SYMBOL INDEX (65 symbols across 12 files) FILE: Assets/ScreenShooter/Demo/Scripts/Rotator.cs class Rotator (line 19) | public class Rotator : MonoBehaviour method Update (line 23) | protected void Update () { FILE: Assets/ScreenShooter/Editor/Scripts/Configs/PredefinedConfigs.cs class PredefinedConfigs (line 17) | public class PredefinedConfigs FILE: Assets/ScreenShooter/Editor/Scripts/Configs/ReorderableConfigsList.cs class ReorderableConfigsList (line 23) | public static class ReorderableConfigsList method Create (line 27) | [SuppressMessage("ReSharper", "UseObjectOrCollectionInitializer")] FILE: Assets/ScreenShooter/Editor/Scripts/Configs/ScreenshotConfig.cs class ScreenshotConfig (line 19) | [Serializable] method ScreenshotConfig (line 27) | public ScreenshotConfig() {} method ScreenshotConfig (line 29) | public ScreenshotConfig(string name, int width, int height, Format type) type Format (line 41) | public enum Format FILE: Assets/ScreenShooter/Editor/Scripts/Info/AssetInfo.cs class AssetInfo (line 17) | public class AssetInfo FILE: Assets/ScreenShooter/Editor/Scripts/Prefs/ScreenShooterPrefs.cs class ScreenShooterPrefs (line 21) | public class ScreenShooterPrefs method EditorPreferences (line 33) | [PreferenceItem(AssetInfo.NAME)] class EditorPrefsItem (line 61) | public abstract class EditorPrefsItem method EditorPrefsItem (line 67) | protected EditorPrefsItem(string key, string label, T defaultValue) method Draw (line 80) | public abstract void Draw(); class EditorPrefsString (line 88) | public class EditorPrefsString : EditorPrefsItem method EditorPrefsString (line 90) | public EditorPrefsString(string key, string label, string defaultValue) method Draw (line 101) | public override void Draw() FILE: Assets/ScreenShooter/Editor/Scripts/ScreenShooterSettings.cs class ScreenShooterSettings (line 22) | public class ScreenShooterSettings : ScriptableObject method Load (line 36) | public static ScreenShooterSettings Load() FILE: Assets/ScreenShooter/Editor/Scripts/ScreenShooterWindow.cs class ScreenShooterWindow (line 26) | public class ScreenShooterWindow : EditorWindow method ShowWindow (line 47) | [MenuItem("Tools/Screen Shooter/Show Window")] method TakeScreenshotOnHotkey (line 56) | [MenuItem("Tools/Screen Shooter/Take Screenshots &#s")] method OnEnable (line 62) | protected void OnEnable() method OnGUI (line 80) | protected void OnGUI() method OnGUICameraInput (line 100) | private void OnGUICameraInput() method OnGUIScreenshotConfigs (line 119) | private void OnGUIScreenshotConfigs() method OnGUISaveFolderInput (line 136) | private void OnGUISaveFolderInput() method OnGUITakeButton (line 173) | private void OnGUITakeButton() method TakeScreenshots (line 198) | [SuppressMessage("ReSharper", "PossibleLossOfFraction")] method MenuItemHandler (line 258) | private void MenuItemHandler(object target) FILE: Assets/ScreenShooter/Editor/Scripts/Util/EditorCoroutine.cs class EditorCoroutine (line 20) | public class EditorCoroutine method Start (line 26) | public static EditorCoroutine Start(IEnumerator _routine) method StartManual (line 33) | public static EditorCoroutine StartManual(IEnumerator _routine) method EditorCoroutine (line 45) | private EditorCoroutine(IEnumerator routine) method Start (line 50) | protected void Start() method Stop (line 54) | protected void Stop() method Update (line 59) | protected void Update() FILE: Assets/ScreenShooter/Editor/Scripts/Util/EditorUtil.cs class EditorUtil (line 21) | public static class EditorUtil method LoadFromAsset (line 31) | public static T LoadFromAsset(string relativePath) where T : UnityE... method GetTexture (line 43) | public static Texture2D GetTexture(string filename) method GetCameraIcon (line 49) | public static Texture2D GetCameraIcon() method GetConfigsIcon (line 54) | public static Texture2D GetConfigsIcon() method GetFolderIcon (line 59) | public static Texture2D GetFolderIcon() method GetScreenshotsIcon (line 64) | public static Texture2D GetScreenshotsIcon() method GetButtonNormalTexture (line 69) | public static Texture2D GetButtonNormalTexture() method GetButtonActiveTexture (line 74) | public static Texture2D GetButtonActiveTexture() FILE: Assets/ScreenShooter/Editor/Scripts/Util/GameViewUtil.cs class GameViewUtil (line 21) | public static class GameViewUtil method GameViewUtil (line 30) | static GameViewUtil() method SetSizeByIndex (line 43) | public static void SetSizeByIndex(int index) method AddCustomSize (line 50) | public static void AddCustomSize(GameViewSizeType viewSizeType, GameVi... method RemoveCustomSize (line 61) | public static void RemoveCustomSize(GameViewSizeGroupType sizeGroupTyp... method FindSizeIndex (line 68) | public static int FindSizeIndex(GameViewSizeGroupType sizeGroupType, s... method FindSizeIndex (line 89) | public static int FindSizeIndex(GameViewSizeGroupType sizeGroupType, i... method IsSizeExist (line 113) | public static bool IsSizeExist(GameViewSizeGroupType sizeGroupType, st... method IsSizeExist (line 118) | public static bool IsSizeExist(GameViewSizeGroupType sizeGroupType, in... method GetGroup (line 123) | public static object GetGroup(GameViewSizeGroupType type) method GetCurrentGroupType (line 128) | public static GameViewSizeGroupType GetCurrentGroupType() method GetCurrentSizeIndex (line 134) | public static int GetCurrentSizeIndex() type GameViewSizeType (line 146) | public enum GameViewSizeType FILE: Assets/ScreenShooter/Editor/Scripts/Util/ScreenshotUtil.cs class ScreenshotUtil (line 22) | public static class ScreenshotUtil method TakeScreenshot (line 24) | public static void TakeScreenshot(ScreenShooterSettings settings, Scre... method TakeScreenshot (line 30) | public static void TakeScreenshot(Camera camera, string folderName, st... method SaveTextureAsFile (line 47) | public static void SaveTextureAsFile(Texture2D texture, string folder,... method MakeValidFileName (line 76) | private static string MakeValidFileName(string name)