SYMBOL INDEX (419 symbols across 96 files) FILE: Direct3D-Game-Demo/D3Ddemo0/D3DdemoCore.cpp function WinMain (line 42) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 102) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function HRESULT (line 131) | HRESULT Direct3D_Init(HWND hwnd) function HRESULT (line 142) | HRESULT Objects_Init(HWND hwnd) function Direct3D_Render (line 151) | void Direct3D_Render(HWND hwnd) function Direct3D_CleanUp (line 160) | void Direct3D_CleanUp() FILE: Direct3D-Game-Demo/D3Ddemo1/D3Ddemo1.cpp function WinMain (line 46) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 111) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function HRESULT (line 140) | HRESULT Direct3D_Init(HWND hwnd) function HRESULT (line 201) | HRESULT Objects_Init(HWND hwnd) function Direct3D_Render (line 210) | void Direct3D_Render(HWND hwnd) function Direct3D_CleanUp (line 219) | void Direct3D_CleanUp() FILE: Direct3D-Game-Demo/D3Ddemo10/D3Ddemo10.cpp type CUSTOMVERTEX (line 42) | struct CUSTOMVERTEX method CUSTOMVERTEX (line 46) | CUSTOMVERTEX(FLOAT x, FLOAT y, FLOAT z, FLOAT u, FLOAT v) function WinMain (line 84) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 151) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function HRESULT (line 180) | HRESULT Direct3D_Init(HWND hwnd,HINSTANCE hInstance) function HRESULT (line 250) | HRESULT Objects_Init() function Matrix_Set (line 389) | void Matrix_Set() function Direct3D_Update (line 431) | void Direct3D_Update( HWND hwnd) function Direct3D_Render (line 494) | void Direct3D_Render(HWND hwnd) function Get_FPS (line 582) | float Get_FPS() function Direct3D_CleanUp (line 610) | void Direct3D_CleanUp() FILE: Direct3D-Game-Demo/D3Ddemo10/DirectInputClass.cpp function HRESULT (line 25) | HRESULT DInputClass::Init( HWND hWnd,HINSTANCE hInstance,DWORD keyboardC... FILE: Direct3D-Game-Demo/D3Ddemo10/DirectInputClass.h function class (line 12) | class DInputClass FILE: Direct3D-Game-Demo/D3Ddemo11/D3Ddemo11.cpp type CUSTOMVERTEX (line 42) | struct CUSTOMVERTEX method CUSTOMVERTEX (line 46) | CUSTOMVERTEX(FLOAT x, FLOAT y, FLOAT z, FLOAT u, FLOAT v) function WinMain (line 84) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 152) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function HRESULT (line 181) | HRESULT Direct3D_Init(HWND hwnd,HINSTANCE hInstance) function HRESULT (line 251) | HRESULT Objects_Init() function Matrix_Set (line 400) | void Matrix_Set() function Direct3D_Update (line 442) | void Direct3D_Update( HWND hwnd) function Direct3D_Render (line 525) | void Direct3D_Render(HWND hwnd) function Get_FPS (line 613) | float Get_FPS() function Direct3D_CleanUp (line 641) | void Direct3D_CleanUp() FILE: Direct3D-Game-Demo/D3Ddemo11/DirectInputClass.cpp function HRESULT (line 25) | HRESULT DInputClass::Init( HWND hWnd,HINSTANCE hInstance,DWORD keyboardC... FILE: Direct3D-Game-Demo/D3Ddemo11/DirectInputClass.h function class (line 12) | class DInputClass FILE: Direct3D-Game-Demo/D3Ddemo12/D3Ddemo12.cpp function WinMain (line 75) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 141) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function HRESULT (line 170) | HRESULT Direct3D_Init(HWND hwnd,HINSTANCE hInstance) function HRESULT (line 240) | HRESULT Objects_Init() function Matrix_Set (line 304) | void Matrix_Set() function Direct3D_Update (line 346) | void Direct3D_Update( HWND hwnd) function Direct3D_Render (line 401) | void Direct3D_Render(HWND hwnd) function Get_FPS (line 484) | float Get_FPS() function Direct3D_CleanUp (line 512) | void Direct3D_CleanUp() FILE: Direct3D-Game-Demo/D3Ddemo12/DirectInputClass.cpp function HRESULT (line 25) | HRESULT DInputClass::Init( HWND hWnd,HINSTANCE hInstance,DWORD keyboardC... FILE: Direct3D-Game-Demo/D3Ddemo12/DirectInputClass.h function class (line 12) | class DInputClass FILE: Direct3D-Game-Demo/D3Ddemo13/D3Ddemo13.cpp function WinMain (line 73) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 138) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function HRESULT (line 167) | HRESULT Direct3D_Init(HWND hwnd,HINSTANCE hInstance) function HRESULT (line 237) | HRESULT Objects_Init() function Matrix_Set (line 313) | void Matrix_Set() function Direct3D_Update (line 350) | void Direct3D_Update( HWND hwnd) function Direct3D_Render (line 423) | void Direct3D_Render(HWND hwnd) function Get_FPS (line 513) | float Get_FPS() function Direct3D_CleanUp (line 540) | void Direct3D_CleanUp() FILE: Direct3D-Game-Demo/D3Ddemo13/DirectInputClass.cpp function HRESULT (line 25) | HRESULT DInputClass::Init( HWND hWnd,HINSTANCE hInstance,DWORD keyboardC... FILE: Direct3D-Game-Demo/D3Ddemo13/DirectInputClass.h function class (line 12) | class DInputClass FILE: Direct3D-Game-Demo/D3Ddemo14/D3Ddemo14.cpp function WinMain (line 77) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 142) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function HRESULT (line 171) | HRESULT Direct3D_Init(HWND hwnd,HINSTANCE hInstance) function HRESULT (line 241) | HRESULT Objects_Init() function Matrix_Set (line 312) | void Matrix_Set() function Direct3D_Update (line 349) | void Direct3D_Update( HWND hwnd) function Direct3D_Render (line 411) | void Direct3D_Render(HWND hwnd) function Get_FPS (line 508) | float Get_FPS() function Direct3D_CleanUp (line 535) | void Direct3D_CleanUp() FILE: Direct3D-Game-Demo/D3Ddemo14/DirectInputClass.cpp function HRESULT (line 25) | HRESULT DInputClass::Init( HWND hWnd,HINSTANCE hInstance,DWORD keyboardC... FILE: Direct3D-Game-Demo/D3Ddemo14/DirectInputClass.h function class (line 12) | class DInputClass FILE: Direct3D-Game-Demo/D3Ddemo15/D3Ddemo15.cpp function WinMain (line 76) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 143) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function HRESULT (line 172) | HRESULT Direct3D_Init(HWND hwnd,HINSTANCE hInstance) function HRESULT (line 243) | HRESULT Objects_Init() function Matrix_Set (line 310) | void Matrix_Set() function Direct3D_Update (line 348) | void Direct3D_Update( HWND hwnd) function Direct3D_Render (line 411) | void Direct3D_Render(HWND hwnd) function Get_FPS (line 565) | float Get_FPS() function Direct3D_CleanUp (line 593) | void Direct3D_CleanUp() FILE: Direct3D-Game-Demo/D3Ddemo15/DirectInputClass.cpp function HRESULT (line 25) | HRESULT DInputClass::Init( HWND hWnd,HINSTANCE hInstance,DWORD keyboardC... FILE: Direct3D-Game-Demo/D3Ddemo15/DirectInputClass.h function class (line 12) | class DInputClass FILE: Direct3D-Game-Demo/D3Ddemo16/CameraClass.cpp function VOID (line 32) | VOID CameraClass::CalculateViewMatrix(D3DXMATRIX *pMatrix) function VOID (line 70) | VOID CameraClass::SetTargetPosition(D3DXVECTOR3 *pLookat) function VOID (line 90) | VOID CameraClass::SetCameraPosition(D3DXVECTOR3 *pVector) function VOID (line 102) | VOID CameraClass::SetViewMatrix(D3DXMATRIX *pMatrix) function VOID (line 118) | VOID CameraClass::SetProjMatrix(D3DXMATRIX *pMatrix) function VOID (line 130) | VOID CameraClass::MoveAlongRightVec(FLOAT fUnits) function VOID (line 141) | VOID CameraClass::MoveAlongUpVec(FLOAT fUnits) function VOID (line 152) | VOID CameraClass::MoveAlongLookVec(FLOAT fUnits) function VOID (line 163) | VOID CameraClass::RotationRightVec(FLOAT fAngle) function VOID (line 177) | VOID CameraClass::RotationUpVec(FLOAT fAngle) function VOID (line 191) | VOID CameraClass::RotationLookVec(FLOAT fAngle) FILE: Direct3D-Game-Demo/D3Ddemo16/CameraClass.h function class (line 13) | class CameraClass FILE: Direct3D-Game-Demo/D3Ddemo16/D3Ddemo16.cpp type CUSTOMVERTEX (line 41) | struct CUSTOMVERTEX method CUSTOMVERTEX (line 46) | CUSTOMVERTEX(FLOAT x, FLOAT y, FLOAT z, function WinMain (line 96) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 163) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function HRESULT (line 192) | HRESULT Direct3D_Init(HWND hwnd,HINSTANCE hInstance) function HRESULT (line 261) | HRESULT Objects_Init() function Direct3D_Update (line 353) | void Direct3D_Update( HWND hwnd) function Direct3D_Render (line 419) | void Direct3D_Render(HWND hwnd) function HelpText_Render (line 489) | void HelpText_Render(HWND hwnd) function Get_FPS (line 535) | float Get_FPS() function Direct3D_CleanUp (line 562) | void Direct3D_CleanUp() FILE: Direct3D-Game-Demo/D3Ddemo16/DirectInputClass.cpp function HRESULT (line 25) | HRESULT DInputClass::Init( HWND hWnd,HINSTANCE hInstance,DWORD keyboardC... FILE: Direct3D-Game-Demo/D3Ddemo16/DirectInputClass.h function class (line 12) | class DInputClass FILE: Direct3D-Game-Demo/D3Ddemo17/CameraClass.cpp function VOID (line 32) | VOID CameraClass::CalculateViewMatrix(D3DXMATRIX *pMatrix) function VOID (line 70) | VOID CameraClass::SetTargetPosition(D3DXVECTOR3 *pLookat) function VOID (line 90) | VOID CameraClass::SetCameraPosition(D3DXVECTOR3 *pVector) function VOID (line 102) | VOID CameraClass::SetViewMatrix(D3DXMATRIX *pMatrix) function VOID (line 118) | VOID CameraClass::SetProjMatrix(D3DXMATRIX *pMatrix) function VOID (line 130) | VOID CameraClass::MoveAlongRightVec(FLOAT fUnits) function VOID (line 141) | VOID CameraClass::MoveAlongUpVec(FLOAT fUnits) function VOID (line 152) | VOID CameraClass::MoveAlongLookVec(FLOAT fUnits) function VOID (line 163) | VOID CameraClass::RotationRightVec(FLOAT fAngle) function VOID (line 177) | VOID CameraClass::RotationUpVec(FLOAT fAngle) function VOID (line 191) | VOID CameraClass::RotationLookVec(FLOAT fAngle) FILE: Direct3D-Game-Demo/D3Ddemo17/CameraClass.h function class (line 13) | class CameraClass FILE: Direct3D-Game-Demo/D3Ddemo17/D3Ddemo17.cpp function WinMain (line 80) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 145) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function HRESULT (line 174) | HRESULT Direct3D_Init(HWND hwnd,HINSTANCE hInstance) function HRESULT (line 245) | HRESULT Objects_Init() function Direct3D_Update (line 322) | void Direct3D_Update( HWND hwnd) function Direct3D_Render (line 389) | void Direct3D_Render(HWND hwnd) function HelpText_Render (line 460) | void HelpText_Render(HWND hwnd) function Get_FPS (line 506) | float Get_FPS() function Direct3D_CleanUp (line 534) | void Direct3D_CleanUp() FILE: Direct3D-Game-Demo/D3Ddemo17/DirectInputClass.cpp function HRESULT (line 25) | HRESULT DInputClass::Init( HWND hWnd,HINSTANCE hInstance,DWORD keyboardC... FILE: Direct3D-Game-Demo/D3Ddemo17/DirectInputClass.h function class (line 12) | class DInputClass FILE: Direct3D-Game-Demo/D3Ddemo17/TerrainClass.cpp function BOOL (line 35) | BOOL TerrainClass::LoadTerrainFromFile(wchar_t *pRawFileName, wchar_t *p... function BOOL (line 64) | BOOL TerrainClass::InitTerrain(INT nRows, INT nCols, FLOAT fSpace, FLOAT... function BOOL (line 147) | BOOL TerrainClass::RenderTerrain(D3DXMATRIX *pMatWorld, BOOL bRenderFrame) FILE: Direct3D-Game-Demo/D3Ddemo17/TerrainClass.h function class (line 15) | class TerrainClass FILE: Direct3D-Game-Demo/D3Ddemo18/CameraClass.cpp function VOID (line 32) | VOID CameraClass::CalculateViewMatrix(D3DXMATRIX *pMatrix) function VOID (line 70) | VOID CameraClass::SetTargetPosition(D3DXVECTOR3 *pLookat) function VOID (line 90) | VOID CameraClass::SetCameraPosition(D3DXVECTOR3 *pVector) function VOID (line 102) | VOID CameraClass::SetViewMatrix(D3DXMATRIX *pMatrix) function VOID (line 118) | VOID CameraClass::SetProjMatrix(D3DXMATRIX *pMatrix) function VOID (line 130) | VOID CameraClass::MoveAlongRightVec(FLOAT fUnits) function VOID (line 141) | VOID CameraClass::MoveAlongUpVec(FLOAT fUnits) function VOID (line 152) | VOID CameraClass::MoveAlongLookVec(FLOAT fUnits) function VOID (line 163) | VOID CameraClass::RotationRightVec(FLOAT fAngle) function VOID (line 177) | VOID CameraClass::RotationUpVec(FLOAT fAngle) function VOID (line 191) | VOID CameraClass::RotationLookVec(FLOAT fAngle) FILE: Direct3D-Game-Demo/D3Ddemo18/CameraClass.h function class (line 13) | class CameraClass FILE: Direct3D-Game-Demo/D3Ddemo18/D3Ddemo18.cpp function WinMain (line 80) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 145) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function HRESULT (line 174) | HRESULT Direct3D_Init(HWND hwnd,HINSTANCE hInstance) function HRESULT (line 245) | HRESULT Objects_Init() function Direct3D_Update (line 326) | void Direct3D_Update( HWND hwnd) function Direct3D_Render (line 393) | void Direct3D_Render(HWND hwnd) function HelpText_Render (line 469) | void HelpText_Render(HWND hwnd) function Get_FPS (line 515) | float Get_FPS() function Direct3D_CleanUp (line 542) | void Direct3D_CleanUp() FILE: Direct3D-Game-Demo/D3Ddemo18/DirectInputClass.cpp function HRESULT (line 25) | HRESULT DInputClass::Init( HWND hWnd,HINSTANCE hInstance,DWORD keyboardC... FILE: Direct3D-Game-Demo/D3Ddemo18/DirectInputClass.h function class (line 12) | class DInputClass FILE: Direct3D-Game-Demo/D3Ddemo18/SkyBoxClass.cpp function BOOL (line 28) | BOOL SkyBoxClass::InitSkyBox( float Length ) function BOOL (line 87) | BOOL SkyBoxClass::LoadSkyTextureFromFile(wchar_t *pFrontTextureFile, wch... FILE: Direct3D-Game-Demo/D3Ddemo18/SkyBoxClass.h type SKYBOXVERTEX (line 10) | struct SKYBOXVERTEX function class (line 18) | class SkyBoxClass FILE: Direct3D-Game-Demo/D3Ddemo18/TerrainClass.cpp function BOOL (line 35) | BOOL TerrainClass::LoadTerrainFromFile(wchar_t *pRawFileName, wchar_t *p... function BOOL (line 64) | BOOL TerrainClass::InitTerrain(INT nRows, INT nCols, FLOAT fSpace, FLOAT... function BOOL (line 147) | BOOL TerrainClass::RenderTerrain(D3DXMATRIX *pMatWorld, BOOL bRenderFrame) FILE: Direct3D-Game-Demo/D3Ddemo18/TerrainClass.h function class (line 15) | class TerrainClass FILE: Direct3D-Game-Demo/D3Ddemo19/CameraClass.cpp function VOID (line 32) | VOID CameraClass::CalculateViewMatrix(D3DXMATRIX *pMatrix) function VOID (line 70) | VOID CameraClass::SetTargetPosition(D3DXVECTOR3 *pLookat) function VOID (line 90) | VOID CameraClass::SetCameraPosition(D3DXVECTOR3 *pVector) function VOID (line 102) | VOID CameraClass::SetViewMatrix(D3DXMATRIX *pMatrix) function VOID (line 118) | VOID CameraClass::SetProjMatrix(D3DXMATRIX *pMatrix) function VOID (line 130) | VOID CameraClass::MoveAlongRightVec(FLOAT fUnits) function VOID (line 141) | VOID CameraClass::MoveAlongUpVec(FLOAT fUnits) function VOID (line 152) | VOID CameraClass::MoveAlongLookVec(FLOAT fUnits) function VOID (line 163) | VOID CameraClass::RotationRightVec(FLOAT fAngle) function VOID (line 177) | VOID CameraClass::RotationUpVec(FLOAT fAngle) function VOID (line 191) | VOID CameraClass::RotationLookVec(FLOAT fAngle) FILE: Direct3D-Game-Demo/D3Ddemo19/CameraClass.h function class (line 13) | class CameraClass FILE: Direct3D-Game-Demo/D3Ddemo19/D3Ddemo19.cpp function WinMain (line 88) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 162) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function HRESULT (line 191) | HRESULT Direct3D_Init(HWND hwnd,HINSTANCE hInstance) function HRESULT (line 262) | HRESULT Objects_Init() function Direct3D_Update (line 346) | void Direct3D_Update( HWND hwnd,FLOAT fTimeDelta) function Direct3D_Render (line 413) | void Direct3D_Render(HWND hwnd,FLOAT fTimeDelta) function HelpText_Render (line 495) | void HelpText_Render(HWND hwnd) function Get_FPS (line 541) | float Get_FPS() function Direct3D_CleanUp (line 568) | void Direct3D_CleanUp() FILE: Direct3D-Game-Demo/D3Ddemo19/DirectInputClass.cpp function HRESULT (line 25) | HRESULT DInputClass::Init( HWND hWnd,HINSTANCE hInstance,DWORD keyboardC... FILE: Direct3D-Game-Demo/D3Ddemo19/DirectInputClass.h function class (line 12) | class DInputClass FILE: Direct3D-Game-Demo/D3Ddemo19/SkyBoxClass.cpp function BOOL (line 28) | BOOL SkyBoxClass::InitSkyBox( float Length ) function BOOL (line 87) | BOOL SkyBoxClass::LoadSkyTextureFromFile( FILE: Direct3D-Game-Demo/D3Ddemo19/SkyBoxClass.h type SKYBOXVERTEX (line 10) | struct SKYBOXVERTEX function class (line 18) | class SkyBoxClass FILE: Direct3D-Game-Demo/D3Ddemo19/SnowParticleClass.cpp function HRESULT (line 27) | HRESULT SnowParticleClass::InitSnowParticle( ) function HRESULT (line 80) | HRESULT SnowParticleClass::UpdateSnowParticle( float fElapsedTime) function HRESULT (line 104) | HRESULT SnowParticleClass::RenderSnowParticle( ) FILE: Direct3D-Game-Demo/D3Ddemo19/SnowParticleClass.h type POINTVERTEX (line 18) | struct POINTVERTEX type SNOWPARTICLE (line 29) | struct SNOWPARTICLE function class (line 42) | class SnowParticleClass FILE: Direct3D-Game-Demo/D3Ddemo19/TerrainClass.cpp function BOOL (line 35) | BOOL TerrainClass::LoadTerrainFromFile(wchar_t *pRawFileName, wchar_t *p... function BOOL (line 64) | BOOL TerrainClass::InitTerrain(INT nRows, INT nCols, FLOAT fSpace, FLOAT... function BOOL (line 147) | BOOL TerrainClass::RenderTerrain(D3DXMATRIX *pMatWorld, BOOL bRenderFrame) FILE: Direct3D-Game-Demo/D3Ddemo19/TerrainClass.h function class (line 15) | class TerrainClass FILE: Direct3D-Game-Demo/D3Ddemo2/D3Ddemo2.cpp function WinMain (line 52) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 112) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function HRESULT (line 141) | HRESULT Direct3D_Init(HWND hwnd) function HRESULT (line 201) | HRESULT Objects_Init(HWND hwnd) function Direct3D_Render (line 215) | void Direct3D_Render(HWND hwnd) function Get_FPS (line 266) | float Get_FPS() FILE: Direct3D-Game-Demo/D3Ddemo20/CameraClass.cpp function VOID (line 32) | VOID CameraClass::CalculateViewMatrix(D3DXMATRIX *pMatrix) function VOID (line 70) | VOID CameraClass::SetTargetPosition(D3DXVECTOR3 *pLookat) function VOID (line 90) | VOID CameraClass::SetCameraPosition(D3DXVECTOR3 *pVector) function VOID (line 102) | VOID CameraClass::SetViewMatrix(D3DXMATRIX *pMatrix) function VOID (line 118) | VOID CameraClass::SetProjMatrix(D3DXMATRIX *pMatrix) function VOID (line 130) | VOID CameraClass::MoveAlongRightVec(FLOAT fUnits) function VOID (line 141) | VOID CameraClass::MoveAlongUpVec(FLOAT fUnits) function VOID (line 152) | VOID CameraClass::MoveAlongLookVec(FLOAT fUnits) function VOID (line 163) | VOID CameraClass::RotationRightVec(FLOAT fAngle) function VOID (line 177) | VOID CameraClass::RotationUpVec(FLOAT fAngle) function VOID (line 191) | VOID CameraClass::RotationLookVec(FLOAT fAngle) FILE: Direct3D-Game-Demo/D3Ddemo20/CameraClass.h function class (line 13) | class CameraClass FILE: Direct3D-Game-Demo/D3Ddemo20/D3Ddemo20.cpp function WinMain (line 83) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 157) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function HRESULT (line 186) | HRESULT Direct3D_Init(HWND hwnd,HINSTANCE hInstance) function HRESULT (line 257) | HRESULT Objects_Init() function Direct3D_Update (line 324) | void Direct3D_Update( HWND hwnd,FLOAT fTimeDelta) function Direct3D_Render (line 392) | void Direct3D_Render(HWND hwnd,FLOAT fTimeDelta) function HelpText_Render (line 471) | void HelpText_Render(HWND hwnd) function Get_FPS (line 517) | float Get_FPS() function Direct3D_CleanUp (line 545) | void Direct3D_CleanUp() FILE: Direct3D-Game-Demo/D3Ddemo20/DirectInputClass.cpp function HRESULT (line 25) | HRESULT DInputClass::Init( HWND hWnd,HINSTANCE hInstance,DWORD keyboardC... FILE: Direct3D-Game-Demo/D3Ddemo20/DirectInputClass.h function class (line 12) | class DInputClass FILE: Direct3D-Game-Demo/D3Ddemo20/SkyBoxClass.cpp function BOOL (line 28) | BOOL SkyBoxClass::InitSkyBox( float Length ) function BOOL (line 87) | BOOL SkyBoxClass::LoadSkyTextureFromFile( FILE: Direct3D-Game-Demo/D3Ddemo20/SkyBoxClass.h type SKYBOXVERTEX (line 10) | struct SKYBOXVERTEX function class (line 18) | class SkyBoxClass FILE: Direct3D-Game-Demo/D3Ddemo20/SnowParticleClass.cpp function HRESULT (line 27) | HRESULT SnowParticleClass::InitSnowParticle( ) function HRESULT (line 80) | HRESULT SnowParticleClass::UpdateSnowParticle( float fElapsedTime) function HRESULT (line 104) | HRESULT SnowParticleClass::RenderSnowParticle( ) FILE: Direct3D-Game-Demo/D3Ddemo20/SnowParticleClass.h type POINTVERTEX (line 18) | struct POINTVERTEX type SNOWPARTICLE (line 29) | struct SNOWPARTICLE function class (line 42) | class SnowParticleClass FILE: Direct3D-Game-Demo/D3Ddemo20/TerrainClass.cpp function BOOL (line 35) | BOOL TerrainClass::LoadTerrainFromFile(wchar_t *pRawFileName, wchar_t *p... function BOOL (line 64) | BOOL TerrainClass::InitTerrain(INT nRows, INT nCols, FLOAT fSpace, FLOAT... function BOOL (line 147) | BOOL TerrainClass::RenderTerrain(D3DXMATRIX *pMatWorld, BOOL bRenderFrame) FILE: Direct3D-Game-Demo/D3Ddemo20/TerrainClass.h function class (line 15) | class TerrainClass FILE: Direct3D-Game-Demo/D3Ddemo20/XFileModelClass.cpp function HRESULT (line 23) | HRESULT XFileModelClass::LoadModelFromXFile( WCHAR* strFilename ) function HRESULT (line 68) | HRESULT XFileModelClass::RenderModel( ) FILE: Direct3D-Game-Demo/D3Ddemo20/XFileModelClass.h function class (line 11) | class XFileModelClass FILE: Direct3D-Game-Demo/D3Ddemo3/D3Ddemo3.cpp type CUSTOMVERTEX (line 33) | struct CUSTOMVERTEX function WinMain (line 63) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 123) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function HRESULT (line 152) | HRESULT Direct3D_Init(HWND hwnd) function HRESULT (line 212) | HRESULT Objects_Init(HWND hwnd) function Direct3D_Render (line 262) | void Direct3D_Render(HWND hwnd) function Get_FPS (line 305) | float Get_FPS() FILE: Direct3D-Game-Demo/D3Ddemo4/D3Ddemo4.cpp type CUSTOMVERTEX (line 33) | struct CUSTOMVERTEX function WinMain (line 64) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 124) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function HRESULT (line 153) | HRESULT Direct3D_Init(HWND hwnd) function HRESULT (line 214) | HRESULT Objects_Init(HWND hwnd) function Direct3D_Render (line 281) | void Direct3D_Render(HWND hwnd) function Get_FPS (line 326) | float Get_FPS() function Direct3D_CleanUp (line 351) | void Direct3D_CleanUp() FILE: Direct3D-Game-Demo/D3Ddemo5/D3Ddemo5.cpp type CUSTOMVERTEX (line 33) | struct CUSTOMVERTEX function WinMain (line 65) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 125) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function HRESULT (line 154) | HRESULT Direct3D_Init(HWND hwnd) function HRESULT (line 221) | HRESULT Objects_Init(HWND hwnd) function VOID (line 301) | VOID Matrix_Set() function Direct3D_Render (line 348) | void Direct3D_Render(HWND hwnd) function Get_FPS (line 399) | float Get_FPS() function Direct3D_CleanUp (line 424) | void Direct3D_CleanUp() FILE: Direct3D-Game-Demo/D3Ddemo6/D3Ddemo6.cpp function WinMain (line 60) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 120) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function HRESULT (line 149) | HRESULT Direct3D_Init(HWND hwnd) function HRESULT (line 210) | HRESULT Objects_Init(HWND hwnd) function VOID (line 240) | VOID Matrix_Set() function Direct3D_Render (line 281) | void Direct3D_Render(HWND hwnd) function Get_FPS (line 351) | float Get_FPS() function Direct3D_CleanUp (line 376) | void Direct3D_CleanUp() FILE: Direct3D-Game-Demo/D3Ddemo7/D3Ddemo7.cpp function WinMain (line 61) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 121) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function HRESULT (line 150) | HRESULT Direct3D_Init(HWND hwnd) function HRESULT (line 211) | HRESULT Objects_Init(HWND hwnd) function VOID (line 253) | VOID Light_Set(LPDIRECT3DDEVICE9 pd3dDevice, UINT nType) function VOID (line 307) | VOID Matrix_Set() function Direct3D_Render (line 348) | void Direct3D_Render(HWND hwnd) function Get_FPS (line 428) | float Get_FPS() function Direct3D_CleanUp (line 453) | void Direct3D_CleanUp() FILE: Direct3D-Game-Demo/D3Ddemo8/D3Ddemo8.cpp function WinMain (line 81) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 144) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function HRESULT (line 174) | HRESULT Direct3D_Init(HWND hwnd,HINSTANCE hInstance) function HRESULT (line 276) | HRESULT Objects_Init() function Matrix_Set (line 320) | void Matrix_Set() function Direct3D_Update (line 360) | void Direct3D_Update( HWND hwnd) function Direct3D_Render (line 426) | void Direct3D_Render(HWND hwnd) function Get_FPS (line 509) | float Get_FPS() function BOOL (line 536) | BOOL Device_Read(IDirectInputDevice8 *pDIDevice, void* pBuffer, long lSize) function Direct3D_CleanUp (line 553) | void Direct3D_CleanUp() FILE: Direct3D-Game-Demo/D3Ddemo9/D3Ddemo9.cpp function WinMain (line 72) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 138) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function HRESULT (line 166) | HRESULT Direct3D_Init(HWND hwnd,HINSTANCE hInstance) function HRESULT (line 236) | HRESULT Objects_Init() function Matrix_Set (line 282) | void Matrix_Set() function Direct3D_Update (line 323) | void Direct3D_Update( HWND hwnd) function Direct3D_Render (line 377) | void Direct3D_Render(HWND hwnd) function Get_FPS (line 454) | float Get_FPS() function Direct3D_CleanUp (line 482) | void Direct3D_CleanUp() FILE: Direct3D-Game-Demo/D3Ddemo9/DirectInputClass.cpp function HRESULT (line 25) | HRESULT DInputClass::Init( HWND hWnd,HINSTANCE hInstance,DWORD keyboardC... FILE: Direct3D-Game-Demo/D3Ddemo9/DirectInputClass.h function class (line 12) | class DInputClass FILE: GDI-Game-Demo/10_GDIdemo6.cpp function WinMain (line 45) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 102) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function BOOL (line 130) | BOOL Game_Init( HWND hwnd ) function VOID (line 155) | VOID Game_Paint( HWND hwnd ) function BOOL (line 172) | BOOL Game_CleanUp( HWND hwnd ) FILE: GDI-Game-Demo/11_GDIdemo7.cpp function WinMain (line 45) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 111) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function BOOL (line 137) | BOOL Game_Init( HWND hwnd ) function VOID (line 161) | VOID Game_Paint( HWND hwnd ) function BOOL (line 177) | BOOL Game_CleanUp( HWND hwnd ) FILE: GDI-Game-Demo/12_GDIdemo8.cpp function WinMain (line 46) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 110) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function BOOL (line 136) | BOOL Game_Init( HWND hwnd ) function VOID (line 160) | VOID Game_Paint( HWND hwnd ) function BOOL (line 190) | BOOL Game_CleanUp( HWND hwnd ) FILE: GDI-Game-Demo/13_GDIdemo9.cpp type Sprites (line 32) | struct Sprites //spriteṹϵṹԱxyΪͼ꣬directionΪĿǰƶ function WinMain (line 58) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 122) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function VOID (line 149) | VOID BubSort(int n) function BOOL (line 178) | BOOL Game_Init( HWND hwnd ) function VOID (line 213) | VOID Game_Paint( HWND hwnd ) function BOOL (line 277) | BOOL Game_CleanUp( HWND hwnd ) FILE: GDI-Game-Demo/14_GDIdemo10.cpp function WinMain (line 47) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 111) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function BOOL (line 168) | BOOL Game_Init( HWND hwnd ) function VOID (line 198) | VOID Game_Paint( HWND hwnd ) function BOOL (line 221) | BOOL Game_CleanUp( HWND hwnd ) FILE: GDI-Game-Demo/15_GDIdemo11.cpp type SwordBullets (line 30) | struct SwordBullets //SwordBulletsṹӵ function WinMain (line 58) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 122) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function BOOL (line 181) | BOOL Game_Init( HWND hwnd ) function VOID (line 239) | VOID Game_Paint( HWND hwnd ) function BOOL (line 322) | BOOL Game_CleanUp( HWND hwnd ) FILE: GDI-Game-Demo/16_GDIdemo12.cpp function WinMain (line 49) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 113) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function BOOL (line 138) | BOOL Game_Init( HWND hwnd ) function VOID (line 168) | VOID Game_Paint( HWND hwnd ) function BOOL (line 217) | BOOL Game_CleanUp( HWND hwnd ) FILE: GDI-Game-Demo/17_GDIdemo13.cpp function WinMain (line 49) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 113) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function BOOL (line 138) | BOOL Game_Init( HWND hwnd ) function VOID (line 169) | VOID Game_Paint( HWND hwnd ) function BOOL (line 203) | BOOL Game_CleanUp( HWND hwnd ) FILE: GDI-Game-Demo/18_GDIdemo14.cpp function WinMain (line 50) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 114) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function BOOL (line 139) | BOOL Game_Init( HWND hwnd ) function VOID (line 171) | VOID Game_Paint( HWND hwnd ) function BOOL (line 215) | BOOL Game_CleanUp( HWND hwnd ) FILE: GDI-Game-Demo/19_GDIdemo15.cpp type SNOW (line 32) | struct SNOW function WinMain (line 61) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 125) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function BOOL (line 150) | BOOL Game_Init( HWND hwnd ) function VOID (line 176) | VOID Game_Paint( HWND hwnd ) function BOOL (line 227) | BOOL Game_CleanUp( HWND hwnd ) FILE: GDI-Game-Demo/1_HelloVisualStudio.cpp function WinMain (line 2) | int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpC... FILE: GDI-Game-Demo/20_GDIdemo16.cpp type FLYSTAR (line 34) | struct FLYSTAR function WinMain (line 66) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 130) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function BOOL (line 155) | BOOL Game_Init( HWND hwnd ) function VOID (line 181) | VOID Game_Paint( HWND hwnd ) function BOOL (line 258) | BOOL Game_CleanUp( HWND hwnd ) FILE: GDI-Game-Demo/21_GDIdemo17.cpp type CHARACTER (line 34) | struct CHARACTER type SNOW (line 46) | struct SNOW type ActionTypes (line 55) | enum ActionTypes function WinMain (line 102) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 166) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function BOOL (line 215) | BOOL Game_Init( HWND hwnd ) function VOID (line 280) | VOID Game_Main( HWND hwnd ) function Message_Insert (line 416) | void Message_Insert(wchar_t* str) function Die_Check (line 437) | void Die_Check(int NowHp,bool isHero) function VOID (line 462) | VOID HeroAction_Logic( ) function VOID (line 534) | VOID HeroAction_Paint() function VOID (line 563) | VOID BossAction_Logic() function VOID (line 601) | VOID BossAction_Paint() function VOID (line 675) | VOID Snow_Paint() function BOOL (line 716) | BOOL Game_ShutDown( HWND hwnd ) FILE: GDI-Game-Demo/2_FirstBlood!.cpp function WinMain (line 3) | int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpC... FILE: GDI-Game-Demo/3_GameCore.cpp function WinMain (line 31) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 81) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... FILE: GDI-Game-Demo/4_GDIdemoCore.cpp function WinMain (line 36) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 92) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function BOOL (line 125) | BOOL Game_Init( HWND hwnd ) function VOID (line 135) | VOID Game_Paint( HWND hwnd ) function BOOL (line 143) | BOOL Game_CleanUp( HWND hwnd ) FILE: GDI-Game-Demo/5_GDIdemo1.cpp function WinMain (line 47) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 104) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function BOOL (line 137) | BOOL Game_Init( HWND hwnd ) function VOID (line 160) | VOID Game_Paint( HWND hwnd ) function BOOL (line 193) | BOOL Game_CleanUp( HWND hwnd ) FILE: GDI-Game-Demo/6_GDIdemo2.cpp function WinMain (line 42) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 99) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function BOOL (line 132) | BOOL Game_Init( HWND hwnd ) function VOID (line 143) | VOID Game_Paint( HWND hwnd ) function BOOL (line 170) | BOOL Game_CleanUp( HWND hwnd ) FILE: GDI-Game-Demo/7_GDIdemo3.cpp function WinMain (line 42) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 99) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function BOOL (line 132) | BOOL Game_Init( HWND hwnd ) function VOID (line 150) | VOID Game_Paint( HWND hwnd ) function BOOL (line 161) | BOOL Game_CleanUp( HWND hwnd ) FILE: GDI-Game-Demo/8_GDIdemo4.cpp function WinMain (line 42) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 99) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function BOOL (line 132) | BOOL Game_Init( HWND hwnd ) function VOID (line 153) | VOID Game_Paint( HWND hwnd ) function BOOL (line 173) | BOOL Game_CleanUp( HWND hwnd ) FILE: GDI-Game-Demo/9_GDIdemo5.cpp function WinMain (line 43) | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lp... function LRESULT (line 100) | LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM... function BOOL (line 133) | BOOL Game_Init( HWND hwnd ) function VOID (line 153) | VOID Game_Paint( HWND hwnd ) function BOOL (line 171) | BOOL Game_CleanUp( HWND hwnd )