SYMBOL INDEX (55 symbols across 9 files) FILE: GrandTheftAuto/main.c type GtaPad (line 34) | enum GtaPad { function u32 (line 45) | static u32 MakeSyscallStub(void *function) { function cameraX (line 53) | short cameraX(short *pad) { function cameraY (line 57) | short cameraY(short *pad) { function aimX (line 61) | short aimX(short *pad) { function aimY (line 65) | short aimY(short *pad) { function PatchVCS (line 69) | static int PatchVCS(u32 addr, u32 text_addr) { function PatchLCS (line 115) | static int PatchLCS(u32 addr, u32 text_addr) { function OnModuleStart (line 161) | int OnModuleStart(SceModule2 *mod) { function module_start (line 198) | int module_start(SceSize args, void *argp) { FILE: KingdomHearts/main.c function leftAnalogX (line 36) | float leftAnalogX() { function leftAnalogY (line 46) | float leftAnalogY() { function OnModuleStart (line 56) | int OnModuleStart(SceModule2 *mod) { function module_start (line 101) | int module_start(SceSize args, void *argp) { FILE: MetalGearSolid/main.c function u32 (line 56) | static u32 MakeSyscallStub(void *function) { function getCameraPatched (line 64) | int getCameraPatched(int *input) { function getInputPwPatched (line 77) | int getInputPwPatched(char *input) { function getInputPoPatched (line 94) | int getInputPoPatched(char *input) { function applyPatch (line 111) | void applyPatch(u32 text_addr, u32 text_size, int emulator){ function OnModuleStart (line 176) | int OnModuleStart(SceModule2 *mod) { function CheckModules (line 187) | static void CheckModules() { function ModuleMonitorThread (line 205) | static int ModuleMonitorThread(SceSize args, void *argp) { function module_start (line 213) | int module_start(SceSize args, void *argp) { FILE: PrinceOfPersia/main.c function u32 (line 36) | static u32 MakeSyscallStub(void *function) { function getInput (line 44) | int getInput(float *input) { function OnModuleStart (line 59) | int OnModuleStart(SceModule2 *mod) { function module_start (line 145) | int module_start(SceSize args, void *argp) { FILE: Resistance/main.c function u16 (line 54) | static u16 convertButtons(u32 psp_buttons) { function sceCtrlReadBufferPositivePatched (line 96) | static int sceCtrlReadBufferPositivePatched(SceCtrlData *pad_data, int c... function sceIoReadPatched (line 113) | static int sceIoReadPatched(SceUID fd, void *data, SceSize size) { function SceUID (line 150) | static SceUID sceIoOpenPatched(const char *file, int flags, SceMode mode) { function sceIoWritePatched (line 163) | static int sceIoWritePatched(SceUID fd, const void *data, SceSize size) { function sceIoClosePatched (line 176) | static int sceIoClosePatched(SceUID fd) { function sceIoDevctlPatched (line 189) | static int sceIoDevctlPatched(const char *dev, unsigned int cmd, void *i... function sceUsbStartPatched (line 212) | static int sceUsbStartPatched(const char *driverName, int size, void *ar... function sceUsbStopPatched (line 216) | static int sceUsbStopPatched(const char *driverName, int size, void *arg... function sceUsbActivatePatched (line 220) | static int sceUsbActivatePatched(u32 pid) { function sceUsbDeactivatePatched (line 224) | static int sceUsbDeactivatePatched(u32 pid) { function OnModuleStart (line 228) | int OnModuleStart(SceModule2 *mod) { function module_start (line 257) | int module_start(SceSize args, void *argp) { FILE: SplinterCell/main.c function u32 (line 56) | static u32 MakeSyscallStub(void *function) { function getAxis (line 64) | static float getAxis(float axis, float deadzone, float speed) { function __0fGUInputKDirectAxis6JEInputKeyfTCPatched (line 76) | int __0fGUInputKDirectAxis6JEInputKeyfTCPatched(int this, int axis) { function OnModuleStart (line 118) | int OnModuleStart(SceModule2 *mod) { function module_start (line 146) | int module_start(SceSize args, void *argp) { FILE: TombRaider/main.c function u32 (line 38) | static u32 MakeSyscallStub(void *function) { function getInputPatched (line 46) | int getInputPatched(int port, float *input) { function OnModuleStart (line 62) | int OnModuleStart(SceModule2 *mod) { function module_start (line 86) | int module_start(SceSize args, void *argp) { FILE: TonyHawk/main.c function u32 (line 36) | static u32 MakeSyscallStub(void *function) { function getInput (line 44) | int getInput(u8 *input, SceCtrlData *pad) { function OnModuleStart (line 52) | int OnModuleStart(SceModule2 *mod) { function module_start (line 92) | int module_start(SceSize args, void *argp) { FILE: Warriors/main.c function OnModuleStart (line 31) | int OnModuleStart(SceModule2 *mod) { function module_start (line 58) | int module_start(SceSize args, void *argp) {