Repository: MateuSai/Godot-Roguelike-Tutorial Branch: main Commit: c70e30b71d45 Files: 1446 Total size: 689.1 KB Directory structure: gitextract_axzzfv6t/ ├── .godot/ │ ├── .gdignore │ ├── editor/ │ │ ├── BattleAxe.tscn-editstate-302f9dfde981bd53cc6e692d617df1e6.cfg │ │ ├── BattleAxe.tscn-folding-302f9dfde981bd53cc6e692d617df1e6.cfg │ │ ├── Character.gd-folding-d825e3053b1bc51887833bf75af97d10.cfg │ │ ├── Character.tscn-editstate-5c3e48d7cb12ef833c40bfc192f452b2.cfg │ │ ├── Character.tscn-folding-5c3e48d7cb12ef833c40bfc192f452b2.cfg │ │ ├── Crossbow.gd-folding-60fe4157fc0690c222370f14324a55b0.cfg │ │ ├── Crossbow.tscn-editstate-e99017a22be23f2f98ce16155e21599c.cfg │ │ ├── Crossbow.tscn-folding-e99017a22be23f2f98ce16155e21599c.cfg │ │ ├── Door.tscn-editstate-4e38c19ea44c42a7cc7a7df87220b3a2.cfg │ │ ├── Door.tscn-folding-4e38c19ea44c42a7cc7a7df87220b3a2.cfg │ │ ├── Enemy.gd-folding-afe5660dfb3bab3cc6ab449b6d82fb5e.cfg │ │ ├── Enemy.tscn-editstate-ffb739a22a89900781786bc78f097421.cfg │ │ ├── Enemy.tscn-folding-ffb739a22a89900781786bc78f097421.cfg │ │ ├── FSM.gd-folding-b3dfd3004e892bd937e1921db292a0c3.cfg │ │ ├── FlyingCreature.tscn-editstate-9d72b5bae063066784d90ccff89d194b.cfg │ │ ├── FlyingCreature.tscn-folding-9d72b5bae063066784d90ccff89d194b.cfg │ │ ├── Game.gd-folding-961257f400c9b963d53282b5e9e62781.cfg │ │ ├── Game.tscn-editstate-6455994a605b35b7d96f8362f3055c4a.cfg │ │ ├── Game.tscn-folding-6455994a605b35b7d96f8362f3055c4a.cfg │ │ ├── Goblin.gd-folding-dd1ded0bf0af2e46a1a71fc7f4ec2e6a.cfg │ │ ├── Goblin.tscn-editstate-a1570f1fdca5c059c7a55546c7837c5b.cfg │ │ ├── Goblin.tscn-folding-a1570f1fdca5c059c7a55546c7837c5b.cfg │ │ ├── HealthPotion.gd-folding-67f4fadaceab47ae79b098f7aa999e4f.cfg │ │ ├── HealthPotion.tscn-editstate-7a709c6bd6d3338585271e13fc303eeb.cfg │ │ ├── HealthPotion.tscn-folding-7a709c6bd6d3338585271e13fc303eeb.cfg │ │ ├── Hitbox.gd-folding-0a0b9264e2a10875e98326f53a308914.cfg │ │ ├── InventoryItem.gd-folding-e1a471b8425deccef730d887124a7596.cfg │ │ ├── Player.gd-folding-e0f594f309b1a159a54fe58ac6db7711.cfg │ │ ├── Player.tscn-editstate-a31534eaacc0fc935569c6aee21298f8.cfg │ │ ├── Player.tscn-folding-a31534eaacc0fc935569c6aee21298f8.cfg │ │ ├── Projectile.gd-folding-f4421ab4ea119ef1e080f855ac152a0f.cfg │ │ ├── Projectile.tscn-editstate-79479b533008dac7a3c020ffae333622.cfg │ │ ├── Projectile.tscn-folding-79479b533008dac7a3c020ffae333622.cfg │ │ ├── Room.gd-folding-efd8c891dfa29a7b0f640d7a0b8f61f5.cfg │ │ ├── Room.tscn-editstate-1c608944dc5f9ec63b9be56209156b8e.cfg │ │ ├── Room.tscn-folding-1c608944dc5f9ec63b9be56209156b8e.cfg │ │ ├── Room0.tscn-editstate-05264450fd41ed4df861867cdbfd8100.cfg │ │ ├── Room0.tscn-folding-05264450fd41ed4df861867cdbfd8100.cfg │ │ ├── Room1.tscn-editstate-5255aa088d28e50bb2fabacbf27b21d3.cfg │ │ ├── Room1.tscn-folding-5255aa088d28e50bb2fabacbf27b21d3.cfg │ │ ├── Room2.tscn-editstate-c7b4a6fdb666e3108c7e4d9c966c4c7f.cfg │ │ ├── Room2.tscn-folding-c7b4a6fdb666e3108c7e4d9c966c4c7f.cfg │ │ ├── Room3.tscn-editstate-3af457357c2ba1e93b506afdc9ed4dfb.cfg │ │ ├── Room3.tscn-folding-3af457357c2ba1e93b506afdc9ed4dfb.cfg │ │ ├── Room4.tscn-editstate-b0e57bff814089b8cf6731d62b4dc6ec.cfg │ │ ├── Room4.tscn-folding-b0e57bff814089b8cf6731d62b4dc6ec.cfg │ │ ├── RoomWithWeapon.tscn-editstate-c6ebe67a63de4c2c3a219b457ab8521c.cfg │ │ ├── RoomWithWeapon.tscn-folding-c6ebe67a63de4c2c3a219b457ab8521c.cfg │ │ ├── RoomWithWeapon0.tscn-editstate-2c8202182fac2928f7e0c840a4283e0f.cfg │ │ ├── RoomWithWeapon0.tscn-folding-2c8202182fac2928f7e0c840a4283e0f.cfg │ │ ├── Rooms.gd-folding-c4f74ab1cd150ffbb279ab4a5db69878.cfg │ │ ├── SlimeBossRoom.tscn-editstate-ec540dcfe38911eacd4bae2db1e23bec.cfg │ │ ├── SlimeBossRoom.tscn-folding-ec540dcfe38911eacd4bae2db1e23bec.cfg │ │ ├── SpawnExplosion.gd-folding-a7e9493b9429feec0af249f86bb49e27.cfg │ │ ├── SpawnExplosion.tscn-editstate-b9960785a62c2410c18af78391c3ca1d.cfg │ │ ├── SpawnExplosion.tscn-folding-b9960785a62c2410c18af78391c3ca1d.cfg │ │ ├── SpawnRoom0.tscn-editstate-e8c03e02c2fdee89c7702f382a68a935.cfg │ │ ├── SpawnRoom0.tscn-folding-e8c03e02c2fdee89c7702f382a68a935.cfg │ │ ├── SpecialRoom0.tscn-editstate-ed9ae6bce4322bc5368fa588a286e51c.cfg │ │ ├── SpecialRoom0.tscn-folding-ed9ae6bce4322bc5368fa588a286e51c.cfg │ │ ├── SpecialRoom1.tscn-editstate-28b0320e7d9986c0cb9380aca254c1fd.cfg │ │ ├── SpecialRoom1.tscn-folding-28b0320e7d9986c0cb9380aca254c1fd.cfg │ │ ├── Spikes.gd-folding-70cd1c0a93bb2b332a94cf26b02ffdc8.cfg │ │ ├── Spikes.tscn-editstate-86f870adedd5b3a515eb149d0e5556d6.cfg │ │ ├── Spikes.tscn-folding-86f870adedd5b3a515eb149d0e5556d6.cfg │ │ ├── Sword.tscn-editstate-181700d114e0e4e8834a2df1bcc4e332.cfg │ │ ├── Sword.tscn-folding-181700d114e0e4e8834a2df1bcc4e332.cfg │ │ ├── ThrowableKnife.tscn-editstate-bb322a090413f4aa541d8335d78edef8.cfg │ │ ├── ThrowableKnife.tscn-folding-bb322a090413f4aa541d8335d78edef8.cfg │ │ ├── TileSet.tres-folding-04704a50580c4053d18631894dd64e69.cfg │ │ ├── UI.gd-folding-5f86bad79f9a147cfb97f2e1aae0df38.cfg │ │ ├── UI.gd-folding-8f3b2af5633e424bd95f71cc8db66784.cfg │ │ ├── WarHammer.tscn-editstate-b85f8756b8e709e0eb21035d20e04be5.cfg │ │ ├── WarHammer.tscn-folding-b85f8756b8e709e0eb21035d20e04be5.cfg │ │ ├── Weapon.gd-folding-87a6ccc057c56739108637846c335540.cfg │ │ ├── Weapon.tscn-editstate-ec8177c03934bc0ee9509dda59b7b687.cfg │ │ ├── Weapon.tscn-folding-ec8177c03934bc0ee9509dda59b7b687.cfg │ │ ├── White.gdshader-folding-71d6e60f9a44ead3ceb7a4b1b33ea102.cfg │ │ ├── create_recent.Node │ │ ├── default_env.tres-folding-7cf3fd67ad9f55210191d77b582b8209.cfg │ │ ├── editor_layout.cfg │ │ ├── favorites.Node │ │ ├── filesystem_cache8 │ │ ├── filesystem_update4 │ │ ├── project_metadata.cfg │ │ ├── script_editor_cache.cfg │ │ └── sword_active_ability.tres-folding-b16e4dcfd82d22c73dd98224127d0579.cfg │ ├── global_script_class_cache.cfg │ ├── imported/ │ │ ├── Arrow.png-b56f04d1758996141f2ed93e732b5504.ctex │ │ ├── Arrow.png-b56f04d1758996141f2ed93e732b5504.md5 │ │ ├── Battle Axe.png-2f190b06d011f6fc34ad5d1f1329e0c5.ctex │ │ ├── Battle Axe.png-2f190b06d011f6fc34ad5d1f1329e0c5.md5 │ │ ├── Crossbow.png-1c44d5a236fb4e3633b253c8aa061ca9.ctex │ │ ├── Crossbow.png-1c44d5a236fb4e3633b253c8aa061ca9.md5 │ │ ├── Dust.png-68f990dfe0d08e4f62051186b4e5fa8e.ctex │ │ ├── Dust.png-68f990dfe0d08e4f62051186b4e5fa8e.md5 │ │ ├── Hammer.png-907dd658a800adc15a4f1440d6266e5c.ctex │ │ ├── Hammer.png-907dd658a800adc15a4f1440d6266e5c.md5 │ │ ├── TorchLight.png-ecccf5d8927c6a603552552c382994e2.ctex │ │ ├── TorchLight.png-ecccf5d8927c6a603552552c382994e2.md5 │ │ ├── bag_coins.png-673ee909f7ba66e0afc4c64a09904e38.ctex │ │ ├── bag_coins.png-673ee909f7ba66e0afc4c64a09904e38.md5 │ │ ├── barrel.png-da061fdeae6ab0420eb0b85d5b878413.ctex │ │ ├── barrel.png-da061fdeae6ab0420eb0b85d5b878413.md5 │ │ ├── bombPotionB.png-b0d988fc540d2187f97f640d8d253f3b.ctex │ │ ├── bombPotionB.png-b0d988fc540d2187f97f640d8d253f3b.md5 │ │ ├── bombPotionW.png-5ea0065a29568f64e012b48074979925.ctex │ │ ├── bombPotionW.png-5ea0065a29568f64e012b48074979925.md5 │ │ ├── bomb_anim_f0.png-8f7fba99d3dec765caf55abcbc5847ab.ctex │ │ ├── bomb_anim_f0.png-8f7fba99d3dec765caf55abcbc5847ab.md5 │ │ ├── bomb_anim_f1.png-48ed1d7dd1f5bb622b9772044ec7b736.ctex │ │ ├── bomb_anim_f1.png-48ed1d7dd1f5bb622b9772044ec7b736.md5 │ │ ├── bomb_anim_f2.png-6b10c9f9a8c8ede81fc5a1ec3b4ec64d.ctex │ │ ├── bomb_anim_f2.png-6b10c9f9a8c8ede81fc5a1ec3b4ec64d.md5 │ │ ├── bomb_anim_f3.png-d0a10430a6adedf8311768c429707c8e.ctex │ │ ├── bomb_anim_f3.png-d0a10430a6adedf8311768c429707c8e.md5 │ │ ├── bomb_anim_f4.png-06785bf5c81fda89807f1c4b76196c8b.ctex │ │ ├── bomb_anim_f4.png-06785bf5c81fda89807f1c4b76196c8b.md5 │ │ ├── bomb_anim_f5.png-4e072de6d12b5505d458980f494e505d.ctex │ │ ├── bomb_anim_f5.png-4e072de6d12b5505d458980f494e505d.md5 │ │ ├── bomb_anim_f6.png-953483392d3533a7bb53f5345fe83416.ctex │ │ ├── bomb_anim_f6.png-953483392d3533a7bb53f5345fe83416.md5 │ │ ├── bomb_anim_f7.png-a63a64741b8bbdeb6948f9c8e6de551e.ctex │ │ ├── bomb_anim_f7.png-a63a64741b8bbdeb6948f9c8e6de551e.md5 │ │ ├── bomb_anim_f8.png-604cdf1252e8d00e16517996775df371.ctex │ │ ├── bomb_anim_f8.png-604cdf1252e8d00e16517996775df371.md5 │ │ ├── bomb_anim_f9.png-4f1c72a41084fab8843ff27264f0cd5d.ctex │ │ ├── bomb_anim_f9.png-4f1c72a41084fab8843ff27264f0cd5d.md5 │ │ ├── bomb_anim_spritesheet.png-5f70255af6126ef9a14982ac89a2f572.ctex │ │ ├── bomb_anim_spritesheet.png-5f70255af6126ef9a14982ac89a2f572.md5 │ │ ├── bookshelf.png-a8839de0a7b7093c59a002517eab299b.ctex │ │ ├── bookshelf.png-a8839de0a7b7093c59a002517eab299b.md5 │ │ ├── boostB.png-4abbca002a39cad1f3d395e5ee08f306.ctex │ │ ├── boostB.png-4abbca002a39cad1f3d395e5ee08f306.md5 │ │ ├── boostW.png-ae175c23e7d5c388080f38a07d63307a.ctex │ │ ├── boostW.png-ae175c23e7d5c388080f38a07d63307a.md5 │ │ ├── charged_attack.png-8f6261e4c610f7d76143cf19383d1b8c.ctex │ │ ├── charged_attack.png-8f6261e4c610f7d76143cf19383d1b8c.md5 │ │ ├── chest_closed_anim_f0.png-d20248bc9f2cd757cf640bf2bb4eb170.ctex │ │ ├── chest_closed_anim_f0.png-d20248bc9f2cd757cf640bf2bb4eb170.md5 │ │ ├── chest_closed_anim_f1.png-278b256cd9f2c238d661e1d547a35bc6.ctex │ │ ├── chest_closed_anim_f1.png-278b256cd9f2c238d661e1d547a35bc6.md5 │ │ ├── chest_closed_anim_f2.png-301492af3646d4868bb0ed2278460cbc.ctex │ │ ├── chest_closed_anim_f2.png-301492af3646d4868bb0ed2278460cbc.md5 │ │ ├── chest_closed_anim_f3.png-9ee7b004f2e2bd327a7b5e491c0608b9.ctex │ │ ├── chest_closed_anim_f3.png-9ee7b004f2e2bd327a7b5e491c0608b9.md5 │ │ ├── chest_closed_anim_f4.png-98b4db711d5b4521493ff603bae08a5b.ctex │ │ ├── chest_closed_anim_f4.png-98b4db711d5b4521493ff603bae08a5b.md5 │ │ ├── chest_closed_anim_f5.png-4b3907afcd92188fd391f18fb05e55a9.ctex │ │ ├── chest_closed_anim_f5.png-4b3907afcd92188fd391f18fb05e55a9.md5 │ │ ├── chest_closed_anim_f6.png-d4e3a35794385691f29f681eaf1e0fe3.ctex │ │ ├── chest_closed_anim_f6.png-d4e3a35794385691f29f681eaf1e0fe3.md5 │ │ ├── chest_closed_anim_f7.png-e3b72497ad378dd1991bb9bd672af0f9.ctex │ │ ├── chest_closed_anim_f7.png-e3b72497ad378dd1991bb9bd672af0f9.md5 │ │ ├── chest_open.png-781bb2940c34eeb6d53677b1a2e37f57.ctex │ │ ├── chest_open.png-781bb2940c34eeb6d53677b1a2e37f57.md5 │ │ ├── chest_spritesheet.png-b7c006e283bafd9bfd95f9e29f152bcb.ctex │ │ ├── chest_spritesheet.png-b7c006e283bafd9bfd95f9e29f152bcb.md5 │ │ ├── crosshair_1.png-a1b10c475e801ffbb7ce802ff080fd69.ctex │ │ ├── crosshair_1.png-a1b10c475e801ffbb7ce802ff080fd69.md5 │ │ ├── crosshair_2.png-8bcab4b8eb7c2d336630906e0aebcbfb.ctex │ │ ├── crosshair_2.png-8bcab4b8eb7c2d336630906e0aebcbfb.md5 │ │ ├── crosshair_3.png-9611b7937f889a729cc7a687a459dcd3.ctex │ │ ├── crosshair_3.png-9611b7937f889a729cc7a687a459dcd3.md5 │ │ ├── door_anim_opening_f0.png-17dc779fd9191617397ef7032c9c3227.ctex │ │ ├── door_anim_opening_f0.png-17dc779fd9191617397ef7032c9c3227.md5 │ │ ├── door_anim_opening_f1.png-5c03363655f0a422b3d6fcb477229422.ctex │ │ ├── door_anim_opening_f1.png-5c03363655f0a422b3d6fcb477229422.md5 │ │ ├── door_anim_opening_f10.png-1f4e923afa8da893ff6afa768828a2b7.ctex │ │ ├── door_anim_opening_f10.png-1f4e923afa8da893ff6afa768828a2b7.md5 │ │ ├── door_anim_opening_f11.png-d72bcce7324c411cb4b5cd789b8cd3b0.ctex │ │ ├── door_anim_opening_f11.png-d72bcce7324c411cb4b5cd789b8cd3b0.md5 │ │ ├── door_anim_opening_f12.png-a40264c0a18e29c30d2a7274b3c03841.ctex │ │ ├── door_anim_opening_f12.png-a40264c0a18e29c30d2a7274b3c03841.md5 │ │ ├── door_anim_opening_f13.png-08686332ee79fbd7bd92c30ec4474c22.ctex │ │ ├── door_anim_opening_f13.png-08686332ee79fbd7bd92c30ec4474c22.md5 │ │ ├── door_anim_opening_f2.png-02b81e0327cbc32f141866f238367e5e.ctex │ │ ├── door_anim_opening_f2.png-02b81e0327cbc32f141866f238367e5e.md5 │ │ ├── door_anim_opening_f3.png-793eddbadb64e4796fba0ac8467c8bb8.ctex │ │ ├── door_anim_opening_f3.png-793eddbadb64e4796fba0ac8467c8bb8.md5 │ │ ├── door_anim_opening_f4.png-216419400746ebf509a7cde57e161709.ctex │ │ ├── door_anim_opening_f4.png-216419400746ebf509a7cde57e161709.md5 │ │ ├── door_anim_opening_f5.png-1caefc0b74fb8a45c27ea488ca9bc28d.ctex │ │ ├── door_anim_opening_f5.png-1caefc0b74fb8a45c27ea488ca9bc28d.md5 │ │ ├── door_anim_opening_f6.png-e31b82e6735f81b5edb8c3abc8f38316.ctex │ │ ├── door_anim_opening_f6.png-e31b82e6735f81b5edb8c3abc8f38316.md5 │ │ ├── door_anim_opening_f7.png-73c2b4cb22eadc2948793db3b425fe53.ctex │ │ ├── door_anim_opening_f7.png-73c2b4cb22eadc2948793db3b425fe53.md5 │ │ ├── door_anim_opening_f8.png-7df3362c9fe7e5a7ab9b898736adcbe9.ctex │ │ ├── door_anim_opening_f8.png-7df3362c9fe7e5a7ab9b898736adcbe9.md5 │ │ ├── door_anim_opening_f9.png-e6d1b30ee15c5f3bb7461cf074665ffa.ctex │ │ ├── door_anim_opening_f9.png-e6d1b30ee15c5f3bb7461cf074665ffa.md5 │ │ ├── door_closed.png-304c7a489ec736a3d74bdf21654460b1.ctex │ │ ├── door_closed.png-304c7a489ec736a3d74bdf21654460b1.md5 │ │ ├── door_floor.png-bf4310b0b52f975e46bf54bd8c7cf233.ctex │ │ ├── door_floor.png-bf4310b0b52f975e46bf54bd8c7cf233.md5 │ │ ├── door_fullyopen.png-1ec6205beacc6830280b6d0e282802bc.ctex │ │ ├── door_fullyopen.png-1ec6205beacc6830280b6d0e282802bc.md5 │ │ ├── door_spritesheet.png-3a76e5eb3c5947144b959e76c5339788.ctex │ │ ├── door_spritesheet.png-3a76e5eb3c5947144b959e76c5339788.md5 │ │ ├── enemy_afterdead_explosion_anim_f0.png-0e2e87390473b4f80f2e369da118e8a2.ctex │ │ ├── enemy_afterdead_explosion_anim_f0.png-0e2e87390473b4f80f2e369da118e8a2.md5 │ │ ├── enemy_afterdead_explosion_anim_f1.png-c341158103b72a842082da336f022f15.ctex │ │ ├── enemy_afterdead_explosion_anim_f1.png-c341158103b72a842082da336f022f15.md5 │ │ ├── enemy_afterdead_explosion_anim_f2.png-92555e60ecda8a72295a63e2f1e9a35b.ctex │ │ ├── enemy_afterdead_explosion_anim_f2.png-92555e60ecda8a72295a63e2f1e9a35b.md5 │ │ ├── enemy_afterdead_explosion_anim_f3.png-978419c221a3f9c239682681c94c2d85.ctex │ │ ├── enemy_afterdead_explosion_anim_f3.png-978419c221a3f9c239682681c94c2d85.md5 │ │ ├── enemy_afterdead_explosion_anim_spritesheet.png-51965b782aaaa17fb4b1c3b2797a512c.ctex │ │ ├── enemy_afterdead_explosion_anim_spritesheet.png-51965b782aaaa17fb4b1c3b2797a512c.md5 │ │ ├── explosion_anim_f0.png-9a98e2908ad5ddf798260a654acdeb48.ctex │ │ ├── explosion_anim_f0.png-9a98e2908ad5ddf798260a654acdeb48.md5 │ │ ├── explosion_anim_f1.png-cf3124916350156c9b15ceb04b024b2b.ctex │ │ ├── explosion_anim_f1.png-cf3124916350156c9b15ceb04b024b2b.md5 │ │ ├── explosion_anim_f2.png-f6d8b2254f9612e4da13c6a7d333b8b8.ctex │ │ ├── explosion_anim_f2.png-f6d8b2254f9612e4da13c6a7d333b8b8.md5 │ │ ├── explosion_anim_f3.png-915e566f986a866fca3322fdbed77dd0.ctex │ │ ├── explosion_anim_f3.png-915e566f986a866fca3322fdbed77dd0.md5 │ │ ├── explosion_anim_f4.png-10d47fed1de62eab52b52cddbb42854f.ctex │ │ ├── explosion_anim_f4.png-10d47fed1de62eab52b52cddbb42854f.md5 │ │ ├── explosion_anim_f5.png-282deb094f1440c8d146eacb6922b0cb.ctex │ │ ├── explosion_anim_f5.png-282deb094f1440c8d146eacb6922b0cb.md5 │ │ ├── explosion_anim_f6.png-bd422b3ad8f4ae4be942abd31286c5bb.ctex │ │ ├── explosion_anim_f6.png-bd422b3ad8f4ae4be942abd31286c5bb.md5 │ │ ├── explosion_anim_spritesheet.png-cf18a6cb6822f97b83d62c825d4013ba.ctex │ │ ├── explosion_anim_spritesheet.png-cf18a6cb6822f97b83d62c825d4013ba.md5 │ │ ├── fireB.png-4faf297a32745fc25ccda6a00bbb249b.ctex │ │ ├── fireB.png-4faf297a32745fc25ccda6a00bbb249b.md5 │ │ ├── fireW.png-ba6432607c0d32d7dc407b4b7e3ba8de.ctex │ │ ├── fireW.png-ba6432607c0d32d7dc407b4b7e3ba8de.md5 │ │ ├── flag_green.png-153e2ed26a568cefe53095315843035f.ctex │ │ ├── flag_green.png-153e2ed26a568cefe53095315843035f.md5 │ │ ├── flag_red.png-bade8a6a1ea36eef0ccb68aaab394fb8.ctex │ │ ├── flag_red.png-bade8a6a1ea36eef0ccb68aaab394fb8.md5 │ │ ├── floor_1.png-b9f458052c14fd1e6e94f9da5ca0a7ec.ctex │ │ ├── floor_1.png-b9f458052c14fd1e6e94f9da5ca0a7ec.md5 │ │ ├── floor_10.png-8233e331e412eb31ba5a7ca81fd1e255.ctex │ │ ├── floor_10.png-8233e331e412eb31ba5a7ca81fd1e255.md5 │ │ ├── floor_2.png-30ec69ad416213bfa5162d5df4276e0c.ctex │ │ ├── floor_2.png-30ec69ad416213bfa5162d5df4276e0c.md5 │ │ ├── floor_3.png-82e6ee01e192c56bcff4596281966514.ctex │ │ ├── floor_3.png-82e6ee01e192c56bcff4596281966514.md5 │ │ ├── floor_4.png-99944489538a355c269ef76364645630.ctex │ │ ├── floor_4.png-99944489538a355c269ef76364645630.md5 │ │ ├── floor_5.png-2450f9edc371527e1f6d968836f241fe.ctex │ │ ├── floor_5.png-2450f9edc371527e1f6d968836f241fe.md5 │ │ ├── floor_6.png-8f9d9796a1ddf142ec247d36486cb3a1.ctex │ │ ├── floor_6.png-8f9d9796a1ddf142ec247d36486cb3a1.md5 │ │ ├── floor_7.png-c47287050f325ab129aeb95a3dcfb3a8.ctex │ │ ├── floor_7.png-c47287050f325ab129aeb95a3dcfb3a8.md5 │ │ ├── floor_8.png-4c635ddd175c929ec989adff8913a476.ctex │ │ ├── floor_8.png-4c635ddd175c929ec989adff8913a476.md5 │ │ ├── floor_9.png-4ed4f27e5c077164995ecde921931271.ctex │ │ ├── floor_9.png-4ed4f27e5c077164995ecde921931271.md5 │ │ ├── floor_side.png-8a2a8254981fb2dac31157ba344f95d2.ctex │ │ ├── floor_side.png-8a2a8254981fb2dac31157ba344f95d2.md5 │ │ ├── floor_side2.png-eda0e9479ea4e38118fda56829983ad3.ctex │ │ ├── floor_side2.png-eda0e9479ea4e38118fda56829983ad3.md5 │ │ ├── floor_side3.png-cd4ef8098ba172135a22dd9318dd0bd1.ctex │ │ ├── floor_side3.png-cd4ef8098ba172135a22dd9318dd0bd1.md5 │ │ ├── floor_side4.png-82c7c38892bb35bb02cd992ead17cdc2.ctex │ │ ├── floor_side4.png-82c7c38892bb35bb02cd992ead17cdc2.md5 │ │ ├── floor_side5.png-afeae006f5a3c0e8963b73a2999436ff.ctex │ │ ├── floor_side5.png-afeae006f5a3c0e8963b73a2999436ff.md5 │ │ ├── floor_side_left.png-b4c54ff34ec54dc0785dea7da888cf62.ctex │ │ ├── floor_side_left.png-b4c54ff34ec54dc0785dea7da888cf62.md5 │ │ ├── floor_side_right.png-036207aacd497df253ebaf1dfd163fe5.ctex │ │ ├── floor_side_right.png-036207aacd497df253ebaf1dfd163fe5.md5 │ │ ├── floor_stair.png-d5a5132e3e1caccc43ae7bb0fc9b592f.ctex │ │ ├── floor_stair.png-d5a5132e3e1caccc43ae7bb0fc9b592f.md5 │ │ ├── fly_anim_f0.png-d93ce9eeba6cf1b4e6baa5f4bc37529a.ctex │ │ ├── fly_anim_f0.png-d93ce9eeba6cf1b4e6baa5f4bc37529a.md5 │ │ ├── fly_anim_f1.png-41bc48400eca8599d9bfa3c6ceeea1a9.ctex │ │ ├── fly_anim_f1.png-41bc48400eca8599d9bfa3c6ceeea1a9.md5 │ │ ├── fly_anim_f2.png-ecde4958dbdc8d5a6277085f6ce79b21.ctex │ │ ├── fly_anim_f2.png-ecde4958dbdc8d5a6277085f6ce79b21.md5 │ │ ├── fly_anim_f3.png-1cc631f25b3be6d3da934772eff6254e.ctex │ │ ├── fly_anim_f3.png-1cc631f25b3be6d3da934772eff6254e.md5 │ │ ├── fly_anim_spritesheet.png-73e517eaede5f7f1da9afe89a1127eba.ctex │ │ ├── fly_anim_spritesheet.png-73e517eaede5f7f1da9afe89a1127eba.md5 │ │ ├── forsightB.png-ffef2ba12bfb3b22a807dcf2052c5648.ctex │ │ ├── forsightB.png-ffef2ba12bfb3b22a807dcf2052c5648.md5 │ │ ├── forsightW.png-0d31f8a27ccc7b222145e65fd2756e49.ctex │ │ ├── forsightW.png-0d31f8a27ccc7b222145e65fd2756e49.md5 │ │ ├── full spritesheet.png-979dc9273c86fc65fd503db1a0b38634.ctex │ │ ├── full spritesheet.png-979dc9273c86fc65fd503db1a0b38634.md5 │ │ ├── full tilemap.png-d020e07c90602240509133574e46084d.ctex │ │ ├── full tilemap.png-d020e07c90602240509133574e46084d.md5 │ │ ├── goblin_idle_anim_f0.png-e5be75773c4238209d1afe8271ded169.ctex │ │ ├── goblin_idle_anim_f0.png-e5be75773c4238209d1afe8271ded169.md5 │ │ ├── goblin_idle_anim_f1.png-2b8f669ff3742ba6f0b5975d18824de3.ctex │ │ ├── goblin_idle_anim_f1.png-2b8f669ff3742ba6f0b5975d18824de3.md5 │ │ ├── goblin_idle_anim_f2.png-dceba1f3c5180f0c98d0dd66bd0c8694.ctex │ │ ├── goblin_idle_anim_f2.png-dceba1f3c5180f0c98d0dd66bd0c8694.md5 │ │ ├── goblin_idle_anim_f3.png-b6ccd607bb3e43bf73727687d281a847.ctex │ │ ├── goblin_idle_anim_f3.png-b6ccd607bb3e43bf73727687d281a847.md5 │ │ ├── goblin_idle_anim_f4.png-56cf9a743d01f76caa8f6f1943eb4a8f.ctex │ │ ├── goblin_idle_anim_f4.png-56cf9a743d01f76caa8f6f1943eb4a8f.md5 │ │ ├── goblin_idle_anim_f5.png-8e00b42e1ad07b9829c2660d86f24c9f.ctex │ │ ├── goblin_idle_anim_f5.png-8e00b42e1ad07b9829c2660d86f24c9f.md5 │ │ ├── goblin_idle_spritesheet.png-aef10c686a5967a1767056ccd7ee312d.ctex │ │ ├── goblin_idle_spritesheet.png-aef10c686a5967a1767056ccd7ee312d.md5 │ │ ├── goblin_knife.png-4461242fc35ba4832657ab1a22ed648e.ctex │ │ ├── goblin_knife.png-4461242fc35ba4832657ab1a22ed648e.md5 │ │ ├── goblin_run_anim_f0.png-42051a5d373eca253fd378726b3b407c.ctex │ │ ├── goblin_run_anim_f0.png-42051a5d373eca253fd378726b3b407c.md5 │ │ ├── goblin_run_anim_f1.png-d2e1be71ddf173217bad2728b2bb6293.ctex │ │ ├── goblin_run_anim_f1.png-d2e1be71ddf173217bad2728b2bb6293.md5 │ │ ├── goblin_run_anim_f2.png-e4f0f534bf78c1d2524527adfc249230.ctex │ │ ├── goblin_run_anim_f2.png-e4f0f534bf78c1d2524527adfc249230.md5 │ │ ├── goblin_run_anim_f3.png-842bf1cb8b7d58e90f03013b5fcc0000.ctex │ │ ├── goblin_run_anim_f3.png-842bf1cb8b7d58e90f03013b5fcc0000.md5 │ │ ├── goblin_run_anim_f4.png-6672282397fdee67f9de54c55bd9c324.ctex │ │ ├── goblin_run_anim_f4.png-6672282397fdee67f9de54c55bd9c324.md5 │ │ ├── goblin_run_anim_f5.png-96c8f6862a0f6494cc8c9264127c99f1.ctex │ │ ├── goblin_run_anim_f5.png-96c8f6862a0f6494cc8c9264127c99f1.md5 │ │ ├── goblin_run_spritesheet.png-120d6a6e3b00bd38e486d50facff5ae9.ctex │ │ ├── goblin_run_spritesheet.png-120d6a6e3b00bd38e486d50facff5ae9.md5 │ │ ├── healthB.png-1711f7d64488b371832568119f49d104.ctex │ │ ├── healthB.png-1711f7d64488b371832568119f49d104.md5 │ │ ├── healthW.png-3e8f01f431bde59664f2a52f7a088121.ctex │ │ ├── healthW.png-3e8f01f431bde59664f2a52f7a088121.md5 │ │ ├── health_ui.png-e377bce18c78787f1031ab76d1929e43.ctex │ │ ├── health_ui.png-e377bce18c78787f1031ab76d1929e43.md5 │ │ ├── hit_effect_anim_f0.png-da8edeb5f9b4091f9b000410d206e65a.ctex │ │ ├── hit_effect_anim_f0.png-da8edeb5f9b4091f9b000410d206e65a.md5 │ │ ├── hit_effect_anim_f1.png-2a5dcd635098d0f568a39762b4232f05.ctex │ │ ├── hit_effect_anim_f1.png-2a5dcd635098d0f568a39762b4232f05.md5 │ │ ├── hit_effect_anim_f2.png-072ccd211be29fc63338f02213d8941d.ctex │ │ ├── hit_effect_anim_f2.png-072ccd211be29fc63338f02213d8941d.md5 │ │ ├── hit_effect_anim_spritesheet.png-f258f8d3291fe99c5a53f007c8bad6bd.ctex │ │ ├── hit_effect_anim_spritesheet.png-f258f8d3291fe99c5a53f007c8bad6bd.md5 │ │ ├── iceB.png-b5e0bd3bc723315be3a130861bd63156.ctex │ │ ├── iceB.png-b5e0bd3bc723315be3a130861bd63156.md5 │ │ ├── iceW.png-86136a147e4e451448b31045244078a7.ctex │ │ ├── iceW.png-86136a147e4e451448b31045244078a7.md5 │ │ ├── icon.png-487276ed1e3a0c39cad0279d744ee560.ctex │ │ ├── icon.png-487276ed1e3a0c39cad0279d744ee560.md5 │ │ ├── key_silver.png-83bae98162b5e9eb2584460da0161b99.ctex │ │ ├── key_silver.png-83bae98162b5e9eb2584460da0161b99.md5 │ │ ├── knight_idle_anim_f0.png-b1904d205eed439709faf03155542fbf.ctex │ │ ├── knight_idle_anim_f0.png-b1904d205eed439709faf03155542fbf.md5 │ │ ├── knight_idle_anim_f1.png-7735fa6714e6f7f73084bbac9b954979.ctex │ │ ├── knight_idle_anim_f1.png-7735fa6714e6f7f73084bbac9b954979.md5 │ │ ├── knight_idle_anim_f2.png-2dfa290c803f6e9fbbde739008313324.ctex │ │ ├── knight_idle_anim_f2.png-2dfa290c803f6e9fbbde739008313324.md5 │ │ ├── knight_idle_anim_f3.png-26d94e2fc2c905afd6a248bd166b6f13.ctex │ │ ├── knight_idle_anim_f3.png-26d94e2fc2c905afd6a248bd166b6f13.md5 │ │ ├── knight_idle_anim_f4.png-e74b920eeb0bcf6c7fb5f51f574c2597.ctex │ │ ├── knight_idle_anim_f4.png-e74b920eeb0bcf6c7fb5f51f574c2597.md5 │ │ ├── knight_idle_anim_f5.png-7d8a7b0c10e70245eb69244cebf3c5ae.ctex │ │ ├── knight_idle_anim_f5.png-7d8a7b0c10e70245eb69244cebf3c5ae.md5 │ │ ├── knight_idle_spritesheet.png-f688857b0d6614974dfed2fc6f240a86.ctex │ │ ├── knight_idle_spritesheet.png-f688857b0d6614974dfed2fc6f240a86.md5 │ │ ├── knight_run_anim_f0.png-7d0eaed879bff8d27fc177df8013a3a4.ctex │ │ ├── knight_run_anim_f0.png-7d0eaed879bff8d27fc177df8013a3a4.md5 │ │ ├── knight_run_anim_f1.png-84f1c56b65bdc2de2f69f3ad985b15dd.ctex │ │ ├── knight_run_anim_f1.png-84f1c56b65bdc2de2f69f3ad985b15dd.md5 │ │ ├── knight_run_anim_f2.png-08f8759bb070b8fd22423673edc3f726.ctex │ │ ├── knight_run_anim_f2.png-08f8759bb070b8fd22423673edc3f726.md5 │ │ ├── knight_run_anim_f3.png-4f8fac7f3c9af7c668270b83df8ea809.ctex │ │ ├── knight_run_anim_f3.png-4f8fac7f3c9af7c668270b83df8ea809.md5 │ │ ├── knight_run_anim_f4.png-7c2903367ff11b3669fcdd004d8784a1.ctex │ │ ├── knight_run_anim_f4.png-7c2903367ff11b3669fcdd004d8784a1.md5 │ │ ├── knight_run_anim_f5.png-309c17514561c1c570fdcb1f9ad5bf16.ctex │ │ ├── knight_run_anim_f5.png-309c17514561c1c570fdcb1f9ad5bf16.md5 │ │ ├── knight_run_spritesheet.png-bb4665f3b9dd5ca5a20da200625064af.ctex │ │ ├── knight_run_spritesheet.png-bb4665f3b9dd5ca5a20da200625064af.md5 │ │ ├── lightB.png-b85c599c849ea634af630740860d7484.ctex │ │ ├── lightB.png-b85c599c849ea634af630740860d7484.md5 │ │ ├── lightW.png-91101c938d5ba027a60b6ab9f4797274.ctex │ │ ├── lightW.png-91101c938d5ba027a60b6ab9f4797274.md5 │ │ ├── lightningB.png-e7eccc83475ca1c66a6558a8051011f2.ctex │ │ ├── lightningB.png-e7eccc83475ca1c66a6558a8051011f2.md5 │ │ ├── lightningW.png-6f8b6f6ea0fce47c4669af4bc25a9a43.ctex │ │ ├── lightningW.png-6f8b6f6ea0fce47c4669af4bc25a9a43.md5 │ │ ├── magicB.png-964e6b9e4c97236537f70b8b4c865d99.ctex │ │ ├── magicB.png-964e6b9e4c97236537f70b8b4c865d99.md5 │ │ ├── magicW.png-4e4c93ae7a4e863d59b40009226ff4e9.ctex │ │ ├── magicW.png-4e4c93ae7a4e863d59b40009226ff4e9.md5 │ │ ├── menu_button.png-9223e18b2b6e8c5483438fd2258cc420.ctex │ │ ├── menu_button.png-9223e18b2b6e8c5483438fd2258cc420.md5 │ │ ├── menu_button_press.png-0441c6fbe99fcbc49a3cc4fd57d095b4.ctex │ │ ├── menu_button_press.png-0441c6fbe99fcbc49a3cc4fd57d095b4.md5 │ │ ├── neuronB.png-c7e23609dec1379ad49ba19adbe02d04.ctex │ │ ├── neuronB.png-c7e23609dec1379ad49ba19adbe02d04.md5 │ │ ├── neuronW.png-67fb439ad759ccd00dda48f04908411b.ctex │ │ ├── neuronW.png-67fb439ad759ccd00dda48f04908411b.md5 │ │ ├── pause_button.png-6e74437924c200fe61132c037a6297d8.ctex │ │ ├── pause_button.png-6e74437924c200fe61132c037a6297d8.md5 │ │ ├── pause_button_press.png-6f02f12faed59141fda1af8b08b39133.ctex │ │ ├── pause_button_press.png-6f02f12faed59141fda1af8b08b39133.md5 │ │ ├── poisonB.png-10e96cd8b35620058faf3296635dc54f.ctex │ │ ├── poisonB.png-10e96cd8b35620058faf3296635dc54f.md5 │ │ ├── poisonW.png-e2384f75c771d3d9bd9510d12f217625.ctex │ │ ├── poisonW.png-e2384f75c771d3d9bd9510d12f217625.md5 │ │ ├── potion_green.png-9d15f923ab3551d36164927fda7b4d1f.ctex │ │ ├── potion_green.png-9d15f923ab3551d36164927fda7b4d1f.md5 │ │ ├── potion_red.png-26778df98769e1360faca2dc8f515da3.ctex │ │ ├── potion_red.png-26778df98769e1360faca2dc8f515da3.md5 │ │ ├── potion_yellow.png-64c977734d62efdc846533b345bc1a9b.ctex │ │ ├── potion_yellow.png-64c977734d62efdc846533b345bc1a9b.md5 │ │ ├── prisoner.png-69b73f8eb2737dde924cea2aa9dd60f7.ctex │ │ ├── prisoner.png-69b73f8eb2737dde924cea2aa9dd60f7.md5 │ │ ├── progress bar.png-055028e17f5742b82c6b3ae31b891e1d.ctex │ │ ├── progress bar.png-055028e17f5742b82c6b3ae31b891e1d.md5 │ │ ├── shieldB.png-2db76dcbf0e680c93998c69c948390ff.ctex │ │ ├── shieldB.png-2db76dcbf0e680c93998c69c948390ff.md5 │ │ ├── shieldW.png-9199600420b5868822f420f1280a2c8c.ctex │ │ ├── shieldW.png-9199600420b5868822f420f1280a2c8c.md5 │ │ ├── slash_effect_anim_f0.png-aefa9b1625bc0ae6b85e2be914b156c1.ctex │ │ ├── slash_effect_anim_f0.png-aefa9b1625bc0ae6b85e2be914b156c1.md5 │ │ ├── slash_effect_anim_f1.png-47c86e8b5a19fdfe99e08167a978965b.ctex │ │ ├── slash_effect_anim_f1.png-47c86e8b5a19fdfe99e08167a978965b.md5 │ │ ├── slash_effect_anim_f2.png-341ed28c67724e1257a70f055f249721.ctex │ │ ├── slash_effect_anim_f2.png-341ed28c67724e1257a70f055f249721.md5 │ │ ├── slash_effect_anim_spritesheet.png-3702611dfcce89cd9721b467abc49fbd.ctex │ │ ├── slash_effect_anim_spritesheet.png-3702611dfcce89cd9721b467abc49fbd.md5 │ │ ├── slime boss.png-dd266d427a7a4998606bf7eec143e84b.ctex │ │ ├── slime boss.png-dd266d427a7a4998606bf7eec143e84b.md5 │ │ ├── slime shadow.png-a791f2fe67069a7fb2fd6de918a923af.ctex │ │ ├── slime shadow.png-a791f2fe67069a7fb2fd6de918a923af.md5 │ │ ├── slime_idle_anim_f0.png-21c821a9f47767be51287f6b19d2be92.ctex │ │ ├── slime_idle_anim_f0.png-21c821a9f47767be51287f6b19d2be92.md5 │ │ ├── slime_idle_anim_f1.png-facfcf2bfab9554075c6d1fb78566ec8.ctex │ │ ├── slime_idle_anim_f1.png-facfcf2bfab9554075c6d1fb78566ec8.md5 │ │ ├── slime_idle_anim_f2.png-5978564aea96ea5aefe906f03844ba4f.ctex │ │ ├── slime_idle_anim_f2.png-5978564aea96ea5aefe906f03844ba4f.md5 │ │ ├── slime_idle_anim_f3.png-9a8c71f7c0af0f059f81c3bfed87161f.ctex │ │ ├── slime_idle_anim_f3.png-9a8c71f7c0af0f059f81c3bfed87161f.md5 │ │ ├── slime_idle_anim_f4.png-6ed6bbe19dce7b38860f8d629e5514e4.ctex │ │ ├── slime_idle_anim_f4.png-6ed6bbe19dce7b38860f8d629e5514e4.md5 │ │ ├── slime_idle_anim_f5.png-9ca49d8797a74fdb36925c0123398164.ctex │ │ ├── slime_idle_anim_f5.png-9ca49d8797a74fdb36925c0123398164.md5 │ │ ├── slime_idle_spritesheet.png-db64944b4814505a3ac4a7d105502755.ctex │ │ ├── slime_idle_spritesheet.png-db64944b4814505a3ac4a7d105502755.md5 │ │ ├── slime_run_anim_f0.png-377f5b1e1f0ed81512e14f47bab9e1e1.ctex │ │ ├── slime_run_anim_f0.png-377f5b1e1f0ed81512e14f47bab9e1e1.md5 │ │ ├── slime_run_anim_f1.png-0b8bf65ff62a2201fc489e6d970e2b71.ctex │ │ ├── slime_run_anim_f1.png-0b8bf65ff62a2201fc489e6d970e2b71.md5 │ │ ├── slime_run_anim_f2.png-eb9973496ee6c2e1dba62b6d9d33022c.ctex │ │ ├── slime_run_anim_f2.png-eb9973496ee6c2e1dba62b6d9d33022c.md5 │ │ ├── slime_run_anim_f3.png-2393bb041547713dc4a7edfd40d250b9.ctex │ │ ├── slime_run_anim_f3.png-2393bb041547713dc4a7edfd40d250b9.md5 │ │ ├── slime_run_anim_f4.png-885bc2823c57895c622904b969ecdaa4.ctex │ │ ├── slime_run_anim_f4.png-885bc2823c57895c622904b969ecdaa4.md5 │ │ ├── slime_run_anim_f5.png-b4d85e45eeb6c8fc2ef0688939a60d7c.ctex │ │ ├── slime_run_anim_f5.png-b4d85e45eeb6c8fc2ef0688939a60d7c.md5 │ │ ├── slime_run_spritesheeet.png-32ab190e87ffe4865d58acf1a12cd38f.ctex │ │ ├── slime_run_spritesheeet.png-32ab190e87ffe4865d58acf1a12cd38f.md5 │ │ ├── spikes.png-eb100d68d5ae21027a52a1a9fdd8467a.ctex │ │ ├── spikes.png-eb100d68d5ae21027a52a1a9fdd8467a.md5 │ │ ├── spikes_anim_f0.png-8f688ffdb0ed3fe1225843868252a7d8.ctex │ │ ├── spikes_anim_f0.png-8f688ffdb0ed3fe1225843868252a7d8.md5 │ │ ├── spikes_anim_f1.png-7cf82a0810550078396f6948e53203a8.ctex │ │ ├── spikes_anim_f1.png-7cf82a0810550078396f6948e53203a8.md5 │ │ ├── spikes_anim_f2.png-17fb5f5ab1b3ded5213c377652590b32.ctex │ │ ├── spikes_anim_f2.png-17fb5f5ab1b3ded5213c377652590b32.md5 │ │ ├── spikes_anim_f3.png-583426903b4a64216b4a3106ad573846.ctex │ │ ├── spikes_anim_f3.png-583426903b4a64216b4a3106ad573846.md5 │ │ ├── spikes_anim_f4.png-af2b0f93888e947cc1613416431c472f.ctex │ │ ├── spikes_anim_f4.png-af2b0f93888e947cc1613416431c472f.md5 │ │ ├── spikes_anim_f5.png-7129d305c9c9f42e774687a6de02cf93.ctex │ │ ├── spikes_anim_f5.png-7129d305c9c9f42e774687a6de02cf93.md5 │ │ ├── spikes_anim_f6.png-99e9b556302284f01fa70c56dd8a3fd1.ctex │ │ ├── spikes_anim_f6.png-99e9b556302284f01fa70c56dd8a3fd1.md5 │ │ ├── spikes_anim_f7.png-bb2055b45e02f77980dc8e671edb0439.ctex │ │ ├── spikes_anim_f7.png-bb2055b45e02f77980dc8e671edb0439.md5 │ │ ├── spikes_anim_f8.png-1d9647d16e514932b306d5181b76758d.ctex │ │ ├── spikes_anim_f8.png-1d9647d16e514932b306d5181b76758d.md5 │ │ ├── spikes_anim_f9.png-0125877ee1445ce12150247663601f5e.ctex │ │ ├── spikes_anim_f9.png-0125877ee1445ce12150247663601f5e.md5 │ │ ├── spikes_spritesheet.png-3d802dad452bfb94f38d51271418be37.ctex │ │ ├── spikes_spritesheet.png-3d802dad452bfb94f38d51271418be37.md5 │ │ ├── stair_nextlevel.png-46f714c781b61eb6f15425f761a0f491.ctex │ │ ├── stair_nextlevel.png-46f714c781b61eb6f15425f761a0f491.md5 │ │ ├── starsB.png-fdb30ae7ddaf885514c803f2106d802e.ctex │ │ ├── starsB.png-fdb30ae7ddaf885514c803f2106d802e.md5 │ │ ├── starsW.png-1ccdf9a68e10fa30a663ea9150243cd3.ctex │ │ ├── starsW.png-1ccdf9a68e10fa30a663ea9150243cd3.md5 │ │ ├── strenghtenB.png-27962a8f4af453865d1cf2429e7c5c7f.ctex │ │ ├── strenghtenB.png-27962a8f4af453865d1cf2429e7c5c7f.md5 │ │ ├── strenghtenW.png-0ce28b0172daad46fd1067af0fe2fcd8.ctex │ │ ├── strenghtenW.png-0ce28b0172daad46fd1067af0fe2fcd8.md5 │ │ ├── sunMoonB.png-29960af47de9995e83f2a8cac1fe8a11.ctex │ │ ├── sunMoonB.png-29960af47de9995e83f2a8cac1fe8a11.md5 │ │ ├── sunMoonW.png-59d25028a3a2d280fe3bd4b015c731f6.ctex │ │ ├── sunMoonW.png-59d25028a3a2d280fe3bd4b015c731f6.md5 │ │ ├── swingB.png-065ede17345bcebae8c1a2198c1be626.ctex │ │ ├── swingB.png-065ede17345bcebae8c1a2198c1be626.md5 │ │ ├── swingW.png-1e17844b335b780c3342c3f2e0a16d4d.ctex │ │ ├── swingW.png-1e17844b335b780c3342c3f2e0a16d4d.md5 │ │ ├── swirlB.png-8c5edbcb0ea7931a1347bc1d4910d6f5.ctex │ │ ├── swirlB.png-8c5edbcb0ea7931a1347bc1d4910d6f5.md5 │ │ ├── swirlW.png-1b6e4a1d6361aea07e4cf6acf0355dff.ctex │ │ ├── swirlW.png-1b6e4a1d6361aea07e4cf6acf0355dff.md5 │ │ ├── table.png-eb62053d5f50cb9fe466b129714aa0e0.ctex │ │ ├── table.png-eb62053d5f50cb9fe466b129714aa0e0.md5 │ │ ├── table_2.png-f4cd0f8da2698a42e8ca5ea76517f871.ctex │ │ ├── table_2.png-f4cd0f8da2698a42e8ca5ea76517f871.md5 │ │ ├── teleportB.png-95172932db7aea2bff95ad1b4ba95382.ctex │ │ ├── teleportB.png-95172932db7aea2bff95ad1b4ba95382.md5 │ │ ├── teleportW.png-bbc494d4168005028e9754695c200904.ctex │ │ ├── teleportW.png-bbc494d4168005028e9754695c200904.md5 │ │ ├── torch_anim_f0.png-59b62265aa14e47e8686b3f6e434461a.ctex │ │ ├── torch_anim_f0.png-59b62265aa14e47e8686b3f6e434461a.md5 │ │ ├── torch_anim_f1.png-5d3990cfa8e85f6d3ee9c814e917b569.ctex │ │ ├── torch_anim_f1.png-5d3990cfa8e85f6d3ee9c814e917b569.md5 │ │ ├── torch_anim_f2.png-44005c12c679224309677e9ec55d31d3.ctex │ │ ├── torch_anim_f2.png-44005c12c679224309677e9ec55d31d3.md5 │ │ ├── torch_anim_f3.png-ce1e5ea3bd80a4bd1ddeaafc912c2e88.ctex │ │ ├── torch_anim_f3.png-ce1e5ea3bd80a4bd1ddeaafc912c2e88.md5 │ │ ├── torch_anim_f4.png-0be60a0f43a1b1a6f7ebd294832a221b.ctex │ │ ├── torch_anim_f4.png-0be60a0f43a1b1a6f7ebd294832a221b.md5 │ │ ├── torch_anim_f5.png-142d59cbbb20b1ab64d1ed90562c043c.ctex │ │ ├── torch_anim_f5.png-142d59cbbb20b1ab64d1ed90562c043c.md5 │ │ ├── torch_spritesheet.png-bf88176f7faf7ab744a56b6dd3053b6f.ctex │ │ ├── torch_spritesheet.png-bf88176f7faf7ab744a56b6dd3053b6f.md5 │ │ ├── wall_1.png-0c64ceefd39fd899261daf8f608bd9a8.ctex │ │ ├── wall_1.png-0c64ceefd39fd899261daf8f608bd9a8.md5 │ │ ├── wall_2.png-f11bdfb96c34bb8e212c62a5e1de83f4.ctex │ │ ├── wall_2.png-f11bdfb96c34bb8e212c62a5e1de83f4.md5 │ │ ├── wall_3.png-26eae65648373913611af02e2a70cc48.ctex │ │ ├── wall_3.png-26eae65648373913611af02e2a70cc48.md5 │ │ ├── wall_arch_left.png-4c7561c1c97444c9c7148449de5c67e0.ctex │ │ ├── wall_arch_left.png-4c7561c1c97444c9c7148449de5c67e0.md5 │ │ ├── wall_arch_right.png-92ceb132c984c9eea233de2b726fd3ed.ctex │ │ ├── wall_arch_right.png-92ceb132c984c9eea233de2b726fd3ed.md5 │ │ ├── wall_bottom.png-261d11c986578063741709d1543ff416.ctex │ │ ├── wall_bottom.png-261d11c986578063741709d1543ff416.md5 │ │ ├── wall_bottom_inner_left.png-32d9c36bf5ad3177b2c285984b562aa0.ctex │ │ ├── wall_bottom_inner_left.png-32d9c36bf5ad3177b2c285984b562aa0.md5 │ │ ├── wall_bottom_inner_right.png-1a8409a0f3309b062af6e05cbe11c5ac.ctex │ │ ├── wall_bottom_inner_right.png-1a8409a0f3309b062af6e05cbe11c5ac.md5 │ │ ├── wall_bottom_left.png-82cd1f79d379d853835666db54b3c13e.ctex │ │ ├── wall_bottom_left.png-82cd1f79d379d853835666db54b3c13e.md5 │ │ ├── wall_bottom_right.png-e0c0be9a401f7fd1609f33f647a28fb7.ctex │ │ ├── wall_bottom_right.png-e0c0be9a401f7fd1609f33f647a28fb7.md5 │ │ ├── wall_crack.png-adc82e6243f58dde413e8584a72b46dc.ctex │ │ ├── wall_crack.png-adc82e6243f58dde413e8584a72b46dc.md5 │ │ ├── wall_side_left .png-ac95c1e47632353ed93fefbfc60b62a8.ctex │ │ ├── wall_side_left .png-ac95c1e47632353ed93fefbfc60b62a8.md5 │ │ ├── wall_side_right.png-831c547eac6bfb97862a7789d81fce17.ctex │ │ ├── wall_side_right.png-831c547eac6bfb97862a7789d81fce17.md5 │ │ ├── wall_top_1.png-4001041634f4d00c9c3eedaa11872b08.ctex │ │ ├── wall_top_1.png-4001041634f4d00c9c3eedaa11872b08.md5 │ │ ├── wall_top_inner_left.png-39ddf77645622015f26ecf41ffecd200.ctex │ │ ├── wall_top_inner_left.png-39ddf77645622015f26ecf41ffecd200.md5 │ │ ├── wall_top_inner_left_2.png-c8111f76795cb29e51def5fd30715cae.ctex │ │ ├── wall_top_inner_left_2.png-c8111f76795cb29e51def5fd30715cae.md5 │ │ ├── wall_top_inner_right.png-0f65549b996b99364d407805bb68441c.ctex │ │ ├── wall_top_inner_right.png-0f65549b996b99364d407805bb68441c.md5 │ │ ├── wall_top_inner_right_2.png-75cf357e4e984d7715f10a306a0933cc.ctex │ │ ├── wall_top_inner_right_2.png-75cf357e4e984d7715f10a306a0933cc.md5 │ │ ├── wall_top_left.png-9e9bcfe5673306fc1a4e17122162d9fe.ctex │ │ ├── wall_top_left.png-9e9bcfe5673306fc1a4e17122162d9fe.md5 │ │ ├── wall_top_right.png-464110d1be6e1870f7fcb6a9536e4261.ctex │ │ ├── wall_top_right.png-464110d1be6e1870f7fcb6a9536e4261.md5 │ │ ├── weakenB.png-4636b74b2efe4782415a15f87f7d6957.ctex │ │ ├── weakenB.png-4636b74b2efe4782415a15f87f7d6957.md5 │ │ ├── weakenW.png-4a780171dc2fd493646e632a5090899b.ctex │ │ ├── weakenW.png-4a780171dc2fd493646e632a5090899b.md5 │ │ ├── weapon_sword_1.png-e17b5819c65b4aa28788a53c68a37d70.ctex │ │ ├── weapon_sword_1.png-e17b5819c65b4aa28788a53c68a37d70.md5 │ │ ├── white.png-a8de6f8d972767794993680bb5d930e8.ctex │ │ └── white.png-a8de6f8d972767794993680bb5d930e8.md5 │ └── shader_cache/ │ ├── BlitShaderRD/ │ │ └── c2f1d52755200965700b6f348956cefa3cf380b9355ca2d12ee8306796d2dd95/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── BokehDofShaderRD/ │ │ └── 4e1a20d4a6154d332b56a183d403487c5317b06f4376d5965389ef9c2e254245/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── CanvasOcclusionShaderRD/ │ │ └── 92ab09a5b748efc7b1cbd2e6ef22120c910e45245cf9a7f45919c10b5b90492f/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── CanvasSdfShaderRD/ │ │ └── 11aeb3e1de1481dde5ad69e00e0d8601c7f1d67218216501fc5264eedc1ab9dd/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── CanvasShaderRD/ │ │ └── 768a940bcb6ab8ef0d50e97194520c254fea1ecc69313d44cf054f3f01c05852/ │ │ ├── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ │ ├── 6c94b25d75b1ec58f806edc8e65c2a35743ad557.cache │ │ ├── 75870a69c38187444a3e4a075144aa3c8b444e05.cache │ │ ├── 86b4b6d51b4a45af6d7a93cd8ccd2af80a156da9.cache │ │ ├── 98676c93f49a619be763bf730c8db104e1e3ad96.cache │ │ ├── 9d0533530a382e64370fc542a58d7fdac6c773bd.cache │ │ ├── a444689c2f13418983bd978ab522bd863aed69c5.cache │ │ ├── cfbe819c6b55623a3cfeaf8d0ab83aeaa2d48269.cache │ │ └── eaf44e18cd01e1dcdf84a400c6fbe82c311d34e7.cache │ ├── ClusterDebugShaderRD/ │ │ └── 88f882e74c383f02c224c438558d1787b699e442f36dbd5a55d94cd7348f2296/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── ClusterRenderShaderRD/ │ │ └── 369199d77a3f0d4acab002ac8c9ba857925a06e5dc82b6823747a3170da60dfa/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── ClusterStoreShaderRD/ │ │ └── ca1a04ee1bdde8f26ec895c8a7a4f0bd673204cc6bbd6c9c0d88becbfa767f81/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── CopyShaderRD/ │ │ └── a01097c5b89928dd653e6f213ce5d2ee3922ca680e80521bc1f4675ce79a312a/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── CopyToFbShaderRD/ │ │ └── 94bc9909b821174238ebc4355459d921ecf6e7463ab53cedaadba00c50ca750f/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── CubeToDpShaderRD/ │ │ └── 848b11591e02f1a376c22ef80a6b55aee44ed6bf997f1a831f1220fceeca3cc9/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── CubemapDownsamplerShaderRD/ │ │ └── 7f740a8d7cd9c4186462b9e1b332f46b7cd444267e394d57ad68d9b1d111efe2/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── CubemapFilterShaderRD/ │ │ └── e763a34c76d94a6db174634ef9b93c6a1483e591eb32306c86c14149bcc614d2/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── CubemapRoughnessShaderRD/ │ │ └── 25108099ef7a62c3e3ce1910aa4d1ff87379a06fedec32bf504970fba37710f6/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── FsrUpscaleShaderRD/ │ │ └── b1907a6444d1c331fb568af178c19df6322eb16381280e5b03471333bab03af2/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── GiShaderRD/ │ │ └── 873d8f0d0ee2571eeaef4aac446d88e194c1110c0ffb8a6715d9db211444cc35/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── LuminanceReduceShaderRD/ │ │ └── c7024d6968413d9e6ec46e9035f60799559ec2521a86516c038d0cd9628ef9c5/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── ParticlesCopyShaderRD/ │ │ └── e52e76f1a88726b4190968f6cd06236c0e8d60b4ae14d876e98e584e6aafb852/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── ParticlesShaderRD/ │ │ └── 73aba4694bbe30eab30f3d0d26415acc5e1b075c8597437e3d792a9eea5e9ea2/ │ │ ├── 07004f36f02a7b54f085a627fe2d5d7e8077461e.cache │ │ ├── 3e6f7416a2aea3b01b2660704f5816b3a9073b9d.cache │ │ └── f128cab0b22fb7e0d9f023d6cdb81309be392d95.cache │ ├── ResolveShaderRD/ │ │ └── e63a3ec5c23396ce39e4baa183eac33176017017322ffbebca3db38dacec2b49/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── RoughnessLimiterShaderRD/ │ │ └── e5ddcb840c94cad52e5a45a1198d57ff0a86fd1500d57a2ff12bae6c3abf66aa/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── SceneForwardClusteredShaderRD/ │ │ └── 9bbb546eb412775406568803a96fe335a7b2d7e28b60038b0ab86432da3c3450/ │ │ ├── 118ba36f6ebd3257d0e24fef9b5c1f403c461a66.cache │ │ ├── 1344ce3d77ef72d56eef3c9cd0d5417bdd0a4b13.cache │ │ ├── 3c2004ff2f4cb10be32eecce3aef58999f3a3c00.cache │ │ ├── 3d0d92e506ebed59ea8f1359f384dea3a9c607db.cache │ │ ├── 56b5925a2b0572c2ded75f0fcb579c223484ca13.cache │ │ ├── 5e1ddc0dfdfa4a0280e0bd9cfc3279252e3c7973.cache │ │ ├── 7e6f09e567701e5ed403065b0ec9125225432ba4.cache │ │ ├── 84f3bfa29ba52d036ccb227b544f4212261b97e7.cache │ │ ├── 8c405797d04cff2252b29dc660af5eda3a9bef6a.cache │ │ ├── 8d29d1fcc64ce2d8b7ed49c901c65a91146fbb76.cache │ │ ├── 90d1f2dc8493a4c954ba463e0fb3e0232f84d84d.cache │ │ ├── 9909cf38417b9edb6e5a64b31241317810757356.cache │ │ ├── 9bac24b6b27ed3d77e750d66523fc854f8d3e4d8.cache │ │ ├── 9daebd2e9a93be48c2f780ac379da9f156a37fc1.cache │ │ ├── d5380b6ac7ee6d22bc98457496eb4495a49b1c6f.cache │ │ └── f56c506d48f920a47e552ed6cf6059536156a939.cache │ ├── ScreenSpaceReflectionFilterShaderRD/ │ │ └── 9086a4843736ca82f941e39d6761895a3d70c47b681a2fa9b2e0b72b183534ee/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── ScreenSpaceReflectionScaleShaderRD/ │ │ └── 5bff3a9b61301c1fd05474160229717e9cc1ecf605844117503341b9b1ab5092/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── ScreenSpaceReflectionShaderRD/ │ │ └── 70c8cb444d8058c772ced4c5e4b02f66d4b197b20a50ecf728d59732dac57e77/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── SdfgiDebugProbesShaderRD/ │ │ └── f5a1e9f23a38b610ce02ed4d97d33fb6d2eb2b2eab6ac3e55601250a99dd2b45/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── SdfgiDebugShaderRD/ │ │ └── 19bb112b5936d89a78ebd6dd6b1ba115993927640303397c343a5b02d7a7de99/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── SdfgiDirectLightShaderRD/ │ │ └── b51c953c895f50ed291e2447b1ba68e74a15c3456c9543e13b944d4bfa52e59e/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── SdfgiIntegrateShaderRD/ │ │ └── 787dd81f8782397c3b78d8f955b560c24d56a144db5b4d4136ff1e7f7d7e715b/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── SdfgiPreprocessShaderRD/ │ │ └── 4b49e1d0c6d932608a0b7e49db561bc4139898c130425be4217d4c67560350e7/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── SkeletonShaderRD/ │ │ └── 8caeb0594b84f48168e5c60481b8545dc8340f2837ed1e075cc8c0feb4ad7bd7/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── SkyShaderRD/ │ │ └── 92473bae51d06bf654ef4f447af22d4426f2db7906ef4dba10874131e2b77488/ │ │ ├── 03e3b11c69e24394b2d955a8c0ba85587bb70839.cache │ │ ├── 59fe6cf05bf4a13d34c144643274612aacecb959.cache │ │ ├── 793ce7e11b582451627017df13679d8dac889488.cache │ │ ├── 95e55bdcfff59c30143e80c9cabfe2f175ddb660.cache │ │ ├── de678811d1bad3cad4892a8db7b6ea0be197d51d.cache │ │ └── f01de7cfc190c5a681916d623818c76cd220b8f4.cache │ ├── SortShaderRD/ │ │ └── bbc61ccf4e8d618fda43c2e9be55e052efec7ff4778823329ce8bcdaf6cb79f0/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── SpecularMergeShaderRD/ │ │ └── fa9280cfdae9918d12d99092daf8f0ebc132718562abbbc50fddde1ea4f6ca93/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── SsEffectsDownsampleShaderRD/ │ │ └── 2bb7b9f5ccada7ae7015970d5fb7f34dea1d257a82c58a216c382124b2900ddf/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── SsaoBlurShaderRD/ │ │ └── f272214372abaffe0d6ed907d2a2d9d761e328e1916cbc3835fd26217edfd075/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── SsaoImportanceMapShaderRD/ │ │ └── 91375f3fba95fa03a5064db08493d1aa5eec833f3e4aa87865f9189d9d56e9e3/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── SsaoInterleaveShaderRD/ │ │ └── 115877e83d469e48bec48f9a1cd7cbb43659e42a7ac3b59dff3cf1596341bfd8/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── SsaoShaderRD/ │ │ └── 57f594fe4ca9cab11da92b5db53c3da2c4f9fed7d54bda4637a82a875be96b8b/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── SsilBlurShaderRD/ │ │ └── 234c0ec18f6d53ed1c398505763d2b3128de6e09d0e924009bbf111057df444c/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── SsilImportanceMapShaderRD/ │ │ └── f1693982b0e6960e73c5ed36b7de14e0bd7818230244207dc05f84e788381574/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── SsilInterleaveShaderRD/ │ │ └── 576387f3d286cc03bd12a368a3179ff99039c44f34e984281d6b864122212c0a/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── SsilShaderRD/ │ │ └── 7c544d4cb09d6151d2da02e8154dddaf46ee10340ce30f1c02dd4c6402809f74/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── SubsurfaceScatteringShaderRD/ │ │ └── 9e3c3a463e384cc3c48779fab97927f23e266f3713c75f4ebbc18cfb5e138d0e/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── TaaResolveShaderRD/ │ │ └── d8fc4c3ca512a5e8f306f9bdba13d0daaa6c764dcd17d1e919b627c8ce1cd770/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── TonemapShaderRD/ │ │ └── 8f4ef13f770ca9b28453a50bd2e69720362a04cb7780d45364c52d7f61921db4/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── VolumetricFogProcessShaderRD/ │ │ └── 42e2dad7c0d62523fa322856fbd59ee4e16ac1a71cb4cbc322ed6f9ce02ed638/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── VolumetricFogShaderRD/ │ │ └── e8e03650409b51dbb984da28e2da4ca57d5b351410b54cc85ecd2e3b30c4df66/ │ │ └── 9a227745af2d65830f930370a9fbba551fbd6f60.cache │ ├── VoxelGiDebugShaderRD/ │ │ └── 2d9932eeb6cb6cf8bcec70b30515ff04ed24094bf2cc48e0fe467f8a41512732/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ ├── VoxelGiShaderRD/ │ │ └── 9270766eeb2299f2a122e2a48b2b4a5432d67cce3ca0768a6439791722e9ca7f/ │ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache │ └── VrsShaderRD/ │ └── d3cf5e27cd34584bfec34510117cda868b27a0e32138f75e4c5584dfa3cc8739/ │ └── 087916079fba7c625e62b0c2cca570e0fb87c99a.cache ├── .import/ │ ├── .gdignore │ ├── Arrow.png-b56f04d1758996141f2ed93e732b5504.md5 │ ├── Arrow.png-b56f04d1758996141f2ed93e732b5504.stex │ ├── Battle Axe.png-2f190b06d011f6fc34ad5d1f1329e0c5.md5 │ ├── Battle Axe.png-2f190b06d011f6fc34ad5d1f1329e0c5.stex │ ├── Crossbow.png-1c44d5a236fb4e3633b253c8aa061ca9.md5 │ ├── Crossbow.png-1c44d5a236fb4e3633b253c8aa061ca9.stex │ ├── Dust.png-68f990dfe0d08e4f62051186b4e5fa8e.md5 │ ├── Dust.png-68f990dfe0d08e4f62051186b4e5fa8e.stex │ ├── Hammer.png-907dd658a800adc15a4f1440d6266e5c.md5 │ ├── Hammer.png-907dd658a800adc15a4f1440d6266e5c.stex │ ├── Lance.png-0d0fd6202646bf16e67258532c04d94f.md5 │ ├── Lance.png-0d0fd6202646bf16e67258532c04d94f.stex │ ├── TorchLight.png-ecccf5d8927c6a603552552c382994e2.md5 │ ├── TorchLight.png-ecccf5d8927c6a603552552c382994e2.stex │ ├── bag_coins.png-673ee909f7ba66e0afc4c64a09904e38.md5 │ ├── bag_coins.png-673ee909f7ba66e0afc4c64a09904e38.stex │ ├── barrel.png-da061fdeae6ab0420eb0b85d5b878413.md5 │ ├── barrel.png-da061fdeae6ab0420eb0b85d5b878413.stex │ ├── bombPotionB.png-b0d988fc540d2187f97f640d8d253f3b.md5 │ ├── bombPotionB.png-b0d988fc540d2187f97f640d8d253f3b.stex │ ├── bombPotionW.png-5ea0065a29568f64e012b48074979925.md5 │ ├── bombPotionW.png-5ea0065a29568f64e012b48074979925.stex │ ├── bomb_anim_f0.png-8f7fba99d3dec765caf55abcbc5847ab.md5 │ ├── bomb_anim_f0.png-8f7fba99d3dec765caf55abcbc5847ab.stex │ ├── bomb_anim_f1.png-48ed1d7dd1f5bb622b9772044ec7b736.md5 │ ├── bomb_anim_f1.png-48ed1d7dd1f5bb622b9772044ec7b736.stex │ ├── bomb_anim_f2.png-6b10c9f9a8c8ede81fc5a1ec3b4ec64d.md5 │ ├── bomb_anim_f2.png-6b10c9f9a8c8ede81fc5a1ec3b4ec64d.stex │ ├── bomb_anim_f3.png-d0a10430a6adedf8311768c429707c8e.md5 │ ├── bomb_anim_f3.png-d0a10430a6adedf8311768c429707c8e.stex │ ├── bomb_anim_f4.png-06785bf5c81fda89807f1c4b76196c8b.md5 │ ├── bomb_anim_f4.png-06785bf5c81fda89807f1c4b76196c8b.stex │ ├── bomb_anim_f5.png-4e072de6d12b5505d458980f494e505d.md5 │ ├── bomb_anim_f5.png-4e072de6d12b5505d458980f494e505d.stex │ ├── bomb_anim_f6.png-953483392d3533a7bb53f5345fe83416.md5 │ ├── bomb_anim_f6.png-953483392d3533a7bb53f5345fe83416.stex │ ├── bomb_anim_f7.png-a63a64741b8bbdeb6948f9c8e6de551e.md5 │ ├── bomb_anim_f7.png-a63a64741b8bbdeb6948f9c8e6de551e.stex │ ├── bomb_anim_f8.png-604cdf1252e8d00e16517996775df371.md5 │ ├── bomb_anim_f8.png-604cdf1252e8d00e16517996775df371.stex │ ├── bomb_anim_f9.png-4f1c72a41084fab8843ff27264f0cd5d.md5 │ ├── bomb_anim_f9.png-4f1c72a41084fab8843ff27264f0cd5d.stex │ ├── bomb_anim_spritesheet.png-5f70255af6126ef9a14982ac89a2f572.md5 │ ├── bomb_anim_spritesheet.png-5f70255af6126ef9a14982ac89a2f572.stex │ ├── bookshelf.png-a8839de0a7b7093c59a002517eab299b.md5 │ ├── bookshelf.png-a8839de0a7b7093c59a002517eab299b.stex │ ├── boostB.png-4abbca002a39cad1f3d395e5ee08f306.md5 │ ├── boostB.png-4abbca002a39cad1f3d395e5ee08f306.stex │ ├── boostW.png-ae175c23e7d5c388080f38a07d63307a.md5 │ ├── boostW.png-ae175c23e7d5c388080f38a07d63307a.stex │ ├── charged_attack.png-8f6261e4c610f7d76143cf19383d1b8c.md5 │ ├── charged_attack.png-8f6261e4c610f7d76143cf19383d1b8c.stex │ ├── chest_closed_anim_f0.png-d20248bc9f2cd757cf640bf2bb4eb170.md5 │ ├── chest_closed_anim_f0.png-d20248bc9f2cd757cf640bf2bb4eb170.stex │ ├── chest_closed_anim_f1.png-278b256cd9f2c238d661e1d547a35bc6.md5 │ ├── chest_closed_anim_f1.png-278b256cd9f2c238d661e1d547a35bc6.stex │ ├── chest_closed_anim_f2.png-301492af3646d4868bb0ed2278460cbc.md5 │ ├── chest_closed_anim_f2.png-301492af3646d4868bb0ed2278460cbc.stex │ ├── chest_closed_anim_f3.png-9ee7b004f2e2bd327a7b5e491c0608b9.md5 │ ├── chest_closed_anim_f3.png-9ee7b004f2e2bd327a7b5e491c0608b9.stex │ ├── chest_closed_anim_f4.png-98b4db711d5b4521493ff603bae08a5b.md5 │ ├── chest_closed_anim_f4.png-98b4db711d5b4521493ff603bae08a5b.stex │ ├── chest_closed_anim_f5.png-4b3907afcd92188fd391f18fb05e55a9.md5 │ ├── chest_closed_anim_f5.png-4b3907afcd92188fd391f18fb05e55a9.stex │ ├── chest_closed_anim_f6.png-d4e3a35794385691f29f681eaf1e0fe3.md5 │ ├── chest_closed_anim_f6.png-d4e3a35794385691f29f681eaf1e0fe3.stex │ ├── chest_closed_anim_f7.png-e3b72497ad378dd1991bb9bd672af0f9.md5 │ ├── chest_closed_anim_f7.png-e3b72497ad378dd1991bb9bd672af0f9.stex │ ├── chest_open.png-781bb2940c34eeb6d53677b1a2e37f57.md5 │ ├── chest_open.png-781bb2940c34eeb6d53677b1a2e37f57.stex │ ├── chest_spritesheet.png-b7c006e283bafd9bfd95f9e29f152bcb.md5 │ ├── chest_spritesheet.png-b7c006e283bafd9bfd95f9e29f152bcb.stex │ ├── crosshair_1.png-a1b10c475e801ffbb7ce802ff080fd69.md5 │ ├── crosshair_1.png-a1b10c475e801ffbb7ce802ff080fd69.stex │ ├── crosshair_2.png-8bcab4b8eb7c2d336630906e0aebcbfb.md5 │ ├── crosshair_2.png-8bcab4b8eb7c2d336630906e0aebcbfb.stex │ ├── crosshair_3.png-9611b7937f889a729cc7a687a459dcd3.md5 │ ├── crosshair_3.png-9611b7937f889a729cc7a687a459dcd3.stex │ ├── door_anim_opening_f0.png-17dc779fd9191617397ef7032c9c3227.md5 │ ├── door_anim_opening_f0.png-17dc779fd9191617397ef7032c9c3227.stex │ ├── door_anim_opening_f1.png-5c03363655f0a422b3d6fcb477229422.md5 │ ├── door_anim_opening_f1.png-5c03363655f0a422b3d6fcb477229422.stex │ ├── door_anim_opening_f10.png-1f4e923afa8da893ff6afa768828a2b7.md5 │ ├── door_anim_opening_f10.png-1f4e923afa8da893ff6afa768828a2b7.stex │ ├── door_anim_opening_f11.png-d72bcce7324c411cb4b5cd789b8cd3b0.md5 │ ├── door_anim_opening_f11.png-d72bcce7324c411cb4b5cd789b8cd3b0.stex │ ├── door_anim_opening_f12.png-a40264c0a18e29c30d2a7274b3c03841.md5 │ ├── door_anim_opening_f12.png-a40264c0a18e29c30d2a7274b3c03841.stex │ ├── door_anim_opening_f13.png-08686332ee79fbd7bd92c30ec4474c22.md5 │ ├── door_anim_opening_f13.png-08686332ee79fbd7bd92c30ec4474c22.stex │ ├── door_anim_opening_f2.png-02b81e0327cbc32f141866f238367e5e.md5 │ ├── door_anim_opening_f2.png-02b81e0327cbc32f141866f238367e5e.stex │ ├── door_anim_opening_f3.png-793eddbadb64e4796fba0ac8467c8bb8.md5 │ ├── door_anim_opening_f3.png-793eddbadb64e4796fba0ac8467c8bb8.stex │ ├── door_anim_opening_f4.png-216419400746ebf509a7cde57e161709.md5 │ ├── door_anim_opening_f4.png-216419400746ebf509a7cde57e161709.stex │ ├── door_anim_opening_f5.png-1caefc0b74fb8a45c27ea488ca9bc28d.md5 │ ├── door_anim_opening_f5.png-1caefc0b74fb8a45c27ea488ca9bc28d.stex │ ├── door_anim_opening_f6.png-e31b82e6735f81b5edb8c3abc8f38316.md5 │ ├── door_anim_opening_f6.png-e31b82e6735f81b5edb8c3abc8f38316.stex │ ├── door_anim_opening_f7.png-73c2b4cb22eadc2948793db3b425fe53.md5 │ ├── door_anim_opening_f7.png-73c2b4cb22eadc2948793db3b425fe53.stex │ ├── door_anim_opening_f8.png-7df3362c9fe7e5a7ab9b898736adcbe9.md5 │ ├── door_anim_opening_f8.png-7df3362c9fe7e5a7ab9b898736adcbe9.stex │ ├── door_anim_opening_f9.png-e6d1b30ee15c5f3bb7461cf074665ffa.md5 │ ├── door_anim_opening_f9.png-e6d1b30ee15c5f3bb7461cf074665ffa.stex │ ├── door_closed.png-304c7a489ec736a3d74bdf21654460b1.md5 │ ├── door_closed.png-304c7a489ec736a3d74bdf21654460b1.stex │ ├── door_floor.png-bf4310b0b52f975e46bf54bd8c7cf233.md5 │ ├── door_floor.png-bf4310b0b52f975e46bf54bd8c7cf233.stex │ ├── door_fullyopen.png-1ec6205beacc6830280b6d0e282802bc.md5 │ ├── door_fullyopen.png-1ec6205beacc6830280b6d0e282802bc.stex │ ├── door_spritesheet.png-3a76e5eb3c5947144b959e76c5339788.md5 │ ├── door_spritesheet.png-3a76e5eb3c5947144b959e76c5339788.stex │ ├── enemy_afterdead_explosion_anim_f0.png-0e2e87390473b4f80f2e369da118e8a2.md5 │ ├── enemy_afterdead_explosion_anim_f0.png-0e2e87390473b4f80f2e369da118e8a2.stex │ ├── enemy_afterdead_explosion_anim_f1.png-c341158103b72a842082da336f022f15.md5 │ ├── enemy_afterdead_explosion_anim_f1.png-c341158103b72a842082da336f022f15.stex │ ├── enemy_afterdead_explosion_anim_f2.png-92555e60ecda8a72295a63e2f1e9a35b.md5 │ ├── enemy_afterdead_explosion_anim_f2.png-92555e60ecda8a72295a63e2f1e9a35b.stex │ ├── enemy_afterdead_explosion_anim_f3.png-978419c221a3f9c239682681c94c2d85.md5 │ ├── enemy_afterdead_explosion_anim_f3.png-978419c221a3f9c239682681c94c2d85.stex │ ├── enemy_afterdead_explosion_anim_spritesheet.png-51965b782aaaa17fb4b1c3b2797a512c.md5 │ ├── enemy_afterdead_explosion_anim_spritesheet.png-51965b782aaaa17fb4b1c3b2797a512c.stex │ ├── explosion_anim_f0.png-9a98e2908ad5ddf798260a654acdeb48.md5 │ ├── explosion_anim_f0.png-9a98e2908ad5ddf798260a654acdeb48.stex │ ├── explosion_anim_f1.png-cf3124916350156c9b15ceb04b024b2b.md5 │ ├── explosion_anim_f1.png-cf3124916350156c9b15ceb04b024b2b.stex │ ├── explosion_anim_f2.png-f6d8b2254f9612e4da13c6a7d333b8b8.md5 │ ├── explosion_anim_f2.png-f6d8b2254f9612e4da13c6a7d333b8b8.stex │ ├── explosion_anim_f3.png-915e566f986a866fca3322fdbed77dd0.md5 │ ├── explosion_anim_f3.png-915e566f986a866fca3322fdbed77dd0.stex │ ├── explosion_anim_f4.png-10d47fed1de62eab52b52cddbb42854f.md5 │ ├── explosion_anim_f4.png-10d47fed1de62eab52b52cddbb42854f.stex │ ├── explosion_anim_f5.png-282deb094f1440c8d146eacb6922b0cb.md5 │ ├── explosion_anim_f5.png-282deb094f1440c8d146eacb6922b0cb.stex │ ├── explosion_anim_f6.png-bd422b3ad8f4ae4be942abd31286c5bb.md5 │ ├── explosion_anim_f6.png-bd422b3ad8f4ae4be942abd31286c5bb.stex │ ├── explosion_anim_spritesheet.png-cf18a6cb6822f97b83d62c825d4013ba.md5 │ ├── explosion_anim_spritesheet.png-cf18a6cb6822f97b83d62c825d4013ba.stex │ ├── fireB.png-4faf297a32745fc25ccda6a00bbb249b.md5 │ ├── fireB.png-4faf297a32745fc25ccda6a00bbb249b.stex │ ├── fireW.png-ba6432607c0d32d7dc407b4b7e3ba8de.md5 │ ├── fireW.png-ba6432607c0d32d7dc407b4b7e3ba8de.stex │ ├── flag_green.png-153e2ed26a568cefe53095315843035f.md5 │ ├── flag_green.png-153e2ed26a568cefe53095315843035f.stex │ ├── flag_red.png-bade8a6a1ea36eef0ccb68aaab394fb8.md5 │ ├── flag_red.png-bade8a6a1ea36eef0ccb68aaab394fb8.stex │ ├── floor_1.png-b9f458052c14fd1e6e94f9da5ca0a7ec.md5 │ ├── floor_1.png-b9f458052c14fd1e6e94f9da5ca0a7ec.stex │ ├── floor_10.png-8233e331e412eb31ba5a7ca81fd1e255.md5 │ ├── floor_10.png-8233e331e412eb31ba5a7ca81fd1e255.stex │ ├── floor_2.png-30ec69ad416213bfa5162d5df4276e0c.md5 │ ├── floor_2.png-30ec69ad416213bfa5162d5df4276e0c.stex │ ├── floor_3.png-82e6ee01e192c56bcff4596281966514.md5 │ ├── floor_3.png-82e6ee01e192c56bcff4596281966514.stex │ ├── floor_4.png-99944489538a355c269ef76364645630.md5 │ ├── floor_4.png-99944489538a355c269ef76364645630.stex │ ├── floor_5.png-2450f9edc371527e1f6d968836f241fe.md5 │ ├── floor_5.png-2450f9edc371527e1f6d968836f241fe.stex │ ├── floor_6.png-8f9d9796a1ddf142ec247d36486cb3a1.md5 │ ├── floor_6.png-8f9d9796a1ddf142ec247d36486cb3a1.stex │ ├── floor_7.png-c47287050f325ab129aeb95a3dcfb3a8.md5 │ ├── floor_7.png-c47287050f325ab129aeb95a3dcfb3a8.stex │ ├── floor_8.png-4c635ddd175c929ec989adff8913a476.md5 │ ├── floor_8.png-4c635ddd175c929ec989adff8913a476.stex │ ├── floor_9.png-4ed4f27e5c077164995ecde921931271.md5 │ ├── floor_9.png-4ed4f27e5c077164995ecde921931271.stex │ ├── floor_side.png-8a2a8254981fb2dac31157ba344f95d2.md5 │ ├── floor_side.png-8a2a8254981fb2dac31157ba344f95d2.stex │ ├── floor_side2.png-eda0e9479ea4e38118fda56829983ad3.md5 │ ├── floor_side2.png-eda0e9479ea4e38118fda56829983ad3.stex │ ├── floor_side3.png-cd4ef8098ba172135a22dd9318dd0bd1.md5 │ ├── floor_side3.png-cd4ef8098ba172135a22dd9318dd0bd1.stex │ ├── floor_side4.png-82c7c38892bb35bb02cd992ead17cdc2.md5 │ ├── floor_side4.png-82c7c38892bb35bb02cd992ead17cdc2.stex │ ├── floor_side5.png-afeae006f5a3c0e8963b73a2999436ff.md5 │ ├── floor_side5.png-afeae006f5a3c0e8963b73a2999436ff.stex │ ├── floor_side_left.png-b4c54ff34ec54dc0785dea7da888cf62.md5 │ ├── floor_side_left.png-b4c54ff34ec54dc0785dea7da888cf62.stex │ ├── floor_side_right.png-036207aacd497df253ebaf1dfd163fe5.md5 │ ├── floor_side_right.png-036207aacd497df253ebaf1dfd163fe5.stex │ ├── floor_stair.png-d5a5132e3e1caccc43ae7bb0fc9b592f.md5 │ ├── floor_stair.png-d5a5132e3e1caccc43ae7bb0fc9b592f.stex │ ├── fly_anim_f0.png-d93ce9eeba6cf1b4e6baa5f4bc37529a.md5 │ ├── fly_anim_f0.png-d93ce9eeba6cf1b4e6baa5f4bc37529a.stex │ ├── fly_anim_f1.png-41bc48400eca8599d9bfa3c6ceeea1a9.md5 │ ├── fly_anim_f1.png-41bc48400eca8599d9bfa3c6ceeea1a9.stex │ ├── fly_anim_f2.png-ecde4958dbdc8d5a6277085f6ce79b21.md5 │ ├── fly_anim_f2.png-ecde4958dbdc8d5a6277085f6ce79b21.stex │ ├── fly_anim_f3.png-1cc631f25b3be6d3da934772eff6254e.md5 │ ├── fly_anim_f3.png-1cc631f25b3be6d3da934772eff6254e.stex │ ├── fly_anim_spritesheet.png-73e517eaede5f7f1da9afe89a1127eba.md5 │ ├── fly_anim_spritesheet.png-73e517eaede5f7f1da9afe89a1127eba.stex │ ├── forsightB.png-ffef2ba12bfb3b22a807dcf2052c5648.md5 │ ├── forsightB.png-ffef2ba12bfb3b22a807dcf2052c5648.stex │ ├── forsightW.png-0d31f8a27ccc7b222145e65fd2756e49.md5 │ ├── forsightW.png-0d31f8a27ccc7b222145e65fd2756e49.stex │ ├── full spritesheet.png-979dc9273c86fc65fd503db1a0b38634.md5 │ ├── full spritesheet.png-979dc9273c86fc65fd503db1a0b38634.stex │ ├── full tilemap.png-d020e07c90602240509133574e46084d.md5 │ ├── full tilemap.png-d020e07c90602240509133574e46084d.stex │ ├── goblin_idle_anim_f0.png-e5be75773c4238209d1afe8271ded169.md5 │ ├── goblin_idle_anim_f0.png-e5be75773c4238209d1afe8271ded169.stex │ ├── goblin_idle_anim_f1.png-2b8f669ff3742ba6f0b5975d18824de3.md5 │ ├── goblin_idle_anim_f1.png-2b8f669ff3742ba6f0b5975d18824de3.stex │ ├── goblin_idle_anim_f2.png-dceba1f3c5180f0c98d0dd66bd0c8694.md5 │ ├── goblin_idle_anim_f2.png-dceba1f3c5180f0c98d0dd66bd0c8694.stex │ ├── goblin_idle_anim_f3.png-b6ccd607bb3e43bf73727687d281a847.md5 │ ├── goblin_idle_anim_f3.png-b6ccd607bb3e43bf73727687d281a847.stex │ ├── goblin_idle_anim_f4.png-56cf9a743d01f76caa8f6f1943eb4a8f.md5 │ ├── goblin_idle_anim_f4.png-56cf9a743d01f76caa8f6f1943eb4a8f.stex │ ├── goblin_idle_anim_f5.png-8e00b42e1ad07b9829c2660d86f24c9f.md5 │ ├── goblin_idle_anim_f5.png-8e00b42e1ad07b9829c2660d86f24c9f.stex │ ├── goblin_idle_spritesheet.png-aef10c686a5967a1767056ccd7ee312d.md5 │ ├── goblin_idle_spritesheet.png-aef10c686a5967a1767056ccd7ee312d.stex │ ├── goblin_knife.png-4461242fc35ba4832657ab1a22ed648e.md5 │ ├── goblin_knife.png-4461242fc35ba4832657ab1a22ed648e.stex │ ├── goblin_run_anim_f0.png-42051a5d373eca253fd378726b3b407c.md5 │ ├── goblin_run_anim_f0.png-42051a5d373eca253fd378726b3b407c.stex │ ├── goblin_run_anim_f1.png-d2e1be71ddf173217bad2728b2bb6293.md5 │ ├── goblin_run_anim_f1.png-d2e1be71ddf173217bad2728b2bb6293.stex │ ├── goblin_run_anim_f2.png-e4f0f534bf78c1d2524527adfc249230.md5 │ ├── goblin_run_anim_f2.png-e4f0f534bf78c1d2524527adfc249230.stex │ ├── goblin_run_anim_f3.png-842bf1cb8b7d58e90f03013b5fcc0000.md5 │ ├── goblin_run_anim_f3.png-842bf1cb8b7d58e90f03013b5fcc0000.stex │ ├── goblin_run_anim_f4.png-6672282397fdee67f9de54c55bd9c324.md5 │ ├── goblin_run_anim_f4.png-6672282397fdee67f9de54c55bd9c324.stex │ ├── goblin_run_anim_f5.png-96c8f6862a0f6494cc8c9264127c99f1.md5 │ ├── goblin_run_anim_f5.png-96c8f6862a0f6494cc8c9264127c99f1.stex │ ├── goblin_run_spritesheet.png-120d6a6e3b00bd38e486d50facff5ae9.md5 │ ├── goblin_run_spritesheet.png-120d6a6e3b00bd38e486d50facff5ae9.stex │ ├── healthB.png-1711f7d64488b371832568119f49d104.md5 │ ├── healthB.png-1711f7d64488b371832568119f49d104.stex │ ├── healthW.png-3e8f01f431bde59664f2a52f7a088121.md5 │ ├── healthW.png-3e8f01f431bde59664f2a52f7a088121.stex │ ├── health_ui.png-e377bce18c78787f1031ab76d1929e43.md5 │ ├── health_ui.png-e377bce18c78787f1031ab76d1929e43.stex │ ├── hit_effect_anim_f0.png-da8edeb5f9b4091f9b000410d206e65a.md5 │ ├── hit_effect_anim_f0.png-da8edeb5f9b4091f9b000410d206e65a.stex │ ├── hit_effect_anim_f1.png-2a5dcd635098d0f568a39762b4232f05.md5 │ ├── hit_effect_anim_f1.png-2a5dcd635098d0f568a39762b4232f05.stex │ ├── hit_effect_anim_f2.png-072ccd211be29fc63338f02213d8941d.md5 │ ├── hit_effect_anim_f2.png-072ccd211be29fc63338f02213d8941d.stex │ ├── hit_effect_anim_spritesheet.png-f258f8d3291fe99c5a53f007c8bad6bd.md5 │ ├── hit_effect_anim_spritesheet.png-f258f8d3291fe99c5a53f007c8bad6bd.stex │ ├── iceB.png-b5e0bd3bc723315be3a130861bd63156.md5 │ ├── iceB.png-b5e0bd3bc723315be3a130861bd63156.stex │ ├── iceW.png-86136a147e4e451448b31045244078a7.md5 │ ├── iceW.png-86136a147e4e451448b31045244078a7.stex │ ├── icon.png-487276ed1e3a0c39cad0279d744ee560.md5 │ ├── icon.png-487276ed1e3a0c39cad0279d744ee560.stex │ ├── key_silver.png-83bae98162b5e9eb2584460da0161b99.md5 │ ├── key_silver.png-83bae98162b5e9eb2584460da0161b99.stex │ ├── knight_idle_anim_f0.png-b1904d205eed439709faf03155542fbf.md5 │ ├── knight_idle_anim_f0.png-b1904d205eed439709faf03155542fbf.stex │ ├── knight_idle_anim_f1.png-7735fa6714e6f7f73084bbac9b954979.md5 │ ├── knight_idle_anim_f1.png-7735fa6714e6f7f73084bbac9b954979.stex │ ├── knight_idle_anim_f2.png-2dfa290c803f6e9fbbde739008313324.md5 │ ├── knight_idle_anim_f2.png-2dfa290c803f6e9fbbde739008313324.stex │ ├── knight_idle_anim_f3.png-26d94e2fc2c905afd6a248bd166b6f13.md5 │ ├── knight_idle_anim_f3.png-26d94e2fc2c905afd6a248bd166b6f13.stex │ ├── knight_idle_anim_f4.png-e74b920eeb0bcf6c7fb5f51f574c2597.md5 │ ├── knight_idle_anim_f4.png-e74b920eeb0bcf6c7fb5f51f574c2597.stex │ ├── knight_idle_anim_f5.png-7d8a7b0c10e70245eb69244cebf3c5ae.md5 │ ├── knight_idle_anim_f5.png-7d8a7b0c10e70245eb69244cebf3c5ae.stex │ ├── knight_idle_spritesheet.png-f688857b0d6614974dfed2fc6f240a86.md5 │ ├── knight_idle_spritesheet.png-f688857b0d6614974dfed2fc6f240a86.stex │ ├── knight_run_anim_f0.png-7d0eaed879bff8d27fc177df8013a3a4.md5 │ ├── knight_run_anim_f0.png-7d0eaed879bff8d27fc177df8013a3a4.stex │ ├── knight_run_anim_f1.png-84f1c56b65bdc2de2f69f3ad985b15dd.md5 │ ├── knight_run_anim_f1.png-84f1c56b65bdc2de2f69f3ad985b15dd.stex │ ├── knight_run_anim_f2.png-08f8759bb070b8fd22423673edc3f726.md5 │ ├── knight_run_anim_f2.png-08f8759bb070b8fd22423673edc3f726.stex │ ├── knight_run_anim_f3.png-4f8fac7f3c9af7c668270b83df8ea809.md5 │ ├── knight_run_anim_f3.png-4f8fac7f3c9af7c668270b83df8ea809.stex │ ├── knight_run_anim_f4.png-7c2903367ff11b3669fcdd004d8784a1.md5 │ ├── knight_run_anim_f4.png-7c2903367ff11b3669fcdd004d8784a1.stex │ ├── knight_run_anim_f5.png-309c17514561c1c570fdcb1f9ad5bf16.md5 │ ├── knight_run_anim_f5.png-309c17514561c1c570fdcb1f9ad5bf16.stex │ ├── knight_run_spritesheet.png-bb4665f3b9dd5ca5a20da200625064af.md5 │ ├── knight_run_spritesheet.png-bb4665f3b9dd5ca5a20da200625064af.stex │ ├── lightB.png-b85c599c849ea634af630740860d7484.md5 │ ├── lightB.png-b85c599c849ea634af630740860d7484.stex │ ├── lightW.png-91101c938d5ba027a60b6ab9f4797274.md5 │ ├── lightW.png-91101c938d5ba027a60b6ab9f4797274.stex │ ├── lightningB.png-e7eccc83475ca1c66a6558a8051011f2.md5 │ ├── lightningB.png-e7eccc83475ca1c66a6558a8051011f2.stex │ ├── lightningW.png-6f8b6f6ea0fce47c4669af4bc25a9a43.md5 │ ├── lightningW.png-6f8b6f6ea0fce47c4669af4bc25a9a43.stex │ ├── magicB.png-964e6b9e4c97236537f70b8b4c865d99.md5 │ ├── magicB.png-964e6b9e4c97236537f70b8b4c865d99.stex │ ├── magicW.png-4e4c93ae7a4e863d59b40009226ff4e9.md5 │ ├── magicW.png-4e4c93ae7a4e863d59b40009226ff4e9.stex │ ├── menu_button.png-9223e18b2b6e8c5483438fd2258cc420.md5 │ ├── menu_button.png-9223e18b2b6e8c5483438fd2258cc420.stex │ ├── menu_button_press.png-0441c6fbe99fcbc49a3cc4fd57d095b4.md5 │ ├── menu_button_press.png-0441c6fbe99fcbc49a3cc4fd57d095b4.stex │ ├── neuronB.png-c7e23609dec1379ad49ba19adbe02d04.md5 │ ├── neuronB.png-c7e23609dec1379ad49ba19adbe02d04.stex │ ├── neuronW.png-67fb439ad759ccd00dda48f04908411b.md5 │ ├── neuronW.png-67fb439ad759ccd00dda48f04908411b.stex │ ├── pause_button.png-6e74437924c200fe61132c037a6297d8.md5 │ ├── pause_button.png-6e74437924c200fe61132c037a6297d8.stex │ ├── pause_button_press.png-6f02f12faed59141fda1af8b08b39133.md5 │ ├── pause_button_press.png-6f02f12faed59141fda1af8b08b39133.stex │ ├── poisonB.png-10e96cd8b35620058faf3296635dc54f.md5 │ ├── poisonB.png-10e96cd8b35620058faf3296635dc54f.stex │ ├── poisonW.png-e2384f75c771d3d9bd9510d12f217625.md5 │ ├── poisonW.png-e2384f75c771d3d9bd9510d12f217625.stex │ ├── potion_green.png-9d15f923ab3551d36164927fda7b4d1f.md5 │ ├── potion_green.png-9d15f923ab3551d36164927fda7b4d1f.stex │ ├── potion_red.png-26778df98769e1360faca2dc8f515da3.md5 │ ├── potion_red.png-26778df98769e1360faca2dc8f515da3.stex │ ├── potion_yellow.png-64c977734d62efdc846533b345bc1a9b.md5 │ ├── potion_yellow.png-64c977734d62efdc846533b345bc1a9b.stex │ ├── prisoner.png-69b73f8eb2737dde924cea2aa9dd60f7.md5 │ ├── prisoner.png-69b73f8eb2737dde924cea2aa9dd60f7.stex │ ├── progress bar.png-055028e17f5742b82c6b3ae31b891e1d.md5 │ ├── progress bar.png-055028e17f5742b82c6b3ae31b891e1d.stex │ ├── shieldB.png-2db76dcbf0e680c93998c69c948390ff.md5 │ ├── shieldB.png-2db76dcbf0e680c93998c69c948390ff.stex │ ├── shieldW.png-9199600420b5868822f420f1280a2c8c.md5 │ ├── shieldW.png-9199600420b5868822f420f1280a2c8c.stex │ ├── slash_effect_anim_f0.png-aefa9b1625bc0ae6b85e2be914b156c1.md5 │ ├── slash_effect_anim_f0.png-aefa9b1625bc0ae6b85e2be914b156c1.stex │ ├── slash_effect_anim_f1.png-47c86e8b5a19fdfe99e08167a978965b.md5 │ ├── slash_effect_anim_f1.png-47c86e8b5a19fdfe99e08167a978965b.stex │ ├── slash_effect_anim_f2.png-341ed28c67724e1257a70f055f249721.md5 │ ├── slash_effect_anim_f2.png-341ed28c67724e1257a70f055f249721.stex │ ├── slash_effect_anim_spritesheet.png-3702611dfcce89cd9721b467abc49fbd.md5 │ ├── slash_effect_anim_spritesheet.png-3702611dfcce89cd9721b467abc49fbd.stex │ ├── slime boss.png-dd266d427a7a4998606bf7eec143e84b.md5 │ ├── slime boss.png-dd266d427a7a4998606bf7eec143e84b.stex │ ├── slime shadow.png-a791f2fe67069a7fb2fd6de918a923af.md5 │ ├── slime shadow.png-a791f2fe67069a7fb2fd6de918a923af.stex │ ├── slime_idle_anim_f0.png-21c821a9f47767be51287f6b19d2be92.md5 │ ├── slime_idle_anim_f0.png-21c821a9f47767be51287f6b19d2be92.stex │ ├── slime_idle_anim_f1.png-facfcf2bfab9554075c6d1fb78566ec8.md5 │ ├── slime_idle_anim_f1.png-facfcf2bfab9554075c6d1fb78566ec8.stex │ ├── slime_idle_anim_f2.png-5978564aea96ea5aefe906f03844ba4f.md5 │ ├── slime_idle_anim_f2.png-5978564aea96ea5aefe906f03844ba4f.stex │ ├── slime_idle_anim_f3.png-9a8c71f7c0af0f059f81c3bfed87161f.md5 │ ├── slime_idle_anim_f3.png-9a8c71f7c0af0f059f81c3bfed87161f.stex │ ├── slime_idle_anim_f4.png-6ed6bbe19dce7b38860f8d629e5514e4.md5 │ ├── slime_idle_anim_f4.png-6ed6bbe19dce7b38860f8d629e5514e4.stex │ ├── slime_idle_anim_f5.png-9ca49d8797a74fdb36925c0123398164.md5 │ ├── slime_idle_anim_f5.png-9ca49d8797a74fdb36925c0123398164.stex │ ├── slime_idle_spritesheet.png-db64944b4814505a3ac4a7d105502755.md5 │ ├── slime_idle_spritesheet.png-db64944b4814505a3ac4a7d105502755.stex │ ├── slime_run_anim_f0.png-377f5b1e1f0ed81512e14f47bab9e1e1.md5 │ ├── slime_run_anim_f0.png-377f5b1e1f0ed81512e14f47bab9e1e1.stex │ ├── slime_run_anim_f1.png-0b8bf65ff62a2201fc489e6d970e2b71.md5 │ ├── slime_run_anim_f1.png-0b8bf65ff62a2201fc489e6d970e2b71.stex │ ├── slime_run_anim_f2.png-eb9973496ee6c2e1dba62b6d9d33022c.md5 │ ├── slime_run_anim_f2.png-eb9973496ee6c2e1dba62b6d9d33022c.stex │ ├── slime_run_anim_f3.png-2393bb041547713dc4a7edfd40d250b9.md5 │ ├── slime_run_anim_f3.png-2393bb041547713dc4a7edfd40d250b9.stex │ ├── slime_run_anim_f4.png-885bc2823c57895c622904b969ecdaa4.md5 │ ├── slime_run_anim_f4.png-885bc2823c57895c622904b969ecdaa4.stex │ ├── slime_run_anim_f5.png-b4d85e45eeb6c8fc2ef0688939a60d7c.md5 │ ├── slime_run_anim_f5.png-b4d85e45eeb6c8fc2ef0688939a60d7c.stex │ ├── slime_run_spritesheeet.png-32ab190e87ffe4865d58acf1a12cd38f.md5 │ ├── slime_run_spritesheeet.png-32ab190e87ffe4865d58acf1a12cd38f.stex │ ├── spikes.png-eb100d68d5ae21027a52a1a9fdd8467a.md5 │ ├── spikes.png-eb100d68d5ae21027a52a1a9fdd8467a.stex │ ├── spikes_anim_f0.png-8f688ffdb0ed3fe1225843868252a7d8.md5 │ ├── spikes_anim_f0.png-8f688ffdb0ed3fe1225843868252a7d8.stex │ ├── spikes_anim_f1.png-7cf82a0810550078396f6948e53203a8.md5 │ ├── spikes_anim_f1.png-7cf82a0810550078396f6948e53203a8.stex │ ├── spikes_anim_f2.png-17fb5f5ab1b3ded5213c377652590b32.md5 │ ├── spikes_anim_f2.png-17fb5f5ab1b3ded5213c377652590b32.stex │ ├── spikes_anim_f3.png-583426903b4a64216b4a3106ad573846.md5 │ ├── spikes_anim_f3.png-583426903b4a64216b4a3106ad573846.stex │ ├── spikes_anim_f4.png-af2b0f93888e947cc1613416431c472f.md5 │ ├── spikes_anim_f4.png-af2b0f93888e947cc1613416431c472f.stex │ ├── spikes_anim_f5.png-7129d305c9c9f42e774687a6de02cf93.md5 │ ├── spikes_anim_f5.png-7129d305c9c9f42e774687a6de02cf93.stex │ ├── spikes_anim_f6.png-99e9b556302284f01fa70c56dd8a3fd1.md5 │ ├── spikes_anim_f6.png-99e9b556302284f01fa70c56dd8a3fd1.stex │ ├── spikes_anim_f7.png-bb2055b45e02f77980dc8e671edb0439.md5 │ ├── spikes_anim_f7.png-bb2055b45e02f77980dc8e671edb0439.stex │ ├── spikes_anim_f8.png-1d9647d16e514932b306d5181b76758d.md5 │ ├── spikes_anim_f8.png-1d9647d16e514932b306d5181b76758d.stex │ ├── spikes_anim_f9.png-0125877ee1445ce12150247663601f5e.md5 │ ├── spikes_anim_f9.png-0125877ee1445ce12150247663601f5e.stex │ ├── spikes_spritesheet.png-3d802dad452bfb94f38d51271418be37.md5 │ ├── spikes_spritesheet.png-3d802dad452bfb94f38d51271418be37.stex │ ├── stair_nextlevel.png-46f714c781b61eb6f15425f761a0f491.md5 │ ├── stair_nextlevel.png-46f714c781b61eb6f15425f761a0f491.stex │ ├── starsB.png-fdb30ae7ddaf885514c803f2106d802e.md5 │ ├── starsB.png-fdb30ae7ddaf885514c803f2106d802e.stex │ ├── starsW.png-1ccdf9a68e10fa30a663ea9150243cd3.md5 │ ├── starsW.png-1ccdf9a68e10fa30a663ea9150243cd3.stex │ ├── strenghtenB.png-27962a8f4af453865d1cf2429e7c5c7f.md5 │ ├── strenghtenB.png-27962a8f4af453865d1cf2429e7c5c7f.stex │ ├── strenghtenW.png-0ce28b0172daad46fd1067af0fe2fcd8.md5 │ ├── strenghtenW.png-0ce28b0172daad46fd1067af0fe2fcd8.stex │ ├── sunMoonB.png-29960af47de9995e83f2a8cac1fe8a11.md5 │ ├── sunMoonB.png-29960af47de9995e83f2a8cac1fe8a11.stex │ ├── sunMoonW.png-59d25028a3a2d280fe3bd4b015c731f6.md5 │ ├── sunMoonW.png-59d25028a3a2d280fe3bd4b015c731f6.stex │ ├── swingB.png-065ede17345bcebae8c1a2198c1be626.md5 │ ├── swingB.png-065ede17345bcebae8c1a2198c1be626.stex │ ├── swingW.png-1e17844b335b780c3342c3f2e0a16d4d.md5 │ ├── swingW.png-1e17844b335b780c3342c3f2e0a16d4d.stex │ ├── swirlB.png-8c5edbcb0ea7931a1347bc1d4910d6f5.md5 │ ├── swirlB.png-8c5edbcb0ea7931a1347bc1d4910d6f5.stex │ ├── swirlW.png-1b6e4a1d6361aea07e4cf6acf0355dff.md5 │ ├── swirlW.png-1b6e4a1d6361aea07e4cf6acf0355dff.stex │ ├── table.png-eb62053d5f50cb9fe466b129714aa0e0.md5 │ ├── table.png-eb62053d5f50cb9fe466b129714aa0e0.stex │ ├── table_2.png-f4cd0f8da2698a42e8ca5ea76517f871.md5 │ ├── table_2.png-f4cd0f8da2698a42e8ca5ea76517f871.stex │ ├── teleportB.png-95172932db7aea2bff95ad1b4ba95382.md5 │ ├── teleportB.png-95172932db7aea2bff95ad1b4ba95382.stex │ ├── teleportW.png-bbc494d4168005028e9754695c200904.md5 │ ├── teleportW.png-bbc494d4168005028e9754695c200904.stex │ ├── torch_anim_f0.png-59b62265aa14e47e8686b3f6e434461a.md5 │ ├── torch_anim_f0.png-59b62265aa14e47e8686b3f6e434461a.stex │ ├── torch_anim_f1.png-5d3990cfa8e85f6d3ee9c814e917b569.md5 │ ├── torch_anim_f1.png-5d3990cfa8e85f6d3ee9c814e917b569.stex │ ├── torch_anim_f2.png-44005c12c679224309677e9ec55d31d3.md5 │ ├── torch_anim_f2.png-44005c12c679224309677e9ec55d31d3.stex │ ├── torch_anim_f3.png-ce1e5ea3bd80a4bd1ddeaafc912c2e88.md5 │ ├── torch_anim_f3.png-ce1e5ea3bd80a4bd1ddeaafc912c2e88.stex │ ├── torch_anim_f4.png-0be60a0f43a1b1a6f7ebd294832a221b.md5 │ ├── torch_anim_f4.png-0be60a0f43a1b1a6f7ebd294832a221b.stex │ ├── torch_anim_f5.png-142d59cbbb20b1ab64d1ed90562c043c.md5 │ ├── torch_anim_f5.png-142d59cbbb20b1ab64d1ed90562c043c.stex │ ├── torch_spritesheet.png-bf88176f7faf7ab744a56b6dd3053b6f.md5 │ ├── torch_spritesheet.png-bf88176f7faf7ab744a56b6dd3053b6f.stex │ ├── wall_1.png-0c64ceefd39fd899261daf8f608bd9a8.md5 │ ├── wall_1.png-0c64ceefd39fd899261daf8f608bd9a8.stex │ ├── wall_2.png-f11bdfb96c34bb8e212c62a5e1de83f4.md5 │ ├── wall_2.png-f11bdfb96c34bb8e212c62a5e1de83f4.stex │ ├── wall_3.png-26eae65648373913611af02e2a70cc48.md5 │ ├── wall_3.png-26eae65648373913611af02e2a70cc48.stex │ ├── wall_arch_left.png-4c7561c1c97444c9c7148449de5c67e0.md5 │ ├── wall_arch_left.png-4c7561c1c97444c9c7148449de5c67e0.stex │ ├── wall_arch_right.png-92ceb132c984c9eea233de2b726fd3ed.md5 │ ├── wall_arch_right.png-92ceb132c984c9eea233de2b726fd3ed.stex │ ├── wall_bottom.png-261d11c986578063741709d1543ff416.md5 │ ├── wall_bottom.png-261d11c986578063741709d1543ff416.stex │ ├── wall_bottom_inner_left.png-32d9c36bf5ad3177b2c285984b562aa0.md5 │ ├── wall_bottom_inner_left.png-32d9c36bf5ad3177b2c285984b562aa0.stex │ ├── wall_bottom_inner_right.png-1a8409a0f3309b062af6e05cbe11c5ac.md5 │ ├── wall_bottom_inner_right.png-1a8409a0f3309b062af6e05cbe11c5ac.stex │ ├── wall_bottom_left.png-82cd1f79d379d853835666db54b3c13e.md5 │ ├── wall_bottom_left.png-82cd1f79d379d853835666db54b3c13e.stex │ ├── wall_bottom_right.png-e0c0be9a401f7fd1609f33f647a28fb7.md5 │ ├── wall_bottom_right.png-e0c0be9a401f7fd1609f33f647a28fb7.stex │ ├── wall_crack.png-adc82e6243f58dde413e8584a72b46dc.md5 │ ├── wall_crack.png-adc82e6243f58dde413e8584a72b46dc.stex │ ├── wall_side_left .png-ac95c1e47632353ed93fefbfc60b62a8.md5 │ ├── wall_side_left .png-ac95c1e47632353ed93fefbfc60b62a8.stex │ ├── wall_side_right.png-831c547eac6bfb97862a7789d81fce17.md5 │ ├── wall_side_right.png-831c547eac6bfb97862a7789d81fce17.stex │ ├── wall_top_1.png-4001041634f4d00c9c3eedaa11872b08.md5 │ ├── wall_top_1.png-4001041634f4d00c9c3eedaa11872b08.stex │ ├── wall_top_inner_left.png-39ddf77645622015f26ecf41ffecd200.md5 │ ├── wall_top_inner_left.png-39ddf77645622015f26ecf41ffecd200.stex │ ├── wall_top_inner_left_2.png-c8111f76795cb29e51def5fd30715cae.md5 │ ├── wall_top_inner_left_2.png-c8111f76795cb29e51def5fd30715cae.stex │ ├── wall_top_inner_right.png-0f65549b996b99364d407805bb68441c.md5 │ ├── wall_top_inner_right.png-0f65549b996b99364d407805bb68441c.stex │ ├── wall_top_inner_right_2.png-75cf357e4e984d7715f10a306a0933cc.md5 │ ├── wall_top_inner_right_2.png-75cf357e4e984d7715f10a306a0933cc.stex │ ├── wall_top_left.png-9e9bcfe5673306fc1a4e17122162d9fe.md5 │ ├── wall_top_left.png-9e9bcfe5673306fc1a4e17122162d9fe.stex │ ├── wall_top_right.png-464110d1be6e1870f7fcb6a9536e4261.md5 │ ├── wall_top_right.png-464110d1be6e1870f7fcb6a9536e4261.stex │ ├── weakenB.png-4636b74b2efe4782415a15f87f7d6957.md5 │ ├── weakenB.png-4636b74b2efe4782415a15f87f7d6957.stex │ ├── weakenW.png-4a780171dc2fd493646e632a5090899b.md5 │ ├── weakenW.png-4a780171dc2fd493646e632a5090899b.stex │ ├── weapon_sword_1.png-e17b5819c65b4aa28788a53c68a37d70.md5 │ ├── weapon_sword_1.png-e17b5819c65b4aa28788a53c68a37d70.stex │ ├── white.png-a8de6f8d972767794993680bb5d930e8.md5 │ └── white.png-a8de6f8d972767794993680bb5d930e8.stex ├── Art/ │ ├── 19+ icons/ │ │ ├── bombPotionB.png.import │ │ ├── bombPotionW.png.import │ │ ├── boostB.png.import │ │ ├── boostW.png.import │ │ ├── fireB.png.import │ │ ├── fireW.png.import │ │ ├── forsightB.png.import │ │ ├── forsightW.png.import │ │ ├── healthB.png.import │ │ ├── healthW.png.import │ │ ├── iceB.png.import │ │ ├── iceW.png.import │ │ ├── lightB.png.import │ │ ├── lightW.png.import │ │ ├── lightningB.png.import │ │ ├── lightningW.png.import │ │ ├── magicB.png.import │ │ ├── magicW.png.import │ │ ├── neuronB.png.import │ │ ├── neuronW.png.import │ │ ├── poisonB.png.import │ │ ├── poisonW.png.import │ │ ├── shieldB.png.import │ │ ├── shieldW.png.import │ │ ├── starsB.png.import │ │ ├── starsW.png.import │ │ ├── strenghtenB.png.import │ │ ├── strenghtenW.png.import │ │ ├── sunMoonB.png.import │ │ ├── sunMoonW.png.import │ │ ├── swingB.png.import │ │ ├── swingW.png.import │ │ ├── swirlB.png.import │ │ ├── swirlW.png.import │ │ ├── teleportB.png.import │ │ ├── teleportW.png.import │ │ ├── weakenB.png.import │ │ ├── weakenW.png.import │ │ └── white.png.import │ ├── Arrow.png.import │ ├── Battle Axe.png.import │ ├── Crossbow.png.import │ ├── Dust.png.import │ ├── Hammer.png.import │ ├── TorchLight.png.import │ ├── progress bar.png.import │ ├── slime shadow.png.import │ └── v1.1 dungeon crawler 16x16 pixel pack/ │ ├── effects (new)/ │ │ ├── enemy_afterdead_explosion_anim_f0.png.import │ │ ├── enemy_afterdead_explosion_anim_f1.png.import │ │ ├── enemy_afterdead_explosion_anim_f2.png.import │ │ ├── enemy_afterdead_explosion_anim_f3.png.import │ │ ├── enemy_afterdead_explosion_anim_spritesheet.png.import │ │ ├── explosion_anim_f0.png.import │ │ ├── explosion_anim_f1.png.import │ │ ├── explosion_anim_f2.png.import │ │ ├── explosion_anim_f3.png.import │ │ ├── explosion_anim_f4.png.import │ │ ├── explosion_anim_f5.png.import │ │ ├── explosion_anim_f6.png.import │ │ ├── explosion_anim_spritesheet.png.import │ │ ├── hit_effect_anim_f0.png.import │ │ ├── hit_effect_anim_f1.png.import │ │ ├── hit_effect_anim_f2.png.import │ │ ├── hit_effect_anim_spritesheet.png.import │ │ ├── slash_effect_anim_f0.png.import │ │ ├── slash_effect_anim_f1.png.import │ │ ├── slash_effect_anim_f2.png.import │ │ └── slash_effect_anim_spritesheet.png.import │ ├── enemies/ │ │ ├── flying creature/ │ │ │ ├── fly_anim_f0.png.import │ │ │ ├── fly_anim_f1.png.import │ │ │ ├── fly_anim_f2.png.import │ │ │ ├── fly_anim_f3.png.import │ │ │ └── fly_anim_spritesheet.png.import │ │ ├── goblin/ │ │ │ ├── goblin_idle_anim_f0.png.import │ │ │ ├── goblin_idle_anim_f1.png.import │ │ │ ├── goblin_idle_anim_f2.png.import │ │ │ ├── goblin_idle_anim_f3.png.import │ │ │ ├── goblin_idle_anim_f4.png.import │ │ │ ├── goblin_idle_anim_f5.png.import │ │ │ ├── goblin_idle_spritesheet.png.import │ │ │ ├── goblin_knife.png.import │ │ │ ├── goblin_run_anim_f0.png.import │ │ │ ├── goblin_run_anim_f1.png.import │ │ │ ├── goblin_run_anim_f2.png.import │ │ │ ├── goblin_run_anim_f3.png.import │ │ │ ├── goblin_run_anim_f4.png.import │ │ │ ├── goblin_run_anim_f5.png.import │ │ │ └── goblin_run_spritesheet.png.import │ │ └── slime/ │ │ ├── slime_idle_anim_f0.png.import │ │ ├── slime_idle_anim_f1.png.import │ │ ├── slime_idle_anim_f2.png.import │ │ ├── slime_idle_anim_f3.png.import │ │ ├── slime_idle_anim_f4.png.import │ │ ├── slime_idle_anim_f5.png.import │ │ ├── slime_idle_spritesheet.png.import │ │ ├── slime_run_anim_f0.png.import │ │ ├── slime_run_anim_f1.png.import │ │ ├── slime_run_anim_f2.png.import │ │ ├── slime_run_anim_f3.png.import │ │ ├── slime_run_anim_f4.png.import │ │ ├── slime_run_anim_f5.png.import │ │ └── slime_run_spritesheeet.png.import │ ├── full spritesheet.png.import │ ├── full tilemap.png.import │ ├── heroes/ │ │ └── knight/ │ │ ├── knight_idle_anim_f0.png.import │ │ ├── knight_idle_anim_f1.png.import │ │ ├── knight_idle_anim_f2.png.import │ │ ├── knight_idle_anim_f3.png.import │ │ ├── knight_idle_anim_f4.png.import │ │ ├── knight_idle_anim_f5.png.import │ │ ├── knight_idle_spritesheet.png.import │ │ ├── knight_run_anim_f0.png.import │ │ ├── knight_run_anim_f1.png.import │ │ ├── knight_run_anim_f2.png.import │ │ ├── knight_run_anim_f3.png.import │ │ ├── knight_run_anim_f4.png.import │ │ ├── knight_run_anim_f5.png.import │ │ ├── knight_run_spritesheet.png.import │ │ └── weapon_sword_1.png.import │ ├── props_itens/ │ │ ├── bag_coins.png.import │ │ ├── barrel.png.import │ │ ├── bomb_anim_f0.png.import │ │ ├── bomb_anim_f1.png.import │ │ ├── bomb_anim_f2.png.import │ │ ├── bomb_anim_f3.png.import │ │ ├── bomb_anim_f4.png.import │ │ ├── bomb_anim_f5.png.import │ │ ├── bomb_anim_f6.png.import │ │ ├── bomb_anim_f7.png.import │ │ ├── bomb_anim_f8.png.import │ │ ├── bomb_anim_f9.png.import │ │ ├── bomb_anim_spritesheet.png.import │ │ ├── bookshelf.png.import │ │ ├── chest_closed_anim_f0.png.import │ │ ├── chest_closed_anim_f1.png.import │ │ ├── chest_closed_anim_f2.png.import │ │ ├── chest_closed_anim_f3.png.import │ │ ├── chest_closed_anim_f4.png.import │ │ ├── chest_closed_anim_f5.png.import │ │ ├── chest_closed_anim_f6.png.import │ │ ├── chest_closed_anim_f7.png.import │ │ ├── chest_open.png.import │ │ ├── chest_spritesheet.png.import │ │ ├── flag_green.png.import │ │ ├── flag_red.png.import │ │ ├── key_silver.png.import │ │ ├── potion_green.png.import │ │ ├── potion_red.png.import │ │ ├── potion_yellow.png.import │ │ ├── prisoner.png.import │ │ ├── table.png.import │ │ ├── table_2.png.import │ │ ├── torch_anim_f0.png.import │ │ ├── torch_anim_f1.png.import │ │ ├── torch_anim_f2.png.import │ │ ├── torch_anim_f3.png.import │ │ ├── torch_anim_f4.png.import │ │ ├── torch_anim_f5.png.import │ │ └── torch_spritesheet.png.import │ ├── tiles/ │ │ ├── floor/ │ │ │ ├── door_floor.png.import │ │ │ ├── floor_1.png.import │ │ │ ├── floor_10.png.import │ │ │ ├── floor_2.png.import │ │ │ ├── floor_3.png.import │ │ │ ├── floor_4.png.import │ │ │ ├── floor_5.png.import │ │ │ ├── floor_6.png.import │ │ │ ├── floor_7.png.import │ │ │ ├── floor_8.png.import │ │ │ ├── floor_9.png.import │ │ │ ├── floor_side.png.import │ │ │ ├── floor_side2.png.import │ │ │ ├── floor_side3.png.import │ │ │ ├── floor_side4.png.import │ │ │ ├── floor_side5.png.import │ │ │ ├── floor_side_left.png.import │ │ │ ├── floor_side_right.png.import │ │ │ ├── floor_stair.png.import │ │ │ ├── spikes_anim_f0.png.import │ │ │ ├── spikes_anim_f1.png.import │ │ │ ├── spikes_anim_f2.png.import │ │ │ ├── spikes_anim_f3.png.import │ │ │ ├── spikes_anim_f4.png.import │ │ │ ├── spikes_anim_f5.png.import │ │ │ ├── spikes_anim_f6.png.import │ │ │ ├── spikes_anim_f7.png.import │ │ │ ├── spikes_anim_f8.png.import │ │ │ ├── spikes_anim_f9.png.import │ │ │ ├── spikes_spritesheet.png.import │ │ │ └── stair_nextlevel.png.import │ │ └── wall/ │ │ ├── door_anim_opening_f0.png.import │ │ ├── door_anim_opening_f1.png.import │ │ ├── door_anim_opening_f10.png.import │ │ ├── door_anim_opening_f11.png.import │ │ ├── door_anim_opening_f12.png.import │ │ ├── door_anim_opening_f13.png.import │ │ ├── door_anim_opening_f2.png.import │ │ ├── door_anim_opening_f3.png.import │ │ ├── door_anim_opening_f4.png.import │ │ ├── door_anim_opening_f5.png.import │ │ ├── door_anim_opening_f6.png.import │ │ ├── door_anim_opening_f7.png.import │ │ ├── door_anim_opening_f8.png.import │ │ ├── door_anim_opening_f9.png.import │ │ ├── door_closed.png.import │ │ ├── door_fullyopen.png.import │ │ ├── door_spritesheet.png.import │ │ ├── obs.txt │ │ ├── wall_1.png.import │ │ ├── wall_2.png.import │ │ ├── wall_3.png.import │ │ ├── wall_arch_left.png.import │ │ ├── wall_arch_right.png.import │ │ ├── wall_bottom.png.import │ │ ├── wall_bottom_inner_left.png.import │ │ ├── wall_bottom_inner_right.png.import │ │ ├── wall_bottom_left.png.import │ │ ├── wall_bottom_right.png.import │ │ ├── wall_crack.png.import │ │ ├── wall_side_left .png.import │ │ ├── wall_side_right.png.import │ │ ├── wall_top_1.png.import │ │ ├── wall_top_inner_left.png.import │ │ ├── wall_top_inner_left_2.png.import │ │ ├── wall_top_inner_right.png.import │ │ ├── wall_top_inner_right_2.png.import │ │ ├── wall_top_left.png.import │ │ └── wall_top_right.png.import │ └── ui (new)/ │ ├── crosshair_1.png.import │ ├── crosshair_2.png.import │ ├── crosshair_3.png.import │ ├── health_ui.png.import │ ├── menu_button.png.import │ ├── menu_button_press.png.import │ ├── pause_button.png.import │ └── pause_button_press.png.import ├── Autoloads/ │ ├── SavedData.gd │ ├── SceneTransistor.gd │ └── SceneTransistor.tscn ├── Characters/ │ ├── Character.gd │ ├── Character.tscn │ ├── Enemies/ │ │ ├── Bosses/ │ │ │ ├── SlimeBoss.gd │ │ │ ├── SlimeBoss.tscn │ │ │ └── SlimeBossFSM.gd │ │ ├── Enemy.gd │ │ ├── Enemy.tscn │ │ ├── Flying Creature/ │ │ │ ├── FlyingCreature.gd │ │ │ ├── FlyingCreature.tscn │ │ │ └── FlyingCreatureFSM.gd │ │ ├── Goblin/ │ │ │ ├── Goblin.gd │ │ │ ├── Goblin.tscn │ │ │ ├── GoblinFSM.gd │ │ │ └── ThrowableKnife.tscn │ │ ├── SpawnExplosion.gd │ │ └── SpawnExplosion.tscn │ ├── FSM.gd │ ├── HitEffect.tscn │ ├── Hitbox.gd │ └── Player/ │ ├── Dust.tscn │ ├── Player.gd │ ├── Player.tscn │ ├── PlayerFSM.gd │ └── White.gdshader ├── Game.gd ├── Game.tscn ├── InventoryItem.gd ├── InventoryItem.tscn ├── Items/ │ ├── HealthPotion.gd │ └── HealthPotion.tscn ├── PlayAnimation.gd ├── README.md ├── Rooms/ │ ├── EndRoom0.tscn │ ├── Furniture and Traps/ │ │ ├── Door.gd │ │ ├── Door.tscn │ │ ├── Spikes.gd │ │ ├── Spikes.tscn │ │ ├── Stairs.gd │ │ ├── Stairs.tscn │ │ └── Torch.tscn │ ├── Room.gd │ ├── Room.tscn │ ├── Room0.tscn │ ├── Room1.tscn │ ├── Room2.tscn │ ├── Room3.tscn │ ├── Room4.tscn │ ├── RoomWithWeapon.gd │ ├── RoomWithWeapon.tscn │ ├── RoomWithWeapon0.tscn │ ├── SlimeBossRoom.tscn │ ├── SpawnRoom0.tscn │ ├── SpawnRoom1.tscn │ ├── SpecialRoom0.tscn │ ├── SpecialRoom1.tscn │ └── TileSet.tres ├── Rooms.gd ├── Screenshots/ │ ├── charged_attack.png.import │ ├── slime boss.png.import │ └── spikes.png.import ├── UI.gd ├── Weapons/ │ ├── Arrow.tscn │ ├── BattleAxe.tscn │ ├── Crossbow.gd │ ├── Crossbow.tscn │ ├── Projectile.gd │ ├── Projectile.tscn │ ├── Sword.tscn │ ├── UI.gd │ ├── WarHammer.tscn │ ├── Weapon.gd │ ├── Weapon.tscn │ ├── WeaponHitbox.gd │ └── sword_active_ability.tres ├── default_env.tres ├── export_presets.cfg ├── icon.png.import └── project.godot ================================================ FILE CONTENTS ================================================ ================================================ FILE: .godot/.gdignore ================================================ ================================================ FILE: .godot/editor/BattleAxe.tscn-editstate-302f9dfde981bd53cc6e692d617df1e6.cfg ================================================ [editor_states] Anim={ "animation": "RESET", "player": NodePath("AnimationPlayer"), "track_editor_state": { "fps_mode": false, "offset": 0.0, "v_scroll": 0.0, "zoom": 1.25 }, "visible": true } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-138.853, -36.6885), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 5.03968 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, "LightmapProbe": 0, "Marker3D": 0, "NavigationLink3D": 0, "NavigationRegion3D": 0, "OccluderInstance3D": 0, "Path3D": 0, "PhysicalBone3D": 0, "RayCast3D": 0, "ReflectionProbe": 0, "ShapeCast3D": 0, "Skeleton3D": 0, "SoftBody3D": 0, "SpringArm3D": 0, "VehicleWheel3D": 0, "VisibleOnScreenNotifier3D": 0, "VoxelGI": 0 }, "local_coords": false, "preview_sun_env": { "environ_ao_enabled": false, "environ_enabled": true, "environ_energy": 1.0, "environ_gi_enabled": false, "environ_glow_enabled": true, "environ_ground_color": Color(0.2, 0.169, 0.133, 1), "environ_sky_color": Color(0.385, 0.454, 0.55, 1), "environ_tonemap_enabled": true, "sun_color": Color(1, 1, 1, 1), "sun_enabled": true, "sun_energy": 1.0, "sun_max_distance": 100.0, "sun_rotation": Vector2(-1.0472, 2.61799) }, "rotate_snap": 15.0, "scale_snap": 10.0, "show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/BattleAxe.tscn-folding-302f9dfde981bd53cc6e692d617df1e6.cfg ================================================ [folding] node_unfolds=[NodePath("Node2D/Sprite2D"), PackedStringArray("Material", "Transform"), NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D"), PackedStringArray("Transform"), NodePath("Node2D/Sprite2D/ChargeParticles"), PackedStringArray("Transform"), NodePath("PlayerDetector/CollisionShape2D"), PackedStringArray("Transform"), NodePath("UI/AbilityIcon"), PackedStringArray("Layout")] resource_unfolds=["res://Weapons/BattleAxe.tscn::1", PackedStringArray(), "res://Weapons/BattleAxe.tscn::2", PackedStringArray(), "res://Weapons/Weapon.tscn::2", PackedStringArray("Resource", "Initial Velocity", "Angular Velocity", "Direction", "Gravity", "Turbulence"), "res://Weapons/BattleAxe.tscn::3", PackedStringArray()] nodes_folded=[] ================================================ FILE: .godot/editor/Character.gd-folding-d825e3053b1bc51887833bf75af97d10.cfg ================================================ [folding] sections_unfolded=PackedStringArray() ================================================ FILE: .godot/editor/Character.tscn-editstate-5c3e48d7cb12ef833c40bfc192f452b2.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-165, -110), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 1.0 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, "LightmapProbe": 0, "Marker3D": 0, "NavigationLink3D": 0, "NavigationRegion3D": 0, "OccluderInstance3D": 0, "Path3D": 0, "PhysicalBone3D": 0, "RayCast3D": 0, "ReflectionProbe": 0, "ShapeCast3D": 0, "Skeleton3D": 0, "SoftBody3D": 0, "SpringArm3D": 0, "VehicleWheel3D": 0, "VisibleOnScreenNotifier3D": 0, "VoxelGI": 0 }, "local_coords": false, "preview_sun_env": { "environ_ao_enabled": false, "environ_enabled": true, "environ_energy": 1.0, "environ_gi_enabled": false, "environ_glow_enabled": true, "environ_ground_color": Color(0.2, 0.169, 0.133, 1), "environ_sky_color": Color(0.385, 0.454, 0.55, 1), "environ_tonemap_enabled": true, "sun_color": Color(1, 1, 1, 1), "sun_enabled": true, "sun_energy": 1.0, "sun_max_distance": 100.0, "sun_rotation": Vector2(-1.0472, 2.61799) }, "rotate_snap": 15.0, "scale_snap": 10.0, "show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/Character.tscn-folding-5c3e48d7cb12ef833c40bfc192f452b2.cfg ================================================ [folding] node_unfolds=[NodePath("."), PackedStringArray("Collision")] resource_unfolds=[] 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4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/Door.tscn-folding-4e38c19ea44c42a7cc7a7df87220b3a2.cfg ================================================ [folding] node_unfolds=[NodePath("."), PackedStringArray("Collision"), NodePath("AnimatedSprite2D"), PackedStringArray("Animation")] resource_unfolds=["res://Rooms/Furniture and Traps/Door.tscn::16", PackedStringArray("Resource"), "res://Rooms/Furniture and Traps/Door.tscn::18", PackedStringArray("Resource"), "res://Rooms/Furniture and Traps/Door.tscn::19", PackedStringArray("Resource")] nodes_folded=[] ================================================ FILE: .godot/editor/Enemy.gd-folding-afe5660dfb3bab3cc6ab449b6d82fb5e.cfg ================================================ [folding] sections_unfolded=PackedStringArray() ================================================ FILE: .godot/editor/Enemy.tscn-editstate-ffb739a22a89900781786bc78f097421.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-165, -110), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 1.0 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, "LightmapProbe": 0, "Marker3D": 0, "NavigationLink3D": 0, "NavigationRegion3D": 0, "OccluderInstance3D": 0, "Path3D": 0, "PhysicalBone3D": 0, "RayCast3D": 0, "ReflectionProbe": 0, "ShapeCast3D": 0, "Skeleton3D": 0, "SoftBody3D": 0, "SpringArm3D": 0, "VehicleWheel3D": 0, "VisibleOnScreenNotifier3D": 0, "VoxelGI": 0 }, "local_coords": false, "preview_sun_env": { "environ_ao_enabled": false, "environ_enabled": true, "environ_energy": 1.0, "environ_gi_enabled": false, "environ_glow_enabled": true, "environ_ground_color": Color(0.2, 0.169, 0.133, 1), "environ_sky_color": Color(0.385, 0.454, 0.55, 1), "environ_tonemap_enabled": true, "sun_color": Color(1, 1, 1, 1), "sun_enabled": true, "sun_energy": 1.0, "sun_max_distance": 100.0, "sun_rotation": Vector2(-1.0472, 2.61799) }, "rotate_snap": 15.0, "scale_snap": 10.0, "show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/Enemy.tscn-folding-ffb739a22a89900781786bc78f097421.cfg ================================================ [folding] node_unfolds=[NodePath("."), PackedStringArray("Collision")] resource_unfolds=[] nodes_folded=[] ================================================ FILE: .godot/editor/FSM.gd-folding-b3dfd3004e892bd937e1921db292a0c3.cfg ================================================ [folding] sections_unfolded=PackedStringArray() ================================================ FILE: .godot/editor/FlyingCreature.tscn-editstate-9d72b5bae063066784d90ccff89d194b.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-165, -110), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 1.0 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, "LightmapProbe": 0, "Marker3D": 0, "NavigationLink3D": 0, "NavigationRegion3D": 0, "OccluderInstance3D": 0, "Path3D": 0, "PhysicalBone3D": 0, "RayCast3D": 0, "ReflectionProbe": 0, "ShapeCast3D": 0, "Skeleton3D": 0, "SoftBody3D": 0, "SpringArm3D": 0, "VehicleWheel3D": 0, "VisibleOnScreenNotifier3D": 0, "VoxelGI": 0 }, "local_coords": false, "preview_sun_env": { "environ_ao_enabled": false, "environ_enabled": true, "environ_energy": 1.0, "environ_gi_enabled": false, "environ_glow_enabled": true, "environ_ground_color": Color(0.2, 0.169, 0.133, 1), "environ_sky_color": Color(0.385, 0.454, 0.55, 1), "environ_tonemap_enabled": true, "sun_color": Color(1, 1, 1, 1), "sun_enabled": true, "sun_energy": 1.0, "sun_max_distance": 100.0, "sun_rotation": Vector2(-1.0472, 2.61799) }, "rotate_snap": 15.0, "scale_snap": 10.0, "show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/FlyingCreature.tscn-folding-9d72b5bae063066784d90ccff89d194b.cfg ================================================ [folding] node_unfolds=[NodePath("."), PackedStringArray("Collision"), NodePath("AnimatedSprite2D"), PackedStringArray("Animation"), NodePath("CollisionShape2D"), PackedStringArray("Transform"), NodePath("Hitbox"), PackedStringArray("Collision"), NodePath("Hitbox/CollisionShape2D"), PackedStringArray("Transform")] resource_unfolds=["res://Characters/Enemies/Flying Creature/FlyingCreature.tscn::9", PackedStringArray(), "res://Characters/Enemies/Flying Creature/FlyingCreature.tscn::10", PackedStringArray(), "res://Characters/Enemies/Flying Creature/FlyingCreature.tscn::11", PackedStringArray()] nodes_folded=[] ================================================ FILE: .godot/editor/Game.gd-folding-961257f400c9b963d53282b5e9e62781.cfg ================================================ [folding] sections_unfolded=PackedStringArray() ================================================ FILE: .godot/editor/Game.tscn-editstate-6455994a605b35b7d96f8362f3055c4a.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-40.1875, -16.625), 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"distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/Game.tscn-folding-6455994a605b35b7d96f8362f3055c4a.cfg ================================================ [folding] node_unfolds=[NodePath("."), PackedStringArray("Transform", "Texture"), NodePath("UI/HealthBar"), PackedStringArray("Layout", "Textures", "Tint", "Texture"), NodePath("UI/PanelContainer"), PackedStringArray("Layout", "Theme Overrides", "Texture"), NodePath("UI/PanelContainer/Inventory"), PackedStringArray("Layout"), NodePath("Rooms"), PackedStringArray("Transform"), 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false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/Goblin.tscn-folding-a1570f1fdca5c059c7a55546c7837c5b.cfg ================================================ [folding] node_unfolds=[NodePath("."), PackedStringArray("Collision"), NodePath("AnimatedSprite2D"), PackedStringArray("Animation"), NodePath("CollisionShape2D"), PackedStringArray("Transform")] resource_unfolds=["res://Characters/Enemies/Goblin/Goblin.tscn::17", PackedStringArray(), "res://Characters/Enemies/Goblin/Goblin.tscn::18", PackedStringArray()] nodes_folded=[] ================================================ FILE: .godot/editor/HealthPotion.gd-folding-67f4fadaceab47ae79b098f7aa999e4f.cfg ================================================ [folding] sections_unfolded=PackedStringArray() ================================================ FILE: .godot/editor/HealthPotion.tscn-editstate-7a709c6bd6d3338585271e13fc303eeb.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-165, -110), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 1.0 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, "LightmapProbe": 0, "Marker3D": 0, "NavigationLink3D": 0, "NavigationRegion3D": 0, "OccluderInstance3D": 0, "Path3D": 0, "PhysicalBone3D": 0, "RayCast3D": 0, "ReflectionProbe": 0, "ShapeCast3D": 0, "Skeleton3D": 0, "SoftBody3D": 0, "SpringArm3D": 0, "VehicleWheel3D": 0, "VisibleOnScreenNotifier3D": 0, "VoxelGI": 0 }, "local_coords": false, "preview_sun_env": { "environ_ao_enabled": false, "environ_enabled": true, "environ_energy": 1.0, "environ_gi_enabled": false, "environ_glow_enabled": true, "environ_ground_color": Color(0.2, 0.169, 0.133, 1), "environ_sky_color": Color(0.385, 0.454, 0.55, 1), "environ_tonemap_enabled": true, "sun_color": Color(1, 1, 1, 1), "sun_enabled": true, "sun_energy": 1.0, "sun_max_distance": 100.0, "sun_rotation": Vector2(-1.0472, 2.61799) }, "rotate_snap": 15.0, "scale_snap": 10.0, "show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/HealthPotion.tscn-folding-7a709c6bd6d3338585271e13fc303eeb.cfg ================================================ [folding] node_unfolds=[NodePath("."), PackedStringArray("Collision"), NodePath("CollisionShape2D"), PackedStringArray("Transform")] resource_unfolds=["res://Items/HealthPotion.tscn::1", PackedStringArray("Resource")] nodes_folded=[] ================================================ FILE: .godot/editor/Hitbox.gd-folding-0a0b9264e2a10875e98326f53a308914.cfg ================================================ [folding] sections_unfolded=PackedStringArray() ================================================ FILE: .godot/editor/InventoryItem.gd-folding-e1a471b8425deccef730d887124a7596.cfg ================================================ [folding] sections_unfolded=PackedStringArray() ================================================ FILE: .godot/editor/Player.gd-folding-e0f594f309b1a159a54fe58ac6db7711.cfg ================================================ [folding] sections_unfolded=PackedStringArray() ================================================ FILE: .godot/editor/Player.tscn-editstate-a31534eaacc0fc935569c6aee21298f8.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-37.4259, -15.8312), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 12.6992 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, 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"show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/Player.tscn-folding-a31534eaacc0fc935569c6aee21298f8.cfg ================================================ [folding] node_unfolds=[NodePath("."), PackedStringArray("Collision"), NodePath("AnimatedSprite2D"), PackedStringArray("Animation", "Material"), NodePath("CollisionShape2D"), PackedStringArray("Transform"), NodePath("Weapons/Sword"), PackedStringArray("Visibility"), NodePath("DustPosition"), PackedStringArray("Transform")] resource_unfolds=["res://Characters/Player/Player.tscn::17", PackedStringArray("Resource"), "res://Characters/Player/Player.tscn::18", PackedStringArray("Resource")] nodes_folded=[] ================================================ FILE: .godot/editor/Projectile.gd-folding-f4421ab4ea119ef1e080f855ac152a0f.cfg ================================================ [folding] sections_unfolded=PackedStringArray() ================================================ FILE: .godot/editor/Projectile.tscn-editstate-79479b533008dac7a3c020ffae333622.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-165, -110), "primary_grid_steps": 8, "show_edit_locks": true, 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"PhysicalBone3D": 0, "RayCast3D": 0, "ReflectionProbe": 0, "ShapeCast3D": 0, "Skeleton3D": 0, "SoftBody3D": 0, "SpringArm3D": 0, "VehicleWheel3D": 0, "VisibleOnScreenNotifier3D": 0, "VoxelGI": 0 }, "local_coords": false, "preview_sun_env": { "environ_ao_enabled": false, "environ_enabled": true, "environ_energy": 1.0, "environ_gi_enabled": false, "environ_glow_enabled": true, "environ_ground_color": Color(0.2, 0.169, 0.133, 1), "environ_sky_color": Color(0.385, 0.454, 0.55, 1), "environ_tonemap_enabled": true, "sun_color": Color(1, 1, 1, 1), "sun_enabled": true, "sun_energy": 1.0, "sun_max_distance": 100.0, "sun_rotation": Vector2(-1.0472, 2.61799) }, "rotate_snap": 15.0, "scale_snap": 10.0, "show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/Projectile.tscn-folding-79479b533008dac7a3c020ffae333622.cfg ================================================ [folding] node_unfolds=[NodePath("."), PackedStringArray("Collision"), NodePath("CollisionShape2D"), PackedStringArray("Transform")] resource_unfolds=["res://Weapons/Projectile.tscn::1", PackedStringArray("Resource")] nodes_folded=[] ================================================ FILE: .godot/editor/Room.gd-folding-efd8c891dfa29a7b0f640d7a0b8f61f5.cfg ================================================ [folding] sections_unfolded=PackedStringArray() ================================================ FILE: .godot/editor/Room.tscn-editstate-1c608944dc5f9ec63b9be56209156b8e.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-248.469, -55.4866), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 2.37841 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, "LightmapProbe": 0, "Marker3D": 0, "NavigationLink3D": 0, "NavigationRegion3D": 0, "OccluderInstance3D": 0, "Path3D": 0, "PhysicalBone3D": 0, "RayCast3D": 0, "ReflectionProbe": 0, "ShapeCast3D": 0, "Skeleton3D": 0, "SoftBody3D": 0, "SpringArm3D": 0, "VehicleWheel3D": 0, "VisibleOnScreenNotifier3D": 0, "VoxelGI": 0 }, "local_coords": false, "preview_sun_env": { "environ_ao_enabled": false, "environ_enabled": true, "environ_energy": 1.0, "environ_gi_enabled": false, "environ_glow_enabled": true, "environ_ground_color": Color(0.2, 0.169, 0.133, 1), "environ_sky_color": Color(0.385, 0.454, 0.55, 1), "environ_tonemap_enabled": true, "sun_color": Color(1, 1, 1, 1), "sun_enabled": true, "sun_energy": 1.0, "sun_max_distance": 100.0, "sun_rotation": Vector2(-1.0472, 2.61799) }, "rotate_snap": 15.0, "scale_snap": 10.0, "show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/Room.tscn-folding-1c608944dc5f9ec63b9be56209156b8e.cfg ================================================ [folding] node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set", "Transform"), NodePath("TileMap2"), PackedStringArray("Ordering"), NodePath("FurnitureTileMap"), PackedStringArray("tile_set"), NodePath("PlayerDetector"), PackedStringArray("Collision")] resource_unfolds=[] nodes_folded=[] ================================================ FILE: .godot/editor/Room0.tscn-editstate-05264450fd41ed4df861867cdbfd8100.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(0.704346, -11.7909), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 6.3496 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, "LightmapProbe": 0, "Marker3D": 0, "NavigationLink3D": 0, "NavigationRegion3D": 0, "OccluderInstance3D": 0, "Path3D": 0, "PhysicalBone3D": 0, "RayCast3D": 0, "ReflectionProbe": 0, "ShapeCast3D": 0, "Skeleton3D": 0, "SoftBody3D": 0, "SpringArm3D": 0, "VehicleWheel3D": 0, "VisibleOnScreenNotifier3D": 0, "VoxelGI": 0 }, "local_coords": false, "preview_sun_env": { "environ_ao_enabled": false, "environ_enabled": true, "environ_energy": 1.0, "environ_gi_enabled": false, "environ_glow_enabled": true, "environ_ground_color": Color(0.2, 0.169, 0.133, 1), "environ_sky_color": Color(0.385, 0.454, 0.55, 1), "environ_tonemap_enabled": true, "sun_color": Color(1, 1, 1, 1), "sun_enabled": true, "sun_energy": 1.0, "sun_max_distance": 100.0, "sun_rotation": Vector2(-1.0472, 2.61799) }, "rotate_snap": 15.0, "scale_snap": 10.0, "show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/Room0.tscn-folding-05264450fd41ed4df861867cdbfd8100.cfg ================================================ [folding] node_unfolds=[NodePath("Entrance/Marker2D"), PackedStringArray("Transform"), NodePath("Entrance/Position2D2"), PackedStringArray("Transform"), NodePath("Doors/Door"), PackedStringArray("Transform"), NodePath("EnemyPositions/Marker2D"), PackedStringArray("Transform"), NodePath("EnemyPositions/Position2D2"), PackedStringArray("Transform"), NodePath("PlayerDetector/CollisionShape2D"), PackedStringArray("Transform")] resource_unfolds=["res://Rooms/Room0.tscn::1", PackedStringArray()] nodes_folded=[] ================================================ FILE: .godot/editor/Room1.tscn-editstate-5255aa088d28e50bb2fabacbf27b21d3.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-13.2626, -22.4862), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 3.7755 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, "LightmapProbe": 0, "Marker3D": 0, "NavigationLink3D": 0, "NavigationRegion3D": 0, "OccluderInstance3D": 0, "Path3D": 0, "PhysicalBone3D": 0, "RayCast3D": 0, "ReflectionProbe": 0, "ShapeCast3D": 0, "Skeleton3D": 0, "SoftBody3D": 0, "SpringArm3D": 0, "VehicleWheel3D": 0, "VisibleOnScreenNotifier3D": 0, "VoxelGI": 0 }, "local_coords": false, "preview_sun_env": { "environ_ao_enabled": false, "environ_enabled": true, "environ_energy": 1.0, "environ_gi_enabled": false, "environ_glow_enabled": true, "environ_ground_color": Color(0.2, 0.169, 0.133, 1), "environ_sky_color": Color(0.385, 0.454, 0.55, 1), "environ_tonemap_enabled": true, "sun_color": Color(1, 1, 1, 1), "sun_enabled": true, "sun_energy": 1.0, "sun_max_distance": 100.0, "sun_rotation": Vector2(-1.0472, 2.61799) }, "rotate_snap": 15.0, "scale_snap": 10.0, "show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/Room1.tscn-folding-5255aa088d28e50bb2fabacbf27b21d3.cfg ================================================ [folding] node_unfolds=[NodePath("Entrance/Marker2D"), PackedStringArray("Transform"), NodePath("Entrance/Position2D2"), PackedStringArray("Transform"), NodePath("Doors/Door"), PackedStringArray("Transform"), NodePath("EnemyPositions/Marker2D"), PackedStringArray("Transform"), NodePath("PlayerDetector/CollisionShape2D"), PackedStringArray("Transform"), NodePath("Torch"), PackedStringArray("Transform")] resource_unfolds=["res://Rooms/Room1.tscn::1", PackedStringArray()] nodes_folded=[] ================================================ FILE: .godot/editor/Room2.tscn-editstate-c7b4a6fdb666e3108c7e4d9c966c4c7f.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-185.688, 0.370763), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 3.36359 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, "LightmapProbe": 0, "Marker3D": 0, "NavigationLink3D": 0, "NavigationRegion3D": 0, "OccluderInstance3D": 0, "Path3D": 0, "PhysicalBone3D": 0, "RayCast3D": 0, "ReflectionProbe": 0, "ShapeCast3D": 0, "Skeleton3D": 0, "SoftBody3D": 0, "SpringArm3D": 0, "VehicleWheel3D": 0, "VisibleOnScreenNotifier3D": 0, "VoxelGI": 0 }, "local_coords": false, "preview_sun_env": { "environ_ao_enabled": false, "environ_enabled": true, "environ_energy": 1.0, "environ_gi_enabled": false, "environ_glow_enabled": true, "environ_ground_color": Color(0.2, 0.169, 0.133, 1), "environ_sky_color": Color(0.385, 0.454, 0.55, 1), "environ_tonemap_enabled": true, "sun_color": Color(1, 1, 1, 1), "sun_enabled": true, "sun_energy": 1.0, "sun_max_distance": 100.0, "sun_rotation": Vector2(-1.0472, 2.61799) }, "rotate_snap": 15.0, "scale_snap": 10.0, "show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/Room2.tscn-folding-c7b4a6fdb666e3108c7e4d9c966c4c7f.cfg ================================================ [folding] node_unfolds=[NodePath("Entrance/Marker2D"), PackedStringArray("Transform"), NodePath("Entrance/Position2D2"), PackedStringArray("Transform"), NodePath("Doors/Door"), PackedStringArray("Transform"), NodePath("EnemyPositions/Marker2D"), PackedStringArray("Transform"), NodePath("EnemyPositions/Position2D2"), PackedStringArray("Transform"), NodePath("EnemyPositions/Position2D3"), PackedStringArray("Transform"), NodePath("PlayerDetector/CollisionShape2D"), PackedStringArray("Transform"), NodePath("Torch"), PackedStringArray("Transform")] resource_unfolds=["res://Rooms/Room2.tscn::1", PackedStringArray()] nodes_folded=[] ================================================ FILE: .godot/editor/Room3.tscn-editstate-3af457357c2ba1e93b506afdc9ed4dfb.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-280.92, -31.5127), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 2.51984 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, "LightmapProbe": 0, "Marker3D": 0, "NavigationLink3D": 0, "NavigationRegion3D": 0, "OccluderInstance3D": 0, "Path3D": 0, "PhysicalBone3D": 0, "RayCast3D": 0, "ReflectionProbe": 0, "ShapeCast3D": 0, "Skeleton3D": 0, "SoftBody3D": 0, "SpringArm3D": 0, "VehicleWheel3D": 0, "VisibleOnScreenNotifier3D": 0, "VoxelGI": 0 }, "local_coords": false, "preview_sun_env": { "environ_ao_enabled": false, "environ_enabled": true, "environ_energy": 1.0, "environ_gi_enabled": false, "environ_glow_enabled": true, "environ_ground_color": Color(0.2, 0.169, 0.133, 1), "environ_sky_color": Color(0.385, 0.454, 0.55, 1), "environ_tonemap_enabled": true, "sun_color": Color(1, 1, 1, 1), "sun_enabled": true, "sun_energy": 1.0, "sun_max_distance": 100.0, "sun_rotation": Vector2(-1.0472, 2.61799) }, "rotate_snap": 15.0, "scale_snap": 10.0, "show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/Room3.tscn-folding-3af457357c2ba1e93b506afdc9ed4dfb.cfg ================================================ [folding] node_unfolds=[NodePath("Entrance/Marker2D"), PackedStringArray("Transform"), NodePath("Entrance/Position2D2"), PackedStringArray("Transform"), NodePath("Doors/Door"), PackedStringArray("Transform"), NodePath("EnemyPositions/Marker2D"), PackedStringArray("Transform"), NodePath("EnemyPositions/Position2D2"), PackedStringArray("Transform"), NodePath("EnemyPositions/Position2D3"), PackedStringArray("Transform"), NodePath("Traps/Spikes"), PackedStringArray("Transform"), NodePath("Traps/Spikes2"), PackedStringArray("Transform"), NodePath("Traps/Spikes3"), PackedStringArray("Transform"), NodePath("Traps/Spikes4"), PackedStringArray("Transform"), NodePath("PlayerDetector/CollisionShape2D"), PackedStringArray("Transform")] resource_unfolds=["res://Rooms/Room3.tscn::1", PackedStringArray()] nodes_folded=[] ================================================ FILE: .godot/editor/Room4.tscn-editstate-b0e57bff814089b8cf6731d62b4dc6ec.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-74.9155, -67.4119), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 4.48985 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, "LightmapProbe": 0, "Marker3D": 0, "NavigationLink3D": 0, "NavigationRegion3D": 0, "OccluderInstance3D": 0, "Path3D": 0, "PhysicalBone3D": 0, "RayCast3D": 0, "ReflectionProbe": 0, "ShapeCast3D": 0, "Skeleton3D": 0, "SoftBody3D": 0, "SpringArm3D": 0, "VehicleWheel3D": 0, "VisibleOnScreenNotifier3D": 0, "VoxelGI": 0 }, "local_coords": false, "preview_sun_env": { "environ_ao_enabled": false, "environ_enabled": true, "environ_energy": 1.0, "environ_gi_enabled": false, "environ_glow_enabled": true, "environ_ground_color": Color(0.2, 0.169, 0.133, 1), "environ_sky_color": Color(0.385, 0.454, 0.55, 1), "environ_tonemap_enabled": true, "sun_color": Color(1, 1, 1, 1), "sun_enabled": true, "sun_energy": 1.0, "sun_max_distance": 100.0, "sun_rotation": Vector2(-1.0472, 2.61799) }, "rotate_snap": 15.0, "scale_snap": 10.0, "show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/Room4.tscn-folding-b0e57bff814089b8cf6731d62b4dc6ec.cfg ================================================ [folding] node_unfolds=[NodePath("Entrance/Marker2D"), PackedStringArray("Transform"), NodePath("Entrance/Position2D2"), PackedStringArray("Transform"), NodePath("Doors/Door"), PackedStringArray("Transform"), NodePath("EnemyPositions/Marker2D"), PackedStringArray("Transform"), NodePath("EnemyPositions/Position2D2"), PackedStringArray("Transform"), NodePath("EnemyPositions/Position2D3"), PackedStringArray("Transform"), NodePath("PlayerDetector/CollisionShape2D"), PackedStringArray("Transform")] resource_unfolds=["res://Rooms/Room4.tscn::1", PackedStringArray()] nodes_folded=[] ================================================ FILE: .godot/editor/RoomWithWeapon.tscn-editstate-c6ebe67a63de4c2c3a219b457ab8521c.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-165, -110), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 1.0 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, "LightmapProbe": 0, "Marker3D": 0, "NavigationLink3D": 0, "NavigationRegion3D": 0, "OccluderInstance3D": 0, "Path3D": 0, "PhysicalBone3D": 0, "RayCast3D": 0, "ReflectionProbe": 0, "ShapeCast3D": 0, "Skeleton3D": 0, "SoftBody3D": 0, "SpringArm3D": 0, "VehicleWheel3D": 0, "VisibleOnScreenNotifier3D": 0, "VoxelGI": 0 }, "local_coords": false, "preview_sun_env": { "environ_ao_enabled": false, "environ_enabled": true, "environ_energy": 1.0, "environ_gi_enabled": false, "environ_glow_enabled": true, "environ_ground_color": Color(0.2, 0.169, 0.133, 1), "environ_sky_color": Color(0.385, 0.454, 0.55, 1), "environ_tonemap_enabled": true, "sun_color": Color(1, 1, 1, 1), "sun_enabled": true, "sun_energy": 1.0, "sun_max_distance": 100.0, "sun_rotation": Vector2(-1.0472, 2.61799) }, "rotate_snap": 15.0, "scale_snap": 10.0, "show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/RoomWithWeapon.tscn-folding-c6ebe67a63de4c2c3a219b457ab8521c.cfg ================================================ [folding] node_unfolds=[NodePath("."), PackedStringArray("Transform")] resource_unfolds=[] nodes_folded=[] ================================================ FILE: .godot/editor/RoomWithWeapon0.tscn-editstate-2c8202182fac2928f7e0c840a4283e0f.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-148.099, -88.459), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 3.7755 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, "LightmapProbe": 0, "Marker3D": 0, "NavigationLink3D": 0, "NavigationRegion3D": 0, "OccluderInstance3D": 0, "Path3D": 0, "PhysicalBone3D": 0, "RayCast3D": 0, "ReflectionProbe": 0, "ShapeCast3D": 0, "Skeleton3D": 0, "SoftBody3D": 0, "SpringArm3D": 0, "VehicleWheel3D": 0, "VisibleOnScreenNotifier3D": 0, "VoxelGI": 0 }, "local_coords": false, "preview_sun_env": { "environ_ao_enabled": false, "environ_enabled": true, "environ_energy": 1.0, "environ_gi_enabled": false, "environ_glow_enabled": true, "environ_ground_color": Color(0.2, 0.169, 0.133, 1), "environ_sky_color": Color(0.385, 0.454, 0.55, 1), "environ_tonemap_enabled": true, "sun_color": Color(1, 1, 1, 1), "sun_enabled": true, "sun_energy": 1.0, "sun_max_distance": 100.0, "sun_rotation": Vector2(-1.0472, 2.61799) }, "rotate_snap": 15.0, "scale_snap": 10.0, "show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/RoomWithWeapon0.tscn-folding-2c8202182fac2928f7e0c840a4283e0f.cfg ================================================ [folding] node_unfolds=[NodePath("Entrance/Marker2D"), PackedStringArray("Transform"), NodePath("Entrance/Position2D2"), PackedStringArray("Transform"), NodePath("Doors/Door"), PackedStringArray("Transform"), NodePath("PlayerDetector/CollisionShape2D"), PackedStringArray("Transform"), NodePath("WeaponPos"), PackedStringArray("Transform")] resource_unfolds=["res://Rooms/RoomWithWeapon0.tscn::1", PackedStringArray("Resource")] nodes_folded=[] ================================================ FILE: .godot/editor/Rooms.gd-folding-c4f74ab1cd150ffbb279ab4a5db69878.cfg ================================================ [folding] sections_unfolded=PackedStringArray() ================================================ FILE: .godot/editor/SlimeBossRoom.tscn-editstate-ec540dcfe38911eacd4bae2db1e23bec.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-423.141, -167.177), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 1.41421 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, "LightmapProbe": 0, "Marker3D": 0, "NavigationLink3D": 0, "NavigationRegion3D": 0, "OccluderInstance3D": 0, "Path3D": 0, "PhysicalBone3D": 0, "RayCast3D": 0, "ReflectionProbe": 0, "ShapeCast3D": 0, "Skeleton3D": 0, "SoftBody3D": 0, "SpringArm3D": 0, "VehicleWheel3D": 0, "VisibleOnScreenNotifier3D": 0, "VoxelGI": 0 }, "local_coords": false, "preview_sun_env": { "environ_ao_enabled": false, "environ_enabled": true, "environ_energy": 1.0, "environ_gi_enabled": false, "environ_glow_enabled": true, "environ_ground_color": Color(0.2, 0.169, 0.133, 1), "environ_sky_color": Color(0.385, 0.454, 0.55, 1), "environ_tonemap_enabled": true, "sun_color": Color(1, 1, 1, 1), "sun_enabled": true, "sun_energy": 1.0, "sun_max_distance": 100.0, "sun_rotation": Vector2(-1.0472, 2.61799) }, "rotate_snap": 15.0, "scale_snap": 10.0, "show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/SlimeBossRoom.tscn-folding-ec540dcfe38911eacd4bae2db1e23bec.cfg ================================================ [folding] node_unfolds=[NodePath("Entrance/Marker2D"), PackedStringArray("Transform"), NodePath("Entrance/Position2D2"), PackedStringArray("Transform"), NodePath("Doors/Door"), PackedStringArray("Transform"), NodePath("EnemyPositions/Marker2D"), PackedStringArray("Transform"), NodePath("PlayerDetector/CollisionShape2D"), PackedStringArray("Transform")] resource_unfolds=["res://Rooms/SlimeBossRoom.tscn::1", PackedStringArray()] nodes_folded=[] ================================================ FILE: .godot/editor/SpawnExplosion.gd-folding-a7e9493b9429feec0af249f86bb49e27.cfg ================================================ [folding] sections_unfolded=PackedStringArray() ================================================ FILE: .godot/editor/SpawnExplosion.tscn-editstate-b9960785a62c2410c18af78391c3ca1d.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-165, -110), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 1.0 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, "LightmapProbe": 0, "Marker3D": 0, "NavigationLink3D": 0, "NavigationRegion3D": 0, "OccluderInstance3D": 0, "Path3D": 0, "PhysicalBone3D": 0, "RayCast3D": 0, "ReflectionProbe": 0, "ShapeCast3D": 0, "Skeleton3D": 0, "SoftBody3D": 0, "SpringArm3D": 0, "VehicleWheel3D": 0, "VisibleOnScreenNotifier3D": 0, "VoxelGI": 0 }, "local_coords": false, "preview_sun_env": { "environ_ao_enabled": false, "environ_enabled": true, "environ_energy": 1.0, "environ_gi_enabled": false, "environ_glow_enabled": true, "environ_ground_color": Color(0.2, 0.169, 0.133, 1), "environ_sky_color": Color(0.385, 0.454, 0.55, 1), "environ_tonemap_enabled": true, "sun_color": Color(1, 1, 1, 1), "sun_enabled": true, "sun_energy": 1.0, "sun_max_distance": 100.0, "sun_rotation": Vector2(-1.0472, 2.61799) }, "rotate_snap": 15.0, "scale_snap": 10.0, "show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/SpawnExplosion.tscn-folding-b9960785a62c2410c18af78391c3ca1d.cfg ================================================ [folding] node_unfolds=[NodePath("."), PackedStringArray("Animation", "Offset")] resource_unfolds=["res://Characters/Enemies/SpawnExplosion.tscn::5", PackedStringArray()] nodes_folded=[] ================================================ FILE: .godot/editor/SpawnRoom0.tscn-editstate-e8c03e02c2fdee89c7702f382a68a935.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-101.487, -33.1668), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 2.99661 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, "LightmapProbe": 0, "Marker3D": 0, "NavigationLink3D": 0, "NavigationRegion3D": 0, "OccluderInstance3D": 0, "Path3D": 0, "PhysicalBone3D": 0, "RayCast3D": 0, "ReflectionProbe": 0, "ShapeCast3D": 0, "Skeleton3D": 0, "SoftBody3D": 0, "SpringArm3D": 0, "VehicleWheel3D": 0, "VisibleOnScreenNotifier3D": 0, "VoxelGI": 0 }, "local_coords": false, "preview_sun_env": { "environ_ao_enabled": false, "environ_enabled": true, "environ_energy": 1.0, "environ_gi_enabled": false, "environ_glow_enabled": true, "environ_ground_color": Color(0.2, 0.169, 0.133, 1), "environ_sky_color": Color(0.385, 0.454, 0.55, 1), "environ_tonemap_enabled": true, "sun_color": Color(1, 1, 1, 1), "sun_enabled": true, "sun_energy": 1.0, "sun_max_distance": 100.0, "sun_rotation": Vector2(-1.0472, 2.61799) }, "rotate_snap": 15.0, "scale_snap": 10.0, "show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/SpawnRoom0.tscn-folding-e8c03e02c2fdee89c7702f382a68a935.cfg ================================================ [folding] node_unfolds=[NodePath("Doors/Door"), PackedStringArray("Transform"), NodePath("PlayerSpawnPos"), PackedStringArray("Transform"), NodePath("PlayerDetector/CollisionShape2D"), PackedStringArray("Transform"), NodePath("WarHammer"), PackedStringArray("Transform"), NodePath("Torch"), PackedStringArray("Transform"), NodePath("Torch2"), PackedStringArray("Transform")] resource_unfolds=["res://Rooms/SpawnRoom0.tscn::1", PackedStringArray()] nodes_folded=[] ================================================ FILE: .godot/editor/SpecialRoom0.tscn-editstate-ed9ae6bce4322bc5368fa588a286e51c.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-104.695, -85.9432), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 2.11893 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, "LightmapProbe": 0, "Marker3D": 0, "NavigationLink3D": 0, "NavigationRegion3D": 0, "OccluderInstance3D": 0, "Path3D": 0, "PhysicalBone3D": 0, "RayCast3D": 0, "ReflectionProbe": 0, "ShapeCast3D": 0, "Skeleton3D": 0, "SoftBody3D": 0, "SpringArm3D": 0, "VehicleWheel3D": 0, "VisibleOnScreenNotifier3D": 0, "VoxelGI": 0 }, "local_coords": false, "preview_sun_env": { "environ_ao_enabled": false, "environ_enabled": true, "environ_energy": 1.0, "environ_gi_enabled": false, "environ_glow_enabled": true, "environ_ground_color": Color(0.2, 0.169, 0.133, 1), "environ_sky_color": Color(0.385, 0.454, 0.55, 1), "environ_tonemap_enabled": true, "sun_color": Color(1, 1, 1, 1), "sun_enabled": true, "sun_energy": 1.0, "sun_max_distance": 100.0, "sun_rotation": Vector2(-1.0472, 2.61799) }, "rotate_snap": 15.0, "scale_snap": 10.0, "show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/SpecialRoom0.tscn-folding-ed9ae6bce4322bc5368fa588a286e51c.cfg ================================================ [folding] node_unfolds=[NodePath("Entrance/Marker2D"), PackedStringArray("Transform"), NodePath("Entrance/Position2D2"), PackedStringArray("Transform"), NodePath("Doors/Door"), PackedStringArray("Transform"), NodePath("PlayerDetector/CollisionShape2D"), PackedStringArray("Transform"), NodePath("RoomWithWeapon0"), PackedStringArray("Transform"), NodePath("Room1"), PackedStringArray("Transform")] resource_unfolds=["res://Rooms/SpecialRoom0.tscn::1", PackedStringArray()] nodes_folded=[] ================================================ FILE: .godot/editor/SpecialRoom1.tscn-editstate-28b0320e7d9986c0cb9380aca254c1fd.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(90.9279, -22.1498), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 3.36359 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, "LightmapProbe": 0, "Marker3D": 0, "NavigationLink3D": 0, "NavigationRegion3D": 0, "OccluderInstance3D": 0, "Path3D": 0, "PhysicalBone3D": 0, "RayCast3D": 0, "ReflectionProbe": 0, "ShapeCast3D": 0, "Skeleton3D": 0, "SoftBody3D": 0, "SpringArm3D": 0, "VehicleWheel3D": 0, "VisibleOnScreenNotifier3D": 0, "VoxelGI": 0 }, "local_coords": false, "preview_sun_env": { "environ_ao_enabled": false, "environ_enabled": true, "environ_energy": 1.0, "environ_gi_enabled": false, "environ_glow_enabled": true, "environ_ground_color": Color(0.2, 0.169, 0.133, 1), "environ_sky_color": Color(0.385, 0.454, 0.55, 1), "environ_tonemap_enabled": true, "sun_color": Color(1, 1, 1, 1), "sun_enabled": true, "sun_energy": 1.0, "sun_max_distance": 100.0, "sun_rotation": Vector2(-1.0472, 2.61799) }, "rotate_snap": 15.0, "scale_snap": 10.0, "show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/SpecialRoom1.tscn-folding-28b0320e7d9986c0cb9380aca254c1fd.cfg ================================================ [folding] node_unfolds=[NodePath("Entrance/Marker2D"), PackedStringArray("Transform"), NodePath("Entrance/Position2D2"), PackedStringArray("Transform"), NodePath("Doors/Door"), PackedStringArray("Transform"), NodePath("Traps/Spikes"), PackedStringArray("Transform"), NodePath("Traps/Spikes2"), PackedStringArray("Transform"), NodePath("Traps/Spikes3"), PackedStringArray("Transform"), NodePath("Traps/Spikes4"), PackedStringArray("Transform"), NodePath("Traps/Spikes5"), PackedStringArray("Transform"), NodePath("Traps/Spikes6"), PackedStringArray("Transform"), NodePath("Traps/Spikes7"), PackedStringArray("Transform"), NodePath("Traps/Spikes8"), PackedStringArray("Transform"), NodePath("Traps/Spikes9"), PackedStringArray("Transform"), NodePath("Traps/Spikes10"), PackedStringArray("Transform"), NodePath("Traps/Spikes11"), PackedStringArray("Transform"), NodePath("Traps/Spikes12"), PackedStringArray("Transform"), NodePath("Traps/Spikes13"), PackedStringArray("Transform"), NodePath("Traps/Spikes14"), PackedStringArray("Transform"), NodePath("Traps/Spikes15"), PackedStringArray("Transform"), NodePath("Traps/Spikes16"), PackedStringArray("Transform"), NodePath("Traps/Spikes17"), PackedStringArray("Transform"), NodePath("Traps/Spikes18"), PackedStringArray("Transform"), NodePath("Traps/Spikes19"), PackedStringArray("Transform"), NodePath("Traps/Spikes20"), PackedStringArray("Transform"), NodePath("Traps/Spikes21"), PackedStringArray("Transform"), NodePath("Traps/Spikes22"), PackedStringArray("Transform"), NodePath("Traps/Spikes23"), PackedStringArray("Transform"), NodePath("Traps/Spikes24"), PackedStringArray("Transform"), NodePath("Traps/Spikes25"), PackedStringArray("Transform"), NodePath("Traps/Spikes26"), PackedStringArray("Transform"), NodePath("Traps/Spikes27"), PackedStringArray("Transform"), NodePath("Traps/Spikes28"), PackedStringArray("Transform"), NodePath("Traps/Spikes29"), PackedStringArray("Transform"), NodePath("Traps/Spikes30"), PackedStringArray("Transform"), NodePath("PlayerDetector/CollisionShape2D"), PackedStringArray("Transform"), NodePath("HealthPotion"), PackedStringArray("Transform")] resource_unfolds=["res://Rooms/SpecialRoom1.tscn::1", PackedStringArray()] nodes_folded=[] ================================================ FILE: .godot/editor/Spikes.gd-folding-70cd1c0a93bb2b332a94cf26b02ffdc8.cfg ================================================ [folding] sections_unfolded=PackedStringArray() ================================================ FILE: .godot/editor/Spikes.tscn-editstate-86f870adedd5b3a515eb149d0e5556d6.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-55.5585, -52.6374), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 7.55099 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, "LightmapProbe": 0, "Marker3D": 0, "NavigationLink3D": 0, "NavigationRegion3D": 0, 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false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/Spikes.tscn-folding-86f870adedd5b3a515eb149d0e5556d6.cfg ================================================ [folding] node_unfolds=[NodePath("."), PackedStringArray("Collision"), NodePath("Sprite2D"), PackedStringArray("Animation")] resource_unfolds=["res://Rooms/Furniture and Traps/Spikes.tscn::1", PackedStringArray("Resource")] nodes_folded=[] ================================================ FILE: .godot/editor/Sword.tscn-editstate-181700d114e0e4e8834a2df1bcc4e332.cfg 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"gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, "LightmapProbe": 0, "Marker3D": 0, "NavigationLink3D": 0, "NavigationRegion3D": 0, "OccluderInstance3D": 0, "Path3D": 0, "PhysicalBone3D": 0, "RayCast3D": 0, "ReflectionProbe": 0, "ShapeCast3D": 0, "Skeleton3D": 0, "SoftBody3D": 0, "SpringArm3D": 0, "VehicleWheel3D": 0, "VisibleOnScreenNotifier3D": 0, "VoxelGI": 0 }, "local_coords": false, "preview_sun_env": { "environ_ao_enabled": false, "environ_enabled": true, "environ_energy": 1.0, "environ_gi_enabled": false, "environ_glow_enabled": true, "environ_ground_color": Color(0.2, 0.169, 0.133, 1), "environ_sky_color": Color(0.385, 0.454, 0.55, 1), "environ_tonemap_enabled": true, "sun_color": Color(1, 1, 1, 1), "sun_enabled": true, "sun_energy": 1.0, "sun_max_distance": 100.0, "sun_rotation": Vector2(-1.0472, 2.61799) }, "rotate_snap": 15.0, "scale_snap": 10.0, "show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/Sword.tscn-folding-181700d114e0e4e8834a2df1bcc4e332.cfg ================================================ [folding] node_unfolds=[NodePath("Node2D"), PackedStringArray("Transform"), NodePath("Node2D/Sprite2D"), PackedStringArray("Material", "Transform", "material"), NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D"), PackedStringArray("shape"), NodePath("Node2D/Sprite2D/ChargeParticles"), PackedStringArray("Transform"), NodePath("SlashSprite"), PackedStringArray("Visibility", "Transform", "Animation"), NodePath("AnimationPlayer"), PackedStringArray("libraries"), NodePath("UI/AbilityIcon"), PackedStringArray("Layout", "Textures")] resource_unfolds=["res://Weapons/Sword.tscn::6", PackedStringArray("Resource", "Shader Parameters"), "res://Weapons/Sword.tscn::1", PackedStringArray("Resource"), "res://Weapons/Weapon.tscn::2", PackedStringArray("Resource", "Initial Velocity", "Angular Velocity", "Direction", "Gravity", "Turbulence")] nodes_folded=[] ================================================ FILE: .godot/editor/ThrowableKnife.tscn-editstate-bb322a090413f4aa541d8335d78edef8.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-165, -110), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 1.0 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, 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"show_grid": true, "show_origin": true, "snap_enabled": false, "translate_snap": 1.0, "viewport_mode": 1, "viewports": [{ "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/ThrowableKnife.tscn-folding-bb322a090413f4aa541d8335d78edef8.cfg ================================================ [folding] node_unfolds=[] resource_unfolds=["res://Characters/Enemies/Goblin/ThrowableKnife.tscn::CapsuleShape2D_br7x4", PackedStringArray()] 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Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-79.7962, -48.2711), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 7.55099 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, 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true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": true, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }, { "auto_orthogonal": false, "auto_orthogonal_enabled": true, "cinematic_preview": false, "display_mode": 20, "distance": 4.0, "doppler": false, "frame_time": false, "gizmos": true, "half_res": false, "information": false, "listener": false, "position": Vector3(0, 0, 0), "use_environment": false, "use_orthogonal": false, "view_type": 0, "x_rotation": 0.5, "y_rotation": -0.5 }], "zfar": 4000.01, "znear": 0.05 } ================================================ FILE: .godot/editor/WarHammer.tscn-folding-b85f8756b8e709e0eb21035d20e04be5.cfg ================================================ [folding] node_unfolds=[NodePath("Node2D/Sprite2D"), PackedStringArray("Material", "Transform"), NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D"), PackedStringArray("Transform"), NodePath("Node2D/Sprite2D/ChargeParticles"), PackedStringArray("Transform"), NodePath("PlayerDetector/CollisionShape2D"), PackedStringArray("Transform"), NodePath("UI/AbilityIcon"), PackedStringArray("Layout")] resource_unfolds=["res://Weapons/WarHammer.tscn::3", PackedStringArray("Resource"), "res://Weapons/WarHammer.tscn::1", PackedStringArray("Resource"), "res://Weapons/Weapon.tscn::2", PackedStringArray("Resource", "Initial Velocity", "Angular Velocity", "Direction", "Gravity", "Turbulence"), "res://Weapons/WarHammer.tscn::2", PackedStringArray("Resource")] nodes_folded=[] ================================================ FILE: .godot/editor/Weapon.gd-folding-87a6ccc057c56739108637846c335540.cfg ================================================ [folding] sections_unfolded=PackedStringArray() ================================================ FILE: .godot/editor/Weapon.tscn-editstate-ec8177c03934bc0ee9509dda59b7b687.cfg ================================================ [editor_states] Anim={ "visible": false } 2D={ "grid_offset": Vector2(0, 0), "grid_snap_active": false, "grid_step": Vector2(8, 8), "grid_visibility": 1, "ofs": Vector2(-11.5312, -2.73438), "primary_grid_steps": 8, "show_edit_locks": true, "show_guides": true, "show_helpers": false, "show_origin": true, "show_rulers": true, "show_transformation_gizmos": true, "show_viewport": true, "show_zoom_control": true, "smart_snap_active": false, "snap_guides": true, "snap_node_anchors": true, "snap_node_center": true, "snap_node_parent": true, "snap_node_sides": true, "snap_other_nodes": true, "snap_pixel": true, "snap_relative": false, "snap_rotation": false, "snap_rotation_offset": 0.0, "snap_rotation_step": 0.261799, "snap_scale": false, "snap_scale_step": 0.1, "zoom": 64.0 } 3D={ "fov": 70.01, "gizmos_status": { "AudioListener3D": 0, "AudioStreamPlayer3D": 0, "CPUParticles3D": 0, "CSGShape3D": 0, "Camera3D": 0, "CollisionObject3D": 0, "CollisionPolygon3D": 0, "CollisionShape3D": 0, "Decal": 0, "FogVolume": 0, "GPUParticles3D": 0, "GPUParticlesCollision3D": 0, "Joint3D": 0, "Light3D": 0, "LightmapGI": 0, "LightmapProbe": 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importer="texture" type="CompressedTexture2D" uid="uid://k2gt26ao60o8" path="res://.godot/imported/pause_button_press.png-6f02f12faed59141fda1af8b08b39133.ctex" metadata={ "vram_texture": false } [deps] source_file="res://Art/v1.1 dungeon crawler 16x16 pixel pack/ui (new)/pause_button_press.png" dest_files=["res://.godot/imported/pause_button_press.png-6f02f12faed59141fda1af8b08b39133.ctex"] [params] compress/mode=0 compress/high_quality=false compress/lossy_quality=0.7 compress/hdr_compression=1 compress/normal_map=0 compress/channel_pack=0 mipmaps/generate=false mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false process/normal_map_invert_y=false process/hdr_as_srgb=false process/hdr_clamp_exposure=false process/size_limit=0 detect_3d/compress_to=1 ================================================ FILE: Autoloads/SavedData.gd ================================================ extends Node var num_floor: int = 0 var hp: int = 4 var weapons: Array = [] var equipped_weapon_index: int = 0 func reset_data() -> void: num_floor = 0 hp = 4 weapons = [] equipped_weapon_index = 0 ================================================ FILE: Autoloads/SceneTransistor.gd ================================================ extends CanvasLayer var new_scene: String @onready var animation_player: AnimationPlayer = get_node("AnimationPlayer") func start_transition_to(path_to_scene: String) -> void: new_scene = path_to_scene animation_player.play("change_scene_to_file") func change_scene_to_file() -> void: var __ = get_tree().change_scene_to_file(new_scene) == OK assert(__) ================================================ FILE: Autoloads/SceneTransistor.tscn ================================================ [gd_scene load_steps=3 format=2] [ext_resource path="res://Autoloads/SceneTransistor.gd" type="Script" id=1] [sub_resource type="Animation" id=1] resource_name = "change_scene_to_file" length = 1.6 tracks/0/type = "value" tracks/0/path = NodePath("ColorRect:color") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array( 0, 0.5, 1.1, 1.6 ), "transitions": PackedFloat32Array( 1, 1, 1, 1 ), "update": 0, "values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ] } tracks/1/type = "method" tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PackedFloat32Array( 0.5 ), "transitions": PackedFloat32Array( 1 ), "values": [ { "args": [ ], "method": "change_scene_to_file" } ] } [node name="SceneTransistor" type="CanvasLayer"] layer = 2 script = ExtResource( 1 ) [node name="ColorRect" type="ColorRect" parent="."] anchor_right = 1.0 anchor_bottom = 1.0 color = Color( 0, 0, 0, 0 ) __meta__ = { "_edit_use_anchors_": false } [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/change_scene_to_file = SubResource( 1 ) ================================================ FILE: Characters/Character.gd ================================================ @icon("res://Art/v1.1 dungeon crawler 16x16 pixel pack/heroes/knight/knight_idle_anim_f0.png") extends CharacterBody2D class_name Character const HIT_EFFECT_SCENE: PackedScene = preload("res://Characters/HitEffect.tscn") const FRICTION: float = 0.15 @export var max_hp: int = 2 @export var hp: int = 2: set = set_hp signal hp_changed(new_hp) @export var accerelation: int = 40 @export var max_speed: int = 100 @export var flying: bool = false @onready var state_machine: Node = get_node("FiniteStateMachine") @onready var animated_sprite: AnimatedSprite2D = get_node("AnimatedSprite2D") var mov_direction: Vector2 = Vector2.ZERO func _physics_process(_delta: float) -> void: move_and_slide() velocity = lerp(velocity, Vector2.ZERO, FRICTION) func move() -> void: mov_direction = mov_direction.normalized() velocity += mov_direction * accerelation velocity = velocity.limit_length(max_speed) func take_damage(dam: int, dir: Vector2, force: int) -> void: if state_machine.state != state_machine.states.hurt and state_machine.state != state_machine.states.dead: _spawn_hit_effect() self.hp -= dam if name == "Player": SavedData.hp = hp if hp == 0: SceneTransistor.start_transition_to("res://Game.tscn") SavedData.reset_data() if hp > 0: state_machine.set_state(state_machine.states.hurt) velocity += dir * force else: state_machine.set_state(state_machine.states.dead) velocity += dir * force * 2 func set_hp(new_hp: int) -> void: hp = clamp(new_hp, 0, max_hp) emit_signal("hp_changed", hp) func _spawn_hit_effect() -> void: var hit_effect: Sprite2D = HIT_EFFECT_SCENE.instantiate() add_child(hit_effect) ================================================ FILE: Characters/Character.tscn ================================================ [gd_scene load_steps=3 format=3 uid="uid://bheousdjxqa14"] [ext_resource type="Script" path="res://Characters/Character.gd" id="1"] [ext_resource type="Script" path="res://Characters/FSM.gd" id="2"] [node name="Character" type="CharacterBody2D"] script = ExtResource("1") [node name="FiniteStateMachine" type="Node" parent="."] script = ExtResource("2") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."] ================================================ FILE: Characters/Enemies/Bosses/SlimeBoss.gd ================================================ extends Enemy func _process(_delta: float) -> void: if is_instance_valid(player): if player.global_position.y > global_position.y: z_index = 0 else: z_index = 1 func duplicate_slime() -> void: if scale > Vector2(1, 1): var impulse_direction: Vector2 = Vector2.RIGHT.rotated(randf_range(0, 2*PI)) _spawn_slime(impulse_direction) _spawn_slime(impulse_direction * -1) func _spawn_slime(direction: Vector2) -> void: var slime: CharacterBody2D = load("res://Characters/Enemies/Bosses/SlimeBoss.tscn").instantiate() slime.position = position slime.scale = scale/2 slime.hp = max_hp/2.0 slime.max_hp = max_hp/2.0 get_parent().add_child(slime) slime.velocity += direction * 150 ================================================ FILE: Characters/Enemies/Bosses/SlimeBoss.tscn ================================================ [gd_scene load_steps=32 format=2] [ext_resource path="res://Characters/Enemies/Enemy.tscn" type="PackedScene" id=1] [ext_resource path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/effects (new)/enemy_afterdead_explosion_anim_spritesheet.png" type="Texture2D" id=2] [ext_resource path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/enemies/slime/slime_run_spritesheeet.png" type="Texture2D" id=3] [ext_resource path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/enemies/slime/slime_idle_spritesheet.png" type="Texture2D" id=4] [ext_resource path="res://Characters/Hitbox.gd" type="Script" id=5] [ext_resource path="res://Art/slime shadow.png" type="Texture2D" id=6] [ext_resource path="res://Characters/Enemies/Bosses/SlimeBossFSM.gd" type="Script" id=7] [ext_resource path="res://Characters/Enemies/Bosses/SlimeBoss.gd" type="Script" id=8] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 4 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 4 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 4 ) region = Rect2( 32, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 4 ) region = Rect2( 48, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=5] atlas = ExtResource( 4 ) region = Rect2( 64, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 4 ) region = Rect2( 80, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=7] atlas = ExtResource( 3 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=8] atlas = ExtResource( 3 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=9] atlas = ExtResource( 3 ) region = Rect2( 32, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=10] atlas = ExtResource( 3 ) region = Rect2( 48, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=11] atlas = ExtResource( 3 ) region = Rect2( 64, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=12] atlas = ExtResource( 3 ) region = Rect2( 80, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=13] atlas = ExtResource( 2 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=14] atlas = ExtResource( 2 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=15] atlas = ExtResource( 2 ) region = Rect2( 32, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=16] atlas = ExtResource( 2 ) region = Rect2( 48, 0, 16, 16 ) [sub_resource type="SpriteFrames" id=17] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ], "loop": true, "name": "idle", "speed": 5.0 }, { "frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ], "loop": true, "name": "jump", "speed": 5.0 }, { "frames": [ SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ) ], "loop": true, "name": "dead explosion", "speed": 5.0 } ] [sub_resource type="CapsuleShape2D" id=18] radius = 4.0 height = 8.0 [sub_resource type="Animation" id=19] resource_name = "dead" length = 0.6 tracks/0/type = "value" tracks/0/path = NodePath("AnimatedSprite2D:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array( 0, 0.3 ), "transitions": PackedFloat32Array( 1, 1 ), "update": 1, "values": [ "jump", "dead explosion" ] } tracks/1/type = "value" tracks/1/path = NodePath("AnimatedSprite2D:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PackedFloat32Array( 0, 0.3, 0.4, 0.5 ), "transitions": PackedFloat32Array( 1, 1, 1, 1 ), "update": 1, "values": [ 4, 0, 1, 2 ] } tracks/2/type = "value" tracks/2/path = NodePath("Hitbox/CollisionShape2D:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PackedFloat32Array( 0 ), "transitions": PackedFloat32Array( 1 ), "update": 1, "values": [ true ] } tracks/3/type = "value" tracks/3/path = NodePath("AnimatedSprite2D:visible") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PackedFloat32Array( 0, 0.1, 0.2, 0.3 ), "transitions": PackedFloat32Array( 1, 1, 1, 1 ), "update": 1, "values": [ false, true, false, true ] } tracks/4/type = "method" tracks/4/path = NodePath(".") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PackedFloat32Array( 0.5, 0.6 ), "transitions": PackedFloat32Array( 1, 1 ), "values": [ { "args": [ ], "method": "duplicate_slime" }, { "args": [ ], "method": "queue_free" } ] } [sub_resource type="Animation" id=20] resource_name = "hurt" length = 0.5 tracks/0/type = "value" tracks/0/path = NodePath("AnimatedSprite2D:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array( 0 ), "transitions": PackedFloat32Array( 1 ), "update": 1, "values": [ "jump" ] } tracks/1/type = "value" tracks/1/path = NodePath("AnimatedSprite2D:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PackedFloat32Array( 0 ), "transitions": PackedFloat32Array( 1 ), "update": 1, "values": [ 4 ] } tracks/2/type = "value" tracks/2/path = NodePath("AnimatedSprite2D:visible") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PackedFloat32Array( 0, 0.1, 0.2, 0.3 ), "transitions": PackedFloat32Array( 1, 1, 1, 1 ), "update": 1, "values": [ false, true, false, true ] } tracks/3/type = "value" tracks/3/path = NodePath("Hitbox/CollisionShape2D:disabled") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PackedFloat32Array( 0 ), "transitions": PackedFloat32Array( 1 ), "update": 1, "values": [ true ] } [sub_resource type="Animation" id=21] length = 0.6 loop = true tracks/0/type = "value" tracks/0/path = NodePath("AnimatedSprite2D:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array( 0 ), "transitions": PackedFloat32Array( 1 ), "update": 1, "values": [ "idle" ] } tracks/1/type = "value" tracks/1/path = NodePath("AnimatedSprite2D:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PackedFloat32Array( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ), "transitions": PackedFloat32Array( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3, 4, 5 ] } tracks/2/type = "value" tracks/2/path = NodePath("Hitbox/CollisionShape2D:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PackedFloat32Array( 0 ), "transitions": PackedFloat32Array( 1 ), "update": 1, "values": [ true ] } [sub_resource type="Animation" id=22] tracks/0/type = "value" tracks/0/path = NodePath("AnimatedSprite2D:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array( 0 ), "transitions": PackedFloat32Array( 1 ), "update": 1, "values": [ "jump" ] } tracks/1/type = "value" tracks/1/path = NodePath("AnimatedSprite2D:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PackedFloat32Array( 0, 0.1, 0.2, 0.7, 0.8, 0.9 ), "transitions": PackedFloat32Array( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3, 4, 5 ] } tracks/2/type = "value" tracks/2/path = NodePath("Hitbox/CollisionShape2D:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PackedFloat32Array( 0 ), "transitions": PackedFloat32Array( 1 ), "update": 1, "values": [ false ] } tracks/3/type = "value" tracks/3/path = NodePath("AnimatedSprite2D:offset") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PackedFloat32Array( 0, 0.1, 0.4, 0.5, 0.8 ), "transitions": PackedFloat32Array( 1, 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( 0, -8 ), Vector2( 0, -8 ), Vector2( 0, 0 ) ] } [sub_resource type="CapsuleShape2D" id=23] radius = 5.0 height = 8.0 [node name="SlimeBoss" instance=ExtResource( 1 )] scale = Vector2( 8, 8 ) script = ExtResource( 8 ) max_hp = 8 hp = 8 [node name="FiniteStateMachine" parent="." index="0"] script = ExtResource( 7 ) [node name="Sprite2D" type="Sprite2D" parent="." index="1"] modulate = Color( 1, 1, 1, 0.705882 ) texture = ExtResource( 6 ) [node name="AnimatedSprite2D" parent="." index="2"] frames = SubResource( 17 ) animation = "jump" frame = 4 [node name="CollisionShape2D" parent="." index="3"] position = Vector2( 0, 3 ) rotation = 1.5708 shape = SubResource( 18 ) [node name="AnimationPlayer" parent="." index="4"] anims/dead = SubResource( 19 ) anims/hurt = SubResource( 20 ) anims/idle = SubResource( 21 ) anims/jump = SubResource( 22 ) [node name="PathTimer" parent="." index="5"] autostart = false [node name="JumpTimer" type="Timer" parent="." index="6"] wait_time = 5.0 one_shot = true autostart = true [node name="Hitbox" type="Area2D" parent="." index="7"] collision_layer = 0 collision_mask = 2 script = ExtResource( 5 ) damage = 2 knockback_force = 500 [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox" index="0"] position = Vector2( 0, 3 ) rotation = 1.5708 shape = SubResource( 23 ) disabled = true [connection signal="timeout" from="JumpTimer" to="FiniteStateMachine" method="_on_JumpTimer_timeout"] ================================================ FILE: Characters/Enemies/Bosses/SlimeBossFSM.gd ================================================ extends FiniteStateMachine var can_jump: bool = false @onready var jump_timer: Timer = parent.get_node("JumpTimer") @onready var hitbox: Area2D = parent.get_node("Hitbox") func _init() -> void: _add_state("idle") _add_state("jump") _add_state("hurt") _add_state("dead") func _ready() -> void: set_state(states.idle) func _state_logic(_delta: float) -> void: if state == states.jump: parent.chase() parent.move() func _get_transition() -> int: match state: states.idle: if can_jump: return states.jump states.jump: if not animation_player.is_playing(): return states.idle states.hurt: if not animation_player.is_playing(): return states.idle return -1 func _enter_state(_previous_state: int, new_state: int) -> void: match new_state: states.idle: animation_player.play("idle") states.jump: if is_instance_valid(parent.player): parent.path = [parent.global_position, parent.player.position] hitbox.knockback_direction = (parent.path[1] - parent.path[0]).normalized() animation_player.play("jump") states.hurt: animation_player.play("hurt") states.dead: animation_player.play("dead") func _exit_state(state_exited: int) -> void: if state_exited == states.jump: can_jump = false jump_timer.start() func _on_JumpTimer_timeout() -> void: can_jump = true ================================================ FILE: Characters/Enemies/Enemy.gd ================================================ @icon("res://Art/v1.1 dungeon crawler 16x16 pixel pack/enemies/goblin/goblin_idle_anim_f0.png") extends Character class_name Enemy @onready var player: CharacterBody2D = get_tree().current_scene.get_node("Player") @onready var path_timer: Timer = get_node("PathTimer") @onready var navigation_agent: NavigationAgent2D = get_node("NavigationAgent2D") func _ready() -> void: var __ = connect("tree_exited", Callable(get_parent(), "_on_enemy_killed")) func chase() -> void: if not navigation_agent.is_target_reached(): var vector_to_next_point: Vector2 = navigation_agent.get_next_path_position() - global_position mov_direction = vector_to_next_point if vector_to_next_point.x > 0 and animated_sprite.flip_h: animated_sprite.flip_h = false elif vector_to_next_point.x < 0 and not animated_sprite.flip_h: animated_sprite.flip_h = true func _on_PathTimer_timeout() -> void: if is_instance_valid(player): _get_path_to_player() else: path_timer.stop() mov_direction = Vector2.ZERO func _get_path_to_player() -> void: navigation_agent.target_position = player.position ================================================ FILE: Characters/Enemies/Enemy.tscn ================================================ [gd_scene load_steps=3 format=3 uid="uid://dkpis7w2h85hp"] [ext_resource type="PackedScene" uid="uid://bheousdjxqa14" path="res://Characters/Character.tscn" id="1"] [ext_resource type="Script" path="res://Characters/Enemies/Enemy.gd" id="2"] [node name="Enemy" instance=ExtResource("1")] collision_layer = 4 collision_mask = 5 script = ExtResource("2") [node name="PathTimer" type="Timer" parent="." index="4"] wait_time = 0.5 autostart = true [node name="NavigationAgent2D" type="NavigationAgent2D" parent="." index="5"] [connection signal="timeout" from="PathTimer" to="." method="_on_PathTimer_timeout"] ================================================ FILE: Characters/Enemies/Flying Creature/FlyingCreature.gd ================================================ extends Enemy @onready var hitbox: Area2D = get_node("Hitbox") func _process(_delta: float) -> void: hitbox.knockback_direction = velocity.normalized() ================================================ FILE: Characters/Enemies/Flying Creature/FlyingCreature.tscn ================================================ [gd_scene load_steps=22 format=3 uid="uid://e6hrtln6o6gf"] [ext_resource type="PackedScene" uid="uid://dkpis7w2h85hp" path="res://Characters/Enemies/Enemy.tscn" id="1"] [ext_resource type="Texture2D" uid="uid://d0bfixe0mujtg" path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/enemies/flying creature/fly_anim_spritesheet.png" id="2"] [ext_resource type="Script" path="res://Characters/Enemies/Flying Creature/FlyingCreatureFSM.gd" id="3"] [ext_resource type="Texture2D" uid="uid://5s650l0opflc" path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/effects (new)/enemy_afterdead_explosion_anim_spritesheet.png" id="4"] [ext_resource type="Script" path="res://Characters/Hitbox.gd" id="5"] [ext_resource type="Script" path="res://Characters/Enemies/Flying Creature/FlyingCreature.gd" id="6"] [sub_resource type="AtlasTexture" id="5"] atlas = ExtResource("4") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="6"] atlas = ExtResource("4") region = Rect2(16, 0, 16, 16) [sub_resource type="AtlasTexture" id="7"] atlas = ExtResource("4") region = Rect2(32, 0, 16, 16) [sub_resource type="AtlasTexture" id="8"] atlas = ExtResource("4") region = Rect2(48, 0, 16, 16) [sub_resource type="AtlasTexture" id="1"] atlas = ExtResource("2") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="2"] atlas = ExtResource("2") region = Rect2(16, 0, 16, 16) [sub_resource type="AtlasTexture" id="3"] atlas = ExtResource("2") region = Rect2(32, 0, 16, 16) [sub_resource type="AtlasTexture" id="4"] atlas = ExtResource("2") region = Rect2(48, 0, 16, 16) [sub_resource type="SpriteFrames" id="9"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("5") }, { "duration": 1.0, "texture": SubResource("6") }, { "duration": 1.0, "texture": SubResource("7") }, { "duration": 1.0, "texture": SubResource("8") }], "loop": true, "name": &"dead", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("1") }, { "duration": 1.0, "texture": SubResource("2") }, { "duration": 1.0, "texture": SubResource("3") }, { "duration": 1.0, "texture": SubResource("4") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="CircleShape2D" id="10"] radius = 3.16228 [sub_resource type="CircleShape2D" id="11"] radius = 4.0 [sub_resource type="Animation" id="12"] tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite2D:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.6), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": ["default", "dead"] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("AnimatedSprite2D:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.6, 0.7, 0.8, 0.9), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [3, 0, 1, 2, 3] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("AnimatedSprite2D:visible") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [false, true, false, true] } tracks/3/type = "method" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath(".") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(1), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"queue_free" }] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Hitbox/CollisionShape2D:disabled") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } [sub_resource type="Animation" id="13"] length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite2D:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": ["default"] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("AnimatedSprite2D:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3] } [sub_resource type="Animation" id="14"] tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite2D:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": ["default"] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("AnimatedSprite2D:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [3] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("AnimatedSprite2D:visible") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [false, true, false, true] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Hitbox/CollisionShape2D:disabled") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [true, false] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_e8el5"] _data = { "dead": SubResource("12"), "fly": SubResource("13"), "hurt": SubResource("14") } [node name="FlyingCreature" instance=ExtResource("1")] script = ExtResource("6") accerelation = 20 max_speed = 50 flying = true [node name="FiniteStateMachine" parent="." index="0"] script = ExtResource("3") [node name="AnimatedSprite2D" parent="." index="1"] sprite_frames = SubResource("9") frame = 1 [node name="CollisionShape2D" parent="." index="2"] position = Vector2(0, 1) shape = SubResource("10") [node name="Hitbox" type="Area2D" parent="." index="3"] collision_layer = 0 collision_mask = 2 script = ExtResource("5") [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox" index="0"] position = Vector2(0, 1) shape = SubResource("11") disabled = true [node name="AnimationPlayer" parent="." index="4"] libraries = { "": SubResource("AnimationLibrary_e8el5") } ================================================ FILE: Characters/Enemies/Flying Creature/FlyingCreatureFSM.gd ================================================ extends FiniteStateMachine func _init() -> void: _add_state("chase") _add_state("hurt") _add_state("dead") func _ready() -> void: set_state(states.chase) func _state_logic(_delta: float) -> void: if state == states.chase: parent.chase() parent.move() func _get_transition() -> int: match state: states.hurt: if not animation_player.is_playing(): return states.chase return -1 func _enter_state(_previous_state: int, new_state: int) -> void: match new_state: states.chase: animation_player.play("fly") states.hurt: animation_player.play("hurt") states.dead: animation_player.play("dead") ================================================ FILE: Characters/Enemies/Goblin/Goblin.gd ================================================ extends Enemy const THROWABLE_KNIFE_SCENE: PackedScene = preload("res://Characters/Enemies/Goblin/ThrowableKnife.tscn") const MAX_DISTANCE_TO_PLAYER: int = 80 const MIN_DISTANCE_TO_PLAYER: int = 40 @export var projectile_speed: int = 150 var can_attack: bool = true var distance_to_player: float @onready var attack_timer: Timer = get_node("AttackTimer") @onready var aim_raycast: RayCast2D = get_node("AimRayCast") func _on_PathTimer_timeout() -> void: if is_instance_valid(player): distance_to_player = (player.position - global_position).length() if distance_to_player > MAX_DISTANCE_TO_PLAYER: _get_path_to_player() elif distance_to_player < MIN_DISTANCE_TO_PLAYER: _get_path_to_move_away_from_player() else: aim_raycast.target_position = player.position - global_position if can_attack and state_machine.state == state_machine.states.idle and not aim_raycast.is_colliding(): can_attack = false _throw_knife() attack_timer.start() else: mov_direction = Vector2.ZERO func _get_path_to_move_away_from_player() -> void: var dir: Vector2 = (global_position - player.position).normalized() navigation_agent.target_position = global_position + dir * 100 func _throw_knife() -> void: var projectile: Area2D = THROWABLE_KNIFE_SCENE.instantiate() projectile.launch(global_position, (player.position - global_position).normalized(), projectile_speed) get_tree().current_scene.add_child(projectile) func _on_AttackTimer_timeout() -> void: can_attack = true ================================================ FILE: Characters/Enemies/Goblin/Goblin.tscn ================================================ [gd_scene load_steps=30 format=3 uid="uid://dlx82s7ngu5af"] [ext_resource type="PackedScene" uid="uid://dkpis7w2h85hp" path="res://Characters/Enemies/Enemy.tscn" id="1"] [ext_resource type="Texture2D" uid="uid://6nmcbyj7hu8v" path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/enemies/goblin/goblin_idle_spritesheet.png" id="2"] [ext_resource type="Texture2D" uid="uid://g4wrospvmdxf" path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/enemies/goblin/goblin_run_spritesheet.png" id="3"] [ext_resource type="Texture2D" uid="uid://5s650l0opflc" path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/effects (new)/enemy_afterdead_explosion_anim_spritesheet.png" id="4"] [ext_resource type="Script" path="res://Characters/Enemies/Goblin/Goblin.gd" id="5"] [ext_resource type="Script" path="res://Characters/Enemies/Goblin/GoblinFSM.gd" id="6"] [sub_resource type="AtlasTexture" id="13"] atlas = ExtResource("4") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="14"] atlas = ExtResource("4") region = Rect2(16, 0, 16, 16) [sub_resource type="AtlasTexture" id="15"] atlas = ExtResource("4") region = Rect2(32, 0, 16, 16) [sub_resource type="AtlasTexture" id="16"] atlas = ExtResource("4") region = Rect2(48, 0, 16, 16) [sub_resource type="AtlasTexture" id="1"] atlas = ExtResource("2") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="2"] atlas = ExtResource("2") region = Rect2(16, 0, 16, 16) [sub_resource type="AtlasTexture" id="3"] atlas = ExtResource("2") region = Rect2(32, 0, 16, 16) [sub_resource type="AtlasTexture" id="4"] atlas = ExtResource("2") region = Rect2(48, 0, 16, 16) [sub_resource type="AtlasTexture" id="5"] atlas = ExtResource("2") region = Rect2(64, 0, 16, 16) [sub_resource type="AtlasTexture" id="6"] atlas = ExtResource("2") region = Rect2(80, 0, 16, 16) [sub_resource type="AtlasTexture" id="7"] atlas = ExtResource("3") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="8"] atlas = ExtResource("3") region = Rect2(16, 0, 16, 16) [sub_resource type="AtlasTexture" id="9"] atlas = ExtResource("3") region = Rect2(32, 0, 16, 16) [sub_resource type="AtlasTexture" id="10"] atlas = ExtResource("3") region = Rect2(48, 0, 16, 16) [sub_resource type="AtlasTexture" id="11"] atlas = ExtResource("3") region = Rect2(64, 0, 16, 16) [sub_resource type="AtlasTexture" id="12"] atlas = ExtResource("3") region = Rect2(80, 0, 16, 16) [sub_resource type="SpriteFrames" id="17"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("13") }, { "duration": 1.0, "texture": SubResource("14") }, { "duration": 1.0, "texture": SubResource("15") }, { "duration": 1.0, "texture": SubResource("16") }], "loop": true, "name": &"explosion", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("1") }, { "duration": 1.0, "texture": SubResource("2") }, { "duration": 1.0, "texture": SubResource("3") }, { "duration": 1.0, "texture": SubResource("4") }, { "duration": 1.0, "texture": SubResource("5") }, { "duration": 1.0, "texture": SubResource("6") }], "loop": true, "name": &"idle", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("7") }, { "duration": 1.0, "texture": SubResource("8") }, { "duration": 1.0, "texture": SubResource("9") }, { "duration": 1.0, "texture": SubResource("10") }, { "duration": 1.0, "texture": SubResource("11") }, { "duration": 1.0, "texture": SubResource("12") }], "loop": true, "name": &"move", "speed": 5.0 }] [sub_resource type="CircleShape2D" id="18"] radius = 4.0 [sub_resource type="Animation" id="19"] resource_name = "dead" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite2D:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.6), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": ["idle", "explosion"] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("AnimatedSprite2D:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.6, 0.7, 0.8, 0.9), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [3, 0, 1, 2, 3] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("AnimatedSprite2D:visible") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [false, true, false, true] } tracks/3/type = "method" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath(".") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(1), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"queue_free" }] } [sub_resource type="Animation" id="20"] resource_name = "hurt" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite2D:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": ["idle"] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("AnimatedSprite2D:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [3] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("AnimatedSprite2D:visible") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [false, true, false, true] } [sub_resource type="Animation" id="21"] length = 0.6 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite2D:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": ["idle"] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("AnimatedSprite2D:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3, 4, 5] } [sub_resource type="Animation" id="22"] length = 0.6 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite2D:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": ["move"] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("AnimatedSprite2D:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3, 4, 5] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_chseu"] _data = { "dead": SubResource("19"), "hurt": SubResource("20"), "idle": SubResource("21"), "move": SubResource("22") } [node name="Goblin" instance=ExtResource("1")] script = ExtResource("5") projectile_speed = 150 accerelation = 30 max_speed = 75 [node name="FiniteStateMachine" parent="." index="0"] script = ExtResource("6") [node name="AnimatedSprite2D" parent="." index="1"] sprite_frames = SubResource("17") animation = &"move" frame = 1 [node name="CollisionShape2D" parent="." index="2"] position = Vector2(1, 2) shape = SubResource("18") [node name="AnimationPlayer" parent="." index="3"] libraries = { "": SubResource("AnimationLibrary_chseu") } [node name="PathTimer" parent="." index="4"] wait_time = 0.2 [node name="AttackTimer" type="Timer" parent="." index="5"] wait_time = 1.5 one_shot = true [node name="AimRayCast" type="RayCast2D" parent="." index="6"] [connection signal="timeout" from="AttackTimer" to="." method="_on_AttackTimer_timeout"] ================================================ FILE: Characters/Enemies/Goblin/GoblinFSM.gd ================================================ extends FiniteStateMachine func _init() -> void: _add_state("idle") _add_state("move") _add_state("hurt") _add_state("dead") func _ready() -> void: set_state(states.move) func _state_logic(_delta: float) -> void: if state == states.move: parent.chase() parent.move() func _get_transition() -> int: match state: states.idle: if parent.distance_to_player > parent.MAX_DISTANCE_TO_PLAYER or parent.distance_to_player < parent.MIN_DISTANCE_TO_PLAYER: return states.move states.move: if parent.distance_to_player < parent.MAX_DISTANCE_TO_PLAYER and parent.distance_to_player > parent.MIN_DISTANCE_TO_PLAYER: return states.idle states.hurt: if not animation_player.is_playing(): return states.move return -1 func _enter_state(_previous_state: int, new_state: int) -> void: match new_state: states.idle: animation_player.play("idle") states.move: animation_player.play("move") states.hurt: animation_player.play("hurt") states.dead: animation_player.play("dead") ================================================ FILE: Characters/Enemies/Goblin/ThrowableKnife.tscn ================================================ [gd_scene load_steps=3 format=3 uid="uid://gfa4qnde1ng"] [ext_resource type="PackedScene" uid="uid://gwe3pqdm131b" path="res://Weapons/Projectile.tscn" id="1"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_br7x4"] resource_local_to_scene = true radius = 1.41421 height = 15.5564 [node name="ThrowableKnife" instance=ExtResource("1")] [node name="CollisionShape2D" parent="." index="0"] shape = SubResource("CapsuleShape2D_br7x4") ================================================ FILE: Characters/Enemies/SpawnExplosion.gd ================================================ extends AnimatedSprite2D func _ready() -> void: play("default") func _on_SpawnExplosion_animation_finished() -> void: queue_free() ================================================ FILE: Characters/Enemies/SpawnExplosion.tscn ================================================ [gd_scene load_steps=8 format=3 uid="uid://8nh2jf6fpbxo"] [ext_resource type="Texture2D" uid="uid://5s650l0opflc" path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/effects (new)/enemy_afterdead_explosion_anim_spritesheet.png" id="1"] [ext_resource type="Script" path="res://Characters/Enemies/SpawnExplosion.gd" id="2"] [sub_resource type="AtlasTexture" id="1"] atlas = ExtResource("1") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="2"] atlas = ExtResource("1") region = Rect2(16, 0, 16, 16) [sub_resource type="AtlasTexture" id="3"] atlas = ExtResource("1") region = Rect2(32, 0, 16, 16) [sub_resource type="AtlasTexture" id="4"] atlas = ExtResource("1") region = Rect2(48, 0, 16, 16) [sub_resource type="SpriteFrames" id="5"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("1") }, { "duration": 1.0, "texture": SubResource("2") }, { "duration": 1.0, "texture": SubResource("3") }, { "duration": 1.0, "texture": SubResource("4") }], "loop": false, "name": &"default", "speed": 5.0 }] [node name="SpawnExplosion" type="AnimatedSprite2D"] sprite_frames = SubResource("5") script = ExtResource("2") [connection signal="animation_finished" from="." to="." method="_on_SpawnExplosion_animation_finished"] ================================================ FILE: Characters/FSM.gd ================================================ extends Node class_name FiniteStateMachine var states: Dictionary = {} var previous_state: int = -1 var state: int = -1: set = set_state @onready var parent: Character = get_parent() @onready var animation_player: AnimationPlayer = parent.get_node("AnimationPlayer") func _physics_process(delta: float) -> void: if state != -1: _state_logic(delta) var transition: int = _get_transition() if transition != -1: set_state(transition) func _state_logic(_delta: float) -> void: pass func _get_transition() -> int: return -1 func _add_state(new_state: String) -> void: states[new_state] = states.size() func set_state(new_state: int) -> void: _exit_state(state) previous_state = state state = new_state _enter_state(previous_state, state) func _enter_state(_previous_state: int, _new_state: int) -> void: pass func _exit_state(_state_exited: int) -> void: pass ================================================ FILE: Characters/HitEffect.tscn ================================================ [gd_scene load_steps=4 format=2] [ext_resource path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/effects (new)/hit_effect_anim_spritesheet.png" type="Texture2D" id=1] [ext_resource path="res://PlayAnimation.gd" type="Script" id=2] [sub_resource type="Animation" id=1] resource_name = "animation" length = 0.36 step = 0.12 tracks/0/type = "value" tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array( 0, 0.12, 0.24 ), "transitions": PackedFloat32Array( 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2 ] } tracks/1/type = "method" tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PackedFloat32Array( 0.36 ), "transitions": PackedFloat32Array( 1 ), "values": [ { "args": [ ], "method": "queue_free" } ] } [node name="HitEffect" type="Sprite2D"] texture = ExtResource( 1 ) hframes = 3 frame = 2 script = ExtResource( 2 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/animation = SubResource( 1 ) ================================================ FILE: Characters/Hitbox.gd ================================================ extends Area2D class_name Hitbox @export var damage: int = 1 var knockback_direction: Vector2 = Vector2.ZERO @export var knockback_force: int = 300 var body_inside: bool = false @onready var collision_shape: CollisionShape2D = get_child(0) @onready var timer: Timer = Timer.new() func _init() -> void: var __ = connect("body_entered", Callable(self, "_on_body_entered")) __ = connect("body_exited", Callable(self, "_on_body_exited")) func _ready() -> void: assert(collision_shape != null) timer.wait_time = 1 add_child(timer) func _on_body_entered(body: Node2D) -> void: body_inside = true timer.start() while body_inside: _collide(body) await timer.timeout func _on_body_exited(_body: Node2D) -> void: body_inside = false timer.stop() func _collide(body: Node2D) -> void: if body == null or not body.has_method("take_damage"): queue_free() else: body.take_damage(damage, knockback_direction, knockback_force) ================================================ FILE: Characters/Player/Dust.tscn ================================================ [gd_scene load_steps=4 format=2] [ext_resource path="res://Art/Dust.png" type="Texture2D" id=1] [ext_resource path="res://PlayAnimation.gd" type="Script" id=2] [sub_resource type="Animation" id=1] resource_name = "animation" length = 0.9 tracks/0/type = "value" tracks/0/path = NodePath(".:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array( 0, 0.2, 0.9 ), "transitions": PackedFloat32Array( 1, 1, 1 ), "update": 0, "values": [ Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 1e-05, 1e-05 ) ] } tracks/1/type = "method" tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PackedFloat32Array( 0.9 ), "transitions": PackedFloat32Array( 1 ), "values": [ { "args": [ ], "method": "queue_free" } ] } [node name="Dust" type="Sprite2D"] scale = Vector2( 1e-05, 1e-05 ) texture = ExtResource( 1 ) script = ExtResource( 2 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/animation = SubResource( 1 ) ================================================ FILE: Characters/Player/Player.gd ================================================ extends Character const DUST_SCENE: PackedScene = preload("res://Characters/Player/Dust.tscn") enum {UP, DOWN} var current_weapon: Node2D signal weapon_switched(prev_index, new_index) signal weapon_picked_up(weapon_texture) signal weapon_droped(index) @onready var parent: Node2D = get_parent() @onready var weapons: Node2D = get_node("Weapons") @onready var dust_position: Marker2D = get_node("DustPosition") func _ready() -> void: emit_signal("weapon_picked_up", weapons.get_child(0).get_texture()) _restore_previous_state() func _restore_previous_state() -> void: self.hp = SavedData.hp for weapon in SavedData.weapons: weapon = weapon.duplicate() weapon.position = Vector2.ZERO weapons.add_child(weapon) weapon.hide() emit_signal("weapon_picked_up", weapon.get_texture()) emit_signal("weapon_switched", weapons.get_child_count() - 2, weapons.get_child_count() - 1) current_weapon = weapons.get_child(SavedData.equipped_weapon_index) current_weapon.show() emit_signal("weapon_switched", weapons.get_child_count() - 1, SavedData.equipped_weapon_index) func _process(_delta: float) -> void: var mouse_direction: Vector2 = (get_global_mouse_position() - global_position).normalized() if mouse_direction.x > 0 and animated_sprite.flip_h: animated_sprite.flip_h = false elif mouse_direction.x < 0 and not animated_sprite.flip_h: animated_sprite.flip_h = true current_weapon.move(mouse_direction) func get_input() -> void: mov_direction = Vector2.ZERO if Input.is_action_pressed("ui_down"): mov_direction += Vector2.DOWN if Input.is_action_pressed("ui_left"): mov_direction += Vector2.LEFT if Input.is_action_pressed("ui_right"): mov_direction += Vector2.RIGHT if Input.is_action_pressed("ui_up"): mov_direction += Vector2.UP if not current_weapon.is_busy(): if Input.is_action_just_released("ui_previous_weapon"): _switch_weapon(UP) elif Input.is_action_just_released("ui_next_weapon"): _switch_weapon(DOWN) elif Input.is_action_just_pressed("ui_throw") and current_weapon.get_index() != 0: _drop_weapon() current_weapon.get_input() func _switch_weapon(direction: int) -> void: var prev_index: int = current_weapon.get_index() var index: int = prev_index if direction == UP: index -= 1 if index < 0: index = weapons.get_child_count() - 1 else: index += 1 if index > weapons.get_child_count() - 1: index = 0 current_weapon.hide() current_weapon = weapons.get_child(index) current_weapon.show() SavedData.equipped_weapon_index = index emit_signal("weapon_switched", prev_index, index) func pick_up_weapon(weapon: Node2D) -> void: SavedData.weapons.append(weapon.duplicate()) var prev_index: int = SavedData.equipped_weapon_index var new_index: int = weapons.get_child_count() SavedData.equipped_weapon_index = new_index weapon.get_parent().call_deferred("remove_child", weapon) weapons.call_deferred("add_child", weapon) weapon.set_deferred("owner", weapons) current_weapon.hide() current_weapon.cancel_attack() current_weapon = weapon emit_signal("weapon_picked_up", weapon.get_texture()) emit_signal("weapon_switched", prev_index, new_index) func _drop_weapon() -> void: SavedData.weapons.remove_at(current_weapon.get_index() - 1) var weapon_to_drop: Node2D = current_weapon _switch_weapon(UP) emit_signal("weapon_droped", weapon_to_drop.get_index()) weapons.call_deferred("remove_child", weapon_to_drop) get_parent().call_deferred("add_child", weapon_to_drop) weapon_to_drop.set_owner(get_parent()) await weapon_to_drop.tree_entered weapon_to_drop.show() var throw_dir: Vector2 = (get_global_mouse_position() - position).normalized() weapon_to_drop.interpolate_pos(position, position + throw_dir * 50) func cancel_attack() -> void: current_weapon.cancel_attack() func spawn_dust() -> void: var dust: Sprite2D = DUST_SCENE.instantiate() dust.position = dust_position.global_position parent.get_child(get_index() - 1).add_sibling(dust) func switch_camera() -> void: var main_scene_camera: Camera2D = get_parent().get_node("Camera2D") main_scene_camera.position = position main_scene_camera.current = true get_node("Camera2D").current = false ================================================ FILE: Characters/Player/Player.tscn ================================================ [gd_scene load_steps=31 format=3 uid="uid://dftvfv1jceskv"] [ext_resource type="PackedScene" uid="uid://bheousdjxqa14" path="res://Characters/Character.tscn" id="1"] [ext_resource type="Texture2D" uid="uid://kfcieplqn3ap" path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/heroes/knight/knight_idle_spritesheet.png" id="2"] [ext_resource type="Texture2D" uid="uid://beuxbt1hqtnxl" path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/heroes/knight/knight_run_spritesheet.png" id="3"] [ext_resource type="Script" path="res://Characters/Player/Player.gd" id="4"] [ext_resource type="Script" path="res://Characters/Player/PlayerFSM.gd" id="5"] [ext_resource type="PackedScene" uid="uid://bn6jjdha1ecvj" path="res://Weapons/Sword.tscn" id="6"] [ext_resource type="Texture2D" uid="uid://5s650l0opflc" path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/effects (new)/enemy_afterdead_explosion_anim_spritesheet.png" id="9"] [sub_resource type="AtlasTexture" id="13"] atlas = ExtResource("9") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="14"] atlas = ExtResource("9") region = Rect2(16, 0, 16, 16) [sub_resource type="AtlasTexture" id="15"] atlas = ExtResource("9") region = Rect2(32, 0, 16, 16) [sub_resource type="AtlasTexture" id="16"] atlas = ExtResource("9") region = Rect2(48, 0, 16, 16) [sub_resource type="AtlasTexture" id="1"] atlas = ExtResource("2") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="2"] atlas = ExtResource("2") region = Rect2(16, 0, 16, 16) [sub_resource type="AtlasTexture" id="3"] atlas = ExtResource("2") region = Rect2(32, 0, 16, 16) [sub_resource type="AtlasTexture" id="4"] atlas = ExtResource("2") region = Rect2(48, 0, 16, 16) [sub_resource type="AtlasTexture" id="5"] atlas = ExtResource("2") region = Rect2(64, 0, 16, 16) [sub_resource type="AtlasTexture" id="6"] atlas = ExtResource("2") region = Rect2(80, 0, 16, 16) [sub_resource type="AtlasTexture" id="7"] atlas = ExtResource("3") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="8"] atlas = ExtResource("3") region = Rect2(16, 0, 16, 16) [sub_resource type="AtlasTexture" id="9"] atlas = ExtResource("3") region = Rect2(32, 0, 16, 16) [sub_resource type="AtlasTexture" id="10"] atlas = ExtResource("3") region = Rect2(48, 0, 16, 16) [sub_resource type="AtlasTexture" id="11"] atlas = ExtResource("3") region = Rect2(64, 0, 16, 16) [sub_resource type="AtlasTexture" id="12"] atlas = ExtResource("3") region = Rect2(80, 0, 16, 16) [sub_resource type="SpriteFrames" id="17"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("13") }, { "duration": 1.0, "texture": SubResource("14") }, { "duration": 1.0, "texture": SubResource("15") }, { "duration": 1.0, "texture": SubResource("16") }], "loop": true, "name": &"dead", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("1") }, { "duration": 1.0, "texture": SubResource("2") }, { "duration": 1.0, "texture": SubResource("3") }, { "duration": 1.0, "texture": SubResource("4") }, { "duration": 1.0, "texture": SubResource("5") }, { "duration": 1.0, "texture": SubResource("6") }], "loop": true, "name": &"idle", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("7") }, { "duration": 1.0, "texture": SubResource("8") }, { "duration": 1.0, "texture": SubResource("9") }, { "duration": 1.0, "texture": SubResource("10") }, { "duration": 1.0, "texture": SubResource("11") }, { "duration": 1.0, "texture": SubResource("12") }], "loop": true, "name": &"move", "speed": 5.0 }] [sub_resource type="CircleShape2D" id="18"] radius = 4.0 [sub_resource type="Animation" id="19"] tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite2D:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.6), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": ["idle", "dead"] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("AnimatedSprite2D:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.6, 0.7, 0.8, 0.9), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [5, 0, 1, 2, 3] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("AnimatedSprite2D:visible") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [false, true, false, true] } tracks/3/type = "method" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath(".") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0.9, 1), "transitions": PackedFloat32Array(1, 1), "values": [{ "args": [], "method": &"switch_camera" }, { "args": [], "method": &"queue_free" }] } [sub_resource type="Animation" id="20"] length = 0.6 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite2D:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": ["idle"] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("AnimatedSprite2D:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [5] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("AnimatedSprite2D:visible") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [false, true, false, true] } [sub_resource type="Animation" id="21"] length = 0.6 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite2D:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": ["idle"] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("AnimatedSprite2D:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3, 4, 5] } [sub_resource type="Animation" id="22"] length = 0.6 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite2D:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": ["move"] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("AnimatedSprite2D:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3, 4, 5] } tracks/2/type = "method" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath(".") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0.6), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"spawn_dust" }] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_qxyws"] _data = { "dead": SubResource("19"), "hurt": SubResource("20"), "idle": SubResource("21"), "move": SubResource("22") } [node name="Player" instance=ExtResource("1")] collision_layer = 2 collision_mask = 5 script = ExtResource("4") hp = 4 [node name="FiniteStateMachine" parent="." index="0"] script = ExtResource("5") [node name="AnimatedSprite2D" parent="." index="1"] sprite_frames = SubResource("17") animation = &"idle" frame = 5 [node name="CollisionShape2D" parent="." index="2"] position = Vector2(0, 3) shape = SubResource("18") [node name="AnimationPlayer" parent="." index="3"] libraries = { "": SubResource("AnimationLibrary_qxyws") } [node name="Weapons" type="Node2D" parent="." index="4"] [node name="Sword" parent="Weapons" index="0" instance=ExtResource("6")] [node name="Camera2D" type="Camera2D" parent="." index="5"] [node name="DustPosition" type="Marker2D" parent="." index="6"] position = Vector2(0, 6) ================================================ FILE: Characters/Player/PlayerFSM.gd ================================================ extends FiniteStateMachine func _init() -> void: _add_state("idle") _add_state("move") _add_state("hurt") _add_state("dead") func _ready() -> void: set_state(states.idle) func _state_logic(_delta: float) -> void: if state == states.idle or state == states.move: parent.get_input() parent.move() func _get_transition() -> int: match state: states.idle: if parent.velocity.length() > 10: return states.move states.move: if parent.velocity.length() < 10: return states.idle states.hurt: if not animation_player.is_playing(): return states.idle return -1 func _enter_state(_previous_state: int, new_state: int) -> void: match new_state: states.idle: animation_player.play("idle") states.move: animation_player.play("move") states.hurt: animation_player.play("hurt") parent.cancel_attack() states.dead: animation_player.play("dead") parent.cancel_attack() ================================================ FILE: Characters/Player/White.gdshader ================================================ shader_type canvas_item; uniform bool active = false; void fragment() { vec4 previous_color = texture(TEXTURE, UV); vec4 white_color = vec4(1.0, 1.0, 1.0, previous_color.a); vec4 new_color = previous_color; if (active == true) { new_color = white_color; } COLOR = new_color; } ================================================ FILE: Game.gd ================================================ extends Node2D func _init() -> void: randomize() func _input(event: InputEvent) -> void: if event.is_action_pressed("ui_focus_next"): get_tree().paused = true ================================================ FILE: Game.tscn ================================================ [gd_scene load_steps=8 format=3 uid="uid://u6okdsefflug"] [ext_resource type="PackedScene" uid="uid://dftvfv1jceskv" path="res://Characters/Player/Player.tscn" id="2"] [ext_resource type="Script" path="res://Game.gd" id="3"] [ext_resource type="Script" path="res://Rooms.gd" id="4"] [ext_resource type="Texture2D" uid="uid://df3cenyvvexih" path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/ui (new)/health_ui.png" id="5"] [ext_resource type="Texture2D" uid="uid://c535uh5i7hsc8" path="res://Art/progress bar.png" id="6"] [ext_resource type="Script" path="res://UI.gd" id="7"] [sub_resource type="StyleBoxFlat" id="1"] bg_color = Color(0.713726, 0.670588, 0.670588, 1) border_width_left = 2 border_width_top = 2 border_width_right = 2 border_width_bottom = 2 [node name="Game" type="Node2D"] texture_filter = 1 script = ExtResource("3") [node name="UI" type="CanvasLayer" parent="."] script = ExtResource("7") [node name="HealthBar" type="TextureProgressBar" parent="UI"] texture_filter = 1 offset_left = 10.0 offset_top = 10.0 offset_right = 80.0 offset_bottom = 16.0 value = 23.0 texture_over = ExtResource("5") texture_progress = ExtResource("6") tint_progress = Color(0.498039, 0.0313726, 0.0313726, 1) [node name="PanelContainer" type="PanelContainer" parent="UI"] texture_filter = 1 anchors_preset = 7 anchor_left = 0.5 anchor_top = 1.0 anchor_right = 0.5 anchor_bottom = 1.0 offset_left = -7.0 offset_top = -30.0 offset_right = 7.0 offset_bottom = -16.0 grow_horizontal = 2 theme_override_styles/panel = SubResource("1") [node name="Inventory" type="HBoxContainer" parent="UI/PanelContainer"] layout_mode = 2 [node name="Rooms" type="Node2D" parent="."] script = ExtResource("4") [node name="Player" parent="." instance=ExtResource("2")] position = Vector2(133.183, 118.911) max_hp = 4 [node name="Camera2D" type="Camera2D" parent="."] [connection signal="hp_changed" from="Player" to="UI" method="_on_Player_hp_changed"] [connection signal="weapon_droped" from="Player" to="UI" method="_on_Player_weapon_droped"] [connection signal="weapon_picked_up" from="Player" to="UI" method="_on_Player_weapon_picked_up"] [connection signal="weapon_switched" from="Player" to="UI" method="_on_Player_weapon_switched"] ================================================ FILE: InventoryItem.gd ================================================ extends TextureRect @onready var border: ReferenceRect = get_node("ReferenceRect") @warning_ignore("shadowed_variable_base_class") func initialize(texture: Texture2D) -> void: self.texture = texture func select() -> void: border.show() func deselect() -> void: border.hide() ================================================ FILE: InventoryItem.tscn ================================================ [gd_scene load_steps=3 format=2] [ext_resource path="res://Art/Hammer.png" type="Texture2D" id=1] [ext_resource path="res://InventoryItem.gd" type="Script" id=2] [node name="InventoryItem" type="TextureRect"] offset_right = 40.0 offset_bottom = 40.0 custom_minimum_size = Vector2( 16, 16 ) texture = ExtResource( 1 ) stretch_mode = 6 script = ExtResource( 2 ) __meta__ = { "_edit_use_anchors_": false } [node name="ReferenceRect" type="ReferenceRect" parent="."] anchor_right = 1.0 anchor_bottom = 1.0 border_color = Color( 0.45098, 0.396078, 0.396078, 1 ) border_width = 2.0 editor_only = false ================================================ FILE: Items/HealthPotion.gd ================================================ extends Area2D @onready var collision_shape: CollisionShape2D = get_node("CollisionShape2D") func _on_HealthPotion_body_entered(player: CharacterBody2D) -> void: collision_shape.set_deferred("disabled", true) player.hp += 1 SavedData.hp += 1 var tween: Tween = create_tween().set_parallel() modulate.a = 1 tween.tween_property(self, "modulate:a", 0, 0.6).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN) tween.tween_property(self, "position:y", position.y - 16, 0.6).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN) func _on_Tween_tween_completed(_object: Object, _key: NodePath) -> void: queue_free() ================================================ FILE: Items/HealthPotion.tscn ================================================ [gd_scene load_steps=4 format=3 uid="uid://bm155ruyh7phk"] [ext_resource type="Script" path="res://Items/HealthPotion.gd" id="1"] [ext_resource type="Texture2D" uid="uid://c1bbrf7qwjsk8" path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/props_itens/potion_red.png" id="2"] [sub_resource type="CapsuleShape2D" id="1"] radius = 2.80928 height = 5.61857 [node name="HealthPotion" type="Area2D"] collision_layer = 0 collision_mask = 2 script = ExtResource("1") [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("2") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(-0.28093, -0.374577) shape = SubResource("1") [connection signal="body_entered" from="." to="." method="_on_HealthPotion_body_entered"] ================================================ FILE: PlayAnimation.gd ================================================ extends Sprite2D @onready var animation_player: AnimationPlayer = get_node("AnimationPlayer") func _ready() -> void: animation_player.play("animation") ================================================ FILE: README.md ================================================ # Godot-Roguelike-Tutorial A series of videos on how to make a roguelike using the Godot game engine: https://www.youtube.com/playlist?list=PL2-ArCpIQtjELkyLKec8BaVVCeunuHSK9 Play the game on itch.io: https://mateu-s.itch.io/godot-roguelike-tutorial ![Spikes](Screenshots/spikes.png) ![Charged attack](Screenshots/charged_attack.png) ================================================ FILE: Rooms/EndRoom0.tscn ================================================ [gd_scene load_steps=4 format=2] [ext_resource path="res://Rooms/Room.tscn" type="PackedScene" id=1] [ext_resource path="res://Rooms/Furniture and Traps/Stairs.tscn" type="PackedScene" id=2] [ext_resource path="res://Rooms/Furniture and Traps/Torch.tscn" type="PackedScene" id=3] [node name="EndRoom0" instance=ExtResource( 1 )] [node name="TileMap" parent="." index="0"] tile_data = PackedInt32Array( 3, 7, 0, 4, 1, 0, 5, 1, 0, 6, 1, 0, 7, 1, 0, 8, 8, 0, 65538, 7, 0, 65539, 13, 0, 65540, 2, 0, 65541, 2, 0, 65542, 29, 0, 65543, 2, 0, 65544, 12, 0, 65545, 8, 0, 131073, 7, 0, 131074, 13, 0, 131075, 2, 0, 131076, 14, 0, 131078, 14, 0, 131079, 14, 0, 131080, 2, 0, 131081, 12, 0, 131082, 8, 0, 196608, 7, 0, 196609, 13, 0, 196610, 2, 0, 196611, 14, 0, 196612, 14, 0, 196613, 14, 0, 196614, 14, 0, 196615, 14, 0, 196616, 14, 0, 196617, 28, 0, 196618, 12, 0, 196619, 8, 0, 262144, 6, 0, 262145, 27, 0, 262146, 14, 0, 262147, 14, 0, 262148, 14, 0, 262149, 14, 0, 262150, 14, 0, 262151, 14, 0, 262152, 14, 0, 262153, 14, 0, 262154, 2, 0, 262155, 5, 0, 327680, 6, 0, 327681, 14, 0, 327682, 14, 0, 327683, 14, 0, 327684, 15, 0, 327685, 14, 0, 327686, 14, 0, 327687, 14, 0, 327688, 14, 0, 327689, 14, 0, 327690, 14, 0, 327691, 5, 0, 393216, 6, 0, 393217, 14, 0, 393218, 14, 0, 393219, 14, 0, 393220, 14, 0, 393221, 14, 0, 393222, 14, 0, 393223, 14, 0, 393224, 14, 0, 393225, 14, 0, 393226, 14, 0, 393227, 5, 0, 458752, 4, 0, 458753, 14, 0, 458754, 14, 0, 458755, 14, 0, 458756, 14, 0, 458757, 14, 0, 458758, 14, 0, 458759, 14, 0, 458760, 14, 0, 458761, 14, 0, 458762, 14, 0, 458763, 3, 0 ) [node name="TileMap2" parent="." index="1"] tile_data = PackedInt32Array( 458753, 10, 0, 458754, 10, 0, 458755, 10, 0, 458756, 9, 0, 458759, 11, 0, 458760, 10, 0, 458761, 10, 0, 458762, 10, 0 ) [node name="FurnitureTileMap" parent="." index="2"] tile_data = PackedInt32Array( 196610, 34, 0, 196617, 34, 0, 393226, 35, 0, 458761, 35, 0, 458762, 35, 0 ) [node name="Marker2D" type="Marker2D" parent="Entrance" index="0"] position = Vector2( 88, 120 ) [node name="Position2D2" type="Marker2D" parent="Entrance" index="1"] position = Vector2( 104, 120 ) [node name="Stairs" parent="." index="8" instance=ExtResource( 2 )] position = Vector2( 88, 40 ) [node name="Torch" parent="." index="9" instance=ExtResource( 3 )] position = Vector2( 72, 24 ) [node name="Torch2" parent="." index="10" instance=ExtResource( 3 )] position = Vector2( 120, 24 ) ================================================ FILE: Rooms/Furniture and Traps/Door.gd ================================================ extends StaticBody2D @onready var animation_player: AnimationPlayer = get_node("AnimationPlayer") func open() -> void: animation_player.play("open") ================================================ FILE: Rooms/Furniture and Traps/Door.tscn ================================================ [gd_scene load_steps=25 format=3 uid="uid://r88elkkvv60o"] [ext_resource type="Script" path="res://Rooms/Furniture and Traps/Door.gd" id="1"] [ext_resource type="Texture2D" uid="uid://bebupc443w3u" path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/tiles/wall/door_spritesheet.png" id="2"] [ext_resource type="Texture2D" uid="uid://b68bxf20bccdo" path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/tiles/wall/door_fullyopen.png" id="3"] [sub_resource type="AtlasTexture" id="1"] atlas = ExtResource("2") region = Rect2(0, 0, 32, 32) [sub_resource type="AtlasTexture" id="2"] atlas = ExtResource("2") region = Rect2(32, 0, 32, 32) [sub_resource type="AtlasTexture" id="3"] atlas = ExtResource("2") region = Rect2(64, 0, 32, 32) [sub_resource type="AtlasTexture" id="4"] atlas = ExtResource("2") region = Rect2(96, 0, 32, 32) [sub_resource type="AtlasTexture" id="5"] atlas = ExtResource("2") region = Rect2(128, 0, 32, 32) [sub_resource type="AtlasTexture" id="6"] atlas = ExtResource("2") region = Rect2(160, 0, 32, 32) [sub_resource type="AtlasTexture" id="7"] atlas = ExtResource("2") region = Rect2(192, 0, 32, 32) [sub_resource type="AtlasTexture" id="8"] atlas = ExtResource("2") region = Rect2(224, 0, 32, 32) [sub_resource type="AtlasTexture" id="9"] atlas = ExtResource("2") region = Rect2(256, 0, 32, 32) [sub_resource type="AtlasTexture" id="10"] atlas = ExtResource("2") region = Rect2(288, 0, 32, 32) [sub_resource type="AtlasTexture" id="11"] atlas = ExtResource("2") region = Rect2(320, 0, 32, 32) [sub_resource type="AtlasTexture" id="12"] atlas = ExtResource("2") region = Rect2(352, 0, 32, 32) [sub_resource type="AtlasTexture" id="13"] atlas = ExtResource("2") region = Rect2(384, 0, 32, 32) [sub_resource type="AtlasTexture" id="14"] atlas = ExtResource("2") region = Rect2(416, 0, 32, 32) [sub_resource type="AtlasTexture" id="15"] atlas = ExtResource("3") region = Rect2(0, 0, 32, 32) [sub_resource type="SpriteFrames" id="16"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("1") }, { "duration": 1.0, "texture": SubResource("2") }, { "duration": 1.0, "texture": SubResource("3") }, { "duration": 1.0, "texture": SubResource("4") }, { "duration": 1.0, "texture": SubResource("5") }, { "duration": 1.0, "texture": SubResource("6") }, { "duration": 1.0, "texture": SubResource("7") }, { "duration": 1.0, "texture": SubResource("8") }, { "duration": 1.0, "texture": SubResource("9") }, { "duration": 1.0, "texture": SubResource("10") }, { "duration": 1.0, "texture": SubResource("11") }, { "duration": 1.0, "texture": SubResource("12") }, { "duration": 1.0, "texture": SubResource("13") }, { "duration": 1.0, "texture": SubResource("14") }, { "duration": 1.0, "texture": SubResource("15") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="Animation" id="Animation_2eg7o"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("LightOccluder2D:occluder_light_mask") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [1] } [sub_resource type="Animation" id="17"] resource_name = "open" length = 0.98 step = 0.07 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.07, 0.14, 0.21, 0.28, 0.35, 0.42, 0.49, 0.56, 0.63, 0.7, 0.77, 0.84, 0.91, 0.98), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("CollisionShape2D:disabled") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.7), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [false, true] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("LightOccluder2D:occluder_light_mask") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.42), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [1, 0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_km6yg"] _data = { "RESET": SubResource("Animation_2eg7o"), "open": SubResource("17") } [sub_resource type="RectangleShape2D" id="18"] size = Vector2(30, 24) [sub_resource type="OccluderPolygon2D" id="19"] polygon = PackedVector2Array(-16, -16, -16, -4, 16, -4, 16, -16) [node name="Door" type="StaticBody2D"] collision_mask = 0 script = ExtResource("1") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("16") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_km6yg") } [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, 4) shape = SubResource("18") [node name="LightOccluder2D" type="LightOccluder2D" parent="."] occluder = SubResource("19") ================================================ FILE: Rooms/Furniture and Traps/Spikes.gd ================================================ extends Hitbox @onready var animation_player: AnimationPlayer = get_node("AnimationPlayer") func _ready() -> void: animation_player.play("pierce") func _collide(body: Node2D) -> void: if not body.flying: knockback_direction = (body.global_position - global_position).normalized() body.take_damage(damage, knockback_direction, knockback_force) ================================================ FILE: Rooms/Furniture and Traps/Spikes.tscn ================================================ [gd_scene load_steps=6 format=3 uid="uid://dmay3kb4dokgj"] [ext_resource type="Script" path="res://Rooms/Furniture and Traps/Spikes.gd" id="1"] [ext_resource type="Texture2D" uid="uid://b2wn55ntys4n8" path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/tiles/floor/spikes_spritesheet.png" id="2"] [sub_resource type="RectangleShape2D" id="1"] size = Vector2(8, 8) [sub_resource type="Animation" id="2"] resource_name = "pierce" length = 2.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.8, 0.9, 1, 1.1, 1.2, 1.3, 1.4), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("CollisionShape2D:disabled") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 1.2), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [true, false] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_y6x0y"] _data = { "pierce": SubResource("2") } [node name="Spikes" type="Area2D"] collision_layer = 0 collision_mask = 6 script = ExtResource("1") damage = null knockback_force = null [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("1") disabled = true [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("2") hframes = 10 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_y6x0y") } ================================================ FILE: Rooms/Furniture and Traps/Stairs.gd ================================================ extends Area2D @onready var collision_shape: CollisionShape2D = get_node("CollisionShape2D") func _on_Stairs_body_entered(_body: CharacterBody2D) -> void: collision_shape.set_deferred("disabled", true) SceneTransistor.start_transition_to("res://Game.tscn") ================================================ FILE: Rooms/Furniture and Traps/Stairs.tscn ================================================ [gd_scene load_steps=4 format=2] [ext_resource path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/tiles/floor/stair_nextlevel.png" type="Texture2D" id=1] [ext_resource path="res://Rooms/Furniture and Traps/Stairs.gd" type="Script" id=2] [sub_resource type="RectangleShape2D" id=1] size = Vector2( 7, 7 ) [node name="Stairs" type="Area2D"] collision_layer = 0 collision_mask = 2 script = ExtResource( 2 ) [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [connection signal="body_entered" from="." to="." method="_on_Stairs_body_entered"] ================================================ FILE: Rooms/Furniture and Traps/Torch.tscn ================================================ [gd_scene load_steps=10 format=2] [ext_resource path="res://Art/TorchLight.png" type="Texture2D" id=1] [ext_resource path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/props_itens/torch_spritesheet.png" type="Texture2D" id=2] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 2 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 2 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 2 ) region = Rect2( 32, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 2 ) region = Rect2( 48, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=5] atlas = ExtResource( 2 ) region = Rect2( 64, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 2 ) region = Rect2( 80, 0, 16, 16 ) [sub_resource type="SpriteFrames" id=7] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ], "loop": true, "name": "default", "speed": 8.0 } ] [node name="Torch" type="PointLight2D"] texture = ExtResource( 1 ) color = Color( 0.862745, 0.423529, 0.101961, 1 ) shadow_enabled = true [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] frames = SubResource( 7 ) frame = 5 playing = true ================================================ FILE: Rooms/Room.gd ================================================ extends Node2D class_name DungeonRoom @export var boss_room: bool = false const SPAWN_EXPLOSION_SCENE: PackedScene = preload("res://Characters/Enemies/SpawnExplosion.tscn") const ENEMY_SCENES: Dictionary = { "FLYING_CREATURE": preload("res://Characters/Enemies/Flying Creature/FlyingCreature.tscn"), "GOBLIN": preload("res://Characters/Enemies/Goblin/Goblin.tscn"), "SLIME_BOSS": preload("res://Characters/Enemies/Bosses/SlimeBoss.tscn") } var num_enemies: int @onready var tilemap: TileMap = get_node("TileMap2") @onready var entrance: Node2D = get_node("Entrance") @onready var door_container: Node2D = get_node("Doors") @onready var enemy_positions_container: Node2D = get_node("EnemyPositions") @onready var player_detector: Area2D = get_node("PlayerDetector") func _ready() -> void: num_enemies = enemy_positions_container.get_child_count() func _on_enemy_killed() -> void: num_enemies -= 1 if num_enemies == 0: _open_doors() func _open_doors() -> void: for door in door_container.get_children(): door.open() func _close_entrance() -> void: for entry_position in entrance.get_children(): print(tilemap.local_to_map(entry_position.position)) tilemap.set_cell(0, tilemap.local_to_map(entry_position.position), 1, Vector2i.ZERO) tilemap.set_cell(0, tilemap.local_to_map(entry_position.position) + Vector2i.DOWN, 2, Vector2i.ZERO) func _spawn_enemies() -> void: for enemy_position in enemy_positions_container.get_children(): var enemy: CharacterBody2D if boss_room: enemy = ENEMY_SCENES.SLIME_BOSS.instantiate() num_enemies = 15 else: if randi() % 2 == 0: enemy = ENEMY_SCENES.FLYING_CREATURE.instantiate() else: enemy = ENEMY_SCENES.GOBLIN.instantiate() enemy.position = enemy_position.position call_deferred("add_child", enemy) var spawn_explosion: AnimatedSprite2D = SPAWN_EXPLOSION_SCENE.instantiate() spawn_explosion.position = enemy_position.position call_deferred("add_child", spawn_explosion) func _on_PlayerDetector_body_entered(_body: CharacterBody2D) -> void: player_detector.queue_free() if num_enemies > 0: _close_entrance() _spawn_enemies() else: _close_entrance() _open_doors() ================================================ FILE: Rooms/Room.tscn ================================================ [gd_scene load_steps=3 format=3 uid="uid://7oeqdu22e1q5"] [ext_resource type="TileSet" uid="uid://b6ahcd27jnf2v" path="res://Rooms/TileSet.tres" id="1"] [ext_resource type="Script" path="res://Rooms/Room.gd" id="2"] [node name="Room" type="Node2D"] script = ExtResource("2") [node name="TileMap" type="TileMap" parent="."] tile_set = ExtResource("1") format = 2 [node name="TileMap2" type="TileMap" parent="."] z_index = 1 tile_set = ExtResource("1") format = 2 [node name="FurnitureTileMap" type="TileMap" parent="."] tile_set = ExtResource("1") format = 2 [node name="Entrance" type="Node2D" parent="."] [node name="Doors" type="Node2D" parent="."] [node name="EnemyPositions" type="Node2D" parent="."] [node name="Traps" type="Node2D" parent="."] [node name="PlayerDetector" type="Area2D" parent="."] collision_layer = 0 collision_mask = 2 [connection signal="body_entered" from="PlayerDetector" to="." method="_on_PlayerDetector_body_entered"] ================================================ FILE: Rooms/Room0.tscn ================================================ [gd_scene load_steps=4 format=3 uid="uid://bwbyvwhi2vuv1"] [ext_resource type="PackedScene" uid="uid://7oeqdu22e1q5" path="res://Rooms/Room.tscn" id="1"] [ext_resource type="PackedScene" path="res://Rooms/Furniture and Traps/Door.tscn" id="2"] [sub_resource type="RectangleShape2D" id="1"] size = Vector2(16, 8) [node name="Room0" instance=ExtResource("1")] [node name="TileMap" parent="." index="0"] layer_0/tile_data = PackedInt32Array(0, 7, 0, 1, 1, 0, 2, 13, 0, 3, 14, 0, 4, 14, 0, 5, 12, 0, 6, 1, 0, 7, 1, 0, 8, 1, 0, 9, 1, 0, 10, 1, 0, 11, 1, 0, 12, 1, 0, 13, 1, 0, 14, 8, 0, 65536, 6, 0, 65537, 2, 0, 65538, 2, 0, 65539, 14, 0, 65540, 14, 0, 65541, 2, 0, 65542, 2, 0, 65543, 2, 0, 65544, 27, 0, 65545, 2, 0, 65546, 2, 0, 65547, 28, 0, 65548, 28, 0, 65549, 2, 0, 65550, 5, 0, 131072, 6, 0, 131073, 14, 0, 131074, 14, 0, 131075, 14, 0, 131076, 14, 0, 131077, 14, 0, 131078, 14, 0, 131079, 14, 0, 131080, 14, 0, 131081, 14, 0, 131082, 19, 0, 131083, 23, 0, 131084, 22, 0, 131085, 23, 0, 131086, 5, 0, 196608, 6, 0, 196609, 14, 0, 196610, 14, 0, 196611, 14, 0, 196612, 14, 0, 196613, 14, 0, 196614, 14, 0, 196615, 14, 0, 196616, 14, 0, 196617, 14, 0, 196618, 14, 0, 196619, 19, 0, 196620, 23, 0, 196621, 22, 0, 196622, 5, 0, 262144, 6, 0, 262145, 14, 0, 262146, 14, 0, 262147, 14, 0, 262148, 14, 0, 262149, 14, 0, 262152, 14, 0, 262153, 14, 0, 262154, 15, 0, 262155, 14, 0, 262156, 21, 0, 262157, 21, 0, 262158, 5, 0, 327680, 6, 0, 327681, 14, 0, 327682, 14, 0, 327683, 14, 0, 327684, 14, 0, 327685, 14, 0, 327686, 14, 0, 327687, 14, 0, 327688, 14, 0, 327689, 15, 0, 327690, 14, 0, 327691, 14, 0, 327692, 14, 0, 327693, 14, 0, 327694, 5, 0, 393216, 6, 0, 393217, 14, 0, 393218, 14, 0, 393219, 14, 0, 393220, 14, 0, 393221, 14, 0, 393222, 14, 0, 393224, 14, 0, 393225, 14, 0, 393226, 14, 0, 393227, 14, 0, 393228, 14, 0, 393229, 14, 0, 393230, 5, 0, 458752, 6, 0, 458753, 14, 0, 458754, 14, 0, 458755, 15, 0, 458756, 14, 0, 458758, 14, 0, 458759, 14, 0, 458760, 14, 0, 458761, 14, 0, 458762, 14, 0, 458763, 14, 0, 458764, 14, 0, 458765, 14, 0, 458766, 5, 0, 524288, 6, 0, 524289, 14, 0, 524290, 14, 0, 524291, 14, 0, 524292, 14, 0, 524293, 14, 0, 524294, 14, 0, 524295, 14, 0, 524296, 14, 0, 524297, 14, 0, 524298, 14, 0, 524301, 14, 0, 524302, 5, 0, 589824, 6, 0, 589825, 14, 0, 589826, 14, 0, 589827, 14, 0, 589828, 14, 0, 589829, 14, 0, 589830, 14, 0, 589831, 14, 0, 589832, 14, 0, 589833, 14, 0, 589834, 14, 0, 589835, 14, 0, 589836, 14, 0, 589837, 14, 0, 589838, 5, 0, 655360, 4, 0, 655361, 14, 0, 655362, 14, 0, 655363, 14, 0, 655364, 14, 0, 655365, 14, 0, 655366, 14, 0, 655367, 14, 0, 655368, 14, 0, 655369, 14, 0, 655370, 14, 0, 655371, 14, 0, 655372, 14, 0, 655373, 14, 0, 655374, 3, 0) [node name="TileMap2" parent="." index="1"] layer_0/tile_data = PackedInt32Array(655361, 10, 0, 655362, 10, 0, 655363, 10, 0, 655364, 10, 0, 655365, 10, 0, 655366, 10, 0, 655367, 10, 0, 655368, 9, 0, 655371, 11, 0, 655372, 10, 0, 655373, 10, 0, 4, 38, 0, 3, 37, 0) [node name="FurnitureTileMap" parent="." index="2"] layer_0/tile_data = PackedInt32Array(262150, 26, 0, 262151, 25, 0, 393223, 24, 0, 458757, 24, 0, 524299, 26, 0, 524300, 25, 0) [node name="Marker2D" type="Marker2D" parent="Entrance" index="0"] position = Vector2(152, 168) [node name="Position2D2" type="Marker2D" parent="Entrance" index="1"] position = Vector2(168, 168) [node name="Door" parent="Doors" index="0" instance=ExtResource("2")] position = Vector2(64, 16) [node name="Marker2D" type="Marker2D" parent="EnemyPositions" index="0"] position = Vector2(56, 88) [node name="Position2D2" type="Marker2D" parent="EnemyPositions" index="1"] position = Vector2(208, 56) [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetector" index="0"] position = Vector2(160, 160) shape = SubResource("1") ================================================ FILE: Rooms/Room1.tscn ================================================ [gd_scene load_steps=5 format=3 uid="uid://dsqgtpyy4hu5w"] [ext_resource type="PackedScene" uid="uid://7oeqdu22e1q5" path="res://Rooms/Room.tscn" id="1"] [ext_resource type="PackedScene" uid="uid://r88elkkvv60o" path="res://Rooms/Furniture and Traps/Door.tscn" id="2"] [ext_resource type="PackedScene" path="res://Rooms/Furniture and Traps/Torch.tscn" id="3"] [sub_resource type="RectangleShape2D" id="1"] size = Vector2(16, 8) [node name="Room1" instance=ExtResource("1")] [node name="TileMap" parent="." index="0"] layer_0/tile_data = PackedInt32Array(0, 7, 0, 1, 1, 0, 2, 1, 0, 3, 1, 0, 4, 1, 0, 5, 1, 0, 6, 13, 0, 7, 14, 0, 8, 14, 0, 9, 12, 0, 10, 1, 0, 11, 8, 0, 65536, 6, 0, 65537, 2, 0, 65538, 2, 0, 65539, 28, 0, 65540, 2, 0, 65541, 2, 0, 65542, 2, 0, 65543, 14, 0, 65544, 14, 0, 65545, 2, 0, 65546, 2, 0, 65547, 5, 0, 131072, 6, 0, 131073, 14, 0, 131074, 14, 0, 131075, 14, 0, 131076, 14, 0, 131077, 14, 0, 131078, 14, 0, 131079, 14, 0, 131080, 14, 0, 131081, 14, 0, 131082, 17, 0, 131083, 5, 0, 196608, 6, 0, 196609, 14, 0, 196610, 14, 0, 196611, 14, 0, 196612, 14, 0, 196613, 14, 0, 196614, 14, 0, 196615, 14, 0, 196616, 14, 0, 196617, 14, 0, 196618, 14, 0, 196619, 5, 0, 262144, 6, 0, 262145, 14, 0, 262146, 14, 0, 262147, 14, 0, 262148, 14, 0, 262149, 15, 0, 262150, 15, 0, 262151, 14, 0, 262152, 14, 0, 262153, 14, 0, 262154, 14, 0, 262155, 5, 0, 327680, 6, 0, 327681, 14, 0, 327682, 14, 0, 327683, 14, 0, 327684, 14, 0, 327685, 14, 0, 327686, 14, 0, 327687, 14, 0, 327688, 14, 0, 327689, 14, 0, 327690, 14, 0, 327691, 5, 0, 393216, 4, 0, 393217, 14, 0, 393218, 14, 0, 393219, 14, 0, 393220, 14, 0, 393221, 14, 0, 393222, 14, 0, 393223, 14, 0, 393224, 14, 0, 393225, 14, 0, 393226, 14, 0, 393227, 3, 0, 458752, 4, 0, 458753, 14, 0, 458754, 14, 0, 458755, 14, 0, 458756, 14, 0, 458757, 14, 0, 458758, 14, 0, 458759, 14, 0, 458760, 14, 0, 458761, 14, 0, 458762, 14, 0, 458763, 3, 0) [node name="TileMap2" parent="." index="1"] layer_0/tile_data = PackedInt32Array(458753, 10, 0, 458754, 10, 0, 458755, 10, 0, 458756, 10, 0, 458757, 9, 0, 458760, 11, 0, 458761, 10, 0, 458762, 10, 0, 7, 37, 0, 8, 38, 0) [node name="FurnitureTileMap" parent="." index="2"] layer_0/tile_data = PackedInt32Array(65541, 30, 0, 458753, 31, 0) [node name="Marker2D" type="Marker2D" parent="Entrance" index="0"] position = Vector2(104, 120) [node name="Position2D2" type="Marker2D" parent="Entrance" index="1"] position = Vector2(120, 120) [node name="Door" parent="Doors" index="0" instance=ExtResource("2")] position = Vector2(128, 16) [node name="Marker2D" type="Marker2D" parent="EnemyPositions" index="0"] position = Vector2(48, 64) [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetector" index="0"] position = Vector2(112, 112) shape = SubResource("1") [node name="Torch" parent="." index="8" instance=ExtResource("3")] position = Vector2(152, 24) ================================================ FILE: Rooms/Room2.tscn ================================================ [gd_scene load_steps=5 format=3 uid="uid://ny22kgvo8bct"] [ext_resource type="PackedScene" uid="uid://7oeqdu22e1q5" path="res://Rooms/Room.tscn" id="1"] [ext_resource type="PackedScene" path="res://Rooms/Furniture and Traps/Door.tscn" id="2"] [ext_resource type="PackedScene" path="res://Rooms/Furniture and Traps/Torch.tscn" id="3"] [sub_resource type="RectangleShape2D" id="1"] size = Vector2(16, 10) [node name="Room2" instance=ExtResource("1")] [node name="TileMap" parent="." index="0"] layer_0/tile_data = PackedInt32Array(0, 7, 0, 1, 1, 0, 2, 1, 0, 3, 1, 0, 4, 13, 0, 5, 14, 0, 6, 14, 0, 7, 12, 0, 8, 1, 0, 9, 1, 0, 10, 8, 0, 65536, 6, 0, 65537, 32, 0, 65538, 32, 0, 65539, 28, 0, 65540, 2, 0, 65541, 15, 0, 65542, 14, 0, 65543, 2, 0, 65544, 2, 0, 65545, 2, 0, 65546, 12, 0, 65547, 1, 0, 65548, 1, 0, 65549, 8, 0, 131072, 6, 0, 131073, 14, 0, 131074, 14, 0, 131075, 14, 0, 131076, 14, 0, 131077, 14, 0, 131078, 14, 0, 131079, 14, 0, 131080, 14, 0, 131081, 14, 0, 131082, 28, 0, 131083, 27, 0, 131084, 2, 0, 131085, 5, 0, 196608, 6, 0, 196609, 14, 0, 196610, 14, 0, 196611, 14, 0, 196612, 14, 0, 196613, 14, 0, 196614, 14, 0, 196615, 14, 0, 196616, 14, 0, 196617, 14, 0, 196618, 14, 0, 196619, 14, 0, 196620, 15, 0, 196621, 5, 0, 262144, 6, 0, 262145, 14, 0, 262146, 14, 0, 262147, 14, 0, 262148, 14, 0, 262149, 14, 0, 262150, 14, 0, 262151, 14, 0, 262154, 14, 0, 262155, 14, 0, 262156, 14, 0, 262157, 5, 0, 327680, 6, 0, 327681, 14, 0, 327682, 14, 0, 327683, 14, 0, 327684, 14, 0, 327685, 14, 0, 327686, 14, 0, 327687, 14, 0, 327688, 14, 0, 327689, 14, 0, 327690, 14, 0, 327691, 14, 0, 327692, 14, 0, 327693, 5, 0, 393216, 6, 0, 393217, 14, 0, 393218, 14, 0, 393219, 14, 0, 393220, 14, 0, 393221, 0, 0, 393222, 0, 0, 393223, 0, 0, 393224, 14, 0, 393225, 14, 0, 393226, 14, 0, 393227, 14, 0, 393228, 14, 0, 393229, 5, 0, 458752, 6, 0, 458753, 14, 0, 458754, 15, 0, 458755, 14, 0, 458756, 14, 0, 458757, 5, 0, 458759, 6, 0, 458760, 15, 0, 458761, 14, 0, 458762, 14, 0, 458763, 14, 0, 458764, 14, 0, 458765, 5, 0, 524288, 6, 0, 524289, 14, 0, 524290, 14, 0, 524291, 14, 0, 524292, 14, 0, 524293, 5, 0, 524295, 4, 0, 524296, 0, 0, 524297, 0, 0, 524298, 14, 0, 524299, 14, 0, 524300, 14, 0, 524301, 5, 0, 589824, 6, 0, 589825, 14, 0, 589826, 14, 0, 589827, 14, 0, 589828, 14, 0, 589829, 5, 0, 589833, 6, 0, 589834, 14, 0, 589835, 14, 0, 589836, 14, 0, 589837, 5, 0, 655360, 4, 0, 655361, 14, 0, 655362, 14, 0, 655363, 14, 0, 655364, 14, 0, 655365, 3, 0, 655369, 4, 0, 655370, 14, 0, 655371, 14, 0, 655372, 14, 0, 655373, 3, 0) [node name="TileMap2" parent="." index="1"] layer_0/tile_data = PackedInt32Array(393221, 11, 0, 393222, 10, 0, 393223, 9, 0, 524296, 10, 0, 524297, 9, 0, 655361, 9, 0, 655364, 11, 0, 655370, 10, 0, 655371, 10, 0, 655372, 10, 0, 6, 38, 0, 5, 37, 0) [node name="FurnitureTileMap" parent="." index="2"] layer_0/tile_data = PackedInt32Array(262152, 26, 0, 262153, 25, 0) [node name="Marker2D" type="Marker2D" parent="Entrance" index="0"] position = Vector2(40, 168) [node name="Position2D2" type="Marker2D" parent="Entrance" index="1"] position = Vector2(56, 168) [node name="Door" parent="Doors" index="0" instance=ExtResource("2")] position = Vector2(96, 16) [node name="Marker2D" type="Marker2D" parent="EnemyPositions" index="0"] position = Vector2(152, 96) [node name="Position2D2" type="Marker2D" parent="EnemyPositions" index="1"] position = Vector2(184, 64) [node name="Position2D3" type="Marker2D" parent="EnemyPositions" index="2"] position = Vector2(40, 48) [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetector" index="0"] position = Vector2(48, 160) shape = SubResource("1") [node name="Torch" parent="." index="8" instance=ExtResource("3")] position = Vector2(136, 24) ================================================ FILE: Rooms/Room3.tscn ================================================ [gd_scene load_steps=5 format=3 uid="uid://dch821e805o68"] [ext_resource type="PackedScene" uid="uid://7oeqdu22e1q5" path="res://Rooms/Room.tscn" id="1"] [ext_resource type="PackedScene" path="res://Rooms/Furniture and Traps/Door.tscn" id="2"] [ext_resource type="PackedScene" uid="uid://dmay3kb4dokgj" path="res://Rooms/Furniture and Traps/Spikes.tscn" id="3"] [sub_resource type="RectangleShape2D" id="1"] size = Vector2(16, 8) [node name="Room3" instance=ExtResource("1")] [node name="TileMap" parent="." index="0"] layer_0/tile_data = PackedInt32Array(0, 7, 0, 1, 1, 0, 2, 1, 0, 3, 1, 0, 4, 1, 0, 5, 1, 0, 6, 1, 0, 7, 1, 0, 8, 1, 0, 9, 1, 0, 10, 1, 0, 11, 1, 0, 12, 13, 0, 13, 14, 0, 14, 14, 0, 15, 12, 0, 16, 1, 0, 17, 1, 0, 18, 8, 0, 65536, 6, 0, 65537, 27, 0, 65538, 2, 0, 65539, 2, 0, 65540, 2, 0, 65541, 2, 0, 65542, 27, 0, 65543, 2, 0, 65544, 2, 0, 65545, 2, 0, 65546, 2, 0, 65547, 2, 0, 65548, 2, 0, 65549, 14, 0, 65550, 14, 0, 65551, 28, 0, 65552, 2, 0, 65553, 2, 0, 65554, 5, 0, 131072, 6, 0, 131073, 23, 0, 131074, 22, 0, 131075, 20, 0, 131076, 14, 0, 131077, 14, 0, 131078, 14, 0, 131079, 14, 0, 131080, 14, 0, 131081, 14, 0, 131082, 14, 0, 131083, 14, 0, 131084, 14, 0, 131085, 14, 0, 131086, 14, 0, 131087, 14, 0, 131088, 14, 0, 131089, 14, 0, 131090, 5, 0, 196608, 6, 0, 196609, 23, 0, 196610, 22, 0, 196611, 20, 0, 196612, 14, 0, 196613, 14, 0, 196614, 14, 0, 196615, 14, 0, 196616, 14, 0, 196617, 14, 0, 196618, 14, 0, 196619, 14, 0, 196620, 14, 0, 196621, 14, 0, 196622, 14, 0, 196623, 14, 0, 196624, 14, 0, 196625, 14, 0, 196626, 5, 0, 262144, 4, 0, 262145, 22, 0, 262146, 23, 0, 262147, 20, 0, 262148, 14, 0, 262149, 14, 0, 262150, 14, 0, 262151, 14, 0, 262152, 15, 0, 262153, 14, 0, 262154, 14, 0, 262155, 14, 0, 262156, 14, 0, 262157, 14, 0, 262158, 14, 0, 262159, 14, 0, 262160, 14, 0, 262161, 14, 0, 262162, 5, 0, 327682, 6, 0, 327683, 14, 0, 327684, 14, 0, 327685, 14, 0, 327686, 14, 0, 327687, 14, 0, 327688, 14, 0, 327689, 14, 0, 327690, 14, 0, 327691, 14, 0, 327692, 16, 0, 327693, 14, 0, 327694, 14, 0, 327695, 14, 0, 327696, 14, 0, 327697, 14, 0, 327698, 5, 0, 393218, 6, 0, 393219, 14, 0, 393220, 14, 0, 393221, 14, 0, 393222, 14, 0, 393223, 15, 0, 393224, 14, 0, 393225, 14, 0, 393226, 14, 0, 393227, 14, 0, 393228, 14, 0, 393229, 14, 0, 393230, 14, 0, 393231, 14, 0, 393232, 14, 0, 393233, 14, 0, 393234, 5, 0, 458753, 7, 0, 458754, 13, 0, 458755, 14, 0, 458756, 14, 0, 458757, 14, 0, 458758, 14, 0, 458759, 14, 0, 458760, 14, 0, 458761, 14, 0, 458762, 14, 0, 458763, 14, 0, 458764, 14, 0, 458765, 14, 0, 458766, 14, 0, 458767, 14, 0, 458768, 14, 0, 458769, 14, 0, 458770, 5, 0, 524289, 6, 0, 524290, 2, 0, 524291, 14, 0, 524292, 14, 0, 524293, 14, 0, 524294, 14, 0, 524295, 14, 0, 524296, 14, 0, 524297, 14, 0, 524298, 14, 0, 524299, 14, 0, 524300, 14, 0, 524301, 14, 0, 524302, 14, 0, 524303, 14, 0, 524304, 14, 0, 524305, 14, 0, 524306, 5, 0, 589825, 6, 0, 589826, 14, 0, 589827, 14, 0, 589828, 14, 0, 589829, 14, 0, 589830, 14, 0, 589831, 14, 0, 589832, 14, 0, 589833, 14, 0, 589834, 14, 0, 589835, 15, 0, 589836, 14, 0, 589837, 14, 0, 589838, 14, 0, 589839, 14, 0, 589840, 14, 0, 589841, 14, 0, 589842, 5, 0, 655361, 6, 0, 655362, 14, 0, 655363, 14, 0, 655364, 14, 0, 655365, 14, 0, 655366, 14, 0, 655367, 14, 0, 655368, 14, 0, 655369, 14, 0, 655370, 14, 0, 655371, 14, 0, 655372, 14, 0, 655373, 14, 0, 655374, 14, 0, 655375, 14, 0, 655376, 14, 0, 655377, 14, 0, 655378, 5, 0, 720897, 4, 0, 720898, 14, 0, 720899, 14, 0, 720900, 14, 0, 720901, 14, 0, 720902, 14, 0, 720903, 14, 0, 720904, 14, 0, 720905, 14, 0, 720906, 14, 0, 720907, 14, 0, 720908, 14, 0, 720909, 14, 0, 720910, 14, 0, 720911, 14, 0, 720912, 14, 0, 720913, 14, 0, 720914, 3, 0) [node name="TileMap2" parent="." index="1"] layer_0/tile_data = PackedInt32Array(262145, 10, 0, 262146, 9, 0, 720898, 10, 0, 720899, 10, 0, 720900, 10, 0, 720901, 9, 0, 720904, 11, 0, 720905, 10, 0, 720906, 10, 0, 720907, 10, 0, 720908, 10, 0, 720909, 10, 0, 720910, 10, 0, 720911, 10, 0, 720912, 10, 0, 720913, 10, 0, 13, 37, 0, 14, 38, 0) [node name="Marker2D" type="Marker2D" parent="Entrance" index="0"] position = Vector2(104, 184) [node name="Position2D2" type="Marker2D" parent="Entrance" index="1"] position = Vector2(120, 184) [node name="Door" parent="Doors" index="0" instance=ExtResource("2")] position = Vector2(224, 16) [node name="Marker2D" type="Marker2D" parent="EnemyPositions" index="0"] position = Vector2(96, 72) [node name="Position2D2" type="Marker2D" parent="EnemyPositions" index="1"] position = Vector2(56, 144) [node name="Position2D3" type="Marker2D" parent="EnemyPositions" index="2"] position = Vector2(240, 104) [node name="Spikes" parent="Traps" index="0" instance=ExtResource("3")] position = Vector2(152, 104) [node name="Spikes2" parent="Traps" index="1" instance=ExtResource("3")] position = Vector2(168, 104) [node name="Spikes3" parent="Traps" index="2" instance=ExtResource("3")] position = Vector2(152, 88) [node name="Spikes4" parent="Traps" index="3" instance=ExtResource("3")] position = Vector2(168, 88) [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetector" index="0"] position = Vector2(112, 176) shape = SubResource("1") ================================================ FILE: Rooms/Room4.tscn ================================================ [gd_scene load_steps=4 format=3 uid="uid://wwy67tvhqmv4"] [ext_resource type="PackedScene" uid="uid://7oeqdu22e1q5" path="res://Rooms/Room.tscn" id="1"] [ext_resource type="PackedScene" path="res://Rooms/Furniture and Traps/Door.tscn" id="2"] [sub_resource type="RectangleShape2D" id="1"] size = Vector2(16, 8) [node name="Room4" instance=ExtResource("1")] [node name="TileMap" parent="." index="0"] layer_0/tile_data = PackedInt32Array(0, 7, 0, 1, 13, 0, 2, 17, 0, 3, 14, 0, 4, 12, 0, 5, 1, 0, 6, 1, 0, 7, 1, 0, 8, 1, 0, 9, 1, 0, 10, 1, 0, 11, 1, 0, 12, 1, 0, 13, 1, 0, 14, 1, 0, 15, 1, 0, 16, 8, 0, 65536, 6, 0, 65537, 2, 0, 65538, 14, 0, 65539, 14, 0, 65540, 27, 0, 65541, 27, 0, 65542, 2, 0, 65543, 2, 0, 65544, 2, 0, 65545, 2, 0, 65546, 2, 0, 65547, 28, 0, 65548, 2, 0, 65549, 2, 0, 65550, 2, 0, 65551, 29, 0, 65552, 5, 0, 131072, 6, 0, 131073, 14, 0, 131074, 14, 0, 131075, 14, 0, 131076, 14, 0, 131077, 14, 0, 131078, 14, 0, 131079, 14, 0, 131080, 14, 0, 131081, 14, 0, 131082, 14, 0, 131083, 14, 0, 131084, 14, 0, 131085, 14, 0, 131086, 14, 0, 131087, 14, 0, 131088, 5, 0, 196608, 6, 0, 196609, 14, 0, 196610, 14, 0, 196611, 14, 0, 196612, 14, 0, 196613, 14, 0, 196614, 14, 0, 196615, 14, 0, 196616, 14, 0, 196617, 14, 0, 196618, 14, 0, 196619, 14, 0, 196620, 14, 0, 196621, 14, 0, 196622, 14, 0, 196623, 14, 0, 196624, 5, 0, 262144, 4, 0, 262145, 14, 0, 262146, 14, 0, 262147, 14, 0, 262148, 14, 0, 262149, 14, 0, 262150, 14, 0, 262151, 14, 0, 262152, 14, 0, 262153, 17, 0, 262154, 14, 0, 262155, 14, 0, 262156, 14, 0, 262157, 18, 0, 262158, 14, 0, 262159, 14, 0, 262160, 5, 0, 327681, 6, 0, 327682, 14, 0, 327683, 14, 0, 327684, 14, 0, 327685, 14, 0, 327686, 14, 0, 327687, 14, 0, 327688, 14, 0, 327689, 14, 0, 327690, 14, 0, 327691, 14, 0, 327692, 18, 0, 327693, 22, 0, 327694, 16, 0, 327695, 14, 0, 327696, 5, 0, 393217, 6, 0, 393218, 14, 0, 393219, 14, 0, 393220, 14, 0, 393221, 14, 0, 393222, 2, 0, 393223, 2, 0, 393224, 2, 0, 393225, 2, 0, 393226, 14, 0, 393227, 19, 0, 393228, 22, 0, 393229, 23, 0, 393230, 22, 0, 393231, 20, 0, 393232, 5, 0, 458753, 6, 0, 458754, 14, 0, 458755, 14, 0, 458756, 14, 0, 458757, 14, 0, 458762, 27, 0, 458763, 19, 0, 458764, 21, 0, 458765, 21, 0, 458766, 23, 0, 458767, 20, 0, 458768, 5, 0, 524289, 6, 0, 524290, 14, 0, 524291, 14, 0, 524292, 14, 0, 524293, 14, 0, 524294, 14, 0, 524299, 14, 0, 524300, 14, 0, 524301, 14, 0, 524302, 21, 0, 524303, 14, 0, 524304, 5, 0, 589825, 4, 0, 589826, 14, 0, 589827, 14, 0, 589828, 14, 0, 589829, 14, 0, 589830, 14, 0, 589835, 2, 0, 589836, 14, 0, 589837, 14, 0, 589838, 14, 0, 589839, 14, 0, 589840, 5, 0, 655362, 6, 0, 655363, 14, 0, 655364, 14, 0, 655365, 14, 0, 655366, 14, 0, 655372, 14, 0, 655373, 14, 0, 655374, 14, 0, 655375, 14, 0, 655376, 5, 0, 720898, 4, 0, 720899, 14, 0, 720900, 17, 0, 720901, 14, 0, 720902, 14, 0, 720907, 14, 0, 720908, 14, 0, 720909, 14, 0, 720910, 14, 0, 720911, 14, 0, 720912, 3, 0, 786435, 6, 0, 786436, 14, 0, 786437, 14, 0, 786438, 14, 0, 786439, 14, 0, 786440, 14, 0, 786441, 14, 0, 786442, 14, 0, 786443, 14, 0, 786444, 14, 0, 786445, 14, 0, 786446, 14, 0, 786447, 3, 0, 851971, 4, 0, 851972, 14, 0, 851973, 14, 0, 851974, 14, 0, 851975, 14, 0, 851976, 14, 0, 851977, 14, 0, 851978, 14, 0, 851979, 14, 0, 851980, 14, 0, 851981, 14, 0, 851982, 3, 0, 917508, 4, 0, 917509, 14, 0, 917510, 14, 0, 917511, 14, 0, 917512, 14, 0, 917513, 14, 0, 917514, 14, 0, 917515, 14, 0, 917516, 14, 0, 917517, 3, 0) [node name="TileMap2" parent="." index="1"] layer_0/tile_data = PackedInt32Array(262145, 9, 0, 327685, 7, 0, 327686, 1, 0, 327687, 1, 0, 327688, 1, 0, 327689, 1, 0, 327690, 8, 0, 393221, 6, 0, 393226, 12, 0, 393227, 8, 0, 458757, 4, 0, 458758, 9, 0, 458763, 5, 0, 524294, 6, 0, 524299, 12, 0, 524300, 8, 0, 589826, 9, 0, 589830, 6, 0, 589836, 5, 0, 655366, 6, 0, 655371, 11, 0, 655372, 3, 0, 720899, 9, 0, 720902, 4, 0, 720903, 10, 0, 720904, 10, 0, 720905, 10, 0, 720906, 10, 0, 720907, 3, 0, 720911, 11, 0, 786446, 11, 0, 851972, 9, 0, 851981, 11, 0, 917509, 10, 0, 917510, 10, 0, 917511, 10, 0, 917512, 10, 0, 917513, 9, 0, 917516, 11, 0, 3, 38, 0, 2, 37, 0) [node name="FurnitureTileMap" parent="." index="2"] layer_0/tile_data = PackedInt32Array(65548, 30, 0, 131087, 31, 0) [node name="Marker2D" type="Marker2D" parent="Entrance" index="0"] position = Vector2(168, 232) [node name="Position2D2" type="Marker2D" parent="Entrance" index="1"] position = Vector2(184, 232) [node name="Door" parent="Doors" index="0" instance=ExtResource("2")] position = Vector2(48, 16) [node name="Marker2D" type="Marker2D" parent="EnemyPositions" index="0"] position = Vector2(64, 64) [node name="Position2D2" type="Marker2D" parent="EnemyPositions" index="1"] position = Vector2(224, 136) [node name="Position2D3" type="Marker2D" parent="EnemyPositions" index="2"] position = Vector2(80, 176) [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetector" index="0"] position = Vector2(176, 224) shape = SubResource("1") ================================================ FILE: Rooms/RoomWithWeapon.gd ================================================ extends DungeonRoom const WEAPONS: Array = [preload("res://Weapons/WarHammer.tscn"), preload("res://Weapons/BattleAxe.tscn")] @onready var weapon_pos: Marker2D = get_node("WeaponPos") func _ready() -> void: var weapon: Node2D = WEAPONS[randi() % WEAPONS.size()].instantiate() weapon.position = weapon_pos.position weapon.on_floor = true add_child(weapon) ================================================ FILE: Rooms/RoomWithWeapon.tscn ================================================ [gd_scene load_steps=3 format=3 uid="uid://bb4btkq81dag"] [ext_resource type="PackedScene" uid="uid://7oeqdu22e1q5" path="res://Rooms/Room.tscn" id="1"] [ext_resource type="Script" path="res://Rooms/RoomWithWeapon.gd" id="2"] [node name="RoomWithWeapon" instance=ExtResource("1")] script = ExtResource("2") [node name="WeaponPos" type="Marker2D" parent="." index="8"] ================================================ FILE: Rooms/RoomWithWeapon0.tscn ================================================ [gd_scene load_steps=4 format=3 uid="uid://dh1lljshplw3y"] [ext_resource type="PackedScene" uid="uid://bb4btkq81dag" path="res://Rooms/RoomWithWeapon.tscn" id="1"] [ext_resource type="PackedScene" path="res://Rooms/Furniture and Traps/Door.tscn" id="2"] [sub_resource type="RectangleShape2D" id="1"] size = Vector2(16, 8) [node name="RoomWithWeapon0" instance=ExtResource("1")] [node name="TileMap" parent="." index="0"] position = Vector2(0, 3) layer_0/tile_data = PackedInt32Array(0, 7, 0, 1, 1, 0, 2, 13, 0, 3, 14, 0, 4, 14, 0, 5, 12, 0, 6, 1, 0, 7, 8, 0, 65536, 6, 0, 65537, 2, 0, 65538, 2, 0, 65539, 14, 0, 65540, 14, 0, 65541, 2, 0, 65542, 2, 0, 65543, 5, 0, 131072, 6, 0, 131073, 14, 0, 131074, 14, 0, 131075, 14, 0, 131076, 14, 0, 131077, 14, 0, 131078, 14, 0, 131079, 5, 0, 196608, 6, 0, 196609, 14, 0, 196610, 14, 0, 196611, 14, 0, 196612, 14, 0, 196613, 14, 0, 196614, 14, 0, 196615, 5, 0, 262144, 6, 0, 262145, 14, 0, 262146, 14, 0, 262147, 14, 0, 262148, 14, 0, 262149, 14, 0, 262150, 14, 0, 262151, 5, 0, 327680, 4, 0, 327681, 14, 0, 327682, 14, 0, 327683, 14, 0, 327684, 14, 0, 327685, 14, 0, 327686, 14, 0, 327687, 3, 0) [node name="TileMap2" parent="." index="1"] layer_0/tile_data = PackedInt32Array(327681, 10, 0, 327682, 9, 0, 327685, 11, 0, 327686, 10, 0, 3, 37, 0, 4, 38, 0) [node name="Marker2D" type="Marker2D" parent="Entrance" index="0"] position = Vector2(56, 88) [node name="Position2D2" type="Marker2D" parent="Entrance" index="1"] position = Vector2(72, 88) [node name="Door" parent="Doors" index="0" instance=ExtResource("2")] position = Vector2(64, 16) [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetector" index="0"] position = Vector2(64, 80) shape = SubResource("1") [node name="WeaponPos" parent="." index="8"] position = Vector2(64, 64) ================================================ FILE: Rooms/SlimeBossRoom.tscn ================================================ [gd_scene load_steps=4 format=3 uid="uid://dt43a5oro7xlt"] [ext_resource type="PackedScene" uid="uid://7oeqdu22e1q5" path="res://Rooms/Room.tscn" id="1"] [ext_resource type="PackedScene" path="res://Rooms/Furniture and Traps/Door.tscn" id="2"] [sub_resource type="RectangleShape2D" id="1"] size = Vector2(16, 8) [node name="SlimeBossRoom" instance=ExtResource("1")] boss_room = true [node name="TileMap" parent="." index="0"] layer_0/tile_data = PackedInt32Array(0, 7, 0, 1, 1, 0, 2, 1, 0, 3, 1, 0, 4, 1, 0, 5, 1, 0, 6, 1, 0, 7, 1, 0, 8, 1, 0, 9, 1, 0, 10, 1, 0, 11, 1, 0, 12, 1, 0, 13, 13, 0, 14, 14, 0, 15, 14, 0, 16, 12, 0, 17, 1, 0, 18, 1, 0, 19, 1, 0, 20, 1, 0, 21, 1, 0, 22, 1, 0, 23, 1, 0, 24, 1, 0, 25, 1, 0, 26, 1, 0, 27, 1, 0, 28, 1, 0, 29, 8, 0, 65536, 6, 0, 65537, 2, 0, 65538, 2, 0, 65539, 2, 0, 65540, 2, 0, 65541, 2, 0, 65542, 2, 0, 65543, 2, 0, 65544, 2, 0, 65545, 2, 0, 65546, 2, 0, 65547, 2, 0, 65548, 2, 0, 65549, 2, 0, 65550, 14, 0, 65551, 14, 0, 65552, 2, 0, 65553, 2, 0, 65554, 2, 0, 65555, 2, 0, 65556, 2, 0, 65557, 2, 0, 65558, 2, 0, 65559, 2, 0, 65560, 2, 0, 65561, 2, 0, 65562, 2, 0, 65563, 2, 0, 65564, 2, 0, 65565, 5, 0, 131072, 6, 0, 131073, 14, 0, 131074, 14, 0, 131075, 14, 0, 131076, 14, 0, 131077, 14, 0, 131078, 14, 0, 131079, 14, 0, 131080, 14, 0, 131081, 14, 0, 131082, 14, 0, 131083, 14, 0, 131084, 14, 0, 131085, 14, 0, 131086, 14, 0, 131087, 14, 0, 131088, 14, 0, 131089, 14, 0, 131090, 14, 0, 131091, 14, 0, 131092, 14, 0, 131093, 14, 0, 131094, 14, 0, 131095, 14, 0, 131096, 14, 0, 131097, 14, 0, 131098, 14, 0, 131099, 14, 0, 131100, 14, 0, 131101, 5, 0, 196608, 6, 0, 196609, 14, 0, 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917511, 14, 0, 917512, 14, 0, 917513, 14, 0, 917514, 14, 0, 917515, 14, 0, 917516, 14, 0, 917517, 14, 0, 917518, 14, 0, 917519, 14, 0, 917520, 14, 0, 917521, 14, 0, 917522, 14, 0, 917523, 14, 0, 917524, 14, 0, 917525, 14, 0, 917526, 14, 0, 917527, 14, 0, 917528, 14, 0, 917529, 14, 0, 917530, 14, 0, 917531, 14, 0, 917532, 14, 0, 917533, 5, 0, 983040, 6, 0, 983041, 14, 0, 983042, 14, 0, 983043, 14, 0, 983044, 14, 0, 983045, 14, 0, 983046, 14, 0, 983047, 14, 0, 983048, 14, 0, 983049, 14, 0, 983050, 14, 0, 983051, 14, 0, 983052, 14, 0, 983053, 14, 0, 983054, 14, 0, 983055, 14, 0, 983056, 14, 0, 983057, 14, 0, 983058, 14, 0, 983059, 14, 0, 983060, 14, 0, 983061, 14, 0, 983062, 14, 0, 983063, 14, 0, 983064, 14, 0, 983065, 14, 0, 983066, 14, 0, 983067, 14, 0, 983068, 14, 0, 983069, 5, 0, 1048576, 4, 0, 1048577, 14, 0, 1048578, 14, 0, 1048579, 14, 0, 1048580, 14, 0, 1048581, 14, 0, 1048582, 14, 0, 1048583, 14, 0, 1048584, 14, 0, 1048585, 14, 0, 1048586, 14, 0, 1048587, 14, 0, 1048588, 14, 0, 1048589, 14, 0, 1048590, 14, 0, 1048591, 14, 0, 1048592, 14, 0, 1048593, 14, 0, 1048594, 14, 0, 1048595, 14, 0, 1048596, 14, 0, 1048597, 14, 0, 1048598, 14, 0, 1048599, 14, 0, 1048600, 14, 0, 1048601, 14, 0, 1048602, 14, 0, 1048603, 14, 0, 1048604, 14, 0, 1048605, 3, 0) [node name="TileMap2" parent="." index="1"] layer_0/tile_data = PackedInt32Array(1048577, 10, 0, 1048578, 10, 0, 1048579, 10, 0, 1048580, 10, 0, 1048581, 10, 0, 1048582, 10, 0, 1048583, 10, 0, 1048584, 10, 0, 1048585, 10, 0, 1048586, 10, 0, 1048587, 10, 0, 1048588, 10, 0, 1048589, 9, 0, 1048592, 11, 0, 1048593, 10, 0, 1048594, 10, 0, 1048595, 10, 0, 1048596, 10, 0, 1048597, 10, 0, 1048598, 10, 0, 1048599, 10, 0, 1048600, 10, 0, 1048601, 10, 0, 1048602, 10, 0, 1048603, 10, 0, 1048604, 10, 0, 15, 38, 0, 14, 37, 0) [node name="Marker2D" type="Marker2D" parent="Entrance" index="0"] position = Vector2(232, 264) [node name="Position2D2" type="Marker2D" parent="Entrance" index="1"] position = Vector2(248, 264) [node name="Door" parent="Doors" index="0" instance=ExtResource("2")] position = Vector2(240, 16) [node name="Marker2D" type="Marker2D" parent="EnemyPositions" index="0"] position = Vector2(240, 120) [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetector" index="0"] position = Vector2(240, 256) shape = SubResource("1") ================================================ FILE: Rooms/SpawnRoom0.tscn ================================================ [gd_scene load_steps=6 format=3 uid="uid://dns3ep35p4d6v"] [ext_resource type="PackedScene" uid="uid://7oeqdu22e1q5" path="res://Rooms/Room.tscn" id="1"] [ext_resource type="PackedScene" path="res://Rooms/Furniture and Traps/Door.tscn" id="2"] [ext_resource type="PackedScene" path="res://Rooms/Furniture and Traps/Torch.tscn" id="3"] [ext_resource type="PackedScene" path="res://Weapons/WarHammer.tscn" id="4"] [sub_resource type="RectangleShape2D" id="1"] size = Vector2(32, 16) [node name="SpawnRoom0" instance=ExtResource("1")] [node name="TileMap" parent="." index="0"] layer_0/tile_data = PackedInt32Array(0, 7, 0, 1, 1, 0, 2, 1, 0, 3, 1, 0, 4, 1, 0, 5, 13, 0, 6, 14, 0, 7, 14, 0, 8, 12, 0, 9, 1, 0, 10, 1, 0, 11, 1, 0, 12, 1, 0, 13, 1, 0, 14, 8, 0, 65536, 6, 0, 65537, 2, 0, 65538, 2, 0, 65539, 2, 0, 65540, 2, 0, 65541, 2, 0, 65542, 14, 0, 65543, 14, 0, 65544, 2, 0, 65545, 2, 0, 65546, 2, 0, 65547, 2, 0, 65548, 2, 0, 65549, 2, 0, 65550, 5, 0, 131072, 6, 0, 131073, 14, 0, 131074, 14, 0, 131075, 14, 0, 131076, 14, 0, 131077, 14, 0, 131078, 14, 0, 131079, 14, 0, 131080, 14, 0, 131081, 14, 0, 131082, 14, 0, 131083, 14, 0, 131084, 14, 0, 131085, 14, 0, 131086, 5, 0, 196608, 6, 0, 196609, 14, 0, 196610, 14, 0, 196611, 15, 0, 196612, 14, 0, 196613, 14, 0, 196614, 14, 0, 196615, 14, 0, 196616, 14, 0, 196617, 14, 0, 196618, 14, 0, 196619, 14, 0, 196620, 14, 0, 196621, 14, 0, 196622, 5, 0, 262144, 6, 0, 262145, 14, 0, 262146, 14, 0, 262147, 14, 0, 262148, 14, 0, 262149, 14, 0, 262150, 14, 0, 262151, 14, 0, 262152, 14, 0, 262153, 14, 0, 262154, 14, 0, 262155, 14, 0, 262156, 14, 0, 262157, 14, 0, 262158, 5, 0, 327680, 6, 0, 327681, 14, 0, 327682, 14, 0, 327683, 14, 0, 327684, 14, 0, 327685, 14, 0, 327686, 14, 0, 327687, 14, 0, 327688, 14, 0, 327689, 14, 0, 327690, 14, 0, 327691, 15, 0, 327692, 14, 0, 327693, 14, 0, 327694, 3, 0, 393216, 6, 0, 393217, 14, 0, 393218, 18, 0, 393219, 14, 0, 393220, 14, 0, 393221, 14, 0, 393222, 14, 0, 393223, 14, 0, 393224, 14, 0, 393225, 14, 0, 393226, 14, 0, 393227, 15, 0, 393228, 5, 0, 458752, 6, 0, 458753, 18, 0, 458754, 23, 0, 458755, 18, 0, 458756, 14, 0, 458757, 14, 0, 458758, 14, 0, 458759, 15, 0, 458760, 14, 0, 458761, 14, 0, 458762, 14, 0, 458763, 14, 0, 458764, 5, 0, 524288, 6, 0, 524289, 22, 0, 524290, 23, 0, 524291, 22, 0, 524292, 20, 0, 524293, 14, 0, 524294, 14, 0, 524295, 14, 0, 524296, 14, 0, 524297, 14, 0, 524298, 14, 0, 524299, 14, 0, 524300, 5, 0, 589824, 4, 0, 589825, 23, 0, 589826, 22, 0, 589827, 22, 0, 589828, 20, 0, 589829, 14, 0, 589830, 14, 0, 589831, 14, 0, 589832, 14, 0, 589833, 14, 0, 589834, 14, 0, 589835, 14, 0, 589836, 3, 0) [node name="TileMap2" parent="." index="1"] layer_0/tile_data = PackedInt32Array(327692, 11, 0, 327693, 10, 0, 589825, 10, 0, 589826, 10, 0, 589827, 10, 0, 589828, 10, 0, 589829, 10, 0, 589830, 10, 0, 589831, 10, 0, 589832, 10, 0, 589833, 10, 0, 589834, 10, 0, 589835, 10, 0, 7, 38, 0, 6, 37, 0) [node name="FurnitureTileMap" parent="." index="2"] layer_0/tile_data = PackedInt32Array(65541, 33, 0, 65544, 33, 0, 65547, 32, 0, 65548, 32, 0, 65549, 32, 0, 131073, 35, 0, 196612, 31, 0, 524289, 31, 0, 589825, 31, 0, 589826, 31, 0, 589827, 31, 0) [node name="Door" parent="Doors" index="0" instance=ExtResource("2")] position = Vector2(112, 16) [node name="PlayerSpawnPos" type="Marker2D" parent="." index="7"] position = Vector2(112, 128) [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetector" index="0"] position = Vector2(112, 48) shape = SubResource("1") [node name="WarHammer" parent="." index="9" instance=ExtResource("4")] position = Vector2(208, 88) on_floor = true [node name="Torch" parent="." index="10" instance=ExtResource("3")] position = Vector2(72, 24) [node name="Torch2" parent="." index="11" instance=ExtResource("3")] position = Vector2(168, 24) ================================================ FILE: Rooms/SpawnRoom1.tscn ================================================ [gd_scene load_steps=6 format=2] [ext_resource path="res://Rooms/Room.tscn" type="PackedScene" id=1] [ext_resource path="res://Rooms/Furniture and Traps/Door.tscn" type="PackedScene" id=2] [ext_resource path="res://Rooms/Furniture and Traps/Torch.tscn" type="PackedScene" id=3] [ext_resource path="res://Weapons/Crossbow.tscn" type="PackedScene" id=4] [sub_resource type="RectangleShape2D" id=1] size = Vector2( 32, 24 ) [node name="SpawnRoom1" instance=ExtResource( 1 )] [node name="TileMap" parent="." index="0"] tile_data = PackedInt32Array( 0, 7, 0, 1, 1, 0, 2, 1, 0, 3, 13, 0, 4, 14, 0, 5, 14, 0, 6, 12, 0, 7, 1, 0, 8, 1, 0, 9, 1, 0, 10, 1, 0, 11, 1, 0, 12, 1, 0, 13, 1, 0, 14, 1, 0, 15, 8, 0, 65536, 6, 0, 65537, 29, 0, 65538, 2, 0, 65539, 2, 0, 65540, 14, 0, 65541, 14, 0, 65542, 2, 0, 65543, 28, 0, 65544, 2, 0, 65545, 32, 0, 65546, 32, 0, 65547, 2, 0, 65548, 2, 0, 65549, 28, 0, 65550, 28, 0, 65551, 5, 0, 131072, 6, 0, 131073, 14, 0, 131074, 14, 0, 131075, 14, 0, 131076, 14, 0, 131077, 14, 0, 131078, 14, 0, 131079, 14, 0, 131080, 14, 0, 131081, 14, 0, 131082, 14, 0, 131083, 14, 0, 131084, 14, 0, 131085, 19, 0, 131086, 22, 0, 131087, 5, 0, 196608, 6, 0, 196609, 14, 0, 196610, 14, 0, 196611, 14, 0, 196612, 14, 0, 196613, 14, 0, 196614, 14, 0, 196615, 14, 0, 196616, 14, 0, 196617, 14, 0, 196618, 15, 0, 196621, 14, 0, 196622, 21, 0, 196623, 5, 0, 262144, 6, 0, 262145, 14, 0, 262146, 14, 0, 262147, 14, 0, 262148, 15, 0, 262149, 14, 0, 262150, 14, 0, 262151, 14, 0, 262152, 14, 0, 262153, 14, 0, 262154, 14, 0, 262155, 14, 0, 262156, 14, 0, 262157, 14, 0, 262158, 14, 0, 262159, 5, 0, 327680, 4, 0, 327681, 14, 0, 327682, 14, 0, 327683, 14, 0, 327684, 14, 0, 327685, 14, 0, 327686, 14, 0, 327687, 14, 0, 327688, 14, 0, 327689, 14, 0, 327690, 14, 0, 327691, 14, 0, 327692, 14, 0, 327693, 14, 0, 327694, 14, 0, 327695, 3, 0, 393220, 6, 0, 393221, 2, 0, 393222, 27, 0, 393223, 14, 0, 393224, 14, 0, 393225, 2, 0, 393226, 2, 0, 393227, 5, 0, 458756, 6, 0, 458757, 14, 0, 458758, 14, 0, 458759, 14, 0, 458760, 14, 0, 458761, 14, 0, 458762, 14, 0, 458763, 5, 0, 524292, 4, 0, 524293, 14, 0, 524294, 14, 0, 524295, 14, 0, 524296, 14, 0, 524297, 14, 0, 524298, 14, 0, 524299, 3, 0, 589829, 4, 0, 589830, 14, 0, 589831, 14, 0, 589832, 14, 0, 589833, 14, 0, 589834, 3, 0, 655366, 4, 0, 655367, 15, 0, 655368, 14, 0, 655369, 3, 0 ) [node name="TileMap2" parent="." index="1"] tile_data = PackedInt32Array( 327681, 10, 0, 327682, 10, 0, 327683, 10, 0, 327684, 9, 0, 327685, 1, 0, 327686, 1, 0, 327687, 37, 0, 327688, 38, 0, 327689, 1, 0, 327690, 1, 0, 327691, 11, 0, 327692, 10, 0, 327693, 10, 0, 327694, 10, 0, 524293, 9, 0, 524298, 11, 0, 589830, 9, 0, 589833, 11, 0, 655367, 10, 0, 655368, 10, 0 ) [node name="FurnitureTileMap" parent="." index="2"] tile_data = PackedInt32Array( 196619, 26, 0, 196620, 25, 0, 393222, 33, 0, 393225, 33, 0 ) [node name="Door" parent="Doors" index="0" instance=ExtResource( 2 )] position = Vector2( 80, 16 ) [node name="PlayerSpawnPos" type="Marker2D" parent="." index="7"] position = Vector2( 128, 144 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetector" index="0"] position = Vector2( 80, 56 ) shape = SubResource( 1 ) [node name="Torch" parent="." index="9" instance=ExtResource( 3 )] position = Vector2( 56, 24 ) [node name="Torch2" parent="." index="10" instance=ExtResource( 3 )] position = Vector2( 168, 104 ) [node name="Crossbow" parent="." index="11" instance=ExtResource( 4 )] position = Vector2( 166, 70 ) on_floor = true ================================================ FILE: Rooms/SpecialRoom0.tscn ================================================ [gd_scene load_steps=6 format=3 uid="uid://c4ua4lvhwwdts"] [ext_resource type="PackedScene" uid="uid://7oeqdu22e1q5" path="res://Rooms/Room.tscn" id="1"] [ext_resource type="PackedScene" uid="uid://dh1lljshplw3y" path="res://Rooms/RoomWithWeapon0.tscn" id="2"] [ext_resource type="PackedScene" uid="uid://dsqgtpyy4hu5w" path="res://Rooms/Room1.tscn" id="3"] [ext_resource type="PackedScene" path="res://Rooms/Furniture and Traps/Door.tscn" id="4"] [sub_resource type="RectangleShape2D" id="1"] size = Vector2(104, 16) [node name="SpecialRoom0" instance=ExtResource("1")] [node name="TileMap" parent="." index="0"] layer_0/tile_data = PackedInt32Array(2, 7, 0, 3, 1, 0, 4, 1, 0, 5, 1, 0, 6, 1, 0, 7, 1, 0, 8, 1, 0, 9, 1, 0, 10, 13, 0, 11, 14, 0, 12, 14, 0, 13, 12, 0, 14, 1, 0, 15, 1, 0, 16, 1, 0, 17, 1, 0, 18, 1, 0, 19, 1, 0, 20, 1, 0, 21, 1, 0, 22, 1, 0, 23, 1, 0, 24, 1, 0, 25, 1, 0, 26, 8, 0, 65538, 6, 0, 65539, 2, 0, 65540, 2, 0, 65541, 2, 0, 65542, 2, 0, 65543, 28, 0, 65544, 2, 0, 65545, 2, 0, 65546, 2, 0, 65547, 14, 0, 65548, 14, 0, 65549, 2, 0, 65550, 2, 0, 65551, 2, 0, 65552, 2, 0, 65553, 2, 0, 65554, 2, 0, 65555, 2, 0, 65556, 2, 0, 65557, 2, 0, 65558, 2, 0, 65559, 29, 0, 65560, 2, 0, 65561, 2, 0, 65562, 5, 0, 131074, 6, 0, 131075, 23, 0, 131076, 20, 0, 131077, 14, 0, 131078, 14, 0, 131079, 14, 0, 131080, 14, 0, 131081, 14, 0, 131082, 14, 0, 131083, 14, 0, 131084, 14, 0, 131085, 14, 0, 131086, 14, 0, 131087, 14, 0, 131088, 14, 0, 131089, 14, 0, 131090, 14, 0, 131091, 14, 0, 131092, 14, 0, 131093, 14, 0, 131094, 14, 0, 131095, 14, 0, 131096, 14, 0, 131097, 14, 0, 131098, 5, 0, 196610, 6, 0, 196611, 21, 0, 196612, 14, 0, 196613, 14, 0, 196614, 14, 0, 196615, 14, 0, 196616, 14, 0, 196617, 14, 0, 196618, 14, 0, 196619, 14, 0, 196620, 14, 0, 196621, 14, 0, 196622, 14, 0, 196623, 14, 0, 196624, 14, 0, 196625, 14, 0, 196626, 14, 0, 196627, 14, 0, 196628, 14, 0, 196629, 14, 0, 196630, 14, 0, 196631, 14, 0, 196632, 14, 0, 196633, 14, 0, 196634, 5, 0, 262146, 6, 0, 262147, 14, 0, 262148, 14, 0, 262149, 5, 0, 262167, 6, 0, 262168, 14, 0, 262169, 14, 0, 262170, 5, 0, 327682, 6, 0, 327683, 14, 0, 327684, 14, 0, 327685, 5, 0, 786434, 6, 0, 786435, 14, 0, 786436, 14, 0, 786437, 5, 0, 851970, 6, 0, 851971, 14, 0, 851972, 14, 0, 851973, 5, 0, 851990, 6, 0, 851991, 14, 0, 851992, 14, 0, 851993, 5, 0, 917506, 6, 0, 917507, 14, 0, 917508, 14, 0, 917509, 12, 0, 917510, 1, 0, 917511, 1, 0, 917512, 1, 0, 917513, 1, 0, 917514, 1, 0, 917515, 1, 0, 917516, 1, 0, 917517, 1, 0, 917518, 1, 0, 917519, 1, 0, 917520, 1, 0, 917521, 1, 0, 917522, 1, 0, 917523, 1, 0, 917524, 1, 0, 917525, 1, 0, 917526, 13, 0, 917527, 14, 0, 917528, 14, 0, 917529, 5, 0, 983042, 6, 0, 983043, 14, 0, 983044, 14, 0, 983045, 2, 0, 983046, 2, 0, 983047, 2, 0, 983048, 2, 0, 983049, 2, 0, 983050, 2, 0, 983051, 2, 0, 983052, 2, 0, 983053, 2, 0, 983054, 2, 0, 983055, 2, 0, 983056, 2, 0, 983057, 2, 0, 983058, 2, 0, 983059, 2, 0, 983060, 2, 0, 983061, 27, 0, 983062, 2, 0, 983063, 14, 0, 983064, 14, 0, 983065, 5, 0, 1048578, 6, 0, 1048579, 14, 0, 1048580, 14, 0, 1048581, 14, 0, 1048582, 14, 0, 1048583, 14, 0, 1048584, 14, 0, 1048585, 14, 0, 1048586, 14, 0, 1048587, 14, 0, 1048588, 14, 0, 1048589, 14, 0, 1048590, 14, 0, 1048591, 14, 0, 1048592, 14, 0, 1048593, 14, 0, 1048594, 14, 0, 1048595, 15, 0, 1048596, 14, 0, 1048597, 14, 0, 1048598, 14, 0, 1048599, 14, 0, 1048600, 14, 0, 1048601, 5, 0, 1114114, 4, 0, 1114115, 14, 0, 1114116, 14, 0, 1114117, 14, 0, 1114118, 14, 0, 1114119, 14, 0, 1114120, 15, 0, 1114121, 14, 0, 1114122, 14, 0, 1114123, 14, 0, 1114124, 14, 0, 1114125, 14, 0, 1114126, 14, 0, 1114127, 14, 0, 1114128, 14, 0, 1114129, 14, 0, 1114130, 14, 0, 1114131, 14, 0, 1114132, 14, 0, 1114133, 14, 0, 1114134, 14, 0, 1114135, 14, 0, 1114136, 16, 0, 1114137, 3, 0) [node name="TileMap2" parent="." index="1"] layer_0/tile_data = PackedInt32Array(196613, 11, 0, 196614, 10, 0, 196615, 10, 0, 196616, 10, 0, 196617, 10, 0, 196618, 10, 0, 196619, 10, 0, 196620, 10, 0, 196621, 10, 0, 196622, 10, 0, 196623, 10, 0, 196624, 10, 0, 196625, 10, 0, 196626, 10, 0, 196627, 10, 0, 196628, 10, 0, 196629, 10, 0, 196630, 10, 0, 196631, 9, 0, 1114115, 10, 0, 1114116, 10, 0, 1114117, 10, 0, 1114118, 10, 0, 1114119, 10, 0, 1114120, 10, 0, 1114121, 10, 0, 1114122, 10, 0, 1114123, 10, 0, 1114124, 10, 0, 1114125, 9, 0, 1114128, 11, 0, 1114129, 10, 0, 1114130, 10, 0, 1114131, 10, 0, 1114132, 10, 0, 1114133, 10, 0, 1114134, 10, 0, 1114135, 10, 0, 1114136, 10, 0, 393219, 37, 0, 11, 37, 0, 327704, 37, 0, 327705, 38, 0, 12, 38, 0, 393220, 38, 0) [node name="Marker2D" type="Marker2D" parent="Entrance" index="0"] position = Vector2(232, 280) [node name="Position2D2" type="Marker2D" parent="Entrance" index="1"] position = Vector2(248, 280) [node name="Door" parent="Doors" index="0" instance=ExtResource("4")] position = Vector2(192, 16) [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetector" index="0"] position = Vector2(192, 48) shape = SubResource("1") [node name="RoomWithWeapon0" parent="." index="8" instance=ExtResource("2")] position = Vector2(0, 96) [node name="Room1" parent="." index="9" instance=ExtResource("3")] position = Vector2(272, 80) ================================================ FILE: Rooms/SpecialRoom1.tscn ================================================ [gd_scene load_steps=6 format=3 uid="uid://36w2uo3nse58"] [ext_resource type="PackedScene" uid="uid://7oeqdu22e1q5" path="res://Rooms/Room.tscn" id="1"] [ext_resource type="PackedScene" path="res://Rooms/Furniture and Traps/Door.tscn" id="2"] [ext_resource type="PackedScene" uid="uid://dmay3kb4dokgj" path="res://Rooms/Furniture and Traps/Spikes.tscn" id="3"] [ext_resource type="PackedScene" uid="uid://bm155ruyh7phk" path="res://Items/HealthPotion.tscn" id="4"] [sub_resource type="RectangleShape2D" id="1"] size = Vector2(10, 16) [node name="SpecialRoom1" instance=ExtResource("1")] [node name="TileMap" parent="." index="0"] layer_0/tile_data = PackedInt32Array(22, 6, 0, 23, 14, 0, 24, 14, 0, 25, 5, 0, 65558, 6, 0, 65559, 14, 0, 65560, 14, 0, 65561, 5, 0, 131094, 6, 0, 131095, 14, 0, 131096, 14, 0, 131097, 5, 0, 196608, 7, 0, 196609, 1, 0, 196610, 1, 0, 196611, 1, 0, 196612, 1, 0, 196613, 1, 0, 196614, 1, 0, 196615, 1, 0, 196616, 1, 0, 196617, 1, 0, 196618, 1, 0, 196619, 1, 0, 196620, 1, 0, 196621, 1, 0, 196622, 1, 0, 196623, 1, 0, 196624, 1, 0, 196625, 1, 0, 196626, 1, 0, 196627, 1, 0, 196628, 1, 0, 196629, 8, 0, 196630, 6, 0, 196631, 14, 0, 196632, 14, 0, 196633, 5, 0, 262144, 6, 0, 262145, 2, 0, 262146, 2, 0, 262147, 28, 0, 262148, 2, 0, 262149, 2, 0, 262150, 2, 0, 262151, 2, 0, 262152, 2, 0, 262153, 2, 0, 262154, 2, 0, 262155, 2, 0, 262156, 29, 0, 262157, 29, 0, 262158, 2, 0, 262159, 2, 0, 262160, 2, 0, 262161, 27, 0, 262162, 2, 0, 262163, 2, 0, 262164, 2, 0, 262165, 5, 0, 262166, 6, 0, 262167, 14, 0, 262168, 16, 0, 262169, 5, 0, 327680, 6, 0, 327681, 14, 0, 327682, 14, 0, 327683, 14, 0, 327684, 14, 0, 327685, 14, 0, 327686, 14, 0, 327687, 14, 0, 327688, 14, 0, 327689, 14, 0, 327690, 14, 0, 327691, 14, 0, 327692, 14, 0, 327693, 14, 0, 327694, 14, 0, 327695, 14, 0, 327696, 14, 0, 327697, 14, 0, 327698, 17, 0, 327699, 14, 0, 327700, 14, 0, 327701, 12, 0, 327702, 13, 0, 327703, 14, 0, 327704, 14, 0, 327705, 5, 0, 393216, 6, 0, 393217, 14, 0, 393218, 14, 0, 393219, 14, 0, 393220, 14, 0, 393221, 14, 0, 393222, 14, 0, 393223, 14, 0, 393224, 14, 0, 393225, 15, 0, 393226, 14, 0, 393227, 14, 0, 393228, 14, 0, 393229, 14, 0, 393230, 14, 0, 393231, 14, 0, 393232, 14, 0, 393233, 14, 0, 393234, 14, 0, 393235, 14, 0, 393236, 14, 0, 393237, 29, 0, 393238, 2, 0, 393239, 14, 0, 393240, 14, 0, 393241, 5, 0, 458752, 6, 0, 458753, 14, 0, 458754, 14, 0, 458755, 14, 0, 458756, 14, 0, 458757, 14, 0, 458758, 14, 0, 458759, 14, 0, 458760, 14, 0, 458761, 14, 0, 458762, 14, 0, 458763, 14, 0, 458764, 14, 0, 458765, 14, 0, 458766, 14, 0, 458767, 14, 0, 458768, 14, 0, 458769, 14, 0, 458770, 14, 0, 458771, 14, 0, 458772, 14, 0, 458773, 14, 0, 458774, 14, 0, 458775, 14, 0, 458776, 14, 0, 458777, 5, 0, 524288, 6, 0, 524289, 14, 0, 524290, 17, 0, 524291, 14, 0, 524292, 15, 0, 524293, 14, 0, 524294, 14, 0, 524295, 14, 0, 524296, 14, 0, 524297, 14, 0, 524298, 14, 0, 524299, 14, 0, 524300, 14, 0, 524301, 14, 0, 524302, 14, 0, 524303, 14, 0, 524304, 14, 0, 524305, 14, 0, 524306, 14, 0, 524307, 14, 0, 524308, 14, 0, 524309, 14, 0, 524310, 14, 0, 524311, 14, 0, 524312, 14, 0, 524313, 3, 0, 589824, 4, 0, 589825, 14, 0, 589826, 14, 0, 589827, 14, 0, 589828, 14, 0, 589829, 14, 0, 589830, 14, 0, 589831, 14, 0, 589832, 14, 0, 589833, 14, 0, 589834, 14, 0, 589835, 14, 0, 589836, 14, 0, 589837, 14, 0, 589838, 14, 0, 589839, 14, 0, 589840, 14, 0, 589841, 14, 0, 589842, 15, 0, 589843, 14, 0, 589844, 14, 0, 589845, 3, 0) [node name="TileMap2" parent="." index="1"] layer_0/tile_data = PackedInt32Array(524309, 11, 0, 524310, 10, 0, 524311, 10, 0, 524312, 10, 0, 589825, 10, 0, 589826, 9, 0, 589829, 11, 0, 589830, 10, 0, 589831, 10, 0, 589832, 10, 0, 589833, 10, 0, 589834, 10, 0, 589835, 10, 0, 589836, 10, 0, 589837, 10, 0, 589838, 10, 0, 589839, 10, 0, 589840, 10, 0, 589841, 10, 0, 589842, 10, 0, 589843, 10, 0, 589844, 10, 0, 23, 37, 0, 24, 38, 0) [node name="Marker2D" type="Marker2D" parent="Entrance" index="0"] position = Vector2(56, 152) [node name="Position2D2" type="Marker2D" parent="Entrance" index="1"] position = Vector2(72, 152) [node name="Door" parent="Doors" index="0" instance=ExtResource("2")] position = Vector2(384, 16) [node name="Spikes" parent="Traps" index="0" instance=ExtResource("3")] position = Vector2(104, 104) [node name="Spikes2" parent="Traps" index="1" instance=ExtResource("3")] position = Vector2(120, 104) [node name="Spikes3" parent="Traps" index="2" instance=ExtResource("3")] position = Vector2(104, 88) [node name="Spikes4" parent="Traps" index="3" instance=ExtResource("3")] position = Vector2(120, 88) [node name="Spikes5" parent="Traps" index="4" instance=ExtResource("3")] position = Vector2(104, 136) [node name="Spikes6" parent="Traps" index="5" instance=ExtResource("3")] position = Vector2(120, 136) [node name="Spikes7" parent="Traps" index="6" instance=ExtResource("3")] position = Vector2(104, 120) [node name="Spikes8" parent="Traps" index="7" instance=ExtResource("3")] position = Vector2(120, 120) [node name="Spikes9" parent="Traps" index="8" instance=ExtResource("3")] position = Vector2(104, 152) [node name="Spikes10" parent="Traps" index="9" instance=ExtResource("3")] position = Vector2(120, 152) [node name="Spikes11" parent="Traps" index="10" instance=ExtResource("3")] position = Vector2(168, 104) [node name="Spikes12" parent="Traps" index="11" instance=ExtResource("3")] position = Vector2(184, 104) [node name="Spikes13" parent="Traps" index="12" instance=ExtResource("3")] position = Vector2(168, 88) [node name="Spikes14" parent="Traps" index="13" instance=ExtResource("3")] position = Vector2(184, 88) [node name="Spikes15" parent="Traps" index="14" instance=ExtResource("3")] position = Vector2(168, 136) [node name="Spikes16" parent="Traps" index="15" instance=ExtResource("3")] position = Vector2(184, 136) [node name="Spikes17" parent="Traps" index="16" instance=ExtResource("3")] position = Vector2(168, 120) [node name="Spikes18" parent="Traps" index="17" instance=ExtResource("3")] position = Vector2(184, 120) [node name="Spikes19" parent="Traps" index="18" instance=ExtResource("3")] position = Vector2(168, 152) [node name="Spikes20" parent="Traps" index="19" instance=ExtResource("3")] position = Vector2(184, 152) [node name="Spikes21" parent="Traps" index="20" instance=ExtResource("3")] position = Vector2(232, 104) [node name="Spikes22" parent="Traps" index="21" instance=ExtResource("3")] position = Vector2(248, 104) [node name="Spikes23" parent="Traps" index="22" instance=ExtResource("3")] position = Vector2(232, 88) [node name="Spikes24" parent="Traps" index="23" instance=ExtResource("3")] position = Vector2(248, 88) [node name="Spikes25" parent="Traps" index="24" instance=ExtResource("3")] position = Vector2(232, 136) [node name="Spikes26" parent="Traps" index="25" instance=ExtResource("3")] position = Vector2(248, 136) [node name="Spikes27" parent="Traps" index="26" instance=ExtResource("3")] position = Vector2(232, 120) [node name="Spikes28" parent="Traps" index="27" instance=ExtResource("3")] position = Vector2(248, 120) [node name="Spikes29" parent="Traps" index="28" instance=ExtResource("3")] position = Vector2(232, 152) [node name="Spikes30" parent="Traps" index="29" instance=ExtResource("3")] position = Vector2(248, 152) [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetector" index="0"] position = Vector2(352, 128) shape = SubResource("1") [node name="HealthPotion" parent="." index="8" instance=ExtResource("4")] position = Vector2(296, 120) ================================================ FILE: Rooms/TileSet.tres ================================================ [gd_resource type="TileSet" load_steps=203 format=3 uid="uid://b6ahcd27jnf2v"] [ext_resource type="Texture2D" uid="uid://d2e6iidvt8eo3" path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/full tilemap.png" id="1"] [sub_resource type="NavigationPolygon" id="NavigationPolygon_f17ua"] vertices = PackedVector2Array(-8, -8, 8, -8, 8, -0.47145, -8, -1.05287) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_tk6jg"] vertices = PackedVector2Array(8, -8, -8, -8, -8, -0.47145, 8, -1.05287) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_bu1ij"] vertices = PackedVector2Array(-8, 8, 8, 8, 8, 0.47145, -8, 1.05287) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_kuegl"] vertices = PackedVector2Array(8, 8, -8, 8, -8, 0.47145, 8, 1.05287) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_ry2ce"] vertices = PackedVector2Array(-8, -8, 8, -8, 8, -0.471449, -8, -1.05287) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_gmwh8"] vertices = PackedVector2Array(8, -8, -8, -8, -8, -0.471451, 8, -1.05287) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_x2lsq"] vertices = PackedVector2Array(-8, 8, 8, 8, 8, 0.471451, -8, 1.05287) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_u6mlv"] vertices = PackedVector2Array(8, 8, -8, 8, -8, 0.471449, 8, 1.05287) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3377j"] texture = ExtResource("1") margins = Vector2i(48, 16) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_f17ua") 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/navigation_layer_0/polygon = SubResource("NavigationPolygon_tk6jg") 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/navigation_layer_0/polygon = SubResource("NavigationPolygon_bu1ij") 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/navigation_layer_0/polygon = SubResource("NavigationPolygon_kuegl") 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/navigation_layer_0/polygon = SubResource("NavigationPolygon_ry2ce") 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/navigation_layer_0/polygon = SubResource("NavigationPolygon_gmwh8") 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/navigation_layer_0/polygon = SubResource("NavigationPolygon_x2lsq") 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/navigation_layer_0/polygon = SubResource("NavigationPolygon_u6mlv") [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_3t1ux"] polygon = PackedVector2Array(-8, 2.1761, 8, 1.20711, 8, 8, -8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_uwgv4"] polygon = PackedVector2Array(8, 2.1761, -8, 1.20711, -8, 8, 8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_uy6t0"] polygon = PackedVector2Array(-8, -2.1761, 8, -1.20711, 8, -8, -8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_grfyf"] polygon = PackedVector2Array(8, -2.1761, -8, -1.20711, -8, -8, 8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_sobuq"] polygon = PackedVector2Array(-8, 2.1761, 8, 1.20711, 8, 8, -8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_kxek8"] polygon = PackedVector2Array(8, 2.1761, -8, 1.20711, -8, 8, 8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_fugcf"] polygon = PackedVector2Array(-8, -2.1761, 8, -1.20711, 8, -8, -8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_p08cq"] polygon = PackedVector2Array(8, -2.1761, -8, -1.20711, -8, -8, 8, -8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7cjrd"] texture = ExtResource("1") margins = Vector2i(32, 112) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_3t1ux") 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 1.59471, 8, 1.78853, 8, 8, -8, 8) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_uwgv4") 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(8, 1.59471, -8, 1.78853, -8, 8, 8, 8) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_uy6t0") 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -1.59471, 8, -1.78853, 8, -8, -8, -8) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_grfyf") 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(8, -1.59471, -8, -1.78853, -8, -8, 8, -8) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_sobuq") 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 1.59471, 8, 1.78853, 8, 8, -8, 8) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_kxek8") 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(8, 1.59471, -8, 1.78853, -8, 8, 8, 8) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_fugcf") 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -1.59471, 8, -1.78853, 8, -8, -8, -8) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_p08cq") 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(8, -1.59471, -8, -1.78853, -8, -8, 8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_5q2d2"] polygon = PackedVector2Array(-8, 2.284, 8, 2.4778, 8, 8, -8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_cl85m"] polygon = PackedVector2Array(8, 2.284, -8, 2.4778, -8, 8, 8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_byagg"] polygon = PackedVector2Array(-8, -2.284, 8, -2.4778, 8, -8, -8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_esuem"] polygon = PackedVector2Array(8, -2.284, -8, -2.4778, -8, -8, 8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_pl5k7"] polygon = PackedVector2Array(-8, 2.284, 8, 2.4778, 8, 8, -8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_o24ne"] polygon = PackedVector2Array(8, 2.284, -8, 2.4778, -8, 8, 8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_eo1hg"] polygon = PackedVector2Array(-8, -2.284, 8, -2.4778, 8, -8, -8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_lyq01"] polygon = PackedVector2Array(8, -2.284, -8, -2.4778, -8, -8, 8, -8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w01ho"] texture = ExtResource("1") margins = Vector2i(32, 96) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_5q2d2") 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.6716, 8, 1.89638, 8, 8, -8, 8) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_cl85m") 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2.6716, -8, 1.89638, -8, 8, 8, 8) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_byagg") 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2.6716, 8, -1.89638, 8, -8, -8, -8) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_esuem") 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(8, -2.6716, -8, -1.89638, -8, -8, 8, -8) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_pl5k7") 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.6716, 8, 1.89638, 8, 8, -8, 8) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_o24ne") 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2.6716, -8, 1.89638, -8, 8, 8, 8) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_eo1hg") 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2.6716, 8, -1.89638, 8, -8, -8, -8) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_lyq01") 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(8, -2.6716, -8, -1.89638, -8, -8, 8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_bfasv"] polygon = PackedVector2Array(-8, 2.0902, 7.6684, 2.0902, 8, 8, -8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_cejgx"] polygon = PackedVector2Array(8, 2.0902, -7.6684, 2.0902, -8, 8, 8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_j1efx"] polygon = PackedVector2Array(-8, -2.0902, 7.6684, -2.0902, 8, -8, -8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_opuci"] polygon = PackedVector2Array(8, -2.0902, -7.6684, -2.0902, -8, -8, 8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_ciy1o"] polygon = PackedVector2Array(-8, 2.0902, 7.6684, 2.0902, 8, 8, -8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_ov4p7"] polygon = PackedVector2Array(8, 2.0902, -7.6684, 2.0902, -8, 8, 8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_uvx8g"] polygon = PackedVector2Array(-8, -2.0902, 7.6684, -2.0902, 8, -8, -8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_2gjsl"] polygon = PackedVector2Array(8, -2.0902, -7.6684, -2.0902, -8, -8, 8, -8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yyfib"] texture = ExtResource("1") margins = Vector2i(16, 96) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_bfasv") 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.8654, 8, 2.6716, 8, 8, -8, 8) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_cejgx") 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2.8654, -8, 2.6716, -8, 8, 8, 8) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_j1efx") 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2.8654, 8, -2.6716, 8, -8, -8, -8) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_opuci") 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(8, -2.8654, -8, -2.6716, -8, -8, 8, -8) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ciy1o") 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.8654, 8, 2.6716, 8, 8, -8, 8) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ov4p7") 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2.8654, -8, 2.6716, -8, 8, 8, 8) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_uvx8g") 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2.8654, 8, -2.6716, 8, -8, -8, -8) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_2gjsl") 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(8, -2.8654, -8, -2.6716, -8, -8, 8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_0yhbh"] polygon = PackedVector2Array(-4.15378, -8, -3.18475, 0.23807, 8, 0.81949, 8, 8, -8, 8, -8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_gev8s"] polygon = PackedVector2Array(4.15378, -8, 3.18475, 0.23807, -8, 0.81949, -8, 8, 8, 8, 8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_7shds"] polygon = PackedVector2Array(-4.15378, 8, -3.18475, -0.23807, 8, -0.81949, 8, -8, -8, -8, -8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_vdyru"] polygon = PackedVector2Array(4.15378, 8, 3.18475, -0.23807, -8, -0.81949, -8, -8, 8, -8, 8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_07rkx"] polygon = PackedVector2Array(-4.15378, -8, -3.18475, 0.238069, 8, 0.819491, 8, 8, -8, 8, -8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_ikl7g"] polygon = PackedVector2Array(4.15378, -8, 3.18475, 0.23807, -8, 0.81949, -8, 8, 8, 8, 8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_7bcrq"] polygon = PackedVector2Array(-4.15378, 8, -3.18475, -0.23807, 8, -0.81949, 8, -8, -8, -8, -8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_r1ofe"] polygon = PackedVector2Array(4.15378, 8, 3.18475, -0.238069, -8, -0.819491, -8, -8, 8, -8, 8, 8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xj7wu"] texture = ExtResource("1") margins = Vector2i(16, 112) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_0yhbh") 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3.57236, 1.01329, 8, 1.20711, 8, 8, -8, 8, -8, -8, -4.34759, -8) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_gev8s") 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(3.57236, 1.01329, -8, 1.20711, -8, 8, 8, 8, 8, -8, 4.34759, -8) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_7shds") 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-3.57236, -1.01329, 8, -1.20711, 8, -8, -8, -8, -8, 8, -4.34759, 8) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_vdyru") 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(3.57236, -1.01329, -8, -1.20711, -8, -8, 8, -8, 8, 8, 4.34759, 8) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_07rkx") 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-3.57236, 1.01329, 8, 1.20711, 8, 8, -8, 8, -8, -8, -4.34759, -8) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ikl7g") 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(3.57236, 1.01329, -8, 1.20711, -8, 8, 8, 8, 8, -8, 4.34759, -8) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_7bcrq") 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-3.57236, -1.01329, 8, -1.20711, 8, -8, -8, -8, -8, 8, -4.34759, 8) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_r1ofe") 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(3.57236, -1.01329, -8, -1.20711, -8, -8, 8, -8, 8, 8, 4.34759, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_3abph"] polygon = PackedVector2Array(3.3609, 0.43187, -8, 1.20711, -8, 8, 8, 8, 8, -8, 3.1671, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_3brxv"] polygon = PackedVector2Array(-3.3609, 0.43187, 8, 1.20711, 8, 8, -8, 8, -8, -8, -3.1671, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_3hy3g"] polygon = PackedVector2Array(3.3609, -0.43187, -8, -1.20711, -8, -8, 8, -8, 8, 8, 3.1671, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_mkgi7"] polygon = PackedVector2Array(-3.3609, -0.43187, 8, -1.20711, 8, -8, -8, -8, -8, 8, -3.1671, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_2disr"] polygon = PackedVector2Array(3.3609, 0.431871, -8, 1.20711, -8, 8, 8, 8, 8, -8, 3.1671, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_57uge"] polygon = PackedVector2Array(-3.3609, 0.43187, 8, 1.20711, 8, 8, -8, 8, -8, -8, -3.1671, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_irufa"] polygon = PackedVector2Array(3.3609, -0.43187, -8, -1.20711, -8, -8, 8, -8, 8, 8, 3.1671, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_wn7vl"] polygon = PackedVector2Array(-3.3609, -0.431871, 8, -1.20711, 8, -8, -8, -8, -8, 8, -3.1671, 8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fkl1a"] texture = ExtResource("1") margins = Vector2i(80, 112) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_3abph") 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.3609, -8, 8, -8, 8, 8, -8, 8, -8, 1.98233, 3.7485, 0.23807) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_3brxv") 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-3.3609, -8, -8, -8, -8, 8, 8, 8, 8, 1.98233, -3.7485, 0.23807) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_3hy3g") 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(3.3609, 8, 8, 8, 8, -8, -8, -8, -8, -1.98233, 3.7485, -0.23807) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_mkgi7") 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-3.3609, 8, -8, 8, -8, -8, 8, -8, 8, -1.98233, -3.7485, -0.23807) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_2disr") 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(3.3609, -8, 8, -8, 8, 8, -8, 8, -8, 1.98233, 3.7485, 0.23807) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_57uge") 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-3.3609, -8, -8, -8, -8, 8, 8, 8, 8, 1.98233, -3.7485, 0.238069) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_irufa") 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(3.3609, 8, 8, 8, 8, -8, -8, -8, -8, -1.98233, 3.7485, -0.238069) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_wn7vl") 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-3.3609, 8, -8, 8, -8, -8, 8, -8, 8, -1.98233, -3.7485, -0.23807) [sub_resource type="NavigationPolygon" id="NavigationPolygon_x81f8"] vertices = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_7j80e"] vertices = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_gc85u"] vertices = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_vrmgm"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_tc54p"] vertices = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_iadd3"] vertices = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_w1ouc"] vertices = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_3cuj3"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4b2qh"] texture = ExtResource("1") margins = Vector2i(48, 16) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_x81f8") 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/navigation_layer_0/polygon = SubResource("NavigationPolygon_7j80e") 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/navigation_layer_0/polygon = SubResource("NavigationPolygon_gc85u") 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/navigation_layer_0/polygon = SubResource("NavigationPolygon_vrmgm") 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/navigation_layer_0/polygon = SubResource("NavigationPolygon_tc54p") 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/navigation_layer_0/polygon = SubResource("NavigationPolygon_iadd3") 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/navigation_layer_0/polygon = SubResource("NavigationPolygon_w1ouc") 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/navigation_layer_0/polygon = SubResource("NavigationPolygon_3cuj3") [sub_resource type="NavigationPolygon" id="NavigationPolygon_5qhh7"] vertices = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_de74n"] texture = ExtResource("1") margins = Vector2i(32, 16) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_5qhh7") 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 [sub_resource type="NavigationPolygon" id="NavigationPolygon_4wok2"] vertices = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_0mqdk"] vertices = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_r06ej"] vertices = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_ifuhi"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_eje5b"] vertices = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_4dnng"] vertices = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_1styb"] vertices = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_ty5x5"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tu5qi"] texture = ExtResource("1") margins = Vector2i(32, 32) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_4wok2") 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/navigation_layer_0/polygon = SubResource("NavigationPolygon_0mqdk") 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/navigation_layer_0/polygon = SubResource("NavigationPolygon_r06ej") 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/navigation_layer_0/polygon = SubResource("NavigationPolygon_ifuhi") 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/navigation_layer_0/polygon = SubResource("NavigationPolygon_eje5b") 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/navigation_layer_0/polygon = SubResource("NavigationPolygon_4dnng") 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/navigation_layer_0/polygon = SubResource("NavigationPolygon_1styb") 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/navigation_layer_0/polygon = SubResource("NavigationPolygon_ty5x5") [sub_resource type="NavigationPolygon" id="NavigationPolygon_ughin"] vertices = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_qcemi"] vertices = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_qtu3r"] vertices = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_25r43"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_h5d40"] vertices = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_j6l25"] vertices = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_o8xki"] vertices = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_t5fsq"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kp1yp"] texture = ExtResource("1") margins = Vector2i(48, 32) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ughin") 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/navigation_layer_0/polygon = SubResource("NavigationPolygon_qcemi") 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/navigation_layer_0/polygon = SubResource("NavigationPolygon_qtu3r") 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/navigation_layer_0/polygon = SubResource("NavigationPolygon_25r43") 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/navigation_layer_0/polygon = SubResource("NavigationPolygon_h5d40") 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/navigation_layer_0/polygon = SubResource("NavigationPolygon_j6l25") 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/navigation_layer_0/polygon = SubResource("NavigationPolygon_o8xki") 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/navigation_layer_0/polygon = SubResource("NavigationPolygon_t5fsq") [sub_resource type="NavigationPolygon" id="NavigationPolygon_8qu2n"] vertices = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_4j47x"] vertices = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_aoahb"] vertices = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_p8qxj"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_5uxgn"] vertices = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_0vxbl"] vertices = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_25aqx"] vertices = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_armrv"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_pf6ob"] texture = ExtResource("1") margins = Vector2i(64, 32) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_8qu2n") 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/navigation_layer_0/polygon = SubResource("NavigationPolygon_4j47x") 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/navigation_layer_0/polygon = SubResource("NavigationPolygon_aoahb") 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/navigation_layer_0/polygon = SubResource("NavigationPolygon_p8qxj") 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/navigation_layer_0/polygon = SubResource("NavigationPolygon_5uxgn") 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/navigation_layer_0/polygon = SubResource("NavigationPolygon_0vxbl") 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/navigation_layer_0/polygon = SubResource("NavigationPolygon_25aqx") 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/navigation_layer_0/polygon = SubResource("NavigationPolygon_armrv") [sub_resource type="NavigationPolygon" id="NavigationPolygon_l4ock"] vertices = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_yfp74"] vertices = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_rul7v"] vertices = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_7jhww"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_lyy3o"] vertices = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_lk62w"] vertices = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_84n7q"] vertices = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_n2glr"] vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fwhfa"] texture = ExtResource("1") margins = Vector2i(32, 48) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_l4ock") 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/navigation_layer_0/polygon = SubResource("NavigationPolygon_yfp74") 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/navigation_layer_0/polygon = SubResource("NavigationPolygon_rul7v") 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/navigation_layer_0/polygon = SubResource("NavigationPolygon_7jhww") 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/navigation_layer_0/polygon = SubResource("NavigationPolygon_lyy3o") 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/navigation_layer_0/polygon = SubResource("NavigationPolygon_lk62w") 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/navigation_layer_0/polygon = SubResource("NavigationPolygon_84n7q") 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/navigation_layer_0/polygon = SubResource("NavigationPolygon_n2glr") [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_cm6yv"] texture = ExtResource("1") margins = Vector2i(112, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6447j"] texture = ExtResource("1") margins = Vector2i(48, 48) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fjyiv"] texture = ExtResource("1") margins = Vector2i(64, 48) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_77tib"] texture = ExtResource("1") margins = Vector2i(80, 32) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yr4b4"] texture = ExtResource("1") margins = Vector2i(80, 48) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_a4dwt"] texture = ExtResource("1") margins = Vector2i(80, 16) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_daalr"] texture = ExtResource("1") margins = Vector2i(16, 16) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8l7dj"] texture = ExtResource("1") margins = Vector2i(0, 16) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_h87tq"] texture = ExtResource("1") margins = Vector2i(128, 80) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kqkkk"] texture = ExtResource("1") margins = Vector2i(96, 80) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_avaay"] texture = ExtResource("1") margins = Vector2i(112, 80) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_rggaj"] polygon = PackedVector2Array(-8, -8, -4.7571, -8, -4.36948, 8, -8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_yjvms"] polygon = PackedVector2Array(8, -8, 4.7571, -8, 4.36948, 8, 8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_id4rp"] polygon = PackedVector2Array(-8, 8, -4.7571, 8, -4.36948, -8, -8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_p26va"] polygon = PackedVector2Array(8, 8, 4.7571, 8, 4.36948, -8, 8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_7o46m"] polygon = PackedVector2Array(-8, -8, -4.7571, -8, -4.36948, 8, -8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_1do16"] polygon = PackedVector2Array(8, -8, 4.7571, -8, 4.36948, 8, 8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_n6vms"] polygon = PackedVector2Array(-8, 8, -4.7571, 8, -4.36948, -8, -8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_0d6r4"] polygon = PackedVector2Array(8, 8, 4.7571, 8, 4.36948, -8, 8, -8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_s6tyn"] texture = ExtResource("1") margins = Vector2i(48, 96) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_rggaj") 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3.67178, -8, -3.43922, 8, -8, 8) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_yjvms") 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 3.67178, -8, 3.43922, 8, 8, 8) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_id4rp") 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -3.67178, 8, -3.43922, -8, -8, -8) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_p26va") 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 3.67178, 8, 3.43922, -8, 8, -8) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_7o46m") 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3.67178, -8, -3.43922, 8, -8, 8) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_1do16") 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 3.67178, -8, 3.43922, 8, 8, 8) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_n6vms") 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -3.67178, 8, -3.43922, -8, -8, -8) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_0d6r4") 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 3.67178, 8, 3.43922, -8, 8, -8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rmvou"] texture = ExtResource("1") margins = Vector2i(64, 16) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_qvi4m"] polygon = PackedVector2Array(-4.54139, 3.7063, -2.99094, 5.4506, 2.2418, 5.6444, 3.9861, 2.9311, 4.1799, -2.68927, 1.66042, -0.36359, -2.79713, -0.75121, -5.12281, -2.88308) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_67w0u"] polygon = PackedVector2Array(4.54139, 3.7063, 2.99094, 5.4506, -2.2418, 5.6444, -3.9861, 2.9311, -4.1799, -2.68927, -1.66042, -0.36359, 2.79713, -0.75121, 5.12281, -2.88308) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_nrq4l"] polygon = PackedVector2Array(-4.54139, -3.7063, -2.99094, -5.4506, 2.2418, -5.6444, 3.9861, -2.9311, 4.1799, 2.68927, 1.66042, 0.36359, -2.79713, 0.75121, -5.12281, 2.88308) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_g4m4w"] polygon = PackedVector2Array(4.54139, -3.7063, 2.99094, -5.4506, -2.2418, -5.6444, -3.9861, -2.9311, -4.1799, 2.68927, -1.66042, 0.36359, 2.79713, 0.75121, 5.12281, 2.88308) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_5y8q3"] polygon = PackedVector2Array(-4.54139, 3.7063, -2.99094, 5.4506, 2.2418, 5.6444, 3.9861, 2.9311, 4.1799, -2.68927, 1.66042, -0.36359, -2.79713, -0.75121, -5.12281, -2.88308) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_qhnbm"] polygon = PackedVector2Array(4.54139, 3.7063, 2.99094, 5.4506, -2.2418, 5.6444, -3.9861, 2.9311, -4.1799, -2.68927, -1.66042, -0.36359, 2.79713, -0.75121, 5.12281, -2.88308) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_35jj0"] polygon = PackedVector2Array(-4.54139, -3.7063, -2.99094, -5.4506, 2.2418, -5.6444, 3.9861, -2.9311, 4.1799, 2.68927, 1.66042, 0.36359, -2.79713, 0.75121, -5.12281, 2.88308) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_g4tso"] polygon = PackedVector2Array(4.54139, -3.7063, 2.99094, -5.4506, -2.2418, -5.6444, -3.9861, -2.9311, -4.1799, 2.68927, -1.66042, 0.36359, 2.79713, 0.75121, 5.12281, 2.88308) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xib8t"] texture = ExtResource("1") margins = Vector2i(16, 0) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_qvi4m") 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4.7352, -3.65831, -2.60332, -1.13882, 2.048, -0.75121, 4.3737, -2.88308, 4.5675, 2.9311, 1.85423, 5.063, -3.18475, 5.063, -4.929, 3.5125) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_67w0u") 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(4.7352, -3.65831, 2.60332, -1.13882, -2.048, -0.75121, -4.3737, -2.88308, -4.5675, 2.9311, -1.85423, 5.063, 3.18475, 5.063, 4.929, 3.5125) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_nrq4l") 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-4.7352, 3.65831, -2.60332, 1.13882, 2.048, 0.75121, 4.3737, 2.88308, 4.5675, -2.9311, 1.85423, -5.063, -3.18475, -5.063, -4.929, -3.5125) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_g4m4w") 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(4.7352, 3.65831, 2.60332, 1.13882, -2.048, 0.75121, -4.3737, 2.88308, -4.5675, -2.9311, -1.85423, -5.063, 3.18475, -5.063, 4.929, -3.5125) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_5y8q3") 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-4.7352, -3.65831, -2.60332, -1.13882, 2.048, -0.75121, 4.3737, -2.88308, 4.5675, 2.9311, 1.85423, 5.063, -3.18475, 5.063, -4.929, 3.5125) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_qhnbm") 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(4.7352, -3.65831, 2.60332, -1.13882, -2.048, -0.75121, -4.3737, -2.88308, -4.5675, 2.9311, -1.85423, 5.063, 3.18475, 5.063, 4.929, 3.5125) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_35jj0") 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-4.7352, 3.65831, -2.60332, 1.13882, 2.048, 0.75121, 4.3737, 2.88308, 4.5675, -2.9311, 1.85423, -5.063, -3.18475, -5.063, -4.929, -3.5125) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_g4tso") 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(4.7352, 3.65831, 2.60332, 1.13882, -2.048, 0.75121, -4.3737, 2.88308, -4.5675, -2.9311, -1.85423, -5.063, 3.18475, -5.063, 4.929, -3.5125) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4rmyk"] texture = ExtResource("1") margins = Vector2i(32, 0) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 8, 8) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, -8, -8) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_an827"] texture = ExtResource("1") margins = Vector2i(48, 0) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tdqoq"] texture = ExtResource("1") margins = Vector2i(64, 0) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mcbmi"] texture = ExtResource("1") 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_28j0m"] texture = ExtResource("1") margins = Vector2i(16, 48) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3pxhw"] texture = ExtResource("1") margins = Vector2i(112, 96) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xd7kk"] texture = ExtResource("1") margins = Vector2i(128, 96) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 [sub_resource type="NavigationPolygon" id="NavigationPolygon_qbj4d"] vertices = PackedVector2Array(-8, -8, 8, -8, 8, -0.0838299, -8, 0.30378) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_3h2bs"] vertices = PackedVector2Array(8, -8, -8, -8, -8, -0.0838299, 8, 0.30378) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_y7qj6"] vertices = PackedVector2Array(-8, 8, 8, 8, 8, 0.0838299, -8, -0.30378) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_jasnc"] vertices = PackedVector2Array(8, 8, -8, 8, -8, 0.0838299, 8, -0.30378) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_imwhi"] vertices = PackedVector2Array(-8, -8, 8, -8, 8, -0.0838292, -8, 0.303779) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_27pya"] vertices = PackedVector2Array(8, -8, -8, -8, -8, -0.0838306, 8, 0.30378) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_e3ytp"] vertices = PackedVector2Array(-8, 8, 8, 8, 8, 0.0838306, -8, -0.30378) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="NavigationPolygon" id="NavigationPolygon_r3tvc"] vertices = PackedVector2Array(8, 8, -8, 8, -8, 0.0838292, 8, -0.303779) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)]) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wsfct"] texture = ExtResource("1") margins = Vector2i(48, 16) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_qbj4d") 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/navigation_layer_0/polygon = SubResource("NavigationPolygon_3h2bs") 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/navigation_layer_0/polygon = SubResource("NavigationPolygon_y7qj6") 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/navigation_layer_0/polygon = SubResource("NavigationPolygon_jasnc") 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/navigation_layer_0/polygon = SubResource("NavigationPolygon_imwhi") 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/navigation_layer_0/polygon = SubResource("NavigationPolygon_27pya") 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/navigation_layer_0/polygon = SubResource("NavigationPolygon_e3ytp") 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/navigation_layer_0/polygon = SubResource("NavigationPolygon_r3tvc") [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_lyi5y"] polygon = PackedVector2Array(4.244, -8, 8, -8, 8, 8, 4.0502, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_js1i1"] polygon = PackedVector2Array(-4.244, -8, -8, -8, -8, 8, -4.0502, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_iifir"] polygon = PackedVector2Array(4.244, 8, 8, 8, 8, -8, 4.0502, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_skjmj"] polygon = PackedVector2Array(-4.244, 8, -8, 8, -8, -8, -4.0502, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_t2gbp"] polygon = PackedVector2Array(4.244, -8, 8, -8, 8, 8, 4.0502, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_72ns5"] polygon = PackedVector2Array(-4.244, -8, -8, -8, -8, 8, -4.0502, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_607yp"] polygon = PackedVector2Array(4.244, 8, 8, 8, 8, -8, 4.0502, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_ud6m8"] polygon = PackedVector2Array(-4.244, 8, -8, 8, -8, -8, -4.0502, -8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_lf7cu"] texture = ExtResource("1") margins = Vector2i(64, 96) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_lyi5y") 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.5153, -8, 8, -8, 8, 8, 3.8176, 8) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_js1i1") 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-4.5153, -8, -8, -8, -8, 8, -3.8176, 8) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_iifir") 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(4.5153, 8, 8, 8, 8, -8, 3.8176, -8) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_skjmj") 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-4.5153, 8, -8, 8, -8, -8, -3.8176, -8) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_t2gbp") 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(4.5153, -8, 8, -8, 8, 8, 3.8176, 8) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_72ns5") 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-4.5153, -8, -8, -8, -8, 8, -3.8176, 8) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_607yp") 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(4.5153, 8, 8, 8, 8, -8, 3.8176, -8) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ud6m8") 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-4.5153, 8, -8, 8, -8, -8, -3.8176, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_6x624"] polygon = PackedVector2Array(-8, -8, -4.56329, -8, -4.17567, 8, -8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_ihgnn"] polygon = PackedVector2Array(8, -8, 4.56329, -8, 4.17567, 8, 8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_ldgbp"] polygon = PackedVector2Array(-8, 8, -4.56329, 8, -4.17567, -8, -8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_3kbyw"] polygon = PackedVector2Array(8, 8, 4.56329, 8, 4.17567, -8, 8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_x0xsh"] polygon = PackedVector2Array(-8, -8, -4.56329, -8, -4.17567, 8, -8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_keoev"] polygon = PackedVector2Array(8, -8, 4.56329, -8, 4.17567, 8, 8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_ow6m5"] polygon = PackedVector2Array(-8, 8, -4.56329, 8, -4.17567, -8, -8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_itt40"] polygon = PackedVector2Array(8, 8, 4.56329, 8, 4.17567, -8, 8, -8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_a7ub1"] texture = ExtResource("1") margins = Vector2i(48, 80) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_6x624") 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ihgnn") 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 3.67178, -8, 3.43922, 8, 8, 8) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ldgbp") 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -3.67178, 8, -3.43922, -8, -8, -8) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_3kbyw") 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 3.67178, 8, 3.43922, -8, 8, -8) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_x0xsh") 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3.67178, -8, -3.43922, 8, -8, 8) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_keoev") 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 3.67178, -8, 3.43922, 8, 8, 8) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ow6m5") 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -3.67178, 8, -3.43922, -8, -8, -8) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_itt40") 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 3.67178, 8, 3.43922, -8, 8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_2uyct"] polygon = PackedVector2Array(4.4378, -8, 8, -8, 8, 8, 4.4378, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_vqe8u"] polygon = PackedVector2Array(-4.4378, -8, -8, -8, -8, 8, -4.4378, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_nmlfv"] polygon = PackedVector2Array(4.4378, 8, 8, 8, 8, -8, 4.4378, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_iqgvx"] polygon = PackedVector2Array(-4.4378, 8, -8, 8, -8, -8, -4.4378, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_ujnrp"] polygon = PackedVector2Array(4.4378, -8, 8, -8, 8, 8, 4.4378, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_7ivid"] polygon = PackedVector2Array(-4.4378, -8, -8, -8, -8, 8, -4.4378, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_fmcjv"] polygon = PackedVector2Array(4.4378, 8, 8, 8, 8, -8, 4.4378, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_w5mnj"] polygon = PackedVector2Array(-4.4378, 8, -8, 8, -8, -8, -4.4378, -8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wghu4"] texture = ExtResource("1") margins = Vector2i(64, 80) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_2uyct") 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.0501, -8, 8, -8, 8, 8, 4.0501, 8) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_vqe8u") 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-4.0501, -8, -8, -8, -8, 8, -4.0501, 8) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_nmlfv") 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(4.0501, 8, 8, 8, 8, -8, 4.0501, -8) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_iqgvx") 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-4.0501, 8, -8, 8, -8, -8, -4.0501, -8) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ujnrp") 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(4.0501, -8, 8, -8, 8, 8, 4.0501, 8) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_7ivid") 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-4.0501, -8, -8, -8, -8, 8, -4.0501, 8) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_fmcjv") 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(4.0501, 8, 8, 8, 8, -8, 4.0501, -8) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_w5mnj") 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-4.0501, 8, -8, 8, -8, -8, -4.0501, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_aeskm"] polygon = PackedVector2Array(5.0192, 0.94925, 8, 0.75544, 8, 8, 4.8254, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_eeofm"] polygon = PackedVector2Array(-5.0192, 0.94925, -8, 0.75544, -8, 8, -4.8254, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_51coh"] polygon = PackedVector2Array(5.0192, -0.94925, 8, -0.75544, 8, -8, 4.8254, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_abgbk"] polygon = PackedVector2Array(-5.0192, -0.94925, -8, -0.75544, -8, -8, -4.8254, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_roc4t"] polygon = PackedVector2Array(5.0192, 0.949251, 8, 0.75544, 8, 8, 4.8254, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_00quu"] polygon = PackedVector2Array(-5.0192, 0.94925, -8, 0.755439, -8, 8, -4.8254, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_ohbpw"] polygon = PackedVector2Array(5.0192, -0.94925, 8, -0.755439, 8, -8, 4.8254, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_pc78b"] polygon = PackedVector2Array(-5.0192, -0.949251, -8, -0.75544, -8, -8, -4.8254, -8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_hfv3t"] texture = ExtResource("1") margins = Vector2i(64, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_aeskm") 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_eeofm") 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_51coh") 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_abgbk") 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/4 = 4 0:0/4/transpose = true 0:0/4/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_roc4t") 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_00quu") 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ohbpw") 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_pc78b") 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_38kwt"] polygon = PackedVector2Array(-8, 1.33686, -4.95091, 1.53067, -5.14471, 8, -8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_s8dj4"] polygon = PackedVector2Array(8, 1.33686, 4.95091, 1.53067, 5.14471, 8, 8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_edyq8"] polygon = PackedVector2Array(-8, -1.33686, -4.95091, -1.53067, -5.14471, -8, -8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_le8ve"] polygon = PackedVector2Array(8, -1.33686, 4.95091, -1.53067, 5.14471, -8, 8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_mar5l"] polygon = PackedVector2Array(-8, 1.33686, -4.95091, 1.53067, -5.14471, 8, -8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_xdrjl"] polygon = PackedVector2Array(8, 1.33686, 4.95091, 1.53067, 5.14471, 8, 8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_pcn03"] polygon = PackedVector2Array(-8, -1.33686, -4.95091, -1.53067, -5.14471, -8, -8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_o7qdj"] polygon = PackedVector2Array(8, -1.33686, 4.95091, -1.53067, 5.14471, -8, 8, -8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kay1j"] texture = ExtResource("1") margins = Vector2i(48, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_38kwt") 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_s8dj4") 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_edyq8") 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_le8ve") 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/4 = 4 0:0/4/transpose = true 0:0/4/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_mar5l") 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_xdrjl") 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_pcn03") 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_o7qdj") 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_a8gwy"] polygon = PackedVector2Array(-8, 2.284, 8, 2.0902, 8, 8, -8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_rrdgf"] polygon = PackedVector2Array(8, 2.284, -8, 2.0902, -8, 8, 8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_ea8xa"] polygon = PackedVector2Array(-8, -2.284, 8, -2.0902, 8, -8, -8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_bspst"] polygon = PackedVector2Array(8, -2.284, -8, -2.0902, -8, -8, 8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_7slbp"] polygon = PackedVector2Array(-8, 2.284, 8, 2.0902, 8, 8, -8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_0mo88"] polygon = PackedVector2Array(8, 2.284, -8, 2.0902, -8, 8, 8, 8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_ssuox"] polygon = PackedVector2Array(-8, -2.284, 8, -2.0902, 8, -8, -8, -8) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_cskkp"] polygon = PackedVector2Array(8, -2.284, -8, -2.0902, -8, -8, 8, -8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2ybgk"] texture = ExtResource("1") margins = Vector2i(80, 96) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_a8gwy") 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3.6406, 8, 3.8344, 8, 8, -8, 8) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_rrdgf") 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(8, 3.6406, -8, 3.8344, -8, 8, 8, 8) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ea8xa") 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -3.6406, 8, -3.8344, 8, -8, -8, -8) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_bspst") 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(8, -3.6406, -8, -3.8344, -8, -8, 8, -8) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_7slbp") 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3.6406, 8, 3.8344, 8, 8, -8, 8) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_0mo88") 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(8, 3.6406, -8, 3.8344, -8, 8, 8, 8) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ssuox") 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -3.6406, 8, -3.8344, 8, -8, -8, -8) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_cskkp") 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(8, -3.6406, -8, -3.8344, -8, -8, 8, -8) [resource] occlusion_layer_0/light_mask = 1 physics_layer_0/collision_layer = 1 navigation_layer_0/layers = 1 sources/39 = SubResource("TileSetAtlasSource_wsfct") sources/38 = SubResource("TileSetAtlasSource_xd7kk") sources/37 = SubResource("TileSetAtlasSource_3pxhw") sources/36 = SubResource("TileSetAtlasSource_28j0m") sources/35 = SubResource("TileSetAtlasSource_mcbmi") sources/34 = SubResource("TileSetAtlasSource_tdqoq") sources/33 = SubResource("TileSetAtlasSource_an827") sources/32 = SubResource("TileSetAtlasSource_4rmyk") sources/31 = SubResource("TileSetAtlasSource_xib8t") sources/30 = SubResource("TileSetAtlasSource_rmvou") sources/29 = SubResource("TileSetAtlasSource_avaay") sources/28 = SubResource("TileSetAtlasSource_kqkkk") sources/27 = SubResource("TileSetAtlasSource_h87tq") sources/26 = SubResource("TileSetAtlasSource_8l7dj") sources/25 = SubResource("TileSetAtlasSource_daalr") sources/24 = SubResource("TileSetAtlasSource_a4dwt") sources/23 = SubResource("TileSetAtlasSource_yr4b4") sources/22 = SubResource("TileSetAtlasSource_77tib") sources/21 = SubResource("TileSetAtlasSource_fjyiv") sources/20 = SubResource("TileSetAtlasSource_6447j") sources/19 = SubResource("TileSetAtlasSource_fwhfa") sources/18 = SubResource("TileSetAtlasSource_pf6ob") sources/17 = SubResource("TileSetAtlasSource_kp1yp") sources/16 = SubResource("TileSetAtlasSource_tu5qi") sources/15 = SubResource("TileSetAtlasSource_de74n") sources/14 = SubResource("TileSetAtlasSource_4b2qh") sources/13 = SubResource("TileSetAtlasSource_fkl1a") sources/12 = SubResource("TileSetAtlasSource_xj7wu") sources/11 = SubResource("TileSetAtlasSource_yyfib") sources/10 = SubResource("TileSetAtlasSource_w01ho") sources/9 = SubResource("TileSetAtlasSource_2ybgk") sources/8 = SubResource("TileSetAtlasSource_kay1j") sources/7 = SubResource("TileSetAtlasSource_hfv3t") sources/6 = SubResource("TileSetAtlasSource_wghu4") sources/5 = SubResource("TileSetAtlasSource_a7ub1") sources/4 = SubResource("TileSetAtlasSource_lf7cu") sources/3 = SubResource("TileSetAtlasSource_s6tyn") sources/2 = SubResource("TileSetAtlasSource_cm6yv") sources/1 = SubResource("TileSetAtlasSource_7cjrd") sources/0 = SubResource("TileSetAtlasSource_3377j") ================================================ FILE: Rooms.gd ================================================ extends Node2D const SPAWN_ROOMS: Array = [preload("res://Rooms/SpawnRoom0.tscn"), preload("res://Rooms/SpawnRoom1.tscn")] const INTERMEDIATE_ROOMS: Array = [preload("res://Rooms/Room0.tscn"), preload("res://Rooms/Room1.tscn"), preload("res://Rooms/Room2.tscn"), preload("res://Rooms/Room3.tscn"), preload("res://Rooms/Room4.tscn")] const SPECIAL_ROOMS: Array = [preload("res://Rooms/SpecialRoom0.tscn"), preload("res://Rooms/SpecialRoom1.tscn")] const END_ROOMS: Array = [preload("res://Rooms/EndRoom0.tscn")] const SLIME_BOSS_SCENE: PackedScene = preload("res://Rooms/SlimeBossRoom.tscn") const TILE_SIZE: int = 16 const FLOOR_TILE_INDEX: int = 14 const RIGHT_WALL_TILE_INDEX: int = 5 const LEFT_WALL_TILE_INDEX: int = 6 @export var num_levels: int = 5 @onready var player: CharacterBody2D = get_parent().get_node("Player") func _ready() -> void: SavedData.num_floor += 1 if SavedData.num_floor == 3: num_levels = 3 _spawn_rooms() func _spawn_rooms() -> void: var previous_room: Node2D var special_room_spawned: bool = false for i in num_levels: var room: Node2D if i == 0: room = SPAWN_ROOMS[randi() % SPAWN_ROOMS.size()].instantiate() player.position = room.get_node("PlayerSpawnPos").position else: if i == num_levels - 1: room = END_ROOMS[randi() % END_ROOMS.size()].instantiate() else: if SavedData.num_floor == 3: room = SLIME_BOSS_SCENE.instantiate() else: if (randi() % 3 == 0 and not special_room_spawned) or (i == num_levels - 2 and not special_room_spawned): room = SPECIAL_ROOMS[randi() % SPECIAL_ROOMS.size()].instantiate() special_room_spawned = true else: room = INTERMEDIATE_ROOMS[randi() % INTERMEDIATE_ROOMS.size()].instantiate() var previous_room_tilemap: TileMap = previous_room.get_node("TileMap") var previous_room_door: StaticBody2D = previous_room.get_node("Doors/Door") var exit_tile_pos: Vector2i = previous_room_tilemap.local_to_map(previous_room_door.position) + Vector2i.UP * 2 var corridor_height: int = randi() % 5 + 2 for y in corridor_height: previous_room_tilemap.set_cell(0, exit_tile_pos + Vector2i(-2, -y), LEFT_WALL_TILE_INDEX, Vector2i.ZERO) previous_room_tilemap.set_cell(0, exit_tile_pos + Vector2i(-1, -y), FLOOR_TILE_INDEX, Vector2i.ZERO) previous_room_tilemap.set_cell(0, exit_tile_pos + Vector2i(0, -y), FLOOR_TILE_INDEX, Vector2i.ZERO) previous_room_tilemap.set_cell(0, exit_tile_pos + Vector2i(1, -y), RIGHT_WALL_TILE_INDEX, Vector2i.ZERO) var room_tilemap: TileMap = room.get_node("TileMap") room.position = previous_room_door.global_position + Vector2.UP * room_tilemap.get_used_rect().size.y * TILE_SIZE + Vector2.UP * (1 + corridor_height) * TILE_SIZE + Vector2.LEFT * room_tilemap.local_to_map(room.get_node("Entrance/Position2D2").position).x * TILE_SIZE add_child(room) previous_room = room ================================================ FILE: Screenshots/charged_attack.png.import ================================================ [remap] importer="texture" type="CompressedTexture2D" uid="uid://btkgb8ylijoxb" path="res://.godot/imported/charged_attack.png-8f6261e4c610f7d76143cf19383d1b8c.ctex" metadata={ "vram_texture": false } [deps] source_file="res://Screenshots/charged_attack.png" dest_files=["res://.godot/imported/charged_attack.png-8f6261e4c610f7d76143cf19383d1b8c.ctex"] [params] compress/mode=0 compress/high_quality=false compress/lossy_quality=0.7 compress/hdr_compression=1 compress/normal_map=0 compress/channel_pack=0 mipmaps/generate=false mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false process/normal_map_invert_y=false process/hdr_as_srgb=false process/hdr_clamp_exposure=false process/size_limit=0 detect_3d/compress_to=1 ================================================ FILE: Screenshots/slime boss.png.import ================================================ [remap] importer="texture" type="CompressedTexture2D" uid="uid://cmrj6xa521swd" path="res://.godot/imported/slime boss.png-dd266d427a7a4998606bf7eec143e84b.ctex" metadata={ "vram_texture": false } [deps] source_file="res://Screenshots/slime boss.png" dest_files=["res://.godot/imported/slime boss.png-dd266d427a7a4998606bf7eec143e84b.ctex"] [params] compress/mode=0 compress/high_quality=false compress/lossy_quality=0.7 compress/hdr_compression=1 compress/normal_map=0 compress/channel_pack=0 mipmaps/generate=false mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false process/normal_map_invert_y=false process/hdr_as_srgb=false process/hdr_clamp_exposure=false process/size_limit=0 detect_3d/compress_to=1 ================================================ FILE: Screenshots/spikes.png.import ================================================ [remap] importer="texture" type="CompressedTexture2D" uid="uid://kxr3tt2142lo" path="res://.godot/imported/spikes.png-eb100d68d5ae21027a52a1a9fdd8467a.ctex" metadata={ "vram_texture": false } [deps] source_file="res://Screenshots/spikes.png" dest_files=["res://.godot/imported/spikes.png-eb100d68d5ae21027a52a1a9fdd8467a.ctex"] [params] compress/mode=0 compress/high_quality=false compress/lossy_quality=0.7 compress/hdr_compression=1 compress/normal_map=0 compress/channel_pack=0 mipmaps/generate=false mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false process/normal_map_invert_y=false process/hdr_as_srgb=false process/hdr_clamp_exposure=false process/size_limit=0 detect_3d/compress_to=1 ================================================ FILE: UI.gd ================================================ extends CanvasLayer const INVENTORY_ITEM_SCENE: PackedScene = preload("res://InventoryItem.tscn") const MIN_HEALTH: int = 23 var max_hp: int = 4 @onready var player: CharacterBody2D = get_parent().get_node("Player") @onready var health_bar: TextureProgressBar = get_node("HealthBar") @onready var inventory: HBoxContainer = get_node("PanelContainer/Inventory") func _ready() -> void: max_hp = player.max_hp _update_health_bar(100) func _update_health_bar(new_value: int) -> void: var tween: Tween = create_tween() tween.tween_property(health_bar, "value", new_value, 0.5).set_trans(Tween.TRANS_QUINT).set_ease(Tween.EASE_OUT) func _on_Player_hp_changed(new_hp: int) -> void: var new_health: int = int((100 - MIN_HEALTH) * float(new_hp) / max_hp) + MIN_HEALTH _update_health_bar(new_health) func _on_Player_weapon_switched(prev_index: int, new_index: int) -> void: inventory.get_child(prev_index).deselect() inventory.get_child(new_index).select() func _on_Player_weapon_picked_up(weapon_texture: Texture2D) -> void: var new_inventory_item: TextureRect = INVENTORY_ITEM_SCENE.instantiate() inventory.add_child(new_inventory_item) new_inventory_item.initialize(weapon_texture) func _on_Player_weapon_droped(index: int) -> void: inventory.get_child(index).queue_free() ================================================ FILE: Weapons/Arrow.tscn ================================================ [gd_scene load_steps=4 format=2] [ext_resource path="res://Weapons/Projectile.tscn" type="PackedScene" id=1] [ext_resource path="res://Art/Arrow.png" type="Texture2D" id=2] [sub_resource type="CapsuleShape2D" id=1] resource_local_to_scene = true radius = 1.41421 height = 15.5564 [node name="Arrow" instance=ExtResource( 1 )] collision_mask = 2 [node name="CollisionShape2D" parent="." index="0"] shape = SubResource( 1 ) [node name="Sprite2D" parent="." index="1"] texture = ExtResource( 2 ) ================================================ FILE: Weapons/BattleAxe.tscn ================================================ [gd_scene load_steps=12 format=3 uid="uid://ccvb2nt58qil2"] [ext_resource type="PackedScene" uid="uid://jvc34qam0obx" path="res://Weapons/Weapon.tscn" id="1"] [ext_resource type="Texture2D" uid="uid://dcxpm7x8lmgsb" path="res://Art/Battle Axe.png" id="2"] [ext_resource type="Shader" path="res://Characters/Player/White.gdshader" id="3"] [sub_resource type="ShaderMaterial" id="1"] resource_local_to_scene = true shader = ExtResource("3") shader_parameter/active = false [sub_resource type="CapsuleShape2D" id="2"] radius = 5.0 height = 10.0 [sub_resource type="CapsuleShape2D" id="3"] radius = 5.0 height = 10.0 [sub_resource type="Animation" id="4"] resource_local_to_scene = true resource_name = "attack" length = 1.7 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Node2D/Sprite2D:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.5, 0.9, 1.7), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [-45.0, 60.0, 60.0, -45.0] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Node2D:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.5, 0.9, 1.7), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [-90.0, 90.0, 90.0, -90.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.5), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [false, true] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Node2D/Sprite2D/ChargeParticles:emitting") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Node2D/Sprite2D:material:shader_param/active") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="Animation" id="6"] resource_local_to_scene = true resource_name = "charge" length = 1.2 step = 0.2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Node2D/Sprite2D:material:shader_param/active") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0.2, 0.4, 0.6, 0.8, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [true, false, true, false, true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Node2D/Sprite2D/ChargeParticles:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(1.2), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } [sub_resource type="Animation" id="7"] resource_local_to_scene = true resource_name = "strong_attack" length = 1.8 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Node2D:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.5, 0.8, 1.8), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [-90.0, 380.0, 380.0, 630.0] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Node2D/Sprite2D:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.5, 0.8, 1.8), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [-45.0, 80.0, 80.0, 315.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Node2D/Sprite2D:material:shader_param/active") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.5), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [true, false] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D:disabled") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.5), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [false, true] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Node2D/Sprite2D/ChargeParticles:emitting") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="Animation" id="5"] resource_local_to_scene = true resource_name = "RESET" length = 0.3 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Node2D/Sprite2D/ChargeParticles:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D:disabled") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Node2D/Sprite2D:rotation_degrees") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0.3), "transitions": PackedFloat32Array(1), "update": 0, "values": [-45.0] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Node2D:rotation_degrees") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0.3), "transitions": PackedFloat32Array(1), "update": 0, "values": [-90.0] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Node2D/Sprite2D:material:shader_param/active") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_3fgbm"] _data = { "RESET": SubResource("5"), "attack": SubResource("4"), "charge": SubResource("6"), "strong_attack": SubResource("7") } [node name="BattleAxe" instance=ExtResource("1")] [node name="Sprite2D" parent="Node2D" index="0"] material = SubResource("1") position = Vector2(8, -1) texture = ExtResource("2") [node name="Hitbox" parent="Node2D/Sprite2D" index="0"] damage = 2 [node name="CollisionShape2D" parent="Node2D/Sprite2D/Hitbox" index="0"] position = Vector2(7.07107, -5.65685) shape = SubResource("2") [node name="ChargeParticles" parent="Node2D/Sprite2D" index="1"] position = Vector2(7.07107, -5.65685) [node name="CollisionShape2D" parent="PlayerDetector" index="0"] position = Vector2(-6, -9) rotation = 1.5708 shape = SubResource("3") [node name="AnimationPlayer" parent="." index="2"] libraries = { "": SubResource("AnimationLibrary_3fgbm") } ================================================ FILE: Weapons/Crossbow.gd ================================================ extends Weapon const ARROW_SCENE: PackedScene = preload("res://Weapons/Arrow.tscn") func shoot(offset: int) -> void: var arrow: Area2D = ARROW_SCENE.instantiate() get_tree().current_scene.add_child(arrow) arrow.launch(global_position, Vector2.LEFT.rotated(deg_to_rad(rotation_degrees + offset)), 400) func triple_shoot() -> void: shoot(0) shoot(12) shoot(-12) ================================================ FILE: Weapons/Crossbow.tscn ================================================ [gd_scene load_steps=14 format=3 uid="uid://bwxfm550sp8u8"] [ext_resource type="PackedScene" uid="uid://jvc34qam0obx" path="res://Weapons/Weapon.tscn" id="1"] [ext_resource type="Script" path="res://Weapons/Crossbow.gd" id="2"] [ext_resource type="Texture2D" uid="uid://bn21fhm5o3tep" path="res://Art/Crossbow.png" id="3"] [ext_resource type="Shader" path="res://Characters/Player/White.gdshader" id="4"] [ext_resource type="Texture2D" uid="uid://c8n4t3xhxp8yj" path="res://Art/19+ icons/iceB.png" id="5"] [sub_resource type="ShaderMaterial" id="2"] resource_local_to_scene = true shader = ExtResource("4") shader_parameter/active = false [sub_resource type="CapsuleShape2D" id="1"] radius = 1.0 height = 2.0 [sub_resource type="Animation" id="Animation_k8q7d"] resource_name = "charge" length = 0.9 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Node2D/Sprite2D:material:shader_parameter/active") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.3, 0.6, 0.9), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [false, true, false, true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Node2D/Sprite2D/ChargeParticles:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.9), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [false, true] } [sub_resource type="Animation" id="Animation_0icep"] resource_name = "attack" length = 0.3 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D:disabled") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Node2D/Sprite2D:material:shader_parameter/active") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/2/type = "method" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath(".") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "values": [{ "args": [0], "method": &"shoot" }] } [sub_resource type="Animation" id="Animation_h2uqm"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D:disabled") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Node2D/Sprite2D:material:shader_parameter/active") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Node2D/Sprite2D/ChargeParticles:emitting") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="Animation" id="Animation_d0qms"] resource_name = "strong_attack" length = 0.3 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D:disabled") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Node2D/Sprite2D:material:shader_parameter/active") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/2/type = "method" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath(".") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"triple_shoot" }] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Node2D/Sprite2D/ChargeParticles:emitting") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="Animation" id="Animation_27dck"] resource_name = "active_ability" length = 0.3 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D:disabled") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Node2D/Sprite2D:material:shader_parameter/active") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/2/type = "method" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath(".") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "values": [{ "args": [], "method": &"triple_shoot" }, { "args": [], "method": &"triple_shoot" }] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_8nt8m"] _data = { "RESET": SubResource("Animation_h2uqm"), "active_ability": SubResource("Animation_27dck"), "attack": SubResource("Animation_0icep"), "charge": SubResource("Animation_k8q7d"), "strong_attack": SubResource("Animation_d0qms") } [node name="Crossbow" instance=ExtResource("1")] script = ExtResource("2") ranged_weapon = true rotation_offset = 180 [node name="Sprite2D" parent="Node2D" index="0"] material = SubResource("2") position = Vector2(0, -3) texture = ExtResource("3") [node name="CollisionShape2D" parent="PlayerDetector" index="0"] position = Vector2(-9, -1) rotation = 1.5708 shape = SubResource("1") [node name="AnimationPlayer" parent="." index="2"] libraries = { "": SubResource("AnimationLibrary_8nt8m") } [node name="AbilityIcon" parent="UI" index="0"] texture_under = ExtResource("5") ================================================ FILE: Weapons/Projectile.gd ================================================ extends Hitbox var enemy_exited: bool = false var direction: Vector2 = Vector2.ZERO var knife_speed: int = 0 func launch(initial_position: Vector2, dir: Vector2, speed: int) -> void: position = initial_position direction = dir knockback_direction = dir knife_speed = speed rotation += dir.angle() + PI/4 func _physics_process(delta: float) -> void: position += direction * knife_speed * delta func _on_ThrowableKnike_body_exited(_body: Node2D) -> void: if not enemy_exited: enemy_exited = true set_collision_mask_value(1, true) set_collision_mask_value(2, true) set_collision_mask_value(3, true) set_collision_mask_value(4, true) func _collide(body: Node2D) -> void: if enemy_exited: if body.has_method("take_damage"): body.take_damage(damage, knockback_direction, knockback_force) queue_free() ================================================ FILE: Weapons/Projectile.tscn ================================================ [gd_scene load_steps=4 format=3 uid="uid://gwe3pqdm131b"] [ext_resource type="Texture2D" uid="uid://b7d5isgmaelfl" path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/enemies/goblin/goblin_knife.png" id="1"] [ext_resource type="Script" path="res://Weapons/Projectile.gd" id="2"] [sub_resource type="CapsuleShape2D" id="1"] resource_local_to_scene = true radius = 1.41421 height = 15.5564 [node name="Projectile" type="Area2D"] collision_layer = 8 collision_mask = 4 script = ExtResource("2") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] rotation = 0.785398 shape = SubResource("1") [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1") [connection signal="body_exited" from="." to="." method="_on_ThrowableKnike_body_exited"] ================================================ FILE: Weapons/Sword.tscn ================================================ [gd_scene load_steps=14 format=3 uid="uid://bn6jjdha1ecvj"] [ext_resource type="PackedScene" uid="uid://jvc34qam0obx" path="res://Weapons/Weapon.tscn" id="1"] [ext_resource type="Texture2D" uid="uid://evihltxw1ud3" path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/effects (new)/slash_effect_anim_spritesheet.png" id="2"] [ext_resource type="Texture2D" uid="uid://dfnyu2au1agfw" path="res://Art/v1.1 dungeon crawler 16x16 pixel pack/heroes/knight/weapon_sword_1.png" id="3"] [ext_resource type="Shader" path="res://Characters/Player/White.gdshader" id="4"] [ext_resource type="Texture2D" uid="uid://d1e3hlbucgbfq" path="res://Art/19+ icons/swingB.png" id="6"] [sub_resource type="ShaderMaterial" id="6"] resource_local_to_scene = true shader = ExtResource("4") shader_parameter/active = false [sub_resource type="CapsuleShape2D" id="1"] radius = 1.75001 height = 3.50001 [sub_resource type="Animation" id="Animation_ict7v"] resource_name = "attack" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D:shape:height") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [3.50001] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D:disabled") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.1, 0.4), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [true, false, true] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Node2D:rotation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.4, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [-1.5708, 1.7942, 1.7942, -1.5708] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Node2D/Sprite2D:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [-0.785398, 1.22697, 1.09432, 1.09432, -0.785398] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Node2D/Sprite2D/ChargeParticles:emitting") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Node2D/Sprite2D:material:shader_parameter/active") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Node2D/Sprite2D/Hitbox:damage") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [1] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Node2D/Sprite2D/Hitbox:knockback_force") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [200] } [sub_resource type="Animation" id="Animation_8hb7s"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D:shape:height") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [3.50001] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D:disabled") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Node2D:rotation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-1.5708] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Node2D/Sprite2D:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-0.785398] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Node2D/Sprite2D/ChargeParticles:emitting") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Node2D/Sprite2D:material:shader_parameter/active") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Node2D/Sprite2D/Hitbox:damage") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [1] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Node2D/Sprite2D/Hitbox:knockback_force") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [200] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("SlashSprite:visible") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("SlashSprite:frame") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="Animation_0lr4t"] resource_name = "charge" length = 0.9 step = 0.3 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Node2D/Sprite2D:material:shader_parameter/active") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.3, 0.6, 0.9), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [false, true, false, true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Node2D/Sprite2D/ChargeParticles:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.9), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [false, true] } [sub_resource type="Animation" id="Animation_y7sh3"] resource_name = "active_ability" length = 0.7 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D:shape:height") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [7.73] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D:disabled") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.05, 0.2), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [true, false, true] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Node2D:rotation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.2, 0.3, 0.7), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [-1.5708, 1.7942, 1.7942, -1.5708] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Node2D/Sprite2D:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.7), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [-0.785398, 1.22697, 1.09432, 1.09432, -0.785398] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Node2D/Sprite2D/ChargeParticles:emitting") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Node2D/Sprite2D:material:shader_parameter/active") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Node2D/Sprite2D/Hitbox:damage") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [2] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Node2D/Sprite2D/Hitbox:knockback_force") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [500] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("SlashSprite:visible") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0, 0.1, 0.4), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [false, true, false] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("SlashSprite:frame") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [0, 1, 2] } [sub_resource type="Animation" id="Animation_f01e5"] resource_name = "strong_attack" length = 1.6 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D:shape:height") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [3.50001] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D:disabled") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.05, 0.8), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [true, false, true] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Node2D:rotation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.8, 1.05, 1.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [-1.5708, 13.9626, 13.9626, 10.9956] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Node2D/Sprite2D:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.1, 0.7, 0.8, 1.05, 1.6), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 0, "values": [-0.785398, 0.954695, 0.954695, 1.49924, 1.49924, -0.785398] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Node2D/Sprite2D/ChargeParticles:emitting") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Node2D/Sprite2D:material:shader_parameter/active") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0, 0.8), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [true, false] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Node2D/Sprite2D/Hitbox:damage") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [2] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Node2D/Sprite2D/Hitbox:knockback_force") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [300] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_ypj85"] _data = { "RESET": SubResource("Animation_8hb7s"), "active_ability": SubResource("Animation_y7sh3"), "attack": SubResource("Animation_ict7v"), "charge": SubResource("Animation_0lr4t"), "strong_attack": SubResource("Animation_f01e5") } [node name="Sword" instance=ExtResource("1")] [node name="Sprite2D" parent="Node2D" index="0"] material = SubResource("6") position = Vector2(7, 3) texture = ExtResource("3") [node name="Hitbox" parent="Node2D/Sprite2D" index="0"] knockback_force = 200 [node name="CollisionShape2D" parent="Node2D/Sprite2D/Hitbox" index="0"] scale = Vector2(1, 4) shape = SubResource("1") [node name="ChargeParticles" parent="Node2D/Sprite2D" index="1"] position = Vector2(5.65685, -4.24264) [node name="SlashSprite" type="Sprite2D" parent="." index="1"] visible = false position = Vector2(26, 0) scale = Vector2(2, 2) texture = ExtResource("2") hframes = 3 [node name="AnimationPlayer" parent="." index="3"] libraries = { "": SubResource("AnimationLibrary_ypj85") } [node name="AbilityIcon" parent="UI" index="0"] texture_under = ExtResource("6") ================================================ FILE: Weapons/UI.gd ================================================ extends CanvasLayer @onready var ability_icon: TextureProgressBar = get_node("AbilityIcon") func recharge_ability_animation(time: float) -> void: ability_icon.value = 100 var tween: Tween = create_tween() tween.tween_property(ability_icon, "value", 0, time) ================================================ FILE: Weapons/WarHammer.tscn ================================================ [gd_scene load_steps=12 format=3 uid="uid://bw066vms5rf1j"] [ext_resource type="PackedScene" uid="uid://jvc34qam0obx" path="res://Weapons/Weapon.tscn" id="1"] [ext_resource type="Texture2D" uid="uid://s5t2yqaddhot" path="res://Art/Hammer.png" id="2"] [ext_resource type="Shader" path="res://Characters/Player/White.gdshader" id="3"] [sub_resource type="ShaderMaterial" id="3"] resource_local_to_scene = true shader = ExtResource("3") shader_parameter/active = false [sub_resource type="CapsuleShape2D" id="1"] radius = 4.0 height = 8.0 [sub_resource type="CapsuleShape2D" id="2"] radius = 4.0 height = 8.0 [sub_resource type="Animation" id="4"] resource_local_to_scene = true resource_name = "attack" length = 1.7 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Node2D/Sprite2D:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.5, 0.9, 1.7), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [-45.0, 60.0, 60.0, -45.0] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Node2D:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.5, 0.9, 1.7), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [-90.0, 90.0, 90.0, -90.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.5), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [false, true] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Node2D/Sprite2D/ChargeParticles:emitting") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Node2D/Sprite2D:material:shader_param/active") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="Animation" id="6"] resource_local_to_scene = true resource_name = "charge" length = 1.2 step = 0.2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Node2D/Sprite2D:material:shader_param/active") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0.2, 0.4, 0.6, 0.8, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [true, false, true, false, true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Node2D/Sprite2D/ChargeParticles:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(1.2), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } [sub_resource type="Animation" id="7"] resource_local_to_scene = true resource_name = "strong_attack" length = 1.6 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Node2D:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.3, 0.6, 0.7, 1.6), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 0, "values": [-90.0, 90.0, 90.0, -120.0, -120.0, -90.0] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Node2D/Sprite2D:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2, 0.3, 0.6, 0.7, 1.6), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 0, "values": [-45.0, 10.0, 10.0, 50.0, 50.0, -45.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Node2D/Sprite2D:material:shader_param/active") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.6), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [true, false] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D:disabled") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.6), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [false, true] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Node2D/Sprite2D/ChargeParticles:emitting") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="Animation" id="5"] resource_local_to_scene = true resource_name = "RESET" length = 0.3 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Node2D/Sprite2D/ChargeParticles:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D:disabled") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Node2D/Sprite2D:rotation_degrees") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0.3), "transitions": PackedFloat32Array(1), "update": 0, "values": [-45.0] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Node2D:rotation_degrees") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0.3), "transitions": PackedFloat32Array(1), "update": 0, "values": [-90.0] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Node2D/Sprite2D:material:shader_param/active") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_k46tl"] _data = { "RESET": SubResource("5"), "attack": SubResource("4"), "charge": SubResource("6"), "strong_attack": SubResource("7") } [node name="WarHammer" instance=ExtResource("1")] [node name="Sprite2D" parent="Node2D" index="0"] material = SubResource("3") position = Vector2(7, 4.17233e-07) texture = ExtResource("2") [node name="Hitbox" parent="Node2D/Sprite2D" index="0"] damage = 2 [node name="CollisionShape2D" parent="Node2D/Sprite2D/Hitbox" index="0"] position = Vector2(7.77818, -6.36396) shape = SubResource("1") [node name="ChargeParticles" parent="Node2D/Sprite2D" index="1"] position = Vector2(8, -7) [node name="CollisionShape2D" parent="PlayerDetector" index="0"] position = Vector2(-5, -8) rotation = 1.5708 shape = SubResource("2") [node name="AnimationPlayer" parent="." index="2"] libraries = { "": SubResource("AnimationLibrary_k46tl") } ================================================ FILE: Weapons/Weapon.gd ================================================ @icon("res://Art/v1.1 dungeon crawler 16x16 pixel pack/heroes/knight/weapon_sword_1.png") extends Node2D class_name Weapon @export var on_floor: bool = false @export var ranged_weapon: bool = false @export var rotation_offset: int = 0 var can_active_ability: bool = true var tween: Tween = null @onready var animation_player: AnimationPlayer = get_node("AnimationPlayer") @onready var hitbox: Area2D = get_node("Node2D/Sprite2D/Hitbox") @onready var charge_particles: GPUParticles2D = get_node("Node2D/Sprite2D/ChargeParticles") @onready var player_detector: Area2D = get_node("PlayerDetector") @onready var cool_down_timer: Timer = get_node("CoolDownTimer") @onready var ui: CanvasLayer = get_node("UI") @onready var ability_icon: TextureProgressBar = ui.get_node("AbilityIcon") func _ready() -> void: if not on_floor: player_detector.set_collision_mask_value(1, false) player_detector.set_collision_mask_value(2, false) connect("draw", _on_show) connect("hidden", _on_hide) func get_input() -> void: if Input.is_action_just_pressed("ui_attack") and not animation_player.is_playing(): animation_player.play("charge") elif Input.is_action_just_released("ui_attack"): if animation_player.is_playing() and animation_player.current_animation == "charge": animation_player.play("attack") elif charge_particles.emitting: animation_player.play("strong_attack") elif Input.is_action_just_pressed("ui_active_ability") and animation_player.has_animation("active_ability") and not is_busy() and can_active_ability: can_active_ability = false cool_down_timer.start() ui.recharge_ability_animation(cool_down_timer.wait_time) animation_player.play("active_ability") func move(mouse_direction: Vector2) -> void: if ranged_weapon: rotation_degrees = rad_to_deg(mouse_direction.angle()) + rotation_offset else: if not animation_player.is_playing() or animation_player.current_animation == "charge": rotation = mouse_direction.angle() hitbox.knockback_direction = mouse_direction if scale.y == 1 and mouse_direction.x < 0: scale.y = -1 elif scale.y == -1 and mouse_direction.x > 0: scale.y = 1 func cancel_attack() -> void: animation_player.play("RESET") func is_busy() -> bool: if animation_player.is_playing() or charge_particles.emitting: return true return false func _on_PlayerDetector_body_entered(body: PhysicsBody2D) -> void: if body != null: player_detector.set_collision_mask_value(1, false) player_detector.set_collision_mask_value(2, false) body.pick_up_weapon(self) position = Vector2.ZERO else: if tween: tween.kill() player_detector.set_collision_mask_value(2, true) func interpolate_pos(initial_pos: Vector2, final_pos: Vector2) -> void: position = initial_pos tween = create_tween() tween.tween_property(self, "position", final_pos, 0.8).set_trans(Tween.TRANS_QUART).set_ease(Tween.EASE_OUT) tween.connect("finished", _on_Tween_tween_completed) player_detector.set_collision_mask_value(1, true) func _on_Tween_tween_completed() -> void: player_detector.set_collision_mask_value(2, true) func _on_CoolDownTimer_timeout() -> void: can_active_ability = true func _on_show() -> void: ability_icon.show() func _on_hide() -> void: ability_icon.hide() func get_texture() -> Texture2D: return get_node("Node2D/Sprite2D").texture ================================================ FILE: Weapons/Weapon.tscn ================================================ [gd_scene load_steps=8 format=3 uid="uid://jvc34qam0obx"] [ext_resource type="Shader" path="res://Characters/Player/White.gdshader" id="1"] [ext_resource type="Script" path="res://Weapons/Weapon.gd" id="2"] [ext_resource type="Script" path="res://Weapons/WeaponHitbox.gd" id="3"] [ext_resource type="Texture2D" uid="uid://b7bjytio6a77m" path="res://Art/19+ icons/white.png" id="4"] [ext_resource type="Script" path="res://Weapons/UI.gd" id="6"] [sub_resource type="ShaderMaterial" id="1"] resource_local_to_scene = true shader = ExtResource("1") shader_parameter/active = false [sub_resource type="ParticleProcessMaterial" id="2"] spread = 180.0 gravity = Vector3(0, 0, 0) initial_velocity_min = 20.0 initial_velocity_max = 40.0 angular_velocity_min = 10.0 angular_velocity_max = 40.0 turbulence_enabled = true [node name="Weapon" type="Node2D"] script = ExtResource("2") [node name="Node2D" type="Node2D" parent="."] rotation = -1.5708 [node name="Sprite2D" type="Sprite2D" parent="Node2D"] material = SubResource("1") rotation = -0.785398 offset = Vector2(5, -4) [node name="Hitbox" type="Area2D" parent="Node2D/Sprite2D"] collision_layer = 0 collision_mask = 20 script = ExtResource("3") [node name="CollisionShape2D" type="CollisionShape2D" parent="Node2D/Sprite2D/Hitbox"] position = Vector2(5.65685, -4.24264) rotation = 0.785398 disabled = true [node name="ChargeParticles" type="GPUParticles2D" parent="Node2D/Sprite2D"] emitting = false amount = 15 process_material = SubResource("2") lifetime = 0.6 [node name="PlayerDetector" type="Area2D" parent="."] collision_layer = 0 collision_mask = 3 [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetector"] [node name="AnimationPlayer" type="AnimationPlayer" parent="."] [node name="CoolDownTimer" type="Timer" parent="."] wait_time = 4.0 one_shot = true [node name="UI" type="CanvasLayer" parent="."] script = ExtResource("6") [node name="AbilityIcon" type="TextureProgressBar" parent="UI"] visible = false texture_filter = 1 anchors_preset = 2 anchor_top = 1.0 anchor_bottom = 1.0 offset_left = 24.0 offset_top = -82.0 offset_right = 404.0 offset_bottom = 298.0 scale = Vector2(0.15, 0.15) fill_mode = 8 texture_progress = ExtResource("4") tint_progress = Color(0.25098, 0.235294, 0.235294, 0.839216) [connection signal="area_entered" from="Node2D/Sprite2D/Hitbox" to="Node2D/Sprite2D/Hitbox" method="_on_Hitbox_area_entered"] [connection signal="body_entered" from="PlayerDetector" to="." method="_on_PlayerDetector_body_entered"] [connection signal="timeout" from="CoolDownTimer" to="." method="_on_CoolDownTimer_timeout"] ================================================ FILE: Weapons/WeaponHitbox.gd ================================================ extends Hitbox func _on_Hitbox_area_entered(area: Area2D) -> void: area.queue_free() ================================================ FILE: Weapons/sword_active_ability.tres ================================================ [gd_resource type="Animation" format=3 uid="uid://dsq85qlf0by16"] [resource] resource_name = "active_ability" length = 1.25 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Node2D:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.15, 0.8, 1.25), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [-90.0, 120.0, 120.0, -90.0] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Node2D/Sprite2D:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.05, 0.15, 0.8, 1.25), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [-45.0, 40.0, 50.0, 50.0, -45.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("SlashSprite:visible") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.3), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [true, false] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("SlashSprite:frame") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.1, 0.2), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [0, 1, 2] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D:disabled") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.15), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [false, true] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Node2D/Sprite2D:material:shader_parameter/active") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Node2D/Sprite2D/ChargeParticles:emitting") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("SlashSprite:position") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0, 0.35, 1.25), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(26, 0), Vector2(26, 0), Vector2(18, 0)] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("SlashSprite:scale") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0, 0.35, 1.25), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(2, 2), Vector2(2, 2), Vector2(1, 1)] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Node2D/Sprite2D/Hitbox/CollisionShape2D:scale") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0, 0.35, 1.25), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(1, 4), Vector2(1, 4), Vector2(1, 1)] } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("Node2D/Sprite2D/Hitbox:damage") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { "times": PackedFloat32Array(0, 1.25), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [2, 1] } ================================================ FILE: default_env.tres ================================================ [gd_resource type="Environment" load_steps=2 format=3 uid="uid://cf134liv4g5fu"] [sub_resource type="Sky" id="1"] [resource] background_mode = 2 sky = SubResource("1") ================================================ FILE: export_presets.cfg ================================================ [preset.0] name="HTML5" platform="HTML5" runnable=true custom_features="" export_filter="all_resources" include_filter="" exclude_filter="" export_path="../../../Downloads/Godot Roguelike Tutorial/Godot Roguelike.html" script_export_mode=1 script_encryption_key="" [preset.0.options] custom_template/debug="" custom_template/release="" variant/export_type=0 vram_texture_compression/for_desktop=true vram_texture_compression/for_mobile=false html/export_icon=true html/custom_html_shell="" html/head_include="" html/canvas_resize_policy=2 html/focus_canvas_on_start=true html/experimental_virtual_keyboard=false progressive_web_app/enabled=false progressive_web_app/offline_page="" progressive_web_app/display=1 progressive_web_app/orientation=0 progressive_web_app/icon_144x144="" progressive_web_app/icon_180x180="" progressive_web_app/icon_512x512="" progressive_web_app/background_color=Color( 0, 0, 0, 1 ) [preset.1] name="Windows Desktop" platform="Windows Desktop" runnable=true custom_features="" export_filter="all_resources" include_filter="" exclude_filter="" export_path="../../../Downloads/Godot Roguelike Tutorial/Roguelike Tutorial.exe" script_export_mode=1 script_encryption_key="" [preset.1.options] custom_template/debug="" custom_template/release="" binary_format/64_bits=true binary_format/embed_pck=false texture_format/bptc=false texture_format/s3tc=true texture_format/etc=false texture_format/etc2=false texture_format/no_bptc_fallbacks=true codesign/enable=false codesign/identity="" codesign/password="" codesign/timestamp=true codesign/timestamp_server_url="" codesign/digest_algorithm=1 codesign/description="" codesign/custom_options=PoolStringArray( ) application/icon="" application/file_version="" application/product_version="" application/company_name="" application/product_name="" application/file_description="" application/copyright="" application/trademarks="" [preset.2] name="Linux/X11" platform="Linux/X11" runnable=true custom_features="" export_filter="all_resources" include_filter="" exclude_filter="" export_path="../../../Downloads/Godot Roguelike Tutorial/Roguelike Tutorial Lin/Roguelike Tutorial.x86_64" script_export_mode=1 script_encryption_key="" [preset.2.options] custom_template/debug="" custom_template/release="" binary_format/64_bits=true binary_format/embed_pck=false texture_format/bptc=false texture_format/s3tc=true texture_format/etc=false texture_format/etc2=false texture_format/no_bptc_fallbacks=true ================================================ FILE: icon.png.import ================================================ [remap] importer="texture" type="CompressedTexture2D" uid="uid://cbkv71tfku83l" path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex" metadata={ "vram_texture": false } [deps] source_file="res://icon.png" dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"] [params] compress/mode=0 compress/high_quality=false compress/lossy_quality=0.7 compress/hdr_compression=1 compress/normal_map=0 compress/channel_pack=0 mipmaps/generate=false mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false process/normal_map_invert_y=false process/hdr_as_srgb=false process/hdr_clamp_exposure=false process/size_limit=0 detect_3d/compress_to=1 ================================================ FILE: project.godot ================================================ ; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Roguelike Tutorial" run/main_scene="res://Game.tscn" config/features=PackedStringArray("4.0") config/icon="res://icon.png" [autoload] SceneTransistor="*res://Autoloads/SceneTransistor.tscn" SavedData="*res://Autoloads/SavedData.gd" [display] window/size/viewport_width=480 window/size/viewport_height=270 window/size/window_width_override=1280 window/size/window_height_override=720 window/stretch/mode="canvas_items" mouse_cursor/custom_image="res://Art/v1.1 dungeon crawler 16x16 pixel pack/ui (new)/crosshair_3.png" mouse_cursor/custom_image_hotspot=Vector2(16, 16) [importer_defaults] texture={ "compress/bptc_ldr": 0, "compress/hdr_mode": 0, "compress/lossy_quality": 0.7, "compress/mode": 0, "compress/normal_map": 0, "detect_3d": false, "flags/anisotropic": false, "flags/filter": false, "flags/mipmaps": false, "flags/repeat": 0, "flags/srgb": 2, "process/HDR_as_SRGB": false, "process/fix_alpha_border": true, "process/invert_color": false, "process/premult_alpha": false, "size_limit": 0, "stream": false, "svg/scale": 1.0 } [input] ui_left={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":97,"echo":false,"script":null) ] } ui_right={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":100,"echo":false,"script":null) ] } ui_up={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":119,"echo":false,"script":null) ] } ui_down={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":115,"echo":false,"script":null) ] } ui_attack={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null) ] } ui_previous_weapon={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"pressed":false,"double_click":false,"script":null) ] } ui_next_weapon={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"pressed":false,"double_click":false,"script":null) ] } ui_throw={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":81,"physical_keycode":0,"key_label":0,"unicode":113,"echo":false,"script":null) ] } ui_active_ability={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"pressed":false,"double_click":false,"script":null) ] } [layer_names] 2d_physics/layer_1="World" 2d_physics/layer_2="Player" 2d_physics/layer_3="Enemy" 2d_physics/layer_4="Projectile" [physics] common/enable_pause_aware_picking=true [rendering] environment/defaults/default_environment="res://default_env.tres"