[
  {
    "path": "Advance/32pin_with_silkscreen/README.md",
    "content": "[:arrow_left: Back to Table of Contents](/../../)\n---\n[:arrow_left: Back GBA main page](/Advance/)\n\n---\n# 32pin Board with full silkscreen\n## Board features\nThis board is based on the AGB-CPU-10 revision and features the full silkscreen.\nThere are no mods added to the board so it's a direct replacement to an original board with the same features.\nIt has the same test points as the original board and is compatible with the mods that are available for the original board.\n\n## BOM\nThe BOM for this board will be available once the parts are confirmed to be correct. The BOM and the mentioned component values and part names are identical to the retail boards and can be used to buy spare parts for your stock gameboy board.\n\n## Example of an assembled board\nMore images can be found in the images folder.\n\n![](/Advance/32pin_with_silkscreen/Images/IMG_9723.jpg) \n\n![](/Advance/32pin_with_silkscreen/Images/IMG_9724.jpg) \n\n## Additional information\nOne of the footprints is missing 2 pads. These 2 pads aren't used on the Layout and are not connected on the original Layout.\nOn most gameboys the part that is installed does not have this 2 extra pins but some consoles use a different part that has the 2 extra legs.\nIn case your donor has the component with the extra 2 legs it would have 2 pins floating like this. This is only an optical imperfection and will be fixed with the next board revision!\n\n![](/Advance/32pin_with_silkscreen/Images/IMG_9725.jpg)\n\n---\n\n[:arrow_left: Back to Table of Contents](/../../)\n---\n[:arrow_left: Back GBA main page](/Advance/)\n"
  },
  {
    "path": "Advance/40pin_with_silkscreen/README.md",
    "content": "[:arrow_left: Back to Table of Contents](/../../)\n---\n[:arrow_left: Back GBA main page](/Advance/)\n\n---\n\n# 40pin Board with full silkscreen\n## Board features\nThis board is based on the AGB-CPU-02 revision and features the full silkscreen.\nThere are no mods added to the board so it's a direct replacement to an original board with the same features.\nIt has the same test points as the original board and is compatible with the mods that are available for the original board.\n\n## BOM\nThe BOM for this board will be available once the parts are confirmed to be correct. The BOM and the mentioned component values and part names are identical to the retail boards and can be used to buy spare parts for your stock gameboy board.\n\n## Example of an assembled board\nMore images can be found in the images folder.\n\n![](/Advance/40pin_with_silkscreen/Images/IMG_9720.jpg)\n\n![](/Advance/40pin_with_silkscreen/Images/IMG_9727.jpg)\n\n---\n\n[:arrow_left: Back to Table of Contents](/../../)\n---\n[:arrow_left: Back GBA main page](/Advance/)\n"
  },
  {
    "path": "Advance/40pin_without_silkscreen/README.md",
    "content": "[:arrow_left: Back to Table of Contents](/../../)\n---\n[:arrow_left: Back GBA main page](/Advance/)\n\n---\n\n# 40pin Board without silkscreen\n## Board features\nThis board is based on the AGB-CPU-02 revision and does not have the full silkscreen.\nThe silkscreen does only have some design elements printed but is missing all the component designators.\nThere are no mods added to the board so it's a direct replacement to an original board with the same features.\nIt has the same test points as the original board and is compatible with the mods that are available for the original board.\n\n## BOM\nAs this board does not have any component designators there will not be a BOM available.\nFor anyone who wants to torture himself the board is identical to the 40pin board with the silkscreen so you can order the parts and look for the component designators on the 40pin board with silkscreen\n\n->Recommended is to move over all the parts one by one from a suitable donor console.\n\n## Example of an assembled board\nAs i don't have an assembled board of this revision the images of unpopulated boards have to be enough for now. Will be replaced once i assembled another one!\n\n![](/Advance/40pin_without_silkscreen/Images/IMG_9731.jpg) \n\n![](/Advance/40pin_without_silkscreen/Images/IMG_9732.jpg) \n\n## Additional information\nOne of the footprints is missing 2 pads. These 2 pads aren't used on the Layout and are not connected on the original Layout.\nOn most gameboys the part that is installed does not have this 2 extra pins but some consoles use a different part that has the 2 extra legs.\nIn case your donor has the component with the extra 2 legs it would have 2 pins floating like this. This is only an optical imperfection and will be fixed with the next board revision!\n\nAs i currently have no assembled board of this version i had to borrow the image from the 32pin board. Except for the silkscreen the layout in this part of the board is the same.\n\n![](/Advance/32pin_with_silkscreen/Images/IMG_9725.jpg)\n\n---\n\n[:arrow_left: Back to Table of Contents](/../../)\n---\n[:arrow_left: Back GBA main page](/Advance/)\n"
  },
  {
    "path": "Advance/40pin_without_silkscreen_tactile/README.md",
    "content": "[:arrow_left: Back to Table of Contents](/../../)\n---\n[:arrow_left: Back GBA main page](/Advance/)\n\n---\n\n# 40pin Board with some mods but without silkscreen\n## Board features\nThis board is based on the AGB-CPU-02 revision and does not have the full silkscreen.\nThe silkscreen does only have some design elements printed but is missing all the component designators.\nThere are some mods added to the board but it can still be used as a direct replacement for a retail board.\nAs it has some mods already done to it some test points moved and it will not be compatible with all available mods anymore.\n\n## BOM\nAs this board does not have any component designators there will not be a BOM available.\nFor anyone who wants to torture himself the board is *close* to the 40pin board with the silkscreen so you can order the parts and look for the component designators on the 40pin board with silkscreen\n\n->Recommended is to move over all the parts one by one from a suitable donor console and add the extra parts after this.\n\n## Added mods\nThe board does have a few mods added. Mainly this is the tactile buttons and the tantalum caps.\n\nThe tactile buttons add a clicky feeling to the buttons there's just the problem that you still have the long button travel and the squishy feeling of the membrane.\nBut there's a solution for it. Larvesta10 has designed a 3D printable adapter that can be attached to the dpad and A/B buttons to omit the membrane and have a similar feeling to the tactile buttons of the GBA SP.\nYou can download the files for the adapter on Thingiverse: https://www.thingiverse.com/thing:5013829\n\nThe tantalum caps are pretty self explanatory. The old electrolytic capacitors have simply been replaced by tantalum caps for better performance.\n\nAs the CPU power cleaner mod is a quite popular mod i also integrated that directly into the board so each supply pin of the CPU has some extra capacitors close to it.\n- Note: Some of the pads were only planned for testing. If you populate these components some modifiction to the shell would be necessary!\n\nLast but not least to help with the power distribution on the board i went for a 4 layer board so i had 2 extra layers for power and GND supply. This allowed for far wider traces which reduces the voltage drop on the traces and helps in combination with the power cleaner mod. \n\nThe BOM for the added mod components is:\n\n| No. | Description | Manufacturer Partnumber | Mouser partnumber | Quantity |  \n| --- | --- | --- | --- | --- |\n| 1 | Tactile button (small) | SKRMAAE010 |  688-SKRMAA | 2 |\n| 2 | Tactile button (big) | SKRRAAE010 |  688-SKRRAA | 6 |\n| 3 | 10uF 0805 | 0805YD106KAT2A | 581-0805YD106K | 8 |\n| 4 | 1uF 0603 | CC0603KRX5R8BB105 | 603-CC603KRX5R8BB105 | 10 | \n| 5 | 0.1uF 0402 | C0402C104K4RACAUTO | 80-C0402C104K4RAUTO | 1 | \n| 6 | 470uF 10V | TPSE477K010R0045V | 581-TPSE477K010R045V | 1 |\n| 7 | 330uF 6.3V | T495C337K006ATE200 | 80-T495C337K6ATE200 | 3 |\n\nWill be extended once the parts are verified!\n\n## Example of an assembled board\nMore images can be found in the images folder.\n\n![](/Advance/40pin_without_silkscreen_tactile/Images/20220820_142645.jpg) \n\n## Additional information\nOne of the footprints is missing 2 pads. These 2 pads aren't used on the Layout and are not connected on the original Layout.\nOn most gameboys the part that is installed does not have this 2 extra pins but some consoles use a different part that has the 2 extra legs.\nIn case your donor has the component with the extra 2 legs it would have 2 pins floating like this. This is only an optical imperfection and will be fixed with the next board revision!\n\nAs i currently have no assembled board of this version i had to borrow the image from the 32pin board. Except for the silkscreen the layout in this part of the board is the same.\n\n![](/Advance/32pin_with_silkscreen/Images/IMG_9725.jpg)\n\n---\n\n[:arrow_left: Back to Table of Contents](/../../)\n---\n[:arrow_left: Back GBA main page](/Advance/)\n"
  },
  {
    "path": "Advance/README.md",
    "content": "[:arrow_left: Back to Table of Contents](/../../)\n\n---\n\n# Gameboy Advance\n![](/Advance/Images/IMG_9702.JPG) \n\n## Different board versions in GBA consoles\n\nFor the GBA there are 5 different board revisions in existence. \nThey are:\n- AGB-CPU-01\n- AGB-CPU-02\n- AGB-CPU-03\n- AGB-CPU-04\n- AGB-CPU-10\n\nBoard revision AGB-CPU-01 up to AGB-CPU-04 are using a 40pin LCD modules while AGB-CPU-10 is using a 32pin LCD module. The LC displays can't be swapped between this 32pin and 40pin lcd boards.\n\nIPS Screen mods mods are compatible with both 32pin and 40pin PCB variations. If you want to fix a motherboard you should make sure to use an appropriate replacement board for your donor.\n\n## Available boards\n\nCurrently there are 4 different Board versions available:\n- [40pin LCD version with only minimal silkscreen](/Advance/40pin_without_silkscreen)*\n- [40pin LCD version with minimal silkscreen and multiple mods](/Advance/40pin_without_silkscreen_tactile) (tactile buttons, tantalum caps and power cleaner capacitors)*\n- [40pin LCD version with full silkscreen](/Advance/40pin_with_silkscreen)\n- [32pin LCD version with full silkscreen](/Advance/32pin_with_silkscreen)\n\n**For the board versions without full silkscreen there will be no BOM available!*\n\n---\n[:arrow_left: Back to Table of Contents](/../../)\n"
  },
  {
    "path": "Color/README.md",
    "content": "[:arrow_left: Back to Table of Contents](/../../)\n\n---\n\n# Gameboy Color\n\n![](/Color/Images/IMG_9703.JPG) \n\n## Different board versions\nThe Gamboy Color had 6 different board revision. \nThe board revisions CGB-CPU-01 up to CGB-CPU-05 did only have minor differeces. Only the CGB-CPU-06 board introduced a bigger change by having the RAM integrated into the CPU.\nThe replacement board is based on the CGB-CPU-04 revision but the BOM should cover the other board revisions too.\n\n## BOM\nThe BOM and the mentioned component values and part names are identical to the retail boards and can be used to buy spare parts for your stock gameboy board.\n\nThe BOM can be found in the \"BOM\" folder or following the below link:\n\n[Gameboy Color BOM](/Color/BOM/BOM_CGB.xlsx)\n\n## Example of an assembled board\nMore images can be found in the images folder.\n\n![](/Color/Images/Color_Boards.jpg) \n\n---\n[:arrow_left: Back to Table of Contents](/../../)\n"
  },
  {
    "path": "DMG/BOM/test.txt",
    "content": "\n"
  },
  {
    "path": "DMG/README.md",
    "content": "[:arrow_left: Back to Table of Contents](/../../)\n\n---\n\n# Original Gameboy\n\n## Different board versions\nThe Original Gameboy had 8 Different Board revisions. \nThe Revisions starting from DMG-CPU-01 up to DMG-CPU-06 are supported by my replacement boards as they are using discrete components.\nThe Board revisions DMG-CPU-07 and DMG-CPU-08 are using blob type components that cannot be transfered over to the new boards.\nBut these board revisions can still be used as donors for the peripheral parts like the cartridge connector, power switch, audio jack and so on.\n\nThis board and the BOM are based around the DMG-CPU-06 revision of the DMG motherboard but it should be the same parts across all the board revisions.\n\n## BOM\n\nThe BOM and the mentioned component values and part names are identical to the retail boards and can be used to buy spare parts for your stock gameboy board.\n\nThe BOM can be found in the \"BOM\" folder or following the below link:\n\n[Gameboy DMG BOM](/DMG/BOM/BOM_DMG.xlsx)\n\n## Example of an assembled board\nMore images can be found in the images folder.\n\n![](/DMG/Images/DMG_Boards.jpg) \n\n## Additional information\n\nOn the original Layout of the DMG 4 pads of the CPU's footprint have been modeled slightly smaller as the mounting tabs of the LCD connector were interfering and needed some space for the holes.\nOn my Layout i kept the original size of the pads and left out the mounting holes therefore the mounting tabs on the LCD connector need to be removed so the LCD connector sits flat.\n\n![](/DMG/Images/IMG_97191.jpg) \n\nAs i did a small mistake while ordering the boards some component values are missing on the silkscreen.\nBut the more important component designators are all present. This will be fixed with the next board revision.\n\n---\n[:arrow_left: Back to Table of Contents](/../../)\n"
  },
  {
    "path": "Light/README.md",
    "content": "[:arrow_left: Back to Table of Contents](/../../)\n\n---\n# Gameboy Light\n\n![](/Light/Images/IMG_9697.jpg)\n\n## Different board versions\nThe Gameboy Light only had 1 motherboard revision.\nAs the Gameboy light was only released in japan for a relatively short period of time anyone outside of japan didn't get a chance to buy it.\nTherefore it's a pretty thought after console for collectors nowadays.\n\nThis board and the BOM are therefore based around the MGL-CPU-01 revision of the motherboard.\n\n## BOM\n\nThe BOM for this board will be available once the parts are confirmed to be correct. The BOM and the mentioned component values and part names are identical to the retail boards and can also be used to buy spare parts for your stock gameboy board.\n\n[Gameboy Light BOM](/Light/BOM/BOM_MGL.xlsx)\n\n## Example of an assembled board\nMore images can be found in the images folder.\n\n![](/Light/Images/Light_Boards.jpg) \n\n---\n[:arrow_left: Back to Table of Contents](/../../)\n"
  },
  {
    "path": "Light-Color/README.md",
    "content": "[:arrow_left: Back to Table of Contents](/../../)\n\n---\n\n# Gameboy Light-Color\n\n![](/Light-Color/Images/IMG_1164.jpg) \n\n## About this board\nThe Gamboy Light-Color is a mod board which basically is a Gameboy color in the shell of a Gameboy Light.\nThis mod is perfect for you if you like the esthetics of the gameboy pocket but want the battery life the original Gameboy color had!\nI designed this board so it only uses parts that Nintendo used in this time period. It is compatible with the original Gameboy Color Screen or IPS screens.\n\nThere is no cutting and rewiring involved in building a Gameboy Light-Color!\nThe board just fits in a Gameboy Light Shell and feels like an officially released model.\nTo install the OEM gameboy color screen a few modificatins to the shell are required.  \nThe prefered option is to use a Gameboy color IPS Q5 LCD kit. Also here are some modification on the shell required to install the IPS mod.\n\nThe BOM is available and is pretty much identical to the BOM for the Gameboy Color.\n\n## The Screen\nThe pcb is designed so you can keeep using the original gameboy color screen but for the best result an IPS mod is prefered.  \nThe screen i am personally using is an unbranded Q5 ips mod.  \n**Caution:** Do **NOT** use a laminated Q5 ips mod and also don't use a Q5 ips kit with the light up logo.  \nSome of the kits with the light up logo don't offer enough Y-position adjustment for the image!  \nI had good luck with the unbranded green PCB q5 ips kits. They do have a light up logo but offer enough Y screen position adjustment.\n\n## Additional Features\nThis board features some quality of life improvements which make the assembly easier and adds additional features.  \nThe images are taken from a Gameboy pocket-color but the vias and other features are in the same spot on the light-color.\n\n### Additional VIAs\nThere are added vias that can be used for sodlering the required signals (A, B, start and select) for the IPS mod. \nThis way you can hide the wires behind the screen and they will not be visible in a clear shell.\n\n![](/Pocket-Color/Images/IMG_1327.jpg) \n\n### Navigation wheel\n \nThe PCB does include a navigation wheel that can be used to for exmaple control the IPS mod.\nPersonally i wired it to the brightness and color palette selection to replace the touch buttons.\nJust removing the touch buttons ans instead soldering to the provided pads of the navigation wheel should work just fine.\nIf you want to definitely make sure there are no accidential touch detection you can remove the touch ICs from the IPS mod and directly solder to pin 1 on the pcb.\n\n![](/Pocket-Color/Images/NavWheel_connection.jpg) \n\nThe Navigation wheel works like a switch and has different operations that can be triggered by rotating it up, down and pushing it in.\nThe Pads are named by the operation that is triggered by the user. When the operation is triggered the pad is connected to the \"common\" pad.\nFor the IPS mod the \"common\" pad has to be connected to the \"GND\" pad which is right next to it. To connect the pads an 0603 0-Ohm resistor or a piece of wire can be used.\n\nIf you want to have brightness change when rotating the navigation-wheel up you have to connect the brightness pad to \"UP\" on the MGLC board.\nIn my oppinion it makes sense to connect the color palette change to the down pad to allow changing the color palette when rotating the navwheel down.\n\n**Hint:** For people hunting shiny pokemon you can wire the \"PUSH\" pad to the testpad \"RES\" on the MGLC board and reset the gameboy by pushing in the navwheel!\n\n## BOM\nThe BOM and the mentioned component values and part names are identical to the retail gameboy color boards and can also be used to buy spare parts for your stock gameboy board.\n\nThe BOM can be found in the \"BOM\" folder or following the below link:\n\n[Gameboy Light-Color BOM](/Light-Color/BOM/BOM_MGLC.xlsx)\n\n## Example of an assembled board\nMore images can be found in the images folder.\n\n![](/Light-Color/Images/MGLC_PCBs.jpg) \n\n---\n[:arrow_left: Back to Table of Contents](/../../)\n"
  },
  {
    "path": "Light-Pocket/README.md",
    "content": "[:arrow_left: Back to Table of Contents](/../../)\n\n---\n\n# Gameboy Light-Pocket\n\n![](/Light-Pocket/Images/IMG_1401.jpg) \n\n## About this board\nThe Gamboy Light-Pocket is a mod board which basically is a Gameboy Pocket in the shell of a Gameboy Light.\nThis mod is perfect for you if you like the gameboy pocket but want better battery life because your backlight and flashcard suck down the batteries too fast.\nI designed this board so it only uses parts that Nintendo used in this time period. It is compatible with the original Gameboy Pocket Screen or IPS screens.\n\nThere is cutting and rewiring involved in building a Gameboy Light-Pocket!\nThe board just fits in a Gameboy Light Shell and feels like an officially released model.\nTo install the screen either an IPS mod with an IPS ready shell or some modification on the shell are required as for any IPS mod.\nFor the original screen there are modifications on the shell required. \n\nThe BOM is available and is pretty much identical to the BOM for the Gameboy Color.\n\n## The Screen\nThe pcb is designed so you can keeep using the original gameboy pocket screen and add an LED backlight to it but still have good battery life.  \nIf you want to add an LED backlight the rear polarizer has to be replaced on the screen. The LED mod kits do include a suitable replacement polarizer.\nJust be aware that additional modifications to the screen are required if you want to use an LED backlight!\n\nYou can also use a gameboy pocket Q5 ips mod if you like the image quality better or your original screen is defective.\nThe install for the IPS mod does require cutting the Shell as the Gameboy light shells aren't ips ready!\n\n## BOM\nThe BOM and the mentioned component values and part names are identical to the retail boards and can be used to buy spare parts for your stock gameboy board.\nThere is only 1 additional component that has to be added compared to a gameboy pocket.\n\nThe BOM can be found in the \"BOM\" folder or following the below link:\n\n[Gameboy Light-Pocket BOM](/Light-Pocket/BOM/BOM_MGLB.xlsx)\n\n## Example of an assembled board\nMore images can be found in the images folder.\n\n![](/Light-Pocket/Images/Light_Pocket_pcb.jpg) \n\n---\n[:arrow_left: Back to Table of Contents](/../../)\n"
  },
  {
    "path": "Pocket/README.md",
    "content": "[:arrow_left: Back to Table of Contents](/../../)\n\n---\n\n# Gameboy Pocket\n\n## Different board versions\nThe Gamboy Pocket had 2 different board revision. \nThe earlier boards had no power LED while the later revisions had the power LED added. Technically the boards are identical except the missing power LED on the earlier boards.\nBecause of the mising power LED the 2 board revisions aren't interchangeable as there are some small changes in the shell design. \nYou should consider this when you try to swap boards around with a few gameboy pockets.\n\nCurrently only the later revision with the power LED is available as a replacement part!\n\n## BOM\n\nThe BOM for this board will be available once the parts are confirmed to be correct. The BOM and the mentioned component values and part names are identical to the retail boards and can be used to buy spare parts for your stock gameboy board.\n\n[Gameboy Pocket BOM](/Pocket/BOM/BOM_MGB.xlsx)\n\n## Example of an assembled board\nMore images can be found in the images folder.\n\n![](/Pocket/Images/Pocket_Boards.jpg) \n\n---\n[:arrow_left: Back to Table of Contents](/../../)\n"
  },
  {
    "path": "Pocket-Color/README.md",
    "content": "[:arrow_left: Back to Table of Contents](/../../)\n\n---\n\n# Gameboy Pocket-Color\n\n![](/Pocket-Color/Images/IMG_0426.jpg) \n\n## About this board\nThe Gamboy Pocket-Color is a mod board which basically is a Gameboy color in the shell of a Gameboy Pocket.\nI designed this board so it only uses parts that Nintendo used in this time period. It is compatible with the original Gameboy Color Screen or IPS screens.\n\nThere no longer is curring and rewiring involved in building a Gameboy Pocket-Color!\nThe board just fits in a Gameboy Pocket Shell and feels like an officially released model.\nTo install the screen either an IPS mod with an IPS ready shell or some modification on the shell are required as for any IPS mod.\n\nThe BOM is available and is pretty much identical to the BOM for the Gameboy Color.\n\n## The Screen\nThe pcb is designed so you can keeep using the original gameboy color screen but for the best result an IPS mod is prefered.  \nThe screen i am personally using is an unbranded Q5 ips mod.  \n**Caution:** Do **NOT** use a laminated Q5 ips mod and also don't use a Q5 ips kit with the light up logo.  \nThe kits with the light up logo don't offer enough Y-position adjustment for the image!\n\n## Additional Features\nThis board features some quality of life improvements which make the assembly easier and adds additional features\n\n### Additional VIAs\nThere are added vias that can be used for sodlering the required signals (A, B, start and select) for the IPS mod. \nThis way you can hide the wires behind the screen and they will not be visible in a clear shell.\n\n![](/Pocket-Color/Images/IMG_1327.jpg) \n\n### Navigation wheel\n**The navigation wheel is currently available only on the following color pcbs: blue, white, yellow and black**  \nThe newer revision of the PCB does include a navigation wheel that can be used to for exmaple control the IPS mod.\nPersonally i wired it to the brightness and color palette selection to replace the touch buttons.\nJust removing the touch buttons ans instead soldering to the provided pads of the navigation wheel should work just fine.\nIf you want to definitely make sure there are no accidential touch detection you can remove the touch ICs from the IPS mod and directly solder to pin 1 on the pcb.\n\n![](/Pocket-Color/Images/NavWheel_connection.jpg) \n\nThe Navigation wheel works like a switch and has different operations that can be triggered by rotating it up, down and pushing it in.\nThe Pads are named by the operation that is triggered by the user. When the operation is triggered the pad is connected to the \"common\" pad.\nFor the IPS mod the \"common\" pad has to be connected to the \"GND\" pad which is right next to it. To connect the pads an 0603 0-Ohm resistor or a piece of wire can be used.\n\nIf you want to have brightness change when rotating the navigation-wheel up you have to connect the brightness pad to \"UP\" on the MGBC board.\nIn my oppinion it makes sense to connect the color palette change to the down pad to allow changing the color palette when rotating the navwheel down.\n\n**Hint:** For people hunting shiny pokemon you can wire the \"PUSH\" pad to the testpad \"RES\" on the MGBC board and reset the gameboy by pushing in the navwheel!\n\n## BOM\nThe BOM and the mentioned component values and part names are identical to the retail boards and can be used to buy spare parts for your stock gameboy board.\n\nThe BOM can be found in the \"BOM\" folder or following the below link:\n\n[Gameboy Pocket-Color BOM](/Pocket-Color/BOM/BOM_MGBC.xlsx)\n\n## Example of an assembled board\nMore images can be found in the images folder.\n\n![](/Pocket-Color/Images/IMG_1306.jpg) \n\n![](/Pocket-Color/Images/IMG_1305.jpg) \n\n---\n[:arrow_left: Back to Table of Contents](/../../)\n"
  },
  {
    "path": "README.md",
    "content": "# Introduction\n\nAs many others I had a Gameboy as a kid and forgot it for a couple years. \nFast forward a few years and i found it again with batteries still in the battery compartment... long story short my childhood gameboy was defective because of the leaked batteries.\nThen i started out on my journey to bring exactly ***THIS*** Gameboy back to life. And as a lot of Gameboys out there have corrosion damage i decided to build the replacement boards also for the other gameboy versions.\nThis page will also be used to document my projects and create a reference with all the information i collected over time.\n\n## Repository navigation\n\nI will extend the information posted in this repository over time. To seperate the different projects i will create subfolders which can be easily navigated by the below links.\n\n- [Gameboy Advance](/Advance/)\n- [Gameboy Pocket](/Pocket/README.md)\n- [Gameboy Light](/Light/README.md)\n- [Gameboy Color](/Color/README.md)\n- [Original Gameboy (DMG)](/DMG/README.md)\n\nMod boards:\n- [Gameboy Pocket-Color](/Pocket-Color/README.md)\n- [Gameboy Light-Color](/Light-Color/README.md)\n- [Gameboy Light-Pocket](/Light-Pocket/README.md)\n\n## What is it all about?\n\nWhen battery powered devices are stored with batteries still in them they will start leaking one day.\nOnce the acid is leaking from the battery it will start corroding the battery terminals and also the copper traces on the pcb.\nIf this has just started the pcb should be fine after cleaning but if the acid could work for a couple month the motherboard will probably be damaged.\nSmaller damage can often be repaired easily but once the damage is too much they are beyond repair.\n\nAs i collected multiple gameboys over the years with pretty badly damaged pcbs i needed a solution to repair them. My final decision was to create a replacement pcb that i could transplant all the original parts to and have a fully working system again.\nAnd while i did all the work i could also choose the color! The below system is an example of how a repaired gameboy advance with such a new pcb looks like when fully assembled. \n\n## Can i buy one?\n\nShort answer: Yes!\n\n__Single board:__ 10€ +shipping<br>\n__5 boards:__ 40€ +shipping\n\nI do offer the unpopulated replacement motherboards as mentioned above. The boards are a direct replacement for the original boards.\nTo assemble them you can transplant all components one by one to the new boards and you have a great looking motherboard.\nFor some of the boards a BOM is available (or will be available!) to assemble them with brand new components if you like.\nSome components like the CPU, DCDC converter and power switch for example have to be taken over from a donor board.\nIf you want a custom amount or even have a special request feel free to contact me.\n\nI do also offer assembled pcbs for 125€ (+shipping) on request and do sometims have assembled boards ready to ship.\nIf i do have assembled boards directly available they are listed in the table below.\n\nIf you want to contact me feel free to drop me a mail: N64freak@gmx.de\n\nAvailable blank replacement boards:\n\n| Board version | Color |\n| --- | --- |\n| DMG (Original Gameboy) | Black, Purple, Green |\n| MGB (Gameboy Pocket) | Black |\n| MGL (Gameboy Light) | Black |\n| CGB (Gameboy Color) | Black, Purple, Blue, Red, Green |\n| AGB (32pin) (Gameboy Advance) | Black, Blue |\n| AGB (40pin) (Gameboy Advance) | Black |\n\nAvailable blank mod boards:\n\n| Board version | Color |\n| --- | --- |\n| MGBC (Gameboy Pocket-Color) | Black, Red, Green, Blue, White, Yellow, Purple |\n| MGLB (Gameboy Light-Pocket) | Black |\n| MGLC (Gameboy Light-Color) | Black |\n\nAvailable blank proto/test boards:\n\n| Board version | Color |\n| --- | --- |\n| AGB (40pin) (Gameboy Advance) No Silkscreen | Black |\n| AGB (40pin) (Gameboy Advance) No Silkscreen, tactile buttons, tantalum caps and power cleaner mod | Black |\n\nCurrently available assembled boards:\n\n| Board version | Color |\n| --- | --- |\n| MGBC (Gameboy Pocket-Color) | 1x Black, 1x Red, 1x Green |\n| DMG (Original Gameboy) | 1x Black |\n| MGL (Gameboy Light) | 1x Black |\n| MGLB (Gameboy Light-Pocket) | 1x Black |\n| MGLC (Gameboy Light-Color) | 1x Black |\n| MGB (Gameboy Pocket) | 1x Black |\n"
  }
]