[
  {
    "path": "CONTRIBUTING.md",
    "content": "# Contribution Guidelines\n\nPlease ensure your pull request adheres to the following:\n\n* Search previous suggestions before making a new one to ensure yours is not a duplicate.\n* Make an individual pull request for each suggestion.\n* Use the following format: \\[NAME\\]\\(LINK\\) - DESCRIPTION.\n* Keep descriptions simple.\n* New categories, or improvements to the existing ones are welcome.\n* End all descriptions with a period.\n* Make sure your text editor is set to remove trailing whitespace.\n* Try to ensure your pull requests only have one commit if possible. You can squash your commits into one before submitting.\n* Make your pull request titles and descriptions as detailed as possible. Explain why an asset or resources deserves to be added to the list.\n* Make sure your additions are in alphabetical order. This includes the headers and items themselves.\n* Ensure that assets you submit are of high quality, documented well, and are recently maintained. It also helps if they're popular so I can research them before adding them to the list.\n* This is not meant to be used as a list to advertise your own assets. Free or open-source assets should be prioritized over paid assets if they are of similar quality and feature sets.\n\nThanks!\n"
  },
  {
    "path": "LICENSE",
    "content": "CC0 1.0 Universal\n\nStatement of Purpose\n\nThe laws of most jurisdictions throughout the world automatically confer\nexclusive Copyright and Related Rights (defined below) upon the creator and\nsubsequent owner(s) (each and all, an \"owner\") of an original work of\nauthorship and/or a database (each, a \"Work\").\n\nCertain owners wish to permanently relinquish those rights to a Work for the\npurpose of contributing to a commons of creative, cultural and scientific\nworks (\"Commons\") that the public can reliably and without fear of later\nclaims of infringement build upon, modify, incorporate in other works, reuse\nand redistribute as freely as possible in any form whatsoever and for any\npurposes, including without limitation commercial purposes. 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  },
  {
    "path": "README.md",
    "content": "Awesome Unity\n=============\n\n**NOTE: THIS REPOSITORY HAS BEEN ARCHIVED BECAUSE I NO LONGER USE UNITY AND AM UNABLE TO KEEP IT UPDATED.**\n\n[![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)](https://github.com/sindresorhus/awesome)\n\nA categorized community-driven collection of high-quality awesome Unity assets, projects, and resources. Free assets and resources are prioritized over paid when possible.\n\nSuggestions and contributions are always welcome! Make sure to read the [contribution guidelines](https://github.com/RyanNielson/awesome-unity/blob/master/CONTRIBUTING.md) for more information before submitting a pull request.\n\nThanks to all the [contributors](https://github.com/ryannielson/awesome-unity/graphs/contributors), this wouldn't be possible without you!\n\n- [Awesome Unity](#awesome-unity)\n  - [2D](#2d)\n  - [AI](#ai)\n  - [Augmented & Virtual Reality](#augmented--virtual-reality)\n  - [Camera](#camera)\n  - [Character Controllers](#character-controllers)\n  - [Frameworks](#frameworks)\n  - [Input](#input)\n  - [Modeling](#modeling)\n  - [Monetization](#monetization)\n  - [Networking](#networking)\n  - [Scripting](#scripting)\n  - [Services](#services)\n  - [Tweening](#tweening)\n  - [UI](#ui)\n  - [Utilities](#utilities)\n  - [Video](#video)\n  - [Visual Scripting](#visual-scripting)\n- [Projects](#projects)\n  - [Games](#games)\n- [Resources](#resources)\n  - [Tips and Tricks](#tips-and-tricks)\n  - [Tutorials](#tutorials)\n- [Contributing](#contributing)\n\n## 2D\n\n* [2D Rope System (Paid)](https://assetstore.unity.com/packages/tools/sprite-management/2d-rope-system-17722) - Scripts for creating any type of 2D ropes in the editor or during runtime.\n* [Ferr2D Terrain Tool (Paid)](https://assetstore.unity.com/packages/tools/level-design/ferr2d-terrain-tool-11653) - Quickly create handcrafted 2D landscapes and levels.\n* [Pixel Camera 2D](https://github.com/RyanNielson/PixelCamera2D) - A simple pixel perfect camera with scaling options for 2D Games.\n* [Spine (Paid)](http://esotericsoftware.com) - A skeletal animation editor with a Unity library.\n* [Tiled2Unity](http://www.seanba.com/tiled2unity) - Takes your [Tiled](http://www.mapeditor.org) files and creates Unity prefabs from them that are easily placed into your Unity scene. Complex collision is supported through Unity’s PolygonCollider2D class.\n* [Unity Anima2D](https://assetstore.unity.com/packages/2d/characters/anima2d-no-longer-supported-replaced-by-2d-animation-79840) - Advanced skeletal animation editor with support for both per-object and skinned mesh animation with an integrated in-editor skinning tool.\n* [UnityTiled](https://github.com/nickgravelyn/UnityTiled) - An importer for [Tiled](http://www.mapeditor.org) maps.\n\n## AI\n\n* [A* Pathfinding Project](http://arongranberg.com/astar/) - Lightning fast pathfinding with heavily optimized algorithms and a large feature set.\n* [Apex Path (Paid)](https://assetstore.unity.com/packages/tools/ai/apex-path-17943) - Apex Path handles dynamic pathfinding including local avoidance steering and dynamic obstacles.\n\n* [Crystal AI](https://github.com/igiagkiozis/CrystalAI) - Crystal is a fast, scalable and extensible utility based AI framework for C# and Unity.\n\n## Augmented & Virtual Reality\n* [ARToolKit](http://artoolkit.org/documentation/doku.php?id=6_Unity:unity_about) - Augmented Reality SDK that includes libraries, utilities, and examples.\n* [Google VR SDK](https://developers.google.com/vr/unity) - Scripts and prefabs to help with the development of Google Daydream and Cardboard apps for Android and iOS.\n* [SteamVR Unity Toolkit](https://assetstore.unity.com/packages/tools/integration/vrtk-virtual-reality-toolkit-vr-toolkit-64131) - Scripts and Great examples to abstract the use of VR controller actions in Unity.\n* [Virtual Reality Toolkit](http://github.com/thestonefox/vrtk) - Virtual Reality framework that allows for powerful interactions, locomotion, and visual effects.\n* [Vuforia](https://vuforia.com/) - Augmented Reality SDK with image and object recognition, smart terrain and extended tracking features.\n\n## Camera\n\n* [UFPS (Paid)](https://assetstore.unity.com/packages/templates/systems/ufps-ultimate-fps-2943) - Provides camera, controllers, and other effects for use in FPS games.\n\n## Character Controllers\n\n* [CharacterController2D](https://github.com/prime31/CharacterController2D) - A 2D controller that behaves very similarly to Unity's CharacterController component.\n\n## Frameworks\n\n* [Fungus](https://github.com/snozbot/fungus) - An easy to use Unity 3D library for creating illustrated Interactive Fiction games.\n* [StrangeIoC](http://strangeioc.github.io/strangeioc/) - Strange is a super-lightweight and highly extensible Inversion-of-Control (IoC) framework, written specifically for C# and Unity.\n* [uFrame (Paid)](https://assetstore.unity.com/packages/tools/visual-scripting/uframe-game-framework-14381) - Create maintainable games faster, better, more stable, and consistent than ever before.\n\n## Input\n\n* [InControl](https://github.com/pbhogan/InControl) - An input manager that tames makes handler cross-platform. controller input easy.\n* [InputBinder](https://github.com/RyanNielson/InputBinder) - Bind game inputs to methods via code or using the inspector to add event driven input handling to your project.\n* [TouchKit](https://github.com/prime31/TouchKit) - Makes it easy to recognize gestures and other touch input.\n* [TouchScript](https://github.com/TouchScript/TouchScript) - Makes handling complex gesture interactions on any touch surface much easier.\n\n## Modeling\n* [SabreCSG](http://sabrecsg.com/) - A set of [CSG](https://en.wikipedia.org/wiki/Constructive_solid_geometry) level design tools for building complex levels quickly inside Unity. \n\n## Monetization\n* [Unity Monetization](https://assetstore.unity.com/packages/add-ons/services/unity-monetization-66123) - Unity Ads is a video ad network with quick and seamless integration using regular and opt-in ads.\n\n## Networking\n\n* [Nakama](https://assetstore.unity.com/packages/tools/network/nakama-81338) - Build social and realtime games with an open-source [distributed server](https://github.com/heroiclabs/nakama).\n* [Photon Bolt (Paid)](https://assetstore.unity.com/packages/tools/network/photon-bolt-free-127156) - Build networked games without having to know the details of networking or write any complex networking code.\n* [Photon Unity Networking](https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786) - Plug and play cloud networking that also works for local hosting. Free for up to 20 concurrent users.\n\n## Scripting\n* [Easy Save 2 (Paid)](https://assetstore.unity.com/packages/tools/input-management/easy-save-the-complete-save-load-asset-768) - A fast and simple way to save and load data on all major platforms supported by Unity.\n* [UniStorm (Paid)](https://assetstore.unity.com/packages/tools/particles-effects/unistorm-volumetric-clouds-sky-modular-weather-and-cloud-shadows-2714) - A customizable dynamic day and night weather system that creates realistic storms and weather.\n\n## Services\n* [Unity Analytics](https://docs.unity3d.com/Manual/UnityAnalyticsSetup.html) - Provides a dashboard with metrics to help track active players, sessions, retention, and revenue.\n\n## Tweening\n\n* [DOTween](https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676) - Tween any numeric property or field (including Vectors, Rectangles, etc.), plus some non-numeric ones (like strings). This is the follow-up to HOTween.\n* [GoKit](https://github.com/prime31/GoKit) - An open source, lightweight tween library aimed at making tweening objects dead simple.\n* [iTween](https://assetstore.unity.com/packages/tools/animation/itween-84) - A simple, and easy to use animation system.\n* [LeanTween](https://assetstore.unity.com/packages/tools/animation/leantween-3595) - FOSS, and also the most lightweight tweening library for Unity. Allows you to tween any value you have access to via the .value() method.\n\n## UI\n\n* [NGUI (Paid)](https://assetstore.unity.com/packages/tools/gui/ngui-next-gen-ui-2413) - A powerful UI system and event notification framework.\n* [TextMesh Pro](https://docs.unity3d.com/Packages/com.unity.textmeshpro@1.3/manual/index.html) - A alternative to render text in uGUI by using the distance field technique, which allows crisp fonts at any scale. This was recently purchased by Unity and will be integrated into the engine in the future.\n\n## Utilities\n\n* [Consolation](https://github.com/mminer/consolation) - In-game debug console that displays output from `Debug.Log`.\n* [GitHub for Unity](https://unity.github.com/) - The new GitHub for Unity extension brings the GitHub workflow and more to Unity, providing support for large files with Git LFS and file locking.\n* [Grouping Tool](https://assetstore.unity.com/packages/tools/utilities/grouping-tool-147552) - Easily group objects together\n* [Scene View Bookmarks](https://github.com/mminer/scene-view-bookmarks) - Editor extension to bookmark and later recall scene views.\n* [SnazzyGrid (Paid)](https://assetstore.unity.com/packages/tools/level-design/snazzygrid2-19245) - Makes it easy to manage positions of assets in the scene with easy to use snapping tools and many more features to improve the scene creation workflow.\n* [UniMerge (Paid)](https://assetstore.unity.com/packages/tools/version-control/unimerge-9733) - Editor extension for merging scenes and prefabs, also integrates with VCS.\n* [UniRx](https://github.com/neuecc/UniRx) - UniRx (Reactive Extensions for Unity) is a reimplementation of the .NET Reactive Extensions. Rx cures the \"asynchronous blues\" without async/await.\n* [UnityToolbag](https://github.com/nickgravelyn/unitytoolbag) - Collection of miscellaneous open source scripts and helpers for Unity 5.0.\n\n## Video\n\n* [Vimeo Unity SDK](https://github.com/vimeo/vimeo-unity-sdk) - Easily stream your Vimeo videos into Unity or record and publish out to Vimeo.\n\n## Visual Scripting\n\n* [Playmaker (Paid)](https://assetstore.unity.com/packages/tools/visual-scripting/playmaker-368) - Quickly make gameplay prototypes, A.I. behaviors, animation graphs, interactive objects, and more using finite state machines.\n\n# Projects\n\n## Games\n\n* [Nodulus](https://github.com/Hyperparticle/nodulus) - A complete puzzle game with a clever twist. Play it online.\n\n# Resources\n\n## Tips and Tricks\n\n* [Editor Tips](http://imgur.com/a/2w7zd) - Tips in gif form showing a few ways to use the editor more efficiently.\n* [Unity Labs' Super Science](https://github.com/Unity-Technologies/SuperScience) - Gems of Unity Labs for user education.\n* [Unity Tips](https://unity3d.com/learn/tutorials/topics/tips) - Short videos showing some handy tips when using Unity.\n\n## Tutorials\n\n* [2D Splatter Effects Using the Stencil Buffer](http://nielson.dev/2015/12/splatter-effects-in-unity-using-the-stencil-buffer) - Using the stencil buffer in Unity to draw splatter effects on surfaces. This could be used for paint or blood splatter.\n* [A Gentle Introduction to Shaders in Unity3D](http://www.alanzucconi.com/2015/06/10/a-gentle-introduction-to-shaders-in-unity3d) - This series of posts will  introduce you to shader coding, and is oriented to developers with little to no knowledge about shaders.\n* [Amit’s Game Programming Information](http://www-cs-students.stanford.edu/~amitp/gameprog.html) - An great collection of general purpose game programming content.\n* [Catlike Coding](http://catlikecoding.com/unity/tutorials/) - Tutorials designed for learning the C# scripting side of Unity.\n* [Fixing Gaps Between Sprites](http://nielson.dev/2015/10/fixing-gaps-between-sprites-better-2d-in-unity-part-2) - A short tutorial about removing the small gaps that sometimes appear between adjacent sprites.\n* [Game Programming Patterns](http://gameprogrammingpatterns.com/contents.html) - Lots of great game development patterns useful when making games with or without Unity.\n* [Modern GUI Development in Unity 4.6](https://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTEbh8fQV1DUOUIh9nF0k6c) - A video tutorial providing an in-depth explanation of Unity's new UI system. \n* [Official Video Tutorials](http://unity3d.com/learn/tutorials/modules) - The official tutorials for scripting, animation, audio, and almost anything Unity related.\n* [Ray Wenderlich's Tutorials](http://www.raywenderlich.com/category/unity) - Beginner and mid-level tutorials focused on learning Unity features or creating small example games.\n* [Unity in HoloLens](https://developer.microsoft.com/en-us/windows/holographic/unity_development_overview) - Official tutorials from Microsoft for creating Microsoft HoloLens applications.\n* [Unity Virtual Reality](http://docs.unity3d.com/Manual/VROverview.html) - Unity's official documentation on developing virtual reality applications.\n\n# Contributing\nPlease see [CONTRIBUTING](https://github.com/RyanNielson/awesome-unity/blob/master/CONTRIBUTING.md) for details.\n\nTESTING\n"
  }
]