SYMBOL INDEX (14 symbols across 2 files) FILE: source/ZeroGUI.h function wchar_t (line 2) | wchar_t* s2wc(const char* c) function GetScreenScale (line 11) | float GetScreenScale() function FLinearColor (line 48) | FLinearColor ColorPicker_Background{ 0.006f, 0.006f, 0.006f, 1.0f }; type DrawList (line 53) | struct DrawList function drawFilledRect (line 68) | void drawFilledRect(FVector2D pos, float w, float h, FLinearColor color) function SetupCanvas (line 152) | void SetupCanvas(UCanvas* _canvas) function MouseInZone (line 164) | bool MouseInZone(FVector2D pos, FVector2D size) function SameLine (line 198) | void SameLine() function GetColor (line 231) | void GetColor(FLinearColor* color, float* r, float* g, float* b, float* a) function UINT32 (line 238) | UINT32 GetColorUINT(int r, int g, int b, int a) function Draw_Line (line 244) | void Draw_Line(FVector2D from, FVector2D to, int thickness, FLinearColor... function drawFilledRect (line 248) | void drawFilledRect(FVector2D initial_pos, float w, float h, FLinearColo... function Render (line 1239) | void Render() FILE: source/ZeroInput.h function namespace (line 4) | namespace ZeroGUI