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Repository: RandomationGames/Randomation-Vehicle-Physics
Branch: master
Commit: 192ba860c3c9
Files: 602
Total size: 55.7 MB
Directory structure:
gitextract_ui0479oj/
├── .github/
│ └── ISSUE_TEMPLATE/
│ ├── bug_report.md
│ └── feature_request.md
├── .gitignore
├── .vsconfig
├── Assets/
│ ├── Audio/
│ │ ├── Collisions/
│ │ │ ├── carhit0.wav.meta
│ │ │ ├── carhit1.wav.meta
│ │ │ ├── carhit2.wav.meta
│ │ │ ├── carhit3.wav.meta
│ │ │ ├── carhit4.wav.meta
│ │ │ └── glassbreak.wav.meta
│ │ ├── Collisions.meta
│ │ ├── Engines/
│ │ │ ├── engine.wav.meta
│ │ │ ├── engine2.wav.meta
│ │ │ └── enginehover.wav.meta
│ │ ├── Engines.meta
│ │ ├── Misc/
│ │ │ ├── boost.wav.meta
│ │ │ ├── boostloop.wav.meta
│ │ │ ├── boostoff.wav.meta
│ │ │ ├── hoverboostend.wav.meta
│ │ │ ├── hoverboostloop.wav.meta
│ │ │ └── hoverbooststart.wav.meta
│ │ ├── Misc.meta
│ │ ├── Mixers/
│ │ │ ├── MasterMixer.mixer
│ │ │ ├── MasterMixer.mixer.meta
│ │ │ ├── SFX.mixer
│ │ │ └── SFX.mixer.meta
│ │ ├── Mixers.meta
│ │ ├── Wheels/
│ │ │ ├── dirt.wav.meta
│ │ │ ├── ice.wav.meta
│ │ │ ├── icerimtire.wav.meta
│ │ │ ├── mud.wav.meta
│ │ │ ├── rimhit.wav.meta
│ │ │ ├── rimscrape.wav.meta
│ │ │ ├── rimtire.wav.meta
│ │ │ ├── snow.wav.meta
│ │ │ ├── tireair.wav.meta
│ │ │ ├── tireland0.wav.meta
│ │ │ ├── tireland1.wav.meta
│ │ │ ├── tireland2.wav.meta
│ │ │ ├── tirepop.wav.meta
│ │ │ └── tirescreech.wav.meta
│ │ └── Wheels.meta
│ ├── Audio.meta
│ ├── BlendModels.zip.meta
│ ├── Fonts/
│ │ ├── Roboto/
│ │ │ ├── Roboto-Black.ttf.meta
│ │ │ ├── Roboto-BlackItalic.ttf.meta
│ │ │ ├── Roboto-Bold.ttf.meta
│ │ │ ├── Roboto-BoldItalic.ttf.meta
│ │ │ ├── Roboto-Italic.ttf.meta
│ │ │ ├── Roboto-Light.ttf.meta
│ │ │ ├── Roboto-LightItalic.ttf.meta
│ │ │ ├── Roboto-Medium.ttf.meta
│ │ │ ├── Roboto-MediumItalic.ttf.meta
│ │ │ ├── Roboto-Regular.ttf.meta
│ │ │ ├── Roboto-Thin.ttf.meta
│ │ │ └── Roboto-ThinItalic.ttf.meta
│ │ └── Roboto.meta
│ ├── Fonts.meta
│ ├── Materials/
│ │ ├── Boost Nice.mat
│ │ ├── Boost Nice.mat.meta
│ │ ├── Boost.mat
│ │ ├── Boost.mat.meta
│ │ ├── Brakelight Particles.mat
│ │ ├── Brakelight Particles.mat.meta
│ │ ├── Dirt.mat
│ │ ├── Dirt.mat.meta
│ │ ├── Glass Particles.mat
│ │ ├── Glass Particles.mat.meta
│ │ ├── Headlight Particles.mat
│ │ ├── Headlight Particles.mat.meta
│ │ ├── Ice.mat
│ │ ├── Ice.mat.meta
│ │ ├── Liquid Particles.mat
│ │ ├── Liquid Particles.mat.meta
│ │ ├── Mud.mat
│ │ ├── Mud.mat.meta
│ │ ├── Road.mat
│ │ ├── Road.mat.meta
│ │ ├── Smoke.mat
│ │ ├── Smoke.mat.meta
│ │ ├── Sparks.mat
│ │ ├── Sparks.mat.meta
│ │ ├── Spikes.mat
│ │ ├── Spikes.mat.meta
│ │ ├── Tile.mat
│ │ ├── Tile.mat.meta
│ │ ├── Tire.mat
│ │ ├── Tire.mat.meta
│ │ ├── Vehicles/
│ │ │ ├── Fancy Kart/
│ │ │ │ ├── Body.mat
│ │ │ │ ├── Body.mat.meta
│ │ │ │ ├── Brakelight Broken.mat
│ │ │ │ ├── Brakelight Broken.mat.meta
│ │ │ │ ├── Brakelight On.mat
│ │ │ │ ├── Brakelight On.mat.meta
│ │ │ │ ├── Brakelight.mat
│ │ │ │ ├── Brakelight.mat.meta
│ │ │ │ ├── Headlights Broken.mat
│ │ │ │ ├── Headlights Broken.mat.meta
│ │ │ │ ├── Headlights On.mat
│ │ │ │ ├── Headlights On.mat.meta
│ │ │ │ ├── Headlights.mat
│ │ │ │ ├── Headlights.mat.meta
│ │ │ │ ├── Rim.mat
│ │ │ │ ├── Rim.mat.meta
│ │ │ │ ├── Tire Simple.mat
│ │ │ │ ├── Tire Simple.mat.meta
│ │ │ │ ├── Tire.mat
│ │ │ │ └── Tire.mat.meta
│ │ │ ├── Fancy Kart.meta
│ │ │ ├── Muscle Car/
│ │ │ │ ├── Blinker Front Broken.mat
│ │ │ │ ├── Blinker Front Broken.mat.meta
│ │ │ │ ├── Blinker Front On.mat
│ │ │ │ ├── Blinker Front On.mat.meta
│ │ │ │ ├── Blinker Front.mat
│ │ │ │ ├── Blinker Front.mat.meta
│ │ │ │ ├── Blinker Rear Broken.mat
│ │ │ │ ├── Blinker Rear Broken.mat.meta
│ │ │ │ ├── Blinker Rear On.mat
│ │ │ │ ├── Blinker Rear On.mat.meta
│ │ │ │ ├── Blinker Rear.mat
│ │ │ │ ├── Blinker Rear.mat.meta
│ │ │ │ ├── Body.mat
│ │ │ │ ├── Body.mat.meta
│ │ │ │ ├── Brakelight Broken.mat
│ │ │ │ ├── Brakelight Broken.mat.meta
│ │ │ │ ├── Brakelight On.mat
│ │ │ │ ├── Brakelight On.mat.meta
│ │ │ │ ├── Brakelight.mat
│ │ │ │ ├── Brakelight.mat.meta
│ │ │ │ ├── Headlights Broken.mat
│ │ │ │ ├── Headlights Broken.mat.meta
│ │ │ │ ├── Headlights On.mat
│ │ │ │ ├── Headlights On.mat.meta
│ │ │ │ ├── Headlights.mat
│ │ │ │ ├── Headlights.mat.meta
│ │ │ │ ├── LicensePlate.mat
│ │ │ │ ├── LicensePlate.mat.meta
│ │ │ │ ├── Reverselight Broken.mat
│ │ │ │ ├── Reverselight Broken.mat.meta
│ │ │ │ ├── Reverselight On.mat
│ │ │ │ ├── Reverselight On.mat.meta
│ │ │ │ ├── Reverselight.mat
│ │ │ │ ├── Reverselight.mat.meta
│ │ │ │ ├── Rim.mat
│ │ │ │ ├── Rim.mat.meta
│ │ │ │ ├── Tire Simple.mat
│ │ │ │ ├── Tire Simple.mat.meta
│ │ │ │ ├── Tire.mat
│ │ │ │ ├── Tire.mat.meta
│ │ │ │ ├── Windows Broken.mat
│ │ │ │ ├── Windows Broken.mat.meta
│ │ │ │ ├── Windows.mat
│ │ │ │ └── Windows.mat.meta
│ │ │ └── Muscle Car.meta
│ │ ├── Vehicles.meta
│ │ ├── Wall.mat
│ │ ├── Wall.mat.meta
│ │ ├── Wheel Marks/
│ │ │ ├── Rim Dirt.mat
│ │ │ ├── Rim Dirt.mat.meta
│ │ │ ├── Rim Ice.mat
│ │ │ ├── Rim Ice.mat.meta
│ │ │ ├── Rim Mark.mat
│ │ │ ├── Rim Mark.mat.meta
│ │ │ ├── Rim Mud.mat
│ │ │ ├── Rim Mud.mat.meta
│ │ │ ├── Tire Dirt.mat
│ │ │ ├── Tire Dirt.mat.meta
│ │ │ ├── Tire Ice.mat
│ │ │ ├── Tire Ice.mat.meta
│ │ │ ├── Tire Mark.mat
│ │ │ ├── Tire Mark.mat.meta
│ │ │ ├── Tire Mud.mat
│ │ │ └── Tire Mud.mat.meta
│ │ └── Wheel Marks.meta
│ ├── Materials.meta
│ ├── Models/
│ │ ├── City/
│ │ │ ├── city.fbx
│ │ │ └── city.fbx.meta
│ │ ├── City.meta
│ │ ├── Vehicles/
│ │ │ ├── 3wheeler.fbx
│ │ │ ├── 3wheeler.fbx.meta
│ │ │ ├── bigrig.fbx
│ │ │ ├── bigrig.fbx.meta
│ │ │ ├── bike.fbx
│ │ │ ├── bike.fbx.meta
│ │ │ ├── car.fbx
│ │ │ ├── car.fbx.meta
│ │ │ ├── cardamage.fbx
│ │ │ ├── cardamage.fbx.meta
│ │ │ ├── doublebus.fbx
│ │ │ ├── doublebus.fbx.meta
│ │ │ ├── dragster.fbx
│ │ │ ├── dragster.fbx.meta
│ │ │ ├── f1.fbx
│ │ │ ├── f1.fbx.meta
│ │ │ ├── kart.fbx
│ │ │ ├── kart.fbx.meta
│ │ │ ├── kartfancy.fbx
│ │ │ ├── kartfancy.fbx.meta
│ │ │ ├── limo.fbx
│ │ │ ├── limo.fbx.meta
│ │ │ ├── monstertruck.fbx
│ │ │ ├── monstertruck.fbx.meta
│ │ │ ├── musclecar.fbx
│ │ │ ├── musclecar.fbx.meta
│ │ │ ├── pickup.fbx
│ │ │ ├── pickup.fbx.meta
│ │ │ ├── shortcar.fbx
│ │ │ ├── shortcar.fbx.meta
│ │ │ ├── wheeledtank.fbx
│ │ │ └── wheeledtank.fbx.meta
│ │ └── Vehicles.meta
│ ├── Models.meta
│ ├── PhysicMaterials/
│ │ ├── Car Body.physicMaterial
│ │ ├── Car Body.physicMaterial.meta
│ │ ├── Frictionless.physicMaterial
│ │ ├── Frictionless.physicMaterial.meta
│ │ ├── Tire.physicMaterial
│ │ ├── Tire.physicMaterial.meta
│ │ ├── Underside.physicMaterial
│ │ └── Underside.physicMaterial.meta
│ ├── PhysicMaterials.meta
│ ├── Prefabs/
│ │ ├── GlobalControl.prefab
│ │ ├── GlobalControl.prefab.meta
│ │ ├── HUD Mobile.prefab
│ │ ├── HUD Mobile.prefab.meta
│ │ ├── HUD.prefab
│ │ ├── HUD.prefab.meta
│ │ ├── Main Camera.prefab
│ │ ├── Main Camera.prefab.meta
│ │ ├── Mobile Vehicles/
│ │ │ ├── 3 Wheeler.prefab
│ │ │ ├── 3 Wheeler.prefab.meta
│ │ │ ├── Big Rig.prefab
│ │ │ ├── Big Rig.prefab.meta
│ │ │ ├── Car FWD.prefab
│ │ │ ├── Car FWD.prefab.meta
│ │ │ ├── Car RWD.prefab
│ │ │ ├── Car RWD.prefab.meta
│ │ │ ├── Chase Car.prefab
│ │ │ ├── Chase Car.prefab.meta
│ │ │ ├── Double Bus.prefab
│ │ │ ├── Double Bus.prefab.meta
│ │ │ ├── Dragster.prefab
│ │ │ ├── Dragster.prefab.meta
│ │ │ ├── Drift Car.prefab
│ │ │ ├── Drift Car.prefab.meta
│ │ │ ├── F1.prefab
│ │ │ ├── F1.prefab.meta
│ │ │ ├── Fancy Kart.prefab
│ │ │ ├── Fancy Kart.prefab.meta
│ │ │ ├── Hover Car.prefab
│ │ │ ├── Hover Car.prefab.meta
│ │ │ ├── Kart.prefab
│ │ │ ├── Kart.prefab.meta
│ │ │ ├── Limo.prefab
│ │ │ ├── Limo.prefab.meta
│ │ │ ├── Monster Truck.prefab
│ │ │ ├── Monster Truck.prefab.meta
│ │ │ ├── Motorcycle.prefab
│ │ │ ├── Motorcycle.prefab.meta
│ │ │ ├── Muscle Car.prefab
│ │ │ ├── Muscle Car.prefab.meta
│ │ │ ├── Pickup.prefab
│ │ │ ├── Pickup.prefab.meta
│ │ │ ├── Short Car.prefab
│ │ │ ├── Short Car.prefab.meta
│ │ │ ├── Special Car.prefab
│ │ │ ├── Special Car.prefab.meta
│ │ │ ├── Trailer.prefab
│ │ │ ├── Trailer.prefab.meta
│ │ │ ├── Wheeled Tank.prefab
│ │ │ └── Wheeled Tank.prefab.meta
│ │ ├── Mobile Vehicles.meta
│ │ ├── TimeMaster.prefab
│ │ ├── TimeMaster.prefab.meta
│ │ ├── Vehicles/
│ │ │ ├── 3 Wheeler.prefab
│ │ │ ├── 3 Wheeler.prefab.meta
│ │ │ ├── Big Rig.prefab
│ │ │ ├── Big Rig.prefab.meta
│ │ │ ├── Car Damage.prefab
│ │ │ ├── Car Damage.prefab.meta
│ │ │ ├── Car FWD.prefab
│ │ │ ├── Car FWD.prefab.meta
│ │ │ ├── Car RWD.prefab
│ │ │ ├── Car RWD.prefab.meta
│ │ │ ├── Chase Car.prefab
│ │ │ ├── Chase Car.prefab.meta
│ │ │ ├── Chase Muscle Car.prefab
│ │ │ ├── Chase Muscle Car.prefab.meta
│ │ │ ├── Double Bus.prefab
│ │ │ ├── Double Bus.prefab.meta
│ │ │ ├── Dragster.prefab
│ │ │ ├── Dragster.prefab.meta
│ │ │ ├── Drift Car.prefab
│ │ │ ├── Drift Car.prefab.meta
│ │ │ ├── F1.prefab
│ │ │ ├── F1.prefab.meta
│ │ │ ├── Fancy Kart.prefab
│ │ │ ├── Fancy Kart.prefab.meta
│ │ │ ├── Hover Car Damage.prefab
│ │ │ ├── Hover Car Damage.prefab.meta
│ │ │ ├── Hover Car.prefab
│ │ │ ├── Hover Car.prefab.meta
│ │ │ ├── Kart.prefab
│ │ │ ├── Kart.prefab.meta
│ │ │ ├── Limo.prefab
│ │ │ ├── Limo.prefab.meta
│ │ │ ├── Monster Truck.prefab
│ │ │ ├── Monster Truck.prefab.meta
│ │ │ ├── Motorcycle.prefab
│ │ │ ├── Motorcycle.prefab.meta
│ │ │ ├── Muscle Car.prefab
│ │ │ ├── Muscle Car.prefab.meta
│ │ │ ├── Pickup.prefab
│ │ │ ├── Pickup.prefab.meta
│ │ │ ├── Short Car.prefab
│ │ │ ├── Short Car.prefab.meta
│ │ │ ├── Special Car.prefab
│ │ │ ├── Special Car.prefab.meta
│ │ │ ├── Trailer.prefab
│ │ │ ├── Trailer.prefab.meta
│ │ │ ├── Wheeled Tank.prefab
│ │ │ └── Wheeled Tank.prefab.meta
│ │ └── Vehicles.meta
│ ├── Prefabs.meta
│ ├── RVP_Manual.pdf.meta
│ ├── Scenes/
│ │ ├── Demo/
│ │ │ ├── LightingData.asset
│ │ │ ├── LightingData.asset.meta
│ │ │ ├── ReflectionProbe-0.exr
│ │ │ └── ReflectionProbe-0.exr.meta
│ │ ├── Demo Mobile/
│ │ │ ├── LightingData.asset
│ │ │ ├── LightingData.asset.meta
│ │ │ ├── ReflectionProbe-0.exr
│ │ │ └── ReflectionProbe-0.exr.meta
│ │ ├── Demo Mobile.meta
│ │ ├── Demo Mobile.unity
│ │ ├── Demo Mobile.unity.meta
│ │ ├── Demo.meta
│ │ ├── Demo.unity
│ │ ├── Demo.unity.meta
│ │ ├── Terrain Example/
│ │ │ ├── DefaultLayer.terrainlayer
│ │ │ ├── DefaultLayer.terrainlayer.meta
│ │ │ ├── IceLayer.terrainlayer
│ │ │ ├── IceLayer.terrainlayer.meta
│ │ │ ├── LightingData.asset
│ │ │ ├── LightingData.asset.meta
│ │ │ ├── MudLayer.terrainlayer
│ │ │ ├── MudLayer.terrainlayer.meta
│ │ │ ├── ReflectionProbe-0.exr
│ │ │ ├── ReflectionProbe-0.exr.meta
│ │ │ ├── Terrain.asset
│ │ │ └── Terrain.asset.meta
│ │ ├── Terrain Example.meta
│ │ ├── Terrain Example.unity
│ │ └── Terrain Example.unity.meta
│ ├── Scenes.meta
│ ├── Scripts/
│ │ ├── AI/
│ │ │ ├── FollowAI.cs
│ │ │ ├── FollowAI.cs.meta
│ │ │ ├── VehicleWaypoint.cs
│ │ │ └── VehicleWaypoint.cs.meta
│ │ ├── AI.meta
│ │ ├── Camera/
│ │ │ ├── BasicCameraInput.cs
│ │ │ ├── BasicCameraInput.cs.meta
│ │ │ ├── CameraControl.cs
│ │ │ └── CameraControl.cs.meta
│ │ ├── Camera.meta
│ │ ├── Damage/
│ │ │ ├── DetachablePart.cs
│ │ │ ├── DetachablePart.cs.meta
│ │ │ ├── ShatterPart.cs
│ │ │ ├── ShatterPart.cs.meta
│ │ │ ├── VehicleDamage.cs
│ │ │ └── VehicleDamage.cs.meta
│ │ ├── Damage.meta
│ │ ├── Demo/
│ │ │ ├── PerformanceStats.cs
│ │ │ ├── PerformanceStats.cs.meta
│ │ │ ├── VehicleHud.cs
│ │ │ ├── VehicleHud.cs.meta
│ │ │ ├── VehicleMenu.cs
│ │ │ └── VehicleMenu.cs.meta
│ │ ├── Demo.meta
│ │ ├── Drivetrain/
│ │ │ ├── ContinuousTransmission.cs
│ │ │ ├── ContinuousTransmission.cs.meta
│ │ │ ├── DriveForce.cs
│ │ │ ├── DriveForce.cs.meta
│ │ │ ├── GasMotor.cs
│ │ │ ├── GasMotor.cs.meta
│ │ │ ├── GearboxTransmission.cs
│ │ │ ├── GearboxTransmission.cs.meta
│ │ │ ├── Motor.cs
│ │ │ ├── Motor.cs.meta
│ │ │ ├── Transmission.cs
│ │ │ ├── Transmission.cs.meta
│ │ │ ├── Wheel.cs
│ │ │ └── Wheel.cs.meta
│ │ ├── Drivetrain.meta
│ │ ├── Editors/
│ │ │ ├── DetachablePartEditor.cs
│ │ │ ├── DetachablePartEditor.cs.meta
│ │ │ ├── GasMotorEditor.cs
│ │ │ ├── GasMotorEditor.cs.meta
│ │ │ ├── GearboxTransmissionEditor.cs
│ │ │ ├── GearboxTransmissionEditor.cs.meta
│ │ │ ├── GroundSurfaceInstanceEditor.cs
│ │ │ ├── GroundSurfaceInstanceEditor.cs.meta
│ │ │ ├── HoverMotorEditor.cs
│ │ │ ├── HoverMotorEditor.cs.meta
│ │ │ ├── HoverWheelEditor.cs
│ │ │ ├── HoverWheelEditor.cs.meta
│ │ │ ├── PropertyToggleSetterEditor.cs
│ │ │ ├── PropertyToggleSetterEditor.cs.meta
│ │ │ ├── SuspensionEditor.cs
│ │ │ ├── SuspensionEditor.cs.meta
│ │ │ ├── SuspensionPartEditor.cs
│ │ │ ├── SuspensionPartEditor.cs.meta
│ │ │ ├── TerrainSurfaceEditor.cs
│ │ │ ├── TerrainSurfaceEditor.cs.meta
│ │ │ ├── VehicleParentEditor.cs
│ │ │ ├── VehicleParentEditor.cs.meta
│ │ │ ├── WheelEditor.cs
│ │ │ └── WheelEditor.cs.meta
│ │ ├── Editors.meta
│ │ ├── Effects/
│ │ │ ├── LightController.cs
│ │ │ ├── LightController.cs.meta
│ │ │ ├── TireMarkCreate.cs
│ │ │ ├── TireMarkCreate.cs.meta
│ │ │ ├── TireScreech.cs
│ │ │ ├── TireScreech.cs.meta
│ │ │ ├── VehicleLight.cs
│ │ │ └── VehicleLight.cs.meta
│ │ ├── Effects.meta
│ │ ├── Ground/
│ │ │ ├── GroundSurfaceInstance.cs
│ │ │ ├── GroundSurfaceInstance.cs.meta
│ │ │ ├── GroundSurfaceMaster.cs
│ │ │ ├── GroundSurfaceMaster.cs.meta
│ │ │ ├── TerrainSurface.cs
│ │ │ └── TerrainSurface.cs.meta
│ │ ├── Ground.meta
│ │ ├── Hover/
│ │ │ ├── HoverMotor.cs
│ │ │ ├── HoverMotor.cs.meta
│ │ │ ├── HoverSteer.cs
│ │ │ ├── HoverSteer.cs.meta
│ │ │ ├── HoverWheel.cs
│ │ │ └── HoverWheel.cs.meta
│ │ ├── Hover.meta
│ │ ├── Input/
│ │ │ ├── BasicInput.cs
│ │ │ ├── BasicInput.cs.meta
│ │ │ ├── MobileInput.cs
│ │ │ ├── MobileInput.cs.meta
│ │ │ ├── MobileInputGet.cs
│ │ │ └── MobileInputGet.cs.meta
│ │ ├── Input.meta
│ │ ├── Scene/
│ │ │ ├── GlobalControl.cs
│ │ │ ├── GlobalControl.cs.meta
│ │ │ ├── TimeMaster.cs
│ │ │ └── TimeMaster.cs.meta
│ │ ├── Scene.meta
│ │ ├── Static/
│ │ │ ├── F.cs
│ │ │ ├── F.cs.meta
│ │ │ ├── GizmosExtra.cs
│ │ │ └── GizmosExtra.cs.meta
│ │ ├── Static.meta
│ │ ├── Stunt/
│ │ │ ├── FlipControl.cs
│ │ │ ├── FlipControl.cs.meta
│ │ │ ├── StuntDetect.cs
│ │ │ ├── StuntDetect.cs.meta
│ │ │ ├── StuntManager.cs
│ │ │ └── StuntManager.cs.meta
│ │ ├── Stunt.meta
│ │ ├── Suspension/
│ │ │ ├── PropertyToggleSetter.cs
│ │ │ ├── PropertyToggleSetter.cs.meta
│ │ │ ├── Suspension.cs
│ │ │ ├── Suspension.cs.meta
│ │ │ ├── SuspensionPart.cs
│ │ │ ├── SuspensionPart.cs.meta
│ │ │ ├── SuspensionPropertyToggle.cs
│ │ │ └── SuspensionPropertyToggle.cs.meta
│ │ ├── Suspension.meta
│ │ ├── Vehicle Control/
│ │ │ ├── SteeringControl.cs
│ │ │ ├── SteeringControl.cs.meta
│ │ │ ├── VehicleAssist.cs
│ │ │ ├── VehicleAssist.cs.meta
│ │ │ ├── VehicleBalance.cs
│ │ │ ├── VehicleBalance.cs.meta
│ │ │ ├── VehicleDebug.cs
│ │ │ ├── VehicleDebug.cs.meta
│ │ │ ├── VehicleParent.cs
│ │ │ └── VehicleParent.cs.meta
│ │ └── Vehicle Control.meta
│ ├── Scripts.meta
│ ├── Shaders/
│ │ ├── Tires-Bump.shader
│ │ ├── Tires-Bump.shader.meta
│ │ ├── Tires.shader
│ │ └── Tires.shader.meta
│ ├── Shaders.meta
│ ├── Textures/
│ │ ├── Fire_Particle.psd
│ │ ├── Fire_Particle.psd.meta
│ │ ├── Glass_Particles.psd
│ │ ├── Glass_Particles.psd.meta
│ │ ├── Glass_Particles_Bump.psd
│ │ ├── Glass_Particles_Bump.psd.meta
│ │ ├── Liquid_Particle.psd
│ │ ├── Liquid_Particle.psd.meta
│ │ ├── Smoke.psd
│ │ ├── Smoke.psd.meta
│ │ ├── Vehicles/
│ │ │ ├── Fancy Kart/
│ │ │ │ ├── Body_Ambient.png.meta
│ │ │ │ ├── Body_Diffuse.psd
│ │ │ │ ├── Body_Diffuse.psd.meta
│ │ │ │ ├── Body_Metal.psd
│ │ │ │ ├── Body_Metal.psd.meta
│ │ │ │ ├── Headlight_Ambient.png.meta
│ │ │ │ ├── Headlight_Broken.psd
│ │ │ │ ├── Headlight_Broken.psd.meta
│ │ │ │ ├── Headlight_Diffuse.psd
│ │ │ │ ├── Headlight_Diffuse.psd.meta
│ │ │ │ ├── Taillight_Ambient.png.meta
│ │ │ │ ├── Taillight_Broken.psd
│ │ │ │ ├── Taillight_Broken.psd.meta
│ │ │ │ ├── Taillight_Diffuse.psd
│ │ │ │ ├── Taillight_Diffuse.psd.meta
│ │ │ │ ├── Wheel_Ambient.png.meta
│ │ │ │ ├── Wheel_Diffuse.psd
│ │ │ │ ├── Wheel_Diffuse.psd.meta
│ │ │ │ ├── Wheel_Emission.psd
│ │ │ │ ├── Wheel_Emission.psd.meta
│ │ │ │ ├── Wheel_Metal.psd
│ │ │ │ └── Wheel_Metal.psd.meta
│ │ │ ├── Fancy Kart.meta
│ │ │ ├── Muscle Car/
│ │ │ │ ├── Blinker_Front.psd
│ │ │ │ ├── Blinker_Front.psd.meta
│ │ │ │ ├── Blinker_Front_Broken.psd
│ │ │ │ ├── Blinker_Front_Broken.psd.meta
│ │ │ │ ├── Blinker_Rear Broken.psd
│ │ │ │ ├── Blinker_Rear Broken.psd.meta
│ │ │ │ ├── Blinker_Rear.psd
│ │ │ │ ├── Blinker_Rear.psd.meta
│ │ │ │ ├── Body_Ambient.png.meta
│ │ │ │ ├── Body_BrokenWindows_Diffuse.psd
│ │ │ │ ├── Body_BrokenWindows_Diffuse.psd.meta
│ │ │ │ ├── Body_Diffuse.psd
│ │ │ │ ├── Body_Diffuse.psd.meta
│ │ │ │ ├── Body_Metallic.psd
│ │ │ │ ├── Body_Metallic.psd.meta
│ │ │ │ ├── Brakelight Broken.psd
│ │ │ │ ├── Brakelight Broken.psd.meta
│ │ │ │ ├── Brakelight.psd
│ │ │ │ ├── Brakelight.psd.meta
│ │ │ │ ├── Headlight.psd
│ │ │ │ ├── Headlight.psd.meta
│ │ │ │ ├── Headlight_Broken.psd
│ │ │ │ ├── Headlight_Broken.psd.meta
│ │ │ │ ├── LicensePlate_Ambient.png.meta
│ │ │ │ ├── LicensePlate_Bump.png.meta
│ │ │ │ ├── LicensePlate_Diffuse.psd
│ │ │ │ ├── LicensePlate_Diffuse.psd.meta
│ │ │ │ ├── Reverselight Broken.psd
│ │ │ │ ├── Reverselight Broken.psd.meta
│ │ │ │ ├── Reverselight.psd
│ │ │ │ ├── Reverselight.psd.meta
│ │ │ │ ├── Rim_Ambient.psd
│ │ │ │ ├── Rim_Ambient.psd.meta
│ │ │ │ ├── Rim_Emission.psd
│ │ │ │ ├── Rim_Emission.psd.meta
│ │ │ │ ├── Tire_Ambient.psd
│ │ │ │ ├── Tire_Ambient.psd.meta
│ │ │ │ ├── Tire_Bump.psd
│ │ │ │ ├── Tire_Bump.psd.meta
│ │ │ │ ├── Tire_Diffuse.psd
│ │ │ │ └── Tire_Diffuse.psd.meta
│ │ │ └── Muscle Car.meta
│ │ ├── Vehicles.meta
│ │ ├── icediffuse.png.meta
│ │ ├── icenormalmap.png.meta
│ │ ├── muddiffuse.png.meta
│ │ ├── mudnormalmap.png.meta
│ │ ├── rimmark.png.meta
│ │ ├── tile.png.meta
│ │ ├── tilenormalmap.png.meta
│ │ ├── tiredeform.png.meta
│ │ ├── tiremark.png.meta
│ │ └── tiremarknormalmap.png.meta
│ └── Textures.meta
├── Logs/
│ └── Packages-Update.log
├── MIT LICENSE.txt
├── Packages/
│ └── manifest.json
├── ProjectSettings/
│ ├── AudioManager.asset
│ ├── ClusterInputManager.asset
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── NavMeshAreas.asset
│ ├── NetworkManager.asset
│ ├── Physics2DSettings.asset
│ ├── PresetManager.asset
│ ├── ProjectSettings.asset
│ ├── ProjectVersion.txt
│ ├── QualitySettings.asset
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ ├── UnityConnectSettings.asset
│ ├── VFXManager.asset
│ └── XRSettings.asset
└── README.md
================================================
FILE CONTENTS
================================================
================================================
FILE: .github/ISSUE_TEMPLATE/bug_report.md
================================================
---
name: Bug report
about: Create a report to help us improve
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Desktop (please complete the following information):**
- OS: [e.g. iOS]
- Browser [e.g. chrome, safari]
- Version [e.g. 22]
**Smartphone (please complete the following information):**
- Device: [e.g. iPhone6]
- OS: [e.g. iOS8.1]
- Browser [e.g. stock browser, safari]
- Version [e.g. 22]
**Additional context**
Add any other context about the problem here.
================================================
FILE: .github/ISSUE_TEMPLATE/feature_request.md
================================================
---
name: Feature request
about: Suggest an idea for this project
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.
================================================
FILE: .gitignore
================================================
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
Assets/AssetStoreTools*
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.vs/
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ExportedObj/
.consulo/
*.csproj
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*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.opendb
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
================================================
FILE: .vsconfig
================================================
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gitextract_ui0479oj/ ├── .github/ │ └── ISSUE_TEMPLATE/ │ ├── bug_report.md │ └── feature_request.md ├── .gitignore ├── .vsconfig ├── Assets/ │ ├── Audio/ │ │ ├── Collisions/ │ │ │ ├── carhit0.wav.meta │ │ │ ├── carhit1.wav.meta │ │ │ ├── carhit2.wav.meta │ │ │ ├── carhit3.wav.meta │ │ │ ├── carhit4.wav.meta │ │ │ └── glassbreak.wav.meta │ │ ├── Collisions.meta │ │ ├── Engines/ │ │ │ ├── engine.wav.meta │ │ │ ├── engine2.wav.meta │ │ │ └── enginehover.wav.meta │ │ ├── Engines.meta │ │ ├── Misc/ │ │ │ ├── boost.wav.meta │ │ │ ├── boostloop.wav.meta │ │ │ ├── boostoff.wav.meta │ │ │ ├── hoverboostend.wav.meta │ │ │ ├── hoverboostloop.wav.meta │ │ │ └── hoverbooststart.wav.meta │ │ ├── Misc.meta │ │ ├── Mixers/ │ │ │ ├── MasterMixer.mixer │ │ │ ├── MasterMixer.mixer.meta │ │ │ ├── SFX.mixer │ │ │ └── SFX.mixer.meta │ │ ├── Mixers.meta │ │ ├── Wheels/ │ │ │ ├── dirt.wav.meta │ │ │ ├── ice.wav.meta │ │ │ ├── icerimtire.wav.meta │ │ │ ├── mud.wav.meta │ │ │ ├── rimhit.wav.meta │ │ │ ├── rimscrape.wav.meta │ │ │ ├── rimtire.wav.meta │ │ │ ├── snow.wav.meta │ │ │ ├── tireair.wav.meta │ │ │ ├── tireland0.wav.meta │ │ │ ├── tireland1.wav.meta │ │ │ ├── tireland2.wav.meta │ │ │ ├── tirepop.wav.meta │ │ │ └── tirescreech.wav.meta │ │ └── Wheels.meta │ ├── Audio.meta │ ├── BlendModels.zip.meta │ ├── Fonts/ │ │ ├── Roboto/ │ │ │ ├── Roboto-Black.ttf.meta │ │ │ ├── Roboto-BlackItalic.ttf.meta │ │ │ ├── Roboto-Bold.ttf.meta │ │ │ ├── Roboto-BoldItalic.ttf.meta │ │ │ ├── Roboto-Italic.ttf.meta │ │ │ ├── Roboto-Light.ttf.meta │ │ │ ├── Roboto-LightItalic.ttf.meta │ │ │ ├── Roboto-Medium.ttf.meta │ │ │ ├── Roboto-MediumItalic.ttf.meta │ │ │ ├── Roboto-Regular.ttf.meta │ │ │ ├── Roboto-Thin.ttf.meta │ │ │ └── Roboto-ThinItalic.ttf.meta │ │ └── Roboto.meta │ ├── Fonts.meta │ ├── Materials/ │ │ ├── Boost Nice.mat │ │ ├── Boost Nice.mat.meta │ │ ├── Boost.mat │ │ ├── Boost.mat.meta │ │ ├── Brakelight Particles.mat │ │ ├── Brakelight Particles.mat.meta │ │ ├── Dirt.mat │ │ ├── Dirt.mat.meta │ │ ├── Glass Particles.mat │ │ ├── Glass Particles.mat.meta │ │ ├── Headlight Particles.mat │ │ ├── Headlight Particles.mat.meta │ │ ├── Ice.mat │ │ ├── Ice.mat.meta │ │ ├── Liquid Particles.mat │ │ ├── Liquid Particles.mat.meta │ │ ├── Mud.mat │ │ ├── Mud.mat.meta │ │ ├── Road.mat │ │ ├── Road.mat.meta │ │ ├── Smoke.mat │ │ ├── Smoke.mat.meta │ │ ├── Sparks.mat │ │ ├── Sparks.mat.meta │ │ ├── Spikes.mat │ │ ├── Spikes.mat.meta │ │ ├── Tile.mat │ │ ├── Tile.mat.meta │ │ ├── Tire.mat │ │ ├── Tire.mat.meta │ │ ├── Vehicles/ │ │ │ ├── Fancy Kart/ │ │ │ │ ├── Body.mat │ │ │ │ ├── Body.mat.meta │ │ │ │ ├── Brakelight Broken.mat │ │ │ │ ├── Brakelight Broken.mat.meta │ │ │ │ ├── Brakelight On.mat │ │ │ │ ├── Brakelight On.mat.meta │ │ │ │ ├── Brakelight.mat │ │ │ │ ├── Brakelight.mat.meta │ │ │ │ ├── Headlights Broken.mat │ │ │ │ ├── Headlights Broken.mat.meta │ │ │ │ ├── Headlights On.mat │ │ │ │ ├── Headlights On.mat.meta │ │ │ │ ├── Headlights.mat │ │ │ │ ├── Headlights.mat.meta │ │ │ │ ├── Rim.mat │ │ │ │ ├── Rim.mat.meta │ │ │ │ ├── Tire Simple.mat │ │ │ │ ├── Tire Simple.mat.meta │ │ │ │ ├── Tire.mat │ │ │ │ └── Tire.mat.meta │ │ │ ├── Fancy Kart.meta │ │ │ ├── Muscle Car/ │ │ │ │ ├── Blinker Front Broken.mat │ │ │ │ ├── Blinker Front Broken.mat.meta │ │ │ │ ├── Blinker Front On.mat │ │ │ │ ├── Blinker Front On.mat.meta │ │ │ │ ├── Blinker Front.mat │ │ │ │ ├── Blinker Front.mat.meta │ │ │ │ ├── Blinker Rear Broken.mat │ │ │ │ ├── Blinker Rear Broken.mat.meta │ │ │ │ ├── Blinker Rear On.mat │ │ │ │ ├── Blinker Rear On.mat.meta │ │ │ │ ├── Blinker Rear.mat │ │ │ │ ├── Blinker Rear.mat.meta │ │ │ │ ├── Body.mat │ │ │ │ ├── Body.mat.meta │ │ │ │ ├── Brakelight Broken.mat │ │ │ │ ├── Brakelight Broken.mat.meta │ │ │ │ ├── Brakelight On.mat │ │ │ │ ├── Brakelight On.mat.meta │ │ │ │ ├── Brakelight.mat │ │ │ │ ├── Brakelight.mat.meta │ │ │ │ ├── Headlights Broken.mat │ │ │ │ ├── Headlights Broken.mat.meta │ │ │ │ ├── Headlights On.mat │ │ │ │ ├── Headlights On.mat.meta │ │ │ │ ├── Headlights.mat │ │ │ │ ├── Headlights.mat.meta │ │ │ │ ├── LicensePlate.mat │ │ │ │ ├── LicensePlate.mat.meta │ │ │ │ ├── Reverselight Broken.mat │ │ │ │ ├── Reverselight Broken.mat.meta │ │ │ │ ├── Reverselight On.mat │ │ │ │ ├── Reverselight On.mat.meta │ │ │ │ ├── Reverselight.mat │ │ │ │ ├── Reverselight.mat.meta │ │ │ │ ├── Rim.mat │ │ │ │ ├── Rim.mat.meta │ │ │ │ ├── Tire Simple.mat │ │ │ │ ├── Tire Simple.mat.meta │ │ │ │ ├── Tire.mat │ │ │ │ ├── Tire.mat.meta │ │ │ │ ├── Windows Broken.mat │ │ │ │ ├── Windows Broken.mat.meta │ │ │ │ ├── Windows.mat │ │ │ │ └── Windows.mat.meta │ │ │ └── Muscle Car.meta │ │ ├── Vehicles.meta │ │ ├── Wall.mat │ │ ├── Wall.mat.meta │ │ ├── Wheel Marks/ │ │ │ ├── Rim Dirt.mat │ │ │ ├── Rim Dirt.mat.meta │ │ │ ├── Rim Ice.mat │ │ │ ├── Rim Ice.mat.meta │ │ │ ├── Rim Mark.mat │ │ │ ├── Rim Mark.mat.meta │ │ │ ├── Rim Mud.mat │ │ │ ├── Rim Mud.mat.meta │ │ │ ├── Tire Dirt.mat │ │ │ ├── Tire Dirt.mat.meta │ │ │ ├── Tire Ice.mat │ │ │ ├── Tire Ice.mat.meta │ │ │ ├── Tire Mark.mat │ │ │ ├── Tire Mark.mat.meta │ │ │ ├── Tire Mud.mat │ │ │ └── Tire Mud.mat.meta │ │ └── Wheel Marks.meta │ ├── Materials.meta │ ├── Models/ │ │ ├── City/ │ │ │ ├── city.fbx │ │ │ └── city.fbx.meta │ │ ├── City.meta │ │ ├── Vehicles/ │ │ │ ├── 3wheeler.fbx │ │ │ ├── 3wheeler.fbx.meta │ │ │ ├── bigrig.fbx │ │ │ ├── bigrig.fbx.meta │ │ │ ├── bike.fbx │ │ │ ├── bike.fbx.meta │ │ │ ├── car.fbx │ │ │ ├── car.fbx.meta │ │ │ ├── cardamage.fbx │ │ │ ├── cardamage.fbx.meta │ │ │ ├── doublebus.fbx │ │ │ ├── doublebus.fbx.meta │ │ │ ├── dragster.fbx │ │ │ ├── dragster.fbx.meta │ │ │ ├── f1.fbx │ │ │ ├── f1.fbx.meta │ │ │ ├── kart.fbx │ │ │ ├── kart.fbx.meta │ │ │ ├── kartfancy.fbx │ │ │ ├── kartfancy.fbx.meta │ │ │ ├── limo.fbx │ │ │ ├── limo.fbx.meta │ │ │ ├── monstertruck.fbx │ │ │ ├── monstertruck.fbx.meta │ │ │ ├── musclecar.fbx │ │ │ ├── musclecar.fbx.meta │ │ │ ├── pickup.fbx │ │ │ ├── pickup.fbx.meta │ │ │ ├── shortcar.fbx │ │ │ ├── shortcar.fbx.meta │ │ │ ├── wheeledtank.fbx │ │ │ └── wheeledtank.fbx.meta │ │ └── Vehicles.meta │ ├── Models.meta │ ├── PhysicMaterials/ │ │ ├── Car Body.physicMaterial │ │ ├── Car Body.physicMaterial.meta │ │ ├── Frictionless.physicMaterial │ │ ├── Frictionless.physicMaterial.meta │ │ ├── Tire.physicMaterial │ │ ├── Tire.physicMaterial.meta │ │ ├── Underside.physicMaterial │ │ └── Underside.physicMaterial.meta │ ├── PhysicMaterials.meta │ ├── Prefabs/ │ │ ├── GlobalControl.prefab │ │ ├── GlobalControl.prefab.meta │ │ ├── HUD Mobile.prefab │ │ ├── HUD Mobile.prefab.meta │ │ ├── HUD.prefab │ │ ├── HUD.prefab.meta │ │ ├── Main Camera.prefab │ │ ├── Main Camera.prefab.meta │ │ ├── Mobile Vehicles/ │ │ │ ├── 3 Wheeler.prefab │ │ │ ├── 3 Wheeler.prefab.meta │ │ │ ├── Big Rig.prefab │ │ │ ├── Big Rig.prefab.meta │ │ │ ├── Car FWD.prefab │ │ │ ├── Car FWD.prefab.meta │ │ │ ├── Car RWD.prefab │ │ │ ├── Car RWD.prefab.meta │ │ │ ├── Chase Car.prefab │ │ │ ├── Chase Car.prefab.meta │ │ │ ├── Double Bus.prefab │ │ │ ├── Double Bus.prefab.meta │ │ │ ├── Dragster.prefab │ │ │ ├── Dragster.prefab.meta │ │ │ ├── Drift Car.prefab │ │ │ ├── Drift Car.prefab.meta │ │ │ ├── F1.prefab │ │ │ ├── F1.prefab.meta │ │ │ ├── Fancy Kart.prefab │ │ │ ├── Fancy Kart.prefab.meta │ │ │ ├── Hover Car.prefab │ │ │ ├── Hover Car.prefab.meta │ │ │ ├── Kart.prefab │ │ │ ├── Kart.prefab.meta │ │ │ ├── Limo.prefab │ │ │ ├── Limo.prefab.meta │ │ │ ├── Monster Truck.prefab │ │ │ ├── Monster Truck.prefab.meta │ │ │ ├── Motorcycle.prefab │ │ │ ├── Motorcycle.prefab.meta │ │ │ ├── Muscle Car.prefab │ │ │ ├── Muscle Car.prefab.meta │ │ │ ├── Pickup.prefab │ │ │ ├── Pickup.prefab.meta │ │ │ ├── Short Car.prefab │ │ │ ├── Short Car.prefab.meta │ │ │ ├── Special Car.prefab │ │ │ ├── Special Car.prefab.meta │ │ │ ├── Trailer.prefab │ │ │ ├── Trailer.prefab.meta │ │ │ ├── Wheeled Tank.prefab │ │ │ └── Wheeled Tank.prefab.meta │ │ ├── Mobile Vehicles.meta │ │ ├── TimeMaster.prefab │ │ ├── TimeMaster.prefab.meta │ │ ├── Vehicles/ │ │ │ ├── 3 Wheeler.prefab │ │ │ ├── 3 Wheeler.prefab.meta │ │ │ ├── Big Rig.prefab │ │ │ ├── Big Rig.prefab.meta │ │ │ ├── Car Damage.prefab │ │ │ ├── Car Damage.prefab.meta │ │ │ ├── Car FWD.prefab │ │ │ ├── Car FWD.prefab.meta │ │ │ ├── Car RWD.prefab │ │ │ ├── Car RWD.prefab.meta │ │ │ ├── Chase Car.prefab │ │ │ ├── Chase Car.prefab.meta │ │ │ ├── Chase Muscle Car.prefab │ │ │ ├── Chase Muscle Car.prefab.meta │ │ │ ├── Double Bus.prefab │ │ │ ├── Double Bus.prefab.meta │ │ │ ├── Dragster.prefab │ │ │ ├── Dragster.prefab.meta │ │ │ ├── Drift Car.prefab │ │ │ ├── Drift Car.prefab.meta │ │ │ ├── F1.prefab │ │ │ ├── F1.prefab.meta │ │ │ ├── Fancy Kart.prefab │ │ │ ├── Fancy Kart.prefab.meta │ │ │ ├── Hover Car Damage.prefab │ │ │ ├── Hover Car Damage.prefab.meta │ │ │ ├── Hover Car.prefab │ │ │ ├── Hover Car.prefab.meta │ │ │ ├── Kart.prefab │ │ │ ├── Kart.prefab.meta │ │ │ ├── Limo.prefab │ │ │ ├── Limo.prefab.meta │ │ │ ├── Monster Truck.prefab │ │ │ ├── Monster Truck.prefab.meta │ │ │ ├── Motorcycle.prefab │ │ │ ├── Motorcycle.prefab.meta │ │ │ ├── Muscle Car.prefab │ │ │ ├── Muscle Car.prefab.meta │ │ │ ├── Pickup.prefab │ │ │ ├── Pickup.prefab.meta │ │ │ ├── Short Car.prefab │ │ │ ├── Short Car.prefab.meta │ │ │ ├── Special Car.prefab │ │ │ ├── Special Car.prefab.meta │ │ │ ├── Trailer.prefab │ │ │ ├── Trailer.prefab.meta │ │ │ ├── Wheeled Tank.prefab │ │ │ └── Wheeled Tank.prefab.meta │ │ └── Vehicles.meta │ ├── Prefabs.meta │ ├── RVP_Manual.pdf.meta │ ├── Scenes/ │ │ ├── Demo/ │ │ │ ├── LightingData.asset │ │ │ ├── LightingData.asset.meta │ │ │ ├── ReflectionProbe-0.exr │ │ │ └── ReflectionProbe-0.exr.meta │ │ ├── Demo Mobile/ │ │ │ ├── LightingData.asset │ │ │ ├── LightingData.asset.meta │ │ │ ├── ReflectionProbe-0.exr │ │ │ └── ReflectionProbe-0.exr.meta │ │ ├── Demo Mobile.meta │ │ ├── Demo Mobile.unity │ │ ├── Demo Mobile.unity.meta │ │ ├── Demo.meta │ │ ├── Demo.unity │ │ ├── Demo.unity.meta │ │ ├── Terrain Example/ │ │ │ ├── DefaultLayer.terrainlayer │ │ │ ├── DefaultLayer.terrainlayer.meta │ │ │ ├── IceLayer.terrainlayer │ │ │ ├── IceLayer.terrainlayer.meta │ │ │ ├── LightingData.asset │ │ │ ├── LightingData.asset.meta │ │ │ ├── MudLayer.terrainlayer │ │ │ ├── MudLayer.terrainlayer.meta │ │ │ ├── ReflectionProbe-0.exr │ │ │ ├── ReflectionProbe-0.exr.meta │ │ │ ├── Terrain.asset │ │ │ └── Terrain.asset.meta │ │ ├── Terrain Example.meta │ │ ├── Terrain Example.unity │ │ └── Terrain Example.unity.meta │ ├── Scenes.meta │ ├── Scripts/ │ │ ├── AI/ │ │ │ ├── FollowAI.cs │ │ │ ├── FollowAI.cs.meta │ │ │ ├── VehicleWaypoint.cs │ │ │ └── VehicleWaypoint.cs.meta │ │ ├── AI.meta │ │ ├── Camera/ │ │ │ ├── BasicCameraInput.cs │ │ │ ├── BasicCameraInput.cs.meta │ │ │ ├── CameraControl.cs │ │ │ └── CameraControl.cs.meta │ │ ├── Camera.meta │ │ ├── Damage/ │ │ │ ├── DetachablePart.cs │ │ │ ├── DetachablePart.cs.meta │ │ │ ├── ShatterPart.cs │ │ │ ├── ShatterPart.cs.meta │ │ │ ├── VehicleDamage.cs │ │ │ └── VehicleDamage.cs.meta │ │ ├── Damage.meta │ │ ├── Demo/ │ │ │ ├── PerformanceStats.cs │ │ │ ├── PerformanceStats.cs.meta │ │ │ ├── VehicleHud.cs │ │ │ ├── VehicleHud.cs.meta │ │ │ ├── VehicleMenu.cs │ │ │ └── VehicleMenu.cs.meta │ │ ├── Demo.meta │ │ ├── Drivetrain/ │ │ │ ├── ContinuousTransmission.cs │ │ │ ├── ContinuousTransmission.cs.meta │ │ │ ├── DriveForce.cs │ │ │ ├── DriveForce.cs.meta │ │ │ ├── GasMotor.cs │ │ │ ├── GasMotor.cs.meta │ │ │ ├── GearboxTransmission.cs │ │ │ ├── GearboxTransmission.cs.meta │ │ │ ├── Motor.cs │ │ │ ├── Motor.cs.meta │ │ │ ├── Transmission.cs │ │ │ ├── Transmission.cs.meta │ │ │ ├── Wheel.cs │ │ │ └── Wheel.cs.meta │ │ ├── Drivetrain.meta │ │ ├── Editors/ │ │ │ ├── DetachablePartEditor.cs │ │ │ ├── DetachablePartEditor.cs.meta │ │ │ ├── GasMotorEditor.cs │ │ │ ├── GasMotorEditor.cs.meta │ │ │ ├── GearboxTransmissionEditor.cs │ │ │ ├── GearboxTransmissionEditor.cs.meta │ │ │ ├── GroundSurfaceInstanceEditor.cs │ │ │ ├── GroundSurfaceInstanceEditor.cs.meta │ │ │ ├── HoverMotorEditor.cs │ │ │ ├── HoverMotorEditor.cs.meta │ │ │ ├── HoverWheelEditor.cs │ │ │ ├── HoverWheelEditor.cs.meta │ │ │ ├── PropertyToggleSetterEditor.cs │ │ │ ├── PropertyToggleSetterEditor.cs.meta │ │ │ ├── SuspensionEditor.cs │ │ │ ├── SuspensionEditor.cs.meta │ │ │ ├── SuspensionPartEditor.cs │ │ │ ├── SuspensionPartEditor.cs.meta │ │ │ ├── TerrainSurfaceEditor.cs │ │ │ ├── TerrainSurfaceEditor.cs.meta │ │ │ ├── VehicleParentEditor.cs │ │ │ ├── VehicleParentEditor.cs.meta │ │ │ ├── WheelEditor.cs │ │ │ └── WheelEditor.cs.meta │ │ ├── Editors.meta │ │ ├── Effects/ │ │ │ ├── LightController.cs │ │ │ ├── LightController.cs.meta │ │ │ ├── TireMarkCreate.cs │ │ │ ├── TireMarkCreate.cs.meta │ │ │ ├── TireScreech.cs │ │ │ ├── TireScreech.cs.meta │ │ │ ├── VehicleLight.cs │ │ │ └── VehicleLight.cs.meta │ │ ├── Effects.meta │ │ ├── Ground/ │ │ │ ├── GroundSurfaceInstance.cs │ │ │ ├── GroundSurfaceInstance.cs.meta │ │ │ ├── GroundSurfaceMaster.cs │ │ │ ├── GroundSurfaceMaster.cs.meta │ │ │ ├── TerrainSurface.cs │ │ │ └── TerrainSurface.cs.meta │ │ ├── Ground.meta │ │ ├── Hover/ │ │ │ ├── HoverMotor.cs │ │ │ ├── HoverMotor.cs.meta │ │ │ ├── HoverSteer.cs │ │ │ ├── HoverSteer.cs.meta │ │ │ ├── HoverWheel.cs │ │ │ └── HoverWheel.cs.meta │ │ ├── Hover.meta │ │ ├── Input/ │ │ │ ├── BasicInput.cs │ │ │ ├── BasicInput.cs.meta │ │ │ ├── MobileInput.cs │ │ │ ├── MobileInput.cs.meta │ │ │ ├── MobileInputGet.cs │ │ │ └── MobileInputGet.cs.meta │ │ ├── Input.meta │ │ ├── Scene/ │ │ │ ├── GlobalControl.cs │ │ │ ├── GlobalControl.cs.meta │ │ │ ├── TimeMaster.cs │ │ │ └── TimeMaster.cs.meta │ │ ├── Scene.meta │ │ ├── Static/ │ │ │ ├── F.cs │ │ │ ├── F.cs.meta │ │ │ ├── GizmosExtra.cs │ │ │ └── GizmosExtra.cs.meta │ │ ├── Static.meta │ │ ├── Stunt/ │ │ │ ├── FlipControl.cs │ │ │ ├── FlipControl.cs.meta │ │ │ ├── StuntDetect.cs │ │ │ ├── StuntDetect.cs.meta │ │ │ ├── StuntManager.cs │ │ │ └── StuntManager.cs.meta │ │ ├── Stunt.meta │ │ ├── Suspension/ │ │ │ ├── PropertyToggleSetter.cs │ │ │ ├── PropertyToggleSetter.cs.meta │ │ │ ├── Suspension.cs │ │ │ ├── Suspension.cs.meta │ │ │ ├── SuspensionPart.cs │ │ │ ├── SuspensionPart.cs.meta │ │ │ ├── SuspensionPropertyToggle.cs │ │ │ └── SuspensionPropertyToggle.cs.meta │ │ ├── Suspension.meta │ │ ├── Vehicle Control/ │ │ │ ├── SteeringControl.cs │ │ │ ├── SteeringControl.cs.meta │ │ │ ├── VehicleAssist.cs │ │ │ ├── VehicleAssist.cs.meta │ │ │ ├── VehicleBalance.cs │ │ │ ├── VehicleBalance.cs.meta │ │ │ ├── VehicleDebug.cs │ │ │ ├── VehicleDebug.cs.meta │ │ │ ├── VehicleParent.cs │ │ │ └── VehicleParent.cs.meta │ │ └── Vehicle Control.meta │ ├── Scripts.meta │ ├── Shaders/ │ │ ├── Tires-Bump.shader │ │ ├── Tires-Bump.shader.meta │ │ ├── Tires.shader │ │ └── Tires.shader.meta │ ├── Shaders.meta │ ├── Textures/ │ │ ├── Fire_Particle.psd │ │ ├── Fire_Particle.psd.meta │ │ ├── Glass_Particles.psd │ │ ├── Glass_Particles.psd.meta │ │ ├── Glass_Particles_Bump.psd │ │ ├── Glass_Particles_Bump.psd.meta │ │ ├── Liquid_Particle.psd │ │ ├── Liquid_Particle.psd.meta │ │ ├── Smoke.psd │ │ ├── Smoke.psd.meta │ │ ├── Vehicles/ │ │ │ ├── Fancy Kart/ │ │ │ │ ├── Body_Ambient.png.meta │ │ │ │ ├── Body_Diffuse.psd │ │ │ │ ├── Body_Diffuse.psd.meta │ │ │ │ ├── Body_Metal.psd │ │ │ │ ├── Body_Metal.psd.meta │ │ │ │ ├── Headlight_Ambient.png.meta │ │ │ │ ├── Headlight_Broken.psd │ │ │ │ ├── Headlight_Broken.psd.meta │ │ │ │ ├── Headlight_Diffuse.psd │ │ │ │ ├── Headlight_Diffuse.psd.meta │ │ │ │ ├── Taillight_Ambient.png.meta │ │ │ │ ├── Taillight_Broken.psd │ │ │ │ ├── Taillight_Broken.psd.meta │ │ │ │ ├── Taillight_Diffuse.psd │ │ │ │ ├── Taillight_Diffuse.psd.meta │ │ │ │ ├── Wheel_Ambient.png.meta │ │ │ │ ├── Wheel_Diffuse.psd │ │ │ │ ├── Wheel_Diffuse.psd.meta │ │ │ │ ├── Wheel_Emission.psd │ │ │ │ ├── Wheel_Emission.psd.meta │ │ │ │ ├── Wheel_Metal.psd │ │ │ │ └── Wheel_Metal.psd.meta │ │ │ ├── Fancy Kart.meta │ │ │ ├── Muscle Car/ │ │ │ │ ├── Blinker_Front.psd │ │ │ │ ├── Blinker_Front.psd.meta │ │ │ │ ├── Blinker_Front_Broken.psd │ │ │ │ ├── Blinker_Front_Broken.psd.meta │ │ │ │ ├── Blinker_Rear Broken.psd │ │ │ │ ├── Blinker_Rear Broken.psd.meta │ │ │ │ ├── Blinker_Rear.psd │ │ │ │ ├── Blinker_Rear.psd.meta │ │ │ │ ├── Body_Ambient.png.meta │ │ │ │ ├── Body_BrokenWindows_Diffuse.psd │ │ │ │ ├── Body_BrokenWindows_Diffuse.psd.meta │ │ │ │ ├── Body_Diffuse.psd │ │ │ │ ├── Body_Diffuse.psd.meta │ │ │ │ ├── Body_Metallic.psd │ │ │ │ ├── Body_Metallic.psd.meta │ │ │ │ ├── Brakelight Broken.psd │ │ │ │ ├── Brakelight Broken.psd.meta │ │ │ │ ├── Brakelight.psd │ │ │ │ ├── Brakelight.psd.meta │ │ │ │ ├── Headlight.psd │ │ │ │ ├── Headlight.psd.meta │ │ │ │ ├── Headlight_Broken.psd │ │ │ │ ├── Headlight_Broken.psd.meta │ │ │ │ ├── LicensePlate_Ambient.png.meta │ │ │ │ ├── LicensePlate_Bump.png.meta │ │ │ │ ├── LicensePlate_Diffuse.psd │ │ │ │ ├── LicensePlate_Diffuse.psd.meta │ │ │ │ ├── Reverselight Broken.psd │ │ │ │ ├── Reverselight Broken.psd.meta │ │ │ │ ├── Reverselight.psd │ │ │ │ ├── Reverselight.psd.meta │ │ │ │ ├── Rim_Ambient.psd │ │ │ │ ├── Rim_Ambient.psd.meta │ │ │ │ ├── Rim_Emission.psd │ │ │ │ ├── Rim_Emission.psd.meta │ │ │ │ ├── Tire_Ambient.psd │ │ │ │ ├── Tire_Ambient.psd.meta │ │ │ │ ├── Tire_Bump.psd │ │ │ │ ├── Tire_Bump.psd.meta │ │ │ │ ├── Tire_Diffuse.psd │ │ │ │ └── Tire_Diffuse.psd.meta │ │ │ └── Muscle Car.meta │ │ ├── Vehicles.meta │ │ ├── icediffuse.png.meta │ │ ├── icenormalmap.png.meta │ │ ├── muddiffuse.png.meta │ │ ├── mudnormalmap.png.meta │ │ ├── rimmark.png.meta │ │ ├── tile.png.meta │ │ ├── tilenormalmap.png.meta │ │ ├── tiredeform.png.meta │ │ ├── tiremark.png.meta │ │ └── tiremarknormalmap.png.meta │ └── Textures.meta ├── Logs/ │ └── Packages-Update.log ├── MIT LICENSE.txt ├── Packages/ │ └── manifest.json ├── ProjectSettings/ │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── UnityConnectSettings.asset │ ├── VFXManager.asset │ └── XRSettings.asset └── README.md
SYMBOL INDEX (297 symbols across 58 files)
FILE: Assets/Scripts/AI/FollowAI.cs
class FollowAI (line 6) | [RequireComponent(typeof(VehicleParent))]
method Start (line 60) | void Start() {
method FixedUpdate (line 70) | void FixedUpdate() {
method ReverseReset (line 187) | IEnumerator ReverseReset() {
method ResetRotation (line 197) | IEnumerator ResetRotation() {
method InitializeTarget (line 205) | public void InitializeTarget() {
FILE: Assets/Scripts/AI/VehicleWaypoint.cs
class VehicleWaypoint (line 6) | [DisallowMultipleComponent]
method OnDrawGizmos (line 19) | void OnDrawGizmos() {
FILE: Assets/Scripts/Camera/BasicCameraInput.cs
class BasicCameraInput (line 6) | [DisallowMultipleComponent]
method Start (line 16) | void Start() {
method FixedUpdate (line 21) | void FixedUpdate() {
FILE: Assets/Scripts/Camera/CameraControl.cs
class CameraControl (line 6) | [RequireComponent(typeof(Camera))]
method Start (line 39) | void Start() {
method Initialize (line 45) | public void Initialize() {
method FixedUpdate (line 67) | void FixedUpdate() {
method SetInput (line 111) | public void SetInput(float x, float y) {
method OnDestroy (line 117) | void OnDestroy() {
FILE: Assets/Scripts/Damage/DetachablePart.cs
class DetachablePart (line 6) | [DisallowMultipleComponent]
method Start (line 37) | void Start() {
method Update (line 50) | void Update() {
method Detach (line 59) | public void Detach(bool makeJoint) {
method Reattach (line 107) | public void Reattach() {
method OnDrawGizmosSelected (line 129) | void OnDrawGizmosSelected() {
class PartJoint (line 145) | [System.Serializable]
FILE: Assets/Scripts/Damage/ShatterPart.cs
class ShatterPart (line 6) | [RequireComponent(typeof(Renderer))]
method Start (line 27) | void Start() {
method Shatter (line 35) | public void Shatter() {
FILE: Assets/Scripts/Damage/VehicleDamage.cs
class VehicleDamage (line 6) | [RequireComponent(typeof(VehicleParent))]
method Start (line 66) | void Start() {
method FixedUpdate (line 106) | void FixedUpdate() {
method OnCollisionEnter (line 114) | void OnCollisionEnter(Collision col) {
method ApplyDamage (line 154) | public void ApplyDamage(ContactPoint colPoint, Vector3 colVel) {
method ApplyDamage (line 160) | public void ApplyDamage(ContactPoint colPoint, Vector3 colVel, float d...
method ApplyDamage (line 166) | public void ApplyDamage(Vector3 damagePoint, Vector3 damageForce) {
method ApplyDamage (line 172) | public void ApplyDamage(Vector3 damagePoint, Vector3 damageForce, floa...
method ApplyDamage (line 178) | public void ApplyDamage(Vector3[] damagePoints, Vector3 damageForce) {
method ApplyDamage (line 187) | public void ApplyDamage(Vector3[] damagePoints, Vector3 damageForce, f...
method DamageApplication (line 196) | void DamageApplication(Vector3 damagePoint, Vector3 damageForce, float...
method FinalizeDamage (line 391) | void FinalizeDamage() {
method Repair (line 419) | public void Repair() {
method OnDrawGizmosSelected (line 509) | void OnDrawGizmosSelected() {
method OnDestroy (line 519) | void OnDestroy() {
class meshVerts (line 534) | class meshVerts
FILE: Assets/Scripts/Demo/PerformanceStats.cs
class PerformanceStats (line 8) | [AddComponentMenu("RVP/Demo Scripts/Performance Stats", 2)]
method Update (line 17) | void Update() {
method Restart (line 30) | public void Restart() {
FILE: Assets/Scripts/Demo/VehicleHud.cs
class VehicleHud (line 7) | [DisallowMultipleComponent]
method Start (line 31) | private void Start() {
method Initialize (line 35) | public void Initialize(GameObject newVehicle) {
method Update (line 61) | void Update() {
FILE: Assets/Scripts/Demo/VehicleMenu.cs
class VehicleMenu (line 7) | [DisallowMultipleComponent]
method Update (line 27) | void Update() {
method SpawnVehicle (line 33) | public void SpawnVehicle(int vehicle) {
method SpawnChaseVehicle (line 65) | public void SpawnChaseVehicle() {
method SpawnChaseVehicleDamage (line 74) | public void SpawnChaseVehicleDamage() {
FILE: Assets/Scripts/Drivetrain/ContinuousTransmission.cs
class ContinuousTransmission (line 6) | [DisallowMultipleComponent]
method FixedUpdate (line 26) | void FixedUpdate() {
FILE: Assets/Scripts/Drivetrain/DriveForce.cs
class DriveForce (line 6) | [AddComponentMenu("RVP/Drivetrain/Drive Force", 3)]
method SetDrive (line 22) | public void SetDrive(DriveForce from) {
method SetDrive (line 29) | public void SetDrive(DriveForce from, float torqueFactor) {
FILE: Assets/Scripts/Drivetrain/GasMotor.cs
class GasMotor (line 6) | [RequireComponent(typeof(DriveForce))]
method Start (line 45) | public override void Start() {
method FixedUpdate (line 52) | public override void FixedUpdate() {
method Update (line 108) | public override void Update() {
method GetMaxRPM (line 124) | public void GetMaxRPM() {
FILE: Assets/Scripts/Drivetrain/GearboxTransmission.cs
class GearboxTransmission (line 6) | [DisallowMultipleComponent]
method Start (line 38) | public override void Start() {
method Update (line 47) | void Update() {
method FixedUpdate (line 60) | void FixedUpdate() {
method Shift (line 133) | public void Shift(int dir) {
method ShiftToGear (line 147) | public void ShiftToGear(int gear) {
method CalculateRpmRanges (line 155) | public void CalculateRpmRanges() {
method GetFirstGear (line 210) | public void GetFirstGear() {
class Gear (line 221) | [System.Serializable]
FILE: Assets/Scripts/Drivetrain/Motor.cs
class Motor (line 7) | public abstract class Motor : MonoBehaviour
method Start (line 57) | public virtual void Start() {
method FixedUpdate (line 81) | public virtual void FixedUpdate() {
method Update (line 124) | public virtual void Update() {
FILE: Assets/Scripts/Drivetrain/Transmission.cs
class Transmission (line 6) | [RequireComponent(typeof(DriveForce))]
method Start (line 31) | public virtual void Start() {
method SetOutputDrives (line 37) | protected void SetOutputDrives(float ratio) {
method ResetMaxRPM (line 63) | public void ResetMaxRPM() {
FILE: Assets/Scripts/Drivetrain/Wheel.cs
class Wheel (line 6) | [RequireComponent(typeof(DriveForce))]
type SlipDependenceMode (line 67) | public enum SlipDependenceMode { dependent, forward, sideways, indepen...
method Start (line 200) | void Start() {
method FixedUpdate (line 279) | void FixedUpdate() {
method Update (line 387) | void Update() {
method GetWheelContact (line 416) | void GetWheelContact() {
method GetRawRPM (line 498) | void GetRawRPM() {
method GetSlip (line 508) | void GetSlip() {
method ApplyFriction (line 520) | void ApplyFriction() {
method ApplyDrive (line 545) | void ApplyDrive() {
method EvaluateTorque (line 587) | float EvaluateTorque(float t) {
method PositionWheel (line 593) | void PositionWheel() {
method RotateWheel (line 607) | void RotateWheel() {
method Deflate (line 632) | public void Deflate() {
method FixTire (line 641) | public void FixTire() {
method Detach (line 648) | public void Detach() {
method GetWheelDimensions (line 677) | public void GetWheelDimensions(float radiusMargin, float widthMargin) {
method Reattach (line 743) | public void Reattach() {
method OnDrawGizmosSelected (line 757) | void OnDrawGizmosSelected() {
method OnDestroy (line 791) | void OnDestroy() {
class WheelContact (line 802) | public class WheelContact
FILE: Assets/Scripts/Editors/DetachablePartEditor.cs
class DetachablePartEditor (line 8) | [CustomEditor(typeof(DetachablePart))]
method OnInspectorGUI (line 15) | public override void OnInspectorGUI() {
method OnSceneGUI (line 22) | public void OnSceneGUI() {
FILE: Assets/Scripts/Editors/GasMotorEditor.cs
class GasMotorEditor (line 8) | [CustomEditor(typeof(GasMotor))]
method OnInspectorGUI (line 15) | public override void OnInspectorGUI() {
FILE: Assets/Scripts/Editors/GearboxTransmissionEditor.cs
class GearboxTransmissionEditor (line 8) | [CustomEditor(typeof(GearboxTransmission))]
method OnInspectorGUI (line 16) | public override void OnInspectorGUI() {
FILE: Assets/Scripts/Editors/GroundSurfaceInstanceEditor.cs
class GroundSurfaceInstanceEditor (line 8) | [CustomEditor(typeof(GroundSurfaceInstance))]
method OnInspectorGUI (line 13) | public override void OnInspectorGUI() {
FILE: Assets/Scripts/Editors/HoverMotorEditor.cs
class HoverMotorEditor (line 8) | [CustomEditor(typeof(HoverMotor))]
method OnInspectorGUI (line 17) | public override void OnInspectorGUI() {
FILE: Assets/Scripts/Editors/HoverWheelEditor.cs
class HoverWheelEditor (line 8) | [CustomEditor(typeof(HoverWheel))]
method OnInspectorGUI (line 16) | public override void OnInspectorGUI() {
FILE: Assets/Scripts/Editors/PropertyToggleSetterEditor.cs
class PropertyToggleSetterEditor (line 8) | [CustomEditor(typeof(PropertyToggleSetter))]
method OnInspectorGUI (line 16) | public override void OnInspectorGUI() {
FILE: Assets/Scripts/Editors/SuspensionEditor.cs
class SuspensionEditor (line 8) | [CustomEditor(typeof(Suspension))]
method OnInspectorGUI (line 16) | public override void OnInspectorGUI() {
FILE: Assets/Scripts/Editors/SuspensionPartEditor.cs
class SuspensionPartEditor (line 8) | [CustomEditor(typeof(SuspensionPart))]
method OnInspectorGUI (line 15) | public override void OnInspectorGUI() {
method OnSceneGUI (line 22) | public void OnSceneGUI() {
FILE: Assets/Scripts/Editors/TerrainSurfaceEditor.cs
class TerrainSurfaceEditor (line 8) | [CustomEditor(typeof(TerrainSurface))]
method OnInspectorGUI (line 16) | public override void OnInspectorGUI() {
method DrawTerrainInfo (line 48) | void DrawTerrainInfo(TerrainData ter, int index) {
FILE: Assets/Scripts/Editors/VehicleParentEditor.cs
class VehicleParentEditor (line 8) | [CustomEditor(typeof(VehicleParent))]
method OnInspectorGUI (line 17) | public override void OnInspectorGUI() {
FILE: Assets/Scripts/Editors/WheelEditor.cs
class WheelEditor (line 8) | [CustomEditor(typeof(Wheel))]
method OnInspectorGUI (line 18) | public override void OnInspectorGUI() {
FILE: Assets/Scripts/Effects/LightController.cs
class LightController (line 6) | [RequireComponent(typeof(VehicleParent))]
method Start (line 35) | void Start() {
method Update (line 49) | void Update() {
method SetLights (line 94) | void SetLights(VehicleLight[] lights, bool condition) {
method SetLights (line 101) | void SetLights(VehicleLight[] lights, bool condition, bool halfConditi...
FILE: Assets/Scripts/Effects/TireMarkCreate.cs
class TireMarkCreate (line 6) | [RequireComponent(typeof(Wheel))]
method Start (line 57) | void Start() {
method Update (line 71) | void Update() {
method StartMark (line 157) | void StartMark() {
method UpdateMark (line 205) | void UpdateMark() {
method EndMark (line 262) | void EndMark() {
method OnDestroy (line 277) | void OnDestroy() {
class TireMark (line 288) | public class TireMark : MonoBehaviour
method Update (line 300) | void Update() {
FILE: Assets/Scripts/Effects/TireScreech.cs
class TireScreech (line 6) | [RequireComponent(typeof(AudioSource))]
method Start (line 19) | void Start() {
method Update (line 34) | void Update() {
FILE: Assets/Scripts/Effects/VehicleLight.cs
class VehicleLight (line 6) | [DisallowMultipleComponent]
method Start (line 31) | void Start() {
method Update (line 40) | void Update() {
FILE: Assets/Scripts/Ground/GroundSurfaceInstance.cs
class GroundSurfaceInstance (line 6) | [RequireComponent(typeof(Collider))]
method Start (line 18) | void Start() {
FILE: Assets/Scripts/Ground/GroundSurfaceMaster.cs
class GroundSurfaceMaster (line 6) | [DisallowMultipleComponent]
method Start (line 15) | void Start() {
class GroundSurface (line 21) | [System.Serializable]
FILE: Assets/Scripts/Ground/TerrainSurface.cs
class TerrainSurface (line 6) | [RequireComponent(typeof(Terrain))]
method Start (line 21) | void Start() {
method Update (line 44) | void Update() {
method UpdateAlphamaps (line 55) | public void UpdateAlphamaps() {
method ChangeSurfaceTypesLength (line 60) | void ChangeSurfaceTypesLength() {
method GetDominantSurfaceTypeAtPoint (line 76) | public int GetDominantSurfaceTypeAtPoint(Vector3 pos) {
method GetFriction (line 98) | public float GetFriction(int sType) {
FILE: Assets/Scripts/Hover/HoverMotor.cs
class HoverMotor (line 6) | [DisallowMultipleComponent]
method FixedUpdate (line 18) | public override void FixedUpdate() {
method Update (line 41) | public override void Update() {
FILE: Assets/Scripts/Hover/HoverSteer.cs
class HoverSteer (line 6) | [DisallowMultipleComponent]
method Start (line 31) | void Start() {
method FixedUpdate (line 36) | void FixedUpdate() {
method Update (line 47) | void Update() {
FILE: Assets/Scripts/Hover/HoverWheel.cs
class HoverWheel (line 6) | [DisallowMultipleComponent]
method Start (line 74) | void Start() {
method Update (line 97) | void Update() {
method FixedUpdate (line 104) | void FixedUpdate() {
method GetWheelContact (line 125) | void GetWheelContact() {
method ApplyFloat (line 165) | void ApplyFloat() {
method ApplyFloatDrive (line 189) | void ApplyFloatDrive() {
method TiltWheel (line 203) | void TiltWheel() {
method Detach (line 214) | public void Detach() {
method Reattach (line 232) | public void Reattach() {
method OnDrawGizmosSelected (line 241) | void OnDrawGizmosSelected() {
method OnDestroy (line 251) | void OnDestroy() {
class HoverContact (line 259) | public class HoverContact
FILE: Assets/Scripts/Input/BasicInput.cs
class BasicInput (line 6) | [RequireComponent(typeof(VehicleParent))]
method Start (line 25) | void Start() {
method Update (line 29) | void Update() {
method FixedUpdate (line 44) | void FixedUpdate() {
FILE: Assets/Scripts/Input/MobileInput.cs
class MobileInput (line 6) | [DisallowMultipleComponent]
method Start (line 27) | void Start() {
method SetAccel (line 36) | public void SetAccel(float f) {
method SetBrake (line 40) | public void SetBrake(float f) {
method SetSteer (line 44) | public void SetSteer(float f) {
method SetEbrake (line 48) | public void SetEbrake(float f) {
method SetBoost (line 52) | public void SetBoost(bool b) {
FILE: Assets/Scripts/Input/MobileInputGet.cs
class MobileInputGet (line 6) | [RequireComponent(typeof(VehicleParent))]
method Start (line 24) | void Start() {
method FixedUpdate (line 29) | void FixedUpdate() {
FILE: Assets/Scripts/Scene/GlobalControl.cs
class GlobalControl (line 7) | [DisallowMultipleComponent]
method Start (line 53) | void Start() {
method Update (line 67) | void Update() {
method FixedUpdate (line 78) | void FixedUpdate() {
FILE: Assets/Scripts/Scene/TimeMaster.cs
class TimeMaster (line 7) | [DisallowMultipleComponent]
method Awake (line 21) | void Awake() {
method Update (line 29) | void Update() {
method FixedUpdate (line 36) | void FixedUpdate() {
FILE: Assets/Scripts/Static/F.cs
class F (line 8) | public static class F
method MaxAbs (line 11) | public static float MaxAbs(params float[] nums) {
method GetTopmostParentComponent (line 24) | public static T GetTopmostParentComponent<T>(this Transform tr) where ...
method IsPrefab (line 40) | public static bool IsPrefab(Object componentOrGameObject) {
FILE: Assets/Scripts/Static/GizmosExtra.cs
class GizmosExtra (line 8) | public static class GizmosExtra
method DrawWireCylinder (line 12) | public static void DrawWireCylinder(Vector3 pos, Vector3 dir, float ra...
FILE: Assets/Scripts/Stunt/FlipControl.cs
class FlipControl (line 6) | [RequireComponent(typeof(VehicleParent))]
method Start (line 39) | void Start() {
method FixedUpdate (line 45) | void FixedUpdate() {
method ApplyFlip (line 68) | void ApplyFlip() {
method ApplyStopFlip (line 90) | void ApplyStopFlip() {
method ApplyRotationCorrection (line 101) | void ApplyRotationCorrection() {
method Dive (line 126) | void Dive() {
FILE: Assets/Scripts/Stunt/StuntDetect.cs
class StuntDetect (line 7) | [RequireComponent(typeof(VehicleParent))]
method Start (line 42) | void Start() {
method FixedUpdate (line 48) | void FixedUpdate() {
method DetectDrift (line 84) | void DetectDrift() {
method DetectJump (line 106) | void DetectJump() {
method DetectFlips (line 131) | void DetectFlips() {
FILE: Assets/Scripts/Stunt/StuntManager.cs
class StuntManager (line 6) | [DisallowMultipleComponent]
method Start (line 31) | void Start() {
class Stunt (line 43) | [System.Serializable]
method Stunt (line 58) | public Stunt(Stunt oldStunt) {
FILE: Assets/Scripts/Suspension/PropertyToggleSetter.cs
class PropertyToggleSetter (line 6) | [AddComponentMenu("RVP/Suspension/Suspension Property Setter", 3)]
method Update (line 23) | void Update() {
method ChangePreset (line 32) | public void ChangePreset(int preset) {
class PropertyTogglePreset (line 52) | [System.Serializable]
class IndividualPreset (line 64) | [System.Serializable]
FILE: Assets/Scripts/Suspension/Suspension.cs
class Suspension (line 7) | [RequireComponent(typeof(DriveForce))]
method Start (line 156) | void Start() {
method FixedUpdate (line 194) | void FixedUpdate() {
method Update (line 249) | void Update() {
method ApplySuspensionForce (line 261) | void ApplySuspensionForce() {
method GetSpringVectors (line 303) | void GetSpringVectors() {
method GetCamber (line 319) | void GetCamber() {
method UpdateProperties (line 332) | public void UpdateProperties() {
method OnDrawGizmosSelected (line 360) | void OnDrawGizmosSelected() {
FILE: Assets/Scripts/Suspension/SuspensionPart.cs
class SuspensionPart (line 6) | [ExecuteInEditMode]
method Start (line 53) | void Start() {
method Update (line 73) | void Update() {
method OnDrawGizmosSelected (line 130) | void OnDrawGizmosSelected() {
FILE: Assets/Scripts/Suspension/SuspensionPropertyToggle.cs
class SuspensionPropertyToggle (line 6) | [RequireComponent(typeof(Suspension))]
method Start (line 16) | void Start() {
method ToggleProperty (line 21) | public void ToggleProperty(int index) {
method SetProperty (line 32) | public void SetProperty(int index, bool value) {
class SuspensionToggledProperty (line 44) | [System.Serializable]
type Properties (line 47) | public enum Properties { steerEnable, steerInvert, driveEnable, driveI...
FILE: Assets/Scripts/Vehicle Control/SteeringControl.cs
class SteeringControl (line 6) | [DisallowMultipleComponent]
method Start (line 33) | void Start() {
method FixedUpdate (line 39) | void FixedUpdate() {
method Update (line 50) | void Update() {
FILE: Assets/Scripts/Vehicle Control/VehicleAssist.cs
class VehicleAssist (line 6) | [RequireComponent(typeof(VehicleParent))]
method Start (line 78) | void Start() {
method FixedUpdate (line 85) | void FixedUpdate() {
method ApplySpinAssist (line 121) | void ApplySpinAssist() {
method ApplyDownforce (line 156) | void ApplyDownforce() {
method RollOver (line 172) | void RollOver() {
method ApplyDriftPush (line 206) | void ApplyDriftPush() {
FILE: Assets/Scripts/Vehicle Control/VehicleBalance.cs
class VehicleBalance (line 6) | [RequireComponent(typeof(VehicleParent))]
method Start (line 45) | void Start() {
method FixedUpdate (line 51) | void FixedUpdate() {
method ApplyLean (line 63) | void ApplyLean() {
FILE: Assets/Scripts/Vehicle Control/VehicleDebug.cs
class VehicleDebug (line 6) | [DisallowMultipleComponent]
method Update (line 18) | void Update() {
method ResetRotation (line 29) | IEnumerator ResetRotation() {
method ResetPosition (line 42) | IEnumerator ResetPosition() {
FILE: Assets/Scripts/Vehicle Control/VehicleParent.cs
class VehicleParent (line 6) | [RequireComponent(typeof(Rigidbody))]
method Start (line 132) | void Start() {
method Update (line 161) | void Update() {
method FixedUpdate (line 191) | void FixedUpdate() {
method SetAccel (line 245) | public void SetAccel(float f) {
method SetBrake (line 251) | public void SetBrake(float f) {
method SetSteer (line 256) | public void SetSteer(float f) {
method SetEbrake (line 261) | public void SetEbrake(float f) {
method SetBoost (line 271) | public void SetBoost(bool b) {
method SetPitch (line 276) | public void SetPitch(float f) {
method SetYaw (line 281) | public void SetYaw(float f) {
method SetRoll (line 286) | public void SetRoll(float f) {
method PressUpshift (line 291) | public void PressUpshift() {
method PressDownshift (line 296) | public void PressDownshift() {
method SetUpshift (line 301) | public void SetUpshift(float f) {
method SetDownshift (line 306) | public void SetDownshift(float f) {
method InheritInput (line 311) | void InheritInput() {
method InheritInputOneShot (line 322) | void InheritInputOneShot() {
method SetCenterOfMass (line 328) | void SetCenterOfMass() {
method GetGroundedWheels (line 351) | void GetGroundedWheels() {
method OnCollisionEnter (line 382) | void OnCollisionEnter(Collision col) {
method OnCollisionStay (line 412) | void OnCollisionStay(Collision col) {
method OnDestroy (line 432) | void OnDestroy() {
method WheelCheckLoop (line 443) | IEnumerator WheelCheckLoop() {
class WheelCheckGroup (line 455) | [System.Serializable]
method Activate (line 461) | public void Activate() {
method Deactivate (line 471) | public void Deactivate() {
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// ... and 402 more files (download for full content)
About this extraction
This page contains the full source code of the RandomationGames/Randomation-Vehicle-Physics GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 602 files (55.7 MB), approximately 8.3M tokens, and a symbol index with 297 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.
Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.