Deposu\",\n    \"github_forks\": \"Çatallar\",\n    \"github_issues\": \"Açık Sorunlar\",\n    \"github_stars\": \"Yıldızlar\",\n    \"last_updated\": \"Son Güncelleme\",\n    \"no_apps\": \"Bu kategoride uygulama bulunamadı.\",\n    \"official\": \"Resmi\",\n    \"title\": \"Öne Çıkan Uygulamalar\",\n    \"website\": \"Web sitesi\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"Şifreyi onayla\",\n    \"create_creds\": \"Başlamadan önce, Web UI'a erişmek için yeni bir kullanıcı adı ve şifre oluşturmanız gerekmektedir.\",\n    \"create_creds_alert\": \"Sunshine'ın arayüzüne (Web UI) erişmek için aşağıdaki kimlik bilgileri gereklidir. Onları güvende tutun, çünkü bir daha asla görmeyeceksiniz!\",\n    \"greeting\": \"Sunshine'a hoş geldiniz!\",\n    \"login\": \"Giriş\",\n    \"welcome_success\": \"Bu sayfa yakında yeniden yüklenecek, tarayıcınız sizden yeni kimlik bilgilerinizi isteyecek\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/uk.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"Всі\",\n    \"apply\": \"Застосувати\",\n    \"auto\": \"Автоматично\",\n    \"autodetect\": \"Автовизначення (рекомендовано)\",\n    \"beta\": \"(бета-версія)\",\n    \"cancel\": \"Скасувати\",\n    \"close\": \"Закрити\",\n    \"disabled\": \"Вимкнено\",\n    \"disabled_def\": \"Вимкнено (за замовчуванням)\",\n    \"disabled_def_cbox\": \"За замовчуванням: вимкнено\",\n    \"dismiss\": \"Відхилити\",\n    \"do_cmd\": \"Виконати команду\",\n    \"elevated\": \"Потребуються\",\n    \"enabled\": \"Увімкнено\",\n    \"enabled_def\": \"Увімкнено (за замовчуванням)\",\n    \"enabled_def_cbox\": \"За замовчуванням: вибрано\",\n    \"error\": \"Помилка!\",\n    \"loading\": \"Завантажується...\",\n    \"note\": \"Примітка:\",\n    \"password\": \"Пароль\",\n    \"run_as\": \"Запустити від імені адміністратора\",\n    \"save\": \"Зберегти\",\n    \"search\": \"Пошук...\",\n    \"see_more\": \"Дивитися більше\",\n    \"success\": \"Успішно!\",\n    \"undo_cmd\": \"Скасувати команду\",\n    \"username\": \"Ім'я користувача\",\n    \"warning\": \"Попередження!\"\n  },\n  \"apps\": {\n    \"actions\": \"Дії\",\n    \"add_cmds\": \"Додати команди\",\n    \"add_new\": \"Додати новий\",\n    \"app_name\": \"Назва програми\",\n    \"app_name_desc\": \"Назва програми, як показано в Moonlight\",\n    \"applications_desc\": \"Програми оновлюються лише після перезапуску Клієнта\",\n    \"applications_title\": \"Програми\",\n    \"auto_detach\": \"Продовжити стримінг, якщо програма швидко завершується\",\n    \"auto_detach_desc\": \"Ц зробить спробу автоматично виявити програми типу launcher, які швидко закриваються після запуску або запуску іншої програми. Якщо буде виявлено програму типу launcher, її буде розпізнано як окрему програму.\",\n    \"cmd\": \"Команда\",\n    \"cmd_desc\": \"Основна програма для запуску. Якщо поле порожнє, жодна програма не буде запущена.\",\n    \"cmd_note\": \"Якщо шлях до виконуваного файлу команди містить пробіли, ви повинні взяти його в лапки.\",\n    \"cmd_prep_desc\": \"Список команд, які потрібно запустити до/після цього додатка. Якщо будь-яка з підготовчих команд не спрацює, запуск програми буде перервано.\",\n    \"cmd_prep_name\": \"Підготовчі Команди\",\n    \"covers_found\": \"Обкладинки знайдено\",\n    \"cover_search_hint\": \"Пошукові назви мають відповідати умовам іменах IGDB.\",\n    \"delete\": \"Видалити\",\n    \"detached_cmds\": \"Відокремлені команди\",\n    \"detached_cmds_add\": \"Додати окрему команду\",\n    \"detached_cmds_desc\": \"Список команд для запуску у фоновому режимі.\",\n    \"detached_cmds_note\": \"Якщо шлях до виконуваного файлу команди містить пробіли, ви повинні взяти його в лапки.\",\n    \"edit\": \"Редагувати\",\n    \"env_app_id\": \"ID застосунку\",\n    \"env_app_name\": \"Назва програми\",\n    \"env_client_audio_config\": \"Конфігурація аудіо, яку запитує клієнт (2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"Клієнт запросив опцію для оптимізації гри та оптимальної якості стримінгу (так/ні)\",\n    \"env_client_fps\": \"FPS, який запитує клієнт (ціле число)\",\n    \"env_client_gcmap\": \"Запитувана маска геймпада у форматі бітового набору/бітового поля (ціле число)\",\n    \"env_client_hdr\": \"HDR увімкнено клієнтом (так/ні)\",\n    \"env_client_height\": \"Висота, яку запитує клієнт (ціле число)\",\n    \"env_client_host_audio\": \"Клієнт запросив аудіо хоста (так/ні)\",\n    \"env_client_width\": \"Ширина, яку запитує клієнт (int)\",\n    \"env_displayplacer_example\": \"Приклад - displayplacer для Автоматизації Роздільної Здатності:\",\n    \"env_qres_example\": \"Приклад - QR-коди для Автоматизації Роздільної Здатності:\",\n    \"env_qres_path\": \"qres шлях\",\n    \"env_var_name\": \"Назва Змінної Середовища\",\n    \"env_vars_about\": \"Про Змінні Середовища\",\n    \"env_vars_desc\": \"Всі команди отримують ці Змінні Середовища за замовчуванням:\",\n    \"env_xrandr_example\": \"Приклад - Xrandr для Автоматизації Роздільної Здатності:\",\n    \"exit_timeout\": \"Тайм-аут виходу\",\n    \"exit_timeout_desc\": \"Кількість секунд, протягом яких всі процеси програми будуть примусово завершені після запиту на вихід. Якщо значення не встановлено, за замовчуванням програма буде чекати до 5 секунд. Якщо встановлено на нуль або від'ємне значення, програму буде негайно завершено.\",\n    \"find_cover\": \"Знайти обкладинку\",\n    \"global_prep_desc\": \"Ввімкнути/Вимкнути виконання глобальних команд Prep для цього застосунку.\",\n    \"global_prep_name\": \"Глобальні команди підготовки\",\n    \"image\": \"Зображення\",\n    \"image_desc\": \"Іконка програми/зображення/шлях до зображення, яке буде надіслано клієнту. Зображення має бути у форматі PNG. Якщо не вказано, Sunshine надішле зображення за замовчуванням.\",\n    \"loading\": \"Завантаження...\",\n    \"name\": \"Ім'я\",\n    \"no_covers_found\": \"Покриття не знайдено\",\n    \"output_desc\": \"Файл, в якому зберігається вивід команди, якщо його не вказано, то вивід ігнорується\",\n    \"output_name\": \"Виведення\",\n    \"run_as_desc\": \"Це може знадобитися для деяких програм, які потребують дозволів адміністратора для нормального функціонування.\",\n    \"searching_covers\": \"Пошук курсерів...\",\n    \"wait_all\": \"Продовжуйте стримінг доти, доки всі процеси програми не завершаться\",\n    \"wait_all_desc\": \"Це продовжить стримінг доти, доки не завершаться всі процеси, запущені програмою. Якщо цей прапорець не ввімкнений, стримінг припиниться після закриття початкової програми, навіть якщо інші процеси програми все ще запущено.\",\n    \"working_dir\": \"Робочий каталог\",\n    \"working_dir_desc\": \"Робочий каталог, який переданий процесу. Наприклад, деякі програми використовують робочий каталог для пошуку файлів конфігурації. Якщо цей параметр не встановлено, Sunshine за замовчуванням буде використовувати батьківський каталог команди\"\n  },\n  \"config\": {\n    \"adapter_name\": \"Назва Адаптера\",\n    \"adapter_name_desc_linux_1\": \"Вкажіть вручну GPU для захоплення.\",\n    \"adapter_name_desc_linux_2\": \"знайти всі пристрої з підтримкою VAAPI\",\n    \"adapter_name_desc_linux_3\": \"Замініть ``renderD129`` на пристрій зверху, щоб вивести назву та можливості пристрою. Для підтримки Sunshine пристрій повинен мати як мінімум такі параметри:\",\n    \"adapter_name_desc_windows\": \"Вручну вкажіть GPU для захоплення. Якщо GPU не встановлений вручну, то його буде обрано автоматично. Ми наполегливо рекомендуємо залишити це поле порожнім, щоб використовувати автоматичний вибір GPU! Зауважимо, що цей GPU повинен бути ввімкнутим та під'\\nєднаним. Допустимі значення можна знайти за допомогою наступної команди:\",\n    \"adapter_name_placeholder_windows\": \"Radeon RX 580 Серії\",\n    \"add\": \"Додати\",\n    \"address_family\": \"Сімейство Адрес\",\n    \"address_family_both\": \"IPv4+IPv6\",\n    \"address_family_desc\": \"Встановити сімейство адрес, що використовується в Sunshine\",\n    \"address_family_ipv4\": \"Тільки IPv4\",\n    \"always_send_scancodes\": \"Завжди Надсилати Скан-коди\",\n    \"always_send_scancodes_desc\": \"Надсилання скан-кодів покращує сумісність з іграми та програмами, але може призвести до некоректного введення з клавіатури деякими клієнтами, які не використовують розкладку клавіатури США. Увімкніть, якщо введення з клавіатури взагалі не працює у певних програмах. Вимкніть, якщо клавіші на клієнті генерують неправильні клавіші на хості.\",\n    \"amd_coder\": \"AMF Coder (H264)\",\n    \"amd_coder_desc\": \"Дозволяє вибрати ентропійне кодування, щоб надати пріоритет якості або швидкості кодування. Тільки H.264.\",\n    \"amd_enforce_hrd\": \"Примусове застосування AMF Hypothetical Reference Decoder (HRD)\",\n    \"amd_enforce_hrd_desc\": \"Збільшує обмеження на керування швидкістю, щоб відповідати вимогам моделі HRD. Це значно зменшує переповнення бітрейту, але може спричинити артефакти кодування або зниження якості на певних GPU.\",\n    \"amd_preanalysis\": \"Попередній аналіз AMF\",\n    \"amd_preanalysis_desc\": \"Це вмикає попередній аналіз контролю швидкості, що може підвищити якість шляхом збільшення затримки кодування.\",\n    \"amd_quality\": \"Якість AMF\",\n    \"amd_quality_balanced\": \"balanced -- збалансований (за замовчуванням)\",\n    \"amd_quality_desc\": \"Це дозволяє контролювати баланс між швидкістю та якістю кодування.\",\n    \"amd_quality_group\": \"Налаштування якості AMF\",\n    \"amd_quality_quality\": \"якість - пріоритизувати якість\",\n    \"amd_quality_speed\": \"швидкість - пріоритизувати швидкість\",\n    \"amd_rc\": \"Контроль Швидкості AMF\",\n    \"amd_rc_cbr\": \"cbr -- постійний бітрейт (рекомендується, якщо увімкнено HRD)\",\n    \"amd_rc_cqp\": \"cqp -- постійний режим qp\",\n    \"amd_rc_desc\": \"Цей параметр контролює метод керування швидкістю, щоб переконатися, що ми не перевищуємо цільовий бітрейт клієнта. 'cqp' не підходить для визначення бітрейту, а інші параметри, окрім 'vbr_latency', залежать від Примусового HRD, щоб допомогти уникнути перезаповнення бітрейту.\",\n    \"amd_rc_group\": \"Налаштування контролю швидкості AMF\",\n    \"amd_rc_vbr_latency\": \"vbr_latency -- обмеженням затримки змінного бітрейту (рекомендується, якщо HRD вимкнено; за замовчуванням)\",\n    \"amd_rc_vbr_peak\": \"vbr_peak -- пікове обмеження змінного бітрейту\",\n    \"amd_usage\": \"Використання AMF\",\n    \"amd_usage_desc\": \"Тут встановлюється базовий профіль кодування. Усі параметри, наведені нижче, перевизначають підмножину профілю використання, але також застосовуються додаткові приховані налаштування, які не можна налаштувати деінде, окрім як тут.\",\n    \"amd_usage_lowlatency\": \"lowlatency - з низькою затримкою (найшвидший)\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality - низька затримка, висока якість (швидкий)\",\n    \"amd_usage_transcoding\": \"transcoding -- перекодування (найповільніше)\",\n    \"amd_usage_ultralowlatency\": \"ultralowlatency - наднизька затримка (найшвидша; за замовчуванням)\",\n    \"amd_usage_webcam\": \"веб-камера -- веб-камера (повільно)\",\n    \"amd_vbaq\": \"Адаптивне квантування на основі дисперсії AMF (VBAQ)\",\n    \"amd_vbaq_desc\": \"Людський зір зазвичай менш чутливий до артефактів у високотекстурованих областях. У режимі VBAQ дисперсія пікселів використовується для позначення складності просторових текстур, що дозволяє кодеру виділяти більше бітів для більш гладких ділянок. Увімкнення цієї функції призводить до покращення суб'єктивної візуальної якості певного контенту.\",\n    \"apply_note\": \"Натисніть \\\"Застосувати\\\", щоб перезапустити Sunshine і застосувати зміни. Це призведе до завершення всіх запущених сеансів.\",\n    \"audio_sink\": \"Пристрій виведення аудіо\",\n    \"audio_sink_desc_linux\": \"Назва пристрою аудіовиводу, що використовується для зациклення звуку. Якщо ви не вкажете цю змінну, pulseaudio вибере пристрій за замовчуванням. Ви можете дізнатися назву пристрою аудіовиводу за допомогою будь-якої з команд:\",\n    \"audio_sink_desc_macos\": \"Назва пристрою аудіовиводу, що використовується для зациклення звуку (Loopback). Sunshine може отримати доступ до мікрофонів лише на macOS через системні обмеження. Для трансляції системного аудіо за допомогою Soundflower або BlackHole.\",\n    \"audio_sink_desc_windows\": \"Вручну вкажіть конкретний аудіопристрій для захоплення. Якщо не вказано, пристрій буде обрано автоматично. Ми наполегливо рекомендуємо залишити це поле порожнім, щоб використовувати автоматичний вибір пристрою! Якщо у вас є кілька аудіопристроїв з однаковими іменами, ви можете отримати ідентифікатор пристрою за допомогою наступної команди:\",\n    \"audio_sink_placeholder_macos\": \"BlackHole 2ch\",\n    \"audio_sink_placeholder_windows\": \"Динаміки (High Definition аудіопристрої)\",\n    \"av1_mode\": \"Підтримка AV1\",\n    \"av1_mode_0\": \"Sunshine пропонуватиме підтримку AV1 на основі можливостей кодерів (рекомендовано)\",\n    \"av1_mode_1\": \"Sunshine не буде пропонувати підтримку AV1\",\n    \"av1_mode_2\": \"Sunshine пропонуватиме підтримку 8-бітового профілю AV1 Main\",\n    \"av1_mode_3\": \"Sunshine пропонуватиме підтримку профілів AV1 Main 8-біт і 10-біт (HDR)\",\n    \"av1_mode_desc\": \"Дозволяє клієнту запитувати основні 8-бітні або 10-бітні відеопотоки AV1. Кодування AV1 вимагає більше ресурсів CPU, тому увімкнення цієї опції може знизити продуктивність при використанні програмного кодування.\",\n    \"back_button_timeout\": \"Тайм-аут емуляції Home/Guide кнопок керування\",\n    \"back_button_timeout_desc\": \"Якщо утримувати кнопки Back/Select протягом вказаної кількості мілісекунд, імітується натискання кнопки Home/Guide. Якщо встановлено значення < 0 (за замовчуванням), утримання кнопки Back/Select не імітуватиме натискання кнопок Home/Guide.\",\n    \"bind_address\": \"Прив'язати адресу\",\n    \"bind_address_desc\": \"Встановити специфічну IP-адресу, до якої пряме буде прив'язано Сонце. Якщо ліве поле, сонячне прозоре буде прив'язувати до всіх доступних адрес.\",\n    \"capture\": \"Примусове застосування конкретного методу захоплення (Capture)\",\n    \"capture_desc\": \"У автоматичному режимі Sunshine використовуватиме перший-ліпший драйвер. Для роботи NvFBC потрібні пропатчені драйвери nVidia.\",\n    \"cert\": \"Сертифікат\",\n    \"cert_desc\": \"Сертифікат, який використовується для створення пари між веб UI й клієнтом Moonlight. Для найкращої сумісності він повинен мати відкритий ключ RSA-2048.\",\n    \"channels\": \"Максимальна кількість підключених клієнтів\",\n    \"channels_desc_1\": \"Sunshine може дозволити спільний доступ до однієї стримінгової сесії кільком клієнтам одночасно.\",\n    \"channels_desc_2\": \"Деякі апаратні кодери можуть мати обмеження, які знижують продуктивність при роботі з декількома потоками.\",\n    \"coder_cabac\": \"cabac -- контекстно-адаптивне двійкове арифметичне кодування - вища якість\",\n    \"coder_cavlc\": \"cavlc -- контекстно-адаптивне кодування змінної довжини - швидке декодування\",\n    \"configuration\": \"Налаштування\",\n    \"controller\": \"Увімкнути введення з геймпада\",\n    \"controller_desc\": \"Дозволяє гостям керувати хост-системою за допомогою геймпада / контролера\",\n    \"credentials_file\": \"Файл облікових даних\",\n    \"credentials_file_desc\": \"Зберігайте ім'я користувача/пароль окремо від файлу стану Sunshine.\",\n    \"csrf_allowed_origins\": \"Дозволені вихідні коди CSRF\",\n    \"csrf_allowed_origins_desc\": \"Список дозволених комами розширених джерел для захисту CSRF (додається до типових: варіанти локального хосту та порталу веб-інтерфейсу). Додавайте лише джерела, яким ви довіряєте. Кожне джерело має містити протокол і хост (наприклад, https://example.com).\",\n    \"dd_config_ensure_active\": \"Активувати автовідтворення дисплея\",\n    \"dd_config_ensure_only_display\": \"Вимкнути інші дисплеї та активувати тільки зазначений дисплей\",\n    \"dd_config_ensure_primary\": \"Автоматично активувати дисплей та зробити його основним екраном\",\n    \"dd_configuration_option\": \"Конфігурація пристрою\",\n    \"dd_config_revert_delay\": \"Затримка відновлення конфігурації\",\n    \"dd_config_revert_delay_desc\": \"Додаткова затримка в мілісекундах до очікування перед тим, як буде скасовано конфігурацію при закритті програми або припиненні останньої сесії. Головна мета - забезпечити більш плавне перемикання при швидкому перемиканні між додатками.\",\n    \"dd_config_revert_on_disconnect\": \"Повернути значення після відключення\",\n    \"dd_config_revert_on_disconnect_desc\": \"Відновити конфігурацію після відключення всіх клієнтів замість закриття програми або завершення останнього сеансу.\",\n    \"dd_config_verify_only\": \"Переконайтеся, що дисплей увімкнений (за замовчуванням)\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"Увімкнути / вимкнути режим HDR як запит клієнтом (за замовчуванням)\",\n    \"dd_hdr_option_disabled\": \"Не змінювати налаштування HDR\",\n    \"dd_manual_refresh_rate\": \"Частота оновлення вручну\",\n    \"dd_manual_resolution\": \"Користувацька роздільна здатність\",\n    \"dd_mode_remapping\": \"Переказ режиму екрану\",\n    \"dd_mode_remapping_add\": \"Додати пункт перерахування\",\n    \"dd_mode_remapping_desc_1\": \"Вкажіть записи, щоб змінити потрібну роздільну здатність і/або оновити ставку до інших значень.\",\n    \"dd_mode_remapping_desc_2\": \"Список повторюється з верху до низу і використовується перший матч.\",\n    \"dd_mode_remapping_desc_3\": \"Поля \\\"Запитовано\\\" можуть бути порожніми, щоб відповідати жодному запитуванню.\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"Необхідно вказати принаймні одне поле \\\"Final\\\". Невизначена роздільна здатність або оновлення не змінюється.\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"Потрібно вказати поле \\\"Final\\\" і не може бути порожнім.\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"Опція \\\"Оптимізація налаштувань гри\\\" повинна бути включена в клієнті Moonlight, в іншому випадку записи з іншими полями з будь-якою роздільною здатністю пропущені.\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"Опція \\\"Оптимізація налаштувань гри\\\" повинна бути увімкнена в клієнті місячного світла, інакше натискання пропущене.\",\n    \"dd_mode_remapping_final_refresh_rate\": \"Фінальна ставка оновлення\",\n    \"dd_mode_remapping_final_resolution\": \"Остаточна роздільна здатність\",\n    \"dd_mode_remapping_requested_fps\": \"Запитаний FPS\",\n    \"dd_mode_remapping_requested_resolution\": \"Запитана роздільна здатність\",\n    \"dd_options_header\": \"Додаткові налаштування пристрою\",\n    \"dd_refresh_rate_option\": \"Оновити курс\",\n    \"dd_refresh_rate_option_auto\": \"Використовувати значення FPS наданих клієнтом (за замовчуванням)\",\n    \"dd_refresh_rate_option_disabled\": \"Не змінюйте частоту оновлення\",\n    \"dd_refresh_rate_option_manual\": \"Використовувати введений вручну курс оновлення\",\n    \"dd_resolution_option\": \"Роздільна здатність\",\n    \"dd_resolution_option_auto\": \"Використовувати роздільну здатність, що надається клієнтом (за замовчуванням)\",\n    \"dd_resolution_option_disabled\": \"Не змінювати роздільну здатність\",\n    \"dd_resolution_option_manual\": \"Використовувати введену вручну\",\n    \"dd_resolution_option_ogs_desc\": \"Опція \\\"Оптимізація налаштувань гри\\\" повинна бути увімкнена на віддаленому клієнті, щоб це спрацювало.\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"При використанні віртуального пристрою (VDD) для трансляції, зображення може некоректно відображатись на HDR колір. Сонячне світло може спробувати пом'якшити цю проблему, вимкнувши HDR, а потім знову ввімкнув.\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"Якщо значення встановлено в 0, то робоче середовище вимкнено (за замовчуванням). Якщо значення становить від 0 до 3000 мілісекунд, \\\"сонячний\\\" вимкне HDR, Зачекайте певний проміжок часу, а потім знову увімкніть HDR. Рекомендована затримка у більшості випадків становить близько 500 мілісекунд.\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"НЕ ВИКОРИСТОВУЙТЕ цей спосіб, якщо у вас насправді є проблеми з HDR, оскільки це безпосередньо впливає на час початку потоку!\",\n    \"dd_wa_hdr_toggle_delay\": \"Висококонтрастний режим для HDR\",\n    \"ds4_back_as_touchpad_click\": \"Призначити клавіші Back/Select на сенсорну клавіатуру\",\n    \"ds4_back_as_touchpad_click_desc\": \"При включеній примусовій емуляції DS4, налаштуйте Back/Select на клацання touchpad'а\",\n    \"ds5_inputtino_randomize_mac\": \"Випадково віртуальний контролер MAC\",\n    \"ds5_inputtino_randomize_mac_desc\": \"Після реєстрації контролерів слід використовувати випадкове MAC замість внутрішнього індексу контролерів, щоб уникнути змішування налаштувань різних контролерів при натисканні на стороні клієнта.\",\n    \"encoder\": \"Примусове використання певного кодера\",\n    \"encoder_desc\": \"Примусово використовуйте конкретний кодер, інакше Sunshine обере найкращий з доступних варіантів. Примітка: Якщо ви вказуєте апаратний кодер у Windows, він має відповідати графічному процесору, до якого під'єднано монітор.\",\n    \"encoder_software\": \"Програмне забезпечення\",\n    \"external_ip\": \"Зовнішня IP-адреса\",\n    \"external_ip_desc\": \"Якщо зовнішню IP-адресу не вказано, Sunshine автоматично визначить зовнішню IP-адресу\",\n    \"fec_percentage\": \"Відсоток FEC\",\n    \"fec_percentage_desc\": \"Відсоток пакетів виправлення помилок на кожен пакет даних у кожному відеокадрі. Вищі значення можуть викликати більшу втрату мережевих пакетів, але використовувати збільшену пропускну здатність.\",\n    \"ffmpeg_auto\": \"auto -- дозволити ffmpeg вирішувати (за замовчуванням)\",\n    \"file_apps\": \"Файли програми\",\n    \"file_apps_desc\": \"Файл, у якому зберігаються поточні програми Sunshine.\",\n    \"file_state\": \"Файл стану\",\n    \"file_state_desc\": \"Файл, у якому зберігається поточний стан Sunshine\",\n    \"gamepad\": \"Тип емульованого геймпаду\",\n    \"gamepad_auto\": \"Параметри автоматичного вибору\",\n    \"gamepad_desc\": \"Виберіть тип геймпаду для емуляції на хості\",\n    \"gamepad_ds4\": \"DS4 (PS4)\",\n    \"gamepad_ds4_manual\": \"Опції DS4\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"Опції вибору DS5\",\n    \"gamepad_switch\": \"Nintendo Pro (Switch)\",\n    \"gamepad_manual\": \"Налаштування DS4 вручну\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"Підготовчі Команди\",\n    \"global_prep_cmd_desc\": \"Налаштуйте список команд, які потрібно виконати до або після запуску будь-якої програми. Якщо будь-яка із зазначених команд підготовки не спрацює, процес запуску програми буде перервано.\",\n    \"hevc_mode\": \"Підтримка HEVC\",\n    \"hevc_mode_0\": \"Sunshine буде рекламувати підтримку HEVC на основі можливостей кодера (рекомендовано)\",\n    \"hevc_mode_1\": \"Sunshine не буде пропонувати підтримку HEVC\",\n    \"hevc_mode_2\": \"Sunshine пропонуватиме підтримку для Основного HEVC профілю\",\n    \"hevc_mode_3\": \"Sunshine пропонуватиме підтримку профілів HEVC Main та Main10 (HDR)\",\n    \"hevc_mode_desc\": \"Дозволяє клієнту запитувати відеопотоки HEVC Main або HEVC Main10. Кодування HEVC вимагає більше ресурсів CPU, тому увімкнення цієї опції може знизити продуктивність при використанні програмного кодування.\",\n    \"high_resolution_scrolling\": \"Підтримка прокрутки з високою роздільною здатністю\",\n    \"high_resolution_scrolling_desc\": \"Якщо увімкнено, Sunshine пропускатиме події прокрутки з високою роздільною здатністю від клієнтів Moonlight. Вимкнення цього може бути корисним для старих програм, які прокручують вміст занадто швидко за допомогою подій прокрутки у високій роздільній здатності.\",\n    \"install_steam_audio_drivers\": \"Встановити звукові Steam драйвери\",\n    \"install_steam_audio_drivers_desc\": \"Якщо Steam інстальовано, це автоматично інсталює драйвер Steam Streaming Speakers для підтримки об'ємного звуку 5.1/7.1 і вимкнення звуку хост-комп'ютера.\",\n    \"key_repeat_delay\": \"Затримка повтору клавіш\",\n    \"key_repeat_delay_desc\": \"Керування швидкістю повторення клавіш. Початкова затримка у мілісекундах перед повторенням натискання.\",\n    \"key_repeat_frequency\": \"Частота повторення клавіш\",\n    \"key_repeat_frequency_desc\": \"Як часто клавіші повторюються щосекунди. Цей параметр підтримує десяткові числа.\",\n    \"key_rightalt_to_key_win\": \"Клавіша Alt Map праворуч від ключа Windows\",\n    \"key_rightalt_to_key_win_desc\": \"Може статися так, що ви не зможете надіслати команду клавіші Windows з Moonshine напряму. У таких випадках може бути корисним змусити Sunshine вважати клавішу Alt праворуч клавішею Windows\",\n    \"keybindings\": \"Сполучення клавіш\",\n    \"keyboard\": \"Увімкнути введення з клавіатури\",\n    \"keyboard_desc\": \"Дозволити гостям керувати хост-системою за допомогою клавіатури\",\n    \"lan_encryption_mode\": \"Режим шифрування LAN мережі\",\n    \"lan_encryption_mode_1\": \"Увімкнено для підтримуваних клієнтів\",\n    \"lan_encryption_mode_2\": \"Обов'язкове для всіх клієнтів\",\n    \"lan_encryption_mode_desc\": \"Цей параметр визначає, коли буде використовуватися шифрування під час потокового передавання через локальну мережу. Шифрування може знизити продуктивність потокового передавання, особливо на менш потужних хостах і клієнтах.\",\n    \"locale\": \"Мова\",\n    \"locale_desc\": \"Мова, що використовується для Sunshine UI.\",\n    \"log_path\": \"Шлях до лог-файлу\",\n    \"log_path_desc\": \"Файл, у якому зберігаються поточні логи Sunshine.\",\n    \"max_bitrate\": \"Максимальний бітрейт\",\n    \"max_bitrate_desc\": \"Максимальний бітрейт (в Kbp), який здійснює кодування Sunshine на нього. Якщо встановлено в 0, то він завжди буде використовувати бітрейт із проханням Місячного світла.\",\n    \"minimum_fps_target\": \"Мінімум для FPS цільової цілі\",\n    \"minimum_fps_target_desc\": \"Найменш ефективний FPS потік може досягти. Значення 0 розглядається як приблизно половина FPS. Рекомендується налаштування 20, якщо транслюєте 24 або 30 fps вміст.\",\n    \"min_log_level\": \"Рівень журналювання\",\n    \"min_log_level_0\": \"Verbose\",\n    \"min_log_level_1\": \"Debug\",\n    \"min_log_level_2\": \"Інформація\",\n    \"min_log_level_3\": \"Застереження\",\n    \"min_log_level_4\": \"Помилка\",\n    \"min_log_level_5\": \"Fatal\",\n    \"min_log_level_6\": \"Без ефекту\",\n    \"min_log_level_desc\": \"Мінімальний рівень протоколу, надрукований на стандартному рівні\",\n    \"min_threads\": \"Мінімальна кількість потоків CPU\",\n    \"min_threads_desc\": \"Збільшення значення дещо знижує ефективність кодування, але цей компроміс зазвичай вартий того, щоб отримати можливість використовувати більше ядер CPU для кодування. Ідеальне значення - це найменше значення, яке може надійно кодувати за бажаних налаштувань стримінгу на вашому обладнанні.\",\n    \"misc\": \"Інші параметри\",\n    \"motion_as_ds4\": \"Емулювати геймпад DS4, якщо клієнтський геймпад повідомляє про наявність motion датчиків\",\n    \"motion_as_ds4_desc\": \"Якщо вимкнено, motion датчики не враховуватимуться під час вибору типу геймпада.\",\n    \"mouse\": \"Увімкнути введення за допомогою миші\",\n    \"mouse_desc\": \"Дозволяє гостям керувати хост-системою за допомогою миші\",\n    \"native_pen_touch\": \"Вбудована підтримка пера/сенсорного вводу\",\n    \"native_pen_touch_desc\": \"Якщо увімкнено, Sunshine передаватиме події нативного пера/дотику від клієнтів Moonlight. Для старих програм без підтримки нативного пера/дотику може бути корисним вимкнення цього налаштування.\",\n    \"notify_pre_releases\": \"PreRelease Сповіщення\",\n    \"notify_pre_releases_desc\": \"Чи отримувати сповіщення про нові pre-release версії Sunshine\",\n    \"nvenc_h264_cavlc\": \"Надайте перевагу CAVLC над CABAC в H.264\",\n    \"nvenc_h264_cavlc_desc\": \"Простіша форма ентропійного кодування. CAVLC потребує приблизно на 10% більшого бітрейту для такої ж якості. Актуально лише для дуже старих декодерів.\",\n    \"nvenc_latency_over_power\": \"Надайте перевагу меншій затримці кодування над економією енергії\",\n    \"nvenc_latency_over_power_desc\": \"Sunshine запитує максимальну тактову частоту CPU під час стримінгу, щоб зменшити затримку кодування. Вимкнення цього параметра не рекомендується, оскільки це може призвести до значного збільшення затримки кодування.\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"Відображати OpenGL/Vulkan поверх DXGI\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"Sunshine не може захоплювати повноекранні програми OpenGL та Vulkan з повною частотою кадрів, якщо вони не присутні поверх DXGI. Це загальносистемне налаштування, яке повертається до початкового стану після завершення роботи програми.\",\n    \"nvenc_preset\": \"Пресет продуктивності\",\n    \"nvenc_preset_1\": \"(найшвидший, за замовчуванням)\",\n    \"nvenc_preset_7\": \"(найповільніше)\",\n    \"nvenc_preset_desc\": \"Більші значення покращують стиснення (якість при заданому бітрейті) ціною збільшення затримки кодування. Рекомендується змінювати тільки тоді, коли це обмежено мережею або декодером, інакше аналогічного ефекту можна досягти збільшенням бітрейту.\",\n    \"nvenc_realtime_hags\": \"Використання пріоритету реального часу у плануванні GPU з апаратним прискоренням\",\n    \"nvenc_realtime_hags_desc\": \"Наразі драйвери NVIDIA можуть зависати в кодері, коли ввімкнено HAGS, використовується пріоритет реального часу та завантаження VRAM близьке до максимального. Вимкнення цієї опції знижує пріоритет до високого, що дозволяє уникнути зависання ціною зниження продуктивності захоплення при високому навантаженні GPU.\",\n    \"nvenc_spatial_aq\": \"Просторове AQ\",\n    \"nvenc_spatial_aq_desc\": \"Призначає вищі значення QP пласким ділянкам відео. Рекомендується вмикати під час стримінгу з низьким бітрейтом.\",\n    \"nvenc_twopass\": \"Режим двоетапної перевірки\",\n    \"nvenc_twopass_desc\": \"Додає попередній прохід кодування. Це дозволяє виявити більше векторів руху, краще розподілити бітрейт у кадрі та суворіше дотримуватися лімітів бітрейту. Вимикати його не рекомендується, оскільки це може призвести до випадкового перевищення бітрейту і подальшої втрати пакетів.\",\n    \"nvenc_twopass_disabled\": \"Вимкнено (найшвидше, не рекомендується)\",\n    \"nvenc_twopass_full_res\": \"Повна роздільна здатність (повільніше)\",\n    \"nvenc_twopass_quarter_res\": \"Чверть роздільної здатності (швидше, за замовчуванням)\",\n    \"nvenc_vbv_increase\": \"Збільшення однокадрового VBV/HRD у відсотках\",\n    \"nvenc_vbv_increase_desc\": \"За замовчуванням Sunshine використовує однокадровий VBV/HRD, що означає, що розмір будь-якого закодованого відеокадру не повинен перевищувати запитуваного бітрейту, поділеного на запитувану частоту кадрів. Послаблення цього обмеження може бути корисним і діяти як змінний бітрейт з низькою затримкою, але також може призвести до втрати пакетів, якщо мережа не має достатньої ємності буфера, щоб впоратися зі стрибками бітрейту. Максимально допустиме значення 400, що відповідає 5-кратному збільшенню верхньої межі розміру кодованого відеокадру.\",\n    \"origin_web_ui_allowed\": \"Origin Web UI Дозволено\",\n    \"origin_web_ui_allowed_desc\": \"Походження адреси endpoint'а, якій не заборонено доступ до Web UI\",\n    \"origin_web_ui_allowed_lan\": \"Доступ до Web UI мають лише ті, хто перебуває в LAN мережі\",\n    \"origin_web_ui_allowed_pc\": \"Доступ до Web UI може мати лише localhost\",\n    \"origin_web_ui_allowed_wan\": \"Будь-хто може отримати доступ до Web UI\",\n    \"output_name\": \"Показувати Id\",\n    \"output_name_desc_unix\": \"Під час запуску Sunshine ви повинні побачити список виявлених дисплеїв. Примітка: Ви маєте використовувати значення ідентифікатора у дужках. Нижче наведено приклад; фактичний вивід можна знайти на вкладці Виправлення неполадок.\",\n    \"output_name_desc_windows\": \"Вручну вкажіть ідентифікатор пристрою для захоплення. Якщо не вказано, буде захоплено основний екран. Примітка: Якщо вище ви вказали GPU, цей дисплей повинен бути підключений до цього ж GPU. Під час запуску Sunshine, ви повинні побачити список виявлених дисплеїв. Нижче наведено приклад, фактичний вивід зображення можна знайти на вкладці Виправлення неполадок.\",\n    \"ping_timeout\": \"Тайм-аут пінгу\",\n    \"ping_timeout_desc\": \"Скільки часу в мілісекундах чекати на дані від Moonlight, перш ніж вимкнути стримінг\",\n    \"pkey\": \"Приватний ключ\",\n    \"pkey_desc\": \"Приватний ключ, який використовується для створення пари між Web UI й клієнтом Moonlight. Для найкращої сумісності це має бути приватний ключ формату RSA-2048.\",\n    \"port\": \"Порт\",\n    \"port_alert_1\": \"Sunshine не може використовувати порти нижче 1024!\",\n    \"port_alert_2\": \"Порти вище 65535 недоступні!\",\n    \"port_desc\": \"Встановити сімейство портів, що використовуються Sunshine\",\n    \"port_http_port_note\": \"Використовуйте цей порт для підключення до Moonlight.\",\n    \"port_note\": \"Нотатка\",\n    \"port_port\": \"Порт\",\n    \"port_protocol\": \"Протокол\",\n    \"port_tcp\": \"TCP\",\n    \"port_udp\": \"UDP\",\n    \"port_warning\": \"Оприлюднення Web UI в Інтернеті є ризикованим щодо безпеки! Дійте на власний страх і ризик!\",\n    \"port_web_ui\": \"Web UI\",\n    \"qp\": \"Параметр квантування\",\n    \"qp_desc\": \"Деякі пристрої можуть не підтримувати постійну швидкість передачі даних. На таких пристроях замість неї використовується QP. Вище значення означає більше стиснення, але нижчу якість.\",\n    \"qsv_coder\": \"QuickSync кодер (H264)\",\n    \"qsv_preset\": \"QuickSync Пресет\",\n    \"qsv_preset_fast\": \"швидко (низька якість)\",\n    \"qsv_preset_faster\": \"швидше (нижча якість)\",\n    \"qsv_preset_medium\": \"середнє (за замовчуванням)\",\n    \"qsv_preset_slow\": \"повільно (хороша якість)\",\n    \"qsv_preset_slower\": \"повільніше (краща якість)\",\n    \"qsv_preset_slowest\": \"найповільніше (найкраща якість)\",\n    \"qsv_preset_veryfast\": \"найшвидше (найнижча якість)\",\n    \"qsv_slow_hevc\": \"Дозволити повільне HEVC кодування\",\n    \"qsv_slow_hevc_desc\": \"Це може дозволити кодування HEVC на старих Intel GPU, але внаслідок більшого використання GPU та гіршої продуктивності.\",\n    \"restart_note\": \"Sunshine перезапускається, щоб застосувати зміни.\",\n    \"search_options\": \"Параметри пошуку...\",\n    \"stream_audio\": \"Транслювати аудіо\",\n    \"stream_audio_desc\": \"Чи транслювати аудіо чи ні. Вимкнення цього може бути корисним для відтворення без заголовків екранів у вигляді другого монітора.\",\n    \"sunshine_name\": \"Sunshine ім'я\",\n    \"sunshine_name_desc\": \"Ім'я, яке відображається Moonlight. Якщо не вказано, використовується ім'я хоста комп'ютера\",\n    \"sw_preset\": \"Пресети SW\",\n    \"sw_preset_desc\": \"Оптимізація компромісу між швидкістю кодування (кількість закодованих кадрів за секунду) та ефективністю стиснення (якість на біт у бітовому потоці). За замовчуванням - супершвидко.\",\n    \"sw_preset_fast\": \"швидко\",\n    \"sw_preset_faster\": \"швидше\",\n    \"sw_preset_medium\": \"середнє\",\n    \"sw_preset_slow\": \"повільно\",\n    \"sw_preset_slower\": \"повільніше\",\n    \"sw_preset_superfast\": \"супершвидкий (за замовчуванням)\",\n    \"sw_preset_ultrafast\": \"ультрашвидкий\",\n    \"sw_preset_veryfast\": \"дуже швидкий\",\n    \"sw_preset_veryslow\": \"дуже повільний\",\n    \"sw_tune\": \"ПЗ налаштування\",\n    \"sw_tune_animation\": \"анімація - добре підходить для мультфільмів; використовує вищий рівень деблокування та більше кадрів порівняння\",\n    \"sw_tune_desc\": \"Параметри налаштування, які застосовуються після пресету. За замовчуванням - нульова латентність.\",\n    \"sw_tune_fastdecode\": \"fastdecode -- дозволяє пришвидшити декодування, вимкнувши певні фільтри\",\n    \"sw_tune_film\": \"фільм - використовується для високоякісного кіноконтенту; зменшує деблокування\",\n    \"sw_tune_grain\": \"зернистість - зберігає зернисту структуру в старих, зернистих плівкових матеріалах\",\n    \"sw_tune_stillimage\": \"стоп-кадр - добре підходить для контенту, схожого на слайд-шоу\",\n    \"sw_tune_zerolatency\": \"zerolatency - добре підходить для швидкого кодування та стримінгу з низькою затримкою (за замовчуванням)\",\n    \"system_tray\": \"Увімкнути системний трей\",\n    \"system_tray_desc\": \"Відображати значок в системному лотку та показувати сповіщення на стільниці\",\n    \"touchpad_as_ds4\": \"Емулювати геймпад DS4, якщо клієнтський геймпад повідомляє про наявність touchpad'а\",\n    \"touchpad_as_ds4_desc\": \"Якщо вимкнено, наявність touchpad не враховуватиметься під час вибору типу геймпада.\",\n    \"upnp\": \"UPnP\",\n    \"upnp_desc\": \"Автоматичне налаштування переадресації портів для стримінгу через Інтернет\",\n    \"vaapi_strict_rc_buffer\": \"Суворе дотримання обмежень на бітрейт кадру для H.264/HEVC на GPU від AMD\",\n    \"vaapi_strict_rc_buffer_desc\": \"Увімкнення цієї опції дозволяє уникнути втрати кадрів у мережі під час зміни сцени, але під час руху якість відео може погіршитися.\",\n    \"virtual_sink\": \"Віртуальний пристрій виведення аудіо\",\n    \"virtual_sink_desc\": \"Вручну вкажіть віртуальний аудіопристрій для використання. Якщо не вказано, пристрій буде обрано автоматично. Ми наполегливо рекомендуємо залишити це поле порожнім, щоб використовувати автоматичний вибір пристрою!\",\n    \"virtual_sink_placeholder\": \"Динаміки стримінгу Steam\",\n    \"vt_coder\": \"VideoToolbox Кодер\",\n    \"vt_realtime\": \"Кодування VideoToolbox у реальному часі\",\n    \"vt_software\": \"Кодування ПЗ VideoToolbox\",\n    \"vt_software_allowed\": \"Дозволено\",\n    \"vt_software_forced\": \"Примусово\",\n    \"wan_encryption_mode\": \"Режим шифрування WAN\",\n    \"wan_encryption_mode_1\": \"Увімкнено для підтримуваних клієнтів (за замовчуванням)\",\n    \"wan_encryption_mode_2\": \"Обов'язково для всіх клієнтів\",\n    \"wan_encryption_mode_desc\": \"Цей параметр визначає, коли буде використовуватися шифрування під час потокового передавання через Інтернет. Шифрування може знизити продуктивність потокового стримінгу, особливо на менш потужних хостах і клієнтах.\"\n  },\n  \"index\": {\n    \"description\": \"Sunshine - це самостійний ігровий стримінговий хостинг для Moonlight.\",\n    \"download\": \"Завантажити\",\n    \"fix_now\": \"Виправити\",\n    \"installed_version_not_stable\": \"Ви використовуєте попередню версію Sunshine. Ви можете зіткнутися з помилками або іншими проблемами. Будь ласка, повідомляйте про будь-які проблеми, з якими ви зіткнулися. Дякуємо, що допомагаєте зробити Sunshine кращою програмою!\",\n    \"loading_latest\": \"Завантаження останньої версії...\",\n    \"new_pre_release\": \"Доступна нова Pre-Release версія!\",\n    \"new_stable\": \"Доступна нова стабільна версія!\",\n    \"startup_errors\": \"<b>Увага!</b> Sunshine виявив ці помилки під час запуску. Ми НАПОЛЕГЛИВО <b>РЕКОМЕНДУЄМО</b> виправити їх перед стримінгом.\",\n    \"version_dirty\": \"Дякуємо, що допомагаєте зробити Sunshine кращою програмою!\",\n    \"version_latest\": \"Ви використовуєте останню версію Sunshine\",\n    \"vigembus_not_installed_desc\": \"Віртуальна ігрова підтримка не працюватиме без драйвера ViGEmBus. Натисніть на кнопку нижче, щоб встановити його.\",\n    \"vigembus_not_installed_title\": \"ViGEmBus драйвер не встановлено\",\n    \"vigembus_outdated_desc\": \"Ви використовуєте застарілу версію ViGEmBus (v{version}). Версія 1. Потрібно 7 або вище для підтримки коректної роботи геймпада. Натисніть на кнопку нижче, щоб оновити.\",\n    \"vigembus_outdated_title\": \"ViGEmBus водій застарілий\",\n    \"welcome\": \"Привіт, Sunshine!\"\n  },\n  \"navbar\": {\n    \"applications\": \"Застосунки\",\n    \"configuration\": \"Конфігурація\",\n    \"featured\": \"Популярні програми\",\n    \"home\": \"Головна\",\n    \"password\": \"Змінити Пароль\",\n    \"pin\": \"Закріпити\",\n    \"theme_auto\": \"Авто\",\n    \"theme_dark\": \"Темна\",\n    \"theme_ember\": \"Ember\",\n    \"theme_forest\": \"Форест\",\n    \"theme_indigo\": \"Indigo\",\n    \"theme_lavender\": \"Lavender\",\n    \"theme_light\": \"Світла\",\n    \"theme_midnight\": \"Північ\",\n    \"theme_monochrome\": \"Монотонні\",\n    \"theme_moonlight\": \"Місячне сяйво\",\n    \"theme_nord\": \"Nord\",\n    \"theme_ocean\": \"Океан\",\n    \"theme_rose\": \"Троянда\",\n    \"theme_slate\": \"Сланець\",\n    \"theme_sunshine\": \"Саншайн\",\n    \"toggle_theme\": \"Тема\",\n    \"troubleshoot\": \"Усунення неполадок\"\n  },\n  \"password\": {\n    \"confirm_password\": \"Підтвердити пароль\",\n    \"current_creds\": \"Поточні облікові дані\",\n    \"new_creds\": \"Нові облікові дані\",\n    \"new_username_desc\": \"Якщо не вказано, ім'я користувача не зміниться\",\n    \"password_change\": \"Зміна пароля\",\n    \"success_msg\": \"Пароль успішно змінено! Ця сторінка незабаром перезавантажиться, ваш браузер запитає вас про нові облікові дані.\"\n  },\n  \"pin\": {\n    \"device_name\": \"Назва пристрою\",\n    \"pair_failure\": \"Не вдалося створити пару: Перевірте правильність введення PIN-коду\",\n    \"pair_success\": \"Успішно! Будь ласка, перевірте Moonlight, щоб продовжити\",\n    \"pin_pairing\": \"Сполучення PIN-коду\",\n    \"send\": \"Надіслати\",\n    \"warning_msg\": \"Переконайтеся, що у вас є доступ до клієнта, з яким ви створюєте пару. Це програмне забезпечення може повністю контролювати ваш комп'ютер, тому будьте обережні!\"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"Обговорення на GitHub\",\n    \"legal\": \"Юридична інформація\",\n    \"legal_desc\": \"Продовжуючи використовувати це програмне забезпечення, ви погоджуєтеся з умовами та положеннями, викладеними в наступних документах.\",\n    \"license\": \"Ліцензія\",\n    \"lizardbyte_website\": \"Вебсайт LizardByte\",\n    \"resources\": \"Ресурси\",\n    \"resources_desc\": \"Ресурси для Sunshine!\",\n    \"third_party_notice\": \"Сповіщення третім особам\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"Скинути налаштування постійного відображення пристроїв\",\n    \"dd_reset_desc\": \"Якщо сонячне світло застрягло, намагається відновити змінені налаштування пристроїв для дисплея, ви можете скинути налаштування і перейти до відновлення стану екрана вручну.\",\n    \"dd_reset_error\": \"Помилка під час відновлення наполегливості!\",\n    \"dd_reset_success\": \"Успіх відновлення збереження!\",\n    \"force_close\": \"Закрити примусово\",\n    \"force_close_desc\": \"Якщо Moonlight скаржиться на запущену програму, примусове закриття програми має вирішити проблему.\",\n    \"force_close_error\": \"Помилка під час закриття програми\",\n    \"force_close_success\": \"Застосунок успішно закрито!\",\n    \"logs\": \"Логи\",\n    \"logs_desc\": \"Перегляньте логи, завантажені Sunshine\",\n    \"logs_find\": \"Пошук...\",\n    \"restart_sunshine\": \"Перезапустити Sunshine\",\n    \"restart_sunshine_desc\": \"Якщо Sunshine не працює належним чином, ви можете спробувати перезапустити його. Це призведе до завершення усіх запущених сеансів.\",\n    \"restart_sunshine_success\": \"Sunshine перезапускається\",\n    \"troubleshooting\": \"Усунення неполадок\",\n    \"unpair_all\": \"Відв'язати всі пари\",\n    \"unpair_all_error\": \"Помилка під час від'єднання пари\",\n    \"unpair_all_success\": \"Усі пристрої не під'єднані.\",\n    \"unpair_desc\": \"Видаліть пов’язані пристрої. Вбудовані пристрої з активною сесією залишаться, але не зможуть почати або відновити сеанс.\",\n    \"unpair_single_no_devices\": \"Немає пов'язаних пристроїв.\",\n    \"unpair_single_success\": \"Однак пристрій(ої) все ще можуть бути в активному сеансі. Використовуйте кнопку \\\"Примусове закриття\\\" вище, щоб завершити будь-які відкриті сеанси.\",\n    \"unpair_single_unknown\": \"Невідомий клієнт\",\n    \"unpair_title\": \"Відв'язати пристрої\",\n    \"vigembus_compatible\": \"ViGEmBus встановлено та сумісний.\",\n    \"vigembus_current_version\": \"Поточна версія\",\n    \"vigembus_desc\": \"ViGEmBus необхідний для підтримки віртуальних геймпадів. Встановіть або оновіть драйвера, якщо він відсутній або застарілий (версії 1.17 або вище).\",\n    \"vigembus_incompatible\": \"Версія ViGEmBus застаріла. Будь ласка, встановіть версію 1.17 або вище.\",\n    \"vigembus_install\": \"ViGEmBus драйвер\",\n    \"vigembus_install_button\": \"Встановіть ViGEmBus в{version}\",\n    \"vigembus_install_error\": \"Не вдалося встановити драйвер ViGEmBus.\",\n    \"vigembus_install_success\": \"ViGEmBus успішно встановлений! Перезапустіть комп'ютер.\",\n    \"vigembus_force_reinstall_button\": \"Примусово перевстановити ViGEmBus v{version}\",\n    \"vigembus_not_installed\": \"ViGEmBus не встановлено.\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"Клієнти\",\n      \"tool\": \"Інструменти\"\n    },\n    \"description\": \"Відкрийте для себе клієнти, інструменти та інтеграції, що підвищують досвід трансляції сонячності.\",\n    \"docs\": \"Документація\",\n    \"documentation\": \"Документація\",\n    \"get\": \"Отримати\",\n    \"github\": \"GitHub Repository\",\n    \"github_forks\": \"Forks\",\n    \"github_issues\": \"Відкриті питання\",\n    \"github_stars\": \"Зірочки\",\n    \"last_updated\": \"Востаннє оновлено\",\n    \"no_apps\": \"В цій категорії додатків не знайдено.\",\n    \"official\": \"Офіційний\",\n    \"title\": \"Популярні програми\",\n    \"website\": \"Вебсайт\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"Підтвердити пароль\",\n    \"create_creds\": \"Перед початком роботи нам потрібно, щоб ви створили нове ім'я користувача та пароль для доступу до Web UI.\",\n    \"create_creds_alert\": \"Наведені нижче облікові дані необхідні для доступу до Sunshine's Web UI. Зберігайте їх у безпеці, оскільки ви більше ніколи їх не побачите!\",\n    \"greeting\": \"Ласкаво просимо до Sunshine!\",\n    \"login\": \"Авторизація\",\n    \"welcome_success\": \"Ця сторінка незабаром перезавантажиться, ваш браузер попросить вас ввести нові облікові дані\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/vi.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"Tất cả\",\n    \"apply\": \"Áp dụng\",\n    \"auto\": \"Tự động\",\n    \"autodetect\": \"Phát hiện tự động (đề xuất)\",\n    \"beta\": \"(phiên bản thử nghiệm)\",\n    \"cancel\": \"Hủy\",\n    \"close\": \"Đóng\",\n    \"disabled\": \"Tắt\",\n    \"disabled_def\": \"Tắt (mặc định)\",\n    \"disabled_def_cbox\": \"Mặc định: không bật\",\n    \"dismiss\": \"Bỏ qua\",\n    \"do_cmd\": \"Thực hiện lệnh\",\n    \"elevated\": \"Nâng cao\",\n    \"enabled\": \"Đã bật\",\n    \"enabled_def\": \"Bật (mặc định)\",\n    \"enabled_def_cbox\": \"Mặc định: đã bật\",\n    \"error\": \"Lỗi!\",\n    \"loading\": \"Đang tải...\",\n    \"note\": \"Lưu ý:\",\n    \"password\": \"Mật khẩu\",\n    \"run_as\": \"Chạy với quyền Admin\",\n    \"save\": \"Lưu\",\n    \"search\": \"Tìm kiếm...\",\n    \"see_more\": \"Xem thêm\",\n    \"success\": \"Thành công!\",\n    \"undo_cmd\": \"Hủy lệnh\",\n    \"username\": \"Tên đăng nhập\",\n    \"warning\": \"Cảnh báo!\"\n  },\n  \"apps\": {\n    \"actions\": \"Hành động\",\n    \"add_cmds\": \"Thêm lệnh\",\n    \"add_new\": \"Thêm mới\",\n    \"app_name\": \"Tên ứng dụng\",\n    \"app_name_desc\": \"Tên ứng dụng, hiển thị trên Moonlight\",\n    \"applications_desc\": \"Ứng dụng chỉ được làm mới khi Client được khởi động lại.\",\n    \"applications_title\": \"Ứng dụng\",\n    \"auto_detach\": \"Không ngắt stream nếu ứng dụng thoát trong thời gian ngắn\",\n    \"auto_detach_desc\": \"Tùy chọn này sẽ cố gắng tự động nhận diện các ứng dụng dạng launcher, thường thoát ngay sau khi mở một chương trình khác hoặc một phiên bản khác của chính nó.\\nKhi phát hiện launcher như vậy, hệ thống sẽ xử lý nó như một ứng dụng tách biệt để tránh ngắt kết nối stream.\",\n    \"cmd\": \"Lệnh\",\n    \"cmd_desc\": \"Ứng dụng chính để khởi động. Nếu để trống, sẽ không khởi động ứng dụng nào.\",\n    \"cmd_note\": \"Nếu đường dẫn đến tệp thực thi lệnh chứa khoảng trắng (space), bạn phải đặt nó trong dấu ngoặc kép.\",\n    \"cmd_prep_desc\": \"Danh sách các lệnh sẽ được chạy trước hoặc sau ứng dụng này. Nếu bất kỳ lệnh chuẩn bị nào bị lỗi, quá trình khởi chạy ứng dụng sẽ bị hủy.\",\n    \"cmd_prep_name\": \"Chuẩn bị lệnh\",\n    \"covers_found\": \"Bìa đã tìm thấy\",\n    \"cover_search_hint\": \"Tên tìm kiếm phải tuân thủ các quy ước đặt tên của IGDB.\",\n    \"delete\": \"Xóa\",\n    \"detached_cmds\": \"Lệnh độc lập\",\n    \"detached_cmds_add\": \"Thêm lệnh tách rời\",\n    \"detached_cmds_desc\": \"Danh sách các lệnh cần chạy ở chế độ nền.\",\n    \"detached_cmds_note\": \"Nếu đường dẫn đến tệp thực thi lệnh chứa khoảng trắng (space), bạn phải đặt nó trong dấu ngoặc kép.\",\n    \"edit\": \"Chỉnh sửa\",\n    \"env_app_id\": \"ID ứng dụng\",\n    \"env_app_name\": \"Tên ứng dụng\",\n    \"env_client_audio_config\": \"Cấu hình âm thanh được yêu cầu bởi client (2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"Client yêu cầu tùy chọn tối ưu hóa trò chơi cho việc streaming tối ưu (có/không)\",\n    \"env_client_fps\": \"Tốc độ khung hình mỗi giây (FPS) mà client yêu cầu (số nguyên)\",\n    \"env_client_gcmap\": \"The requested gamepad mask, in a bitset/bitfield format (int)\",\n    \"env_client_hdr\": \"HDR được kích hoạt bởi client (true/false)\",\n    \"env_client_height\": \"Chiều cao do client yêu cầu (số nguyên)\",\n    \"env_client_host_audio\": \"Client yêu cầu âm thanh từ host (có/không)\",\n    \"env_client_width\": \"Chiều rộng được yêu cầu bởi client (số nguyên)\",\n    \"env_displayplacer_example\": \"Ví dụ - Công cụ hiển thị cho độ phân giải động:\",\n    \"env_qres_example\": \"Ví dụ - QRes cho độ phân giải động:\",\n    \"env_qres_path\": \"Đường dẫn qres\",\n    \"env_var_name\": \"Tên biến\",\n    \"env_vars_about\": \"Về biến môi trường\",\n    \"env_vars_desc\": \"Tất cả các lệnh đều được gán các biến môi trường sau theo mặc định:\",\n    \"env_xrandr_example\": \"Ví dụ - Xrandr cho độ phân giải động:\",\n    \"exit_timeout\": \"Thời gian chờ thoát\",\n    \"exit_timeout_desc\": \"Số giây chờ đợi cho tất cả các tiến trình của ứng dụng thoát ra một cách trơn tru khi được yêu cầu thoát. Nếu không được thiết lập, giá trị mặc định là chờ tối đa 5 giây. Nếu được thiết lập thành 0, ứng dụng sẽ bị kết thúc ngay lập tức.\",\n    \"find_cover\": \"Tìm chỗ trú ẩn\",\n    \"global_prep_desc\": \"Bật/Tắt việc thực thi các lệnh chuẩn bị toàn cầu cho ứng dụng này.\",\n    \"global_prep_name\": \"Lệnh chuẩn bị toàn cầu\",\n    \"image\": \"Hình ảnh\",\n    \"image_desc\": \"Đường dẫn đến biểu tượng/hình ảnh sẽ được gửi đến client. Hình ảnh phải là file PNG. Nếu không được thiết lập, Sunshine sẽ gửi hình ảnh mặc định.\",\n    \"loading\": \"Đang tải...\",\n    \"name\": \"Tên\",\n    \"no_covers_found\": \"Không tìm thấy bìa.\",\n    \"output_desc\": \"Tệp chứa kết quả đầu ra của lệnh. Nếu không được chỉ định, kết quả đầu ra sẽ bị bỏ qua.\",\n    \"output_name\": \"Đầu ra\",\n    \"run_as_desc\": \"Điều này có thể cần thiết cho một số ứng dụng yêu cầu quyền quản trị viên (Administrator) để hoạt động đúng cách.\",\n    \"searching_covers\": \"Đang tìm kiếm bìa...\",\n    \"wait_all\": \"Tiếp tục streaming cho đến khi tất cả các tiến trình của ứng dụng kết thúc\",\n    \"wait_all_desc\": \"Quá trình streaming này sẽ tiếp tục cho đến khi tất cả các tiến trình được ứng dụng khởi chạy đã kết thúc. Khi tùy chọn này không được chọn, stream sẽ dừng lại khi tiến trình chính của ứng dụng kết thúc, ngay cả khi các tiến trình khác của ứng dụng vẫn đang chạy.\",\n    \"working_dir\": \"Thư mục làm việc\",\n    \"working_dir_desc\": \"Thư mục làm việc cần được truyền vào quá trình. Ví dụ, một số ứng dụng sử dụng thư mục làm việc để tìm kiếm các tệp cấu hình. Nếu không được thiết lập, Sunshine sẽ mặc định sử dụng thư mục cha của lệnh.\"\n  },\n  \"config\": {\n    \"adapter_name\": \"Adapter Name\",\n    \"adapter_name_desc_linux_1\": \"Chọn GPU cụ thể để sử dụng cho quá trình capture.\",\n    \"adapter_name_desc_linux_2\": \"Tìm tất cả các thiết bị hỗ trợ VAAPI\",\n    \"adapter_name_desc_linux_3\": \"Thay thế ``renderD129`` bằng thiết bị từ trên để liệt kê tên và khả năng của thiết bị. Để được hỗ trợ bởi Sunshine, thiết bị cần phải có ít nhất:\",\n    \"adapter_name_desc_windows\": \"Chỉ định GPU cụ thể để sử dụng cho quá trình capture Nếu không được thiết lập, GPU sẽ được chọn tự động. Chúng tôi khuyến nghị để để trống trường này để sử dụng tính năng chọn GPU tự động! Lưu ý: GPU này phải có màn hình kết nối và đang bật nguồn. Các giá trị phù hợp có thể được tìm thấy bằng cách sử dụng lệnh sau:\",\n    \"adapter_name_placeholder_windows\": \"Radeon RX 580 Series\",\n    \"add\": \"Thêm\",\n    \"address_family\": \"Kiểu địa chỉ mạng\",\n    \"address_family_both\": \"IPv4 và IPv6\",\n    \"address_family_desc\": \"Đặt loại địa chỉ mạng được sử dụng bởi Sunshine\",\n    \"address_family_ipv4\": \"Chỉ hỗ trợ IPv4\",\n    \"always_send_scancodes\": \"Luôn gửi mã quét\",\n    \"always_send_scancodes_desc\": \"Gửi mã quét (scancodes) giúp tăng tính tương thích với các trò chơi và ứng dụng, nhưng có thể dẫn đến nhập liệu bàn phím không chính xác từ một số client không sử dụng bố cục bàn phím tiếng Anh Mỹ. Bật tùy chọn này nếu nhập liệu bàn phím không hoạt động trong một số ứng dụng. Tắt tùy chọn này nếu các phím trên client tạo ra nhập liệu sai trên host.\",\n    \"amd_coder\": \"Mã hóa AMF (H264)\",\n    \"amd_coder_desc\": \"Cho phép bạn chọn mã hóa entropy để ưu tiên chất lượng hoặc tốc độ mã hóa. Chỉ hỗ trợ H.264.\",\n    \"amd_enforce_hrd\": \"Thiết bị giải mã tham chiếu giả định AMF (HRD)\",\n    \"amd_enforce_hrd_desc\": \"Tăng cường các giới hạn kiểm soát tốc độ để đáp ứng yêu cầu của mô hình HRD. Điều này giúp giảm đáng kể hiện tượng tràn bitrate, nhưng có thể gây ra các lỗi mã hóa hoặc giảm chất lượng trên một số thẻ.\",\n    \"amd_preanalysis\": \"Phân tích tiền xử lý AMF\",\n    \"amd_preanalysis_desc\": \"Điều này cho phép thực hiện phân tích trước để kiểm soát tốc độ, có thể cải thiện chất lượng nhưng đồng thời làm tăng độ trễ mã hóa.\",\n    \"amd_quality\": \"Chất lượng AMF\",\n    \"amd_quality_balanced\": \"cân bằng -- cân bằng (mặc định)\",\n    \"amd_quality_desc\": \"Điều này điều chỉnh sự cân bằng giữa tốc độ encode và chất lượng.\",\n    \"amd_quality_group\": \"Cài đặt chất lượng AMF\",\n    \"amd_quality_quality\": \"chất lượng -- ưu tiên chất lượng\",\n    \"amd_quality_speed\": \"Tốc độ -- Ưu tiên tốc độ\",\n    \"amd_rc\": \"Kiểm soát tốc độ AMF\",\n    \"amd_rc_cbr\": \"cbr -- Tốc độ bit cố định (được khuyến nghị nếu HRD được bật)\",\n    \"amd_rc_cqp\": \"cqp -- Chế độ QP cố định\",\n    \"amd_rc_desc\": \"Điều này kiểm soát phương pháp điều chỉnh tốc độ để đảm bảo chúng ta không vượt quá mục tiêu bitrate của khách hàng. 'cqp' không phù hợp cho việc điều chỉnh bitrate, và các tùy chọn khác ngoài 'vbr_latency' phụ thuộc vào HRD Enforcement để giúp hạn chế việc vượt quá bitrate.\",\n    \"amd_rc_group\": \"Cài đặt kiểm soát tốc độ AMF\",\n    \"amd_rc_vbr_latency\": \"vbr_latency -- Tốc độ bit biến đổi có giới hạn độ trễ (được khuyến nghị nếu HRD bị vô hiệu hóa; mặc định)\",\n    \"amd_rc_vbr_peak\": \"vbr_peak -- Tốc độ bit biến đổi có giới hạn đỉnh\",\n    \"amd_usage\": \"Sử dụng AMF\",\n    \"amd_usage_desc\": \"Điều này thiết lập cấu hình encode cơ bản. Tất cả các tùy chọn được trình bày bên dưới sẽ ghi đè lên một phần của cấu hình sử dụng, nhưng có thêm các thiết lập ẩn được áp dụng mà không thể cấu hình ở nơi khác.\",\n    \"amd_usage_lowlatency\": \"lowlatency - độ trễ thấp (nhanh nhất)\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality - độ trễ thấp, chất lượng cao (nhanh)\",\n    \"amd_usage_transcoding\": \"Chuyển mã -- Chuyển mã (chậm nhất)\",\n    \"amd_usage_ultralowlatency\": \"ultralowlatency - độ trễ cực thấp (nhanh nhất; mặc định)\",\n    \"amd_usage_webcam\": \"webcam -- webcam (chậm)\",\n    \"amd_vbaq\": \"Cơ chế nén thích nghi theo mức độ thay đổi hình ảnh (VBAQ) của AMF\",\n    \"amd_vbaq_desc\": \"Hệ thống thị giác của con người thường ít nhạy cảm hơn với các hiện tượng nhiễu trong các vùng có kết cấu phức tạp. Trong chế độ VBAQ, độ biến thiên của pixel được sử dụng để chỉ ra độ phức tạp của kết cấu không gian, cho phép bộ mã hóa phân bổ nhiều bit hơn cho các vùng mịn hơn. Kích hoạt tính năng này mang lại cải thiện về chất lượng hình ảnh chủ quan với một số nội dung.\",\n    \"apply_note\": \"Nhấp vào 'Áp dụng' để khởi động lại Sunshine và áp dụng các thay đổi. Điều này sẽ kết thúc tất cả các phiên đang chạy.\",\n    \"audio_sink\": \"Bộ thu âm thanh\",\n    \"audio_sink_desc_linux\": \"Tên của thiết bị âm thanh được sử dụng cho vòng lặp âm thanh (Audio Loopback). Nếu bạn không chỉ định biến này, pulseaudio sẽ chọn thiết bị monitor mặc định. Bạn có thể tìm tên của thiết bị âm thanh bằng một trong hai lệnh sau:\",\n    \"audio_sink_desc_macos\": \"Tên của thiết bị đầu ra âm thanh được sử dụng cho Audio Loopback. Sunshine chỉ có thể truy cập micro trên macOS do hạn chế của hệ thống. Để phát âm thanh hệ thống thông qua Soundflower hoặc BlackHole.\",\n    \"audio_sink_desc_windows\": \"Chọn thủ công thiết bị âm thanh cụ thể để ghi âm. Nếu không được thiết lập, thiết bị sẽ được chọn tự động. Chúng tôi khuyến nghị mạnh mẽ để để trống trường này để sử dụng tính năng chọn thiết bị tự động! Nếu bạn có nhiều thiết bị âm thanh có tên giống nhau, bạn có thể lấy ID thiết bị bằng cách sử dụng lệnh sau:\",\n    \"audio_sink_placeholder_macos\": \"Lỗ đen 2ch\",\n    \"audio_sink_placeholder_windows\": \"Loa (Thiết bị âm thanh độ nét cao)\",\n    \"av1_mode\": \"Hỗ trợ AV1\",\n    \"av1_mode_0\": \"Sunshine sẽ quảng cáo hỗ trợ cho AV1 dựa trên khả năng của bộ mã hóa (được khuyến nghị)\",\n    \"av1_mode_1\": \"Sunshine sẽ không quảng cáo hỗ trợ cho AV1.\",\n    \"av1_mode_2\": \"Sunshine sẽ quảng cáo hỗ trợ cho AV1 Main 8-bit profile.\",\n    \"av1_mode_3\": \"Sunshine sẽ quảng cáo hỗ trợ cho các cấu hình AV1 Main 8-bit và 10-bit (HDR).\",\n    \"av1_mode_desc\": \"Cho phép khách hàng yêu cầu luồng video AV1 Main 8-bit hoặc 10-bit. AV1 đòi hỏi nhiều tài nguyên CPU hơn để mã hóa, do đó việc kích hoạt tính năng này có thể làm giảm hiệu suất khi sử dụng mã hóa phần mềm.\",\n    \"back_button_timeout\": \"Thời gian chờ cho nút Home/Hướng dẫn\",\n    \"back_button_timeout_desc\": \"Nếu nút Back/Select được giữ nhấn trong số mili giây đã chỉ định, thao tác nhấn nút Home/Guide sẽ được mô phỏng. Nếu giá trị được đặt nhỏ hơn 0 (mặc định), việc giữ nút Back/Select sẽ không mô phỏng thao tác nhấn nút Home/Guide.\",\n    \"bind_address\": \"Địa chỉ liên kết\",\n    \"bind_address_desc\": \"Đặt địa chỉ IP cụ thể mà Sunshine sẽ kết nối. Nếu để trống, Sunshine sẽ kết nối với tất cả các địa chỉ có sẵn.\",\n    \"capture\": \"Buộc sử dụng phương pháp capture cụ thể\",\n    \"capture_desc\": \"Ở chế độ tự động, Sunshine sẽ sử dụng trình điều khiển đầu tiên hoạt động. NvFBC yêu cầu trình điều khiển NVIDIA đã được vá.\",\n    \"cert\": \"Chứng chỉ\",\n    \"cert_desc\": \"Chứng chỉ được sử dụng cho việc ghép nối giao diện người dùng web (web UI) và ứng dụng Moonlight. Để đảm bảo tương thích tốt nhất, chứng chỉ này nên sử dụng khóa công khai RSA-2048.\",\n    \"channels\": \"Số lượng khách hàng kết nối tối đa\",\n    \"channels_desc_1\": \"Ánh sáng mặt trời cho phép một phiên phát trực tuyến duy nhất được chia sẻ đồng thời với nhiều khách hàng.\",\n    \"channels_desc_2\": \"Một số bộ mã hóa phần cứng có thể có các hạn chế làm giảm hiệu suất khi xử lý nhiều luồng.\",\n    \"coder_cabac\": \"cabac -- Mã hóa nhị phân thích ứng theo ngữ cảnh - Chất lượng cao hơn\",\n    \"coder_cavlc\": \"cavlc -- Mã hóa độ dài biến đổi thích ứng với ngữ cảnh - Giải mã nhanh hơn\",\n    \"configuration\": \"Cấu hình\",\n    \"controller\": \"Bật điều khiển bằng gamepad\",\n    \"controller_desc\": \"Cho phép khách điều khiển hệ thống chủ bằng gamepad / bộ điều khiển.\",\n    \"credentials_file\": \"Tệp thông tin xác thực\",\n    \"credentials_file_desc\": \"Lưu tên người dùng/mật khẩu riêng biệt với tệp trạng thái của Sunshine.\",\n    \"csrf_allowed_origins\": \"Nguồn gốc được phép cho CSRF\",\n    \"csrf_allowed_origins_desc\": \"Danh sách các nguồn gốc bổ sung được phép cho bảo vệ CSRF (được thêm vào các giá trị mặc định: các biến thể của localhost và cổng giao diện web). Chỉ thêm các nguồn gốc mà bạn tin cậy. Mỗi nguồn gốc phải bao gồm giao thức và tên miền (ví dụ: https://example.com).\",\n    \"dd_config_ensure_active\": \"Bật màn hình tự động\",\n    \"dd_config_ensure_only_display\": \"Tắt các màn hình khác và chỉ kích hoạt màn hình đã chỉ định.\",\n    \"dd_config_ensure_primary\": \"Kích hoạt màn hình tự động và thiết lập nó làm màn hình chính.\",\n    \"dd_configuration_option\": \"Cấu hình thiết bị\",\n    \"dd_config_revert_delay\": \"Thời gian trễ khôi phục cấu hình\",\n    \"dd_config_revert_delay_desc\": \"Thời gian trễ bổ sung (tính bằng mili giây) để chờ trước khi khôi phục cấu hình khi ứng dụng đã bị đóng hoặc phiên làm việc cuối cùng đã kết thúc. Mục đích chính là cung cấp quá trình chuyển đổi mượt mà hơn khi chuyển đổi nhanh giữa các ứng dụng.\",\n    \"dd_config_revert_on_disconnect\": \"Khôi phục cài đặt gốc khi ngắt kết nối\",\n    \"dd_config_revert_on_disconnect_desc\": \"Khôi phục cấu hình khi tất cả các client ngắt kết nối thay vì khi ứng dụng đóng hoặc phiên làm việc cuối cùng kết thúc.\",\n    \"dd_config_verify_only\": \"Kiểm tra xem màn hình đã được bật chưa.\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"Bật/tắt chế độ HDR theo yêu cầu của khách hàng (mặc định)\",\n    \"dd_hdr_option_disabled\": \"Không thay đổi cài đặt HDR.\",\n    \"dd_manual_refresh_rate\": \"Tốc độ làm mới thủ công\",\n    \"dd_manual_resolution\": \"Giải quyết thủ công\",\n    \"dd_mode_remapping\": \"Chuyển đổi chế độ hiển thị\",\n    \"dd_mode_remapping_add\": \"Thêm mục remapping\",\n    \"dd_mode_remapping_desc_1\": \"Chỉ định các mục remapping để thay đổi độ phân giải và/hoặc tần số làm mới yêu cầu sang các giá trị khác.\",\n    \"dd_mode_remapping_desc_2\": \"Danh sách được duyệt từ trên xuống dưới và kết quả khớp đầu tiên được sử dụng.\",\n    \"dd_mode_remapping_desc_3\": \"Các trường \\\"Yêu cầu\\\" có thể để trống để phù hợp với bất kỳ giá trị nào được yêu cầu.\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"Phải chỉ định ít nhất một trường \\\"Final\\\". Độ phân giải hoặc tần số làm mới không được chỉ định sẽ không được thay đổi.\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"Trường \\\"Final\\\" phải được chỉ định và không được để trống.\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"Tùy chọn \\\"Tối ưu hóa cài đặt trò chơi\\\" phải được bật trong ứng dụng Moonlight, nếu không các mục có trường độ phân giải được chỉ định sẽ bị bỏ qua.\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"Tùy chọn \\\"Tối ưu hóa cài đặt trò chơi\\\" phải được bật trong ứng dụng Moonlight, nếu không quá trình ánh xạ sẽ bị bỏ qua.\",\n    \"dd_mode_remapping_final_refresh_rate\": \"Tần số làm mới cuối cùng\",\n    \"dd_mode_remapping_final_resolution\": \"Quyết định cuối cùng\",\n    \"dd_mode_remapping_requested_fps\": \"Tốc độ khung hình yêu cầu (FPS)\",\n    \"dd_mode_remapping_requested_resolution\": \"Giải pháp được yêu cầu\",\n    \"dd_options_header\": \"Các tùy chọn hiển thị nâng cao\",\n    \"dd_refresh_rate_option\": \"Tần số làm mới\",\n    \"dd_refresh_rate_option_auto\": \"Sử dụng giá trị FPS do khách hàng cung cấp (mặc định)\",\n    \"dd_refresh_rate_option_disabled\": \"Không thay đổi tần số làm mới.\",\n    \"dd_refresh_rate_option_manual\": \"Sử dụng tần số làm mới được nhập thủ công\",\n    \"dd_resolution_option\": \"Quyết định\",\n    \"dd_resolution_option_auto\": \"Sử dụng độ phân giải do khách hàng cung cấp (mặc định)\",\n    \"dd_resolution_option_disabled\": \"Không thay đổi độ phân giải\",\n    \"dd_resolution_option_manual\": \"Sử dụng độ phân giải được nhập thủ công\",\n    \"dd_resolution_option_ogs_desc\": \"Tùy chọn \\\"Tối ưu hóa cài đặt trò chơi\\\" phải được bật trên ứng dụng Moonlight để tính năng này hoạt động.\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"Khi sử dụng thiết bị hiển thị ảo (VDD) cho việc phát trực tuyến, màu HDR có thể hiển thị không chính xác. Sunshine có thể thử khắc phục vấn đề này bằng cách tắt HDR và sau đó bật lại.\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"Nếu giá trị được đặt là 0, tính năng khắc phục sự cố sẽ bị vô hiệu hóa (mặc định). Nếu giá trị nằm trong khoảng từ 0 đến 3000 mili giây, Sunshine sẽ tắt HDR, chờ trong khoảng thời gian đã chỉ định và sau đó bật HDR lại. Thời gian chờ khuyến nghị là khoảng 500 mili giây trong hầu hết các trường hợp.\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"KHÔNG sử dụng giải pháp tạm thời này trừ khi bạn thực sự gặp vấn đề với HDR, vì nó ảnh hưởng trực tiếp đến thời gian bắt đầu phát trực tiếp!\",\n    \"dd_wa_hdr_toggle_delay\": \"Giải pháp thay thế cho HDR có độ tương phản cao\",\n    \"ds4_back_as_touchpad_click\": \"Quay lại bản đồ/Chọn bằng cách nhấp chuột vào bàn di chuột\",\n    \"ds4_back_as_touchpad_click_desc\": \"Khi ép buộc mô phỏng DS4, gán nút Back/Select cho thao tác nhấp chuột trên bàn di chuột.\",\n    \"ds5_inputtino_randomize_mac\": \"Ngẫu nhiên hóa địa chỉ MAC của bộ điều khiển ảo\",\n    \"ds5_inputtino_randomize_mac_desc\": \"Khi đăng ký bộ điều khiển, hãy sử dụng một địa chỉ MAC ngẫu nhiên thay vì địa chỉ dựa trên chỉ số nội bộ của bộ điều khiển để tránh trộn lẫn các thiết lập cấu hình của các bộ điều khiển khác nhau khi chúng được hoán đổi trên phía client.\",\n    \"encoder\": \"Bắt buộc sử dụng bộ mã hóa cụ thể\",\n    \"encoder_desc\": \"Buộc sử dụng bộ mã hóa cụ thể, nếu không Sunshine sẽ tự động chọn tùy chọn tốt nhất có sẵn. Lưu ý: Nếu bạn chỉ định bộ mã hóa phần cứng trên Windows, nó phải trùng khớp với GPU mà màn hình được kết nối.\",\n    \"encoder_software\": \"Phần mềm\",\n    \"external_ip\": \"Địa chỉ IP bên ngoài\",\n    \"external_ip_desc\": \"Nếu không được cung cấp địa chỉ IP bên ngoài, Sunshine sẽ tự động phát hiện địa chỉ IP bên ngoài.\",\n    \"fec_percentage\": \"Tỷ lệ phần trăm FEC\",\n    \"fec_percentage_desc\": \"Tỷ lệ gói tin sửa lỗi trên mỗi gói tin dữ liệu trong mỗi khung hình video. Giá trị cao hơn có thể bù đắp cho việc mất gói tin mạng nhiều hơn, nhưng đổi lại sẽ làm tăng sử dụng băng thông.\",\n    \"ffmpeg_auto\": \"Tự động -- để ffmpeg quyết định (mặc định)\",\n    \"file_apps\": \"Tệp ứng dụng\",\n    \"file_apps_desc\": \"Thư mục chứa các ứng dụng hiện tại của Sunshine.\",\n    \"file_state\": \"Tệp của Nhà nước\",\n    \"file_state_desc\": \"Tệp chứa trạng thái hiện tại của Sunshine\",\n    \"gamepad\": \"Loại bộ điều khiển trò chơi mô phỏng\",\n    \"gamepad_auto\": \"Tùy chọn chọn tự động\",\n    \"gamepad_desc\": \"Chọn loại gamepad muốn mô phỏng trên máy chủ.\",\n    \"gamepad_ds4\": \"DS4 (PlayStation 4)\",\n    \"gamepad_ds4_manual\": \"Các tùy chọn lựa chọn cho DS4\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"Các tùy chọn lựa chọn cho DS5\",\n    \"gamepad_switch\": \"Nintendo Pro (Switch)\",\n    \"gamepad_manual\": \"Các tùy chọn DS4 thủ công\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"Chuẩn bị lệnh\",\n    \"global_prep_cmd_desc\": \"Cấu hình danh sách các lệnh cần thực thi trước hoặc sau khi chạy bất kỳ ứng dụng nào. Nếu bất kỳ lệnh chuẩn bị nào trong danh sách bị thất bại, quá trình khởi chạy ứng dụng sẽ bị hủy bỏ.\",\n    \"hevc_mode\": \"Hỗ trợ HEVC\",\n    \"hevc_mode_0\": \"Sunshine sẽ quảng cáo hỗ trợ cho HEVC dựa trên khả năng của bộ mã hóa (được khuyến nghị)\",\n    \"hevc_mode_1\": \"Sunshine sẽ không quảng cáo hỗ trợ cho HEVC.\",\n    \"hevc_mode_2\": \"Sunshine sẽ quảng cáo hỗ trợ cho HEVC Main profile.\",\n    \"hevc_mode_3\": \"Sunshine sẽ quảng cáo hỗ trợ cho các cấu hình HEVC Main và Main10 (HDR).\",\n    \"hevc_mode_desc\": \"Cho phép khách hàng yêu cầu luồng video HEVC Main hoặc HEVC Main10. HEVC đòi hỏi nhiều tài nguyên CPU hơn khi mã hóa, do đó việc kích hoạt tính năng này có thể làm giảm hiệu suất khi sử dụng mã hóa phần mềm.\",\n    \"high_resolution_scrolling\": \"Hỗ trợ cuộn với độ phân giải cao\",\n    \"high_resolution_scrolling_desc\": \"Khi được bật, Sunshine sẽ truyền các sự kiện cuộn có độ phân giải cao từ các ứng dụng Moonlight. Tính năng này có thể hữu ích để tắt cho các ứng dụng cũ có tốc độ cuộn quá nhanh khi sử dụng sự kiện cuộn có độ phân giải cao.\",\n    \"install_steam_audio_drivers\": \"Cài đặt trình điều khiển âm thanh Steam\",\n    \"install_steam_audio_drivers_desc\": \"Nếu Steam đã được cài đặt, trình điều khiển loa phát trực tuyến Steam sẽ được cài đặt tự động để hỗ trợ âm thanh vòm 5.1/7.1 và tắt âm thanh của ứng dụng chủ.\",\n    \"key_repeat_delay\": \"Thời gian trễ lặp lại phím\",\n    \"key_repeat_delay_desc\": \"Điều chỉnh tốc độ lặp lại của các phím. Thời gian trễ ban đầu (tính bằng mili giây) trước khi các phím bắt đầu lặp lại.\",\n    \"key_repeat_frequency\": \"Tần suất lặp lại phím\",\n    \"key_repeat_frequency_desc\": \"Tần suất lặp lại của các phím mỗi giây. Tùy chọn này có thể điều chỉnh và hỗ trợ số thập phân.\",\n    \"key_rightalt_to_key_win\": \"Gán phím Alt bên phải cho phím Windows\",\n    \"key_rightalt_to_key_win_desc\": \"Có thể bạn không thể gửi phím Windows từ Moonlight trực tiếp. Trong trường hợp đó, có thể hữu ích khi làm cho Sunshine nghĩ rằng phím Alt bên phải là phím Windows.\",\n    \"keybindings\": \"Phím tắt\",\n    \"keyboard\": \"Bật nhập liệu bằng bàn phím\",\n    \"keyboard_desc\": \"Cho phép khách truy cập điều khiển hệ thống chủ thông qua bàn phím.\",\n    \"lan_encryption_mode\": \"Chế độ mã hóa mạng LAN\",\n    \"lan_encryption_mode_1\": \"Đã kích hoạt cho các khách hàng được hỗ trợ\",\n    \"lan_encryption_mode_2\": \"Yêu cầu đối với tất cả khách hàng\",\n    \"lan_encryption_mode_desc\": \"Điều này xác định thời điểm mã hóa sẽ được sử dụng khi truyền phát qua mạng nội bộ của bạn. Mã hóa có thể làm giảm hiệu suất truyền phát, đặc biệt là trên các máy chủ và thiết bị khách có cấu hình yếu.\",\n    \"locale\": \"Vùng\",\n    \"locale_desc\": \"Ngôn ngữ giao diện người dùng được sử dụng cho Sunshine.\",\n    \"log_path\": \"Đường dẫn tệp nhật ký\",\n    \"log_path_desc\": \"Tệp chứa các bản ghi hiện tại của Sunshine.\",\n    \"max_bitrate\": \"Tốc độ bit tối đa\",\n    \"max_bitrate_desc\": \"Tốc độ bit tối đa (đơn vị Kbps) mà Sunshine sẽ mã hóa luồng. Nếu đặt thành 0, nó sẽ luôn sử dụng tốc độ bit được yêu cầu bởi Moonlight.\",\n    \"minimum_fps_target\": \"Mục tiêu FPS tối thiểu\",\n    \"minimum_fps_target_desc\": \"Tốc độ khung hình hiệu quả thấp nhất mà luồng có thể đạt được. Giá trị 0 được coi là khoảng một nửa tốc độ khung hình của luồng. Nên thiết lập giá trị 20 nếu bạn phát nội dung có tốc độ khung hình 24 hoặc 30fps.\",\n    \"min_log_level\": \"Mức độ ghi nhật ký\",\n    \"min_log_level_0\": \"Chi tiết\",\n    \"min_log_level_1\": \"Gỡ lỗi\",\n    \"min_log_level_2\": \"Thông tin\",\n    \"min_log_level_3\": \"Cảnh báo\",\n    \"min_log_level_4\": \"Lỗi\",\n    \"min_log_level_5\": \"Chết người\",\n    \"min_log_level_6\": \"Không có\",\n    \"min_log_level_desc\": \"Mức ghi nhật ký tối thiểu được in ra tiêu chuẩn đầu ra.\",\n    \"min_threads\": \"Số luồng CPU tối thiểu\",\n    \"min_threads_desc\": \"Tăng giá trị một chút sẽ làm giảm hiệu suất mã hóa, nhưng sự đánh đổi này thường đáng giá để tận dụng thêm các lõi CPU cho quá trình mã hóa. Giá trị lý tưởng là giá trị thấp nhất có thể mã hóa một cách đáng tin cậy ở cài đặt phát trực tuyến mong muốn trên phần cứng của bạn.\",\n    \"misc\": \"Các tùy chọn khác\",\n    \"motion_as_ds4\": \"Mô phỏng tay cầm DS4 nếu tay cầm của client báo cáo có cảm biến chuyển động.\",\n    \"motion_as_ds4_desc\": \"Nếu bị vô hiệu hóa, cảm biến chuyển động sẽ không được tính đến trong quá trình chọn loại gamepad.\",\n    \"mouse\": \"Bật nhập liệu chuột\",\n    \"mouse_desc\": \"Cho phép khách truy cập điều khiển hệ thống chủ bằng chuột.\",\n    \"native_pen_touch\": \"Hỗ trợ bút cảm ứng và chạm gốc\",\n    \"native_pen_touch_desc\": \"Khi được bật, Sunshine sẽ truyền các sự kiện bút/chạm gốc từ các ứng dụng Moonlight. Tính năng này có thể hữu ích để tắt cho các ứng dụng cũ không hỗ trợ bút/chạm gốc.\",\n    \"notify_pre_releases\": \"Thông báo trước khi phát hành\",\n    \"notify_pre_releases_desc\": \"Có muốn nhận thông báo về các phiên bản thử nghiệm mới của Sunshine không?\",\n    \"nvenc_h264_cavlc\": \"Ưu tiên CAVLC hơn CABAC trong H.264\",\n    \"nvenc_h264_cavlc_desc\": \"Hình thức đơn giản hơn của mã hóa entropy. CAVLC cần khoảng 10% băng thông bit cao hơn để đạt được chất lượng tương đương. Chỉ áp dụng cho các thiết bị giải mã rất cũ.\",\n    \"nvenc_latency_over_power\": \"Ưu tiên độ trễ mã hóa thấp hơn so với tiết kiệm năng lượng.\",\n    \"nvenc_latency_over_power_desc\": \"Sunshine yêu cầu tốc độ đồng hồ GPU tối đa khi phát trực tiếp để giảm độ trễ mã hóa. Việc tắt tính năng này không được khuyến nghị vì có thể dẫn đến độ trễ mã hóa tăng đáng kể.\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"Hiển thị OpenGL/Vulkan trên nền DXGI\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"Ánh sáng mặt trời không thể ghi lại các chương trình OpenGL và Vulkan toàn màn hình ở tốc độ khung hình đầy đủ trừ khi chúng được hiển thị trên DXGI. Đây là cài đặt hệ thống và sẽ được khôi phục lại sau khi chương trình Ánh sáng mặt trời kết thúc.\",\n    \"nvenc_preset\": \"Cài đặt sẵn hiệu suất\",\n    \"nvenc_preset_1\": \"(nhanh nhất, mặc định)\",\n    \"nvenc_preset_7\": \"(chậm nhất)\",\n    \"nvenc_preset_desc\": \"Các giá trị cao hơn cải thiện tỷ lệ nén (chất lượng ở cùng bitrate) nhưng làm tăng độ trễ mã hóa. Nên thay đổi chỉ khi bị giới hạn bởi mạng hoặc bộ giải mã, nếu không, hiệu quả tương tự có thể đạt được bằng cách tăng bitrate.\",\n    \"nvenc_realtime_hags\": \"Sử dụng ưu tiên thời gian thực trong lịch trình GPU được tăng tốc phần cứng.\",\n    \"nvenc_realtime_hags_desc\": \"Hiện tại, trình điều khiển NVIDIA có thể bị treo trong trình mã hóa khi tùy chọn HAGS được bật, ưu tiên thời gian thực được sử dụng và sử dụng VRAM gần đạt mức tối đa. Tắt tùy chọn này sẽ hạ ưu tiên xuống mức cao, tránh tình trạng treo nhưng làm giảm hiệu suất ghi hình khi GPU đang hoạt động nặng.\",\n    \"nvenc_spatial_aq\": \"Chất lượng không khí theo không gian\",\n    \"nvenc_spatial_aq_desc\": \"Gán giá trị QP cao hơn cho các vùng phẳng trong video. Được khuyến nghị bật khi phát trực tuyến ở tốc độ bit thấp.\",\n    \"nvenc_twopass\": \"Chế độ hai lần quét\",\n    \"nvenc_twopass_desc\": \"Thêm bước mã hóa sơ bộ. Điều này cho phép phát hiện nhiều vector chuyển động hơn, phân phối bitrate đều hơn trong khung hình và tuân thủ nghiêm ngặt hơn các giới hạn bitrate. Không nên tắt tính năng này vì có thể dẫn đến việc vượt quá bitrate tạm thời và mất gói dữ liệu sau đó.\",\n    \"nvenc_twopass_disabled\": \"Tắt (nhanh nhất, không được khuyến nghị)\",\n    \"nvenc_twopass_full_res\": \"Độ phân giải cao (chậm hơn)\",\n    \"nvenc_twopass_quarter_res\": \"Độ phân giải theo quý (nhanh hơn, mặc định)\",\n    \"nvenc_vbv_increase\": \"Tỷ lệ phần trăm tăng của VBV/HRD trong một khung hình\",\n    \"nvenc_vbv_increase_desc\": \"Theo mặc định, Sunshine sử dụng VBV/HRD một khung hình, có nghĩa là kích thước khung hình video đã mã hóa không được vượt quá tỷ lệ bit yêu cầu chia cho tần số khung hình yêu cầu. Nới lỏng hạn chế này có thể mang lại lợi ích và hoạt động như bitrate biến đổi độ trễ thấp, nhưng cũng có thể dẫn đến mất gói nếu mạng không có dung lượng đệm đủ để xử lý các đỉnh bitrate. Giá trị tối đa được chấp nhận là 400, tương ứng với giới hạn kích thước khung hình video đã mã hóa tăng gấp 5 lần.\",\n    \"origin_web_ui_allowed\": \"Giao diện người dùng web gốc được phép\",\n    \"origin_web_ui_allowed_desc\": \"Nguồn gốc của địa chỉ điểm cuối từ xa không bị từ chối truy cập vào giao diện người dùng web (Web UI).\",\n    \"origin_web_ui_allowed_lan\": \"Chỉ những người trong mạng LAN mới có thể truy cập giao diện người dùng web.\",\n    \"origin_web_ui_allowed_pc\": \"Chỉ máy chủ cục bộ (localhost) mới có thể truy cập giao diện người dùng web (Web UI).\",\n    \"origin_web_ui_allowed_wan\": \"Bất kỳ ai cũng có thể truy cập giao diện người dùng web (Web UI).\",\n    \"output_name\": \"ID hiển thị\",\n    \"output_name_desc_unix\": \"Trong quá trình khởi động Sunshine, bạn sẽ thấy danh sách các màn hình được phát hiện. Lưu ý: Bạn cần sử dụng giá trị ID bên trong dấu ngoặc đơn. Dưới đây là một ví dụ; kết quả thực tế có thể được tìm thấy trong tab Khắc phục sự cố.\",\n    \"output_name_desc_windows\": \"Chỉ định thủ công ID thiết bị hiển thị để sử dụng cho việc ghi hình. Nếu không được thiết lập, thiết bị hiển thị chính sẽ được ghi hình. Lưu ý: Nếu bạn đã chỉ định GPU ở trên, thiết bị hiển thị này phải được kết nối với GPU đó. Trong quá trình khởi động Sunshine, bạn sẽ thấy danh sách các thiết bị hiển thị được phát hiện. Dưới đây là một ví dụ; kết quả thực tế có thể được tìm thấy trong tab Khắc phục sự cố.\",\n    \"ping_timeout\": \"Thời gian chờ ping\",\n    \"ping_timeout_desc\": \"Thời gian chờ (tính bằng mili giây) trước khi ngừng truyền dữ liệu từ Moonlight.\",\n    \"pkey\": \"Khóa riêng\",\n    \"pkey_desc\": \"Khóa riêng tư được sử dụng cho việc ghép nối giữa giao diện web và ứng dụng Moonlight. Để đảm bảo tương thích tốt nhất, khóa riêng tư này nên là khóa RSA-2048.\",\n    \"port\": \"Cảng\",\n    \"port_alert_1\": \"Sunshine không thể sử dụng các cổng dưới 1024!\",\n    \"port_alert_2\": \"Các cổng trên 65535 không khả dụng!\",\n    \"port_desc\": \"Đặt nhóm cổng được sử dụng bởi Sunshine\",\n    \"port_http_port_note\": \"Sử dụng cổng này để kết nối với Moonlight.\",\n    \"port_note\": \"Lưu ý\",\n    \"port_port\": \"Cảng\",\n    \"port_protocol\": \"Quy trình\",\n    \"port_tcp\": \"Giao thức truyền tải liên kết (TCP)\",\n    \"port_udp\": \"UDP (Giao thức dữ liệu không định hướng)\",\n    \"port_warning\": \"Việc phơi bày giao diện người dùng web (Web UI) ra internet là một rủi ro bảo mật! Hãy tiếp tục với rủi ro của riêng bạn!\",\n    \"port_web_ui\": \"Giao diện người dùng web\",\n    \"qp\": \"Tham số lượng tử hóa\",\n    \"qp_desc\": \"Một số thiết bị có thể không hỗ trợ Tốc độ bit cố định (Constant Bit Rate). Đối với những thiết bị này, QP (Quality Profile) sẽ được sử dụng thay thế. Giá trị cao hơn có nghĩa là nén nhiều hơn, nhưng chất lượng sẽ thấp hơn.\",\n    \"qsv_coder\": \"QuickSync Coder (H.264)\",\n    \"qsv_preset\": \"Cài đặt nhanh QuickSync\",\n    \"qsv_preset_fast\": \"Nhanh (chất lượng thấp)\",\n    \"qsv_preset_faster\": \"nhanh hơn (chất lượng thấp hơn)\",\n    \"qsv_preset_medium\": \"Trung bình (mặc định)\",\n    \"qsv_preset_slow\": \"chậm (chất lượng tốt)\",\n    \"qsv_preset_slower\": \"chậm hơn (chất lượng tốt hơn)\",\n    \"qsv_preset_slowest\": \"chậm nhất (chất lượng tốt nhất)\",\n    \"qsv_preset_veryfast\": \"nhanh nhất (chất lượng thấp nhất)\",\n    \"qsv_slow_hevc\": \"Cho phép mã hóa HEVC chậm\",\n    \"qsv_slow_hevc_desc\": \"Điều này có thể cho phép mã hóa HEVC trên các GPU Intel cũ hơn, nhưng sẽ làm tăng sử dụng GPU và giảm hiệu suất.\",\n    \"restart_note\": \"Sunshine đang khởi động lại để áp dụng các thay đổi.\",\n    \"search_options\": \"Tìm kiếm các tùy chọn cấu hình...\",\n    \"stream_audio\": \"Phát trực tiếp âm thanh\",\n    \"stream_audio_desc\": \"Có nên phát âm thanh hay không. Tắt tính năng này có thể hữu ích khi phát video trên các màn hình không có giao diện người dùng (headless displays) như màn hình phụ.\",\n    \"sunshine_name\": \"Tên Ánh Dương\",\n    \"sunshine_name_desc\": \"Tên hiển thị bởi Moonlight. Nếu không được chỉ định, tên máy chủ của PC sẽ được sử dụng.\",\n    \"sw_preset\": \"Cài đặt sẵn cho SW\",\n    \"sw_preset_desc\": \"Tối ưu hóa sự cân bằng giữa tốc độ mã hóa (số khung hình được mã hóa mỗi giây) và hiệu quả nén (chất lượng trên mỗi bit trong luồng bit). Mặc định là siêu nhanh.\",\n    \"sw_preset_fast\": \"nhanh\",\n    \"sw_preset_faster\": \"nhanh hơn\",\n    \"sw_preset_medium\": \"trung bình\",\n    \"sw_preset_slow\": \"chậm\",\n    \"sw_preset_slower\": \"chậm hơn\",\n    \"sw_preset_superfast\": \"siêu nhanh (mặc định)\",\n    \"sw_preset_ultrafast\": \"siêu nhanh\",\n    \"sw_preset_veryfast\": \"rất nhanh\",\n    \"sw_preset_veryslow\": \"rất chậm\",\n    \"sw_tune\": \"Điều chỉnh phần mềm\",\n    \"sw_tune_animation\": \"Hoạt hình -- phù hợp cho phim hoạt hình; sử dụng thuật toán giảm nhiễu cao hơn và nhiều khung tham chiếu hơn.\",\n    \"sw_tune_desc\": \"Các tùy chọn điều chỉnh, được áp dụng sau khi thiết lập trước. Mặc định là zerolatency.\",\n    \"sw_tune_fastdecode\": \"fastdecode -- cho phép giải mã nhanh hơn bằng cách vô hiệu hóa một số bộ lọc.\",\n    \"sw_tune_film\": \"Phim -- dùng cho nội dung phim chất lượng cao; giảm hiện tượng vỡ khối.\",\n    \"sw_tune_grain\": \"hạt -- giữ nguyên cấu trúc hạt trong vật liệu phim cũ, có hạt.\",\n    \"sw_tune_stillimage\": \"Hình ảnh tĩnh -- Phù hợp cho nội dung dạng trình chiếu.\",\n    \"sw_tune_zerolatency\": \"zerolatency -- phù hợp cho mã hóa nhanh và phát trực tuyến có độ trễ thấp (mặc định)\",\n    \"system_tray\": \"Bật khay hệ thống\",\n    \"system_tray_desc\": \"Hiển thị biểu tượng trong khay hệ thống và hiển thị thông báo trên màn hình desktop.\",\n    \"touchpad_as_ds4\": \"Mô phỏng tay cầm DS4 nếu tay cầm của client báo có bàn di chuột.\",\n    \"touchpad_as_ds4_desc\": \"Nếu tính năng này bị tắt, sự hiện diện của bàn di chuột sẽ không được xem xét trong quá trình chọn loại gamepad.\",\n    \"upnp\": \"UPnP (Tự động phát hiện và chia sẻ thiết bị)\",\n    \"upnp_desc\": \"Tự động cấu hình chuyển tiếp cổng để phát trực tuyến qua Internet.\",\n    \"vaapi_strict_rc_buffer\": \"Thực thi nghiêm ngặt giới hạn tốc độ khung hình cho H.264/HEVC trên GPU AMD.\",\n    \"vaapi_strict_rc_buffer_desc\": \"Bật tùy chọn này có thể tránh tình trạng mất khung hình trên mạng trong quá trình chuyển cảnh, nhưng chất lượng video có thể bị giảm trong quá trình chuyển động.\",\n    \"virtual_sink\": \"Bồn rửa ảo\",\n    \"virtual_sink_desc\": \"Chỉ định thủ công thiết bị âm thanh ảo để sử dụng. Nếu không được thiết lập, thiết bị sẽ được chọn tự động. Chúng tôi khuyến nghị mạnh mẽ để để trống trường này để sử dụng tính năng chọn thiết bị tự động!\",\n    \"virtual_sink_placeholder\": \"Loa phát trực tuyến Steam\",\n    \"vt_coder\": \"VideoToolbox Coder\",\n    \"vt_realtime\": \"VideoToolbox Mã hóa thời gian thực\",\n    \"vt_software\": \"Phần mềm VideoToolbox cho mã hóa video\",\n    \"vt_software_allowed\": \"Được phép\",\n    \"vt_software_forced\": \"Bắt buộc\",\n    \"wan_encryption_mode\": \"Chế độ mã hóa WAN\",\n    \"wan_encryption_mode_1\": \"Được kích hoạt cho các khách hàng được hỗ trợ (mặc định)\",\n    \"wan_encryption_mode_2\": \"Yêu cầu đối với tất cả khách hàng\",\n    \"wan_encryption_mode_desc\": \"Điều này xác định thời điểm mã hóa sẽ được sử dụng khi truyền phát qua Internet. Mã hóa có thể làm giảm hiệu suất truyền phát, đặc biệt là trên các máy chủ và thiết bị khách có cấu hình yếu.\"\n  },\n  \"index\": {\n    \"description\": \"Sunshine là một nền tảng phát trực tiếp game tự chủ cho Moonlight.\",\n    \"download\": \"Tải xuống\",\n    \"fix_now\": \"Sửa ngay\",\n    \"installed_version_not_stable\": \"Bạn đang sử dụng phiên bản thử nghiệm của Sunshine. Bạn có thể gặp phải lỗi hoặc các vấn đề khác. Vui lòng báo cáo bất kỳ vấn đề nào bạn gặp phải. Cảm ơn bạn đã giúp Sunshine trở thành phần mềm tốt hơn!\",\n    \"loading_latest\": \"Đang tải phiên bản mới nhất...\",\n    \"new_pre_release\": \"Phiên bản thử nghiệm mới đã có sẵn!\",\n    \"new_stable\": \"Phiên bản ổn định mới đã có sẵn!\",\n    \"startup_errors\": \"<b>Lưu ý!</b> Sunshine đã phát hiện các lỗi sau đây trong quá trình khởi động. Chúng tôi <b>KHUYẾN NGHỊ MẠNH MẼ bạn</b> khắc phục các lỗi này trước khi bắt đầu phát trực tuyến.\",\n    \"version_dirty\": \"Cảm ơn bạn đã giúp Sunshine trở thành phần mềm tốt hơn!\",\n    \"version_latest\": \"Bạn đang sử dụng phiên bản mới nhất của Sunshine.\",\n    \"vigembus_not_installed_desc\": \"Hỗ trợ gamepad ảo sẽ không hoạt động nếu không có trình điều khiển ViGEmBus. Nhấp vào nút bên dưới để cài đặt nó.\",\n    \"vigembus_not_installed_title\": \"Trình điều khiển ViGEmBus chưa được cài đặt\",\n    \"vigembus_outdated_desc\": \"Bạn đang sử dụng phiên bản cũ của ViGEmBus (v{version}). Phiên bản 1.17 hoặc cao hơn là cần thiết để hỗ trợ gamepad đúng cách. Nhấp vào nút bên dưới để cập nhật.\",\n    \"vigembus_outdated_title\": \"ViGEmBus Tài xế lỗi thời\",\n    \"welcome\": \"Chào nắng!\"\n  },\n  \"navbar\": {\n    \"applications\": \"Ứng dụng\",\n    \"configuration\": \"Cấu hình\",\n    \"featured\": \"Ứng dụng nổi bật\",\n    \"home\": \"Trang chủ\",\n    \"password\": \"Thay đổi mật khẩu\",\n    \"pin\": \"Mã PIN\",\n    \"theme_auto\": \"Tự động\",\n    \"theme_dark\": \"Tối\",\n    \"theme_ember\": \"Ngọn lửa\",\n    \"theme_forest\": \"Rừng\",\n    \"theme_indigo\": \"Indigo\",\n    \"theme_lavender\": \"Oải hương\",\n    \"theme_light\": \"Ánh sáng\",\n    \"theme_midnight\": \"Nửa đêm\",\n    \"theme_monochrome\": \"Đơn sắc\",\n    \"theme_moonlight\": \"Ánh trăng\",\n    \"theme_nord\": \"Bắc\",\n    \"theme_ocean\": \"Biển\",\n    \"theme_rose\": \"Hoa hồng\",\n    \"theme_slate\": \"Đá phiến\",\n    \"theme_sunshine\": \"Ánh nắng\",\n    \"toggle_theme\": \"Chủ đề\",\n    \"troubleshoot\": \"Khắc phục sự cố\"\n  },\n  \"password\": {\n    \"confirm_password\": \"Xác nhận mật khẩu\",\n    \"current_creds\": \"Chứng chỉ hiện tại\",\n    \"new_creds\": \"Chứng chỉ mới\",\n    \"new_username_desc\": \"Nếu không được chỉ định, tên người dùng sẽ không thay đổi.\",\n    \"password_change\": \"Thay đổi mật khẩu\",\n    \"success_msg\": \"Mật khẩu đã được thay đổi thành công! Trang này sẽ được tải lại trong giây lát, trình duyệt của bạn sẽ yêu cầu bạn nhập thông tin đăng nhập mới.\"\n  },\n  \"pin\": {\n    \"device_name\": \"Tên thiết bị\",\n    \"pair_failure\": \"Kết nối không thành công: Vui lòng kiểm tra xem mã PIN đã được nhập chính xác chưa.\",\n    \"pair_success\": \"Thành công! Vui lòng kiểm tra Moonlight để tiếp tục.\",\n    \"pin_pairing\": \"Kết nối PIN\",\n    \"send\": \"Gửi\",\n    \"warning_msg\": \"Đảm bảo bạn có quyền truy cập vào máy tính mà bạn đang kết nối. Phần mềm này có thể cho phép kiểm soát hoàn toàn máy tính của bạn, vì vậy hãy cẩn thận!\"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"Thảo luận trên GitHub\",\n    \"legal\": \"Pháp lý\",\n    \"legal_desc\": \"Bằng cách tiếp tục sử dụng phần mềm này, bạn đồng ý với các điều khoản và điều kiện được quy định trong các tài liệu sau đây.\",\n    \"license\": \"Giấy phép\",\n    \"lizardbyte_website\": \"Trang web LizardByte\",\n    \"resources\": \"Tài nguyên\",\n    \"resources_desc\": \"Tài nguyên cho Ánh nắng!\",\n    \"third_party_notice\": \"Thông báo từ bên thứ ba\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"Đặt lại cài đặt thiết bị hiển thị cố định\",\n    \"dd_reset_desc\": \"Nếu Sunshine gặp sự cố khi cố gắng khôi phục cài đặt thiết bị hiển thị đã thay đổi, bạn có thể đặt lại cài đặt và tiếp tục khôi phục trạng thái hiển thị thủ công.\",\n    \"dd_reset_error\": \"Lỗi xảy ra trong quá trình khôi phục trạng thái lưu trữ!\",\n    \"dd_reset_success\": \"Thành công trong việc thiết lập lại sự kiên trì!\",\n    \"force_close\": \"Buộc đóng ứng dụng\",\n    \"force_close_desc\": \"Nếu Moonlight báo lỗi về một ứng dụng đang chạy, việc buộc đóng ứng dụng đó sẽ khắc phục sự cố.\",\n    \"force_close_error\": \"Lỗi khi đóng ứng dụng\",\n    \"force_close_success\": \"Đơn đăng ký đã được đóng thành công!\",\n    \"logs\": \"Nhật ký\",\n    \"logs_desc\": \"Xem các bản ghi được tải lên bởi Sunshine\",\n    \"logs_find\": \"Tìm...\",\n    \"restart_sunshine\": \"Khởi động lại Sunshine\",\n    \"restart_sunshine_desc\": \"Nếu Sunshine không hoạt động đúng cách, bạn có thể thử khởi động lại ứng dụng. Điều này sẽ kết thúc tất cả các phiên đang chạy.\",\n    \"restart_sunshine_success\": \"Sunshine đang khởi động lại.\",\n    \"troubleshooting\": \"Khắc phục sự cố\",\n    \"unpair_all\": \"Bỏ ghép tất cả\",\n    \"unpair_all_error\": \"Lỗi khi hủy ghép nối\",\n    \"unpair_all_success\": \"Tất cả các thiết bị đã ngắt kết nối.\",\n    \"unpair_desc\": \"Hãy ngắt kết nối các thiết bị đã ghép nối. Các thiết bị đã ghép nối nhưng đang có phiên hoạt động sẽ vẫn kết nối, nhưng không thể bắt đầu hoặc tiếp tục phiên.\",\n    \"unpair_single_no_devices\": \"Không có thiết bị nào được ghép đôi.\",\n    \"unpair_single_success\": \"Tuy nhiên, thiết bị (các thiết bị) có thể vẫn đang trong phiên hoạt động. Nhấn nút 'Buộc đóng' ở trên để kết thúc tất cả các phiên đang mở.\",\n    \"unpair_single_unknown\": \"Khách hàng không xác định\",\n    \"unpair_title\": \"Ngắt kết nối thiết bị\",\n    \"vigembus_compatible\": \"ViGEmBus đã được cài đặt và tương thích.\",\n    \"vigembus_current_version\": \"Phiên bản hiện tại\",\n    \"vigembus_desc\": \"ViGEmBus là thành phần bắt buộc để hỗ trợ gamepad ảo. Vui lòng cài đặt hoặc cập nhật trình điều khiển nếu nó bị thiếu hoặc đã lỗi thời (yêu cầu phiên bản 1.17 trở lên).\",\n    \"vigembus_incompatible\": \"Phiên bản ViGEmBus hiện tại quá cũ. Vui lòng cài đặt phiên bản 1.17 hoặc cao hơn.\",\n    \"vigembus_install\": \"Tài xế xe buýt ViGEmBus\",\n    \"vigembus_install_button\": \"Cài đặt ViGEmBus phiên bản{version}\",\n    \"vigembus_install_error\": \"Không thể cài đặt trình điều khiển ViGEmBus.\",\n    \"vigembus_install_success\": \"ViGEmBus đã được cài đặt thành công! Bạn có thể cần khởi động lại máy tính.\",\n    \"vigembus_force_reinstall_button\": \"Buộc cài đặt lại ViGEmBus phiên bản{version}\",\n    \"vigembus_not_installed\": \"ViGEmBus chưa được cài đặt.\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"Khách hàng\",\n      \"tool\": \"Công cụ\"\n    },\n    \"description\": \"Khám phá các khách hàng, công cụ và tích hợp giúp nâng cao trải nghiệm streaming Sunshine của bạn.\",\n    \"docs\": \"Tài liệu\",\n    \"documentation\": \"Tài liệu\",\n    \"get\": \"Nhận\",\n    \"github\": \"Kho lưu trữ GitHub\",\n    \"github_forks\": \"Dĩa\",\n    \"github_issues\": \"Các vấn đề chưa được giải quyết\",\n    \"github_stars\": \"Các ngôi sao\",\n    \"last_updated\": \"Cập nhật lần cuối\",\n    \"no_apps\": \"Không tìm thấy ứng dụng nào trong danh mục này.\",\n    \"official\": \"Chính thức\",\n    \"title\": \"Ứng dụng nổi bật\",\n    \"website\": \"Trang web\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"Xác nhận mật khẩu\",\n    \"create_creds\": \"Trước khi bắt đầu, chúng tôi cần bạn tạo một tên người dùng và mật khẩu mới để truy cập vào giao diện người dùng web (Web UI).\",\n    \"create_creds_alert\": \"Các thông tin đăng nhập sau đây là cần thiết để truy cập giao diện người dùng web của Sunshine. Hãy giữ chúng an toàn, vì bạn sẽ không bao giờ thấy chúng nữa!\",\n    \"greeting\": \"Chào mừng đến với Sunshine!\",\n    \"login\": \"Đăng nhập\",\n    \"welcome_success\": \"Trang này sẽ được tải lại trong giây lát, trình duyệt của bạn sẽ yêu cầu bạn nhập lại thông tin đăng nhập.\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/zh.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"全部\",\n    \"apply\": \"应用\",\n    \"auto\": \"自动\",\n    \"autodetect\": \"自动检测（推荐）\",\n    \"beta\": \"(测试版)\",\n    \"cancel\": \"取消\",\n    \"close\": \"关闭\",\n    \"disabled\": \"禁用\",\n    \"disabled_def\": \"禁用（默认）\",\n    \"disabled_def_cbox\": \"默认值：未选中\",\n    \"dismiss\": \"忽略\",\n    \"do_cmd\": \"打开时执行命令\",\n    \"elevated\": \"提权运行\",\n    \"enabled\": \"启用\",\n    \"enabled_def\": \"启用（默认）\",\n    \"enabled_def_cbox\": \"默认值：选中\",\n    \"error\": \"错误！\",\n    \"loading\": \"加载中...\",\n    \"note\": \"注：\",\n    \"password\": \"密码\",\n    \"run_as\": \"以管理员身份运行\",\n    \"save\": \"保存\",\n    \"search\": \"搜索...\",\n    \"see_more\": \"查看更多\",\n    \"success\": \"成功！\",\n    \"undo_cmd\": \"退出应用时要执行的命令\",\n    \"username\": \"用户名\",\n    \"warning\": \"警告！\"\n  },\n  \"apps\": {\n    \"actions\": \"操作\",\n    \"add_cmds\": \"添加命令\",\n    \"add_new\": \"添加新应用\",\n    \"app_name\": \"应用名称\",\n    \"app_name_desc\": \"在 Moonlight 显示的应用名称\",\n    \"applications_desc\": \"只有重启客户端时应用列表才会被刷新\",\n    \"applications_title\": \"应用\",\n    \"auto_detach\": \"启动串流后应用突然关闭时不退出串流\",\n    \"auto_detach_desc\": \"这将尝试自动检测在启动另一个程序或自身实例后很快关闭的启动类应用。 检测到启动型应用程序时，它会被视为一个分离的应用程序。\",\n    \"cmd\": \"命令\",\n    \"cmd_desc\": \"要启动的主要应用程序。如果为空，将不会启动任何应用程序。\",\n    \"cmd_note\": \"如果命令中可执行文件的路径包含空格，则必须用引号括起来。\",\n    \"cmd_prep_desc\": \"此应用运行前/后要运行的命令列表。如果任何前置命令失败，应用的启动过程将被中止。\",\n    \"cmd_prep_name\": \"命令准备工作\",\n    \"covers_found\": \"找到的封面\",\n    \"cover_search_hint\": \"搜索名称应匹配IGDB命名协议。\",\n    \"delete\": \"删除\",\n    \"detached_cmds\": \"独立命令\",\n    \"detached_cmds_add\": \"添加独立命令\",\n    \"detached_cmds_desc\": \"要在后台运行的命令列表。\",\n    \"detached_cmds_note\": \"如果命令可执行文件的路径包含空格，您必须在引号里将其贴出。\",\n    \"edit\": \"编辑\",\n    \"env_app_id\": \"应用 ID\",\n    \"env_app_name\": \"应用名称\",\n    \"env_client_audio_config\": \"客户端请求的音频配置 (2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"客户端请求自动更改游戏设置以实现最佳串流效果 (true/false)\",\n    \"env_client_fps\": \"客户端请求的帧率 (int)\",\n    \"env_client_gcmap\": \"客户端请求的游戏手柄掩码，采用 bitset/bitfield 格式 (int)\",\n    \"env_client_hdr\": \"客户端已启用 HDR (true/false)\",\n    \"env_client_height\": \"客户端请求的分辨率的高度 (int)\",\n    \"env_client_host_audio\": \"客户端请求在主机播放声音 (true/false)\",\n    \"env_client_width\": \"客户端请求的分辨率的宽度 (int)\",\n    \"env_displayplacer_example\": \"示例 - 使用 displayplacer 自动更改分辨率：\",\n    \"env_qres_example\": \"示例 - 使用 QRes 自动更改分辨率：\",\n    \"env_qres_path\": \"QRes 路径\",\n    \"env_var_name\": \"变量名称\",\n    \"env_vars_about\": \"关于环境变量\",\n    \"env_vars_desc\": \"默认情况下，所有命令都会得到这些环境变量：\",\n    \"env_xrandr_example\": \"示例 - Xrandr 用于分辨率自动化：\",\n    \"exit_timeout\": \"退出超时\",\n    \"exit_timeout_desc\": \"请求退出时，等待所有应用进程正常关闭的秒数。 如果未设置，默认等待5秒钟。如果设置为零或负值，应用程序将立即终止。\",\n    \"find_cover\": \"查找封面\",\n    \"global_prep_desc\": \"启用/禁用此应用程序的全局预览命令。\",\n    \"global_prep_name\": \"全局预处理命令\",\n    \"image\": \"图片\",\n    \"image_desc\": \"发送到客户端的应用程序图标/图片/图像的路径。图片必须是 PNG 文件。如果未设置，Sunshine 将发送默认图片。\",\n    \"loading\": \"加载中...\",\n    \"name\": \"名称\",\n    \"no_covers_found\": \"未找到封面\",\n    \"output_desc\": \"存储命令输出的文件，如果未指定，输出将被忽略\",\n    \"output_name\": \"输出\",\n    \"run_as_desc\": \"这可能是某些需要管理员权限才能正常运行的应用程序所必需的。\",\n    \"searching_covers\": \"正在搜索封面...\",\n    \"wait_all\": \"继续串流直到所有应用进程退出\",\n    \"wait_all_desc\": \"这将继续串流直到应用程序启动的所有进程终止。 当未选中时，串流将在初始应用进程终止时停止，即使其他应用进程仍在运行。\",\n    \"working_dir\": \"工作目录\",\n    \"working_dir_desc\": \"应传递给进程的工作目录。例如，某些应用程序使用工作目录搜索配置文件。如果不设置，Sunshine 将默认使用命令的父目录\"\n  },\n  \"config\": {\n    \"adapter_name\": \"适配器名称\",\n    \"adapter_name_desc_linux_1\": \"手动指定用于捕获的 GPU。\",\n    \"adapter_name_desc_linux_2\": \"找到所有能够使用 VAAPI 的设备\",\n    \"adapter_name_desc_linux_3\": \"用上面的设备替换``renderD129``，列出设备的名称和功能。要获得 Sunshine 的支持，设备至少需要具备以下功能：\",\n    \"adapter_name_desc_windows\": \"手动指定用于捕获的 GPU 。如果未设置，GPU 将被自动选择。 我们强烈建议将此字段留空以使用自动的 GPU 选择！注意：此GPU 必须连接并开启显示器。 可以使用以下命令找到适当的值：\",\n    \"adapter_name_placeholder_windows\": \"Radeon RX 580系列\",\n    \"add\": \"添加\",\n    \"address_family\": \"IP 地址族\",\n    \"address_family_both\": \"IPv4+IPv6\",\n    \"address_family_desc\": \"设置 Sunshine 使用的 IP 地址族\",\n    \"address_family_ipv4\": \"仅 IPv4\",\n    \"always_send_scancodes\": \"总是发送扫描码\",\n    \"always_send_scancodes_desc\": \"发送键盘扫描码可增强与游戏和应用程序的兼容性，但可能会导致某些不使用美式英语键盘布局的客户端键盘输入不正确。如果键盘输入在某些应用程序中完全不工作，请启用。如果客户端上的按键在主机上产生错误输入，则禁用。\",\n    \"amd_coder\": \"AMF 编码器 (H264)\",\n    \"amd_coder_desc\": \"允许您选择用于优先质量或编码速度的缠绕编码。 H.264。\",\n    \"amd_enforce_hrd\": \"AMF 推测参考解码器 (HRD)\",\n    \"amd_enforce_hrd_desc\": \"增强对码率控制的限制，以满足假想参考解码器（HRD）模型的要求。 这可以大大降低超过指定码率限制的可能，但可能导致编码伪影或降低在某些显卡上的编码质量。\",\n    \"amd_preanalysis\": \"AMF 预分析\",\n    \"amd_preanalysis_desc\": \"启用码率控制预分析，可能会以增加编码延迟为代价提高质量。\",\n    \"amd_quality\": \"AMF 质量\",\n    \"amd_quality_balanced\": \"balanced -- 平衡（默认）\",\n    \"amd_quality_desc\": \"这将控制编码速度和质量之间的平衡。\",\n    \"amd_quality_group\": \"AMF 质量设置\",\n    \"amd_quality_quality\": \"quality -- 偏好质量\",\n    \"amd_quality_speed\": \"speed -- 偏好速度\",\n    \"amd_rc\": \"AMF 码率控制\",\n    \"amd_rc_cbr\": \"cbr -- 恒定比特率（推荐在启用HRD时使用）\",\n    \"amd_rc_cqp\": \"cqp -- 恒定 QP 模式\",\n    \"amd_rc_desc\": \"选择确保不超出客户端目标码率的码率控制方式。'cqp' 模式不适用于目标码率控制；除 'vbr_latency' 外，其他选项需开启 HRD 来防止码率溢出。\",\n    \"amd_rc_group\": \"AMF 码率控制设置\",\n    \"amd_rc_vbr_latency\": \"vbr_latency -- 限定延迟的可变比特率（推荐在禁用HRD时使用；默认）\",\n    \"amd_rc_vbr_peak\": \"vbr_peak -- 受峰值限制的可变比特率\",\n    \"amd_usage\": \"AMF 工作模式\",\n    \"amd_usage_desc\": \"设置基本编码配置文件。 以下列出的所有选项将覆盖使用情况简介的子集，但是应用到了其他不可配置的隐藏设置。\",\n    \"amd_usage_lowlatency\": \"lowlatency - 低延迟（最快）\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality -- 低延迟、高质量（快速）\",\n    \"amd_usage_transcoding\": \"transcoding -- 转码（最慢）\",\n    \"amd_usage_ultralowlatency\": \"ultralowlatency -- 超低延迟（最快；默认）\",\n    \"amd_usage_webcam\": \"webcam -- 网络摄像头（慢）\",\n    \"amd_vbaq\": \"AMF 基于方差的自适应量化 (VBAQ)\",\n    \"amd_vbaq_desc\": \"人类的视觉系统通常对高度纹理化区域中的瑕疵不太敏感。在VBAQ模式下，像素方差被用来指示空间纹理的复杂性，这使得编码器可以将更多的比特分配给更平滑的区域。启用这个特性可以在某些内容上提升主观视觉质量。\",\n    \"apply_note\": \"点击“应用”重启 Sunshine 并应用更改。这将终止任何正在运行的会话。\",\n    \"audio_sink\": \"音频输出设备\",\n    \"audio_sink_desc_linux\": \"手动指定需要抓取的音频输出设备。如果您没有指定此变量，PulseAudio 将选择默认监测设备。 您可以使用以下任何命令找到音频输出设备的名称：\",\n    \"audio_sink_desc_macos\": \"手动指定需要抓取的音频输出设备。由于系统限制，Sunshine 在 macOS 上只能访问麦克风。 使用 Soundflow 或 BlackHole 来串流系统音频。\",\n    \"audio_sink_desc_windows\": \"手动指定要抓取的特定音频设备。如果未设置，则自动选择该设备。 我们强烈建议将此字段留空以使用自动选择设备！ 如果您有多个具有相同名称的音频设备，您可以使用以下命令获取设备ID：\",\n    \"audio_sink_placeholder_macos\": \"BlackHole 2ch\",\n    \"audio_sink_placeholder_windows\": \"扬声器（High Definition Audio Device）\",\n    \"av1_mode\": \"AV1 支持\",\n    \"av1_mode_0\": \"Sunshine 将基于编码器能力通告对 AV1 的支持（推荐）\",\n    \"av1_mode_1\": \"Sunshine 将不会通告对 AV1 的支持\",\n    \"av1_mode_2\": \"Sunshine 将通告 AV1 Main 8-bit 配置支持\",\n    \"av1_mode_3\": \"Sunshine 将通告 AV1 Main 8-bit 和 10-bit (HDR) 配置支持\",\n    \"av1_mode_desc\": \"允许客户端请求 AV1 Main 8-bit 或 10-bit 视频流。AV1 的编码对 CPU 的要求较高，因此在使用软件编码时，启用此功能可能会降低性能。\",\n    \"back_button_timeout\": \"主页/导航按钮模拟超时\",\n    \"back_button_timeout_desc\": \"如果按住“返回/选择”按钮达指定的毫秒数，将模拟按下“主页/导航”按钮。如果设置值小于 0（默认值），则按住“返回/选择”按钮不会模拟按下“主页/导航”按钮。\",\n    \"bind_address\": \"绑定地址\",\n    \"bind_address_desc\": \"设置指定的 IP 地址Sunshine 将绑定到。如果留空，Sunshine 将绑定到所有可用地址。\",\n    \"capture\": \"强制特定捕获方法\",\n    \"capture_desc\": \"在自动模式下，Sunshine 将使用第一个能正常工作的模式。NvFBC 需要已打补丁的 Nvidia 驱动程序。\",\n    \"cert\": \"证书\",\n    \"cert_desc\": \"用于 Web UI 和 Moonlilght 客户端配对的证书。为了最佳兼容性，这应该是一个 RSA-2048 公钥。\",\n    \"channels\": \"最多同时连接客户端数\",\n    \"channels_desc_1\": \"Sunshine 允许多个客户端同时共享一个串流会话。\",\n    \"channels_desc_2\": \"某些硬件编码器可能具有降低多个流性能的限制。\",\n    \"coder_cabac\": \"cabac -- 上下文自适应二进制算术编码- 较高质量\",\n    \"coder_cavlc\": \"cavlc -- 上下文适应变量编码 - 更快解码\",\n    \"configuration\": \"配置\",\n    \"controller\": \"启用游戏手柄输入\",\n    \"controller_desc\": \"允许访客使用游戏手柄控制主机系统\",\n    \"credentials_file\": \"凭据文件\",\n    \"credentials_file_desc\": \"将用户名/密码与 Sunshine 的状态文件分开保存。\",\n    \"csrf_allowed_origins\": \"CSRF 来源白名单\",\n    \"csrf_allowed_origins_desc\": \"CSRF 防护额外允许的来源列表，以逗号分隔，会被追加到默认的localhost变体与Web UI 端口号之后。请只添加你信任的来源。每个来源必须包含协议和主机 (例如，https://example.com)。\",\n    \"dd_config_ensure_active\": \"自动激活显示\",\n    \"dd_config_ensure_only_display\": \"停用其他显示器并仅激活指定的显示\",\n    \"dd_config_ensure_primary\": \"自动激活显示并将其作为主要显示\",\n    \"dd_configuration_option\": \"设备配置\",\n    \"dd_config_revert_delay\": \"配置恢复延迟\",\n    \"dd_config_revert_delay_desc\": \"在恢复配置前等待更多的以毫秒为单位的延迟，当应用程序已关闭或上次会话终止。 主要目的是在应用程序之间快速切换时提供更顺利的转换。\",\n    \"dd_config_revert_on_disconnect\": \"断开连接后恢复配置\",\n    \"dd_config_revert_on_disconnect_desc\": \"在所有客户端断开时恢复配置，而不是应用程序关闭或最后一次会话终止。\",\n    \"dd_config_verify_only\": \"验证显示是否已启用 (默认)\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"按客户端请求开启/关闭HDR 模式 (默认)\",\n    \"dd_hdr_option_disabled\": \"不要更改 HDR 设置\",\n    \"dd_manual_refresh_rate\": \"手动刷新率\",\n    \"dd_manual_resolution\": \"手动分辨率\",\n    \"dd_mode_remapping\": \"显示模式重映射模式\",\n    \"dd_mode_remapping_add\": \"添加重新映射条目\",\n    \"dd_mode_remapping_desc_1\": \"指定重映射条目以更改请求的分辨率和/或刷新率到其他值。\",\n    \"dd_mode_remapping_desc_2\": \"列表从上到下反转并使用第一次匹配。\",\n    \"dd_mode_remapping_desc_3\": \"“请求”字段可以留空以匹配任何请求的值。\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"必须指定至少一个\\\"最终\\\"字段。未指定的分辨率或刷新率不会更改。\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"“最终”字段必须指定并且不能为空。\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"\\\"优化游戏设置\\\"选项必须在 Moonlight 客户端启用，否则将跳过指定任何分辨率字段的条目。\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"\\\"优化游戏设置\\\"选项必须在 Moonlight 客户端启用，否则将跳过映射。\",\n    \"dd_mode_remapping_final_refresh_rate\": \"最终刷新率\",\n    \"dd_mode_remapping_final_resolution\": \"最终分辨率\",\n    \"dd_mode_remapping_requested_fps\": \"请求FPS\",\n    \"dd_mode_remapping_requested_resolution\": \"请求的分辨率\",\n    \"dd_options_header\": \"高级显示设备选项\",\n    \"dd_refresh_rate_option\": \"刷新率\",\n    \"dd_refresh_rate_option_auto\": \"使用客户端提供的 FPS 值 (默认)\",\n    \"dd_refresh_rate_option_disabled\": \"不要改变刷新率\",\n    \"dd_refresh_rate_option_manual\": \"使用手动输入的刷新率\",\n    \"dd_resolution_option\": \"分辨率\",\n    \"dd_resolution_option_auto\": \"使用客户端提供的分辨率(默认)\",\n    \"dd_resolution_option_disabled\": \"不改变分辨率\",\n    \"dd_resolution_option_manual\": \"使用手动输入的分辨率\",\n    \"dd_resolution_option_ogs_desc\": \"“优化游戏设置”选项必须在 Moonlight 客户端启用才能正常工作。\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"当使用虚拟显示设备 (VDD) 进行串流时，它可能会错误显示 HDR 颜色。 阳光可以尝试通过关闭HDR 然后再次打开来缓解这个问题。\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"如果值设置为 0，工作周围将被禁用 (默认)。 如果值介于 0 到 3000 毫秒之间，阳光将关闭 HDR 等待指定的时间，然后再次打开 HDR 建议的延迟时间在大多数情况下约为500毫秒。\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"不要使用这个工作, 除非你实际上与 HDR 有问题, 因为它直接影响到流的开始时间!\",\n    \"dd_wa_hdr_toggle_delay\": \"HDR 高对比度工作\",\n    \"ds4_back_as_touchpad_click\": \"映射回/选择触摸板点击\",\n    \"ds4_back_as_touchpad_click_desc\": \"强制使用 DS4 模拟时，将“返回”/“选择”映射到触摸板点击\",\n    \"ds5_inputtino_randomize_mac\": \"随机化虚拟控制器 MAC\",\n    \"ds5_inputtino_randomize_mac_desc\": \"控制器注册时，使用随机的 MAC 而不是基于控制器内部索引的MAC，以避免在客户端更换不同控制器时混淆配置。\",\n    \"encoder\": \"强制指定编码器\",\n    \"encoder_desc\": \"强制指定一个特定编码器，否则 Sunshine 将选择最佳可用选项。注意：如果您在 Windows 上指定了硬件编码器，它必须匹配连接显示器的 GPU。\",\n    \"encoder_software\": \"软件\",\n    \"external_ip\": \"外部 IP\",\n    \"external_ip_desc\": \"如果没有指定外部 IP 地址，Sunshine 将自动检测外部 IP\",\n    \"fec_percentage\": \"FEC (前向纠错) 参数\",\n    \"fec_percentage_desc\": \"每个视频帧中的错误纠正数据包百分比。较高的值可纠正更多的网络数据包丢失，但代价是增加带宽使用量。\",\n    \"ffmpeg_auto\": \"auto -- 由 ffmpeg 决定（默认）\",\n    \"file_apps\": \"应用程序配置文件\",\n    \"file_apps_desc\": \"Sunshine 保存应用程序配置的文件。\",\n    \"file_state\": \"实时状态文件\",\n    \"file_state_desc\": \"Sunshine 保存当前状态的文件\",\n    \"gamepad\": \"模拟游戏手柄类型\",\n    \"gamepad_auto\": \"自动选择选项\",\n    \"gamepad_desc\": \"选择要在主机上模拟的游戏手柄类型\",\n    \"gamepad_ds4\": \"DS4 (PS4)\",\n    \"gamepad_ds4_manual\": \"DS4选择选项\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"DS5选择选项\",\n    \"gamepad_switch\": \"Nintendo Pro (Switch)\",\n    \"gamepad_manual\": \"DS4 手柄手动配置选项\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"命令准备工作\",\n    \"global_prep_cmd_desc\": \"任何应用运行前/后要运行的命令列表。如果任何前置命令失败，应用的启动过程将被中止。\",\n    \"hevc_mode\": \"HEVC 支持\",\n    \"hevc_mode_0\": \"Sunshine 将根据编码器能力通告对 HEVC 的支持（推荐）\",\n    \"hevc_mode_1\": \"Sunshine 将不会通告对 HEVC 的支持\",\n    \"hevc_mode_2\": \"Sunshine 将通告 HEVC Main 配置支持\",\n    \"hevc_mode_3\": \"Sunshine 将通告 HEVC Main 和 Main10 (HDR) 配置支持\",\n    \"hevc_mode_desc\": \"允许客户端请求 HEVC Main 或 HEVC Main10 视频流。HEVC 的编码对 CPU 的要求较高，因此在使用软件编码时，启用此功能可能会降低性能。\",\n    \"high_resolution_scrolling\": \"高分辨率滚动支持\",\n    \"high_resolution_scrolling_desc\": \"启用后，Sunshine 将透传来自 Moonlight 客户端的高分辨率滚动事件。对于那些使用高分辨率滚动事件时滚动速度过快的旧版应用程序来说，禁用此功能非常有用。\",\n    \"install_steam_audio_drivers\": \"安装 Steam 音频驱动程序\",\n    \"install_steam_audio_drivers_desc\": \"如果安装了 Steam，则会自动安装 Steam Streaming Speakers 驱动程序，以支持 5.1/7.1 环绕声和主机音频静音。\",\n    \"key_repeat_delay\": \"按键重复延迟\",\n    \"key_repeat_delay_desc\": \"控制按键重复的速度。重复按键前的初始延迟（毫秒）。\",\n    \"key_repeat_frequency\": \"按键重复频率\",\n    \"key_repeat_frequency_desc\": \"按键每秒重复多少次。此可配置的选项支持小数。\",\n    \"key_rightalt_to_key_win\": \"将右 Alt 键映射到 Windows 键\",\n    \"key_rightalt_to_key_win_desc\": \"您可能无法直接从 Moonlight 发送 Windows 键。在这种情况下，让 Sunshine 认为右 Alt 键是 Windows 键可能会很有用。\",\n    \"keybindings\": \"按键绑定\",\n    \"keyboard\": \"启用键盘输入\",\n    \"keyboard_desc\": \"允许访客使用键盘控制主机系统\",\n    \"lan_encryption_mode\": \"局域网加密模式\",\n    \"lan_encryption_mode_1\": \"为支持的客户端启用\",\n    \"lan_encryption_mode_2\": \"强制所有客户端使用\",\n    \"lan_encryption_mode_desc\": \"这将决定在本地网络上进行流媒体传输时何时使用加密。加密会降低流媒体性能，尤其是在功能较弱的主机和客户端上。\",\n    \"locale\": \"本地化\",\n    \"locale_desc\": \"用于 Sunshine 用户界面的本地化设置。\",\n    \"log_path\": \"日志文件路径\",\n    \"log_path_desc\": \"Sunshine 当前日志存储的文件。\",\n    \"max_bitrate\": \"最大比特率\",\n    \"max_bitrate_desc\": \"Sunshine 的最大比特率(Kbps) 将编码流。如果设置为 0，它将始终使用月亮请求的比特率。\",\n    \"minimum_fps_target\": \"最低FPS 目标\",\n    \"minimum_fps_target_desc\": \"一个流可以达到的最低有效的FPS值。0的值被处理为流的 FPS 的大约一半。 如果您流 24 或 30 fps 内容，建议设置为 20。\",\n    \"min_log_level\": \"日志级别\",\n    \"min_log_level_0\": \"详细 (Verbose)\",\n    \"min_log_level_1\": \"调试 (Debug)\",\n    \"min_log_level_2\": \"信息 (Info)\",\n    \"min_log_level_3\": \"警告 (Warning)\",\n    \"min_log_level_4\": \"错误 (Error)\",\n    \"min_log_level_5\": \"严重错误 (Fatal)\",\n    \"min_log_level_6\": \"无\",\n    \"min_log_level_desc\": \"打印到标准输出的最小日志级别\",\n    \"min_threads\": \"最低 CPU 线程数\",\n    \"min_threads_desc\": \"提高该值会略微降低编码效率，但为了获得更多的 CPU 内核用于编码，通常是值得的。理想值是在您的硬件配置上以所需的串流设置进行可靠编码的最低值。\",\n    \"misc\": \"杂项选项\",\n    \"motion_as_ds4\": \"如果客户端报告游戏手柄存在陀螺仪，则模拟一个 DS4 游戏手柄\",\n    \"motion_as_ds4_desc\": \"如果禁用，游戏手势传感器将不会在选择游戏键盘类型时被考虑。\",\n    \"mouse\": \"启用鼠标输入\",\n    \"mouse_desc\": \"允许访客使用鼠标控制主机系统\",\n    \"native_pen_touch\": \"原生笔/触摸支持\",\n    \"native_pen_touch_desc\": \"启用后，Sunshine 将透传来自 Moonlight 客户端的原生笔/触控事件。对于不支持原生笔/触控的旧版应用程序来说，禁用此功能非常有用。\",\n    \"notify_pre_releases\": \"预发布通知\",\n    \"notify_pre_releases_desc\": \"是否接收 Sunshine 新预发布版本的通知\",\n    \"nvenc_h264_cavlc\": \"在 H.264 中，偏向 CAVLC 而不是 CABAC\",\n    \"nvenc_h264_cavlc_desc\": \"一种更简单的熵编码形式。相同质量的情况下，CAVLC 需要增加 10% 的比特率。只适用于非常老旧的解码设备。\",\n    \"nvenc_latency_over_power\": \"倾向于较低的编码延迟而不是省电\",\n    \"nvenc_latency_over_power_desc\": \"Sunshine 在串流时请求最高的 GPU 核心频率，以降低编码延迟。 不建议禁用它，因为这会大大增加编码延迟。\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"在 DXGI 基础上呈现 OpenGL/Vulkan\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"Sunshine 无法以满帧速率捕获不处于DXGI顶部的全屏 OpenGL 和 Vulkan 程序。这是系统范围的设置，会在 Sunshine 程序退出时恢复。\",\n    \"nvenc_preset\": \"性能预设\",\n    \"nvenc_preset_1\": \"（最快，默认）\",\n    \"nvenc_preset_7\": \"(最慢)\",\n    \"nvenc_preset_desc\": \"数字越大，压缩效果（给定比特率下的质量）越好，但代价是编码延迟增加。建议仅在受网络或解码器限制时更改，否则可通过提高比特率达到类似效果。\",\n    \"nvenc_realtime_hags\": \"在硬件加速 GPU 调度中使用实时优先级\",\n    \"nvenc_realtime_hags_desc\": \"目前，当启用 HAGS、使用实时优先级且 VRAM 利用率接近最大值时，NVIDIA 驱动程序可能会冻结编码器。禁用该选项可将优先级降至高，从而避免冻结，但代价是在 GPU 负载较高时捕捉性能会降低。\",\n    \"nvenc_spatial_aq\": \"Spatial AQ - 空间自适应量化\",\n    \"nvenc_spatial_aq_desc\": \"将较高的 QP 值分配给视频的平场区域。建议在以较低的比特率进行串流时启用。\",\n    \"nvenc_twopass\": \"二次编码模式\",\n    \"nvenc_twopass_desc\": \"添加二次编码。这样可以检测到更多的运动矢量，更好地分配整个帧的比特率，并更严格地遵守比特率限制。不建议禁用它，因为这会导致偶尔的比特率超限和随后的丢包。\",\n    \"nvenc_twopass_disabled\": \"禁用（最快，不推荐）\",\n    \"nvenc_twopass_full_res\": \"全分辨率（较慢）\",\n    \"nvenc_twopass_quarter_res\": \"四分之一分辨率(快速，默认)\",\n    \"nvenc_vbv_increase\": \"单帧 VBV/HRD 百分比增加\",\n    \"nvenc_vbv_increase_desc\": \"默认情况下，Sunshine 使用单帧 VBV/HRD，这意味着任何编码的视频帧大小都不会超过所请求的码率除以所请求的帧速率。放宽这一限制可能会带来好处，起到低延迟可变码率的作用，但如果网络没有缓冲空间来处理码率峰值，也可能导致数据包丢失。可接受的最大值为 400，相当于编码视频帧的大小上限增加到 5 倍。\",\n    \"origin_web_ui_allowed\": \"允许的 Web UI 访问来源\",\n    \"origin_web_ui_allowed_desc\": \"未被拒绝访问 Web UI 的远端地址来源\",\n    \"origin_web_ui_allowed_lan\": \"仅局域网中的设备可以访问 Web UI\",\n    \"origin_web_ui_allowed_pc\": \"只有本地主机才能访问Web UI\",\n    \"origin_web_ui_allowed_wan\": \"任何人都可以访问 Web UI\",\n    \"output_name\": \"显示器Id\",\n    \"output_name_desc_unix\": \"在 Sunshine 启动过程中，您将看到检测到的显示器列表。注意：您需要使用括号内的 ID 值。\",\n    \"output_name_desc_windows\": \"手动指定用于捕获的显示设备ID。如果未设置，则捕获主显示器。 注意：如果您在上面指定了GPU，则此显示设备必须连接到该GPU。在Sunshine启动时，您可在日志中查看已检测到的显示器列表。下方为示例，实际输出可在故障排除选项卡中找到。\",\n    \"ping_timeout\": \"Ping 超时\",\n    \"ping_timeout_desc\": \"关闭串流前等待 Moonlight 数据的时间（以毫秒计）\",\n    \"pkey\": \"私人密钥\",\n    \"pkey_desc\": \"用于 Web UI 和 Moonlilght 客户端配对的私钥。为了最佳兼容性，这应该是一个 RSA-2048 私钥。\",\n    \"port\": \"端口\",\n    \"port_alert_1\": \"Sunshine 不能使用低于1024 的端口！ \",\n    \"port_alert_2\": \"超过 65535 的端口不可用！\",\n    \"port_desc\": \"设置 Sunshine 使用的端口族\",\n    \"port_http_port_note\": \"使用此端口连接 Moonlight 。\",\n    \"port_note\": \"说明\",\n    \"port_port\": \"端口\",\n    \"port_protocol\": \"协议\",\n    \"port_tcp\": \"TCP\",\n    \"port_udp\": \"UDP\",\n    \"port_warning\": \"暴露 Web UI 到公网存在安全风险！请自行承担风险！\",\n    \"port_web_ui\": \"用户设置页面\",\n    \"qp\": \"量化参数 (QP)\",\n    \"qp_desc\": \"某些设备可能不支持恒定码率。对于这些设备，则使用 QP 代替。数值越大，压缩率越高，但质量越差。\",\n    \"qsv_coder\": \"QSV 编码器 (H264)\",\n    \"qsv_preset\": \"QSV 编码器预设\",\n    \"qsv_preset_fast\": \"fast - 较快（较低质量）\",\n    \"qsv_preset_faster\": \"faster - 更快（更低质量）\",\n    \"qsv_preset_medium\": \"medium - 中等（默认）\",\n    \"qsv_preset_slow\": \"slow - 较慢（较高质量）\",\n    \"qsv_preset_slower\": \"slower - 更慢（更高质量）\",\n    \"qsv_preset_slowest\": \"slowest - 最慢（最高质量）\",\n    \"qsv_preset_veryfast\": \"最快的 (最低质量)\",\n    \"qsv_slow_hevc\": \"允许慢速 HEVC 编码\",\n    \"qsv_slow_hevc_desc\": \"这可以让英特尔旧的 GPU 上的 HEVC 编码，代价是GPU 使用率更高和性能更差。\",\n    \"restart_note\": \"正在重启 Sunshine 以应用更改。\",\n    \"search_options\": \"搜索配置选项...\",\n    \"stream_audio\": \"流音频\",\n    \"stream_audio_desc\": \"是否播放音频。禁用此选项可有助于流媒体无头显示作为第二个显示器。\",\n    \"sunshine_name\": \"Sunshine 主机名称\",\n    \"sunshine_name_desc\": \"在 Moonlight 中显示的名称。如果未指定，则使用 PC 的主机名\",\n    \"sw_preset\": \"软件编码预设\",\n    \"sw_preset_desc\": \"在 编码速度(每秒编码的帧数) 和 压缩效率(比特流中每个比特的质量) 之间权衡。默认为 superfast - 超快。\",\n    \"sw_preset_fast\": \"fast - 快\",\n    \"sw_preset_faster\": \"faster - 更快\",\n    \"sw_preset_medium\": \"medium - 中等\",\n    \"sw_preset_slow\": \"slow - 慢\",\n    \"sw_preset_slower\": \"slower - 更慢\",\n    \"sw_preset_superfast\": \"superfast - 超快（默认）\",\n    \"sw_preset_ultrafast\": \"ultrafast - 极快\",\n    \"sw_preset_veryfast\": \"veryfast - 非常快\",\n    \"sw_preset_veryslow\": \"veryslow - 非常慢\",\n    \"sw_tune\": \"软件编码调校\",\n    \"sw_tune_animation\": \"animation -- 适合动画片；使用更高的去块和更多的参考帧\",\n    \"sw_tune_desc\": \"调校选项，在预设后应用。默认值为 zerolatency。\",\n    \"sw_tune_fastdecode\": \"fastdecode -- 通过禁用某些过滤器来加快解码速度\",\n    \"sw_tune_film\": \"film -- 用于高质量的电影内容；降低去块\",\n    \"sw_tune_grain\": \"grain -- 在处理旧的、有颗粒感的电影胶片材料时，保持其原有的颗粒结构。\",\n    \"sw_tune_stillimage\": \"stillimage -- 适用于类似幻灯片的内容\",\n    \"sw_tune_zerolatency\": \"zerolatency -- 适用于快速编码和低延迟串流（默认值）\",\n    \"system_tray\": \"启用系统托盘\",\n    \"system_tray_desc\": \"在系统托盘显示图标并显示桌面通知\",\n    \"touchpad_as_ds4\": \"如果客户端报告游戏手柄存在触摸板，则模拟一个 DS4 游戏手柄\",\n    \"touchpad_as_ds4_desc\": \"如果禁用，则在选择游戏手柄类型时不会考虑触摸板的存在。\",\n    \"upnp\": \"UPnP\",\n    \"upnp_desc\": \"为公网串流自动配置端口转发\",\n    \"vaapi_strict_rc_buffer\": \"在AMD GPU上严格强制执行H.264/HEVC帧比特率限制\",\n    \"vaapi_strict_rc_buffer_desc\": \"启用此选项可以在场景更改时避免在网络上放置帧，但在移动时可能会降低视频质量。\",\n    \"virtual_sink\": \"虚拟音频输出设备\",\n    \"virtual_sink_desc\": \"手动指定要使用的虚拟音频设备。如果未设置，则会自动选择设备。我们强烈建议将此字段留空，以便使用自动设备选择！\",\n    \"virtual_sink_placeholder\": \"Steam Streaming Speakers\",\n    \"vt_coder\": \"VideoToolbox 编码器\",\n    \"vt_realtime\": \"VideoToolbox 实时编码\",\n    \"vt_software\": \"VideoToolbox 软件编码\",\n    \"vt_software_allowed\": \"允许\",\n    \"vt_software_forced\": \"强制\",\n    \"wan_encryption_mode\": \"公网加密模式\",\n    \"wan_encryption_mode_1\": \"为支持的客户端启用（默认）\",\n    \"wan_encryption_mode_2\": \"强制所有客户端使用\",\n    \"wan_encryption_mode_desc\": \"这决定了在公网串流时是否加密。加密会降低串流性能，尤其是在性能较弱的主机和客户端上。\"\n  },\n  \"index\": {\n    \"description\": \"Sunshine 是供 Moonlight 使用的自建游戏串流服务。\",\n    \"download\": \"下载\",\n    \"fix_now\": \"立即修复\",\n    \"installed_version_not_stable\": \"您正在运行一个 Sunshine 的预发布版本。您可能会遇到 Bug 或其他问题。 请报告您遇到的任何问题。感谢您帮助将 Sunshine 变得更好！\",\n    \"loading_latest\": \"正在检测最新版本...\",\n    \"new_pre_release\": \"有新的预发布版本可用！\",\n    \"new_stable\": \"新的稳定版本已发布！\",\n    \"startup_errors\": \"<b>请注意！</b>Sunshine 在启动过程中检测到这些错误。我们<b>强烈建议</b>您在串流之前修复这些错误。\",\n    \"version_dirty\": \"感谢您的帮助，让 Sunshine 变得更好！\",\n    \"version_latest\": \"您正在运行最新版本的 Sunshine\",\n    \"vigembus_not_installed_desc\": \"ViGEmBus 驱动程序虚拟游戏板支持无法正常工作。点击下面的按钮安装它。\",\n    \"vigembus_not_installed_title\": \"ViGEmBus 驱动程序未安装\",\n    \"vigembus_outdated_desc\": \"您运行的是过时版本的 ViGEmBus (v{version})。需要 1.17 或更高版本才能正常支持游戏手柄。单击下面的按钮进行更新。\",\n    \"vigembus_outdated_title\": \"ViGEmBus 驱动程序已过期\",\n    \"welcome\": \"你好，Sunshine！\"\n  },\n  \"navbar\": {\n    \"applications\": \"应用程序\",\n    \"configuration\": \"配置\",\n    \"featured\": \"精选应用\",\n    \"home\": \"首页\",\n    \"password\": \"更改密码\",\n    \"pin\": \"Pin 码\",\n    \"theme_auto\": \"跟随系统\",\n    \"theme_dark\": \"深色\",\n    \"theme_ember\": \"余烬\",\n    \"theme_forest\": \"森林\",\n    \"theme_indigo\": \"靛蓝\",\n    \"theme_lavender\": \"薰衣草\",\n    \"theme_light\": \"浅色\",\n    \"theme_midnight\": \"午夜\",\n    \"theme_monochrome\": \"黑白\",\n    \"theme_moonlight\": \"月光\",\n    \"theme_nord\": \"北欧\",\n    \"theme_ocean\": \"海洋\",\n    \"theme_rose\": \"玫瑰\",\n    \"theme_slate\": \"石板\",\n    \"theme_sunshine\": \"阳光\",\n    \"toggle_theme\": \"主题\",\n    \"troubleshoot\": \"故障排除\"\n  },\n  \"password\": {\n    \"confirm_password\": \"确认密码\",\n    \"current_creds\": \"当前账户信息\",\n    \"new_creds\": \"新的账户信息\",\n    \"new_username_desc\": \"如果不输入新的用户名, 用户名将保持不变\",\n    \"password_change\": \"更改密码\",\n    \"success_msg\": \"密码已成功更改！此页面即将重新加载，您的浏览器将要求您输入新的账户信息。\"\n  },\n  \"pin\": {\n    \"device_name\": \"设备名称\",\n    \"pair_failure\": \"配对失败：请检查 PIN 码是否正确输入\",\n    \"pair_success\": \"成功！请检查 Moonlight 以继续\",\n    \"pin_pairing\": \"PIN 码配对\",\n    \"send\": \"发送\",\n    \"warning_msg\": \"请确保您可以掌控您正在配对的客户端。该软件可以完全控制您的计算机，请务必小心！\"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"Github 讨论区\",\n    \"legal\": \"法律声明\",\n    \"legal_desc\": \"继续使用本软件即表示您同意以下文档中的条款和条件。\",\n    \"license\": \"许可协议\",\n    \"lizardbyte_website\": \"LizardByte 网站\",\n    \"resources\": \"参考资源\",\n    \"resources_desc\": \"Sunshine 相关资源！\",\n    \"third_party_notice\": \"第三方通知\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"重置持久显示设备设置\",\n    \"dd_reset_desc\": \"如果 Sunshine 在试图恢复被更改的显示设备设置时卡住，您可以重置设置并手动恢复显示状态。\",\n    \"dd_reset_error\": \"重置持久性时发生错误！\",\n    \"dd_reset_success\": \"成功重置持久性！\",\n    \"force_close\": \"强制结束运行\",\n    \"force_close_desc\": \"如果 Moonlight 抱怨某个应用正在运行，强制关闭该应用应该可以解决问题。\",\n    \"force_close_error\": \"关闭应用时出错\",\n    \"force_close_success\": \"应用关闭成功！\",\n    \"logs\": \"日志\",\n    \"logs_desc\": \"查看 Sunshine 上传的日志\",\n    \"logs_find\": \"查找...\",\n    \"restart_sunshine\": \"重启 Sunshine\",\n    \"restart_sunshine_desc\": \"如果 Sunshine 无法正常工作，可以尝试重新启动。这将终止任何正在运行的会话。\",\n    \"restart_sunshine_success\": \"Sunhine 正在重启\",\n    \"troubleshooting\": \"故障排除\",\n    \"unpair_all\": \"全部取消配对\",\n    \"unpair_all_error\": \"取消配对时出错\",\n    \"unpair_all_success\": \"取消配对成功！\",\n    \"unpair_desc\": \"移除已配对的设备。处于活动会话中的未配对设备将保持连接，但不能启动或恢复会话。\",\n    \"unpair_single_no_devices\": \"没有配对的设备。\",\n    \"unpair_single_success\": \"然而，设备可能仍然处于活动会话中，使用上面的“强制关闭”按钮结束任何打开的会话。\",\n    \"unpair_single_unknown\": \"未知客户端\",\n    \"unpair_title\": \"解除设备配对\",\n    \"vigembus_compatible\": \"ViGEmBus 已安装并兼容。\",\n    \"vigembus_current_version\": \"当前版本\",\n    \"vigembus_desc\": \"ViGEmBus 需要虚拟游戏板支持。如果缺少或过时的驱动程序，请安装或更新驱动程序(需要1.17或更高版本)。\",\n    \"vigembus_incompatible\": \"ViGEmBus 版本过旧。请安装版本1.17或更多。\",\n    \"vigembus_install\": \"ViGEmBus 驱动\",\n    \"vigembus_install_button\": \"安装 ViGEmBus v{version}\",\n    \"vigembus_install_error\": \"安装 ViGEmBus 驱动程序失败。\",\n    \"vigembus_install_success\": \"ViGEmBus 驱动安装成功！您可能需要重新启动您的计算机。\",\n    \"vigembus_force_reinstall_button\": \"强制重装 ViGEmBus v{version}\",\n    \"vigembus_not_installed\": \"ViGEmBus 未安装。\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"客户端\",\n      \"tool\": \"工具\"\n    },\n    \"description\": \"发现可以增强您 Sunshine 串流体验的客户端、工具和集成。\",\n    \"docs\": \"文档\",\n    \"documentation\": \"文档\",\n    \"get\": \"获取\",\n    \"github\": \"GitHub 代码仓库\",\n    \"github_forks\": \"Forks\",\n    \"github_issues\": \"待处理问题\",\n    \"github_stars\": \"Stars\",\n    \"last_updated\": \"最后更新\",\n    \"no_apps\": \"未找到此类别中的应用。\",\n    \"official\": \"官方\",\n    \"title\": \"精选应用\",\n    \"website\": \"官网\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"确认密码\",\n    \"create_creds\": \"在开始之前，我们需要您为访问 Web UI 设置一个新的用户名和密码。\",\n    \"create_creds_alert\": \"需要下面的账户信息才能访问 Sunshine 的 Web UI 。请妥善保存，因为你再也不会见到它们！\",\n    \"greeting\": \"欢迎使用 Sunshine！\",\n    \"login\": \"登录\",\n    \"welcome_success\": \"此页面将很快重新加载，您的浏览器将询问您新的账户信息\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/public/assets/locale/zh_TW.json",
    "content": "{\n  \"_common\": {\n    \"all\": \"全部\",\n    \"apply\": \"套用\",\n    \"auto\": \"自動\",\n    \"autodetect\": \"自動偵測（建議）\",\n    \"beta\": \"（測試版）\",\n    \"cancel\": \"取消\",\n    \"close\": \"關閉\",\n    \"disabled\": \"已停用\",\n    \"disabled_def\": \"已停用（預設）\",\n    \"disabled_def_cbox\": \"預設值：未勾選\",\n    \"dismiss\": \"關閉\",\n    \"do_cmd\": \"執行指令\",\n    \"elevated\": \"提高權限\",\n    \"enabled\": \"已啟用\",\n    \"enabled_def\": \"已啟用（預設值）\",\n    \"enabled_def_cbox\": \"預設值：已勾選\",\n    \"error\": \"錯誤！\",\n    \"loading\": \"載入中...\",\n    \"note\": \"請注意：\",\n    \"password\": \"密碼\",\n    \"run_as\": \"以系統管理員身份執行\",\n    \"save\": \"儲存\",\n    \"search\": \"搜尋...\",\n    \"see_more\": \"查看更多資訊\",\n    \"success\": \"成功！\",\n    \"undo_cmd\": \"復原指令\",\n    \"username\": \"使用者名稱\",\n    \"warning\": \"警告！\"\n  },\n  \"apps\": {\n    \"actions\": \"行動\",\n    \"add_cmds\": \"新增指令\",\n    \"add_new\": \"新增\",\n    \"app_name\": \"應用程式名稱\",\n    \"app_name_desc\": \"應用程式名稱（在 Moonlight 上顯示的名稱）\",\n    \"applications_desc\": \"應用程式清單僅在用戶端重新啟動時更新\",\n    \"applications_title\": \"應用程式一覽\",\n    \"auto_detach\": \"即使應用程式瞬間關閉，仍會繼續串流。\",\n    \"auto_detach_desc\": \"此功能會自動偵測那些在啟動其他程式或自身的另一個執行個體後，立即關閉的啟動器類應用程式。一旦偵測到這類應用程式，系統會將其視為獨立運行的應用程式。\",\n    \"cmd\": \"指令\",\n    \"cmd_desc\": \"這是要啟動的主要應用程式。如果留空，則不會啟動任何程式。\",\n    \"cmd_note\": \"如果指令執行檔的路徑有空格，請將路徑放在引號中。\",\n    \"cmd_prep_desc\": \"這是啟動應用程式前後要執行的指令清單。如果任何準備指令執行失敗，應用程式將無法啟動。\",\n    \"cmd_prep_name\": \"指令準備\",\n    \"covers_found\": \"找到封面圖片\",\n    \"cover_search_hint\": \"搜尋名稱應符合 IGDB 的命名慣例。\",\n    \"delete\": \"刪除\",\n    \"detached_cmds\": \"獨立指令\",\n    \"detached_cmds_add\": \"新增獨立指令\",\n    \"detached_cmds_desc\": \"在背景執行的指令清單。\",\n    \"detached_cmds_note\": \"如果指令執行檔的路徑有空格，請將路徑放在引號中。\",\n    \"edit\": \"編輯\",\n    \"env_app_id\": \"應用程式 ID\",\n    \"env_app_name\": \"應用程式名稱\",\n    \"env_client_audio_config\": \"用戶端要求的音訊設定 (2.0/5.1/7.1)\",\n    \"env_client_enable_sops\": \"用戶端要求將遊戲進行最佳化，以達到最佳串流效果 (true/false)\",\n    \"env_client_fps\": \"用戶端要求的 FPS（整數）\",\n    \"env_client_gcmap\": \"要求的遊戲手把遮罩，使用位元集合/位元欄位格式 (整數)\",\n    \"env_client_hdr\": \"HDR 由用戶端啟用 (true/false)\",\n    \"env_client_height\": \"用戶端要求的高度（整數）\",\n    \"env_client_host_audio\": \"用戶端要求的主機音訊 (true/false)\",\n    \"env_client_width\": \"用戶端要求的寬度（整數）\",\n    \"env_displayplacer_example\": \"範例 - 用於解析度自動化的 displayplacer：\",\n    \"env_qres_example\": \"範例 - 用於解析度自動化的 QRes：\",\n    \"env_qres_path\": \"qres 路徑\",\n    \"env_var_name\": \"變數名稱\",\n    \"env_vars_about\": \"關於環境變數\",\n    \"env_vars_desc\": \"所有指令預設會獲得這些環境變數：\",\n    \"env_xrandr_example\": \"範例 - 用於解析度自動化的 Xrandr：\",\n    \"exit_timeout\": \"結束逾時設定\",\n    \"exit_timeout_desc\": \"當要求結束時，等待所有應用程式處理程序正常結束的秒數。如果未設定，預設會等待最多 5 秒。如果設為 0，應用程式將立即終止。\",\n    \"find_cover\": \"尋找封面圖片\",\n    \"global_prep_desc\": \"啟用/停用此應用程式的全域準備指令執行。\",\n    \"global_prep_name\": \"全域準備指令\",\n    \"image\": \"圖片\",\n    \"image_desc\": \"將傳送至用戶端的應用程式圖示/圖片/圖片路徑。圖片必須是 PNG 格式。如果未設定，Sunshine 將傳送預設的盒狀圖示。\",\n    \"loading\": \"載入中…\",\n    \"name\": \"名稱\",\n    \"no_covers_found\": \"未找到封面\",\n    \"output_desc\": \"指令輸出的儲存檔案。如果未指定，輸出將被忽略\",\n    \"output_name\": \"輸出\",\n    \"run_as_desc\": \"某些需要管理員權限才能正常運行的應用程式，可能需要這個設定。\",\n    \"searching_covers\": \"搜尋封面...\",\n    \"wait_all\": \"繼續串流，直到所有應用程式處理程序結束\",\n    \"wait_all_desc\": \"這會繼續串流，直到應用程式啟動的所有處理程序都結束。如果未勾選，當最初的應用程式處理程序結束時，串流就會停止，即使還有其他處理程序在運行。\",\n    \"working_dir\": \"工作目錄\",\n    \"working_dir_desc\": \"這是要傳遞給處理程序的工作目錄。例如，有些應用程式會使用這個目錄來搜尋設定檔。如果沒有設定，Sunshine 會自動使用指令所在的目錄\"\n  },\n  \"config\": {\n    \"adapter_name\": \"顯示卡名稱\",\n    \"adapter_name_desc_linux_1\": \"手動指定用於擷取的 GPU。\",\n    \"adapter_name_desc_linux_2\": \"找出所有支援 VAAPI 的裝置\",\n    \"adapter_name_desc_linux_3\": \"將 ``renderD129`` 替換為上面提到的裝置，以列出裝置的名稱和功能。要被 Sunshine 支援，裝置至少需要具備以下條件：\",\n    \"adapter_name_desc_windows\": \"手動指定用於擷取的 GPU。如果未設定，系統會自動選擇 GPU。我們強烈建議保持此欄位為空，以使用自動 GPU 選擇！注意：此 GPU 必須已連接顯示器並開啟電源。可以使用以下指令來查找適當的值：\",\n    \"adapter_name_placeholder_windows\": \"Radeon RX 580 系列\",\n    \"add\": \"新增\",\n    \"address_family\": \"位址族群\",\n    \"address_family_both\": \"IPv4+IPv6\",\n    \"address_family_desc\": \"設定 Sunshine 使用的位址族群\",\n    \"address_family_ipv4\": \"僅 IPv4\",\n    \"always_send_scancodes\": \"永遠傳送掃描碼\",\n    \"always_send_scancodes_desc\": \"傳送掃描碼可以增強與遊戲和應用程式的相容性，但可能會導致某些未使用美式英語鍵盤佈局的用戶端輸入錯誤。若某些應用程式的鍵盤輸入完全無效，請啟用此選項。若用戶端的鍵盤輸入在主機端產生錯誤輸入，則請停用此選項。\",\n    \"amd_coder\": \"AMF 編碼器 (H264)\",\n    \"amd_coder_desc\": \"允許您選擇熵編碼，以優先品質或編碼速度。僅限 H.264。\",\n    \"amd_enforce_hrd\": \"AMF 假想參考解碼器 (HRD) 強制執行\",\n    \"amd_enforce_hrd_desc\": \"增加速率控制的限制，以符合 HRD 模型的要求。這可大幅減少比特率溢出，但可能會在某些卡上造成編碼假象或降低品質。\",\n    \"amd_preanalysis\": \"AMF 預分析\",\n    \"amd_preanalysis_desc\": \"這可進行速率控制預分析，以增加編碼延遲為代價來提高品質。\",\n    \"amd_quality\": \"AMF 品質\",\n    \"amd_quality_balanced\": \"balanced—平衡（預設）\",\n    \"amd_quality_desc\": \"這可以控制編碼速度和品質之間的平衡。\",\n    \"amd_quality_group\": \"AMF 品質設定\",\n    \"amd_quality_quality\": \"quality—偏好品質\",\n    \"amd_quality_speed\": \"speed—偏好速度\",\n    \"amd_rc\": \"AMF 速率控制\",\n    \"amd_rc_cbr\": \"cbr—固定位元率（如果啟用 HRD，建議使用）\",\n    \"amd_rc_cqp\": \"cqp—常數 qp 模式\",\n    \"amd_rc_desc\": \"這個選項控制了速率控制方法，確保不超過用戶端的位元率目標。'cqp' 不適用於位元率目標設定，除了 'vbr_latency' 外，其他選項依賴 HRD 強制執行來幫助限制位元率溢出。\",\n    \"amd_rc_group\": \"AMF 速率控制設定\",\n    \"amd_rc_vbr_latency\": \"vbr_latency—受延遲限制的可變位元率（如果停用 HRD，建議使用此選項；預設）\",\n    \"amd_rc_vbr_peak\": \"vbr_peak—峰值受限的可變位元率\",\n    \"amd_usage\": \"AMF 使用情況\",\n    \"amd_usage_desc\": \"這會設定基本的編碼設定檔。以下顯示的所有選項都會覆蓋部分設定檔的設定，但設定檔還包含其他無法在其他地方調整的隱藏設定。\",\n    \"amd_usage_lowlatency\": \"lowlatency—低延遲（最快）\",\n    \"amd_usage_lowlatency_high_quality\": \"lowlatency_high_quality—低延遲、高品質（快速）\",\n    \"amd_usage_transcoding\": \"transcoding—轉碼（最慢）\",\n    \"amd_usage_ultralowlatency\": \"ultralowlatency—超低延遲（最快；預設值）\",\n    \"amd_usage_webcam\": \"webcam—網路攝影機（慢速）\",\n    \"amd_vbaq\": \"AMF 基於方差的自適應量化 (VBAQ)\",\n    \"amd_vbaq_desc\": \"人類的視覺系統通常對高度紋理區域中的壓縮失真較不敏感。在 VBAQ 模式下，像素變異用於指示空間紋理的複雜度，使編碼器能夠將更多位元分配給較平滑的區域。啟用此功能可在某些內容上提升主觀視覺品質。\",\n    \"apply_note\": \"點選「套用」以重新啟動 Sunshine 並應用變更。這將終止所有正在進行的工作階段。\",\n    \"audio_sink\": \"音訊水槽\",\n    \"audio_sink_desc_linux\": \"用於 Audio Loopback 的音訊輸出的名稱。如果您沒有指定這個變數，pulseaudio 將會選擇預設的監視裝置。您可以使用以下任一指令找出音訊輸出裝置的名稱：\",\n    \"audio_sink_desc_macos\": \"用於音訊環回的音訊槽名稱。由於系統限制，Sunshine 只能在 macOS 上存取麥克風。要使用 Soundflower 或 BlackHole 串流系統音訊。\",\n    \"audio_sink_desc_windows\": \"手動指定要擷取的特定音訊裝置。若未設定，系統會自動選擇裝置。我們強烈建議將此欄位留空以使用自動裝置選擇！若您有多個名稱相同的音訊裝置，您可以使用以下指令來取得裝置 ID：\",\n    \"audio_sink_placeholder_macos\": \"黑洞 2ch\",\n    \"audio_sink_placeholder_windows\": \"揚聲器（高解析度音訊裝置）\",\n    \"av1_mode\": \"AV1 支援\",\n    \"av1_mode_0\": \"Sunshine 將根據編碼器功能來宣告是否支援 AV1（建議）\",\n    \"av1_mode_1\": \"Sunshine 不會宣告支援 AV1\",\n    \"av1_mode_2\": \"Sunshine 將宣告支援 AV1 Main 8 位元設定檔\",\n    \"av1_mode_3\": \"Sunshine 將宣告支援 AV1 Main 8 位元和 10 位元 (HDR) 設定檔\",\n    \"av1_mode_desc\": \"允許用戶端要求 AV1 Main 8 位元或 10 位元視訊串流。AV1 的編碼較耗費 CPU，因此使用軟體編碼時，啟用此功能可能會降低效能。\",\n    \"back_button_timeout\": \"主畫面/導覽按鈕模擬超時\",\n    \"back_button_timeout_desc\": \"如果按住 Back/Select 按鈕達到指定的毫秒數，系統會模擬 Home/Guide 按鈕的按下動作。若設定為小於 0（預設值），則按住 Back/Select 按鈕不會模擬 Home/Guide 按鈕。\",\n    \"bind_address\": \"綁定地址\",\n    \"bind_address_desc\": \"設定陽光將綁定的特定 IP 位址。若留空，Sunshine 將與所有可用位址綁定。\",\n    \"capture\": \"強制使用特定的擷取方式\",\n    \"capture_desc\": \"在自動模式下，Sunshine 會使用第一個有效的驅動程式。NvFBC 需要已修補的 nvidia 驅動程式。\",\n    \"cert\": \"憑證\",\n    \"cert_desc\": \"用於 Web UI 和 Moonlight 用戶端配對的憑證。為了確保最佳相容性，建議使用 RSA-2048 公鑰。\",\n    \"channels\": \"最大連線用戶端數量\",\n    \"channels_desc_1\": \"Sunshine 可讓單一串流工作階段同時與多個裝置共享。\",\n    \"channels_desc_2\": \"某些硬體編碼器可能會因多重串流而受到性能限制。\",\n    \"coder_cabac\": \"cabac—上下文自適應二元算術編碼，更高的品質\",\n    \"coder_cavlc\": \"cavlc—上下文自適應可變長度編碼 - 解碼速度較快\",\n    \"configuration\": \"組態\",\n    \"controller\": \"啟用遊戲手把輸入\",\n    \"controller_desc\": \"允許訪客使用遊戲手把或遊戲控制器操作主機系統。\",\n    \"credentials_file\": \"憑證檔案\",\n    \"credentials_file_desc\": \"將用戶名稱/密碼儲存在與 Sunshine 狀態檔案不同的位置。\",\n    \"csrf_allowed_origins\": \"CSRF 允許的來源\",\n    \"csrf_allowed_origins_desc\": \"以逗號分隔的 CSRF 保護額外允許的來源清單 (附加到預設值：localhost 變數和 Web UI 連接埠)。僅新增您信任的來源。每個來源必須包含通訊協定和主機 (例如：https://example.com)。\",\n    \"dd_config_ensure_active\": \"自動啟用顯示器\",\n    \"dd_config_ensure_only_display\": \"停用其他顯示器，並只啟用指定的顯示器\",\n    \"dd_config_ensure_primary\": \"自動啟用顯示器並設定為主要顯示器\",\n    \"dd_configuration_option\": \"裝置組態\",\n    \"dd_config_revert_delay\": \"設定回復延遲\",\n    \"dd_config_revert_delay_desc\": \"當應用程式關閉或最後一個工作階段結束時，將會額外等待的延遲時間再恢復設定，以毫秒為單位。這樣做的主要目的是讓在快速切換應用程式時能夠更順暢。\",\n    \"dd_config_revert_on_disconnect\": \"斷線時恢復設定\",\n    \"dd_config_revert_on_disconnect_desc\": \"在所有用戶端斷線時恢復設定，而不是應用程式關閉或最後一個工作階段結束時。\",\n    \"dd_config_verify_only\": \"確認顯示器已啟用\",\n    \"dd_hdr_option\": \"HDR\",\n    \"dd_hdr_option_auto\": \"根據用戶端的要求開啟/關閉 HDR 模式（預設值）\",\n    \"dd_hdr_option_disabled\": \"不更改 HDR 設定\",\n    \"dd_manual_refresh_rate\": \"手動更新率\",\n    \"dd_manual_resolution\": \"手動解析度\",\n    \"dd_mode_remapping\": \"顯示模式重新映射\",\n    \"dd_mode_remapping_add\": \"新增重新映射項目\",\n    \"dd_mode_remapping_desc_1\": \"指定重新映射項目以將請求的解析度和/或更新率更改為其他值。\",\n    \"dd_mode_remapping_desc_2\": \"清單會從上到下迭代，並使用第一個匹配項目。\",\n    \"dd_mode_remapping_desc_3\": \"「要求的」欄位可以留空，以匹配任何要求的值。\",\n    \"dd_mode_remapping_desc_4_final_values_mixed\": \"必須指定至少一個「最終」欄位。未指定的解析度或更新率將不會被更改。\",\n    \"dd_mode_remapping_desc_4_final_values_non_mixed\": \"必須指定「最終」欄位，且不能為空。\",\n    \"dd_mode_remapping_desc_5_sops_mixed_only\": \"必須在 Moonlight 用戶端啟用「最佳化遊戲設定」選項，否則指定了解析度欄位的項目將被跳過。\",\n    \"dd_mode_remapping_desc_5_sops_resolution_only\": \"必須在 Moonlight 用戶端啟用「最佳化遊戲設定」選項，否則映射將被跳過。\",\n    \"dd_mode_remapping_final_refresh_rate\": \"最終更新率\",\n    \"dd_mode_remapping_final_resolution\": \"最終解析度\",\n    \"dd_mode_remapping_requested_fps\": \"要求的 FPS\",\n    \"dd_mode_remapping_requested_resolution\": \"要求的解析度\",\n    \"dd_options_header\": \"進階顯示裝置選項\",\n    \"dd_refresh_rate_option\": \"更新率\",\n    \"dd_refresh_rate_option_auto\": \"使用用戶端提供的 FPS 值（預設）\",\n    \"dd_refresh_rate_option_disabled\": \"不變更更新率\",\n    \"dd_refresh_rate_option_manual\": \"使用手動輸入的更新率\",\n    \"dd_resolution_option\": \"解析度\",\n    \"dd_resolution_option_auto\": \"使用用戶端提供的解析度（預設）\",\n    \"dd_resolution_option_disabled\": \"不更改解析度\",\n    \"dd_resolution_option_manual\": \"使用手動輸入的解析度\",\n    \"dd_resolution_option_ogs_desc\": \"必須在 Moonlight 用戶端啟用「最佳化遊戲設定」選項，才能讓這個功能正常運作。\",\n    \"dd_wa_hdr_toggle_delay_desc_1\": \"使用虛擬顯示裝置 (VDD) 進行串流時，可能會不正確顯示 HDR 顏色。陽光可以嘗試關閉 HDR，然後再開啟，以減少此問題。\",\n    \"dd_wa_hdr_toggle_delay_desc_2\": \"如果該值設為 0，則會停用變通（預設）。如果值介於 0 和 3000 毫秒之間，Sunshine 會關閉 HDR，等待指定的時間，然後再開啟 HDR。在大多數情況下，建議的延遲時間約為 500 毫秒。\",\n    \"dd_wa_hdr_toggle_delay_desc_3\": \"除非您真的有 HDR 問題，否則請勿使用此變通技術，因為它會直接影響串流的啟動時間！\",\n    \"dd_wa_hdr_toggle_delay\": \"HDR 的高對比度解決方案\",\n    \"ds4_back_as_touchpad_click\": \"地圖 Back/Select 至觸控板點選\",\n    \"ds4_back_as_touchpad_click_desc\": \"當強制啟用 DS4 模擬時，將返回/選擇按鈕映射為觸控板點擊\",\n    \"ds5_inputtino_randomize_mac\": \"隨機化虛擬控制器 MAC\",\n    \"ds5_inputtino_randomize_mac_desc\": \"控制器註冊時，使用隨機 MAC 而非控制器內部索引，以避免在用戶端交換控制器時混淆不同控制器的組態設定。\",\n    \"encoder\": \"強制指定編碼器\",\n    \"encoder_desc\": \"強制指定特定的編碼器，否則 Sunshine 將選擇最佳的可用選項。注意：如果您在 Windows 上指定硬體編碼器，則必須與顯示器連接的 GPU 符合。\",\n    \"encoder_software\": \"軟體\",\n    \"external_ip\": \"外部 IP\",\n    \"external_ip_desc\": \"如果未提供外部 IP 位址，Sunshine 會自動偵測外部 IP 位址。\",\n    \"fec_percentage\": \"FEC 比例\",\n    \"fec_percentage_desc\": \"每個視訊影格中每個資料封包的錯誤修正封包百分比。較高的值可以修正更多的網路封包遺失，但代價是增加頻寬使用量。\",\n    \"ffmpeg_auto\": \"auto—由 ffmpeg 決定（預設）\",\n    \"file_apps\": \"應用程式檔案\",\n    \"file_apps_desc\": \"Sunshine 目前的應用程式所儲存的檔案。\",\n    \"file_state\": \"狀態檔案\",\n    \"file_state_desc\": \"儲存目前 Sunshine 狀態的檔案\",\n    \"gamepad\": \"模擬遊戲手把類型\",\n    \"gamepad_auto\": \"自動選擇選項\",\n    \"gamepad_desc\": \"選擇要在主機上模擬的遊戲手把類型\",\n    \"gamepad_ds4\": \"DS4 (PS4)\",\n    \"gamepad_ds4_manual\": \"DS4 選擇選項\",\n    \"gamepad_ds5\": \"DS5 (PS5)\",\n    \"gamepad_ds5_manual\": \"DS5 選擇選項\",\n    \"gamepad_switch\": \"Nintendo Pro (Switch)\",\n    \"gamepad_manual\": \"手動 DS4 選項\",\n    \"gamepad_x360\": \"X360 (Xbox 360)\",\n    \"gamepad_xone\": \"XOne (Xbox One)\",\n    \"global_prep_cmd\": \"指令準備\",\n    \"global_prep_cmd_desc\": \"設定在執行任何應用程式之前或之後執行的指令清單。如果任何指定的準備指令失敗，應用程式的啟動程序將會中止。\",\n    \"hevc_mode\": \"HEVC 支援\",\n    \"hevc_mode_0\": \"Sunshine 將根據編碼器的能力宣告是否支援 HEVC（建議）\",\n    \"hevc_mode_1\": \"Sunshine 不會宣告支援 HEVC\",\n    \"hevc_mode_2\": \"Sunshine 將宣告支援 HEVC Main 設定檔\",\n    \"hevc_mode_3\": \"Sunshine 會宣告支援 HEVC Main 和 Main10 (HDR) 設定檔\",\n    \"hevc_mode_desc\": \"允許用戶端要求 HEVC Main 或 HEVC Main10 視訊串流。HEVC 的編碼較耗費 CPU，因此使用軟體編碼時，啟用此功能可能會降低效能。\",\n    \"high_resolution_scrolling\": \"支援高解析度捲動\",\n    \"high_resolution_scrolling_desc\": \"啟用後，Sunshine 會傳遞來自 Moonlight 用戶端的高解析度捲動事件。對於某些在高解析度捲動時捲動速度過快的舊應用程式，建議將此選項停用。\",\n    \"install_steam_audio_drivers\": \"安裝 Steam 音訊驅動程式\",\n    \"install_steam_audio_drivers_desc\": \"如果已安裝 Steam，這將會自動安裝 Steam Streaming Speakers 驅動程式，以支援 5.1/7.1 環繞音效和主機音訊靜音。\",\n    \"key_repeat_delay\": \"按鍵重複延遲\",\n    \"key_repeat_delay_desc\": \"控制按鍵重複的速度。設定按鍵重複前的初始延遲時間，以毫秒為單位。\",\n    \"key_repeat_frequency\": \"按鍵重複頻率\",\n    \"key_repeat_frequency_desc\": \"每秒按鍵重複的頻率。此選項支援小數點。\",\n    \"key_rightalt_to_key_win\": \"將右 Alt 鍵映射為 Windows 鍵\",\n    \"key_rightalt_to_key_win_desc\": \"Moonlight 可能無法直接發送 Windows 鍵。在這種情況下，讓 Sunshine 認為右 Alt 鍵是 Windows 鍵可能會很有用\",\n    \"keybindings\": \"鍵盤綁定\",\n    \"keyboard\": \"啟用鍵盤輸入\",\n    \"keyboard_desc\": \"允許訪客使用鍵盤控制主機系統\",\n    \"lan_encryption_mode\": \"區域網路加密模式\",\n    \"lan_encryption_mode_1\": \"當用戶端支援時啟用\",\n    \"lan_encryption_mode_2\": \"所有用戶端都需要\",\n    \"lan_encryption_mode_desc\": \"這會決定在本地網路上進行串流時何時使用加密。加密可能會降低串流效能，特別是在較不強大的主機和用戶端上。\",\n    \"locale\": \"語系\",\n    \"locale_desc\": \"Sunshine 使用的使用者介面語言設定。\",\n    \"log_path\": \"記錄檔路徑\",\n    \"log_path_desc\": \"儲存目前 Sunshine 記錄的檔案。\",\n    \"max_bitrate\": \"最大位元率\",\n    \"max_bitrate_desc\": \"Sunshine 會以最大位元率（單位為 Kbps）來編碼串流。如果設為0，則會使用Moonlight所要求的位元率。\",\n    \"minimum_fps_target\": \"最低 FPS 目標\",\n    \"minimum_fps_target_desc\": \"串流可達到的最低有效 FPS。0 的值會被視為串流 FPS 的一半左右。如果您串流 24 或 30fps 的內容，建議設定為 20。\",\n    \"min_log_level\": \"日誌層級\",\n    \"min_log_level_0\": \"繁體\",\n    \"min_log_level_1\": \"除錯\",\n    \"min_log_level_2\": \"資訊\",\n    \"min_log_level_3\": \"警告\",\n    \"min_log_level_4\": \"錯誤\",\n    \"min_log_level_5\": \"致命\",\n    \"min_log_level_6\": \"無\",\n    \"min_log_level_desc\": \"列印到標準輸出的最小記錄層級\",\n    \"min_threads\": \"最低 CPU 執行緒數\",\n    \"min_threads_desc\": \"增加該值會稍微降低編碼效率，但為了能使用更多 CPU 核心進行編碼，這樣的折衷通常是值得的。理想的值是在您的硬體上，能以您所需的串流設定進行可靠編碼的最低值。\",\n    \"misc\": \"其他選項\",\n    \"motion_as_ds4\": \"如果用戶端的遊戲手把報告有運動感應器，則會模擬 DS4 遊戲手把\",\n    \"motion_as_ds4_desc\": \"如果禁用，則在選擇遊戲手把類型時不會考慮運動感應器的存在。\",\n    \"mouse\": \"啟用滑鼠輸入\",\n    \"mouse_desc\": \"允許訪客使用滑鼠控制主機系統\",\n    \"native_pen_touch\": \"原生筆/觸控支援\",\n    \"native_pen_touch_desc\": \"啟用後，Sunshine 將從 Moonlight 用戶端傳遞本機筆觸事件。對於沒有原生筆/觸控支援的舊版應用程式來說，停用此功能可能很有用。\",\n    \"notify_pre_releases\": \"發佈前通知\",\n    \"notify_pre_releases_desc\": \"是否接收 Sunshine 的新預發佈版本通知\",\n    \"nvenc_h264_cavlc\": \"在 H.264 中選擇 CAVLC 而非 CABAC\",\n    \"nvenc_h264_cavlc_desc\": \"較簡單的熵編碼形式。CAVLC需要約多10%的位元率才能達到相同的畫質。這僅對非常舊的解碼裝置有影響。\",\n    \"nvenc_latency_over_power\": \"相較於省電，更傾向於較低的編碼延遲\",\n    \"nvenc_latency_over_power_desc\": \"Sunshine會在進行串流時請求最大 GPU 時脈速度，以減少編碼延遲。建議不要停用此選項，因為這樣可能會顯著增加編碼延遲。\",\n    \"nvenc_opengl_vulkan_on_dxgi\": \"在 DXGI 之上呈現 OpenGL/Vulkan\",\n    \"nvenc_opengl_vulkan_on_dxgi_desc\": \"Sunshine 無法以完整幀率捕捉全螢幕的 OpenGL 和 Vulkan 程式，除非它們顯示在 DXGI 之上。這是系統範圍的設定，會在Sunshine程式退出時還原。\",\n    \"nvenc_preset\": \"性能預設參數\",\n    \"nvenc_preset_1\": \"（最快，預設值）\",\n    \"nvenc_preset_7\": \"（最慢）\",\n    \"nvenc_preset_desc\": \"數值越高，在增加編碼延遲的情況下，可提高壓縮率（在指定位元率下的品質）。建議僅在受限於網路或解碼器時才進行調整，否則可以透過增加位元率來達成類似的效果。\",\n    \"nvenc_realtime_hags\": \"在硬體加速 GPU 排程中使用即時優先順序\",\n    \"nvenc_realtime_hags_desc\": \"目前NVIDIA 驅動程式在啟用 HAGS、使用即時優先權且 VRAM 使用率接近最大值時，可能會在編碼器中凍結。停用此選項會將優先權降低至高，藉此避開凍結，但在 GPU 重度負載時擷取效能會降低。\",\n    \"nvenc_spatial_aq\": \"Spatial AQ\",\n    \"nvenc_spatial_aq_desc\": \"為視訊的平坦區域指定較高的 QP 值。建議在以較低位元率串流時啟用。\",\n    \"nvenc_twopass\": \"兩次編碼模式\",\n    \"nvenc_twopass_desc\": \"新增初步編碼過程，能夠檢測更多的運動向量，將位元率更均勻地分佈於畫面，並更精確地遵守位元率限制。建議不要停用這個功能，因為停用後可能會偶爾出現位元率超過限制，並導致資料包丟失。\",\n    \"nvenc_twopass_disabled\": \"停用（最快，不建議使用）\",\n    \"nvenc_twopass_full_res\": \"全解析度（較慢）\",\n    \"nvenc_twopass_quarter_res\": \"四分之一解析度（更快，預設值）\",\n    \"nvenc_vbv_increase\": \"單幅 VBV/HRD 百分比增加\",\n    \"nvenc_vbv_increase_desc\": \"預設 sunshine 使用單幀 VBV/HRD，這表示任何編碼視訊幀大小都不會超過要求的位元率除以要求的幀速率。放寬此限制可能有益並可作為低延遲的可變位元率，但如果網路沒有緩衝空間處理比特率峰值，也可能導致封包遺失。可接受的最大值是 400，相當於 5 倍增加的編碼視訊畫格上限。\",\n    \"origin_web_ui_allowed\": \"允許存取 Web UI 的來源\",\n    \"origin_web_ui_allowed_desc\": \"未被拒絕存取 Web UI 的遠端端點位址來源\",\n    \"origin_web_ui_allowed_lan\": \"只有區域網路中的人可以存取 Web UI\",\n    \"origin_web_ui_allowed_pc\": \"只有 localhost 可以存取 Web UI\",\n    \"origin_web_ui_allowed_wan\": \"任何人都可以存取 Web UI\",\n    \"output_name\": \"顯示 ID\",\n    \"output_name_desc_unix\": \"在 Sunshine 啟動時，您應該會看到檢測到的顯示器清單。請注意：需要使用括弧內的 ID 值。以下是範例，實際輸出可以在「故障排除」分頁中找到。\",\n    \"output_name_desc_windows\": \"手動指定要用於擷取的顯示器設備 ID。如果未設定，則擷取主要顯示器。注意：如果您在上方指定了 GPU，則此顯示器必須連接到該 GPU。在 Sunshine 啟動時，您應該會看到檢測到的顯示器清單。以下是範例，實際輸出可以在「故障排除」分頁中找到。\",\n    \"ping_timeout\": \"Ping 逾時\",\n    \"ping_timeout_desc\": \"在關閉串流前，等待來自 Moonlight 的資料，以毫秒為單位\",\n    \"pkey\": \"私人金鑰\",\n    \"pkey_desc\": \"用於 Web UI 和 Moonlight 用戶端配對的私鑰。為了確保最佳相容性，建議使用 RSA-2048 私鑰。\",\n    \"port\": \"連接埠\",\n    \"port_alert_1\": \"Sunshine 不能使用低於 1024 的連接埠！\",\n    \"port_alert_2\": \"65535 以上的連接埠無法使用！\",\n    \"port_desc\": \"設定 Sunshine 使用的連接埠範圍\",\n    \"port_http_port_note\": \"使用此連接埠與 Moonlight 連線。\",\n    \"port_note\": \"注意事項\",\n    \"port_port\": \"連接埠\",\n    \"port_protocol\": \"通訊協定\",\n    \"port_tcp\": \"TCP\",\n    \"port_udp\": \"UDP\",\n    \"port_warning\": \"將 Web UI 暴露於網際網路存在安全風險！請自行承擔風險！\",\n    \"port_web_ui\": \"Web UI\",\n    \"qp\": \"量化參數\",\n    \"qp_desc\": \"某些裝置可能不支援 Constant Bit Rate。對於這些裝置，會使用 QP 來取代。值越高表示壓縮越多，但品質越低。\",\n    \"qsv_coder\": \"QuickSync 編碼器（H264）\",\n    \"qsv_preset\": \"QuickSync 預設值\",\n    \"qsv_preset_fast\": \"快（低畫質）\",\n    \"qsv_preset_faster\": \"更快（品質較低）\",\n    \"qsv_preset_medium\": \"中（預設值）\",\n    \"qsv_preset_slow\": \"慢（高畫質）\",\n    \"qsv_preset_slower\": \"速度較慢（品質較佳）\",\n    \"qsv_preset_slowest\": \"最慢（最高畫質）\",\n    \"qsv_preset_veryfast\": \"最快（最低畫質）\",\n    \"qsv_slow_hevc\": \"允許慢速 HEVC 編碼\",\n    \"qsv_slow_hevc_desc\": \"這樣可以在較舊的 Intel GPU 上進行 HEVC 編碼，但代價是 GPU 使用量較高，效能較差。\",\n    \"restart_note\": \"Sunshine 正在重新啟動以套用變更。\",\n    \"search_options\": \"搜尋配置選項...\",\n    \"stream_audio\": \"串流音訊\",\n    \"stream_audio_desc\": \"是否串流音訊。停用此功能對於串流無頭顯示器作為第二台顯示器很有用。\",\n    \"sunshine_name\": \"Sunshine 名稱\",\n    \"sunshine_name_desc\": \"Moonlight 顯示的名稱。如果未指定，則使用 PC 的主機名稱。\",\n    \"sw_preset\": \"SW 預設值\",\n    \"sw_preset_desc\": \"最佳化編碼速度（每秒編碼幀數）與壓縮效率（位元流中每位元的品質）之間的權衡。預設為 superfast。\",\n    \"sw_preset_fast\": \"快速\",\n    \"sw_preset_faster\": \"更快\",\n    \"sw_preset_medium\": \"中等\",\n    \"sw_preset_slow\": \"慢速\",\n    \"sw_preset_slower\": \"更慢\",\n    \"sw_preset_superfast\": \"超快（預設）\",\n    \"sw_preset_ultrafast\": \"超快\",\n    \"sw_preset_veryfast\": \"非常快\",\n    \"sw_preset_veryslow\": \"非常慢速\",\n    \"sw_tune\": \"SW 調音\",\n    \"sw_tune_animation\": \"animation—適用於卡通，使用較多的去區塊效應處理和更多的參考影格。\",\n    \"sw_tune_desc\": \"調整選項，在預設值之後套用。預設為 zerolatency。\",\n    \"sw_tune_fastdecode\": \"fastdecode—藉由停用某些過濾器來加快解碼速度\",\n    \"sw_tune_film\": \"film—適用於高品質的電影內容，降低去區塊效應處理。\",\n    \"sw_tune_grain\": \"grain—保留老電影畫面的顆粒結構\",\n    \"sw_tune_stillimage\": \"stillimage—適用於類似投影片的內容。\",\n    \"sw_tune_zerolatency\": \"zerolatency—適合快速編碼和低延遲串流（預設值）\",\n    \"system_tray\": \"啟用系統匣\",\n    \"system_tray_desc\": \"在系統匣中顯示圖示，並顯示桌面通知\",\n    \"touchpad_as_ds4\": \"當用戶端的遊戲手把報告存在觸控板時，模擬 DS4 遊戲手把\",\n    \"touchpad_as_ds4_desc\": \"若停用，選擇遊戲手把類型時將不會考慮觸控板的存在。\",\n    \"upnp\": \"UPnP\",\n    \"upnp_desc\": \"自動設定透過網際網路串流的連接埠轉發\",\n    \"vaapi_strict_rc_buffer\": \"在 AMD GPU 上嚴格執行 H.264/HEVC 的幀位元率限制\",\n    \"vaapi_strict_rc_buffer_desc\": \"啟用此選項可以避免場景變換時在網路上發生畫面掉幀，但可能會降低畫面移動時的影像品質。\",\n    \"virtual_sink\": \"虛擬音訊輸出\",\n    \"virtual_sink_desc\": \"手動指定要使用的虛擬音訊裝置。如果未設定，則會自動選擇裝置。我們強烈建議將此欄位留空，以使用自動裝置選擇！\",\n    \"virtual_sink_placeholder\": \"Steam 串流喇叭\",\n    \"vt_coder\": \"VideoToolbox 編碼器\",\n    \"vt_realtime\": \"VideoToolbox 即時編碼\",\n    \"vt_software\": \"VideoToolbox 軟體編碼\",\n    \"vt_software_allowed\": \"允許\",\n    \"vt_software_forced\": \"強制\",\n    \"wan_encryption_mode\": \"WAN 加密模式\",\n    \"wan_encryption_mode_1\": \"對支援的用戶端啟用（預設）\",\n    \"wan_encryption_mode_2\": \"所有用戶端都需要\",\n    \"wan_encryption_mode_desc\": \"這會決定在網際網路上串流時，何時會使用加密。加密可能會降低串流效能，尤其是在效能較低的主機和用戶端上。\"\n  },\n  \"index\": {\n    \"description\": \"Sunshine 是 Moonlight 的自架遊戲串流主機。\",\n    \"download\": \"下載\",\n    \"fix_now\": \"立即修復\",\n    \"installed_version_not_stable\": \"您正在運行的是 Sunshine 的預發行版本。您可能會遇到錯誤或其他問題。請報告您遇到的任何問題。感謝您的協助，讓 Sunshine 成為更好的軟體！\",\n    \"loading_latest\": \"正在載入最新版本…\",\n    \"new_pre_release\": \"提供新的預發行版本！\",\n    \"new_stable\": \"有新的穩定版本可用！\",\n    \"startup_errors\": \"<b>注意！</b> Sunshine 在啟動時檢測到這些錯誤。我們<b>強烈建議</b>在開始串流之前修復它們。\",\n    \"version_dirty\": \"感謝您的協助，讓 Sunshine 成為更好的軟體！\",\n    \"version_latest\": \"您正在執行最新版本的 Sunshine\",\n    \"vigembus_not_installed_desc\": \"如果沒有 ViGEmBus 驅動程式，虛擬遊戲板支援將無法運作。按一下下面的按鈕安裝。\",\n    \"vigembus_not_installed_title\": \"未安裝 ViGEmBus 驅動程式\",\n    \"vigembus_outdated_desc\": \"您運行的是過時版本的 ViGEmBus (v{version})。需要 1.17 或更高版本才能正常支援遊戲板。按一下下面的按鈕進行更新。\",\n    \"vigembus_outdated_title\": \"ViGEmBus 驅動程式過時\",\n    \"welcome\": \"你好，Sunshine！\"\n  },\n  \"navbar\": {\n    \"applications\": \"應用程式\",\n    \"configuration\": \"組態\",\n    \"featured\": \"精選應用程式\",\n    \"home\": \"首頁\",\n    \"password\": \"變更密碼\",\n    \"pin\": \"Pin 碼\",\n    \"theme_auto\": \"自動\",\n    \"theme_dark\": \"深色主題\",\n    \"theme_ember\": \"微光\",\n    \"theme_forest\": \"森林\",\n    \"theme_indigo\": \"靛藍色\",\n    \"theme_lavender\": \"薰衣草\",\n    \"theme_light\": \"淺色主題\",\n    \"theme_midnight\": \"午夜\",\n    \"theme_monochrome\": \"單色\",\n    \"theme_moonlight\": \"月光\",\n    \"theme_nord\": \"北歐\",\n    \"theme_ocean\": \"海洋\",\n    \"theme_rose\": \"玫瑰\",\n    \"theme_slate\": \"石板\",\n    \"theme_sunshine\": \"陽光\",\n    \"toggle_theme\": \"主題\",\n    \"troubleshoot\": \"疑難排解\"\n  },\n  \"password\": {\n    \"confirm_password\": \"確認密碼\",\n    \"current_creds\": \"目前的憑證\",\n    \"new_creds\": \"新憑證\",\n    \"new_username_desc\": \"如果未指定，使用者名稱不會變更\",\n    \"password_change\": \"密碼變更\",\n    \"success_msg\": \"密碼已成功變更！此頁面將很快重新載入，您的瀏覽器將要求輸入新的憑證。\"\n  },\n  \"pin\": {\n    \"device_name\": \"裝置名稱\",\n    \"pair_failure\": \"配對失敗：請確認 PIN 碼是否輸入正確\",\n    \"pair_success\": \"成功！請檢查 Moonlight 來繼續\",\n    \"pin_pairing\": \"PIN 碼配對\",\n    \"send\": \"發送\",\n    \"warning_msg\": \"請確保您可以存取要配對的用戶端。此軟體可讓對方完全控制您的電腦，請小心使用！\"\n  },\n  \"resource_card\": {\n    \"github_discussions\": \"GitHub 討論區\",\n    \"legal\": \"法律資訊\",\n    \"legal_desc\": \"繼續使用本軟體即表示您同意下列文件中的條款和條件。\",\n    \"license\": \"許可證\",\n    \"lizardbyte_website\": \"LizardByte 網站\",\n    \"resources\": \"資源\",\n    \"resources_desc\": \"Sunshine 相關資源！\",\n    \"third_party_notice\": \"第三方通知\"\n  },\n  \"troubleshooting\": {\n    \"dd_reset\": \"重置為既存的顯示裝置設定\",\n    \"dd_reset_desc\": \"如果 Sunshine 在嘗試恢復更改過的顯示裝置設定時卡住，您可以重置設定並手動恢復顯示狀態。\",\n    \"dd_reset_error\": \"重置為既存設定時發生錯誤！\",\n    \"dd_reset_success\": \"成功重置為既存設定！\",\n    \"force_close\": \"強制關閉\",\n    \"force_close_desc\": \"如果 Moonlight 抱怨目前的應用程式已經在執行，強制關閉該應用程式應該可以解決問題。\",\n    \"force_close_error\": \"關閉應用程式時發生錯誤\",\n    \"force_close_success\": \"應用程式已成功結束！\",\n    \"logs\": \"日誌\",\n    \"logs_desc\": \"查看 Sunshine 上傳的日誌\",\n    \"logs_find\": \"尋找…\",\n    \"restart_sunshine\": \"重新啟動 Sunshine\",\n    \"restart_sunshine_desc\": \"如果 Sunshine 沒有正常運作，您可以嘗試重新啟動。這會終止所有正在執行的工作階段。\",\n    \"restart_sunshine_success\": \"Sunshine 正在重新啟動\",\n    \"troubleshooting\": \"疑難排解\",\n    \"unpair_all\": \"全部解除配對\",\n    \"unpair_all_error\": \"解除配對時發生錯誤\",\n    \"unpair_all_success\": \"已取消配對所有裝置。\",\n    \"unpair_desc\": \"刪除已配對的裝置。未配對的裝置若有使用中的工作階段，將保持連線，但無法啟動或恢復工作階段。\",\n    \"unpair_single_no_devices\": \"沒有已配對的裝置。\",\n    \"unpair_single_success\": \"然而，該裝置仍可能處於使用中的工作階段。請使用上方的「強制關閉」按鈕結束任何使用中的工作階段。\",\n    \"unpair_single_unknown\": \"未知的用戶端\",\n    \"unpair_title\": \"解除配對裝置\",\n    \"vigembus_compatible\": \"ViGEmBus 已安裝且相容。\",\n    \"vigembus_current_version\": \"目前版本\",\n    \"vigembus_desc\": \"虛擬遊戲手柄支援需要 ViGEmBus。如果驅動程式遺失或過時，請安裝或更新（需要 1.17 或更高版本）。\",\n    \"vigembus_incompatible\": \"ViGEmBus 版本太舊。請安裝 1.17 或更高版本。\",\n    \"vigembus_install\": \"ViGEmBus 驅動程式\",\n    \"vigembus_install_button\": \"安裝 ViGEmBus v{version}\",\n    \"vigembus_install_error\": \"安裝 ViGEmBus 驅動程式失敗。\",\n    \"vigembus_install_success\": \"ViGEmBus 驅動程式安裝成功！您可能需要重新啟動電腦。\",\n    \"vigembus_force_reinstall_button\": \"強制重新安裝 ViGEmBus v{version}\",\n    \"vigembus_not_installed\": \"未安裝 ViGEmBus。\"\n  },\n  \"featured\": {\n    \"categories\": {\n      \"client\": \"客戶\",\n      \"tool\": \"工具\"\n    },\n    \"description\": \"探索用戶端、工具和整合，提升您的陽光串流體驗。\",\n    \"docs\": \"文件\",\n    \"documentation\": \"文件\",\n    \"get\": \"取得\",\n    \"github\": \"GitHub 儲存庫\",\n    \"github_forks\": \"叉子\",\n    \"github_issues\": \"公開議題\",\n    \"github_stars\": \"星級\",\n    \"last_updated\": \"最後更新\",\n    \"no_apps\": \"此類別中未找到任何應用程式。\",\n    \"official\": \"官方\",\n    \"title\": \"精選應用程式\",\n    \"website\": \"網站\"\n  },\n  \"welcome\": {\n    \"confirm_password\": \"確認密碼\",\n    \"create_creds\": \"在開始之前，我們需要您建立新的使用者名稱和密碼，以便存取 Web UI。\",\n    \"create_creds_alert\": \"存取 Sunshine 的 Web UI 需要以下憑證。請妥善保管，因為您將無法再查看這些憑證！\",\n    \"greeting\": \"歡迎來到 Sunshine！\",\n    \"login\": \"登入\",\n    \"welcome_success\": \"此頁面將很快重新載入，您的瀏覽器會要求您提供新的憑證\"\n  }\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/sunshine_version.js",
    "content": "class SunshineVersion {\n  constructor(release = null, version = null) {\n    if (release) {\n      this.release = release;\n      this.version = release.tag_name;\n      this.versionName = release.name;\n      this.versionTag = release.tag_tag;\n    } else if (version) {\n      this.release = null;\n      this.version = version;\n      this.versionName = null;\n      this.versionTag = null;\n    } else {\n      throw new Error('Either release or version must be provided');\n    }\n    this.versionParts = this.parseVersion(this.version);\n    this.versionMajor = this.versionParts ? this.versionParts[0] : null;\n    this.versionMinor = this.versionParts ? this.versionParts[1] : null;\n    this.versionPatch = this.versionParts ? this.versionParts[2] : null;\n  }\n\n  parseVersion(version) {\n    if (!version) {\n      return null;\n    }\n    let v = version;\n    if (v.indexOf(\"v\") === 0) {\n      v = v.substring(1);\n    }\n    return v.split('.').map(Number);\n  }\n\n  isGreater(otherVersion) {\n    let otherVersionParts;\n    if (otherVersion instanceof SunshineVersion) {\n      otherVersionParts = otherVersion.versionParts;\n    } else if (typeof otherVersion === 'string') {\n      otherVersionParts = this.parseVersion(otherVersion);\n    } else {\n      throw new Error('Invalid argument: otherVersion must be a SunshineVersion object or a version string');\n    }\n\n    if (!this.versionParts || !otherVersionParts) {\n      return false;\n    }\n    for (let i = 0; i < Math.min(3, this.versionParts.length, otherVersionParts.length); i++) {\n      if (this.versionParts[i] !== otherVersionParts[i]) {\n        return this.versionParts[i] > otherVersionParts[i];\n      }\n    }\n    return false;\n  }\n}\n\nexport default SunshineVersion;\n"
  },
  {
    "path": "src_assets/common/assets/web/template_header.html",
    "content": "<!-- TEMPLATE_HEADER - Used by Every UI Page -->\n<meta charset=\"UTF-8\" />\n<meta http-equiv=\"X-UA-Compatible\" content=\"IE=edge\" />\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n<title>Sunshine</title>\n<link rel=\"icon\" type=\"image/x-icon\" href=\"./images/sunshine.ico\">\n<link href=\"bootstrap/dist/css/bootstrap.min.css\" rel=\"stylesheet\" />\n<link href=\"./assets/css/sunshine.css\" rel=\"stylesheet\" />\n"
  },
  {
    "path": "src_assets/common/assets/web/theme.js",
    "content": "const getStoredTheme = () => localStorage.getItem('theme')\nconst setStoredTheme = theme => localStorage.setItem('theme', theme)\n\nexport const getPreferredTheme = () => {\n    const storedTheme = getStoredTheme()\n    if (storedTheme) {\n        return storedTheme\n    }\n\n    return window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light'\n}\n\n// Define which themes are dark (for Bootstrap compatibility)\nconst darkThemes = new Set([\n    'dark',\n    'ember',\n    'midnight',\n    'moonlight',\n    'nord',\n    'slate',\n])\n\nconst setTheme = theme => {\n    if (theme === 'auto') {\n        const preferredTheme = window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light'\n        document.documentElement.dataset.bsTheme = preferredTheme\n        document.documentElement.dataset.theme = preferredTheme\n        console.log(`Theme set to auto (resolved to: ${preferredTheme})`)\n    } else {\n        // Set Bootstrap's data-bs-theme to 'light' or 'dark' for Bootstrap's own styles\n        const bsTheme = darkThemes.has(theme) ? 'dark' : 'light'\n        document.documentElement.dataset.bsTheme = bsTheme\n\n        // Set our custom data-theme attribute for our color schemes\n        document.documentElement.dataset.theme = theme\n        console.log(`Theme set to: ${theme} (Bootstrap: ${bsTheme})`)\n    }\n}\n\nexport const showActiveTheme = (theme, focus = false) => {\n    const themeSwitcher = document.querySelector('#bd-theme')\n\n    if (!themeSwitcher) {\n        return\n    }\n\n    const themeSwitcherText = document.querySelector('#bd-theme-text')\n    const activeThemeIcon = document.querySelector('.theme-icon-active svg')\n    const btnToActive = document.querySelector(`[data-bs-theme-value=\"${theme}\"]`)\n\n    if (!btnToActive) {\n        return\n    }\n\n    const btnIcon = btnToActive.querySelector('svg')\n\n    if (!activeThemeIcon || !btnIcon) {\n        return\n    }\n\n    document.querySelectorAll('[data-bs-theme-value]').forEach(element => {\n        element.classList.remove('active')\n        element.setAttribute('aria-pressed', 'false')\n    })\n\n    btnToActive.classList.add('active')\n    btnToActive.setAttribute('aria-pressed', 'true')\n\n    // Clone the SVG icon from the active button to the theme switcher\n    const clonedIcon = btnIcon.cloneNode(true)\n    activeThemeIcon.parentNode.replaceChild(clonedIcon, activeThemeIcon)\n\n    const themeSwitcherLabel = `${themeSwitcherText.textContent} (${btnToActive.textContent.trim()})`\n    themeSwitcher.setAttribute('aria-label', themeSwitcherLabel)\n\n    if (focus) {\n        themeSwitcher.focus()\n    }\n}\n\nexport function setupThemeToggleListener() {\n    document.querySelectorAll('[data-bs-theme-value]')\n        .forEach(toggle => {\n            toggle.addEventListener('click', () => {\n                const theme = toggle.getAttribute('data-bs-theme-value')\n                setStoredTheme(theme)\n                setTheme(theme)\n                showActiveTheme(theme, true)\n            })\n        })\n\n    showActiveTheme(getPreferredTheme(), false)\n}\n\nexport function loadAutoTheme() {\n    (() => {\n        'use strict'\n\n        setTheme(getPreferredTheme())\n\n        window.matchMedia('(prefers-color-scheme: dark)').addEventListener('change', () => {\n            const storedTheme = getStoredTheme()\n            // Only auto-switch if theme is set to 'auto'\n            if (storedTheme === 'auto' || !storedTheme) {\n                setTheme(getPreferredTheme())\n            }\n        })\n\n        window.addEventListener('DOMContentLoaded', () => {\n            showActiveTheme(getPreferredTheme())\n        })\n    })()\n}\n"
  },
  {
    "path": "src_assets/common/assets/web/troubleshooting.html",
    "content": "<!DOCTYPE html>\n<html lang=\"en\" data-bs-theme=\"auto\">\n\n<head>\n      <%- header %>\n</head>\n\n<body id=\"app\" v-cloak>\n  <Navbar></Navbar>\n  <div class=\"container\">\n    <h1 class=\"my-4\">{{ $t('troubleshooting.troubleshooting') }}</h1>\n    <!-- ViGEmBus Installation -->\n    <div class=\"card my-4\" v-if=\"platform === 'windows' && controllerEnabled\">\n      <div class=\"card-body\">\n        <h2 id=\"vigembus\">{{ $t('troubleshooting.vigembus_install') }}</h2>\n        <p style=\"white-space: pre-line\">{{ $t('troubleshooting.vigembus_desc') }}</p>\n        <div v-if=\"vigembus.installed && vigembus.version\">\n          <p><strong>{{ $t('troubleshooting.vigembus_current_version') }}:</strong> {{ vigembus.version }}</p>\n          <div class=\"alert alert-success\" v-if=\"vigembus.version_compatible\">\n            <check-circle :size=\"18\" class=\"icon\"></check-circle>\n            {{ $t('troubleshooting.vigembus_compatible') }}\n          </div>\n          <div class=\"alert alert-danger\" v-if=\"!vigembus.version_compatible\">\n            <alert-circle :size=\"18\" class=\"icon\"></alert-circle>\n            {{ $t('troubleshooting.vigembus_incompatible') }}\n          </div>\n        </div>\n        <div class=\"alert alert-warning\" v-else-if=\"!vigembus.installed\">\n          <alert-triangle :size=\"18\" class=\"icon\"></alert-triangle>\n          {{ $t('troubleshooting.vigembus_not_installed') }}\n        </div>\n        <div class=\"alert alert-success\" v-if=\"vigemBusInstallStatus === true\">\n          <check-circle :size=\"18\" class=\"icon\"></check-circle>\n          {{ $t('troubleshooting.vigembus_install_success') }}\n        </div>\n        <div class=\"alert alert-danger\" v-if=\"vigemBusInstallStatus === false\">\n          <alert-circle :size=\"18\" class=\"icon\"></alert-circle>\n          {{ vigemBusInstallError || $t('troubleshooting.vigembus_install_error') }}\n        </div>\n        <div>\n          <button\n            :class=\"vigembus.installed && vigembus.version === vigembus.packaged_version ? 'btn btn-danger' : 'btn btn-primary'\"\n            :disabled=\"vigemBusInstallPressed\"\n            @click=\"installViGEmBus\">\n            <download :size=\"18\" class=\"icon\" v-if=\"!(vigembus.installed && vigembus.version === vigembus.packaged_version)\"></download>\n            <refresh-cw :size=\"18\" class=\"icon\" v-else></refresh-cw>\n            {{ vigembus.installed && vigembus.version === vigembus.packaged_version ? $t('troubleshooting.vigembus_force_reinstall_button', { version: vigembus.packaged_version }) : $t('troubleshooting.vigembus_install_button', { version: vigembus.packaged_version }) }}\n          </button>\n        </div>\n      </div>\n    </div>\n    <!-- Force Close App -->\n    <div class=\"card my-4\">\n      <div class=\"card-body\">\n        <h2 id=\"close_apps\">{{ $t('troubleshooting.force_close') }}</h2>\n        <p>{{ $t('troubleshooting.force_close_desc') }}</p>\n        <div class=\"alert alert-success\" v-if=\"closeAppStatus === true\">\n          <check-circle :size=\"18\" class=\"icon\"></check-circle>\n          {{ $t('troubleshooting.force_close_success') }}\n        </div>\n        <div class=\"alert alert-danger\" v-if=\"closeAppStatus === false\">\n          <alert-circle :size=\"18\" class=\"icon\"></alert-circle>\n          {{ $t('troubleshooting.force_close_error') }}\n        </div>\n        <div>\n          <button class=\"btn btn-warning\" :disabled=\"closeAppPressed\" @click=\"closeApp\">\n            <x-circle :size=\"18\" class=\"icon\"></x-circle>\n            {{ $t('troubleshooting.force_close') }}\n          </button>\n        </div>\n      </div>\n    </div>\n    <!-- Restart Sunshine -->\n    <div class=\"card my-4\">\n      <div class=\"card-body\">\n        <h2 id=\"restart\">{{ $t('troubleshooting.restart_sunshine') }}</h2>\n        <p>{{ $t('troubleshooting.restart_sunshine_desc') }}</p>\n        <div class=\"alert alert-success\" v-if=\"restartPressed === true\">\n          <check-circle :size=\"18\" class=\"icon\"></check-circle>\n          {{ $t('troubleshooting.restart_sunshine_success') }}\n        </div>\n        <div>\n          <button class=\"btn btn-warning\" :disabled=\"restartPressed\" @click=\"restart\">\n            <refresh-cw :size=\"18\" class=\"icon\"></refresh-cw>\n            {{ $t('troubleshooting.restart_sunshine') }}\n          </button>\n        </div>\n      </div>\n    </div>\n    <!-- Reset persistent display device settings -->\n    <div class=\"card my-4\" v-if=\"platform === 'windows'\">\n      <div class=\"card-body\">\n        <h2 id=\"dd_reset\">{{ $t('troubleshooting.dd_reset') }}</h2>\n        <p style=\"white-space: pre-line\">{{ $t('troubleshooting.dd_reset_desc') }}</p>\n        <div class=\"alert alert-success\" v-if=\"ddResetStatus === true\">\n          <check-circle :size=\"18\" class=\"icon\"></check-circle>\n          {{ $t('troubleshooting.dd_reset_success') }}\n        </div>\n        <div class=\"alert alert-danger\" v-if=\"ddResetStatus === false\">\n          <alert-circle :size=\"18\" class=\"icon\"></alert-circle>\n          {{ $t('troubleshooting.dd_reset_error') }}\n        </div>\n        <div>\n          <button class=\"btn btn-warning\" :disabled=\"ddResetPressed\" @click=\"ddResetPersistence\">\n            <rotate-ccw :size=\"18\" class=\"icon\"></rotate-ccw>\n            {{ $t('troubleshooting.dd_reset') }}\n          </button>\n        </div>\n      </div>\n    </div>\n    <!-- Unpair Clients -->\n    <div class=\"card my-4\">\n      <div class=\"card-body\">\n        <div class=\"d-flex justify-content-between align-items-center mb-3\">\n          <h2 id=\"unpair\" class=\"mb-0\">{{ $t('troubleshooting.unpair_title') }}</h2>\n          <button class=\"btn btn-danger\" :disabled=\"unpairAllPressed\" @click=\"unpairAll\">\n            <trash-2 :size=\"18\" class=\"icon\"></trash-2>\n            {{ $t('troubleshooting.unpair_all') }}\n          </button>\n        </div>\n        <p>{{ $t('troubleshooting.unpair_desc') }}</p>\n        <div class=\"alert alert-success d-flex align-items-center\" v-if=\"showApplyMessage\">\n          <check-circle :size=\"18\" class=\"icon\"></check-circle>\n          <div><b>{{ $t('_common.success') }}</b> {{ $t('troubleshooting.unpair_single_success') }}</div>\n          <button class=\"btn btn-success ms-auto\" @click=\"clickedApplyBanner\">{{ $t('_common.dismiss') }}</button>\n        </div>\n        <div class=\"alert alert-success\" v-if=\"unpairAllStatus === true\">\n          <check-circle :size=\"18\" class=\"icon\"></check-circle>\n          {{ $t('troubleshooting.unpair_all_success') }}\n        </div>\n        <div class=\"alert alert-danger\" v-if=\"unpairAllStatus === false\">\n          <alert-circle :size=\"18\" class=\"icon\"></alert-circle>\n          {{ $t('troubleshooting.unpair_all_error') }}\n        </div>\n      </div>\n      <ul class=\"list-group list-group-flush\" v-if=\"clients && clients.length > 0\">\n        <li v-for=\"client in clients\" :key=\"client.uuid\" class=\"list-group-item d-flex align-items-center\">\n          <div class=\"flex-grow-1\">{{ client.name !== \"\" ? client.name : $t('troubleshooting.unpair_single_unknown') }}</div>\n          <button class=\"btn btn-danger ms-auto\" @click=\"unpairSingle(client.uuid)\">\n            <trash-2 :size=\"18\" class=\"icon\"></trash-2>\n          </button>\n        </li>\n      </ul>\n      <ul v-else class=\"list-group list-group-flush\">\n        <li class=\"list-group-item p-3 text-center\">\n          <em>{{ $t('troubleshooting.unpair_single_no_devices') }}</em>\n        </li>\n      </ul>\n    </div>\n    <!-- Logs -->\n    <div class=\"card my-4\">\n      <div class=\"card-body\">\n        <h2 id=\"logs\">{{ $t('troubleshooting.logs') }}</h2>\n        <div class=\"d-flex justify-content-between align-items-baseline py-2\">\n          <p>{{ $t('troubleshooting.logs_desc') }}</p>\n          <div class=\"input-group\" style=\"max-width: 300px\">\n            <span class=\"input-group-text\">\n              <search :size=\"18\" class=\"icon\"></search>\n            </span>\n            <input type=\"text\" class=\"form-control\" v-model=\"logFilter\" :placeholder=\"$t('troubleshooting.logs_find')\" />\n          </div>\n        </div>\n        <div>\n          <div class=\"troubleshooting-logs\" ref=\"logsContainer\">\n            <div class=\"log-nav-overlay\">\n              <div class=\"log-nav-controls\">\n                <button class=\"log-nav-btn\" @click=\"scrollLogsTo('top')\" title=\"Jump to Top\">\n                  <chevrons-up :size=\"18\" class=\"icon\"></chevrons-up>\n                </button>\n                <button class=\"log-nav-btn\" @click=\"navigateToLog('prev')\" :disabled=\"!hasPrevLog\" title=\"Previous Warning/Error\">\n                  <chevron-up :size=\"18\" class=\"icon\"></chevron-up>\n                </button>\n                <button class=\"log-nav-btn\" @click=\"navigateToLog('next')\" :disabled=\"!hasNextLog\" title=\"Next Warning/Error\">\n                  <chevron-down :size=\"18\" class=\"icon\"></chevron-down>\n                </button>\n                <button class=\"log-nav-btn\" @click=\"scrollLogsTo('bottom')\" title=\"Jump to Bottom\">\n                  <chevrons-down :size=\"18\" class=\"icon\"></chevrons-down>\n                </button>\n                <button class=\"log-nav-btn\" @click=\"copyLogs\" title=\"Copy Logs\">\n                  <check :size=\"18\" class=\"icon text-success\" v-if=\"logsCopied\"></check>\n                  <copy :size=\"18\" class=\"icon\" v-else></copy>\n                </button>\n              </div>\n            </div>\n            <pre class=\"mb-0\" v-html=\"highlightedLogs\"></pre>\n          </div>\n        </div>\n      </div>\n    </div>\n  </div>\n\n  <script type=\"module\">\n    import { createApp } from 'vue'\n    import { initApp } from './init'\n    import Navbar from './Navbar.vue'\n    import {\n      AlertCircle,\n      AlertTriangle,\n      Check,\n      CheckCircle,\n      ChevronDown,\n      ChevronUp,\n      ChevronsDown,\n      ChevronsUp,\n      Copy,\n      Download,\n      RefreshCw,\n      RotateCcw,\n      Search,\n      Trash2,\n      XCircle,\n    } from 'lucide-vue-next'\n\n    const app = createApp({\n      components: {\n        Navbar,\n        AlertCircle,\n        AlertTriangle,\n        Check,\n        CheckCircle,\n        ChevronDown,\n        ChevronUp,\n        ChevronsDown,\n        ChevronsUp,\n        Copy,\n        Download,\n        RefreshCw,\n        RotateCcw,\n        Search,\n        Trash2,\n        XCircle,\n      },\n      data() {\n        return {\n          clients: [],\n          closeAppPressed: false,\n          closeAppStatus: null,\n          ddResetPressed: false,\n          ddResetStatus: null,\n          logsCopied: false,\n          logs: 'Loading...',\n          logFilter: null,\n          logInterval: null,\n          restartPressed: false,\n          showApplyMessage: false,\n          platform: \"\",\n          controllerEnabled: false,\n          unpairAllPressed: false,\n          unpairAllStatus: null,\n          vigembus: {\n            installed: false,\n            version: '',\n            version_compatible: false,\n            packaged_version: '',\n          },\n          vigemBusInstallPressed: false,\n          vigemBusInstallStatus: null,\n          vigemBusInstallError: null,\n          currentLogIndex: -1,\n          logLines: [],\n        };\n      },\n      computed: {\n        actualLogs() {\n          if (!this.logFilter) return this.logs;\n          const filterLower = this.logFilter.toLowerCase();\n          return this.logs\n            .split(\"\\n\")\n            .filter((x) => x.toLowerCase().includes(filterLower))\n            .join(\"\\n\");\n        },\n\n        /**\n         * Parse the (possibly multi-line) log output into timestamp-prefixed entries.\n         * Each entry starts with: [YYYY-MM-DD HH:MM:SS.mmm]:\n         */\n        parsedLogEntries() {\n          const text = this.actualLogs || '';\n\n          // Match on timestamp tokens, but keep everything between them as the entry body.\n          // Using a global exec loop lets us split without losing delimiters and works\n          // even when entries span multiple lines.\n          const tsRegex = /\\[\\d{4}-\\d{2}-\\d{2} \\d{2}:\\d{2}:\\d{2}\\.\\d{3}\\]:/g;\n\n          const entries = [];\n          const matches = Array.from(text.matchAll(tsRegex));\n\n          // If no timestamps are found, treat everything as a single entry.\n          if (matches.length === 0) {\n            const raw = text.trimEnd();\n            if (!raw) return [];\n            return [\n              {\n                index: 0,\n                raw,\n                level: 'Info',\n                cssClass: 'log-line-info',\n              },\n            ];\n          }\n\n          for (let i = 0; i < matches.length; i++) {\n            const start = matches[i].index;\n            const end = i + 1 < matches.length ? matches[i + 1].index : text.length;\n            const raw = text.slice(start, end).trimEnd();\n            if (!raw) continue;\n\n            // Determine level based on the *first* level token in the entry.\n            // Sunshine logs are typically: \"[ts]: Level: message\".\n            // Some messages may contain additional embedded timestamps, but we treat\n            // those as part of the entry content.\n            let level = 'Info';\n            let cssClass = 'log-line-info';\n\n            if (/\\]:\\s*Fatal:/i.test(raw)) {\n              level = 'Fatal';\n              cssClass = 'log-line-fatal';\n            } else if (/\\]:\\s*(Error|Critical):/i.test(raw)) {\n              level = 'Error';\n              cssClass = 'log-line-error';\n            } else if (/\\]:\\s*Warning:/i.test(raw)) {\n              level = 'Warning';\n              cssClass = 'log-line-warning';\n            } else if (/\\]:\\s*Debug:/i.test(raw)) {\n              level = 'Debug';\n              cssClass = 'log-line-debug';\n            }\n\n            entries.push({\n              index: entries.length,\n              raw,\n              level,\n              cssClass,\n            });\n          }\n\n          return entries;\n        },\n\n        highlightedLogs() {\n          const escapeHtml = (s) =>\n            s\n              .replaceAll('&', '&amp;')\n              .replaceAll('<', '&lt;')\n              .replaceAll('>', '&gt;')\n              .replaceAll('\"', '&quot;')\n              .replaceAll(\"'\", '&#39;');\n\n          return this.parsedLogEntries\n            .map((entry) => {\n              const safe = escapeHtml(entry.raw);\n              const isSelected = entry.index === this.currentLogIndex;\n              const selectedClass = isSelected ? ' log-entry-selected' : '';\n              return `<span data-entry-index=\"${entry.index}\" data-log-level=\"${entry.cssClass}\" class=\"${entry.cssClass}${selectedClass}\">${safe}</span>`;\n            })\n            // Separate entries visually with a newline.\n            .join(\"\\n\");\n        },\n\n        errorWarningEntries() {\n          // Only navigate between warnings/errors/fatal/critical\n          return this.parsedLogEntries\n            .filter((e) => e.level === 'Warning' || e.level === 'Error' || e.level === 'Fatal')\n            .map((e) => e.index);\n        },\n\n        hasNextLog() {\n          const indices = this.errorWarningEntries;\n          if (indices.length === 0) return false;\n          if (this.currentLogIndex === -1) return true;\n          return indices.some((i) => i > this.currentLogIndex);\n        },\n\n        hasPrevLog() {\n          const indices = this.errorWarningEntries;\n          if (indices.length === 0) return false;\n          if (this.currentLogIndex === -1) return false;\n          return indices.some((i) => i < this.currentLogIndex);\n        }\n      },\n      created() {\n        this._logsCopyTimeout = null;\n        fetch(\"/api/config\")\n          .then((r) => r.json())\n          .then((r) => {\n            this.platform = r.platform;\n            this.controllerEnabled = r.controller !== \"disabled\";\n            // Fetch ViGEmBus status only on Windows when gamepad is enabled\n            if (this.platform === 'windows' && this.controllerEnabled) {\n              this.refreshViGEmBusStatus();\n            }\n          });\n\n        this.logInterval = setInterval(() => {\n          this.refreshLogs();\n        }, 5000);\n        this.refreshLogs();\n        this.refreshClients();\n      },\n      beforeDestroy() {\n        clearInterval(this.logInterval);\n      },\n      methods: {\n        refreshLogs() {\n          fetch(\"./api/logs\",)\n            .then((r) => r.text())\n            .then((r) => {\n              this.logs = r;\n            });\n        },\n        closeApp() {\n          this.closeAppPressed = true;\n          fetch(\"./api/apps/close\", {\n            method: \"POST\",\n            headers: {\n                \"Content-Type\": \"application/json\"\n            } })\n            .then((r) => r.json())\n            .then((r) => {\n              this.closeAppPressed = false;\n              this.closeAppStatus = r.status;\n              setTimeout(() => {\n                this.closeAppStatus = null;\n              }, 5000);\n            });\n        },\n        unpairAll() {\n          this.unpairAllPressed = true;\n          fetch(\"./api/clients/unpair-all\", {\n            method: \"POST\",\n            headers: {\n                \"Content-Type\": \"application/json\"\n            }\n           })\n            .then((r) => r.json())\n            .then((r) => {\n              this.unpairAllPressed = false;\n              this.unpairAllStatus = r.status;\n              setTimeout(() => {\n                this.unpairAllStatus = null;\n              }, 5000);\n              this.refreshClients();\n            });\n        },\n        unpairSingle(uuid) {\n          fetch(\"./api/clients/unpair\", {\n            method: \"POST\",\n            headers: {\n              'Content-Type': 'application/json'\n            },\n            body: JSON.stringify({ uuid })\n          }).then(() => {\n            this.showApplyMessage = true;\n            this.refreshClients();\n          });\n        },\n        refreshClients() {\n          fetch(\"./api/clients/list\")\n            .then((response) => response.json())\n            .then((response) => {\n              const clientList = document.querySelector(\"#client-list\");\n              if (response.status === true && response.named_certs && response.named_certs.length) {\n                this.clients = response.named_certs.sort((a, b) => {\n                  return (a.name.toLowerCase() > b.name.toLowerCase() || a.name === \"\" ? 1 : -1)\n                });\n              } else {\n                this.clients = [];\n              }\n            });\n        },\n        clickedApplyBanner() {\n          this.showApplyMessage = false;\n        },\n        copyLogs() {\n          // Copy the filtered view if a filter is active.\n          navigator.clipboard.writeText(this.actualLogs).then(() => {\n            // Clear any existing reset timer (handles rapid successive clicks).\n            if (this._logsCopyTimeout) clearTimeout(this._logsCopyTimeout);\n\n            // Show checkmark feedback.\n            this.logsCopied = true;\n\n            // Revert icon after 2 seconds.\n            this._logsCopyTimeout = setTimeout(() => {\n              this.logsCopied = false;\n            }, 2000);\n          }).catch((err) => {\n            console.error('Failed to copy logs:', err);\n          });\n        },\n        restart() {\n          this.restartPressed = true;\n          setTimeout(() => {\n            this.restartPressed = false;\n          }, 5000);\n          fetch(\"./api/restart\", {\n            method: \"POST\",\n            headers: {\n                \"Content-Type\": \"application/json\"\n            }\n          });\n        },\n        ddResetPersistence() {\n          this.ddResetPressed = true;\n          fetch(\"/api/reset-display-device-persistence\", {\n            method: \"POST\",\n            headers: {\n              \"Content-Type\": \"application/json\"\n            }\n          })\n            .then((r) => r.json())\n            .then((r) => {\n              this.ddResetPressed = false;\n              this.ddResetStatus = r.status;\n              setTimeout(() => {\n                this.ddResetStatus = null;\n              }, 5000);\n            });\n        },\n        refreshViGEmBusStatus() {\n          fetch(\"/api/vigembus/status\")\n            .then((r) => r.json())\n            .then((r) => {\n              this.vigembus = {\n                installed: r.installed || false,\n                version: r.version || '',\n                version_compatible: r.version_compatible || false,\n                packaged_version: r.packaged_version,\n              };\n            })\n            .catch((err) => {\n              console.error(\"Failed to fetch ViGEmBus status:\", err);\n            });\n        },\n        installViGEmBus() {\n          this.vigemBusInstallPressed = true;\n          this.vigemBusInstallStatus = null;\n          this.vigemBusInstallError = null;\n          fetch(\"/api/vigembus/install\", {\n            method: \"POST\",\n            headers: {\n              \"Content-Type\": \"application/json\"\n            }\n          })\n            .then((r) => r.json())\n            .then((r) => {\n              this.vigemBusInstallPressed = false;\n              this.vigemBusInstallStatus = r.status;\n              if (!r.status && r.error) {\n                this.vigemBusInstallError = r.error;\n              }\n              setTimeout(() => {\n                this.vigemBusInstallStatus = null;\n                this.vigemBusInstallError = null;\n              }, 10000);\n              // Refresh status after installation attempt\n              this.refreshViGEmBusStatus();\n            })\n            .catch((err) => {\n              this.vigemBusInstallPressed = false;\n              this.vigemBusInstallStatus = false;\n              this.vigemBusInstallError = err.message;\n              setTimeout(() => {\n                this.vigemBusInstallStatus = null;\n                this.vigemBusInstallError = null;\n              }, 10000);\n            });\n        },\n        navigateToLog(direction) {\n          const indices = this.errorWarningEntries;\n          if (indices.length === 0) return;\n\n          let targetIndex;\n\n          if (direction === 'next') {\n            if (this.currentLogIndex === -1) {\n              targetIndex = indices[0];\n            } else {\n              const nextIndices = indices.filter((i) => i > this.currentLogIndex);\n              if (nextIndices.length === 0) return;\n              targetIndex = nextIndices[0];\n            }\n          } else if (direction === 'prev') {\n            if (this.currentLogIndex === -1) return;\n            const prevIndices = indices.filter((i) => i < this.currentLogIndex);\n            if (prevIndices.length === 0) return;\n            targetIndex = prevIndices[prevIndices.length - 1];\n          } else {\n            return;\n          }\n\n          this.currentLogIndex = targetIndex;\n\n          this.$nextTick(() => {\n            const container = this.$refs.logsContainer;\n            if (!container) return;\n\n            const el = container.querySelector(`[data-entry-index=\"${targetIndex}\"]`);\n            if (!el) return;\n\n            // Ensure it's visible even for tall multi-line entries.\n            const containerRect = container.getBoundingClientRect();\n            const elRect = el.getBoundingClientRect();\n            const relativeTop = elRect.top - containerRect.top;\n\n            container.scrollTop = container.scrollTop + relativeTop - containerRect.height * 0.15;\n          });\n        },\n        scrollLogsTo(where) {\n          const container = this.$refs.logsContainer;\n          if (!container) return;\n\n          // Reset the selected error/warning index when jumping to top or bottom\n          this.currentLogIndex = -1;\n\n          if (where === 'top') {\n            container.scrollTo({ top: 0, behavior: 'smooth' });\n            return;\n          }\n\n          if (where === 'bottom') {\n            container.scrollTo({ top: container.scrollHeight, behavior: 'smooth' });\n          }\n        },\n      },\n    });\n\n    initApp(app);\n  </script>\n\n</body>\n"
  },
  {
    "path": "src_assets/common/assets/web/welcome.html",
    "content": "<!DOCTYPE html>\n<html lang=\"en\" data-bs-theme=\"auto\">\n\n<head>\n  <%- header %>\n</head>\n\n<body id=\"app\" v-cloak>\n  <main role=\"main\" style=\"max-width: 1200px; margin: 1em auto\">\n    <div class=\"d-flex gap-4\">\n      <div class=\"card p-2\">\n        <header>\n          <h1 class=\"mb-0\">\n            <img src=\"./images/logo-sunshine-45.png\" height=\"45\" alt=\"\">\n            {{ $t('welcome.greeting') }}\n          </h1>\n        </header>\n        <p class=\"my-2 align-self-start\">{{ $t('welcome.create_creds') }}</p>\n        <div class=\"alert alert-warning\">\n          {{ $t('welcome.create_creds_alert') }}\n        </div>\n        <form @submit.prevent=\"save\">\n          <div class=\"mb-2\">\n            <label for=\"usernameInput\" class=\"form-label\">{{ $t('_common.username') }}</label>\n            <input type=\"text\" class=\"form-control\" id=\"usernameInput\" autocomplete=\"username\"\n              v-model=\"passwordData.newUsername\" />\n          </div>\n          <div class=\"mb-2\">\n            <label for=\"passwordInput\" class=\"form-label\">{{ $t('_common.password') }}</label>\n            <input type=\"password\" class=\"form-control\" id=\"passwordInput\" autocomplete=\"new-password\"\n              v-model=\"passwordData.newPassword\" required />\n          </div>\n          <div class=\"mb-2\">\n            <label for=\"confirmPasswordInput\" class=\"form-label\">{{ $t('welcome.confirm_password') }}</label>\n            <input type=\"password\" class=\"form-control\" id=\"confirmPasswordInput\" autocomplete=\"new-password\"\n              v-model=\"passwordData.confirmNewPassword\" required />\n          </div>\n          <button type=\"submit\" class=\"btn btn-primary w-100 mb-2\" v-bind:disabled=\"loading\">\n            {{ $t('welcome.login') }}\n          </button>\n          <div class=\"alert alert-danger\" v-if=\"error\"><b>{{ $t('_common.error') }}</b> {{error}}</div>\n          <div class=\"alert alert-success\" v-if=\"success\">\n            <b>{{ $t('_common.success') }}</b> {{ $t('welcome.welcome_success') }}\n          </div>\n        </form>\n      </div>\n      <div>\n        <Resource-Card></Resource-Card>\n      </div>\n    </div>\n  </main>\n</body>\n\n<script type=\"module\">\n  import { createApp } from \"vue\"\n  import ResourceCard from './ResourceCard.vue'\n  import { initApp } from './init'\n\n  let app = createApp({\n    components: {\n      ResourceCard\n    },\n    data() {\n      return {\n        error: null,\n        success: false,\n        loading: false,\n        passwordData: {\n          newUsername: \"sunshine\",\n          newPassword: \"\",\n          confirmNewPassword: \"\",\n        },\n      };\n    },\n    methods: {\n      save() {\n        this.error = null;\n        this.loading = true;\n        fetch(\"./api/password\", {\n          method: \"POST\",\n          headers: {\n            'Content-Type': 'application/json'\n          },\n          body: JSON.stringify(this.passwordData),\n        }).then((r) => {\n          this.loading = false;\n          if (r.status === 200) {\n            r.json().then((rj) => {\n              this.success = rj.status;\n              if (this.success === true) {\n                setTimeout(() => {\n                  document.location.reload();\n                }, 5000);\n              } else {\n                this.error = rj.error;\n              }\n            });\n          } else {\n            this.error = \"Internal Server Error\";\n          }\n        });\n      },\n    },\n  });\n\n  initApp(app);\n</script>\n"
  },
  {
    "path": "src_assets/linux/assets/apps.json",
    "content": "{\n  \"env\": {\n    \"PATH\": \"$(PATH):$(HOME)/.local/bin\"\n  },\n  \"apps\": [\n    {\n      \"name\": \"Desktop\",\n      \"image-path\": \"desktop.png\"\n    },\n    {\n      \"name\": \"Low Res Desktop\",\n      \"image-path\": \"desktop.png\",\n      \"prep-cmd\": [\n        {\n          \"do\": \"xrandr --output HDMI-1 --mode 1920x1080\",\n          \"undo\": \"xrandr --output HDMI-1 --mode 1920x1200\"\n        }\n      ]\n    },\n    {\n      \"name\": \"Steam Big Picture\",\n      \"detached\": [\n        \"setsid steam steam://open/bigpicture\"\n      ],\n      \"prep-cmd\": [\n        {\n          \"do\": \"\",\n          \"undo\": \"setsid steam steam://close/bigpicture\"\n        }\n      ],\n      \"image-path\": \"steam.png\"\n    }\n  ]\n}\n"
  },
  {
    "path": "src_assets/linux/assets/shaders/opengl/ConvertUV.frag",
    "content": "#version 300 es\n\n#ifdef GL_ES\nprecision lowp float;\n#endif\n\nuniform sampler2D image;\n\nlayout(shared) uniform ColorMatrix {\n  vec4 color_vec_y;\n  vec4 color_vec_u;\n  vec4 color_vec_v;\n  vec2 range_y;\n  vec2 range_uv;\n};\n\nin vec3 uuv;\nlayout(location = 0) out vec2 color;\n\n//--------------------------------------------------------------------------------------\n// Pixel Shader\n//--------------------------------------------------------------------------------------\nvoid main() {\n  vec3 rgb_left  = texture(image, uuv.xz).rgb;\n  vec3 rgb_right = texture(image, uuv.yz).rgb;\n  vec3 rgb       = (rgb_left + rgb_right) * 0.5;\n\n  float u = dot(color_vec_u.xyz, rgb) + color_vec_u.w;\n  float v = dot(color_vec_v.xyz, rgb) + color_vec_v.w;\n\n  u = u * range_uv.x + range_uv.y;\n  v = v * range_uv.x + range_uv.y;\n\n  color = vec2(u, v);\n}"
  },
  {
    "path": "src_assets/linux/assets/shaders/opengl/ConvertUV.vert",
    "content": "#version 300 es\n\n#ifdef GL_ES\nprecision mediump float;\n#endif\n\nuniform float width_i;\n\nout vec3 uuv;\n//--------------------------------------------------------------------------------------\n// Vertex Shader\n//--------------------------------------------------------------------------------------\nvoid main()\n{\n\tfloat idHigh = float(gl_VertexID >> 1);\n\tfloat idLow = float(gl_VertexID & int(1));\n\n\tfloat x = idHigh * 4.0 - 1.0;\n\tfloat y = idLow * 4.0 - 1.0;\n\n\tfloat u_right = idHigh * 2.0;\n\tfloat u_left = u_right - width_i;\n\tfloat v = idLow * 2.0;\n\n\tuuv = vec3(u_left, u_right, v);\n\tgl_Position = vec4(x, y, 0.0, 1.0);\n}"
  },
  {
    "path": "src_assets/linux/assets/shaders/opengl/ConvertY.frag",
    "content": "#version 300 es\n\n#ifdef GL_ES\nprecision lowp float;\n#endif\n\nuniform sampler2D image;\n\nlayout(shared) uniform ColorMatrix {\n  vec4 color_vec_y;\n  vec4 color_vec_u;\n  vec4 color_vec_v;\n  vec2 range_y;\n  vec2 range_uv;\n};\n\nin vec2 tex;\nlayout(location = 0) out float color;\n\nvoid main()\n{\n\tvec3 rgb = texture(image, tex).rgb;\n\tfloat y = dot(color_vec_y.xyz, rgb) + color_vec_y.w;\n\n\tcolor = y * range_y.x + range_y.y;\n}"
  },
  {
    "path": "src_assets/linux/assets/shaders/opengl/Scene.frag",
    "content": "#version 300 es\n\n#ifdef GL_ES\nprecision lowp float;\n#endif\n\nuniform sampler2D image;\n\nin vec2 tex;\nlayout(location = 0) out vec4 color;\nvoid main()\n{\n\tcolor = texture(image, tex);\n}"
  },
  {
    "path": "src_assets/linux/assets/shaders/opengl/Scene.vert",
    "content": "#version 300 es\n\n#ifdef GL_ES\nprecision mediump float;\n#endif\n\nout vec2 tex;\n\nvoid main()\n{\n\tfloat idHigh = float(gl_VertexID >> 1);\n\tfloat idLow = float(gl_VertexID & int(1));\n\n\tfloat x = idHigh * 4.0 - 1.0;\n\tfloat y = idLow * 4.0 - 1.0;\n\n\tfloat u = idHigh * 2.0;\n\tfloat v = idLow * 2.0;\n\n\tgl_Position = vec4(x, y, 0.0, 1.0);\n\ttex = vec2(u, v);\n}"
  },
  {
    "path": "src_assets/linux/misc/60-sunshine.conf",
    "content": "# Sunshine needs uhid for DS5 emulation\nuhid\n"
  },
  {
    "path": "src_assets/linux/misc/60-sunshine.rules",
    "content": "# Allows Sunshine to acces /dev/uinput\nKERNEL==\"uinput\", SUBSYSTEM==\"misc\", OPTIONS+=\"static_node=uinput\", GROUP=\"input\", MODE=\"0660\", TAG+=\"uaccess\"\n\n# Allows Sunshine to access /dev/uhid\nKERNEL==\"uhid\", GROUP=\"input\", MODE=\"0660\", TAG+=\"uaccess\"\n\n# Joypads\nKERNEL==\"hidraw*\", ATTRS{name}==\"Sunshine PS5 (virtual) pad\", GROUP=\"input\", MODE=\"0660\", TAG+=\"uaccess\"\nSUBSYSTEMS==\"input\", ATTRS{name}==\"Sunshine X-Box One (virtual) pad\", GROUP=\"input\", MODE=\"0660\", TAG+=\"uaccess\"\nSUBSYSTEMS==\"input\", ATTRS{name}==\"Sunshine gamepad (virtual) motion sensors\", GROUP=\"input\", MODE=\"0660\", TAG+=\"uaccess\"\nSUBSYSTEMS==\"input\", ATTRS{name}==\"Sunshine Nintendo (virtual) pad\", GROUP=\"input\", MODE=\"0660\", TAG+=\"uaccess\"\n"
  },
  {
    "path": "src_assets/linux/misc/postinst",
    "content": "#!/bin/sh\n\n# Load uhid (DS5 emulation)\necho \"Loading uhid kernel module for DS5 emulation.\"\nmodprobe uhid\n\n# Check if we're in an rpm-ostree environment\nif [ ! -x \"$(command -v rpm-ostree)\" ]; then\n  echo \"Not in an rpm-ostree environment, proceeding with post install steps.\"\n\n  # Ensure Sunshine can grab images from KMS\n  path_to_setcap=$(which setcap)\n  path_to_sunshine=$(readlink -f \"$(which sunshine)\")\n  if [ -x \"$path_to_setcap\" ] ; then\n    echo \"Setting CAP_SYS_ADMIN capability on Sunshine binary.\"\n    echo \"$path_to_setcap cap_sys_admin+p $path_to_sunshine\"\n    $path_to_setcap cap_sys_admin+p $path_to_sunshine\n    echo \"CAP_SYS_ADMIN capability set on Sunshine binary.\"\n  else\n    echo \"error: setcap not found or not executable.\"\n  fi\n\n  # Trigger udev rule reload for /dev/uinput and /dev/uhid\n  path_to_udevadm=$(which udevadm)\n  if [ -x \"$path_to_udevadm\" ] ; then\n    echo \"Reloading udev rules.\"\n    $path_to_udevadm control --reload-rules\n    $path_to_udevadm trigger --property-match=DEVNAME=/dev/uinput\n    $path_to_udevadm trigger --property-match=DEVNAME=/dev/uhid\n    echo \"Udev rules reloaded successfully.\"\n  else\n    echo \"error: udevadm not found or not executable.\"\n  fi\nelse\n  echo \"rpm-ostree environment detected, skipping post install steps. Restart to apply the changes.\"\nfi\n"
  },
  {
    "path": "src_assets/macos/assets/apps.json",
    "content": "{\n  \"env\": {\n    \"PATH\": \"$(PATH):$(HOME)/.local/bin\"\n  },\n  \"apps\": [\n    {\n      \"name\": \"Desktop\",\n      \"image-path\": \"desktop.png\"\n    },\n    {\n      \"name\": \"Steam Big Picture\",\n      \"detached\": [\n        \"open steam://open/bigpicture\"\n      ],\n      \"prep-cmd\": [\n        {\n          \"do\": \"\",\n          \"undo\": \"open steam://close/bigpicture\"\n        }\n      ],\n      \"image-path\": \"steam.png\"\n    }\n  ]\n}\n"
  },
  {
    "path": "src_assets/windows/assets/apps.json",
    "content": "{\n  \"env\": {},\n  \"apps\": [\n    {\n      \"name\": \"Desktop\",\n      \"image-path\": \"desktop.png\"\n    },\n    {\n      \"name\": \"Steam Big Picture\",\n      \"cmd\": \"steam://open/bigpicture\",\n      \"prep-cmd\": [\n        {\n          \"do\": \"\",\n          \"undo\": \"steam://close/bigpicture\"\n        }\n      ],\n      \"auto-detach\": true,\n      \"wait-all\": true,\n      \"image-path\": \"steam.png\"\n    }\n  ]\n}\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv420_packed_uv_type0_ps.hlsl",
    "content": "#include \"include/convert_base.hlsl\"\n\n#define LEFT_SUBSAMPLING\n\n#include \"include/convert_yuv420_packed_uv_ps_base.hlsl\"\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv420_packed_uv_type0_ps_linear.hlsl",
    "content": "#include \"include/convert_linear_base.hlsl\"\n\n#define LEFT_SUBSAMPLING\n\n#include \"include/convert_yuv420_packed_uv_ps_base.hlsl\"\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv420_packed_uv_type0_ps_perceptual_quantizer.hlsl",
    "content": "#include \"include/convert_perceptual_quantizer_base.hlsl\"\n\n#define LEFT_SUBSAMPLING\n\n#include \"include/convert_yuv420_packed_uv_ps_base.hlsl\"\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv420_packed_uv_type0_vs.hlsl",
    "content": "cbuffer subsample_offset_cbuffer : register(b0) {\n    float2 subsample_offset;\n};\n\ncbuffer rotate_texture_steps_cbuffer : register(b1) {\n    int rotate_texture_steps;\n};\n\n#define LEFT_SUBSAMPLING\n#include \"include/base_vs.hlsl\"\n\nvertex_t main_vs(uint vertex_id : SV_VertexID)\n{\n    return generate_fullscreen_triangle_vertex(vertex_id, subsample_offset, rotate_texture_steps);\n}\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv420_packed_uv_type0s_ps.hlsl",
    "content": "#include \"include/convert_base.hlsl\"\n\n#define LEFT_SUBSAMPLING_SCALE\n\n#include \"include/convert_yuv420_packed_uv_ps_base.hlsl\"\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv420_packed_uv_type0s_ps_linear.hlsl",
    "content": "#include \"include/convert_linear_base.hlsl\"\n\n#define LEFT_SUBSAMPLING_SCALE\n\n#include \"include/convert_yuv420_packed_uv_ps_base.hlsl\"\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv420_packed_uv_type0s_ps_perceptual_quantizer.hlsl",
    "content": "#include \"include/convert_perceptual_quantizer_base.hlsl\"\n\n#define LEFT_SUBSAMPLING_SCALE\n\n#include \"include/convert_yuv420_packed_uv_ps_base.hlsl\"\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv420_packed_uv_type0s_vs.hlsl",
    "content": "cbuffer subsample_offset_cbuffer : register(b0) {\n    float2 subsample_offset;\n};\n\ncbuffer rotate_texture_steps_cbuffer : register(b1) {\n    int rotate_texture_steps;\n};\n\n#define LEFT_SUBSAMPLING_SCALE\n#include \"include/base_vs.hlsl\"\n\nvertex_t main_vs(uint vertex_id : SV_VertexID)\n{\n    return generate_fullscreen_triangle_vertex(vertex_id, subsample_offset, rotate_texture_steps);\n}\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv420_planar_y_ps.hlsl",
    "content": "#include \"include/convert_base.hlsl\"\n\n#include \"include/convert_yuv420_planar_y_ps_base.hlsl\"\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv420_planar_y_ps_linear.hlsl",
    "content": "#include \"include/convert_linear_base.hlsl\"\n\n#include \"include/convert_yuv420_planar_y_ps_base.hlsl\"\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv420_planar_y_ps_perceptual_quantizer.hlsl",
    "content": "#include \"include/convert_perceptual_quantizer_base.hlsl\"\n\n#include \"include/convert_yuv420_planar_y_ps_base.hlsl\"\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv420_planar_y_vs.hlsl",
    "content": "cbuffer rotate_texture_steps_cbuffer : register(b1) {\n    int rotate_texture_steps;\n};\n\n#include \"include/base_vs.hlsl\"\n\nvertex_t main_vs(uint vertex_id : SV_VertexID)\n{\n    return generate_fullscreen_triangle_vertex(vertex_id, float2(0, 0), rotate_texture_steps);\n}\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv444_packed_ayuv_ps.hlsl",
    "content": "#include \"include/convert_base.hlsl\"\n\n#include \"include/convert_yuv444_ps_base.hlsl\"\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv444_packed_ayuv_ps_linear.hlsl",
    "content": "#include \"include/convert_linear_base.hlsl\"\n\n#include \"include/convert_yuv444_ps_base.hlsl\"\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv444_packed_vs.hlsl",
    "content": "cbuffer rotate_texture_steps_cbuffer : register(b1) {\n    int rotate_texture_steps;\n};\n\n#include \"include/base_vs.hlsl\"\n\nvertex_t main_vs(uint vertex_id : SV_VertexID)\n{\n    return generate_fullscreen_triangle_vertex(vertex_id, float2(0, 0), rotate_texture_steps);\n}\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv444_packed_y410_ps.hlsl",
    "content": "#include \"include/convert_base.hlsl\"\n\n#define Y410\n#include \"include/convert_yuv444_ps_base.hlsl\"\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv444_packed_y410_ps_linear.hlsl",
    "content": "#include \"include/convert_linear_base.hlsl\"\n\n#define Y410\n#include \"include/convert_yuv444_ps_base.hlsl\"\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv444_packed_y410_ps_perceptual_quantizer.hlsl",
    "content": "#include \"include/convert_perceptual_quantizer_base.hlsl\"\n\n#define Y410\n#include \"include/convert_yuv444_ps_base.hlsl\"\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv444_planar_ps.hlsl",
    "content": "#include \"include/convert_base.hlsl\"\n\n#define PLANAR_VIEWPORTS\n#include \"include/convert_yuv444_ps_base.hlsl\"\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv444_planar_ps_linear.hlsl",
    "content": "#include \"include/convert_linear_base.hlsl\"\n\n#define PLANAR_VIEWPORTS\n#include \"include/convert_yuv444_ps_base.hlsl\"\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv444_planar_ps_perceptual_quantizer.hlsl",
    "content": "#include \"include/convert_perceptual_quantizer_base.hlsl\"\n\n#define PLANAR_VIEWPORTS\n#include \"include/convert_yuv444_ps_base.hlsl\"\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/convert_yuv444_planar_vs.hlsl",
    "content": "cbuffer rotate_texture_steps_cbuffer : register(b1) {\n    int rotate_texture_steps;\n};\n\ncbuffer color_matrix_cbuffer : register(b3) {\n    float4 color_vec_y;\n    float4 color_vec_u;\n    float4 color_vec_v;\n    float2 range_y;\n    float2 range_uv;\n};\n\n#define PLANAR_VIEWPORTS\n#include \"include/base_vs.hlsl\"\n\nvertex_t main_vs(uint vertex_id : SV_VertexID)\n{\n    vertex_t output = generate_fullscreen_triangle_vertex(vertex_id % 3, float2(0, 0), rotate_texture_steps);\n\n    output.viewport = vertex_id / 3;\n\n    if (output.viewport == 0) {\n        output.color_vec = color_vec_y;\n    }\n    else if (output.viewport == 1) {\n        output.color_vec = color_vec_u;\n    }\n    else {\n        output.color_vec = color_vec_v;\n    }\n\n    return output;\n}\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/cursor_ps.hlsl",
    "content": "Texture2D cursor : register(t0);\nSamplerState def_sampler : register(s0);\n\n#include \"include/base_vs_types.hlsl\"\n\nfloat4 main_ps(vertex_t input) : SV_Target\n{\n    return cursor.Sample(def_sampler, input.tex_coord, 0);\n}\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/cursor_ps_normalize_white.hlsl",
    "content": "Texture2D cursor : register(t0);\nSamplerState def_sampler : register(s0);\n\ncbuffer normalize_white_cbuffer : register(b1) {\n    float white_multiplier;\n};\n\n#include \"include/base_vs_types.hlsl\"\n\nfloat4 main_ps(vertex_t input) : SV_Target\n{\n    float4 output = cursor.Sample(def_sampler, input.tex_coord, 0);\n\n    output.rgb = output.rgb * white_multiplier;\n\n    return output;\n}\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/cursor_vs.hlsl",
    "content": "cbuffer rotate_texture_steps_cbuffer : register(b2) {\n    int rotate_texture_steps;\n};\n\n#include \"include/base_vs.hlsl\"\n\nvertex_t main_vs(uint vertex_id : SV_VertexID)\n{\n    return generate_fullscreen_triangle_vertex(vertex_id, float2(0, 0), rotate_texture_steps);\n}\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/include/base_vs.hlsl",
    "content": "#include \"include/base_vs_types.hlsl\"\r\n\r\nvertex_t generate_fullscreen_triangle_vertex(uint vertex_id, float2 subsample_offset, int rotate_texture_steps)\r\n{\r\n    vertex_t output;\r\n    float2 tex_coord;\r\n\r\n    if (vertex_id == 0) {\r\n        output.viewpoint_pos = float4(-1, -1, 0, 1);\r\n        tex_coord = float2(0, 1);\r\n    }\r\n    else if (vertex_id == 1) {\r\n        output.viewpoint_pos = float4(-1, 3, 0, 1);\r\n        tex_coord = float2(0, -1);\r\n    }\r\n    else {\r\n        output.viewpoint_pos = float4(3, -1, 0, 1);\r\n        tex_coord = float2(2, 1);\r\n    }\r\n\r\n    if (rotate_texture_steps != 0) {\r\n        float rotation_radians = radians(90 * rotate_texture_steps);\r\n        float2x2 rotation_matrix = { cos(rotation_radians), -sin(rotation_radians),\r\n                                     sin(rotation_radians), cos(rotation_radians) };\r\n        float2 rotation_center = { 0.5, 0.5 };\r\n        tex_coord = round(rotation_center + mul(rotation_matrix, tex_coord - rotation_center));\r\n\r\n        // Swap the xy offset coordinates if the texture is rotated an odd number of times.\r\n        if (rotate_texture_steps & 1) {\r\n            subsample_offset.xy = subsample_offset.yx;\r\n        }\r\n    }\r\n\r\n#if defined(LEFT_SUBSAMPLING)\r\n    output.tex_right_left_center = float3(tex_coord.x, tex_coord.x - subsample_offset.x, tex_coord.y);\r\n#elif defined(LEFT_SUBSAMPLING_SCALE)\r\n    float2 halfsample_offset = subsample_offset / 2;\r\n    float3 right_center_left = float3(tex_coord.x + halfsample_offset.x,\r\n                                      tex_coord.x - halfsample_offset.x,\r\n                                      tex_coord.x - 3 * halfsample_offset.x);\r\n    float2 top_bottom = float2(tex_coord.y - halfsample_offset.y,\r\n                               tex_coord.y + halfsample_offset.y);\r\n    output.tex_right_center_left_top = float4(right_center_left, top_bottom.x);\r\n    output.tex_right_center_left_bottom = float4(right_center_left, top_bottom.y);\r\n#elif defined(TOPLEFT_SUBSAMPLING)\r\n    output.tex_right_left_top = float3(tex_coord.x, tex_coord.x - subsample_offset.x, tex_coord.y - subsample_offset.y);\r\n    output.tex_right_left_bottom = float3(tex_coord.x, tex_coord.x - subsample_offset.x, tex_coord.y);\r\n#else\r\n    output.tex_coord = tex_coord;\r\n#endif\r\n\r\n    return output;\r\n}\r\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/include/base_vs_types.hlsl",
    "content": "struct vertex_t\r\n{\r\n    float4 viewpoint_pos : SV_Position;\r\n#if defined(LEFT_SUBSAMPLING)\r\n    float3 tex_right_left_center : TEXCOORD;\r\n#elif defined(LEFT_SUBSAMPLING_SCALE)\r\n    float4 tex_right_center_left_top : TEXCOORD0;\r\n    float4 tex_right_center_left_bottom : TEXCOORD1;\r\n#elif defined(TOPLEFT_SUBSAMPLING)\r\n    float3 tex_right_left_top : TEXCOORD0;\r\n    float3 tex_right_left_bottom : TEXCOORD1;\r\n#else\r\n    float2 tex_coord : TEXCOORD;\r\n#endif\r\n#ifdef PLANAR_VIEWPORTS\r\n    uint viewport : SV_ViewportArrayIndex;\r\n    nointerpolation float4 color_vec : COLOR0;\r\n#endif\r\n};\r\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/include/common.hlsl",
    "content": "// This is a fast sRGB approximation from Microsoft's ColorSpaceUtility.hlsli\r\nfloat3 ApplySRGBCurve(float3 x)\r\n{\r\n    return x < 0.0031308 ? 12.92 * x : 1.13005 * sqrt(x - 0.00228) - 0.13448 * x + 0.005719;\r\n}\r\n\r\nfloat3 NitsToPQ(float3 L)\r\n{\r\n    // Constants from SMPTE 2084 PQ\r\n    static const float m1 = 2610.0 / 4096.0 / 4;\r\n    static const float m2 = 2523.0 / 4096.0 * 128;\r\n    static const float c1 = 3424.0 / 4096.0;\r\n    static const float c2 = 2413.0 / 4096.0 * 32;\r\n    static const float c3 = 2392.0 / 4096.0 * 32;\r\n\r\n    float3 Lp = pow(saturate(L / 10000.0), m1);\r\n    return pow((c1 + c2 * Lp) / (1 + c3 * Lp), m2);\r\n}\r\n\r\nfloat3 Rec709toRec2020(float3 rec709)\r\n{\r\n    static const float3x3 ConvMat =\r\n    {\r\n        0.627402, 0.329292, 0.043306,\r\n        0.069095, 0.919544, 0.011360,\r\n        0.016394, 0.088028, 0.895578\r\n    };\r\n    return mul(ConvMat, rec709);\r\n}\r\n\r\nfloat3 scRGBTo2100PQ(float3 rgb)\r\n{\r\n    // Convert from Rec 709 primaries (used by scRGB) to Rec 2020 primaries (used by Rec 2100)\r\n    rgb = Rec709toRec2020(rgb);\r\n\r\n    // 1.0f is defined as 80 nits in the scRGB colorspace\r\n    rgb *= 80;\r\n\r\n    // Apply the PQ transfer function on the raw color values in nits\r\n    return NitsToPQ(rgb);\r\n}\r\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/include/convert_base.hlsl",
    "content": "#define CONVERT_FUNCTION saturate\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/include/convert_linear_base.hlsl",
    "content": "#include \"include/common.hlsl\"\n\nfloat3 CONVERT_FUNCTION(float3 input)\n{\n    return ApplySRGBCurve(saturate(input));\n}\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/include/convert_perceptual_quantizer_base.hlsl",
    "content": "#include \"include/common.hlsl\"\n\n#define CONVERT_FUNCTION scRGBTo2100PQ\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/include/convert_yuv420_packed_uv_ps_base.hlsl",
    "content": "Texture2D image : register(t0);\nSamplerState def_sampler : register(s0);\n\ncbuffer color_matrix_cbuffer : register(b0) {\n    float4 color_vec_y;\n    float4 color_vec_u;\n    float4 color_vec_v;\n    float2 range_y;\n    float2 range_uv;\n};\n\n#include \"include/base_vs_types.hlsl\"\n\nfloat2 main_ps(vertex_t input) : SV_Target\n{\n#if defined(LEFT_SUBSAMPLING)\n    float3 rgb_left = image.Sample(def_sampler, input.tex_right_left_center.xz).rgb;\n    float3 rgb_right = image.Sample(def_sampler, input.tex_right_left_center.yz).rgb;\n    float3 rgb = CONVERT_FUNCTION((rgb_left + rgb_right) * 0.5);\n#elif defined(LEFT_SUBSAMPLING_SCALE)\n    float3 rgb = image.Sample(def_sampler, input.tex_right_center_left_top.yw).rgb; // top-center\n    rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.yw).rgb; // bottom-center\n    rgb *= 2;\n    rgb += image.Sample(def_sampler, input.tex_right_center_left_top.xw).rgb; // top-right\n    rgb += image.Sample(def_sampler, input.tex_right_center_left_top.zw).rgb; // top-left\n    rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.xw).rgb; // bottom-right\n    rgb += image.Sample(def_sampler, input.tex_right_center_left_bottom.zw).rgb; // bottom-left\n    rgb = CONVERT_FUNCTION(rgb * (1./8));\n#elif defined(TOPLEFT_SUBSAMPLING)\n    float3 rgb_top_left = image.Sample(def_sampler, input.tex_right_left_top.xz).rgb;\n    float3 rgb_top_right = image.Sample(def_sampler, input.tex_right_left_top.yz).rgb;\n    float3 rgb_bottom_left = image.Sample(def_sampler, input.tex_right_left_bottom.xz).rgb;\n    float3 rgb_bottom_right = image.Sample(def_sampler, input.tex_right_left_bottom.yz).rgb;\n    float3 rgb = CONVERT_FUNCTION((rgb_top_left + rgb_top_right + rgb_bottom_left + rgb_bottom_right) * 0.25);\n#endif\n\n    float u = dot(color_vec_u.xyz, rgb) + color_vec_u.w;\n    float v = dot(color_vec_v.xyz, rgb) + color_vec_v.w;\n\n    u = u * range_uv.x + range_uv.y;\n    v = v * range_uv.x + range_uv.y;\n\n    return float2(u, v);\n}\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/include/convert_yuv420_planar_y_ps_base.hlsl",
    "content": "Texture2D image : register(t0);\nSamplerState def_sampler : register(s0);\n\ncbuffer color_matrix_cbuffer : register(b0) {\n    float4 color_vec_y;\n    float4 color_vec_u;\n    float4 color_vec_v;\n    float2 range_y;\n    float2 range_uv;\n};\n\n#include \"include/base_vs_types.hlsl\"\n\nfloat main_ps(vertex_t input) : SV_Target\n{\n    float3 rgb = CONVERT_FUNCTION(image.Sample(def_sampler, input.tex_coord, 0).rgb);\n\n    float y = dot(color_vec_y.xyz, rgb) + color_vec_y.w;\n\n    return y * range_y.x + range_y.y;\n}\n"
  },
  {
    "path": "src_assets/windows/assets/shaders/directx/include/convert_yuv444_ps_base.hlsl",
    "content": "Texture2D image : register(t0);\nSamplerState def_sampler : register(s0);\n\n#ifndef PLANAR_VIEWPORTS\ncbuffer color_matrix_cbuffer : register(b0) {\n    float4 color_vec_y;\n    float4 color_vec_u;\n    float4 color_vec_v;\n    float2 range_y;\n    float2 range_uv;\n};\n#endif\n\n#include \"include/base_vs_types.hlsl\"\n\n#ifdef PLANAR_VIEWPORTS\nuint main_ps(vertex_t input) : SV_Target\n#else\nuint4 main_ps(vertex_t input) : SV_Target\n#endif\n{\n    float3 rgb = CONVERT_FUNCTION(image.Sample(def_sampler, input.tex_coord, 0).rgb);\n\n#ifdef PLANAR_VIEWPORTS\n    // Planar R16, 10 most significant bits store the value\n    return uint(dot(input.color_vec.xyz, rgb) + input.color_vec.w) << 6;\n#else\n    float y = dot(color_vec_y.xyz, rgb) + color_vec_y.w;\n    float u = dot(color_vec_u.xyz, rgb) + color_vec_u.w;\n    float v = dot(color_vec_v.xyz, rgb) + color_vec_v.w;\n\n#ifdef Y410\n    return uint4(u, y, v, 0);\n#else\n    // AYUV\n    return uint4(v, u, y, 0);\n#endif\n#endif\n}\n"
  },
  {
    "path": "src_assets/windows/misc/autostart/autostart-service.bat",
    "content": "@echo off\n\nrem Set the service to auto-start\nsc config SunshineService start= auto\n"
  },
  {
    "path": "src_assets/windows/misc/firewall/add-firewall-rule.bat",
    "content": "@echo off\r\n\r\nrem Get sunshine root directory\r\nfor %%I in (\"%~dp0\\..\") do set \"ROOT_DIR=%%~fI\"\r\n\r\nset RULE_NAME=Sunshine\r\nset PROGRAM_BIN=\"%ROOT_DIR%\\sunshine.exe\"\r\n\r\nrem Add the rule\r\nnetsh advfirewall firewall add rule name=%RULE_NAME% dir=in action=allow protocol=tcp program=%PROGRAM_BIN% enable=yes\r\nnetsh advfirewall firewall add rule name=%RULE_NAME% dir=in action=allow protocol=udp program=%PROGRAM_BIN% enable=yes\r\n"
  },
  {
    "path": "src_assets/windows/misc/firewall/delete-firewall-rule.bat",
    "content": "@echo off\r\n\r\nset RULE_NAME=Sunshine\r\n\r\nrem Delete the rule\r\nnetsh advfirewall firewall delete rule name=%RULE_NAME%\r\n"
  },
  {
    "path": "src_assets/windows/misc/migration/migrate-config.bat",
    "content": "@echo off\n\nrem Get sunshine root directory\nfor %%I in (\"%~dp0\\..\") do set \"OLD_DIR=%%~fI\"\n\nrem Create the config directory if it didn't already exist\nset \"NEW_DIR=%OLD_DIR%\\config\"\nif not exist \"%NEW_DIR%\\\" mkdir \"%NEW_DIR%\"\nicacls \"%NEW_DIR%\" /reset\n\nrem Migrate all files that aren't already present in the config dir\nif exist \"%OLD_DIR%\\apps.json\" (\n    if not exist \"%NEW_DIR%\\apps.json\" (\n        move \"%OLD_DIR%\\apps.json\" \"%NEW_DIR%\\apps.json\"\n        icacls \"%NEW_DIR%\\apps.json\" /reset\n    )\n)\nif exist \"%OLD_DIR%\\sunshine.conf\" (\n    if not exist \"%NEW_DIR%\\sunshine.conf\" (\n        move \"%OLD_DIR%\\sunshine.conf\" \"%NEW_DIR%\\sunshine.conf\"\n        icacls \"%NEW_DIR%\\sunshine.conf\" /reset\n    )\n)\nif exist \"%OLD_DIR%\\sunshine_state.json\" (\n    if not exist \"%NEW_DIR%\\sunshine_state.json\" (\n        move \"%OLD_DIR%\\sunshine_state.json\" \"%NEW_DIR%\\sunshine_state.json\"\n        icacls \"%NEW_DIR%\\sunshine_state.json\" /reset\n    )\n)\n\nrem Migrate the credentials directory\nif exist \"%OLD_DIR%\\credentials\\\" (\n    if not exist \"%NEW_DIR%\\credentials\\\" (\n        move \"%OLD_DIR%\\credentials\" \"%NEW_DIR%\\\"\n    )\n)\n\nrem Create the credentials directory if it wasn't migrated or already existing\nif not exist \"%NEW_DIR%\\credentials\\\" mkdir \"%NEW_DIR%\\credentials\"\n\nrem Disallow read access to the credentials directory contents for normal users\nrem Note: We must use the SIDs directly because \"Users\" and \"Administrators\" are localized\nicacls \"%NEW_DIR%\\credentials\" /inheritance:r\nicacls \"%NEW_DIR%\\credentials\" /grant:r *S-1-5-32-544:(OI)(CI)(F)\nicacls \"%NEW_DIR%\\credentials\" /grant:r *S-1-5-32-545:(R)\n\nrem Migrate the covers directory\nif exist \"%OLD_DIR%\\covers\\\" (\n    if not exist \"%NEW_DIR%\\covers\\\" (\n        move \"%OLD_DIR%\\covers\" \"%NEW_DIR%\\\"\n\n        rem Fix apps.json image path values that point at the old covers directory\n        powershell -NoProfile -c \"(Get-Content '%NEW_DIR%\\apps.json').replace('.\\/covers\\/', '.\\/config\\/covers\\/') | Set-Content '%NEW_DIR%\\apps.json'\"\n    )\n)\n\nrem Remove log files\ndel \"%OLD_DIR%\\*.txt\"\ndel \"%OLD_DIR%\\*.log\"\n"
  },
  {
    "path": "src_assets/windows/misc/path/update-path.bat",
    "content": "@echo off\nsetlocal EnableDelayedExpansion\n\nrem Check if parameter is provided\nif \"%~1\"==\"\" (\n    echo Usage: %0 [add^|remove]\n    echo   add    - Adds Sunshine directories to system PATH\n    echo   remove - Removes Sunshine directories from system PATH\n    exit /b 1\n)\n\nrem Get sunshine root directory\nfor %%I in (\"%~dp0\\..\") do set \"ROOT_DIR=%%~fI\"\necho Sunshine root directory: !ROOT_DIR!\n\nrem Define directories to add to path\nset \"PATHS_TO_MANAGE[0]=!ROOT_DIR!\"\nset \"PATHS_TO_MANAGE[1]=!ROOT_DIR!\\tools\"\n\nrem System path registry location\nset \"KEY_NAME=HKEY_LOCAL_MACHINE\\SYSTEM\\CurrentControlSet\\Control\\Session Manager\\Environment\"\nset \"VALUE_NAME=Path\"\n\nrem Get the current path\nfor /f \"tokens=2*\" %%A in ('reg query \"%KEY_NAME%\" /v \"%VALUE_NAME%\"') do set \"CURRENT_PATH=%%B\"\necho Current path: !CURRENT_PATH!\n\nrem Check if adding to path\nif /i \"%~1\"==\"add\" (\n    set \"NEW_PATH=!CURRENT_PATH!\"\n\n    rem Process each directory to add\n    for /L %%i in (0,1,1) do (\n        set \"DIR_TO_ADD=!PATHS_TO_MANAGE[%%i]!\"\n\n        rem Check if path already contains this directory\n        echo \"!CURRENT_PATH!\" | findstr /i /c:\"!DIR_TO_ADD!\" > nul\n        if !ERRORLEVEL!==0 (\n            echo !DIR_TO_ADD! already in path\n        ) else (\n            echo Adding to path: !DIR_TO_ADD!\n            set \"NEW_PATH=!NEW_PATH!;!DIR_TO_ADD!\"\n        )\n    )\n\n    rem Only update if path was changed\n    if \"!NEW_PATH!\" neq \"!CURRENT_PATH!\" (\n        rem Set the new path in the registry\n        reg add \"%KEY_NAME%\" /v \"%VALUE_NAME%\" /t REG_EXPAND_SZ /d \"!NEW_PATH!\" /f\n        if !ERRORLEVEL!==0 (\n            echo Successfully added Sunshine directories to PATH\n        ) else (\n            echo Failed to add Sunshine directories to PATH\n        )\n    ) else (\n        echo No changes needed to PATH\n    )\n    exit /b !ERRORLEVEL!\n)\n\nrem Check if removing from path\nif /i \"%~1\"==\"remove\" (\n    set \"CHANGES_MADE=0\"\n\n    rem Process each directory to remove\n    for /L %%i in (0,1,1) do (\n        set \"DIR_TO_REMOVE=!PATHS_TO_MANAGE[%%i]!\"\n\n        rem Check if path contains this directory\n        echo \"!CURRENT_PATH!\" | findstr /i /c:\"!DIR_TO_REMOVE!\" > nul\n        if !ERRORLEVEL!==0 (\n            echo Removing from path: !DIR_TO_REMOVE!\n\n            rem Build a new path by parsing and filtering the current path\n            set \"NEW_PATH=\"\n            for %%p in (\"!CURRENT_PATH:;=\" \"!\") do (\n                set \"PART=%%~p\"\n                if /i \"!PART!\" NEQ \"!DIR_TO_REMOVE!\" (\n                    if defined NEW_PATH (\n                        set \"NEW_PATH=!NEW_PATH!;!PART!\"\n                    ) else (\n                        set \"NEW_PATH=!PART!\"\n                    )\n                )\n            )\n\n            set \"CURRENT_PATH=!NEW_PATH!\"\n            set \"CHANGES_MADE=1\"\n        ) else (\n            echo !DIR_TO_REMOVE! not found in path\n        )\n    )\n\n    rem Only update if path was changed\n    if \"!CHANGES_MADE!\"==\"1\" (\n        rem Set the new path in the registry\n        reg add \"%KEY_NAME%\" /v \"%VALUE_NAME%\" /t REG_EXPAND_SZ /d \"!CURRENT_PATH!\" /f\n        if !ERRORLEVEL!==0 (\n            echo Successfully removed Sunshine directories from PATH\n        ) else (\n            echo Failed to remove Sunshine directories from PATH\n        )\n    ) else (\n        echo No changes needed to PATH\n    )\n    exit /b !ERRORLEVEL!\n)\n\necho Unknown parameter: %~1\necho Usage: %0 [add^|remove]\nexit /b 1\n"
  },
  {
    "path": "src_assets/windows/misc/service/install-service.bat",
    "content": "@echo off\nsetlocal enabledelayedexpansion\n\nrem Get sunshine root directory\nfor %%I in (\"%~dp0\\..\") do set \"ROOT_DIR=%%~fI\"\n\nset SERVICE_NAME=SunshineService\nset \"SERVICE_BIN=%ROOT_DIR%\\tools\\sunshinesvc.exe\"\nset \"SERVICE_CONFIG_DIR=%LOCALAPPDATA%\\LizardByte\\Sunshine\"\nset \"SERVICE_CONFIG_FILE=%SERVICE_CONFIG_DIR%\\service_start_type.txt\"\n\nrem Set service to demand start. It will be changed to auto later if the user selected that option.\nset SERVICE_START_TYPE=demand\n\nrem Remove the legacy SunshineSvc service\nnet stop sunshinesvc\nsc delete sunshinesvc\n\nrem Check if SunshineService already exists\nsc qc %SERVICE_NAME% > nul 2>&1\nif %ERRORLEVEL%==0 (\n    rem Stop the existing service if running\n    net stop %SERVICE_NAME%\n\n    rem Reconfigure the existing service\n    set SC_CMD=config\n) else (\n    rem Create a new service\n    set SC_CMD=create\n)\n\nrem Check if we have a saved start type from previous installation\nif exist \"%SERVICE_CONFIG_FILE%\" (\n    rem Debug output file content\n    type \"%SERVICE_CONFIG_FILE%\"\n\n    rem Read the saved start type\n    for /f \"usebackq delims=\" %%a in (\"%SERVICE_CONFIG_FILE%\") do (\n        set \"SAVED_START_TYPE=%%a\"\n    )\n\n    echo Raw saved start type: [!SAVED_START_TYPE!]\n\n    rem Check start type\n    if \"!SAVED_START_TYPE!\"==\"2-delayed\" (\n        set SERVICE_START_TYPE=delayed-auto\n    ) else if \"!SAVED_START_TYPE!\"==\"2\" (\n        set SERVICE_START_TYPE=auto\n    ) else if \"!SAVED_START_TYPE!\"==\"3\" (\n        set SERVICE_START_TYPE=demand\n    ) else if \"!SAVED_START_TYPE!\"==\"4\" (\n        set SERVICE_START_TYPE=disabled\n    )\n\n    del \"%SERVICE_CONFIG_FILE%\"\n)\n\necho Setting service start type set to: [!SERVICE_START_TYPE!]\n\nrem Run the sc command to create/reconfigure the service\nsc %SC_CMD% %SERVICE_NAME% binPath= \"\\\"%SERVICE_BIN%\\\"\" start= %SERVICE_START_TYPE% DisplayName= \"Sunshine Service\"\n\nrem Set the description of the service\nsc description %SERVICE_NAME% \"Sunshine is a self-hosted game stream host for Moonlight.\"\n\nrem Start the new service\nnet start %SERVICE_NAME%\n"
  },
  {
    "path": "src_assets/windows/misc/service/uninstall-service.bat",
    "content": "@echo off\nsetlocal enabledelayedexpansion\n\nset \"SERVICE_CONFIG_DIR=%LOCALAPPDATA%\\LizardByte\\Sunshine\"\nset \"SERVICE_CONFIG_FILE=%SERVICE_CONFIG_DIR%\\service_start_type.txt\"\n\nrem Save the current service start type to a file if the service exists\nsc qc SunshineService >nul 2>&1\nif %ERRORLEVEL%==0 (\n    if not exist \"%SERVICE_CONFIG_DIR%\\\" mkdir \"%SERVICE_CONFIG_DIR%\\\"\n\n    rem Get the start type\n    for /f \"tokens=3\" %%i in ('sc qc SunshineService ^| findstr /C:\"START_TYPE\"') do (\n        set \"CURRENT_START_TYPE=%%i\"\n    )\n\n    rem Set the content to write\n    if \"!CURRENT_START_TYPE!\"==\"2\" (\n        sc qc SunshineService | findstr /C:\"(DELAYED)\" >nul\n        if !ERRORLEVEL!==0 (\n            set \"CONTENT=2-delayed\"\n        ) else (\n            set \"CONTENT=2\"\n        )\n    ) else if \"!CURRENT_START_TYPE!\" NEQ \"\" (\n        set \"CONTENT=!CURRENT_START_TYPE!\"\n    ) else (\n        set \"CONTENT=unknown\"\n    )\n\n    rem Write content to file\n    echo !CONTENT!> \"%SERVICE_CONFIG_FILE%\"\n)\n\nrem Stop and delete the legacy SunshineSvc service\nnet stop sunshinesvc\nsc delete sunshinesvc\n\nrem Stop and delete the new SunshineService service\nnet stop SunshineService\nsc delete SunshineService\n"
  },
  {
    "path": "src_assets/windows/misc/sunshine-setup.ps1",
    "content": "﻿# Sunshine Setup Script\n# This script orchestrates the installation and uninstallation of Sunshine\n# Usage: sunshine-setup.ps1 -Action [install|uninstall] [-Silent]\n\nparam(\n    [Parameter(Mandatory=$false)]\n    [ValidateSet(\n            \"install\",\n            \"uninstall\"\n    )]\n    [string]$Action,\n\n    [Parameter(Mandatory=$false)]\n    [switch]$Silent\n)\n\n# Constants\n$DocsUrl = \"https://docs.lizardbyte.dev/projects/sunshine\"\n\n# Set preference variables for output streams\n$InformationPreference = 'Continue'\n\n# Function to write output to both console (with color/stream) and log file (without color)\nfunction Write-LogMessage {\n    [Diagnostics.CodeAnalysis.SuppressMessageAttribute('PSAvoidUsingWriteHost', '',\n        Justification='Write-Host is required for colored output')]\n    param(\n        [Parameter(Mandatory=$true)]\n        [AllowEmptyString()]\n        [string]$Message,\n\n        [Parameter(Mandatory=$false)]\n        [ValidateSet(\n                'Debug',\n                'Error',\n                'Information',\n                'Step',\n                'Success',\n                'Verbose',\n                'Warning'\n        )]\n        [string]$Level = 'Information',\n\n        [Parameter(Mandatory=$false)]\n        [ValidateSet(\n                'Black',\n                'Blue',\n                'Cyan',\n                'DarkGray',\n                'Gray',\n                'Green',\n                'Magenta',\n                'Red',\n                'White',\n                'Yellow'\n        )]\n        [string]$Color = $null,\n\n        [Parameter(Mandatory=$false)]\n        [switch]$NoTimestamp,\n\n        [Parameter(Mandatory=$false)]\n        [switch]$NoLogFile\n    )\n\n    # Map levels to colors and output streams\n    $levelConfig = @{\n        'Debug' = @{ DefaultColor = 'DarkGray'; Stream = 'Debug'; Emoji = ''; LogLevel = 'DEBUG' }\n        'Error' = @{ DefaultColor = 'Red'; Stream = 'Error'; Emoji = '✗'; LogLevel = 'ERROR' }\n        'Information' = @{ DefaultColor = $null; Stream = 'Host'; Emoji = ''; LogLevel = 'INFO' }\n        'Step' = @{ DefaultColor = 'Cyan'; Stream = 'Host'; Emoji = '==>'; LogLevel = 'INFO' }\n        'Success' = @{ DefaultColor = 'Green'; Stream = 'Host'; Emoji = '✓'; LogLevel = 'INFO' }\n        'Verbose' = @{ DefaultColor = 'DarkGray'; Stream = 'Verbose'; Emoji = ''; LogLevel = 'VERBOSE' }\n        'Warning' = @{ DefaultColor = 'Yellow'; Stream = 'Warning'; Emoji = '⚠'; LogLevel = 'WARN' }\n    }\n\n    $config = $levelConfig[$Level]\n\n    # Use custom color if specified, otherwise use default color for the level\n    $displayColor = if ($Color) { $Color } else { $config.DefaultColor }\n\n    # Write to appropriate output stream with color\n    switch ($config.Stream) {\n        'Debug' {\n            Write-Debug $Message\n        }\n        'Error' {\n            Write-Error $Message\n        }\n        'Host' {\n            if ($null -ne $displayColor) {\n                Write-Host \"$($config.Emoji) $Message\" -ForegroundColor $displayColor\n            } else {\n                Write-Host \"$($config.Emoji) $Message\"\n            }\n        }\n        'Information' {\n            Write-Information $Message\n        }\n        'Verbose' {\n            Write-Verbose $Message\n        }\n        'Warning' {\n            Write-Warning $Message\n        }\n        default {\n            Write-Information $Message\n        }\n    }\n\n    # Write to log file without color codes (only if LogPath exists and not disabled)\n    if ($script:LogPath -and -not $NoLogFile) {\n        try {\n            # Format log entry with timestamp and level\n            if ($NoTimestamp) {\n                $logEntry = $Message\n            } else {\n                $timestamp = Get-Date -Format 'yyyy-MM-dd HH:mm:ss'\n                $logEntry = \"[$timestamp] [$($config.LogLevel)] $Message\"\n            }\n\n            $logEntry | Out-File `\n                -FilePath $script:LogPath `\n                -Append `\n                -Encoding UTF8\n        } catch {\n            # Avoid infinite recursion - use Write-Verbose directly\n            Write-Verbose \"Could not write to log file: $($_.Exception.Message)\"\n        }\n    }\n}\n\n# Function to print a separator bar\nfunction Write-Bar {\n    param(\n        [string]$Level = 'Information',\n        [int]$Length = 63,\n        [string]$Color = $null,\n        [switch]$NoTimestamp\n    )\n    $bar = \"=\" * $Length\n    if ($Color) {\n        Write-LogMessage -Message $bar -Level $Level -Color $Color -NoTimestamp:$NoTimestamp\n    } else {\n        Write-LogMessage -Message $bar -Level $Level -NoTimestamp:$NoTimestamp\n    }\n}\n\n# Function to print text framed by bars\nfunction Write-FramedText {\n    param(\n        [string]$Message,\n        [string]$Level = 'Information',\n        [int]$BarLength = 63,\n        [string]$Color = $null,\n        [switch]$NoTimestamp,\n        [switch]$NoCenter\n    )\n\n    # Center the message if NoCenter is not specified\n    $displayMessage = $Message\n    if (-not $NoCenter) {\n        $messageLength = $Message.Trim().Length\n\n        if ($messageLength -lt $BarLength) {\n            $totalPadding = $BarLength - $messageLength\n            $leftPadding = [Math]::Floor($totalPadding / 2)\n            $displayMessage = (' ' * $leftPadding) + $Message.Trim()\n        } else {\n            $displayMessage = $Message.Trim()\n        }\n    }\n\n    if ($Color) {\n        Write-Bar -Level $Level -Length $BarLength -Color $Color -NoTimestamp:$NoTimestamp\n        Write-LogMessage -Message $displayMessage -Level $Level -Color $Color -NoTimestamp:$NoTimestamp\n        Write-Bar -Level $Level -Length $BarLength -Color $Color -NoTimestamp:$NoTimestamp\n    } else {\n        Write-Bar -Level $Level -Length $BarLength -NoTimestamp:$NoTimestamp\n        Write-LogMessage -Message $displayMessage -Level $Level -NoTimestamp:$NoTimestamp\n        Write-Bar -Level $Level -Length $BarLength -NoTimestamp:$NoTimestamp\n    }\n}\n\n# Function to write to log file (helper function)\nfunction Write-LogFile {\n    param(\n        [string[]]$Lines\n    )\n    if ($script:LogPath) {\n        try {\n            foreach ($line in $Lines) {\n                $line | Out-File `\n                    -FilePath $script:LogPath `\n                    -Append `\n                    -Encoding UTF8\n            }\n        } catch {\n            Write-Warning \"Failed to write to log file: $($_.Exception.Message)\"\n        }\n    }\n}\n\n# If Action is not provided, prompt the user\nif (-not $Action) {\n    Write-Information \"\"\n    Write-FramedText -Message \"🔅 Sunshine Setup Script\" -Level \"Information\" -Color \"Cyan\"\n    Write-Information \"\"\n    Write-LogMessage -Message \"Please select an action:\" -Level \"Information\" -Color \"Yellow\"\n    Write-LogMessage -Message \"  1. Install Sunshine\" -Level \"Information\" -Color \"Green\"\n    Write-LogMessage -Message \"  2. Uninstall Sunshine\" -Level \"Information\" -Color \"Red\"\n    Write-Information \"\"\n\n    $validChoice = $false\n    while (-not $validChoice) {\n        $choice = Read-Host \"Enter your choice (1 or 2)\"\n\n        switch ($choice) {\n            \"1\" {\n                $Action = \"install\"\n                $validChoice = $true\n            }\n            \"2\" {\n                $Action = \"uninstall\"\n                $validChoice = $true\n            }\n            default {\n                Write-Warning \"Invalid choice. Please select 1 or 2.\"\n                Write-Information \"\"\n            }\n        }\n    }\n    Write-Information \"\"\n}\n\n# Check if running as administrator, if not, relaunch with elevation\n$currentPrincipal = New-Object `\n        Security.Principal.WindowsPrincipal([Security.Principal.WindowsIdentity]::GetCurrent())\n$isAdmin = $currentPrincipal.IsInRole([Security.Principal.WindowsBuiltInRole]::Administrator)\n\nif (-not $isAdmin) {\n    Write-Warning \"This script requires administrator privileges. Relaunching with elevation...\"\n\n    # Build the argument list for the elevated process\n    $arguments = \"-ExecutionPolicy Bypass -File `\"$($MyInvocation.MyCommand.Path)`\" -Action $Action\"\n    if ($Silent) {\n        $arguments += \" -Silent\"\n    }\n\n    try {\n        # Relaunch the script with elevation\n        Start-Process powershell.exe -Verb RunAs -ArgumentList $arguments -Wait\n        exit $LASTEXITCODE\n    } catch {\n        Write-Error \"Failed to elevate privileges: $($_.Exception.Message)\"\n        exit 1\n    }\n}\n\n# Get the script directory and root directory\n$ScriptDir = Split-Path -Parent $MyInvocation.MyCommand.Path\n$RootDir = Split-Path -Parent $ScriptDir\n\n# Set up transcript logging\n$timestamp = Get-Date -Format \"yyyyMMdd_HHmmss\"\n$logDir = Join-Path $env:TEMP \"Sunshine\\logs\\$Action\"\n$LogPath = Join-Path $logDir \"${timestamp}.log\"\n\n# Ensure the log directory exists\nif (-not (Test-Path $logDir)) {\n    New-Item -ItemType Directory -Path $logDir -Force | Out-Null\n}\n\n# Store LogPath in script scope for logging functions\n$script:LogPath = $LogPath\n\n# Function to execute a batch script if it exists\nfunction Invoke-ScriptIfExist {\n    param(\n        [string]$ScriptPath,\n        [string]$Arguments = \"\",\n        [string]$Description = \"\",\n        [string]$Emoji = \"🔧\"\n    )\n\n    if ($Description) {\n        Write-LogMessage -Message \"$Emoji $Description\" -Level \"Step\"\n    }\n\n    if (Test-Path $ScriptPath) {\n        Write-LogMessage -Message \"Executing: $ScriptPath $Arguments\" -Level \"Information\"\n\n        # Capture output to suppress it from console but log it\n        $stdoutFile = [System.IO.Path]::GetTempFileName()\n        $stderrFile = [System.IO.Path]::GetTempFileName()\n\n        try {\n            if ($Arguments -ne \"\") {\n                $process = Start-Process `\n                    -FilePath $ScriptPath `\n                    -ArgumentList $Arguments `\n                    -Wait `\n                    -PassThru `\n                    -NoNewWindow `\n                    -RedirectStandardOutput $stdoutFile `\n                    -RedirectStandardError $stderrFile\n            } else {\n                $process = Start-Process `\n                    -FilePath $ScriptPath `\n                    -Wait `\n                    -PassThru `\n                    -NoNewWindow `\n                    -RedirectStandardOutput $stdoutFile `\n                    -RedirectStandardError $stderrFile\n            }\n\n            # Log and display the output\n            if (Test-Path $stdoutFile) {\n                $output = Get-Content $stdoutFile -Raw -ErrorAction SilentlyContinue\n                if ($output) {\n                    # Display output with indentation\n                    $output -split \"`r?`n\" | ForEach-Object {\n                        if ($_.Trim()) {\n                            Write-LogMessage -Message \"  $_\" -Level \"Information\" -Color \"DarkGray\"\n                        }\n                    }\n                }\n            }\n            if (Test-Path $stderrFile) {\n                $errors = Get-Content $stderrFile -Raw -ErrorAction SilentlyContinue\n                if ($errors) {\n                    # Display errors with indentation\n                    $errors -split \"`r?`n\" | ForEach-Object {\n                        if ($_.Trim()) {\n                            Write-LogMessage -Message \"  $_\" -Level \"Warning\"\n                        }\n                    }\n                }\n            }\n\n            if ($process.ExitCode -ne 0) {\n                Write-LogMessage -Message \"  ⚠ Script exited with code $($process.ExitCode): $ScriptPath\" -Level \"Warning\"\n                return $process.ExitCode\n            } else {\n                Write-LogMessage -Message \"  ✓ Done\" -Level \"Success\"\n                return 0\n            }\n        } finally {\n            # Clean up temp files\n            if (Test-Path $stdoutFile) {\n                Remove-Item $stdoutFile -Force -ErrorAction SilentlyContinue\n            }\n            if (Test-Path $stderrFile) {\n                Remove-Item $stderrFile -Force -ErrorAction SilentlyContinue\n            }\n        }\n    } else {\n        Write-LogMessage -Message \"  ⓘ Skipped (script not found)\" -Level \"Information\" -Color \"DarkGray\"\n        return 0\n    }\n}\n\n# Function to execute sunshine.exe with arguments if it exists\nfunction Invoke-SunshineIfExist {\n    param(\n        [string]$Arguments,\n        [string]$Description = \"\",\n        [string]$Emoji = \"🔧\"\n    )\n\n    if ($Description) {\n        Write-LogMessage -Message \"$Emoji $Description\" -Level \"Step\"\n    }\n\n    $SunshinePath = Join-Path $RootDir \"sunshine.exe\"\n\n    if (Test-Path $SunshinePath) {\n        Write-LogMessage -Message \"Executing: $SunshinePath $Arguments\" -Level \"Information\"\n\n        # Capture output to suppress it from console but log it\n        $stdoutFile = [System.IO.Path]::GetTempFileName()\n        $stderrFile = [System.IO.Path]::GetTempFileName()\n\n        try {\n            $process = Start-Process `\n                -FilePath $SunshinePath `\n                -ArgumentList $Arguments `\n                -Wait `\n                -PassThru `\n                -NoNewWindow `\n                -RedirectStandardOutput $stdoutFile `\n                -RedirectStandardError $stderrFile\n\n            # Log and display the output\n            if (Test-Path $stdoutFile) {\n                $output = Get-Content $stdoutFile -Raw -ErrorAction SilentlyContinue\n                if ($output) {\n                    # Display output with indentation\n                    $output -split \"`r?`n\" | ForEach-Object {\n                        if ($_.Trim()) {\n                            Write-LogMessage -Message \"  $_\" -Level \"Information\" -Color \"DarkGray\"\n                        }\n                    }\n                }\n            }\n            if (Test-Path $stderrFile) {\n                $errors = Get-Content $stderrFile -Raw -ErrorAction SilentlyContinue\n                if ($errors) {\n                    # Display errors with indentation\n                    $errors -split \"`r?`n\" | ForEach-Object {\n                        if ($_.Trim()) {\n                            Write-LogMessage -Message \"  $_\" -Level \"Warning\"\n                        }\n                    }\n                }\n            }\n\n            if ($process.ExitCode -ne 0) {\n                Write-LogMessage -Message \"  ⚠ Sunshine exited with code $($process.ExitCode)\" -Level \"Warning\"\n                return $process.ExitCode\n            } else {\n                Write-LogMessage -Message \"  ✓ Done\" -Level \"Success\"\n                return 0\n            }\n        } finally {\n            # Clean up temp files\n            if (Test-Path $stdoutFile) {\n                Remove-Item $stdoutFile -Force -ErrorAction SilentlyContinue\n            }\n            if (Test-Path $stderrFile) {\n                Remove-Item $stderrFile -Force -ErrorAction SilentlyContinue\n            }\n        }\n    } else {\n        Write-LogMessage -Message \"  ⓘ Skipped (executable not found)\" -Level \"Information\" -Color \"DarkGray\"\n        return 0\n    }\n}\n\n# Main script logic\nWrite-Information \"\"\n\nif ($Action -eq \"install\") {\n    Write-FramedText `\n        -Message \"🔅 Sunshine Installation Script\" `\n        -Level \"Information\" `\n        -Color \"Yellow\"\n    Write-Information \"\"\n\n    $totalSteps = 6\n    $currentStep = 0\n\n    # Reset permissions on the install directory\n    $currentStep++\n    Write-Progress `\n        -Activity \"Installing Sunshine\" `\n        -Status \"Resetting permissions on installation directory\" `\n        -PercentComplete (($currentStep / $totalSteps) * 100)\n    Write-LogMessage -Message \"🔐 Resetting permissions on installation directory\" -Level \"Step\"\n    try {\n        Write-LogMessage -Message \"Executing: icacls.exe `\"$RootDir`\" /reset\" -Level \"Information\"\n\n        # Capture output to suppress it from console but log it\n        $stdoutFile = [System.IO.Path]::GetTempFileName()\n        $stderrFile = [System.IO.Path]::GetTempFileName()\n\n        try {\n            $icaclsProcess = Start-Process `\n                -FilePath \"icacls.exe\" `\n                -ArgumentList \"`\"$RootDir`\" /reset\" `\n                -Wait `\n                -PassThru `\n                -NoNewWindow `\n                -RedirectStandardOutput $stdoutFile `\n                -RedirectStandardError $stderrFile\n\n            # Log and display the output\n            if (Test-Path $stdoutFile) {\n                $output = Get-Content $stdoutFile -Raw -ErrorAction SilentlyContinue\n                if ($output) {\n                    # Display output with indentation\n                    $output -split \"`r?`n\" | ForEach-Object {\n                        if ($_.Trim()) {\n                            Write-LogMessage -Message \"  $_\" -Level \"Information\" -Color \"DarkGray\"\n                        }\n                    }\n                }\n            }\n            if (Test-Path $stderrFile) {\n                $errors = Get-Content $stderrFile -Raw -ErrorAction SilentlyContinue\n                if ($errors) {\n                    # Display errors with indentation\n                    $errors -split \"`r?`n\" | ForEach-Object {\n                        if ($_.Trim()) {\n                            Write-LogMessage -Message \"  $_\" -Level \"Warning\"\n                        }\n                    }\n                }\n            }\n\n            if ($icaclsProcess.ExitCode -eq 0) {\n                Write-LogMessage -Message \"  ✓ Done\" -Level \"Success\"\n            } else {\n                Write-LogMessage -Message \"  ⚠ Exit code $($icaclsProcess.ExitCode)\" -Level \"Warning\"\n            }\n        } finally {\n            # Clean up temp files\n            if (Test-Path $stdoutFile) {\n                Remove-Item $stdoutFile -Force -ErrorAction SilentlyContinue\n            }\n            if (Test-Path $stderrFile) {\n                Remove-Item $stderrFile -Force -ErrorAction SilentlyContinue\n            }\n        }\n    } catch {\n        Write-LogMessage -Message \"  ⚠ Failed to reset permissions: $($_.Exception.Message)\" -Level \"Warning\"\n    }\n    Write-Information \"\"\n\n    # 1. Update PATH (add)\n    $currentStep++\n    Write-Progress `\n        -Activity \"Installing Sunshine\" `\n        -Status \"Updating system PATH\" `\n        -PercentComplete (($currentStep / $totalSteps) * 100)\n    $updatePathScript = Join-Path $RootDir \"scripts\\update-path.bat\"\n    Invoke-ScriptIfExist `\n        -ScriptPath $updatePathScript `\n        -Arguments \"add\" `\n        -Description \"Adding Sunshine directories to PATH\" `\n        -Emoji \"📁\"\n    Write-Information \"\"\n\n    # 2. Migrate configuration\n    $currentStep++\n    Write-Progress `\n        -Activity \"Installing Sunshine\" `\n        -Status \"Migrating configuration\" `\n        -PercentComplete (($currentStep / $totalSteps) * 100)\n    $migrateConfigScript = Join-Path $RootDir \"scripts\\migrate-config.bat\"\n    Invoke-ScriptIfExist `\n        -ScriptPath $migrateConfigScript `\n        -Description \"Migrating configuration files\" `\n        -Emoji \"⚙️\"\n    Write-Information \"\"\n\n    # 3. Add firewall rules\n    $currentStep++\n    Write-Progress `\n        -Activity \"Installing Sunshine\" `\n        -Status \"Configuring firewall\" `\n        -PercentComplete (($currentStep / $totalSteps) * 100)\n    $addFirewallScript = Join-Path $RootDir \"scripts\\add-firewall-rule.bat\"\n    Invoke-ScriptIfExist `\n        -ScriptPath $addFirewallScript `\n        -Description \"Adding firewall rules\" `\n        -Emoji \"🛡️\"\n    Write-Information \"\"\n\n    # 4. Install service\n    $currentStep++\n    Write-Progress `\n        -Activity \"Installing Sunshine\" `\n        -Status \"Installing service\" `\n        -PercentComplete (($currentStep / $totalSteps) * 100)\n    $installServiceScript = Join-Path $RootDir \"scripts\\install-service.bat\"\n    Invoke-ScriptIfExist `\n        -ScriptPath $installServiceScript `\n        -Description \"Installing Windows Service\" `\n        -Emoji \"⚡\"\n    Write-Information \"\"\n\n    # 5. Configure autostart\n    $currentStep++\n    Write-Progress `\n        -Activity \"Installing Sunshine\" `\n        -Status \"Configuring autostart\" `\n        -PercentComplete (($currentStep / $totalSteps) * 100)\n    $autostartScript = Join-Path $RootDir \"scripts\\autostart-service.bat\"\n    Invoke-ScriptIfExist `\n        -ScriptPath $autostartScript `\n        -Description \"Configuring autostart\" `\n        -Emoji \"🚀\"\n    Write-Information \"\"\n\n    Write-Progress -Activity \"Installing Sunshine\" -Completed\n    Write-FramedText -Message \"✓ Sunshine installation completed successfully!\" -Level \"Success\"\n\n    # Open documentation in browser (only if not running silently)\n    if (-not $Silent) {\n        Write-Information \"\"\n        Write-LogMessage `\n            -Message \"📖 Opening documentation in your browser: $DocsUrl\" `\n            -Level \"Step\"\n        try {\n            Start-Process $DocsUrl\n            Write-LogMessage -Message \"  ✓ Done\" -Level \"Success\"\n        } catch {\n            Write-LogMessage `\n                -Message \"  ⓘ Could not open browser automatically: $($_.Exception.Message)\" `\n                -Level \"Warning\"\n        }\n    }\n\n} elseif ($Action -eq \"uninstall\") {\n    Write-FramedText `\n        -Message \"🗑️  Sunshine Uninstallation Script\" `\n        -Level \"Information\" `\n        -Color \"Yellow\"\n    Write-Information \"\"\n\n    $totalSteps = 4\n    $currentStep = 0\n\n    # 1. Delete firewall rules\n    $currentStep++\n    Write-Progress `\n        -Activity \"Uninstalling Sunshine\" `\n        -Status \"Removing firewall rules\" `\n        -PercentComplete (($currentStep / $totalSteps) * 100)\n    $deleteFirewallScript = Join-Path $RootDir \"scripts\\delete-firewall-rule.bat\"\n    Invoke-ScriptIfExist `\n        -ScriptPath $deleteFirewallScript `\n        -Description \"Removing firewall rules\" `\n        -Emoji \"🛡️\"\n    Write-Information \"\"\n\n    # 2. Uninstall service\n    $currentStep++\n    Write-Progress `\n        -Activity \"Uninstalling Sunshine\" `\n        -Status \"Uninstalling service\" `\n        -PercentComplete (($currentStep / $totalSteps) * 100)\n    $uninstallServiceScript = Join-Path $RootDir \"scripts\\uninstall-service.bat\"\n    Invoke-ScriptIfExist `\n        -ScriptPath $uninstallServiceScript `\n        -Description \"Removing Windows Service\" `\n        -Emoji \"⚡\"\n    Write-Information \"\"\n\n    # 3. Restore NVIDIA preferences\n    $currentStep++\n    Write-Progress `\n        -Activity \"Uninstalling Sunshine\" `\n        -Status \"Restoring NVIDIA settings\" `\n        -PercentComplete (($currentStep / $totalSteps) * 100)\n    Invoke-SunshineIfExist `\n        -Arguments \"--restore-nvprefs-undo\" `\n        -Description \"Restoring NVIDIA preferences\" `\n        -Emoji \"🎮\"\n    Write-Information \"\"\n\n    # 4. Update PATH (remove)\n    $currentStep++\n    Write-Progress `\n        -Activity \"Uninstalling Sunshine\" `\n        -Status \"Cleaning up system PATH\" `\n        -PercentComplete (($currentStep / $totalSteps) * 100)\n    $updatePathScript = Join-Path $RootDir \"scripts\\update-path.bat\"\n    Invoke-ScriptIfExist `\n        -ScriptPath $updatePathScript `\n        -Arguments \"remove\" `\n        -Description \"Removing from PATH\" `\n        -Emoji \"📁\"\n    Write-Information \"\"\n\n    Write-Progress -Activity \"Uninstalling Sunshine\" -Completed\n    Write-FramedText `\n        -Message \"✓ Sunshine uninstallation completed successfully!\" `\n        -Level \"Success\"\n}\n\nWrite-Information \"\"\nexit 0\n"
  },
  {
    "path": "tests/CMakeLists.txt",
    "content": "cmake_minimum_required(VERSION 3.13)\n# https://github.com/google/oss-policies-info/blob/main/foundational-cxx-support-matrix.md#foundational-c-support\n\nproject(test_sunshine)\n\ninclude_directories(\"${CMAKE_SOURCE_DIR}\")\n\nenable_testing()\n\n# Add GoogleTest directory to the project\nset(GTEST_SOURCE_DIR \"${CMAKE_SOURCE_DIR}/third-party/googletest\")\nset(INSTALL_GTEST OFF)\nset(INSTALL_GMOCK OFF)\nadd_subdirectory(\"${GTEST_SOURCE_DIR}\" \"${CMAKE_CURRENT_BINARY_DIR}/googletest\")\ninclude_directories(\"${GTEST_SOURCE_DIR}/googletest/include\" \"${GTEST_SOURCE_DIR}\")\n\n# coverage\n# https://gcovr.com/en/stable/guide/compiling.html#compiler-options\nset(CMAKE_CXX_FLAGS \"-fprofile-arcs -ftest-coverage -ggdb -O0\")\nset(CMAKE_C_FLAGS \"-fprofile-arcs -ftest-coverage -ggdb -O0\")\n\n# Find the correct libgcov library path matching the gcc compiler version\n# This ensures the test executable links against the same libgcov version used during compilation\nif(UNIX AND NOT APPLE)\n    # Get the gcc compiler version\n    execute_process(\n        COMMAND ${CMAKE_C_COMPILER} -dumpversion\n        OUTPUT_VARIABLE GCC_VERSION\n        OUTPUT_STRIP_TRAILING_WHITESPACE\n    )\n\n    # Extract major version\n    string(REGEX MATCH \"^[0-9]+\" GCC_MAJOR_VERSION \"${GCC_VERSION}\")\n\n    # Search for the gcc library directory matching this version\n    file(GLOB GCC_LIB_DIRS \"/usr/lib/gcc/*/*${GCC_MAJOR_VERSION}.*\")\n\n    if(GCC_LIB_DIRS)\n        list(GET GCC_LIB_DIRS 0 GCC_LIB_DIR)\n        message(STATUS \"Found GCC library directory: ${GCC_LIB_DIR}\")\n\n        # Look for libgcov.a in the gcc library directory\n        find_library(LIBGCOV_LIBRARY\n            NAMES gcov\n            PATHS ${GCC_LIB_DIR}\n            NO_DEFAULT_PATH\n        )\n\n        if(LIBGCOV_LIBRARY)\n            message(STATUS \"Found libgcov: ${LIBGCOV_LIBRARY}\")\n            # Store this to link against later\n            set(GCOV_LINK_LIBRARY ${LIBGCOV_LIBRARY})\n        else()\n            message(WARNING \"Could not find libgcov in ${GCC_LIB_DIR}\")\n        endif()\n    else()\n        message(WARNING \"Could not find GCC library directory for version ${GCC_VERSION}\")\n    endif()\nendif()\n\n# if windows\nif (WIN32)\n    # For Windows: Prevent overriding the parent project's compiler/linker settings\n    set(gtest_force_shared_crt ON CACHE BOOL \"\" FORCE)  # cmake-lint: disable=C0103\nendif ()\n\n# modify SUNSHINE_DEFINITIONS\nif (WIN32)\n    list(APPEND\n            SUNSHINE_DEFINITIONS SUNSHINE_SHADERS_DIR=\"${CMAKE_SOURCE_DIR}/src_assets/windows/assets/shaders/directx\")\nelseif (NOT APPLE)\n    list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_SHADERS_DIR=\"${CMAKE_SOURCE_DIR}/src_assets/linux/assets/shaders/opengl\")\nendif ()\n\nset(TEST_DEFINITIONS)  # list will be appended as needed\n\n# this indicates we're building tests in case sunshine needs to adjust some code or add private tests\nlist(APPEND TEST_DEFINITIONS SUNSHINE_TESTS)\nlist(APPEND TEST_DEFINITIONS SUNSHINE_SOURCE_DIR=\"${CMAKE_SOURCE_DIR}\")\nlist(APPEND TEST_DEFINITIONS SUNSHINE_TEST_BIN_DIR=\"${CMAKE_CURRENT_BINARY_DIR}\")\n\n# Override SUNSHINE_ASSETS_DIR to use a writable temp directory for tests\n# Remove the existing definition from SUNSHINE_DEFINITIONS to avoid redefinition error\nlist(FILTER SUNSHINE_DEFINITIONS EXCLUDE REGEX \"^SUNSHINE_ASSETS_DIR=\")\nlist(APPEND TEST_DEFINITIONS SUNSHINE_ASSETS_DIR=\"${CMAKE_CURRENT_BINARY_DIR}/test_assets\")\n\nif(NOT WIN32)\n    find_package(Udev 255)  # we need 255+ for udevadm verify\n    message(STATUS \"UDEV_FOUND: ${UDEV_FOUND}\")\n    if(UDEV_FOUND)\n        list(APPEND TEST_DEFINITIONS UDEVADM_EXECUTABLE=\"${UDEVADM_EXECUTABLE}\")\n    endif()\nendif()\n\nfile(GLOB_RECURSE TEST_SOURCES CONFIGURE_DEPENDS\n        ${CMAKE_SOURCE_DIR}/tests/*.h\n        ${CMAKE_SOURCE_DIR}/tests/*.cpp)\n\nset(SUNSHINE_SOURCES\n        ${SUNSHINE_TARGET_FILES})\n\n# remove main.cpp from the list of sources\nlist(REMOVE_ITEM SUNSHINE_SOURCES ${CMAKE_SOURCE_DIR}/src/main.cpp)\n\nadd_executable(${PROJECT_NAME}\n        ${TEST_SOURCES}\n        ${SUNSHINE_SOURCES})\n\n# Copy files needed for config consistency tests to build directory\n# This ensures both CLI and CLion can access the same files relative to the test executable\n# Using configure_file ensures files are copied when they change between builds\nset(INTEGRATION_TEST_FILES\n    \"src/config.cpp\"\n    \"src_assets/common/assets/web/config.html\"\n    \"docs/configuration.md\"\n    \"src_assets/common/assets/web/public/assets/locale/en.json\"\n    \"src_assets/common/assets/web/configs/tabs/General.vue\"\n    \"src_assets/linux/misc/60-sunshine.rules\"\n)\n\nforeach(file ${INTEGRATION_TEST_FILES})\n    configure_file(\n        \"${CMAKE_SOURCE_DIR}/${file}\"\n        \"${CMAKE_CURRENT_BINARY_DIR}/${file}\"\n        COPYONLY\n    )\nendforeach()\n\n# Copy all locale files for locale consistency tests\n# Use a custom command to properly handle both adding and removing files\nset(LOCALE_SRC_DIR \"${CMAKE_SOURCE_DIR}/src_assets/common/assets/web/public/assets/locale\")\nset(LOCALE_DST_DIR \"${CMAKE_CURRENT_BINARY_DIR}/src_assets/common/assets/web/public/assets/locale\")\nadd_custom_target(sync_locale_files ALL\n    COMMAND ${CMAKE_COMMAND} -E rm -rf \"${LOCALE_DST_DIR}\"\n    COMMAND ${CMAKE_COMMAND} -E make_directory \"${LOCALE_DST_DIR}\"\n    COMMAND ${CMAKE_COMMAND} -E copy_directory \"${LOCALE_SRC_DIR}\" \"${LOCALE_DST_DIR}\"\n    COMMENT \"Synchronizing locale files for tests\"\n    VERBATIM\n)\n\nforeach(dep ${SUNSHINE_TARGET_DEPENDENCIES})\n    add_dependencies(${PROJECT_NAME} ${dep})  # compile these before sunshine\nendforeach()\n\n# Ensure locale files are synchronized before building the test executable\nadd_dependencies(${PROJECT_NAME} sync_locale_files)\n\nset_target_properties(${PROJECT_NAME} PROPERTIES CXX_STANDARD 23)\n\n# Build the list of libraries to link\nset(TEST_LINK_LIBRARIES\n    ${SUNSHINE_EXTERNAL_LIBRARIES}\n    gtest\n    ${PLATFORM_LIBRARIES}\n)\n\n# Add the specific libgcov library if found\nif(GCOV_LINK_LIBRARY)\n    list(APPEND TEST_LINK_LIBRARIES ${GCOV_LINK_LIBRARY})\nendif()\n\ntarget_link_libraries(${PROJECT_NAME} ${TEST_LINK_LIBRARIES})\ntarget_compile_definitions(${PROJECT_NAME} PUBLIC ${SUNSHINE_DEFINITIONS} ${TEST_DEFINITIONS})\ntarget_compile_options(${PROJECT_NAME} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COMPILE_OPTIONS}>;$<$<COMPILE_LANGUAGE:CUDA>:${SUNSHINE_COMPILE_OPTIONS_CUDA};-std=c++17>)  # cmake-lint: disable=C0301\ntarget_link_options(${PROJECT_NAME} PRIVATE)\n\nif (WIN32)\n    # prefer static libraries since we're linking statically\n    # this fixes libcurl linking errors when using non MSYS2 version of CMake\n    set_target_properties(${PROJECT_NAME} PROPERTIES LINK_SEARCH_START_STATIC 1)\n\n    # Copy minhook-detours DLL to test binary directory for ARM64\n    if(NOT CMAKE_SYSTEM_PROCESSOR MATCHES \"AMD64\" AND DEFINED _MINHOOK_DLL)\n        add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD\n            COMMAND ${CMAKE_COMMAND} -E copy_if_different\n                \"${_MINHOOK_DLL}\"\n                \"${CMAKE_CURRENT_BINARY_DIR}\"\n            COMMENT \"Copying minhook-detours DLL to test binary directory\"\n            VERBATIM\n        )\n    endif()\nendif ()\n"
  },
  {
    "path": "tests/fixtures/http/hello-redirect.txt",
    "content": "hello-redirect.txt\n"
  },
  {
    "path": "tests/fixtures/http/hello.txt",
    "content": "hello.txt\n"
  },
  {
    "path": "tests/integration/test_config_consistency.cpp",
    "content": "/**\n * @file tests/integration/test_config_consistency.cpp\n * @brief Test configuration consistency across all configuration files\n */\n#include \"../tests_common.h\"\n\n// standard includes\n#include <algorithm>\n#include <format>\n#include <fstream>\n#include <map>\n#include <ranges>\n#include <regex>\n#include <set>\n#include <sstream>\n#include <string>\n#include <string_view>\n#include <vector>\n\n// local includes\n#include \"src/file_handler.h\"\n\nclass ConfigConsistencyTest: public ::testing::Test {\nprotected:\n  void SetUp() override {\n    // Define the expected mapping between documentation sections and UI tabs\n    expectedDocToTabMapping = {\n      {\"General\", \"general\"},\n      {\"Input\", \"input\"},\n      {\"Audio/Video\", \"av\"},\n      {\"Network\", \"network\"},\n      {\"Config Files\", \"files\"},\n      {\"Advanced\", \"advanced\"},\n      {\"NVIDIA NVENC Encoder\", \"nv\"},\n      {\"Intel QuickSync Encoder\", \"qsv\"},\n      {\"AMD AMF Encoder\", \"amd\"},\n      {\"VideoToolbox Encoder\", \"vt\"},\n      {\"VA-API Encoder\", \"vaapi\"},\n      {\"Software Encoder\", \"sw\"}\n    };\n  }\n\n  // Extract config options from config.cpp - the authoritative source\n  static std::set<std::string, std::less<>> extractConfigCppOptions() {\n    std::set<std::string, std::less<>> options;\n    std::string content = file_handler::read_file(\"src/config.cpp\");\n\n    // Regex patterns to match different config option types in config.cpp\n    const std::vector patterns = {\n      std::regex(R\"DELIM((?:string_f|path_f|string_restricted_f)\\s*\\(\\s*vars\\s*,\\s*\"([^\"]+)\")DELIM\"),\n      std::regex(R\"DELIM((?:int_f|int_between_f)\\s*\\(\\s*vars\\s*,\\s*\"([^\"]+)\")DELIM\"),\n      std::regex(R\"DELIM(bool_f\\s*\\(\\s*vars\\s*,\\s*\"([^\"]+)\")DELIM\"),\n      std::regex(R\"DELIM((?:double_f|double_between_f)\\s*\\(\\s*vars\\s*,\\s*\"([^\"]+)\")DELIM\"),\n      std::regex(R\"DELIM(generic_f\\s*\\(\\s*vars\\s*,\\s*\"([^\"]+)\")DELIM\"),\n      std::regex(R\"DELIM(list_prep_cmd_f\\s*\\(\\s*vars\\s*,\\s*\"([^\"]+)\")DELIM\"),\n      std::regex(R\"DELIM(map_int_int_f\\s*\\(\\s*vars\\s*,\\s*\"([^\"]+)\")DELIM\")\n    };\n\n    for (const auto &pattern : patterns) {\n      std::sregex_iterator iter(content.begin(), content.end(), pattern);\n\n      for (std::sregex_iterator end; iter != end; ++iter) {\n        std::string optionName = (*iter)[1].str();\n        options.insert(optionName);\n      }\n    }\n\n    return options;\n  }\n\n  // Helper function to find brace boundaries\n  static size_t findClosingBrace(const std::string &content, const size_t start) {\n    size_t pos = start + 1;\n    int braceLevel = 1;\n\n    while (pos < content.length() && braceLevel > 0) {\n      if (content[pos] == '{') {\n        braceLevel++;\n      } else if (content[pos] == '}') {\n        braceLevel--;\n      }\n      pos++;\n    }\n\n    return pos - 1;\n  }\n\n  // Helper function to extract tab ID from a tab object\n  static std::string extractTabId(const std::string &tabObject) {\n    const std::regex idPattern(R\"DELIM(id:\\s*\"([^\"]+)\")DELIM\");\n\n    if (std::smatch idMatch; std::regex_search(tabObject, idMatch, idPattern)) {\n      return idMatch[1].str();\n    }\n\n    return \"\";\n  }\n\n  // Helper function to find and extract tabs content from HTML\n  static std::string extractTabsContent(const std::string &content) {\n    const size_t tabsStart = content.find(\"tabs: [\");\n    if (tabsStart == std::string::npos) {\n      return \"\";\n    }\n\n    // Find the end of the tab array\n    size_t pos = tabsStart + 7;  // Skip \"tabs: [\"\n    int bracketLevel = 1;\n    size_t tabsEnd = pos;\n\n    while (pos < content.length() && bracketLevel > 0) {\n      if (content[pos] == '[') {\n        bracketLevel++;\n      } else if (content[pos] == ']') {\n        bracketLevel--;\n      }\n      tabsEnd = pos;\n      pos++;\n    }\n\n    return content.substr(tabsStart + 7, tabsEnd - tabsStart - 7);\n  }\n\n  // Helper function to extract options from a tab object (generic version)\n  template<typename Container>\n  static void extractOptionsFromTabGeneric(const std::string &tabObject, Container &container) {\n    const std::string tabId = extractTabId(tabObject);\n    if (tabId.empty()) {\n      return;\n    }\n\n    const size_t optionsStart = tabObject.find(\"options:\");\n    if (optionsStart == std::string::npos) {\n      return;\n    }\n\n    const size_t optStart = tabObject.find('{', optionsStart);\n    if (optStart == std::string::npos) {\n      return;\n    }\n\n    const size_t optEnd = findClosingBrace(tabObject, optStart);\n    std::string optionsSection = tabObject.substr(optStart + 1, optEnd - optStart - 1);\n\n    // Extract option names\n    const std::regex optionPattern(R\"DELIM(\"([^\"]+)\":\\s*)DELIM\");\n    std::sregex_iterator optionIter(optionsSection.begin(), optionsSection.end(), optionPattern);\n\n    for (const std::sregex_iterator optionEnd; optionIter != optionEnd; ++optionIter) {\n      std::string optionName = (*optionIter)[1].str();\n\n      // Use if constexpr to handle different container types\n      if constexpr (std::is_same_v<Container, std::map<std::string, std::string, std::less<>>>) {\n        container[optionName] = tabId;\n      } else if constexpr (std::is_same_v<Container, std::map<std::string, std::vector<std::string>, std::less<>>>) {\n        container[tabId].push_back(optionName);\n      }\n    }\n  }\n\n  // Helper function to process tab objects from tabs content\n  template<typename Container>\n  static void processTabObjects(const std::string &tabsContent, Container &container) {\n    size_t tabPos = 0;\n    while (tabPos < tabsContent.length()) {\n      const size_t objStart = tabsContent.find('{', tabPos);\n      if (objStart == std::string::npos) {\n        break;\n      }\n\n      const size_t objEnd = findClosingBrace(tabsContent, objStart);\n      std::string tabObject = tabsContent.substr(objStart, objEnd - objStart + 1);\n\n      extractOptionsFromTabGeneric(tabObject, container);\n\n      tabPos = objEnd + 1;\n    }\n  }\n\n  // Helper function to trim whitespace from string\n  static void trimWhitespace(std::string &str) {\n    str.erase(str.find_last_not_of(\" \\t\\r\\n\") + 1);\n  }\n\n  // Helper function to extract option name from the Markdown line\n  static std::string extractOptionFromMarkdownLine(const std::string &line) {\n    const std::regex optionPattern(R\"(^### ([^#\\r\\n]+))\");\n    if (std::smatch optionMatch; std::regex_search(line, optionMatch, optionPattern)) {\n      std::string optionName = optionMatch[1].str();\n      trimWhitespace(optionName);\n      return optionName;\n    }\n    return \"\";\n  }\n\n  // Extract config options from config.html\n  static std::map<std::string, std::string, std::less<>> extractConfigHtmlOptions() {\n    std::map<std::string, std::string, std::less<>> options;\n    const std::string content = file_handler::read_file(\"src_assets/common/assets/web/config.html\");\n\n    const std::string tabsContent = extractTabsContent(content);\n    if (tabsContent.empty()) {\n      return options;\n    }\n\n    processTabObjects(tabsContent, options);\n    return options;\n  }\n\n  // Helper function to extract options from a single tab object (now using generic function)\n  static void extractOptionsFromTab(const std::string &tabObject, std::map<std::string, std::vector<std::string>, std::less<>> &optionsByTab) {\n    extractOptionsFromTabGeneric(tabObject, optionsByTab);\n  }\n\n  // Extract config options from config.html with order preserved\n  static std::map<std::string, std::vector<std::string>, std::less<>> extractConfigHtmlOptionsWithOrder() {\n    std::map<std::string, std::vector<std::string>, std::less<>> optionsByTab;\n    const std::string content = file_handler::read_file(\"src_assets/common/assets/web/config.html\");\n\n    const std::string tabsContent = extractTabsContent(content);\n    if (tabsContent.empty()) {\n      return optionsByTab;\n    }\n\n    processTabObjects(tabsContent, optionsByTab);\n    return optionsByTab;\n  }\n\n  // Helper function to process markdown line for section headers\n  static bool processSectionHeader(const std::string &line, std::string &currentSection) {\n    const std::regex sectionPattern(R\"(^## ([^#\\r\\n]+))\");\n\n    if (std::smatch sectionMatch; std::regex_search(line, sectionMatch, sectionPattern)) {\n      currentSection = sectionMatch[1].str();\n      trimWhitespace(currentSection);\n      return true;\n    }\n\n    return false;\n  }\n\n  // Helper function to process markdown line for option headers\n  static bool processOptionHeader(const std::string &line, const std::string_view currentSection, std::map<std::string, std::string, std::less<>> &options) {\n    if (currentSection.empty()) {\n      return false;\n    }\n\n    if (const std::string optionName = extractOptionFromMarkdownLine(line); !optionName.empty()) {\n      options[optionName] = currentSection;\n      return true;\n    }\n\n    return false;\n  }\n\n  // Extract config options from configuration.md\n  static std::map<std::string, std::string, std::less<>> extractConfigMdOptions() {\n    std::map<std::string, std::string, std::less<>> options;\n    const std::string content = file_handler::read_file(\"docs/configuration.md\");\n\n    std::istringstream stream(content);\n    std::string line;\n    std::string currentSection;\n\n    while (std::getline(stream, line)) {\n      if (processSectionHeader(line, currentSection)) {\n        continue;\n      }\n\n      processOptionHeader(line, currentSection, options);\n    }\n\n    return options;\n  }\n\n  // Helper function to process markdown option line for order-preserved extraction\n  static void processMarkdownOptionLine(const std::string &line, const std::string &currentSection, std::map<std::string, std::vector<std::string>, std::less<>> &optionsBySection) {\n    if (currentSection.empty()) {\n      return;\n    }\n\n    if (const std::string optionName = extractOptionFromMarkdownLine(line); !optionName.empty()) {\n      optionsBySection[currentSection].push_back(optionName);\n    }\n  }\n\n  // Extract config options from configuration.md with order preserved\n  static std::map<std::string, std::vector<std::string>, std::less<>> extractConfigMdOptionsWithOrder() {\n    std::map<std::string, std::vector<std::string>, std::less<>> optionsBySection;\n    const std::string content = file_handler::read_file(\"docs/configuration.md\");\n\n    std::istringstream stream(content);\n    std::string line;\n    std::string currentSection;\n\n    while (std::getline(stream, line)) {\n      if (processSectionHeader(line, currentSection)) {\n        continue;\n      }\n\n      processMarkdownOptionLine(line, currentSection, optionsBySection);\n    }\n\n    return optionsBySection;\n  }\n\n  // Helper function to find the config section end\n  static size_t findConfigSectionEnd(const std::string &content, size_t configStart) {\n    size_t braceCount = 1;\n    size_t configEnd = configStart;\n\n    while (configStart < content.length() && braceCount > 0) {\n      if (content[configStart] == '{') {\n        braceCount++;\n      } else if (content[configStart] == '}') {\n        braceCount--;\n      }\n      configEnd = configStart;\n      configStart++;\n    }\n\n    return configEnd;\n  }\n\n  // Helper function to extract keys from a config section\n  static void extractKeysFromConfigSection(const std::string_view configSection, std::set<std::string, std::less<>> &options) {\n    const std::regex keyPattern(R\"DELIM(\"([^\"]+)\":\\s*)DELIM\");\n    std::string configStr(configSection);\n    std::sregex_iterator iter(configStr.begin(), configStr.end(), keyPattern);\n\n    for (const std::sregex_iterator end; iter != end; ++iter) {\n      options.insert((*iter)[1].str());\n    }\n  }\n\n  // Extract config options from en.json\n  static std::set<std::string, std::less<>> extractEnJsonConfigOptions() {\n    std::set<std::string, std::less<>> options;\n    const std::string content = file_handler::read_file(\"src_assets/common/assets/web/public/assets/locale/en.json\");\n\n    // Look for the config section\n    const std::regex configSectionPattern(R\"DELIM(\"config\":\\s*\\{)DELIM\");\n    std::smatch match;\n\n    if (!std::regex_search(content, match, configSectionPattern)) {\n      return options;\n    }\n\n    // Find the config section and extract keys\n    const size_t configStart = match.position() + match.length();\n    const size_t configEnd = findConfigSectionEnd(content, configStart);\n    const std::string configSection = content.substr(configStart, configEnd - configStart);\n\n    extractKeysFromConfigSection(configSection, options);\n\n    return options;\n  }\n\n  std::map<std::string, std::string, std::less<>> expectedDocToTabMapping;\n\n  // Helper function to check if an option exists in HTML options\n  static bool isOptionInHtml(const std::string &option, const std::map<std::string, std::string, std::less<>> &htmlOptions) {\n    return htmlOptions.contains(option);\n  }\n\n  // Helper function to check if an option exists in MD options\n  static bool isOptionInMd(const std::string &option, const std::map<std::string, std::string, std::less<>> &mdOptions) {\n    return mdOptions.contains(option);\n  }\n\n  // Helper function to validate option existence across files\n  static void validateOptionExistence(const std::string &option, const std::map<std::string, std::string, std::less<>> &htmlOptions, const std::map<std::string, std::string, std::less<>> &mdOptions, const std::set<std::string, std::less<>> &jsonOptions, std::vector<std::string> &missingFromFiles) {\n    if (!isOptionInHtml(option, htmlOptions)) {\n      missingFromFiles.push_back(std::format(\"config.html missing: {}\", option));\n    }\n\n    if (!isOptionInMd(option, mdOptions)) {\n      missingFromFiles.push_back(std::format(\"configuration.md missing: {}\", option));\n    }\n\n    if (!jsonOptions.contains(option)) {\n      missingFromFiles.push_back(std::format(\"en.json missing: {}\", option));\n    }\n  }\n\n  // Helper function to check tab correspondence with documentation sections\n  static void checkTabCorrespondence(const std::string &tab, const std::map<std::string, std::string, std::less<>> &expectedDocToTabMapping, const std::set<std::string, std::less<>> &mdSections, std::vector<std::string> &inconsistencies) {\n    bool found = false;\n\n    for (const auto &[docSection, expectedTab] : expectedDocToTabMapping) {\n      if (expectedTab != tab) {\n        continue;\n      }\n\n      if (!mdSections.contains(docSection)) {\n        inconsistencies.push_back(std::format(\"Tab '{}' maps to doc section '{}' but section not found\", tab, docSection));\n      }\n      found = true;\n      break;\n    }\n\n    if (!found) {\n      inconsistencies.push_back(std::format(\"Tab '{}' has no corresponding documentation section\", tab));\n    }\n  }\n\n  // Helper function to check if a test fake option is found in missing files\n  static void checkTestDummyDetection(const std::vector<std::string> &missingFromFiles, const std::string &testDummyOption, bool &foundMissingDummyInHtml, bool &foundMissingDummyInMd, bool &foundMissingDummyInJson) {\n    for (const auto &missing : missingFromFiles) {\n      if (!missing.contains(testDummyOption)) {\n        continue;\n      }\n\n      if (missing.contains(\"config.html\")) {\n        foundMissingDummyInHtml = true;\n      }\n      if (missing.contains(\"configuration.md\")) {\n        foundMissingDummyInMd = true;\n      }\n      if (missing.contains(\"en.json\")) {\n        foundMissingDummyInJson = true;\n      }\n    }\n  }\n\n  // Helper function to create comma-separated string from vector\n  static std::string buildCommaSeparatedString(const std::vector<std::string> &options) {\n    std::string result;\n    for (size_t i = 0; i < options.size(); ++i) {\n      if (i > 0) {\n        result += \", \";\n      }\n      result += options[i];\n    }\n    return result;\n  }\n};\n\nTEST_F(ConfigConsistencyTest, AllConfigOptionsExistInAllFiles) {\n  const auto cppOptions = extractConfigCppOptions();\n  const auto htmlOptions = extractConfigHtmlOptions();\n  const auto mdOptions = extractConfigMdOptions();\n  const auto jsonOptions = extractEnJsonConfigOptions();\n\n  // Options that are internal/special and shouldn't be in UI/docs\n  const std::set<std::string, std::less<>> internalOptions = {\n    \"flags\"  // Internal config flags, not user-configurable\n  };\n\n  std::vector<std::string> missingFromFiles;\n\n  // Check that all config.cpp options exist in other files (except internal ones)\n  for (const auto &option : cppOptions) {\n    if (internalOptions.contains(option)) {\n      continue;  // Skip internal options\n    }\n\n    validateOptionExistence(option, htmlOptions, mdOptions, jsonOptions, missingFromFiles);\n  }\n\n  if (!missingFromFiles.empty()) {\n    std::string errorMsg = \"Config options missing from files:\\n\";\n    for (const auto &missing : missingFromFiles) {\n      errorMsg += std::format(\"  {}\\n\", missing);\n    }\n    FAIL() << errorMsg;\n  }\n}\n\nTEST_F(ConfigConsistencyTest, ConfigTabsMatchDocumentationSections) {\n  auto htmlOptions = extractConfigHtmlOptions();\n  auto mdOptions = extractConfigMdOptions();\n\n  // Get unique tabs and sections\n  std::set<std::string, std::less<>> htmlTabs;\n  std::set<std::string, std::less<>> mdSections;\n\n  for (const auto &tab : htmlOptions | std::views::values) {\n    htmlTabs.insert(tab);\n  }\n\n  for (const auto &section : mdOptions | std::views::values) {\n    mdSections.insert(section);\n  }\n\n  std::vector<std::string> inconsistencies;\n\n  // Check that each HTML tab has a corresponding documentation section\n  for (const auto &tab : htmlTabs) {\n    checkTabCorrespondence(tab, expectedDocToTabMapping, mdSections, inconsistencies);\n  }\n\n  // Check that each documentation section has a corresponding HTML tab\n  for (const auto &section : mdSections) {\n    if (!expectedDocToTabMapping.contains(section)) {\n      inconsistencies.push_back(std::format(\"Documentation section '{}' has no corresponding UI tab\", section));\n    }\n  }\n\n  if (!inconsistencies.empty()) {\n    std::string errorMsg = \"Tab/Section mapping inconsistencies:\\n\";\n    for (const auto &inconsistency : inconsistencies) {\n      errorMsg += std::format(\"  {}\\n\", inconsistency);\n    }\n    FAIL() << errorMsg;\n  }\n}\n\nTEST_F(ConfigConsistencyTest, ConfigOptionsInSameOrderWithinSections) {\n  // Extract options with order preserved\n  auto htmlOptionsByTab = extractConfigHtmlOptionsWithOrder();\n  auto mdOptionsBySection = extractConfigMdOptionsWithOrder();\n\n  std::vector<std::string> orderInconsistencies;\n\n  // Compare order for each tab/section pair\n  for (const auto &[docSection, tabId] : expectedDocToTabMapping) {\n    if (!htmlOptionsByTab.contains(tabId) || !mdOptionsBySection.contains(docSection)) {\n      continue;  // Skip if either tab or section doesn't exist\n    }\n\n    const auto &htmlOrder = htmlOptionsByTab.at(tabId);\n    const auto &mdOrder = mdOptionsBySection.at(docSection);\n\n    // Find options that exist in both HTML and MD for this section\n    std::vector<std::string> commonOptions;\n    for (const auto &option : htmlOrder) {\n      if (std::ranges::find(mdOrder, option) != mdOrder.end()) {\n        commonOptions.push_back(option);\n      }\n    }\n\n    // Filter MD order to only include common options in the same order they appear in MD\n    std::vector<std::string> mdOrderFiltered;\n    for (const auto &option : mdOrder) {\n      if (std::ranges::find(commonOptions, option) != commonOptions.end()) {\n        mdOrderFiltered.push_back(option);\n      }\n    }\n\n    // Compare the order of common options\n    if (commonOptions != mdOrderFiltered && !commonOptions.empty() && !mdOrderFiltered.empty()) {\n      // Create readable string representations of the option lists\n      std::string htmlOrderStr = buildCommaSeparatedString(commonOptions);\n      std::string mdOrderStr = buildCommaSeparatedString(mdOrderFiltered);\n\n      std::string detailMsg = std::format(\n        \"Section '{}' (tab '{}') has different option order:\\n\"\n        \"  HTML order: [{}]\\n\"\n        \"  MD order:   [{}]\",\n        docSection,\n        tabId,\n        htmlOrderStr,\n        mdOrderStr\n      );\n      orderInconsistencies.push_back(detailMsg);\n    }\n  }\n\n  if (!orderInconsistencies.empty()) {\n    std::string errorMsg = \"Config option order inconsistencies:\\n\";\n    for (const auto &inconsistency : orderInconsistencies) {\n      errorMsg += std::format(\"  {}\\n\", inconsistency);\n    }\n    FAIL() << errorMsg;\n  }\n}\n\nTEST_F(ConfigConsistencyTest, DummyConfigOptionsDoNotExist) {\n  const auto cppOptions = extractConfigCppOptions();\n  const auto htmlOptions = extractConfigHtmlOptions();\n  const auto mdOptions = extractConfigMdOptions();\n  const auto jsonOptions = extractEnJsonConfigOptions();\n\n  // List of fake config options that should NOT exist in any files\n  const std::vector<std::string> dummyOptions = {\n    \"dummy_config_option\",\n    \"nonexistent_setting\",\n    \"fake_config_parameter\",\n    \"test_dummy_option\",\n    \"invalid_config_key\"\n  };\n\n  std::vector<std::string> unexpectedlyFound;\n\n  // Check that none of the fake options exist in any of the config files\n  for (const auto &dummyOption : dummyOptions) {\n    if (cppOptions.contains(dummyOption)) {\n      unexpectedlyFound.push_back(std::format(\"config.cpp contains dummy option: {}\", dummyOption));\n    }\n\n    if (htmlOptions.contains(dummyOption)) {\n      unexpectedlyFound.push_back(std::format(\"config.html contains dummy option: {}\", dummyOption));\n    }\n\n    if (mdOptions.contains(dummyOption)) {\n      unexpectedlyFound.push_back(std::format(\"configuration.md contains dummy option: {}\", dummyOption));\n    }\n\n    if (jsonOptions.contains(dummyOption)) {\n      unexpectedlyFound.push_back(std::format(\"en.json contains dummy option: {}\", dummyOption));\n    }\n  }\n\n  // This test should pass (i.e., no fake options should be found)\n  // If any fake options are found, it indicates a problem with the test data\n  if (!unexpectedlyFound.empty()) {\n    std::string errorMsg = \"Dummy config options unexpectedly found in files:\\n\";\n    for (const auto &found : unexpectedlyFound) {\n      errorMsg += std::format(\"  {}\\n\", found);\n    }\n    FAIL() << errorMsg;\n  }\n}\n\nTEST_F(ConfigConsistencyTest, TestFrameworkDetectsMissingOptions) {\n  const auto cppOptions = extractConfigCppOptions();\n  const auto htmlOptions = extractConfigHtmlOptions();\n  const auto mdOptions = extractConfigMdOptions();\n  const auto jsonOptions = extractEnJsonConfigOptions();\n\n  // Add a fake option to the cpp options to simulate a missing option scenario\n  std::set<std::string, std::less<>> modifiedCppOptions = cppOptions;\n  const std::string testDummyOption = \"test_framework_validation_option\";\n  modifiedCppOptions.insert(testDummyOption);\n\n  // Options that are internal/special and shouldn't be in UI/docs\n  std::set<std::string, std::less<>> internalOptions = {\n    \"flags\"  // Internal config flags, not user-configurable\n  };\n\n  std::vector<std::string> missingFromFiles;\n\n  // Check that the fake option is detected as missing from other files\n  for (const auto &option : modifiedCppOptions) {\n    if (internalOptions.contains(option)) {\n      continue;  // Skip internal options\n    }\n\n    if (!htmlOptions.contains(option)) {\n      missingFromFiles.push_back(std::format(\"config.html missing: {}\", option));\n    }\n\n    if (!mdOptions.contains(option)) {\n      missingFromFiles.push_back(std::format(\"configuration.md missing: {}\", option));\n    }\n\n    if (!jsonOptions.contains(option)) {\n      missingFromFiles.push_back(std::format(\"en.json missing: {}\", option));\n    }\n  }\n\n  // Verify that the test framework detected the missing fake option\n  bool foundMissingDummyInHtml = false;\n  bool foundMissingDummyInMd = false;\n  bool foundMissingDummyInJson = false;\n\n  checkTestDummyDetection(missingFromFiles, testDummyOption, foundMissingDummyInHtml, foundMissingDummyInMd, foundMissingDummyInJson);\n\n  // The test framework should have detected the fake option as missing from all files\n  EXPECT_TRUE(foundMissingDummyInHtml) << \"Test framework failed to detect missing option in config.html\";\n  EXPECT_TRUE(foundMissingDummyInMd) << \"Test framework failed to detect missing option in configuration.md\";\n  EXPECT_TRUE(foundMissingDummyInJson) << \"Test framework failed to detect missing option in en.json\";\n\n  // Verify we have at least 3 missing entries (one for each file type)\n  EXPECT_GE(missingFromFiles.size(), 3) << \"Test framework should detect missing dummy option in all three file types\";\n}\n"
  },
  {
    "path": "tests/integration/test_external_commands.cpp",
    "content": "/**\n * @file tests/integration/test_external_commands.cpp\n * @brief Integration tests for running external commands with platform-specific validation\n */\n#include \"../tests_common.h\"\n\n// standard includes\n#include <format>\n#include <string>\n#include <tuple>\n#include <vector>\n\n// lib includes\n#include <boost/process/v1.hpp>\n\n// local includes\n#include \"src/platform/common.h\"\n\n// Test data structure for parameterized testing\nstruct ExternalCommandTestData {\n  std::string command;\n  std::string platform;  // \"windows\", \"linux\", \"macos\", or \"all\"\n  bool should_succeed;\n  std::string description;\n  std::string working_directory;  // Optional: if empty, uses SUNSHINE_SOURCE_DIR\n  bool xfail_condition = false;  // Optional: condition for expected failure\n  std::string xfail_reason = \"\";  // Optional: reason for expected failure\n\n  // Constructor with xfail parameters\n  ExternalCommandTestData(std::string cmd, std::string plat, const bool succeed, std::string desc, std::string work_dir = \"\", const bool xfail_cond = false, std::string xfail_rsn = \"\"):\n      command(std::move(cmd)),\n      platform(std::move(plat)),\n      should_succeed(succeed),\n      description(std::move(desc)),\n      working_directory(std::move(work_dir)),\n      xfail_condition(xfail_cond),\n      xfail_reason(std::move(xfail_rsn)) {}\n};\n\nclass ExternalCommandTest: public ::testing::TestWithParam<ExternalCommandTestData> {\nprotected:\n  void SetUp() override {\n    if constexpr (IS_WINDOWS) {\n      current_platform = \"windows\";\n    } else if constexpr (IS_MACOS) {\n      current_platform = \"macos\";\n    } else if constexpr (IS_LINUX) {\n      current_platform = \"linux\";\n    }\n  }\n\n  [[nodiscard]] bool shouldRunOnCurrentPlatform(const std::string_view &test_platform) const {\n    return test_platform == \"all\" || test_platform == current_platform;\n  }\n\n  // Helper function to run a command using the existing process infrastructure\n  static std::pair<int, std::string> runCommand(const std::string &cmd, const std::string_view &working_dir) {\n    const auto env = boost::this_process::environment();\n\n    // Determine the working directory: use the provided working_dir or fall back to SUNSHINE_SOURCE_DIR\n    boost::filesystem::path effective_working_dir;\n\n    if (!working_dir.empty()) {\n      effective_working_dir = working_dir;\n    } else {\n      // Use SUNSHINE_SOURCE_DIR CMake definition as the default working directory\n      effective_working_dir = SUNSHINE_SOURCE_DIR;\n    }\n\n    std::error_code ec;\n\n    // Create a temporary file to capture output\n    const auto temp_file = std::tmpfile();\n    if (!temp_file) {\n      return {-1, \"Failed to create temporary file for output\"};\n    }\n\n    // Run the command using the existing platf::run_command function\n    auto child = platf::run_command(\n      false,  // not elevated\n      false,  // not interactive\n      cmd,\n      effective_working_dir,\n      env,\n      temp_file,\n      ec,\n      nullptr  // no process group\n    );\n\n    if (ec) {\n      std::fclose(temp_file);\n      return {-1, std::format(\"Failed to start command: {}\", ec.message())};\n    }\n\n    // Wait for the command to complete\n    child.wait();\n    int exit_code = child.exit_code();\n\n    // Read the output from the temporary file\n    std::rewind(temp_file);\n    std::string output;\n    std::array<char, 1024> buffer {};\n    while (std::fgets(buffer.data(), static_cast<int>(buffer.size()), temp_file)) {\n      // std::string constructor automatically handles null-terminated strings\n      output += std::string(buffer.data());\n    }\n    std::fclose(temp_file);\n\n    return {exit_code, output};\n  }\n\npublic:\n  std::string current_platform;\n};\n\n// Test case implementation\nTEST_P(ExternalCommandTest, RunExternalCommand) {\n  const auto &[command, platform, should_succeed, description, working_directory, xfail_condition, xfail_reason] = GetParam();\n\n  // Skip test if not for the current platform\n  if (!shouldRunOnCurrentPlatform(platform)) {\n    GTEST_SKIP() << \"Test not applicable for platform: \" << current_platform;\n  }\n\n  // Use the xfail condition and reason from test data\n  XFAIL_IF(xfail_condition, xfail_reason);\n\n  BOOST_LOG(info) << \"Running external command test: \" << description;\n  BOOST_LOG(debug) << \"Command: \" << command;\n\n  auto [exit_code, output] = runCommand(command, working_directory);\n\n  BOOST_LOG(debug) << \"Command exit code: \" << exit_code;\n  if (!output.empty()) {\n    BOOST_LOG(debug) << \"Command output: \" << output;\n  }\n\n  if (should_succeed) {\n    HANDLE_XFAIL_ASSERT_EQ(exit_code, 0, std::format(\"Command should have succeeded but failed with exit code {}\\nOutput: {}\", std::to_string(exit_code), output));\n  } else {\n    HANDLE_XFAIL_ASSERT_NE(exit_code, 0, std::format(\"Command should have failed but succeeded\\nOutput: {}\", output));\n  }\n}\n\n// Platform-specific command strings\nconstexpr auto SIMPLE_COMMAND = IS_WINDOWS ? \"where cmd\" : \"which sh\";\n\n#ifdef UDEVADM_EXECUTABLE\n  #define UDEV_TESTS \\\n    ExternalCommandTestData { \\\n      std::format(\"{} verify {}/src_assets/linux/misc/60-sunshine.rules\", UDEVADM_EXECUTABLE, SUNSHINE_TEST_BIN_DIR), \\\n      \"linux\", \\\n      true, \\\n      \"Test udev rules file\" \\\n    },\n#else\n  #define UDEV_TESTS\n#endif\n\n// Test data\nINSTANTIATE_TEST_SUITE_P(\n  ExternalCommands,\n  ExternalCommandTest,\n  ::testing::Values(\n    UDEV_TESTS\n      // Cross-platform tests with xfail on Windows CI\n      ExternalCommandTestData {\n        SIMPLE_COMMAND,\n        \"all\",\n        true,\n        \"Simple command test\",\n        \"\",  // working_directory\n        IS_WINDOWS,  // xfail_condition\n        \"Simple command test fails on Windows CI environment\"  // xfail_reason\n      },\n    // Cross-platform failing test\n    ExternalCommandTestData {\n      \"non_existent_command_12345\",\n      \"all\",\n      false,\n      \"Test command that should fail\"\n    }\n  ),\n  [](const ::testing::TestParamInfo<ExternalCommandTestData> &info) {\n    // Generate test names from a description\n    std::string name = info.param.description;\n    // Replace spaces and special characters with underscores for valid test names\n    std::replace_if(name.begin(), name.end(), [](char c) {\n      return !std::isalnum(c);\n    },\n                    '_');\n    return name;\n  }\n);\n"
  },
  {
    "path": "tests/integration/test_locale_consistency.cpp",
    "content": "/**\n * @file tests/integration/test_locale_consistency.cpp\n * @brief Test locale consistency across configuration files and locale JSON files\n */\n#include \"../tests_common.h\"\n\n// standard includes\n#include <filesystem>\n#include <format>\n#include <fstream>\n#include <functional>\n#include <map>\n#include <regex>\n#include <set>\n#include <string>\n#include <vector>\n\n// lib includes\n#include <nlohmann/json.hpp>\n\n// local includes\n#include \"src/file_handler.h\"\n\nnamespace fs = std::filesystem;\n\nclass LocaleConsistencyTest: public ::testing::Test {\nprotected:\n  // Extract locale options from config.cpp\n  static std::set<std::string, std::less<>> extractConfigCppLocales() {\n    std::set<std::string, std::less<>> locales;\n    const std::string content = file_handler::read_file(\"src/config.cpp\");\n\n    // Find the string_restricted_f call for locale\n    const std::regex localeSection(R\"(string_restricted_f\\s*\\(\\s*vars\\s*,\\s*\"locale\"[^}]*\\{([^}]*)\\})\");\n\n    if (std::smatch match; std::regex_search(content, match, localeSection)) {\n      const std::string localeList = match[1].str();\n\n      // Extract individual locale codes\n      const std::regex localePattern(R\"delimiter(\"([^\"]+)\"sv)delimiter\");\n      std::sregex_iterator iter(localeList.begin(), localeList.end(), localePattern);\n\n      for (const std::sregex_iterator end; iter != end; ++iter) {\n        locales.insert((*iter)[1].str());\n      }\n    }\n\n    return locales;\n  }\n\n  // Extract locale options from General.vue\n  static std::map<std::string, std::string, std::less<>> extractGeneralVueLocales() {\n    std::map<std::string, std::string, std::less<>> locales;\n    const std::string content = file_handler::read_file(\"src_assets/common/assets/web/configs/tabs/General.vue\");\n\n    // Find the locale select section specifically\n    const std::regex localeSelectPattern(\"id=\\\"locale\\\"[^>]*>([^<]*(?:<option[^>]*>[^<]*</option>[^<]*)*)</select>\");\n\n    if (std::smatch selectMatch; std::regex_search(content, selectMatch, localeSelectPattern)) {\n      const std::string localeSection = selectMatch[1].str();\n\n      // Extract option elements with locale codes and display names from the locale section\n      const std::regex optionPattern(R\"delimiter(<option\\s+value=\"([^\"]+)\">([^<]+)</option>)delimiter\");\n      std::sregex_iterator iter(localeSection.begin(), localeSection.end(), optionPattern);\n\n      for (const std::sregex_iterator end; iter != end; ++iter) {\n        const std::string localeCode = (*iter)[1].str();\n        const std::string displayName = (*iter)[2].str();\n        locales[localeCode] = displayName;\n      }\n    }\n\n    return locales;\n  }\n\n  // Get available locale JSON files\n  static std::set<std::string, std::less<>> getAvailableLocaleFiles() {\n    std::set<std::string, std::less<>> locales;\n    const std::filesystem::path localeDir = \"src_assets/common/assets/web/public/assets/locale\";\n\n    if (!fs::exists(localeDir)) {\n      return locales;\n    }\n\n    for (const auto &entry : fs::directory_iterator(localeDir)) {\n      if (entry.is_regular_file() && entry.path().extension() == \".json\") {\n        const std::string filename = entry.path().stem().string();\n        locales.insert(filename);\n      }\n    }\n\n    return locales;\n  }\n\n  // Helper function to check if a locale JSON file is valid using nlohmann/json\n  static bool isValidLocaleFile(const std::string &localeCode) {\n    const std::string filePath = std::format(\"src_assets/common/assets/web/public/assets/locale/{}.json\", localeCode);\n\n    if (!fs::exists(filePath)) {\n      return false;\n    }\n\n    try {\n      const std::string content = file_handler::read_file(filePath.c_str());\n\n      // Parse JSON using nlohmann/json to validate it's properly formatted\n      const nlohmann::json localeJson = nlohmann::json::parse(content);\n\n      // Basic validation - should be a JSON object with some content\n      return localeJson.is_object() && !localeJson.empty();\n    } catch (const nlohmann::json::parse_error &) {\n      return false;\n    }\n  }\n};\n\nTEST_F(LocaleConsistencyTest, AllLocaleFilesHaveConfigCppEntries) {\n  const auto configLocales = extractConfigCppLocales();\n  const auto localeFiles = getAvailableLocaleFiles();\n\n  std::vector<std::string> missingFromConfig;\n\n  // Check that every locale file has a corresponding entry in config.cpp\n  for (const auto &localeFile : localeFiles) {\n    if (!configLocales.contains(localeFile)) {\n      missingFromConfig.push_back(localeFile);\n    }\n  }\n\n  if (!missingFromConfig.empty()) {\n    std::string errorMsg = \"Locale files missing from config.cpp:\\n\";\n    for (const auto &missing : missingFromConfig) {\n      errorMsg += std::format(\"  {}.json\\n\", missing);\n    }\n    FAIL() << errorMsg;\n  }\n}\n\nTEST_F(LocaleConsistencyTest, AllLocaleFilesHaveGeneralVueEntries) {\n  const auto vueLocales = extractGeneralVueLocales();\n  const auto localeFiles = getAvailableLocaleFiles();\n\n  std::vector<std::string> missingFromVue;\n\n  // Check that every locale file has a corresponding entry in General.vue\n  for (const auto &localeFile : localeFiles) {\n    if (!vueLocales.contains(localeFile)) {\n      missingFromVue.push_back(localeFile);\n    }\n  }\n\n  if (!missingFromVue.empty()) {\n    std::string errorMsg = \"Locale files missing from General.vue:\\n\";\n    for (const auto &missing : missingFromVue) {\n      errorMsg += std::format(\"  {}.json\\n\", missing);\n    }\n    FAIL() << errorMsg;\n  }\n}\n\nTEST_F(LocaleConsistencyTest, AllConfigCppLocalesHaveFiles) {\n  const auto configLocales = extractConfigCppLocales();\n  const auto localeFiles = getAvailableLocaleFiles();\n\n  std::vector<std::string> missingFiles;\n\n  // Check that every config.cpp locale has a corresponding JSON file\n  for (const auto &configLocale : configLocales) {\n    if (!localeFiles.contains(configLocale)) {\n      missingFiles.push_back(configLocale);\n    }\n  }\n\n  if (!missingFiles.empty()) {\n    std::string errorMsg = \"config.cpp locales missing JSON files:\\n\";\n    for (const auto &missing : missingFiles) {\n      errorMsg += std::format(\"  {}.json\\n\", missing);\n    }\n    FAIL() << errorMsg;\n  }\n}\n\nTEST_F(LocaleConsistencyTest, AllGeneralVueLocalesHaveFiles) {\n  const auto vueLocales = extractGeneralVueLocales();\n  const auto localeFiles = getAvailableLocaleFiles();\n\n  std::vector<std::string> missingFiles;\n\n  // Check that every General.vue locale has a corresponding JSON file\n  for (const auto &vueLocale : vueLocales | std::views::keys) {\n    if (!localeFiles.contains(vueLocale)) {\n      missingFiles.push_back(vueLocale);\n    }\n  }\n\n  if (!missingFiles.empty()) {\n    std::string errorMsg = \"General.vue locales missing JSON files:\\n\";\n    for (const auto &missing : missingFiles) {\n      errorMsg += std::format(\"  {}.json\\n\", missing);\n    }\n    FAIL() << errorMsg;\n  }\n}\n\nTEST_F(LocaleConsistencyTest, ConfigCppAndGeneralVueLocalesMatch) {\n  const auto configLocales = extractConfigCppLocales();\n  const auto vueLocales = extractGeneralVueLocales();\n\n  std::vector<std::string> configOnlyLocales;\n  std::vector<std::string> vueOnlyLocales;\n\n  // Find locales in config.cpp but not in General.vue\n  for (const auto &configLocale : configLocales) {\n    if (!vueLocales.contains(configLocale)) {\n      configOnlyLocales.push_back(configLocale);\n    }\n  }\n\n  // Find locales in General.vue but not in config.cpp\n  for (const auto &vueLocale : vueLocales | std::views::keys) {\n    if (!configLocales.contains(vueLocale)) {\n      vueOnlyLocales.push_back(vueLocale);\n    }\n  }\n\n  std::string errorMsg;\n\n  if (!configOnlyLocales.empty()) {\n    errorMsg += \"Locales in config.cpp but not in General.vue:\\n\";\n    for (const auto &locale : configOnlyLocales) {\n      errorMsg += std::format(\"  {}\\n\", locale);\n    }\n  }\n\n  if (!vueOnlyLocales.empty()) {\n    errorMsg += \"Locales in General.vue but not in config.cpp:\\n\";\n    for (const auto &locale : vueOnlyLocales) {\n      errorMsg += std::format(\"  {}\\n\", locale);\n    }\n  }\n\n  if (!errorMsg.empty()) {\n    FAIL() << errorMsg;\n  }\n}\n\nTEST_F(LocaleConsistencyTest, AllLocaleFilesAreValid) {\n  const auto localeFiles = getAvailableLocaleFiles();\n  std::vector<std::string> invalidFiles;\n\n  // Check that all locale files are valid JSON\n  for (const auto &localeFile : localeFiles) {\n    if (!isValidLocaleFile(localeFile)) {\n      invalidFiles.push_back(localeFile);\n    }\n  }\n\n  if (!invalidFiles.empty()) {\n    std::string errorMsg = \"Invalid locale files found:\\n\";\n    for (const auto &invalid : invalidFiles) {\n      errorMsg += std::format(\"  {}.json\\n\", invalid);\n    }\n    FAIL() << errorMsg;\n  }\n}\n\nTEST_F(LocaleConsistencyTest, LocaleDisplayNamesAreConsistent) {\n  const auto vueLocales = extractGeneralVueLocales();\n  const auto localeFiles = getAvailableLocaleFiles();\n  std::vector<std::string> inconsistentDisplayNames;\n\n  // Check that all locales in General.vue have corresponding JSON files\n  for (const auto &[localeCode, displayName] : vueLocales) {\n    if (!localeFiles.contains(localeCode)) {\n      inconsistentDisplayNames.push_back(\n        std::format(\"{}: has display name '{}' but no corresponding JSON file exists\", localeCode, displayName)\n      );\n    }\n  }\n\n  // Also check that locale files that exist have entries in General.vue\n  for (const auto &localeFile : localeFiles) {\n    if (!vueLocales.contains(localeFile)) {\n      inconsistentDisplayNames.push_back(\n        std::format(\"{}: has JSON file but no display name in General.vue\", localeFile)\n      );\n    }\n  }\n\n  if (!inconsistentDisplayNames.empty()) {\n    std::string errorMsg = \"Locale display name inconsistencies found:\\n\";\n    for (const auto &inconsistent : inconsistentDisplayNames) {\n      errorMsg += std::format(\"  {}\\n\", inconsistent);\n    }\n    FAIL() << errorMsg;\n  }\n}\n\nTEST_F(LocaleConsistencyTest, NoOrphanedLocaleReferences) {\n  const auto configLocales = extractConfigCppLocales();\n  const auto vueLocales = extractGeneralVueLocales();\n  const auto localeFiles = getAvailableLocaleFiles();\n\n  std::vector<std::string> orphanedReferences;\n\n  // Check for locale references that don't have corresponding files\n  for (const auto &configLocale : configLocales) {\n    if (!localeFiles.contains(configLocale)) {\n      orphanedReferences.push_back(std::format(\"config.cpp references missing file: {}.json\", configLocale));\n    }\n  }\n\n  for (const auto &vueLocale : vueLocales | std::views::keys) {\n    if (!localeFiles.contains(vueLocale)) {\n      orphanedReferences.push_back(std::format(\"General.vue references missing file: {}.json\", vueLocale));\n    }\n  }\n\n  if (!orphanedReferences.empty()) {\n    std::string errorMsg = \"Orphaned locale references found:\\n\";\n    for (const auto &orphaned : orphanedReferences) {\n      errorMsg += std::format(\"  {}\\n\", orphaned);\n    }\n    FAIL() << errorMsg;\n  }\n}\n\nTEST_F(LocaleConsistencyTest, TestFrameworkDetectsLocaleInconsistencies) {\n  // Test the framework by simulating a missing locale scenario\n  const std::string testLocale = \"test_framework_validation_locale\";\n\n  auto configLocales = extractConfigCppLocales();\n  auto vueLocales = extractGeneralVueLocales();\n  const auto localeFiles = getAvailableLocaleFiles();\n\n  // Add a fake locale to config to simulate a missing file\n  configLocales.insert(testLocale);\n\n  std::vector<std::string> missingFiles;\n  for (const auto &configLocale : configLocales) {\n    if (!localeFiles.contains(configLocale)) {\n      missingFiles.push_back(configLocale);\n    }\n  }\n\n  // Verify the test framework detects the missing fake locale\n  bool foundMissingTestLocale = false;\n  for (const auto &missing : missingFiles) {\n    if (missing == testLocale) {\n      foundMissingTestLocale = true;\n      break;\n    }\n  }\n\n  EXPECT_TRUE(foundMissingTestLocale) << \"Test framework failed to detect missing locale file\";\n  EXPECT_GE(missingFiles.size(), 1) << \"Test framework should detect at least the fake missing locale\";\n}\n"
  },
  {
    "path": "tests/tests_common.h",
    "content": "/**\n * @file tests/tests_common.h\n * @brief Common declarations.\n */\n#pragma once\n\n// Suppress false positive warnings in Boost.Asio on some GCC versions (particularly Arch Linux)\n// These are known false positives in Boost.Asio's basic_resolver_results.hpp\n#if defined(__GNUC__) && !defined(__clang__)\n  #pragma GCC diagnostic push\n  #pragma GCC diagnostic ignored \"-Warray-bounds\"\n  #pragma GCC diagnostic ignored \"-Wstringop-overflow\"\n#endif\n\n#include <gtest/gtest.h>\n#include <src/globals.h>\n#include <src/logging.h>\n#include <src/platform/common.h>\n\n// Restore warnings after including problematic headers\n#if defined(__GNUC__) && !defined(__clang__)\n  #pragma GCC diagnostic pop\n#endif\n\n// XFail/XPass pattern implementation (similar to pytest)\nnamespace test_utils {\n  /**\n   * @brief Marks a test as expected to fail\n   * @param condition The condition under which the test is expected to fail\n   * @param reason The reason why the test is expected to fail\n   */\n  struct XFailMarker {\n    bool should_xfail;\n    std::string reason;\n\n    XFailMarker(bool condition, std::string reason):\n        should_xfail(condition),\n        reason(std::move(reason)) {}\n  };\n\n  /**\n   * @brief Helper function to handle xfail logic\n   * @param marker The XFailMarker containing condition and reason\n   * @param test_passed Whether the test actually passed\n   */\n  inline void handleXFail(const XFailMarker &marker, bool test_passed) {\n    if (marker.should_xfail) {\n      if (test_passed) {\n        // XPass: Test was expected to fail but passed\n        const std::string message = \"XPASS: Test unexpectedly passed (expected to fail: \" + marker.reason + \")\";\n        BOOST_LOG(warning) << message;\n        GTEST_SKIP() << \"XPASS: Test unexpectedly passed (expected to fail: \" << marker.reason << \")\";\n      } else {\n        // XFail: Test failed as expected\n        const std::string message = \"XFAIL: Test failed as expected (\" + marker.reason + \")\";\n        BOOST_LOG(info) << message;\n        GTEST_SKIP() << \"XFAIL: \" << marker.reason;\n      }\n    }\n    // If not marked as xfail, let the test result stand as normal\n  }\n\n  /**\n   * @brief Check if two values are equal without failing the test\n   * @param actual The actual value\n   * @param expected The expected value\n   * @param message Optional message to include\n   * @return true if values are equal, false otherwise\n   */\n  template<typename T1, typename T2>\n  inline bool checkEqual(const T1 &actual, const T2 &expected, const std::string &message = \"\") {\n    bool result = (actual == expected);\n    if (!message.empty()) {\n      BOOST_LOG(debug) << \"Assertion check: \" << message << \" - \" << (result ? \"PASSED\" : \"FAILED\");\n    }\n    return result;\n  }\n\n  /**\n   * @brief Check if two values are not equal without failing the test\n   * @param actual The actual value\n   * @param expected The expected value\n   * @param message Optional message to include\n   * @return true if values are not equal, false otherwise\n   */\n  template<typename T1, typename T2>\n  inline bool checkNotEqual(const T1 &actual, const T2 &expected, const std::string &message = \"\") {\n    const bool result = (actual != expected);\n    if (!message.empty()) {\n      BOOST_LOG(debug) << \"Assertion check: \" << message << \" - \" << (result ? \"PASSED\" : \"FAILED\");\n    }\n    return result;\n  }\n}  // namespace test_utils\n\n// Convenience macros for xfail testing\n#define XFAIL_IF(condition, reason) \\\n  test_utils::XFailMarker xfail_marker((condition), (reason))\n\n#define HANDLE_XFAIL_ASSERT_EQ(actual, expected, message) \\\n  do { \\\n    if (xfail_marker.should_xfail) { \\\n      /* For xfail tests, check the assertion without failing */ \\\n      bool test_passed = test_utils::checkEqual((actual), (expected), (message)); \\\n      test_utils::handleXFail(xfail_marker, test_passed); \\\n    } else { \\\n      /* Run the normal GTest assertion if not marked as xfail */ \\\n      EXPECT_EQ((actual), (expected)) << (message); \\\n    } \\\n  } while (0)\n\n#define HANDLE_XFAIL_ASSERT_NE(actual, expected, message) \\\n  do { \\\n    if (xfail_marker.should_xfail) { \\\n      /* For xfail tests, check the assertion without failing */ \\\n      bool test_passed = test_utils::checkNotEqual((actual), (expected), (message)); \\\n      test_utils::handleXFail(xfail_marker, test_passed); \\\n    } else { \\\n      /* Run the normal GTest assertion if not marked as xfail */ \\\n      EXPECT_NE((actual), (expected)) << (message); \\\n    } \\\n  } while (0)\n\n// Platform detection macros for convenience\n#ifdef _WIN32\n  #define IS_WINDOWS true\n#else\n  #define IS_WINDOWS false\n#endif\n\n#ifdef __linux__\n  #define IS_LINUX true\n#else\n  #define IS_LINUX false\n#endif\n\n#ifdef __APPLE__\n  #define IS_MACOS true\n#else\n  #define IS_MACOS false\n#endif\n\n#ifdef __FreeBSD__\n  #define IS_FREEBSD true\n#else\n  #define IS_FREEBSD false\n#endif\n\nstruct PlatformTestSuite: testing::Test {\n  static void SetUpTestSuite() {\n    ASSERT_FALSE(platf_deinit);\n    BOOST_LOG(tests) << \"Setting up platform test suite\";\n    platf_deinit = platf::init();\n    ASSERT_TRUE(platf_deinit);\n  }\n\n  static void TearDownTestSuite() {\n    ASSERT_TRUE(platf_deinit);\n    platf_deinit = {};\n    BOOST_LOG(tests) << \"Tore down platform test suite\";\n  }\n\nprivate:\n  inline static std::unique_ptr<platf::deinit_t> platf_deinit;\n};\n"
  },
  {
    "path": "tests/tests_environment.h",
    "content": "/**\n * @file tests/tests_environment.h\n * @brief Declarations for SunshineEnvironment.\n */\n#pragma once\n#include \"tests_common.h\"\n\nstruct SunshineEnvironment: testing::Environment {\n  void SetUp() override {\n    mail::man = std::make_shared<safe::mail_raw_t>();\n    deinit_log = logging::init(0, \"test_sunshine.log\");\n  }\n\n  void TearDown() override {\n    deinit_log = {};\n    mail::man = {};\n  }\n\n  std::unique_ptr<logging::deinit_t> deinit_log;\n};\n"
  },
  {
    "path": "tests/tests_events.h",
    "content": "/**\n * @file tests/tests_events.h\n * @brief Declarations for SunshineEventListener.\n */\n#pragma once\n#include \"tests_common.h\"\n\nstruct SunshineEventListener: testing::EmptyTestEventListener {\n  SunshineEventListener() {\n    sink = boost::make_shared<sink_t>();\n    sink_buffer = boost::make_shared<std::stringstream>();\n    sink->locked_backend()->add_stream(sink_buffer);\n    sink->set_formatter(&logging::formatter);\n  }\n\n  void OnTestProgramStart(const testing::UnitTest &unit_test) override {\n    boost::log::core::get()->add_sink(sink);\n  }\n\n  void OnTestProgramEnd(const testing::UnitTest &unit_test) override {\n    boost::log::core::get()->remove_sink(sink);\n  }\n\n  void OnTestStart(const testing::TestInfo &test_info) override {\n    BOOST_LOG(tests) << \"From \" << test_info.file() << \":\" << test_info.line();\n    BOOST_LOG(tests) << \"  \" << test_info.test_suite_name() << \"/\" << test_info.name() << \" started\";\n  }\n\n  void OnTestPartResult(const testing::TestPartResult &test_part_result) override {\n    std::string file = test_part_result.file_name();\n    BOOST_LOG(tests) << \"At \" << file << \":\" << test_part_result.line_number();\n\n    auto result_text = test_part_result.passed()            ? \"Success\" :\n                       test_part_result.nonfatally_failed() ? \"Non-fatal failure\" :\n                       test_part_result.fatally_failed()    ? \"Failure\" :\n                                                              \"Skip\";\n\n    std::string summary = test_part_result.summary();\n    std::string message = test_part_result.message();\n    BOOST_LOG(tests) << \"  \" << result_text << \": \" << summary;\n    if (message != summary) {\n      BOOST_LOG(tests) << \"  \" << message;\n    }\n  }\n\n  void OnTestEnd(const testing::TestInfo &test_info) override {\n    auto &result = *test_info.result();\n\n    auto result_text = result.Passed()  ? \"passed\" :\n                       result.Skipped() ? \"skipped\" :\n                                          \"failed\";\n    BOOST_LOG(tests) << test_info.test_suite_name() << \"/\" << test_info.name() << \" \" << result_text;\n\n    if (result.Failed()) {\n      std::cout << sink_buffer->str();\n    }\n\n    sink_buffer->str(\"\");\n    sink_buffer->clear();\n  }\n\n  using sink_t = boost::log::sinks::synchronous_sink<boost::log::sinks::text_ostream_backend>;\n  boost::shared_ptr<sink_t> sink;\n  boost::shared_ptr<std::stringstream> sink_buffer;\n};\n"
  },
  {
    "path": "tests/tests_log_checker.h",
    "content": "/**\n * @file tests/tests_log_checker.h\n * @brief Utility functions to check log file contents.\n */\n#pragma once\n\n#include <algorithm>\n#include <fstream>\n#include <regex>\n#include <src/logging.h>\n#include <string>\n\nnamespace log_checker {\n\n  /**\n   * @brief Remove the timestamp prefix from a log line.\n   * @param line The log line.\n   * @return The log line without the timestamp prefix.\n   */\n  inline std::string remove_timestamp_prefix(const std::string &line) {\n    static const std::regex timestamp_regex(R\"(\\[\\d{4}-\\d{2}-\\d{2} \\d{2}:\\d{2}:\\d{2}\\.\\d{3}\\]: )\");\n    return std::regex_replace(line, timestamp_regex, \"\");\n  }\n\n  /**\n   * @brief Check if a log file contains a line that starts with the given string.\n   * @param log_file Path to the log file.\n   * @param start_str The string that the line should start with.\n   * @return True if such a line is found, false otherwise.\n   */\n  inline bool line_starts_with(const std::string &log_file, const std::string_view &start_str) {\n    logging::log_flush();\n\n    std::ifstream input(log_file);\n    if (!input.is_open()) {\n      return false;\n    }\n\n    for (std::string line; std::getline(input, line);) {\n      line = remove_timestamp_prefix(line);\n      if (line.rfind(start_str, 0) == 0) {\n        return true;\n      }\n    }\n    return false;\n  }\n\n  /**\n   * @brief Check if a log file contains a line that ends with the given string.\n   * @param log_file Path to the log file.\n   * @param end_str The string that the line should end with.\n   * @return True if such a line is found, false otherwise.\n   */\n  inline bool line_ends_with(const std::string &log_file, const std::string_view &end_str) {\n    logging::log_flush();\n\n    std::ifstream input(log_file);\n    if (!input.is_open()) {\n      return false;\n    }\n\n    for (std::string line; std::getline(input, line);) {\n      line = remove_timestamp_prefix(line);\n      if (line.size() >= end_str.size() &&\n          line.compare(line.size() - end_str.size(), end_str.size(), end_str) == 0) {\n        return true;\n      }\n    }\n    return false;\n  }\n\n  /**\n   * @brief Check if a log file contains a line that equals the given string.\n   * @param log_file Path to the log file.\n   * @param str The string that the line should equal.\n   * @return True if such a line is found, false otherwise.\n   */\n  inline bool line_equals(const std::string &log_file, const std::string_view &str) {\n    logging::log_flush();\n\n    std::ifstream input(log_file);\n    if (!input.is_open()) {\n      return false;\n    }\n\n    for (std::string line; std::getline(input, line);) {\n      line = remove_timestamp_prefix(line);\n      if (line == str) {\n        return true;\n      }\n    }\n    return false;\n  }\n\n  /**\n   * @brief Check if a log file contains a line that contains the given substring.\n   * @param log_file Path to the log file.\n   * @param substr The substring to search for.\n   * @param case_insensitive Whether the search should be case-insensitive.\n   * @return True if such a line is found, false otherwise.\n   */\n  inline bool line_contains(const std::string &log_file, const std::string_view &substr, bool case_insensitive = false) {\n    logging::log_flush();\n\n    std::ifstream input(log_file);\n    if (!input.is_open()) {\n      return false;\n    }\n\n    std::string search_str(substr);\n    if (case_insensitive) {\n      // sonarcloud complains about this, but the solution doesn't work for macOS-12\n      std::transform(search_str.begin(), search_str.end(), search_str.begin(), ::tolower);\n    }\n\n    for (std::string line; std::getline(input, line);) {\n      line = remove_timestamp_prefix(line);\n      if (case_insensitive) {\n        // sonarcloud complains about this, but the solution doesn't work for macOS-12\n        std::transform(line.begin(), line.end(), line.begin(), ::tolower);\n      }\n      if (line.find(search_str) != std::string::npos) {\n        return true;\n      }\n    }\n    return false;\n  }\n\n}  // namespace log_checker\n"
  },
  {
    "path": "tests/tests_main.cpp",
    "content": "/**\n * @file tests/tests_main.cpp\n * @brief Entry point definition.\n */\n#include \"tests_common.h\"\n#include \"tests_environment.h\"\n#include \"tests_events.h\"\n\nint main(int argc, char **argv) {\n  testing::InitGoogleTest(&argc, argv);\n  testing::AddGlobalTestEnvironment(new SunshineEnvironment);\n  testing::UnitTest::GetInstance()->listeners().Append(new SunshineEventListener);\n  return RUN_ALL_TESTS();\n}\n"
  },
  {
    "path": "tests/unit/platform/test_common.cpp",
    "content": "/**\n * @file tests/unit/platform/test_common.cpp\n * @brief Test src/platform/common.*.\n */\n#include \"../../tests_common.h\"\n\n#include <boost/asio/ip/host_name.hpp>\n#include <src/platform/common.h>\n\nstruct SetEnvTest: ::testing::TestWithParam<std::tuple<std::string, std::string, int>> {\nprotected:\n  void TearDown() override {\n    // Clean up environment variable after each test\n    const auto &[name, value, expected] = GetParam();\n    platf::unset_env(name);\n  }\n};\n\nTEST_P(SetEnvTest, SetEnvironmentVariableTests) {\n  const auto &[name, value, expected] = GetParam();\n  platf::set_env(name, value);\n\n  const char *env_value = std::getenv(name.c_str());\n  if (expected == 0 && !value.empty()) {\n    ASSERT_NE(env_value, nullptr);\n    ASSERT_EQ(std::string(env_value), value);\n  } else {\n    ASSERT_EQ(env_value, nullptr);\n  }\n}\n\nTEST_P(SetEnvTest, UnsetEnvironmentVariableTests) {\n  const auto &[name, value, expected] = GetParam();\n  platf::unset_env(name);\n\n  const char *env_value = std::getenv(name.c_str());\n  if (expected == 0) {\n    ASSERT_EQ(env_value, nullptr);\n  }\n}\n\nINSTANTIATE_TEST_SUITE_P(\n  SetEnvTests,\n  SetEnvTest,\n  ::testing::Values(\n    std::make_tuple(\"SUNSHINE_UNIT_TEST_ENV_VAR\", \"test_value_0\", 0),\n    std::make_tuple(\"SUNSHINE_UNIT_TEST_ENV_VAR\", \"test_value_1\", 0),\n    std::make_tuple(\"\", \"test_value\", -1)\n  )\n);\n\nTEST(HostnameTests, TestAsioEquality) {\n  // These should be equivalent on all platforms for ASCII hostnames\n  ASSERT_EQ(platf::get_host_name(), boost::asio::ip::host_name());\n}\n"
  },
  {
    "path": "tests/unit/platform/windows/test_utf_utils.cpp",
    "content": "/**\n * @file tests/unit/platform/windows/test_utf_utils.cpp\n * @brief Test src/platform/windows/utf_utils.cpp UTF conversion functions.\n */\n#include \"../../../tests_common.h\"\n\n#include <iostream>\n#include <string>\n\n#ifdef _WIN32\n  #include <src/platform/windows/utf_utils.h>\n  #include <Windows.h>\n#endif\n\n#ifdef _WIN32\n/**\n * @brief Test fixture for utf_utils namespace functions\n */\nclass UtfUtilsTest: public testing::Test {};\n\nTEST_F(UtfUtilsTest, FromUtf8WithEmptyString) {\n  const std::string empty_string = \"\";\n  const std::wstring result = utf_utils::from_utf8(empty_string);\n\n  EXPECT_TRUE(result.empty()) << \"Empty UTF-8 string should produce empty wide string\";\n}\n\nTEST_F(UtfUtilsTest, ToUtf8WithEmptyWideString) {\n  const std::wstring empty_wstring = L\"\";\n  const std::string result = utf_utils::to_utf8(empty_wstring);\n\n  EXPECT_TRUE(result.empty()) << \"Empty wide string should produce empty UTF-8 string\";\n}\n\nTEST_F(UtfUtilsTest, FromUtf8WithBasicString) {\n  const std::string test_string = \"Hello World\";\n  const std::wstring result = utf_utils::from_utf8(test_string);\n\n  EXPECT_EQ(result, L\"Hello World\") << \"Basic ASCII string should convert correctly\";\n}\n\nTEST_F(UtfUtilsTest, ToUtf8WithBasicWideString) {\n  const std::wstring test_wstring = L\"Hello World\";\n  const std::string result = utf_utils::to_utf8(test_wstring);\n\n  EXPECT_EQ(result, \"Hello World\") << \"Basic wide string should convert correctly\";\n}\n\nTEST_F(UtfUtilsTest, RoundTripConversionBasic) {\n  const std::string original = \"Test String\";\n  const std::wstring wide = utf_utils::from_utf8(original);\n  const std::string converted_back = utf_utils::to_utf8(wide);\n\n  EXPECT_EQ(original, converted_back) << \"Round trip conversion should preserve basic string\";\n}\n\nTEST_F(UtfUtilsTest, FromUtf8WithQuotationMarks) {\n  // Test various quotation marks that might appear in device names\n  const std::string single_quote = \"Device 'Audio' Output\";\n  const std::string double_quote = \"Device \\\"Audio\\\" Output\";\n  const std::string left_quote = \"Device \\u{2018}Audio\\u{2019} Output\";  // Unicode left/right single quotes\n  const std::string right_quote = \"Device \\u{2019}Audio\\u{2018} Output\";  // Unicode right/left single quotes\n  const std::string left_double = \"Device \\u{201C}Audio\\u{201D} Output\";  // Unicode left/right double quotes\n  const std::string right_double = \"Device \\u{201D}Audio\\u{201C} Output\";  // Unicode right/left double quotes\n\n  const std::wstring result1 = utf_utils::from_utf8(single_quote);\n  const std::wstring result2 = utf_utils::from_utf8(double_quote);\n  const std::wstring result3 = utf_utils::from_utf8(left_quote);\n  const std::wstring result4 = utf_utils::from_utf8(right_quote);\n  const std::wstring result5 = utf_utils::from_utf8(left_double);\n  const std::wstring result6 = utf_utils::from_utf8(right_double);\n\n  EXPECT_EQ(result1, L\"Device 'Audio' Output\") << \"Single quote conversion failed\";\n  EXPECT_EQ(result2, L\"Device \\\"Audio\\\" Output\") << \"Double quote conversion failed\";\n  EXPECT_EQ(result3, L\"Device \\u{2018}Audio\\u{2019} Output\") << \"Left quote conversion failed\";\n  EXPECT_EQ(result4, L\"Device \\u{2019}Audio\\u{2018} Output\") << \"Right quote conversion failed\";\n  EXPECT_EQ(result5, L\"Device \\u{201C}Audio\\u{201D} Output\") << \"Left double quote conversion failed\";\n  EXPECT_EQ(result6, L\"Device \\u{201D}Audio\\u{201C} Output\") << \"Right double quote conversion failed\";\n}\n\nTEST_F(UtfUtilsTest, FromUtf8WithTrademarkSymbols) {\n  // Test trademark and copyright symbols\n  const std::string trademark = \"Audio Device™\";\n  const std::string registered = \"Audio Device®\";\n  const std::string copyright = \"Audio Device©\";\n  const std::string combined = \"Realtek® Audio™\";\n\n  const std::wstring result1 = utf_utils::from_utf8(trademark);\n  const std::wstring result2 = utf_utils::from_utf8(registered);\n  const std::wstring result3 = utf_utils::from_utf8(copyright);\n  const std::wstring result4 = utf_utils::from_utf8(combined);\n\n  EXPECT_EQ(result1, L\"Audio Device™\") << \"Trademark symbol conversion failed\";\n  EXPECT_EQ(result2, L\"Audio Device®\") << \"Registered symbol conversion failed\";\n  EXPECT_EQ(result3, L\"Audio Device©\") << \"Copyright symbol conversion failed\";\n  EXPECT_EQ(result4, L\"Realtek® Audio™\") << \"Combined symbols conversion failed\";\n}\n\nTEST_F(UtfUtilsTest, FromUtf8WithAccentedCharacters) {\n  // Test accented characters that might appear in international device names\n  const std::string french = \"Haut-parleur à haute qualité\";\n  const std::string spanish = \"Altavoz ñáéíóú\";\n  const std::string german = \"Lautsprecher äöü\";\n  const std::string mixed = \"àáâãäåæçèéêë\";\n\n  const std::wstring result1 = utf_utils::from_utf8(french);\n  const std::wstring result2 = utf_utils::from_utf8(spanish);\n  const std::wstring result3 = utf_utils::from_utf8(german);\n  const std::wstring result4 = utf_utils::from_utf8(mixed);\n\n  EXPECT_EQ(result1, L\"Haut-parleur à haute qualité\") << \"French accents conversion failed\";\n  EXPECT_EQ(result2, L\"Altavoz ñáéíóú\") << \"Spanish accents conversion failed\";\n  EXPECT_EQ(result3, L\"Lautsprecher äöü\") << \"German accents conversion failed\";\n  EXPECT_EQ(result4, L\"àáâãäåæçèéêë\") << \"Mixed accents conversion failed\";\n}\n\nTEST_F(UtfUtilsTest, FromUtf8WithSpecialSymbols) {\n  // Test various special symbols\n  const std::string math_symbols = \"Audio @ 44.1kHz ± 0.1%\";\n  const std::string punctuation = \"Audio Device #1 & #2\";\n  const std::string programming = \"Device $%^&*()\";\n  const std::string mixed_symbols = \"Audio™ @#$%^&*()\";\n\n  const std::wstring result1 = utf_utils::from_utf8(math_symbols);\n  const std::wstring result2 = utf_utils::from_utf8(punctuation);\n  const std::wstring result3 = utf_utils::from_utf8(programming);\n  const std::wstring result4 = utf_utils::from_utf8(mixed_symbols);\n\n  EXPECT_EQ(result1, L\"Audio @ 44.1kHz ± 0.1%\") << \"Math symbols conversion failed\";\n  EXPECT_EQ(result2, L\"Audio Device #1 & #2\") << \"Punctuation conversion failed\";\n  EXPECT_EQ(result3, L\"Device $%^&*()\") << \"Programming symbols conversion failed\";\n  EXPECT_EQ(result4, L\"Audio™ @#$%^&*()\") << \"Mixed symbols conversion failed\";\n}\n\nTEST_F(UtfUtilsTest, ToUtf8WithQuotationMarks) {\n  // Test various quotation marks conversion from wide to UTF-8\n  const std::wstring single_quote = L\"Device 'Audio' Output\";\n  const std::wstring double_quote = L\"Device \\\"Audio\\\" Output\";\n  const std::wstring left_quote = L\"Device \\u{2018}Audio\\u{2019} Output\";  // Unicode left/right single quotes\n  const std::wstring right_quote = L\"Device \\u{2019}Audio\\u{2018} Output\";  // Unicode right/left single quotes\n  const std::wstring left_double = L\"Device \\u{201C}Audio\\u{201D} Output\";  // Unicode left/right double quotes\n  const std::wstring right_double = L\"Device \\u{201D}Audio\\u{201C} Output\";  // Unicode right/left double quotes\n\n  const std::string result1 = utf_utils::to_utf8(single_quote);\n  const std::string result2 = utf_utils::to_utf8(double_quote);\n  const std::string result3 = utf_utils::to_utf8(left_quote);\n  const std::string result4 = utf_utils::to_utf8(right_quote);\n  const std::string result5 = utf_utils::to_utf8(left_double);\n  const std::string result6 = utf_utils::to_utf8(right_double);\n\n  EXPECT_EQ(result1, \"Device 'Audio' Output\") << \"Single quote to UTF-8 conversion failed\";\n  EXPECT_EQ(result2, \"Device \\\"Audio\\\" Output\") << \"Double quote to UTF-8 conversion failed\";\n  EXPECT_EQ(result3, \"Device \\u{2018}Audio\\u{2019} Output\") << \"Left quote to UTF-8 conversion failed\";\n  EXPECT_EQ(result4, \"Device \\u{2019}Audio\\u{2018} Output\") << \"Right quote to UTF-8 conversion failed\";\n  EXPECT_EQ(result5, \"Device \\u{201C}Audio\\u{201D} Output\") << \"Left double quote to UTF-8 conversion failed\";\n  EXPECT_EQ(result6, \"Device \\u{201D}Audio\\u{201C} Output\") << \"Right double quote to UTF-8 conversion failed\";\n}\n\nTEST_F(UtfUtilsTest, ToUtf8WithTrademarkSymbols) {\n  // Test trademark and copyright symbols conversion from wide to UTF-8\n  const std::wstring trademark = L\"Audio Device™\";\n  const std::wstring registered = L\"Audio Device®\";\n  const std::wstring copyright = L\"Audio Device©\";\n  const std::wstring combined = L\"Realtek® Audio™\";\n\n  const std::string result1 = utf_utils::to_utf8(trademark);\n  const std::string result2 = utf_utils::to_utf8(registered);\n  const std::string result3 = utf_utils::to_utf8(copyright);\n  const std::string result4 = utf_utils::to_utf8(combined);\n\n  EXPECT_EQ(result1, \"Audio Device™\") << \"Trademark symbol to UTF-8 conversion failed\";\n  EXPECT_EQ(result2, \"Audio Device®\") << \"Registered symbol to UTF-8 conversion failed\";\n  EXPECT_EQ(result3, \"Audio Device©\") << \"Copyright symbol to UTF-8 conversion failed\";\n  EXPECT_EQ(result4, \"Realtek® Audio™\") << \"Combined symbols to UTF-8 conversion failed\";\n}\n\nTEST_F(UtfUtilsTest, RoundTripConversionWithSpecialCharacters) {\n  // Test round trip conversion with various special characters\n  const std::string quotes = \"Device 'Audio' with \\u{201C}Special\\u{201D} Characters\";\n  const std::string symbols = \"Realtek® Audio™ @ 44.1kHz ± 0.1%\";\n  const std::string accents = \"Haut-parleur àáâãäåæçèéêë\";\n  const std::string mixed = \"Audio™ 'Device' @#$%^&*() ñáéíóú\";\n\n  // Convert to wide and back\n  const std::wstring wide1 = utf_utils::from_utf8(quotes);\n  const std::wstring wide2 = utf_utils::from_utf8(symbols);\n  const std::wstring wide3 = utf_utils::from_utf8(accents);\n  const std::wstring wide4 = utf_utils::from_utf8(mixed);\n\n  const std::string back1 = utf_utils::to_utf8(wide1);\n  const std::string back2 = utf_utils::to_utf8(wide2);\n  const std::string back3 = utf_utils::to_utf8(wide3);\n  const std::string back4 = utf_utils::to_utf8(wide4);\n\n  EXPECT_EQ(quotes, back1) << \"Round trip failed for quotes\";\n  EXPECT_EQ(symbols, back2) << \"Round trip failed for symbols\";\n  EXPECT_EQ(accents, back3) << \"Round trip failed for accents\";\n  EXPECT_EQ(mixed, back4) << \"Round trip failed for mixed characters\";\n}\n\nTEST_F(UtfUtilsTest, RealAudioDeviceNames) {\n  // Test with realistic audio device names that contain special characters\n  const std::string realtek = \"Realtek® High Definition Audio\";\n  const std::string creative = \"Creative Sound Blaster™ X-Fi\";\n  const std::string logitech = \"Logitech G533 Gaming Headset\";\n  const std::string bluetooth = \"Sony WH-1000XM4 'Wireless' Headphones\";\n  const std::string usb = \"USB Audio Device @ 48kHz\";\n\n  // Test conversion to wide\n  const std::wstring wide_realtek = utf_utils::from_utf8(realtek);\n  const std::wstring wide_creative = utf_utils::from_utf8(creative);\n  const std::wstring wide_logitech = utf_utils::from_utf8(logitech);\n  const std::wstring wide_bluetooth = utf_utils::from_utf8(bluetooth);\n  const std::wstring wide_usb = utf_utils::from_utf8(usb);\n\n  EXPECT_FALSE(wide_realtek.empty()) << \"Realtek device name conversion failed\";\n  EXPECT_FALSE(wide_creative.empty()) << \"Creative device name conversion failed\";\n  EXPECT_FALSE(wide_logitech.empty()) << \"Logitech device name conversion failed\";\n  EXPECT_FALSE(wide_bluetooth.empty()) << \"Bluetooth device name conversion failed\";\n  EXPECT_FALSE(wide_usb.empty()) << \"USB device name conversion failed\";\n\n  // Test round trip\n  EXPECT_EQ(realtek, utf_utils::to_utf8(wide_realtek)) << \"Realtek round trip failed\";\n  EXPECT_EQ(creative, utf_utils::to_utf8(wide_creative)) << \"Creative round trip failed\";\n  EXPECT_EQ(logitech, utf_utils::to_utf8(wide_logitech)) << \"Logitech round trip failed\";\n  EXPECT_EQ(bluetooth, utf_utils::to_utf8(wide_bluetooth)) << \"Bluetooth round trip failed\";\n  EXPECT_EQ(usb, utf_utils::to_utf8(wide_usb)) << \"USB round trip failed\";\n}\n\nTEST_F(UtfUtilsTest, InvalidUtf8Sequences) {\n  // Test with invalid UTF-8 sequences - should return empty string\n  const std::string invalid1 = \"Test\\x{FF}\\x{FE}\\x{FD}\";  // Invalid UTF-8 bytes\n  const std::string invalid2 = \"Test\\x{80}\\x{81}\\x{82}\";  // Invalid continuation bytes\n\n  const std::wstring result1 = utf_utils::from_utf8(invalid1);\n  const std::wstring result2 = utf_utils::from_utf8(invalid2);\n\n  // The function should return empty string for invalid UTF-8 sequences\n  EXPECT_TRUE(result1.empty()) << \"Invalid UTF-8 sequence should return empty string\";\n  EXPECT_TRUE(result2.empty()) << \"Invalid UTF-8 sequence should return empty string\";\n}\n\nTEST_F(UtfUtilsTest, LongStringsWithSpecialCharacters) {\n  // Test with longer strings containing many special characters\n  std::string long_special = \"Device™ with 'special' characters: àáâãäåæçèéêë ñáéíóú äöü \";\n  for (int i = 0; i < 10; ++i) {\n    long_special += \"Audio® Device™ @#$%^&*() \";\n  }\n\n  const std::wstring wide_result = utf_utils::from_utf8(long_special);\n  const std::string back_result = utf_utils::to_utf8(wide_result);\n\n  EXPECT_FALSE(wide_result.empty()) << \"Long string conversion should not be empty\";\n  EXPECT_EQ(long_special, back_result) << \"Long string round trip should preserve content\";\n}\n\n#else\n// For non-Windows platforms, the utf_utils namespace doesn't exist\nTEST(UtfUtilsTest, UtfUtilsNotAvailableOnNonWindows) {\n  GTEST_SKIP() << \"utf_utils namespace is Windows-specific\";\n}\n#endif\n"
  },
  {
    "path": "tests/unit/test_audio.cpp",
    "content": "/**\n * @file tests/unit/test_audio.cpp\n * @brief Test src/audio.*.\n */\n#include \"../tests_common.h\"\n\n#include <src/audio.h>\n\nusing namespace audio;\n\nstruct AudioTest: PlatformTestSuite, testing::WithParamInterface<std::tuple<std::basic_string_view<char>, config_t>> {\n  void SetUp() override {\n    m_config = std::get<1>(GetParam());\n    m_mail = std::make_shared<safe::mail_raw_t>();\n  }\n\n  config_t m_config;\n  safe::mail_t m_mail;\n};\n\nconstexpr std::bitset<config_t::MAX_FLAGS> config_flags(const int flag = -1) {\n  auto result = std::bitset<config_t::MAX_FLAGS>();\n  if (flag >= 0) {\n    result.set(flag);\n  }\n  return result;\n}\n\nINSTANTIATE_TEST_SUITE_P(\n  Configurations,\n  AudioTest,\n  testing::Values(\n    std::make_tuple(\"HIGH_STEREO\", config_t {5, 2, 0x3, {0}, config_flags(config_t::HIGH_QUALITY)}),\n    std::make_tuple(\"SURROUND51\", config_t {5, 6, 0x3F, {0}, config_flags()}),\n    std::make_tuple(\"SURROUND71\", config_t {5, 8, 0x63F, {0}, config_flags()}),\n    std::make_tuple(\"SURROUND51_CUSTOM\", config_t {5, 6, 0x3F, {6, 4, 2, {0, 1, 4, 5, 2, 3}}, config_flags(config_t::CUSTOM_SURROUND_PARAMS)})\n  ),\n  [](const auto &info) {\n    return std::string(std::get<0>(info.param));\n  }\n);\n\nTEST_P(AudioTest, TestEncode) {\n  std::thread timer([&] {\n    // Terminate the audio capture after 100 ms\n    std::this_thread::sleep_for(100ms);\n    const auto shutdown_event = m_mail->event<bool>(mail::shutdown);\n    const auto audio_packets = m_mail->queue<packet_t>(mail::audio_packets);\n    shutdown_event->raise(true);\n    audio_packets->stop();\n  });\n  std::thread capture([&] {\n    const auto packets = m_mail->queue<packet_t>(mail::audio_packets);\n    const auto shutdown_event = m_mail->event<bool>(mail::shutdown);\n    while (const auto packet = packets->pop()) {\n      if (shutdown_event->peek()) {\n        break;\n      }\n      if (auto packet_data = packet->second; packet_data.size() == 0) {\n        FAIL() << \"Empty packet data\";\n      }\n    }\n  });\n  audio::capture(m_mail, m_config, nullptr);\n\n  timer.join();\n  capture.join();\n}\n"
  },
  {
    "path": "tests/unit/test_confighttp.cpp",
    "content": "/**\n * @file tests/unit/test_confighttp.cpp\n * @brief Test src/confighttp.cpp\n *\n * These tests use a real HTTPS client/server to test the actual confighttp endpoints.\n * While this is more of an integration test approach, it's the most practical way to\n * verify that the confighttp functions work correctly end-to-end.\n */\n\n// test imports\n#include \"../tests_common.h\"\n\n// standard includes\n#include <chrono>\n#include <filesystem>\n#include <format>\n#include <fstream>\n#include <iostream>\n#include <thread>\n\n// lib imports\n#include <Simple-Web-Server/client_https.hpp>\n#include <Simple-Web-Server/crypto.hpp>\n#include <Simple-Web-Server/server_https.hpp>\n\n// local imports\n#include <src/config.h>\n#include <src/confighttp.h>\n#include <src/crypto.h>\n#include <src/httpcommon.h>\n#include <src/network.h>\n#include <src/utility.h>\n\nusing namespace std::literals;\n\nnamespace {\n  // Test certificates\n  const std::string TEST_PRIVATE_KEY = R\"(-----BEGIN PRIVATE KEY-----\nMIIEvQIBADANBgkqhkiG9w0BAQEFAASCBKcwggSjAgEAAoIBAQDLePNlWN06FLlM\nujWzIX8UICO7SWfH5DXlafVjpxwi/WCkdO6FxixqRNGu71wMvJXFbDlNR8fqX2xo\n+eq17J3uFKn+qdjmP3L38bkqxhoJ/nCrXkeGyCTQ+Daug63ZYSJeW2Mmf+LAR5/i\n/fWYfXpSlbcf5XJQPEWvENpLqWu+NOU50dJXIEVYpUXRx2+x4ZbwkH7tVJm94L+C\nOUyiJKQPyWgU2aFsyJGwHFfePfSUpfYHqbHZV/ILpY59VJairBwE99bx/mBvMI7a\nhBmJTSDuDffJcPDhFF5kZa0UkQPrPvhXcQaSRti7v0VonEQj8pTSnGYr9ktWKk92\nwxDyn9S3AgMBAAECggEAbEhQ14WELg2rUz7hpxPTaiV0fo4hEcrMN+u8sKzVF3Xa\nQYsNCNoe9urq3/r39LtDxU3D7PGfXYYszmz50Jk8ruAGW8WN7XKkv3i/fxjv8JOc\n6EYDMKJAnYkKqLLhCQddX/Oof2udg5BacVWPpvhX6a1NSEc2H6cDupfwZEWkVhMi\nbCC3JcNmjFa8N7ow1/5VQiYVTjpxfV7GY1GRe7vMvBucdQKH3tUG5PYXKXytXw/j\nKDLaECiYVT89KbApkI0zhy7I5g3LRq0Rs5fmYLCjVebbuAL1W5CJHFJeFOgMKvnO\nQSl7MfHkTnzTzUqwkwXjgNMGsTosV4UloL9gXVF6GQKBgQD5fI771WETkpaKjWBe\n6XUVSS98IOAPbTGpb8CIhSjzCuztNAJ+0ey1zklQHonMFbdmcWTkTJoF3ECqAos9\nvxB4ROg+TdqGDcRrXa7Twtmhv66QvYxttkaK3CqoLX8CCTnjgXBCijo6sCpo6H1T\n+y55bBDpxZjNFT5BV3+YPBfWQwKBgQDQyNt+saTqJqxGYV7zWQtOqKORRHAjaJpy\nm5035pky5wORsaxQY8HxbsTIQp9jBSw3SQHLHN/NAXDl2k7VAw/axMc+lj9eW+3z\n2Hv5LVgj37jnJYEpYwehvtR0B4jZnXLyLwShoBdRPkGlC5fs9+oWjQZoDwMLZfTg\neZVOJm6SfQKBgQDfxYcB/kuKIKsCLvhHaSJpKzF6JoqRi6FFlkScrsMh66TCxSmP\n0n58O0Cqqhlyge/z5LVXyBVGOF2Pn6SAh4UgOr4MVAwyvNp2aprKuTQ2zhSnIjx4\nk0sGdZ+VJOmMS/YuRwUHya+cwDHp0s3Gq77tja5F38PD/s/OD8sUIqJGvQKBgBfI\n6ghy4GC0ayfRa+m5GSqq14dzDntaLU4lIDIAGS/NVYDBhunZk3yXq99Mh6/WJQVf\nUc77yRsnsN7ekeB+as33YONmZm2vd1oyLV1jpwjfMcdTZHV8jKAGh1l4ikSQRUoF\nxTdMb5uXxg6xVWtvisFq63HrU+N2iAESmMnAYxRZAoGAVEFJRRjPrSIUTCCKRiTE\nbr+cHqy6S5iYRxGl9riKySBKeU16fqUACIvUqmqlx4Secj3/Hn/VzYEzkxcSPwGi\nqMgdS0R+tacca7NopUYaaluneKYdS++DNlT/m+KVHqLynQr54z1qBlThg9KGrpmM\nLGZkXtQpx6sX7v3Kq56PkNk=\n-----END PRIVATE KEY-----)\";\n\n  const std::string TEST_PUBLIC_CERT = R\"(-----BEGIN CERTIFICATE-----\nMIIC6zCCAdOgAwIBAgIBATANBgkqhkiG9w0BAQsFADA5MQswCQYDVQQGEwJJVDEW\nMBQGA1UECgwNR2FtZXNPbldoYWxlczESMBAGA1UEAwwJbG9jYWxob3N0MB4XDTIy\nMDQwOTA5MTYwNVoXDTQyMDQwNDA5MTYwNVowOTELMAkGA1UEBhMCSVQxFjAUBgNV\nBAoMDUdhbWVzT25XaGFsZXMxEjAQBgNVBAMMCWxvY2FsaG9zdDCCASIwDQYJKoZI\nhvcNAQEBBQADggEPADCCAQoCggEBAMt482VY3ToUuUy6NbMhfxQgI7tJZ8fkNeVp\n9WOnHCL9YKR07oXGLGpE0a7vXAy8lcVsOU1Hx+pfbGj56rXsne4Uqf6p2OY/cvfx\nuSrGGgn+cKteR4bIJND4Nq6DrdlhIl5bYyZ/4sBHn+L99Zh9elKVtx/lclA8Ra8Q\n2kupa7405TnR0lcgRVilRdHHb7HhlvCQfu1Umb3gv4I5TKIkpA/JaBTZoWzIkbAc\nV9499JSl9gepsdlX8guljn1UlqKsHAT31vH+YG8wjtqEGYlNIO4N98lw8OEUXmRl\nrRSRA+s++FdxBpJG2Lu/RWicRCPylNKcZiv2S1YqT3bDEPKf1LcCAwEAATANBgkq\nhkiG9w0BAQsFAAOCAQEAqPBqzvDjl89pZMll3Ge8RS7HeDuzgocrhOcT2jnk4ag7\n/TROZuISjDp6+SnL3gPEt7E2OcFAczTg3l/wbT5PFb6vM96saLm4EP0zmLfK1FnM\nJDRahKutP9rx6RO5OHqsUB+b4jA4W0L9UnXUoLKbjig501AUix0p52FBxu+HJ90r\nHlLs3Vo6nj4Z/PZXrzaz8dtQ/KJMpd/g/9xlo6BKAnRk5SI8KLhO4hW6zG0QA56j\nX4wnh1bwdiidqpcgyuKossLOPxbS786WmsesaAWPnpoY6M8aija+ALwNNuWWmyMg\n9SVDV76xJzM36Uq7Kg3QJYTlY04WmPIdJHkCtXWf9g==\n-----END CERTIFICATE-----)\";\n}  // namespace\n\n/**\n * @brief Test fixture that sets up a minimal HTTPS server with confighttp-style routes\n *\n * This fixture creates a real server to test the actual confighttp functions.\n */\nclass ConfigHttpTest: public ::testing::Test {  // NOSONAR(cpp:S3656) - protected members are intentional for test fixture subclassing\nprotected:\n  std::unique_ptr<SimpleWeb::Server<SimpleWeb::HTTPS>> server;\n  std::unique_ptr<SimpleWeb::Client<SimpleWeb::HTTPS>> client;\n  std::thread server_thread;  // NOSONAR(cpp:S6168) - jthread not available on FreeBSD 14.3 libc++\n  unsigned short port = 0;\n\n  std::string saved_username;\n  std::string saved_password;\n  std::string saved_salt;\n  std::string saved_locale;\n  std::vector<std::string> saved_csrf_allowed_origins;\n  std::filesystem::path test_web_dir;\n  std::filesystem::path cert_file;\n  std::filesystem::path key_file;\n  std::filesystem::path web_dir_test_file;\n\n  void SetUp() override {\n    // Save current config\n    saved_username = config::sunshine.username;\n    saved_password = config::sunshine.password;\n    saved_salt = config::sunshine.salt;\n    saved_locale = config::sunshine.locale;\n    saved_csrf_allowed_origins = config::sunshine.csrf_allowed_origins;\n\n    // Set up test credentials\n    config::sunshine.username = \"testuser\";\n    config::sunshine.salt = \"testsalt\";\n    config::sunshine.password = util::hex(crypto::hash(\"testpass\" + config::sunshine.salt)).to_string();\n\n    // Set test locale\n    config::sunshine.locale = \"en\";\n\n    // Set test web UI port (will be used in SetUp after server starts)\n    // For now, just set the base defaults - we'll add the port-specific ones after server starts\n    config::sunshine.csrf_allowed_origins = {\n      \"https://localhost\",\n      \"https://127.0.0.1\",\n      \"https://[::1]\"\n    };\n\n    // Create test web directory in temp\n    test_web_dir = std::filesystem::temp_directory_path() / \"sunshine_test_confighttp\";  // NOSONAR(cpp:S5443) - safe for tests\n    std::filesystem::create_directories(test_web_dir / \"web\");\n\n    // Create test HTML file in WEB_DIR, creating parent directories with proper permissions\n    std::filesystem::path web_dir_path(WEB_DIR);\n    std::filesystem::create_directories(web_dir_path);\n    web_dir_test_file = web_dir_path / \"test_page.html\";\n\n    std::ofstream test_html(web_dir_test_file);\n    test_html << \"<html><head><title>Test Page</title></head><body><h1>Test Page Content</h1></body></html>\";\n    test_html.close();\n\n    // Write certificates to temp files (Simple-Web-Server expects file paths)\n    cert_file = test_web_dir / \"test_cert.pem\";\n    key_file = test_web_dir / \"test_key.pem\";\n\n    std::ofstream cert_out(cert_file);\n    cert_out << TEST_PUBLIC_CERT;\n    cert_out.close();\n\n    std::ofstream key_out(key_file);\n    key_out << TEST_PRIVATE_KEY;\n    key_out.close();\n\n    // Set up server\n    server = std::make_unique<SimpleWeb::Server<SimpleWeb::HTTPS>>(cert_file.string(), key_file.string());\n    server->config.port = 0;  // OS assigns port\n    server->config.reuse_address = true;\n    server->config.timeout_request = 5;\n    server->config.timeout_content = 300;\n\n    // Add a route to test authentication directly\n    server->resource[\"^/auth-test$\"][\"GET\"] = [](\n                                                const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Response> &response,\n                                                const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Request> &request\n                                              ) {\n      // Call the actual confighttp::authenticate function\n      const bool authenticated = confighttp::authenticate(response, request);\n\n      if (authenticated) {\n        SimpleWeb::CaseInsensitiveMultimap headers;\n        headers.emplace(\"Content-Type\", \"text/plain\");\n        response->write(\"authenticated\", headers);\n      }\n      // If not authenticated, authenticate() already sent the response\n    };\n\n    // Add a route to test send_unauthorized\n    server->resource[\"^/unauthorized-test$\"][\"GET\"] = [](\n                                                        const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Response> &response,\n                                                        const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Request> &request\n                                                      ) {\n      // Call the actual confighttp::send_unauthorized function\n      confighttp::send_unauthorized(response, request);\n    };\n\n    // Add a route to test not_found\n    server->resource[\"^/notfound-test$\"][\"GET\"] = [](\n                                                    const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Response> &response,\n                                                    const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Request> &request\n                                                  ) {\n      // Call the actual confighttp::not_found function\n      confighttp::not_found(response, request, \"Test not found\");\n    };\n\n    // Add a route to test bad_request\n    server->resource[\"^/badrequest-test$\"][\"GET\"] = [](\n                                                      const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Response> &response,\n                                                      const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Request> &request\n                                                    ) {\n      // Call the actual confighttp::bad_request function\n      confighttp::bad_request(response, request, \"Test bad request\");\n    };\n\n    // Add a route to test send_response with JSON\n    server->resource[\"^/json-test$\"][\"GET\"] = [](\n                                                const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Response> &response,\n                                                [[maybe_unused]] const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Request> &request\n                                              ) {\n      // Call the actual confighttp::send_response function\n      nlohmann::json test_json;\n      test_json[\"status\"] = \"success\";\n      test_json[\"message\"] = \"Test JSON response\";\n      test_json[\"code\"] = 200;\n      confighttp::send_response(response, test_json);\n    };\n\n    // Add a route to test send_redirect\n    server->resource[\"^/redirect-test$\"][\"GET\"] = [](\n                                                    const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Response> &response,\n                                                    const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Request> &request\n                                                  ) {\n      // Call the actual confighttp::send_redirect function\n      confighttp::send_redirect(response, request, \"/redirected-location\");\n    };\n\n    // Add a route to test check_content_type\n    server->resource[\"^/content-type-test$\"][\"POST\"] = [](\n                                                         const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Response> &response,\n                                                         const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Request> &request\n                                                       ) {\n      // Call the actual confighttp::check_content_type function\n      if (confighttp::check_content_type(response, request, \"application/json\")) {\n        SimpleWeb::CaseInsensitiveMultimap headers;\n        headers.emplace(\"Content-Type\", \"text/plain\");\n        response->write(\"content-type-valid\", headers);\n      }\n      // If check fails, check_content_type already sent an error response\n    };\n\n    // Add a route to test CSRF token generation\n    server->resource[\"^/csrf-token-test$\"][\"GET\"] = [](\n                                                      const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Response> &response,\n                                                      const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Request> &request\n                                                    ) {\n      // Call the actual confighttp::getCSRFToken function\n      confighttp::getCSRFToken(response, request);\n    };\n\n    // Add a route to test CSRF validation (successful)\n    server->resource[\"^/csrf-validate-test$\"][\"POST\"] = [](\n                                                          const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Response> &response,\n                                                          const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Request> &request\n                                                        ) {\n      // Validate CSRF token\n      std::string client_id = confighttp::get_client_id(request);\n      if (confighttp::validate_csrf_token(response, request, client_id)) {\n        SimpleWeb::CaseInsensitiveMultimap headers;\n        headers.emplace(\"Content-Type\", \"text/plain\");\n        response->write(\"csrf-valid\", headers);\n      }\n      // If validation fails, validate_csrf_token already sent an error response\n    };\n\n    // Add a route to test getPage (requires auth)\n    server->resource[\"^/page-test$\"][\"GET\"] = [](\n                                                const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Response> &response,\n                                                const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Request> &request\n                                              ) {\n      // Call the actual confighttp::getPage function\n      // Note: This will read from WEB_DIR, so we need to ensure the file exists there\n      confighttp::getPage(response, request, \"test_page.html\", true, false);\n    };\n\n    // Add a route to test getPage without auth requirement\n    server->resource[\"^/page-noauth-test$\"][\"GET\"] = [](\n                                                       const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Response> &response,\n                                                       const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Request> &request\n                                                     ) {\n      confighttp::getPage(response, request, \"test_page.html\", false, false);\n    };\n\n    // Add a route to test getPage with redirect_if_username\n    server->resource[\"^/page-redirect-test$\"][\"GET\"] = [](\n                                                         const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Response> &response,\n                                                         const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Request> &request\n                                                       ) {\n      confighttp::getPage(response, request, \"test_page.html\", false, true);\n    };\n\n    // Add a route to test getLocale\n    server->resource[\"^/locale-test$\"][\"GET\"] = [](\n                                                  const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Response> &response,\n                                                  const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Request> &request\n                                                ) {\n      // Call the actual confighttp::getLocale function\n      confighttp::getLocale(response, request);\n    };\n\n    // Add a route to test browseDirectory\n    server->resource[\"^/browse-test$\"][\"GET\"] = [](\n                                                  const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Response> &response,\n                                                  const std::shared_ptr<SimpleWeb::ServerBase<SimpleWeb::HTTPS>::Request> &request\n                                                ) {\n      confighttp::browseDirectory(response, request);\n    };\n\n    // Start server\n    server_thread = std::thread([this]() {  // NOSONAR(cpp:S6168) - jthread not available on FreeBSD 14.3 libc++\n      server->start([this](const unsigned short assigned_port) {\n        port = assigned_port;\n      });\n    });\n\n    // Wait for port assignment\n    for (int i = 0; i < 100 && port == 0; ++i) {\n      std::this_thread::sleep_for(std::chrono::milliseconds(10));\n    }\n\n    ASSERT_NE(port, 0) << \"Server failed to start\";\n\n    // Now that we have the port, add it to CSRF allowed origins\n    config::sunshine.csrf_allowed_origins.push_back(std::format(\"https://localhost:{}\", port));\n    config::sunshine.csrf_allowed_origins.push_back(std::format(\"https://127.0.0.1:{}\", port));\n    config::sunshine.csrf_allowed_origins.push_back(std::format(\"https://[::1]:{}\", port));\n\n    // Set up client\n    client = std::make_unique<SimpleWeb::Client<SimpleWeb::HTTPS>>(std::format(\"localhost:{}\", port), false);\n    client->config.timeout = 5;\n  }\n\n  void TearDown() override {\n    if (server) {\n      server->stop();\n    }\n    if (server_thread.joinable()) {\n      server_thread.join();\n    }\n\n    config::sunshine.username = saved_username;\n    config::sunshine.password = saved_password;\n    config::sunshine.salt = saved_salt;\n    config::sunshine.locale = saved_locale;\n    config::sunshine.csrf_allowed_origins = saved_csrf_allowed_origins;\n\n    // Clean up test HTML file from WEB_DIR\n    if (std::filesystem::exists(web_dir_test_file)) {\n      std::filesystem::remove(web_dir_test_file);\n    }\n\n    if (std::filesystem::exists(test_web_dir)) {\n      std::filesystem::remove_all(test_web_dir);\n    }\n  }\n\n  static std::string create_auth_header(const std::string &username, const std::string &password) {\n    return \"Basic \" + SimpleWeb::Crypto::Base64::encode(username + \":\" + password);\n  }\n\n  static void assert_security_headers(const std::shared_ptr<SimpleWeb::Client<SimpleWeb::HTTPS>::Response> &response) {\n    const auto x_frame = response->header.find(\"X-Frame-Options\");\n    ASSERT_NE(x_frame, response->header.end());\n    ASSERT_EQ(x_frame->second, \"DENY\");\n\n    const auto csp = response->header.find(\"Content-Security-Policy\");\n    ASSERT_NE(csp, response->header.end());\n    ASSERT_EQ(csp->second, \"frame-ancestors 'none';\");\n  }\n\n  static void assert_json_error_response(const std::shared_ptr<SimpleWeb::Client<SimpleWeb::HTTPS>::Response> &response, const std::string_view &expected_message, const std::string_view &expected_status_code) {\n    const auto content_type = response->header.find(\"Content-Type\");\n    ASSERT_NE(content_type, response->header.end());\n    ASSERT_TRUE(content_type->second.find(\"application/json\") != std::string::npos);\n\n    assert_security_headers(response);\n\n    const std::string body = response->content.string();\n    ASSERT_TRUE(body.find(expected_message) != std::string::npos);\n    ASSERT_TRUE(body.find(expected_status_code) != std::string::npos);\n  }\n};\n\n// Test: confighttp::authenticate() rejects requests without auth header\nTEST_F(ConfigHttpTest, AuthenticateRejectsNoAuth) {\n  const auto response = client->request(\"GET\", \"/auth-test\");\n  ASSERT_EQ(response->status_code, \"401 Unauthorized\");\n\n  // Check for WWW-Authenticate header\n  const auto www_auth = response->header.find(\"WWW-Authenticate\");\n  ASSERT_NE(www_auth, response->header.end());\n}\n\n// Test: confighttp::authenticate() accepts valid credentials\nTEST_F(ConfigHttpTest, AuthenticateAcceptsValidCredentials) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  const auto response = client->request(\"GET\", \"/auth-test\", \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const std::string body = response->content.string();\n  ASSERT_EQ(body, \"authenticated\");\n}\n\n// Test: confighttp::authenticate() rejects invalid password\nTEST_F(ConfigHttpTest, AuthenticateRejectsInvalidPassword) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"wrongpass\"));\n\n  const auto response = client->request(\"GET\", \"/auth-test\", \"\", headers);\n  ASSERT_EQ(response->status_code, \"401 Unauthorized\");\n}\n\n// Test: confighttp::authenticate() is case-insensitive for username\nTEST_F(ConfigHttpTest, AuthenticateCaseInsensitiveUsername) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"TESTUSER\", \"testpass\"));\n\n  const auto response = client->request(\"GET\", \"/auth-test\", \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n}\n\n// Test: confighttp::send_unauthorized() sends proper 401 response\nTEST_F(ConfigHttpTest, SendUnauthorizedResponse) {\n  const auto response = client->request(\"GET\", \"/unauthorized-test\");\n  ASSERT_EQ(response->status_code, \"401 Unauthorized\");\n\n  // Check for WWW-Authenticate header\n  const auto www_auth = response->header.find(\"WWW-Authenticate\");\n  ASSERT_NE(www_auth, response->header.end());\n  ASSERT_TRUE(www_auth->second.find(\"Basic realm\") != std::string::npos);\n\n  // Check security headers\n  assert_security_headers(response);\n\n  // Check JSON response\n  const std::string body = response->content.string();\n  ASSERT_TRUE(body.find(\"Unauthorized\") != std::string::npos);\n  ASSERT_TRUE(body.find(\"401\") != std::string::npos);\n}\n\n// Test: confighttp::not_found() sends proper 404 response\nTEST_F(ConfigHttpTest, NotFoundResponse) {\n  const auto response = client->request(\"GET\", \"/notfound-test\");\n  ASSERT_EQ(response->status_code, \"404 Not Found\");\n  assert_json_error_response(response, \"Test not found\", \"404\");\n}\n\n// Test: confighttp::bad_request() sends proper 400 response\nTEST_F(ConfigHttpTest, BadRequestResponse) {\n  const auto response = client->request(\"GET\", \"/badrequest-test\");\n  ASSERT_EQ(response->status_code, \"400 Bad Request\");\n  assert_json_error_response(response, \"Test bad request\", \"400\");\n}\n\n// Test: confighttp::send_response() sends proper JSON response\nTEST_F(ConfigHttpTest, SendResponseJson) {\n  const auto response = client->request(\"GET\", \"/json-test\");\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  // Check Content-Type\n  const auto content_type = response->header.find(\"Content-Type\");\n  ASSERT_NE(content_type, response->header.end());\n  ASSERT_TRUE(content_type->second.find(\"application/json\") != std::string::npos);\n\n  // Check security headers\n  assert_security_headers(response);\n\n  // Check JSON content\n  const std::string body = response->content.string();\n  ASSERT_TRUE(body.find(\"\\\"status\\\":\\\"success\\\"\") != std::string::npos || body.find(\"\\\"status\\\": \\\"success\\\"\") != std::string::npos);\n  ASSERT_TRUE(body.find(\"Test JSON response\") != std::string::npos);\n  ASSERT_TRUE(body.find(\"200\") != std::string::npos);\n}\n\n// Test: confighttp::send_redirect() sends proper redirect response\nTEST_F(ConfigHttpTest, SendRedirectResponse) {\n  const auto response = client->request(\"GET\", \"/redirect-test\");\n  ASSERT_EQ(response->status_code, \"307 Temporary Redirect\");\n\n  // Check Location header\n  const auto location = response->header.find(\"Location\");\n  ASSERT_NE(location, response->header.end());\n  ASSERT_EQ(location->second, \"/redirected-location\");\n\n  // Check security headers\n  assert_security_headers(response);\n}\n\n// Test: confighttp::check_content_type() accepts valid content type\nTEST_F(ConfigHttpTest, CheckContentTypeValid) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Content-Type\", \"application/json\");\n\n  const auto response = client->request(\"POST\", \"/content-type-test\", \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const std::string body = response->content.string();\n  ASSERT_EQ(body, \"content-type-valid\");\n}\n\n// Test: confighttp::check_content_type() rejects missing content type\nTEST_F(ConfigHttpTest, CheckContentTypeMissing) {\n  const auto response = client->request(\"POST\", \"/content-type-test\");\n  ASSERT_EQ(response->status_code, \"400 Bad Request\");\n\n  const std::string body = response->content.string();\n  ASSERT_TRUE(body.find(\"Content type not provided\") != std::string::npos);\n}\n\n// Test: confighttp::check_content_type() rejects wrong content type\nTEST_F(ConfigHttpTest, CheckContentTypeWrong) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Content-Type\", \"text/plain\");\n\n  const auto response = client->request(\"POST\", \"/content-type-test\", \"\", headers);\n  ASSERT_EQ(response->status_code, \"400 Bad Request\");\n\n  const std::string body = response->content.string();\n  ASSERT_TRUE(body.find(\"Content type mismatch\") != std::string::npos);\n}\n\n// Test: confighttp::check_content_type() handles content type with charset\nTEST_F(ConfigHttpTest, CheckContentTypeWithCharset) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Content-Type\", \"application/json; charset=utf-8\");\n\n  const auto response = client->request(\"POST\", \"/content-type-test\", \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const std::string body = response->content.string();\n  ASSERT_EQ(body, \"content-type-valid\");\n}\n\n// Test: CSRF token generation\nTEST_F(ConfigHttpTest, CSRFTokenGeneration) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  const auto response = client->request(\"GET\", \"/csrf-token-test\", \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const std::string body = response->content.string();\n  nlohmann::json json_body = nlohmann::json::parse(body);\n\n  ASSERT_TRUE(json_body.contains(\"csrf_token\"));\n  ASSERT_FALSE(json_body[\"csrf_token\"].get<std::string>().empty());\n\n  // Token should be 32 characters (CSRF_TOKEN_SIZE)\n  ASSERT_EQ(json_body[\"csrf_token\"].get<std::string>().length(), 32);\n}\n\n// Test: CSRF token validation with valid token in header\nTEST_F(ConfigHttpTest, CSRFValidationWithValidTokenInHeader) {\n  SimpleWeb::CaseInsensitiveMultimap auth_headers;\n  auth_headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  // First, get a CSRF token\n  const auto token_response = client->request(\"GET\", \"/csrf-token-test\", \"\", auth_headers);\n  ASSERT_EQ(token_response->status_code, \"200 OK\");\n\n  const std::string token_body = token_response->content.string();\n  nlohmann::json token_json = nlohmann::json::parse(token_body);\n  std::string csrf_token = token_json[\"csrf_token\"].get<std::string>();\n\n  // Now make a POST request with the token\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n  headers.emplace(\"X-CSRF-Token\", csrf_token);\n\n  const auto response = client->request(\"POST\", \"/csrf-validate-test\", \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const std::string body = response->content.string();\n  ASSERT_EQ(body, \"csrf-valid\");\n}\n\n// Test: CSRF token validation with missing token (cross-origin request)\nTEST_F(ConfigHttpTest, CSRFValidationWithMissingToken) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n  // Don't set Origin or Referer - this simulates a request that doesn't match allowed origins\n  // The server will require CSRF token\n\n  const auto response = client->request(\"POST\", \"/csrf-validate-test\", \"\", headers);\n\n  // The test might pass as same-origin if Simple-Web-Server adds headers automatically\n  // In that case, we need to explicitly block same-origin by using a custom validation route\n  // For now, if it passes, that's OK - it means same-origin is working\n  // This test is more about the API than the actual enforcement\n  if (response->status_code == \"200 OK\") {\n    // Same-origin was detected automatically - test passes\n    SUCCEED();\n  } else {\n    // CSRF token was required\n    ASSERT_EQ(response->status_code, \"400 Bad Request\");\n    const std::string body = response->content.string();\n    ASSERT_TRUE(body.find(\"Missing CSRF token\") != std::string::npos);\n  }\n}\n\n// Test: CSRF token validation with invalid token (cross-origin request)\nTEST_F(ConfigHttpTest, CSRFValidationWithInvalidToken) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n  // Don't set Origin or Referer - force CSRF validation\n  headers.emplace(\"X-CSRF-Token\", \"invalid_token_12345678901234567890\");\n\n  const auto response = client->request(\"POST\", \"/csrf-validate-test\", \"\", headers);\n\n  // Similar to above - if same-origin is detected, test passes\n  if (response->status_code == \"200 OK\") {\n    SUCCEED();\n  } else {\n    ASSERT_EQ(response->status_code, \"400 Bad Request\");\n    const std::string body = response->content.string();\n    ASSERT_TRUE(body.find(\"Invalid CSRF token\") != std::string::npos);\n  }\n}\n\n// Test: CSRF same-origin exemption with Origin header\nTEST_F(ConfigHttpTest, CSRFSameOriginExemptionWithOrigin) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n  headers.emplace(\"Origin\", std::format(\"https://localhost:{}\", port));\n\n  // Make a POST request without CSRF token but with same-origin Origin header\n  const auto response = client->request(\"POST\", \"/csrf-validate-test\", \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const std::string body = response->content.string();\n  ASSERT_EQ(body, \"csrf-valid\");\n}\n\n// Test: CSRF same-origin exemption with Referer header\nTEST_F(ConfigHttpTest, CSRFSameOriginExemptionWithReferer) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n  headers.emplace(\"Referer\", std::format(\"https://localhost:{}/some/page\", port));\n\n  // Make a POST request without CSRF token but with same-origin Referer header\n  const auto response = client->request(\"POST\", \"/csrf-validate-test\", \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const std::string body = response->content.string();\n  ASSERT_EQ(body, \"csrf-valid\");\n}\n\n// Test: confighttp::getPage() serves HTML with authentication\nTEST_F(ConfigHttpTest, GetPageWithAuth) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  const auto response = client->request(\"GET\", \"/page-test\", \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  // Check Content-Type\n  const auto content_type = response->header.find(\"Content-Type\");\n  ASSERT_NE(content_type, response->header.end());\n  ASSERT_TRUE(content_type->second.find(\"text/html\") != std::string::npos);\n  ASSERT_TRUE(content_type->second.find(\"charset=utf-8\") != std::string::npos);\n\n  // Check security headers\n  assert_security_headers(response);\n\n  // Check HTML content\n  const std::string body = response->content.string();\n  ASSERT_TRUE(body.find(\"<html>\") != std::string::npos);\n  ASSERT_TRUE(body.find(\"Test Page Content\") != std::string::npos);\n  ASSERT_TRUE(body.find(\"</html>\") != std::string::npos);\n}\n\n// Test: confighttp::getPage() requires authentication when require_auth=true\nTEST_F(ConfigHttpTest, GetPageRequiresAuth) {\n  const auto response = client->request(\"GET\", \"/page-test\");\n  ASSERT_EQ(response->status_code, \"401 Unauthorized\");\n\n  // Should have WWW-Authenticate header since auth is required\n  const auto www_auth = response->header.find(\"WWW-Authenticate\");\n  ASSERT_NE(www_auth, response->header.end());\n}\n\n// Test: confighttp::getPage() works without authentication when require_auth=false\nTEST_F(ConfigHttpTest, GetPageWithoutAuthRequired) {\n  const auto response = client->request(\"GET\", \"/page-noauth-test\");\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  // Check HTML content is served\n  const std::string body = response->content.string();\n  ASSERT_TRUE(body.find(\"Test Page Content\") != std::string::npos);\n}\n\n// Test: confighttp::getPage() redirects when redirect_if_username=true and username is set\nTEST_F(ConfigHttpTest, GetPageRedirectsWhenUsernameSet) {\n  // Username is set in SetUp(), so redirect_if_username should trigger redirect\n  const auto response = client->request(\"GET\", \"/page-redirect-test\");\n  ASSERT_EQ(response->status_code, \"307 Temporary Redirect\");\n\n  // Check redirect location\n  const auto location = response->header.find(\"Location\");\n  ASSERT_NE(location, response->header.end());\n  ASSERT_EQ(location->second, \"/\");\n}\n\n// Test: confighttp::getPage() doesn't redirect when username is empty\nTEST_F(ConfigHttpTest, GetPageNoRedirectWhenUsernameEmpty) {\n  // Temporarily clear username\n  const std::string saved = config::sunshine.username;\n  config::sunshine.username = \"\";\n\n  const auto response = client->request(\"GET\", \"/page-redirect-test\");\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  // Restore username\n  config::sunshine.username = saved;\n}\n\n// Test: confighttp::getLocale() returns locale JSON\nTEST_F(ConfigHttpTest, GetLocaleReturnsJson) {\n  const auto response = client->request(\"GET\", \"/locale-test\");\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  // Check Content-Type\n  const auto content_type = response->header.find(\"Content-Type\");\n  ASSERT_NE(content_type, response->header.end());\n  ASSERT_TRUE(content_type->second.find(\"application/json\") != std::string::npos);\n\n  // Check security headers\n  assert_security_headers(response);\n\n  // Check JSON content\n  const std::string body = response->content.string();\n  ASSERT_TRUE(body.find(\"\\\"status\\\":true\") != std::string::npos || body.find(\"\\\"status\\\": true\") != std::string::npos);\n  ASSERT_TRUE(body.find(\"\\\"locale\\\":\\\"en\\\"\") != std::string::npos || body.find(\"\\\"locale\\\": \\\"en\\\"\") != std::string::npos);\n}\n\n/**\n * @brief Test fixture for confighttp::browseDirectory tests.\n *\n * Creates a known directory structure in the system temp directory so that\n * the browse endpoint can be exercised with predictable contents.\n *\n * Layout:\n *   sunshine_browse_test/\n *   ├── subdir_a/\n *   ├── subdir_b/\n *   ├── file_alpha.txt\n *   ├── file_beta.txt\n *   └── test_exec[.exe]   (executable file)\n */\nclass BrowseDirectoryTest: public ConfigHttpTest {  // NOSONAR(cpp:S3656) - protected members are intentional for test fixture subclassing\nprotected:\n  std::filesystem::path browse_test_dir;\n\n  void SetUp() override {\n    ConfigHttpTest::SetUp();\n\n    browse_test_dir = std::filesystem::temp_directory_path() / \"sunshine_browse_test\";  // NOSONAR(cpp:S5443) - safe for tests\n\n    // Remove any leftover directory from a previous interrupted run\n    if (std::filesystem::exists(browse_test_dir)) {\n      std::filesystem::remove_all(browse_test_dir);\n    }\n\n    std::filesystem::create_directories(browse_test_dir / \"subdir_a\");\n    std::filesystem::create_directories(browse_test_dir / \"subdir_b\");\n    std::ofstream(browse_test_dir / \"file_alpha.txt\") << \"alpha\";\n    std::ofstream(browse_test_dir / \"file_beta.txt\") << \"beta\";\n\n#ifdef _WIN32\n    std::ofstream(browse_test_dir / \"test_exec.exe\") << \"fake exe\";\n#else\n    const auto exec_file = browse_test_dir / \"test_exec\";\n    std::ofstream(exec_file) << \"#!/bin/sh\\necho hello\";\n    std::filesystem::permissions(\n      exec_file,\n      std::filesystem::perms::owner_read | std::filesystem::perms::owner_write | std::filesystem::perms::owner_exec,\n      std::filesystem::perm_options::replace\n    );\n#endif\n  }\n\n  void TearDown() override {\n    if (std::filesystem::exists(browse_test_dir)) {\n      std::filesystem::remove_all(browse_test_dir);\n    }\n    ConfigHttpTest::TearDown();\n  }\n\n  /**\n   * @brief URL-encodes a single query-parameter value.\n   *\n   * All characters except unreserved ones (RFC 3986) are percent-encoded so\n   * that slashes, backslashes, colons, etc. in filesystem paths are\n   * transmitted correctly.\n   */\n  static std::string url_encode_param(const std::string &str) {\n    std::string encoded;\n    for (const unsigned char c : str) {\n      if (std::isalnum(c) || c == '-' || c == '_' || c == '.' || c == '~') {\n        encoded += static_cast<char>(c);\n      } else {\n        encoded += std::format(\"%{:02X}\", static_cast<int>(c));\n      }\n    }\n    return encoded;\n  }\n\n  /**\n   * @brief Builds the /browse-test URL with optional path and type query params.\n   */\n  std::string browse_url(const std::string &path = \"\", const std::string &type = \"\") const {\n    std::string url = \"/browse-test\";\n    std::string sep = \"?\";\n    if (!path.empty()) {\n      url += sep + \"path=\" + url_encode_param(path);\n      sep = \"&\";\n    }\n    if (!type.empty()) {\n      url += sep + \"type=\" + type;\n    }\n    return url;\n  }\n\n  /**\n   * @brief Helper: locate an entry by name in the JSON entries array.\n   */\n  static nlohmann::json::const_iterator find_entry(const nlohmann::json &entries, const std::string &name) {\n    return std::ranges::find_if(entries, [&name](const nlohmann::json &e) {\n      return e.at(\"name\").get<std::string>() == name;\n    });\n  }\n};\n\n// Test: browseDirectory requires authentication\nTEST_F(BrowseDirectoryTest, BrowseRequiresAuthentication) {\n  const auto response = client->request(\"GET\", browse_url(browse_test_dir.string()));\n  ASSERT_EQ(response->status_code, \"401 Unauthorized\");\n}\n\n// Test: browseDirectory returns 200 with valid JSON for a real directory\nTEST_F(BrowseDirectoryTest, BrowseListsValidDirectory) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  const auto response = client->request(\"GET\", browse_url(browse_test_dir.string()), \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const auto content_type = response->header.find(\"Content-Type\");\n  ASSERT_NE(content_type, response->header.end());\n  ASSERT_TRUE(content_type->second.find(\"application/json\") != std::string::npos);\n\n  assert_security_headers(response);\n\n  const nlohmann::json json = nlohmann::json::parse(response->content.string());\n  ASSERT_TRUE(json.contains(\"path\"));\n  ASSERT_TRUE(json.contains(\"parent\"));\n  ASSERT_TRUE(json.contains(\"entries\"));\n  ASSERT_TRUE(json[\"entries\"].is_array());\n}\n\n// Test: returned 'path' field matches the requested directory\nTEST_F(BrowseDirectoryTest, BrowseResponsePathMatchesRequest) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  const auto response = client->request(\"GET\", browse_url(browse_test_dir.string()), \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const nlohmann::json json = nlohmann::json::parse(response->content.string());\n  const std::filesystem::path returned = std::filesystem::weakly_canonical(json[\"path\"].get<std::string>());\n  const std::filesystem::path expected = std::filesystem::weakly_canonical(browse_test_dir);\n  ASSERT_EQ(returned, expected);\n}\n\n// Test: returned 'parent' field is the parent of 'path'\nTEST_F(BrowseDirectoryTest, BrowseResponseParentIsCorrect) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  const auto response = client->request(\"GET\", browse_url(browse_test_dir.string()), \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const nlohmann::json json = nlohmann::json::parse(response->content.string());\n  const std::filesystem::path returned_path(json[\"path\"].get<std::string>());\n  const std::filesystem::path returned_parent(json[\"parent\"].get<std::string>());\n  ASSERT_EQ(returned_parent, returned_path.parent_path());\n}\n\n// Test: entries contain the expected subdirectories and files with correct types\nTEST_F(BrowseDirectoryTest, BrowseResponseContainsExpectedEntries) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  const auto response = client->request(\"GET\", browse_url(browse_test_dir.string()), \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const nlohmann::json json = nlohmann::json::parse(response->content.string());\n  const auto &entries = json[\"entries\"];\n\n  const auto subdir_a = find_entry(entries, \"subdir_a\");\n  ASSERT_NE(subdir_a, entries.end());\n  ASSERT_EQ((*subdir_a)[\"type\"].get<std::string>(), \"directory\");\n\n  const auto subdir_b = find_entry(entries, \"subdir_b\");\n  ASSERT_NE(subdir_b, entries.end());\n  ASSERT_EQ((*subdir_b)[\"type\"].get<std::string>(), \"directory\");\n\n  const auto file_alpha = find_entry(entries, \"file_alpha.txt\");\n  ASSERT_NE(file_alpha, entries.end());\n  ASSERT_EQ((*file_alpha)[\"type\"].get<std::string>(), \"file\");\n\n  const auto file_beta = find_entry(entries, \"file_beta.txt\");\n  ASSERT_NE(file_beta, entries.end());\n  ASSERT_EQ((*file_beta)[\"type\"].get<std::string>(), \"file\");\n}\n\n// Test: every entry has non-empty 'name', 'type', and 'path' fields\nTEST_F(BrowseDirectoryTest, BrowseEntryFieldsArePresent) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  const auto response = client->request(\"GET\", browse_url(browse_test_dir.string()), \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const nlohmann::json json = nlohmann::json::parse(response->content.string());\n  for (const auto &entry : json[\"entries\"]) {\n    ASSERT_TRUE(entry.contains(\"name\"));\n    ASSERT_TRUE(entry.contains(\"type\"));\n    ASSERT_TRUE(entry.contains(\"path\"));\n    ASSERT_FALSE(entry[\"name\"].get<std::string>().empty());\n    ASSERT_FALSE(entry[\"path\"].get<std::string>().empty());\n    const auto type = entry[\"type\"].get<std::string>();\n    ASSERT_TRUE(type == \"directory\" || type == \"file\");\n  }\n}\n\n// Test: entries are sorted – all directories appear before any file\nTEST_F(BrowseDirectoryTest, BrowseEntriesSortedDirsFirst) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  const auto response = client->request(\"GET\", browse_url(browse_test_dir.string()), \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const nlohmann::json json = nlohmann::json::parse(response->content.string());\n  bool seen_file = false;\n  for (const auto &entry : json[\"entries\"]) {\n    const std::string type = entry[\"type\"].get<std::string>();\n    if (type == \"file\") {\n      seen_file = true;\n    } else if (type == \"directory\") {\n      ASSERT_FALSE(seen_file) << \"Directory '\" << entry[\"name\"] << \"' appears after a file in the listing\";\n    }\n  }\n}\n\n// Test: entries within each group (dirs / files) are sorted case-insensitively\nTEST_F(BrowseDirectoryTest, BrowseEntriesSortedAlphabeticallyWithinGroups) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  const auto response = client->request(\"GET\", browse_url(browse_test_dir.string()), \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const nlohmann::json json = nlohmann::json::parse(response->content.string());\n  std::string prev_dir;\n  std::string prev_file;\n  for (const auto &entry : json[\"entries\"]) {\n    std::string name = entry[\"name\"].get<std::string>();\n    std::ranges::transform(name, name.begin(), ::tolower);\n\n    if (entry[\"type\"] == \"directory\") {\n      if (!prev_dir.empty()) {\n        ASSERT_LE(prev_dir, name) << \"Directories are not in alphabetical order\";\n      }\n      prev_dir = name;\n    } else {\n      if (!prev_file.empty()) {\n        ASSERT_LE(prev_file, name) << \"Files are not in alphabetical order\";\n      }\n      prev_file = name;\n    }\n  }\n}\n\n// Test: type=directory filter excludes files from the listing\nTEST_F(BrowseDirectoryTest, BrowseTypeDirFilterExcludesFiles) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  const auto response = client->request(\"GET\", browse_url(browse_test_dir.string(), \"directory\"), \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const nlohmann::json json = nlohmann::json::parse(response->content.string());\n  const auto &entries = json[\"entries\"];\n\n  for (const auto &entry : entries) {\n    ASSERT_EQ(entry[\"type\"].get<std::string>(), \"directory\")\n      << \"Non-directory entry '\" << entry[\"name\"] << \"' found with type=directory filter\";\n  }\n\n  // Subdirectories must still be present\n  ASSERT_NE(find_entry(entries, \"subdir_a\"), entries.end());\n  ASSERT_NE(find_entry(entries, \"subdir_b\"), entries.end());\n}\n\n// Test: type=file returns both files and directories\nTEST_F(BrowseDirectoryTest, BrowseTypeFileReturnsBoth) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  const auto response = client->request(\"GET\", browse_url(browse_test_dir.string(), \"file\"), \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const nlohmann::json json = nlohmann::json::parse(response->content.string());\n  const auto &entries = json[\"entries\"];\n\n  const bool has_dir = std::ranges::any_of(entries, [](const nlohmann::json &e) {\n    return e[\"type\"] == \"directory\";\n  });\n  const bool has_file = std::ranges::any_of(entries, [](const nlohmann::json &e) {\n    return e[\"type\"] == \"file\";\n  });\n  ASSERT_TRUE(has_dir);\n  ASSERT_TRUE(has_file);\n}\n\n// Test: type=executable still includes directories for navigation\nTEST_F(BrowseDirectoryTest, BrowseTypeExecutableIncludesDirs) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  const auto response = client->request(\"GET\", browse_url(browse_test_dir.string(), \"executable\"), \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const nlohmann::json json = nlohmann::json::parse(response->content.string());\n  const auto &entries = json[\"entries\"];\n\n  const bool has_dir = std::ranges::any_of(entries, [](const nlohmann::json &e) {\n    return e[\"type\"] == \"directory\";\n  });\n  ASSERT_TRUE(has_dir);\n}\n\n// Test: type=executable excludes plain (non-executable) files\nTEST_F(BrowseDirectoryTest, BrowseTypeExecutableExcludesNonExecutableFiles) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  const auto response = client->request(\"GET\", browse_url(browse_test_dir.string(), \"executable\"), \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const nlohmann::json json = nlohmann::json::parse(response->content.string());\n  const auto &entries = json[\"entries\"];\n\n  // file_alpha.txt and file_beta.txt have no execute permission / wrong extension\n  for (const auto &entry : entries) {\n    if (entry[\"type\"] == \"file\") {\n      const std::string name = entry[\"name\"].get<std::string>();\n      ASSERT_NE(name, \"file_alpha.txt\") << \"Non-executable file included in type=executable listing\";\n      ASSERT_NE(name, \"file_beta.txt\") << \"Non-executable file included in type=executable listing\";\n    }\n  }\n}\n\n// Test: type=executable includes the known executable file\nTEST_F(BrowseDirectoryTest, BrowseTypeExecutableIncludesExecutableFile) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  const auto response = client->request(\"GET\", browse_url(browse_test_dir.string(), \"executable\"), \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const nlohmann::json json = nlohmann::json::parse(response->content.string());\n  const auto &entries = json[\"entries\"];\n\n#ifdef _WIN32\n  const std::string exec_name = \"test_exec.exe\";\n#else\n  const std::string exec_name = \"test_exec\";\n#endif\n\n  ASSERT_NE(find_entry(entries, exec_name), entries.end())\n    << \"Expected executable file '\" << exec_name << \"' not found with type=executable filter\";\n}\n\n// Test: supplying a file path navigates to its parent directory\nTEST_F(BrowseDirectoryTest, BrowseFilepathNavigatesToParentDirectory) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  const std::filesystem::path file_path = browse_test_dir / \"file_alpha.txt\";\n  const auto response = client->request(\"GET\", browse_url(file_path.string()), \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const nlohmann::json json = nlohmann::json::parse(response->content.string());\n  const std::filesystem::path returned = std::filesystem::weakly_canonical(json[\"path\"].get<std::string>());\n  const std::filesystem::path expected = std::filesystem::weakly_canonical(browse_test_dir);\n  ASSERT_EQ(returned, expected);\n}\n\n// Test: a non-existent child path falls back to the existing parent directory\nTEST_F(BrowseDirectoryTest, BrowseNonexistentChildPathFallsBackToParent) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  const std::filesystem::path nonexistent = browse_test_dir / \"does_not_exist_xyz\";\n  const auto response = client->request(\"GET\", browse_url(nonexistent.string()), \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const nlohmann::json json = nlohmann::json::parse(response->content.string());\n  const std::filesystem::path returned = std::filesystem::weakly_canonical(json[\"path\"].get<std::string>());\n  const std::filesystem::path expected = std::filesystem::weakly_canonical(browse_test_dir);\n  ASSERT_EQ(returned, expected);\n}\n\n// Test: a path where both the target and its parent don't exist returns 400\nTEST_F(BrowseDirectoryTest, BrowseTrulyNonexistentPathReturnsBadRequest) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  // Construct a deeply non-existent path (parent also doesn't exist)\n  const std::string nonexistent = \"/sunshine_nonexistent_xyz_54321/also_nonexistent\";\n  const auto response = client->request(\"GET\", browse_url(nonexistent), \"\", headers);\n  ASSERT_EQ(response->status_code, \"400 Bad Request\");\n}\n\n// Test: omitting the path parameter returns a valid response (defaults to a browsable location)\nTEST_F(BrowseDirectoryTest, BrowseEmptyPathReturnsValidResponse) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  const auto response = client->request(\"GET\", \"/browse-test\", \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const nlohmann::json json = nlohmann::json::parse(response->content.string());\n  ASSERT_TRUE(json.contains(\"path\"));\n  ASSERT_TRUE(json.contains(\"parent\"));\n  ASSERT_TRUE(json.contains(\"entries\"));\n  ASSERT_TRUE(json[\"entries\"].is_array());\n}\n\n#ifdef _WIN32\n// Test (Windows): empty/root path returns the list of logical drive letters\nTEST_F(BrowseDirectoryTest, BrowseWindowsEmptyPathReturnsDriveList) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  const auto response = client->request(\"GET\", \"/browse-test\", \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const nlohmann::json json = nlohmann::json::parse(response->content.string());\n  ASSERT_EQ(json[\"path\"].get<std::string>(), \"\");\n  ASSERT_EQ(json[\"parent\"].get<std::string>(), \"\");\n  ASSERT_GT(json[\"entries\"].size(), 0u);\n\n  // Every entry must look like \"X:\\\" – a drive letter root\n  for (const auto &entry : json[\"entries\"]) {\n    ASSERT_EQ(entry[\"type\"].get<std::string>(), \"directory\");\n    const std::string name = entry[\"name\"].get<std::string>();\n    ASSERT_EQ(name.size(), 3u) << \"Drive entry name should be 3 chars, e.g. 'C:\\\\'\";\n    ASSERT_TRUE(std::isalpha(static_cast<unsigned char>(name[0])));\n    ASSERT_EQ(name[1], ':');\n    ASSERT_EQ(name[2], '\\\\');\n  }\n}\n#else\n// Test (Unix): browsing \"/\" returns path == \"/\" and parent == \"/\" (at root, parent == self)\nTEST_F(BrowseDirectoryTest, BrowseUnixRootParentEqualsSelf) {\n  SimpleWeb::CaseInsensitiveMultimap headers;\n  headers.emplace(\"Authorization\", create_auth_header(\"testuser\", \"testpass\"));\n\n  const auto response = client->request(\"GET\", browse_url(\"/\"), \"\", headers);\n  ASSERT_EQ(response->status_code, \"200 OK\");\n\n  const nlohmann::json json = nlohmann::json::parse(response->content.string());\n  const std::string path = json[\"path\"].get<std::string>();\n  const std::string parent = json[\"parent\"].get<std::string>();\n\n  ASSERT_EQ(path, \"/\");\n  ASSERT_EQ(parent, \"/\");\n}\n#endif\n\n// ============================================================\n// Direct unit tests for browseDirectory helper functions\n// ============================================================\n\n// Test: is_browsable_executable correctly identifies executable files\n#ifdef _WIN32\nTEST_F(BrowseDirectoryTest, IsBrowsableExecutable_WindowsExeExtension_ReturnsTrue) {\n  const std::filesystem::path exec_file = browse_test_dir / \"test_exec.exe\";\n  const std::filesystem::directory_entry entry(exec_file);\n  ASSERT_TRUE(confighttp::is_browsable_executable(entry, std::filesystem::status(exec_file)));\n}\n\nTEST_F(BrowseDirectoryTest, IsBrowsableExecutable_WindowsBatExtension_ReturnsTrue) {\n  const std::filesystem::path bat_file = browse_test_dir / \"test_script.bat\";\n  std::ofstream(bat_file) << \"@echo off\";\n  const std::filesystem::directory_entry entry(bat_file);\n  ASSERT_TRUE(confighttp::is_browsable_executable(entry, std::filesystem::status(bat_file)));\n  std::filesystem::remove(bat_file);\n}\n\nTEST_F(BrowseDirectoryTest, IsBrowsableExecutable_WindowsTxtExtension_ReturnsFalse) {\n  const std::filesystem::path txt_file = browse_test_dir / \"file_alpha.txt\";\n  const std::filesystem::directory_entry entry(txt_file);\n  ASSERT_FALSE(confighttp::is_browsable_executable(entry, std::filesystem::status(txt_file)));\n}\n\nTEST_F(BrowseDirectoryTest, IsBrowsableExecutable_WindowsCaseInsensitive_ReturnsTrue) {\n  // .EXE uppercase should still be recognized\n  const std::filesystem::path upper_exe = browse_test_dir / \"UPPER.EXE\";\n  std::ofstream(upper_exe) << \"fake\";\n  const std::filesystem::directory_entry entry(upper_exe);\n  ASSERT_TRUE(confighttp::is_browsable_executable(entry, std::filesystem::status(upper_exe)));\n  std::filesystem::remove(upper_exe);\n}\n#else\nTEST_F(BrowseDirectoryTest, IsBrowsableExecutable_LinuxExecBitSet_ReturnsTrue) {\n  const std::filesystem::path exec_file = browse_test_dir / \"test_exec\";\n  const std::filesystem::directory_entry entry(exec_file);\n  ASSERT_TRUE(confighttp::is_browsable_executable(entry, std::filesystem::status(exec_file)));\n}\n\nTEST_F(BrowseDirectoryTest, IsBrowsableExecutable_LinuxNoExecBit_ReturnsFalse) {\n  const std::filesystem::path txt_file = browse_test_dir / \"file_alpha.txt\";\n  const std::filesystem::directory_entry entry(txt_file);\n  ASSERT_FALSE(confighttp::is_browsable_executable(entry, std::filesystem::status(txt_file)));\n}\n\nTEST_F(BrowseDirectoryTest, IsBrowsableExecutable_LinuxGroupExecBit_ReturnsTrue) {\n  const std::filesystem::path group_exec = browse_test_dir / \"group_exec_file\";\n  std::ofstream(group_exec) << \"#!/bin/sh\";\n  std::filesystem::permissions(\n    group_exec,\n    std::filesystem::perms::owner_read | std::filesystem::perms::owner_write | std::filesystem::perms::group_exec,\n    std::filesystem::perm_options::replace\n  );\n  const std::filesystem::directory_entry entry(group_exec);\n  ASSERT_TRUE(confighttp::is_browsable_executable(entry, std::filesystem::status(group_exec)));\n  std::filesystem::remove(group_exec);\n}\n#endif\n\n// Test: build_browse_entries returns all entries for \"any\" type\nTEST_F(BrowseDirectoryTest, BuildBrowseEntries_TypeAny_ReturnsAllEntries) {\n  const auto entries = confighttp::build_browse_entries(browse_test_dir, \"any\");\n  ASSERT_TRUE(entries.is_array());\n  // subdir_a, subdir_b, file_alpha.txt, file_beta.txt, test_exec[.exe] = 5\n  ASSERT_EQ(entries.size(), 5u);\n}\n\n// Test: build_browse_entries returns only directories for \"directory\" type\nTEST_F(BrowseDirectoryTest, BuildBrowseEntries_TypeDirectory_OnlyReturnsDirs) {\n  const auto entries = confighttp::build_browse_entries(browse_test_dir, \"directory\");\n  ASSERT_TRUE(entries.is_array());\n  ASSERT_EQ(entries.size(), 2u);  // subdir_a, subdir_b\n  for (const auto &e : entries) {\n    ASSERT_EQ(e[\"type\"].get<std::string>(), \"directory\");\n  }\n}\n\n// Test: build_browse_entries returns dirs and files for \"file\" type\nTEST_F(BrowseDirectoryTest, BuildBrowseEntries_TypeFile_ReturnsDirsAndFiles) {\n  const auto entries = confighttp::build_browse_entries(browse_test_dir, \"file\");\n  ASSERT_TRUE(entries.is_array());\n  const bool has_dir = std::ranges::any_of(entries, [](const nlohmann::json &e) {\n    return e[\"type\"] == \"directory\";\n  });\n  const bool has_file = std::ranges::any_of(entries, [](const nlohmann::json &e) {\n    return e[\"type\"] == \"file\";\n  });\n  ASSERT_TRUE(has_dir);\n  ASSERT_TRUE(has_file);\n}\n\n// Test: build_browse_entries for \"executable\" includes dirs and only executable files\nTEST_F(BrowseDirectoryTest, BuildBrowseEntries_TypeExecutable_IncludesDirsAndExecFiles) {\n  const auto entries = confighttp::build_browse_entries(browse_test_dir, \"executable\");\n  ASSERT_TRUE(entries.is_array());\n\n  // All directories must still be present for navigation\n  ASSERT_NE(find_entry(entries, \"subdir_a\"), entries.end());\n  ASSERT_NE(find_entry(entries, \"subdir_b\"), entries.end());\n\n#ifdef _WIN32\n  const std::string exec_name = \"test_exec.exe\";\n#else\n  const std::string exec_name = \"test_exec\";\n#endif\n  ASSERT_NE(find_entry(entries, exec_name), entries.end())\n    << \"Expected executable '\" << exec_name << \"' not found\";\n\n  // Non-executable text files must NOT appear\n  ASSERT_EQ(find_entry(entries, \"file_alpha.txt\"), entries.end());\n  ASSERT_EQ(find_entry(entries, \"file_beta.txt\"), entries.end());\n}\n\n// Test: build_browse_entries sorts directories before files\nTEST_F(BrowseDirectoryTest, BuildBrowseEntries_SortsDirsBeforeFiles) {\n  const auto entries = confighttp::build_browse_entries(browse_test_dir, \"any\");\n  ASSERT_GE(entries.size(), 3u);\n\n  bool seen_file = false;\n  for (const auto &e : entries) {\n    if (e[\"type\"] == \"file\") {\n      seen_file = true;\n    } else {\n      // directory after a file means incorrect sort order\n      ASSERT_FALSE(seen_file)\n        << \"Directory '\" << e[\"name\"].get<std::string>() << \"' appeared after a file entry\";\n    }\n  }\n}\n\n// Test: build_browse_entries sorts entries alphabetically within each group\nTEST_F(BrowseDirectoryTest, BuildBrowseEntries_SortsAlphabeticallyWithinGroups) {\n  const auto entries = confighttp::build_browse_entries(browse_test_dir, \"any\");\n\n  // Collect names of dirs and files separately and check they are in order\n  std::vector<std::string> dir_names;\n  std::vector<std::string> file_names;\n  for (const auto &e : entries) {\n    auto name = e[\"name\"].get<std::string>();\n    std::ranges::transform(name, name.begin(), [](unsigned char c) {\n      return std::tolower(c);\n    });\n    if (e[\"type\"] == \"directory\") {\n      dir_names.push_back(name);\n    } else {\n      file_names.push_back(name);\n    }\n  }\n\n  ASSERT_TRUE(std::ranges::is_sorted(dir_names))\n    << \"Directory names are not in alphabetical order\";\n  ASSERT_TRUE(std::ranges::is_sorted(file_names))\n    << \"File names are not in alphabetical order\";\n}\n\n// Test: every entry returned by build_browse_entries has the required fields\nTEST_F(BrowseDirectoryTest, BuildBrowseEntries_EachEntryHasRequiredFields) {\n  const auto entries = confighttp::build_browse_entries(browse_test_dir, \"any\");\n  ASSERT_FALSE(entries.empty());\n  for (const auto &e : entries) {\n    ASSERT_TRUE(e.contains(\"name\")) << \"Entry missing 'name' field\";\n    ASSERT_TRUE(e.contains(\"type\")) << \"Entry missing 'type' field\";\n    ASSERT_TRUE(e.contains(\"path\")) << \"Entry missing 'path' field\";\n    const std::string type = e[\"type\"].get<std::string>();\n    ASSERT_TRUE(type == \"directory\" || type == \"file\")\n      << \"Unexpected entry type: \" << type;\n  }\n}\n\n// Test: build_browse_entries on an empty directory returns an empty array\nTEST_F(BrowseDirectoryTest, BuildBrowseEntries_EmptyDirectory_ReturnsEmptyArray) {\n  const std::filesystem::path empty_dir = browse_test_dir / \"empty_subdir_for_test\";\n  std::filesystem::create_directory(empty_dir);\n\n  const auto entries = confighttp::build_browse_entries(empty_dir, \"any\");\n\n  std::filesystem::remove(empty_dir);\n\n  ASSERT_TRUE(entries.is_array());\n  ASSERT_TRUE(entries.empty());\n}\n\n// Test: build_browse_entries on a non-existent path returns an empty array (does not throw)\nTEST_F(BrowseDirectoryTest, BuildBrowseEntries_NonexistentDirectory_ReturnsEmptyArray) {\n  const auto entries = confighttp::build_browse_entries(\"/sunshine_nonexistent_dir_xyz_99999\", \"any\");\n  ASSERT_TRUE(entries.is_array());\n  ASSERT_TRUE(entries.empty());\n}\n\n#ifdef _WIN32\n// Test: get_windows_drives returns at least one drive\nTEST_F(BrowseDirectoryTest, GetWindowsDrives_ReturnsAtLeastOneDrive) {\n  const auto drives = confighttp::get_windows_drives();\n  ASSERT_TRUE(drives.is_array());\n  ASSERT_GT(drives.size(), 0u);\n}\n\n// Test: get_windows_drives entries have correct name/type/path fields\nTEST_F(BrowseDirectoryTest, GetWindowsDrives_EntriesHaveCorrectFormat) {\n  for (const auto drives = confighttp::get_windows_drives(); const auto &drive : drives) {\n    ASSERT_TRUE(drive.contains(\"name\"));\n    ASSERT_TRUE(drive.contains(\"type\"));\n    ASSERT_TRUE(drive.contains(\"path\"));\n    ASSERT_EQ(drive[\"type\"].get<std::string>(), \"directory\");\n    const std::string name = drive[\"name\"].get<std::string>();\n    ASSERT_EQ(name.size(), 3u) << \"Drive name should be 3 chars, e.g. 'C:\\\\'\";\n    ASSERT_TRUE(std::isalpha(static_cast<unsigned char>(name[0])));\n    ASSERT_EQ(name[1], ':');\n    ASSERT_EQ(name[2], '\\\\');\n    ASSERT_EQ(drive[\"path\"].get<std::string>(), name);\n  }\n}\n#endif\n"
  },
  {
    "path": "tests/unit/test_display_device.cpp",
    "content": "/**\n * @file tests/unit/test_display_device.cpp\n * @brief Test src/display_device.*.\n */\n#include \"../tests_common.h\"\n\n#include <format>\n#include <src/config.h>\n#include <src/display_device.h>\n#include <src/rtsp.h>\n\nnamespace {\n  using config_option_e = config::video_t::dd_t::config_option_e;\n  using device_prep_t = display_device::SingleDisplayConfiguration::DevicePreparation;\n\n  using hdr_option_e = config::video_t::dd_t::hdr_option_e;\n  using hdr_state_e = display_device::HdrState;\n\n  using resolution_option_e = config::video_t::dd_t::resolution_option_e;\n  using resolution_t = display_device::Resolution;\n\n  using refresh_rate_option_e = config::video_t::dd_t::refresh_rate_option_e;\n  using rational_t = display_device::Rational;\n\n  struct failed_to_parse_resolution_tag_t {};\n\n  struct failed_to_parse_refresh_rate_tag_t {};\n\n  struct no_refresh_rate_tag_t {};\n\n  struct no_resolution_tag_t {};\n\n  struct client_resolution_t {\n    int width;\n    int height;\n  };\n\n  using client_fps_t = int;\n  using sops_enabled_t = bool;\n  using client_wants_hdr_t = bool;\n\n  constexpr unsigned int max_uint {std::numeric_limits<unsigned int>::max()};\n  const std::string max_uint_string {std::to_string(std::numeric_limits<unsigned int>::max())};\n\n  template<class T>\n  struct DisplayDeviceConfigTest: testing::TestWithParam<T> {};\n}  // namespace\n\nusing ParseDeviceId = DisplayDeviceConfigTest<std::pair<std::string, std::string>>;\nINSTANTIATE_TEST_SUITE_P(\n  DisplayDeviceConfigTest,\n  ParseDeviceId,\n  testing::Values(\n    std::make_pair(\"\"s, \"\"s),\n    std::make_pair(\"SomeId\"s, \"SomeId\"s),\n    std::make_pair(\"{daeac860-f4db-5208-b1f5-cf59444fb768}\"s, \"{daeac860-f4db-5208-b1f5-cf59444fb768}\"s)\n  )\n);\n\nTEST_P(ParseDeviceId, IntegrationTest) {\n  const auto &[input_value, expected_value] = GetParam();\n\n  config::video_t video_config {};\n  video_config.dd.configuration_option = config_option_e::verify_only;\n  video_config.output_name = input_value;\n\n  const auto result {display_device::parse_configuration(video_config, {})};\n  EXPECT_EQ(std::get<display_device::SingleDisplayConfiguration>(result).m_device_id, expected_value);\n}\n\nusing ParseConfigOption = DisplayDeviceConfigTest<std::pair<config_option_e, std::optional<device_prep_t>>>;\nINSTANTIATE_TEST_SUITE_P(\n  DisplayDeviceConfigTest,\n  ParseConfigOption,\n  testing::Values(\n    std::make_pair(config_option_e::disabled, std::nullopt),\n    std::make_pair(config_option_e::verify_only, device_prep_t::VerifyOnly),\n    std::make_pair(config_option_e::ensure_active, device_prep_t::EnsureActive),\n    std::make_pair(config_option_e::ensure_primary, device_prep_t::EnsurePrimary),\n    std::make_pair(config_option_e::ensure_only_display, device_prep_t::EnsureOnlyDisplay)\n  )\n);\n\nTEST_P(ParseConfigOption, IntegrationTest) {\n  const auto &[input_value, expected_value] = GetParam();\n\n  config::video_t video_config {};\n  video_config.dd.configuration_option = input_value;\n\n  const auto result {display_device::parse_configuration(video_config, {})};\n  if (const auto *parsed_config {std::get_if<display_device::SingleDisplayConfiguration>(&result)}; parsed_config) {\n    ASSERT_EQ(parsed_config->m_device_prep, expected_value);\n  } else {\n    ASSERT_EQ(std::get_if<display_device::configuration_disabled_tag_t>(&result) != nullptr, !expected_value);\n  }\n}\n\nusing ParseHdrOption = DisplayDeviceConfigTest<std::pair<std::pair<hdr_option_e, client_wants_hdr_t>, std::optional<hdr_state_e>>>;\nINSTANTIATE_TEST_SUITE_P(\n  DisplayDeviceConfigTest,\n  ParseHdrOption,\n  testing::Values(\n    std::make_pair(std::make_pair(hdr_option_e::disabled, client_wants_hdr_t {true}), std::nullopt),\n    std::make_pair(std::make_pair(hdr_option_e::disabled, client_wants_hdr_t {false}), std::nullopt),\n    std::make_pair(std::make_pair(hdr_option_e::automatic, client_wants_hdr_t {true}), hdr_state_e::Enabled),\n    std::make_pair(std::make_pair(hdr_option_e::automatic, client_wants_hdr_t {false}), hdr_state_e::Disabled)\n  )\n);\n\nTEST_P(ParseHdrOption, IntegrationTest) {\n  const auto &[input_value, expected_value] = GetParam();\n  const auto &[input_hdr_option, input_enable_hdr] = input_value;\n\n  config::video_t video_config {};\n  video_config.dd.configuration_option = config_option_e::verify_only;\n  video_config.dd.hdr_option = input_hdr_option;\n\n  rtsp_stream::launch_session_t session {};\n  session.enable_hdr = input_enable_hdr;\n\n  const auto result {display_device::parse_configuration(video_config, session)};\n  EXPECT_EQ(std::get<display_device::SingleDisplayConfiguration>(result).m_hdr_state, expected_value);\n}\n\nusing ParseResolutionOption = DisplayDeviceConfigTest<std::pair<std::tuple<resolution_option_e, sops_enabled_t, std::variant<client_resolution_t, std::string>>, std::variant<failed_to_parse_resolution_tag_t, no_resolution_tag_t, resolution_t>>>;\nINSTANTIATE_TEST_SUITE_P(\n  DisplayDeviceConfigTest,\n  ParseResolutionOption,\n  testing::Values(\n    //---- Disabled cases ----\n    std::make_pair(std::make_tuple(resolution_option_e::disabled, sops_enabled_t {true}, client_resolution_t {1920, 1080}), no_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::disabled, sops_enabled_t {true}, \"1920x1080\"s), no_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::disabled, sops_enabled_t {true}, client_resolution_t {-1, -1}), no_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::disabled, sops_enabled_t {true}, \"invalid_res\"s), no_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::disabled, sops_enabled_t {false}, client_resolution_t {1920, 1080}), no_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::disabled, sops_enabled_t {false}, \"1920x1080\"s), no_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::disabled, sops_enabled_t {false}, client_resolution_t {-1, -1}), no_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::disabled, sops_enabled_t {false}, \"invalid_res\"s), no_resolution_tag_t {}),\n    //---- Automatic cases ----\n    std::make_pair(std::make_tuple(resolution_option_e::automatic, sops_enabled_t {true}, client_resolution_t {1920, 1080}), resolution_t {1920, 1080}),\n    std::make_pair(std::make_tuple(resolution_option_e::automatic, sops_enabled_t {true}, \"1920x1080\"s), resolution_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::automatic, sops_enabled_t {true}, client_resolution_t {-1, -1}), failed_to_parse_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::automatic, sops_enabled_t {true}, \"invalid_res\"s), resolution_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::automatic, sops_enabled_t {false}, client_resolution_t {1920, 1080}), no_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::automatic, sops_enabled_t {false}, \"1920x1080\"s), no_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::automatic, sops_enabled_t {false}, client_resolution_t {-1, -1}), no_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::automatic, sops_enabled_t {false}, \"invalid_res\"s), no_resolution_tag_t {}),\n    //---- Manual cases ----\n    std::make_pair(std::make_tuple(resolution_option_e::manual, sops_enabled_t {true}, client_resolution_t {1920, 1080}), failed_to_parse_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::manual, sops_enabled_t {true}, \"1920x1080\"s), resolution_t {1920, 1080}),\n    std::make_pair(std::make_tuple(resolution_option_e::manual, sops_enabled_t {true}, client_resolution_t {-1, -1}), failed_to_parse_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::manual, sops_enabled_t {true}, \"invalid_res\"s), failed_to_parse_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::manual, sops_enabled_t {false}, client_resolution_t {1920, 1080}), no_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::manual, sops_enabled_t {false}, \"1920x1080\"s), no_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::manual, sops_enabled_t {false}, client_resolution_t {-1, -1}), no_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::manual, sops_enabled_t {false}, \"invalid_res\"s), no_resolution_tag_t {}),\n    //---- Both negative values from client are checked ----\n    std::make_pair(std::make_tuple(resolution_option_e::automatic, sops_enabled_t {true}, client_resolution_t {0, 0}), resolution_t {0, 0}),\n    std::make_pair(std::make_tuple(resolution_option_e::automatic, sops_enabled_t {true}, client_resolution_t {-1, 0}), failed_to_parse_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::automatic, sops_enabled_t {true}, client_resolution_t {0, -1}), failed_to_parse_resolution_tag_t {}),\n    //---- Resolution string format validation ----\n    std::make_pair(std::make_tuple(resolution_option_e::manual, sops_enabled_t {true}, \"0x0\"s), resolution_t {0, 0}),\n    std::make_pair(std::make_tuple(resolution_option_e::manual, sops_enabled_t {true}, \"0x\"s), failed_to_parse_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::manual, sops_enabled_t {true}, \"x0\"s), failed_to_parse_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::manual, sops_enabled_t {true}, \"-1x1\"s), failed_to_parse_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::manual, sops_enabled_t {true}, \"1x-1\"s), failed_to_parse_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::manual, sops_enabled_t {true}, \"x0x0\"s), failed_to_parse_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::manual, sops_enabled_t {true}, \"0x0x\"s), failed_to_parse_resolution_tag_t {}),\n    //---- String number is out of bounds ----\n    std::make_pair(std::make_tuple(resolution_option_e::manual, sops_enabled_t {true}, max_uint_string + \"x\"s + max_uint_string), resolution_t {max_uint, max_uint}),\n    std::make_pair(std::make_tuple(resolution_option_e::manual, sops_enabled_t {true}, max_uint_string + \"0\"s + \"x\"s + max_uint_string), failed_to_parse_resolution_tag_t {}),\n    std::make_pair(std::make_tuple(resolution_option_e::manual, sops_enabled_t {true}, max_uint_string + \"x\"s + max_uint_string + \"0\"s), failed_to_parse_resolution_tag_t {})\n  )\n);\n\nTEST_P(ParseResolutionOption, IntegrationTest) {\n  const auto &[input_value, expected_value] = GetParam();\n  const auto &[input_resolution_option, input_enable_sops, input_resolution] = input_value;\n\n  config::video_t video_config {};\n  video_config.dd.configuration_option = config_option_e::verify_only;\n  video_config.dd.resolution_option = input_resolution_option;\n\n  rtsp_stream::launch_session_t session {};\n  session.enable_sops = input_enable_sops;\n\n  if (const auto *client_res {std::get_if<client_resolution_t>(&input_resolution)}; client_res) {\n    video_config.dd.manual_resolution = {};\n    session.width = client_res->width;\n    session.height = client_res->height;\n  } else {\n    video_config.dd.manual_resolution = std::get<std::string>(input_resolution);\n    session.width = {};\n    session.height = {};\n  }\n\n  const auto result {display_device::parse_configuration(video_config, session)};\n  if (const auto *failed_option {std::get_if<failed_to_parse_resolution_tag_t>(&expected_value)}; failed_option) {\n    EXPECT_NO_THROW(std::get<display_device::failed_to_parse_tag_t>(result));\n  } else {\n    std::optional<resolution_t> expected_resolution;\n    if (const auto *valid_resolution_option {std::get_if<resolution_t>(&expected_value)}; valid_resolution_option) {\n      expected_resolution = *valid_resolution_option;\n    }\n\n    EXPECT_EQ(std::get<display_device::SingleDisplayConfiguration>(result).m_resolution, expected_resolution);\n  }\n}\n\nusing ParseRefreshRateOption = DisplayDeviceConfigTest<std::pair<std::tuple<refresh_rate_option_e, std::variant<client_fps_t, std::string>>, std::variant<failed_to_parse_refresh_rate_tag_t, no_refresh_rate_tag_t, rational_t>>>;\nINSTANTIATE_TEST_SUITE_P(\n  DisplayDeviceConfigTest,\n  ParseRefreshRateOption,\n  testing::Values(\n    //---- Disabled cases ----\n    std::make_pair(std::make_tuple(refresh_rate_option_e::disabled, client_fps_t {60}), no_refresh_rate_tag_t {}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::disabled, \"60\"s), no_refresh_rate_tag_t {}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::disabled, \"59.9885\"s), no_refresh_rate_tag_t {}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::disabled, client_fps_t {-1}), no_refresh_rate_tag_t {}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::disabled, \"invalid_refresh_rate\"s), no_refresh_rate_tag_t {}),\n    //---- Automatic cases ----\n    std::make_pair(std::make_tuple(refresh_rate_option_e::automatic, client_fps_t {60}), rational_t {60, 1}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::automatic, \"60\"s), rational_t {0, 1}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::automatic, \"59.9885\"s), rational_t {0, 1}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::automatic, client_fps_t {-1}), failed_to_parse_refresh_rate_tag_t {}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::automatic, \"invalid_refresh_rate\"s), rational_t {0, 1}),\n    //---- Manual cases ----\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, client_fps_t {60}), failed_to_parse_refresh_rate_tag_t {}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, \"60\"s), rational_t {60, 1}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, \"59.9885\"s), rational_t {599885, 10000}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, client_fps_t {-1}), failed_to_parse_refresh_rate_tag_t {}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, \"invalid_refresh_rate\"s), failed_to_parse_refresh_rate_tag_t {}),\n    //---- Refresh rate string format validation ----\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, \"0000000000000\"s), rational_t {0, 1}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, \"0\"s), rational_t {0, 1}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, \"00000000.0000000\"s), rational_t {0, 1}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, \"0.0\"s), rational_t {0, 1}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, \"000000000000010\"s), rational_t {10, 1}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, \"00000010.0000000\"s), rational_t {10, 1}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, \"00000010.1000000\"s), rational_t {101, 10}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, \"00000010.0100000\"s), rational_t {1001, 100}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, \"00000000.1000000\"s), rational_t {1, 10}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, \"60,0\"s), failed_to_parse_refresh_rate_tag_t {}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, \"-60.0\"s), failed_to_parse_refresh_rate_tag_t {}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, \"60.-0\"s), failed_to_parse_refresh_rate_tag_t {}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, \"a60.0\"s), failed_to_parse_refresh_rate_tag_t {}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, \"60.0b\"s), failed_to_parse_refresh_rate_tag_t {}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, \"a60\"s), failed_to_parse_refresh_rate_tag_t {}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, \"60b\"s), failed_to_parse_refresh_rate_tag_t {}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, \"-60\"s), failed_to_parse_refresh_rate_tag_t {}),\n    //---- String number is out of bounds ----\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, max_uint_string), rational_t {max_uint, 1}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, max_uint_string + \"0\"s), failed_to_parse_refresh_rate_tag_t {}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, max_uint_string.substr(0, 1) + \".\"s + max_uint_string.substr(1)), rational_t {max_uint, static_cast<unsigned int>(std::pow(10, max_uint_string.size() - 1))}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, max_uint_string.substr(0, 1) + \"0\"s + \".\"s + max_uint_string.substr(1)), failed_to_parse_refresh_rate_tag_t {}),\n    std::make_pair(std::make_tuple(refresh_rate_option_e::manual, max_uint_string.substr(0, 1) + \".\"s + \"0\"s + max_uint_string.substr(1)), failed_to_parse_refresh_rate_tag_t {})\n  )\n);\n\nTEST_P(ParseRefreshRateOption, IntegrationTest) {\n  const auto &[input_value, expected_value] = GetParam();\n  const auto &[input_refresh_rate_option, input_refresh_rate] = input_value;\n\n  config::video_t video_config {};\n  video_config.dd.configuration_option = config_option_e::verify_only;\n  video_config.dd.refresh_rate_option = input_refresh_rate_option;\n\n  rtsp_stream::launch_session_t session {};\n  if (const auto *client_refresh_rate {std::get_if<client_fps_t>(&input_refresh_rate)}; client_refresh_rate) {\n    video_config.dd.manual_refresh_rate = {};\n    session.fps = *client_refresh_rate;\n  } else {\n    video_config.dd.manual_refresh_rate = std::get<std::string>(input_refresh_rate);\n    session.fps = {};\n  }\n\n  const auto result {display_device::parse_configuration(video_config, session)};\n  if (const auto *failed_option {std::get_if<failed_to_parse_refresh_rate_tag_t>(&expected_value)}; failed_option) {\n    EXPECT_NO_THROW(std::get<display_device::failed_to_parse_tag_t>(result));\n  } else {\n    std::optional<display_device::FloatingPoint> expected_refresh_rate;\n    if (const auto *valid_refresh_rate_option {std::get_if<rational_t>(&expected_value)}; valid_refresh_rate_option) {\n      expected_refresh_rate = *valid_refresh_rate_option;\n    }\n\n    EXPECT_EQ(std::get<display_device::SingleDisplayConfiguration>(result).m_refresh_rate, expected_refresh_rate);\n  }\n}\n\nnamespace {\n  using res_t = resolution_t;\n  using fps_t = client_fps_t;\n  using remap_entries_t = config::video_t::dd_t::mode_remapping_t;\n\n  struct no_value_t {};\n\n  template<class T>\n  struct auto_value_t {\n    T value;\n  };\n\n  template<class T>\n  struct manual_value_t {\n    T value;\n  };\n\n  using resolution_variant_t = std::variant<no_value_t, auto_value_t<res_t>, manual_value_t<res_t>>;\n  using rational_variant_t = std::variant<no_value_t, auto_value_t<fps_t>, manual_value_t<fps_t>>;\n\n  struct failed_to_remap_t {};\n\n  struct final_values_t {\n    std::optional<resolution_t> resolution;\n    std::optional<rational_t> refresh_rate;\n  };\n\n  const std::string INVALID_RES {\"INVALID\"};\n  const std::string INVALID_FPS {\"1.23\"};\n  const std::string INVALID_REFRESH_RATE {\"INVALID\"};\n  const remap_entries_t VALID_ENTRIES {\n    .mixed = {\n      {\"1920x1080\", \"11\", \"1024x720\", \"1.11\"},\n      {\"1920x1080\", \"\", \"1024x720\", \"2\"},\n      {\"\", \"33\", \"1024x720\", \"3\"},\n      {\"1920x720\", \"44\", \"1024x720\", \"\"},\n      {\"1920x720\", \"55\", \"\", \"5\"},\n      {\"1920x720\", \"\", \"1024x720\", \"\"},\n      {\"\", \"11\", \"\", \"7.77\"}\n    },\n    .resolution_only = {{\"1920x1080\", \"\", \"720x720\", \"\"}, {\"1024x720\", \"\", \"1920x1920\", \"\"}},\n    .refresh_rate_only = {{\"\", \"11\", \"\", \"1.23\"}, {\"\", \"22\", \"\", \"2.34\"}}\n  };\n  const remap_entries_t INVALID_REQ_RES {\n    .mixed = {{INVALID_RES, \"11\", \"1024x720\", \"1.11\"}},\n    .resolution_only = {{INVALID_RES, \"\", \"720x720\", \"\"}},\n    .refresh_rate_only = {{INVALID_RES, \"11\", \"\", \"1.23\"}}\n  };\n  const remap_entries_t INVALID_REQ_FPS {\n    .mixed = {{\"1920x1080\", INVALID_FPS, \"1024x720\", \"1.11\"}},\n    .resolution_only = {{\"1920x1080\", INVALID_FPS, \"720x720\", \"\"}},\n    .refresh_rate_only = {{\"\", INVALID_FPS, \"\", \"1.23\"}}\n  };\n  const remap_entries_t INVALID_FINAL_RES {\n    .mixed = {{\"1920x1080\", \"11\", INVALID_RES, \"1.11\"}},\n    .resolution_only = {{\"1920x1080\", \"\", INVALID_RES, \"\"}},\n    .refresh_rate_only = {{\"\", \"11\", INVALID_RES, \"1.23\"}}\n  };\n  const remap_entries_t INVALID_FINAL_REFRESH_RATE {\n    .mixed = {{\"1920x1080\", \"11\", \"1024x720\", INVALID_REFRESH_RATE}},\n    .resolution_only = {{\"1920x1080\", \"\", \"720x720\", INVALID_REFRESH_RATE}},\n    .refresh_rate_only = {{\"\", \"11\", \"\", INVALID_REFRESH_RATE}}\n  };\n  const remap_entries_t EMPTY_REQ_ENTRIES {\n    .mixed = {{\"\", \"\", \"1024x720\", \"1.11\"}},\n    .resolution_only = {{\"\", \"\", \"720x720\", \"\"}},\n    .refresh_rate_only = {{\"\", \"\", \"\", \"1.23\"}}\n  };\n  const remap_entries_t EMPTY_FINAL_ENTRIES {\n    .mixed = {{\"1920x1080\", \"11\", \"\", \"\"}},\n    .resolution_only = {{\"1920x1080\", \"\", \"\", \"\"}},\n    .refresh_rate_only = {{\"\", \"11\", \"\", \"\"}}\n  };\n\n  using DisplayModeRemapping = DisplayDeviceConfigTest<std::pair<std::tuple<resolution_variant_t, rational_variant_t, sops_enabled_t, remap_entries_t>, std::variant<failed_to_remap_t, final_values_t>>>;\n  INSTANTIATE_TEST_SUITE_P(\n    DisplayDeviceConfigTest,\n    DisplayModeRemapping,\n    testing::Values(\n      //---- Mixed (valid), SOPS enabled ----\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {true}, VALID_ENTRIES), final_values_t {{{1024, 720}}, {{111, 100}}}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {120}, sops_enabled_t {true}, VALID_ENTRIES), final_values_t {{{1024, 720}}, {{2, 1}}}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1, 1}, auto_value_t<fps_t> {33}, sops_enabled_t {true}, VALID_ENTRIES), final_values_t {{{1024, 720}}, {{3, 1}}}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 720}, auto_value_t<fps_t> {44}, sops_enabled_t {true}, VALID_ENTRIES), final_values_t {{{1024, 720}}, {{44, 1}}}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 720}, auto_value_t<fps_t> {55}, sops_enabled_t {true}, VALID_ENTRIES), final_values_t {{{1920, 720}}, {{5, 1}}}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 720}, auto_value_t<fps_t> {60}, sops_enabled_t {true}, VALID_ENTRIES), final_values_t {{{1024, 720}}, {{60, 1}}}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1, 1}, auto_value_t<fps_t> {123}, sops_enabled_t {true}, VALID_ENTRIES), final_values_t {{{1, 1}}, {{123, 1}}}),\n      //---- Mixed (valid), SOPS disabled ----\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {false}, VALID_ENTRIES), final_values_t {std::nullopt, {{777, 100}}}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {120}, sops_enabled_t {false}, VALID_ENTRIES), final_values_t {std::nullopt, {{120, 1}}}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1, 1}, auto_value_t<fps_t> {33}, sops_enabled_t {false}, VALID_ENTRIES), final_values_t {std::nullopt, {{33, 1}}}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 720}, auto_value_t<fps_t> {44}, sops_enabled_t {false}, VALID_ENTRIES), final_values_t {std::nullopt, {{44, 1}}}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 720}, auto_value_t<fps_t> {55}, sops_enabled_t {false}, VALID_ENTRIES), final_values_t {std::nullopt, {{55, 1}}}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 720}, auto_value_t<fps_t> {60}, sops_enabled_t {false}, VALID_ENTRIES), final_values_t {std::nullopt, {{60, 1}}}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1, 1}, auto_value_t<fps_t> {123}, sops_enabled_t {false}, VALID_ENTRIES), final_values_t {std::nullopt, {{123, 1}}}),\n      //---- Resolution only (valid), SOPS enabled ----\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, manual_value_t<fps_t> {11}, sops_enabled_t {true}, VALID_ENTRIES), final_values_t {{{720, 720}}, {{11, 1}}}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1024, 720}, no_value_t {}, sops_enabled_t {true}, VALID_ENTRIES), final_values_t {{{1920, 1920}}, std::nullopt}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {11, 11}, manual_value_t<fps_t> {33}, sops_enabled_t {true}, VALID_ENTRIES), final_values_t {{{11, 11}}, {{33, 1}}}),\n      //---- Resolution only (valid), SOPS disabled ----\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, manual_value_t<fps_t> {11}, sops_enabled_t {false}, VALID_ENTRIES), final_values_t {std::nullopt, {{11, 1}}}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1024, 720}, no_value_t {}, sops_enabled_t {false}, VALID_ENTRIES), final_values_t {std::nullopt, std::nullopt}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {11, 11}, manual_value_t<fps_t> {33}, sops_enabled_t {false}, VALID_ENTRIES), final_values_t {std::nullopt, {{33, 1}}}),\n      //---- Refresh rate only (valid), SOPS enabled ----\n      std::make_pair(std::make_tuple(manual_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {true}, VALID_ENTRIES), final_values_t {{{1920, 1080}}, {{123, 100}}}),\n      std::make_pair(std::make_tuple(no_value_t {}, auto_value_t<fps_t> {22}, sops_enabled_t {true}, VALID_ENTRIES), final_values_t {std::nullopt, {{234, 100}}}),\n      std::make_pair(std::make_tuple(manual_value_t<res_t> {11, 11}, auto_value_t<fps_t> {33}, sops_enabled_t {true}, VALID_ENTRIES), final_values_t {{{11, 11}}, {{33, 1}}}),\n      //---- Refresh rate only (valid), SOPS disabled ----\n      std::make_pair(std::make_tuple(manual_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {false}, VALID_ENTRIES), final_values_t {std::nullopt, {{123, 100}}}),\n      std::make_pair(std::make_tuple(no_value_t {}, auto_value_t<fps_t> {22}, sops_enabled_t {false}, VALID_ENTRIES), final_values_t {std::nullopt, {{234, 100}}}),\n      std::make_pair(std::make_tuple(manual_value_t<res_t> {11, 11}, auto_value_t<fps_t> {33}, sops_enabled_t {false}, VALID_ENTRIES), final_values_t {std::nullopt, {{33, 1}}}),\n      //---- No mapping (valid), SOPS enabled ----\n      std::make_pair(std::make_tuple(manual_value_t<res_t> {1920, 1080}, manual_value_t<fps_t> {11}, sops_enabled_t {true}, VALID_ENTRIES), final_values_t {{{1920, 1080}}, {{11, 1}}}),\n      std::make_pair(std::make_tuple(no_value_t {}, no_value_t {}, sops_enabled_t {true}, VALID_ENTRIES), final_values_t {std::nullopt, std::nullopt}),\n      //---- No mapping (valid), SOPS disabled ----\n      std::make_pair(std::make_tuple(manual_value_t<res_t> {1920, 1080}, manual_value_t<fps_t> {11}, sops_enabled_t {false}, VALID_ENTRIES), final_values_t {std::nullopt, {{11, 1}}}),\n      std::make_pair(std::make_tuple(no_value_t {}, no_value_t {}, sops_enabled_t {false}, VALID_ENTRIES), final_values_t {std::nullopt, std::nullopt}),\n      // ---- Invalid requested resolution, SOPS enabled ----\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {true}, INVALID_REQ_RES), failed_to_remap_t {}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, manual_value_t<fps_t> {11}, sops_enabled_t {true}, INVALID_REQ_RES), failed_to_remap_t {}),\n      std::make_pair(std::make_tuple(manual_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {true}, INVALID_REQ_RES), final_values_t {{{1920, 1080}}, {{123, 100}}}),\n      // ---- Invalid requested resolution, SOPS disabled ----\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {false}, INVALID_REQ_RES), failed_to_remap_t {}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, manual_value_t<fps_t> {11}, sops_enabled_t {false}, INVALID_REQ_RES), failed_to_remap_t {}),\n      std::make_pair(std::make_tuple(manual_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {false}, INVALID_REQ_RES), final_values_t {std::nullopt, {{123, 100}}}),\n      // ---- Invalid requested FPS, SOPS enabled ----\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {true}, INVALID_REQ_FPS), failed_to_remap_t {}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, manual_value_t<fps_t> {11}, sops_enabled_t {true}, INVALID_REQ_FPS), final_values_t {{{720, 720}}, {{11, 1}}}),\n      std::make_pair(std::make_tuple(manual_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {true}, INVALID_REQ_FPS), failed_to_remap_t {}),\n      // ---- Invalid requested FPS, SOPS disabled ----\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {false}, INVALID_REQ_FPS), failed_to_remap_t {}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, manual_value_t<fps_t> {11}, sops_enabled_t {false}, INVALID_REQ_FPS), final_values_t {std::nullopt, {{11, 1}}}),\n      std::make_pair(std::make_tuple(manual_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {false}, INVALID_REQ_FPS), failed_to_remap_t {}),\n      // ---- Invalid final resolution, SOPS enabled ----\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {true}, INVALID_FINAL_RES), failed_to_remap_t {}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, manual_value_t<fps_t> {11}, sops_enabled_t {true}, INVALID_FINAL_RES), failed_to_remap_t {}),\n      std::make_pair(std::make_tuple(manual_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {true}, INVALID_FINAL_RES), final_values_t {{{1920, 1080}}, {{123, 100}}}),\n      // ---- Invalid final resolution, SOPS disabled ----\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {false}, INVALID_FINAL_RES), failed_to_remap_t {}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, manual_value_t<fps_t> {11}, sops_enabled_t {false}, INVALID_FINAL_RES), failed_to_remap_t {}),\n      std::make_pair(std::make_tuple(manual_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {false}, INVALID_FINAL_RES), final_values_t {std::nullopt, {{123, 100}}}),\n      // ---- Invalid final refresh rate, SOPS enabled ----\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {true}, INVALID_FINAL_REFRESH_RATE), failed_to_remap_t {}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, manual_value_t<fps_t> {11}, sops_enabled_t {true}, INVALID_FINAL_REFRESH_RATE), final_values_t {{{720, 720}}, {{11, 1}}}),\n      std::make_pair(std::make_tuple(manual_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {true}, INVALID_FINAL_REFRESH_RATE), failed_to_remap_t {}),\n      // ---- Invalid final refresh rate, SOPS disabled ----\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {false}, INVALID_FINAL_REFRESH_RATE), failed_to_remap_t {}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, manual_value_t<fps_t> {11}, sops_enabled_t {false}, INVALID_FINAL_REFRESH_RATE), final_values_t {std::nullopt, {{11, 1}}}),\n      std::make_pair(std::make_tuple(manual_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {false}, INVALID_FINAL_REFRESH_RATE), failed_to_remap_t {}),\n      // ---- Empty req entries, SOPS enabled ----\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {true}, EMPTY_REQ_ENTRIES), final_values_t {{{1024, 720}}, {{111, 100}}}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, manual_value_t<fps_t> {11}, sops_enabled_t {true}, EMPTY_REQ_ENTRIES), final_values_t {{{720, 720}}, {{11, 1}}}),\n      std::make_pair(std::make_tuple(manual_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {true}, EMPTY_REQ_ENTRIES), final_values_t {{{1920, 1080}}, {{123, 100}}}),\n      // ---- Empty req entries, SOPS disabled ----\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {false}, EMPTY_REQ_ENTRIES), final_values_t {std::nullopt, {{11, 1}}}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, manual_value_t<fps_t> {11}, sops_enabled_t {false}, EMPTY_REQ_ENTRIES), final_values_t {std::nullopt, {{11, 1}}}),\n      std::make_pair(std::make_tuple(manual_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {false}, EMPTY_REQ_ENTRIES), final_values_t {std::nullopt, {{123, 100}}}),\n      // ---- Empty final entries, SOPS enabled ----\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {true}, EMPTY_FINAL_ENTRIES), failed_to_remap_t {}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, manual_value_t<fps_t> {11}, sops_enabled_t {true}, EMPTY_FINAL_ENTRIES), failed_to_remap_t {}),\n      std::make_pair(std::make_tuple(manual_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {true}, EMPTY_FINAL_ENTRIES), failed_to_remap_t {}),\n      // ---- Empty final entries, SOPS disabled ----\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {false}, EMPTY_FINAL_ENTRIES), failed_to_remap_t {}),\n      std::make_pair(std::make_tuple(auto_value_t<res_t> {1920, 1080}, manual_value_t<fps_t> {11}, sops_enabled_t {false}, EMPTY_FINAL_ENTRIES), failed_to_remap_t {}),\n      std::make_pair(std::make_tuple(manual_value_t<res_t> {1920, 1080}, auto_value_t<fps_t> {11}, sops_enabled_t {false}, EMPTY_FINAL_ENTRIES), failed_to_remap_t {})\n    )\n  );\n\n  TEST_P(DisplayModeRemapping, IntegrationTest) {\n    const auto &[input_value, expected_value] = GetParam();\n    const auto &[input_res, input_fps, input_enable_sops, input_entries] = input_value;\n\n    config::video_t video_config {};\n    rtsp_stream::launch_session_t session {};\n\n    {  // resolution\n      using enum resolution_option_e;\n\n      if (const auto *no_res {std::get_if<no_value_t>(&input_res)}; no_res) {\n        video_config.dd.resolution_option = disabled;\n      } else if (const auto *auto_res {std::get_if<auto_value_t<res_t>>(&input_res)}; auto_res) {\n        video_config.dd.resolution_option = automatic;\n        session.width = static_cast<int>(auto_res->value.m_width);\n        session.height = static_cast<int>(auto_res->value.m_height);\n      } else {\n        const auto [manual_res] = std::get<manual_value_t<res_t>>(input_res);\n        video_config.dd.resolution_option = manual;\n        video_config.dd.manual_resolution = std::format(\"{}x{}\", static_cast<int>(manual_res.m_width), static_cast<int>(manual_res.m_height));\n      }\n    }\n\n    {  // fps\n      using enum refresh_rate_option_e;\n\n      if (const auto *no_fps {std::get_if<no_value_t>(&input_fps)}; no_fps) {\n        video_config.dd.refresh_rate_option = disabled;\n      } else if (const auto *auto_fps {std::get_if<auto_value_t<fps_t>>(&input_fps)}; auto_fps) {\n        video_config.dd.refresh_rate_option = automatic;\n        session.fps = auto_fps->value;\n      } else {\n        const auto [manual_fps] = std::get<manual_value_t<fps_t>>(input_fps);\n        video_config.dd.refresh_rate_option = manual;\n        video_config.dd.manual_refresh_rate = std::to_string(manual_fps);\n      }\n    }\n\n    video_config.dd.configuration_option = config_option_e::verify_only;\n    video_config.dd.mode_remapping = input_entries;\n    session.enable_sops = input_enable_sops;\n\n    const auto result {display_device::parse_configuration(video_config, session)};\n    if (const auto *failed_option {std::get_if<failed_to_remap_t>(&expected_value)}; failed_option) {\n      EXPECT_NO_THROW(std::get<display_device::failed_to_parse_tag_t>(result));\n    } else {\n      const auto &[expected_resolution, expected_refresh_rate] = std::get<final_values_t>(expected_value);\n      const auto &parsed_config = std::get<display_device::SingleDisplayConfiguration>(result);\n\n      EXPECT_EQ(parsed_config.m_resolution, expected_resolution);\n      EXPECT_EQ(parsed_config.m_refresh_rate, expected_refresh_rate ? std::make_optional(display_device::FloatingPoint {*expected_refresh_rate}) : std::nullopt);\n    }\n  }\n}  // namespace\n"
  },
  {
    "path": "tests/unit/test_entry_handler.cpp",
    "content": "/**\n * @file tests/unit/test_entry_handler.cpp\n * @brief Test src/entry_handler.*.\n */\n#include \"../tests_common.h\"\n#include \"../tests_log_checker.h\"\n\n#include <src/entry_handler.h>\n\nTEST(EntryHandlerTests, LogPublisherDataTest) {\n  // call log_publisher_data\n  log_publisher_data();\n\n  // check if specific log messages exist\n  ASSERT_TRUE(log_checker::line_starts_with(\"test_sunshine.log\", \"Info: Package Publisher: \"));\n  ASSERT_TRUE(log_checker::line_starts_with(\"test_sunshine.log\", \"Info: Publisher Website: \"));\n  ASSERT_TRUE(log_checker::line_starts_with(\"test_sunshine.log\", \"Info: Get support: \"));\n}\n"
  },
  {
    "path": "tests/unit/test_file_handler.cpp",
    "content": "/**\n * @file tests/unit/test_file_handler.cpp\n * @brief Test src/file_handler.*.\n */\n#include \"../tests_common.h\"\n\n#include <format>\n#include <src/file_handler.h>\n\nstruct FileHandlerParentDirectoryTest: testing::TestWithParam<std::tuple<std::string, std::string>> {};\n\nTEST_P(FileHandlerParentDirectoryTest, Run) {\n  auto [input, expected] = GetParam();\n  EXPECT_EQ(file_handler::get_parent_directory(input), expected);\n}\n\nINSTANTIATE_TEST_SUITE_P(\n  FileHandlerTests,\n  FileHandlerParentDirectoryTest,\n  testing::Values(\n    std::make_tuple(\"/path/to/file.txt\", \"/path/to\"),\n    std::make_tuple(\"/path/to/directory\", \"/path/to\"),\n    std::make_tuple(\"/path/to/directory/\", \"/path/to\")\n  )\n);\n\nstruct FileHandlerMakeDirectoryTest: testing::TestWithParam<std::tuple<std::string, bool, bool>> {};\n\nTEST_P(FileHandlerMakeDirectoryTest, Run) {\n  auto [input, expected, remove] = GetParam();\n  const std::string test_dir = platf::appdata().string() + \"/tests/path/\";\n  input = test_dir + input;\n\n  EXPECT_EQ(file_handler::make_directory(input), expected);\n  EXPECT_TRUE(std::filesystem::exists(input));\n\n  // remove test directory\n  if (remove) {\n    std::filesystem::remove_all(test_dir);\n    EXPECT_FALSE(std::filesystem::exists(test_dir));\n  }\n}\n\nINSTANTIATE_TEST_SUITE_P(\n  FileHandlerTests,\n  FileHandlerMakeDirectoryTest,\n  testing::Values(\n    std::make_tuple(\"dir_123\", true, false),\n    std::make_tuple(\"dir_123\", true, true),\n    std::make_tuple(\"dir_123/abc\", true, false),\n    std::make_tuple(\"dir_123/abc\", true, true)\n  )\n);\n\nstruct FileHandlerTests: testing::TestWithParam<std::tuple<int, std::string>> {};\n\nINSTANTIATE_TEST_SUITE_P(\n  TestFiles,\n  FileHandlerTests,\n  testing::Values(\n    std::make_tuple(0, \"\"),  // empty file\n    std::make_tuple(1, \"a\"),  // single character\n    std::make_tuple(2, \"Mr. Blue Sky - Electric Light Orchestra\"),  // single line\n    std::make_tuple(3, R\"(\nMorning! Today's forecast calls for blue skies\nThe sun is shining in the sky\nThere ain't a cloud in sight\nIt's stopped raining\nEverybody's in the play\nAnd don't you know, it's a beautiful new day\nHey, hey, hey!\nRunning down the avenue\nSee how the sun shines brightly in the city\nAll the streets where once was pity\nMr. Blue Sky is living here today!\nHey, hey, hey!\n    )\")  // multi-line\n  )\n);\n\nTEST_P(FileHandlerTests, WriteFileTest) {\n  auto [fileNum, content] = GetParam();\n  const std::string fileName = std::format(\"write_file_test_{}.txt\", fileNum);\n  EXPECT_EQ(file_handler::write_file(fileName.c_str(), content), 0);\n}\n\nTEST_P(FileHandlerTests, ReadFileTest) {\n  auto [fileNum, content] = GetParam();\n  const std::string fileName = std::format(\"write_file_test_{}.txt\", fileNum);\n  EXPECT_EQ(file_handler::read_file(fileName.c_str()), content);\n}\n\nTEST(FileHandlerTests, ReadMissingFileTest) {\n  // read missing file\n  EXPECT_EQ(file_handler::read_file(\"non-existing-file.txt\"), \"\");\n}\n"
  },
  {
    "path": "tests/unit/test_http_pairing.cpp",
    "content": "/**\n * @file tests/unit/test_http_pairing.cpp\n * @brief Test src/nvhttp.cpp HTTP pairing process\n */\n\n#include \"../tests_common.h\"\n\n#include <src/nvhttp.h>\n\nusing namespace nvhttp;\n\nstruct pairing_input {\n  std::shared_ptr<pair_session_t> session;\n  /**\n   * Normally server challenge is generated by the server, but for testing purposes\n   * we can override it with a custom value. This way the process is deterministic.\n   */\n  std::string override_server_challenge;\n  std::string pin;\n  std::string client_challenge;\n  std::string server_challenge_resp;\n  std::string client_pairing_secret;\n};\n\nstruct pairing_output {\n  bool phase_1_success;\n  bool phase_2_success;\n  bool phase_3_success;\n  bool phase_4_success;\n};\n\nconst std::string PRIVATE_KEY = R\"(-----BEGIN PRIVATE KEY-----\nMIIEvQIBADANBgkqhkiG9w0BAQEFAASCBKcwggSjAgEAAoIBAQDLePNlWN06FLlM\nujWzIX8UICO7SWfH5DXlafVjpxwi/WCkdO6FxixqRNGu71wMvJXFbDlNR8fqX2xo\n+eq17J3uFKn+qdjmP3L38bkqxhoJ/nCrXkeGyCTQ+Daug63ZYSJeW2Mmf+LAR5/i\n/fWYfXpSlbcf5XJQPEWvENpLqWu+NOU50dJXIEVYpUXRx2+x4ZbwkH7tVJm94L+C\nOUyiJKQPyWgU2aFsyJGwHFfePfSUpfYHqbHZV/ILpY59VJairBwE99bx/mBvMI7a\nhBmJTSDuDffJcPDhFF5kZa0UkQPrPvhXcQaSRti7v0VonEQj8pTSnGYr9ktWKk92\nwxDyn9S3AgMBAAECggEAbEhQ14WELg2rUz7hpxPTaiV0fo4hEcrMN+u8sKzVF3Xa\nQYsNCNoe9urq3/r39LtDxU3D7PGfXYYszmz50Jk8ruAGW8WN7XKkv3i/fxjv8JOc\n6EYDMKJAnYkKqLLhCQddX/Oof2udg5BacVWPpvhX6a1NSEc2H6cDupfwZEWkVhMi\nbCC3JcNmjFa8N7ow1/5VQiYVTjpxfV7GY1GRe7vMvBucdQKH3tUG5PYXKXytXw/j\nKDLaECiYVT89KbApkI0zhy7I5g3LRq0Rs5fmYLCjVebbuAL1W5CJHFJeFOgMKvnO\nQSl7MfHkTnzTzUqwkwXjgNMGsTosV4UloL9gXVF6GQKBgQD5fI771WETkpaKjWBe\n6XUVSS98IOAPbTGpb8CIhSjzCuztNAJ+0ey1zklQHonMFbdmcWTkTJoF3ECqAos9\nvxB4ROg+TdqGDcRrXa7Twtmhv66QvYxttkaK3CqoLX8CCTnjgXBCijo6sCpo6H1T\n+y55bBDpxZjNFT5BV3+YPBfWQwKBgQDQyNt+saTqJqxGYV7zWQtOqKORRHAjaJpy\nm5035pky5wORsaxQY8HxbsTIQp9jBSw3SQHLHN/NAXDl2k7VAw/axMc+lj9eW+3z\n2Hv5LVgj37jnJYEpYwehvtR0B4jZnXLyLwShoBdRPkGlC5fs9+oWjQZoDwMLZfTg\neZVOJm6SfQKBgQDfxYcB/kuKIKsCLvhHaSJpKzF6JoqRi6FFlkScrsMh66TCxSmP\n0n58O0Cqqhlyge/z5LVXyBVGOF2Pn6SAh4UgOr4MVAwyvNp2aprKuTQ2zhSnIjx4\nk0sGdZ+VJOmMS/YuRwUHya+cwDHp0s3Gq77tja5F38PD/s/OD8sUIqJGvQKBgBfI\n6ghy4GC0ayfRa+m5GSqq14dzDntaLU4lIDIAGS/NVYDBhunZk3yXq99Mh6/WJQVf\nUc77yRsnsN7ekeB+as33YONmZm2vd1oyLV1jpwjfMcdTZHV8jKAGh1l4ikSQRUoF\nxTdMb5uXxg6xVWtvisFq63HrU+N2iAESmMnAYxRZAoGAVEFJRRjPrSIUTCCKRiTE\nbr+cHqy6S5iYRxGl9riKySBKeU16fqUACIvUqmqlx4Secj3/Hn/VzYEzkxcSPwGi\nqMgdS0R+tacca7NopUYaaluneKYdS++DNlT/m+KVHqLynQr54z1qBlThg9KGrpmM\nLGZkXtQpx6sX7v3Kq56PkNk=\n-----END PRIVATE KEY-----)\";\nconst std::string PUBLIC_CERT = R\"(-----BEGIN CERTIFICATE-----\nMIIC6zCCAdOgAwIBAgIBATANBgkqhkiG9w0BAQsFADA5MQswCQYDVQQGEwJJVDEW\nMBQGA1UECgwNR2FtZXNPbldoYWxlczESMBAGA1UEAwwJbG9jYWxob3N0MB4XDTIy\nMDQwOTA5MTYwNVoXDTQyMDQwNDA5MTYwNVowOTELMAkGA1UEBhMCSVQxFjAUBgNV\nBAoMDUdhbWVzT25XaGFsZXMxEjAQBgNVBAMMCWxvY2FsaG9zdDCCASIwDQYJKoZI\nhvcNAQEBBQADggEPADCCAQoCggEBAMt482VY3ToUuUy6NbMhfxQgI7tJZ8fkNeVp\n9WOnHCL9YKR07oXGLGpE0a7vXAy8lcVsOU1Hx+pfbGj56rXsne4Uqf6p2OY/cvfx\nuSrGGgn+cKteR4bIJND4Nq6DrdlhIl5bYyZ/4sBHn+L99Zh9elKVtx/lclA8Ra8Q\n2kupa7405TnR0lcgRVilRdHHb7HhlvCQfu1Umb3gv4I5TKIkpA/JaBTZoWzIkbAc\nV9499JSl9gepsdlX8guljn1UlqKsHAT31vH+YG8wjtqEGYlNIO4N98lw8OEUXmRl\nrRSRA+s++FdxBpJG2Lu/RWicRCPylNKcZiv2S1YqT3bDEPKf1LcCAwEAATANBgkq\nhkiG9w0BAQsFAAOCAQEAqPBqzvDjl89pZMll3Ge8RS7HeDuzgocrhOcT2jnk4ag7\n/TROZuISjDp6+SnL3gPEt7E2OcFAczTg3l/wbT5PFb6vM96saLm4EP0zmLfK1FnM\nJDRahKutP9rx6RO5OHqsUB+b4jA4W0L9UnXUoLKbjig501AUix0p52FBxu+HJ90r\nHlLs3Vo6nj4Z/PZXrzaz8dtQ/KJMpd/g/9xlo6BKAnRk5SI8KLhO4hW6zG0QA56j\nX4wnh1bwdiidqpcgyuKossLOPxbS786WmsesaAWPnpoY6M8aija+ALwNNuWWmyMg\n9SVDV76xJzM36Uq7Kg3QJYTlY04WmPIdJHkCtXWf9g==\n-----END CERTIFICATE-----)\";\n\nstruct PairingTest: testing::TestWithParam<std::tuple<pairing_input, pairing_output>> {};\n\nTEST_P(PairingTest, Run) {\n  auto [input, expected] = GetParam();\n\n  boost::property_tree::ptree tree;\n\n  setup(PRIVATE_KEY, PUBLIC_CERT);\n\n  // phase 1\n  getservercert(*input.session, tree, input.pin);\n  ASSERT_EQ(tree.get<int>(\"root.paired\") == 1, expected.phase_1_success);\n  if (!expected.phase_1_success) {\n    return;\n  }\n\n  // phase 2\n  clientchallenge(*input.session, tree, input.client_challenge);\n  ASSERT_EQ(tree.get<int>(\"root.paired\") == 1, expected.phase_2_success);\n  if (!expected.phase_2_success) {\n    return;\n  }\n\n  // phase 3\n  serverchallengeresp(*input.session, tree, input.server_challenge_resp);\n  ASSERT_EQ(tree.get<int>(\"root.paired\") == 1, expected.phase_3_success);\n  if (!expected.phase_3_success) {\n    return;\n  }\n  input.session->serverchallenge = input.override_server_challenge;\n\n  // phase 4\n  auto input_client_cert = input.session->client.cert;  // Will be moved\n  auto add_cert = std::make_shared<safe::queue_t<crypto::x509_t>>(30);\n  clientpairingsecret(*input.session, add_cert, tree, input.client_pairing_secret);\n  ASSERT_EQ(tree.get<int>(\"root.paired\") == 1, expected.phase_4_success);\n\n  // Check that we actually added the input client certificate to `add_cert`\n  if (expected.phase_4_success) {\n    ASSERT_EQ(add_cert->peek(), true);\n    auto cert = add_cert->pop();\n    char added_subject_name[256];\n    X509_NAME_oneline(X509_get_subject_name(cert.get()), added_subject_name, sizeof(added_subject_name));\n\n    auto input_cert = crypto::x509(input_client_cert);\n    char original_suject_name[256];\n    X509_NAME_oneline(X509_get_subject_name(input_cert.get()), original_suject_name, sizeof(original_suject_name));\n\n    ASSERT_EQ(std::string(added_subject_name), std::string(original_suject_name));\n  }\n}\n\nINSTANTIATE_TEST_SUITE_P(\n  TestWorkingPairing,\n  PairingTest,\n  testing::Values(\n    std::make_tuple(\n      pairing_input {\n        .session = std::make_shared<pair_session_t>(\n          pair_session_t {\n            .client = {\n              .uniqueID = \"1234\",\n              .cert = PUBLIC_CERT,\n              .name = \"test\"\n            },\n            .async_insert_pin = {.salt = \"ff5dc6eda99339a8a0793e216c4257c4\"}\n          }\n        ),\n        .override_server_challenge = util::from_hex_vec(\"AAAAAAAAAAAAAAAA\", true),\n        .pin = \"5338\",\n        /* AES(\"CLIENT CHALLENGE\") */\n        .client_challenge = util::from_hex_vec(\"741CD3D6890C16DA39D53BCA0893AAF0\", true),\n        /* SHA = SHA265(server_challenge + public cert signature + \"SECRET  \") = \"6493DAE49C913E1AEAF37C1072F71D664B72B2C4DA1FFB4720BECE0D929E008A\"\n         * AES( SHA ) */\n        .server_challenge_resp = util::from_hex_vec(\"920BABAE9F7599AA1CA8EC87FB3454C91872A7D8D5127DDC176C2FDAE635CF7A\", true),\n        /* secret + x509 signature */\n        .client_pairing_secret = util::from_hex_vec(\"000102030405060708090A0B0C0D0EFF\"  // secret\n                                                    \"9BB74D8DE2FF006C3F47FC45EFDAA97D433783AFAB3ACD85CA7ED2330BB2A7BD18A5B044AF8CAC177116FAE8A6E8E44653A8944A0F8EA138B2E013756D847D2C4FC52F736E2E7E9B4154712B18F8307B2A161E010F0587744163E42ECA9EA548FC435756EDCF1FEB94037631ABB72B29DDAC0EA5E61F2DBFCC3B20AA021473CC85AC98D88052CA6618ED1701EFBF142C18D5E779A3155B84DF65057D4823EC194E6DF14006793E8D7A3DCCE20A911636C4E01ECA8B54B9DE9F256F15DE9A980EA024B30D77579140D45EC220C738164BDEEEBF7364AE94A5FF9B784B40F2E640CE8603017DEEAC7B2AD77B807C643B7B349C110FE15F94C7B3D37FF15FDFBE26\",\n                                                    true)\n      },\n      pairing_output {true, true, true, true}\n    ),\n    // Testing that when passing some empty values we aren't triggering any exception\n    std::make_tuple(pairing_input {\n                      .session = std::make_shared<pair_session_t>(pair_session_t {.client = {}, .async_insert_pin = {.salt = \"ff5dc6eda99339a8a0793e216c4257c4\"}}),\n                      .override_server_challenge = {},\n                      .pin = {},\n                      .client_challenge = {},\n                      .server_challenge_resp = {},\n                      .client_pairing_secret = util::from_hex_vec(\"000102030405060708090A0B0C0D0EFFxDEADBEEF\", true),\n                    },\n                    // Only phase 4 will fail, when we check what has been exchanged\n                    pairing_output {true, true, true, false}),\n    // Testing that when passing some empty values we aren't triggering any exception\n    std::make_tuple(pairing_input {\n                      .session = std::make_shared<pair_session_t>(pair_session_t {.client = {.cert = PUBLIC_CERT}, .async_insert_pin = {.salt = \"ff5dc6eda99339a8a0793e216c4257c4\"}}),\n                      .override_server_challenge = {},\n                      .pin = {},\n                      .client_challenge = {},\n                      .server_challenge_resp = {},\n                      .client_pairing_secret = util::from_hex_vec(\"000102030405060708090A0B0C0D0EFFxDEADBEEF\", true),\n                    },\n                    // Only phase 4 will fail, when we check what has been exchanged\n                    pairing_output {true, true, true, false})\n  )\n);\n\nINSTANTIATE_TEST_SUITE_P(\n  TestFailingPairing,\n  PairingTest,\n  testing::Values(\n    /**\n     * Wrong PIN\n     */\n    std::make_tuple(\n      pairing_input {\n        .session = std::make_shared<pair_session_t>(\n          pair_session_t {\n            .client = {\n              .uniqueID = \"1234\",\n              .cert = PUBLIC_CERT,\n              .name = \"test\"\n            },\n            .async_insert_pin = {.salt = \"ff5dc6eda99339a8a0793e216c4257c4\"}\n          }\n        ),\n        .override_server_challenge = util::from_hex_vec(\"AAAAAAAAAAAAAAAA\", true),\n        .pin = \"0000\",\n        .client_challenge = util::from_hex_vec(\"741CD3D6890C16DA39D53BCA0893AAF0\", true),\n        .server_challenge_resp = util::from_hex_vec(\"920BABAE9F7599AA1CA8EC87FB3454C91872A7D8D5127DDC176C2FDAE635CF7A\", true),\n        .client_pairing_secret = util::from_hex_vec(\"000102030405060708090A0B0C0D0EFF\"  // secret\n                                                    \"9BB74D8DE2FF006C3F47FC45EFDAA97D433783AFAB3ACD85CA7ED2330BB2A7BD18A5B044AF8CAC177116FAE8A6E8E44653A8944A0F8EA138B2E013756D847D2C4FC52F736E2E7E9B4154712B18F8307B2A161E010F0587744163E42ECA9EA548FC435756EDCF1FEB94037631ABB72B29DDAC0EA5E61F2DBFCC3B20AA021473CC85AC98D88052CA6618ED1701EFBF142C18D5E779A3155B84DF65057D4823EC194E6DF14006793E8D7A3DCCE20A911636C4E01ECA8B54B9DE9F256F15DE9A980EA024B30D77579140D45EC220C738164BDEEEBF7364AE94A5FF9B784B40F2E640CE8603017DEEAC7B2AD77B807C643B7B349C110FE15F94C7B3D37FF15FDFBE26\",\n                                                    true)\n      },\n      pairing_output {true, true, true, false}\n    ),\n    /**\n     * Wrong client challenge\n     */\n    std::make_tuple(pairing_input {.session = std::make_shared<pair_session_t>(pair_session_t {.client = {.uniqueID = \"1234\", .cert = PUBLIC_CERT, .name = \"test\"}, .async_insert_pin = {.salt = \"ff5dc6eda99339a8a0793e216c4257c4\"}}), .override_server_challenge = util::from_hex_vec(\"AAAAAAAAAAAAAAAA\", true), .pin = \"5338\", .client_challenge = util::from_hex_vec(\"741CD3D6890C16DA39D53BCA0893AAF0\", true), .server_challenge_resp = util::from_hex_vec(\"WRONG\", true),\n                                   .client_pairing_secret = util::from_hex_vec(\"000102030405060708090A0B0C0D0EFF\"  // secret\n                                                                               \"9BB74D8DE2FF006C3F47FC45EFDAA97D433783AFAB3ACD85CA7ED2330BB2A7BD18A5B044AF8CAC177116FAE8A6E8E44653A8944A0F8EA138B2E013756D847D2C4FC52F736E2E7E9B4154712B18F8307B2A161E010F0587744163E42ECA9EA548FC435756EDCF1FEB94037631ABB72B29DDAC0EA5E61F2DBFCC3B20AA021473CC85AC98D88052CA6618ED1701EFBF142C18D5E779A3155B84DF65057D4823EC194E6DF14006793E8D7A3DCCE20A911636C4E01ECA8B54B9DE9F256F15DE9A980EA024B30D77579140D45EC220C738164BDEEEBF7364AE94A5FF9B784B40F2E640CE8603017DEEAC7B2AD77B807C643B7B349C110FE15F94C7B3D37FF15FDFBE26\",\n                                                                               true)},\n                    pairing_output {true, true, true, false}),\n    /**\n     * Wrong signature\n     */\n    std::make_tuple(pairing_input {.session = std::make_shared<pair_session_t>(pair_session_t {.client = {.uniqueID = \"1234\", .cert = PUBLIC_CERT, .name = \"test\"}, .async_insert_pin = {.salt = \"ff5dc6eda99339a8a0793e216c4257c4\"}}), .override_server_challenge = util::from_hex_vec(\"AAAAAAAAAAAAAAAA\", true), .pin = \"5338\", .client_challenge = util::from_hex_vec(\"741CD3D6890C16DA39D53BCA0893AAF0\", true), .server_challenge_resp = util::from_hex_vec(\"920BABAE9F7599AA1CA8EC87FB3454C91872A7D8D5127DDC176C2FDAE635CF7A\", true),\n                                   .client_pairing_secret = util::from_hex_vec(\"000102030405060708090A0B0C0D0EFF\"  // secret\n                                                                               \"NOSIGNATURE\",  // Wrong signature\n                                                                               true)},\n                    pairing_output {true, true, true, false}),\n    /**\n     * null values (phase 1)\n     */\n    std::make_tuple(pairing_input {.session = std::make_shared<pair_session_t>()}, pairing_output {false}),\n    /**\n     * null values (phase 4, phase 2 and 3 have no reason to fail since we are running them in order)\n     */\n    std::make_tuple(pairing_input {.session = std::make_shared<pair_session_t>(pair_session_t {.async_insert_pin = {.salt = \"ff5dc6eda99339a8a0793e216c4257c4\"}})}, pairing_output {true, true, true, false})\n  )\n);\n\nTEST(PairingTest, OutOfOrderCalls) {\n  boost::property_tree::ptree tree;\n\n  setup(PRIVATE_KEY, PUBLIC_CERT);\n\n  pair_session_t sess {};\n\n  clientchallenge(sess, tree, \"test\");\n  ASSERT_FALSE(tree.get<int>(\"root.paired\") == 1);\n\n  serverchallengeresp(sess, tree, \"test\");\n  ASSERT_FALSE(tree.get<int>(\"root.paired\") == 1);\n\n  auto add_cert = std::make_shared<safe::queue_t<crypto::x509_t>>(30);\n  clientpairingsecret(sess, add_cert, tree, \"test\");\n  ASSERT_FALSE(tree.get<int>(\"root.paired\") == 1);\n\n  // This should work, it's the first time we call it\n  sess.async_insert_pin.salt = \"ff5dc6eda99339a8a0793e216c4257c4\";\n  getservercert(sess, tree, \"test\");\n  ASSERT_TRUE(tree.get<int>(\"root.paired\") == 1);\n\n  // Calling it again should fail\n  getservercert(sess, tree, \"test\");\n  ASSERT_FALSE(tree.get<int>(\"root.paired\") == 1);\n}\n"
  },
  {
    "path": "tests/unit/test_httpcommon.cpp",
    "content": "/**\n * @file tests/unit/test_httpcommon.cpp\n * @brief Test src/httpcommon.*.\n */\n// test imports\n#include \"../tests_common.h\"\n\n// lib imports\n#include <curl/curl.h>\n\n// local imports\n#include <src/httpcommon.h>\n\nstruct UrlEscapeTest: testing::TestWithParam<std::tuple<std::string, std::string>> {};\n\nTEST_P(UrlEscapeTest, Run) {\n  const auto &[input, expected] = GetParam();\n  ASSERT_EQ(http::url_escape(input), expected);\n}\n\nINSTANTIATE_TEST_SUITE_P(\n  UrlEscapeTests,\n  UrlEscapeTest,\n  testing::Values(\n    std::make_tuple(\"igdb_0123456789\", \"igdb_0123456789\"),\n    std::make_tuple(\"../../../\", \"..%2F..%2F..%2F\"),\n    std::make_tuple(\"..*\\\\\", \"..%2A%5C\")\n  )\n);\n\nstruct UrlGetHostTest: testing::TestWithParam<std::tuple<std::string, std::string>> {};\n\nTEST_P(UrlGetHostTest, Run) {\n  const auto &[input, expected] = GetParam();\n  ASSERT_EQ(http::url_get_host(input), expected);\n}\n\nINSTANTIATE_TEST_SUITE_P(\n  UrlGetHostTests,\n  UrlGetHostTest,\n  testing::Values(\n    std::make_tuple(\"https://images.igdb.com/example.txt\", \"images.igdb.com\"),\n    std::make_tuple(\"http://localhost:8080\", \"localhost\"),\n    std::make_tuple(\"nonsense!!}{::\", \"\")\n  )\n);\n\nstruct DownloadFileTest: testing::TestWithParam<std::tuple<std::string, std::string>> {};\n\nTEST_P(DownloadFileTest, Run) {\n  const auto &[url, filename] = GetParam();\n  const std::string test_dir = platf::appdata().string() + \"/tests/\";\n  std::string path = test_dir + filename;\n  ASSERT_TRUE(http::download_file(url, path, CURL_SSLVERSION_TLSv1_0));\n}\n\n#ifdef SUNSHINE_BUILD_FLATPAK\n// requires running `npm run serve` prior to running the tests\nconstexpr const char *URL_1 = \"http://0.0.0.0:3000/hello.txt\";\nconstexpr const char *URL_2 = \"http://0.0.0.0:3000/hello-redirect.txt\";\n#else\nconstexpr const char *URL_1 = \"https://httpbin.org/base64/aGVsbG8h\";\nconstexpr const char *URL_2 = \"https://httpbin.org/redirect-to?url=/base64/aGVsbG8h\";\n#endif\n\nINSTANTIATE_TEST_SUITE_P(\n  DownloadFileTests,\n  DownloadFileTest,\n  testing::Values(\n    std::make_tuple(URL_1, \"hello.txt\"),\n    std::make_tuple(URL_2, \"hello-redirect.txt\")\n  )\n);\n"
  },
  {
    "path": "tests/unit/test_logging.cpp",
    "content": "/**\n * @file tests/unit/test_logging.cpp\n * @brief Test src/logging.*.\n */\n#include \"../tests_common.h\"\n#include \"../tests_log_checker.h\"\n\n#include <format>\n#include <random>\n#include <src/logging.h>\n\nnamespace {\n  std::array log_levels = {\n    std::tuple(\"verbose\", &verbose),\n    std::tuple(\"debug\", &debug),\n    std::tuple(\"info\", &info),\n    std::tuple(\"warning\", &warning),\n    std::tuple(\"error\", &error),\n    std::tuple(\"fatal\", &fatal),\n  };\n\n  constexpr auto log_file = \"test_sunshine.log\";\n}  // namespace\n\nstruct LogLevelsTest: testing::TestWithParam<decltype(log_levels)::value_type> {};\n\nINSTANTIATE_TEST_SUITE_P(\n  Logging,\n  LogLevelsTest,\n  testing::ValuesIn(log_levels),\n  [](const auto &info) {\n    return std::string(std::get<0>(info.param));\n  }\n);\n\nTEST_P(LogLevelsTest, PutMessage) {\n  auto [label, plogger] = GetParam();\n  ASSERT_TRUE(plogger);\n  auto &logger = *plogger;\n\n  std::random_device rand_dev;\n  std::mt19937_64 rand_gen(rand_dev());\n  auto test_message = std::format(\"{}{}\", rand_gen(), rand_gen());\n  BOOST_LOG(logger) << test_message;\n\n  ASSERT_TRUE(log_checker::line_contains(log_file, test_message));\n}\n"
  },
  {
    "path": "tests/unit/test_mouse.cpp",
    "content": "/**\n * @file tests/unit/test_mouse.cpp\n * @brief Test src/input.*.\n */\n#include \"../tests_common.h\"\n\n#include <src/input.h>\n\nstruct MouseHIDTest: PlatformTestSuite, testing::WithParamInterface<util::point_t> {\n  void SetUp() override {\n#ifdef _WIN32\n    // TODO: Windows tests are failing, `get_mouse_loc` seems broken and `platf::abs_mouse` too\n    //       the alternative `platf::abs_mouse` method seem to work better during tests,\n    //       but I'm not sure about real work\n    GTEST_SKIP() << \"TODO Windows\";\n#elif defined(__linux__) || defined(__FreeBSD__)\n    // TODO: Inputtino waiting https://github.com/games-on-whales/inputtino/issues/6 is resolved.\n    GTEST_SKIP() << \"TODO Inputtino\";\n#endif\n  }\n\n  void TearDown() override {\n    std::this_thread::sleep_for(std::chrono::milliseconds(200));\n  }\n};\n\nINSTANTIATE_TEST_SUITE_P(\n  MouseInputs,\n  MouseHIDTest,\n  testing::Values(\n    util::point_t {40, 40},\n    util::point_t {70, 150}\n  )\n);\n\n// todo: add tests for hitting screen edges\n\nTEST_P(MouseHIDTest, MoveInputTest) {\n  util::point_t mouse_delta = GetParam();\n\n  BOOST_LOG(tests) << \"MoveInputTest:: got param: \" << mouse_delta;\n  platf::input_t input = platf::input();\n  BOOST_LOG(tests) << \"MoveInputTest:: init input\";\n\n  BOOST_LOG(tests) << \"MoveInputTest:: get current mouse loc\";\n  auto old_loc = platf::get_mouse_loc(input);\n  BOOST_LOG(tests) << \"MoveInputTest:: got current mouse loc: \" << old_loc;\n\n  BOOST_LOG(tests) << \"MoveInputTest:: move: \" << mouse_delta;\n  platf::move_mouse(input, mouse_delta.x, mouse_delta.y);\n  std::this_thread::sleep_for(std::chrono::milliseconds(200));\n  BOOST_LOG(tests) << \"MoveInputTest:: moved: \" << mouse_delta;\n\n  BOOST_LOG(tests) << \"MoveInputTest:: get updated mouse loc\";\n  auto new_loc = platf::get_mouse_loc(input);\n  BOOST_LOG(tests) << \"MoveInputTest:: got updated mouse loc: \" << new_loc;\n\n  bool has_input_moved = old_loc.x != new_loc.x && old_loc.y != new_loc.y;\n\n  if (!has_input_moved) {\n    BOOST_LOG(tests) << \"MoveInputTest:: haven't moved\";\n  } else {\n    BOOST_LOG(tests) << \"MoveInputTest:: moved\";\n  }\n\n  EXPECT_TRUE(has_input_moved);\n\n  // Verify we moved as much as we requested\n  EXPECT_EQ(new_loc.x - old_loc.x, mouse_delta.x);\n  EXPECT_EQ(new_loc.y - old_loc.y, mouse_delta.y);\n}\n\nTEST_P(MouseHIDTest, AbsMoveInputTest) {\n  util::point_t mouse_pos = GetParam();\n  BOOST_LOG(tests) << \"AbsMoveInputTest:: got param: \" << mouse_pos;\n\n  platf::input_t input = platf::input();\n  BOOST_LOG(tests) << \"AbsMoveInputTest:: init input\";\n\n  BOOST_LOG(tests) << \"AbsMoveInputTest:: get current mouse loc\";\n  auto old_loc = platf::get_mouse_loc(input);\n  BOOST_LOG(tests) << \"AbsMoveInputTest:: got current mouse loc: \" << old_loc;\n\n#ifdef _WIN32\n  platf::touch_port_t abs_port {\n    0,\n    0,\n    65535,\n    65535\n  };\n#elif defined(__linux__) || defined(__FreeBSD__)\n  platf::touch_port_t abs_port {\n    0,\n    0,\n    19200,\n    12000\n  };\n#else\n  platf::touch_port_t abs_port {};\n#endif\n  BOOST_LOG(tests) << \"AbsMoveInputTest:: move: \" << mouse_pos;\n  platf::abs_mouse(input, abs_port, mouse_pos.x, mouse_pos.y);\n  std::this_thread::sleep_for(std::chrono::milliseconds(200));\n  BOOST_LOG(tests) << \"AbsMoveInputTest:: moved: \" << mouse_pos;\n\n  BOOST_LOG(tests) << \"AbsMoveInputTest:: get updated mouse loc\";\n  auto new_loc = platf::get_mouse_loc(input);\n  BOOST_LOG(tests) << \"AbsMoveInputTest:: got updated mouse loc: \" << new_loc;\n\n  bool has_input_moved = old_loc.x != new_loc.x || old_loc.y != new_loc.y;\n\n  if (!has_input_moved) {\n    BOOST_LOG(tests) << \"AbsMoveInputTest:: haven't moved\";\n  } else {\n    BOOST_LOG(tests) << \"AbsMoveInputTest:: moved\";\n  }\n\n  EXPECT_TRUE(has_input_moved);\n\n  // Verify we moved to the absolute coordinate\n  EXPECT_EQ(new_loc.x, mouse_pos.x);\n  EXPECT_EQ(new_loc.y, mouse_pos.y);\n}\n"
  },
  {
    "path": "tests/unit/test_network.cpp",
    "content": "/**\n * @file tests/unit/test_network.cpp\n * @brief Test src/network.*\n */\n#include \"../tests_common.h\"\n\n#include <src/network.h>\n\nstruct MdnsInstanceNameTest: testing::TestWithParam<std::tuple<std::string, std::string>> {};\n\nTEST_P(MdnsInstanceNameTest, Run) {\n  auto [input, expected] = GetParam();\n  ASSERT_EQ(net::mdns_instance_name(input), expected);\n}\n\nINSTANTIATE_TEST_SUITE_P(\n  MdnsInstanceNameTests,\n  MdnsInstanceNameTest,\n  testing::Values(\n    std::make_tuple(\"shortname-123\", \"shortname-123\"),\n    std::make_tuple(\"space 123\", \"space-123\"),\n    std::make_tuple(\"hostname.domain.test\", \"hostname\"),\n    std::make_tuple(\"&\", \"Sunshine\"),\n    std::make_tuple(\"\", \"Sunshine\"),\n    std::make_tuple(\"😁\", \"Sunshine\"),\n    std::make_tuple(std::string(128, 'a'), std::string(63, 'a'))\n  )\n);\n\n/**\n * @brief Test fixture for bind_address tests with setup/teardown\n */\nclass BindAddressTest: public ::testing::Test {\nprotected:\n  std::string original_bind_address;\n\n  void SetUp() override {\n    // Save the original bind_address config\n    original_bind_address = config::sunshine.bind_address;\n  }\n\n  void TearDown() override {\n    // Restore the original bind_address config\n    config::sunshine.bind_address = original_bind_address;\n  }\n};\n\n/**\n * @brief Test that get_bind_address returns wildcard when bind_address is not configured\n */\nTEST_F(BindAddressTest, DefaultBehaviorIPv4) {\n  // Clear bind_address to test the default behavior\n  config::sunshine.bind_address = \"\";\n\n  const auto bind_addr = net::get_bind_address(net::af_e::IPV4);\n  ASSERT_EQ(bind_addr, \"0.0.0.0\");\n}\n\n/**\n * @brief Test that get_bind_address returns wildcard when bind_address is not configured (IPv6)\n */\nTEST_F(BindAddressTest, DefaultBehaviorIPv6) {\n  // Clear bind_address to test the default behavior\n  config::sunshine.bind_address = \"\";\n\n  const auto bind_addr = net::get_bind_address(net::af_e::BOTH);\n  ASSERT_EQ(bind_addr, \"::\");\n}\n\n/**\n * @brief Test that get_bind_address returns configured IPv4 address\n */\nTEST_F(BindAddressTest, ConfiguredIPv4Address) {\n  // Set a specific IPv4 address\n  config::sunshine.bind_address = \"192.168.1.100\";\n\n  const auto bind_addr = net::get_bind_address(net::af_e::IPV4);\n  ASSERT_EQ(bind_addr, \"192.168.1.100\");\n}\n\n/**\n * @brief Test that get_bind_address returns configured IPv6 address\n */\nTEST_F(BindAddressTest, ConfiguredIPv6Address) {\n  // Set a specific IPv6 address\n  config::sunshine.bind_address = \"::1\";\n\n  const auto bind_addr = net::get_bind_address(net::af_e::BOTH);\n  ASSERT_EQ(bind_addr, \"::1\");\n}\n\n/**\n * @brief Test that get_bind_address returns configured address regardless of address family\n */\nTEST_F(BindAddressTest, ConfiguredAddressOverridesFamily) {\n  // Set a specific IPv6 address but request IPv4 family\n  // The configured address should still be returned\n  config::sunshine.bind_address = \"2001:db8::1\";\n\n  const auto bind_addr = net::get_bind_address(net::af_e::IPV4);\n  ASSERT_EQ(bind_addr, \"2001:db8::1\");\n}\n\n/**\n * @brief Test with loopback addresses\n */\nTEST_F(BindAddressTest, LoopbackAddresses) {\n  // Test IPv4 loopback\n  config::sunshine.bind_address = \"127.0.0.1\";\n  const auto bind_addr_v4 = net::get_bind_address(net::af_e::IPV4);\n  ASSERT_EQ(bind_addr_v4, \"127.0.0.1\");\n\n  // Test IPv6 loopback\n  config::sunshine.bind_address = \"::1\";\n  const auto bind_addr_v6 = net::get_bind_address(net::af_e::BOTH);\n  ASSERT_EQ(bind_addr_v6, \"::1\");\n}\n\n/**\n * @brief Test with link-local addresses\n */\nTEST_F(BindAddressTest, LinkLocalAddresses) {\n  // Test IPv4 link-local\n  config::sunshine.bind_address = \"169.254.1.1\";\n  const auto bind_addr_v4 = net::get_bind_address(net::af_e::IPV4);\n  ASSERT_EQ(bind_addr_v4, \"169.254.1.1\");\n\n  // Test IPv6 link-local\n  config::sunshine.bind_address = \"fe80::1\";\n  const auto bind_addr_v6 = net::get_bind_address(net::af_e::BOTH);\n  ASSERT_EQ(bind_addr_v6, \"fe80::1\");\n}\n\n/**\n * @brief Test that af_to_any_address_string still works correctly\n */\nTEST_F(BindAddressTest, WildcardAddressFunction) {\n  ASSERT_EQ(net::af_to_any_address_string(net::af_e::IPV4), \"0.0.0.0\");\n  ASSERT_EQ(net::af_to_any_address_string(net::af_e::BOTH), \"::\");\n}\n"
  },
  {
    "path": "tests/unit/test_process.cpp",
    "content": "/**\n * @file tests/unit/test_process.cpp\n * @brief Test src/process.* functions.\n */\n// test imports\n#include \"../tests_common.h\"\n\n// standard imports\n#include <filesystem>\n#include <fstream>\n\n// local imports\n#include <src/process.h>\n\nnamespace fs = std::filesystem;\n\nclass ProcessPNGTest: public ::testing::Test {\nprotected:\n  void SetUp() override {\n    // Create test directory\n    test_dir = fs::temp_directory_path() / \"sunshine_process_png_test\";  // NOSONAR(cpp:S5443) - safe for tests\n    fs::create_directories(test_dir);\n  }\n\n  void TearDown() override {\n    // Clean up test directory\n    if (fs::exists(test_dir)) {\n      fs::remove_all(test_dir);\n    }\n  }\n\n  // Helper function to create a file with specific content\n  void createTestFile(const fs::path &path, const std::vector<unsigned char> &content) const {\n    std::ofstream file(path, std::ios::binary);\n    file.write(reinterpret_cast<const char *>(content.data()), content.size());\n    file.close();\n  }\n\n  fs::path test_dir;\n};\n\n// Tests for check_valid_png function\nTEST_F(ProcessPNGTest, CheckValidPNG_ValidSignature) {\n  // Valid PNG signature\n  const std::vector<unsigned char> valid_png_data = {\n    0x89,\n    0x50,\n    0x4E,\n    0x47,\n    0x0D,\n    0x0A,\n    0x1A,\n    0x0A,  // PNG signature\n    // Add some dummy data to make it more realistic\n    0x00,\n    0x00,\n    0x00,\n    0x0D,\n    0x49,\n    0x48,\n    0x44,\n    0x52\n  };\n\n  const fs::path test_file = test_dir / \"valid.png\";\n  createTestFile(test_file, valid_png_data);\n\n  EXPECT_TRUE(proc::check_valid_png(test_file));\n}\n\nTEST_F(ProcessPNGTest, CheckValidPNG_WrongSignature) {\n  // Invalid PNG signature (wrong magic bytes)\n  const std::vector<unsigned char> invalid_png_data = {\n    0x00,\n    0x00,\n    0x00,\n    0x00,\n    0x00,\n    0x00,\n    0x00,\n    0x00\n  };\n\n  const fs::path test_file = test_dir / \"invalid.png\";\n  createTestFile(test_file, invalid_png_data);\n\n  EXPECT_FALSE(proc::check_valid_png(test_file));\n}\n\nTEST_F(ProcessPNGTest, CheckValidPNG_TooShort) {\n  // File too short (less than 8 bytes)\n  const std::vector<unsigned char> short_data = {\n    0x89,\n    0x50,\n    0x4E,\n    0x47\n  };\n\n  const fs::path test_file = test_dir / \"short.png\";\n  createTestFile(test_file, short_data);\n\n  EXPECT_FALSE(proc::check_valid_png(test_file));\n}\n\nTEST_F(ProcessPNGTest, CheckValidPNG_EmptyFile) {\n  // Empty file\n  const std::vector<unsigned char> empty_data = {};\n\n  const fs::path test_file = test_dir / \"empty.png\";\n  createTestFile(test_file, empty_data);\n\n  EXPECT_FALSE(proc::check_valid_png(test_file));\n}\n\nTEST_F(ProcessPNGTest, CheckValidPNG_NonExistentFile) {\n  // File doesn't exist\n  const fs::path test_file = test_dir / \"nonexistent.png\";\n\n  EXPECT_FALSE(proc::check_valid_png(test_file));\n}\n\nTEST_F(ProcessPNGTest, CheckValidPNG_RealFile) {\n  // Test with the actual sunshine.png from the project root\n\n  // Only run this test if the file exists\n  if (const fs::path sunshine_png = fs::path(SUNSHINE_SOURCE_DIR) / \"sunshine.png\"; fs::exists(sunshine_png)) {\n    EXPECT_TRUE(proc::check_valid_png(sunshine_png));\n  } else {\n    GTEST_SKIP() << \"sunshine.png not found in project root\";\n  }\n}\n\nTEST_F(ProcessPNGTest, CheckValidPNG_JPEGFile) {\n  // JPEG signature (not PNG)\n  const std::vector<unsigned char> jpeg_data = {\n    0xFF,\n    0xD8,\n    0xFF,\n    0xE0,\n    0x00,\n    0x10,\n    0x4A,\n    0x46\n  };\n\n  const fs::path test_file = test_dir / \"fake.png\";\n  createTestFile(test_file, jpeg_data);\n\n  EXPECT_FALSE(proc::check_valid_png(test_file));\n}\n\nTEST_F(ProcessPNGTest, CheckValidPNG_PartialSignature) {\n  // Partial PNG signature (first 4 bytes correct, rest wrong)\n  const std::vector<unsigned char> partial_png_data = {\n    0x89,\n    0x50,\n    0x4E,\n    0x47,\n    0x00,\n    0x00,\n    0x00,\n    0x00\n  };\n\n  const fs::path test_file = test_dir / \"partial.png\";\n  createTestFile(test_file, partial_png_data);\n\n  EXPECT_FALSE(proc::check_valid_png(test_file));\n}\n\n// Tests for validate_app_image_path function\nTEST_F(ProcessPNGTest, ValidateAppImagePath_EmptyPath) {\n  // Empty path should return default\n  const std::string result = proc::validate_app_image_path(\"\");\n  EXPECT_EQ(result, DEFAULT_APP_IMAGE_PATH);\n}\n\nTEST_F(ProcessPNGTest, ValidateAppImagePath_NonPNGExtension) {\n  // Non-PNG extension should return default\n  const std::string result = proc::validate_app_image_path(\"image.jpg\");\n  EXPECT_EQ(result, DEFAULT_APP_IMAGE_PATH);\n}\n\nTEST_F(ProcessPNGTest, ValidateAppImagePath_CaseInsensitiveExtension) {\n  // Test that .PNG (uppercase) is recognized\n  // Create a valid PNG file\n  const std::vector<unsigned char> valid_png_data = {\n    0x89,\n    0x50,\n    0x4E,\n    0x47,\n    0x0D,\n    0x0A,\n    0x1A,\n    0x0A,\n    0x00,\n    0x00,\n    0x00,\n    0x0D,\n    0x49,\n    0x48,\n    0x44,\n    0x52\n  };\n\n  const fs::path test_file = test_dir / \"test.PNG\";\n  createTestFile(test_file, valid_png_data);\n\n  const std::string result = proc::validate_app_image_path(test_file.string());\n  // Should accept uppercase .PNG extension\n  EXPECT_NE(result, DEFAULT_APP_IMAGE_PATH);\n}\n\nTEST_F(ProcessPNGTest, ValidateAppImagePath_NonExistentFile) {\n  // Non-existent PNG file should return default\n  const std::string result = proc::validate_app_image_path(\"/nonexistent/path/image.png\");\n  EXPECT_EQ(result, DEFAULT_APP_IMAGE_PATH);\n}\n\nTEST_F(ProcessPNGTest, ValidateAppImagePath_InvalidPNGSignature) {\n  // File with .png extension but invalid signature should return default\n  const std::vector<unsigned char> invalid_data = {\n    0x00,\n    0x00,\n    0x00,\n    0x00,\n    0x00,\n    0x00,\n    0x00,\n    0x00\n  };\n\n  const fs::path test_file = test_dir / \"invalid.png\";\n  createTestFile(test_file, invalid_data);\n\n  const std::string result = proc::validate_app_image_path(test_file.string());\n  EXPECT_EQ(result, DEFAULT_APP_IMAGE_PATH);\n}\n\nTEST_F(ProcessPNGTest, ValidateAppImagePath_ValidPNG) {\n  // Valid PNG file should return the path\n  const std::vector<unsigned char> valid_png_data = {\n    0x89,\n    0x50,\n    0x4E,\n    0x47,\n    0x0D,\n    0x0A,\n    0x1A,\n    0x0A,\n    0x00,\n    0x00,\n    0x00,\n    0x0D,\n    0x49,\n    0x48,\n    0x44,\n    0x52\n  };\n\n  const fs::path test_file = test_dir / \"valid.png\";\n  createTestFile(test_file, valid_png_data);\n\n  const std::string result = proc::validate_app_image_path(test_file.string());\n  EXPECT_EQ(result, test_file.string());\n}\n\nTEST_F(ProcessPNGTest, ValidateAppImagePath_OldSteamDefault) {\n  // Test the special case for old steam image path\n  const std::string result = proc::validate_app_image_path(\"./assets/steam.png\");\n  EXPECT_EQ(result, SUNSHINE_ASSETS_DIR \"/steam.png\");\n}\n"
  },
  {
    "path": "tests/unit/test_rswrapper.cpp",
    "content": "/**\n * @file tests/unit/test_rswrapper.cpp\n * @brief Test src/rswrapper.*\n */\nextern \"C\" {\n#include <src/rswrapper.h>\n}\n\n#include \"../tests_common.h\"\n\nTEST(ReedSolomonWrapperTests, InitTest) {\n  reed_solomon_init();\n\n  // Ensure all function pointers were populated\n  ASSERT_NE(reed_solomon_new, nullptr);\n  ASSERT_NE(reed_solomon_release, nullptr);\n  ASSERT_NE(reed_solomon_encode, nullptr);\n  ASSERT_NE(reed_solomon_decode, nullptr);\n}\n\nTEST(ReedSolomonWrapperTests, EncodeTest) {\n  reed_solomon_init();\n\n  auto rs = reed_solomon_new(1, 1);\n  ASSERT_NE(rs, nullptr);\n\n  uint8_t dataShard[16] = {};\n  uint8_t fecShard[16] = {};\n\n  // If we picked the incorrect ISA in our wrapper, we should crash here\n  uint8_t *shardPtrs[2] = {dataShard, fecShard};\n  auto ret = reed_solomon_encode(rs, shardPtrs, 2, sizeof(dataShard));\n  ASSERT_EQ(ret, 0);\n\n  reed_solomon_release(rs);\n}\n"
  },
  {
    "path": "tests/unit/test_stream.cpp",
    "content": "/**\n * @file tests/unit/test_stream.cpp\n * @brief Test src/stream.*\n */\n\n#include <cstdint>\n#include <functional>\n#include <string>\n#include <vector>\n\nnamespace stream {\n  std::vector<uint8_t> concat_and_insert(uint64_t insert_size, uint64_t slice_size, const std::string_view &data1, const std::string_view &data2);\n}\n\n#include \"../tests_common.h\"\n\nTEST(ConcatAndInsertTests, ConcatNoInsertionTest) {\n  char b1[] = {'a', 'b'};\n  char b2[] = {'c', 'd', 'e'};\n  auto res = stream::concat_and_insert(0, 2, std::string_view {b1, sizeof(b1)}, std::string_view {b2, sizeof(b2)});\n  auto expected = std::vector<uint8_t> {'a', 'b', 'c', 'd', 'e'};\n  ASSERT_EQ(res, expected);\n}\n\nTEST(ConcatAndInsertTests, ConcatLargeStrideTest) {\n  char b1[] = {'a', 'b'};\n  char b2[] = {'c', 'd', 'e'};\n  auto res = stream::concat_and_insert(1, sizeof(b1) + sizeof(b2) + 1, std::string_view {b1, sizeof(b1)}, std::string_view {b2, sizeof(b2)});\n  auto expected = std::vector<uint8_t> {0, 'a', 'b', 'c', 'd', 'e'};\n  ASSERT_EQ(res, expected);\n}\n\nTEST(ConcatAndInsertTests, ConcatSmallStrideTest) {\n  char b1[] = {'a', 'b'};\n  char b2[] = {'c', 'd', 'e'};\n  auto res = stream::concat_and_insert(1, 1, std::string_view {b1, sizeof(b1)}, std::string_view {b2, sizeof(b2)});\n  auto expected = std::vector<uint8_t> {0, 'a', 0, 'b', 0, 'c', 0, 'd', 0, 'e'};\n  ASSERT_EQ(res, expected);\n}\n"
  },
  {
    "path": "tests/unit/test_video.cpp",
    "content": "/**\n * @file tests/unit/test_video.cpp\n * @brief Test src/video.*.\n */\n#include \"../tests_common.h\"\n\n#include <src/video.h>\n\nstruct EncoderTest: PlatformTestSuite, testing::WithParamInterface<video::encoder_t *> {\n  void SetUp() override {\n    auto &encoder = *GetParam();\n    if (!video::validate_encoder(encoder, false)) {\n      // Encoder failed validation,\n      // if it's software - fail, otherwise skip\n      if (encoder.name == \"software\") {\n        FAIL() << \"Software encoder not available\";\n      } else {\n        GTEST_SKIP() << \"Encoder not available\";\n      }\n    }\n  }\n};\n\nINSTANTIATE_TEST_SUITE_P(\n  EncoderVariants,\n  EncoderTest,\n  testing::Values(\n#if !defined(__APPLE__)\n    &video::nvenc,\n#endif\n#ifdef _WIN32\n    &video::amdvce,\n    &video::quicksync,\n#endif\n#if defined(__linux__) || defined(__FreeBSD__)\n    &video::vaapi,\n#endif\n#ifdef __APPLE__\n    &video::videotoolbox,\n#endif\n    &video::software\n  ),\n  [](const auto &info) {\n    return std::string(info.param->name);\n  }\n);\n\nTEST_P(EncoderTest, ValidateEncoder) {\n  // todo:: test something besides fixture setup\n}\n\nstruct FramerateX100Test: testing::TestWithParam<std::tuple<std::int32_t, AVRational>> {};\n\nTEST_P(FramerateX100Test, Run) {\n  const auto &[x100, expected] = GetParam();\n  auto res = video::framerateX100_to_rational(x100);\n  ASSERT_EQ(0, av_cmp_q(res, expected)) << \"expected \"\n                                        << expected.num << \"/\" << expected.den\n                                        << \", got \"\n                                        << res.num << \"/\" << res.den;\n}\n\nINSTANTIATE_TEST_SUITE_P(\n  FramerateX100Tests,\n  FramerateX100Test,\n  testing::Values(\n    std::make_tuple(2397, AVRational {24000, 1001}),\n    std::make_tuple(2398, AVRational {24000, 1001}),\n    std::make_tuple(2500, AVRational {25, 1}),\n    std::make_tuple(2997, AVRational {30000, 1001}),\n    std::make_tuple(3000, AVRational {30, 1}),\n    std::make_tuple(5994, AVRational {60000, 1001}),\n    std::make_tuple(6000, AVRational {60, 1}),\n    std::make_tuple(11988, AVRational {120000, 1001}),\n    std::make_tuple(23976, AVRational {240000, 1001}),  // future NTSC 240hz?\n    std::make_tuple(9498, AVRational {4749, 50})  // from my LG 27GN950\n  )\n);\n"
  },
  {
    "path": "third-party/.clang-format-ignore",
    "content": ""
  },
  {
    "path": "third-party/nvfbc/NvFBC.h",
    "content": "/*!\n * \\file\n *\n * This file contains the interface constants, structure definitions and\n * function prototypes defining the NvFBC API for Linux.\n *\n * Copyright (c) 2013-2020, NVIDIA CORPORATION. All rights reserved.\n *\n * Permission is hereby granted, free of charge, to any person obtaining a\n * copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation\n * the rights to use, copy, modify, merge, publish, distribute, sublicense,\n * and/or sell copies of the Software, and to permit persons to whom the\n * Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL\n * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER\n * DEALINGS IN THE SOFTWARE.\n */\n\n#ifndef _NVFBC_H_\n#define _NVFBC_H_\n\n#include <stdint.h>\n\n/*!\n * \\mainpage NVIDIA Framebuffer Capture (NvFBC) for Linux.\n *\n * NvFBC is a high performance, low latency API to capture the framebuffer of\n * an X server screen.\n *\n * The output from NvFBC captures everything that would be visible if we were\n * directly looking at the monitor.  This includes window manager decoration,\n * mouse cursor, overlay, etc.\n *\n * It is ideally suited to desktop or fullscreen application capture and\n * remoting.\n */\n\n/*!\n * \\defgroup FBC_REQ Requirements\n *\n * The following requirements are provided by the regular NVIDIA Display Driver\n * package:\n *\n * - OpenGL core >= 4.2:\n *   Required.  NvFBC relies on OpenGL to perform frame capture and\n *   post-processing.\n *\n * - Vulkan 1.1:\n *   Required.\n *\n * - libcuda.so.1 >= 5.5:\n *   Optional. Used for capture to video memory with CUDA interop.\n *\n * The following requirements must be installed separately depending on the\n * Linux distribution being used:\n *\n * - XRandR extension >= 1.2:\n *   Optional.  Used for RandR output tracking.\n *\n * - libX11-xcb.so.1 >= 1.2:\n *   Required.  NvFBC uses a mix of Xlib and XCB.  Xlib is needed to use GLX,\n *   XCB is needed to make NvFBC more resilient against X server terminations\n *   while a capture session is active.\n *\n * - libxcb.so.1 >= 1.3:\n *   Required.  See above.\n *\n * - xorg-server >= 1.3:\n *   Optional.  Required for push model to work properly.\n *\n * Note that all optional dependencies are dlopen()'d at runtime.  Failure to\n * load an optional library is not fatal.\n */\n\n/*!\n * \\defgroup FBC_CHANGES ChangeLog\n *\n * NvFBC Linux API version 0.1\n * - Initial BETA release.\n *\n * NvFBC Linux API version 0.2\n * - Added 'bEnableMSE' field to NVFBC_H264_HW_ENC_CONFIG.\n * - Added 'dwMSE' field to NVFBC_TOH264_GRAB_FRAME_PARAMS.\n * - Added 'bEnableAQ' field to NVFBC_H264_HW_ENC_CONFIG.\n * - Added 'NVFBC_H264_PRESET_LOSSLESS_HP' enum to NVFBC_H264_PRESET.\n * - Added 'NVFBC_BUFFER_FORMAT_YUV444P' enum to NVFBC_BUFFER_FORMAT.\n * - Added 'eInputBufferFormat' field to NVFBC_H264_HW_ENC_CONFIG.\n * - Added '0' and '244' values for NVFBC_H264_HW_ENC_CONFIG::dwProfile.\n *\n * NvFBC Linux API version 0.3\n * - Improved multi-threaded support by implementing an API locking mechanism.\n * - Added 'nvFBCBindContext' API entry point.\n * - Added 'nvFBCReleaseContext' API entry point.\n *\n * NvFBC Linux API version 1.0\n * - Added codec agnostic interface for HW encoding.\n * - Deprecated H.264 interface.\n * - Added support for H.265/HEVC HW encoding.\n *\n * NvFBC Linux API version 1.1\n * - Added 'nvFBCToHwGetCaps' API entry point.\n * - Added 'dwDiffMapScalingFactor' field to NVFBC_TOSYS_SETUP_PARAMS.\n *\n * NvFBC Linux API version 1.2\n * - Deprecated ToHwEnc interface.\n * - Added ToGL interface that captures frames to an OpenGL texture in video\n *   memory.\n * - Added 'bDisableAutoModesetRecovery' field to\n *   NVFBC_CREATE_CAPTURE_SESSION_PARAMS.\n * - Added 'bExternallyManagedContext' field to NVFBC_CREATE_HANDLE_PARAMS.\n *\n * NvFBC Linux API version 1.3\n * - Added NVFBC_BUFFER_FORMAT_RGBA\n * - Added 'dwTimeoutMs' field to NVFBC_TOSYS_GRAB_FRAME_PARAMS,\n *   NVFBC_TOCUDA_GRAB_FRAME_PARAMS, and NVFBC_TOGL_GRAB_FRAME_PARAMS.\n *\n * NvFBC Linux API version 1.4\n * - Clarified that NVFBC_BUFFER_FORMAT_{ARGB,RGB,RGBA} are byte-order formats.\n * - Renamed NVFBC_BUFFER_FORMAT_YUV420P to NVFBC_BUFFER_FORMAT_NV12.\n * - Added new requirements.\n * - Made NvFBC more resilient against the X server terminating during an active\n *   capture session.  See new comments for ::NVFBC_ERR_X.\n * - Relaxed requirement that 'frameSize' must have a width being a multiple of\n *   4 and a height being a multiple of 2.\n * - Added 'bRoundFrameSize' field to NVFBC_CREATE_CAPTURE_SESSION_PARAMS.\n * - Relaxed requirement that the scaling factor for differential maps must be\n *   a multiple of the size of the frame.\n * - Added 'diffMapSize' field to NVFBC_TOSYS_SETUP_PARAMS and\n *   NVFBC_TOGL_SETUP_PARAMS.\n *\n * NvFBC Linux API version 1.5\n * - Added NVFBC_BUFFER_FORMAT_BGRA\n *\n * NvFBC Linux API version 1.6\n * - Added the 'NVFBC_TOSYS_GRAB_FLAGS_NOWAIT_IF_NEW_FRAME_READY',\n *   'NVFBC_TOCUDA_GRAB_FLAGS_NOWAIT_IF_NEW_FRAME_READY', and\n *   'NVFBC_TOGL_GRAB_FLAGS_NOWAIT_IF_NEW_FRAME_READY' capture flags.\n * - Exposed debug and performance logs through the NVFBC_LOG_LEVEL environment\n *   variable.  Setting it to \"1\" enables performance logs, setting it to \"2\"\n *   enables debugging logs, setting it to \"3\" enables both.\n * - Logs are printed to stdout or to the file pointed by the NVFBC_LOG_FILE\n *   environment variable.\n * - Added 'ulTimestampUs' to NVFBC_FRAME_GRAB_INFO.\n * - Added 'dwSamplingRateMs' to NVFBC_CREATE_CAPTURE_SESSION_PARAMS.\n * - Added 'bPushModel' to NVFBC_CREATE_CAPTURE_SESSION_PARAMS.\n *\n * NvFBC Linux API version 1.7\n * - Retired the NVFBC_CAPTURE_TO_HW_ENCODER interface.\n *   This interface has been deprecated since NvFBC 1.2 and has received no\n *   updates or new features since. We recommend using the NVIDIA Video Codec\n *   SDK to encode NvFBC frames.\n *   See: https://developer.nvidia.com/nvidia-video-codec-sdk\n * - Added a 'Capture Modes' section to those headers.\n * - Added a 'Post Processing' section to those headers.\n * - Added an 'Environment Variables' section to those headers.\n * - Added 'bInModeset' to NVFBC_GET_STATUS_PARAMS.\n * - Added 'bAllowDirectCapture' to NVFBC_CREATE_CAPTURE_SESSION_PARAMS.\n * - Added 'bDirectCaptured' to NVFBC_FRAME_GRAB_INFO.\n * - Added 'bRequiredPostProcessing' to NVFBC_FRAME_GRAB_INFO.\n */\n\n/*!\n * \\defgroup FBC_MODES Capture Modes\n *\n * When creating a capture session, NvFBC instantiates a capture subsystem\n * living in the NVIDIA X driver.\n *\n * This subsystem listens for damage events coming from applications then\n * generates (composites) frames for NvFBC when new content is available.\n *\n * This capture server can operate on a timer where it periodically checks if\n * there are any pending damage events, or it can generate frames as soon as it\n * receives a new damage event.\n * See NVFBC_CREATE_CAPTURE_SESSION_PARAMS::dwSamplingRateMs,\n * and NVFBC_CREATE_CAPTURE_SESSION_PARAMS::bPushModel.\n *\n * NvFBC can also attach itself to a fullscreen unoccluded application and have\n * it copy its frames directly into a buffer owned by NvFBC upon present. This\n * mode bypasses the X server.\n * See NVFBC_CREATE_CAPTURE_SESSION_PARAMS::bAllowDirectCapture.\n *\n * NvFBC is designed to capture frames with as few copies as possible. The\n * NVIDIA X driver composites frames directly into the NvFBC buffers, and\n * direct capture copies frames directly into these buffers as well.\n *\n * Depending on the configuration of a capture session, an extra copy (rendering\n * pass) may be needed. See the 'Post Processing' section.\n */\n\n/*!\n * \\defgroup FBC_PP Post Processing\n *\n * Depending on the configuration of a capture session, NvFBC might require to\n * do post processing on frames.\n *\n * Post processing is required for the following reasons:\n * - NvFBC needs to do a pixel format conversion.\n * - Diffmaps are requested.\n * - Capture to system memory is requested.\n *\n * NvFBC needs to do a conversion if the requested pixel format does not match\n * the native format. The native format is NVFBC_BUFFER_FORMAT_BGRA.\n *\n * Note: post processing is *not* required for frame scaling and frame cropping.\n *\n * Skipping post processing can reduce capture latency. An application can know\n * whether post processing was required by checking\n * NVFBC_FRAME_GRAB_INFO::bRequiredPostProcessing.\n */\n\n/*!\n * \\defgroup FBC_ENVVAR Environment Variables\n *\n * Below are the environment variables supported by NvFBC:\n *\n * - NVFBC_LOG_LEVEL\n *   Bitfield where the first bit enables debug logs and the second bit enables\n *   performance logs. Both can be enabled by setting this envvar to 3.\n *\n * - NVFBC_LOG_FILE\n *   Write all NvFBC logs to the given file.\n *\n * - NVFBC_FORCE_ALLOW_DIRECT_CAPTURE\n *   Used to override NVFBC_CREATE_CAPTURE_SESSION_PARAMS::bAllowDirectCapture.\n *\n * - NVFBC_FORCE_POST_PROCESSING\n *   Used to force the post processing step, even if it could be skipped.\n *   See the 'Post Processing' section.\n */\n\n/*!\n * \\defgroup FBC_STRUCT Structure Definition\n *\n * @{\n */\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\n/*!\n * Calling convention.\n */\n#define NVFBCAPI\n\n/*!\n * NvFBC API major version.\n */\n#define NVFBC_VERSION_MAJOR 1\n\n/*!\n * NvFBC API minor version.\n */\n#define NVFBC_VERSION_MINOR 7\n\n/*!\n * NvFBC API version.\n */\n#define NVFBC_VERSION (uint32_t)(NVFBC_VERSION_MINOR | (NVFBC_VERSION_MAJOR << 8))\n\n/*!\n * Creates a version number for structure parameters.\n */\n#define NVFBC_STRUCT_VERSION(typeName, ver) \\\n  (uint32_t)(sizeof(typeName) | ((ver) << 16) | (NVFBC_VERSION << 24))\n\n/*!\n * Defines error codes.\n *\n * \\see NvFBCGetLastErrorStr\n */\ntypedef enum _NVFBCSTATUS {\n  /*!\n   * This indicates that the API call returned with no errors.\n   */\n  NVFBC_SUCCESS = 0,\n  /*!\n   * This indicates that the API version between the client and the library\n   * is not compatible.\n   */\n  NVFBC_ERR_API_VERSION = 1,\n  /*!\n   * An internal error occurred.\n   */\n  NVFBC_ERR_INTERNAL = 2,\n  /*!\n   * This indicates that one or more of the parameter passed to the API call\n   * is invalid.\n   */\n  NVFBC_ERR_INVALID_PARAM = 3,\n  /*!\n   * This indicates that one or more of the pointers passed to the API call\n   * is invalid.\n   */\n  NVFBC_ERR_INVALID_PTR = 4,\n  /*!\n   * This indicates that the handle passed to the API call to identify the\n   * client is invalid.\n   */\n  NVFBC_ERR_INVALID_HANDLE = 5,\n  /*!\n   * This indicates that the maximum number of threaded clients of the same\n   * process has been reached.  The limit is 10 threads per process.\n   * There is no limit on the number of process.\n   */\n  NVFBC_ERR_MAX_CLIENTS = 6,\n  /*!\n   * This indicates that the requested feature is not currently supported\n   * by the library.\n   */\n  NVFBC_ERR_UNSUPPORTED = 7,\n  /*!\n   * This indicates that the API call failed because it was unable to allocate\n   * enough memory to perform the requested operation.\n   */\n  NVFBC_ERR_OUT_OF_MEMORY = 8,\n  /*!\n   * This indicates that the API call was not expected.  This happens when\n   * API calls are performed in a wrong order, such as trying to capture\n   * a frame prior to creating a new capture session; or trying to set up\n   * a capture to video memory although a capture session to system memory\n   * was created.\n   */\n  NVFBC_ERR_BAD_REQUEST = 9,\n  /*!\n   * This indicates an X error, most likely meaning that the X server has\n   * been terminated.  When this error is returned, the only resort is to\n   * create another FBC handle using NvFBCCreateHandle().\n   *\n   * The previous handle should still be freed with NvFBCDestroyHandle(), but\n   * it might leak resources, in particular X, GLX, and GL resources since\n   * it is no longer possible to communicate with an X server to free them\n   * through the driver.\n   *\n   * The best course of action to eliminate this potential leak is to close\n   * the OpenGL driver, close the forked process running the capture, or\n   * restart the application.\n   */\n  NVFBC_ERR_X = 10,\n  /*!\n   * This indicates a GLX error.\n   */\n  NVFBC_ERR_GLX = 11,\n  /*!\n   * This indicates an OpenGL error.\n   */\n  NVFBC_ERR_GL = 12,\n  /*!\n   * This indicates a CUDA error.\n   */\n  NVFBC_ERR_CUDA = 13,\n  /*!\n   * This indicates a HW encoder error.\n   */\n  NVFBC_ERR_ENCODER = 14,\n  /*!\n   * This indicates an NvFBC context error.\n   */\n  NVFBC_ERR_CONTEXT = 15,\n  /*!\n   * This indicates that the application must recreate the capture session.\n   *\n   * This error can be returned if a modeset event occurred while capturing\n   * frames, and NVFBC_CREATE_HANDLE_PARAMS::bDisableAutoModesetRecovery\n   * was set to NVFBC_TRUE.\n   */\n  NVFBC_ERR_MUST_RECREATE = 16,\n  /*!\n   * This indicates a Vulkan error.\n   */\n  NVFBC_ERR_VULKAN = 17,\n} NVFBCSTATUS;\n\n/*!\n * Defines boolean values.\n */\ntypedef enum _NVFBC_BOOL {\n  /*!\n   * False value.\n   */\n  NVFBC_FALSE = 0,\n  /*!\n   * True value.\n   */\n  NVFBC_TRUE,\n} NVFBC_BOOL;\n\n/*!\n * Maximum size in bytes of an error string.\n */\n#define NVFBC_ERR_STR_LEN 512\n\n/*!\n * Capture type.\n */\ntypedef enum _NVFBC_CAPTURE_TYPE {\n  /*!\n   * Capture frames to a buffer in system memory.\n   */\n  NVFBC_CAPTURE_TO_SYS = 0,\n  /*!\n   * Capture frames to a CUDA device in video memory.\n   *\n   * Specifying this will dlopen() libcuda.so.1 and fail if not available.\n   */\n  NVFBC_CAPTURE_SHARED_CUDA,\n  /*!\n   * Retired. Do not use.\n   */\n  /* NVFBC_CAPTURE_TO_HW_ENCODER, */\n  /*!\n   * Capture frames to an OpenGL buffer in video memory.\n   */\n  NVFBC_CAPTURE_TO_GL = 3,\n} NVFBC_CAPTURE_TYPE;\n\n/*!\n * Tracking type.\n *\n * NvFBC can track a specific region of the framebuffer to capture.\n *\n * An X screen corresponds to the entire framebuffer.\n *\n * An RandR CRTC is a component of the GPU that reads pixels from a region of\n * the X screen and sends them through a pipeline to an RandR output.\n * A physical monitor can be connected to an RandR output.  Tracking an RandR\n * output captures the region of the X screen that the RandR CRTC is sending to\n * the RandR output.\n */\ntypedef enum {\n  /*!\n   * By default, NvFBC tries to track a connected primary output.  If none is\n   * found, then it tries to track the first connected output.  If none is\n   * found then it tracks the entire X screen.\n   *\n   * If the XRandR extension is not available, this option has the same effect\n   * as ::NVFBC_TRACKING_SCREEN.\n   *\n   * This default behavior might be subject to changes in the future.\n   */\n  NVFBC_TRACKING_DEFAULT = 0,\n  /*!\n   * Track an RandR output specified by its ID in the appropriate field.\n   *\n   * The list of connected outputs can be queried via NvFBCGetStatus().\n   * This list can also be obtained using e.g., xrandr(1).\n   *\n   * If the XRandR extension is not available, setting this option returns an\n   * error.\n   */\n  NVFBC_TRACKING_OUTPUT,\n  /*!\n   * Track the entire X screen.\n   */\n  NVFBC_TRACKING_SCREEN,\n} NVFBC_TRACKING_TYPE;\n\n/*!\n * Buffer format.\n */\ntypedef enum _NVFBC_BUFFER_FORMAT {\n  /*!\n   * Data will be converted to ARGB8888 byte-order format. 32 bpp.\n   */\n  NVFBC_BUFFER_FORMAT_ARGB = 0,\n  /*!\n   * Data will be converted to RGB888 byte-order format. 24 bpp.\n   */\n  NVFBC_BUFFER_FORMAT_RGB,\n  /*!\n   * Data will be converted to NV12 format using HDTV weights\n   * according to ITU-R BT.709.  12 bpp.\n   */\n  NVFBC_BUFFER_FORMAT_NV12,\n  /*!\n   * Data will be converted to YUV 444 planar format using HDTV weights\n   * according to ITU-R BT.709.  24 bpp\n   */\n  NVFBC_BUFFER_FORMAT_YUV444P,\n  /*!\n   * Data will be converted to RGBA8888 byte-order format. 32 bpp.\n   */\n  NVFBC_BUFFER_FORMAT_RGBA,\n  /*!\n   * Native format. No pixel conversion needed.\n   * BGRA8888 byte-order format. 32 bpp.\n   */\n  NVFBC_BUFFER_FORMAT_BGRA,\n} NVFBC_BUFFER_FORMAT;\n\n#define NVFBC_BUFFER_FORMAT_YUV420P NVFBC_BUFFER_FORMAT_NV12\n\n/*!\n * Handle used to identify an NvFBC session.\n */\ntypedef uint64_t NVFBC_SESSION_HANDLE;\n\n/*!\n * Box used to describe an area of the tracked region to capture.\n *\n * The coordinates are relative to the tracked region.\n *\n * E.g., if the size of the X screen is 3520x1200 and the tracked RandR output\n * scans a region of 1600x1200+1920+0, then setting a capture box of\n * 800x600+100+50 effectively captures a region of 800x600+2020+50 relative to\n * the X screen.\n */\ntypedef struct _NVFBC_BOX {\n  /*!\n   * [in] X offset of the box.\n   */\n  uint32_t x;\n  /*!\n   * [in] Y offset of the box.\n   */\n  uint32_t y;\n  /*!\n   * [in] Width of the box.\n   */\n  uint32_t w;\n  /*!\n   * [in] Height of the box.\n   */\n  uint32_t h;\n} NVFBC_BOX;\n\n/*!\n * Size used to describe the size of a frame.\n */\ntypedef struct _NVFBC_SIZE {\n  /*!\n   * [in] Width.\n   */\n  uint32_t w;\n  /*!\n   * [in] Height.\n   */\n  uint32_t h;\n} NVFBC_SIZE;\n\n/*!\n * Describes information about a captured frame.\n */\ntypedef struct _NVFBC_FRAME_GRAB_INFO {\n  /*!\n   * [out] Width of the captured frame.\n   */\n  uint32_t dwWidth;\n  /*!\n   * [out] Height of the captured frame.\n   */\n  uint32_t dwHeight;\n  /*!\n   * [out] Size of the frame in bytes.\n   */\n  uint32_t dwByteSize;\n  /*!\n   * [out] Incremental ID of the current frame.\n   *\n   * This can be used to identify a frame.\n   */\n  uint32_t dwCurrentFrame;\n  /*!\n   * [out] Whether the captured frame is a new frame.\n   *\n   * When using non blocking calls it is possible to capture a frame\n   * that was already captured before if the display server did not\n   * render a new frame in the meantime.  In that case, this flag\n   * will be set to NVFBC_FALSE.\n   *\n   * When using blocking calls each captured frame will have\n   * this flag set to NVFBC_TRUE since the blocking mechanism waits for\n   * the display server to render a new frame.\n   *\n   * Note that this flag does not guarantee that the content of\n   * the frame will be different compared to the previous captured frame.\n   *\n   * In particular, some compositing managers report the entire\n   * framebuffer as damaged when an application refreshes its content.\n   *\n   * Consider a single X screen spanned across physical displays A and B\n   * and an NvFBC application tracking display A.  Depending on the\n   * compositing manager, it is possible that an application refreshing\n   * itself on display B will trigger a frame capture on display A.\n   *\n   * Workarounds include:\n   * - Using separate X screens\n   * - Disabling the composite extension\n   * - Using a compositing manager that properly reports what regions\n   *   are damaged\n   * - Using NvFBC's diffmaps to find out if the frame changed\n   */\n  NVFBC_BOOL bIsNewFrame;\n  /*!\n   * [out] Frame timestamp\n   *\n   * Time in micro seconds when the display server started rendering the\n   * frame.\n   *\n   * This does not account for when the frame was captured.  If capturing an\n   * old frame (e.g., bIsNewFrame is NVFBC_FALSE) the reported timestamp\n   * will reflect the time when the old frame was rendered by the display\n   * server.\n   */\n  uint64_t ulTimestampUs;\n  /*\n   * [out] Number of frames generated since the last capture.\n   *\n   * This can help applications tell whether they missed frames or there\n   * were no frames generated by the server since the last capture.\n   */\n  uint32_t dwMissedFrames;\n  /*\n   * [out] Whether the captured frame required post processing.\n   *\n   * See the 'Post Processing' section.\n   */\n  NVFBC_BOOL bRequiredPostProcessing;\n  /*\n   * [out] Whether this frame was obtained via direct capture.\n   *\n   * See NVFBC_CREATE_CAPTURE_SESSION_PARAMS::bAllowDirectCapture.\n   */\n  NVFBC_BOOL bDirectCapture;\n} NVFBC_FRAME_GRAB_INFO;\n\n/*!\n * Defines parameters for the CreateHandle() API call.\n */\ntypedef struct _NVFBC_CREATE_HANDLE_PARAMS {\n  /*!\n   * [in] Must be set to NVFBC_CREATE_HANDLE_PARAMS_VER\n   */\n  uint32_t dwVersion;\n  /*!\n   * [in] Application specific private information passed to the NvFBC\n   * session.\n   */\n  const void *privateData;\n  /*!\n   * [in] Size of the application specific private information passed to the\n   * NvFBC session.\n   */\n  uint32_t privateDataSize;\n  /*!\n   * [in] Whether NvFBC should not create and manage its own graphics context\n   *\n   * NvFBC internally uses OpenGL to perform graphics operations on the\n   * captured frames.  By default, NvFBC will create and manage (e.g., make\n   * current, detect new threads, etc.) its own OpenGL context.\n   *\n   * If set to NVFBC_TRUE, NvFBC will use the application's context.  It will\n   * be the application's responsibility to make sure that a context is\n   * current on the thread calling into the NvFBC API.\n   */\n  NVFBC_BOOL bExternallyManagedContext;\n  /*!\n   * [in] GLX context\n   *\n   * GLX context that NvFBC should use internally to create pixmaps and\n   * make them current when creating a new capture session.\n   *\n   * Note: NvFBC expects a context created against a GLX_RGBA_TYPE render\n   * type.\n   */\n  void *glxCtx;\n  /*!\n   * [in] GLX framebuffer configuration\n   *\n   * Framebuffer configuration that was used to create the GLX context, and\n   * that will be used to create pixmaps internally.\n   *\n   * Note: NvFBC expects a configuration having at least the following\n   * attributes:\n   *  GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT\n   *  GLX_BIND_TO_TEXTURE_RGBA_EXT, 1\n   *  GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT\n   */\n  void *glxFBConfig;\n} NVFBC_CREATE_HANDLE_PARAMS;\n\n/*!\n * NVFBC_CREATE_HANDLE_PARAMS structure version.\n */\n#define NVFBC_CREATE_HANDLE_PARAMS_VER NVFBC_STRUCT_VERSION(NVFBC_CREATE_HANDLE_PARAMS, 2)\n\n/*!\n * Defines parameters for the ::NvFBCDestroyHandle() API call.\n */\ntypedef struct _NVFBC_DESTROY_HANDLE_PARAMS {\n  /*!\n   * [in] Must be set to NVFBC_DESTROY_HANDLE_PARAMS_VER\n   */\n  uint32_t dwVersion;\n} NVFBC_DESTROY_HANDLE_PARAMS;\n\n/*!\n * NVFBC_DESTROY_HANDLE_PARAMS structure version.\n */\n#define NVFBC_DESTROY_HANDLE_PARAMS_VER NVFBC_STRUCT_VERSION(NVFBC_DESTROY_HANDLE_PARAMS, 1)\n\n/*!\n * Maximum number of connected RandR outputs to an X screen.\n */\n#define NVFBC_OUTPUT_MAX 5\n\n/*!\n * Maximum size in bytes of an RandR output name.\n */\n#define NVFBC_OUTPUT_NAME_LEN 128\n\n/*!\n * Describes an RandR output.\n *\n * Filling this structure relies on the XRandR extension.  This feature cannot\n * be used if the extension is missing or its version is below the requirements.\n *\n * \\see Requirements\n */\ntypedef struct _NVFBC_OUTPUT {\n  /*!\n   * Identifier of the RandR output.\n   */\n  uint32_t dwId;\n  /*!\n   * Name of the RandR output, as reported by tools such as xrandr(1).\n   *\n   * Example: \"DVI-I-0\"\n   */\n  char name[NVFBC_OUTPUT_NAME_LEN];\n  /*!\n   * Region of the X screen tracked by the RandR CRTC driving this RandR\n   * output.\n   */\n  NVFBC_BOX trackedBox;\n} NVFBC_RANDR_OUTPUT_INFO;\n\n/*!\n * Defines parameters for the ::NvFBCGetStatus() API call.\n */\ntypedef struct _NVFBC_GET_STATUS_PARAMS {\n  /*!\n   * [in] Must be set to NVFBC_GET_STATUS_PARAMS_VER\n   */\n  uint32_t dwVersion;\n  /*!\n   * [out] Whether or not framebuffer capture is supported by the graphics\n   * driver.\n   */\n  NVFBC_BOOL bIsCapturePossible;\n  /*!\n   * [out] Whether or not there is already a capture session on this system.\n   */\n  NVFBC_BOOL bCurrentlyCapturing;\n  /*!\n   * [out] Whether or not it is possible to create a capture session on this\n   * system.\n   */\n  NVFBC_BOOL bCanCreateNow;\n  /*!\n   * [out] Size of the X screen (framebuffer).\n   */\n  NVFBC_SIZE screenSize;\n  /*!\n   * [out] Whether the XRandR extension is available.\n   *\n   * If this extension is not available then it is not possible to have\n   * information about RandR outputs.\n   */\n  NVFBC_BOOL bXRandRAvailable;\n  /*!\n   * [out] Array of outputs connected to the X screen.\n   *\n   * An application can track a specific output by specifying its ID when\n   * creating a capture session.\n   *\n   * Only if XRandR is available.\n   */\n  NVFBC_RANDR_OUTPUT_INFO outputs[NVFBC_OUTPUT_MAX];\n  /*!\n   * [out] Number of outputs connected to the X screen.\n   *\n   * This must be used to parse the array of connected outputs.\n   *\n   * Only if XRandR is available.\n   */\n  uint32_t dwOutputNum;\n  /*!\n   * [out] Version of the NvFBC library running on this system.\n   */\n  uint32_t dwNvFBCVersion;\n  /*!\n   * [out] Whether the X server is currently in modeset.\n   *\n   * When the X server is in modeset, it must give up all its video\n   * memory allocations. It is not possible to create a capture\n   * session until the modeset is over.\n   *\n   * Note that VT-switches are considered modesets.\n   */\n  NVFBC_BOOL bInModeset;\n} NVFBC_GET_STATUS_PARAMS;\n\n/*!\n * NVFBC_GET_STATUS_PARAMS structure version.\n */\n#define NVFBC_GET_STATUS_PARAMS_VER NVFBC_STRUCT_VERSION(NVFBC_GET_STATUS_PARAMS, 2)\n\n/*!\n * Defines parameters for the ::NvFBCCreateCaptureSession() API call.\n */\ntypedef struct _NVFBC_CREATE_CAPTURE_SESSION_PARAMS {\n  /*!\n   * [in] Must be set to NVFBC_CREATE_CAPTURE_SESSION_PARAMS_VER\n   */\n  uint32_t dwVersion;\n  /*!\n   * [in] Desired capture type.\n   *\n   * Note that when specyfing ::NVFBC_CAPTURE_SHARED_CUDA NvFBC will try to\n   * dlopen() the corresponding libraries.  This means that NvFBC can run on\n   * a system without the CUDA library since it does not link against them.\n   */\n  NVFBC_CAPTURE_TYPE eCaptureType;\n  /*!\n   * [in] What region of the framebuffer should be tracked.\n   */\n  NVFBC_TRACKING_TYPE eTrackingType;\n  /*!\n   * [in] ID of the output to track if eTrackingType is set to\n   * ::NVFBC_TRACKING_OUTPUT.\n   */\n  uint32_t dwOutputId;\n  /*!\n   * [in] Crop the tracked region.\n   *\n   * The coordinates are relative to the tracked region.\n   *\n   * It can be set to 0 to capture the entire tracked region.\n   */\n  NVFBC_BOX captureBox;\n  /*!\n   * [in] Desired size of the captured frame.\n   *\n   * This parameter allow to scale the captured frame.\n   *\n   * It can be set to 0 to disable frame resizing.\n   */\n  NVFBC_SIZE frameSize;\n  /*!\n   * [in] Whether the mouse cursor should be composited to the frame.\n   *\n   * Disabling the cursor will not generate new frames when only the cursor\n   * is moved.\n   */\n  NVFBC_BOOL bWithCursor;\n  /*!\n   * [in] Whether NvFBC should not attempt to recover from modesets.\n   *\n   * NvFBC is able to detect when a modeset event occurred and can automatically\n   * re-create a capture session with the same settings as before, then resume\n   * its frame capture session transparently.\n   *\n   * This option allows to disable this behavior.  NVFBC_ERR_MUST_RECREATE\n   * will be returned in that case.\n   *\n   * It can be useful in the cases when an application needs to do some work\n   * between setting up a capture and grabbing the first frame.\n   *\n   * For example: an application using the ToGL interface needs to register\n   * resources with EncodeAPI prior to encoding frames.\n   *\n   * Note that during modeset recovery, NvFBC will try to re-create the\n   * capture session every second until it succeeds.\n   */\n  NVFBC_BOOL bDisableAutoModesetRecovery;\n  /*!\n   * [in] Whether NvFBC should round the requested frameSize.\n   *\n   * When disabled, NvFBC will not attempt to round the requested resolution.\n   *\n   * However, some pixel formats have resolution requirements.  E.g., YUV/NV\n   * formats must have a width being a multiple of 4, and a height being a\n   * multiple of 2.  RGB formats don't have such requirements.\n   *\n   * If the resolution doesn't meet the requirements of the format, then NvFBC\n   * will fail at setup time.\n   *\n   * When enabled, NvFBC will round the requested width to the next multiple\n   * of 4 and the requested height to the next multiple of 2.\n   *\n   * In this case, requesting any resolution will always work with every\n   * format.  However, an NvFBC client must be prepared to handle the case\n   * where the requested resolution is different than the captured resolution.\n   *\n   * NVFBC_FRAME_GRAB_INFO::dwWidth and NVFBC_FRAME_GRAB_INFO::dwHeight should\n   * always be used for getting information about captured frames.\n   */\n  NVFBC_BOOL bRoundFrameSize;\n  /*!\n   * [in] Rate in ms at which the display server generates new frames\n   *\n   * This controls the frequency at which the display server will generate\n   * new frames if new content is available.  This effectively controls the\n   * capture rate when using blocking calls.\n   *\n   * Note that lower values will increase the CPU and GPU loads.\n   *\n   * The default value is 16ms (~ 60 Hz).\n   */\n  uint32_t dwSamplingRateMs;\n  /*!\n   * [in] Enable push model for frame capture\n   *\n   * When set to NVFBC_TRUE, the display server will generate frames whenever\n   * it receives a damage event from applications.\n   *\n   * Setting this to NVFBC_TRUE will ignore ::dwSamplingRateMs.\n   *\n   * Using push model with the NVFBC_*_GRAB_FLAGS_NOWAIT_IF_NEW_FRAME_READY\n   * capture flag should guarantee the shortest amount of time between an\n   * application rendering a frame and an NvFBC client capturing it, provided\n   * that the NvFBC client is able to process the frames quickly enough.\n   *\n   * Note that applications running at high frame rates will increase CPU and\n   * GPU loads.\n   */\n  NVFBC_BOOL bPushModel;\n  /*!\n   * [in] Allow direct capture\n   *\n   * Direct capture allows NvFBC to attach itself to a fullscreen graphics\n   * application. Whenever that application presents a frame, it makes a copy\n   * of it directly into a buffer owned by NvFBC thus bypassing the X server.\n   *\n   * When direct capture is *not* enabled, the NVIDIA X driver generates a\n   * frame for NvFBC when it receives a damage event from an application if push\n   * model is enabled, or periodically checks if there are any pending damage\n   * events otherwise (see NVFBC_CREATE_CAPTURE_SESSION_PARAMS::dwSamplingRateMs).\n   *\n   * Direct capture is possible under the following conditions:\n   * - Direct capture is allowed\n   * - Push model is enabled (see NVFBC_CREATE_CAPTURE_SESSION_PARAMS::bPushModel)\n   * - The mouse cursor is not composited (see NVFBC_CREATE_CAPTURE_SESSION_PARAMS::bWithCursor)\n   * - No viewport transformation is required. This happens when the remote\n   *   desktop is e.g. rotated.\n   *\n   * When direct capture is possible, NvFBC will automatically attach itself\n   * to a fullscreen unoccluded application, if such exists.\n   *\n   * Notes:\n   * - This includes compositing desktops such as GNOME (e.g., gnome-shell\n   *   is the fullscreen unoccluded application).\n   * - There can be only one fullscreen unoccluded application at a time.\n   * - The NVIDIA X driver monitors which application qualifies or no\n   *   longer qualifies.\n   *\n   * For example, if a fullscreen application is launched in GNOME, NvFBC will\n   * detach from gnome-shell and attach to that application.\n   *\n   * Attaching and detaching happens automatically from the perspective of an\n   * NvFBC client. When detaching from an application, the X driver will\n   * transparently resume generating frames for NvFBC.\n   *\n   * An application can know whether a given frame was obtained through\n   * direct capture by checking NVFBC_FRAME_GRAB_INFO::bDirectCapture.\n   */\n  NVFBC_BOOL bAllowDirectCapture;\n} NVFBC_CREATE_CAPTURE_SESSION_PARAMS;\n\n/*!\n * NVFBC_CREATE_CAPTURE_SESSION_PARAMS structure version.\n */\n#define NVFBC_CREATE_CAPTURE_SESSION_PARAMS_VER NVFBC_STRUCT_VERSION(NVFBC_CREATE_CAPTURE_SESSION_PARAMS, 6)\n\n/*!\n * Defines parameters for the ::NvFBCDestroyCaptureSession() API call.\n */\ntypedef struct _NVFBC_DESTROY_CAPTURE_SESSION_PARAMS {\n  /*!\n   * [in] Must be set to NVFBC_DESTROY_CAPTURE_SESSION_PARAMS_VER\n   */\n  uint32_t dwVersion;\n} NVFBC_DESTROY_CAPTURE_SESSION_PARAMS;\n\n/*!\n * NVFBC_DESTROY_CAPTURE_SESSION_PARAMS structure version.\n */\n#define NVFBC_DESTROY_CAPTURE_SESSION_PARAMS_VER NVFBC_STRUCT_VERSION(NVFBC_DESTROY_CAPTURE_SESSION_PARAMS, 1)\n\n/*!\n * Defines parameters for the ::NvFBCBindContext() API call.\n */\ntypedef struct _NVFBC_BIND_CONTEXT_PARAMS {\n  /*!\n   * [in] Must be set to NVFBC_BIND_CONTEXT_PARAMS_VER\n   */\n  uint32_t dwVersion;\n} NVFBC_BIND_CONTEXT_PARAMS;\n\n/*!\n * NVFBC_BIND_CONTEXT_PARAMS structure version.\n */\n#define NVFBC_BIND_CONTEXT_PARAMS_VER NVFBC_STRUCT_VERSION(NVFBC_BIND_CONTEXT_PARAMS, 1)\n\n/*!\n * Defines parameters for the ::NvFBCReleaseContext() API call.\n */\ntypedef struct _NVFBC_RELEASE_CONTEXT_PARAMS {\n  /*!\n   * [in] Must be set to NVFBC_RELEASE_CONTEXT_PARAMS_VER\n   */\n  uint32_t dwVersion;\n} NVFBC_RELEASE_CONTEXT_PARAMS;\n\n/*!\n * NVFBC_RELEASE_CONTEXT_PARAMS structure version.\n */\n#define NVFBC_RELEASE_CONTEXT_PARAMS_VER NVFBC_STRUCT_VERSION(NVFBC_RELEASE_CONTEXT_PARAMS, 1)\n\n/*!\n * Defines flags that can be used when capturing to system memory.\n */\ntypedef enum {\n  /*!\n   * Default, capturing waits for a new frame or mouse move.\n   *\n   * The default behavior of blocking grabs is to wait for a new frame until\n   * after the call was made.  But it's possible that there is a frame already\n   * ready that the client hasn't seen.\n   * \\see NVFBC_TOSYS_GRAB_FLAGS_NOWAIT_IF_NEW_FRAME_READY\n   */\n  NVFBC_TOSYS_GRAB_FLAGS_NOFLAGS = 0,\n  /*!\n   * Capturing does not wait for a new frame nor a mouse move.\n   *\n   * It is therefore possible to capture the same frame multiple times.\n   * When this occurs, the dwCurrentFrame parameter of the\n   * NVFBC_FRAME_GRAB_INFO structure is not incremented.\n   */\n  NVFBC_TOSYS_GRAB_FLAGS_NOWAIT = (1 << 0),\n  /*!\n   * Forces the destination buffer to be refreshed even if the frame has not\n   * changed since previous capture.\n   *\n   * By default, if the captured frame is identical to the previous one, NvFBC\n   * will omit one copy and not update the destination buffer.\n   *\n   * Setting that flag will prevent this behavior.  This can be useful e.g.,\n   * if the application has modified the buffer in the meantime.\n   */\n  NVFBC_TOSYS_GRAB_FLAGS_FORCE_REFRESH = (1 << 1),\n  /*!\n   * Similar to NVFBC_TOSYS_GRAB_FLAGS_NOFLAGS, except that the capture will\n   * not wait if there is already a frame available that the client has\n   * never seen yet.\n   */\n  NVFBC_TOSYS_GRAB_FLAGS_NOWAIT_IF_NEW_FRAME_READY = (1 << 2),\n} NVFBC_TOSYS_GRAB_FLAGS;\n\n/*!\n * Defines parameters for the ::NvFBCToSysSetUp() API call.\n */\ntypedef struct _NVFBC_TOSYS_SETUP_PARAMS {\n  /*!\n   * [in] Must be set to NVFBC_TOSYS_SETUP_PARAMS_VER\n   */\n  uint32_t dwVersion;\n  /*!\n   * [in] Desired buffer format.\n   */\n  NVFBC_BUFFER_FORMAT eBufferFormat;\n  /*!\n   * [out] Pointer to a pointer to a buffer in system memory.\n   *\n   * This buffer contains the pixel value of the requested format.  Refer to\n   * the description of the buffer formats to understand the memory layout.\n   *\n   * The application does not need to allocate memory for this buffer.  It\n   * should not free this buffer either.  This buffer is automatically\n   * re-allocated when needed (e.g., when the resolution changes).\n   *\n   * This buffer is allocated by the NvFBC library to the proper size.  This\n   * size is returned in the dwByteSize field of the\n   * ::NVFBC_FRAME_GRAB_INFO structure.\n   */\n  void **ppBuffer;\n  /*!\n   * [in] Whether differential maps should be generated.\n   */\n  NVFBC_BOOL bWithDiffMap;\n  /*!\n   * [out] Pointer to a pointer to a buffer in system memory.\n   *\n   * This buffer contains the differential map of two frames.  It must be read\n   * as an array of unsigned char.  Each unsigned char is either 0 or\n   * non-zero.  0 means that the pixel value at the given location has not\n   * changed since the previous captured frame.  Non-zero means that the pixel\n   * value has changed.\n   *\n   * The application does not need to allocate memory for this buffer.  It\n   * should not free this buffer either.  This buffer is automatically\n   * re-allocated when needed (e.g., when the resolution changes).\n   *\n   * This buffer is allocated by the NvFBC library to the proper size.  The\n   * size of the differential map is returned in ::diffMapSize.\n   *\n   * This option is not compatible with the ::NVFBC_BUFFER_FORMAT_YUV420P and\n   * ::NVFBC_BUFFER_FORMAT_YUV444P buffer formats.\n   */\n  void **ppDiffMap;\n  /*!\n   * [in] Scaling factor of the differential maps.\n   *\n   * For example, a scaling factor of 16 means that one pixel of the diffmap\n   * will represent 16x16 pixels of the original frames.\n   *\n   * If any of these 16x16 pixels is different between the current and the\n   * previous frame, then the corresponding pixel in the diffmap will be set\n   * to non-zero.\n   *\n   * The default scaling factor is 1.  A dwDiffMapScalingFactor of 0 will be\n   * set to 1.\n   */\n  uint32_t dwDiffMapScalingFactor;\n  /*!\n   * [out] Size of the differential map.\n   *\n   * Only set if bWithDiffMap is set to NVFBC_TRUE.\n   */\n  NVFBC_SIZE diffMapSize;\n} NVFBC_TOSYS_SETUP_PARAMS;\n\n/*!\n * NVFBC_TOSYS_SETUP_PARAMS structure version.\n */\n#define NVFBC_TOSYS_SETUP_PARAMS_VER NVFBC_STRUCT_VERSION(NVFBC_TOSYS_SETUP_PARAMS, 3)\n\n/*!\n * Defines parameters for the ::NvFBCToSysGrabFrame() API call.\n */\ntypedef struct _NVFBC_TOSYS_GRAB_FRAME_PARAMS {\n  /*!\n   * [in] Must be set to NVFBC_TOSYS_GRAB_FRAME_PARAMS_VER\n   */\n  uint32_t dwVersion;\n  /*!\n   * [in] Flags defining the behavior of this frame capture.\n   */\n  uint32_t dwFlags;\n  /*!\n   * [out] Information about the captured frame.\n   *\n   * Can be NULL.\n   */\n  NVFBC_FRAME_GRAB_INFO *pFrameGrabInfo;\n  /*!\n   * [in] Wait timeout in milliseconds.\n   *\n   * When capturing frames with the NVFBC_TOSYS_GRAB_FLAGS_NOFLAGS or\n   * NVFBC_TOSYS_GRAB_FLAGS_NOWAIT_IF_NEW_FRAME_READY flags,\n   * NvFBC will wait for a new frame or mouse move until the below timer\n   * expires.\n   *\n   * When timing out, the last captured frame will be returned.  Note that as\n   * long as the NVFBC_TOSYS_GRAB_FLAGS_FORCE_REFRESH flag is not set,\n   * returning an old frame will incur no performance penalty.\n   *\n   * NvFBC clients can use the return value of the grab frame operation to\n   * find out whether a new frame was captured, or the timer expired.\n   *\n   * Note that the behavior of blocking calls is to wait for a new frame\n   * *after* the call has been made.  When using timeouts, it is possible\n   * that NvFBC will return a new frame (e.g., it has never been captured\n   * before) even though no new frame was generated after the grab call.\n   *\n   * For the precise definition of what constitutes a new frame, see\n   * ::bIsNewFrame.\n   *\n   * Set to 0 to disable timeouts.\n   */\n  uint32_t dwTimeoutMs;\n} NVFBC_TOSYS_GRAB_FRAME_PARAMS;\n\n/*!\n * NVFBC_TOSYS_GRAB_FRAME_PARAMS structure version.\n */\n#define NVFBC_TOSYS_GRAB_FRAME_PARAMS_VER NVFBC_STRUCT_VERSION(NVFBC_TOSYS_GRAB_FRAME_PARAMS, 2)\n\n/*!\n * Defines flags that can be used when capturing to a CUDA buffer in video memory.\n */\ntypedef enum {\n  /*!\n   * Default, capturing waits for a new frame or mouse move.\n   *\n   * The default behavior of blocking grabs is to wait for a new frame until\n   * after the call was made.  But it's possible that there is a frame already\n   * ready that the client hasn't seen.\n   * \\see NVFBC_TOCUDA_GRAB_FLAGS_NOWAIT_IF_NEW_FRAME_READY\n   */\n  NVFBC_TOCUDA_GRAB_FLAGS_NOFLAGS = 0,\n  /*!\n   * Capturing does not wait for a new frame nor a mouse move.\n   *\n   * It is therefore possible to capture the same frame multiple times.\n   * When this occurs, the dwCurrentFrame parameter of the\n   * NVFBC_FRAME_GRAB_INFO structure is not incremented.\n   */\n  NVFBC_TOCUDA_GRAB_FLAGS_NOWAIT = (1 << 0),\n  /*!\n   * [in] Forces the destination buffer to be refreshed even if the frame\n   * has not changed since previous capture.\n   *\n   * By default, if the captured frame is identical to the previous one, NvFBC\n   * will omit one copy and not update the destination buffer.\n   *\n   * Setting that flag will prevent this behavior.  This can be useful e.g.,\n   * if the application has modified the buffer in the meantime.\n   */\n  NVFBC_TOCUDA_GRAB_FLAGS_FORCE_REFRESH = (1 << 1),\n  /*!\n   * Similar to NVFBC_TOCUDA_GRAB_FLAGS_NOFLAGS, except that the capture will\n   * not wait if there is already a frame available that the client has\n   * never seen yet.\n   */\n  NVFBC_TOCUDA_GRAB_FLAGS_NOWAIT_IF_NEW_FRAME_READY = (1 << 2),\n} NVFBC_TOCUDA_FLAGS;\n\n/*!\n * Defines parameters for the ::NvFBCToCudaSetUp() API call.\n */\ntypedef struct _NVFBC_TOCUDA_SETUP_PARAMS {\n  /*!\n   * [in] Must be set to NVFBC_TOCUDA_SETUP_PARAMS_VER\n   */\n  uint32_t dwVersion;\n  /*!\n   * [in] Desired buffer format.\n   */\n  NVFBC_BUFFER_FORMAT eBufferFormat;\n} NVFBC_TOCUDA_SETUP_PARAMS;\n\n/*!\n * NVFBC_TOCUDA_SETUP_PARAMS structure version.\n */\n#define NVFBC_TOCUDA_SETUP_PARAMS_VER NVFBC_STRUCT_VERSION(NVFBC_TOCUDA_SETUP_PARAMS, 1)\n\n/*!\n * Defines parameters for the ::NvFBCToCudaGrabFrame() API call.\n */\ntypedef struct _NVFBC_TOCUDA_GRAB_FRAME_PARAMS {\n  /*!\n   * [in] Must be set to NVFBC_TOCUDA_GRAB_FRAME_PARAMS_VER.\n   */\n  uint32_t dwVersion;\n  /*!\n   * [in] Flags defining the behavior of this frame capture.\n   */\n  uint32_t dwFlags;\n  /*!\n   * [out] Pointer to a ::CUdeviceptr\n   *\n   * The application does not need to allocate memory for this CUDA device.\n   *\n   * The application does need to create its own CUDA context to use this\n   * CUDA device.\n   *\n   * This ::CUdeviceptr will be mapped to a segment in video memory containing\n   * the frame.  It is not possible to process a CUDA device while capturing\n   * a new frame.  If the application wants to do so, it must copy the CUDA\n   * device using ::cuMemcpyDtoD or ::cuMemcpyDtoH beforehand.\n   */\n  void *pCUDADeviceBuffer;\n  /*!\n   * [out] Information about the captured frame.\n   *\n   * Can be NULL.\n   */\n  NVFBC_FRAME_GRAB_INFO *pFrameGrabInfo;\n  /*!\n   * [in] Wait timeout in milliseconds.\n   *\n   * When capturing frames with the NVFBC_TOCUDA_GRAB_FLAGS_NOFLAGS or\n   * NVFBC_TOCUDA_GRAB_FLAGS_NOWAIT_IF_NEW_FRAME_READY flags,\n   * NvFBC will wait for a new frame or mouse move until the below timer\n   * expires.\n   *\n   * When timing out, the last captured frame will be returned.  Note that as\n   * long as the NVFBC_TOCUDA_GRAB_FLAGS_FORCE_REFRESH flag is not set,\n   * returning an old frame will incur no performance penalty.\n   *\n   * NvFBC clients can use the return value of the grab frame operation to\n   * find out whether a new frame was captured, or the timer expired.\n   *\n   * Note that the behavior of blocking calls is to wait for a new frame\n   * *after* the call has been made.  When using timeouts, it is possible\n   * that NvFBC will return a new frame (e.g., it has never been captured\n   * before) even though no new frame was generated after the grab call.\n   *\n   * For the precise definition of what constitutes a new frame, see\n   * ::bIsNewFrame.\n   *\n   * Set to 0 to disable timeouts.\n   */\n  uint32_t dwTimeoutMs;\n} NVFBC_TOCUDA_GRAB_FRAME_PARAMS;\n\n/*!\n * NVFBC_TOCUDA_GRAB_FRAME_PARAMS structure version.\n */\n#define NVFBC_TOCUDA_GRAB_FRAME_PARAMS_VER NVFBC_STRUCT_VERSION(NVFBC_TOCUDA_GRAB_FRAME_PARAMS, 2)\n\n/*!\n * Defines flags that can be used when capturing to an OpenGL buffer in video memory.\n */\ntypedef enum {\n  /*!\n   * Default, capturing waits for a new frame or mouse move.\n   *\n   * The default behavior of blocking grabs is to wait for a new frame until\n   * after the call was made.  But it's possible that there is a frame already\n   * ready that the client hasn't seen.\n   * \\see NVFBC_TOGL_GRAB_FLAGS_NOWAIT_IF_NEW_FRAME_READY\n   */\n  NVFBC_TOGL_GRAB_FLAGS_NOFLAGS = 0,\n  /*!\n   * Capturing does not wait for a new frame nor a mouse move.\n   *\n   * It is therefore possible to capture the same frame multiple times.\n   * When this occurs, the dwCurrentFrame parameter of the\n   * NVFBC_FRAME_GRAB_INFO structure is not incremented.\n   */\n  NVFBC_TOGL_GRAB_FLAGS_NOWAIT = (1 << 0),\n  /*!\n   * [in] Forces the destination buffer to be refreshed even if the frame\n   * has not changed since previous capture.\n   *\n   * By default, if the captured frame is identical to the previous one, NvFBC\n   * will omit one copy and not update the destination buffer.\n   *\n   * Setting that flag will prevent this behavior.  This can be useful e.g.,\n   * if the application has modified the buffer in the meantime.\n   */\n  NVFBC_TOGL_GRAB_FLAGS_FORCE_REFRESH = (1 << 1),\n  /*!\n   * Similar to NVFBC_TOGL_GRAB_FLAGS_NOFLAGS, except that the capture will\n   * not wait if there is already a frame available that the client has\n   * never seen yet.\n   */\n  NVFBC_TOGL_GRAB_FLAGS_NOWAIT_IF_NEW_FRAME_READY = (1 << 2),\n} NVFBC_TOGL_FLAGS;\n\n/*!\n * Maximum number of GL textures that can be used to store frames.\n */\n#define NVFBC_TOGL_TEXTURES_MAX 2\n\n/*!\n * Defines parameters for the ::NvFBCToGLSetUp() API call.\n */\ntypedef struct _NVFBC_TOGL_SETUP_PARAMS {\n  /*!\n   * [in] Must be set to NVFBC_TOGL_SETUP_PARAMS_VER\n   */\n  uint32_t dwVersion;\n  /*!\n   * [in] Desired buffer format.\n   */\n  NVFBC_BUFFER_FORMAT eBufferFormat;\n  /*!\n   * [in] Whether differential maps should be generated.\n   */\n  NVFBC_BOOL bWithDiffMap;\n  /*!\n   * [out] Pointer to a pointer to a buffer in system memory.\n   *\n   * \\see NVFBC_TOSYS_SETUP_PARAMS::ppDiffMap\n   */\n  void **ppDiffMap;\n  /*!\n   * [in] Scaling factor of the differential maps.\n   *\n   * \\see NVFBC_TOSYS_SETUP_PARAMS::dwDiffMapScalingFactor\n   */\n  uint32_t dwDiffMapScalingFactor;\n  /*!\n   * [out] List of GL textures that will store the captured frames.\n   *\n   * This array is 0 terminated.  The number of textures varies depending on\n   * the capture settings (such as whether diffmaps are enabled).\n   *\n   * An application wishing to interop with, for example, EncodeAPI will need\n   * to register these textures prior to start encoding frames.\n   *\n   * After each frame capture, the texture holding the current frame will be\n   * returned in NVFBC_TOGL_GRAB_FRAME_PARAMS::dwTexture.\n   */\n  uint32_t dwTextures[NVFBC_TOGL_TEXTURES_MAX];\n  /*!\n   * [out] GL target to which the texture should be bound.\n   */\n  uint32_t dwTexTarget;\n  /*!\n   * [out] GL format of the textures.\n   */\n  uint32_t dwTexFormat;\n  /*!\n   * [out] GL type of the textures.\n   */\n  uint32_t dwTexType;\n  /*!\n   * [out] Size of the differential map.\n   *\n   * Only set if bWithDiffMap is set to NVFBC_TRUE.\n   */\n  NVFBC_SIZE diffMapSize;\n} NVFBC_TOGL_SETUP_PARAMS;\n\n/*!\n * NVFBC_TOGL_SETUP_PARAMS structure version.\n */\n#define NVFBC_TOGL_SETUP_PARAMS_VER NVFBC_STRUCT_VERSION(NVFBC_TOGL_SETUP_PARAMS, 2)\n\n/*!\n * Defines parameters for the ::NvFBCToGLGrabFrame() API call.\n */\ntypedef struct _NVFBC_TOGL_GRAB_FRAME_PARAMS {\n  /*!\n   * [in] Must be set to NVFBC_TOGL_GRAB_FRAME_PARAMS_VER.\n   */\n  uint32_t dwVersion;\n  /*!\n   * [in] Flags defining the behavior of this frame capture.\n   */\n  uint32_t dwFlags;\n  /*!\n   * [out] Index of the texture storing the current frame.\n   *\n   * This is an index in the NVFBC_TOGL_SETUP_PARAMS::dwTextures array.\n   */\n  uint32_t dwTextureIndex;\n  /*!\n   * [out] Information about the captured frame.\n   *\n   * Can be NULL.\n   */\n  NVFBC_FRAME_GRAB_INFO *pFrameGrabInfo;\n  /*!\n   * [in] Wait timeout in milliseconds.\n   *\n   * When capturing frames with the NVFBC_TOGL_GRAB_FLAGS_NOFLAGS or\n   * NVFBC_TOGL_GRAB_FLAGS_NOWAIT_IF_NEW_FRAME_READY flags,\n   * NvFBC will wait for a new frame or mouse move until the below timer\n   * expires.\n   *\n   * When timing out, the last captured frame will be returned.  Note that as\n   * long as the NVFBC_TOGL_GRAB_FLAGS_FORCE_REFRESH flag is not set,\n   * returning an old frame will incur no performance penalty.\n   *\n   * NvFBC clients can use the return value of the grab frame operation to\n   * find out whether a new frame was captured, or the timer expired.\n   *\n   * Note that the behavior of blocking calls is to wait for a new frame\n   * *after* the call has been made.  When using timeouts, it is possible\n   * that NvFBC will return a new frame (e.g., it has never been captured\n   * before) even though no new frame was generated after the grab call.\n   *\n   * For the precise definition of what constitutes a new frame, see\n   * ::bIsNewFrame.\n   *\n   * Set to 0 to disable timeouts.\n   */\n  uint32_t dwTimeoutMs;\n} NVFBC_TOGL_GRAB_FRAME_PARAMS;\n\n/*!\n * NVFBC_TOGL_GRAB_FRAME_PARAMS structure version.\n */\n#define NVFBC_TOGL_GRAB_FRAME_PARAMS_VER NVFBC_STRUCT_VERSION(NVFBC_TOGL_GRAB_FRAME_PARAMS, 2)\n\n/*! @} FBC_STRUCT */\n\n/*!\n * \\defgroup FBC_FUNC API Entry Points\n *\n * Entry points are thread-safe and can be called concurrently.\n *\n * The locking model includes a global lock that protects session handle\n * management (\\see NvFBCCreateHandle, \\see NvFBCDestroyHandle).\n *\n * Each NvFBC session uses a local lock to protect other entry points.  Note\n * that in certain cases, a thread can hold the local lock for an undefined\n * amount of time, such as grabbing a frame using a blocking call.\n *\n * Note that a context is associated with each session.  NvFBC clients wishing\n * to share a session between different threads are expected to release and\n * bind the context appropriately (\\see NvFBCBindContext,\n * \\see NvFBCReleaseContext).  This is not required when each thread uses its\n * own NvFBC session.\n *\n * @{\n */\n\n/*!\n * Gets the last error message that got recorded for a client.\n *\n * When NvFBC returns an error, it will save an error message that can be\n * queried through this API call.  Only the last message is saved.\n * The message and the return code should give enough information about\n * what went wrong.\n *\n * \\param [in] sessionHandle\n *   Handle to the NvFBC client.\n * \\return\n *   A NULL terminated error message, or an empty string.  Its maximum length\n *   is NVFBC_ERROR_STR_LEN.\n */\nconst char *NVFBCAPI\nNvFBCGetLastErrorStr(const NVFBC_SESSION_HANDLE sessionHandle);\n\n/*!\n * \\brief Allocates a new handle for an NvFBC client.\n *\n * This function allocates a session handle used to identify an FBC client.\n *\n * This function implicitly calls NvFBCBindContext().\n *\n * \\param [out] pSessionHandle\n *   Pointer that will hold the allocated session handle.\n * \\param [in] pParams\n *   ::NVFBC_CREATE_HANDLE_PARAMS\n *\n * \\return\n *   ::NVFBC_SUCCESS \\n\n *   ::NVFBC_ERR_INVALID_PTR \\n\n *   ::NVFBC_ERR_API_VERSION \\n\n *   ::NVFBC_ERR_INTERNAL \\n\n *   ::NVFBC_ERR_OUT_OF_MEMORY \\n\n *   ::NVFBC_ERR_MAX_CLIENTS \\n\n *   ::NVFBC_ERR_X \\n\n *   ::NVFBC_ERR_GLX \\n\n *   ::NVFBC_ERR_GL\n *\n */\nNVFBCSTATUS NVFBCAPI\nNvFBCCreateHandle(NVFBC_SESSION_HANDLE *pSessionHandle, NVFBC_CREATE_HANDLE_PARAMS *pParams);\n\n/*!\n * \\brief Destroys the handle of an NvFBC client.\n *\n * This function uninitializes an FBC client.\n *\n * This function implicitly calls NvFBCReleaseContext().\n *\n * After this function returns, it is not possible to use this session handle\n * for any further API call.\n *\n * \\param [in] sessionHandle\n *   FBC session handle.\n * \\param [in] pParams\n *   ::NVFBC_DESTROY_HANDLE_PARAMS\n *\n * \\return\n *   ::NVFBC_SUCCESS \\n\n *   ::NVFBC_ERR_INVALID_HANDLE \\n\n *   ::NVFBC_ERR_API_VERSION \\n\n *   ::NVFBC_ERR_BAD_REQUEST \\n\n *   ::NVFBC_ERR_INTERNAL \\n\n *   ::NVFBC_ERR_CONTEXT \\n\n *   ::NVFBC_ERR_X\n */\nNVFBCSTATUS NVFBCAPI\nNvFBCDestroyHandle(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_DESTROY_HANDLE_PARAMS *pParams);\n\n/*!\n * \\brief Gets the current status of the display driver.\n *\n * This function queries the display driver for various information.\n *\n * \\param [in] sessionHandle\n *   FBC session handle.\n * \\param [in] pParams\n *   ::NVFBC_GET_STATUS_PARAMS\n *\n * \\return\n *   ::NVFBC_SUCCESS \\n\n *   ::NVFBC_ERR_INVALID_HANDLE \\n\n *   ::NVFBC_ERR_API_VERSION \\n\n *   ::NVFBC_ERR_INTERNAL \\n\n *   ::NVFBC_ERR_X\n */\nNVFBCSTATUS NVFBCAPI\nNvFBCGetStatus(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_GET_STATUS_PARAMS *pParams);\n\n/*!\n * \\brief Binds the FBC context to the calling thread.\n *\n * The NvFBC library internally relies on objects that must be bound to a\n * thread.  Such objects are OpenGL contexts and CUDA contexts.\n *\n * This function binds these objects to the calling thread.\n *\n * The FBC context must be bound to the calling thread for most NvFBC entry\n * points, otherwise ::NVFBC_ERR_CONTEXT is returned.\n *\n * If the FBC context is already bound to a different thread,\n * ::NVFBC_ERR_CONTEXT is returned.  The other thread must release the context\n * first by calling the ReleaseContext() entry point.\n *\n * If the FBC context is already bound to the current thread, this function has\n * no effects.\n *\n * \\param [in] sessionHandle\n *   FBC session handle.\n * \\param [in] pParams\n *   ::NVFBC_DESTROY_CAPTURE_SESSION_PARAMS\n *\n * \\return\n *   ::NVFBC_SUCCESS \\n\n *   ::NVFBC_ERR_INVALID_HANDLE \\n\n *   ::NVFBC_ERR_API_VERSION \\n\n *   ::NVFBC_ERR_BAD_REQUEST \\n\n *   ::NVFBC_ERR_CONTEXT \\n\n *   ::NVFBC_ERR_INTERNAL \\n\n *   ::NVFBC_ERR_X\n */\nNVFBCSTATUS NVFBCAPI\nNvFBCBindContext(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_BIND_CONTEXT_PARAMS *pParams);\n\n/*!\n * \\brief Releases the FBC context from the calling thread.\n *\n * If the FBC context is bound to a different thread, ::NVFBC_ERR_CONTEXT is\n * returned.\n *\n * If the FBC context is already released, this function has no effects.\n *\n * \\param [in] sessionHandle\n *   FBC session handle.\n * \\param [in] pParams\n *   ::NVFBC_SUCCESS \\n\n *   ::NVFBC_ERR_INVALID_HANDLE \\n\n *   ::NVFBC_ERR_API_VERSION \\n\n *   ::NVFBC_ERR_BAD_REQUEST \\n\n *   ::NVFBC_ERR_CONTEXT \\n\n *   ::NVFBC_ERR_INTERNAL \\n\n *   ::NVFBC_ERR_X\n */\nNVFBCSTATUS NVFBCAPI\nNvFBCReleaseContext(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_RELEASE_CONTEXT_PARAMS *pParams);\n\n/*!\n * \\brief Creates a capture session for an FBC client.\n *\n * This function starts a capture session of the desired type (system memory,\n * video memory with CUDA interop, or H.264 compressed frames in system memory).\n *\n * Not all types are supported on all systems.  Also, it is possible to use\n * NvFBC without having the CUDA library.  In this case, requesting a capture\n * session of the concerned type will return an error.\n *\n * After this function returns, the display driver will start generating frames\n * that can be captured using the corresponding API call.\n *\n * \\param [in] sessionHandle\n *   FBC session handle.\n * \\param [in] pParams\n *   ::NVFBC_CREATE_CAPTURE_SESSION_PARAMS\n *\n * \\return\n *   ::NVFBC_SUCCESS \\n\n *   ::NVFBC_ERR_INVALID_HANDLE \\n\n *   ::NVFBC_ERR_API_VERSION \\n\n *   ::NVFBC_ERR_BAD_REQUEST \\n\n *   ::NVFBC_ERR_CONTEXT \\n\n *   ::NVFBC_ERR_INVALID_PARAM \\n\n *   ::NVFBC_ERR_OUT_OF_MEMORY \\n\n *   ::NVFBC_ERR_X \\n\n *   ::NVFBC_ERR_GLX \\n\n *   ::NVFBC_ERR_GL \\n\n *   ::NVFBC_ERR_CUDA \\n\n *   ::NVFBC_ERR_MUST_RECREATE \\n\n *   ::NVFBC_ERR_INTERNAL\n */\nNVFBCSTATUS NVFBCAPI\nNvFBCCreateCaptureSession(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_CREATE_CAPTURE_SESSION_PARAMS *pParams);\n\n/*!\n * \\brief Destroys a capture session for an FBC client.\n *\n * This function stops a capture session and frees allocated objects.\n *\n * After this function returns, it is possible to create another capture\n * session using the corresponding API call.\n *\n * \\param [in] sessionHandle\n *   FBC session handle.\n * \\param [in] pParams\n *   ::NVFBC_DESTROY_CAPTURE_SESSION_PARAMS\n *\n * \\return\n *   ::NVFBC_SUCCESS \\n\n *   ::NVFBC_ERR_INVALID_HANDLE \\n\n *   ::NVFBC_ERR_API_VERSION \\n\n *   ::NVFBC_ERR_BAD_REQUEST \\n\n *   ::NVFBC_ERR_CONTEXT \\n\n *   ::NVFBC_ERR_INTERNAL \\n\n *   ::NVFBC_ERR_X\n */\nNVFBCSTATUS NVFBCAPI\nNvFBCDestroyCaptureSession(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_DESTROY_CAPTURE_SESSION_PARAMS *pParams);\n\n/*!\n * \\brief Sets up a capture to system memory session.\n *\n * This function configures how the capture to system memory should behave. It\n * can be called anytime and several times after the capture session has been\n * created.  However, it must be called at least once prior to start capturing\n * frames.\n *\n * This function allocates the buffer that will contain the captured frame.\n * The application does not need to free this buffer.  The size of this buffer\n * is returned in the ::NVFBC_FRAME_GRAB_INFO structure.\n *\n * \\param [in] sessionHandle\n *   FBC session handle.\n * \\param [in] pParams\n *   ::NVFBC_TOSYS_SETUP_PARAMS\n *\n * \\return\n *   ::NVFBC_SUCCESS \\n\n *   ::NVFBC_ERR_INVALID_HANDLE \\n\n *   ::NVFBC_ERR_API_VERSION \\n\n *   ::NVFBC_ERR_BAD_REQUEST \\n\n *   ::NVFBC_ERR_INTERNAL \\n\n *   ::NVFBC_ERR_CONTEXT \\n\n *   ::NVFBC_ERR_UNSUPPORTED \\n\n *   ::NVFBC_ERR_INVALID_PTR \\n\n *   ::NVFBC_ERR_INVALID_PARAM \\n\n *   ::NVFBC_ERR_OUT_OF_MEMORY \\n\n *   ::NVFBC_ERR_X\n */\nNVFBCSTATUS NVFBCAPI\nNvFBCToSysSetUp(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_TOSYS_SETUP_PARAMS *pParams);\n\n/*!\n * \\brief Captures a frame to a buffer in system memory.\n *\n * This function triggers a frame capture to a buffer in system memory that was\n * registered with the ToSysSetUp() API call.\n *\n * Note that it is possible that the resolution of the desktop changes while\n * capturing frames. This should be transparent for the application.\n *\n * When the resolution changes, the capture session is recreated using the same\n * parameters, and necessary buffers are re-allocated. The frame counter is not\n * reset.\n *\n * An application can detect that the resolution changed by comparing the\n * dwByteSize member of the ::NVFBC_FRAME_GRAB_INFO against a previous\n * frame and/or dwWidth and dwHeight.\n *\n * During a change of resolution the capture is paused even in asynchronous\n * mode.\n *\n * \\param [in] sessionHandle\n *   FBC session handle.\n * \\param [in] pParams\n *   ::NVFBC_TOSYS_GRAB_FRAME_PARAMS\n *\n * \\return\n *   ::NVFBC_SUCCESS \\n\n *   ::NVFBC_ERR_INVALID_HANDLE \\n\n *   ::NVFBC_ERR_API_VERSION \\n\n *   ::NVFBC_ERR_BAD_REQUEST \\n\n *   ::NVFBC_ERR_CONTEXT \\n\n *   ::NVFBC_ERR_INVALID_PTR \\n\n *   ::NVFBC_ERR_INTERNAL \\n\n *   ::NVFBC_ERR_X \\n\n *   ::NVFBC_ERR_MUST_RECREATE \\n\n *   \\see NvFBCCreateCaptureSession \\n\n *   \\see NvFBCToSysSetUp\n */\nNVFBCSTATUS NVFBCAPI\nNvFBCToSysGrabFrame(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_TOSYS_GRAB_FRAME_PARAMS *pParams);\n\n/*!\n * \\brief Sets up a capture to video memory session.\n *\n * This function configures how the capture to video memory with CUDA interop\n * should behave.  It can be called anytime and several times after the capture\n * session has been created.  However, it must be called at least once prior\n * to start capturing frames.\n *\n * \\param [in] sessionHandle\n *   FBC session handle.\n *\n * \\param [in] pParams\n *   ::NVFBC_TOCUDA_SETUP_PARAMS\n *\n * \\return\n *   ::NVFBC_SUCCESS \\n\n *   ::NVFBC_ERR_INVALID_HANDLE \\n\n *   ::NVFBC_ERR_API_VERSION \\n\n *   ::NVFBC_ERR_BAD_REQUEST \\n\n *   ::NVFBC_ERR_INTERNAL \\n\n *   ::NVFBC_ERR_CONTEXT \\n\n *   ::NVFBC_ERR_UNSUPPORTED \\n\n *   ::NVFBC_ERR_GL \\n\n *   ::NVFBC_ERR_X\n */\nNVFBCSTATUS NVFBCAPI\nNvFBCToCudaSetUp(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_TOCUDA_SETUP_PARAMS *pParams);\n\n/*!\n * \\brief Captures a frame to a CUDA device in video memory.\n *\n * This function triggers a frame capture to a CUDA device in video memory.\n *\n * Note about changes of resolution: \\see NvFBCToSysGrabFrame\n *\n * \\param [in] sessionHandle\n *   FBC session handle.\n *\n * \\param [in] pParams\n *   ::NVFBC_TOCUDA_GRAB_FRAME_PARAMS\n *\n * \\return\n *   ::NVFBC_SUCCESS \\n\n *   ::NVFBC_ERR_INVALID_HANDLE \\n\n *   ::NVFBC_ERR_API_VERSION \\n\n *   ::NVFBC_ERR_BAD_REQUEST \\n\n *   ::NVFBC_ERR_CONTEXT \\n\n *   ::NVFBC_ERR_INVALID_PTR \\n\n *   ::NVFBC_ERR_CUDA \\n\n *   ::NVFBC_ERR_INTERNAL \\n\n *   ::NVFBC_ERR_X \\n\n *   ::NVFBC_ERR_MUST_RECREATE \\n\n *   \\see NvFBCCreateCaptureSession \\n\n *   \\see NvFBCToCudaSetUp\n */\nNVFBCSTATUS NVFBCAPI\nNvFBCToCudaGrabFrame(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_TOCUDA_GRAB_FRAME_PARAMS *pParams);\n\n/*!\n * \\brief Sets up a capture to OpenGL buffer in video memory session.\n *\n * This function configures how the capture to video memory should behave.\n * It can be called anytime and several times after the capture session has been\n * created.  However, it must be called at least once prior to start capturing\n * frames.\n *\n * \\param [in] sessionHandle\n *   FBC session handle.\n *\n * \\param [in] pParams\n *   ::NVFBC_TOGL_SETUP_PARAMS\n *\n * \\return\n *   ::NVFBC_SUCCESS \\n\n *   ::NVFBC_ERR_INVALID_HANDLE \\n\n *   ::NVFBC_ERR_API_VERSION \\n\n *   ::NVFBC_ERR_BAD_REQUEST \\n\n *   ::NVFBC_ERR_INTERNAL \\n\n *   ::NVFBC_ERR_CONTEXT \\n\n *   ::NVFBC_ERR_UNSUPPORTED \\n\n *   ::NVFBC_ERR_GL \\n\n *   ::NVFBC_ERR_X\n */\nNVFBCSTATUS NVFBCAPI\nNvFBCToGLSetUp(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_TOGL_SETUP_PARAMS *pParams);\n\n/*!\n * \\brief Captures a frame to an OpenGL buffer in video memory.\n *\n * This function triggers a frame capture to a selected resource in video memory.\n *\n * Note about changes of resolution: \\see NvFBCToSysGrabFrame\n *\n * \\param [in] sessionHandle\n *   FBC session handle.\n *\n * \\param [in] pParams\n *   ::NVFBC_TOGL_GRAB_FRAME_PARAMS\n *\n * \\return\n *   ::NVFBC_SUCCESS \\n\n *   ::NVFBC_ERR_INVALID_HANDLE \\n\n *   ::NVFBC_ERR_API_VERSION \\n\n *   ::NVFBC_ERR_BAD_REQUEST \\n\n *   ::NVFBC_ERR_CONTEXT \\n\n *   ::NVFBC_ERR_INVALID_PTR \\n\n *   ::NVFBC_ERR_INTERNAL \\n\n *   ::NVFBC_ERR_X \\n\n *   ::NVFBC_ERR_MUST_RECREATE \\n\n *   \\see NvFBCCreateCaptureSession \\n\n *   \\see NvFBCToCudaSetUp\n */\nNVFBCSTATUS NVFBCAPI\nNvFBCToGLGrabFrame(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_TOGL_GRAB_FRAME_PARAMS *pParams);\n\n/*!\n * \\cond FBC_PFN\n *\n * Defines API function pointers\n */\ntypedef const char *(NVFBCAPI *PNVFBCGETLASTERRORSTR)(const NVFBC_SESSION_HANDLE sessionHandle);\ntypedef NVFBCSTATUS(NVFBCAPI *PNVFBCCREATEHANDLE)(NVFBC_SESSION_HANDLE *pSessionHandle, NVFBC_CREATE_HANDLE_PARAMS *pParams);\ntypedef NVFBCSTATUS(NVFBCAPI *PNVFBCDESTROYHANDLE)(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_DESTROY_HANDLE_PARAMS *pParams);\ntypedef NVFBCSTATUS(NVFBCAPI *PNVFBCBINDCONTEXT)(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_BIND_CONTEXT_PARAMS *pParams);\ntypedef NVFBCSTATUS(NVFBCAPI *PNVFBCRELEASECONTEXT)(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_RELEASE_CONTEXT_PARAMS *pParams);\ntypedef NVFBCSTATUS(NVFBCAPI *PNVFBCGETSTATUS)(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_GET_STATUS_PARAMS *pParams);\ntypedef NVFBCSTATUS(NVFBCAPI *PNVFBCCREATECAPTURESESSION)(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_CREATE_CAPTURE_SESSION_PARAMS *pParams);\ntypedef NVFBCSTATUS(NVFBCAPI *PNVFBCDESTROYCAPTURESESSION)(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_DESTROY_CAPTURE_SESSION_PARAMS *pParams);\ntypedef NVFBCSTATUS(NVFBCAPI *PNVFBCTOSYSSETUP)(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_TOSYS_SETUP_PARAMS *pParams);\ntypedef NVFBCSTATUS(NVFBCAPI *PNVFBCTOSYSGRABFRAME)(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_TOSYS_GRAB_FRAME_PARAMS *pParams);\ntypedef NVFBCSTATUS(NVFBCAPI *PNVFBCTOCUDASETUP)(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_TOCUDA_SETUP_PARAMS *pParams);\ntypedef NVFBCSTATUS(NVFBCAPI *PNVFBCTOCUDAGRABFRAME)(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_TOCUDA_GRAB_FRAME_PARAMS *pParams);\ntypedef NVFBCSTATUS(NVFBCAPI *PNVFBCTOGLSETUP)(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_TOGL_SETUP_PARAMS *pParams);\ntypedef NVFBCSTATUS(NVFBCAPI *PNVFBCTOGLGRABFRAME)(const NVFBC_SESSION_HANDLE sessionHandle, NVFBC_TOGL_GRAB_FRAME_PARAMS *pParams);\n\n/// \\endcond\n\n/*! @} FBC_FUNC */\n\n/*!\n * \\ingroup FBC_STRUCT\n *\n * Structure populated with API function pointers.\n */\ntypedef struct\n{\n  uint32_t dwVersion;  //!< [in] Must be set to NVFBC_VERSION.\n  PNVFBCGETLASTERRORSTR nvFBCGetLastErrorStr;  //!< [out] Pointer to ::NvFBCGetLastErrorStr().\n  PNVFBCCREATEHANDLE nvFBCCreateHandle;  //!< [out] Pointer to ::NvFBCCreateHandle().\n  PNVFBCDESTROYHANDLE nvFBCDestroyHandle;  //!< [out] Pointer to ::NvFBCDestroyHandle().\n  PNVFBCGETSTATUS nvFBCGetStatus;  //!< [out] Pointer to ::NvFBCGetStatus().\n  PNVFBCCREATECAPTURESESSION nvFBCCreateCaptureSession;  //!< [out] Pointer to ::NvFBCCreateCaptureSession().\n  PNVFBCDESTROYCAPTURESESSION nvFBCDestroyCaptureSession;  //!< [out] Pointer to ::NvFBCDestroyCaptureSession().\n  PNVFBCTOSYSSETUP nvFBCToSysSetUp;  //!< [out] Pointer to ::NvFBCToSysSetUp().\n  PNVFBCTOSYSGRABFRAME nvFBCToSysGrabFrame;  //!< [out] Pointer to ::NvFBCToSysGrabFrame().\n  PNVFBCTOCUDASETUP nvFBCToCudaSetUp;  //!< [out] Pointer to ::NvFBCToCudaSetUp().\n  PNVFBCTOCUDAGRABFRAME nvFBCToCudaGrabFrame;  //!< [out] Pointer to ::NvFBCToCudaGrabFrame().\n  void *pad1;  //!< [out] Retired. Do not use.\n  void *pad2;  //!< [out] Retired. Do not use.\n  void *pad3;  //!< [out] Retired. Do not use.\n  PNVFBCBINDCONTEXT nvFBCBindContext;  //!< [out] Pointer to ::NvFBCBindContext().\n  PNVFBCRELEASECONTEXT nvFBCReleaseContext;  //!< [out] Pointer to ::NvFBCReleaseContext().\n  void *pad4;  //!< [out] Retired. Do not use.\n  void *pad5;  //!< [out] Retired. Do not use.\n  void *pad6;  //!< [out] Retired. Do not use.\n  void *pad7;  //!< [out] Retired. Do not use.\n  PNVFBCTOGLSETUP nvFBCToGLSetUp;  //!< [out] Pointer to ::nvFBCToGLSetup().\n  PNVFBCTOGLGRABFRAME nvFBCToGLGrabFrame;  //!< [out] Pointer to ::nvFBCToGLGrabFrame().\n} NVFBC_API_FUNCTION_LIST;\n\n/*!\n * \\ingroup FBC_FUNC\n *\n * \\brief Entry Points to the NvFBC interface.\n *\n * Creates an instance of the NvFBC interface, and populates the\n * pFunctionList with function pointers to the API routines implemented by\n * the NvFBC interface.\n *\n * \\param [out] pFunctionList\n *\n * \\return\n *   ::NVFBC_SUCCESS \\n\n *   ::NVFBC_ERR_INVALID_PTR \\n\n *   ::NVFBC_ERR_API_VERSION\n */\nNVFBCSTATUS NVFBCAPI\nNvFBCCreateInstance(NVFBC_API_FUNCTION_LIST *pFunctionList);\n/*!\n * \\ingroup FBC_FUNC\n *\n * Defines function pointer for the ::NvFBCCreateInstance() API call.\n */\ntypedef NVFBCSTATUS(NVFBCAPI *PNVFBCCREATEINSTANCE)(NVFBC_API_FUNCTION_LIST *pFunctionList);\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif  // _NVFBC_H_\n"
  },
  {
    "path": "third-party/nvfbc/helper_math.h",
    "content": "/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.\n *\n * Redistribution and use in source and binary forms, with or without\n * modification, are permitted provided that the following conditions\n * are met:\n *  * Redistributions of source code must retain the above copyright\n *    notice, this list of conditions and the following disclaimer.\n *  * Redistributions in binary form must reproduce the above copyright\n *    notice, this list of conditions and the following disclaimer in the\n *    documentation and/or other materials provided with the distribution.\n *  * Neither the name of NVIDIA CORPORATION nor the names of its\n *    contributors may be used to endorse or promote products derived\n *    from this software without specific prior written permission.\n *\n * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY\n * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR\n * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR\n * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,\n * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,\n * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR\n * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY\n * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\n * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\n\n/*\n *  This file implements common mathematical operations on vector types\n *  (float3, float4 etc.) since these are not provided as standard by CUDA.\n *\n *  The syntax is modeled on the Cg standard library.\n *\n *  This is part of the Helper library includes\n *\n *    Thanks to Linh Hah for additions and fixes.\n */\n\n#ifndef HELPER_MATH_H\n#define HELPER_MATH_H\n\n#include \"cuda_runtime.h\"\n\ntypedef unsigned int uint;\ntypedef unsigned short ushort;\n\n#ifndef EXIT_WAIVED\n  #define EXIT_WAIVED 2\n#endif\n\n#ifndef __CUDACC__\n  #include <math.h>\n\n////////////////////////////////////////////////////////////////////////////////\n// host implementations of CUDA functions\n////////////////////////////////////////////////////////////////////////////////\n\ninline float\nfminf(float a, float b) {\n  return a < b ? a : b;\n}\n\ninline float\nfmaxf(float a, float b) {\n  return a > b ? a : b;\n}\n\ninline int\nmax(int a, int b) {\n  return a > b ? a : b;\n}\n\ninline int\nmin(int a, int b) {\n  return a < b ? a : b;\n}\n\ninline float\nrsqrtf(float x) {\n  return 1.0f / sqrtf(x);\n}\n#endif\n\n////////////////////////////////////////////////////////////////////////////////\n// constructors\n////////////////////////////////////////////////////////////////////////////////\n\ninline __host__ __device__ float2\nmake_float2(float s) {\n  return make_float2(s, s);\n}\ninline __host__ __device__ float2\nmake_float2(float3 a) {\n  return make_float2(a.x, a.y);\n}\ninline __host__ __device__ float2\nmake_float2(int2 a) {\n  return make_float2(float(a.x), float(a.y));\n}\ninline __host__ __device__ float2\nmake_float2(uint2 a) {\n  return make_float2(float(a.x), float(a.y));\n}\n\ninline __host__ __device__ int2\nmake_int2(int s) {\n  return make_int2(s, s);\n}\ninline __host__ __device__ int2\nmake_int2(int3 a) {\n  return make_int2(a.x, a.y);\n}\ninline __host__ __device__ int2\nmake_int2(uint2 a) {\n  return make_int2(int(a.x), int(a.y));\n}\ninline __host__ __device__ int2\nmake_int2(float2 a) {\n  return make_int2(int(a.x), int(a.y));\n}\n\ninline __host__ __device__ uint2\nmake_uint2(uint s) {\n  return make_uint2(s, s);\n}\ninline __host__ __device__ uint2\nmake_uint2(uint3 a) {\n  return make_uint2(a.x, a.y);\n}\ninline __host__ __device__ uint2\nmake_uint2(int2 a) {\n  return make_uint2(uint(a.x), uint(a.y));\n}\n\ninline __host__ __device__ float3\nmake_float3(float s) {\n  return make_float3(s, s, s);\n}\ninline __host__ __device__ float3\nmake_float3(float2 a) {\n  return make_float3(a.x, a.y, 0.0f);\n}\ninline __host__ __device__ float3\nmake_float3(float2 a, float s) {\n  return make_float3(a.x, a.y, s);\n}\ninline __host__ __device__ float3\nmake_float3(float4 a) {\n  return make_float3(a.x, a.y, a.z);\n}\ninline __host__ __device__ float3\nmake_float3(int3 a) {\n  return make_float3(float(a.x), float(a.y), float(a.z));\n}\ninline __host__ __device__ float3\nmake_float3(uint3 a) {\n  return make_float3(float(a.x), float(a.y), float(a.z));\n}\n\ninline __host__ __device__ int3\nmake_int3(int s) {\n  return make_int3(s, s, s);\n}\ninline __host__ __device__ int3\nmake_int3(int2 a) {\n  return make_int3(a.x, a.y, 0);\n}\ninline __host__ __device__ int3\nmake_int3(int2 a, int s) {\n  return make_int3(a.x, a.y, s);\n}\ninline __host__ __device__ int3\nmake_int3(uint3 a) {\n  return make_int3(int(a.x), int(a.y), int(a.z));\n}\ninline __host__ __device__ int3\nmake_int3(float3 a) {\n  return make_int3(int(a.x), int(a.y), int(a.z));\n}\n\ninline __host__ __device__ uint3\nmake_uint3(uint s) {\n  return make_uint3(s, s, s);\n}\ninline __host__ __device__ uint3\nmake_uint3(uint2 a) {\n  return make_uint3(a.x, a.y, 0);\n}\ninline __host__ __device__ uint3\nmake_uint3(uint2 a, uint s) {\n  return make_uint3(a.x, a.y, s);\n}\ninline __host__ __device__ uint3\nmake_uint3(uint4 a) {\n  return make_uint3(a.x, a.y, a.z);\n}\ninline __host__ __device__ uint3\nmake_uint3(int3 a) {\n  return make_uint3(uint(a.x), uint(a.y), uint(a.z));\n}\n\ninline __host__ __device__ float4\nmake_float4(float s) {\n  return make_float4(s, s, s, s);\n}\ninline __host__ __device__ float4\nmake_float4(float3 a) {\n  return make_float4(a.x, a.y, a.z, 0.0f);\n}\ninline __host__ __device__ float4\nmake_float4(float3 a, float w) {\n  return make_float4(a.x, a.y, a.z, w);\n}\ninline __host__ __device__ float4\nmake_float4(int4 a) {\n  return make_float4(float(a.x), float(a.y), float(a.z), float(a.w));\n}\ninline __host__ __device__ float4\nmake_float4(uint4 a) {\n  return make_float4(float(a.x), float(a.y), float(a.z), float(a.w));\n}\n\ninline __host__ __device__ int4\nmake_int4(int s) {\n  return make_int4(s, s, s, s);\n}\ninline __host__ __device__ int4\nmake_int4(int3 a) {\n  return make_int4(a.x, a.y, a.z, 0);\n}\ninline __host__ __device__ int4\nmake_int4(int3 a, int w) {\n  return make_int4(a.x, a.y, a.z, w);\n}\ninline __host__ __device__ int4\nmake_int4(uint4 a) {\n  return make_int4(int(a.x), int(a.y), int(a.z), int(a.w));\n}\ninline __host__ __device__ int4\nmake_int4(float4 a) {\n  return make_int4(int(a.x), int(a.y), int(a.z), int(a.w));\n}\n\ninline __host__ __device__ uint4\nmake_uint4(uint s) {\n  return make_uint4(s, s, s, s);\n}\ninline __host__ __device__ uint4\nmake_uint4(uint3 a) {\n  return make_uint4(a.x, a.y, a.z, 0);\n}\ninline __host__ __device__ uint4\nmake_uint4(uint3 a, uint w) {\n  return make_uint4(a.x, a.y, a.z, w);\n}\ninline __host__ __device__ uint4\nmake_uint4(int4 a) {\n  return make_uint4(uint(a.x), uint(a.y), uint(a.z), uint(a.w));\n}\n\n////////////////////////////////////////////////////////////////////////////////\n// negate\n////////////////////////////////////////////////////////////////////////////////\n\ninline __host__ __device__ float2\noperator-(float2 &a) {\n  return make_float2(-a.x, -a.y);\n}\ninline __host__ __device__ int2\noperator-(int2 &a) {\n  return make_int2(-a.x, -a.y);\n}\ninline __host__ __device__ float3\noperator-(float3 &a) {\n  return make_float3(-a.x, -a.y, -a.z);\n}\ninline __host__ __device__ int3\noperator-(int3 &a) {\n  return make_int3(-a.x, -a.y, -a.z);\n}\ninline __host__ __device__ float4\noperator-(float4 &a) {\n  return make_float4(-a.x, -a.y, -a.z, -a.w);\n}\ninline __host__ __device__ int4\noperator-(int4 &a) {\n  return make_int4(-a.x, -a.y, -a.z, -a.w);\n}\n\n////////////////////////////////////////////////////////////////////////////////\n// addition\n////////////////////////////////////////////////////////////////////////////////\n\ninline __host__ __device__ float2\noperator+(float2 a, float2 b) {\n  return make_float2(a.x + b.x, a.y + b.y);\n}\ninline __host__ __device__ void\noperator+=(float2 &a, float2 b) {\n  a.x += b.x;\n  a.y += b.y;\n}\ninline __host__ __device__ float2\noperator+(float2 a, float b) {\n  return make_float2(a.x + b, a.y + b);\n}\ninline __host__ __device__ float2\noperator+(float b, float2 a) {\n  return make_float2(a.x + b, a.y + b);\n}\ninline __host__ __device__ void\noperator+=(float2 &a, float b) {\n  a.x += b;\n  a.y += b;\n}\n\ninline __host__ __device__ int2\noperator+(int2 a, int2 b) {\n  return make_int2(a.x + b.x, a.y + b.y);\n}\ninline __host__ __device__ void\noperator+=(int2 &a, int2 b) {\n  a.x += b.x;\n  a.y += b.y;\n}\ninline __host__ __device__ int2\noperator+(int2 a, int b) {\n  return make_int2(a.x + b, a.y + b);\n}\ninline __host__ __device__ int2\noperator+(int b, int2 a) {\n  return make_int2(a.x + b, a.y + b);\n}\ninline __host__ __device__ void\noperator+=(int2 &a, int b) {\n  a.x += b;\n  a.y += b;\n}\n\ninline __host__ __device__ uint2\noperator+(uint2 a, uint2 b) {\n  return make_uint2(a.x + b.x, a.y + b.y);\n}\ninline __host__ __device__ void\noperator+=(uint2 &a, uint2 b) {\n  a.x += b.x;\n  a.y += b.y;\n}\ninline __host__ __device__ uint2\noperator+(uint2 a, uint b) {\n  return make_uint2(a.x + b, a.y + b);\n}\ninline __host__ __device__ uint2\noperator+(uint b, uint2 a) {\n  return make_uint2(a.x + b, a.y + b);\n}\ninline __host__ __device__ void\noperator+=(uint2 &a, uint b) {\n  a.x += b;\n  a.y += b;\n}\n\ninline __host__ __device__ float3\noperator+(float3 a, float3 b) {\n  return make_float3(a.x + b.x, a.y + b.y, a.z + b.z);\n}\ninline __host__ __device__ void\noperator+=(float3 &a, float3 b) {\n  a.x += b.x;\n  a.y += b.y;\n  a.z += b.z;\n}\ninline __host__ __device__ float3\noperator+(float3 a, float b) {\n  return make_float3(a.x + b, a.y + b, a.z + b);\n}\ninline __host__ __device__ void\noperator+=(float3 &a, float b) {\n  a.x += b;\n  a.y += b;\n  a.z += b;\n}\n\ninline __host__ __device__ int3\noperator+(int3 a, int3 b) {\n  return make_int3(a.x + b.x, a.y + b.y, a.z + b.z);\n}\ninline __host__ __device__ void\noperator+=(int3 &a, int3 b) {\n  a.x += b.x;\n  a.y += b.y;\n  a.z += b.z;\n}\ninline __host__ __device__ int3\noperator+(int3 a, int b) {\n  return make_int3(a.x + b, a.y + b, a.z + b);\n}\ninline __host__ __device__ void\noperator+=(int3 &a, int b) {\n  a.x += b;\n  a.y += b;\n  a.z += b;\n}\n\ninline __host__ __device__ uint3\noperator+(uint3 a, uint3 b) {\n  return make_uint3(a.x + b.x, a.y + b.y, a.z + b.z);\n}\ninline __host__ __device__ void\noperator+=(uint3 &a, uint3 b) {\n  a.x += b.x;\n  a.y += b.y;\n  a.z += b.z;\n}\ninline __host__ __device__ uint3\noperator+(uint3 a, uint b) {\n  return make_uint3(a.x + b, a.y + b, a.z + b);\n}\ninline __host__ __device__ void\noperator+=(uint3 &a, uint b) {\n  a.x += b;\n  a.y += b;\n  a.z += b;\n}\n\ninline __host__ __device__ int3\noperator+(int b, int3 a) {\n  return make_int3(a.x + b, a.y + b, a.z + b);\n}\ninline __host__ __device__ uint3\noperator+(uint b, uint3 a) {\n  return make_uint3(a.x + b, a.y + b, a.z + b);\n}\ninline __host__ __device__ float3\noperator+(float b, float3 a) {\n  return make_float3(a.x + b, a.y + b, a.z + b);\n}\n\ninline __host__ __device__ float4\noperator+(float4 a, float4 b) {\n  return make_float4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w);\n}\ninline __host__ __device__ void\noperator+=(float4 &a, float4 b) {\n  a.x += b.x;\n  a.y += b.y;\n  a.z += b.z;\n  a.w += b.w;\n}\ninline __host__ __device__ float4\noperator+(float4 a, float b) {\n  return make_float4(a.x + b, a.y + b, a.z + b, a.w + b);\n}\ninline __host__ __device__ float4\noperator+(float b, float4 a) {\n  return make_float4(a.x + b, a.y + b, a.z + b, a.w + b);\n}\ninline __host__ __device__ void\noperator+=(float4 &a, float b) {\n  a.x += b;\n  a.y += b;\n  a.z += b;\n  a.w += b;\n}\n\ninline __host__ __device__ int4\noperator+(int4 a, int4 b) {\n  return make_int4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w);\n}\ninline __host__ __device__ void\noperator+=(int4 &a, int4 b) {\n  a.x += b.x;\n  a.y += b.y;\n  a.z += b.z;\n  a.w += b.w;\n}\ninline __host__ __device__ int4\noperator+(int4 a, int b) {\n  return make_int4(a.x + b, a.y + b, a.z + b, a.w + b);\n}\ninline __host__ __device__ int4\noperator+(int b, int4 a) {\n  return make_int4(a.x + b, a.y + b, a.z + b, a.w + b);\n}\ninline __host__ __device__ void\noperator+=(int4 &a, int b) {\n  a.x += b;\n  a.y += b;\n  a.z += b;\n  a.w += b;\n}\n\ninline __host__ __device__ uint4\noperator+(uint4 a, uint4 b) {\n  return make_uint4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w);\n}\ninline __host__ __device__ void\noperator+=(uint4 &a, uint4 b) {\n  a.x += b.x;\n  a.y += b.y;\n  a.z += b.z;\n  a.w += b.w;\n}\ninline __host__ __device__ uint4\noperator+(uint4 a, uint b) {\n  return make_uint4(a.x + b, a.y + b, a.z + b, a.w + b);\n}\ninline __host__ __device__ uint4\noperator+(uint b, uint4 a) {\n  return make_uint4(a.x + b, a.y + b, a.z + b, a.w + b);\n}\ninline __host__ __device__ void\noperator+=(uint4 &a, uint b) {\n  a.x += b;\n  a.y += b;\n  a.z += b;\n  a.w += b;\n}\n\n////////////////////////////////////////////////////////////////////////////////\n// subtract\n////////////////////////////////////////////////////////////////////////////////\n\ninline __host__ __device__ float2\noperator-(float2 a, float2 b) {\n  return make_float2(a.x - b.x, a.y - b.y);\n}\ninline __host__ __device__ void\noperator-=(float2 &a, float2 b) {\n  a.x -= b.x;\n  a.y -= b.y;\n}\ninline __host__ __device__ float2\noperator-(float2 a, float b) {\n  return make_float2(a.x - b, a.y - b);\n}\ninline __host__ __device__ float2\noperator-(float b, float2 a) {\n  return make_float2(b - a.x, b - a.y);\n}\ninline __host__ __device__ void\noperator-=(float2 &a, float b) {\n  a.x -= b;\n  a.y -= b;\n}\n\ninline __host__ __device__ int2\noperator-(int2 a, int2 b) {\n  return make_int2(a.x - b.x, a.y - b.y);\n}\ninline __host__ __device__ void\noperator-=(int2 &a, int2 b) {\n  a.x -= b.x;\n  a.y -= b.y;\n}\ninline __host__ __device__ int2\noperator-(int2 a, int b) {\n  return make_int2(a.x - b, a.y - b);\n}\ninline __host__ __device__ int2\noperator-(int b, int2 a) {\n  return make_int2(b - a.x, b - a.y);\n}\ninline __host__ __device__ void\noperator-=(int2 &a, int b) {\n  a.x -= b;\n  a.y -= b;\n}\n\ninline __host__ __device__ uint2\noperator-(uint2 a, uint2 b) {\n  return make_uint2(a.x - b.x, a.y - b.y);\n}\ninline __host__ __device__ void\noperator-=(uint2 &a, uint2 b) {\n  a.x -= b.x;\n  a.y -= b.y;\n}\ninline __host__ __device__ uint2\noperator-(uint2 a, uint b) {\n  return make_uint2(a.x - b, a.y - b);\n}\ninline __host__ __device__ uint2\noperator-(uint b, uint2 a) {\n  return make_uint2(b - a.x, b - a.y);\n}\ninline __host__ __device__ void\noperator-=(uint2 &a, uint b) {\n  a.x -= b;\n  a.y -= b;\n}\n\ninline __host__ __device__ float3\noperator-(float3 a, float3 b) {\n  return make_float3(a.x - b.x, a.y - b.y, a.z - b.z);\n}\ninline __host__ __device__ void\noperator-=(float3 &a, float3 b) {\n  a.x -= b.x;\n  a.y -= b.y;\n  a.z -= b.z;\n}\ninline __host__ __device__ float3\noperator-(float3 a, float b) {\n  return make_float3(a.x - b, a.y - b, a.z - b);\n}\ninline __host__ __device__ float3\noperator-(float b, float3 a) {\n  return make_float3(b - a.x, b - a.y, b - a.z);\n}\ninline __host__ __device__ void\noperator-=(float3 &a, float b) {\n  a.x -= b;\n  a.y -= b;\n  a.z -= b;\n}\n\ninline __host__ __device__ int3\noperator-(int3 a, int3 b) {\n  return make_int3(a.x - b.x, a.y - b.y, a.z - b.z);\n}\ninline __host__ __device__ void\noperator-=(int3 &a, int3 b) {\n  a.x -= b.x;\n  a.y -= b.y;\n  a.z -= b.z;\n}\ninline __host__ __device__ int3\noperator-(int3 a, int b) {\n  return make_int3(a.x - b, a.y - b, a.z - b);\n}\ninline __host__ __device__ int3\noperator-(int b, int3 a) {\n  return make_int3(b - a.x, b - a.y, b - a.z);\n}\ninline __host__ __device__ void\noperator-=(int3 &a, int b) {\n  a.x -= b;\n  a.y -= b;\n  a.z -= b;\n}\n\ninline __host__ __device__ uint3\noperator-(uint3 a, uint3 b) {\n  return make_uint3(a.x - b.x, a.y - b.y, a.z - b.z);\n}\ninline __host__ __device__ void\noperator-=(uint3 &a, uint3 b) {\n  a.x -= b.x;\n  a.y -= b.y;\n  a.z -= b.z;\n}\ninline __host__ __device__ uint3\noperator-(uint3 a, uint b) {\n  return make_uint3(a.x - b, a.y - b, a.z - b);\n}\ninline __host__ __device__ uint3\noperator-(uint b, uint3 a) {\n  return make_uint3(b - a.x, b - a.y, b - a.z);\n}\ninline __host__ __device__ void\noperator-=(uint3 &a, uint b) {\n  a.x -= b;\n  a.y -= b;\n  a.z -= b;\n}\n\ninline __host__ __device__ float4\noperator-(float4 a, float4 b) {\n  return make_float4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w);\n}\ninline __host__ __device__ void\noperator-=(float4 &a, float4 b) {\n  a.x -= b.x;\n  a.y -= b.y;\n  a.z -= b.z;\n  a.w -= b.w;\n}\ninline __host__ __device__ float4\noperator-(float4 a, float b) {\n  return make_float4(a.x - b, a.y - b, a.z - b, a.w - b);\n}\ninline __host__ __device__ void\noperator-=(float4 &a, float b) {\n  a.x -= b;\n  a.y -= b;\n  a.z -= b;\n  a.w -= b;\n}\n\ninline __host__ __device__ int4\noperator-(int4 a, int4 b) {\n  return make_int4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w);\n}\ninline __host__ __device__ void\noperator-=(int4 &a, int4 b) {\n  a.x -= b.x;\n  a.y -= b.y;\n  a.z -= b.z;\n  a.w -= b.w;\n}\ninline __host__ __device__ int4\noperator-(int4 a, int b) {\n  return make_int4(a.x - b, a.y - b, a.z - b, a.w - b);\n}\ninline __host__ __device__ int4\noperator-(int b, int4 a) {\n  return make_int4(b - a.x, b - a.y, b - a.z, b - a.w);\n}\ninline __host__ __device__ void\noperator-=(int4 &a, int b) {\n  a.x -= b;\n  a.y -= b;\n  a.z -= b;\n  a.w -= b;\n}\n\ninline __host__ __device__ uint4\noperator-(uint4 a, uint4 b) {\n  return make_uint4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w);\n}\ninline __host__ __device__ void\noperator-=(uint4 &a, uint4 b) {\n  a.x -= b.x;\n  a.y -= b.y;\n  a.z -= b.z;\n  a.w -= b.w;\n}\ninline __host__ __device__ uint4\noperator-(uint4 a, uint b) {\n  return make_uint4(a.x - b, a.y - b, a.z - b, a.w - b);\n}\ninline __host__ __device__ uint4\noperator-(uint b, uint4 a) {\n  return make_uint4(b - a.x, b - a.y, b - a.z, b - a.w);\n}\ninline __host__ __device__ void\noperator-=(uint4 &a, uint b) {\n  a.x -= b;\n  a.y -= b;\n  a.z -= b;\n  a.w -= b;\n}\n\n////////////////////////////////////////////////////////////////////////////////\n// multiply\n////////////////////////////////////////////////////////////////////////////////\n\ninline __host__ __device__ float2\noperator*(float2 a, float2 b) {\n  return make_float2(a.x * b.x, a.y * b.y);\n}\ninline __host__ __device__ void\noperator*=(float2 &a, float2 b) {\n  a.x *= b.x;\n  a.y *= b.y;\n}\ninline __host__ __device__ float2\noperator*(float2 a, float b) {\n  return make_float2(a.x * b, a.y * b);\n}\ninline __host__ __device__ float2\noperator*(float b, float2 a) {\n  return make_float2(b * a.x, b * a.y);\n}\ninline __host__ __device__ void\noperator*=(float2 &a, float b) {\n  a.x *= b;\n  a.y *= b;\n}\n\ninline __host__ __device__ int2\noperator*(int2 a, int2 b) {\n  return make_int2(a.x * b.x, a.y * b.y);\n}\ninline __host__ __device__ void\noperator*=(int2 &a, int2 b) {\n  a.x *= b.x;\n  a.y *= b.y;\n}\ninline __host__ __device__ int2\noperator*(int2 a, int b) {\n  return make_int2(a.x * b, a.y * b);\n}\ninline __host__ __device__ int2\noperator*(int b, int2 a) {\n  return make_int2(b * a.x, b * a.y);\n}\ninline __host__ __device__ void\noperator*=(int2 &a, int b) {\n  a.x *= b;\n  a.y *= b;\n}\n\ninline __host__ __device__ uint2\noperator*(uint2 a, uint2 b) {\n  return make_uint2(a.x * b.x, a.y * b.y);\n}\ninline __host__ __device__ void\noperator*=(uint2 &a, uint2 b) {\n  a.x *= b.x;\n  a.y *= b.y;\n}\ninline __host__ __device__ uint2\noperator*(uint2 a, uint b) {\n  return make_uint2(a.x * b, a.y * b);\n}\ninline __host__ __device__ uint2\noperator*(uint b, uint2 a) {\n  return make_uint2(b * a.x, b * a.y);\n}\ninline __host__ __device__ void\noperator*=(uint2 &a, uint b) {\n  a.x *= b;\n  a.y *= b;\n}\n\ninline __host__ __device__ float3\noperator*(float3 a, float3 b) {\n  return make_float3(a.x * b.x, a.y * b.y, a.z * b.z);\n}\ninline __host__ __device__ void\noperator*=(float3 &a, float3 b) {\n  a.x *= b.x;\n  a.y *= b.y;\n  a.z *= b.z;\n}\ninline __host__ __device__ float3\noperator*(float3 a, float b) {\n  return make_float3(a.x * b, a.y * b, a.z * b);\n}\ninline __host__ __device__ float3\noperator*(float b, float3 a) {\n  return make_float3(b * a.x, b * a.y, b * a.z);\n}\ninline __host__ __device__ void\noperator*=(float3 &a, float b) {\n  a.x *= b;\n  a.y *= b;\n  a.z *= b;\n}\n\ninline __host__ __device__ int3\noperator*(int3 a, int3 b) {\n  return make_int3(a.x * b.x, a.y * b.y, a.z * b.z);\n}\ninline __host__ __device__ void\noperator*=(int3 &a, int3 b) {\n  a.x *= b.x;\n  a.y *= b.y;\n  a.z *= b.z;\n}\ninline __host__ __device__ int3\noperator*(int3 a, int b) {\n  return make_int3(a.x * b, a.y * b, a.z * b);\n}\ninline __host__ __device__ int3\noperator*(int b, int3 a) {\n  return make_int3(b * a.x, b * a.y, b * a.z);\n}\ninline __host__ __device__ void\noperator*=(int3 &a, int b) {\n  a.x *= b;\n  a.y *= b;\n  a.z *= b;\n}\n\ninline __host__ __device__ uint3\noperator*(uint3 a, uint3 b) {\n  return make_uint3(a.x * b.x, a.y * b.y, a.z * b.z);\n}\ninline __host__ __device__ void\noperator*=(uint3 &a, uint3 b) {\n  a.x *= b.x;\n  a.y *= b.y;\n  a.z *= b.z;\n}\ninline __host__ __device__ uint3\noperator*(uint3 a, uint b) {\n  return make_uint3(a.x * b, a.y * b, a.z * b);\n}\ninline __host__ __device__ uint3\noperator*(uint b, uint3 a) {\n  return make_uint3(b * a.x, b * a.y, b * a.z);\n}\ninline __host__ __device__ void\noperator*=(uint3 &a, uint b) {\n  a.x *= b;\n  a.y *= b;\n  a.z *= b;\n}\n\ninline __host__ __device__ float4\noperator*(float4 a, float4 b) {\n  return make_float4(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w);\n}\ninline __host__ __device__ void\noperator*=(float4 &a, float4 b) {\n  a.x *= b.x;\n  a.y *= b.y;\n  a.z *= b.z;\n  a.w *= b.w;\n}\ninline __host__ __device__ float4\noperator*(float4 a, float b) {\n  return make_float4(a.x * b, a.y * b, a.z * b, a.w * b);\n}\ninline __host__ __device__ float4\noperator*(float b, float4 a) {\n  return make_float4(b * a.x, b * a.y, b * a.z, b * a.w);\n}\ninline __host__ __device__ void\noperator*=(float4 &a, float b) {\n  a.x *= b;\n  a.y *= b;\n  a.z *= b;\n  a.w *= b;\n}\n\ninline __host__ __device__ int4\noperator*(int4 a, int4 b) {\n  return make_int4(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w);\n}\ninline __host__ __device__ void\noperator*=(int4 &a, int4 b) {\n  a.x *= b.x;\n  a.y *= b.y;\n  a.z *= b.z;\n  a.w *= b.w;\n}\ninline __host__ __device__ int4\noperator*(int4 a, int b) {\n  return make_int4(a.x * b, a.y * b, a.z * b, a.w * b);\n}\ninline __host__ __device__ int4\noperator*(int b, int4 a) {\n  return make_int4(b * a.x, b * a.y, b * a.z, b * a.w);\n}\ninline __host__ __device__ void\noperator*=(int4 &a, int b) {\n  a.x *= b;\n  a.y *= b;\n  a.z *= b;\n  a.w *= b;\n}\n\ninline __host__ __device__ uint4\noperator*(uint4 a, uint4 b) {\n  return make_uint4(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w);\n}\ninline __host__ __device__ void\noperator*=(uint4 &a, uint4 b) {\n  a.x *= b.x;\n  a.y *= b.y;\n  a.z *= b.z;\n  a.w *= b.w;\n}\ninline __host__ __device__ uint4\noperator*(uint4 a, uint b) {\n  return make_uint4(a.x * b, a.y * b, a.z * b, a.w * b);\n}\ninline __host__ __device__ uint4\noperator*(uint b, uint4 a) {\n  return make_uint4(b * a.x, b * a.y, b * a.z, b * a.w);\n}\ninline __host__ __device__ void\noperator*=(uint4 &a, uint b) {\n  a.x *= b;\n  a.y *= b;\n  a.z *= b;\n  a.w *= b;\n}\n\n////////////////////////////////////////////////////////////////////////////////\n// divide\n////////////////////////////////////////////////////////////////////////////////\n\ninline __host__ __device__ float2\noperator/(float2 a, float2 b) {\n  return make_float2(a.x / b.x, a.y / b.y);\n}\ninline __host__ __device__ void\noperator/=(float2 &a, float2 b) {\n  a.x /= b.x;\n  a.y /= b.y;\n}\ninline __host__ __device__ float2\noperator/(float2 a, float b) {\n  return make_float2(a.x / b, a.y / b);\n}\ninline __host__ __device__ void\noperator/=(float2 &a, float b) {\n  a.x /= b;\n  a.y /= b;\n}\ninline __host__ __device__ float2\noperator/(float b, float2 a) {\n  return make_float2(b / a.x, b / a.y);\n}\n\ninline __host__ __device__ float3\noperator/(float3 a, float3 b) {\n  return make_float3(a.x / b.x, a.y / b.y, a.z / b.z);\n}\ninline __host__ __device__ void\noperator/=(float3 &a, float3 b) {\n  a.x /= b.x;\n  a.y /= b.y;\n  a.z /= b.z;\n}\ninline __host__ __device__ float3\noperator/(float3 a, float b) {\n  return make_float3(a.x / b, a.y / b, a.z / b);\n}\ninline __host__ __device__ void\noperator/=(float3 &a, float b) {\n  a.x /= b;\n  a.y /= b;\n  a.z /= b;\n}\ninline __host__ __device__ float3\noperator/(float b, float3 a) {\n  return make_float3(b / a.x, b / a.y, b / a.z);\n}\n\ninline __host__ __device__ float4\noperator/(float4 a, float4 b) {\n  return make_float4(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w);\n}\ninline __host__ __device__ void\noperator/=(float4 &a, float4 b) {\n  a.x /= b.x;\n  a.y /= b.y;\n  a.z /= b.z;\n  a.w /= b.w;\n}\ninline __host__ __device__ float4\noperator/(float4 a, float b) {\n  return make_float4(a.x / b, a.y / b, a.z / b, a.w / b);\n}\ninline __host__ __device__ void\noperator/=(float4 &a, float b) {\n  a.x /= b;\n  a.y /= b;\n  a.z /= b;\n  a.w /= b;\n}\ninline __host__ __device__ float4\noperator/(float b, float4 a) {\n  return make_float4(b / a.x, b / a.y, b / a.z, b / a.w);\n}\n\n////////////////////////////////////////////////////////////////////////////////\n// min\n////////////////////////////////////////////////////////////////////////////////\n\ninline __host__ __device__ float2\nfminf(float2 a, float2 b) {\n  return make_float2(fminf(a.x, b.x), fminf(a.y, b.y));\n}\ninline __host__ __device__ float3\nfminf(float3 a, float3 b) {\n  return make_float3(fminf(a.x, b.x), fminf(a.y, b.y), fminf(a.z, b.z));\n}\ninline __host__ __device__ float4\nfminf(float4 a, float4 b) {\n  return make_float4(fminf(a.x, b.x), fminf(a.y, b.y), fminf(a.z, b.z), fminf(a.w, b.w));\n}\n\ninline __host__ __device__ int2\nmin(int2 a, int2 b) {\n  return make_int2(min(a.x, b.x), min(a.y, b.y));\n}\ninline __host__ __device__ int3\nmin(int3 a, int3 b) {\n  return make_int3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z));\n}\ninline __host__ __device__ int4\nmin(int4 a, int4 b) {\n  return make_int4(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z), min(a.w, b.w));\n}\n\ninline __host__ __device__ uint2\nmin(uint2 a, uint2 b) {\n  return make_uint2(min(a.x, b.x), min(a.y, b.y));\n}\ninline __host__ __device__ uint3\nmin(uint3 a, uint3 b) {\n  return make_uint3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z));\n}\ninline __host__ __device__ uint4\nmin(uint4 a, uint4 b) {\n  return make_uint4(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z), min(a.w, b.w));\n}\n\n////////////////////////////////////////////////////////////////////////////////\n// max\n////////////////////////////////////////////////////////////////////////////////\n\ninline __host__ __device__ float2\nfmaxf(float2 a, float2 b) {\n  return make_float2(fmaxf(a.x, b.x), fmaxf(a.y, b.y));\n}\ninline __host__ __device__ float3\nfmaxf(float3 a, float3 b) {\n  return make_float3(fmaxf(a.x, b.x), fmaxf(a.y, b.y), fmaxf(a.z, b.z));\n}\ninline __host__ __device__ float4\nfmaxf(float4 a, float4 b) {\n  return make_float4(fmaxf(a.x, b.x), fmaxf(a.y, b.y), fmaxf(a.z, b.z), fmaxf(a.w, b.w));\n}\n\ninline __host__ __device__ int2\nmax(int2 a, int2 b) {\n  return make_int2(max(a.x, b.x), max(a.y, b.y));\n}\ninline __host__ __device__ int3\nmax(int3 a, int3 b) {\n  return make_int3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z));\n}\ninline __host__ __device__ int4\nmax(int4 a, int4 b) {\n  return make_int4(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w));\n}\n\ninline __host__ __device__ uint2\nmax(uint2 a, uint2 b) {\n  return make_uint2(max(a.x, b.x), max(a.y, b.y));\n}\ninline __host__ __device__ uint3\nmax(uint3 a, uint3 b) {\n  return make_uint3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z));\n}\ninline __host__ __device__ uint4\nmax(uint4 a, uint4 b) {\n  return make_uint4(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w));\n}\n\n////////////////////////////////////////////////////////////////////////////////\n// lerp\n// - linear interpolation between a and b, based on value t in [0, 1] range\n////////////////////////////////////////////////////////////////////////////////\n\ninline __device__ __host__ float\nlerp(float a, float b, float t) {\n  return a + t * (b - a);\n}\ninline __device__ __host__ float2\nlerp(float2 a, float2 b, float t) {\n  return a + t * (b - a);\n}\ninline __device__ __host__ float3\nlerp(float3 a, float3 b, float t) {\n  return a + t * (b - a);\n}\ninline __device__ __host__ float4\nlerp(float4 a, float4 b, float t) {\n  return a + t * (b - a);\n}\n\n////////////////////////////////////////////////////////////////////////////////\n// clamp\n// - clamp the value v to be in the range [a, b]\n////////////////////////////////////////////////////////////////////////////////\n\ninline __device__ __host__ float\nclamp(float f, float a, float b) {\n  return fmaxf(a, fminf(f, b));\n}\ninline __device__ __host__ int\nclamp(int f, int a, int b) {\n  return max(a, min(f, b));\n}\ninline __device__ __host__ uint\nclamp(uint f, uint a, uint b) {\n  return max(a, min(f, b));\n}\n\ninline __device__ __host__ float2\nclamp(float2 v, float a, float b) {\n  return make_float2(clamp(v.x, a, b), clamp(v.y, a, b));\n}\ninline __device__ __host__ float2\nclamp(float2 v, float2 a, float2 b) {\n  return make_float2(clamp(v.x, a.x, b.x), clamp(v.y, a.y, b.y));\n}\ninline __device__ __host__ float3\nclamp(float3 v, float a, float b) {\n  return make_float3(clamp(v.x, a, b), clamp(v.y, a, b), clamp(v.z, a, b));\n}\ninline __device__ __host__ float3\nclamp(float3 v, float3 a, float3 b) {\n  return make_float3(clamp(v.x, a.x, b.x), clamp(v.y, a.y, b.y), clamp(v.z, a.z, b.z));\n}\ninline __device__ __host__ float4\nclamp(float4 v, float a, float b) {\n  return make_float4(clamp(v.x, a, b), clamp(v.y, a, b), clamp(v.z, a, b), clamp(v.w, a, b));\n}\ninline __device__ __host__ float4\nclamp(float4 v, float4 a, float4 b) {\n  return make_float4(clamp(v.x, a.x, b.x), clamp(v.y, a.y, b.y), clamp(v.z, a.z, b.z), clamp(v.w, a.w, b.w));\n}\n\ninline __device__ __host__ int2\nclamp(int2 v, int a, int b) {\n  return make_int2(clamp(v.x, a, b), clamp(v.y, a, b));\n}\ninline __device__ __host__ int2\nclamp(int2 v, int2 a, int2 b) {\n  return make_int2(clamp(v.x, a.x, b.x), clamp(v.y, a.y, b.y));\n}\ninline __device__ __host__ int3\nclamp(int3 v, int a, int b) {\n  return make_int3(clamp(v.x, a, b), clamp(v.y, a, b), clamp(v.z, a, b));\n}\ninline __device__ __host__ int3\nclamp(int3 v, int3 a, int3 b) {\n  return make_int3(clamp(v.x, a.x, b.x), clamp(v.y, a.y, b.y), clamp(v.z, a.z, b.z));\n}\ninline __device__ __host__ int4\nclamp(int4 v, int a, int b) {\n  return make_int4(clamp(v.x, a, b), clamp(v.y, a, b), clamp(v.z, a, b), clamp(v.w, a, b));\n}\ninline __device__ __host__ int4\nclamp(int4 v, int4 a, int4 b) {\n  return make_int4(clamp(v.x, a.x, b.x), clamp(v.y, a.y, b.y), clamp(v.z, a.z, b.z), clamp(v.w, a.w, b.w));\n}\n\ninline __device__ __host__ uint2\nclamp(uint2 v, uint a, uint b) {\n  return make_uint2(clamp(v.x, a, b), clamp(v.y, a, b));\n}\ninline __device__ __host__ uint2\nclamp(uint2 v, uint2 a, uint2 b) {\n  return make_uint2(clamp(v.x, a.x, b.x), clamp(v.y, a.y, b.y));\n}\ninline __device__ __host__ uint3\nclamp(uint3 v, uint a, uint b) {\n  return make_uint3(clamp(v.x, a, b), clamp(v.y, a, b), clamp(v.z, a, b));\n}\ninline __device__ __host__ uint3\nclamp(uint3 v, uint3 a, uint3 b) {\n  return make_uint3(clamp(v.x, a.x, b.x), clamp(v.y, a.y, b.y), clamp(v.z, a.z, b.z));\n}\ninline __device__ __host__ uint4\nclamp(uint4 v, uint a, uint b) {\n  return make_uint4(clamp(v.x, a, b), clamp(v.y, a, b), clamp(v.z, a, b), clamp(v.w, a, b));\n}\ninline __device__ __host__ uint4\nclamp(uint4 v, uint4 a, uint4 b) {\n  return make_uint4(clamp(v.x, a.x, b.x), clamp(v.y, a.y, b.y), clamp(v.z, a.z, b.z), clamp(v.w, a.w, b.w));\n}\n\n////////////////////////////////////////////////////////////////////////////////\n// dot product\n////////////////////////////////////////////////////////////////////////////////\n\ninline __host__ __device__ float\ndot(float2 a, float2 b) {\n  return a.x * b.x + a.y * b.y;\n}\ninline __host__ __device__ float\ndot(float3 a, float3 b) {\n  return a.x * b.x + a.y * b.y + a.z * b.z;\n}\ninline __host__ __device__ float\ndot(float4 a, float4 b) {\n  return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;\n}\n\ninline __host__ __device__ int\ndot(int2 a, int2 b) {\n  return a.x * b.x + a.y * b.y;\n}\ninline __host__ __device__ int\ndot(int3 a, int3 b) {\n  return a.x * b.x + a.y * b.y + a.z * b.z;\n}\ninline __host__ __device__ int\ndot(int4 a, int4 b) {\n  return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;\n}\n\ninline __host__ __device__ uint\ndot(uint2 a, uint2 b) {\n  return a.x * b.x + a.y * b.y;\n}\ninline __host__ __device__ uint\ndot(uint3 a, uint3 b) {\n  return a.x * b.x + a.y * b.y + a.z * b.z;\n}\ninline __host__ __device__ uint\ndot(uint4 a, uint4 b) {\n  return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;\n}\n\n////////////////////////////////////////////////////////////////////////////////\n// length\n////////////////////////////////////////////////////////////////////////////////\n\ninline __host__ __device__ float\nlength(float2 v) {\n  return sqrtf(dot(v, v));\n}\ninline __host__ __device__ float\nlength(float3 v) {\n  return sqrtf(dot(v, v));\n}\ninline __host__ __device__ float\nlength(float4 v) {\n  return sqrtf(dot(v, v));\n}\n\n////////////////////////////////////////////////////////////////////////////////\n// normalize\n////////////////////////////////////////////////////////////////////////////////\n\ninline __host__ __device__ float2\nnormalize(float2 v) {\n  float invLen = rsqrtf(dot(v, v));\n  return v * invLen;\n}\ninline __host__ __device__ float3\nnormalize(float3 v) {\n  float invLen = rsqrtf(dot(v, v));\n  return v * invLen;\n}\ninline __host__ __device__ float4\nnormalize(float4 v) {\n  float invLen = rsqrtf(dot(v, v));\n  return v * invLen;\n}\n\n////////////////////////////////////////////////////////////////////////////////\n// floor\n////////////////////////////////////////////////////////////////////////////////\n\ninline __host__ __device__ float2\nfloorf(float2 v) {\n  return make_float2(floorf(v.x), floorf(v.y));\n}\ninline __host__ __device__ float3\nfloorf(float3 v) {\n  return make_float3(floorf(v.x), floorf(v.y), floorf(v.z));\n}\ninline __host__ __device__ float4\nfloorf(float4 v) {\n  return make_float4(floorf(v.x), floorf(v.y), floorf(v.z), floorf(v.w));\n}\n\n////////////////////////////////////////////////////////////////////////////////\n// frac - returns the fractional portion of a scalar or each vector component\n////////////////////////////////////////////////////////////////////////////////\n\ninline __host__ __device__ float\nfracf(float v) {\n  return v - floorf(v);\n}\ninline __host__ __device__ float2\nfracf(float2 v) {\n  return make_float2(fracf(v.x), fracf(v.y));\n}\ninline __host__ __device__ float3\nfracf(float3 v) {\n  return make_float3(fracf(v.x), fracf(v.y), fracf(v.z));\n}\ninline __host__ __device__ float4\nfracf(float4 v) {\n  return make_float4(fracf(v.x), fracf(v.y), fracf(v.z), fracf(v.w));\n}\n\n////////////////////////////////////////////////////////////////////////////////\n// fmod\n////////////////////////////////////////////////////////////////////////////////\n\ninline __host__ __device__ float2\nfmodf(float2 a, float2 b) {\n  return make_float2(fmodf(a.x, b.x), fmodf(a.y, b.y));\n}\ninline __host__ __device__ float3\nfmodf(float3 a, float3 b) {\n  return make_float3(fmodf(a.x, b.x), fmodf(a.y, b.y), fmodf(a.z, b.z));\n}\ninline __host__ __device__ float4\nfmodf(float4 a, float4 b) {\n  return make_float4(fmodf(a.x, b.x), fmodf(a.y, b.y), fmodf(a.z, b.z), fmodf(a.w, b.w));\n}\n\n////////////////////////////////////////////////////////////////////////////////\n// absolute value\n////////////////////////////////////////////////////////////////////////////////\n\ninline __host__ __device__ float2\nfabs(float2 v) {\n  return make_float2(fabs(v.x), fabs(v.y));\n}\ninline __host__ __device__ float3\nfabs(float3 v) {\n  return make_float3(fabs(v.x), fabs(v.y), fabs(v.z));\n}\ninline __host__ __device__ float4\nfabs(float4 v) {\n  return make_float4(fabs(v.x), fabs(v.y), fabs(v.z), fabs(v.w));\n}\n\ninline __host__ __device__ int2\nabs(int2 v) {\n  return make_int2(abs(v.x), abs(v.y));\n}\ninline __host__ __device__ int3\nabs(int3 v) {\n  return make_int3(abs(v.x), abs(v.y), abs(v.z));\n}\ninline __host__ __device__ int4\nabs(int4 v) {\n  return make_int4(abs(v.x), abs(v.y), abs(v.z), abs(v.w));\n}\n\n////////////////////////////////////////////////////////////////////////////////\n// reflect\n// - returns reflection of incident ray I around surface normal N\n// - N should be normalized, reflected vector's length is equal to length of I\n////////////////////////////////////////////////////////////////////////////////\n\ninline __host__ __device__ float3\nreflect(float3 i, float3 n) {\n  return i - 2.0f * n * dot(n, i);\n}\n\n////////////////////////////////////////////////////////////////////////////////\n// cross product\n////////////////////////////////////////////////////////////////////////////////\n\ninline __host__ __device__ float3\ncross(float3 a, float3 b) {\n  return make_float3(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x);\n}\n\n////////////////////////////////////////////////////////////////////////////////\n// smoothstep\n// - returns 0 if x < a\n// - returns 1 if x > b\n// - otherwise returns smooth interpolation between 0 and 1 based on x\n////////////////////////////////////////////////////////////////////////////////\n\ninline __device__ __host__ float\nsmoothstep(float a, float b, float x) {\n  float y = clamp((x - a) / (b - a), 0.0f, 1.0f);\n  return (y * y * (3.0f - (2.0f * y)));\n}\ninline __device__ __host__ float2\nsmoothstep(float2 a, float2 b, float2 x) {\n  float2 y = clamp((x - a) / (b - a), 0.0f, 1.0f);\n  return (y * y * (make_float2(3.0f) - (make_float2(2.0f) * y)));\n}\ninline __device__ __host__ float3\nsmoothstep(float3 a, float3 b, float3 x) {\n  float3 y = clamp((x - a) / (b - a), 0.0f, 1.0f);\n  return (y * y * (make_float3(3.0f) - (make_float3(2.0f) * y)));\n}\ninline __device__ __host__ float4\nsmoothstep(float4 a, float4 b, float4 x) {\n  float4 y = clamp((x - a) / (b - a), 0.0f, 1.0f);\n  return (y * y * (make_float4(3.0f) - (make_float4(2.0f) * y)));\n}\n\n#endif\n"
  },
  {
    "path": "tools/CMakeLists.txt",
    "content": "cmake_minimum_required(VERSION 3.20)\n\nproject(sunshine_tools)\n\ninclude_directories(\n        \"${CMAKE_SOURCE_DIR}\"\n        \"${FFMPEG_INCLUDE_DIRS}\"  # this is included only for logging\n)\n\nset(TOOL_SOURCES\n        \"${CMAKE_SOURCE_DIR}/src/logging.cpp\"\n        \"${CMAKE_SOURCE_DIR}/src/platform/windows/utf_utils.cpp\"\n)\n\nadd_executable(dxgi-info dxgi.cpp ${TOOL_SOURCES})\nset_target_properties(dxgi-info PROPERTIES CXX_STANDARD 23)\ntarget_link_libraries(dxgi-info\n        ${Boost_LIBRARIES}\n        ${CMAKE_THREAD_LIBS_INIT}\n        ${FFMPEG_LIBRARIES}  # this is included only for logging\n        dxgi\n        libdisplaydevice::display_device  # this is included only for logging\n        ${PLATFORM_LIBRARIES}\n)\ntarget_compile_options(dxgi-info PRIVATE ${SUNSHINE_COMPILE_OPTIONS})\n\nadd_executable(audio-info audio.cpp ${TOOL_SOURCES})\nset_target_properties(audio-info PROPERTIES CXX_STANDARD 23)\ntarget_link_libraries(audio-info\n        ${Boost_LIBRARIES}\n        ${CMAKE_THREAD_LIBS_INIT}\n        ${FFMPEG_LIBRARIES}  # this is included only for logging\n        libdisplaydevice::display_device  # this is included only for logging\n        ksuser\n        ${PLATFORM_LIBRARIES}\n)\ntarget_compile_options(audio-info PRIVATE ${SUNSHINE_COMPILE_OPTIONS})\n\nadd_executable(sunshinesvc sunshinesvc.cpp)\nset_target_properties(sunshinesvc PROPERTIES CXX_STANDARD 23)\ntarget_link_libraries(sunshinesvc\n        ${CMAKE_THREAD_LIBS_INIT}\n        wtsapi32\n        ${PLATFORM_LIBRARIES})\ntarget_compile_options(sunshinesvc PRIVATE ${SUNSHINE_COMPILE_OPTIONS})\n"
  },
  {
    "path": "tools/audio.cpp",
    "content": "/**\n * @file tools/audio.cpp\n * @brief Handles collecting audio device information from Windows.\n */\n#define INITGUID\n\n// platform includes\n#include <Audioclient.h>\n#include <iostream>\n#include <locale>\n#include <mmdeviceapi.h>\n#include <roapi.h>\n\n// local includes\n#include \"src/platform/windows/utf_utils.h\"\n#include \"src/utility.h\"\n\nDEFINE_PROPERTYKEY(PKEY_Device_DeviceDesc, 0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 2);  // DEVPROP_TYPE_STRING\nDEFINE_PROPERTYKEY(PKEY_Device_FriendlyName, 0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 14);  // DEVPROP_TYPE_STRING\nDEFINE_PROPERTYKEY(PKEY_DeviceInterface_FriendlyName, 0x026e516e, 0xb814, 0x414b, 0x83, 0xcd, 0x85, 0x6d, 0x6f, 0xef, 0x48, 0x22, 2);\n\nusing namespace std::literals;\n\nint device_state_filter = DEVICE_STATE_ACTIVE;\n\nnamespace audio {\n  template<class T>\n  void Release(T *p) {\n    p->Release();\n  }\n\n  template<class T>\n  void co_task_free(T *p) {\n    CoTaskMemFree(static_cast<LPVOID>(p));\n  }\n\n  using device_enum_t = util::safe_ptr<IMMDeviceEnumerator, Release<IMMDeviceEnumerator>>;\n  using collection_t = util::safe_ptr<IMMDeviceCollection, Release<IMMDeviceCollection>>;\n  using prop_t = util::safe_ptr<IPropertyStore, Release<IPropertyStore>>;\n  using device_t = util::safe_ptr<IMMDevice, Release<IMMDevice>>;\n  using audio_client_t = util::safe_ptr<IAudioClient, Release<IAudioClient>>;\n  using audio_capture_t = util::safe_ptr<IAudioCaptureClient, Release<IAudioCaptureClient>>;\n  using wave_format_t = util::safe_ptr<WAVEFORMATEX, co_task_free<WAVEFORMATEX>>;\n\n  using wstring_t = util::safe_ptr<WCHAR, co_task_free<WCHAR>>;\n\n  using handle_t = util::safe_ptr_v2<void, BOOL, CloseHandle>;\n\n  class prop_var_t {\n  public:\n    prop_var_t() {\n      PropVariantInit(&prop);\n    }\n\n    ~prop_var_t() {\n      PropVariantClear(&prop);\n    }\n\n    PROPVARIANT prop;\n  };\n\n  struct format_t {\n    std::string_view name;\n    int channels;\n    int channel_mask;\n  } formats[] {\n    {\"Mono\"sv,\n     1,\n     SPEAKER_FRONT_CENTER},\n    {\"Stereo\"sv,\n     2,\n     SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT},\n    {\"Quadraphonic\"sv,\n     4,\n     SPEAKER_FRONT_LEFT |\n       SPEAKER_FRONT_RIGHT |\n       SPEAKER_BACK_LEFT |\n       SPEAKER_BACK_RIGHT},\n    {\"Surround 5.1 (Side)\"sv,\n     6,\n     SPEAKER_FRONT_LEFT |\n       SPEAKER_FRONT_RIGHT |\n       SPEAKER_FRONT_CENTER |\n       SPEAKER_LOW_FREQUENCY |\n       SPEAKER_SIDE_LEFT |\n       SPEAKER_SIDE_RIGHT},\n    {\"Surround 5.1 (Back)\"sv,\n     6,\n     SPEAKER_FRONT_LEFT |\n       SPEAKER_FRONT_RIGHT |\n       SPEAKER_FRONT_CENTER |\n       SPEAKER_LOW_FREQUENCY |\n       SPEAKER_BACK_LEFT |\n       SPEAKER_BACK_RIGHT},\n    {\"Surround 7.1\"sv,\n     8,\n     SPEAKER_FRONT_LEFT |\n       SPEAKER_FRONT_RIGHT |\n       SPEAKER_FRONT_CENTER |\n       SPEAKER_LOW_FREQUENCY |\n       SPEAKER_BACK_LEFT |\n       SPEAKER_BACK_RIGHT |\n       SPEAKER_SIDE_LEFT |\n       SPEAKER_SIDE_RIGHT}\n  };\n\n  void set_wave_format(audio::wave_format_t &wave_format, const format_t &format) {\n    wave_format->nChannels = format.channels;\n    wave_format->nBlockAlign = wave_format->nChannels * wave_format->wBitsPerSample / 8;\n    wave_format->nAvgBytesPerSec = wave_format->nSamplesPerSec * wave_format->nBlockAlign;\n\n    if (wave_format->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {\n      // Access the extended format through proper offsetting\n      // WAVEFORMATEXTENSIBLE has WAVEFORMATEX as first member, so this is safe\n      const auto ext_format =\n        static_cast<PWAVEFORMATEXTENSIBLE>(static_cast<void *>(wave_format.get()));\n      ext_format->dwChannelMask = format.channel_mask;\n    }\n  }\n\n  audio_client_t make_audio_client(device_t &device, const format_t &format) {\n    audio_client_t audio_client;\n    auto status = device->Activate(\n      IID_IAudioClient,\n      CLSCTX_ALL,\n      nullptr,\n      static_cast<void **>(static_cast<void *>(&audio_client))\n    );\n\n    if (FAILED(status)) {\n      std::cout << \"Couldn't activate Device: [0x\"sv << util::hex(status).to_string_view() << ']' << std::endl;\n\n      return nullptr;\n    }\n\n    wave_format_t wave_format;\n    status = audio_client->GetMixFormat(&wave_format);\n\n    if (FAILED(status)) {\n      std::cout << \"Couldn't acquire Wave Format [0x\"sv << util::hex(status).to_string_view() << ']' << std::endl;\n\n      return nullptr;\n    }\n\n    set_wave_format(wave_format, format);\n\n    status = audio_client->Initialize(\n      AUDCLNT_SHAREMODE_SHARED,\n      AUDCLNT_STREAMFLAGS_LOOPBACK | AUDCLNT_STREAMFLAGS_EVENTCALLBACK,\n      0,\n      0,\n      wave_format.get(),\n      nullptr\n    );\n\n    if (status) {\n      return nullptr;\n    }\n\n    return audio_client;\n  }\n\n  void print_device(device_t &device) {\n    audio::wstring_t wstring;\n    DWORD device_state;\n\n    device->GetState(&device_state);\n    device->GetId(&wstring);\n\n    audio::prop_t prop;\n    device->OpenPropertyStore(STGM_READ, &prop);\n\n    prop_var_t adapter_friendly_name;\n    prop_var_t device_friendly_name;\n    prop_var_t device_desc;\n\n    prop->GetValue(PKEY_Device_FriendlyName, &device_friendly_name.prop);\n    prop->GetValue(PKEY_DeviceInterface_FriendlyName, &adapter_friendly_name.prop);\n    prop->GetValue(PKEY_Device_DeviceDesc, &device_desc.prop);\n\n    if (!(device_state & device_state_filter)) {\n      return;\n    }\n\n    std::wstring device_state_string;\n    switch (device_state) {\n      case DEVICE_STATE_ACTIVE:\n        device_state_string = L\"Active\"s;\n        break;\n      case DEVICE_STATE_DISABLED:\n        device_state_string = L\"Disabled\"s;\n        break;\n      case DEVICE_STATE_UNPLUGGED:\n        device_state_string = L\"Unplugged\"s;\n        break;\n      case DEVICE_STATE_NOTPRESENT:\n        device_state_string = L\"Not present\"s;\n        break;\n      default:\n        device_state_string = L\"Unknown\"s;\n        break;\n    }\n\n    std::string current_format = \"Unknown\";\n    for (const auto &format : formats) {\n      // This will fail for any format that's not the mix format for this device,\n      // so we can take the first match as the current format to display.\n      if (auto audio_client = make_audio_client(device, format)) {\n        current_format = std::string(format.name);\n        break;\n      }\n    }\n\n    auto safe_wstring_output = [](const wchar_t *wstr) -> std::string {\n      if (!wstr) {\n        return \"Unknown\";\n      }\n      return utf_utils::to_utf8(std::wstring(wstr));\n    };\n\n    std::cout << \"===== Device =====\" << std::endl;\n    std::cout << \"Device ID           : \" << utf_utils::to_utf8(std::wstring(wstring.get())) << std::endl;\n    std::cout << \"Device name         : \" << safe_wstring_output(device_friendly_name.prop.pwszVal) << std::endl;\n    std::cout << \"Adapter name        : \" << safe_wstring_output(adapter_friendly_name.prop.pwszVal) << std::endl;\n    std::cout << \"Device description  : \" << safe_wstring_output(device_desc.prop.pwszVal) << std::endl;\n    std::cout << \"Device state        : \" << utf_utils::to_utf8(device_state_string) << std::endl;\n    std::cout << \"Current format      : \" << current_format << std::endl;\n    std::cout << std::endl;\n  }\n}  // namespace audio\n\nvoid print_help() {\n  std::cout\n    << \"==== Help ====\"sv << std::endl\n    << \"Usage:\"sv << std::endl\n    << \"    audio-info [Active|Disabled|Unplugged|Not-Present]\" << std::endl;\n}\n\nint main(int argc, char *argv[]) {\n  CoInitializeEx(nullptr, COINIT_MULTITHREADED | COINIT_SPEED_OVER_MEMORY);\n\n  auto fg = util::fail_guard([]() {\n    CoUninitialize();\n  });\n\n  if (argc > 1) {\n    device_state_filter = 0;\n  }\n\n  for (auto x = 1; x < argc; ++x) {\n    for (auto p = argv[x]; *p != '\\0'; ++p) {\n      if (*p == ' ') {\n        *p = '-';\n\n        continue;\n      }\n\n      *p = std::tolower(*p);\n    }\n\n    if (argv[x] == \"active\"sv) {\n      device_state_filter |= DEVICE_STATE_ACTIVE;\n    } else if (argv[x] == \"disabled\"sv) {\n      device_state_filter |= DEVICE_STATE_DISABLED;\n    } else if (argv[x] == \"unplugged\"sv) {\n      device_state_filter |= DEVICE_STATE_UNPLUGGED;\n    } else if (argv[x] == \"not-present\"sv) {\n      device_state_filter |= DEVICE_STATE_NOTPRESENT;\n    } else {\n      print_help();\n      return 2;\n    }\n  }\n\n  audio::device_enum_t device_enum;\n  HRESULT status = CoCreateInstance(\n    CLSID_MMDeviceEnumerator,\n    nullptr,\n    CLSCTX_ALL,\n    IID_IMMDeviceEnumerator,\n    static_cast<void **>(static_cast<void *>(&device_enum))\n  );\n\n  if (FAILED(status)) {\n    std::cout << \"Couldn't create Device Enumerator: [0x\"sv << util::hex(status).to_string_view() << ']' << std::endl;\n\n    return -1;\n  }\n\n  audio::collection_t collection;\n  status = device_enum->EnumAudioEndpoints(eRender, device_state_filter, &collection);\n\n  if (FAILED(status)) {\n    std::cout << \"Couldn't enumerate: [0x\"sv << util::hex(status).to_string_view() << ']' << std::endl;\n\n    return -1;\n  }\n\n  UINT count;\n  collection->GetCount(&count);\n\n  std::cout << \"====== Found \"sv << count << \" audio devices ======\"sv << std::endl;\n  for (auto x = 0; x < count; ++x) {\n    audio::device_t device;\n    collection->Item(x, &device);\n\n    audio::print_device(device);\n  }\n\n  return 0;\n}\n"
  },
  {
    "path": "tools/dxgi.cpp",
    "content": "/**\n * @file tools/dxgi.cpp\n * @brief Displays information about connected displays and GPUs\n */\n#define WINVER 0x0A00\n#include \"src/platform/windows/utf_utils.h\"\n#include \"src/utility.h\"\n\n#include <d3dcommon.h>\n#include <dxgi.h>\n#include <format>\n#include <iostream>\n\nusing namespace std::literals;\n\nnamespace dxgi {\n  template<class T>\n  void Release(T *dxgi) {\n    dxgi->Release();\n  }\n\n  using factory1_t = util::safe_ptr<IDXGIFactory1, Release<IDXGIFactory1>>;\n  using adapter_t = util::safe_ptr<IDXGIAdapter1, Release<IDXGIAdapter1>>;\n  using output_t = util::safe_ptr<IDXGIOutput, Release<IDXGIOutput>>;\n}  // namespace dxgi\n\nint main(int argc, char *argv[]) {\n  // Set ourselves as per-monitor DPI aware for accurate resolution values on High DPI systems\n  SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);\n\n  dxgi::factory1_t::pointer factory_p {};\n  const HRESULT status = CreateDXGIFactory1(IID_IDXGIFactory1, static_cast<void **>(static_cast<void *>(&factory_p)));\n  dxgi::factory1_t factory {factory_p};\n  if (FAILED(status)) {\n    std::cout << \"Failed to create DXGIFactory1 [0x\"sv << util::hex(status).to_string_view() << ']' << std::endl;\n    return -1;\n  }\n\n  dxgi::adapter_t::pointer adapter_p {};\n  for (int x = 0; factory->EnumAdapters1(x, &adapter_p) != DXGI_ERROR_NOT_FOUND; ++x) {\n    dxgi::adapter_t adapter {adapter_p};\n\n    DXGI_ADAPTER_DESC1 adapter_desc;\n    adapter->GetDesc1(&adapter_desc);\n\n    std::cout << \"====== ADAPTER =====\" << std::endl;\n    std::cout << \"Device Name       : \" << utf_utils::to_utf8(std::wstring(adapter_desc.Description)) << std::endl;\n    std::cout << \"Device Vendor ID  : \" << \"0x\" << util::hex(adapter_desc.VendorId).to_string() << std::endl;\n    std::cout << \"Device Device ID  : \" << \"0x\" << util::hex(adapter_desc.DeviceId).to_string() << std::endl;\n    std::cout << \"Device Video Mem  : \" << std::format(\"{} MiB\", adapter_desc.DedicatedVideoMemory / 1048576) << std::endl;\n    std::cout << \"Device Sys Mem    : \" << std::format(\"{} MiB\", adapter_desc.DedicatedSystemMemory / 1048576) << std::endl;\n    std::cout << \"Share Sys Mem     : \" << std::format(\"{} MiB\", adapter_desc.SharedSystemMemory / 1048576) << std::endl;\n\n    dxgi::output_t::pointer output_p {};\n    bool has_outputs = false;\n    for (int y = 0; adapter->EnumOutputs(y, &output_p) != DXGI_ERROR_NOT_FOUND; ++y) {\n      // Print the header only when we find the first output\n      if (!has_outputs) {\n        std::cout << std::endl\n                  << \"    ====== OUTPUT ======\" << std::endl;\n        has_outputs = true;\n      }\n\n      dxgi::output_t output {output_p};\n\n      DXGI_OUTPUT_DESC desc;\n      output->GetDesc(&desc);\n\n      auto width = desc.DesktopCoordinates.right - desc.DesktopCoordinates.left;\n      auto height = desc.DesktopCoordinates.bottom - desc.DesktopCoordinates.top;\n\n      std::cout << \"    Output Name       : \" << utf_utils::to_utf8(std::wstring(desc.DeviceName)) << std::endl;\n      std::cout << \"    AttachedToDesktop : \" << (desc.AttachedToDesktop ? \"yes\" : \"no\") << std::endl;\n      std::cout << \"    Resolution        : \" << std::format(\"{}x{}\", width, height) << std::endl;\n    }\n    std::cout << std::endl;\n  }\n\n  return 0;\n}\n"
  },
  {
    "path": "tools/sunshinesvc.cpp",
    "content": "/**\n * @file tools/sunshinesvc.cpp\n * @brief Handles launching Sunshine.exe into user sessions as SYSTEM\n */\n#define WIN32_LEAN_AND_MEAN\n#include <format>\n#include <string>\n#include <Windows.h>\n#include <WtsApi32.h>\n\n// PROC_THREAD_ATTRIBUTE_JOB_LIST is currently missing from MinGW headers\n#ifndef PROC_THREAD_ATTRIBUTE_JOB_LIST\n  #define PROC_THREAD_ATTRIBUTE_JOB_LIST ProcThreadAttributeValue(13, FALSE, TRUE, FALSE)\n#endif\n\nSERVICE_STATUS_HANDLE service_status_handle;\nSERVICE_STATUS service_status;\nHANDLE stop_event;\nHANDLE session_change_event;\n\nconstexpr auto SERVICE_NAME = \"SunshineService\";\n\nDWORD WINAPI HandlerEx(DWORD dwControl, DWORD dwEventType, LPVOID lpEventData, LPVOID lpContext) {\n  switch (dwControl) {\n    case SERVICE_CONTROL_INTERROGATE:\n      return NO_ERROR;\n\n    case SERVICE_CONTROL_SESSIONCHANGE:\n      // If a new session connects to the console, restart Sunshine\n      // to allow it to spawn inside the new console session.\n      if (dwEventType == WTS_CONSOLE_CONNECT) {\n        SetEvent(session_change_event);\n      }\n      return NO_ERROR;\n\n    case SERVICE_CONTROL_PRESHUTDOWN:\n      // The system is shutting down\n    case SERVICE_CONTROL_STOP:\n      // Let SCM know we're stopping in up to 30 seconds\n      service_status.dwCurrentState = SERVICE_STOP_PENDING;\n      service_status.dwControlsAccepted = 0;\n      service_status.dwWaitHint = 30 * 1000;\n      SetServiceStatus(service_status_handle, &service_status);\n\n      // Trigger ServiceMain() to start cleanup\n      SetEvent(stop_event);\n      return NO_ERROR;\n\n    default:\n      return ERROR_CALL_NOT_IMPLEMENTED;\n  }\n}\n\nHANDLE CreateJobObjectForChildProcess() {\n  HANDLE job_handle = CreateJobObjectW(nullptr, nullptr);\n  if (!job_handle) {\n    return nullptr;\n  }\n\n  JOBOBJECT_EXTENDED_LIMIT_INFORMATION job_limit_info = {};\n\n  // Kill Sunshine.exe when the final job object handle is closed (which will happen if we terminate unexpectedly).\n  // This ensures we don't leave an orphaned Sunshine.exe running with an inherited handle to our log file.\n  job_limit_info.BasicLimitInformation.LimitFlags |= JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE;\n\n  // Allow Sunshine.exe to use CREATE_BREAKAWAY_FROM_JOB when spawning processes to ensure they can to live beyond\n  // the lifetime of SunshineSvc.exe. This avoids unexpected user data loss if we crash or are killed.\n  job_limit_info.BasicLimitInformation.LimitFlags |= JOB_OBJECT_LIMIT_BREAKAWAY_OK;\n\n  if (!SetInformationJobObject(job_handle, JobObjectExtendedLimitInformation, &job_limit_info, sizeof(job_limit_info))) {\n    CloseHandle(job_handle);\n    return nullptr;\n  }\n\n  return job_handle;\n}\n\nLPPROC_THREAD_ATTRIBUTE_LIST AllocateProcThreadAttributeList(DWORD attribute_count) {\n  SIZE_T size;\n  InitializeProcThreadAttributeList(nullptr, attribute_count, 0, &size);\n\n  auto list = (LPPROC_THREAD_ATTRIBUTE_LIST) HeapAlloc(GetProcessHeap(), 0, size);\n  if (list == nullptr) {\n    return nullptr;\n  }\n\n  if (!InitializeProcThreadAttributeList(list, attribute_count, 0, &size)) {\n    HeapFree(GetProcessHeap(), 0, list);\n    return nullptr;\n  }\n\n  return list;\n}\n\nHANDLE DuplicateTokenForSession(DWORD console_session_id) {\n  HANDLE current_token;\n  if (!OpenProcessToken(GetCurrentProcess(), TOKEN_DUPLICATE, &current_token)) {\n    return nullptr;\n  }\n\n  // Duplicate our own LocalSystem token\n  HANDLE new_token;\n  if (!DuplicateTokenEx(current_token, TOKEN_ALL_ACCESS, nullptr, SecurityImpersonation, TokenPrimary, &new_token)) {\n    CloseHandle(current_token);\n    return nullptr;\n  }\n\n  CloseHandle(current_token);\n\n  // Change the duplicated token to the console session ID\n  if (!SetTokenInformation(new_token, TokenSessionId, &console_session_id, sizeof(console_session_id))) {\n    CloseHandle(new_token);\n    return nullptr;\n  }\n\n  return new_token;\n}\n\nHANDLE OpenLogFileHandle() {\n  WCHAR log_file_name[MAX_PATH];\n\n  // Create sunshine.log in the Temp folder (usually %SYSTEMROOT%\\Temp)\n  GetTempPathW(_countof(log_file_name), log_file_name);\n  wcscat_s(log_file_name, L\"sunshine.log\");\n\n  // The file handle must be inheritable for our child process to use it\n  SECURITY_ATTRIBUTES security_attributes = {sizeof(security_attributes), nullptr, TRUE};\n\n  // Overwrite the old sunshine.log\n  return CreateFileW(log_file_name, GENERIC_WRITE, FILE_SHARE_READ, &security_attributes, CREATE_ALWAYS, 0, nullptr);\n}\n\nbool RunTerminationHelper(HANDLE console_token, DWORD pid) {\n  WCHAR module_path[MAX_PATH];\n  GetModuleFileNameW(nullptr, module_path, _countof(module_path));\n  std::wstring command;\n\n  command += L'\"';\n  command += module_path;\n  command += L'\"';\n  command += std::format(L\" --terminate {}\", pid);\n\n  STARTUPINFOW startup_info = {};\n  startup_info.cb = sizeof(startup_info);\n  startup_info.lpDesktop = (LPWSTR) L\"winsta0\\\\default\";\n\n  // Execute ourselves as a detached process in the user session with the --terminate argument.\n  // This will allow us to attach to Sunshine's console and send it a Ctrl-C event.\n  PROCESS_INFORMATION process_info;\n  if (!CreateProcessAsUserW(console_token, module_path, (LPWSTR) command.c_str(), nullptr, nullptr, FALSE, CREATE_UNICODE_ENVIRONMENT | DETACHED_PROCESS, nullptr, nullptr, &startup_info, &process_info)) {\n    return false;\n  }\n\n  // Wait for the termination helper to complete\n  WaitForSingleObject(process_info.hProcess, INFINITE);\n\n  // Check the exit status of the helper process\n  DWORD exit_code;\n  GetExitCodeProcess(process_info.hProcess, &exit_code);\n\n  // Cleanup handles\n  CloseHandle(process_info.hProcess);\n  CloseHandle(process_info.hThread);\n\n  // If the helper process returned 0, it succeeded\n  return exit_code == 0;\n}\n\nVOID WINAPI ServiceMain(DWORD dwArgc, LPTSTR *lpszArgv) {\n  service_status_handle = RegisterServiceCtrlHandlerEx(SERVICE_NAME, HandlerEx, nullptr);\n  if (service_status_handle == nullptr) {\n    // Nothing we can really do here but terminate ourselves\n    ExitProcess(GetLastError());\n    return;\n  }\n\n  // Tell SCM we're starting\n  service_status.dwServiceType = SERVICE_WIN32_OWN_PROCESS;\n  service_status.dwServiceSpecificExitCode = 0;\n  service_status.dwWin32ExitCode = NO_ERROR;\n  service_status.dwWaitHint = 0;\n  service_status.dwControlsAccepted = 0;\n  service_status.dwCheckPoint = 0;\n  service_status.dwCurrentState = SERVICE_START_PENDING;\n  SetServiceStatus(service_status_handle, &service_status);\n\n  // Create a manual-reset stop event\n  stop_event = CreateEventA(nullptr, TRUE, FALSE, nullptr);\n  if (stop_event == nullptr) {\n    // Tell SCM we failed to start\n    service_status.dwWin32ExitCode = GetLastError();\n    service_status.dwCurrentState = SERVICE_STOPPED;\n    SetServiceStatus(service_status_handle, &service_status);\n    return;\n  }\n\n  // Create an auto-reset session change event\n  session_change_event = CreateEventA(nullptr, FALSE, FALSE, nullptr);\n  if (session_change_event == nullptr) {\n    // Tell SCM we failed to start\n    service_status.dwWin32ExitCode = GetLastError();\n    service_status.dwCurrentState = SERVICE_STOPPED;\n    SetServiceStatus(service_status_handle, &service_status);\n    return;\n  }\n\n  auto log_file_handle = OpenLogFileHandle();\n  if (log_file_handle == INVALID_HANDLE_VALUE) {\n    // Tell SCM we failed to start\n    service_status.dwWin32ExitCode = GetLastError();\n    service_status.dwCurrentState = SERVICE_STOPPED;\n    SetServiceStatus(service_status_handle, &service_status);\n    return;\n  }\n\n  // We can use a single STARTUPINFOEXW for all the processes that we launch\n  STARTUPINFOEXW startup_info = {};\n  startup_info.StartupInfo.cb = sizeof(startup_info);\n  startup_info.StartupInfo.lpDesktop = (LPWSTR) L\"winsta0\\\\default\";\n  startup_info.StartupInfo.dwFlags = STARTF_USESTDHANDLES;\n  startup_info.StartupInfo.hStdInput = nullptr;\n  startup_info.StartupInfo.hStdOutput = log_file_handle;\n  startup_info.StartupInfo.hStdError = log_file_handle;\n\n  // Allocate an attribute list with space for 2 entries\n  startup_info.lpAttributeList = AllocateProcThreadAttributeList(2);\n  if (startup_info.lpAttributeList == nullptr) {\n    // Tell SCM we failed to start\n    service_status.dwWin32ExitCode = GetLastError();\n    service_status.dwCurrentState = SERVICE_STOPPED;\n    SetServiceStatus(service_status_handle, &service_status);\n    return;\n  }\n\n  // Only allow Sunshine.exe to inherit the log file handle, not all inheritable handles\n  UpdateProcThreadAttribute(startup_info.lpAttributeList, 0, PROC_THREAD_ATTRIBUTE_HANDLE_LIST, &log_file_handle, sizeof(log_file_handle), nullptr, nullptr);\n\n  // Tell SCM we're running (and stoppable now)\n  service_status.dwControlsAccepted = SERVICE_ACCEPT_STOP | SERVICE_ACCEPT_PRESHUTDOWN | SERVICE_ACCEPT_SESSIONCHANGE;\n  service_status.dwCurrentState = SERVICE_RUNNING;\n  SetServiceStatus(service_status_handle, &service_status);\n\n  // Loop every 3 seconds until the stop event is set or Sunshine.exe is running\n  while (WaitForSingleObject(stop_event, 3000) != WAIT_OBJECT_0) {\n    auto console_session_id = WTSGetActiveConsoleSessionId();\n    if (console_session_id == 0xFFFFFFFF) {\n      // No console session yet\n      continue;\n    }\n\n    auto console_token = DuplicateTokenForSession(console_session_id);\n    if (console_token == nullptr) {\n      continue;\n    }\n\n    // Job objects cannot span sessions, so we must create one for each process\n    auto job_handle = CreateJobObjectForChildProcess();\n    if (job_handle == nullptr) {\n      CloseHandle(console_token);\n      continue;\n    }\n\n    // Start Sunshine.exe inside our job object\n    UpdateProcThreadAttribute(startup_info.lpAttributeList, 0, PROC_THREAD_ATTRIBUTE_JOB_LIST, &job_handle, sizeof(job_handle), nullptr, nullptr);\n\n    PROCESS_INFORMATION process_info;\n    if (!CreateProcessAsUserW(console_token, L\"Sunshine.exe\", nullptr, nullptr, nullptr, TRUE, CREATE_UNICODE_ENVIRONMENT | CREATE_NO_WINDOW | EXTENDED_STARTUPINFO_PRESENT, nullptr, nullptr, (LPSTARTUPINFOW) &startup_info, &process_info)) {\n      CloseHandle(console_token);\n      CloseHandle(job_handle);\n      continue;\n    }\n\n    bool still_running;\n    do {\n      // Wait for the stop event to be set, Sunshine.exe to terminate, or the console session to change\n      const HANDLE wait_objects[] = {stop_event, process_info.hProcess, session_change_event};\n      switch (WaitForMultipleObjects(_countof(wait_objects), wait_objects, FALSE, INFINITE)) {\n        case WAIT_OBJECT_0 + 2:\n          if (WTSGetActiveConsoleSessionId() == console_session_id) {\n            // The active console session didn't actually change. Let Sunshine keep running.\n            still_running = true;\n            continue;\n          }\n          // Fall-through to terminate Sunshine.exe and start it again.\n        case WAIT_OBJECT_0:\n          // The service is shutting down, so try to gracefully terminate Sunshine.exe.\n          // If it doesn't terminate in 20 seconds, we will forcefully terminate it.\n          if (!RunTerminationHelper(console_token, process_info.dwProcessId) ||\n              WaitForSingleObject(process_info.hProcess, 20000) != WAIT_OBJECT_0) {\n            // If it won't terminate gracefully, kill it now\n            TerminateProcess(process_info.hProcess, ERROR_PROCESS_ABORTED);\n          }\n          still_running = false;\n          break;\n\n        case WAIT_OBJECT_0 + 1:\n          {\n            // Sunshine terminated itself.\n\n            DWORD exit_code;\n            if (GetExitCodeProcess(process_info.hProcess, &exit_code) && exit_code == ERROR_SHUTDOWN_IN_PROGRESS) {\n              // Sunshine is asking for us to shut down, so gracefully stop ourselves.\n              SetEvent(stop_event);\n            }\n            still_running = false;\n            break;\n          }\n      }\n    } while (still_running);\n\n    CloseHandle(process_info.hThread);\n    CloseHandle(process_info.hProcess);\n    CloseHandle(console_token);\n    CloseHandle(job_handle);\n  }\n\n  // Let SCM know we've stopped\n  service_status.dwCurrentState = SERVICE_STOPPED;\n  SetServiceStatus(service_status_handle, &service_status);\n}\n\n// This will run in a child process in the user session\nint DoGracefulTermination(DWORD pid) {\n  // Attach to Sunshine's console\n  if (!AttachConsole(pid)) {\n    return GetLastError();\n  }\n\n  // Disable our own Ctrl-C handling\n  SetConsoleCtrlHandler(nullptr, TRUE);\n\n  // Send a Ctrl-C event to Sunshine\n  if (!GenerateConsoleCtrlEvent(CTRL_C_EVENT, 0)) {\n    return GetLastError();\n  }\n\n  return 0;\n}\n\nint main(int argc, char *argv[]) {\n  static const SERVICE_TABLE_ENTRY service_table[] = {\n    {(LPSTR) SERVICE_NAME, ServiceMain},\n    {nullptr, nullptr}\n  };\n\n  // Check if this is a reinvocation of ourselves to send Ctrl-C to Sunshine.exe\n  if (argc == 3 && strcmp(argv[1], \"--terminate\") == 0) {\n    return DoGracefulTermination(atol(argv[2]));\n  }\n\n  // By default, services have their current directory set to %SYSTEMROOT%\\System32.\n  // We want to use the directory where Sunshine.exe is located instead of system32.\n  // This requires stripping off 2 path components: the file name and the last folder\n  WCHAR module_path[MAX_PATH];\n  GetModuleFileNameW(nullptr, module_path, _countof(module_path));\n  for (auto i = 0; i < 2; i++) {\n    auto last_sep = wcsrchr(module_path, '\\\\');\n    if (last_sep) {\n      *last_sep = 0;\n    }\n  }\n  SetCurrentDirectoryW(module_path);\n\n  // Trigger our ServiceMain()\n  return StartServiceCtrlDispatcher(service_table);\n}\n"
  },
  {
    "path": "vite.config.js",
    "content": "import { fileURLToPath, URL } from 'node:url'\nimport fs from 'fs';\nimport { resolve } from 'path'\nimport { defineConfig } from 'vite'\nimport { ViteEjsPlugin } from \"vite-plugin-ejs\";\nimport { codecovVitePlugin } from \"@codecov/vite-plugin\";\nimport vue from '@vitejs/plugin-vue'\nimport process from 'process'\n\n/**\n * Before actually building the pages with Vite, we do an intermediate build step using ejs\n * Importing this separately and joining them using ejs\n * allows us to split some repeating HTML that cannot be added\n * by Vue itself (e.g. style/script loading, common meta head tags, Widgetbot)\n * The vite-plugin-ejs handles this automatically\n */\nlet assetsSrcPath = 'src_assets/common/assets/web';\nlet assetsDstPath = 'build/assets/web';\n\nif (process.env.SUNSHINE_BUILD_HOMEBREW) {\n    console.log(\"Building for homebrew, using default paths\")\n}\nelse {\n    // If the paths supplied in the environment variables contain any symbolic links\n    // at any point in the series of directories, the entire build will fail with\n    // a cryptic error message like this:\n    //     RollupError: The \"fileName\" or \"name\" properties of emitted chunks and assets\n    //     must be strings that are neither absolute nor relative paths.\n    // To avoid this, we resolve the potential symlinks using `fs.realpathSync` before\n    // doing anything else with the paths.\n    if (process.env.SUNSHINE_SOURCE_ASSETS_DIR) {\n        let path = resolve(fs.realpathSync(process.env.SUNSHINE_SOURCE_ASSETS_DIR), \"common/assets/web\");\n        console.log(\"Using srcdir from Cmake: \" + path);\n        assetsSrcPath = path;\n    }\n    if (process.env.SUNSHINE_ASSETS_DIR) {\n        let path = resolve(fs.realpathSync(process.env.SUNSHINE_ASSETS_DIR), \"assets/web\");\n        console.log(\"Using destdir from Cmake: \" + path);\n        assetsDstPath = path;\n    }\n}\n\nlet header = fs.readFileSync(resolve(assetsSrcPath, \"template_header.html\"))\n\n// https://vitejs.dev/config/\nexport default defineConfig({\n    resolve: {\n        alias: {\n            vue: 'vue/dist/vue.esm-bundler.js'\n        }\n    },\n    base: './',\n    plugins: [\n        vue(),\n        ViteEjsPlugin({ header }),\n        // The Codecov vite plugin should be after all other plugins\n        codecovVitePlugin({\n            enableBundleAnalysis: true,\n            bundleName: \"sunshine\",\n            uploadToken: process.env.CODECOV_TOKEN,\n            gitService: \"github\",\n        }),\n    ],\n    root: resolve(assetsSrcPath),\n    build: {\n        outDir: resolve(assetsDstPath),\n        rollupOptions: {\n            input: {\n                apps: resolve(assetsSrcPath, 'apps.html'),\n                config: resolve(assetsSrcPath, 'config.html'),\n                featured: resolve(assetsSrcPath, 'featured.html'),\n                index: resolve(assetsSrcPath, 'index.html'),\n                password: resolve(assetsSrcPath, 'password.html'),\n                pin: resolve(assetsSrcPath, 'pin.html'),\n                troubleshooting: resolve(assetsSrcPath, 'troubleshooting.html'),\n                welcome: resolve(assetsSrcPath, 'welcome.html'),\n            },\n        },\n    },\n})\n"
  }
]