[
  {
    "path": ".gitignore",
    "content": "# This .gitignore file should be placed at the root of your Unity project directory\n#\n# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore\n#\n/[Ll]ibrary/\n/[Tt]emp/\n/[Oo]bj/\n/[Bb]uild/\n/[Bb]uilds/\n/[Ll]ogs/\n/[Uu]ser[Ss]ettings/\n\n# MemoryCaptures can get excessive in size.\n# They also could contain extremely sensitive data\n/[Mm]emoryCaptures/\n\n# Recordings can get excessive in size\n/[Rr]ecordings/\n\n# Uncomment this line if you wish to ignore the asset store tools plugin\n# /[Aa]ssets/AssetStoreTools*\n\n# Autogenerated Jetbrains Rider plugin\n/[Aa]ssets/Plugins/Editor/JetBrains*\n\n# Visual Studio cache directory\n.vs/\n\n# JetBrains Rider cache directory\n.idea/\n\n# Gradle cache directory\n.gradle/\n\n# Autogenerated VS/MD/Consulo solution and project files\nExportedObj/\n.consulo/\n*.csproj\n*.unityproj\n*.sln\n*.suo\n*.tmp\n*.user\n*.userprefs\n*.pidb\n*.booproj\n*.svd\n*.pdb\n*.mdb\n*.opendb\n*.VC.db\n\n# Unity3D generated meta files\n*.pidb.meta\n*.pdb.meta\n*.mdb.meta\n\n# Unity3D generated file on crash reports\nsysinfo.txt\n\n# Builds\n*.apk\n*.aab\n*.unitypackage\n*.app\n\n# Crashlytics generated file\ncrashlytics-build.properties\n\n# Packed Addressables\n/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*\n\n# Temporary auto-generated Android Assets\n/[Aa]ssets/[Ss]treamingAssets/aa.meta\n/[Aa]ssets/[Ss]treamingAssets/aa/*"
  },
  {
    "path": ".vscode/settings.json",
    "content": "{\n    \"files.exclude\":\n    {\n        \"**/.DS_Store\":true,\n        \"**/.git\":true,\n        \"**/.gitignore\":true,\n        \"**/.gitmodules\":true,\n        \"**/*.booproj\":true,\n        \"**/*.pidb\":true,\n        \"**/*.suo\":true,\n        \"**/*.user\":true,\n        \"**/*.userprefs\":true,\n        \"**/*.unityproj\":true,\n        \"**/*.dll\":true,\n        \"**/*.exe\":true,\n        \"**/*.pdf\":true,\n        \"**/*.mid\":true,\n        \"**/*.midi\":true,\n        \"**/*.wav\":true,\n        \"**/*.gif\":true,\n        \"**/*.ico\":true,\n        \"**/*.jpg\":true,\n        \"**/*.jpeg\":true,\n        \"**/*.png\":true,\n        \"**/*.psd\":true,\n        \"**/*.tga\":true,\n        \"**/*.tif\":true,\n        \"**/*.tiff\":true,\n        \"**/*.3ds\":true,\n        \"**/*.3DS\":true,\n        \"**/*.fbx\":true,\n        \"**/*.FBX\":true,\n        \"**/*.lxo\":true,\n        \"**/*.LXO\":true,\n        \"**/*.ma\":true,\n        \"**/*.MA\":true,\n        \"**/*.obj\":true,\n        \"**/*.OBJ\":true,\n        \"**/*.asset\":true,\n        \"**/*.cubemap\":true,\n        \"**/*.flare\":true,\n        \"**/*.mat\":true,\n        \"**/*.meta\":true,\n        \"**/*.prefab\":true,\n        \"**/*.unity\":true,\n        \"build/\":true,\n        \"Build/\":true,\n        \"Library/\":true,\n        \"library/\":true,\n        \"obj/\":true,\n        \"Obj/\":true,\n        \"ProjectSettings/\":true,\n        \"temp/\":true,\n        \"Temp/\":true\n    }\n}"
  },
  {
    "path": "Assets/Code/Client/ClientLogic.cs",
    "content": "﻿using System;\nusing System.Net;\nusing System.Net.Sockets;\nusing Code.Shared;\nusing LiteNetLib;\nusing LiteNetLib.Utils;\nusing UnityEngine;\nusing UnityEngine.UI;\nusing Random = System.Random;\n\nnamespace Code.Client\n{\n    public class ClientLogic : MonoBehaviour, INetEventListener\n    {\n        [SerializeField] private ClientPlayerView _clientPlayerViewPrefab;\n        [SerializeField] private RemotePlayerView _remotePlayerViewPrefab;\n        [SerializeField] private Text _debugText;\n        [SerializeField] private ShootEffect _shootEffectPrefab;\n\n        private Action<DisconnectInfo> _onDisconnected;\n        private GamePool<ShootEffect> _shootsPool;\n        \n        private NetManager _netManager;\n        private NetDataWriter _writer;\n        private NetPacketProcessor _packetProcessor;\n\n\n        private string _userName;\n        private ServerState _cachedServerState;\n        private ShootPacket _cachedShootData;\n        private ushort _lastServerTick;\n        private NetPeer _server;\n        private ClientPlayerManager _playerManager;\n        private int _ping;\n\n        public static LogicTimer LogicTimer { get; private set; }\n\n        private ShootEffect ShootEffectContructor()\n        {\n            var eff = Instantiate(_shootEffectPrefab);\n            eff.Init(e => _shootsPool.Put(e));\n            return eff;\n        }\n        \n        private void Awake()\n        {\n            DontDestroyOnLoad(gameObject);\n            Random r = new Random();\n            _cachedServerState = new ServerState();\n            _cachedShootData = new ShootPacket();\n            _userName = Environment.MachineName + \" \" + r.Next(100000);\n            LogicTimer = new LogicTimer(OnLogicUpdate);\n            _writer = new NetDataWriter();\n            _playerManager = new ClientPlayerManager(this);\n            _shootsPool = new GamePool<ShootEffect>(ShootEffectContructor, 100);\n            _packetProcessor = new NetPacketProcessor();\n            _packetProcessor.RegisterNestedType((w, v) => w.Put(v), reader => reader.GetVector2());\n            _packetProcessor.RegisterNestedType<PlayerState>();\n            _packetProcessor.SubscribeReusable<PlayerJoinedPacket>(OnPlayerJoined);\n            _packetProcessor.SubscribeReusable<JoinAcceptPacket>(OnJoinAccept);\n            _packetProcessor.SubscribeReusable<PlayerLeavedPacket>(OnPlayerLeaved);\n            _netManager = new NetManager(this)\n            {\n                AutoRecycle = true,\n                IPv6Enabled = IPv6Mode.Disabled\n            };\n            _netManager.Start();\n        }\n\n        private void OnLogicUpdate()\n        {\n            _playerManager.LogicUpdate();\n        }\n\n        private void Update()\n        {\n            _netManager.PollEvents();\n            LogicTimer.Update();\n            if (_playerManager.OurPlayer != null)\n                _debugText.text =\n                    string.Format(\n                        $\"LastServerTick: {_lastServerTick}\\n\" + \n                        $\"StoredCommands: {_playerManager.OurPlayer.StoredCommands}\\n\" + \n                        $\"Ping: {_ping}\");\n            else\n                _debugText.text = \"Disconnected\";\n        }\n\n        private void OnDestroy()\n        {\n            _netManager.Stop();\n        }\n\n        private void OnPlayerJoined(PlayerJoinedPacket packet)\n        {\n            Debug.Log($\"[C] Player joined: {packet.UserName}\");\n            var remotePlayer = new RemotePlayer(_playerManager, packet.UserName, packet);\n            var view = RemotePlayerView.Create(_remotePlayerViewPrefab, remotePlayer);\n            _playerManager.AddPlayer(remotePlayer, view);\n        }\n\n        private void OnServerState()\n        {\n            //skip duplicate or old because we received that packet unreliably\n            if (NetworkGeneral.SeqDiff(_cachedServerState.Tick, _lastServerTick) <= 0)\n                return;\n            _lastServerTick = _cachedServerState.Tick;\n            _playerManager.ApplyServerState(ref _cachedServerState);\n        }\n\n        private void OnShoot()\n        {\n            var p = _playerManager.GetById(_cachedShootData.FromPlayer);\n            if (p == null || p == _playerManager.OurPlayer)\n                return;\n            SpawnShoot(p.Position, _cachedShootData.Hit);\n        }\n\n        public void SpawnShoot(Vector2 from, Vector2 to)\n        {\n            var eff = _shootsPool.Get();\n            eff.Spawn(from, to);\n        }\n\n        private void OnPlayerLeaved(PlayerLeavedPacket packet)\n        {\n            var player = _playerManager.RemovePlayer(packet.Id);\n            if(player != null)\n                Debug.Log($\"[C] Player leaved: {player.Name}\");\n        }\n\n        private void OnJoinAccept(JoinAcceptPacket packet)\n        {\n            Debug.Log(\"[C] Join accept. Received player id: \" + packet.Id);\n            _lastServerTick = packet.ServerTick;\n            var clientPlayer = new ClientPlayer(this, _playerManager, _userName, packet.Id);\n            var view = ClientPlayerView.Create(_clientPlayerViewPrefab, clientPlayer);\n            _playerManager.AddClientPlayer(clientPlayer, view);\n        }\n\n        public void SendPacketSerializable<T>(PacketType type, T packet, DeliveryMethod deliveryMethod) where T : INetSerializable\n        {\n            if (_server == null)\n                return;\n            _writer.Reset();\n            _writer.Put((byte)type);\n            packet.Serialize(_writer);\n            _server.Send(_writer, deliveryMethod);\n        }\n\n        public void SendPacket<T>(T packet, DeliveryMethod deliveryMethod) where T : class, new()\n        {\n            if (_server == null)\n                return;\n            _writer.Reset();\n            _writer.Put((byte) PacketType.Serialized);\n            _packetProcessor.Write(_writer, packet);\n            _server.Send(_writer, deliveryMethod);\n        }\n\n        void INetEventListener.OnPeerConnected(NetPeer peer)\n        {\n            Debug.Log(\"[C] Connected to server: \" + peer.EndPoint);\n            _server = peer;\n            \n            SendPacket(new JoinPacket {UserName = _userName}, DeliveryMethod.ReliableOrdered);\n            LogicTimer.Start();\n        }\n\n        void INetEventListener.OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)\n        {\n            _playerManager.Clear();\n            _server = null;\n            LogicTimer.Stop();\n            Debug.Log(\"[C] Disconnected from server: \" + disconnectInfo.Reason);\n            if (_onDisconnected != null)\n            {\n                _onDisconnected(disconnectInfo);\n                _onDisconnected = null;\n            }\n        }\n\n        void INetEventListener.OnNetworkError(IPEndPoint endPoint, SocketError socketError)\n        {\n            Debug.Log(\"[C] NetworkError: \" + socketError);\n        }\n\n        void INetEventListener.OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod)\n        {\n            byte packetType = reader.GetByte();\n            if (packetType >= NetworkGeneral.PacketTypesCount)\n                return;\n            PacketType pt = (PacketType) packetType;\n            switch (pt)\n            {\n                case PacketType.Spawn:\n                    break;\n                case PacketType.ServerState:\n                    _cachedServerState.Deserialize(reader);\n                    OnServerState();\n                    break;\n                case PacketType.Serialized:\n                    _packetProcessor.ReadAllPackets(reader);\n                    break;\n                case PacketType.Shoot:\n                    _cachedShootData.Deserialize(reader);\n                    OnShoot();\n                    break;\n                default:\n                    Debug.Log(\"Unhandled packet: \" + pt);\n                    break;\n            }\n        }\n\n        void INetEventListener.OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader,\n            UnconnectedMessageType messageType)\n        {\n\n        }\n\n        void INetEventListener.OnNetworkLatencyUpdate(NetPeer peer, int latency)\n        {\n            _ping = latency;\n        }\n\n        void INetEventListener.OnConnectionRequest(ConnectionRequest request)\n        {\n            request.Reject();\n        }\n\n        public void Connect(string ip, Action<DisconnectInfo> onDisconnected)\n        {\n            _onDisconnected = onDisconnected;\n            _netManager.Connect(ip, 10515, \"ExampleGame\");\n        }\n    }\n}"
  },
  {
    "path": "Assets/Code/Client/ClientLogic.cs.meta",
    "content": "fileFormatVersion: 2\nguid: 4a77c76b7885899499706477e4e0eeb4\nMonoImporter:\n  externalObjects: {}\n  serializedVersion: 2\n  defaultReferences: []\n  executionOrder: 0\n  icon: {instanceID: 0}\n  userData: \n  assetBundleName: \n  assetBundleVariant: \n"
  },
  {
    "path": "Assets/Code/Client/ClientPlayer.cs",
    "content": "using Code.Shared;\nusing LiteNetLib;\nusing UnityEngine;\n\nnamespace Code.Client\n{ \n    public class ClientPlayer : BasePlayer\n    {\n        private PlayerInputPacket _nextCommand;\n        private readonly ClientLogic _clientLogic;\n        private readonly ClientPlayerManager _playerManager;\n        private readonly LiteRingBuffer<PlayerInputPacket> _predictionPlayerStates;\n        private ServerState _lastServerState;\n        private const int MaxStoredCommands = 60;\n        private bool _firstStateReceived;\n        private int _updateCount;\n\n        public Vector2 LastPosition { get; private set; }\n        public float LastRotation { get; private set; }\n\n        public int StoredCommands => _predictionPlayerStates.Count;\n\n        public ClientPlayer(ClientLogic clientLogic, ClientPlayerManager manager, string name, byte id) : base(manager, name, id)\n        {\n            _playerManager = manager;\n            _predictionPlayerStates = new LiteRingBuffer<PlayerInputPacket>(MaxStoredCommands);\n            _clientLogic = clientLogic;\n        }\n\n        public void ReceiveServerState(ServerState serverState, PlayerState ourState)\n        {\n            if (!_firstStateReceived)\n            {\n                if (serverState.LastProcessedCommand == 0)\n                    return;\n                _firstStateReceived = true;\n            }\n            if (serverState.Tick == _lastServerState.Tick || \n                serverState.LastProcessedCommand == _lastServerState.LastProcessedCommand)\n                return;\n\n            _lastServerState = serverState;\n\n            //sync\n            _position = ourState.Position;\n            _rotation = ourState.Rotation;\n            if (_predictionPlayerStates.Count == 0)\n                return;\n\n            ushort lastProcessedCommand = serverState.LastProcessedCommand;\n            int diff = NetworkGeneral.SeqDiff(lastProcessedCommand,_predictionPlayerStates.First.Id);\n            \n            //apply prediction\n            if (diff >= 0 && diff < _predictionPlayerStates.Count)\n            {\n                //Debug.Log($\"[OK]  SP: {serverState.LastProcessedCommand}, OUR: {_predictionPlayerStates.First.Id}, DF:{diff}\");\n                _predictionPlayerStates.RemoveFromStart(diff+1);\n                foreach (var state in _predictionPlayerStates)\n                    ApplyInput(state, LogicTimer.FixedDelta);\n            }\n            else if(diff >= _predictionPlayerStates.Count)\n            {\n                Debug.Log($\"[C] Player input lag st: {_predictionPlayerStates.First.Id} ls:{lastProcessedCommand} df:{diff}\");\n                //lag\n                _predictionPlayerStates.FastClear();\n                _nextCommand.Id = lastProcessedCommand;\n            }\n            else\n            {\n                Debug.Log($\"[ERR] SP: {serverState.LastProcessedCommand}, OUR: {_predictionPlayerStates.First.Id}, DF:{diff}, STORED: {StoredCommands}\");\n            }\n        }\n\n        public override void Spawn(Vector2 position)\n        {\n            base.Spawn(position);\n        }\n\n        public void SetInput(Vector2 velocity, float rotation, bool fire)\n        {\n            _nextCommand.Keys = 0;\n            if(fire)\n                _nextCommand.Keys |= MovementKeys.Fire;\n            \n            if (velocity.x < -0.5f)\n                _nextCommand.Keys |= MovementKeys.Left;\n            if (velocity.x > 0.5f)\n                _nextCommand.Keys |= MovementKeys.Right;\n            if (velocity.y < -0.5f)\n                _nextCommand.Keys |= MovementKeys.Up;\n            if (velocity.y > 0.5f)\n                _nextCommand.Keys |= MovementKeys.Down;\n\n            _nextCommand.Rotation = rotation;\n        }\n\n        public override void Update(float delta)\n        {\n            LastPosition = _position;\n            LastRotation = _rotation;\n            \n            _nextCommand.Id = (ushort)((_nextCommand.Id + 1) % NetworkGeneral.MaxGameSequence);\n            _nextCommand.ServerTick = _lastServerState.Tick;\n            ApplyInput(_nextCommand, delta);\n            if (_predictionPlayerStates.IsFull)\n            {\n                _nextCommand.Id = (ushort)(_lastServerState.LastProcessedCommand+1);\n                _predictionPlayerStates.FastClear();\n            }\n            _predictionPlayerStates.Add(_nextCommand);\n\n            _updateCount++;\n            if (_updateCount == 3)\n            {\n                _updateCount = 0;\n                foreach (var t in _predictionPlayerStates)\n                    _clientLogic.SendPacketSerializable(PacketType.Movement, t, DeliveryMethod.Unreliable);\n            }\n\n            base.Update(delta);\n        }\n    }\n}"
  },
  {
    "path": "Assets/Code/Client/ClientPlayer.cs.meta",
    "content": "﻿fileFormatVersion: 2\nguid: aff1c62a30b048c9afcb6b247d10acc6\ntimeCreated: 1552515488"
  },
  {
    "path": "Assets/Code/Client/ClientPlayerManager.cs",
    "content": "using System.Collections.Generic;\nusing Code.Shared;\nusing UnityEngine;\n\nnamespace Code.Client\n{\n    public struct PlayerHandler\n    {\n        public readonly BasePlayer Player;\n        public readonly IPlayerView View;\n\n        public PlayerHandler(BasePlayer player, IPlayerView view)\n        {\n            Player = player;\n            View = view;\n        }\n\n        public void Update(float delta)\n        {\n            Player.Update(delta);\n        }\n    }\n\n    public class ClientPlayerManager : BasePlayerManager\n    {\n        private readonly Dictionary<byte, PlayerHandler> _players;\n        private readonly ClientLogic _clientLogic;\n        private ClientPlayer _clientPlayer;\n\n        public ClientPlayer OurPlayer => _clientPlayer;\n        public override int Count => _players.Count;\n\n        public ClientPlayerManager(ClientLogic clientLogic)\n        {\n            _clientLogic = clientLogic;\n            _players = new Dictionary<byte, PlayerHandler>();\n        }\n        \n        public override IEnumerator<BasePlayer> GetEnumerator()\n        {\n            foreach (var ph in _players)\n                yield return ph.Value.Player;\n        }\n\n        public void ApplyServerState(ref ServerState serverState)\n        {\n            for (int i = 0; i < serverState.PlayerStatesCount; i++)\n            {\n                var state = serverState.PlayerStates[i];\n                if(!_players.TryGetValue(state.Id, out var handler))\n                    return;\n\n                if (handler.Player == _clientPlayer)\n                {\n                    _clientPlayer.ReceiveServerState(serverState, state);\n                }\n                else\n                {\n                    var rp = (RemotePlayer)handler.Player;\n                    rp.OnPlayerState(state);\n                }\n            }\n        }\n\n        public override void OnShoot(BasePlayer from, Vector2 to, BasePlayer hit)\n        {\n            if(from == _clientPlayer)\n                _clientLogic.SpawnShoot(from.Position, to);\n        }\n\n        public BasePlayer GetById(byte id)\n        {\n            return _players.TryGetValue(id, out var ph) ? ph.Player : null;\n        }\n\n        public BasePlayer RemovePlayer(byte id)\n        {\n            if (_players.TryGetValue(id, out var handler))\n            {\n                _players.Remove(id);\n                handler.View.Destroy();\n            }\n        \n            return handler.Player;\n        }\n\n        public override void LogicUpdate()\n        {\n            foreach (var kv in _players)\n                kv.Value.Update(LogicTimer.FixedDelta);\n        }\n\n        public void AddClientPlayer(ClientPlayer player, ClientPlayerView view)\n        {\n            _clientPlayer = player;\n            _players.Add(player.Id, new PlayerHandler(player, view));\n        }\n        \n        public void AddPlayer(RemotePlayer player, RemotePlayerView view)\n        {\n            _players.Add(player.Id, new PlayerHandler(player, view));\n        }\n\n        public void Clear()\n        {\n            foreach (var p in _players.Values)\n                p.View.Destroy();\n            _players.Clear();\n        }\n    }\n}"
  },
  {
    "path": "Assets/Code/Client/ClientPlayerManager.cs.meta",
    "content": "﻿fileFormatVersion: 2\nguid: b654f7e3a7ba40b0860b89829339a4b5\ntimeCreated: 1553432137"
  },
  {
    "path": "Assets/Code/Client/ClientPlayerView.cs",
    "content": "using UnityEngine;\n\nnamespace Code.Client\n{\n    public class ClientPlayerView : MonoBehaviour, IPlayerView\n    {\n        [SerializeField] private TextMesh _name;\n        private ClientPlayer _player;\n        private Camera _mainCamera;\n\n        public static ClientPlayerView Create(ClientPlayerView prefab, ClientPlayer player)\n        {\n            Quaternion rot = Quaternion.Euler(0f, player.Rotation, 0f);\n            var obj = Instantiate(prefab, player.Position, rot);\n            obj._player = player;\n            obj._name.text = player.Name;\n            obj._mainCamera = Camera.main;\n            return obj;\n        }\n\n        private void Update()\n        {\n            var vert = Input.GetAxis(\"Vertical\");\n            var horz = Input.GetAxis(\"Horizontal\");\n            var fire = Input.GetAxis(\"Fire1\");\n            \n            Vector2 velocty = new Vector2(horz, vert);\n\n            Vector2 mousePos = _mainCamera.ScreenToWorldPoint(Input.mousePosition);\n            Vector2 dir = mousePos - _player.Position;\n            float rotation = Mathf.Atan2(dir.y, dir.x);\n            _player.SetInput(velocty, rotation, fire > 0f);\n\n            float lerpT = ClientLogic.LogicTimer.LerpAlpha;\n            transform.position = Vector2.Lerp(_player.LastPosition, _player.Position, lerpT);\n            float angle = Mathf.Lerp(_player.LastRotation, _player.Rotation, lerpT);\n            transform.rotation = Quaternion.Euler(0f, 0f, angle * Mathf.Rad2Deg );\n        }\n        \n        public void Destroy()\n        {\n            Destroy(gameObject);\n        }\n    }\n}"
  },
  {
    "path": "Assets/Code/Client/ClientPlayerView.cs.meta",
    "content": "﻿fileFormatVersion: 2\nguid: 34c60df172a14e9ba8eeb93c4b0789c8\ntimeCreated: 1552515543"
  },
  {
    "path": "Assets/Code/Client/IPlayerView.cs",
    "content": "namespace Code.Client\n{\n    public interface IPlayerView\n    {\n        void Destroy();\n    }\n}"
  },
  {
    "path": "Assets/Code/Client/IPlayerView.cs.meta",
    "content": "﻿fileFormatVersion: 2\nguid: 4be69af384c84c7892b27a41f0d59f23\ntimeCreated: 1553427365"
  },
  {
    "path": "Assets/Code/Client/RemotePlayer.cs",
    "content": "using Code.Shared;\nusing UnityEngine;\n\nnamespace Code.Client\n{   \n    public class RemotePlayer : BasePlayer\n    {\n        private readonly LiteRingBuffer<PlayerState> _buffer = new LiteRingBuffer<PlayerState>(30);\n        private float _receivedTime;\n        private float _timer;\n        private const float BufferTime = 0.1f; //100 milliseconds\n        \n        public RemotePlayer(ClientPlayerManager manager, string name, PlayerJoinedPacket pjPacket) : base(manager, name, pjPacket.InitialPlayerState.Id)\n        {\n            _position = pjPacket.InitialPlayerState.Position;\n            _health = pjPacket.Health;\n            _rotation = pjPacket.InitialPlayerState.Rotation;\n            _buffer.Add(pjPacket.InitialPlayerState);\n        }\n\n        public override void Spawn(Vector2 position)\n        {\n            _buffer.FastClear();\n            base.Spawn(position);\n        }\n\n        public void UpdatePosition(float delta)\n        {\n            if (_receivedTime < BufferTime || _buffer.Count < 2)\n                return;\n            var dataA = _buffer[0];\n            var dataB = _buffer[1];\n            \n            float lerpTime = NetworkGeneral.SeqDiff(dataB.Tick, dataA.Tick)*LogicTimer.FixedDelta;\n            float t = _timer / lerpTime;\n            _position = Vector2.Lerp(dataA.Position, dataB.Position, t);\n            _rotation = Mathf.Lerp(dataA.Rotation, dataB.Rotation, t);\n            _timer += delta;\n            if (_timer > lerpTime)\n            {\n                _receivedTime -= lerpTime;\n                _buffer.RemoveFromStart(1);\n                _timer -= lerpTime;\n            }\n        }\n\n        public void OnPlayerState(PlayerState state)\n        {\n            //old command\n            int diff = NetworkGeneral.SeqDiff(state.Tick, _buffer.Last.Tick);\n            if (diff <= 0)\n                return;\n\n            _receivedTime += diff * LogicTimer.FixedDelta;\n            if (_buffer.IsFull)\n            {\n                Debug.LogWarning(\"[C] Remote: Something happened\");\n                //Lag?\n                _receivedTime = 0f;\n                _buffer.FastClear();\n            }\n            _buffer.Add(state);\n        }\n    }\n}"
  },
  {
    "path": "Assets/Code/Client/RemotePlayer.cs.meta",
    "content": "﻿fileFormatVersion: 2\nguid: 0a420c02346543379e092fc538932775\ntimeCreated: 1552515495"
  },
  {
    "path": "Assets/Code/Client/RemotePlayerView.cs",
    "content": "using UnityEngine;\n\nnamespace Code.Client\n{\n    public class RemotePlayerView : MonoBehaviour, IPlayerView\n    {\n        private RemotePlayer _player;\n\n        public static RemotePlayerView Create(RemotePlayerView prefab, RemotePlayer player)\n        {\n            Quaternion rot = Quaternion.Euler(0f, player.Rotation, 0f);\n            var obj = Instantiate(prefab, player.Position, rot);\n            obj._player = player;\n            return obj;\n        }\n\n        private void Update()\n        {\n            _player.UpdatePosition(Time.deltaTime);\n            transform.position = _player.Position;\n            transform.rotation =  Quaternion.Euler(0f, 0f, _player.Rotation * Mathf.Rad2Deg );\n        }\n\n        public void Destroy()\n        {\n            Destroy(gameObject);\n        }\n    }\n}"
  },
  {
    "path": "Assets/Code/Client/RemotePlayerView.cs.meta",
    "content": "﻿fileFormatVersion: 2\nguid: 79ae69e7e2264cea80924512389f864d\ntimeCreated: 1552862368"
  },
  {
    "path": "Assets/Code/Client/ShootEffect.cs",
    "content": "﻿using System;\nusing Code.Shared;\nusing UnityEngine;\n\npublic class ShootEffect : MonoBehaviour\n{\n    [SerializeField] private LineRenderer _trailRenderer;\n    [SerializeField] private AudioSource _source;\n    [SerializeField] private AudioSource _target;\n    [SerializeField] private AudioClip[] _shootClips;\n    [SerializeField] private AudioClip[] _hitClips;\n\n    private GameTimer _aliveTimer = new GameTimer(0.3f);\n    private Action<ShootEffect> _onDeathCallback;\n    private Vector3[] _positions = new Vector3[2];\n    \n    public void Init(Action<ShootEffect> onDeathCallback)\n    {\n        _onDeathCallback = onDeathCallback;\n        gameObject.SetActive(false);\n    }\n    \n    public void Spawn(Vector2 from, Vector2 to)\n    {\n        _source.transform.position = from;\n        _target.transform.position = to;\n\n        _trailRenderer.transform.position = from;\n        _positions[0] = from;\n        _positions[1] = to;\n        _trailRenderer.SetPositions(_positions);\n        gameObject.SetActive(true);\n        \n        _source.PlayOneShot(_shootClips.GetRandomElement());\n        _target.PlayOneShot(_hitClips.GetRandomElement());\n    }\n\n    private void OnDeath()\n    {\n        _onDeathCallback(this);\n        gameObject.SetActive(false);\n    }\n\n    private void Update()\n    {\n        _aliveTimer.Update(Time.deltaTime, OnDeath);\n        float t1 = _aliveTimer.Time / _aliveTimer.MaxTime;\n        float t2 = _aliveTimer.Time / (_aliveTimer.MaxTime * 2f);\n        Color a = new Color(1f, 1f, 0f, 1f);\n        Color b = new Color(1f, 1f, 0f, 0f);\n        _trailRenderer.startColor = Color.Lerp(a, b, t1);\n        _trailRenderer.endColor = Color.Lerp(a, b, t2);\n    }\n}\n"
  },
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    "path": "Assets/Code/Client/ShootEffect.cs.meta",
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  },
  {
    "path": "Assets/Code/Client/UiController.cs",
    "content": "﻿using Code.Server;\nusing LiteNetLib;\nusing UnityEngine;\nusing UnityEngine.UI;\n\nnamespace Code.Client\n{\n    public class UiController : MonoBehaviour\n    {\n        [SerializeField] private GameObject _uiObject;\n        [SerializeField] private ClientLogic _clientLogic;\n        [SerializeField] private ServerLogic _serverLogic;\n        [SerializeField] private InputField _ipField;\n        [SerializeField] private Text _disconnectInfoField;\n\n        private void Awake()\n        {\n            _ipField.text = NetUtils.GetLocalIp(LocalAddrType.IPv4);\n        }\n\n        public void OnHostClick()\n        {\n            _serverLogic.StartServer();\n            _uiObject.SetActive(false);\n            _clientLogic.Connect(\"localhost\", OnDisconnected);\n        }\n\n        private void OnDisconnected(DisconnectInfo info)\n        {\n            _uiObject.SetActive(true);\n            _disconnectInfoField.text = info.Reason.ToString();\n        }\n\n        public void OnConnectClick()\n        {\n            _uiObject.SetActive(false);\n            _clientLogic.Connect(_ipField.text, OnDisconnected);\n        }\n    }\n}\n"
  },
  {
    "path": "Assets/Code/Client/UiController.cs.meta",
    "content": "fileFormatVersion: 2\nguid: 637a36ad5bdc47f47a5e5c0de52df2fc\nMonoImporter:\n  externalObjects: {}\n  serializedVersion: 2\n  defaultReferences: []\n  executionOrder: 0\n  icon: {instanceID: 0}\n  userData: \n  assetBundleName: \n  assetBundleVariant: \n"
  },
  {
    "path": "Assets/Code/Client.meta",
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  },
  {
    "path": "Assets/Code/Server/AntilagSystem.cs",
    "content": "using System.Collections.Generic;\nusing UnityEngine;\n\nnamespace Code.Server\n{\n    public struct StateInfo\n    {\n        public Vector2 Position;\n    }\n\n    public class AntilagSystem\n    {\n        private readonly Dictionary<int, StateInfo>[] _storedPositions;\n        private readonly Dictionary<int, StateInfo> _savedStates;\n        private int _currentArrayPos;\n        private ushort _lastTick;\n        private readonly int _maxTicks;\n\n        public AntilagSystem(int maxTicks, int maxPlayers)\n        {\n            int dictSize = (maxPlayers + 1)*3;\n\n            _maxTicks = maxTicks;\n            _storedPositions = new Dictionary<int, StateInfo>[maxTicks];\n            _savedStates = new Dictionary<int, StateInfo>(dictSize);\n            \n            for (int i = 0; i < _storedPositions.Length; i++)\n            {\n                _storedPositions[i] = new Dictionary<int, StateInfo>(dictSize);\n            }\n        }\n\n        private Dictionary<int, StateInfo> GetStates(ushort tick)\n        {\n            if (tick < _lastTick - _maxTicks || _lastTick < _maxTicks)\n                return null;\n            return _storedPositions[(_currentArrayPos - _lastTick + tick - 1) % _maxTicks];\n        }\n\n        public void StorePositions(ushort serverTick, ServerPlayer[] players)\n        {\n            var currentDict = _storedPositions[_currentArrayPos];\n            currentDict.Clear();\n\n            foreach (var p in players)\n            {\n                if (!p.IsAlive) \n                    continue;\n                StateInfo si = new StateInfo\n                {\n                    Position = p.Position\n                };\n                currentDict.Add(p.AssociatedPeer.Id, si);\n            }\n\n            _lastTick = serverTick;\n            _currentArrayPos = (_currentArrayPos + 1) % _maxTicks;\n        }\n\n        public bool TryApplyAntilag(ServerPlayer[] players, ushort tick, int exceptId)\n        {\n            var antilagStates = GetStates(tick);\n            if (antilagStates == null)\n                return false;\n\n            _savedStates.Clear();\n\n            foreach (var p in players)\n            {\n                int id = p.AssociatedPeer.Id;\n                if (id == exceptId) \n                    continue;\n                //Save current states\n                StateInfo state = new StateInfo\n                {\n                    Position = p.Position\n                };\n                //Console.WriteLine(\"Save state {0} = {1} {2}\", id, state.Position, state.Pose);\n                _savedStates[id] = state;\n\n                //Apply antilag\n                StateInfo antilagState;\n                if (antilagStates.TryGetValue(id, out antilagState))\n                {\n                    //serverController.Player.ChangeState(antilagState.Position, antilagState.Pose, true);\n                }\n            }\n\n            return true;\n        }\n\n        public void RevertAntilag(ServerPlayer[] players)\n        {\n            //Revert states\n            foreach (var p in players)\n            {\n                StateInfo state;\n                if (_savedStates.TryGetValue(p.AssociatedPeer.Id, out state))\n                {\n                    //Console.WriteLine(\"Load state {0} = {1} {2}\", serverController.ServerId, state.Position, state.Pose);\n                    //p.ChangeState(state.Position, state.Pose, true);\n                }\n            }\n        }\n    }\n}"
  },
  {
    "path": "Assets/Code/Server/AntilagSystem.cs.meta",
    "content": "﻿fileFormatVersion: 2\nguid: 601c7fe5599c477ea58e6af0a0d7e91c\ntimeCreated: 1552862682"
  },
  {
    "path": "Assets/Code/Server/ServerLogic.cs",
    "content": "﻿using System.Net;\nusing System.Net.Sockets;\nusing Code.Shared;\nusing LiteNetLib;\nusing LiteNetLib.Utils;\nusing UnityEngine;\n\nnamespace Code.Server\n{\n    public class ServerLogic : MonoBehaviour, INetEventListener\n    {\n        private NetManager _netManager;\n        private NetPacketProcessor _packetProcessor;\n\n        public const int MaxPlayers = 64;\n        private LogicTimer _logicTimer;\n        private readonly NetDataWriter _cachedWriter = new NetDataWriter();\n        private ushort _serverTick;\n        private ServerPlayerManager _playerManager;\n\n        private PlayerInputPacket _cachedCommand = new PlayerInputPacket();\n        private ServerState _serverState;\n        public ushort Tick => _serverTick;\n\n        public void StartServer()\n        {\n            if (_netManager.IsRunning)\n                return;\n            _netManager.Start(10515);\n            _logicTimer.Start();\n        }\n\n        private void Awake()\n        {\n            DontDestroyOnLoad(gameObject);\n            _logicTimer = new LogicTimer(OnLogicUpdate);\n            _packetProcessor = new NetPacketProcessor();\n            _playerManager = new ServerPlayerManager(this);\n            \n            //register auto serializable vector2\n            _packetProcessor.RegisterNestedType((w, v) => w.Put(v), r => r.GetVector2());\n           \n            //register auto serializable PlayerState\n            _packetProcessor.RegisterNestedType<PlayerState>();\n            \n            _packetProcessor.SubscribeReusable<JoinPacket, NetPeer>(OnJoinReceived);\n            _netManager = new NetManager(this)\n            {\n                AutoRecycle = true\n            };\n        }\n\n        private void OnDestroy()\n        {\n            _netManager.Stop();\n            _logicTimer.Stop();\n        }\n\n        private void OnLogicUpdate()\n        {\n            _serverTick = (ushort)((_serverTick + 1) % NetworkGeneral.MaxGameSequence);\n            _playerManager.LogicUpdate();\n            if (_serverTick % 2 == 0)\n            {\n                _serverState.Tick = _serverTick;\n                _serverState.PlayerStates = _playerManager.PlayerStates;\n                int pCount = _playerManager.Count;\n                \n                foreach(ServerPlayer p in _playerManager)\n                { \n                    int statesMax = p.AssociatedPeer.GetMaxSinglePacketSize(DeliveryMethod.Unreliable) - ServerState.HeaderSize;\n                    statesMax /= PlayerState.Size;\n                \n                    for (int s = 0; s < (pCount-1)/statesMax + 1; s++)\n                    {\n                        //TODO: divide\n                        _serverState.LastProcessedCommand = p.LastProcessedCommandId;\n                        _serverState.PlayerStatesCount = pCount;\n                        _serverState.StartState = s * statesMax;\n                        p.AssociatedPeer.Send(WriteSerializable(PacketType.ServerState, _serverState), DeliveryMethod.Unreliable);\n                    }\n                }\n            }\n        }\n\n        private void Update()\n        {\n            _netManager.PollEvents();\n            _logicTimer.Update();\n        }\n        \n        private NetDataWriter WriteSerializable<T>(PacketType type, T packet) where T : struct, INetSerializable\n        {\n            _cachedWriter.Reset();\n            _cachedWriter.Put((byte) type);\n            packet.Serialize(_cachedWriter);\n            return _cachedWriter;\n        }\n\n        private NetDataWriter WritePacket<T>(T packet) where T : class, new()\n        {\n            _cachedWriter.Reset();\n            _cachedWriter.Put((byte) PacketType.Serialized);\n            _packetProcessor.Write(_cachedWriter, packet);\n            return _cachedWriter;\n        }\n\n        private void OnJoinReceived(JoinPacket joinPacket, NetPeer peer)\n        {\n            Debug.Log(\"[S] Join packet received: \" + joinPacket.UserName);\n            var player = new ServerPlayer(_playerManager, joinPacket.UserName, peer);\n            _playerManager.AddPlayer(player);\n\n            player.Spawn(new Vector2(Random.Range(-2f, 2f), Random.Range(-2f, 2f)));\n\n            //Send join accept\n            var ja = new JoinAcceptPacket { Id = player.Id, ServerTick = _serverTick };\n            peer.Send(WritePacket(ja), DeliveryMethod.ReliableOrdered);\n\n            //Send to old players info about new player\n            var pj = new PlayerJoinedPacket\n            {\n                UserName = joinPacket.UserName,\n                NewPlayer = true,\n                InitialPlayerState = player.NetworkState,\n                ServerTick = _serverTick\n            };\n            _netManager.SendToAll(WritePacket(pj), DeliveryMethod.ReliableOrdered, peer);\n\n            //Send to new player info about old players\n            pj.NewPlayer = false;\n            foreach(ServerPlayer otherPlayer in _playerManager)\n            {\n                if(otherPlayer == player)\n                    continue;\n                pj.UserName = otherPlayer.Name;\n                pj.InitialPlayerState = otherPlayer.NetworkState;\n                peer.Send(WritePacket(pj), DeliveryMethod.ReliableOrdered);\n            }\n        }\n\n        private void OnInputReceived(NetPacketReader reader, NetPeer peer)\n        {\n            if (peer.Tag == null)\n                return;\n            _cachedCommand.Deserialize(reader);\n            var player = (ServerPlayer) peer.Tag;\n            \n            bool antilagApplied = _playerManager.EnableAntilag(player);\n            player.ApplyInput(_cachedCommand, LogicTimer.FixedDelta);\n            if(antilagApplied)\n                _playerManager.DisableAntilag();\n        }\n\n        public void SendShoot(ref ShootPacket sp)\n        {\n            _netManager.SendToAll(WriteSerializable(PacketType.Shoot, sp), DeliveryMethod.ReliableUnordered);\n        }\n\n        void INetEventListener.OnPeerConnected(NetPeer peer)\n        {\n            Debug.Log(\"[S] Player connected: \" + peer.EndPoint);\n        }\n\n        void INetEventListener.OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)\n        {\n            Debug.Log(\"[S] Player disconnected: \" + disconnectInfo.Reason);\n\n            if (peer.Tag != null)\n            {\n                byte playerId = (byte)peer.Id;\n                if (_playerManager.RemovePlayer(playerId))\n                {\n                    var plp = new PlayerLeavedPacket { Id = (byte)peer.Id };\n                    _netManager.SendToAll(WritePacket(plp), DeliveryMethod.ReliableOrdered);\n                }\n            }\n        }\n\n        void INetEventListener.OnNetworkError(IPEndPoint endPoint, SocketError socketError)\n        {\n            Debug.Log(\"[S] NetworkError: \" + socketError);\n        }\n\n        void INetEventListener.OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod)\n        {\n            byte packetType = reader.GetByte();\n            if (packetType >= NetworkGeneral.PacketTypesCount)\n                return;\n            PacketType pt = (PacketType) packetType;\n            switch (pt)\n            {\n                case PacketType.Movement:\n                    OnInputReceived(reader, peer);\n                    break;\n                case PacketType.Serialized:\n                    _packetProcessor.ReadAllPackets(reader, peer);\n                    break;\n                default:\n                    Debug.Log(\"Unhandled packet: \" + pt);\n                    break;\n            }\n        }\n\n        void INetEventListener.OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader,\n            UnconnectedMessageType messageType)\n        {\n\n        }\n\n        void INetEventListener.OnNetworkLatencyUpdate(NetPeer peer, int latency)\n        {\n            if (peer.Tag != null)\n            {\n                var p = (ServerPlayer) peer.Tag;\n                p.Ping = latency;\n            }\n        }\n\n        void INetEventListener.OnConnectionRequest(ConnectionRequest request)\n        {\n            request.AcceptIfKey(\"ExampleGame\");\n        }\n    }\n}"
  },
  {
    "path": "Assets/Code/Server/ServerLogic.cs.meta",
    "content": "fileFormatVersion: 2\nguid: 1e51c98f0b54146429c775c426760c8a\nMonoImporter:\n  externalObjects: {}\n  serializedVersion: 2\n  defaultReferences: []\n  executionOrder: 0\n  icon: {instanceID: 0}\n  userData: \n  assetBundleName: \n  assetBundleVariant: \n"
  },
  {
    "path": "Assets/Code/Server/ServerPlayer.cs",
    "content": "using Code.Shared;\nusing LiteNetLib;\nusing UnityEngine;\n\nnamespace Code.Server\n{\n    public class ServerPlayer : BasePlayer\n    {\n        private readonly ServerPlayerManager _playerManager;\n        public readonly NetPeer AssociatedPeer;\n        public PlayerState NetworkState;\n        public ushort LastProcessedCommandId { get; private set; }\n        \n        public ServerPlayer(ServerPlayerManager playerManager, string name, NetPeer peer) : base(playerManager, name, (byte)peer.Id)\n        {\n            _playerManager = playerManager;\n            peer.Tag = this;\n            AssociatedPeer = peer;\n            NetworkState = new PlayerState {Id = (byte) peer.Id};\n        }\n\n        public override void ApplyInput(PlayerInputPacket command, float delta)\n        {\n            if (NetworkGeneral.SeqDiff(command.Id, LastProcessedCommandId) <= 0)\n                return;\n            LastProcessedCommandId = command.Id;\n            base.ApplyInput(command, delta);\n        }\n\n        public override void Update(float delta)\n        {\n            base.Update(delta);\n            NetworkState.Position = _position;\n            NetworkState.Rotation = _rotation;\n            NetworkState.Tick = LastProcessedCommandId;\n            \n            //Draw cross as server player\n            const float sz = 0.1f;\n            Debug.DrawLine(\n                new Vector2(Position.x - sz, Position.y ),\n                new Vector2(Position.x + sz, Position.y ), \n                Color.white);\n            Debug.DrawLine(\n                new Vector2(Position.x, Position.y - sz ),\n                new Vector2(Position.x, Position.y + sz ), \n                Color.white);\n            \n        }\n    }\n}"
  },
  {
    "path": "Assets/Code/Server/ServerPlayer.cs.meta",
    "content": "﻿fileFormatVersion: 2\nguid: 8ad17e029d4b43eeaedf4a29939994e3\ntimeCreated: 1552515641"
  },
  {
    "path": "Assets/Code/Server/ServerPlayerManager.cs",
    "content": "using System.Collections.Generic;\nusing Code.Shared;\nusing LiteNetLib;\nusing UnityEngine;\n\nnamespace Code.Server\n{\n    public class ServerPlayerManager : BasePlayerManager\n    {\n        private readonly ServerLogic _serverLogic;\n        private readonly ServerPlayer[] _players;\n        private readonly AntilagSystem _antilagSystem;\n        \n        public readonly PlayerState[] PlayerStates;\n        private int _playersCount;\n        \n        \n        public override int Count => _playersCount;\n\n        public ServerPlayerManager(ServerLogic serverLogic)\n        {\n            _serverLogic = serverLogic;\n            _antilagSystem = new AntilagSystem(60, ServerLogic.MaxPlayers);\n            _players = new ServerPlayer[ServerLogic.MaxPlayers];\n            PlayerStates = new PlayerState[ServerLogic.MaxPlayers];\n        }\n\n        public bool EnableAntilag(ServerPlayer forPlayer)\n        {\n            return _antilagSystem.TryApplyAntilag(_players, _serverLogic.Tick, forPlayer.AssociatedPeer.Id);\n        }\n\n        public void DisableAntilag()\n        {\n            _antilagSystem.RevertAntilag(_players);            \n        }\n\n        public override IEnumerator<BasePlayer> GetEnumerator()\n        {\n            int i = 0;\n            while (i < _playersCount)\n            {\n                yield return _players[i];\n                i++;\n            }\n        }\n\n        public override void OnShoot(BasePlayer from, Vector2 to, BasePlayer hit)\n        {\n            var serverPlayer = (ServerPlayer) from;\n            ShootPacket sp = new ShootPacket\n            {\n                FromPlayer = serverPlayer.Id,\n                CommandId = serverPlayer.LastProcessedCommandId,\n                ServerTick = _serverLogic.Tick,\n                Hit = to\n            };\n            _serverLogic.SendShoot(ref sp);\n        }\n\n        public void AddPlayer(ServerPlayer player)\n        {\n            for (int i = 0; i < _playersCount; i++)\n            {\n                if (_players[i].Id == player.Id)\n                {\n                    _players[i] = player;\n                    return;\n                }\n            }\n\n            _players[_playersCount] = player;\n            _playersCount++;\n        }\n\n        public override void LogicUpdate()\n        {\n            for (int i = 0; i < _playersCount; i++)\n            {\n                var p = _players[i];\n                p.Update(LogicTimer.FixedDelta);\n                PlayerStates[i] = p.NetworkState;\n            }\n        }\n\n        public bool RemovePlayer(byte playerId)\n        {\n            for (int i = 0; i < _playersCount; i++)\n            {\n                if (_players[i].Id == playerId)\n                {\n                    _playersCount--;\n                    _players[i] = _players[_playersCount];\n                    _players[_playersCount] = null;\n                    return true;\n                }\n            }\n            return false;\n        }\n    }\n}\n"
  },
  {
    "path": "Assets/Code/Server/ServerPlayerManager.cs.meta",
    "content": "﻿fileFormatVersion: 2\nguid: a4f821c063aa411fa470499231c8553a\ntimeCreated: 1553431094"
  },
  {
    "path": "Assets/Code/Server.meta",
    "content": "fileFormatVersion: 2\nguid: 26e8c150dc35a224e965b8abec2e0cfc\nfolderAsset: yes\nDefaultImporter:\n  externalObjects: {}\n  userData: \n  assetBundleName: \n  assetBundleVariant: \n"
  },
  {
    "path": "Assets/Code/Shared/BasePlayer.cs",
    "content": "﻿using UnityEngine;\n\nnamespace Code.Shared\n{\n    public abstract class BasePlayer\n    {\n        public readonly string Name;\n\n        private float _speed = 3f;\n        private GameTimer _shootTimer = new GameTimer(0.2f);\n        private BasePlayerManager _playerManager;\n        \n        protected Vector2 _position;\n        protected float _rotation;\n        protected byte _health;\n\n        public const float Radius = 0.5f;\n        public bool IsAlive => _health > 0;\n        public byte Health => _health;\n        public Vector2 Position => _position;\n        public float Rotation => _rotation;\n        public readonly byte Id;\n        public int Ping;\n\n        protected BasePlayer(BasePlayerManager playerManager, string name, byte id)\n        {\n            Id = id;\n            Name = name;\n            _playerManager = playerManager;\n        }\n\n        public virtual void Spawn(Vector2 position)\n        {\n            _position = position;\n            _rotation = 0;\n            _health = 100;\n        }\n\n        private void Shoot()\n        {\n            const float MaxLength = 20f;\n            Vector2 dir = new Vector2(Mathf.Cos(_rotation), Mathf.Sin(_rotation));\n            var player = _playerManager.CastToPlayer(_position, dir, MaxLength, this);\n            Vector2 target = _position + dir * (player != null ? Vector2.Distance(_position, player._position) : MaxLength);\n            _playerManager.OnShoot(this, target, player);\n        }\n\n        public virtual void ApplyInput(PlayerInputPacket command, float delta)\n        {\n            Vector2 velocity = Vector2.zero;\n            \n            if ((command.Keys & MovementKeys.Up) != 0)\n                velocity.y = -1f;\n            if ((command.Keys & MovementKeys.Down) != 0)\n                velocity.y = 1f;\n            \n            if ((command.Keys & MovementKeys.Left) != 0)\n                velocity.x = -1f;\n            if ((command.Keys & MovementKeys.Right) != 0)\n                velocity.x = 1f;     \n            \n            _position += velocity.normalized * _speed * delta;\n            _rotation = command.Rotation;\n\n            if ((command.Keys & MovementKeys.Fire) != 0)\n            {\n                if (_shootTimer.IsTimeElapsed)\n                {\n                    _shootTimer.Reset();\n                    Shoot();\n                }\n            }\n            \n        }\n\n        public virtual void Update(float delta)\n        {\n            _shootTimer.UpdateAsCooldown(delta);\n        }\n    }\n}\n\n"
  },
  {
    "path": "Assets/Code/Shared/BasePlayer.cs.meta",
    "content": "fileFormatVersion: 2\nguid: 0b3166ab83ce8bc42995be041437971b\nMonoImporter:\n  externalObjects: {}\n  serializedVersion: 2\n  defaultReferences: []\n  executionOrder: 0\n  icon: {instanceID: 0}\n  userData: \n  assetBundleName: \n  assetBundleVariant: \n"
  },
  {
    "path": "Assets/Code/Shared/BasePlayerManager.cs",
    "content": "using System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\n\nnamespace Code.Shared\n{\n    public abstract class BasePlayerManager : IEnumerable<BasePlayer>\n    {\n        public abstract IEnumerator<BasePlayer> GetEnumerator();\n        public abstract int Count { get; }\n\n        IEnumerator IEnumerable.GetEnumerator()\n        {\n            return GetEnumerator();\n        }\n\n        public BasePlayer CastToPlayer(Vector2 from, Vector2 dir, float length, BasePlayer exclude)\n        {\n            BasePlayer result = null;\n            Vector2 target = from + dir * length;\n            foreach(var p in this)\n            {\n                if(p == exclude)\n                    continue;\n                if (Collisions.CheckIntersection(from.x, from.y, target.x, target.y, p))\n                {\n                    //TODO: check near\n                    if(result == null)\n                        result = p;\n                }\n            }\n            \n            return result;\n        }\n\n        public abstract void LogicUpdate();\n        public abstract void OnShoot(BasePlayer from, Vector2 to, BasePlayer hit);\n    }\n}"
  },
  {
    "path": "Assets/Code/Shared/BasePlayerManager.cs.meta",
    "content": "﻿fileFormatVersion: 2\nguid: 464641a9645748548b39dcb0afed1fd4\ntimeCreated: 1553430803"
  },
  {
    "path": "Assets/Code/Shared/Collisions.cs",
    "content": "namespace Code.Shared\n{\n    public static class Collisions\n    {\n        public static bool CheckIntersection(float x1, float y1, float x2, float y2, BasePlayer player)\n        {\n            float cx = player.Position.x;\n            float cy = player.Position.y;\n            float distX = x2-x1;\n            float distY = y2-y1;\n            float lineLenSqr = distX * distX + distY * distY;\n            float dot = ( (cx-x1)*distX + (cy-y1)*distY ) / lineLenSqr;\n            float closestX = x1 + dot * distX;\n            float closestY = y1 + dot * distY;\n\n            float dcx1 = closestX - x1;\n            float dcy1 = closestY - y1;\n            float dcx2 = closestX - x2;\n            float dcy2 = closestY - y2;\n            float distToLineSqr1 = dcx1 * dcx1 + dcy1 * dcy1;\n            float distToLineSqr2 = dcx2 * dcx2 + dcy2 * dcy2;\n            if (distToLineSqr1 > lineLenSqr || distToLineSqr2 > lineLenSqr)\n                return false;\n            \n            distX = closestX - cx;\n            distY = closestY - cy;\n            return distX*distX + distY*distY <= BasePlayer.Radius * BasePlayer.Radius;\n        }\n    }\n}"
  },
  {
    "path": "Assets/Code/Shared/Collisions.cs.meta",
    "content": "﻿fileFormatVersion: 2\nguid: 22917542b6524d9085c4f7323d79e532\ntimeCreated: 1553428656"
  },
  {
    "path": "Assets/Code/Shared/Extensions.cs",
    "content": "using LiteNetLib.Utils;\nusing UnityEngine;\n\nnamespace Code.Shared\n{\n    public static class Extensions\n    {      \n        public static void Put(this NetDataWriter writer, Vector2 vector)\n        {\n            writer.Put(vector.x);\n            writer.Put(vector.y);\n        }\n\n        public static Vector2 GetVector2(this NetDataReader reader)\n        {\n            Vector2 v;\n            v.x = reader.GetFloat();\n            v.y = reader.GetFloat();\n            return v;\n        }\n\n        public static T GetRandomElement<T>(this T[] array)\n        {\n            return array[Random.Range(0, array.Length)];\n        }\n    }\n}"
  },
  {
    "path": "Assets/Code/Shared/Extensions.cs.meta",
    "content": "﻿fileFormatVersion: 2\nguid: 774af25bfc0f472287bc2812673fa9d0\ntimeCreated: 1552513976"
  },
  {
    "path": "Assets/Code/Shared/GamePackets.cs",
    "content": "using System;\nusing LiteNetLib.Utils;\nusing UnityEngine;\n\nnamespace Code.Shared\n{\n    public enum PacketType : byte\n    {\n        Movement,\n        Spawn,\n        ServerState,\n        Serialized,\n        Shoot\n    }\n    \n    //Auto serializable packets\n    public class JoinPacket\n    {\n        public string UserName { get; set; }\n    }\n\n    public class JoinAcceptPacket\n    {\n        public byte Id { get; set; }\n        public ushort ServerTick { get; set; }\n    }\n\n    public class PlayerJoinedPacket\n    {\n        public string UserName { get; set; }\n        public bool NewPlayer { get; set; }\n        public byte Health { get; set; }\n        public ushort ServerTick { get; set; }\n        public PlayerState InitialPlayerState { get; set; }\n    }\n\n    public class PlayerLeavedPacket\n    {\n        public byte Id { get; set; }\n    }\n\n    //Manual serializable packets\n    public struct SpawnPacket : INetSerializable\n    {\n        public long PlayerId;\n        public Vector2 Position;\n        \n        public void Serialize(NetDataWriter writer)\n        {\n            writer.Put(PlayerId);\n            writer.Put(Position);\n        }\n\n        public void Deserialize(NetDataReader reader)\n        {\n            PlayerId = reader.GetLong();\n            Position = reader.GetVector2();\n        }\n    }\n\n    [Flags]\n    public enum MovementKeys : byte\n    {\n        Left = 1 << 1,\n        Right = 1 << 2,\n        Up = 1 << 3,\n        Down = 1 << 4,\n        Fire = 1 << 5\n    }\n\n    public struct ShootPacket : INetSerializable\n    {\n        public byte FromPlayer;\n        public ushort CommandId;\n        public Vector2 Hit;\n        public ushort ServerTick;\n        \n        public void Serialize(NetDataWriter writer)\n        {\n            writer.Put(FromPlayer);\n            writer.Put(CommandId);\n            writer.Put(Hit);\n            writer.Put(ServerTick);\n        }\n\n        public void Deserialize(NetDataReader reader)\n        {\n            FromPlayer = reader.GetByte();\n            CommandId = reader.GetUShort();\n            Hit = reader.GetVector2();\n            ServerTick = reader.GetUShort();\n        }\n    }\n    \n    public struct PlayerInputPacket : INetSerializable\n    {\n        public ushort Id;\n        public MovementKeys Keys;\n        public float Rotation;\n        public ushort ServerTick;\n\n        public void Serialize(NetDataWriter writer)\n        {\n            writer.Put(Id);\n            writer.Put((byte)Keys);\n            writer.Put(Rotation);\n            writer.Put(ServerTick);\n        }\n\n        public void Deserialize(NetDataReader reader)\n        {\n            Id = reader.GetUShort();\n            Keys = (MovementKeys)reader.GetByte();\n            Rotation = reader.GetFloat();\n            ServerTick = reader.GetUShort();\n        }\n    }\n    \n    public struct PlayerState : INetSerializable\n    {\n        public byte Id;\n        public Vector2 Position;\n        public float Rotation;\n        public ushort Tick;\n\n        public const int Size = 1 + 8 + 4 + 2;\n        \n        public void Serialize(NetDataWriter writer)\n        {\n            writer.Put(Id);\n            writer.Put(Position);\n            writer.Put(Rotation);\n            writer.Put(Tick);\n        }\n\n        public void Deserialize(NetDataReader reader)\n        {\n            Id = reader.GetByte();\n            Position = reader.GetVector2();\n            Rotation = reader.GetFloat();\n            Tick = reader.GetUShort();\n        }\n    }\n\n    public struct ServerState : INetSerializable\n    {\n        public ushort Tick;\n        public ushort LastProcessedCommand;\n        \n        public int PlayerStatesCount;\n        public int StartState; //server only\n        public PlayerState[] PlayerStates;\n        \n        //tick\n        public const int HeaderSize = sizeof(ushort)*2;\n        \n        public void Serialize(NetDataWriter writer)\n        {\n            writer.Put(Tick);\n            writer.Put(LastProcessedCommand);\n            \n            for (int i = 0; i < PlayerStatesCount; i++)\n                PlayerStates[StartState + i].Serialize(writer);\n        }\n\n        public void Deserialize(NetDataReader reader)\n        {\n            Tick = reader.GetUShort();\n            LastProcessedCommand = reader.GetUShort();\n            \n            PlayerStatesCount = reader.AvailableBytes / PlayerState.Size;\n            if (PlayerStates == null || PlayerStates.Length < PlayerStatesCount)\n                PlayerStates = new PlayerState[PlayerStatesCount];\n            for (int i = 0; i < PlayerStatesCount; i++)\n                PlayerStates[i].Deserialize(reader);\n        }\n    }\n}"
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  {
    "path": "Assets/Code/Shared/GamePool.cs",
    "content": "using System;\n\nnamespace Code.Shared\n{\n    public class GamePool<T> where T : class\n    {\n        private readonly T[] _pool;\n        private readonly Func<T> _creator;\n        private int _count;\n\n        public GamePool(Func<T> creator) : this(creator, 8)\n        {\n\n        }\n\n        public GamePool(Func<T> creator, int capacity)\n        {\n            _pool = new T[capacity];\n            _creator = creator;\n        }\n\n        public T Get()\n        {\n            if (_count > 0)\n            {\n                _count--;\n                var result = _pool[_count];\n                _pool[_count] = default;\n                return result;\n            }\n            return _creator();\n        }\n\n        public void Put(T gameObject)\n        {\n            _pool[_count] = gameObject;\n            _count++;\n        }\n    }\n}"
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  {
    "path": "Assets/Code/Shared/GameTimer.cs",
    "content": "using System;\n\nnamespace Code.Shared\n{\n    public struct GameTimer\n    {\n        private float _maxTime;\n        private float _time;\n\n        public bool IsTimeElapsed => _time >= _maxTime;\n\n        public float Time => _time;\n        \n        public float MaxTime\n        {\n            get => _maxTime;\n            set => _maxTime = value;\n        }\n        \n        public GameTimer(float maxTime)\n        {\n            _maxTime = maxTime;\n            _time = 0f;\n        }\n\n        public void Reset()\n        {\n            _time = 0f;\n        }\n\n        public void UpdateAsCooldown(float delta)\n        {\n            _time += delta;\n        }\n        \n        public void Update(float delta, Action onUpdate)\n        {\n            _time += delta;\n            while (_time >= _maxTime)\n            {\n                _time -= _maxTime;\n                onUpdate();\n            }\n        }\n    }\n}"
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    "path": "Assets/Code/Shared/LiteRingBuffer.cs",
    "content": "using System;\nusing System.Collections;\nusing System.Collections.Generic;\n\nnamespace Code.Shared\n{\n    public class LiteRingBuffer<T> : IEnumerable<T>\n    {\n        private readonly T[] _elements;\n        private int _start;\n        private int _end;\n        private int _count;\n        private readonly int _capacity;\n        \n        public T this[int i] => _elements[(_start + i) % _capacity];\n\n        public LiteRingBuffer(int count)\n        {\n            _elements = new T[count];\n            _capacity = count;\n        }\n\n        public void Add(T element)\n        {\n            if(_count == _capacity)\n                throw new ArgumentException();\n            _elements[_end] = element;\n            _end = (_end + 1) % _capacity;\n            _count++;\n        }\n\n        public void FastClear()\n        {\n            _start = 0;\n            _end = 0;\n            _count = 0;\n        }\n\n        public int Count => _count;\n        public T First => _elements[_start];\n        public T Last => _elements[(_start+_count-1)%_capacity];\n        public bool IsFull => _count == _capacity;\n\n        public void RemoveFromStart(int count)\n        {\n            if(count > _capacity || count > _count)\n                throw new ArgumentException();\n            _start = (_start + count) % _capacity;\n            _count -= count;\n        }\n\n        public IEnumerator<T> GetEnumerator()\n        {\n            int counter = _start;\n            while (counter != _end)\n            {\n                yield return _elements[counter];\n                counter = (counter + 1) % _capacity;\n            }           \n        }\n\n        IEnumerator IEnumerable.GetEnumerator()\n        {\n            return GetEnumerator();\n        }\n    }\n}"
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    "path": "Assets/Code/Shared/LogicTimer.cs",
    "content": "using System;\nusing System.Diagnostics;\n\nnamespace Code.Shared\n{\n    public class LogicTimer\n    {\n        public const float FramesPerSecond = 30.0f;\n        public const float FixedDelta = 1.0f / FramesPerSecond;\n\n        private double _accumulator;\n        private long _lastTime;\n\n        private readonly Stopwatch _stopwatch;\n        private readonly Action _action;\n\n        public float LerpAlpha => (float)_accumulator/FixedDelta;\n\n        public LogicTimer(Action action)\n        {\n            _stopwatch = new Stopwatch();\n            _action = action;\n        }\n\n        public void Start()\n        {\n            _lastTime = 0;\n            _accumulator = 0.0;\n            _stopwatch.Restart();\n        }\n\n        public void Stop()\n        {\n            _stopwatch.Stop();\n        }\n\n        public void Update()\n        {\n            long elapsedTicks = _stopwatch.ElapsedTicks;\n            _accumulator += (double)(elapsedTicks - _lastTime)/Stopwatch.Frequency;\n            _lastTime = elapsedTicks;\n\n            while (_accumulator >= FixedDelta)\n            {\n                _action();\n                _accumulator -= FixedDelta;\n            }\n        }\n    }\n}"
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    "path": "Assets/Code/Shared/NetworkGeneral.cs",
    "content": "using System;\n\nnamespace Code.Shared\n{ \n    public static class NetworkGeneral\n    {\n        public const int ProtocolId = 1;\n        public static readonly int PacketTypesCount = Enum.GetValues(typeof(PacketType)).Length;\n\n        public const int MaxGameSequence = 1024;\n        public const int HalfMaxGameSequence = MaxGameSequence / 2;\n\n        public static int SeqDiff(int a, int b)\n        {\n            return Diff(a, b, HalfMaxGameSequence);\n        }\n        public static int Diff(int a, int b, int halfMax)\n        {\n            return (a - b + halfMax*3) % (halfMax*2) - halfMax;\n        }\n    }\n}"
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    "path": "Assets/Plugins/LiteNetLib/BaseChannel.cs",
    "content": "﻿using System.Collections.Generic;\n\nnamespace LiteNetLib\n{\n    internal abstract class BaseChannel\n    {\n        public BaseChannel Next;\n        protected readonly NetPeer Peer;\n        protected readonly Queue<NetPacket> OutgoingQueue;\n\n        protected BaseChannel(NetPeer peer)\n        {\n            Peer = peer;\n            OutgoingQueue = new Queue<NetPacket>(64);\n        }\n\n        public int PacketsInQueue\n        {\n            get { return OutgoingQueue.Count; }\n        }\n\n        public void AddToQueue(NetPacket packet)\n        {\n            lock (OutgoingQueue)\n                OutgoingQueue.Enqueue(packet);\n        }\n\n        public abstract void SendNextPackets();\n        public abstract bool ProcessPacket(NetPacket packet);\n    }\n}\n"
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    "path": "Assets/Plugins/LiteNetLib/ConnectionRequest.cs",
    "content": "﻿using System.Net;\nusing System.Threading;\nusing LiteNetLib.Utils;\n\nnamespace LiteNetLib\n{\n    internal enum ConnectionRequestResult\n    {\n        None,\n        Accept,\n        Reject,\n        RejectForce\n    }\n\n    public class ConnectionRequest\n    {\n        private readonly NetManager _listener;\n        private int _used;\n\n        public readonly NetDataReader Data;\n\n        internal ConnectionRequestResult Result { get; private set; }\n        internal long ConnectionTime;\n        internal byte ConnectionNumber;\n        public readonly IPEndPoint RemoteEndPoint;\n\n        private bool TryActivate()\n        {\n            return Interlocked.CompareExchange(ref _used, 1, 0) == 0;\n        }\n\n        internal void UpdateRequest(NetConnectRequestPacket connRequest)\n        {\n            if (connRequest.ConnectionTime >= ConnectionTime)\n            {\n                ConnectionTime = connRequest.ConnectionTime;\n                ConnectionNumber = connRequest.ConnectionNumber;\n            }\n        }\n\n        internal ConnectionRequest(\n            long connectionId,\n            byte connectionNumber,\n            NetDataReader netDataReader,\n            IPEndPoint endPoint,\n            NetManager listener)\n        {\n            ConnectionTime = connectionId;\n            ConnectionNumber = connectionNumber;\n            RemoteEndPoint = endPoint;\n            Data = netDataReader;\n            _listener = listener;\n        }\n\n        public NetPeer AcceptIfKey(string key)\n        {\n            if (!TryActivate())\n                return null;\n            try\n            {\n                if (Data.GetString() == key)\n                    Result = ConnectionRequestResult.Accept;\n            }\n            catch\n            {\n                NetDebug.WriteError(\"[AC] Invalid incoming data\");\n            }\n            if (Result == ConnectionRequestResult.Accept)\n                return _listener.OnConnectionSolved(this, null, 0, 0);\n\n            Result = ConnectionRequestResult.Reject;\n            _listener.OnConnectionSolved(this, null, 0, 0);\n            return null;\n        }\n\n        /// <summary>\n        /// Accept connection and get new NetPeer as result\n        /// </summary>\n        /// <returns>Connected NetPeer</returns>\n        public NetPeer Accept()\n        {\n            if (!TryActivate())\n                return null;\n            Result = ConnectionRequestResult.Accept;\n            return _listener.OnConnectionSolved(this, null, 0, 0);\n        }\n        \n        public void Reject(byte[] rejectData, int start, int length, bool force)\n        {\n            if (!TryActivate())\n                return;\n            Result = force ? ConnectionRequestResult.RejectForce : ConnectionRequestResult.Reject;\n            _listener.OnConnectionSolved(this, rejectData, start, length);\n        }\n\n        public void Reject(byte[] rejectData, int start, int length)\n        {\n            Reject(rejectData, start, length, false);\n        }\n\n\n        public void RejectForce(byte[] rejectData, int start, int length)\n        {\n            Reject(rejectData, start, length, true);\n        }\n\n        public void RejectForce()\n        {\n            Reject(null, 0, 0, true);\n        }\n\n        public void RejectForce(byte[] rejectData)\n        {\n            Reject(rejectData, 0, rejectData.Length, true);\n        }\n\n        public void RejectForce(NetDataWriter rejectData)\n        {\n            Reject(rejectData.Data, 0, rejectData.Length, true);\n        }\n\n        public void Reject()\n        {\n            Reject(null, 0, 0, false);\n        }\n\n        public void Reject(byte[] rejectData)\n        {\n            Reject(rejectData, 0, rejectData.Length, false);\n        }\n\n        public void Reject(NetDataWriter rejectData)\n        {\n            Reject(rejectData.Data, 0, rejectData.Length, false);\n        }\n    }\n}\n"
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    "path": "Assets/Plugins/LiteNetLib/INetEventListener.cs",
    "content": "using System.Net;\nusing System.Net.Sockets;\n\nnamespace LiteNetLib\n{\n    /// <summary>\n    /// Type of message that you receive in OnNetworkReceiveUnconnected event\n    /// </summary>\n    public enum UnconnectedMessageType\n    {\n        BasicMessage,\n        Broadcast\n    }\n\n    /// <summary>\n    /// Disconnect reason that you receive in OnPeerDisconnected event\n    /// </summary>\n    public enum DisconnectReason\n    {\n        ConnectionFailed,\n        Timeout,\n        HostUnreachable,\n        NetworkUnreachable,\n        RemoteConnectionClose,\n        DisconnectPeerCalled,\n        ConnectionRejected,\n        InvalidProtocol,\n        UnknownHost,\n        Reconnect,\n        PeerToPeerConnection\n    }\n\n    /// <summary>\n    /// Additional information about disconnection\n    /// </summary>\n    public struct DisconnectInfo\n    {\n        /// <summary>\n        /// Additional info why peer disconnected\n        /// </summary>\n        public DisconnectReason Reason;\n\n        /// <summary>\n        /// Error code (if reason is SocketSendError or SocketReceiveError)\n        /// </summary>\n        public SocketError SocketErrorCode;\n\n        /// <summary>\n        /// Additional data that can be accessed (only if reason is RemoteConnectionClose)\n        /// </summary>\n        public NetPacketReader AdditionalData;\n    }\n\n    public interface INetEventListener\n    {\n        /// <summary>\n        /// New remote peer connected to host, or client connected to remote host\n        /// </summary>\n        /// <param name=\"peer\">Connected peer object</param>\n        void OnPeerConnected(NetPeer peer);\n\n        /// <summary>\n        /// Peer disconnected\n        /// </summary>\n        /// <param name=\"peer\">disconnected peer</param>\n        /// <param name=\"disconnectInfo\">additional info about reason, errorCode or data received with disconnect message</param>\n        void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo);\n\n        /// <summary>\n        /// Network error (on send or receive)\n        /// </summary>\n        /// <param name=\"endPoint\">From endPoint (can be null)</param>\n        /// <param name=\"socketError\">Socket error</param>\n        void OnNetworkError(IPEndPoint endPoint, SocketError socketError);\n\n        /// <summary>\n        /// Received some data\n        /// </summary>\n        /// <param name=\"peer\">From peer</param>\n        /// <param name=\"reader\">DataReader containing all received data</param>\n        /// <param name=\"deliveryMethod\">Type of received packet</param>\n        void OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod);\n\n        /// <summary>\n        /// Received unconnected message\n        /// </summary>\n        /// <param name=\"remoteEndPoint\">From address (IP and Port)</param>\n        /// <param name=\"reader\">Message data</param>\n        /// <param name=\"messageType\">Message type (simple, discovery request or response)</param>\n        void OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType);\n\n        /// <summary>\n        /// Latency information updated\n        /// </summary>\n        /// <param name=\"peer\">Peer with updated latency</param>\n        /// <param name=\"latency\">latency value in milliseconds</param>\n        void OnNetworkLatencyUpdate(NetPeer peer, int latency);\n\n        /// <summary>\n        /// On peer connection requested\n        /// </summary>\n        /// <param name=\"request\">Request information (EndPoint, internal id, additional data)</param>\n        void OnConnectionRequest(ConnectionRequest request);\n    }\n\n    public interface IDeliveryEventListener\n    {\n        /// <summary>\n        /// On reliable message delivered\n        /// </summary>\n        /// <param name=\"peer\"></param>\n        /// <param name=\"userData\"></param>\n        void OnMessageDelivered(NetPeer peer, object userData);\n    }\n\n    public class EventBasedNetListener : INetEventListener, IDeliveryEventListener\n    {\n        public delegate void OnPeerConnected(NetPeer peer);\n        public delegate void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo);\n        public delegate void OnNetworkError(IPEndPoint endPoint, SocketError socketError);\n        public delegate void OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod);\n        public delegate void OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType);\n        public delegate void OnNetworkLatencyUpdate(NetPeer peer, int latency);\n        public delegate void OnConnectionRequest(ConnectionRequest request);\n        public delegate void OnDeliveryEvent(NetPeer peer, object userData);\n\n        public event OnPeerConnected PeerConnectedEvent;\n        public event OnPeerDisconnected PeerDisconnectedEvent;\n        public event OnNetworkError NetworkErrorEvent;\n        public event OnNetworkReceive NetworkReceiveEvent;\n        public event OnNetworkReceiveUnconnected NetworkReceiveUnconnectedEvent;\n        public event OnNetworkLatencyUpdate NetworkLatencyUpdateEvent;\n        public event OnConnectionRequest ConnectionRequestEvent;\n        public event OnDeliveryEvent DeliveryEvent;\n\n        public void ClearPeerConnectedEvent()\n        {\n            PeerConnectedEvent = null;\n        }\n\n        public void ClearPeerDisconnectedEvent()\n        {\n            PeerDisconnectedEvent = null;\n        }\n\n        public void ClearNetworkErrorEvent()\n        {\n            NetworkErrorEvent = null;\n        }\n\n        public void ClearNetworkReceiveEvent()\n        {\n            NetworkReceiveEvent = null;\n        }\n\n        public void ClearNetworkReceiveUnconnectedEvent()\n        {\n            NetworkReceiveUnconnectedEvent = null;\n        }\n\n        public void ClearNetworkLatencyUpdateEvent()\n        {\n            NetworkLatencyUpdateEvent = null;\n        }\n\n        public void ClearConnectionRequestEvent()\n        {\n            ConnectionRequestEvent = null;\n        }\n\n        public void ClearDeliveryEvent()\n        {\n            DeliveryEvent = null;\n        }\n\n        void INetEventListener.OnPeerConnected(NetPeer peer)\n        {\n            if (PeerConnectedEvent != null)\n                PeerConnectedEvent(peer);\n        }\n\n        void INetEventListener.OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)\n        {\n            if (PeerDisconnectedEvent != null)\n                PeerDisconnectedEvent(peer, disconnectInfo);\n        }\n\n        void INetEventListener.OnNetworkError(IPEndPoint endPoint, SocketError socketErrorCode)\n        {\n            if (NetworkErrorEvent != null)\n                NetworkErrorEvent(endPoint, socketErrorCode);\n        }\n\n        void INetEventListener.OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod)\n        {\n            if (NetworkReceiveEvent != null)\n                NetworkReceiveEvent(peer, reader, deliveryMethod);\n        }\n\n        void INetEventListener.OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType)\n        {\n            if (NetworkReceiveUnconnectedEvent != null)\n                NetworkReceiveUnconnectedEvent(remoteEndPoint, reader, messageType);\n        }\n\n        void INetEventListener.OnNetworkLatencyUpdate(NetPeer peer, int latency)\n        {\n            if (NetworkLatencyUpdateEvent != null)\n                NetworkLatencyUpdateEvent(peer, latency);\n        }\n\n        void INetEventListener.OnConnectionRequest(ConnectionRequest request)\n        {\n            if (ConnectionRequestEvent != null)\n                ConnectionRequestEvent(request);\n        }\n\n        void IDeliveryEventListener.OnMessageDelivered(NetPeer peer, object userData)\n        {\n            if (DeliveryEvent != null)\n                DeliveryEvent(peer, userData);\n        }\n    }\n}\n"
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    "path": "Assets/Plugins/LiteNetLib/INetEventListener.cs.meta",
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  },
  {
    "path": "Assets/Plugins/LiteNetLib/Layers/Crc32cLayer.cs",
    "content": "﻿using LiteNetLib.Utils;\nusing System;\nusing System.Net;\n\nnamespace LiteNetLib.Layers\n{\n    public sealed class Crc32cLayer : PacketLayerBase\n    {\n        public Crc32cLayer() : base(CRC32C.ChecksumSize)\n        {\n\n        }\n\n        public override void ProcessInboundPacket(IPEndPoint endPoint, ref byte[] data, ref int offset, ref int length)\n        {\n            if (length < NetConstants.HeaderSize + CRC32C.ChecksumSize)\n            {\n                NetDebug.WriteError(\"[NM] DataReceived size: bad!\");\n                return;\n            }\n\n            int checksumPoint = length - CRC32C.ChecksumSize;\n            if (CRC32C.Compute(data, offset, checksumPoint) != BitConverter.ToUInt32(data, checksumPoint))\n            {\n                NetDebug.Write(\"[NM] DataReceived checksum: bad!\");\n                return;\n            }\n            length -= CRC32C.ChecksumSize;\n        }\n\n        public override void ProcessOutBoundPacket(IPEndPoint endPoint, ref byte[] data, ref int offset, ref int length)\n        {\n            FastBitConverter.GetBytes(data, length, CRC32C.Compute(data, offset, length));\n            length += CRC32C.ChecksumSize;\n        }\n    }\n}\n"
  },
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    "path": "Assets/Plugins/LiteNetLib/Layers/Crc32cLayer.cs.meta",
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  },
  {
    "path": "Assets/Plugins/LiteNetLib/Layers/PacketLayerBase.cs",
    "content": "﻿using System.Net;\n\nnamespace LiteNetLib.Layers\n{\n    public abstract class PacketLayerBase\n    {\n        public readonly int ExtraPacketSizeForLayer;\n\n        protected PacketLayerBase(int extraPacketSizeForLayer)\n        {\n            ExtraPacketSizeForLayer = extraPacketSizeForLayer;\n        }\n\n        public abstract void ProcessInboundPacket(IPEndPoint endPoint, ref byte[] data, ref int offset, ref int length);\n        public abstract void ProcessOutBoundPacket(IPEndPoint endPoint, ref byte[] data, ref int offset, ref int length);\n    }\n}\n"
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  },
  {
    "path": "Assets/Plugins/LiteNetLib/Layers/XorEncryptLayer.cs",
    "content": "﻿using System;\nusing System.Net;\nusing System.Text;\n\nnamespace LiteNetLib.Layers\n{\n    public class XorEncryptLayer : PacketLayerBase\n    {\n        private byte[] _byteKey;\n\n        public XorEncryptLayer() : base(0)\n        {\n\n        }\n\n        public XorEncryptLayer(byte[] key) : this()\n        {\n            SetKey(key);\n        }\n\n        public XorEncryptLayer(string key) : this()\n        {\n            SetKey(key);\n        }\n\n        public void SetKey(string key)\n        {\n            _byteKey = Encoding.UTF8.GetBytes(key);\n        }\n\n        public void SetKey(byte[] key)\n        {\n            if (_byteKey == null || _byteKey.Length != key.Length)\n                _byteKey = new byte[key.Length];\n            Buffer.BlockCopy(key, 0, _byteKey, 0, key.Length);\n        }\n\n        public override void ProcessInboundPacket(IPEndPoint endPoint, ref byte[] data, ref int offset, ref int length)\n        {\n            if (_byteKey == null)\n                return;\n            var cur = offset;\n            for (var i = 0; i < length; i++, cur++)\n            {\n                data[cur] = (byte)(data[cur] ^ _byteKey[i % _byteKey.Length]);\n            }\n        }\n\n        public override void ProcessOutBoundPacket(IPEndPoint endPoint, ref byte[] data, ref int offset, ref int length)\n        {\n            if (_byteKey == null)\n                return;\n            var cur = offset;\n            for (var i = 0; i < length; i++, cur++)\n            {\n                data[cur] = (byte)(data[cur] ^ _byteKey[i % _byteKey.Length]);\n            }\n        }\n    }\n}\n"
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  {
    "path": "Assets/Plugins/LiteNetLib/NatPunchModule.cs",
    "content": "using System.Collections.Generic;\nusing System.Net;\nusing System.Net.Sockets;\nusing LiteNetLib.Utils;\n\nnamespace LiteNetLib\n{\n    public enum NatAddressType\n    {\n        Internal,\n        External\n    }\n\n    public interface INatPunchListener\n    {\n        void OnNatIntroductionRequest(IPEndPoint localEndPoint, IPEndPoint remoteEndPoint, string token);\n        void OnNatIntroductionSuccess(IPEndPoint targetEndPoint, NatAddressType type, string token);\n    }\n\n    public class EventBasedNatPunchListener : INatPunchListener\n    {\n        public delegate void OnNatIntroductionRequest(IPEndPoint localEndPoint, IPEndPoint remoteEndPoint, string token);\n        public delegate void OnNatIntroductionSuccess(IPEndPoint targetEndPoint, NatAddressType type, string token);\n\n        public event OnNatIntroductionRequest NatIntroductionRequest;\n        public event OnNatIntroductionSuccess NatIntroductionSuccess;\n\n        void INatPunchListener.OnNatIntroductionRequest(IPEndPoint localEndPoint, IPEndPoint remoteEndPoint, string token)\n        {\n            if(NatIntroductionRequest != null)\n                NatIntroductionRequest(localEndPoint, remoteEndPoint, token);\n        }\n\n        void INatPunchListener.OnNatIntroductionSuccess(IPEndPoint targetEndPoint, NatAddressType type, string token)\n        {\n            if (NatIntroductionSuccess != null)\n                NatIntroductionSuccess(targetEndPoint, type, token);\n        }\n    }\n\n    /// <summary>\n    /// Module for UDP NAT Hole punching operations. Can be accessed from NetManager\n    /// </summary>\n    public sealed class NatPunchModule\n    {\n        struct RequestEventData\n        {\n            public IPEndPoint LocalEndPoint;\n            public IPEndPoint RemoteEndPoint;\n            public string Token;\n        }\n\n        struct SuccessEventData\n        {\n            public IPEndPoint TargetEndPoint;\n            public NatAddressType Type;\n            public string Token;\n        }\n\n        class NatIntroduceRequestPacket\n        {\n            public IPEndPoint Internal { get; set; }\n            public string Token { get; set; }\n        }\n\n        class NatIntroduceResponsePacket\n        {\n            public IPEndPoint Internal { get; set; }\n            public IPEndPoint External { get; set; }\n            public string Token { get; set; }\n        }\n\n        class NatPunchPacket\n        {\n            public string Token { get; set; }\n            public bool IsExternal { get; set; }\n        }\n\n        private readonly NetSocket _socket;\n        private readonly Queue<RequestEventData> _requestEvents = new Queue<RequestEventData>();\n        private readonly Queue<SuccessEventData> _successEvents = new Queue<SuccessEventData>();\n        private readonly NetDataReader _cacheReader = new NetDataReader();\n        private readonly NetDataWriter _cacheWriter = new NetDataWriter();\n        private readonly NetPacketProcessor _netPacketProcessor = new NetPacketProcessor(MaxTokenLength);\n        private INatPunchListener _natPunchListener;\n        public const int MaxTokenLength = 256;\n\n        internal NatPunchModule(NetSocket socket)\n        {\n            _socket = socket;\n            _netPacketProcessor.SubscribeReusable<NatIntroduceResponsePacket>(OnNatIntroductionResponse);\n            _netPacketProcessor.SubscribeReusable<NatIntroduceRequestPacket, IPEndPoint>(OnNatIntroductionRequest);\n            _netPacketProcessor.SubscribeReusable<NatPunchPacket, IPEndPoint>(OnNatPunch);\n        }\n\n        internal void ProcessMessage(IPEndPoint senderEndPoint, NetPacket packet)\n        {\n            lock (_cacheReader)\n            {\n                _cacheReader.SetSource(packet.RawData, NetConstants.HeaderSize, packet.Size);\n                _netPacketProcessor.ReadAllPackets(_cacheReader, senderEndPoint);\n            }\n        }\n\n        public void Init(INatPunchListener listener)\n        {\n            _natPunchListener = listener;\n        }\n\n        private void Send<T>(T packet, IPEndPoint target) where T : class, new()\n        {\n            SocketError errorCode = 0;\n            _cacheWriter.Reset();\n            _cacheWriter.Put((byte)PacketProperty.NatMessage);\n            _netPacketProcessor.Write(_cacheWriter, packet);\n            _socket.SendTo(_cacheWriter.Data, 0, _cacheWriter.Length, target, ref errorCode);\n        }\n\n        public void NatIntroduce(\n            IPEndPoint hostInternal,\n            IPEndPoint hostExternal,\n            IPEndPoint clientInternal,\n            IPEndPoint clientExternal,\n            string additionalInfo)\n        {\n            var req = new NatIntroduceResponsePacket\n            {\n                Token = additionalInfo\n            };\n\n            //First packet (server) send to client\n            req.Internal = hostInternal;\n            req.External = hostExternal;\n            Send(req, clientExternal);\n\n            //Second packet (client) send to server\n            req.Internal = clientInternal;\n            req.External = clientExternal;\n            Send(req, hostExternal);\n        }\n\n        public void PollEvents()\n        {\n            if (_natPunchListener == null || (_successEvents.Count == 0 && _requestEvents.Count == 0))\n                return;\n            lock (_successEvents)\n            {\n                while (_successEvents.Count > 0)\n                {\n                    var evt = _successEvents.Dequeue();\n                    _natPunchListener.OnNatIntroductionSuccess(\n                        evt.TargetEndPoint, \n                        evt.Type,\n                        evt.Token);\n                }\n            }\n            lock (_requestEvents)\n            {\n                while (_requestEvents.Count > 0)\n                {\n                    var evt = _requestEvents.Dequeue();\n                    _natPunchListener.OnNatIntroductionRequest(evt.LocalEndPoint, evt.RemoteEndPoint, evt.Token);\n                }\n            }\n        }\n\n        public void SendNatIntroduceRequest(string host, int port, string additionalInfo)\n        {\n            SendNatIntroduceRequest(NetUtils.MakeEndPoint(host, port), additionalInfo);\n        }\n\n        public void SendNatIntroduceRequest(IPEndPoint masterServerEndPoint, string additionalInfo)\n        {\n            //prepare outgoing data\n            string networkIp = NetUtils.GetLocalIp(LocalAddrType.IPv4);\n            if (string.IsNullOrEmpty(networkIp))\n            {\n                networkIp = NetUtils.GetLocalIp(LocalAddrType.IPv6);\n            }\n\n            Send(\n                new NatIntroduceRequestPacket\n                {\n                    Internal = NetUtils.MakeEndPoint(networkIp, _socket.LocalPort),\n                    Token = additionalInfo\n                }, \n                masterServerEndPoint);\n        }\n\n        //We got request and must introduce\n        private void OnNatIntroductionRequest(NatIntroduceRequestPacket req, IPEndPoint senderEndPoint)\n        {\n            lock (_requestEvents)\n            {\n                _requestEvents.Enqueue(new RequestEventData\n                {\n                    LocalEndPoint = req.Internal,\n                    RemoteEndPoint = senderEndPoint,\n                    Token = req.Token\n                });\n            }\n        }\n\n        //We got introduce and must punch\n        private void OnNatIntroductionResponse(NatIntroduceResponsePacket req)\n        {\n            NetDebug.Write(NetLogLevel.Trace, \"[NAT] introduction received\");\n\n            // send internal punch\n            var punchPacket = new NatPunchPacket {Token = req.Token};\n            Send(punchPacket, req.Internal);\n            NetDebug.Write(NetLogLevel.Trace, \"[NAT] internal punch sent to \" + req.Internal);\n\n            // hack for some routers\n            SocketError errorCode = 0;\n            _socket.Ttl = 2;\n            _socket.SendTo(new[] { (byte)PacketProperty.Empty }, 0, 1, req.External, ref errorCode);\n\n            // send external punch\n            _socket.Ttl = NetConstants.SocketTTL;\n            punchPacket.IsExternal = true;\n            Send(punchPacket, req.External);\n            NetDebug.Write(NetLogLevel.Trace, \"[NAT] external punch sent to \" + req.External);\n        }\n\n        //We got punch and can connect\n        private void OnNatPunch(NatPunchPacket req, IPEndPoint senderEndPoint)\n        {\n            //Read info\n            NetDebug.Write(NetLogLevel.Trace, \"[NAT] punch received from {0} - additional info: {1}\",\n                senderEndPoint, req.Token);\n\n            //Release punch success to client; enabling him to Connect() to Sender if token is ok\n            lock (_successEvents)\n            {\n                _successEvents.Enqueue(new SuccessEventData\n                {\n                    TargetEndPoint = senderEndPoint,\n                    Type = req.IsExternal ? NatAddressType.External : NatAddressType.Internal, \n                    Token = req.Token\n                });\n            }\n        }\n    }\n}\n"
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  },
  {
    "path": "Assets/Plugins/LiteNetLib/NetConstants.cs",
    "content": "﻿namespace LiteNetLib\n{\n    /// <summary>\n    /// Sending method type\n    /// </summary>\n    public enum DeliveryMethod : byte\n    {\n        /// <summary>\n        /// Unreliable. Packets can be dropped, can be duplicated, can arrive without order.\n        /// </summary>\n        Unreliable = 4,\n\n        /// <summary>\n        /// Reliable. Packets won't be dropped, won't be duplicated, can arrive without order.\n        /// </summary>\n        ReliableUnordered = 0,\n\n        /// <summary>\n        /// Unreliable. Packets can be dropped, won't be duplicated, will arrive in order.\n        /// </summary>\n        Sequenced = 1,\n\n        /// <summary>\n        /// Reliable and ordered. Packets won't be dropped, won't be duplicated, will arrive in order.\n        /// </summary>\n        ReliableOrdered = 2,\n\n        /// <summary>\n        /// Reliable only last packet. Packets can be dropped (except the last one), won't be duplicated, will arrive in order.\n        /// </summary>\n        ReliableSequenced = 3\n    }\n\n    /// <summary>\n    /// Network constants. Can be tuned from sources for your purposes.\n    /// </summary>\n    public static class NetConstants\n    {\n        //can be tuned\n        public const int DefaultWindowSize = 64;\n        public const int SocketBufferSize = 1024 * 1024; //1mb\n        public const int SocketTTL = 255;\n\n        public const int HeaderSize = 1;\n        public const int ChanneledHeaderSize = 4;\n        public const int FragmentHeaderSize = 6;\n        public const int FragmentedHeaderTotalSize = ChanneledHeaderSize + FragmentHeaderSize;\n        public const ushort MaxSequence = 32768;\n        public const ushort HalfMaxSequence = MaxSequence / 2;\n\n        //protocol\n        internal const int ProtocolId = 11;\n        internal const int MaxUdpHeaderSize = 68;\n\n        internal static readonly int[] PossibleMtu =\n        {\n            576  - MaxUdpHeaderSize, //minimal\n            1232 - MaxUdpHeaderSize,\n            1460 - MaxUdpHeaderSize, //google cloud\n            1472 - MaxUdpHeaderSize, //VPN\n            1492 - MaxUdpHeaderSize, //Ethernet with LLC and SNAP, PPPoE (RFC 1042)\n            1500 - MaxUdpHeaderSize  //Ethernet II (RFC 1191)\n        };\n\n        internal static readonly int MaxPacketSize = PossibleMtu[PossibleMtu.Length - 1];\n\n        //peer specific\n        public const byte MaxConnectionNumber = 4;\n\n        public const int PacketPoolSize = 1000;\n    }\n}\n"
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  },
  {
    "path": "Assets/Plugins/LiteNetLib/NetDebug.cs",
    "content": "﻿using System;\nusing System.Diagnostics;\n\nnamespace LiteNetLib\n{\n    public class InvalidPacketException : ArgumentException\n    {\n        public InvalidPacketException(string message) : base(message)\n        {\n        }\n    }\n\n    public class TooBigPacketException : InvalidPacketException\n    {\n        public TooBigPacketException(string message) : base(message)\n        {\n        }\n    }\n\n    public enum NetLogLevel\n    {\n        Warning,\n        Error,\n        Trace,\n        Info\n    }\n\n    /// <summary>\n    /// Interface to implement for your own logger\n    /// </summary>\n    public interface INetLogger\n    {\n        void WriteNet(NetLogLevel level, string str, params object[] args);\n    }\n\n    /// <summary>\n    /// Static class for defining your own LiteNetLib logger instead of Console.WriteLine\n    /// or Debug.Log if compiled with UNITY flag\n    /// </summary>\n    public static class NetDebug\n    {\n        public static INetLogger Logger = null;\n        private static readonly object DebugLogLock = new object();\n        private static void WriteLogic(NetLogLevel logLevel, string str, params object[] args)\n        {\n            lock (DebugLogLock)\n            {\n                if (Logger == null)\n                {\n#if UNITY_4 || UNITY_5 || UNITY_5_3_OR_NEWER\n                    UnityEngine.Debug.Log(string.Format(str, args));\n#else\n                    Console.WriteLine(str, args);\n#endif\n                }\n                else\n                {\n                    Logger.WriteNet(logLevel, str, args);\n                }\n            }\n        }\n\n        [Conditional(\"DEBUG_MESSAGES\")]\n        internal static void Write(string str, params object[] args)\n        {\n            WriteLogic(NetLogLevel.Trace, str, args);\n        }\n\n        [Conditional(\"DEBUG_MESSAGES\")]\n        internal static void Write(NetLogLevel level, string str, params object[] args)\n        {\n            WriteLogic(level, str, args);\n        }\n\n        [Conditional(\"DEBUG_MESSAGES\"), Conditional(\"DEBUG\")]\n        internal static void WriteForce(string str, params object[] args)\n        {\n            WriteLogic(NetLogLevel.Trace, str, args);\n        }\n\n        [Conditional(\"DEBUG_MESSAGES\"), Conditional(\"DEBUG\")]\n        internal static void WriteForce(NetLogLevel level, string str, params object[] args)\n        {\n            WriteLogic(level, str, args);\n        }\n\n        internal static void WriteError(string str, params object[] args)\n        {\n            WriteLogic(NetLogLevel.Error, str, args);\n        }\n    }\n}\n"
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  },
  {
    "path": "Assets/Plugins/LiteNetLib/NetManager.cs",
    "content": "using System;\nusing System.Collections;\nusing System.Collections.Generic;\nusing System.Diagnostics;\nusing System.Net;\nusing System.Net.Sockets;\nusing System.Threading;\nusing LiteNetLib.Layers;\nusing LiteNetLib.Utils;\n\nnamespace LiteNetLib\n{\n    public enum IPv6Mode\n    {\n        Disabled,\n        SeparateSocket,\n        DualMode\n    }\n\n    public sealed class NetPacketReader : NetDataReader\n    {\n        private NetPacket _packet;\n        private readonly NetManager _manager;\n        private readonly NetEvent _evt;\n\n        internal NetPacketReader(NetManager manager, NetEvent evt)\n        {\n            _manager = manager;\n            _evt = evt;\n        }\n\n        internal void SetSource(NetPacket packet, int headerSize)\n        {\n            if (packet == null)\n                return;\n            _packet = packet;\n            SetSource(packet.RawData, headerSize, packet.Size);\n        }\n\n        internal void RecycleInternal()\n        {\n            Clear();\n            if (_packet != null)\n                _manager.NetPacketPool.Recycle(_packet);\n            _packet = null;\n            _manager.RecycleEvent(_evt);\n        }\n\n        public void Recycle()\n        {\n            if(_manager.AutoRecycle)\n                throw new Exception(\"Recycle called with AutoRecycle enabled\");\n            RecycleInternal();\n        }\n    }\n\n    internal sealed class NetEvent\n    {\n        public NetEvent Next;\n\n        public enum EType\n        {\n            Connect,\n            Disconnect,\n            Receive,\n            ReceiveUnconnected,\n            Error,\n            ConnectionLatencyUpdated,\n            Broadcast,\n            ConnectionRequest,\n            MessageDelivered\n        }\n        public EType Type;\n\n        public NetPeer Peer;\n        public IPEndPoint RemoteEndPoint;\n        public object UserData;\n        public int Latency;\n        public SocketError ErrorCode;\n        public DisconnectReason DisconnectReason;\n        public ConnectionRequest ConnectionRequest;\n        public DeliveryMethod DeliveryMethod;\n        public readonly NetPacketReader DataReader;\n\n        public NetEvent(NetManager manager)\n        {\n            DataReader = new NetPacketReader(manager, this);\n        }\n    }\n\n    /// <summary>\n    /// Main class for all network operations. Can be used as client and/or server.\n    /// </summary>\n    public class NetManager : INetSocketListener, IEnumerable<NetPeer>\n    {\n        private class IPEndPointComparer : IEqualityComparer<IPEndPoint>\n        {\n            public bool Equals(IPEndPoint x, IPEndPoint y)\n            {\n                return x.Address.Equals(y.Address) && x.Port == y.Port;\n            }\n\n            public int GetHashCode(IPEndPoint obj)\n            {\n                return obj.GetHashCode();\n            }\n        }\n\n        public struct NetPeerEnumerator : IEnumerator<NetPeer>\n        {\n            private readonly NetPeer _initialPeer;\n            private NetPeer _p;\n\n            public NetPeerEnumerator(NetPeer p)\n            {\n                _initialPeer = p;\n                _p = null;\n            }\n\n            public void Dispose()\n            {\n\n            }\n\n            public bool MoveNext()\n            {\n                _p = _p == null ? _initialPeer : _p.NextPeer;\n                return _p != null;\n            }\n\n            public void Reset()\n            {\n                throw new NotSupportedException();\n            }\n\n            public NetPeer Current\n            {\n                get { return _p; }\n            }\n\n            object IEnumerator.Current\n            {\n                get { return _p; }\n            }\n        }\n\n#if DEBUG\n        private struct IncomingData\n        {\n            public byte[] Data;\n            public IPEndPoint EndPoint;\n            public DateTime TimeWhenGet;\n        }\n        private readonly List<IncomingData> _pingSimulationList = new List<IncomingData>(); \n        private readonly Random _randomGenerator = new Random();\n        private const int MinLatencyThreshold = 5;\n#endif\n\n        private readonly NetSocket _socket;\n        private Thread _logicThread;\n        private readonly AutoResetEvent _updateTriggerEvent = new AutoResetEvent(true);\n\n        private readonly Queue<NetEvent> _netEventsQueue;\n        private NetEvent _netEventPoolHead;\n        private readonly INetEventListener _netEventListener;\n        private readonly IDeliveryEventListener _deliveryEventListener;\n\n        private readonly Dictionary<IPEndPoint, NetPeer> _peersDict;\n        private readonly Dictionary<IPEndPoint, ConnectionRequest> _requestsDict;\n        private readonly ReaderWriterLockSlim _peersLock;\n        private volatile NetPeer _headPeer;\n        private volatile int _connectedPeersCount;\n        private readonly List<NetPeer> _connectedPeerListCache;\n        private NetPeer[] _peersArray;\n        private readonly PacketLayerBase _extraPacketLayer;\n        private int _lastPeerId;\n        private readonly Queue<int> _peerIds;\n        private byte _channelsCount = 1;\n\n        internal readonly NetPacketPool NetPacketPool;\n\n        //config section\n        /// <summary>\n        /// Enable messages receiving without connection. (with SendUnconnectedMessage method)\n        /// </summary>\n        public bool UnconnectedMessagesEnabled = false;\n\n        /// <summary>\n        /// Enable nat punch messages\n        /// </summary>\n        public bool NatPunchEnabled = false;\n\n        /// <summary>\n        /// Library logic update and send period in milliseconds\n        /// </summary>\n        public int UpdateTime = 15;\n\n        /// <summary>\n        /// Interval for latency detection and checking connection\n        /// </summary>\n        public int PingInterval = 1000;\n\n        /// <summary>\n        /// If NetManager doesn't receive any packet from remote peer during this time then connection will be closed\n        /// (including library internal keepalive packets)\n        /// </summary>\n        public int DisconnectTimeout = 5000;\n\n        /// <summary>\n        /// Simulate packet loss by dropping random amount of packets. (Works only in DEBUG mode)\n        /// </summary>\n        public bool SimulatePacketLoss = false;\n\n        /// <summary>\n        /// Simulate latency by holding packets for random time. (Works only in DEBUG mode)\n        /// </summary>\n        public bool SimulateLatency = false;\n\n        /// <summary>\n        /// Chance of packet loss when simulation enabled. value in percents (1 - 100).\n        /// </summary>\n        public int SimulationPacketLossChance = 10;\n\n        /// <summary>\n        /// Minimum simulated latency\n        /// </summary>\n        public int SimulationMinLatency = 30;\n\n        /// <summary>\n        /// Maximum simulated latency\n        /// </summary>\n        public int SimulationMaxLatency = 100;\n\n        /// <summary>\n        /// Events automatically will be called without PollEvents method from another thread\n        /// </summary>\n        public bool UnsyncedEvents = false;\n\n        /// <summary>\n        /// If true - receive event will be called from \"receive\" thread immediately otherwise on PollEvents call\n        /// </summary>\n        public bool UnsyncedReceiveEvent = false;\n\n        /// <summary>\n        /// If true - delivery event will be called from \"receive\" thread immediately otherwise on PollEvents call\n        /// </summary>\n        public bool UnsyncedDeliveryEvent = false;\n\n        /// <summary>\n        /// Allows receive broadcast packets\n        /// </summary>\n        public bool BroadcastReceiveEnabled = false;\n\n        /// <summary>\n        /// Delay between initial connection attempts\n        /// </summary>\n        public int ReconnectDelay = 500;\n\n        /// <summary>\n        /// Maximum connection attempts before client stops and call disconnect event.\n        /// </summary>\n        public int MaxConnectAttempts = 10;\n\n        /// <summary>\n        /// Enables socket option \"ReuseAddress\" for specific purposes\n        /// </summary>\n        public bool ReuseAddress = false;\n\n        /// <summary>\n        /// Statistics of all connections\n        /// </summary>\n        public readonly NetStatistics Statistics;\n\n        /// <summary>\n        /// Toggles the collection of network statistics for the instance and all known peers\n        /// </summary>\n        public bool EnableStatistics = false;\n\n        /// <summary>\n        /// NatPunchModule for NAT hole punching operations\n        /// </summary>\n        public readonly NatPunchModule NatPunchModule;\n\n        /// <summary>\n        /// Returns true if socket listening and update thread is running\n        /// </summary>\n        public bool IsRunning { get { return _socket.IsRunning; } }\n\n        /// <summary>\n        /// Local EndPoint (host and port)\n        /// </summary>\n        public int LocalPort { get { return _socket.LocalPort; } }\n\n        /// <summary>\n        /// Automatically recycle NetPacketReader after OnReceive event\n        /// </summary>\n        public bool AutoRecycle;\n\n        /// <summary>\n        /// IPv6 support\n        /// </summary>\n        public IPv6Mode IPv6Enabled = IPv6Mode.SeparateSocket;\n\n        /// <summary>\n        /// First peer. Useful for Client mode\n        /// </summary>\n        public NetPeer FirstPeer\n        {\n            get { return _headPeer; }\n        }\n\n        /// <summary>\n        /// QoS channel count per message type (value must be between 1 and 64 channels)\n        /// </summary>\n        public byte ChannelsCount\n        {\n            get { return _channelsCount; }\n            set\n            {\n                if (value < 1 || value > 64)\n                    throw new ArgumentException(\"Channels count must be between 1 and 64\");\n                _channelsCount = value;\n            }\n        }\n\n        /// <summary>\n        /// Returns connected peers list (with internal cached list)\n        /// </summary>\n        public List<NetPeer> ConnectedPeerList\n        {\n            get\n            {\n                GetPeersNonAlloc(_connectedPeerListCache, ConnectionState.Connected);\n                return _connectedPeerListCache;\n            }\n        }\n\n        /// <summary>\n        /// Gets peer by peer id\n        /// </summary>\n        /// <param name=\"id\">id of peer</param>\n        /// <returns>Peer if peer with id exist, otherwise null</returns>\n        public NetPeer GetPeerById(int id)\n        {\n            return _peersArray[id];\n        }\n\n        /// <summary>\n        /// Returns connected peers count\n        /// </summary>\n        public int ConnectedPeersCount { get { return _connectedPeersCount; } }\n\n        public int ExtraPacketSizeForLayer\n        {\n            get { return _extraPacketLayer != null ? _extraPacketLayer.ExtraPacketSizeForLayer : 0; }\n        }\n\n        private bool TryGetPeer(IPEndPoint endPoint, out NetPeer peer)\n        {\n            _peersLock.EnterReadLock();\n            bool result = _peersDict.TryGetValue(endPoint, out peer);\n            _peersLock.ExitReadLock();\n            return result;\n        }\n\n        private void AddPeer(NetPeer peer)\n        {\n            _peersLock.EnterWriteLock();\n            if (_headPeer != null)\n            {\n                peer.NextPeer = _headPeer;\n                _headPeer.PrevPeer = peer;\n            }\n            _headPeer = peer;\n            _peersDict.Add(peer.EndPoint, peer);\n            if (peer.Id >= _peersArray.Length)\n            {\n                int newSize = _peersArray.Length * 2;\n                while (peer.Id >= newSize)\n                    newSize *= 2;\n                Array.Resize(ref _peersArray, newSize);\n            }\n            _peersArray[peer.Id] = peer;\n            _peersLock.ExitWriteLock();\n        }\n\n        private void RemovePeer(NetPeer peer)\n        {\n            _peersLock.EnterWriteLock();\n            RemovePeerInternal(peer);\n            _peersLock.ExitWriteLock();\n        }\n\n        private void RemovePeerInternal(NetPeer peer)\n        {\n            if (!_peersDict.Remove(peer.EndPoint))\n                return;\n            if (peer == _headPeer)\n                _headPeer = peer.NextPeer;\n\n            if (peer.PrevPeer != null)\n                peer.PrevPeer.NextPeer = peer.NextPeer;\n            if (peer.NextPeer != null)\n                peer.NextPeer.PrevPeer = peer.PrevPeer;\n            peer.PrevPeer = null;\n\n            _peersArray[peer.Id] = null;\n            lock (_peerIds)\n                _peerIds.Enqueue(peer.Id);\n        }\n\n        /// <summary>\n        /// NetManager constructor\n        /// </summary>\n        /// <param name=\"listener\">Network events listener (also can implement IDeliveryEventListener)</param>\n        /// <param name=\"extraPacketLayer\">Extra processing of packages, like CRC checksum or encryption. All connected NetManagers must have same layer.</param>\n        public NetManager(INetEventListener listener, PacketLayerBase extraPacketLayer = null)\n        {\n            _socket = new NetSocket(this);\n            _netEventListener = listener;\n            _deliveryEventListener = listener as IDeliveryEventListener;\n            _netEventsQueue = new Queue<NetEvent>();\n            NetPacketPool = new NetPacketPool();\n            NatPunchModule = new NatPunchModule(_socket);\n            Statistics = new NetStatistics();\n            _connectedPeerListCache = new List<NetPeer>();\n            _peersDict = new Dictionary<IPEndPoint, NetPeer>(new IPEndPointComparer());\n            _requestsDict = new Dictionary<IPEndPoint, ConnectionRequest>(new IPEndPointComparer());\n            _peersLock = new ReaderWriterLockSlim(LockRecursionPolicy.NoRecursion);\n            _peerIds = new Queue<int>();\n            _peersArray = new NetPeer[32];\n            _extraPacketLayer = extraPacketLayer;\n        }\n\n        internal void ConnectionLatencyUpdated(NetPeer fromPeer, int latency)\n        {\n            CreateEvent(NetEvent.EType.ConnectionLatencyUpdated, fromPeer, latency: latency);\n        }\n\n        internal void MessageDelivered(NetPeer fromPeer, object userData)\n        {\n            if(_deliveryEventListener != null)\n                CreateEvent(NetEvent.EType.MessageDelivered, fromPeer, userData: userData);\n        }\n\n        internal int SendRawAndRecycle(NetPacket packet, IPEndPoint remoteEndPoint)\n        {\n            var result = SendRaw(packet.RawData, 0, packet.Size, remoteEndPoint);\n            NetPacketPool.Recycle(packet);\n            return result;\n        }\n\n        internal int SendRaw(NetPacket packet, IPEndPoint remoteEndPoint)\n        {\n            return SendRaw(packet.RawData, 0, packet.Size, remoteEndPoint);\n        }\n\n        internal int SendRaw(byte[] message, int start, int length, IPEndPoint remoteEndPoint)\n        {\n            if (!_socket.IsRunning)\n                return 0;\n\n            SocketError errorCode = 0;\n            int result;\n            if (_extraPacketLayer != null)\n            {\n                var expandedPacket = NetPacketPool.GetPacket(length + _extraPacketLayer.ExtraPacketSizeForLayer);\n                Buffer.BlockCopy(message, start, expandedPacket.RawData, 0, length);\n                int newStart = 0;\n                _extraPacketLayer.ProcessOutBoundPacket(remoteEndPoint, ref expandedPacket.RawData, ref newStart, ref length);\n                result = _socket.SendTo(expandedPacket.RawData, newStart, length, remoteEndPoint, ref errorCode);\n                NetPacketPool.Recycle(expandedPacket);\n            }\n            else\n            {\n                result = _socket.SendTo(message, start, length, remoteEndPoint, ref errorCode);\n            }\n\n            NetPeer fromPeer;\n            switch (errorCode)\n            {\n                case SocketError.MessageSize:\n                    NetDebug.Write(NetLogLevel.Trace, \"[SRD] 10040, datalen: {0}\", length);\n                    return -1;\n                case SocketError.HostUnreachable:\n                    if (TryGetPeer(remoteEndPoint, out fromPeer))\n                        DisconnectPeerForce(fromPeer, DisconnectReason.HostUnreachable, errorCode, null);\n                    CreateEvent(NetEvent.EType.Error, remoteEndPoint: remoteEndPoint, errorCode: errorCode);\n                    return -1;\n                case SocketError.NetworkUnreachable:\n                    if (TryGetPeer(remoteEndPoint, out fromPeer))\n                        DisconnectPeerForce(fromPeer, DisconnectReason.NetworkUnreachable, errorCode, null);\n                    CreateEvent(NetEvent.EType.Error, remoteEndPoint: remoteEndPoint, errorCode: errorCode);\n                    return -1;\n            }\n            if (result <= 0)\n                return 0;\n\n            if (EnableStatistics)\n            {\n                Statistics.IncrementPacketsSent();\n                Statistics.AddBytesSent(length);\n            }\n\n            return result;\n        }\n\n        internal void DisconnectPeerForce(NetPeer peer,\n            DisconnectReason reason,\n            SocketError socketErrorCode,\n            NetPacket eventData)\n        {\n            DisconnectPeer(peer, reason, socketErrorCode, true, null, 0, 0, eventData);\n        }\n\n        private void DisconnectPeer(\n            NetPeer peer, \n            DisconnectReason reason,\n            SocketError socketErrorCode, \n            bool force,\n            byte[] data,\n            int start,\n            int count,\n            NetPacket eventData)\n        {\n            var shutdownResult = peer.Shutdown(data, start, count, force);\n            if (shutdownResult == ShutdownResult.None)\n                return;\n            if(shutdownResult == ShutdownResult.WasConnected)\n                Interlocked.Decrement(ref _connectedPeersCount);\n            Thread.MemoryBarrier();\n            CreateEvent(\n                NetEvent.EType.Disconnect,\n                peer,\n                errorCode: socketErrorCode,\n                disconnectReason: reason,\n                readerSource: eventData);\n        }\n\n        private void CreateEvent(\n            NetEvent.EType type,\n            NetPeer peer = null,\n            IPEndPoint remoteEndPoint = null,\n            SocketError errorCode = 0,\n            int latency = 0,\n            DisconnectReason disconnectReason = DisconnectReason.ConnectionFailed,\n            ConnectionRequest connectionRequest = null,\n            DeliveryMethod deliveryMethod = DeliveryMethod.Unreliable,\n            NetPacket readerSource = null,\n            object userData = null)\n        {\n            NetEvent evt;\n            bool unsyncEvent = UnsyncedEvents;\n            \n            if (type == NetEvent.EType.Connect)\n                Interlocked.Increment(ref _connectedPeersCount);\n            else if (type == NetEvent.EType.MessageDelivered)\n                unsyncEvent = UnsyncedDeliveryEvent;\n\n            do\n            {\n                evt = _netEventPoolHead;\n                if (evt == null)\n                {\n                    evt = new NetEvent(this);\n                    break;\n                }\n            } while (evt != Interlocked.CompareExchange(ref _netEventPoolHead, evt.Next, evt));\n\n            evt.Type = type;\n            evt.DataReader.SetSource(readerSource, readerSource == null ? 0 : readerSource.GetHeaderSize());\n            evt.Peer = peer;\n            evt.RemoteEndPoint = remoteEndPoint;\n            evt.Latency = latency;\n            evt.ErrorCode = errorCode;\n            evt.DisconnectReason = disconnectReason;\n            evt.ConnectionRequest = connectionRequest;\n            evt.DeliveryMethod = deliveryMethod;\n            evt.UserData = userData;\n\n            if (unsyncEvent)\n            {\n                ProcessEvent(evt);\n            }\n            else\n            {\n                lock (_netEventsQueue)\n                    _netEventsQueue.Enqueue(evt);\n            }\n        }\n\n        private void ProcessEvent(NetEvent evt)\n        {\n            NetDebug.Write(\"[NM] Processing event: \" + evt.Type);\n            bool emptyData = evt.DataReader.IsNull;\n            switch (evt.Type)\n            {\n                case NetEvent.EType.Connect:\n                    _netEventListener.OnPeerConnected(evt.Peer);\n                    break;\n                case NetEvent.EType.Disconnect:\n                    var info = new DisconnectInfo\n                    {\n                        Reason = evt.DisconnectReason,\n                        AdditionalData = evt.DataReader,\n                        SocketErrorCode = evt.ErrorCode\n                    };\n                    _netEventListener.OnPeerDisconnected(evt.Peer, info);\n                    break;\n                case NetEvent.EType.Receive:\n                    _netEventListener.OnNetworkReceive(evt.Peer, evt.DataReader, evt.DeliveryMethod);\n                    break;\n                case NetEvent.EType.ReceiveUnconnected:\n                    _netEventListener.OnNetworkReceiveUnconnected(evt.RemoteEndPoint, evt.DataReader, UnconnectedMessageType.BasicMessage);\n                    break;\n                case NetEvent.EType.Broadcast:\n                    _netEventListener.OnNetworkReceiveUnconnected(evt.RemoteEndPoint, evt.DataReader, UnconnectedMessageType.Broadcast);\n                    break;\n                case NetEvent.EType.Error:\n                    _netEventListener.OnNetworkError(evt.RemoteEndPoint, evt.ErrorCode);\n                    break;\n                case NetEvent.EType.ConnectionLatencyUpdated:\n                    _netEventListener.OnNetworkLatencyUpdate(evt.Peer, evt.Latency);\n                    break;\n                case NetEvent.EType.ConnectionRequest:\n                    _netEventListener.OnConnectionRequest(evt.ConnectionRequest);\n                    break;\n                case NetEvent.EType.MessageDelivered:\n                    _deliveryEventListener.OnMessageDelivered(evt.Peer, evt.UserData);\n                    break;\n            }\n            //Recycle if not message\n            if (emptyData)\n                RecycleEvent(evt);\n            else if (AutoRecycle)\n                evt.DataReader.RecycleInternal();\n        }\n\n        internal void RecycleEvent(NetEvent evt)\n        {\n            evt.Peer = null;\n            evt.ErrorCode = 0;\n            evt.RemoteEndPoint = null;\n            evt.ConnectionRequest = null;\n            do\n            {\n                evt.Next = _netEventPoolHead;\n            } while (evt.Next != Interlocked.CompareExchange(ref _netEventPoolHead, evt, evt.Next));\n        }\n\n        //Update function\n        private void UpdateLogic()\n        {\n            var peersToRemove = new List<NetPeer>();\n            var stopwatch = new Stopwatch();\n            stopwatch.Start();\n\n            while (_socket.IsRunning)\n            {\n#if DEBUG\n                if (SimulateLatency)\n                {\n                    var time = DateTime.UtcNow;\n                    lock (_pingSimulationList)\n                    {\n                        for (int i = 0; i < _pingSimulationList.Count; i++)\n                        {\n                            var incomingData = _pingSimulationList[i];\n                            if (incomingData.TimeWhenGet <= time)\n                            {\n                                DataReceived(incomingData.Data, incomingData.Data.Length, incomingData.EndPoint);\n                                _pingSimulationList.RemoveAt(i);\n                                i--;\n                            }\n                        }\n                    }\n                }\n#endif\n\n                int elapsed = (int)stopwatch.ElapsedMilliseconds;\n                elapsed = elapsed <= 0 ? 1 : elapsed;\n                stopwatch.Reset();\n                stopwatch.Start();\n\n                for (var netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer)\n                {\n                    if (netPeer.ConnectionState == ConnectionState.Disconnected && netPeer.TimeSinceLastPacket > DisconnectTimeout)\n                    {\n                        peersToRemove.Add(netPeer);\n                    }\n                    else\n                    {\n                        netPeer.Update(elapsed);\n                    }\n                }\n                if (peersToRemove.Count > 0)\n                {\n                    _peersLock.EnterWriteLock();\n                    for (int i = 0; i < peersToRemove.Count; i++)\n                        RemovePeerInternal(peersToRemove[i]);\n                    _peersLock.ExitWriteLock();\n                    peersToRemove.Clear();\n                }\n\n                int sleepTime = UpdateTime - (int)stopwatch.ElapsedMilliseconds;\n                if (sleepTime > 0)\n                    _updateTriggerEvent.WaitOne(sleepTime);\n            }\n            stopwatch.Stop();\n        }\n        \n        void INetSocketListener.OnMessageReceived(byte[] data, int length, SocketError errorCode, IPEndPoint remoteEndPoint)\n        {\n            if (errorCode != 0)\n            {\n                CreateEvent(NetEvent.EType.Error, errorCode: errorCode);\n                NetDebug.WriteError(\"[NM] Receive error: {0}\", errorCode);\n                return;\n            }\n#if DEBUG\n            if (SimulatePacketLoss && _randomGenerator.NextDouble() * 100 < SimulationPacketLossChance)\n            {\n                //drop packet\n                return;\n            }\n            if (SimulateLatency)\n            {\n                int latency = _randomGenerator.Next(SimulationMinLatency, SimulationMaxLatency);\n                if (latency > MinLatencyThreshold)\n                {\n                    byte[] holdedData = new byte[length];\n                    Buffer.BlockCopy(data, 0, holdedData, 0, length);\n\n                    lock (_pingSimulationList)\n                    {\n                        _pingSimulationList.Add(new IncomingData\n                        {\n                            Data = holdedData,\n                            EndPoint = remoteEndPoint,\n                            TimeWhenGet = DateTime.UtcNow.AddMilliseconds(latency)\n                        });\n                    }\n                    //hold packet\n                    return;\n                }\n            }\n#endif\n            try\n            {\n                //ProcessEvents\n                DataReceived(data, length, remoteEndPoint);\n            }\n            catch(Exception e)\n            {\n                //protects socket receive thread\n                NetDebug.WriteError(\"[NM] SocketReceiveThread error: \" + e );\n            }\n        }\n\n        internal NetPeer OnConnectionSolved(ConnectionRequest request, byte[] rejectData, int start, int length)\n        {\n            NetPeer netPeer = null;\n\n            if (request.Result == ConnectionRequestResult.RejectForce)\n            {\n                NetDebug.Write(NetLogLevel.Trace, \"[NM] Peer connect reject force.\");\n                if (rejectData != null && length > 0)\n                {\n                    var shutdownPacket = NetPacketPool.GetWithProperty(PacketProperty.Disconnect, length);\n                    shutdownPacket.ConnectionNumber = request.ConnectionNumber;\n                    FastBitConverter.GetBytes(shutdownPacket.RawData, 1, request.ConnectionTime);\n                    if (shutdownPacket.Size >= NetConstants.PossibleMtu[0])\n                        NetDebug.WriteError(\"[Peer] Disconnect additional data size more than MTU!\");\n                    else\n                        Buffer.BlockCopy(rejectData, start, shutdownPacket.RawData, 9, length);\n                    SendRawAndRecycle(shutdownPacket, request.RemoteEndPoint);\n                }\n            }\n            else\n            {\n                _peersLock.EnterUpgradeableReadLock();\n                if (_peersDict.TryGetValue(request.RemoteEndPoint, out netPeer))\n                {\n                    //already have peer\n                    _peersLock.ExitUpgradeableReadLock();\n                }\n                else if (request.Result == ConnectionRequestResult.Reject)\n                {\n                    netPeer = new NetPeer(this, request.RemoteEndPoint, GetNextPeerId());\n                    netPeer.Reject(request.ConnectionTime, request.ConnectionNumber, rejectData, start, length);\n                    AddPeer(netPeer);\n                    _peersLock.ExitUpgradeableReadLock();\n                    NetDebug.Write(NetLogLevel.Trace, \"[NM] Peer connect reject.\");\n                }\n                else //Accept\n                {\n                    netPeer = new NetPeer(this, request.RemoteEndPoint, GetNextPeerId(), request.ConnectionTime, request.ConnectionNumber);\n                    AddPeer(netPeer);\n                    _peersLock.ExitUpgradeableReadLock();\n                    CreateEvent(NetEvent.EType.Connect, netPeer);\n                    NetDebug.Write(NetLogLevel.Trace, \"[NM] Received peer connection Id: {0}, EP: {1}\",\n                        netPeer.ConnectTime, netPeer.EndPoint);\n                }\n            }\n\n            lock(_requestsDict)\n                _requestsDict.Remove(request.RemoteEndPoint);\n\n            return netPeer;\n        }\n\n        private int GetNextPeerId()\n        {\n            lock (_peerIds)\n                return _peerIds.Count == 0 ? _lastPeerId++ : _peerIds.Dequeue();\n        }\n\n        private void ProcessConnectRequest(\n            IPEndPoint remoteEndPoint, \n            NetPeer netPeer, \n            NetConnectRequestPacket connRequest)\n        {\n            byte connectionNumber = connRequest.ConnectionNumber;\n            ConnectionRequest req;\n\n            //if we have peer\n            if (netPeer != null)\n            {\n                var processResult = netPeer.ProcessConnectRequest(connRequest);\n                NetDebug.Write(\"ConnectRequest LastId: {0}, NewId: {1}, EP: {2}, Result: {3}\", \n                    netPeer.ConnectTime, \n                    connRequest.ConnectionTime, \n                    remoteEndPoint,\n                    processResult);\n\n                switch (processResult)\n                {\n                    case ConnectRequestResult.Reconnection:\n                        DisconnectPeerForce(netPeer, DisconnectReason.Reconnect, 0, null);\n                        RemovePeer(netPeer);\n                        //go to new connection\n                        break;\n                    case ConnectRequestResult.NewConnection:\n                        RemovePeer(netPeer);\n                        //go to new connection\n                        break;\n                    case ConnectRequestResult.P2PLose:\n                        DisconnectPeerForce(netPeer, DisconnectReason.PeerToPeerConnection, 0, null);\n                        RemovePeer(netPeer);\n                        //go to new connection\n                        break;\n                    default:\n                        //no operations needed\n                        return;\n                }\n                //ConnectRequestResult.NewConnection\n                //Set next connection number\n                if(processResult != ConnectRequestResult.P2PLose)\n                    connectionNumber = (byte)((netPeer.ConnectionNum + 1) % NetConstants.MaxConnectionNumber);\n                //To reconnect peer\n            }\n            else\n            {\n                NetDebug.Write(\"ConnectRequest Id: {0}, EP: {1}\", connRequest.ConnectionTime, remoteEndPoint);\n            }\n\n            lock (_requestsDict)\n            {\n                if (_requestsDict.TryGetValue(remoteEndPoint, out req))\n                {\n                    req.UpdateRequest(connRequest);\n                    return;\n                }\n                req = new ConnectionRequest(\n                    connRequest.ConnectionTime,\n                    connectionNumber,\n                    connRequest.Data,\n                    remoteEndPoint,\n                    this);\n                _requestsDict.Add(remoteEndPoint, req);\n            }\n            NetDebug.Write(\"[NM] Creating request event: \" + connRequest.ConnectionTime);\n            CreateEvent(NetEvent.EType.ConnectionRequest, connectionRequest: req);\n        }\n\n        private void DataReceived(byte[] reusableBuffer, int count, IPEndPoint remoteEndPoint)\n        {\n            if (EnableStatistics)\n            {\n                Statistics.IncrementPacketsReceived();\n                Statistics.AddBytesReceived(count);\n            }\n\n            int start = 0;\n            if (_extraPacketLayer != null)\n            {\n                _extraPacketLayer.ProcessInboundPacket(remoteEndPoint, ref reusableBuffer, ref start, ref count);\n                if (count == 0)\n                    return;\n            }\n\n            //empty packet\n            if (reusableBuffer[start] == (byte) PacketProperty.Empty)\n                return;\n\n            //Try read packet\n            NetPacket packet = NetPacketPool.GetPacket(count);\n            if (!packet.FromBytes(reusableBuffer, start, count))\n            {\n                NetPacketPool.Recycle(packet);\n                NetDebug.WriteError(\"[NM] DataReceived: bad!\");\n                return;\n            }\n\n            switch (packet.Property)\n            {\n                //special case connect request\n                case PacketProperty.ConnectRequest:\n                    if (NetConnectRequestPacket.GetProtocolId(packet) != NetConstants.ProtocolId)\n                    {\n                        SendRawAndRecycle(NetPacketPool.GetWithProperty(PacketProperty.InvalidProtocol), remoteEndPoint);\n                        return;\n                    }\n                    break;\n                //unconnected messages\n                case PacketProperty.Broadcast:\n                    if (!BroadcastReceiveEnabled)\n                        return;\n                    CreateEvent(NetEvent.EType.Broadcast, remoteEndPoint: remoteEndPoint, readerSource: packet);\n                    return;\n                case PacketProperty.UnconnectedMessage:\n                    if (!UnconnectedMessagesEnabled)\n                        return;\n                    CreateEvent(NetEvent.EType.ReceiveUnconnected, remoteEndPoint: remoteEndPoint, readerSource: packet);\n                    return;\n                case PacketProperty.NatMessage:\n                    if (NatPunchEnabled)\n                        NatPunchModule.ProcessMessage(remoteEndPoint, packet);\n                    return;\n            }\n\n            //Check normal packets\n            NetPeer netPeer;\n            _peersLock.EnterReadLock();\n            bool peerFound = _peersDict.TryGetValue(remoteEndPoint, out netPeer);\n            _peersLock.ExitReadLock();\n            \n            switch (packet.Property)\n            {\n                case PacketProperty.ConnectRequest:\n                    var connRequest = NetConnectRequestPacket.FromData(packet);\n                    if (connRequest != null)\n                        ProcessConnectRequest(remoteEndPoint, netPeer, connRequest);\n                    break;\n                case PacketProperty.PeerNotFound:\n                    if (peerFound)\n                    {\n                        if (netPeer.ConnectionState != ConnectionState.Connected)\n                            return;\n                        if (packet.Size == 1) \n                        {\n                            //first reply\n                            var p = NetPacketPool.GetWithProperty(PacketProperty.PeerNotFound, 9);\n                            p.RawData[1] = 0;\n                            FastBitConverter.GetBytes(p.RawData, 2, netPeer.ConnectTime);\n                            SendRawAndRecycle(p, remoteEndPoint);\n                            NetDebug.Write(\"PeerNotFound sending connectTime: {0}\", netPeer.ConnectTime);\n                        }\n                        else if (packet.Size == 10 && packet.RawData[1] == 1 && BitConverter.ToInt64(packet.RawData, 2) == netPeer.ConnectTime) \n                        {\n                            //second reply\n                            NetDebug.Write(\"PeerNotFound received our connectTime: {0}\", netPeer.ConnectTime);\n                            DisconnectPeerForce(netPeer, DisconnectReason.RemoteConnectionClose, 0, null);\n                        }\n                    }\n                    else if (packet.Size == 10 && packet.RawData[1] == 0)\n                    {\n                        //send reply back\n                        packet.RawData[1] = 1;\n                        SendRawAndRecycle(packet, remoteEndPoint);\n                    }\n                    break;\n                case PacketProperty.InvalidProtocol:\n                    if (peerFound && netPeer.ConnectionState == ConnectionState.Outgoing)\n                        DisconnectPeerForce(netPeer, DisconnectReason.InvalidProtocol, 0, null);\n                    break;\n                case PacketProperty.Disconnect:\n                    if (peerFound)\n                    {\n                        var disconnectResult = netPeer.ProcessDisconnect(packet);\n                        if (disconnectResult == DisconnectResult.None)\n                        {\n                            NetPacketPool.Recycle(packet);\n                            return;\n                        }\n                        DisconnectPeerForce(\n                            netPeer, \n                            disconnectResult == DisconnectResult.Disconnect\n                            ? DisconnectReason.RemoteConnectionClose\n                            : DisconnectReason.ConnectionRejected,\n                            0, packet);\n                    }\n                    else\n                    {\n                        NetPacketPool.Recycle(packet);\n                    }\n                    //Send shutdown\n                    SendRawAndRecycle(NetPacketPool.GetWithProperty(PacketProperty.ShutdownOk), remoteEndPoint);\n                    break;\n                case PacketProperty.ConnectAccept:\n                    if (!peerFound)\n                        return;\n                    var connAccept = NetConnectAcceptPacket.FromData(packet);\n                    if (connAccept != null && netPeer.ProcessConnectAccept(connAccept))\n                        CreateEvent(NetEvent.EType.Connect, netPeer);\n                    break;\n                default:\n                    if(peerFound)\n                        netPeer.ProcessPacket(packet);\n                    else\n                        SendRawAndRecycle(NetPacketPool.GetWithProperty(PacketProperty.PeerNotFound), remoteEndPoint);\n                    break;\n            }\n        }\n\n        internal void CreateReceiveEvent(NetPacket packet, DeliveryMethod method, int headerSize, NetPeer fromPeer)\n        {\n            NetEvent evt;\n            do\n            {\n                evt = _netEventPoolHead;\n                if (evt == null)\n                {\n                    evt = new NetEvent(this);\n                    break;\n                }\n            } while (evt != Interlocked.CompareExchange(ref _netEventPoolHead, evt.Next, evt));\n            evt.Type = NetEvent.EType.Receive;\n            evt.DataReader.SetSource(packet, headerSize);\n            evt.Peer = fromPeer;\n            evt.DeliveryMethod = method;\n            if (UnsyncedEvents || UnsyncedReceiveEvent)\n            {\n                ProcessEvent(evt);\n            }\n            else\n            {\n                lock (_netEventsQueue)\n                    _netEventsQueue.Enqueue(evt);\n            }\n        }\n\n        /// <summary>\n        /// Send data to all connected peers (channel - 0)\n        /// </summary>\n        /// <param name=\"writer\">DataWriter with data</param>\n        /// <param name=\"options\">Send options (reliable, unreliable, etc.)</param>\n        public void SendToAll(NetDataWriter writer, DeliveryMethod options)\n        {\n            SendToAll(writer.Data, 0, writer.Length, options);\n        }\n\n        /// <summary>\n        /// Send data to all connected peers (channel - 0)\n        /// </summary>\n        /// <param name=\"data\">Data</param>\n        /// <param name=\"options\">Send options (reliable, unreliable, etc.)</param>\n        public void SendToAll(byte[] data, DeliveryMethod options)\n        {\n            SendToAll(data, 0, data.Length, options);\n        }\n\n        /// <summary>\n        /// Send data to all connected peers (channel - 0)\n        /// </summary>\n        /// <param name=\"data\">Data</param>\n        /// <param name=\"start\">Start of data</param>\n        /// <param name=\"length\">Length of data</param>\n        /// <param name=\"options\">Send options (reliable, unreliable, etc.)</param>\n        public void SendToAll(byte[] data, int start, int length, DeliveryMethod options)\n        {\n            SendToAll(data, start, length, 0, options);\n        }\n\n        /// <summary>\n        /// Send data to all connected peers\n        /// </summary>\n        /// <param name=\"writer\">DataWriter with data</param>\n        /// <param name=\"channelNumber\">Number of channel (from 0 to channelsCount - 1)</param>\n        /// <param name=\"options\">Send options (reliable, unreliable, etc.)</param>\n        public void SendToAll(NetDataWriter writer, byte channelNumber, DeliveryMethod options)\n        {\n            SendToAll(writer.Data, 0, writer.Length, channelNumber, options);\n        }\n\n        /// <summary>\n        /// Send data to all connected peers\n        /// </summary>\n        /// <param name=\"data\">Data</param>\n        /// <param name=\"channelNumber\">Number of channel (from 0 to channelsCount - 1)</param>\n        /// <param name=\"options\">Send options (reliable, unreliable, etc.)</param>\n        public void SendToAll(byte[] data, byte channelNumber, DeliveryMethod options)\n        {\n            SendToAll(data, 0, data.Length, channelNumber, options);\n        }\n\n        /// <summary>\n        /// Send data to all connected peers\n        /// </summary>\n        /// <param name=\"data\">Data</param>\n        /// <param name=\"start\">Start of data</param>\n        /// <param name=\"length\">Length of data</param>\n        /// <param name=\"channelNumber\">Number of channel (from 0 to channelsCount - 1)</param>\n        /// <param name=\"options\">Send options (reliable, unreliable, etc.)</param>\n        public void SendToAll(byte[] data, int start, int length, byte channelNumber, DeliveryMethod options)\n        {\n            try\n            {\n                _peersLock.EnterReadLock();\n                for (var netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer)\n                    netPeer.Send(data, start, length, channelNumber, options);\n            }\n            finally\n            {\n                _peersLock.ExitReadLock();\n            }\n        }\n\n        /// <summary>\n        /// Send data to all connected peers (channel - 0)\n        /// </summary>\n        /// <param name=\"writer\">DataWriter with data</param>\n        /// <param name=\"options\">Send options (reliable, unreliable, etc.)</param>\n        /// <param name=\"excludePeer\">Excluded peer</param>\n        public void SendToAll(NetDataWriter writer, DeliveryMethod options, NetPeer excludePeer)\n        {\n            SendToAll(writer.Data, 0, writer.Length, 0, options, excludePeer);\n        }\n\n        /// <summary>\n        /// Send data to all connected peers (channel - 0)\n        /// </summary>\n        /// <param name=\"data\">Data</param>\n        /// <param name=\"options\">Send options (reliable, unreliable, etc.)</param>\n        /// <param name=\"excludePeer\">Excluded peer</param>\n        public void SendToAll(byte[] data, DeliveryMethod options, NetPeer excludePeer)\n        {\n            SendToAll(data, 0, data.Length, 0, options, excludePeer);\n        }\n\n        /// <summary>\n        /// Send data to all connected peers (channel - 0)\n        /// </summary>\n        /// <param name=\"data\">Data</param>\n        /// <param name=\"start\">Start of data</param>\n        /// <param name=\"length\">Length of data</param>\n        /// <param name=\"options\">Send options (reliable, unreliable, etc.)</param>\n        /// <param name=\"excludePeer\">Excluded peer</param>\n        public void SendToAll(byte[] data, int start, int length, DeliveryMethod options, NetPeer excludePeer)\n        {\n            SendToAll(data, start, length, 0, options, excludePeer);\n        }\n\n        /// <summary>\n        /// Send data to all connected peers\n        /// </summary>\n        /// <param name=\"writer\">DataWriter with data</param>\n        /// <param name=\"channelNumber\">Number of channel (from 0 to channelsCount - 1)</param>\n        /// <param name=\"options\">Send options (reliable, unreliable, etc.)</param>\n        /// <param name=\"excludePeer\">Excluded peer</param>\n        public void SendToAll(NetDataWriter writer, byte channelNumber, DeliveryMethod options, NetPeer excludePeer)\n        {\n            SendToAll(writer.Data, 0, writer.Length, channelNumber, options, excludePeer);\n        }\n\n        /// <summary>\n        /// Send data to all connected peers\n        /// </summary>\n        /// <param name=\"data\">Data</param>\n        /// <param name=\"channelNumber\">Number of channel (from 0 to channelsCount - 1)</param>\n        /// <param name=\"options\">Send options (reliable, unreliable, etc.)</param>\n        /// <param name=\"excludePeer\">Excluded peer</param>\n        public void SendToAll(byte[] data, byte channelNumber, DeliveryMethod options, NetPeer excludePeer)\n        {\n            SendToAll(data, 0, data.Length, channelNumber, options, excludePeer);\n        }\n\n\n        /// <summary>\n        /// Send data to all connected peers\n        /// </summary>\n        /// <param name=\"data\">Data</param>\n        /// <param name=\"start\">Start of data</param>\n        /// <param name=\"length\">Length of data</param>\n        /// <param name=\"channelNumber\">Number of channel (from 0 to channelsCount - 1)</param>\n        /// <param name=\"options\">Send options (reliable, unreliable, etc.)</param>\n        /// <param name=\"excludePeer\">Excluded peer</param>\n        public void SendToAll(byte[] data, int start, int length, byte channelNumber, DeliveryMethod options, NetPeer excludePeer)\n        {\n            try\n            {\n                _peersLock.EnterReadLock();\n                for (var netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer)\n                {\n                    if (netPeer != excludePeer)\n                        netPeer.Send(data, start, length, channelNumber, options);\n                }\n            }\n            finally\n            {\n                _peersLock.ExitReadLock();\n            }\n        }\n\n        /// <summary>\n        /// Start logic thread and listening on available port\n        /// </summary>\n        public bool Start()\n        {\n            return Start(0);\n        }\n\n        /// <summary>\n        /// Start logic thread and listening on selected port\n        /// </summary>\n        /// <param name=\"addressIPv4\">bind to specific ipv4 address</param>\n        /// <param name=\"addressIPv6\">bind to specific ipv6 address</param>\n        /// <param name=\"port\">port to listen</param>\n        public bool Start(IPAddress addressIPv4, IPAddress addressIPv6, int port)\n        {\n            if (!_socket.Bind(addressIPv4, addressIPv6, port, ReuseAddress, IPv6Enabled))\n                return false;\n            _logicThread = new Thread(UpdateLogic) { Name = \"LogicThread\", IsBackground = true };\n            _logicThread.Start();\n            return true;\n        }\n\n        /// <summary>\n        /// Start logic thread and listening on selected port\n        /// </summary>\n        /// <param name=\"addressIPv4\">bind to specific ipv4 address</param>\n        /// <param name=\"addressIPv6\">bind to specific ipv6 address</param>\n        /// <param name=\"port\">port to listen</param>\n        public bool Start(string addressIPv4, string addressIPv6, int port)\n        {\n            IPAddress ipv4 = NetUtils.ResolveAddress(addressIPv4);\n            IPAddress ipv6 = NetUtils.ResolveAddress(addressIPv6);\n            return Start(ipv4, ipv6, port);\n        }\n\n        /// <summary>\n        /// Start logic thread and listening on selected port\n        /// </summary>\n        /// <param name=\"port\">port to listen</param>\n        public bool Start(int port)\n        {\n            return Start(IPAddress.Any, IPAddress.IPv6Any, port);\n        }\n\n        /// <summary>\n        /// Send message without connection\n        /// </summary>\n        /// <param name=\"message\">Raw data</param>\n        /// <param name=\"remoteEndPoint\">Packet destination</param>\n        /// <returns>Operation result</returns>\n        public bool SendUnconnectedMessage(byte[] message, IPEndPoint remoteEndPoint)\n        {\n            return SendUnconnectedMessage(message, 0, message.Length, remoteEndPoint);\n        }\n\n        /// <summary>\n        /// Send message without connection\n        /// </summary>\n        /// <param name=\"writer\">Data serializer</param>\n        /// <param name=\"remoteEndPoint\">Packet destination</param>\n        /// <returns>Operation result</returns>\n        public bool SendUnconnectedMessage(NetDataWriter writer, IPEndPoint remoteEndPoint)\n        {\n            return SendUnconnectedMessage(writer.Data, 0, writer.Length, remoteEndPoint);\n        }\n\n        /// <summary>\n        /// Send message without connection\n        /// </summary>\n        /// <param name=\"message\">Raw data</param>\n        /// <param name=\"start\">data start</param>\n        /// <param name=\"length\">data length</param>\n        /// <param name=\"remoteEndPoint\">Packet destination</param>\n        /// <returns>Operation result</returns>\n        public bool SendUnconnectedMessage(byte[] message, int start, int length, IPEndPoint remoteEndPoint)\n        {\n            //No need for CRC here, SendRaw does that\n            NetPacket packet = NetPacketPool.GetWithData(PacketProperty.UnconnectedMessage, message, start, length);\n            return SendRawAndRecycle(packet, remoteEndPoint) > 0;\n        }\n\n        public bool SendBroadcast(NetDataWriter writer, int port)\n        {\n            return SendBroadcast(writer.Data, 0, writer.Length, port);\n        }\n\n        public bool SendBroadcast(byte[] data, int port)\n        {\n            return SendBroadcast(data, 0, data.Length, port);\n        }\n\n        public bool SendBroadcast(byte[] data, int start, int length, int port)\n        {\n            NetPacket packet;\n            if (_extraPacketLayer != null)\n            {\n                var headerSize = NetPacket.GetHeaderSize(PacketProperty.Broadcast);\n                packet = NetPacketPool.GetPacket(headerSize + length + _extraPacketLayer.ExtraPacketSizeForLayer);\n                packet.Property = PacketProperty.Broadcast;\n                Buffer.BlockCopy(data, start, packet.RawData, headerSize, length);\n                var checksumComputeStart = 0;\n                int preCrcLength = length + headerSize;\n                _extraPacketLayer.ProcessOutBoundPacket(null, ref packet.RawData, ref checksumComputeStart, ref preCrcLength);\n            }\n            else\n            {\n                packet = NetPacketPool.GetWithData(PacketProperty.Broadcast, data, start, length);\n            }\n\n            bool result = _socket.SendBroadcast(packet.RawData, 0, packet.Size, port);\n            NetPacketPool.Recycle(packet);\n            return result;\n        }\n\n        /// <summary>\n        /// Triggers update and send logic immediately (works asynchronously)\n        /// </summary>\n        public void TriggerUpdate()\n        {\n            _updateTriggerEvent.Set();\n        }\n\n        /// <summary>\n        /// Receive all pending events. Call this in game update code\n        /// </summary>\n        public void PollEvents()\n        {\n            if (UnsyncedEvents)\n                return;\n            int eventsCount;\n            lock (_netEventsQueue)\n                eventsCount = _netEventsQueue.Count;\n            for(int i = 0; i < eventsCount; i++)\n            {\n                NetEvent evt;\n                lock (_netEventsQueue)\n                    evt = _netEventsQueue.Dequeue();\n                ProcessEvent(evt);\n            }\n        }\n\n        /// <summary>\n        /// Connect to remote host\n        /// </summary>\n        /// <param name=\"address\">Server IP or hostname</param>\n        /// <param name=\"port\">Server Port</param>\n        /// <param name=\"key\">Connection key</param>\n        /// <returns>New NetPeer if new connection, Old NetPeer if already connected, null peer if there is ConnectionRequest awaiting</returns>\n        /// <exception cref=\"InvalidOperationException\">Manager is not running. Call <see cref=\"Start()\"/></exception>\n        public NetPeer Connect(string address, int port, string key)\n        {\n            return Connect(address, port, NetDataWriter.FromString(key));\n        }\n\n        /// <summary>\n        /// Connect to remote host\n        /// </summary>\n        /// <param name=\"address\">Server IP or hostname</param>\n        /// <param name=\"port\">Server Port</param>\n        /// <param name=\"connectionData\">Additional data for remote peer</param>\n        /// <returns>New NetPeer if new connection, Old NetPeer if already connected, null peer if there is ConnectionRequest awaiting</returns>\n        /// <exception cref=\"InvalidOperationException\">Manager is not running. Call <see cref=\"Start()\"/></exception>\n        public NetPeer Connect(string address, int port, NetDataWriter connectionData)\n        {\n            IPEndPoint ep;\n            try\n            {\n                ep = NetUtils.MakeEndPoint(address, port);\n            }\n            catch\n            {\n                CreateEvent(NetEvent.EType.Disconnect, disconnectReason: DisconnectReason.UnknownHost);\n                return null;\n            }\n            return Connect(ep, connectionData);\n        }\n\n        /// <summary>\n        /// Connect to remote host\n        /// </summary>\n        /// <param name=\"target\">Server end point (ip and port)</param>\n        /// <param name=\"key\">Connection key</param>\n        /// <returns>New NetPeer if new connection, Old NetPeer if already connected, null peer if there is ConnectionRequest awaiting</returns>\n        /// <exception cref=\"InvalidOperationException\">Manager is not running. Call <see cref=\"Start()\"/></exception>\n        public NetPeer Connect(IPEndPoint target, string key)\n        {\n            return Connect(target, NetDataWriter.FromString(key));\n        }\n\n        /// <summary>\n        /// Connect to remote host\n        /// </summary>\n        /// <param name=\"target\">Server end point (ip and port)</param>\n        /// <param name=\"connectionData\">Additional data for remote peer</param>\n        /// <returns>New NetPeer if new connection, Old NetPeer if already connected, null peer if there is ConnectionRequest awaiting</returns>\n        /// <exception cref=\"InvalidOperationException\">Manager is not running. Call <see cref=\"Start()\"/></exception>\n        public NetPeer Connect(IPEndPoint target, NetDataWriter connectionData)\n        {\n            if (!_socket.IsRunning)\n                throw new InvalidOperationException(\"Client is not running\");\n\n            NetPeer peer;\n            byte connectionNumber = 0;\n\n            lock(_requestsDict)\n            {\n                if (_requestsDict.ContainsKey(target))\n                    return null;\n            }\n\n            _peersLock.EnterUpgradeableReadLock();\n            if (_peersDict.TryGetValue(target, out peer))\n            {\n                switch (peer.ConnectionState)\n                {\n                    //just return already connected peer\n                    case ConnectionState.Connected:\n                    case ConnectionState.Outgoing:\n                        _peersLock.ExitUpgradeableReadLock();\n                        return peer;\n                }\n                //else reconnect\n                connectionNumber = (byte)((peer.ConnectionNum + 1) % NetConstants.MaxConnectionNumber);\n                RemovePeer(peer);\n            }\n\n            //Create reliable connection\n            //And send connection request\n            peer = new NetPeer(this, target, GetNextPeerId(), connectionNumber, connectionData);\n            AddPeer(peer);\n            _peersLock.ExitUpgradeableReadLock();\n\n            return peer;\n        }\n\n        /// <summary>\n        /// Force closes connection and stop all threads.\n        /// </summary>\n        public void Stop()\n        {\n            Stop(true);\n        }\n\n        /// <summary>\n        /// Force closes connection and stop all threads.\n        /// </summary>\n        /// <param name=\"sendDisconnectMessages\">Send disconnect messages</param>\n        public void Stop(bool sendDisconnectMessages)\n        {\n            if (!_socket.IsRunning)\n                return;\n            NetDebug.Write(\"[NM] Stop\");\n\n            //Send last disconnect\n            for(var netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer)\n                netPeer.Shutdown(null, 0, 0, !sendDisconnectMessages);\n\n            //Stop\n            _socket.Close(false);\n            _updateTriggerEvent.Set();\n            _logicThread.Join();\n            _logicThread = null;\n\n            //clear peers\n            _peersLock.EnterWriteLock();\n            _headPeer = null;\n            _peersDict.Clear();\n            _peersArray = new NetPeer[32];\n            _peersLock.ExitWriteLock();\n            lock(_peerIds)\n                _peerIds.Clear();\n#if DEBUG\n            lock (_pingSimulationList)\n                _pingSimulationList.Clear();\n#endif\n            _connectedPeersCount = 0;\n            lock(_netEventsQueue)\n                _netEventsQueue.Clear();\n        }\n\n        /// <summary>\n        /// Return peers count with connection state\n        /// </summary>\n        /// <param name=\"peerState\">peer connection state (you can use as bit flags)</param>\n        /// <returns>peers count</returns>\n        public int GetPeersCount(ConnectionState peerState)\n        {\n            int count = 0;\n            _peersLock.EnterReadLock();\n            for (var netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer)\n            {\n                if ((netPeer.ConnectionState & peerState) != 0)\n                    count++;\n            }\n            _peersLock.ExitReadLock();\n            return count;\n        }\n\n        /// <summary>\n        /// Get copy of peers (without allocations)\n        /// </summary>\n        /// <param name=\"peers\">List that will contain result</param>\n        /// <param name=\"peerState\">State of peers</param>\n        public void GetPeersNonAlloc(List<NetPeer> peers, ConnectionState peerState)\n        {\n            peers.Clear();\n            _peersLock.EnterReadLock();\n            for (var netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer)\n            {\n                if ((netPeer.ConnectionState & peerState) != 0)\n                    peers.Add(netPeer);\n            }\n            _peersLock.ExitReadLock();\n        }\n\n        /// <summary>\n        /// Disconnect all peers without any additional data\n        /// </summary>\n        public void DisconnectAll()\n        {\n            DisconnectAll(null, 0, 0);\n        }\n\n        /// <summary>\n        /// Disconnect all peers with shutdown message\n        /// </summary>\n        /// <param name=\"data\">Data to send (must be less or equal MTU)</param>\n        /// <param name=\"start\">Data start</param>\n        /// <param name=\"count\">Data count</param>\n        public void DisconnectAll(byte[] data, int start, int count)\n        {\n            //Send disconnect packets\n            _peersLock.EnterReadLock();\n            for (var netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer)\n            {\n                DisconnectPeer(\n                    netPeer, \n                    DisconnectReason.DisconnectPeerCalled, \n                    0, \n                    false,\n                    data, \n                    start, \n                    count,\n                    null);\n            }\n            _peersLock.ExitReadLock();\n        }\n\n        /// <summary>\n        /// Immediately disconnect peer from server without additional data\n        /// </summary>\n        /// <param name=\"peer\">peer to disconnect</param>\n        public void DisconnectPeerForce(NetPeer peer)\n        {\n            DisconnectPeerForce(peer, DisconnectReason.DisconnectPeerCalled, 0, null);\n        }\n\n        /// <summary>\n        /// Disconnect peer from server\n        /// </summary>\n        /// <param name=\"peer\">peer to disconnect</param>\n        public void DisconnectPeer(NetPeer peer)\n        {\n            DisconnectPeer(peer, null, 0, 0);\n        }\n\n        /// <summary>\n        /// Disconnect peer from server and send additional data (Size must be less or equal MTU - 8)\n        /// </summary>\n        /// <param name=\"peer\">peer to disconnect</param>\n        /// <param name=\"data\">additional data</param>\n        public void DisconnectPeer(NetPeer peer, byte[] data)\n        {\n            DisconnectPeer(peer, data, 0, data.Length);\n        }\n\n        /// <summary>\n        /// Disconnect peer from server and send additional data (Size must be less or equal MTU - 8)\n        /// </summary>\n        /// <param name=\"peer\">peer to disconnect</param>\n        /// <param name=\"writer\">additional data</param>\n        public void DisconnectPeer(NetPeer peer, NetDataWriter writer)\n        {\n            DisconnectPeer(peer, writer.Data, 0, writer.Length);\n        }\n\n        /// <summary>\n        /// Disconnect peer from server and send additional data (Size must be less or equal MTU - 8)\n        /// </summary>\n        /// <param name=\"peer\">peer to disconnect</param>\n        /// <param name=\"data\">additional data</param>\n        /// <param name=\"start\">data start</param>\n        /// <param name=\"count\">data length</param>\n        public void DisconnectPeer(NetPeer peer, byte[] data, int start, int count)\n        {\n            DisconnectPeer(\n                peer, \n                DisconnectReason.DisconnectPeerCalled, \n                0, \n                false,\n                data, \n                start, \n                count,\n                null);\n        }\n\n        public NetPeerEnumerator GetEnumerator()\n        {\n            return new NetPeerEnumerator(_headPeer);\n        }\n\n        IEnumerator<NetPeer> IEnumerable<NetPeer>.GetEnumerator()\n        {\n            return new NetPeerEnumerator(_headPeer);\n        }\n\n        IEnumerator IEnumerable.GetEnumerator()\n        {\n            return new NetPeerEnumerator(_headPeer);\n        }\n    }\n}\n"
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    "path": "Assets/Plugins/LiteNetLib/NetPacket.cs",
    "content": "using System;\nusing System.Net;\nusing LiteNetLib.Utils;\n\nnamespace LiteNetLib\n{\n    internal enum PacketProperty : byte\n    {\n        Unreliable,\n        Channeled,\n        Ack,\n        Ping,\n        Pong,\n        ConnectRequest,\n        ConnectAccept,\n        Disconnect,\n        UnconnectedMessage,\n        MtuCheck,\n        MtuOk,\n        Broadcast,\n        Merged,\n        ShutdownOk,\n        PeerNotFound,\n        InvalidProtocol,\n        NatMessage,\n        Empty\n    }\n\n    internal sealed class NetPacket\n    {\n        private static readonly int LastProperty = Enum.GetValues(typeof(PacketProperty)).Length;\n        private static readonly int[] HeaderSizes;\n\n        static NetPacket()\n        {\n            HeaderSizes = new int[LastProperty+1];\n            for (int i = 0; i < HeaderSizes.Length; i++)\n            {\n                switch ((PacketProperty)i)\n                {\n                    case PacketProperty.Channeled:\n                    case PacketProperty.Ack:\n                        HeaderSizes[i] = NetConstants.ChanneledHeaderSize;\n                        break;\n                    case PacketProperty.Ping:\n                        HeaderSizes[i] = NetConstants.HeaderSize + 2;\n                        break;\n                    case PacketProperty.ConnectRequest:\n                        HeaderSizes[i] = NetConnectRequestPacket.HeaderSize;\n                        break;\n                    case PacketProperty.ConnectAccept:\n                        HeaderSizes[i] = NetConnectAcceptPacket.Size;\n                        break;\n                    case PacketProperty.Disconnect:\n                        HeaderSizes[i] = NetConstants.HeaderSize + 8;\n                        break;\n                    case PacketProperty.Pong:\n                        HeaderSizes[i] = NetConstants.HeaderSize + 10;\n                        break;\n                    default:\n                        HeaderSizes[i] = NetConstants.HeaderSize;\n                        break;\n                }\n            }\n        }\n\n        //Header\n        public PacketProperty Property\n        {\n            get { return (PacketProperty)(RawData[0] & 0x1F); }\n            set { RawData[0] = (byte)((RawData[0] & 0xE0) | (byte)value); }\n        }\n\n        public byte ConnectionNumber\n        {\n            get { return (byte)((RawData[0] & 0x60) >> 5); }\n            set { RawData[0] = (byte) ((RawData[0] & 0x9F) | (value << 5)); }\n        }\n\n        public ushort Sequence\n        {\n            get { return BitConverter.ToUInt16(RawData, 1); }\n            set { FastBitConverter.GetBytes(RawData, 1, value); }\n        }\n\n        public bool IsFragmented\n        {\n            get { return (RawData[0] & 0x80) != 0; }\n        }\n\n        public void MarkFragmented()\n        {\n            RawData[0] |= 0x80; //set first bit\n        }\n\n        public byte ChannelId\n        {\n            get { return RawData[3]; }\n            set { RawData[3] = value; }\n        }\n\n        public ushort FragmentId\n        {\n            get { return BitConverter.ToUInt16(RawData, 4); }\n            set { FastBitConverter.GetBytes(RawData, 4, value); }\n        }\n\n        public ushort FragmentPart\n        {\n            get { return BitConverter.ToUInt16(RawData, 6); }\n            set { FastBitConverter.GetBytes(RawData, 6, value); }\n        }\n\n        public ushort FragmentsTotal\n        {\n            get { return BitConverter.ToUInt16(RawData, 8); }\n            set { FastBitConverter.GetBytes(RawData, 8, value); }\n        }\n\n        //Data\n        public byte[] RawData;\n        public int Size;\n\n        //Delivery\n        public object UserData;\n\n        //Pool node\n        public NetPacket Next;\n\n        public NetPacket(int size)\n        {\n            RawData = new byte[size];\n            Size = size;\n        }\n\n        public NetPacket(PacketProperty property, int size)\n        {\n            size += GetHeaderSize(property);\n            RawData = new byte[size];\n            Property = property;\n            Size = size;\n        }\n\n        public static int GetHeaderSize(PacketProperty property)\n        {\n            return HeaderSizes[(int)property];\n        }\n\n        public int GetHeaderSize()\n        {\n            return HeaderSizes[RawData[0] & 0x1F];\n        }\n\n        //Packet constructor from byte array\n        public bool FromBytes(byte[] data, int start, int packetSize)\n        {\n            //Reading property\n            byte property = (byte)(data[start] & 0x1F);\n            bool fragmented = (data[start] & 0x80) != 0;\n            int headerSize = HeaderSizes[property];\n\n            if (property > LastProperty || packetSize < headerSize ||\n               (fragmented && packetSize < headerSize + NetConstants.FragmentHeaderSize) ||\n               data.Length < start + packetSize)\n            {\n                return false;\n            }\n\n            Buffer.BlockCopy(data, start, RawData, 0, packetSize);\n            Size = (ushort)packetSize;\n            return true;\n        }\n    }\n\n    internal sealed class NetConnectRequestPacket\n    {\n        public const int HeaderSize = 14;\n        public readonly long ConnectionTime;\n        public readonly byte ConnectionNumber;\n        public readonly byte[] TargetAddress;\n        public readonly NetDataReader Data;\n\n        private NetConnectRequestPacket(long connectionTime, byte connectionNumber, byte[] targetAddress, NetDataReader data)\n        {\n            ConnectionTime = connectionTime;\n            ConnectionNumber = connectionNumber;\n            TargetAddress = targetAddress;\n            Data = data;\n        }\n\n        public static int GetProtocolId(NetPacket packet)\n        {\n            return BitConverter.ToInt32(packet.RawData, 1);\n        }\n        \n        public static NetConnectRequestPacket FromData(NetPacket packet)\n        {\n            if (packet.ConnectionNumber >= NetConstants.MaxConnectionNumber)\n                return null;\n\n            //Getting new id for peer\n            long connectionId = BitConverter.ToInt64(packet.RawData, 5);\n            \n            //Get target address\n            int addrSize = packet.RawData[13];\n            if (addrSize != 16 && addrSize != 28)\n                return null;\n            byte[] addressBytes = new byte[addrSize];\n            Buffer.BlockCopy(packet.RawData, 14, addressBytes, 0, addrSize);\n\n            // Read data and create request\n            var reader = new NetDataReader(null, 0, 0);\n            if (packet.Size > HeaderSize+addrSize)\n                reader.SetSource(packet.RawData, HeaderSize + addrSize, packet.Size);\n\n            return new NetConnectRequestPacket(connectionId, packet.ConnectionNumber, addressBytes, reader);\n        }\n\n        public static NetPacket Make(NetDataWriter connectData, SocketAddress addressBytes, long connectId)\n        {\n            //Make initial packet\n            var packet = new NetPacket(PacketProperty.ConnectRequest, connectData.Length+addressBytes.Size);\n\n            //Add data\n            FastBitConverter.GetBytes(packet.RawData, 1, NetConstants.ProtocolId);\n            FastBitConverter.GetBytes(packet.RawData, 5, connectId);\n            packet.RawData[13] = (byte)addressBytes.Size;\n            for (int i = 0; i < addressBytes.Size; i++)\n                packet.RawData[14+i] = addressBytes[i];\n            Buffer.BlockCopy(connectData.Data, 0, packet.RawData, 14+addressBytes.Size, connectData.Length);\n            return packet;\n        }\n    }\n\n    internal sealed class NetConnectAcceptPacket\n    {\n        public const int Size = 11;\n        public readonly long ConnectionId;\n        public readonly byte ConnectionNumber;\n        public readonly bool IsReusedPeer;\n\n        private NetConnectAcceptPacket(long connectionId, byte connectionNumber, bool isReusedPeer)\n        {\n            ConnectionId = connectionId;\n            ConnectionNumber = connectionNumber;\n            IsReusedPeer = isReusedPeer;\n        }\n\n        public static NetConnectAcceptPacket FromData(NetPacket packet)\n        {\n            if (packet.Size > Size)\n                return null;\n\n            long connectionId = BitConverter.ToInt64(packet.RawData, 1);\n            //check connect num\n            byte connectionNumber = packet.RawData[9];\n            if (connectionNumber >= NetConstants.MaxConnectionNumber)\n                return null;\n            //check reused flag\n            byte isReused = packet.RawData[10];\n            if (isReused > 1)\n                return null;\n\n            return new NetConnectAcceptPacket(connectionId, connectionNumber, isReused == 1);\n        }\n\n        public static NetPacket Make(long connectId, byte connectNum, bool reusedPeer)\n        {\n            var packet = new NetPacket(PacketProperty.ConnectAccept, 0);\n            FastBitConverter.GetBytes(packet.RawData, 1, connectId);\n            packet.RawData[9] = connectNum;\n            packet.RawData[10] = (byte)(reusedPeer ? 1 : 0);\n            return packet;\n        }\n    }\n}\n"
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    "path": "Assets/Plugins/LiteNetLib/NetPacket.cs.meta",
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  },
  {
    "path": "Assets/Plugins/LiteNetLib/NetPacketPool.cs",
    "content": "﻿using System;\nusing System.Threading;\n\nnamespace LiteNetLib\n{\n    internal sealed class NetPacketPool\n    {\n        private NetPacket _head;\n        private int _count;\n\n        public NetPacket GetWithData(PacketProperty property, byte[] data, int start, int length)\n        {\n            int headerSize = NetPacket.GetHeaderSize(property);\n            NetPacket packet = GetPacket(length + headerSize);\n            packet.Property = property;\n            Buffer.BlockCopy(data, start, packet.RawData, headerSize, length);\n            return packet;\n        }\n\n        //Get packet with size\n        public NetPacket GetWithProperty(PacketProperty property, int size)\n        {\n            NetPacket packet = GetPacket(size + NetPacket.GetHeaderSize(property));\n            packet.Property = property;\n            return packet;\n        }\n\n        public NetPacket GetWithProperty(PacketProperty property)\n        {\n            NetPacket packet = GetPacket(NetPacket.GetHeaderSize(property));\n            packet.Property = property;\n            return packet;\n        }\n\n        public NetPacket GetPacket(int size)\n        {\n            if (size > NetConstants.MaxPacketSize) \n                return new NetPacket(size);\n\n            NetPacket packet;\n            do\n            {\n                packet = _head;\n                if (packet == null)\n                    return new NetPacket(size);\n            } while (packet != Interlocked.CompareExchange(ref _head, packet.Next, packet));\n\n            _count--;\n            packet.Size = size;\n            if (packet.RawData.Length < size)\n                packet.RawData = new byte[size];\n            return packet;\n        }\n\n        public void Recycle(NetPacket packet)\n        {\n            if (packet.RawData.Length > NetConstants.MaxPacketSize || _count >= NetConstants.PacketPoolSize)\n            {\n                //Don't pool big packets. Save memory\n                return;\n            }\n\n            _count++;\n\n            //Clean fragmented flag\n            packet.RawData[0] = 0;\n\n            do\n            {\n                packet.Next = _head;\n            } while (packet.Next != Interlocked.CompareExchange(ref _head, packet, packet.Next));\n        }\n    }\n}\n"
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    "path": "Assets/Plugins/LiteNetLib/NetPacketPool.cs.meta",
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  {
    "path": "Assets/Plugins/LiteNetLib/NetPeer.cs",
    "content": "#if DEBUG\n#define STATS_ENABLED\n#endif\nusing System;\nusing System.Collections.Generic;\nusing System.Diagnostics;\nusing System.Net;\nusing System.Threading;\nusing LiteNetLib.Utils;\n\nnamespace LiteNetLib\n{\n    /// <summary>\n    /// Peer connection state\n    /// </summary>\n    [Flags]\n    public enum ConnectionState : byte\n    {\n        Outgoing         = 1 << 1,\n        Connected         = 1 << 2,\n        ShutdownRequested = 1 << 3,\n        Disconnected      = 1 << 4,\n        Any = Outgoing | Connected | ShutdownRequested\n    }\n\n    internal enum ConnectRequestResult\n    {\n        None,\n        P2PLose, //when peer connecting\n        Reconnection,  //when peer was connected\n        NewConnection  //when peer was disconnected\n    }\n\n    internal enum DisconnectResult\n    {\n        None,\n        Reject,\n        Disconnect\n    }\n\n    internal enum ShutdownResult\n    {\n        None,\n        Success,\n        WasConnected\n    }\n\n    /// <summary>\n    /// Network peer. Main purpose is sending messages to specific peer.\n    /// </summary>\n    public class NetPeer\n    {\n        //Ping and RTT\n        private int _rtt;\n        private int _avgRtt;\n        private int _rttCount;\n        private double _resendDelay = 27.0;\n        private int _pingSendTimer;\n        private int _rttResetTimer;\n        private readonly Stopwatch _pingTimer = new Stopwatch();\n        private int _timeSinceLastPacket;\n        private long _remoteDelta;\n\n        //Common            \n        private readonly NetPacketPool _packetPool;\n        private readonly object _shutdownLock = new object();\n\n        internal volatile NetPeer NextPeer;\n        internal NetPeer PrevPeer;\n\n        internal byte ConnectionNum\n        {\n            get { return _connectNum; }\n            private set\n            {\n                _connectNum = value;\n                _mergeData.ConnectionNumber = value;\n                _pingPacket.ConnectionNumber = value;\n                _pongPacket.ConnectionNumber = value;\n            }\n        }\n \n        //Channels\n        private readonly Queue<NetPacket> _unreliableChannel;\n        private readonly BaseChannel[] _channels;\n        private BaseChannel _headChannel;\n\n        //MTU\n        private int _mtu;\n        private int _mtuIdx;\n        private bool _finishMtu;\n        private int _mtuCheckTimer;\n        private int _mtuCheckAttempts;\n        private const int MtuCheckDelay = 1000;\n        private const int MaxMtuCheckAttempts = 4;\n        private readonly object _mtuMutex = new object();\n\n        //Fragment\n        private class IncomingFragments\n        {\n            public NetPacket[] Fragments;\n            public int ReceivedCount;\n            public int TotalSize;\n            public byte ChannelId;\n        }\n        private int _fragmentId;\n        private readonly Dictionary<ushort, IncomingFragments> _holdedFragments;\n        private readonly Dictionary<ushort, ushort> _deliveredFragments;\n\n        //Merging\n        private readonly NetPacket _mergeData;\n        private int _mergePos;\n        private int _mergeCount;\n\n        //Connection\n        private int _connectAttempts;\n        private int _connectTimer;\n        private long _connectTime;\n        private byte _connectNum;\n        private ConnectionState _connectionState;\n        private NetPacket _shutdownPacket;\n        private const int ShutdownDelay = 300;\n        private int _shutdownTimer;\n        private readonly NetPacket _pingPacket;\n        private readonly NetPacket _pongPacket;\n        private readonly NetPacket _connectRequestPacket;\n        private readonly NetPacket _connectAcceptPacket;\n\n        /// <summary>\n        /// Peer ip address and port\n        /// </summary>\n        public readonly IPEndPoint EndPoint;\n\n        /// <summary>\n        /// Peer parent NetManager\n        /// </summary>\n        public readonly NetManager NetManager;\n\n        /// <summary>\n        /// Current connection state\n        /// </summary>\n        public ConnectionState ConnectionState { get { return _connectionState; } }\n\n        /// <summary>\n        /// Connection time for internal purposes\n        /// </summary>\n        internal long ConnectTime { get { return _connectTime; } }\n\n        /// <summary>\n        /// Peer id can be used as key in your dictionary of peers\n        /// </summary>\n        public readonly int Id;\n\n        /// <summary>\n        /// Current ping in milliseconds\n        /// </summary>\n        public int Ping { get { return _avgRtt/2; } }\n\n        /// <summary>\n        /// Current MTU - Maximum Transfer Unit ( maximum udp packet size without fragmentation )\n        /// </summary>\n        public int Mtu { get { return _mtu; } }\n\n        /// <summary>\n        /// Delta with remote time in ticks (not accurate)\n        /// positive - remote time > our time\n        /// </summary>\n        public long RemoteTimeDelta\n        {\n            get { return _remoteDelta; }\n        }\n\n        /// <summary>\n        /// Remote UTC time (not accurate)\n        /// </summary>\n        public DateTime RemoteUtcTime\n        {\n            get { return new DateTime(DateTime.UtcNow.Ticks + _remoteDelta); }\n        }\n\n        /// <summary>\n        /// Time since last packet received (including internal library packets)\n        /// </summary>\n        public int TimeSinceLastPacket { get { return _timeSinceLastPacket; } }\n\n        internal double ResendDelay { get { return _resendDelay; } }\n\n        /// <summary>\n        /// Application defined object containing data about the connection\n        /// </summary>\n        public object Tag;\n\n        /// <summary>\n        /// Statistics of peer connection\n        /// </summary>\n        public readonly NetStatistics Statistics;\n\n        //incoming connection constructor\n        internal NetPeer(NetManager netManager, IPEndPoint remoteEndPoint, int id)\n        {\n            Id = id;\n            Statistics = new NetStatistics();\n            _packetPool = netManager.NetPacketPool;\n            NetManager = netManager;\n            SetMtu(0);\n\n            EndPoint = remoteEndPoint;\n            _connectionState = ConnectionState.Connected;\n            _mergeData = new NetPacket(PacketProperty.Merged, NetConstants.MaxPacketSize);\n            _pongPacket = new NetPacket(PacketProperty.Pong, 0);\n            _pingPacket = new NetPacket(PacketProperty.Ping, 0) {Sequence = 1};\n           \n            _unreliableChannel = new Queue<NetPacket>(64);\n            _headChannel = null;\n            _holdedFragments = new Dictionary<ushort, IncomingFragments>();\n            _deliveredFragments = new Dictionary<ushort, ushort>();\n\n            _channels = new BaseChannel[netManager.ChannelsCount * 4];\n        }\n\n        private void SetMtu(int mtuIdx)\n        {\n            _mtu = NetConstants.PossibleMtu[mtuIdx] - NetManager.ExtraPacketSizeForLayer;\n        }\n\n        /// <summary>\n        /// Returns packets count in queue for reliable channel\n        /// </summary>\n        /// <param name=\"channelNumber\">number of channel 0-63</param>\n        /// <param name=\"ordered\">type of channel ReliableOrdered or ReliableUnordered</param>\n        /// <returns>packets count in channel queue</returns>\n        public int GetPacketsCountInReliableQueue(byte channelNumber, bool ordered)\n        {\n            int idx = channelNumber * 4 +\n                       (byte) (ordered ? DeliveryMethod.ReliableOrdered : DeliveryMethod.ReliableUnordered);\n            var channel = _channels[idx];\n            return channel != null ? ((ReliableChannel)channel).PacketsInQueue : 0;\n        }\n\n        private BaseChannel CreateChannel(byte idx)\n        {\n            BaseChannel newChannel = _channels[idx];\n            if (newChannel != null)\n                return newChannel;\n            switch ((DeliveryMethod)(idx % 4))\n            {\n                case DeliveryMethod.ReliableUnordered:\n                    newChannel = new ReliableChannel(this, false, idx);\n                    break;\n                case DeliveryMethod.Sequenced:\n                    newChannel = new SequencedChannel(this, false, idx);\n                    break;\n                case DeliveryMethod.ReliableOrdered:\n                    newChannel = new ReliableChannel(this, true, idx);\n                    break;\n                case DeliveryMethod.ReliableSequenced:\n                    newChannel = new SequencedChannel(this, true, idx);\n                    break;\n            }\n            BaseChannel prevChannel = Interlocked.CompareExchange(ref _channels[idx], newChannel, null);\n            if (prevChannel != null)\n                return prevChannel;\n\n            BaseChannel headChannel;\n            do\n            {\n                headChannel = _headChannel;\n                newChannel.Next = headChannel;\n            }\n            while (Interlocked.CompareExchange(ref _headChannel, newChannel, headChannel) != headChannel);\n\n            return newChannel;\n        }\n\n        //\"Connect to\" constructor\n        internal NetPeer(NetManager netManager, IPEndPoint remoteEndPoint, int id, byte connectNum, NetDataWriter connectData) \n            : this(netManager, remoteEndPoint, id)\n        {\n            _connectTime = DateTime.UtcNow.Ticks;\n            _connectionState = ConnectionState.Outgoing;\n            ConnectionNum = connectNum;\n\n            //Make initial packet\n            _connectRequestPacket = NetConnectRequestPacket.Make(connectData, remoteEndPoint.Serialize(), _connectTime);\n            _connectRequestPacket.ConnectionNumber = connectNum;\n\n            //Send request\n            NetManager.SendRaw(_connectRequestPacket, EndPoint);\n\n            NetDebug.Write(NetLogLevel.Trace, \"[CC] ConnectId: {0}, ConnectNum: {1}\", _connectTime, connectNum);\n        }\n\n        //\"Accept\" incoming constructor\n        internal NetPeer(NetManager netManager, IPEndPoint remoteEndPoint, int id, long connectId, byte connectNum)\n            : this(netManager, remoteEndPoint, id)\n        {\n            _connectTime = connectId;\n            _connectionState = ConnectionState.Connected;\n            ConnectionNum = connectNum;\n\n            //Make initial packet\n            _connectAcceptPacket = NetConnectAcceptPacket.Make(_connectTime, connectNum, false);\n            //Send\n            NetManager.SendRaw(_connectAcceptPacket, EndPoint);\n\n            NetDebug.Write(NetLogLevel.Trace, \"[CC] ConnectId: {0}\", _connectTime);\n        }\n\n        //Reject\n        internal void Reject(long connectionId, byte connectionNumber, byte[] data, int start, int length)\n        {\n            _connectTime = connectionId;\n            _connectNum = connectionNumber;\n            Shutdown(data, start, length, false);\n        }\n\n        internal bool ProcessConnectAccept(NetConnectAcceptPacket packet)\n        {\n            if (_connectionState != ConnectionState.Outgoing)\n                return false;\n\n            //check connection id\n            if (packet.ConnectionId != _connectTime)\n            {\n                NetDebug.Write(NetLogLevel.Trace, \"[NC] Invalid connectId: {0}\", _connectTime);\n                return false;\n            }\n            //check connect num\n            ConnectionNum = packet.ConnectionNumber;\n\n            NetDebug.Write(NetLogLevel.Trace, \"[NC] Received connection accept\");\n            Interlocked.Exchange(ref _timeSinceLastPacket, 0);\n            _connectionState = ConnectionState.Connected;\n            return true;\n        }\n\n        /// <summary>\n        /// Gets maximum size of packet that will be not fragmented.\n        /// </summary>\n        /// <param name=\"options\">Type of packet that you want send</param>\n        /// <returns>size in bytes</returns>\n        public int GetMaxSinglePacketSize(DeliveryMethod options)\n        {\n            return _mtu - NetPacket.GetHeaderSize(options == DeliveryMethod.Unreliable ? PacketProperty.Unreliable : PacketProperty.Channeled);\n        }\n\n        /// <summary>\n        /// Send data to peer with delivery event called\n        /// </summary>\n        /// <param name=\"data\">Data</param>\n        /// <param name=\"channelNumber\">Number of channel (from 0 to channelsCount - 1)</param>\n        /// <param name=\"deliveryMethod\">Delivery method (reliable, unreliable, etc.)</param>\n        /// <param name=\"userData\">User data that will be received in DeliveryEvent</param>\n        /// <exception cref=\"ArgumentException\">\n        ///     If you trying to send unreliable packet type<para/>\n        /// </exception>\n        public void SendWithDeliveryEvent(byte[] data, byte channelNumber, DeliveryMethod deliveryMethod, object userData)\n        {\n            if (deliveryMethod != DeliveryMethod.ReliableOrdered && deliveryMethod != DeliveryMethod.ReliableUnordered)\n                throw new ArgumentException(\"Delivery event will work only for ReliableOrdered/Unordered packets\");\n            SendInternal(data, 0, data.Length, channelNumber, deliveryMethod, userData);\n        }\n\n        /// <summary>\n        /// Send data to peer with delivery event called\n        /// </summary>\n        /// <param name=\"data\">Data</param>\n        /// <param name=\"start\">Start of data</param>\n        /// <param name=\"length\">Length of data</param>\n        /// <param name=\"channelNumber\">Number of channel (from 0 to channelsCount - 1)</param>\n        /// <param name=\"deliveryMethod\">Delivery method (reliable, unreliable, etc.)</param>\n        /// <param name=\"userData\">User data that will be received in DeliveryEvent</param>\n        /// <exception cref=\"ArgumentException\">\n        ///     If you trying to send unreliable packet type<para/>\n        /// </exception>\n        public void SendWithDeliveryEvent(byte[] data, int start, int length, byte channelNumber, DeliveryMethod deliveryMethod, object userData)\n        {\n            if (deliveryMethod != DeliveryMethod.ReliableOrdered && deliveryMethod != DeliveryMethod.ReliableUnordered)\n                throw new ArgumentException(\"Delivery event will work only for ReliableOrdered/Unordered packets\");\n            SendInternal(data, start, length, channelNumber, deliveryMethod, userData);\n        }\n\n        /// <summary>\n        /// Send data to peer with delivery event called\n        /// </summary>\n        /// <param name=\"dataWriter\">Data</param>\n        /// <param name=\"channelNumber\">Number of channel (from 0 to channelsCount - 1)</param>\n        /// <param name=\"deliveryMethod\">Delivery method (reliable, unreliable, etc.)</param>\n        /// <param name=\"userData\">User data that will be received in DeliveryEvent</param>\n        /// <exception cref=\"ArgumentException\">\n        ///     If you trying to send unreliable packet type<para/>\n        /// </exception>\n        public void SendWithDeliveryEvent(NetDataWriter dataWriter, byte channelNumber, DeliveryMethod deliveryMethod, object userData)\n        {\n            if (deliveryMethod != DeliveryMethod.ReliableOrdered && deliveryMethod != DeliveryMethod.ReliableUnordered)\n                throw new ArgumentException(\"Delivery event will work only for ReliableOrdered/Unordered packets\");\n            SendInternal(dataWriter.Data, 0, dataWriter.Length, channelNumber, deliveryMethod, userData);\n        }\n\n        /// <summary>\n        /// Send data to peer (channel - 0)\n        /// </summary>\n        /// <param name=\"data\">Data</param>\n        /// <param name=\"deliveryMethod\">Send options (reliable, unreliable, etc.)</param>\n        /// <exception cref=\"TooBigPacketException\">\n        ///     If size exceeds maximum limit:<para/>\n        ///     MTU - headerSize bytes for Unreliable<para/>\n        ///     Fragment count exceeded ushort.MaxValue<para/>\n        /// </exception>\n        public void Send(byte[] data, DeliveryMethod deliveryMethod)\n        {\n            SendInternal(data, 0, data.Length, 0, deliveryMethod, null);\n        }\n\n        /// <summary>\n        /// Send data to peer (channel - 0)\n        /// </summary>\n        /// <param name=\"dataWriter\">DataWriter with data</param>\n        /// <param name=\"deliveryMethod\">Send options (reliable, unreliable, etc.)</param>\n        /// <exception cref=\"TooBigPacketException\">\n        ///     If size exceeds maximum limit:<para/>\n        ///     MTU - headerSize bytes for Unreliable<para/>\n        ///     Fragment count exceeded ushort.MaxValue<para/>\n        /// </exception>\n        public void Send(NetDataWriter dataWriter, DeliveryMethod deliveryMethod)\n        {\n            SendInternal(dataWriter.Data, 0, dataWriter.Length, 0, deliveryMethod, null);\n        }\n\n        /// <summary>\n        /// Send data to peer (channel - 0)\n        /// </summary>\n        /// <param name=\"data\">Data</param>\n        /// <param name=\"start\">Start of data</param>\n        /// <param name=\"length\">Length of data</param>\n        /// <param name=\"options\">Send options (reliable, unreliable, etc.)</param>\n        /// <exception cref=\"TooBigPacketException\">\n        ///     If size exceeds maximum limit:<para/>\n        ///     MTU - headerSize bytes for Unreliable<para/>\n        ///     Fragment count exceeded ushort.MaxValue<para/>\n        /// </exception>\n        public void Send(byte[] data, int start, int length, DeliveryMethod options)\n        {\n            SendInternal(data, start, length, 0, options, null);\n        }\n\n        /// <summary>\n        /// Send data to peer\n        /// </summary>\n        /// <param name=\"data\">Data</param>\n        /// <param name=\"channelNumber\">Number of channel (from 0 to channelsCount - 1)</param>\n        /// <param name=\"deliveryMethod\">Send options (reliable, unreliable, etc.)</param>\n        /// <exception cref=\"TooBigPacketException\">\n        ///     If size exceeds maximum limit:<para/>\n        ///     MTU - headerSize bytes for Unreliable<para/>\n        ///     Fragment count exceeded ushort.MaxValue<para/>\n        /// </exception>\n        public void Send(byte[] data, byte channelNumber, DeliveryMethod deliveryMethod)\n        {\n            SendInternal(data, 0, data.Length, channelNumber, deliveryMethod, null);\n        }\n\n        /// <summary>\n        /// Send data to peer\n        /// </summary>\n        /// <param name=\"dataWriter\">DataWriter with data</param>\n        /// <param name=\"channelNumber\">Number of channel (from 0 to channelsCount - 1)</param>\n        /// <param name=\"deliveryMethod\">Send options (reliable, unreliable, etc.)</param>\n        /// <exception cref=\"TooBigPacketException\">\n        ///     If size exceeds maximum limit:<para/>\n        ///     MTU - headerSize bytes for Unreliable<para/>\n        ///     Fragment count exceeded ushort.MaxValue<para/>\n        /// </exception>\n        public void Send(NetDataWriter dataWriter, byte channelNumber, DeliveryMethod deliveryMethod)\n        {\n            SendInternal(dataWriter.Data, 0, dataWriter.Length, channelNumber, deliveryMethod, null);\n        }\n\n        /// <summary>\n        /// Send data to peer\n        /// </summary>\n        /// <param name=\"data\">Data</param>\n        /// <param name=\"start\">Start of data</param>\n        /// <param name=\"length\">Length of data</param>\n        /// <param name=\"channelNumber\">Number of channel (from 0 to channelsCount - 1)</param>\n        /// <param name=\"deliveryMethod\">Delivery method (reliable, unreliable, etc.)</param>\n        /// <exception cref=\"TooBigPacketException\">\n        ///     If size exceeds maximum limit:<para/>\n        ///     MTU - headerSize bytes for Unreliable<para/>\n        ///     Fragment count exceeded ushort.MaxValue<para/>\n        /// </exception>\n        public void Send(byte[] data, int start, int length, byte channelNumber, DeliveryMethod deliveryMethod)\n        {\n            SendInternal(data, start, length, channelNumber, deliveryMethod, null);\n        }\n\n        private void SendInternal(\n            byte[] data, \n            int start, \n            int length, \n            byte channelNumber, \n            DeliveryMethod deliveryMethod,\n            object userData)\n        {\n            if (_connectionState != ConnectionState.Connected || channelNumber >= _channels.Length)\n                return;\n\n            //Select channel\n            PacketProperty property;\n            BaseChannel channel = null;\n\n            if (deliveryMethod == DeliveryMethod.Unreliable)\n            {\n                property = PacketProperty.Unreliable;\n            }\n            else\n            {\n                property = PacketProperty.Channeled;\n                channel = CreateChannel((byte)(channelNumber*4 + (byte)deliveryMethod));\n            }\n\n            //Prepare  \n            NetDebug.Write(\"[RS]Packet: \" + property);\n\n            //Check fragmentation\n            int headerSize = NetPacket.GetHeaderSize(property);\n            //Save mtu for multithread\n            int mtu = _mtu;\n            if (length + headerSize > mtu)\n            {\n                //if cannot be fragmented\n                if (deliveryMethod != DeliveryMethod.ReliableOrdered && deliveryMethod != DeliveryMethod.ReliableUnordered)\n                    throw new TooBigPacketException(\"Unreliable packet size exceeded maximum of \" + (mtu - headerSize) + \" bytes\");\n\n                int packetFullSize = mtu - headerSize;\n                int packetDataSize = packetFullSize - NetConstants.FragmentHeaderSize;\n                int totalPackets = length / packetDataSize + (length % packetDataSize == 0 ? 0 : 1);\n\n                NetDebug.Write(\"FragmentSend:\\n\" +\n                           \" MTU: {0}\\n\" +\n                           \" headerSize: {1}\\n\" +\n                           \" packetFullSize: {2}\\n\" +\n                           \" packetDataSize: {3}\\n\" +\n                           \" totalPackets: {4}\",\n                    mtu, headerSize, packetFullSize, packetDataSize, totalPackets);\n\n                if (totalPackets > ushort.MaxValue)\n                    throw new TooBigPacketException(\"Data was split in \" + totalPackets + \" fragments, which exceeds \" + ushort.MaxValue);\n\n                ushort currentFragmentId = (ushort)Interlocked.Increment(ref _fragmentId);\n\n                for(ushort partIdx = 0; partIdx < totalPackets; partIdx++)\n                {\n                    int sendLength = length > packetDataSize ? packetDataSize : length;\n\n                    NetPacket p = _packetPool.GetPacket(headerSize + sendLength + NetConstants.FragmentHeaderSize);\n                    p.Property = property;\n                    p.UserData = userData;\n                    p.FragmentId = currentFragmentId;\n                    p.FragmentPart = partIdx;\n                    p.FragmentsTotal = (ushort)totalPackets;\n                    p.MarkFragmented();\n\n                    Buffer.BlockCopy(data, partIdx * packetDataSize, p.RawData, NetConstants.FragmentedHeaderTotalSize, sendLength);\n                    channel.AddToQueue(p);\n\n                    length -= sendLength;\n                }\n                return;\n            }\n\n            //Else just send\n            NetPacket packet = _packetPool.GetPacket(headerSize + length);\n            packet.Property = property;\n            Buffer.BlockCopy(data, start, packet.RawData, headerSize, length);\n            packet.UserData = userData;\n\n            if (channel == null) //unreliable\n            {\n                lock(_unreliableChannel)\n                    _unreliableChannel.Enqueue(packet);\n            }\n            else\n            {\n                channel.AddToQueue(packet);\n            }\n        }\n\n        public void Disconnect(byte[] data)\n        {\n            NetManager.DisconnectPeer(this, data);\n        }\n\n        public void Disconnect(NetDataWriter writer)\n        {\n            NetManager.DisconnectPeer(this, writer);\n        }\n\n        public void Disconnect(byte[] data, int start, int count)\n        {\n            NetManager.DisconnectPeer(this, data, start, count);\n        }\n\n        public void Disconnect()\n        {\n            NetManager.DisconnectPeer(this);\n        }\n\n        internal DisconnectResult ProcessDisconnect(NetPacket packet)\n        {\n            if ((_connectionState == ConnectionState.Connected || _connectionState == ConnectionState.Outgoing) &&\n                packet.Size >= 9 &&\n                BitConverter.ToInt64(packet.RawData, 1) == _connectTime &&\n                packet.ConnectionNumber == _connectNum)\n            {\n                return _connectionState == ConnectionState.Connected\n                    ? DisconnectResult.Disconnect\n                    : DisconnectResult.Reject;\n            }\n            return DisconnectResult.None;\n        }\n\n        internal ShutdownResult Shutdown(byte[] data, int start, int length, bool force)\n        {\n            lock (_shutdownLock)\n            {\n                //trying to shutdown already disconnected\n                if (_connectionState == ConnectionState.Disconnected ||\n                    _connectionState == ConnectionState.ShutdownRequested)\n                {\n                    return ShutdownResult.None;\n                }\n\n                var result = _connectionState == ConnectionState.Connected\n                    ? ShutdownResult.WasConnected\n                    : ShutdownResult.Success;\n\n                //don't send anything\n                if (force)\n                {\n                    _connectionState = ConnectionState.Disconnected;\n                    return result;\n                }\n\n                //reset time for reconnect protection\n                Interlocked.Exchange(ref _timeSinceLastPacket, 0);\n\n                //send shutdown packet\n                _shutdownPacket = new NetPacket(PacketProperty.Disconnect, length) {ConnectionNumber = _connectNum};\n                FastBitConverter.GetBytes(_shutdownPacket.RawData, 1, _connectTime);\n                if (_shutdownPacket.Size >= _mtu)\n                {\n                    //Drop additional data\n                    NetDebug.WriteError(\"[Peer] Disconnect additional data size more than MTU - 8!\");\n                }\n                else if (data != null && length > 0)\n                {\n                    Buffer.BlockCopy(data, start, _shutdownPacket.RawData, 9, length);\n                }\n                _connectionState = ConnectionState.ShutdownRequested;\n                NetDebug.Write(\"[Peer] Send disconnect\");\n                NetManager.SendRaw(_shutdownPacket, EndPoint);\n                return result;\n            }\n        }\n\n        private void UpdateRoundTripTime(int roundTripTime)\n        {\n            _rtt += roundTripTime;\n            _rttCount++;\n            _avgRtt = _rtt/_rttCount;\n            _resendDelay = 25.0 + _avgRtt * 2.1; // 25 ms + double rtt\n        }\n\n        internal void AddReliablePacket(DeliveryMethod method, NetPacket p)\n        {\n            if (p.IsFragmented)\n            {\n                NetDebug.Write(\"Fragment. Id: {0}, Part: {1}, Total: {2}\", p.FragmentId, p.FragmentPart, p.FragmentsTotal);\n                //Get needed array from dictionary\n                ushort packetFragId = p.FragmentId;\n                IncomingFragments incomingFragments;\n                if (!_holdedFragments.TryGetValue(packetFragId, out incomingFragments))\n                {\n                    incomingFragments = new IncomingFragments\n                    {\n                        Fragments = new NetPacket[p.FragmentsTotal],\n                        ChannelId = p.ChannelId\n                    };\n                    _holdedFragments.Add(packetFragId, incomingFragments);\n                }\n\n                //Cache\n                var fragments = incomingFragments.Fragments;\n\n                //Error check\n                if (p.FragmentPart >= fragments.Length || \n                    fragments[p.FragmentPart] != null || \n                    p.ChannelId != incomingFragments.ChannelId)\n                {\n                    _packetPool.Recycle(p);\n                    NetDebug.WriteError(\"Invalid fragment packet\");\n                    return;\n                }\n                //Fill array\n                fragments[p.FragmentPart] = p;\n\n                //Increase received fragments count\n                incomingFragments.ReceivedCount++;\n\n                //Increase total size\n                incomingFragments.TotalSize += p.Size - NetConstants.FragmentedHeaderTotalSize;\n\n                //Check for finish\n                if (incomingFragments.ReceivedCount != fragments.Length)\n                    return;\n\n                //just simple packet\n                NetPacket resultingPacket = _packetPool.GetPacket(incomingFragments.TotalSize);\n\n                int firstFragmentSize = fragments[0].Size - NetConstants.FragmentedHeaderTotalSize;\n                for (int i = 0; i < incomingFragments.ReceivedCount; i++)\n                {\n                    var fragment = fragments[i];\n                    //Create resulting big packet\n                    Buffer.BlockCopy(\n                        fragment.RawData,\n                        NetConstants.FragmentedHeaderTotalSize,\n                        resultingPacket.RawData,\n                        firstFragmentSize * i,\n                        fragment.Size - NetConstants.FragmentedHeaderTotalSize);\n\n                    //Free memory\n                    _packetPool.Recycle(fragment);\n                }\n                Array.Clear(fragments, 0, incomingFragments.ReceivedCount);\n\n                //Send to process\n                NetManager.CreateReceiveEvent(resultingPacket, method, 0, this);\n\n                //Clear memory\n                _holdedFragments.Remove(packetFragId);\n            }\n            else //Just simple packet\n            {\n                NetManager.CreateReceiveEvent(p, method, NetConstants.ChanneledHeaderSize, this);\n            }\n        }\n\n        private void ProcessMtuPacket(NetPacket packet)\n        {\n            //header + int\n            if (packet.Size < NetConstants.PossibleMtu[0])\n                return;\n\n            //first stage check (mtu check and mtu ok)\n            int receivedMtu = BitConverter.ToInt32(packet.RawData, 1);\n            int endMtuCheck = BitConverter.ToInt32(packet.RawData, packet.Size - 4);\n            if (receivedMtu != packet.Size || receivedMtu != endMtuCheck || receivedMtu > NetConstants.MaxPacketSize)\n            {\n                NetDebug.WriteError(\"[MTU] Broken packet. RMTU {0}, EMTU {1}, PSIZE {2}\", receivedMtu, endMtuCheck, packet.Size);\n                return;\n            }\n\n            if (packet.Property == PacketProperty.MtuCheck)\n            {\n                _mtuCheckAttempts = 0;\n                NetDebug.Write(\"[MTU] check. send back: \" + receivedMtu);\n                packet.Property = PacketProperty.MtuOk;\n                NetManager.SendRawAndRecycle(packet, EndPoint);\n            }\n            else if(receivedMtu > _mtu && !_finishMtu) //MtuOk\n            {\n                //invalid packet\n                if (receivedMtu != NetConstants.PossibleMtu[_mtuIdx + 1])\n                    return;\n\n                lock (_mtuMutex)\n                {\n                    _mtuIdx++;\n                    SetMtu(_mtuIdx);\n                }\n                //if maxed - finish.\n                if (_mtuIdx == NetConstants.PossibleMtu.Length - 1)\n                    _finishMtu = true;\n\n                NetDebug.Write(\"[MTU] ok. Increase to: \" + _mtu);\n            }\n        }\n\n        private void UpdateMtuLogic(int deltaTime)\n        {\n            if (_finishMtu)\n                return;\n\n            _mtuCheckTimer += deltaTime;\n            if (_mtuCheckTimer < MtuCheckDelay)\n                return;\n\n            _mtuCheckTimer = 0;\n            _mtuCheckAttempts++;\n            if (_mtuCheckAttempts >= MaxMtuCheckAttempts)\n            {\n                _finishMtu = true;\n                return;\n            }\n\n            lock (_mtuMutex)\n            {\n                if (_mtuIdx >= NetConstants.PossibleMtu.Length - 1)\n                    return;\n\n                //Send increased packet\n                int newMtu = NetConstants.PossibleMtu[_mtuIdx + 1];\n                var p = _packetPool.GetPacket(newMtu);\n                p.Property = PacketProperty.MtuCheck;\n                FastBitConverter.GetBytes(p.RawData, 1, newMtu);         //place into start\n                FastBitConverter.GetBytes(p.RawData, p.Size - 4, newMtu);//and end of packet\n\n                //Must check result for MTU fix\n                if (NetManager.SendRawAndRecycle(p, EndPoint) <= 0)\n                    _finishMtu = true;\n            }\n        }\n\n        internal ConnectRequestResult ProcessConnectRequest(NetConnectRequestPacket connRequest)\n        {\n            //current or new request\n            switch (_connectionState)\n            {\n                //P2P case\n                case ConnectionState.Outgoing:\n                    //fast check\n                    if (connRequest.ConnectionTime < _connectTime)\n                    {\n                        return ConnectRequestResult.P2PLose;\n                    }\n                    //slow rare case check\n                    else if (connRequest.ConnectionTime == _connectTime)\n                    {\n                        var remoteBytes = EndPoint.Serialize();\n                        var localBytes = connRequest.TargetAddress;\n                        for (int i = remoteBytes.Size-1; i >= 0; i--)\n                        {\n                            byte rb = remoteBytes[i];\n                            if (rb == localBytes[i])\n                                continue;\n                            if (rb < localBytes[i])\n                                return ConnectRequestResult.P2PLose;\n                        }\n                    }\n                    break;\n\n                case ConnectionState.Connected:\n                    //Old connect request\n                    if (connRequest.ConnectionTime == _connectTime)\n                    {\n                        //just reply accept\n                        NetManager.SendRaw(_connectAcceptPacket, EndPoint);\n                    }\n                    //New connect request\n                    else if (connRequest.ConnectionTime > _connectTime)\n                    {\n                        return ConnectRequestResult.Reconnection;\n                    }\n                    break;\n\n                case ConnectionState.Disconnected:\n                case ConnectionState.ShutdownRequested:\n                    if (connRequest.ConnectionTime >= _connectTime)\n                        return ConnectRequestResult.NewConnection;\n                    break;\n            }\n            return ConnectRequestResult.None;\n        }\n\n        //Process incoming packet\n        internal void ProcessPacket(NetPacket packet)\n        {\n            //not initialized\n            if (_connectionState == ConnectionState.Outgoing || _connectionState == ConnectionState.Disconnected)\n            {\n                _packetPool.Recycle(packet);\n                return;\n            }\n            if (packet.Property == PacketProperty.ShutdownOk)\n            {\n                if (_connectionState == ConnectionState.ShutdownRequested)\n                    _connectionState = ConnectionState.Disconnected;\n                _packetPool.Recycle(packet);\n                return;\n            }\n            if (packet.ConnectionNumber != _connectNum)\n            {\n                NetDebug.Write(NetLogLevel.Trace, \"[RR]Old packet\");\n                _packetPool.Recycle(packet);\n                return;\n            }\n            Interlocked.Exchange(ref _timeSinceLastPacket, 0);\n\n            NetDebug.Write(\"[RR]PacketProperty: {0}\", packet.Property);\n            switch (packet.Property)\n            {\n                case PacketProperty.Merged:\n                    int pos = NetConstants.HeaderSize;\n                    while (pos < packet.Size)\n                    {\n                        ushort size = BitConverter.ToUInt16(packet.RawData, pos);\n                        pos += 2;\n                        NetPacket mergedPacket = _packetPool.GetPacket(size);\n                        if (!mergedPacket.FromBytes(packet.RawData, pos, size))\n                        {\n                            _packetPool.Recycle(packet);\n                            break;\n                        }\n                        pos += size;\n                        ProcessPacket(mergedPacket);\n                    }\n                    break;\n                //If we get ping, send pong\n                case PacketProperty.Ping:\n                    if (NetUtils.RelativeSequenceNumber(packet.Sequence, _pongPacket.Sequence) > 0)\n                    {\n                        NetDebug.Write(\"[PP]Ping receive, send pong\");\n                        FastBitConverter.GetBytes(_pongPacket.RawData, 3, DateTime.UtcNow.Ticks);\n                        _pongPacket.Sequence = packet.Sequence;\n                        NetManager.SendRaw(_pongPacket, EndPoint);\n                    }\n                    _packetPool.Recycle(packet);\n                    break;\n\n                //If we get pong, calculate ping time and rtt\n                case PacketProperty.Pong:\n                    if (packet.Sequence == _pingPacket.Sequence)\n                    {\n                        _pingTimer.Stop();\n                        int elapsedMs = (int)_pingTimer.ElapsedMilliseconds;\n                        _remoteDelta = BitConverter.ToInt64(packet.RawData, 3) + (elapsedMs * TimeSpan.TicksPerMillisecond ) / 2 - DateTime.UtcNow.Ticks;\n                        UpdateRoundTripTime(elapsedMs);\n                        NetManager.ConnectionLatencyUpdated(this, elapsedMs / 2);\n                        NetDebug.Write(\"[PP]Ping: {0} - {1} - {2}\", packet.Sequence, elapsedMs, _remoteDelta);\n                    }\n                    _packetPool.Recycle(packet);\n                    break;\n\n                case PacketProperty.Ack:\n                case PacketProperty.Channeled:\n                    if (packet.ChannelId > _channels.Length)\n                    {\n                        _packetPool.Recycle(packet);\n                        break;\n                    }\n                    var channel = _channels[packet.ChannelId] ?? (packet.Property == PacketProperty.Ack ? null : CreateChannel(packet.ChannelId));\n                    if (channel != null)\n                    {\n                        if (!channel.ProcessPacket(packet))\n                            _packetPool.Recycle(packet);\n                    }\n                    break;\n\n                //Simple packet without acks\n                case PacketProperty.Unreliable:\n                    NetManager.CreateReceiveEvent(packet, DeliveryMethod.Unreliable, NetConstants.HeaderSize, this);\n                    return;\n\n                case PacketProperty.MtuCheck:\n                case PacketProperty.MtuOk:\n                    ProcessMtuPacket(packet);\n                    break;\n\n                default:\n                    NetDebug.WriteError(\"Error! Unexpected packet type: \" + packet.Property);\n                    break;\n            }\n        }\n\n        private void SendMerged()\n        {\n            if (_mergeCount == 0)\n                return;\n            int bytesSent;\n            if (_mergeCount > 1)\n            {\n                NetDebug.Write(\"[P]Send merged: \" + _mergePos + \", count: \" + _mergeCount);\n                bytesSent = NetManager.SendRaw(_mergeData.RawData, 0, NetConstants.HeaderSize + _mergePos, EndPoint);\n            }\n            else\n            {\n                //Send without length information and merging\n                bytesSent = NetManager.SendRaw(_mergeData.RawData, NetConstants.HeaderSize + 2, _mergePos - 2, EndPoint);\n            }\n\n            if (NetManager.EnableStatistics)\n            {\n                Statistics.IncrementPacketsSent();\n                Statistics.AddBytesSent(bytesSent);\n            }\n\n            _mergePos = 0;\n            _mergeCount = 0;\n        }\n\n        internal void SendUserData(NetPacket packet)\n        {\n            packet.ConnectionNumber = _connectNum;\n            int mergedPacketSize = NetConstants.HeaderSize + packet.Size + 2;\n            const int sizeTreshold = 20;\n            if (mergedPacketSize + sizeTreshold >= _mtu)\n            {\n                NetDebug.Write(NetLogLevel.Trace, \"[P]SendingPacket: \" + packet.Property);\n                int bytesSent = NetManager.SendRaw(packet, EndPoint);\n\n                if (NetManager.EnableStatistics)\n                {\n                    Statistics.IncrementPacketsSent();\n                    Statistics.AddBytesSent(bytesSent);\n                }\n\n                return;\n            }\n            if (_mergePos + mergedPacketSize > _mtu)\n                SendMerged();\n\n            FastBitConverter.GetBytes(_mergeData.RawData, _mergePos + NetConstants.HeaderSize, (ushort)packet.Size);\n            Buffer.BlockCopy(packet.RawData, 0, _mergeData.RawData, _mergePos + NetConstants.HeaderSize + 2, packet.Size);\n            _mergePos += packet.Size + 2;\n            _mergeCount++;\n            //DebugWriteForce(\"Merged: \" + _mergePos + \"/\" + (_mtu - 2) + \", count: \" + _mergeCount);\n        }\n\n        internal void Update(int deltaTime)\n        {\n            Interlocked.Add(ref _timeSinceLastPacket, deltaTime);\n            switch (_connectionState)\n            {\n                case ConnectionState.Connected:\n                    if (_timeSinceLastPacket > NetManager.DisconnectTimeout)\n                    {\n                        NetDebug.Write(\n                            \"[UPDATE] Disconnect by timeout: {0} > {1}\",\n                            _timeSinceLastPacket,\n                            NetManager.DisconnectTimeout);\n                        NetManager.DisconnectPeerForce(this, DisconnectReason.Timeout, 0, null);\n                        return;\n                    }\n                    break;\n\n                case ConnectionState.ShutdownRequested:\n                    if (_timeSinceLastPacket > NetManager.DisconnectTimeout)\n                    {\n                        _connectionState = ConnectionState.Disconnected;\n                    }\n                    else\n                    {\n                        _shutdownTimer += deltaTime;\n                        if (_shutdownTimer >= ShutdownDelay)\n                        {\n                            _shutdownTimer = 0;\n                            NetManager.SendRaw(_shutdownPacket, EndPoint);\n                        }\n                    }\n                    return;\n\n                case ConnectionState.Outgoing:\n                    _connectTimer += deltaTime;\n                    if (_connectTimer > NetManager.ReconnectDelay)\n                    {\n                        _connectTimer = 0;\n                        _connectAttempts++;\n                        if (_connectAttempts > NetManager.MaxConnectAttempts)\n                        {\n                            NetManager.DisconnectPeerForce(this, DisconnectReason.ConnectionFailed, 0, null);\n                            return;\n                        }\n\n                        //else send connect again\n                        NetManager.SendRaw(_connectRequestPacket, EndPoint);\n                    }\n                    return;\n\n                case ConnectionState.Disconnected:\n                    return;\n            }\n\n            //Send ping\n            _pingSendTimer += deltaTime;\n            if (_pingSendTimer >= NetManager.PingInterval)\n            {\n                NetDebug.Write(\"[PP] Send ping...\");\n                //reset timer\n                _pingSendTimer = 0;\n                //send ping\n                _pingPacket.Sequence++;\n                //ping timeout\n                if (_pingTimer.IsRunning)\n                    UpdateRoundTripTime((int)_pingTimer.ElapsedMilliseconds);\n                _pingTimer.Reset();\n                _pingTimer.Start();\n                NetManager.SendRaw(_pingPacket, EndPoint);\n            }\n\n            //RTT - round trip time\n            _rttResetTimer += deltaTime;\n            if (_rttResetTimer >= NetManager.PingInterval * 3)\n            {\n                _rttResetTimer = 0;\n                _rtt = _avgRtt;\n                _rttCount = 1;\n            }\n\n            UpdateMtuLogic(deltaTime);\n\n            //Pending send\n            BaseChannel currentChannel = _headChannel;\n            while (currentChannel != null)\n            {\n                currentChannel.SendNextPackets();\n                currentChannel = currentChannel.Next;\n            }\n\n            lock (_unreliableChannel)\n            {\n                while (_unreliableChannel.Count > 0)\n                {\n                    NetPacket packet = _unreliableChannel.Dequeue();\n                    SendUserData(packet);\n                    NetManager.NetPacketPool.Recycle(packet);\n                }\n            }\n\n            SendMerged();\n        }\n\n        //For reliable channel\n        internal void RecycleAndDeliver(NetPacket packet)\n        {\n            if (packet.UserData != null)\n            {\n                if (packet.IsFragmented)\n                {\n                    ushort fragCount;\n                    _deliveredFragments.TryGetValue(packet.FragmentId, out fragCount);\n                    fragCount++;\n                    if (fragCount == packet.FragmentsTotal)\n                    {\n                        NetManager.MessageDelivered(this, packet.UserData);\n                        _deliveredFragments.Remove(packet.FragmentId);\n                    }\n                    else\n                    {\n                        _deliveredFragments[packet.FragmentId] = fragCount;\n                    }\n                }\n                else\n                {\n                    NetManager.MessageDelivered(this, packet.UserData);\n                }\n                packet.UserData = null;\n            }\n            _packetPool.Recycle(packet);\n        }\n    }\n}\n"
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  {
    "path": "Assets/Plugins/LiteNetLib/NetSocket.cs",
    "content": "#if UNITY_5_3_OR_NEWER\n#define UNITY\n#if UNITY_IOS && !UNITY_EDITOR\nusing UnityEngine;\n#endif\n#endif\n#if NETSTANDARD || NETCOREAPP\nusing System.Runtime.InteropServices;\n#endif\n\nusing System;\nusing System.Net;\nusing System.Net.Sockets;\nusing System.Threading;\n\nnamespace LiteNetLib\n{\n#if UNITY_IOS && !UNITY_EDITOR\n    public class UnitySocketFix : MonoBehaviour\n    {\n        internal IPAddress BindAddrIPv4;\n        internal IPAddress BindAddrIPv6;\n        internal bool Reuse;\n        internal IPv6Mode IPv6;\n        internal int Port;\n        internal bool Paused;\n        internal NetSocket Socket;\n\n        private void Update()\n        {\n            if (Socket == null)\n                Destroy(gameObject);\n        }\n\n        private void OnApplicationPause(bool pause)\n        {\n            if (Socket == null)\n                return;\n            if (pause)\n            {\n                Paused = true;\n                Socket.Close(true);\n            }\n            else if (Paused)\n            {\n                if (!Socket.Bind(BindAddrIPv4, BindAddrIPv6, Port, Reuse, IPv6))\n                {\n                    NetDebug.WriteError(\"[S] Cannot restore connection \\\"{0}\\\",\\\"{1}\\\" port {2}\", BindAddrIPv4, BindAddrIPv6, Port);\n                    Socket.OnErrorRestore();\n                }\n            }\n        }\n    }\n#endif\n\n    internal interface INetSocketListener\n    {\n        void OnMessageReceived(byte[] data, int length, SocketError errorCode, IPEndPoint remoteEndPoint);\n    }\n\n    internal sealed class NetSocket\n    {\n        public const int ReceivePollingTime = 500000; //0.5 second\n        private Socket _udpSocketv4;\n        private Socket _udpSocketv6;\n        private Thread _threadv4;\n        private Thread _threadv6;\n        private readonly INetSocketListener _listener;\n        private const int SioUdpConnreset = -1744830452; //SIO_UDP_CONNRESET = IOC_IN | IOC_VENDOR | 12\n        private static readonly IPAddress MulticastAddressV6 = IPAddress.Parse(\"ff02::1\");\n        internal static readonly bool IPv6Support;\n#if UNITY_IOS && !UNITY_EDITOR\n        private UnitySocketFix _unitySocketFix;\n\n        public void OnErrorRestore()\n        {\n            Close(false);\n            _listener.OnMessageReceived(null, 0, SocketError.NotConnected, new IPEndPoint(0,0));\n        }\n#endif\n        public int LocalPort { get; private set; }\n        public volatile bool IsRunning;\n\n        public short Ttl\n        {\n            get\n            {\n#if UNITY_SWITCH\n                return 0;\n#else\n                if (_udpSocketv4.AddressFamily == AddressFamily.InterNetworkV6)\n                    return (short)_udpSocketv4.GetSocketOption(SocketOptionLevel.IPv6, SocketOptionName.HopLimit);\n                return _udpSocketv4.Ttl;\n#endif\n            }\n            set\n            {\n#if !UNITY_SWITCH\n                if (_udpSocketv4.AddressFamily == AddressFamily.InterNetworkV6)\n                    _udpSocketv4.SetSocketOption(SocketOptionLevel.IPv6, SocketOptionName.HopLimit, value);\n                else\n                    _udpSocketv4.Ttl = value;\n#endif\n            }\n        }\n\n        static NetSocket()\n        {\n#if DISABLE_IPV6 || (!UNITY_EDITOR && ENABLE_IL2CPP && !UNITY_2018_3_OR_NEWER)\n            IPv6Support = false;\n#elif !UNITY_2019_1_OR_NEWER && !UNITY_2018_4_OR_NEWER && (!UNITY_EDITOR && ENABLE_IL2CPP && UNITY_2018_3_OR_NEWER)\n            string version = UnityEngine.Application.unityVersion;\n            IPv6Support = Socket.OSSupportsIPv6 && int.Parse(version.Remove(version.IndexOf('f')).Split('.')[2]) >= 6;\n#elif UNITY_2018_2_OR_NEWER\n            IPv6Support = Socket.OSSupportsIPv6;\n#elif UNITY\n#pragma warning disable 618\n            IPv6Support = Socket.SupportsIPv6;\n#pragma warning restore 618\n#else\n            IPv6Support = Socket.OSSupportsIPv6;\n#endif\n        }\n\n        public NetSocket(INetSocketListener listener)\n        {\n            _listener = listener;\n        }\n\n        private bool IsActive()\n        {\n#if UNITY_IOS && !UNITY_EDITOR\n            var unitySocketFix = _unitySocketFix; //save for multithread\n            if (unitySocketFix != null && unitySocketFix.Paused)\n                return false;\n#endif\n            return IsRunning;\n        }\n\n        private void ReceiveLogic(object state)\n        {\n            Socket socket = (Socket)state;\n            EndPoint bufferEndPoint = new IPEndPoint(socket.AddressFamily == AddressFamily.InterNetwork ? IPAddress.Any : IPAddress.IPv6Any, 0);\n            byte[] receiveBuffer = new byte[NetConstants.MaxPacketSize];\n\n            while (IsActive())\n            {\n                int result;\n\n                //Reading data\n                try\n                {\n                    if (socket.Available == 0 && !socket.Poll(ReceivePollingTime, SelectMode.SelectRead))\n                        continue;\n                    result = socket.ReceiveFrom(receiveBuffer, 0, receiveBuffer.Length, SocketFlags.None,\n                        ref bufferEndPoint);\n                }\n                catch (SocketException ex)\n                {\n                    switch (ex.SocketErrorCode)\n                    {\n#if UNITY_IOS && !UNITY_EDITOR\n                        case SocketError.NotConnected:\n#endif\n                        case SocketError.Interrupted:\n                        case SocketError.NotSocket:\n                            return;\n                        case SocketError.ConnectionReset:\n                        case SocketError.MessageSize:\n                        case SocketError.TimedOut:\n                            NetDebug.Write(NetLogLevel.Trace, \"[R]Ignored error: {0} - {1}\",\n                                (int)ex.SocketErrorCode, ex.ToString());\n                            break;\n                        default:\n                            NetDebug.WriteError(\"[R]Error code: {0} - {1}\", (int)ex.SocketErrorCode,\n                                ex.ToString());\n                            _listener.OnMessageReceived(null, 0, ex.SocketErrorCode, (IPEndPoint)bufferEndPoint);\n                            break;\n                    }\n                    continue;\n                }\n                catch (ObjectDisposedException)\n                {\n                    return;\n                }\n\n                //All ok!\n                NetDebug.Write(NetLogLevel.Trace, \"[R]Received data from {0}, result: {1}\", bufferEndPoint.ToString(), result);\n                _listener.OnMessageReceived(receiveBuffer, result, 0, (IPEndPoint)bufferEndPoint);\n            }\n        }\n\n        public bool Bind(IPAddress addressIPv4, IPAddress addressIPv6, int port, bool reuseAddress, IPv6Mode ipv6Mode)\n        {\n            if (IsActive())\n                return false;\n            bool dualMode = ipv6Mode == IPv6Mode.DualMode && IPv6Support;\n\n            _udpSocketv4 = new Socket(\n                dualMode ? AddressFamily.InterNetworkV6 : AddressFamily.InterNetwork, \n                SocketType.Dgram, \n                ProtocolType.Udp);\n\n            if (!BindSocket(_udpSocketv4, new IPEndPoint(dualMode ? addressIPv6 : addressIPv4, port), reuseAddress, ipv6Mode))\n                return false;\n\n            LocalPort = ((IPEndPoint) _udpSocketv4.LocalEndPoint).Port;\n\n#if UNITY_IOS && !UNITY_EDITOR\n            if (_unitySocketFix == null)\n            {\n                var unityFixObj = new GameObject(\"LiteNetLib_UnitySocketFix\");\n                GameObject.DontDestroyOnLoad(unityFixObj);\n                _unitySocketFix = unityFixObj.AddComponent<UnitySocketFix>();\n                _unitySocketFix.Socket = this;\n                _unitySocketFix.BindAddrIPv4 = addressIPv4;\n                _unitySocketFix.BindAddrIPv6 = addressIPv6;\n                _unitySocketFix.Reuse = reuseAddress;\n                _unitySocketFix.Port = LocalPort;\n                _unitySocketFix.IPv6 = ipv6Mode;\n            }\n            else\n            {\n                _unitySocketFix.Paused = false;\n            }\n#endif\n            if (dualMode)\n                _udpSocketv6 = _udpSocketv4;\n\n            IsRunning = true;\n            _threadv4 = new Thread(ReceiveLogic)\n            {\n                Name = \"SocketThreadv4(\" + LocalPort + \")\",\n                IsBackground = true\n            };\n            _threadv4.Start(_udpSocketv4);\n\n            //Check IPv6 support\n            if (!IPv6Support || ipv6Mode != IPv6Mode.SeparateSocket)\n                return true;\n\n            _udpSocketv6 = new Socket(AddressFamily.InterNetworkV6, SocketType.Dgram, ProtocolType.Udp);\n            //Use one port for two sockets\n            if (BindSocket(_udpSocketv6, new IPEndPoint(addressIPv6, LocalPort), reuseAddress, ipv6Mode))\n            {\n                _threadv6 = new Thread(ReceiveLogic)\n                {\n                    Name = \"SocketThreadv6(\" + LocalPort + \")\",\n                    IsBackground = true\n                };\n                _threadv6.Start(_udpSocketv6);\n            }\n\n            return true;\n        }\n\n        private bool BindSocket(Socket socket, IPEndPoint ep, bool reuseAddress, IPv6Mode ipv6Mode)\n        {\n            //Setup socket\n            socket.ReceiveTimeout = 500;\n            socket.SendTimeout = 500;\n            socket.ReceiveBufferSize = NetConstants.SocketBufferSize;\n            socket.SendBufferSize = NetConstants.SocketBufferSize;\n#if !UNITY || UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN\n#if NETSTANDARD || NETCOREAPP\n            if(RuntimeInformation.IsOSPlatform(OSPlatform.Windows))\n#endif\n            try\n            {\n                socket.IOControl(SioUdpConnreset, new byte[] { 0 }, null);\n            }\n            catch\n            {\n                //ignored\n            }\n#endif\n\n            try\n            {\n                socket.ExclusiveAddressUse = !reuseAddress;\n                socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, reuseAddress);\n            }\n            catch\n            {\n                //Unity with IL2CPP throws an exception here, it doesn't matter in most cases so just ignore it\n            }\n            if (socket.AddressFamily == AddressFamily.InterNetwork)\n            {\n                Ttl = NetConstants.SocketTTL;\n\n#if NETSTANDARD || NETCOREAPP\n                if(!RuntimeInformation.IsOSPlatform(OSPlatform.OSX))\n#endif\n                try { socket.DontFragment = true; }\n                catch (SocketException e)\n                {\n                    NetDebug.WriteError(\"[B]DontFragment error: {0}\", e.SocketErrorCode);\n                }\n\n                try { socket.EnableBroadcast = true; }\n                catch (SocketException e)\n                {\n                    NetDebug.WriteError(\"[B]Broadcast error: {0}\", e.SocketErrorCode);\n                }\n            }\n            else //IPv6 specific\n            {\n                if (ipv6Mode == IPv6Mode.DualMode)\n                {\n                    try\n                    {\n                        //Disable IPv6 only mode\n                        socket.SetSocketOption(SocketOptionLevel.IPv6, (SocketOptionName)27, false);\n                    }\n                    catch(Exception e)\n                    {\n                        NetDebug.WriteError(\"[B]Bind exception (dualmode setting): {0}\", e.ToString());\n                    }\n                }\n            }\n\n            //Bind\n            try\n            {\n                socket.Bind(ep);\n                NetDebug.Write(NetLogLevel.Trace, \"[B]Successfully binded to port: {0}\", ((IPEndPoint)socket.LocalEndPoint).Port);\n\n                //join multicast\n                if (socket.AddressFamily == AddressFamily.InterNetworkV6)\n                {\n                    try\n                    {\n#if !UNITY\n                        socket.SetSocketOption(\n                            SocketOptionLevel.IPv6,\n                            SocketOptionName.AddMembership,\n                            new IPv6MulticastOption(MulticastAddressV6));\n#endif\n                    }\n                    catch (Exception)\n                    {\n                        // Unity3d throws exception - ignored\n                    }\n                }\n            }\n            catch (SocketException bindException)\n            {\n                switch (bindException.SocketErrorCode)\n                {\n                    //IPv6 bind fix\n                    case SocketError.AddressAlreadyInUse:\n                        if (socket.AddressFamily == AddressFamily.InterNetworkV6 && ipv6Mode != IPv6Mode.DualMode)\n                        {\n                            try\n                            {\n                                //Set IPv6Only\n                                socket.SetSocketOption(SocketOptionLevel.IPv6, (SocketOptionName)27, true);\n                                socket.Bind(ep);\n                            }\n#if UNITY_2018_3_OR_NEWER\n                            catch (SocketException ex)\n                            {\n\n                                //because its fixed in 2018_3\n                                NetDebug.WriteError(\"[B]Bind exception: {0}, errorCode: {1}\", ex.ToString(), ex.SocketErrorCode);\n#else\n                            catch(SocketException)\n                            {\n#endif\n                                return false;\n                            }\n                            return true;\n                        }\n                        break;\n                    //hack for iOS (Unity3D)\n                    case SocketError.AddressFamilyNotSupported:\n                        return true;\n                }\n                NetDebug.WriteError(\"[B]Bind exception: {0}, errorCode: {1}\", bindException.ToString(), bindException.SocketErrorCode);\n                return false;\n            }\n            return true;\n        }\n\n        public bool SendBroadcast(byte[] data, int offset, int size, int port)\n        {\n            if (!IsActive())\n                return false;\n            bool broadcastSuccess = false;\n            bool multicastSuccess = false;\n            try\n            {\n                broadcastSuccess = _udpSocketv4.SendTo(\n                             data,\n                             offset,\n                             size,\n                             SocketFlags.None,\n                             new IPEndPoint(IPAddress.Broadcast, port)) > 0;\n\n                if (_udpSocketv6 != null)\n                {\n                    multicastSuccess = _udpSocketv6.SendTo(\n                                                data,\n                                                offset,\n                                                size,\n                                                SocketFlags.None,\n                                                new IPEndPoint(MulticastAddressV6, port)) > 0;\n                }\n            }\n            catch (Exception ex)\n            {\n                NetDebug.WriteError(\"[S][MCAST]\" + ex);\n                return broadcastSuccess;\n            }\n            return broadcastSuccess || multicastSuccess;\n        }\n\n        public int SendTo(byte[] data, int offset, int size, IPEndPoint remoteEndPoint, ref SocketError errorCode)\n        {\n            if (!IsActive())\n                return 0;\n            try\n            {\n                var socket = _udpSocketv4;\n                if (remoteEndPoint.AddressFamily == AddressFamily.InterNetworkV6 && IPv6Support)\n                    socket = _udpSocketv6;\n                int result = socket.SendTo(data, offset, size, SocketFlags.None, remoteEndPoint);\n                NetDebug.Write(NetLogLevel.Trace, \"[S]Send packet to {0}, result: {1}\", remoteEndPoint, result);\n                return result;\n            }\n            catch (SocketException ex)\n            {\n                switch (ex.SocketErrorCode)\n                {\n                    case SocketError.NoBufferSpaceAvailable:\n                    case SocketError.Interrupted:\n                        return 0;\n                    case SocketError.MessageSize: //do nothing              \n                        break;\n                    default:\n                        NetDebug.WriteError(\"[S]\" + ex);\n                        break;\n                }\n                errorCode = ex.SocketErrorCode;\n                return -1;\n            }\n            catch (Exception ex)\n            {\n                NetDebug.WriteError(\"[S]\" + ex);\n                return -1;\n            }\n        }\n\n        public void Close(bool suspend)\n        {\n            if (!suspend)\n            {\n                IsRunning = false;\n#if UNITY_IOS && !UNITY_EDITOR\n                _unitySocketFix.Socket = null;\n                _unitySocketFix = null;\n#endif\n            }\n            //cleanup dual mode\n            if (_udpSocketv4 == _udpSocketv6)\n                _udpSocketv6 = null;\n\n            if (_udpSocketv4 != null)\n                _udpSocketv4.Close();\n            if (_udpSocketv6 != null)\n                _udpSocketv6.Close();\n            _udpSocketv4 = null;\n            _udpSocketv6 = null;\n\n            if (_threadv4 != null && _threadv4 != Thread.CurrentThread)\n                _threadv4.Join();\n            if (_threadv6 != null && _threadv6 != Thread.CurrentThread)\n                _threadv6.Join();\n            _threadv4 = null;\n            _threadv6 = null;\n        }\n    }\n}\n"
  },
  {
    "path": "Assets/Plugins/LiteNetLib/NetSocket.cs.meta",
    "content": "fileFormatVersion: 2\nguid: bbe4f2df734c49848b0f4b3f3167bb38\nMonoImporter:\n  externalObjects: {}\n  serializedVersion: 2\n  defaultReferences: []\n  executionOrder: 0\n  icon: {instanceID: 0}\n  userData: \n  assetBundleName: \n  assetBundleVariant: \n"
  },
  {
    "path": "Assets/Plugins/LiteNetLib/NetStatistics.cs",
    "content": "﻿using System.Threading;\n\nnamespace LiteNetLib\n{\n    public sealed class NetStatistics \n    {\n        private long _packetsSent;\n        private long _packetsReceived;\n        private long _bytesSent;\n        private long _bytesReceived;\n        private long _packetLoss;\n\n        public long PacketsSent \n        {\n            get { return Interlocked.Read(ref _packetsSent); }\n        }\n\n        public long PacketsReceived \n        {\n            get { return Interlocked.Read(ref _packetsReceived); }\n        }\n\n        public long BytesSent \n        { \n            get { return Interlocked.Read(ref _bytesSent); }\n        }\n        public long BytesReceived \n        { \n            get { return Interlocked.Read(ref _bytesReceived); }\n        }\n        public long PacketLoss \n        { \n            get { return Interlocked.Read(ref _packetLoss); }\n        }\n        \n        public long PacketLossPercent\n        {\n            get \n            {\n                long sent = PacketsSent, loss = PacketLoss;\n                \n                return sent == 0 ? 0 : loss * 100 / sent;\n            }\n        }\n\n        public void Reset() \n        {\n            Interlocked.Exchange(ref _packetsSent, 0);\n            Interlocked.Exchange(ref _packetsReceived, 0);\n            Interlocked.Exchange(ref _bytesSent, 0);\n            Interlocked.Exchange(ref _bytesReceived, 0);\n            Interlocked.Exchange(ref _packetLoss, 0);\n        }\n\n        public void IncrementPacketsSent() \n        {\n            Interlocked.Increment(ref _packetsSent);\n        }\n\n        public void IncrementPacketsReceived() \n        {\n            Interlocked.Increment(ref _packetsReceived);\n        }\n\n        public void AddBytesSent(long bytesSent) \n        {\n            Interlocked.Add(ref _bytesSent, bytesSent);\n        }\n\n        public void AddBytesReceived(long bytesReceived) \n        {\n            Interlocked.Add(ref _bytesReceived, bytesReceived);\n        }\n\n        public void IncrementPacketLoss() \n        {\n            Interlocked.Increment(ref _packetLoss);\n        }\n\n        public void AddPacketLoss(long packetLoss) \n        {\n            Interlocked.Add(ref _packetLoss, packetLoss);\n        }\n        \n        public override string ToString()\n        {\n            return\n                string.Format(\n                    \"BytesReceived: {0}\\nPacketsReceived: {1}\\nBytesSent: {2}\\nPacketsSent: {3}\\nPacketLoss: {4}\\nPacketLossPercent: {5}\\n\",\n                    BytesReceived,\n                    PacketsReceived,\n                    BytesSent,\n                    PacketsSent,\n                    PacketLoss,\n                    PacketLossPercent);\n        }\n    }\n}\n"
  },
  {
    "path": "Assets/Plugins/LiteNetLib/NetStatistics.cs.meta",
    "content": "fileFormatVersion: 2\nguid: 2c91a08025fc3144ea528aa15dabe0e5\nMonoImporter:\n  externalObjects: {}\n  serializedVersion: 2\n  defaultReferences: []\n  executionOrder: 0\n  icon: {instanceID: 0}\n  userData: \n  assetBundleName: \n  assetBundleVariant: \n"
  },
  {
    "path": "Assets/Plugins/LiteNetLib/NetUtils.cs",
    "content": "using System;\nusing System.Collections.Generic;\nusing System.Net;\nusing System.Net.Sockets;\nusing System.Net.NetworkInformation;\n\nnamespace LiteNetLib\n{\n    /// <summary>\n    /// Address type that you want to receive from NetUtils.GetLocalIp method\n    /// </summary>\n    [Flags]\n    public enum LocalAddrType\n    {\n        IPv4 = 1,\n        IPv6 = 2,\n        All = IPv4 | IPv6\n    }\n\n    /// <summary>\n    /// Some specific network utilities\n    /// </summary>\n    public static class NetUtils\n    {\n        public static IPEndPoint MakeEndPoint(string hostStr, int port)\n        {\n            return new IPEndPoint(ResolveAddress(hostStr), port);\n        }\n\n        public static IPAddress ResolveAddress(string hostStr)\n        {\n            if(hostStr == \"localhost\")\n                return IPAddress.Loopback;\n            \n            IPAddress ipAddress;\n            if (!IPAddress.TryParse(hostStr, out ipAddress))\n            {\n                if (NetSocket.IPv6Support)\n                    ipAddress = ResolveAddress(hostStr, AddressFamily.InterNetworkV6);\n                if (ipAddress == null)\n                    ipAddress = ResolveAddress(hostStr, AddressFamily.InterNetwork);\n            }\n            if (ipAddress == null)\n                throw new ArgumentException(\"Invalid address: \" + hostStr);\n\n            return ipAddress;\n        }\n\n        private static IPAddress ResolveAddress(string hostStr, AddressFamily addressFamily)\n        {\n            IPAddress[] addresses = ResolveAddresses(hostStr);\n            foreach (IPAddress ip in addresses)\n            {\n                if (ip.AddressFamily == addressFamily)\n                {\n                    return ip;\n                }\n            }\n            return null;\n        }\n\n        private static IPAddress[] ResolveAddresses(string hostStr)\n        {\n#if NETSTANDARD || NETCOREAPP\n            var hostTask = Dns.GetHostEntryAsync(hostStr);\n            hostTask.GetAwaiter().GetResult();\n            var host = hostTask.Result;\n#else\n            var host = Dns.GetHostEntry(hostStr);\n#endif\n            return host.AddressList;\n        }\n\n        /// <summary>\n        /// Get all local ip addresses\n        /// </summary>\n        /// <param name=\"addrType\">type of address (IPv4, IPv6 or both)</param>\n        /// <returns>List with all local ip addresses</returns>\n        public static List<string> GetLocalIpList(LocalAddrType addrType)\n        {\n            List<string> targetList = new List<string>();\n            GetLocalIpList(targetList, addrType);\n            return targetList;\n        }\n\n        /// <summary>\n        /// Get all local ip addresses (non alloc version)\n        /// </summary>\n        /// <param name=\"targetList\">result list</param>\n        /// <param name=\"addrType\">type of address (IPv4, IPv6 or both)</param>\n        public static void GetLocalIpList(IList<string> targetList, LocalAddrType addrType)\n        {\n            bool ipv4 = (addrType & LocalAddrType.IPv4) == LocalAddrType.IPv4;\n            bool ipv6 = (addrType & LocalAddrType.IPv6) == LocalAddrType.IPv6;\n            try\n            {\n                foreach (NetworkInterface ni in NetworkInterface.GetAllNetworkInterfaces())\n                {\n                    //Skip loopback and disabled network interfaces\n                    if (ni.NetworkInterfaceType == NetworkInterfaceType.Loopback || \n                        ni.OperationalStatus != OperationalStatus.Up)\n                        continue;\n\n                    var ipProps = ni.GetIPProperties();\n\n                    //Skip address without gateway\n                    if (ipProps.GatewayAddresses.Count == 0)\n                        continue;\n\n                    foreach (UnicastIPAddressInformation ip in ipProps.UnicastAddresses)\n                    {\n                        var address = ip.Address;\n                        if ((ipv4 && address.AddressFamily == AddressFamily.InterNetwork) ||\n                            (ipv6 && address.AddressFamily == AddressFamily.InterNetworkV6))\n                            targetList.Add(address.ToString());\n                    }\n                }\n            }\n            catch\n            {\n                //ignored\n            }\n\n            //Fallback mode (unity android)\n            if (targetList.Count == 0)\n            {\n                IPAddress[] addresses = ResolveAddresses(Dns.GetHostName());\n                foreach (IPAddress ip in addresses)\n                {\n                    if((ipv4 && ip.AddressFamily == AddressFamily.InterNetwork) ||\n                       (ipv6 && ip.AddressFamily == AddressFamily.InterNetworkV6))\n                        targetList.Add(ip.ToString());\n                }\n            }\n            if (targetList.Count == 0)\n            {\n                if(ipv4)\n                    targetList.Add(\"127.0.0.1\");\n                if(ipv6)\n                    targetList.Add(\"::1\");\n            }\n        }\n\n        private static readonly List<string> IpList = new List<string>();\n        /// <summary>\n        /// Get first detected local ip address\n        /// </summary>\n        /// <param name=\"addrType\">type of address (IPv4, IPv6 or both)</param>\n        /// <returns>IP address if available. Else - string.Empty</returns>\n        public static string GetLocalIp(LocalAddrType addrType)\n        {\n            lock (IpList)\n            {\n                IpList.Clear();\n                GetLocalIpList(IpList, addrType);\n                return IpList.Count == 0 ? string.Empty : IpList[0];\n            }\n        }\n\n        // ===========================================\n        // Internal and debug log related stuff\n        // ===========================================\n        internal static void PrintInterfaceInfos()\n        {\n            NetDebug.WriteForce(NetLogLevel.Info, \"IPv6Support: {0}\", NetSocket.IPv6Support);\n            try\n            {\n                foreach (NetworkInterface ni in NetworkInterface.GetAllNetworkInterfaces())\n                {\n                    foreach (UnicastIPAddressInformation ip in ni.GetIPProperties().UnicastAddresses)\n                    {\n                        if (ip.Address.AddressFamily == AddressFamily.InterNetwork ||\n                            ip.Address.AddressFamily == AddressFamily.InterNetworkV6)\n                        {\n                            NetDebug.WriteForce(\n                                NetLogLevel.Info,\n                                \"Interface: {0}, Type: {1}, Ip: {2}, OpStatus: {3}\",\n                                ni.Name,\n                                ni.NetworkInterfaceType.ToString(),\n                                ip.Address.ToString(),\n                                ni.OperationalStatus.ToString());\n                        }\n                    }\n                }\n            }\n            catch (Exception e)\n            {\n                NetDebug.WriteForce(NetLogLevel.Info, \"Error while getting interface infos: {0}\", e.ToString());\n            }\n        }\n\n        internal static int RelativeSequenceNumber(int number, int expected)\n        {\n            return (number - expected + NetConstants.MaxSequence + NetConstants.HalfMaxSequence) % NetConstants.MaxSequence - NetConstants.HalfMaxSequence;\n        }\n    }\n}\n"
  },
  {
    "path": "Assets/Plugins/LiteNetLib/NetUtils.cs.meta",
    "content": "fileFormatVersion: 2\nguid: f348c24015ad55140beb9171b51c7540\nMonoImporter:\n  externalObjects: {}\n  serializedVersion: 2\n  defaultReferences: []\n  executionOrder: 0\n  icon: {instanceID: 0}\n  userData: \n  assetBundleName: \n  assetBundleVariant: \n"
  },
  {
    "path": "Assets/Plugins/LiteNetLib/ReliableChannel.cs",
    "content": "using System;\n\nnamespace LiteNetLib\n{\n    internal sealed class ReliableChannel : BaseChannel\n    {\n        private struct PendingPacket\n        {\n            private NetPacket _packet;\n            private long _timeStamp;\n            private bool _isSent;\n\n            public override string ToString()\n            {\n                return _packet == null ? \"Empty\" : _packet.Sequence.ToString();\n            }\n\n            public void Init(NetPacket packet)\n            {\n                _packet = packet;\n                _isSent = false;\n            }\n\n            public void TrySend(long currentTime, NetPeer peer)\n            {\n                if (_packet == null)\n                    return;\n                if (_isSent) //check send time\n                {\n                    double resendDelay = peer.ResendDelay * TimeSpan.TicksPerMillisecond;\n                    double packetHoldTime = currentTime - _timeStamp;\n                    if (packetHoldTime < resendDelay)\n                        return;\n                    NetDebug.Write(\"[RC]Resend: {0} > {1}\", (int)packetHoldTime, resendDelay);\n                }\n                _timeStamp = currentTime;\n                _isSent = true;\n                peer.SendUserData(_packet);\n            }\n\n            public bool Clear(NetPeer peer)\n            {\n                if (_packet != null)\n                {\n                    peer.RecycleAndDeliver(_packet);\n                    _packet = null;\n                    return true;\n                }\n                return false;\n            }\n        }\n\n        private readonly NetPacket _outgoingAcks;            //for send acks\n        private readonly PendingPacket[] _pendingPackets;    //for unacked packets and duplicates\n        private readonly NetPacket[] _receivedPackets;       //for order\n        private readonly bool[] _earlyReceived;              //for unordered\n\n        private int _localSeqence;\n        private int _remoteSequence;\n        private int _localWindowStart;\n        private int _remoteWindowStart;\n\n        private bool _mustSendAcks;\n\n        private readonly DeliveryMethod _deliveryMethod;\n        private readonly bool _ordered;\n        private readonly int _windowSize;\n        private const int BitsInByte = 8;\n        private readonly byte _id;\n\n        public ReliableChannel(NetPeer peer, bool ordered, byte id) : base(peer)\n        {\n            _id = id;\n            _windowSize = NetConstants.DefaultWindowSize;\n            _ordered = ordered;\n            _pendingPackets = new PendingPacket[_windowSize];\n            for (int i = 0; i < _pendingPackets.Length; i++)\n                _pendingPackets[i] = new PendingPacket();\n\n            if (_ordered)\n            {\n                _deliveryMethod = DeliveryMethod.ReliableOrdered;\n                _receivedPackets = new NetPacket[_windowSize];\n            }\n            else\n            {\n                _deliveryMethod = DeliveryMethod.ReliableUnordered;\n                _earlyReceived = new bool[_windowSize];\n            }\n\n            _localWindowStart = 0;\n            _localSeqence = 0;\n            _remoteSequence = 0;\n            _remoteWindowStart = 0;\n            _outgoingAcks = new NetPacket(PacketProperty.Ack, (_windowSize - 1) / BitsInByte + 2) {ChannelId = id};\n        }\n\n        //ProcessAck in packet\n        private void ProcessAck(NetPacket packet)\n        {\n            if (packet.Size != _outgoingAcks.Size)\n            {\n                NetDebug.Write(\"[PA]Invalid acks packet size\");\n                return;\n            }\n\n            ushort ackWindowStart = packet.Sequence;\n            int windowRel = NetUtils.RelativeSequenceNumber(_localWindowStart, ackWindowStart);\n            if (ackWindowStart >= NetConstants.MaxSequence || windowRel < 0)\n            {\n                NetDebug.Write(\"[PA]Bad window start\");\n                return;\n            }\n\n            //check relevance     \n            if (windowRel >= _windowSize)\n            {\n                NetDebug.Write(\"[PA]Old acks\");\n                return;\n            }\n\n            byte[] acksData = packet.RawData;\n            lock (_pendingPackets)\n            {\n                for (int pendingSeq = _localWindowStart;\n                    pendingSeq != _localSeqence;\n                    pendingSeq = (pendingSeq + 1) % NetConstants.MaxSequence)\n                {\n                    int rel = NetUtils.RelativeSequenceNumber(pendingSeq, ackWindowStart);\n                    if (rel >= _windowSize)\n                    {\n                        NetDebug.Write(\"[PA]REL: \" + rel);\n                        break;\n                    }\n\n                    int pendingIdx = pendingSeq % _windowSize;\n                    int currentByte = NetConstants.ChanneledHeaderSize + pendingIdx / BitsInByte;\n                    int currentBit = pendingIdx % BitsInByte;\n                    if ((acksData[currentByte] & (1 << currentBit)) == 0)\n                    {\n                        if (Peer.NetManager.EnableStatistics) \n                        {\n                            Peer.Statistics.IncrementPacketLoss();\n                            Peer.NetManager.Statistics.IncrementPacketLoss();\n                        }\n\n                        //Skip false ack\n                        NetDebug.Write(\"[PA]False ack: {0}\", pendingSeq);\n                        continue;\n                    }\n\n                    if (pendingSeq == _localWindowStart)\n                    {\n                        //Move window                \n                        _localWindowStart = (_localWindowStart + 1) % NetConstants.MaxSequence;\n                    }\n\n                    //clear packet\n                    if (_pendingPackets[pendingIdx].Clear(Peer))\n                        NetDebug.Write(\"[PA]Removing reliableInOrder ack: {0} - true\", pendingSeq);\n                }\n            }\n        }\n\n        public override void SendNextPackets()\n        {\n            if (_mustSendAcks)\n            {\n                _mustSendAcks = false;\n                NetDebug.Write(\"[RR]SendAcks\");\n                lock(_outgoingAcks)\n                    Peer.SendUserData(_outgoingAcks);\n            }\n\n            long currentTime = DateTime.UtcNow.Ticks;\n            lock (_pendingPackets)\n            {\n                //get packets from queue\n                lock (OutgoingQueue)\n                {\n                    while (OutgoingQueue.Count > 0)\n                    {\n                        int relate = NetUtils.RelativeSequenceNumber(_localSeqence, _localWindowStart);\n                        if (relate >= _windowSize)\n                            break;\n\n                        var netPacket = OutgoingQueue.Dequeue();\n                        netPacket.Sequence = (ushort) _localSeqence;\n                        netPacket.ChannelId = _id;\n                        _pendingPackets[_localSeqence % _windowSize].Init(netPacket);\n                        _localSeqence = (_localSeqence + 1) % NetConstants.MaxSequence;\n                    }\n                }\n                //send\n                for (int pendingSeq = _localWindowStart; pendingSeq != _localSeqence; pendingSeq = (pendingSeq + 1) % NetConstants.MaxSequence)\n                    _pendingPackets[pendingSeq % _windowSize].TrySend(currentTime, Peer);\n            }\n        }\n\n        //Process incoming packet\n        public override bool ProcessPacket(NetPacket packet)\n        {\n            if (packet.Property == PacketProperty.Ack)\n            {\n                ProcessAck(packet);\n                return false;\n            }\n            int seq = packet.Sequence;\n            if (seq >= NetConstants.MaxSequence)\n            {\n                NetDebug.Write(\"[RR]Bad sequence\");\n                return false;\n            }\n\n            int relate = NetUtils.RelativeSequenceNumber(seq, _remoteWindowStart);\n            int relateSeq = NetUtils.RelativeSequenceNumber(seq, _remoteSequence);\n\n            if (relateSeq > _windowSize)\n            {\n                NetDebug.Write(\"[RR]Bad sequence\");\n                return false;\n            }\n\n            //Drop bad packets\n            if (relate < 0)\n            {\n                //Too old packet doesn't ack\n                NetDebug.Write(\"[RR]ReliableInOrder too old\");\n                return false;\n            }\n            if (relate >= _windowSize * 2)\n            {\n                //Some very new packet\n                NetDebug.Write(\"[RR]ReliableInOrder too new\");\n                return false;\n            }\n\n            //If very new - move window\n            int ackIdx;\n            int ackByte;\n            int ackBit;\n            lock (_outgoingAcks)\n            {\n                if (relate >= _windowSize)\n                {\n                    //New window position\n                    int newWindowStart = (_remoteWindowStart + relate - _windowSize + 1) % NetConstants.MaxSequence;\n                    _outgoingAcks.Sequence = (ushort) newWindowStart;\n\n                    //Clean old data\n                    while (_remoteWindowStart != newWindowStart)\n                    {\n                        ackIdx = _remoteWindowStart % _windowSize;\n                        ackByte = NetConstants.ChanneledHeaderSize + ackIdx / BitsInByte;\n                        ackBit = ackIdx % BitsInByte;\n                        _outgoingAcks.RawData[ackByte] &= (byte) ~(1 << ackBit);\n                        _remoteWindowStart = (_remoteWindowStart + 1) % NetConstants.MaxSequence;\n                    }\n                }\n\n                //Final stage - process valid packet\n                //trigger acks send\n                _mustSendAcks = true;\n                ackIdx = seq % _windowSize;\n                ackByte = NetConstants.ChanneledHeaderSize + ackIdx / BitsInByte;\n                ackBit = ackIdx % BitsInByte;\n                if ((_outgoingAcks.RawData[ackByte] & (1 << ackBit)) != 0)\n                {\n                    NetDebug.Write(\"[RR]ReliableInOrder duplicate\");\n                    return false;\n                }\n\n                //save ack\n                _outgoingAcks.RawData[ackByte] |= (byte) (1 << ackBit);\n            }\n\n            //detailed check\n            if (seq == _remoteSequence)\n            {\n                NetDebug.Write(\"[RR]ReliableInOrder packet succes\");\n                Peer.AddReliablePacket(_deliveryMethod, packet);\n                _remoteSequence = (_remoteSequence + 1) % NetConstants.MaxSequence;\n\n                if (_ordered)\n                {\n                    NetPacket p;\n                    while ((p = _receivedPackets[_remoteSequence % _windowSize]) != null)\n                    {\n                        //process holden packet\n                        _receivedPackets[_remoteSequence % _windowSize] = null;\n                        Peer.AddReliablePacket(_deliveryMethod, p);\n                        _remoteSequence = (_remoteSequence + 1) % NetConstants.MaxSequence;\n                    }\n                }\n                else\n                {\n                    while (_earlyReceived[_remoteSequence % _windowSize])\n                    {\n                        //process early packet\n                        _earlyReceived[_remoteSequence % _windowSize] = false;\n                        _remoteSequence = (_remoteSequence + 1) % NetConstants.MaxSequence;\n                    }\n                }\n                return true;\n            }\n\n            //holden packet\n            if (_ordered)\n            {\n                _receivedPackets[ackIdx] = packet;\n            }\n            else\n            {\n                _earlyReceived[ackIdx] = true;\n                Peer.AddReliablePacket(_deliveryMethod, packet);\n            }\n            return true;\n        }\n    }\n}"
  },
  {
    "path": "Assets/Plugins/LiteNetLib/ReliableChannel.cs.meta",
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  },
  {
    "path": "Assets/Plugins/LiteNetLib/SequencedChannel.cs",
    "content": "using System;\n\nnamespace LiteNetLib\n{\n    internal sealed class SequencedChannel : BaseChannel\n    {\n        private int _localSequence;\n        private ushort _remoteSequence;\n        private readonly bool _reliable;\n        private NetPacket _lastPacket;\n        private readonly NetPacket _ackPacket;\n        private bool _mustSendAck;\n        private readonly byte _id;\n        private long _lastPacketSendTime;\n\n        public SequencedChannel(NetPeer peer, bool reliable, byte id) : base(peer)\n        {\n            _id = id;\n            _reliable = reliable;\n            if (_reliable)\n                _ackPacket = new NetPacket(PacketProperty.Ack, 0) {ChannelId = id};\n        }\n\n        public override void SendNextPackets()\n        {\n            if (_reliable && OutgoingQueue.Count == 0)\n            {\n                long currentTime = DateTime.UtcNow.Ticks;\n                long packetHoldTime = currentTime - _lastPacketSendTime;\n                if (packetHoldTime < Peer.ResendDelay * TimeSpan.TicksPerMillisecond)\n                    return;\n                var packet = _lastPacket;\n                if (packet != null)\n                {\n                    _lastPacketSendTime = currentTime;\n                    Peer.SendUserData(packet);\n                }\n            }\n            else\n            {\n                lock (OutgoingQueue)\n                {\n                    while (OutgoingQueue.Count > 0)\n                    {\n                        NetPacket packet = OutgoingQueue.Dequeue();\n                        _localSequence = (_localSequence + 1) % NetConstants.MaxSequence;\n                        packet.Sequence = (ushort)_localSequence;\n                        packet.ChannelId = _id;\n                        Peer.SendUserData(packet);\n\n                        if (_reliable && OutgoingQueue.Count == 0)\n                        {\n                            _lastPacketSendTime = DateTime.UtcNow.Ticks;\n                            _lastPacket = packet;\n                        }\n                        else\n                        {\n                            Peer.NetManager.NetPacketPool.Recycle(packet);\n                        }\n                    }\n                }\n            }\n\n            if (_reliable && _mustSendAck)\n            {\n                _mustSendAck = false;\n                _ackPacket.Sequence = _remoteSequence;\n                Peer.SendUserData(_ackPacket);\n            }\n        }\n\n        public override bool ProcessPacket(NetPacket packet)\n        {\n            if (packet.IsFragmented)\n                return false;\n            if (packet.Property == PacketProperty.Ack)\n            {\n                if (_reliable && _lastPacket != null && packet.Sequence == _lastPacket.Sequence)\n                    _lastPacket = null;\n                return false;\n            }\n            int relative = NetUtils.RelativeSequenceNumber(packet.Sequence, _remoteSequence);\n            bool packetProcessed = false;\n            if (packet.Sequence < NetConstants.MaxSequence && relative > 0)\n            {\n                if (Peer.NetManager.EnableStatistics) \n                {\n                    Peer.Statistics.AddPacketLoss(relative - 1);\n                    Peer.NetManager.Statistics.AddPacketLoss(relative - 1);\n                }\n\n                _remoteSequence = packet.Sequence;\n                Peer.NetManager.CreateReceiveEvent(\n                    packet, \n                    _reliable ? DeliveryMethod.ReliableSequenced : DeliveryMethod.Sequenced, \n                    NetConstants.ChanneledHeaderSize,\n                    Peer);\n                packetProcessed = true;\n            }\n            _mustSendAck = true;\n            return packetProcessed;\n        }\n    }\n}\n"
  },
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    "path": "Assets/Plugins/LiteNetLib/SequencedChannel.cs.meta",
    "content": "fileFormatVersion: 2\nguid: 3ee3332c6d2734f4980328c17ae0a71d\nMonoImporter:\n  externalObjects: {}\n  serializedVersion: 2\n  defaultReferences: []\n  executionOrder: 0\n  icon: {instanceID: 0}\n  userData: \n  assetBundleName: \n  assetBundleVariant: \n"
  },
  {
    "path": "Assets/Plugins/LiteNetLib/Utils/CRC32C.cs",
    "content": "﻿#if NETCOREAPP3_0\nusing System;\nusing System.Runtime.InteropServices;\nusing System.Runtime.Intrinsics.X86;\n#endif\n\nnamespace LiteNetLib.Utils\n{\n    //Implementation from Crc32.NET\n    public static class CRC32C\n    {\n        public const int ChecksumSize = 4;\n        private const uint Poly = 0x82F63B78u;\n        private static readonly uint[] Table;\n\n        static CRC32C()\n        {\n#if NETCOREAPP3_0\n            if(Sse42.IsSupported)\n                return;\n#endif\n            Table = new uint[16 * 256];\n            for (uint i = 0; i < 256; i++)\n            {\n                uint res = i;\n                for (int t = 0; t < 16; t++)\n                {\n                    for (int k = 0; k < 8; k++) \n                        res = (res & 1) == 1 ? Poly ^ (res >> 1) : (res >> 1);\n                    Table[t * 256 + i] = res;\n                }\n            }\n        }\n\n        /// <summary>\n        /// Compute CRC32C for data\n        /// </summary>\n        /// <param name=\"input\">input data</param>\n        /// <param name=\"offset\">offset</param>\n        /// <param name=\"length\">length</param>\n        /// <returns>CRC32C checksum</returns>\n        public static uint Compute(byte[] input, int offset, int length)\n        {\n            uint crcLocal = uint.MaxValue;\n#if NETCOREAPP3_0\n            if (Sse42.IsSupported)\n            {\n                var data = new ReadOnlySpan<byte>(input, offset, length);\n                int processed = 0;\n                if (Sse42.X64.IsSupported && data.Length > sizeof(ulong))\n                {\n                    processed = data.Length / sizeof(ulong) * sizeof(ulong);\n                    var ulongs = MemoryMarshal.Cast<byte, ulong>(data.Slice(0, processed));\n                    ulong crclong = crcLocal;\n                    for (int i = 0; i < ulongs.Length; i++)\n                    {\n                        crclong = Sse42.X64.Crc32(crclong, ulongs[i]);\n                    }\n\n                    crcLocal = (uint)crclong;\n                }\n                else if (data.Length > sizeof(uint))\n                {\n                    processed = data.Length / sizeof(uint) * sizeof(uint);\n                    var uints = MemoryMarshal.Cast<byte, uint>(data.Slice(0, processed));\n                    for (int i = 0; i < uints.Length; i++)\n                    {\n                        crcLocal = Sse42.Crc32(crcLocal, uints[i]);\n                    }\n                }\n\n                for (int i = processed; i < data.Length; i++)\n                {\n                    crcLocal = Sse42.Crc32(crcLocal, data[i]);\n                }\n\n                return crcLocal ^ uint.MaxValue;\n            }\n#endif\n            while (length >= 16)\n            {\n                var a = Table[(3 * 256) + input[offset + 12]]\n                        ^ Table[(2 * 256) + input[offset + 13]]\n                        ^ Table[(1 * 256) + input[offset + 14]]\n                        ^ Table[(0 * 256) + input[offset + 15]];\n\n                var b = Table[(7 * 256) + input[offset + 8]]\n                        ^ Table[(6 * 256) + input[offset + 9]]\n                        ^ Table[(5 * 256) + input[offset + 10]]\n                        ^ Table[(4 * 256) + input[offset + 11]];\n\n                var c = Table[(11 * 256) + input[offset + 4]]\n                        ^ Table[(10 * 256) + input[offset + 5]]\n                        ^ Table[(9 * 256) + input[offset + 6]]\n                        ^ Table[(8 * 256) + input[offset + 7]];\n\n                var d = Table[(15 * 256) + ((byte)crcLocal ^ input[offset])]\n                        ^ Table[(14 * 256) + ((byte)(crcLocal >> 8) ^ input[offset + 1])]\n                        ^ Table[(13 * 256) + ((byte)(crcLocal >> 16) ^ input[offset + 2])]\n                        ^ Table[(12 * 256) + ((crcLocal >> 24) ^ input[offset + 3])];\n\n                crcLocal = d ^ c ^ b ^ a;\n                offset += 16;\n                length -= 16;\n            }\n            while (--length >= 0)\n                crcLocal = Table[(byte)(crcLocal ^ input[offset++])] ^ crcLocal >> 8;\n            return crcLocal ^ uint.MaxValue;\n        }\n    }\n}\n"
  },
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    "path": "Assets/Plugins/LiteNetLib/Utils/CRC32C.cs.meta",
    "content": "fileFormatVersion: 2\nguid: 082cd999e5284844d82fd3f7ee0a9ede\nMonoImporter:\n  externalObjects: {}\n  serializedVersion: 2\n  defaultReferences: []\n  executionOrder: 0\n  icon: {instanceID: 0}\n  userData: \n  assetBundleName: \n  assetBundleVariant: \n"
  },
  {
    "path": "Assets/Plugins/LiteNetLib/Utils/FastBitConverter.cs",
    "content": "using System.Runtime.InteropServices;\n\nnamespace LiteNetLib.Utils\n{\n    public static class FastBitConverter\n    {\n        [StructLayout(LayoutKind.Explicit)]\n        private struct ConverterHelperDouble\n        {\n            [FieldOffset(0)]\n            public ulong Along;\n\n            [FieldOffset(0)]\n            public double Adouble;\n        }\n\n        [StructLayout(LayoutKind.Explicit)]\n        private struct ConverterHelperFloat\n        {\n            [FieldOffset(0)]\n            public int Aint;\n\n            [FieldOffset(0)]\n            public float Afloat;\n        }\n\n        private static void WriteLittleEndian(byte[] buffer, int offset, ulong data)\n        {\n#if BIGENDIAN\n            buffer[offset + 7] = (byte)(data);\n            buffer[offset + 6] = (byte)(data >> 8);\n            buffer[offset + 5] = (byte)(data >> 16);\n            buffer[offset + 4] = (byte)(data >> 24);\n            buffer[offset + 3] = (byte)(data >> 32);\n            buffer[offset + 2] = (byte)(data >> 40);\n            buffer[offset + 1] = (byte)(data >> 48);\n            buffer[offset    ] = (byte)(data >> 56);\n#else\n            buffer[offset] = (byte)(data);\n            buffer[offset + 1] = (byte)(data >> 8);\n            buffer[offset + 2] = (byte)(data >> 16);\n            buffer[offset + 3] = (byte)(data >> 24);\n            buffer[offset + 4] = (byte)(data >> 32);\n            buffer[offset + 5] = (byte)(data >> 40);\n            buffer[offset + 6] = (byte)(data >> 48);\n            buffer[offset + 7] = (byte)(data >> 56);\n#endif\n        }\n\n        private static void WriteLittleEndian(byte[] buffer, int offset, int data)\n        {\n#if BIGENDIAN\n            buffer[offset + 3] = (byte)(data);\n            buffer[offset + 2] = (byte)(data >> 8);\n            buffer[offset + 1] = (byte)(data >> 16);\n            buffer[offset    ] = (byte)(data >> 24);\n#else\n            buffer[offset] = (byte)(data);\n            buffer[offset + 1] = (byte)(data >> 8);\n            buffer[offset + 2] = (byte)(data >> 16);\n            buffer[offset + 3] = (byte)(data >> 24);\n#endif\n        }\n\n        public static void WriteLittleEndian(byte[] buffer, int offset, short data)\n        {\n#if BIGENDIAN\n            buffer[offset + 1] = (byte)(data);\n            buffer[offset    ] = (byte)(data >> 8);\n#else\n            buffer[offset] = (byte)(data);\n            buffer[offset + 1] = (byte)(data >> 8);\n#endif\n        }\n\n        public static void GetBytes(byte[] bytes, int startIndex, double value)\n        {\n            ConverterHelperDouble ch = new ConverterHelperDouble { Adouble = value };\n            WriteLittleEndian(bytes, startIndex, ch.Along);\n        }\n\n        public static void GetBytes(byte[] bytes, int startIndex, float value)\n        {\n            ConverterHelperFloat ch = new ConverterHelperFloat { Afloat = value };\n            WriteLittleEndian(bytes, startIndex, ch.Aint);\n        }\n\n        public static void GetBytes(byte[] bytes, int startIndex, short value)\n        {\n            WriteLittleEndian(bytes, startIndex, value);\n        }\n\n        public static void GetBytes(byte[] bytes, int startIndex, ushort value)\n        {\n            WriteLittleEndian(bytes, startIndex, (short)value);\n        }\n\n        public static void GetBytes(byte[] bytes, int startIndex, int value)\n        {\n            WriteLittleEndian(bytes, startIndex, value);\n        }\n\n        public static void GetBytes(byte[] bytes, int startIndex, uint value)\n        {\n            WriteLittleEndian(bytes, startIndex, (int)value);\n        }\n\n        public static void GetBytes(byte[] bytes, int startIndex, long value)\n        {\n            WriteLittleEndian(bytes, startIndex, (ulong)value);\n        }\n\n        public static void GetBytes(byte[] bytes, int startIndex, ulong value)\n        {\n            WriteLittleEndian(bytes, startIndex, value);\n        }\n    }\n}\n"
  },
  {
    "path": "Assets/Plugins/LiteNetLib/Utils/FastBitConverter.cs.meta",
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  },
  {
    "path": "Assets/Plugins/LiteNetLib/Utils/INetSerializable.cs",
    "content": "﻿namespace LiteNetLib.Utils\n{\n    public interface INetSerializable\n    {\n        void Serialize(NetDataWriter writer);\n        void Deserialize(NetDataReader reader);\n    }\n}\n"
  },
  {
    "path": "Assets/Plugins/LiteNetLib/Utils/INetSerializable.cs.meta",
    "content": "fileFormatVersion: 2\nguid: 51a5959e04e00a549bb5d9e37d9d6053\nMonoImporter:\n  externalObjects: {}\n  serializedVersion: 2\n  defaultReferences: []\n  executionOrder: 0\n  icon: {instanceID: 0}\n  userData: \n  assetBundleName: \n  assetBundleVariant: \n"
  },
  {
    "path": "Assets/Plugins/LiteNetLib/Utils/NetDataReader.cs",
    "content": "using System;\nusing System.Net;\nusing System.Text;\n\nnamespace LiteNetLib.Utils\n{\n    public class NetDataReader\n    {\n        protected byte[] _data;\n        protected int _position;\n        protected int _dataSize;\n        private int _offset;\n\n        public byte[] RawData\n        {\n            get { return _data; }\n        }\n\n        public int RawDataSize\n        {\n            get { return _dataSize; }\n        }\n\n        public int UserDataOffset\n        {\n            get { return _offset; }\n        }\n\n        public int UserDataSize\n        {\n            get { return _dataSize - _offset; }\n        }\n\n        public bool IsNull\n        {\n            get { return _data == null; }\n        }\n\n        public int Position\n        {\n            get { return _position; }\n        }\n\n        public bool EndOfData\n        {\n            get { return _position == _dataSize; }\n        }\n\n        public int AvailableBytes\n        {\n            get { return _dataSize - _position; }\n        }\n        \n        public void SkipBytes(int count) \n        {\n            _position += count;\n        }\n\n        public void SetSource(NetDataWriter dataWriter)\n        {\n            _data = dataWriter.Data;\n            _position = 0;\n            _offset = 0;\n            _dataSize = dataWriter.Length;\n        }\n\n        public void SetSource(byte[] source)\n        {\n            _data = source;\n            _position = 0;\n            _offset = 0;\n            _dataSize = source.Length;\n        }\n\n        public void SetSource(byte[] source, int offset)\n        {\n            _data = source;\n            _position = offset;\n            _offset = offset;\n            _dataSize = source.Length;\n        }\n\n        public void SetSource(byte[] source, int offset, int maxSize)\n        {\n            _data = source;\n            _position = offset;\n            _offset = offset;\n            _dataSize = maxSize;\n        }\n\n        public NetDataReader()\n        {\n\n        }\n\n        public NetDataReader(NetDataWriter writer)\n        {\n            SetSource(writer);\n        }\n\n        public NetDataReader(byte[] source)\n        {\n            SetSource(source);\n        }\n\n        public NetDataReader(byte[] source, int offset)\n        {\n            SetSource(source, offset);\n        }\n\n        public NetDataReader(byte[] source, int offset, int maxSize)\n        {\n            SetSource(source, offset, maxSize);\n        }\n\n        #region GetMethods\n        public IPEndPoint GetNetEndPoint()\n        {\n            string host = GetString(1000);\n            int port = GetInt();\n            return NetUtils.MakeEndPoint(host, port);\n        }\n\n        public byte GetByte()\n        {\n            byte res = _data[_position];\n            _position += 1;\n            return res;\n        }\n\n        public sbyte GetSByte()\n        {\n            var b = (sbyte)_data[_position];\n            _position++;\n            return b;\n        }\n\n        public bool[] GetBoolArray()\n        {\n            ushort size = BitConverter.ToUInt16(_data, _position);\n            _position += 2;\n            var arr = new bool[size];\n            Buffer.BlockCopy(_data, _position, arr, 0, size);\n            _position += size;\n            return arr;\n        }\n\n        public ushort[] GetUShortArray()\n        {\n            ushort size = BitConverter.ToUInt16(_data, _position);\n            _position += 2;\n            var arr = new ushort[size];\n            Buffer.BlockCopy(_data, _position, arr, 0, size * 2);\n            _position += size * 2;\n            return arr;\n        }\n\n        public short[] GetShortArray()\n        {\n            ushort size = BitConverter.ToUInt16(_data, _position);\n            _position += 2;\n            var arr = new short[size];\n            Buffer.BlockCopy(_data, _position, arr, 0, size * 2);\n            _position += size * 2;\n            return arr;\n        }\n\n        public long[] GetLongArray()\n        {\n            ushort size = BitConverter.ToUInt16(_data, _position);\n            _position += 2;\n            var arr = new long[size];\n            Buffer.BlockCopy(_data, _position, arr, 0, size * 8);\n            _position += size * 8;\n            return arr;\n        }\n\n        public ulong[] GetULongArray()\n        {\n            ushort size = BitConverter.ToUInt16(_data, _position);\n            _position += 2;\n            var arr = new ulong[size];\n            Buffer.BlockCopy(_data, _position, arr, 0, size * 8);\n            _position += size * 8;\n            return arr;\n        }\n\n        public int[] GetIntArray()\n        {\n            ushort size = BitConverter.ToUInt16(_data, _position);\n            _position += 2;\n            var arr = new int[size];\n            Buffer.BlockCopy(_data, _position, arr, 0, size * 4);\n            _position += size * 4;\n            return arr;\n        }\n\n        public uint[] GetUIntArray()\n        {\n            ushort size = BitConverter.ToUInt16(_data, _position);\n            _position += 2;\n            var arr = new uint[size];\n            Buffer.BlockCopy(_data, _position, arr, 0, size * 4);\n            _position += size * 4;\n            return arr;\n        }\n\n        public float[] GetFloatArray()\n        {\n            ushort size = BitConverter.ToUInt16(_data, _position);\n            _position += 2;\n            var arr = new float[size];\n            Buffer.BlockCopy(_data, _position, arr, 0, size * 4);\n            _position += size * 4;\n            return arr;\n        }\n\n        public double[] GetDoubleArray()\n        {\n            ushort size = BitConverter.ToUInt16(_data, _position);\n            _position += 2;\n            var arr = new double[size];\n            Buffer.BlockCopy(_data, _position, arr, 0, size * 8);\n            _position += size * 8;\n            return arr;\n        }\n\n        public string[] GetStringArray()\n        {\n            ushort size = BitConverter.ToUInt16(_data, _position);\n            _position += 2;\n            var arr = new string[size];\n            for (int i = 0; i < size; i++)\n            {\n                arr[i] = GetString();\n            }\n            return arr;\n        }\n\n        public string[] GetStringArray(int maxStringLength)\n        {\n            ushort size = BitConverter.ToUInt16(_data, _position);\n            _position += 2;\n            var arr = new string[size];\n            for (int i = 0; i < size; i++)\n            {\n                arr[i] = GetString(maxStringLength);\n            }\n            return arr;\n        }\n\n        public bool GetBool()\n        {\n            bool res = _data[_position] > 0;\n            _position += 1;\n            return res;\n        }\n\n        public char GetChar()\n        {\n            char result = BitConverter.ToChar(_data, _position);\n            _position += 2;\n            return result;\n        }\n\n        public ushort GetUShort()\n        {\n            ushort result = BitConverter.ToUInt16(_data, _position);\n            _position += 2;\n            return result;\n        }\n\n        public short GetShort()\n        {\n            short result = BitConverter.ToInt16(_data, _position);\n            _position += 2;\n            return result;\n        }\n\n        public long GetLong()\n        {\n            long result = BitConverter.ToInt64(_data, _position);\n            _position += 8;\n            return result;\n        }\n\n        public ulong GetULong()\n        {\n            ulong result = BitConverter.ToUInt64(_data, _position);\n            _position += 8;\n            return result;\n        }\n\n        public int GetInt()\n        {\n            int result = BitConverter.ToInt32(_data, _position);\n            _position += 4;\n            return result;\n        }\n\n        public uint GetUInt()\n        {\n            uint result = BitConverter.ToUInt32(_data, _position);\n            _position += 4;\n            return result;\n        }\n\n        public float GetFloat()\n        {\n            float result = BitConverter.ToSingle(_data, _position);\n            _position += 4;\n            return result;\n        }\n\n        public double GetDouble()\n        {\n            double result = BitConverter.ToDouble(_data, _position);\n            _position += 8;\n            return result;\n        }\n\n        public string GetString(int maxLength)\n        {\n            int bytesCount = GetInt();\n            if (bytesCount <= 0 || bytesCount > maxLength*2)\n            {\n                return string.Empty;\n            }\n\n            int charCount = Encoding.UTF8.GetCharCount(_data, _position, bytesCount);\n            if (charCount > maxLength)\n            {\n                return string.Empty;\n            }\n\n            string result = Encoding.UTF8.GetString(_data, _position, bytesCount);\n            _position += bytesCount;\n            return result;\n        }\n\n        public string GetString()\n        {\n            int bytesCount = GetInt();\n            if (bytesCount <= 0)\n            {\n                return string.Empty;\n            }\n\n            string result = Encoding.UTF8.GetString(_data, _position, bytesCount);\n            _position += bytesCount;\n            return result;\n        }\n\n        public ArraySegment<byte> GetRemainingBytesSegment()\n        {\n            ArraySegment<byte> segment = new ArraySegment<byte>(_data, _position, AvailableBytes);\n            _position = _data.Length;\n            return segment;\n        }\n\n        public T Get<T>() where T : INetSerializable, new()\n        {\n            var obj = new T();\n            obj.Deserialize(this);\n            return obj;\n        }\n\n        public byte[] GetRemainingBytes()\n        {\n            byte[] outgoingData = new byte[AvailableBytes];\n            Buffer.BlockCopy(_data, _position, outgoingData, 0, AvailableBytes);\n            _position = _data.Length;\n            return outgoingData;\n        }\n\n        public void GetBytes(byte[] destination, int start, int count)\n        {\n            Buffer.BlockCopy(_data, _position, destination, start, count);\n            _position += count;\n        }\n\n        public void GetBytes(byte[] destination, int count)\n        {\n            Buffer.BlockCopy(_data, _position, destination, 0, count);\n            _position += count;\n        }\n        \n        public sbyte[] GetSBytesWithLength()\n        {\n            int length = GetInt();\n            sbyte[] outgoingData = new sbyte[length];\n            Buffer.BlockCopy(_data, _position, outgoingData, 0, length);\n            _position += length;\n            return outgoingData;\n        }\n        \n        public byte[] GetBytesWithLength()\n        {\n            int length = GetInt();\n            byte[] outgoingData = new byte[length];\n            Buffer.BlockCopy(_data, _position, outgoingData, 0, length);\n            _position += length;\n            return outgoingData;\n        }\n        #endregion\n\n        #region PeekMethods\n\n        public byte PeekByte()\n        {\n            return _data[_position];\n        }\n\n        public sbyte PeekSByte()\n        {\n            return (sbyte)_data[_position];\n        }\n\n        public bool PeekBool()\n        {\n            return _data[_position] > 0;\n        }\n\n        public char PeekChar()\n        {\n            return BitConverter.ToChar(_data, _position);\n        }\n\n        public ushort PeekUShort()\n        {\n            return BitConverter.ToUInt16(_data, _position);\n        }\n\n        public short PeekShort()\n        {\n            return BitConverter.ToInt16(_data, _position);\n        }\n\n        public long PeekLong()\n        {\n            return BitConverter.ToInt64(_data, _position);\n        }\n\n        public ulong PeekULong()\n        {\n            return BitConverter.ToUInt64(_data, _position);\n        }\n\n        public int PeekInt()\n        {\n            return BitConverter.ToInt32(_data, _position);\n        }\n\n        public uint PeekUInt()\n        {\n            return BitConverter.ToUInt32(_data, _position);\n        }\n\n        public float PeekFloat()\n        {\n            return BitConverter.ToSingle(_data, _position);\n        }\n\n        public double PeekDouble()\n        {\n            return BitConverter.ToDouble(_data, _position);\n        }\n\n        public string PeekString(int maxLength)\n        {\n            int bytesCount = BitConverter.ToInt32(_data, _position);\n            if (bytesCount <= 0 || bytesCount > maxLength * 2)\n            {\n                return string.Empty;\n            }\n\n            int charCount = Encoding.UTF8.GetCharCount(_data, _position + 4, bytesCount);\n            if (charCount > maxLength)\n            {\n                return string.Empty;\n            }\n\n            string result = Encoding.UTF8.GetString(_data, _position + 4, bytesCount);\n            return result;\n        }\n\n        public string PeekString()\n        {\n            int bytesCount = BitConverter.ToInt32(_data, _position);\n            if (bytesCount <= 0)\n            {\n                return string.Empty;\n            }\n\n            string result = Encoding.UTF8.GetString(_data, _position + 4, bytesCount);\n            return result;\n        }\n        #endregion\n\n        #region TryGetMethods\n        public bool TryGetByte(out byte result)\n        {\n            if (AvailableBytes >= 1)\n            {\n                result = GetByte();\n                return true;\n            }\n            result = 0;\n            return false;\n        }\n\n        public bool TryGetSByte(out sbyte result)\n        {\n            if (AvailableBytes >= 1)\n            {\n                result = GetSByte();\n                return true;\n            }\n            result = 0;\n            return false;\n        }\n\n        public bool TryGetBool(out bool result)\n        {\n            if (AvailableBytes >= 1)\n            {\n                result = GetBool();\n                return true;\n            }\n            result = false;\n            return false;\n        }\n\n        public bool TryGetChar(out char result)\n        {\n            if (AvailableBytes >= 2)\n            {\n                result = GetChar();\n                return true;\n            }\n            result = '\\0';\n            return false;\n        }\n\n        public bool TryGetShort(out short result)\n        {\n            if (AvailableBytes >= 2)\n            {\n                result = GetShort();\n                return true;\n            }\n            result = 0;\n            return false;\n        }\n\n        public bool TryGetUShort(out ushort result)\n        {\n            if (AvailableBytes >= 2)\n            {\n                result = GetUShort();\n                return true;\n            }\n            result = 0;\n            return false;\n        }\n\n        public bool TryGetInt(out int result)\n        {\n            if (AvailableBytes >= 4)\n            {\n                result = GetInt();\n                return true;\n            }\n            result = 0;\n            return false;\n        }\n\n        public bool TryGetUInt(out uint result)\n        {\n            if (AvailableBytes >= 4)\n            {\n                result = GetUInt();\n                return true;\n            }\n            result = 0;\n            return false;\n        }\n\n        public bool TryGetLong(out long result)\n        {\n            if (AvailableBytes >= 8)\n            {\n                result = GetLong();\n                return true;\n            }\n            result = 0;\n            return false;\n        }\n\n        public bool TryGetULong(out ulong result)\n        {\n            if (AvailableBytes >= 8)\n            {\n                result = GetULong();\n                return true;\n            }\n            result = 0;\n            return false;\n        }\n\n        public bool TryGetFloat(out float result)\n        {\n            if (AvailableBytes >= 4)\n            {\n                result = GetFloat();\n                return true;\n            }\n            result = 0;\n            return false;\n        }\n\n        public bool TryGetDouble(out double result)\n        {\n            if (AvailableBytes >= 8)\n            {\n                result = GetDouble();\n                return true;\n            }\n            result = 0;\n            return false;\n        }\n\n        public bool TryGetString(out string result)\n        {\n            if (AvailableBytes >= 4)\n            {\n                var bytesCount = PeekInt();\n                if (AvailableBytes >= bytesCount + 4)\n                {\n                    result = GetString();\n                    return true;\n                }\n            }\n            result = null;\n            return false;\n        }\n\n        public bool TryGetStringArray(out string[] result)\n        {\n            ushort size;\n            if (!TryGetUShort(out size))\n            {\n                result = null;\n                return false;\n            }\n\n            result = new string[size];\n            for (int i = 0; i < size; i++)\n            {\n                if (!TryGetString(out result[i]))\n                {\n                    result = null;\n                    return false;\n                }\n            }\n\n            return true;\n        }\n\n        public bool TryGetBytesWithLength(out byte[] result)\n        {\n            if (AvailableBytes >= 4)\n            {\n                var length = PeekInt();\n                if (length >= 0 && AvailableBytes >= length + 4)\n                {\n                    result = GetBytesWithLength();\n                    return true;\n                }\n            }\n            result = null;\n            return false;\n        }\n        #endregion\n\n        public void Clear()\n        {\n            _position = 0;\n            _dataSize = 0;\n            _data = null;\n        }\n    }\n}\n\n"
  },
  {
    "path": "Assets/Plugins/LiteNetLib/Utils/NetDataReader.cs.meta",
    "content": "fileFormatVersion: 2\nguid: a46d434c453198440bcb27e10f692391\nMonoImporter:\n  externalObjects: {}\n  serializedVersion: 2\n  defaultReferences: []\n  executionOrder: 0\n  icon: {instanceID: 0}\n  userData: \n  assetBundleName: \n  assetBundleVariant: \n"
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  {
    "path": "Assets/Plugins/LiteNetLib/Utils/NetDataWriter.cs",
    "content": "using System;\nusing System.Net;\nusing System.Text;\n\nnamespace LiteNetLib.Utils\n{\n    public class NetDataWriter\n    {\n        protected byte[] _data;\n        protected int _position;\n        private const int InitialSize = 64;\n        private readonly bool _autoResize;\n\n        public int Capacity\n        {\n            get { return _data.Length; }\n        }\n\n        public NetDataWriter() : this(true, InitialSize)\n        {\n        }\n\n        public NetDataWriter(bool autoResize) : this(autoResize, InitialSize)\n        {\n        }\n\n        public NetDataWriter(bool autoResize, int initialSize)\n        {\n            _data = new byte[initialSize];\n            _autoResize = autoResize;\n        }\n\n        /// <summary>\n        /// Creates NetDataWriter from existing ByteArray\n        /// </summary>\n        /// <param name=\"bytes\">Source byte array</param>\n        /// <param name=\"copy\">Copy array to new location or use existing</param>\n        public static NetDataWriter FromBytes(byte[] bytes, bool copy)\n        {\n            if (copy)\n            {\n                var netDataWriter = new NetDataWriter(true, bytes.Length);\n                netDataWriter.Put(bytes);\n                return netDataWriter;\n            }\n            return new NetDataWriter(true, 0) {_data = bytes};\n        }\n\n        /// <summary>\n        /// Creates NetDataWriter from existing ByteArray (always copied data)\n        /// </summary>\n        /// <param name=\"bytes\">Source byte array</param>\n        /// <param name=\"offset\">Offset of array</param>\n        /// <param name=\"length\">Length of array</param>\n        public static NetDataWriter FromBytes(byte[] bytes, int offset, int length)\n        {\n            var netDataWriter = new NetDataWriter(true, bytes.Length);\n            netDataWriter.Put(bytes, offset, length);\n            return netDataWriter;\n        }\n\n        public static NetDataWriter FromString(string value)\n        {\n            var netDataWriter = new NetDataWriter();\n            netDataWriter.Put(value);\n            return netDataWriter;\n        }\n\n        public void ResizeIfNeed(int newSize)\n        {\n            int len = _data.Length;\n            if (len < newSize)\n            {\n                while (len < newSize)\n                    len *= 2;\n                Array.Resize(ref _data, len);\n            }\n        }\n\n        public void Reset(int size)\n        {\n            ResizeIfNeed(size);\n            _position = 0;\n        }\n\n        public void Reset()\n        {\n            _position = 0;\n        }\n\n        public byte[] CopyData()\n        {\n            byte[] resultData = new byte[_position];\n            Buffer.BlockCopy(_data, 0, resultData, 0, _position);\n            return resultData;\n        }\n\n        public byte[] Data\n        {\n            get { return _data; }\n        }\n\n        public int Length\n        {\n            get { return _position; }\n        }\n\n        public void Put(float value)\n        {\n            if (_autoResize)\n                ResizeIfNeed(_position + 4);\n            FastBitConverter.GetBytes(_data, _position, value);\n            _position += 4;\n        }\n\n        public void Put(double value)\n        {\n            if (_autoResize)\n                ResizeIfNeed(_position + 8);\n            FastBitConverter.GetBytes(_data, _position, value);\n            _position += 8;\n        }\n\n        public void Put(long value)\n        {\n            if (_autoResize)\n                ResizeIfNeed(_position + 8);\n            FastBitConverter.GetBytes(_data, _position, value);\n            _position += 8;\n        }\n\n        public void Put(ulong value)\n        {\n            if (_autoResize)\n                ResizeIfNeed(_position + 8);\n            FastBitConverter.GetBytes(_data, _position, value);\n            _position += 8;\n        }\n\n        public void Put(int value)\n        {\n            if (_autoResize)\n                ResizeIfNeed(_position + 4);\n            FastBitConverter.GetBytes(_data, _position, value);\n            _position += 4;\n        }\n\n        public void Put(uint value)\n        {\n            if (_autoResize)\n                ResizeIfNeed(_position + 4);\n            FastBitConverter.GetBytes(_data, _position, value);\n            _position += 4;\n        }\n\n        public void Put(char value)\n        {\n            if (_autoResize)\n                ResizeIfNeed(_position + 2);\n            FastBitConverter.GetBytes(_data, _position, value);\n            _position += 2;\n        }\n\n        public void Put(ushort value)\n        {\n            if (_autoResize)\n                ResizeIfNeed(_position + 2);\n            FastBitConverter.GetBytes(_data, _position, value);\n            _position += 2;\n        }\n\n        public void Put(short value)\n        {\n            if (_autoResize)\n                ResizeIfNeed(_position + 2);\n            FastBitConverter.GetBytes(_data, _position, value);\n            _position += 2;\n        }\n\n        public void Put(sbyte value)\n        {\n            if (_autoResize)\n                ResizeIfNeed(_position + 1);\n            _data[_position] = (byte)value;\n            _position++;\n        }\n\n        public void Put(byte value)\n        {\n            if (_autoResize)\n                ResizeIfNeed(_position + 1);\n            _data[_position] = value;\n            _position++;\n        }\n\n        public void Put(byte[] data, int offset, int length)\n        {\n            if (_autoResize)\n                ResizeIfNeed(_position + length);\n            Buffer.BlockCopy(data, offset, _data, _position, length);\n            _position += length;\n        }\n\n        public void Put(byte[] data)\n        {\n            if (_autoResize)\n                ResizeIfNeed(_position + data.Length);\n            Buffer.BlockCopy(data, 0, _data, _position, data.Length);\n            _position += data.Length;\n        }\n        \n        public void PutSBytesWithLength(sbyte[] data, int offset, int length)\n        {\n            if (_autoResize)\n                ResizeIfNeed(_position + length + 4);\n            FastBitConverter.GetBytes(_data, _position, length);\n            Buffer.BlockCopy(data, offset, _data, _position + 4, length);\n            _position += length + 4;\n        }\n        \n        public void PutSBytesWithLength(sbyte[] data)\n        {\n            if (_autoResize)\n                ResizeIfNeed(_position + data.Length + 4);\n            FastBitConverter.GetBytes(_data, _position, data.Length);\n            Buffer.BlockCopy(data, 0, _data, _position + 4, data.Length);\n            _position += data.Length + 4;\n        }\n\n        public void PutBytesWithLength(byte[] data, int offset, int length)\n        {\n            if (_autoResize)\n                ResizeIfNeed(_position + length + 4);\n            FastBitConverter.GetBytes(_data, _position, length);\n            Buffer.BlockCopy(data, offset, _data, _position + 4, length);\n            _position += length + 4;\n        }\n\n        public void PutBytesWithLength(byte[] data)\n        {\n            if (_autoResize)\n                ResizeIfNeed(_position + data.Length + 4);\n            FastBitConverter.GetBytes(_data, _position, data.Length);\n            Buffer.BlockCopy(data, 0, _data, _position + 4, data.Length);\n            _position += data.Length + 4;\n        }\n\n        public void Put(bool value)\n        {\n            if (_autoResize)\n                ResizeIfNeed(_position + 1);\n            _data[_position] = (byte)(value ? 1 : 0);\n            _position++;\n        }\n\n        private void PutArray(Array arr, int sz)\n        {\n            ushort length = arr == null ? (ushort) 0 : (ushort)arr.Length;\n            sz *= length;\n            if (_autoResize)\n                ResizeIfNeed(_position + sz + 2);\n            FastBitConverter.GetBytes(_data, _position, length);\n            if (arr != null)\n                Buffer.BlockCopy(arr, 0, _data, _position + 2, sz);\n            _position += sz + 2;\n        }\n\n        public void PutArray(float[] value)\n        {\n            PutArray(value, 4);\n        }\n\n        public void PutArray(double[] value)\n        {\n            PutArray(value, 8);\n        }\n\n        public void PutArray(long[] value)\n        {\n            PutArray(value, 8);\n        }\n\n        public void PutArray(ulong[] value)\n        {\n            PutArray(value, 8);\n        }\n\n        public void PutArray(int[] value)\n        {\n            PutArray(value, 4);\n        }\n\n        public void PutArray(uint[] value)\n        {\n            PutArray(value, 4);\n        }\n\n        public void PutArray(ushort[] value)\n        {\n            PutArray(value, 2);\n        }\n\n        public void PutArray(short[] value)\n        {\n            PutArray(value, 2);\n        }\n\n        public void PutArray(bool[] value)\n        {\n            PutArray(value, 1);\n        }\n\n        public void PutArray(string[] value)\n        {\n            ushort len = value == null ? (ushort)0 : (ushort)value.Length;\n            Put(len);\n            for (int i = 0; i < len; i++)\n                Put(value[i]);\n        }\n\n        public void PutArray(string[] value, int maxLength)\n        {\n            ushort len = value == null ? (ushort)0 : (ushort)value.Length;\n            Put(len);\n            for (int i = 0; i < len; i++)\n                Put(value[i], maxLength);\n        }\n\n        public void Put(IPEndPoint endPoint)\n        {\n            Put(endPoint.Address.ToString());\n            Put(endPoint.Port);\n        }\n\n        public void Put(string value)\n        {\n            if (string.IsNullOrEmpty(value))\n            {\n                Put(0);\n                return;\n            }\n\n            //put bytes count\n            int bytesCount = Encoding.UTF8.GetByteCount(value);\n            if (_autoResize)\n                ResizeIfNeed(_position + bytesCount + 4);\n            Put(bytesCount);\n\n            //put string\n            Encoding.UTF8.GetBytes(value, 0, value.Length, _data, _position);\n            _position += bytesCount;\n        }\n\n        public void Put(string value, int maxLength)\n        {\n            if (string.IsNullOrEmpty(value))\n            {\n                Put(0);\n                return;\n            }\n\n            int length = value.Length > maxLength ? maxLength : value.Length;\n            //calculate max count\n            int bytesCount = Encoding.UTF8.GetByteCount(value);\n            if (_autoResize)\n                ResizeIfNeed(_position + bytesCount + 4);\n\n            //put bytes count\n            Put(bytesCount);\n\n            //put string\n            Encoding.UTF8.GetBytes(value, 0, length, _data, _position);\n\n            _position += bytesCount;\n        }\n\n        public void Put<T>(T obj) where T : INetSerializable\n        {\n            obj.Serialize(this);\n        }\n    }\n}\n"
  },
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    "path": "Assets/Plugins/LiteNetLib/Utils/NetDataWriter.cs.meta",
    "content": "fileFormatVersion: 2\nguid: c0ffde081f520024ab3d374372df31ff\nMonoImporter:\n  externalObjects: {}\n  serializedVersion: 2\n  defaultReferences: []\n  executionOrder: 0\n  icon: {instanceID: 0}\n  userData: \n  assetBundleName: \n  assetBundleVariant: \n"
  },
  {
    "path": "Assets/Plugins/LiteNetLib/Utils/NetPacketProcessor.cs",
    "content": "﻿using System;\nusing System.Collections.Generic;\n\nnamespace LiteNetLib.Utils\n{\n    public class NetPacketProcessor\n    {\n        private static class HashCache<T>\n        {\n            public static bool Initialized;\n            public static ulong Id;\n        }\n\n        protected delegate void SubscribeDelegate(NetDataReader reader, object userData);\n        private readonly NetSerializer _netSerializer;\n        private readonly Dictionary<ulong, SubscribeDelegate> _callbacks = new Dictionary<ulong, SubscribeDelegate>();\n        private readonly NetDataWriter _netDataWriter = new NetDataWriter();\n\n        public NetPacketProcessor()\n        {\n            _netSerializer = new NetSerializer();\n        }\n\n        public NetPacketProcessor(int maxStringLength)\n        {\n            _netSerializer = new NetSerializer(maxStringLength);\n        }\n\n        //FNV-1 64 bit hash\n        protected virtual ulong GetHash<T>()\n        {\n            if(HashCache<T>.Initialized)\n                return HashCache<T>.Id;\n\n            ulong hash = 14695981039346656037UL; //offset\n            string typeName = typeof(T).FullName;\n            for (var i = 0; i < typeName.Length; i++)\n            {\n                hash = hash ^ typeName[i];\n                hash *= 1099511628211UL; //prime\n            }\n            HashCache<T>.Initialized = true;\n            HashCache<T>.Id = hash;\n            return hash;\n        }\n\n        protected virtual SubscribeDelegate GetCallbackFromData(NetDataReader reader)\n        {\n            var hash = reader.GetULong();\n            SubscribeDelegate action;\n            if (!_callbacks.TryGetValue(hash, out action))\n            {\n                throw new ParseException(\"Undefined packet in NetDataReader\");\n            }\n            return action;\n        }\n\n        protected virtual void WriteHash<T>(NetDataWriter writer)\n        {\n            writer.Put(GetHash<T>());\n        }\n\n        /// <summary>\n        /// Register nested property type\n        /// </summary>\n        /// <typeparam name=\"T\">INetSerializable structure</typeparam>\n        public void RegisterNestedType<T>() where T : struct, INetSerializable\n        {\n            _netSerializer.RegisterNestedType<T>();\n        }\n\n        /// <summary>\n        /// Register nested property type\n        /// </summary>\n        /// <param name=\"writeDelegate\"></param>\n        /// <param name=\"readDelegate\"></param>\n        public void RegisterNestedType<T>(Action<NetDataWriter, T> writeDelegate, Func<NetDataReader, T> readDelegate)\n        {\n            _netSerializer.RegisterNestedType<T>(writeDelegate, readDelegate);\n        }\n\n        /// <summary>\n        /// Register nested property type\n        /// </summary>\n        /// <typeparam name=\"T\">INetSerializable class</typeparam>\n        public void RegisterNestedType<T>(Func<T> constructor) where T : class, INetSerializable\n        {\n            _netSerializer.RegisterNestedType(constructor);\n        }\n\n        /// <summary>\n        /// Reads all available data from NetDataReader and calls OnReceive delegates\n        /// </summary>\n        /// <param name=\"reader\">NetDataReader with packets data</param>\n        public void ReadAllPackets(NetDataReader reader)\n        {\n            while (reader.AvailableBytes > 0)\n                ReadPacket(reader);\n        }\n\n        /// <summary>\n        /// Reads all available data from NetDataReader and calls OnReceive delegates\n        /// </summary>\n        /// <param name=\"reader\">NetDataReader with packets data</param>\n        /// <param name=\"userData\">Argument that passed to OnReceivedEvent</param>\n        /// <exception cref=\"ParseException\">Malformed packet</exception>\n        public void ReadAllPackets(NetDataReader reader, object userData)\n        {\n            while (reader.AvailableBytes > 0)\n                ReadPacket(reader, userData);\n        }\n\n        /// <summary>\n        /// Reads one packet from NetDataReader and calls OnReceive delegate\n        /// </summary>\n        /// <param name=\"reader\">NetDataReader with packet</param>\n        /// <exception cref=\"ParseException\">Malformed packet</exception>\n        public void ReadPacket(NetDataReader reader)\n        {\n            ReadPacket(reader, null);\n        }\n\n        public void Send<T>(NetPeer peer, T packet, DeliveryMethod options) where T : class, new()\n        {\n            _netDataWriter.Reset();\n            Write(_netDataWriter, packet);\n            peer.Send(_netDataWriter, options);\n        }\n\n        public void SendNetSerializable<T>(NetPeer peer, T packet, DeliveryMethod options) where T : INetSerializable\n        {\n            _netDataWriter.Reset();\n            WriteNetSerializable(_netDataWriter, packet);\n            peer.Send(_netDataWriter, options);\n        }\n\n        public void Send<T>(NetManager manager, T packet, DeliveryMethod options) where T : class, new()\n        {\n            _netDataWriter.Reset();\n            Write(_netDataWriter, packet);\n            manager.SendToAll(_netDataWriter, options);\n        }\n\n        public void SendNetSerializable<T>(NetManager manager, T packet, DeliveryMethod options) where T : INetSerializable\n        {\n            _netDataWriter.Reset();\n            WriteNetSerializable(_netDataWriter, packet);\n            manager.SendToAll(_netDataWriter, options);\n        }\n\n        public void Write<T>(NetDataWriter writer, T packet) where T : class, new()\n        {\n            WriteHash<T>(writer);\n            _netSerializer.Serialize(writer, packet);\n        }\n\n        public void WriteNetSerializable<T>(NetDataWriter writer, T packet) where T : INetSerializable\n        {\n            WriteHash<T>(writer);\n            packet.Serialize(writer);\n        }\n\n        public byte[] Write<T>(T packet) where T : class, new()\n        {\n            _netDataWriter.Reset();\n            WriteHash<T>(_netDataWriter);\n            _netSerializer.Serialize(_netDataWriter, packet);\n            return _netDataWriter.CopyData();\n        }\n\n        public byte[] WriteNetSerializable<T>(T packet) where T : INetSerializable\n        {\n            _netDataWriter.Reset();\n            WriteHash<T>(_netDataWriter);\n            packet.Serialize(_netDataWriter);\n            return _netDataWriter.CopyData();\n        }\n\n        /// <summary>\n        /// Reads one packet from NetDataReader and calls OnReceive delegate\n        /// </summary>\n        /// <param name=\"reader\">NetDataReader with packet</param>\n        /// <param name=\"userData\">Argument that passed to OnReceivedEvent</param>\n        /// <exception cref=\"ParseException\">Malformed packet</exception>\n        public void ReadPacket(NetDataReader reader, object userData)\n        {\n            GetCallbackFromData(reader)(reader, userData);\n        }\n\n        /// <summary>\n        /// Register and subscribe to packet receive event\n        /// </summary>\n        /// <param name=\"onReceive\">event that will be called when packet deserialized with ReadPacket method</param>\n        /// <param name=\"packetConstructor\">Method that constructs packet instead of slow Activator.CreateInstance</param>\n        /// <exception cref=\"InvalidTypeException\"><typeparamref name=\"T\"/>'s fields are not supported, or it has no fields</exception>\n        public void Subscribe<T>(Action<T> onReceive, Func<T> packetConstructor) where T : class, new()\n        {\n            _netSerializer.Register<T>();\n            _callbacks[GetHash<T>()] = (reader, userData) =>\n            {\n                var reference = packetConstructor();\n                _netSerializer.Deserialize(reader, reference);\n                onReceive(reference);\n            };\n        }\n\n        /// <summary>\n        /// Register and subscribe to packet receive event (with userData)\n        /// </summary>\n        /// <param name=\"onReceive\">event that will be called when packet deserialized with ReadPacket method</param>\n        /// <param name=\"packetConstructor\">Method that constructs packet instead of slow Activator.CreateInstance</param>\n        /// <exception cref=\"InvalidTypeException\"><typeparamref name=\"T\"/>'s fields are not supported, or it has no fields</exception>\n        public void Subscribe<T, TUserData>(Action<T, TUserData> onReceive, Func<T> packetConstructor) where T : class, new()\n        {\n            _netSerializer.Register<T>();\n            _callbacks[GetHash<T>()] = (reader, userData) =>\n            {\n                var reference = packetConstructor();\n                _netSerializer.Deserialize(reader, reference);\n                onReceive(reference, (TUserData)userData);\n            };\n        }\n\n        /// <summary>\n        /// Register and subscribe to packet receive event\n        /// This method will overwrite last received packet class on receive (less garbage)\n        /// </summary>\n        /// <param name=\"onReceive\">event that will be called when packet deserialized with ReadPacket method</param>\n        /// <exception cref=\"InvalidTypeException\"><typeparamref name=\"T\"/>'s fields are not supported, or it has no fields</exception>\n        public void SubscribeReusable<T>(Action<T> onReceive) where T : class, new()\n        {\n            _netSerializer.Register<T>();\n            var reference = new T();\n            _callbacks[GetHash<T>()] = (reader, userData) =>\n            {\n                _netSerializer.Deserialize(reader, reference);\n                onReceive(reference);\n            };\n        }\n\n        /// <summary>\n        /// Register and subscribe to packet receive event\n        /// This method will overwrite last received packet class on receive (less garbage)\n        /// </summary>\n        /// <param name=\"onReceive\">event that will be called when packet deserialized with ReadPacket method</param>\n        /// <exception cref=\"InvalidTypeException\"><typeparamref name=\"T\"/>'s fields are not supported, or it has no fields</exception>\n        public void SubscribeReusable<T, TUserData>(Action<T, TUserData> onReceive) where T : class, new()\n        {\n            _netSerializer.Register<T>();\n            var reference = new T();\n            _callbacks[GetHash<T>()] = (reader, userData) =>\n            {\n                _netSerializer.Deserialize(reader, reference);\n                onReceive(reference, (TUserData)userData);\n            };\n        }\n\n        public void SubscribeNetSerializable<T, TUserData>(\n            Action<T, TUserData> onReceive, \n            Func<T> packetConstructor) where T : INetSerializable\n        {\n            _callbacks[GetHash<T>()] = (reader, userData) =>\n            {\n                var pkt = packetConstructor();\n                pkt.Deserialize(reader);\n                onReceive(pkt, (TUserData)userData);\n            };\n        }\n\n        public void SubscribeNetSerializable<T>(\n            Action<T> onReceive,\n            Func<T> packetConstructor) where T : INetSerializable\n        {\n            _callbacks[GetHash<T>()] = (reader, userData) =>\n            {\n                var pkt = packetConstructor();\n                pkt.Deserialize(reader);\n                onReceive(pkt);\n            };\n        }\n\n        public void SubscribeNetSerializable<T, TUserData>(\n            Action<T, TUserData> onReceive) where T : INetSerializable, new()\n        {\n            var reference = new T();\n            _callbacks[GetHash<T>()] = (reader, userData) =>\n            {\n                reference.Deserialize(reader);\n                onReceive(reference, (TUserData)userData);\n            };\n        }\n\n        public void SubscribeNetSerializable<T>(\n            Action<T> onReceive) where T : INetSerializable, new()\n        {\n            var reference = new T();\n            _callbacks[GetHash<T>()] = (reader, userData) =>\n            {\n                reference.Deserialize(reader);\n                onReceive(reference);\n            };\n        }\n\n        /// <summary>\n        /// Remove any subscriptions by type\n        /// </summary>\n        /// <typeparam name=\"T\">Packet type</typeparam>\n        /// <returns>true if remove is success</returns>\n        public bool RemoveSubscription<T>()\n        {\n            return _callbacks.Remove(GetHash<T>());\n        }\n    }\n}\n"
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    "path": "Assets/Plugins/LiteNetLib/Utils/NetPacketProcessor.cs.meta",
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    "path": "Assets/Plugins/LiteNetLib/Utils/NetSerializer.cs",
    "content": "﻿using System;\nusing System.Reflection;\nusing System.Collections.Generic;\nusing System.Net;\n\nnamespace LiteNetLib.Utils\n{\n    public class InvalidTypeException : ArgumentException\n    {\n        public InvalidTypeException(string message) : base(message) { }\n    }\n\n    public class ParseException : Exception\n    {\n        public ParseException(string message) : base(message) { }\n    }\n\n    public class NetSerializer\n    {\n        private enum CallType\n        {\n            Basic,\n            Array,\n            List\n        }\n\n        private abstract class FastCall<T>\n        {\n            public CallType Type;\n            public virtual void Init(MethodInfo getMethod, MethodInfo setMethod, CallType type) { Type = type; }\n            public abstract void Read(T inf, NetDataReader r);\n            public abstract void Write(T inf, NetDataWriter w);\n            public abstract void ReadArray(T inf, NetDataReader r);\n            public abstract void WriteArray(T inf, NetDataWriter w);\n            public abstract void ReadList(T inf, NetDataReader r);\n            public abstract void WriteList(T inf, NetDataWriter w);\n        }\n\n        private abstract class FastCallSpecific<TClass, TProperty> : FastCall<TClass>\n        {\n            protected Func<TClass, TProperty> Getter;\n            protected Action<TClass, TProperty> Setter;\n            protected Func<TClass, TProperty[]> GetterArr;\n            protected Action<TClass, TProperty[]> SetterArr;\n            protected Func<TClass, List<TProperty>> GetterList;\n            protected Action<TClass, List<TProperty>> SetterList;\n\n            public override void ReadArray(TClass inf, NetDataReader r) { throw new InvalidTypeException(\"Unsupported type: \" + typeof(TProperty) + \"[]\"); }\n            public override void WriteArray(TClass inf, NetDataWriter w) { throw new InvalidTypeException(\"Unsupported type: \" + typeof(TProperty) + \"[]\"); }\n            public override void ReadList(TClass inf, NetDataReader r) { throw new InvalidTypeException(\"Unsupported type: List<\" + typeof(TProperty) + \">\"); }\n            public override void WriteList(TClass inf, NetDataWriter w) { throw new InvalidTypeException(\"Unsupported type: List<\" + typeof(TProperty) + \">\"); }\n\n            protected TProperty[] ReadArrayHelper(TClass inf, NetDataReader r)\n            {\n                ushort count = r.GetUShort();\n                var arr = GetterArr(inf);\n                arr = arr == null || arr.Length != count ? new TProperty[count] : arr;\n                SetterArr(inf, arr);\n                return arr;\n            }\n\n            protected TProperty[] WriteArrayHelper(TClass inf, NetDataWriter w)\n            {\n                var arr = GetterArr(inf);\n                w.Put((ushort)arr.Length);\n                return arr;\n            }\n\n            protected List<TProperty> ReadListHelper(TClass inf, NetDataReader r, out int len)\n            {\n                len = r.GetUShort();\n                var list = GetterList(inf);\n                if (list == null)\n                {\n                    list = new List<TProperty>(len);\n                    SetterList(inf, list);\n                }\n                return list;\n            }\n\n            protected List<TProperty> WriteListHelper(TClass inf, NetDataWriter w, out int len)\n            {\n                var list = GetterList(inf);\n                if (list == null)\n                {\n                    len = 0;\n                    w.Put(0);\n                    return null;\n                }\n                len = list.Count;\n                w.Put((ushort)len);\n                return list;\n            }\n\n            public override void Init(MethodInfo getMethod, MethodInfo setMethod, CallType type)\n            {\n                base.Init(getMethod, setMethod, type);\n                switch (type)\n                {\n                    case CallType.Array:\n                        GetterArr = (Func<TClass, TProperty[]>)Delegate.CreateDelegate(typeof(Func<TClass, TProperty[]>), getMethod);\n                        SetterArr = (Action<TClass, TProperty[]>)Delegate.CreateDelegate(typeof(Action<TClass, TProperty[]>), setMethod);\n                        break;\n                    case CallType.List:\n                        GetterList = (Func<TClass, List<TProperty>>)Delegate.CreateDelegate(typeof(Func<TClass, List<TProperty>>), getMethod);\n                        SetterList = (Action<TClass, List<TProperty>>)Delegate.CreateDelegate(typeof(Action<TClass, List<TProperty>>), setMethod);\n                        break;\n                    default:\n                        Getter = (Func<TClass, TProperty>)Delegate.CreateDelegate(typeof(Func<TClass, TProperty>), getMethod);\n                        Setter = (Action<TClass, TProperty>)Delegate.CreateDelegate(typeof(Action<TClass, TProperty>), setMethod);\n                        break;\n                }\n            }\n        }\n\n        private abstract class FastCallSpecificAuto<TClass, TProperty> : FastCallSpecific<TClass, TProperty>\n        {\n            protected abstract void ElementRead(NetDataReader r, out TProperty prop);\n            protected abstract void ElementWrite(NetDataWriter w, ref TProperty prop);\n\n            public override void Read(TClass inf, NetDataReader r)\n            {\n                TProperty elem;\n                ElementRead(r, out elem);\n                Setter(inf, elem);\n            }\n\n            public override void Write(TClass inf, NetDataWriter w)\n            {\n                var elem = Getter(inf);\n                ElementWrite(w, ref elem);\n            }\n\n            public override void ReadArray(TClass inf, NetDataReader r)\n            {\n                var arr = ReadArrayHelper(inf, r);\n                for (int i = 0; i < arr.Length; i++)\n                    ElementRead(r, out arr[i]);\n            }\n\n            public override void WriteArray(TClass inf, NetDataWriter w)\n            {\n                var arr = WriteArrayHelper(inf, w);\n                for (int i = 0; i < arr.Length; i++)\n                    ElementWrite(w, ref arr[i]);\n            }\n        }\n\n        private sealed class FastCallStatic<TClass, TProperty> : FastCallSpecific<TClass, TProperty>\n        {\n            private readonly Action<NetDataWriter, TProperty> _writer;\n            private readonly Func<NetDataReader, TProperty> _reader;\n\n            public FastCallStatic(Action<NetDataWriter, TProperty> write, Func<NetDataReader, TProperty> read)\n            {\n                _writer = write;\n                _reader = read;\n            }\n\n            public override void Read(TClass inf, NetDataReader r) { Setter(inf, _reader(r)); }\n            public override void Write(TClass inf, NetDataWriter w) { _writer(w, Getter(inf)); }\n\n            public override void ReadList(TClass inf, NetDataReader r)\n            {\n                int len;\n                var list = ReadListHelper(inf, r, out len);\n                int listCount = list.Count;\n                for (int i = 0; i < len; i++)\n                {\n                    if (i < listCount)\n                        list[i] = _reader(r);\n                    else\n                        list.Add(_reader(r));\n                }\n                if (len < listCount)\n                    list.RemoveRange(len, listCount - len);\n            }\n\n            public override void WriteList(TClass inf, NetDataWriter w)\n            {\n                int len;\n                var list = WriteListHelper(inf, w, out len);\n                for (int i = 0; i < len; i++)\n                    _writer(w, list[i]);\n            }\n\n            public override void ReadArray(TClass inf, NetDataReader r)\n            {\n                var arr = ReadArrayHelper(inf, r);\n                int len = arr.Length;\n                for (int i = 0; i < len; i++)\n                    arr[i] = _reader(r);\n            }\n\n            public override void WriteArray(TClass inf, NetDataWriter w)\n            {\n                var arr = WriteArrayHelper(inf, w);\n                int len = arr.Length;\n                for (int i = 0; i < len; i++)\n                    _writer(w, arr[i]);\n            }\n        }\n\n        private sealed class FastCallStruct<TClass, TProperty> : FastCallSpecific<TClass, TProperty> where TProperty : struct, INetSerializable\n        {\n            private TProperty _p;\n\n            public override void Read(TClass inf, NetDataReader r)\n            {\n                _p.Deserialize(r);\n                Setter(inf, _p);\n            }\n\n            public override void Write(TClass inf, NetDataWriter w)\n            {\n                _p = Getter(inf);\n                _p.Serialize(w);\n            }\n\n            public override void ReadList(TClass inf, NetDataReader r)\n            {\n                int len;\n                var list = ReadListHelper(inf, r, out len);\n                int listCount = list.Count;\n                for (int i = 0; i < len; i++)\n                {\n                    var itm = default(TProperty);\n                    itm.Deserialize(r);\n                    if(i < listCount)\n                        list[i] = itm;\n                    else\n                        list.Add(itm);\n                }\n                if (len < listCount)\n                    list.RemoveRange(len, listCount - len);\n            }\n\n            public override void WriteList(TClass inf, NetDataWriter w)\n            {\n                int len;\n                var list = WriteListHelper(inf, w, out len);\n                for (int i = 0; i < len; i++)\n                    list[i].Serialize(w);\n            }\n\n            public override void ReadArray(TClass inf, NetDataReader r)\n            {\n                var arr = ReadArrayHelper(inf, r);\n                int len = arr.Length;\n                for (int i = 0; i < len; i++)\n                    arr[i].Deserialize(r);\n            }\n\n            public override void WriteArray(TClass inf, NetDataWriter w)\n            {\n                var arr = WriteArrayHelper(inf, w);\n                int len = arr.Length;\n                for (int i = 0; i < len; i++)\n                    arr[i].Serialize(w);\n            }\n        }\n\n        private sealed class FastCallClass<TClass, TProperty> : FastCallSpecific<TClass, TProperty> where TProperty : class, INetSerializable\n        {\n            private readonly Func<TProperty> _constructor;\n            public FastCallClass(Func<TProperty> constructor) { _constructor = constructor; }\n\n            public override void Read(TClass inf, NetDataReader r)\n            {\n                var p = _constructor();\n                p.Deserialize(r);\n                Setter(inf, p);\n            }\n\n            public override void Write(TClass inf, NetDataWriter w)\n            {\n                var p = Getter(inf);\n                if(p != null)\n                    p.Serialize(w);\n            }\n\n            public override void ReadList(TClass inf, NetDataReader r)\n            {\n                int len;\n                var list = ReadListHelper(inf, r, out len);\n                int listCount = list.Count;\n                for (int i = 0; i < len; i++)\n                {\n                    if (i < listCount)\n                    {\n                        list[i].Deserialize(r);\n                    }\n                    else\n                    {\n                        var itm = _constructor();\n                        itm.Deserialize(r);\n                        list.Add(itm);\n                    }\n                }\n                if (len < listCount)\n                    list.RemoveRange(len, listCount - len);\n            }\n\n            public override void WriteList(TClass inf, NetDataWriter w)\n            {\n                int len;\n                var list = WriteListHelper(inf, w, out len);\n                for (int i = 0; i < len; i++)\n                    list[i].Serialize(w);\n            }\n\n            public override void ReadArray(TClass inf, NetDataReader r)\n            {\n                var arr = ReadArrayHelper(inf, r);\n                int len = arr.Length;\n                for (int i = 0; i < len; i++)\n                {\n                    arr[i] = _constructor();\n                    arr[i].Deserialize(r);\n                }\n            }\n\n            public override void WriteArray(TClass inf, NetDataWriter w)\n            {\n                var arr = WriteArrayHelper(inf, w);\n                int len = arr.Length;\n                for (int i = 0; i < len; i++)\n                    arr[i].Serialize(w);\n            }\n        }\n\n        private class IntSerializer<T> : FastCallSpecific<T, int>\n        {\n            public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetInt()); }\n            public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); }\n            public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetIntArray()); }\n            public override void WriteArray(T inf, NetDataWriter w) { w.PutArray(GetterArr(inf)); }\n        }\n\n        private class UIntSerializer<T> : FastCallSpecific<T, uint>\n        {\n            public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetUInt()); }\n            public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); }\n            public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetUIntArray()); }\n            public override void WriteArray(T inf, NetDataWriter w) { w.PutArray(GetterArr(inf)); }\n        }\n\n        private class ShortSerializer<T> : FastCallSpecific<T, short>\n        {\n            public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetShort()); }\n            public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); }\n            public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetShortArray()); }\n            public override void WriteArray(T inf, NetDataWriter w) { w.PutArray(GetterArr(inf)); }\n        }\n\n        private class UShortSerializer<T> : FastCallSpecific<T, ushort>\n        {\n            public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetUShort()); }\n            public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); }\n            public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetUShortArray()); }\n            public override void WriteArray(T inf, NetDataWriter w) { w.PutArray(GetterArr(inf)); }\n        }\n\n        private class LongSerializer<T> : FastCallSpecific<T, long>\n        {\n            public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetLong()); }\n            public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); }\n            public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetLongArray()); }\n            public override void WriteArray(T inf, NetDataWriter w) { w.PutArray(GetterArr(inf)); }\n        }\n\n        private class ULongSerializer<T> : FastCallSpecific<T, ulong>\n        {\n            public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetULong()); }\n            public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); }\n            public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetULongArray()); }\n            public override void WriteArray(T inf, NetDataWriter w) { w.PutArray(GetterArr(inf)); }\n        }\n\n        private class ByteSerializer<T> : FastCallSpecific<T, byte>\n        {\n            public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetByte()); }\n            public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); }\n            public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetBytesWithLength()); }\n            public override void WriteArray(T inf, NetDataWriter w) { w.PutBytesWithLength(GetterArr(inf)); }\n        }\n\n        private class SByteSerializer<T> : FastCallSpecific<T, sbyte>\n        {\n            public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetSByte()); }\n            public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); }\n            public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetSBytesWithLength()); }\n            public override void WriteArray(T inf, NetDataWriter w) { w.PutSBytesWithLength(GetterArr(inf)); }\n        }\n\n        private class FloatSerializer<T> : FastCallSpecific<T, float>\n        {\n            public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetFloat()); }\n            public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); }\n            public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetFloatArray()); }\n            public override void WriteArray(T inf, NetDataWriter w) { w.PutArray(GetterArr(inf)); }\n        }\n\n        private class DoubleSerializer<T> : FastCallSpecific<T, double>\n        {\n            public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetDouble()); }\n            public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); }\n            public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetDoubleArray()); }\n            public override void WriteArray(T inf, NetDataWriter w) { w.PutArray(GetterArr(inf)); }\n        }\n\n        private class BoolSerializer<T> : FastCallSpecific<T, bool>\n        {\n            public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetBool()); }\n            public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); }\n            public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetBoolArray()); }\n            public override void WriteArray(T inf, NetDataWriter w) { w.PutArray(GetterArr(inf)); }\n        }\n\n        private class CharSerializer<T> : FastCallSpecificAuto<T, char>\n        {\n            protected override void ElementWrite(NetDataWriter w, ref char prop) { w.Put(prop); }\n            protected override void ElementRead(NetDataReader r, out char prop) { prop = r.GetChar(); }\n        }\n\n        private class IPEndPointSerializer<T> : FastCallSpecificAuto<T, IPEndPoint>\n        {\n            protected override void ElementWrite(NetDataWriter w, ref IPEndPoint prop) { w.Put(prop); }\n            protected override void ElementRead(NetDataReader r, out IPEndPoint prop) { prop = r.GetNetEndPoint(); }\n        }\n\n        private class StringSerializer<T> : FastCallSpecific<T, string>\n        {\n            private readonly int _maxLength;\n            public StringSerializer(int maxLength) { _maxLength = maxLength > 0 ? maxLength : short.MaxValue; }\n            public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetString(_maxLength)); }\n            public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf), _maxLength); }\n            public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetStringArray(_maxLength)); }\n            public override void WriteArray(T inf, NetDataWriter w) { w.PutArray(GetterArr(inf), _maxLength); }\n        }\n\n        private class EnumByteSerializer<T> : FastCall<T>\n        {\n            protected readonly PropertyInfo Property;\n            protected readonly Type PropertyType;\n            public EnumByteSerializer(PropertyInfo property, Type propertyType)\n            {\n                Property = property;\n                PropertyType = propertyType;\n            }\n            public override void Read(T inf, NetDataReader r) { Property.SetValue(inf, Enum.ToObject(PropertyType, r.GetByte()), null); }\n            public override void Write(T inf, NetDataWriter w) { w.Put((byte)Property.GetValue(inf, null)); }\n            public override void ReadArray(T inf, NetDataReader r) { throw new InvalidTypeException(\"Unsupported type: Enum[]\"); }\n            public override void WriteArray(T inf, NetDataWriter w) { throw new InvalidTypeException(\"Unsupported type: Enum[]\"); }\n            public override void ReadList(T inf, NetDataReader r) { throw new InvalidTypeException(\"Unsupported type: List<Enum>\"); }\n            public override void WriteList(T inf, NetDataWriter w) { throw new InvalidTypeException(\"Unsupported type: List<Enum>\"); }\n        }\n\n        private class EnumIntSerializer<T> : EnumByteSerializer<T>\n        {\n            public EnumIntSerializer(PropertyInfo property, Type propertyType) : base(property, propertyType) { }\n            public override void Read(T inf, NetDataReader r) { Property.SetValue(inf, Enum.ToObject(PropertyType, r.GetInt()), null); }\n            public override void Write(T inf, NetDataWriter w) { w.Put((int)Property.GetValue(inf, null)); }\n        }\n\n        private sealed class ClassInfo<T>\n        {\n            public static ClassInfo<T> Instance;\n            private readonly FastCall<T>[] _serializers;\n            private readonly int _membersCount;\n\n            public ClassInfo(List<FastCall<T>> serializers)\n            {\n                _membersCount = serializers.Count;\n                _serializers = serializers.ToArray();\n            }\n\n            public void Write(T obj, NetDataWriter writer)\n            {\n                for (int i = 0; i < _membersCount; i++)\n                {\n                    var s = _serializers[i];\n                    if (s.Type == CallType.Basic)\n                        s.Write(obj, writer);\n                    else if (s.Type == CallType.Array)\n                        s.WriteArray(obj, writer);\n                    else\n                        s.WriteList(obj, writer);\n                }\n            }\n\n            public void Read(T obj, NetDataReader reader)\n            {\n                for (int i = 0; i < _membersCount; i++)\n                {\n                    var s = _serializers[i];\n                    if (s.Type == CallType.Basic)\n                        s.Read(obj, reader);\n                    else if(s.Type == CallType.Array)\n                        s.ReadArray(obj, reader);\n                    else\n                        s.ReadList(obj, reader);\n                }\n            }\n        }\n\n        private abstract class CustomType\n        {\n            public abstract FastCall<T> Get<T>();\n        }\n\n        private sealed class CustomTypeStruct<TProperty> : CustomType where TProperty : struct, INetSerializable\n        {\n            public override FastCall<T> Get<T>() { return new FastCallStruct<T, TProperty>(); }\n        }\n\n        private sealed class CustomTypeClass<TProperty> : CustomType where TProperty : class, INetSerializable\n        {\n            private readonly Func<TProperty> _constructor;\n            public CustomTypeClass(Func<TProperty> constructor) { _constructor = constructor; }\n            public override FastCall<T> Get<T>() { return new FastCallClass<T, TProperty>(_constructor); }\n        }\n\n        private sealed class CustomTypeStatic<TProperty> : CustomType\n        {\n            private readonly Action<NetDataWriter, TProperty> _writer;\n            private readonly Func<NetDataReader, TProperty> _reader;\n            public CustomTypeStatic(Action<NetDataWriter, TProperty> writer, Func<NetDataReader, TProperty> reader)\n            {\n                _writer = writer;\n                _reader = reader;\n            }\n            public override FastCall<T> Get<T>() { return new FastCallStatic<T, TProperty>(_writer, _reader); }\n        }\n\n        /// <summary>\n        /// Register custom property type\n        /// </summary>\n        /// <typeparam name=\"T\">INetSerializable structure</typeparam>\n        public void RegisterNestedType<T>() where T : struct, INetSerializable\n        {\n            _registeredTypes.Add(typeof(T), new CustomTypeStruct<T>());\n        }\n\n        /// <summary>\n        /// Register custom property type\n        /// </summary>\n        /// <typeparam name=\"T\">INetSerializable class</typeparam>\n        public void RegisterNestedType<T>(Func<T> constructor) where T : class, INetSerializable\n        {\n            _registeredTypes.Add(typeof(T), new CustomTypeClass<T>(constructor));\n        }\n\n        /// <summary>\n        /// Register custom property type\n        /// </summary>\n        /// <typeparam name=\"T\">Any packet</typeparam>\n        /// <param name=\"writer\">custom type writer</param>\n        /// <param name=\"reader\">custom type reader</param>\n        public void RegisterNestedType<T>(Action<NetDataWriter, T> writer, Func<NetDataReader, T> reader)\n        {\n            _registeredTypes.Add(typeof(T), new CustomTypeStatic<T>(writer, reader));\n        }\n\n        private NetDataWriter _writer;\n        private readonly int _maxStringLength;\n        private readonly Dictionary<Type, CustomType> _registeredTypes = new Dictionary<Type, CustomType>();\n\n        public NetSerializer() : this(0)\n        {\n        }\n\n        public NetSerializer(int maxStringLength)\n        {\n            _maxStringLength = maxStringLength;\n        }\n\n        private ClassInfo<T> RegisterInternal<T>()\n        {\n            if (ClassInfo<T>.Instance != null)\n                return ClassInfo<T>.Instance;\n\n            Type t = typeof(T);\n            var props = t.GetProperties(\n                BindingFlags.Instance |\n                BindingFlags.Public |\n                BindingFlags.GetProperty |\n                BindingFlags.SetProperty);\n            var serializers = new List<FastCall<T>>();\n            for (int i = 0; i < props.Length; i++)\n            {\n                var property = props[i];\n                var propertyType = property.PropertyType;\n\n                var elementType = propertyType.IsArray ? propertyType.GetElementType() : propertyType;\n                var callType = propertyType.IsArray ? CallType.Array : CallType.Basic;\n\n                if (propertyType.IsGenericType && propertyType.GetGenericTypeDefinition() == typeof(List<>))\n                {\n                    elementType = propertyType.GetGenericArguments()[0];\n                    callType = CallType.List;\n                }\n\n                var getMethod = property.GetGetMethod();\n                var setMethod = property.GetSetMethod();\n                if (getMethod == null || setMethod == null)\n                    continue;\n\n                FastCall<T> serialzer = null;\n                if (propertyType.IsEnum)\n                {\n                    var underlyingType = Enum.GetUnderlyingType(propertyType);\n                    if (underlyingType == typeof(byte))\n                        serialzer = new EnumByteSerializer<T>(property, propertyType);\n                    else if (underlyingType == typeof(int))\n                        serialzer = new EnumIntSerializer<T>(property, propertyType);\n                    else\n                        throw new InvalidTypeException(\"Not supported enum underlying type: \" + underlyingType.Name);\n                }\n                else if (elementType == typeof(string))\n                    serialzer = new StringSerializer<T>(_maxStringLength);\n                else if (elementType == typeof(bool))\n                    serialzer = new BoolSerializer<T>();\n                else if (elementType == typeof(byte))\n                    serialzer = new ByteSerializer<T>();\n                else if (elementType == typeof(sbyte))\n                    serialzer = new SByteSerializer<T>();\n                else if (elementType == typeof(short))\n                    serialzer = new ShortSerializer<T>();\n                else if (elementType == typeof(ushort))\n                    serialzer = new UShortSerializer<T>();\n                else if (elementType == typeof(int))\n                    serialzer = new IntSerializer<T>();\n                else if (elementType == typeof(uint))\n                    serialzer = new UIntSerializer<T>();\n                else if (elementType == typeof(long))\n                    serialzer = new LongSerializer<T>();\n                else if (elementType == typeof(ulong))\n                    serialzer = new ULongSerializer<T>();\n                else if (elementType == typeof(float))\n                    serialzer = new FloatSerializer<T>();\n                else if (elementType == typeof(double))\n                    serialzer = new DoubleSerializer<T>();\n                else if (elementType == typeof(char))\n                    serialzer = new CharSerializer<T>();\n                else if (elementType == typeof(IPEndPoint))\n                    serialzer = new IPEndPointSerializer<T>();\n                else\n                {\n                    CustomType customType;\n                    _registeredTypes.TryGetValue(elementType, out customType);\n                    if (customType != null)\n                        serialzer = customType.Get<T>();\n                }\n\n                if (serialzer != null)\n                {\n                    serialzer.Init(getMethod, setMethod, callType);\n                    serializers.Add(serialzer);\n                }\n                else\n                {\n                    throw new InvalidTypeException(\"Unknown property type: \" + propertyType.FullName);\n                }\n            }\n            ClassInfo<T>.Instance = new ClassInfo<T>(serializers);\n            return ClassInfo<T>.Instance;\n        }\n\n        /// <exception cref=\"InvalidTypeException\"><typeparamref name=\"T\"/>'s fields are not supported, or it has no fields</exception>\n        public void Register<T>()\n        {\n            RegisterInternal<T>();\n        }\n\n        /// <summary>\n        /// Reads packet with known type\n        /// </summary>\n        /// <param name=\"reader\">NetDataReader with packet</param>\n        /// <returns>Returns packet if packet in reader is matched type</returns>\n        /// <exception cref=\"InvalidTypeException\"><typeparamref name=\"T\"/>'s fields are not supported, or it has no fields</exception>\n        public T Deserialize<T>(NetDataReader reader) where T : class, new()\n        {\n            var info = RegisterInternal<T>();\n            var result = new T();\n            try\n            {\n                info.Read(result, reader);\n            }\n            catch\n            {\n                return null;\n            }\n            return result;\n        }\n\n        /// <summary>\n        /// Reads packet with known type (non alloc variant)\n        /// </summary>\n        /// <param name=\"reader\">NetDataReader with packet</param>\n        /// <param name=\"target\">Deserialization target</param>\n        /// <returns>Returns true if packet in reader is matched type</returns>\n        /// <exception cref=\"InvalidTypeException\"><typeparamref name=\"T\"/>'s fields are not supported, or it has no fields</exception>\n        public bool Deserialize<T>(NetDataReader reader, T target) where T : class, new()\n        {\n            var info = RegisterInternal<T>();\n            try\n            {\n                info.Read(target, reader);\n            }\n            catch\n            {\n                return false;\n            }\n            return true;\n        }\n\n        /// <summary>\n        /// Serialize object to NetDataWriter (fast)\n        /// </summary>\n        /// <param name=\"writer\">Serialization target NetDataWriter</param>\n        /// <param name=\"obj\">Object to serialize</param>\n        /// <exception cref=\"InvalidTypeException\"><typeparamref name=\"T\"/>'s fields are not supported, or it has no fields</exception>\n        public void Serialize<T>(NetDataWriter writer, T obj) where T : class, new()\n        {\n            RegisterInternal<T>().Write(obj, writer);\n        }\n\n        /// <summary>\n        /// Serialize object to byte array\n        /// </summary>\n        /// <param name=\"obj\">Object to serialize</param>\n        /// <returns>byte array with serialized data</returns>\n        public byte[] Serialize<T>(T obj) where T : class, new()\n        {\n            if (_writer == null)\n                _writer = new NetDataWriter();\n            _writer.Reset();\n            Serialize(_writer, obj);\n            return _writer.CopyData();\n        }\n    }\n}\n"
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    "path": "Assets/Plugins/LiteNetLib/Utils/NetSerializer.cs.meta",
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    "path": "Assets/Plugins/LiteNetLib/Utils/NtpPacket.cs",
    "content": "﻿using System;\n\nnamespace LiteNetLib.Utils\n{\n    /// <summary>\n    /// Represents RFC4330 SNTP packet used for communication to and from a network time server.\n    /// </summary>\n    /// <remarks>\n    /// <para>\n    /// Most applications should just use the <see cref=\"NtpPacket.CorrectionOffset\" /> property.\n    /// </para>\n    /// <para>\n    /// The same data structure represents both request and reply packets.\n    /// Request and reply differ in which properties are set and to what values.\n    /// </para>\n    /// <para>\n    /// The only real property is <see cref=\"NtpPacket.Bytes\" />.\n    /// All other properties read from and write to the underlying byte array\n    /// with the exception of <see cref=\"NtpPacket.DestinationTimestamp\" />,\n    /// which is not part of the packet on network and it is instead set locally after receiving the packet.\n    /// </para>\n    /// <para>\n    /// Copied from <a href=\"https://guerrillantp.machinezoo.com/\">GuerrillaNtp project</a>\n    /// with permission from Robert Vazan (@robertvazan) under MIT license, see https://github.com/RevenantX/LiteNetLib/pull/236\n    /// </para>\n    /// </remarks>\n    public class NtpPacket\n    {\n        private static readonly DateTime Epoch = new DateTime(1900, 1, 1);\n\n        /// <summary>\n        /// Gets RFC4330-encoded SNTP packet.\n        /// </summary>\n        /// <value>\n        /// Byte array containing RFC4330-encoded SNTP packet. It is at least 48 bytes long.\n        /// </value>\n        /// <remarks>\n        /// This is the only real property. All other properties except\n        /// <see cref=\"NtpPacket.DestinationTimestamp\" /> read from or write to this byte array.\n        /// </remarks>\n        public byte[] Bytes { get; private set; }\n\n        /// <summary>\n        /// Gets the leap second indicator.\n        /// </summary>\n        /// <value>\n        /// Leap second warning, if any. Special value\n        /// <see cref=\"NtpLeapIndicator.AlarmCondition\" /> indicates unsynchronized server clock.\n        /// Default is <see cref=\"NtpLeapIndicator.NoWarning\" />.\n        /// </value>\n        /// <remarks>\n        /// Only servers fill in this property. Clients can consult this property for possible leap second warning.\n        /// </remarks>\n        public NtpLeapIndicator LeapIndicator\n        {\n            get { return (NtpLeapIndicator)((Bytes[0] & 0xC0) >> 6); }\n        }\n\n        /// <summary>\n        /// Gets or sets protocol version number.\n        /// </summary>\n        /// <value>\n        /// SNTP protocol version. Default is 4, which is the latest version at the time of this writing.\n        /// </value>\n        /// <remarks>\n        /// In request packets, clients should leave this property at default value 4.\n        /// Servers usually reply with the same protocol version.\n        /// </remarks>\n        public int VersionNumber\n        {\n            get { return (Bytes[0] & 0x38) >> 3; }\n            private set { Bytes[0] = (byte)((Bytes[0] & ~0x38) | value << 3); }\n        }\n\n        /// <summary>\n        /// Gets or sets SNTP packet mode, i.e. whether this is client or server packet.\n        /// </summary>\n        /// <value>\n        /// SNTP packet mode. Default is <see cref=\"NtpMode.Client\" /> in newly created packets.\n        /// Server reply should have this property set to <see cref=\"NtpMode.Server\" />.\n        /// </value>\n        public NtpMode Mode\n        {\n            get { return (NtpMode)(Bytes[0] & 0x07); }\n            private set { Bytes[0] = (byte)((Bytes[0] & ~0x07) | (int)value); }\n        }\n\n        /// <summary>\n        /// Gets server's distance from the reference clock.\n        /// </summary>\n        /// <value>\n        /// <para>\n        /// Distance from the reference clock. This property is set only in server reply packets.\n        /// Servers connected directly to reference clock hardware set this property to 1.\n        /// Statum number is incremented by 1 on every hop down the NTP server hierarchy.\n        /// </para>\n        /// <para>\n        /// Special value 0 indicates that this packet is a Kiss-o'-Death message\n        /// with kiss code stored in <see cref=\"NtpPacket.ReferenceId\" />.\n        /// </para>\n        /// </value>\n        public int Stratum { get { return Bytes[1]; } }\n\n        /// <summary>\n        /// Gets server's preferred polling interval.\n        /// </summary>\n        /// <value>\n        /// Polling interval in log2 seconds, e.g. 4 stands for 16s and 17 means 131,072s.\n        /// </value>\n        public int Poll { get { return Bytes[2]; } }\n\n        /// <summary>\n        /// Gets the precision of server clock.\n        /// </summary>\n        /// <value>\n        /// Clock precision in log2 seconds, e.g. -20 for microsecond precision.\n        /// </value>\n        public int Precision { get { return (sbyte)Bytes[3]; } }\n\n        /// <summary>\n        /// Gets the total round-trip delay from the server to the reference clock.\n        /// </summary>\n        /// <value>\n        /// Round-trip delay to the reference clock. Normally a positive value smaller than one second.\n        /// </value>\n        public TimeSpan RootDelay { get { return GetTimeSpan32(4); } }\n\n        /// <summary>\n        /// Gets the estimated error in time reported by the server.\n        /// </summary>\n        /// <value>\n        /// Estimated error in time reported by the server. Normally a positive value smaller than one second.\n        /// </value>\n        public TimeSpan RootDispersion { get { return GetTimeSpan32(8); } }\n\n        /// <summary>\n        /// Gets the ID of the time source used by the server or Kiss-o'-Death code sent by the server.\n        /// </summary>\n        /// <value>\n        /// <para>\n        /// ID of server's time source or Kiss-o'-Death code.\n        /// Purpose of this property depends on value of <see cref=\"NtpPacket.Stratum\" /> property.\n        /// </para>\n        /// <para>\n        /// Stratum 1 servers write here one of several special values that describe the kind of hardware clock they use.\n        /// </para>\n        /// <para>\n        /// Stratum 2 and lower servers set this property to IPv4 address of their upstream server.\n        /// If upstream server has IPv6 address, the address is hashed, because it doesn't fit in this property.\n        /// </para>\n        /// <para>\n        /// When server sets <see cref=\"NtpPacket.Stratum\" /> to special value 0,\n        /// this property contains so called kiss code that instructs the client to stop querying the server.\n        /// </para>\n        /// </value>\n        public uint ReferenceId { get { return GetUInt32BE(12); } }\n\n        /// <summary>\n        /// Gets or sets the time when the server clock was last set or corrected.\n        /// </summary>\n        /// <value>\n        /// Time when the server clock was last set or corrected or <c>null</c> when not specified.\n        /// </value>\n        /// <remarks>\n        /// This Property is usually set only by servers. It usually lags server's current time by several minutes,\n        /// so don't use this property for time synchronization.\n        /// </remarks>\n        public DateTime? ReferenceTimestamp { get { return GetDateTime64(16); } }\n\n        /// <summary>\n        /// Gets or sets the time when the client sent its request.\n        /// </summary>\n        /// <value>\n        /// This property is <c>null</c> in request packets.\n        /// In reply packets, it is the time when the client sent its request.\n        /// Servers copy this value from <see cref=\"NtpPacket.TransmitTimestamp\" />\n        /// that they find in received request packet.\n        /// </value>\n        /// <seealso cref=\"NtpPacket.CorrectionOffset\" />\n        /// <seealso cref=\"NtpPacket.RoundTripTime\" />\n        public DateTime? OriginTimestamp { get { return GetDateTime64(24); } }\n\n        /// <summary>\n        /// Gets or sets the time when the request was received by the server.\n        /// </summary>\n        /// <value>\n        /// This property is <c>null</c> in request packets.\n        /// In reply packets, it is the time when the server received client request.\n        /// </value>\n        /// <seealso cref=\"NtpPacket.CorrectionOffset\" />\n        /// <seealso cref=\"NtpPacket.RoundTripTime\" />\n        public DateTime? ReceiveTimestamp { get { return GetDateTime64(32); } }\n\n        /// <summary>\n        /// Gets or sets the time when the packet was sent.\n        /// </summary>\n        /// <value>\n        /// Time when the packet was sent. It should never be <c>null</c>.\n        /// Default value is <see cref=\"System.DateTime.UtcNow\" />.\n        /// </value>\n        /// <remarks>\n        /// This property must be set by both clients and servers.\n        /// </remarks>\n        /// <seealso cref=\"NtpPacket.CorrectionOffset\" />\n        /// <seealso cref=\"NtpPacket.RoundTripTime\" />\n        public DateTime? TransmitTimestamp { get { return GetDateTime64(40); } private set { SetDateTime64(40, value); } }\n\n        /// <summary>\n        /// Gets or sets the time of reception of response SNTP packet on the client.\n        /// </summary>\n        /// <value>\n        /// Time of reception of response SNTP packet on the client. It is <c>null</c> in request packets.\n        /// </value>\n        /// <remarks>\n        /// This property is not part of the protocol and has to be set when reply packet is received.\n        /// </remarks>\n        /// <seealso cref=\"NtpPacket.CorrectionOffset\" />\n        /// <seealso cref=\"NtpPacket.RoundTripTime\" />\n        public DateTime? DestinationTimestamp { get; private set; }\n\n        /// <summary>\n        /// Gets the round-trip time to the server.\n        /// </summary>\n        /// <value>\n        /// Time the request spent traveling to the server plus the time the reply spent traveling back.\n        /// This is calculated from timestamps in the packet as <c>(t1 - t0) + (t3 - t2)</c>\n        /// where t0 is <see cref=\"NtpPacket.OriginTimestamp\" />,\n        /// t1 is <see cref=\"NtpPacket.ReceiveTimestamp\" />,\n        /// t2 is <see cref=\"NtpPacket.TransmitTimestamp\" />,\n        /// and t3 is <see cref=\"NtpPacket.DestinationTimestamp\" />.\n        /// This property throws an exception in request packets.\n        /// </value>\n        public TimeSpan RoundTripTime\n        {\n            get\n            {\n                CheckTimestamps();\n                return (ReceiveTimestamp.Value - OriginTimestamp.Value) + (DestinationTimestamp.Value - TransmitTimestamp.Value);\n            }\n        }\n\n        /// <summary>\n        /// Gets the offset that should be added to local time to synchronize it with server time.\n        /// </summary>\n        /// <value>\n        /// Time difference between server and client. It should be added to local time to get server time.\n        /// It is calculated from timestamps in the packet as <c>0.5 * ((t1 - t0) - (t3 - t2))</c>\n        /// where t0 is <see cref=\"NtpPacket.OriginTimestamp\" />,\n        /// t1 is <see cref=\"NtpPacket.ReceiveTimestamp\" />,\n        /// t2 is <see cref=\"NtpPacket.TransmitTimestamp\" />,\n        /// and t3 is <see cref=\"NtpPacket.DestinationTimestamp\" />.\n        /// This property throws an exception in request packets.\n        /// </value>\n        public TimeSpan CorrectionOffset\n        {\n            get\n            {\n                CheckTimestamps();\n                return TimeSpan.FromTicks(((ReceiveTimestamp.Value - OriginTimestamp.Value) - (DestinationTimestamp.Value - TransmitTimestamp.Value)).Ticks / 2);\n            }\n        }\n\n        /// <summary>\n        /// Initializes default request packet.\n        /// </summary>\n        /// <remarks>\n        /// Properties <see cref=\"NtpPacket.Mode\" /> and <see cref=\"NtpPacket.VersionNumber\" />\n        /// are set appropriately for request packet. Property <see cref=\"NtpPacket.TransmitTimestamp\" />\n        /// is set to <see cref=\"System.DateTime.UtcNow\" />.\n        /// </remarks>\n        public NtpPacket() : this(new byte[48])\n        {\n            Mode = NtpMode.Client;\n            VersionNumber = 4;\n            TransmitTimestamp = DateTime.UtcNow;\n        }\n\n        /// <summary>\n        /// Initializes packet from received data.\n        /// </summary>\n        internal NtpPacket(byte[] bytes)\n        {\n            if (bytes.Length < 48)\n                throw new ArgumentException(\"SNTP reply packet must be at least 48 bytes long.\", \"bytes\");\n            Bytes = bytes;\n        }\n\n        /// <summary>\n        /// Initializes packet from data received from a server.\n        /// </summary>\n        /// <param name=\"bytes\">Data received from the server.</param>\n        /// <param name=\"destinationTimestamp\">Utc time of reception of response SNTP packet on the client.</param>\n        /// <returns></returns>\n        public static NtpPacket FromServerResponse(byte[] bytes, DateTime destinationTimestamp)\n        {\n            return new NtpPacket(bytes) { DestinationTimestamp = destinationTimestamp };\n        }\n\n        internal void ValidateRequest()\n        {\n            if (Mode != NtpMode.Client)\n                throw new InvalidOperationException(\"This is not a request SNTP packet.\");\n            if (VersionNumber == 0)\n                throw new InvalidOperationException(\"Protocol version of the request is not specified.\");\n            if (TransmitTimestamp == null)\n                throw new InvalidOperationException(\"TransmitTimestamp must be set in request packet.\");\n        }\n\n        internal void ValidateReply()\n        {\n            if (Mode != NtpMode.Server)\n                throw new InvalidOperationException(\"This is not a reply SNTP packet.\");\n            if (VersionNumber == 0)\n                throw new InvalidOperationException(\"Protocol version of the reply is not specified.\");\n            if (Stratum == 0)\n                throw new InvalidOperationException(string.Format(\"Received Kiss-o'-Death SNTP packet with code 0x{0:x}.\", ReferenceId));\n            if (LeapIndicator == NtpLeapIndicator.AlarmCondition)\n                throw new InvalidOperationException(\"SNTP server has unsynchronized clock.\");\n            CheckTimestamps();\n        }\n\n        private void CheckTimestamps()\n        {\n            if (OriginTimestamp == null)\n                throw new InvalidOperationException(\"Origin timestamp is missing.\");\n            if (ReceiveTimestamp == null)\n                throw new InvalidOperationException(\"Receive timestamp is missing.\");\n            if (TransmitTimestamp == null)\n                throw new InvalidOperationException(\"Transmit timestamp is missing.\");\n            if (DestinationTimestamp == null)\n                throw new InvalidOperationException(\"Destination timestamp is missing.\");\n        }\n\n        private DateTime? GetDateTime64(int offset)\n        {\n            var field = GetUInt64BE(offset);\n            if (field == 0)\n                return null;\n            return new DateTime(Epoch.Ticks + Convert.ToInt64(field * (1.0 / (1L << 32) * 10000000.0)));\n        }\n\n        private void SetDateTime64(int offset, DateTime? value)\n        {\n            SetUInt64BE(offset, value == null ? 0 : Convert.ToUInt64((value.Value.Ticks - Epoch.Ticks) * (0.0000001 * (1L << 32))));\n        }\n\n        private TimeSpan GetTimeSpan32(int offset)\n        {\n            return TimeSpan.FromSeconds(GetInt32BE(offset) / (double)(1 << 16));\n        }\n\n        private ulong GetUInt64BE(int offset)\n        {\n            return SwapEndianness(BitConverter.ToUInt64(Bytes, offset));\n        }\n\n        private void SetUInt64BE(int offset, ulong value)\n        {\n            FastBitConverter.GetBytes(Bytes, offset, SwapEndianness(value));\n        }\n\n        private int GetInt32BE(int offset)\n        {\n            return (int)GetUInt32BE(offset);\n        }\n\n        private uint GetUInt32BE(int offset)\n        {\n            return SwapEndianness(BitConverter.ToUInt32(Bytes, offset));\n        }\n\n        private static uint SwapEndianness(uint x)\n        {\n            return ((x & 0xff) << 24) | ((x & 0xff00) << 8) | ((x & 0xff0000) >> 8) | ((x & 0xff000000) >> 24);\n        }\n\n        private static ulong SwapEndianness(ulong x)\n        {\n            return ((ulong)SwapEndianness((uint)x) << 32) | SwapEndianness((uint)(x >> 32));\n        }\n    }\n\n    /// <summary>\n    /// Represents leap second warning from the server that instructs the client to add or remove leap second.\n    /// </summary>\n    /// <seealso cref=\"NtpPacket.LeapIndicator\" />\n    public enum NtpLeapIndicator\n    {\n        /// <summary>\n        /// No leap second warning. No action required.\n        /// </summary>\n        NoWarning,\n\n        /// <summary>\n        /// Warns the client that the last minute of the current day has 61 seconds.\n        /// </summary>\n        LastMinuteHas61Seconds,\n\n        /// <summary>\n        /// Warns the client that the last minute of the current day has 59 seconds.\n        /// </summary>\n        LastMinuteHas59Seconds,\n\n        /// <summary>\n        /// Special value indicating that the server clock is unsynchronized and the returned time is unreliable.\n        /// </summary>\n        AlarmCondition\n    }\n\n    /// <summary>\n    /// Describes SNTP packet mode, i.e. client or server.\n    /// </summary>\n    /// <seealso cref=\"NtpPacket.Mode\" />\n    public enum NtpMode\n    {\n        /// <summary>\n        /// Identifies client-to-server SNTP packet.\n        /// </summary>\n        Client = 3,\n\n        /// <summary>\n        /// Identifies server-to-client SNTP packet.\n        /// </summary>\n        Server = 4,\n    }\n}"
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    "content": "﻿using System;\nusing System.Net;\nusing System.Net.Sockets;\n\n#if NETSTANDARD || NETCOREAPP\nusing System.Threading.Tasks;\n#endif\n\nnamespace LiteNetLib.Utils\n{\n    /// <summary>\n    /// Make NTP request.\n    /// <para>\n    /// 1. Create the object by <see cref=\"Create(IPEndPoint,Action&lt;NtpPacket&gt;)\"/> method. \n    /// </para>\n    /// <para>\n    /// 2. Use <see cref=\"Send\"/> method to send requests.\n    /// </para>\n    /// <para>\n    /// 3. 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IPv6Mode.SeparateSocket : IPv6Mode.Disabled);\n        }\n\n        /// <summary>\n        /// Create the requests for NTP server, open socket.\n        /// </summary>\n        /// <param name=\"endPoint\">NTP Server address.</param>\n        /// <param name=\"onRequestComplete\">callback (called from other thread!)</param>\n        public static NtpRequest Create(IPEndPoint endPoint, Action<NtpPacket> onRequestComplete)\n        {\n            return new NtpRequest(endPoint, onRequestComplete);\n        }\n\n        /// <summary>\n        /// Create the requests for NTP server (default port), open socket.\n        /// </summary>\n        /// <param name=\"ipAddress\">NTP Server address.</param>\n        /// <param name=\"onRequestComplete\">callback (called from other thread!)</param>\n        public static NtpRequest Create(IPAddress ipAddress, Action<NtpPacket> onRequestComplete)\n        {\n            IPEndPoint endPoint = new IPEndPoint(ipAddress, DefaultPort);\n            return Create(endPoint, onRequestComplete);\n        }\n\n        /// <summary>\n        /// Create the requests for NTP server, open socket.\n        /// </summary>\n        /// <param name=\"ntpServerAddress\">NTP Server address.</param>\n        /// <param name=\"port\">port</param>\n        /// <param name=\"onRequestComplete\">callback (called from other thread!)</param>\n        public static NtpRequest Create(string ntpServerAddress, int port, Action<NtpPacket> onRequestComplete)\n        {\n            IPEndPoint endPoint = NetUtils.MakeEndPoint(ntpServerAddress, port);\n            return Create(endPoint, onRequestComplete);\n        }\n\n        /// <summary>\n        /// Create the requests for NTP server (default port), open socket.\n        /// </summary>\n        /// <param name=\"ntpServerAddress\">NTP Server address.</param>\n        /// <param name=\"onRequestComplete\">callback (called from other thread!)</param>\n        public static NtpRequest Create(string ntpServerAddress, Action<NtpPacket> onRequestComplete)\n        {\n            IPEndPoint endPoint = NetUtils.MakeEndPoint(ntpServerAddress, DefaultPort);\n            return Create(endPoint, onRequestComplete);\n        }\n\n#if NETSTANDARD || NETCOREAPP\n        /// <summary>\n        /// Requests asynchronously NTP server for time offset\n        /// </summary>\n        /// <param name=\"ntpServerAddress\">NTP Server address.</param>\n        /// <returns>Scheduled task</returns>\n        public static async Task<NtpPacket> RequestAsync(string ntpServerAddress)\n        {\n            var t = new TaskCompletionSource<NtpPacket>();\n\n            await Task.Run(() =>\n            {\n                NtpRequest request = null;\n                request = Create(ntpServerAddress, (ntpPacket) =>\n                {\n                    request.Close();\n                    t.SetResult(ntpPacket);\n                });\n                request.Send();\n            });\n\n            return await t.Task;\n        }\n#endif\n\n        /// <summary>\n        /// Send request to the NTP server calls callback (if success).\n        /// In case of error the callback is called with null param.\n        /// </summary>\n        public void Send()\n        {\n            SocketError errorCode = 0;\n            var packet = new NtpPacket();\n            packet.ValidateRequest(); // not necessary\n            byte[] sendData = packet.Bytes;\n            var sendCount = _socket.SendTo(sendData, 0, sendData.Length, _ntpEndPoint, ref errorCode);\n            if (errorCode != 0 || sendCount != sendData.Length)\n            {\n                _onRequestComplete(null);\n            }\n        }\n\n        /// <summary>\n        /// Close socket.\n        /// </summary>\n        public void Close()\n        {\n            _socket.Close(false);\n        }\n\n        /// <summary>\n        /// Handle received data: transform bytes to NtpPacket, close socket and call the callback.\n        /// </summary>\n        void INetSocketListener.OnMessageReceived(byte[] data, int length, SocketError errorCode, IPEndPoint remoteEndPoint)\n        {\n            DateTime destinationTimestamp = DateTime.UtcNow;\n            if (!remoteEndPoint.Equals(_ntpEndPoint))\n                return;\n\n            if (length < 48)\n            {\n                NetDebug.Write(NetLogLevel.Trace, \"NTP response too short: {}\", length);\n                _onRequestComplete(null);\n                return;\n            }\n\n            NtpPacket packet = NtpPacket.FromServerResponse(data, destinationTimestamp);\n            try\n            {\n                packet.ValidateReply();\n            }\n            catch (InvalidOperationException ex)\n            {\n                NetDebug.Write(NetLogLevel.Trace, \"NTP response error: {}\", ex.Message);\n                packet = null;\n            }\n            _onRequestComplete(packet);\n        }\n    }\n}\n"
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    "content": "# NetGameExample\nExample simple game with LiteNetLib (work in progress)\n\nTop down 2d network shooter\n\nDone:\n* Authoritative server\n* Client-side input prediction\n* Buffered linear interpolation for remote players\n* Proper player disconnect\n* Shooting\n"
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]