[
  {
    "path": ".gitignore",
    "content": "*.iml\n.idea\n.gradle\nbuild\nout"
  },
  {
    "path": "LICENSE.md",
    "content": "                                 Apache License\n                           Version 2.0, January 2004\n                        http://www.apache.org/licenses/\n\n   TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION\n\n   1. Definitions.\n\n      \"License\" shall mean the terms and conditions for use, reproduction,\n      and distribution as defined by Sections 1 through 9 of this document.\n\n      \"Licensor\" shall mean the copyright owner or entity authorized by\n      the copyright owner that is granting the License.\n\n      \"Legal Entity\" shall mean the union of the acting entity and all\n      other entities that control, are controlled by, or are under common\n      control with that entity. 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The text should be enclosed in the appropriate\n      comment syntax for the file format. We also recommend that a\n      file or class name and description of purpose be included on the\n      same \"printed page\" as the copyright notice for easier\n      identification within third-party archives.\n\n   Copyright 2018-2021 Isaac Montagne\n\n   Licensed under the Apache License, Version 2.0 (the \"License\");\n   you may not use this file except in compliance with the License.\n   You may obtain a copy of the License at\n\n       http://www.apache.org/licenses/LICENSE-2.0\n\n   Unless required by applicable law or agreed to in writing, software\n   distributed under the License is distributed on an \"AS IS\" BASIS,\n   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n   See the License for the specific language governing permissions and\n   limitations under the License.\n"
  },
  {
    "path": "README.md",
    "content": "![SmartInvs Logo](http://minuskube.fr/img/smart-invs/smart_invs.png)\n\n[![License](https://img.shields.io/github/license/minuskube/smartinvs.svg?style=flat-square)](https://github.com/MinusKube/SmartInvs/blob/master/LICENSE.md)\n[![Javadocs](https://img.shields.io/maven-central/v/fr.minuskube.inv/smart-invs.svg?label=javadoc&style=flat-square)](https://javadoc.io/doc/fr.minuskube.inv/smart-invs)\n\n# SmartInvs\nAdvanced Inventory API for your Minecraft Bukkit plugins.\n\n*Tested Minecraft versions: 1.7, 1.8, 1.9, 1.10, 1.11, 1.12, 1.13, 1.14*  \n**You can use this as a Plugin, or use it as a library** (see [the docs](https://minuskube.gitbook.io/smartinvs/))\n\n## Features\n* Inventories of any type (workbench, chest, furnace, ...)\n* Customizable size when possible (chest, ...)\n* Custom titles\n* Allows to prevent the player from closing its inventory\n* Custom listeners for the event related to the inventory\n* Iterator for inventory slots\n* Page system\n* Util methods to fill an inventory's row/column/borders/...\n* Actions when player clicks on an item\n* Update methods to edit the content of the inventory every tick\n\n## Docs\n[Click here to read the docs on Gitbook](https://minuskube.gitbook.io/smartinvs/)\n\n## Usage\nTo use the SmartInvs API, either:\n- Put it in the `plugins` folder of your server, add it to your dependencies in your plugin.yml (e.g. `depend: [SmartInvs]`) and add it to the dependencies in your IDE.\n- Put it inside your plugin jar, initialize an `InventoryManager` in your plugin (don't forget to call the `init()` method), and add a `.manager(invManager)` to your SmartInventory Builders.\n\nYou can download the latest version on the [Releases page](https://github.com/MinusKube/SmartInvs/releases) on Github.\n\nYou can also use a build system:\n### Gradle\n```gradle\nrepositories {\n    mavenCentral()\n}\n\ndependencies {\n    compile 'fr.minuskube.inv:smart-invs:1.2.7'\n}\n```\n\n### Maven\n```xml\n<dependency>\n  <groupId>fr.minuskube.inv</groupId>\n  <artifactId>smart-invs</artifactId>\n  <version>1.2.7</version>\n</dependency>\n```\n\n## TODO\n* Add some Javadocs\n\n## Issues\nIf you have a problem with the API, or you want to request a feature, make an issue [here](https://github.com/MinusKube/SmartInvs/issues).\n"
  },
  {
    "path": "build.gradle",
    "content": "group 'fr.minuskube.inv'\nversion '1.2.7'\n\napply plugin: 'java'\napply plugin: 'maven'\napply plugin: 'signing'\n\nsourceCompatibility = 1.8\n\njavadoc {\n    options.links(\n            'https://hub.spigotmc.org/javadocs/spigot/',\n            'https://docs.oracle.com/javase/8/docs/api/'\n    )\n\n    options.addStringOption('Xdoclint:none', '-quiet')\n}\n\ntask javadocJar(type: Jar) {\n    archiveClassifier = 'javadoc'\n    from javadoc\n}\n\ntask sourcesJar(type: Jar) {\n    archiveClassifier = 'sources'\n    from sourceSets.main.allSource\n}\n\nartifacts { archives javadocJar, sourcesJar }\n\nrepositories {\n    mavenCentral()\n\n    maven { url 'https://hub.spigotmc.org/nexus/content/repositories/snapshots/' }\n    maven { url 'https://oss.sonatype.org/content/repositories/snapshots' }\n}\n\ndependencies {\n    compileOnly 'org.spigotmc:spigot-api:1.8.8-R0.1-SNAPSHOT'\n}\n\njar {\n    archiveFileName = 'SmartInvs-' + project.version + '.jar'\n}\n\nsigning {\n    sign configurations.archives\n}\n\nuploadArchives {\n    repositories {\n        mavenDeployer {\n            beforeDeployment { MavenDeployment deployment -> signing.signPom(deployment) }\n\n            if(project.hasProperty(\"ossrhUsername\") && project.hasProperty(\"ossrhPassword\")) {\n                repository(url: \"https://oss.sonatype.org/service/local/staging/deploy/maven2/\") {\n                    authentication(userName: ossrhUsername, password: ossrhPassword)\n                }\n\n                snapshotRepository(url: \"https://oss.sonatype.org/content/repositories/snapshots/\") {\n                    authentication(userName: ossrhUsername, password: ossrhPassword)\n                }\n            }\n\n            pom.project {\n                name 'SmartInvs'\n                packaging 'jar'\n                description 'Advanced Inventory API for your Minecraft Bukkit plugins.'\n                url 'https://github.com/MinusKube/SmartInvs'\n\n                scm {\n                    connection 'scm:git:git://github.com/MinusKube/SmartInvs.git'\n                    developerConnection 'scm:git:ssh://github.com:MinusKube/SmartInvs.git'\n                    url 'http://github.com/MinusKube/SmartInvs/tree/master'\n                }\n\n                licenses {\n                    license {\n                        name 'GNU General Public License v3.0'\n                        url 'https://www.gnu.org/licenses/gpl-3.0.en.html'\n                    }\n                }\n\n                developers {\n                    developer {\n                        id 'minuskube'\n                        name 'MinusKube'\n                        email 'minuskube@gmail.com'\n                    }\n                }\n            }\n        }\n    }\n}\n"
  },
  {
    "path": "gradle/wrapper/gradle-wrapper.properties",
    "content": "#Tue May 29 14:21:02 CEST 2018\ndistributionBase=GRADLE_USER_HOME\ndistributionPath=wrapper/dists\nzipStoreBase=GRADLE_USER_HOME\nzipStorePath=wrapper/dists\ndistributionUrl=https\\://services.gradle.org/distributions/gradle-5.4.1-all.zip\n"
  },
  {
    "path": "gradlew",
    "content": "#!/usr/bin/env sh\n\n##############################################################################\n##\n##  Gradle start up script for UN*X\n##\n##############################################################################\n\n# Attempt to set APP_HOME\n# Resolve links: $0 may be a link\nPRG=\"$0\"\n# Need this for relative symlinks.\nwhile [ -h \"$PRG\" ] ; do\n    ls=`ls -ld \"$PRG\"`\n    link=`expr \"$ls\" : '.*-> \\(.*\\)$'`\n    if expr \"$link\" : '/.*' > /dev/null; then\n        PRG=\"$link\"\n    else\n        PRG=`dirname \"$PRG\"`\"/$link\"\n    fi\ndone\nSAVED=\"`pwd`\"\ncd \"`dirname \\\"$PRG\\\"`/\" >/dev/null\nAPP_HOME=\"`pwd -P`\"\ncd \"$SAVED\" >/dev/null\n\nAPP_NAME=\"Gradle\"\nAPP_BASE_NAME=`basename \"$0\"`\n\n# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.\nDEFAULT_JVM_OPTS=\"\"\n\n# Use the maximum available, or set MAX_FD != -1 to use that value.\nMAX_FD=\"maximum\"\n\nwarn ( ) {\n    echo \"$*\"\n}\n\ndie ( ) {\n    echo\n    echo \"$*\"\n    echo\n    exit 1\n}\n\n# OS specific support (must be 'true' or 'false').\ncygwin=false\nmsys=false\ndarwin=false\nnonstop=false\ncase \"`uname`\" in\n  CYGWIN* )\n    cygwin=true\n    ;;\n  Darwin* )\n    darwin=true\n    ;;\n  MINGW* )\n    msys=true\n    ;;\n  NONSTOP* )\n    nonstop=true\n    ;;\nesac\n\nCLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar\n\n# Determine the Java command to use to start the JVM.\nif [ -n \"$JAVA_HOME\" ] ; then\n    if [ -x \"$JAVA_HOME/jre/sh/java\" ] ; then\n        # IBM's JDK on AIX uses strange locations for the executables\n        JAVACMD=\"$JAVA_HOME/jre/sh/java\"\n    else\n        JAVACMD=\"$JAVA_HOME/bin/java\"\n    fi\n    if [ ! -x \"$JAVACMD\" ] ; then\n        die \"ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME\n\nPlease set the JAVA_HOME variable in your environment to match the\nlocation of your Java installation.\"\n    fi\nelse\n    JAVACMD=\"java\"\n    which java >/dev/null 2>&1 || die \"ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.\n\nPlease set the JAVA_HOME variable in your environment to match the\nlocation of your Java installation.\"\nfi\n\n# Increase the maximum file descriptors if we can.\nif [ \"$cygwin\" = \"false\" -a \"$darwin\" = \"false\" -a \"$nonstop\" = \"false\" ] ; then\n    MAX_FD_LIMIT=`ulimit -H -n`\n    if [ $? -eq 0 ] ; then\n        if [ \"$MAX_FD\" = \"maximum\" -o \"$MAX_FD\" = \"max\" ] ; then\n            MAX_FD=\"$MAX_FD_LIMIT\"\n        fi\n        ulimit -n $MAX_FD\n        if [ $? -ne 0 ] ; then\n            warn \"Could not set maximum file descriptor limit: $MAX_FD\"\n        fi\n    else\n        warn \"Could not query maximum file descriptor limit: $MAX_FD_LIMIT\"\n    fi\nfi\n\n# For Darwin, add options to specify how the application appears in the dock\nif $darwin; then\n    GRADLE_OPTS=\"$GRADLE_OPTS \\\"-Xdock:name=$APP_NAME\\\" \\\"-Xdock:icon=$APP_HOME/media/gradle.icns\\\"\"\nfi\n\n# For Cygwin, switch paths to Windows format before running java\nif $cygwin ; then\n    APP_HOME=`cygpath --path --mixed \"$APP_HOME\"`\n    CLASSPATH=`cygpath --path --mixed \"$CLASSPATH\"`\n    JAVACMD=`cygpath --unix \"$JAVACMD\"`\n\n    # We build the pattern for arguments to be converted via cygpath\n    ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`\n    SEP=\"\"\n    for dir in $ROOTDIRSRAW ; do\n        ROOTDIRS=\"$ROOTDIRS$SEP$dir\"\n        SEP=\"|\"\n    done\n    OURCYGPATTERN=\"(^($ROOTDIRS))\"\n    # Add a user-defined pattern to the cygpath arguments\n    if [ \"$GRADLE_CYGPATTERN\" != \"\" ] ; then\n        OURCYGPATTERN=\"$OURCYGPATTERN|($GRADLE_CYGPATTERN)\"\n    fi\n    # Now convert the arguments - kludge to limit ourselves to /bin/sh\n    i=0\n    for arg in \"$@\" ; do\n        CHECK=`echo \"$arg\"|egrep -c \"$OURCYGPATTERN\" -`\n        CHECK2=`echo \"$arg\"|egrep -c \"^-\"`                                 ### Determine if an option\n\n        if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then                    ### Added a condition\n            eval `echo args$i`=`cygpath --path --ignore --mixed \"$arg\"`\n        else\n            eval `echo args$i`=\"\\\"$arg\\\"\"\n        fi\n        i=$((i+1))\n    done\n    case $i in\n        (0) set -- ;;\n        (1) set -- \"$args0\" ;;\n        (2) set -- \"$args0\" \"$args1\" ;;\n        (3) set -- \"$args0\" \"$args1\" \"$args2\" ;;\n        (4) set -- \"$args0\" \"$args1\" \"$args2\" \"$args3\" ;;\n        (5) set -- \"$args0\" \"$args1\" \"$args2\" \"$args3\" \"$args4\" ;;\n        (6) set -- \"$args0\" \"$args1\" \"$args2\" \"$args3\" \"$args4\" \"$args5\" ;;\n        (7) set -- \"$args0\" \"$args1\" \"$args2\" \"$args3\" \"$args4\" \"$args5\" \"$args6\" ;;\n        (8) set -- \"$args0\" \"$args1\" \"$args2\" \"$args3\" \"$args4\" \"$args5\" \"$args6\" \"$args7\" ;;\n        (9) set -- \"$args0\" \"$args1\" \"$args2\" \"$args3\" \"$args4\" \"$args5\" \"$args6\" \"$args7\" \"$args8\" ;;\n    esac\nfi\n\n# Escape application args\nsave ( ) {\n    for i do printf %s\\\\n \"$i\" | sed \"s/'/'\\\\\\\\''/g;1s/^/'/;\\$s/\\$/' \\\\\\\\/\" ; done\n    echo \" \"\n}\nAPP_ARGS=$(save \"$@\")\n\n# Collect all arguments for the java command, following the shell quoting and substitution rules\neval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS \"\\\"-Dorg.gradle.appname=$APP_BASE_NAME\\\"\" -classpath \"\\\"$CLASSPATH\\\"\" org.gradle.wrapper.GradleWrapperMain \"$APP_ARGS\"\n\n# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong\nif [ \"$(uname)\" = \"Darwin\" ] && [ \"$HOME\" = \"$PWD\" ]; then\n  cd \"$(dirname \"$0\")\"\nfi\n\nexec \"$JAVACMD\" \"$@\"\n"
  },
  {
    "path": "gradlew.bat",
    "content": "@if \"%DEBUG%\" == \"\" @echo off\n@rem ##########################################################################\n@rem\n@rem  Gradle startup script for Windows\n@rem\n@rem ##########################################################################\n\n@rem Set local scope for the variables with windows NT shell\nif \"%OS%\"==\"Windows_NT\" setlocal\n\nset DIRNAME=%~dp0\nif \"%DIRNAME%\" == \"\" set DIRNAME=.\nset APP_BASE_NAME=%~n0\nset APP_HOME=%DIRNAME%\n\n@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.\nset DEFAULT_JVM_OPTS=\n\n@rem Find java.exe\nif defined JAVA_HOME goto findJavaFromJavaHome\n\nset JAVA_EXE=java.exe\n%JAVA_EXE% -version >NUL 2>&1\nif \"%ERRORLEVEL%\" == \"0\" goto init\n\necho.\necho ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.\necho.\necho Please set the JAVA_HOME variable in your environment to match the\necho location of your Java installation.\n\ngoto fail\n\n:findJavaFromJavaHome\nset JAVA_HOME=%JAVA_HOME:\"=%\nset JAVA_EXE=%JAVA_HOME%/bin/java.exe\n\nif exist \"%JAVA_EXE%\" goto init\n\necho.\necho ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%\necho.\necho Please set the JAVA_HOME variable in your environment to match the\necho location of your Java installation.\n\ngoto fail\n\n:init\n@rem Get command-line arguments, handling Windows variants\n\nif not \"%OS%\" == \"Windows_NT\" goto win9xME_args\n\n:win9xME_args\n@rem Slurp the command line arguments.\nset CMD_LINE_ARGS=\nset _SKIP=2\n\n:win9xME_args_slurp\nif \"x%~1\" == \"x\" goto execute\n\nset CMD_LINE_ARGS=%*\n\n:execute\n@rem Setup the command line\n\nset CLASSPATH=%APP_HOME%\\gradle\\wrapper\\gradle-wrapper.jar\n\n@rem Execute Gradle\n\"%JAVA_EXE%\" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% \"-Dorg.gradle.appname=%APP_BASE_NAME%\" -classpath \"%CLASSPATH%\" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%\n\n:end\n@rem End local scope for the variables with windows NT shell\nif \"%ERRORLEVEL%\"==\"0\" goto mainEnd\n\n:fail\nrem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of\nrem the _cmd.exe /c_ return code!\nif  not \"\" == \"%GRADLE_EXIT_CONSOLE%\" exit 1\nexit /b 1\n\n:mainEnd\nif \"%OS%\"==\"Windows_NT\" endlocal\n\n:omega\n"
  },
  {
    "path": "settings.gradle",
    "content": "rootProject.name = 'smart-invs'\n\n"
  },
  {
    "path": "src/main/java/fr/minuskube/inv/ClickableItem.java",
    "content": "package fr.minuskube.inv;\n\nimport org.bukkit.event.inventory.InventoryClickEvent;\nimport org.bukkit.inventory.ItemStack;\n\nimport java.util.function.Consumer;\n\npublic class ClickableItem {\n\n    private ItemStack item;\n    private Consumer<InventoryClickEvent> consumer;\n\n    private ClickableItem(ItemStack item, Consumer<InventoryClickEvent> consumer) {\n        this.item = item;\n        this.consumer = consumer;\n    }\n\n    public static ClickableItem empty(ItemStack item) {\n        return of(item, e -> {});\n    }\n\n    public static ClickableItem of(ItemStack item, Consumer<InventoryClickEvent> consumer) {\n        return new ClickableItem(item, consumer);\n    }\n\n    public void run(InventoryClickEvent e) { consumer.accept(e); }\n\n    public ItemStack getItem() { return item; }\n\n}\n"
  },
  {
    "path": "src/main/java/fr/minuskube/inv/InventoryListener.java",
    "content": "package fr.minuskube.inv;\n\nimport java.util.function.Consumer;\n\npublic class InventoryListener<T> {\n\n    private Class<T> type;\n    private Consumer<T> consumer;\n\n    public InventoryListener(Class<T> type, Consumer<T> consumer) {\n        this.type = type;\n        this.consumer = consumer;\n    }\n\n    public void accept(T t) { consumer.accept(t); }\n\n    public Class<T> getType() { return type; }\n\n}\n"
  },
  {
    "path": "src/main/java/fr/minuskube/inv/InventoryManager.java",
    "content": "package fr.minuskube.inv;\n\nimport fr.minuskube.inv.content.InventoryContents;\nimport fr.minuskube.inv.opener.ChestInventoryOpener;\nimport fr.minuskube.inv.opener.InventoryOpener;\nimport fr.minuskube.inv.opener.SpecialInventoryOpener;\nimport org.bukkit.Bukkit;\nimport org.bukkit.entity.Player;\nimport org.bukkit.event.EventHandler;\nimport org.bukkit.event.EventPriority;\nimport org.bukkit.event.Listener;\nimport org.bukkit.event.inventory.ClickType;\nimport org.bukkit.event.inventory.InventoryAction;\nimport org.bukkit.event.inventory.InventoryClickEvent;\nimport org.bukkit.event.inventory.InventoryCloseEvent;\nimport org.bukkit.event.inventory.InventoryDragEvent;\nimport org.bukkit.event.inventory.InventoryOpenEvent;\nimport org.bukkit.event.inventory.InventoryType;\nimport org.bukkit.event.player.PlayerQuitEvent;\nimport org.bukkit.event.server.PluginDisableEvent;\nimport org.bukkit.inventory.Inventory;\nimport org.bukkit.plugin.PluginManager;\nimport org.bukkit.plugin.java.JavaPlugin;\nimport org.bukkit.scheduler.BukkitRunnable;\n\nimport java.util.ArrayList;\nimport java.util.Arrays;\nimport java.util.HashMap;\nimport java.util.List;\nimport java.util.Map;\nimport java.util.Optional;\nimport java.util.UUID;\nimport java.util.logging.Level;\n\npublic class InventoryManager {\n\n    private JavaPlugin plugin;\n    private PluginManager pluginManager;\n\n    private Map<UUID, SmartInventory> inventories;\n    private Map<UUID, InventoryContents> contents;\n\n    private List<InventoryOpener> defaultOpeners;\n    private List<InventoryOpener> openers;\n\n    public InventoryManager(JavaPlugin plugin) {\n        this.plugin = plugin;\n        this.pluginManager = Bukkit.getPluginManager();\n\n        this.inventories = new HashMap<>();\n        this.contents = new HashMap<>();\n\n        this.defaultOpeners = Arrays.asList(\n                new ChestInventoryOpener(),\n                new SpecialInventoryOpener()\n        );\n\n        this.openers = new ArrayList<>();\n    }\n\n    public void init() {\n        pluginManager.registerEvents(new InvListener(), plugin);\n\n        new InvTask().runTaskTimer(plugin, 1, 1);\n    }\n\n    public Optional<InventoryOpener> findOpener(InventoryType type) {\n        Optional<InventoryOpener> opInv = this.openers.stream()\n                .filter(opener -> opener.supports(type))\n                .findAny();\n\n        if (!opInv.isPresent()) {\n            opInv = this.defaultOpeners.stream()\n                    .filter(opener -> opener.supports(type))\n                    .findAny();\n        }\n\n        return opInv;\n    }\n\n    public void registerOpeners(InventoryOpener... openers) {\n        this.openers.addAll(Arrays.asList(openers));\n    }\n\n    public List<Player> getOpenedPlayers(SmartInventory inv) {\n        List<Player> list = new ArrayList<>();\n\n        this.inventories.forEach((player, playerInv) -> {\n            if (inv.equals(playerInv))\n                list.add(Bukkit.getPlayer(player));\n        });\n\n        return list;\n    }\n\n    public Optional<SmartInventory> getInventory(Player p) {\n        return Optional.ofNullable(this.inventories.get(p.getUniqueId()));\n    }\n\n    protected void setInventory(Player p, SmartInventory inv) {\n        if (inv == null)\n            this.inventories.remove(p.getUniqueId());\n        else\n            this.inventories.put(p.getUniqueId(), inv);\n    }\n\n    public Optional<InventoryContents> getContents(Player p) {\n        return Optional.ofNullable(this.contents.get(p.getUniqueId()));\n    }\n\n    protected void setContents(Player p, InventoryContents contents) {\n        if (contents == null)\n            this.contents.remove(p.getUniqueId());\n        else\n            this.contents.put(p.getUniqueId(), contents);\n    }\n\n    public void handleInventoryOpenError(SmartInventory inventory, Player player, Exception exception) {\n        inventory.close(player);\n\n        Bukkit.getLogger().log(Level.SEVERE, \"Error while opening SmartInventory:\", exception);\n    }\n\n    public void handleInventoryUpdateError(SmartInventory inventory, Player player, Exception exception) {\n        inventory.close(player);\n\n        Bukkit.getLogger().log(Level.SEVERE, \"Error while updating SmartInventory:\", exception);\n    }\n\n    @SuppressWarnings(\"unchecked\")\n    class InvListener implements Listener {\n\n        @EventHandler(priority = EventPriority.LOW)\n        public void onInventoryClick(InventoryClickEvent e) {\n            Player p = (Player) e.getWhoClicked();\n\n            if (!inventories.containsKey(p.getUniqueId()))\n                return;\n\n            // Restrict putting items from the bottom inventory into the top inventory\n            Inventory clickedInventory = e.getClickedInventory();\n            if (clickedInventory == p.getOpenInventory().getBottomInventory()) {\n                if (e.getAction() == InventoryAction.COLLECT_TO_CURSOR || e.getAction() == InventoryAction.MOVE_TO_OTHER_INVENTORY) {\n                    e.setCancelled(true);\n                    return;\n                }\n  \n                if (e.getAction() == InventoryAction.NOTHING && e.getClick() != ClickType.MIDDLE) {\n                    e.setCancelled(true);\n                    return;\n                }\n            }\n\n            if (clickedInventory == p.getOpenInventory().getTopInventory()) {\n                e.setCancelled(true);\n\n                int row = e.getSlot() / 9;\n                int column = e.getSlot() % 9;\n\n                if (row < 0 || column < 0)\n                    return;\n\n                SmartInventory inv = inventories.get(p.getUniqueId());\n\n                if (row >= inv.getRows() || column >= inv.getColumns())\n                    return;\n\n                inv.getListeners().stream()\n                        .filter(listener -> listener.getType() == InventoryClickEvent.class)\n                        .forEach(listener -> ((InventoryListener<InventoryClickEvent>) listener).accept(e));\n\n                contents.get(p.getUniqueId()).get(row, column).ifPresent(item -> item.run(e));\n\n                p.updateInventory();\n            }\n        }\n\n        @EventHandler(priority = EventPriority.LOW)\n        public void onInventoryDrag(InventoryDragEvent e) {\n            Player p = (Player) e.getWhoClicked();\n\n            if (!inventories.containsKey(p.getUniqueId()))\n                return;\n\n            SmartInventory inv = inventories.get(p.getUniqueId());\n\n            for (int slot : e.getRawSlots()) {\n                if (slot >= p.getOpenInventory().getTopInventory().getSize())\n                    continue;\n\n                e.setCancelled(true);\n                break;\n            }\n\n            inv.getListeners().stream()\n                    .filter(listener -> listener.getType() == InventoryDragEvent.class)\n                    .forEach(listener -> ((InventoryListener<InventoryDragEvent>) listener).accept(e));\n        }\n\n        @EventHandler(priority = EventPriority.LOW)\n        public void onInventoryOpen(InventoryOpenEvent e) {\n            Player p = (Player) e.getPlayer();\n\n            if (!inventories.containsKey(p.getUniqueId()))\n                return;\n\n            SmartInventory inv = inventories.get(p.getUniqueId());\n\n            inv.getListeners().stream()\n                    .filter(listener -> listener.getType() == InventoryOpenEvent.class)\n                    .forEach(listener -> ((InventoryListener<InventoryOpenEvent>) listener).accept(e));\n        }\n\n        @EventHandler(priority = EventPriority.LOW)\n        public void onInventoryClose(InventoryCloseEvent e) {\n            Player p = (Player) e.getPlayer();\n\n            if (!inventories.containsKey(p.getUniqueId()))\n                return;\n\n            SmartInventory inv = inventories.get(p.getUniqueId());\n\n            inv.getListeners().stream()\n                    .filter(listener -> listener.getType() == InventoryCloseEvent.class)\n                    .forEach(listener -> ((InventoryListener<InventoryCloseEvent>) listener).accept(e));\n\n            if (inv.isCloseable()) {\n                e.getInventory().clear();\n\n                inventories.remove(p.getUniqueId());\n                contents.remove(p.getUniqueId());\n            } else\n                Bukkit.getScheduler().runTask(plugin, () -> p.openInventory(e.getInventory()));\n        }\n\n        @EventHandler(priority = EventPriority.LOW)\n        public void onPlayerQuit(PlayerQuitEvent e) {\n            Player p = e.getPlayer();\n\n            if (!inventories.containsKey(p.getUniqueId()))\n                return;\n\n            SmartInventory inv = inventories.get(p.getUniqueId());\n\n            inv.getListeners().stream()\n                    .filter(listener -> listener.getType() == PlayerQuitEvent.class)\n                    .forEach(listener -> ((InventoryListener<PlayerQuitEvent>) listener).accept(e));\n\n            inventories.remove(p.getUniqueId());\n            contents.remove(p.getUniqueId());\n        }\n\n        @EventHandler(priority = EventPriority.LOW)\n        public void onPluginDisable(PluginDisableEvent e) {\n            new HashMap<>(inventories).forEach((player, inv) -> {\n                inv.getListeners().stream()\n                        .filter(listener -> listener.getType() == PluginDisableEvent.class)\n                        .forEach(listener -> ((InventoryListener<PluginDisableEvent>) listener).accept(e));\n\n                inv.close(Bukkit.getPlayer(player));\n            });\n\n            inventories.clear();\n            contents.clear();\n        }\n\n    }\n\n    class InvTask extends BukkitRunnable {\n\n        @Override\n        public void run() {\n            new HashMap<>(inventories).forEach((uuid, inv) -> {\n                Player player = Bukkit.getPlayer(uuid);\n\n                try {\n                    inv.getProvider().update(player, contents.get(uuid));\n                } catch (Exception e) {\n                    handleInventoryUpdateError(inv, player, e);\n                }\n            });\n        }\n\n    }\n\n}\n"
  },
  {
    "path": "src/main/java/fr/minuskube/inv/SmartInventory.java",
    "content": "package fr.minuskube.inv;\n\nimport fr.minuskube.inv.content.InventoryContents;\nimport fr.minuskube.inv.content.InventoryProvider;\nimport fr.minuskube.inv.opener.InventoryOpener;\nimport org.bukkit.entity.Player;\nimport org.bukkit.event.Event;\nimport org.bukkit.event.inventory.InventoryCloseEvent;\nimport org.bukkit.event.inventory.InventoryType;\nimport org.bukkit.inventory.Inventory;\n\nimport java.util.ArrayList;\nimport java.util.List;\nimport java.util.Optional;\n\n@SuppressWarnings(\"unchecked\")\npublic class SmartInventory {\n\n    private String id;\n    private String title;\n    private InventoryType type;\n    private int rows, columns;\n    private boolean closeable;\n\n    private InventoryProvider provider;\n    private SmartInventory parent;\n\n    private List<InventoryListener<? extends Event>> listeners;\n    private InventoryManager manager;\n\n    private SmartInventory(InventoryManager manager) {\n        this.manager = manager;\n    }\n\n    public Inventory open(Player player) { return open(player, 0); }\n    public Inventory open(Player player, int page) {\n        Optional<SmartInventory> oldInv = this.manager.getInventory(player);\n\n        oldInv.ifPresent(inv -> {\n            inv.getListeners().stream()\n                    .filter(listener -> listener.getType() == InventoryCloseEvent.class)\n                    .forEach(listener -> ((InventoryListener<InventoryCloseEvent>) listener)\n                            .accept(new InventoryCloseEvent(player.getOpenInventory())));\n\n            this.manager.setInventory(player, null);\n        });\n\n        InventoryContents contents = new InventoryContents.Impl(this, player.getUniqueId());\n        contents.pagination().page(page);\n\n        this.manager.setContents(player, contents);\n\n        try {\n            this.provider.init(player, contents);\n\n            // If the current inventory has been closed or replaced within the init method, returns\n            if (!this.manager.getContents(player).equals(Optional.of(contents))) {\n                return null;\n            }\n\n            InventoryOpener opener = this.manager.findOpener(type)\n                    .orElseThrow(() -> new IllegalStateException(\"No opener found for the inventory type \" + type.name()));\n            Inventory handle = opener.open(this, player);\n\n            this.manager.setInventory(player, this);\n\n            return handle;\n        } catch (Exception e) {\n            this.manager.handleInventoryOpenError(this, player, e);\n            return null;\n        }\n    }\n\n    @SuppressWarnings(\"unchecked\")\n    public void close(Player player) {\n        listeners.stream()\n                .filter(listener -> listener.getType() == InventoryCloseEvent.class)\n                .forEach(listener -> ((InventoryListener<InventoryCloseEvent>) listener)\n                        .accept(new InventoryCloseEvent(player.getOpenInventory())));\n\n        this.manager.setInventory(player, null);\n        player.closeInventory();\n\n        this.manager.setContents(player, null);\n    }\n\n    public String getId() { return id; }\n    public String getTitle() { return title; }\n    public InventoryType getType() { return type; }\n    public int getRows() { return rows; }\n    public int getColumns() { return columns; }\n\n    public boolean isCloseable() { return closeable; }\n    public void setCloseable(boolean closeable) { this.closeable = closeable; }\n\n    public InventoryProvider getProvider() { return provider; }\n    public Optional<SmartInventory> getParent() { return Optional.ofNullable(parent); }\n\n    public InventoryManager getManager() { return manager; }\n\n    List<InventoryListener<? extends Event>> getListeners() { return listeners; }\n\n    public static Builder builder() { return new Builder(); }\n\n    public static final class Builder {\n\n        private String id = \"unknown\";\n        private String title = \"\";\n        private InventoryType type = InventoryType.CHEST;\n        private int rows = 6, columns = 9;\n        private boolean closeable = true;\n\n        private InventoryManager manager;\n        private InventoryProvider provider;\n        private SmartInventory parent;\n\n        private List<InventoryListener<? extends Event>> listeners = new ArrayList<>();\n\n        private Builder() {}\n\n        public Builder id(String id) {\n            this.id = id;\n            return this;\n        }\n\n        public Builder title(String title) {\n            this.title = title;\n            return this;\n        }\n\n        public Builder type(InventoryType type) {\n            this.type = type;\n            return this;\n        }\n\n        public Builder size(int rows, int columns) {\n            this.rows = rows;\n            this.columns = columns;\n            return this;\n        }\n\n        public Builder closeable(boolean closeable) {\n            this.closeable = closeable;\n            return this;\n        }\n\n        public Builder provider(InventoryProvider provider) {\n            this.provider = provider;\n            return this;\n        }\n\n        public Builder parent(SmartInventory parent) {\n            this.parent = parent;\n            return this;\n        }\n\n        public Builder listener(InventoryListener<? extends Event> listener) {\n            this.listeners.add(listener);\n            return this;\n        }\n\n        public Builder manager(InventoryManager manager) {\n            this.manager = manager;\n            return this;\n        }\n\n        public SmartInventory build() {\n            if(this.provider == null)\n                throw new IllegalStateException(\"The provider of the SmartInventory.Builder must be set.\");\n\n            InventoryManager manager = this.manager != null ? this.manager : SmartInvsPlugin.manager();\n\n            if(manager == null)\n                throw new IllegalStateException(\"The manager of the SmartInventory.Builder must be set, \"\n                        + \"or the SmartInvs should be loaded as a plugin.\");\n\n            SmartInventory inv = new SmartInventory(manager);\n            inv.id = this.id;\n            inv.title = this.title;\n            inv.type = this.type;\n            inv.rows = this.rows;\n            inv.columns = this.columns;\n            inv.closeable = this.closeable;\n            inv.provider = this.provider;\n            inv.parent = this.parent;\n            inv.listeners = this.listeners;\n\n            return inv;\n        }\n    }\n\n}\n"
  },
  {
    "path": "src/main/java/fr/minuskube/inv/SmartInvsPlugin.java",
    "content": "package fr.minuskube.inv;\n\nimport org.bukkit.plugin.java.JavaPlugin;\n\npublic class SmartInvsPlugin extends JavaPlugin {\n\n    private static SmartInvsPlugin instance;\n    private static InventoryManager invManager;\n\n    @Override\n    public void onEnable() {\n        instance = this;\n\n        invManager = new InventoryManager(this);\n        invManager.init();\n    }\n\n    public static InventoryManager manager() { return invManager; }\n    public static SmartInvsPlugin instance() { return instance; }\n\n}\n"
  },
  {
    "path": "src/main/java/fr/minuskube/inv/content/InventoryContents.java",
    "content": "package fr.minuskube.inv.content;\n\nimport fr.minuskube.inv.ClickableItem;\nimport fr.minuskube.inv.SmartInventory;\nimport org.bukkit.Bukkit;\nimport org.bukkit.entity.Player;\nimport org.bukkit.inventory.Inventory;\nimport org.bukkit.inventory.ItemStack;\n\nimport java.util.HashMap;\nimport java.util.Map;\nimport java.util.Optional;\nimport java.util.UUID;\n\npublic interface InventoryContents {\n\n    SmartInventory inventory();\n    Pagination pagination();\n\n    Optional<SlotIterator> iterator(String id);\n\n    SlotIterator newIterator(String id, SlotIterator.Type type, int startRow, int startColumn);\n    SlotIterator newIterator(SlotIterator.Type type, int startRow, int startColumn);\n\n    SlotIterator newIterator(String id, SlotIterator.Type type, SlotPos startPos);\n    SlotIterator newIterator(SlotIterator.Type type, SlotPos startPos);\n\n    ClickableItem[][] all();\n\n    Optional<SlotPos> firstEmpty();\n\n    Optional<ClickableItem> get(int row, int column);\n    Optional<ClickableItem> get(SlotPos slotPos);\n\n    InventoryContents set(int row, int column, ClickableItem item);\n    InventoryContents set(SlotPos slotPos, ClickableItem item);\n\n    InventoryContents add(ClickableItem item);\n\n    InventoryContents fill(ClickableItem item);\n    InventoryContents fillRow(int row, ClickableItem item);\n    InventoryContents fillColumn(int column, ClickableItem item);\n    InventoryContents fillBorders(ClickableItem item);\n\n    InventoryContents fillRect(int fromRow, int fromColumn,\n                               int toRow, int toColumn, ClickableItem item);\n    InventoryContents fillRect(SlotPos fromPos, SlotPos toPos, ClickableItem item);\n\n    <T> T property(String name);\n    <T> T property(String name, T def);\n\n    InventoryContents setProperty(String name, Object value);\n\n    class Impl implements InventoryContents {\n\n        private SmartInventory inv;\n        private UUID player;\n\n        private ClickableItem[][] contents;\n\n        private Pagination pagination = new Pagination.Impl();\n        private Map<String, SlotIterator> iterators = new HashMap<>();\n        private Map<String, Object> properties = new HashMap<>();\n\n        public Impl(SmartInventory inv, UUID player) {\n            this.inv = inv;\n            this.player = player;\n            this.contents = new ClickableItem[inv.getRows()][inv.getColumns()];\n        }\n\n        @Override\n        public SmartInventory inventory() { return inv; }\n\n        @Override\n        public Pagination pagination() { return pagination; }\n\n        @Override\n        public Optional<SlotIterator> iterator(String id) {\n            return Optional.ofNullable(this.iterators.get(id));\n        }\n\n        @Override\n        public SlotIterator newIterator(String id, SlotIterator.Type type, int startRow, int startColumn) {\n            SlotIterator iterator = new SlotIterator.Impl(this, inv,\n                    type, startRow, startColumn);\n\n            this.iterators.put(id, iterator);\n            return iterator;\n        }\n\n        @Override\n        public SlotIterator newIterator(String id, SlotIterator.Type type, SlotPos startPos) {\n            return newIterator(id, type, startPos.getRow(), startPos.getColumn());\n        }\n\n        @Override\n        public SlotIterator newIterator(SlotIterator.Type type, int startRow, int startColumn) {\n            return new SlotIterator.Impl(this, inv, type, startRow, startColumn);\n        }\n\n        @Override\n        public SlotIterator newIterator(SlotIterator.Type type, SlotPos startPos) {\n            return newIterator(type, startPos.getRow(), startPos.getColumn());\n        }\n\n        @Override\n        public ClickableItem[][] all() { return contents; }\n\n        @Override\n        public Optional<SlotPos> firstEmpty() {\n            for (int row = 0; row < contents.length; row++) {\n                for(int column = 0; column < contents[0].length; column++) {\n                    if(!this.get(row, column).isPresent())\n                        return Optional.of(new SlotPos(row, column));\n                }\n            }\n\n            return Optional.empty();\n        }\n\n        @Override\n        public Optional<ClickableItem> get(int row, int column) {\n            if(row >= contents.length)\n                return Optional.empty();\n            if(column >= contents[row].length)\n                return Optional.empty();\n\n            return Optional.ofNullable(contents[row][column]);\n        }\n\n        @Override\n        public Optional<ClickableItem> get(SlotPos slotPos) {\n            return get(slotPos.getRow(), slotPos.getColumn());\n        }\n\n        @Override\n        public InventoryContents set(int row, int column, ClickableItem item) {\n            if(row >= contents.length)\n                return this;\n            if(column >= contents[row].length)\n                return this;\n\n            contents[row][column] = item;\n            update(row, column, item != null ? item.getItem() : null);\n            return this;\n        }\n\n        @Override\n        public InventoryContents set(SlotPos slotPos, ClickableItem item) {\n            return set(slotPos.getRow(), slotPos.getColumn(), item);\n        }\n\n        @Override\n        public InventoryContents add(ClickableItem item) {\n            for(int row = 0; row < contents.length; row++) {\n                for(int column = 0; column < contents[0].length; column++) {\n                    if(contents[row][column] == null) {\n                        set(row, column, item);\n                        return this;\n                    }\n                }\n            }\n\n            return this;\n        }\n\n        @Override\n        public InventoryContents fill(ClickableItem item) {\n            for(int row = 0; row < contents.length; row++)\n                for(int column = 0; column < contents[row].length; column++)\n                    set(row, column, item);\n\n            return this;\n        }\n\n        @Override\n        public InventoryContents fillRow(int row, ClickableItem item) {\n            if(row >= contents.length)\n                return this;\n\n            for(int column = 0; column < contents[row].length; column++)\n                set(row, column, item);\n\n            return this;\n        }\n\n        @Override\n        public InventoryContents fillColumn(int column, ClickableItem item) {\n            for(int row = 0; row < contents.length; row++)\n                set(row, column, item);\n\n            return this;\n        }\n\n        @Override\n        public InventoryContents fillBorders(ClickableItem item) {\n            fillRect(0, 0, inv.getRows() - 1, inv.getColumns() - 1, item);\n            return this;\n        }\n\n        @Override\n        public InventoryContents fillRect(int fromRow, int fromColumn, int toRow, int toColumn, ClickableItem item) {\n            for(int row = fromRow; row <= toRow; row++) {\n                for(int column = fromColumn; column <= toColumn; column++) {\n                    if(row != fromRow && row != toRow && column != fromColumn && column != toColumn)\n                        continue;\n\n                    set(row, column, item);\n                }\n            }\n\n            return this;\n        }\n\n        @Override\n        public InventoryContents fillRect(SlotPos fromPos, SlotPos toPos, ClickableItem item) {\n            return fillRect(fromPos.getRow(), fromPos.getColumn(), toPos.getRow(), toPos.getColumn(), item);\n        }\n\n        @SuppressWarnings(\"unchecked\")\n        @Override\n        public <T> T property(String name) {\n            return (T) properties.get(name);\n        }\n\n        @SuppressWarnings(\"unchecked\")\n        @Override\n        public <T> T property(String name, T def) {\n            return properties.containsKey(name) ? (T) properties.get(name) : def;\n        }\n\n        @Override\n        public InventoryContents setProperty(String name, Object value) {\n            properties.put(name, value);\n            return this;\n        }\n\n        private void update(int row, int column, ItemStack item) {\n            Player currentPlayer = Bukkit.getPlayer(player);\n            if(!inv.getManager().getOpenedPlayers(inv).contains(currentPlayer))\n                return;\n\n            Inventory topInventory = currentPlayer.getOpenInventory().getTopInventory();\n            topInventory.setItem(inv.getColumns() * row + column, item);\n        }\n\n    }\n\n}"
  },
  {
    "path": "src/main/java/fr/minuskube/inv/content/InventoryProvider.java",
    "content": "package fr.minuskube.inv.content;\n\nimport org.bukkit.entity.Player;\n\npublic interface InventoryProvider {\n\n    void init(Player player, InventoryContents contents);\n    default void update(Player player, InventoryContents contents) {}\n\n}\n"
  },
  {
    "path": "src/main/java/fr/minuskube/inv/content/Pagination.java",
    "content": "package fr.minuskube.inv.content;\n\nimport fr.minuskube.inv.ClickableItem;\n\nimport java.util.Arrays;\n\npublic interface Pagination {\n\n    ClickableItem[] getPageItems();\n\n    int getPage();\n    Pagination page(int page);\n\n    boolean isFirst();\n    boolean isLast();\n\n    Pagination first();\n    Pagination previous();\n    Pagination next();\n    Pagination last();\n\n    Pagination addToIterator(SlotIterator iterator);\n\n    Pagination setItems(ClickableItem... items);\n    Pagination setItemsPerPage(int itemsPerPage);\n\n\n    class Impl implements Pagination {\n\n        private int currentPage;\n\n        private ClickableItem[] items = new ClickableItem[0];\n        private int itemsPerPage = 5;\n\n        @Override\n        public ClickableItem[] getPageItems() {\n            return Arrays.copyOfRange(items,\n                    currentPage * itemsPerPage,\n                    (currentPage + 1) * itemsPerPage);\n        }\n\n        @Override\n        public int getPage() {\n            return this.currentPage;\n        }\n\n        @Override\n        public Pagination page(int page) {\n            this.currentPage = page;\n            return this;\n        }\n\n        @Override\n        public boolean isFirst() {\n            return this.currentPage == 0;\n        }\n\n        @Override\n        public boolean isLast() {\n            int pageCount = (int) Math.ceil((double) this.items.length / this.itemsPerPage);\n            return this.currentPage >= pageCount - 1;\n        }\n\n        @Override\n        public Pagination first() {\n            this.currentPage = 0;\n            return this;\n        }\n\n        @Override\n        public Pagination previous() {\n            if(!isFirst())\n                this.currentPage--;\n\n            return this;\n        }\n\n        @Override\n        public Pagination next() {\n            if(!isLast())\n                this.currentPage++;\n\n            return this;\n        }\n\n        @Override\n        public Pagination last() {\n            this.currentPage = this.items.length / this.itemsPerPage;\n            return this;\n        }\n\n        @Override\n        public Pagination addToIterator(SlotIterator iterator) {\n            for(ClickableItem item : getPageItems()) {\n                iterator.next().set(item);\n\n                if(iterator.ended())\n                    break;\n            }\n\n            return this;\n        }\n\n        @Override\n        public Pagination setItems(ClickableItem... items) {\n            this.items = items;\n            return this;\n        }\n\n        @Override\n        public Pagination setItemsPerPage(int itemsPerPage) {\n            this.itemsPerPage = itemsPerPage;\n            return this;\n        }\n\n    }\n\n}\n"
  },
  {
    "path": "src/main/java/fr/minuskube/inv/content/SlotIterator.java",
    "content": "package fr.minuskube.inv.content;\n\nimport fr.minuskube.inv.ClickableItem;\nimport fr.minuskube.inv.SmartInventory;\n\nimport java.util.HashSet;\nimport java.util.Optional;\nimport java.util.Set;\n\npublic interface SlotIterator {\n\n    enum Type {\n        HORIZONTAL,\n        VERTICAL\n    }\n\n    Optional<ClickableItem> get();\n    SlotIterator set(ClickableItem item);\n\n    SlotIterator previous();\n    SlotIterator next();\n\n    SlotIterator blacklist(int row, int column);\n    SlotIterator blacklist(SlotPos slotPos);\n\n    int row();\n    SlotIterator row(int row);\n\n    int column();\n    SlotIterator column(int column);\n\n    boolean started();\n    boolean ended();\n\n    boolean doesAllowOverride();\n    SlotIterator allowOverride(boolean override);\n\n\n    class Impl implements SlotIterator {\n\n        private InventoryContents contents;\n        private SmartInventory inv;\n\n        private Type type;\n        private boolean started = false;\n        private boolean allowOverride = true;\n        private int row, column;\n\n        private Set<SlotPos> blacklisted = new HashSet<>();\n\n        public Impl(InventoryContents contents, SmartInventory inv,\n                    Type type, int startRow, int startColumn) {\n\n            this.contents = contents;\n            this.inv = inv;\n\n            this.type = type;\n\n            this.row = startRow;\n            this.column = startColumn;\n        }\n\n        public Impl(InventoryContents contents, SmartInventory inv,\n                    Type type) {\n\n            this(contents, inv, type, 0, 0);\n        }\n\n        @Override\n        public Optional<ClickableItem> get() {\n            return contents.get(row, column);\n        }\n\n        @Override\n        public SlotIterator set(ClickableItem item) {\n            if(canPlace())\n                contents.set(row, column, item);\n\n            return this;\n        }\n\n        @Override\n        public SlotIterator previous() {\n            if(row == 0 && column == 0) {\n                this.started = true;\n                return this;\n            }\n\n            do {\n                if(!this.started) {\n                    this.started = true;\n                }\n                else {\n                    switch(type) {\n                        case HORIZONTAL:\n                            column--;\n\n                            if(column == 0) {\n                                column = inv.getColumns() - 1;\n                                row--;\n                            }\n                            break;\n                        case VERTICAL:\n                            row--;\n\n                            if(row == 0) {\n                                row = inv.getRows() - 1;\n                                column--;\n                            }\n                            break;\n                    }\n                }\n            }\n            while(!canPlace() && (row != 0 || column != 0));\n\n            return this;\n        }\n\n        @Override\n        public SlotIterator next() {\n            if(ended()) {\n                this.started = true;\n                return this;\n            }\n\n            do {\n                if(!this.started) {\n                    this.started = true;\n                }\n                else {\n                    switch(type) {\n                        case HORIZONTAL:\n                            column = ++column % inv.getColumns();\n\n                            if(column == 0)\n                                row++;\n                            break;\n                        case VERTICAL:\n                            row = ++row % inv.getRows();\n\n                            if(row == 0)\n                                column++;\n                            break;\n                    }\n                }\n            }\n            while(!canPlace() && !ended());\n\n            return this;\n        }\n\n        @Override\n        public SlotIterator blacklist(int row, int column) {\n            this.blacklisted.add(SlotPos.of(row, column));\n            return this;\n        }\n\n        @Override\n        public SlotIterator blacklist(SlotPos slotPos) {\n            return blacklist(slotPos.getRow(), slotPos.getColumn());\n        }\n\n        @Override\n        public int row() { return row; }\n\n        @Override\n        public SlotIterator row(int row) {\n            this.row = row;\n            return this;\n        }\n\n        @Override\n        public int column() { return column; }\n\n        @Override\n        public SlotIterator column(int column) {\n            this.column = column;\n            return this;\n        }\n\n        @Override\n        public boolean started() {\n            return this.started;\n        }\n\n        @Override\n        public boolean ended() {\n            return row == inv.getRows() - 1\n                    && column == inv.getColumns() - 1;\n        }\n\n        @Override\n        public boolean doesAllowOverride() { return allowOverride; }\n\n        @Override\n        public SlotIterator allowOverride(boolean override) {\n            this.allowOverride = override;\n            return this;\n        }\n\n        private boolean canPlace() {\n            return !blacklisted.contains(SlotPos.of(row, column)) && (allowOverride || !this.get().isPresent());\n        }\n\n    }\n\n}"
  },
  {
    "path": "src/main/java/fr/minuskube/inv/content/SlotPos.java",
    "content": "package fr.minuskube.inv.content;\n\npublic class SlotPos {\n\n    private final int row;\n    private final int column;\n\n    public SlotPos(int row, int column) {\n        this.row = row;\n        this.column = column;\n    }\n\n    @Override\n    public boolean equals(Object obj) {\n        if(this == obj)\n            return true;\n        if(obj == null || getClass() != obj.getClass())\n            return false;\n\n        SlotPos slotPos = (SlotPos) obj;\n\n        return row == slotPos.row && column == slotPos.column;\n    }\n\n    @Override\n    public int hashCode() {\n        int result = row;\n        result = 31 * result + column;\n\n        return result;\n    }\n\n    public int getRow() { return row; }\n    public int getColumn() { return column; }\n\n    public static SlotPos of(int row, int column) {\n        return new SlotPos(row, column);\n    }\n\n}\n"
  },
  {
    "path": "src/main/java/fr/minuskube/inv/opener/ChestInventoryOpener.java",
    "content": "package fr.minuskube.inv.opener;\n\nimport com.google.common.base.Preconditions;\nimport fr.minuskube.inv.InventoryManager;\nimport fr.minuskube.inv.SmartInventory;\nimport org.bukkit.Bukkit;\nimport org.bukkit.entity.Player;\nimport org.bukkit.event.inventory.InventoryType;\nimport org.bukkit.inventory.Inventory;\n\npublic class ChestInventoryOpener implements InventoryOpener {\n\n    @Override\n    public Inventory open(SmartInventory inv, Player player) {\n        Preconditions.checkArgument(inv.getColumns() == 9,\n                \"The column count for the chest inventory must be 9, found: %s.\", inv.getColumns());\n        Preconditions.checkArgument(inv.getRows() >= 1 && inv.getRows() <= 6,\n                \"The row count for the chest inventory must be between 1 and 6, found: %s\", inv.getRows());\n\n        InventoryManager manager = inv.getManager();\n        Inventory handle = Bukkit.createInventory(player, inv.getRows() * inv.getColumns(), inv.getTitle());\n\n        fill(handle, manager.getContents(player).get());\n\n        player.openInventory(handle);\n        return handle;\n    }\n\n    @Override\n    public boolean supports(InventoryType type) {\n        return type == InventoryType.CHEST || type == InventoryType.ENDER_CHEST;\n    }\n\n}\n"
  },
  {
    "path": "src/main/java/fr/minuskube/inv/opener/InventoryOpener.java",
    "content": "package fr.minuskube.inv.opener;\n\nimport fr.minuskube.inv.ClickableItem;\nimport fr.minuskube.inv.SmartInventory;\nimport fr.minuskube.inv.content.InventoryContents;\nimport org.bukkit.entity.Player;\nimport org.bukkit.event.inventory.InventoryType;\nimport org.bukkit.inventory.Inventory;\n\npublic interface InventoryOpener {\n\n    Inventory open(SmartInventory inv, Player player);\n    boolean supports(InventoryType type);\n\n    default void fill(Inventory handle, InventoryContents contents) {\n        ClickableItem[][] items = contents.all();\n\n        for(int row = 0; row < items.length; row++) {\n            for(int column = 0; column < items[row].length; column++) {\n                if(items[row][column] != null)\n                    handle.setItem(9 * row + column, items[row][column].getItem());\n            }\n        }\n    }\n\n}\n"
  },
  {
    "path": "src/main/java/fr/minuskube/inv/opener/SpecialInventoryOpener.java",
    "content": "package fr.minuskube.inv.opener;\n\nimport com.google.common.collect.ImmutableList;\nimport fr.minuskube.inv.InventoryManager;\nimport fr.minuskube.inv.SmartInventory;\nimport org.bukkit.Bukkit;\nimport org.bukkit.entity.Player;\nimport org.bukkit.event.inventory.InventoryType;\nimport org.bukkit.inventory.Inventory;\n\nimport java.util.List;\n\npublic class SpecialInventoryOpener implements InventoryOpener {\n\n    private static final List<InventoryType> SUPPORTED = ImmutableList.of(\n            InventoryType.FURNACE,\n            InventoryType.WORKBENCH,\n            InventoryType.DISPENSER,\n            InventoryType.DROPPER,\n            InventoryType.ENCHANTING,\n            InventoryType.BREWING,\n            InventoryType.ANVIL,\n            InventoryType.BEACON,\n            InventoryType.HOPPER\n    );\n\n    @Override\n    public Inventory open(SmartInventory inv, Player player) {\n        InventoryManager manager = inv.getManager();\n        Inventory handle = Bukkit.createInventory(player, inv.getType(), inv.getTitle());\n\n        fill(handle, manager.getContents(player).get());\n\n        player.openInventory(handle);\n        return handle;\n    }\n\n    @Override\n    public boolean supports(InventoryType type) {\n        return SUPPORTED.contains(type);\n    }\n\n}\n"
  },
  {
    "path": "src/main/resources/plugin.yml",
    "content": "name: SmartInvs\nversion: 1.2.7\ndescription: Inventory API for your Bukkit Plugins.\nauthor: MinusKube\nwebsite: https://github.com/MinusKube/SmartInvs\nmain: fr.minuskube.inv.SmartInvsPlugin"
  }
]