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Repository: RyanMullins/angular-hammer
Branch: master
Commit: e42f4290931e
Files: 38
Total size: 119.3 KB

Directory structure:
gitextract_91k6wyg4/

├── .bowerrc
├── .gitignore
├── LICENSE.md
├── README.md
├── angular.hammer.js
├── bower.json
├── doc/
│   ├── angular.hammer.js.html
│   ├── index.html
│   ├── module-hmTouchEvents.html
│   ├── scripts/
│   │   ├── linenumber.js
│   │   └── prettify/
│   │       ├── Apache-License-2.0.txt
│   │       ├── lang-css.js
│   │       └── prettify.js
│   └── styles/
│       ├── jsdoc-default.css
│       ├── prettify-jsdoc.css
│       └── prettify-tomorrow.css
├── examples/
│   ├── browserify/
│   │   ├── custom.html
│   │   ├── default.html
│   │   ├── dragging.html
│   │   └── index.js
│   ├── raw/
│   │   ├── custom.html
│   │   ├── default.html
│   │   ├── dragging.html
│   │   ├── pan.html
│   │   └── tap.html
│   ├── requirejs/
│   │   ├── custom.html
│   │   ├── default.html
│   │   ├── dragging.html
│   │   └── index.js
│   └── webpack/
│       ├── custom.html
│       ├── default.html
│       ├── dragging.html
│       └── index.js
├── gruntfile.js
├── index.js
├── jsdoc.json
├── package.json
└── server.js

================================================
FILE CONTENTS
================================================

================================================
FILE: .bowerrc
================================================
{
  "directory" : "examples/lib"
}

================================================
FILE: .gitignore
================================================
*.sublime-project
*.sublime-workspace
.DS_Store
.nodemonignore
.sass-cache/
.bower-*/
.idea/
bower_components/
node_modules/
npm-debug.log

examples/raw/angular*
examples/raw/hammer*

examples/browserify/angular*
examples/browserify/hammer*
examples/browserify/example*


================================================
FILE: LICENSE.md
================================================
The MIT License (MIT)

Copyright (c) 2014 Ryan S Mullins

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

================================================
FILE: README.md
================================================
# Angular Hammer v2.2.0

An [Angular.js](https://angularjs.org/) module that enables you to bind custom behavior to [Hammer.js](http://hammerjs.github.io/) touch events. It is a heavily modified version of Ryan Mullins' [angular-hammer](https://github.com/RyanMullins/angular-hammer) module, which itself was derived from the [Angular Hammer](https://github.com/monospaced/angular-hammer) project by [Monospaced](https://github.com/monospaced).

Tweaks from Ryan Mullins version include an additional directive to allow setting of global presets and importing of global presets from `Hammer.defaults.presets`, and other general tidyup.

## Installation

Install using [Bower](http://bower.io/).

```bash
$ bower install --save ryanmullins-angular-hammer
```

Install using [NPM](https://www.npmjs.com/).

```shell
$ npm install --save angular-hammer
```

Add `hmTouchEvents` to your app or module's dependencies. This module is designed to work with Angular.js v1.2.0+, and Hammer.js v2.0.0+.

#### A Note on Version Naming

Angular Hammer uses the semantic version naming convention `major.minor.patch` typical of most Bower projects, with one small difference. The `major` version will _only_ change when the major version of Hammer.js changes. Changes to `minor` should be thought of as possibly breaking, though typically they will be breaking changes to the API (i.e. changing the name of some directive or attribute). Changes to `patch` should be thought of as bug fixes or small feature additions that may require changing or adding HTML attribute values.

#### A Note on Angular.js 2.0

At this time Angular Hammer has been tested with both Angular.js v1.2.x and v1.3.0. Angular.js v2.0 presents massive changes to the framework. Until such time as this README indicates otherwise, it should be assumed that Angular Hammer **will not** be moving forward to Angular.js v2.0. I reserve the right to change my mind once the v2.0 spec come out and I am able to assess the transition path.

## Usage

The `hmTouchEvents` module provides a series of attribute [directives](https://docs.angularjs.org/guide/directive) for hooking into the standard Hammer.js events.

### Standard Directives

The following list shows the Hammer event and corresponding Angular directive (format: <eventName> : <directiveName>). Events on the top level are fired every time a gesture of that type happens. The second-level events are more specific to the gesture state (i.e. direction, start/stop), but trigger events of their top level type.

* pan : hmPan
    - panstart : hmPanstart
    - panmove : hmPanmove
    - panend : hmPanend
    - pancancel : hmPancancel
    - panleft : hmPanleft
    - panright : hmPanright
    - panup : hmPanup
    - pandown : hmPandown
* pinch : hmPinch
    - pinchstart : hmPinchstart
    - pinchmove : hmPinchmove
    - pinchend : hmPinchend
    - pinchcancel : hmPinchcancel
    - pinchin : hmPinchin
    - pinchout : hmPinchout
* press : hmPress
    - pressup : HmPressup
* rotate : hmRotate
    - rotatestart : hmRotatestart
    - rotatemove : hmRotatemove
    - rotateend : hmRotateend
    - rotatecancel : hmRotatecancel
* swipe : hmSwipe
    - swipeleft : hmSwipeleft
    - swiperight : hmSwiperight
    - swipeup : hmSwipeup
    - swipedown : hmSwipedown
* tap : hmTap
* doubletap : hmDoubletap

Behaviors to be executed on an event are defined as values of the attribute. This value is parsed as an [Angular expression](https://docs.angularjs.org/guide/expression). Beware, invalid Angular expressions will throw an Angular error with those terrible call stacks.

Example Definition:

```html
<div hm-tap="onHammer"></div>
<div hm-tap="model.name = 'Ryan'"></div>
```

### Manager Options

Each element that responds to Hammer events contains it's own [manager](http://hammerjs.github.io/api/#hammer.manager), which keeps track of the various gesture [recognizers](http://hammerjs.github.io/api/#hammer.recognizer) attached to that element. Angular Hammer does not make use of the standard [Hammer() constructor](http://hammerjs.github.io/api/#hammer), instead instantiating an empty manager and adding only the required recognizers. However, if you were to add the same series of directives to an element, the default behavior would be the same as if they had been instantiated using the Hammer() constructor.

The behavior of any manager can be customized using the hmManagerOptions attribute. This attribute value should be a stringified JSON Object that has one or more of the properties listed below. If you choose to set the `cssProps` option, lease make sure that you are using the properties listed in the [Hammer Documentation](http://hammerjs.github.io/jsdoc/Hammer.defaults.cssProps.html). If you define the `preventGhosts` property, that value will be attributed to all recognizers associated with that manager.

Possible Properties:

```javascript
{
    "cssProps": Object
    "domEvents": Boolean
    "enable": Boolean
    "preventGhosts": Boolean
}
```

Example Definition:

```html
<div hm-tap="onHammer" hm-manager-options='{"enable":true,"preventGhosts":true}'></div>
```

### Recognizer Options

[Gesture recognizers](http://hammerjs.github.io/api/#hammer.recognizer) are responsible for linking events and handlers. Each element has a manager that maintains a list of these recognizers. Hammer defines some default behavior for each type of recognizer (see the links in the table below), but that behavior can be customized using the hmRecognizerOptions attribute. The value of the hmRecognizerOptions should be stringified JSON, either an Object or an Array of Objects.

Recognizer options objects may have any of the properties listed in the table below, a checkmark in a column means that either Hammer or Angular Hammer (denoted AH) will make use of this option when instantiating the recognizer. A couple of things to be aware of:

* If the type is provided, the options will only be applied to recognizers of that type. If this type does cannot be resolved to any of the six gesture types, the recognizer will not be created and the options will not be applied.
* If no type property is specified, those options will be applied to all of the recognizers associated with that element/manager. When you are defining recognizer options, it is best to define an options object with no type before defining those with types.
* The `event` property is stripped from recognizer options associated standard gestures as a safeguard. It can be used to define custom gestures (see below).
* Some Hammer recognizers that accept a `direction` option. For these recognizers, use the `directions` option to specify which directions you would like to support. The value of this property should be a string of [`DIRECTION_*` values](http://hammerjs.github.io/api/#directions) separated by a `|` and containing no spaces. Angular Hammer will parse this field into the proper Hammer value, and set the `direction` option for the recognizer.
* Setting [`preventDefault`](http://devdocs.io/dom/event.preventdefault), `preventGhosts`, or [`stopPropagation`](http://devdocs.io/dom/event.stoppropagation) will enable that behavior for all events recognized by that Recognizer, use this judiciously.
* By default, event callbacks are run inside `scope.$apply()`. Set `invokeApply: false` to disable this behavior, just like for `$timeout`. This is useful for high-frequency events like `panmove`.
* Defining options not supported by that recognizer type will have no effect on that recognizers behavior.

| Option                  | Type    | [Pan][1] | [Pinch][2] | [Press][3] | [Rotate][4] | [Swipe][5] | [Tap][6] |
| :---------------------- | :-----: | :------: | :--------: | :--------: | :---------: | :--------: | :------: |
| `directions`            | String  | &#10003; |            |            |             | &#10003;   |          |
| `event`                 | String  | &#10003; | &#10003;   | &#10003;   | &#10003;    | &#10003;   | &#10003; |
| `interval`              | Number  |          |            |            |             |            | &#10003; |
| `invokeApply` (AH)      | Boolean | &#10003; | &#10003;   | &#10003;   | &#10003;    | &#10003;   | &#10003; |
| `pointers`              | Number  | &#10003; | &#10003;   | &#10003;   | &#10003;    | &#10003;   | &#10003; |
| `posThreshold`          | Number  |          |            |            |             |            | &#10003; |
| `preventDefault` (AH)   | Boolean | &#10003; | &#10003;   | &#10003;   | &#10003;    | &#10003;   | &#10003; |
| `preventGhosts` (AH)    | Boolean | &#10003; | &#10003;   | &#10003;   | &#10003;    | &#10003;   | &#10003; |
| `stopPropagation` (AH)  | Boolean | &#10003; | &#10003;   | &#10003;   | &#10003;    | &#10003;   | &#10003; |
| `taps`                  | Number  |          |            |            |             |            | &#10003; |
| `threshold`             | Number  | &#10003; | &#10003;   | &#10003;   | &#10003;    | &#10003;   | &#10003; |
| `time`                  | Number  |          |            | &#10003;   |             |            | &#10003; |
| `type` (AH)             | String  | &#10003; | &#10003;   | &#10003;   | &#10003;    | &#10003;   | &#10003; |
| `velocity`              | Number  |          |            |            |             | &#10003;   |          |

[1]:http://hammerjs.github.io/recognizer-pan/
[2]:http://hammerjs.github.io/recognizer-pinch/
[3]:http://hammerjs.github.io/recognizer-press/
[4]:http://hammerjs.github.io/recognizer-rotate/
[5]:http://hammerjs.github.io/recognizer-swipe/
[6]:http://hammerjs.github.io/recognizer-tap/

Example definition:

```html
<div hm-tap="onHamer" hm-recognizer-options='{"threshold":200}'></div>
<div hm-tap="onHamer" hm-pan="onHamer" hm-recognizer-options='[
    {"type":"tap","enable":false,},
    {"type":"pan","directions":"DIRECTION_HORIZONTAL|DIRECTION_UP"}
]'></div>
```

### Custom Gesture Recognizers

You can add custom gesture recognizers using the `hmCustom` directive. Custom gestures are defined using the hmRecognizerOptions attribute. You can define a single custom gesture using an object, or a series of custom gestures using an array of objects. However, only a single handler, set as the value of the hmCustom attribute, will be triggered when any of these custom gestures are recognized.

When defining a custom gesture, the recognizer options object must have a value for the `type` and `event` properties.

The behavior that is executed when this gesture is recognized is the value of this attribute. Currently (as of v2.1), only a single behavior handling function can be passed as the custom directive value. This decision was made to unify the use of the `hmManagerOptions` and `hmRecognizerOptions`, but may be changed in future versions to support multiple behavior handlers. The `type` property is used to determine which base type of gesture recognizer to modify. The `event` property is the name of the gesture as well as the name of the only event that Hammer will fire when it recognizes this gesture. **Do not mix custom and standard gesture recognizers attributes in a single element as the behaviors will be in conflict**.

Example: Defining a Custom Gesture Recognizer

```html
<div
    hm-custom="onHammer"
    hm-recognizer-options='[
      {"type":"pan","event":"twoFingerPan","pointers":2,"directions":"DIRECTION_ALL"},
      {"type":"tap","event":"dbltap","pointers":2,"taps":1}
    ]'></div>
```

## Demo

* [Using the default set of recognizers](http://ryanmullins.github.io/angular-hammer/examples/default)
* [Defining a custom gesture recognizer](http://ryanmullins.github.io/angular-hammer/examples/custom).
* [Dragging a div around on the screen](http://ryanmullins.github.io/angular-hammer/examples/dragging).


================================================
FILE: angular.hammer.js
================================================
// ---- Angular Hammer ----

// Copyright (c) 2015 Ryan S Mullins <ryan@ryanmullins.org>
// Licensed under the MIT Software License
//
// (fairly heavy) modifications by James Wilson <me@unbui.lt>
//

(function (angular, Hammer) {
  'use strict';

  // Checking to make sure Hammer and Angular are defined

  if (typeof angular === 'undefined') {
    throw Error("angular-hammer: AngularJS (angular) is undefined but is necessary.");
  }
  if (typeof Hammer === 'undefined') {
    throw Error("angular-hammer: HammerJS (Hammer) is undefined but is necessary.");
  }

  /**
   * Mapping of the gesture event names with the Angular attribute directive
   * names. Follows the form: <directiveName>:<eventName>.
   *
   * @type {Array}
   */
  var gestureTypes = [
    'hmCustom:custom',
    'hmSwipe:swipe',
    'hmSwipeleft:swipeleft',
    'hmSwiperight:swiperight',
    'hmSwipeup:swipeup',
    'hmSwipedown:swipedown',
    'hmPan:pan',
    'hmPanstart:panstart',
    'hmPanmove:panmove',
    'hmPanend:panend',
    'hmPancancel:pancancel',
    'hmPanleft:panleft',
    'hmPanright:panright',
    'hmPanup:panup',
    'hmPandown:pandown',
    'hmPress:press',
    'hmPressup:pressup',
    'hmRotate:rotate',
    'hmRotatestart:rotatestart',
    'hmRotatemove:rotatemove',
    'hmRotateend:rotateend',
    'hmRotatecancel:rotatecancel',
    'hmPinch:pinch',
    'hmPinchstart:pinchstart',
    'hmPinchmove:pinchmove',
    'hmPinchend:pinchend',
    'hmPinchcancel:pinchcancel',
    'hmPinchin:pinchin',
    'hmPinchout:pinchout',
    'hmTap:tap',
    'hmDoubletap:doubletap'
  ];

  // ---- Module Definition ----

  /**
   * @module hmTouchEvents
   * @description Angular.js module for adding Hammer.js event listeners to HTML
   * elements using attribute directives
   * @requires angular
   * @requires hammer
   */
  var NAME = 'hmTouchEvents';
  var hmTouchEvents = angular.module('hmTouchEvents', []);

  /**
   * Provides a common interface for configuring global manager and recognizer
   * options. Allows things like tap duration etc to be defaulted globally and
   * overridden on a per-directive basis as needed.
   *
   * @return {Object} functions to add manager and recognizer options.
   */
  hmTouchEvents.provider(NAME, function(){

    var self = this;
    var defaultRecognizerOpts = false;
    var recognizerOptsHash = {};
    var managerOpts = {};

    //
    // In order to use the Hamme rpresets provided, we need
    // to map the recognizer fn to some name:
    //
    var recognizerFnToName = {};
    recognizerFnToName[ Hammer.Tap.toString() ] = "tap";
    recognizerFnToName[ Hammer.Pan.toString() ] = "pan";
    recognizerFnToName[ Hammer.Pinch.toString() ] = "pinch";
    recognizerFnToName[ Hammer.Press.toString() ] = "press";
    recognizerFnToName[ Hammer.Rotate.toString() ] = "rotate";
    recognizerFnToName[ Hammer.Swipe.toString() ] = "swipe";

    //
    // normalize opts, setting its name as it should be keyed by
    // and any must-have options. currently only doubletap is treated
    // specially. each _name leads to a new recognizer.
    //
    function normalizeRecognizerOptions(opts){
      opts = angular.copy(opts);

      if(opts.event){

        if(opts.event == "doubletap"){
          opts.type = "tap";
          if(!opts.taps) opts.taps = 2;
          opts._name = "doubletap";
        } else {
          opts._name = false;
        }

      } else {
        opts._name = opts.type || false;
      }

      return opts;
    }
    //
    // create default opts for some eventName.
    // again, treat doubletap specially.
    //
    function defaultOptionsForEvent(eventName){
      if(eventName == "custom"){
        throw Error(NAME+"Provider: no defaults exist for custom events");
      }
      var ty = getRecognizerTypeFromeventName(eventName);
      return normalizeRecognizerOptions(
        eventName == "doubletap"
          ? {type:ty, event:"doubletap"}
          : {type:ty}
      );
    }

    //
    // Make use of presets from Hammer.defaults.preset array
    // in angular-hammer events.
    //
    self.applyHammerPresets = function(){
      var hammerPresets = Hammer.defaults.preset;

      //add every preset that, when normalized, has a _name.
      //this precludes most custom events.
      angular.forEach(hammerPresets, function(presetArr){

        var data = presetArr[1];
        if(!data.type) data.type = recognizerFnToName[presetArr[0]];
        data = normalizeRecognizerOptions(data);
        if(!data._name) return;
        recognizerOptsHash[data._name] = data;
      });
    }

    //
    // Add a manager option (key/val to extend or object to set all):
    //
    self.addManagerOption = function(name, val){
      if(typeof name == "object"){
        angular.extend(managerOpts, name);
      }
      else {
        managerOpts[name] = val;
      }
    }

    //
    // Add a recognizer option:
    //
    self.addRecognizerOption = function(val){
      if(Array.isArray(val)){
        for(var i = 0; i < val.length; i++) self.addRecognizerOption(val[i]);
        return;
      }
      if(typeof val !== "object"){
        throw Error(NAME+"Provider: addRecognizerOption: should be object or array of objects");
      }
      val = normalizeRecognizerOptions(val);

      //hash by name if present, else if no event name,
      //set as defaults.
      if(val._name){
        recognizerOptsHash[val.type] = val;
      } else if(!val.event){
        defaultRecognizerOpts = val;
      }

    }

    //provide an interface to this that the hm-* directives use
    //to extend their recognizer/manager opts.
    self.$get = function(){
      return {
        extendWithDefaultManagerOpts: function(opts){
          if(typeof opts != "object"){
            opts = {};
          } else {
            opts = angular.copy(opts);
          }
          for(var name in managerOpts) {
            if(!opts[name]) opts[name] = angular.copy(managerOpts[name]);
          }
          return opts;
        },
        extendWithDefaultRecognizerOpts: function(eventName, opts){
          if(typeof opts !== "object"){
            opts = [];
          }
          if(!Array.isArray(opts)){
            opts = [opts];
          }

          //dont apply anything if this is custom event
          //(beyond normalizing opts to an array):
          if(eventName == "custom") return opts;

          var recognizerType = getRecognizerTypeFromeventName(eventName);
          var specificOpts = recognizerOptsHash[eventName] || recognizerOptsHash[recognizerType];

          //get the last opt provided that matches the type or eventName
          //that we have. normalizing removes any eventnames we dont care about
          //(everything but doubletap at the moment).
          var foundOpt;
          var isExactMatch = false;
          var defaults = angular.extend({}, defaultRecognizerOpts || {}, specificOpts || {});
          opts.forEach(function(opt){

            if(!opt.event && !opt.type){
              return angular.extend(defaults, opt);
            }
            if(isExactMatch){
              return;
            }

            //more specific wins over less specific.
            if(opt.event == eventName){
              foundOpt = opt;
              isExactMatch = true;
            } else if(!opt.event && opt.type == recognizerType){
              foundOpt = opt;
            }

          });
          if(!foundOpt) foundOpt = defaultOptionsForEvent(eventName);
          else foundOpt = normalizeRecognizerOptions(foundOpt);


          return [angular.extend(defaults, foundOpt)];
        }
      };
    };

  });

  /**
   * Iterates through each gesture type mapping and creates a directive for
   * each of the
   *
   * @param  {String} type Mapping in the form of <directiveName>:<eventName>
   * @return None
   */
  angular.forEach(gestureTypes, function (type) {
    var directive = type.split(':'),
        directiveName = directive[0],
        eventName = directive[1];

    hmTouchEvents.directive(directiveName, ['$parse', '$window', NAME, function ($parse, $window, defaultEvents) {
        return {
          restrict: 'A',
          scope: false,
          link: function (scope, element, attrs) {

            // Check for Hammer and required functionality.
            // error if they arent found as unexpected behaviour otherwise
            if (!Hammer || !$window.addEventListener) {
              throw Error(NAME+": window.Hammer or window.addEventListener not found, can't add event "+directiveName);
            }

            var hammer = element.data('hammer'),
                managerOpts = defaultEvents.extendWithDefaultManagerOpts( scope.$eval(attrs.hmManagerOptions) ),
                recognizerOpts = defaultEvents.extendWithDefaultRecognizerOpts( eventName, scope.$eval(attrs.hmRecognizerOptions) );

            // Check for a manager, make one if needed and destroy it when
            // the scope is destroyed
            if (!hammer) {
              hammer = new Hammer.Manager(element[0], managerOpts);
              element.data('hammer', hammer);
              scope.$on('$destroy', function () {
                hammer.destroy();
              });
            }

            // Obtain and wrap our handler function to do a couple of bits for
            // us if options provided.
            var handlerExpr = $parse(attrs[directiveName]).bind(null,scope);
            var handler = function (event) {
                  event.element = element;

                  // Default invokeApply to true, overridden by recognizer option
                  var invokeApply = true;

                  var recognizer = hammer.get(getRecognizerTypeFromeventName(event.type));
                  if (recognizer) {
                    var opts = recognizer.options;
                    if (opts.preventDefault) {
                      event.preventDefault();
                    }
                    if (opts.stopPropagation) {
                      event.srcEvent.stopPropagation();
                    }

                    invokeApply = angular.isUndefined(opts.invokeApply) || opts.invokeApply;
                  }

                  if (invokeApply) {
                    scope.$apply(function(){
                      handlerExpr({ '$event': event });
                    });
                  } else {
                    handlerExpr({ '$event': event });
                  }
                };

            // The recognizer options are normalized to an array. This array
            // contains whatever events we wish to add (our prior extending
            // takes care of that), but we do a couple of specific things
            // depending on this directive so that events play nice together.
            angular.forEach(recognizerOpts, function (options) {

              if(eventName !== 'custom'){

                if (eventName === 'doubletap' && hammer.get('tap')) {
                  options.recognizeWith = 'tap';
                }
                else if (options.type == "pan" && hammer.get('swipe')) {
                  options.recognizeWith = 'swipe';
                }
                else if (options.type == "pinch" && hammer.get('rotate')) {
                  options.recognizeWith = 'rotate';
                }

              }

              //add the recognizer with these options:
              setupRecognizerWithOptions(
                hammer,
                applyManagerOptions(managerOpts, options),
                element
              );

              //if custom there may be multiple events to apply, which
              //we do here. else, we'll only ever add one.
              hammer.on(eventName, handler);

            });

          }
        };
      }]);
  });

  // ---- Private Functions -----

  /**
   * Adds a gesture recognizer to a given manager. The type of recognizer to
   * add is determined by the value of the options.type property.
   *
   * @param {Object}  manager Hammer.js manager object assigned to an element
   * @param {String}  type    Options that define the recognizer to add
   * @return {Object}         Reference to the new gesture recognizer, if
   *                          successful, null otherwise.
   */
  function addRecognizer (manager, name) {
    if (manager === undefined || name === undefined) { return null; }

    var recognizer;

    if (name.indexOf('pan') > -1) {
      recognizer = new Hammer.Pan();
    } else if (name.indexOf('pinch') > -1) {
      recognizer = new Hammer.Pinch();
    } else if (name.indexOf('press') > -1) {
      recognizer = new Hammer.Press();
    } else if (name.indexOf('rotate') > -1) {
      recognizer = new Hammer.Rotate();
    } else if (name.indexOf('swipe') > -1) {
      recognizer = new Hammer.Swipe();
    } else {
      recognizer = new Hammer.Tap();
    }

    manager.add(recognizer);
    return recognizer;
  }

  /**
   * Applies certain manager options to individual recognizer options.
   *
   * @param  {Object} managerOpts    Manager options
   * @param  {Object} recognizerOpts Recognizer options
   * @return None
   */
  function applyManagerOptions (managerOpts, recognizerOpts) {
    if (managerOpts) {
      recognizerOpts.preventGhosts = managerOpts.preventGhosts;
    }

    return recognizerOpts;
  }

  /**
   * Extracts the type of recognizer that should be instantiated from a given
   * event name. Used only when no recognizer options are provided.
   *
   * @param  {String} eventName Name to derive the recognizer type from
   * @return {string}           Type of recognizer that fires events with that name
   */
  function getRecognizerTypeFromeventName (eventName) {
    if (eventName.indexOf('pan') > -1) {
      return 'pan';
    } else if (eventName.indexOf('pinch') > -1) {
      return 'pinch';
    } else if (eventName.indexOf('press') > -1) {
      return 'press';
    } else if (eventName.indexOf('rotate') > -1) {
      return 'rotate';
    } else if (eventName.indexOf('swipe') > -1) {
      return 'swipe';
    } else if (eventName.indexOf('tap') > -1) {
      return 'tap';
    } else {
      return "custom";
    }
  }

  /**
   * Applies the passed options object to the appropriate gesture recognizer.
   * Recognizers are created if they do not already exist. See the README for a
   * description of the options object that can be passed to this function.
   *
   * @param  {Object} manager Hammer.js manager object assigned to an element
   * @param  {Object} options Options applied to a recognizer managed by manager
   * @return None
   */
  function setupRecognizerWithOptions (manager, options, element) {
    if (manager == null || options == null || options.type == null) {
      return console.error('ERROR: Angular Hammer could not setup the' +
        ' recognizer. Values of the passed manager and options: ', manager, options);
    }

    var recognizer = manager.get(options._name);
    if (!recognizer) {
      recognizer = addRecognizer(manager, options._name);
    }

    if (!options.directions) {
      if (options._name === 'pan' || options._name === 'swipe') {
        options.directions = 'DIRECTION_ALL';
      } else if (options._name.indexOf('left') > -1) {
        options.directions = 'DIRECTION_LEFT';
      } else if (options._name.indexOf('right') > -1) {
        options.directions = 'DIRECTION_RIGHT';
      } else if (options._name.indexOf('up') > -1) {
        options.directions = 'DIRECTION_UP';
      } else if (options._name.indexOf('down') > -1) {
        options.directions = 'DIRECTION_DOWN';
      } else {
        options.directions = '';
      }
    }

    options.direction = parseDirections(options.directions);
    recognizer.set(options);

    if (typeof options.recognizeWith === 'string') {
      var recognizeWithRecognizer;

      if (manager.get(options.recognizeWith) == null){
        recognizeWithRecognizer = addRecognizer(manager, options.recognizeWith);
      }

      if (recognizeWithRecognizer != null) {
        recognizer.recognizeWith(recognizeWithRecognizer);
      }
    }

    if (typeof options.dropRecognizeWith  === 'string' &&
        manager.get(options.dropRecognizeWith) != null) {
      recognizer.dropRecognizeWith(manager.get(options.dropRecognizeWith));
    }

    if (typeof options.requireFailure  === 'string') {
      var requireFailureRecognizer;

      if (manager.get(options.requireFailure) == null){
        requireFailureRecognizer = addRecognizer(manager, {type:options.requireFailure});
      }

      if (requireFailureRecognizer != null) {
        recognizer.requireFailure(requireFailureRecognizer);
      }
    }

    if (typeof options.dropRequireFailure === 'string' &&
        manager.get(options.dropRequireFailure) != null) {
      recognizer.dropRequireFailure(manager.get(options.dropRequireFailure));
    }

    if (options.preventGhosts === true && element != null) {
      preventGhosts(element);
    }
  }

  /**
   * Parses the value of the directions property of any Angular Hammer options
   * object and converts them into the standard Hammer.js directions values.
   *
   * @param  {String} dirs Direction names separated by '|' characters
   * @return {Number}      Hammer.js direction value
   */
  function parseDirections (dirs) {
    var directions = 0;

    angular.forEach(dirs.split('|'), function (direction) {
      if (Hammer.hasOwnProperty(direction)) {
        directions = directions | Hammer[direction];
      }
    });

    return directions;
  }

  // ---- Preventing Ghost Clicks ----

  /**
   * Modified from: https://gist.github.com/jtangelder/361052976f044200ea17
   *
   * Prevent click events after a touchend.
   *
   * Inspired/copy-paste from this article of Google by Ryan Fioravanti
   * https://developers.google.com/mobile/articles/fast_buttons#ghost
   */

  function preventGhosts (element) {
    if (!element) { return; }

    var coordinates = [],
        threshold = 25,
        timeout = 2500;

    if ('ontouchstart' in window) {
      element[0].addEventListener('touchstart', resetCoordinates, true);
      element[0].addEventListener('touchend', registerCoordinates, true);
      element[0].addEventListener('click', preventGhostClick, true);
      element[0].addEventListener('mouseup', preventGhostClick, true);
    }

    /**
     * prevent clicks if they're in a registered XY region
     * @param {MouseEvent} ev
     */
    function preventGhostClick (ev) {
      for (var i = 0; i < coordinates.length; i++) {
        var x = coordinates[i][0];
        var y = coordinates[i][1];

        // within the range, so prevent the click
        if (Math.abs(ev.clientX - x) < threshold &&
            Math.abs(ev.clientY - y) < threshold) {
          ev.stopPropagation();
          ev.preventDefault();
          break;
        }
      }
    }

    /**
     * reset the coordinates array
     */
    function resetCoordinates () {
      coordinates = [];
    }

    /**
     * remove the first coordinates set from the array
     */
    function popCoordinates () {
      coordinates.splice(0, 1);
    }

    /**
     * if it is an final touchend, we want to register it's place
     * @param {TouchEvent} ev
     */
    function registerCoordinates (ev) {
      // touchend is triggered on every releasing finger
      // changed touches always contain the removed touches on a touchend
      // the touches object might contain these also at some browsers (firefox os)
      // so touches - changedTouches will be 0 or lower, like -1, on the final touchend
      if(ev.touches.length - ev.changedTouches.length <= 0) {
        var touch = ev.changedTouches[0];
        coordinates.push([touch.clientX, touch.clientY]);

        setTimeout(popCoordinates, timeout);
      }
    }
  }
})(angular, Hammer);


================================================
FILE: bower.json
================================================
{
  "name": "AngularHammer",
  "version": "2.2-jsdw",
  "authors": [
    "Ryan S Mullins <ryan@ryanmullins.org>",
    "James Wilson <me@unbui.lt>"
  ],
  "homepage": "https://github.com/jsdw/angular-hammer",
  "main": "angular.hammer.js",
  "license": "MIT",
  "keywords": [
    "Angular",
    "Hammer",
    "touch",
    "javascript",
    "gesture"
  ],
  "ignore": [
    "**/.*",
    "node_modules",
    "bower_components",
    "components",
    "examples"
  ],
  "dependencies": {
    "angular": ">=1.2.0",
    "hammerjs": ">=2.0.0"
  }
}


================================================
FILE: doc/angular.hammer.js.html
================================================
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    <h1 class="page-title">Source: angular.hammer.js</h1>
    
    


    
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        <article>
            <pre class="prettyprint source"><code>// ---- Angular Hammer ----

// Copyright (c) 2015 Ryan S Mullins &lt;ryan@ryanmullins.org>
// Licensed under the MIT Software License
//
// (fairly heavy) modifications by James Wilson &lt;me@unbui.lt>
//

(function (window, angular, Hammer) {
  'use strict';

  // Checking to make sure Hammer and Angular are defined

  if (typeof angular === 'undefined') {
    throw Error("angular-hammer: AngularJS (window.angular) is undefined but is necessary.");
  }
  if (typeof Hammer === 'undefined') {
    throw Error("angular-hammer: HammerJS (window.Hammer) is undefined but is necessary.");
  }

  /**
   * Mapping of the gesture event names with the Angular attribute directive
   * names. Follows the form: &lt;directiveName>:&lt;eventName>.
   *
   * @type {Array}
   */
  var gestureTypes = [
    'hmCustom:custom',
    'hmSwipe:swipe',
    'hmSwipeleft:swipeleft',
    'hmSwiperight:swiperight',
    'hmSwipeup:swipeup',
    'hmSwipedown:swipedown',
    'hmPan:pan',
    'hmPanstart:panstart',
    'hmPanmove:panmove',
    'hmPanend:panend',
    'hmPancancel:pancancel',
    'hmPanleft:panleft',
    'hmPanright:panright',
    'hmPanup:panup',
    'hmPandown:pandown',
    'hmPress:press',
    'hmPressup:pressup',
    'hmRotate:rotate',
    'hmRotatestart:rotatestart',
    'hmRotatemove:rotatemove',
    'hmRotateend:rotateend',
    'hmRotatecancel:rotatecancel',
    'hmPinch:pinch',
    'hmPinchstart:pinchstart',
    'hmPinchmove:pinchmove',
    'hmPinchend:pinchend',
    'hmPinchcancel:pinchcancel',
    'hmPinchin:pinchin',
    'hmPinchout:pinchout',
    'hmTap:tap',
    'hmDoubletap:doubletap'
  ];

  // ---- Module Definition ----

  /**
   * @module hmTouchEvents
   * @description Angular.js module for adding Hammer.js event listeners to HTML
   * elements using attribute directives
   * @requires angular
   * @requires hammer
   */
  var NAME = 'hmTouchEvents';
  var hmTouchEvents = angular.module('hmTouchEvents', []);

  /**
   * Provides a common interface for configuring global manager and recognizer
   * options. Allows things like tap duration etc to be defaulted globally and
   * overridden on a per-directive basis as needed.
   *
   * @return {Object} functions to add manager and recognizer options.
   */
  hmTouchEvents.provider(NAME, function(){

    var self = this;
    var defaultRecognizerOpts = false;
    var recognizerOptsHash = {};
    var managerOpts = {};

    //
    // In order to use the Hamme rpresets provided, we need
    // to map the recognizer fn to some name:
    //
    var recognizerFnToName = {};
    recognizerFnToName[ Hammer.Tap.toString() ] = "tap";
    recognizerFnToName[ Hammer.Pan.toString() ] = "pan";
    recognizerFnToName[ Hammer.Pinch.toString() ] = "pinch";
    recognizerFnToName[ Hammer.Press.toString() ] = "press";
    recognizerFnToName[ Hammer.Rotate.toString() ] = "rotate";
    recognizerFnToName[ Hammer.Swipe.toString() ] = "swipe";

    //
    // normalize opts, setting its name as it should be keyed by
    // and any must-have options. currently only doubletap is treated
    // specially. each _name leads to a new recognizer.
    //
    function normalizeRecognizerOptions(opts){
      opts = angular.copy(opts);

      if(opts.event){

        if(opts.event == "doubletap"){
          opts.type = "tap";
          if(!opts.taps) opts.taps = 2;
          opts._name = "doubletap";
        } else {
          opts._name = false;
        }

      } else {
        opts._name = opts.type || false;
      }

      return opts;
    }
    //
    // create default opts for some eventName.
    // again, treat doubletap specially.
    //
    function defaultOptionsForEvent(eventName){
      if(eventName == "custom"){
        throw Error(NAME+"Provider: no defaults exist for custom events");
      }
      var ty = getRecognizerTypeFromeventName(eventName);
      return normalizeRecognizerOptions(
        eventName == "doubletap"
          ? {type:ty, event:"doubletap"}
          : {type:ty}
      );
    }

    //
    // Make use of presets from Hammer.defaults.preset array
    // in angular-hammer events.
    //
    self.applyHammerPresets = function(){
      var hammerPresets = Hammer.defaults.preset;

      //add every preset that, when normalized, has a _name.
      //this precludes most custom events.
      angular.forEach(hammerPresets, function(presetArr){

        var data = presetArr[1];
        if(!data.type) data.type = recognizerFnToName[presetArr[0]];
        data = normalizeRecognizerOptions(data);
        if(!data._name) return;
        recognizerOptsHash[data._name] = data;
      });
    }

    //
    // Add a manager option (key/val to extend or object to set all):
    //
    self.addManagerOption = function(name, val){
      if(typeof name == "object"){
        angular.extend(managerOpts, name);
      }
      else {
        managerOpts[name] = val;
      }
    }

    //
    // Add a recognizer option:
    //
    self.addRecognizerOption = function(val){
      if(Array.isArray(val)){
        for(var i = 0; i &lt; val.length; i++) self.addRecognizerOption(val[i]);
        return;
      }
      if(typeof val !== "object"){
        throw Error(NAME+"Provider: addRecognizerOption: should be object or array of objects");
      }
      val = normalizeRecognizerOptions(val);

      //hash by name if present, else if no event name,
      //set as defaults.
      if(val._name){
        recognizerOptsHash[val.type] = val;
      } else if(!val.event){
        defaultRecognizerOpts = val;
      }

    }

    //provide an interface to this that the hm-* directives use
    //to extend their recognizer/manager opts.
    self.$get = function(){
      return {
        extendWithDefaultManagerOpts: function(opts){
          if(typeof opts != "object"){
            opts = {};
          } else {
            opts = angular.copy(opts);
          }
          for(var name in managerOpts) {
            if(!opts[name]) opts[name] = angular.copy(managerOpts[name]);
          }
          return opts;
        },
        extendWithDefaultRecognizerOpts: function(eventName, opts){
          if(typeof opts !== "object"){
            opts = [];
          }
          if(!Array.isArray(opts)){
            opts = [opts];
          }

          //dont apply anything if this is custom event
          //(beyond normalizing opts to an array):
          if(eventName == "custom") return opts;

          var recognizerType = getRecognizerTypeFromeventName(eventName);
          var specificOpts = recognizerOptsHash[eventName] || recognizerOptsHash[recognizerType];

          //get the last opt provided that matches the type or eventName
          //that we have. normalizing removes any eventnames we dont care about
          //(everything but doubletap at the moment).
          var foundOpt;
          var isExactMatch = false;
          var defaults = angular.extend({}, defaultRecognizerOpts || {}, specificOpts || {});
          opts.forEach(function(opt){

            if(!opt.event && !opt.type){
              return angular.extend(defaults, opt);
            }
            if(isExactMatch){
              return;
            }

            //more specific wins over less specific.
            if(opt.event == eventName){
              foundOpt = opt;
              isExactMatch = true;
            } else if(!opt.event && opt.type == recognizerType){
              foundOpt = opt;
            }

          });
          if(!foundOpt) foundOpt = defaultOptionsForEvent(eventName);
          else foundOpt = normalizeRecognizerOptions(foundOpt);


          return [angular.extend(defaults, foundOpt)];
        }
      };
    };

  });

  /**
   * Iterates through each gesture type mapping and creates a directive for
   * each of the
   *
   * @param  {String} type Mapping in the form of &lt;directiveName>:&lt;eventName>
   * @return None
   */
  angular.forEach(gestureTypes, function (type) {
    var directive = type.split(':'),
        directiveName = directive[0],
        eventName = directive[1];

    hmTouchEvents.directive(directiveName, ['$parse', '$window', NAME, function ($parse, $window, defaultEvents) {
        return {
          restrict: 'A',
          scope: false,
          link: function (scope, element, attrs) {

            // Check for Hammer and required functionality.
            // error if they arent found as unexpected behaviour otherwise
            if (!Hammer || !$window.addEventListener) {
              throw Error(NAME+": window.Hammer or window.addEventListener not found, can't add event "+directiveName);
            }

            var hammer = element.data('hammer'),
                managerOpts = defaultEvents.extendWithDefaultManagerOpts( scope.$eval(attrs.hmManagerOptions) ),
                recognizerOpts = defaultEvents.extendWithDefaultRecognizerOpts( eventName, scope.$eval(attrs.hmRecognizerOptions) );

            // Check for a manager, make one if needed and destroy it when
            // the scope is destroyed
            if (!hammer) {
              hammer = new Hammer.Manager(element[0], managerOpts);
              element.data('hammer', hammer);
              scope.$on('$destroy', function () {
                hammer.destroy();
              });
            }

            // Obtain and wrap our handler function to do a couple of bits for
            // us if options provided.
            var handlerExpr = $parse(attrs[directiveName]).bind(null,scope);
            var handler = function (event) {
                  event.element = element;

                  var recognizer = hammer.get(event.type);
                  if (recognizer) {
                    if (recognizer.options.preventDefault) {
                      event.preventDefault();
                    }
                    if (recognizer.options.stopPropagation) {
                      event.srcEvent.stopPropagation();
                    }
                  }

                  scope.$apply(function(){
                    handlerExpr({ '$event': event });
                  });
                };

            // The recognizer options are normalized to an array. This array
            // contains whatever events we wish to add (our prior extending
            // takes care of that), but we do a couple of specific things
            // depending on this directive so that events play nice together.
            angular.forEach(recognizerOpts, function (options) {

              if(eventName !== 'custom'){

                if (eventName === 'doubletap' && hammer.get('tap')) {
                  options.recognizeWith = 'tap';
                }
                else if (options.type == "pan" && hammer.get('swipe')) {
                  options.recognizeWith = 'swipe';
                }
                else if (options.type == "pinch" && hammer.get('rotate')) {
                  options.recognizeWith = 'rotate';
                }

              }

              //add the recognizer with these options:
              setupRecognizerWithOptions(
                hammer,
                applyManagerOptions(managerOpts, options),
                element
              );

              //if custom there may be multiple events to apply, which
              //we do here. else, we'll only ever add one.
              hammer.on(eventName, handler);

            });

          }
        };
      }]);
  });

  // ---- Private Functions -----

  /**
   * Adds a gesture recognizer to a given manager. The type of recognizer to
   * add is determined by the value of the options.type property.
   *
   * @param {Object}  manager Hammer.js manager object assigned to an element
   * @param {String}  type    Options that define the recognizer to add
   * @return {Object}         Reference to the new gesture recognizer, if
   *                          successful, null otherwise.
   */
  function addRecognizer (manager, name) {
    if (manager === undefined || name === undefined) { return null; }

    var recognizer;

    if (name.indexOf('pan') > -1) {
      recognizer = new Hammer.Pan();
    } else if (name.indexOf('pinch') > -1) {
      recognizer = new Hammer.Pinch();
    } else if (name.indexOf('press') > -1) {
      recognizer = new Hammer.Press();
    } else if (name.indexOf('rotate') > -1) {
      recognizer = new Hammer.Rotate();
    } else if (name.indexOf('swipe') > -1) {
      recognizer = new Hammer.Swipe();
    } else {
      recognizer = new Hammer.Tap();
    }

    manager.add(recognizer);
    return recognizer;
  }

  /**
   * Applies certain manager options to individual recognizer options.
   *
   * @param  {Object} managerOpts    Manager options
   * @param  {Object} recognizerOpts Recognizer options
   * @return None
   */
  function applyManagerOptions (managerOpts, recognizerOpts) {
    if (managerOpts) {
      recognizerOpts.preventGhosts = managerOpts.preventGhosts;
    }

    return recognizerOpts;
  }

  /**
   * Extracts the type of recognizer that should be instantiated from a given
   * event name. Used only when no recognizer options are provided.
   *
   * @param  {String} eventName Name to derive the recognizer type from
   * @return {string}           Type of recognizer that fires events with that name
   */
  function getRecognizerTypeFromeventName (eventName) {
    if (eventName.indexOf('pan') > -1) {
      return 'pan';
    } else if (eventName.indexOf('pinch') > -1) {
      return 'pinch';
    } else if (eventName.indexOf('press') > -1) {
      return 'press';
    } else if (eventName.indexOf('rotate') > -1) {
      return 'rotate';
    } else if (eventName.indexOf('swipe') > -1) {
      return 'swipe';
    } else if (eventName.indexOf('tap') > -1) {
      return 'tap';
    } else {
      return "custom";
    }
  }

  /**
   * Applies the passed options object to the appropriate gesture recognizer.
   * Recognizers are created if they do not already exist. See the README for a
   * description of the options object that can be passed to this function.
   *
   * @param  {Object} manager Hammer.js manager object assigned to an element
   * @param  {Object} options Options applied to a recognizer managed by manager
   * @return None
   */
  function setupRecognizerWithOptions (manager, options, element) {
    if (manager == null || options == null || options.type == null) {
      return console.error('ERROR: Angular Hammer could not setup the' +
        ' recognizer. Values of the passed manager and options: ', manager, options);
    }

    var recognizer = manager.get(options._name);
    if (!recognizer) {
      recognizer = addRecognizer(manager, options._name);
    }

    if (!options.directions) {
      if (options._name === 'pan' || options._name === 'swipe') {
        options.directions = 'DIRECTION_ALL';
      } else if (options._name.indexOf('left') > -1) {
        options.directions = 'DIRECTION_LEFT';
      } else if (options._name.indexOf('right') > -1) {
        options.directions = 'DIRECTION_RIGHT';
      } else if (options._name.indexOf('up') > -1) {
        options.directions = 'DIRECTION_UP';
      } else if (options._name.indexOf('down') > -1) {
        options.directions = 'DIRECTION_DOWN';
      } else {
        options.directions = '';
      }
    }

    options.direction = parseDirections(options.directions);
    recognizer.set(options);

    if (typeof options.recognizeWith === 'string') {
      var recognizeWithRecognizer;

      if (manager.get(options.recognizeWith) == null){
        recognizeWithRecognizer = addRecognizer(manager, options.recognizeWith);
      }

      if (recognizeWithRecognizer != null) {
        recognizer.recognizeWith(recognizeWithRecognizer);
      }
    }

    if (typeof options.dropRecognizeWith  === 'string' &&
        manager.get(options.dropRecognizeWith) != null) {
      recognizer.dropRecognizeWith(manager.get(options.dropRecognizeWith));
    }

    if (typeof options.requireFailure  === 'string') {
      var requireFailureRecognizer;

      if (manager.get(options.requireFailure) == null){
        requireFailureRecognizer = addRecognizer(manager, {type:options.requireFailure});
      }

      if (requireFailureRecognizer != null) {
        recognizer.requireFailure(requireFailureRecognizer);
      }
    }

    if (typeof options.dropRequireFailure === 'string' &&
        manager.get(options.dropRequireFailure) != null) {
      recognizer.dropRequireFailure(manager.get(options.dropRequireFailure));
    }

    if (options.preventGhosts === true && element != null) {
      preventGhosts(element);
    }
  }

  /**
   * Parses the value of the directions property of any Angular Hammer options
   * object and converts them into the standard Hammer.js directions values.
   *
   * @param  {String} dirs Direction names separated by '|' characters
   * @return {Number}      Hammer.js direction value
   */
  function parseDirections (dirs) {
    var directions = 0;

    angular.forEach(dirs.split('|'), function (direction) {
      if (Hammer.hasOwnProperty(direction)) {
        directions = directions | Hammer[direction];
      }
    });

    return directions;
  }

  // ---- Preventing Ghost Clicks ----

  /**
   * Modified from: https://gist.github.com/jtangelder/361052976f044200ea17
   *
   * Prevent click events after a touchend.
   *
   * Inspired/copy-paste from this article of Google by Ryan Fioravanti
   * https://developers.google.com/mobile/articles/fast_buttons#ghost
   */

  function preventGhosts (element) {
    if (!element) { return; }

    var coordinates = [],
        threshold = 25,
        timeout = 2500;

    if ('ontouchstart' in window) {
      element[0].addEventListener('touchstart', resetCoordinates, true);
      element[0].addEventListener('touchend', registerCoordinates, true);
      element[0].addEventListener('click', preventGhostClick, true);
      element[0].addEventListener('mouseup', preventGhostClick, true);
    }

    /**
     * prevent clicks if they're in a registered XY region
     * @param {MouseEvent} ev
     */
    function preventGhostClick (ev) {
      for (var i = 0; i &lt; coordinates.length; i++) {
        var x = coordinates[i][0];
        var y = coordinates[i][1];

        // within the range, so prevent the click
        if (Math.abs(ev.clientX - x) &lt; threshold &&
            Math.abs(ev.clientY - y) &lt; threshold) {
          ev.stopPropagation();
          ev.preventDefault();
          break;
        }
      }
    }

    /**
     * reset the coordinates array
     */
    function resetCoordinates () {
      coordinates = [];
    }

    /**
     * remove the first coordinates set from the array
     */
    function popCoordinates () {
      coordinates.splice(0, 1);
    }

    /**
     * if it is an final touchend, we want to register it's place
     * @param {TouchEvent} ev
     */
    function registerCoordinates (ev) {
      // touchend is triggered on every releasing finger
      // changed touches always contain the removed touches on a touchend
      // the touches object might contain these also at some browsers (firefox os)
      // so touches - changedTouches will be 0 or lower, like -1, on the final touchend
      if(ev.touches.length - ev.changedTouches.length &lt;= 0) {
        var touch = ev.changedTouches[0];
        coordinates.push([touch.clientX, touch.clientY]);

        setTimeout(popCoordinates, timeout);
      }
    }
  }
})(window, window.angular, window.Hammer);
</code></pre>
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            <div class="description"><p>Angular.js module for adding Hammer.js event listeners to HTML
elements using attribute directives</p></div>
        
        
        
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================================================
FILE: doc/styles/jsdoc-default.css
================================================
html
{
    overflow: auto;
    background-color: #fff;
}

body
{
	font: 14px "DejaVu Sans Condensed", "Liberation Sans", "Nimbus Sans L", Tahoma, Geneva, "Helvetica Neue", Helvetica, Arial, sans serif;
	line-height: 130%;
	color: #000;
	background-color: #fff;
}

a {
    color: #444;
}

a:visited {
    color: #444;
}

a:active {
    color: #444;
}

header
{
	display: block;
	padding: 6px 4px;
}

.class-description {
    font-style: italic;
	font-family: Palatino, 'Palatino Linotype', serif;
	font-size: 130%;
	line-height: 140%;
	margin-bottom: 1em;
	margin-top: 1em;
}

#main {
    float: left;
    width: 100%;
}

section
{
	display: block;
	
	background-color: #fff;
	padding: 12px 24px;
    border-bottom: 1px solid #ccc;
    margin-right: 240px;
}

.variation {
    display: none;
}

.optional:after {
	content: "opt";
	font-size: 60%;
	color: #aaa;
	font-style: italic;
	font-weight: lighter;
}

nav
{
	display: block;
	float: left;
    margin-left: -230px;
    margin-top: 28px;
    width: 220px;
    border-left: 1px solid #ccc;
    padding-left: 9px;
}

nav ul {
    font-family: 'Lucida Grande', 'Lucida Sans Unicode', arial, sans-serif;
    font-size: 100%;
    line-height: 17px;
    padding:0;
    margin:0;
    list-style-type:none;
}

nav h2 a, nav h2 a:visited {
    color: #A35A00;
    text-decoration: none;
}

nav h3 {
    margin-top: 12px;
}

nav li {
    margin-top: 6px;
}

nav a {
    color: #5C5954;
}

nav a:visited {
    color: #5C5954;
}

nav a:active {
    color: #5C5954;
}

footer {
    display: block;
    padding: 6px;
    margin-top: 12px;
    font-style: italic;
    font-size: 90%;
}

h1
{
	font-size: 200%;
	font-weight: bold;
	letter-spacing: -0.01em;
	margin: 6px 0 9px 0;
}

h2
{
	font-size: 170%;
	font-weight: bold;
	letter-spacing: -0.01em;
	margin: 6px 0 3px 0;
}

h3
{
	font-size: 150%;
	font-weight: bold;
	letter-spacing: -0.01em;
	margin-top: 16px;
	margin: 6px 0 3px 0;
}

h4
{
	font-size: 130%;
	font-weight: bold;
	letter-spacing: -0.01em;
	margin-top: 16px;
	margin: 18px 0 3px 0;
	color: #A35A00;
}

h5, .container-overview .subsection-title
{
	font-size: 120%;
	font-weight: bold;
	letter-spacing: -0.01em;
	margin: 8px 0 3px -16px;
}

h6
{
	font-size: 100%;
	letter-spacing: -0.01em;
	margin: 6px 0 3px 0;
	font-style: italic;
}

.ancestors { color: #999; }
.ancestors a
{
    color: #999 !important;
    text-decoration: none;
}

.important
{
	font-weight: bold;
	color: #950B02;
}

.yes-def {
    text-indent: -1000px;
}

.type-signature {
    color: #aaa;
}

.name, .signature {
	font-family: Consolas, "Lucida Console", Monaco, monospace;
}

.details { margin-top: 14px; border-left: 2px solid #DDD; }
.details dt { width:100px; float:left; padding-left: 10px;  padding-top: 6px; }
.details dd { margin-left: 50px; }
.details ul { margin: 0; }
.details ul { list-style-type: none; }
.details li { margin-left: 30px; padding-top: 6px; }
.details pre.prettyprint { margin: 0 }
.details .object-value { padding-top: 0; }

.description {
	margin-bottom: 1em;
	margin-left: -16px;
	margin-top: 1em;
}

.code-caption
{
	font-style: italic;
	font-family: Palatino, 'Palatino Linotype', serif;
	font-size: 107%;
	margin: 0;
}

.prettyprint
{
	border: 1px solid #ddd;
	width: 80%;
    overflow: auto;
}

.prettyprint.source {
    width: inherit;
}

.prettyprint code
{
	font-family: Consolas, 'Lucida Console', Monaco, monospace;
	font-size: 100%;
	line-height: 18px;
	display: block;
	padding: 4px 12px;
	margin: 0;
	background-color: #fff;
	color: #000;
	border-left: 3px #ddd solid;
}

.prettyprint code span.line
{
  display: inline-block;
}

.params, .props
{
	border-spacing: 0;
	border: 0;
	border-collapse: collapse;
}

.params .name, .props .name, .name code {
	color: #A35A00;
	font-family: Consolas, 'Lucida Console', Monaco, monospace;
	font-size: 100%;
}

.params td, .params th, .props td, .props th
{
	border: 1px solid #ddd;
	margin: 0px;
	text-align: left;
	vertical-align: top;
	padding: 4px 6px;
	display: table-cell;
}

.params thead tr, .props thead tr
{
	background-color: #ddd;
	font-weight: bold;
}

.params .params thead tr, .props .props thead tr
{
	background-color: #fff;
	font-weight: bold;
}

.params th, .props th { border-right: 1px solid #aaa; }
.params thead .last, .props thead .last { border-right: 1px solid #ddd; }

.disabled {
    color: #454545;
}


================================================
FILE: doc/styles/prettify-jsdoc.css
================================================
/* JSDoc prettify.js theme */

/* plain text */
.pln {
  color: #000000;
  font-weight: normal;
  font-style: normal;
}

/* string content */
.str {
  color: #006400;
  font-weight: normal;
  font-style: normal;
}

/* a keyword */
.kwd {
  color: #000000;
  font-weight: bold;
  font-style: normal;
}

/* a comment */
.com {
  font-weight: normal;
  font-style: italic;
}

/* a type name */
.typ {
  color: #000000;
  font-weight: normal;
  font-style: normal;
}

/* a literal value */
.lit {
  color: #006400;
  font-weight: normal;
  font-style: normal;
}

/* punctuation */
.pun {
  color: #000000;
  font-weight: bold;
  font-style: normal;
}

/* lisp open bracket */
.opn {
  color: #000000;
  font-weight: bold;
  font-style: normal;
}

/* lisp close bracket */
.clo {
  color: #000000;
  font-weight: bold;
  font-style: normal;
}

/* a markup tag name */
.tag {
  color: #006400;
  font-weight: normal;
  font-style: normal;
}

/* a markup attribute name */
.atn {
  color: #006400;
  font-weight: normal;
  font-style: normal;
}

/* a markup attribute value */
.atv {
  color: #006400;
  font-weight: normal;
  font-style: normal;
}

/* a declaration */
.dec {
  color: #000000;
  font-weight: bold;
  font-style: normal;
}

/* a variable name */
.var {
  color: #000000;
  font-weight: normal;
  font-style: normal;
}

/* a function name */
.fun {
  color: #000000;
  font-weight: bold;
  font-style: normal;
}

/* Specify class=linenums on a pre to get line numbering */
ol.linenums {
  margin-top: 0;
  margin-bottom: 0;
}


================================================
FILE: doc/styles/prettify-tomorrow.css
================================================
/* Tomorrow Theme */
/* Original theme - https://github.com/chriskempson/tomorrow-theme */
/* Pretty printing styles. Used with prettify.js. */
/* SPAN elements with the classes below are added by prettyprint. */
/* plain text */
.pln {
  color: #4d4d4c; }

@media screen {
  /* string content */
  .str {
    color: #718c00; }

  /* a keyword */
  .kwd {
    color: #8959a8; }

  /* a comment */
  .com {
    color: #8e908c; }

  /* a type name */
  .typ {
    color: #4271ae; }

  /* a literal value */
  .lit {
    color: #f5871f; }

  /* punctuation */
  .pun {
    color: #4d4d4c; }

  /* lisp open bracket */
  .opn {
    color: #4d4d4c; }

  /* lisp close bracket */
  .clo {
    color: #4d4d4c; }

  /* a markup tag name */
  .tag {
    color: #c82829; }

  /* a markup attribute name */
  .atn {
    color: #f5871f; }

  /* a markup attribute value */
  .atv {
    color: #3e999f; }

  /* a declaration */
  .dec {
    color: #f5871f; }

  /* a variable name */
  .var {
    color: #c82829; }

  /* a function name */
  .fun {
    color: #4271ae; } }
/* Use higher contrast and text-weight for printable form. */
@media print, projection {
  .str {
    color: #060; }

  .kwd {
    color: #006;
    font-weight: bold; }

  .com {
    color: #600;
    font-style: italic; }

  .typ {
    color: #404;
    font-weight: bold; }

  .lit {
    color: #044; }

  .pun, .opn, .clo {
    color: #440; }

  .tag {
    color: #006;
    font-weight: bold; }

  .atn {
    color: #404; }

  .atv {
    color: #060; } }
/* Style */
/*
pre.prettyprint {
  background: white;
  font-family: Menlo, Monaco, Consolas, monospace;
  font-size: 12px;
  line-height: 1.5;
  border: 1px solid #ccc;
  padding: 10px; }
*/

/* Specify class=linenums on a pre to get line numbering */
ol.linenums {
  margin-top: 0;
  margin-bottom: 0; }

/* IE indents via margin-left */
li.L0,
li.L1,
li.L2,
li.L3,
li.L4,
li.L5,
li.L6,
li.L7,
li.L8,
li.L9 {
  /* */ }

/* Alternate shading for lines */
li.L1,
li.L3,
li.L5,
li.L7,
li.L9 {
  /* */ }


================================================
FILE: examples/browserify/custom.html
================================================
<!doctype html>
<html ng-app="hmTime">
  <head>
    <style type="text/css">
      html, body {
        background-color: #d1c9b8;
      }

      #target {
        width: 500px;
        height: 500px;
        margin-left: auto;
        margin-right: auto;
        vertical-align: middle;
        text-align: center;
        color: white;
        background-color: #444;
        font-size: 36pt;
        font-family: 'Futura', 'Avenir', 'Helvetica', sans-serif;
      }
    </style>
  </head>
  <body>
    <div id="target"
      ng-controller="hmCtrl"
      hm-custom="onHammer"
      hm-manager-options='{}'
      hm-recognizer-options='[
        {"type":"pan","event":"twoFingerPan","pointers":2,"directions":"DIRECTION_ALL"},
        {"type":"tap","event":"dbltap","pointers":2,"taps":1}
      ]'
      >
        {{eventType}}
    </div>
    <script type="text/javascript" src="lib/hammerjs/hammer.js"></script>
    <script type="text/javascript" src="lib/angular/angular.js"></script>
    <script type="text/javascript" src="angular.hammer.demo.js"></script>
    <script type="text/javascript">
      /**
       * @ngInject
       */
      angular.module('hmTime', ['hmTouchEvents'])
        .controller('hmCtrl', function ($scope) {
          $scope.eventType = "No events yet";
          $scope.onHammer = function onHammer (event) {
            $scope.eventType = event.type;
          };
        });
    </script>
  </body>
</html>

================================================
FILE: examples/browserify/default.html
================================================
<!doctype html>
<html ng-app="hmTime">
  <head>
    <style type="text/css">
      html, body {
        background-color: #d1c9b8;
      }

      #target {
        width: 500px;
        height: 500px;
        margin-left: auto;
        margin-right: auto;
        vertical-align: middle;
        text-align: center;
        color: white;
        background-color: #444;
        font-size: 36pt;
        font-family: 'Futura', 'Avenir', 'Helvetica', sans-serif;
      }
    </style>
  </head>
  <body>
    <div id="target"
      ng-controller="hmCtrl"
      hm-pan="onHammer"
      hm-pinch="onHammer"
      hm-press="onHammer"
      hm-rotate="onHammer"
      hm-swipe="onHammer"
      hm-tap="onHammer"
      hm-doubletap="onHammer">
        {{eventType}}
    </div>
    <script type="text/javascript" src="./example.js"></script>
  </body>
</html>

================================================
FILE: examples/browserify/dragging.html
================================================
<!doctype html>
<html ng-app="hmTime">
  <head>
    <style type="text/css">
      html, body {
        background-color: #d1c9b8;
        width: 100%;
        height: 100%;
      }

      .relpos {
        position: relative;
      }

      #target {
        left: 0;
        top: 0;
        width: 500px;
        height: 500px;
        vertical-align: middle;
        text-align: center;
        color: white;
        background-color: #444;
        font-size: 36pt;
        font-family: 'Futura', 'Avenir', 'Helvetica', sans-serif;
      }
    </style>
  </head>
  <body>
    <div ng-controller="hmCtrl" hm-dir="hm-dir"></div>
    <script type="text/javascript" src="lib/hammerjs/hammer.js"></script>
    <script type="text/javascript" src="lib/angular/angular.js"></script>
    <script type="text/javascript" src="angular.hammer.demo.js"></script>
    <script type="text/javascript">
      /**
       * @ngInject
       */
      angular.module('hmTime', ['hmTouchEvents'])
        .controller('hmCtrl', function ($scope) {
          $scope.boxMessage = "Drag me around!";
        })
        .directive('hmDir', function () {
          return {
            'restrict' : 'AE',
            'template' : '<div id="target" hm-panmove="onHammer" class="relpos">{{boxMessage}}</div>',
            'link' : function (scope, element, attrs) {
              scope.onHammer = function onHammer (event) {
                if (event.target === element[0].children[0]) {
                  var x = event.center.x - 250,
                      y = event.center.y - 250;

                  scope.boxMessage = '{x:' + x + ', y:' + y + '}';

                  console.log(element.children());

                  element.children().css({
                    'left' : x + 'px',
                    'top' : y + 'px'
                  });
                }
              };
            }
          }
        });
    </script>
  </body>
</html>

================================================
FILE: examples/browserify/index.js
================================================
var angular = require('angular');

require('angular-hammer');

angular.module('hmTime', ['hmTouchEvents'])
  .controller('hmCtrl', ['$scope', function ($scope) {
    $scope.eventType = "No events yet";
    $scope.onHammer = function onHammer (event) {
      $scope.eventType = event.type;
    };
  }]);

================================================
FILE: examples/raw/custom.html
================================================
<!doctype html>
<html ng-app="hmTime">
  <head>
    <style type="text/css">
      html, body {
        background-color: #d1c9b8;
      }

      #target {
        width: 500px;
        height: 500px;
        margin-left: auto;
        margin-right: auto;
        vertical-align: middle;
        text-align: center;
        color: white;
        background-color: #444;
        font-size: 36pt;
        font-family: 'Futura', 'Avenir', 'Helvetica', sans-serif;
      }
    </style>
  </head>
  <body>
    <div id="target"
      ng-controller="hmCtrl"
      hm-custom="onHammer"
      hm-manager-options='{}'
      hm-recognizer-options='[
        {"type":"pan","event":"twoFingerPan","pointers":2,"directions":"DIRECTION_ALL"},
        {"type":"tap","event":"dbltap","pointers":2,"taps":1}
      ]'
      >
        {{eventType}}
    </div>
    <script type="text/javascript" src="./hammer.js"></script>
    <script type="text/javascript" src="./angular.js"></script>
    <script type="text/javascript" src="./angular.hammer.js"></script>
    <script type="text/javascript">
      /**
       * @ngInject
       */
      angular.module('hmTime', ['hmTouchEvents'])
        .controller('hmCtrl', function ($scope) {
          $scope.eventType = "No events yet";
          $scope.onHammer = function onHammer (event) {
            $scope.eventType = event.type;
          };
        });
    </script>
  </body>
</html>

================================================
FILE: examples/raw/default.html
================================================
<!doctype html>
<html ng-app="hmTime">
  <head>
    <style type="text/css">
      html, body {
        background-color: #d1c9b8;
      }

      #target {
        width: 500px;
        height: 500px;
        margin-left: auto;
        margin-right: auto;
        vertical-align: middle;
        text-align: center;
        color: white;
        background-color: #444;
        font-size: 36pt;
        font-family: 'Futura', 'Avenir', 'Helvetica', sans-serif;
      }
    </style>
  </head>
  <body>
    <div id="target"
      ng-controller="hmCtrl"
      hm-pan="onHammer"
      hm-pinch="onHammer"
      hm-press="onHammer"
      hm-rotate="onHammer"
      hm-swipe="onHammer"
      hm-tap="onHammer"
      hm-doubletap="onHammer">
        {{eventType}}
    </div>
    <script type="text/javascript" src="./hammer.js"></script>
    <script type="text/javascript" src="./angular.js"></script>
    <script type="text/javascript" src="./angular.hammer.js"></script>
    <script type="text/javascript">
      /**
       * @ngInject
       */
      angular.module('hmTime', ['hmTouchEvents'])
        .controller('hmCtrl', function ($scope) {
          $scope.eventType = "No events yet";
          $scope.onHammer = function onHammer (event) {
            $scope.eventType = event.type;
          };
        });
    </script>
  </body>
</html>

================================================
FILE: examples/raw/dragging.html
================================================
<!doctype html>
<html ng-app="hmTime">
  <head>
    <style type="text/css">
      html, body {
        background-color: #d1c9b8;
        width: 100%;
        height: 100%;
      }

      .relpos {
        position: relative;
      }

      #target {
        left: 0;
        top: 0;
        width: 500px;
        height: 500px;
        vertical-align: middle;
        text-align: center;
        color: white;
        background-color: #444;
        font-size: 36pt;
        font-family: 'Futura', 'Avenir', 'Helvetica', sans-serif;
      }
    </style>
  </head>
  <body>
    <div ng-controller="hmCtrl" hm-dir="hm-dir"></div>
    <script type="text/javascript" src="./hammer.js"></script>
    <script type="text/javascript" src="./angular.js"></script>
    <script type="text/javascript" src="./angular.hammer.js"></script>
    <script type="text/javascript">
      /**
       * @ngInject
       */
      angular.module('hmTime', ['hmTouchEvents'])
        .controller('hmCtrl', function ($scope) {
          $scope.boxMessage = "Drag me around!";
        })
        .directive('hmDir', function () {
          return {
            'restrict' : 'AE',
            'template' : '<div id="target" hm-panmove="onHammer" class="relpos">{{boxMessage}}</div>',
            'link' : function (scope, element, attrs) {
              scope.onHammer = function onHammer (event) {
                if (event.target === element[0].children[0]) {
                  var x = event.center.x - 250,
                      y = event.center.y - 250;

                  scope.boxMessage = '{x:' + x + ', y:' + y + '}';

                  console.log(element.children());

                  element.children().css({
                    'left' : x + 'px',
                    'top' : y + 'px'
                  });
                }
              };
            }
          }
        });
    </script>
  </body>
</html>

================================================
FILE: examples/raw/pan.html
================================================
<!doctype html>
<html ng-app="hmTime">
  <head>
    <style type="text/css">
      html, body {
        background-color: #d1c9b8;
        font-family: 'Futura', 'Avenir', 'Helvetica', sans-serif;
      }

      .target {
        display: inline-block;
        width: 150px;
        height: 150px;
        margin: 20px;
        text-align: center;
        color: white;
        background-color: #444;
      }
    </style>
  </head>
  <body>
    <h1>An example for each of the Pan-related gestures</h1>
    <section ng-controller="hmCtrl">
      <div class="target" hm-pan="onHammer">
        <div>hmPan</div>
        <div>{{model.pan.count}} ({{model.pan.time}})</div>
      </div>
      <div class="target" hm-panstart="onHammer">
        <div>hmPanstart</div>
        <div>{{model.panstart.count}} ({{model.panstart.time}})</div>
      </div>
      <div class="target" hm-panmove="onHammer">
        <div>hmPanmove</div>
        <div>{{model.panmove.count}} ({{model.panmove.time}})</div>
      </div>
      <div class="target" hm-panend="onHammer">
        <div>hmPanend</div>
        <div>{{model.panend.count}} ({{model.panend.time}})</div>
      </div>
      <div class="target" hm-pancancel="onHammer">
        <div>hmPancancel</div>
        <div>{{model.pancancel.count}} ({{model.pancancel.time}})</div>
      </div>
      <div class="target" hm-panleft="onHammer">
        <div>hmPanleft</div>
        <div>{{model.panleft.count}} ({{model.panleft.time}})</div>
      </div>
      <div class="target" hm-panright="onHammer">
        <div>hmPanright</div>
        <div>{{model.panright.count}} ({{model.panright.time}})</div>
      </div>
      <div class="target" hm-panup="onHammer">
        <div>hmPanup</div>
        <div>{{model.panup.count}} ({{model.panup.time}})</div>
      </div>
      <div class="target" hm-pandown="onHammer">
        <div>hmPandown</div>
        <div>{{model.pandown.count}} ({{model.pandown.time}})</div>
      </div>
    </section>
    <script type="text/javascript" src="./hammer.js"></script>
    <script type="text/javascript" src="./angular.js"></script>
    <script type="text/javascript" src="./angular.hammer.js"></script>
    <script type="text/javascript">
      angular.module('hmTime', ['hmTouchEvents'])
        .controller('hmCtrl', ['$scope', function ($scope) {
          $scope.model = {};

          $scope.onHammer = function onHammer (event) {
            console.log('I got a pan-related event!', event.type, Date.now());
            if (!$scope.model[event.type]) {
              $scope.model[event.type] = {
                count: 0,
                time: null
              };
            }

            $scope.model[event.type].count += 1;
            $scope.model[event.type].time = Date.now();
          };
        }]);
    </script>
  </body>
</html>

================================================
FILE: examples/raw/tap.html
================================================
<!doctype html>
<html ng-app="hmTime">
  <head>
    <style type="text/css">
      html, body {
        background-color: #d1c9b8;
        font-family: 'Futura', 'Avenir', 'Helvetica', sans-serif;
      }

      .target {
        display: inline-block;
        width: 150px;
        height: 150px;
        margin: 20px;
        text-align: center;
        color: white;
        background-color: #444;
      }
    </style>
  </head>
  <body ng-controller="hmCtrl">
    <h1>An example for each of the Tap-related gestures</h1>
    <section>
      <h2>Without preventGhosts</h2>
      <div class="target" hm-tap="onHammer" ng-click="onHammer">
        <div>hmTap</div>
        <div>{{model.tap.count}} ({{model.tap.time}})</div>
        <div>ngClick</div>
        <div>{{model.click.count}} ({{model.click.time}})</div>
      </div>
      <div class="target" hm-doubletap="onHammer">
        <div>hmDoubletap</div>
        <div>{{model.doubletap.count}} ({{model.doubletap.time}})</div>
        <div>ngClick</div>
        <div>{{model.click.count}} ({{model.click.time}})</div>
      </div>
    </section>
    <section>
      <h2>Recognizer-level preventGhosts</h2>
      <div class="target" hm-tap="onHammer" hm-recognizer-options='{"type":"tap","preventGhosts":true}'>
        <div>hmTap</div>
        <div>{{model.tap.count}} ({{model.tap.time}})</div>
        <div>ngClick</div>
        <div>{{model.click.count}} ({{model.click.time}})</div>
      </div>
      <div class="target" hm-doubletap="onHammer" hm-recognizer-options='{"type":"tap", "event":"doubletap", "taps":2, "preventGhosts":true}'>
        <div>hmDoubletap</div>
        <div>{{model.doubletap.count}} ({{model.doubletap.time}})</div>
        <div>ngClick</div>
        <div>{{model.click.count}} ({{model.click.time}})</div>
      </div>
    </section>
    <section>
      <h2>Manager-level preventGhosts</h2>
      <div class="target" hm-tap="onHammer" hm-manager-options='{"preventGhosts":true}'>
        <div>hmTap</div>
        <div>{{model.tap.count}} ({{model.tap.time}})</div>
        <div>ngClick</div>
        <div>{{model.click.count}} ({{model.click.time}})</div>
      </div>
      <div class="target" hm-doubletap="onHammer" hm-manager-options='{"preventGhosts":true}'>
        <div>hmDoubletap</div>
        <div>{{model.doubletap.count}} ({{model.doubletap.time}})</div>
        <div>ngClick</div>
        <div>{{model.click.count}} ({{model.click.time}})</div>
      </div>
    </section>
    <section>
      <h2>Recognizer-level stopPropagation</h2>
      <div class="target" hm-tap="onHammer" hm-recognizer-options='{"stopPropagation":true}'>
        <div>hmTap</div>
        <div>{{model.tap.count}} ({{model.tap.time}})</div>
        <div>ngClick</div>
        <div>{{model.click.count}} ({{model.click.time}})</div>
      </div>
      <div class="target" hm-doubletap="onHammer" hm-recognizer-options='{"stopPropagation":true}'>
        <div>hmDoubletap</div>
        <div>{{model.doubletap.count}} ({{model.doubletap.time}})</div>
        <div>ngClick</div>
        <div>{{model.click.count}} ({{model.click.time}})</div>
      </div>
    </section>
    <script type="text/javascript" src="./hammer.js"></script>
    <script type="text/javascript" src="./angular.js"></script>
    <script type="text/javascript" src="./angular.hammer.js"></script>
    <script type="text/javascript">
      angular.module('hmTime', ['hmTouchEvents'])
        .controller('hmCtrl', ['$scope', function ($scope) {
          $scope.model = {};

          $scope.onHammer = function onHammer (event) {
            console.log('I got a tap-related event!', event.type, Date.now());
            if (!$scope.model[event.type]) {
              $scope.model[event.type] = {
                count: 0,
                time: null
              };
            }

            $scope.model[event.type].count += 1;
            $scope.model[event.type].time = Date.now();
          };
        }]);
    </script>
  </body>
</html>

================================================
FILE: examples/requirejs/custom.html
================================================
<!doctype html>
<html ng-app="hmTime">
  <head>
    <style type="text/css">
      html, body {
        background-color: #d1c9b8;
      }

      #target {
        width: 500px;
        height: 500px;
        margin-left: auto;
        margin-right: auto;
        vertical-align: middle;
        text-align: center;
        color: white;
        background-color: #444;
        font-size: 36pt;
        font-family: 'Futura', 'Avenir', 'Helvetica', sans-serif;
      }
    </style>
  </head>
  <body>
    <div id="target"
      ng-controller="hmCtrl"
      hm-custom="onHammer"
      hm-manager-options='{}'
      hm-recognizer-options='[
        {"type":"pan","event":"twoFingerPan","pointers":2,"directions":"DIRECTION_ALL"},
        {"type":"tap","event":"dbltap","pointers":2,"taps":1}
      ]'
      >
        {{eventType}}
    </div>
    <script type="text/javascript" src="lib/hammerjs/hammer.js"></script>
    <script type="text/javascript" src="lib/angular/angular.js"></script>
    <script type="text/javascript" src="angular.hammer.demo.js"></script>
    <script type="text/javascript">
      /**
       * @ngInject
       */
      angular.module('hmTime', ['hmTouchEvents'])
        .controller('hmCtrl', function ($scope) {
          $scope.eventType = "No events yet";
          $scope.onHammer = function onHammer (event) {
            $scope.eventType = event.type;
          };
        });
    </script>
  </body>
</html>

================================================
FILE: examples/requirejs/default.html
================================================
<!doctype html>
<html ng-app="hmTime">
  <head>
    <style type="text/css">
      html, body {
        background-color: #d1c9b8;
      }

      #target {
        width: 500px;
        height: 500px;
        margin-left: auto;
        margin-right: auto;
        vertical-align: middle;
        text-align: center;
        color: white;
        background-color: #444;
        font-size: 36pt;
        font-family: 'Futura', 'Avenir', 'Helvetica', sans-serif;
      }
    </style>
  </head>
  <body>
    <div id="target"
      ng-controller="hmCtrl"
      hm-pan="onHammer"
      hm-pinch="onHammer"
      hm-press="onHammer"
      hm-rotate="onHammer"
      hm-swipe="onHammer"
      hm-tap="onHammer"
      hm-doubletap="onHammer">
        {{eventType}}
    </div>
    <script type="text/javascript" src="lib/hammerjs/hammer.js"></script>
    <script type="text/javascript" src="lib/angular/angular.js"></script>
    <script type="text/javascript" src="angular.hammer.demo.js"></script>
    <script type="text/javascript">
      /**
       * @ngInject
       */
      angular.module('hmTime', ['hmTouchEvents'])
        .controller('hmCtrl', function ($scope) {
          $scope.eventType = "No events yet";
          $scope.onHammer = function onHammer (event) {
            $scope.eventType = event.type;
          };
        });
    </script>
  </body>
</html>

================================================
FILE: examples/requirejs/dragging.html
================================================
<!doctype html>
<html ng-app="hmTime">
  <head>
    <style type="text/css">
      html, body {
        background-color: #d1c9b8;
        width: 100%;
        height: 100%;
      }

      .relpos {
        position: relative;
      }

      #target {
        left: 0;
        top: 0;
        width: 500px;
        height: 500px;
        vertical-align: middle;
        text-align: center;
        color: white;
        background-color: #444;
        font-size: 36pt;
        font-family: 'Futura', 'Avenir', 'Helvetica', sans-serif;
      }
    </style>
  </head>
  <body>
    <div ng-controller="hmCtrl" hm-dir="hm-dir"></div>
    <script type="text/javascript" src="lib/hammerjs/hammer.js"></script>
    <script type="text/javascript" src="lib/angular/angular.js"></script>
    <script type="text/javascript" src="angular.hammer.demo.js"></script>
    <script type="text/javascript">
      /**
       * @ngInject
       */
      angular.module('hmTime', ['hmTouchEvents'])
        .controller('hmCtrl', function ($scope) {
          $scope.boxMessage = "Drag me around!";
        })
        .directive('hmDir', function () {
          return {
            'restrict' : 'AE',
            'template' : '<div id="target" hm-panmove="onHammer" class="relpos">{{boxMessage}}</div>',
            'link' : function (scope, element, attrs) {
              scope.onHammer = function onHammer (event) {
                if (event.target === element[0].children[0]) {
                  var x = event.center.x - 250,
                      y = event.center.y - 250;

                  scope.boxMessage = '{x:' + x + ', y:' + y + '}';

                  console.log(element.children());

                  element.children().css({
                    'left' : x + 'px',
                    'top' : y + 'px'
                  });
                }
              };
            }
          }
        });
    </script>
  </body>
</html>

================================================
FILE: examples/requirejs/index.js
================================================


================================================
FILE: examples/webpack/custom.html
================================================
<!doctype html>
<html ng-app="hmTime">
  <head>
    <style type="text/css">
      html, body {
        background-color: #d1c9b8;
      }

      #target {
        width: 500px;
        height: 500px;
        margin-left: auto;
        margin-right: auto;
        vertical-align: middle;
        text-align: center;
        color: white;
        background-color: #444;
        font-size: 36pt;
        font-family: 'Futura', 'Avenir', 'Helvetica', sans-serif;
      }
    </style>
  </head>
  <body>
    <div id="target"
      ng-controller="hmCtrl"
      hm-custom="onHammer"
      hm-manager-options='{}'
      hm-recognizer-options='[
        {"type":"pan","event":"twoFingerPan","pointers":2,"directions":"DIRECTION_ALL"},
        {"type":"tap","event":"dbltap","pointers":2,"taps":1}
      ]'
      >
        {{eventType}}
    </div>
    <script type="text/javascript" src="lib/hammerjs/hammer.js"></script>
    <script type="text/javascript" src="lib/angular/angular.js"></script>
    <script type="text/javascript" src="angular.hammer.demo.js"></script>
    <script type="text/javascript">
      /**
       * @ngInject
       */
      angular.module('hmTime', ['hmTouchEvents'])
        .controller('hmCtrl', function ($scope) {
          $scope.eventType = "No events yet";
          $scope.onHammer = function onHammer (event) {
            $scope.eventType = event.type;
          };
        });
    </script>
  </body>
</html>

================================================
FILE: examples/webpack/default.html
================================================
<!doctype html>
<html ng-app="hmTime">
  <head>
    <style type="text/css">
      html, body {
        background-color: #d1c9b8;
      }

      #target {
        width: 500px;
        height: 500px;
        margin-left: auto;
        margin-right: auto;
        vertical-align: middle;
        text-align: center;
        color: white;
        background-color: #444;
        font-size: 36pt;
        font-family: 'Futura', 'Avenir', 'Helvetica', sans-serif;
      }
    </style>
  </head>
  <body>
    <div id="target"
      ng-controller="hmCtrl"
      hm-pan="onHammer"
      hm-pinch="onHammer"
      hm-press="onHammer"
      hm-rotate="onHammer"
      hm-swipe="onHammer"
      hm-tap="onHammer"
      hm-doubletap="onHammer">
        {{eventType}}
    </div>
    <script type="text/javascript" src="lib/hammerjs/hammer.js"></script>
    <script type="text/javascript" src="lib/angular/angular.js"></script>
    <script type="text/javascript" src="angular.hammer.demo.js"></script>
    <script type="text/javascript">
      /**
       * @ngInject
       */
      angular.module('hmTime', ['hmTouchEvents'])
        .controller('hmCtrl', function ($scope) {
          $scope.eventType = "No events yet";
          $scope.onHammer = function onHammer (event) {
            $scope.eventType = event.type;
          };
        });
    </script>
  </body>
</html>

================================================
FILE: examples/webpack/dragging.html
================================================
<!doctype html>
<html ng-app="hmTime">
  <head>
    <style type="text/css">
      html, body {
        background-color: #d1c9b8;
        width: 100%;
        height: 100%;
      }

      .relpos {
        position: relative;
      }

      #target {
        left: 0;
        top: 0;
        width: 500px;
        height: 500px;
        vertical-align: middle;
        text-align: center;
        color: white;
        background-color: #444;
        font-size: 36pt;
        font-family: 'Futura', 'Avenir', 'Helvetica', sans-serif;
      }
    </style>
  </head>
  <body>
    <div ng-controller="hmCtrl" hm-dir="hm-dir"></div>
    <script type="text/javascript" src="lib/hammerjs/hammer.js"></script>
    <script type="text/javascript" src="lib/angular/angular.js"></script>
    <script type="text/javascript" src="angular.hammer.demo.js"></script>
    <script type="text/javascript">
      /**
       * @ngInject
       */
      angular.module('hmTime', ['hmTouchEvents'])
        .controller('hmCtrl', function ($scope) {
          $scope.boxMessage = "Drag me around!";
        })
        .directive('hmDir', function () {
          return {
            'restrict' : 'AE',
            'template' : '<div id="target" hm-panmove="onHammer" class="relpos">{{boxMessage}}</div>',
            'link' : function (scope, element, attrs) {
              scope.onHammer = function onHammer (event) {
                if (event.target === element[0].children[0]) {
                  var x = event.center.x - 250,
                      y = event.center.y - 250;

                  scope.boxMessage = '{x:' + x + ', y:' + y + '}';

                  console.log(element.children());

                  element.children().css({
                    'left' : x + 'px',
                    'top' : y + 'px'
                  });
                }
              };
            }
          }
        });
    </script>
  </body>
</html>

================================================
FILE: examples/webpack/index.js
================================================


================================================
FILE: gruntfile.js
================================================
module.exports = function (grunt) {
  grunt.initConfig({
    pkg: grunt.file.readJSON('package.json'),
    browserify: {
      demo: {
        files: {
          './examples/browserify/example.js': ['./examples/browserify/index.js']
        },
        options: {
          browserifyOptions: {
            debug: true
          }
        }
      }
    },
    concurrent: {
      tasks: ['watch:raw','nodemon'],
      options: {
        logConcurrentOutput: true
      }
    },
    copy: {
      raw: {
        expand: true,
        flatten: true,
        src: [
          './angular.hammer.js',
          './node_modules/hammerjs/hammer.js',
          './node_modules/angular/angular.js'
        ],
        dest: './examples/raw/'
      },
      rawmin: {
        expand: true,
        flatten: true,
        src: [
          './angular.hammer.min.js',
          './angular.hammer.min.js.map',
          './node_modules/angular/angular.min.js',
          './node_modules/angular/angular.min.js.map',
          './node_modules/hammerjs/hammer.min.js',
          './node_modules/hammerjs/hammer.min.js.map'
        ],
        dest: './examples/raw/'
      }
    },
    jsdoc : {
      dist : {
        src: ['./angular.hammer.js'],
        dest: './doc',
        options: {
          configure: 'jsdoc.json'
        }
      }
    },
    nodemon: {
      demo: {
        script:'server.js',
        options: {
          watch: ['./examples']
        }
      }
    },
    requirejs: {
    },
    uglify: {
      dist: {
        options: {
          sourceMap: true,
          sourceMapName: './angular.hammer.min.js.map',
          mangle: true,
          preserveComments: require('uglify-save-license')
        },
        files: {
          './angular.hammer.min.js': './angular.hammer.js'
        }
      },
      browserify: {
        options: {
          sourceMap: true,
          sourceMapName: './examples/browserify/example.min.js.map',
          mangle: true
        },
        files: {
          './examples/browserify/example.js': ['./examples/browserify/example.js']
        }
      }
    },
    watch: {
      js:  {
        files: ['./angular.hammer.js'],
        tasks: ['copy']
      },
      raw: {
        files: [
          './angular.hammer.js',
          './angular.hammer.min.js'
        ],
        tasks: ['copy']
      }
    },
    webpack: {
    }
  });

  grunt.loadNpmTasks('grunt-browserify');
  grunt.loadNpmTasks('grunt-concurrent');
  grunt.loadNpmTasks('grunt-contrib-copy');
  grunt.loadNpmTasks('grunt-contrib-requirejs');
  grunt.loadNpmTasks('grunt-contrib-uglify');
  grunt.loadNpmTasks('grunt-contrib-watch');
  grunt.loadNpmTasks('grunt-jsdoc');
  grunt.loadNpmTasks('grunt-nodemon');
  grunt.loadNpmTasks('grunt-webpack');

  grunt.registerTask('build', ['uglify:dist', 'jsdoc:dist']);
  grunt.registerTask('default', ['copy', 'concurrent']);
  grunt.registerTask('demo-browserify', ['browserify', 'nodemon']);
  grunt.registerTask('demo-browserify-min', ['browserify', 'uglify:browserify', 'nodemon']);
  grunt.registerTask('demo-raw', ['copy:raw', 'nodemon']);
  grunt.registerTask('demo-raw-min', ['copy:rawmin', 'nodemon']);
}

================================================
FILE: index.js
================================================
module.exports = 'hmTouchEvents';

var angular = require('angular');
Hammer = require('hammerjs');
require('./angular.hammer')


================================================
FILE: jsdoc.json
================================================
{
  "plugins": ["plugins/markdown"],
  "markdown": {
    "parser": "gfm"
  }
}

================================================
FILE: package.json
================================================
{
  "name": "angular-hammer",
  "version": "2.2.0",
  "description": "Hammer.js support for Angular.js applications",
  "main": "index.js",
  "directories": {
    "example": "examples"
  },
  "scripts": {
    "test": "echo \"Error: no test specified\" && exit 1"
  },
  "repository": {
    "type": "git",
    "url": "https://github.com/RyanMullins/angular-hammer.git"
  },
  "keywords": [
    "hammer",
    "angular",
    "javascript",
    "touch",
    "gesture"
  ],
  "author": "Ryan S Mullins",
  "contributors": [
    "James Wilson",
    "Alexander Pinnecke"
  ],
  "license": "MIT",
  "bugs": {
    "url": "https://github.com/jsdw/angular-hammer/issues"
  },
  "homepage": "http://ryanmullins.github.io/angular-hammer/",
  "dependencies": {
      "angular": ">=1.2.0",
      "hammerjs": ">=2.0.0"
  },
  "devDependencies": {
    "browserify": "^8.0.3",
    "browserify-shim": "^3.8.2",
    "finalhandler": "^0.3.2",
    "grunt": "^0.4.5",
    "grunt-browserify": "^3.2.1",
    "grunt-concurrent": "^1.0.0",
    "grunt-contrib-copy": "^0.7.0",
    "grunt-contrib-requirejs": "^0.4.4",
    "grunt-contrib-uglify": "^0.6.0",
    "grunt-contrib-watch": "^0.6.1",
    "grunt-jsdoc": "^0.5.7",
    "grunt-nodemon": "^0.3.0",
    "grunt-webpack": "^1.0.8",
    "serve-static": "^1.7.1",
    "uglify-save-license": "^0.4.1",
    "webpack": "^1.4.15",
    "webpack-dev-server": "^1.7.0"
  },
  "browserify": {
    "transform": [
      "browserify-shim"
    ]
  },
  "browser": {
    "angular-hammer": "./angular.hammer.js"
  },
  "browserify-shim": {
    "angular": {
      "exports": "angular"
    }
  }
}


================================================
FILE: server.js
================================================
// ---- Modules ----

var finalhandler = require('finalhandler'),
    http = require('http'),
    serveStatic = require('serve-static');

// ---- Local Variables ----

var serve = serveStatic('examples');

// ---- HTTP Server ----

http.createServer(function (req, res) {
  var done = finalhandler(req, res);
  serve(req, res, done);
}).listen(3000);
Download .txt
gitextract_91k6wyg4/

├── .bowerrc
├── .gitignore
├── LICENSE.md
├── README.md
├── angular.hammer.js
├── bower.json
├── doc/
│   ├── angular.hammer.js.html
│   ├── index.html
│   ├── module-hmTouchEvents.html
│   ├── scripts/
│   │   ├── linenumber.js
│   │   └── prettify/
│   │       ├── Apache-License-2.0.txt
│   │       ├── lang-css.js
│   │       └── prettify.js
│   └── styles/
│       ├── jsdoc-default.css
│       ├── prettify-jsdoc.css
│       └── prettify-tomorrow.css
├── examples/
│   ├── browserify/
│   │   ├── custom.html
│   │   ├── default.html
│   │   ├── dragging.html
│   │   └── index.js
│   ├── raw/
│   │   ├── custom.html
│   │   ├── default.html
│   │   ├── dragging.html
│   │   ├── pan.html
│   │   └── tap.html
│   ├── requirejs/
│   │   ├── custom.html
│   │   ├── default.html
│   │   ├── dragging.html
│   │   └── index.js
│   └── webpack/
│       ├── custom.html
│       ├── default.html
│       ├── dragging.html
│       └── index.js
├── gruntfile.js
├── index.js
├── jsdoc.json
├── package.json
└── server.js
Download .txt
SYMBOL INDEX (18 symbols across 2 files)

FILE: angular.hammer.js
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FILE: doc/scripts/prettify/prettify.js
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]

About this extraction

This page contains the full source code of the RyanMullins/angular-hammer GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 38 files (119.3 KB), approximately 33.6k tokens, and a symbol index with 18 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.

Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.

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