Full Code of MeridianOXC/OpenXcom for AI

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Repository: MeridianOXC/OpenXcom
Branch: oxce-plus
Commit: 911ca487fc0a
Files: 1876
Total size: 18.2 MB

Directory structure:
gitextract_jqoemg2o/

├── .astylerc
├── .clang-format
├── .editorconfig
├── .gitattributes
├── .github/
│   ├── issue_template.md
│   ├── pull_request_template.md
│   └── workflows/
│       └── nightly.test
├── .gitignore
├── .tx/
│   └── config
├── CHANGELOG.txt
├── CMakeLists.txt
├── Extended.txt
├── LICENSE.txt
├── README-macOS.md
├── README.md
├── bin/
│   ├── common/
│   │   ├── Language/
│   │   │   ├── Android/
│   │   │   │   ├── cs.yml
│   │   │   │   ├── de.yml
│   │   │   │   ├── el.yml
│   │   │   │   ├── en-GB.yml
│   │   │   │   ├── en-US.yml
│   │   │   │   ├── es-419.yml
│   │   │   │   ├── fi.yml
│   │   │   │   ├── fr.yml
│   │   │   │   ├── hu.yml
│   │   │   │   ├── it.yml
│   │   │   │   ├── ja.yml
│   │   │   │   ├── ko.yml
│   │   │   │   ├── no.yml
│   │   │   │   ├── pl.yml
│   │   │   │   ├── pt-BR.yml
│   │   │   │   ├── pt-PT.yml
│   │   │   │   ├── ro.yml
│   │   │   │   ├── ru.yml
│   │   │   │   ├── sv.yml
│   │   │   │   └── uk.yml
│   │   │   ├── OXCE/
│   │   │   │   ├── cs.yml
│   │   │   │   ├── de.yml
│   │   │   │   ├── el.yml
│   │   │   │   ├── en-GB.yml
│   │   │   │   ├── en-US.yml
│   │   │   │   ├── es-419.yml
│   │   │   │   ├── es-ES.yml
│   │   │   │   ├── et.yml
│   │   │   │   ├── fi.yml
│   │   │   │   ├── fr.yml
│   │   │   │   ├── hu.yml
│   │   │   │   ├── it.yml
│   │   │   │   ├── ja.yml
│   │   │   │   ├── ko.yml
│   │   │   │   ├── no.yml
│   │   │   │   ├── pl.yml
│   │   │   │   ├── pt-BR.yml
│   │   │   │   ├── ro.yml
│   │   │   │   ├── ru.yml
│   │   │   │   ├── sv.yml
│   │   │   │   └── uk.yml
│   │   │   ├── Technical/
│   │   │   │   ├── cs.yml
│   │   │   │   ├── de.yml
│   │   │   │   ├── el.yml
│   │   │   │   ├── en-GB.yml
│   │   │   │   ├── en-US.yml
│   │   │   │   ├── es-419.yml
│   │   │   │   ├── fi.yml
│   │   │   │   ├── fr.yml
│   │   │   │   ├── hu.yml
│   │   │   │   ├── it.yml
│   │   │   │   ├── ja.yml
│   │   │   │   ├── ko.yml
│   │   │   │   ├── pl.yml
│   │   │   │   ├── pt-BR.yml
│   │   │   │   ├── ro.yml
│   │   │   │   ├── ru.yml
│   │   │   │   ├── sv.yml
│   │   │   │   └── uk.yml
│   │   │   ├── bg.yml
│   │   │   ├── cs.yml
│   │   │   ├── da.yml
│   │   │   ├── de.yml
│   │   │   ├── el.yml
│   │   │   ├── en-GB.yml
│   │   │   ├── en-US.yml
│   │   │   ├── es-419.yml
│   │   │   ├── es-ES.yml
│   │   │   ├── et.yml
│   │   │   ├── fi.yml
│   │   │   ├── fr-CA.yml
│   │   │   ├── fr.yml
│   │   │   ├── hr.yml
│   │   │   ├── hu.yml
│   │   │   ├── it.yml
│   │   │   ├── ja.yml
│   │   │   ├── ko.yml
│   │   │   ├── lb.yml
│   │   │   ├── lv.yml
│   │   │   ├── nl.yml
│   │   │   ├── no.yml
│   │   │   ├── pl.yml
│   │   │   ├── pt-BR.yml
│   │   │   ├── pt-PT.yml
│   │   │   ├── ro.yml
│   │   │   ├── ru.yml
│   │   │   ├── sk.yml
│   │   │   ├── sv.yml
│   │   │   ├── tr.yml
│   │   │   ├── uk.yml
│   │   │   ├── zh-CN.yml
│   │   │   └── zh-TW.yml
│   │   ├── Palettes/
│   │   │   ├── TFTD-ACT-SAFE/
│   │   │   │   ├── PAL_BACKGROUND_SAFE.act
│   │   │   │   ├── PAL_BASESCAPE_SAFE.act
│   │   │   │   ├── PAL_BATTLESCAPE_1_SAFE.act
│   │   │   │   ├── PAL_BATTLESCAPE_2_SAFE.act
│   │   │   │   ├── PAL_BATTLESCAPE_3_SAFE.act
│   │   │   │   ├── PAL_BATTLESCAPE_SAFE.act
│   │   │   │   ├── PAL_GEOSCAPE_SAFE.act
│   │   │   │   └── PAL_GRAPHS_SAFE.act
│   │   │   ├── TFTD-JASC/
│   │   │   │   ├── BACKPALS.DAT.pal
│   │   │   │   ├── PAL_BASESCAPE.pal
│   │   │   │   ├── PAL_BATTLESCAPE.pal
│   │   │   │   ├── PAL_BATTLESCAPE_1.pal
│   │   │   │   ├── PAL_BATTLESCAPE_2.pal
│   │   │   │   ├── PAL_BATTLESCAPE_3.pal
│   │   │   │   ├── PAL_GEOSCAPE.pal
│   │   │   │   └── PAL_GRAPHS.pal
│   │   │   ├── TFTD-JASC-SAFE/
│   │   │   │   ├── PAL_BACKGROUND_SAFE.pal
│   │   │   │   ├── PAL_BASESCAPE_SAFE.pal
│   │   │   │   ├── PAL_BATTLESCAPE_1_SAFE.pal
│   │   │   │   ├── PAL_BATTLESCAPE_2_SAFE.pal
│   │   │   │   ├── PAL_BATTLESCAPE_3_SAFE.pal
│   │   │   │   ├── PAL_BATTLESCAPE_SAFE.pal
│   │   │   │   ├── PAL_GEOSCAPE_SAFE.pal
│   │   │   │   └── PAL_GRAPHS_SAFE.pal
│   │   │   ├── TFTD-RIFF-SAFE/
│   │   │   │   ├── PAL_BACKGROUND_SAFE.pal
│   │   │   │   ├── PAL_BASESCAPE_SAFE.pal
│   │   │   │   ├── PAL_BATTLESCAPE_1_SAFE.pal
│   │   │   │   ├── PAL_BATTLESCAPE_2_SAFE.pal
│   │   │   │   ├── PAL_BATTLESCAPE_3_SAFE.pal
│   │   │   │   ├── PAL_BATTLESCAPE_SAFE.pal
│   │   │   │   ├── PAL_GEOSCAPE_SAFE.pal
│   │   │   │   └── PAL_GRAPHS_SAFE.pal
│   │   │   ├── UFO-ACT-SAFE/
│   │   │   │   ├── PAL_BACKGROUND_SAFE.act
│   │   │   │   ├── PAL_BASESCAPE_SAFE.act
│   │   │   │   ├── PAL_BATTLEPEDIA_SAFE.act
│   │   │   │   ├── PAL_BATTLESCAPE_SAFE.act
│   │   │   │   ├── PAL_BATTLE_COMMON_SAFE.act
│   │   │   │   ├── PAL_GEOSCAPE_SAFE.act
│   │   │   │   ├── PAL_GRAPHS_SAFE.act
│   │   │   │   └── PAL_UFOPAEDIA_SAFE.act
│   │   │   ├── UFO-JASC/
│   │   │   │   ├── BACKPALS.DAT.pal
│   │   │   │   ├── PAL_BASESCAPE.pal
│   │   │   │   ├── PAL_BATTLEPEDIA.pal
│   │   │   │   ├── PAL_BATTLESCAPE.pal
│   │   │   │   ├── PAL_BATTLE_COMMON.pal
│   │   │   │   ├── PAL_GEOSCAPE.pal
│   │   │   │   ├── PAL_GRAPHS.pal
│   │   │   │   └── PAL_UFOPAEDIA.pal
│   │   │   ├── UFO-JASC-SAFE/
│   │   │   │   ├── PAL_BACKGROUND_SAFE.pal
│   │   │   │   ├── PAL_BASESCAPE_SAFE.pal
│   │   │   │   ├── PAL_BATTLEPEDIA_SAFE.pal
│   │   │   │   ├── PAL_BATTLESCAPE_SAFE.pal
│   │   │   │   ├── PAL_BATTLE_COMMON_SAFE.pal
│   │   │   │   ├── PAL_GEOSCAPE_SAFE.pal
│   │   │   │   ├── PAL_GRAPHS_SAFE.pal
│   │   │   │   └── PAL_UFOPAEDIA_SAFE.pal
│   │   │   └── UFO-RIFF-SAFE/
│   │   │       ├── PAL_BACKGROUND_SAFE.pal
│   │   │       ├── PAL_BASESCAPE_SAFE.pal
│   │   │       ├── PAL_BATTLEPEDIA_SAFE.pal
│   │   │       ├── PAL_BATTLESCAPE_SAFE.pal
│   │   │       ├── PAL_BATTLE_COMMON_SAFE.pal
│   │   │       ├── PAL_GEOSCAPE_SAFE.pal
│   │   │       ├── PAL_GRAPHS_SAFE.pal
│   │   │       └── PAL_UFOPAEDIA_SAFE.pal
│   │   ├── Shaders/
│   │   │   ├── 5xBR_Rounded.OpenGL.shader
│   │   │   ├── 5xBR_Semi-Rounded.OpenGL.shader
│   │   │   ├── 5xBR_Squared.OpenGL.shader
│   │   │   ├── CRT-Lottes-Warp.OpenGL.shader
│   │   │   ├── CRT-Lottes.OpenGL.shader
│   │   │   ├── CRT-interlaced.OpenGL.shader
│   │   │   ├── CRT-simple.OpenGL.shader
│   │   │   ├── CRT.OpenGL.shader
│   │   │   ├── Curvature.OpenGL.shader
│   │   │   ├── HQ2x.OpenGL.shader
│   │   │   ├── Openxcom.OpenGL.shader
│   │   │   ├── Phosphor-simple.OpenGL.shader
│   │   │   ├── Pixellate.OpenGL.shader
│   │   │   ├── Quilez.OpenGL.shader
│   │   │   ├── Raw.OpenGL.shader
│   │   │   ├── SABR-XCOMified.OpenGL.shader
│   │   │   ├── SABR.OpenGL.shader
│   │   │   ├── Scale2x.OpenGL.shader
│   │   │   ├── Scale4xHQ.OpenGL.shader
│   │   │   ├── dot_n_bloom.OpenGL.shader
│   │   │   ├── heavybloom.OpenGL.shader
│   │   │   ├── scanline-3x.OpenGL.shader
│   │   │   ├── scanline-4x.OpenGL.shader
│   │   │   └── simplebloom.OpenGL.shader
│   │   ├── SoldierName/
│   │   │   ├── American.nam
│   │   │   ├── Arabic.nam
│   │   │   ├── Argentina.nam
│   │   │   ├── Belgium.nam
│   │   │   ├── British.nam
│   │   │   ├── Bulgarian.nam
│   │   │   ├── Chinese.nam
│   │   │   ├── Congolese.nam
│   │   │   ├── Czech.nam
│   │   │   ├── Danish.nam
│   │   │   ├── Dutch.nam
│   │   │   ├── Ethiopian.nam
│   │   │   ├── Finnish.nam
│   │   │   ├── French.nam
│   │   │   ├── German.nam
│   │   │   ├── Greek.nam
│   │   │   ├── Hindi.nam
│   │   │   ├── Hungarian.nam
│   │   │   ├── Irish.nam
│   │   │   ├── Italian.nam
│   │   │   ├── Japanese.nam
│   │   │   ├── Kenyan.nam
│   │   │   ├── Korean.nam
│   │   │   ├── Nigerian.nam
│   │   │   ├── Norwegian.nam
│   │   │   ├── Polish.nam
│   │   │   ├── Polynesia.nam
│   │   │   ├── Portuguese.nam
│   │   │   ├── Romanian.nam
│   │   │   ├── Russian.nam
│   │   │   ├── Slovak.nam
│   │   │   ├── Spanish.nam
│   │   │   ├── Swedish.nam
│   │   │   └── Turkish.nam
│   │   └── dont-touch.me
│   └── standard/
│       ├── Aliens_Pick_Up_Weapons/
│       │   ├── Aliens_Pick_Up_Weapons.rul
│       │   └── metadata.yml
│       ├── Aliens_Pick_Up_Weapons_TFTD/
│       │   ├── Aliens_Pick_Up_Weapons.rul
│       │   └── metadata.yml
│       ├── Demigod_Difficulty/
│       │   ├── demigod.rul
│       │   └── metadata.yml
│       ├── Demigod_Difficulty_TFTD/
│       │   ├── demigod.rul
│       │   └── metadata.yml
│       ├── Limit_Craft_Item_Capacities/
│       │   ├── Limit_Craft_Item_Capacities.rul
│       │   └── metadata.yml
│       ├── Limit_Craft_Item_Capacities_TFTD/
│       │   ├── Limit_Craft_Item_Capacities.rul
│       │   └── metadata.yml
│       ├── OpenXCom_Unlimited_Waypoints/
│       │   ├── OpenXCom_Unlimited_Waypoints.rul
│       │   └── metadata.yml
│       ├── OpenXCom_Unlimited_Waypoints_TFTD/
│       │   ├── OpenXCom_Unlimited_Waypoints.rul
│       │   └── metadata.yml
│       ├── PSX_Static_Cydonia_Map/
│       │   ├── PSX_Static_Cydonia_Map.rul
│       │   └── metadata.yml
│       ├── Smarter_Equip/
│       │   ├── 1_Smarter_Equip.rul
│       │   ├── 2_Smarter_Equip_Item_Categorization.rul
│       │   ├── Language/
│       │   │   ├── cs.yml
│       │   │   ├── de.yml
│       │   │   ├── en-GB.yml
│       │   │   ├── en-US.yml
│       │   │   ├── it.yml
│       │   │   ├── pl.yml
│       │   │   ├── ru.yml
│       │   │   └── uk.yml
│       │   └── metadata.yml
│       ├── Smarter_Equip_TFTD/
│       │   ├── 1_Smarter_Equip.rul
│       │   ├── 2_Smarter_Equip_Item_Categorization.rul
│       │   ├── Language/
│       │   │   ├── cs.yml
│       │   │   ├── de.yml
│       │   │   ├── en-GB.yml
│       │   │   ├── en-US.yml
│       │   │   ├── it.yml
│       │   │   ├── pl.yml
│       │   │   ├── ru.yml
│       │   │   └── uk.yml
│       │   └── metadata.yml
│       ├── StrategyCore_Swap_Small_USOs_TFTD/
│       │   ├── StrategyCore_Swap_Small_USOs_TFTD.rul
│       │   └── metadata.yml
│       ├── TFTD_Damage/
│       │   ├── TFTD_Damage.rul
│       │   └── metadata.yml
│       ├── UFOextender_Gun_Melee/
│       │   ├── UFOextender_Gun_Melee.rul
│       │   └── metadata.yml
│       ├── UFOextender_Gun_Melee_TFTD/
│       │   ├── UFOextender_Gun_Melee.rul
│       │   └── metadata.yml
│       ├── UFOextender_Psionic_Line_Of_Fire/
│       │   ├── UFOextender_Psionic_Line_Of_Fire.rul
│       │   └── metadata.yml
│       ├── UFOextender_Psionic_Line_Of_Fire_TFTD/
│       │   ├── UFOextender_Psionic_Line_Of_Fire.rul
│       │   └── metadata.yml
│       ├── UFOextender_Starting_Avalanches/
│       │   ├── UFOextender_Starting_Avalanches.rul
│       │   └── metadata.yml
│       ├── XCOM_Damage/
│       │   ├── XCOM_Damage.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Always_Daytime/
│       │   ├── XcomUtil_Always_Daytime.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Always_Daytime_TFTD/
│       │   ├── XcomUtil_Always_Daytime.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Always_Nighttime/
│       │   ├── XcomUtil_Always_Nighttime.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Always_Nighttime_TFTD/
│       │   ├── XcomUtil_Always_Nighttime.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Fighter_Transports/
│       │   ├── XcomUtil_Fighter_Transports.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Fighter_Transports_TFTD/
│       │   ├── XcomUtil_Fighter_Transports_TFTD.rul
│       │   └── metadata.yml
│       ├── XcomUtil_High_Explosive_Damage/
│       │   ├── XcomUtil_High_Explosive_Damage.rul
│       │   └── metadata.yml
│       ├── XcomUtil_High_Explosive_Damage_TFTD/
│       │   ├── XcomUtil_High_Explosive_Damage.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Improved_Gauss/
│       │   ├── TFTD_Improved_Gauss.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Improved_Ground_Tanks/
│       │   ├── XcomUtil_Improved_Ground_Tanks.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Improved_Heavy_Laser/
│       │   ├── XcomUtil_Improved_Heavy_Laser.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Infinite_Gauss/
│       │   ├── TFTD_Infinite_Gauss.rul
│       │   └── metadata.yml
│       ├── XcomUtil_No_Psionics/
│       │   ├── XcomUtil_No_Psionics.rul
│       │   └── metadata.yml
│       ├── XcomUtil_No_Psionics_TFTD/
│       │   ├── XcomUtil_No_Psionics.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Pistol_Auto_Shot/
│       │   ├── XcomUtil_Pistol_Auto_Shot.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Pistol_Auto_Shot_TFTD/
│       │   ├── XcomUtil_Pistol_Auto_Shot.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Skyranger_Weapon_Slot/
│       │   ├── XcomUtil_Skyranger_Weapon_Slot.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Starting_Defensive_Base/
│       │   ├── XcomUtil_Starting_Defensive_Base.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Starting_Defensive_Base_TFTD/
│       │   ├── XcomUtil_Starting_Defensive_Base.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Starting_Defensive_Improved_Base/
│       │   ├── XcomUtil_Starting_Defensive_Improved_Base.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Starting_Defensive_Improved_Base_TFTD/
│       │   ├── XcomUtil_Starting_Defensive_Improved_Base.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Starting_Improved_Base/
│       │   ├── XcomUtil_Starting_Improved_Base.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Starting_Improved_Base_TFTD/
│       │   ├── XcomUtil_Starting_Improved_Base.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Statstrings/
│       │   ├── XcomUtil_Statstrings.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Statstrings_TFTD/
│       │   ├── XcomUtil_Statstrings.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Triton_Weapon_Slot/
│       │   ├── XcomUtil_Triton_Weapon_Slot.rul
│       │   └── metadata.yml
│       ├── xcom1/
│       │   ├── Language/
│       │   │   ├── OXCE/
│       │   │   │   ├── cs.yml
│       │   │   │   ├── da.yml
│       │   │   │   ├── de.yml
│       │   │   │   ├── el.yml
│       │   │   │   ├── en-GB.yml
│       │   │   │   ├── en-US.yml
│       │   │   │   ├── es-419.yml
│       │   │   │   ├── es-ES.yml
│       │   │   │   ├── et.yml
│       │   │   │   ├── fi.yml
│       │   │   │   ├── fr.yml
│       │   │   │   ├── hu.yml
│       │   │   │   ├── it.yml
│       │   │   │   ├── ja.yml
│       │   │   │   ├── ko.yml
│       │   │   │   ├── nl.yml
│       │   │   │   ├── pl.yml
│       │   │   │   ├── pt-BR.yml
│       │   │   │   ├── ro.yml
│       │   │   │   ├── ru.yml
│       │   │   │   ├── sv.yml
│       │   │   │   └── uk.yml
│       │   │   ├── bg.yml
│       │   │   ├── cs.yml
│       │   │   ├── da.yml
│       │   │   ├── de.yml
│       │   │   ├── el.yml
│       │   │   ├── en-GB.yml
│       │   │   ├── en-US.yml
│       │   │   ├── es-419.yml
│       │   │   ├── es-ES.yml
│       │   │   ├── et.yml
│       │   │   ├── fi.yml
│       │   │   ├── fr-CA.yml
│       │   │   ├── fr.yml
│       │   │   ├── hr.yml
│       │   │   ├── hu.yml
│       │   │   ├── it.yml
│       │   │   ├── ja.yml
│       │   │   ├── ko.yml
│       │   │   ├── lb.yml
│       │   │   ├── lv.yml
│       │   │   ├── nl.yml
│       │   │   ├── no.yml
│       │   │   ├── pl.yml
│       │   │   ├── pt-BR.yml
│       │   │   ├── pt-PT.yml
│       │   │   ├── ro.yml
│       │   │   ├── ru.yml
│       │   │   ├── sk.yml
│       │   │   ├── sv.yml
│       │   │   ├── tr.yml
│       │   │   ├── uk.yml
│       │   │   ├── zh-CN.yml
│       │   │   └── zh-TW.yml
│       │   ├── MAPS/
│       │   │   ├── AVENGER.MAP
│       │   │   ├── CULTA00.MAP
│       │   │   ├── CULTA01.MAP
│       │   │   ├── CULTA02.MAP
│       │   │   ├── CULTA03.MAP
│       │   │   ├── CULTA04.MAP
│       │   │   ├── CULTA05.MAP
│       │   │   ├── CULTA06.MAP
│       │   │   ├── CULTA07.MAP
│       │   │   ├── CULTA08.MAP
│       │   │   ├── CULTA09.MAP
│       │   │   ├── CULTA10.MAP
│       │   │   ├── CULTA11.MAP
│       │   │   ├── CULTA12.MAP
│       │   │   ├── CULTA13.MAP
│       │   │   ├── CULTA14.MAP
│       │   │   ├── CULTA15.MAP
│       │   │   ├── CULTA16.MAP
│       │   │   ├── CULTA17.MAP
│       │   │   ├── CULTA18.MAP
│       │   │   ├── DESERT00.MAP
│       │   │   ├── DESERT01.MAP
│       │   │   ├── DESERT02.MAP
│       │   │   ├── DESERT03.MAP
│       │   │   ├── DESERT04.MAP
│       │   │   ├── DESERT05.MAP
│       │   │   ├── DESERT06.MAP
│       │   │   ├── DESERT07.MAP
│       │   │   ├── DESERT08.MAP
│       │   │   ├── DESERT09.MAP
│       │   │   ├── DESERT10.MAP
│       │   │   ├── DESERT11.MAP
│       │   │   ├── FIRES.MAP
│       │   │   ├── FOREST00.MAP
│       │   │   ├── FOREST01.MAP
│       │   │   ├── FOREST02.MAP
│       │   │   ├── FOREST03.MAP
│       │   │   ├── FOREST04.MAP
│       │   │   ├── FOREST05.MAP
│       │   │   ├── FOREST06.MAP
│       │   │   ├── FOREST07.MAP
│       │   │   ├── FOREST08.MAP
│       │   │   ├── FOREST09.MAP
│       │   │   ├── FOREST10.MAP
│       │   │   ├── FOREST11.MAP
│       │   │   ├── INTERC.MAP
│       │   │   ├── JUNGLE00.MAP
│       │   │   ├── JUNGLE01.MAP
│       │   │   ├── JUNGLE02.MAP
│       │   │   ├── JUNGLE03.MAP
│       │   │   ├── JUNGLE04.MAP
│       │   │   ├── JUNGLE05.MAP
│       │   │   ├── JUNGLE06.MAP
│       │   │   ├── JUNGLE07.MAP
│       │   │   ├── JUNGLE08.MAP
│       │   │   ├── JUNGLE09.MAP
│       │   │   ├── JUNGLE10.MAP
│       │   │   ├── JUNGLE11.MAP
│       │   │   ├── LIGHTNIN.MAP
│       │   │   ├── MAP3.MAP
│       │   │   ├── MAP4.MAP
│       │   │   ├── MARS00.MAP
│       │   │   ├── MARS01.MAP
│       │   │   ├── MARS02.MAP
│       │   │   ├── MARS03.MAP
│       │   │   ├── MARS04.MAP
│       │   │   ├── MARS05.MAP
│       │   │   ├── MARS06.MAP
│       │   │   ├── MARS07.MAP
│       │   │   ├── MARS08.MAP
│       │   │   ├── MARS09.MAP
│       │   │   ├── MARS10.MAP
│       │   │   ├── MOUNT00.MAP
│       │   │   ├── MOUNT01.MAP
│       │   │   ├── MOUNT02.MAP
│       │   │   ├── MOUNT03.MAP
│       │   │   ├── MOUNT04.MAP
│       │   │   ├── MOUNT05.MAP
│       │   │   ├── MOUNT06.MAP
│       │   │   ├── MOUNT07.MAP
│       │   │   ├── MOUNT08.MAP
│       │   │   ├── MOUNT09.MAP
│       │   │   ├── MOUNT10.MAP
│       │   │   ├── MOUNT11.MAP
│       │   │   ├── MOUNT12.MAP
│       │   │   ├── PABDUCT.MAP
│       │   │   ├── PHARVEST.MAP
│       │   │   ├── PLANE.MAP
│       │   │   ├── POLAR00.MAP
│       │   │   ├── POLAR01.MAP
│       │   │   ├── POLAR02.MAP
│       │   │   ├── POLAR03.MAP
│       │   │   ├── POLAR04.MAP
│       │   │   ├── POLAR05.MAP
│       │   │   ├── POLAR06.MAP
│       │   │   ├── POLAR07.MAP
│       │   │   ├── POLAR08.MAP
│       │   │   ├── POLAR09.MAP
│       │   │   ├── POLAR10.MAP
│       │   │   ├── POLAR11.MAP
│       │   │   ├── POLAR12.MAP
│       │   │   ├── POLAR13.MAP
│       │   │   ├── PSCOUT.MAP
│       │   │   ├── TEMP.MAP
│       │   │   ├── TEMP1.MAP
│       │   │   ├── TEMP2.MAP
│       │   │   ├── TEMP3.MAP
│       │   │   ├── UBASE_00.MAP
│       │   │   ├── UBASE_00.RMP
│       │   │   ├── UBASE_01.MAP
│       │   │   ├── UBASE_01.RMP
│       │   │   ├── UBASE_02.MAP
│       │   │   ├── UBASE_02.RMP
│       │   │   ├── UBASE_03.MAP
│       │   │   ├── UBASE_03.RMP
│       │   │   ├── UBASE_04.MAP
│       │   │   ├── UBASE_04.RMP
│       │   │   ├── UBASE_05.MAP
│       │   │   ├── UBASE_05.RMP
│       │   │   ├── UBASE_06.MAP
│       │   │   ├── UBASE_06.RMP
│       │   │   ├── UBASE_07.MAP
│       │   │   ├── UBASE_07.RMP
│       │   │   ├── UBASE_08.MAP
│       │   │   ├── UBASE_08.RMP
│       │   │   ├── UBASE_09.MAP
│       │   │   ├── UBASE_09.RMP
│       │   │   ├── UBASE_10.MAP
│       │   │   ├── UBASE_10.RMP
│       │   │   ├── UBASE_11.MAP
│       │   │   ├── UBASE_11.RMP
│       │   │   ├── UBASE_12.MAP
│       │   │   ├── UBASE_12.RMP
│       │   │   ├── UBASE_13.MAP
│       │   │   ├── UBASE_13.RMP
│       │   │   ├── UBASE_14.MAP
│       │   │   ├── UBASE_14.RMP
│       │   │   ├── UBASE_15.MAP
│       │   │   ├── UBASE_15.RMP
│       │   │   ├── UFO1A.MAP
│       │   │   ├── UFO1B.MAP
│       │   │   ├── UFO_000.MAP
│       │   │   ├── UFO_010.MAP
│       │   │   ├── UFO_110.MAP
│       │   │   ├── UFO_120.MAP
│       │   │   ├── UFO_130.MAP
│       │   │   ├── UFO_140.MAP
│       │   │   ├── UFO_150.MAP
│       │   │   ├── UFO_160.MAP
│       │   │   ├── UFO_170.MAP
│       │   │   ├── URBAN00.MAP
│       │   │   ├── URBAN01.MAP
│       │   │   ├── URBAN02.MAP
│       │   │   ├── URBAN03.MAP
│       │   │   ├── URBAN04.MAP
│       │   │   ├── URBAN05.MAP
│       │   │   ├── URBAN06.MAP
│       │   │   ├── URBAN07.MAP
│       │   │   ├── URBAN08.MAP
│       │   │   ├── URBAN09.MAP
│       │   │   ├── URBAN14.MAP
│       │   │   ├── URBAN15.MAP
│       │   │   ├── URBAN16.MAP
│       │   │   ├── URBAN17.MAP
│       │   │   ├── URBAN18.MAP
│       │   │   ├── XBASE_00.MAP
│       │   │   ├── XBASE_00.RMP
│       │   │   ├── XBASE_01.MAP
│       │   │   ├── XBASE_01.RMP
│       │   │   ├── XBASE_02.MAP
│       │   │   ├── XBASE_02.RMP
│       │   │   ├── XBASE_03.MAP
│       │   │   ├── XBASE_03.RMP
│       │   │   ├── XBASE_04.MAP
│       │   │   ├── XBASE_04.RMP
│       │   │   ├── XBASE_05.MAP
│       │   │   ├── XBASE_05.RMP
│       │   │   ├── XBASE_06.MAP
│       │   │   ├── XBASE_06.RMP
│       │   │   ├── XBASE_07.MAP
│       │   │   ├── XBASE_07.RMP
│       │   │   ├── XBASE_08.MAP
│       │   │   ├── XBASE_08.RMP
│       │   │   ├── XBASE_09.MAP
│       │   │   ├── XBASE_09.RMP
│       │   │   ├── XBASE_10.MAP
│       │   │   ├── XBASE_10.RMP
│       │   │   ├── XBASE_11.MAP
│       │   │   ├── XBASE_11.RMP
│       │   │   ├── XBASE_12.MAP
│       │   │   ├── XBASE_12.RMP
│       │   │   ├── XBASE_13.MAP
│       │   │   ├── XBASE_13.RMP
│       │   │   ├── XBASE_14.MAP
│       │   │   ├── XBASE_14.RMP
│       │   │   ├── XBASE_15.MAP
│       │   │   ├── XBASE_15.RMP
│       │   │   ├── XBASE_16.MAP
│       │   │   ├── XBASE_16.RMP
│       │   │   ├── XBASE_17.MAP
│       │   │   ├── XBASE_17.RMP
│       │   │   ├── XBASE_18.MAP
│       │   │   ├── XBASE_18.RMP
│       │   │   ├── XBASE_19.MAP
│       │   │   ├── XBASE_19.RMP
│       │   │   ├── XBASE_20.MAP
│       │   │   └── XBASE_20.RMP
│       │   ├── ROUTES/
│       │   │   ├── CULTA05.RMP
│       │   │   ├── CULTA06.RMP
│       │   │   ├── CULTA13.RMP
│       │   │   ├── CULTA18.RMP
│       │   │   ├── DESERT03.RMP
│       │   │   ├── DESERT11.RMP
│       │   │   ├── FIRES.RMP
│       │   │   ├── INTERC.RMP
│       │   │   ├── LIGHTNIN.RMP
│       │   │   ├── MARS08.RMP
│       │   │   ├── MARS09.RMP
│       │   │   ├── MOUNT05.RMP
│       │   │   ├── POLAR08.RMP
│       │   │   ├── UBASE_00.RMP
│       │   │   ├── UBASE_01.RMP
│       │   │   ├── UBASE_04.RMP
│       │   │   ├── UBASE_11.RMP
│       │   │   ├── UFO1A.RMP
│       │   │   ├── UFO_110.RMP
│       │   │   ├── UFO_120.RMP
│       │   │   ├── UFO_130.RMP
│       │   │   ├── UFO_140.RMP
│       │   │   ├── UFO_150.RMP
│       │   │   ├── UFO_160.RMP
│       │   │   ├── UFO_170.RMP
│       │   │   ├── XBASE_00.RMP
│       │   │   ├── XBASE_02.RMP
│       │   │   ├── XBASE_03.RMP
│       │   │   ├── XBASE_04.RMP
│       │   │   ├── XBASE_05.RMP
│       │   │   ├── XBASE_06.RMP
│       │   │   ├── XBASE_07.RMP
│       │   │   ├── XBASE_09.RMP
│       │   │   ├── XBASE_10.RMP
│       │   │   ├── XBASE_11.RMP
│       │   │   ├── XBASE_12.RMP
│       │   │   ├── XBASE_13.RMP
│       │   │   ├── XBASE_15.RMP
│       │   │   ├── XBASE_17.RMP
│       │   │   ├── XBASE_18.RMP
│       │   │   └── XBASE_19.RMP
│       │   ├── Resources/
│       │   │   ├── Extended/
│       │   │   │   └── Touch/
│       │   │   │       └── license.txt
│       │   │   └── Weapons/
│       │   │       └── license.txt
│       │   ├── TERRAIN/
│       │   │   ├── AVENGER.MCD
│       │   │   ├── BARN.MCD
│       │   │   ├── CULTIVAT.MCD
│       │   │   ├── FOREST.MCD
│       │   │   ├── LIGHTNIN.MCD
│       │   │   ├── LIGHTNIN.PCK
│       │   │   ├── LIGHTNIN.TAB
│       │   │   ├── MOUNT.MCD
│       │   │   ├── PLANE.MCD
│       │   │   ├── URBAN.MCD
│       │   │   ├── URBITS.MCD
│       │   │   ├── U_BASE.MCD
│       │   │   ├── U_BITS.MCD
│       │   │   ├── U_EXT02.MCD
│       │   │   ├── U_PODS.MCD
│       │   │   ├── U_WALL02.MCD
│       │   │   ├── XBASE2.MCD
│       │   │   ├── XBASE2.PCK
│       │   │   └── XBASE2.TAB
│       │   ├── UFOGRAPH/
│       │   │   └── TAC01.SCR
│       │   ├── UNITS/
│       │   │   ├── CHRYS.PCK
│       │   │   └── CHRYS.TAB
│       │   ├── alienDeployments.rul
│       │   ├── alienItemLevels.rul
│       │   ├── alienMissions.rul
│       │   ├── alienRaces.rul
│       │   ├── armors.rul
│       │   ├── converter.rul
│       │   ├── countries.rul
│       │   ├── craftWeapons.rul
│       │   ├── crafts.rul
│       │   ├── cutscenes.rul
│       │   ├── difficulty.rul
│       │   ├── extraSprites.rul
│       │   ├── facilities.rul
│       │   ├── globe.rul
│       │   ├── interfaces.rul
│       │   ├── inventories.rul
│       │   ├── items.rul
│       │   ├── manufacture.rul
│       │   ├── mapScripts.rul
│       │   ├── mcdPatches.rul
│       │   ├── metadata.yml
│       │   ├── missionScripts.rul
│       │   ├── music.rul
│       │   ├── regions.rul
│       │   ├── research.rul
│       │   ├── soldiers.rul
│       │   ├── startingBase.rul
│       │   ├── terrains.rul
│       │   ├── ufoTrajectories.rul
│       │   ├── ufopaedia.rul
│       │   ├── ufos.rul
│       │   ├── units.rul
│       │   └── vars.rul
│       └── xcom2/
│           ├── Language/
│           │   ├── OXCE/
│           │   │   ├── cs.yml
│           │   │   ├── da.yml
│           │   │   ├── de.yml
│           │   │   ├── el.yml
│           │   │   ├── en-GB.yml
│           │   │   ├── en-US.yml
│           │   │   ├── es-419.yml
│           │   │   ├── es-ES.yml
│           │   │   ├── et.yml
│           │   │   ├── fi.yml
│           │   │   ├── fr.yml
│           │   │   ├── hu.yml
│           │   │   ├── it.yml
│           │   │   ├── ja.yml
│           │   │   ├── ko.yml
│           │   │   ├── nl.yml
│           │   │   ├── pl.yml
│           │   │   ├── pt-BR.yml
│           │   │   ├── ro.yml
│           │   │   ├── ru.yml
│           │   │   └── uk.yml
│           │   ├── bg.yml
│           │   ├── cs.yml
│           │   ├── da.yml
│           │   ├── de.yml
│           │   ├── el.yml
│           │   ├── en-GB.yml
│           │   ├── en-US.yml
│           │   ├── es-419.yml
│           │   ├── es-ES.yml
│           │   ├── et.yml
│           │   ├── fi.yml
│           │   ├── fr-CA.yml
│           │   ├── fr.yml
│           │   ├── hr.yml
│           │   ├── hu.yml
│           │   ├── it.yml
│           │   ├── ja.yml
│           │   ├── ko.yml
│           │   ├── lb.yml
│           │   ├── lv.yml
│           │   ├── nl.yml
│           │   ├── no.yml
│           │   ├── pl.yml
│           │   ├── pt-BR.yml
│           │   ├── pt-PT.yml
│           │   ├── ro.yml
│           │   ├── ru.yml
│           │   ├── sk.yml
│           │   ├── sv.yml
│           │   ├── tr.yml
│           │   ├── uk.yml
│           │   ├── zh-CN.yml
│           │   └── zh-TW.yml
│           ├── MAPS/
│           │   ├── BARRACUD.MAP
│           │   ├── ENTRY03.MAP
│           │   ├── GRUNGE08.MAP
│           │   ├── GRUNGE09.MAP
│           │   ├── MANTA.MAP
│           │   ├── PLANE04.MAP
│           │   ├── PLANE05.MAP
│           │   ├── PLANE06.MAP
│           │   ├── PLANE07.MAP
│           │   ├── PLANE08.MAP
│           │   ├── PLANE09.MAP
│           │   ├── PLANE10.MAP
│           │   ├── PLANE11.MAP
│           │   └── TRITON.MAP
│           ├── ROUTES/
│           │   ├── BARRACUD.RMP
│           │   ├── MANTA.RMP
│           │   ├── TRITON.RMP
│           │   ├── XBASES01.RMP
│           │   ├── XBASES06.RMP
│           │   ├── XBASES08.RMP
│           │   ├── XBASES10.RMP
│           │   └── XBASES12.RMP
│           ├── Resources/
│           │   ├── Extended/
│           │   │   └── Touch/
│           │   │       └── license.txt
│           │   └── Weapons/
│           │       └── license.txt
│           ├── alienDeployments.rul
│           ├── alienItemLevels.rul
│           ├── alienMissions.rul
│           ├── alienRaces.rul
│           ├── armors.rul
│           ├── converter.rul
│           ├── countries.rul
│           ├── craftWeapons.rul
│           ├── crafts.rul
│           ├── cutscenes.rul
│           ├── difficulty.rul
│           ├── extraSprites.rul
│           ├── facilities.rul
│           ├── globe.rul
│           ├── interfaces.rul
│           ├── inventories.rul
│           ├── items.rul
│           ├── manufacture.rul
│           ├── mapScripts.rul
│           ├── mcdPatches.rul
│           ├── metadata.yml
│           ├── missionScripts.rul
│           ├── music.rul
│           ├── regions.rul
│           ├── research.rul
│           ├── soldiers.rul
│           ├── startingBase.rul
│           ├── terrains.rul
│           ├── ufoTrajectories.rul
│           ├── ufopaedia.rul
│           ├── ufos.rul
│           ├── units.rul
│           └── vars.rul
├── cmake/
│   └── modules/
│       ├── BuildType.cmake
│       ├── Description.txt
│       ├── NSIS.template.in
│       └── PostprocessBundle.cmake
├── deps/
│   ├── dummy.txt
│   └── include/
│       └── SDL/
│           ├── SDL.h
│           ├── SDL_active.h
│           ├── SDL_audio.h
│           ├── SDL_byteorder.h
│           ├── SDL_cdrom.h
│           ├── SDL_config.h
│           ├── SDL_config.h.in
│           ├── SDL_config_dreamcast.h
│           ├── SDL_config_macos.h
│           ├── SDL_config_macosx.h
│           ├── SDL_config_minimal.h
│           ├── SDL_config_nds.h
│           ├── SDL_config_os2.h
│           ├── SDL_config_symbian.h
│           ├── SDL_config_win32.h
│           ├── SDL_copying.h
│           ├── SDL_cpuinfo.h
│           ├── SDL_endian.h
│           ├── SDL_error.h
│           ├── SDL_events.h
│           ├── SDL_framerate.h
│           ├── SDL_getenv.h
│           ├── SDL_gfxBlitFunc.h
│           ├── SDL_gfxPrimitives.h
│           ├── SDL_gfxPrimitives_font.h
│           ├── SDL_image.h
│           ├── SDL_imageFilter.h
│           ├── SDL_joystick.h
│           ├── SDL_keyboard.h
│           ├── SDL_keysym.h
│           ├── SDL_loadso.h
│           ├── SDL_main.h
│           ├── SDL_mixer.h
│           ├── SDL_mouse.h
│           ├── SDL_mutex.h
│           ├── SDL_name.h
│           ├── SDL_opengl.h
│           ├── SDL_platform.h
│           ├── SDL_quit.h
│           ├── SDL_rotozoom.h
│           ├── SDL_rwops.h
│           ├── SDL_stdinc.h
│           ├── SDL_syswm.h
│           ├── SDL_thread.h
│           ├── SDL_timer.h
│           ├── SDL_types.h
│           ├── SDL_version.h
│           ├── SDL_video.h
│           ├── begin_code.h
│           └── close_code.h
├── docs/
│   ├── CMakeLists.txt
│   ├── Doxyfile.in
│   └── openxcom.6
├── install/
│   ├── debian/
│   │   ├── changelog
│   │   ├── compat
│   │   ├── control
│   │   ├── copyright
│   │   ├── docs
│   │   ├── install
│   │   ├── rules
│   │   └── source/
│   │       ├── format
│   │       └── options
│   ├── gentoo/
│   │   └── openxcom-9999.ebuild
│   ├── opensuse/
│   │   ├── openxcom.changes
│   │   └── openxcom.spec
│   └── win/
│       ├── Language/
│       │   ├── Bulgarian.nsh
│       │   ├── Catalan.nsh
│       │   ├── Croatian.nsh
│       │   ├── Czech.nsh
│       │   ├── Danish.nsh
│       │   ├── Dutch.nsh
│       │   ├── English.nsh
│       │   ├── Estonian.nsh
│       │   ├── Finnish.nsh
│       │   ├── French.nsh
│       │   ├── German.nsh
│       │   ├── Greek.nsh
│       │   ├── Hungarian.nsh
│       │   ├── Icelandic.nsh
│       │   ├── Italian.nsh
│       │   ├── Japanese.nsh
│       │   ├── Korean.nsh
│       │   ├── Luxembourgish.nsh
│       │   ├── Polish.nsh
│       │   ├── Portuguese.nsh
│       │   ├── PortugueseBR.nsh
│       │   ├── Romanian.nsh
│       │   ├── Russian.nsh
│       │   ├── SimpChinese.nsh
│       │   ├── Slovak.nsh
│       │   ├── Spanish.nsh
│       │   ├── SpanishInternational.nsh
│       │   ├── Swedish.nsh
│       │   ├── TradChinese.nsh
│       │   ├── Turkish.nsh
│       │   ├── Ukrainian.nsh
│       │   ├── bg.yml
│       │   ├── ca-ES.yml
│       │   ├── cs.yml
│       │   ├── da.yml
│       │   ├── de.yml
│       │   ├── el.yml
│       │   ├── en-US.yml
│       │   ├── es-419.yml
│       │   ├── es-ES.yml
│       │   ├── et.yml
│       │   ├── fi.yml
│       │   ├── fr.yml
│       │   ├── hr.yml
│       │   ├── hu.yml
│       │   ├── is.yml
│       │   ├── it.yml
│       │   ├── ja.yml
│       │   ├── ko.yml
│       │   ├── lb.yml
│       │   ├── nl.yml
│       │   ├── no.yml
│       │   ├── pl.yml
│       │   ├── pt-BR.yml
│       │   ├── pt-PT.yml
│       │   ├── ro.yml
│       │   ├── ru.yml
│       │   ├── sk.yml
│       │   ├── sv.yml
│       │   ├── tr.yml
│       │   ├── uk.yml
│       │   ├── zh-CN.yml
│       │   └── zh-TW.yml
│       ├── convert_lang.py
│       ├── installer.nsi
│       ├── language.nsh
│       └── version.nsh
├── libs/
│   ├── miniz/
│   │   ├── ChangeLog.md
│   │   ├── LICENSE
│   │   ├── miniz.c
│   │   ├── miniz.h
│   │   └── readme.md
│   └── rapidyaml/
│       ├── LICENSE.txt
│       ├── c4/
│       │   ├── allocator.hpp
│       │   ├── base64.cpp
│       │   ├── base64.hpp
│       │   ├── bitmask.hpp
│       │   ├── blob.hpp
│       │   ├── c4_pop.hpp
│       │   ├── c4_push.hpp
│       │   ├── c4core.natvis
│       │   ├── char_traits.cpp
│       │   ├── char_traits.hpp
│       │   ├── charconv.hpp
│       │   ├── common.hpp
│       │   ├── compiler.hpp
│       │   ├── config.hpp
│       │   ├── cpu.hpp
│       │   ├── ctor_dtor.hpp
│       │   ├── dump.hpp
│       │   ├── enum.hpp
│       │   ├── error.cpp
│       │   ├── error.hpp
│       │   ├── export.hpp
│       │   ├── ext/
│       │   │   ├── debugbreak/
│       │   │   │   └── debugbreak.h
│       │   │   ├── fast_float.hpp
│       │   │   ├── fast_float_all.h
│       │   │   ├── rng/
│       │   │   │   └── rng.hpp
│       │   │   └── sg14/
│       │   │       ├── README.md
│       │   │       └── inplace_function.h
│       │   ├── format.cpp
│       │   ├── format.hpp
│       │   ├── gcc-4.8.hpp
│       │   ├── hash.hpp
│       │   ├── language.cpp
│       │   ├── language.hpp
│       │   ├── memory_resource.cpp
│       │   ├── memory_resource.hpp
│       │   ├── memory_util.cpp
│       │   ├── memory_util.hpp
│       │   ├── platform.hpp
│       │   ├── preprocessor.hpp
│       │   ├── restrict.hpp
│       │   ├── span.hpp
│       │   ├── std/
│       │   │   ├── std.hpp
│       │   │   ├── std_fwd.hpp
│       │   │   ├── string.hpp
│       │   │   ├── string_fwd.hpp
│       │   │   ├── string_view.hpp
│       │   │   ├── tuple.hpp
│       │   │   ├── vector.hpp
│       │   │   └── vector_fwd.hpp
│       │   ├── substr.hpp
│       │   ├── substr_fwd.hpp
│       │   ├── szconv.hpp
│       │   ├── type_name.hpp
│       │   ├── types.hpp
│       │   ├── unrestrict.hpp
│       │   ├── utf.cpp
│       │   ├── utf.hpp
│       │   ├── windows.hpp
│       │   ├── windows_pop.hpp
│       │   ├── windows_push.hpp
│       │   └── yml/
│       │       ├── common.cpp
│       │       ├── common.hpp
│       │       ├── detail/
│       │       │   ├── checks.hpp
│       │       │   ├── parser_dbg.hpp
│       │       │   ├── print.hpp
│       │       │   └── stack.hpp
│       │       ├── emit.def.hpp
│       │       ├── emit.hpp
│       │       ├── event_handler_stack.hpp
│       │       ├── event_handler_tree.hpp
│       │       ├── export.hpp
│       │       ├── filter_processor.hpp
│       │       ├── fwd.hpp
│       │       ├── node.cpp
│       │       ├── node.hpp
│       │       ├── node_type.cpp
│       │       ├── node_type.hpp
│       │       ├── parse.cpp
│       │       ├── parse.hpp
│       │       ├── parse_engine.def.hpp
│       │       ├── parse_engine.hpp
│       │       ├── parser_state.hpp
│       │       ├── preprocess.cpp
│       │       ├── preprocess.hpp
│       │       ├── reference_resolver.cpp
│       │       ├── reference_resolver.hpp
│       │       ├── std/
│       │       │   ├── map.hpp
│       │       │   ├── std.hpp
│       │       │   ├── string.hpp
│       │       │   └── vector.hpp
│       │       ├── tag.cpp
│       │       ├── tag.hpp
│       │       ├── tree.cpp
│       │       ├── tree.hpp
│       │       ├── version.cpp
│       │       ├── version.hpp
│       │       ├── writer.hpp
│       │       └── yml.hpp
│       ├── ryml-gdbtypes.py
│       ├── ryml.hpp
│       ├── ryml.natvis
│       └── ryml_std.hpp
├── obj/
│   └── .gitkeep
├── res/
│   ├── linux/
│   │   └── openxcom.desktop
│   ├── mac/
│   │   └── AppIcon.icns
│   └── windows/
│       └── openxcom.manifest
├── scripts/
│   ├── build-openxcom
│   ├── git-bash-helpers.sh
│   ├── init-build-server.sh
│   └── macports-config.yml
└── src/
    ├── Basescape/
    │   ├── BaseInfoState.cpp
    │   ├── BaseInfoState.h
    │   ├── BaseView.cpp
    │   ├── BaseView.h
    │   ├── BasescapeState.cpp
    │   ├── BasescapeState.h
    │   ├── BuildFacilitiesState.cpp
    │   ├── BuildFacilitiesState.h
    │   ├── CraftArmorState.cpp
    │   ├── CraftArmorState.h
    │   ├── CraftEquipmentLoadState.cpp
    │   ├── CraftEquipmentLoadState.h
    │   ├── CraftEquipmentSaveState.cpp
    │   ├── CraftEquipmentSaveState.h
    │   ├── CraftEquipmentState.cpp
    │   ├── CraftEquipmentState.h
    │   ├── CraftInfoState.cpp
    │   ├── CraftInfoState.h
    │   ├── CraftPilotSelectState.cpp
    │   ├── CraftPilotSelectState.h
    │   ├── CraftPilotsState.cpp
    │   ├── CraftPilotsState.h
    │   ├── CraftSoldiersState.cpp
    │   ├── CraftSoldiersState.h
    │   ├── CraftWeaponsState.cpp
    │   ├── CraftWeaponsState.h
    │   ├── CraftsState.cpp
    │   ├── CraftsState.h
    │   ├── DismantleFacilityState.cpp
    │   ├── DismantleFacilityState.h
    │   ├── GlobalAlienContainmentState.cpp
    │   ├── GlobalAlienContainmentState.h
    │   ├── GlobalManufactureState.cpp
    │   ├── GlobalManufactureState.h
    │   ├── GlobalResearchDiaryState.cpp
    │   ├── GlobalResearchDiaryState.h
    │   ├── GlobalResearchState.cpp
    │   ├── GlobalResearchState.h
    │   ├── ItemLocationsState.cpp
    │   ├── ItemLocationsState.h
    │   ├── ManageAlienContainmentState.cpp
    │   ├── ManageAlienContainmentState.h
    │   ├── ManufactureDependenciesTreeState.cpp
    │   ├── ManufactureDependenciesTreeState.h
    │   ├── ManufactureInfoState.cpp
    │   ├── ManufactureInfoState.h
    │   ├── ManufactureStartState.cpp
    │   ├── ManufactureStartState.h
    │   ├── ManufactureState.cpp
    │   ├── ManufactureState.h
    │   ├── MiniBaseView.cpp
    │   ├── MiniBaseView.h
    │   ├── MonthlyCostsState.cpp
    │   ├── MonthlyCostsState.h
    │   ├── NewManufactureListState.cpp
    │   ├── NewManufactureListState.h
    │   ├── NewResearchListState.cpp
    │   ├── NewResearchListState.h
    │   ├── PlaceFacilityState.cpp
    │   ├── PlaceFacilityState.h
    │   ├── PlaceLiftState.cpp
    │   ├── PlaceLiftState.h
    │   ├── PlaceStartFacilityState.cpp
    │   ├── PlaceStartFacilityState.h
    │   ├── PurchaseState.cpp
    │   ├── PurchaseState.h
    │   ├── ResearchInfoState.cpp
    │   ├── ResearchInfoState.h
    │   ├── ResearchState.cpp
    │   ├── ResearchState.h
    │   ├── SackSoldierState.cpp
    │   ├── SackSoldierState.h
    │   ├── SelectStartFacilityState.cpp
    │   ├── SelectStartFacilityState.h
    │   ├── SellState.cpp
    │   ├── SellState.h
    │   ├── SoldierArmorState.cpp
    │   ├── SoldierArmorState.h
    │   ├── SoldierAvatarState.cpp
    │   ├── SoldierAvatarState.h
    │   ├── SoldierBonusState.cpp
    │   ├── SoldierBonusState.h
    │   ├── SoldierDiaryLightState.cpp
    │   ├── SoldierDiaryLightState.h
    │   ├── SoldierDiaryMissionState.cpp
    │   ├── SoldierDiaryMissionState.h
    │   ├── SoldierDiaryOverviewState.cpp
    │   ├── SoldierDiaryOverviewState.h
    │   ├── SoldierDiaryPerformanceState.cpp
    │   ├── SoldierDiaryPerformanceState.h
    │   ├── SoldierInfoState.cpp
    │   ├── SoldierInfoState.h
    │   ├── SoldierMemorialState.cpp
    │   ├── SoldierMemorialState.h
    │   ├── SoldierRankState.cpp
    │   ├── SoldierRankState.h
    │   ├── SoldierSortUtil.cpp
    │   ├── SoldierSortUtil.h
    │   ├── SoldierTransformState.cpp
    │   ├── SoldierTransformState.h
    │   ├── SoldierTransformationListState.cpp
    │   ├── SoldierTransformationListState.h
    │   ├── SoldierTransformationState.cpp
    │   ├── SoldierTransformationState.h
    │   ├── SoldiersState.cpp
    │   ├── SoldiersState.h
    │   ├── StoresState.cpp
    │   ├── StoresState.h
    │   ├── TechTreeSelectState.cpp
    │   ├── TechTreeSelectState.h
    │   ├── TechTreeViewerState.cpp
    │   ├── TechTreeViewerState.h
    │   ├── TransferBaseState.cpp
    │   ├── TransferBaseState.h
    │   ├── TransferConfirmState.cpp
    │   ├── TransferConfirmState.h
    │   ├── TransferItemsState.cpp
    │   ├── TransferItemsState.h
    │   ├── TransfersState.cpp
    │   └── TransfersState.h
    ├── Battlescape/
    │   ├── AIModule.cpp
    │   ├── AIModule.h
    │   ├── AbortMissionState.cpp
    │   ├── AbortMissionState.h
    │   ├── ActionMenuItem.cpp
    │   ├── ActionMenuItem.h
    │   ├── ActionMenuState.cpp
    │   ├── ActionMenuState.h
    │   ├── AlienInventory.cpp
    │   ├── AlienInventory.h
    │   ├── AlienInventoryState.cpp
    │   ├── AlienInventoryState.h
    │   ├── AliensCrashState.cpp
    │   ├── AliensCrashState.h
    │   ├── BattleState.cpp
    │   ├── BattleState.h
    │   ├── BattlescapeGame.cpp
    │   ├── BattlescapeGame.h
    │   ├── BattlescapeGenerator.cpp
    │   ├── BattlescapeGenerator.h
    │   ├── BattlescapeMessage.cpp
    │   ├── BattlescapeMessage.h
    │   ├── BattlescapeState.cpp
    │   ├── BattlescapeState.h
    │   ├── BriefingLightState.cpp
    │   ├── BriefingLightState.h
    │   ├── BriefingState.cpp
    │   ├── BriefingState.h
    │   ├── Camera.cpp
    │   ├── Camera.h
    │   ├── CannotReequipState.cpp
    │   ├── CannotReequipState.h
    │   ├── CommendationLateState.cpp
    │   ├── CommendationLateState.h
    │   ├── CommendationState.cpp
    │   ├── CommendationState.h
    │   ├── ConfirmEndMissionState.cpp
    │   ├── ConfirmEndMissionState.h
    │   ├── DebriefingState.cpp
    │   ├── DebriefingState.h
    │   ├── ExperienceOverviewState.cpp
    │   ├── ExperienceOverviewState.h
    │   ├── Explosion.cpp
    │   ├── Explosion.h
    │   ├── ExplosionBState.cpp
    │   ├── ExplosionBState.h
    │   ├── ExtendedBattlescapeLinksState.cpp
    │   ├── ExtendedBattlescapeLinksState.h
    │   ├── ExtendedInventoryLinksState.cpp
    │   ├── ExtendedInventoryLinksState.h
    │   ├── InfoboxOKState.cpp
    │   ├── InfoboxOKState.h
    │   ├── InfoboxState.cpp
    │   ├── InfoboxState.h
    │   ├── Inventory.cpp
    │   ├── Inventory.h
    │   ├── InventoryLoadState.cpp
    │   ├── InventoryLoadState.h
    │   ├── InventoryPersonalState.cpp
    │   ├── InventoryPersonalState.h
    │   ├── InventorySaveState.cpp
    │   ├── InventorySaveState.h
    │   ├── InventoryState.cpp
    │   ├── InventoryState.h
    │   ├── ItemSprite.cpp
    │   ├── ItemSprite.h
    │   ├── Map.cpp
    │   ├── Map.h
    │   ├── MedikitState.cpp
    │   ├── MedikitState.h
    │   ├── MedikitView.cpp
    │   ├── MedikitView.h
    │   ├── MeleeAttackBState.cpp
    │   ├── MeleeAttackBState.h
    │   ├── MiniMapState.cpp
    │   ├── MiniMapState.h
    │   ├── MiniMapView.cpp
    │   ├── MiniMapView.h
    │   ├── NextTurnState.cpp
    │   ├── NextTurnState.h
    │   ├── NoExperienceState.cpp
    │   ├── NoExperienceState.h
    │   ├── Particle.cpp
    │   ├── Particle.h
    │   ├── Pathfinding.cpp
    │   ├── Pathfinding.h
    │   ├── PathfindingNode.cpp
    │   ├── PathfindingNode.h
    │   ├── PathfindingOpenSet.cpp
    │   ├── PathfindingOpenSet.h
    │   ├── Position.cpp
    │   ├── Position.h
    │   ├── PrimeGrenadeState.cpp
    │   ├── PrimeGrenadeState.h
    │   ├── Projectile.cpp
    │   ├── Projectile.h
    │   ├── ProjectileFlyBState.cpp
    │   ├── ProjectileFlyBState.h
    │   ├── PromotionsState.cpp
    │   ├── PromotionsState.h
    │   ├── PsiAttackBState.cpp
    │   ├── PsiAttackBState.h
    │   ├── ScannerState.cpp
    │   ├── ScannerState.h
    │   ├── ScannerView.cpp
    │   ├── ScannerView.h
    │   ├── SkillMenuState.cpp
    │   ├── SkillMenuState.h
    │   ├── TileEngine.cpp
    │   ├── TileEngine.h
    │   ├── TurnDiaryState.cpp
    │   ├── TurnDiaryState.h
    │   ├── UnitDieBState.cpp
    │   ├── UnitDieBState.h
    │   ├── UnitFallBState.cpp
    │   ├── UnitFallBState.h
    │   ├── UnitInfoState.cpp
    │   ├── UnitInfoState.h
    │   ├── UnitPanicBState.cpp
    │   ├── UnitPanicBState.h
    │   ├── UnitSprite.cpp
    │   ├── UnitSprite.h
    │   ├── UnitTurnBState.cpp
    │   ├── UnitTurnBState.h
    │   ├── UnitWalkBState.cpp
    │   ├── UnitWalkBState.h
    │   ├── WarningMessage.cpp
    │   └── WarningMessage.h
    ├── CMakeLists.txt
    ├── Engine/
    │   ├── Action.cpp
    │   ├── Action.h
    │   ├── Adlib/
    │   │   ├── adlplayer.cpp
    │   │   ├── adlplayer.h
    │   │   ├── fmopl.cpp
    │   │   └── fmopl.h
    │   ├── AdlibMusic.cpp
    │   ├── AdlibMusic.h
    │   ├── CatFile.cpp
    │   ├── CatFile.h
    │   ├── Collections.h
    │   ├── CrossPlatform.cpp
    │   ├── CrossPlatform.h
    │   ├── DosFont.h
    │   ├── Exception.h
    │   ├── FastLineClip.cpp
    │   ├── FastLineClip.h
    │   ├── FileMap.cpp
    │   ├── FileMap.h
    │   ├── FlcPlayer.cpp
    │   ├── FlcPlayer.h
    │   ├── Font.cpp
    │   ├── Font.h
    │   ├── Functions.h
    │   ├── GMCat.cpp
    │   ├── GMCat.h
    │   ├── Game.cpp
    │   ├── Game.h
    │   ├── GraphSubset.h
    │   ├── HelperMeta.h
    │   ├── InteractiveSurface.cpp
    │   ├── InteractiveSurface.h
    │   ├── Language.cpp
    │   ├── Language.h
    │   ├── LanguagePlurality.cpp
    │   ├── LanguagePlurality.h
    │   ├── LocalizedText.cpp
    │   ├── LocalizedText.h
    │   ├── Logger.h
    │   ├── ModInfo.cpp
    │   ├── ModInfo.h
    │   ├── Music.cpp
    │   ├── Music.h
    │   ├── NullableValue.h
    │   ├── OpenGL.cpp
    │   ├── OpenGL.h
    │   ├── OptionInfo.cpp
    │   ├── OptionInfo.h
    │   ├── Options.cpp
    │   ├── Options.h
    │   ├── Options.inc.h
    │   ├── Palette.cpp
    │   ├── Palette.h
    │   ├── RNG.cpp
    │   ├── RNG.h
    │   ├── SDL2Helpers.h
    │   ├── Scalers/
    │   │   ├── common.h
    │   │   ├── config.h
    │   │   ├── hq2x.cpp
    │   │   ├── hq3x.cpp
    │   │   ├── hq4x.cpp
    │   │   ├── hqx.h
    │   │   ├── init.cpp
    │   │   ├── scale2x.cpp
    │   │   ├── scale2x.h
    │   │   ├── scale3x.cpp
    │   │   ├── scale3x.h
    │   │   ├── scalebit.cpp
    │   │   ├── scalebit.h
    │   │   ├── xbrz.cpp
    │   │   └── xbrz.h
    │   ├── Screen.cpp
    │   ├── Screen.h
    │   ├── Script.cpp
    │   ├── Script.h
    │   ├── ScriptBind.h
    │   ├── ShaderDraw.h
    │   ├── ShaderDrawHelper.h
    │   ├── ShaderMove.h
    │   ├── ShaderRepeat.h
    │   ├── Sound.cpp
    │   ├── Sound.h
    │   ├── SoundSet.cpp
    │   ├── SoundSet.h
    │   ├── State.cpp
    │   ├── State.h
    │   ├── Surface.cpp
    │   ├── Surface.h
    │   ├── SurfaceSet.cpp
    │   ├── SurfaceSet.h
    │   ├── Timer.cpp
    │   ├── Timer.h
    │   ├── TouchState.cpp
    │   ├── TouchState.h
    │   ├── Unicode.cpp
    │   ├── Unicode.h
    │   ├── Yaml.cpp
    │   ├── Yaml.h
    │   ├── Zoom.cpp
    │   └── Zoom.h
    ├── Geoscape/
    │   ├── AlienBaseState.cpp
    │   ├── AlienBaseState.h
    │   ├── AllocatePsiTrainingState.cpp
    │   ├── AllocatePsiTrainingState.h
    │   ├── AllocateTrainingState.cpp
    │   ├── AllocateTrainingState.h
    │   ├── BaseDefenseState.cpp
    │   ├── BaseDefenseState.h
    │   ├── BaseDestroyedState.cpp
    │   ├── BaseDestroyedState.h
    │   ├── BaseNameState.cpp
    │   ├── BaseNameState.h
    │   ├── BuildNewBaseState.cpp
    │   ├── BuildNewBaseState.h
    │   ├── ConfirmCydoniaState.cpp
    │   ├── ConfirmCydoniaState.h
    │   ├── ConfirmDestinationState.cpp
    │   ├── ConfirmDestinationState.h
    │   ├── ConfirmLandingState.cpp
    │   ├── ConfirmLandingState.h
    │   ├── ConfirmNewBaseState.cpp
    │   ├── ConfirmNewBaseState.h
    │   ├── Cord.h
    │   ├── CraftErrorState.cpp
    │   ├── CraftErrorState.h
    │   ├── CraftNotEnoughPilotsState.cpp
    │   ├── CraftNotEnoughPilotsState.h
    │   ├── CraftPatrolState.cpp
    │   ├── CraftPatrolState.h
    │   ├── DogfightErrorState.cpp
    │   ├── DogfightErrorState.h
    │   ├── DogfightExperienceState.cpp
    │   ├── DogfightExperienceState.h
    │   ├── DogfightState.cpp
    │   ├── DogfightState.h
    │   ├── ExtendedGeoscapeLinksState.cpp
    │   ├── ExtendedGeoscapeLinksState.h
    │   ├── FundingState.cpp
    │   ├── FundingState.h
    │   ├── GeoscapeCraftState.cpp
    │   ├── GeoscapeCraftState.h
    │   ├── GeoscapeEventState.cpp
    │   ├── GeoscapeEventState.h
    │   ├── GeoscapeState.cpp
    │   ├── GeoscapeState.h
    │   ├── Globe.cpp
    │   ├── Globe.h
    │   ├── GraphsState.cpp
    │   ├── GraphsState.h
    │   ├── InterceptState.cpp
    │   ├── InterceptState.h
    │   ├── ItemsArrivingState.cpp
    │   ├── ItemsArrivingState.h
    │   ├── LowFuelState.cpp
    │   ├── LowFuelState.h
    │   ├── MissionDetectedState.cpp
    │   ├── MissionDetectedState.h
    │   ├── MonthlyReportState.cpp
    │   ├── MonthlyReportState.h
    │   ├── MultipleTargetsState.cpp
    │   ├── MultipleTargetsState.h
    │   ├── NewPossibleCraftState.cpp
    │   ├── NewPossibleCraftState.h
    │   ├── NewPossibleFacilityState.cpp
    │   ├── NewPossibleFacilityState.h
    │   ├── NewPossibleManufactureState.cpp
    │   ├── NewPossibleManufactureState.h
    │   ├── NewPossiblePurchaseState.cpp
    │   ├── NewPossiblePurchaseState.h
    │   ├── NewPossibleResearchState.cpp
    │   ├── NewPossibleResearchState.h
    │   ├── ProductionCompleteState.cpp
    │   ├── ProductionCompleteState.h
    │   ├── PsiTrainingState.cpp
    │   ├── PsiTrainingState.h
    │   ├── ResearchCompleteState.cpp
    │   ├── ResearchCompleteState.h
    │   ├── ResearchRequiredState.cpp
    │   ├── ResearchRequiredState.h
    │   ├── SelectDestinationState.cpp
    │   ├── SelectDestinationState.h
    │   ├── SelectMusicTrackState.cpp
    │   ├── SelectMusicTrackState.h
    │   ├── TargetInfoState.cpp
    │   ├── TargetInfoState.h
    │   ├── TrainingFinishedState.cpp
    │   ├── TrainingFinishedState.h
    │   ├── TrainingState.cpp
    │   ├── TrainingState.h
    │   ├── UfoDetectedState.cpp
    │   ├── UfoDetectedState.h
    │   ├── UfoLostState.cpp
    │   ├── UfoLostState.h
    │   ├── UfoTrackerState.cpp
    │   └── UfoTrackerState.h
    ├── Interface/
    │   ├── ArrowButton.cpp
    │   ├── ArrowButton.h
    │   ├── Bar.cpp
    │   ├── Bar.h
    │   ├── BattlescapeButton.cpp
    │   ├── BattlescapeButton.h
    │   ├── ComboBox.cpp
    │   ├── ComboBox.h
    │   ├── Cursor.cpp
    │   ├── Cursor.h
    │   ├── FpsCounter.cpp
    │   ├── FpsCounter.h
    │   ├── Frame.cpp
    │   ├── Frame.h
    │   ├── ImageButton.cpp
    │   ├── ImageButton.h
    │   ├── NumberText.cpp
    │   ├── NumberText.h
    │   ├── ProgressBar.cpp
    │   ├── ProgressBar.h
    │   ├── ScrollBar.cpp
    │   ├── ScrollBar.h
    │   ├── Slider.cpp
    │   ├── Slider.h
    │   ├── Text.cpp
    │   ├── Text.h
    │   ├── TextButton.cpp
    │   ├── TextButton.h
    │   ├── TextEdit.cpp
    │   ├── TextEdit.h
    │   ├── TextList.cpp
    │   ├── TextList.h
    │   ├── ToggleTextButton.cpp
    │   ├── ToggleTextButton.h
    │   ├── Window.cpp
    │   └── Window.h
    ├── Menu/
    │   ├── AbandonGameState.cpp
    │   ├── AbandonGameState.h
    │   ├── ConfirmLoadState.cpp
    │   ├── ConfirmLoadState.h
    │   ├── CutsceneState.cpp
    │   ├── CutsceneState.h
    │   ├── DeleteGameState.cpp
    │   ├── DeleteGameState.h
    │   ├── ErrorMessageState.cpp
    │   ├── ErrorMessageState.h
    │   ├── ListGamesState.cpp
    │   ├── ListGamesState.h
    │   ├── ListLoadOriginalState.cpp
    │   ├── ListLoadOriginalState.h
    │   ├── ListLoadState.cpp
    │   ├── ListLoadState.h
    │   ├── ListSaveState.cpp
    │   ├── ListSaveState.h
    │   ├── LoadGameState.cpp
    │   ├── LoadGameState.h
    │   ├── MainMenuState.cpp
    │   ├── MainMenuState.h
    │   ├── ModConfirmExtendedState.cpp
    │   ├── ModConfirmExtendedState.h
    │   ├── ModListState.cpp
    │   ├── ModListState.h
    │   ├── NewBattleState.cpp
    │   ├── NewBattleState.h
    │   ├── NewGameState.cpp
    │   ├── NewGameState.h
    │   ├── NotesState.cpp
    │   ├── NotesState.h
    │   ├── OptionsAdvancedState.cpp
    │   ├── OptionsAdvancedState.h
    │   ├── OptionsAudioState.cpp
    │   ├── OptionsAudioState.h
    │   ├── OptionsBaseState.cpp
    │   ├── OptionsBaseState.h
    │   ├── OptionsBattlescapeState.cpp
    │   ├── OptionsBattlescapeState.h
    │   ├── OptionsConfirmState.cpp
    │   ├── OptionsConfirmState.h
    │   ├── OptionsControlsState.cpp
    │   ├── OptionsControlsState.h
    │   ├── OptionsDefaultsState.cpp
    │   ├── OptionsDefaultsState.h
    │   ├── OptionsFoldersState.cpp
    │   ├── OptionsFoldersState.h
    │   ├── OptionsGeoscapeState.cpp
    │   ├── OptionsGeoscapeState.h
    │   ├── OptionsNoAudioState.cpp
    │   ├── OptionsNoAudioState.h
    │   ├── OptionsVideoState.cpp
    │   ├── OptionsVideoState.h
    │   ├── PauseState.cpp
    │   ├── PauseState.h
    │   ├── SaveGameState.cpp
    │   ├── SaveGameState.h
    │   ├── SetWindowedRootState.cpp
    │   ├── SetWindowedRootState.h
    │   ├── SlideshowState.cpp
    │   ├── SlideshowState.h
    │   ├── StartState.cpp
    │   ├── StartState.h
    │   ├── StatisticsState.cpp
    │   ├── StatisticsState.h
    │   ├── TestPaletteState.cpp
    │   ├── TestPaletteState.h
    │   ├── TestState.cpp
    │   ├── TestState.h
    │   ├── VideoState.cpp
    │   └── VideoState.h
    ├── Mod/
    │   ├── AlienDeployment.cpp
    │   ├── AlienDeployment.h
    │   ├── AlienRace.cpp
    │   ├── AlienRace.h
    │   ├── Armor.cpp
    │   ├── Armor.h
    │   ├── ArticleDefinition.cpp
    │   ├── ArticleDefinition.h
    │   ├── City.cpp
    │   ├── City.h
    │   ├── CustomPalettes.cpp
    │   ├── CustomPalettes.h
    │   ├── ExtraSounds.cpp
    │   ├── ExtraSounds.h
    │   ├── ExtraSprites.cpp
    │   ├── ExtraSprites.h
    │   ├── ExtraStrings.cpp
    │   ├── ExtraStrings.h
    │   ├── LoadYaml.h
    │   ├── MCDPatch.cpp
    │   ├── MCDPatch.h
    │   ├── MapBlock.cpp
    │   ├── MapBlock.h
    │   ├── MapData.cpp
    │   ├── MapData.h
    │   ├── MapDataSet.cpp
    │   ├── MapDataSet.h
    │   ├── MapScript.cpp
    │   ├── MapScript.h
    │   ├── Mod.cpp
    │   ├── Mod.h
    │   ├── ModScript.h
    │   ├── Polygon.cpp
    │   ├── Polygon.h
    │   ├── Polyline.cpp
    │   ├── Polyline.h
    │   ├── RuleAlienMission.cpp
    │   ├── RuleAlienMission.h
    │   ├── RuleArcScript.cpp
    │   ├── RuleArcScript.h
    │   ├── RuleBaseFacility.cpp
    │   ├── RuleBaseFacility.h
    │   ├── RuleBaseFacilityFunctions.h
    │   ├── RuleCommendations.cpp
    │   ├── RuleCommendations.h
    │   ├── RuleConverter.cpp
    │   ├── RuleConverter.h
    │   ├── RuleCountry.cpp
    │   ├── RuleCountry.h
    │   ├── RuleCraft.cpp
    │   ├── RuleCraft.h
    │   ├── RuleCraftWeapon.cpp
    │   ├── RuleCraftWeapon.h
    │   ├── RuleDamageType.cpp
    │   ├── RuleDamageType.h
    │   ├── RuleEnviroEffects.cpp
    │   ├── RuleEnviroEffects.h
    │   ├── RuleEvent.cpp
    │   ├── RuleEvent.h
    │   ├── RuleEventScript.cpp
    │   ├── RuleEventScript.h
    │   ├── RuleGlobe.cpp
    │   ├── RuleGlobe.h
    │   ├── RuleInterface.cpp
    │   ├── RuleInterface.h
    │   ├── RuleInventory.cpp
    │   ├── RuleInventory.h
    │   ├── RuleItem.cpp
    │   ├── RuleItem.h
    │   ├── RuleItemCategory.cpp
    │   ├── RuleItemCategory.h
    │   ├── RuleManufacture.cpp
    │   ├── RuleManufacture.h
    │   ├── RuleManufactureShortcut.cpp
    │   ├── RuleManufactureShortcut.h
    │   ├── RuleMissionScript.cpp
    │   ├── RuleMissionScript.h
    │   ├── RuleMusic.cpp
    │   ├── RuleMusic.h
    │   ├── RuleRegion.cpp
    │   ├── RuleRegion.h
    │   ├── RuleResearch.cpp
    │   ├── RuleResearch.h
    │   ├── RuleSkill.cpp
    │   ├── RuleSkill.h
    │   ├── RuleSoldier.cpp
    │   ├── RuleSoldier.h
    │   ├── RuleSoldierBonus.cpp
    │   ├── RuleSoldierBonus.h
    │   ├── RuleSoldierTransformation.cpp
    │   ├── RuleSoldierTransformation.h
    │   ├── RuleStartingCondition.cpp
    │   ├── RuleStartingCondition.h
    │   ├── RuleStatBonus.cpp
    │   ├── RuleStatBonus.h
    │   ├── RuleTerrain.cpp
    │   ├── RuleTerrain.h
    │   ├── RuleUfo.cpp
    │   ├── RuleUfo.h
    │   ├── RuleVideo.cpp
    │   ├── RuleVideo.h
    │   ├── RuleWeaponSet.cpp
    │   ├── RuleWeaponSet.h
    │   ├── SoldierNamePool.cpp
    │   ├── SoldierNamePool.h
    │   ├── SoundDefinition.cpp
    │   ├── SoundDefinition.h
    │   ├── StatString.cpp
    │   ├── StatString.h
    │   ├── StatStringCondition.cpp
    │   ├── StatStringCondition.h
    │   ├── Texture.cpp
    │   ├── Texture.h
    │   ├── UfoTrajectory.cpp
    │   ├── UfoTrajectory.h
    │   ├── Unit.cpp
    │   └── Unit.h
    ├── OpenXcom.2010.sln
    ├── OpenXcom.2010.vcxproj
    ├── OpenXcom.2010.vcxproj.filters
    ├── OpenXcom.rc
    ├── OpenXcom.s
    ├── Savegame/
    │   ├── AlienBase.cpp
    │   ├── AlienBase.h
    │   ├── AlienMission.cpp
    │   ├── AlienMission.h
    │   ├── AlienStrategy.cpp
    │   ├── AlienStrategy.h
    │   ├── Base.cpp
    │   ├── Base.h
    │   ├── BaseFacility.cpp
    │   ├── BaseFacility.h
    │   ├── BattleItem.cpp
    │   ├── BattleItem.h
    │   ├── BattleUnit.cpp
    │   ├── BattleUnit.h
    │   ├── BattleUnitStatistics.h
    │   ├── Country.cpp
    │   ├── Country.h
    │   ├── Craft.cpp
    │   ├── Craft.h
    │   ├── CraftWeapon.cpp
    │   ├── CraftWeapon.h
    │   ├── CraftWeaponProjectile.cpp
    │   ├── CraftWeaponProjectile.h
    │   ├── EquipmentLayoutItem.cpp
    │   ├── EquipmentLayoutItem.h
    │   ├── GameTime.cpp
    │   ├── GameTime.h
    │   ├── GeoscapeEvent.cpp
    │   ├── GeoscapeEvent.h
    │   ├── HitLog.cpp
    │   ├── HitLog.h
    │   ├── ItemContainer.cpp
    │   ├── ItemContainer.h
    │   ├── MissionSite.cpp
    │   ├── MissionSite.h
    │   ├── MissionStatistics.h
    │   ├── MovingTarget.cpp
    │   ├── MovingTarget.h
    │   ├── Node.cpp
    │   ├── Node.h
    │   ├── Production.cpp
    │   ├── Production.h
    │   ├── RankCount.cpp
    │   ├── RankCount.h
    │   ├── Region.cpp
    │   ├── Region.h
    │   ├── ResearchDiary.h
    │   ├── ResearchProject.cpp
    │   ├── ResearchProject.h
    │   ├── SaveConverter.cpp
    │   ├── SaveConverter.h
    │   ├── SavedBattleGame.cpp
    │   ├── SavedBattleGame.h
    │   ├── SavedGame.cpp
    │   ├── SavedGame.h
    │   ├── SerializationHelper.cpp
    │   ├── SerializationHelper.h
    │   ├── Soldier.cpp
    │   ├── Soldier.h
    │   ├── SoldierAvatar.cpp
    │   ├── SoldierAvatar.h
    │   ├── SoldierDeath.cpp
    │   ├── SoldierDeath.h
    │   ├── SoldierDiary.cpp
    │   ├── SoldierDiary.h
    │   ├── Target.cpp
    │   ├── Target.h
    │   ├── Tile.cpp
    │   ├── Tile.h
    │   ├── Transfer.cpp
    │   ├── Transfer.h
    │   ├── Ufo.cpp
    │   ├── Ufo.h
    │   ├── Vehicle.cpp
    │   ├── Vehicle.h
    │   ├── Waypoint.cpp
    │   ├── Waypoint.h
    │   ├── WeightedOptions.cpp
    │   └── WeightedOptions.h
    ├── Ufopaedia/
    │   ├── ArticleState.cpp
    │   ├── ArticleState.h
    │   ├── ArticleStateArmor.cpp
    │   ├── ArticleStateArmor.h
    │   ├── ArticleStateBaseFacility.cpp
    │   ├── ArticleStateBaseFacility.h
    │   ├── ArticleStateCraft.cpp
    │   ├── ArticleStateCraft.h
    │   ├── ArticleStateCraftWeapon.cpp
    │   ├── ArticleStateCraftWeapon.h
    │   ├── ArticleStateItem.cpp
    │   ├── ArticleStateItem.h
    │   ├── ArticleStateSoldier.cpp
    │   ├── ArticleStateSoldier.h
    │   ├── ArticleStateTFTD.cpp
    │   ├── ArticleStateTFTD.h
    │   ├── ArticleStateTFTDArmor.cpp
    │   ├── ArticleStateTFTDArmor.h
    │   ├── ArticleStateTFTDCraft.cpp
    │   ├── ArticleStateTFTDCraft.h
    │   ├── ArticleStateTFTDCraftWeapon.cpp
    │   ├── ArticleStateTFTDCraftWeapon.h
    │   ├── ArticleStateTFTDFacility.cpp
    │   ├── ArticleStateTFTDFacility.h
    │   ├── ArticleStateTFTDItem.cpp
    │   ├── ArticleStateTFTDItem.h
    │   ├── ArticleStateTFTDUso.cpp
    │   ├── ArticleStateTFTDUso.h
    │   ├── ArticleStateTFTDVehicle.cpp
    │   ├── ArticleStateTFTDVehicle.h
    │   ├── ArticleStateText.cpp
    │   ├── ArticleStateText.h
    │   ├── ArticleStateTextImage.cpp
    │   ├── ArticleStateTextImage.h
    │   ├── ArticleStateUfo.cpp
    │   ├── ArticleStateUfo.h
    │   ├── ArticleStateUnit.cpp
    │   ├── ArticleStateUnit.h
    │   ├── ArticleStateVehicle.cpp
    │   ├── ArticleStateVehicle.h
    │   ├── StatsForNerdsState.cpp
    │   ├── StatsForNerdsState.h
    │   ├── Ufopaedia.cpp
    │   ├── Ufopaedia.h
    │   ├── UfopaediaSelectState.cpp
    │   ├── UfopaediaSelectState.h
    │   ├── UfopaediaStartState.cpp
    │   └── UfopaediaStartState.h
    ├── apple/
    │   ├── SDLMain.h
    │   └── SDLMain.m
    ├── fallthrough.h
    ├── fmath.h
    ├── git_version.h.in
    ├── lodepng.cpp
    ├── lodepng.h
    ├── main.cpp
    ├── md5.cpp
    ├── md5.h
    ├── resource.h
    ├── ryml.natvis
    └── version.h

================================================
FILE CONTENTS
================================================

================================================
FILE: .astylerc
================================================
style=allman
indent=tab
pad-oper
pad-header
unpad-paren
align-pointer=name
mode=c


================================================
FILE: .clang-format
================================================
{
	BasedOnStyle: LLVM,
	Standard: c++03,
	ColumnLimit: 0,
	UseTab: ForContinuationAndIndentation,
	IndentWidth: 4,	
	TabWidth: 4,
	BreakBeforeBraces: Allman,
	FixNamespaceComments: false,
	PointerAlignment: Left,
#	EmptyLineAfterAccessModifier: Never,
}


================================================
FILE: .editorconfig
================================================
root = true

[*]
; Broken in Visual Studio
;charset = utf-8
trim_trailing_whitespace = true
vc_generate_documentation_comments = doxygen_slash_star

[*.{yml,rul}]
indent_style = space
indent_size = 2

[*.{c,cpp,h,hpp}]
indent_style = tab
indent_brace_style = Allman
insert_final_newline = true

[Makefile]
indent_style = tab

[CMakeLists.txt]
indent_style = space
indent_size = 2


================================================
FILE: .gitattributes
================================================
# Set the default behavior, in case people don't have core.autocrlf set.
* text=auto

# Explicitly declare text files you want to always be normalized and converted
# to native line endings on checkout.
*.cpp text
*.h text
*.rc text

# Declare files that will always have CRLF line endings on checkout.
*.sln text eol=crlf
*.vcxproj* text eol=crlf

# Denote all files that are truly binary and should not be modified.
*.png binary
*.gif binary


================================================
FILE: .github/issue_template.md
================================================
<!--

Before reporting a bug, please check what isn't a bug: https://openxcom.org/bug-tracker/

Include the following information, if applicable:

* IMPORTANT: Step-by-step to reproduce the bug. We need to be able to reproduce the bug to fix it! Savegames are appreciated.
* Complete description of the bug: what went wrong, when did it happen, what were you doing, what was the game doing, etc.
* Any relevant error messages, openxcom.log, screenshots, etc.
* If you were using mods, narrow down the broken mod(s) and report it to the mod author first.

You can attach files by dragging-and-dropping them here.

-->

================================================
FILE: .github/pull_request_template.md
================================================
<!--

OpenXcom Extended (OXCE) does NOT accept any pull requests without prior discussion!

Suggestion board is here: https://openxcom.org/forum/index.php?board=35.0
Instructions are here: https://openxcom.org/forum/index.php?topic=11631.0


After your suggestion has been approved on the forum, follow the below technical guidelines.

Guidelines for pull requests:

* Use a separate branch (instead of "oxce-plus"). This will save you a lot of headaches: https://help.github.com/en/github/collaborating-with-issues-and-pull-requests/about-pull-requests
* Only one feature/fix per pull request (unless they're connected).
* Try to follow our coding conventions: https://www.ufopaedia.org/index.php/Coding_Style_(OpenXcom)
* Explain in detail what your pull request is changing and why we want it.

We're very conservative about adding new features to OpenXcom. The bigger the change, the more it's gonna cost us in complexity and maintenance. Gameplay-critical code is very sensitive to changes and prone to bugs. Once it's merged it's our responsibility. So it's not enough that "it works", it needs to justify its cost. Is it a highly-demanded must-have feature? Has it been thoroughly tested? Will we regret merging it? Etc.

GitHub isn't a good discussion board, only developers look at this, so it's better to post in the forums first to gauge interest before doing any major changes: https://openxcom.org/forum/

-->

================================================
FILE: .github/workflows/nightly.test
================================================
name: Nightly
on:
  push:
    branches:
      - test
  workflow_dispatch:
jobs:
  windows:
    name: Windows
    runs-on: windows-latest
    steps:
      - name: Checkout
        uses: actions/checkout@v4
        with:
          fetch-depth: 0

      - name: Setup environment
        shell: bash
        run: |
          echo "DATEFILE=`git log -1 --date=format:\"%Y_%m_%d_%H%M\" --format=\"%ad\"`" >> $GITHUB_ENV
          echo "DATEVERSION=`git log -1 --date=format:\"%Y-%m-%d %H:%M\" --format=\"%ad\"`" >> $GITHUB_ENV

      - name: Setup version info
        shell: bash
        run: |
          sed -i "s/GAME_VERSION_GIT \"[^\"]*\"/GAME_VERSION_GIT \" git ${{ env.DATEVERSION }}\"/" install/win/version.nsh
          sed -i "s/GAME_DATE_GIT \"[^\"]*\"/GAME_DATE_GIT \"${{ env.DATEFILE }}\"/" install/win/version.nsh

          sed -i "s/OPENXCOM_VERSION_GIT \"[^\"]*\"/OPENXCOM_VERSION_GIT \" git ${{ env.DATEVERSION }}\"/" src/version.h

          echo "FILENAME=oxce_git_${{ env.DATEFILE }}" >> $GITHUB_ENV

      - name: Install XP Toolset
        shell: powershell
        run: |
          Set-Location "C:\Program Files (x86)\Microsoft Visual Studio\Installer\"
          $InstallPath = "C:\Program Files\Microsoft Visual Studio\2022\Enterprise"
          $WorkLoads = '--add Microsoft.VisualStudio.Component.WinXP'
          $Arguments = ('/c', "vs_installer.exe", 'modify', '--installPath', "`"$InstallPath`"", $WorkLoads, '--quiet', '--norestart', '--nocache')
          $process = Start-Process -FilePath cmd.exe -ArgumentList $Arguments -Wait -PassThru -WindowStyle Hidden
          if ($process.ExitCode -eq 0) {
              Write-Host "components have been successfully added"
          } else {
              Write-Host "components were not installed"
          }

      - name: Add msbuild to PATH
        uses: microsoft/setup-msbuild@v2

      - name: Compile source (x86 only)
        env:
          VC_FLAGS: /v:minimal /m /p:BuildInParallel=true /p:PreferredToolArchitecture=x64 /p:Configuration=Release_XP
        run: |
          cd src
          msbuild OpenXcom.2010.sln ${{ env.VC_FLAGS }} /p:Platform=Win32
          cd ..
          Rename-Item -Path "bin\Win32\Release_XP" -NewName "Release"

      - name: Create nightly ZIP (x86 only)
        shell: powershell
        run: |
          New-Item -ItemType "directory" -Path "artifacts"
          Compress-Archive -Path "bin\Win32\Release\OpenXcom.exe", "bin\Win32\*.dll", "bin\common", "bin\standard", "bin\TFTD", "bin\UFO", "LICENSE.txt" -DestinationPath "artifacts\${{ env.FILENAME }}_win32_xp.zip"

      - name: Get SHA hashes
        uses: nrwl/nx-set-shas@v4
        with:
          main-branch-name: test

      - name: Generate build log
        run: |
          git log --pretty=format:"<strong>%an, %ad</strong>%n%B" -n 10 --date=iso-local ${{ env.NX_BASE }}..${{ env.NX_HEAD }} > artifacts\${{ env.FILENAME }}.log

      - name: Archive artifacts
        uses: actions/upload-artifact@v4
        with:
          name: ${{ env.FILENAME }}_windows
          path: artifacts/*

  linux:
    name: Linux
    runs-on: ubuntu-22.04
    steps:
      - name: Checkout
        uses: actions/checkout@v4
        with:
          fetch-depth: 0

      - name: Setup environment
        run: |
          echo "DATEFILE=`git log -1 --date=format:\"%Y_%m_%d_%H%M\" --format=\"%ad\"`" >> $GITHUB_ENV
          echo "DATEVERSION=`git log -1 --date=format:\"%Y-%m-%d %H:%M\" --format=\"%ad\"`" >> $GITHUB_ENV
          echo "CMAKE_BUILD_PARALLEL_LEVEL=`getconf _NPROCESSORS_ONLN 2>/dev/null || getconf NPROCESSORS_ONLN 2>/dev/null || echo 2`" >> $GITHUB_ENV

      - name: Setup version info
        run: |
          sed -i "s/OPENXCOM_VERSION_GIT \"[^\"]*\"/OPENXCOM_VERSION_GIT \" git ${{ env.DATEVERSION }}\"/" src/version.h
          echo "FILENAME=oxce_git_${{ env.DATEFILE }}" >> $GITHUB_ENV

      - name: Install packages
        run: |
          sudo apt-get update
          sudo apt-get -yq --no-install-suggests --no-install-recommends install appstream libfuse2 libsdl1.2-dev libsdl-mixer1.2-dev libsdl-image1.2-dev libsdl-gfx1.2-dev

      - name: Install LinuxDeploy
        uses: miurahr/install-linuxdeploy-action@v1
        with:
          plugins: appimage

      - name: Compile source code
        run: |
          cmake . -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr
          make -j$(nproc)
          make install DESTDIR=AppDir

      - name: Generate AppImage
        run: |
          rm -rf AppDir/usr/share/openxcom/UFO
          rm -rf AppDir/usr/share/openxcom/TFTD
          linuxdeploy-x86_64.AppImage --appdir AppDir --output appimage
          mkdir artifacts
          mv OpenXcom-x86_64.AppImage artifacts/${{ env.FILENAME }}-x86_64.AppImage

      - name: Get SHA hashes
        uses: nrwl/nx-set-shas@v4
        with:
          main-branch-name: test

      - name: Generate build log
        run: |
          git log --pretty=format:"<strong>%an, %ad</strong>%n%B" -n 10 --date=iso-local ${{ env.NX_BASE }}..${{ env.NX_HEAD }} > artifacts/${{ env.FILENAME }}.log

      - name: Create .tar.gz archive
        run: tar -czvf ${{ env.FILENAME }}_linux.tar.gz -C artifacts .

      - name: Archive artifacts
        uses: actions/upload-artifact@v4
        with:
          name: ${{ env.FILENAME }}_linux.tar.gz
          path: ${{ env.FILENAME }}_linux.tar.gz

  macos:
    name: macOS
    runs-on: macos-latest
    steps:
      - name: Checkout
        uses: actions/checkout@v4
        with:
          fetch-depth: 0

      - name: Setup environment
        run: |
          echo "DATEFILE=`git log -1 --date=format:\"%Y_%m_%d_%H%M\" --format=\"%ad\"`" >> $GITHUB_ENV
          echo "DATEVERSION=`git log -1 --date=format:\"%Y-%m-%d %H:%M\" --format=\"%ad\"`" >> $GITHUB_ENV
          echo "CMAKE_BUILD_PARALLEL_LEVEL=`getconf _NPROCESSORS_ONLN 2>/dev/null || getconf NPROCESSORS_ONLN 2>/dev/null || echo 2`" >> $GITHUB_ENV

      - name: Setup version info
        run: |
          sed -i '' "s|OPENXCOM_VERSION_GIT \"[^\"]*\"|OPENXCOM_VERSION_GIT \" git ${{ env.DATEVERSION }}\"|" src/version.h
          echo "FILENAME=oxce_git_${{ env.DATEFILE }}" >> $GITHUB_ENV

      - name: Install libraries (macOS)
        uses: melusina-org/setup-macports@v1
        id: macports
        with:
          parameters: scripts/macports-config.yml

      - name: Compile source code
        run: |
          CMAKE_EXTRA_ARGS=(-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64")
          if [ -d /opt/local/share/doc/sdl12-compat ]
          then
            echo "SDL12-compat detected, linking SDL2 as well"
            CMAKE_EXTRA_ARGS+=("-DEXTRA_XCOM_LIBS=/opt/local/lib/libSDL2.dylib")
          fi
          cmake . -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH=/opt/local -G Ninja -B build "${CMAKE_EXTRA_ARGS[@]}"
          cmake --build build

      - name: Create an archive with .app in it
        run: |
          mkdir artifacts
          ditto -c -k --sequesterRsrc --keepParent build/openxcom.app artifacts/${{ env.FILENAME }}_mac.zip

      - name: Get SHA hashes
        uses: nrwl/nx-set-shas@v4
        with:
          main-branch-name: test

      - name: Generate build log
        run: |
          git log --pretty=format:"<strong>%an, %ad</strong>%n%B" -n 10 --date=iso-local ${{ env.NX_BASE }}..${{ env.NX_HEAD }} > artifacts/${{ env.FILENAME }}.log

      - name: Archive artifacts
        uses: actions/upload-artifact@v4
        with:
          name: ${{ env.FILENAME }}_macos
          path: artifacts/*


================================================
FILE: .gitignore
================================================
# autotools
aclocal.m4
m4/pkg.m4
missing
install-sh
config.status
config.guess
config.sub
configure
Makefile
Makefile.in
depcomp
compile
.deps/
*.tar.gz
*.tar.xz
openxcom
.dirstamp
# Doxygen autogenerated conf
docs/Doxyfile
# basics
*.o
.DS_Store
Thumbs.db
#Ignore files built by Visual Studio
*.obj
*.exe
*.exp
*.pdb
*.dll
*.*.*.user
*.aps
*.pch
*.vspscc
*_i.c
*_p.c
*.ncb
*.suo
*.tlb
*.tlh
*.bak
*.cache
*.ilk
*.log
*.tlog
*.zip
[Dd]ebug/
*.lib
*.sbr
[Rr]elease*/
[Tt]est[Rr]esults/
_UpgradeReport_Files/
_ReSharper.*/
*.ipch
[Ii]pch*/
*.aps
*.svl*
*.mvf
*.*sdf
*.idc
*.tmp
*.dgml
.vs/
*.VC.*
#OpenXcom stuff (no ending slashes for dirs so symlinks can be ignored as well as real dirs)
bin/UFO
bin/TFTD
docs/html/
build/
Dependencies/
translations/
*.*.user
!install/win/plugins/**/*.dll
#Ignore Vim swap files
*.swp
#Ignore build config used by Vim plugins for completition
compile_commands.json
#Ignore NetBeans project directory
nbproject/
/makefile
src/OpenXcom.2010.VC.opendb
bin/Win32/user*
bin/user
/.kdev4/
/*.kdev4


================================================
FILE: .tx/config
================================================
[main]
host         = https://www.transifex.com
lang_map     = en_US: en-US, en_GB: en-GB, es_419: es-419, fr_CA: fr-CA, zh_CN: zh-CN, ca_ES: ca-ES, es_ES: es-ES, pt_BR: pt-BR, pt_PT: pt-PT, zh_TW: zh-TW
minimum_perc = 10

[o:openxcom:p:openxcom-extended:r:android]
file_filter = translations/openxcom-extended/common/Language/Android/<lang>.yml
source_file = bin/common/Language/Android/en_US.yml
source_lang = en_US
type        = YML

[o:openxcom:p:openxcom-extended:r:common]
file_filter = translations/openxcom-extended/common/Language/OXCE/<lang>.yml
source_file = bin/common/Language/OXCE/en_US.yml
source_lang = en_US
type        = YML

[o:openxcom:p:openxcom-extended:r:technical]
file_filter = translations/openxcom-extended/common/Language/Technical/<lang>.yml
source_file = bin/common/Language/Technical/en_US.yml
source_lang = en_US
type        = YML

[o:openxcom:p:openxcom-extended:r:x-com-1]
file_filter = translations/openxcom-extended/standard/xcom1/Language/OXCE/<lang>.yml
source_file = bin/standard/xcom1/Language/OXCE/en_US.yml
source_lang = en_US
type        = YML

[o:openxcom:p:openxcom-extended:r:x-com-2]
file_filter = translations/openxcom-extended/standard/xcom2/Language/OXCE/<lang>.yml
source_file = bin/standard/xcom2/Language/OXCE/en_US.yml
source_lang = en_US
type        = YML

[o:openxcom:p:openxcom:r:installer]
file_filter = translations/openxcom/install/win/Language/<lang>.yml
source_file = bin/install/win/Language/en_US.yml
source_lang = en_US
type        = YML

[o:openxcom:p:openxcom:r:openxcom]
file_filter = translations/openxcom/common/Language/<lang>.yml
source_file = bin/common/Language/en_US.yml
source_lang = en_US
type        = YML

[o:openxcom:p:openxcom:r:x-com-1]
file_filter = translations/openxcom/standard/xcom1/Language/<lang>.yml
source_file = bin/standard/xcom1/Language/en_US.yml
source_lang = en_US
type        = YML

[o:openxcom:p:openxcom:r:x-com-2]
file_filter = translations/openxcom/standard/xcom2/Language/<lang>.yml
source_file = bin/standard/xcom2/Language/en_US.yml
source_lang = en_US
type        = YML



================================================
FILE: CHANGELOG.txt
================================================
Version 1.0 (13-06-2014)
-------------------------
New features:
  General:
- Rudimentary mod support has been added to the ruleset loading, including:
  -- Modular ruleset support.
  -- The ability to define extra strings, sounds and sprites.
  -- The starting date can now be set in the ruleset.
  -- Soldier stat caps are now acquired from the ruleset.
  -- Added support for custom images in the UFO craft preview window.
  -- Implemented a list weight value for items, which determines where they appear in ingame lists.
  -- Allow for resizing of UI surfaces through rulesets.
  -- Allow for weapons to change max range, autoshots, blast radius, strength modifier, melee attack, dropoff, LOS, bullet speed, etc.
  -- Allow for armors to change unit stats.
  -- Allow for setting producedItems for manufacture.
  -- Allow for negative costs.
  -- Rulesets will now internally number themselves and offset IDs by 1000 to avoid conflicts intelligently.
- Begun development on loading TFTD content, specifically .BDY files.
- Various translation updates, including new languages: Dutch, Finnish, Greek, Norweigan, Portuguese (BR), Slovak, Swedish, Turkish.
- Localized installer in multiple languages.
- Updated soldier names: Italian, Belgian, Congolese, Dutch, Greek, French, Kenyan, Korean, Indian, Polynesian, Slovakian.
- New Battle will now load available terrains from the ruleset instead of having them hardcoded.
- New Battle now allows unlimited items to be assigned to the craft.
- Implemented weighting for which soldier look is chosen by which origin. This should decrease the likelihood of races not matching names to realistic levels.
- Screen is now centered on higher base resolutions.
- Mouse capture option added, as well as key shortcut.
- New language format, system language auto-detected on first start.
- Complete overhaul of pause menu, now totally consistent between geoscape/battlescape.
- Options can be changed mid-game.
- Saved Games will now indicate the system save time, in-game date and time, and if appropriate, turn number.
- Saved Games can now be sorted by creation date or name.
- Combo Box and Slider functionality added.
- Scroll bars added to text lists.
- Options menu completely overhauled.
  -- Most hidden options now available on the menu.
  -- All options have in-game descriptions.
  -- UI volume now adjustable.
  -- Audio format adjustable.
  -- New display options: Borderless, Resizable, Letterboxing.
  -- Internal game resolution may be adjusted for battlescape and geoscape separately.
  -- All kinds of in-game timings are now adjustable, so you can make it run like your old 286, or pentium.
  -- Mods can now be activated from in-game, and don't require a restart.
  -- Many more advanced options added, most of which were previously omitted for requiring a restart.
  -- Many UFOextender and XComUtil options added (either as advanced options or individual mods).
  -- Mousewheel scroll speed is now configurable.
  -- FPS limiter added.
- New Battle menu completely overhauled.
- Support for old or modded savedgames improved, including warnings about potential incompatibilities.
- Multiline support added for textlists.
- Improved text input.
- Support added for multiple data folders.
- Dedicated auto-save and quick-save slots added.
- Added ironman mode.
- New loading screen with better error handling.
- Adlib music emulation added, MIDI playback is no longer required.

  Geoscape:
- Automatically end dogfights if the UFO outpaces the fighter and the window is minimised.
- When areas don't have mission data set, they will now fall back to data for an area that does.
- Psionic training at any time option added: allows adding/removing soldiers from psionic training at your discretion rather than on a monthly basis, and updates their progress daily.*
- Fields added to craft rulesets for further moddability.
- Added "Sack" button to soldier info screen.
- Added inventory screen to craft equip screen.
- Added estimates for craft repair/refuel/rearm times.
- Alien Containment management screen added.
- Soldier Memorial screen added to keep track of Xcom casualties.
- Hotkeys for base selection added.
- Last selected base now preserved on closing base window.
- Fixed craft renaming not working.
- Fixed HWPs not reloading when new ammo arrived.
- Added Prev/Next key shortcuts to Basescape soldier info.
- Aircraft flight path line indicators added.
- Storage limit enforcement option added, complete with "overflowed item" management screen.*
- Drag scroll added.
- Melee accuracy now shown on soldier stat screens.
- Manufacture auto sale button added to manufacture screen.
- Infinite quantity added to manufacture screen.
- Background now filled out in higher base resolutions.
- Added various Go To Base shortcuts in Geoscape popups.
- Added right-click on craft in Intercept screen to center on it.
- Added right-click on soldier in Craft screen to show their stats.
- Ufopaedia now shows armor damage and stat modifiers.
- New Advanced-Option: View soldier's Psi-Strength after the appropriate research has been completed.*

  Battlescape:
- Inventory: Ctrl-click an item to attempt to swap it between the ground and your soldier's inventory.
- Inventory: Added ability to define paper dolls for non-player units.
- Alt-click can now be used as an alternative to right-clicking.
- Various soldier weapon display changes:
 -- When using two two-handed weapons, display the one currently in use.
 -- Display soldier hands in front of rifles.
 -- If holding a pistol and a two-handed weapon, display both while firing.
- Factored height into the throwing calculation.
- Plasma tanks and sectopods now play the correct firing sounds.
- Item stacking implemented: Functionally identical items will appear in the same place on the ground with a number displayed over them, if there are a large stack of similar items.
- 2012 item recovery option added: only captured aliens drop intact weapons.*
- Path preview option updated: displays yellow when you can move to a spot but are unable to perform auto shot (or the type of shot you have on reserve) with your remaining TUs.
- Path preview option updated: can now be set to show arrows, remaining TUs, or both.*
- Units will no longer poke their heads through floors above them when standing on tall objects.
- AI almost completely re-written from scratch, should more closely resemble vanilla.
- Painkillers from the medikit now work.
- Tooltips added for all buttons.
- Number of Auto-shots is now a definable attribute of a weapon.
- Warning messages added when handling live grenades.
- Weapons can be defined to charge a "flat rate" rather than a percentage of TUs.
- Reaction fire mechanics completely re-written to replicate vanilla.
- Stats added to Armor, allowing it to enhance (or hinder) a soldier's abilities.
- Map draw functions hugely optimized, game is now playable on Android.
- Buttons for Reserve for Kneel and Zero Time Units added.
- Debug feature to kill all aliens added. (Ctrl+K)
- Auto-Equipment function rewritten to mimic vanilla, and an option added to completely disable auto-assignment.
- Accuracy model completely rewritten to replicate vanilla as closely as possible.
- Range based accuracy removed - UFO Extender accuracy added.
- Throw formula modified to mimic vanilla behaviour, with arc angle being a factor of weight, strength and distance.
- Items in Base storage are now randomly distributed on the floors of storage facility maps.
- Explosives will deal directional damage to units outside the "ground zero" radius.
- Aliens will now target and destroy "essential" objects in base modules, possibly leading to their destruction.
- When using a medi-kit, any injured body part will be selected by default.
- Sprites added for mind controlled terror unit weapons.
- Shotgun behaviour added for modded weapons.
- Deployment data for crafts added, allows for fine-tuned placement of units.
- New sprites added for alien weapons, courtesy of Arne.
- TFTD damage formula added.*
- Melee Aliens will now hit you with their strength rather than a static value.
- Notification added for disarming grenades pre-battle.
- Smooth bullet camera mode, follows the bullet as it moves rather than jumping the camera around.*
- Confirm fire mode, requires a second click to confirm a fire order.*
- Melee skill now included in hit calculations.
- More meaningful errors added to inventory screen.

* These features are disabled by default but can be enabled in the advanced options menu or by editing your configuration file.

Bugfixes:

  General:
- Fixed "classic mouse behaviour" and made it the default. (You should now be able to hold down the left mouse button and drag it down a list, incrementing several items)
- Various Linux and OSX-related fixes.
- Renamable fields no longer accept blank strings. (ie. no more bases, interceptors, or soldiers named "")
- Can now set the config folder via command line switch (-user)
- Fixed loading data from multiple folders.
- Extra sprites fixed for OSX.
- Game icon now correctly displayed in game window on all operating systems.
- Palette system overhauled to prevent windows changing colours incorrectly.
- Fixed various bugs with Unicode handling in paths and strings.
- Fixed various UI bugs on tablets.

  Geoscape:
- X-Com now correctly pays their first month's rent and maintenance in advance.
- To avoid lawsuits, sacked soldiers no longer take their armour with them.
- Crashed and landed UFOs no longer display a heading, even if that information is available.
- If a base is lost and a craft from that base is following a UFO but running low on fuel, do not prompt the player to return the craft to the lost base.
- Fighters no longer get quicker shots due to a bug that made them move in and out of their maximum weapon range when changing behaviours rapidly.
- UFOs should no longer escape dogfights too quickly.
- When the game starts, play the "GMGEO1" music track, instead of choosing randomly.
- When only one item remains to research and is added to the active projects, properly clear it from the "new projects" menu.
- Research now consumes items only as appropriate.
- Landed/Crashed UFOs will no longer try to detect X-Com bases.
- Graphs screen scale corrected.
- UFO flight-paths fixed to use correct areas for waypoint selection. Flight paths should now mimic vanilla (as much as something that's random can)
- Crafts teleporting when over poles corrected.
- Rare music bug in base defences fixed.
- Fix for soldiers in transfer not being counted when handing out promotions.
- Fix the council congratulating XCom on a job well done as they cancel the project.
- Downed UFOs will use appropriate behaviour after XCom dusts off.
- Alien mission timers fixed.

  Battlescape:
- Fixes to various UFOpaedia articles.
- Loading saved games now correctly preserves the difficulty adjustments to alien stats.
- Prime grenade buttons over 10 now work.
- Alien soldiers now reserve less TUs for reaction fire, and commanders reserve more.
- Stop turning when a new enemy is spotted, but ensure units will always face their targets when shooting.
- Re-wrote the reaction fire code to implement fixes and changes, including:
 -- Better handling of reaction fire against the last alien in the battle.
 -- Reaction shots should only be snap shots, not auto.
 -- Firing will trigger a reaction check.
 -- Hitting an alien with a non-melee weapon will cause it to face you.
 -- When two units spot each other at the same time, no reaction fire will occur.
- Adjusted various distance thresholds to compensate for the original game's attempt to approximate bresenham algorithms.
- Explosions now correctly cause fire.
- Fixed strafing through doors.
- Fixed the order of events in the battlescape loop.
- Fixed a bug causing some tiles to inappropriately act transparent.
- Aliens have night vision again, as per the original game, spotting soldiers within 20 tiles regardless of light.
- XCOM soldiers should now always spot aliens within 18 tiles, regardless of light, and 20 tiles in good light.
- Inventory: Allow scrolling of items on the ground when only two tiles of empty space remain, instead of just one.
- When ending a turn, the game will now close doors before setting off explosions.
- When returning a mind controlled alien to alien control, return their lighting to normal.
- Corrected how gravity applies to Reapers.
- Check tiles above explosions for whether items or units need to fall.
- Fixed silacoid attack ability, and made them immune to fire, so that they don't roast themselves.
- Fixed some celatid sprites.
- Stop displaying the PSI button after a psi-capable unit dies.
- Clear waypoints and top displaying the LAUNCH button if the turn is ended while setting waypoints for the blaster launcher.
- Fixed a crash on loading the battlescape.
- Fixed line of sight errors for certain walls.
- Fixed a crash bug relating to automatically ending battles.
- Tank inventories will no longer open during the Cydonia phase two transition.
- Properly reset the turn counter for phase two of Cydonia.
- Improved attribution of grenade kills.
- Fixed issues with shooting blaster bombs directly into walls not damaging nearby units.
- Fixed a bug that caused run mode to "stick" after pressing Control while the Strafe setting option was enabled.
- Fixed a bug that caused grenades primed above "0" to still instantly explode when Instant Grenades option was enabled.
- Weapons that aren't armour piercing now also cause minor stun damage.
- When aborting a mission, mind controlled aliens no longer count as friendly units for scoring purposes.
- Soldiers now panic in a way that's more consistent with the original game.
- All buttons disabled while projectiles are in-flight to disable cheating.
- Fixed TU costs for some alien weapons. (Some alien melee attacks should have flat costs instead of a percentage of TUs)
- Instant grenade behaviour fixed.
- Clip recovery fixed.
- Grenades no longer cause crashes when used to kill the final enemy.
- Visibility in smoke corrected.
- Turning to walk and being interrupted (by spotting a unit) now properly costs TUs.
- Melee and Medikits now use the same algorithm, and obey stairs properly.
- Units with built-in weapons no longer drop them when falling unconscious.
- Fixed various issues regarding "tanks only" deployment to mission sites.
- Revived units will no longer have their full TUs.
- Units can no longer be saved from zombification by reloading.
- Chryssalid screaming behaviour fixed.
- Broken alien base map modules removed from ruleset.
- Alien equipment random distribution re-aligned with vanilla.
- Aliens will no longer prime grenades unless they have already thrown it.
- Explosions now play the full animation instead of starting half way through.
- Lots of bugs regarding flying in power armor and kneeling fixed.
- Unconscious units being carried into the exit zone will now be properly accounted for.
- Accuracy formula corrected.
- Camera movements now follow vanilla formula.
- Pathfinding preview altered and fixed in many ways.
  -- Now updates appropriately according to reserve setting.
  -- No longer thinks that paths moving vertically wipe out all remaining TUs.
- Energy recovery now in-line with vanilla formula.
- Mouse Position (relative to screen) now preserved while drag-scrolling.
- Z-axis scrolling corrected.
- Large unit rendering fixed to no longer be drawn through walls.
- Sprite drawing routines revised.

Version 0.9 (07-05-2013)
-------------------------
New features:
  General:
- Intro cinematic.
- Game can now be completed, game over screens for winning and losing.
- Randomizer for "New Battle" mode.
- Your settings in "New Battle" mode will be saved for next time you play.
- New translations: Ukrainian, Bulgarian, Portuguese (Portugal), Spanish (Latin American), Danish.
- New soldier names: Italian, Hungarian.
- Aliens progress their equipment levels, races and aggression over time.
- Added "Alien Weapon Level" button in New Battle menu.
- Added "Right Click to Delete" function in save/load menus.
- Added various display filters to the game, including HQX and various OpenGL shaders.*
- The game can be dynamically resized to a new display resolution when in windowed mode.*
- The default windowed mode position can now be edited in the configuration file.*
- Modular Ruleset support.
- Added "Controls" menu.
- Added "Advanced Options" menu.
- Added button to Restore Defaults to options.
- Pause Game on Loss of Focus.**

  Geoscape:
- Live alien capture and interrogation.
- Psionic training.
- Hyper-wave decoding.
- Alien base handling.
- Scoring for both aliens and Xcom.
- Funding nation decision making.
- Multiple dogfight handling.
- Graphs screen.
- Base Defense screens.
- Full research tree.
- Alien UFO Mission Generation.
- Alien retaliatory attacks on Xcom bases.
- Show radar-range lines on the globe after pressing R key.
- Show funds above the time.*
- Added the number of soldiers allocated on craft equipment-screen.
- Custom initial base layout.* (requires a new game to take effect)
- Building-Queue: Can place buildings next to uncompleted-buildings.*
- AutoSell Production state for a manufacturing project by a right click on the increase button.*
- Allowed multiple items to be produced per hour when very large numbers of engineers are assigned to a project.*
- Upper limit for alien captures per containment facility.* (visible on Base Info screen)
- Captive aliens can now be sold in the same manner as dead aliens.*
- Can transfer crafts while airborne.*
- Increase/decrease buttons now respond to mouse wheel scrolling when the cursor is above them.*
- Allocate Scientists and Allocate Engineers screens now respond to mouse wheel scrolling.+
- Debug mode now enables drawing of country and region borders.

  Battlescape:
- Battlescape melee unit AI.
- Unit conversion for chryssalids and zombies.
- All missing units implemented, both alien units and xcom tanks.
- All missing items implemented.
- Psionic attacks implemented.
- Units dual wielding single handed weapons is now represented on the battlescape.
- The game now dynamically replaces sprite colours in order to represent soldier ethnicity and hair colour.
- Equipment loadout saving.
- Show more stats in inventory view.*
- Proper A* pathfinding.
- Battlescape RMB scrolling changed to MMB, renamed to Drag-Scroll, improved.
- Landing Ufos/Ground Assault missions.
- Ruleset support for multiple-stage missions.
- Certain units now "Yell" when engaging another unit.
- Enemy unit stats and armour are now affected by difficulty.
- Grenade explosions now properly credit the previous owner of the grenade with the kill when a unit dies.
- Units can now "fall" off edges by walking off the side of a roof or platform, and other gravity-related features are implemented.
- The game now centres on the active soldier when the player closes the inventory screen.
- Reapers can now reaction-attack soldiers that move into a tile adjacent to them.
- Aliens will attempt to avoid areas where other aliens have died, except in base defense missions.
- Various AI improvements.
- Debug mode now has tile colourisation to represent AI evaluations.
- Debug mode now has a time-slowing feature, which can be used for graphical or voxel debugging.
- Alien Bases can now be neutralized by destroying the control room.
- Mission can be won by mind-controlling all remaining units.*

* These features are disabled by default but can be enabled in the advanced options menu or by editing your configuration file.
+ These features are enabled by default but can be disabled in the advanced options menu or by editing your configuration file.
** These features can be altered by editing your configuration file.

Bugfixes:
  General:
- Updated translations.
- Added support for more Unicode letters.
- Fix for extra mouse buttons.
- Various cursor-related bugfixes/improvements.
- Support for Haiku folder paths.
- Fix for 8 KHz WAV-file (in SAMPLEx.CAT) playing.
- Fixed various memory leaks.

  Geoscape:
- Fix for a crash bug involving an edge case where several craft were sent to intercept a single UFO.
- Adjusted the length of the date column on the saved game screen to allow room for translated text.
- Research consumes items properly.
- If necessary, craft will now always rearm after refuelling.
- Fixed error in great circle calculation.
- It is no longer possible to assign armour to a soldier while they're away from the base.
- Up/down buttons now need to be held for a quarter-second before they increment by more than one.
(This should fix single-clicks incrementing totals by more than one, making it hard to hit exact values)
- Items are no longer removed from stores when they are researched.
- Cut off input to dogfight screens when your craft is destroyed or the UFO decides to disengage.
- "New research available" popups should now only display the first time you research a technology that will unlock a new branch of research.
- Fixed: Can't dismantle ANY facility if some of the attributes is overflowed!
- Fixed: Busy people weren't getting paychecks
- Fixed radar detection calculation.

Battlescape:
- Battlescape buttons are now unavailable during alien turn.
- Fixed bug in map generator regarding nodes outside the map.
- Improved map generation of alien base assault missions.
- The player no longer reveals the tile an alien is standing on when they detect an alien on an unrevealed tile.
- The camera resets after non-reaction shots.
- Camera now correctly centers on explosions, and properly detects explosion visibility.
- Projectiles are now visible when they fly above an unrevealed tile.
- Fixed various display bugs with projectiles.
- UFO walls can no longer be seen through from certain angles.
- Reaper Corpse tiles now arranged correctly.
- Doors should no longer close on top of large units.
- Players can now recover large unit corpses if the northwest piece is intact, as per the original game.
- Units on stairs will now correctly reveal tiles on the level above.
- Opening doors now uses time units correctly.
- Fixed strange spawn behaviour.
- Undiscovered aliens are no longer factored into pathfinding.
- Applying stun damage to unconscious units increasing the time they will remain unconscious.
- Stun damage should no longer damage items.
- When units are auto-equipped for battle they will now assign as many items to their belt slots as will fit instead of stopping after 1.
(This should fix alien grenades being recovered less often than in the original)
- Motion scanners now detect motion on all different levels in addition to the level of the scanning soldier.
- Various bugfixes for large units.
- Various psi-related bugfixes.
- Various clipping issues fixed.
- Various pathfinding bugfixes/improvements.
- Various sound-related fixes.
- Ethereals can now fly as intended. You have been warned.
- Added some more robust behaviour around what happens when a unit is forced into an occupied tile.
(ie. for the floor collapsing beneath a soldier standing above another soldier, and for when an unconscious soldier revives when another soldier is standing in their tile)
- Fixed a bug where items with unlimited ammo would weigh twice as much as they should.
(removed the step to add clip weight to a weapon if the weapon is its own ammunition)

Version 0.4.5 (04-11-2012)
---------------------------
New features:
- Ufopaedia.
- Hungarian translation.
- Rightclick mouse scrolling.
- Rightclick arrow buttons to min/max values.
- Can prime a grenade on mission pre-equip (Inventory view) with a right-click.
- Weapons can be toggled on/off during dogfights.
- Modular rulesets (specified in options.cfg).
- Soldier reordering.
- New options.
- Man page / command-line help.
- Logging.

Bugfixes:
- Updated translations.
- Updated soldier names.
- Various string clipping issues.
- Various UI issues.
- Infinite error message when tanks didn't have ammo.
- Tanks getting it on in the storage room (recovered when mission ended).
- Multiple "Tracking Lost" windows per UFO.
- Improved auto-equipping to ignore empty weapons and load weapons on the ground.
- Brought alien weapons counted towards score.
- Civilians didn't count towards score.
- Crash when completing a research.
- Crash during dogfights.
- Wrong mouse input in minimap.
- Starting inventory didn't work correctly in mission simulator.
- HWP ammo popped up in soldier inventory.
- Incorrect armor damage modifiers.
- Workaround for big corpse pieces being recovered.
- Missing rules for Reaper (crashed terror missions).
- Ammo being reused after loaded.
- Civilians counting as saved when mission failed.
- Projectiles went through UFO if missed.
- Weird avenger spawn point.
- Item in elevator crash.
- Diagonally walking through trees.
- Items flying in the air when flying unit drops items.
- Fixed proximity grenade.
- Wrong craft speed when patrolling.
- Crash when patrolling after UFO lost.
- "Go to last known UFO position" button not working.
- Incorrect UFO recovery items.
- Ammo in weapons wasn't recovered after missions.
- Crafts were fully unloaded after missions.
- New crafts don't start in base position.
- Ammo graphics weren't cleared after unloading weapon.
- Minimap doesn't update level when using scroll wheel.
- Missing "Not enough equipment to fully re-equip squad" screen.
- Incorrect title in Promotions screen.
- Various changes to item creation/recovery in Battlescape.
- Wrong UFO graphics in interception window.
- Wrong craft/UFO altitudes.
- "UFO tracking lost" window missing sometimes.
- Crash when targeted terror site disappears.
- Reapers having incorrect behavior.
- Soldiers can turn without TUs.
- Walking through knocked down walls takes 4 TUs.
- Primed state of a grenade is not saved in the savegame.
- Firing and throwing accuracy does not decrease on injury.
- Diagonal line of sight through windows.
- Minimap not showing visible aliens on invisible tiles.
- Visible units not stored in save.
- Beam weapons not dealing any damage to UFOs.
- Rewritten dogfight radar animation.
- Dogfight UFO hit animation.
- Dogfight UFO crash animation.
- Dogfight projectiles animation.
- Projectiles could hit UFO even if it was out of their range.
- Added craft damage indication.
- Added translated terrain names to New Battle.
- Sound and graphics of flying suit.
- Small pathfinding issue.
- Segfault when mindprobing empty space.
- Untranslated Geoscape sidebar.
- Implemented faster unit walk speed off screen.
- Items visible on minimap on undiscovered tiles.
- Units walking on top of each other.
- Incorrect behavior with ground items in inventory.
- Options screen and resolution selection.
- Craft has wrong position when transferred.
- Craft doesn't reequip when transferred.
- Game returns to the actual game after saving (instead of previous menu).
- Drawing issue in medikit and scanner view.
- Improved explosion animation scaling with power.
- Explosion sound.
- Added Elerium-115 to battlescape.
- Vertical pathfinding.
- Cancel firing mode when pressing move up/down.
- Flying up/down graphics.
- Show damage percent of craft on its state-panel.
- Buttons not pressing with right-clicks.
- Bugs in soldier name generation.
- Added geoscape position to saves.
- Added "We can now produce" Geoscape window.
- Walk/move sounds.
- Proper ammo accounting after battles.
- Added "loading/saving..." messages to savegame screens.
- Being able to input text in resolution.
- Non-ASCII character input.
- Non-ASCII savegame names.
- Crash when trying to rearm crafts with empty weapon slots.
- Weapons glitching when dropped by panicked soldiers.
- UFO trying to escape after being destroyed.
- Freeze in wordwrapping.
- Big text automatically switches to small if string doesn't fit.
- Battlescape crash when items were dropped.
- Unlimited ammo weapons being incorrectly recovered.
- Mouse being restricted to 320x200 area in some systems.
- Not being able to overwrite saves with non-ASCII names.
- Save list not synchronizing with text input.
- Weapon unload not clearing text.
- Basescape not resetting time to 5 Secs.
- Random seed missing in saves.
- Crash when large units tried to move outside the map.
- Wrong reaper sound.

Version 0.4 (13-08-2012)
-------------------------
New features:
- Basescape:
-- Research screens.
-- Manufacture screens.
-- Soldier improved stats.
-- Tank equipping.
-- Armor equipping.
-- Wound recovery.
- Geoscape:
-- New globe shading.
-- Craft pathfinding now uses great circles (more accurate).
-- New radar detection formula (more accurate).
-- Terror sites.
-- UFOs of all sizes.
-- Tied research requirements to everything.
-- UFOs in dogfights fight back.
- Battlescape:
-- Abort screen.
-- Debriefing screen.
-- Battlescape save game.
-- Panicking units.
-- Skill increase and promotions.
-- Ranged based accuracy is now optional (see UFO Extender for details on Ranged Based Accuracy).
-- Minimap.
-- Flying units.
-- Grav lifts.
-- Optional pathfinding preview.
-- Medikits.
-- Laser weapons.
-- Large units.
-- Motion scanner.
-- Alien deployment rules.
-- AI taking cover & throwing grenades.
-- Damage to items.
-- Mind probe.
-- Stun rod.
-- Show/hide battlescape layers button.
-- Rough battlescape artefacts salvaging functionality.
-- Added civilians.
-- Added support for skyranger landing on non 0-level.
-- Added support for multiple craft/ufo maps.
-- Psi Amp.
-- Added support for more alien races.
-- Load Game button.
- External rulesets.
- Added entries for most entities in the game.
- New Battle screen.
- Options screen.
- Startup logging.
- 64-bit version.
- Game icon and logo.
- Support for multiple data folders.
- Support for XDG specification.
- Support for user soldier name pools.
- Various new options (see docs).
- Debug mode.

Bugfixes:
- Two duplicating ammo bugs.
- Wrong rocket launcher hand sprite.
- "Not enough time units" during alien turn.
- Bug where alien weapons are given to the soldiers.
- Target mode is canceled when switching unit.
- Reserve time unit button is reset when starting new turn.
- Minor drawing glitch visible when walking down the skyranger ramp.
- Geoscape sidebar didn't show up on first start on some languages.
- Bug with line of sight inside UFOs along diagonal walls.
- Bug with pathfinding inside UFOs along diagonal walls.
- Aliens not black when in undiscovered terrain.
- Issue with turn and shoot.
- Too many reaction fires from autoshot (each shot had a chance of a reaction shot which is wrong).
- Unit selection arrow showed up during alien turn.
- Double sliding door didn't open when walking diagonally.
- Energy usage not calculated correctly.
- Missing text in Monthly Report.
- Ground items showing up in soldier's hands.
- Improved interface performance.
- Bug with seeing through undiscovered floors.
- Updated the Rank Bonus values used to calculate soldier "value".
- Apply changes to the base / soldier name when user presses OK.
- Incorrect globe zoom levels.
- Incorrect UI strings.
- Incorrect colors in Battlescape UI.
- Crash when starting mission on back side of globe.
- Endless number of soldiers in Skyranger.
- Clicking visible enemy units clicks other stuff too.
- Fixed lazy ground inventory arrangement.
- Aliens do not suffer from fatal wounds anymore.
- Improved straight line pathfinding in battlescape.
- Fixed unable to hit unit on stairs.
- Fixed drawing hidden object's outlines.
- Fixed pistol aiming position.
- Fixed HWP rank image.
- Fixed no LOF error issues.
- Fixed issue where unit stopped walking when not seeing new alien units.
- Fixed alien reaction shots costing no TUs.
- Camera centers on selected unit on battlescape start.
- Fixed battlescape kill counter not working.
- Fix cursor hiding and scrolling during AI turn
- Fix camera scrolling into dark infinite and beyond
- Fix unit FOV calculated before AI reaction shot.
- Fixed "alien floating error".
- Fixed walking under skyranger.
- Fixed firing XP from explosive ammo.
- Fixed active weapon display.
- Fixed issue with dead alien count.
- Fixed autoshot of HE ammo issue.
- Save turn number in savegame.
- Fixed free autoshot ammo.
- Fixed wrong UI colors.
- Updated translations.
- Fixed craft loading bug.
- Fixed crash with invalid savegames.
- Fixed savegame list not being sorted.
- Game no longer crashes if no sound device is available.
- Crafts that are outside of base no longer show in base view.
- Fixed globe not redrawing properly sometimes.
- Fixed various data loading bugs.
- Sell screen now decreases item quantity.
- Fixed craft pathing bugs.
- Fixed bug in command-line parameters.
- Various performance improvements.
- Added fallback if no soldier name pools are available.
- Fixed radar detection.
- Fixed some bugs in globe.
- Fixed inventory crash with certain armor types.
- Fixed crash with loading DOS sounds.
- Fixed battlescape buttons responding to wrong mouse button.
- Improved mouse click handling.
- Fixed Language dialog having wrong height.
- Game no longer crashes if language isn't found.
- Game no longer crashes if User directory is unavailable.
- Game now shows an error if no languages are available.
- Fixed various bugs with text strings not fitting.
- Fixed text caret not always aligning properly.
- Fixed crash with UI buttons.
- Fixed Intercept string not always showing correct stats.
- Fixed colors in Target Info and Items Arriving windows.
- Fixed various savegame bugs.

Version 0.3 (01-09-2011)
-------------------------
New features:
- Basescape:
-- Craft rearming.
-- Craft equipping.
-- Purchase/Recruit.
-- Sell/Sack.
-- Base transfers.
- Battlescape:
-- Battle turns.
-- Item equipping, firing, throwing.
-- Environment: fire, smoke, explosions, damage, kills.
-- Unit stats.
-- Inventory.
-- AI Phase 1 (patrol, aggro).
- New languages: Czech, English (UK), Polish, Romanian, Russian.
- Support for custom font characters and full Unicode.
- Options.
- Platform-specific folders.
- Partial Ufopaedia.
- Externalized soldier names.
- Nag screen only shows once.
- Swapped F5 and F12 keys.
- Movable caret in text input.
- Stores column in Purchase screen.

Bugfixes:
- Bug in Geoscape pathfinding.
- Incorrect language names.
- Cross-platform bug when loading PCK files.
- Invisible loading errors.
- Incorrect mouse events.
- Missing strings.
- Various UI issues.
- Various translation issues.
- Bug in craft rearming.
- FPS Counter didn't always show up properly.
- Crash sites didn't vanish properly.
- Failing to load a game could crash the Geoscape.
- Games weren't always saved properly.
- Monthly report didn't show correct date.
- Crafts in base view weren't positioned correctly.
- Music loading issues.
- Various battlescape fixes.
- Various performance improvements.

Version 0.2 (28-01-2011)
-------------------------
New features:
- Battlescape!
-- Crash site missions.
-- Map generation.
-- Pathfinding.
-- Alien placement.
-- Basic lighting.
-- Basic fog of war.
- New language format (with Spanish and Italian languages).
- Crude Unicode support.
- Windows installer for all your lazy needs!
- Load/save infinite games.
- Screenshot, FPS Counter and Fullscreen keys.
- Any-resolution scaling.
- Support for DOS music.
- Being able to remove bases (Access Lift).
- Friendly start reminder.

Bugfixes:
- Bug in cursor rendering.
- Removed unused strings and trademarked game names.
- Craft maintenance bugs.
- Bug in text list alignment.
- Bug in bar rendering.
- Crash when a UFO intercepted by multiple craft was destroyed.
- Incorrect text in some screens.
- Some localized strings didn't fit on screen.
- Palette bugs.
- Various memory leaks.
- Being able to click on globe through windows.
- Bugs with multiple-target display.
- Various fixes to globe rendering.
- Big in text word-wrapping.
- Reorganized country/region data.
- Added OK button to Base Name window for people having trouble with Enter key.
- Removed preloading of every language (only one language is used at once, what was I thinking!).
- Bug in pixel blitting.
- Improved error handling.
- Probably many other minor fixes.

Version 0.1 (17-11-2010)
-------------------------
First release!
- Geoscape:
-- Fully-controllable globe.
-- Globe details like country borders and names.
-- Day/night effect.
-- Initial base placement.
-- Basic UFO spawning and detection.
-- Craft interception with fuel consumption and basic dogfights.
-- Craft repairing/refuelling/rearming.
-- Funding overview.
-- Monthly funding.
-- Scroll-wheel support.
- Basescape:
-- Full base view with facilities.
-- Building new bases with access lift placement.
-- Base information.
-- Base stores.
-- Soldier stats (with randomly generated soldiers).
-- Craft info and equipping.
-- Facility building/removal.
-- Scroll-wheel support.


================================================
FILE: CMakeLists.txt
================================================
cmake_minimum_required ( VERSION 3.5 )

project ( OpenXcom )

set ( CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/modules" )
include(BuildType)
include(GNUInstallDirs)


set (CMAKE_CXX_STANDARD 17)
# use std=c++11 rather than std=gnu++11
#set (CMAKE_CXX_EXTENSIONS OFF)

option ( DEV_BUILD "Development Build. Disable this for release builds" ON )
option ( DUMP_CORE "Disables exception and segfault handling." OFF )
option ( BUILD_PACKAGE "Prepares build for creation of a package with CPack" ON )
set ( TARGET_PLATFORM CACHE STRING "Target platform to include in the package name (win32, etc)" )
option ( EMBED_ASSETS "Embed common and standard into the executable" OFF )
option ( FATAL_WARNING "Treat warnings as errors" OFF )
option ( ENABLE_CLANG_ANALYSIS "When building with clang, enable the static analyzer" OFF )
option ( CHECK_CCACHE "Check if ccache is installed and use it" OFF )
set ( MSVC_WARNING_LEVEL 3 CACHE STRING "Visual Studio warning levels" )
option ( FORCE_INSTALL_DATA_TO_BIN "Force installation of data to binary directory" OFF )
set ( DATADIR "" CACHE STRING "Where to search for datafiles" )

if ( CHECK_CCACHE )
  find_program( CCACHE_PROGRAM ccache )
  if( NOT CCACHE_PROGRAM )
    message ( FATAL_ERROR "CCACHE requested but not found on the system." )
  else ()
    set_property( GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${CCACHE_PROGRAM}" )
    set_property( GLOBAL PROPERTY RULE_LAUNCH_LINK "${CCACHE_PROGRAM}" )
    message ( STATUS "found CCACHE (${CCACHE_PROGRAM})" )
  endif()
endif ()

if ( WIN32 )
  set ( default_deps_dir "${CMAKE_SOURCE_DIR}/deps" )
endif ()

if ( APPLE )
  set ( MACOS_SDLMAIN_M_PATH "${CMAKE_SOURCE_DIR}/src/apple/SDLMain.m" CACHE STRING "Path to SDLMain.m file" )
  option ( CREATE_BUNDLE "Create a Mac OS application bundle" ON )
  if ( NOT EXISTS "${MACOS_SDLMAIN_M_PATH}" )
    message ( FATAL_ERROR "On Mac OS, SDLMain.m is required. Please set the MACOS_SDLMAIN_M_PATH variable" )
  endif ()
endif ()

# C++ version check
if ( CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
  include(CheckCXXCompilerFlag)
  CHECK_CXX_COMPILER_FLAG("-std=c++17" COMPILER_SUPPORTS_CXX17)
  CHECK_CXX_COMPILER_FLAG("-std=c++1z" COMPILER_SUPPORTS_CXX1Z)
  if(COMPILER_SUPPORTS_CXX17)
    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17")
  elseif(COMPILER_SUPPORTS_CXX1Z)
    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++1z")
  else()
    message( FATAL_ERROR "The compiler ${CMAKE_CXX_COMPILER} has no C++17 support. Please use a different C++ compiler.")
  endif()
elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
  include(CheckCXXCompilerFlag)
  CHECK_CXX_COMPILER_FLAG("/std:c++17" COMPILER_SUPPORTS_CXX17)
  if(COMPILER_SUPPORTS_CXX17)
    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c++17")
  else()
    message( FATAL_ERROR "The compiler ${CMAKE_CXX_COMPILER} has no C++17 support. Please use new VS C++ compiler.")
  endif()
endif()

set ( DEPS_DIR "${default_deps_dir}" CACHE STRING "Dependencies directory" )

# Find OpenGL
set (OpenGL_GL_PREFERENCE LEGACY)
find_package ( OpenGL )
if ( NOT OPENGL_FOUND )
  message ( WARNING "Can't find OpenGL - continuing building without OpenGL support." )
  add_definitions(-D__NO_OPENGL)
else ()
  include_directories ( ${OPENGL_INCLUDE_DIR} )
  message ( STATUS "OpenGL libraries: ${OPENGL_LIBRARIES}" )
endif ()

# Include rapidyaml lib
include_directories(${CMAKE_SOURCE_DIR}/libs/rapidyaml)

if(NOT UNIX AND IS_DIRECTORY ${DEPS_DIR})
   include_directories ( ${DEPS_DIR}/include/SDL ${DEPS_DIR}/include )
   if ( CMAKE_CL_64 )
     link_directories ( ${DEPS_DIR}/lib/x64 )
   else ( )
     link_directories ( ${DEPS_DIR}/lib/Win32 )
   endif()
   set( SDL_LIBRARY SDL )
   set ( SDLGFX_LIBRARY SDL_gfx )
   set ( SDLMIXER_LIBRARY SDL_mixer )
   set ( SDLIMAGE_LIBRARY SDL_image )
   set ( PKG_DEPS_LDFLAGS ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLGFX_LIBRARY} ${SDL_LIBRARY} ${OPENGL_LIBRARIES} )
elseif(UNIX OR MINGW OR CYGWIN)
  if(IS_DIRECTORY ${DEPS_DIR})
     set(ENV{PKG_CONFIG_PATH} "${DEPS_DIR}/lib/pkgconfig/")
  endif()

  include(FindPkgConfig)
  pkg_check_modules(PKG_SDL REQUIRED sdl)
  pkg_check_modules(PKG_ZLIB REQUIRED zlib)
  pkg_check_modules(PKG_SDLIMAGE REQUIRED SDL_image)
  pkg_check_modules(PKG_SDLGFX REQUIRED SDL_gfx)
  pkg_check_modules(PKG_SDLMIXER REQUIRED SDL_mixer)

  include_directories(${PKG_SDL_INCLUDE_DIRS} ${PKG_ZLIB_INCLUDE_DIRS} ${PKG_SDLIMAGE_INCLUDE_DIRS})
  include_directories(${PKG_SDLGFX_INCLUDE_DIRS} ${PKG_SDLMIXER_INCLUDE_DIRS})
  set(PKG_DEPS_LDFLAGS ${PKG_SDL_LDFLAGS} ${PKG_ZLIB_LDFLAGS} ${PKG_SDLIMAGE_LDFLAGS} ${PKG_SDLGFX_LDFLAGS} ${PKG_SDLMIXER_LDFLAGS} ${OPENGL_LIBRARIES})

  if (UNIX)
    set(PKG_DEPS_LDFLAGS "${PKG_DEPS_LDFLAGS};dl")
  endif()
  message ( STATUS "PKG_DEPS_LDFLAGS: ${PKG_DEPS_LDFLAGS} ")
else()
  message ( FATAL_ERROR "pkg-config is not supported on your platform. Use DEPS_DIR" )
endif()

# Read version number
set ( file "${CMAKE_SOURCE_DIR}/src/version.h" )
file ( READ ${file} lines )
string ( REGEX MATCH ".*OPENXCOM_VERSION_LONG \"([0-9]+)\\.([0-9]+)\\.([0-9]+)" version_line "${lines}" )
set ( CPACK_PACKAGE_VERSION_MAJOR ${CMAKE_MATCH_1} )
set ( CPACK_PACKAGE_VERSION_MINOR ${CMAKE_MATCH_2} )
set ( CPACK_PACKAGE_VERSION_PATCH "${CMAKE_MATCH_3}" )

find_package ( Git )
if ( GIT_FOUND )
  execute_process ( COMMAND ${GIT_EXECUTABLE} describe --dirty
    WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
    OUTPUT_VARIABLE git_describe_out
    ERROR_VARIABLE git_describe_error
    RESULT_VARIABLE git_describe_result
    )
  string ( REGEX MATCH "([a-z|0-9|.]*)-([0-9]*)-g([a-z|0-9]*)([-|a-z]*)" git_commit "${git_describe_out}" )
  set ( git_tag ${CMAKE_MATCH_1} )
  set ( git_nb_commit ${CMAKE_MATCH_2} )
  set ( git_commit ${CMAKE_MATCH_3} )
  set ( git_dirty ${CMAKE_MATCH_4} )
  execute_process ( COMMAND ${GIT_EXECUTABLE} show -s --format=%ci
    WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
    OUTPUT_VARIABLE git_show_out
    ERROR_VARIABLE git_show_error
    RESULT_VARIABLE git_show_result
  )
  string ( REGEX MATCH "[0-9-]+" git_date "${git_show_out}" )
  set ( GIT_STATE "${git_commit}-${git_date}${git_dirty}" )
else ()
  message( WARNING "Git not found.")
endif()

set ( OPENXCOM_VERSION_GIT "${GIT_STATE}" CACHE STRING "Git version string (after x.x.x)" )

configure_file("${CMAKE_SOURCE_DIR}/src/git_version.h.in" "${CMAKE_CURRENT_BINARY_DIR}/git_version.h" )
include_directories ( "${CMAKE_CURRENT_BINARY_DIR}" )

if ( BUILD_PACKAGE )
  set ( CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}-${GIT_STATE}" )
  set ( CPACK_SOURCE_PACKAGE_FILE_NAME "Extended-${CPACK_PACKAGE_VERSION}-src" )
  set ( CPACK_PACKAGE_FILE_NAME "Extended-${CPACK_PACKAGE_VERSION}-unknown" ) # TODO: determine package suffix (osrelease+arch)

  if ( NOT CPACK_GENERATOR )
    set ( CPACK_GENERATOR "TXZ" )
  endif ()
  if ( NOT CPACK_SOURCE_GENERATOR )
    set ( CPACK_SOURCE_GENERATOR "TXZ" )
  endif ()

  set ( CPACK_PACKAGE_VENDOR "The OpenXcom project" )
  set ( CPACK_PACKAGE_DESCRIPTION_SUMMARY "Open-source clone of UFO: Enemy Unknown" )
  set ( CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_SOURCE_DIR}/cmake/modules/Description.txt" )
  set ( CPACK_RESOURCE_FILE_README "${CMAKE_SOURCE_DIR}/README.md" )
  set ( CPACK_PACKAGE_CONTACT "The OpenXcom project (http://www.openxcom.org)" )
  # DMG-specific -- sets CPACK_GENERATOR to DragNDrop itself
  if (APPLE)
    set ( TARGET_PLATFORM "macos" )
    set ( CPACK_BUNDLE_NAME "OpenXcom Extended" )
    set ( CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/res/mac/AppIcon.icns" )
    set ( CPACK_BUNDLE_PLIST "${CMAKE_BINARY_DIR}/openxcom.app/Contents/Info.plist" )
    set ( CPACK_DMG_VOLUME_NAME "OpenXcom Extended" )
    set ( CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/res/openxcom_block.png" )
    set ( CPACK_GENERATOR "DragNDrop")
  else()
    set ( CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE.txt" )
  endif()

  string ( LENGTH "${TARGET_PLATFORM}" has_target )
  if ( ${has_target} GREATER 0 )
    set ( CPACK_PACKAGE_FILE_NAME "Extended-${CPACK_PACKAGE_VERSION}-${TARGET_PLATFORM}" )
  else ()
    set ( CPACK_PACKAGE_FILE_NAME "Extended-${CPACK_PACKAGE_VERSION}-unknown" )
    message ( WARNING "Missing OPENXCOM_TARGET for package naming. Please set it." )
  endif()

  # DEB-specific -- set -DCPACK_GENERATOR=DEB
  if ( "${CPACK_GENERATOR}" MATCHES "^(.*;)?DEB(;.*)?$" )
    set ( CPACK_DEBIAN_PACKAGE_MAINTAINER "The OpenXcom project" )
    set ( CPACK_DEBIAN_PACKAGE_HOMEPAGE "https://openxcom.org/" )
    set ( CPACK_DEBIAN_PACKAGE_SECTION "games" )
    set ( CPACK_DEBIAN_PACKAGE_PRIORITY "optional" )
    set ( CPACK_DEBIAN_COMPRESSION_TYPE "xz" )
    if ( "${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "x86_64" )
      set ( CPACK_DEBIAN_PACKAGE_ARCHITECTURE "amd64" )
    elseif ( "${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "i686" )
      set ( CPACK_DEBIAN_PACKAGE_ARCHITECTURE "i386" )
    endif ()
    if ( NOT CPACK_DEBIAN_PACKAGE_DEPENDS )
      message ( STATUS "CPACK_DEBIAN_PACKAGE_DEPENDS not set - DEB package will have no dependencies" )
    endif ()
  endif ()
  # RPM-specific -- set -DCPACK_GENERATOR=RPM
  if ( "${CPACK_GENERATOR}" MATCHES "^(.*;)?RPM(;.*)?$" )
    set ( CPACK_RPM_PACKAGE_LICENSE "GPLv3" )
    set ( CPACK_RPM_PACKAGE_GROUP "Amusements/Games" )
    set ( CPACK_RPM_PACKAGE_URL "https://openxcom.org/" )
    set ( CPACK_RPM_COMPRESSION_TYPE "xz" )
    if ( NOT CPACK_RPM_PACKAGE_REQUIRES )
      message ( STATUS "CPACK_RPM_PACKAGE_REQUIRES not set - RPM package will have no dependencies" )
    endif ()
  endif ()
  # NSIS-specific -- set -DCPACK_GENERATOR=NSIS
  set ( CPACK_NSIS_MODIFY_PATH OFF )
  set ( CPACK_NSIS_DISPLAY_NAME "OpenXcom Extended" )
  include ( CPack )
  message ( STATUS "OpenXcom version: ${CPACK_PACKAGE_VERSION}")
endif()

if ( NOT WIN32 OR NOT CPACK_GENERATOR STREQUAL "7Z" ) # FIXME: that's to exclude DEB and RPM, but hacky.
  install(FILES "${CMAKE_SOURCE_DIR}/res/linux/openxcom.desktop"
    DESTINATION "${CMAKE_INSTALL_FULL_DATAROOTDIR}/applications")
  install(FILES "${CMAKE_SOURCE_DIR}/res/linux/icons/openxcom_48x48.png"
    DESTINATION "${CMAKE_INSTALL_FULL_DATAROOTDIR}/icons/hicolor/48x48/apps" RENAME openxcom.png)
  install(FILES "${CMAKE_SOURCE_DIR}/res/linux/icons/openxcom_128x128.png"
    DESTINATION "${CMAKE_INSTALL_FULL_DATAROOTDIR}/icons/hicolor/128x128/apps" RENAME openxcom.png)
  install(FILES "${CMAKE_SOURCE_DIR}/res/linux/icons/openxcom.svg"
    DESTINATION "${CMAKE_INSTALL_FULL_DATAROOTDIR}/icons/hicolor/scalable/apps")
endif ()

add_subdirectory ( docs )
add_subdirectory ( src )


================================================
FILE: Extended.txt
================================================
[b]Extended version of OpenXcom[/b]
[b]Mod version 5.0[/b]
OpenXcom date:   Nightly [dateOrigin/][br/]
OpenXcom commit: [commitOrigin/][br/]
Extended date:   [date/][br/]
Extended commit: [commit/][br/]

[br/][br/]
[i]Ubuntu required libs[/i]
sudo apt-get install libsdl1.2debian libsdl-mixer1.2 libsdl-gfx1.2-4 libsdl-image1.2 libyaml-cpp0.5[br/]

[br/][br/]
[i]Behavior change[/i]

Hyper-Wave Decoder can have less than 100% chance to detect aliens.[br/]
Explosions don't remove unconscious unit if they can't kill them first.[br/]
Craft weapon equip screen is a bit rearranged.[br/]
Fixed "weapons" like the Medikit are now equipped by unit.[br/]
Psi-Amp use 3d range, not 2d.[br/]
Psi-Amp can use weapon power.[br/]
Fixed ammo are added after weapons in armor and unit (armor items are before unit items).[br/]
Corpses, items and Chryssalids are not spawned when unit is killed by weapons with overkill.[br/]
Stunned units can be hited by bullets and fire.[br/]
Big groups of aliens (20+) get less morale losses from casualties.[br/]
Terror units can now spawn with any built-in weapon, not only one defined by name.[br/]
While loading and unloading weapons you must pay the cost of moving the item to hand.[br/]
You can unprime granade for half of prime TUs cost.[br/]
Support for Ufo2000 armor damage type.[br/]
Psi-Amp can now obey maximum weapon range.[br/]
Psi-Amp can now deal direct damage using special attack type in popup menu.[br/]
Throwing now requires a healthy arm to do it (if the item is two-handed, then it requires both).[br/]
You can hit aliens in the head using any item you like, not only firearms stock.[br/]
Items can now be non-throwable.[br/]
Rewriten handling of alien psi attacks to handle new features of Psi-Amp.[br/]
Building, manufactures and research can now have special requirements for buildings available in base.[br/]
Throwing and hitting using two-handed weapons have the same penalty as with shooting.[br/]
[br/]
1.6:[br/]
You can train your solders basic skills.[br/]
Aliens weapon types/weapons can have different turn restriction.[br/]
You can rename weapon slot names in geoscape craft info.[br/]
[br/]
1.7:[br/]
Rewritten item use cost. Now is possible to spend HP, Morale or grain stun damage from using items.[br/]
You can't use old `energy*` properties in item, they are removed and replaced by new one in `cost*`.[br/]
Item have now range threshold unit they start calculating range power reduction.[br/]
Damage type can now change default power change per tile in explosion.[br/]
[br/]
1.8:[br/]
Option for custom weapon deploy for alien missions and ufos.[br/]
[br/]
1.9:[br/]
Options for customizing retaliation mission after shooting dow ufo.[br/]
Options for adding custom dodge chance or unit psi defence.[br/]
[br/]
2.0:[br/]
Breaking change: Psi-Amp use now weapon dropoff and aimRange for attack chance.[br/]
Breaking change: Drop support for Regeneration stat in armor. Use new regen stats now.[br/]
Inventory screens can now have up to 128 backgrounds.[br/]
Unit sprites recolors can now support up to 128 values.[br/]
Option for custom change of TU, HP, Energy, Morale or Stun after next turn based on unit stats.[br/]
New stat bonus based on stun level of unit.[br/]
Option for changing fuse type in granades and flare.[br/]
Option for pre-priming granades on map spawn.[br/]
Option for dodge chance based on direction of attack.[br/]
Oprion for bonus morale recovery when using medkit.[br/]
Option for self heal using medikit.[br/]
[br/]
2.1:[br/]
Craft can now have up to 4 different wepon type per slot.[br/]
Oprion for overriding shape of alien base.[br/]
Option for setting chance of special effect of item.[br/]
Moving can trigger all close proxy not only one.[br/]
Corpse explosion now can have bonus based on unit stats.[br/]
Grenades now can explode at once without destroying each others.[br/]
[br/]
2.2:[br/]
Option for custom sound and animation for miss attack and psi weapons.[br/]
[br/]
2.3:[br/]
Option for defining percent of all action cost stats. Old use of `flatPrime` and `flatThrow` is deprecated.[br/]
Facilities can now require items to build.[br/]
Medikit can now be used without UI and can use `hitSound`.[br/]
[br/]
2.4:[br/]
Option for defining bonus and damage type for melee in range weapons.[br/]
Option for big explosion sound for each items.[br/]
Option for showing fixed weapons on unit.[br/]
[br/]
2.5:[br/]
Update to nightly and bug fix.[br/]
[br/]
2.9:[br/]
Scripting support in unit graphic (more info in game log with debug on).[br/]
`bigSpriteAlt` and `floorSpriteAlt` is now obsolete, will be replaced by scripts in next version.[br/]
New property `refNode` used to shared values between items/solders/armors etc.[br/]
Option for setting numbers of melee hits done by AI.[br/]
Control space usage of soldiers with 2x2 armors in crafts.[br/]
[br/]
3.0:[br/]
Backported game machanic changes from Meridian OXCE+.[br/]
Fix stun damage calculation and add random for random option for final stats change by damage.[br/]
Refactored script handling.[br/]
Script support in reaction atack chance calculations.[br/]
Some light handling improvments.[br/]
New recolr and replace script graphic option for items.[br/]
Option for global events shared by scripts.[br/]
Custom tags that have user defined values.[br/]
[br/]
3.1:[br/]
Base building can now prevent building other buildings.[br/]
New tag type that store other mod id.[br/]
Option for changing defualt unit light radius.[br/]
New functions exposed to script.[br/]
Reaction scripts have now information about runing or strafing of target.[br/]
[br/]
3.2:[br/]
New functions exposed to script.[br/]
[br/]
3.3:[br/]
New light system.[br/]
Option for reserving more space for mod in common surface/sound sets.[br/]
Visibility scripts that determine visibility of targets.[br/]
[br/]
3.5:[br/]
Update to buildin script functions.[br/]
Update to recent nightly OpenXcom.[br/]
[br/]
3.6:[br/]
Config for new lighting system.[br/]
New map script options made by ohartenstein23.[br/]
New scripts for items and units.[br/]
Add option for grenades to explode in hand.[br/]
Changes in handlig items with prime.[br/]
Primed granades are not recoverable if consumable property is set.[br/]
[br/]
3.6a:[br/]
Fix couple of bugs.[br/]
Add some missed scripts.[br/]
Add damage type param to unit damage script.[br/]
[br/]
3.6b:[br/]
Fix critical bug in unit damage function.[br/]
[br/]
3.7:[br/]
New params with shooting weapon and shooter to damage and hit script.[br/]
Merge chagnes from master.[br/]
Random functions in script.[br/]
Vertical map generation support.[br/]
[br/]
3.8:[br/]
Add multi ammo weapons.[br/]
New param with battle action for unit hit and damage script.[br/]
[br/]
3.8a:[br/]
Bug fix.[br/]
[br/]
3.9:[br/]
Bug fix.[br/]
Improvments in displaying multiple ammo items in inventory.[br/]
Script altering experience grain.[br/]
[br/]
3.9a:[br/]
Bug fix.[br/]
[br/]
3.9b:[br/]
Bug fix.[br/]
[br/]
3.9c:[br/]
Bug fix.[br/]
[br/]
3.10:[br/]
Bug fix.[br/]
Update nightly.[br/]
New grenade fuse config.[br/]
[br/]
3.10a:[br/]
Bug fix.[br/]
Update nightly.[br/]
[br/]
3.10b:[br/]
[br/]
4.0:[br/]
Damage script can now alter zombie transformation chance.[br/]
Add access to current difficulty level in scripts.[br/]
Add base function requirmets to buy items, crafts and solders.[br/]
Add access to geoscape soldier in scripts.[br/]
Add script that is run at end of mission.[br/]
Add arcing shoots per attack type (by ohartenstein23).[br/]
Breaking change: Renamed `action` to `battle_action` in reaction scripts.[br/]
Add battle action to `awardExperience` script.[br/]
Breaking change: Renamed access function to statis in armor (added prefix `Stats.`).[br/]
[br/]
4.0a:[br/]
Bug fix.[br/]
[br/]
5.0:[br/]
Merge both OXCE and OXCE+ into one.[br/]
[br/]

[examples]
[br/][br/]
[i]New ruleset[/i]

Example of usage:

In `metadata.yml`:
[code]
reservedSpace: 4 #how many BIGOBS.PCK/FLOOROB.PCK/BATTLE.CAT etc. reserve for that mod, this is multiply of default reserved size.
[/code]

In `*.rul`:
[code]
itemCategories:             #from OXCE+
startingConditions:         #from OXCE+
tooMuchSmokeThreshold:      #from OXCE+
customTrainingFactor: 100   #change whow fast solders train.
chanceToStopRetaliation: 0  #chance to stop retaliation.
kneelBonusGlobal: 120       #default kneel weapon accuracy bonus in prercent.
oneHandedPenaltyGlobal: 80  #default two hand weapon accuracy penalty in percent.
missionRatings:             #from OXCE+
monthlyRatings:             #from OXCE+
difficultyBasedRetaliationDelay: #from OXCE+
[/code]

[code]
items:
  - type: STR_ITEM_TYPE #default config ...
    nameAsInem: ~           #string id used for displaying postfix ammo text in loaded weapon.
    categories: ~           #from OXCE+
    kneelBonus: -1          #kneel weapon accuracy bonus in prercent.
    oneHandedPenalty: -1    #two hand weapon accuracy penalty in percent.
    dropoff: 1     #used by Psi-Amp too. Default for Psi-Amp is 1.
    aimRange: 0    #used by Pis-Amp too. Default for Psi-Amp is 0.
    tuLoad: 15     #cost of loading weapon.
    tuUnload: 8    #cost of unloading weapon.
    specialChance: 90       #chance in % of triggering effect like zombify or corpse, granade and proxy explosion.
    fuseType: -2            #set how prime granade works.
    # -3 -> no priming, flare always work.
    # -2 -> can prime, unlimited time. Granade explode instantly after throw. Flare work only after prime.
    # -1 -> can prime, can set time. Granade explode after set time. Flare and Proxy disappere after set time.
    #  0 -> can prime, set fixed time of 0 turns.
    #  1 -> can prime, set fixed time of 1 turns.
    #  2 -> can prime, set fixed time of 2 turns.
    # ...
    # 22 -> can prime, set fixed time of 22 turns.
    # 23 -> can prime, set fixed time of 23 turns.
    fuseTriggerEvents:
      defaultBehavior: true   #used to enable default fuse behavior. Defualt `true`.
      throwTrigger: false     #timer start on throw.
      throwExplode: false     #item explode (grenade) or is removed on thorw. Defualt `false`. `specialChance` affect this.
      proximityTrigger: false #timer start when unit move in it proximity. Defulat `false`.
      proximityExplode: false #item explode (grenade, proxi) or is removed when unit move in it porximity. Default `false`. `specialChance` affect this.
    accuracyUse: 0          #bonus to accuracy of Psi-Amp special attack.
    accuracyMindControl: 0  #bonus to accuracy of Psi-Amp Mind Control attack.
    accuracyPanic: 0        #bonus to accuracy of Psi-Amp Panic attack.
    accuracyThrow: 0        #accuracy of throw.
    costAimed:
      #cost of Aimed attack.
      time: 2         #time units cost, can be in %. Alias of `tuAimed`.
      energy: 0       #energy unit cost.
      morale: 10      #morale points cost.
      health: 1       #health points cost.
      stun: 2         #stun damage applied by atack use.
    costAuto:
      #cost of Auto attack, if -1 it use `costAimed` value.
      #same propertes like `costAimed`.
    costSnap:
      #cost of Snap attack, if -1 it use `costAimed` value.
      #same propertes like `costAimed`.
    costMelee:
      #cost of Melee attack.
      #same propertes like `costAimed`.
    costUse:
      #cost of item Use and Psi-Amp special attack.
      #same propertes like `costAimed`.
    costMindControl:
      #cost of Psi-Amp Mind Control attack, if -1 it use `costUse` value.
      #same propertes like `costAimed`.
    costPanic:
      #cost of Psi-Amp Panic attack, if -1 it use `costUse` value.
      #same propertes like `costAimed`.
    costThrow:
      #cost of Throw.
      #same propertes like `costAimed`.
    costPrime:
      #cost of Prime granade.
      #same propertes like `costAimed`.
    costUnprime:
      #cost of Unprime granade.
      #same propertes like `costAimed`.
    flatUse:
      #change how cost of all attacks and use work (flat or percent values).
      time: true      #time units cost is flat or %. Alias of `flatRate`.
      energy: true    #energy unit cost is flat or %. Default `true`.
      morale: true    #morale cost is flat or reduced by bravery. Default `true`.
      health: true    #health points cost is flat or %. Default `true`.
      stun: false     #stun damage applied by atack is flat or % of max health. Default `true`.
    flatAimed:
      #changes how `costAimed` behaves (flat or percent values), if -1 it use `flatUse` value.
      #same propertes like `flatUse`.
    flatAuto:
      #changes how `costAuto` behaves (flat or percent values), if -1 it use `flatAimed` value.
      #same propertes like `flatUse`.
    flatSnap:
      #changes how `costSnap` behaves (flat or percent values), if -1 it use `flatAimed` value.
      #same propertes like `flatUse`.
    flatMelee:
      #optional for `costMelee` in range weapons.
      #same propertes like `flatUse`.
      #use of null (aka `~`) or -1 in property will cause fall back to `flatUse` values.
    flatThrow:
      #changes how `costThrow` behaves (flat or percent values).
      #same propertes like `flatUse`.
    flatPrime:
      #changes how `costPrime` behaves (flat or percent values).
      #same propertes like `flatUse`.
    flatUnprime:
      #changes how `costUnprime` behaves (flat or percent values).
      #same propertes like `flatUse`.
    confAimed:
      shots: 1              #number of shots. Defulat `1`.
      name: STR_AIMED_SHOT  #name of attack in action menu.
      ammoSlot: 0           #with ammo slot is used by this attack. Defulat `0`.
      arcing: false         #if `true` it will change attack to arcing shoot.
    confAuto:
      shots: 3              #number of shots, its alias with `autoShots`.
      #...
      #same properties as `confAimed`
      #...
    confSnap:
      #...
      #same properties as `confAimed`
      #...
    confMelee:
      name: ~               #if no name is set name then it will be set based on damage type (stun or normal melee).
      ammoSlot: -1          #override when `battleType` is change, `0` for melee weapons, `-1` for rest.
      #...
      #same properties as `confAimed`
      #...
    ammo:   #list of avaiable ammo slots in weapon.
      0:
        tuLoad: 10                          #alias to `tuLoad` in parent node.
        toUnload: 20                        #alias to `tuUnload` in parent node.
        compatibleAmmo: [ AMMO_A, AMMO_B ]  #alias to `compatibleAmmo` in parent node.
      1:
        #...
        #analoge properties as `0` but without aliasing to parent.
        #...
      2:
        #...
        #analoge properties as `0` but without aliasing to parent.
        #...
      3:
        #...
        #analoge properties as `0` but without aliasing to parent.
        #...
    damageBonus: #used by ammo.
      #each bonus can be writen as: `s: x`, `s: [x]`, `s: [x, y]` or `s: [x, y, z]`.
      #where each value represents coefficient of polynomial `x * s + y * s^2 + z * s^3`.
      #
      #set `strength` to 1.0 if `strengthApplied: true`.
      flatHundred: 0.0 #const bonus equal 100.
      flatOne: 0.0 #const bonus equal 1.
      strength: 0.1
      psi: 0.0 #bonus equal `psiSkill*psiStrength`.
      psiSkill: 0.5
      psiStrength: 0.0
      throwing: 0.0
      bravery: 0.0
      firing: [0.0, 0.0, 0.0]
      health: [0.3]
      tu: 0.0
      reactions: [1, -0.002]
      stamina: 0.0
      melee: 0.0
      strengthMelee: 0.0      #bonus equal `strength*melee`.
      strengthThrowing: 0.0   #bonus equal `strength*throwing`.
      firingReactions: 0.0    #bonus equal `firing*reaction`.
      healthCurrent: 0.0      #curret value of hp.
      tuCurrent: 0.0          #curret value of tu.
      energyCurrent: 0.0      #curret value of energy.
      moraleCurrent: 0.0      #curret value of morale.
      stunCurrent: 0.0        #curret value of stun level.
      healthNormalized: 0.0   #curret hp normalized to 1 (max hp give 1.0).
      tuNormalized: 0.0       #curret tu normalized to 1 (max tu give 1.0).
      energyNormalized: 0.0   #curret energy normalized to 1 (max energy give 1.0).
      moraleNormalized: 0.0   #curret morale normalized to 1 (max morale give 1.0).
      stunNormalized: 0.0     #curret stun level normalized to 1 (max stun compared to current health give 1.0).
    meleeBonus: #used by range weapons melee hit.
      #...
      #same stats like `damageBonus`.
      #...
    accuracyMultiplier: #used by wapons and psi-amp.
      #set `psi` to 0.02 if weapon is psi-amp
      #...
      #same stats like `damageBonus`.
      #...
    meleeMultiplier: #used by melee wapons.
      #set `melee` to 1.00 if `skillApplied: true`
      #...
      #same stats like `damageBonus`.
      #...
    throwMultiplier: #used by throw.
      #set `throwing` to 1.00 for default
      #...
      #same stats like `damageBonus`.
      #...
    powerRangeReduction: 0.0 #how much power a bullet loses per tile, used by Psi-Amp damage too.
    powerRangeThreshold: 0.0 #how far in tiles bullet need fly to start appling `powerRangeReduction`.
    damageAlter: #all values have default values based on `damageType`, used by ammo and corpses.
      FixRadius: 60 #aka `BlastRadius`.
      RandomType: 1 #how roll damage range.
      # 0-> default behavior based on damage type
      # 1-> UFO [0% - 200%]
      # 2-> TFTD [50% - 150%]
      # 3-> Flat  [100% - 100%]
      # 4-> Rng(5,10)
      # 5-> 0
      # 6-> Two dices [0% - 100%] + [0% - 100%]
      ResistType: 1             #what resistance is used by an affected unit, same values like `damageType`.
      FireBlastCalc: false      #fire had special way of calculating blast.
      IgnoreDirection: true     #damage ignores direction of hit, used by smoke and fire.
      IgnoreSelfDestruct: true  #killing using this damage prevents self-destruct by this unit. Used by stun and explosive damage type.
      IgnorePainImmunity: true  #some units don't get stun level from damage.
      IgnoreNormalMoraleLose: false #some units ignore normal morale loss from damage.
      IgnoreOverKill: false     #disables overkill damage. Defualt `true`.
      ArmorEffectiveness: 0.5   #how effective armor is against this damage. Default `0.0` for smoke and stun, `1.0` rest.
      RadiusEffectiveness: 0.3  #how power translates to splash radius. Defualt `0.05` for smoke, stun, explosive, `0.03` for fire, `0.0` rest.
      RadiusReduction: 10.0     #how much explosion power is reduce per tile. Default `10.0`.
      FireThreshold: 0          #how much damage is required to spawn fire on unit (after armor and ToHealth) or tile. Default `0` for fire, `1000.0` for rest.
      SmokeThreshold: 100       #how much damage is required to spawn smoke on tile. Default `0.0` for smoke, `1000.0` for rest.
      ToHealth: 1.0     #how much damage is done to health, can be negative. Default `0.0` for stun, smoke, none, `1.0` for rest.
      ToArmor: 0.25     #how much damage is done to armor. Default `0.0` for stun, smoke, fire, none, `0.25` for rest.
      ToArmorPre: 0.0   #how much damage is done to armor before applying armor protection. Default `0.0`.
      ToWound: 0.1      #determine probability of wounds. Defualt `0.0` for stun, smoke, fire, none, `1.0` for rest (`RandomWound` by defulat change it io 1-3 points by defualt!).
      ToItem: 0.0       #how much power is applied to items. Default `1.0` for explosive, `0.0` for rest.
      ToTile: 0.0       #how much power is applied to the ground. Default `0.0` for stun, smoke, fire, none, `0.5` for rest.
      ToStun: 0.25      #how much damage increases stun level. Default `1.0` for stun, smoke, `0.0` for fire, none, `2.5` for rest.
      ToEnergy: 0.0     #how much power is applied to energy loss. Default `0.0`.
      ToTime: 0.0       #how much power is applied to time units loss. Default `0.0`.
      ToMorale: 0.0     #how much power is applied to morale loss. Affeced by target bravery. Default `0.0` (`IgnoreNormalMoraleLose` control normal morale change).
      RandomHealth: false     #do calucaltion of final health change use random value.
      RandomArmor: false      #do calculation of final armor change use random value.
      RandomArmorPre: false   #do calculation of final armor change use random value.
      RandomWound: false      #for `true` use original radom system giving `1` to `3` wounds, `false` will give linear value based on `ToWound`.
      RandomItem: false       #do calculation of value that compare with item armor use random value.
      RandomTile: false       #do calculation of value that compare with tile armor use random value.
      RandomStun: false       #do calculation of final stun level change use random value.
      RandomEnergy: false     #do calculation of final energy change use random value.
      RandomTime: false       #do calculation of final time units change use random value.
      RandomMorale: false     #do calculation of final moral change use random value.
    meleeType: 2        #work like `damageType` but for range weapon melee hit.
    meleeAlter:         #work like `damageAlter` but for range weapon melee hit.
      #set defaut values based on `meleeType`.
      #...
      #same stats like `damageAlter`.
      #...
    requiresBuy: #what tech is required for the item to be visible in the Hire/Purchase screen.
      - SOME_TECH
      - SOME_TECH_MK2
    requiresBuyBaseFunc:  #list of required base functions needed to buy this.
      - SOME_BASE_FUNC_A
    psiAttackName: STR_HIT_MELEE                      #string id of psi-amp attack name in the pop-up menu. Required to enable special attack.
    primeActionName: STR_PRIME_GRENADE                #string id of grenade prime action name in the pop-up menu. Required to enable prime action. Defulat value `STR_PRIME_GRENADE`;
    primeActionMessage: STR_GRENADE_IS_ACTIVATED      #string id of grenade prime action message.
    unprimeActionName: ~                              #string id of grenade unprime action name in the pop-up menu. Required to enable unprime action.
    unprimeActionMessage: STR_GRENADE_IS_DEACTIVATED  #string id of grenade unprime action message.
    psiRequired: false    #default based on weapon type, if `true` you need Psi Skill to use the weapon.
    moraleRecovery: 10    #amount of recovered morale by medkit. Defailt `0`.
    painKillerRecovery: 0 #how much missing health convert to morale. Default `1.0`.
    allowSelfHeal: true   #can medikit target user.
    medikitType: 0        #change how medikit wroks, `0` default with UI, `1` fast heal, `2` fast stimulant, `3` fast pain killer.
    isConsumable: false   #check if medikit is consumable or primed granade not recoverable.
    isExplodingInHands: false #item if primed will explode in hand, default is `fase`.
    defaultInventorySlot: ~   #where place fixed weapon.
    blockBothHands: false #do item require both hands to use?
    fixedWeaponShow: true #if it's true then it will show fixed weapon on unit.
    hitMissSound: 0       #override `hitSound` when any psi attack was unsuccessful.
    meleeMissSound: 12    #override `meleeSound` when melee attack was unsuccessful.
    psiSound: 0           #override `hitSound` when used for MC or Panic attack.
    psiMissSound: 0       #override `hitMissSound` when used for MC or Panic attack.
    hitMissAnimation: 0   #override `hitAnimation` when special psi attack was unsuccessful. Use `SMOKE.PCK`.
    meleeMissAnimation: 0 #override `meleeMissAnimation` when melee, MC or Panic attack was unsuccessful. Use `HIT.PCK`.
    psiAnimation: 0       #override `meleeAnimation` when used for MC or Panic attack. Use `HIT.PCK`.
    psiMissAnimation: 0   #override `meleeMissAnimation` when MC or Panic attack was unsuccessful. Use `HIT.PCK`.
    explosionHitSound: 2  #override default big explosion sound.
    tags:
      SOME_CUSTOM_TAG: 4  #user defined values used by script.
    scripts:
      recolorItemSprite: ~      #script that handle recoloring of each pixel in item sprite.
      selectItemSprite: ~       #script that handle selecting graphic for item.
      reactionWeaponAction: ~   #script that handle reacion to shoot, throw or melee from that weapon.
      createItem: ~             #script call on creation of new item in battlespace.
      newTurnItem: ~            #script call on each turn for all items in battlescape.
      awardExperience: ~        #script that handle experiance grain from hiting unit.
    ai:
      useDelay: 3       #determine on what turn item can be used by aliens.
      meleeHitCount: 25 #number of hits that AI try to do.
[/code]

[code]
armors:
  - type: STR_ARMOR_TYPE #default config ...
    fearImmune: false    #default true for big units.
    bleedImmune: false   #default true for big units.
    painImmune: false    #default true for big units.
    zombiImmune: false   #ignored by big units.
    overKill: 0.8        #when damage drops HPs to negative value greater than `overKill * maxHP` then the corpse is destroyed, default value is 0.50.
    visibilityAtDay: 20  #default 20 for all.
    visibilityAtDark: 9  #default 20 for aliens, 9 for humans.
    personalLight: 15    #solder light radius.
    specialWeapon: ALIEN_PSI_WEAPON #alien psi or melee attack.
    builtInWeapons: #same as for units.
      - STR_SOME_WEAPON
    psiDefence: #used when attacked by psi-amp.
      #default is `psiStrength` set to `1.0` and `psiSkill` set to `0.2`.
      #...
      #same stats like `damageBonus` in `items`.
      #...
    meleeDodge: #used when attacked by melee hit.
      #default is `0.0`.
      #...
      #same stats like `damageBonus` in `items`.
      #...
    meleeDodgeBackPenalty: 0.2 #how much dodge unit lost when hit from behind. Default `0.0`.
    recovery:
      time: #amount of TU recovered each turn.
        #default is `tu` set to `1.0`
        #...
        #same stats like `damageBonus` in `items`.
        #...
      energy: #amount of Energy recovered each turn.
        #default is `energyRegen` set to `1.0`
        #...
        #same stats like `damageBonus` in `items`.
        #...
        energyRegen: 1.0 #special stat returning vanilia energy regen.
      morale: #amount of Morale recovered each turn.
        #default is `0.0`.
        #...
        #same stats like `damageBonus` in `items`.
        #...
      health: #amount of Health recovered each turn.
        #default is `0.0`.
        #...
        #same stats like `damageBonus` in `items`.
        #...
      stun: #amount of Stun recovered each turn.
        #default is `flatOne` set to `1.0`.
        #...
        #same stats like `damageBonus` in `items`.
        #...
    tags:
      IS_THIS_NINJA: 1        #user defined values used by script.
    scripts:
      recolorUnitSprite: ~    #recolor script call for each pixel in unit sprite, used for corpse sprite too.
      selectUnitSprite: ~     #sprite select script call for each body part.
      reactionUnitAction: ~   #script used for handling reaction for unit performing action.
      reactionUnitReaction: ~ #script used for handling reaction for unit reacting.
      visibilityUnit: ~       #script that handle visibility test of other units, return value need be greater than zero to test be succesful. Second return value is used for distinguish between custom visibility modes, `null` is normal visibility.
      hitUnit: ~              #script call when unit get hit by something, called before armor handling.
      damageUnit: ~           #script call after armor handling, it handle damage to unit.
      createUnit: ~           #script call on creation of new unit in battlescape.
      newTurnUnit: ~          #script call on every turn for every unit in battlescape.
[/code]

[code]
soldiers:
  - type: STR_SOLDIER_A
    requiresBuyBaseFunc:  #list of required base functions needed to buy this.
      - SOME_BASE_FUNC_A
[/code]

[code]
crafts:
  - type: STR_CRAFT_TYPE  #default config ...
    requiresBuyBaseFunc:  #list of required base functions needed to buy this.
      - SOME_BASE_FUNC_A
    radarRange: 672     #craft radar range. Default `672`.
    radarChance: 100    #craft radar dedection chance. Default `100`.
    sightRange: 1696    #alien base dedection range. Default `1696`.
    weapons: 4          #weapon number increased to 4.
    weaponTypes:        #definition of allowed weapon types in craft. Max 4 different types per slot.
      - 0               #slot 1 accepts weapons with type 0. This is default.
      - 0               #slot 2 accepts weapons with type 0.
      - [0, 4, 13]      #slot 3 accepts weapons with type 0, 4 and 13.
      - 1               #slot 4 accepts weapons with type 1.
    weaponStrings:      #string ID used by geoscape craft status.
      - STR_WEAPON_ONE
      - STR_WEAPON_TWO
      - STR_WEAPON_THREE
      - STR_WEAPON_FOURTH
    hitBonus: 0         #bonus percentage to all weapons hit chance. Range [0, 100].
    avoidBonus: 0       #bonus percentage to craft dodge chance. Range [0, 100].
    powerBonus: 0       #bonus percentage to all weapons damage. Range [0, 100].
    armor: 0            #amount of blocked damage per hit.
[/code]

[code]
craftWeapons:
  - type: STR_CRAFTWEAPON_TYPE #default config ...
    weaponType: 1 #default value 0.
    stats: #added to craft's stats.
      fuelMax: 0     #additive bonus to craft stats.
      damageMax: 0   #additive bonus to craft stats.
      speedMax: 0    #additive bonus to craft stats.
      accel: 0       #additive bonus to craft stats.
      radarRange: 0  #additive bonus to craft stats.
      radarChance: 0 #additive bonus to craft stats.
      sightRange: 0  #additive bonus to craft stats.
      hitBonus: 0    #bonus percentage to all weapons hit chance. Range [0, 100].
      avoidBonus: 0  #bonus percentage to craft dodge chance. Range [0, 100].
      powerBonus: 0  #bonus percentage to all weapons damage. Range [0, 100].
      armor: 0       #amount of blocked damage per hit.
[/code]

[code]
ufos:
  - type: STR_UFO_TYPE #default config ...
    sightRange: 268 #xcom base dedection range. Default `268`.
    hitBonus: 0     #bonus percentage to all weapons hit chance. Range [0, 100].
    avoidBonus: 0   #bonus percentage to UFO dodge chance. Range [0, 100].
    powerBonus: 0   #bonus percentage to all weapons damage. Range [0, 100].
    armor: 0        #amount of blocked damage per hit.
    craftCustomDeploy: STR_BATTLESHIP_1 #override craft default weapon deploy.
    missionCustomDeploy: STR_TERROR_MISSION_2 #override mission defulat weapon deploy.
    raceBonus: #bonus stats per race.
      STR_SECTOID: #name of race that bonus apply.
        damageMax: 0  #additive bonus to craft stats.
        speedMax: 0   #additive bonus to craft stats.
        accel: 0      #additive bonus to craft stats.
        sightRange: 0 #additive bonus to craft stats.
        hitBonus: 0   #bonus percentage to all weapon hit chance. Range [0, 100].
        avoidBonus: 0 #bonus percentage to craft avoid chance. Range [0, 100].
        powerBonus: 0 #bonus percentage to all weapon damage. Range [0, 100].
        armor: 0      #amount of blocked damage per hit.
        craftCustomDeploy: STR_BATTLESHIP_3 #override craft default weapon deploy.
        missionCustomDeploy: STR_TERROR_MISSION_2 #override mission defulat weapon deploy.
[/code]

[code]
alienRaces:
  - id: STR_SECTOID
    retaliationMission: STR_ALIEN_RETALIATION   #default mission spawn after destroing ufo.
    retaliationAggression: 0                    #chance modiffer to spawn retaliation mission.
    baseCustomDeploy: STR_ALIEN_BASE_ASSAULT_2  #override alien base default weapon depoly.
    baseCustomMission: STR_MIB_BASE             #override alien base construction.
[/code]

[code]
alienDeployments:
  - id: STR_SOMETHING
    startingCondition:      #from OXCE+
[/code]

[code]
itemCategories:             #from OXCE+
  - type:
    replaceBy:
    hidden:
    listOrder:
[/code]

[code]
startingConditions:         #from OXCE+
  - type:
    armorTransformations:
    defaultArmor:
    defaultItems:
    allowedArmors:
    allowedVehicles:
    allowedItems:
    allowedItemCategories:
    allowedCraft:
[/code]

[code]
facilities:
  - type: STR_SOME_FACILITY
    buildCostItems:
      STR_ITEM:
        build: 10           #how many items of type `STR_ITEM` are require to build.
        refund: 6           #how many items are returned when facility is dismantled.
    provideBaseFunc: [ A ]  #List of custom IDs that this bulding provide for base.
    requiresBaseFunc: [ ]   #List of custom IDs that are require to build this building in base.
    forbidenBaseFunc: [ B ] #List of custom IDs that are forbiden by this building.
    trainingRooms: 0        #Number of solder that can be train in that building, require langue strings.
    refundValue: 0          #how much mony is returned when facility is dismantled.
[/code]

[code]
manufacture:
  - type: STR_SOME_MANUFACTURE
    requiresBaseFunc: [ A, C ] #List of custom IDs that are require to start production in base.
[/code]

[code]
research:
  - type: STR_SOME_RESEARCH
    requiresBaseFunc: [ W, K ] #List of custom IDs that are required to start this research in the base.
[/code]

[code]
terrains:
  - name: CULTA
    mapBlocks:
      - name: SOMETHING
        fuseTimers:
          STR_GRANADE: [6, 16]  #all items of that type will have set fuseTimer to random value in range [6, 16].
[/code]

[code]
lighting:
  enhanced: 7     #flags for lighting system, final value = (`1` if enabled for tiles and fire) + (`2` if enabled for items) + (`4` if enabled for units). Default value `7`.
  maxStatic: 20   #max range of fire and tile light radius. Affect overall game performace! Default `16`.
  maxDynamic: 30  #max range of unit and item light radius. Affect overall game performace! Defulat `24`.
[/code]

[code]
mapScripts:
  - type: CULTA
    commands:
    - type: addBlock
      blocks: [1, 2, 3] 
      terrain: FOREST #Add map 1, 2, or 3 from terrain FOREST
    - type: addLine
      direction: vertical
      rects:
        - [1, 1, 4, 1]
      terrain: URBAN #Add a road from terrain URBAN
    - type: addUFO
      terrain: MOUNT #UFO's LZ block will be from terrain MOUNT
    - type: addCraft
      terrain: JUNGLE #Player craft's LZ block will be from terrain JUNGLE
    - type: fillArea
      terrain: DESERT #Fill the rest of the map with map blocks from terrain DESERT
  - type: URBAN
    commands:
    - type: addBlock
      size: [2, 2, 4] # When using verticalLevels, definition of height is necessary
      verticalLevels: # This block will be a series of maps stacked on top of each other, chosen randomly as with normal addBlock command
      - type: ground # "ground" type maps are always placed first
        groups: 6 # Pick the first block from group 6
        size: [2, 2, 1] # Size in x and y must match the size of the block, vertical size definition is necessary for command to run properly
      - type: middle # "middle" types are filler between "ground" and "ceiling," a list of all middle types is created to loop over to fill the vertical distance
        groups: 7 # Pick a middle floor for this block from group 7
        terrain: SOME_ALTERNATE_URBAN # It's possible to make each section a different terrain
        size: [2, 2, 1]
      - type: middle # This one is placed after the previous one, the command alternates back and forth between this and the previous to fill the size in z
        blocks: [13, 14, 15]
        size: [2, 2, 1]
      - type: ceiling # Placed on top of all the other blocks
        groups: 9
        size: [2, 2, 1]
[/code]

[code]
globe:
  textures:
    - id: 0
      baseTerrain: CULTA #If baseDefenseMapFromLocation is equal to one, this terrain can be used in conjunction with addBlockFromTerrain and fillAreaFrom terrain to populate empty squares on base defense maps
[/code]

[code]
baseDefenseMapFromLocation: 1 #If equal to one, the RNG will be seeded by the base's location when generating the map and returned to it's original value after
[/code]

[code]
ai:
  useDelayBlaster: 3
  useDelayFirearm: 0
  useDelayGrenade: 3
  useDelayMelee: 0
  useDelayPsionic: 0
[/code]

[code]
extended:
  tags:                     #definitions of user defined values used by script.
    RuleItem:               #used by `items` nodes.
      SOME_CUSTOM_TAG: int
      #avaiable types:
      #`int` - natural number
      #`RuleList` - name of other mod that is loaded. Accessed as id number in script. Have value -1 if mod with that name do not exists.
    RuleArmor:              #used by `armors` nodes.
      IS_THIS_NINJA: int
  scripts:
    reactionUnitAction:     #name of script that have enabled global events.
      - offset: 1.2         #order in witch each global event is run.
        code: |             #script that will be called by event.
          #some code
          return 100;
[/code]

[code]
extraStrings:
  - type: en-US
    strings:
      STR_NOT_ENOUGH_ITEMS: "Lack of {0} {1} items"   #required when using `buildCostItems` in `facilities`. `{0}` is name of item, `{1}` is number of item we don't have.
      STR_PHYSICAL_TRAINING: "Physical Training"      #required when using `trainingRooms` in `facilities`.
      STR_TRAINING: "Training"                        #required when using `trainingRooms` in `facilities`.
      STR_REMAINING_TRAINING_FACILITY_CAPACITY: "REMAINING TRAINING CAPACITY> {ALT}{0}" #required when using `trainingRooms` in `facilities`.
      STR_NOT_ENOUGH_MORALE: "You lack discipline!"   #required when using item morale use cost.
      STR_NOT_ENOUGH_HEALTH: "Not enough blood!"      #required when using item health use cost.
      STR_NOT_ENOUGH_STUN: "Too much pain!"           #required when using item stun use cost.
      STR_NO_USES_LEFT: "You can't use medi-kit"      #required when using `medikitType`.
      STR_NOT_ENOUGH_CRAFT_SPACE: "You can't fit it!" #required when you try change armor with 2x2 size and craft don't have space.
[/code]

Examples of script usage:


[code]
#special statements
someScriptCode: |
  var int temp;     #define variable of type `int` with name `temp`.
  var int zero 42;  #new variable with begining value of 42.

  if OPERATION A B; #`OPERATION` can be: `lt` - less, `le` - less equal, `gt` - greater, `ge` - greater equal, `eq` - equal, `neq` - not equal
    #some code 1
  else OPERATION A B; #`else` can have same condition as first `if`.
    #some code 2
  else OPERATION A B; #you can repeat `else` with test multiple times.
    #some code 3
  else;
    #final case, can be skipped.
  end;

  if or lt A B eq C D;
    #you can write multiple operation with `or`.
    #result will be true if any of this operation would return true.
  end;
  if and gt A B neq C D le E F;
    #same for `and` but in this case all operation need be true.
  end;

  return B; #exit script with value of `B`.
[/code]

[code]
extended:
  tags:
    RuleArmor:
      CORPSE_SWITCH_ENABLED: int
      CORPSE_SWITCH_RESOURCES_MOD: RuleList
      CORPSE_SWITCH_SPRITE_FLOOR_STUN: int
      CORPSE_SWITCH_SPRITE_FLOOR_WOUND: int
      CORPSE_SWITCH_SPRITE_FLOOR_DEAD: int
      CORPSE_SWITCH_SPRITE_BIG_STUN: int
      CORPSE_SWITCH_SPRITE_BIG_WOUND: int
      CORPSE_SWITCH_SPRITE_BIG_DEAD: int
  scripts:
    selectItemSprite:
      - offset: 1
        code: |
          #custom corpse graphic based on state of unit.
          var int curr_hp;
          var int curr_wounds;
          var int temp;
          var ptr BattleUnit unit;
          var ptr RuleArmor armor;
          
          item.getBattleUnit unit;
          unit.getRuleArmor armor;
          if neq armor null;
            unit.getHealth curr_hp;
            unit.getFatalwoundsTotal curr_wounds;
            armor.getTag temp Tag.CORPSE_SWITCH_ENABLED;
            if eq temp 1;
              armor.getTag temp Tag.CORPSE_SWITCH_RESOURCES_MOD;
              if eq blit_part blit_item_floor;
                if le curr_hp 0;
                  armor.getTag sprite_index Tag.CORPSE_SWITCH_SPRITE_FLOOR_DEAD;
                else gt curr_wounds 0;
                  armor.getTag sprite_index Tag.CORPSE_SWITCH_SPRITE_FLOOR_WOUND;
                else;
                  armor.getTag sprite_index Tag.CORPSE_SWITCH_SPRITE_FLOOR_STUN;
                end;
                rules.getSpriteOffsetFloorob sprite_index temp;
                return sprite_index;
              else eq blit_part blit_item_big;
                if le curr_hp 0;
                  armor.getTag sprite_index Tag.CORPSE_SWITCH_SPRITE_BIG_DEAD;
                else gt curr_wounds 0;
                  armor.getTag sprite_index Tag.CORPSE_SWITCH_SPRITE_BIG_WOUND;
                else;
                  armor.getTag sprite_index Tag.CORPSE_SWITCH_SPRITE_BIG_STUN;
                end;
                rules.getSpriteOffsetBigobs sprite_index temp;
                return sprite_index;
              end;
            end;
          end;
          return sprite_index;
#enabling this functionality for unit
armors:
  - type: STR_NONE_UC
    tags:
      CORPSE_SWITCH_ENABLED: 1 #1 enable this functionality for this unit, 0 disable
      CORPSE_SWITCH_RESOURCES_MOD: current #to what mod sprites belongs to, `current` mean this mod.
      CORPSE_SWITCH_SPRITE_FLOOR_STUN: 32
      CORPSE_SWITCH_SPRITE_FLOOR_WOUND: 33
      CORPSE_SWITCH_SPRITE_FLOOR_DEAD: 34
      CORPSE_SWITCH_SPRITE_BIG_STUN: 42
      CORPSE_SWITCH_SPRITE_BIG_WOUND: 43
      CORPSE_SWITCH_SPRITE_BIG_DEAD: 44
[/code]

[code]
armors:
  - type: PARROT_ARMOR
    drawingRoutine: 4
    scripts:
      selectUnitSprite: |
        #this script will always run move animation of unit.
        var int temp;
        var int walking;
        unit.isWalking walking;
        if eq walking 0;
          unit.getId temp;
          offsetmod temp 11 0 8; #desync animation of different units
          add temp anim_frame;
          wavegen_saw temp 8 8 7;
          mul sprite_offset 8;
          add sprite_offset 8;
          add sprite_offset temp;
          set sprite_index sprite_offset;
        else;
          add sprite_index sprite_offset;
        end;
        return sprite_index;
[/code]

[/examples]

[br/][br/]
[i]Links[/i]

Current working branch:[br/]
https://github.com/Yankes/OpenXcom/tree/OpenXcomExtended[br/]
[br/]
Download available on mod site (require latest nightly):[br/]
http://www.openxcom.com/mod/openxcom-extended[br/]
[br/]
Backup:[br/]
https://www.mediafire.com/folder/w07p0ibc985kd/OXCE[br/]
[br/]
Forum thread:[br/]
http://openxcom.org/forum/index.php?topic=2915.msg31641#msg31641[br/]

[br/]
[br/]
[i]Credits[/i]

Meridian for OXCE+ :)[br/]
stiansel for FOV speedup.[br/]
redv & WarBoy1982 for a couple of commits.[br/]
SolarusScorch for fixing language in readme.[br/]
SupSuper & WarBoy1982 & Daiky for OpenXcom :)[br/]


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FILE: LICENSE.txt
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  If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.

  Later license versions may give you additional or different
permissions.  However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.

  15. Disclaimer of Warranty.

  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

  16. Limitation of Liability.

  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.

  17. Interpretation of Sections 15 and 16.

  If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.

                     END OF TERMS AND CONDITIONS

            How to Apply These Terms to Your New Programs

  If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.

  To do so, attach the following notices to the program.  It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.

Also add information on how to contact you by electronic and paper mail.

  If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:

    <program>  Copyright (C) <year>  <name of author>
    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
    This is free software, and you are welcome to redistribute it
    under certain conditions; type `show c' for details.

The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License.  Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".

  You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.

  The GNU General Public License does not permit incorporating your program
into proprietary programs.  If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library.  If this is what you want to do, use the GNU Lesser General
Public License instead of this License.  But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

================================================
FILE: README-macOS.md
================================================
# Building for MacOS

## Dependencies

To successfully build an OpenXcom macOS bundle you will need relevant dependencies installed:

The dependencies you require are following:
- cmake, version 3.12.0 or later
- SDL (libsdl1.2)
- SDL_mixer (libsdl-mixer1.2)
- SDL_gfx (libsdl-gfx1.2), version 2.0.22 or later
- SDL_image (libsdl-image1.2)

CMake is used to configure the project. Download it [manually](https://cmake.org/download/) or install it with [Homebrew](https://brew.sh) (`brew install cmake`).

The easiest way of getting library dependencies is [MacPorts](https://www.macports.org/):
```sh
port -N install libsdl -compat +legacy libsdl_gfx libsdl_image libsdl_mixer
```

Following instructions assume MacPorts is installed in default prefix `/opt/local`. If you installed ports into different location, replace it.

## Building
This project has two ways to build: one with make and the other with Xcode.  The make way is typically used for CI builds and produces a similar artifact as the Linux build.  If you're just looking to get a quick build, this is a good way to do so.  The Xcode way is useful if you're developing features (or bug fixes) and require the need for a debugger or an IDE experience.

### Make
1. In the root of the repository, generate the Makefile with cmake (Release is also a valid build type):
    ```
    cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_PREFIX_PATH=/opt/local -B build .
    ```
1. Copy the vanilla game assets (UFO/TFTD) into the build's `bin/` directory. If the game is next to the repo, cd into game and run:
    ```sh
    cp  -r GEODATA GEOGRAPH MAPS ROUTES SOUND TERRAIN UFOGRAPH UFOINTRO* UNITS ../OpenXcom/bin/UFO/
    ```
1. Build the project (2 being the number of threads to run):
    ```sh
    cmake --build build -j2
    ```
1. Make sure that you set up your [Data directory](https://github.com/OpenXcom/OpenXcom#directory-locations) properly.
1. Your artifact will be named `openxcom.app` in the build target directory.


### Xcode
1. In the root of the repository, generate the XCode project file with cmake (Release is also a valid build type):
    ```sh
    cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_PREFIX_PATH=/opt/local -G Xcode -B build .
    ```
1. Open the `OpenXcom.xcodeproj` in Xcode.
1. Copy the vanilla game assets (UFO/TFTD) into the build's `bin/` directory.
1. Build with cmd-B
1. Your artifact will be named `openxcom.app` in the build target directory (Debug or Release).

## Additional Help
Should you require any further assistance regarding the macOS build - feel free to ask around on the official forums - https://openxcom.org/forum/ or contact us directly on GitHub - [@rcreasey](http://github.com/rcreasey)


================================================
FILE: README.md
================================================
# OpenXcom [![Workflow Status][workflow-badge]][actions-url]

[workflow-badge]: https://github.com/OpenXcom/OpenXcom/workflows/ci/badge.svg
[actions-url]: https://github.com/OpenXcom/OpenXcom/actions

OpenXcom is an open-source clone of the popular "UFO: Enemy Unknown" ("X-COM:
UFO Defense" in the USA release) and "X-COM: Terror From the Deep" videogames
by Microprose, licensed under the GPL and written in C++ / SDL.

See more info at the [website](https://openxcom.org)
and the [wiki](https://www.ufopaedia.org/index.php/OpenXcom).

Uses modified code from SDL\_gfx (LGPL) with permission from author.

## Installation

OpenXcom requires a vanilla copy of the X-COM resources -- from either or both
of the original games.  If you own the games on Steam, the Windows installer
will automatically detect it and copy the resources over for you.

If you want to copy things over manually, you can find the Steam game folders
at:

    UFO: "Steam\SteamApps\common\XCom UFO Defense\XCOM"
    TFTD: "Steam\SteamApps\common\X-COM Terror from the Deep\TFD"

Do not use modded versions (e.g. with XcomUtil) as they may cause bugs and
crashes.  Copy the UFO subfolders to the UFO subdirectory in OpenXcom's data
or user folder and/or the TFTD subfolders to the TFTD subdirectory in OpenXcom's
data or user folder (see below for folder locations).

## Mods

Mods are an important and exciting part of the game.  OpenXcom comes with a set
of standard mods based on traditional XcomUtil and UFOExtender functionality.
There is also a [mod portal website](https://openxcom.mod.io/) with a thriving
mod community with hundreds of innovative mods to choose from.

To install a mod, go to the mods subdirectory in your user directory (see below
for folder locations).  Extract the mod into a new subdirectory.  WinZip has an
"Extract to" option that creates a directory whose name is based on the archive
name.  It doesn't really matter what the directory name is as long as it is
unique.  Some mods are packed with extra directories at the top, so you may
need to move files around inside the new mod directory to get things straighted
out.  For example, if you extract a mod to mods/LulzMod and you see something
like:

    mods/LulzMod/data/TERRAIN/
    mods/LulzMod/data/Rulesets/

and so on, just move everything up a level so it looks like:

    mods/LulzMod/TERRAIN/
    mods/LulzMod/Rulesets/

and you're good to go!  Enable your new mod on the Options -> Mods page in-game.

## Directory Locations

OpenXcom has three directory locations that it searches for user and game files:

<table>
  <tr>
    <th>Folder Type</th>
    <th>Folder Contents</th>
  </tr>
  <tr>
    <td>user</td>
    <td>mods, savegames, screenshots</td>
  </tr>
  <tr>
    <td>config</td>
    <td>game configuration</td>
  </tr>
  <tr>
    <td>data</td>
    <td>UFO and TFTD data files, standard mods, common resources</td>
  </tr>
</table>

Each of these default to different paths on different operating systems (shown
below).  For the user and config directories, OpenXcom will search a list of
directories and use the first one that already exists.  If none exist, it will
create a directory and use that.  When searching for files in the data
directory, OpenXcom will search through all of the named directories, so some
files can be installed in one directory and others in another.  This gives
you some flexibility in case you can't copy UFO or TFTD resource files to some
system locations.  You can also specify your own path for each of these by
passing a commandline argument when running OpenXcom.  For example:

    openxcom -data "$HOME/bin/OpenXcom/usr/share/openxcom"

or, if you have a fully self-contained installation:

    openxcom -data "$HOME/games/openxcom/data" -user "$HOME/games/openxcom/user" -config "$HOME/games/openxcom/config"

### Windows

User and Config folder:
- C:\Documents and Settings\\\<user\>\My Documents\OpenXcom (Windows 2000/XP)
- C:\Users\\\<user\>\Documents\OpenXcom (Windows Vista/7)
- \<game directory\>\user
- .\user

Data folders:
- C:\Documents and Settings\\\<user\>\My Documents\OpenXcom\data (Windows 2000/XP)
- DATADIR build flag
- C:\Users\\\<user\>\Documents\OpenXcom\data (Windows Vista/7/8)
- \<game directory\>
- . (the current directory)

### Mac OS X

User and Config folder:
- $XDG\_DATA\_HOME/openxcom (if $XDG\_DATA\_HOME is defined)
- $HOME/Library/Application Support/OpenXcom
- $HOME/.openxcom
- ./user

Data folders:
- $XDG\_DATA\_HOME/openxcom (if $XDG\_DATA\_HOME is defined)
- $HOME/Library/Application Support/OpenXcom (if $XDG\_DATA\_HOME is not defined)
- DATADIR build flag
- $XDG\_DATA\_DIRS/openxcom (for each directory in $XDG\_DATA\_DIRS if $XDG\_DATA\_DIRS is defined)
- /Users/Shared/OpenXcom (if $XDG\_DATA\_DIRS is not defined or is empty)
- . (the current directory)

### Linux

User folder:
- $XDG\_DATA\_HOME/openxcom (if $XDG\_DATA\_HOME is defined)
- $HOME/.local/share/openxcom (if $XDG\_DATA\_HOME is not defined)
- $HOME/.openxcom
- ./user

Config folder:
- $XDG\_CONFIG\_HOME/openxcom (if $XDG\_CONFIG\_HOME is defined)
- $HOME/.config/openxcom (if $XDG\_CONFIG\_HOME is not defined)

Data folders:
- $XDG\_DATA\_HOME/openxcom (if $XDG\_DATA\_HOME is defined)
- $HOME/.local/share/openxcom (if $XDG\_DATA\_HOME is not defined)
- DATADIR build flag
- $XDG\_DATA\_DIRS/openxcom (for each directory in $XDG\_DATA\_DIRS if $XDG\_DATA\_DIRS is defined)
- /usr/local/share/openxcom (if $XDG\_DATA\_DIRS is not defined or is empty)
- /usr/share/openxcom (if $XDG\_DATA\_DIRS is not defined or is empty)
- the directory data files were installed to
- . (the current directory)

## Configuration

OpenXcom has a variety of game settings and extras that can be customized, both
in-game and out-game. These options are global and affect any old or new
savegame.

For more details please check the [wiki](https://ufopaedia.org/index.php/Options_(OpenXcom)).

## Development

OpenXcom requires the following developer libraries:

- [SDL](https://www.libsdl.org) (libsdl1.2)
- [SDL\_mixer](https://www.libsdl.org/projects/SDL_mixer/) (libsdl-mixer1.2)
- [SDL\_gfx](https://www.ferzkopp.net/wordpress/2016/01/02/sdl_gfx-sdl2_gfx/) (libsdl-gfx1.2), version 2.0.22 or later
- [SDL\_image](https://www.libsdl.org/projects/SDL_image/) (libsdl-image1.2)

The source code includes files for the following build tools:

- Microsoft Visual C++ 2010 or newer
- Xcode
- Make (see Makefile.simple)
- CMake

It's also been tested on a variety of other tools on Windows/Mac/Linux. More
detailed compiling instructions are available at the
[wiki](https://ufopaedia.org/index.php/Compiling_(OpenXcom)), along with
pre-compiled dependency packages.


================================================
FILE: bin/common/Language/Android/cs.yml
================================================
cs:
  STR_SYSTEM: "SYSTÉM"
  STR_CONTROLS_LABEL: "Upravit ovládání"
  STR_RECONFIGURE_DIRS: "Nastavit složky hry"
  STR_RECONFIGURE_DIRS_BTN: "Nastavit složky"
  STR_LOG_FILE: "Soubor"
  STR_LOG_TOUCH_EVENTS: "Loguj dotyky"
  STR_FAKE_EVENTS: "Falešné události"
  STR_FORCE_GL_MODE: "Vynuť GL mod"
  STR_FORCE_GL_MODE_DESC: "Vynutí formát textur RGB565. Použij, pokud máš obrazovku načervenalou. Projeví se po restartu."
  STR_MOUSE_MODE: "Mód myši"
  STR_MOUSE_BASIC: "Základní"
  STR_MOUSE_EXTENDED: "Rozšířený"
  STR_LISTDRAGSCROLL: "Listování přetáhnutím"
  STR_DRAGREORDER: "Tahem přeřadíte vojáky"
  STR_DRAGREORDER_DESC: "Přetáhnutím vojáky seřazujete na obrazovce vybavení letadla"
  STR_SHOW_CURSOR: "Zobraz kurzor"


================================================
FILE: bin/common/Language/Android/de.yml
================================================
de:
  STR_SYSTEM: "SYSTEM"
  STR_SWIPE: "Wischen zum Drehen"
  STR_HOLD: "Halten zum Drehen"
  STR_SWIPE_DESC: "Wische in die Richtung, in die der Soldat gehen soll."
  STR_HOLD_DESC: "Tippen und halten Sie in die Richtung, in die Ihr Soldat zeigen soll."
  STR_SYSTEM_UI: "Android Nutzeroberfläche Anzeigemodus"
  STR_SYSTEM_UI_DESC: "Ändert den Anzeigemodus der Android-Navigationsleiste"
  STR_ALWAYS_SHOWN: "Immer anzeigen"
  STR_LOW_PROFILE: "Geringes Profil"
  STR_IMMERSIVE: "Immersiver Modus"
  STR_CONTROLS_LABEL: "Bearbeite Steuerung"
  STR_RECONFIGURE_DIRS: "Bestimme Spiel-Ordner"
  STR_RECONFIGURE_DIRS_BTN: "Bestimme Ordner"
  STR_LOG_DESTINATION: "Protokollieren nach"
  STR_LOG_FILE: "Datei"
  STR_LOG_FILE_DESC: "Schicke dein Log zu openxcom.log Kann zu starken Performanceproblemen führen!"
  STR_LOG_SYSTEM: "Logcat"
  STR_LOG_SYSTEM_DESC: "Protokoll in das Android-Systemprotokoll schreiben. Die Deaktivierung dieser Option kann die Leistung ein wenig erhöhen, verhindert aber, dass nützliche Meldungen im Protokoll erscheinen."
  STR_DEBUG_OPTIONS: "Debug Optionen"
  STR_LOG_TOUCH_EVENTS: "Berührungsereignisse"
  STR_LOG_TOUCH_EVENTS_DESC: "Protokolliert alle Berührungsereignisse. Dies wird die Leistung erheblich verringern, sollte aber für die Fehlersuche nützlich sein."
  STR_FAKE_EVENTS: "Falsche Events"
  STR_FAKE_EVENTS_DESC: "Sendet vorgetäuschte Finger-Up-Touch-Ereignisse. Benutzen Sie diese Funktion, wenn Tasten eingefroren sind."
  STR_FORCE_GL_MODE: "Erzwungener GL Modus"
  STR_FORCE_GL_MODE_DESC: "Zwings die Texturen in ein RGB565 Format. Nutze diese Einstellung wenn du rote Flecken auf dem Bildschirm hast. Wird erst nach einem Neustart angewendet."
  STR_MOUSE_MODE: "Mausmodus"
  STR_MOUSE_BASIC: "Standard"
  STR_MOUSE_EXTENDED: "Erweitert"
  STR_MOUSE_MODE_DESC: "Der erweiterte Modus ermöglicht native Mausereignisse und bietet ein desktopähnliches Erlebnis."
  STR_LISTDRAGSCROLL: "Ziehen und Scrollen der Liste"
  STR_LISTDRAGSCROLL_DESC: "Aktiviere Drag-Scrolling für scrollbare Listen. Nützlich für Touchscreen basierende Geräte"
  STR_DRAGREORDER: "Ziehen um Soldaten neu zu Ordnen"
  STR_DRAGREORDER_DESC: "Ziehen um Soldaten im Ausrüstungsbildschirm neu zu Ordnen"
  STR_SHOW_CURSOR: "Zeige Cursor"
  STR_SHOW_CURSOR_DESC: "Ziehe den gelben Cursor Pfeil. Nützlich mit einer Maus"
  STR_FRAMESKIP: "Maximal übersprungene Frames"
  STR_FRAMESKIP_DESC: "Dies ist die maximale Zahl an Frames, die übersprungen werden können. Bedingt durch den Codes während des Spiels."


================================================
FILE: bin/common/Language/Android/el.yml
================================================
el:
  STR_SYSTEM: "ΣΥΣΤΗΜΑ"
  STR_SWIPE: "Σύρετε για στροφή"
  STR_HOLD: "Κρατήστε για στροφή"
  STR_SWIPE_DESC: "Σύρε από έναν στρατιώτη προς την κατεύθυνση που θέλεις να κοιτάει."
  STR_HOLD_DESC: "Πατήστε παρατεταμένα προς την κατεύθυνση που θέλετε να κοιτάει ο στρατιώτης σας"
  STR_SYSTEM_UI: "Λειτουργία προβολής διεπαφής χρήστη Android"
  STR_SYSTEM_UI_DESC: "Αλλαγή λειτουργίας εμφάνισης μπάρας πλοήγησης στο Android"
  STR_ALWAYS_SHOWN: "Πάντα εμφανίζεται"
  STR_LOW_PROFILE: "Χαμηλό προφίλ"
  STR_IMMERSIVE: "Λειτουργία εμβύθισης"
  STR_CONTROLS_LABEL: "Προσαρμογή ελέγχου"
  STR_RECONFIGURE_DIRS: "Ρύθμιση φακέλων παιχνιδιών"
  STR_RECONFIGURE_DIRS_BTN: "Ορισμός φακέλων"
  STR_LOG_DESTINATION: "Σύνδεση στο"
  STR_LOG_FILE: "Αρχείο"
  STR_LOG_FILE_DESC: "Γράψτε το αρχείο καταγραφής στο openxcom.log. Μπορεί να προκαλέσει ΣΗΜΑΝΤΙΚΕΣ πτώσεις απόδοσης!"
  STR_LOG_SYSTEM: "Καταγραφή"
  STR_LOG_SYSTEM_DESC: "Write log to Android system log. Disabling this option might increase performance a bit, but will prevent useful messages from appearing in log. Η απενεργοποίηση αυτής της επιλογής μπορεί να αυξήσει λίγο την απόδοση, αλλά θα αποτρέψει την εμφάνιση χρήσιμων μηνυμάτων στο καταγραφικό."
  STR_DEBUG_OPTIONS: "Επιλογές εντοπισμού σφαλμάτων"
  STR_LOG_TOUCH_EVENTS: "Καταγραφή αφήσεων"
  STR_LOG_TOUCH_EVENTS_DESC: "Καταγράψτε όλα τα γεγονότα αφής στο αρχείο καταγραφής.Θα μειώσει σημαντικά την απόδοση, αλλά θα πρέπει να είναι χρήσιμο για τον εντοπισμό σφαλμάτων."
  STR_FAKE_EVENTS: "Ψεύτικες εκδηλώσεις"
  STR_FAKE_EVENTS_DESC: "Στέλνει ψεύτικα συμβάντα αφής δάκτυλου προς τα επάνω. Χρησιμοποιήστε αυτό εάν συνεχίζετε να αντιμετωπίζετε κολλημένα κουμπιά"
  STR_FORCE_GL_MODE: "Εξαναγκασμός λειτουργίας GL"
  STR_FORCE_GL_MODE_DESC: "Επιβάλλει τη μορφή υφής σε RGB565. Χρησιμοποιήστε αυτήν τη ρύθμιση, εάν η οθόνη σας έχει κόκκινο χρώμα. Εφαρμόζεται μετά από επανεκκίνηση."
  STR_MOUSE_MODE: "Λειτουργία με ποντίκι"
  STR_MOUSE_BASIC: "Βασικά"
  STR_MOUSE_EXTENDED: "Εκτεταμένη"
  STR_MOUSE_MODE_DESC: "Η επεκταμένη λειτουργία ενεργοποιεί τα φυσικά γεγονότα του ποντικιού, παρέχοντας μια εμπειρία που πλησιάζει στον υπολογιστή."
  STR_LISTDRAGSCROLL: "σύρσιμο λίστας με το δάκτυλο"
  STR_LISTDRAGSCROLL_DESC: "Ενεργοποιήστε την κύλιση με σύρσιμο για λίστες με δυνατότητα κύλισης. Χρήσιμο για συσκευές με οθόνη αφής."
  STR_DRAGREORDER: "Σύρετε για αναδιάταξη στρατιωτών"
  STR_DRAGREORDER_DESC: "Σύρε στρατιώτες για να τους αναδιατάξεις στην οθόνη εξοπλισμού του σκάφους."
  STR_SHOW_CURSOR: "Εμφάνιση κέρσορα"
  STR_SHOW_CURSOR_DESC: "Σχεδιάστε το κίτρινο βέλος του κέρσορα. Χρήσιμο με το ποντίκι."
  STR_FRAMESKIP: "Παράβλεψη μέγιστων καρέ"
  STR_FRAMESKIP_DESC: "Αυτός είναι ο μέγιστος αριθμός καρέ που μπορεί να παραλείψει ο κώδικας σχεδίασης κατά τη διάρκεια του παιχνιδιού."


================================================
FILE: bin/common/Language/Android/en-GB.yml
================================================
en-GB:
  STR_SYSTEM: "SYSTEM"
  STR_SWIPE: "Swipe to turn"
  STR_HOLD: "Hold to turn"
  STR_SWIPE_DESC: "Swipe from a soldier in the direction you want him to face"
  STR_HOLD_DESC: "Tap and hold in the direction you want your soldier to face"
  STR_SYSTEM_UI: "Android UI display mode"
  STR_SYSTEM_UI_DESC: "Changes Android navigation bar display mode"
  STR_ALWAYS_SHOWN: "Always shown"
  STR_LOW_PROFILE: "Low profile"
  STR_IMMERSIVE: "Immersive mode"
  STR_CONTROLS_LABEL: "Customise controls"
  STR_RECONFIGURE_DIRS: "Set game folders"
  STR_RECONFIGURE_DIRS_BTN: "Set folders"
  STR_LOG_DESTINATION: "Log to"
  STR_LOG_FILE: "File"
  STR_LOG_FILE_DESC: "Write log to openxcom.log. May cause SEVERE performance drops!"
  STR_LOG_SYSTEM: "Logcat"
  STR_LOG_SYSTEM_DESC: "Write log to Android system log. Disabling this option might increase performance a bit, but will prevent useful messages from appearing in log."
  STR_DEBUG_OPTIONS: "Debug options"
  STR_LOG_TOUCH_EVENTS: "Log touches"
  STR_LOG_TOUCH_EVENTS_DESC: "Write all touch events to log. Will decrease performance significantly, but should be useful for debugging."
  STR_FAKE_EVENTS: "Fake events"
  STR_FAKE_EVENTS_DESC: "Sends fake fingerUp touch events. Use this if you keep getting stuck buttons."
  STR_FORCE_GL_MODE: "Force GL mode"
  STR_FORCE_GL_MODE_DESC: "Forces texture format to RGB565. Use this setting if you're getting red-tinted screen. Applies after restart."
  STR_MOUSE_MODE: "Mouse mode"
  STR_MOUSE_BASIC: "Basic"
  STR_MOUSE_EXTENDED: "Extended"
  STR_MOUSE_MODE_DESC: "Extended mode enables native mouse events, providing near-desktop experience."
  STR_LISTDRAGSCROLL: "List drag-scrolling"
  STR_LISTDRAGSCROLL_DESC: "Enable drag-scrolling for scrollable lists. Useful for touchscreen-based devices."
  STR_DRAGREORDER: "Drag to reorder soldiers"
  STR_DRAGREORDER_DESC: "Drag soldiers to reorder them in the craft equipment screen."
  STR_SHOW_CURSOR: "Show cursor"
  STR_SHOW_CURSOR_DESC: "Draw the yellow cursor arrow. Useful with a mouse."
  STR_FRAMESKIP: "Maximum frames skipped"
  STR_FRAMESKIP_DESC: "This is the maximum number of frames that may be skipped by the draw code during gameplay"


================================================
FILE: bin/common/Language/Android/en-US.yml
================================================
en-US:
  STR_SYSTEM: "SYSTEM"
  STR_SWIPE: "Swipe to turn"
  STR_HOLD: "Hold to turn"
  STR_SWIPE_DESC: "Swipe from a soldier in the direction you want him to face"
  STR_HOLD_DESC: "Tap and hold in the direction you want your soldier to face"
  STR_SYSTEM_UI: "Android UI display mode"
  STR_SYSTEM_UI_DESC: "Changes Android navigation bar display mode"
  STR_ALWAYS_SHOWN: "Always shown"
  STR_LOW_PROFILE: "Low profile"
  STR_IMMERSIVE: "Immersive mode"
  STR_CONTROLS_LABEL: "Customize controls"
  STR_RECONFIGURE_DIRS: "Set game folders"
  STR_RECONFIGURE_DIRS_BTN: "Set folders"
  STR_LOG_DESTINATION: "Log to"
  STR_LOG_FILE: "File"
  STR_LOG_FILE_DESC: "Write log to openxcom.log. May cause SEVERE performance drops!"
  STR_LOG_SYSTEM: "Logcat"
  STR_LOG_SYSTEM_DESC: "Write log to Android system log. Disabling this option might increase performance a bit, but will prevent useful messages from appearing in log."
  STR_DEBUG_OPTIONS: "Debug options"
  STR_LOG_TOUCH_EVENTS: "Log touches"
  STR_LOG_TOUCH_EVENTS_DESC: "Write all touch events to log. Will decrease performance significantly, but should be useful for debugging."
  STR_FAKE_EVENTS: "Fake events"
  STR_FAKE_EVENTS_DESC: "Sends fake fingerUp touch events. Use this if you keep getting stuck buttons."
  STR_FORCE_GL_MODE: "Force GL mode"
  STR_FORCE_GL_MODE_DESC: "Forces texture format to RGB565. Use this setting if you're getting red-tinted screen. Applies after restart."
  STR_MOUSE_MODE: "Mouse mode"
  STR_MOUSE_BASIC: "Basic"
  STR_MOUSE_EXTENDED: "Extended"
  STR_MOUSE_MODE_DESC: "Extended mode enables native mouse events, providing near-desktop experience."
  STR_LISTDRAGSCROLL: "List drag-scrolling"
  STR_LISTDRAGSCROLL_DESC: "Enable drag-scrolling for scrollable lists. Useful for touchscreen-based devices."
  STR_DRAGREORDER: "Drag to reorder soldiers"
  STR_DRAGREORDER_DESC: "Drag soldiers to reorder them in the craft equipment screen."
  STR_SHOW_CURSOR: "Show cursor"
  STR_SHOW_CURSOR_DESC: "Draw the yellow cursor arrow. Useful with a mouse."
  STR_FRAMESKIP: "Maximum frames skipped"
  STR_FRAMESKIP_DESC: "This is the maximum number of frames that may be skipped by the draw code during gameplay"


================================================
FILE: bin/common/Language/Android/es-419.yml
================================================
es-419:
  STR_SYSTEM: "SISTEMA"
  STR_SWIPE: "Deslizar para girar"
  STR_HOLD: "Mantener para girar"
  STR_SWIPE_DESC: "Deslizar desde un soldado hacía la dirección que quieres que apunte"
  STR_HOLD_DESC: "Toca y manten en la dirección que quieres que el soldado apunte"
  STR_SYSTEM_UI: "Modo de mostrar interfaz Android"
  STR_SYSTEM_UI_DESC: "Cambia el modo de mostrar la barra de navegación Android"
  STR_ALWAYS_SHOWN: "Siempre mostrar"
  STR_LOW_PROFILE: "Bajo perfil"
  STR_IMMERSIVE: "Modo inmersivo"
  STR_CONTROLS_LABEL: "Personalizar controles"
  STR_RECONFIGURE_DIRS: "Establecer folders de juego"
  STR_RECONFIGURE_DIRS_BTN: "Establecer folders"
  STR_LOG_DESTINATION: "Iniciar en"
  STR_LOG_FILE: "Archivo"
  STR_LOG_FILE_DESC: "Escribir el registro en openxcom.log. Puede afectar severamente  el desempeño del juego"
  STR_LOG_SYSTEM: "Logcat"
  STR_LOG_SYSTEM_DESC: "Escribir el registro en el registro del sistema Android. Deshabilitar esta opción podría incrementar el rendimiento un poco, pero la aparición de mensajes utiles en el registro."
  STR_DEBUG_OPTIONS: "Opciones de depurado"
  STR_LOG_TOUCH_EVENTS: "Toques en registro"
  STR_LOG_TOUCH_EVENTS_DESC: "Escribir todos los toques en el registro. Disminuira el rendimiento significablemente, pero podría resultar util durante depuración."
  STR_FAKE_EVENTS: "Falsos eventos"
  STR_FAKE_EVENTS_DESC: "Envías falsos eventos de soltar toque. Utiliza esto si ves que tus botones atascados."
  STR_FORCE_GL_MODE: "Forzar modo GL"
  STR_FORCE_GL_MODE_DESC: "Fuerza las texturas al formato de color RGB565. Utiliza esta configuración si ves que tu pantalla tiene tintes rojos. Se aplica despues del reinicio."
  STR_MOUSE_MODE: "Modo de mouse"
  STR_MOUSE_BASIC: "Basico"
  STR_MOUSE_EXTENDED: "Extendido"
  STR_MOUSE_MODE_DESC: "El modo extendido permite eventos nativos de mouse, proveyendo una experiencia parecida a la de escritorio"
  STR_LISTDRAGSCROLL: "Arrastrar lista para desplazar"
  STR_LISTDRAGSCROLL_DESC: "Habilita el modo de arrastre para listas. Útil para dispositivos basados en pantalla tactil."
  STR_DRAGREORDER: "Arrastra para reodenar soldados"
  STR_DRAGREORDER_DESC: "Arrastra los soldados para reordenarlos in la pantalla de equipar navio."
  STR_SHOW_CURSOR: "Mostrar cursor"
  STR_SHOW_CURSOR_DESC: "Dibuja la flecha de cursor amarilla. Util junto a un mouse."
  STR_FRAMESKIP: "Numero maximo de cuadros omitidos"
  STR_FRAMESKIP_DESC: "Este es el numero máximo de cuadros que pueden ser omitidos por el codigo de dibujado durante el juego"


================================================
FILE: bin/common/Language/Android/fi.yml
================================================
fi:
  STR_SYSTEM: "JÄRJESTELMÄ"
  STR_SWIPE: "Käännä pyyhkäisemällä"
  STR_HOLD: "Käännä pitämällä"
  STR_SWIPE_DESC: "Pyyhkäise sotilaasta suuntaan, johon haluat hänen katsovan"
  STR_HOLD_DESC: "Kosketa ja pidä suunnassa, johon haluat sotilaan katsovan"
  STR_SYSTEM_UI: "Android-käyttöliittymän näytön tila"
  STR_SYSTEM_UI_DESC: "Muuttaa Android-navigointipalkin näytön tilaa"
  STR_ALWAYS_SHOWN: "Näytetään aina"
  STR_LOW_PROFILE: "Vähän huomiota herättävä"
  STR_IMMERSIVE: "Syventävä tila"
  STR_CONTROLS_LABEL: "Säädä ohjaimia"
  STR_RECONFIGURE_DIRS: "Määritä pelikansiot"
  STR_RECONFIGURE_DIRS_BTN: "Määritä kansiot"
  STR_LOG_DESTINATION: "Lokisijainti"
  STR_LOG_FILE: "Tiedosto"
  STR_LOG_FILE_DESC: "Kirjoita loki tiedostoon openxcom.log. Saattaa vaikuttaa VAKAVASTI suorituskykyyn!"
  STR_LOG_SYSTEM: "Logcat"
  STR_LOG_SYSTEM_DESC: "Kirjoita loki Android-järjestelmän lokiin. Valinnan käytöstä poistaminen saattaa parantaa suorituskykyä hieman, mutta estää hyödyllisiä viestejä näkymästä lokissa."
  STR_DEBUG_OPTIONS: "Viankorjausasetukset"
  STR_LOG_TOUCH_EVENTS: "Kirjaa kosketukset lokiin"
  STR_LOG_TOUCH_EVENTS_DESC: "Kaikki kosketustapahtumat kirjataan lokiin, mikä heikentää suorituskykyä huomattavasti mutta auttaa vikojen korjaamisessa."
  STR_FAKE_EVENTS: "Valetapahtumat"
  STR_FAKE_EVENTS_DESC: "Lähettää tekaistuja \"sormen irrotus\"-kosketustapahtumia. Käytä, jos näppäimet jäävät jatkuvasti jumiin."
  STR_FORCE_GL_MODE: "Pakota GL-tila"
  STR_FORCE_GL_MODE_DESC: "Pakottaa tekstuurit RGB565-muotoon. Käytä, jos ruutusi on punasävytteinen. Muutos astuu voimaan uudelleenkäynnistyksen jälkeen."
  STR_MOUSE_MODE: "Hiiritila"
  STR_MOUSE_BASIC: "Perus"
  STR_MOUSE_EXTENDED: "Laajennettu"
  STR_MOUSE_MODE_DESC: "Laajennetussa tilassa alkuperäiset hiiritapahtumat otetaan käyttöön, mikä tarjoaa lähes pöytäkonemaisen kokemuksen."
  STR_LISTDRAGSCROLL: "Listojen vieritys vetämällä"
  STR_LISTDRAGSCROLL_DESC: "Ottaa käyttöön vetovierityksen vieritettävillä listoilla. Hyödyllinen kosketusnäytöllisillä laitteilla."
  STR_DRAGREORDER: "Sotilaiden järjestely vetämällä"
  STR_DRAGREORDER_DESC: "Järjestele sotilaita vetämällä niitä alusvarusteruudulla."
  STR_SHOW_CURSOR: "Näytä osoitin"
  STR_SHOW_CURSOR_DESC: "Piirtää keltaisen osoitinnuolen. Hyödyllinen hiiren kanssa."
  STR_FRAMESKIP: "Kuvia ohitettu enintään"
  STR_FRAMESKIP_DESC: "Suurin sallittu kuvamäärä, jonka piirtokoodin annetaan ohittaa pelin ollessa käynnissä."


================================================
FILE: bin/common/Language/Android/fr.yml
================================================
fr:
  STR_SYSTEM: "SYSTÈME"
  STR_SWIPE: "Glisser pour pivoter"
  STR_HOLD: "Maintenir pour pivoter"
  STR_SWIPE_DESC: "Faites glisser à partir d’un soldat dans la direction souhaitée pour qu’il se tourne."
  STR_HOLD_DESC: "Touchez et maintenez dans la direction souhaitée pour orienter votre soldat"
  STR_SYSTEM_UI: "Mode d’affichage de l’interface Android"
  STR_SYSTEM_UI_DESC: "Modifie le mode d’affichage de la barre de navigation Android"
  STR_ALWAYS_SHOWN: "Toujours affiché"
  STR_LOW_PROFILE: "Profil discret"
  STR_IMMERSIVE: "Mode immersif"
  STR_CONTROLS_LABEL: "Contrôles customisés"
  STR_RECONFIGURE_DIRS: "Spécifier le répertoire du jeu"
  STR_RECONFIGURE_DIRS_BTN: "Spécifier les répertoires"
  STR_LOG_DESTINATION: "Se connecter"
  STR_LOG_FILE: "Fichier"
  STR_LOG_FILE_DESC: "Générer un fichier log openxcom.log. Peut causer de SÉRIEUX problèmes de performance."
  STR_LOG_SYSTEM: "Journal système"
  STR_LOG_SYSTEM_DESC: "Écrire les journaux dans le journal système d'Android. Désactiver cette option peut légèrement améliorer les performances, mais empêchera l’affichage de messages utiles dans le journal."
  STR_DEBUG_OPTIONS: "Options de débogage"
  STR_LOG_TOUCH_EVENTS: "Enregistrer les touches"
  STR_LOG_TOUCH_EVENTS_DESC: "Écrit tous les événements tactiles dans le journal. Réduira significativement les performances, mais peut être utile pour le débogage."
  STR_FAKE_EVENTS: "Événements simulés"
  STR_FAKE_EVENTS_DESC: "Envoie de faux événements tactiles de relâchement du doigt. À utiliser si des boutons restent bloqués."
  STR_FORCE_GL_MODE: "Forcer le mode GL"
  STR_FORCE_GL_MODE_DESC: "Force le format de texture en RGB565. À utiliser si l’écran a une teinte rouge. S’applique après redémarrage."
  STR_MOUSE_MODE: "Mode souris"
  STR_MOUSE_BASIC: "Basique"
  STR_MOUSE_EXTENDED: "Étendu"
  STR_MOUSE_MODE_DESC: "Le mode étendu active les événements souris natifs, offrant une expérience proche de celle d’un PC fixe."
  STR_LISTDRAGSCROLL: "Défilement par glissement dans les listes"
  STR_LISTDRAGSCROLL_DESC: "Active le défilement par glissement pour les listes. Utile pour les appareils à écran tactile."
  STR_DRAGREORDER: "Glisser pour réorganiser les soldats"
  STR_DRAGREORDER_DESC: "Faites glisser les soldats pour les réorganiser dans l’écran d’équipement du vaisseau."
  STR_SHOW_CURSOR: "Afficher le curseur"
  STR_SHOW_CURSOR_DESC: "Affiche la flèche de curseur jaune. Utile avec une souris."
  STR_FRAMESKIP: "Nombre maximal d’images ignorées"
  STR_FRAMESKIP_DESC: "Nombre maximal d’images que le moteur d’affichage peut ignorer pendant le jeu."


================================================
FILE: bin/common/Language/Android/hu.yml
================================================
hu:
  STR_SYSTEM: "RENDSZER"
  STR_SWIPE: "Forduláshoz Húzz"
  STR_HOLD: "Forduláshoz Nyomj"
  STR_SWIPE_DESC: "Húzd az ujjad a katonádtól az irányba ahova fordítanád"
  STR_HOLD_DESC: "Tartsd lenyomva az ujjad az irányba ahova a katonád fordítanád"
  STR_SYSTEM_UI: "Android kijelző mód"
  STR_SYSTEM_UI_DESC: "Változtatja a navigációs sáv kijelzésének módját"
  STR_ALWAYS_SHOWN: "Mindig kijelzi"
  STR_LOW_PROFILE: "Alacsony profil"
  STR_IMMERSIVE: "Immerzív mód"
  STR_CONTROLS_LABEL: "Irányítás beállításai"
  STR_RECONFIGURE_DIRS: "Válaszd ki a játék mappáit"
  STR_RECONFIGURE_DIRS_BTN: "Válaszd ki a mappákat"
  STR_LOG_DESTINATION: "Napló helye"
  STR_LOG_FILE: "Fájl"
  STR_LOG_FILE_DESC: "A napló openxcom.log-ba történő írása. SÚLYOS teljesítmény csökkenéshez vezethet!"
  STR_LOG_SYSTEM: "Logcat"
  STR_LOG_SYSTEM_DESC: "A napló Android rendszerbeli naplóba írása. A beállítás kikapcsolása növelheti a teljesítményt, de a hasznos üzenetek nem jellennek majd meg a naplóban."
  STR_DEBUG_OPTIONS: "Debug opciók"
  STR_LOG_TOUCH_EVENTS: "Érintések naplózása"
  STR_LOG_TOUCH_EVENTS_DESC: "Minden  érintést naplóz. Drasztikusan csökkenti a teljesítményt, de hasznos lehet debug-oláshoz."
  STR_FAKE_EVENTS: "Hamis események"
  STR_FAKE_EVENTS_DESC: "Hamis ujjfelengedéseket generál. Használd ha folyton leragadnak a gombok."
  STR_FORCE_GL_MODE: "GL mód kényszerítése"
  STR_FORCE_GL_MODE_DESC: "A textúrák formátumát RGB565-re állítja. Akkor használd ha vörös árnyalatú a kijelző. Újraindítás szükséges."
  STR_MOUSE_MODE: "Egér mód"
  STR_MOUSE_BASIC: "Alap"
  STR_MOUSE_EXTENDED: "Kiterjesztett"
  STR_MOUSE_MODE_DESC: "A kiterjesztett mód engedélyezi az egér funkciókat, közel PC élményt nyújtva."
  STR_LISTDRAGSCROLL: "Listák görgetése húzással"
  STR_LISTDRAGSCROLL_DESC: "Engedélyezi a görgetését a görgethető listáknak húzással. Hasznos érintőképernyős készülékeknél."
  STR_DRAGREORDER: "Katonák rendezése húzással"
  STR_DRAGREORDER_DESC: "Húzd a katonákat hogy átrendezd a sorrendjüket a gépfelszerelésnél."
  STR_SHOW_CURSOR: "Kurzor mutatása"
  STR_SHOW_CURSOR_DESC: "Megjeleníti a sárga kurzort. Hasznos ha egeret használsz."
  STR_FRAMESKIP: "Maximum képkockák átugrása"
  STR_FRAMESKIP_DESC: "Ez a maximum átugorható képkockák száma amiket a megjelenítő kód átugorhat miközben játszol."


================================================
FILE: bin/common/Language/Android/it.yml
================================================
it:
  STR_SYSTEM: "SISTEMA"
  STR_SWIPE: "Swipe per girare"
  STR_HOLD: "Tieni per girare"
  STR_SWIPE_DESC: "Swipe da un soldato nella direzione verso la quale vuoi che si giri"
  STR_HOLD_DESC: "Premi e tieni premuto nella direzione verso la quale vuoi che si giri il soldato"
  STR_SYSTEM_UI: "Modalità Display UI Android"
  STR_SYSTEM_UI_DESC: "Cambia modalità display barra navigazione Android"
  STR_ALWAYS_SHOWN: "Mostra sempre"
  STR_LOW_PROFILE: "Basso profilo"
  STR_IMMERSIVE: "Modalità immersiva"
  STR_CONTROLS_LABEL: "Personalizza controlli"
  STR_RECONFIGURE_DIRS: "Setta le cartelle di gioco"
  STR_RECONFIGURE_DIRS_BTN: "Sette le cartelle"
  STR_LOG_DESTINATION: "Connetti a"
  STR_LOG_FILE: "File"
  STR_LOG_FILE_DESC: "Scrive il log su openxcom.log. Può causare cali di performance GRAVI!"
  STR_LOG_SYSTEM: "Logcat"
  STR_LOG_SYSTEM_DESC: "Scrive un log sul log di sistema Android. Disabilitare questa opzione può migliorare un po' le prestazioni, ma previene alcuni messaggi utili."
  STR_DEBUG_OPTIONS: "Opzioni debug"
  STR_LOG_TOUCH_EVENTS: "Log tocchi"
  STR_LOG_TOUCH_EVENTS_DESC: "Scrive un log di tutti gli eventi tocco. Decrementa le prestazioni di molto, ma può essere utile per il debugging."
  STR_FAKE_EVENTS: "Eventi fasulli"
  STR_FAKE_EVENTS_DESC: "Manda eventi falsi di tocco. Usato per disincastrare i bottoni."
  STR_FORCE_GL_MODE: "Forza Modalità GL"
  STR_FORCE_GL_MODE_DESC: "Forza il formato texture a RGB565. Usala se hai uno schermo a tinta rossa. Serve un riavvio."
  STR_MOUSE_MODE: "Modalità Mouse"
  STR_MOUSE_BASIC: "Base"
  STR_MOUSE_EXTENDED: "Estesa"
  STR_MOUSE_MODE_DESC: "La modalità estesa permette eventi nativi del mouse, fornendo un'esperienza simile al desktop."
  STR_LISTDRAGSCROLL: "Trascinamento lista"
  STR_LISTDRAGSCROLL_DESC: "Permette di trascinare le liste. Utile per un device con touchscreen."
  STR_DRAGREORDER: "Trascina per ordinare i soldati"
  STR_DRAGREORDER_DESC: "Trascina i soldati per riordinarli nella schermata di equipaggiamento veicolo."
  STR_SHOW_CURSOR: "Mostra cursore"
  STR_SHOW_CURSOR_DESC: "Disegna il cursore giallo. Utile con mouse."
  STR_FRAMESKIP: "Massimo di frame saltati"
  STR_FRAMESKIP_DESC: "Questo è il numero massimo di frame che possono essere saltati durante il gioco."


================================================
FILE: bin/common/Language/Android/ja.yml
================================================
ja:
  STR_SYSTEM: "システム"
  STR_SWIPE: "スワイプで向き変更"
  STR_HOLD: "タップ保持で向き変更"
  STR_SWIPE_DESC: "対象の兵の上でスワイプをして向きを変える"
  STR_HOLD_DESC: "対象の兵をタップしたままで動かして向きを変える"
  STR_SYSTEM_UI: "Android用UIモード"
  STR_SYSTEM_UI_DESC: "ナビゲーションバーをAndroid向け表示に切り替える"
  STR_ALWAYS_SHOWN: "常時表示"
  STR_LOW_PROFILE: "最低限"
  STR_IMMERSIVE: "特化モード"
  STR_CONTROLS_LABEL: "入力のカスタマイズ"
  STR_RECONFIGURE_DIRS: "ゲームフォルダの指定"
  STR_RECONFIGURE_DIRS_BTN: "フォルダの設定"
  STR_LOG_DESTINATION: "ログの記録先"
  STR_LOG_FILE: "ファイル"
  STR_LOG_FILE_DESC: "openxcom.logの名でログを記録保存しますが、ゲームの動作が非常に重くなる場合が有ります。"
  STR_LOG_SYSTEM: "Logcat"
  STR_LOG_SYSTEM_DESC: "ログをAndroidのシステムログに書き込みます。このオプションをオフにすると多少動作が軽くなる場合がありますが、有用なメッセージが記録されなくなります。"
  STR_DEBUG_OPTIONS: "デバッグオプション"
  STR_LOG_TOUCH_EVENTS: "タッチイベントのログ"
  STR_LOG_TOUCH_EVENTS_DESC: "タッチイベントを全てログに残します。動作が非常に重くなる場合が有りますが、デバッグ目的の為には有用です。"
  STR_FAKE_EVENTS: "疑似イベント"
  STR_FAKE_EVENTS_DESC: "タッチオフの疑似情報を内部的に使用します。ボタンが押されっぱなしになる状態の解消に有効です。"
  STR_FORCE_GL_MODE: "強制GLモード"
  STR_FORCE_GL_MODE_DESC: "テクスチャのフォーマットを強制的にRGB565にします。画面が赤色っぽくなる場合にオンにして下さい。ゲームの再起動後に適用されます。"
  STR_MOUSE_MODE: "マウスモード"
  STR_MOUSE_BASIC: "基本"
  STR_MOUSE_EXTENDED: "拡張"
  STR_MOUSE_MODE_DESC: "拡張モードはネイティブでマウスをサポートし、デスクトップ環境に近い物にします。"
  STR_LISTDRAGSCROLL: "ドラッグスクロールによるリスト"
  STR_LISTDRAGSCROLL_DESC: "スクロール可能なリストでドラッグスクロールを使用可能にします。タッチ入力系でプレイする場合に便利です。"
  STR_DRAGREORDER: "ドラッグで兵の並び替え"
  STR_DRAGREORDER_DESC: "機体の装備画面で表示される兵の並び順をドラッグで変更可能にします。"
  STR_SHOW_CURSOR: "カーソルの表示"
  STR_SHOW_CURSOR_DESC: "黄色いマウスカーソルを表示します。マウス入力向けの機能です。"
  STR_FRAMESKIP: "フレームスキップの最大数"
  STR_FRAMESKIP_DESC: "ゲーム中の描画中に行われるフレームスキップの最大数を指定します。"


================================================
FILE: bin/common/Language/Android/ko.yml
================================================
ko:
  STR_SYSTEM: "시스템"
  STR_SWIPE: "밀어서 회전"
  STR_HOLD: "눌러서 회전"
  STR_SWIPE_DESC: "당신이 병사가 바라보기를 원하는 방향으로 민다."
  STR_HOLD_DESC: "당신이 병사가 바라보기를 원하는 방향으로 누른다."
  STR_SYSTEM_UI: "안드로이드 UI 표시 모드"
  STR_SYSTEM_UI_DESC: "안드로이드 내비게이션 바 표시 모드를 변경한다."
  STR_ALWAYS_SHOWN: "항상 보인다"
  STR_LOW_PROFILE: "저시인성"
  STR_IMMERSIVE: "몰입 모드"
  STR_CONTROLS_LABEL: "조작 변경"
  STR_RECONFIGURE_DIRS: "게임 폴더 설정"
  STR_RECONFIGURE_DIRS_BTN: "폴더 설정"
  STR_LOG_DESTINATION: "로그를 저장할 곳"
  STR_LOG_FILE: "파일"
  STR_LOG_FILE_DESC: "openxcom.log에 기록을 저장한다. 심각한 성능 저하가 일어날 수도 있다!"
  STR_LOG_SYSTEM: "로그캣"
  STR_LOG_SYSTEM_DESC: "안드로이드 시스템 로그에 기록을 저장한다. 이 옵션을 비활성화하면 약간의 성능 향상이 있을 수 있지만, 로그에 나타나는 유용한 메세지를 볼 수 없게 된다."
  STR_DEBUG_OPTIONS: "디버그 옵션"
  STR_LOG_TOUCH_EVENTS: "터치 기록"
  STR_LOG_TOUCH_EVENTS_DESC: "로그에 모든 터치 기록을 남긴다. 심각하게 성능이 떨어질 것이나, 디버그에 유용하다."
  STR_FAKE_EVENTS: "가짜 이벤트"
  STR_FAKE_EVENTS_DESC: "가짜 fingerUp 터치 이벤트를 전송한다. 버튼이 계속 눌려있는 것 같으면 사용하라."
  STR_FORCE_GL_MODE: "GL 모드 강제"
  STR_FORCE_GL_MODE_DESC: "텍스처 포맷을 RGB656으로 강제한다. 붉어 보이는 화면이 되면 이 설정을 이용하라. 재시작 후 적용된다."
  STR_MOUSE_MODE: "마우스 모드"
  STR_MOUSE_BASIC: "기본"
  STR_MOUSE_EXTENDED: "확장"
  STR_MOUSE_MODE_DESC: "데스크탑 비슷한 경험을 제공하도록, 확장 모드는 실제 마우스 이벤트를 활성화한다."
  STR_LISTDRAGSCROLL: "목록의 드래그-스크롤"
  STR_LISTDRAGSCROLL_DESC: "스크롤 가능한 목록 중 드래그로 스크롤할 항목을 설정한다. 터치스크린 기반 장비에 유용하다."
  STR_DRAGREORDER: "병사 재정렬하기 위해 드래그"
  STR_DRAGREORDER_DESC: "기체 장비 화면에서 병사를 재정렬하기 위해 드래그한다"
  STR_SHOW_CURSOR: "커서 표시"
  STR_SHOW_CURSOR_DESC: "노란 커서 화살표를 그린다. 마우스와 사용하면 유용하다."
  STR_FRAMESKIP: "표시하지 않을 최대 프레임"
  STR_FRAMESKIP_DESC: "이건 게임 플레이 중 화면 그리는 코드에 의해 넘어갈 지 모르는 프레임의 최대 숫자다."


================================================
FILE: bin/common/Language/Android/no.yml
================================================
"no":
  STR_SYSTEM: "SYSTEM"
  STR_RECONFIGURE_DIRS: "Velg spillmapper"
  STR_RECONFIGURE_DIRS_BTN: "Velg mapper"
  STR_LOG_DESTINATION: "Logg til"
  STR_LOG_FILE: "Fil"
  STR_LOG_FILE_DESC: "Logg til openxcom.log. Kan føre til VELDIG nedsatt system ytelse!"
  STR_FORCE_GL_MODE: "Tving GL modus"
  STR_FORCE_GL_MODE_DESC: "Tving tekstur-formatet til RGB565. Benyttes ved forekomst av rødlig skjerm. Behøver omstart av spillet."
  STR_MOUSE_MODE: "Mus modus"
  STR_MOUSE_BASIC: "Enkel"
  STR_MOUSE_EXTENDED: "Utvidet"
  STR_SHOW_CURSOR: "Vis peker"
  STR_SHOW_CURSOR_DESC: "Vis den gule peker pilen. Nyttig ved bruk av mus."


================================================
FILE: bin/common/Language/Android/pl.yml
================================================
pl:
  STR_SYSTEM: "SYSTEM"
  STR_SWIPE: "Przesuń by obrócić"
  STR_HOLD: "Przytrzymaj by obrócić"
  STR_SWIPE_DESC: "Przesuń od żołnierza w stronę, w którą ma spojrzeć"
  STR_HOLD_DESC: "Kliknij i przytrzymaj od żołnierza w stronę, w którą ma spojrzeć"
  STR_SYSTEM_UI: "Tryb wyświetlania interfejsu Androida"
  STR_SYSTEM_UI_DESC: "Zmienia tryb wyświetlania paska nawigacji Androida"
  STR_ALWAYS_SHOWN: "Zawsze widoczny"
  STR_LOW_PROFILE: "Niski profil"
  STR_IMMERSIVE: "Tryb immersji"
  STR_CONTROLS_LABEL: "Przedefiniuj klawisze"
  STR_RECONFIGURE_DIRS: "Ustaw foldery gry"
  STR_RECONFIGURE_DIRS_BTN: "Ustaw foldery"
  STR_LOG_DESTINATION: "Zaloguj do"
  STR_LOG_FILE: "Plik"
  STR_LOG_FILE_DESC: "Zapisuj w openxcom.log. Może spowodować POWAŻNY spadek szybkości!"
  STR_LOG_SYSTEM: "Logcat"
  STR_LOG_SYSTEM_DESC: "Zapisuje log systemu Android. Wyłączenie tej opcji może nieco zwiększyć wydajność, ale użyteczne informacje nie będą pojawiały się w logu."
  STR_DEBUG_OPTIONS: "Opcje debugu"
  STR_LOG_TOUCH_EVENTS: "Loguj dotyk"
  STR_LOG_TOUCH_EVENTS_DESC: "Zapisuje wszystkie zdarzenia dotykowe w logu. Znacznie obniży wydajność, ale może się przydać przy debugowaniu."
  STR_FAKE_EVENTS: "Fałszywe zdarzenia"
  STR_FAKE_EVENTS_DESC: "Wysyła fałszywe zdarzenia dotykowe fingerUp. Użyj, jeśli przyciski ci się zacinają."
  STR_FORCE_GL_MODE: "Wymuś tryb GL"
  STR_FORCE_GL_MODE_DESC: "Wymusza format tekstur RGB565. Użyj tej opcji, jeśli twój ekran jest zabarwiony czerwonawo. Działa po restarcie."
  STR_MOUSE_MODE: "Tryb myszy"
  STR_MOUSE_BASIC: "Podstawowy"
  STR_MOUSE_EXTENDED: "Extended"
  STR_MOUSE_MODE_DESC: "Tryb rozszerzony pozwala na natywne zdarzenia myszy, dając wrażenie grania na komputerze."
  STR_LISTDRAGSCROLL: "Przewijanie list trzymaniem"
  STR_LISTDRAGSCROLL_DESC: "Włącza skrolowanie list poprzez ciągnięcie. Przydatne dla urządzeń dotykowych."
  STR_DRAGREORDER: "Przeciągaj żołnierzy, by zmienić kolejność"
  STR_DRAGREORDER_DESC: "Przeciągaj żołnierzy, by zmienić ich kolejność w ekranie pojazdu."
  STR_SHOW_CURSOR: "Pokaż kursor"
  STR_SHOW_CURSOR_DESC: "Rysuje żółtą strzałkę kursora. Przydatne wraz z myszą."
  STR_FRAMESKIP: "Maksymalna liczba pominiętych klatek"
  STR_FRAMESKIP_DESC: "Maksymalna liczba klatek, które podczas gry mogą zostać pominięte przez kod wyświetlający"


================================================
FILE: bin/common/Language/Android/pt-BR.yml
================================================
pt-BR:
  STR_SYSTEM: "SISTEMA"
  STR_SWIPE: "Deslize para Virar"
  STR_HOLD: "Segure para Virar"
  STR_SWIPE_DESC: "Deslize de um soldado na direção que você quer que ele olhe"
  STR_HOLD_DESC: "Toque e segure na direção que você deseja que seu soldado olhe"
  STR_SYSTEM_UI: "Modo de exibição da IU do Android"
  STR_SYSTEM_UI_DESC: "Altera o modo de exibição da barra de navegação do Android"
  STR_ALWAYS_SHOWN: "Sempre Mostrar"
  STR_LOW_PROFILE: "Discreto"
  STR_IMMERSIVE: "Modo Imersivo"
  STR_CONTROLS_LABEL: "Personalizar Controles"
  STR_RECONFIGURE_DIRS: "Definir pastas do jogo"
  STR_RECONFIGURE_DIRS_BTN: "Definir pastas"
  STR_LOG_DESTINATION: "Entrar em"
  STR_LOG_FILE: "Arquivo"
  STR_LOG_FILE_DESC: "Gravar o log em openxcom.log. Pode causar GRAVES quedas de desempenho!"
  STR_LOG_SYSTEM: "Logcat"
  STR_LOG_SYSTEM_DESC: "Grave o log no log do sistema Android. Desativar esta opção pode aumentar um pouco o desempenho, mas impedirá que mensagens úteis apareçam no log."
  STR_DEBUG_OPTIONS: "Opções de Depuração"
  STR_LOG_TOUCH_EVENTS: "Log Toques"
  STR_LOG_TOUCH_EVENTS_DESC: "Grave todos os eventos de toque para registrar. Diminuirá o desempenho significativamente, mas deve ser útil para depuração."
  STR_FAKE_EVENTS: "Eventos falsos"
  STR_FAKE_EVENTS_DESC: "Envia eventos de toque fingerUp falsos. Use-o se os botões ficarem presos."
  STR_FORCE_GL_MODE: "Forçar modo GL"
  STR_FORCE_GL_MODE_DESC: "Força o formato da textura para RGB565. Use esta configuração se você estiver obtendo uma tela tingida de vermelho. Aplica-se após o reinício."
  STR_MOUSE_MODE: "Modo mouse"
  STR_MOUSE_BASIC: "Básico"
  STR_MOUSE_EXTENDED: "Estendido"
  STR_MOUSE_MODE_DESC: "O modo estendido permite eventos de mouse nativos, proporcionando uma experiência próxima ao desktop."
  STR_LISTDRAGSCROLL: "Lista de rolagem arrastada"
  STR_LISTDRAGSCROLL_DESC: "Habilite a rolagem de arrastar para listas roláveis Útil para dispositivos baseados em touchscreen."
  STR_DRAGREORDER: "Arraste para reordenar os soldados"
  STR_DRAGREORDER_DESC: "Arraste os soldados para reordená-los na tela de equipamentos da aeronave."
  STR_SHOW_CURSOR: "Mostrar cursor"
  STR_SHOW_CURSOR_DESC: "Desenhe a seta amarela do cursor. Útil com o mouse."
  STR_FRAMESKIP: "Máximo de quadros pulados"
  STR_FRAMESKIP_DESC: "Este é o número máximo de frames que podem ser ignorados pelo código de desenho durante o jogo"


================================================
FILE: bin/common/Language/Android/pt-PT.yml
================================================
pt-PT:
  STR_SYSTEM: "SISTEMA"
  STR_SWIPE: "Deslizar para virar"
  STR_HOLD: "Manter premido para virar"
  STR_SWIPE_DESC: "Deslizar de um soldado para a direção que quer que ele se vire"
  STR_HOLD_DESC: "Tocar e manter na direção que quer que o soldado se vire"
  STR_SYSTEM_UI: "Modo de visualização da interface Android"
  STR_SYSTEM_UI_DESC: "Altera o modo de visualização da barra de navegação do Android"
  STR_ALWAYS_SHOWN: "Sempre mostrado"
  STR_LOW_PROFILE: "Baixo perfil"
  STR_IMMERSIVE: "Modo imersivo"
  STR_CONTROLS_LABEL: "Personalizar controlos"
  STR_RECONFIGURE_DIRS: "Definir pastas do jogo"
  STR_RECONFIGURE_DIRS_BTN: "Definir pastas"
  STR_LOG_DESTINATION: "Registar em"
  STR_LOG_FILE: "Ficheiro"
  STR_LOG_FILE_DESC: "Gravar registo em openxcom.log. Pode causar EXTREMA lentidão!"
  STR_LOG_SYSTEM: "Registo Android"
  STR_LOG_SYSTEM_DESC: "Gravar o registo no registo do sistema do Android. Desativar esta opção pode aumentar um pouco o desempenho, mas irá impedir que apareçam mensagens úteis no registo."
  STR_DEBUG_OPTIONS: "Opções de depuração"
  STR_LOG_TOUCH_EVENTS: "Registar toques"
  STR_LOG_TOUCH_EVENTS_DESC: "Gravar todos os eventos de toque no registo. Irá aumentar o desempenho consideravelmente, mas deve ser utilizado para depuração de erros."
  STR_FAKE_EVENTS: "Eventos falsos"
  STR_FAKE_EVENTS_DESC: "Enviar eventos de toque fingerUp. Use isto que os botões encravarem muitas vezes."
  STR_FORCE_GL_MODE: "Forçar modo GL"
  STR_FORCE_GL_MODE_DESC: "Força o formato de textura RGB565. Use esta configuração se estiver e ver o ecrã avermelhado. Surte efeito após reiniciar."
  STR_MOUSE_MODE: "Modo rato"
  STR_MOUSE_BASIC: "Básico"
  STR_MOUSE_EXTENDED: "Estendido"
  STR_MOUSE_MODE_DESC: "O modo estendido ativa os eventos de rato nativo, fornecendo uma experiência semelhante a um computador de mesa."
  STR_LISTDRAGSCROLL_DESC: "Activar a deslocação por arrastamento para listas deslocáveis. Útil para dispositivos com ecrã táctil."
  STR_DRAGREORDER: "Arrastar para reordenar soldados"
  STR_DRAGREORDER_DESC: "Arraste soldados para reordená-los no ecrã de equipamentos da aeronave."
  STR_SHOW_CURSOR: "Mostrar cursor"
  STR_SHOW_CURSOR_DESC: "Desenhar a seta do cursor amarelo. Útil com um rato."
  STR_FRAMESKIP: "Máximo de fotogramas ignorado"
  STR_FRAMESKIP_DESC: "Isto é o número máximo de fotogramas que podem ser ignorados pelo código de desenhar durante o jogo."


================================================
FILE: bin/common/Language/Android/ro.yml
================================================
ro:
  STR_SYSTEM: "SISTEM"
  STR_SWIPE: "Glisați pentru a întoarce"
  STR_HOLD: "Țineți pentru a întoarce"
  STR_SWIPE_DESC: "Glisați de la un soldat în direcția în care îl vreți să fie poziționat"
  STR_HOLD_DESC: "Loviți si țineți apăsat în direcția în care vreți să fie poziționați soldatul vostru"
  STR_SYSTEM_UI: "Mod de afișare Android UI "
  STR_SYSTEM_UI_DESC: "Schimbă modul de afișare al barei de navigare Android"
  STR_ALWAYS_SHOWN: "Întotdeauna arătat"
  STR_LOW_PROFILE: "Profil scăzut"
  STR_IMMERSIVE: "Modul imersiv"
  STR_CONTROLS_LABEL: "Customizează controale"
  STR_RECONFIGURE_DIRS: "Setează dosare de joc"
  STR_RECONFIGURE_DIRS_BTN: "Seteaza dosare"
  STR_LOG_DESTINATION: "Scrie log la"
  STR_LOG_FILE: "Fisier"
  STR_LOG_FILE_DESC: "Scrie log la openxcom.log. Poate cauza cădere de performanţă SEVERĂ!"
  STR_LOG_SYSTEM: "Logcat"
  STR_LOG_SYSTEM_DESC: "Scrie log la log-ul de system Android. Dezactivarea acestei opțiuni poate crește performanța un pic, dar va preveni mesaje utile să apareă în log."
  STR_DEBUG_OPTIONS: "Opțiuni de depanare"
  STR_LOG_TOUCH_EVENTS: "Scrie atingeri in log"
  STR_LOG_TOUCH_EVENTS_DESC: "Scrie orice eveniment tactil la log. Va scade performanța semnificativ, dar poate fii folositor pentru depanare."
  STR_FAKE_EVENTS: "Evenimente false"
  STR_FAKE_EVENTS_DESC: "Trimite evenimente tactile false fingerUp. Folosește această opțiune dacă aveți butoanele care rămân blocate. "
  STR_FORCE_GL_MODE: "Forțează modul GL"
  STR_FORCE_GL_MODE_DESC: "Forțeaza formatul de textura la RGB565. Folosește aceasta opțiune dacă vedeți ecran cu tentă roșie. Este aplicat după restartare. "
  STR_MOUSE_MODE: "Modul mouse"
  STR_MOUSE_BASIC: "Bază"
  STR_MOUSE_EXTENDED: "Extins"
  STR_MOUSE_MODE_DESC: "Modul extins permite evenimente native de mouse, furnizând o experiență aproape-desktop."
  STR_LISTDRAGSCROLL: "Liste cu defilare prin glisare"
  STR_LISTDRAGSCROLL_DESC: "Permite defilare prin glisare a listelor de parurgere. Folositor pentru dispositive cu touchscreen."
  STR_DRAGREORDER: "Trage să reorganizezi soldații"
  STR_DRAGREORDER_DESC: "Trage soldații să îi reorganizezi in meniul de echipament al navei"
  STR_SHOW_CURSOR: "Afișează cursorul"
  STR_SHOW_CURSOR_DESC: "Desenează cursorul sageată galbenă. Folositor cu mouse."
  STR_FRAMESKIP: "Maximum frame-uri sărite."
  STR_FRAMESKIP_DESC: "Acesta este numărul maxim de frame-uri care pot fi sărite de codul de desenare in timpul jocului."


================================================
FILE: bin/common/Language/Android/ru.yml
================================================
ru:
  STR_SYSTEM: "СИСТЕМА"
  STR_SWIPE: "Поворот свайпом"
  STR_HOLD: "Поворот удержанием"
  STR_SWIPE_DESC: "Проведите пальцем от бойца в ту сторону, в которую хотите его развернуть"
  STR_HOLD_DESC: "Удерживайте палец в точке, в направлении которой хотите развернуть бойца"
  STR_SYSTEM_UI: "Интерфейс системы"
  STR_SYSTEM_UI_DESC: "Позволяет изменить режим отображения системной навигационной панели"
  STR_ALWAYS_SHOWN: "Отображается"
  STR_LOW_PROFILE: "Затемнена"
  STR_IMMERSIVE: "Скрыта"
  STR_CONTROLS_LABEL: "Настройки управления"
  STR_RECONFIGURE_DIRS: "Папки игры"
  STR_RECONFIGURE_DIRS_BTN: "Изменить"
  STR_LOG_DESTINATION: "Журналирование"
  STR_LOG_FILE: "Файл"
  STR_LOG_FILE_DESC: "Запись событий в openxcom.log. Может серьезно влиять на производительность."
  STR_LOG_SYSTEM: "Logcat"
  STR_LOG_SYSTEM_DESC: "Запись событий в системный журнал. Отключение может немного повысить производительность, но полезная информация не будет сохраняться в логе."
  STR_DEBUG_OPTIONS: "Отладка"
  STR_LOG_TOUCH_EVENTS: "Нажатия"
  STR_LOG_TOUCH_EVENTS_DESC: "Запись всех касаний экрана в журнал. Значительно снижает производительность. Только для отладки."
  STR_FAKE_EVENTS: "События"
  STR_FAKE_EVENTS_DESC: "При активации игра посылает фиктивные события fingerUp, чтобы предотвратить залипание кнопок."
  STR_FORCE_GL_MODE: "Режим GL"
  STR_FORCE_GL_MODE_DESC: "Принуд. выбор текстур формата RGB565. Может предотвратить появление «красного экрана». Требует перезапуска игры."
  STR_MOUSE_MODE: "Режим мыши"
  STR_MOUSE_BASIC: "Обычный"
  STR_MOUSE_EXTENDED: "Расширенный"
  STR_MOUSE_MODE_DESC: "Расширенный режим включает полноценную поддержку событий мыши и обеспечивает поведение, схожее с десктопным."
  STR_LISTDRAGSCROLL: "Прокрутка списков удержанием"
  STR_LISTDRAGSCROLL_DESC: "Позволяет прокручивать списки удержанием. Особенно эффективно на сенсорных экранах."
  STR_DRAGREORDER: "Сортировка бойцов перетаскиванием"
  STR_DRAGREORDER_DESC: "Позволяет изменять расположение бойцов в транспорте перетаскиванием на экране грузового отсека."
  STR_SHOW_CURSOR: "Отображать курсор"
  STR_SHOW_CURSOR_DESC: "Отображать желтый курсор мыши. Особенно удобно при использовании мыши."
  STR_FRAMESKIP: "Макс. количество пропущенных кадров"
  STR_FRAMESKIP_DESC: "Максимальное количество кадров, которое может быть пропущено при отрисовке во время игры"


================================================
FILE: bin/common/Language/Android/sv.yml
================================================
sv:
  STR_SYSTEM: "SYSTEM"
  STR_SWIPE: "Svep för att vända"
  STR_HOLD: "Håll ner för att vända"
  STR_ALWAYS_SHOWN: "Visas alltid"
  STR_LOW_PROFILE: "Låg profil"
  STR_CONTROLS_LABEL: "Anpassa kontroller"
  STR_RECONFIGURE_DIRS: "Ställ in spelmappar"
  STR_RECONFIGURE_DIRS_BTN: "Ställ in mappar"
  STR_DEBUG_OPTIONS: "Felsökningsalternativ"
  STR_MOUSE_MODE: "Musläge"
  STR_MOUSE_BASIC: "Grundläggande"
  STR_MOUSE_EXTENDED: "Utökat"
  STR_SHOW_CURSOR: "Visa muspekare"


================================================
FILE: bin/common/Language/Android/uk.yml
================================================
uk:
  STR_SYSTEM: "СИСТЕМА"
  STR_SWIPE: "Проведіть пальцем, щоб повернути"
  STR_HOLD: "Утримуйте, щоб повернути"
  STR_SWIPE_DESC: "Проведіть пальцем від солдата у тому напрямку, в якому ви хочете, щоб він був обличчям"
  STR_HOLD_DESC: "Торкніться та утримуйте у тому напрямку, в якому ви хочете, щоб солдат був оберненим обличчям"
  STR_SYSTEM_UI: "Режим інтерфейсу Android"
  STR_SYSTEM_UI_DESC: "Змінити режим навігаційної панелі Android"
  STR_ALWAYS_SHOWN: "Завжди відображати"
  STR_LOW_PROFILE: "Легкий профіль"
  STR_IMMERSIVE: "Режим занурення"
  STR_CONTROLS_LABEL: "Налаштувати управління"
  STR_RECONFIGURE_DIRS: "Встановити ігрову директорію"
  STR_RECONFIGURE_DIRS_BTN: "Встановити директорії"
  STR_LOG_DESTINATION: "Логувати до"
  STR_LOG_FILE: "Файл"
  STR_LOG_FILE_DESC: "Записати журнал у openxcom.log. Може спричинити серйозне падіння продуктивності!"
  STR_LOG_SYSTEM: "Logcat"
  STR_LOG_SYSTEM_DESC: "Запис журналу до системного журналу Android. Вимкнення цієї опції може дещо збільшити продуктивність, але унеможливить появу корисних повідомлень у журналі."
  STR_DEBUG_OPTIONS: "Debug-параметри"
  STR_LOG_TOUCH_EVENTS: "Логувати дотики"
  STR_LOG_TOUCH_EVENTS_DESC: "Записувати усі події дотику до журналу. Значно знижує продуктивність, але має бути корисним для налагодження."
  STR_FAKE_EVENTS: "Фейкові події"
  STR_FAKE_EVENTS_DESC: "Надсилає підроблені події дотику пальцями. Використовуйте це, якщо кнопки постійно застрягають."
  STR_FORCE_GL_MODE: "Примусовий GL-режим"
  STR_FORCE_GL_MODE_DESC: "Примусовий формат текстур RGB565. Використовуйте це налаштування, якщо екран стає червоним. Застосовується після перезапуску."
  STR_MOUSE_MODE: "Режим миші"
  STR_MOUSE_BASIC: "Базовий"
  STR_MOUSE_EXTENDED: "Розширений"
  STR_MOUSE_MODE_DESC: "Розширений режим включає системні події миші, забезпечуючи роботу майже на робочому столі."
  STR_LISTDRAGSCROLL: "Прокручування списку перетягуванням"
  STR_LISTDRAGSCROLL_DESC: "Увімкнути прокрутку перетягуванням для прокручуваних списків. Корисно для пристроїв із сенсорним екраном."
  STR_DRAGREORDER: "Перетягування для зміни порядку солдат"
  STR_DRAGREORDER_DESC: "Перетягніть солдатів, щоб змінити їх порядок на екрані вибору спорядження."
  STR_SHOW_CURSOR: "Відображати курсор"
  STR_SHOW_CURSOR_DESC: "Малювати жовту стрілку курсору. Корисно при використанні миші."
  STR_FRAMESKIP: "Максимальна кількість пропущених кадрів"
  STR_FRAMESKIP_DESC: "Це максимальна кількість кадрів, які можуть бути пропущені при оновленні зображення під час гри"


================================================
FILE: bin/common/Language/OXCE/cs.yml
================================================
cs:
  STR_CANNOT_DISMANTLE_FACILITY_UPGRADING: "ZAŘÍZENÍ NELZE ODSTRANIT!{SMALLLINE}Zařízení nelze odstranit během vylepšování."
  STR_CANNOT_UPGRADE_FACILITY_ALREADY_UPGRADING: "TADY NELZE STAVĚT!{SMALLLINE}Na tomto místě je zařízení již vylepšováno."
  STR_CANNOT_UPGRADE_FACILITY_WRONG_SIZE: "TADY NELZE STAVĚT!{SMALLLINE}Vybrané zařízení musí plně překrývat již postavené."
  STR_CANNOT_UPGRADE_FACILITY_WRONG_TYPE: "TADY NELZE STAVĚT!{SMALLLINE}Toto stávající zařízení nelze vybraným vylepšit."
  STR_CANNOT_UPGRADE_FACILITY_DISALLOWED: "TADY NELZE STAVĚT!{SMALLLINE}Toto stávající zařízení nelze přestavět."
  STR_CANNOT_BUILD_QUEUE_OFF: "TADY NELZE STAVĚT!{SMALLLINE}Propojovaná zařízení musí být nejprve dostavěna."
  STR_FACILITY_FORBIDDEN_BY_OTHER: "ZDE NELZE STAVĚT!{SMALLLINE}Nějaké jiné zařízení znemožňuje stavbu."
  STR_FACILITY_OTHER_FORBIDDEN_BY_THIS: "ZDE NELZE STAVĚT!{SMALLLINE}Některé postavené zařízení by bylo s touto stavbou v rozporu."
  STR_NOT_ENOUGH_ITEMS: "NEDOSTATEK MATERIÁLU!{SMALLLINE}Je potřeba více materiálu pro stavbu tohoto zařízení:{NEWLINE}Chybí> {0}: {1}"
  STR_ID: "ID"
  STR_FIRST_LETTER: "PRVNÍ PÍSMENO"
  STR_SOLDIER_TYPE: "TYP JEDNOTKY"
  STR_IDLE_DAYS: "NEAKTIVNÍ DNY"
  STR_MANA: "MANA"
  STR_MANA_POOL: "ZÁSOBA MANY"
  STR_MANA_MISSING: "CHYBĚJÍCÍ MANA"
  STR_LOAD_CRAFT_LOADOUT_TEMPLATE: "Načíst náklad pro stroj"
  STR_EMPTY_SLOT_N: "Volná pozice {0}"
  STR_UNNAMED_SLOT_N: "Nepojmenovaná pozice {0}"
  STR_ADD_ON_TOP: "Přidat navíc"
  STR_SAVE_CRAFT_LOADOUT_TEMPLATE: "Uložit náklad pro stroj"
  STR_SAVE_UC: "ULOŽIT"
  STR_ALL: "Vše"
  STR_EQUIPPED: "Vybaveno"
  STR_NOT_EQUIPPED: "Nepoužito"
  STR_UNASSIGNED: "Ostatní"
  STR_NO_MORE_EQUIPMENT_ALLOWED_BY_SIZE: "VÍCE VYBAVENÍ NA PALUBĚ NENÍ DOVOLENO!{SMALLLINE}Maximální skladovací prostor: {0}"
  STR_PILOTS: "PILOTI"
  STR_SHIELD: "ŠTÍT>{ALT}{0}"
  STR_CRAFT_SKIN_ID: "[{0}]"
  STR_SELECT_PILOT: "Vybrat pilota"
  STR_PILOTS_FOR_CRAFT: "Pilot(i) pro {0}"
  STR_PILOTS_REQUIRED: "Pilot(i) potřeba:  {ALT}{0}"
  STR_ADD_PILOT: "Přidat pilota"
  STR_REMOVE_ALL_PILOTS: "Odebrat všechny piloty"
  STR_ACCURACY_BONUS: "Bonus pro přesnost"
  STR_DODGE_BONUS: "Bonus pro uhýbání"
  STR_APPROACH_SPEED: "Rychlost přiblížení"
  STR_COWARDLY: "Zbaběle (-50%)"
  STR_NORMAL: "Normálně"
  STR_BOLD: "Směle (+50%)"
  STR_VERY_BOLD: "Statečně (+100%)"
  STR_ARMOR_GROUP_NOT_ALLOWED: "Zbroj tohoto typu nesmí na palubu."
  STR_SOLDIER_GROUP_NOT_ALLOWED: "Jednotka tohoto typu nesmí na palubu."
  STR_SOLDIER_GROUP_NOT_SAME: "Jednotka tohoto typu nemůže na palubu s jednotkami co tam už jsou."
  STR_CRAFT_DEPLOYMENT_PREVIEW: "Náhled"
  STR_CRAFT_DEPLOYMENT_PREVIEW_SAVED: "Náhled *"
  STR_CRAFT_DEPLOYMENT_PREVIEW_BRIEFING: "Tato možnost nabízí náhled a úpravu rozestavení vašich jednotek na začátku mise. Pohyb není omezen. Stiskněte a podržte 'Alt' pro zvýraznění platných pozic jednotek. Klikněte na ikonu 'Přerušit misi' pro uložení upravené rozmístění. Klikněte na ikonu 'Ukončit kolo' pro opuštění náhledu.{NEWLINE}Mějte na paměti, že přidáním nových vojáků nebo vozidel do stroje se automaticky zneplatní uložené vlastní rozmístění. Je li nějaké vlastní rozmístění nastaveno, u tlačítka 'Náhled' je zobrazena hvězdička."
  STR_CRAFT_DEPLOYMENT_PREVIEW_BRIEFING_DUMMY: "Tato možnost nabízí náhled a úpravu rozestavovací tabulky pro tento typ stroje. Veškeré změny budou aplikovány na všechny vaše současné stroje a i na nakoupené, či vyrobené v budoucnu. Začínáte s maximálním počtem vojáků. Každý voják představuje jeden řádek v rozmísťovací tabulce. Vojákovo jméno odpovídá číslu řádku. Pro vytvoření místa pro jednotku 2x2, umístěte 4 vojáky do čtverce 2x2. Pokud nebude místo přiděleno, v bitvě bude 2x2 jednotka chybět."
  STR_BASE_DEFENSE_BRIEFING_PREVIEW: "Tato možnost nabízí náhled na vaši základnu.{NEWLINE}Hodně zábavy!{NEWLINE}{NEWLINE}Klikněte na ikonu 'Konec kola' pro ukončení náhledu."
  STR_REFUND_VALUE: "Prodejní hodnota> {ALT}{0}"
  STR_REFUND_VALUE_NEGATIVE: "Výdaje> {ALT}{0}"
  STR_PRODUCTION_OVERVIEW: "PŘEHLED PRODUKCE"
  STR_RESEARCH_DIARY: "DENÍK VÝZKUMU"
  STR_RESEARCH_OVERVIEW: "PŘEHLED VÝZKUMU"
  STR_PRISONER_OVERVIEW: "PŘEHLED VĚZŇŮ"
  STR_PRISONER: "VĚZEŇ"
  STR_PRISONER_AMOUNT: "MNOŽSTVÍ"
  STR_PRISONER_INTERROGATED: "VYSLÝCHÁN"
  STR_TOTAL_IN_PRISON: "Využito prostoru>{ALT}{0}"
  STR_TOTAL_INTERROGATED: "Vyslýchán>{ALT}{0}"
  STR_PRISON_TYPE: "Cizácká cela"
  STR_KILL_SELECTED: "Zabij"
  STR_SELL_SELECTED: "Prodej"
  STR_GO_TO_TRANSFERS: "Přesun..."
  STR_PRISON_CLEANUP: "Čistka věznice"
  STR_TOPIC: "Téma>{ALT} {0}"
  STR_SHOW_ALL: "Ukázat vše"
  STR_NO_DEPENDENCIES: "Bez závislostí."
  STR_DIRECT_DEPENDENCIES: "Přímé závislosti"
  STR_LEVEL_2_DEPENDENCIES: "Závislosti na 2. úrovni"
  STR_LEVEL_3_DEPENDENCIES: "Závislosti na 3. úrovni"
  STR_LEVEL_4_DEPENDENCIES: "Závislosti na 4. úrovni"
  STR_MORE_DEPENDENCIES: "Existují ještě hlubší závislosti..."
  STR_END_OF_SEARCH: "Konec prohledávání."
  STR_REFUND_PRODUCTION: "VRATKA!"
  STR_HOURS_PER_UNIT: "HODIN NA JEDNOTKU>{ALT}{0}"
  STR_PERSON_JOINING: "Nastupující osoba"
  STR_RANDOM_PRODUCTION_
Download .txt
gitextract_jqoemg2o/

├── .astylerc
├── .clang-format
├── .editorconfig
├── .gitattributes
├── .github/
│   ├── issue_template.md
│   ├── pull_request_template.md
│   └── workflows/
│       └── nightly.test
├── .gitignore
├── .tx/
│   └── config
├── CHANGELOG.txt
├── CMakeLists.txt
├── Extended.txt
├── LICENSE.txt
├── README-macOS.md
├── README.md
├── bin/
│   ├── common/
│   │   ├── Language/
│   │   │   ├── Android/
│   │   │   │   ├── cs.yml
│   │   │   │   ├── de.yml
│   │   │   │   ├── el.yml
│   │   │   │   ├── en-GB.yml
│   │   │   │   ├── en-US.yml
│   │   │   │   ├── es-419.yml
│   │   │   │   ├── fi.yml
│   │   │   │   ├── fr.yml
│   │   │   │   ├── hu.yml
│   │   │   │   ├── it.yml
│   │   │   │   ├── ja.yml
│   │   │   │   ├── ko.yml
│   │   │   │   ├── no.yml
│   │   │   │   ├── pl.yml
│   │   │   │   ├── pt-BR.yml
│   │   │   │   ├── pt-PT.yml
│   │   │   │   ├── ro.yml
│   │   │   │   ├── ru.yml
│   │   │   │   ├── sv.yml
│   │   │   │   └── uk.yml
│   │   │   ├── OXCE/
│   │   │   │   ├── cs.yml
│   │   │   │   ├── de.yml
│   │   │   │   ├── el.yml
│   │   │   │   ├── en-GB.yml
│   │   │   │   ├── en-US.yml
│   │   │   │   ├── es-419.yml
│   │   │   │   ├── es-ES.yml
│   │   │   │   ├── et.yml
│   │   │   │   ├── fi.yml
│   │   │   │   ├── fr.yml
│   │   │   │   ├── hu.yml
│   │   │   │   ├── it.yml
│   │   │   │   ├── ja.yml
│   │   │   │   ├── ko.yml
│   │   │   │   ├── no.yml
│   │   │   │   ├── pl.yml
│   │   │   │   ├── pt-BR.yml
│   │   │   │   ├── ro.yml
│   │   │   │   ├── ru.yml
│   │   │   │   ├── sv.yml
│   │   │   │   └── uk.yml
│   │   │   ├── Technical/
│   │   │   │   ├── cs.yml
│   │   │   │   ├── de.yml
│   │   │   │   ├── el.yml
│   │   │   │   ├── en-GB.yml
│   │   │   │   ├── en-US.yml
│   │   │   │   ├── es-419.yml
│   │   │   │   ├── fi.yml
│   │   │   │   ├── fr.yml
│   │   │   │   ├── hu.yml
│   │   │   │   ├── it.yml
│   │   │   │   ├── ja.yml
│   │   │   │   ├── ko.yml
│   │   │   │   ├── pl.yml
│   │   │   │   ├── pt-BR.yml
│   │   │   │   ├── ro.yml
│   │   │   │   ├── ru.yml
│   │   │   │   ├── sv.yml
│   │   │   │   └── uk.yml
│   │   │   ├── bg.yml
│   │   │   ├── cs.yml
│   │   │   ├── da.yml
│   │   │   ├── de.yml
│   │   │   ├── el.yml
│   │   │   ├── en-GB.yml
│   │   │   ├── en-US.yml
│   │   │   ├── es-419.yml
│   │   │   ├── es-ES.yml
│   │   │   ├── et.yml
│   │   │   ├── fi.yml
│   │   │   ├── fr-CA.yml
│   │   │   ├── fr.yml
│   │   │   ├── hr.yml
│   │   │   ├── hu.yml
│   │   │   ├── it.yml
│   │   │   ├── ja.yml
│   │   │   ├── ko.yml
│   │   │   ├── lb.yml
│   │   │   ├── lv.yml
│   │   │   ├── nl.yml
│   │   │   ├── no.yml
│   │   │   ├── pl.yml
│   │   │   ├── pt-BR.yml
│   │   │   ├── pt-PT.yml
│   │   │   ├── ro.yml
│   │   │   ├── ru.yml
│   │   │   ├── sk.yml
│   │   │   ├── sv.yml
│   │   │   ├── tr.yml
│   │   │   ├── uk.yml
│   │   │   ├── zh-CN.yml
│   │   │   └── zh-TW.yml
│   │   ├── Palettes/
│   │   │   ├── TFTD-ACT-SAFE/
│   │   │   │   ├── PAL_BACKGROUND_SAFE.act
│   │   │   │   ├── PAL_BASESCAPE_SAFE.act
│   │   │   │   ├── PAL_BATTLESCAPE_1_SAFE.act
│   │   │   │   ├── PAL_BATTLESCAPE_2_SAFE.act
│   │   │   │   ├── PAL_BATTLESCAPE_3_SAFE.act
│   │   │   │   ├── PAL_BATTLESCAPE_SAFE.act
│   │   │   │   ├── PAL_GEOSCAPE_SAFE.act
│   │   │   │   └── PAL_GRAPHS_SAFE.act
│   │   │   ├── TFTD-JASC/
│   │   │   │   ├── BACKPALS.DAT.pal
│   │   │   │   ├── PAL_BASESCAPE.pal
│   │   │   │   ├── PAL_BATTLESCAPE.pal
│   │   │   │   ├── PAL_BATTLESCAPE_1.pal
│   │   │   │   ├── PAL_BATTLESCAPE_2.pal
│   │   │   │   ├── PAL_BATTLESCAPE_3.pal
│   │   │   │   ├── PAL_GEOSCAPE.pal
│   │   │   │   └── PAL_GRAPHS.pal
│   │   │   ├── TFTD-JASC-SAFE/
│   │   │   │   ├── PAL_BACKGROUND_SAFE.pal
│   │   │   │   ├── PAL_BASESCAPE_SAFE.pal
│   │   │   │   ├── PAL_BATTLESCAPE_1_SAFE.pal
│   │   │   │   ├── PAL_BATTLESCAPE_2_SAFE.pal
│   │   │   │   ├── PAL_BATTLESCAPE_3_SAFE.pal
│   │   │   │   ├── PAL_BATTLESCAPE_SAFE.pal
│   │   │   │   ├── PAL_GEOSCAPE_SAFE.pal
│   │   │   │   └── PAL_GRAPHS_SAFE.pal
│   │   │   ├── TFTD-RIFF-SAFE/
│   │   │   │   ├── PAL_BACKGROUND_SAFE.pal
│   │   │   │   ├── PAL_BASESCAPE_SAFE.pal
│   │   │   │   ├── PAL_BATTLESCAPE_1_SAFE.pal
│   │   │   │   ├── PAL_BATTLESCAPE_2_SAFE.pal
│   │   │   │   ├── PAL_BATTLESCAPE_3_SAFE.pal
│   │   │   │   ├── PAL_BATTLESCAPE_SAFE.pal
│   │   │   │   ├── PAL_GEOSCAPE_SAFE.pal
│   │   │   │   └── PAL_GRAPHS_SAFE.pal
│   │   │   ├── UFO-ACT-SAFE/
│   │   │   │   ├── PAL_BACKGROUND_SAFE.act
│   │   │   │   ├── PAL_BASESCAPE_SAFE.act
│   │   │   │   ├── PAL_BATTLEPEDIA_SAFE.act
│   │   │   │   ├── PAL_BATTLESCAPE_SAFE.act
│   │   │   │   ├── PAL_BATTLE_COMMON_SAFE.act
│   │   │   │   ├── PAL_GEOSCAPE_SAFE.act
│   │   │   │   ├── PAL_GRAPHS_SAFE.act
│   │   │   │   └── PAL_UFOPAEDIA_SAFE.act
│   │   │   ├── UFO-JASC/
│   │   │   │   ├── BACKPALS.DAT.pal
│   │   │   │   ├── PAL_BASESCAPE.pal
│   │   │   │   ├── PAL_BATTLEPEDIA.pal
│   │   │   │   ├── PAL_BATTLESCAPE.pal
│   │   │   │   ├── PAL_BATTLE_COMMON.pal
│   │   │   │   ├── PAL_GEOSCAPE.pal
│   │   │   │   ├── PAL_GRAPHS.pal
│   │   │   │   └── PAL_UFOPAEDIA.pal
│   │   │   ├── UFO-JASC-SAFE/
│   │   │   │   ├── PAL_BACKGROUND_SAFE.pal
│   │   │   │   ├── PAL_BASESCAPE_SAFE.pal
│   │   │   │   ├── PAL_BATTLEPEDIA_SAFE.pal
│   │   │   │   ├── PAL_BATTLESCAPE_SAFE.pal
│   │   │   │   ├── PAL_BATTLE_COMMON_SAFE.pal
│   │   │   │   ├── PAL_GEOSCAPE_SAFE.pal
│   │   │   │   ├── PAL_GRAPHS_SAFE.pal
│   │   │   │   └── PAL_UFOPAEDIA_SAFE.pal
│   │   │   └── UFO-RIFF-SAFE/
│   │   │       ├── PAL_BACKGROUND_SAFE.pal
│   │   │       ├── PAL_BASESCAPE_SAFE.pal
│   │   │       ├── PAL_BATTLEPEDIA_SAFE.pal
│   │   │       ├── PAL_BATTLESCAPE_SAFE.pal
│   │   │       ├── PAL_BATTLE_COMMON_SAFE.pal
│   │   │       ├── PAL_GEOSCAPE_SAFE.pal
│   │   │       ├── PAL_GRAPHS_SAFE.pal
│   │   │       └── PAL_UFOPAEDIA_SAFE.pal
│   │   ├── Shaders/
│   │   │   ├── 5xBR_Rounded.OpenGL.shader
│   │   │   ├── 5xBR_Semi-Rounded.OpenGL.shader
│   │   │   ├── 5xBR_Squared.OpenGL.shader
│   │   │   ├── CRT-Lottes-Warp.OpenGL.shader
│   │   │   ├── CRT-Lottes.OpenGL.shader
│   │   │   ├── CRT-interlaced.OpenGL.shader
│   │   │   ├── CRT-simple.OpenGL.shader
│   │   │   ├── CRT.OpenGL.shader
│   │   │   ├── Curvature.OpenGL.shader
│   │   │   ├── HQ2x.OpenGL.shader
│   │   │   ├── Openxcom.OpenGL.shader
│   │   │   ├── Phosphor-simple.OpenGL.shader
│   │   │   ├── Pixellate.OpenGL.shader
│   │   │   ├── Quilez.OpenGL.shader
│   │   │   ├── Raw.OpenGL.shader
│   │   │   ├── SABR-XCOMified.OpenGL.shader
│   │   │   ├── SABR.OpenGL.shader
│   │   │   ├── Scale2x.OpenGL.shader
│   │   │   ├── Scale4xHQ.OpenGL.shader
│   │   │   ├── dot_n_bloom.OpenGL.shader
│   │   │   ├── heavybloom.OpenGL.shader
│   │   │   ├── scanline-3x.OpenGL.shader
│   │   │   ├── scanline-4x.OpenGL.shader
│   │   │   └── simplebloom.OpenGL.shader
│   │   ├── SoldierName/
│   │   │   ├── American.nam
│   │   │   ├── Arabic.nam
│   │   │   ├── Argentina.nam
│   │   │   ├── Belgium.nam
│   │   │   ├── British.nam
│   │   │   ├── Bulgarian.nam
│   │   │   ├── Chinese.nam
│   │   │   ├── Congolese.nam
│   │   │   ├── Czech.nam
│   │   │   ├── Danish.nam
│   │   │   ├── Dutch.nam
│   │   │   ├── Ethiopian.nam
│   │   │   ├── Finnish.nam
│   │   │   ├── French.nam
│   │   │   ├── German.nam
│   │   │   ├── Greek.nam
│   │   │   ├── Hindi.nam
│   │   │   ├── Hungarian.nam
│   │   │   ├── Irish.nam
│   │   │   ├── Italian.nam
│   │   │   ├── Japanese.nam
│   │   │   ├── Kenyan.nam
│   │   │   ├── Korean.nam
│   │   │   ├── Nigerian.nam
│   │   │   ├── Norwegian.nam
│   │   │   ├── Polish.nam
│   │   │   ├── Polynesia.nam
│   │   │   ├── Portuguese.nam
│   │   │   ├── Romanian.nam
│   │   │   ├── Russian.nam
│   │   │   ├── Slovak.nam
│   │   │   ├── Spanish.nam
│   │   │   ├── Swedish.nam
│   │   │   └── Turkish.nam
│   │   └── dont-touch.me
│   └── standard/
│       ├── Aliens_Pick_Up_Weapons/
│       │   ├── Aliens_Pick_Up_Weapons.rul
│       │   └── metadata.yml
│       ├── Aliens_Pick_Up_Weapons_TFTD/
│       │   ├── Aliens_Pick_Up_Weapons.rul
│       │   └── metadata.yml
│       ├── Demigod_Difficulty/
│       │   ├── demigod.rul
│       │   └── metadata.yml
│       ├── Demigod_Difficulty_TFTD/
│       │   ├── demigod.rul
│       │   └── metadata.yml
│       ├── Limit_Craft_Item_Capacities/
│       │   ├── Limit_Craft_Item_Capacities.rul
│       │   └── metadata.yml
│       ├── Limit_Craft_Item_Capacities_TFTD/
│       │   ├── Limit_Craft_Item_Capacities.rul
│       │   └── metadata.yml
│       ├── OpenXCom_Unlimited_Waypoints/
│       │   ├── OpenXCom_Unlimited_Waypoints.rul
│       │   └── metadata.yml
│       ├── OpenXCom_Unlimited_Waypoints_TFTD/
│       │   ├── OpenXCom_Unlimited_Waypoints.rul
│       │   └── metadata.yml
│       ├── PSX_Static_Cydonia_Map/
│       │   ├── PSX_Static_Cydonia_Map.rul
│       │   └── metadata.yml
│       ├── Smarter_Equip/
│       │   ├── 1_Smarter_Equip.rul
│       │   ├── 2_Smarter_Equip_Item_Categorization.rul
│       │   ├── Language/
│       │   │   ├── cs.yml
│       │   │   ├── de.yml
│       │   │   ├── en-GB.yml
│       │   │   ├── en-US.yml
│       │   │   ├── it.yml
│       │   │   ├── pl.yml
│       │   │   ├── ru.yml
│       │   │   └── uk.yml
│       │   └── metadata.yml
│       ├── Smarter_Equip_TFTD/
│       │   ├── 1_Smarter_Equip.rul
│       │   ├── 2_Smarter_Equip_Item_Categorization.rul
│       │   ├── Language/
│       │   │   ├── cs.yml
│       │   │   ├── de.yml
│       │   │   ├── en-GB.yml
│       │   │   ├── en-US.yml
│       │   │   ├── it.yml
│       │   │   ├── pl.yml
│       │   │   ├── ru.yml
│       │   │   └── uk.yml
│       │   └── metadata.yml
│       ├── StrategyCore_Swap_Small_USOs_TFTD/
│       │   ├── StrategyCore_Swap_Small_USOs_TFTD.rul
│       │   └── metadata.yml
│       ├── TFTD_Damage/
│       │   ├── TFTD_Damage.rul
│       │   └── metadata.yml
│       ├── UFOextender_Gun_Melee/
│       │   ├── UFOextender_Gun_Melee.rul
│       │   └── metadata.yml
│       ├── UFOextender_Gun_Melee_TFTD/
│       │   ├── UFOextender_Gun_Melee.rul
│       │   └── metadata.yml
│       ├── UFOextender_Psionic_Line_Of_Fire/
│       │   ├── UFOextender_Psionic_Line_Of_Fire.rul
│       │   └── metadata.yml
│       ├── UFOextender_Psionic_Line_Of_Fire_TFTD/
│       │   ├── UFOextender_Psionic_Line_Of_Fire.rul
│       │   └── metadata.yml
│       ├── UFOextender_Starting_Avalanches/
│       │   ├── UFOextender_Starting_Avalanches.rul
│       │   └── metadata.yml
│       ├── XCOM_Damage/
│       │   ├── XCOM_Damage.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Always_Daytime/
│       │   ├── XcomUtil_Always_Daytime.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Always_Daytime_TFTD/
│       │   ├── XcomUtil_Always_Daytime.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Always_Nighttime/
│       │   ├── XcomUtil_Always_Nighttime.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Always_Nighttime_TFTD/
│       │   ├── XcomUtil_Always_Nighttime.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Fighter_Transports/
│       │   ├── XcomUtil_Fighter_Transports.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Fighter_Transports_TFTD/
│       │   ├── XcomUtil_Fighter_Transports_TFTD.rul
│       │   └── metadata.yml
│       ├── XcomUtil_High_Explosive_Damage/
│       │   ├── XcomUtil_High_Explosive_Damage.rul
│       │   └── metadata.yml
│       ├── XcomUtil_High_Explosive_Damage_TFTD/
│       │   ├── XcomUtil_High_Explosive_Damage.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Improved_Gauss/
│       │   ├── TFTD_Improved_Gauss.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Improved_Ground_Tanks/
│       │   ├── XcomUtil_Improved_Ground_Tanks.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Improved_Heavy_Laser/
│       │   ├── XcomUtil_Improved_Heavy_Laser.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Infinite_Gauss/
│       │   ├── TFTD_Infinite_Gauss.rul
│       │   └── metadata.yml
│       ├── XcomUtil_No_Psionics/
│       │   ├── XcomUtil_No_Psionics.rul
│       │   └── metadata.yml
│       ├── XcomUtil_No_Psionics_TFTD/
│       │   ├── XcomUtil_No_Psionics.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Pistol_Auto_Shot/
│       │   ├── XcomUtil_Pistol_Auto_Shot.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Pistol_Auto_Shot_TFTD/
│       │   ├── XcomUtil_Pistol_Auto_Shot.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Skyranger_Weapon_Slot/
│       │   ├── XcomUtil_Skyranger_Weapon_Slot.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Starting_Defensive_Base/
│       │   ├── XcomUtil_Starting_Defensive_Base.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Starting_Defensive_Base_TFTD/
│       │   ├── XcomUtil_Starting_Defensive_Base.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Starting_Defensive_Improved_Base/
│       │   ├── XcomUtil_Starting_Defensive_Improved_Base.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Starting_Defensive_Improved_Base_TFTD/
│       │   ├── XcomUtil_Starting_Defensive_Improved_Base.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Starting_Improved_Base/
│       │   ├── XcomUtil_Starting_Improved_Base.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Starting_Improved_Base_TFTD/
│       │   ├── XcomUtil_Starting_Improved_Base.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Statstrings/
│       │   ├── XcomUtil_Statstrings.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Statstrings_TFTD/
│       │   ├── XcomUtil_Statstrings.rul
│       │   └── metadata.yml
│       ├── XcomUtil_Triton_Weapon_Slot/
│       │   ├── XcomUtil_Triton_Weapon_Slot.rul
│       │   └── metadata.yml
│       ├── xcom1/
│       │   ├── Language/
│       │   │   ├── OXCE/
│       │   │   │   ├── cs.yml
│       │   │   │   ├── da.yml
│       │   │   │   ├── de.yml
│       │   │   │   ├── el.yml
│       │   │   │   ├── en-GB.yml
│       │   │   │   ├── en-US.yml
│       │   │   │   ├── es-419.yml
│       │   │   │   ├── es-ES.yml
│       │   │   │   ├── et.yml
│       │   │   │   ├── fi.yml
│       │   │   │   ├── fr.yml
│       │   │   │   ├── hu.yml
│       │   │   │   ├── it.yml
│       │   │   │   ├── ja.yml
│       │   │   │   ├── ko.yml
│       │   │   │   ├── nl.yml
│       │   │   │   ├── pl.yml
│       │   │   │   ├── pt-BR.yml
│       │   │   │   ├── ro.yml
│       │   │   │   ├── ru.yml
│       │   │   │   ├── sv.yml
│       │   │   │   └── uk.yml
│       │   │   ├── bg.yml
│       │   │   ├── cs.yml
│       │   │   ├── da.yml
│       │   │   ├── de.yml
│       │   │   ├── el.yml
│       │   │   ├── en-GB.yml
│       │   │   ├── en-US.yml
│       │   │   ├── es-419.yml
│       │   │   ├── es-ES.yml
│       │   │   ├── et.yml
│       │   │   ├── fi.yml
│       │   │   ├── fr-CA.yml
│       │   │   ├── fr.yml
│       │   │   ├── hr.yml
│       │   │   ├── hu.yml
│       │   │   ├── it.yml
│       │   │   ├── ja.yml
│       │   │   ├── ko.yml
│       │   │   ├── lb.yml
│       │   │   ├── lv.yml
│       │   │   ├── nl.yml
│       │   │   ├── no.yml
│       │   │   ├── pl.yml
│       │   │   ├── pt-BR.yml
│       │   │   ├── pt-PT.yml
│       │   │   ├── ro.yml
│       │   │   ├── ru.yml
│       │   │   ├── sk.yml
│       │   │   ├── sv.yml
│       │   │   ├── tr.yml
│       │   │   ├── uk.yml
│       │   │   ├── zh-CN.yml
│       │   │   └── zh-TW.yml
│       │   ├── MAPS/
│       │   │   ├── AVENGER.MAP
│       │   │   ├── CULTA00.MAP
│       │   │   ├── CULTA01.MAP
│       │   │   ├── CULTA02.MAP
│       │   │   ├── CULTA03.MAP
│       │   │   ├── CULTA04.MAP
│       │   │   ├── CULTA05.MAP
│       │   │   ├── CULTA06.MAP
│       │   │   ├── CULTA07.MAP
│       │   │   ├── CULTA08.MAP
│       │   │   ├── CULTA09.MAP
│       │   │   ├── CULTA10.MAP
│       │   │   ├── CULTA11.MAP
│       │   │   ├── CULTA12.MAP
│       │   │   ├── CULTA13.MAP
│       │   │   ├── CULTA14.MAP
│       │   │   ├── CULTA15.MAP
│       │   │   ├── CULTA16.MAP
│       │   │   ├── CULTA17.MAP
│       │   │   ├── CULTA18.MAP
│       │   │   ├── DESERT00.MAP
│       │   │   ├── DESERT01.MAP
│       │   │   ├── DESERT02.MAP
│       │   │   ├── DESERT03.MAP
│       │   │   ├── DESERT04.MAP
│       │   │   ├── DESERT05.MAP
│       │   │   ├── DESERT06.MAP
│       │   │   ├── DESERT07.MAP
│       │   │   ├── DESERT08.MAP
│       │   │   ├── DESERT09.MAP
│       │   │   ├── DESERT10.MAP
│       │   │   ├── DESERT11.MAP
│       │   │   ├── FIRES.MAP
│       │   │   ├── FOREST00.MAP
│       │   │   ├── FOREST01.MAP
│       │   │   ├── FOREST02.MAP
│       │   │   ├── FOREST03.MAP
│       │   │   ├── FOREST04.MAP
│       │   │   ├── FOREST05.MAP
│       │   │   ├── FOREST06.MAP
│       │   │   ├── FOREST07.MAP
│       │   │   ├── FOREST08.MAP
│       │   │   ├── FOREST09.MAP
│       │   │   ├── FOREST10.MAP
│       │   │   ├── FOREST11.MAP
│       │   │   ├── INTERC.MAP
│       │   │   ├── JUNGLE00.MAP
│       │   │   ├── JUNGLE01.MAP
│       │   │   ├── JUNGLE02.MAP
│       │   │   ├── JUNGLE03.MAP
│       │   │   ├── JUNGLE04.MAP
│       │   │   ├── JUNGLE05.MAP
│       │   │   ├── JUNGLE06.MAP
│       │   │   ├── JUNGLE07.MAP
│       │   │   ├── JUNGLE08.MAP
│       │   │   ├── JUNGLE09.MAP
│       │   │   ├── JUNGLE10.MAP
│       │   │   ├── JUNGLE11.MAP
│       │   │   ├── LIGHTNIN.MAP
│       │   │   ├── MAP3.MAP
│       │   │   ├── MAP4.MAP
│       │   │   ├── MARS00.MAP
│       │   │   ├── MARS01.MAP
│       │   │   ├── MARS02.MAP
│       │   │   ├── MARS03.MAP
│       │   │   ├── MARS04.MAP
│       │   │   ├── MARS05.MAP
│       │   │   ├── MARS06.MAP
│       │   │   ├── MARS07.MAP
│       │   │   ├── MARS08.MAP
│       │   │   ├── MARS09.MAP
│       │   │   ├── MARS10.MAP
│       │   │   ├── MOUNT00.MAP
│       │   │   ├── MOUNT01.MAP
│       │   │   ├── MOUNT02.MAP
│       │   │   ├── MOUNT03.MAP
│       │   │   ├── MOUNT04.MAP
│       │   │   ├── MOUNT05.MAP
│       │   │   ├── MOUNT06.MAP
│       │   │   ├── MOUNT07.MAP
│       │   │   ├── MOUNT08.MAP
│       │   │   ├── MOUNT09.MAP
│       │   │   ├── MOUNT10.MAP
│       │   │   ├── MOUNT11.MAP
│       │   │   ├── MOUNT12.MAP
│       │   │   ├── PABDUCT.MAP
│       │   │   ├── PHARVEST.MAP
│       │   │   ├── PLANE.MAP
│       │   │   ├── POLAR00.MAP
│       │   │   ├── POLAR01.MAP
│       │   │   ├── POLAR02.MAP
│       │   │   ├── POLAR03.MAP
│       │   │   ├── POLAR04.MAP
│       │   │   ├── POLAR05.MAP
│       │   │   ├── POLAR06.MAP
│       │   │   ├── POLAR07.MAP
│       │   │   ├── POLAR08.MAP
│       │   │   ├── POLAR09.MAP
│       │   │   ├── POLAR10.MAP
│       │   │   ├── POLAR11.MAP
│       │   │   ├── POLAR12.MAP
│       │   │   ├── POLAR13.MAP
│       │   │   ├── PSCOUT.MAP
│       │   │   ├── TEMP.MAP
│       │   │   ├── TEMP1.MAP
│       │   │   ├── TEMP2.MAP
│       │   │   ├── TEMP3.MAP
│       │   │   ├── UBASE_00.MAP
│       │   │   ├── UBASE_00.RMP
│       │   │   ├── UBASE_01.MAP
│       │   │   ├── UBASE_01.RMP
│       │   │   ├── UBASE_02.MAP
│       │   │   ├── UBASE_02.RMP
│       │   │   ├── UBASE_03.MAP
│       │   │   ├── UBASE_03.RMP
│       │   │   ├── UBASE_04.MAP
│       │   │   ├── UBASE_04.RMP
│       │   │   ├── UBASE_05.MAP
│       │   │   ├── UBASE_05.RMP
│       │   │   ├── UBASE_06.MAP
│       │   │   ├── UBASE_06.RMP
│       │   │   ├── UBASE_07.MAP
│       │   │   ├── UBASE_07.RMP
│       │   │   ├── UBASE_08.MAP
│       │   │   ├── UBASE_08.RMP
│       │   │   ├── UBASE_09.MAP
│       │   │   ├── UBASE_09.RMP
│       │   │   ├── UBASE_10.MAP
│       │   │   ├── UBASE_10.RMP
│       │   │   ├── UBASE_11.MAP
│       │   │   ├── UBASE_11.RMP
│       │   │   ├── UBASE_12.MAP
│       │   │   ├── UBASE_12.RMP
│       │   │   ├── UBASE_13.MAP
│       │   │   ├── UBASE_13.RMP
│       │   │   ├── UBASE_14.MAP
│       │   │   ├── UBASE_14.RMP
│       │   │   ├── UBASE_15.MAP
│       │   │   ├── UBASE_15.RMP
│       │   │   ├── UFO1A.MAP
│       │   │   ├── UFO1B.MAP
│       │   │   ├── UFO_000.MAP
│       │   │   ├── UFO_010.MAP
│       │   │   ├── UFO_110.MAP
│       │   │   ├── UFO_120.MAP
│       │   │   ├── UFO_130.MAP
│       │   │   ├── UFO_140.MAP
│       │   │   ├── UFO_150.MAP
│       │   │   ├── UFO_160.MAP
│       │   │   ├── UFO_170.MAP
│       │   │   ├── URBAN00.MAP
│       │   │   ├── URBAN01.MAP
│       │   │   ├── URBAN02.MAP
│       │   │   ├── URBAN03.MAP
│       │   │   ├── URBAN04.MAP
│       │   │   ├── URBAN05.MAP
│       │   │   ├── URBAN06.MAP
│       │   │   ├── URBAN07.MAP
│       │   │   ├── URBAN08.MAP
│       │   │   ├── URBAN09.MAP
│       │   │   ├── URBAN14.MAP
│       │   │   ├── URBAN15.MAP
│       │   │   ├── URBAN16.MAP
│       │   │   ├── URBAN17.MAP
│       │   │   ├── URBAN18.MAP
│       │   │   ├── XBASE_00.MAP
│       │   │   ├── XBASE_00.RMP
│       │   │   ├── XBASE_01.MAP
│       │   │   ├── XBASE_01.RMP
│       │   │   ├── XBASE_02.MAP
│       │   │   ├── XBASE_02.RMP
│       │   │   ├── XBASE_03.MAP
│       │   │   ├── XBASE_03.RMP
│       │   │   ├── XBASE_04.MAP
│       │   │   ├── XBASE_04.RMP
│       │   │   ├── XBASE_05.MAP
│       │   │   ├── XBASE_05.RMP
│       │   │   ├── XBASE_06.MAP
│       │   │   ├── XBASE_06.RMP
│       │   │   ├── XBASE_07.MAP
│       │   │   ├── XBASE_07.RMP
│       │   │   ├── XBASE_08.MAP
│       │   │   ├── XBASE_08.RMP
│       │   │   ├── XBASE_09.MAP
│       │   │   ├── XBASE_09.RMP
│       │   │   ├── XBASE_10.MAP
│       │   │   ├── XBASE_10.RMP
│       │   │   ├── XBASE_11.MAP
│       │   │   ├── XBASE_11.RMP
│       │   │   ├── XBASE_12.MAP
│       │   │   ├── XBASE_12.RMP
│       │   │   ├── XBASE_13.MAP
│       │   │   ├── XBASE_13.RMP
│       │   │   ├── XBASE_14.MAP
│       │   │   ├── XBASE_14.RMP
│       │   │   ├── XBASE_15.MAP
│       │   │   ├── XBASE_15.RMP
│       │   │   ├── XBASE_16.MAP
│       │   │   ├── XBASE_16.RMP
│       │   │   ├── XBASE_17.MAP
│       │   │   ├── XBASE_17.RMP
│       │   │   ├── XBASE_18.MAP
│       │   │   ├── XBASE_18.RMP
│       │   │   ├── XBASE_19.MAP
│       │   │   ├── XBASE_19.RMP
│       │   │   ├── XBASE_20.MAP
│       │   │   └── XBASE_20.RMP
│       │   ├── ROUTES/
│       │   │   ├── CULTA05.RMP
│       │   │   ├── CULTA06.RMP
│       │   │   ├── CULTA13.RMP
│       │   │   ├── CULTA18.RMP
│       │   │   ├── DESERT03.RMP
│       │   │   ├── DESERT11.RMP
│       │   │   ├── FIRES.RMP
│       │   │   ├── INTERC.RMP
│       │   │   ├── LIGHTNIN.RMP
│       │   │   ├── MARS08.RMP
│       │   │   ├── MARS09.RMP
│       │   │   ├── MOUNT05.RMP
│       │   │   ├── POLAR08.RMP
│       │   │   ├── UBASE_00.RMP
│       │   │   ├── UBASE_01.RMP
│       │   │   ├── UBASE_04.RMP
│       │   │   ├── UBASE_11.RMP
│       │   │   ├── UFO1A.RMP
│       │   │   ├── UFO_110.RMP
│       │   │   ├── UFO_120.RMP
│       │   │   ├── UFO_130.RMP
│       │   │   ├── UFO_140.RMP
│       │   │   ├── UFO_150.RMP
│       │   │   ├── UFO_160.RMP
│       │   │   ├── UFO_170.RMP
│       │   │   ├── XBASE_00.RMP
│       │   │   ├── XBASE_02.RMP
│       │   │   ├── XBASE_03.RMP
│       │   │   ├── XBASE_04.RMP
│       │   │   ├── XBASE_05.RMP
│       │   │   ├── XBASE_06.RMP
│       │   │   ├── XBASE_07.RMP
│       │   │   ├── XBASE_09.RMP
│       │   │   ├── XBASE_10.RMP
│       │   │   ├── XBASE_11.RMP
│       │   │   ├── XBASE_12.RMP
│       │   │   ├── XBASE_13.RMP
│       │   │   ├── XBASE_15.RMP
│       │   │   ├── XBASE_17.RMP
│       │   │   ├── XBASE_18.RMP
│       │   │   └── XBASE_19.RMP
│       │   ├── Resources/
│       │   │   ├── Extended/
│       │   │   │   └── Touch/
│       │   │   │       └── license.txt
│       │   │   └── Weapons/
│       │   │       └── license.txt
│       │   ├── TERRAIN/
│       │   │   ├── AVENGER.MCD
│       │   │   ├── BARN.MCD
│       │   │   ├── CULTIVAT.MCD
│       │   │   ├── FOREST.MCD
│       │   │   ├── LIGHTNIN.MCD
│       │   │   ├── LIGHTNIN.PCK
│       │   │   ├── LIGHTNIN.TAB
│       │   │   ├── MOUNT.MCD
│       │   │   ├── PLANE.MCD
│       │   │   ├── URBAN.MCD
│       │   │   ├── URBITS.MCD
│       │   │   ├── U_BASE.MCD
│       │   │   ├── U_BITS.MCD
│       │   │   ├── U_EXT02.MCD
│       │   │   ├── U_PODS.MCD
│       │   │   ├── U_WALL02.MCD
│       │   │   ├── XBASE2.MCD
│       │   │   ├── XBASE2.PCK
│       │   │   └── XBASE2.TAB
│       │   ├── UFOGRAPH/
│       │   │   └── TAC01.SCR
│       │   ├── UNITS/
│       │   │   ├── CHRYS.PCK
│       │   │   └── CHRYS.TAB
│       │   ├── alienDeployments.rul
│       │   ├── alienItemLevels.rul
│       │   ├── alienMissions.rul
│       │   ├── alienRaces.rul
│       │   ├── armors.rul
│       │   ├── converter.rul
│       │   ├── countries.rul
│       │   ├── craftWeapons.rul
│       │   ├── crafts.rul
│       │   ├── cutscenes.rul
│       │   ├── difficulty.rul
│       │   ├── extraSprites.rul
│       │   ├── facilities.rul
│       │   ├── globe.rul
│       │   ├── interfaces.rul
│       │   ├── inventories.rul
│       │   ├── items.rul
│       │   ├── manufacture.rul
│       │   ├── mapScripts.rul
│       │   ├── mcdPatches.rul
│       │   ├── metadata.yml
│       │   ├── missionScripts.rul
│       │   ├── music.rul
│       │   ├── regions.rul
│       │   ├── research.rul
│       │   ├── soldiers.rul
│       │   ├── startingBase.rul
│       │   ├── terrains.rul
│       │   ├── ufoTrajectories.rul
│       │   ├── ufopaedia.rul
│       │   ├── ufos.rul
│       │   ├── units.rul
│       │   └── vars.rul
│       └── xcom2/
│           ├── Language/
│           │   ├── OXCE/
│           │   │   ├── cs.yml
│           │   │   ├── da.yml
│           │   │   ├── de.yml
│           │   │   ├── el.yml
│           │   │   ├── en-GB.yml
│           │   │   ├── en-US.yml
│           │   │   ├── es-419.yml
│           │   │   ├── es-ES.yml
│           │   │   ├── et.yml
│           │   │   ├── fi.yml
│           │   │   ├── fr.yml
│           │   │   ├── hu.yml
│           │   │   ├── it.yml
│           │   │   ├── ja.yml
│           │   │   ├── ko.yml
│           │   │   ├── nl.yml
│           │   │   ├── pl.yml
│           │   │   ├── pt-BR.yml
│           │   │   ├── ro.yml
│           │   │   ├── ru.yml
│           │   │   └── uk.yml
│           │   ├── bg.yml
│           │   ├── cs.yml
│           │   ├── da.yml
│           │   ├── de.yml
│           │   ├── el.yml
│           │   ├── en-GB.yml
│           │   ├── en-US.yml
│           │   ├── es-419.yml
│           │   ├── es-ES.yml
│           │   ├── et.yml
│           │   ├── fi.yml
│           │   ├── fr-CA.yml
│           │   ├── fr.yml
│           │   ├── hr.yml
│           │   ├── hu.yml
│           │   ├── it.yml
│           │   ├── ja.yml
│           │   ├── ko.yml
│           │   ├── lb.yml
│           │   ├── lv.yml
│           │   ├── nl.yml
│           │   ├── no.yml
│           │   ├── pl.yml
│           │   ├── pt-BR.yml
│           │   ├── pt-PT.yml
│           │   ├── ro.yml
│           │   ├── ru.yml
│           │   ├── sk.yml
│           │   ├── sv.yml
│           │   ├── tr.yml
│           │   ├── uk.yml
│           │   ├── zh-CN.yml
│           │   └── zh-TW.yml
│           ├── MAPS/
│           │   ├── BARRACUD.MAP
│           │   ├── ENTRY03.MAP
│           │   ├── GRUNGE08.MAP
│           │   ├── GRUNGE09.MAP
│           │   ├── MANTA.MAP
│           │   ├── PLANE04.MAP
│           │   ├── PLANE05.MAP
│           │   ├── PLANE06.MAP
│           │   ├── PLANE07.MAP
│           │   ├── PLANE08.MAP
│           │   ├── PLANE09.MAP
│           │   ├── PLANE10.MAP
│           │   ├── PLANE11.MAP
│           │   └── TRITON.MAP
│           ├── ROUTES/
│           │   ├── BARRACUD.RMP
│           │   ├── MANTA.RMP
│           │   ├── TRITON.RMP
│           │   ├── XBASES01.RMP
│           │   ├── XBASES06.RMP
│           │   ├── XBASES08.RMP
│           │   ├── XBASES10.RMP
│           │   └── XBASES12.RMP
│           ├── Resources/
│           │   ├── Extended/
│           │   │   └── Touch/
│           │   │       └── license.txt
│           │   └── Weapons/
│           │       └── license.txt
│           ├── alienDeployments.rul
│           ├── alienItemLevels.rul
│           ├── alienMissions.rul
│           ├── alienRaces.rul
│           ├── armors.rul
│           ├── converter.rul
│           ├── countries.rul
│           ├── craftWeapons.rul
│           ├── crafts.rul
│           ├── cutscenes.rul
│           ├── difficulty.rul
│           ├── extraSprites.rul
│           ├── facilities.rul
│           ├── globe.rul
│           ├── interfaces.rul
│           ├── inventories.rul
│           ├── items.rul
│           ├── manufacture.rul
│           ├── mapScripts.rul
│           ├── mcdPatches.rul
│           ├── metadata.yml
│           ├── missionScripts.rul
│           ├── music.rul
│           ├── regions.rul
│           ├── research.rul
│           ├── soldiers.rul
│           ├── startingBase.rul
│           ├── terrains.rul
│           ├── ufoTrajectories.rul
│           ├── ufopaedia.rul
│           ├── ufos.rul
│           ├── units.rul
│           └── vars.rul
├── cmake/
│   └── modules/
│       ├── BuildType.cmake
│       ├── Description.txt
│       ├── NSIS.template.in
│       └── PostprocessBundle.cmake
├── deps/
│   ├── dummy.txt
│   └── include/
│       └── SDL/
│           ├── SDL.h
│           ├── SDL_active.h
│           ├── SDL_audio.h
│           ├── SDL_byteorder.h
│           ├── SDL_cdrom.h
│           ├── SDL_config.h
│           ├── SDL_config.h.in
│           ├── SDL_config_dreamcast.h
│           ├── SDL_config_macos.h
│           ├── SDL_config_macosx.h
│           ├── SDL_config_minimal.h
│           ├── SDL_config_nds.h
│           ├── SDL_config_os2.h
│           ├── SDL_config_symbian.h
│           ├── SDL_config_win32.h
│           ├── SDL_copying.h
│           ├── SDL_cpuinfo.h
│           ├── SDL_endian.h
│           ├── SDL_error.h
│           ├── SDL_events.h
│           ├── SDL_framerate.h
│           ├── SDL_getenv.h
│           ├── SDL_gfxBlitFunc.h
│           ├── SDL_gfxPrimitives.h
│           ├── SDL_gfxPrimitives_font.h
│           ├── SDL_image.h
│           ├── SDL_imageFilter.h
│           ├── SDL_joystick.h
│           ├── SDL_keyboard.h
│           ├── SDL_keysym.h
│           ├── SDL_loadso.h
│           ├── SDL_main.h
│           ├── SDL_mixer.h
│           ├── SDL_mouse.h
│           ├── SDL_mutex.h
│           ├── SDL_name.h
│           ├── SDL_opengl.h
│           ├── SDL_platform.h
│           ├── SDL_quit.h
│           ├── SDL_rotozoom.h
│           ├── SDL_rwops.h
│           ├── SDL_stdinc.h
│           ├── SDL_syswm.h
│           ├── SDL_thread.h
│           ├── SDL_timer.h
│           ├── SDL_types.h
│           ├── SDL_version.h
│           ├── SDL_video.h
│           ├── begin_code.h
│           └── close_code.h
├── docs/
│   ├── CMakeLists.txt
│   ├── Doxyfile.in
│   └── openxcom.6
├── install/
│   ├── debian/
│   │   ├── changelog
│   │   ├── compat
│   │   ├── control
│   │   ├── copyright
│   │   ├── docs
│   │   ├── install
│   │   ├── rules
│   │   └── source/
│   │       ├── format
│   │       └── options
│   ├── gentoo/
│   │   └── openxcom-9999.ebuild
│   ├── opensuse/
│   │   ├── openxcom.changes
│   │   └── openxcom.spec
│   └── win/
│       ├── Language/
│       │   ├── Bulgarian.nsh
│       │   ├── Catalan.nsh
│       │   ├── Croatian.nsh
│       │   ├── Czech.nsh
│       │   ├── Danish.nsh
│       │   ├── Dutch.nsh
│       │   ├── English.nsh
│       │   ├── Estonian.nsh
│       │   ├── Finnish.nsh
│       │   ├── French.nsh
│       │   ├── German.nsh
│       │   ├── Greek.nsh
│       │   ├── Hungarian.nsh
│       │   ├── Icelandic.nsh
│       │   ├── Italian.nsh
│       │   ├── Japanese.nsh
│       │   ├── Korean.nsh
│       │   ├── Luxembourgish.nsh
│       │   ├── Polish.nsh
│       │   ├── Portuguese.nsh
│       │   ├── PortugueseBR.nsh
│       │   ├── Romanian.nsh
│       │   ├── Russian.nsh
│       │   ├── SimpChinese.nsh
│       │   ├── Slovak.nsh
│       │   ├── Spanish.nsh
│       │   ├── SpanishInternational.nsh
│       │   ├── Swedish.nsh
│       │   ├── TradChinese.nsh
│       │   ├── Turkish.nsh
│       │   ├── Ukrainian.nsh
│       │   ├── bg.yml
│       │   ├── ca-ES.yml
│       │   ├── cs.yml
│       │   ├── da.yml
│       │   ├── de.yml
│       │   ├── el.yml
│       │   ├── en-US.yml
│       │   ├── es-419.yml
│       │   ├── es-ES.yml
│       │   ├── et.yml
│       │   ├── fi.yml
│       │   ├── fr.yml
│       │   ├── hr.yml
│       │   ├── hu.yml
│       │   ├── is.yml
│       │   ├── it.yml
│       │   ├── ja.yml
│       │   ├── ko.yml
│       │   ├── lb.yml
│       │   ├── nl.yml
│       │   ├── no.yml
│       │   ├── pl.yml
│       │   ├── pt-BR.yml
│       │   ├── pt-PT.yml
│       │   ├── ro.yml
│       │   ├── ru.yml
│       │   ├── sk.yml
│       │   ├── sv.yml
│       │   ├── tr.yml
│       │   ├── uk.yml
│       │   ├── zh-CN.yml
│       │   └── zh-TW.yml
│       ├── convert_lang.py
│       ├── installer.nsi
│       ├── language.nsh
│       └── version.nsh
├── libs/
│   ├── miniz/
│   │   ├── ChangeLog.md
│   │   ├── LICENSE
│   │   ├── miniz.c
│   │   ├── miniz.h
│   │   └── readme.md
│   └── rapidyaml/
│       ├── LICENSE.txt
│       ├── c4/
│       │   ├── allocator.hpp
│       │   ├── base64.cpp
│       │   ├── base64.hpp
│       │   ├── bitmask.hpp
│       │   ├── blob.hpp
│       │   ├── c4_pop.hpp
│       │   ├── c4_push.hpp
│       │   ├── c4core.natvis
│       │   ├── char_traits.cpp
│       │   ├── char_traits.hpp
│       │   ├── charconv.hpp
│       │   ├── common.hpp
│       │   ├── compiler.hpp
│       │   ├── config.hpp
│       │   ├── cpu.hpp
│       │   ├── ctor_dtor.hpp
│       │   ├── dump.hpp
│       │   ├── enum.hpp
│       │   ├── error.cpp
│       │   ├── error.hpp
│       │   ├── export.hpp
│       │   ├── ext/
│       │   │   ├── debugbreak/
│       │   │   │   └── debugbreak.h
│       │   │   ├── fast_float.hpp
│       │   │   ├── fast_float_all.h
│       │   │   ├── rng/
│       │   │   │   └── rng.hpp
│       │   │   └── sg14/
│       │   │       ├── README.md
│       │   │       └── inplace_function.h
│       │   ├── format.cpp
│       │   ├── format.hpp
│       │   ├── gcc-4.8.hpp
│       │   ├── hash.hpp
│       │   ├── language.cpp
│       │   ├── language.hpp
│       │   ├── memory_resource.cpp
│       │   ├── memory_resource.hpp
│       │   ├── memory_util.cpp
│       │   ├── memory_util.hpp
│       │   ├── platform.hpp
│       │   ├── preprocessor.hpp
│       │   ├── restrict.hpp
│       │   ├── span.hpp
│       │   ├── std/
│       │   │   ├── std.hpp
│       │   │   ├── std_fwd.hpp
│       │   │   ├── string.hpp
│       │   │   ├── string_fwd.hpp
│       │   │   ├── string_view.hpp
│       │   │   ├── tuple.hpp
│       │   │   ├── vector.hpp
│       │   │   └── vector_fwd.hpp
│       │   ├── substr.hpp
│       │   ├── substr_fwd.hpp
│       │   ├── szconv.hpp
│       │   ├── type_name.hpp
│       │   ├── types.hpp
│       │   ├── unrestrict.hpp
│       │   ├── utf.cpp
│       │   ├── utf.hpp
│       │   ├── windows.hpp
│       │   ├── windows_pop.hpp
│       │   ├── windows_push.hpp
│       │   └── yml/
│       │       ├── common.cpp
│       │       ├── common.hpp
│       │       ├── detail/
│       │       │   ├── checks.hpp
│       │       │   ├── parser_dbg.hpp
│       │       │   ├── print.hpp
│       │       │   └── stack.hpp
│       │       ├── emit.def.hpp
│       │       ├── emit.hpp
│       │       ├── event_handler_stack.hpp
│       │       ├── event_handler_tree.hpp
│       │       ├── export.hpp
│       │       ├── filter_processor.hpp
│       │       ├── fwd.hpp
│       │       ├── node.cpp
│       │       ├── node.hpp
│       │       ├── node_type.cpp
│       │       ├── node_type.hpp
│       │       ├── parse.cpp
│       │       ├── parse.hpp
│       │       ├── parse_engine.def.hpp
│       │       ├── parse_engine.hpp
│       │       ├── parser_state.hpp
│       │       ├── preprocess.cpp
│       │       ├── preprocess.hpp
│       │       ├── reference_resolver.cpp
│       │       ├── reference_resolver.hpp
│       │       ├── std/
│       │       │   ├── map.hpp
│       │       │   ├── std.hpp
│       │       │   ├── string.hpp
│       │       │   └── vector.hpp
│       │       ├── tag.cpp
│       │       ├── tag.hpp
│       │       ├── tree.cpp
│       │       ├── tree.hpp
│       │       ├── version.cpp
│       │       ├── version.hpp
│       │       ├── writer.hpp
│       │       └── yml.hpp
│       ├── ryml-gdbtypes.py
│       ├── ryml.hpp
│       ├── ryml.natvis
│       └── ryml_std.hpp
├── obj/
│   └── .gitkeep
├── res/
│   ├── linux/
│   │   └── openxcom.desktop
│   ├── mac/
│   │   └── AppIcon.icns
│   └── windows/
│       └── openxcom.manifest
├── scripts/
│   ├── build-openxcom
│   ├── git-bash-helpers.sh
│   ├── init-build-server.sh
│   └── macports-config.yml
└── src/
    ├── Basescape/
    │   ├── BaseInfoState.cpp
    │   ├── BaseInfoState.h
    │   ├── BaseView.cpp
    │   ├── BaseView.h
    │   ├── BasescapeState.cpp
    │   ├── BasescapeState.h
    │   ├── BuildFacilitiesState.cpp
    │   ├── BuildFacilitiesState.h
    │   ├── CraftArmorState.cpp
    │   ├── CraftArmorState.h
    │   ├── CraftEquipmentLoadState.cpp
    │   ├── CraftEquipmentLoadState.h
    │   ├── CraftEquipmentSaveState.cpp
    │   ├── CraftEquipmentSaveState.h
    │   ├── CraftEquipmentState.cpp
    │   ├── CraftEquipmentState.h
    │   ├── CraftInfoState.cpp
    │   ├── CraftInfoState.h
    │   ├── CraftPilotSelectState.cpp
    │   ├── CraftPilotSelectState.h
    │   ├── CraftPilotsState.cpp
    │   ├── CraftPilotsState.h
    │   ├── CraftSoldiersState.cpp
    │   ├── CraftSoldiersState.h
    │   ├── CraftWeaponsState.cpp
    │   ├── CraftWeaponsState.h
    │   ├── CraftsState.cpp
    │   ├── CraftsState.h
    │   ├── DismantleFacilityState.cpp
    │   ├── DismantleFacilityState.h
    │   ├── GlobalAlienContainmentState.cpp
    │   ├── GlobalAlienContainmentState.h
    │   ├── GlobalManufactureState.cpp
    │   ├── GlobalManufactureState.h
    │   ├── GlobalResearchDiaryState.cpp
    │   ├── GlobalResearchDiaryState.h
    │   ├── GlobalResearchState.cpp
    │   ├── GlobalResearchState.h
    │   ├── ItemLocationsState.cpp
    │   ├── ItemLocationsState.h
    │   ├── ManageAlienContainmentState.cpp
    │   ├── ManageAlienContainmentState.h
    │   ├── ManufactureDependenciesTreeState.cpp
    │   ├── ManufactureDependenciesTreeState.h
    │   ├── ManufactureInfoState.cpp
    │   ├── ManufactureInfoState.h
    │   ├── ManufactureStartState.cpp
    │   ├── ManufactureStartState.h
    │   ├── ManufactureState.cpp
    │   ├── ManufactureState.h
    │   ├── MiniBaseView.cpp
    │   ├── MiniBaseView.h
    │   ├── MonthlyCostsState.cpp
    │   ├── MonthlyCostsState.h
    │   ├── NewManufactureListState.cpp
    │   ├── NewManufactureListState.h
    │   ├── NewResearchListState.cpp
    │   ├── NewResearchListState.h
    │   ├── PlaceFacilityState.cpp
    │   ├── PlaceFacilityState.h
    │   ├── PlaceLiftState.cpp
    │   ├── PlaceLiftState.h
    │   ├── PlaceStartFacilityState.cpp
    │   ├── PlaceStartFacilityState.h
    │   ├── PurchaseState.cpp
    │   ├── PurchaseState.h
    │   ├── ResearchInfoState.cpp
    │   ├── ResearchInfoState.h
    │   ├── ResearchState.cpp
    │   ├── ResearchState.h
    │   ├── SackSoldierState.cpp
    │   ├── SackSoldierState.h
    │   ├── SelectStartFacilityState.cpp
    │   ├── SelectStartFacilityState.h
    │   ├── SellState.cpp
    │   ├── SellState.h
    │   ├── SoldierArmorState.cpp
    │   ├── SoldierArmorState.h
    │   ├── SoldierAvatarState.cpp
    │   ├── SoldierAvatarState.h
    │   ├── SoldierBonusState.cpp
    │   ├── SoldierBonusState.h
    │   ├── SoldierDiaryLightState.cpp
    │   ├── SoldierDiaryLightState.h
    │   ├── SoldierDiaryMissionState.cpp
    │   ├── SoldierDiaryMissionState.h
    │   ├── SoldierDiaryOverviewState.cpp
    │   ├── SoldierDiaryOverviewState.h
    │   ├── SoldierDiaryPerformanceState.cpp
    │   ├── SoldierDiaryPerformanceState.h
    │   ├── SoldierInfoState.cpp
    │   ├── SoldierInfoState.h
    │   ├── SoldierMemorialState.cpp
    │   ├── SoldierMemorialState.h
    │   ├── SoldierRankState.cpp
    │   ├── SoldierRankState.h
    │   ├── SoldierSortUtil.cpp
    │   ├── SoldierSortUtil.h
    │   ├── SoldierTransformState.cpp
    │   ├── SoldierTransformState.h
    │   ├── SoldierTransformationListState.cpp
    │   ├── SoldierTransformationListState.h
    │   ├── SoldierTransformationState.cpp
    │   ├── SoldierTransformationState.h
    │   ├── SoldiersState.cpp
    │   ├── SoldiersState.h
    │   ├── StoresState.cpp
    │   ├── StoresState.h
    │   ├── TechTreeSelectState.cpp
    │   ├── TechTreeSelectState.h
    │   ├── TechTreeViewerState.cpp
    │   ├── TechTreeViewerState.h
    │   ├── TransferBaseState.cpp
    │   ├── TransferBaseState.h
    │   ├── TransferConfirmState.cpp
    │   ├── TransferConfirmState.h
    │   ├── TransferItemsState.cpp
    │   ├── TransferItemsState.h
    │   ├── TransfersState.cpp
    │   └── TransfersState.h
    ├── Battlescape/
    │   ├── AIModule.cpp
    │   ├── AIModule.h
    │   ├── AbortMissionState.cpp
    │   ├── AbortMissionState.h
    │   ├── ActionMenuItem.cpp
    │   ├── ActionMenuItem.h
    │   ├── ActionMenuState.cpp
    │   ├── ActionMenuState.h
    │   ├── AlienInventory.cpp
    │   ├── AlienInventory.h
    │   ├── AlienInventoryState.cpp
    │   ├── AlienInventoryState.h
    │   ├── AliensCrashState.cpp
    │   ├── AliensCrashState.h
    │   ├── BattleState.cpp
    │   ├── BattleState.h
    │   ├── BattlescapeGame.cpp
    │   ├── BattlescapeGame.h
    │   ├── BattlescapeGenerator.cpp
    │   ├── BattlescapeGenerator.h
    │   ├── BattlescapeMessage.cpp
    │   ├── BattlescapeMessage.h
    │   ├── BattlescapeState.cpp
    │   ├── BattlescapeState.h
    │   ├── BriefingLightState.cpp
    │   ├── BriefingLightState.h
    │   ├── BriefingState.cpp
    │   ├── BriefingState.h
    │   ├── Camera.cpp
    │   ├── Camera.h
    │   ├── CannotReequipState.cpp
    │   ├── CannotReequipState.h
    │   ├── CommendationLateState.cpp
    │   ├── CommendationLateState.h
    │   ├── CommendationState.cpp
    │   ├── CommendationState.h
    │   ├── ConfirmEndMissionState.cpp
    │   ├── ConfirmEndMissionState.h
    │   ├── DebriefingState.cpp
    │   ├── DebriefingState.h
    │   ├── ExperienceOverviewState.cpp
    │   ├── ExperienceOverviewState.h
    │   ├── Explosion.cpp
    │   ├── Explosion.h
    │   ├── ExplosionBState.cpp
    │   ├── ExplosionBState.h
    │   ├── ExtendedBattlescapeLinksState.cpp
    │   ├── ExtendedBattlescapeLinksState.h
    │   ├── ExtendedInventoryLinksState.cpp
    │   ├── ExtendedInventoryLinksState.h
    │   ├── InfoboxOKState.cpp
    │   ├── InfoboxOKState.h
    │   ├── InfoboxState.cpp
    │   ├── InfoboxState.h
    │   ├── Inventory.cpp
    │   ├── Inventory.h
    │   ├── InventoryLoadState.cpp
    │   ├── InventoryLoadState.h
    │   ├── InventoryPersonalState.cpp
    │   ├── InventoryPersonalState.h
    │   ├── InventorySaveState.cpp
    │   ├── InventorySaveState.h
    │   ├── InventoryState.cpp
    │   ├── InventoryState.h
    │   ├── ItemSprite.cpp
    │   ├── ItemSprite.h
    │   ├── Map.cpp
    │   ├── Map.h
    │   ├── MedikitState.cpp
    │   ├── MedikitState.h
    │   ├── MedikitView.cpp
    │   ├── MedikitView.h
    │   ├── MeleeAttackBState.cpp
    │   ├── MeleeAttackBState.h
    │   ├── MiniMapState.cpp
    │   ├── MiniMapState.h
    │   ├── MiniMapView.cpp
    │   ├── MiniMapView.h
    │   ├── NextTurnState.cpp
    │   ├── NextTurnState.h
    │   ├── NoExperienceState.cpp
    │   ├── NoExperienceState.h
    │   ├── Particle.cpp
    │   ├── Particle.h
    │   ├── Pathfinding.cpp
    │   ├── Pathfinding.h
    │   ├── PathfindingNode.cpp
    │   ├── PathfindingNode.h
    │   ├── PathfindingOpenSet.cpp
    │   ├── PathfindingOpenSet.h
    │   ├── Position.cpp
    │   ├── Position.h
    │   ├── PrimeGrenadeState.cpp
    │   ├── PrimeGrenadeState.h
    │   ├── Projectile.cpp
    │   ├── Projectile.h
    │   ├── ProjectileFlyBState.cpp
    │   ├── ProjectileFlyBState.h
    │   ├── PromotionsState.cpp
    │   ├── PromotionsState.h
    │   ├── PsiAttackBState.cpp
    │   ├── PsiAttackBState.h
    │   ├── ScannerState.cpp
    │   ├── ScannerState.h
    │   ├── ScannerView.cpp
    │   ├── ScannerView.h
    │   ├── SkillMenuState.cpp
    │   ├── SkillMenuState.h
    │   ├── TileEngine.cpp
    │   ├── TileEngine.h
    │   ├── TurnDiaryState.cpp
    │   ├── TurnDiaryState.h
    │   ├── UnitDieBState.cpp
    │   ├── UnitDieBState.h
    │   ├── UnitFallBState.cpp
    │   ├── UnitFallBState.h
    │   ├── UnitInfoState.cpp
    │   ├── UnitInfoState.h
    │   ├── UnitPanicBState.cpp
    │   ├── UnitPanicBState.h
    │   ├── UnitSprite.cpp
    │   ├── UnitSprite.h
    │   ├── UnitTurnBState.cpp
    │   ├── UnitTurnBState.h
    │   ├── UnitWalkBState.cpp
    │   ├── UnitWalkBState.h
    │   ├── WarningMessage.cpp
    │   └── WarningMessage.h
    ├── CMakeLists.txt
    ├── Engine/
    │   ├── Action.cpp
    │   ├── Action.h
    │   ├── Adlib/
    │   │   ├── adlplayer.cpp
    │   │   ├── adlplayer.h
    │   │   ├── fmopl.cpp
    │   │   └── fmopl.h
    │   ├── AdlibMusic.cpp
    │   ├── AdlibMusic.h
    │   ├── CatFile.cpp
    │   ├── CatFile.h
    │   ├── Collections.h
    │   ├── CrossPlatform.cpp
    │   ├── CrossPlatform.h
    │   ├── DosFont.h
    │   ├── Exception.h
    │   ├── FastLineClip.cpp
    │   ├── FastLineClip.h
    │   ├── FileMap.cpp
    │   ├── FileMap.h
    │   ├── FlcPlayer.cpp
    │   ├── FlcPlayer.h
    │   ├── Font.cpp
    │   ├── Font.h
    │   ├── Functions.h
    │   ├── GMCat.cpp
    │   ├── GMCat.h
    │   ├── Game.cpp
    │   ├── Game.h
    │   ├── GraphSubset.h
    │   ├── HelperMeta.h
    │   ├── InteractiveSurface.cpp
    │   ├── InteractiveSurface.h
    │   ├── Language.cpp
    │   ├── Language.h
    │   ├── LanguagePlurality.cpp
    │   ├── LanguagePlurality.h
    │   ├── LocalizedText.cpp
    │   ├── LocalizedText.h
    │   ├── Logger.h
    │   ├── ModInfo.cpp
    │   ├── ModInfo.h
    │   ├── Music.cpp
    │   ├── Music.h
    │   ├── NullableValue.h
    │   ├── OpenGL.cpp
    │   ├── OpenGL.h
    │   ├── OptionInfo.cpp
    │   ├── OptionInfo.h
    │   ├── Options.cpp
    │   ├── Options.h
    │   ├── Options.inc.h
    │   ├── Palette.cpp
    │   ├── Palette.h
    │   ├── RNG.cpp
    │   ├── RNG.h
    │   ├── SDL2Helpers.h
    │   ├── Scalers/
    │   │   ├── common.h
    │   │   ├── config.h
    │   │   ├── hq2x.cpp
    │   │   ├── hq3x.cpp
    │   │   ├── hq4x.cpp
    │   │   ├── hqx.h
    │   │   ├── init.cpp
    │   │   ├── scale2x.cpp
    │   │   ├── scale2x.h
    │   │   ├── scale3x.cpp
    │   │   ├── scale3x.h
    │   │   ├── scalebit.cpp
    │   │   ├── scalebit.h
    │   │   ├── xbrz.cpp
    │   │   └── xbrz.h
    │   ├── Screen.cpp
    │   ├── Screen.h
    │   ├── Script.cpp
    │   ├── Script.h
    │   ├── ScriptBind.h
    │   ├── ShaderDraw.h
    │   ├── ShaderDrawHelper.h
    │   ├── ShaderMove.h
    │   ├── ShaderRepeat.h
    │   ├── Sound.cpp
    │   ├── Sound.h
    │   ├── SoundSet.cpp
    │   ├── SoundSet.h
    │   ├── State.cpp
    │   ├── State.h
    │   ├── Surface.cpp
    │   ├── Surface.h
    │   ├── SurfaceSet.cpp
    │   ├── SurfaceSet.h
    │   ├── Timer.cpp
    │   ├── Timer.h
    │   ├── TouchState.cpp
    │   ├── TouchState.h
    │   ├── Unicode.cpp
    │   ├── Unicode.h
    │   ├── Yaml.cpp
    │   ├── Yaml.h
    │   ├── Zoom.cpp
    │   └── Zoom.h
    ├── Geoscape/
    │   ├── AlienBaseState.cpp
    │   ├── AlienBaseState.h
    │   ├── AllocatePsiTrainingState.cpp
    │   ├── AllocatePsiTrainingState.h
    │   ├── AllocateTrainingState.cpp
    │   ├── AllocateTrainingState.h
    │   ├── BaseDefenseState.cpp
    │   ├── BaseDefenseState.h
    │   ├── BaseDestroyedState.cpp
    │   ├── BaseDestroyedState.h
    │   ├── BaseNameState.cpp
    │   ├── BaseNameState.h
    │   ├── BuildNewBaseState.cpp
    │   ├── BuildNewBaseState.h
    │   ├── ConfirmCydoniaState.cpp
    │   ├── ConfirmCydoniaState.h
    │   ├── ConfirmDestinationState.cpp
    │   ├── ConfirmDestinationState.h
    │   ├── ConfirmLandingState.cpp
    │   ├── ConfirmLandingState.h
    │   ├── ConfirmNewBaseState.cpp
    │   ├── ConfirmNewBaseState.h
    │   ├── Cord.h
    │   ├── CraftErrorState.cpp
    │   ├── CraftErrorState.h
    │   ├── CraftNotEnoughPilotsState.cpp
    │   ├── CraftNotEnoughPilotsState.h
    │   ├── CraftPatrolState.cpp
    │   ├── CraftPatrolState.h
    │   ├── DogfightErrorState.cpp
    │   ├── DogfightErrorState.h
    │   ├── DogfightExperienceState.cpp
    │   ├── DogfightExperienceState.h
    │   ├── DogfightState.cpp
    │   ├── DogfightState.h
    │   ├── ExtendedGeoscapeLinksState.cpp
    │   ├── ExtendedGeoscapeLinksState.h
    │   ├── FundingState.cpp
    │   ├── FundingState.h
    │   ├── GeoscapeCraftState.cpp
    │   ├── GeoscapeCraftState.h
    │   ├── GeoscapeEventState.cpp
    │   ├── GeoscapeEventState.h
    │   ├── GeoscapeState.cpp
    │   ├── GeoscapeState.h
    │   ├── Globe.cpp
    │   ├── Globe.h
    │   ├── GraphsState.cpp
    │   ├── GraphsState.h
    │   ├── InterceptState.cpp
    │   ├── InterceptState.h
    │   ├── ItemsArrivingState.cpp
    │   ├── ItemsArrivingState.h
    │   ├── LowFuelState.cpp
    │   ├── LowFuelState.h
    │   ├── MissionDetectedState.cpp
    │   ├── MissionDetectedState.h
    │   ├── MonthlyReportState.cpp
    │   ├── MonthlyReportState.h
    │   ├── MultipleTargetsState.cpp
    │   ├── MultipleTargetsState.h
    │   ├── NewPossibleCraftState.cpp
    │   ├── NewPossibleCraftState.h
    │   ├── NewPossibleFacilityState.cpp
    │   ├── NewPossibleFacilityState.h
    │   ├── NewPossibleManufactureState.cpp
    │   ├── NewPossibleManufactureState.h
    │   ├── NewPossiblePurchaseState.cpp
    │   ├── NewPossiblePurchaseState.h
    │   ├── NewPossibleResearchState.cpp
    │   ├── NewPossibleResearchState.h
    │   ├── ProductionCompleteState.cpp
    │   ├── ProductionCompleteState.h
    │   ├── PsiTrainingState.cpp
    │   ├── PsiTrainingState.h
    │   ├── ResearchCompleteState.cpp
    │   ├── ResearchCompleteState.h
    │   ├── ResearchRequiredState.cpp
    │   ├── ResearchRequiredState.h
    │   ├── SelectDestinationState.cpp
    │   ├── SelectDestinationState.h
    │   ├── SelectMusicTrackState.cpp
    │   ├── SelectMusicTrackState.h
    │   ├── TargetInfoState.cpp
    │   ├── TargetInfoState.h
    │   ├── TrainingFinishedState.cpp
    │   ├── TrainingFinishedState.h
    │   ├── TrainingState.cpp
    │   ├── TrainingState.h
    │   ├── UfoDetectedState.cpp
    │   ├── UfoDetectedState.h
    │   ├── UfoLostState.cpp
    │   ├── UfoLostState.h
    │   ├── UfoTrackerState.cpp
    │   └── UfoTrackerState.h
    ├── Interface/
    │   ├── ArrowButton.cpp
    │   ├── ArrowButton.h
    │   ├── Bar.cpp
    │   ├── Bar.h
    │   ├── BattlescapeButton.cpp
    │   ├── BattlescapeButton.h
    │   ├── ComboBox.cpp
    │   ├── ComboBox.h
    │   ├── Cursor.cpp
    │   ├── Cursor.h
    │   ├── FpsCounter.cpp
    │   ├── FpsCounter.h
    │   ├── Frame.cpp
    │   ├── Frame.h
    │   ├── ImageButton.cpp
    │   ├── ImageButton.h
    │   ├── NumberText.cpp
    │   ├── NumberText.h
    │   ├── ProgressBar.cpp
    │   ├── ProgressBar.h
    │   ├── ScrollBar.cpp
    │   ├── ScrollBar.h
    │   ├── Slider.cpp
    │   ├── Slider.h
    │   ├── Text.cpp
    │   ├── Text.h
    │   ├── TextButton.cpp
    │   ├── TextButton.h
    │   ├── TextEdit.cpp
    │   ├── TextEdit.h
    │   ├── TextList.cpp
    │   ├── TextList.h
    │   ├── ToggleTextButton.cpp
    │   ├── ToggleTextButton.h
    │   ├── Window.cpp
    │   └── Window.h
    ├── Menu/
    │   ├── AbandonGameState.cpp
    │   ├── AbandonGameState.h
    │   ├── ConfirmLoadState.cpp
    │   ├── ConfirmLoadState.h
    │   ├── CutsceneState.cpp
    │   ├── CutsceneState.h
    │   ├── DeleteGameState.cpp
    │   ├── DeleteGameState.h
    │   ├── ErrorMessageState.cpp
    │   ├── ErrorMessageState.h
    │   ├── ListGamesState.cpp
    │   ├── ListGamesState.h
    │   ├── ListLoadOriginalState.cpp
    │   ├── ListLoadOriginalState.h
    │   ├── ListLoadState.cpp
    │   ├── ListLoadState.h
    │   ├── ListSaveState.cpp
    │   ├── ListSaveState.h
    │   ├── LoadGameState.cpp
    │   ├── LoadGameState.h
    │   ├── MainMenuState.cpp
    │   ├── MainMenuState.h
    │   ├── ModConfirmExtendedState.cpp
    │   ├── ModConfirmExtendedState.h
    │   ├── ModListState.cpp
    │   ├── ModListState.h
    │   ├── NewBattleState.cpp
    │   ├── NewBattleState.h
    │   ├── NewGameState.cpp
    │   ├── NewGameState.h
    │   ├── NotesState.cpp
    │   ├── NotesState.h
    │   ├── OptionsAdvancedState.cpp
    │   ├── OptionsAdvancedState.h
    │   ├── OptionsAudioState.cpp
    │   ├── OptionsAudioState.h
    │   ├── OptionsBaseState.cpp
    │   ├── OptionsBaseState.h
    │   ├── OptionsBattlescapeState.cpp
    │   ├── OptionsBattlescapeState.h
    │   ├── OptionsConfirmState.cpp
    │   ├── OptionsConfirmState.h
    │   ├── OptionsControlsState.cpp
    │   ├── OptionsControlsState.h
    │   ├── OptionsDefaultsState.cpp
    │   ├── OptionsDefaultsState.h
    │   ├── OptionsFoldersState.cpp
    │   ├── OptionsFoldersState.h
    │   ├── OptionsGeoscapeState.cpp
    │   ├── OptionsGeoscapeState.h
    │   ├── OptionsNoAudioState.cpp
    │   ├── OptionsNoAudioState.h
    │   ├── OptionsVideoState.cpp
    │   ├── OptionsVideoState.h
    │   ├── PauseState.cpp
    │   ├── PauseState.h
    │   ├── SaveGameState.cpp
    │   ├── SaveGameState.h
    │   ├── SetWindowedRootState.cpp
    │   ├── SetWindowedRootState.h
    │   ├── SlideshowState.cpp
    │   ├── SlideshowState.h
    │   ├── StartState.cpp
    │   ├── StartState.h
    │   ├── StatisticsState.cpp
    │   ├── StatisticsState.h
    │   ├── TestPaletteState.cpp
    │   ├── TestPaletteState.h
    │   ├── TestState.cpp
    │   ├── TestState.h
    │   ├── VideoState.cpp
    │   └── VideoState.h
    ├── Mod/
    │   ├── AlienDeployment.cpp
    │   ├── AlienDeployment.h
    │   ├── AlienRace.cpp
    │   ├── AlienRace.h
    │   ├── Armor.cpp
    │   ├── Armor.h
    │   ├── ArticleDefinition.cpp
    │   ├── ArticleDefinition.h
    │   ├── City.cpp
    │   ├── City.h
    │   ├── CustomPalettes.cpp
    │   ├── CustomPalettes.h
    │   ├── ExtraSounds.cpp
    │   ├── ExtraSounds.h
    │   ├── ExtraSprites.cpp
    │   ├── ExtraSprites.h
    │   ├── ExtraStrings.cpp
    │   ├── ExtraStrings.h
    │   ├── LoadYaml.h
    │   ├── MCDPatch.cpp
    │   ├── MCDPatch.h
    │   ├── MapBlock.cpp
    │   ├── MapBlock.h
    │   ├── MapData.cpp
    │   ├── MapData.h
    │   ├── MapDataSet.cpp
    │   ├── MapDataSet.h
    │   ├── MapScript.cpp
    │   ├── MapScript.h
    │   ├── Mod.cpp
    │   ├── Mod.h
    │   ├── ModScript.h
    │   ├── Polygon.cpp
    │   ├── Polygon.h
    │   ├── Polyline.cpp
    │   ├── Polyline.h
    │   ├── RuleAlienMission.cpp
    │   ├── RuleAlienMission.h
    │   ├── RuleArcScript.cpp
    │   ├── RuleArcScript.h
    │   ├── RuleBaseFacility.cpp
    │   ├── RuleBaseFacility.h
    │   ├── RuleBaseFacilityFunctions.h
    │   ├── RuleCommendations.cpp
    │   ├── RuleCommendations.h
    │   ├── RuleConverter.cpp
    │   ├── RuleConverter.h
    │   ├── RuleCountry.cpp
    │   ├── RuleCountry.h
    │   ├── RuleCraft.cpp
    │   ├── RuleCraft.h
    │   ├── RuleCraftWeapon.cpp
    │   ├── RuleCraftWeapon.h
    │   ├── RuleDamageType.cpp
    │   ├── RuleDamageType.h
    │   ├── RuleEnviroEffects.cpp
    │   ├── RuleEnviroEffects.h
    │   ├── RuleEvent.cpp
    │   ├── RuleEvent.h
    │   ├── RuleEventScript.cpp
    │   ├── RuleEventScript.h
    │   ├── RuleGlobe.cpp
    │   ├── RuleGlobe.h
    │   ├── RuleInterface.cpp
    │   ├── RuleInterface.h
    │   ├── RuleInventory.cpp
    │   ├── RuleInventory.h
    │   ├── RuleItem.cpp
    │   ├── RuleItem.h
    │   ├── RuleItemCategory.cpp
    │   ├── RuleItemCategory.h
    │   ├── RuleManufacture.cpp
    │   ├── RuleManufacture.h
    │   ├── RuleManufactureShortcut.cpp
    │   ├── RuleManufactureShortcut.h
    │   ├── RuleMissionScript.cpp
    │   ├── RuleMissionScript.h
    │   ├── RuleMusic.cpp
    │   ├── RuleMusic.h
    │   ├── RuleRegion.cpp
    │   ├── RuleRegion.h
    │   ├── RuleResearch.cpp
    │   ├── RuleResearch.h
    │   ├── RuleSkill.cpp
    │   ├── RuleSkill.h
    │   ├── RuleSoldier.cpp
    │   ├── RuleSoldier.h
    │   ├── RuleSoldierBonus.cpp
    │   ├── RuleSoldierBonus.h
    │   ├── RuleSoldierTransformation.cpp
    │   ├── RuleSoldierTransformation.h
    │   ├── RuleStartingCondition.cpp
    │   ├── RuleStartingCondition.h
    │   ├── RuleStatBonus.cpp
    │   ├── RuleStatBonus.h
    │   ├── RuleTerrain.cpp
    │   ├── RuleTerrain.h
    │   ├── RuleUfo.cpp
    │   ├── RuleUfo.h
    │   ├── RuleVideo.cpp
    │   ├── RuleVideo.h
    │   ├── RuleWeaponSet.cpp
    │   ├── RuleWeaponSet.h
    │   ├── SoldierNamePool.cpp
    │   ├── SoldierNamePool.h
    │   ├── SoundDefinition.cpp
    │   ├── SoundDefinition.h
    │   ├── StatString.cpp
    │   ├── StatString.h
    │   ├── StatStringCondition.cpp
    │   ├── StatStringCondition.h
    │   ├── Texture.cpp
    │   ├── Texture.h
    │   ├── UfoTrajectory.cpp
    │   ├── UfoTrajectory.h
    │   ├── Unit.cpp
    │   └── Unit.h
    ├── OpenXcom.2010.sln
    ├── OpenXcom.2010.vcxproj
    ├── OpenXcom.2010.vcxproj.filters
    ├── OpenXcom.rc
    ├── OpenXcom.s
    ├── Savegame/
    │   ├── AlienBase.cpp
    │   ├── AlienBase.h
    │   ├── AlienMission.cpp
    │   ├── AlienMission.h
    │   ├── AlienStrategy.cpp
    │   ├── AlienStrategy.h
    │   ├── Base.cpp
    │   ├── Base.h
    │   ├── BaseFacility.cpp
    │   ├── BaseFacility.h
    │   ├── BattleItem.cpp
    │   ├── BattleItem.h
    │   ├── BattleUnit.cpp
    │   ├── BattleUnit.h
    │   ├── BattleUnitStatistics.h
    │   ├── Country.cpp
    │   ├── Country.h
    │   ├── Craft.cpp
    │   ├── Craft.h
    │   ├── CraftWeapon.cpp
    │   ├── CraftWeapon.h
    │   ├── CraftWeaponProjectile.cpp
    │   ├── CraftWeaponProjectile.h
    │   ├── EquipmentLayoutItem.cpp
    │   ├── EquipmentLayoutItem.h
    │   ├── GameTime.cpp
    │   ├── GameTime.h
    │   ├── GeoscapeEvent.cpp
    │   ├── GeoscapeEvent.h
    │   ├── HitLog.cpp
    │   ├── HitLog.h
    │   ├── ItemContainer.cpp
    │   ├── ItemContainer.h
    │   ├── MissionSite.cpp
    │   ├── MissionSite.h
    │   ├── MissionStatistics.h
    │   ├── MovingTarget.cpp
    │   ├── MovingTarget.h
    │   ├── Node.cpp
    │   ├── Node.h
    │   ├── Production.cpp
    │   ├── Production.h
    │   ├── RankCount.cpp
    │   ├── RankCount.h
    │   ├── Region.cpp
    │   ├── Region.h
    │   ├── ResearchDiary.h
    │   ├── ResearchProject.cpp
    │   ├── ResearchProject.h
    │   ├── SaveConverter.cpp
    │   ├── SaveConverter.h
    │   ├── SavedBattleGame.cpp
    │   ├── SavedBattleGame.h
    │   ├── SavedGame.cpp
    │   ├── SavedGame.h
    │   ├── SerializationHelper.cpp
    │   ├── SerializationHelper.h
    │   ├── Soldier.cpp
    │   ├── Soldier.h
    │   ├── SoldierAvatar.cpp
    │   ├── SoldierAvatar.h
    │   ├── SoldierDeath.cpp
    │   ├── SoldierDeath.h
    │   ├── SoldierDiary.cpp
    │   ├── SoldierDiary.h
    │   ├── Target.cpp
    │   ├── Target.h
    │   ├── Tile.cpp
    │   ├── Tile.h
    │   ├── Transfer.cpp
    │   ├── Transfer.h
    │   ├── Ufo.cpp
    │   ├── Ufo.h
    │   ├── Vehicle.cpp
    │   ├── Vehicle.h
    │   ├── Waypoint.cpp
    │   ├── Waypoint.h
    │   ├── WeightedOptions.cpp
    │   └── WeightedOptions.h
    ├── Ufopaedia/
    │   ├── ArticleState.cpp
    │   ├── ArticleState.h
    │   ├── ArticleStateArmor.cpp
    │   ├── ArticleStateArmor.h
    │   ├── ArticleStateBaseFacility.cpp
    │   ├── ArticleStateBaseFacility.h
    │   ├── ArticleStateCraft.cpp
    │   ├── ArticleStateCraft.h
    │   ├── ArticleStateCraftWeapon.cpp
    │   ├── ArticleStateCraftWeapon.h
    │   ├── ArticleStateItem.cpp
    │   ├── ArticleStateItem.h
    │   ├── ArticleStateSoldier.cpp
    │   ├── ArticleStateSoldier.h
    │   ├── ArticleStateTFTD.cpp
    │   ├── ArticleStateTFTD.h
    │   ├── ArticleStateTFTDArmor.cpp
    │   ├── ArticleStateTFTDArmor.h
    │   ├── ArticleStateTFTDCraft.cpp
    │   ├── ArticleStateTFTDCraft.h
    │   ├── ArticleStateTFTDCraftWeapon.cpp
    │   ├── ArticleStateTFTDCraftWeapon.h
    │   ├── ArticleStateTFTDFacility.cpp
    │   ├── ArticleStateTFTDFacility.h
    │   ├── ArticleStateTFTDItem.cpp
    │   ├── ArticleStateTFTDItem.h
    │   ├── ArticleStateTFTDUso.cpp
    │   ├── ArticleStateTFTDUso.h
    │   ├── ArticleStateTFTDVehicle.cpp
    │   ├── ArticleStateTFTDVehicle.h
    │   ├── ArticleStateText.cpp
    │   ├── ArticleStateText.h
    │   ├── ArticleStateTextImage.cpp
    │   ├── ArticleStateTextImage.h
    │   ├── ArticleStateUfo.cpp
    │   ├── ArticleStateUfo.h
    │   ├── ArticleStateUnit.cpp
    │   ├── ArticleStateUnit.h
    │   ├── ArticleStateVehicle.cpp
    │   ├── ArticleStateVehicle.h
    │   ├── StatsForNerdsState.cpp
    │   ├── StatsForNerdsState.h
    │   ├── Ufopaedia.cpp
    │   ├── Ufopaedia.h
    │   ├── UfopaediaSelectState.cpp
    │   ├── UfopaediaSelectState.h
    │   ├── UfopaediaStartState.cpp
    │   └── UfopaediaStartState.h
    ├── apple/
    │   ├── SDLMain.h
    │   └── SDLMain.m
    ├── fallthrough.h
    ├── fmath.h
    ├── git_version.h.in
    ├── lodepng.cpp
    ├── lodepng.h
    ├── main.cpp
    ├── md5.cpp
    ├── md5.h
    ├── resource.h
    ├── ryml.natvis
    └── version.h
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SYMBOL INDEX (5714 symbols across 897 files)

FILE: deps/include/SDL/SDL_audio.h
  type SDL_AudioSpec (line 74) | typedef struct SDL_AudioSpec {
  type SDL_AudioCVT (line 126) | typedef struct SDL_AudioCVT {
  type SDL_audiostatus (line 180) | typedef enum {

FILE: deps/include/SDL/SDL_cdrom.h
  type CDstatus (line 59) | typedef enum {
  type SDL_CDtrack (line 70) | typedef struct SDL_CDtrack {
  type SDL_CD (line 79) | typedef struct SDL_CD {

FILE: deps/include/SDL/SDL_config_macos.h
  type SInt8 (line 32) | typedef SInt8	int8_t;
  type UInt8 (line 33) | typedef UInt8	uint8_t;
  type SInt16 (line 34) | typedef SInt16	int16_t;
  type UInt16 (line 35) | typedef UInt16	uint16_t;
  type SInt32 (line 36) | typedef SInt32	int32_t;
  type UInt32 (line 37) | typedef UInt32	uint32_t;
  type SInt64 (line 38) | typedef SInt64	int64_t;
  type UInt64 (line 39) | typedef UInt64	uint64_t;

FILE: deps/include/SDL/SDL_endian.h
  function Uint16 (line 90) | static __inline__ Uint16 SDL_Swap16(Uint16 x)
  function Uint16 (line 96) | static __inline__ Uint16 SDL_Swap16(Uint16 x)
  function Uint16 (line 102) | static __inline__ Uint16 SDL_Swap16(Uint16 x)
  function Uint16 (line 110) | static __inline__ Uint16 SDL_Swap16(Uint16 x)
  function Uint16 (line 115) | static __inline__ Uint16 SDL_Swap16(Uint16 x)
  function Uint16 (line 127) | static __inline__ Uint16 SDL_Swap16(Uint16 x) {
  function Uint32 (line 134) | static __inline__ Uint32 SDL_Swap32(Uint32 x)
  function Uint32 (line 140) | static __inline__ Uint32 SDL_Swap32(Uint32 x)
  function Uint32 (line 146) | static __inline__ Uint32 SDL_Swap32(Uint32 x)
  function Uint32 (line 156) | static __inline__ Uint32 SDL_Swap32(Uint32 x)
  function Uint32 (line 161) | static __inline__ Uint32 SDL_Swap32(Uint32 x)
  function Uint32 (line 173) | static __inline__ Uint32 SDL_Swap32(Uint32 x) {
  function Uint64 (line 181) | static __inline__ Uint64 SDL_Swap64(Uint64 x)
  function Uint64 (line 194) | static __inline__ Uint64 SDL_Swap64(Uint64 x)
  function Uint64 (line 199) | static __inline__ Uint64 SDL_Swap64(Uint64 x)
  function Uint64 (line 213) | static __inline__ Uint64 SDL_Swap64(Uint64 x)

FILE: deps/include/SDL/SDL_error.h
  type SDL_errorcode (line 55) | typedef enum {

FILE: deps/include/SDL/SDL_events.h
  type SDL_EventType (line 52) | typedef enum {
  type SDL_EventMask (line 88) | typedef enum {
  type SDL_ActiveEvent (line 119) | typedef struct SDL_ActiveEvent {
  type SDL_KeyboardEvent (line 126) | typedef struct SDL_KeyboardEvent {
  type SDL_MouseMotionEvent (line 134) | typedef struct SDL_MouseMotionEvent {
  type SDL_MouseButtonEvent (line 144) | typedef struct SDL_MouseButtonEvent {
  type SDL_JoyAxisEvent (line 153) | typedef struct SDL_JoyAxisEvent {
  type SDL_JoyBallEvent (line 161) | typedef struct SDL_JoyBallEvent {
  type SDL_JoyHatEvent (line 170) | typedef struct SDL_JoyHatEvent {
  type SDL_JoyButtonEvent (line 183) | typedef struct SDL_JoyButtonEvent {
  type SDL_ResizeEvent (line 194) | typedef struct SDL_ResizeEvent {
  type SDL_ExposeEvent (line 201) | typedef struct SDL_ExposeEvent {
  type SDL_QuitEvent (line 206) | typedef struct SDL_QuitEvent {
  type SDL_UserEvent (line 211) | typedef struct SDL_UserEvent {
  type SDL_SysWMmsg (line 219) | struct SDL_SysWMmsg
  type SDL_SysWMmsg (line 220) | typedef struct SDL_SysWMmsg SDL_SysWMmsg;
  type SDL_SysWMEvent (line 221) | typedef struct SDL_SysWMEvent {
  type SDL_Event (line 227) | typedef union SDL_Event {
  type SDL_eventaction (line 253) | typedef enum {

FILE: deps/include/SDL/SDL_framerate.h
  type FPSmanager (line 62) | typedef struct {

FILE: deps/include/SDL/SDL_gfxBlitFunc.h
  type SDL_gfxBlitInfo (line 77) | typedef struct {

FILE: deps/include/SDL/SDL_image.h
  type IMG_InitFlags (line 58) | typedef enum

FILE: deps/include/SDL/SDL_joystick.h
  type _SDL_Joystick (line 46) | struct _SDL_Joystick
  type SDL_Joystick (line 47) | typedef struct _SDL_Joystick SDL_Joystick;

FILE: deps/include/SDL/SDL_keyboard.h
  type SDL_keysym (line 59) | typedef struct SDL_keysym {

FILE: deps/include/SDL/SDL_keysym.h
  type SDLKey (line 31) | typedef enum {
  type SDLMod (line 305) | typedef enum {

FILE: deps/include/SDL/SDL_main.h
  type QDGlobals (line 92) | struct QDGlobals
  type QDGlobals (line 95) | struct QDGlobals

FILE: deps/include/SDL/SDL_mixer.h
  type MIX_InitFlags (line 67) | typedef enum
  type Mix_Chunk (line 102) | typedef struct Mix_Chunk {
  type Mix_Fading (line 110) | typedef enum {
  type Mix_MusicType (line 116) | typedef enum {
  type Mix_Music (line 130) | typedef struct _Mix_Music Mix_Music;

FILE: deps/include/SDL/SDL_mouse.h
  type WMcursor (line 40) | typedef struct WMcursor WMcursor;
  type SDL_Cursor (line 41) | typedef struct SDL_Cursor {

FILE: deps/include/SDL/SDL_mutex.h
  type SDL_mutex (line 55) | struct SDL_mutex
  type SDL_mutex (line 56) | typedef struct SDL_mutex SDL_mutex;
  type SDL_semaphore (line 86) | struct SDL_semaphore
  type SDL_sem (line 87) | typedef struct SDL_semaphore SDL_sem;
  type SDL_cond (line 133) | struct SDL_cond
  type SDL_cond (line 134) | typedef struct SDL_cond SDL_cond;

FILE: deps/include/SDL/SDL_opengl.h
  type GLchar (line 3450) | typedef char GLchar;
  type GLintptr (line 3456) | typedef long GLintptr;
  type GLsizeiptr (line 3457) | typedef long GLsizeiptr;
  type GLintptr (line 3459) | typedef ptrdiff_t GLintptr;
  type GLsizeiptr (line 3460) | typedef ptrdiff_t GLsizeiptr;
  type GLintptrARB (line 3467) | typedef long GLintptrARB;
  type GLsizeiptrARB (line 3468) | typedef long GLsizeiptrARB;
  type GLintptrARB (line 3470) | typedef ptrdiff_t GLintptrARB;
  type GLsizeiptrARB (line 3471) | typedef ptrdiff_t GLsizeiptrARB;
  type GLcharARB (line 3477) | typedef char GLcharARB;
  type GLhandleARB (line 3481) | typedef unsigned int GLhandleARB;
  type GLhalfARB (line 3487) | typedef unsigned short GLhalfARB;
  type GLhalfNV (line 3491) | typedef unsigned short GLhalfNV;
  type __int32 (line 3524) | typedef __int32 int32_t;
  type __int64 (line 3525) | typedef __int64 int64_t;
  type GLint64EXT (line 3535) | typedef int64_t GLint64EXT;
  type GLuint64EXT (line 3536) | typedef uint64_t GLuint64EXT;
  type GLvoid (line 3853) | typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum ac...
  type GLvoid (line 4472) | typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum...
  type GLuint (line 4854) | typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n...
  type GLuint (line 6140) | typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n,...
  type GLvoid (line 6304) | typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, co...
  type GLvoid (line 6844) | typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);

FILE: deps/include/SDL/SDL_rwops.h
  type SDL_RWops (line 42) | typedef struct SDL_RWops {

FILE: deps/include/SDL/SDL_stdinc.h
  type SDL_bool (line 115) | typedef enum {
  type Sint8 (line 120) | typedef int8_t		Sint8;
  type Uint8 (line 121) | typedef uint8_t		Uint8;
  type Sint16 (line 122) | typedef int16_t		Sint16;
  type Uint16 (line 123) | typedef uint16_t	Uint16;
  type Sint32 (line 124) | typedef int32_t		Sint32;
  type Uint32 (line 125) | typedef uint32_t	Uint32;
  type Sint64 (line 128) | typedef int64_t		Sint64;
  type Uint64 (line 130) | typedef uint64_t	Uint64;
  type Uint64 (line 134) | typedef struct {
  type SDL_DUMMY_ENUM (line 168) | typedef enum {
  type _SDL_iconv_t (line 605) | struct _SDL_iconv_t

FILE: deps/include/SDL/SDL_syswm.h
  type SDL_SysWMinfo (line 69) | struct SDL_SysWMinfo
  type SDL_SysWMinfo (line 70) | typedef struct SDL_SysWMinfo SDL_SysWMinfo;
  type SDL_SYSWM_TYPE (line 78) | typedef enum {
  type SDL_SysWMmsg (line 83) | struct SDL_SysWMmsg {
  type SDL_SysWMinfo (line 95) | struct SDL_SysWMinfo {
  type SDL_SysWMmsg (line 130) | struct SDL_SysWMmsg {
  type SDL_SysWMinfo (line 136) | struct SDL_SysWMinfo {
  type SDL_SysWMmsg (line 144) | struct SDL_SysWMmsg {
  type SDL_SysWMinfo (line 153) | struct SDL_SysWMinfo {
  type SDL_SysWMmsg (line 162) | struct SDL_SysWMmsg {
  type SDL_SysWMinfo (line 169) | struct SDL_SysWMinfo {
  type SDL_SysWMmsg (line 179) | struct SDL_SysWMmsg {
  type SDL_SysWMinfo (line 185) | struct SDL_SysWMinfo {
  type SDL_SysWMmsg (line 193) | struct SDL_SysWMmsg {
  type SDL_SysWMinfo (line 199) | struct SDL_SysWMinfo {

FILE: deps/include/SDL/SDL_thread.h
  type SDL_Thread (line 45) | struct SDL_Thread
  type SDL_Thread (line 46) | typedef struct SDL_Thread SDL_Thread;

FILE: deps/include/SDL/SDL_timer.h
  type _SDL_TimerID (line 104) | struct _SDL_TimerID

FILE: deps/include/SDL/SDL_version.h
  type SDL_version (line 47) | typedef struct SDL_version {

FILE: deps/include/SDL/SDL_video.h
  type SDL_Rect (line 50) | typedef struct SDL_Rect {
  type SDL_Color (line 55) | typedef struct SDL_Color {
  type SDL_Palette (line 63) | typedef struct SDL_Palette {
  type SDL_PixelFormat (line 70) | typedef struct SDL_PixelFormat {
  type SDL_Surface (line 96) | typedef struct SDL_Surface {
  type SDL_Surface (line 167) | struct SDL_Surface
  type SDL_Surface (line 168) | struct SDL_Surface
  type SDL_VideoInfo (line 172) | typedef struct SDL_VideoInfo {
  type SDL_Overlay (line 209) | typedef struct SDL_Overlay {
  type SDL_GLattr (line 231) | typedef enum {
  type SDL_GrabMode (line 924) | typedef enum {

FILE: libs/miniz/miniz.c
  function mz_ulong (line 39) | mz_ulong mz_adler32(mz_ulong adler, const unsigned char *ptr, size_t buf...
  function mz_ulong (line 69) | mz_ulong mz_crc32(mz_ulong crc, const mz_uint8 *ptr, size_t buf_len)
  function mz_ulong (line 88) | mz_ulong mz_crc32(mz_ulong crc, const mz_uint8 *ptr, size_t buf_len)
  function mz_free (line 155) | void mz_free(void *p)
  function miniz_def_free_func (line 165) | void miniz_def_free_func(void *opaque, void *address)
  function mz_deflateInit (line 183) | int mz_deflateInit(mz_streamp pStream, int level)
  function mz_deflateInit2 (line 188) | int mz_deflateInit2(mz_streamp pStream, int level, int method, int windo...
  function mz_deflateReset (line 224) | int mz_deflateReset(mz_streamp pStream)
  function mz_deflate (line 233) | int mz_deflate(mz_streamp pStream, int flush)
  function mz_deflateEnd (line 291) | int mz_deflateEnd(mz_streamp pStream)
  function mz_ulong (line 303) | mz_ulong mz_deflateBound(mz_streamp pStream, mz_ulong source_len)
  function mz_compress2 (line 310) | int mz_compress2(unsigned char *pDest, mz_ulong *pDest_len, const unsign...
  function mz_compress (line 340) | int mz_compress(unsigned char *pDest, mz_ulong *pDest_len, const unsigne...
  function mz_ulong (line 345) | mz_ulong mz_compressBound(mz_ulong source_len)
  type inflate_state (line 350) | typedef struct
  function mz_inflateInit2 (line 359) | int mz_inflateInit2(mz_streamp pStream, int window_bits)
  function mz_inflateInit (line 395) | int mz_inflateInit(mz_streamp pStream)
  function mz_inflate (line 400) | int mz_inflate(mz_streamp pStream, int flush)
  function mz_inflateEnd (line 512) | int mz_inflateEnd(mz_streamp pStream)
  function mz_uncompress (line 524) | int mz_uncompress(unsigned char *pDest, mz_ulong *pDest_len, const unsig...
  type tdefl_sym_freq (line 702) | typedef struct
  function tdefl_sym_freq (line 706) | static tdefl_sym_freq *tdefl_radix_sort_syms(mz_uint num_syms, tdefl_sym...
  function tdefl_calculate_minimum_redundancy (line 740) | static void tdefl_calculate_minimum_redundancy(tdefl_sym_freq *A, int n)
  function tdefl_huffman_enforce_max_code_size (line 800) | static void tdefl_huffman_enforce_max_code_size(int *pNum_codes, int cod...
  function tdefl_optimize_huffman_table (line 824) | static void tdefl_optimize_huffman_table(tdefl_compressor *d, int table_...
  function tdefl_start_dynamic_block (line 943) | static void tdefl_start_dynamic_block(tdefl_compressor *d)
  function tdefl_start_static_block (line 1030) | static void tdefl_start_static_block(tdefl_compressor *d)
  function mz_bool (line 1055) | static mz_bool tdefl_compress_lz_codes(tdefl_compressor *d)
  function mz_bool (line 1149) | static mz_bool tdefl_compress_lz_codes(tdefl_compressor *d)
  function mz_bool (line 1197) | static mz_bool tdefl_compress_block(tdefl_compressor *d, mz_bool static_...
  function tdefl_flush_block (line 1206) | static int tdefl_flush_block(tdefl_compressor *d, int flush)
  function mz_uint16 (line 1343) | static inline mz_uint16 TDEFL_READ_UNALIGNED_WORD(const mz_uint8* p)
  function mz_uint16 (line 1349) | static inline mz_uint16 TDEFL_READ_UNALIGNED_WORD2(const mz_uint16* p)
  function MZ_FORCEINLINE (line 1359) | static MZ_FORCEINLINE void tdefl_find_match(tdefl_compressor *d, mz_uint...
  function MZ_FORCEINLINE (line 1412) | static MZ_FORCEINLINE void tdefl_find_match(tdefl_compressor *d, mz_uint...
  function mz_bool (line 1458) | static mz_bool tdefl_compress_fast(tdefl_compressor *d)
  function MZ_FORCEINLINE (line 1628) | static MZ_FORCEINLINE void tdefl_record_literal(tdefl_compressor *d, mz_...
  function MZ_FORCEINLINE (line 1641) | static MZ_FORCEINLINE void tdefl_record_match(tdefl_compressor *d, mz_ui...
  function mz_bool (line 1671) | static mz_bool tdefl_compress_normal(tdefl_compressor *d)
  function tdefl_status (line 1816) | static tdefl_status tdefl_flush_output_buffer(tdefl_compressor *d)
  function tdefl_status (line 1837) | tdefl_status tdefl_compress(tdefl_compressor *d, const void *pIn_buf, si...
  function tdefl_status (line 1905) | tdefl_status tdefl_compress_buffer(tdefl_compressor *d, const void *pIn_...
  function tdefl_status (line 1911) | tdefl_status tdefl_init(tdefl_compressor *d, tdefl_put_buf_func_ptr pPut...
  function tdefl_status (line 1946) | tdefl_status tdefl_get_prev_return_status(tdefl_compressor *d)
  function mz_uint32 (line 1951) | mz_uint32 tdefl_get_adler32(tdefl_compressor *d)
  function mz_bool (line 1956) | mz_bool tdefl_compress_mem_to_output(const void *pBuf, size_t buf_len, t...
  type tdefl_output_buffer (line 1971) | typedef struct
  function mz_bool (line 1978) | static mz_bool tdefl_output_buffer_putter(const void *pBuf, int len, voi...
  function tdefl_compress_mem_to_mem (line 2018) | size_t tdefl_compress_mem_to_mem(void *pOut_buf, size_t out_buf_len, con...
  function mz_uint (line 2034) | mz_uint tdefl_create_comp_flags_from_zip_params(int level, int window_bi...
  function tdefl_compressor (line 2149) | tdefl_compressor *tdefl_compressor_alloc()
  function tdefl_compressor_free (line 2154) | void tdefl_compressor_free(tdefl_compressor *pComp)
  function tinfl_status (line 2339) | tinfl_status tinfl_decompress(tinfl_decompressor *r, const mz_uint8 *pIn...
  function tinfl_decompress_mem_to_mem (line 2846) | size_t tinfl_decompress_mem_to_mem(void *pOut_buf, size_t out_buf_len, c...
  function tinfl_decompress_mem_to_callback (line 2855) | int tinfl_decompress_mem_to_callback(const void *pIn_buf, size_t *pIn_bu...
  function tinfl_decompressor (line 2884) | tinfl_decompressor *tinfl_decompressor_alloc()
  function tinfl_decompressor_free (line 2892) | void tinfl_decompressor_free(tinfl_decompressor *pDecomp)
  function FILE (line 2942) | static FILE *mz_fopen(const char *pFilename, const char *pMode)
  function FILE (line 2948) | static FILE *mz_freopen(const char *pPath, const char *pMode, FILE *pStr...
  type mz_zip_array (line 3146) | typedef struct
  type mz_zip_internal_state_tag (line 3153) | struct mz_zip_internal_state_tag
  function MZ_FORCEINLINE (line 3180) | static MZ_FORCEINLINE mz_uint mz_zip_array_range_check(const mz_zip_arra...
  function MZ_FORCEINLINE (line 3190) | static MZ_FORCEINLINE void mz_zip_array_init(mz_zip_array *pArray, mz_ui...
  function MZ_FORCEINLINE (line 3196) | static MZ_FORCEINLINE void mz_zip_array_clear(mz_zip_archive *pZip, mz_z...
  function mz_bool (line 3202) | static mz_bool mz_zip_array_ensure_capacity(mz_zip_archive *pZip, mz_zip...
  function MZ_FORCEINLINE (line 3222) | static MZ_FORCEINLINE mz_bool mz_zip_array_reserve(mz_zip_archive *pZip,...
  function MZ_FORCEINLINE (line 3232) | static MZ_FORCEINLINE mz_bool mz_zip_array_resize(mz_zip_archive *pZip, ...
  function MZ_FORCEINLINE (line 3243) | static MZ_FORCEINLINE mz_bool mz_zip_array_ensure_room(mz_zip_archive *p...
  function MZ_FORCEINLINE (line 3248) | static MZ_FORCEINLINE mz_bool mz_zip_array_push_back(mz_zip_archive *pZi...
  function MZ_TIME_T (line 3258) | static MZ_TIME_T mz_zip_dos_to_time_t(int dos_time, int dos_date)
  function mz_zip_time_t_to_dos_time (line 3273) | static void mz_zip_time_t_to_dos_time(MZ_TIME_T time, mz_uint16 *pDOS_ti...
  function mz_bool (line 3296) | static mz_bool mz_zip_get_file_modified_time(const char *pFilename, MZ_T...
  function mz_bool (line 3310) | static mz_bool mz_zip_set_file_times(const char *pFilename, MZ_TIME_T ac...
  function MZ_FORCEINLINE (line 3323) | static MZ_FORCEINLINE mz_bool mz_zip_set_error(mz_zip_archive *pZip, mz_...
  function mz_bool (line 3330) | static mz_bool mz_zip_reader_init_internal(mz_zip_archive *pZip, mz_uint...
  function MZ_FORCEINLINE (line 3364) | static MZ_FORCEINLINE mz_bool mz_zip_reader_filename_less(const mz_zip_a...
  function mz_zip_reader_sort_central_dir_offsets_by_filename (line 3393) | static void mz_zip_reader_sort_central_dir_offsets_by_filename(mz_zip_ar...
  function mz_bool (line 3445) | static mz_bool mz_zip_reader_locate_header_sig(mz_zip_archive *pZip, mz_...
  function mz_bool (line 3491) | static mz_bool mz_zip_reader_read_central_dir(mz_zip_archive *pZip, mz_u...
  function mz_zip_zero_struct (line 3715) | void mz_zip_zero_struct(mz_zip_archive *pZip)
  function mz_bool (line 3721) | static mz_bool mz_zip_reader_end_internal(mz_zip_archive *pZip, mz_bool ...
  function mz_bool (line 3768) | mz_bool mz_zip_reader_end(mz_zip_archive *pZip)
  function mz_bool (line 3772) | mz_bool mz_zip_reader_init(mz_zip_archive *pZip, mz_uint64 size, mz_uint...
  function mz_zip_mem_read_func (line 3792) | static size_t mz_zip_mem_read_func(void *pOpaque, mz_uint64 file_ofs, vo...
  function mz_bool (line 3800) | mz_bool mz_zip_reader_init_mem(mz_zip_archive *pZip, const void *pMem, s...
  function mz_zip_file_read_func (line 3835) | static size_t mz_zip_file_read_func(void *pOpaque, mz_uint64 file_ofs, v...
  function mz_bool (line 3848) | mz_bool mz_zip_reader_init_file(mz_zip_archive *pZip, const char *pFilen...
  function mz_bool (line 3853) | mz_bool mz_zip_reader_init_file_v2(mz_zip_archive *pZip, const char *pFi...
  function mz_bool (line 3907) | mz_bool mz_zip_reader_init_cfile(mz_zip_archive *pZip, MZ_FILE *pFile, m...
  function MZ_FORCEINLINE (line 3949) | static MZ_FORCEINLINE const mz_uint8 *mz_zip_get_cdh(mz_zip_archive *pZi...
  function mz_bool (line 3956) | mz_bool mz_zip_reader_is_file_encrypted(mz_zip_archive *pZip, mz_uint fi...
  function mz_bool (line 3970) | mz_bool mz_zip_reader_is_file_supported(mz_zip_archive *pZip, mz_uint fi...
  function mz_bool (line 4006) | mz_bool mz_zip_reader_is_file_a_directory(mz_zip_archive *pZip, mz_uint ...
  function mz_bool (line 4038) | static mz_bool mz_zip_file_stat_internal(mz_zip_archive *pZip, mz_uint f...
  function MZ_FORCEINLINE (line 4158) | static MZ_FORCEINLINE mz_bool mz_zip_string_equal(const char *pA, const ...
  function MZ_FORCEINLINE (line 4169) | static MZ_FORCEINLINE int mz_zip_filename_compare(const mz_zip_array *pC...
  function mz_bool (line 4186) | static mz_bool mz_zip_locate_file_binary_search(mz_zip_archive *pZip, co...
  function mz_zip_reader_locate_file (line 4226) | int mz_zip_reader_locate_file(mz_zip_archive *pZip, const char *pName, c...
  function mz_bool (line 4235) | mz_bool mz_zip_reader_locate_file_v2(mz_zip_archive *pZip, const char *p...
  function mz_bool (line 4300) | mz_bool mz_zip_reader_extract_to_mem_no_alloc(mz_zip_archive *pZip, mz_u...
  function mz_bool (line 4443) | mz_bool mz_zip_reader_extract_file_to_mem_no_alloc(mz_zip_archive *pZip,...
  function mz_bool (line 4451) | mz_bool mz_zip_reader_extract_to_mem(mz_zip_archive *pZip, mz_uint file_...
  function mz_bool (line 4456) | mz_bool mz_zip_reader_extract_file_to_mem(mz_zip_archive *pZip, const ch...
  function mz_bool (line 4515) | mz_bool mz_zip_reader_extract_to_callback(mz_zip_archive *pZip, mz_uint ...
  function mz_bool (line 4713) | mz_bool mz_zip_reader_extract_file_to_callback(mz_zip_archive *pZip, con...
  function mz_zip_reader_extract_iter_state (line 4722) | mz_zip_reader_extract_iter_state* mz_zip_reader_extract_iter_new(mz_zip_...
  function mz_zip_reader_extract_iter_state (line 4850) | mz_zip_reader_extract_iter_state* mz_zip_reader_extract_file_iter_new(mz...
  function mz_zip_reader_extract_iter_read (line 4862) | size_t mz_zip_reader_extract_iter_read(mz_zip_reader_extract_iter_state*...
  function mz_bool (line 4979) | mz_bool mz_zip_reader_extract_iter_free(mz_zip_reader_extract_iter_state...
  function mz_zip_file_write_callback (line 5021) | static size_t mz_zip_file_write_callback(void *pOpaque, mz_uint64 ofs, c...
  function mz_bool (line 5028) | mz_bool mz_zip_reader_extract_to_file(mz_zip_archive *pZip, mz_uint file...
  function mz_bool (line 5062) | mz_bool mz_zip_reader_extract_file_to_file(mz_zip_archive *pZip, const c...
  function mz_bool (line 5071) | mz_bool mz_zip_reader_extract_to_cfile(mz_zip_archive *pZip, mz_uint fil...
  function mz_bool (line 5084) | mz_bool mz_zip_reader_extract_file_to_cfile(mz_zip_archive *pZip, const ...
  function mz_zip_compute_crc32_callback (line 5094) | static size_t mz_zip_compute_crc32_callback(void *pOpaque, mz_uint64 fil...
  function mz_bool (line 5102) | mz_bool mz_zip_validate_file(mz_zip_archive *pZip, mz_uint file_index, m...
  function mz_bool (line 5308) | mz_bool mz_zip_validate_archive(mz_zip_archive *pZip, mz_uint flags)
  function mz_bool (line 5361) | mz_bool mz_zip_validate_mem_archive(const void *pMem, size_t size, mz_ui...
  function mz_bool (line 5403) | mz_bool mz_zip_validate_file_archive(const char *pFilename, mz_uint flag...
  function MZ_FORCEINLINE (line 5449) | static MZ_FORCEINLINE void mz_write_le16(mz_uint8 *p, mz_uint16 v)
  function MZ_FORCEINLINE (line 5454) | static MZ_FORCEINLINE void mz_write_le32(mz_uint8 *p, mz_uint32 v)
  function MZ_FORCEINLINE (line 5461) | static MZ_FORCEINLINE void mz_write_le64(mz_uint8 *p, mz_uint64 v)
  function mz_zip_heap_write_func (line 5471) | static size_t mz_zip_heap_write_func(void *pOpaque, mz_uint64 file_ofs, ...
  function mz_bool (line 5509) | static mz_bool mz_zip_writer_end_internal(mz_zip_archive *pZip, mz_bool ...
  function mz_bool (line 5555) | mz_bool mz_zip_writer_init_v2(mz_zip_archive *pZip, mz_uint64 existing_s...
  function mz_bool (line 5604) | mz_bool mz_zip_writer_init(mz_zip_archive *pZip, mz_uint64 existing_size)
  function mz_bool (line 5609) | mz_bool mz_zip_writer_init_heap_v2(mz_zip_archive *pZip, size_t size_to_...
  function mz_bool (line 5637) | mz_bool mz_zip_writer_init_heap(mz_zip_archive *pZip, size_t size_to_res...
  function mz_zip_file_write_func (line 5643) | static size_t mz_zip_file_write_func(void *pOpaque, mz_uint64 file_ofs, ...
  function mz_bool (line 5659) | mz_bool mz_zip_writer_init_file(mz_zip_archive *pZip, const char *pFilen...
  function mz_bool (line 5664) | mz_bool mz_zip_writer_init_file_v2(mz_zip_archive *pZip, const char *pFi...
  function mz_bool (line 5711) | mz_bool mz_zip_writer_init_cfile(mz_zip_archive *pZip, MZ_FILE *pFile, m...
  function mz_bool (line 5732) | mz_bool mz_zip_writer_init_from_reader_v2(mz_zip_archive *pZip, const ch...
  function mz_bool (line 5819) | mz_bool mz_zip_writer_init_from_reader(mz_zip_archive *pZip, const char ...
  function mz_bool (line 5825) | mz_bool mz_zip_writer_add_mem(mz_zip_archive *pZip, const char *pArchive...
  type mz_zip_writer_add_state (line 5830) | typedef struct
  function mz_bool (line 5837) | static mz_bool mz_zip_writer_add_put_buf_callback(const void *pBuf, int ...
  function mz_uint32 (line 5850) | static mz_uint32 mz_zip_writer_create_zip64_extra_data(mz_uint8 *pBuf, m...
  function mz_bool (line 5885) | static mz_bool mz_zip_writer_create_local_dir_header(mz_zip_archive *pZi...
  function mz_bool (line 5903) | static mz_bool mz_zip_writer_create_central_dir_header(mz_zip_archive *p...
  function mz_bool (line 5928) | static mz_bool mz_zip_writer_add_to_central_dir(mz_zip_archive *pZip, co...
  function mz_bool (line 5968) | static mz_bool mz_zip_writer_validate_archive_name(const char *pArchive_...
  function mz_uint (line 5985) | static mz_uint mz_zip_writer_compute_padding_needed_for_file_alignment(m...
  function mz_bool (line 5994) | static mz_bool mz_zip_writer_write_zeros(mz_zip_archive *pZip, mz_uint64...
  function mz_bool (line 6010) | mz_bool mz_zip_writer_add_mem_ex(mz_zip_archive *pZip, const char *pArch...
  function mz_bool (line 6016) | mz_bool mz_zip_writer_add_mem_ex_v2(mz_zip_archive *pZip, const char *pA...
  function mz_bool (line 6303) | mz_bool mz_zip_writer_add_cfile(mz_zip_archive *pZip, const char *pArchi...
  function mz_bool (line 6603) | mz_bool mz_zip_writer_add_file(mz_zip_archive *pZip, const char *pArchiv...
  function mz_bool (line 6635) | static mz_bool mz_zip_writer_update_zip64_extension_block(mz_zip_array *...
  function mz_bool (line 6715) | mz_bool mz_zip_writer_add_from_zip_reader(mz_zip_archive *pZip, mz_zip_a...
  function mz_bool (line 7077) | mz_bool mz_zip_writer_finalize_archive(mz_zip_archive *pZip)
  function mz_bool (line 7165) | mz_bool mz_zip_writer_finalize_heap_archive(mz_zip_archive *pZip, void *...
  function mz_bool (line 7190) | mz_bool mz_zip_writer_end(mz_zip_archive *pZip)
  function mz_bool (line 7196) | mz_bool mz_zip_add_mem_to_archive_file_in_place(const char *pZip_filenam...
  function mz_bool (line 7201) | mz_bool mz_zip_add_mem_to_archive_file_in_place_v2(const char *pZip_file...
  function mz_zip_mode (line 7344) | mz_zip_mode mz_zip_get_mode(mz_zip_archive *pZip)
  function mz_zip_type (line 7349) | mz_zip_type mz_zip_get_type(mz_zip_archive *pZip)
  function mz_zip_error (line 7354) | mz_zip_error mz_zip_set_last_error(mz_zip_archive *pZip, mz_zip_error er...
  function mz_zip_error (line 7367) | mz_zip_error mz_zip_peek_last_error(mz_zip_archive *pZip)
  function mz_zip_error (line 7375) | mz_zip_error mz_zip_clear_last_error(mz_zip_archive *pZip)
  function mz_zip_error (line 7380) | mz_zip_error mz_zip_get_last_error(mz_zip_archive *pZip)
  function mz_bool (line 7469) | mz_bool mz_zip_is_zip64(mz_zip_archive *pZip)
  function mz_zip_get_central_dir_size (line 7477) | size_t mz_zip_get_central_dir_size(mz_zip_archive *pZip)
  function mz_uint (line 7485) | mz_uint mz_zip_reader_get_num_files(mz_zip_archive *pZip)
  function mz_uint64 (line 7490) | mz_uint64 mz_zip_get_archive_size(mz_zip_archive *pZip)
  function mz_uint64 (line 7497) | mz_uint64 mz_zip_get_archive_file_start_offset(mz_zip_archive *pZip)
  function MZ_FILE (line 7504) | MZ_FILE *mz_zip_get_cfile(mz_zip_archive *pZip)
  function mz_zip_read_archive_data (line 7511) | size_t mz_zip_read_archive_data(mz_zip_archive *pZip, mz_uint64 file_ofs...
  function mz_uint (line 7519) | mz_uint mz_zip_reader_get_filename(mz_zip_archive *pZip, mz_uint file_in...
  function mz_bool (line 7540) | mz_bool mz_zip_reader_file_stat(mz_zip_archive *pZip, mz_uint file_index...
  function mz_bool (line 7545) | mz_bool mz_zip_end(mz_zip_archive *pZip)

FILE: libs/miniz/miniz.h
  type mz_ulong (line 194) | typedef unsigned long mz_ulong;
  type mz_internal_state (line 275) | struct mz_internal_state
  type mz_stream (line 278) | typedef struct mz_stream_s
  type mz_stream (line 300) | typedef mz_stream *mz_streamp;
  type Byte (line 393) | typedef unsigned char Byte;
  type uInt (line 394) | typedef unsigned int uInt;
  type mz_ulong (line 395) | typedef mz_ulong uLong;
  type Byte (line 396) | typedef Byte Bytef;
  type uInt (line 397) | typedef uInt uIntf;
  type charf (line 398) | typedef char charf;
  type intf (line 399) | typedef int intf;
  type uLong (line 401) | typedef uLong uLongf;
  type mz_uint8 (line 477) | typedef unsigned char mz_uint8;
  type mz_int16 (line 478) | typedef signed short mz_int16;
  type mz_uint16 (line 479) | typedef unsigned short mz_uint16;
  type mz_uint32 (line 480) | typedef unsigned int mz_uint32;
  type mz_uint (line 481) | typedef unsigned int mz_uint;
  type mz_int64 (line 482) | typedef int64_t mz_int64;
  type mz_uint64 (line 483) | typedef uint64_t mz_uint64;
  type mz_bool (line 484) | typedef int mz_bool;
  type mz_dummy_time_t (line 504) | typedef struct mz_dummy_time_t_tag
  type mz_bool (line 631) | typedef mz_bool (*tdefl_put_buf_func_ptr)(const void *pBuf, int len, voi...
  type tdefl_status (line 674) | typedef enum {
  type tdefl_flush (line 682) | typedef enum {
  type tdefl_compressor (line 690) | typedef struct
  type tinfl_decompressor_tag (line 789) | struct tinfl_decompressor_tag
  type tinfl_decompressor (line 790) | typedef struct tinfl_decompressor_tag tinfl_decompressor;
  type tinfl_status (line 803) | typedef enum {
  type tinfl_huff_table (line 860) | typedef struct
  type mz_uint64 (line 873) | typedef mz_uint64 tinfl_bit_buf_t;
  type mz_uint32 (line 876) | typedef mz_uint32 tinfl_bit_buf_t;
  type tinfl_decompressor_tag (line 880) | struct tinfl_decompressor_tag
  type mz_zip_archive_file_stat (line 912) | typedef struct
  type mz_bool (line 970) | typedef mz_bool (*mz_file_needs_keepalive)(void *pOpaque);
  type mz_zip_internal_state_tag (line 972) | struct mz_zip_internal_state_tag
  type mz_zip_internal_state (line 973) | typedef struct mz_zip_internal_state_tag mz_zip_internal_state;
  type mz_zip_mode (line 975) | typedef enum {
  type mz_zip_flags (line 982) | typedef enum {
  type mz_zip_type (line 994) | typedef enum {
  type mz_zip_error (line 1005) | typedef enum {
  type mz_zip_archive (line 1041) | typedef struct
  type mz_zip_reader_extract_iter_state (line 1068) | typedef struct

FILE: libs/rapidyaml/c4/allocator.hpp
  type c4 (line 25) | namespace c4 {
    type detail (line 29) | namespace detail {
      function size_for (line 30) | inline size_t size_for      (size_t num_objs) noexcept { return num_...
      type _AllocatorUtil (line 76) | struct _AllocatorUtil
      type has_no_alloc (line 79) | struct has_no_alloc
      type has_alloc_arg (line 87) | struct has_alloc_arg
      type has_alloc (line 94) | struct has_alloc
    class MemRes (line 41) | class MemRes
      method MemRes (line 45) | MemRes() : m_resource(get_memory_resource()) {}
      method MemRes (line 46) | MemRes(MemoryResource* r) noexcept : m_resource(r ? r : get_memory_r...
      method MemoryResource (line 48) | inline MemoryResource* resource() const { return m_resource; }
    class MemResGlobal (line 59) | class MemResGlobal
      method MemResGlobal (line 63) | MemResGlobal() {}
      method MemResGlobal (line 64) | MemResGlobal(MemoryResource* r) noexcept { C4_UNUSED(r); C4_ASSERT(r...
      method MemoryResource (line 66) | inline MemoryResource* resource() const { return get_memory_resource...
    type detail (line 74) | namespace detail {
      function size_for (line 30) | inline size_t size_for      (size_t num_objs) noexcept { return num_...
      type _AllocatorUtil (line 76) | struct _AllocatorUtil
      type has_no_alloc (line 79) | struct has_no_alloc
      type has_alloc_arg (line 87) | struct has_alloc_arg
      type has_alloc (line 94) | struct has_alloc
    type detail::_AllocatorUtil (line 103) | struct detail::_AllocatorUtil : public MemRes
      method C4_ALWAYS_INLINE (line 112) | C4_ALWAYS_INLINE typename std::enable_if<detail::has_no_alloc<U, Arg...
      method C4_ALWAYS_INLINE (line 118) | C4_ALWAYS_INLINE typename std::enable_if<detail::has_no_alloc<U, Arg...
      method C4_ALWAYS_INLINE (line 128) | C4_ALWAYS_INLINE typename std::enable_if<detail::has_alloc_arg<U, Ar...
      method C4_ALWAYS_INLINE (line 134) | C4_ALWAYS_INLINE typename std::enable_if<detail::has_alloc_arg<U, Ar...
      method C4_ALWAYS_INLINE (line 142) | C4_ALWAYS_INLINE typename std::enable_if<detail::has_alloc<U, Args.....
      method C4_ALWAYS_INLINE (line 148) | C4_ALWAYS_INLINE typename std::enable_if<detail::has_alloc<U, Args.....
      method C4_ALWAYS_INLINE (line 155) | static C4_ALWAYS_INLINE void destroy(U* ptr)
      method C4_ALWAYS_INLINE (line 160) | static C4_ALWAYS_INLINE void destroy_n(U* ptr, I n)
    class Allocator (line 176) | class Allocator : public detail::_AllocatorUtil<MemResProvider>
      type rebind (line 208) | struct rebind
      method rebound (line 213) | typename rebind<U>::other rebound()
      method Allocator (line 221) | Allocator() : impl_type() {}
      method Allocator (line 223) | Allocator(Allocator<U, MemResProvider> const& that) : impl_type(that...
      method Allocator (line 225) | Allocator(Allocator const&) = default;
      method Allocator (line 226) | Allocator(Allocator     &&) = default;
      method Allocator (line 228) | Allocator& operator= (Allocator const&) = default;
      method Allocator (line 229) | Allocator& operator= (Allocator     &&) = default;
      method Allocator (line 233) | Allocator select_on_container_copy_construct() const { return Alloca...
      method T (line 235) | T* allocate(size_t num_objs, size_t alignment=alignof(T))
      method deallocate (line 244) | void deallocate(T * ptr, size_t num_objs, size_t alignment=alignof(T))
      method T (line 251) | T* reallocate(T* ptr, size_t oldnum, size_t newnum, size_t alignment...
    class SmallAllocator (line 268) | class SmallAllocator : public detail::_AllocatorUtil<MemResProvider>
      type rebind (line 303) | struct rebind
      method rebound (line 308) | typename rebind<U>::other rebound()
      method SmallAllocator (line 316) | SmallAllocator() : impl_type() {}
      method SmallAllocator (line 319) | SmallAllocator(SmallAllocator<U,N2,A2,MP2> const& that) : impl_type(...
      method SmallAllocator (line 324) | SmallAllocator(SmallAllocator const&) = default;
      method SmallAllocator (line 325) | SmallAllocator(SmallAllocator     &&) = default;
      method SmallAllocator (line 327) | SmallAllocator& operator= (SmallAllocator const&) = default;
      method SmallAllocator (line 328) | SmallAllocator& operator= (SmallAllocator     &&) = default;
      method SmallAllocator (line 332) | SmallAllocator select_on_container_copy_construct() const { return S...
      method T (line 334) | T* allocate(size_t num_objs, size_t alignment=Alignment)
      method deallocate (line 352) | void deallocate(T * ptr, size_t num_objs, size_t alignment=Alignment)
      method T (line 365) | T* reallocate(T * ptr, size_t oldnum, size_t newnum, size_t alignmen...

FILE: libs/rapidyaml/c4/base64.cpp
  type c4 (line 14) | namespace c4 {
    type detail (line 16) | namespace detail {
      function base64_test_tables (line 76) | void base64_test_tables()
    function base64_valid (line 97) | bool base64_valid(csubstr encoded)
    function base64_encode (line 114) | size_t base64_encode(substr buf, cblob data)
    function base64_decode (line 157) | size_t base64_decode(csubstr encoded, blob data)

FILE: libs/rapidyaml/c4/base64.hpp
  type c4 (line 12) | namespace c4 {
    type fmt (line 62) | namespace fmt {
      type base64_wrapper_ (line 71) | struct base64_wrapper_
        method base64_wrapper_ (line 74) | base64_wrapper_() : data() {}
        method base64_wrapper_ (line 75) | base64_wrapper_(blob_<CharOrConstChar> blob) : data(blob) {}
      function C4_ALWAYS_INLINE (line 85) | C4_ALWAYS_INLINE const_base64_wrapper cbase64(Args const& C4_RESTRIC...
      function C4_ALWAYS_INLINE (line 90) | C4_ALWAYS_INLINE const_base64_wrapper cbase64(csubstr s)
      function C4_ALWAYS_INLINE (line 96) | C4_ALWAYS_INLINE const_base64_wrapper base64(Args const& C4_RESTRICT...
      function C4_ALWAYS_INLINE (line 101) | C4_ALWAYS_INLINE const_base64_wrapper base64(csubstr s)
      function C4_ALWAYS_INLINE (line 108) | C4_ALWAYS_INLINE base64_wrapper base64(Args &... args)
      function C4_ALWAYS_INLINE (line 113) | C4_ALWAYS_INLINE base64_wrapper base64(substr s)
    function to_chars (line 127) | inline size_t to_chars(substr buf, fmt::const_base64_wrapper b)
    function from_chars (line 134) | inline size_t from_chars(csubstr buf, fmt::base64_wrapper *b)

FILE: libs/rapidyaml/c4/bitmask.hpp
  type c4 (line 29) | namespace c4 {
    function Stream (line 35) | Stream& bm2stream(Stream &s, typename std::underlying_type<Enum>::type...
    function bm2stream (line 84) | typename std::enable_if<is_scoped_enum<Enum>::value, Stream&>::type
  function else (line 109) | else if(str && sz)                                                  \
  function bm2str (line 137) | size_t bm2str
  function bm2str (line 206) | typename std::enable_if<is_scoped_enum<Enum>::value, size_t>::type
  type detail (line 222) | namespace detail {
    function str2bm_read_one (line 234) | typename std::underlying_type<Enum>::type str2bm_read_one(const char *...
  function str2bm (line 259) | typename std::underlying_type<Enum>::type str2bm(const char *str, size_t...
  function str2bm (line 321) | typename std::underlying_type<Enum>::type str2bm(const char *str)

FILE: libs/rapidyaml/c4/blob.hpp
  type c4 (line 10) | namespace c4 {
    type blob_ (line 13) | struct blob_
      method C4_ALWAYS_INLINE (line 34) | C4_ALWAYS_INLINE blob_() noexcept = default;
      method C4_ALWAYS_INLINE (line 35) | C4_ALWAYS_INLINE blob_(blob_ const& that) noexcept = default;
      method C4_ALWAYS_INLINE (line 36) | C4_ALWAYS_INLINE blob_(blob_     && that) noexcept = default;
      method C4_ALWAYS_INLINE (line 37) | C4_ALWAYS_INLINE blob_& operator=(blob_     && that) noexcept = defa...
      method C4_ALWAYS_INLINE (line 38) | C4_ALWAYS_INLINE blob_& operator=(blob_ const& that) noexcept = defa...
      method C4_ALWAYS_INLINE (line 42) | C4_ALWAYS_INLINE blob_& operator=(blob_<U>     && that) noexcept { b...
      method C4_ALWAYS_INLINE (line 43) | C4_ALWAYS_INLINE blob_& operator=(blob_<U> const& that) noexcept { b...
      method C4_ALWAYS_INLINE (line 49) | C4_ALWAYS_INLINE blob_(U &var) noexcept : buf(reinterpret_cast<T*>(&...
    type detail (line 15) | namespace detail {
      type is_blob_type (line 16) | struct is_blob_type : std::integral_constant<bool, false> {}
      type is_blob_type<blob_<T>> (line 17) | struct is_blob_type<blob_<T>> : std::integral_constant<bool, true> {}
      type is_blob_value_type (line 18) | struct is_blob_value_type : std::integral_constant<bool, (std::is_fu...
    type blob_ (line 22) | struct blob_
      method C4_ALWAYS_INLINE (line 34) | C4_ALWAYS_INLINE blob_() noexcept = default;
      method C4_ALWAYS_INLINE (line 35) | C4_ALWAYS_INLINE blob_(blob_ const& that) noexcept = default;
      method C4_ALWAYS_INLINE (line 36) | C4_ALWAYS_INLINE blob_(blob_     && that) noexcept = default;
      method C4_ALWAYS_INLINE (line 37) | C4_ALWAYS_INLINE blob_& operator=(blob_     && that) noexcept = defa...
      method C4_ALWAYS_INLINE (line 38) | C4_ALWAYS_INLINE blob_& operator=(blob_ const& that) noexcept = defa...
      method C4_ALWAYS_INLINE (line 42) | C4_ALWAYS_INLINE blob_& operator=(blob_<U>     && that) noexcept { b...
      method C4_ALWAYS_INLINE (line 43) | C4_ALWAYS_INLINE blob_& operator=(blob_<U> const& that) noexcept { b...
      method C4_ALWAYS_INLINE (line 49) | C4_ALWAYS_INLINE blob_(U &var) noexcept : buf(reinterpret_cast<T*>(&...
    function C4_ALWAYS_INLINE (line 53) | C4_ALWAYS_INLINE blob_& operator= (U (&arr)[N]) noexcept { buf = reint...

FILE: libs/rapidyaml/c4/char_traits.cpp
  type c4 (line 3) | namespace c4 {

FILE: libs/rapidyaml/c4/char_traits.hpp
  type c4 (line 10) | namespace c4 {
    function C4_ALWAYS_INLINE (line 12) | C4_ALWAYS_INLINE bool isspace(char c) { return std::isspace(c) != 0; }
    function C4_ALWAYS_INLINE (line 13) | C4_ALWAYS_INLINE bool isspace(wchar_t c) { return std::iswspace(static...
    type char_traits (line 17) | struct char_traits
    type char_traits<char> (line 20) | struct char_traits<char> : public std::char_traits<char>
    type char_traits<wchar_t> (line 27) | struct char_traits<wchar_t> : public std::char_traits<wchar_t>
    type detail (line 35) | namespace detail {
      type needed_chars (line 37) | struct needed_chars
      type needed_chars<char> (line 39) | struct needed_chars<char>
        method C4_ALWAYS_INLINE (line 42) | C4_ALWAYS_INLINE constexpr static SizeType for_bytes(SizeType num_...
      type needed_chars<wchar_t> (line 48) | struct needed_chars<wchar_t>
        method C4_ALWAYS_INLINE (line 51) | C4_ALWAYS_INLINE constexpr static SizeType for_bytes(SizeType num_...
      type literal_as (line 76) | struct literal_as
      type literal_as<char> (line 79) | struct literal_as<char>
        method C4_ALWAYS_INLINE (line 81) | C4_ALWAYS_INLINE static constexpr const char* get(const char* str,...
      type literal_as<wchar_t> (line 87) | struct literal_as<wchar_t>
        method C4_ALWAYS_INLINE (line 89) | C4_ALWAYS_INLINE static constexpr const wchar_t* get(const char*, ...
    function C4_ALWAYS_INLINE (line 61) | C4_ALWAYS_INLINE constexpr SizeType num_needed_chars(SizeType num_bytes)
    type detail (line 74) | namespace detail {
      type needed_chars (line 37) | struct needed_chars
      type needed_chars<char> (line 39) | struct needed_chars<char>
        method C4_ALWAYS_INLINE (line 42) | C4_ALWAYS_INLINE constexpr static SizeType for_bytes(SizeType num_...
      type needed_chars<wchar_t> (line 48) | struct needed_chars<wchar_t>
        method C4_ALWAYS_INLINE (line 51) | C4_ALWAYS_INLINE constexpr static SizeType for_bytes(SizeType num_...
      type literal_as (line 76) | struct literal_as
      type literal_as<char> (line 79) | struct literal_as<char>
        method C4_ALWAYS_INLINE (line 81) | C4_ALWAYS_INLINE static constexpr const char* get(const char* str,...
      type literal_as<wchar_t> (line 87) | struct literal_as<wchar_t>
        method C4_ALWAYS_INLINE (line 89) | C4_ALWAYS_INLINE static constexpr const wchar_t* get(const char*, ...

FILE: libs/rapidyaml/c4/charconv.hpp
  type c4 (line 139) | namespace c4 {
    type std::underlying_type<std::chars_format>::type (line 188) | enum : std::underlying_type<std::chars_format>::type {
    type is_fixed_length (line 217) | struct is_fixed_length
    type detail (line 256) | namespace detail {
      type charconv_digits_ (line 271) | struct charconv_digits_
      type charconv_digits_<1u, true> (line 274) | struct charconv_digits_<1u, true> // int8_t
        method csubstr (line 287) | static constexpr csubstr min_value_dec() noexcept { return csubstr...
        method csubstr (line 288) | static constexpr csubstr min_value_hex() noexcept { return csubstr...
        method csubstr (line 289) | static constexpr csubstr min_value_oct() noexcept { return csubstr...
        method csubstr (line 290) | static constexpr csubstr min_value_bin() noexcept { return csubstr...
        method csubstr (line 291) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 292) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<1u, false> (line 294) | struct charconv_digits_<1u, false> // uint8_t
        method csubstr (line 306) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 307) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<2u, true> (line 309) | struct charconv_digits_<2u, true> // int16_t
        method csubstr (line 322) | static constexpr csubstr min_value_dec() noexcept { return csubstr...
        method csubstr (line 323) | static constexpr csubstr min_value_hex() noexcept { return csubstr...
        method csubstr (line 324) | static constexpr csubstr min_value_oct() noexcept { return csubstr...
        method csubstr (line 325) | static constexpr csubstr min_value_bin() noexcept { return csubstr...
        method csubstr (line 326) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 327) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<2u, false> (line 329) | struct charconv_digits_<2u, false> // uint16_t
        method csubstr (line 341) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 342) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<4u, true> (line 344) | struct charconv_digits_<4u, true> // int32_t
        method csubstr (line 357) | static constexpr csubstr min_value_dec() noexcept { return csubstr...
        method csubstr (line 358) | static constexpr csubstr min_value_hex() noexcept { return csubstr...
        method csubstr (line 359) | static constexpr csubstr min_value_oct() noexcept { return csubstr...
        method csubstr (line 360) | static constexpr csubstr min_value_bin() noexcept { return csubstr...
        method csubstr (line 361) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 362) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<4u, false> (line 364) | struct charconv_digits_<4u, false> // uint32_t
        method csubstr (line 376) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 377) | static constexpr bool is_oct_overflow(csubstr str) noexcept { retu...
      type charconv_digits_<8u, true> (line 379) | struct charconv_digits_<8u, true> // int32_t
        method csubstr (line 391) | static constexpr csubstr min_value_dec() noexcept { return csubstr...
        method csubstr (line 392) | static constexpr csubstr min_value_hex() noexcept { return csubstr...
        method csubstr (line 393) | static constexpr csubstr min_value_oct() noexcept { return csubstr...
        method csubstr (line 394) | static constexpr csubstr min_value_bin() noexcept { return csubstr...
        method csubstr (line 395) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 396) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<8u, false> (line 398) | struct charconv_digits_<8u, false>
        method csubstr (line 410) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 411) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      function write_num_digits (line 781) | size_t write_num_digits(substr buf, T v, size_t num_digits) noexcept
      function _itoa2buf (line 985) | inline size_t _itoa2buf(substr buf, size_t pos, csubstr val) noexcept
      function _itoa2bufwithdigits (line 991) | inline size_t _itoa2bufwithdigits(substr buf, size_t pos, size_t num...
      function C4_NO_INLINE (line 1000) | C4_NO_INLINE size_t _itoadec2buf(substr buf) noexcept
      function C4_NO_INLINE (line 1009) | C4_NO_INLINE size_t _itoa2buf(substr buf, I radix) noexcept
      function C4_NO_INLINE (line 1047) | C4_NO_INLINE size_t _itoa2buf(substr buf, I radix, size_t num_digits...
    function C4_CONSTEXPR14 (line 440) | C4_CONSTEXPR14 C4_ALWAYS_INLINE
    function C4_CONSTEXPR14 (line 451) | C4_CONSTEXPR14 C4_ALWAYS_INLINE
    function C4_CONSTEXPR14 (line 462) | C4_CONSTEXPR14 C4_ALWAYS_INLINE
    function C4_CONSTEXPR14 (line 475) | C4_CONSTEXPR14 C4_ALWAYS_INLINE
    function C4_CONSTEXPR14 (line 524) | C4_CONSTEXPR14 C4_ALWAYS_INLINE unsigned digits_hex(T v) noexcept
    function C4_CONSTEXPR14 (line 533) | C4_CONSTEXPR14 C4_ALWAYS_INLINE unsigned digits_bin(T v) noexcept
    function C4_CONSTEXPR14 (line 542) | C4_CONSTEXPR14 C4_ALWAYS_INLINE unsigned digits_oct(T v_) noexcept
    type detail (line 579) | namespace detail {
      type charconv_digits_ (line 271) | struct charconv_digits_
      type charconv_digits_<1u, true> (line 274) | struct charconv_digits_<1u, true> // int8_t
        method csubstr (line 287) | static constexpr csubstr min_value_dec() noexcept { return csubstr...
        method csubstr (line 288) | static constexpr csubstr min_value_hex() noexcept { return csubstr...
        method csubstr (line 289) | static constexpr csubstr min_value_oct() noexcept { return csubstr...
        method csubstr (line 290) | static constexpr csubstr min_value_bin() noexcept { return csubstr...
        method csubstr (line 291) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 292) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<1u, false> (line 294) | struct charconv_digits_<1u, false> // uint8_t
        method csubstr (line 306) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 307) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<2u, true> (line 309) | struct charconv_digits_<2u, true> // int16_t
        method csubstr (line 322) | static constexpr csubstr min_value_dec() noexcept { return csubstr...
        method csubstr (line 323) | static constexpr csubstr min_value_hex() noexcept { return csubstr...
        method csubstr (line 324) | static constexpr csubstr min_value_oct() noexcept { return csubstr...
        method csubstr (line 325) | static constexpr csubstr min_value_bin() noexcept { return csubstr...
        method csubstr (line 326) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 327) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<2u, false> (line 329) | struct charconv_digits_<2u, false> // uint16_t
        method csubstr (line 341) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 342) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<4u, true> (line 344) | struct charconv_digits_<4u, true> // int32_t
        method csubstr (line 357) | static constexpr csubstr min_value_dec() noexcept { return csubstr...
        method csubstr (line 358) | static constexpr csubstr min_value_hex() noexcept { return csubstr...
        method csubstr (line 359) | static constexpr csubstr min_value_oct() noexcept { return csubstr...
        method csubstr (line 360) | static constexpr csubstr min_value_bin() noexcept { return csubstr...
        method csubstr (line 361) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 362) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<4u, false> (line 364) | struct charconv_digits_<4u, false> // uint32_t
        method csubstr (line 376) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 377) | static constexpr bool is_oct_overflow(csubstr str) noexcept { retu...
      type charconv_digits_<8u, true> (line 379) | struct charconv_digits_<8u, true> // int32_t
        method csubstr (line 391) | static constexpr csubstr min_value_dec() noexcept { return csubstr...
        method csubstr (line 392) | static constexpr csubstr min_value_hex() noexcept { return csubstr...
        method csubstr (line 393) | static constexpr csubstr min_value_oct() noexcept { return csubstr...
        method csubstr (line 394) | static constexpr csubstr min_value_bin() noexcept { return csubstr...
        method csubstr (line 395) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 396) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<8u, false> (line 398) | struct charconv_digits_<8u, false>
        method csubstr (line 410) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 411) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      function write_num_digits (line 781) | size_t write_num_digits(substr buf, T v, size_t num_digits) noexcept
      function _itoa2buf (line 985) | inline size_t _itoa2buf(substr buf, size_t pos, csubstr val) noexcept
      function _itoa2bufwithdigits (line 991) | inline size_t _itoa2bufwithdigits(substr buf, size_t pos, size_t num...
      function C4_NO_INLINE (line 1000) | C4_NO_INLINE size_t _itoadec2buf(substr buf) noexcept
      function C4_NO_INLINE (line 1009) | C4_NO_INLINE size_t _itoa2buf(substr buf, I radix) noexcept
      function C4_NO_INLINE (line 1047) | C4_NO_INLINE size_t _itoa2buf(substr buf, I radix, size_t num_digits...
    function C4_HOT (line 607) | C4_HOT C4_ALWAYS_INLINE
    function C4_HOT (line 640) | C4_HOT C4_ALWAYS_INLINE
    function C4_HOT (line 656) | C4_HOT C4_ALWAYS_INLINE
    function C4_HOT (line 672) | C4_HOT C4_ALWAYS_INLINE
    function C4_ALWAYS_INLINE (line 708) | C4_ALWAYS_INLINE size_t write_dec(substr buf, T v) noexcept
    function C4_ALWAYS_INLINE (line 727) | C4_ALWAYS_INLINE size_t write_hex(substr buf, T v) noexcept
    function C4_ALWAYS_INLINE (line 746) | C4_ALWAYS_INLINE size_t write_oct(substr buf, T v) noexcept
    function C4_ALWAYS_INLINE (line 765) | C4_ALWAYS_INLINE size_t write_bin(substr buf, T v) noexcept
    type detail (line 778) | namespace detail {
      type charconv_digits_ (line 271) | struct charconv_digits_
      type charconv_digits_<1u, true> (line 274) | struct charconv_digits_<1u, true> // int8_t
        method csubstr (line 287) | static constexpr csubstr min_value_dec() noexcept { return csubstr...
        method csubstr (line 288) | static constexpr csubstr min_value_hex() noexcept { return csubstr...
        method csubstr (line 289) | static constexpr csubstr min_value_oct() noexcept { return csubstr...
        method csubstr (line 290) | static constexpr csubstr min_value_bin() noexcept { return csubstr...
        method csubstr (line 291) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 292) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<1u, false> (line 294) | struct charconv_digits_<1u, false> // uint8_t
        method csubstr (line 306) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 307) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<2u, true> (line 309) | struct charconv_digits_<2u, true> // int16_t
        method csubstr (line 322) | static constexpr csubstr min_value_dec() noexcept { return csubstr...
        method csubstr (line 323) | static constexpr csubstr min_value_hex() noexcept { return csubstr...
        method csubstr (line 324) | static constexpr csubstr min_value_oct() noexcept { return csubstr...
        method csubstr (line 325) | static constexpr csubstr min_value_bin() noexcept { return csubstr...
        method csubstr (line 326) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 327) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<2u, false> (line 329) | struct charconv_digits_<2u, false> // uint16_t
        method csubstr (line 341) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 342) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<4u, true> (line 344) | struct charconv_digits_<4u, true> // int32_t
        method csubstr (line 357) | static constexpr csubstr min_value_dec() noexcept { return csubstr...
        method csubstr (line 358) | static constexpr csubstr min_value_hex() noexcept { return csubstr...
        method csubstr (line 359) | static constexpr csubstr min_value_oct() noexcept { return csubstr...
        method csubstr (line 360) | static constexpr csubstr min_value_bin() noexcept { return csubstr...
        method csubstr (line 361) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 362) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<4u, false> (line 364) | struct charconv_digits_<4u, false> // uint32_t
        method csubstr (line 376) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 377) | static constexpr bool is_oct_overflow(csubstr str) noexcept { retu...
      type charconv_digits_<8u, true> (line 379) | struct charconv_digits_<8u, true> // int32_t
        method csubstr (line 391) | static constexpr csubstr min_value_dec() noexcept { return csubstr...
        method csubstr (line 392) | static constexpr csubstr min_value_hex() noexcept { return csubstr...
        method csubstr (line 393) | static constexpr csubstr min_value_oct() noexcept { return csubstr...
        method csubstr (line 394) | static constexpr csubstr min_value_bin() noexcept { return csubstr...
        method csubstr (line 395) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 396) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<8u, false> (line 398) | struct charconv_digits_<8u, false>
        method csubstr (line 410) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 411) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      function write_num_digits (line 781) | size_t write_num_digits(substr buf, T v, size_t num_digits) noexcept
      function _itoa2buf (line 985) | inline size_t _itoa2buf(substr buf, size_t pos, csubstr val) noexcept
      function _itoa2bufwithdigits (line 991) | inline size_t _itoa2bufwithdigits(substr buf, size_t pos, size_t num...
      function C4_NO_INLINE (line 1000) | C4_NO_INLINE size_t _itoadec2buf(substr buf) noexcept
      function C4_NO_INLINE (line 1009) | C4_NO_INLINE size_t _itoa2buf(substr buf, I radix) noexcept
      function C4_NO_INLINE (line 1047) | C4_NO_INLINE size_t _itoa2buf(substr buf, I radix, size_t num_digits...
    function C4_ALWAYS_INLINE (line 803) | C4_ALWAYS_INLINE size_t write_dec(substr buf, T val, size_t num_digits...
    function C4_ALWAYS_INLINE (line 812) | C4_ALWAYS_INLINE size_t write_hex(substr buf, T val, size_t num_digits...
    function C4_ALWAYS_INLINE (line 821) | C4_ALWAYS_INLINE size_t write_bin(substr buf, T val, size_t num_digits...
    function C4_ALWAYS_INLINE (line 830) | C4_ALWAYS_INLINE size_t write_oct(substr buf, T val, size_t num_digits...
    function C4_NO_UBSAN_IOVRFLW (line 864) | C4_NO_UBSAN_IOVRFLW
    function C4_NO_UBSAN_IOVRFLW (line 892) | C4_NO_UBSAN_IOVRFLW
    function C4_NO_UBSAN_IOVRFLW (line 927) | C4_NO_UBSAN_IOVRFLW
    function C4_NO_UBSAN_IOVRFLW (line 957) | C4_NO_UBSAN_IOVRFLW
    type detail (line 984) | namespace detail {
      type charconv_digits_ (line 271) | struct charconv_digits_
      type charconv_digits_<1u, true> (line 274) | struct charconv_digits_<1u, true> // int8_t
        method csubstr (line 287) | static constexpr csubstr min_value_dec() noexcept { return csubstr...
        method csubstr (line 288) | static constexpr csubstr min_value_hex() noexcept { return csubstr...
        method csubstr (line 289) | static constexpr csubstr min_value_oct() noexcept { return csubstr...
        method csubstr (line 290) | static constexpr csubstr min_value_bin() noexcept { return csubstr...
        method csubstr (line 291) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 292) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<1u, false> (line 294) | struct charconv_digits_<1u, false> // uint8_t
        method csubstr (line 306) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 307) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<2u, true> (line 309) | struct charconv_digits_<2u, true> // int16_t
        method csubstr (line 322) | static constexpr csubstr min_value_dec() noexcept { return csubstr...
        method csubstr (line 323) | static constexpr csubstr min_value_hex() noexcept { return csubstr...
        method csubstr (line 324) | static constexpr csubstr min_value_oct() noexcept { return csubstr...
        method csubstr (line 325) | static constexpr csubstr min_value_bin() noexcept { return csubstr...
        method csubstr (line 326) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 327) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<2u, false> (line 329) | struct charconv_digits_<2u, false> // uint16_t
        method csubstr (line 341) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 342) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<4u, true> (line 344) | struct charconv_digits_<4u, true> // int32_t
        method csubstr (line 357) | static constexpr csubstr min_value_dec() noexcept { return csubstr...
        method csubstr (line 358) | static constexpr csubstr min_value_hex() noexcept { return csubstr...
        method csubstr (line 359) | static constexpr csubstr min_value_oct() noexcept { return csubstr...
        method csubstr (line 360) | static constexpr csubstr min_value_bin() noexcept { return csubstr...
        method csubstr (line 361) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 362) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<4u, false> (line 364) | struct charconv_digits_<4u, false> // uint32_t
        method csubstr (line 376) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 377) | static constexpr bool is_oct_overflow(csubstr str) noexcept { retu...
      type charconv_digits_<8u, true> (line 379) | struct charconv_digits_<8u, true> // int32_t
        method csubstr (line 391) | static constexpr csubstr min_value_dec() noexcept { return csubstr...
        method csubstr (line 392) | static constexpr csubstr min_value_hex() noexcept { return csubstr...
        method csubstr (line 393) | static constexpr csubstr min_value_oct() noexcept { return csubstr...
        method csubstr (line 394) | static constexpr csubstr min_value_bin() noexcept { return csubstr...
        method csubstr (line 395) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 396) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      type charconv_digits_<8u, false> (line 398) | struct charconv_digits_<8u, false>
        method csubstr (line 410) | static constexpr csubstr max_value_dec() noexcept { return csubstr...
        method is_oct_overflow (line 411) | static constexpr bool    is_oct_overflow(csubstr str) noexcept { r...
      function write_num_digits (line 781) | size_t write_num_digits(substr buf, T v, size_t num_digits) noexcept
      function _itoa2buf (line 985) | inline size_t _itoa2buf(substr buf, size_t pos, csubstr val) noexcept
      function _itoa2bufwithdigits (line 991) | inline size_t _itoa2bufwithdigits(substr buf, size_t pos, size_t num...
      function C4_NO_INLINE (line 1000) | C4_NO_INLINE size_t _itoadec2buf(substr buf) noexcept
      function C4_NO_INLINE (line 1009) | C4_NO_INLINE size_t _itoa2buf(substr buf, I radix) noexcept
      function C4_NO_INLINE (line 1047) | C4_NO_INLINE size_t _itoa2buf(substr buf, I radix, size_t num_digits...
    function C4_ALWAYS_INLINE (line 1109) | C4_ALWAYS_INLINE size_t itoa(substr buf, T v) noexcept
    function C4_ALWAYS_INLINE (line 1141) | C4_ALWAYS_INLINE size_t itoa(substr buf, T v, T radix) noexcept
    function C4_ALWAYS_INLINE (line 1218) | C4_ALWAYS_INLINE size_t itoa(substr buf, T v, T radix, size_t num_digi...
    function C4_ALWAYS_INLINE (line 1304) | C4_ALWAYS_INLINE size_t utoa(substr buf, T v) noexcept
    function C4_ALWAYS_INLINE (line 1319) | C4_ALWAYS_INLINE size_t utoa(substr buf, T v, T radix) noexcept
    function C4_ALWAYS_INLINE (line 1374) | C4_ALWAYS_INLINE size_t utoa(substr buf, T v, T radix, size_t num_digi...
  function C4_ALWAYS_INLINE (line 1509) | C4_ALWAYS_INLINE size_t atoi_first(csubstr str, T * C4_RESTRICT v)
  function atou (line 1548) | bool atou(csubstr str, T * C4_RESTRICT v) noexcept
  function C4_ALWAYS_INLINE (line 1590) | C4_ALWAYS_INLINE size_t atou_first(csubstr str, T *v)
  type detail (line 1617) | namespace detail {
    function check_overflow (line 1618) | inline bool check_overflow(csubstr str, csubstr limit) noexcept
    function print_one (line 1851) | size_t print_one(substr str, const char* full_fmt, T v)
    function scan_one (line 1886) | inline size_t scan_one(csubstr str, const char *type_fmt, T *v)
    function C4_ALWAYS_INLINE (line 1922) | C4_ALWAYS_INLINE size_t rtoa(substr buf, T v, int precision=-1, RealFo...
    function C4_ALWAYS_INLINE (line 1965) | C4_ALWAYS_INLINE bool scan_rhex(csubstr s, T *C4_RESTRICT val) noexcept
  function overflows (line 1649) | auto overflows(csubstr str) noexcept
  function overflows (line 1716) | auto overflows(csubstr str)
  type detail (line 1818) | namespace detail {
    function check_overflow (line 1618) | inline bool check_overflow(csubstr str, csubstr limit) noexcept
    function print_one (line 1851) | size_t print_one(substr str, const char* full_fmt, T v)
    function scan_one (line 1886) | inline size_t scan_one(csubstr str, const char *type_fmt, T *v)
    function C4_ALWAYS_INLINE (line 1922) | C4_ALWAYS_INLINE size_t rtoa(substr buf, T v, int precision=-1, RealFo...
    function C4_ALWAYS_INLINE (line 1965) | C4_ALWAYS_INLINE bool scan_rhex(csubstr s, T *C4_RESTRICT val) noexcept
  function C4_ALWAYS_INLINE (line 2061) | C4_ALWAYS_INLINE size_t ftoa(substr str, float v, int precision=-1, Real...
  function C4_ALWAYS_INLINE (line 2087) | C4_ALWAYS_INLINE size_t dtoa(substr str, double v, int precision=-1, Rea...
  function C4_ALWAYS_INLINE (line 2111) | C4_ALWAYS_INLINE bool atof(csubstr str, float * C4_RESTRICT v) noexcept
  function atof_first (line 2149) | inline size_t atof_first(csubstr str, float * C4_RESTRICT v) noexcept
  function C4_ALWAYS_INLINE (line 2172) | C4_ALWAYS_INLINE bool atod(csubstr str, double * C4_RESTRICT v) noexcept
  function atod_first (line 2210) | inline size_t atod_first(csubstr str, double * C4_RESTRICT v) noexcept
  function C4_ALWAYS_INLINE (line 2242) | C4_ALWAYS_INLINE size_t xtoa(substr s,  uint8_t v) noexcept { return wri...
  function C4_ALWAYS_INLINE (line 2243) | C4_ALWAYS_INLINE size_t xtoa(substr s, uint16_t v) noexcept { return wri...
  function C4_ALWAYS_INLINE (line 2244) | C4_ALWAYS_INLINE size_t xtoa(substr s, uint32_t v) noexcept { return wri...
  function C4_ALWAYS_INLINE (line 2245) | C4_ALWAYS_INLINE size_t xtoa(substr s, uint64_t v) noexcept { return wri...
  function C4_ALWAYS_INLINE (line 2246) | C4_ALWAYS_INLINE size_t xtoa(substr s,   int8_t v) noexcept { return ito...
  function C4_ALWAYS_INLINE (line 2247) | C4_ALWAYS_INLINE size_t xtoa(substr s,  int16_t v) noexcept { return ito...
  function C4_ALWAYS_INLINE (line 2248) | C4_ALWAYS_INLINE size_t xtoa(substr s,  int32_t v) noexcept { return ito...
  function C4_ALWAYS_INLINE (line 2249) | C4_ALWAYS_INLINE size_t xtoa(substr s,  int64_t v) noexcept { return ito...
  function C4_ALWAYS_INLINE (line 2250) | C4_ALWAYS_INLINE size_t xtoa(substr s,    float v) noexcept { return fto...
  function C4_ALWAYS_INLINE (line 2251) | C4_ALWAYS_INLINE size_t xtoa(substr s,   double v) noexcept { return dto...
  function C4_ALWAYS_INLINE (line 2253) | C4_ALWAYS_INLINE size_t xtoa(substr s,  uint8_t v,  uint8_t radix) noexc...
  function C4_ALWAYS_INLINE (line 2254) | C4_ALWAYS_INLINE size_t xtoa(substr s, uint16_t v, uint16_t radix) noexc...
  function C4_ALWAYS_INLINE (line 2255) | C4_ALWAYS_INLINE size_t xtoa(substr s, uint32_t v, uint32_t radix) noexc...
  function C4_ALWAYS_INLINE (line 2256) | C4_ALWAYS_INLINE size_t xtoa(substr s, uint64_t v, uint64_t radix) noexc...
  function C4_ALWAYS_INLINE (line 2257) | C4_ALWAYS_INLINE size_t xtoa(substr s,   int8_t v,   int8_t radix) noexc...
  function C4_ALWAYS_INLINE (line 2258) | C4_ALWAYS_INLINE size_t xtoa(substr s,  int16_t v,  int16_t radix) noexc...
  function C4_ALWAYS_INLINE (line 2259) | C4_ALWAYS_INLINE size_t xtoa(substr s,  int32_t v,  int32_t radix) noexc...
  function C4_ALWAYS_INLINE (line 2260) | C4_ALWAYS_INLINE size_t xtoa(substr s,  int64_t v,  int64_t radix) noexc...
  function C4_ALWAYS_INLINE (line 2262) | C4_ALWAYS_INLINE size_t xtoa(substr s,  uint8_t v,  uint8_t radix, size_...
  function C4_ALWAYS_INLINE (line 2263) | C4_ALWAYS_INLINE size_t xtoa(substr s, uint16_t v, uint16_t radix, size_...
  function C4_ALWAYS_INLINE (line 2264) | C4_ALWAYS_INLINE size_t xtoa(substr s, uint32_t v, uint32_t radix, size_...
  function C4_ALWAYS_INLINE (line 2265) | C4_ALWAYS_INLINE size_t xtoa(substr s, uint64_t v, uint64_t radix, size_...
  function C4_ALWAYS_INLINE (line 2266) | C4_ALWAYS_INLINE size_t xtoa(substr s,   int8_t v,   int8_t radix, size_...
  function C4_ALWAYS_INLINE (line 2267) | C4_ALWAYS_INLINE size_t xtoa(substr s,  int16_t v,  int16_t radix, size_...
  function C4_ALWAYS_INLINE (line 2268) | C4_ALWAYS_INLINE size_t xtoa(substr s,  int32_t v,  int32_t radix, size_...
  function C4_ALWAYS_INLINE (line 2269) | C4_ALWAYS_INLINE size_t xtoa(substr s,  int64_t v,  int64_t radix, size_...
  function C4_ALWAYS_INLINE (line 2271) | C4_ALWAYS_INLINE size_t xtoa(substr s,  float v, int precision, RealForm...
  function C4_ALWAYS_INLINE (line 2272) | C4_ALWAYS_INLINE size_t xtoa(substr s, double v, int precision, RealForm...
  function _C4_IF_NOT_FIXED_LENGTH_I (line 2274) | _C4_IF_NOT_FIXED_LENGTH_I(T, size_t)::type xtoa(substr buf, T v) noexcep...
  function C4_ALWAYS_INLINE (line 2288) | C4_ALWAYS_INLINE bool atox(csubstr s,  uint8_t *C4_RESTRICT v) noexcept ...
  function C4_ALWAYS_INLINE (line 2289) | C4_ALWAYS_INLINE bool atox(csubstr s, uint16_t *C4_RESTRICT v) noexcept ...
  function C4_ALWAYS_INLINE (line 2290) | C4_ALWAYS_INLINE bool atox(csubstr s, uint32_t *C4_RESTRICT v) noexcept ...
  function C4_ALWAYS_INLINE (line 2291) | C4_ALWAYS_INLINE bool atox(csubstr s, uint64_t *C4_RESTRICT v) noexcept ...
  function C4_ALWAYS_INLINE (line 2292) | C4_ALWAYS_INLINE bool atox(csubstr s,   int8_t *C4_RESTRICT v) noexcept ...
  function C4_ALWAYS_INLINE (line 2293) | C4_ALWAYS_INLINE bool atox(csubstr s,  int16_t *C4_RESTRICT v) noexcept ...
  function C4_ALWAYS_INLINE (line 2294) | C4_ALWAYS_INLINE bool atox(csubstr s,  int32_t *C4_RESTRICT v) noexcept ...
  function C4_ALWAYS_INLINE (line 2295) | C4_ALWAYS_INLINE bool atox(csubstr s,  int64_t *C4_RESTRICT v) noexcept ...
  function C4_ALWAYS_INLINE (line 2296) | C4_ALWAYS_INLINE bool atox(csubstr s,    float *C4_RESTRICT v) noexcept ...
  function C4_ALWAYS_INLINE (line 2297) | C4_ALWAYS_INLINE bool atox(csubstr s,   double *C4_RESTRICT v) noexcept ...
  function _C4_IF_NOT_FIXED_LENGTH_I (line 2299) | _C4_IF_NOT_FIXED_LENGTH_I(T, bool  )::type atox(csubstr buf, T *C4_RESTR...
  function C4_ALWAYS_INLINE (line 2328) | C4_ALWAYS_INLINE size_t to_chars(substr buf,  uint8_t v) noexcept { retu...
  function C4_ALWAYS_INLINE (line 2329) | C4_ALWAYS_INLINE size_t to_chars(substr buf, uint16_t v) noexcept { retu...
  function C4_ALWAYS_INLINE (line 2330) | C4_ALWAYS_INLINE size_t to_chars(substr buf, uint32_t v) noexcept { retu...
  function C4_ALWAYS_INLINE (line 2331) | C4_ALWAYS_INLINE size_t to_chars(substr buf, uint64_t v) noexcept { retu...
  function C4_ALWAYS_INLINE (line 2332) | C4_ALWAYS_INLINE size_t to_chars(substr buf,   int8_t v) noexcept { retu...
  function C4_ALWAYS_INLINE (line 2333) | C4_ALWAYS_INLINE size_t to_chars(substr buf,  int16_t v) noexcept { retu...
  function C4_ALWAYS_INLINE (line 2334) | C4_ALWAYS_INLINE size_t to_chars(substr buf,  int32_t v) noexcept { retu...
  function C4_ALWAYS_INLINE (line 2335) | C4_ALWAYS_INLINE size_t to_chars(substr buf,  int64_t v) noexcept { retu...
  function C4_ALWAYS_INLINE (line 2336) | C4_ALWAYS_INLINE size_t to_chars(substr buf,    float v) noexcept { retu...
  function C4_ALWAYS_INLINE (line 2337) | C4_ALWAYS_INLINE size_t to_chars(substr buf,   double v) noexcept { retu...
  function _C4_IF_NOT_FIXED_LENGTH_I (line 2339) | _C4_IF_NOT_FIXED_LENGTH_I(T, size_t)::type to_chars(substr buf, T v) noe...
  function C4_ALWAYS_INLINE (line 2363) | C4_ALWAYS_INLINE bool from_chars(csubstr buf,  uint8_t *C4_RESTRICT v) n...
  function C4_ALWAYS_INLINE (line 2364) | C4_ALWAYS_INLINE bool from_chars(csubstr buf, uint16_t *C4_RESTRICT v) n...
  function C4_ALWAYS_INLINE (line 2365) | C4_ALWAYS_INLINE bool from_chars(csubstr buf, uint32_t *C4_RESTRICT v) n...
  function C4_ALWAYS_INLINE (line 2366) | C4_ALWAYS_INLINE bool from_chars(csubstr buf, uint64_t *C4_RESTRICT v) n...
  function C4_ALWAYS_INLINE (line 2367) | C4_ALWAYS_INLINE bool from_chars(csubstr buf,   int8_t *C4_RESTRICT v) n...
  function C4_ALWAYS_INLINE (line 2368) | C4_ALWAYS_INLINE bool from_chars(csubstr buf,  int16_t *C4_RESTRICT v) n...
  function C4_ALWAYS_INLINE (line 2369) | C4_ALWAYS_INLINE bool from_chars(csubstr buf,  int32_t *C4_RESTRICT v) n...
  function C4_ALWAYS_INLINE (line 2370) | C4_ALWAYS_INLINE bool from_chars(csubstr buf,  int64_t *C4_RESTRICT v) n...
  function C4_ALWAYS_INLINE (line 2371) | C4_ALWAYS_INLINE bool from_chars(csubstr buf,    float *C4_RESTRICT v) n...
  function C4_ALWAYS_INLINE (line 2372) | C4_ALWAYS_INLINE bool from_chars(csubstr buf,   double *C4_RESTRICT v) n...
  function _C4_IF_NOT_FIXED_LENGTH_I (line 2374) | _C4_IF_NOT_FIXED_LENGTH_I(T, bool  )::type from_chars(csubstr buf, T *C4...
  function C4_ALWAYS_INLINE (line 2391) | C4_ALWAYS_INLINE size_t from_chars_first(csubstr buf,  uint8_t *C4_RESTR...
  function C4_ALWAYS_INLINE (line 2392) | C4_ALWAYS_INLINE size_t from_chars_first(csubstr buf, uint16_t *C4_RESTR...
  function C4_ALWAYS_INLINE (line 2393) | C4_ALWAYS_INLINE size_t from_chars_first(csubstr buf, uint32_t *C4_RESTR...
  function C4_ALWAYS_INLINE (line 2394) | C4_ALWAYS_INLINE size_t from_chars_first(csubstr buf, uint64_t *C4_RESTR...
  function C4_ALWAYS_INLINE (line 2395) | C4_ALWAYS_INLINE size_t from_chars_first(csubstr buf,   int8_t *C4_RESTR...
  function C4_ALWAYS_INLINE (line 2396) | C4_ALWAYS_INLINE size_t from_chars_first(csubstr buf,  int16_t *C4_RESTR...
  function C4_ALWAYS_INLINE (line 2397) | C4_ALWAYS_INLINE size_t from_chars_first(csubstr buf,  int32_t *C4_RESTR...
  function C4_ALWAYS_INLINE (line 2398) | C4_ALWAYS_INLINE size_t from_chars_first(csubstr buf,  int64_t *C4_RESTR...
  function C4_ALWAYS_INLINE (line 2399) | C4_ALWAYS_INLINE size_t from_chars_first(csubstr buf,    float *C4_RESTR...
  function C4_ALWAYS_INLINE (line 2400) | C4_ALWAYS_INLINE size_t from_chars_first(csubstr buf,   double *C4_RESTR...
  function _C4_IF_NOT_FIXED_LENGTH_I (line 2402) | _C4_IF_NOT_FIXED_LENGTH_I(T, size_t)::type from_chars_first(csubstr buf,...
  function C4_ALWAYS_INLINE (line 2427) | C4_ALWAYS_INLINE substr to_chars_sub(substr buf, T const& C4_RESTRICT v)...
  function C4_ALWAYS_INLINE (line 2439) | C4_ALWAYS_INLINE size_t to_chars(substr buf, bool v) noexcept
  function from_chars (line 2446) | inline bool from_chars(csubstr buf, bool * C4_RESTRICT v) noexcept
  function from_chars_first (line 2491) | inline size_t from_chars_first(csubstr buf, bool * C4_RESTRICT v) noexcept
  function to_chars (line 2504) | inline size_t to_chars(substr buf, char v) noexcept
  function from_chars (line 2518) | inline bool from_chars(csubstr buf, char * C4_RESTRICT v) noexcept
  function from_chars_first (line 2528) | inline size_t from_chars_first(csubstr buf, char * C4_RESTRICT v) noexcept
  function to_chars (line 2541) | inline size_t to_chars(substr buf, csubstr v) noexcept
  function from_chars (line 2558) | inline bool from_chars(csubstr buf, csubstr *C4_RESTRICT v) noexcept
  function from_chars_first (line 2565) | inline size_t from_chars_first(substr buf, csubstr * C4_RESTRICT v) noex...
  function to_chars (line 2579) | inline size_t to_chars(substr buf, substr v) noexcept
  function from_chars (line 2596) | inline bool from_chars(csubstr buf, substr * C4_RESTRICT v) noexcept
  function from_chars_first (line 2618) | inline size_t from_chars_first(csubstr buf, substr * C4_RESTRICT v) noex...
  function to_chars (line 2644) | inline size_t to_chars(substr buf, const char (& C4_RESTRICT v)[N]) noex...
  function to_chars (line 2651) | inline size_t to_chars(substr buf, const char * C4_RESTRICT v) noexcept

FILE: libs/rapidyaml/c4/ctor_dtor.hpp
  type c4 (line 15) | namespace c4 {
    function C4_ALWAYS_INLINE (line 20) | C4_ALWAYS_INLINE typename std::enable_if<std::is_trivially_default_con...
    function C4_ALWAYS_INLINE (line 26) | C4_ALWAYS_INLINE typename std ::enable_if< ! std::is_trivially_default...
    function C4_ALWAYS_INLINE (line 33) | C4_ALWAYS_INLINE typename std::enable_if<std::is_trivially_default_con...
    function C4_ALWAYS_INLINE (line 39) | C4_ALWAYS_INLINE typename std::enable_if< ! std::is_trivially_default_...
    function construct (line 58) | inline void construct(U* ptr, Args&&... args)
    function construct_n (line 63) | inline void construct_n(U* ptr, I n, Args&&... args)
    function C4_ALWAYS_INLINE (line 81) | C4_ALWAYS_INLINE typename std::enable_if<std::is_trivially_copy_constr...
    function C4_ALWAYS_INLINE (line 87) | C4_ALWAYS_INLINE typename std::enable_if< ! std::is_trivially_copy_con...
    function C4_ALWAYS_INLINE (line 93) | C4_ALWAYS_INLINE typename std::enable_if<std::is_trivially_copy_constr...
    function C4_ALWAYS_INLINE (line 99) | C4_ALWAYS_INLINE typename std::enable_if< ! std::is_trivially_copy_con...
    function C4_ALWAYS_INLINE (line 109) | C4_ALWAYS_INLINE typename std::enable_if<std::is_scalar<U>::value, voi...
    function C4_ALWAYS_INLINE (line 114) | C4_ALWAYS_INLINE typename std::enable_if< ! std::is_scalar<U>::value, ...
    function C4_ALWAYS_INLINE (line 120) | C4_ALWAYS_INLINE typename std::enable_if<std::is_scalar<U>::value, voi...
    function C4_ALWAYS_INLINE (line 128) | C4_ALWAYS_INLINE typename std::enable_if< ! std::is_scalar<U>::value, ...
    function C4_ALWAYS_INLINE (line 139) | C4_ALWAYS_INLINE void copy_construct(U (&dst)[N], U const (&src)[N]) n...
    function C4_ALWAYS_INLINE (line 147) | C4_ALWAYS_INLINE typename std::enable_if<std::is_trivially_copy_assign...
    function C4_ALWAYS_INLINE (line 153) | C4_ALWAYS_INLINE typename std::enable_if< ! std::is_trivially_copy_ass...
    function C4_ALWAYS_INLINE (line 159) | C4_ALWAYS_INLINE typename std::enable_if<std::is_trivially_copy_assign...
    function C4_ALWAYS_INLINE (line 165) | C4_ALWAYS_INLINE typename std::enable_if< ! std::is_trivially_copy_ass...
    function C4_ALWAYS_INLINE (line 175) | C4_ALWAYS_INLINE typename std::enable_if<std::is_scalar<U>::value, voi...
    function C4_ALWAYS_INLINE (line 180) | C4_ALWAYS_INLINE typename std::enable_if< ! std::is_scalar<U>::value, ...
    function C4_ALWAYS_INLINE (line 186) | C4_ALWAYS_INLINE typename std::enable_if<std::is_scalar<U>::value, voi...
    function C4_ALWAYS_INLINE (line 194) | C4_ALWAYS_INLINE typename std::enable_if< ! std::is_scalar<U>::value, ...
    function C4_ALWAYS_INLINE (line 205) | C4_ALWAYS_INLINE void copy_assign(U (&dst)[N], U const (&src)[N]) noex...
    function C4_ALWAYS_INLINE (line 213) | C4_ALWAYS_INLINE typename std::enable_if<std::is_trivially_move_constr...
    function C4_ALWAYS_INLINE (line 219) | C4_ALWAYS_INLINE typename std::enable_if< ! std::is_trivially_move_con...
    function C4_ALWAYS_INLINE (line 225) | C4_ALWAYS_INLINE typename std::enable_if<std::is_trivially_move_constr...
    function C4_ALWAYS_INLINE (line 231) | C4_ALWAYS_INLINE typename std::enable_if< ! std::is_trivially_move_con...
    function C4_ALWAYS_INLINE (line 244) | C4_ALWAYS_INLINE typename std::enable_if<std::is_trivially_move_assign...
    function C4_ALWAYS_INLINE (line 250) | C4_ALWAYS_INLINE typename std::enable_if< ! std::is_trivially_move_ass...
    function C4_ALWAYS_INLINE (line 256) | C4_ALWAYS_INLINE typename std::enable_if<std::is_trivially_move_assign...
    function C4_ALWAYS_INLINE (line 262) | C4_ALWAYS_INLINE typename std::enable_if< ! std::is_trivially_move_ass...
    function C4_ALWAYS_INLINE (line 275) | C4_ALWAYS_INLINE typename std::enable_if<std::is_trivially_destructibl...
    function C4_ALWAYS_INLINE (line 280) | C4_ALWAYS_INLINE typename std::enable_if< ! std::is_trivially_destruct...
    function C4_ALWAYS_INLINE (line 285) | C4_ALWAYS_INLINE typename std::enable_if<std::is_trivially_destructibl...
    function C4_ALWAYS_INLINE (line 291) | C4_ALWAYS_INLINE typename std::enable_if< ! std::is_trivially_destruct...
    function C4_ALWAYS_INLINE (line 303) | C4_ALWAYS_INLINE typename std::enable_if<std::is_trivially_move_constr...
    function C4_ALWAYS_INLINE (line 317) | C4_ALWAYS_INLINE typename std::enable_if< ! std::is_trivially_move_con...
    function C4_ALWAYS_INLINE (line 340) | C4_ALWAYS_INLINE void make_room(U *buf, I bufsz, I currsz, I pos, I room)
    function C4_ALWAYS_INLINE (line 351) | C4_ALWAYS_INLINE typename std::enable_if<std::is_trivially_move_constr...
    function C4_ALWAYS_INLINE (line 360) | C4_ALWAYS_INLINE typename std::enable_if< ! std::is_trivially_move_con...
    function C4_ALWAYS_INLINE (line 378) | C4_ALWAYS_INLINE void make_room
    function C4_ALWAYS_INLINE (line 395) | C4_ALWAYS_INLINE typename std::enable_if<std::is_scalar<U>::value || (...
    function C4_ALWAYS_INLINE (line 410) | C4_ALWAYS_INLINE typename std::enable_if< ! (std::is_scalar<U>::value ...
    function C4_ALWAYS_INLINE (line 432) | C4_ALWAYS_INLINE typename std::enable_if<std::is_trivially_move_constr...
    function C4_ALWAYS_INLINE (line 442) | C4_ALWAYS_INLINE typename std::enable_if< ! std::is_trivially_move_con...

FILE: libs/rapidyaml/c4/dump.hpp
  type c4 (line 6) | namespace c4 {
    function dump (line 23) | inline size_t dump(substr buf, Arg const& a)
    function dump (line 32) | inline size_t dump(DumperFn &&dumpfn, substr buf, Arg const& a)
    function dump (line 41) | inline size_t dump(substr buf, csubstr a)
    function dump (line 49) | inline size_t dump(DumperFn &&dumpfn, substr buf, csubstr a)
    function dump (line 57) | inline size_t dump(substr buf, const char (&a)[N])
    function dump (line 65) | inline size_t dump(DumperFn &&dumpfn, substr buf, const char (&a)[N])
    type DumpResults (line 78) | struct DumpResults
      method success_until (line 83) | bool success_until(size_t expected) const { return lastok == noarg ?...
      method write_arg (line 84) | bool write_arg(size_t arg) const { return lastok == noarg || arg > l...
      method argfail (line 85) | size_t argfail() const { return lastok + 1; }
    function cat_dump (line 96) | size_t cat_dump(DumperFn &&, substr)
    function cat_dump (line 103) | size_t cat_dump(substr)
    function cat_dump (line 111) | size_t cat_dump(DumperFn &&dumpfn, substr buf, Arg const& C4_RESTRICT ...
    function cat_dump (line 122) | size_t cat_dump(substr buf, Arg const& C4_RESTRICT a, Args const& C4_R...
    type detail (line 137) | namespace detail {
      function DumpResults (line 141) | DumpResults cat_dump_resume(size_t currarg, DumpResults results, sub...
      function DumpResults (line 155) | DumpResults cat_dump_resume(size_t currarg, DumperFn &&dumpfn, DumpR...
      function DumpResults (line 168) | DumpResults cat_dump_resume(size_t currarg, DumpResults results, sub...
      function DumpResults (line 175) | DumpResults cat_dump_resume(size_t currarg, DumperFn &&dumpfn, DumpR...
      function catsep_dump_resume_ (line 277) | void catsep_dump_resume_(size_t currarg, DumpResults *C4_RESTRICT re...
      function catsep_dump_resume_ (line 291) | void catsep_dump_resume_(size_t currarg, DumperFn &&dumpfn, DumpResu...
      function C4_ALWAYS_INLINE (line 305) | C4_ALWAYS_INLINE void catsep_dump_resume(size_t currarg, DumpResults...
      function C4_ALWAYS_INLINE (line 311) | C4_ALWAYS_INLINE void catsep_dump_resume(size_t currarg, DumperFn &&...
      function C4_ALWAYS_INLINE (line 317) | C4_ALWAYS_INLINE void catsep_dump_resume(size_t currarg, DumpResults...
      function C4_ALWAYS_INLINE (line 325) | C4_ALWAYS_INLINE void catsep_dump_resume(size_t currarg, DumperFn &&...
      function DumpResults (line 452) | DumpResults format_dump_resume(size_t currarg, DumpResults results, ...
      function DumpResults (line 465) | DumpResults format_dump_resume(size_t currarg, DumperFn &&dumpfn, Du...
      function DumpResults (line 478) | DumpResults format_dump_resume(size_t currarg, DumpResults results, ...
      function DumpResults (line 518) | DumpResults format_dump_resume(size_t currarg, DumperFn &&dumpfn, Du...
    function C4_ALWAYS_INLINE (line 185) | C4_ALWAYS_INLINE DumpResults cat_dump_resume(DumpResults results, subs...
    function C4_ALWAYS_INLINE (line 193) | C4_ALWAYS_INLINE DumpResults cat_dump_resume(DumperFn &&dumpfn, DumpRe...
    function C4_ALWAYS_INLINE (line 201) | C4_ALWAYS_INLINE DumpResults cat_dump_resume(substr buf, Arg const& C4...
    function C4_ALWAYS_INLINE (line 207) | C4_ALWAYS_INLINE DumpResults cat_dump_resume(DumperFn &&dumpfn, substr...
    function catsep_dump (line 220) | size_t catsep_dump(DumperFn &&, substr, Sep const& C4_RESTRICT)
    function catsep_dump (line 227) | size_t catsep_dump(substr, Sep const& C4_RESTRICT)
    function catsep_dump (line 235) | size_t catsep_dump(DumperFn &&dumpfn, substr buf, Sep const& C4_RESTRI...
    function catsep_dump (line 253) | size_t catsep_dump(substr buf, Sep const& C4_RESTRICT sep, Arg const& ...
    type detail (line 275) | namespace detail {
      function DumpResults (line 141) | DumpResults cat_dump_resume(size_t currarg, DumpResults results, sub...
      function DumpResults (line 155) | DumpResults cat_dump_resume(size_t currarg, DumperFn &&dumpfn, DumpR...
      function DumpResults (line 168) | DumpResults cat_dump_resume(size_t currarg, DumpResults results, sub...
      function DumpResults (line 175) | DumpResults cat_dump_resume(size_t currarg, DumperFn &&dumpfn, DumpR...
      function catsep_dump_resume_ (line 277) | void catsep_dump_resume_(size_t currarg, DumpResults *C4_RESTRICT re...
      function catsep_dump_resume_ (line 291) | void catsep_dump_resume_(size_t currarg, DumperFn &&dumpfn, DumpResu...
      function C4_ALWAYS_INLINE (line 305) | C4_ALWAYS_INLINE void catsep_dump_resume(size_t currarg, DumpResults...
      function C4_ALWAYS_INLINE (line 311) | C4_ALWAYS_INLINE void catsep_dump_resume(size_t currarg, DumperFn &&...
      function C4_ALWAYS_INLINE (line 317) | C4_ALWAYS_INLINE void catsep_dump_resume(size_t currarg, DumpResults...
      function C4_ALWAYS_INLINE (line 325) | C4_ALWAYS_INLINE void catsep_dump_resume(size_t currarg, DumperFn &&...
      function DumpResults (line 452) | DumpResults format_dump_resume(size_t currarg, DumpResults results, ...
      function DumpResults (line 465) | DumpResults format_dump_resume(size_t currarg, DumperFn &&dumpfn, Du...
      function DumpResults (line 478) | DumpResults format_dump_resume(size_t currarg, DumpResults results, ...
      function DumpResults (line 518) | DumpResults format_dump_resume(size_t currarg, DumperFn &&dumpfn, Du...
    function C4_ALWAYS_INLINE (line 336) | C4_ALWAYS_INLINE DumpResults catsep_dump_resume(DumpResults results, s...
    function C4_ALWAYS_INLINE (line 343) | C4_ALWAYS_INLINE DumpResults catsep_dump_resume(DumperFn &&dumpfn, Dum...
    function C4_ALWAYS_INLINE (line 350) | C4_ALWAYS_INLINE DumpResults catsep_dump_resume(substr buf, Sep const&...
    function C4_ALWAYS_INLINE (line 358) | C4_ALWAYS_INLINE DumpResults catsep_dump_resume(DumperFn &&dumpfn, sub...
    function C4_ALWAYS_INLINE (line 374) | C4_ALWAYS_INLINE size_t format_dump(DumperFn &&dumpfn, substr buf, csu...
    function C4_ALWAYS_INLINE (line 385) | C4_ALWAYS_INLINE size_t format_dump(substr buf, csubstr fmt)
    function C4_NO_INLINE (line 399) | C4_NO_INLINE size_t format_dump(DumperFn &&dumpfn, substr buf, csubstr...
    function C4_NO_INLINE (line 422) | C4_NO_INLINE size_t format_dump(substr buf, csubstr fmt, Arg const& C4...
    type detail (line 449) | namespace detail {
      function DumpResults (line 141) | DumpResults cat_dump_resume(size_t currarg, DumpResults results, sub...
      function DumpResults (line 155) | DumpResults cat_dump_resume(size_t currarg, DumperFn &&dumpfn, DumpR...
      function DumpResults (line 168) | DumpResults cat_dump_resume(size_t currarg, DumpResults results, sub...
      function DumpResults (line 175) | DumpResults cat_dump_resume(size_t currarg, DumperFn &&dumpfn, DumpR...
      function catsep_dump_resume_ (line 277) | void catsep_dump_resume_(size_t currarg, DumpResults *C4_RESTRICT re...
      function catsep_dump_resume_ (line 291) | void catsep_dump_resume_(size_t currarg, DumperFn &&dumpfn, DumpResu...
      function C4_ALWAYS_INLINE (line 305) | C4_ALWAYS_INLINE void catsep_dump_resume(size_t currarg, DumpResults...
      function C4_ALWAYS_INLINE (line 311) | C4_ALWAYS_INLINE void catsep_dump_resume(size_t currarg, DumperFn &&...
      function C4_ALWAYS_INLINE (line 317) | C4_ALWAYS_INLINE void catsep_dump_resume(size_t currarg, DumpResults...
      function C4_ALWAYS_INLINE (line 325) | C4_ALWAYS_INLINE void catsep_dump_resume(size_t currarg, DumperFn &&...
      function DumpResults (line 452) | DumpResults format_dump_resume(size_t currarg, DumpResults results, ...
      function DumpResults (line 465) | DumpResults format_dump_resume(size_t currarg, DumperFn &&dumpfn, Du...
      function DumpResults (line 478) | DumpResults format_dump_resume(size_t currarg, DumpResults results, ...
      function DumpResults (line 518) | DumpResults format_dump_resume(size_t currarg, DumperFn &&dumpfn, Du...
    function C4_ALWAYS_INLINE (line 558) | C4_ALWAYS_INLINE DumpResults format_dump_resume(DumpResults results, s...
    function C4_ALWAYS_INLINE (line 564) | C4_ALWAYS_INLINE DumpResults format_dump_resume(DumperFn &&dumpfn, Dum...
    function C4_ALWAYS_INLINE (line 571) | C4_ALWAYS_INLINE DumpResults format_dump_resume(substr buf, csubstr fm...
    function C4_ALWAYS_INLINE (line 577) | C4_ALWAYS_INLINE DumpResults format_dump_resume(DumperFn &&dumpfn, sub...

FILE: libs/rapidyaml/c4/enum.hpp
  type c4 (line 11) | namespace c4 {
    class EnumSymbols (line 39) | class EnumSymbols
      type Sym (line 43) | struct Sym
      method EnumSymbols (line 59) | EnumSymbols(Sym const (&p)[N]) : m_symbols(p), m_num(N) {}
      method size (line 61) | size_t size() const { return m_num; }
      method empty (line 62) | bool empty() const { return m_num == 0; }
      method Sym (line 64) | Sym const* get(Enum v) const { auto p = find(v); C4_CHECK_MSG(p != n...
      method Sym (line 65) | Sym const* get(const char *s) const { auto p = find(s); C4_CHECK_MSG...
      method Sym (line 66) | Sym const* get(const char *s, size_t len) const { auto p = find(s, l...
      method Sym (line 72) | Sym const& operator[] (size_t i) const { C4_CHECK(i < m_num); return...
      method Sym (line 74) | Sym const* begin() const { return m_symbols; }
      method Sym (line 75) | Sym const* end  () const { return m_symbols + m_num; }
    function eoffs_cls (line 105) | size_t eoffs_cls()
    function eoffs_pfx (line 120) | size_t eoffs_pfx()
    function eoffs (line 127) | size_t eoffs(EnumOffsetType which)
    function Enum (line 159) | Enum str2e(const char* str)

FILE: libs/rapidyaml/c4/error.cpp
  type c4 (line 47) | namespace c4 {
    function error_flags (line 55) | error_flags get_error_flags()
    function set_error_flags (line 59) | void set_error_flags(error_flags flags)
    function error_callback_type (line 64) | error_callback_type get_error_callback()
    function set_error_callback (line 69) | void set_error_callback(error_callback_type cb)
    function handle_error (line 77) | void handle_error(srcloc where, const char *fmt, ...)
    function handle_warning (line 129) | void handle_warning(srcloc where, const char *fmt, ...)
    function is_debugger_attached (line 148) | bool is_debugger_attached()

FILE: libs/rapidyaml/c4/error.hpp
  type c4 (line 33) | namespace c4 {
    type detail (line 34) | namespace detail {
      type fail_type__ (line 35) | struct fail_type__ {}
    type ScopedErrorSettings (line 143) | struct ScopedErrorSettings
      method ScopedErrorSettings (line 148) | explicit ScopedErrorSettings(error_callback_type cb)
      method ScopedErrorSettings (line 154) | explicit ScopedErrorSettings(error_flags flags)
      method ScopedErrorSettings (line 160) | explicit ScopedErrorSettings(error_flags flags, error_callback_type cb)
    type srcloc (line 178) | struct srcloc
    type srcloc (line 201) | struct srcloc
    type srcloc (line 211) | struct srcloc
    type srcloc (line 220) | struct srcloc
  type c4 (line 85) | namespace c4 {
    type detail (line 34) | namespace detail {
      type fail_type__ (line 35) | struct fail_type__ {}
    type ScopedErrorSettings (line 143) | struct ScopedErrorSettings
      method ScopedErrorSettings (line 148) | explicit ScopedErrorSettings(error_callback_type cb)
      method ScopedErrorSettings (line 154) | explicit ScopedErrorSettings(error_flags flags)
      method ScopedErrorSettings (line 160) | explicit ScopedErrorSettings(error_flags flags, error_callback_type cb)
    type srcloc (line 178) | struct srcloc
    type srcloc (line 201) | struct srcloc
    type srcloc (line 211) | struct srcloc
    type srcloc (line 220) | struct srcloc
  type c4 (line 112) | namespace c4 {
    type detail (line 34) | namespace detail {
      type fail_type__ (line 35) | struct fail_type__ {}
    type ScopedErrorSettings (line 143) | struct ScopedErrorSettings
      method ScopedErrorSettings (line 148) | explicit ScopedErrorSettings(error_callback_type cb)
      method ScopedErrorSettings (line 154) | explicit ScopedErrorSettings(error_flags flags)
      method ScopedErrorSettings (line 160) | explicit ScopedErrorSettings(error_flags flags, error_callback_type cb)
    type srcloc (line 178) | struct srcloc
    type srcloc (line 201) | struct srcloc
    type srcloc (line 211) | struct srcloc
    type srcloc (line 220) | struct srcloc

FILE: libs/rapidyaml/c4/ext/debugbreak/debugbreak.h
  function trap_instruction (line 45) | __inline__ static void trap_instruction(void)
  function trap_instruction (line 52) | __attribute__((always_inline))
  function trap_instruction (line 84) | __attribute__((always_inline))
  function trap_instruction (line 97) | __attribute__((always_inline))
  function trap_instruction (line 107) | __attribute__((always_inline))
  function trap_instruction (line 125) | __attribute__((always_inline))
  function debug_break (line 140) | __attribute__((always_inline))
  function debug_break (line 146) | __attribute__((always_inline))
  function debug_break (line 152) | __attribute__((always_inline))
  function debug_break (line 159) | __attribute__((always_inline))

FILE: libs/rapidyaml/c4/ext/fast_float_all.h
  function namespace (line 104) | namespace fast_float {
  function namespace (line 270) | namespace fast_float {
  function if (line 334) | struct value128 {
  function leading_zeroes (line 355) | int leading_zeroes(uint64_t input_num) {
  function fastfloat_really_inline (line 376) | fastfloat_really_inline constexpr uint64_t emulu(uint32_t x, uint32_t y) {
  function umul128_generic (line 381) | uint64_t umul128_generic(uint64_t ab, uint64_t cd, uint64_t *hi) {
  function _umul128 (line 397) | uint64_t _umul128(uint64_t ab, uint64_t cd, uint64_t *hi) {
  function value128 (line 407) | value128 full_multiplication(uint64_t a, uint64_t b) {
  type adjusted_mantissa (line 431) | struct adjusted_mantissa {
  function power2 (line 433) | int32_t power2{0}
  function o (line 435) | constexpr bool operator==(const adjusted_mantissa &o) const {
  function o (line 438) | constexpr bool operator!=(const adjusted_mantissa &o) const {

FILE: libs/rapidyaml/c4/ext/rng/rng.hpp
  type c4 (line 21) | namespace c4 {
    type rng (line 22) | namespace rng {
      class splitmix (line 24) | class splitmix
        method splitmix (line 33) | splitmix() : m_seed(1) {}
        method splitmix (line 34) | explicit splitmix(uint64_t s) : m_seed(s) {}
        method splitmix (line 35) | explicit splitmix(std::random_device &rd)
        method seed (line 40) | void seed(uint64_t s) { m_seed = s; }
        method seed (line 41) | void seed(std::random_device &rd)
        method result_type (line 46) | result_type operator()()
        method discard (line 54) | void discard(unsigned long long n)
      class xorshift (line 78) | class xorshift
        method xorshift (line 87) | xorshift() : m_seed(0xc1f651c67c62c6e0ull) {}
        method xorshift (line 88) | explicit xorshift(std::random_device &rd)
        method seed (line 93) | void seed(uint64_t s) { m_seed = s; }
        method seed (line 94) | void seed(std::random_device &rd)
        method result_type (line 99) | result_type operator()()
        method discard (line 108) | void discard(unsigned long long n)
      class pcg (line 132) | class pcg
        method pcg (line 141) | pcg()
        method pcg (line 145) | explicit pcg(uint64_t s) { m_state = s; m_inc = m_state << 1; }
        method pcg (line 146) | explicit pcg(std::random_device &rd)
        method seed (line 151) | void seed(uint64_t s) { m_state = s; }
        method seed (line 152) | void seed(std::random_device &rd)
        method result_type (line 164) | result_type operator()()
        method discard (line 174) | void discard(unsigned long long n)

FILE: libs/rapidyaml/c4/ext/sg14/inplace_function.h
  function namespace (line 34) | namespace stdext {
  function C (line 109) | new (dst_ptr) C{ (*static_cast<C*>(src_ptr)) }; }
  function C (line 113) | new (dst_ptr) C{ std::move(*static_cast<C*>(src_ptr)) }; }
  function vtable_t (line 201) | static const vtable_t vt{inplace_function_detail::wrapper<C>{}}
  function C (line 204) | new (std::addressof(storage_)) C{std::forward<T>(closure)};
  function vtable_ptr_ (line 211) | inplace_function(const inplace_function& other) :
  function R (line 271) | R operator() (Args... args) const
  function operator (line 279) | constexpr bool operator== (std::nullptr_t) const noexcept
  function operator (line 284) | constexpr bool operator!= (std::nullptr_t) const noexcept
  function swap (line 314) | void swap(inplace_function& other)

FILE: libs/rapidyaml/c4/format.cpp
  type c4 (line 15) | namespace c4 {
    function to_chars (line 18) | size_t to_chars(substr buf, fmt::const_raw_wrapper r)
    function from_chars (line 39) | bool from_chars(csubstr buf, fmt::raw_wrapper *r)

FILE: libs/rapidyaml/c4/format.hpp
  type c4 (line 43) | namespace c4 {
    type fmt (line 53) | namespace fmt {
      type boolalpha_ (line 64) | struct boolalpha_
        method boolalpha_ (line 66) | boolalpha_(T val_, bool strict_read_=false) : val(val_ ? true : fa...
      function boolalpha (line 72) | boolalpha_<T> boolalpha(T const& val, bool strict_read=false)
      type integral_ (line 109) | struct integral_
        type integral_padded_ (line 119) | struct integral_padded_
          method C4_ALWAYS_INLINE (line 131) | C4_ALWAYS_INLINE integral_<T> integral(T val, T radix=10)
          method C4_ALWAYS_INLINE (line 137) | C4_ALWAYS_INLINE integral_<intptr_t> integral(T const* val, T ra...
          method C4_ALWAYS_INLINE (line 143) | C4_ALWAYS_INLINE integral_<intptr_t> integral(std::nullptr_t, T ...
          method hex (line 151) | inline integral_<intptr_t> hex(T * v)
          method hex (line 157) | inline integral_<intptr_t> hex(T const* v)
          method hex (line 163) | inline integral_<intptr_t> hex(std::nullptr_t)
          method hex (line 170) | inline integral_<T> hex(T v)
          method oct (line 177) | inline integral_<intptr_t> oct(T const* v)
          method oct (line 183) | inline integral_<intptr_t> oct(T * v)
          method oct (line 188) | inline integral_<intptr_t> oct(std::nullptr_t)
          method oct (line 194) | inline integral_<T> oct(T v)
          method bin (line 202) | inline integral_<intptr_t> bin(T const* v)
          method bin (line 209) | inline integral_<intptr_t> bin(T * v)
          method bin (line 215) | inline integral_<intptr_t> bin(std::nullptr_t)
          method bin (line 222) | inline integral_<T> bin(T v)
          method C4_ALWAYS_INLINE (line 235) | C4_ALWAYS_INLINE integral_padded_<T> zpad(T val, size_t num_digits)
          method C4_ALWAYS_INLINE (line 241) | C4_ALWAYS_INLINE integral_padded_<T> zpad(integral_<T> val, size...
          method zpad (line 246) | zpad(std::nullptr_t, size_t num_digits)
          method C4_ALWAYS_INLINE (line 252) | C4_ALWAYS_INLINE integral_padded_<intptr_t> zpad(T const* val, s...
          method C4_ALWAYS_INLINE (line 257) | C4_ALWAYS_INLINE integral_padded_<intptr_t> zpad(T * val, size_t...
          type overflow_checked_ (line 269) | struct overflow_checked_
            method C4_ALWAYS_INLINE (line 272) | C4_ALWAYS_INLINE overflow_checked_(T &val_) : val(&val_) {}
          method C4_ALWAYS_INLINE (line 276) | C4_ALWAYS_INLINE overflow_checked_<T> overflow_checked(T &val)
        method C4_ALWAYS_INLINE (line 300) | C4_ALWAYS_INLINE
        method C4_ALWAYS_INLINE (line 310) | C4_ALWAYS_INLINE
        method C4_ALWAYS_INLINE (line 319) | C4_ALWAYS_INLINE
        method C4_ALWAYS_INLINE (line 329) | C4_ALWAYS_INLINE bool from_chars(csubstr s, fmt::overflow_checked_...
        method C4_ALWAYS_INLINE (line 338) | C4_ALWAYS_INLINE bool from_chars(csubstr s, fmt::overflow_checked_...
        method namespace (line 351) | namespace fmt {
        method to_chars (line 381) | inline size_t to_chars(substr buf, fmt::real_< float> fmt) { retur...
        method to_chars (line 383) | inline size_t to_chars(substr buf, fmt::real_<double> fmt) { retur...
        method namespace (line 391) | namespace fmt {
        method from_chars (line 472) | inline bool from_chars(csubstr buf, fmt::raw_wrapper r)
        method from_chars_first (line 479) | inline size_t from_chars_first(csubstr buf, fmt::raw_wrapper *r)
        method from_chars_first (line 485) | inline size_t from_chars_first(csubstr buf, fmt::raw_wrapper r)
        method namespace (line 496) | namespace fmt {
        method to_chars (line 545) | size_t to_chars(substr buf, fmt::left_<T> const& C4_RESTRICT align)
        method to_chars (line 557) | size_t to_chars(substr buf, fmt::right_<T> const& C4_RESTRICT align)
        method cat (line 578) | inline size_t cat(substr /*buf*/)
        method cat (line 593) | size_t cat(substr buf, Arg const& C4_RESTRICT a, Args const& C4_RE...
        method substr (line 603) | substr cat_sub(substr buf, Args && ...args)
        method uncat (line 621) | inline size_t uncat(csubstr /*buf*/)
        method uncat (line 634) | size_t uncat(csubstr buf, Arg & C4_RESTRICT a, Args & C4_RESTRICT ...
        method namespace (line 659) | namespace detail {
        method catsep (line 710) | size_t catsep(substr /*buf*/, Sep const& C4_RESTRICT /*sep*/)
        method catsep (line 726) | size_t catsep(substr buf, Sep const& C4_RESTRICT sep, Arg const& C...
        method substr (line 737) | substr catsep_sub(substr buf, Args && ...args)
        method uncatsep (line 767) | size_t uncatsep(csubstr buf, Sep & C4_RESTRICT sep, Arg & C4_RESTR...
        method format (line 792) | inline size_t format(substr buf, csubstr fmt)
        method format (line 815) | size_t format(substr buf, csubstr fmt, Arg const& C4_RESTRICT a, A...
        method substr (line 835) | substr format_sub(substr buf, csubstr fmt, Args const& C4_RESTRICT...
        method unformat (line 852) | inline size_t unformat(csubstr /*buf*/, csubstr fmt)
        method unformat (line 864) | size_t unformat(csubstr buf, csubstr fmt, Arg & C4_RESTRICT a, Arg...
      class CharOwningContainer (line 949) | class CharOwningContainer
      class Sep (line 949) | class Sep
      class Args (line 949) | class... Args
    function to_chars (line 87) | inline size_t to_chars(substr buf, fmt::boolalpha_<T> fmt)
    type fmt (line 99) | namespace fmt {
      type boolalpha_ (line 64) | struct boolalpha_
        method boolalpha_ (line 66) | boolalpha_(T val_, bool strict_read_=false) : val(val_ ? true : fa...
      function boolalpha (line 72) | boolalpha_<T> boolalpha(T const& val, bool strict_read=false)
      type integral_ (line 109) | struct integral_
        type integral_padded_ (line 119) | struct integral_padded_
          method C4_ALWAYS_INLINE (line 131) | C4_ALWAYS_INLINE integral_<T> integral(T val, T radix=10)
          method C4_ALWAYS_INLINE (line 137) | C4_ALWAYS_INLINE integral_<intptr_t> integral(T const* val, T ra...
          method C4_ALWAYS_INLINE (line 143) | C4_ALWAYS_INLINE integral_<intptr_t> integral(std::nullptr_t, T ...
          method hex (line 151) | inline integral_<intptr_t> hex(T * v)
          method hex (line 157) | inline integral_<intptr_t> hex(T const* v)
          method hex (line 163) | inline integral_<intptr_t> hex(std::nullptr_t)
          method hex (line 170) | inline integral_<T> hex(T v)
          method oct (line 177) | inline integral_<intptr_t> oct(T const* v)
          method oct (line 183) | inline integral_<intptr_t> oct(T * v)
          method oct (line 188) | inline integral_<intptr_t> oct(std::nullptr_t)
          method oct (line 194) | inline integral_<T> oct(T v)
          method bin (line 202) | inline integral_<intptr_t> bin(T const* v)
          method bin (line 209) | inline integral_<intptr_t> bin(T * v)
          method bin (line 215) | inline integral_<intptr_t> bin(std::nullptr_t)
          method bin (line 222) | inline integral_<T> bin(T v)
          method C4_ALWAYS_INLINE (line 235) | C4_ALWAYS_INLINE integral_padded_<T> zpad(T val, size_t num_digits)
          method C4_ALWAYS_INLINE (line 241) | C4_ALWAYS_INLINE integral_padded_<T> zpad(integral_<T> val, size...
          method zpad (line 246) | zpad(std::nullptr_t, size_t num_digits)
          method C4_ALWAYS_INLINE (line 252) | C4_ALWAYS_INLINE integral_padded_<intptr_t> zpad(T const* val, s...
          method C4_ALWAYS_INLINE (line 257) | C4_ALWAYS_INLINE integral_padded_<intptr_t> zpad(T * val, size_t...
          type overflow_checked_ (line 269) | struct overflow_checked_
            method C4_ALWAYS_INLINE (line 272) | C4_ALWAYS_INLINE overflow_checked_(T &val_) : val(&val_) {}
          method C4_ALWAYS_INLINE (line 276) | C4_ALWAYS_INLINE overflow_checked_<T> overflow_checked(T &val)
        method C4_ALWAYS_INLINE (line 300) | C4_ALWAYS_INLINE
        method C4_ALWAYS_INLINE (line 310) | C4_ALWAYS_INLINE
        method C4_ALWAYS_INLINE (line 319) | C4_ALWAYS_INLINE
        method C4_ALWAYS_INLINE (line 329) | C4_ALWAYS_INLINE bool from_chars(csubstr s, fmt::overflow_checked_...
        method C4_ALWAYS_INLINE (line 338) | C4_ALWAYS_INLINE bool from_chars(csubstr s, fmt::overflow_checked_...
        method namespace (line 351) | namespace fmt {
        method to_chars (line 381) | inline size_t to_chars(substr buf, fmt::real_< float> fmt) { retur...
        method to_chars (line 383) | inline size_t to_chars(substr buf, fmt::real_<double> fmt) { retur...
        method namespace (line 391) | namespace fmt {
        method from_chars (line 472) | inline bool from_chars(csubstr buf, fmt::raw_wrapper r)
        method from_chars_first (line 479) | inline size_t from_chars_first(csubstr buf, fmt::raw_wrapper *r)
        method from_chars_first (line 485) | inline size_t from_chars_first(csubstr buf, fmt::raw_wrapper r)
        method namespace (line 496) | namespace fmt {
        method to_chars (line 545) | size_t to_chars(substr buf, fmt::left_<T> const& C4_RESTRICT align)
        method to_chars (line 557) | size_t to_chars(substr buf, fmt::right_<T> const& C4_RESTRICT align)
        method cat (line 578) | inline size_t cat(substr /*buf*/)
        method cat (line 593) | size_t cat(substr buf, Arg const& C4_RESTRICT a, Args const& C4_RE...
        method substr (line 603) | substr cat_sub(substr buf, Args && ...args)
        method uncat (line 621) | inline size_t uncat(csubstr /*buf*/)
        method uncat (line 634) | size_t uncat(csubstr buf, Arg & C4_RESTRICT a, Args & C4_RESTRICT ...
        method namespace (line 659) | namespace detail {
        method catsep (line 710) | size_t catsep(substr /*buf*/, Sep const& C4_RESTRICT /*sep*/)
        method catsep (line 726) | size_t catsep(substr buf, Sep const& C4_RESTRICT sep, Arg const& C...
        method substr (line 737) | substr catsep_sub(substr buf, Args && ...args)
        method uncatsep (line 767) | size_t uncatsep(csubstr buf, Sep & C4_RESTRICT sep, Arg & C4_RESTR...
        method format (line 792) | inline size_t format(substr buf, csubstr fmt)
        method format (line 815) | size_t format(substr buf, csubstr fmt, Arg const& C4_RESTRICT a, A...
        method substr (line 835) | substr format_sub(substr buf, csubstr fmt, Args const& C4_RESTRICT...
        method unformat (line 852) | inline size_t unformat(csubstr /*buf*/, csubstr fmt)
        method unformat (line 864) | size_t unformat(csubstr buf, csubstr fmt, Arg & C4_RESTRICT a, Arg...
      class CharOwningContainer (line 949) | class CharOwningContainer
      class Sep (line 949) | class Sep
      class Args (line 949) | class... Args
    function CharOwningContainer (line 966) | inline CharOwningContainer catseprs(Sep const& C4_RESTRICT sep, Args c...
    function CharOwningContainer (line 1020) | inline CharOwningContainer formatrs(csubstr fmt, Args const& C4_RESTRI...

FILE: libs/rapidyaml/c4/gcc-4.8.hpp
  type std (line 14) | namespace std {
    type is_trivially_copyable (line 17) | struct is_trivially_copyable : public integral_constant<bool,
    type is_trivially_move_constructible (line 33) | struct is_trivially_move_constructible : false_type
    type is_trivially_move_assignable (line 38) | struct is_trivially_move_assignable : false_type

FILE: libs/rapidyaml/c4/hash.hpp
  type c4 (line 12) | namespace c4 {
    type detail (line 14) | namespace detail {
      class basic_fnv1a (line 22) | class basic_fnv1a final
        method C4_CONSTEXPR14 (line 37) | C4_CONSTEXPR14 basic_fnv1a() noexcept : state_ {OffsetBasis} {}
        method C4_CONSTEXPR14 (line 39) | C4_CONSTEXPR14 void update(const void *const data, const size_t si...
        method digest (line 51) | digest() const noexcept
      type fnv1a (line 61) | struct fnv1a
      type fnv1a<32> (line 62) | struct fnv1a<32> { using type = fnv1a_32; }
      type fnv1a<64> (line 63) | struct fnv1a<64> { using type = fnv1a_64; }
    function C4_CONSTEXPR14 (line 74) | C4_CONSTEXPR14 inline size_t hash_bytes(const void *const data, const ...
    function C4_CONSTEXPR14 (line 85) | C4_CONSTEXPR14 inline size_t hash_bytes(const char (&str)[N]) noexcept

FILE: libs/rapidyaml/c4/language.cpp
  type c4 (line 3) | namespace c4 {
    type detail (line 4) | namespace detail {
      function use_char_pointer (line 7) | void use_char_pointer(char const volatile* v)
      function foo (line 12) | void foo() {}

FILE: libs/rapidyaml/c4/language.hpp
  function _c4_msvc_unreachable (line 236) | [[noreturn]] __forceinline void _c4_msvc_unreachable() { __assume(false); }
  type c4 (line 331) | namespace c4 {
    type detail (line 332) | namespace detail {
      function C4_ALWAYS_INLINE (line 336) | C4_ALWAYS_INLINE void dont_optimize(T const& value) { asm volatile("...

FILE: libs/rapidyaml/c4/memory_resource.cpp
  type c4 (line 15) | namespace c4 {
    type detail (line 19) | namespace detail {
      function afree_impl (line 29) | void afree_impl(void *ptr)
    function aalloc_pfn (line 109) | aalloc_pfn get_aalloc()
    function set_aalloc (line 113) | void set_aalloc(aalloc_pfn fn)
    function afree_pfn (line 118) | afree_pfn get_afree()
    function set_afree (line 122) | void set_afree(afree_pfn fn)
    function arealloc_pfn (line 127) | arealloc_pfn get_arealloc()
    function set_arealloc (line 131) | void set_arealloc(arealloc_pfn fn)
    function afree (line 145) | void afree(void* ptr)

FILE: libs/rapidyaml/c4/memory_resource.hpp
  type c4 (line 20) | namespace c4 {
    type MemoryResource (line 23) | struct MemoryResource
      method deallocate (line 136) | void deallocate(void* ptr, size_t sz, size_t alignment=alignof(max_a...
    type MemoryResourceMalloc (line 24) | struct MemoryResourceMalloc
      method MemoryResourceMalloc (line 176) | MemoryResourceMalloc() { name = "malloc"; }
      method do_deallocate (line 187) | virtual void  do_deallocate(void* ptr, size_t sz, size_t alignment) ...
    type MemoryResourceStack (line 25) | struct MemoryResourceStack
    type detail (line 28) | namespace detail { MemoryResource*& get_memory_resource(); }
      function C4_ALWAYS_INLINE (line 212) | C4_ALWAYS_INLINE MemoryResource* & get_memory_resource()
      type DerivedMemoryResource (line 230) | struct DerivedMemoryResource : public MemoryResource
        method DerivedMemoryResource (line 234) | DerivedMemoryResource(MemoryResource *mr_=nullptr) : m_local(mr_ ?...
        method do_deallocate (line 252) | virtual void do_deallocate(void* ptr, size_t sz, size_t alignment)...
      type _MemoryResourceSingleChunk (line 260) | struct _MemoryResourceSingleChunk : public DerivedMemoryResource
        method _MemoryResourceSingleChunk (line 269) | _MemoryResourceSingleChunk(MemoryResource *impl=nullptr) : Derived...
        method _MemoryResourceSingleChunk (line 272) | _MemoryResourceSingleChunk(size_t sz, MemoryResource *impl=nullptr...
        method _MemoryResourceSingleChunk (line 274) | _MemoryResourceSingleChunk(void *mem, size_t sz) : _MemoryResource...
        method capacity (line 282) | size_t capacity() const { return m_size; }
        method size (line 283) | size_t size() const { return m_pos; }
        method slack (line 284) | size_t slack() const { C4_ASSERT(m_size >= m_pos); return m_size -...
        method clear (line 296) | void clear() { m_pos = 0; }
    type MemoryResource (line 117) | struct MemoryResource
      method deallocate (line 136) | void deallocate(void* ptr, size_t sz, size_t alignment=alignof(max_a...
    function C4_ALWAYS_INLINE (line 153) | C4_ALWAYS_INLINE MemoryResource* get_memory_resource()
    function C4_ALWAYS_INLINE (line 160) | C4_ALWAYS_INLINE void set_memory_resource(MemoryResource* mr)
    type MemoryResourceMalloc (line 173) | struct MemoryResourceMalloc : public MemoryResource
      method MemoryResourceMalloc (line 176) | MemoryResourceMalloc() { name = "malloc"; }
      method do_deallocate (line 187) | virtual void  do_deallocate(void* ptr, size_t sz, size_t alignment) ...
    function C4_ALWAYS_INLINE (line 203) | C4_ALWAYS_INLINE MemoryResourceMalloc* get_memory_resource_malloc()
    type detail (line 211) | namespace detail {
      function C4_ALWAYS_INLINE (line 212) | C4_ALWAYS_INLINE MemoryResource* & get_memory_resource()
      type DerivedMemoryResource (line 230) | struct DerivedMemoryResource : public MemoryResource
        method DerivedMemoryResource (line 234) | DerivedMemoryResource(MemoryResource *mr_=nullptr) : m_local(mr_ ?...
        method do_deallocate (line 252) | virtual void do_deallocate(void* ptr, size_t sz, size_t alignment)...
      type _MemoryResourceSingleChunk (line 260) | struct _MemoryResourceSingleChunk : public DerivedMemoryResource
        method _MemoryResourceSingleChunk (line 269) | _MemoryResourceSingleChunk(MemoryResource *impl=nullptr) : Derived...
        method _MemoryResourceSingleChunk (line 272) | _MemoryResourceSingleChunk(size_t sz, MemoryResource *impl=nullptr...
        method _MemoryResourceSingleChunk (line 274) | _MemoryResourceSingleChunk(void *mem, size_t sz) : _MemoryResource...
        method capacity (line 282) | size_t capacity() const { return m_size; }
        method size (line 283) | size_t size() const { return m_pos; }
        method slack (line 284) | size_t slack() const { C4_ASSERT(m_size >= m_pos); return m_size -...
        method clear (line 296) | void clear() { m_pos = 0; }
    type detail (line 226) | namespace detail {
      function C4_ALWAYS_INLINE (line 212) | C4_ALWAYS_INLINE MemoryResource* & get_memory_resource()
      type DerivedMemoryResource (line 230) | struct DerivedMemoryResource : public MemoryResource
        method DerivedMemoryResource (line 234) | DerivedMemoryResource(MemoryResource *mr_=nullptr) : m_local(mr_ ?...
        method do_deallocate (line 252) | virtual void do_deallocate(void* ptr, size_t sz, size_t alignment)...
      type _MemoryResourceSingleChunk (line 260) | struct _MemoryResourceSingleChunk : public DerivedMemoryResource
        method _MemoryResourceSingleChunk (line 269) | _MemoryResourceSingleChunk(MemoryResource *impl=nullptr) : Derived...
        method _MemoryResourceSingleChunk (line 272) | _MemoryResourceSingleChunk(size_t sz, MemoryResource *impl=nullptr...
        method _MemoryResourceSingleChunk (line 274) | _MemoryResourceSingleChunk(void *mem, size_t sz) : _MemoryResource...
        method capacity (line 282) | size_t capacity() const { return m_size; }
        method size (line 283) | size_t size() const { return m_pos; }
        method slack (line 284) | size_t slack() const { C4_ASSERT(m_size >= m_pos); return m_size -...
        method clear (line 296) | void clear() { m_pos = 0; }
    type MemoryResourceLinear (line 320) | struct MemoryResourceLinear : public detail::_MemoryResourceSingleChunk
    type MemoryResourceStack (line 342) | struct MemoryResourceStack : public detail::_MemoryResourceSingleChunk
    type MemoryResourceLinearArr (line 366) | struct MemoryResourceLinearArr : public MemoryResourceLinear
      method MemoryResourceLinearArr (line 376) | MemoryResourceLinearArr() : MemoryResourceLinear(m_arr, N) { name = ...
    type AllocationCounts (line 383) | struct AllocationCounts
      type Item (line 385) | struct Item
        method add (line 390) | void add(size_t sz)
        method rem (line 395) | void rem(size_t sz)
        method Item (line 400) | Item max(Item const& that) const
      method clear_counts (line 413) | void clear_counts()
      method update (line 420) | void update(AllocationCounts const& that)
      method add_counts (line 430) | void add_counts(void* ptr, size_t sz)
      method rem_counts (line 438) | void rem_counts(void *ptr, size_t sz)
      method AllocationCounts (line 444) | AllocationCounts operator- (AllocationCounts const& that) const
      method AllocationCounts (line 456) | AllocationCounts operator+ (AllocationCounts const& that) const
    class MemoryResourceCounts (line 476) | class MemoryResourceCounts : public MemoryResource
      method MemoryResourceCounts (line 480) | MemoryResourceCounts() : m_resource(get_memory_resource())
      method MemoryResourceCounts (line 485) | MemoryResourceCounts(MemoryResource *res) : m_resource(res)
      method MemoryResource (line 491) | MemoryResource *resource() { return m_resource; }
      method AllocationCounts (line 492) | AllocationCounts const& counts() const { return m_counts; }
      method do_deallocate (line 508) | virtual void  do_deallocate(void* ptr, size_t sz, size_t alignment) ...
    type ScopedMemoryResource (line 527) | struct ScopedMemoryResource
      method ScopedMemoryResource (line 531) | ScopedMemoryResource(MemoryResource *r)
    type ScopedMemoryResourceCounts (line 548) | struct ScopedMemoryResourceCounts
      method ScopedMemoryResourceCounts (line 552) | ScopedMemoryResourceCounts() : mr()
      method ScopedMemoryResourceCounts (line 556) | ScopedMemoryResourceCounts(MemoryResource *m) : mr(m)

FILE: libs/rapidyaml/c4/memory_util.cpp
  type c4 (line 4) | namespace c4 {
    function mem_repeat (line 8) | void mem_repeat(void* dest, void const* pattern, size_t pattern_size, ...

FILE: libs/rapidyaml/c4/memory_util.hpp
  type c4 (line 28) | namespace c4 {
    function mem_zero (line 33) | void mem_zero(void* mem, size_t num_bytes)
    function C4_ALWAYS_INLINE (line 39) | C4_ALWAYS_INLINE void mem_zero(T* mem, size_t num_elms)
    function C4_ALWAYS_INLINE (line 45) | C4_ALWAYS_INLINE void mem_zero(T* mem)
    function C4_ALWAYS_INLINE (line 50) | C4_ALWAYS_INLINE C4_CONST bool mem_overlaps(void const* a, void const*...
    function C4_ALWAYS_INLINE (line 64) | C4_ALWAYS_INLINE C4_CONST bool is_aligned(T *ptr, uintptr_t alignment=...
    class I (line 90) | class I
    function lsb (line 91) | C4_CONSTEXPR14
    function lsb (line 117) | C4_CONSTEXPR14
    function lsb (line 144) | C4_CONSTEXPR14
    function lsb (line 169) | C4_CONSTEXPR14
    function lsb (line 194) | C4_CONSTEXPR14
    type detail (line 222) | namespace detail {
      type _lsb11 (line 223) | struct _lsb11
      type _lsb11<I, val, num_bits, false> (line 225) | struct _lsb11<I, val, num_bits, false>
      type _lsb11<I, val, num_bits, true> (line 230) | struct _lsb11<I, val, num_bits, true>
      type _msb11 (line 435) | struct _msb11
      type _msb11< I, val, num_bits, false> (line 437) | struct _msb11< I, val, num_bits, false>
      type _msb11<I, val, num_bits, true> (line 442) | struct _msb11<I, val, num_bits, true>
    type lsb11 (line 242) | struct lsb11
    function msb (line 299) | C4_CONSTEXPR14
    function msb (line 326) | C4_CONSTEXPR14
    function msb (line 353) | C4_CONSTEXPR14
    function msb (line 378) | C4_CONSTEXPR14
    function msb (line 403) | C4_CONSTEXPR14
    type detail (line 434) | namespace detail {
      type _lsb11 (line 223) | struct _lsb11
      type _lsb11<I, val, num_bits, false> (line 225) | struct _lsb11<I, val, num_bits, false>
      type _lsb11<I, val, num_bits, true> (line 230) | struct _lsb11<I, val, num_bits, true>
      type _msb11 (line 435) | struct _msb11
      type _msb11< I, val, num_bits, false> (line 437) | struct _msb11< I, val, num_bits, false>
      type _msb11<I, val, num_bits, true> (line 442) | struct _msb11<I, val, num_bits, true>
    type msb11 (line 455) | struct msb11
    function C4_CONSTEXPR14 (line 477) | C4_CONSTEXPR14 C4_CONST auto ipow(B base, E exponent) noexcept -> type...
    function C4_CONSTEXPR14 (line 498) | C4_CONSTEXPR14 C4_CONST auto ipow(E exponent) noexcept -> typename std...
    function C4_CONSTEXPR14 (line 519) | C4_CONSTEXPR14 C4_CONST auto ipow(E exponent) noexcept -> typename std...
    function C4_CONSTEXPR14 (line 541) | C4_CONSTEXPR14 C4_CONST auto ipow(B base, E exponent) noexcept -> type...
    function C4_CONSTEXPR14 (line 553) | C4_CONSTEXPR14 C4_CONST auto ipow(E exponent) noexcept -> typename std...
    function C4_CONSTEXPR14 (line 564) | C4_CONSTEXPR14 C4_CONST auto ipow(E exponent) noexcept -> typename std...
    class I (line 597) | class I
    type _ctgmsk11< I, val, first, last, true> (line 601) | struct _ctgmsk11< I, val, first, last, true>
      type I (line 603) | enum : I { value = _ctgmsk11<I, val|(I(1)<<first), first+I(1), last,...
    type _ctgmsk11< I, val, first, last, false> (line 607) | struct _ctgmsk11< I, val, first, last, false>
      type I (line 609) | enum : I { value = val }
  type contiguous_mask11 (line 620) | struct contiguous_mask11
    type I (line 622) | enum : I { value = detail::_ctgmsk11<I, I(0), first_bit, last_bit, (fi...
  type detail (line 632) | namespace detail {
    function TightPairCase_e (line 643) | constexpr TightPairCase_e tpc_which_case()
    type tight_pair (line 665) | struct tight_pair
      method tight_pair (line 677) | tight_pair() : m_first(), m_second() {}
      method tight_pair (line 678) | tight_pair(First const& f, Second const& s) : m_first(f), m_second(s...
      method First (line 680) | First       & first ()       { return m_first; }
      method First (line 681) | First  const& first () const { return m_first; }
      method Second (line 682) | Second      & second()       { return m_second; }
      method Second (line 683) | Second const& second() const { return m_second; }
    type tight_pair<First, Second, tpc_same_empty> (line 687) | struct tight_pair<First, Second, tpc_same_empty> : public First
      method tight_pair (line 694) | tight_pair() : First() {}
      method tight_pair (line 695) | tight_pair(First const& f, Second const& /*s*/) : First(f) {}
      method First (line 697) | First      & first ()       { return static_cast<First      &>(*this...
      method First (line 698) | First const& first () const { return static_cast<First const&>(*this...
      method Second (line 699) | Second      & second()       { return reinterpret_cast<Second      &...
      method Second (line 700) | Second const& second() const { return reinterpret_cast<Second const&...
    type tight_pair<First, Second, tpc_both_empty> (line 704) | struct tight_pair<First, Second, tpc_both_empty> : public First, publi...
      method tight_pair (line 709) | tight_pair() : First(), Second() {}
      method tight_pair (line 710) | tight_pair(First const& f, Second const& s) : First(f), Second(s) {}
      method First (line 712) | First      & first ()       { return static_cast<First      &>(*this...
      method First (line 713) | First const& first () const { return static_cast<First const&>(*this...
      method Second (line 714) | Second      & second()       { return static_cast<Second      &>(*th...
      method Second (line 715) | Second const& second() const { return static_cast<Second const&>(*th...
    type tight_pair<First, Second, tpc_same> (line 719) | struct tight_pair<First, Second, tpc_same> : public First
      method tight_pair (line 726) | tight_pair() : First() {}
      method tight_pair (line 727) | tight_pair(First const& f, Second const& s) : First(f), m_second(s) {}
      method First (line 729) | First      & first ()       { return static_cast<First      &>(*this...
      method First (line 730) | First const& first () const { return static_cast<First const&>(*this...
      method Second (line 731) | Second      & second()       { return m_second; }
      method Second (line 732) | Second const& second() const { return m_second; }
    type tight_pair<First, Second, tpc_first_empty> (line 736) | struct tight_pair<First, Second, tpc_first_empty> : public First
      method tight_pair (line 743) | tight_pair() : First(), m_second() {}
      method tight_pair (line 744) | tight_pair(First const& f, Second const& s) : First(f), m_second(s) {}
      method First (line 746) | First      & first ()       { return static_cast<First      &>(*this...
      method First (line 747) | First const& first () const { return static_cast<First const&>(*this...
      method Second (line 748) | Second      & second()       { return m_second; }
      method Second (line 749) | Second const& second() const { return m_second; }
    type tight_pair<First, Second, tpc_second_empty> (line 753) | struct tight_pair<First, Second, tpc_second_empty> : public Second
      method tight_pair (line 760) | tight_pair() : Second(), m_first() {}
      method tight_pair (line 761) | tight_pair(First const& f, Second const& s) : Second(s), m_first(f) {}
      method First (line 763) | First      & first ()       { return m_first; }
      method First (line 764) | First const& first () const { return m_first; }
      method Second (line 765) | Second      & second()       { return static_cast<Second      &>(*th...
      method Second (line 766) | Second const& second() const { return static_cast<Second const&>(*th...

FILE: libs/rapidyaml/c4/span.hpp
  type c4 (line 12) | namespace c4 {
    class span_crtp (line 44) | class span_crtp
      method C4_ALWAYS_INLINE (line 60) | C4_ALWAYS_INLINE constexpr I value_size() const noexcept { return si...
      method C4_ALWAYS_INLINE (line 61) | C4_ALWAYS_INLINE constexpr I elm_size  () const noexcept { return si...
      method C4_ALWAYS_INLINE (line 62) | C4_ALWAYS_INLINE constexpr I type_size () const noexcept { return si...
      method C4_ALWAYS_INLINE (line 63) | C4_ALWAYS_INLINE           I byte_size () const noexcept { return _c...
      method C4_ALWAYS_INLINE (line 65) | C4_ALWAYS_INLINE bool empty()    const noexcept { return _c4csz == 0; }
      method C4_ALWAYS_INLINE (line 66) | C4_ALWAYS_INLINE I    size()     const noexcept { return _c4csz; }
      method C4_ALWAYS_INLINE (line 69) | C4_ALWAYS_INLINE void clear() noexcept { _c4sz = 0; }
      method C4_ALWAYS_INLINE (line 71) | C4_ALWAYS_INLINE T      * data()       noexcept { return _c4ptr; }
      method C4_ALWAYS_INLINE (line 72) | C4_ALWAYS_INLINE T const* data() const noexcept { return _c4cptr; }
      method C4_ALWAYS_INLINE (line 74) | C4_ALWAYS_INLINE       iterator  begin()       noexcept { return _c4...
      method begin (line 75) | begin() const noexcept { return _c4cptr; }
      method cbegin (line 76) | cbegin() const noexcept { return _c4cptr; }
      method C4_ALWAYS_INLINE (line 78) | C4_ALWAYS_INLINE       iterator  end()       noexcept { return _c4pt...
      method end (line 79) | end() const noexcept { return _c4cptr + _c4csz; }
      method cend (line 80) | cend() const noexcept { return _c4cptr + _c4csz; }
      method rbegin (line 82) | rbegin()       noexcept { return reverse_iterator(_c4ptr + _c4sz); }
      method rbegin (line 83) | rbegin() const noexcept { return reverse_iterator(_c4cptr + _c4csz); }
      method crbegin (line 84) | crbegin() const noexcept { return reverse_iterator(_c4cptr + _c4csz); }
      method rend (line 86) | rend()       noexcept { return const_reverse_iterator(_c4ptr); }
      method rend (line 87) | rend() const noexcept { return const_reverse_iterator(_c4cptr); }
      method crend (line 88) | crend() const noexcept { return const_reverse_iterator(_c4cptr); }
      method C4_ALWAYS_INLINE (line 90) | C4_ALWAYS_INLINE T      & front()       C4_NOEXCEPT_X { C4_XASSERT(!...
    function C4_ALWAYS_INLINE (line 94) | C4_ALWAYS_INLINE T const& back() const C4_NOEXCEPT_X { C4_XASSERT(!emp...
    function C4_ALWAYS_INLINE (line 96) | C4_ALWAYS_INLINE T      & operator[] (I i)       C4_NOEXCEPT_X { C4_XA...
    function C4_ALWAYS_INLINE (line 97) | C4_ALWAYS_INLINE T const& operator[] (I i) const C4_NOEXCEPT_X { C4_XA...
    function C4_ALWAYS_INLINE (line 99) | C4_ALWAYS_INLINE SpanImpl subspan(I first, I num) const C4_NOEXCEPT_X
    function C4_ALWAYS_INLINE (line 105) | C4_ALWAYS_INLINE SpanImpl subspan(I first) const C4_NOEXCEPT_X ///< go...
    function C4_ALWAYS_INLINE (line 111) | C4_ALWAYS_INLINE SpanImpl range(I first, I last) const C4_NOEXCEPT_X /...
    function C4_ALWAYS_INLINE (line 118) | C4_ALWAYS_INLINE SpanImpl range(I first) const C4_NOEXCEPT_X ///< goes...
    function C4_ALWAYS_INLINE (line 124) | C4_ALWAYS_INLINE SpanImpl first(I num) const C4_NOEXCEPT_X ///< get th...
    function C4_ALWAYS_INLINE (line 129) | C4_ALWAYS_INLINE SpanImpl last(I num) const C4_NOEXCEPT_X ///< get the...
    function is_subspan (line 135) | bool is_subspan(span_crtp const& ss) const noexcept
    function SpanImpl (line 152) | SpanImpl compll(span_crtp const& ss) const C4_NOEXCEPT_X
    function SpanImpl (line 169) | SpanImpl complr(span_crtp const& ss) const C4_NOEXCEPT_X
    function C4_ALWAYS_INLINE (line 184) | C4_ALWAYS_INLINE bool same_span(span_crtp const& that) const noexcept
    function C4_ALWAYS_INLINE (line 189) | C4_ALWAYS_INLINE bool same_span(span_crtp<T, I2, Impl2> const& that) c...
  class span (line 277) | class span : public span_crtp<T, I, span<T, I>>
    method C4_ALWAYS_INLINE (line 284) | C4_ALWAYS_INLINE span _select(T *p, I sz) const { return span(p, sz); }
    method span (line 298) | span() noexcept : m_ptr{nullptr}, m_size{0} {}
    method span (line 300) | span(span const&) = default;
    method span (line 301) | span(span     &&) = default;
    method span (line 303) | span& operator= (span const&) = default;
    method span (line 304) | span& operator= (span     &&) = default;
    method C4_ALWAYS_INLINE (line 312) | C4_ALWAYS_INLINE C4_CONSTEXPR14 void assign(T (&arr)[N]) noexcept { m_...
    method span (line 314) | span(T *p, I sz) noexcept : m_ptr{p}, m_size{sz} {}
    method assign (line 315) | void   assign(T *p, I sz) noexcept { m_ptr = p; m_size = sz; }
    method span (line 317) | span  (c4::aggregate_t, std::initializer_list<T> il) noexcept : m_ptr{...
    method assign (line 318) | void assign(c4::aggregate_t, std::initializer_list<T> il) noexcept { m...
    method C4_ALWAYS_INLINE (line 324) | C4_ALWAYS_INLINE I capacity() const noexcept { return m_size; }
    method C4_ALWAYS_INLINE (line 326) | C4_ALWAYS_INLINE void resize(I sz) C4_NOEXCEPT_A { C4_ASSERT(sz <= m_s...
    method C4_ALWAYS_INLINE (line 327) | C4_ALWAYS_INLINE void rtrim (I n ) C4_NOEXCEPT_A { C4_ASSERT(n >= 0 &&...
    method C4_ALWAYS_INLINE (line 328) | C4_ALWAYS_INLINE void ltrim (I n ) C4_NOEXCEPT_A { C4_ASSERT(n >= 0 &&...
  class spanrs (line 354) | class spanrs : public span_crtp<T, I, spanrs<T, I>>
    method C4_ALWAYS_INLINE (line 362) | C4_ALWAYS_INLINE spanrs _select(T *p, I sz) const noexcept
    method C4_ALWAYS_INLINE (line 378) | C4_ALWAYS_INLINE operator span<T, I > () const noexcept { return span<...
    method C4_ALWAYS_INLINE (line 382) | C4_ALWAYS_INLINE operator spanrs<CT, I> () const noexcept { spanrs<CT,...
    method C4_ALWAYS_INLINE (line 386) | C4_ALWAYS_INLINE spanrs() noexcept : m_ptr{nullptr}, m_size{0}, m_capa...
    method spanrs (line 388) | spanrs(spanrs const&) = default;
    method spanrs (line 389) | spanrs(spanrs     &&) = default;
    method spanrs (line 391) | spanrs& operator= (spanrs const&) = default;
    method spanrs (line 392) | spanrs& operator= (spanrs     &&) = default;
  function C4_ALWAYS_INLINE (line 404) | C4_ALWAYS_INLINE void assign(T *p, I sz, I cap) noexcept { m_ptr = p; m_...
  function C4_ALWAYS_INLINE (line 407) | C4_ALWAYS_INLINE void assign(T (&arr)[N]) noexcept { m_ptr = arr; m_size...
  function C4_ALWAYS_INLINE (line 410) | C4_ALWAYS_INLINE void assign(c4::aggregate_t, std::initializer_list<T> i...
  function C4_ALWAYS_INLINE (line 418) | C4_ALWAYS_INLINE void resize(I sz) C4_NOEXCEPT_A { C4_ASSERT(sz <= m_cap...
  function C4_ALWAYS_INLINE (line 419) | C4_ALWAYS_INLINE void rtrim (I n ) C4_NOEXCEPT_A { C4_ASSERT(n >= 0 && n...
  function C4_ALWAYS_INLINE (line 420) | C4_ALWAYS_INLINE void ltrim (I n ) C4_NOEXCEPT_A { C4_ASSERT(n >= 0 && n...
  class spanrsl (line 437) | class spanrsl : public span_crtp<T, I, spanrsl<T, I>>
    method C4_ALWAYS_INLINE (line 446) | C4_ALWAYS_INLINE spanrsl _select(T *p, I sz) const noexcept
    method C4_ALWAYS_INLINE (line 461) | C4_ALWAYS_INLINE operator span<T, I> () const noexcept { return span<T...
    method C4_ALWAYS_INLINE (line 462) | C4_ALWAYS_INLINE operator spanrs<T, I> () const noexcept { return span...
    method C4_ALWAYS_INLINE (line 463) | C4_ALWAYS_INLINE operator spanrsl<CT, I> () const noexcept { return sp...
    method C4_ALWAYS_INLINE (line 467) | C4_ALWAYS_INLINE spanrsl() noexcept : m_ptr{nullptr}, m_size{0}, m_cap...
    method spanrsl (line 469) | spanrsl(spanrsl const&) = default;
    method spanrsl (line 470) | spanrsl(spanrsl     &&) = default;
    method spanrsl (line 472) | spanrsl& operator= (spanrsl const&) = default;
    method spanrsl (line 473) | spanrsl& operator= (spanrsl     &&) = default;
  function C4_ALWAYS_INLINE (line 481) | C4_ALWAYS_INLINE void assign(T *p, I sz, I cap) noexcept { m_ptr = p; m_...
  function C4_ALWAYS_INLINE (line 484) | C4_ALWAYS_INLINE void assign(T *p, I sz, I cap, I offs) noexcept { m_ptr...
  function C4_ALWAYS_INLINE (line 487) | C4_ALWAYS_INLINE void assign(T (&arr)[N]) noexcept { m_ptr = arr; m_size...
  function C4_ALWAYS_INLINE (line 490) | C4_ALWAYS_INLINE void assign (c4::aggregate_t, std::initializer_list<T> ...
  function C4_ALWAYS_INLINE (line 497) | C4_ALWAYS_INLINE void resize(I sz) C4_NOEXCEPT_A { C4_ASSERT(sz <= m_cap...
  function C4_ALWAYS_INLINE (line 498) | C4_ALWAYS_INLINE void rtrim (I n ) C4_NOEXCEPT_A { C4_ASSERT(n >= 0 && n...
  function C4_ALWAYS_INLINE (line 499) | C4_ALWAYS_INLINE void ltrim (I n ) C4_NOEXCEPT_A { C4_ASSERT(n >= 0 && n...
  function C4_ALWAYS_INLINE (line 502) | C4_ALWAYS_INLINE spanrsl original() const
  function C4_ALWAYS_INLINE (line 508) | C4_ALWAYS_INLINE OtherSpanType<T, I> original()

FILE: libs/rapidyaml/c4/std/string.hpp
  type c4 (line 12) | namespace c4 {
    function C4_ALWAYS_INLINE (line 21) | C4_ALWAYS_INLINE c4::substr to_substr(std::string &s) noexcept
    function C4_ALWAYS_INLINE (line 35) | C4_ALWAYS_INLINE c4::csubstr to_csubstr(std::string const& s) noexcept
    function C4_ALWAYS_INLINE (line 46) | C4_ALWAYS_INLINE bool operator== (c4::csubstr ss, std::string const& s...
    function C4_ALWAYS_INLINE (line 47) | C4_ALWAYS_INLINE bool operator!= (c4::csubstr ss, std::string const& s...
    function C4_ALWAYS_INLINE (line 48) | C4_ALWAYS_INLINE bool operator>= (c4::csubstr ss, std::string const& s...
    function C4_ALWAYS_INLINE (line 49) | C4_ALWAYS_INLINE bool operator>  (c4::csubstr ss, std::string const& s...
    function C4_ALWAYS_INLINE (line 50) | C4_ALWAYS_INLINE bool operator<= (c4::csubstr ss, std::string const& s...
    function C4_ALWAYS_INLINE (line 51) | C4_ALWAYS_INLINE bool operator<  (c4::csubstr ss, std::string const& s...
    function C4_ALWAYS_INLINE (line 53) | C4_ALWAYS_INLINE bool operator== (std::string const& s, c4::csubstr ss...
    function C4_ALWAYS_INLINE (line 54) | C4_ALWAYS_INLINE bool operator!= (std::string const& s, c4::csubstr ss...
    function C4_ALWAYS_INLINE (line 55) | C4_ALWAYS_INLINE bool operator>= (std::string const& s, c4::csubstr ss...
    function C4_ALWAYS_INLINE (line 56) | C4_ALWAYS_INLINE bool operator>  (std::string const& s, c4::csubstr ss...
    function C4_ALWAYS_INLINE (line 57) | C4_ALWAYS_INLINE bool operator<= (std::string const& s, c4::csubstr ss...
    function C4_ALWAYS_INLINE (line 58) | C4_ALWAYS_INLINE bool operator<  (std::string const& s, c4::csubstr ss...
    function to_chars (line 63) | inline size_t to_chars(c4::substr buf, std::string const& s)
    function from_chars (line 80) | inline bool from_chars(c4::csubstr buf, std::string * s)

FILE: libs/rapidyaml/c4/std/string_fwd.hpp
  type std (line 22) | namespace std {
    type char_traits (line 24) | struct char_traits
    class allocator (line 25) | class allocator
    class basic_string (line 26) | class basic_string
  type c4 (line 34) | namespace c4 {

FILE: libs/rapidyaml/c4/std/string_view.hpp
  type c4 (line 19) | namespace c4 {
    function C4_ALWAYS_INLINE (line 24) | C4_ALWAYS_INLINE c4::csubstr to_csubstr(std::string_view s) noexcept
    function C4_ALWAYS_INLINE (line 32) | C4_ALWAYS_INLINE bool operator== (c4::csubstr ss, std::string_view s) ...
    function C4_ALWAYS_INLINE (line 33) | C4_ALWAYS_INLINE bool operator!= (c4::csubstr ss, std::string_view s) ...
    function C4_ALWAYS_INLINE (line 34) | C4_ALWAYS_INLINE bool operator>= (c4::csubstr ss, std::string_view s) ...
    function C4_ALWAYS_INLINE (line 35) | C4_ALWAYS_INLINE bool operator>  (c4::csubstr ss, std::string_view s) ...
    function C4_ALWAYS_INLINE (line 36) | C4_ALWAYS_INLINE bool operator<= (c4::csubstr ss, std::string_view s) ...
    function C4_ALWAYS_INLINE (line 37) | C4_ALWAYS_INLINE bool operator<  (c4::csubstr ss, std::string_view s) ...
    function C4_ALWAYS_INLINE (line 39) | C4_ALWAYS_INLINE bool operator== (std::string_view s, c4::csubstr ss) ...
    function C4_ALWAYS_INLINE (line 40) | C4_ALWAYS_INLINE bool operator!= (std::string_view s, c4::csubstr ss) ...
    function C4_ALWAYS_INLINE (line 41) | C4_ALWAYS_INLINE bool operator<= (std::string_view s, c4::csubstr ss) ...
    function C4_ALWAYS_INLINE (line 42) | C4_ALWAYS_INLINE bool operator<  (std::string_view s, c4::csubstr ss) ...
    function C4_ALWAYS_INLINE (line 43) | C4_ALWAYS_INLINE bool operator>= (std::string_view s, c4::csubstr ss) ...
    function C4_ALWAYS_INLINE (line 44) | C4_ALWAYS_INLINE bool operator>  (std::string_view s, c4::csubstr ss) ...
    function to_chars (line 50) | inline size_t to_chars(c4::substr buf, std::string_view s)

FILE: libs/rapidyaml/c4/std/tuple.hpp
  type c4 (line 15) | namespace c4 {
    type detail (line 18) | namespace detail {
      type tuple_helper (line 21) | struct tuple_helper
        method do_cat (line 23) | static size_t do_cat(substr buf, std::tuple< Types... > const& tp)
        method do_uncat (line 31) | static size_t do_uncat(csubstr buf, std::tuple< Types... > & tp)
        method do_catsep_more (line 41) | static size_t do_catsep_more(substr buf, Sep const& sep, std::tupl...
        method do_uncatsep_more (line 54) | static size_t do_uncatsep_more(csubstr buf, Sep & sep, std::tuple<...
        method do_format (line 69) | static size_t do_format(substr buf, csubstr fmt, std::tuple< Types...
        method do_unformat (line 90) | static size_t do_unformat(csubstr buf, csubstr fmt, std::tuple< Ty...
    function cat (line 137) | inline size_t cat(substr buf, std::tuple< Types... > const& tp)
    function uncat (line 143) | inline size_t uncat(csubstr buf, std::tuple< Types... > & tp)
    function catsep (line 149) | inline size_t catsep(substr buf, Sep const& sep, std::tuple< Types... ...
    function uncatsep (line 158) | inline size_t uncatsep(csubstr buf, Sep & sep, std::tuple< Types... > ...
    function format (line 170) | inline size_t format(substr buf, csubstr fmt, std::tuple< Types... > c...
    function unformat (line 176) | inline size_t unformat(csubstr buf, csubstr fmt, std::tuple< Types... ...
  type tuple_helper< sizeof...(Types), Types... > (line 115) | struct tuple_helper< sizeof...(Types), Types... >
    method do_cat (line 117) | static size_t do_cat(substr /*buf*/, std::tuple<Types...> const& /*tp*...
    method do_uncat (line 118) | static size_t do_uncat(csubstr /*buf*/, std::tuple<Types...> & /*tp*/)...
    method do_catsep_more (line 120) | static size_t do_catsep_more(substr /*buf*/, Sep const& /*sep*/, std::...
    method do_uncatsep_more (line 121) | static size_t do_uncatsep_more(csubstr /*buf*/, Sep & /*sep*/, std::tu...
    method do_format (line 123) | static size_t do_format(substr buf, csubstr fmt, std::tuple<Types...> ...
    method do_unformat (line 128) | static size_t do_unformat(csubstr buf, csubstr fmt, std::tuple<Types.....

FILE: libs/rapidyaml/c4/std/vector.hpp
  type c4 (line 15) | namespace c4 {
    function to_substr (line 21) | c4::substr to_substr(std::vector<char, Alloc> &vec)
    function to_csubstr (line 29) | c4::csubstr to_csubstr(std::vector<char, Alloc> const& vec)
    function C4_ALWAYS_INLINE (line 38) | C4_ALWAYS_INLINE bool operator!= (c4::csubstr ss, std::vector<char, Al...
    function C4_ALWAYS_INLINE (line 39) | C4_ALWAYS_INLINE bool operator== (c4::csubstr ss, std::vector<char, Al...
    function C4_ALWAYS_INLINE (line 40) | C4_ALWAYS_INLINE bool operator>= (c4::csubstr ss, std::vector<char, Al...
    function C4_ALWAYS_INLINE (line 41) | C4_ALWAYS_INLINE bool operator>  (c4::csubstr ss, std::vector<char, Al...
    function C4_ALWAYS_INLINE (line 42) | C4_ALWAYS_INLINE bool operator<= (c4::csubstr ss, std::vector<char, Al...
    function C4_ALWAYS_INLINE (line 43) | C4_ALWAYS_INLINE bool operator<  (c4::csubstr ss, std::vector<char, Al...
    function C4_ALWAYS_INLINE (line 45) | C4_ALWAYS_INLINE bool operator!= (std::vector<char, Alloc> const& s, c...
    function C4_ALWAYS_INLINE (line 46) | C4_ALWAYS_INLINE bool operator== (std::vector<char, Alloc> const& s, c...
    function C4_ALWAYS_INLINE (line 47) | C4_ALWAYS_INLINE bool operator>= (std::vector<char, Alloc> const& s, c...
    function C4_ALWAYS_INLINE (line 48) | C4_ALWAYS_INLINE bool operator>  (std::vector<char, Alloc> const& s, c...
    function C4_ALWAYS_INLINE (line 49) | C4_ALWAYS_INLINE bool operator<= (std::vector<char, Alloc> const& s, c...
    function C4_ALWAYS_INLINE (line 50) | C4_ALWAYS_INLINE bool operator<  (std::vector<char, Alloc> const& s, c...
    function to_chars (line 56) | inline size_t to_chars(c4::substr buf, std::vector<char, Alloc> const& s)
    function from_chars (line 72) | inline bool from_chars(c4::csubstr buf, std::vector<char, Alloc> * s)

FILE: libs/rapidyaml/c4/std/vector_fwd.hpp
  type std (line 14) | namespace std {
    class allocator (line 15) | class allocator
    type __debug (line 17) | inline namespace __debug {
      class vector (line 18) | class vector
    class vector (line 21) | class vector
    type _LIBCPP_ABI_NAMESPACE (line 29) | inline namespace _LIBCPP_ABI_NAMESPACE {
      class allocator (line 30) | class allocator
      class vector (line 31) | class vector
  type std (line 28) | namespace std {
    class allocator (line 15) | class allocator
    type __debug (line 17) | inline namespace __debug {
      class vector (line 18) | class vector
    class vector (line 21) | class vector
    type _LIBCPP_ABI_NAMESPACE (line 29) | inline namespace _LIBCPP_ABI_NAMESPACE {
      class allocator (line 30) | class allocator
      class vector (line 31) | class vector
  type c4 (line 42) | namespace c4 {

FILE: libs/rapidyaml/c4/substr.hpp
  type c4 (line 25) | namespace c4 {
    type detail (line 35) | namespace detail {
    function basic_substring (line 75) | struct C4CORE_EXPORT basic_substring
  function C4_ALWAYS_INLINE (line 161) | C4_ALWAYS_INLINE void assign(C (&s_)[N]) noexcept { str = (s_); len = (N...
  function C4_ALWAYS_INLINE (line 164) | C4_ALWAYS_INLINE void assign(C *s_, size_t len_) noexcept { str = s_; le...
  function C4_ALWAYS_INLINE (line 168) | C4_ALWAYS_INLINE void assign(C *beg_, C *end_) noexcept { C4_ASSERT(end_...
  function C4_ALWAYS_INLINE (line 176) | C4_ALWAYS_INLINE void assign(U s_) noexcept { str = (s_); len = (s_ ? st...
  function C4_ALWAYS_INLINE (line 181) | C4_ALWAYS_INLINE basic_substring& operator= (C (&s_)[N]) noexcept { str ...
  function C4_ALWAYS_INLINE (line 189) | C4_ALWAYS_INLINE basic_substring& operator= (U s_) noexcept { str = s_; ...
  function C4_ALWAYS_INLINE (line 215) | C4_ALWAYS_INLINE C4_PURE C      & front()       noexcept { C4_ASSERT(len...
  function C4_ALWAYS_INLINE (line 216) | C4_ALWAYS_INLINE C4_PURE C const& front() const noexcept { C4_ASSERT(len...
  function C4_ALWAYS_INLINE (line 218) | C4_ALWAYS_INLINE C4_PURE C      & back()       noexcept { C4_ASSERT(len ...
  function C4_ALWAYS_INLINE (line 219) | C4_ALWAYS_INLINE C4_PURE C const& back() const noexcept { C4_ASSERT(len ...
  function C4_PURE (line 237) | C4_PURE int compare(const char *C4_RESTRICT that, size_t sz) const noexcept
  function C4_ALWAYS_INLINE (line 264) | C4_ALWAYS_INLINE C4_PURE int compare(ro_substr const that) const noexcep...
  function C4_ALWAYS_INLINE (line 266) | C4_ALWAYS_INLINE C4_PURE bool operator== (std::nullptr_t) const noexcept...
  function C4_ALWAYS_INLINE (line 267) | C4_ALWAYS_INLINE C4_PURE bool operator!= (std::nullptr_t) const noexcept...
  function C4_ALWAYS_INLINE (line 269) | C4_ALWAYS_INLINE C4_PURE bool operator== (C const c) const noexcept { re...
  function C4_ALWAYS_INLINE (line 270) | C4_ALWAYS_INLINE C4_PURE bool operator!= (C const c) const noexcept { re...
  function C4_ALWAYS_INLINE (line 271) | C4_ALWAYS_INLINE C4_PURE bool operator<  (C const c) const noexcept { re...
  function C4_ALWAYS_INLINE (line 272) | C4_ALWAYS_INLINE C4_PURE bool operator>  (C const c) const noexcept { re...
  function C4_ALWAYS_INLINE (line 273) | C4_ALWAYS_INLINE C4_PURE bool operator<= (C const c) const noexcept { re...
  function C4_ALWAYS_INLINE (line 274) | C4_ALWAYS_INLINE C4_PURE bool operator>= (C const c) const noexcept { re...
  function C4_ALWAYS_INLINE (line 276) | C4_ALWAYS_INLINE C4_PURE bool operator== (basic_substring<U> const that)...
  function C4_ALWAYS_INLINE (line 277) | C4_ALWAYS_INLINE C4_PURE bool operator!= (basic_substring<U> const that)...
  function C4_ALWAYS_INLINE (line 278) | C4_ALWAYS_INLINE C4_PURE bool operator<  (basic_substring<U> const that)...
  function C4_ALWAYS_INLINE (line 279) | C4_ALWAYS_INLINE C4_PURE bool operator>  (basic_substring<U> const that)...
  function C4_ALWAYS_INLINE (line 280) | C4_ALWAYS_INLINE C4_PURE bool operator<= (basic_substring<U> const that)...
  function C4_ALWAYS_INLINE (line 281) | C4_ALWAYS_INLINE C4_PURE bool operator>= (basic_substring<U> const that)...
  function C4_ALWAYS_INLINE (line 283) | C4_ALWAYS_INLINE C4_PURE bool operator== (const char (&that)[N]) const n...
  function C4_ALWAYS_INLINE (line 284) | C4_ALWAYS_INLINE C4_PURE bool operator!= (const char (&that)[N]) const n...
  function C4_ALWAYS_INLINE (line 285) | C4_ALWAYS_INLINE C4_PURE bool operator<  (const char (&that)[N]) const n...
  function C4_ALWAYS_INLINE (line 286) | C4_ALWAYS_INLINE C4_PURE bool operator>  (const char (&that)[N]) const n...
  function C4_ALWAYS_INLINE (line 287) | C4_ALWAYS_INLINE C4_PURE bool operator<= (const char (&that)[N]) const n...
  function C4_ALWAYS_INLINE (line 288) | C4_ALWAYS_INLINE C4_PURE bool operator>= (const char (&that)[N]) const n...
  function C4_ALWAYS_INLINE (line 313) | C4_ALWAYS_INLINE C4_PURE bool overlaps(ro_substr const that) const noexcept
  function C4_ALWAYS_INLINE (line 329) | C4_ALWAYS_INLINE C4_PURE basic_substring sub(size_t first, size_t num) c...
  function C4_ALWAYS_INLINE (line 339) | C4_ALWAYS_INLINE C4_PURE basic_substring range(size_t first, size_t last...
  function C4_ALWAYS_INLINE (line 349) | C4_ALWAYS_INLINE C4_PURE basic_substring first(size_t num) const noexcept
  function C4_ALWAYS_INLINE (line 356) | C4_ALWAYS_INLINE C4_PURE basic_substring last(size_t num) const noexcept
  function C4_ALWAYS_INLINE (line 367) | C4_ALWAYS_INLINE C4_PURE basic_substring offs(size_t left, size_t right)...
  function C4_ALWAYS_INLINE (line 376) | C4_ALWAYS_INLINE C4_PURE basic_substring left_of(size_t pos) const noexcept
  function C4_ALWAYS_INLINE (line 385) | C4_ALWAYS_INLINE C4_PURE basic_substring left_of(size_t pos, bool includ...
  function C4_ALWAYS_INLINE (line 394) | C4_ALWAYS_INLINE C4_PURE basic_substring right_of(size_t pos) const noex...
  function C4_ALWAYS_INLINE (line 403) | C4_ALWAYS_INLINE C4_PURE basic_substring right_of(size_t pos, bool inclu...
  function C4_ALWAYS_INLINE (line 429) | C4_ALWAYS_INLINE C4_PURE basic_substring right_of(ro_substr const subs) ...
  function basic_substring (line 461) | basic_substring triml(ro_substr chars) const
  function basic_substring (line 473) | basic_substring trimr(const C c) const
  function basic_substring (line 485) | basic_substring trimr(ro_substr chars) const
  function basic_substring (line 497) | basic_substring trim(const C c) const
  function basic_substring (line 503) | basic_substring trim(ro_substr const chars) const
  function basic_substring (line 510) | basic_substring stripl(ro_substr pattern) const
  function basic_substring (line 519) | basic_substring stripr(ro_substr pattern) const
  function find (line 537) | inline size_t find(ro_substr pattern, size_t start_pos=0) const
  function count (line 578) | inline size_t count(ro_substr c, size_t pos=0) const
  function basic_substring (line 592) | inline basic_substring select(const C c, size_t pos=0) const
  function basic_substring (line 599) | inline basic_substring select(ro_substr pattern, size_t pos=0) const
  type first_of_any_result (line 607) | struct first_of_any_result
  function first_of_any_result (line 614) | first_of_any_result first_of_any(ro_substr s0, ro_substr s1) const
  function first_of_any_result (line 620) | first_of_any_result first_of_any(ro_substr s0, ro_substr s1, ro_substr s...
  function first_of_any_result (line 626) | first_of_any_result first_of_any(ro_substr s0, ro_substr s1, ro_substr s...
  function first_of_any_result (line 632) | first_of_any_result first_of_any(ro_substr s0, ro_substr s1, ro_substr s...
  function first_of_any_result (line 639) | first_of_any_result first_of_any_iter(It first_span, It last_span) const
  function begins_with (line 676) | bool begins_with(const C c, size_t num) const
  function begins_with (line 693) | bool begins_with(ro_substr pattern) const
  function begins_with_any (line 710) | bool begins_with_any(ro_substr chars) const
  function ends_with (line 727) | bool ends_with(const C c) const
  function ends_with (line 733) | bool ends_with(const C c, size_t num) const
  function ends_with (line 750) | bool ends_with(ro_substr pattern) const
  function ends_with_any (line 767) | bool ends_with_any(ro_substr chars) const
  function last_of (line 798) | size_t last_of(const C c, size_t start=npos) const
  function first_of (line 812) | size_t first_of(ro_substr chars, size_t start=0) const
  function last_of (line 827) | size_t last_of(ro_substr chars, size_t start=npos) const
  function last_not_of (line 932) | size_t last_not_of(ro_substr chars) const
  function last_not_of (line 953) | size_t last_not_of(ro_substr chars, size_t start) const
  function basic_substring (line 1002) | basic_substring pair_range_esc(CC open_close, CC escape=CC('\\'))
  function basic_substring (line 1023) | basic_substring pair_range_nested(CC open, CC close) const
  function basic_substring (line 1046) | basic_substring unquoted() const
  function is_real (line 1083) | bool is_real() const
  function is_integer (line 1094) | bool is_integer() const
  function is_unsigned_integer (line 1107) | bool is_unsigned_integer() const
  function basic_substring (line 1117) | basic_substring first_non_empty_span() const
  function basic_substring (line 1129) | basic_substring first_uint_span() const
  function basic_substring (line 1141) | basic_substring first_int_span() const
  function basic_substring (line 1150) | basic_substring _first_integral_span(size_t skip_start) const
  function basic_substring (line 1216) | basic_substring first_real_span() const
  function C4_ALWAYS_INLINE (line 1271) | static constexpr C4_ALWAYS_INLINE C4_CONST bool _is_delim_char(char c) n...
  function C4_ALWAYS_INLINE (line 1279) | static constexpr C4_ALWAYS_INLINE C4_CONST bool _is_hex_char(char c) noe...
  function C4_NO_INLINE (line 1284) | C4_NO_INLINE C4_PURE basic_substring _word_follows(size_t pos, csubstr w...
  function C4_NO_INLINE (line 1294) | C4_NO_INLINE C4_PURE basic_substring _first_real_span_dec(size_t pos) co...
  function C4_NO_INLINE (line 1381) | C4_NO_INLINE C4_PURE basic_substring _first_real_span_hex(size_t pos) co...
  function C4_NO_INLINE (line 1471) | C4_NO_INLINE C4_PURE basic_substring _first_real_span_bin(size_t pos) co...
  function C4_NO_INLINE (line 1561) | C4_NO_INLINE C4_PURE basic_substring _first_real_span_oct(size_t pos) co...
  function split_iterator_impl (line 1717) | split_iterator_impl  operator++ (int) { split_iterator_impl it = *this; ...
  function basic_substring (line 1719) | basic_substring& operator*  () { return  m_str; }
  function basic_substring (line 1720) | basic_substring* operator-> () { return &m_str; }
  function split_proxy_impl (line 1741) | split_proxy_impl(basic_substring str_, size_t start_pos, C sep)
  function split_iterator_impl (line 1746) | split_iterator_impl begin() const
  function split_iterator_impl (line 1751) | split_iterator_impl end() const
  function split_proxy (line 1764) | split_proxy split(C sep, size_t start_pos=0) const
  function basic_substring (line 1830) | basic_substring pop_left(C sep = C('/'), bool skip_empty=false) const
  function basic_substring (line 1907) | basic_substring gpop_right(C sep = C('/'), bool skip_empty=false) const
  function basic_substring (line 1942) | basic_substring dirname(C sep=C('/')) const
  function C4_ALWAYS_INLINE (line 1949) | C4_ALWAYS_INLINE basic_substring name_wo_extshort() const
  function C4_ALWAYS_INLINE (line 1954) | C4_ALWAYS_INLINE basic_substring name_wo_extlong() const
  function C4_ALWAYS_INLINE (line 1959) | C4_ALWAYS_INLINE basic_substring extshort() const
  function C4_ALWAYS_INLINE (line 1964) | C4_ALWAYS_INLINE basic_substring extlong() const
  function toupper (line 1978) | toupper()
  function tolower (line 1988) | tolower()
  function fill (line 2000) | fill(C val)
  function copy_from (line 2012) | copy_from(ro_substr that, size_t ifirst=0, size_t num=npos)
  function reverse (line 2029) | reverse()
  function reverse_sub (line 2037) | reverse_sub(size_t ifirst, size_t num)
  function reverse_range (line 2047) | reverse_range(size_t ifirst, size_t ilast)
  function erase (line 2060) | erase(size_t pos, size_t num)
  function erase_range (line 2069) | erase_range(size_t first, size_t last)
  function erase (line 2078) | erase(ro_substr sub)
  function replace (line 2090) | replace(C value, C repl, size_t pos=0)
  function replace (line 2106) | replace(ro_substr chars, C repl, size_t pos=0)
  function replace_all (line 2124) | size_t replace_all(rw_substr dst, ro_substr pattern, ro_substr repl, siz...
  function C4_ALWAYS_INLINE (line 2187) | C4_ALWAYS_INLINE substr to_substr(substr s) noexcept { return s; }
  function C4_ALWAYS_INLINE (line 2189) | C4_ALWAYS_INLINE csubstr to_csubstr(substr s) noexcept { return s; }
  function C4_ALWAYS_INLINE (line 2191) | C4_ALWAYS_INLINE csubstr to_csubstr(csubstr s) noexcept { return s; }
  function C4_ALWAYS_INLINE (line 2195) | C4_ALWAYS_INLINE substr
  function C4_ALWAYS_INLINE (line 2198) | C4_ALWAYS_INLINE csubstr
  function C4_ALWAYS_INLINE (line 2206) | C4_ALWAYS_INLINE typename std::enable_if<std::is_same<U, char*>::value, ...
  function C4_ALWAYS_INLINE (line 2212) | C4_ALWAYS_INLINE typename std::enable_if<std::is_same<U, const char*>::v...
  function OStream (line 2261) | inline OStream& operator<< (OStream& os, basic_substring<C> s)

FILE: libs/rapidyaml/c4/substr_fwd.hpp
  type c4 (line 6) | namespace c4 {
    type basic_substring (line 9) | struct basic_substring

FILE: libs/rapidyaml/c4/szconv.hpp
  type c4 (line 11) | namespace c4 {
    type is_narrower_size (line 17) | struct is_narrower_size : std::conditional
    function C4_ALWAYS_INLINE (line 43) | C4_ALWAYS_INLINE
    function C4_ALWAYS_INLINE (line 54) | C4_ALWAYS_INLINE

FILE: libs/rapidyaml/c4/type_name.hpp
  type _c4t (line 10) | struct _c4t
    method _c4t (line 15) | constexpr _c4t(const char (&s)[N]) : str(s), sz(N-1) {}
  function C4_CONSTEXPR14 (line 22) | C4_CONSTEXPR14 C4_ALWAYS_INLINE
  type c4 (line 31) | namespace c4 {
    function C4_CONSTEXPR14 (line 36) | C4_CONSTEXPR14 cspan<char> type_name()
    function C4_CONSTEXPR14 (line 120) | C4_CONSTEXPR14 C4_ALWAYS_INLINE cspan<char> type_name(T const&)

FILE: libs/rapidyaml/c4/types.hpp
  type c4 (line 20) | namespace c4 {
    type aggregate_t (line 63) | struct aggregate_t {}
    type with_capacity_t (line 68) | struct with_capacity_t {}
    type varargs_t (line 73) | struct varargs_t {}
    type cref_uses_val (line 86) | struct cref_uses_val
    type EmptyStruct (line 117) | struct EmptyStruct
      method EmptyStruct (line 119) | EmptyStruct(T && ...){}
    type EmptyStructVirtual (line 124) | struct EmptyStructVirtual
      method EmptyStructVirtual (line 127) | EmptyStructVirtual(T && ...){}
    type inheritfrom (line 133) | struct inheritfrom : public T {}
    function C4_ALWAYS_INLINE (line 141) | C4_ALWAYS_INLINE constexpr size_t min_remainder(size_t size, size_t mi...
    function C4_ALWAYS_INLINE (line 147) | C4_ALWAYS_INLINE constexpr size_t mult_remainder(size_t size, size_t m...
    type Padded (line 157) | struct Padded : public T
      method Padded (line 161) | Padded(T const& val) : T(val) {}
      method Padded (line 162) | Padded(T && val) : T(val) {}
    type Padded<T, 0> (line 168) | struct Padded<T, 0> : public T
      method Padded (line 172) | Padded(T const& val) : T(val) {}
      method Padded (line 173) | Padded(T && val) : T(val) {}
    type is_instance_of_tpl (line 244) | struct is_instance_of_tpl             : std::false_type {}
    type integer_sequence (line 388) | struct integer_sequence
      method size (line 393) | static constexpr size_t size() noexcept { return sizeof...(_Ip); }
    type __detail (line 403) | namespace __detail {
      type __repeat (line 406) | struct __repeat
      type __parity (line 423) | struct __parity
      type __make (line 424) | struct __make : __parity<_Np % 8>::template __pmake<_Np> {}
      type __make<0> (line 426) | struct __make<0> { using type = integer_sequence<size_t>; }
      type __make<1> (line 427) | struct __make<1> { using type = integer_sequence<size_t, 0>; }
      type __make<2> (line 428) | struct __make<2> { using type = integer_sequence<size_t, 0, 1>; }
      type __make<3> (line 429) | struct __make<3> { using type = integer_sequence<size_t, 0, 1, 2>; }
      type __make<4> (line 430) | struct __make<4> { using type = integer_sequence<size_t, 0, 1, 2, 3>; }
      type __make<5> (line 431) | struct __make<5> { using type = integer_sequence<size_t, 0, 1, 2, 3,...
      type __make<6> (line 432) | struct __make<6> { using type = integer_sequence<size_t, 0, 1, 2, 3,...
      type __make<7> (line 433) | struct __make<7> { using type = integer_sequence<size_t, 0, 1, 2, 3,...
      type __parity<0> (line 435) | struct __parity<0> { template<size_t _Np> struct __pmake : __repeat<...
        type __pmake (line 435) | struct __pmake : __repeat<typename __make<_Np / 8>::type> {}
      type __parity<1> (line 436) | struct __parity<1> { template<size_t _Np> struct __pmake : __repeat<...
        type __pmake (line 436) | struct __pmake : __repeat<typename __make<_Np / 8>::type, _Np - 1> {}
      type __parity<2> (line 437) | struct __parity<2> { template<size_t _Np> struct __pmake : __repeat<...
        type __pmake (line 437) | struct __pmake : __repeat<typename __make<_Np / 8>::type, _Np - 2,...
      type __parity<3> (line 438) | struct __parity<3> { template<size_t _Np> struct __pmake : __repeat<...
        type __pmake (line 438) | struct __pmake : __repeat<typename __make<_Np / 8>::type, _Np - 3,...
      type __parity<4> (line 439) | struct __parity<4> { template<size_t _Np> struct __pmake : __repeat<...
        type __pmake (line 439) | struct __pmake : __repeat<typename __make<_Np / 8>::type, _Np - 4,...
      type __parity<5> (line 440) | struct __parity<5> { template<size_t _Np> struct __pmake : __repeat<...
        type __pmake (line 440) | struct __pmake : __repeat<typename __make<_Np / 8>::type, _Np - 5,...
      type __parity<6> (line 441) | struct __parity<6> { template<size_t _Np> struct __pmake : __repeat<...
        type __pmake (line 441) | struct __pmake : __repeat<typename __make<_Np / 8>::type, _Np - 6,...
      type __parity<7> (line 442) | struct __parity<7> { template<size_t _Np> struct __pmake : __repeat<...
        type __pmake (line 442) | struct __pmake : __repeat<typename __make<_Np / 8>::type, _Np - 7,...
      type __convert (line 445) | struct __convert
        type __result (line 447) | struct __result
      type __convert<_Tp, _Tp> (line 455) | struct __convert<_Tp, _Tp>
        type __result (line 457) | struct __result
      type __make_integer_sequence (line 467) | struct __make_integer_sequence
  type is_instance_of_tpl<X, X<Y...>> (line 245) | struct is_instance_of_tpl<X, X<Y...>> : std::true_type {}
  type __repeat<integer_sequence<_Tp, _Np...>, _Extra...> (line 409) | struct __repeat<integer_sequence<_Tp, _Np...>, _Extra...>
  type __result<integer_sequence<_Tp, _Np...>> (line 448) | struct __result<integer_sequence<_Tp, _Np...>>

FILE: libs/rapidyaml/c4/utf.cpp
  type c4 (line 4) | namespace c4 {
    function decode_code_point (line 8) | size_t decode_code_point(uint8_t *C4_RESTRICT buf, size_t buflen, cons...
    function substr (line 41) | substr decode_code_point(substr out, csubstr code_point)

FILE: libs/rapidyaml/c4/utf.hpp
  type c4 (line 9) | namespace c4 {

FILE: libs/rapidyaml/c4/yml/common.cpp
  type c4 (line 12) | namespace c4 {
    type yml (line 13) | namespace yml {
      function report_error_impl (line 23) | void report_error_impl(const char* msg, size_t length, Location loc,...
      function error_impl (line 49) | [[noreturn]] void error_impl(const char* msg, size_t length, Locatio...
      function free_impl (line 71) | void free_impl(void *mem, size_t /*length*/, void * /*user_data*/)
      function set_callbacks (line 113) | void set_callbacks(Callbacks const& c)
      function Callbacks (line 118) | Callbacks const& get_callbacks()
      function reset_callbacks (line 123) | void reset_callbacks()
      function error (line 130) | [[noreturn]] void error(Callbacks const& cb, const char *msg, size_t...
      function error (line 139) | [[noreturn]] void error(const char *msg, size_t msg_len, Location loc)

FILE: libs/rapidyaml/c4/yml/common.hpp
  type c4 (line 235) | namespace c4 {
    type yml (line 236) | namespace yml {
      function LineCol (line 275) | struct RYML_EXPORT LineCol
      function Location (line 295) | struct RYML_EXPORT Location
      type Callbacks (line 326) | struct Callbacks
      function Callbacks (line 374) | struct RYML_EXPORT Callbacks
      function error (line 432) | [[noreturn]] inline void error(const char *msg, size_t msg_len)
      function error (line 437) | [[noreturn]] inline void error(const char (&msg)[N], Location loc)
      function error (line 442) | [[noreturn]] inline void error(const char (&msg)[N])
      type FilterResult (line 498) | struct FilterResult
        method C4_ALWAYS_INLINE (line 500) | C4_ALWAYS_INLINE bool valid() const noexcept { return str.str != n...
        method C4_ALWAYS_INLINE (line 501) | C4_ALWAYS_INLINE size_t required_len() const noexcept { return str...
        method C4_ALWAYS_INLINE (line 502) | C4_ALWAYS_INLINE csubstr get() { RYML_ASSERT(valid()); return str; }
      type FilterResultExtending (line 507) | struct FilterResultExtending
        method C4_ALWAYS_INLINE (line 509) | C4_ALWAYS_INLINE bool valid() const noexcept { return str.str != n...
        method C4_ALWAYS_INLINE (line 510) | C4_ALWAYS_INLINE size_t required_len() const noexcept { return req...
        method C4_ALWAYS_INLINE (line 511) | C4_ALWAYS_INLINE csubstr get() { RYML_ASSERT(valid()); return str; }
      type detail (line 522) | namespace detail {
        type _charconstant_t (line 525) | struct _charconstant_t
        type _SubstrWriter (line 535) | struct _SubstrWriter
          method _SubstrWriter (line 539) | _SubstrWriter(substr buf_, size_t pos_=0) : buf(buf_), pos(pos_)...
          method append (line 540) | void append(csubstr s)
          method append (line 551) | void append(char c)
          method append_n (line 558) | void append_n(char c, size_t numtimes)
          method slack (line 565) | size_t slack() const { return pos <= buf.len ? buf.len - pos : 0; }
          method excess (line 566) | size_t excess() const { return pos > buf.len ? pos - buf.len : 0; }
          method csubstr (line 568) | csubstr curr() const { return pos <= buf.len ? buf.first(pos) : ...
          method substr (line 570) | substr rem() { return pos < buf.len ? buf.sub(pos) : buf.last(0); }
          method advance (line 572) | size_t advance(size_t more) { pos += more; return pos; }
        function C4_NO_INLINE (line 580) | C4_NO_INLINE void _dump(DumpFn &&dumpfn, csubstr fmt, Args&& ...args)
        function C4_NORETURN (line 608) | C4_NORETURN C4_NO_INLINE void _report_err(Callbacks const& C4_REST...
      type detail (line 534) | namespace detail {
        type _charconstant_t (line 525) | struct _charconstant_t
        type _SubstrWriter (line 535) | struct _SubstrWriter
          method _SubstrWriter (line 539) | _SubstrWriter(substr buf_, size_t pos_=0) : buf(buf_), pos(pos_)...
          method append (line 540) | void append(csubstr s)
          method append (line 551) | void append(char c)
          method append_n (line 558) | void append_n(char c, size_t numtimes)
          method slack (line 565) | size_t slack() const { return pos <= buf.len ? buf.len - pos : 0; }
          method excess (line 566) | size_t excess() const { return pos > buf.len ? pos - buf.len : 0; }
          method csubstr (line 568) | csubstr curr() const { return pos <= buf.len ? buf.first(pos) : ...
          method substr (line 570) | substr rem() { return pos < buf.len ? buf.sub(pos) : buf.last(0); }
          method advance (line 572) | size_t advance(size_t more) { pos += more; return pos; }
        function C4_NO_INLINE (line 580) | C4_NO_INLINE void _dump(DumpFn &&dumpfn, csubstr fmt, Args&& ...args)
        function C4_NORETURN (line 608) | C4_NORETURN C4_NO_INLINE void _report_err(Callbacks const& C4_REST...
      type detail (line 577) | namespace detail {
        type _charconstant_t (line 525) | struct _charconstant_t
        type _SubstrWriter (line 535) | struct _SubstrWriter
          method _SubstrWriter (line 539) | _SubstrWriter(substr buf_, size_t pos_=0) : buf(buf_), pos(pos_)...
          method append (line 540) | void append(csubstr s)
          method append (line 551) | void append(char c)
          method append_n (line 558) | void append_n(char c, size_t numtimes)
          method slack (line 565) | size_t slack() const { return pos <= buf.len ? buf.len - pos : 0; }
          method excess (line 566) | size_t excess() const { return pos > buf.len ? pos - buf.len : 0; }
          method csubstr (line 568) | csubstr curr() const { return pos <= buf.len ? buf.first(pos) : ...
          method substr (line 570) | substr rem() { return pos < buf.len ? buf.sub(pos) : buf.last(0); }
          method advance (line 572) | size_t advance(size_t more) { pos += more; return pos; }
        function C4_NO_INLINE (line 580) | C4_NO_INLINE void _dump(DumpFn &&dumpfn, csubstr fmt, Args&& ...args)
        function C4_NORETURN (line 608) | C4_NORETURN C4_NO_INLINE void _report_err(Callbacks const& C4_REST...
      function csubstr (line 622) | inline csubstr _c4prc(const char &C4_RESTRICT c) // pass by reference!

FILE: libs/rapidyaml/c4/yml/detail/checks.hpp
  type c4 (line 16) | namespace c4 {
    type yml (line 17) | namespace yml {
      function check_invariants (line 29) | inline void check_invariants(Tree const& t, id_type node)
      function check_free_list (line 145) | inline void check_free_list(Tree const& t)
      function check_arena (line 181) | inline void check_arena(Tree const& t)

FILE: libs/rapidyaml/c4/yml/detail/parser_dbg.hpp
  type c4 (line 69) | namespace c4 {
    function _dbg_set_enabled (line 71) | inline void _dbg_set_enabled(bool yes) { _dbg_enabled() = yes; }
    function _dbg_dumper (line 72) | inline void _dbg_dumper(csubstr s)
    function substr (line 77) | inline substr _dbg_buf() noexcept
    function C4_NO_INLINE (line 83) | C4_NO_INLINE void _dbg_printf(c4::csubstr fmt, Args const& ...args)
    function __c4presc (line 92) | inline void __c4presc(const char *s, size_t len, bool keep_newlines=fa...
    function __c4presc (line 140) | inline void __c4presc(csubstr s, bool keep_newlines=false)

FILE: libs/rapidyaml/c4/yml/detail/print.hpp
  type c4 (line 15) | namespace c4 {
    type yml (line 16) | namespace yml {
      function _scalar_code (line 36) | inline char _scalar_code(NodeType masked)
      function _scalar_code_key (line 50) | inline char _scalar_code_key(NodeType t)
      function _scalar_code_val (line 54) | inline char _scalar_code_val(NodeType t)
      function _scalar_code_key (line 58) | inline char _scalar_code_key(Tree const& p, id_type node)
      function _scalar_code_val (line 62) | inline char _scalar_code_val(Tree const& p, id_type node)
      function id_type (line 66) | inline id_type print_node(Tree const& p, id_type node, int level, id...
      function print_node (line 137) | inline void print_node(ConstNodeRef const& p, int level=0)
      function id_type (line 147) | inline id_type print_tree(const char *message, Tree const& p, id_typ...
      function id_type (line 164) | inline id_type print_tree(Tree const& p, id_type node=NONE)
      function print_tree (line 169) | inline void print_tree(ConstNodeRef const& p, int level)

FILE: libs/rapidyaml/c4/yml/detail/stack.hpp
  type c4 (line 14) | namespace c4 {
    type yml (line 15) | namespace yml {
      type detail (line 19) | namespace detail {
        class stack (line 26) | class stack
          type id_type (line 33) | enum : id_type { sso_size = N }
          method is_contiguous (line 45) | constexpr static bool is_contiguous() { return true; }
          method stack (line 47) | stack(Callbacks const& cb)
          method stack (line 53) | stack() : stack(get_callbacks()) {}
          method stack (line 59) | stack(stack const& that) RYML_NOEXCEPT : stack(that.m_callbacks)
          method stack (line 65) | stack(stack &&that) noexcept : stack(that.m_callbacks)
          method stack (line 70) | stack& operator= (stack const& that) RYML_NOEXCEPT
          method stack (line 78) | stack& operator= (stack &&that) noexcept
          method id_type (line 87) | id_type size() const { return m_size; }
          method id_type (line 88) | id_type empty() const { return m_size == 0; }
          method id_type (line 89) | id_type capacity() const { return m_capacity; }
          method clear (line 91) | void clear()
          method resize (line 96) | void resize(id_type sz)
          method push (line 104) | void push(T const& C4_RESTRICT n)
          method push_top (line 116) | void push_top()
          method pop (line 128) | pop()
        function C4_ALWAYS_INLINE (line 138) | C4_ALWAYS_INLINE T const& C4_RESTRICT bottom() const { _RYML_CB_AS...
        function C4_ALWAYS_INLINE (line 139) | C4_ALWAYS_INLINE T      & C4_RESTRICT bottom()       { _RYML_CB_AS...
        function C4_ALWAYS_INLINE (line 141) | C4_ALWAYS_INLINE T const& C4_RESTRICT top(id_type i) const { _RYML...
        function C4_ALWAYS_INLINE (line 142) | C4_ALWAYS_INLINE T      & C4_RESTRICT top(id_type i)       { _RYML...
        function C4_ALWAYS_INLINE (line 144) | C4_ALWAYS_INLINE T const& C4_RESTRICT bottom(id_type i) const { _R...
        function C4_ALWAYS_INLINE (line 145) | C4_ALWAYS_INLINE T      & C4_RESTRICT bottom(id_type i)       { _R...
        function C4_ALWAYS_INLINE (line 147) | C4_ALWAYS_INLINE T const& C4_RESTRICT operator[](id_type i) const ...
        function C4_ALWAYS_INLINE (line 148) | C4_ALWAYS_INLINE T      & C4_RESTRICT operator[](id_type i)       ...
        function iterator (line 155) | iterator begin() { return m_stack; }
        function iterator (line 156) | iterator end  () { return m_stack + m_size; }
        function const_iterator (line 158) | const_iterator begin() const { return (const_iterator)m_stack; }
        function const_iterator (line 159) | const_iterator end  () const { return (const_iterator)m_stack + m_...

FILE: libs/rapidyaml/c4/yml/emit.def.hpp
  type c4 (line 13) | namespace c4 {
    type yml (line 14) | namespace yml {
      function substr (line 17) | substr Emitter<Writer>::emit_as(EmitType_e type, Tree const& t, id_t...
      function C4_SUPPRESS_WARNING_MSVC_POP (line 538) | C4_SUPPRESS_WARNING_MSVC_POP
      function _is_indented_block (line 693) | inline bool _is_indented_block(csubstr s, size_t prev, size_t i) noe...

FILE: libs/rapidyaml/c4/yml/emit.hpp
  type c4 (line 39) | namespace c4 {
    type yml (line 40) | namespace yml {
      class Emitter (line 48) | class Emitter
        method Emitter (line 138) | Emitter(Args &&...args) : Writer(std::forward<Args>(args)...), m_t...
        method Emitter (line 146) | Emitter(EmitOptions const& opts, Args &&...args) : Writer(std::for...
        method substr (line 167) | substr emit_as(EmitType_e type, Tree const& t, bool error_on_exces...
        method substr (line 174) | substr emit_as(EmitType_e type, ConstNodeRef const& n, bool error_...
        method EmitOptions (line 185) | EmitOptions const& options() const noexcept { return m_opts; }
        method max_depth (line 188) | void max_depth(id_type max_depth) noexcept { m_opts.max_depth(max_...
        method id_type (line 190) | id_type max_depth() const noexcept { return m_opts.max_depth(); }
        method _write_tag (line 223) | void _write_tag(csubstr tag)
        type type_bits (line 230) | enum : type_bits {
        method C4_ALWAYS_INLINE (line 237) | C4_ALWAYS_INLINE void _writek(id_type id, id_type level) { _write(...
        method C4_ALWAYS_INLINE (line 238) | C4_ALWAYS_INLINE void _writev(id_type id, id_type level) { _write(...
        method C4_ALWAYS_INLINE (line 240) | C4_ALWAYS_INLINE void _writek_json(id_type id) { _write_json(m_tre...
        method C4_ALWAYS_INLINE (line 241) | C4_ALWAYS_INLINE void _writev_json(id_type id) { _write_json(m_tre...
        method _indent (line 243) | void _indent(id_type level, bool enabled)
        method _indent (line 248) | void _indent(id_type level)
      type detail (line 54) | namespace detail {
        function is_set_ (line 55) | inline bool is_set_(ConstNodeRef n) { return n.tree() && (n.id() !...
      type EmitOptions (line 75) | struct EmitOptions
        method json_error_flags (line 89) | json_error_flags() const noexcept { return m_option_flags; }
        method EmitOptions (line 90) | EmitOptions& json_error_flags(EmitOptionFlags_e d) noexcept { m_op...
        method C4_ALWAYS_INLINE (line 101) | C4_ALWAYS_INLINE id_type max_depth() const noexcept { return m_max...
        method EmitOptions (line 102) | EmitOptions& max_depth(id_type d) noexcept { m_max_depth = d; retu...
      class Emitter (line 130) | class Emitter : public Writer
        method Emitter (line 138) | Emitter(Args &&...args) : Writer(std::forward<Args>(args)...), m_t...
        method Emitter (line 146) | Emitter(EmitOptions const& opts, Args &&...args) : Writer(std::for...
        method substr (line 167) | substr emit_as(EmitType_e type, Tree const& t, bool error_on_exces...
        method substr (line 174) | substr emit_as(EmitType_e type, ConstNodeRef const& n, bool error_...
        method EmitOptions (line 185) | EmitOptions const& options() const noexcept { return m_opts; }
        method max_depth (line 188) | void max_depth(id_type max_depth) noexcept { m_opts.max_depth(max_...
        method id_type (line 190) | id_type max_depth() const noexcept { return m_opts.max_depth(); }
        method _write_tag (line 223) | void _write_tag(csubstr tag)
        type type_bits (line 230) | enum : type_bits {
        method C4_ALWAYS_INLINE (line 237) | C4_ALWAYS_INLINE void _writek(id_type id, id_type level) { _write(...
        method C4_ALWAYS_INLINE (line 238) | C4_ALWAYS_INLINE void _writev(id_type id, id_type level) { _write(...
        method C4_ALWAYS_INLINE (line 240) | C4_ALWAYS_INLINE void _writek_json(id_type id) { _write_json(m_tre...
        method C4_ALWAYS_INLINE (line 241) | C4_ALWAYS_INLINE void _writev_json(id_type id) { _write_json(m_tre...
        method _indent (line 243) | void _indent(id_type level, bool enabled)
        method _indent (line 248) | void _indent(id_type level)
      function emit_yaml (line 270) | inline size_t emit_yaml(Tree const& t, id_type id, EmitOptions const...
      function emit_yaml (line 276) | inline size_t emit_yaml(Tree const& t, id_type id, FILE *f)
      function emit_json (line 283) | inline size_t emit_json(Tree const& t, id_type id, EmitOptions const...
      function emit_json (line 289) | inline size_t emit_json(Tree const& t, id_type id, FILE *f)
      function emit_yaml (line 300) | inline size_t emit_yaml(Tree const& t, EmitOptions const& opts, FILE...
      function emit_yaml (line 306) | inline size_t emit_yaml(Tree const& t, FILE *f=nullptr)
      function emit_json (line 313) | inline size_t emit_json(Tree const& t, EmitOptions const& opts, FILE...
      function emit_json (line 319) | inline size_t emit_json(Tree const& t, FILE *f=nullptr)
      function emit_yaml (line 330) | inline size_t emit_yaml(ConstNodeRef const& r, EmitOptions const& op...
      function emit_yaml (line 338) | inline size_t emit_yaml(ConstNodeRef const& r, FILE *f=nullptr)
      function emit_json (line 347) | inline size_t emit_json(ConstNodeRef const& r, EmitOptions const& op...
      function emit_json (line 355) | inline size_t emit_json(ConstNodeRef const& r, FILE *f=nullptr)
      function OStream (line 375) | inline OStream& operator<< (OStream& s, Tree const& t)
      function OStream (line 385) | inline OStream& operator<< (OStream& s, ConstNodeRef const& n)
      type as_json (line 405) | struct as_json
        method as_json (line 410) | as_json(Tree const& t, EmitOptions const& opts={}) : tree(&t), nod...
        method as_json (line 411) | as_json(Tree const& t, size_t id, EmitOptions const& opts={}) : tr...
        method as_json (line 412) | as_json(ConstNodeRef const& n, EmitOptions const& opts={}) : tree(...
      type as_yaml (line 426) | struct as_yaml
        method as_yaml (line 431) | as_yaml(Tree const& t, EmitOptions const& opts={}) : tree(&t), nod...
        method as_yaml (line 432) | as_yaml(Tree const& t, size_t id, EmitOptions const& opts={}) : tr...
        method as_yaml (line 433) | as_yaml(ConstNodeRef const& n, EmitOptions const& opts={}) : tree(...
      function OStream (line 438) | inline OStream& operator<< (OStream& s, as_json const& j)
      function OStream (line 449) | inline OStream& operator<< (OStream& s, as_yaml const& y)
      function substr (line 480) | inline substr emit_yaml(Tree const& t, id_type id, EmitOptions const...
      function substr (line 486) | inline substr emit_yaml(Tree const& t, id_type id, substr buf, bool ...
      function substr (line 501) | inline substr emit_json(Tree const& t, id_type id, EmitOptions const...
      function substr (line 507) | inline substr emit_json(Tree const& t, id_type id, substr buf, bool ...
      function substr (line 523) | inline substr emit_yaml(Tree const& t, EmitOptions const& opts, subs...
      function substr (line 529) | inline substr emit_yaml(Tree const& t, substr buf, bool error_on_exc...
      function substr (line 541) | inline substr emit_json(Tree const& t, EmitOptions const& opts, subs...
      function substr (line 547) | inline substr emit_json(Tree const& t, substr buf, bool error_on_exc...
      function substr (line 564) | inline substr emit_yaml(ConstNodeRef const& r, EmitOptions const& op...
      function substr (line 572) | inline substr emit_yaml(ConstNodeRef const& r, substr buf, bool erro...
      function substr (line 587) | inline substr emit_json(ConstNodeRef const& r, EmitOptions const& op...
      function substr (line 595) | inline substr emit_json(ConstNodeRef const& r, substr buf, bool erro...
      function substr (line 619) | substr emitrs_yaml(Tree const& t, id_type id, EmitOptions const& opt...
      function substr (line 639) | substr emitrs_yaml(Tree const& t, id_type id, CharOwningContainer * ...
      function substr (line 649) | substr emitrs_json(Tree const& t, id_type id, EmitOptions const& opt...
      function substr (line 670) | substr emitrs_json(Tree const& t, id_type id, CharOwningContainer * ...
      function CharOwningContainer (line 678) | CharOwningContainer emitrs_yaml(Tree const& t, id_type id, EmitOptio...
      function CharOwningContainer (line 686) | CharOwningContainer emitrs_json(Tree const& t, id_type id, EmitOptio...
      function substr (line 700) | substr emitrs_yaml(Tree const& t, EmitOptions const& opts, CharOwnin...
      function substr (line 708) | substr emitrs_yaml(Tree const& t, CharOwningContainer * cont, bool a...
      function substr (line 718) | substr emitrs_json(Tree const& t, EmitOptions const& opts, CharOwnin...
      function substr (line 726) | substr emitrs_json(Tree const& t, CharOwningContainer * cont, bool a...
      function CharOwningContainer (line 736) | CharOwningContainer emitrs_yaml(Tree const& t, EmitOptions const& op...
      function CharOwningContainer (line 746) | CharOwningContainer emitrs_json(Tree const& t, EmitOptions const& op...
      function substr (line 763) | substr emitrs_yaml(ConstNodeRef const& n, EmitOptions const& opts, C...
      function substr (line 772) | substr emitrs_yaml(ConstNodeRef const& n, CharOwningContainer * cont...
      function substr (line 783) | substr emitrs_json(ConstNodeRef const& n, EmitOptions const& opts, C...
      function substr (line 792) | substr emitrs_json(ConstNodeRef const& n, CharOwningContainer * cont...
      function CharOwningContainer (line 803) | CharOwningContainer emitrs_yaml(ConstNodeRef const& n, EmitOptions c...
      function CharOwningContainer (line 814) | CharOwningContainer emitrs_json(ConstNodeRef const& n, EmitOptions c...
      function RYML_DEPRECATE_EMIT (line 832) | RYML_DEPRECATE_EMIT inline size_t emit(Tree const& t, id_type id, FI...
      function RYML_DEPRECATE_EMIT (line 836) | RYML_DEPRECATE_EMIT inline size_t emit(Tree const& t, FILE *f=nullptr)
      function RYML_DEPRECATE_EMIT (line 840) | RYML_DEPRECATE_EMIT inline size_t emit(ConstNodeRef const& r, FILE *...
      function RYML_DEPRECATE_EMIT (line 845) | RYML_DEPRECATE_EMIT inline substr emit(Tree const& t, id_type id, su...
      function RYML_DEPRECATE_EMIT (line 849) | RYML_DEPRECATE_EMIT inline substr emit(Tree const& t, substr buf, bo...
      function RYML_DEPRECATE_EMIT (line 853) | RYML_DEPRECATE_EMIT inline substr emit(ConstNodeRef const& r, substr...
      function RYML_DEPRECATE_EMITRS (line 859) | RYML_DEPRECATE_EMITRS substr emitrs(Tree const& t, id_type id, CharO...
      function RYML_DEPRECATE_EMITRS (line 864) | RYML_DEPRECATE_EMITRS CharOwningContainer emitrs(Tree const& t, id_t...
      function RYML_DEPRECATE_EMITRS (line 869) | RYML_DEPRECATE_EMITRS substr emitrs(Tree const& t, CharOwningContain...
      function RYML_DEPRECATE_EMITRS (line 874) | RYML_DEPRECATE_EMITRS CharOwningContainer emitrs(Tree const& t)
      function RYML_DEPRECATE_EMITRS (line 879) | RYML_DEPRECATE_EMITRS substr emitrs(ConstNodeRef const& n, CharOwnin...
      function RYML_DEPRECATE_EMITRS (line 884) | RYML_DEPRECATE_EMITRS CharOwningContainer emitrs(ConstNodeRef const& n)

FILE: libs/rapidyaml/c4/yml/event_handler_stack.hpp
  type c4 (line 22) | namespace c4 {
    type yml (line 23) | namespace yml {
      type detail (line 28) | namespace detail {
      type EventHandlerStack (line 35) | struct EventHandlerStack
        method EventHandlerStack (line 53) | EventHandlerStack() : m_stack(), m_curr(), m_parent(), m_relocate_...
        method EventHandlerStack (line 54) | EventHandlerStack(Callbacks const& cb) : m_stack(cb), m_curr(), m_...
        method _stack_start_parse (line 58) | void _stack_start_parse(const char *filename, pfn_relocate_arena r...
        method _stack_finish_parse (line 68) | void _stack_finish_parse()
        method _stack_reset_root (line 74) | void _stack_reset_root()
        method _stack_reset_non_root (line 82) | void _stack_reset_non_root()
        method _stack_push (line 91) | void _stack_push()
        method _stack_pop (line 99) | void _stack_pop()
        method _stack_should_push_on_begin_doc (line 120) | bool _stack_should_push_on_begin_doc() const
        method _stack_should_pop_on_end_doc (line 126) | bool _stack_should_pop_on_end_doc() const
        method _stack_relocate_to_new_arena (line 134) | void _stack_relocate_to_new_arena(csubstr prev, substr curr)
        method substr (line 150) | substr _stack_relocate_to_new_arena(csubstr s, csubstr prev, subst...
        method check_trailing_doc_token (line 165) | void check_trailing_doc_token() const

FILE: libs/rapidyaml/c4/yml/event_handler_tree.hpp
  type c4 (line 14) | namespace c4 {
    type yml (line 15) | namespace yml {
      type EventHandlerTreeState (line 22) | struct EventHandlerTreeState : public ParserState
      type EventHandlerTree (line 31) | struct EventHandlerTree : public EventHandlerStack<EventHandlerTree,...
        method EventHandlerTree (line 64) | EventHandlerTree() : EventHandlerStack(), m_tree(), m_id(NONE), m_...
        method EventHandlerTree (line 65) | EventHandlerTree(Callbacks const& cb) : EventHandlerStack(cb), m_t...
        method EventHandlerTree (line 66) | EventHandlerTree(Tree *tree, id_type id) : EventHandlerStack(tree-...
        method reset (line 71) | void reset(Tree *tree, id_type id)
        method start_parse (line 105) | void start_parse(const char* filename, detail::pfn_relocate_arena ...
        method finish_parse (line 111) | void finish_parse()
        method cancel_parse (line 132) | void cancel_parse()
        method C4_ALWAYS_INLINE (line 144) | C4_ALWAYS_INLINE void begin_stream() const noexcept { /*nothing to...
        method C4_ALWAYS_INLINE (line 146) | C4_ALWAYS_INLINE void end_stream() const noexcept { /*nothing to d...
        method begin_doc (line 156) | void begin_doc()
        method end_doc (line 168) | void end_doc()
        method begin_doc_expl (line 180) | void begin_doc_expl()
        method end_doc_expl (line 213) | void end_doc_expl()
        method begin_map_key_flow (line 232) | void begin_map_key_flow()
        method begin_map_key_block (line 236) | void begin_map_key_block()
        method begin_map_val_flow (line 241) | void begin_map_val_flow()
        method begin_map_val_block (line 249) | void begin_map_val_block()
        method end_map (line 258) | void end_map()
        method begin_seq_key_flow (line 271) | void begin_seq_key_flow()
        method begin_seq_key_block (line 275) | void begin_seq_key_block()
        method begin_seq_val_flow (line 280) | void begin_seq_val_flow()
        method begin_seq_val_block (line 288) | void begin_seq_val_block()
        method end_seq (line 297) | void end_seq()
        method add_sibling (line 310) | void add_sibling()
        method actually_val_is_first_key_of_new_map_flow (line 327) | void actually_val_is_first_key_of_new_map_flow()
        method actually_val_is_first_key_of_new_map_block (line 349) | void actually_val_is_first_key_of_new_map_block()
        method C4_ALWAYS_INLINE (line 362) | C4_ALWAYS_INLINE void set_key_scalar_plain(csubstr scalar) noexcept
        method C4_ALWAYS_INLINE (line 368) | C4_ALWAYS_INLINE void set_val_scalar_plain(csubstr scalar) noexcept
        method C4_ALWAYS_INLINE (line 376) | C4_ALWAYS_INLINE void set_key_scalar_dquoted(csubstr scalar) noexcept
        method C4_ALWAYS_INLINE (line 382) | C4_ALWAYS_INLINE void set_val_scalar_dquoted(csubstr scalar) noexcept
        method C4_ALWAYS_INLINE (line 390) | C4_ALWAYS_INLINE void set_key_scalar_squoted(csubstr scalar) noexcept
        method C4_ALWAYS_INLINE (line 396) | C4_ALWAYS_INLINE void set_val_scalar_squoted(csubstr scalar) noexcept
        method C4_ALWAYS_INLINE (line 404) | C4_ALWAYS_INLINE void set_key_scalar_literal(csubstr scalar) noexcept
        method C4_ALWAYS_INLINE (line 410) | C4_ALWAYS_INLINE void set_val_scalar_literal(csubstr scalar) noexcept
        method C4_ALWAYS_INLINE (line 418) | C4_ALWAYS_INLINE void set_key_scalar_folded(csubstr scalar) noexcept
        method C4_ALWAYS_INLINE (line 424) | C4_ALWAYS_INLINE void set_val_scalar_folded(csubstr scalar) noexcept
        method C4_ALWAYS_INLINE (line 432) | C4_ALWAYS_INLINE void mark_key_scalar_unfiltered() noexcept
        method C4_ALWAYS_INLINE (line 436) | C4_ALWAYS_INLINE void mark_val_scalar_unfiltered() noexcept
        method set_key_anchor (line 448) | void set_key_anchor(csubstr anchor)
        method set_val_anchor (line 458) | void set_val_anchor(csubstr anchor)
        method set_key_ref (line 469) | void set_key_ref(csubstr ref)
        method set_val_ref (line 480) | void set_val_ref(csubstr ref)
        method set_key_tag (line 499) | void set_key_tag(csubstr tag) noexcept
        method set_val_tag (line 505) | void set_val_tag(csubstr tag) noexcept
        method C4_NO_INLINE (line 519) | C4_NO_INLINE void add_directive(csubstr directive)
        method substr (line 549) | substr alloc_arena(size_t len)
        method substr (line 560) | substr alloc_arena(size_t len, substr *relocated)
        method _reset_parser_state (line 578) | void _reset_parser_state(state* st, id_type parse_root, id_type node)
        method _push (line 632) | void _push()
        method _pop (line 643) | void _pop()
        method C4_HOT (line 651) | C4_HOT C4_ALWAYS_INLINE void _enable__() noexcept
        method C4_HOT (line 655) | C4_HOT C4_ALWAYS_INLINE void _disable__() noexcept
        method C4_HOT (line 659) | C4_HOT C4_ALWAYS_INLINE bool _has_any__() const noexcept
        method C4_ALWAYS_INLINE (line 666) | C4_ALWAYS_INLINE void _set_state_(state *C4_RESTRICT s, id_type id...
        method _refresh_after_relocation (line 671) | void _refresh_after_relocation()
        method _set_root_as_stream (line 678) | void _set_root_as_stream()
        method NodeData (line 695) | static NodeData _val2key_(NodeData const& C4_RESTRICT d) noexcept
        method _remove_speculative (line 709) | void _remove_speculative()
        method _remove_speculative_with_parent (line 720) | void _remove_speculative_with_parent()
        method C4_ALWAYS_INLINE (line 733) | C4_ALWAYS_INLINE void _save_loc()

FILE: libs/rapidyaml/c4/yml/filter_processor.hpp
  type c4 (line 11) | namespace c4 {
    type yml (line 12) | namespace yml {
      function setwpos (line 26) | struct FilterProcessorSrcDst
      function C4_ALWAYS_INLINE (line 43) | C4_ALWAYS_INLINE void setpos(size_t rpos_, size_t wpos_) noexcept { ...
      function C4_ALWAYS_INLINE (line 44) | C4_ALWAYS_INLINE void set_at_end() noexcept { skip(src.len - rpos); }
      function C4_ALWAYS_INLINE (line 46) | C4_ALWAYS_INLINE bool has_more_chars() const noexcept { return rpos ...
      function C4_ALWAYS_INLINE (line 47) | C4_ALWAYS_INLINE bool has_more_chars(size_t maxpos) const noexcept {...
      function C4_ALWAYS_INLINE (line 49) | C4_ALWAYS_INLINE csubstr rem() const noexcept { return src.sub(rpos); }
      function C4_ALWAYS_INLINE (line 50) | C4_ALWAYS_INLINE csubstr sofar() const noexcept { return csubstr(dst...
      function C4_ALWAYS_INLINE (line 51) | C4_ALWAYS_INLINE FilterResult result() const noexcept
      function C4_ALWAYS_INLINE (line 59) | C4_ALWAYS_INLINE char curr() const noexcept { RYML_ASSERT(rpos < src...
      function C4_ALWAYS_INLINE (line 60) | C4_ALWAYS_INLINE char next() const noexcept { return rpos+1 < src.le...
      function C4_ALWAYS_INLINE (line 61) | C4_ALWAYS_INLINE bool skipped_chars() const noexcept { return wpos !...
      function C4_ALWAYS_INLINE (line 63) | C4_ALWAYS_INLINE void skip() noexcept { ++rpos; }
      function C4_ALWAYS_INLINE (line 64) | C4_ALWAYS_INLINE void skip(size_t num) noexcept { rpos += num; }
      function C4_ALWAYS_INLINE (line 66) | C4_ALWAYS_INLINE void set_at(size_t pos, char c) noexcept
      function C4_ALWAYS_INLINE (line 71) | C4_ALWAYS_INLINE void set(char c) noexcept
      function C4_ALWAYS_INLINE (line 77) | C4_ALWAYS_INLINE void set(char c, size_t num) noexcept
      function C4_ALWAYS_INLINE (line 85) | C4_ALWAYS_INLINE void copy() noexcept
      function C4_ALWAYS_INLINE (line 93) | C4_ALWAYS_INLINE void copy(size_t num) noexcept
      function C4_ALWAYS_INLINE (line 103) | C4_ALWAYS_INLINE void translate_esc(char c) noexcept
      function C4_ALWAYS_INLINE (line 110) | C4_ALWAYS_INLINE void translate_esc_bulk(const char *C4_RESTRICT s, ...
      function C4_ALWAYS_INLINE (line 120) | C4_ALWAYS_INLINE void translate_esc_extending(const char *C4_RESTRIC...
    function setwpos (line 144) | struct FilterProcessorInplaceEndExtending
    function C4_ALWAYS_INLINE (line 161) | C4_ALWAYS_INLINE void setpos(size_t rpos_, size_t wpos_) noexcept { rp...
    function C4_ALWAYS_INLINE (line 162) | C4_ALWAYS_INLINE void set_at_end() noexcept { skip(src.len - rpos); }
    function C4_ALWAYS_INLINE (line 164) | C4_ALWAYS_INLINE bool has_more_chars() const noexcept { return rpos < ...
    function C4_ALWAYS_INLINE (line 165) | C4_ALWAYS_INLINE bool has_more_chars(size_t maxpos) const noexcept { R...
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    function C4_ALWAYS_INLINE (line 181) | C4_ALWAYS_INLINE void skip() noexcept { ++rpos; }
    function C4_ALWAYS_INLINE (line 182) | C4_ALWAYS_INLINE void skip(size_t num) noexcept { rpos += num; }
    function set_at (line 184) | void set_at(size_t pos, char c) noexcept
    function set (line 192) | void set(char c) noexcept
    function set (line 198) | void set(char c, size_t num) noexcept
    function copy (line 206) | void copy() noexcept
    function copy (line 215) | void copy(size_t num) noexcept
    function translate_esc (line 231) | void translate_esc(char c) noexcept
    function translate_esc_bulk (line 241) | void translate_esc_bulk(const char *C4_RESTRICT s, size_t nw, size_t n...
    function C4_ALWAYS_INLINE (line 257) | C4_ALWAYS_INLINE void translate_esc_extending(const char *C4_RESTRICT ...
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  function C4_ALWAYS_INLINE (line 300) | C4_ALWAYS_INLINE void setpos(size_t rpos_, size_t wpos_) noexcept { rpos...
  function C4_ALWAYS_INLINE (line 301) | C4_ALWAYS_INLINE void set_at_end() noexcept { skip(src.len - rpos); }
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  function C4_ALWAYS_INLINE (line 304) | C4_ALWAYS_INLINE bool has_more_chars(size_t maxpos) const noexcept { RYM...
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Copy disabled (too large) Download .json
Condensed preview — 1876 files, each showing path, character count, and a content snippet. Download the .json file for the full structured content (21,298K chars).
[
  {
    "path": ".astylerc",
    "chars": 82,
    "preview": "style=allman\nindent=tab\npad-oper\npad-header\nunpad-paren\nalign-pointer=name\nmode=c\n"
  },
  {
    "path": ".clang-format",
    "chars": 254,
    "preview": "{\n\tBasedOnStyle: LLVM,\n\tStandard: c++03,\n\tColumnLimit: 0,\n\tUseTab: ForContinuationAndIndentation,\n\tIndentWidth: 4,\t\n\tTab"
  },
  {
    "path": ".editorconfig",
    "chars": 380,
    "preview": "root = true\n\n[*]\n; Broken in Visual Studio\n;charset = utf-8\ntrim_trailing_whitespace = true\nvc_generate_documentation_co"
  },
  {
    "path": ".gitattributes",
    "chars": 444,
    "preview": "# Set the default behavior, in case people don't have core.autocrlf set.\n* text=auto\n\n# Explicitly declare text files yo"
  },
  {
    "path": ".github/issue_template.md",
    "chars": 616,
    "preview": "<!--\n\nBefore reporting a bug, please check what isn't a bug: https://openxcom.org/bug-tracker/\n\nInclude the following in"
  },
  {
    "path": ".github/pull_request_template.md",
    "chars": 1422,
    "preview": "<!--\n\nOpenXcom Extended (OXCE) does NOT accept any pull requests without prior discussion!\n\nSuggestion board is here: ht"
  },
  {
    "path": ".github/workflows/nightly.test",
    "chars": 7541,
    "preview": "name: Nightly\non:\n  push:\n    branches:\n      - test\n  workflow_dispatch:\njobs:\n  windows:\n    name: Windows\n    runs-on"
  },
  {
    "path": ".gitignore",
    "chars": 1026,
    "preview": "# autotools\naclocal.m4\nm4/pkg.m4\nmissing\ninstall-sh\nconfig.status\nconfig.guess\nconfig.sub\nconfigure\nMakefile\nMakefile.in"
  },
  {
    "path": ".tx/config",
    "chars": 2077,
    "preview": "[main]\nhost         = https://www.transifex.com\nlang_map     = en_US: en-US, en_GB: en-GB, es_419: es-419, fr_CA: fr-CA,"
  },
  {
    "path": "CHANGELOG.txt",
    "chars": 36882,
    "preview": "Version 1.0 (13-06-2014)\n-------------------------\nNew features:\n  General:\n- Rudimentary mod support has been added to "
  },
  {
    "path": "CMakeLists.txt",
    "chars": 10592,
    "preview": "cmake_minimum_required ( VERSION 3.5 )\n\nproject ( OpenXcom )\n\nset ( CMAKE_MODULE_PATH \"${CMAKE_SOURCE_DIR}/cmake/modules"
  },
  {
    "path": "Extended.txt",
    "chars": 42817,
    "preview": "[b]Extended version of OpenXcom[/b]\n[b]Mod version 5.0[/b]\nOpenXcom date:   Nightly [dateOrigin/][br/]\nOpenXcom commit: "
  },
  {
    "path": "LICENSE.txt",
    "chars": 35146,
    "preview": "                    GNU GENERAL PUBLIC LICENSE\n                       Version 3, 29 June 2007\n\n Copyright (C) 2007 Free "
  },
  {
    "path": "README-macOS.md",
    "chars": 2688,
    "preview": "# Building for MacOS\n\n## Dependencies\n\nTo successfully build an OpenXcom macOS bundle you will need relevant dependencie"
  },
  {
    "path": "README.md",
    "chars": 6678,
    "preview": "# OpenXcom [![Workflow Status][workflow-badge]][actions-url]\n\n[workflow-badge]: https://github.com/OpenXcom/OpenXcom/wor"
  },
  {
    "path": "bin/common/Language/Android/cs.yml",
    "chars": 725,
    "preview": "cs:\n  STR_SYSTEM: \"SYSTÉM\"\n  STR_CONTROLS_LABEL: \"Upravit ovládání\"\n  STR_RECONFIGURE_DIRS: \"Nastavit složky hry\"\n  STR_"
  },
  {
    "path": "bin/common/Language/Android/de.yml",
    "chars": 2522,
    "preview": "de:\n  STR_SYSTEM: \"SYSTEM\"\n  STR_SWIPE: \"Wischen zum Drehen\"\n  STR_HOLD: \"Halten zum Drehen\"\n  STR_SWIPE_DESC: \"Wische i"
  },
  {
    "path": "bin/common/Language/Android/el.yml",
    "chars": 2797,
    "preview": "el:\n  STR_SYSTEM: \"ΣΥΣΤΗΜΑ\"\n  STR_SWIPE: \"Σύρετε για στροφή\"\n  STR_HOLD: \"Κρατήστε για στροφή\"\n  STR_SWIPE_DESC: \"Σύρε α"
  },
  {
    "path": "bin/common/Language/Android/en-GB.yml",
    "chars": 2197,
    "preview": "en-GB:\n  STR_SYSTEM: \"SYSTEM\"\n  STR_SWIPE: \"Swipe to turn\"\n  STR_HOLD: \"Hold to turn\"\n  STR_SWIPE_DESC: \"Swipe from a so"
  },
  {
    "path": "bin/common/Language/Android/en-US.yml",
    "chars": 2197,
    "preview": "en-US:\n  STR_SYSTEM: \"SYSTEM\"\n  STR_SWIPE: \"Swipe to turn\"\n  STR_HOLD: \"Hold to turn\"\n  STR_SWIPE_DESC: \"Swipe from a so"
  },
  {
    "path": "bin/common/Language/Android/es-419.yml",
    "chars": 2539,
    "preview": "es-419:\n  STR_SYSTEM: \"SISTEMA\"\n  STR_SWIPE: \"Deslizar para girar\"\n  STR_HOLD: \"Mantener para girar\"\n  STR_SWIPE_DESC: \""
  },
  {
    "path": "bin/common/Language/Android/fi.yml",
    "chars": 2460,
    "preview": "fi:\n  STR_SYSTEM: \"JÄRJESTELMÄ\"\n  STR_SWIPE: \"Käännä pyyhkäisemällä\"\n  STR_HOLD: \"Käännä pitämällä\"\n  STR_SWIPE_DESC: \"P"
  },
  {
    "path": "bin/common/Language/Android/fr.yml",
    "chars": 2604,
    "preview": "fr:\n  STR_SYSTEM: \"SYSTÈME\"\n  STR_SWIPE: \"Glisser pour pivoter\"\n  STR_HOLD: \"Maintenir pour pivoter\"\n  STR_SWIPE_DESC: \""
  },
  {
    "path": "bin/common/Language/Android/hu.yml",
    "chars": 2315,
    "preview": "hu:\n  STR_SYSTEM: \"RENDSZER\"\n  STR_SWIPE: \"Forduláshoz Húzz\"\n  STR_HOLD: \"Forduláshoz Nyomj\"\n  STR_SWIPE_DESC: \"Húzd az "
  },
  {
    "path": "bin/common/Language/Android/it.yml",
    "chars": 2280,
    "preview": "it:\n  STR_SYSTEM: \"SISTEMA\"\n  STR_SWIPE: \"Swipe per girare\"\n  STR_HOLD: \"Tieni per girare\"\n  STR_SWIPE_DESC: \"Swipe da u"
  },
  {
    "path": "bin/common/Language/Android/ja.yml",
    "chars": 1601,
    "preview": "ja:\n  STR_SYSTEM: \"システム\"\n  STR_SWIPE: \"スワイプで向き変更\"\n  STR_HOLD: \"タップ保持で向き変更\"\n  STR_SWIPE_DESC: \"対象の兵の上でスワイプをして向きを変える\"\n  ST"
  },
  {
    "path": "bin/common/Language/Android/ko.yml",
    "chars": 1605,
    "preview": "ko:\n  STR_SYSTEM: \"시스템\"\n  STR_SWIPE: \"밀어서 회전\"\n  STR_HOLD: \"눌러서 회전\"\n  STR_SWIPE_DESC: \"당신이 병사가 바라보기를 원하는 방향으로 민다.\"\n  STR_"
  },
  {
    "path": "bin/common/Language/Android/no.yml",
    "chars": 625,
    "preview": "\"no\":\n  STR_SYSTEM: \"SYSTEM\"\n  STR_RECONFIGURE_DIRS: \"Velg spillmapper\"\n  STR_RECONFIGURE_DIRS_BTN: \"Velg mapper\"\n  STR_"
  },
  {
    "path": "bin/common/Language/Android/pl.yml",
    "chars": 2320,
    "preview": "pl:\n  STR_SYSTEM: \"SYSTEM\"\n  STR_SWIPE: \"Przesuń by obrócić\"\n  STR_HOLD: \"Przytrzymaj by obrócić\"\n  STR_SWIPE_DESC: \"Prz"
  },
  {
    "path": "bin/common/Language/Android/pt-BR.yml",
    "chars": 2407,
    "preview": "pt-BR:\n  STR_SYSTEM: \"SISTEMA\"\n  STR_SWIPE: \"Deslize para Virar\"\n  STR_HOLD: \"Segure para Virar\"\n  STR_SWIPE_DESC: \"Desl"
  },
  {
    "path": "bin/common/Language/Android/pt-PT.yml",
    "chars": 2425,
    "preview": "pt-PT:\n  STR_SYSTEM: \"SISTEMA\"\n  STR_SWIPE: \"Deslizar para virar\"\n  STR_HOLD: \"Manter premido para virar\"\n  STR_SWIPE_DE"
  },
  {
    "path": "bin/common/Language/Android/ro.yml",
    "chars": 2459,
    "preview": "ro:\n  STR_SYSTEM: \"SISTEM\"\n  STR_SWIPE: \"Glisați pentru a întoarce\"\n  STR_HOLD: \"Țineți pentru a întoarce\"\n  STR_SWIPE_D"
  },
  {
    "path": "bin/common/Language/Android/ru.yml",
    "chars": 2366,
    "preview": "ru:\n  STR_SYSTEM: \"СИСТЕМА\"\n  STR_SWIPE: \"Поворот свайпом\"\n  STR_HOLD: \"Поворот удержанием\"\n  STR_SWIPE_DESC: \"Проведите"
  },
  {
    "path": "bin/common/Language/Android/sv.yml",
    "chars": 475,
    "preview": "sv:\n  STR_SYSTEM: \"SYSTEM\"\n  STR_SWIPE: \"Svep för att vända\"\n  STR_HOLD: \"Håll ner för att vända\"\n  STR_ALWAYS_SHOWN: \"V"
  },
  {
    "path": "bin/common/Language/Android/uk.yml",
    "chars": 2535,
    "preview": "uk:\n  STR_SYSTEM: \"СИСТЕМА\"\n  STR_SWIPE: \"Проведіть пальцем, щоб повернути\"\n  STR_HOLD: \"Утримуйте, щоб повернути\"\n  STR"
  },
  {
    "path": "bin/common/Language/OXCE/cs.yml",
    "chars": 26929,
    "preview": "cs:\n  STR_CANNOT_DISMANTLE_FACILITY_UPGRADING: \"ZAŘÍZENÍ NELZE ODSTRANIT!{SMALLLINE}Zařízení nelze odstranit během vylep"
  },
  {
    "path": "bin/common/Language/OXCE/de.yml",
    "chars": 32359,
    "preview": "de:\n  STR_CANNOT_DISMANTLE_FACILITY_UPGRADING: \"DEMONTAGE NICHT MÖGLICH!{SMALLLINE}Einrichtung kann nicht während eines "
  },
  {
    "path": "bin/common/Language/OXCE/el.yml",
    "chars": 38843,
    "preview": "el:\n  STR_CANNOT_DISMANTLE_FACILITY_UPGRADING: \"ΑΔΥΝΑΜΙΑ ΑΠΟΣΥΝΑΡΜΟΛΟΓΗΣΕΙΣ ΕΓΚΑΤΑΣΤΑΣΗΣ!{SMALLLINE}Η εγκατάσταση δεν μπ"
  },
  {
    "path": "bin/common/Language/OXCE/en-GB.yml",
    "chars": 37278,
    "preview": "en-GB:\n#=================== Basescape ===================\n#BasescapeState.cpp\n  STR_CANNOT_DISMANTLE_FACILITY_UPGRADING:"
  },
  {
    "path": "bin/common/Language/OXCE/en-US.yml",
    "chars": 37273,
    "preview": "en-US:\n#=================== Basescape ===================\n#BasescapeState.cpp\n  STR_CANNOT_DISMANTLE_FACILITY_UPGRADING:"
  },
  {
    "path": "bin/common/Language/OXCE/es-419.yml",
    "chars": 15043,
    "preview": "es-419:\n  STR_CANNOT_DISMANTLE_FACILITY_UPGRADING: \"NO SE PUEDEN DESMANTELAR LAS INSTALACIONES!{SMALLLINE}La instalación"
  },
  {
    "path": "bin/common/Language/OXCE/es-ES.yml",
    "chars": 23111,
    "preview": "es-ES:\n  STR_CANNOT_DISMANTLE_FACILITY_UPGRADING: \"¡NO SE PUEDE DESMANTAR LA INSTALACIÓN!{SMALLLINE}La instalación no se"
  },
  {
    "path": "bin/common/Language/OXCE/et.yml",
    "chars": 5818,
    "preview": "et:\n  STR_CANNOT_DISMANTLE_FACILITY_UPGRADING: \"EHITIST EI SAA LAMMUTADA!{SMALLLINE}Uuenduste ajal ei saa ehitist eemald"
  },
  {
    "path": "bin/common/Language/OXCE/fi.yml",
    "chars": 26418,
    "preview": "fi:\n  STR_CANNOT_DISMANTLE_FACILITY_UPGRADING: \"LAITOSTA EI VOI PURKAA!{SMALLLINE}Laitosta ei voi poistaa päivitystyön a"
  },
  {
    "path": "bin/common/Language/OXCE/fr.yml",
    "chars": 37332,
    "preview": "fr:\n  STR_CANNOT_DISMANTLE_FACILITY_UPGRADING: \"L'INSTALLATION NE PEUT ÊTRE DÉMANTELÉE{SMALLLINE}L'installation ne peut "
  },
  {
    "path": "bin/common/Language/OXCE/hu.yml",
    "chars": 18191,
    "preview": "hu:\n  STR_CANNOT_DISMANTLE_FACILITY_UPGRADING: \"A LÉTESÍTMÉNY NEM LEBONTHATÓ!{SMALLLINE}A létesítményt fejlesztés alatt "
  },
  {
    "path": "bin/common/Language/OXCE/it.yml",
    "chars": 36690,
    "preview": "it:\n  STR_CANNOT_DISMANTLE_FACILITY_UPGRADING: \"EDIFICIO NON SMANTELLABILE!{SMALLLINE}Gli edifici non possono essere rim"
  },
  {
    "path": "bin/common/Language/OXCE/ja.yml",
    "chars": 25596,
    "preview": "ja:\n  STR_CANNOT_DISMANTLE_FACILITY_UPGRADING: \"施設の撤去は不可能{SMALLLINE}アップグレード中の撤去は不可能です\"\n  STR_CANNOT_UPGRADE_FACILITY_ALR"
  },
  {
    "path": "bin/common/Language/OXCE/ko.yml",
    "chars": 27044,
    "preview": "ko:\n  STR_CANNOT_DISMANTLE_FACILITY_UPGRADING: \"시설을 철거할 수 없다!{SMALLLINE}시설은 개수 중에는 제거될 수 없다.\"\n  STR_CANNOT_UPGRADE_FACIL"
  },
  {
    "path": "bin/common/Language/OXCE/no.yml",
    "chars": 735,
    "preview": "\"no\":\n  STR_ID: \"ID\"\n  STR_FIRST_LETTER: \"FØRSTE BOKSTAV\"\n  STR_SAVE_UC: \"LAGRE\"\n  STR_ALL: \"Alt\"\n  STR_PILOTS: \"PILOTER"
  },
  {
    "path": "bin/common/Language/OXCE/pl.yml",
    "chars": 35269,
    "preview": "pl:\n  STR_CANNOT_DISMANTLE_FACILITY_UPGRADING: \"NIE MOŻNA ZLIKWIDOWAĆ BUDYNKU!{SMALLLINE}Budynku nie można usunąć w trak"
  },
  {
    "path": "bin/common/Language/OXCE/pt-BR.yml",
    "chars": 32033,
    "preview": "pt-BR:\n  STR_CANNOT_DISMANTLE_FACILITY_UPGRADING: \"NÃO PODE DEMOLIR A INSTALAÇÃO!{SMALLLINE}A instalação não pode ser re"
  },
  {
    "path": "bin/common/Language/OXCE/ro.yml",
    "chars": 9303,
    "preview": "ro:\n  STR_CANNOT_DISMANTLE_FACILITY_UPGRADING: \"NU SE POATE DEMONTA FACILITATEA!{SMALLLINE}Facilitatea nu poate fi elimi"
  },
  {
    "path": "bin/common/Language/OXCE/ru.yml",
    "chars": 36292,
    "preview": "ru:\n  STR_CANNOT_DISMANTLE_FACILITY_UPGRADING: \"СНОС НЕВОЗМОЖЕН!{SMALLLINE}Строение невозможно снести в ходе модернизаци"
  },
  {
    "path": "bin/common/Language/OXCE/sv.yml",
    "chars": 5550,
    "preview": "sv:\n  STR_ID: \"ID\"\n  STR_SOLDIER_TYPE: \"SOLDATTYP\"\n  STR_SAVE_UC: \"SPARA\"\n  STR_ALL: \"Allting\"\n  STR_PILOTS: \"PILOTER\"\n "
  },
  {
    "path": "bin/common/Language/OXCE/uk.yml",
    "chars": 34471,
    "preview": "uk:\n  STR_CANNOT_DISMANTLE_FACILITY_UPGRADING: \"НЕ МОЖНА РОЗБИРАТИ ОБ'ЄКТ!{SMALLLINE}Об’єкт не можна видалити під час он"
  },
  {
    "path": "bin/common/Language/Technical/cs.yml",
    "chars": 16107,
    "preview": "cs:\n#=================== Menu ===================\n#TestState.cpp\n  STR_BAD_NODES: \"Chybné uzly v RPM souborech\"\n  STR_BA"
  },
  {
    "path": "bin/common/Language/Technical/de.yml",
    "chars": 19060,
    "preview": "de:\n#=================== Menu ===================\n#TestState.cpp\n  STR_BAD_NODES: \"Schlechte Notizen in RMP Dateien\"\n  S"
  },
  {
    "path": "bin/common/Language/Technical/el.yml",
    "chars": 13922,
    "preview": "el:\n#=================== Menu ===================\n#TestState.cpp\n  STR_BAD_NODES: \"Κακοί κόμβοι σε αρχεία RMP\"\n  STR_BAD"
  },
  {
    "path": "bin/common/Language/Technical/en-GB.yml",
    "chars": 18083,
    "preview": "en-GB:\n#=================== Menu ===================\n#TestState.cpp\n  STR_BAD_NODES: \"Bad nodes in RMP files\"\n  STR_BAD_"
  },
  {
    "path": "bin/common/Language/Technical/en-US.yml",
    "chars": 18083,
    "preview": "en-US:\n#=================== Menu ===================\n#TestState.cpp\n  STR_BAD_NODES: \"Bad nodes in RMP files\"\n  STR_BAD_"
  },
  {
    "path": "bin/common/Language/Technical/es-419.yml",
    "chars": 11595,
    "preview": "es-419:\n#=================== Menu ===================\n#TestState.cpp\n  STR_BAD_NODES: \"Nodos erroneos en archivos RMP\"\n "
  },
  {
    "path": "bin/common/Language/Technical/fi.yml",
    "chars": 18748,
    "preview": "fi:\n#=================== Menu ===================\n#TestState.cpp\n  STR_BAD_NODES: \"Huonot solmut (noodit) RMP-tiedostois"
  },
  {
    "path": "bin/common/Language/Technical/fr.yml",
    "chars": 20122,
    "preview": "fr:\n#=================== Menu ===================\n#TestState.cpp\n  STR_BAD_NODES: \"Mauvais nœuds dans les fichiers RMP\"\n"
  },
  {
    "path": "bin/common/Language/Technical/hu.yml",
    "chars": 17164,
    "preview": "hu:\n#=================== Menu ===================\n#TestState.cpp\n  STR_BAD_NODES: \"Rossz pontok az RMP fájlokban\"\n  STR_"
  },
  {
    "path": "bin/common/Language/Technical/it.yml",
    "chars": 18930,
    "preview": "it:\n#=================== Menu ===================\n#TestState.cpp\n  STR_BAD_NODES: \"Nodi errati nei file RMP\"\n  STR_BAD_N"
  },
  {
    "path": "bin/common/Language/Technical/ja.yml",
    "chars": 14201,
    "preview": "ja:\n#=================== Menu ===================\n#TestState.cpp\n  STR_BAD_NODES: \"RMPファイルの中にノード不良発見\"\n  STR_BAD_NODES_DE"
  },
  {
    "path": "bin/common/Language/Technical/ko.yml",
    "chars": 14360,
    "preview": "ko:\n#=================== Menu ===================\n#TestState.cpp\n  STR_BAD_NODES: \"RMP 파일 내부의 잘못된 노드\"\n  STR_BAD_NODES_DE"
  },
  {
    "path": "bin/common/Language/Technical/pl.yml",
    "chars": 19271,
    "preview": "pl:\n#=================== Menu ===================\n#TestState.cpp\n  STR_BAD_NODES: \"Błędne węzły w plikach RMP\"\n  STR_BAD"
  },
  {
    "path": "bin/common/Language/Technical/pt-BR.yml",
    "chars": 19525,
    "preview": "pt-BR:\n#=================== Menu ===================\n#TestState.cpp\n  STR_BAD_NODES: \"Nodos ruins em arquivos RMP\"\n  STR"
  },
  {
    "path": "bin/common/Language/Technical/ro.yml",
    "chars": 9453,
    "preview": "ro:\n#=================== Menu ===================\n#TestState.cpp\n  STR_BAD_NODES: \"\"\n  STR_BAD_NODES_DESC: \"Verifică fiș"
  },
  {
    "path": "bin/common/Language/Technical/ru.yml",
    "chars": 20131,
    "preview": "ru:\n#=================== Menu ===================\n#TestState.cpp\n  STR_BAD_NODES: \"Ошибочные узлы в файлах RMP\"\n  STR_BA"
  },
  {
    "path": "bin/common/Language/Technical/sv.yml",
    "chars": 10812,
    "preview": "sv:\n#=================== Menu ===================\n#TestState.cpp\n  STR_BAD_NODES: \"\"\n  STR_BAD_NODES_DESC: \"\"\n#\n  STR_MC"
  },
  {
    "path": "bin/common/Language/Technical/uk.yml",
    "chars": 19396,
    "preview": "uk:\n#=================== Menu ===================\n#TestState.cpp\n  STR_BAD_NODES: \"Погані вузли у файлах RMP\"\n  STR_BAD_"
  },
  {
    "path": "bin/common/Language/bg.yml",
    "chars": 23964,
    "preview": "bg:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Нова игра\"\n  STR_LOAD_SAVED_GAME: \"Продължаване\"\n  STR_SELECT_DIFFICULTY"
  },
  {
    "path": "bin/common/Language/cs.yml",
    "chars": 23199,
    "preview": "cs:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Nová hra\"\n  STR_LOAD_SAVED_GAME: \"Nahrát hru\"\n  STR_SELECT_DIFFICULTY_LE"
  },
  {
    "path": "bin/common/Language/da.yml",
    "chars": 22410,
    "preview": "da:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Nyt spil\"\n  STR_LOAD_SAVED_GAME: \"Hent spil\"\n  STR_SELECT_DIFFICULTY_LEV"
  },
  {
    "path": "bin/common/Language/de.yml",
    "chars": 25320,
    "preview": "de:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Neues Spiel\"\n  STR_LOAD_SAVED_GAME: \"Spiel Laden\"\n  STR_SELECT_DIFFICULT"
  },
  {
    "path": "bin/common/Language/el.yml",
    "chars": 25774,
    "preview": "el:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Νέο Παιχνίδι\"\n  STR_LOAD_SAVED_GAME: \"Φόρτωση Παιχνιδιού\"\n  STR_SELECT_D"
  },
  {
    "path": "bin/common/Language/en-GB.yml",
    "chars": 22973,
    "preview": "en-GB:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"New Game\"\n  STR_LOAD_SAVED_GAME: \"Load Game\"\n  STR_SELECT_DIFFICULTY_"
  },
  {
    "path": "bin/common/Language/en-US.yml",
    "chars": 22973,
    "preview": "en-US:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"New Game\"\n  STR_LOAD_SAVED_GAME: \"Load Game\"\n  STR_SELECT_DIFFICULTY_"
  },
  {
    "path": "bin/common/Language/es-419.yml",
    "chars": 24720,
    "preview": "es-419:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Nuevo Juego\"\n  STR_LOAD_SAVED_GAME: \"Cargar Juego\"\n  STR_SELECT_DIFF"
  },
  {
    "path": "bin/common/Language/es-ES.yml",
    "chars": 25793,
    "preview": "es-ES:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Partida nueva\"\n  STR_LOAD_SAVED_GAME: \"Cargar partida\"\n  STR_SELECT_D"
  },
  {
    "path": "bin/common/Language/et.yml",
    "chars": 22122,
    "preview": "et:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Uus Mäng\"\n  STR_LOAD_SAVED_GAME: \"Lae Mäng\"\n  STR_SELECT_DIFFICULTY_LEVE"
  },
  {
    "path": "bin/common/Language/fi.yml",
    "chars": 24101,
    "preview": "fi:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Uusi peli\"\n  STR_LOAD_SAVED_GAME: \"Lataa peli\"\n  STR_SELECT_DIFFICULTY_L"
  },
  {
    "path": "bin/common/Language/fr-CA.yml",
    "chars": 24824,
    "preview": "fr-CA:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Nouvelle partie\"\n  STR_LOAD_SAVED_GAME: \"Charger une partie\"\n  STR_SE"
  },
  {
    "path": "bin/common/Language/fr.yml",
    "chars": 25270,
    "preview": "fr:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Nouveau Jeu\"\n  STR_LOAD_SAVED_GAME: \"Charger Jeu\"\n  STR_SELECT_DIFFICULT"
  },
  {
    "path": "bin/common/Language/hr.yml",
    "chars": 14844,
    "preview": "hr:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Nova igra\"\n  STR_LOAD_SAVED_GAME: \"Učitaj Igru\"\n  STR_SELECT_DIFFICULTY_"
  },
  {
    "path": "bin/common/Language/hu.yml",
    "chars": 24920,
    "preview": "hu:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Új játék\"\n  STR_LOAD_SAVED_GAME: \"Játék betöltése\"\n  STR_SELECT_DIFFICUL"
  },
  {
    "path": "bin/common/Language/it.yml",
    "chars": 25347,
    "preview": "it:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Nuova Partita\"\n  STR_LOAD_SAVED_GAME: \"Carica Partita\"\n  STR_SELECT_DIFF"
  },
  {
    "path": "bin/common/Language/ja.yml",
    "chars": 16913,
    "preview": "ja:\n  STR_OPENXCOM: \"OpenXCom\"\n  STR_NEW_GAME: \"新規キャンペーン\"\n  STR_LOAD_SAVED_GAME: \"ゲームのロード\"\n  STR_SELECT_DIFFICULTY_LEVEL"
  },
  {
    "path": "bin/common/Language/ko.yml",
    "chars": 17549,
    "preview": "ko:\n  STR_OPENXCOM: \"오픈엑스컴\"\n  STR_NEW_GAME: \"새 게임\"\n  STR_LOAD_SAVED_GAME: \"게임 불러오기\"\n  STR_SELECT_DIFFICULTY_LEVEL: \"난이도 "
  },
  {
    "path": "bin/common/Language/lb.yml",
    "chars": 24154,
    "preview": "lb:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Neit Spill\"\n  STR_LOAD_SAVED_GAME: \"Spill lueden\"\n  STR_SELECT_DIFFICULT"
  },
  {
    "path": "bin/common/Language/lv.yml",
    "chars": 4702,
    "preview": "lv:\n  STR_LOAD_SAVED_GAME: \"Ielādēt spēli\"\n  STR_SELECT_DIFFICULTY_LEVEL: \"Izvēlieties Grūtības Līmeni\"\n  STR_1_BEGINNER"
  },
  {
    "path": "bin/common/Language/nl.yml",
    "chars": 25125,
    "preview": "nl:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Nieuw Spel\"\n  STR_LOAD_SAVED_GAME: \"Spel Laden\"\n  STR_SELECT_DIFFICULTY_"
  },
  {
    "path": "bin/common/Language/no.yml",
    "chars": 18041,
    "preview": "\"no\":\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Nytt Spill\"\n  STR_LOAD_SAVED_GAME: \"Last Spill\"\n  STR_SELECT_DIFFICULT"
  },
  {
    "path": "bin/common/Language/pl.yml",
    "chars": 25670,
    "preview": "pl:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Nowa gra\"\n  STR_LOAD_SAVED_GAME: \"Wczytaj grę\"\n  STR_SELECT_DIFFICULTY_L"
  },
  {
    "path": "bin/common/Language/pt-BR.yml",
    "chars": 25330,
    "preview": "pt-BR:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Novo Jogo\"\n  STR_LOAD_SAVED_GAME: \"Carregar Jogo\"\n  STR_SELECT_DIFFIC"
  },
  {
    "path": "bin/common/Language/pt-PT.yml",
    "chars": 25938,
    "preview": "pt-PT:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Novo jogo\"\n  STR_LOAD_SAVED_GAME: \"Carregar jogo\"\n  STR_SELECT_DIFFIC"
  },
  {
    "path": "bin/common/Language/ro.yml",
    "chars": 24559,
    "preview": "ro:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Joc Nou\"\n  STR_LOAD_SAVED_GAME: \"Încărcare Joc\"\n  STR_SELECT_DIFFICULTY_"
  },
  {
    "path": "bin/common/Language/ru.yml",
    "chars": 24722,
    "preview": "ru:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Новая игра\"\n  STR_LOAD_SAVED_GAME: \"Загрузить игру\"\n  STR_SELECT_DIFFICU"
  },
  {
    "path": "bin/common/Language/sk.yml",
    "chars": 24250,
    "preview": "sk:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Nová hra\"\n  STR_LOAD_SAVED_GAME: \"Nahraj hru\"\n  STR_SELECT_DIFFICULTY_LE"
  },
  {
    "path": "bin/common/Language/sv.yml",
    "chars": 23746,
    "preview": "sv:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Nytt spel\"\n  STR_LOAD_SAVED_GAME: \"Läs in spel\"\n  STR_SELECT_DIFFICULTY_"
  },
  {
    "path": "bin/common/Language/tr.yml",
    "chars": 24489,
    "preview": "tr:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Yeni Oyun\"\n  STR_LOAD_SAVED_GAME: \"Oyun Yükle\"\n  STR_SELECT_DIFFICULTY_L"
  },
  {
    "path": "bin/common/Language/uk.yml",
    "chars": 24300,
    "preview": "uk:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"Нова гра\"\n  STR_LOAD_SAVED_GAME: \"Завантажити гру\"\n  STR_SELECT_DIFFICUL"
  },
  {
    "path": "bin/common/Language/zh-CN.yml",
    "chars": 14039,
    "preview": "zh-CN:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"新游戏\"\n  STR_LOAD_SAVED_GAME: \"读取游戏\"\n  STR_SELECT_DIFFICULTY_LEVEL: \"选择"
  },
  {
    "path": "bin/common/Language/zh-TW.yml",
    "chars": 15130,
    "preview": "zh-TW:\n  STR_OPENXCOM: \"OpenXcom\"\n  STR_NEW_GAME: \"開始新遊戲\"\n  STR_LOAD_SAVED_GAME: \"載入進度\"\n  STR_SELECT_DIFFICULTY_LEVEL: \""
  },
  {
    "path": "bin/common/Palettes/TFTD-JASC/BACKPALS.DAT.pal",
    "chars": 1984,
    "preview": "JASC-PAL\n0100\n256\n168 252 0\n148 236 0\n128 220 0\n112 204 0\n96 192 0\n80 176 0\n68 160 0\n56 148 0\n36 136 0\n16 120 0\n4 108 0\n"
  },
  {
    "path": "bin/common/Palettes/TFTD-JASC/PAL_BASESCAPE.pal",
    "chars": 2609,
    "preview": "JASC-PAL\n0100\n256\n0 0 0\n244 236 236\n216 204 212\n192 176 188\n164 144 164\n136 112 144\n112 80 120\n84 52 96\n60 20 72\n252 24 "
  },
  {
    "path": "bin/common/Palettes/TFTD-JASC/PAL_BATTLESCAPE.pal",
    "chars": 2485,
    "preview": "JASC-PAL\n0100\n256\n0 0 0\n255 255 255\n227 227 227\n191 191 215\n135 135 179\n83 111 147\n75 107 147\n23 23 99\n0 0 0\n255 27 27\n2"
  },
  {
    "path": "bin/common/Palettes/TFTD-JASC/PAL_BATTLESCAPE_1.pal",
    "chars": 2635,
    "preview": "JASC-PAL\n0100\n256\n0 0 0\n255 255 255\n227 227 227\n191 191 215\n135 135 179\n83 111 147\n75 107 147\n23 23 99\n0 0 0\n255 27 27\n2"
  },
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    "path": "bin/common/Palettes/TFTD-JASC/PAL_BATTLESCAPE_2.pal",
    "chars": 2554,
    "preview": "JASC-PAL\n0100\n256\n0 0 0\n255 255 255\n227 227 227\n191 191 215\n135 135 179\n83 111 147\n75 107 147\n23 23 99\n0 0 0\n255 27 27\n2"
  },
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    "path": "bin/common/Palettes/TFTD-JASC/PAL_BATTLESCAPE_3.pal",
    "chars": 2280,
    "preview": "JASC-PAL\n0100\n256\n0 0 0\n255 255 255\n227 227 227\n191 191 215\n135 135 179\n83 111 147\n75 107 147\n23 23 99\n0 0 0\n255 27 27\n2"
  },
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    "path": "bin/common/Palettes/TFTD-JASC/PAL_GEOSCAPE.pal",
    "chars": 2407,
    "preview": "JASC-PAL\n0100\n256\n0 0 0\n252 252 252\n224 224 224\n188 188 212\n132 132 176\n80 108 144\n72 104 144\n20 20 96\n0 0 0\n252 24 24\n2"
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  {
    "path": "bin/common/Palettes/TFTD-JASC/PAL_GRAPHS.pal",
    "chars": 2435,
    "preview": "JASC-PAL\n0100\n256\n0 0 0\n252 252 252\n224 224 224\n188 188 212\n132 132 176\n80 108 144\n44 44 84\n20 20 40\n0 0 0\n252 24 24\n216"
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    "path": "bin/common/Palettes/TFTD-JASC-SAFE/PAL_BACKGROUND_SAFE.pal",
    "chars": 2558,
    "preview": "JASC-PAL\n0100\n256\n255 0 255\n255 0 255\n255 0 255\n255 0 255\n255 0 255\n255 0 255\n255 0 255\n255 0 255\n255 0 255\n255 0 255\n25"
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    "path": "bin/common/Palettes/TFTD-JASC-SAFE/PAL_BASESCAPE_SAFE.pal",
    "chars": 2616,
    "preview": "JASC-PAL\n0100\n256\n0 255 0\n244 236 236\n216 204 212\n192 176 188\n164 144 164\n136 112 144\n112 80 120\n84 52 96\n60 20 72\n252 2"
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  {
    "path": "bin/common/Palettes/TFTD-JASC-SAFE/PAL_BATTLESCAPE_1_SAFE.pal",
    "chars": 2637,
    "preview": "JASC-PAL\n0100\n256\n0 255 0\n255 255 255\n227 227 227\n191 191 215\n135 135 179\n83 111 147\n75 107 147\n23 23 99\n0 0 0\n255 27 27"
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  {
    "path": "bin/common/Palettes/TFTD-JASC-SAFE/PAL_BATTLESCAPE_2_SAFE.pal",
    "chars": 2556,
    "preview": "JASC-PAL\n0100\n256\n0 255 0\n255 255 255\n227 227 227\n191 191 215\n135 135 179\n83 111 147\n75 107 147\n23 23 99\n0 0 0\n255 27 27"
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  {
    "path": "bin/common/Palettes/TFTD-JASC-SAFE/PAL_BATTLESCAPE_3_SAFE.pal",
    "chars": 2282,
    "preview": "JASC-PAL\n0100\n256\n0 255 0\n255 255 255\n227 227 227\n191 191 215\n135 135 179\n83 111 147\n75 107 147\n23 23 99\n0 0 0\n255 27 27"
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  {
    "path": "bin/common/Palettes/TFTD-JASC-SAFE/PAL_BATTLESCAPE_SAFE.pal",
    "chars": 2487,
    "preview": "JASC-PAL\n0100\n256\n0 255 0\n255 255 255\n227 227 227\n191 191 215\n135 135 179\n83 111 147\n75 107 147\n23 23 99\n0 0 0\n255 27 27"
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  {
    "path": "bin/common/Palettes/TFTD-JASC-SAFE/PAL_GEOSCAPE_SAFE.pal",
    "chars": 2429,
    "preview": "JASC-PAL\n0100\n256\n0 255 0\n252 252 252\n224 224 224\n188 188 212\n132 132 176\n80 108 144\n72 104 144\n20 20 96\n0 0 0\n252 24 24"
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  {
    "path": "bin/common/Palettes/TFTD-JASC-SAFE/PAL_GRAPHS_SAFE.pal",
    "chars": 2437,
    "preview": "JASC-PAL\n0100\n256\n0 255 0\n252 252 252\n224 224 224\n188 188 212\n132 132 176\n80 108 144\n44 44 84\n20 20 40\n0 0 0\n252 24 24\n2"
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  {
    "path": "bin/common/Palettes/UFO-JASC/BACKPALS.DAT.pal",
    "chars": 1964,
    "preview": "JASC-PAL\n0100\n256\n104 124 68\n104 116 64\n100 108 60\n100 104 56\n96 96 52\n92 88 52\n84 76 48\n76 68 44\n72 60 40\n64 52 36\n60 4"
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  {
    "path": "bin/common/Palettes/UFO-JASC/PAL_BASESCAPE.pal",
    "chars": 2571,
    "preview": "JASC-PAL\n0100\n256\n0 0 0\n252 252 252\n232 232 232\n216 216 216\n196 196 196\n176 176 176\n160 160 160\n140 140 140\n124 124 124\n"
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  {
    "path": "bin/common/Palettes/UFO-JASC/PAL_BATTLEPEDIA.pal",
    "chars": 2563,
    "preview": "JASC-PAL\n0100\n256\n0 0 0\n252 252 252\n232 232 232\n216 216 216\n196 196 196\n176 176 176\n160 160 160\n140 140 140\n124 124 124\n"
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  {
    "path": "bin/common/Palettes/UFO-JASC/PAL_BATTLESCAPE.pal",
    "chars": 2542,
    "preview": "JASC-PAL\n0100\n256\n0 0 0\n252 252 252\n232 232 232\n216 216 216\n196 196 196\n176 176 176\n160 160 160\n140 140 140\n124 124 124\n"
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  {
    "path": "bin/common/Palettes/UFO-JASC/PAL_BATTLE_COMMON.pal",
    "chars": 2550,
    "preview": "JASC-PAL\n0100\n256\n0 0 0\n252 252 252\n232 232 232\n216 216 216\n196 196 196\n176 176 176\n160 160 160\n140 140 140\n124 124 124\n"
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  {
    "path": "bin/common/Palettes/UFO-JASC/PAL_GEOSCAPE.pal",
    "chars": 2419,
    "preview": "JASC-PAL\n0100\n256\n0 0 0\n252 164 212\n192 112 152\n252 128 0\n192 92 0\n252 252 252\n192 192 192\n0 252 0\n0 192 0\n0 252 252\n0 1"
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  {
    "path": "bin/common/Palettes/UFO-JASC/PAL_GRAPHS.pal",
    "chars": 2388,
    "preview": "JASC-PAL\n0100\n256\n0 0 0\n252 252 252\n236 236 236\n216 216 216\n200 200 200\n184 184 184\n168 168 168\n152 152 152\n136 136 136\n"
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  {
    "path": "bin/common/Palettes/UFO-JASC/PAL_UFOPAEDIA.pal",
    "chars": 2758,
    "preview": "JASC-PAL\n0100\n256\n0 0 0\n252 252 228\n252 248 216\n252 248 204\n252 244 192\n252 240 184\n252 236 172\n252 228 160\n252 220 152\n"
  },
  {
    "path": "bin/common/Palettes/UFO-JASC-SAFE/PAL_BACKGROUND_SAFE.pal",
    "chars": 2570,
    "preview": "JASC-PAL\n0100\n256\n255 0 255\n255 0 255\n255 0 255\n255 0 255\n255 0 255\n255 0 255\n255 0 255\n255 0 255\n255 0 255\n255 0 255\n25"
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  {
    "path": "bin/common/Palettes/UFO-JASC-SAFE/PAL_BASESCAPE_SAFE.pal",
    "chars": 2594,
    "preview": "JASC-PAL\n0100\n256\n0 255 0\n252 252 252\n232 232 232\n216 216 216\n196 196 196\n176 176 176\n160 160 160\n140 140 140\n124 124 12"
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  {
    "path": "bin/common/Palettes/UFO-JASC-SAFE/PAL_BATTLEPEDIA_SAFE.pal",
    "chars": 2565,
    "preview": "JASC-PAL\n0100\n256\n0 255 0\n252 252 252\n232 232 232\n216 216 216\n196 196 196\n176 176 176\n160 160 160\n140 140 140\n124 124 12"
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  {
    "path": "bin/common/Palettes/UFO-JASC-SAFE/PAL_BATTLESCAPE_SAFE.pal",
    "chars": 2544,
    "preview": "JASC-PAL\n0100\n256\n0 255 0\n252 252 252\n232 232 232\n216 216 216\n196 196 196\n176 176 176\n160 160 160\n140 140 140\n124 124 12"
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  {
    "path": "bin/common/Palettes/UFO-JASC-SAFE/PAL_BATTLE_COMMON_SAFE.pal",
    "chars": 2552,
    "preview": "JASC-PAL\n0100\n256\n0 255 0\n252 252 252\n232 232 232\n216 216 216\n196 196 196\n176 176 176\n160 160 160\n140 140 140\n124 124 12"
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  {
    "path": "bin/common/Palettes/UFO-JASC-SAFE/PAL_GEOSCAPE_SAFE.pal",
    "chars": 2429,
    "preview": "JASC-PAL\n0100\n256\n0 255 0\n252 164 212\n192 112 152\n252 128 0\n192 92 0\n252 252 252\n192 192 192\n0 252 0\n0 192 0\n0 252 252\n0"
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  {
    "path": "bin/common/Palettes/UFO-JASC-SAFE/PAL_GRAPHS_SAFE.pal",
    "chars": 2390,
    "preview": "JASC-PAL\n0100\n256\n0 255 0\n252 252 252\n236 236 236\n216 216 216\n200 200 200\n184 184 184\n168 168 168\n152 152 152\n136 136 13"
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  {
    "path": "bin/common/Palettes/UFO-JASC-SAFE/PAL_UFOPAEDIA_SAFE.pal",
    "chars": 2760,
    "preview": "JASC-PAL\n0100\n256\n0 255 0\n252 252 228\n252 248 216\n252 248 204\n252 244 192\n252 240 184\n252 236 172\n252 228 160\n252 220 15"
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  {
    "path": "bin/common/Shaders/5xBR_Rounded.OpenGL.shader",
    "chars": 6927,
    "preview": "# <!--\n   # Hyllian's 5xBR v3.7a Shader\n\n   # Copyright (C) 2011, 2012 Hyllian/Jararaca - sergiogdb@gmail.com\n   # Copyr"
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  {
    "path": "bin/common/Shaders/5xBR_Semi-Rounded.OpenGL.shader",
    "chars": 7363,
    "preview": "# <?xml version=\"1.0\" encoding=\"UTF-8\"?>\n# <!--\n    # Hyllian's 5xBR v3.7b (semi-rounded) Shader\n\n   # Copyright (C) 201"
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    "chars": 7527,
    "preview": "# <?xml version=\"1.0\" encoding=\"UTF-8\"?>\n# <!--\n    # Hyllian's 5xBR v3.7c (squared) Shader\n\n   # Copyright (C) 2011, 20"
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  {
    "path": "bin/common/Shaders/CRT-Lottes-Warp.OpenGL.shader",
    "chars": 12012,
    "preview": "#<!--\n# PUBLIC DOMAIN CRT STYLED SCAN-LINE SHADER\n#\n#   by Timothy Lottes\n#\n# This is more along the style of a really g"
  },
  {
    "path": "bin/common/Shaders/CRT-Lottes.OpenGL.shader",
    "chars": 11177,
    "preview": "#<!--\n# PUBLIC DOMAIN CRT STYLED SCAN-LINE SHADER\n#\n#   by Timothy Lottes\n#\n# This is more along the style of a really g"
  },
  {
    "path": "bin/common/Shaders/CRT-interlaced.OpenGL.shader",
    "chars": 14718,
    "preview": "#<!--\n#    CRT-interlaced shader\n#\n#    Like the standard CRT shader, but detects when the emulator is outputting\n#    i"
  },
  {
    "path": "bin/common/Shaders/CRT-simple.OpenGL.shader",
    "chars": 6754,
    "preview": "#<!--\n#    CRT-simple shader\n#\n#    Copyright (C) 2011 DOLLS. Based on cgwg's CRT shader.\n#\n#    This program is free so"
  },
  {
    "path": "bin/common/Shaders/CRT.OpenGL.shader",
    "chars": 14267,
    "preview": "#<!--\n#    CRT shader\n#\n#    Copyright (C) 2010-2012 cgwg, Themaister and DOLLS\n#\n#    This program is free software; yo"
  },
  {
    "path": "bin/common/Shaders/Curvature.OpenGL.shader",
    "chars": 531,
    "preview": "language: \"GLSL\"\nlinear: true\nfragment: |\n  uniform sampler2D rubyTexture;\n  uniform vec2 rubyInputSize;\n  uniform vec2 "
  },
  {
    "path": "bin/common/Shaders/HQ2x.OpenGL.shader",
    "chars": 2646,
    "preview": "language: GLSL\nvertex: |\n  uniform vec2 rubyTextureSize;\n\n  void main() {\n    float x = 0.5 * (1.0 / rubyTextureSize.x);"
  },
  {
    "path": "bin/common/Shaders/Openxcom.OpenGL.shader",
    "chars": 10275,
    "preview": "#<!--\n#   Standard Openxcom shader file\n#\n#   Copyright (C) 2013 - Openxcom Project - https://openxcom.org/\n#\n#   AUTHOR"
  },
  {
    "path": "bin/common/Shaders/Phosphor-simple.OpenGL.shader",
    "chars": 1535,
    "preview": "#<!--\n#   Plain (and obviously inaccurate) phosphor.\n#   Author: Themaister\n#   License: Public Domain\n#-->\nlanguage: \"G"
  },
  {
    "path": "bin/common/Shaders/Pixellate.OpenGL.shader",
    "chars": 1629,
    "preview": "language: \"GLSL\"\nvertex: |\n  void main() {\n    gl_Position    = ftransform();\n    gl_TexCoord[0] = gl_MultiTexCoord0;\n  "
  },
  {
    "path": "bin/common/Shaders/Quilez.OpenGL.shader",
    "chars": 862,
    "preview": "#<!--\n#    Fragment shader based on \"Improved texture interpolation\" by Iñigo Quílez\n#\n#    Original description:\n#     "
  },
  {
    "path": "bin/common/Shaders/Raw.OpenGL.shader",
    "chars": 270,
    "preview": "#<!--\n#    Blank shader to allow Vsync without changing anything.\n#-->\nlanguage: GLSL\nlinear: false\nfragment: |\n        "
  },
  {
    "path": "bin/common/Shaders/SABR-XCOMified.OpenGL.shader",
    "chars": 19241,
    "preview": "#<!--\n#   SABR XCOMified v1.3 Shader\n#\n#   Copyright (C) 2011, 2012 Hyllian/Jararaca - sergiogdb@gmail.com (5xBR)\n#   Co"
  },
  {
    "path": "bin/common/Shaders/SABR.OpenGL.shader",
    "chars": 11322,
    "preview": "#<!--\n#   SABR v3.0 Shader\n#\n#   Copyright (C) 2012 Joshua Street\n#   Copyright (C) 2011, 2012 Hyllian/Jararaca - sergio"
  },
  {
    "path": "bin/common/Shaders/Scale2x.OpenGL.shader",
    "chars": 1737,
    "preview": "language: \"GLSL\"\nvertex: |\n    uniform vec2 rubyTextureSize;\n\n    void main() {\n      vec4 offsetx;\n      vec4 offsety;\n"
  },
  {
    "path": "bin/common/Shaders/Scale4xHQ.OpenGL.shader",
    "chars": 4696,
    "preview": "#<!--\n#   4xGLSLHqFilter shader\n#\n#   Copyright (C) 2005 guest(r) - guest.r@gmail.com\n#\n#   This program is free softwar"
  },
  {
    "path": "bin/common/Shaders/dot_n_bloom.OpenGL.shader",
    "chars": 2782,
    "preview": "#<!--\n#     Dot 'n bloom shader\n#     Author: Themaister\n#     License: Public domain\n#-->\nlanguage: GLSL\nvertex: |\n    "
  },
  {
    "path": "bin/common/Shaders/heavybloom.OpenGL.shader",
    "chars": 1784,
    "preview": "#<!--\n#WhateverMan's Bloom Shader\n#Copyright (c) 2010 WhateverMan\n#\n#This program is free software; you can redistribute"
  },
  {
    "path": "bin/common/Shaders/scanline-3x.OpenGL.shader",
    "chars": 1477,
    "preview": "# <?xml version=\"1.0\" encoding=\"UTF-8\"?>\n# <!--\n    # Scanline 3x Shader\n    # Copyright (C) 2011 hunterk\n\n# This progra"
  },
  {
    "path": "bin/common/Shaders/scanline-4x.OpenGL.shader",
    "chars": 1469,
    "preview": "# <?xml version=\"1.0\" encoding=\"UTF-8\"?>\n# <!--\n    # Scanline 4x Shader\n    # Copyright (C) 2011 hunterk\n\n# This progra"
  },
  {
    "path": "bin/common/Shaders/simplebloom.OpenGL.shader",
    "chars": 1785,
    "preview": "#<!--\n#WhateverMan's Bloom Shader\n#Copyright (c) 2010 WhateverMan\n#\n#This program is free software; you can redistribute"
  },
  {
    "path": "bin/common/SoldierName/American.nam",
    "chars": 2199,
    "preview": "lookWeights:\n  - 30\n  - 30\n  - 20\n  - 20\nmaleFirst:\n  - Aaron\n  - Adam\n  - Adrian\n  - Alfredo\n  - Austin\n  - Brandon\n  -"
  },
  {
    "path": "bin/common/SoldierName/Arabic.nam",
    "chars": 776,
    "preview": "lookWeights:\n  - 0\n  - 1\n  - 99\n  - 0\nmaleFirst:\n  - Abdullah\n  - Abu\n  - Ahmed\n  - Ali\n  - Bilal\n  - Fadil\n  - Farid\n  "
  },
  {
    "path": "bin/common/SoldierName/Argentina.nam",
    "chars": 2994,
    "preview": "lookWeights:\n  - 30\n  - 88\n  - 4\n  - 20\nmaleFirst:\n  - Agustin\n  - Alberto\n  - Alejandro\n  - Alejo\n  - Andres\n  - Angel\n"
  },
  {
    "path": "bin/common/SoldierName/Belgium.nam",
    "chars": 1056,
    "preview": "# Simplified: Belgium has two main languages regions, the\n# Flemish(Dutch) speaking part and the Walloon(French) speakin"
  },
  {
    "path": "bin/common/SoldierName/British.nam",
    "chars": 3378,
    "preview": "lookWeights:\n  - 35\n  - 35\n  - 20\n  - 10\nmaleFirst:\n  - Adam\n  - Adrian\n  - Aidan\n  - Alan\n  - Alexander\n  - Alistair\n  "
  },
  {
    "path": "bin/common/SoldierName/Bulgarian.nam",
    "chars": 3331,
    "preview": "lookWeights:\n  - 50\n  - 50\n  - 0\n  - 0\nmaleFirst:\n  - Aleksandar\n  - Andon\n  - Andrey\n  - Andrian\n  - Anton\n  - Antoni\n "
  },
  {
    "path": "bin/common/SoldierName/Chinese.nam",
    "chars": 8737,
    "preview": "# Note: \"first\" names here are family names, \"last\" names are given names.\nlookWeights:\n  - 1\n  - 1\n  - 93\n  - 5\nmaleFir"
  },
  {
    "path": "bin/common/SoldierName/Congolese.nam",
    "chars": 5752,
    "preview": "lookWeights:\n  - 0\n  - 0\n  - 0\n  - 100\nmaleFirst:\n  - Aimé Dorian\n  - Alban\n  - Ange\n  - Annoud Prestige\n  - Appollinair"
  },
  {
    "path": "bin/common/SoldierName/Czech.nam",
    "chars": 5004,
    "preview": "lookWeights:\n  - 50\n  - 50\n  - 0\n  - 0\nmaleFirst:\n  - Ales\n  - Alexandr\n  - Alexej\n  - Ambroz\n  - Andrej\n  - Antonin\n  -"
  },
  {
    "path": "bin/common/SoldierName/Danish.nam",
    "chars": 8793,
    "preview": "lookWeights:\n  - 49\n  - 49\n  - 2\n  - 0\nmaleFirst:\n  - Absalon\n  - Adam\n  - Adolf\n  - Albert\n  - Alex\n  - Alexander\n  - A"
  },
  {
    "path": "bin/common/SoldierName/Dutch.nam",
    "chars": 872,
    "preview": "# A good article about dutch firstnames can be found at\n# http://www.historischnieuwsblad.nl/nl/artikel/5849/voornamen-i"
  },
  {
    "path": "bin/common/SoldierName/Ethiopian.nam",
    "chars": 1922,
    "preview": "# Note: It's not a coincidence that the last names mirror the male names, traditionally \"last\" names in ethiopia are the"
  },
  {
    "path": "bin/common/SoldierName/Finnish.nam",
    "chars": 2332,
    "preview": "lookWeights:\n  - 49\n  - 49\n  - 1\n  - 1\nmaleFirst:\n  - Aaro\n  - Aatu\n  - Akseli\n  - Aleksi\n  - Antti\n  - Arttu\n  - Atte\n "
  },
  {
    "path": "bin/common/SoldierName/French.nam",
    "chars": 2134,
    "preview": "lookWeights:\n  - 43\n  - 42\n  - 2\n  - 13\nmaleFirst:\n  - Alain\n  - Alban\n  - Armand\n  - Benoit\n  - Bruno\n  - Calvin\n  - Ch"
  },
  {
    "path": "bin/common/SoldierName/German.nam",
    "chars": 842,
    "preview": "lookWeights:\n  - 44\n  - 44\n  - 9\n  - 3\nmaleFirst:\n  - Thomas\n  - Andreas\n  - Michael\n  - Frank\n  - Peter\n  - Joerg\n  - U"
  },
  {
    "path": "bin/common/SoldierName/Greek.nam",
    "chars": 14206,
    "preview": "lookWeights:\n  - 50\n  - 49\n  - 1\n  - 0\nmaleFirst:\n  - Abderus\n  - Absyrtus\n  - Abydos\n  - Acastus\n  - Achates\n  - Achelo"
  },
  {
    "path": "bin/common/SoldierName/Hindi.nam",
    "chars": 906,
    "preview": "lookWeights:\n  - 1\n  - 1\n  - 80\n  - 18\nmaleFirst:\n  - Abhijay\n  - Adil\n  - Chandresh\n  - Dev\n  - Dinesh\n  - Govinda\n  - "
  },
  {
    "path": "bin/common/SoldierName/Hungarian.nam",
    "chars": 5363,
    "preview": "lookWeights:\n  - 50\n  - 50\n  - 0\n  - 0\nmaleFirst:\n  - Abel\n  - Adam\n  - Adrian\n  - Akos\n  - Albert\n  - Alex\n  - Andor\n  "
  },
  {
    "path": "bin/common/SoldierName/Irish.nam",
    "chars": 1056,
    "preview": "lookWeights:\n  - 48\n  - 48\n  - 2\n  - 2\nmaleFirst:\n  - Aidan\n  - Andrew\n  - Brendon\n  - Cathal\n  - Cian\n  - Cillian\n  - C"
  },
  {
    "path": "bin/common/SoldierName/Italian.nam",
    "chars": 1244,
    "preview": "lookWeights:\n  - 47\n  - 50\n  - 2\n  - 1\nmaleFirst:\n  - Francesco\n  - Alessandro\n  - Andrea\n  - Lorenzo\n  - Matteo\n  - Mat"
  },
  {
    "path": "bin/common/SoldierName/Japanese.nam",
    "chars": 1430,
    "preview": "lookWeight:\n  - 2\n  - 3\n  - 94\n  - 1\nmaleFirst:\n  - Akinori\n  - Akira\n  - Daisuke\n  - Hachiro\n  - Hayate\n  - Hibiki\n  - "
  },
  {
    "path": "bin/common/SoldierName/Kenyan.nam",
    "chars": 7932,
    "preview": "lookWeights:\n  - 0\n  - 0\n  - 1\n  - 99\nmaleFirst:\n  - Abasi\n  - Adin\n  - Akili\n  - Amali\n  - Amaziah\n  - Ashura\n  - Chege"
  },
  {
    "path": "bin/common/SoldierName/Korean.nam",
    "chars": 2165,
    "preview": "lookWeights:\n  - 0\n  - 0\n  - 100\n  - 0\nmaleFirst:\n  - Do-hyun\n  - Dong-hyun\n  - Hyun-jun\n  - Hyun-woo\n  - Ji-hoon\n  - Ji"
  },
  {
    "path": "bin/common/SoldierName/Nigerian.nam",
    "chars": 4618,
    "preview": "lookWeight:\n  - 0\n  - 0\n  - 0\n  - 100\nmaleFirst:\n  - Abassi\n  - Abayomi\n  - Abejide\n  - Abiodun\n  - Abiola\n  - Adebayo\n "
  },
  {
    "path": "bin/common/SoldierName/Norwegian.nam",
    "chars": 6425,
    "preview": "lookWeights:\n  - 50\n  - 43\n  - 7\n  - 0\nmaleFirst:\n  - Adrian\n  - Aleksander\n  - Alexander\n  - Alf\n  - Alfred\n  - Anders\n"
  },
  {
    "path": "bin/common/SoldierName/Polish.nam",
    "chars": 1576,
    "preview": "lookWeights:\n  - 50\n  - 50\n  - 0\n  - 0\nmaleFirst:\n  - Jan\n  - Andrzej\n  - Piotr\n  - Krzysztof\n  - Stanislaw\n  - Tomasz\n "
  },
  {
    "path": "bin/common/SoldierName/Polynesia.nam",
    "chars": 9425,
    "preview": "lookWeights:\n  - 0\n  - 2\n  - 49\n  - 49\nmaleFirst:\n  - Aata\n  - Ata\n  - Atawhai\n  - Ahia\n  - Ahinariki\n  - Ahipene\n  - Ap"
  },
  {
    "path": "bin/common/SoldierName/Portuguese.nam",
    "chars": 4049,
    "preview": "lookWeight:\n  - 2\n  - 88\n  - 2\n  - 8\nmaleFirst:\n  - Afonso\n  - Alberto\n  - Alexandre\n  - Alvaro\n  - Andre\n  - Antonio\n  "
  },
  {
    "path": "bin/common/SoldierName/Romanian.nam",
    "chars": 1410,
    "preview": "lookWeights:\n  - 49\n  - 50\n  - 1\n  - 0\nmaleFirst:\n  - Adrian\n  - Alexandru\n  - Andrei\n  - Bogdan\n  - Catalin\n  - Claudiu"
  },
  {
    "path": "bin/common/SoldierName/Russian.nam",
    "chars": 1963,
    "preview": "lookWeights:\n  - 50\n  - 50\n  - 0\n  - 0\nmaleFirst:\n  - Aleksandr\n  - Aleksey\n  - Anatoliy\n  - Andrey\n  - Anton\n  - Artem\n"
  },
  {
    "path": "bin/common/SoldierName/Slovak.nam",
    "chars": 2101,
    "preview": "lookWeights:\n  - 45\n  - 55\n  - 0\n  - 0\nmaleFirst:\n  - Andrej\n  - Arpad\n  - Branislav\n  - Ctibor\n  - David\n  - Dusan\n  - "
  },
  {
    "path": "bin/common/SoldierName/Spanish.nam",
    "chars": 2760,
    "preview": "lookWeights:\n  - 4\n  - 88\n  - 4\n  - 4\nmaleFirst:\n  - Aaron\n  - Adan\n  - Alberto\n  - Alejandro\n  - Alfonso\n  - Andres\n  -"
  },
  {
    "path": "bin/common/SoldierName/Swedish.nam",
    "chars": 1034,
    "preview": "lookWeight:\n  - 60\n  - 40\n  - 0\n  - 0\nmaleFirst:\n  - Johan\n  - Fredrik\n  - Sten\n  - Olof\n  - Anders\n  - Sven\n  - Mattias"
  },
  {
    "path": "bin/common/SoldierName/Turkish.nam",
    "chars": 4105,
    "preview": "lookWeights:\n  - 8\n  - 16\n  - 8\n  - 1\nmaleFirst:\n  - Abdullah\n  - Adem\n  - Adil\n  - Adnan\n  - Ahmet\n  - Akif\n  - Ali\n  -"
  },
  {
    "path": "bin/common/dont-touch.me",
    "chars": 15,
    "preview": "version: 8.6.0\n"
  },
  {
    "path": "bin/standard/Aliens_Pick_Up_Weapons/Aliens_Pick_Up_Weapons.rul",
    "chars": 704,
    "preview": "# Make aliens try to pick up weapons they dropped\nitems:\n  - type: STR_HEAVY_PLASMA\n    attraction: 10\n  - type: STR_HEA"
  },
  {
    "path": "bin/standard/Aliens_Pick_Up_Weapons/metadata.yml",
    "chars": 261,
    "preview": "#\n# metadata.yaml for Aliens Pick Up Weapons\n\nname: \"Aliens Pick Up Weapons\"\nversion: 1.0\ndescription: \"The AI will try "
  }
]

// ... and 1676 more files (download for full content)

About this extraction

This page contains the full source code of the MeridianOXC/OpenXcom GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 1876 files (18.2 MB), approximately 4.9M tokens, and a symbol index with 5714 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.

Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.

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