SYMBOL INDEX (116 symbols across 13 files) FILE: unity-ray-marching/Assets/Script/PostProcessingBase.cs class PostProcessingBase (line 18) | [RequireComponent(typeof(Camera))] method DisposeSceneCamera (line 31) | private void DisposeSceneCamera() method Update (line 43) | private void Update() method OnValidate (line 50) | protected virtual void OnValidate() method UpdateSceneCamera (line 59) | private void UpdateSceneCamera() FILE: unity-ray-marching/Assets/Script/PostProcessingBlit.cs class PostProcessingBlit (line 14) | [RequireComponent(typeof(Camera))] method OnRenderImage (line 22) | private void OnRenderImage(RenderTexture src, RenderTexture dst) FILE: unity-ray-marching/Assets/Script/PostProcessingCompute.cs class PostProcessingCompute (line 14) | [RequireComponent(typeof(Camera))] method Init (line 22) | protected virtual void Init(ComputeShader compute) { } method Dispose (line 23) | protected virtual void Dispose(ComputeShader compute) { } method OnPreRenderImage (line 24) | protected virtual void OnPreRenderImage(ComputeShader compute, RenderT... method Dispatch (line 25) | protected virtual void Dispatch(ComputeShader compute, RenderTexture s... method OnPostRenderImage (line 26) | protected virtual void OnPostRenderImage(ComputeShader compute, Render... method OnDisable (line 28) | private void OnDisable() method OnRenderImage (line 37) | private void OnRenderImage(RenderTexture src, RenderTexture dst) FILE: unity-ray-marching/Assets/Script/Ray Marching/AabbTree.cs type Aabb (line 21) | [StructLayout(LayoutKind.Sequential, Pack = 0)] method Union (line 31) | public static Aabb Union(Aabb a, Aabb b) method Intersects (line 51) | public static bool Intersects(Aabb a, Aabb b) method Aabb (line 68) | public Aabb(Vector3 min, Vector3 max) method Include (line 75) | public void Include(Vector3 p) method Expand (line 86) | public void Expand(float r) method Expand (line 97) | public void Expand(Vector3 r) method Contains (line 108) | public bool Contains(Aabb rhs) method RayCast (line 120) | public float RayCast(Vector3 from, Vector3 to, float maxFraction = 1.0f) class AabbTree (line 175) | public class AabbTree where T : class type Node (line 183) | public struct Node type NodePod (line 200) | [StructLayout(LayoutKind.Sequential, Pack = 0)] method AabbTree (line 220) | public AabbTree() method Fill (line 243) | public int Fill(ComputeBuffer buffer, float aabbTightenRadius = 0.0f) method AllocateNode (line 276) | private int AllocateNode() method FreeNode (line 311) | private void FreeNode(int node) method CreateProxy (line 319) | public int CreateProxy(Aabb bounds, T userData) method DestroyProxy (line 335) | public void DestroyProxy(int proxy) method UpdateProxy (line 341) | public void UpdateProxy(int proxy, Aabb bounds) method GetBounds (line 356) | public Aabb GetBounds(int proxy) method Query (line 361) | public bool Query(Aabb bounds, QueryCallbcak callback = null) method RayCast (line 400) | public bool RayCast(Vector3 from, Vector3 to, RayCastCallback callback... method InsertLeaf (line 471) | private void InsertLeaf(int leaf) method RemoveLeaf (line 592) | private void RemoveLeaf(int leaf) method Balance (line 644) | private int Balance(int a) method DrwaGizmos (line 769) | public void DrwaGizmos(int isolateDepth = -1) method DebugDrawLink (line 835) | private void DebugDrawLink(int from, int to) method DebugDrawNode (line 846) | private void DebugDrawNode(int index, bool drawBounds, bool drawLabel,... FILE: unity-ray-marching/Assets/Script/Ray Marching/GameObjectRayMarcher.cs class GameObjectRayMarcher (line 20) | [RequireComponent(typeof(Camera))] type HeatMapModeEnum (line 26) | public enum HeatMapModeEnum type ShaderConstants (line 67) | private struct ShaderConstants method OnValidate (line 113) | protected override void OnValidate() method Init (line 124) | protected override void Init(ComputeShader compute) method InitShaderConstants (line 129) | private void InitShaderConstants() method Dispose (line 172) | protected override void Dispose(ComputeShader compute) method OnPreRenderImage (line 187) | protected override void OnPreRenderImage(ComputeShader compute, Render... method Dispatch (line 294) | protected override void Dispatch(ComputeShader compute, RenderTexture ... method OnDrawGizmos (line 327) | private void OnDrawGizmos() FILE: unity-ray-marching/Assets/Script/Ray Marching/RayMarchedShape.cs class RayMarchedShape (line 16) | [ExecuteInEditMode] method GetShapes (line 22) | public static List GetShapes() method Query (line 40) | public static void Query(Aabb bounds, AabbTree.QueryC... method RayCast (line 45) | public static void RayCast(Vector3 from, Vector3 to, AabbTree