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Repository: Scope-IT/marksman
Branch: master
Commit: 2975110d5ddb
Files: 10
Total size: 51.2 KB

Directory structure:
gitextract_j25imnp_/

├── .gitattributes
├── .gitignore
├── App.config
├── Broker.cs
├── LICENSE
├── Marksman.cs
├── Properties/
│   └── AssemblyInfo.cs
├── README.md
├── marksman.csproj
└── marksman.sln

================================================
FILE CONTENTS
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FILE: .gitattributes
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================================================
FILE: App.config
================================================
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
    <startup> 
        <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
    </startup>
  <system.diagnostics>
    <trace autoflush="true" indentsize="4">
      <listeners>
        <add name="consoleListener" type="System.Diagnostics.ConsoleTraceListener"/>
        <remove name="Default" />
      </listeners>
    </trace>
  </system.diagnostics>
  <appSettings>
    <add key="API" value="YOUR_API_KEY_HERE"/>
    <add key="BaseURI" value="http://YOUR_SNIPE_IT_URL_HERE/api/v1"/>
    <add key="DefaultStatusLabel" value="Ready to Deploy"/>
    <add key="Company" value="Your Company"/>
    <add key="Location" value="Your Location"/>
    <add key="OUEnabled" value="false"/>
    <add key="OULevel" value="1"/>
    <add key="Interactive" value="false"/>
    <add key="WarrantyMonths" value="60"/>
    <add key="AssetTagPrefix" value="002"/>
  </appSettings>

</configuration>

================================================
FILE: Broker.cs
================================================
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SnipeSharp;
using System.Diagnostics;
using SnipeSharp.Endpoints.Models;
using SnipeSharp.Endpoints.SearchFilters;
using SnipeSharp.Common;
using System.Net;

namespace Marksman
{
    class Broker
    {
        public Broker()
        {

        }

        public bool IsIdentical(Asset a1, Asset a2)
        {
            // We only need to check fields that are being populated by the Marksman agent
            // i.e.. not ID, since that is managed by DB

            if (a1.AssetTag != a2.AssetTag || a1.Serial != a2.Serial || a1.Name != a2.Name)
            {
                return false;
            }

            if (a1.WarrantyMonths != a2.WarrantyMonths)
            {
                return false;
            }

            if (a1.Location?.Id != a2.Location?.Id)
            {
                return false;
            }

            // Checking sub-object IDs
            if (a1.Company?.Id != a2.Company?.Id || a1.Model?.Id != a2.Model?.Id ||
                a1.StatusLabel?.Id != a2.StatusLabel?.Id)
            {
                return false;
            }

            // Should be something for custom fields -> for now leaving blank

            return true;
        }

        public bool CheckConnection(NameValueCollection appSettings)
        {
            // This method might seem overly complicated for what it is doing (simply
            // checking a connection to the Snipe-IT instance. However, there are a lot
            // of different ways that the connection can fail (usually related to improperly
            // set values in the config file).

            // This method allows a set of specific, descriptive error messages to be passed
            // showing exactly what kind of configuration problem needs to be fixed.
            
            string uri = "";
            string query = "users?limit=0";
            string baseUri = appSettings["BaseURI"];

            // Note: The program should be able to handle a BaseURI that has a trailing '/' or not.

            if (baseUri.EndsWith("/")){
                uri = baseUri + query; 
            } else
            {
                uri = baseUri + "/" + query;
            }

            HttpWebRequest request;
            try
            {
                request = (HttpWebRequest)WebRequest.Create(uri);
                request.Headers["Authorization"] = "Bearer " + appSettings["API"];
                request.Accept = "application/json";
            }
            catch (System.NotSupportedException e)
            {
                Console.WriteLine(e);
                Console.WriteLine("Please double-check the BaseURI key in your <appSettings>\nblock of the Marksman config file and ensure it points to your instance of Snipe-IT.");
                return false;
            }
            try
            {
                HttpWebResponse response = (HttpWebResponse)request.GetResponse();
                if (response.StatusCode == HttpStatusCode.OK)
                {
                    Console.WriteLine("HTTP 200: Connection to Snipe-IT instance succeded.");
                    return true;
                } else {
                    Console.WriteLine("HTTP {0}", response.StatusCode);
                    Console.WriteLine("Unexpected HTTP response code, could not connect to Snipe-IT instance.");
                    return false;
                }
            } catch (WebException e)
            {
                HttpWebResponse r = (HttpWebResponse)e.Response;
                if (r == null)
                {
                    Console.WriteLine(e);
                    Console.WriteLine("Please double-check the BaseURI key in your <appSettings>\nblock of the Marksman config file and ensure it points to your instance of Snipe-IT.");
                }
                else if (r.StatusCode == HttpStatusCode.Unauthorized)
                {
                    Console.WriteLine("HTTP 403: Unauthorized. Please check the API key value in your <appSettings>\nblock of the Marksman config file and ensure it has been set to a valid key.");
                }
                else if (r.StatusCode == HttpStatusCode.NotFound)
                {
                    Console.WriteLine("HTTP 404: URL not found. Please double-check the BaseURI key in your <appSettings>\nblock of the Marksman config file and ensure it points to your instance of Snipe-IT.");
                } else
                {
                    Console.WriteLine("Unexpected error, could not connect to Snipe-IT instance.");
                    Console.WriteLine(e);
                }
                return false;
            }
        }

        public List<IRequestResponse> SyncAll(SnipeItApi snipe, Asset currentAsset, Model currentModel, Manufacturer currentManufacturer,
            Category currentCategory, Company currentCompany, StatusLabel currentStatusLabel, Location currentLocation)
        {
            
            // Let's try to simplify the logic into a repeatable structure:

            // Each of these categories (Asset, Model, Location, etc.) has a single
            // value that uniquely specifies it, which must be:
            // a) Uniquely associated to it in the physical world
            // b) Not the database unique ID

            // Why can't it be the database unique ID? Because the uniqueID is not something that 
            // is inherently associated to the computer's hardware, it's just a number that SnipeIT
            // uses internally.

            // By category: Unique identifiers

            // Asset: computer serial (string)
            // Model: model full name (string)
            // Category: model types, as given by the WMIC fullnames (string)
            // Manufacturer: full name (string)
            // Company: full name (string)
            // StatusLabel: full name (string)
            // Location: full name (string)

            // Really, we only need the update functionality for the assets, as the computer name can change,
            // along with its location, etc.

            // However we are not in change of things like a computer manufacturer changing the name of
            // its company. So those have a simpler functionality.


            List<IRequestResponse> messages = new List<IRequestResponse>();

            messages.Add(snipe.ManufacturerManager.Create(currentManufacturer));
            SearchFilter manufacturerFilter = new SearchFilter(currentManufacturer.Name);
            Manufacturer updatedManufacturer = snipe.ManufacturerManager.FindOne(manufacturerFilter);

            messages.Add(snipe.CategoryManager.Create(currentCategory));
            SearchFilter categoryFilter = new SearchFilter(currentCategory.Name);
            Category updatedCategory = snipe.CategoryManager.FindOne(categoryFilter);

            currentModel.Manufacturer = updatedManufacturer;
            currentModel.Category = updatedCategory;
            messages.Add(snipe.ModelManager.Create(currentModel));
            SearchFilter modelFilter = new SearchFilter(currentModel.Name);
            Model updatedModel = snipe.ModelManager.FindOne(modelFilter);

            messages.Add(snipe.CompanyManager.Create(currentCompany));
            SearchFilter companyFilter = new SearchFilter(currentCompany.Name);
            Company updatedCompany = snipe.CompanyManager.FindOne(companyFilter);

            messages.Add(snipe.StatusLabelManager.Create(currentStatusLabel));
            SearchFilter statusLabelFilter = new SearchFilter(currentStatusLabel.Name);
            StatusLabel updatedStatusLabel = snipe.StatusLabelManager.FindOne(statusLabelFilter);

            messages.Add(snipe.LocationManager.Create(currentLocation));
            SearchFilter locationFilter = new SearchFilter(currentLocation.Name);
            Location updatedLocation = snipe.LocationManager.FindOne(locationFilter);

            currentAsset.Model = updatedModel;
            currentAsset.Company = updatedCompany;
            currentAsset.StatusLabel = updatedStatusLabel;
            currentAsset.Location = updatedLocation;

            string currentSerial = currentAsset.Serial;

            Asset dbAsset = snipe.AssetManager.FindBySerial(currentSerial);

            if (dbAsset == null)
            {
                Console.WriteLine("Asset does not exist in database, creating...");
                snipe.AssetManager.Create(currentAsset);
            } else
            {
                Console.WriteLine("Asset already exists in db. Checking for consistency.");
                bool isIdentical = IsIdentical(currentAsset, dbAsset);
                if (isIdentical)
                {
                    Console.WriteLine("No changes required! Asset already exists and is up-to-date.");
                } else
                {
                    Console.WriteLine("Changes in asset detected. Updating:");

                    // Setting old ID for consistency
                    currentAsset.Id = dbAsset.Id;
                    currentAsset.LastCheckout = dbAsset.LastCheckout;
                    currentAsset.AssignedTo = dbAsset.AssignedTo;
                    messages.Add(snipe.AssetManager.Update(currentAsset));

                }
            }
            
            return messages;
        }
    }
}


================================================
FILE: LICENSE
================================================
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================================================
FILE: Marksman.cs
================================================
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Configuration;
using System.Management;
using System.Diagnostics;
using System.DirectoryServices.AccountManagement;
using System.Collections.Specialized;
using SnipeSharp;
using SnipeSharp.Endpoints.Models;
using SnipeSharp.Endpoints.SearchFilters;


namespace Marksman
{

    public class PCSystemTypes {
        public Dictionary<string, string> SystemTypes;
    }

    public class WindowsSystemTypes : PCSystemTypes
    {
        public WindowsSystemTypes()
        {
            this.SystemTypes = new Dictionary<string, string>();
            this.SystemTypes.Add("0", "Undefined");
            this.SystemTypes.Add("1", "Desktop");
            this.SystemTypes.Add("2", "Laptop");
            this.SystemTypes.Add("3", "Workstation");
            this.SystemTypes.Add("4", "Enterprise Server");
            this.SystemTypes.Add("5", "SOHO Server");
            this.SystemTypes.Add("6", "Appliance PC");
            this.SystemTypes.Add("7", "Performance Server");
            this.SystemTypes.Add("8", "Maximum");
        }
    }

    public class Sentry // Data acquissition
    {
        private Dictionary<string, List<string>> Queries; // Where key = query type, value = query itself
        private Dictionary<string, string> Values; // Internal representation of query results
        private System.Collections.Specialized.NameValueCollection Settings;
        public  Dictionary<string, string> rawResults // Public representation of query results - raw values. Useful for debug
        {
            get { return this.Values;  }
        }



        public Sentry(System.Collections.Specialized.NameValueCollection appSettings) // constructor 
        {
            Queries = new Dictionary<string, List<string>>();
            Settings = appSettings;
        }

        public Location GetLocation(NameValueCollection appSettings, SnipeItApi snipe)
        {
            string assetLocation = this.Values["Location"];
            Location currentLocation = new Location(assetLocation);
            return currentLocation;
        }

        public StatusLabel GetStatusLabel(NameValueCollection appSettings, SnipeItApi snipe)
        {
            string defaultLabel = appSettings["DefaultStatusLabel"];
            StatusLabel defaultStatusLabel = new StatusLabel(defaultLabel);
            return defaultStatusLabel;
        }

        public Company GetCompany(NameValueCollection appSettings, SnipeItApi snipe)
        {
            string companyName = appSettings["Company"];
            Company currentCompany = new Company(companyName);
            return currentCompany;
        }

        public Category GetCategory(NameValueCollection appSettings, SnipeItApi snipe)
        {
            string systemType = GetOutputVariable("Win32_ComputerSystem.PCSystemType");
            // TODO: Place in a separate enum class:
            WindowsSystemTypes winTypes = new WindowsSystemTypes();
            string systemTypeFull = "Undefined";
            try
            {
                systemTypeFull = winTypes.SystemTypes[systemType];
            }
            catch (Exception e)
            {
                Trace.WriteLine("Exception encountered while processing WinSystemType: " + e.ToString());
            }
            Category currentCategory = new Category(systemTypeFull);
            return currentCategory;
        }

        public Manufacturer GetManufacturer(NameValueCollection appSettings, SnipeItApi snipe)
        {
            string manufacturer = GetOutputVariable("Win32_ComputerSystem.Manufacturer");
            Manufacturer systemManufacturer = new Manufacturer(manufacturer);
            return systemManufacturer;
        }

        public Model GetModel(NameValueCollection appSettings, SnipeItApi snipe)
        {
            string modelTotal = GetOutputVariable("Win32_ComputerSystem.Model");
            // TODO: This only works is in the exact format "ModelName ModelNumber"
            List<String> modelFragments = modelTotal.Split(' ').ToList();
            string modelNumber = modelFragments[modelFragments.Count() - 1];
            string modelMake = modelFragments[0];

            Model currentModel = new Model
            {
                Name = modelTotal,
                Manufacturer = null,
                Category = null,
                ModelNumber = modelNumber,
            };
            return currentModel;
        }

        public Asset GetAsset(NameValueCollection appSettings, SnipeItApi snipe)
        {
            string systemName = GetOutputVariable("Win32_ComputerSystem.Name");
            string serialNumber = GetOutputVariable("Win32_ComputerSystemProduct.IdentifyingNumber");
            string macAddress = GetOutputVariable("Win32_NetworkAdapter.MACAddress");
            Dictionary<string, string> customFields = new Dictionary<string, string>();
            customFields.Add("_snipeit_mac_address_1", macAddress);
            string warrantyMonths = appSettings["WarrantyMonths"];

            bool isInteractive = false;
            bool interactiveParseSuccess = Boolean.TryParse(appSettings["Interactive"], out isInteractive);
            if (interactiveParseSuccess && isInteractive)
            {
                Console.WriteLine("Enter the computer name: ");
                systemName = Console.ReadLine();
            }
            
            Asset currentComputer = new SnipeSharp.Endpoints.Models.Asset
            {
                Company = null,
                AssetTag = appSettings["AssetTagPrefix"] + "-" + serialNumber, // <-- to be implemented.. somehow, somewhere
                Model = null,
                StatusLabel = null,
                RtdLocation = null,
                Name = systemName,
                Serial = serialNumber,
                WarrantyMonths = warrantyMonths,
                CustomFields = customFields,
            };

            return currentComputer;
        }

        public void AddQuery(string queryType, string queryString) { // safely addes queries to the queryList monstrocity, built for expandability (c) 
            List<string> queryList = new List<string>();


            if (this.Queries.ContainsKey(queryType))
            {
                queryList = Queries[queryType];
                queryList.Add(queryString);
                this.Queries[queryType] = queryList;
                return;
            } else
            {
                queryList.Add(queryString);
                this.Queries.Add(queryType, queryList);
                return;
            }
        }


        private void RunWMI() { // runs all WMI queries

            Dictionary<string, string> resultDictionary = new Dictionary<string, string>();
            ManagementObjectCollection queryCollection;


            //Query system for Operating System information
            foreach (string wmiQuery in this.Queries["WMI"])
            {
                int count = 0;

                SelectQuery selectQuery = new SelectQuery(wmiQuery);
                ManagementObjectSearcher searcher = new ManagementObjectSearcher(selectQuery);
            

                queryCollection = searcher.Get();

                foreach (ManagementObject m in queryCollection)
                {
                    // Display all properties.
                    foreach (PropertyData property in m.Properties)
                    {
                        string propertyValue = "<undefined>";
                        if  (!String.IsNullOrWhiteSpace(property.Value.ToString()))
                        {
                            propertyValue = property.Value.ToString().Trim();
                        }
                        if (!resultDictionary.ContainsKey(selectQuery.ClassName + "." + property.Name))
                        {
                            resultDictionary.Add(selectQuery.ClassName + "." + property.Name, propertyValue);
                        }
                        else
                        {
                            resultDictionary.Add(selectQuery.ClassName + "." + property.Name + "." + count.ToString(), propertyValue);
                        }
                    }
                    count++;
                }
            }

            this.Values = resultDictionary;
        }


        private void RunLocation() // Runs all code related to location & location sources
        {
            string location_string = "";
            foreach (string locationQuery in this.Queries["Location"])
            {
                if (locationQuery == "OU")
                {
                    try
                    {
                        int ouLevel;
                        bool ouLevelSuccess = int.TryParse(Settings["OULevel"], out ouLevel);
                        if (!ouLevelSuccess)
                        {
                            ouLevel = 1;
                        }
                        string[] machineOU;
                        using (var context = new PrincipalContext(ContextType.Domain))
                        using (var comp = ComputerPrincipal.FindByIdentity(context, Environment.MachineName))
                            machineOU = comp.DistinguishedName.Split(',').SkipWhile(s => !s.StartsWith("OU=")).ToArray();

                        location_string = machineOU[0].Split('=')[ouLevel];
                    }
                    catch (Exception e)
                    {
                        Trace.WriteLine("Could not get location from OU");
                        Trace.WriteLine(e.ToString());
                        Trace.WriteLine("Getting location from config file instead");
                        location_string = Settings["Location"];
                    }
                } else
                {
                    location_string = Settings["Location"];

                }
            }
            this.Values.Add("Location", location_string);

        }




        public string GetOutputVariable(string key)
        {
            if (this.Values.ContainsKey(key))
            {
                return this.Values[key];
            } else
            {
                return "";
            }
        }

        public string GetFormattedVariable(string key, string variable = "", string format="<name>=<var>") // produces formatted output, supposed to throw exception if no results in raw results
        {
            if (String.IsNullOrEmpty(variable))
            {
                format = "<var>";
            }
            if (this.Values.ContainsKey(key))
            {
                return format.Replace("<var>", this.Values[key]).Replace("<name>",variable);
            } else
            {
                return "ERROR: key \"" + key + "\" not found in the results of the query";
            }
        }



        public void Run() // supposed to run all queries of all types and handle per-type errors
        {
            this.RunWMI();
            this.RunLocation();
        }

    }



    class Marksman
    {



        static void Main(string[] args)
        {
            Trace.WriteLine(DateTime.Now.ToShortDateString() + " " + DateTime.Now.ToLongTimeString() + ": Started application.");

            var debugTimer = new Stopwatch();
            System.Collections.Specialized.NameValueCollection appSettings = System.Configuration.ConfigurationManager.AppSettings;
            debugTimer.Start(); 

            SnipeItApi snipe = new SnipeItApi();
            snipe.ApiSettings.ApiToken = appSettings["API"];
            snipe.ApiSettings.BaseUrl = new Uri(appSettings["BaseURI"]);

            Sentry mySentry = new Sentry(appSettings); // creating new Sentry (we can have multiple for parallel execution at a later point)

            // Adding what we want
            mySentry.AddQuery("WMI", "SELECT Name, Manufacturer, Model, PCSystemType FROM Win32_ComputerSystem");
            mySentry.AddQuery("WMI", "SELECT IdentifyingNumber FROM Win32_ComputerSystemProduct");
            mySentry.AddQuery("WMI", "SELECT Name FROM Win32_BIOS");
            mySentry.AddQuery("WMI", "SELECT Manufacturer,Name,MACAddress FROM Win32_NetworkAdapter WHERE NetEnabled=true AND AdapterTypeId=0 AND netConnectionStatus=2");
            mySentry.AddQuery("WMI", "SELECT Manufacturer,Model,SerialNumber FROM Win32_DiskDrive WHERE Index=0");
            mySentry.AddQuery("WMI", "SELECT EndingAddress FROM Win32_MemoryArray");
            mySentry.AddQuery("WMI", "SELECT Name FROM Win32_DesktopMonitor");
            mySentry.AddQuery("WMI", "SELECT Manufacturer,Product,SerialNumber FROM Win32_BaseBoard");
            mySentry.AddQuery("WMI", "SELECT Name,NumberOfCores,NumberOfLogicalProcessors FROM Win32_Processor");

            bool getOU = false;
            bool getOUSuccess = Boolean.TryParse(appSettings["OUEnabled"], out getOU);
            if (getOUSuccess && getOU)
            {
                mySentry.AddQuery("Location", "OU");
            } else
            {
                mySentry.AddQuery("Location", "Config");
            }

            mySentry.Run();

            Asset currentAsset = mySentry.GetAsset(appSettings, snipe);
            Model currentModel = mySentry.GetModel(appSettings, snipe);
            Manufacturer currentManufacturer = mySentry.GetManufacturer(appSettings, snipe);
            Category currentCategory = mySentry.GetCategory(appSettings, snipe);
            Company currentCompany = mySentry.GetCompany(appSettings, snipe);
            StatusLabel currentStatusLabel = mySentry.GetStatusLabel(appSettings, snipe);
            Location currentLocation = mySentry.GetLocation(appSettings, snipe);

            //Broker.syncAsset(snipe, currentComputer);
            Broker snipeBroker = new Broker();
            bool connectionStatus = snipeBroker.CheckConnection(appSettings);

            if (connectionStatus)
            {
                snipeBroker.SyncAll(snipe, currentAsset, currentModel, currentManufacturer, currentCategory,
                                    currentCompany, currentStatusLabel, currentLocation);
            } else {
                Console.WriteLine("ERROR: Could not connect to SnipeIT database instance.");
                // Until a standardized logging framework is set up, quick way to make user see crash message.
                Console.ReadKey();
            }

            debugTimer.Stop();
            Trace.WriteLine("Total program execution time " + debugTimer.ElapsedMilliseconds + "ms.");
            Trace.WriteLine(DateTime.Now.ToShortDateString() + " " + DateTime.Now.ToLongTimeString() + ": Exiting application.");
            Trace.WriteLine(" ");
        }
    }
}


================================================
FILE: Properties/AssemblyInfo.cs
================================================
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Marksman")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Vladimir Rurukin and Daniel Hogg")]
[assembly: AssemblyProduct("Marksman")]
[assembly: AssemblyCopyright("Copyright Vladimir Rurukin and Daniel Hogg ©  2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("f459d03d-c5c4-4942-a437-aa9e99635311")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.1")]
[assembly: AssemblyFileVersion("1.0.0.0")]


================================================
FILE: README.md
================================================
## Marksman - A Windows agent for Snipe-IT

## Installation
1. Download and install the latest .msi installer from the [releases tab](https://github.com/Scope-IT/marksman/releases/).
2. By default, the program will be installed in Program Files (x86)/Scope-IT/Marksman. Edit the Marksman.exe.config file to include your API key and BaseURI from the default values to the ones given by your Snipe-IT instance.
3. Set the Company and Location parameters in Marksman.exe.config, then run the .exe.

## Features
* The agent creates an asset and fills out the fields:
  - Asset name (currently machine hostname, unless agent is run in interactive mode)
  - Asset id (Asset tag prefix + serial number)
  - Location (from a config file or the Organizational Unit)
  - Warranty (from config file)
  - Status label (from config file)
  - Mac address
  - Make, model of the machine (as reported to Windows)
* Ensures that the assets created is unique
* New locations, makes, models are created as needed


## Getting started
You will need a working [Snipe-IT](https://snipeitapp.com/) database with API access and an API key. 
*We recommend creating a separate user for the agent with minimal (read + add) permissions.*

You can run it via a GPO or Scheduled task (recommended way is to run the agent once on boot with a delay of 1+ minute)

## Developer Guide

If you want to not only use Marksman.exe, but edit the sources and build the project, here are some steps for getting started. Marksman has a dependency on our [specific fork of SnipeSharp](https://github.com/Scope-IT/SnipeSharp), so you will need to build it as well.

1. Create a development folder. Inside this folder, clone the following repos:
    * git clone https://github.com/Scope-IT/SnipeSharp
    * git clone https://github.com/Scope-IT/marksman
2. Open the SnipeSharp project .sln, and build the solution.
3. Open the marksman project. Check the 'references' under the marksman project, and see if SnipeSharp has been added automatically. Make sure that the path of the SnipeSharp reference points to the repository you just built. If a reference does not exist, you may need to add it manually.
4. Build the marksman project. It should build correctly - if there are any errors at this stage please file a bug report.
5. You can now proceed to edit the config file so that your API key and BaseURI correspond to your Snipe-IT instance. Once the config file is set, the program can be run.

## Bug Reports & Feature Requests
We welcome community participation in this project. Please submit an issue or pull request to participate in the development. 

## License
This project is licensed under the [Apache 2.0 License](http://www.apache.org/licenses/LICENSE-2.0)

## Planned features
- [ ] Component lookup (automatic tracking of connected hard drives, CPU, GPU, etc.)
- [ ] Automatic update feature (tracking of computer name and other property changes)
- [ ] Additional query types for location
- [ ] Warranty lookup APIs
- [ ] Cross-platform (Windows/MacOS/Linux) agent using Mono

## Acknowledgments
 * The project is based on [SnipeSharp API](https://github.com/cnitschkowski/SnipeSharp) by [barrycarey](https://github.com/barrycarey) and [cnitschkowski](https://github.com/cnitschkowski) with modifications by [velaar](https://github.com/velaar)
 * Snipe-IT 4.0+ is required for proper operation


================================================
FILE: marksman.csproj
================================================
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{F459D03D-C5C4-4942-A437-AA9E99635311}</ProjectGuid>
    <OutputType>Exe</OutputType>
    <RootNamespace>Marksman</RootNamespace>
    <AssemblyName>Marksman</AssemblyName>
    <TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="SnipeSharp, Version=0.3.1.0, Culture=neutral, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\SnipeSharp\SnipeSharp\bin\Debug\SnipeSharp.dll</HintPath>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Configuration" />
    <Reference Include="System.Core" />
    <Reference Include="System.DirectoryServices.AccountManagement" />
    <Reference Include="System.Management" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Broker.cs" />
    <Compile Include="Marksman.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <ItemGroup>
    <None Include="App.config">
      <SubType>Designer</SubType>
    </None>
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

================================================
FILE: marksman.sln
================================================

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27703.2026
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "marksman", "marksman.csproj", "{F459D03D-C5C4-4942-A437-AA9E99635311}"
EndProject
Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "MarksmanSetup", "..\MarksmanSetup\MarksmanSetup.vdproj", "{6CB58217-2239-4887-A1FB-E515ADAFAB69}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Any CPU = Debug|Any CPU
		Release|Any CPU = Release|Any CPU
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{F459D03D-C5C4-4942-A437-AA9E99635311}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
		{F459D03D-C5C4-4942-A437-AA9E99635311}.Debug|Any CPU.Build.0 = Debug|Any CPU
		{F459D03D-C5C4-4942-A437-AA9E99635311}.Release|Any CPU.ActiveCfg = Release|Any CPU
		{F459D03D-C5C4-4942-A437-AA9E99635311}.Release|Any CPU.Build.0 = Release|Any CPU
		{6CB58217-2239-4887-A1FB-E515ADAFAB69}.Debug|Any CPU.ActiveCfg = Debug
		{6CB58217-2239-4887-A1FB-E515ADAFAB69}.Release|Any CPU.ActiveCfg = Release
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
	GlobalSection(ExtensibilityGlobals) = postSolution
		SolutionGuid = {D05F479D-4C4F-4AE5-9E2A-B384BAA229E0}
	EndGlobalSection
EndGlobal
Download .txt
gitextract_j25imnp_/

├── .gitattributes
├── .gitignore
├── App.config
├── Broker.cs
├── LICENSE
├── Marksman.cs
├── Properties/
│   └── AssemblyInfo.cs
├── README.md
├── marksman.csproj
└── marksman.sln
Download .txt
SYMBOL INDEX (25 symbols across 2 files)

FILE: Broker.cs
  class Broker (line 16) | class Broker
    method Broker (line 18) | public Broker()
    method IsIdentical (line 23) | public bool IsIdentical(Asset a1, Asset a2)
    method CheckConnection (line 55) | public bool CheckConnection(NameValueCollection appSettings)
    method SyncAll (line 127) | public List<IRequestResponse> SyncAll(SnipeItApi snipe, Asset currentA...

FILE: Marksman.cs
  class PCSystemTypes (line 19) | public class PCSystemTypes {
  class WindowsSystemTypes (line 23) | public class WindowsSystemTypes : PCSystemTypes
    method WindowsSystemTypes (line 25) | public WindowsSystemTypes()
  class Sentry (line 40) | public class Sentry // Data acquissition
    method Sentry (line 52) | public Sentry(System.Collections.Specialized.NameValueCollection appSe...
    method GetLocation (line 58) | public Location GetLocation(NameValueCollection appSettings, SnipeItAp...
    method GetStatusLabel (line 65) | public StatusLabel GetStatusLabel(NameValueCollection appSettings, Sni...
    method GetCompany (line 72) | public Company GetCompany(NameValueCollection appSettings, SnipeItApi ...
    method GetCategory (line 79) | public Category GetCategory(NameValueCollection appSettings, SnipeItAp...
    method GetManufacturer (line 97) | public Manufacturer GetManufacturer(NameValueCollection appSettings, S...
    method GetModel (line 104) | public Model GetModel(NameValueCollection appSettings, SnipeItApi snipe)
    method GetAsset (line 122) | public Asset GetAsset(NameValueCollection appSettings, SnipeItApi snipe)
    method AddQuery (line 155) | public void AddQuery(string queryType, string queryString) { // safely...
    method RunWMI (line 174) | private void RunWMI() { // runs all WMI queries
    method RunLocation (line 218) | private void RunLocation() // Runs all code related to location & loca...
    method GetOutputVariable (line 260) | public string GetOutputVariable(string key)
    method GetFormattedVariable (line 271) | public string GetFormattedVariable(string key, string variable = "", s...
    method Run (line 288) | public void Run() // supposed to run all queries of all types and hand...
  class Marksman (line 298) | class Marksman
    method Main (line 303) | static void Main(string[] args)
Condensed preview — 10 files, each showing path, character count, and a content snippet. Download the .json file or copy for the full structured content (55K chars).
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  {
    "path": ".gitattributes",
    "chars": 2518,
    "preview": "###############################################################################\n# Set default behavior to automatically "
  },
  {
    "path": ".gitignore",
    "chars": 4357,
    "preview": "## Ignore Visual Studio temporary files, build results, and\n## files generated by popular Visual Studio add-ons.\n\n# User"
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    "path": "App.config",
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    "preview": "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n<configuration>\n    <startup> \n        <supportedRuntime version=\"v4.0\" sku=\".N"
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    "path": "Broker.cs",
    "chars": 9458,
    "preview": "using System;\nusing System.Collections.Generic;\nusing System.Collections.Specialized;\nusing System.Linq;\nusing System.T"
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  {
    "path": "LICENSE",
    "chars": 11347,
    "preview": "                                 Apache License\n                           Version 2.0, January 2004\n                   "
  },
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    "path": "Marksman.cs",
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    "preview": "using System;\nusing System.Collections.Generic;\nusing System.Linq;\nusing System.Text;\nusing System.Threading.Tasks;\nusi"
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    "chars": 1449,
    "preview": "using System.Reflection;\nusing System.Runtime.CompilerServices;\nusing System.Runtime.InteropServices;\n\n// General Infor"
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    "path": "README.md",
    "chars": 3367,
    "preview": "## Marksman - A Windows agent for Snipe-IT\n\n## Installation\n1. Download and install the latest .msi installer from the ["
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    "path": "marksman.csproj",
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    "preview": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<Project ToolsVersion=\"15.0\" xmlns=\"http://schemas.microsoft.com/developer/msbui"
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]

About this extraction

This page contains the full source code of the Scope-IT/marksman GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 10 files (51.2 KB), approximately 11.4k tokens, and a symbol index with 25 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.

Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.

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