SYMBOL INDEX (293 symbols across 128 files) FILE: config.py function can_build (line 3) | def can_build(env, platform): function configure (line 7) | def configure(env): function get_doc_classes (line 11) | def get_doc_classes(): function get_doc_path (line 110) | def get_doc_path(): FILE: data/atlases/character_atlas.h function class (line 31) | class CharacterAtlas : public Resource { FILE: data/atlases/character_atlas_entry.h function class (line 31) | class CharacterAtlasEntry : public Resource { FILE: data/auras/aura_group.h function class (line 31) | class AuraGroup : public Resource { FILE: data/items/craft_recipe.h type CraftCategories (line 44) | enum CraftCategories { type CraftSubCategories (line 53) | enum CraftSubCategories { FILE: data/items/craft_recipe_helper.h function class (line 33) | class CraftRecipeHelper : public Resource { FILE: data/items/equipment_data.h function class (line 34) | class EquipmentData : public Resource { FILE: data/items/item_instance.cpp function String (line 160) | String ItemInstance::get_description() { function Dictionary (line 167) | Dictionary ItemInstance::to_dict() { function Dictionary (line 174) | Dictionary ItemInstance::_to_dict() { FILE: data/items/item_instance.h type ItemStatModifier (line 86) | struct ItemStatModifier { FILE: data/items/item_template.cpp function String (line 152) | String ItemTemplate::get_text_translation_key() const { function String (line 389) | String ItemTemplate::get_description() { FILE: data/items/item_template.h function class (line 41) | class ItemTemplate : public Resource { FILE: data/items/model_visual.h function class (line 34) | class ModelVisual : public Resource { FILE: data/items/model_visual_entry.cpp function Color (line 88) | Color ModelVisualEntry::get_color(const int index) const { function Transform3D (line 109) | Transform3D ModelVisualEntry::get_transform(const int index) const { FILE: data/items/model_visual_entry.h type ModenVisualEntryType (line 49) | enum ModenVisualEntryType { type MVEE (line 96) | struct MVEE { FILE: data/loot/loot_data_base.cpp function Array (line 93) | Array LootDataBase::get_loot() { function Array (line 97) | Array LootDataBase::_get_loot() { FILE: data/loot/loot_data_base.h type LootDBItem (line 72) | struct LootDBItem { FILE: data/species/entity_species_data.cpp function String (line 45) | String EntitySpeciesData::get_text_description() const { function String (line 153) | String EntitySpeciesData::generate_name(int seed) { FILE: data/species/entity_species_data.h function class (line 39) | class EntitySpeciesData : public Resource { FILE: data/species/species_instance.cpp function StringName (line 48) | StringName SpeciesInstance::get_species_path() const { function Dictionary (line 98) | Dictionary SpeciesInstance::to_dict() { function Dictionary (line 105) | Dictionary SpeciesInstance::_to_dict() { FILE: data/species/species_instance.h function class (line 35) | class SpeciesInstance : public Resource { FILE: data/species/species_model_data.cpp function String (line 88) | String SpeciesModelData::get_customizable_slots_string() const { function String (line 161) | String SpeciesModelData::get_customizable_color_slots_string() const { function Color (line 175) | Color SpeciesModelData::get_color_customizable_slot_color(const int slot... FILE: data/species/species_model_data.h function class (line 42) | class SpeciesModelData : public Resource { FILE: data/spells/spell.cpp function SpellTargetType (line 77) | SpellTargetType Spell::get_target_type() const { function TargetRelationType (line 84) | TargetRelationType Spell::get_target_relation_type() const { function String (line 161) | String Spell::get_text_translation_key() const { function String (line 168) | String Spell::get_text_description() const { function SpellAOETargetType (line 475) | SpellAOETargetType Spell::get_aoe_target_type() const { function Vector3 (line 496) | Vector3 Spell::get_aoe_box_extents() const { function String (line 589) | String Spell::aura_get_text_translation_key() const { function String (line 596) | String Spell::aura_get_text_description() const { function String (line 1520) | String Spell::get_name_translated() const { function String (line 1528) | String Spell::get_description(const int class_level, const int character... function String (line 1532) | String Spell::_get_description(const int class_level, const int characte... function String (line 1587) | String Spell::aura_get_name_translated() const { function String (line 1595) | String Spell::aura_get_description(const int class_level, const int char... function String (line 1599) | String Spell::_aura_get_description(const int class_level, const int cha... FILE: data/spells/spell.h type TargetRelationType (line 54) | enum TargetRelationType { type SpellTargetType (line 62) | enum SpellTargetType { type SpellAOETargetType (line 72) | enum SpellAOETargetType { function spell_type_get (line 88) | int spell_type_get() const; function aura_heal_set_scaling_curve (line 413) | void aura_heal_set_scaling_curve(const Ref &curve) { _aura_heal_s... function aura_absorb_set_scaling_curve (line 416) | void aura_absorb_set_scaling_curve(const Ref &curve) { _aura_abso... function aura_set_add_states (line 420) | void aura_set_add_states(const int value) { _aura_add_states = value; } function aura_set_remove_effects_with_states (line 423) | void aura_set_remove_effects_with_states(const int value) { _aura_remove... function aura_set_supress_states (line 426) | void aura_set_supress_states(const int value) { _aura_supress_states = v... function aura_diminishing_return_enabled_get (line 429) | bool aura_diminishing_return_enabled_get() const; type AuraStatAttribute (line 663) | struct AuraStatAttribute { FILE: data/spells/spell_cooldown_manipulation_data.h function class (line 31) | class SpellCooldownManipulationData : public RefCounted { FILE: data/spells/spell_effect_visual.h function class (line 31) | class SpellEffectVisual : public Resource { FILE: data/spells/spell_effect_visual_simple.h function class (line 32) | class SpellEffectVisualSimple : public SpellEffectVisual { FILE: database/ess_resource_db.cpp function StringName (line 127) | StringName ESSResourceDB::entity_resource_id_to_path(const int id) const { function StringName (line 138) | StringName ESSResourceDB::entity_skill_id_to_path(const int id) const { function StringName (line 149) | StringName ESSResourceDB::entity_data_id_to_path(const int id) const { function StringName (line 160) | StringName ESSResourceDB::spell_id_to_path(const int id) const { function StringName (line 171) | StringName ESSResourceDB::craft_recipe_id_to_path(const int id) const { function StringName (line 182) | StringName ESSResourceDB::item_template_id_to_path(const int id) const { function StringName (line 193) | StringName ESSResourceDB::entity_species_id_to_path(const int id) const { FILE: database/ess_resource_db.h function class (line 48) | class ESSResourceDB : public Resource { FILE: database/ess_resource_db_folders.cpp function PoolStringArray (line 47) | PoolStringArray ESSResourceDBFolders::get_folders() const { FILE: database/ess_resource_db_folders.h function class (line 55) | class ESSResourceDBFolders : public ESSResourceDBMap { FILE: database/ess_resource_db_map.h function class (line 55) | class ESSResourceDBMap : public ESSResourceDB { FILE: database/ess_resource_db_static.h function class (line 47) | class ESSResourceDBStatic : public ESSResourceDB { FILE: defines.h type class (line 45) | typedef class RenderingServer type class (line 46) | typedef class RenderingServer VS; FILE: drag_and_drop/es_drag_and_drop.cpp function Node (line 27) | Node *ESDragAndDrop::get_origin() const { function StringName (line 41) | StringName ESDragAndDrop::get_item_path() const { FILE: drag_and_drop/es_drag_and_drop.h type ESDragAndDropType (line 40) | enum ESDragAndDropType { FILE: editor/ess_editor_plugin.h function class (line 31) | class ESSEditorPlugin : public EditorPlugin { FILE: entities/ai/entity_ai.cpp function Entity (line 67) | Entity *EntityAI::get_owner() { function String (line 102) | String EntityAI::get_editor_description() const { FILE: entities/ai/entity_ai.h function class (line 43) | class EntityAI : public Resource { FILE: entities/auras/aura_data.cpp function Entity (line 87) | Entity *AuraData::get_owner() { function Entity (line 107) | Entity *AuraData::caster_get() { function NodePath (line 144) | NodePath AuraData::caster_get_path() { function Dictionary (line 280) | Dictionary AuraData::to_dict() { function Dictionary (line 286) | Dictionary AuraData::_to_dict() { function Array (line 339) | Array AuraData::to_send_array() { function Array (line 345) | Array AuraData::_to_send_array() { FILE: entities/auras/aura_data.h function class (line 38) | class AuraData : public Resource { FILE: entities/data/character_spec.h function class (line 35) | class CharacterSpec : public Resource { FILE: entities/data/entity_class_data.cpp function String (line 45) | String EntityClassData::get_text_description() { FILE: entities/data/entity_class_data.h function class (line 59) | class EntityClassData : public Resource { FILE: entities/data/entity_data.cpp function String (line 44) | String EntityData::get_text_description() const { function String (line 183) | String EntityData::generate_name() { FILE: entities/data/entity_data.h function class (line 59) | class EntityData : public Resource { FILE: entities/data/entity_data_container.cpp function Dictionary (line 27) | Dictionary EntityDataContainer::to_dict() { function Dictionary (line 34) | Dictionary EntityDataContainer::_to_dict() { FILE: entities/data/entity_data_container.h function class (line 32) | class EntityDataContainer : public Resource { FILE: entities/data/item_container_data.h function class (line 33) | class ItemContainerData : public Resource { FILE: entities/data/item_container_data_entry.h function class (line 33) | class ItemContainerDataEntry : public Resource { FILE: entities/data/vendor_item_data.h function class (line 33) | class VendorItemData : public Resource { FILE: entities/data/vendor_item_data_entry.h function class (line 34) | class VendorItemDataEntry : public Resource { FILE: entities/entity.cpp function NodePath (line 174) | NodePath Entity::get_body_path() { function Node (line 185) | Node *Entity::get_body() { function Spatial (line 188) | Spatial *Entity::get_body_3d() { function Node2D (line 191) | Node2D *Entity::get_body_2d() { function NodePath (line 224) | NodePath Entity::get_character_skeleton_path() { function Node (line 232) | Node *Entity::get_character_skeleton() { function Transform3D (line 268) | Transform3D Entity::get_transform_3d(bool only_stored) const { function Transform2D (line 287) | Transform2D Entity::get_transform_2d(bool only_stored) const { function String (line 421) | String Entity::gets_entity_name() { function String (line 432) | String Entity::getc_entity_name() { function StringName (line 537) | StringName Entity::gets_entity_data_path() { function Entity (line 879) | Entity *Entity::pet_gets_owner() { function Entity (line 992) | Entity *Entity::pet_gets(int index) { function Entity (line 1066) | Entity *Entity::pet_getc(int index) { function Dictionary (line 1117) | Dictionary Entity::to_dict() { function Dictionary (line 1128) | Dictionary Entity::_to_dict() { function PoolIntArray (line 1786) | PoolIntArray Entity::states_gets() const { function EntityStat (line 2033) | EntityStat Entity::get_stat(const int stat_id) const { function Entity (line 4612) | Entity *Entity::gets_target() { function Entity (line 4664) | Entity *Entity::getc_target() { function PoolIntArray (line 4931) | PoolIntArray Entity::sclass_talents_get() { function PoolIntArray (line 5178) | PoolIntArray Entity::scharacter_talents_get() { function String (line 5669) | String Entity::random_name() { function Entity (line 5675) | Entity *Entity::sees_gets(int index) { function Entity (line 5732) | Entity *Entity::seen_by_gets(int index) { function Error (line 5772) | Error Entity::_vrpc(const StringName &p_method, const Variant **p_arg, i... function Dictionary (line 5857) | Dictionary Entity::data_as_dict(String &data) { FILE: entities/entity.h type SpellCastDataSignals (line 82) | enum SpellCastDataSignals { type PlayerStates (line 91) | enum PlayerStates { type PlayerSendFlags (line 98) | enum PlayerSendFlags { function class (line 330) | class Entity : public Node { FILE: entities/resources/entity_resource.cpp function String (line 40) | String EntityResource::get_text_name() const { function Entity (line 83) | Entity *EntityResource::get_owner() { function PoolRealArray (line 160) | PoolRealArray EntityResource::get_stacking_mods() { function PoolRealArray (line 239) | PoolRealArray EntityResource::get_non_stacking_mods() { function Dictionary (line 248) | Dictionary EntityResource::to_dict() { function Dictionary (line 255) | Dictionary EntityResource::_to_dict() { FILE: entities/resources/entity_resource.h function class (line 35) | class EntityResource : public Resource { FILE: entities/resources/entity_resource_cost_data.h function class (line 34) | class EntityResourceCostData : public Resource { FILE: entities/resources/entity_resource_cost_data_health.h function class (line 34) | class EntityResourceCostDataHealth : public EntityResourceCostData { FILE: entities/resources/entity_resource_cost_data_resource.h function class (line 34) | class EntityResourceCostDataResource : public EntityResourceCostData { FILE: entities/resources/entity_resource_health.h function class (line 30) | class EntityResourceHealth : public EntityResource { FILE: entities/resources/entity_resource_speed.h function class (line 30) | class EntityResourceSpeed : public EntityResource { FILE: entities/skills/entity_skill.cpp function Dictionary (line 87) | Dictionary EntitySkill::to_dict() { function Dictionary (line 94) | Dictionary EntitySkill::_to_dict() { FILE: entities/skills/entity_skill.h function class (line 33) | class EntitySkill : public Resource { FILE: entities/skills/entity_skill_data.cpp function String (line 46) | String EntitySkillData::get_text_description() const { FILE: entities/skills/entity_skill_data.h function class (line 32) | class EntitySkillData : public Resource { FILE: entities/stats/complex_level_stat_data.h function class (line 34) | class ComplexLevelStatData : public LevelStatData { FILE: entities/stats/level_stat_data.h function class (line 31) | class LevelStatData : public Resource { FILE: entities/stats/simple_level_stat_data.h function class (line 33) | class SimpleLevelStatData : public LevelStatData { FILE: entities/stats/stat_data.h function class (line 35) | class StatData : public Resource { FILE: entity_enums.h function class (line 32) | class EntityEnums : public Object { FILE: formations/ai_formation.cpp function Entity (line 49) | Entity *AIFormation::get_owner() { function String (line 56) | String AIFormation::get_editor_description() const { function Vector3 (line 64) | Vector3 AIFormation::get_position(int slot_index) { FILE: formations/ai_formation.h function class (line 35) | class AIFormation : public Resource { FILE: infos/aura_infos.cpp function Entity (line 27) | Entity *AuraApplyInfo::caster_get() const { function Entity (line 49) | Entity *AuraApplyInfo::target_get() const { FILE: infos/aura_infos.h function class (line 36) | class AuraApplyInfo : public RefCounted { FILE: infos/spell_cast_info.cpp function Entity (line 38) | Entity *SpellCastInfo::caster_get() { function Entity (line 62) | Entity *SpellCastInfo::target_get() { function Dictionary (line 185) | Dictionary SpellCastInfo::to_dict() { FILE: infos/spell_cast_info.h function class (line 36) | class SpellCastInfo : public Resource { FILE: inventory/bag.cpp function Dictionary (line 328) | Dictionary Bag::to_dict() { function Dictionary (line 335) | Dictionary Bag::_to_dict() { FILE: inventory/bag.h function class (line 37) | class Bag : public Resource { FILE: inventory/grid_bag.h function class (line 37) | class GridBag : public RefCounted { FILE: inventory/inventory.cpp function Player (line 38) | Player *Inventory::target_get() const { FILE: inventory/inventory.h function class (line 38) | class Inventory : public RefCounted { FILE: inventory/normal_bag.h function class (line 37) | class Bag : public RefCounted { FILE: item_enums.cpp function String (line 33) | String ItemEnums::get_armor_type_string(int type) { FILE: item_enums.h function class (line 33) | class ItemEnums : public Object { FILE: material_cache/ess_material_cache.cpp function Rect2 (line 176) | Rect2 ESSMaterialCache::texture_get_uv_rect(const Ref &texture) { FILE: material_cache/ess_material_cache.h function class (line 40) | class ESSMaterialCache : public Resource { FILE: material_cache/ess_material_cache_pcm.cpp function Color (line 50) | Color ESSMaterialCachePCM::get_background_color() const { function Rect2 (line 71) | Rect2 ESSMaterialCachePCM::texture_get_uv_rect(const Ref &textu... FILE: material_cache/ess_material_cache_pcm.h function class (line 43) | class ESSMaterialCachePCM : public ESSMaterialCache { FILE: pipelines/spell_damage_info.cpp function Entity (line 69) | Entity *SpellDamageInfo::dealer_get() { function Entity (line 89) | Entity *SpellDamageInfo::receiver_get() { function Dictionary (line 180) | Dictionary SpellDamageInfo::to_dict() { FILE: pipelines/spell_damage_info.h function class (line 37) | class SpellDamageInfo : public RefCounted { FILE: pipelines/spell_heal_info.cpp function Entity (line 70) | Entity *SpellHealInfo::dealer_get() { function Entity (line 90) | Entity *SpellHealInfo::receiver_get() { function Dictionary (line 181) | Dictionary SpellHealInfo::to_dict() { FILE: pipelines/spell_heal_info.h function class (line 37) | class SpellHealInfo : public RefCounted { FILE: profiles/actionbar/action_bar_button_entry.cpp function StringName (line 68) | StringName ActionBarButtonEntry::get_item_path() const { function Dictionary (line 85) | Dictionary ActionBarButtonEntry::to_dict() const { FILE: profiles/actionbar/action_bar_button_entry.h type ActionBarButtonEntryType (line 40) | enum ActionBarButtonEntryType { FILE: profiles/actionbar/action_bar_entry.cpp function Dictionary (line 101) | Dictionary ActionBarEntry::to_dict() const { FILE: profiles/actionbar/action_bar_entry.h function class (line 38) | class ActionBarEntry : public RefCounted { FILE: profiles/actionbar/action_bar_profile.cpp function String (line 36) | String ActionBarProfile::get_action_bar_profile_name() { function Dictionary (line 117) | Dictionary ActionBarProfile::to_dict() const { FILE: profiles/actionbar/action_bar_profile.h function class (line 39) | class ActionBarProfile : public RefCounted { FILE: profiles/class_profile.cpp function StringName (line 27) | StringName ClassProfile::get_class_path() const { function String (line 35) | String ClassProfile::get_character_class_name() const { function Variant (line 101) | Variant ClassProfile::get_custom_data(const String &p_name) const { function Dictionary (line 113) | Dictionary ClassProfile::to_dict() const { FILE: profiles/class_profile.h function class (line 36) | class ClassProfile : public RefCounted { FILE: profiles/input/input_profile.cpp function Array (line 40) | Array InputProfile::get_data() { function Dictionary (line 90) | Dictionary InputProfile::to_dict() const { FILE: profiles/input/input_profile.h function class (line 34) | class InputProfile : public RefCounted { FILE: profiles/input/input_profile_modifier.cpp function String (line 37) | String InputProfileModifier::get_modifier(int index) { FILE: profiles/input/input_profile_modifier.h function class (line 35) | class InputProfileModifier : public RefCounted { FILE: profiles/input/input_profile_modifier_entry.cpp function String (line 25) | String InputProfileModifierEntry::get_action() { function String (line 33) | String InputProfileModifierEntry::get_translate_to() { FILE: profiles/input/input_profile_modifier_entry.h function class (line 32) | class InputProfileModifierEntry : public RefCounted { FILE: profiles/player_profile.cpp function String (line 39) | String PlayerProfile::get_profile_name() { function Dictionary (line 119) | Dictionary PlayerProfile::get_custom_data() { function Dictionary (line 128) | Dictionary PlayerProfile::to_dict() const { FILE: profiles/player_profile.h function class (line 35) | class PlayerProfile : public RefCounted { FILE: projectiles/3d/spell_follow_projectile_3d.h function class (line 32) | class SpellFollowProjectile3D : public Spatial { FILE: props/prop_data_entity.h function class (line 32) | class PropDataEntity : public PropDataEntry { FILE: register_types.cpp function initialize_entity_spell_system_module (line 143) | void initialize_entity_spell_system_module(ModuleInitializationLevel p_l... function uninitialize_entity_spell_system_module (line 287) | void uninitialize_entity_spell_system_module(ModuleInitializationLevel p... FILE: singletons/ess.cpp function ESS (line 33) | ESS *ESS::get_singleton() { function ESSEntitySpawner (line 93) | ESSEntitySpawner *ESS::get_entity_spawner() { function String (line 104) | String ESS::get_resource_db_path() { function String (line 166) | String ESS::stat_get_string() const { function StringName (line 175) | StringName ESS::stat_get_name(const int id) const { function StringName (line 186) | StringName ESS::stat_get_property_name(const int id) const { function PoolStringArray (line 199) | PoolStringArray ESS::stats_get() const { function String (line 281) | String ESS::equip_slot_get_string() const { function StringName (line 290) | StringName ESS::equip_slot_get_name(const int id) const { function StringName (line 301) | StringName ESS::equip_slot_get_property_name(const int id) const { function PoolStringArray (line 314) | PoolStringArray ESS::equip_slots_get() const { function String (line 360) | String ESS::entity_types_get() const { function String (line 367) | String ESS::skeletons_bones_index_get(const int index) const { function PoolStringArray (line 376) | PoolStringArray ESS::skeletons_bones_get() const { function String (line 383) | String ESS::skeletons_bone_attachment_index_get(const int index) const { function PoolStringArray (line 392) | PoolStringArray ESS::skeletons_bone_attachment_points_get() const { function String (line 400) | String ESS::model_visual_groups_get() const { function String (line 407) | String ESS::texture_layers_get() const { function String (line 415) | String ESS::dminishing_return_categories_get() const { function PoolIntArray (line 464) | PoolIntArray ESS::get_character_xp_data() { function PoolIntArray (line 489) | PoolIntArray ESS::get_class_xp_data() { function Color (line 518) | Color ESS::get_background_color() const { function StringName (line 533) | StringName ESS::get_default_ess_material_cache_class() { function PoolStringArray (line 540) | PoolStringArray ESS::material_paths_get() const { FILE: singletons/ess.h function class (line 44) | class ESS : public Object { FILE: singletons/profile_manager.cpp function ProfileManager (line 37) | ProfileManager *ProfileManager::get_singleton() { function String (line 55) | String ProfileManager::get_save_file() const { function Dictionary (line 148) | Dictionary ProfileManager::to_dict() const { FILE: singletons/profile_manager.h function class (line 34) | class ProfileManager : public Object { FILE: skeleton/character_bones.h function class (line 28) | class CharacterBones : public Node2D { FILE: skeleton/character_skeleton_2d.cpp function NodePath (line 58) | NodePath CharacterSkeleton2D::attach_point_path_get(const int index) con... function Node (line 70) | Node *CharacterSkeleton2D::attach_point_node_get(const int index) { function Node (line 80) | Node *CharacterSkeleton2D::common_attach_point_node_get(const EntityEnum... function NodePath (line 125) | NodePath CharacterSkeleton2D::get_animation_player_path() { function AnimationPlayer (line 141) | AnimationPlayer *CharacterSkeleton2D::get_animation_player() { function NodePath (line 145) | NodePath CharacterSkeleton2D::get_animation_tree_path() { function AnimationTree (line 161) | AnimationTree *CharacterSkeleton2D::get_animation_tree() { function Array (line 349) | Array CharacterSkeleton2D::merge_mesh_array(Array arr) const { function Array (line 410) | Array CharacterSkeleton2D::bake_mesh_array_uv(Array arr, Ref te... FILE: skeleton/character_skeleton_2d.h type _ModelEntryComparator (line 127) | struct _ModelEntryComparator { type AttachPointNode (line 137) | struct AttachPointNode { FILE: skeleton/character_skeleton_3d.cpp function NodePath (line 58) | NodePath CharacterSkeleton3D::attach_point_path_get(const int index) con... function Node (line 70) | Node *CharacterSkeleton3D::attach_point_node_get(const int index) { function Node (line 80) | Node *CharacterSkeleton3D::common_attach_point_node_get(const EntityEnum... function NodePath (line 125) | NodePath CharacterSkeleton3D::get_animation_player_path() { function AnimationPlayer (line 141) | AnimationPlayer *CharacterSkeleton3D::get_animation_player() { function NodePath (line 145) | NodePath CharacterSkeleton3D::get_animation_tree_path() { function AnimationTree (line 161) | AnimationTree *CharacterSkeleton3D::get_animation_tree() { function Transform3D (line 185) | Transform3D CharacterSkeleton3D::bone_additional_mesh_transform_transfor... function Transform3D (line 196) | Transform3D CharacterSkeleton3D::bone_additional_mesh_transform_user_tra... function Array (line 389) | Array CharacterSkeleton3D::merge_mesh_array(Array arr) const { function Array (line 450) | Array CharacterSkeleton3D::bake_mesh_array_uv(Array arr, Ref te... FILE: skeleton/character_skeleton_3d.h type _ModelEntryComparator (line 138) | struct _ModelEntryComparator { type BoneModelAdditionalMeshTransforms (line 157) | struct BoneModelAdditionalMeshTransforms { FILE: skeleton/entity_skeleton_data.h function class (line 32) | class EntitySkeletonData : public Resource { FILE: skeleton/skeleton_model_entry.cpp function Color (line 39) | Color SkeletonModelEntry::get_color() const { FILE: skeleton/skeleton_model_entry.h function class (line 33) | class SkeletonModelEntry : public RefCounted { FILE: spawners/ess_entity_spawner.cpp function _FORCE_INLINE_ (line 29) | _FORCE_INLINE_ void ESSEntitySpawner::request_entity_spawn(Ref