SYMBOL INDEX (411 symbols across 21 files) FILE: lodeRunner.colorSelector.js function colorSelectorClass (line 1) | function colorSelectorClass(_screenX1, _screenY1, baseX) FILE: lodeRunner.colorTheme.js function createBaseBitmapInstance (line 32) | function createBaseBitmapInstance() function createThemeBaseBitmap (line 45) | function createThemeBaseBitmap(themeName, newColor, id) function getThemeBitmap (line 57) | function getThemeBitmap(name) function getThemeImage (line 64) | function getThemeImage(name) function getThemeTileColor (line 69) | function getThemeTileColor(id) function getCurColorId (line 78) | function getCurColorId() function getOrgImageColor (line 83) | function getOrgImageColor(themeName) function createBitmap (line 106) | function createBitmap(imageName, oldColor, newColor) function changeBitmapColor (line 117) | function changeBitmapColor(bitmap, oldColor, newColor) function changeColor (line 137) | function changeColor(canvas, oldColor, newColor) function themeColorChange (line 167) | function themeColorChange(id) function hexToRGB (line 190) | function hexToRGB(hex) function rgbToHex (line 200) | function rgbToHex(rgb) FILE: lodeRunner.demo.js function initAutoDemoRnd (line 9) | function initAutoDemoRnd() function getAutoDemoLevel (line 17) | function getAutoDemoLevel(initValue) function enableAutoDemoTimer (line 45) | function enableAutoDemoTimer() function disableAutoDemoTimer (line 51) | function disableAutoDemoTimer() function countAutoDemoTimer (line 56) | function countAutoDemoTimer() function initPlayDemo (line 73) | function initPlayDemo() function playDemo (line 86) | function playDemo() function getDemoGold (line 98) | function getDemoGold(guard) function getDemoBornPos (line 103) | function getDemoBornPos() function initDemoData (line 121) | function initDemoData() function setDemoData (line 130) | function setDemoData(jsonTxt) function initDemoInfo (line 144) | function initDemoInfo() function getDemoOnceInfo (line 161) | function getDemoOnceInfo() //for demo once function getDemoInfo (line 168) | function getDemoInfo() function setDemoInfo (line 191) | function setDemoInfo() function getValidDemoLevel (line 203) | function getValidDemoLevel() function getNextDemoLevel (line 210) | function getNextDemoLevel() function curDemoLevelIsVaild (line 217) | function curDemoLevelIsVaild() function updatePlayerDemoData (line 223) | function updatePlayerDemoData(playData, demoDataInfo) function respUpdatePlayerDemoData (line 247) | function respUpdatePlayerDemoData(jsonTxt) function initRecordVariable (line 278) | function initRecordVariable() function saveKeyCode (line 301) | function saveKeyCode(code, keyAction) function recordModeDump (line 314) | function recordModeDump(state) function recordModeToggle (line 322) | function recordModeToggle(state) function processRecordKey (line 330) | function processRecordKey() function recordKeyAction (line 343) | function recordKeyAction() function recordKeyAction1 (line 350) | function recordKeyAction1() function recordKeyAction2 (line 363) | function recordKeyAction2() function recordPlayDemo (line 387) | function recordPlayDemo() function processRecordGold (line 398) | function processRecordGold(guard) function saveRecordBornPos (line 411) | function saveRecordBornPos(x, y) function getRecordBornPos (line 416) | function getRecordBornPos() function recordPlayTime (line 426) | function recordPlayTime(state) function remapActionKey (line 445) | function remapActionKey() function convertBornPos (line 457) | function convertBornPos() function dumpRecord (line 475) | function dumpRecord() FILE: lodeRunner.edit.js function startEditMode (line 55) | function startEditMode() function setEditSelectMenu (line 80) | function setEditSelectMenu() function canvasEditReSize (line 86) | function canvasEditReSize() function createBaseTile (line 133) | function createBaseTile() function createEditMap (line 143) | function createEditMap() function clearEditMap (line 205) | function clearEditMap() function tile2Id (line 218) | function tile2Id(tileChar) function setCanvasBackground (line 227) | function setCanvasBackground() function setEditBackground (line 236) | function setEditBackground(startX, startY, width, height) function drawEditBlock (line 244) | function drawEditBlock(startX, startY, width, height) function drawEditGround (line 261) | function drawEditGround() function addSelectIcon (line 275) | function addSelectIcon() function addCursorTile (line 287) | function addCursorTile() function startEditTicker (line 305) | function startEditTicker() function stopEditTicker (line 313) | function stopEditTicker() function drawSelectIcon (line 323) | function drawSelectIcon(id, x, y) function selectTileClick (line 365) | function selectTileClick() function drawEditLevel (line 381) | function drawEditLevel() function drawEditLevelNo (line 393) | function drawEditLevelNo() function addEditorButton (line 403) | function addEditorButton() function drawNewButton (line 416) | function drawNewButton() function drawLoadButton (line 482) | function drawLoadButton() function drawTestButton (line 594) | function drawTestButton() function drawSaveButton (line 635) | function drawSaveButton() function startTestMode (line 708) | function startTestMode() function saveTestState (line 723) | function saveTestState() function back2EditMode (line 729) | function back2EditMode(rc) function getTestLevelMap (line 741) | function getTestLevelMap(initValue) function enableTestButton (line 746) | function enableTestButton() function editLevelModified (line 752) | function editLevelModified() function editConfirmAbortState (line 757) | function editConfirmAbortState(callbackFun) function disableTestButton (line 765) | function disableTestButton() function clearUserLevelScore (line 771) | function clearUserLevelScore() function delUserLevelScore (line 779) | function delUserLevelScore(level) function saveEditLevel (line 788) | function saveEditLevel() function stageMouseDown (line 801) | function stageMouseDown(event) function stageMouseUp (line 816) | function stageMouseUp(event) function initMapInfo (line 832) | function initMapInfo() function addManCheck (line 841) | function addManCheck(id, x, y) function delManCheck (line 876) | function delManCheck(id, x, y) function editSelectMenuClose (line 911) | function editSelectMenuClose(levelDeleted, newLevel, state) function editSelectLevel (line 946) | function editSelectLevel(level) function map2LevelData (line 955) | function map2LevelData() function checkEditMapEmpty (line 967) | function checkEditMapEmpty() function setPasteIconState (line 983) | function setPasteIconState() function copyEditingMap (line 991) | function copyEditingMap() function editWarningMsg (line 1007) | function editWarningMsg(hidden) function editHandleKeyDown (line 1030) | function editHandleKeyDown(event) function editPasteMap (line 1053) | function editPasteMap() function checkTileMouseOver (line 1066) | function checkTileMouseOver(x, y) function selectTileMouseOver (line 1083) | function selectTileMouseOver(tile) function selectTileMouseOut (line 1093) | function selectTileMouseOut(tile) function checkButtonMouseOver (line 1104) | function checkButtonMouseOver(x, y) function editorButtonMouseOver (line 1121) | function editorButtonMouseOver(button) function editorButtonMouseOut (line 1137) | function editorButtonMouseOut(button) function setButtonState (line 1152) | function setButtonState() function editTick (line 1180) | function editTick() function levelMapIsEmpty (line 1231) | function levelMapIsEmpty(levelMap) function copyShareLevelForEditing (line 1244) | function copyShareLevelForEditing() function editShareLevel (line 1265) | function editShareLevel() FILE: lodeRunner.gamepad.js function gamepadEnable (line 15) | function gamepadEnable() function gamepadSupport (line 24) | function gamepadSupport() function gamepadConnectFun (line 29) | function gamepadConnectFun(e) function gamepadDisconnectFun (line 42) | function gamepadDisconnectFun(e) function gamepadCheck (line 49) | function gamepadCheck() function gamepadGetInstance (line 61) | function gamepadGetInstance() function gamepadConnectTrigger (line 71) | function gamepadConnectTrigger(gamepad) function gamepadDisable (line 79) | function gamepadDisable() function getLastGamepadInfo (line 92) | function getLastGamepadInfo() function gamepadRequestState (line 143) | function gamepadRequestState() function buttonPressed (line 219) | function buttonPressed(button) function gamepadClearId (line 230) | function gamepadClearId() function sendKeyUp (line 235) | function sendKeyUp(twinKey, id) function sendKeyDown (line 246) | function sendKeyDown(twinKey, id) FILE: lodeRunner.guard.js function initGuardVariable (line 28) | function initGuardVariable() function moveGuard (line 33) | function moveGuard() function guardMoveStep (line 56) | function guardMoveStep( id, action) function guardWearRedhat (line 376) | function guardWearRedhat(guard) function guardRemoveRedhat (line 382) | function guardRemoveRedhat(guard) function dropGold (line 387) | function dropGold(id) function initStillFrameVariable (line 431) | function initStillFrameVariable() function initGuardShakeVariable (line 438) | function initGuardShakeVariable() function add2GuardShakeQueue (line 452) | function add2GuardShakeQueue(id, shape) function processGuardShake (line 470) | function processGuardShake() function removeFromShake (line 502) | function removeFromShake(id) function climbOut (line 518) | function climbOut(id) function bestMove (line 531) | function bestMove(id) function scanFloor (line 631) | function scanFloor(id) function scanDown (line 719) | function scanDown(x, curPath ) function scanUp (line 776) | function scanUp( x, curPath ) function initRnd (line 827) | function initRnd() function getGuardId (line 833) | function getGuardId(x, y) function guardReborn (line 845) | function guardReborn(x, y) function rebornComplete (line 901) | function rebornComplete(id) function setRunnerDead (line 918) | function setRunnerDead() function initRebornVariable (line 931) | function initRebornVariable() function add2RebornQueue (line 936) | function add2RebornQueue(id) function processReborn (line 947) | function processReborn() FILE: lodeRunner.hiscore.js function showScoreTable (line 3) | function showScoreTable(_playData, _curScoreInfo, _callbackFun, _waitTime) function inputPlayerName (line 379) | function inputPlayerName(_stage, _callbackFun) function vaildPlayerName (line 437) | function vaildPlayerName(playerArray) function inputString (line 458) | function inputString(_stage, _maxSize, _startX, _startY, _defaultString,... FILE: lodeRunner.iconClass.js function mainMenuIconClass (line 4) | function mainMenuIconClass( _screenX1, _screenY1, _scale, _mainMenuBitmap) function selectIconClass (line 154) | function selectIconClass( _screenX1, _screenY1, _scale, _bitmap) function demoIconClass (line 342) | function demoIconClass( _screenX1, _screenY1, _scale, _bitmap) function soundIconClass (line 495) | function soundIconClass( _screenX1, _screenY1, _scale, _soundOnBitmap, _... function repeatActionIconClass (line 644) | function repeatActionIconClass( _screenX1, _screenY1, _scale, _repeatAct... function infoIconClass (line 781) | function infoIconClass( _screenX1, _screenY1, _scale, _bitmap) function helpIconClass (line 933) | function helpIconClass( _screenX1, _screenY1, _scale, _bitmap) function themeIconClass (line 1086) | function themeIconClass( _screenX1, _screenY1, _scale, _themeBitmapApple... function themeColorIconUpdate (line 1245) | function themeColorIconUpdate() function pasteIconClass (line 1251) | function pasteIconClass( _screenX1, _screenY1, _scale, _bitmap) function changeThemeScreen (line 1380) | function changeThemeScreen() function rebuildMap (line 1411) | function rebuildMap() function clearGround (line 1454) | function clearGround() function clearInfo (line 1460) | function clearInfo() FILE: lodeRunner.info.js function createDemoInfo (line 80) | function createDemoInfo() function infoMenu (line 101) | function infoMenu(callbackFun, args) function infoMenuClass (line 133) | function infoMenuClass(_stage, _scale) FILE: lodeRunner.key.js function pressShiftKey (line 5) | function pressShiftKey(code) function pressCtrlKey (line 36) | function pressCtrlKey(code) function debugKeyPress (line 94) | function debugKeyPress(code) function initHotKeyVariable (line 138) | function initHotKeyVariable() function toggleRepeatAction (line 145) | function toggleRepeatAction() function toggleGamepadMode (line 157) | function toggleGamepadMode(textMsg) function toggleRedhatMode (line 174) | function toggleRedhatMode() function toggleGodMode (line 193) | function toggleGodMode() function setSpeed (line 206) | function setSpeed(v) function helpCallBack (line 215) | function helpCallBack() //help complete call back function pressKey (line 220) | function pressKey(code) function gameResume (line 284) | function gameResume() function gamePause (line 291) | function gamePause() function handleKeyDown (line 299) | function handleKeyDown(event) function handleKeyUp (line 328) | function handleKeyUp(event) FILE: lodeRunner.main.js function init (line 64) | function init() function loadStoreVariable (line 86) | function loadStoreVariable() function canvasReSize (line 99) | function canvasReSize() function createStage (line 144) | function createStage() function setBackground (line 155) | function setBackground() function showCoverPage (line 164) | function showCoverPage() function clearIdleDemoTimer (line 179) | function clearIdleDemoTimer() function waitIdleDemo (line 185) | function waitIdleDemo(maxIdleTime) function anyKeyStopDemo (line 192) | function anyKeyStopDemo() function stopDemoAndPlay (line 198) | function stopDemoAndPlay() function enableStageClickEvent (line 219) | function enableStageClickEvent() function disableStageClickEvent (line 228) | function disableStageClickEvent() function noKeyDown (line 240) | function noKeyDown() function anyKeyDown (line 245) | function anyKeyDown() function checkIdleTime (line 250) | function checkIdleTime(maxIdleTime) function getLastPlayInfo (line 265) | function getLastPlayInfo() function selectGame (line 284) | function selectGame(showDataMsg) function startPlayTicker (line 296) | function startPlayTicker() function stopPlayTicker (line 308) | function stopPlayTicker() function startGame (line 316) | function startGame(noCycle) function initVariable (line 369) | function initVariable() function buildLevelMap (line 389) | function buildLevelMap(levelMap) function moveSprite2Top (line 501) | function moveSprite2Top() function buildGroundInfo (line 522) | function buildGroundInfo() function drawGround (line 529) | function drawGround() function initModernVariable (line 558) | function initModernVariable() function initInfoVariable (line 564) | function initInfoVariable() function drawInfo (line 589) | function drawInfo() function drawScoreTxt (line 623) | function drawScoreTxt() function drawLifeTxt (line 628) | function drawLifeTxt() function drawLevelTxt (line 633) | function drawLevelTxt() function drawDemoTxt (line 641) | function drawDemoTxt() function drawGoldTxt (line 647) | function drawGoldTxt() function drawGuardTxt (line 652) | function drawGuardTxt() function drawTimeTxt (line 657) | function drawTimeTxt() function drawScore (line 663) | function drawScore(addScore) function drawLife (line 674) | function drawLife() function drawLevel (line 682) | function drawLevel() function drawGold (line 698) | function drawGold(addGold) function drawGuard (line 707) | function drawGuard(addGuard) function countTime (line 718) | function countTime(addTime) function drawTime (line 725) | function drawTime(addTime) function setGroundInfoOrder (line 734) | function setGroundInfoOrder() function drawText (line 765) | function drawText(x, y, str, parentObj, numberType) function playGame (line 817) | function playGame(deltaS) function showLevel (line 846) | function showLevel(levelMap) function showTipsText (line 864) | function showTipsText(text, time, text1) function toggleTrapTile (line 943) | function toggleTrapTile() function startAllSpriteObj (line 967) | function startAllSpriteObj() function stopAllSpriteObj (line 987) | function stopAllSpriteObj() function gameOverAnimation (line 1012) | function gameOverAnimation() function initCycVariable (line 1067) | function initCycVariable() function addCycScreen (line 1075) | function addCycScreen() function removeCycScreen (line 1083) | function removeCycScreen() function newLevel (line 1088) | function newLevel(r) function closingScreen (line 1098) | function closingScreen(r) function menuIconEnable (line 1129) | function menuIconEnable() function menuIconDisable (line 1149) | function menuIconDisable(hidden) function initShowDataMsg (line 1165) | function initShowDataMsg(showMsg) function showDataMsg (line 1171) | function showDataMsg() function showHelpMenu (line 1204) | function showHelpMenu() function initForPlay (line 1214) | function initForPlay() function openingScreen (line 1220) | function openingScreen(r) function beginPlay (line 1237) | function beginPlay() function incLevel (line 1263) | function incLevel(incValue, passed) function decLevel (line 1274) | function decLevel(decValue) function updateModernScoreInfo (line 1283) | function updateModernScoreInfo() function gameFinishActiveNew (line 1298) | function gameFinishActiveNew(level) function gameFinishCloseIcon (line 1305) | function gameFinishCloseIcon() function gameFinishCallback (line 1310) | function gameFinishCallback(selectMode) function gameFinishTestModeCallback (line 1330) | function gameFinishTestModeCallback() function mainTick (line 1338) | function mainTick(event) FILE: lodeRunner.menu.js function saveKeyHandler (line 1) | function saveKeyHandler(newHandler) function restoreKeyHandler (line 12) | function restoreKeyHandler(stateObj) function helpMenuClass (line 18) | function helpMenuClass(_stage, _bitmap, _editBitmap, _scale) function closeIconClass (line 209) | function closeIconClass(_width, _height, _stage, _scale, _activeColor, _... function selectDialog (line 340) | function selectDialog(_titleName, _checkBitmap, _levelData, _activeLevel... function handleMenuKeyDown (line 1310) | function handleMenuKeyDown(event) function menuDialog (line 1338) | function menuDialog(_titleName, _itemList, _stage, _scale, _closeIconEna... function mainMenuClose (line 1599) | function mainMenuClose(callbackFun) function getCustomItemInfo (line 1620) | function getCustomItemInfo(withLevel) function initMenuVariable (line 1633) | function initMenuVariable() function getPlayVerData (line 1651) | function getPlayVerData(id) function getPlayVerInfo (line 1661) | function getPlayVerInfo(id) function defaultLevelData (line 1671) | function defaultLevelData() function menuIdToPlayData (line 1676) | function menuIdToPlayData(menuId) function playDataToTitleName (line 1687) | function playDataToTitleName(verId) function mainMenu (line 1699) | function mainMenu(callbackFun) function gameVersionMenu (line 1705) | function gameVersionMenu(id, callbackFun) function playData2GameVersionMenuId (line 1712) | function playData2GameVersionMenuId() function addMenuItem (line 1734) | function addMenuItem(menuList, addItemObj, addPosition) function gameMenu (line 1743) | function gameMenu(callbackFun) function subGameMenu (line 1810) | function subGameMenu(id, callbackFun) function subEditMenu (line 1825) | function subEditMenu(id, callbackFun) function classicPlay (line 1832) | function classicPlay(id, callbackFun) function modernPlay (line 1850) | function modernPlay(id, callbackFun) function demoPlay (line 1866) | function demoPlay(id, callbackFun) function editPlay (line 1883) | function editPlay(id, callbackFun) function editEdit (line 1906) | function editEdit(id, callbackFun) function helpMenu (line 1921) | function helpMenu(callbackFun) function activeSelectMenu (line 1933) | function activeSelectMenu(activeFun, postFun) function levelPassDialog (line 1952) | function levelPassDialog(_level, _getGold, _guardDead, _time, _hiScore, function yesNoDialog (line 2338) | function yesNoDialog(_txtMsg, _yesBitmap, _noBitmap, _stage, _scale, _ca... function backupDialog (line 2539) | function backupDialog(id, _callBackFun) function restoreDialog (line 2801) | function restoreDialog(id, _callBackFun) FILE: lodeRunner.misc.js function debug (line 7) | function debug(string) function assert (line 12) | function assert(expression, msg) function error (line 17) | function error(string) function getScreenSize (line 22) | function getScreenSize() function showTipsMsg (line 50) | function showTipsMsg(_tipsTxt, _stage, _scale, _tipsTxt1) function moveChild2Top (line 91) | function moveChild2Top(stage, obj) function themeSoundPlay (line 101) | function themeSoundPlay(name) function soundDisable (line 106) | function soundDisable() function soundPlay (line 113) | function soundPlay(name) function soundStop (line 125) | function soundStop(name) function soundPause (line 134) | function soundPause(name) function soundResume (line 145) | function soundResume(name) function phpTimeZone (line 159) | function phpTimeZone() function getLocalTime (line 178) | function getLocalTime(d) function getLocalTimeZone (line 189) | function getLocalTimeZone(d) function rangeRandom (line 205) | function rangeRandom(minValue, maxValue, seedValue) function getDemoData (line 275) | function getDemoData(playData) function resumeAudioContext (line 306) | function resumeAudioContext() FILE: lodeRunner.preload.js function showLoadingPage (line 38) | function showLoadingPage() function createRunnerSpriteSheet (line 93) | function createRunnerSpriteSheet(runnerImage) function preloadResource (line 143) | function preloadResource() function createSoundInstance (line 444) | function createSoundInstance() function setSpeedByAiVersion (line 466) | function setSpeedByAiVersion() function themeDataReset (line 496) | function themeDataReset(resetAll) function createSpriteSheet (line 502) | function createSpriteSheet() function createPreloadSpriteSheet (line 510) | function createPreloadSpriteSheet() function createGuardObj (line 589) | function createGuardObj(imageName) function createHoleObj (line 643) | function createHoleObj() function createFlagSpriteSheet (line 659) | function createFlagSpriteSheet() FILE: lodeRunner.runner.js function moveRunner (line 8) | function moveRunner() function runnerMoveStep (line 117) | function runnerMoveStep(action, stayCurrPos ) function decGold (line 327) | function decGold() function removeGold (line 338) | function removeGold(x,y) function addGold (line 345) | function addGold(x, y) function showHideLaddr (line 357) | function showHideLaddr() function checkCollision (line 374) | function checkCollision(runnerX, runnerY) function ok2Dig (line 425) | function ok2Dig(nextMove) function processDigHole (line 459) | function processDigHole() function digHole (line 477) | function digHole(action) function isDigging (line 523) | function isDigging() function stopDigging (line 565) | function stopDigging(x,y) function digComplete (line 595) | function digComplete() function fillHole (line 611) | function fillHole(x, y) function moveFillHoleObj2Top (line 632) | function moveFillHoleObj2Top() function fillComplete (line 639) | function fillComplete(evt, data) function removeFillHoleObj (line 681) | function removeFillHoleObj(spriteObj) function initFillHoleVariable (line 699) | function initFillHoleVariable() function processFillHole (line 704) | function processFillHole() function guardAlive (line 735) | function guardAlive(x, y) FILE: lodeRunner.share.js function getQueryStringParameterValue (line 23) | function getQueryStringParameterValue(queryString, parameterName) function getShareChecksum (line 38) | function getShareChecksum(strData) function getShareVerInfo (line 47) | function getShareVerInfo(encUrlVerData) function getShareUrlInfo (line 83) | function getShareUrlInfo() function converLevel2ShareUrl (line 127) | function converLevel2ShareUrl(level, shareMode, creator) function value2OutValue (line 150) | function value2OutValue(value) function appendZipTile (line 162) | function appendZipTile(tileType, tileCount) function zipLevelMap (line 185) | function zipLevelMap(level) function unzipLevelMap (line 218) | function unzipLevelMap(zipLevel) function backupCustomLevelData (line 306) | function backupCustomLevelData(date) FILE: lodeRunner.storage.js function setLastPlayMode (line 8) | function setLastPlayMode() function initClassicInfo (line 16) | function initClassicInfo() function base64Decode (line 25) | function base64Decode(str) function getClassicInfo (line 39) | function getClassicInfo() function setClassicInfo (line 94) | function setClassicInfo(passed) function clearClassicInfo (line 111) | function clearClassicInfo() function getModernInfo (line 116) | function getModernInfo() function setModernInfo (line 155) | function setModernInfo() function clearModernInfo (line 173) | function clearModernInfo() function getModernScoreInfo (line 188) | function getModernScoreInfo() function setModernScoreInfo (line 216) | function setModernScoreInfo() function getFirstPlayInfo (line 233) | function getFirstPlayInfo() function setFirstPlayInfo (line 244) | function setFirstPlayInfo() function delEditLevel (line 255) | function delEditLevel(level) function addEditLevel (line 278) | function addEditLevel(levelMap) function setEditLevel (line 287) | function setEditLevel(level, levelMap) function initEditLevelInfo (line 293) | function initEditLevelInfo() function getEditLevelInfo (line 302) | function getEditLevelInfo() function setEditLevelInfo (line 337) | function setEditLevelInfo() function clearEditLevelInfo (line 345) | function clearEditLevelInfo() function initNewLevelInfo (line 350) | function initNewLevelInfo(testInfo) function compareWithExist (line 362) | function compareWithExist(existLevelMap, testLevelMap) function getTestLevel (line 370) | function getTestLevel(testInfo) function setTestLevel (line 429) | function setTestLevel(testInfo) function clearTestLevel (line 442) | function clearTestLevel() function createUserDefaultLevel (line 447) | function createUserDefaultLevel() function getRepeatAction (line 473) | function getRepeatAction() function setRepeatAction (line 482) | function setRepeatAction() function getGamepadMode (line 490) | function getGamepadMode() function setGamepadMode (line 500) | function setGamepadMode() function getThemeColor (line 508) | function getThemeColor() function setThemeColor (line 524) | function setThemeColor() function getThemeMode (line 532) | function getThemeMode() function setThemeMode (line 541) | function setThemeMode(themeName) function getPlayerName (line 549) | function getPlayerName() function setPlayerName (line 558) | function setPlayerName(name) function getUid (line 566) | function getUid() function setUid (line 575) | function setUid(uid) function genUserLevel (line 583) | function genUserLevel(levels) function setStorage (line 620) | function setStorage(key, value) function getStorage (line 627) | function getStorage(key) function clearStorage (line 636) | function clearStorage(key) FILE: lodeRunner.win.js function loadEndingMusic (line 2) | function loadEndingMusic() function endingMusicPlay (line 16) | function endingMusicPlay() function endingMusicStop (line 21) | function endingMusicStop() FILE: tools/LodeRunnerDiskParser.cpp function allZero (line 198) | int allZero(unsigned char *levelData) function goodLevel (line 208) | int goodLevel(unsigned char *levelData) function dumpTitle (line 235) | void dumpTitle(void) function dumpLevel (line 247) | void dumpLevel(int level, unsigned char *levelData) function dumpLevel4JavaScript (line 266) | void dumpLevel4JavaScript(int level, unsigned char *levelData) FILE: tools/cmpDate.cpp function main (line 18) | int main ( int argc, char *argv[]) FILE: tools/pzlDiskParser.cpp function checkHead (line 60) | int checkHead(FILE *fp) function pzlDecompress (line 78) | int pzlDecompress(BYTE *pzlCompBuf, int pzlCompSize) function dspArray (line 151) | void dspArray(int idx, int len) function getTile (line 179) | int getTile(int x, int y, int layer) function dspLayerArray (line 189) | void dspLayerArray(int layer) function displayTextPzl (line 209) | void displayTextPzl(int pzlNumber) function mapClassicAddGuy (line 301) | int mapClassicAddGuy() function online2Classic (line 370) | int online2Classic(int pzlNumber) function dumpPuzzlLevel (line 453) | int dumpPuzzlLevel(FILE *fp) function dumpAllLevels (line 504) | void dumpAllLevels(FILE *fp) function usage (line 517) | void usage(char *fileName) function main (line 522) | int main(int argc, char *argv[])