Repository: Renegade-Master/zomboid-dedicated-server Branch: main Commit: 983853e53a17 Files: 14 Total size: 94.6 KB Directory structure: gitextract_5w0ltv8o/ ├── .dockerignore ├── .github/ │ ├── FUNDING.yml │ ├── ISSUE_TEMPLATE/ │ │ ├── bug_report.md │ │ └── feature_request.md │ └── workflows/ │ ├── docker-build.yml │ └── push_new_version.yml ├── .gitignore ├── LICENSE ├── README.md ├── docker/ │ └── zomboid-dedicated-server.Dockerfile ├── docker-compose.yaml └── src/ ├── edit_server_config.py ├── install_server.scmd └── run_server.sh ================================================ FILE CONTENTS ================================================ ================================================ FILE: .dockerignore ================================================ * !src !LICENSE !README.md ================================================ FILE: .github/FUNDING.yml ================================================ # These are supported funding model platforms github: [Renegade-Master] # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2] patreon: # Replace with a single Patreon username open_collective: # Replace with a single Open Collective username ko_fi: # Replace with a single Ko-fi username tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry liberapay: # Replace with a single Liberapay username issuehunt: # Replace with a single IssueHunt username otechie: # Replace with a single Otechie username lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2'] ================================================ FILE: .github/ISSUE_TEMPLATE/bug_report.md ================================================ --- name: Bug report about: Create a report to help us improve title: '' labels: bug assignees: '' --- **Describe the bug** A clear and concise description of what the bug is. **To Reproduce** Steps to reproduce the behavior: 1. Cloned repository. 2. Built image with ... 3. Started image using ... 4. See attached error: ... **Expected behavior** A clear and concise description of what you expected to happen. **Screenshots** If applicable, add screenshots to help explain your problem. **Desktop (please complete the following information):** - OS: [e.g. Ubuntu] - Docker Version [e.g. 20.10.12] - Image Version [e.g. 1.0.0] **Additional context** Add any other context about the problem here. ================================================ FILE: .github/ISSUE_TEMPLATE/feature_request.md ================================================ --- name: Feature request about: Suggest an idea for this project title: '' labels: enhancement assignees: '' --- **Is your feature request related to a problem? Please describe.** A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] **Describe the solution you'd like** A clear and concise description of what you want to happen. **Describe alternatives you've considered** (If applicable) A clear and concise description of any alternative solutions or features you've considered. **Additional context** Add any other context or screenshots about the feature request here. ================================================ FILE: .github/workflows/docker-build.yml ================================================ # # Project Zomboid Dedicated Server using SteamCMD Docker Image. # Copyright (C) 2021-2022 Renegade-Master [renegade.master.dev@protonmail.com] # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # name: Build and Test Server Image on: push: branches: [ main ] pull_request: branches: [ main ] defaults: run: shell: bash jobs: build-and-run: name: Build and Run Server runs-on: ubuntu-latest strategy: matrix: system: [docker, docker-compose, podman] steps: - name: Checkout Repository uses: actions/checkout@v3 - name: Set Variables id: variables run: | echo "::set-output name=datetime::$(date +%Y%m%dT%H%M%SZ)" echo "::set-output name=userid::$(id -u)" echo "::set-output name=groupid::$(id -g)" - name: Set Permissions on Executable Scripts run: | chmod +x src/install_server.scmd chmod +x src/run_server.sh - name: Make Directories run: mkdir ZomboidConfig ZomboidDedicatedServer ####################### # Docker Build System # ####################### - name: Build the Docker Image if: ${{ success() && matrix.system == 'docker' }} run: | docker build \ --file docker/zomboid-dedicated-server.Dockerfile \ --tag docker.io/renegademaster/zomboid-dedicated-server:${{ steps.variables.outputs.datetime }} \ . - name: Test Run the Docker Image if: ${{ success() && matrix.system == 'docker' }} continue-on-error: true timeout-minutes: 10 run: | # Start a timed shutdown signal (sleep 360 && docker exec \ zomboid-dedicated-server bash -c \ "rcon -a $(cat ZomboidConfig/ip.txt):\${RCON_PORT} -p \${RCON_PASSWORD} quit") & # Run the Docker Image docker run \ --rm \ --name zomboid-dedicated-server \ --mount type=bind,source="$(pwd)/ZomboidDedicatedServer",target=/home/steam/ZomboidDedicatedServer \ --mount type=bind,source="$(pwd)/ZomboidConfig",target=/home/steam/Zomboid \ --env=AUTOSAVE_INTERVAL="16" \ --env=DEFAULT_PORT="25496" \ --env=GC_CONFIG="G1GC" \ --env=MAP_NAMES="BedfordFalls;North;South;West" \ --env=MAX_PLAYERS="14" \ --env=MAX_RAM="6144m" \ --env=MOD_NAMES="BedfordFalls" \ --env=MOD_WORKSHOP_IDS="522891356" \ --env=PAUSE_ON_EMPTY="true" \ --env=PUBLIC_SERVER="false" \ --env=RCON_PASSWORD="github_action_test_rcon_password" \ --env=RCON_PORT="27025" \ --env=SERVER_NAME="GitHubActionTest" \ --env=SERVER_PASSWORD="github_action_test_password" \ --env=UDP_PORT="25499" \ docker.io/renegademaster/zomboid-dedicated-server:${{ steps.variables.outputs.datetime }} \ 2>&1 | tee ./docker-log.log ############################### # Docker-Compose Build System # ############################### - name: Update Docker-Compose File if: ${{ success() && matrix.system == 'docker-compose' }} run: | sed -i "s/AUTOSAVE_INTERVAL=.*\"/AUTOSAVE_INTERVAL=16\"/g" "./docker-compose.yaml" sed -i "s/DEFAULT_PORT=.*\"/DEFAULT_PORT=25496\"/g" "./docker-compose.yaml" sed -i "s/GC_CONFIG=.*\"/GC_CONFIG=G1GC\"/g" "./docker-compose.yaml" sed -i "s/MAP_NAMES=.*\"/MAP_NAMES=BedfordFalls;North;South;West\"/g" "./docker-compose.yaml" sed -i "s/MAX_PLAYERS=.*\"/MAX_PLAYERS=14\"/g" "./docker-compose.yaml" sed -i "s/MAX_RAM=.*m\"/MAX_RAM=6144m\"/g" "./docker-compose.yaml" sed -i "s/MOD_NAMES=.*\"/MOD_NAMES=BedfordFalls\"/g" "./docker-compose.yaml" sed -i "s/MOD_WORKSHOP_IDS=.*\"/MOD_WORKSHOP_IDS=522891356\"/g" "./docker-compose.yaml" sed -i "s/PUBLIC_SERVER=.*/PUBLIC_SERVER=false\"/g" "./docker-compose.yaml" sed -i "s/RCON_PASSWORD=.*/RCON_PASSWORD=github_action_test_rcon_password\"/g" "./docker-compose.yaml" sed -i "s/RCON_PORT=.*\"/RCON_PORT=27025\"/g" "./docker-compose.yaml" sed -i "s/SERVER_NAME=.*/SERVER_NAME=GitHubActionTest\"/g" "./docker-compose.yaml" sed -i "s/SERVER_PASSWORD=.*/SERVER_PASSWORD=github_action_test_password\"/g" "./docker-compose.yaml" sed -i "s/UDP_PORT=.*\"/UDP_PORT=25499\"/g" "./docker-compose.yaml" cat docker-compose.yaml - name: Build the Docker-Compose Image if: ${{ success() && matrix.system == 'docker-compose' }} run: | docker-compose build - name: Test Run the Docker-Compose Image if: ${{ success() && matrix.system == 'docker-compose' }} continue-on-error: true timeout-minutes: 10 run: | # Start a timed shutdown signal (sleep 360 && docker exec \ zomboid-dedicated-server bash -c \ "rcon -a $(cat ZomboidConfig/ip.txt):\${RCON_PORT} -p \${RCON_PASSWORD} quit") & # Run the Docker-Compose Image docker-compose up \ 2>&1 | tee ./docker-log.log ####################### # Podman Build System # ####################### - name: Build the Podman Image if: ${{ success() && matrix.system == 'podman' }} run: | BUILDAH_LAYERS=true buildah bud \ --file docker/zomboid-dedicated-server.Dockerfile \ --tag docker.io/renegademaster/zomboid-dedicated-server:${{ steps.variables.outputs.datetime }} \ . - name: Test Run the Podman Image if: ${{ success() && matrix.system == 'podman' }} continue-on-error: true timeout-minutes: 10 run: | # Start a timed shutdown signal (sleep 360 && podman exec \ zomboid-dedicated-server bash -c \ "rcon -a $(cat ZomboidConfig/ip.txt):\${RCON_PORT} -p \${RCON_PASSWORD} quit") & # Run the Podman Image podman run \ --rm \ --name zomboid-dedicated-server \ --mount type=bind,source="$(pwd)/ZomboidDedicatedServer",target=/home/steam/ZomboidDedicatedServer \ --mount type=bind,source="$(pwd)/ZomboidConfig",target=/home/steam/Zomboid \ --env=AUTOSAVE_INTERVAL="16" \ --env=DEFAULT_PORT="25496" \ --env=GC_CONFIG="G1GC" \ --env=MAP_NAMES="BedfordFalls;North;South;West" \ --env=MAX_PLAYERS="14" \ --env=MAX_RAM="6144m" \ --env=MOD_NAMES="BedfordFalls" \ --env=MOD_WORKSHOP_IDS="522891356" \ --env=PAUSE_ON_EMPTY="true" \ --env=PUBLIC_SERVER="false" \ --env=RCON_PASSWORD="github_action_test_rcon_password" \ --env=RCON_PORT="27025" \ --env=SERVER_NAME="GitHubActionTest" \ --env=SERVER_PASSWORD="github_action_test_password" \ --env=UDP_PORT="25499" \ docker.io/renegademaster/zomboid-dedicated-server:${{ steps.variables.outputs.datetime }} \ 2>&1 | tee ./docker-log.log - name: Investigate File Structure run: | pwd echo '' ls -lAuhFn ./ZomboidDedicatedServer/ > ./dedicated-server-install-listing.txt echo '' ls -lAuhFn ./ZomboidConfig/ > ./dedicated-server-config-listing.txt echo '' tree -aL 10 ./ZomboidDedicatedServer/ > ./dedicated-server-install-tree.txt echo '' tree -aL 10 ./ZomboidConfig/ > ./dedicated-server-config-tree.txt - name: Upload Docker Logs if: ${{ always() }} uses: actions/upload-artifact@v2 with: name: docker-logs-${{ matrix.system }} path: | docker-log.log - name: Upload Server Configuration if: ${{ always() }} uses: actions/upload-artifact@v2 with: name: server-configs-${{ matrix.system }} path: | docker-compose.yaml ZomboidConfig/Server/GitHubActionTest.ini ZomboidConfig/Server/GitHubActionTest_SandboxVars.lua ZomboidDedicatedServer/ProjectZomboid64.json dedicated-server-install-listing.txt dedicated-server-config-listing.txt dedicated-server-install-tree.txt dedicated-server-config-tree.txt test-docker: name: Test Server runs-on: ubuntu-latest needs: - build-and-run strategy: matrix: system: [docker, docker-compose, podman] steps: - name: Checkout Repository uses: actions/checkout@v3 - name: Download Docker Logs uses: actions/download-artifact@v2 with: name: docker-logs-${{ matrix.system }} - name: Download Server Configs uses: actions/download-artifact@v2 with: name: server-configs-${{ matrix.system }} - name: Test - Server Started run: | check_for_config() { if ! grep -q -iE "$1" "./docker-log.log"; then printf "Could not find [%s] in [%s]\n" "$1" "./docker-log.log" exit 1 else printf "Found [%s] in [%s]\n" "$1" "./docker-log.log" fi } check_for_config "LuaNet: Initialization \[DONE\]" - name: Test - Server Stopped Gracefully run: | check_for_config() { if ! grep -q -iE "$1" "./docker-log.log"; then printf "Could not find [%s] in [%s]\n" "$1" "./docker-log.log" exit 1 else printf "Found [%s] in [%s]\n" "$1" "./docker-log.log" fi } check_for_config "ZNet: SZombienet -> SSteamSDK: LogOff" - name: Test - Configuration Completed run: | check_for_config() { if ! grep -q -iE "$1" "./docker-log.log"; then printf "Could not find [%s] in [%s]\n" "$1" "./docker-log.log" else printf "Found [%s] in [%s]\n" "$1" "./docker-log.log" exit 1 fi } check_for_config "sed: can't read" check_for_config "not found!" - name: Test - Server JVM Configuration Applied run: | check_for_config() { if ! grep -q -iE "$1" "./ZomboidDedicatedServer/ProjectZomboid64.json"; then printf "Could not find [%s] in [%s]\n" "$1" "./ZomboidDedicatedServer/ProjectZomboid64.json" exit 1 else printf "Found [%s] in [%s]\n" "$1" "./ZomboidDedicatedServer/ProjectZomboid64.json" fi } check_for_config "\-Xmx6144m" check_for_config "\-XX:\+UseG1GC" - name: Test - Server Configuration Applied run: | install_directory="./ZomboidDedicatedServer" workshop_directory="${install_directory}/steamapps/workshop" mods_directory="${workshop_directory}/content/108600/522891356/mods" bedford_maps="${mods_directory}/Bedford Falls/media/maps" map_search_string="$(cat << EOF │   ├── content │   │   └── 108600 │   │   └── 522891356 │   │   └── mods │   │   └── Bedford Falls │   │   ├── media │   │   │   ├── lua │   │   │   │   ├── client EOF )" py_script="$(cat << EOF to_find = """${map_search_string}""" with open("dedicated-server-install-tree.txt", "r") as file: file_string = file.read() if (to_find in file_string): print("FOUND") else: print("NOT_FOUND") EOF )" check_for_config() { if ! grep -q -iE "$1" "./ZomboidConfig/Server/GitHubActionTest.ini"; then printf "Could not find [%s] in [%s]\n" "$1" "./ZomboidConfig/Server/GitHubActionTest.ini" exit 1 else printf "Found [%s] in [%s]\n" "$1" "./ZomboidConfig/Server/GitHubActionTest.ini" fi } check_for_directory() { if [[ $(python3 -c "${py_script}") == "FOUND" ]]; then printf "Found map directory in [%s]\n" "${bedford_maps}" else printf "Could not find map directory in [%s]\n" "${bedford_maps}" exit 1 fi } check_for_config "DefaultPort=25496" check_for_config "Map=BedfordFalls;North;South;West" check_for_config "MaxPlayers=14" check_for_config "Open=false" check_for_config "Password=github_action_test_password" check_for_config "PauseEmpty=true" check_for_config "PublicName=GitHubActionTest" check_for_config "RCONPassword=github_action_test_rcon_password" check_for_config "RCONPort=27025" check_for_config "SaveWorldEveryMinutes=16" check_for_config "UDPPort=25499" check_for_directory ================================================ FILE: .github/workflows/push_new_version.yml ================================================ name: Push New Version on: workflow_dispatch: inputs: tag: description: "The semantic version to assign to the new Tag" required: true type: string dryrun: description: "Run the action without pushing anything" required: true type: boolean default: true builder: description: "The builder to use for the new Tag" required: true type: choice options: - buildah - docker default: "buildah" defaults: run: shell: bash jobs: tag_repo: name: "Add a Tag to the Repo" runs-on: ubuntu-latest steps: - uses: actions/checkout@v3 - name: GitHub Tag uses: mathieudutour/github-tag-action@v6.0 with: github_token: ${{ secrets.GITHUB_TOKEN }} custom_tag: ${{ github.event.inputs.tag }} create_annotated_tag: true dry_run: ${{ github.event.inputs.dryrun }} build_and_push_image: name: "Build the new Image" runs-on: ubuntu-latest needs: - tag_repo steps: - uses: actions/checkout@v3 - name: Set Variables id: variables run: | echo "::set-output name=dkimagepath::renegademaster/zomboid-dedicated-server" echo "::set-output name=ghimagepath::renegade-master/zomboid-dedicated-server" echo "::set-output name=qyimagepath::renegade_master/zomboid-dedicated-server" echo "::set-output name=datetime::$(date +%Y%m%dT%H%M%SZ)" - name: Login to Image Repositories run: | docker login -u ${{ secrets.GH_USER }} -p ${{ secrets.GITHUB_TOKEN }} ghcr.io docker login -u ${{ secrets.DOCKER_USER }} -p ${{ secrets.DOCKER_TOKEN }} docker.io docker login -u ${{ secrets.QUAY_USER }} -p ${{ secrets.QUAY_TOKEN }} quay.io - name: Start Local Container Registry run: podman run --rm --detach --publish 5000:5000 --name registry docker.io/registry - name: Build the Image run: | if [[ ${{ github.event.inputs.builder }} == "buildah" ]]; then BUILDAH_LAYERS=true buildah bud \ --file docker/zomboid-dedicated-server.Dockerfile \ --tag localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \ . elif [[ ${{ github.event.inputs.builder }} == "docker" ]]; then docker build \ --file docker/zomboid-dedicated-server.Dockerfile \ --tag localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \ . fi - name: Push the Image to Local Container Registry run: | if [[ ${{ github.event.inputs.builder }} == "buildah" ]]; then buildah push localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} elif [[ ${{ github.event.inputs.builder }} == "docker" ]]; then docker push localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} fi - name: Inspect the Image run: skopeo inspect --tls-verify=false docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} - name: Push new Image Tags run: | if [[ "${{ github.event.inputs.dryrun }}" == "false" ]]; then printf "Pushing Image Tags\n" printf "\nPushing GitHub Image...\n" skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.GH_USER }}:${{ secrets.GITHUB_TOKEN }} \ docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \ docker://ghcr.io/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.GH_USER }}:${{ secrets.GITHUB_TOKEN }} \ docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \ docker://ghcr.io/${{ steps.variables.outputs.ghimagepath }}:latest printf "\nPushing DockerHub Image...\n" skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.DOCKER_USER }}:${{ secrets.DOCKER_TOKEN }} \ docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \ docker://docker.io/${{ steps.variables.outputs.dkimagepath }}:${{ github.event.inputs.tag }} skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.DOCKER_USER }}:${{ secrets.DOCKER_TOKEN }} \ docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \ docker://docker.io/${{ steps.variables.outputs.dkimagepath }}:latest printf "\nPushing Quay Image...\n" skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.QUAY_USER }}:${{ secrets.QUAY_TOKEN }} \ docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \ docker://quay.io/${{ steps.variables.outputs.qyimagepath }}:${{ github.event.inputs.tag }} skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.QUAY_USER }}:${{ secrets.QUAY_TOKEN }} \ docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \ docker://quay.io/${{ steps.variables.outputs.qyimagepath }}:latest else printf "DryRun. Not pushing Git Tags. Printing commands...\n" command=$(cat << EOF printf "\nPushing GitHub Image...\n" skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.GH_USER }}:${{ secrets.GITHUB_TOKEN }} \ docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \ docker://ghcr.io/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.GH_USER }}:${{ secrets.GITHUB_TOKEN }} \ docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \ docker://ghcr.io/${{ steps.variables.outputs.ghimagepath }}:latest printf "\nPushing DockerHub Image...\n" skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.DOCKER_USER }}:${{ secrets.DOCKER_TOKEN }} \ docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \ docker://docker.io/${{ steps.variables.outputs.dkimagepath }}:${{ github.event.inputs.tag }} skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.DOCKER_USER }}:${{ secrets.DOCKER_TOKEN }} \ docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \ docker://docker.io/${{ steps.variables.outputs.dkimagepath }}:latest printf "\nPushing Quay Image...\n" skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.QUAY_USER }}:${{ secrets.QUAY_TOKEN }} \ docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \ docker://quay.io/${{ steps.variables.outputs.qyimagepath }}:${{ github.event.inputs.tag }} skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.QUAY_USER }}:${{ secrets.QUAY_TOKEN }} \ docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \ docker://quay.io/${{ steps.variables.outputs.qyimagepath }}:latest EOF ) printf "%s\n" "${command}" fi - name: Stop the Local Container Registry run: podman stop registry ================================================ FILE: .gitignore ================================================ ### User Additions ### ZomboidConfig/ ZomboidDedicatedServer/ # Created by https://www.toptal.com/developers/gitignore/api/intellij+all,visualstudiocode # Edit at https://www.toptal.com/developers/gitignore?templates=intellij+all,visualstudiocode ### Intellij+all ### # Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider # Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839 # User-specific stuff .idea/**/workspace.xml .idea/**/tasks.xml .idea/**/usage.statistics.xml .idea/**/dictionaries .idea/**/shelf # AWS User-specific .idea/**/aws.xml # Generated files .idea/**/contentModel.xml # Sensitive or high-churn files .idea/**/dataSources/ .idea/**/dataSources.ids .idea/**/dataSources.local.xml .idea/**/sqlDataSources.xml .idea/**/dynamic.xml .idea/**/uiDesigner.xml .idea/**/dbnavigator.xml # Gradle .idea/**/gradle.xml .idea/**/libraries # Gradle and Maven with auto-import # When using Gradle or Maven with auto-import, you should exclude module files, # since they will be recreated, and may cause churn. Uncomment if using # auto-import. # .idea/artifacts # .idea/compiler.xml # .idea/jarRepositories.xml # .idea/modules.xml # .idea/*.iml # .idea/modules # *.iml # *.ipr # CMake cmake-build-*/ # Mongo Explorer plugin .idea/**/mongoSettings.xml # File-based project format *.iws # IntelliJ out/ # mpeltonen/sbt-idea plugin .idea_modules/ # JIRA plugin atlassian-ide-plugin.xml # Cursive Clojure plugin .idea/replstate.xml # Crashlytics plugin (for Android Studio and IntelliJ) com_crashlytics_export_strings.xml crashlytics.properties crashlytics-build.properties fabric.properties # Editor-based Rest Client .idea/httpRequests # Android studio 3.1+ serialized cache file .idea/caches/build_file_checksums.ser ### Intellij+all Patch ### # Ignores the whole .idea folder and all .iml files # See https://github.com/joeblau/gitignore.io/issues/186 and https://github.com/joeblau/gitignore.io/issues/360 .idea/ # Reason: https://github.com/joeblau/gitignore.io/issues/186#issuecomment-249601023 *.iml modules.xml .idea/misc.xml *.ipr # Sonarlint plugin .idea/sonarlint ### VisualStudioCode ### .vscode/* !.vscode/settings.json !.vscode/tasks.json !.vscode/launch.json !.vscode/extensions.json *.code-workspace # Local History for Visual Studio Code .history/ ### VisualStudioCode Patch ### # Ignore all local history of files .history .ionide # Support for Project snippet scope !.vscode/*.code-snippets # End of https://www.toptal.com/developers/gitignore/api/intellij+all,visualstudiocode n ================================================ FILE: LICENSE ================================================ GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Project Zomboid Dedicated Server using SteamCMD Docker Image. Copyright (C) 2021-2022 Renegade-Master [renegade.master.dev@protonmail.com] Copyright (C) 2007 Free Software Foundation, Inc. Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The GNU General Public License is a free, copyleft license for software and other kinds of works. The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things. To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others. For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. 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Project Zomboid Dedicated Server using SteamCMD Docker Image. Copyright (C) 2021-2022 Renegade-Master [renegade.master.dev@protonmail.com] This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: Project Zomboid Dedicated Server using SteamCMD Docker Image. Copyright (C) 2021-2022 Renegade-Master [renegade.master.dev@protonmail.com] This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see . The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read . ================================================ FILE: README.md ================================================ # Project Zomboid Dedicated Server ## Disclaimer **Note:** This image is not officially supported by Valve, nor by The Indie Stone. If issues are encountered, please report them on the [GitHub repository](https://github.com/Renegade-Master/zomboid-dedicated-server/issues/new/choose) ## Badges [![Build and Test Server Image](https://github.com/Renegade-Master/zomboid-dedicated-server/actions/workflows/docker-build.yml/badge.svg?branch=main)](https://github.com/Renegade-Master/zomboid-dedicated-server/actions/workflows/docker-build.yml) [![Docker Repository on Quay](https://quay.io/repository/renegade_master/zomboid-dedicated-server/status "Docker Repository on Quay")](https://quay.io/repository/renegade_master/zomboid-dedicated-server) ![Docker Image Version (latest by date)](https://img.shields.io/docker/v/renegademaster/zomboid-dedicated-server?label=Latest%20Version) ![Docker Image Size (latest by date)](https://img.shields.io/docker/image-size/renegademaster/zomboid-dedicated-server?label=Image%20Size) ![DockerHub Pulls](https://img.shields.io/docker/pulls/renegademaster/zomboid-dedicated-server?label=DockerHub%20Pull%20Count) ## Description Dedicated Server for Project Zomboid using Docker, and optionally Docker-Compose. Built almost from scratch to be the smallest Project Zomboid Dedicated Server around! **Note:** This Image is "rootless", and therefore should not be run as the `root` user. Attempting to do so will prevent the server from starting ( see [#8](https://github.com/Renegade-Master/zomboid-dedicated-server/issues/8) , [#14](https://github.com/Renegade-Master/zomboid-dedicated-server/issues/14)). Bare-Minimum instructions to get a server running: ```shell # Pull the latest image: docker pull renegademaster/zomboid-dedicated-server:latest # Make two folders mkdir ZomboidConfig ZomboidDedicatedServer # Run the server (with bare minimum options): docker run --detach \ --mount type=bind,source="$(pwd)/ZomboidDedicatedServer",target=/home/steam/ZomboidDedicatedServer \ --mount type=bind,source="$(pwd)/ZomboidConfig",target=/home/steam/Zomboid \ --publish 16261:16261/udp --publish 16262:16262/udp \ --name zomboid-server \ docker.io/renegademaster/zomboid-dedicated-server:latest ``` The default behaviour of the Container is not to automatically restart after a crash to give the user time to investigate the cause of the issue. You may however want to change the [restart policy](https://docs.docker.com/engine/reference/run/#restart-policies---restart) to automatically recover from an unexpected failure. The following options will help to recover from such a situation: - `--restart=unless-stopped` will restart the container every time that it exits unless the Container is stopped using the Docker/Podman API. - `--restart=on-failure[:max-retries]` will restart the container only if it exits with a non-zero exit code. Optionally, it can also be configured to only restart a fixed number of times to help prevent crash-loops. These same options can be set in the `docker-compose.yaml` file. ### Assurance / Testing For every commit, the server is built and started briefly using GitHub Actions. This is to ensure that the server always works, and makes it less likely that there will be a version released that does not function. The main configurations are changed and checked after starting the server to verify that it is possible for a user to configure their instance. Custom Ports and Remote RCON commands are also used during the validation to ensure that the user can host the server using any Port combination of their choice. You can view the previous Action runs [here](https://github.com/Renegade-Master/zomboid-dedicated-server/actions/workflows/docker-build.yml). ## Links ### Source: - [GitHub Repository](https://github.com/Renegade-Master/zomboid-dedicated-server) ### Images: | Provider | Image | Pull Command | | ---------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------ | | [GitHub Packages](https://github.com/Renegade-Master/zomboid-dedicated-server/pkgs/container/zomboid-dedicated-server) | `ghcr.io/renegade-master/zomboid-dedicated-server` | `docker pull ghcr.io/renegade-master/zomboid-dedicated-server:x.y.z`
`docker pull ghcr.io/renegade-master/zomboid-dedicated-server:latest` | | [DockerHub](https://hub.docker.com/r/renegademaster/zomboid-dedicated-server) | `docker.io/renegademaster/zomboid-dedicated-server` | `docker pull docker.io/renegademaster/zomboid-dedicated-server:x.y.z`
`docker pull docker.io/renegademaster/zomboid-dedicated-server:latest` | | [Red Hat Quay](https://quay.io/repository/renegade_master/zomboid-dedicated-server) | `quay.io/renegade_master/zomboid-dedicated-server` | `docker pull quay.io/renegade_master/zomboid-dedicated-server:x.y.z`
`docker pull quay.io/renegade_master/zomboid-dedicated-server:latest` | ### External Resources: - [Dedicated Server Wiki](https://pzwiki.net/wiki/Dedicated_Server) - [Dedicated Server Configuration](https://pzwiki.net/wiki/Server_Settings) - [Steam DB Page](https://steamdb.info/app/380870/) ## Prerequisites ### Directories Two directories are required to be present on the host: | Name | Directory | Description | | ------------------ | ------------------------ | ---------------------------------------------------- | | Configuration Data | `ZomboidConfig` | For storing the server configuration and save files. | | Installation Data | `ZomboidDedicatedServer` | For storing the server game data. | These folders must be created in the directory that you intend to run the Docker image from. This could be a folder that you have created in some kind of "server directory", or it could be the root of this repository after you have cloned it down. **_If these folders are not present when the Docker image starts, you will get permissions errors_** ( see [#8](https://github.com/Renegade-Master/zomboid-dedicated-server/issues/8) , [#14](https://github.com/Renegade-Master/zomboid-dedicated-server/issues/14) , [#17](https://github.com/Renegade-Master/zomboid-dedicated-server/issues/17)) because the Docker engine will create the folders at Container runtime. This creates them under the `root` user on the host which causes permissions conflicts. The 'Configuration Data' folder is where the server configuration and save files are stored. This folder can be opened and edited just like if you were running the server without Docker. You can backup your save files, or edit the server configuration files. You should start the server once successfully before attempting to edit files in the 'Configuration Data' folder. Once the files are generated, it is safe to edit them. Most configuration option changes will require a restart of the server to properly take effect. Most of these settings are also configurable from the in-game Admin menu. The 'Installation Data' folder is where the server game data is stored. This folder can be opened and edited, but a full restart of the server can sometimes reset changes to this folder during file verification. Therefore, the recommended way to change files that would be stored in this folder is to use the Environment Variables in the 'Optional Arguments' table provided by the Docker image. ### Ports There are a total of three ports that can be utilised by the server, but only two are strictly required: | Name | Default Port | Description | Required | |----------------|--------------|----------------------------------------------------------------------| -------- | | `DEFAULT_PORT` | `16261` | Port used by the server to listen for connections. | yes | | `RCON_PORT` | `27015` | Port used by the server to listen for RCON connections/commands. | no | | `UDP_PORT` | `16262` | Additional Port used by the server to facilitate Client connections. | yes | All Ports are configurable to use different Port numbers, however you must be aware that by changing a Port in the game configuration files, that you must also expose the changed (or default) Port in the Docker run command `--publish ...` or present under the `services.zomboid-server.ports` configuration key of the Docker-Compose file. Also, _**it is essential that these Ports are not blocked by a firewall**_. If you are behind a router and/or firewall, you will almost definitely need to open these Ports in order for anyone else outside your network to connect to the server. Port forwarding, and opening Ports in hosted servers is not within the scope of this project. To get instructions for your specific use case you will need to ask your ISP, Server Provider, or consult the instructions on your Third-Party Router. The strictly required Ports (`QUERY_PORT` and `GAME_PORT`) are used by the server to listen for connections and communicate with connected clients. These Ports must be assigned a value, and must be accessible from the Internet (i.e. "forwarded"). If you intend to use RCON to interact with the server, then it follows that that Port (`RCON_PORT`) must also be open for connections. This is not required if you do not intend to use RCON, and in this scenario, keeping it closed enhances the security of your server. If you do not wish to use RCON, then it does not need to be present in the Docker run command, nor in the Docker-Compose file. ## Instructions The server can be run using plain Docker, or using Docker-Compose. The end-result is the same, but Docker-Compose is recommended for ease of configuration. ### Optional environment variables | Argument | Description | Values | Default | | ---------------- | -------------------------------------------- | ----------------- | ------------- | | `ADMIN_PASSWORD` | Server Admin account password | [a-zA-Z0-9]+ | changeme | | `ADMIN_USERNAME` | Server Admin account username | [a-zA-Z0-9]+ | superuser | | `BIND_IP` | IP to bind the server to | 0.0.0.0 | 0.0.0.0 | | `GAME_VERSION` | Game version to serve | [a-zA-Z0-9_]+ | `public` | | `GC_CONFIG` | Specifices Java GC to use | [a-zA-Z0-9_]+ | ZGC | | `MAP_NAMES` | Map Names (e.g. North;South) | map1;map2;map3 | Muldraugh, KY | | `MAX_RAM` | Maximum amount of RAM to be used | ([0-9]+)m | 4096m | | `STEAM_VAC` | Use Steam VAC anti-cheat | (true|false) | true | | `TZ` | Set the timezone for the container | [A-Z]+ | UTC | | `USE_STEAM` | Create a Steam Server, or a Non-Steam Server | (true|false) | true | ### Config file environment variables The following environment variables will automatically overwrite values in the server's config.ini file (located at `/home/steam/Zomboid/Server/[name].ini`). Editing these values directly in the .ini file will result in them being overwritten with either the default value, or the configured environment variable. Any other values *can* and *should* be edited directly in the .ini file. | Argument | Description | .ini variable | Values | Default | |---------------------|-----------------------------------------------------------------------------------------------------------------------------------------| --------------------- | ---------------------- | ------------- | | `AUTOSAVE_INTERVAL` | Interval between autosaves in minutes | SaveWorldEveryMinutes | [0-9]+ | 15m | | `DEFAULT_PORT` | Port for other players to connect to | DefaultPort | 1000 - 65535 | 16261 | | `MAX_PLAYERS` | Maximum players allowed in the Server | MaxPlayers | [0-9]+ | 16 | | `MOD_NAMES` | Workshop Mod Names (e.g. ClaimNonResidential;MoreDescriptionForTraits) | Mods | mod1;mod2;mod | | | `MOD_WORKSHOP_IDS` | Workshop Mod IDs (e.g. 2160432461;2685168362) | WorkshopItems | 2160432461;2685168362; | | | `PAUSE_ON_EMPTY` | Pause the Server when no Players are connected | PauseEmpty | (true|false) | true | | `PUBLIC_SERVER` | If set to `false` only Pre-Approved/Allowed players can join the server (**NOTE:** Do not confuse with the `Public` option in the .ini) | Open | (true|false) | true | | `RCON_PASSWORD` | Password for authenticating incoming RCON commands | RCONPassword | [a-zA-Z0-9]+ | changeme_rcon | | `RCON_PORT` | Port to listen on for RCON commands | RCONPort | (true|false) | 27015 | | `SERVER_NAME` | Publicly visible Server Name | PublicName | [a-zA-Z0-9]+ | ZomboidServer | | `SERVER_PASSWORD` | Server password | Password | [a-zA-Z0-9]+ | | | `UDP_PORT` | Additional Port for facilitating Client connections | SteamPort1 | 1000 - 65535 | 8766 | ### Docker The following are instructions for running the server using the Docker image. 1. Acquire the image locally: - Pull the image from DockerHub: ```shell docker pull renegademaster/zomboid-dedicated-server: ``` - Or alternatively, build the image: ```shell git clone https://github.com/Renegade-Master/zomboid-dedicated-server.git \ && cd zomboid-dedicated-server docker build -t docker.io/renegademaster/zomboid-dedicated-server: -f docker/zomboid-dedicated-server.Dockerfile . ``` 2. Run the container: **\*Note**: Arguments inside square brackets are optional. If the default ports are to be overridden, then the `published` ports below must also be changed\* ```shell mkdir ZomboidConfig ZomboidDedicatedServer docker run --detach \ --mount type=bind,source="$(pwd)/ZomboidDedicatedServer",target=/home/steam/ZomboidDedicatedServer \ --mount type=bind,source="$(pwd)/ZomboidConfig",target=/home/steam/Zomboid \ --publish 16261:16261/udp --publish 16262:16262/udp [--publish 27015:27015/tcp] \ --name zomboid-server \ [--restart=no] \ [--env=ADMIN_PASSWORD=] \ [--env=ADMIN_USERNAME=] \ [--env=AUTOSAVE_INTERVAL=] \ [--env=BIND_IP=] \ [--env=GAME_PORT=] \ [--env=GAME_VERSION=] \ [--env=GC_CONFIG=] \ [--env=MAP_NAMES=] \ [--env=MAX_PLAYERS=] \ [--env=MAX_RAM=] \ [--env=MOD_NAMES=] \ [--env=MOD_WORKSHOP_IDS=] \ [--env=PAUSE_ON_EMPTY=] \ [--env=PUBLIC_SERVER=] \ [--env=QUERY_PORT=] \ [--env=RCON_PASSWORD=] \ [--env=RCON_PORT=] \ [--env=SERVER_NAME=] \ [--env=SERVER_PASSWORD=] \ [--env=STEAM_VAC=] \ [--env=TZ=] \ [--env=USE_STEAM=] \ docker.io/renegademaster/zomboid-dedicated-server[:] ``` 3. Optionally, reattach the terminal to the log output (**\*Note**: this is not an Interactive Terminal\*) ```shell docker logs --follow zomboid-server ``` 4. Once you see `LuaNet: Initialization [DONE]` in the console, people can start to join the server. ### Docker-Compose The following are instructions for running the server using Docker-Compose. 1. Download the repository: ```shell git clone https://github.com/Renegade-Master/zomboid-dedicated-server.git \ && cd zomboid-dedicated-server ``` 2. Make any configuration changes you want to in the `docker-compose.yaml` file. In the `services.zomboid-server.environment` section, you can change values for the server configuration. **\*Note**: If the default ports are to be overridden, then the `published` ports must also be changed\* 3. Run the following commands: - Make the data and configuration directories: ```shell mkdir ZomboidConfig ZomboidDedicatedServer ``` - Pull the image from DockerHub: ```shell docker-compose up --detach ``` - Or alternatively, build the image: ```shell docker-compose up --build --detach ``` 4. Optionally, reattach the terminal to the log output (**\*Note**: this is not an Interactive Terminal\*) ```shell docker-compose logs --follow ``` 5. Once you see `LuaNet: Initialization [DONE]` in the console, people can start to join the server. ================================================ FILE: docker/zomboid-dedicated-server.Dockerfile ================================================ # Project Zomboid Dedicated Server using SteamCMD Docker Image. # Copyright (C) 2021-2022 Renegade-Master [renegade.master.dev@protonmail.com] # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . ####################################################################### # Author: Renegade-Master # Description: Base image for running a Dedicated Project Zomboid # server. # License: GNU General Public License v3.0 (see LICENSE) ####################################################################### # Base Image ARG BASE_IMAGE="docker.io/renegademaster/steamcmd-minimal:2.0.0-root" FROM ${BASE_IMAGE} # Add metadata labels LABEL com.renegademaster.zomboid-dedicated-server.authors="Renegade-Master" \ com.renegademaster.zomboid-dedicated-server.contributors="JohnEarle, ramielrowe" \ com.renegademaster.zomboid-dedicated-server.source-repository="https://github.com/Renegade-Master/zomboid-dedicated-server" \ com.renegademaster.zomboid-dedicated-server.image-repository="https://hub.docker.com/renegademaster/zomboid-dedicated-server" # Copy the source files COPY src /home/steam/ # Install Python, and take ownership of rcon binary RUN sed -i 's|http://[^ ]*|http://old-releases.ubuntu.com/ubuntu|g' /etc/apt/sources.list \ && apt-get update && apt-get upgrade -y \ && apt-get install -y --no-install-recommends \ python3-minimal iputils-ping tzdata \ && apt-get autoremove -y \ && rm -rf /var/lib/apt/lists/* # Run the setup script ENTRYPOINT ["/bin/bash", "/home/steam/run_server.sh"] ================================================ FILE: docker-compose.yaml ================================================ # # Project Zomboid Dedicated Server using SteamCMD Docker Image. # Copyright (C) 2021-2022 Renegade-Master [renegade.master.dev@protonmail.com] # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # version: "3.8" services: zomboid-dedicated-server: build: context: . dockerfile: docker/zomboid-dedicated-server.Dockerfile image: "docker.io/renegademaster/zomboid-dedicated-server:latest" container_name: zomboid-dedicated-server restart: "no" environment: - "ADMIN_PASSWORD=changeme" - "ADMIN_USERNAME=superuser" - "AUTOSAVE_INTERVAL=15" - "BIND_IP=0.0.0.0" - "DEFAULT_PORT=16261" - "GAME_VERSION=public" - "GC_CONFIG=ZGC" - "MAP_NAMES=Muldraugh, KY" - "MAX_PLAYERS=16" - "MAX_RAM=4096m" - "MOD_NAMES=" - "MOD_WORKSHOP_IDS=" - "PAUSE_ON_EMPTY=true" - "PUBLIC_SERVER=true" - "RCON_PASSWORD=changeme_rcon" - "RCON_PORT=27015" - "SERVER_NAME=ZomboidServer" - "SERVER_PASSWORD=" - "STEAM_VAC=true" - "UDP_PORT=16262" - "USE_STEAM=true" - "TZ=UTC" ports: - target: 16261 published: 16261 protocol: udp - target: 16262 published: 16262 protocol: udp - target: 27015 published: 27015 protocol: tcp volumes: - ./ZomboidDedicatedServer:/home/steam/ZomboidDedicatedServer - ./ZomboidConfig:/home/steam/Zomboid/ ================================================ FILE: src/edit_server_config.py ================================================ #!/usr/bin/env python3 # # Project Zomboid Dedicated Server using SteamCMD Docker Image. # Copyright (C) 2021-2022 Renegade-Master [renegade.master.dev@protonmail.com] # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # """ Author: Renegade-Master Description: Script for editing the Project Zomboid Dedicated Server configuration file """ import sys from configparser import RawConfigParser def save_config(config: RawConfigParser, config_file: str) -> None: """ Saves the server config file :param config: Dictionary of the values :param config_file: Path to the server config file :return: None """ # Overwrite the file value with the new value with open(config_file, "w") as file: config.write(file, space_around_delimiters=False) def load_config(config_file: str) -> RawConfigParser: """ Loads the server config file :param config_file: Path to the server config file :return: ConfigParser Object containing the values """ # Ensure that the file starts with a Section with open(config_file, "r+") as file: lines = file.readlines() if lines[0] != "[ServerConfig]\n": file.seek(0) file.write("[ServerConfig]\n") for line in lines: file.write(line) cp: RawConfigParser = RawConfigParser() cp.optionxform = lambda option: option if cp.read(config_file) is not None: return cp else: raise TypeError("Config file is invalid!") def check_server_config_file(config_file: str) -> bool: """ Checks if the server config file exists :param config_file: Path to the server config file :return: True if the file exists, False if not """ try: with open(config_file, "r") as file: return True except FileNotFoundError: sys.stderr.write(f"{config_file} not found!\n") return False if __name__ == "__main__": if len(sys.argv) < 3 or len(sys.argv) > 4: print("Usage: edit_server_config.py []") sys.exit(1) config_file: str = sys.argv[1] key: str = sys.argv[2] if check_server_config_file(config_file): config: RawConfigParser = load_config(config_file) if len(sys.argv) == 3: # Return the value of the given key if 'ServerConfig' in config: if key in config['ServerConfig']: print(f"{config['ServerConfig'][key]}") else: # Assign a new value value: str = sys.argv[3] # Set the desired value config['ServerConfig'][key] = value # Save the config file save_config(config, config_file) ================================================ FILE: src/install_server.scmd ================================================ /////////////////////////////////////////////////////////////////////// // Author: Renegade-Master // Description: SteamCMD installation script for Project Zomboid // Dedicated Server // License: GNU General Public License v3.0 (see LICENSE) /////////////////////////////////////////////////////////////////////// // Do not shutdown on a failed command @ShutdownOnFailedCommand 0 //No password as this is unattended @NoPromptForPassword 1 // Set the game installation directory force_install_dir /home/steam/ZomboidDedicatedServer login anonymous // Install/Update the Project Zomboid Dedicated Server app_update 380870 -beta GAME_VERSION validate quit ================================================ FILE: src/run_server.sh ================================================ #!/usr/bin/env bash # # Project Zomboid Dedicated Server using SteamCMD Docker Image. # Copyright (C) 2021-2022 Renegade-Master [renegade.master.dev@protonmail.com] # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # ####################################################################### # Author: Renegade-Master # Contributors: JohnEarle, ramielrowe # Description: Install, update, and start a Dedicated Project Zomboid # instance. ####################################################################### # Set to `-x` for Debug logging set +x -o pipefail # Handle shutting down the server, with optional RCON quit for graceful shutdown function shutdown() { if [[ "$RCON_ENABLED" == "true" ]]; then printf "\n### Sending RCON quit command\n" rcon --address "$BIND_IP:$RCON_PORT" --password "$RCON_PASSWORD" quit else printf "\n### RCON not enabled: cannot issue quit command.\nSending SIGTERM...\n" pkill -P $$ fi } # Start the Server function start_server() { printf "\n### Starting Project Zomboid Server...\n" timeout "$TIMEOUT" "$BASE_GAME_DIR"/start-server.sh \ -cachedir="$CONFIG_DIR" \ -adminusername "$ADMIN_USERNAME" \ -adminpassword "$ADMIN_PASSWORD" \ -ip "$BIND_IP" -port "$DEFAULT_PORT" \ -servername "$SERVER_NAME" \ -steamvac "$STEAM_VAC" "$USE_STEAM" & server_pid=$! wait $server_pid # NOTE(ramielrowe): Apparently the first wait will return immediately after # the trap handler returns. The server can take a couple seconds to fully # shutdown after the `quit` command. So, call wait once more to ensure # the server is fully stopped. wait $server_pid printf "\n### Project Zomboid Server stopped.\n" } function apply_postinstall_config() { printf "\n### Applying Post Install Configuration...\n" # Set the Autosave Interval "$EDIT_CONFIG" "$SERVER_CONFIG" "SaveWorldEveryMinutes" "$AUTOSAVE_INTERVAL" # Set the default Server Port "$EDIT_CONFIG" "$SERVER_CONFIG" "DefaultPort" "$DEFAULT_PORT" # Set the default extra UDP Port "$EDIT_CONFIG" "$SERVER_CONFIG" "UDPPort" "$UDP_PORT" # Set the Max Players "$EDIT_CONFIG" "$SERVER_CONFIG" "MaxPlayers" "$MAX_PLAYERS" # Set the Mod names "$EDIT_CONFIG" "$SERVER_CONFIG" "Mods" "$MOD_NAMES" # Set the Map names "$EDIT_CONFIG" "$SERVER_CONFIG" "Map" "$MAP_NAMES" # Set the Mod Workshop IDs "$EDIT_CONFIG" "$SERVER_CONFIG" "WorkshopItems" "$MOD_WORKSHOP_IDS" # Set the Pause on Empty Server "$EDIT_CONFIG" "$SERVER_CONFIG" "PauseEmpty" "$PAUSE_ON_EMPTY" # Set the Server Publicity status "$EDIT_CONFIG" "$SERVER_CONFIG" "Open" "$PUBLIC_SERVER" # Set the Server RCON Password "$EDIT_CONFIG" "$SERVER_CONFIG" "RCONPassword" "$RCON_PASSWORD" # Set the Server RCON Port "$EDIT_CONFIG" "$SERVER_CONFIG" "RCONPort" "$RCON_PORT" # Set the Server Name "$EDIT_CONFIG" "$SERVER_CONFIG" "PublicName" "$SERVER_NAME" # Set the Server Password "$EDIT_CONFIG" "$SERVER_CONFIG" "Password" "$SERVER_PASSWORD" # Set the maximum amount of RAM for the JVM sed -i "s/-Xmx.*/-Xmx${MAX_RAM}\",/g" "${SERVER_VM_CONFIG}" # Set the GC for the JVM (advanced, some crashes can be fixed with a different GC algorithm) sed -i "s/-XX:+Use.*/-XX:+Use${GC_CONFIG}\",/g" "${SERVER_VM_CONFIG}" printf "\n### Post Install Configuration applied.\n" } # Test if this is the the first time the server has run function test_first_run() { printf "\n### Checking if this is the first run...\n" if [[ ! -f "$SERVER_CONFIG" ]] || [[ ! -f "$SERVER_RULES_CONFIG" ]]; then printf "\n### This is the first run.\nStarting server for %s seconds\n" "$TIMEOUT" start_server TIMEOUT=0 else printf "\n### This is not the first run.\n" TIMEOUT=0 fi printf "\n### First run check complete.\n" } # Update the server function update_server() { printf "\n### Updating Project Zomboid Server...\n" steamcmd.sh +runscript "$STEAM_INSTALL_FILE" printf "\n### Project Zomboid Server updated.\n" } # Apply user configuration to the server function apply_preinstall_config() { printf "\n### Applying Pre Install Configuration...\n" # Set the selected game version sed -i "s/beta .* /beta $GAME_VERSION /g" "$STEAM_INSTALL_FILE" printf "\n### Pre Install Configuration applied.\n" } # Set variables for use in the script function set_variables() { printf "\n### Setting variables...\n" TIMEOUT="60" EDIT_CONFIG="/home/steam/edit_server_config.py" STEAM_INSTALL_FILE="/home/steam/install_server.scmd" BASE_GAME_DIR="/home/steam/ZomboidDedicatedServer" CONFIG_DIR="/home/steam/Zomboid" # Set the Server Admin Password variable ADMIN_USERNAME=${ADMIN_USERNAME:-"admin"} # Set the Server Admin Password variable ADMIN_PASSWORD=${ADMIN_PASSWORD:-"changeme"} # Set the Autosave Interval variable AUTOSAVE_INTERVAL=${AUTOSAVE_INTERVAL:-"15"} # Set the IP address variable # NOTE: Project Zomboid cannot handle the IN_ANY address if [[ -z "$BIND_IP" ]] || [[ "$BIND_IP" == "0.0.0.0" ]]; then BIND_IP=($(hostname -I)) BIND_IP="${BIND_IP[0]}" else BIND_IP="$BIND_IP" fi echo "$BIND_IP" > "$CONFIG_DIR/ip.txt" # Set the IP Game Port variable DEFAULT_PORT=${DEFAULT_PORT:-"16261"} # Set the extra UDP Game Port variable UDP_PORT=${UDP_PORT:-"16262"} # Set the game version variable GAME_VERSION=${GAME_VERSION:-"public"} # Set the Max Players variable MAX_PLAYERS=${MAX_PLAYERS:-"16"} # Set the Maximum RAM variable MAX_RAM=${MAX_RAM:-"4096m"} # Sets GC GC_CONFIG=${GC_CONFIG:-"ZGC"} # Set the Mods to use from workshop MOD_NAMES=${MOD_NAMES:-""} MOD_WORKSHOP_IDS=${MOD_WORKSHOP_IDS:-""} # Set the Maps to use MAP_NAMES=${MAP_NAMES:-"Muldraugh, KY"} # Set the Pause on Empty variable PAUSE_ON_EMPTY=${PAUSE_ON_EMPTY:-"true"} # Set the Server Publicity variable PUBLIC_SERVER=${PUBLIC_SERVER:-"true"} # Set the IP Query Port variable DEFAULT_PORT=${DEFAULT_PORT:-"16261"} # Set the Server name variable SERVER_NAME=${SERVER_NAME:-"ZomboidServer"} # Set the Server Password variable SERVER_PASSWORD=${SERVER_PASSWORD:-""} # Set Steam VAC Protection variable STEAM_VAC=${STEAM_VAC:-"true"} # Set server type variable if [[ -z "$USE_STEAM" ]] || [[ "$USE_STEAM" == "true" ]]; then USE_STEAM="" else USE_STEAM="-nosteam" fi # Set RCON configuration if [[ -z "$RCON_PORT" ]] || [[ "$RCON_PORT" == "0" ]]; then RCON_ENABLED="false" else RCON_ENABLED="true" RCON_PORT=${RCON_PORT:-"27015"} RCON_PASSWORD=${RCON_PASSWORD:-"changeme_rcon"} fi SERVER_CONFIG="$CONFIG_DIR/Server/$SERVER_NAME.ini" SERVER_VM_CONFIG="$BASE_GAME_DIR/ProjectZomboid64.json" SERVER_RULES_CONFIG="$CONFIG_DIR/Server/${SERVER_NAME}_SandboxVars.lua" } ## Main set_variables apply_preinstall_config update_server test_first_run apply_postinstall_config # Intercept termination signals to stop the server gracefully trap shutdown SIGTERM SIGINT start_server