[
  {
    "path": ".gitignore",
    "content": "/glfft_cli\n/tags\n*.o\n*.d\n*.comp.src\n*.swp\n*.inc\n*~\n*.txt\n/libs\n*.a\n/obj\nandroid/.gitignore\nandroid/app/.gitignore\nandroid/gradle\nandroid/gradlew\nandroid/gradlew.bat\nandroid/.idea\n"
  },
  {
    "path": ".gitmodules",
    "content": "[submodule \"rapidjson\"]\n\tpath = rapidjson\n\turl = git://github.com/miloyip/rapidjson\n[submodule \"muFFT\"]\n\tpath = muFFT\n\turl = git://github.com/Themaister/muFFT\n[submodule \"glslang\"]\n\tpath = glslang\n\turl = git://github.com/KhronosGroup/glslang\n"
  },
  {
    "path": "COPYING",
    "content": "Copyright (c) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in\nall copies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\nTHE SOFTWARE.\n\n"
  },
  {
    "path": "GNUmakefile",
    "content": "TARGET := glfft_cli\n\nBACKEND := glfw\n\nEXTERNAL_INCLUDE_DIRS := -ImuFFT -I. -Itest -Itest/$(BACKEND)\nEXTERNAL_LIB_DIRS := -LmuFFT\nEXTERNAL_LIBS := -lmufft\nMUFFT_LIB := muFFT/libmufft.a\n\nifeq ($(PLATFORM),)\n\tPLATFORM = unix\n\tifeq ($(shell uname -a),)\n\t\tPLATFORM = win\n\telse ifneq ($(findstring MINGW,$(shell uname -a)),)\n\t\tPLATFORM = win\n\telse ifneq ($(findstring Darwin,$(shell uname -a)),)\n\t\tPLATFORM = osx\n\telse ifneq ($(findstring win,$(shell uname -a)),)\n\t\tPLATFORM = win\n\tendif\nendif\n\nifeq ($(BACKEND), glfw)\n\tifeq ($(PLATFORM),win)\n\t\tLDFLAGS += -Lexternal/lib/win-x64 -lglfw3 -lopengl32 -lgdi32\n\t\tEXTERNAL_INCLUDE_DIRS += -Iexternal/include\n\telse\n\t\tLDFLAGS += -lmufft $(shell pkg-config glfw3 --libs) -lGL\n\tendif\n\tGLSYM := test/glfw/glsym/rglgen.c test/glfw/glsym/glsym_gl.c\n\n\tCXX = clang++\n\tCC = clang\nendif\n\nifeq ($(PLATFORM),win)\n\tCC = gcc\n\tCXX = g++\nendif\n\nifeq ($(DEBUG_SANITIZE), 1)\n\tCXXFLAGS += -O0 -gdwarf-2 -fsanitize=memory -DGLFFT_GL_DEBUG\n\tCFLAGS += -O0 -gdwarf-2 -fsanitize=memory -DGLFFT_GL_DEBUG\n\tLDFLAGS += -fsanitize=memory\nelse ifeq ($(DEBUG), 1)\n\tCXXFLAGS += -O0 -gdwarf-2 -DGLFFT_GL_DEBUG\n\tCFLAGS += -O0 -gdwarf-2 -DGLFFT_GL_DEBUG\nelse\n\tCXXFLAGS += -Ofast -gdwarf-2\n\tCFLAGS += -Ofast -gdwarf-2\nendif\n\nifneq ($(TOOLCHAIN_PREFIX),)\n\tCC = $(TOOLCHAIN_PREFIX)gcc\n\tCXX = $(TOOLCHAIN_PREFIX)g++\nendif\n\nGLSLANG_YACC := glslang/glslang/MachineIndependent/glslang.y\nGLSLANG_YACC_TAB := glslang/glslang_tab.cpp\nGLSLANG_YACC_TAB_INCLUDE := glslang/glslang_tab.cpp.h\nGLSLANG_SOURCES := \\\n\t$(wildcard glslang/SPIRV/*.cpp) \\\n\t$(wildcard glslang/glslang/GenericCodeGen/*.cpp) \\\n\t$(wildcard glslang/OGLCompilersDLL/*.cpp) \\\n\t$(wildcard glslang/glslang/MachineIndependent/*.cpp) \\\n\t$(wildcard glslang/glslang/MachineIndependent/preprocessor/*.cpp) \\\n\t$(wildcard glslang/glslang/OSDependent/Linux/*.cpp) \\\n\t$(GLSLANG_YACC_TAB)\n\nGLSLANG_OBJECTS := $(GLSLANG_SOURCES:.cpp=.o)\nGLSLANG_LIB := libglslang.a\nCXXFLAGS += -Iglslang/glslang/OSDependent/Linux \\\n\t\t\t-Iglslang \\\n\t\t\t-Iglslang/glslang/MachineIndependent \\\n\t\t\t-Iglslang/glslang/Public \\\n\t\t\t-Iglslang/SPIRV\n\nLDFLAGS += -pthread\n\nall: $(GLSLANG_YACC_TAB) build_fft_inc\n\t@+$(MAKE) $(TARGET)\n\n$(GLSLANG_LIB): $(GLSLANG_OBJECTS)\n\t$(AR) rcs $@ $(GLSLANG_OBJECTS)\n\n$(GLSLANG_YACC_TAB): $(GLSLANG_YACC)\n\tbison --defines=$(GLSLANG_YACC_TAB_INCLUDE) -t $(GLSLANG_YACC) -o $(GLSLANG_YACC_TAB)\n\nCXX_SOURCES := $(wildcard *.cpp) $(wildcard test/*.cpp) $(wildcard test/$(BACKEND)/*.cpp)\nC_SOURCES := $(GLSYM)\nOBJDIR := obj\nOBJECTS := $(addprefix $(OBJDIR)/,$(CXX_SOURCES:.cpp=.o)) $(addprefix $(OBJDIR)/,$(C_SOURCES:.c=.o))\nDEPS := $(OBJECTS:.o=.d)\n\nCXXFLAGS += -Wall -Wextra -pedantic -std=c++11 $(EXTERNAL_INCLUDE_DIRS) -DGLFFT_SERIALIZATION\nCFLAGS += -Wall -Wextra -std=c99 $(EXTERNAL_INCLUDE_DIRS)\nLDFLAGS += $(EXTERNAL_LIB_DIRS) -lm\n\nbuild_fft_inc:\n\t$(MAKE) -C glsl\n\n-include $(DEPS)\n\nmuFFT/libmufft.a:\n\t$(MAKE) -C muFFT static PLATFORM=$(PLATFORM) TOOLCHAIN_PREFIX=$(TOOLCHAIN_PREFIX)\n\n$(TARGET): $(OBJECTS) $(MUFFT_LIB) $(GLSLANG_LIB)\n\t$(CXX) -o $@ $(OBJECTS) $(LDFLAGS) $(EXTERNAL_LIBS) $(GLSLANG_LIB)\n\n$(OBJDIR)/%.o: %.cpp\n\t@mkdir -p $(dir $@)\n\t$(CXX) -c -o $@ $< $(CXXFLAGS) -MMD\n\n$(OBJDIR)/%.o: %.c\n\t@mkdir -p $(dir $@)\n\t$(CC) -c -o $@ $< $(CFLAGS) -MMD\n\nclean:\n\trm -rf $(OBJDIR) $(TARGET)\n\t$(MAKE) -C muFFT clean PLATFORM=$(PLATFORM)\n\t$(MAKE) -C glsl clean\n\trm -f muFFT/libmufft.a\n\trm -f $(GLSLANG_LIB)\n\trm -f $(GLSLANG_YACC_TAB)\n\trm -f $(GLSLANG_YACC_TAB_INCLUDE)\n\n.PHONY: clean\n"
  },
  {
    "path": "README.md",
    "content": "# GLFFT\n\nGLFFT is a C++11/OpenGL library for doing the Fast Fourier Transform (FFT) on a GPU in one or two dimensions.\nThe target APIs are OpenGL 4.3 core profile and OpenGL ES 3.1.\nGLFFT is implemented entirely with compute shaders.\n\nThe FFT has several uses in graphics. The two main ones are Tessendorf's FFT water simulation technique\nas well as applying massive convolution filters to images more efficiently.\n\n## Features\n\nGLFFT is a well featured single-precision and half-precision (FP16) FFT library designed for\ngraphics use cases.\n\n - Power-of-two transforms\n - 1D/2D complex-to-complex transform\n - 1D/2D real-to-complex transform\n - 1D/2D complex-to-real transform\n - 1D/2D dual complex-to-complex transforms which pair two complex numbers into a vec4 (useful for working for RGBA data).\n - 1D/2D convolution support\n - Normalized and unnormalized FFT\n - Support for choosing if input and output to GLFFT is treated as packed FP16 or FP32.\n - Support for using Shader Storage Buffer Objects or Textures as inputs and outputs to GLFFT.\n - Applicable for many different GPUs with many performance oriented knobs to tweak.\n - Support for FFT \"wisdom\", a method where GLFFT will find optimal parameters for a particular GPU.\n - A serialization interface for storing GLFFT wisdom for later use.\n - A standalone CLI for verification and benchmarking.\n\n### Platform support\n\nDesktop Linux and Windows have been tested and are supported. Supports both OpenGL 4.3 core and OpenGL ES 3.1.\n\nThe GLSL code has been tested and verified on:\n\n - ARM Mali T-760 (Linux, Android 5.x)\n - nVidia GTX 760 (Linux)\n - Intel HD 4400 (Windows 7 x64)\n\nCompilers tested:\n\n - GCC 4.8\n - GCC 4.9\n - GCC 5.2\n - Clang 3.6\n\n## Performance\n\nGLFFT is a performance oriented FFT library, and aims to reach optimal efficiency on both desktop and mobile GPUs.\n\n - Supports different vector sizes to match both scalar and vector-based GPU hardware.\n - Supports techniques to reduce bank conflicts which greatly improves performance of GPUs with banked shared memory such as nVidia and AMD.\n - Supports almost any workgroup size decomposition to better match ideal memory access patterns on various hardware.\n - Supports mediump precision to improve performance in FP16 FFTs on mobile GPUs, e.g. ARM Mali.\n - Supports packed FP16 input and FP16 output to greatly reduce bandwidth when FP16 is accurate enough for the particular application.\n\n## Integrating GLFFT into a code base\n\nGLFFT is an OpenGL oriented implementation, but all API specifics of GLFFT have been abstracted away to\nmake it suitable for integration into engines which might have abstracted interfaces to the underlying graphics APIs.\nIt is possible to implement GLFFT without OpenGL, as long as GLSL is supported as a shading language,\nwhich is assumed to be feasible once SPIR-V becomes mainstream.\nThe abstracted interface is designed to match the spirit of next-generation APIs like Vulkan and D3D12.\n\nAs using GLFFT in a GL context is by far the most common use case, a default, ready-to-go OpenGL interface\nis supplied in the API. Due to the nature of OpenGL, it is not always feasible to build GLFFT as a standalone library, as applications\nmight have their own ways of getting to OpenGL symbols and headers which is not easy for GLFFT to work with.\nInstead, the GLFFT implementation will include a user-supplied header, `glfft_api_headers.hpp` which is responsible for including\nthe appropriate OpenGL or OpenGL ES 3.1 headers (or special headers like GLEW) the calling application uses,\nas well as defining various constants, such as the GLSL language strings to use.\nThis header can also override various functions such as logging functions and time functions.\nFor a reference, see `test/glfw/glfft_api_headers.hpp` as to how the internal test/bench suite does it.\n\n### Pre-baking GLSL shader source\n\nTo compile GLSL shader sources into header files, run:\n\n    make -C glsl\n\nThis only needs to be run when the internal GLSL shaders are modified.\n\n### Source files\n\nTo build source files, a `$(wildcard *.cpp)` in top level directory of GLFFT is sufficient to find the necessary files.\nWhen compiling, C++11 must be enabled, and `glfft_api_headers.hpp` must be found in an include path.\n\n## Snippets\n\n### Do a 1024x256 Complex-To-Complex FFT.\n\n```c++\n#include \"glfft.hpp\"\n#include \"glfft_gl_interface.hpp\"\n#include <memory>\n\nusing namespace GLFFT;\nusing namespace std;\n\nFFTOptions options; // Default initializes to something conservative in terms of performance.\noptions.type.fp16 = true; // Use mediump float (if GLES) in shaders.\noptions.type.input_fp16 = false; // Use FP32 input.\noptions.type.output_fp16 = true; // Use FP16 output.\noptions.type.normalize = true; // Normalized FFT.\n\nGLContext context;\n\nFFT fft(&context, 1024, 256, ComplexToComplex, Inverse, SSBO, SSBO, make_shared<ProgramCache>(), options);\n\nGLuint output_ssbo, input_ssbo;\n// Create GL_SHADER_STORAGE_BUFFERs and put some data in them.\n\n// Adapt raw GL types to types which GLContext uses internally.\nGLBuffer adaptor_output(output_ssbo);\nGLBuffer adaptor_input(input_ssbo);\n\n// Do the FFT\nCommandBuffer *cmd = context.request_command_buffer();\nfft.process(cmd, &adaptor_output, &adaptor_input);\ncontext.submit_command_buffer(cmd);\n\nglMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);\n```\n\n### Do a 1024x256 Complex-To-Complex FFT more optimally using wisdom.\n\n```c++\n#include \"glfft.hpp\"\n#include \"glfft_wisdom.hpp\"\n#include \"glfft_gl_interface.hpp\"\n#include <memory>\n\nusing namespace GLFFT;\nusing namespace std;\n\nFFTOptions options; // Default initializes to something conservative in terms of performance.\noptions.type.fp16 = true; // Use mediump float (if GLES) in shaders.\noptions.type.input_fp16 = false; // Use FP32 input.\noptions.type.output_fp16 = true; // Use FP16 output.\noptions.type.normalize = true; // Normalized FFT.\n\nGLContext context;\n\nFFTWisdom wisdom;\n// Use some static wisdom to make the learning step faster.\n// Avoids searching for options which are known to be bogus for a particular vendor.\nwisdom.set_static_wisdom(FFTWisdom::get_static_wisdom_from_renderer(reinterpret_cast<const char*>(glGetString(GL_RENDERER))));\n// Learn how to do 1024x256 much faster!\nwisdom.learn_optimal_options_exhaustive(&context, 1024, 256, ComplexToComplex, SSBO, SSBO, options.type);\n\nGLContext context;\n\nFFT fft(&context, 1024, 256, ComplexToComplex, Inverse, SSBO, SSBO, make_shared<ProgramCache>(), options);\n\nGLuint output_ssbo, input_ssbo;\n// Create GL_SHADER_STORAGE_BUFFERs and put some data in them.\n\n// Adapt raw GL types to types which GLContext uses internally.\nGLBuffer adaptor_output(output_ssbo);\nGLBuffer adaptor_input(input_ssbo);\n\n// Do the FFT\nCommandBuffer *cmd = context.request_command_buffer();\nfft.process(cmd, &adaptor_output, &adaptor_input);\ncontext.submit_command_buffer(cmd);\n\nglMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);\n```\n\n### Serializing wisdom to a string\n\n```c++\nGLContext context;\n\nFFTWisdom wisdom;\n// Use some static wisdom to make the learning step faster.\n// Avoids searching for options which are known to be bogus for a particular vendor.\nwisdom.set_static_wisdom(FFTWisdom::get_static_wisdom_from_renderer(reinterpret_cast<const char*>(glGetString(GL_RENDERER))));\n// Learn how to do 1024x256 much faster!\nwisdom.learn_optimal_options_exhaustive(&context, 1024, 256, ComplexToComplex, SSBO, SSBO, options.type);\n\n// Serialize to string.\nstring wisdom_json = wisdom.archive();\n\n// Unserialize wisdom.\nwisdom.extract(wisdom_json.c_str());\n```\n\n### Documentation\n\nProper documentation is still TODO. However, `test/glfft_test.cpp` and `test/glfft_cli.cpp` should give a good idea for how to use the API.\n\n## Verification and Benchmarking\n\nFor verification and benchmarking, GLFFT has a standalone executable which uses the [GLFW3](http://glfw.org) library to create a context.\n\n### Building\n\nBuilding requires GLFW3 to be installed, visible from pkg-config,\nalthough for Windows 64-bit a precompiled library with headers is included for convenience.\n\n    make\n    ./glfft_cli help\n\n#### Cross compilation for e.g. Windows from Linux\n\n    make PLATFORM=win TOOLCHAIN_PREFIX=x86_64-w64-mingw32-\n    wine64 ./glfft_cli help\n\n#### Dependencies\n\nOther than GLFW, muFFT and rapidjson are needed, which are included as git submodules.\n\n    git submodule init\n    git submodule update\n    # Or git clone --recursive when checking out GLFFT.\n\n### Tests\n\nTo verify GLFFT correctness, GLFFT has a large amount of tests which exhaustively tests the GLFFT API with almost any thinkable\ninput and output parameters.\n\n    ./glfft_cli test --test-all # Exhaustively tests everything (over 3000 tests currently), so will take some time.\n\nVerification is based on SNR compared to [muFFT](https://github.com/Themaister/muFFT) as a reference and maximum allowed delta from reference value.\nThe default precision requirements are fairly stringent, so particular GPUs might not support high enough precision.\nPrecision requirements can be overridden in such scenarios on the command line (see help).\n\n### Benchmarking\n\nTo evaluate GLFFT performance, GLFFT can be benchmarked with various parameters.\nThe benchmarking interface will run a full wisdom search first to find optimal parameters before running the actual benchmark.\n\n    ./glfft_cli bench --width 1024 --height 1024 --type ComplexToComplex --input-texture # Benchmark a 1024x1024 C2C FFT with texture as input and SSBO as output. See ./glfft_cli bench help for more.\n\n## FFT method\n\nGLFFT implements radix-4, radix-8, radix-16 (radix-4 two times in single pass) and radix-64 (radix-8 two times in single pass) FFT kernels.\nGLFFT will automatically find the optimal subdivision of a larger FFT problem based on either wisdom knowledge or estimations.\nRadix-16 and Radix-64 kernels are implemented by using shared memory to perform multiple passes without going to global memory between\nthe two passes.\n\nIn order to support a vast number of options, GLFFT will compile shaders on-demand during initialization\nand store them in a user-provided cache which can be shared between GLFFT instantiations.\n\nGLFFT is out-of-place using the Stockham auto-sort algorithm to avoid explicit reorder passes which is common for in-place algorithms.\n\nGLFFT's implementation is overall very similar to [muFFT](https://github.com/Themaister/muFFT),\nand more information about the algorithms can be found [here](https://github.com/Themaister/muFFT/blob/master/doxygen/fft.md).\n\n## License\n\nThe GLFFT library is licensed under the permissive MIT license, see COPYING and preambles in source files for more detail.\nThe verification and benchmarking library links against GLFW, whose license is [here](https://github.com/glfw/glfw/blob/master/COPYING.txt).\n\n"
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url=\"file://$MODULE_DIR$/src/androidTest/resources\" type=\"java-test-resource\" />\n      <sourceFolder url=\"file://$MODULE_DIR$/src/androidTest/assets\" type=\"java-test-resource\" />\n      <sourceFolder url=\"file://$MODULE_DIR$/src/androidTest/aidl\" isTestSource=\"true\" />\n      <sourceFolder url=\"file://$MODULE_DIR$/src/androidTest/java\" isTestSource=\"true\" />\n      <sourceFolder url=\"file://$MODULE_DIR$/src/androidTest/jni\" isTestSource=\"true\" />\n      <sourceFolder url=\"file://$MODULE_DIR$/src/androidTest/rs\" isTestSource=\"true\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/assets\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/bundles\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/classes\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/coverage-instrumented-classes\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/dependency-cache\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/dex\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/dex-cache\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/exploded-aar/com.android.support/appcompat-v7/23.1.0/jars\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/exploded-aar/com.android.support/design/23.1.0/jars\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/exploded-aar/com.android.support/recyclerview-v7/23.1.0/jars\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/exploded-aar/com.android.support/support-v4/23.1.0/jars\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/incremental\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/jacoco\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/javaResources\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/libs\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/lint\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/manifests\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/ndk\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/pre-dexed\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/proguard\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/res\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/rs\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/intermediates/symbols\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/outputs\" />\n      <excludeFolder url=\"file://$MODULE_DIR$/build/tmp\" />\n    </content>\n    <orderEntry type=\"jdk\" jdkName=\"Android API 23 Platform\" jdkType=\"Android SDK\" />\n    <orderEntry type=\"sourceFolder\" forTests=\"false\" />\n    <orderEntry type=\"library\" exported=\"\" name=\"recyclerview-v7-23.1.0\" level=\"project\" />\n    <orderEntry type=\"library\" exported=\"\" name=\"support-annotations-23.1.0\" level=\"project\" />\n    <orderEntry type=\"library\" exported=\"\" name=\"appcompat-v7-23.1.0\" level=\"project\" />\n    <orderEntry type=\"library\" exported=\"\" name=\"design-23.1.0\" level=\"project\" />\n    <orderEntry type=\"library\" exported=\"\" name=\"support-v4-23.1.0\" level=\"project\" />\n  </component>\n</module>"
  },
  {
    "path": "android/app/build.gradle",
    "content": "import org.apache.tools.ant.taskdefs.condition.Os\napply plugin: 'com.android.application'\n\nandroid {\n    compileSdkVersion 23\n    buildToolsVersion \"23.0.1\"\n\n    defaultConfig {\n        applicationId \"net.themaister.glfft\"\n        minSdkVersion 21\n        targetSdkVersion 23\n        versionCode 1\n        versionName \"1.0\"\n    }\n    buildTypes {\n        release {\n            minifyEnabled false\n            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'\n        }\n    }\n\n    sourceSets {\n        main {\n            jni.srcDirs = []\n            jniLibs.srcDir '../../libs'\n        }\n    }\n\n    task ndkBuild(type: Exec) {\n        if (Os.isFamily(Os.FAMILY_WINDOWS)) {\n            commandLine 'ndk-build.cmd', '-C', file('../../').absolutePath\n        } else {\n            commandLine 'ndk-build', '-C', file('../../').absolutePath\n        }\n    }\n\n    tasks.withType(JavaCompile) {\n        compileTask -> compileTask.dependsOn ndkBuild\n    }\n}\n\ndependencies {\n    compile fileTree(dir: 'libs', include: ['*.jar'])\n    testCompile 'junit:junit:4.12'\n    compile 'com.android.support:appcompat-v7:23.1.0'\n    compile 'com.android.support:design:23.1.0'\n}\n"
  },
  {
    "path": "android/app/proguard-rules.pro",
    "content": "# Add project specific ProGuard rules here.\n# By default, the flags in this file are appended to flags specified\n# in /home/maister/Android/Sdk/tools/proguard/proguard-android.txt\n# You can edit the include path and order by changing the proguardFiles\n# directive in build.gradle.\n#\n# For more details, see\n#   http://developer.android.com/guide/developing/tools/proguard.html\n\n# Add any project specific keep options here:\n\n# If your project uses WebView with JS, uncomment the following\n# and specify the fully qualified class name to the JavaScript interface\n# class:\n#-keepclassmembers class fqcn.of.javascript.interface.for.webview {\n#   public *;\n#}\n"
  },
  {
    "path": "android/app/src/main/AndroidManifest.xml",
    "content": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<manifest xmlns:android=\"http://schemas.android.com/apk/res/android\"\n    package=\"net.themaister.glfft\" >\n\n    <uses-permission android:name=\"android.permission.WAKE_LOCK\" />\n\n    <application\n        android:allowBackup=\"true\"\n        android:icon=\"@mipmap/ic_launcher\"\n        android:label=\"@string/app_name\"\n        android:supportsRtl=\"true\"\n        android:theme=\"@style/AppTheme\" >\n        <activity\n            android:name=\"TestActivity\"\n            android:label=\"@string/app_name\"\n            android:theme=\"@style/AppTheme.NoActionBar\" >\n            <intent-filter>\n                <action android:name=\"android.intent.action.MAIN\" />\n\n                <category android:name=\"android.intent.category.LAUNCHER\" />\n            </intent-filter>\n        </activity>\n    </application>\n\n</manifest>\n"
  },
  {
    "path": "android/app/src/main/java/net/themaister/glfft/Native.java",
    "content": "package net.themaister.glfft;\n\npublic class Native {\n    native static int beginRunTestSuiteTask();\n    native static int beginBenchTask();\n    native static void endTask();\n\n    native static int isComplete();\n    native static int getExitCode();\n    native static String pull();\n\n    static {\n        System.loadLibrary(\"GLFFT\");\n    }\n}\n"
  },
  {
    "path": "android/app/src/main/java/net/themaister/glfft/TestActivity.java",
    "content": "package net.themaister.glfft;\n\nimport android.content.Context;\nimport android.os.AsyncTask;\nimport android.os.Bundle;\nimport android.os.PowerManager;\nimport android.support.design.widget.Snackbar;\nimport android.support.v7.app.AppCompatActivity;\nimport android.support.v7.widget.Toolbar;\nimport android.view.Menu;\nimport android.view.MenuItem;\nimport android.view.View;\nimport android.widget.ScrollView;\nimport android.widget.TextView;\n\nimport java.util.ArrayList;\nimport java.util.List;\nimport java.util.concurrent.CancellationException;\nimport java.util.concurrent.ExecutionException;\n\npublic class TestActivity extends AppCompatActivity {\n\n    PowerManager.WakeLock wakeLock;\n\n    @Override\n    protected void onCreate(Bundle savedInstanceState) {\n        super.onCreate(savedInstanceState);\n        setContentView(R.layout.activity_test);\n        Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);\n        setSupportActionBar(toolbar);\n\n        PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE);\n        wakeLock = pm.newWakeLock(PowerManager.ACQUIRE_CAUSES_WAKEUP | PowerManager.FULL_WAKE_LOCK, \"GLFFT\");\n        wakeLock.acquire();\n    }\n\n    @Override\n    public boolean onCreateOptionsMenu(Menu menu) {\n        // Inflate the menu; this adds items to the action bar if it is present.\n        getMenuInflater().inflate(R.menu.menu_test, menu);\n        return true;\n    }\n\n    private void runTestSuiteInThread() {\n        endCurrentRun();\n        currentTask = new GLFFTTask((ScrollView) findViewById(R.id.scrollView), (TextView) findViewById(R.id.content));\n        currentTask.execute(GLFFTTask.FULL_TEST_SUITE);\n    }\n\n    private void runBasicBenchInThread() {\n        endCurrentRun();\n        currentTask = new GLFFTTask((ScrollView) findViewById(R.id.scrollView), (TextView) findViewById(R.id.content));\n        currentTask.execute(GLFFTTask.BASIC_BENCH);\n    }\n\n    @Override\n    public boolean onOptionsItemSelected(MenuItem item) {\n        // Handle action bar item clicks here. The action bar will\n        // automatically handle clicks on the Home/Up button, so long\n        // as you specify a parent activity in AndroidManifest.xml.\n        int id = item.getItemId();\n\n        switch (id) {\n            case R.id.action_run_test_suite:\n                runTestSuiteInThread();\n                return true;\n\n            case R.id.action_basic_bench:\n                runBasicBenchInThread();\n                return true;\n        }\n\n        return super.onOptionsItemSelected(item);\n    }\n\n    private class GLFFTTask extends AsyncTask<Integer, String, Integer> {\n        public static final int FULL_TEST_SUITE = 1;\n        public static final int BASIC_BENCH = 2;\n\n        private TextView view;\n        private ScrollView sview;\n        private List<String> logOutput = new ArrayList<>();\n        private static final int MAX_LINES = 256;\n\n        private void appendLog(String str) {\n            logOutput.add(str);\n            if (logOutput.size() > MAX_LINES)\n                logOutput.remove(0);\n            updateLog();\n        }\n\n        private void clearLog() {\n            logOutput.clear();\n            updateLog();\n        }\n\n        private void updateLog() {\n            StringBuilder builder = new StringBuilder();\n            for (String str : logOutput)\n                builder.append(str);\n\n            view.setText(builder.toString());\n            sview.fullScroll(View.FOCUS_DOWN);\n        }\n\n        public GLFFTTask(ScrollView scrollView, TextView textView) {\n            sview = scrollView;\n            view = textView;\n        }\n\n        @Override\n        protected Integer doInBackground(Integer... args) {\n            int result = 0;\n            switch (args[0]) {\n                case FULL_TEST_SUITE:\n                    result = Native.beginRunTestSuiteTask();\n                    break;\n\n                case BASIC_BENCH:\n                    result = Native.beginBenchTask();\n                    break;\n            }\n\n            if (result != 0) {\n                Native.endTask();\n                return result;\n            }\n\n            String log = Native.pull();\n            while (log != null || Native.isComplete() == 0) {\n                publishProgress(log);\n                if (isCancelled())\n                    break;\n                log = Native.pull();\n            }\n\n            result = isCancelled() ? 0 : Native.getExitCode();\n            Native.endTask();\n            return result;\n        }\n\n        @Override\n        protected void onCancelled(Integer result) {\n            view.append(\"GLFFT Task cancelled! (code: \" + result + \")\\n\");\n            Snackbar.make(findViewById(R.id.content), \"GLFFT run cancelled.\", Snackbar.LENGTH_LONG).show();\n        }\n\n        @Override\n        protected void onProgressUpdate(String... progress) {\n            appendLog(progress[0]);\n        }\n\n        @Override\n        protected void onPreExecute() {\n            clearLog();\n            appendLog(\"\\nStarting GLFFT task ...\\n\");\n            sview.fullScroll(View.FOCUS_DOWN);\n        }\n\n        @Override\n        protected void onPostExecute(Integer result) {\n            view.append(\"GLFFT Task completed! (code: \" + result + \")\\n\\n\");\n            sview.fullScroll(View.FOCUS_DOWN);\n            Snackbar.make(findViewById(R.id.content), \"Ran GLFFT ... exit code: \" + result, Snackbar.LENGTH_LONG).show();\n        }\n    }\n\n    private GLFFTTask currentTask = null;\n\n    private void endCurrentRun() {\n        if (currentTask != null) {\n            currentTask.cancel(false);\n            try {\n                currentTask.get();\n            } catch (CancellationException e) {\n            } catch (ExecutionException e) {\n            } catch (InterruptedException e) {\n            }\n            currentTask = null;\n        }\n    }\n\n    @Override\n    protected void onPause() {\n        super.onPause();\n        if (wakeLock != null) {\n            wakeLock.release();\n            wakeLock = null;\n        }\n\n        if (currentTask != null) {\n            currentTask.cancel(false);\n            currentTask = null;\n        }\n    }\n}\n"
  },
  {
    "path": "android/app/src/main/res/layout/activity_test.xml",
    "content": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<android.support.design.widget.CoordinatorLayout\n    xmlns:android=\"http://schemas.android.com/apk/res/android\"\n    xmlns:app=\"http://schemas.android.com/apk/res-auto\"\n    xmlns:tools=\"http://schemas.android.com/tools\" android:layout_width=\"match_parent\"\n    android:layout_height=\"match_parent\" android:fitsSystemWindows=\"true\" tools:context=\".Test\">\n\n    <android.support.design.widget.AppBarLayout android:layout_height=\"wrap_content\"\n        android:layout_width=\"match_parent\" android:theme=\"@style/AppTheme.AppBarOverlay\">\n\n        <android.support.v7.widget.Toolbar android:id=\"@+id/toolbar\"\n            android:layout_width=\"match_parent\" android:layout_height=\"?attr/actionBarSize\"\n            android:background=\"?attr/colorPrimary\" app:popupTheme=\"@style/AppTheme.PopupOverlay\" />\n\n    </android.support.design.widget.AppBarLayout>\n\n    <include layout=\"@layout/content_test\" />\n\n</android.support.design.widget.CoordinatorLayout>\n"
  },
  {
    "path": "android/app/src/main/res/layout/content_test.xml",
    "content": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<RelativeLayout xmlns:android=\"http://schemas.android.com/apk/res/android\"\n    xmlns:tools=\"http://schemas.android.com/tools\"\n    xmlns:app=\"http://schemas.android.com/apk/res-auto\" android:layout_width=\"match_parent\"\n    android:layout_height=\"match_parent\" android:paddingLeft=\"@dimen/activity_horizontal_margin\"\n    android:paddingRight=\"@dimen/activity_horizontal_margin\"\n    android:paddingTop=\"@dimen/activity_vertical_margin\"\n    android:paddingBottom=\"@dimen/activity_vertical_margin\"\n    app:layout_behavior=\"@string/appbar_scrolling_view_behavior\"\n    tools:showIn=\"@layout/activity_test\" tools:context=\".TestActivity\">\n\n    <ScrollView android:layout_width=\"wrap_content\"\n        android:layout_height=\"wrap_content\"\n        android:id=\"@+id/scrollView\"\n        android:layout_weight=\"1\">\n        <TextView android:id=\"@+id/content\"\n            android:layout_width=\"wrap_content\"\n            android:layout_height=\"wrap_content\"/>\n    </ScrollView>\n\n</RelativeLayout>\n"
  },
  {
    "path": "android/app/src/main/res/menu/menu_test.xml",
    "content": "<menu xmlns:android=\"http://schemas.android.com/apk/res/android\"\n    xmlns:app=\"http://schemas.android.com/apk/res-auto\"\n    xmlns:tools=\"http://schemas.android.com/tools\" tools:context=\".TestActivity\">\n    <item android:id=\"@+id/action_run_test_suite\" android:title=\"@string/action_run_test_suite\"\n        android:orderInCategory=\"100\" app:showAsAction=\"never\" />\n    <item android:id=\"@+id/action_basic_bench\" android:title=\"Run Basic Benchmark\"\n        android:orderInCategory=\"101\" app:showAsAction=\"never\" />\n</menu>\n"
  },
  {
    "path": "android/app/src/main/res/values/colors.xml",
    "content": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<resources>\n    <color name=\"colorPrimary\">#3F51B5</color>\n    <color name=\"colorPrimaryDark\">#303F9F</color>\n    <color name=\"colorAccent\">#FF4081</color>\n</resources>\n"
  },
  {
    "path": "android/app/src/main/res/values/dimens.xml",
    "content": "<resources>\n    <!-- Default screen margins, per the Android Design guidelines. -->\n    <dimen name=\"activity_horizontal_margin\">16dp</dimen>\n    <dimen name=\"activity_vertical_margin\">16dp</dimen>\n    <dimen name=\"fab_margin\">16dp</dimen>\n</resources>\n"
  },
  {
    "path": "android/app/src/main/res/values/strings.xml",
    "content": "<resources>\n    <string name=\"app_name\">GLFFT Test and Bench Suite</string>\n    <string name=\"action_run_test_suite\">Run Test Suite</string>\n</resources>\n"
  },
  {
    "path": "android/app/src/main/res/values/styles.xml",
    "content": "<resources>\n\n    <!-- Base application theme. -->\n    <style name=\"AppTheme\" parent=\"Theme.AppCompat.Light.DarkActionBar\">\n        <!-- Customize your theme here. -->\n        <item name=\"colorPrimary\">@color/colorPrimary</item>\n        <item name=\"colorPrimaryDark\">@color/colorPrimaryDark</item>\n        <item name=\"colorAccent\">@color/colorAccent</item>\n    </style>\n    <style name=\"AppTheme.NoActionBar\">\n        <item name=\"windowActionBar\">false</item>\n        <item name=\"windowNoTitle\">true</item>\n    </style>\n    <style name=\"AppTheme.AppBarOverlay\" parent=\"ThemeOverlay.AppCompat.Dark.ActionBar\" />\n    <style name=\"AppTheme.PopupOverlay\" parent=\"ThemeOverlay.AppCompat.Light\" />\n\n</resources>\n"
  },
  {
    "path": "android/app/src/main/res/values-v21/styles.xml",
    "content": "<resources>>\n    <style name=\"AppTheme.NoActionBar\">\n        <item name=\"windowActionBar\">false</item>\n        <item name=\"windowNoTitle\">true</item>\n        <item name=\"android:windowDrawsSystemBarBackgrounds\">true</item>\n        <item name=\"android:statusBarColor\">@android:color/transparent</item>\n    </style>\n</resources>\n"
  },
  {
    "path": "android/app/src/main/res/values-w820dp/dimens.xml",
    "content": "<resources>\n    <!-- Example customization of dimensions originally defined in res/values/dimens.xml\n         (such as screen margins) for screens with more than 820dp of available width. This\n         would include 7\" and 10\" devices in landscape (~960dp and ~1280dp respectively). -->\n    <dimen name=\"activity_horizontal_margin\">64dp</dimen>\n</resources>\n"
  },
  {
    "path": "android/app/src/test/java/net/themaister/glfft/ExampleUnitTest.java",
    "content": "package net.themaister.glfft;\n\nimport org.junit.Test;\n\nimport static org.junit.Assert.*;\n\n/**\n * To work on unit tests, switch the Test Artifact in the Build Variants view.\n */\npublic class ExampleUnitTest {\n    @Test\n    public void addition_isCorrect() throws Exception {\n        assertEquals(4, 2 + 2);\n    }\n}"
  },
  {
    "path": "android/build.gradle",
    "content": "// Top-level build file where you can add configuration options common to all sub-projects/modules.\n\nbuildscript {\n    repositories {\n        jcenter()\n    }\n    dependencies {\n        classpath 'com.android.tools.build:gradle:1.3.0'\n\n        // NOTE: Do not place your application dependencies here; they belong\n        // in the individual module build.gradle files\n    }\n}\n\nallprojects {\n    repositories {\n        jcenter()\n    }\n}\n\ntask clean(type: Delete) {\n    delete rootProject.buildDir\n}\n"
  },
  {
    "path": "android/gradle.properties",
    "content": "# Project-wide Gradle settings.\n\n# IDE (e.g. Android Studio) users:\n# Gradle settings configured through the IDE *will override*\n# any settings specified in this file.\n\n# For more details on how to configure your build environment visit\n# http://www.gradle.org/docs/current/userguide/build_environment.html\n\n# Specifies the JVM arguments used for the daemon process.\n# The setting is particularly useful for tweaking memory settings.\n# Default value: -Xmx10248m -XX:MaxPermSize=256m\n# org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8\n\n# When configured, Gradle will run in incubating parallel mode.\n# This option should only be used with decoupled projects. More details, visit\n# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects\n# org.gradle.parallel=true"
  },
  {
    "path": "android/settings.gradle",
    "content": "include ':app'\n"
  },
  {
    "path": "external/include/GL/glext.h",
    "content": "#ifndef __glext_h_\n#define __glext_h_ 1\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\n/*\n** Copyright (c) 2013-2014 The Khronos Group Inc.\n**\n** Permission is hereby granted, free of charge, to any person obtaining a\n** copy of this software and/or associated documentation files (the\n** \"Materials\"), to deal in the Materials without restriction, including\n** without limitation the rights to use, copy, modify, merge, publish,\n** distribute, sublicense, and/or sell copies of the Materials, and to\n** permit persons to whom the Materials are furnished to do so, subject to\n** the following conditions:\n**\n** The above copyright notice and this permission notice shall be included\n** in all copies or substantial portions of the Materials.\n**\n** THE MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\n** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\n** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\n** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\n*/\n/*\n** This header is generated from the Khronos OpenGL / OpenGL ES XML\n** API Registry. The current version of the Registry, generator scripts\n** used to make the header, and the header can be found at\n**   http://www.opengl.org/registry/\n**\n** Khronos $Revision: 29735 $ on $Date: 2015-02-02 19:00:01 -0800 (Mon, 02 Feb 2015) $\n*/\n\n#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)\n#ifndef WIN32_LEAN_AND_MEAN\n#define WIN32_LEAN_AND_MEAN 1\n#endif\n#include <windows.h>\n#endif\n\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\n#ifndef GLAPI\n#define GLAPI extern\n#endif\n\n#define GL_GLEXT_VERSION 20150202\n\n/* Generated C header for:\n * API: gl\n * Profile: compatibility\n * Versions considered: .*\n * Versions emitted: 1\\.[2-9]|[234]\\.[0-9]\n * Default extensions included: gl\n * Additional extensions included: _nomatch_^\n * Extensions removed: _nomatch_^\n */\n\n#ifndef GL_VERSION_1_2\n#define GL_VERSION_1_2 1\n#define GL_UNSIGNED_BYTE_3_3_2            0x8032\n#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033\n#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034\n#define GL_UNSIGNED_INT_8_8_8_8           0x8035\n#define GL_UNSIGNED_INT_10_10_10_2        0x8036\n#define GL_TEXTURE_BINDING_3D             0x806A\n#define GL_PACK_SKIP_IMAGES               0x806B\n#define GL_PACK_IMAGE_HEIGHT              0x806C\n#define GL_UNPACK_SKIP_IMAGES             0x806D\n#define GL_UNPACK_IMAGE_HEIGHT            0x806E\n#define GL_TEXTURE_3D                     0x806F\n#define GL_PROXY_TEXTURE_3D               0x8070\n#define GL_TEXTURE_DEPTH                  0x8071\n#define GL_TEXTURE_WRAP_R                 0x8072\n#define GL_MAX_3D_TEXTURE_SIZE            0x8073\n#define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362\n#define GL_UNSIGNED_SHORT_5_6_5           0x8363\n#define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364\n#define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365\n#define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366\n#define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367\n#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368\n#define GL_BGR                            0x80E0\n#define GL_BGRA                           0x80E1\n#define GL_MAX_ELEMENTS_VERTICES          0x80E8\n#define GL_MAX_ELEMENTS_INDICES           0x80E9\n#define GL_CLAMP_TO_EDGE                  0x812F\n#define GL_TEXTURE_MIN_LOD                0x813A\n#define GL_TEXTURE_MAX_LOD                0x813B\n#define GL_TEXTURE_BASE_LEVEL             0x813C\n#define GL_TEXTURE_MAX_LEVEL              0x813D\n#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12\n#define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13\n#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22\n#define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23\n#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E\n#define GL_RESCALE_NORMAL                 0x803A\n#define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8\n#define GL_SINGLE_COLOR                   0x81F9\n#define GL_SEPARATE_SPECULAR_COLOR        0x81FA\n#define GL_ALIASED_POINT_SIZE_RANGE       0x846D\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\nGLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\n#endif\n#endif /* GL_VERSION_1_2 */\n\n#ifndef GL_VERSION_1_3\n#define GL_VERSION_1_3 1\n#define GL_TEXTURE0                       0x84C0\n#define GL_TEXTURE1                       0x84C1\n#define GL_TEXTURE2                       0x84C2\n#define GL_TEXTURE3                       0x84C3\n#define GL_TEXTURE4                       0x84C4\n#define GL_TEXTURE5                       0x84C5\n#define GL_TEXTURE6                       0x84C6\n#define GL_TEXTURE7                       0x84C7\n#define GL_TEXTURE8                       0x84C8\n#define GL_TEXTURE9                       0x84C9\n#define GL_TEXTURE10                      0x84CA\n#define GL_TEXTURE11                      0x84CB\n#define GL_TEXTURE12                      0x84CC\n#define GL_TEXTURE13                      0x84CD\n#define GL_TEXTURE14                      0x84CE\n#define GL_TEXTURE15                      0x84CF\n#define GL_TEXTURE16                      0x84D0\n#define GL_TEXTURE17                      0x84D1\n#define GL_TEXTURE18                      0x84D2\n#define GL_TEXTURE19                      0x84D3\n#define GL_TEXTURE20                      0x84D4\n#define GL_TEXTURE21                      0x84D5\n#define GL_TEXTURE22                      0x84D6\n#define GL_TEXTURE23                      0x84D7\n#define GL_TEXTURE24                      0x84D8\n#define GL_TEXTURE25                      0x84D9\n#define GL_TEXTURE26                      0x84DA\n#define GL_TEXTURE27                      0x84DB\n#define GL_TEXTURE28                      0x84DC\n#define GL_TEXTURE29                      0x84DD\n#define GL_TEXTURE30                      0x84DE\n#define GL_TEXTURE31                      0x84DF\n#define GL_ACTIVE_TEXTURE                 0x84E0\n#define GL_MULTISAMPLE                    0x809D\n#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE            0x809F\n#define GL_SAMPLE_COVERAGE                0x80A0\n#define GL_SAMPLE_BUFFERS                 0x80A8\n#define GL_SAMPLES                        0x80A9\n#define GL_SAMPLE_COVERAGE_VALUE          0x80AA\n#define GL_SAMPLE_COVERAGE_INVERT         0x80AB\n#define GL_TEXTURE_CUBE_MAP               0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP         0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C\n#define GL_COMPRESSED_RGB                 0x84ED\n#define GL_COMPRESSED_RGBA                0x84EE\n#define GL_TEXTURE_COMPRESSION_HINT       0x84EF\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0\n#define GL_TEXTURE_COMPRESSED             0x86A1\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2\n#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3\n#define GL_CLAMP_TO_BORDER                0x812D\n#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1\n#define GL_MAX_TEXTURE_UNITS              0x84E2\n#define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3\n#define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4\n#define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5\n#define GL_TRANSPOSE_COLOR_MATRIX         0x84E6\n#define GL_MULTISAMPLE_BIT                0x20000000\n#define GL_NORMAL_MAP                     0x8511\n#define GL_REFLECTION_MAP                 0x8512\n#define GL_COMPRESSED_ALPHA               0x84E9\n#define GL_COMPRESSED_LUMINANCE           0x84EA\n#define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB\n#define GL_COMPRESSED_INTENSITY           0x84EC\n#define GL_COMBINE                        0x8570\n#define GL_COMBINE_RGB                    0x8571\n#define GL_COMBINE_ALPHA                  0x8572\n#define GL_SOURCE0_RGB                    0x8580\n#define GL_SOURCE1_RGB                    0x8581\n#define GL_SOURCE2_RGB                    0x8582\n#define GL_SOURCE0_ALPHA                  0x8588\n#define GL_SOURCE1_ALPHA                  0x8589\n#define GL_SOURCE2_ALPHA                  0x858A\n#define GL_OPERAND0_RGB                   0x8590\n#define GL_OPERAND1_RGB                   0x8591\n#define GL_OPERAND2_RGB                   0x8592\n#define GL_OPERAND0_ALPHA                 0x8598\n#define GL_OPERAND1_ALPHA                 0x8599\n#define GL_OPERAND2_ALPHA                 0x859A\n#define GL_RGB_SCALE                      0x8573\n#define GL_ADD_SIGNED                     0x8574\n#define GL_INTERPOLATE                    0x8575\n#define GL_SUBTRACT                       0x84E7\n#define GL_CONSTANT                       0x8576\n#define GL_PRIMARY_COLOR                  0x8577\n#define GL_PREVIOUS                       0x8578\n#define GL_DOT3_RGB                       0x86AE\n#define GL_DOT3_RGBA                      0x86AF\ntypedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);\ntypedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glActiveTexture (GLenum texture);\nGLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);\nGLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\nGLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\nGLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\nGLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img);\nGLAPI void APIENTRY glClientActiveTexture (GLenum texture);\nGLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s);\nGLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v);\nGLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s);\nGLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v);\nGLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s);\nGLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v);\nGLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s);\nGLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v);\nGLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t);\nGLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v);\nGLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t);\nGLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v);\nGLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t);\nGLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v);\nGLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t);\nGLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v);\nGLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r);\nGLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v);\nGLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r);\nGLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v);\nGLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r);\nGLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v);\nGLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r);\nGLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v);\nGLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v);\nGLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v);\nGLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q);\nGLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v);\nGLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v);\nGLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m);\nGLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m);\nGLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m);\nGLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m);\n#endif\n#endif /* GL_VERSION_1_3 */\n\n#ifndef GL_VERSION_1_4\n#define GL_VERSION_1_4 1\n#define GL_BLEND_DST_RGB                  0x80C8\n#define GL_BLEND_SRC_RGB                  0x80C9\n#define GL_BLEND_DST_ALPHA                0x80CA\n#define GL_BLEND_SRC_ALPHA                0x80CB\n#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128\n#define GL_DEPTH_COMPONENT16              0x81A5\n#define GL_DEPTH_COMPONENT24              0x81A6\n#define GL_DEPTH_COMPONENT32              0x81A7\n#define GL_MIRRORED_REPEAT                0x8370\n#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD\n#define GL_TEXTURE_LOD_BIAS               0x8501\n#define GL_INCR_WRAP                      0x8507\n#define GL_DECR_WRAP                      0x8508\n#define GL_TEXTURE_DEPTH_SIZE             0x884A\n#define GL_TEXTURE_COMPARE_MODE           0x884C\n#define GL_TEXTURE_COMPARE_FUNC           0x884D\n#define GL_POINT_SIZE_MIN                 0x8126\n#define GL_POINT_SIZE_MAX                 0x8127\n#define GL_POINT_DISTANCE_ATTENUATION     0x8129\n#define GL_GENERATE_MIPMAP                0x8191\n#define GL_GENERATE_MIPMAP_HINT           0x8192\n#define GL_FOG_COORDINATE_SOURCE          0x8450\n#define GL_FOG_COORDINATE                 0x8451\n#define GL_FRAGMENT_DEPTH                 0x8452\n#define GL_CURRENT_FOG_COORDINATE         0x8453\n#define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454\n#define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455\n#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456\n#define GL_FOG_COORDINATE_ARRAY           0x8457\n#define GL_COLOR_SUM                      0x8458\n#define GL_CURRENT_SECONDARY_COLOR        0x8459\n#define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A\n#define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C\n#define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D\n#define GL_SECONDARY_COLOR_ARRAY          0x845E\n#define GL_TEXTURE_FILTER_CONTROL         0x8500\n#define GL_DEPTH_TEXTURE_MODE             0x884B\n#define GL_COMPARE_R_TO_TEXTURE           0x884E\n#define GL_FUNC_ADD                       0x8006\n#define GL_FUNC_SUBTRACT                  0x800A\n#define GL_FUNC_REVERSE_SUBTRACT          0x800B\n#define GL_MIN                            0x8007\n#define GL_MAX                            0x8008\n#define GL_CONSTANT_COLOR                 0x8001\n#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002\n#define GL_CONSTANT_ALPHA                 0x8003\n#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);\ntypedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);\ntypedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);\ntypedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);\ntypedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\nGLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);\nGLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);\nGLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param);\nGLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);\nGLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param);\nGLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params);\nGLAPI void APIENTRY glFogCoordf (GLfloat coord);\nGLAPI void APIENTRY glFogCoordfv (const GLfloat *coord);\nGLAPI void APIENTRY glFogCoordd (GLdouble coord);\nGLAPI void APIENTRY glFogCoorddv (const GLdouble *coord);\nGLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer);\nGLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);\nGLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v);\nGLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);\nGLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v);\nGLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);\nGLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v);\nGLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue);\nGLAPI void APIENTRY glSecondaryColor3iv (const GLint *v);\nGLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);\nGLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v);\nGLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);\nGLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v);\nGLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);\nGLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v);\nGLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);\nGLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v);\nGLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y);\nGLAPI void APIENTRY glWindowPos2dv (const GLdouble *v);\nGLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y);\nGLAPI void APIENTRY glWindowPos2fv (const GLfloat *v);\nGLAPI void APIENTRY glWindowPos2i (GLint x, GLint y);\nGLAPI void APIENTRY glWindowPos2iv (const GLint *v);\nGLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y);\nGLAPI void APIENTRY glWindowPos2sv (const GLshort *v);\nGLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);\nGLAPI void APIENTRY glWindowPos3dv (const GLdouble *v);\nGLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glWindowPos3fv (const GLfloat *v);\nGLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z);\nGLAPI void APIENTRY glWindowPos3iv (const GLint *v);\nGLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z);\nGLAPI void APIENTRY glWindowPos3sv (const GLshort *v);\nGLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\nGLAPI void APIENTRY glBlendEquation (GLenum mode);\n#endif\n#endif /* GL_VERSION_1_4 */\n\n#ifndef GL_VERSION_1_5\n#define GL_VERSION_1_5 1\n#include <stddef.h>\ntypedef ptrdiff_t GLsizeiptr;\ntypedef ptrdiff_t GLintptr;\n#define GL_BUFFER_SIZE                    0x8764\n#define GL_BUFFER_USAGE                   0x8765\n#define GL_QUERY_COUNTER_BITS             0x8864\n#define GL_CURRENT_QUERY                  0x8865\n#define GL_QUERY_RESULT                   0x8866\n#define GL_QUERY_RESULT_AVAILABLE         0x8867\n#define GL_ARRAY_BUFFER                   0x8892\n#define GL_ELEMENT_ARRAY_BUFFER           0x8893\n#define GL_ARRAY_BUFFER_BINDING           0x8894\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F\n#define GL_READ_ONLY                      0x88B8\n#define GL_WRITE_ONLY                     0x88B9\n#define GL_READ_WRITE                     0x88BA\n#define GL_BUFFER_ACCESS                  0x88BB\n#define GL_BUFFER_MAPPED                  0x88BC\n#define GL_BUFFER_MAP_POINTER             0x88BD\n#define GL_STREAM_DRAW                    0x88E0\n#define GL_STREAM_READ                    0x88E1\n#define GL_STREAM_COPY                    0x88E2\n#define GL_STATIC_DRAW                    0x88E4\n#define GL_STATIC_READ                    0x88E5\n#define GL_STATIC_COPY                    0x88E6\n#define GL_DYNAMIC_DRAW                   0x88E8\n#define GL_DYNAMIC_READ                   0x88E9\n#define GL_DYNAMIC_COPY                   0x88EA\n#define GL_SAMPLES_PASSED                 0x8914\n#define GL_SRC1_ALPHA                     0x8589\n#define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896\n#define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897\n#define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898\n#define GL_INDEX_ARRAY_BUFFER_BINDING     0x8899\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING    0x889E\n#define GL_FOG_COORD_SRC                  0x8450\n#define GL_FOG_COORD                      0x8451\n#define GL_CURRENT_FOG_COORD              0x8453\n#define GL_FOG_COORD_ARRAY_TYPE           0x8454\n#define GL_FOG_COORD_ARRAY_STRIDE         0x8455\n#define GL_FOG_COORD_ARRAY_POINTER        0x8456\n#define GL_FOG_COORD_ARRAY                0x8457\n#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D\n#define GL_SRC0_RGB                       0x8580\n#define GL_SRC1_RGB                       0x8581\n#define GL_SRC2_RGB                       0x8582\n#define GL_SRC0_ALPHA                     0x8588\n#define GL_SRC2_ALPHA                     0x858A\ntypedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);\ntypedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);\ntypedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);\ntypedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);\ntypedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);\ntypedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);\ntypedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);\ntypedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);\ntypedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);\ntypedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);\ntypedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);\ntypedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data);\ntypedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);\ntypedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids);\nGLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);\nGLAPI GLboolean APIENTRY glIsQuery (GLuint id);\nGLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id);\nGLAPI void APIENTRY glEndQuery (GLenum target);\nGLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);\nGLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);\nGLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);\nGLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);\nGLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer);\nGLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access);\nGLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target);\nGLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);\n#endif\n#endif /* GL_VERSION_1_5 */\n\n#ifndef GL_VERSION_2_0\n#define GL_VERSION_2_0 1\ntypedef char GLchar;\n#define GL_BLEND_EQUATION_RGB             0x8009\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625\n#define GL_CURRENT_VERTEX_ATTRIB          0x8626\n#define GL_VERTEX_PROGRAM_POINT_SIZE      0x8642\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645\n#define GL_STENCIL_BACK_FUNC              0x8800\n#define GL_STENCIL_BACK_FAIL              0x8801\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803\n#define GL_MAX_DRAW_BUFFERS               0x8824\n#define GL_DRAW_BUFFER0                   0x8825\n#define GL_DRAW_BUFFER1                   0x8826\n#define GL_DRAW_BUFFER2                   0x8827\n#define GL_DRAW_BUFFER3                   0x8828\n#define GL_DRAW_BUFFER4                   0x8829\n#define GL_DRAW_BUFFER5                   0x882A\n#define GL_DRAW_BUFFER6                   0x882B\n#define GL_DRAW_BUFFER7                   0x882C\n#define GL_DRAW_BUFFER8                   0x882D\n#define GL_DRAW_BUFFER9                   0x882E\n#define GL_DRAW_BUFFER10                  0x882F\n#define GL_DRAW_BUFFER11                  0x8830\n#define GL_DRAW_BUFFER12                  0x8831\n#define GL_DRAW_BUFFER13                  0x8832\n#define GL_DRAW_BUFFER14                  0x8833\n#define GL_DRAW_BUFFER15                  0x8834\n#define GL_BLEND_EQUATION_ALPHA           0x883D\n#define GL_MAX_VERTEX_ATTRIBS             0x8869\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A\n#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872\n#define GL_FRAGMENT_SHADER                0x8B30\n#define GL_VERTEX_SHADER                  0x8B31\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A\n#define GL_MAX_VARYING_FLOATS             0x8B4B\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D\n#define GL_SHADER_TYPE                    0x8B4F\n#define GL_FLOAT_VEC2                     0x8B50\n#define GL_FLOAT_VEC3                     0x8B51\n#define GL_FLOAT_VEC4                     0x8B52\n#define GL_INT_VEC2                       0x8B53\n#define GL_INT_VEC3                       0x8B54\n#define GL_INT_VEC4                       0x8B55\n#define GL_BOOL                           0x8B56\n#define GL_BOOL_VEC2                      0x8B57\n#define GL_BOOL_VEC3                      0x8B58\n#define GL_BOOL_VEC4                      0x8B59\n#define GL_FLOAT_MAT2                     0x8B5A\n#define GL_FLOAT_MAT3                     0x8B5B\n#define GL_FLOAT_MAT4                     0x8B5C\n#define GL_SAMPLER_1D                     0x8B5D\n#define GL_SAMPLER_2D                     0x8B5E\n#define GL_SAMPLER_3D                     0x8B5F\n#define GL_SAMPLER_CUBE                   0x8B60\n#define GL_SAMPLER_1D_SHADOW              0x8B61\n#define GL_SAMPLER_2D_SHADOW              0x8B62\n#define GL_DELETE_STATUS                  0x8B80\n#define GL_COMPILE_STATUS                 0x8B81\n#define GL_LINK_STATUS                    0x8B82\n#define GL_VALIDATE_STATUS                0x8B83\n#define GL_INFO_LOG_LENGTH                0x8B84\n#define GL_ATTACHED_SHADERS               0x8B85\n#define GL_ACTIVE_UNIFORMS                0x8B86\n#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87\n#define GL_SHADER_SOURCE_LENGTH           0x8B88\n#define GL_ACTIVE_ATTRIBUTES              0x8B89\n#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B\n#define GL_SHADING_LANGUAGE_VERSION       0x8B8C\n#define GL_CURRENT_PROGRAM                0x8B8D\n#define GL_POINT_SPRITE_COORD_ORIGIN      0x8CA0\n#define GL_LOWER_LEFT                     0x8CA1\n#define GL_UPPER_LEFT                     0x8CA2\n#define GL_STENCIL_BACK_REF               0x8CA3\n#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4\n#define GL_STENCIL_BACK_WRITEMASK         0x8CA5\n#define GL_VERTEX_PROGRAM_TWO_SIDE        0x8643\n#define GL_POINT_SPRITE                   0x8861\n#define GL_COORD_REPLACE                  0x8862\n#define GL_MAX_TEXTURE_COORDS             0x8871\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);\ntypedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\ntypedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);\ntypedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);\ntypedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);\ntypedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);\ntypedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);\ntypedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);\ntypedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);\ntypedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);\ntypedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\ntypedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);\ntypedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\ntypedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\ntypedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);\ntypedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);\ntypedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);\ntypedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);\ntypedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);\ntypedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);\ntypedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);\ntypedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);\ntypedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\ntypedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\ntypedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);\ntypedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);\ntypedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);\ntypedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\ntypedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);\nGLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);\nGLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\nGLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);\nGLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);\nGLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);\nGLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);\nGLAPI void APIENTRY glCompileShader (GLuint shader);\nGLAPI GLuint APIENTRY glCreateProgram (void);\nGLAPI GLuint APIENTRY glCreateShader (GLenum type);\nGLAPI void APIENTRY glDeleteProgram (GLuint program);\nGLAPI void APIENTRY glDeleteShader (GLuint shader);\nGLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);\nGLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);\nGLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);\nGLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\nGLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\nGLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);\nGLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);\nGLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);\nGLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);\nGLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);\nGLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);\nGLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params);\nGLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);\nGLAPI GLboolean APIENTRY glIsProgram (GLuint program);\nGLAPI GLboolean APIENTRY glIsShader (GLuint shader);\nGLAPI void APIENTRY glLinkProgram (GLuint program);\nGLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);\nGLAPI void APIENTRY glUseProgram (GLuint program);\nGLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0);\nGLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);\nGLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI void APIENTRY glUniform1i (GLint location, GLint v0);\nGLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);\nGLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);\nGLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);\nGLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);\nGLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);\nGLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);\nGLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);\nGLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);\nGLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);\nGLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glValidateProgram (GLuint program);\nGLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x);\nGLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);\nGLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);\nGLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x);\nGLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v);\nGLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y);\nGLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);\nGLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);\nGLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y);\nGLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v);\nGLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);\nGLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v);\nGLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v);\nGLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v);\nGLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v);\nGLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v);\nGLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v);\nGLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v);\nGLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v);\nGLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);\nGLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v);\nGLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v);\nGLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v);\nGLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v);\nGLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v);\nGLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\n#endif\n#endif /* GL_VERSION_2_0 */\n\n#ifndef GL_VERSION_2_1\n#define GL_VERSION_2_1 1\n#define GL_PIXEL_PACK_BUFFER              0x88EB\n#define GL_PIXEL_UNPACK_BUFFER            0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF\n#define GL_FLOAT_MAT2x3                   0x8B65\n#define GL_FLOAT_MAT2x4                   0x8B66\n#define GL_FLOAT_MAT3x2                   0x8B67\n#define GL_FLOAT_MAT3x4                   0x8B68\n#define GL_FLOAT_MAT4x2                   0x8B69\n#define GL_FLOAT_MAT4x3                   0x8B6A\n#define GL_SRGB                           0x8C40\n#define GL_SRGB8                          0x8C41\n#define GL_SRGB_ALPHA                     0x8C42\n#define GL_SRGB8_ALPHA8                   0x8C43\n#define GL_COMPRESSED_SRGB                0x8C48\n#define GL_COMPRESSED_SRGB_ALPHA          0x8C49\n#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F\n#define GL_SLUMINANCE_ALPHA               0x8C44\n#define GL_SLUMINANCE8_ALPHA8             0x8C45\n#define GL_SLUMINANCE                     0x8C46\n#define GL_SLUMINANCE8                    0x8C47\n#define GL_COMPRESSED_SLUMINANCE          0x8C4A\n#define GL_COMPRESSED_SLUMINANCE_ALPHA    0x8C4B\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\n#endif\n#endif /* GL_VERSION_2_1 */\n\n#ifndef GL_VERSION_3_0\n#define GL_VERSION_3_0 1\ntypedef unsigned short GLhalf;\n#define GL_COMPARE_REF_TO_TEXTURE         0x884E\n#define GL_CLIP_DISTANCE0                 0x3000\n#define GL_CLIP_DISTANCE1                 0x3001\n#define GL_CLIP_DISTANCE2                 0x3002\n#define GL_CLIP_DISTANCE3                 0x3003\n#define GL_CLIP_DISTANCE4                 0x3004\n#define GL_CLIP_DISTANCE5                 0x3005\n#define GL_CLIP_DISTANCE6                 0x3006\n#define GL_CLIP_DISTANCE7                 0x3007\n#define GL_MAX_CLIP_DISTANCES             0x0D32\n#define GL_MAJOR_VERSION                  0x821B\n#define GL_MINOR_VERSION                  0x821C\n#define GL_NUM_EXTENSIONS                 0x821D\n#define GL_CONTEXT_FLAGS                  0x821E\n#define GL_COMPRESSED_RED                 0x8225\n#define GL_COMPRESSED_RG                  0x8226\n#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001\n#define GL_RGBA32F                        0x8814\n#define GL_RGB32F                         0x8815\n#define GL_RGBA16F                        0x881A\n#define GL_RGB16F                         0x881B\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD\n#define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF\n#define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905\n#define GL_CLAMP_READ_COLOR               0x891C\n#define GL_FIXED_ONLY                     0x891D\n#define GL_MAX_VARYING_COMPONENTS         0x8B4B\n#define GL_TEXTURE_1D_ARRAY               0x8C18\n#define GL_PROXY_TEXTURE_1D_ARRAY         0x8C19\n#define GL_TEXTURE_2D_ARRAY               0x8C1A\n#define GL_PROXY_TEXTURE_2D_ARRAY         0x8C1B\n#define GL_TEXTURE_BINDING_1D_ARRAY       0x8C1C\n#define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D\n#define GL_R11F_G11F_B10F                 0x8C3A\n#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B\n#define GL_RGB9_E5                        0x8C3D\n#define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E\n#define GL_TEXTURE_SHARED_SIZE            0x8C3F\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80\n#define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85\n#define GL_PRIMITIVES_GENERATED           0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88\n#define GL_RASTERIZER_DISCARD             0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B\n#define GL_INTERLEAVED_ATTRIBS            0x8C8C\n#define GL_SEPARATE_ATTRIBS               0x8C8D\n#define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F\n#define GL_RGBA32UI                       0x8D70\n#define GL_RGB32UI                        0x8D71\n#define GL_RGBA16UI                       0x8D76\n#define GL_RGB16UI                        0x8D77\n#define GL_RGBA8UI                        0x8D7C\n#define GL_RGB8UI                         0x8D7D\n#define GL_RGBA32I                        0x8D82\n#define GL_RGB32I                         0x8D83\n#define GL_RGBA16I                        0x8D88\n#define GL_RGB16I                         0x8D89\n#define GL_RGBA8I                         0x8D8E\n#define GL_RGB8I                          0x8D8F\n#define GL_RED_INTEGER                    0x8D94\n#define GL_GREEN_INTEGER                  0x8D95\n#define GL_BLUE_INTEGER                   0x8D96\n#define GL_RGB_INTEGER                    0x8D98\n#define GL_RGBA_INTEGER                   0x8D99\n#define GL_BGR_INTEGER                    0x8D9A\n#define GL_BGRA_INTEGER                   0x8D9B\n#define GL_SAMPLER_1D_ARRAY               0x8DC0\n#define GL_SAMPLER_2D_ARRAY               0x8DC1\n#define GL_SAMPLER_1D_ARRAY_SHADOW        0x8DC3\n#define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4\n#define GL_SAMPLER_CUBE_SHADOW            0x8DC5\n#define GL_UNSIGNED_INT_VEC2              0x8DC6\n#define GL_UNSIGNED_INT_VEC3              0x8DC7\n#define GL_UNSIGNED_INT_VEC4              0x8DC8\n#define GL_INT_SAMPLER_1D                 0x8DC9\n#define GL_INT_SAMPLER_2D                 0x8DCA\n#define GL_INT_SAMPLER_3D                 0x8DCB\n#define GL_INT_SAMPLER_CUBE               0x8DCC\n#define GL_INT_SAMPLER_1D_ARRAY           0x8DCE\n#define GL_INT_SAMPLER_2D_ARRAY           0x8DCF\n#define GL_UNSIGNED_INT_SAMPLER_1D        0x8DD1\n#define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2\n#define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3\n#define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY  0x8DD6\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7\n#define GL_QUERY_WAIT                     0x8E13\n#define GL_QUERY_NO_WAIT                  0x8E14\n#define GL_QUERY_BY_REGION_WAIT           0x8E15\n#define GL_QUERY_BY_REGION_NO_WAIT        0x8E16\n#define GL_BUFFER_ACCESS_FLAGS            0x911F\n#define GL_BUFFER_MAP_LENGTH              0x9120\n#define GL_BUFFER_MAP_OFFSET              0x9121\n#define GL_DEPTH_COMPONENT32F             0x8CAC\n#define GL_DEPTH32F_STENCIL8              0x8CAD\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD\n#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506\n#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210\n#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211\n#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212\n#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213\n#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214\n#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215\n#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216\n#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217\n#define GL_FRAMEBUFFER_DEFAULT            0x8218\n#define GL_FRAMEBUFFER_UNDEFINED          0x8219\n#define GL_DEPTH_STENCIL_ATTACHMENT       0x821A\n#define GL_MAX_RENDERBUFFER_SIZE          0x84E8\n#define GL_DEPTH_STENCIL                  0x84F9\n#define GL_UNSIGNED_INT_24_8              0x84FA\n#define GL_DEPTH24_STENCIL8               0x88F0\n#define GL_TEXTURE_STENCIL_SIZE           0x88F1\n#define GL_TEXTURE_RED_TYPE               0x8C10\n#define GL_TEXTURE_GREEN_TYPE             0x8C11\n#define GL_TEXTURE_BLUE_TYPE              0x8C12\n#define GL_TEXTURE_ALPHA_TYPE             0x8C13\n#define GL_TEXTURE_DEPTH_TYPE             0x8C16\n#define GL_UNSIGNED_NORMALIZED            0x8C17\n#define GL_FRAMEBUFFER_BINDING            0x8CA6\n#define GL_DRAW_FRAMEBUFFER_BINDING       0x8CA6\n#define GL_RENDERBUFFER_BINDING           0x8CA7\n#define GL_READ_FRAMEBUFFER               0x8CA8\n#define GL_DRAW_FRAMEBUFFER               0x8CA9\n#define GL_READ_FRAMEBUFFER_BINDING       0x8CAA\n#define GL_RENDERBUFFER_SAMPLES           0x8CAB\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4\n#define GL_FRAMEBUFFER_COMPLETE           0x8CD5\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC\n#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD\n#define GL_MAX_COLOR_ATTACHMENTS          0x8CDF\n#define GL_COLOR_ATTACHMENT0              0x8CE0\n#define GL_COLOR_ATTACHMENT1              0x8CE1\n#define GL_COLOR_ATTACHMENT2              0x8CE2\n#define GL_COLOR_ATTACHMENT3              0x8CE3\n#define GL_COLOR_ATTACHMENT4              0x8CE4\n#define GL_COLOR_ATTACHMENT5              0x8CE5\n#define GL_COLOR_ATTACHMENT6              0x8CE6\n#define GL_COLOR_ATTACHMENT7              0x8CE7\n#define GL_COLOR_ATTACHMENT8              0x8CE8\n#define GL_COLOR_ATTACHMENT9              0x8CE9\n#define GL_COLOR_ATTACHMENT10             0x8CEA\n#define GL_COLOR_ATTACHMENT11             0x8CEB\n#define GL_COLOR_ATTACHMENT12             0x8CEC\n#define GL_COLOR_ATTACHMENT13             0x8CED\n#define GL_COLOR_ATTACHMENT14             0x8CEE\n#define GL_COLOR_ATTACHMENT15             0x8CEF\n#define GL_DEPTH_ATTACHMENT               0x8D00\n#define GL_STENCIL_ATTACHMENT             0x8D20\n#define GL_FRAMEBUFFER                    0x8D40\n#define GL_RENDERBUFFER                   0x8D41\n#define GL_RENDERBUFFER_WIDTH             0x8D42\n#define GL_RENDERBUFFER_HEIGHT            0x8D43\n#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44\n#define GL_STENCIL_INDEX1                 0x8D46\n#define GL_STENCIL_INDEX4                 0x8D47\n#define GL_STENCIL_INDEX8                 0x8D48\n#define GL_STENCIL_INDEX16                0x8D49\n#define GL_RENDERBUFFER_RED_SIZE          0x8D50\n#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51\n#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52\n#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53\n#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54\n#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56\n#define GL_MAX_SAMPLES                    0x8D57\n#define GL_INDEX                          0x8222\n#define GL_TEXTURE_LUMINANCE_TYPE         0x8C14\n#define GL_TEXTURE_INTENSITY_TYPE         0x8C15\n#define GL_FRAMEBUFFER_SRGB               0x8DB9\n#define GL_HALF_FLOAT                     0x140B\n#define GL_MAP_READ_BIT                   0x0001\n#define GL_MAP_WRITE_BIT                  0x0002\n#define GL_MAP_INVALIDATE_RANGE_BIT       0x0004\n#define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008\n#define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010\n#define GL_MAP_UNSYNCHRONIZED_BIT         0x0020\n#define GL_COMPRESSED_RED_RGTC1           0x8DBB\n#define GL_COMPRESSED_SIGNED_RED_RGTC1    0x8DBC\n#define GL_COMPRESSED_RG_RGTC2            0x8DBD\n#define GL_COMPRESSED_SIGNED_RG_RGTC2     0x8DBE\n#define GL_RG                             0x8227\n#define GL_RG_INTEGER                     0x8228\n#define GL_R8                             0x8229\n#define GL_R16                            0x822A\n#define GL_RG8                            0x822B\n#define GL_RG16                           0x822C\n#define GL_R16F                           0x822D\n#define GL_R32F                           0x822E\n#define GL_RG16F                          0x822F\n#define GL_RG32F                          0x8230\n#define GL_R8I                            0x8231\n#define GL_R8UI                           0x8232\n#define GL_R16I                           0x8233\n#define GL_R16UI                          0x8234\n#define GL_R32I                           0x8235\n#define GL_R32UI                          0x8236\n#define GL_RG8I                           0x8237\n#define GL_RG8UI                          0x8238\n#define GL_RG16I                          0x8239\n#define GL_RG16UI                         0x823A\n#define GL_RG32I                          0x823B\n#define GL_RG32UI                         0x823C\n#define GL_VERTEX_ARRAY_BINDING           0x85B5\n#define GL_CLAMP_VERTEX_COLOR             0x891A\n#define GL_CLAMP_FRAGMENT_COLOR           0x891B\n#define GL_ALPHA_INTEGER                  0x8D97\ntypedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\ntypedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);\ntypedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);\ntypedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);\ntypedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index);\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\ntypedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v);\ntypedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);\ntypedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);\ntypedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);\ntypedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);\ntypedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\ntypedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);\ntypedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);\ntypedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);\ntypedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\ntypedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);\ntypedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);\ntypedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);\ntypedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);\ntypedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);\ntypedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);\ntypedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);\ntypedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);\ntypedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);\ntypedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\ntypedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);\ntypedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);\ntypedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);\ntypedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\nGLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);\nGLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);\nGLAPI void APIENTRY glEnablei (GLenum target, GLuint index);\nGLAPI void APIENTRY glDisablei (GLenum target, GLuint index);\nGLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index);\nGLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode);\nGLAPI void APIENTRY glEndTransformFeedback (void);\nGLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);\nGLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\nGLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp);\nGLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode);\nGLAPI void APIENTRY glEndConditionalRender (void);\nGLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);\nGLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x);\nGLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y);\nGLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z);\nGLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x);\nGLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y);\nGLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z);\nGLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v);\nGLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v);\nGLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v);\nGLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);\nGLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v);\nGLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v);\nGLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v);\nGLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);\nGLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v);\nGLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v);\nGLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v);\nGLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v);\nGLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);\nGLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name);\nGLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);\nGLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0);\nGLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);\nGLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);\nGLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);\nGLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);\nGLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);\nGLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params);\nGLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);\nGLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);\nGLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);\nGLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);\nGLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);\nGLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\nGLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index);\nGLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer);\nGLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);\nGLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);\nGLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);\nGLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);\nGLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer);\nGLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);\nGLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);\nGLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);\nGLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target);\nGLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGenerateMipmap (GLenum target);\nGLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);\nGLAPI void APIENTRY glBindVertexArray (GLuint array);\nGLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);\nGLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);\nGLAPI GLboolean APIENTRY glIsVertexArray (GLuint array);\n#endif\n#endif /* GL_VERSION_3_0 */\n\n#ifndef GL_VERSION_3_1\n#define GL_VERSION_3_1 1\n#define GL_SAMPLER_2D_RECT                0x8B63\n#define GL_SAMPLER_2D_RECT_SHADOW         0x8B64\n#define GL_SAMPLER_BUFFER                 0x8DC2\n#define GL_INT_SAMPLER_2D_RECT            0x8DCD\n#define GL_INT_SAMPLER_BUFFER             0x8DD0\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER    0x8DD8\n#define GL_TEXTURE_BUFFER                 0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE        0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER         0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D\n#define GL_TEXTURE_RECTANGLE              0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE      0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE        0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE     0x84F8\n#define GL_R8_SNORM                       0x8F94\n#define GL_RG8_SNORM                      0x8F95\n#define GL_RGB8_SNORM                     0x8F96\n#define GL_RGBA8_SNORM                    0x8F97\n#define GL_R16_SNORM                      0x8F98\n#define GL_RG16_SNORM                     0x8F99\n#define GL_RGB16_SNORM                    0x8F9A\n#define GL_RGBA16_SNORM                   0x8F9B\n#define GL_SIGNED_NORMALIZED              0x8F9C\n#define GL_PRIMITIVE_RESTART              0x8F9D\n#define GL_PRIMITIVE_RESTART_INDEX        0x8F9E\n#define GL_COPY_READ_BUFFER               0x8F36\n#define GL_COPY_WRITE_BUFFER              0x8F37\n#define GL_UNIFORM_BUFFER                 0x8A11\n#define GL_UNIFORM_BUFFER_BINDING         0x8A28\n#define GL_UNIFORM_BUFFER_START           0x8A29\n#define GL_UNIFORM_BUFFER_SIZE            0x8A2A\n#define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B\n#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS    0x8A2C\n#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D\n#define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E\n#define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F\n#define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30\n#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31\n#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32\n#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33\n#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34\n#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35\n#define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36\n#define GL_UNIFORM_TYPE                   0x8A37\n#define GL_UNIFORM_SIZE                   0x8A38\n#define GL_UNIFORM_NAME_LENGTH            0x8A39\n#define GL_UNIFORM_BLOCK_INDEX            0x8A3A\n#define GL_UNIFORM_OFFSET                 0x8A3B\n#define GL_UNIFORM_ARRAY_STRIDE           0x8A3C\n#define GL_UNIFORM_MATRIX_STRIDE          0x8A3D\n#define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E\n#define GL_UNIFORM_BLOCK_BINDING          0x8A3F\n#define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40\n#define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42\n#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46\n#define GL_INVALID_INDEX                  0xFFFFFFFFu\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);\ntypedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index);\ntypedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\ntypedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);\ntypedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);\ntypedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);\nGLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);\nGLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index);\nGLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);\nGLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);\nGLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);\nGLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);\nGLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);\n#endif\n#endif /* GL_VERSION_3_1 */\n\n#ifndef GL_VERSION_3_2\n#define GL_VERSION_3_2 1\ntypedef struct __GLsync *GLsync;\n#ifndef GLEXT_64_TYPES_DEFINED\n/* This code block is duplicated in glxext.h, so must be protected */\n#define GLEXT_64_TYPES_DEFINED\n/* Define int32_t, int64_t, and uint64_t types for UST/MSC */\n/* (as used in the GL_EXT_timer_query extension). */\n#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L\n#include <inttypes.h>\n#elif defined(__sun__) || defined(__digital__)\n#include <inttypes.h>\n#if defined(__STDC__)\n#if defined(__arch64__) || defined(_LP64)\ntypedef long int int64_t;\ntypedef unsigned long int uint64_t;\n#else\ntypedef long long int int64_t;\ntypedef unsigned long long int uint64_t;\n#endif /* __arch64__ */\n#endif /* __STDC__ */\n#elif defined( __VMS ) || defined(__sgi)\n#include <inttypes.h>\n#elif defined(__SCO__) || defined(__USLC__)\n#include <stdint.h>\n#elif defined(__UNIXOS2__) || defined(__SOL64__)\ntypedef long int int32_t;\ntypedef long long int int64_t;\ntypedef unsigned long long int uint64_t;\n#elif defined(_WIN32) && defined(__GNUC__)\n#include <stdint.h>\n#elif defined(_WIN32)\ntypedef __int32 int32_t;\ntypedef __int64 int64_t;\ntypedef unsigned __int64 uint64_t;\n#else\n/* Fallback if nothing above works */\n#include <inttypes.h>\n#endif\n#endif\ntypedef uint64_t GLuint64;\ntypedef int64_t GLint64;\n#define GL_CONTEXT_CORE_PROFILE_BIT       0x00000001\n#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002\n#define GL_LINES_ADJACENCY                0x000A\n#define GL_LINE_STRIP_ADJACENCY           0x000B\n#define GL_TRIANGLES_ADJACENCY            0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY       0x000D\n#define GL_PROGRAM_POINT_SIZE             0x8642\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8\n#define GL_GEOMETRY_SHADER                0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT          0x8916\n#define GL_GEOMETRY_INPUT_TYPE            0x8917\n#define GL_GEOMETRY_OUTPUT_TYPE           0x8918\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1\n#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122\n#define GL_MAX_GEOMETRY_INPUT_COMPONENTS  0x9123\n#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124\n#define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125\n#define GL_CONTEXT_PROFILE_MASK           0x9126\n#define GL_DEPTH_CLAMP                    0x864F\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C\n#define GL_FIRST_VERTEX_CONVENTION        0x8E4D\n#define GL_LAST_VERTEX_CONVENTION         0x8E4E\n#define GL_PROVOKING_VERTEX               0x8E4F\n#define GL_TEXTURE_CUBE_MAP_SEAMLESS      0x884F\n#define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111\n#define GL_OBJECT_TYPE                    0x9112\n#define GL_SYNC_CONDITION                 0x9113\n#define GL_SYNC_STATUS                    0x9114\n#define GL_SYNC_FLAGS                     0x9115\n#define GL_SYNC_FENCE                     0x9116\n#define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117\n#define GL_UNSIGNALED                     0x9118\n#define GL_SIGNALED                       0x9119\n#define GL_ALREADY_SIGNALED               0x911A\n#define GL_TIMEOUT_EXPIRED                0x911B\n#define GL_CONDITION_SATISFIED            0x911C\n#define GL_WAIT_FAILED                    0x911D\n#define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull\n#define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001\n#define GL_SAMPLE_POSITION                0x8E50\n#define GL_SAMPLE_MASK                    0x8E51\n#define GL_SAMPLE_MASK_VALUE              0x8E52\n#define GL_MAX_SAMPLE_MASK_WORDS          0x8E59\n#define GL_TEXTURE_2D_MULTISAMPLE         0x9100\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101\n#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102\n#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104\n#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105\n#define GL_TEXTURE_SAMPLES                0x9106\n#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107\n#define GL_SAMPLER_2D_MULTISAMPLE         0x9108\n#define GL_INT_SAMPLER_2D_MULTISAMPLE     0x9109\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A\n#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B\n#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C\n#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D\n#define GL_MAX_COLOR_TEXTURE_SAMPLES      0x910E\n#define GL_MAX_DEPTH_TEXTURE_SAMPLES      0x910F\n#define GL_MAX_INTEGER_SAMPLES            0x9110\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);\ntypedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode);\ntypedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);\ntypedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync);\ntypedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);\ntypedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);\ntypedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);\ntypedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);\ntypedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);\ntypedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\ntypedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);\ntypedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);\nGLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);\nGLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);\nGLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);\nGLAPI void APIENTRY glProvokingVertex (GLenum mode);\nGLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags);\nGLAPI GLboolean APIENTRY glIsSync (GLsync sync);\nGLAPI void APIENTRY glDeleteSync (GLsync sync);\nGLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);\nGLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);\nGLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);\nGLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);\nGLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);\nGLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);\nGLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);\nGLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask);\n#endif\n#endif /* GL_VERSION_3_2 */\n\n#ifndef GL_VERSION_3_3\n#define GL_VERSION_3_3 1\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE\n#define GL_SRC1_COLOR                     0x88F9\n#define GL_ONE_MINUS_SRC1_COLOR           0x88FA\n#define GL_ONE_MINUS_SRC1_ALPHA           0x88FB\n#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC\n#define GL_ANY_SAMPLES_PASSED             0x8C2F\n#define GL_SAMPLER_BINDING                0x8919\n#define GL_RGB10_A2UI                     0x906F\n#define GL_TEXTURE_SWIZZLE_R              0x8E42\n#define GL_TEXTURE_SWIZZLE_G              0x8E43\n#define GL_TEXTURE_SWIZZLE_B              0x8E44\n#define GL_TEXTURE_SWIZZLE_A              0x8E45\n#define GL_TEXTURE_SWIZZLE_RGBA           0x8E46\n#define GL_TIME_ELAPSED                   0x88BF\n#define GL_TIMESTAMP                      0x8E28\n#define GL_INT_2_10_10_10_REV             0x8D9F\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name);\ntypedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);\ntypedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);\ntypedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);\ntypedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param);\ntypedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param);\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params);\ntypedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params);\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\ntypedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);\ntypedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value);\ntypedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);\ntypedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value);\ntypedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);\ntypedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value);\ntypedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);\ntypedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords);\ntypedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);\ntypedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords);\ntypedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);\ntypedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords);\ntypedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);\ntypedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);\ntypedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);\ntypedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords);\ntypedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);\ntypedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color);\ntypedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);\ntypedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);\nGLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name);\nGLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);\nGLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);\nGLAPI GLboolean APIENTRY glIsSampler (GLuint sampler);\nGLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);\nGLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);\nGLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);\nGLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);\nGLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);\nGLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param);\nGLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param);\nGLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params);\nGLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target);\nGLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params);\nGLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params);\nGLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);\nGLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);\nGLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\nGLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value);\nGLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value);\nGLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value);\nGLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value);\nGLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value);\nGLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value);\nGLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords);\nGLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords);\nGLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords);\nGLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords);\nGLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords);\nGLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords);\nGLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords);\nGLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords);\nGLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords);\nGLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords);\nGLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords);\nGLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords);\nGLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords);\nGLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords);\nGLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords);\nGLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords);\nGLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords);\nGLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords);\nGLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color);\nGLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color);\nGLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color);\nGLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color);\nGLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color);\nGLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color);\n#endif\n#endif /* GL_VERSION_3_3 */\n\n#ifndef GL_VERSION_4_0\n#define GL_VERSION_4_0 1\n#define GL_SAMPLE_SHADING                 0x8C36\n#define GL_MIN_SAMPLE_SHADING_VALUE       0x8C37\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F\n#define GL_TEXTURE_CUBE_MAP_ARRAY         0x9009\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B\n#define GL_SAMPLER_CUBE_MAP_ARRAY         0x900C\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW  0x900D\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY     0x900E\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F\n#define GL_DRAW_INDIRECT_BUFFER           0x8F3F\n#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43\n#define GL_GEOMETRY_SHADER_INVOCATIONS    0x887F\n#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C\n#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D\n#define GL_MAX_VERTEX_STREAMS             0x8E71\n#define GL_DOUBLE_VEC2                    0x8FFC\n#define GL_DOUBLE_VEC3                    0x8FFD\n#define GL_DOUBLE_VEC4                    0x8FFE\n#define GL_DOUBLE_MAT2                    0x8F46\n#define GL_DOUBLE_MAT3                    0x8F47\n#define GL_DOUBLE_MAT4                    0x8F48\n#define GL_DOUBLE_MAT2x3                  0x8F49\n#define GL_DOUBLE_MAT2x4                  0x8F4A\n#define GL_DOUBLE_MAT3x2                  0x8F4B\n#define GL_DOUBLE_MAT3x4                  0x8F4C\n#define GL_DOUBLE_MAT4x2                  0x8F4D\n#define GL_DOUBLE_MAT4x3                  0x8F4E\n#define GL_ACTIVE_SUBROUTINES             0x8DE5\n#define GL_ACTIVE_SUBROUTINE_UNIFORMS     0x8DE6\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47\n#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48\n#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49\n#define GL_MAX_SUBROUTINES                0x8DE7\n#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8\n#define GL_NUM_COMPATIBLE_SUBROUTINES     0x8E4A\n#define GL_COMPATIBLE_SUBROUTINES         0x8E4B\n#define GL_PATCHES                        0x000E\n#define GL_PATCH_VERTICES                 0x8E72\n#define GL_PATCH_DEFAULT_INNER_LEVEL      0x8E73\n#define GL_PATCH_DEFAULT_OUTER_LEVEL      0x8E74\n#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75\n#define GL_TESS_GEN_MODE                  0x8E76\n#define GL_TESS_GEN_SPACING               0x8E77\n#define GL_TESS_GEN_VERTEX_ORDER          0x8E78\n#define GL_TESS_GEN_POINT_MODE            0x8E79\n#define GL_ISOLINES                       0x8E7A\n#define GL_FRACTIONAL_ODD                 0x8E7B\n#define GL_FRACTIONAL_EVEN                0x8E7C\n#define GL_MAX_PATCH_VERTICES             0x8E7D\n#define GL_MAX_TESS_GEN_LEVEL             0x8E7E\n#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F\n#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80\n#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81\n#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82\n#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83\n#define GL_MAX_TESS_PATCH_COMPONENTS      0x8E84\n#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85\n#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86\n#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89\n#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A\n#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C\n#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D\n#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E\n#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1\n#define GL_TESS_EVALUATION_SHADER         0x8E87\n#define GL_TESS_CONTROL_SHADER            0x8E88\n#define GL_TRANSFORM_FEEDBACK             0x8E22\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24\n#define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25\n#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70\ntypedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value);\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);\ntypedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);\ntypedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);\ntypedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);\ntypedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);\ntypedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\ntypedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params);\ntypedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name);\ntypedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name);\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);\ntypedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);\ntypedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices);\ntypedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params);\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values);\ntypedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);\ntypedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values);\ntypedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);\ntypedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);\ntypedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);\ntypedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);\ntypedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);\ntypedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);\ntypedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);\ntypedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);\ntypedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glMinSampleShading (GLfloat value);\nGLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode);\nGLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst);\nGLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect);\nGLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect);\nGLAPI void APIENTRY glUniform1d (GLint location, GLdouble x);\nGLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y);\nGLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z);\nGLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value);\nGLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value);\nGLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value);\nGLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value);\nGLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params);\nGLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name);\nGLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name);\nGLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);\nGLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);\nGLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);\nGLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices);\nGLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params);\nGLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values);\nGLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value);\nGLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values);\nGLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id);\nGLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);\nGLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);\nGLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id);\nGLAPI void APIENTRY glPauseTransformFeedback (void);\nGLAPI void APIENTRY glResumeTransformFeedback (void);\nGLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id);\nGLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream);\nGLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id);\nGLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index);\nGLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params);\n#endif\n#endif /* GL_VERSION_4_0 */\n\n#ifndef GL_VERSION_4_1\n#define GL_VERSION_4_1 1\n#define GL_FIXED                          0x140C\n#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A\n#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B\n#define GL_LOW_FLOAT                      0x8DF0\n#define GL_MEDIUM_FLOAT                   0x8DF1\n#define GL_HIGH_FLOAT                     0x8DF2\n#define GL_LOW_INT                        0x8DF3\n#define GL_MEDIUM_INT                     0x8DF4\n#define GL_HIGH_INT                       0x8DF5\n#define GL_SHADER_COMPILER                0x8DFA\n#define GL_SHADER_BINARY_FORMATS          0x8DF8\n#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9\n#define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB\n#define GL_MAX_VARYING_VECTORS            0x8DFC\n#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD\n#define GL_RGB565                         0x8D62\n#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257\n#define GL_PROGRAM_BINARY_LENGTH          0x8741\n#define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE\n#define GL_PROGRAM_BINARY_FORMATS         0x87FF\n#define GL_VERTEX_SHADER_BIT              0x00000001\n#define GL_FRAGMENT_SHADER_BIT            0x00000002\n#define GL_GEOMETRY_SHADER_BIT            0x00000004\n#define GL_TESS_CONTROL_SHADER_BIT        0x00000008\n#define GL_TESS_EVALUATION_SHADER_BIT     0x00000010\n#define GL_ALL_SHADER_BITS                0xFFFFFFFF\n#define GL_PROGRAM_SEPARABLE              0x8258\n#define GL_ACTIVE_PROGRAM                 0x8259\n#define GL_PROGRAM_PIPELINE_BINDING       0x825A\n#define GL_MAX_VIEWPORTS                  0x825B\n#define GL_VIEWPORT_SUBPIXEL_BITS         0x825C\n#define GL_VIEWPORT_BOUNDS_RANGE          0x825D\n#define GL_LAYER_PROVOKING_VERTEX         0x825E\n#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F\n#define GL_UNDEFINED_VERTEX               0x8260\ntypedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);\ntypedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);\ntypedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);\ntypedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);\ntypedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);\ntypedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);\ntypedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);\ntypedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);\ntypedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings);\ntypedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);\ntypedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);\ntypedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params);\ntypedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);\ntypedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v);\ntypedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f);\ntypedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);\ntypedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glReleaseShaderCompiler (void);\nGLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);\nGLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);\nGLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f);\nGLAPI void APIENTRY glClearDepthf (GLfloat d);\nGLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);\nGLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);\nGLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);\nGLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);\nGLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);\nGLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings);\nGLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline);\nGLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);\nGLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);\nGLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline);\nGLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);\nGLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);\nGLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);\nGLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0);\nGLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);\nGLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);\nGLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);\nGLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1);\nGLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);\nGLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);\nGLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);\nGLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline);\nGLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\nGLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x);\nGLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y);\nGLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params);\nGLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v);\nGLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);\nGLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v);\nGLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v);\nGLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v);\nGLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v);\nGLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f);\nGLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data);\nGLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data);\n#endif\n#endif /* GL_VERSION_4_1 */\n\n#ifndef GL_VERSION_4_2\n#define GL_VERSION_4_2 1\n#define GL_COPY_READ_BUFFER_BINDING       0x8F36\n#define GL_COPY_WRITE_BUFFER_BINDING      0x8F37\n#define GL_TRANSFORM_FEEDBACK_ACTIVE      0x8E24\n#define GL_TRANSFORM_FEEDBACK_PAUSED      0x8E23\n#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH  0x9127\n#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128\n#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH  0x9129\n#define GL_UNPACK_COMPRESSED_BLOCK_SIZE   0x912A\n#define GL_PACK_COMPRESSED_BLOCK_WIDTH    0x912B\n#define GL_PACK_COMPRESSED_BLOCK_HEIGHT   0x912C\n#define GL_PACK_COMPRESSED_BLOCK_DEPTH    0x912D\n#define GL_PACK_COMPRESSED_BLOCK_SIZE     0x912E\n#define GL_NUM_SAMPLE_COUNTS              0x9380\n#define GL_MIN_MAP_BUFFER_ALIGNMENT       0x90BC\n#define GL_ATOMIC_COUNTER_BUFFER          0x92C0\n#define GL_ATOMIC_COUNTER_BUFFER_BINDING  0x92C1\n#define GL_ATOMIC_COUNTER_BUFFER_START    0x92C2\n#define GL_ATOMIC_COUNTER_BUFFER_SIZE     0x92C3\n#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5\n#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB\n#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0\n#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1\n#define GL_MAX_VERTEX_ATOMIC_COUNTERS     0x92D2\n#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3\n#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4\n#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5\n#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6\n#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8\n#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC\n#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS  0x92D9\n#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA\n#define GL_UNSIGNED_INT_ATOMIC_COUNTER    0x92DB\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001\n#define GL_ELEMENT_ARRAY_BARRIER_BIT      0x00000002\n#define GL_UNIFORM_BARRIER_BIT            0x00000004\n#define GL_TEXTURE_FETCH_BARRIER_BIT      0x00000008\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020\n#define GL_COMMAND_BARRIER_BIT            0x00000040\n#define GL_PIXEL_BUFFER_BARRIER_BIT       0x00000080\n#define GL_TEXTURE_UPDATE_BARRIER_BIT     0x00000100\n#define GL_BUFFER_UPDATE_BARRIER_BIT      0x00000200\n#define GL_FRAMEBUFFER_BARRIER_BIT        0x00000400\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800\n#define GL_ATOMIC_COUNTER_BARRIER_BIT     0x00001000\n#define GL_ALL_BARRIER_BITS               0xFFFFFFFF\n#define GL_MAX_IMAGE_UNITS                0x8F38\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39\n#define GL_IMAGE_BINDING_NAME             0x8F3A\n#define GL_IMAGE_BINDING_LEVEL            0x8F3B\n#define GL_IMAGE_BINDING_LAYERED          0x8F3C\n#define GL_IMAGE_BINDING_LAYER            0x8F3D\n#define GL_IMAGE_BINDING_ACCESS           0x8F3E\n#define GL_IMAGE_1D                       0x904C\n#define GL_IMAGE_2D                       0x904D\n#define GL_IMAGE_3D                       0x904E\n#define GL_IMAGE_2D_RECT                  0x904F\n#define GL_IMAGE_CUBE                     0x9050\n#define GL_IMAGE_BUFFER                   0x9051\n#define GL_IMAGE_1D_ARRAY                 0x9052\n#define GL_IMAGE_2D_ARRAY                 0x9053\n#define GL_IMAGE_CUBE_MAP_ARRAY           0x9054\n#define GL_IMAGE_2D_MULTISAMPLE           0x9055\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY     0x9056\n#define GL_INT_IMAGE_1D                   0x9057\n#define GL_INT_IMAGE_2D                   0x9058\n#define GL_INT_IMAGE_3D                   0x9059\n#define GL_INT_IMAGE_2D_RECT              0x905A\n#define GL_INT_IMAGE_CUBE                 0x905B\n#define GL_INT_IMAGE_BUFFER               0x905C\n#define GL_INT_IMAGE_1D_ARRAY             0x905D\n#define GL_INT_IMAGE_2D_ARRAY             0x905E\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY       0x905F\n#define GL_INT_IMAGE_2D_MULTISAMPLE       0x9060\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061\n#define GL_UNSIGNED_INT_IMAGE_1D          0x9062\n#define GL_UNSIGNED_INT_IMAGE_2D          0x9063\n#define GL_UNSIGNED_INT_IMAGE_3D          0x9064\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT     0x9065\n#define GL_UNSIGNED_INT_IMAGE_CUBE        0x9066\n#define GL_UNSIGNED_INT_IMAGE_BUFFER      0x9067\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY    0x9068\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY    0x9069\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C\n#define GL_MAX_IMAGE_SAMPLES              0x906D\n#define GL_IMAGE_BINDING_FORMAT           0x906E\n#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8\n#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9\n#define GL_MAX_VERTEX_IMAGE_UNIFORMS      0x90CA\n#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB\n#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC\n#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS    0x90CD\n#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS    0x90CE\n#define GL_MAX_COMBINED_IMAGE_UNIFORMS    0x90CF\n#define GL_COMPRESSED_RGBA_BPTC_UNORM     0x8E8C\n#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D\n#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E\n#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F\n#define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);\ntypedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);\ntypedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);\ntypedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\ntypedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount);\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);\nGLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);\nGLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);\nGLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);\nGLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);\nGLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);\nGLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers);\nGLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount);\nGLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);\n#endif\n#endif /* GL_VERSION_4_2 */\n\n#ifndef GL_VERSION_4_3\n#define GL_VERSION_4_3 1\ntypedef void (APIENTRY  *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\n#define GL_NUM_SHADING_LANGUAGE_VERSIONS  0x82E9\n#define GL_VERTEX_ATTRIB_ARRAY_LONG       0x874E\n#define GL_COMPRESSED_RGB8_ETC2           0x9274\n#define GL_COMPRESSED_SRGB8_ETC2          0x9275\n#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276\n#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277\n#define GL_COMPRESSED_RGBA8_ETC2_EAC      0x9278\n#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279\n#define GL_COMPRESSED_R11_EAC             0x9270\n#define GL_COMPRESSED_SIGNED_R11_EAC      0x9271\n#define GL_COMPRESSED_RG11_EAC            0x9272\n#define GL_COMPRESSED_SIGNED_RG11_EAC     0x9273\n#define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69\n#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A\n#define GL_MAX_ELEMENT_INDEX              0x8D6B\n#define GL_COMPUTE_SHADER                 0x91B9\n#define GL_MAX_COMPUTE_UNIFORM_BLOCKS     0x91BB\n#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC\n#define GL_MAX_COMPUTE_IMAGE_UNIFORMS     0x91BD\n#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262\n#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263\n#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264\n#define GL_MAX_COMPUTE_ATOMIC_COUNTERS    0x8265\n#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266\n#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB\n#define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE\n#define GL_MAX_COMPUTE_WORK_GROUP_SIZE    0x91BF\n#define GL_COMPUTE_WORK_GROUP_SIZE        0x8267\n#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC\n#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED\n#define GL_DISPATCH_INDIRECT_BUFFER       0x90EE\n#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF\n#define GL_COMPUTE_SHADER_BIT             0x00000020\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS       0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION        0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM      0x8245\n#define GL_DEBUG_SOURCE_API               0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM     0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER   0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY       0x8249\n#define GL_DEBUG_SOURCE_APPLICATION       0x824A\n#define GL_DEBUG_SOURCE_OTHER             0x824B\n#define GL_DEBUG_TYPE_ERROR               0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR  0x824E\n#define GL_DEBUG_TYPE_PORTABILITY         0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE         0x8250\n#define GL_DEBUG_TYPE_OTHER               0x8251\n#define GL_MAX_DEBUG_MESSAGE_LENGTH       0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES      0x9144\n#define GL_DEBUG_LOGGED_MESSAGES          0x9145\n#define GL_DEBUG_SEVERITY_HIGH            0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM          0x9147\n#define GL_DEBUG_SEVERITY_LOW             0x9148\n#define GL_DEBUG_TYPE_MARKER              0x8268\n#define GL_DEBUG_TYPE_PUSH_GROUP          0x8269\n#define GL_DEBUG_TYPE_POP_GROUP           0x826A\n#define GL_DEBUG_SEVERITY_NOTIFICATION    0x826B\n#define GL_MAX_DEBUG_GROUP_STACK_DEPTH    0x826C\n#define GL_DEBUG_GROUP_STACK_DEPTH        0x826D\n#define GL_BUFFER                         0x82E0\n#define GL_SHADER                         0x82E1\n#define GL_PROGRAM                        0x82E2\n#define GL_QUERY                          0x82E3\n#define GL_PROGRAM_PIPELINE               0x82E4\n#define GL_SAMPLER                        0x82E6\n#define GL_MAX_LABEL_LENGTH               0x82E8\n#define GL_DEBUG_OUTPUT                   0x92E0\n#define GL_CONTEXT_FLAG_DEBUG_BIT         0x00000002\n#define GL_MAX_UNIFORM_LOCATIONS          0x826E\n#define GL_FRAMEBUFFER_DEFAULT_WIDTH      0x9310\n#define GL_FRAMEBUFFER_DEFAULT_HEIGHT     0x9311\n#define GL_FRAMEBUFFER_DEFAULT_LAYERS     0x9312\n#define GL_FRAMEBUFFER_DEFAULT_SAMPLES    0x9313\n#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314\n#define GL_MAX_FRAMEBUFFER_WIDTH          0x9315\n#define GL_MAX_FRAMEBUFFER_HEIGHT         0x9316\n#define GL_MAX_FRAMEBUFFER_LAYERS         0x9317\n#define GL_MAX_FRAMEBUFFER_SAMPLES        0x9318\n#define GL_INTERNALFORMAT_SUPPORTED       0x826F\n#define GL_INTERNALFORMAT_PREFERRED       0x8270\n#define GL_INTERNALFORMAT_RED_SIZE        0x8271\n#define GL_INTERNALFORMAT_GREEN_SIZE      0x8272\n#define GL_INTERNALFORMAT_BLUE_SIZE       0x8273\n#define GL_INTERNALFORMAT_ALPHA_SIZE      0x8274\n#define GL_INTERNALFORMAT_DEPTH_SIZE      0x8275\n#define GL_INTERNALFORMAT_STENCIL_SIZE    0x8276\n#define GL_INTERNALFORMAT_SHARED_SIZE     0x8277\n#define GL_INTERNALFORMAT_RED_TYPE        0x8278\n#define GL_INTERNALFORMAT_GREEN_TYPE      0x8279\n#define GL_INTERNALFORMAT_BLUE_TYPE       0x827A\n#define GL_INTERNALFORMAT_ALPHA_TYPE      0x827B\n#define GL_INTERNALFORMAT_DEPTH_TYPE      0x827C\n#define GL_INTERNALFORMAT_STENCIL_TYPE    0x827D\n#define GL_MAX_WIDTH                      0x827E\n#define GL_MAX_HEIGHT                     0x827F\n#define GL_MAX_DEPTH                      0x8280\n#define GL_MAX_LAYERS                     0x8281\n#define GL_MAX_COMBINED_DIMENSIONS        0x8282\n#define GL_COLOR_COMPONENTS               0x8283\n#define GL_DEPTH_COMPONENTS               0x8284\n#define GL_STENCIL_COMPONENTS             0x8285\n#define GL_COLOR_RENDERABLE               0x8286\n#define GL_DEPTH_RENDERABLE               0x8287\n#define GL_STENCIL_RENDERABLE             0x8288\n#define GL_FRAMEBUFFER_RENDERABLE         0x8289\n#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A\n#define GL_FRAMEBUFFER_BLEND              0x828B\n#define GL_READ_PIXELS                    0x828C\n#define GL_READ_PIXELS_FORMAT             0x828D\n#define GL_READ_PIXELS_TYPE               0x828E\n#define GL_TEXTURE_IMAGE_FORMAT           0x828F\n#define GL_TEXTURE_IMAGE_TYPE             0x8290\n#define GL_GET_TEXTURE_IMAGE_FORMAT       0x8291\n#define GL_GET_TEXTURE_IMAGE_TYPE         0x8292\n#define GL_MIPMAP                         0x8293\n#define GL_MANUAL_GENERATE_MIPMAP         0x8294\n#define GL_AUTO_GENERATE_MIPMAP           0x8295\n#define GL_COLOR_ENCODING                 0x8296\n#define GL_SRGB_READ                      0x8297\n#define GL_SRGB_WRITE                     0x8298\n#define GL_FILTER                         0x829A\n#define GL_VERTEX_TEXTURE                 0x829B\n#define GL_TESS_CONTROL_TEXTURE           0x829C\n#define GL_TESS_EVALUATION_TEXTURE        0x829D\n#define GL_GEOMETRY_TEXTURE               0x829E\n#define GL_FRAGMENT_TEXTURE               0x829F\n#define GL_COMPUTE_TEXTURE                0x82A0\n#define GL_TEXTURE_SHADOW                 0x82A1\n#define GL_TEXTURE_GATHER                 0x82A2\n#define GL_TEXTURE_GATHER_SHADOW          0x82A3\n#define GL_SHADER_IMAGE_LOAD              0x82A4\n#define GL_SHADER_IMAGE_STORE             0x82A5\n#define GL_SHADER_IMAGE_ATOMIC            0x82A6\n#define GL_IMAGE_TEXEL_SIZE               0x82A7\n#define GL_IMAGE_COMPATIBILITY_CLASS      0x82A8\n#define GL_IMAGE_PIXEL_FORMAT             0x82A9\n#define GL_IMAGE_PIXEL_TYPE               0x82AA\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD\n#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE\n#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF\n#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1\n#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2\n#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE  0x82B3\n#define GL_CLEAR_BUFFER                   0x82B4\n#define GL_TEXTURE_VIEW                   0x82B5\n#define GL_VIEW_COMPATIBILITY_CLASS       0x82B6\n#define GL_FULL_SUPPORT                   0x82B7\n#define GL_CAVEAT_SUPPORT                 0x82B8\n#define GL_IMAGE_CLASS_4_X_32             0x82B9\n#define GL_IMAGE_CLASS_2_X_32             0x82BA\n#define GL_IMAGE_CLASS_1_X_32             0x82BB\n#define GL_IMAGE_CLASS_4_X_16             0x82BC\n#define GL_IMAGE_CLASS_2_X_16             0x82BD\n#define GL_IMAGE_CLASS_1_X_16             0x82BE\n#define GL_IMAGE_CLASS_4_X_8              0x82BF\n#define GL_IMAGE_CLASS_2_X_8              0x82C0\n#define GL_IMAGE_CLASS_1_X_8              0x82C1\n#define GL_IMAGE_CLASS_11_11_10           0x82C2\n#define GL_IMAGE_CLASS_10_10_10_2         0x82C3\n#define GL_VIEW_CLASS_128_BITS            0x82C4\n#define GL_VIEW_CLASS_96_BITS             0x82C5\n#define GL_VIEW_CLASS_64_BITS             0x82C6\n#define GL_VIEW_CLASS_48_BITS             0x82C7\n#define GL_VIEW_CLASS_32_BITS             0x82C8\n#define GL_VIEW_CLASS_24_BITS             0x82C9\n#define GL_VIEW_CLASS_16_BITS             0x82CA\n#define GL_VIEW_CLASS_8_BITS              0x82CB\n#define GL_VIEW_CLASS_S3TC_DXT1_RGB       0x82CC\n#define GL_VIEW_CLASS_S3TC_DXT1_RGBA      0x82CD\n#define GL_VIEW_CLASS_S3TC_DXT3_RGBA      0x82CE\n#define GL_VIEW_CLASS_S3TC_DXT5_RGBA      0x82CF\n#define GL_VIEW_CLASS_RGTC1_RED           0x82D0\n#define GL_VIEW_CLASS_RGTC2_RG            0x82D1\n#define GL_VIEW_CLASS_BPTC_UNORM          0x82D2\n#define GL_VIEW_CLASS_BPTC_FLOAT          0x82D3\n#define GL_UNIFORM                        0x92E1\n#define GL_UNIFORM_BLOCK                  0x92E2\n#define GL_PROGRAM_INPUT                  0x92E3\n#define GL_PROGRAM_OUTPUT                 0x92E4\n#define GL_BUFFER_VARIABLE                0x92E5\n#define GL_SHADER_STORAGE_BLOCK           0x92E6\n#define GL_VERTEX_SUBROUTINE              0x92E8\n#define GL_TESS_CONTROL_SUBROUTINE        0x92E9\n#define GL_TESS_EVALUATION_SUBROUTINE     0x92EA\n#define GL_GEOMETRY_SUBROUTINE            0x92EB\n#define GL_FRAGMENT_SUBROUTINE            0x92EC\n#define GL_COMPUTE_SUBROUTINE             0x92ED\n#define GL_VERTEX_SUBROUTINE_UNIFORM      0x92EE\n#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF\n#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0\n#define GL_GEOMETRY_SUBROUTINE_UNIFORM    0x92F1\n#define GL_FRAGMENT_SUBROUTINE_UNIFORM    0x92F2\n#define GL_COMPUTE_SUBROUTINE_UNIFORM     0x92F3\n#define GL_TRANSFORM_FEEDBACK_VARYING     0x92F4\n#define GL_ACTIVE_RESOURCES               0x92F5\n#define GL_MAX_NAME_LENGTH                0x92F6\n#define GL_MAX_NUM_ACTIVE_VARIABLES       0x92F7\n#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8\n#define GL_NAME_LENGTH                    0x92F9\n#define GL_TYPE                           0x92FA\n#define GL_ARRAY_SIZE                     0x92FB\n#define GL_OFFSET                         0x92FC\n#define GL_BLOCK_INDEX                    0x92FD\n#define GL_ARRAY_STRIDE                   0x92FE\n#define GL_MATRIX_STRIDE                  0x92FF\n#define GL_IS_ROW_MAJOR                   0x9300\n#define GL_ATOMIC_COUNTER_BUFFER_INDEX    0x9301\n#define GL_BUFFER_BINDING                 0x9302\n#define GL_BUFFER_DATA_SIZE               0x9303\n#define GL_NUM_ACTIVE_VARIABLES           0x9304\n#define GL_ACTIVE_VARIABLES               0x9305\n#define GL_REFERENCED_BY_VERTEX_SHADER    0x9306\n#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307\n#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308\n#define GL_REFERENCED_BY_GEOMETRY_SHADER  0x9309\n#define GL_REFERENCED_BY_FRAGMENT_SHADER  0x930A\n#define GL_REFERENCED_BY_COMPUTE_SHADER   0x930B\n#define GL_TOP_LEVEL_ARRAY_SIZE           0x930C\n#define GL_TOP_LEVEL_ARRAY_STRIDE         0x930D\n#define GL_LOCATION                       0x930E\n#define GL_LOCATION_INDEX                 0x930F\n#define GL_IS_PER_PATCH                   0x92E7\n#define GL_SHADER_STORAGE_BUFFER          0x90D2\n#define GL_SHADER_STORAGE_BUFFER_BINDING  0x90D3\n#define GL_SHADER_STORAGE_BUFFER_START    0x90D4\n#define GL_SHADER_STORAGE_BUFFER_SIZE     0x90D5\n#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6\n#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7\n#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8\n#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9\n#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA\n#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB\n#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC\n#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD\n#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE  0x90DE\n#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF\n#define GL_SHADER_STORAGE_BARRIER_BIT     0x00002000\n#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39\n#define GL_DEPTH_STENCIL_TEXTURE_MODE     0x90EA\n#define GL_TEXTURE_BUFFER_OFFSET          0x919D\n#define GL_TEXTURE_BUFFER_SIZE            0x919E\n#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F\n#define GL_TEXTURE_VIEW_MIN_LEVEL         0x82DB\n#define GL_TEXTURE_VIEW_NUM_LEVELS        0x82DC\n#define GL_TEXTURE_VIEW_MIN_LAYER         0x82DD\n#define GL_TEXTURE_VIEW_NUM_LAYERS        0x82DE\n#define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF\n#define GL_VERTEX_ATTRIB_BINDING          0x82D4\n#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET  0x82D5\n#define GL_VERTEX_BINDING_DIVISOR         0x82D6\n#define GL_VERTEX_BINDING_OFFSET          0x82D7\n#define GL_VERTEX_BINDING_STRIDE          0x82D8\n#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9\n#define GL_MAX_VERTEX_ATTRIB_BINDINGS     0x82DA\n#define GL_VERTEX_BINDING_BUFFER          0x8F4F\n#define GL_DISPLAY_LIST                   0x82E7\ntypedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);\ntypedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);\ntypedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);\ntypedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);\ntypedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level);\ntypedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);\ntypedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer);\ntypedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);\ntypedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);\ntypedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params);\ntypedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);\ntypedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name);\ntypedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);\ntypedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);\ntypedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\ntypedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\ntypedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\ntypedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);\ntypedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);\ntypedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\ntypedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);\ntypedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void);\ntypedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\ntypedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label);\ntypedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);\nGLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect);\nGLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\nGLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);\nGLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);\nGLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level);\nGLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI void APIENTRY glInvalidateBufferData (GLuint buffer);\nGLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);\nGLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);\nGLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);\nGLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);\nGLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\nGLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);\nGLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name);\nGLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);\nGLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);\nGLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex);\nGLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);\nGLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam);\nGLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\nGLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message);\nGLAPI void APIENTRY glPopDebugGroup (void);\nGLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\nGLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\nGLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label);\nGLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\n#endif\n#endif /* GL_VERSION_4_3 */\n\n#ifndef GL_VERSION_4_4\n#define GL_VERSION_4_4 1\n#define GL_MAX_VERTEX_ATTRIB_STRIDE       0x82E5\n#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221\n#define GL_TEXTURE_BUFFER_BINDING         0x8C2A\n#define GL_MAP_PERSISTENT_BIT             0x0040\n#define GL_MAP_COHERENT_BIT               0x0080\n#define GL_DYNAMIC_STORAGE_BIT            0x0100\n#define GL_CLIENT_STORAGE_BIT             0x0200\n#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000\n#define GL_BUFFER_IMMUTABLE_STORAGE       0x821F\n#define GL_BUFFER_STORAGE_FLAGS           0x8220\n#define GL_CLEAR_TEXTURE                  0x9365\n#define GL_LOCATION_COMPONENT             0x934A\n#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B\n#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C\n#define GL_QUERY_BUFFER                   0x9192\n#define GL_QUERY_BUFFER_BARRIER_BIT       0x00008000\n#define GL_QUERY_BUFFER_BINDING           0x9193\n#define GL_QUERY_RESULT_NO_WAIT           0x9194\n#define GL_MIRROR_CLAMP_TO_EDGE           0x8743\ntypedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);\ntypedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);\ntypedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);\ntypedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers);\ntypedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);\ntypedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures);\ntypedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers);\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures);\ntypedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);\nGLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);\nGLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers);\nGLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);\nGLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures);\nGLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers);\nGLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures);\nGLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\n#endif\n#endif /* GL_VERSION_4_4 */\n\n#ifndef GL_VERSION_4_5\n#define GL_VERSION_4_5 1\n#define GL_CONTEXT_LOST                   0x0507\n#define GL_NEGATIVE_ONE_TO_ONE            0x935E\n#define GL_ZERO_TO_ONE                    0x935F\n#define GL_CLIP_ORIGIN                    0x935C\n#define GL_CLIP_DEPTH_MODE                0x935D\n#define GL_QUERY_WAIT_INVERTED            0x8E17\n#define GL_QUERY_NO_WAIT_INVERTED         0x8E18\n#define GL_QUERY_BY_REGION_WAIT_INVERTED  0x8E19\n#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A\n#define GL_MAX_CULL_DISTANCES             0x82F9\n#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA\n#define GL_TEXTURE_TARGET                 0x1006\n#define GL_QUERY_TARGET                   0x82EA\n#define GL_GUILTY_CONTEXT_RESET           0x8253\n#define GL_INNOCENT_CONTEXT_RESET         0x8254\n#define GL_UNKNOWN_CONTEXT_RESET          0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY    0x8256\n#define GL_LOSE_CONTEXT_ON_RESET          0x8252\n#define GL_NO_RESET_NOTIFICATION          0x8261\n#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004\n#define GL_CONTEXT_RELEASE_BEHAVIOR       0x82FB\n#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC\ntypedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth);\ntypedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer);\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param);\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);\ntypedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers);\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\ntypedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\ntypedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access);\ntypedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\ntypedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer);\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params);\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params);\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\ntypedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf);\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs);\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src);\ntypedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);\ntypedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil);\ntypedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\ntypedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target);\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param);\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures);\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer);\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param);\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param);\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params);\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param);\ntypedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture);\ntypedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture);\ntypedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels);\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params);\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index);\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param);\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param);\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);\ntypedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers);\ntypedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);\ntypedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids);\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\ntypedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\ntypedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);\ntypedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void);\ntypedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels);\ntypedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\ntypedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);\ntypedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\ntypedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);\ntypedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);\ntypedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v);\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values);\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values);\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values);\ntypedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern);\ntypedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);\ntypedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);\ntypedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);\ntypedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\ntypedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\ntypedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth);\nGLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids);\nGLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer);\nGLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param);\nGLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param);\nGLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);\nGLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers);\nGLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access);\nGLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer);\nGLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params);\nGLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params);\nGLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers);\nGLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param);\nGLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\nGLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf);\nGLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs);\nGLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src);\nGLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);\nGLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);\nGLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);\nGLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);\nGLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil);\nGLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\nGLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target);\nGLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param);\nGLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\nGLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers);\nGLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params);\nGLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures);\nGLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer);\nGLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param);\nGLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param);\nGLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param);\nGLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params);\nGLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params);\nGLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param);\nGLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture);\nGLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture);\nGLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\nGLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels);\nGLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params);\nGLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params);\nGLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays);\nGLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index);\nGLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index);\nGLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer);\nGLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\nGLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex);\nGLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor);\nGLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param);\nGLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param);\nGLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);\nGLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers);\nGLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines);\nGLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids);\nGLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);\nGLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);\nGLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\nGLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);\nGLAPI GLenum APIENTRY glGetGraphicsResetStatus (void);\nGLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels);\nGLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);\nGLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);\nGLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);\nGLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);\nGLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v);\nGLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values);\nGLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values);\nGLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values);\nGLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern);\nGLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);\nGLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);\nGLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);\nGLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\nGLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\nGLAPI void APIENTRY glTextureBarrier (void);\n#endif\n#endif /* GL_VERSION_4_5 */\n\n#ifndef GL_ARB_ES2_compatibility\n#define GL_ARB_ES2_compatibility 1\n#endif /* GL_ARB_ES2_compatibility */\n\n#ifndef GL_ARB_ES3_1_compatibility\n#define GL_ARB_ES3_1_compatibility 1\n#endif /* GL_ARB_ES3_1_compatibility */\n\n#ifndef GL_ARB_ES3_compatibility\n#define GL_ARB_ES3_compatibility 1\n#endif /* GL_ARB_ES3_compatibility */\n\n#ifndef GL_ARB_arrays_of_arrays\n#define GL_ARB_arrays_of_arrays 1\n#endif /* GL_ARB_arrays_of_arrays */\n\n#ifndef GL_ARB_base_instance\n#define GL_ARB_base_instance 1\n#endif /* GL_ARB_base_instance */\n\n#ifndef GL_ARB_bindless_texture\n#define GL_ARB_bindless_texture 1\ntypedef uint64_t GLuint64EXT;\n#define GL_UNSIGNED_INT64_ARB             0x140F\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture);\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler);\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle);\ntypedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access);\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle);\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value);\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values);\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);\ntypedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture);\nGLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler);\nGLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle);\nGLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle);\nGLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\nGLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access);\nGLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle);\nGLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value);\nGLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value);\nGLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value);\nGLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values);\nGLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle);\nGLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle);\nGLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x);\nGLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v);\nGLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params);\n#endif\n#endif /* GL_ARB_bindless_texture */\n\n#ifndef GL_ARB_blend_func_extended\n#define GL_ARB_blend_func_extended 1\n#endif /* GL_ARB_blend_func_extended */\n\n#ifndef GL_ARB_buffer_storage\n#define GL_ARB_buffer_storage 1\n#endif /* GL_ARB_buffer_storage */\n\n#ifndef GL_ARB_cl_event\n#define GL_ARB_cl_event 1\nstruct _cl_context;\nstruct _cl_event;\n#define GL_SYNC_CL_EVENT_ARB              0x8240\n#define GL_SYNC_CL_EVENT_COMPLETE_ARB     0x8241\ntypedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags);\n#endif\n#endif /* GL_ARB_cl_event */\n\n#ifndef GL_ARB_clear_buffer_object\n#define GL_ARB_clear_buffer_object 1\n#endif /* GL_ARB_clear_buffer_object */\n\n#ifndef GL_ARB_clear_texture\n#define GL_ARB_clear_texture 1\n#endif /* GL_ARB_clear_texture */\n\n#ifndef GL_ARB_clip_control\n#define GL_ARB_clip_control 1\n#endif /* GL_ARB_clip_control */\n\n#ifndef GL_ARB_color_buffer_float\n#define GL_ARB_color_buffer_float 1\n#define GL_RGBA_FLOAT_MODE_ARB            0x8820\n#define GL_CLAMP_VERTEX_COLOR_ARB         0x891A\n#define GL_CLAMP_FRAGMENT_COLOR_ARB       0x891B\n#define GL_CLAMP_READ_COLOR_ARB           0x891C\n#define GL_FIXED_ONLY_ARB                 0x891D\ntypedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp);\n#endif\n#endif /* GL_ARB_color_buffer_float */\n\n#ifndef GL_ARB_compatibility\n#define GL_ARB_compatibility 1\n#endif /* GL_ARB_compatibility */\n\n#ifndef GL_ARB_compressed_texture_pixel_storage\n#define GL_ARB_compressed_texture_pixel_storage 1\n#endif /* GL_ARB_compressed_texture_pixel_storage */\n\n#ifndef GL_ARB_compute_shader\n#define GL_ARB_compute_shader 1\n#endif /* GL_ARB_compute_shader */\n\n#ifndef GL_ARB_compute_variable_group_size\n#define GL_ARB_compute_variable_group_size 1\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344\n#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB\n#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345\n#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF\ntypedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);\n#endif\n#endif /* GL_ARB_compute_variable_group_size */\n\n#ifndef GL_ARB_conditional_render_inverted\n#define GL_ARB_conditional_render_inverted 1\n#endif /* GL_ARB_conditional_render_inverted */\n\n#ifndef GL_ARB_conservative_depth\n#define GL_ARB_conservative_depth 1\n#endif /* GL_ARB_conservative_depth */\n\n#ifndef GL_ARB_copy_buffer\n#define GL_ARB_copy_buffer 1\n#endif /* GL_ARB_copy_buffer */\n\n#ifndef GL_ARB_copy_image\n#define GL_ARB_copy_image 1\n#endif /* GL_ARB_copy_image */\n\n#ifndef GL_ARB_cull_distance\n#define GL_ARB_cull_distance 1\n#endif /* GL_ARB_cull_distance */\n\n#ifndef GL_ARB_debug_output\n#define GL_ARB_debug_output 1\ntypedef void (APIENTRY  *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);\n#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB   0x8242\n#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243\n#define GL_DEBUG_CALLBACK_FUNCTION_ARB    0x8244\n#define GL_DEBUG_CALLBACK_USER_PARAM_ARB  0x8245\n#define GL_DEBUG_SOURCE_API_ARB           0x8246\n#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247\n#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248\n#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB   0x8249\n#define GL_DEBUG_SOURCE_APPLICATION_ARB   0x824A\n#define GL_DEBUG_SOURCE_OTHER_ARB         0x824B\n#define GL_DEBUG_TYPE_ERROR_ARB           0x824C\n#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D\n#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E\n#define GL_DEBUG_TYPE_PORTABILITY_ARB     0x824F\n#define GL_DEBUG_TYPE_PERFORMANCE_ARB     0x8250\n#define GL_DEBUG_TYPE_OTHER_ARB           0x8251\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB   0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB  0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_ARB      0x9145\n#define GL_DEBUG_SEVERITY_HIGH_ARB        0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_ARB      0x9147\n#define GL_DEBUG_SEVERITY_LOW_ARB         0x9148\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam);\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\nGLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam);\nGLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\n#endif\n#endif /* GL_ARB_debug_output */\n\n#ifndef GL_ARB_depth_buffer_float\n#define GL_ARB_depth_buffer_float 1\n#endif /* GL_ARB_depth_buffer_float */\n\n#ifndef GL_ARB_depth_clamp\n#define GL_ARB_depth_clamp 1\n#endif /* GL_ARB_depth_clamp */\n\n#ifndef GL_ARB_depth_texture\n#define GL_ARB_depth_texture 1\n#define GL_DEPTH_COMPONENT16_ARB          0x81A5\n#define GL_DEPTH_COMPONENT24_ARB          0x81A6\n#define GL_DEPTH_COMPONENT32_ARB          0x81A7\n#define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A\n#define GL_DEPTH_TEXTURE_MODE_ARB         0x884B\n#endif /* GL_ARB_depth_texture */\n\n#ifndef GL_ARB_derivative_control\n#define GL_ARB_derivative_control 1\n#endif /* GL_ARB_derivative_control */\n\n#ifndef GL_ARB_direct_state_access\n#define GL_ARB_direct_state_access 1\n#endif /* GL_ARB_direct_state_access */\n\n#ifndef GL_ARB_draw_buffers\n#define GL_ARB_draw_buffers 1\n#define GL_MAX_DRAW_BUFFERS_ARB           0x8824\n#define GL_DRAW_BUFFER0_ARB               0x8825\n#define GL_DRAW_BUFFER1_ARB               0x8826\n#define GL_DRAW_BUFFER2_ARB               0x8827\n#define GL_DRAW_BUFFER3_ARB               0x8828\n#define GL_DRAW_BUFFER4_ARB               0x8829\n#define GL_DRAW_BUFFER5_ARB               0x882A\n#define GL_DRAW_BUFFER6_ARB               0x882B\n#define GL_DRAW_BUFFER7_ARB               0x882C\n#define GL_DRAW_BUFFER8_ARB               0x882D\n#define GL_DRAW_BUFFER9_ARB               0x882E\n#define GL_DRAW_BUFFER10_ARB              0x882F\n#define GL_DRAW_BUFFER11_ARB              0x8830\n#define GL_DRAW_BUFFER12_ARB              0x8831\n#define GL_DRAW_BUFFER13_ARB              0x8832\n#define GL_DRAW_BUFFER14_ARB              0x8833\n#define GL_DRAW_BUFFER15_ARB              0x8834\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs);\n#endif\n#endif /* GL_ARB_draw_buffers */\n\n#ifndef GL_ARB_draw_buffers_blend\n#define GL_ARB_draw_buffers_blend 1\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);\ntypedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode);\nGLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha);\nGLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst);\nGLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\n#endif\n#endif /* GL_ARB_draw_buffers_blend */\n\n#ifndef GL_ARB_draw_elements_base_vertex\n#define GL_ARB_draw_elements_base_vertex 1\n#endif /* GL_ARB_draw_elements_base_vertex */\n\n#ifndef GL_ARB_draw_indirect\n#define GL_ARB_draw_indirect 1\n#endif /* GL_ARB_draw_indirect */\n\n#ifndef GL_ARB_draw_instanced\n#define GL_ARB_draw_instanced 1\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount);\nGLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\n#endif\n#endif /* GL_ARB_draw_instanced */\n\n#ifndef GL_ARB_enhanced_layouts\n#define GL_ARB_enhanced_layouts 1\n#endif /* GL_ARB_enhanced_layouts */\n\n#ifndef GL_ARB_explicit_attrib_location\n#define GL_ARB_explicit_attrib_location 1\n#endif /* GL_ARB_explicit_attrib_location */\n\n#ifndef GL_ARB_explicit_uniform_location\n#define GL_ARB_explicit_uniform_location 1\n#endif /* GL_ARB_explicit_uniform_location */\n\n#ifndef GL_ARB_fragment_coord_conventions\n#define GL_ARB_fragment_coord_conventions 1\n#endif /* GL_ARB_fragment_coord_conventions */\n\n#ifndef GL_ARB_fragment_layer_viewport\n#define GL_ARB_fragment_layer_viewport 1\n#endif /* GL_ARB_fragment_layer_viewport */\n\n#ifndef GL_ARB_fragment_program\n#define GL_ARB_fragment_program 1\n#define GL_FRAGMENT_PROGRAM_ARB           0x8804\n#define GL_PROGRAM_FORMAT_ASCII_ARB       0x8875\n#define GL_PROGRAM_LENGTH_ARB             0x8627\n#define GL_PROGRAM_FORMAT_ARB             0x8876\n#define GL_PROGRAM_BINDING_ARB            0x8677\n#define GL_PROGRAM_INSTRUCTIONS_ARB       0x88A0\n#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1\n#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2\n#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3\n#define GL_PROGRAM_TEMPORARIES_ARB        0x88A4\n#define GL_MAX_PROGRAM_TEMPORARIES_ARB    0x88A5\n#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6\n#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7\n#define GL_PROGRAM_PARAMETERS_ARB         0x88A8\n#define GL_MAX_PROGRAM_PARAMETERS_ARB     0x88A9\n#define GL_PROGRAM_NATIVE_PARAMETERS_ARB  0x88AA\n#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB\n#define GL_PROGRAM_ATTRIBS_ARB            0x88AC\n#define GL_MAX_PROGRAM_ATTRIBS_ARB        0x88AD\n#define GL_PROGRAM_NATIVE_ATTRIBS_ARB     0x88AE\n#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF\n#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4\n#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5\n#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6\n#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805\n#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806\n#define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807\n#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808\n#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809\n#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A\n#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B\n#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C\n#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D\n#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E\n#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F\n#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810\n#define GL_PROGRAM_STRING_ARB             0x8628\n#define GL_PROGRAM_ERROR_POSITION_ARB     0x864B\n#define GL_CURRENT_MATRIX_ARB             0x8641\n#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7\n#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640\n#define GL_MAX_PROGRAM_MATRICES_ARB       0x862F\n#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E\n#define GL_MAX_TEXTURE_COORDS_ARB         0x8871\n#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB    0x8872\n#define GL_PROGRAM_ERROR_STRING_ARB       0x8874\n#define GL_MATRIX0_ARB                    0x88C0\n#define GL_MATRIX1_ARB                    0x88C1\n#define GL_MATRIX2_ARB                    0x88C2\n#define GL_MATRIX3_ARB                    0x88C3\n#define GL_MATRIX4_ARB                    0x88C4\n#define GL_MATRIX5_ARB                    0x88C5\n#define GL_MATRIX6_ARB                    0x88C6\n#define GL_MATRIX7_ARB                    0x88C7\n#define GL_MATRIX8_ARB                    0x88C8\n#define GL_MATRIX9_ARB                    0x88C9\n#define GL_MATRIX10_ARB                   0x88CA\n#define GL_MATRIX11_ARB                   0x88CB\n#define GL_MATRIX12_ARB                   0x88CC\n#define GL_MATRIX13_ARB                   0x88CD\n#define GL_MATRIX14_ARB                   0x88CE\n#define GL_MATRIX15_ARB                   0x88CF\n#define GL_MATRIX16_ARB                   0x88D0\n#define GL_MATRIX17_ARB                   0x88D1\n#define GL_MATRIX18_ARB                   0x88D2\n#define GL_MATRIX19_ARB                   0x88D3\n#define GL_MATRIX20_ARB                   0x88D4\n#define GL_MATRIX21_ARB                   0x88D5\n#define GL_MATRIX22_ARB                   0x88D6\n#define GL_MATRIX23_ARB                   0x88D7\n#define GL_MATRIX24_ARB                   0x88D8\n#define GL_MATRIX25_ARB                   0x88D9\n#define GL_MATRIX26_ARB                   0x88DA\n#define GL_MATRIX27_ARB                   0x88DB\n#define GL_MATRIX28_ARB                   0x88DC\n#define GL_MATRIX29_ARB                   0x88DD\n#define GL_MATRIX30_ARB                   0x88DE\n#define GL_MATRIX31_ARB                   0x88DF\ntypedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string);\ntypedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);\ntypedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string);\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string);\nGLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program);\nGLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs);\nGLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs);\nGLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params);\nGLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params);\nGLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params);\nGLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params);\nGLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params);\nGLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params);\nGLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params);\nGLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params);\nGLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string);\nGLAPI GLboolean APIENTRY glIsProgramARB (GLuint program);\n#endif\n#endif /* GL_ARB_fragment_program */\n\n#ifndef GL_ARB_fragment_program_shadow\n#define GL_ARB_fragment_program_shadow 1\n#endif /* GL_ARB_fragment_program_shadow */\n\n#ifndef GL_ARB_fragment_shader\n#define GL_ARB_fragment_shader 1\n#define GL_FRAGMENT_SHADER_ARB            0x8B30\n#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49\n#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B\n#endif /* GL_ARB_fragment_shader */\n\n#ifndef GL_ARB_framebuffer_no_attachments\n#define GL_ARB_framebuffer_no_attachments 1\n#endif /* GL_ARB_framebuffer_no_attachments */\n\n#ifndef GL_ARB_framebuffer_object\n#define GL_ARB_framebuffer_object 1\n#endif /* GL_ARB_framebuffer_object */\n\n#ifndef GL_ARB_framebuffer_sRGB\n#define GL_ARB_framebuffer_sRGB 1\n#endif /* GL_ARB_framebuffer_sRGB */\n\n#ifndef GL_ARB_geometry_shader4\n#define GL_ARB_geometry_shader4 1\n#define GL_LINES_ADJACENCY_ARB            0x000A\n#define GL_LINE_STRIP_ADJACENCY_ARB       0x000B\n#define GL_TRIANGLES_ADJACENCY_ARB        0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY_ARB   0x000D\n#define GL_PROGRAM_POINT_SIZE_ARB         0x8642\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9\n#define GL_GEOMETRY_SHADER_ARB            0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT_ARB      0x8DDA\n#define GL_GEOMETRY_INPUT_TYPE_ARB        0x8DDB\n#define GL_GEOMETRY_OUTPUT_TYPE_ARB       0x8DDC\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value);\nGLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\n#endif\n#endif /* GL_ARB_geometry_shader4 */\n\n#ifndef GL_ARB_get_program_binary\n#define GL_ARB_get_program_binary 1\n#endif /* GL_ARB_get_program_binary */\n\n#ifndef GL_ARB_get_texture_sub_image\n#define GL_ARB_get_texture_sub_image 1\n#endif /* GL_ARB_get_texture_sub_image */\n\n#ifndef GL_ARB_gpu_shader5\n#define GL_ARB_gpu_shader5 1\n#endif /* GL_ARB_gpu_shader5 */\n\n#ifndef GL_ARB_gpu_shader_fp64\n#define GL_ARB_gpu_shader_fp64 1\n#endif /* GL_ARB_gpu_shader_fp64 */\n\n#ifndef GL_ARB_half_float_pixel\n#define GL_ARB_half_float_pixel 1\ntypedef unsigned short GLhalfARB;\n#define GL_HALF_FLOAT_ARB                 0x140B\n#endif /* GL_ARB_half_float_pixel */\n\n#ifndef GL_ARB_half_float_vertex\n#define GL_ARB_half_float_vertex 1\n#endif /* GL_ARB_half_float_vertex */\n\n#ifndef GL_ARB_imaging\n#define GL_ARB_imaging 1\n#define GL_BLEND_COLOR                    0x8005\n#define GL_BLEND_EQUATION                 0x8009\n#define GL_CONVOLUTION_1D                 0x8010\n#define GL_CONVOLUTION_2D                 0x8011\n#define GL_SEPARABLE_2D                   0x8012\n#define GL_CONVOLUTION_BORDER_MODE        0x8013\n#define GL_CONVOLUTION_FILTER_SCALE       0x8014\n#define GL_CONVOLUTION_FILTER_BIAS        0x8015\n#define GL_REDUCE                         0x8016\n#define GL_CONVOLUTION_FORMAT             0x8017\n#define GL_CONVOLUTION_WIDTH              0x8018\n#define GL_CONVOLUTION_HEIGHT             0x8019\n#define GL_MAX_CONVOLUTION_WIDTH          0x801A\n#define GL_MAX_CONVOLUTION_HEIGHT         0x801B\n#define GL_POST_CONVOLUTION_RED_SCALE     0x801C\n#define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D\n#define GL_POST_CONVOLUTION_BLUE_SCALE    0x801E\n#define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F\n#define GL_POST_CONVOLUTION_RED_BIAS      0x8020\n#define GL_POST_CONVOLUTION_GREEN_BIAS    0x8021\n#define GL_POST_CONVOLUTION_BLUE_BIAS     0x8022\n#define GL_POST_CONVOLUTION_ALPHA_BIAS    0x8023\n#define GL_HISTOGRAM                      0x8024\n#define GL_PROXY_HISTOGRAM                0x8025\n#define GL_HISTOGRAM_WIDTH                0x8026\n#define GL_HISTOGRAM_FORMAT               0x8027\n#define GL_HISTOGRAM_RED_SIZE             0x8028\n#define GL_HISTOGRAM_GREEN_SIZE           0x8029\n#define GL_HISTOGRAM_BLUE_SIZE            0x802A\n#define GL_HISTOGRAM_ALPHA_SIZE           0x802B\n#define GL_HISTOGRAM_LUMINANCE_SIZE       0x802C\n#define GL_HISTOGRAM_SINK                 0x802D\n#define GL_MINMAX                         0x802E\n#define GL_MINMAX_FORMAT                  0x802F\n#define GL_MINMAX_SINK                    0x8030\n#define GL_TABLE_TOO_LARGE                0x8031\n#define GL_COLOR_MATRIX                   0x80B1\n#define GL_COLOR_MATRIX_STACK_DEPTH       0x80B2\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3\n#define GL_POST_COLOR_MATRIX_RED_SCALE    0x80B4\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE  0x80B5\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE  0x80B7\n#define GL_POST_COLOR_MATRIX_RED_BIAS     0x80B8\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS    0x80BA\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB\n#define GL_COLOR_TABLE                    0x80D0\n#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE  0x80D2\n#define GL_PROXY_COLOR_TABLE              0x80D3\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5\n#define GL_COLOR_TABLE_SCALE              0x80D6\n#define GL_COLOR_TABLE_BIAS               0x80D7\n#define GL_COLOR_TABLE_FORMAT             0x80D8\n#define GL_COLOR_TABLE_WIDTH              0x80D9\n#define GL_COLOR_TABLE_RED_SIZE           0x80DA\n#define GL_COLOR_TABLE_GREEN_SIZE         0x80DB\n#define GL_COLOR_TABLE_BLUE_SIZE          0x80DC\n#define GL_COLOR_TABLE_ALPHA_SIZE         0x80DD\n#define GL_COLOR_TABLE_LUMINANCE_SIZE     0x80DE\n#define GL_COLOR_TABLE_INTENSITY_SIZE     0x80DF\n#define GL_CONSTANT_BORDER                0x8151\n#define GL_REPLICATE_BORDER               0x8153\n#define GL_CONVOLUTION_BORDER_COLOR       0x8154\ntypedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table);\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\ntypedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image);\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\ntypedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\ntypedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);\ntypedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);\ntypedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);\nGLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);\nGLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table);\nGLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\nGLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\nGLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\nGLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\nGLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);\nGLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);\nGLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params);\nGLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);\nGLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image);\nGLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\nGLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\nGLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\nGLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink);\nGLAPI void APIENTRY glResetHistogram (GLenum target);\nGLAPI void APIENTRY glResetMinmax (GLenum target);\n#endif\n#endif /* GL_ARB_imaging */\n\n#ifndef GL_ARB_indirect_parameters\n#define GL_ARB_indirect_parameters 1\n#define GL_PARAMETER_BUFFER_ARB           0x80EE\n#define GL_PARAMETER_BUFFER_BINDING_ARB   0x80EF\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\nGLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\n#endif\n#endif /* GL_ARB_indirect_parameters */\n\n#ifndef GL_ARB_instanced_arrays\n#define GL_ARB_instanced_arrays 1\n#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor);\n#endif\n#endif /* GL_ARB_instanced_arrays */\n\n#ifndef GL_ARB_internalformat_query\n#define GL_ARB_internalformat_query 1\n#endif /* GL_ARB_internalformat_query */\n\n#ifndef GL_ARB_internalformat_query2\n#define GL_ARB_internalformat_query2 1\n#define GL_SRGB_DECODE_ARB                0x8299\n#endif /* GL_ARB_internalformat_query2 */\n\n#ifndef GL_ARB_invalidate_subdata\n#define GL_ARB_invalidate_subdata 1\n#endif /* GL_ARB_invalidate_subdata */\n\n#ifndef GL_ARB_map_buffer_alignment\n#define GL_ARB_map_buffer_alignment 1\n#endif /* GL_ARB_map_buffer_alignment */\n\n#ifndef GL_ARB_map_buffer_range\n#define GL_ARB_map_buffer_range 1\n#endif /* GL_ARB_map_buffer_range */\n\n#ifndef GL_ARB_matrix_palette\n#define GL_ARB_matrix_palette 1\n#define GL_MATRIX_PALETTE_ARB             0x8840\n#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841\n#define GL_MAX_PALETTE_MATRICES_ARB       0x8842\n#define GL_CURRENT_PALETTE_MATRIX_ARB     0x8843\n#define GL_MATRIX_INDEX_ARRAY_ARB         0x8844\n#define GL_CURRENT_MATRIX_INDEX_ARB       0x8845\n#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB    0x8846\n#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB    0x8847\n#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB  0x8848\n#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849\ntypedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);\ntypedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);\ntypedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index);\nGLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices);\nGLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices);\nGLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices);\nGLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer);\n#endif\n#endif /* GL_ARB_matrix_palette */\n\n#ifndef GL_ARB_multi_bind\n#define GL_ARB_multi_bind 1\n#endif /* GL_ARB_multi_bind */\n\n#ifndef GL_ARB_multi_draw_indirect\n#define GL_ARB_multi_draw_indirect 1\n#endif /* GL_ARB_multi_draw_indirect */\n\n#ifndef GL_ARB_multisample\n#define GL_ARB_multisample 1\n#define GL_MULTISAMPLE_ARB                0x809D\n#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_ARB        0x809F\n#define GL_SAMPLE_COVERAGE_ARB            0x80A0\n#define GL_SAMPLE_BUFFERS_ARB             0x80A8\n#define GL_SAMPLES_ARB                    0x80A9\n#define GL_SAMPLE_COVERAGE_VALUE_ARB      0x80AA\n#define GL_SAMPLE_COVERAGE_INVERT_ARB     0x80AB\n#define GL_MULTISAMPLE_BIT_ARB            0x20000000\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert);\n#endif\n#endif /* GL_ARB_multisample */\n\n#ifndef GL_ARB_multitexture\n#define GL_ARB_multitexture 1\n#define GL_TEXTURE0_ARB                   0x84C0\n#define GL_TEXTURE1_ARB                   0x84C1\n#define GL_TEXTURE2_ARB                   0x84C2\n#define GL_TEXTURE3_ARB                   0x84C3\n#define GL_TEXTURE4_ARB                   0x84C4\n#define GL_TEXTURE5_ARB                   0x84C5\n#define GL_TEXTURE6_ARB                   0x84C6\n#define GL_TEXTURE7_ARB                   0x84C7\n#define GL_TEXTURE8_ARB                   0x84C8\n#define GL_TEXTURE9_ARB                   0x84C9\n#define GL_TEXTURE10_ARB                  0x84CA\n#define GL_TEXTURE11_ARB                  0x84CB\n#define GL_TEXTURE12_ARB                  0x84CC\n#define GL_TEXTURE13_ARB                  0x84CD\n#define GL_TEXTURE14_ARB                  0x84CE\n#define GL_TEXTURE15_ARB                  0x84CF\n#define GL_TEXTURE16_ARB                  0x84D0\n#define GL_TEXTURE17_ARB                  0x84D1\n#define GL_TEXTURE18_ARB                  0x84D2\n#define GL_TEXTURE19_ARB                  0x84D3\n#define GL_TEXTURE20_ARB                  0x84D4\n#define GL_TEXTURE21_ARB                  0x84D5\n#define GL_TEXTURE22_ARB                  0x84D6\n#define GL_TEXTURE23_ARB                  0x84D7\n#define GL_TEXTURE24_ARB                  0x84D8\n#define GL_TEXTURE25_ARB                  0x84D9\n#define GL_TEXTURE26_ARB                  0x84DA\n#define GL_TEXTURE27_ARB                  0x84DB\n#define GL_TEXTURE28_ARB                  0x84DC\n#define GL_TEXTURE29_ARB                  0x84DD\n#define GL_TEXTURE30_ARB                  0x84DE\n#define GL_TEXTURE31_ARB                  0x84DF\n#define GL_ACTIVE_TEXTURE_ARB             0x84E0\n#define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1\n#define GL_MAX_TEXTURE_UNITS_ARB          0x84E2\ntypedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);\ntypedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glActiveTextureARB (GLenum texture);\nGLAPI void APIENTRY glClientActiveTextureARB (GLenum texture);\nGLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s);\nGLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v);\nGLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s);\nGLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v);\nGLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s);\nGLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v);\nGLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s);\nGLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v);\nGLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t);\nGLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v);\nGLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t);\nGLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v);\nGLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t);\nGLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v);\nGLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t);\nGLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v);\nGLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r);\nGLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v);\nGLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r);\nGLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v);\nGLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r);\nGLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v);\nGLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r);\nGLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v);\nGLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\nGLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v);\nGLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\nGLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v);\nGLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q);\nGLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v);\nGLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\nGLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v);\n#endif\n#endif /* GL_ARB_multitexture */\n\n#ifndef GL_ARB_occlusion_query\n#define GL_ARB_occlusion_query 1\n#define GL_QUERY_COUNTER_BITS_ARB         0x8864\n#define GL_CURRENT_QUERY_ARB              0x8865\n#define GL_QUERY_RESULT_ARB               0x8866\n#define GL_QUERY_RESULT_AVAILABLE_ARB     0x8867\n#define GL_SAMPLES_PASSED_ARB             0x8914\ntypedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);\ntypedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);\ntypedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);\ntypedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);\ntypedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);\ntypedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids);\nGLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids);\nGLAPI GLboolean APIENTRY glIsQueryARB (GLuint id);\nGLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id);\nGLAPI void APIENTRY glEndQueryARB (GLenum target);\nGLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params);\n#endif\n#endif /* GL_ARB_occlusion_query */\n\n#ifndef GL_ARB_occlusion_query2\n#define GL_ARB_occlusion_query2 1\n#endif /* GL_ARB_occlusion_query2 */\n\n#ifndef GL_ARB_pipeline_statistics_query\n#define GL_ARB_pipeline_statistics_query 1\n#define GL_VERTICES_SUBMITTED_ARB         0x82EE\n#define GL_PRIMITIVES_SUBMITTED_ARB       0x82EF\n#define GL_VERTEX_SHADER_INVOCATIONS_ARB  0x82F0\n#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1\n#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2\n#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3\n#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4\n#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5\n#define GL_CLIPPING_INPUT_PRIMITIVES_ARB  0x82F6\n#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7\n#endif /* GL_ARB_pipeline_statistics_query */\n\n#ifndef GL_ARB_pixel_buffer_object\n#define GL_ARB_pixel_buffer_object 1\n#define GL_PIXEL_PACK_BUFFER_ARB          0x88EB\n#define GL_PIXEL_UNPACK_BUFFER_ARB        0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING_ARB  0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF\n#endif /* GL_ARB_pixel_buffer_object */\n\n#ifndef GL_ARB_point_parameters\n#define GL_ARB_point_parameters 1\n#define GL_POINT_SIZE_MIN_ARB             0x8126\n#define GL_POINT_SIZE_MAX_ARB             0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128\n#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param);\nGLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params);\n#endif\n#endif /* GL_ARB_point_parameters */\n\n#ifndef GL_ARB_point_sprite\n#define GL_ARB_point_sprite 1\n#define GL_POINT_SPRITE_ARB               0x8861\n#define GL_COORD_REPLACE_ARB              0x8862\n#endif /* GL_ARB_point_sprite */\n\n#ifndef GL_ARB_program_interface_query\n#define GL_ARB_program_interface_query 1\n#endif /* GL_ARB_program_interface_query */\n\n#ifndef GL_ARB_provoking_vertex\n#define GL_ARB_provoking_vertex 1\n#endif /* GL_ARB_provoking_vertex */\n\n#ifndef GL_ARB_query_buffer_object\n#define GL_ARB_query_buffer_object 1\n#endif /* GL_ARB_query_buffer_object */\n\n#ifndef GL_ARB_robust_buffer_access_behavior\n#define GL_ARB_robust_buffer_access_behavior 1\n#endif /* GL_ARB_robust_buffer_access_behavior */\n\n#ifndef GL_ARB_robustness\n#define GL_ARB_robustness 1\n#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004\n#define GL_LOSE_CONTEXT_ON_RESET_ARB      0x8252\n#define GL_GUILTY_CONTEXT_RESET_ARB       0x8253\n#define GL_INNOCENT_CONTEXT_RESET_ARB     0x8254\n#define GL_UNKNOWN_CONTEXT_RESET_ARB      0x8255\n#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256\n#define GL_NO_RESET_NOTIFICATION_ARB      0x8261\ntypedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);\ntypedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img);\ntypedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\ntypedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img);\ntypedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);\ntypedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);\ntypedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);\ntypedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);\ntypedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);\ntypedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v);\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values);\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values);\ntypedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values);\ntypedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern);\ntypedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);\ntypedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);\ntypedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);\ntypedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\ntypedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void);\nGLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img);\nGLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\nGLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img);\nGLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\nGLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params);\nGLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params);\nGLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);\nGLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);\nGLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);\nGLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v);\nGLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values);\nGLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values);\nGLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values);\nGLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern);\nGLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);\nGLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);\nGLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);\nGLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\nGLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\n#endif\n#endif /* GL_ARB_robustness */\n\n#ifndef GL_ARB_robustness_isolation\n#define GL_ARB_robustness_isolation 1\n#endif /* GL_ARB_robustness_isolation */\n\n#ifndef GL_ARB_sample_shading\n#define GL_ARB_sample_shading 1\n#define GL_SAMPLE_SHADING_ARB             0x8C36\n#define GL_MIN_SAMPLE_SHADING_VALUE_ARB   0x8C37\ntypedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glMinSampleShadingARB (GLfloat value);\n#endif\n#endif /* GL_ARB_sample_shading */\n\n#ifndef GL_ARB_sampler_objects\n#define GL_ARB_sampler_objects 1\n#endif /* GL_ARB_sampler_objects */\n\n#ifndef GL_ARB_seamless_cube_map\n#define GL_ARB_seamless_cube_map 1\n#endif /* GL_ARB_seamless_cube_map */\n\n#ifndef GL_ARB_seamless_cubemap_per_texture\n#define GL_ARB_seamless_cubemap_per_texture 1\n#endif /* GL_ARB_seamless_cubemap_per_texture */\n\n#ifndef GL_ARB_separate_shader_objects\n#define GL_ARB_separate_shader_objects 1\n#endif /* GL_ARB_separate_shader_objects */\n\n#ifndef GL_ARB_shader_atomic_counters\n#define GL_ARB_shader_atomic_counters 1\n#endif /* GL_ARB_shader_atomic_counters */\n\n#ifndef GL_ARB_shader_bit_encoding\n#define GL_ARB_shader_bit_encoding 1\n#endif /* GL_ARB_shader_bit_encoding */\n\n#ifndef GL_ARB_shader_draw_parameters\n#define GL_ARB_shader_draw_parameters 1\n#endif /* GL_ARB_shader_draw_parameters */\n\n#ifndef GL_ARB_shader_group_vote\n#define GL_ARB_shader_group_vote 1\n#endif /* GL_ARB_shader_group_vote */\n\n#ifndef GL_ARB_shader_image_load_store\n#define GL_ARB_shader_image_load_store 1\n#endif /* GL_ARB_shader_image_load_store */\n\n#ifndef GL_ARB_shader_image_size\n#define GL_ARB_shader_image_size 1\n#endif /* GL_ARB_shader_image_size */\n\n#ifndef GL_ARB_shader_objects\n#define GL_ARB_shader_objects 1\n#ifdef __APPLE__\ntypedef void *GLhandleARB;\n#else\ntypedef unsigned int GLhandleARB;\n#endif\ntypedef char GLcharARB;\n#define GL_PROGRAM_OBJECT_ARB             0x8B40\n#define GL_SHADER_OBJECT_ARB              0x8B48\n#define GL_OBJECT_TYPE_ARB                0x8B4E\n#define GL_OBJECT_SUBTYPE_ARB             0x8B4F\n#define GL_FLOAT_VEC2_ARB                 0x8B50\n#define GL_FLOAT_VEC3_ARB                 0x8B51\n#define GL_FLOAT_VEC4_ARB                 0x8B52\n#define GL_INT_VEC2_ARB                   0x8B53\n#define GL_INT_VEC3_ARB                   0x8B54\n#define GL_INT_VEC4_ARB                   0x8B55\n#define GL_BOOL_ARB                       0x8B56\n#define GL_BOOL_VEC2_ARB                  0x8B57\n#define GL_BOOL_VEC3_ARB                  0x8B58\n#define GL_BOOL_VEC4_ARB                  0x8B59\n#define GL_FLOAT_MAT2_ARB                 0x8B5A\n#define GL_FLOAT_MAT3_ARB                 0x8B5B\n#define GL_FLOAT_MAT4_ARB                 0x8B5C\n#define GL_SAMPLER_1D_ARB                 0x8B5D\n#define GL_SAMPLER_2D_ARB                 0x8B5E\n#define GL_SAMPLER_3D_ARB                 0x8B5F\n#define GL_SAMPLER_CUBE_ARB               0x8B60\n#define GL_SAMPLER_1D_SHADOW_ARB          0x8B61\n#define GL_SAMPLER_2D_SHADOW_ARB          0x8B62\n#define GL_SAMPLER_2D_RECT_ARB            0x8B63\n#define GL_SAMPLER_2D_RECT_SHADOW_ARB     0x8B64\n#define GL_OBJECT_DELETE_STATUS_ARB       0x8B80\n#define GL_OBJECT_COMPILE_STATUS_ARB      0x8B81\n#define GL_OBJECT_LINK_STATUS_ARB         0x8B82\n#define GL_OBJECT_VALIDATE_STATUS_ARB     0x8B83\n#define GL_OBJECT_INFO_LOG_LENGTH_ARB     0x8B84\n#define GL_OBJECT_ATTACHED_OBJECTS_ARB    0x8B85\n#define GL_OBJECT_ACTIVE_UNIFORMS_ARB     0x8B86\n#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87\n#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88\ntypedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);\ntypedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);\ntypedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);\ntypedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);\ntypedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);\ntypedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);\ntypedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);\ntypedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);\ntypedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);\ntypedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);\ntypedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);\ntypedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);\ntypedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);\ntypedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\ntypedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\ntypedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);\ntypedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);\ntypedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);\ntypedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\ntypedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);\ntypedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);\ntypedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\ntypedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);\ntypedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj);\nGLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname);\nGLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj);\nGLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType);\nGLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);\nGLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj);\nGLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);\nGLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj);\nGLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj);\nGLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj);\nGLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj);\nGLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0);\nGLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1);\nGLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0);\nGLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1);\nGLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value);\nGLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value);\nGLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value);\nGLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value);\nGLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value);\nGLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value);\nGLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value);\nGLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value);\nGLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);\nGLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);\nGLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name);\nGLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\nGLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params);\nGLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params);\nGLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);\n#endif\n#endif /* GL_ARB_shader_objects */\n\n#ifndef GL_ARB_shader_precision\n#define GL_ARB_shader_precision 1\n#endif /* GL_ARB_shader_precision */\n\n#ifndef GL_ARB_shader_stencil_export\n#define GL_ARB_shader_stencil_export 1\n#endif /* GL_ARB_shader_stencil_export */\n\n#ifndef GL_ARB_shader_storage_buffer_object\n#define GL_ARB_shader_storage_buffer_object 1\n#endif /* GL_ARB_shader_storage_buffer_object */\n\n#ifndef GL_ARB_shader_subroutine\n#define GL_ARB_shader_subroutine 1\n#endif /* GL_ARB_shader_subroutine */\n\n#ifndef GL_ARB_shader_texture_image_samples\n#define GL_ARB_shader_texture_image_samples 1\n#endif /* GL_ARB_shader_texture_image_samples */\n\n#ifndef GL_ARB_shader_texture_lod\n#define GL_ARB_shader_texture_lod 1\n#endif /* GL_ARB_shader_texture_lod */\n\n#ifndef GL_ARB_shading_language_100\n#define GL_ARB_shading_language_100 1\n#define GL_SHADING_LANGUAGE_VERSION_ARB   0x8B8C\n#endif /* GL_ARB_shading_language_100 */\n\n#ifndef GL_ARB_shading_language_420pack\n#define GL_ARB_shading_language_420pack 1\n#endif /* GL_ARB_shading_language_420pack */\n\n#ifndef GL_ARB_shading_language_include\n#define GL_ARB_shading_language_include 1\n#define GL_SHADER_INCLUDE_ARB             0x8DAE\n#define GL_NAMED_STRING_LENGTH_ARB        0x8DE9\n#define GL_NAMED_STRING_TYPE_ARB          0x8DEA\ntypedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);\ntypedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name);\ntypedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);\ntypedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name);\ntypedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);\ntypedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);\nGLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name);\nGLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);\nGLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name);\nGLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);\nGLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params);\n#endif\n#endif /* GL_ARB_shading_language_include */\n\n#ifndef GL_ARB_shading_language_packing\n#define GL_ARB_shading_language_packing 1\n#endif /* GL_ARB_shading_language_packing */\n\n#ifndef GL_ARB_shadow\n#define GL_ARB_shadow 1\n#define GL_TEXTURE_COMPARE_MODE_ARB       0x884C\n#define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D\n#define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E\n#endif /* GL_ARB_shadow */\n\n#ifndef GL_ARB_shadow_ambient\n#define GL_ARB_shadow_ambient 1\n#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF\n#endif /* GL_ARB_shadow_ambient */\n\n#ifndef GL_ARB_sparse_buffer\n#define GL_ARB_sparse_buffer 1\n#define GL_SPARSE_STORAGE_BIT_ARB         0x0400\n#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB    0x82F8\ntypedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\nGLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);\n#endif\n#endif /* GL_ARB_sparse_buffer */\n\n#ifndef GL_ARB_sparse_texture\n#define GL_ARB_sparse_texture 1\n#define GL_TEXTURE_SPARSE_ARB             0x91A6\n#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB    0x91A7\n#define GL_NUM_SPARSE_LEVELS_ARB          0x91AA\n#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB     0x91A8\n#define GL_VIRTUAL_PAGE_SIZE_X_ARB        0x9195\n#define GL_VIRTUAL_PAGE_SIZE_Y_ARB        0x9196\n#define GL_VIRTUAL_PAGE_SIZE_Z_ARB        0x9197\n#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB    0x9198\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A\n#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9\ntypedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident);\n#endif\n#endif /* GL_ARB_sparse_texture */\n\n#ifndef GL_ARB_stencil_texturing\n#define GL_ARB_stencil_texturing 1\n#endif /* GL_ARB_stencil_texturing */\n\n#ifndef GL_ARB_sync\n#define GL_ARB_sync 1\n#endif /* GL_ARB_sync */\n\n#ifndef GL_ARB_tessellation_shader\n#define GL_ARB_tessellation_shader 1\n#endif /* GL_ARB_tessellation_shader */\n\n#ifndef GL_ARB_texture_barrier\n#define GL_ARB_texture_barrier 1\n#endif /* GL_ARB_texture_barrier */\n\n#ifndef GL_ARB_texture_border_clamp\n#define GL_ARB_texture_border_clamp 1\n#define GL_CLAMP_TO_BORDER_ARB            0x812D\n#endif /* GL_ARB_texture_border_clamp */\n\n#ifndef GL_ARB_texture_buffer_object\n#define GL_ARB_texture_buffer_object 1\n#define GL_TEXTURE_BUFFER_ARB             0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB    0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER_ARB     0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D\n#define GL_TEXTURE_BUFFER_FORMAT_ARB      0x8C2E\ntypedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer);\n#endif\n#endif /* GL_ARB_texture_buffer_object */\n\n#ifndef GL_ARB_texture_buffer_object_rgb32\n#define GL_ARB_texture_buffer_object_rgb32 1\n#endif /* GL_ARB_texture_buffer_object_rgb32 */\n\n#ifndef GL_ARB_texture_buffer_range\n#define GL_ARB_texture_buffer_range 1\n#endif /* GL_ARB_texture_buffer_range */\n\n#ifndef GL_ARB_texture_compression\n#define GL_ARB_texture_compression 1\n#define GL_COMPRESSED_ALPHA_ARB           0x84E9\n#define GL_COMPRESSED_LUMINANCE_ARB       0x84EA\n#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB\n#define GL_COMPRESSED_INTENSITY_ARB       0x84EC\n#define GL_COMPRESSED_RGB_ARB             0x84ED\n#define GL_COMPRESSED_RGBA_ARB            0x84EE\n#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF\n#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0\n#define GL_TEXTURE_COMPRESSED_ARB         0x86A1\n#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2\n#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\nGLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\nGLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\nGLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\nGLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\nGLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\nGLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img);\n#endif\n#endif /* GL_ARB_texture_compression */\n\n#ifndef GL_ARB_texture_compression_bptc\n#define GL_ARB_texture_compression_bptc 1\n#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C\n#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D\n#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E\n#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F\n#endif /* GL_ARB_texture_compression_bptc */\n\n#ifndef GL_ARB_texture_compression_rgtc\n#define GL_ARB_texture_compression_rgtc 1\n#endif /* GL_ARB_texture_compression_rgtc */\n\n#ifndef GL_ARB_texture_cube_map\n#define GL_ARB_texture_cube_map 1\n#define GL_NORMAL_MAP_ARB                 0x8511\n#define GL_REFLECTION_MAP_ARB             0x8512\n#define GL_TEXTURE_CUBE_MAP_ARB           0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARB     0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB  0x851C\n#endif /* GL_ARB_texture_cube_map */\n\n#ifndef GL_ARB_texture_cube_map_array\n#define GL_ARB_texture_cube_map_array 1\n#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB     0x9009\n#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A\n#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B\n#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB     0x900C\n#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D\n#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F\n#endif /* GL_ARB_texture_cube_map_array */\n\n#ifndef GL_ARB_texture_env_add\n#define GL_ARB_texture_env_add 1\n#endif /* GL_ARB_texture_env_add */\n\n#ifndef GL_ARB_texture_env_combine\n#define GL_ARB_texture_env_combine 1\n#define GL_COMBINE_ARB                    0x8570\n#define GL_COMBINE_RGB_ARB                0x8571\n#define GL_COMBINE_ALPHA_ARB              0x8572\n#define GL_SOURCE0_RGB_ARB                0x8580\n#define GL_SOURCE1_RGB_ARB                0x8581\n#define GL_SOURCE2_RGB_ARB                0x8582\n#define GL_SOURCE0_ALPHA_ARB              0x8588\n#define GL_SOURCE1_ALPHA_ARB              0x8589\n#define GL_SOURCE2_ALPHA_ARB              0x858A\n#define GL_OPERAND0_RGB_ARB               0x8590\n#define GL_OPERAND1_RGB_ARB               0x8591\n#define GL_OPERAND2_RGB_ARB               0x8592\n#define GL_OPERAND0_ALPHA_ARB             0x8598\n#define GL_OPERAND1_ALPHA_ARB             0x8599\n#define GL_OPERAND2_ALPHA_ARB             0x859A\n#define GL_RGB_SCALE_ARB                  0x8573\n#define GL_ADD_SIGNED_ARB                 0x8574\n#define GL_INTERPOLATE_ARB                0x8575\n#define GL_SUBTRACT_ARB                   0x84E7\n#define GL_CONSTANT_ARB                   0x8576\n#define GL_PRIMARY_COLOR_ARB              0x8577\n#define GL_PREVIOUS_ARB                   0x8578\n#endif /* GL_ARB_texture_env_combine */\n\n#ifndef GL_ARB_texture_env_crossbar\n#define GL_ARB_texture_env_crossbar 1\n#endif /* GL_ARB_texture_env_crossbar */\n\n#ifndef GL_ARB_texture_env_dot3\n#define GL_ARB_texture_env_dot3 1\n#define GL_DOT3_RGB_ARB                   0x86AE\n#define GL_DOT3_RGBA_ARB                  0x86AF\n#endif /* GL_ARB_texture_env_dot3 */\n\n#ifndef GL_ARB_texture_float\n#define GL_ARB_texture_float 1\n#define GL_TEXTURE_RED_TYPE_ARB           0x8C10\n#define GL_TEXTURE_GREEN_TYPE_ARB         0x8C11\n#define GL_TEXTURE_BLUE_TYPE_ARB          0x8C12\n#define GL_TEXTURE_ALPHA_TYPE_ARB         0x8C13\n#define GL_TEXTURE_LUMINANCE_TYPE_ARB     0x8C14\n#define GL_TEXTURE_INTENSITY_TYPE_ARB     0x8C15\n#define GL_TEXTURE_DEPTH_TYPE_ARB         0x8C16\n#define GL_UNSIGNED_NORMALIZED_ARB        0x8C17\n#define GL_RGBA32F_ARB                    0x8814\n#define GL_RGB32F_ARB                     0x8815\n#define GL_ALPHA32F_ARB                   0x8816\n#define GL_INTENSITY32F_ARB               0x8817\n#define GL_LUMINANCE32F_ARB               0x8818\n#define GL_LUMINANCE_ALPHA32F_ARB         0x8819\n#define GL_RGBA16F_ARB                    0x881A\n#define GL_RGB16F_ARB                     0x881B\n#define GL_ALPHA16F_ARB                   0x881C\n#define GL_INTENSITY16F_ARB               0x881D\n#define GL_LUMINANCE16F_ARB               0x881E\n#define GL_LUMINANCE_ALPHA16F_ARB         0x881F\n#endif /* GL_ARB_texture_float */\n\n#ifndef GL_ARB_texture_gather\n#define GL_ARB_texture_gather 1\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F\n#endif /* GL_ARB_texture_gather */\n\n#ifndef GL_ARB_texture_mirror_clamp_to_edge\n#define GL_ARB_texture_mirror_clamp_to_edge 1\n#endif /* GL_ARB_texture_mirror_clamp_to_edge */\n\n#ifndef GL_ARB_texture_mirrored_repeat\n#define GL_ARB_texture_mirrored_repeat 1\n#define GL_MIRRORED_REPEAT_ARB            0x8370\n#endif /* GL_ARB_texture_mirrored_repeat */\n\n#ifndef GL_ARB_texture_multisample\n#define GL_ARB_texture_multisample 1\n#endif /* GL_ARB_texture_multisample */\n\n#ifndef GL_ARB_texture_non_power_of_two\n#define GL_ARB_texture_non_power_of_two 1\n#endif /* GL_ARB_texture_non_power_of_two */\n\n#ifndef GL_ARB_texture_query_levels\n#define GL_ARB_texture_query_levels 1\n#endif /* GL_ARB_texture_query_levels */\n\n#ifndef GL_ARB_texture_query_lod\n#define GL_ARB_texture_query_lod 1\n#endif /* GL_ARB_texture_query_lod */\n\n#ifndef GL_ARB_texture_rectangle\n#define GL_ARB_texture_rectangle 1\n#define GL_TEXTURE_RECTANGLE_ARB          0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE_ARB  0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE_ARB    0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8\n#endif /* GL_ARB_texture_rectangle */\n\n#ifndef GL_ARB_texture_rg\n#define GL_ARB_texture_rg 1\n#endif /* GL_ARB_texture_rg */\n\n#ifndef GL_ARB_texture_rgb10_a2ui\n#define GL_ARB_texture_rgb10_a2ui 1\n#endif /* GL_ARB_texture_rgb10_a2ui */\n\n#ifndef GL_ARB_texture_stencil8\n#define GL_ARB_texture_stencil8 1\n#endif /* GL_ARB_texture_stencil8 */\n\n#ifndef GL_ARB_texture_storage\n#define GL_ARB_texture_storage 1\n#endif /* GL_ARB_texture_storage */\n\n#ifndef GL_ARB_texture_storage_multisample\n#define GL_ARB_texture_storage_multisample 1\n#endif /* GL_ARB_texture_storage_multisample */\n\n#ifndef GL_ARB_texture_swizzle\n#define GL_ARB_texture_swizzle 1\n#endif /* GL_ARB_texture_swizzle */\n\n#ifndef GL_ARB_texture_view\n#define GL_ARB_texture_view 1\n#endif /* GL_ARB_texture_view */\n\n#ifndef GL_ARB_timer_query\n#define GL_ARB_timer_query 1\n#endif /* GL_ARB_timer_query */\n\n#ifndef GL_ARB_transform_feedback2\n#define GL_ARB_transform_feedback2 1\n#endif /* GL_ARB_transform_feedback2 */\n\n#ifndef GL_ARB_transform_feedback3\n#define GL_ARB_transform_feedback3 1\n#endif /* GL_ARB_transform_feedback3 */\n\n#ifndef GL_ARB_transform_feedback_instanced\n#define GL_ARB_transform_feedback_instanced 1\n#endif /* GL_ARB_transform_feedback_instanced */\n\n#ifndef GL_ARB_transform_feedback_overflow_query\n#define GL_ARB_transform_feedback_overflow_query 1\n#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC\n#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED\n#endif /* GL_ARB_transform_feedback_overflow_query */\n\n#ifndef GL_ARB_transpose_matrix\n#define GL_ARB_transpose_matrix 1\n#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3\n#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4\n#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5\n#define GL_TRANSPOSE_COLOR_MATRIX_ARB     0x84E6\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m);\nGLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m);\nGLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m);\nGLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m);\n#endif\n#endif /* GL_ARB_transpose_matrix */\n\n#ifndef GL_ARB_uniform_buffer_object\n#define GL_ARB_uniform_buffer_object 1\n#endif /* GL_ARB_uniform_buffer_object */\n\n#ifndef GL_ARB_vertex_array_bgra\n#define GL_ARB_vertex_array_bgra 1\n#endif /* GL_ARB_vertex_array_bgra */\n\n#ifndef GL_ARB_vertex_array_object\n#define GL_ARB_vertex_array_object 1\n#endif /* GL_ARB_vertex_array_object */\n\n#ifndef GL_ARB_vertex_attrib_64bit\n#define GL_ARB_vertex_attrib_64bit 1\n#endif /* GL_ARB_vertex_attrib_64bit */\n\n#ifndef GL_ARB_vertex_attrib_binding\n#define GL_ARB_vertex_attrib_binding 1\n#endif /* GL_ARB_vertex_attrib_binding */\n\n#ifndef GL_ARB_vertex_blend\n#define GL_ARB_vertex_blend 1\n#define GL_MAX_VERTEX_UNITS_ARB           0x86A4\n#define GL_ACTIVE_VERTEX_UNITS_ARB        0x86A5\n#define GL_WEIGHT_SUM_UNITY_ARB           0x86A6\n#define GL_VERTEX_BLEND_ARB               0x86A7\n#define GL_CURRENT_WEIGHT_ARB             0x86A8\n#define GL_WEIGHT_ARRAY_TYPE_ARB          0x86A9\n#define GL_WEIGHT_ARRAY_STRIDE_ARB        0x86AA\n#define GL_WEIGHT_ARRAY_SIZE_ARB          0x86AB\n#define GL_WEIGHT_ARRAY_POINTER_ARB       0x86AC\n#define GL_WEIGHT_ARRAY_ARB               0x86AD\n#define GL_MODELVIEW0_ARB                 0x1700\n#define GL_MODELVIEW1_ARB                 0x850A\n#define GL_MODELVIEW2_ARB                 0x8722\n#define GL_MODELVIEW3_ARB                 0x8723\n#define GL_MODELVIEW4_ARB                 0x8724\n#define GL_MODELVIEW5_ARB                 0x8725\n#define GL_MODELVIEW6_ARB                 0x8726\n#define GL_MODELVIEW7_ARB                 0x8727\n#define GL_MODELVIEW8_ARB                 0x8728\n#define GL_MODELVIEW9_ARB                 0x8729\n#define GL_MODELVIEW10_ARB                0x872A\n#define GL_MODELVIEW11_ARB                0x872B\n#define GL_MODELVIEW12_ARB                0x872C\n#define GL_MODELVIEW13_ARB                0x872D\n#define GL_MODELVIEW14_ARB                0x872E\n#define GL_MODELVIEW15_ARB                0x872F\n#define GL_MODELVIEW16_ARB                0x8730\n#define GL_MODELVIEW17_ARB                0x8731\n#define GL_MODELVIEW18_ARB                0x8732\n#define GL_MODELVIEW19_ARB                0x8733\n#define GL_MODELVIEW20_ARB                0x8734\n#define GL_MODELVIEW21_ARB                0x8735\n#define GL_MODELVIEW22_ARB                0x8736\n#define GL_MODELVIEW23_ARB                0x8737\n#define GL_MODELVIEW24_ARB                0x8738\n#define GL_MODELVIEW25_ARB                0x8739\n#define GL_MODELVIEW26_ARB                0x873A\n#define GL_MODELVIEW27_ARB                0x873B\n#define GL_MODELVIEW28_ARB                0x873C\n#define GL_MODELVIEW29_ARB                0x873D\n#define GL_MODELVIEW30_ARB                0x873E\n#define GL_MODELVIEW31_ARB                0x873F\ntypedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);\ntypedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);\ntypedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);\ntypedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);\ntypedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);\ntypedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);\ntypedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);\ntypedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);\ntypedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);\ntypedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights);\nGLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights);\nGLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights);\nGLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights);\nGLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights);\nGLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights);\nGLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights);\nGLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights);\nGLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI void APIENTRY glVertexBlendARB (GLint count);\n#endif\n#endif /* GL_ARB_vertex_blend */\n\n#ifndef GL_ARB_vertex_buffer_object\n#define GL_ARB_vertex_buffer_object 1\ntypedef ptrdiff_t GLsizeiptrARB;\ntypedef ptrdiff_t GLintptrARB;\n#define GL_BUFFER_SIZE_ARB                0x8764\n#define GL_BUFFER_USAGE_ARB               0x8765\n#define GL_ARRAY_BUFFER_ARB               0x8892\n#define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893\n#define GL_ARRAY_BUFFER_BINDING_ARB       0x8894\n#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895\n#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896\n#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897\n#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898\n#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899\n#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A\n#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B\n#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C\n#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D\n#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E\n#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F\n#define GL_READ_ONLY_ARB                  0x88B8\n#define GL_WRITE_ONLY_ARB                 0x88B9\n#define GL_READ_WRITE_ARB                 0x88BA\n#define GL_BUFFER_ACCESS_ARB              0x88BB\n#define GL_BUFFER_MAPPED_ARB              0x88BC\n#define GL_BUFFER_MAP_POINTER_ARB         0x88BD\n#define GL_STREAM_DRAW_ARB                0x88E0\n#define GL_STREAM_READ_ARB                0x88E1\n#define GL_STREAM_COPY_ARB                0x88E2\n#define GL_STATIC_DRAW_ARB                0x88E4\n#define GL_STATIC_READ_ARB                0x88E5\n#define GL_STATIC_COPY_ARB                0x88E6\n#define GL_DYNAMIC_DRAW_ARB               0x88E8\n#define GL_DYNAMIC_READ_ARB               0x88E9\n#define GL_DYNAMIC_COPY_ARB               0x88EA\ntypedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);\ntypedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);\ntypedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);\ntypedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);\ntypedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);\ntypedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);\ntypedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);\ntypedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer);\nGLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers);\nGLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers);\nGLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer);\nGLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);\nGLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);\nGLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);\nGLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access);\nGLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target);\nGLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params);\n#endif\n#endif /* GL_ARB_vertex_buffer_object */\n\n#ifndef GL_ARB_vertex_program\n#define GL_ARB_vertex_program 1\n#define GL_COLOR_SUM_ARB                  0x8458\n#define GL_VERTEX_PROGRAM_ARB             0x8620\n#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622\n#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623\n#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624\n#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625\n#define GL_CURRENT_VERTEX_ATTRIB_ARB      0x8626\n#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB  0x8642\n#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB    0x8643\n#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645\n#define GL_MAX_VERTEX_ATTRIBS_ARB         0x8869\n#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A\n#define GL_PROGRAM_ADDRESS_REGISTERS_ARB  0x88B0\n#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1\n#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2\n#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x);\nGLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x);\nGLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v);\nGLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x);\nGLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v);\nGLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y);\nGLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y);\nGLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v);\nGLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y);\nGLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v);\nGLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v);\nGLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v);\nGLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v);\nGLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v);\nGLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v);\nGLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v);\nGLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v);\nGLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v);\nGLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v);\nGLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v);\nGLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v);\nGLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v);\nGLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v);\nGLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v);\nGLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v);\nGLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\nGLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index);\nGLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index);\nGLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params);\nGLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer);\n#endif\n#endif /* GL_ARB_vertex_program */\n\n#ifndef GL_ARB_vertex_shader\n#define GL_ARB_vertex_shader 1\n#define GL_VERTEX_SHADER_ARB              0x8B31\n#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A\n#define GL_MAX_VARYING_FLOATS_ARB         0x8B4B\n#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C\n#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D\n#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89\n#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A\ntypedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);\ntypedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\ntypedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name);\nGLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\nGLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name);\n#endif\n#endif /* GL_ARB_vertex_shader */\n\n#ifndef GL_ARB_vertex_type_10f_11f_11f_rev\n#define GL_ARB_vertex_type_10f_11f_11f_rev 1\n#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */\n\n#ifndef GL_ARB_vertex_type_2_10_10_10_rev\n#define GL_ARB_vertex_type_2_10_10_10_rev 1\n#endif /* GL_ARB_vertex_type_2_10_10_10_rev */\n\n#ifndef GL_ARB_viewport_array\n#define GL_ARB_viewport_array 1\n#endif /* GL_ARB_viewport_array */\n\n#ifndef GL_ARB_window_pos\n#define GL_ARB_window_pos 1\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y);\nGLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v);\nGLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y);\nGLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v);\nGLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y);\nGLAPI void APIENTRY glWindowPos2ivARB (const GLint *v);\nGLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y);\nGLAPI void APIENTRY glWindowPos2svARB (const GLshort *v);\nGLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z);\nGLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v);\nGLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v);\nGLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z);\nGLAPI void APIENTRY glWindowPos3ivARB (const GLint *v);\nGLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z);\nGLAPI void APIENTRY glWindowPos3svARB (const GLshort *v);\n#endif\n#endif /* GL_ARB_window_pos */\n\n#ifndef GL_KHR_blend_equation_advanced\n#define GL_KHR_blend_equation_advanced 1\n#define GL_MULTIPLY_KHR                   0x9294\n#define GL_SCREEN_KHR                     0x9295\n#define GL_OVERLAY_KHR                    0x9296\n#define GL_DARKEN_KHR                     0x9297\n#define GL_LIGHTEN_KHR                    0x9298\n#define GL_COLORDODGE_KHR                 0x9299\n#define GL_COLORBURN_KHR                  0x929A\n#define GL_HARDLIGHT_KHR                  0x929B\n#define GL_SOFTLIGHT_KHR                  0x929C\n#define GL_DIFFERENCE_KHR                 0x929E\n#define GL_EXCLUSION_KHR                  0x92A0\n#define GL_HSL_HUE_KHR                    0x92AD\n#define GL_HSL_SATURATION_KHR             0x92AE\n#define GL_HSL_COLOR_KHR                  0x92AF\n#define GL_HSL_LUMINOSITY_KHR             0x92B0\ntypedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBlendBarrierKHR (void);\n#endif\n#endif /* GL_KHR_blend_equation_advanced */\n\n#ifndef GL_KHR_blend_equation_advanced_coherent\n#define GL_KHR_blend_equation_advanced_coherent 1\n#define GL_BLEND_ADVANCED_COHERENT_KHR    0x9285\n#endif /* GL_KHR_blend_equation_advanced_coherent */\n\n#ifndef GL_KHR_context_flush_control\n#define GL_KHR_context_flush_control 1\n#endif /* GL_KHR_context_flush_control */\n\n#ifndef GL_KHR_debug\n#define GL_KHR_debug 1\n#endif /* GL_KHR_debug */\n\n#ifndef GL_KHR_robust_buffer_access_behavior\n#define GL_KHR_robust_buffer_access_behavior 1\n#endif /* GL_KHR_robust_buffer_access_behavior */\n\n#ifndef GL_KHR_robustness\n#define GL_KHR_robustness 1\n#define GL_CONTEXT_ROBUST_ACCESS          0x90F3\n#endif /* GL_KHR_robustness */\n\n#ifndef GL_KHR_texture_compression_astc_hdr\n#define GL_KHR_texture_compression_astc_hdr 1\n#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR   0x93B0\n#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR   0x93B1\n#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR   0x93B2\n#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR   0x93B3\n#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR   0x93B4\n#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR   0x93B5\n#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR   0x93B6\n#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR   0x93B7\n#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR  0x93B8\n#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR  0x93B9\n#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR  0x93BA\n#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB\n#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC\n#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC\n#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD\n#endif /* GL_KHR_texture_compression_astc_hdr */\n\n#ifndef GL_KHR_texture_compression_astc_ldr\n#define GL_KHR_texture_compression_astc_ldr 1\n#endif /* GL_KHR_texture_compression_astc_ldr */\n\n#ifndef GL_OES_byte_coordinates\n#define GL_OES_byte_coordinates 1\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords);\ntypedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s);\ntypedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords);\ntypedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t);\ntypedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords);\ntypedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r);\ntypedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords);\ntypedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q);\ntypedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords);\ntypedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y);\ntypedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords);\ntypedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z);\ntypedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords);\ntypedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w);\ntypedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s);\nGLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords);\nGLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t);\nGLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords);\nGLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r);\nGLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords);\nGLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);\nGLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords);\nGLAPI void APIENTRY glTexCoord1bOES (GLbyte s);\nGLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords);\nGLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t);\nGLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords);\nGLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r);\nGLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords);\nGLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q);\nGLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords);\nGLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y);\nGLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords);\nGLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z);\nGLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords);\nGLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w);\nGLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords);\n#endif\n#endif /* GL_OES_byte_coordinates */\n\n#ifndef GL_OES_compressed_paletted_texture\n#define GL_OES_compressed_paletted_texture 1\n#define GL_PALETTE4_RGB8_OES              0x8B90\n#define GL_PALETTE4_RGBA8_OES             0x8B91\n#define GL_PALETTE4_R5_G6_B5_OES          0x8B92\n#define GL_PALETTE4_RGBA4_OES             0x8B93\n#define GL_PALETTE4_RGB5_A1_OES           0x8B94\n#define GL_PALETTE8_RGB8_OES              0x8B95\n#define GL_PALETTE8_RGBA8_OES             0x8B96\n#define GL_PALETTE8_R5_G6_B5_OES          0x8B97\n#define GL_PALETTE8_RGBA4_OES             0x8B98\n#define GL_PALETTE8_RGB5_A1_OES           0x8B99\n#endif /* GL_OES_compressed_paletted_texture */\n\n#ifndef GL_OES_fixed_point\n#define GL_OES_fixed_point 1\ntypedef GLint GLfixed;\n#define GL_FIXED_OES                      0x140C\ntypedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref);\ntypedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\ntypedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth);\ntypedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation);\ntypedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\ntypedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f);\ntypedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param);\ntypedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param);\ntypedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation);\ntypedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params);\ntypedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);\ntypedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param);\ntypedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param);\ntypedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param);\ntypedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params);\ntypedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width);\ntypedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m);\ntypedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param);\ntypedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param);\ntypedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);\ntypedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz);\ntypedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params);\ntypedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size);\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units);\ntypedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);\ntypedef void (APIENTRYP PFNGLSAMPLECOVERAGEOESPROC) (GLfixed value, GLboolean invert);\ntypedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);\ntypedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param);\ntypedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);\ntypedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param);\ntypedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);\ntypedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);\ntypedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value);\ntypedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap);\ntypedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\ntypedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\ntypedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue);\ntypedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components);\ntypedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components);\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param);\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);\ntypedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u);\ntypedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v);\ntypedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer);\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);\ntypedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params);\ntypedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v);\ntypedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param);\ntypedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values);\ntypedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params);\ntypedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params);\ntypedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component);\ntypedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component);\ntypedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m);\ntypedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);\ntypedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);\ntypedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2);\ntypedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);\ntypedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords);\ntypedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token);\ntypedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values);\ntypedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param);\ntypedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param);\ntypedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor);\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities);\ntypedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y);\ntypedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z);\ntypedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w);\ntypedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);\ntypedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2);\ntypedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s);\ntypedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t);\ntypedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r);\ntypedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q);\ntypedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param);\ntypedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params);\ntypedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x);\ntypedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y);\ntypedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z);\ntypedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref);\nGLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI void APIENTRY glClearDepthxOES (GLfixed depth);\nGLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation);\nGLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f);\nGLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param);\nGLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param);\nGLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\nGLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation);\nGLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params);\nGLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params);\nGLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params);\nGLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param);\nGLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param);\nGLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param);\nGLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params);\nGLAPI void APIENTRY glLineWidthxOES (GLfixed width);\nGLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m);\nGLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param);\nGLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param);\nGLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m);\nGLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);\nGLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz);\nGLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\nGLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params);\nGLAPI void APIENTRY glPointSizexOES (GLfixed size);\nGLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units);\nGLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);\nGLAPI void APIENTRY glSampleCoverageOES (GLfixed value, GLboolean invert);\nGLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z);\nGLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param);\nGLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params);\nGLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param);\nGLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params);\nGLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z);\nGLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value);\nGLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap);\nGLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\nGLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue);\nGLAPI void APIENTRY glColor3xvOES (const GLfixed *components);\nGLAPI void APIENTRY glColor4xvOES (const GLfixed *components);\nGLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param);\nGLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params);\nGLAPI void APIENTRY glEvalCoord1xOES (GLfixed u);\nGLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords);\nGLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v);\nGLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords);\nGLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer);\nGLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params);\nGLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params);\nGLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params);\nGLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v);\nGLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param);\nGLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values);\nGLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params);\nGLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params);\nGLAPI void APIENTRY glIndexxOES (GLfixed component);\nGLAPI void APIENTRY glIndexxvOES (const GLfixed *component);\nGLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m);\nGLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);\nGLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);\nGLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2);\nGLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);\nGLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m);\nGLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s);\nGLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords);\nGLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t);\nGLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords);\nGLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r);\nGLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords);\nGLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords);\nGLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords);\nGLAPI void APIENTRY glPassThroughxOES (GLfixed token);\nGLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values);\nGLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param);\nGLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param);\nGLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor);\nGLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities);\nGLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y);\nGLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords);\nGLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z);\nGLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords);\nGLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w);\nGLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords);\nGLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);\nGLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2);\nGLAPI void APIENTRY glTexCoord1xOES (GLfixed s);\nGLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords);\nGLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t);\nGLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords);\nGLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r);\nGLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords);\nGLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q);\nGLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords);\nGLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param);\nGLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params);\nGLAPI void APIENTRY glVertex2xOES (GLfixed x);\nGLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords);\nGLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y);\nGLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords);\nGLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z);\nGLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords);\n#endif\n#endif /* GL_OES_fixed_point */\n\n#ifndef GL_OES_query_matrix\n#define GL_OES_query_matrix 1\ntypedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent);\n#endif\n#endif /* GL_OES_query_matrix */\n\n#ifndef GL_OES_read_format\n#define GL_OES_read_format 1\n#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A\n#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B\n#endif /* GL_OES_read_format */\n\n#ifndef GL_OES_single_precision\n#define GL_OES_single_precision 1\ntypedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);\ntypedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation);\ntypedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);\ntypedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\ntypedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation);\ntypedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glClearDepthfOES (GLclampf depth);\nGLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation);\nGLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f);\nGLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\nGLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation);\nGLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\n#endif\n#endif /* GL_OES_single_precision */\n\n#ifndef GL_3DFX_multisample\n#define GL_3DFX_multisample 1\n#define GL_MULTISAMPLE_3DFX               0x86B2\n#define GL_SAMPLE_BUFFERS_3DFX            0x86B3\n#define GL_SAMPLES_3DFX                   0x86B4\n#define GL_MULTISAMPLE_BIT_3DFX           0x20000000\n#endif /* GL_3DFX_multisample */\n\n#ifndef GL_3DFX_tbuffer\n#define GL_3DFX_tbuffer 1\ntypedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glTbufferMask3DFX (GLuint mask);\n#endif\n#endif /* GL_3DFX_tbuffer */\n\n#ifndef GL_3DFX_texture_compression_FXT1\n#define GL_3DFX_texture_compression_FXT1 1\n#define GL_COMPRESSED_RGB_FXT1_3DFX       0x86B0\n#define GL_COMPRESSED_RGBA_FXT1_3DFX      0x86B1\n#endif /* GL_3DFX_texture_compression_FXT1 */\n\n#ifndef GL_AMD_blend_minmax_factor\n#define GL_AMD_blend_minmax_factor 1\n#define GL_FACTOR_MIN_AMD                 0x901C\n#define GL_FACTOR_MAX_AMD                 0x901D\n#endif /* GL_AMD_blend_minmax_factor */\n\n#ifndef GL_AMD_conservative_depth\n#define GL_AMD_conservative_depth 1\n#endif /* GL_AMD_conservative_depth */\n\n#ifndef GL_AMD_debug_output\n#define GL_AMD_debug_output 1\ntypedef void (APIENTRY  *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);\n#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD   0x9143\n#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD  0x9144\n#define GL_DEBUG_LOGGED_MESSAGES_AMD      0x9145\n#define GL_DEBUG_SEVERITY_HIGH_AMD        0x9146\n#define GL_DEBUG_SEVERITY_MEDIUM_AMD      0x9147\n#define GL_DEBUG_SEVERITY_LOW_AMD         0x9148\n#define GL_DEBUG_CATEGORY_API_ERROR_AMD   0x9149\n#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A\n#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B\n#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C\n#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D\n#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E\n#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F\n#define GL_DEBUG_CATEGORY_OTHER_AMD       0x9150\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);\ntypedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam);\ntypedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\nGLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);\nGLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam);\nGLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);\n#endif\n#endif /* GL_AMD_debug_output */\n\n#ifndef GL_AMD_depth_clamp_separate\n#define GL_AMD_depth_clamp_separate 1\n#define GL_DEPTH_CLAMP_NEAR_AMD           0x901E\n#define GL_DEPTH_CLAMP_FAR_AMD            0x901F\n#endif /* GL_AMD_depth_clamp_separate */\n\n#ifndef GL_AMD_draw_buffers_blend\n#define GL_AMD_draw_buffers_blend 1\ntypedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst);\nGLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\nGLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode);\nGLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha);\n#endif\n#endif /* GL_AMD_draw_buffers_blend */\n\n#ifndef GL_AMD_gcn_shader\n#define GL_AMD_gcn_shader 1\n#endif /* GL_AMD_gcn_shader */\n\n#ifndef GL_AMD_gpu_shader_int64\n#define GL_AMD_gpu_shader_int64 1\ntypedef int64_t GLint64EXT;\n#define GL_INT64_NV                       0x140E\n#define GL_UNSIGNED_INT64_NV              0x140F\n#define GL_INT8_NV                        0x8FE0\n#define GL_INT8_VEC2_NV                   0x8FE1\n#define GL_INT8_VEC3_NV                   0x8FE2\n#define GL_INT8_VEC4_NV                   0x8FE3\n#define GL_INT16_NV                       0x8FE4\n#define GL_INT16_VEC2_NV                  0x8FE5\n#define GL_INT16_VEC3_NV                  0x8FE6\n#define GL_INT16_VEC4_NV                  0x8FE7\n#define GL_INT64_VEC2_NV                  0x8FE9\n#define GL_INT64_VEC3_NV                  0x8FEA\n#define GL_INT64_VEC4_NV                  0x8FEB\n#define GL_UNSIGNED_INT8_NV               0x8FEC\n#define GL_UNSIGNED_INT8_VEC2_NV          0x8FED\n#define GL_UNSIGNED_INT8_VEC3_NV          0x8FEE\n#define GL_UNSIGNED_INT8_VEC4_NV          0x8FEF\n#define GL_UNSIGNED_INT16_NV              0x8FF0\n#define GL_UNSIGNED_INT16_VEC2_NV         0x8FF1\n#define GL_UNSIGNED_INT16_VEC3_NV         0x8FF2\n#define GL_UNSIGNED_INT16_VEC4_NV         0x8FF3\n#define GL_UNSIGNED_INT64_VEC2_NV         0x8FF5\n#define GL_UNSIGNED_INT64_VEC3_NV         0x8FF6\n#define GL_UNSIGNED_INT64_VEC4_NV         0x8FF7\n#define GL_FLOAT16_NV                     0x8FF8\n#define GL_FLOAT16_VEC2_NV                0x8FF9\n#define GL_FLOAT16_VEC3_NV                0x8FFA\n#define GL_FLOAT16_VEC4_NV                0x8FFB\ntypedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);\ntypedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);\ntypedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\ntypedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\ntypedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);\ntypedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);\ntypedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);\ntypedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\ntypedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);\ntypedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);\ntypedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);\ntypedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);\ntypedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params);\ntypedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x);\nGLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y);\nGLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x);\nGLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y);\nGLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params);\nGLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params);\nGLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x);\nGLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);\nGLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);\nGLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x);\nGLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);\nGLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\n#endif\n#endif /* GL_AMD_gpu_shader_int64 */\n\n#ifndef GL_AMD_interleaved_elements\n#define GL_AMD_interleaved_elements 1\n#define GL_VERTEX_ELEMENT_SWIZZLE_AMD     0x91A4\n#define GL_VERTEX_ID_SWIZZLE_AMD          0x91A5\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param);\n#endif\n#endif /* GL_AMD_interleaved_elements */\n\n#ifndef GL_AMD_multi_draw_indirect\n#define GL_AMD_multi_draw_indirect 1\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);\nGLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);\n#endif\n#endif /* GL_AMD_multi_draw_indirect */\n\n#ifndef GL_AMD_name_gen_delete\n#define GL_AMD_name_gen_delete 1\n#define GL_DATA_BUFFER_AMD                0x9151\n#define GL_PERFORMANCE_MONITOR_AMD        0x9152\n#define GL_QUERY_OBJECT_AMD               0x9153\n#define GL_VERTEX_ARRAY_OBJECT_AMD        0x9154\n#define GL_SAMPLER_OBJECT_AMD             0x9155\ntypedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names);\ntypedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names);\ntypedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names);\nGLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names);\nGLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name);\n#endif\n#endif /* GL_AMD_name_gen_delete */\n\n#ifndef GL_AMD_occlusion_query_event\n#define GL_AMD_occlusion_query_event 1\n#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F\n#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001\n#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002\n#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004\n#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008\n#define GL_QUERY_ALL_EVENT_BITS_AMD       0xFFFFFFFF\ntypedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param);\n#endif\n#endif /* GL_AMD_occlusion_query_event */\n\n#ifndef GL_AMD_performance_monitor\n#define GL_AMD_performance_monitor 1\n#define GL_COUNTER_TYPE_AMD               0x8BC0\n#define GL_COUNTER_RANGE_AMD              0x8BC1\n#define GL_UNSIGNED_INT64_AMD             0x8BC2\n#define GL_PERCENTAGE_AMD                 0x8BC3\n#define GL_PERFMON_RESULT_AVAILABLE_AMD   0x8BC4\n#define GL_PERFMON_RESULT_SIZE_AMD        0x8BC5\n#define GL_PERFMON_RESULT_AMD             0x8BC6\ntypedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);\ntypedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);\ntypedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);\ntypedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);\ntypedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);\ntypedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);\ntypedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);\ntypedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);\nGLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);\nGLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);\nGLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);\nGLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data);\nGLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);\nGLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);\nGLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);\nGLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor);\nGLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor);\nGLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);\n#endif\n#endif /* GL_AMD_performance_monitor */\n\n#ifndef GL_AMD_pinned_memory\n#define GL_AMD_pinned_memory 1\n#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160\n#endif /* GL_AMD_pinned_memory */\n\n#ifndef GL_AMD_query_buffer_object\n#define GL_AMD_query_buffer_object 1\n#define GL_QUERY_BUFFER_AMD               0x9192\n#define GL_QUERY_BUFFER_BINDING_AMD       0x9193\n#define GL_QUERY_RESULT_NO_WAIT_AMD       0x9194\n#endif /* GL_AMD_query_buffer_object */\n\n#ifndef GL_AMD_sample_positions\n#define GL_AMD_sample_positions 1\n#define GL_SUBSAMPLE_DISTANCE_AMD         0x883F\ntypedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val);\n#endif\n#endif /* GL_AMD_sample_positions */\n\n#ifndef GL_AMD_seamless_cubemap_per_texture\n#define GL_AMD_seamless_cubemap_per_texture 1\n#endif /* GL_AMD_seamless_cubemap_per_texture */\n\n#ifndef GL_AMD_shader_atomic_counter_ops\n#define GL_AMD_shader_atomic_counter_ops 1\n#endif /* GL_AMD_shader_atomic_counter_ops */\n\n#ifndef GL_AMD_shader_stencil_export\n#define GL_AMD_shader_stencil_export 1\n#endif /* GL_AMD_shader_stencil_export */\n\n#ifndef GL_AMD_shader_trinary_minmax\n#define GL_AMD_shader_trinary_minmax 1\n#endif /* GL_AMD_shader_trinary_minmax */\n\n#ifndef GL_AMD_sparse_texture\n#define GL_AMD_sparse_texture 1\n#define GL_VIRTUAL_PAGE_SIZE_X_AMD        0x9195\n#define GL_VIRTUAL_PAGE_SIZE_Y_AMD        0x9196\n#define GL_VIRTUAL_PAGE_SIZE_Z_AMD        0x9197\n#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD    0x9198\n#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199\n#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A\n#define GL_MIN_SPARSE_LEVEL_AMD           0x919B\n#define GL_MIN_LOD_WARNING_AMD            0x919C\n#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001\ntypedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\nGLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);\n#endif\n#endif /* GL_AMD_sparse_texture */\n\n#ifndef GL_AMD_stencil_operation_extended\n#define GL_AMD_stencil_operation_extended 1\n#define GL_SET_AMD                        0x874A\n#define GL_REPLACE_VALUE_AMD              0x874B\n#define GL_STENCIL_OP_VALUE_AMD           0x874C\n#define GL_STENCIL_BACK_OP_VALUE_AMD      0x874D\ntypedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value);\n#endif\n#endif /* GL_AMD_stencil_operation_extended */\n\n#ifndef GL_AMD_texture_texture4\n#define GL_AMD_texture_texture4 1\n#endif /* GL_AMD_texture_texture4 */\n\n#ifndef GL_AMD_transform_feedback3_lines_triangles\n#define GL_AMD_transform_feedback3_lines_triangles 1\n#endif /* GL_AMD_transform_feedback3_lines_triangles */\n\n#ifndef GL_AMD_transform_feedback4\n#define GL_AMD_transform_feedback4 1\n#define GL_STREAM_RASTERIZATION_AMD       0x91A0\n#endif /* GL_AMD_transform_feedback4 */\n\n#ifndef GL_AMD_vertex_shader_layer\n#define GL_AMD_vertex_shader_layer 1\n#endif /* GL_AMD_vertex_shader_layer */\n\n#ifndef GL_AMD_vertex_shader_tessellator\n#define GL_AMD_vertex_shader_tessellator 1\n#define GL_SAMPLER_BUFFER_AMD             0x9001\n#define GL_INT_SAMPLER_BUFFER_AMD         0x9002\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003\n#define GL_TESSELLATION_MODE_AMD          0x9004\n#define GL_TESSELLATION_FACTOR_AMD        0x9005\n#define GL_DISCRETE_AMD                   0x9006\n#define GL_CONTINUOUS_AMD                 0x9007\ntypedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);\ntypedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor);\nGLAPI void APIENTRY glTessellationModeAMD (GLenum mode);\n#endif\n#endif /* GL_AMD_vertex_shader_tessellator */\n\n#ifndef GL_AMD_vertex_shader_viewport_index\n#define GL_AMD_vertex_shader_viewport_index 1\n#endif /* GL_AMD_vertex_shader_viewport_index */\n\n#ifndef GL_APPLE_aux_depth_stencil\n#define GL_APPLE_aux_depth_stencil 1\n#define GL_AUX_DEPTH_STENCIL_APPLE        0x8A14\n#endif /* GL_APPLE_aux_depth_stencil */\n\n#ifndef GL_APPLE_client_storage\n#define GL_APPLE_client_storage 1\n#define GL_UNPACK_CLIENT_STORAGE_APPLE    0x85B2\n#endif /* GL_APPLE_client_storage */\n\n#ifndef GL_APPLE_element_array\n#define GL_APPLE_element_array 1\n#define GL_ELEMENT_ARRAY_APPLE            0x8A0C\n#define GL_ELEMENT_ARRAY_TYPE_APPLE       0x8A0D\n#define GL_ELEMENT_ARRAY_POINTER_APPLE    0x8A0E\ntypedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer);\ntypedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\ntypedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer);\nGLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count);\nGLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);\nGLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);\n#endif\n#endif /* GL_APPLE_element_array */\n\n#ifndef GL_APPLE_fence\n#define GL_APPLE_fence 1\n#define GL_DRAW_PIXELS_APPLE              0x8A0A\n#define GL_FENCE_APPLE                    0x8A0B\ntypedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences);\ntypedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences);\ntypedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);\ntypedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);\ntypedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);\ntypedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);\ntypedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);\ntypedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences);\nGLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences);\nGLAPI void APIENTRY glSetFenceAPPLE (GLuint fence);\nGLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence);\nGLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence);\nGLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence);\nGLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name);\nGLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name);\n#endif\n#endif /* GL_APPLE_fence */\n\n#ifndef GL_APPLE_float_pixels\n#define GL_APPLE_float_pixels 1\n#define GL_HALF_APPLE                     0x140B\n#define GL_RGBA_FLOAT32_APPLE             0x8814\n#define GL_RGB_FLOAT32_APPLE              0x8815\n#define GL_ALPHA_FLOAT32_APPLE            0x8816\n#define GL_INTENSITY_FLOAT32_APPLE        0x8817\n#define GL_LUMINANCE_FLOAT32_APPLE        0x8818\n#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE  0x8819\n#define GL_RGBA_FLOAT16_APPLE             0x881A\n#define GL_RGB_FLOAT16_APPLE              0x881B\n#define GL_ALPHA_FLOAT16_APPLE            0x881C\n#define GL_INTENSITY_FLOAT16_APPLE        0x881D\n#define GL_LUMINANCE_FLOAT16_APPLE        0x881E\n#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE  0x881F\n#define GL_COLOR_FLOAT_APPLE              0x8A0F\n#endif /* GL_APPLE_float_pixels */\n\n#ifndef GL_APPLE_flush_buffer_range\n#define GL_APPLE_flush_buffer_range 1\n#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12\n#define GL_BUFFER_FLUSHING_UNMAP_APPLE    0x8A13\ntypedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param);\nGLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size);\n#endif\n#endif /* GL_APPLE_flush_buffer_range */\n\n#ifndef GL_APPLE_object_purgeable\n#define GL_APPLE_object_purgeable 1\n#define GL_BUFFER_OBJECT_APPLE            0x85B3\n#define GL_RELEASED_APPLE                 0x8A19\n#define GL_VOLATILE_APPLE                 0x8A1A\n#define GL_RETAINED_APPLE                 0x8A1B\n#define GL_UNDEFINED_APPLE                0x8A1C\n#define GL_PURGEABLE_APPLE                0x8A1D\ntypedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);\ntypedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);\ntypedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option);\nGLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option);\nGLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params);\n#endif\n#endif /* GL_APPLE_object_purgeable */\n\n#ifndef GL_APPLE_rgb_422\n#define GL_APPLE_rgb_422 1\n#define GL_RGB_422_APPLE                  0x8A1F\n#define GL_UNSIGNED_SHORT_8_8_APPLE       0x85BA\n#define GL_UNSIGNED_SHORT_8_8_REV_APPLE   0x85BB\n#define GL_RGB_RAW_422_APPLE              0x8A51\n#endif /* GL_APPLE_rgb_422 */\n\n#ifndef GL_APPLE_row_bytes\n#define GL_APPLE_row_bytes 1\n#define GL_PACK_ROW_BYTES_APPLE           0x8A15\n#define GL_UNPACK_ROW_BYTES_APPLE         0x8A16\n#endif /* GL_APPLE_row_bytes */\n\n#ifndef GL_APPLE_specular_vector\n#define GL_APPLE_specular_vector 1\n#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0\n#endif /* GL_APPLE_specular_vector */\n\n#ifndef GL_APPLE_texture_range\n#define GL_APPLE_texture_range 1\n#define GL_TEXTURE_RANGE_LENGTH_APPLE     0x85B7\n#define GL_TEXTURE_RANGE_POINTER_APPLE    0x85B8\n#define GL_TEXTURE_STORAGE_HINT_APPLE     0x85BC\n#define GL_STORAGE_PRIVATE_APPLE          0x85BD\n#define GL_STORAGE_CACHED_APPLE           0x85BE\n#define GL_STORAGE_SHARED_APPLE           0x85BF\ntypedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer);\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer);\nGLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params);\n#endif\n#endif /* GL_APPLE_texture_range */\n\n#ifndef GL_APPLE_transform_hint\n#define GL_APPLE_transform_hint 1\n#define GL_TRANSFORM_HINT_APPLE           0x85B1\n#endif /* GL_APPLE_transform_hint */\n\n#ifndef GL_APPLE_vertex_array_object\n#define GL_APPLE_vertex_array_object 1\n#define GL_VERTEX_ARRAY_BINDING_APPLE     0x85B5\ntypedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);\ntypedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);\ntypedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays);\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array);\nGLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays);\nGLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays);\nGLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array);\n#endif\n#endif /* GL_APPLE_vertex_array_object */\n\n#ifndef GL_APPLE_vertex_array_range\n#define GL_APPLE_vertex_array_range 1\n#define GL_VERTEX_ARRAY_RANGE_APPLE       0x851D\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E\n#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F\n#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521\n#define GL_STORAGE_CLIENT_APPLE           0x85B4\ntypedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer);\ntypedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer);\nGLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer);\nGLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param);\n#endif\n#endif /* GL_APPLE_vertex_array_range */\n\n#ifndef GL_APPLE_vertex_program_evaluators\n#define GL_APPLE_vertex_program_evaluators 1\n#define GL_VERTEX_ATTRIB_MAP1_APPLE       0x8A00\n#define GL_VERTEX_ATTRIB_MAP2_APPLE       0x8A01\n#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE  0x8A02\n#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03\n#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04\n#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05\n#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE  0x8A06\n#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07\n#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08\n#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09\ntypedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);\ntypedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\ntypedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname);\nGLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname);\nGLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname);\nGLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\nGLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\nGLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\nGLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\n#endif\n#endif /* GL_APPLE_vertex_program_evaluators */\n\n#ifndef GL_APPLE_ycbcr_422\n#define GL_APPLE_ycbcr_422 1\n#define GL_YCBCR_422_APPLE                0x85B9\n#endif /* GL_APPLE_ycbcr_422 */\n\n#ifndef GL_ATI_draw_buffers\n#define GL_ATI_draw_buffers 1\n#define GL_MAX_DRAW_BUFFERS_ATI           0x8824\n#define GL_DRAW_BUFFER0_ATI               0x8825\n#define GL_DRAW_BUFFER1_ATI               0x8826\n#define GL_DRAW_BUFFER2_ATI               0x8827\n#define GL_DRAW_BUFFER3_ATI               0x8828\n#define GL_DRAW_BUFFER4_ATI               0x8829\n#define GL_DRAW_BUFFER5_ATI               0x882A\n#define GL_DRAW_BUFFER6_ATI               0x882B\n#define GL_DRAW_BUFFER7_ATI               0x882C\n#define GL_DRAW_BUFFER8_ATI               0x882D\n#define GL_DRAW_BUFFER9_ATI               0x882E\n#define GL_DRAW_BUFFER10_ATI              0x882F\n#define GL_DRAW_BUFFER11_ATI              0x8830\n#define GL_DRAW_BUFFER12_ATI              0x8831\n#define GL_DRAW_BUFFER13_ATI              0x8832\n#define GL_DRAW_BUFFER14_ATI              0x8833\n#define GL_DRAW_BUFFER15_ATI              0x8834\ntypedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs);\n#endif\n#endif /* GL_ATI_draw_buffers */\n\n#ifndef GL_ATI_element_array\n#define GL_ATI_element_array 1\n#define GL_ELEMENT_ARRAY_ATI              0x8768\n#define GL_ELEMENT_ARRAY_TYPE_ATI         0x8769\n#define GL_ELEMENT_ARRAY_POINTER_ATI      0x876A\ntypedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer);\ntypedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer);\nGLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count);\nGLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count);\n#endif\n#endif /* GL_ATI_element_array */\n\n#ifndef GL_ATI_envmap_bumpmap\n#define GL_ATI_envmap_bumpmap 1\n#define GL_BUMP_ROT_MATRIX_ATI            0x8775\n#define GL_BUMP_ROT_MATRIX_SIZE_ATI       0x8776\n#define GL_BUMP_NUM_TEX_UNITS_ATI         0x8777\n#define GL_BUMP_TEX_UNITS_ATI             0x8778\n#define GL_DUDV_ATI                       0x8779\n#define GL_DU8DV8_ATI                     0x877A\n#define GL_BUMP_ENVMAP_ATI                0x877B\n#define GL_BUMP_TARGET_ATI                0x877C\ntypedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param);\ntypedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param);\ntypedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);\ntypedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param);\nGLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param);\nGLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param);\nGLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param);\n#endif\n#endif /* GL_ATI_envmap_bumpmap */\n\n#ifndef GL_ATI_fragment_shader\n#define GL_ATI_fragment_shader 1\n#define GL_FRAGMENT_SHADER_ATI            0x8920\n#define GL_REG_0_ATI                      0x8921\n#define GL_REG_1_ATI                      0x8922\n#define GL_REG_2_ATI                      0x8923\n#define GL_REG_3_ATI                      0x8924\n#define GL_REG_4_ATI                      0x8925\n#define GL_REG_5_ATI                      0x8926\n#define GL_REG_6_ATI                      0x8927\n#define GL_REG_7_ATI                      0x8928\n#define GL_REG_8_ATI                      0x8929\n#define GL_REG_9_ATI                      0x892A\n#define GL_REG_10_ATI                     0x892B\n#define GL_REG_11_ATI                     0x892C\n#define GL_REG_12_ATI                     0x892D\n#define GL_REG_13_ATI                     0x892E\n#define GL_REG_14_ATI                     0x892F\n#define GL_REG_15_ATI                     0x8930\n#define GL_REG_16_ATI                     0x8931\n#define GL_REG_17_ATI                     0x8932\n#define GL_REG_18_ATI                     0x8933\n#define GL_REG_19_ATI                     0x8934\n#define GL_REG_20_ATI                     0x8935\n#define GL_REG_21_ATI                     0x8936\n#define GL_REG_22_ATI                     0x8937\n#define GL_REG_23_ATI                     0x8938\n#define GL_REG_24_ATI                     0x8939\n#define GL_REG_25_ATI                     0x893A\n#define GL_REG_26_ATI                     0x893B\n#define GL_REG_27_ATI                     0x893C\n#define GL_REG_28_ATI                     0x893D\n#define GL_REG_29_ATI                     0x893E\n#define GL_REG_30_ATI                     0x893F\n#define GL_REG_31_ATI                     0x8940\n#define GL_CON_0_ATI                      0x8941\n#define GL_CON_1_ATI                      0x8942\n#define GL_CON_2_ATI                      0x8943\n#define GL_CON_3_ATI                      0x8944\n#define GL_CON_4_ATI                      0x8945\n#define GL_CON_5_ATI                      0x8946\n#define GL_CON_6_ATI                      0x8947\n#define GL_CON_7_ATI                      0x8948\n#define GL_CON_8_ATI                      0x8949\n#define GL_CON_9_ATI                      0x894A\n#define GL_CON_10_ATI                     0x894B\n#define GL_CON_11_ATI                     0x894C\n#define GL_CON_12_ATI                     0x894D\n#define GL_CON_13_ATI                     0x894E\n#define GL_CON_14_ATI                     0x894F\n#define GL_CON_15_ATI                     0x8950\n#define GL_CON_16_ATI                     0x8951\n#define GL_CON_17_ATI                     0x8952\n#define GL_CON_18_ATI                     0x8953\n#define GL_CON_19_ATI                     0x8954\n#define GL_CON_20_ATI                     0x8955\n#define GL_CON_21_ATI                     0x8956\n#define GL_CON_22_ATI                     0x8957\n#define GL_CON_23_ATI                     0x8958\n#define GL_CON_24_ATI                     0x8959\n#define GL_CON_25_ATI                     0x895A\n#define GL_CON_26_ATI                     0x895B\n#define GL_CON_27_ATI                     0x895C\n#define GL_CON_28_ATI                     0x895D\n#define GL_CON_29_ATI                     0x895E\n#define GL_CON_30_ATI                     0x895F\n#define GL_CON_31_ATI                     0x8960\n#define GL_MOV_ATI                        0x8961\n#define GL_ADD_ATI                        0x8963\n#define GL_MUL_ATI                        0x8964\n#define GL_SUB_ATI                        0x8965\n#define GL_DOT3_ATI                       0x8966\n#define GL_DOT4_ATI                       0x8967\n#define GL_MAD_ATI                        0x8968\n#define GL_LERP_ATI                       0x8969\n#define GL_CND_ATI                        0x896A\n#define GL_CND0_ATI                       0x896B\n#define GL_DOT2_ADD_ATI                   0x896C\n#define GL_SECONDARY_INTERPOLATOR_ATI     0x896D\n#define GL_NUM_FRAGMENT_REGISTERS_ATI     0x896E\n#define GL_NUM_FRAGMENT_CONSTANTS_ATI     0x896F\n#define GL_NUM_PASSES_ATI                 0x8970\n#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI  0x8971\n#define GL_NUM_INSTRUCTIONS_TOTAL_ATI     0x8972\n#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973\n#define GL_NUM_LOOPBACK_COMPONENTS_ATI    0x8974\n#define GL_COLOR_ALPHA_PAIRING_ATI        0x8975\n#define GL_SWIZZLE_STR_ATI                0x8976\n#define GL_SWIZZLE_STQ_ATI                0x8977\n#define GL_SWIZZLE_STR_DR_ATI             0x8978\n#define GL_SWIZZLE_STQ_DQ_ATI             0x8979\n#define GL_SWIZZLE_STRQ_ATI               0x897A\n#define GL_SWIZZLE_STRQ_DQ_ATI            0x897B\n#define GL_RED_BIT_ATI                    0x00000001\n#define GL_GREEN_BIT_ATI                  0x00000002\n#define GL_BLUE_BIT_ATI                   0x00000004\n#define GL_2X_BIT_ATI                     0x00000001\n#define GL_4X_BIT_ATI                     0x00000002\n#define GL_8X_BIT_ATI                     0x00000004\n#define GL_HALF_BIT_ATI                   0x00000008\n#define GL_QUARTER_BIT_ATI                0x00000010\n#define GL_EIGHTH_BIT_ATI                 0x00000020\n#define GL_SATURATE_BIT_ATI               0x00000040\n#define GL_COMP_BIT_ATI                   0x00000002\n#define GL_NEGATE_BIT_ATI                 0x00000004\n#define GL_BIAS_BIT_ATI                   0x00000008\ntypedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);\ntypedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);\ntypedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);\ntypedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);\ntypedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);\ntypedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);\ntypedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\ntypedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\ntypedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\ntypedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range);\nGLAPI void APIENTRY glBindFragmentShaderATI (GLuint id);\nGLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id);\nGLAPI void APIENTRY glBeginFragmentShaderATI (void);\nGLAPI void APIENTRY glEndFragmentShaderATI (void);\nGLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle);\nGLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle);\nGLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\nGLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\nGLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\nGLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);\nGLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);\nGLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);\nGLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value);\n#endif\n#endif /* GL_ATI_fragment_shader */\n\n#ifndef GL_ATI_map_object_buffer\n#define GL_ATI_map_object_buffer 1\ntypedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);\ntypedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer);\nGLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer);\n#endif\n#endif /* GL_ATI_map_object_buffer */\n\n#ifndef GL_ATI_meminfo\n#define GL_ATI_meminfo 1\n#define GL_VBO_FREE_MEMORY_ATI            0x87FB\n#define GL_TEXTURE_FREE_MEMORY_ATI        0x87FC\n#define GL_RENDERBUFFER_FREE_MEMORY_ATI   0x87FD\n#endif /* GL_ATI_meminfo */\n\n#ifndef GL_ATI_pixel_format_float\n#define GL_ATI_pixel_format_float 1\n#define GL_RGBA_FLOAT_MODE_ATI            0x8820\n#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835\n#endif /* GL_ATI_pixel_format_float */\n\n#ifndef GL_ATI_pn_triangles\n#define GL_ATI_pn_triangles 1\n#define GL_PN_TRIANGLES_ATI               0x87F0\n#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1\n#define GL_PN_TRIANGLES_POINT_MODE_ATI    0x87F2\n#define GL_PN_TRIANGLES_NORMAL_MODE_ATI   0x87F3\n#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4\n#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5\n#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6\n#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7\n#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8\ntypedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param);\nGLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param);\n#endif\n#endif /* GL_ATI_pn_triangles */\n\n#ifndef GL_ATI_separate_stencil\n#define GL_ATI_separate_stencil 1\n#define GL_STENCIL_BACK_FUNC_ATI          0x8800\n#define GL_STENCIL_BACK_FAIL_ATI          0x8801\n#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802\n#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803\ntypedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\ntypedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\nGLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);\n#endif\n#endif /* GL_ATI_separate_stencil */\n\n#ifndef GL_ATI_text_fragment_shader\n#define GL_ATI_text_fragment_shader 1\n#define GL_TEXT_FRAGMENT_SHADER_ATI       0x8200\n#endif /* GL_ATI_text_fragment_shader */\n\n#ifndef GL_ATI_texture_env_combine3\n#define GL_ATI_texture_env_combine3 1\n#define GL_MODULATE_ADD_ATI               0x8744\n#define GL_MODULATE_SIGNED_ADD_ATI        0x8745\n#define GL_MODULATE_SUBTRACT_ATI          0x8746\n#endif /* GL_ATI_texture_env_combine3 */\n\n#ifndef GL_ATI_texture_float\n#define GL_ATI_texture_float 1\n#define GL_RGBA_FLOAT32_ATI               0x8814\n#define GL_RGB_FLOAT32_ATI                0x8815\n#define GL_ALPHA_FLOAT32_ATI              0x8816\n#define GL_INTENSITY_FLOAT32_ATI          0x8817\n#define GL_LUMINANCE_FLOAT32_ATI          0x8818\n#define GL_LUMINANCE_ALPHA_FLOAT32_ATI    0x8819\n#define GL_RGBA_FLOAT16_ATI               0x881A\n#define GL_RGB_FLOAT16_ATI                0x881B\n#define GL_ALPHA_FLOAT16_ATI              0x881C\n#define GL_INTENSITY_FLOAT16_ATI          0x881D\n#define GL_LUMINANCE_FLOAT16_ATI          0x881E\n#define GL_LUMINANCE_ALPHA_FLOAT16_ATI    0x881F\n#endif /* GL_ATI_texture_float */\n\n#ifndef GL_ATI_texture_mirror_once\n#define GL_ATI_texture_mirror_once 1\n#define GL_MIRROR_CLAMP_ATI               0x8742\n#define GL_MIRROR_CLAMP_TO_EDGE_ATI       0x8743\n#endif /* GL_ATI_texture_mirror_once */\n\n#ifndef GL_ATI_vertex_array_object\n#define GL_ATI_vertex_array_object 1\n#define GL_STATIC_ATI                     0x8760\n#define GL_DYNAMIC_ATI                    0x8761\n#define GL_PRESERVE_ATI                   0x8762\n#define GL_DISCARD_ATI                    0x8763\n#define GL_OBJECT_BUFFER_SIZE_ATI         0x8764\n#define GL_OBJECT_BUFFER_USAGE_ATI        0x8765\n#define GL_ARRAY_OBJECT_BUFFER_ATI        0x8766\n#define GL_ARRAY_OBJECT_OFFSET_ATI        0x8767\ntypedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage);\ntypedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);\ntypedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);\ntypedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);\ntypedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\ntypedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\ntypedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage);\nGLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer);\nGLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);\nGLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params);\nGLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer);\nGLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params);\nGLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params);\n#endif\n#endif /* GL_ATI_vertex_array_object */\n\n#ifndef GL_ATI_vertex_attrib_array_object\n#define GL_ATI_vertex_attrib_array_object 1\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);\nGLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params);\n#endif\n#endif /* GL_ATI_vertex_attrib_array_object */\n\n#ifndef GL_ATI_vertex_streams\n#define GL_ATI_vertex_streams 1\n#define GL_MAX_VERTEX_STREAMS_ATI         0x876B\n#define GL_VERTEX_STREAM0_ATI             0x876C\n#define GL_VERTEX_STREAM1_ATI             0x876D\n#define GL_VERTEX_STREAM2_ATI             0x876E\n#define GL_VERTEX_STREAM3_ATI             0x876F\n#define GL_VERTEX_STREAM4_ATI             0x8770\n#define GL_VERTEX_STREAM5_ATI             0x8771\n#define GL_VERTEX_STREAM6_ATI             0x8772\n#define GL_VERTEX_STREAM7_ATI             0x8773\n#define GL_VERTEX_SOURCE_ATI              0x8774\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\ntypedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);\ntypedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);\ntypedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);\ntypedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x);\nGLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords);\nGLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x);\nGLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords);\nGLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x);\nGLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords);\nGLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x);\nGLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords);\nGLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y);\nGLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords);\nGLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y);\nGLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords);\nGLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y);\nGLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords);\nGLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y);\nGLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords);\nGLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z);\nGLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords);\nGLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z);\nGLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords);\nGLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords);\nGLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z);\nGLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords);\nGLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords);\nGLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w);\nGLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords);\nGLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords);\nGLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords);\nGLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);\nGLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords);\nGLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz);\nGLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords);\nGLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz);\nGLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords);\nGLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);\nGLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords);\nGLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);\nGLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords);\nGLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream);\nGLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param);\nGLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param);\n#endif\n#endif /* GL_ATI_vertex_streams */\n\n#ifndef GL_EXT_422_pixels\n#define GL_EXT_422_pixels 1\n#define GL_422_EXT                        0x80CC\n#define GL_422_REV_EXT                    0x80CD\n#define GL_422_AVERAGE_EXT                0x80CE\n#define GL_422_REV_AVERAGE_EXT            0x80CF\n#endif /* GL_EXT_422_pixels */\n\n#ifndef GL_EXT_abgr\n#define GL_EXT_abgr 1\n#define GL_ABGR_EXT                       0x8000\n#endif /* GL_EXT_abgr */\n\n#ifndef GL_EXT_bgra\n#define GL_EXT_bgra 1\n#define GL_BGR_EXT                        0x80E0\n#define GL_BGRA_EXT                       0x80E1\n#endif /* GL_EXT_bgra */\n\n#ifndef GL_EXT_bindable_uniform\n#define GL_EXT_bindable_uniform 1\n#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2\n#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3\n#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4\n#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT  0x8DED\n#define GL_UNIFORM_BUFFER_EXT             0x8DEE\n#define GL_UNIFORM_BUFFER_BINDING_EXT     0x8DEF\ntypedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);\ntypedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);\ntypedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer);\nGLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location);\nGLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location);\n#endif\n#endif /* GL_EXT_bindable_uniform */\n\n#ifndef GL_EXT_blend_color\n#define GL_EXT_blend_color 1\n#define GL_CONSTANT_COLOR_EXT             0x8001\n#define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002\n#define GL_CONSTANT_ALPHA_EXT             0x8003\n#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004\n#define GL_BLEND_COLOR_EXT                0x8005\ntypedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\n#endif\n#endif /* GL_EXT_blend_color */\n\n#ifndef GL_EXT_blend_equation_separate\n#define GL_EXT_blend_equation_separate 1\n#define GL_BLEND_EQUATION_RGB_EXT         0x8009\n#define GL_BLEND_EQUATION_ALPHA_EXT       0x883D\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha);\n#endif\n#endif /* GL_EXT_blend_equation_separate */\n\n#ifndef GL_EXT_blend_func_separate\n#define GL_EXT_blend_func_separate 1\n#define GL_BLEND_DST_RGB_EXT              0x80C8\n#define GL_BLEND_SRC_RGB_EXT              0x80C9\n#define GL_BLEND_DST_ALPHA_EXT            0x80CA\n#define GL_BLEND_SRC_ALPHA_EXT            0x80CB\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\n#endif\n#endif /* GL_EXT_blend_func_separate */\n\n#ifndef GL_EXT_blend_logic_op\n#define GL_EXT_blend_logic_op 1\n#endif /* GL_EXT_blend_logic_op */\n\n#ifndef GL_EXT_blend_minmax\n#define GL_EXT_blend_minmax 1\n#define GL_MIN_EXT                        0x8007\n#define GL_MAX_EXT                        0x8008\n#define GL_FUNC_ADD_EXT                   0x8006\n#define GL_BLEND_EQUATION_EXT             0x8009\ntypedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBlendEquationEXT (GLenum mode);\n#endif\n#endif /* GL_EXT_blend_minmax */\n\n#ifndef GL_EXT_blend_subtract\n#define GL_EXT_blend_subtract 1\n#define GL_FUNC_SUBTRACT_EXT              0x800A\n#define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B\n#endif /* GL_EXT_blend_subtract */\n\n#ifndef GL_EXT_clip_volume_hint\n#define GL_EXT_clip_volume_hint 1\n#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT  0x80F0\n#endif /* GL_EXT_clip_volume_hint */\n\n#ifndef GL_EXT_cmyka\n#define GL_EXT_cmyka 1\n#define GL_CMYK_EXT                       0x800C\n#define GL_CMYKA_EXT                      0x800D\n#define GL_PACK_CMYK_HINT_EXT             0x800E\n#define GL_UNPACK_CMYK_HINT_EXT           0x800F\n#endif /* GL_EXT_cmyka */\n\n#ifndef GL_EXT_color_subtable\n#define GL_EXT_color_subtable 1\ntypedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\ntypedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\nGLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\n#endif\n#endif /* GL_EXT_color_subtable */\n\n#ifndef GL_EXT_compiled_vertex_array\n#define GL_EXT_compiled_vertex_array 1\n#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8\n#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9\ntypedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);\ntypedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count);\nGLAPI void APIENTRY glUnlockArraysEXT (void);\n#endif\n#endif /* GL_EXT_compiled_vertex_array */\n\n#ifndef GL_EXT_convolution\n#define GL_EXT_convolution 1\n#define GL_CONVOLUTION_1D_EXT             0x8010\n#define GL_CONVOLUTION_2D_EXT             0x8011\n#define GL_SEPARABLE_2D_EXT               0x8012\n#define GL_CONVOLUTION_BORDER_MODE_EXT    0x8013\n#define GL_CONVOLUTION_FILTER_SCALE_EXT   0x8014\n#define GL_CONVOLUTION_FILTER_BIAS_EXT    0x8015\n#define GL_REDUCE_EXT                     0x8016\n#define GL_CONVOLUTION_FORMAT_EXT         0x8017\n#define GL_CONVOLUTION_WIDTH_EXT          0x8018\n#define GL_CONVOLUTION_HEIGHT_EXT         0x8019\n#define GL_MAX_CONVOLUTION_WIDTH_EXT      0x801A\n#define GL_MAX_CONVOLUTION_HEIGHT_EXT     0x801B\n#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C\n#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D\n#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E\n#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F\n#define GL_POST_CONVOLUTION_RED_BIAS_EXT  0x8020\n#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021\n#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022\n#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\ntypedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);\ntypedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\ntypedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image);\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\ntypedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\nGLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\nGLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params);\nGLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params);\nGLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params);\nGLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params);\nGLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image);\nGLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\nGLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\n#endif\n#endif /* GL_EXT_convolution */\n\n#ifndef GL_EXT_coordinate_frame\n#define GL_EXT_coordinate_frame 1\n#define GL_TANGENT_ARRAY_EXT              0x8439\n#define GL_BINORMAL_ARRAY_EXT             0x843A\n#define GL_CURRENT_TANGENT_EXT            0x843B\n#define GL_CURRENT_BINORMAL_EXT           0x843C\n#define GL_TANGENT_ARRAY_TYPE_EXT         0x843E\n#define GL_TANGENT_ARRAY_STRIDE_EXT       0x843F\n#define GL_BINORMAL_ARRAY_TYPE_EXT        0x8440\n#define GL_BINORMAL_ARRAY_STRIDE_EXT      0x8441\n#define GL_TANGENT_ARRAY_POINTER_EXT      0x8442\n#define GL_BINORMAL_ARRAY_POINTER_EXT     0x8443\n#define GL_MAP1_TANGENT_EXT               0x8444\n#define GL_MAP2_TANGENT_EXT               0x8445\n#define GL_MAP1_BINORMAL_EXT              0x8446\n#define GL_MAP2_BINORMAL_EXT              0x8447\ntypedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);\ntypedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);\ntypedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);\ntypedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);\ntypedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);\ntypedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);\ntypedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);\ntypedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);\ntypedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);\ntypedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);\ntypedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);\ntypedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);\ntypedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);\ntypedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);\ntypedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);\ntypedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);\ntypedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);\ntypedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);\ntypedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);\ntypedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);\ntypedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer);\ntypedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz);\nGLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v);\nGLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz);\nGLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v);\nGLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz);\nGLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v);\nGLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz);\nGLAPI void APIENTRY glTangent3ivEXT (const GLint *v);\nGLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz);\nGLAPI void APIENTRY glTangent3svEXT (const GLshort *v);\nGLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz);\nGLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v);\nGLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz);\nGLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v);\nGLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz);\nGLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v);\nGLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz);\nGLAPI void APIENTRY glBinormal3ivEXT (const GLint *v);\nGLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz);\nGLAPI void APIENTRY glBinormal3svEXT (const GLshort *v);\nGLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer);\nGLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer);\n#endif\n#endif /* GL_EXT_coordinate_frame */\n\n#ifndef GL_EXT_copy_texture\n#define GL_EXT_copy_texture 1\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\ntypedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\n#endif\n#endif /* GL_EXT_copy_texture */\n\n#ifndef GL_EXT_cull_vertex\n#define GL_EXT_cull_vertex 1\n#define GL_CULL_VERTEX_EXT                0x81AA\n#define GL_CULL_VERTEX_EYE_POSITION_EXT   0x81AB\n#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC\ntypedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);\ntypedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params);\nGLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params);\n#endif\n#endif /* GL_EXT_cull_vertex */\n\n#ifndef GL_EXT_debug_label\n#define GL_EXT_debug_label 1\n#define GL_PROGRAM_PIPELINE_OBJECT_EXT    0x8A4F\n#define GL_PROGRAM_OBJECT_EXT             0x8B40\n#define GL_SHADER_OBJECT_EXT              0x8B48\n#define GL_BUFFER_OBJECT_EXT              0x9151\n#define GL_QUERY_OBJECT_EXT               0x9153\n#define GL_VERTEX_ARRAY_OBJECT_EXT        0x9154\ntypedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);\ntypedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);\nGLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);\n#endif\n#endif /* GL_EXT_debug_label */\n\n#ifndef GL_EXT_debug_marker\n#define GL_EXT_debug_marker 1\ntypedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);\ntypedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);\ntypedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);\nGLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);\nGLAPI void APIENTRY glPopGroupMarkerEXT (void);\n#endif\n#endif /* GL_EXT_debug_marker */\n\n#ifndef GL_EXT_depth_bounds_test\n#define GL_EXT_depth_bounds_test 1\n#define GL_DEPTH_BOUNDS_TEST_EXT          0x8890\n#define GL_DEPTH_BOUNDS_EXT               0x8891\ntypedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax);\n#endif\n#endif /* GL_EXT_depth_bounds_test */\n\n#ifndef GL_EXT_direct_state_access\n#define GL_EXT_direct_state_access 1\n#define GL_PROGRAM_MATRIX_EXT             0x8E2D\n#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT   0x8E2E\n#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F\ntypedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m);\ntypedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m);\ntypedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m);\ntypedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m);\ntypedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode);\ntypedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\ntypedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);\ntypedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);\ntypedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\ntypedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\ntypedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode);\ntypedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode);\ntypedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);\ntypedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\ntypedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);\ntypedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);\ntypedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);\ntypedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);\ntypedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);\ntypedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);\ntypedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data);\ntypedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data);\ntypedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data);\ntypedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);\ntypedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);\ntypedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);\ntypedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data);\ntypedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\ntypedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\ntypedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img);\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\ntypedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);\ntypedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params);\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);\ntypedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params);\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params);\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params);\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params);\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params);\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params);\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params);\ntypedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);\ntypedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);\ntypedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params);\ntypedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params);\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params);\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\ntypedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params);\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string);\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\ntypedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);\ntypedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs);\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);\ntypedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);\ntypedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);\ntypedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);\ntypedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param);\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param);\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param);\ntypedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param);\ntypedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\ntypedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);\ntypedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\ntypedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\ntypedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\ntypedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m);\nGLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m);\nGLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m);\nGLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m);\nGLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode);\nGLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\nGLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);\nGLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);\nGLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\nGLAPI void APIENTRY glMatrixPopEXT (GLenum mode);\nGLAPI void APIENTRY glMatrixPushEXT (GLenum mode);\nGLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask);\nGLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask);\nGLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param);\nGLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param);\nGLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params);\nGLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture);\nGLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param);\nGLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param);\nGLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);\nGLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);\nGLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);\nGLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);\nGLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param);\nGLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params);\nGLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);\nGLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params);\nGLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param);\nGLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param);\nGLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);\nGLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\nGLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);\nGLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\nGLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\nGLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);\nGLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);\nGLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\nGLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index);\nGLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index);\nGLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data);\nGLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data);\nGLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data);\nGLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index);\nGLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index);\nGLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index);\nGLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data);\nGLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data);\nGLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\nGLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\nGLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\nGLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img);\nGLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);\nGLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);\nGLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);\nGLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);\nGLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img);\nGLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m);\nGLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m);\nGLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m);\nGLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m);\nGLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);\nGLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);\nGLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access);\nGLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer);\nGLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params);\nGLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);\nGLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0);\nGLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1);\nGLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\nGLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\nGLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0);\nGLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1);\nGLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\nGLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\nGLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);\nGLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\nGLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);\nGLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params);\nGLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params);\nGLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params);\nGLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);\nGLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params);\nGLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params);\nGLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0);\nGLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1);\nGLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);\nGLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params);\nGLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params);\nGLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params);\nGLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params);\nGLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index);\nGLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index);\nGLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params);\nGLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params);\nGLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params);\nGLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);\nGLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params);\nGLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params);\nGLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params);\nGLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params);\nGLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string);\nGLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params);\nGLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target);\nGLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target);\nGLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target);\nGLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode);\nGLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs);\nGLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode);\nGLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params);\nGLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\nGLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);\nGLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);\nGLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);\nGLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer);\nGLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer);\nGLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);\nGLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);\nGLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array);\nGLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array);\nGLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index);\nGLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index);\nGLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param);\nGLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param);\nGLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param);\nGLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param);\nGLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);\nGLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length);\nGLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);\nGLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);\nGLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\nGLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param);\nGLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params);\nGLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x);\nGLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y);\nGLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);\nGLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\nGLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\nGLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\nGLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\nGLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\nGLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\nGLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\nGLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\nGLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex);\nGLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor);\nGLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);\nGLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident);\nGLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor);\n#endif\n#endif /* GL_EXT_direct_state_access */\n\n#ifndef GL_EXT_draw_buffers2\n#define GL_EXT_draw_buffers2 1\ntypedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\n#endif\n#endif /* GL_EXT_draw_buffers2 */\n\n#ifndef GL_EXT_draw_instanced\n#define GL_EXT_draw_instanced 1\ntypedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);\ntypedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);\nGLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\n#endif\n#endif /* GL_EXT_draw_instanced */\n\n#ifndef GL_EXT_draw_range_elements\n#define GL_EXT_draw_range_elements 1\n#define GL_MAX_ELEMENTS_VERTICES_EXT      0x80E8\n#define GL_MAX_ELEMENTS_INDICES_EXT       0x80E9\ntypedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\n#endif\n#endif /* GL_EXT_draw_range_elements */\n\n#ifndef GL_EXT_fog_coord\n#define GL_EXT_fog_coord 1\n#define GL_FOG_COORDINATE_SOURCE_EXT      0x8450\n#define GL_FOG_COORDINATE_EXT             0x8451\n#define GL_FRAGMENT_DEPTH_EXT             0x8452\n#define GL_CURRENT_FOG_COORDINATE_EXT     0x8453\n#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT  0x8454\n#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455\n#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456\n#define GL_FOG_COORDINATE_ARRAY_EXT       0x8457\ntypedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);\ntypedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);\ntypedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);\ntypedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glFogCoordfEXT (GLfloat coord);\nGLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord);\nGLAPI void APIENTRY glFogCoorddEXT (GLdouble coord);\nGLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord);\nGLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer);\n#endif\n#endif /* GL_EXT_fog_coord */\n\n#ifndef GL_EXT_framebuffer_blit\n#define GL_EXT_framebuffer_blit 1\n#define GL_READ_FRAMEBUFFER_EXT           0x8CA8\n#define GL_DRAW_FRAMEBUFFER_EXT           0x8CA9\n#define GL_DRAW_FRAMEBUFFER_BINDING_EXT   0x8CA6\n#define GL_READ_FRAMEBUFFER_BINDING_EXT   0x8CAA\ntypedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\n#endif\n#endif /* GL_EXT_framebuffer_blit */\n\n#ifndef GL_EXT_framebuffer_multisample\n#define GL_EXT_framebuffer_multisample 1\n#define GL_RENDERBUFFER_SAMPLES_EXT       0x8CAB\n#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56\n#define GL_MAX_SAMPLES_EXT                0x8D57\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\n#endif\n#endif /* GL_EXT_framebuffer_multisample */\n\n#ifndef GL_EXT_framebuffer_multisample_blit_scaled\n#define GL_EXT_framebuffer_multisample_blit_scaled 1\n#define GL_SCALED_RESOLVE_FASTEST_EXT     0x90BA\n#define GL_SCALED_RESOLVE_NICEST_EXT      0x90BB\n#endif /* GL_EXT_framebuffer_multisample_blit_scaled */\n\n#ifndef GL_EXT_framebuffer_object\n#define GL_EXT_framebuffer_object 1\n#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506\n#define GL_MAX_RENDERBUFFER_SIZE_EXT      0x84E8\n#define GL_FRAMEBUFFER_BINDING_EXT        0x8CA6\n#define GL_RENDERBUFFER_BINDING_EXT       0x8CA7\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0\n#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4\n#define GL_FRAMEBUFFER_COMPLETE_EXT       0x8CD5\n#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6\n#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7\n#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9\n#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA\n#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB\n#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC\n#define GL_FRAMEBUFFER_UNSUPPORTED_EXT    0x8CDD\n#define GL_MAX_COLOR_ATTACHMENTS_EXT      0x8CDF\n#define GL_COLOR_ATTACHMENT0_EXT          0x8CE0\n#define GL_COLOR_ATTACHMENT1_EXT          0x8CE1\n#define GL_COLOR_ATTACHMENT2_EXT          0x8CE2\n#define GL_COLOR_ATTACHMENT3_EXT          0x8CE3\n#define GL_COLOR_ATTACHMENT4_EXT          0x8CE4\n#define GL_COLOR_ATTACHMENT5_EXT          0x8CE5\n#define GL_COLOR_ATTACHMENT6_EXT          0x8CE6\n#define GL_COLOR_ATTACHMENT7_EXT          0x8CE7\n#define GL_COLOR_ATTACHMENT8_EXT          0x8CE8\n#define GL_COLOR_ATTACHMENT9_EXT          0x8CE9\n#define GL_COLOR_ATTACHMENT10_EXT         0x8CEA\n#define GL_COLOR_ATTACHMENT11_EXT         0x8CEB\n#define GL_COLOR_ATTACHMENT12_EXT         0x8CEC\n#define GL_COLOR_ATTACHMENT13_EXT         0x8CED\n#define GL_COLOR_ATTACHMENT14_EXT         0x8CEE\n#define GL_COLOR_ATTACHMENT15_EXT         0x8CEF\n#define GL_DEPTH_ATTACHMENT_EXT           0x8D00\n#define GL_STENCIL_ATTACHMENT_EXT         0x8D20\n#define GL_FRAMEBUFFER_EXT                0x8D40\n#define GL_RENDERBUFFER_EXT               0x8D41\n#define GL_RENDERBUFFER_WIDTH_EXT         0x8D42\n#define GL_RENDERBUFFER_HEIGHT_EXT        0x8D43\n#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44\n#define GL_STENCIL_INDEX1_EXT             0x8D46\n#define GL_STENCIL_INDEX4_EXT             0x8D47\n#define GL_STENCIL_INDEX8_EXT             0x8D48\n#define GL_STENCIL_INDEX16_EXT            0x8D49\n#define GL_RENDERBUFFER_RED_SIZE_EXT      0x8D50\n#define GL_RENDERBUFFER_GREEN_SIZE_EXT    0x8D51\n#define GL_RENDERBUFFER_BLUE_SIZE_EXT     0x8D52\n#define GL_RENDERBUFFER_ALPHA_SIZE_EXT    0x8D53\n#define GL_RENDERBUFFER_DEPTH_SIZE_EXT    0x8D54\n#define GL_RENDERBUFFER_STENCIL_SIZE_EXT  0x8D55\ntypedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);\ntypedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);\ntypedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);\ntypedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);\ntypedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);\ntypedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);\ntypedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);\ntypedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\ntypedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer);\nGLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer);\nGLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers);\nGLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers);\nGLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\nGLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params);\nGLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer);\nGLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer);\nGLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers);\nGLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers);\nGLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target);\nGLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\nGLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\nGLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\nGLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGenerateMipmapEXT (GLenum target);\n#endif\n#endif /* GL_EXT_framebuffer_object */\n\n#ifndef GL_EXT_framebuffer_sRGB\n#define GL_EXT_framebuffer_sRGB 1\n#define GL_FRAMEBUFFER_SRGB_EXT           0x8DB9\n#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT   0x8DBA\n#endif /* GL_EXT_framebuffer_sRGB */\n\n#ifndef GL_EXT_geometry_shader4\n#define GL_EXT_geometry_shader4 1\n#define GL_GEOMETRY_SHADER_EXT            0x8DD9\n#define GL_GEOMETRY_VERTICES_OUT_EXT      0x8DDA\n#define GL_GEOMETRY_INPUT_TYPE_EXT        0x8DDB\n#define GL_GEOMETRY_OUTPUT_TYPE_EXT       0x8DDC\n#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29\n#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD\n#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE\n#define GL_MAX_VARYING_COMPONENTS_EXT     0x8B4B\n#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF\n#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0\n#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1\n#define GL_LINES_ADJACENCY_EXT            0x000A\n#define GL_LINE_STRIP_ADJACENCY_EXT       0x000B\n#define GL_TRIANGLES_ADJACENCY_EXT        0x000C\n#define GL_TRIANGLE_STRIP_ADJACENCY_EXT   0x000D\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8\n#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9\n#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7\n#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4\n#define GL_PROGRAM_POINT_SIZE_EXT         0x8642\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);\n#endif\n#endif /* GL_EXT_geometry_shader4 */\n\n#ifndef GL_EXT_gpu_program_parameters\n#define GL_EXT_gpu_program_parameters 1\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params);\nGLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params);\n#endif\n#endif /* GL_EXT_gpu_program_parameters */\n\n#ifndef GL_EXT_gpu_shader4\n#define GL_EXT_gpu_shader4 1\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD\n#define GL_SAMPLER_1D_ARRAY_EXT           0x8DC0\n#define GL_SAMPLER_2D_ARRAY_EXT           0x8DC1\n#define GL_SAMPLER_BUFFER_EXT             0x8DC2\n#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT    0x8DC3\n#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT    0x8DC4\n#define GL_SAMPLER_CUBE_SHADOW_EXT        0x8DC5\n#define GL_UNSIGNED_INT_VEC2_EXT          0x8DC6\n#define GL_UNSIGNED_INT_VEC3_EXT          0x8DC7\n#define GL_UNSIGNED_INT_VEC4_EXT          0x8DC8\n#define GL_INT_SAMPLER_1D_EXT             0x8DC9\n#define GL_INT_SAMPLER_2D_EXT             0x8DCA\n#define GL_INT_SAMPLER_3D_EXT             0x8DCB\n#define GL_INT_SAMPLER_CUBE_EXT           0x8DCC\n#define GL_INT_SAMPLER_2D_RECT_EXT        0x8DCD\n#define GL_INT_SAMPLER_1D_ARRAY_EXT       0x8DCE\n#define GL_INT_SAMPLER_2D_ARRAY_EXT       0x8DCF\n#define GL_INT_SAMPLER_BUFFER_EXT         0x8DD0\n#define GL_UNSIGNED_INT_SAMPLER_1D_EXT    0x8DD1\n#define GL_UNSIGNED_INT_SAMPLER_2D_EXT    0x8DD2\n#define GL_UNSIGNED_INT_SAMPLER_3D_EXT    0x8DD3\n#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT  0x8DD4\n#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5\n#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6\n#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7\n#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8\n#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT   0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT   0x8905\ntypedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);\ntypedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);\ntypedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);\ntypedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);\ntypedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);\ntypedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);\ntypedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\ntypedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params);\nGLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name);\nGLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name);\nGLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0);\nGLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1);\nGLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2);\nGLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\nGLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value);\nGLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value);\nGLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value);\nGLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value);\n#endif\n#endif /* GL_EXT_gpu_shader4 */\n\n#ifndef GL_EXT_histogram\n#define GL_EXT_histogram 1\n#define GL_HISTOGRAM_EXT                  0x8024\n#define GL_PROXY_HISTOGRAM_EXT            0x8025\n#define GL_HISTOGRAM_WIDTH_EXT            0x8026\n#define GL_HISTOGRAM_FORMAT_EXT           0x8027\n#define GL_HISTOGRAM_RED_SIZE_EXT         0x8028\n#define GL_HISTOGRAM_GREEN_SIZE_EXT       0x8029\n#define GL_HISTOGRAM_BLUE_SIZE_EXT        0x802A\n#define GL_HISTOGRAM_ALPHA_SIZE_EXT       0x802B\n#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C\n#define GL_HISTOGRAM_SINK_EXT             0x802D\n#define GL_MINMAX_EXT                     0x802E\n#define GL_MINMAX_FORMAT_EXT              0x802F\n#define GL_MINMAX_SINK_EXT                0x8030\n#define GL_TABLE_TOO_LARGE_EXT            0x8031\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\ntypedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);\ntypedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);\ntypedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\nGLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\nGLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink);\nGLAPI void APIENTRY glResetHistogramEXT (GLenum target);\nGLAPI void APIENTRY glResetMinmaxEXT (GLenum target);\n#endif\n#endif /* GL_EXT_histogram */\n\n#ifndef GL_EXT_index_array_formats\n#define GL_EXT_index_array_formats 1\n#define GL_IUI_V2F_EXT                    0x81AD\n#define GL_IUI_V3F_EXT                    0x81AE\n#define GL_IUI_N3F_V2F_EXT                0x81AF\n#define GL_IUI_N3F_V3F_EXT                0x81B0\n#define GL_T2F_IUI_V2F_EXT                0x81B1\n#define GL_T2F_IUI_V3F_EXT                0x81B2\n#define GL_T2F_IUI_N3F_V2F_EXT            0x81B3\n#define GL_T2F_IUI_N3F_V3F_EXT            0x81B4\n#endif /* GL_EXT_index_array_formats */\n\n#ifndef GL_EXT_index_func\n#define GL_EXT_index_func 1\n#define GL_INDEX_TEST_EXT                 0x81B5\n#define GL_INDEX_TEST_FUNC_EXT            0x81B6\n#define GL_INDEX_TEST_REF_EXT             0x81B7\ntypedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref);\n#endif\n#endif /* GL_EXT_index_func */\n\n#ifndef GL_EXT_index_material\n#define GL_EXT_index_material 1\n#define GL_INDEX_MATERIAL_EXT             0x81B8\n#define GL_INDEX_MATERIAL_PARAMETER_EXT   0x81B9\n#define GL_INDEX_MATERIAL_FACE_EXT        0x81BA\ntypedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode);\n#endif\n#endif /* GL_EXT_index_material */\n\n#ifndef GL_EXT_index_texture\n#define GL_EXT_index_texture 1\n#endif /* GL_EXT_index_texture */\n\n#ifndef GL_EXT_light_texture\n#define GL_EXT_light_texture 1\n#define GL_FRAGMENT_MATERIAL_EXT          0x8349\n#define GL_FRAGMENT_NORMAL_EXT            0x834A\n#define GL_FRAGMENT_COLOR_EXT             0x834C\n#define GL_ATTENUATION_EXT                0x834D\n#define GL_SHADOW_ATTENUATION_EXT         0x834E\n#define GL_TEXTURE_APPLICATION_MODE_EXT   0x834F\n#define GL_TEXTURE_LIGHT_EXT              0x8350\n#define GL_TEXTURE_MATERIAL_FACE_EXT      0x8351\n#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352\ntypedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);\ntypedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);\ntypedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glApplyTextureEXT (GLenum mode);\nGLAPI void APIENTRY glTextureLightEXT (GLenum pname);\nGLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode);\n#endif\n#endif /* GL_EXT_light_texture */\n\n#ifndef GL_EXT_misc_attribute\n#define GL_EXT_misc_attribute 1\n#endif /* GL_EXT_misc_attribute */\n\n#ifndef GL_EXT_multi_draw_arrays\n#define GL_EXT_multi_draw_arrays 1\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);\nGLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);\n#endif\n#endif /* GL_EXT_multi_draw_arrays */\n\n#ifndef GL_EXT_multisample\n#define GL_EXT_multisample 1\n#define GL_MULTISAMPLE_EXT                0x809D\n#define GL_SAMPLE_ALPHA_TO_MASK_EXT       0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_EXT        0x809F\n#define GL_SAMPLE_MASK_EXT                0x80A0\n#define GL_1PASS_EXT                      0x80A1\n#define GL_2PASS_0_EXT                    0x80A2\n#define GL_2PASS_1_EXT                    0x80A3\n#define GL_4PASS_0_EXT                    0x80A4\n#define GL_4PASS_1_EXT                    0x80A5\n#define GL_4PASS_2_EXT                    0x80A6\n#define GL_4PASS_3_EXT                    0x80A7\n#define GL_SAMPLE_BUFFERS_EXT             0x80A8\n#define GL_SAMPLES_EXT                    0x80A9\n#define GL_SAMPLE_MASK_VALUE_EXT          0x80AA\n#define GL_SAMPLE_MASK_INVERT_EXT         0x80AB\n#define GL_SAMPLE_PATTERN_EXT             0x80AC\n#define GL_MULTISAMPLE_BIT_EXT            0x20000000\ntypedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);\ntypedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert);\nGLAPI void APIENTRY glSamplePatternEXT (GLenum pattern);\n#endif\n#endif /* GL_EXT_multisample */\n\n#ifndef GL_EXT_packed_depth_stencil\n#define GL_EXT_packed_depth_stencil 1\n#define GL_DEPTH_STENCIL_EXT              0x84F9\n#define GL_UNSIGNED_INT_24_8_EXT          0x84FA\n#define GL_DEPTH24_STENCIL8_EXT           0x88F0\n#define GL_TEXTURE_STENCIL_SIZE_EXT       0x88F1\n#endif /* GL_EXT_packed_depth_stencil */\n\n#ifndef GL_EXT_packed_float\n#define GL_EXT_packed_float 1\n#define GL_R11F_G11F_B10F_EXT             0x8C3A\n#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B\n#define GL_RGBA_SIGNED_COMPONENTS_EXT     0x8C3C\n#endif /* GL_EXT_packed_float */\n\n#ifndef GL_EXT_packed_pixels\n#define GL_EXT_packed_pixels 1\n#define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032\n#define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033\n#define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034\n#define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035\n#define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036\n#endif /* GL_EXT_packed_pixels */\n\n#ifndef GL_EXT_paletted_texture\n#define GL_EXT_paletted_texture 1\n#define GL_COLOR_INDEX1_EXT               0x80E2\n#define GL_COLOR_INDEX2_EXT               0x80E3\n#define GL_COLOR_INDEX4_EXT               0x80E4\n#define GL_COLOR_INDEX8_EXT               0x80E5\n#define GL_COLOR_INDEX12_EXT              0x80E6\n#define GL_COLOR_INDEX16_EXT              0x80E7\n#define GL_TEXTURE_INDEX_SIZE_EXT         0x80ED\ntypedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table);\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data);\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data);\nGLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);\n#endif\n#endif /* GL_EXT_paletted_texture */\n\n#ifndef GL_EXT_pixel_buffer_object\n#define GL_EXT_pixel_buffer_object 1\n#define GL_PIXEL_PACK_BUFFER_EXT          0x88EB\n#define GL_PIXEL_UNPACK_BUFFER_EXT        0x88EC\n#define GL_PIXEL_PACK_BUFFER_BINDING_EXT  0x88ED\n#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF\n#endif /* GL_EXT_pixel_buffer_object */\n\n#ifndef GL_EXT_pixel_transform\n#define GL_EXT_pixel_transform 1\n#define GL_PIXEL_TRANSFORM_2D_EXT         0x8330\n#define GL_PIXEL_MAG_FILTER_EXT           0x8331\n#define GL_PIXEL_MIN_FILTER_EXT           0x8332\n#define GL_PIXEL_CUBIC_WEIGHT_EXT         0x8333\n#define GL_CUBIC_EXT                      0x8334\n#define GL_AVERAGE_EXT                    0x8335\n#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336\n#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337\n#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT  0x8338\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param);\nGLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param);\nGLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params);\nGLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params);\nGLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);\n#endif\n#endif /* GL_EXT_pixel_transform */\n\n#ifndef GL_EXT_pixel_transform_color_table\n#define GL_EXT_pixel_transform_color_table 1\n#endif /* GL_EXT_pixel_transform_color_table */\n\n#ifndef GL_EXT_point_parameters\n#define GL_EXT_point_parameters 1\n#define GL_POINT_SIZE_MIN_EXT             0x8126\n#define GL_POINT_SIZE_MAX_EXT             0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_EXT  0x8128\n#define GL_DISTANCE_ATTENUATION_EXT       0x8129\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param);\nGLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params);\n#endif\n#endif /* GL_EXT_point_parameters */\n\n#ifndef GL_EXT_polygon_offset\n#define GL_EXT_polygon_offset 1\n#define GL_POLYGON_OFFSET_EXT             0x8037\n#define GL_POLYGON_OFFSET_FACTOR_EXT      0x8038\n#define GL_POLYGON_OFFSET_BIAS_EXT        0x8039\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias);\n#endif\n#endif /* GL_EXT_polygon_offset */\n\n#ifndef GL_EXT_polygon_offset_clamp\n#define GL_EXT_polygon_offset_clamp 1\n#define GL_POLYGON_OFFSET_CLAMP_EXT       0x8E1B\ntypedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp);\n#endif\n#endif /* GL_EXT_polygon_offset_clamp */\n\n#ifndef GL_EXT_post_depth_coverage\n#define GL_EXT_post_depth_coverage 1\n#endif /* GL_EXT_post_depth_coverage */\n\n#ifndef GL_EXT_provoking_vertex\n#define GL_EXT_provoking_vertex 1\n#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C\n#define GL_FIRST_VERTEX_CONVENTION_EXT    0x8E4D\n#define GL_LAST_VERTEX_CONVENTION_EXT     0x8E4E\n#define GL_PROVOKING_VERTEX_EXT           0x8E4F\ntypedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glProvokingVertexEXT (GLenum mode);\n#endif\n#endif /* GL_EXT_provoking_vertex */\n\n#ifndef GL_EXT_raster_multisample\n#define GL_EXT_raster_multisample 1\n#define GL_RASTER_MULTISAMPLE_EXT         0x9327\n#define GL_RASTER_SAMPLES_EXT             0x9328\n#define GL_MAX_RASTER_SAMPLES_EXT         0x9329\n#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A\n#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B\n#define GL_EFFECTIVE_RASTER_SAMPLES_EXT   0x932C\ntypedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations);\n#endif\n#endif /* GL_EXT_raster_multisample */\n\n#ifndef GL_EXT_rescale_normal\n#define GL_EXT_rescale_normal 1\n#define GL_RESCALE_NORMAL_EXT             0x803A\n#endif /* GL_EXT_rescale_normal */\n\n#ifndef GL_EXT_secondary_color\n#define GL_EXT_secondary_color 1\n#define GL_COLOR_SUM_EXT                  0x8458\n#define GL_CURRENT_SECONDARY_COLOR_EXT    0x8459\n#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A\n#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B\n#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C\n#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D\n#define GL_SECONDARY_COLOR_ARRAY_EXT      0x845E\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue);\nGLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v);\nGLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue);\nGLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v);\nGLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue);\nGLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v);\nGLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue);\nGLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v);\nGLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue);\nGLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v);\nGLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue);\nGLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v);\nGLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue);\nGLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v);\nGLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue);\nGLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v);\nGLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer);\n#endif\n#endif /* GL_EXT_secondary_color */\n\n#ifndef GL_EXT_separate_shader_objects\n#define GL_EXT_separate_shader_objects 1\n#define GL_ACTIVE_PROGRAM_EXT             0x8B8D\ntypedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);\ntypedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);\ntypedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program);\nGLAPI void APIENTRY glActiveProgramEXT (GLuint program);\nGLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string);\n#endif\n#endif /* GL_EXT_separate_shader_objects */\n\n#ifndef GL_EXT_separate_specular_color\n#define GL_EXT_separate_specular_color 1\n#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT  0x81F8\n#define GL_SINGLE_COLOR_EXT               0x81F9\n#define GL_SEPARATE_SPECULAR_COLOR_EXT    0x81FA\n#endif /* GL_EXT_separate_specular_color */\n\n#ifndef GL_EXT_shader_image_load_formatted\n#define GL_EXT_shader_image_load_formatted 1\n#endif /* GL_EXT_shader_image_load_formatted */\n\n#ifndef GL_EXT_shader_image_load_store\n#define GL_EXT_shader_image_load_store 1\n#define GL_MAX_IMAGE_UNITS_EXT            0x8F38\n#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39\n#define GL_IMAGE_BINDING_NAME_EXT         0x8F3A\n#define GL_IMAGE_BINDING_LEVEL_EXT        0x8F3B\n#define GL_IMAGE_BINDING_LAYERED_EXT      0x8F3C\n#define GL_IMAGE_BINDING_LAYER_EXT        0x8F3D\n#define GL_IMAGE_BINDING_ACCESS_EXT       0x8F3E\n#define GL_IMAGE_1D_EXT                   0x904C\n#define GL_IMAGE_2D_EXT                   0x904D\n#define GL_IMAGE_3D_EXT                   0x904E\n#define GL_IMAGE_2D_RECT_EXT              0x904F\n#define GL_IMAGE_CUBE_EXT                 0x9050\n#define GL_IMAGE_BUFFER_EXT               0x9051\n#define GL_IMAGE_1D_ARRAY_EXT             0x9052\n#define GL_IMAGE_2D_ARRAY_EXT             0x9053\n#define GL_IMAGE_CUBE_MAP_ARRAY_EXT       0x9054\n#define GL_IMAGE_2D_MULTISAMPLE_EXT       0x9055\n#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056\n#define GL_INT_IMAGE_1D_EXT               0x9057\n#define GL_INT_IMAGE_2D_EXT               0x9058\n#define GL_INT_IMAGE_3D_EXT               0x9059\n#define GL_INT_IMAGE_2D_RECT_EXT          0x905A\n#define GL_INT_IMAGE_CUBE_EXT             0x905B\n#define GL_INT_IMAGE_BUFFER_EXT           0x905C\n#define GL_INT_IMAGE_1D_ARRAY_EXT         0x905D\n#define GL_INT_IMAGE_2D_ARRAY_EXT         0x905E\n#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT   0x905F\n#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT   0x9060\n#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061\n#define GL_UNSIGNED_INT_IMAGE_1D_EXT      0x9062\n#define GL_UNSIGNED_INT_IMAGE_2D_EXT      0x9063\n#define GL_UNSIGNED_INT_IMAGE_3D_EXT      0x9064\n#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065\n#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT    0x9066\n#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT  0x9067\n#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068\n#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069\n#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B\n#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C\n#define GL_MAX_IMAGE_SAMPLES_EXT          0x906D\n#define GL_IMAGE_BINDING_FORMAT_EXT       0x906E\n#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001\n#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT  0x00000002\n#define GL_UNIFORM_BARRIER_BIT_EXT        0x00000004\n#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT  0x00000008\n#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020\n#define GL_COMMAND_BARRIER_BIT_EXT        0x00000040\n#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT   0x00000080\n#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100\n#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT  0x00000200\n#define GL_FRAMEBUFFER_BARRIER_BIT_EXT    0x00000400\n#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800\n#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000\n#define GL_ALL_BARRIER_BITS_EXT           0xFFFFFFFF\ntypedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);\ntypedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);\nGLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers);\n#endif\n#endif /* GL_EXT_shader_image_load_store */\n\n#ifndef GL_EXT_shader_integer_mix\n#define GL_EXT_shader_integer_mix 1\n#endif /* GL_EXT_shader_integer_mix */\n\n#ifndef GL_EXT_shadow_funcs\n#define GL_EXT_shadow_funcs 1\n#endif /* GL_EXT_shadow_funcs */\n\n#ifndef GL_EXT_shared_texture_palette\n#define GL_EXT_shared_texture_palette 1\n#define GL_SHARED_TEXTURE_PALETTE_EXT     0x81FB\n#endif /* GL_EXT_shared_texture_palette */\n\n#ifndef GL_EXT_sparse_texture2\n#define GL_EXT_sparse_texture2 1\n#endif /* GL_EXT_sparse_texture2 */\n\n#ifndef GL_EXT_stencil_clear_tag\n#define GL_EXT_stencil_clear_tag 1\n#define GL_STENCIL_TAG_BITS_EXT           0x88F2\n#define GL_STENCIL_CLEAR_TAG_VALUE_EXT    0x88F3\ntypedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag);\n#endif\n#endif /* GL_EXT_stencil_clear_tag */\n\n#ifndef GL_EXT_stencil_two_side\n#define GL_EXT_stencil_two_side 1\n#define GL_STENCIL_TEST_TWO_SIDE_EXT      0x8910\n#define GL_ACTIVE_STENCIL_FACE_EXT        0x8911\ntypedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face);\n#endif\n#endif /* GL_EXT_stencil_two_side */\n\n#ifndef GL_EXT_stencil_wrap\n#define GL_EXT_stencil_wrap 1\n#define GL_INCR_WRAP_EXT                  0x8507\n#define GL_DECR_WRAP_EXT                  0x8508\n#endif /* GL_EXT_stencil_wrap */\n\n#ifndef GL_EXT_subtexture\n#define GL_EXT_subtexture 1\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);\nGLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);\n#endif\n#endif /* GL_EXT_subtexture */\n\n#ifndef GL_EXT_texture\n#define GL_EXT_texture 1\n#define GL_ALPHA4_EXT                     0x803B\n#define GL_ALPHA8_EXT                     0x803C\n#define GL_ALPHA12_EXT                    0x803D\n#define GL_ALPHA16_EXT                    0x803E\n#define GL_LUMINANCE4_EXT                 0x803F\n#define GL_LUMINANCE8_EXT                 0x8040\n#define GL_LUMINANCE12_EXT                0x8041\n#define GL_LUMINANCE16_EXT                0x8042\n#define GL_LUMINANCE4_ALPHA4_EXT          0x8043\n#define GL_LUMINANCE6_ALPHA2_EXT          0x8044\n#define GL_LUMINANCE8_ALPHA8_EXT          0x8045\n#define GL_LUMINANCE12_ALPHA4_EXT         0x8046\n#define GL_LUMINANCE12_ALPHA12_EXT        0x8047\n#define GL_LUMINANCE16_ALPHA16_EXT        0x8048\n#define GL_INTENSITY_EXT                  0x8049\n#define GL_INTENSITY4_EXT                 0x804A\n#define GL_INTENSITY8_EXT                 0x804B\n#define GL_INTENSITY12_EXT                0x804C\n#define GL_INTENSITY16_EXT                0x804D\n#define GL_RGB2_EXT                       0x804E\n#define GL_RGB4_EXT                       0x804F\n#define GL_RGB5_EXT                       0x8050\n#define GL_RGB8_EXT                       0x8051\n#define GL_RGB10_EXT                      0x8052\n#define GL_RGB12_EXT                      0x8053\n#define GL_RGB16_EXT                      0x8054\n#define GL_RGBA2_EXT                      0x8055\n#define GL_RGBA4_EXT                      0x8056\n#define GL_RGB5_A1_EXT                    0x8057\n#define GL_RGBA8_EXT                      0x8058\n#define GL_RGB10_A2_EXT                   0x8059\n#define GL_RGBA12_EXT                     0x805A\n#define GL_RGBA16_EXT                     0x805B\n#define GL_TEXTURE_RED_SIZE_EXT           0x805C\n#define GL_TEXTURE_GREEN_SIZE_EXT         0x805D\n#define GL_TEXTURE_BLUE_SIZE_EXT          0x805E\n#define GL_TEXTURE_ALPHA_SIZE_EXT         0x805F\n#define GL_TEXTURE_LUMINANCE_SIZE_EXT     0x8060\n#define GL_TEXTURE_INTENSITY_SIZE_EXT     0x8061\n#define GL_REPLACE_EXT                    0x8062\n#define GL_PROXY_TEXTURE_1D_EXT           0x8063\n#define GL_PROXY_TEXTURE_2D_EXT           0x8064\n#define GL_TEXTURE_TOO_LARGE_EXT          0x8065\n#endif /* GL_EXT_texture */\n\n#ifndef GL_EXT_texture3D\n#define GL_EXT_texture3D 1\n#define GL_PACK_SKIP_IMAGES_EXT           0x806B\n#define GL_PACK_IMAGE_HEIGHT_EXT          0x806C\n#define GL_UNPACK_SKIP_IMAGES_EXT         0x806D\n#define GL_UNPACK_IMAGE_HEIGHT_EXT        0x806E\n#define GL_TEXTURE_3D_EXT                 0x806F\n#define GL_PROXY_TEXTURE_3D_EXT           0x8070\n#define GL_TEXTURE_DEPTH_EXT              0x8071\n#define GL_TEXTURE_WRAP_R_EXT             0x8072\n#define GL_MAX_3D_TEXTURE_SIZE_EXT        0x8073\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\n#endif\n#endif /* GL_EXT_texture3D */\n\n#ifndef GL_EXT_texture_array\n#define GL_EXT_texture_array 1\n#define GL_TEXTURE_1D_ARRAY_EXT           0x8C18\n#define GL_PROXY_TEXTURE_1D_ARRAY_EXT     0x8C19\n#define GL_TEXTURE_2D_ARRAY_EXT           0x8C1A\n#define GL_PROXY_TEXTURE_2D_ARRAY_EXT     0x8C1B\n#define GL_TEXTURE_BINDING_1D_ARRAY_EXT   0x8C1C\n#define GL_TEXTURE_BINDING_2D_ARRAY_EXT   0x8C1D\n#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT   0x88FF\n#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\n#endif\n#endif /* GL_EXT_texture_array */\n\n#ifndef GL_EXT_texture_buffer_object\n#define GL_EXT_texture_buffer_object 1\n#define GL_TEXTURE_BUFFER_EXT             0x8C2A\n#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT    0x8C2B\n#define GL_TEXTURE_BINDING_BUFFER_EXT     0x8C2C\n#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D\n#define GL_TEXTURE_BUFFER_FORMAT_EXT      0x8C2E\ntypedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer);\n#endif\n#endif /* GL_EXT_texture_buffer_object */\n\n#ifndef GL_EXT_texture_compression_latc\n#define GL_EXT_texture_compression_latc 1\n#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70\n#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71\n#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72\n#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73\n#endif /* GL_EXT_texture_compression_latc */\n\n#ifndef GL_EXT_texture_compression_rgtc\n#define GL_EXT_texture_compression_rgtc 1\n#define GL_COMPRESSED_RED_RGTC1_EXT       0x8DBB\n#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC\n#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD\n#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE\n#endif /* GL_EXT_texture_compression_rgtc */\n\n#ifndef GL_EXT_texture_compression_s3tc\n#define GL_EXT_texture_compression_s3tc 1\n#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0\n#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1\n#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  0x83F2\n#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  0x83F3\n#endif /* GL_EXT_texture_compression_s3tc */\n\n#ifndef GL_EXT_texture_cube_map\n#define GL_EXT_texture_cube_map 1\n#define GL_NORMAL_MAP_EXT                 0x8511\n#define GL_REFLECTION_MAP_EXT             0x8512\n#define GL_TEXTURE_CUBE_MAP_EXT           0x8513\n#define GL_TEXTURE_BINDING_CUBE_MAP_EXT   0x8514\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518\n#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519\n#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A\n#define GL_PROXY_TEXTURE_CUBE_MAP_EXT     0x851B\n#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT  0x851C\n#endif /* GL_EXT_texture_cube_map */\n\n#ifndef GL_EXT_texture_env_add\n#define GL_EXT_texture_env_add 1\n#endif /* GL_EXT_texture_env_add */\n\n#ifndef GL_EXT_texture_env_combine\n#define GL_EXT_texture_env_combine 1\n#define GL_COMBINE_EXT                    0x8570\n#define GL_COMBINE_RGB_EXT                0x8571\n#define GL_COMBINE_ALPHA_EXT              0x8572\n#define GL_RGB_SCALE_EXT                  0x8573\n#define GL_ADD_SIGNED_EXT                 0x8574\n#define GL_INTERPOLATE_EXT                0x8575\n#define GL_CONSTANT_EXT                   0x8576\n#define GL_PRIMARY_COLOR_EXT              0x8577\n#define GL_PREVIOUS_EXT                   0x8578\n#define GL_SOURCE0_RGB_EXT                0x8580\n#define GL_SOURCE1_RGB_EXT                0x8581\n#define GL_SOURCE2_RGB_EXT                0x8582\n#define GL_SOURCE0_ALPHA_EXT              0x8588\n#define GL_SOURCE1_ALPHA_EXT              0x8589\n#define GL_SOURCE2_ALPHA_EXT              0x858A\n#define GL_OPERAND0_RGB_EXT               0x8590\n#define GL_OPERAND1_RGB_EXT               0x8591\n#define GL_OPERAND2_RGB_EXT               0x8592\n#define GL_OPERAND0_ALPHA_EXT             0x8598\n#define GL_OPERAND1_ALPHA_EXT             0x8599\n#define GL_OPERAND2_ALPHA_EXT             0x859A\n#endif /* GL_EXT_texture_env_combine */\n\n#ifndef GL_EXT_texture_env_dot3\n#define GL_EXT_texture_env_dot3 1\n#define GL_DOT3_RGB_EXT                   0x8740\n#define GL_DOT3_RGBA_EXT                  0x8741\n#endif /* GL_EXT_texture_env_dot3 */\n\n#ifndef GL_EXT_texture_filter_anisotropic\n#define GL_EXT_texture_filter_anisotropic 1\n#define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE\n#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF\n#endif /* GL_EXT_texture_filter_anisotropic */\n\n#ifndef GL_EXT_texture_filter_minmax\n#define GL_EXT_texture_filter_minmax 1\n#endif /* GL_EXT_texture_filter_minmax */\n\n#ifndef GL_EXT_texture_integer\n#define GL_EXT_texture_integer 1\n#define GL_RGBA32UI_EXT                   0x8D70\n#define GL_RGB32UI_EXT                    0x8D71\n#define GL_ALPHA32UI_EXT                  0x8D72\n#define GL_INTENSITY32UI_EXT              0x8D73\n#define GL_LUMINANCE32UI_EXT              0x8D74\n#define GL_LUMINANCE_ALPHA32UI_EXT        0x8D75\n#define GL_RGBA16UI_EXT                   0x8D76\n#define GL_RGB16UI_EXT                    0x8D77\n#define GL_ALPHA16UI_EXT                  0x8D78\n#define GL_INTENSITY16UI_EXT              0x8D79\n#define GL_LUMINANCE16UI_EXT              0x8D7A\n#define GL_LUMINANCE_ALPHA16UI_EXT        0x8D7B\n#define GL_RGBA8UI_EXT                    0x8D7C\n#define GL_RGB8UI_EXT                     0x8D7D\n#define GL_ALPHA8UI_EXT                   0x8D7E\n#define GL_INTENSITY8UI_EXT               0x8D7F\n#define GL_LUMINANCE8UI_EXT               0x8D80\n#define GL_LUMINANCE_ALPHA8UI_EXT         0x8D81\n#define GL_RGBA32I_EXT                    0x8D82\n#define GL_RGB32I_EXT                     0x8D83\n#define GL_ALPHA32I_EXT                   0x8D84\n#define GL_INTENSITY32I_EXT               0x8D85\n#define GL_LUMINANCE32I_EXT               0x8D86\n#define GL_LUMINANCE_ALPHA32I_EXT         0x8D87\n#define GL_RGBA16I_EXT                    0x8D88\n#define GL_RGB16I_EXT                     0x8D89\n#define GL_ALPHA16I_EXT                   0x8D8A\n#define GL_INTENSITY16I_EXT               0x8D8B\n#define GL_LUMINANCE16I_EXT               0x8D8C\n#define GL_LUMINANCE_ALPHA16I_EXT         0x8D8D\n#define GL_RGBA8I_EXT                     0x8D8E\n#define GL_RGB8I_EXT                      0x8D8F\n#define GL_ALPHA8I_EXT                    0x8D90\n#define GL_INTENSITY8I_EXT                0x8D91\n#define GL_LUMINANCE8I_EXT                0x8D92\n#define GL_LUMINANCE_ALPHA8I_EXT          0x8D93\n#define GL_RED_INTEGER_EXT                0x8D94\n#define GL_GREEN_INTEGER_EXT              0x8D95\n#define GL_BLUE_INTEGER_EXT               0x8D96\n#define GL_ALPHA_INTEGER_EXT              0x8D97\n#define GL_RGB_INTEGER_EXT                0x8D98\n#define GL_RGBA_INTEGER_EXT               0x8D99\n#define GL_BGR_INTEGER_EXT                0x8D9A\n#define GL_BGRA_INTEGER_EXT               0x8D9B\n#define GL_LUMINANCE_INTEGER_EXT          0x8D9C\n#define GL_LUMINANCE_ALPHA_INTEGER_EXT    0x8D9D\n#define GL_RGBA_INTEGER_MODE_EXT          0x8D9E\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);\ntypedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);\ntypedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params);\nGLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params);\nGLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params);\nGLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha);\nGLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha);\n#endif\n#endif /* GL_EXT_texture_integer */\n\n#ifndef GL_EXT_texture_lod_bias\n#define GL_EXT_texture_lod_bias 1\n#define GL_MAX_TEXTURE_LOD_BIAS_EXT       0x84FD\n#define GL_TEXTURE_FILTER_CONTROL_EXT     0x8500\n#define GL_TEXTURE_LOD_BIAS_EXT           0x8501\n#endif /* GL_EXT_texture_lod_bias */\n\n#ifndef GL_EXT_texture_mirror_clamp\n#define GL_EXT_texture_mirror_clamp 1\n#define GL_MIRROR_CLAMP_EXT               0x8742\n#define GL_MIRROR_CLAMP_TO_EDGE_EXT       0x8743\n#define GL_MIRROR_CLAMP_TO_BORDER_EXT     0x8912\n#endif /* GL_EXT_texture_mirror_clamp */\n\n#ifndef GL_EXT_texture_object\n#define GL_EXT_texture_object 1\n#define GL_TEXTURE_PRIORITY_EXT           0x8066\n#define GL_TEXTURE_RESIDENT_EXT           0x8067\n#define GL_TEXTURE_1D_BINDING_EXT         0x8068\n#define GL_TEXTURE_2D_BINDING_EXT         0x8069\n#define GL_TEXTURE_3D_BINDING_EXT         0x806A\ntypedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);\ntypedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);\ntypedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);\ntypedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);\ntypedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences);\nGLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture);\nGLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures);\nGLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures);\nGLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture);\nGLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities);\n#endif\n#endif /* GL_EXT_texture_object */\n\n#ifndef GL_EXT_texture_perturb_normal\n#define GL_EXT_texture_perturb_normal 1\n#define GL_PERTURB_EXT                    0x85AE\n#define GL_TEXTURE_NORMAL_EXT             0x85AF\ntypedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glTextureNormalEXT (GLenum mode);\n#endif\n#endif /* GL_EXT_texture_perturb_normal */\n\n#ifndef GL_EXT_texture_sRGB\n#define GL_EXT_texture_sRGB 1\n#define GL_SRGB_EXT                       0x8C40\n#define GL_SRGB8_EXT                      0x8C41\n#define GL_SRGB_ALPHA_EXT                 0x8C42\n#define GL_SRGB8_ALPHA8_EXT               0x8C43\n#define GL_SLUMINANCE_ALPHA_EXT           0x8C44\n#define GL_SLUMINANCE8_ALPHA8_EXT         0x8C45\n#define GL_SLUMINANCE_EXT                 0x8C46\n#define GL_SLUMINANCE8_EXT                0x8C47\n#define GL_COMPRESSED_SRGB_EXT            0x8C48\n#define GL_COMPRESSED_SRGB_ALPHA_EXT      0x8C49\n#define GL_COMPRESSED_SLUMINANCE_EXT      0x8C4A\n#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B\n#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT  0x8C4C\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E\n#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F\n#endif /* GL_EXT_texture_sRGB */\n\n#ifndef GL_EXT_texture_sRGB_decode\n#define GL_EXT_texture_sRGB_decode 1\n#define GL_TEXTURE_SRGB_DECODE_EXT        0x8A48\n#define GL_DECODE_EXT                     0x8A49\n#define GL_SKIP_DECODE_EXT                0x8A4A\n#endif /* GL_EXT_texture_sRGB_decode */\n\n#ifndef GL_EXT_texture_shared_exponent\n#define GL_EXT_texture_shared_exponent 1\n#define GL_RGB9_E5_EXT                    0x8C3D\n#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT   0x8C3E\n#define GL_TEXTURE_SHARED_SIZE_EXT        0x8C3F\n#endif /* GL_EXT_texture_shared_exponent */\n\n#ifndef GL_EXT_texture_snorm\n#define GL_EXT_texture_snorm 1\n#define GL_ALPHA_SNORM                    0x9010\n#define GL_LUMINANCE_SNORM                0x9011\n#define GL_LUMINANCE_ALPHA_SNORM          0x9012\n#define GL_INTENSITY_SNORM                0x9013\n#define GL_ALPHA8_SNORM                   0x9014\n#define GL_LUMINANCE8_SNORM               0x9015\n#define GL_LUMINANCE8_ALPHA8_SNORM        0x9016\n#define GL_INTENSITY8_SNORM               0x9017\n#define GL_ALPHA16_SNORM                  0x9018\n#define GL_LUMINANCE16_SNORM              0x9019\n#define GL_LUMINANCE16_ALPHA16_SNORM      0x901A\n#define GL_INTENSITY16_SNORM              0x901B\n#define GL_RED_SNORM                      0x8F90\n#define GL_RG_SNORM                       0x8F91\n#define GL_RGB_SNORM                      0x8F92\n#define GL_RGBA_SNORM                     0x8F93\n#endif /* GL_EXT_texture_snorm */\n\n#ifndef GL_EXT_texture_swizzle\n#define GL_EXT_texture_swizzle 1\n#define GL_TEXTURE_SWIZZLE_R_EXT          0x8E42\n#define GL_TEXTURE_SWIZZLE_G_EXT          0x8E43\n#define GL_TEXTURE_SWIZZLE_B_EXT          0x8E44\n#define GL_TEXTURE_SWIZZLE_A_EXT          0x8E45\n#define GL_TEXTURE_SWIZZLE_RGBA_EXT       0x8E46\n#endif /* GL_EXT_texture_swizzle */\n\n#ifndef GL_EXT_timer_query\n#define GL_EXT_timer_query 1\n#define GL_TIME_ELAPSED_EXT               0x88BF\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params);\ntypedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params);\nGLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params);\n#endif\n#endif /* GL_EXT_timer_query */\n\n#ifndef GL_EXT_transform_feedback\n#define GL_EXT_transform_feedback 1\n#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT  0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F\n#define GL_INTERLEAVED_ATTRIBS_EXT        0x8C8C\n#define GL_SEPARATE_ATTRIBS_EXT           0x8C8D\n#define GL_PRIMITIVES_GENERATED_EXT       0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88\n#define GL_RASTERIZER_DISCARD_EXT         0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F\n#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\ntypedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode);\nGLAPI void APIENTRY glEndTransformFeedbackEXT (void);\nGLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset);\nGLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer);\nGLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\nGLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\n#endif\n#endif /* GL_EXT_transform_feedback */\n\n#ifndef GL_EXT_vertex_array\n#define GL_EXT_vertex_array 1\n#define GL_VERTEX_ARRAY_EXT               0x8074\n#define GL_NORMAL_ARRAY_EXT               0x8075\n#define GL_COLOR_ARRAY_EXT                0x8076\n#define GL_INDEX_ARRAY_EXT                0x8077\n#define GL_TEXTURE_COORD_ARRAY_EXT        0x8078\n#define GL_EDGE_FLAG_ARRAY_EXT            0x8079\n#define GL_VERTEX_ARRAY_SIZE_EXT          0x807A\n#define GL_VERTEX_ARRAY_TYPE_EXT          0x807B\n#define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C\n#define GL_VERTEX_ARRAY_COUNT_EXT         0x807D\n#define GL_NORMAL_ARRAY_TYPE_EXT          0x807E\n#define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F\n#define GL_NORMAL_ARRAY_COUNT_EXT         0x8080\n#define GL_COLOR_ARRAY_SIZE_EXT           0x8081\n#define GL_COLOR_ARRAY_TYPE_EXT           0x8082\n#define GL_COLOR_ARRAY_STRIDE_EXT         0x8083\n#define GL_COLOR_ARRAY_COUNT_EXT          0x8084\n#define GL_INDEX_ARRAY_TYPE_EXT           0x8085\n#define GL_INDEX_ARRAY_STRIDE_EXT         0x8086\n#define GL_INDEX_ARRAY_COUNT_EXT          0x8087\n#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088\n#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089\n#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A\n#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B\n#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C\n#define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D\n#define GL_VERTEX_ARRAY_POINTER_EXT       0x808E\n#define GL_NORMAL_ARRAY_POINTER_EXT       0x808F\n#define GL_COLOR_ARRAY_POINTER_EXT        0x8090\n#define GL_INDEX_ARRAY_POINTER_EXT        0x8091\n#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092\n#define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093\ntypedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);\ntypedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\ntypedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);\ntypedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params);\ntypedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer);\ntypedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer);\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\ntypedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glArrayElementEXT (GLint i);\nGLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count);\nGLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer);\nGLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params);\nGLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\nGLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);\n#endif\n#endif /* GL_EXT_vertex_array */\n\n#ifndef GL_EXT_vertex_array_bgra\n#define GL_EXT_vertex_array_bgra 1\n#endif /* GL_EXT_vertex_array_bgra */\n\n#ifndef GL_EXT_vertex_attrib_64bit\n#define GL_EXT_vertex_attrib_64bit 1\n#define GL_DOUBLE_VEC2_EXT                0x8FFC\n#define GL_DOUBLE_VEC3_EXT                0x8FFD\n#define GL_DOUBLE_VEC4_EXT                0x8FFE\n#define GL_DOUBLE_MAT2_EXT                0x8F46\n#define GL_DOUBLE_MAT3_EXT                0x8F47\n#define GL_DOUBLE_MAT4_EXT                0x8F48\n#define GL_DOUBLE_MAT2x3_EXT              0x8F49\n#define GL_DOUBLE_MAT2x4_EXT              0x8F4A\n#define GL_DOUBLE_MAT3x2_EXT              0x8F4B\n#define GL_DOUBLE_MAT3x4_EXT              0x8F4C\n#define GL_DOUBLE_MAT4x2_EXT              0x8F4D\n#define GL_DOUBLE_MAT4x3_EXT              0x8F4E\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x);\nGLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y);\nGLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params);\n#endif\n#endif /* GL_EXT_vertex_attrib_64bit */\n\n#ifndef GL_EXT_vertex_shader\n#define GL_EXT_vertex_shader 1\n#define GL_VERTEX_SHADER_EXT              0x8780\n#define GL_VERTEX_SHADER_BINDING_EXT      0x8781\n#define GL_OP_INDEX_EXT                   0x8782\n#define GL_OP_NEGATE_EXT                  0x8783\n#define GL_OP_DOT3_EXT                    0x8784\n#define GL_OP_DOT4_EXT                    0x8785\n#define GL_OP_MUL_EXT                     0x8786\n#define GL_OP_ADD_EXT                     0x8787\n#define GL_OP_MADD_EXT                    0x8788\n#define GL_OP_FRAC_EXT                    0x8789\n#define GL_OP_MAX_EXT                     0x878A\n#define GL_OP_MIN_EXT                     0x878B\n#define GL_OP_SET_GE_EXT                  0x878C\n#define GL_OP_SET_LT_EXT                  0x878D\n#define GL_OP_CLAMP_EXT                   0x878E\n#define GL_OP_FLOOR_EXT                   0x878F\n#define GL_OP_ROUND_EXT                   0x8790\n#define GL_OP_EXP_BASE_2_EXT              0x8791\n#define GL_OP_LOG_BASE_2_EXT              0x8792\n#define GL_OP_POWER_EXT                   0x8793\n#define GL_OP_RECIP_EXT                   0x8794\n#define GL_OP_RECIP_SQRT_EXT              0x8795\n#define GL_OP_SUB_EXT                     0x8796\n#define GL_OP_CROSS_PRODUCT_EXT           0x8797\n#define GL_OP_MULTIPLY_MATRIX_EXT         0x8798\n#define GL_OP_MOV_EXT                     0x8799\n#define GL_OUTPUT_VERTEX_EXT              0x879A\n#define GL_OUTPUT_COLOR0_EXT              0x879B\n#define GL_OUTPUT_COLOR1_EXT              0x879C\n#define GL_OUTPUT_TEXTURE_COORD0_EXT      0x879D\n#define GL_OUTPUT_TEXTURE_COORD1_EXT      0x879E\n#define GL_OUTPUT_TEXTURE_COORD2_EXT      0x879F\n#define GL_OUTPUT_TEXTURE_COORD3_EXT      0x87A0\n#define GL_OUTPUT_TEXTURE_COORD4_EXT      0x87A1\n#define GL_OUTPUT_TEXTURE_COORD5_EXT      0x87A2\n#define GL_OUTPUT_TEXTURE_COORD6_EXT      0x87A3\n#define GL_OUTPUT_TEXTURE_COORD7_EXT      0x87A4\n#define GL_OUTPUT_TEXTURE_COORD8_EXT      0x87A5\n#define GL_OUTPUT_TEXTURE_COORD9_EXT      0x87A6\n#define GL_OUTPUT_TEXTURE_COORD10_EXT     0x87A7\n#define GL_OUTPUT_TEXTURE_COORD11_EXT     0x87A8\n#define GL_OUTPUT_TEXTURE_COORD12_EXT     0x87A9\n#define GL_OUTPUT_TEXTURE_COORD13_EXT     0x87AA\n#define GL_OUTPUT_TEXTURE_COORD14_EXT     0x87AB\n#define GL_OUTPUT_TEXTURE_COORD15_EXT     0x87AC\n#define GL_OUTPUT_TEXTURE_COORD16_EXT     0x87AD\n#define GL_OUTPUT_TEXTURE_COORD17_EXT     0x87AE\n#define GL_OUTPUT_TEXTURE_COORD18_EXT     0x87AF\n#define GL_OUTPUT_TEXTURE_COORD19_EXT     0x87B0\n#define GL_OUTPUT_TEXTURE_COORD20_EXT     0x87B1\n#define GL_OUTPUT_TEXTURE_COORD21_EXT     0x87B2\n#define GL_OUTPUT_TEXTURE_COORD22_EXT     0x87B3\n#define GL_OUTPUT_TEXTURE_COORD23_EXT     0x87B4\n#define GL_OUTPUT_TEXTURE_COORD24_EXT     0x87B5\n#define GL_OUTPUT_TEXTURE_COORD25_EXT     0x87B6\n#define GL_OUTPUT_TEXTURE_COORD26_EXT     0x87B7\n#define GL_OUTPUT_TEXTURE_COORD27_EXT     0x87B8\n#define GL_OUTPUT_TEXTURE_COORD28_EXT     0x87B9\n#define GL_OUTPUT_TEXTURE_COORD29_EXT     0x87BA\n#define GL_OUTPUT_TEXTURE_COORD30_EXT     0x87BB\n#define GL_OUTPUT_TEXTURE_COORD31_EXT     0x87BC\n#define GL_OUTPUT_FOG_EXT                 0x87BD\n#define GL_SCALAR_EXT                     0x87BE\n#define GL_VECTOR_EXT                     0x87BF\n#define GL_MATRIX_EXT                     0x87C0\n#define GL_VARIANT_EXT                    0x87C1\n#define GL_INVARIANT_EXT                  0x87C2\n#define GL_LOCAL_CONSTANT_EXT             0x87C3\n#define GL_LOCAL_EXT                      0x87C4\n#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5\n#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6\n#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7\n#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8\n#define GL_MAX_VERTEX_SHADER_LOCALS_EXT   0x87C9\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD\n#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE\n#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF\n#define GL_VERTEX_SHADER_VARIANTS_EXT     0x87D0\n#define GL_VERTEX_SHADER_INVARIANTS_EXT   0x87D1\n#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2\n#define GL_VERTEX_SHADER_LOCALS_EXT       0x87D3\n#define GL_VERTEX_SHADER_OPTIMIZED_EXT    0x87D4\n#define GL_X_EXT                          0x87D5\n#define GL_Y_EXT                          0x87D6\n#define GL_Z_EXT                          0x87D7\n#define GL_W_EXT                          0x87D8\n#define GL_NEGATIVE_X_EXT                 0x87D9\n#define GL_NEGATIVE_Y_EXT                 0x87DA\n#define GL_NEGATIVE_Z_EXT                 0x87DB\n#define GL_NEGATIVE_W_EXT                 0x87DC\n#define GL_ZERO_EXT                       0x87DD\n#define GL_ONE_EXT                        0x87DE\n#define GL_NEGATIVE_ONE_EXT               0x87DF\n#define GL_NORMALIZED_RANGE_EXT           0x87E0\n#define GL_FULL_RANGE_EXT                 0x87E1\n#define GL_CURRENT_VERTEX_EXT             0x87E2\n#define GL_MVP_MATRIX_EXT                 0x87E3\n#define GL_VARIANT_VALUE_EXT              0x87E4\n#define GL_VARIANT_DATATYPE_EXT           0x87E5\n#define GL_VARIANT_ARRAY_STRIDE_EXT       0x87E6\n#define GL_VARIANT_ARRAY_TYPE_EXT         0x87E7\n#define GL_VARIANT_ARRAY_EXT              0x87E8\n#define GL_VARIANT_ARRAY_POINTER_EXT      0x87E9\n#define GL_INVARIANT_VALUE_EXT            0x87EA\n#define GL_INVARIANT_DATATYPE_EXT         0x87EB\n#define GL_LOCAL_CONSTANT_VALUE_EXT       0x87EC\n#define GL_LOCAL_CONSTANT_DATATYPE_EXT    0x87ED\ntypedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);\ntypedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);\ntypedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);\ntypedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);\ntypedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);\ntypedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);\ntypedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);\ntypedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);\ntypedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\ntypedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\ntypedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);\ntypedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);\ntypedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);\ntypedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr);\ntypedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr);\ntypedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr);\ntypedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr);\ntypedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr);\ntypedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr);\ntypedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr);\ntypedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr);\ntypedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr);\ntypedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr);\ntypedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr);\ntypedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);\ntypedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);\ntypedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);\ntypedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);\ntypedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);\ntypedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);\ntypedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);\ntypedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);\ntypedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);\ntypedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);\ntypedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);\ntypedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data);\ntypedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);\ntypedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);\ntypedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);\ntypedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBeginVertexShaderEXT (void);\nGLAPI void APIENTRY glEndVertexShaderEXT (void);\nGLAPI void APIENTRY glBindVertexShaderEXT (GLuint id);\nGLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range);\nGLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id);\nGLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1);\nGLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2);\nGLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);\nGLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\nGLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);\nGLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num);\nGLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num);\nGLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);\nGLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr);\nGLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr);\nGLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr);\nGLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr);\nGLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr);\nGLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr);\nGLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr);\nGLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr);\nGLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr);\nGLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr);\nGLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr);\nGLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id);\nGLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id);\nGLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value);\nGLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value);\nGLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value);\nGLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value);\nGLAPI GLuint APIENTRY glBindParameterEXT (GLenum value);\nGLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap);\nGLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);\nGLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data);\nGLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);\nGLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data);\nGLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);\nGLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data);\nGLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);\nGLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);\nGLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data);\nGLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data);\n#endif\n#endif /* GL_EXT_vertex_shader */\n\n#ifndef GL_EXT_vertex_weighting\n#define GL_EXT_vertex_weighting 1\n#define GL_MODELVIEW0_STACK_DEPTH_EXT     0x0BA3\n#define GL_MODELVIEW1_STACK_DEPTH_EXT     0x8502\n#define GL_MODELVIEW0_MATRIX_EXT          0x0BA6\n#define GL_MODELVIEW1_MATRIX_EXT          0x8506\n#define GL_VERTEX_WEIGHTING_EXT           0x8509\n#define GL_MODELVIEW0_EXT                 0x1700\n#define GL_MODELVIEW1_EXT                 0x850A\n#define GL_CURRENT_VERTEX_WEIGHT_EXT      0x850B\n#define GL_VERTEX_WEIGHT_ARRAY_EXT        0x850C\n#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT   0x850D\n#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT   0x850E\n#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F\n#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight);\nGLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight);\nGLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer);\n#endif\n#endif /* GL_EXT_vertex_weighting */\n\n#ifndef GL_EXT_x11_sync_object\n#define GL_EXT_x11_sync_object 1\n#define GL_SYNC_X11_FENCE_EXT             0x90E1\ntypedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);\n#endif\n#endif /* GL_EXT_x11_sync_object */\n\n#ifndef GL_GREMEDY_frame_terminator\n#define GL_GREMEDY_frame_terminator 1\ntypedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glFrameTerminatorGREMEDY (void);\n#endif\n#endif /* GL_GREMEDY_frame_terminator */\n\n#ifndef GL_GREMEDY_string_marker\n#define GL_GREMEDY_string_marker 1\ntypedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string);\n#endif\n#endif /* GL_GREMEDY_string_marker */\n\n#ifndef GL_HP_convolution_border_modes\n#define GL_HP_convolution_border_modes 1\n#define GL_IGNORE_BORDER_HP               0x8150\n#define GL_CONSTANT_BORDER_HP             0x8151\n#define GL_REPLICATE_BORDER_HP            0x8153\n#define GL_CONVOLUTION_BORDER_COLOR_HP    0x8154\n#endif /* GL_HP_convolution_border_modes */\n\n#ifndef GL_HP_image_transform\n#define GL_HP_image_transform 1\n#define GL_IMAGE_SCALE_X_HP               0x8155\n#define GL_IMAGE_SCALE_Y_HP               0x8156\n#define GL_IMAGE_TRANSLATE_X_HP           0x8157\n#define GL_IMAGE_TRANSLATE_Y_HP           0x8158\n#define GL_IMAGE_ROTATE_ANGLE_HP          0x8159\n#define GL_IMAGE_ROTATE_ORIGIN_X_HP       0x815A\n#define GL_IMAGE_ROTATE_ORIGIN_Y_HP       0x815B\n#define GL_IMAGE_MAG_FILTER_HP            0x815C\n#define GL_IMAGE_MIN_FILTER_HP            0x815D\n#define GL_IMAGE_CUBIC_WEIGHT_HP          0x815E\n#define GL_CUBIC_HP                       0x815F\n#define GL_AVERAGE_HP                     0x8160\n#define GL_IMAGE_TRANSFORM_2D_HP          0x8161\n#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162\n#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param);\nGLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param);\nGLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params);\nGLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params);\nGLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params);\n#endif\n#endif /* GL_HP_image_transform */\n\n#ifndef GL_HP_occlusion_test\n#define GL_HP_occlusion_test 1\n#define GL_OCCLUSION_TEST_HP              0x8165\n#define GL_OCCLUSION_TEST_RESULT_HP       0x8166\n#endif /* GL_HP_occlusion_test */\n\n#ifndef GL_HP_texture_lighting\n#define GL_HP_texture_lighting 1\n#define GL_TEXTURE_LIGHTING_MODE_HP       0x8167\n#define GL_TEXTURE_POST_SPECULAR_HP       0x8168\n#define GL_TEXTURE_PRE_SPECULAR_HP        0x8169\n#endif /* GL_HP_texture_lighting */\n\n#ifndef GL_IBM_cull_vertex\n#define GL_IBM_cull_vertex 1\n#define GL_CULL_VERTEX_IBM                103050\n#endif /* GL_IBM_cull_vertex */\n\n#ifndef GL_IBM_multimode_draw_arrays\n#define GL_IBM_multimode_draw_arrays 1\ntypedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);\ntypedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);\nGLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride);\n#endif\n#endif /* GL_IBM_multimode_draw_arrays */\n\n#ifndef GL_IBM_rasterpos_clip\n#define GL_IBM_rasterpos_clip 1\n#define GL_RASTER_POSITION_UNCLIPPED_IBM  0x19262\n#endif /* GL_IBM_rasterpos_clip */\n\n#ifndef GL_IBM_static_data\n#define GL_IBM_static_data 1\n#define GL_ALL_STATIC_DATA_IBM            103060\n#define GL_STATIC_VERTEX_ARRAY_IBM        103061\ntypedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glFlushStaticDataIBM (GLenum target);\n#endif\n#endif /* GL_IBM_static_data */\n\n#ifndef GL_IBM_texture_mirrored_repeat\n#define GL_IBM_texture_mirrored_repeat 1\n#define GL_MIRRORED_REPEAT_IBM            0x8370\n#endif /* GL_IBM_texture_mirrored_repeat */\n\n#ifndef GL_IBM_vertex_array_lists\n#define GL_IBM_vertex_array_lists 1\n#define GL_VERTEX_ARRAY_LIST_IBM          103070\n#define GL_NORMAL_ARRAY_LIST_IBM          103071\n#define GL_COLOR_ARRAY_LIST_IBM           103072\n#define GL_INDEX_ARRAY_LIST_IBM           103073\n#define GL_TEXTURE_COORD_ARRAY_LIST_IBM   103074\n#define GL_EDGE_FLAG_ARRAY_LIST_IBM       103075\n#define GL_FOG_COORDINATE_ARRAY_LIST_IBM  103076\n#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077\n#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM   103080\n#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM   103081\n#define GL_COLOR_ARRAY_LIST_STRIDE_IBM    103082\n#define GL_INDEX_ARRAY_LIST_STRIDE_IBM    103083\n#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084\n#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085\n#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086\n#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087\ntypedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\ntypedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride);\ntypedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride);\ntypedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride);\ntypedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride);\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride);\nGLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\nGLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);\n#endif\n#endif /* GL_IBM_vertex_array_lists */\n\n#ifndef GL_INGR_blend_func_separate\n#define GL_INGR_blend_func_separate 1\ntypedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\n#endif\n#endif /* GL_INGR_blend_func_separate */\n\n#ifndef GL_INGR_color_clamp\n#define GL_INGR_color_clamp 1\n#define GL_RED_MIN_CLAMP_INGR             0x8560\n#define GL_GREEN_MIN_CLAMP_INGR           0x8561\n#define GL_BLUE_MIN_CLAMP_INGR            0x8562\n#define GL_ALPHA_MIN_CLAMP_INGR           0x8563\n#define GL_RED_MAX_CLAMP_INGR             0x8564\n#define GL_GREEN_MAX_CLAMP_INGR           0x8565\n#define GL_BLUE_MAX_CLAMP_INGR            0x8566\n#define GL_ALPHA_MAX_CLAMP_INGR           0x8567\n#endif /* GL_INGR_color_clamp */\n\n#ifndef GL_INGR_interlace_read\n#define GL_INGR_interlace_read 1\n#define GL_INTERLACE_READ_INGR            0x8568\n#endif /* GL_INGR_interlace_read */\n\n#ifndef GL_INTEL_fragment_shader_ordering\n#define GL_INTEL_fragment_shader_ordering 1\n#endif /* GL_INTEL_fragment_shader_ordering */\n\n#ifndef GL_INTEL_map_texture\n#define GL_INTEL_map_texture 1\n#define GL_TEXTURE_MEMORY_LAYOUT_INTEL    0x83FF\n#define GL_LAYOUT_DEFAULT_INTEL           0\n#define GL_LAYOUT_LINEAR_INTEL            1\n#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2\ntypedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture);\ntypedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level);\ntypedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glSyncTextureINTEL (GLuint texture);\nGLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level);\nGLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout);\n#endif\n#endif /* GL_INTEL_map_texture */\n\n#ifndef GL_INTEL_parallel_arrays\n#define GL_INTEL_parallel_arrays 1\n#define GL_PARALLEL_ARRAYS_INTEL          0x83F4\n#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5\n#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6\n#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7\n#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8\ntypedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer);\ntypedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer);\ntypedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer);\ntypedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer);\nGLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer);\nGLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer);\nGLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer);\n#endif\n#endif /* GL_INTEL_parallel_arrays */\n\n#ifndef GL_INTEL_performance_query\n#define GL_INTEL_performance_query 1\n#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000\n#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001\n#define GL_PERFQUERY_WAIT_INTEL           0x83FB\n#define GL_PERFQUERY_FLUSH_INTEL          0x83FA\n#define GL_PERFQUERY_DONOT_FLUSH_INTEL    0x83F9\n#define GL_PERFQUERY_COUNTER_EVENT_INTEL  0x94F0\n#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1\n#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2\n#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3\n#define GL_PERFQUERY_COUNTER_RAW_INTEL    0x94F4\n#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5\n#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8\n#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9\n#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA\n#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB\n#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC\n#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD\n#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE\n#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF\n#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500\ntypedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);\ntypedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle);\ntypedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);\ntypedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);\ntypedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId);\ntypedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId);\ntypedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);\ntypedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);\ntypedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId);\ntypedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle);\nGLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle);\nGLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle);\nGLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle);\nGLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId);\nGLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId);\nGLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);\nGLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);\nGLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId);\nGLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);\n#endif\n#endif /* GL_INTEL_performance_query */\n\n#ifndef GL_MESAX_texture_stack\n#define GL_MESAX_texture_stack 1\n#define GL_TEXTURE_1D_STACK_MESAX         0x8759\n#define GL_TEXTURE_2D_STACK_MESAX         0x875A\n#define GL_PROXY_TEXTURE_1D_STACK_MESAX   0x875B\n#define GL_PROXY_TEXTURE_2D_STACK_MESAX   0x875C\n#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D\n#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E\n#endif /* GL_MESAX_texture_stack */\n\n#ifndef GL_MESA_pack_invert\n#define GL_MESA_pack_invert 1\n#define GL_PACK_INVERT_MESA               0x8758\n#endif /* GL_MESA_pack_invert */\n\n#ifndef GL_MESA_resize_buffers\n#define GL_MESA_resize_buffers 1\ntypedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glResizeBuffersMESA (void);\n#endif\n#endif /* GL_MESA_resize_buffers */\n\n#ifndef GL_MESA_window_pos\n#define GL_MESA_window_pos 1\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);\ntypedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);\ntypedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);\ntypedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);\ntypedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);\ntypedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);\ntypedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);\ntypedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y);\nGLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v);\nGLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y);\nGLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v);\nGLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y);\nGLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v);\nGLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y);\nGLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v);\nGLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z);\nGLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v);\nGLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v);\nGLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z);\nGLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v);\nGLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z);\nGLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v);\nGLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v);\nGLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v);\nGLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w);\nGLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v);\nGLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v);\n#endif\n#endif /* GL_MESA_window_pos */\n\n#ifndef GL_MESA_ycbcr_texture\n#define GL_MESA_ycbcr_texture 1\n#define GL_UNSIGNED_SHORT_8_8_MESA        0x85BA\n#define GL_UNSIGNED_SHORT_8_8_REV_MESA    0x85BB\n#define GL_YCBCR_MESA                     0x8757\n#endif /* GL_MESA_ycbcr_texture */\n\n#ifndef GL_NVX_conditional_render\n#define GL_NVX_conditional_render 1\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id);\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id);\nGLAPI void APIENTRY glEndConditionalRenderNVX (void);\n#endif\n#endif /* GL_NVX_conditional_render */\n\n#ifndef GL_NVX_gpu_memory_info\n#define GL_NVX_gpu_memory_info 1\n#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047\n#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048\n#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049\n#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A\n#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B\n#endif /* GL_NVX_gpu_memory_info */\n\n#ifndef GL_NV_bindless_multi_draw_indirect\n#define GL_NV_bindless_multi_draw_indirect 1\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);\n#endif\n#endif /* GL_NV_bindless_multi_draw_indirect */\n\n#ifndef GL_NV_bindless_multi_draw_indirect_count\n#define GL_NV_bindless_multi_draw_indirect_count 1\ntypedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\ntypedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\nGLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);\n#endif\n#endif /* GL_NV_bindless_multi_draw_indirect_count */\n\n#ifndef GL_NV_bindless_texture\n#define GL_NV_bindless_texture 1\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);\ntypedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);\ntypedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);\ntypedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);\ntypedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);\ntypedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values);\ntypedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);\ntypedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture);\nGLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler);\nGLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle);\nGLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle);\nGLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\nGLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access);\nGLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle);\nGLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value);\nGLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value);\nGLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value);\nGLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values);\nGLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle);\nGLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle);\n#endif\n#endif /* GL_NV_bindless_texture */\n\n#ifndef GL_NV_blend_equation_advanced\n#define GL_NV_blend_equation_advanced 1\n#define GL_BLEND_OVERLAP_NV               0x9281\n#define GL_BLEND_PREMULTIPLIED_SRC_NV     0x9280\n#define GL_BLUE_NV                        0x1905\n#define GL_COLORBURN_NV                   0x929A\n#define GL_COLORDODGE_NV                  0x9299\n#define GL_CONJOINT_NV                    0x9284\n#define GL_CONTRAST_NV                    0x92A1\n#define GL_DARKEN_NV                      0x9297\n#define GL_DIFFERENCE_NV                  0x929E\n#define GL_DISJOINT_NV                    0x9283\n#define GL_DST_ATOP_NV                    0x928F\n#define GL_DST_IN_NV                      0x928B\n#define GL_DST_NV                         0x9287\n#define GL_DST_OUT_NV                     0x928D\n#define GL_DST_OVER_NV                    0x9289\n#define GL_EXCLUSION_NV                   0x92A0\n#define GL_GREEN_NV                       0x1904\n#define GL_HARDLIGHT_NV                   0x929B\n#define GL_HARDMIX_NV                     0x92A9\n#define GL_HSL_COLOR_NV                   0x92AF\n#define GL_HSL_HUE_NV                     0x92AD\n#define GL_HSL_LUMINOSITY_NV              0x92B0\n#define GL_HSL_SATURATION_NV              0x92AE\n#define GL_INVERT_OVG_NV                  0x92B4\n#define GL_INVERT_RGB_NV                  0x92A3\n#define GL_LIGHTEN_NV                     0x9298\n#define GL_LINEARBURN_NV                  0x92A5\n#define GL_LINEARDODGE_NV                 0x92A4\n#define GL_LINEARLIGHT_NV                 0x92A7\n#define GL_MINUS_CLAMPED_NV               0x92B3\n#define GL_MINUS_NV                       0x929F\n#define GL_MULTIPLY_NV                    0x9294\n#define GL_OVERLAY_NV                     0x9296\n#define GL_PINLIGHT_NV                    0x92A8\n#define GL_PLUS_CLAMPED_ALPHA_NV          0x92B2\n#define GL_PLUS_CLAMPED_NV                0x92B1\n#define GL_PLUS_DARKER_NV                 0x9292\n#define GL_PLUS_NV                        0x9291\n#define GL_RED_NV                         0x1903\n#define GL_SCREEN_NV                      0x9295\n#define GL_SOFTLIGHT_NV                   0x929C\n#define GL_SRC_ATOP_NV                    0x928E\n#define GL_SRC_IN_NV                      0x928A\n#define GL_SRC_NV                         0x9286\n#define GL_SRC_OUT_NV                     0x928C\n#define GL_SRC_OVER_NV                    0x9288\n#define GL_UNCORRELATED_NV                0x9282\n#define GL_VIVIDLIGHT_NV                  0x92A6\n#define GL_XOR_NV                         0x1506\ntypedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);\ntypedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value);\nGLAPI void APIENTRY glBlendBarrierNV (void);\n#endif\n#endif /* GL_NV_blend_equation_advanced */\n\n#ifndef GL_NV_blend_equation_advanced_coherent\n#define GL_NV_blend_equation_advanced_coherent 1\n#define GL_BLEND_ADVANCED_COHERENT_NV     0x9285\n#endif /* GL_NV_blend_equation_advanced_coherent */\n\n#ifndef GL_NV_blend_square\n#define GL_NV_blend_square 1\n#endif /* GL_NV_blend_square */\n\n#ifndef GL_NV_compute_program5\n#define GL_NV_compute_program5 1\n#define GL_COMPUTE_PROGRAM_NV             0x90FB\n#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC\n#endif /* GL_NV_compute_program5 */\n\n#ifndef GL_NV_conditional_render\n#define GL_NV_conditional_render 1\n#define GL_QUERY_WAIT_NV                  0x8E13\n#define GL_QUERY_NO_WAIT_NV               0x8E14\n#define GL_QUERY_BY_REGION_WAIT_NV        0x8E15\n#define GL_QUERY_BY_REGION_NO_WAIT_NV     0x8E16\ntypedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);\ntypedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode);\nGLAPI void APIENTRY glEndConditionalRenderNV (void);\n#endif\n#endif /* GL_NV_conditional_render */\n\n#ifndef GL_NV_conservative_raster\n#define GL_NV_conservative_raster 1\n#define GL_CONSERVATIVE_RASTERIZATION_NV  0x9346\n#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347\n#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348\n#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349\ntypedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits);\n#endif\n#endif /* GL_NV_conservative_raster */\n\n#ifndef GL_NV_copy_depth_to_color\n#define GL_NV_copy_depth_to_color 1\n#define GL_DEPTH_STENCIL_TO_RGBA_NV       0x886E\n#define GL_DEPTH_STENCIL_TO_BGRA_NV       0x886F\n#endif /* GL_NV_copy_depth_to_color */\n\n#ifndef GL_NV_copy_image\n#define GL_NV_copy_image 1\ntypedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);\n#endif\n#endif /* GL_NV_copy_image */\n\n#ifndef GL_NV_deep_texture3D\n#define GL_NV_deep_texture3D 1\n#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0\n#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV   0x90D1\n#endif /* GL_NV_deep_texture3D */\n\n#ifndef GL_NV_depth_buffer_float\n#define GL_NV_depth_buffer_float 1\n#define GL_DEPTH_COMPONENT32F_NV          0x8DAB\n#define GL_DEPTH32F_STENCIL8_NV           0x8DAC\n#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD\n#define GL_DEPTH_BUFFER_FLOAT_MODE_NV     0x8DAF\ntypedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);\ntypedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);\ntypedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar);\nGLAPI void APIENTRY glClearDepthdNV (GLdouble depth);\nGLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax);\n#endif\n#endif /* GL_NV_depth_buffer_float */\n\n#ifndef GL_NV_depth_clamp\n#define GL_NV_depth_clamp 1\n#define GL_DEPTH_CLAMP_NV                 0x864F\n#endif /* GL_NV_depth_clamp */\n\n#ifndef GL_NV_draw_texture\n#define GL_NV_draw_texture 1\ntypedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);\n#endif\n#endif /* GL_NV_draw_texture */\n\n#ifndef GL_NV_evaluators\n#define GL_NV_evaluators 1\n#define GL_EVAL_2D_NV                     0x86C0\n#define GL_EVAL_TRIANGULAR_2D_NV          0x86C1\n#define GL_MAP_TESSELLATION_NV            0x86C2\n#define GL_MAP_ATTRIB_U_ORDER_NV          0x86C3\n#define GL_MAP_ATTRIB_V_ORDER_NV          0x86C4\n#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5\n#define GL_EVAL_VERTEX_ATTRIB0_NV         0x86C6\n#define GL_EVAL_VERTEX_ATTRIB1_NV         0x86C7\n#define GL_EVAL_VERTEX_ATTRIB2_NV         0x86C8\n#define GL_EVAL_VERTEX_ATTRIB3_NV         0x86C9\n#define GL_EVAL_VERTEX_ATTRIB4_NV         0x86CA\n#define GL_EVAL_VERTEX_ATTRIB5_NV         0x86CB\n#define GL_EVAL_VERTEX_ATTRIB6_NV         0x86CC\n#define GL_EVAL_VERTEX_ATTRIB7_NV         0x86CD\n#define GL_EVAL_VERTEX_ATTRIB8_NV         0x86CE\n#define GL_EVAL_VERTEX_ATTRIB9_NV         0x86CF\n#define GL_EVAL_VERTEX_ATTRIB10_NV        0x86D0\n#define GL_EVAL_VERTEX_ATTRIB11_NV        0x86D1\n#define GL_EVAL_VERTEX_ATTRIB12_NV        0x86D2\n#define GL_EVAL_VERTEX_ATTRIB13_NV        0x86D3\n#define GL_EVAL_VERTEX_ATTRIB14_NV        0x86D4\n#define GL_EVAL_VERTEX_ATTRIB15_NV        0x86D5\n#define GL_MAX_MAP_TESSELLATION_NV        0x86D6\n#define GL_MAX_RATIONAL_EVAL_ORDER_NV     0x86D7\ntypedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);\ntypedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);\ntypedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);\nGLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params);\nGLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params);\nGLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);\nGLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode);\n#endif\n#endif /* GL_NV_evaluators */\n\n#ifndef GL_NV_explicit_multisample\n#define GL_NV_explicit_multisample 1\n#define GL_SAMPLE_POSITION_NV             0x8E50\n#define GL_SAMPLE_MASK_NV                 0x8E51\n#define GL_SAMPLE_MASK_VALUE_NV           0x8E52\n#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53\n#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54\n#define GL_TEXTURE_RENDERBUFFER_NV        0x8E55\n#define GL_SAMPLER_RENDERBUFFER_NV        0x8E56\n#define GL_INT_SAMPLER_RENDERBUFFER_NV    0x8E57\n#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58\n#define GL_MAX_SAMPLE_MASK_WORDS_NV       0x8E59\ntypedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val);\ntypedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);\ntypedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val);\nGLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask);\nGLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer);\n#endif\n#endif /* GL_NV_explicit_multisample */\n\n#ifndef GL_NV_fence\n#define GL_NV_fence 1\n#define GL_ALL_COMPLETED_NV               0x84F2\n#define GL_FENCE_STATUS_NV                0x84F3\n#define GL_FENCE_CONDITION_NV             0x84F4\ntypedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);\ntypedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);\ntypedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);\ntypedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);\ntypedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);\ntypedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);\nGLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);\nGLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence);\nGLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence);\nGLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);\nGLAPI void APIENTRY glFinishFenceNV (GLuint fence);\nGLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition);\n#endif\n#endif /* GL_NV_fence */\n\n#ifndef GL_NV_fill_rectangle\n#define GL_NV_fill_rectangle 1\n#define GL_FILL_RECTANGLE_NV              0x933C\n#endif /* GL_NV_fill_rectangle */\n\n#ifndef GL_NV_float_buffer\n#define GL_NV_float_buffer 1\n#define GL_FLOAT_R_NV                     0x8880\n#define GL_FLOAT_RG_NV                    0x8881\n#define GL_FLOAT_RGB_NV                   0x8882\n#define GL_FLOAT_RGBA_NV                  0x8883\n#define GL_FLOAT_R16_NV                   0x8884\n#define GL_FLOAT_R32_NV                   0x8885\n#define GL_FLOAT_RG16_NV                  0x8886\n#define GL_FLOAT_RG32_NV                  0x8887\n#define GL_FLOAT_RGB16_NV                 0x8888\n#define GL_FLOAT_RGB32_NV                 0x8889\n#define GL_FLOAT_RGBA16_NV                0x888A\n#define GL_FLOAT_RGBA32_NV                0x888B\n#define GL_TEXTURE_FLOAT_COMPONENTS_NV    0x888C\n#define GL_FLOAT_CLEAR_COLOR_VALUE_NV     0x888D\n#define GL_FLOAT_RGBA_MODE_NV             0x888E\n#endif /* GL_NV_float_buffer */\n\n#ifndef GL_NV_fog_distance\n#define GL_NV_fog_distance 1\n#define GL_FOG_DISTANCE_MODE_NV           0x855A\n#define GL_EYE_RADIAL_NV                  0x855B\n#define GL_EYE_PLANE_ABSOLUTE_NV          0x855C\n#endif /* GL_NV_fog_distance */\n\n#ifndef GL_NV_fragment_coverage_to_color\n#define GL_NV_fragment_coverage_to_color 1\n#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV  0x92DD\n#define GL_FRAGMENT_COVERAGE_COLOR_NV     0x92DE\ntypedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color);\n#endif\n#endif /* GL_NV_fragment_coverage_to_color */\n\n#ifndef GL_NV_fragment_program\n#define GL_NV_fragment_program 1\n#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868\n#define GL_FRAGMENT_PROGRAM_NV            0x8870\n#define GL_MAX_TEXTURE_COORDS_NV          0x8871\n#define GL_MAX_TEXTURE_IMAGE_UNITS_NV     0x8872\n#define GL_FRAGMENT_PROGRAM_BINDING_NV    0x8873\n#define GL_PROGRAM_ERROR_STRING_NV        0x8874\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\ntypedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);\nGLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);\nGLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);\nGLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);\n#endif\n#endif /* GL_NV_fragment_program */\n\n#ifndef GL_NV_fragment_program2\n#define GL_NV_fragment_program2 1\n#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4\n#define GL_MAX_PROGRAM_CALL_DEPTH_NV      0x88F5\n#define GL_MAX_PROGRAM_IF_DEPTH_NV        0x88F6\n#define GL_MAX_PROGRAM_LOOP_DEPTH_NV      0x88F7\n#define GL_MAX_PROGRAM_LOOP_COUNT_NV      0x88F8\n#endif /* GL_NV_fragment_program2 */\n\n#ifndef GL_NV_fragment_program4\n#define GL_NV_fragment_program4 1\n#endif /* GL_NV_fragment_program4 */\n\n#ifndef GL_NV_fragment_program_option\n#define GL_NV_fragment_program_option 1\n#endif /* GL_NV_fragment_program_option */\n\n#ifndef GL_NV_fragment_shader_interlock\n#define GL_NV_fragment_shader_interlock 1\n#endif /* GL_NV_fragment_shader_interlock */\n\n#ifndef GL_NV_framebuffer_mixed_samples\n#define GL_NV_framebuffer_mixed_samples 1\n#define GL_COVERAGE_MODULATION_TABLE_NV   0x9331\n#define GL_COLOR_SAMPLES_NV               0x8E20\n#define GL_DEPTH_SAMPLES_NV               0x932D\n#define GL_STENCIL_SAMPLES_NV             0x932E\n#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F\n#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330\n#define GL_COVERAGE_MODULATION_NV         0x9332\n#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333\ntypedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat *v);\ntypedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v);\nGLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufsize, GLfloat *v);\nGLAPI void APIENTRY glCoverageModulationNV (GLenum components);\n#endif\n#endif /* GL_NV_framebuffer_mixed_samples */\n\n#ifndef GL_NV_framebuffer_multisample_coverage\n#define GL_NV_framebuffer_multisample_coverage 1\n#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB\n#define GL_RENDERBUFFER_COLOR_SAMPLES_NV  0x8E10\n#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11\n#define GL_MULTISAMPLE_COVERAGE_MODES_NV  0x8E12\ntypedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);\n#endif\n#endif /* GL_NV_framebuffer_multisample_coverage */\n\n#ifndef GL_NV_geometry_program4\n#define GL_NV_geometry_program4 1\n#define GL_GEOMETRY_PROGRAM_NV            0x8C26\n#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27\n#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28\ntypedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit);\nGLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level);\nGLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\n#endif\n#endif /* GL_NV_geometry_program4 */\n\n#ifndef GL_NV_geometry_shader4\n#define GL_NV_geometry_shader4 1\n#endif /* GL_NV_geometry_shader4 */\n\n#ifndef GL_NV_geometry_shader_passthrough\n#define GL_NV_geometry_shader_passthrough 1\n#endif /* GL_NV_geometry_shader_passthrough */\n\n#ifndef GL_NV_gpu_program4\n#define GL_NV_gpu_program4 1\n#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV    0x8904\n#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV    0x8905\n#define GL_PROGRAM_ATTRIB_COMPONENTS_NV   0x8906\n#define GL_PROGRAM_RESULT_COMPONENTS_NV   0x8907\n#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908\n#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909\n#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5\n#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);\ntypedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);\ntypedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);\ntypedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);\ntypedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params);\nGLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);\nGLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params);\nGLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);\nGLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);\nGLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);\nGLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params);\nGLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params);\nGLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params);\nGLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params);\n#endif\n#endif /* GL_NV_gpu_program4 */\n\n#ifndef GL_NV_gpu_program5\n#define GL_NV_gpu_program5 1\n#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A\n#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B\n#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C\n#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D\n#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E\n#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F\n#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44\n#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV  0x8F45\ntypedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params);\ntypedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params);\nGLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param);\n#endif\n#endif /* GL_NV_gpu_program5 */\n\n#ifndef GL_NV_gpu_program5_mem_extended\n#define GL_NV_gpu_program5_mem_extended 1\n#endif /* GL_NV_gpu_program5_mem_extended */\n\n#ifndef GL_NV_gpu_shader5\n#define GL_NV_gpu_shader5 1\n#endif /* GL_NV_gpu_shader5 */\n\n#ifndef GL_NV_half_float\n#define GL_NV_half_float 1\ntypedef unsigned short GLhalfNV;\n#define GL_HALF_FLOAT_NV                  0x140B\ntypedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);\ntypedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);\ntypedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\ntypedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);\ntypedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);\ntypedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);\ntypedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);\ntypedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);\ntypedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);\ntypedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\ntypedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\ntypedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);\ntypedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);\ntypedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y);\nGLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v);\nGLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z);\nGLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v);\nGLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\nGLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v);\nGLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);\nGLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v);\nGLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);\nGLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v);\nGLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);\nGLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v);\nGLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s);\nGLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v);\nGLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t);\nGLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v);\nGLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r);\nGLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v);\nGLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\nGLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v);\nGLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s);\nGLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v);\nGLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t);\nGLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v);\nGLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);\nGLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v);\nGLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);\nGLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v);\nGLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog);\nGLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog);\nGLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);\nGLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v);\nGLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight);\nGLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight);\nGLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x);\nGLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v);\nGLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y);\nGLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v);\nGLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);\nGLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v);\nGLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);\nGLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v);\nGLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v);\nGLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v);\n#endif\n#endif /* GL_NV_half_float */\n\n#ifndef GL_NV_internalformat_sample_query\n#define GL_NV_internalformat_sample_query 1\n#define GL_MULTISAMPLES_NV                0x9371\n#define GL_SUPERSAMPLE_SCALE_X_NV         0x9372\n#define GL_SUPERSAMPLE_SCALE_Y_NV         0x9373\n#define GL_CONFORMANT_NV                  0x9374\ntypedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params);\n#endif\n#endif /* GL_NV_internalformat_sample_query */\n\n#ifndef GL_NV_light_max_exponent\n#define GL_NV_light_max_exponent 1\n#define GL_MAX_SHININESS_NV               0x8504\n#define GL_MAX_SPOT_EXPONENT_NV           0x8505\n#endif /* GL_NV_light_max_exponent */\n\n#ifndef GL_NV_multisample_coverage\n#define GL_NV_multisample_coverage 1\n#endif /* GL_NV_multisample_coverage */\n\n#ifndef GL_NV_multisample_filter_hint\n#define GL_NV_multisample_filter_hint 1\n#define GL_MULTISAMPLE_FILTER_HINT_NV     0x8534\n#endif /* GL_NV_multisample_filter_hint */\n\n#ifndef GL_NV_occlusion_query\n#define GL_NV_occlusion_query 1\n#define GL_PIXEL_COUNTER_BITS_NV          0x8864\n#define GL_CURRENT_OCCLUSION_QUERY_ID_NV  0x8865\n#define GL_PIXEL_COUNT_NV                 0x8866\n#define GL_PIXEL_COUNT_AVAILABLE_NV       0x8867\ntypedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);\ntypedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);\ntypedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);\ntypedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);\ntypedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);\ntypedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids);\nGLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids);\nGLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id);\nGLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id);\nGLAPI void APIENTRY glEndOcclusionQueryNV (void);\nGLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params);\n#endif\n#endif /* GL_NV_occlusion_query */\n\n#ifndef GL_NV_packed_depth_stencil\n#define GL_NV_packed_depth_stencil 1\n#define GL_DEPTH_STENCIL_NV               0x84F9\n#define GL_UNSIGNED_INT_24_8_NV           0x84FA\n#endif /* GL_NV_packed_depth_stencil */\n\n#ifndef GL_NV_parameter_buffer_object\n#define GL_NV_parameter_buffer_object 1\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0\n#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1\n#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2\n#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3\n#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);\ntypedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params);\nGLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);\nGLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params);\n#endif\n#endif /* GL_NV_parameter_buffer_object */\n\n#ifndef GL_NV_parameter_buffer_object2\n#define GL_NV_parameter_buffer_object2 1\n#endif /* GL_NV_parameter_buffer_object2 */\n\n#ifndef GL_NV_path_rendering\n#define GL_NV_path_rendering 1\n#define GL_PATH_FORMAT_SVG_NV             0x9070\n#define GL_PATH_FORMAT_PS_NV              0x9071\n#define GL_STANDARD_FONT_NAME_NV          0x9072\n#define GL_SYSTEM_FONT_NAME_NV            0x9073\n#define GL_FILE_NAME_NV                   0x9074\n#define GL_PATH_STROKE_WIDTH_NV           0x9075\n#define GL_PATH_END_CAPS_NV               0x9076\n#define GL_PATH_INITIAL_END_CAP_NV        0x9077\n#define GL_PATH_TERMINAL_END_CAP_NV       0x9078\n#define GL_PATH_JOIN_STYLE_NV             0x9079\n#define GL_PATH_MITER_LIMIT_NV            0x907A\n#define GL_PATH_DASH_CAPS_NV              0x907B\n#define GL_PATH_INITIAL_DASH_CAP_NV       0x907C\n#define GL_PATH_TERMINAL_DASH_CAP_NV      0x907D\n#define GL_PATH_DASH_OFFSET_NV            0x907E\n#define GL_PATH_CLIENT_LENGTH_NV          0x907F\n#define GL_PATH_FILL_MODE_NV              0x9080\n#define GL_PATH_FILL_MASK_NV              0x9081\n#define GL_PATH_FILL_COVER_MODE_NV        0x9082\n#define GL_PATH_STROKE_COVER_MODE_NV      0x9083\n#define GL_PATH_STROKE_MASK_NV            0x9084\n#define GL_COUNT_UP_NV                    0x9088\n#define GL_COUNT_DOWN_NV                  0x9089\n#define GL_PATH_OBJECT_BOUNDING_BOX_NV    0x908A\n#define GL_CONVEX_HULL_NV                 0x908B\n#define GL_BOUNDING_BOX_NV                0x908D\n#define GL_TRANSLATE_X_NV                 0x908E\n#define GL_TRANSLATE_Y_NV                 0x908F\n#define GL_TRANSLATE_2D_NV                0x9090\n#define GL_TRANSLATE_3D_NV                0x9091\n#define GL_AFFINE_2D_NV                   0x9092\n#define GL_AFFINE_3D_NV                   0x9094\n#define GL_TRANSPOSE_AFFINE_2D_NV         0x9096\n#define GL_TRANSPOSE_AFFINE_3D_NV         0x9098\n#define GL_UTF8_NV                        0x909A\n#define GL_UTF16_NV                       0x909B\n#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C\n#define GL_PATH_COMMAND_COUNT_NV          0x909D\n#define GL_PATH_COORD_COUNT_NV            0x909E\n#define GL_PATH_DASH_ARRAY_COUNT_NV       0x909F\n#define GL_PATH_COMPUTED_LENGTH_NV        0x90A0\n#define GL_PATH_FILL_BOUNDING_BOX_NV      0x90A1\n#define GL_PATH_STROKE_BOUNDING_BOX_NV    0x90A2\n#define GL_SQUARE_NV                      0x90A3\n#define GL_ROUND_NV                       0x90A4\n#define GL_TRIANGULAR_NV                  0x90A5\n#define GL_BEVEL_NV                       0x90A6\n#define GL_MITER_REVERT_NV                0x90A7\n#define GL_MITER_TRUNCATE_NV              0x90A8\n#define GL_SKIP_MISSING_GLYPH_NV          0x90A9\n#define GL_USE_MISSING_GLYPH_NV           0x90AA\n#define GL_PATH_ERROR_POSITION_NV         0x90AB\n#define GL_ACCUM_ADJACENT_PAIRS_NV        0x90AD\n#define GL_ADJACENT_PAIRS_NV              0x90AE\n#define GL_FIRST_TO_REST_NV               0x90AF\n#define GL_PATH_GEN_MODE_NV               0x90B0\n#define GL_PATH_GEN_COEFF_NV              0x90B1\n#define GL_PATH_GEN_COMPONENTS_NV         0x90B3\n#define GL_PATH_STENCIL_FUNC_NV           0x90B7\n#define GL_PATH_STENCIL_REF_NV            0x90B8\n#define GL_PATH_STENCIL_VALUE_MASK_NV     0x90B9\n#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD\n#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE\n#define GL_PATH_COVER_DEPTH_FUNC_NV       0x90BF\n#define GL_PATH_DASH_OFFSET_RESET_NV      0x90B4\n#define GL_MOVE_TO_RESETS_NV              0x90B5\n#define GL_MOVE_TO_CONTINUES_NV           0x90B6\n#define GL_CLOSE_PATH_NV                  0x00\n#define GL_MOVE_TO_NV                     0x02\n#define GL_RELATIVE_MOVE_TO_NV            0x03\n#define GL_LINE_TO_NV                     0x04\n#define GL_RELATIVE_LINE_TO_NV            0x05\n#define GL_HORIZONTAL_LINE_TO_NV          0x06\n#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07\n#define GL_VERTICAL_LINE_TO_NV            0x08\n#define GL_RELATIVE_VERTICAL_LINE_TO_NV   0x09\n#define GL_QUADRATIC_CURVE_TO_NV          0x0A\n#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B\n#define GL_CUBIC_CURVE_TO_NV              0x0C\n#define GL_RELATIVE_CUBIC_CURVE_TO_NV     0x0D\n#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV   0x0E\n#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F\n#define GL_SMOOTH_CUBIC_CURVE_TO_NV       0x10\n#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11\n#define GL_SMALL_CCW_ARC_TO_NV            0x12\n#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV   0x13\n#define GL_SMALL_CW_ARC_TO_NV             0x14\n#define GL_RELATIVE_SMALL_CW_ARC_TO_NV    0x15\n#define GL_LARGE_CCW_ARC_TO_NV            0x16\n#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV   0x17\n#define GL_LARGE_CW_ARC_TO_NV             0x18\n#define GL_RELATIVE_LARGE_CW_ARC_TO_NV    0x19\n#define GL_RESTART_PATH_NV                0xF0\n#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV    0xF2\n#define GL_DUP_LAST_CUBIC_CURVE_TO_NV     0xF4\n#define GL_RECT_NV                        0xF6\n#define GL_CIRCULAR_CCW_ARC_TO_NV         0xF8\n#define GL_CIRCULAR_CW_ARC_TO_NV          0xFA\n#define GL_CIRCULAR_TANGENT_ARC_TO_NV     0xFC\n#define GL_ARC_TO_NV                      0xFE\n#define GL_RELATIVE_ARC_TO_NV             0xFF\n#define GL_BOLD_BIT_NV                    0x01\n#define GL_ITALIC_BIT_NV                  0x02\n#define GL_GLYPH_WIDTH_BIT_NV             0x01\n#define GL_GLYPH_HEIGHT_BIT_NV            0x02\n#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04\n#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08\n#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10\n#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20\n#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40\n#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80\n#define GL_GLYPH_HAS_KERNING_BIT_NV       0x100\n#define GL_FONT_X_MIN_BOUNDS_BIT_NV       0x00010000\n#define GL_FONT_Y_MIN_BOUNDS_BIT_NV       0x00020000\n#define GL_FONT_X_MAX_BOUNDS_BIT_NV       0x00040000\n#define GL_FONT_Y_MAX_BOUNDS_BIT_NV       0x00080000\n#define GL_FONT_UNITS_PER_EM_BIT_NV       0x00100000\n#define GL_FONT_ASCENDER_BIT_NV           0x00200000\n#define GL_FONT_DESCENDER_BIT_NV          0x00400000\n#define GL_FONT_HEIGHT_BIT_NV             0x00800000\n#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV  0x01000000\n#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000\n#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000\n#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000\n#define GL_FONT_HAS_KERNING_BIT_NV        0x10000000\n#define GL_ROUNDED_RECT_NV                0xE8\n#define GL_RELATIVE_ROUNDED_RECT_NV       0xE9\n#define GL_ROUNDED_RECT2_NV               0xEA\n#define GL_RELATIVE_ROUNDED_RECT2_NV      0xEB\n#define GL_ROUNDED_RECT4_NV               0xEC\n#define GL_RELATIVE_ROUNDED_RECT4_NV      0xED\n#define GL_ROUNDED_RECT8_NV               0xEE\n#define GL_RELATIVE_ROUNDED_RECT8_NV      0xEF\n#define GL_RELATIVE_RECT_NV               0xF7\n#define GL_FONT_GLYPHS_AVAILABLE_NV       0x9368\n#define GL_FONT_TARGET_UNAVAILABLE_NV     0x9369\n#define GL_FONT_UNAVAILABLE_NV            0x936A\n#define GL_FONT_UNINTELLIGIBLE_NV         0x936B\n#define GL_CONIC_CURVE_TO_NV              0x1A\n#define GL_RELATIVE_CONIC_CURVE_TO_NV     0x1B\n#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV  0x20000000\n#define GL_STANDARD_FONT_FORMAT_NV        0x936C\n#define GL_2_BYTES_NV                     0x1407\n#define GL_3_BYTES_NV                     0x1408\n#define GL_4_BYTES_NV                     0x1409\n#define GL_EYE_LINEAR_NV                  0x2400\n#define GL_OBJECT_LINEAR_NV               0x2401\n#define GL_CONSTANT_NV                    0x8576\n#define GL_PATH_FOG_GEN_MODE_NV           0x90AC\n#define GL_PRIMARY_COLOR_NV               0x852C\n#define GL_SECONDARY_COLOR_NV             0x852D\n#define GL_PATH_GEN_COLOR_FORMAT_NV       0x90B2\n#define GL_PATH_PROJECTION_NV             0x1701\n#define GL_PATH_MODELVIEW_NV              0x1700\n#define GL_PATH_MODELVIEW_STACK_DEPTH_NV  0x0BA3\n#define GL_PATH_MODELVIEW_MATRIX_NV       0x0BA6\n#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36\n#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3\n#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4\n#define GL_PATH_PROJECTION_MATRIX_NV      0x0BA7\n#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38\n#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4\n#define GL_FRAGMENT_INPUT_NV              0x936D\ntypedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range);\ntypedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);\ntypedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path);\ntypedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\ntypedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);\ntypedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\ntypedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);\ntypedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString);\ntypedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\ntypedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\ntypedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);\ntypedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);\ntypedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);\ntypedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);\ntypedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value);\ntypedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);\ntypedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value);\ntypedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);\ntypedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray);\ntypedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);\ntypedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);\ntypedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);\ntypedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);\ntypedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);\ntypedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);\ntypedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func);\ntypedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);\ntypedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);\ntypedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\ntypedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\ntypedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value);\ntypedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value);\ntypedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands);\ntypedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords);\ntypedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray);\ntypedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);\ntypedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);\ntypedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);\ntypedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);\ntypedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);\ntypedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);\ntypedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);\ntypedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);\ntypedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);\ntypedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);\ntypedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);\ntypedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);\ntypedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode);\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\ntypedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\ntypedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);\ntypedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\ntypedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\ntypedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);\ntypedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);\ntypedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);\ntypedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);\ntypedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode);\ntypedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value);\ntypedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value);\ntypedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value);\ntypedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI GLuint APIENTRY glGenPathsNV (GLsizei range);\nGLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range);\nGLAPI GLboolean APIENTRY glIsPathNV (GLuint path);\nGLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);\nGLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString);\nGLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);\nGLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath);\nGLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);\nGLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);\nGLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value);\nGLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value);\nGLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value);\nGLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value);\nGLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray);\nGLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask);\nGLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units);\nGLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask);\nGLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask);\nGLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);\nGLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);\nGLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func);\nGLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode);\nGLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode);\nGLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value);\nGLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value);\nGLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands);\nGLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords);\nGLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray);\nGLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);\nGLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);\nGLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);\nGLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y);\nGLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y);\nGLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments);\nGLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);\nGLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m);\nGLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m);\nGLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);\nGLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m);\nGLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m);\nGLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);\nGLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);\nGLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode);\nGLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);\nGLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);\nGLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);\nGLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);\nGLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);\nGLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);\nGLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);\nGLAPI void APIENTRY glPathFogGenNV (GLenum genMode);\nGLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value);\nGLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value);\nGLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value);\nGLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value);\n#endif\n#endif /* GL_NV_path_rendering */\n\n#ifndef GL_NV_path_rendering_shared_edge\n#define GL_NV_path_rendering_shared_edge 1\n#define GL_SHARED_EDGE_NV                 0xC0\n#endif /* GL_NV_path_rendering_shared_edge */\n\n#ifndef GL_NV_pixel_data_range\n#define GL_NV_pixel_data_range 1\n#define GL_WRITE_PIXEL_DATA_RANGE_NV      0x8878\n#define GL_READ_PIXEL_DATA_RANGE_NV       0x8879\n#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A\n#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B\n#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C\n#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D\ntypedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer);\ntypedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer);\nGLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target);\n#endif\n#endif /* GL_NV_pixel_data_range */\n\n#ifndef GL_NV_point_sprite\n#define GL_NV_point_sprite 1\n#define GL_POINT_SPRITE_NV                0x8861\n#define GL_COORD_REPLACE_NV               0x8862\n#define GL_POINT_SPRITE_R_MODE_NV         0x8863\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param);\nGLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params);\n#endif\n#endif /* GL_NV_point_sprite */\n\n#ifndef GL_NV_present_video\n#define GL_NV_present_video 1\n#define GL_FRAME_NV                       0x8E26\n#define GL_FIELDS_NV                      0x8E27\n#define GL_CURRENT_TIME_NV                0x8E28\n#define GL_NUM_FILL_STREAMS_NV            0x8E29\n#define GL_PRESENT_TIME_NV                0x8E2A\n#define GL_PRESENT_DURATION_NV            0x8E2B\ntypedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);\ntypedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);\ntypedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params);\ntypedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params);\ntypedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);\nGLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);\nGLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params);\nGLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params);\nGLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params);\n#endif\n#endif /* GL_NV_present_video */\n\n#ifndef GL_NV_primitive_restart\n#define GL_NV_primitive_restart 1\n#define GL_PRIMITIVE_RESTART_NV           0x8558\n#define GL_PRIMITIVE_RESTART_INDEX_NV     0x8559\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);\ntypedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glPrimitiveRestartNV (void);\nGLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index);\n#endif\n#endif /* GL_NV_primitive_restart */\n\n#ifndef GL_NV_register_combiners\n#define GL_NV_register_combiners 1\n#define GL_REGISTER_COMBINERS_NV          0x8522\n#define GL_VARIABLE_A_NV                  0x8523\n#define GL_VARIABLE_B_NV                  0x8524\n#define GL_VARIABLE_C_NV                  0x8525\n#define GL_VARIABLE_D_NV                  0x8526\n#define GL_VARIABLE_E_NV                  0x8527\n#define GL_VARIABLE_F_NV                  0x8528\n#define GL_VARIABLE_G_NV                  0x8529\n#define GL_CONSTANT_COLOR0_NV             0x852A\n#define GL_CONSTANT_COLOR1_NV             0x852B\n#define GL_SPARE0_NV                      0x852E\n#define GL_SPARE1_NV                      0x852F\n#define GL_DISCARD_NV                     0x8530\n#define GL_E_TIMES_F_NV                   0x8531\n#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532\n#define GL_UNSIGNED_IDENTITY_NV           0x8536\n#define GL_UNSIGNED_INVERT_NV             0x8537\n#define GL_EXPAND_NORMAL_NV               0x8538\n#define GL_EXPAND_NEGATE_NV               0x8539\n#define GL_HALF_BIAS_NORMAL_NV            0x853A\n#define GL_HALF_BIAS_NEGATE_NV            0x853B\n#define GL_SIGNED_IDENTITY_NV             0x853C\n#define GL_SIGNED_NEGATE_NV               0x853D\n#define GL_SCALE_BY_TWO_NV                0x853E\n#define GL_SCALE_BY_FOUR_NV               0x853F\n#define GL_SCALE_BY_ONE_HALF_NV           0x8540\n#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541\n#define GL_COMBINER_INPUT_NV              0x8542\n#define GL_COMBINER_MAPPING_NV            0x8543\n#define GL_COMBINER_COMPONENT_USAGE_NV    0x8544\n#define GL_COMBINER_AB_DOT_PRODUCT_NV     0x8545\n#define GL_COMBINER_CD_DOT_PRODUCT_NV     0x8546\n#define GL_COMBINER_MUX_SUM_NV            0x8547\n#define GL_COMBINER_SCALE_NV              0x8548\n#define GL_COMBINER_BIAS_NV               0x8549\n#define GL_COMBINER_AB_OUTPUT_NV          0x854A\n#define GL_COMBINER_CD_OUTPUT_NV          0x854B\n#define GL_COMBINER_SUM_OUTPUT_NV         0x854C\n#define GL_MAX_GENERAL_COMBINERS_NV       0x854D\n#define GL_NUM_GENERAL_COMBINERS_NV       0x854E\n#define GL_COLOR_SUM_CLAMP_NV             0x854F\n#define GL_COMBINER0_NV                   0x8550\n#define GL_COMBINER1_NV                   0x8551\n#define GL_COMBINER2_NV                   0x8552\n#define GL_COMBINER3_NV                   0x8553\n#define GL_COMBINER4_NV                   0x8554\n#define GL_COMBINER5_NV                   0x8555\n#define GL_COMBINER6_NV                   0x8556\n#define GL_COMBINER7_NV                   0x8557\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\ntypedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);\ntypedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\ntypedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params);\nGLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param);\nGLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params);\nGLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param);\nGLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\nGLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);\nGLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);\nGLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params);\n#endif\n#endif /* GL_NV_register_combiners */\n\n#ifndef GL_NV_register_combiners2\n#define GL_NV_register_combiners2 1\n#define GL_PER_STAGE_CONSTANTS_NV         0x8535\ntypedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params);\nGLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params);\n#endif\n#endif /* GL_NV_register_combiners2 */\n\n#ifndef GL_NV_sample_locations\n#define GL_NV_sample_locations 1\n#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E\n#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340\n#define GL_SAMPLE_LOCATION_NV             0x8E50\n#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341\n#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342\n#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343\ntypedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);\nGLAPI void APIENTRY glResolveDepthValuesNV (void);\n#endif\n#endif /* GL_NV_sample_locations */\n\n#ifndef GL_NV_sample_mask_override_coverage\n#define GL_NV_sample_mask_override_coverage 1\n#endif /* GL_NV_sample_mask_override_coverage */\n\n#ifndef GL_NV_shader_atomic_counters\n#define GL_NV_shader_atomic_counters 1\n#endif /* GL_NV_shader_atomic_counters */\n\n#ifndef GL_NV_shader_atomic_float\n#define GL_NV_shader_atomic_float 1\n#endif /* GL_NV_shader_atomic_float */\n\n#ifndef GL_NV_shader_atomic_fp16_vector\n#define GL_NV_shader_atomic_fp16_vector 1\n#endif /* GL_NV_shader_atomic_fp16_vector */\n\n#ifndef GL_NV_shader_atomic_int64\n#define GL_NV_shader_atomic_int64 1\n#endif /* GL_NV_shader_atomic_int64 */\n\n#ifndef GL_NV_shader_buffer_load\n#define GL_NV_shader_buffer_load 1\n#define GL_BUFFER_GPU_ADDRESS_NV          0x8F1D\n#define GL_GPU_ADDRESS_NV                 0x8F34\n#define GL_MAX_SHADER_BUFFER_ADDRESS_NV   0x8F35\ntypedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);\ntypedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);\ntypedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);\ntypedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);\ntypedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);\ntypedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);\ntypedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params);\ntypedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params);\ntypedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result);\ntypedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value);\ntypedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value);\ntypedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access);\nGLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target);\nGLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target);\nGLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access);\nGLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer);\nGLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer);\nGLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params);\nGLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params);\nGLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result);\nGLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value);\nGLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);\nGLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value);\nGLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);\n#endif\n#endif /* GL_NV_shader_buffer_load */\n\n#ifndef GL_NV_shader_buffer_store\n#define GL_NV_shader_buffer_store 1\n#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010\n#endif /* GL_NV_shader_buffer_store */\n\n#ifndef GL_NV_shader_storage_buffer_object\n#define GL_NV_shader_storage_buffer_object 1\n#endif /* GL_NV_shader_storage_buffer_object */\n\n#ifndef GL_NV_shader_thread_group\n#define GL_NV_shader_thread_group 1\n#define GL_WARP_SIZE_NV                   0x9339\n#define GL_WARPS_PER_SM_NV                0x933A\n#define GL_SM_COUNT_NV                    0x933B\n#endif /* GL_NV_shader_thread_group */\n\n#ifndef GL_NV_shader_thread_shuffle\n#define GL_NV_shader_thread_shuffle 1\n#endif /* GL_NV_shader_thread_shuffle */\n\n#ifndef GL_NV_tessellation_program5\n#define GL_NV_tessellation_program5 1\n#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV   0x86D8\n#define GL_TESS_CONTROL_PROGRAM_NV        0x891E\n#define GL_TESS_EVALUATION_PROGRAM_NV     0x891F\n#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74\n#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75\n#endif /* GL_NV_tessellation_program5 */\n\n#ifndef GL_NV_texgen_emboss\n#define GL_NV_texgen_emboss 1\n#define GL_EMBOSS_LIGHT_NV                0x855D\n#define GL_EMBOSS_CONSTANT_NV             0x855E\n#define GL_EMBOSS_MAP_NV                  0x855F\n#endif /* GL_NV_texgen_emboss */\n\n#ifndef GL_NV_texgen_reflection\n#define GL_NV_texgen_reflection 1\n#define GL_NORMAL_MAP_NV                  0x8511\n#define GL_REFLECTION_MAP_NV              0x8512\n#endif /* GL_NV_texgen_reflection */\n\n#ifndef GL_NV_texture_barrier\n#define GL_NV_texture_barrier 1\ntypedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glTextureBarrierNV (void);\n#endif\n#endif /* GL_NV_texture_barrier */\n\n#ifndef GL_NV_texture_compression_vtc\n#define GL_NV_texture_compression_vtc 1\n#endif /* GL_NV_texture_compression_vtc */\n\n#ifndef GL_NV_texture_env_combine4\n#define GL_NV_texture_env_combine4 1\n#define GL_COMBINE4_NV                    0x8503\n#define GL_SOURCE3_RGB_NV                 0x8583\n#define GL_SOURCE3_ALPHA_NV               0x858B\n#define GL_OPERAND3_RGB_NV                0x8593\n#define GL_OPERAND3_ALPHA_NV              0x859B\n#endif /* GL_NV_texture_env_combine4 */\n\n#ifndef GL_NV_texture_expand_normal\n#define GL_NV_texture_expand_normal 1\n#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F\n#endif /* GL_NV_texture_expand_normal */\n\n#ifndef GL_NV_texture_multisample\n#define GL_NV_texture_multisample 1\n#define GL_TEXTURE_COVERAGE_SAMPLES_NV    0x9045\n#define GL_TEXTURE_COLOR_SAMPLES_NV       0x9046\ntypedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\ntypedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\ntypedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\nGLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);\nGLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);\n#endif\n#endif /* GL_NV_texture_multisample */\n\n#ifndef GL_NV_texture_rectangle\n#define GL_NV_texture_rectangle 1\n#define GL_TEXTURE_RECTANGLE_NV           0x84F5\n#define GL_TEXTURE_BINDING_RECTANGLE_NV   0x84F6\n#define GL_PROXY_TEXTURE_RECTANGLE_NV     0x84F7\n#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV  0x84F8\n#endif /* GL_NV_texture_rectangle */\n\n#ifndef GL_NV_texture_shader\n#define GL_NV_texture_shader 1\n#define GL_OFFSET_TEXTURE_RECTANGLE_NV    0x864C\n#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D\n#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E\n#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9\n#define GL_UNSIGNED_INT_S8_S8_8_8_NV      0x86DA\n#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV  0x86DB\n#define GL_DSDT_MAG_INTENSITY_NV          0x86DC\n#define GL_SHADER_CONSISTENT_NV           0x86DD\n#define GL_TEXTURE_SHADER_NV              0x86DE\n#define GL_SHADER_OPERATION_NV            0x86DF\n#define GL_CULL_MODES_NV                  0x86E0\n#define GL_OFFSET_TEXTURE_MATRIX_NV       0x86E1\n#define GL_OFFSET_TEXTURE_SCALE_NV        0x86E2\n#define GL_OFFSET_TEXTURE_BIAS_NV         0x86E3\n#define GL_OFFSET_TEXTURE_2D_MATRIX_NV    0x86E1\n#define GL_OFFSET_TEXTURE_2D_SCALE_NV     0x86E2\n#define GL_OFFSET_TEXTURE_2D_BIAS_NV      0x86E3\n#define GL_PREVIOUS_TEXTURE_INPUT_NV      0x86E4\n#define GL_CONST_EYE_NV                   0x86E5\n#define GL_PASS_THROUGH_NV                0x86E6\n#define GL_CULL_FRAGMENT_NV               0x86E7\n#define GL_OFFSET_TEXTURE_2D_NV           0x86E8\n#define GL_DEPENDENT_AR_TEXTURE_2D_NV     0x86E9\n#define GL_DEPENDENT_GB_TEXTURE_2D_NV     0x86EA\n#define GL_DOT_PRODUCT_NV                 0x86EC\n#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV   0x86ED\n#define GL_DOT_PRODUCT_TEXTURE_2D_NV      0x86EE\n#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0\n#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1\n#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2\n#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3\n#define GL_HILO_NV                        0x86F4\n#define GL_DSDT_NV                        0x86F5\n#define GL_DSDT_MAG_NV                    0x86F6\n#define GL_DSDT_MAG_VIB_NV                0x86F7\n#define GL_HILO16_NV                      0x86F8\n#define GL_SIGNED_HILO_NV                 0x86F9\n#define GL_SIGNED_HILO16_NV               0x86FA\n#define GL_SIGNED_RGBA_NV                 0x86FB\n#define GL_SIGNED_RGBA8_NV                0x86FC\n#define GL_SIGNED_RGB_NV                  0x86FE\n#define GL_SIGNED_RGB8_NV                 0x86FF\n#define GL_SIGNED_LUMINANCE_NV            0x8701\n#define GL_SIGNED_LUMINANCE8_NV           0x8702\n#define GL_SIGNED_LUMINANCE_ALPHA_NV      0x8703\n#define GL_SIGNED_LUMINANCE8_ALPHA8_NV    0x8704\n#define GL_SIGNED_ALPHA_NV                0x8705\n#define GL_SIGNED_ALPHA8_NV               0x8706\n#define GL_SIGNED_INTENSITY_NV            0x8707\n#define GL_SIGNED_INTENSITY8_NV           0x8708\n#define GL_DSDT8_NV                       0x8709\n#define GL_DSDT8_MAG8_NV                  0x870A\n#define GL_DSDT8_MAG8_INTENSITY8_NV       0x870B\n#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C\n#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D\n#define GL_HI_SCALE_NV                    0x870E\n#define GL_LO_SCALE_NV                    0x870F\n#define GL_DS_SCALE_NV                    0x8710\n#define GL_DT_SCALE_NV                    0x8711\n#define GL_MAGNITUDE_SCALE_NV             0x8712\n#define GL_VIBRANCE_SCALE_NV              0x8713\n#define GL_HI_BIAS_NV                     0x8714\n#define GL_LO_BIAS_NV                     0x8715\n#define GL_DS_BIAS_NV                     0x8716\n#define GL_DT_BIAS_NV                     0x8717\n#define GL_MAGNITUDE_BIAS_NV              0x8718\n#define GL_VIBRANCE_BIAS_NV               0x8719\n#define GL_TEXTURE_BORDER_VALUES_NV       0x871A\n#define GL_TEXTURE_HI_SIZE_NV             0x871B\n#define GL_TEXTURE_LO_SIZE_NV             0x871C\n#define GL_TEXTURE_DS_SIZE_NV             0x871D\n#define GL_TEXTURE_DT_SIZE_NV             0x871E\n#define GL_TEXTURE_MAG_SIZE_NV            0x871F\n#endif /* GL_NV_texture_shader */\n\n#ifndef GL_NV_texture_shader2\n#define GL_NV_texture_shader2 1\n#define GL_DOT_PRODUCT_TEXTURE_3D_NV      0x86EF\n#endif /* GL_NV_texture_shader2 */\n\n#ifndef GL_NV_texture_shader3\n#define GL_NV_texture_shader3 1\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850\n#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852\n#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853\n#define GL_OFFSET_HILO_TEXTURE_2D_NV      0x8854\n#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856\n#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857\n#define GL_DEPENDENT_HILO_TEXTURE_2D_NV   0x8858\n#define GL_DEPENDENT_RGB_TEXTURE_3D_NV    0x8859\n#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A\n#define GL_DOT_PRODUCT_PASS_THROUGH_NV    0x885B\n#define GL_DOT_PRODUCT_TEXTURE_1D_NV      0x885C\n#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D\n#define GL_HILO8_NV                       0x885E\n#define GL_SIGNED_HILO8_NV                0x885F\n#define GL_FORCE_BLUE_TO_ONE_NV           0x8860\n#endif /* GL_NV_texture_shader3 */\n\n#ifndef GL_NV_transform_feedback\n#define GL_NV_transform_feedback 1\n#define GL_BACK_PRIMARY_COLOR_NV          0x8C77\n#define GL_BACK_SECONDARY_COLOR_NV        0x8C78\n#define GL_TEXTURE_COORD_NV               0x8C79\n#define GL_CLIP_DISTANCE_NV               0x8C7A\n#define GL_VERTEX_ID_NV                   0x8C7B\n#define GL_PRIMITIVE_ID_NV                0x8C7C\n#define GL_GENERIC_ATTRIB_NV              0x8C7D\n#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV  0x8C7E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80\n#define GL_ACTIVE_VARYINGS_NV             0x8C81\n#define GL_ACTIVE_VARYING_MAX_LENGTH_NV   0x8C82\n#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83\n#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84\n#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85\n#define GL_TRANSFORM_FEEDBACK_RECORD_NV   0x8C86\n#define GL_PRIMITIVES_GENERATED_NV        0x8C87\n#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88\n#define GL_RASTERIZER_DISCARD_NV          0x8C89\n#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A\n#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B\n#define GL_INTERLEAVED_ATTRIBS_NV         0x8C8C\n#define GL_SEPARATE_ATTRIBS_NV            0x8C8D\n#define GL_TRANSFORM_FEEDBACK_BUFFER_NV   0x8C8E\n#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F\n#define GL_LAYER_NV                       0x8DAA\n#define GL_NEXT_BUFFER_NV                 -2\n#define GL_SKIP_COMPONENTS4_NV            -3\n#define GL_SKIP_COMPONENTS3_NV            -4\n#define GL_SKIP_COMPONENTS2_NV            -5\n#define GL_SKIP_COMPONENTS1_NV            -6\ntypedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);\ntypedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode);\ntypedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\ntypedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);\ntypedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);\ntypedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);\ntypedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);\ntypedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\ntypedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);\ntypedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode);\nGLAPI void APIENTRY glEndTransformFeedbackNV (void);\nGLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode);\nGLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\nGLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset);\nGLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer);\nGLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);\nGLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name);\nGLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name);\nGLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\nGLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location);\nGLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);\n#endif\n#endif /* GL_NV_transform_feedback */\n\n#ifndef GL_NV_transform_feedback2\n#define GL_NV_transform_feedback2 1\n#define GL_TRANSFORM_FEEDBACK_NV          0x8E22\n#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23\n#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24\n#define GL_TRANSFORM_FEEDBACK_BINDING_NV  0x8E25\ntypedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);\ntypedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids);\ntypedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids);\ntypedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);\ntypedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);\ntypedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);\ntypedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id);\nGLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids);\nGLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids);\nGLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id);\nGLAPI void APIENTRY glPauseTransformFeedbackNV (void);\nGLAPI void APIENTRY glResumeTransformFeedbackNV (void);\nGLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id);\n#endif\n#endif /* GL_NV_transform_feedback2 */\n\n#ifndef GL_NV_uniform_buffer_unified_memory\n#define GL_NV_uniform_buffer_unified_memory 1\n#define GL_UNIFORM_BUFFER_UNIFIED_NV      0x936E\n#define GL_UNIFORM_BUFFER_ADDRESS_NV      0x936F\n#define GL_UNIFORM_BUFFER_LENGTH_NV       0x9370\n#endif /* GL_NV_uniform_buffer_unified_memory */\n\n#ifndef GL_NV_vdpau_interop\n#define GL_NV_vdpau_interop 1\ntypedef GLintptr GLvdpauSurfaceNV;\n#define GL_SURFACE_STATE_NV               0x86EB\n#define GL_SURFACE_REGISTERED_NV          0x86FD\n#define GL_SURFACE_MAPPED_NV              0x8700\n#define GL_WRITE_DISCARD_NV               0x88BE\ntypedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress);\ntypedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void);\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\ntypedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\ntypedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);\ntypedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);\ntypedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);\ntypedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access);\ntypedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);\ntypedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress);\nGLAPI void APIENTRY glVDPAUFiniNV (void);\nGLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\nGLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);\nGLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface);\nGLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface);\nGLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);\nGLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access);\nGLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);\nGLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);\n#endif\n#endif /* GL_NV_vdpau_interop */\n\n#ifndef GL_NV_vertex_array_range\n#define GL_NV_vertex_array_range 1\n#define GL_VERTEX_ARRAY_RANGE_NV          0x851D\n#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E\n#define GL_VERTEX_ARRAY_RANGE_VALID_NV    0x851F\n#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520\n#define GL_VERTEX_ARRAY_RANGE_POINTER_NV  0x8521\ntypedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);\ntypedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glFlushVertexArrayRangeNV (void);\nGLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer);\n#endif\n#endif /* GL_NV_vertex_array_range */\n\n#ifndef GL_NV_vertex_array_range2\n#define GL_NV_vertex_array_range2 1\n#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533\n#endif /* GL_NV_vertex_array_range2 */\n\n#ifndef GL_NV_vertex_attrib_integer_64bit\n#define GL_NV_vertex_attrib_integer_64bit 1\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x);\nGLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y);\nGLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);\nGLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);\nGLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v);\nGLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v);\nGLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v);\nGLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v);\nGLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x);\nGLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y);\nGLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);\nGLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);\nGLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v);\nGLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v);\nGLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v);\nGLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v);\nGLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params);\nGLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params);\nGLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride);\n#endif\n#endif /* GL_NV_vertex_attrib_integer_64bit */\n\n#ifndef GL_NV_vertex_buffer_unified_memory\n#define GL_NV_vertex_buffer_unified_memory 1\n#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E\n#define GL_ELEMENT_ARRAY_UNIFIED_NV       0x8F1F\n#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20\n#define GL_VERTEX_ARRAY_ADDRESS_NV        0x8F21\n#define GL_NORMAL_ARRAY_ADDRESS_NV        0x8F22\n#define GL_COLOR_ARRAY_ADDRESS_NV         0x8F23\n#define GL_INDEX_ARRAY_ADDRESS_NV         0x8F24\n#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25\n#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV     0x8F26\n#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27\n#define GL_FOG_COORD_ARRAY_ADDRESS_NV     0x8F28\n#define GL_ELEMENT_ARRAY_ADDRESS_NV       0x8F29\n#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV  0x8F2A\n#define GL_VERTEX_ARRAY_LENGTH_NV         0x8F2B\n#define GL_NORMAL_ARRAY_LENGTH_NV         0x8F2C\n#define GL_COLOR_ARRAY_LENGTH_NV          0x8F2D\n#define GL_INDEX_ARRAY_LENGTH_NV          0x8F2E\n#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV  0x8F2F\n#define GL_EDGE_FLAG_ARRAY_LENGTH_NV      0x8F30\n#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31\n#define GL_FOG_COORD_ARRAY_LENGTH_NV      0x8F32\n#define GL_ELEMENT_ARRAY_LENGTH_NV        0x8F33\n#define GL_DRAW_INDIRECT_UNIFIED_NV       0x8F40\n#define GL_DRAW_INDIRECT_ADDRESS_NV       0x8F41\n#define GL_DRAW_INDIRECT_LENGTH_NV        0x8F42\ntypedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);\ntypedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);\ntypedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);\ntypedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);\ntypedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);\ntypedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);\ntypedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);\ntypedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);\ntypedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);\ntypedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);\nGLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride);\nGLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride);\nGLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride);\nGLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride);\nGLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride);\nGLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride);\nGLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride);\nGLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride);\nGLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);\nGLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride);\nGLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result);\n#endif\n#endif /* GL_NV_vertex_buffer_unified_memory */\n\n#ifndef GL_NV_vertex_program\n#define GL_NV_vertex_program 1\n#define GL_VERTEX_PROGRAM_NV              0x8620\n#define GL_VERTEX_STATE_PROGRAM_NV        0x8621\n#define GL_ATTRIB_ARRAY_SIZE_NV           0x8623\n#define GL_ATTRIB_ARRAY_STRIDE_NV         0x8624\n#define GL_ATTRIB_ARRAY_TYPE_NV           0x8625\n#define GL_CURRENT_ATTRIB_NV              0x8626\n#define GL_PROGRAM_LENGTH_NV              0x8627\n#define GL_PROGRAM_STRING_NV              0x8628\n#define GL_MODELVIEW_PROJECTION_NV        0x8629\n#define GL_IDENTITY_NV                    0x862A\n#define GL_INVERSE_NV                     0x862B\n#define GL_TRANSPOSE_NV                   0x862C\n#define GL_INVERSE_TRANSPOSE_NV           0x862D\n#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E\n#define GL_MAX_TRACK_MATRICES_NV          0x862F\n#define GL_MATRIX0_NV                     0x8630\n#define GL_MATRIX1_NV                     0x8631\n#define GL_MATRIX2_NV                     0x8632\n#define GL_MATRIX3_NV                     0x8633\n#define GL_MATRIX4_NV                     0x8634\n#define GL_MATRIX5_NV                     0x8635\n#define GL_MATRIX6_NV                     0x8636\n#define GL_MATRIX7_NV                     0x8637\n#define GL_CURRENT_MATRIX_STACK_DEPTH_NV  0x8640\n#define GL_CURRENT_MATRIX_NV              0x8641\n#define GL_VERTEX_PROGRAM_POINT_SIZE_NV   0x8642\n#define GL_VERTEX_PROGRAM_TWO_SIDE_NV     0x8643\n#define GL_PROGRAM_PARAMETER_NV           0x8644\n#define GL_ATTRIB_ARRAY_POINTER_NV        0x8645\n#define GL_PROGRAM_TARGET_NV              0x8646\n#define GL_PROGRAM_RESIDENT_NV            0x8647\n#define GL_TRACK_MATRIX_NV                0x8648\n#define GL_TRACK_MATRIX_TRANSFORM_NV      0x8649\n#define GL_VERTEX_PROGRAM_BINDING_NV      0x864A\n#define GL_PROGRAM_ERROR_POSITION_NV      0x864B\n#define GL_VERTEX_ATTRIB_ARRAY0_NV        0x8650\n#define GL_VERTEX_ATTRIB_ARRAY1_NV        0x8651\n#define GL_VERTEX_ATTRIB_ARRAY2_NV        0x8652\n#define GL_VERTEX_ATTRIB_ARRAY3_NV        0x8653\n#define GL_VERTEX_ATTRIB_ARRAY4_NV        0x8654\n#define GL_VERTEX_ATTRIB_ARRAY5_NV        0x8655\n#define GL_VERTEX_ATTRIB_ARRAY6_NV        0x8656\n#define GL_VERTEX_ATTRIB_ARRAY7_NV        0x8657\n#define GL_VERTEX_ATTRIB_ARRAY8_NV        0x8658\n#define GL_VERTEX_ATTRIB_ARRAY9_NV        0x8659\n#define GL_VERTEX_ATTRIB_ARRAY10_NV       0x865A\n#define GL_VERTEX_ATTRIB_ARRAY11_NV       0x865B\n#define GL_VERTEX_ATTRIB_ARRAY12_NV       0x865C\n#define GL_VERTEX_ATTRIB_ARRAY13_NV       0x865D\n#define GL_VERTEX_ATTRIB_ARRAY14_NV       0x865E\n#define GL_VERTEX_ATTRIB_ARRAY15_NV       0x865F\n#define GL_MAP1_VERTEX_ATTRIB0_4_NV       0x8660\n#define GL_MAP1_VERTEX_ATTRIB1_4_NV       0x8661\n#define GL_MAP1_VERTEX_ATTRIB2_4_NV       0x8662\n#define GL_MAP1_VERTEX_ATTRIB3_4_NV       0x8663\n#define GL_MAP1_VERTEX_ATTRIB4_4_NV       0x8664\n#define GL_MAP1_VERTEX_ATTRIB5_4_NV       0x8665\n#define GL_MAP1_VERTEX_ATTRIB6_4_NV       0x8666\n#define GL_MAP1_VERTEX_ATTRIB7_4_NV       0x8667\n#define GL_MAP1_VERTEX_ATTRIB8_4_NV       0x8668\n#define GL_MAP1_VERTEX_ATTRIB9_4_NV       0x8669\n#define GL_MAP1_VERTEX_ATTRIB10_4_NV      0x866A\n#define GL_MAP1_VERTEX_ATTRIB11_4_NV      0x866B\n#define GL_MAP1_VERTEX_ATTRIB12_4_NV      0x866C\n#define GL_MAP1_VERTEX_ATTRIB13_4_NV      0x866D\n#define GL_MAP1_VERTEX_ATTRIB14_4_NV      0x866E\n#define GL_MAP1_VERTEX_ATTRIB15_4_NV      0x866F\n#define GL_MAP2_VERTEX_ATTRIB0_4_NV       0x8670\n#define GL_MAP2_VERTEX_ATTRIB1_4_NV       0x8671\n#define GL_MAP2_VERTEX_ATTRIB2_4_NV       0x8672\n#define GL_MAP2_VERTEX_ATTRIB3_4_NV       0x8673\n#define GL_MAP2_VERTEX_ATTRIB4_4_NV       0x8674\n#define GL_MAP2_VERTEX_ATTRIB5_4_NV       0x8675\n#define GL_MAP2_VERTEX_ATTRIB6_4_NV       0x8676\n#define GL_MAP2_VERTEX_ATTRIB7_4_NV       0x8677\n#define GL_MAP2_VERTEX_ATTRIB8_4_NV       0x8678\n#define GL_MAP2_VERTEX_ATTRIB9_4_NV       0x8679\n#define GL_MAP2_VERTEX_ATTRIB10_4_NV      0x867A\n#define GL_MAP2_VERTEX_ATTRIB11_4_NV      0x867B\n#define GL_MAP2_VERTEX_ATTRIB12_4_NV      0x867C\n#define GL_MAP2_VERTEX_ATTRIB13_4_NV      0x867D\n#define GL_MAP2_VERTEX_ATTRIB14_4_NV      0x867E\n#define GL_MAP2_VERTEX_ATTRIB15_4_NV      0x867F\ntypedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);\ntypedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);\ntypedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);\ntypedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);\ntypedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);\ntypedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);\ntypedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer);\ntypedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);\ntypedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);\ntypedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences);\nGLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id);\nGLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs);\nGLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params);\nGLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs);\nGLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params);\nGLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program);\nGLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params);\nGLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer);\nGLAPI GLboolean APIENTRY glIsProgramNV (GLuint id);\nGLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program);\nGLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v);\nGLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v);\nGLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v);\nGLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v);\nGLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs);\nGLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform);\nGLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer);\nGLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x);\nGLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x);\nGLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v);\nGLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x);\nGLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v);\nGLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y);\nGLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y);\nGLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v);\nGLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y);\nGLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v);\nGLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z);\nGLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v);\nGLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z);\nGLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v);\nGLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\nGLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v);\nGLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\nGLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v);\nGLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\nGLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v);\nGLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v);\nGLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v);\nGLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v);\nGLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v);\nGLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v);\nGLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v);\nGLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v);\nGLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v);\nGLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v);\nGLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v);\n#endif\n#endif /* GL_NV_vertex_program */\n\n#ifndef GL_NV_vertex_program1_1\n#define GL_NV_vertex_program1_1 1\n#endif /* GL_NV_vertex_program1_1 */\n\n#ifndef GL_NV_vertex_program2\n#define GL_NV_vertex_program2 1\n#endif /* GL_NV_vertex_program2 */\n\n#ifndef GL_NV_vertex_program2_option\n#define GL_NV_vertex_program2_option 1\n#endif /* GL_NV_vertex_program2_option */\n\n#ifndef GL_NV_vertex_program3\n#define GL_NV_vertex_program3 1\n#endif /* GL_NV_vertex_program3 */\n\n#ifndef GL_NV_vertex_program4\n#define GL_NV_vertex_program4 1\n#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);\ntypedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x);\nGLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y);\nGLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z);\nGLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w);\nGLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x);\nGLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y);\nGLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z);\nGLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\nGLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v);\nGLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v);\nGLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v);\nGLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v);\nGLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v);\nGLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v);\nGLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v);\nGLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v);\nGLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v);\nGLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v);\nGLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v);\nGLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v);\nGLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\nGLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params);\n#endif\n#endif /* GL_NV_vertex_program4 */\n\n#ifndef GL_NV_video_capture\n#define GL_NV_video_capture 1\n#define GL_VIDEO_BUFFER_NV                0x9020\n#define GL_VIDEO_BUFFER_BINDING_NV        0x9021\n#define GL_FIELD_UPPER_NV                 0x9022\n#define GL_FIELD_LOWER_NV                 0x9023\n#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV   0x9024\n#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025\n#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026\n#define GL_LAST_VIDEO_CAPTURE_STATUS_NV   0x9027\n#define GL_VIDEO_BUFFER_PITCH_NV          0x9028\n#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029\n#define GL_VIDEO_COLOR_CONVERSION_MAX_NV  0x902A\n#define GL_VIDEO_COLOR_CONVERSION_MIN_NV  0x902B\n#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C\n#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D\n#define GL_PARTIAL_SUCCESS_NV             0x902E\n#define GL_SUCCESS_NV                     0x902F\n#define GL_FAILURE_NV                     0x9030\n#define GL_YCBYCR8_422_NV                 0x9031\n#define GL_YCBAYCR8A_4224_NV              0x9032\n#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV  0x9033\n#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034\n#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV  0x9035\n#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036\n#define GL_Z4Y12Z4CB12Z4CR12_444_NV       0x9037\n#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV   0x9038\n#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV  0x9039\n#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A\n#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B\n#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C\ntypedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);\ntypedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);\ntypedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);\ntypedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);\ntypedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot);\nGLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);\nGLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);\nGLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot);\nGLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);\nGLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);\nGLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);\nGLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);\nGLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);\n#endif\n#endif /* GL_NV_video_capture */\n\n#ifndef GL_NV_viewport_array2\n#define GL_NV_viewport_array2 1\n#endif /* GL_NV_viewport_array2 */\n\n#ifndef GL_OML_interlace\n#define GL_OML_interlace 1\n#define GL_INTERLACE_OML                  0x8980\n#define GL_INTERLACE_READ_OML             0x8981\n#endif /* GL_OML_interlace */\n\n#ifndef GL_OML_resample\n#define GL_OML_resample 1\n#define GL_PACK_RESAMPLE_OML              0x8984\n#define GL_UNPACK_RESAMPLE_OML            0x8985\n#define GL_RESAMPLE_REPLICATE_OML         0x8986\n#define GL_RESAMPLE_ZERO_FILL_OML         0x8987\n#define GL_RESAMPLE_AVERAGE_OML           0x8988\n#define GL_RESAMPLE_DECIMATE_OML          0x8989\n#endif /* GL_OML_resample */\n\n#ifndef GL_OML_subsample\n#define GL_OML_subsample 1\n#define GL_FORMAT_SUBSAMPLE_24_24_OML     0x8982\n#define GL_FORMAT_SUBSAMPLE_244_244_OML   0x8983\n#endif /* GL_OML_subsample */\n\n#ifndef GL_PGI_misc_hints\n#define GL_PGI_misc_hints 1\n#define GL_PREFER_DOUBLEBUFFER_HINT_PGI   0x1A1F8\n#define GL_CONSERVE_MEMORY_HINT_PGI       0x1A1FD\n#define GL_RECLAIM_MEMORY_HINT_PGI        0x1A1FE\n#define GL_NATIVE_GRAPHICS_HANDLE_PGI     0x1A202\n#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203\n#define GL_NATIVE_GRAPHICS_END_HINT_PGI   0x1A204\n#define GL_ALWAYS_FAST_HINT_PGI           0x1A20C\n#define GL_ALWAYS_SOFT_HINT_PGI           0x1A20D\n#define GL_ALLOW_DRAW_OBJ_HINT_PGI        0x1A20E\n#define GL_ALLOW_DRAW_WIN_HINT_PGI        0x1A20F\n#define GL_ALLOW_DRAW_FRG_HINT_PGI        0x1A210\n#define GL_ALLOW_DRAW_MEM_HINT_PGI        0x1A211\n#define GL_STRICT_DEPTHFUNC_HINT_PGI      0x1A216\n#define GL_STRICT_LIGHTING_HINT_PGI       0x1A217\n#define GL_STRICT_SCISSOR_HINT_PGI        0x1A218\n#define GL_FULL_STIPPLE_HINT_PGI          0x1A219\n#define GL_CLIP_NEAR_HINT_PGI             0x1A220\n#define GL_CLIP_FAR_HINT_PGI              0x1A221\n#define GL_WIDE_LINE_HINT_PGI             0x1A222\n#define GL_BACK_NORMALS_HINT_PGI          0x1A223\ntypedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glHintPGI (GLenum target, GLint mode);\n#endif\n#endif /* GL_PGI_misc_hints */\n\n#ifndef GL_PGI_vertex_hints\n#define GL_PGI_vertex_hints 1\n#define GL_VERTEX_DATA_HINT_PGI           0x1A22A\n#define GL_VERTEX_CONSISTENT_HINT_PGI     0x1A22B\n#define GL_MATERIAL_SIDE_HINT_PGI         0x1A22C\n#define GL_MAX_VERTEX_HINT_PGI            0x1A22D\n#define GL_COLOR3_BIT_PGI                 0x00010000\n#define GL_COLOR4_BIT_PGI                 0x00020000\n#define GL_EDGEFLAG_BIT_PGI               0x00040000\n#define GL_INDEX_BIT_PGI                  0x00080000\n#define GL_MAT_AMBIENT_BIT_PGI            0x00100000\n#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000\n#define GL_MAT_DIFFUSE_BIT_PGI            0x00400000\n#define GL_MAT_EMISSION_BIT_PGI           0x00800000\n#define GL_MAT_COLOR_INDEXES_BIT_PGI      0x01000000\n#define GL_MAT_SHININESS_BIT_PGI          0x02000000\n#define GL_MAT_SPECULAR_BIT_PGI           0x04000000\n#define GL_NORMAL_BIT_PGI                 0x08000000\n#define GL_TEXCOORD1_BIT_PGI              0x10000000\n#define GL_TEXCOORD2_BIT_PGI              0x20000000\n#define GL_TEXCOORD3_BIT_PGI              0x40000000\n#define GL_TEXCOORD4_BIT_PGI              0x80000000\n#define GL_VERTEX23_BIT_PGI               0x00000004\n#define GL_VERTEX4_BIT_PGI                0x00000008\n#endif /* GL_PGI_vertex_hints */\n\n#ifndef GL_REND_screen_coordinates\n#define GL_REND_screen_coordinates 1\n#define GL_SCREEN_COORDINATES_REND        0x8490\n#define GL_INVERTED_SCREEN_W_REND         0x8491\n#endif /* GL_REND_screen_coordinates */\n\n#ifndef GL_S3_s3tc\n#define GL_S3_s3tc 1\n#define GL_RGB_S3TC                       0x83A0\n#define GL_RGB4_S3TC                      0x83A1\n#define GL_RGBA_S3TC                      0x83A2\n#define GL_RGBA4_S3TC                     0x83A3\n#define GL_RGBA_DXT5_S3TC                 0x83A4\n#define GL_RGBA4_DXT5_S3TC                0x83A5\n#endif /* GL_S3_s3tc */\n\n#ifndef GL_SGIS_detail_texture\n#define GL_SGIS_detail_texture 1\n#define GL_DETAIL_TEXTURE_2D_SGIS         0x8095\n#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096\n#define GL_LINEAR_DETAIL_SGIS             0x8097\n#define GL_LINEAR_DETAIL_ALPHA_SGIS       0x8098\n#define GL_LINEAR_DETAIL_COLOR_SGIS       0x8099\n#define GL_DETAIL_TEXTURE_LEVEL_SGIS      0x809A\n#define GL_DETAIL_TEXTURE_MODE_SGIS       0x809B\n#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C\ntypedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);\ntypedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points);\nGLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points);\n#endif\n#endif /* GL_SGIS_detail_texture */\n\n#ifndef GL_SGIS_fog_function\n#define GL_SGIS_fog_function 1\n#define GL_FOG_FUNC_SGIS                  0x812A\n#define GL_FOG_FUNC_POINTS_SGIS           0x812B\n#define GL_MAX_FOG_FUNC_POINTS_SGIS       0x812C\ntypedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);\ntypedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points);\nGLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points);\n#endif\n#endif /* GL_SGIS_fog_function */\n\n#ifndef GL_SGIS_generate_mipmap\n#define GL_SGIS_generate_mipmap 1\n#define GL_GENERATE_MIPMAP_SGIS           0x8191\n#define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192\n#endif /* GL_SGIS_generate_mipmap */\n\n#ifndef GL_SGIS_multisample\n#define GL_SGIS_multisample 1\n#define GL_MULTISAMPLE_SGIS               0x809D\n#define GL_SAMPLE_ALPHA_TO_MASK_SGIS      0x809E\n#define GL_SAMPLE_ALPHA_TO_ONE_SGIS       0x809F\n#define GL_SAMPLE_MASK_SGIS               0x80A0\n#define GL_1PASS_SGIS                     0x80A1\n#define GL_2PASS_0_SGIS                   0x80A2\n#define GL_2PASS_1_SGIS                   0x80A3\n#define GL_4PASS_0_SGIS                   0x80A4\n#define GL_4PASS_1_SGIS                   0x80A5\n#define GL_4PASS_2_SGIS                   0x80A6\n#define GL_4PASS_3_SGIS                   0x80A7\n#define GL_SAMPLE_BUFFERS_SGIS            0x80A8\n#define GL_SAMPLES_SGIS                   0x80A9\n#define GL_SAMPLE_MASK_VALUE_SGIS         0x80AA\n#define GL_SAMPLE_MASK_INVERT_SGIS        0x80AB\n#define GL_SAMPLE_PATTERN_SGIS            0x80AC\ntypedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);\ntypedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert);\nGLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern);\n#endif\n#endif /* GL_SGIS_multisample */\n\n#ifndef GL_SGIS_pixel_texture\n#define GL_SGIS_pixel_texture 1\n#define GL_PIXEL_TEXTURE_SGIS             0x8353\n#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354\n#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355\n#define GL_PIXEL_GROUP_COLOR_SGIS         0x8356\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);\ntypedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param);\nGLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params);\nGLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param);\nGLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params);\nGLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params);\n#endif\n#endif /* GL_SGIS_pixel_texture */\n\n#ifndef GL_SGIS_point_line_texgen\n#define GL_SGIS_point_line_texgen 1\n#define GL_EYE_DISTANCE_TO_POINT_SGIS     0x81F0\n#define GL_OBJECT_DISTANCE_TO_POINT_SGIS  0x81F1\n#define GL_EYE_DISTANCE_TO_LINE_SGIS      0x81F2\n#define GL_OBJECT_DISTANCE_TO_LINE_SGIS   0x81F3\n#define GL_EYE_POINT_SGIS                 0x81F4\n#define GL_OBJECT_POINT_SGIS              0x81F5\n#define GL_EYE_LINE_SGIS                  0x81F6\n#define GL_OBJECT_LINE_SGIS               0x81F7\n#endif /* GL_SGIS_point_line_texgen */\n\n#ifndef GL_SGIS_point_parameters\n#define GL_SGIS_point_parameters 1\n#define GL_POINT_SIZE_MIN_SGIS            0x8126\n#define GL_POINT_SIZE_MAX_SGIS            0x8127\n#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128\n#define GL_DISTANCE_ATTENUATION_SGIS      0x8129\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);\ntypedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param);\nGLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params);\n#endif\n#endif /* GL_SGIS_point_parameters */\n\n#ifndef GL_SGIS_sharpen_texture\n#define GL_SGIS_sharpen_texture 1\n#define GL_LINEAR_SHARPEN_SGIS            0x80AD\n#define GL_LINEAR_SHARPEN_ALPHA_SGIS      0x80AE\n#define GL_LINEAR_SHARPEN_COLOR_SGIS      0x80AF\n#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0\ntypedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);\ntypedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points);\nGLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points);\n#endif\n#endif /* GL_SGIS_sharpen_texture */\n\n#ifndef GL_SGIS_texture4D\n#define GL_SGIS_texture4D 1\n#define GL_PACK_SKIP_VOLUMES_SGIS         0x8130\n#define GL_PACK_IMAGE_DEPTH_SGIS          0x8131\n#define GL_UNPACK_SKIP_VOLUMES_SGIS       0x8132\n#define GL_UNPACK_IMAGE_DEPTH_SGIS        0x8133\n#define GL_TEXTURE_4D_SGIS                0x8134\n#define GL_PROXY_TEXTURE_4D_SGIS          0x8135\n#define GL_TEXTURE_4DSIZE_SGIS            0x8136\n#define GL_TEXTURE_WRAP_Q_SGIS            0x8137\n#define GL_MAX_4D_TEXTURE_SIZE_SGIS       0x8138\n#define GL_TEXTURE_4D_BINDING_SGIS        0x814F\ntypedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels);\nGLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels);\n#endif\n#endif /* GL_SGIS_texture4D */\n\n#ifndef GL_SGIS_texture_border_clamp\n#define GL_SGIS_texture_border_clamp 1\n#define GL_CLAMP_TO_BORDER_SGIS           0x812D\n#endif /* GL_SGIS_texture_border_clamp */\n\n#ifndef GL_SGIS_texture_color_mask\n#define GL_SGIS_texture_color_mask 1\n#define GL_TEXTURE_COLOR_WRITEMASK_SGIS   0x81EF\ntypedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\n#endif\n#endif /* GL_SGIS_texture_color_mask */\n\n#ifndef GL_SGIS_texture_edge_clamp\n#define GL_SGIS_texture_edge_clamp 1\n#define GL_CLAMP_TO_EDGE_SGIS             0x812F\n#endif /* GL_SGIS_texture_edge_clamp */\n\n#ifndef GL_SGIS_texture_filter4\n#define GL_SGIS_texture_filter4 1\n#define GL_FILTER4_SGIS                   0x8146\n#define GL_TEXTURE_FILTER4_SIZE_SGIS      0x8147\ntypedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);\ntypedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights);\nGLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);\n#endif\n#endif /* GL_SGIS_texture_filter4 */\n\n#ifndef GL_SGIS_texture_lod\n#define GL_SGIS_texture_lod 1\n#define GL_TEXTURE_MIN_LOD_SGIS           0x813A\n#define GL_TEXTURE_MAX_LOD_SGIS           0x813B\n#define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C\n#define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D\n#endif /* GL_SGIS_texture_lod */\n\n#ifndef GL_SGIS_texture_select\n#define GL_SGIS_texture_select 1\n#define GL_DUAL_ALPHA4_SGIS               0x8110\n#define GL_DUAL_ALPHA8_SGIS               0x8111\n#define GL_DUAL_ALPHA12_SGIS              0x8112\n#define GL_DUAL_ALPHA16_SGIS              0x8113\n#define GL_DUAL_LUMINANCE4_SGIS           0x8114\n#define GL_DUAL_LUMINANCE8_SGIS           0x8115\n#define GL_DUAL_LUMINANCE12_SGIS          0x8116\n#define GL_DUAL_LUMINANCE16_SGIS          0x8117\n#define GL_DUAL_INTENSITY4_SGIS           0x8118\n#define GL_DUAL_INTENSITY8_SGIS           0x8119\n#define GL_DUAL_INTENSITY12_SGIS          0x811A\n#define GL_DUAL_INTENSITY16_SGIS          0x811B\n#define GL_DUAL_LUMINANCE_ALPHA4_SGIS     0x811C\n#define GL_DUAL_LUMINANCE_ALPHA8_SGIS     0x811D\n#define GL_QUAD_ALPHA4_SGIS               0x811E\n#define GL_QUAD_ALPHA8_SGIS               0x811F\n#define GL_QUAD_LUMINANCE4_SGIS           0x8120\n#define GL_QUAD_LUMINANCE8_SGIS           0x8121\n#define GL_QUAD_INTENSITY4_SGIS           0x8122\n#define GL_QUAD_INTENSITY8_SGIS           0x8123\n#define GL_DUAL_TEXTURE_SELECT_SGIS       0x8124\n#define GL_QUAD_TEXTURE_SELECT_SGIS       0x8125\n#endif /* GL_SGIS_texture_select */\n\n#ifndef GL_SGIX_async\n#define GL_SGIX_async 1\n#define GL_ASYNC_MARKER_SGIX              0x8329\ntypedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);\ntypedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);\ntypedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);\ntypedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);\ntypedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);\ntypedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker);\nGLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp);\nGLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp);\nGLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range);\nGLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range);\nGLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker);\n#endif\n#endif /* GL_SGIX_async */\n\n#ifndef GL_SGIX_async_histogram\n#define GL_SGIX_async_histogram 1\n#define GL_ASYNC_HISTOGRAM_SGIX           0x832C\n#define GL_MAX_ASYNC_HISTOGRAM_SGIX       0x832D\n#endif /* GL_SGIX_async_histogram */\n\n#ifndef GL_SGIX_async_pixel\n#define GL_SGIX_async_pixel 1\n#define GL_ASYNC_TEX_IMAGE_SGIX           0x835C\n#define GL_ASYNC_DRAW_PIXELS_SGIX         0x835D\n#define GL_ASYNC_READ_PIXELS_SGIX         0x835E\n#define GL_MAX_ASYNC_TEX_IMAGE_SGIX       0x835F\n#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX     0x8360\n#define GL_MAX_ASYNC_READ_PIXELS_SGIX     0x8361\n#endif /* GL_SGIX_async_pixel */\n\n#ifndef GL_SGIX_blend_alpha_minmax\n#define GL_SGIX_blend_alpha_minmax 1\n#define GL_ALPHA_MIN_SGIX                 0x8320\n#define GL_ALPHA_MAX_SGIX                 0x8321\n#endif /* GL_SGIX_blend_alpha_minmax */\n\n#ifndef GL_SGIX_calligraphic_fragment\n#define GL_SGIX_calligraphic_fragment 1\n#define GL_CALLIGRAPHIC_FRAGMENT_SGIX     0x8183\n#endif /* GL_SGIX_calligraphic_fragment */\n\n#ifndef GL_SGIX_clipmap\n#define GL_SGIX_clipmap 1\n#define GL_LINEAR_CLIPMAP_LINEAR_SGIX     0x8170\n#define GL_TEXTURE_CLIPMAP_CENTER_SGIX    0x8171\n#define GL_TEXTURE_CLIPMAP_FRAME_SGIX     0x8172\n#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX    0x8173\n#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174\n#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175\n#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX     0x8176\n#define GL_MAX_CLIPMAP_DEPTH_SGIX         0x8177\n#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178\n#define GL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D\n#define GL_NEAREST_CLIPMAP_LINEAR_SGIX    0x844E\n#define GL_LINEAR_CLIPMAP_NEAREST_SGIX    0x844F\n#endif /* GL_SGIX_clipmap */\n\n#ifndef GL_SGIX_convolution_accuracy\n#define GL_SGIX_convolution_accuracy 1\n#define GL_CONVOLUTION_HINT_SGIX          0x8316\n#endif /* GL_SGIX_convolution_accuracy */\n\n#ifndef GL_SGIX_depth_pass_instrument\n#define GL_SGIX_depth_pass_instrument 1\n#endif /* GL_SGIX_depth_pass_instrument */\n\n#ifndef GL_SGIX_depth_texture\n#define GL_SGIX_depth_texture 1\n#define GL_DEPTH_COMPONENT16_SGIX         0x81A5\n#define GL_DEPTH_COMPONENT24_SGIX         0x81A6\n#define GL_DEPTH_COMPONENT32_SGIX         0x81A7\n#endif /* GL_SGIX_depth_texture */\n\n#ifndef GL_SGIX_flush_raster\n#define GL_SGIX_flush_raster 1\ntypedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glFlushRasterSGIX (void);\n#endif\n#endif /* GL_SGIX_flush_raster */\n\n#ifndef GL_SGIX_fog_offset\n#define GL_SGIX_fog_offset 1\n#define GL_FOG_OFFSET_SGIX                0x8198\n#define GL_FOG_OFFSET_VALUE_SGIX          0x8199\n#endif /* GL_SGIX_fog_offset */\n\n#ifndef GL_SGIX_fragment_lighting\n#define GL_SGIX_fragment_lighting 1\n#define GL_FRAGMENT_LIGHTING_SGIX         0x8400\n#define GL_FRAGMENT_COLOR_MATERIAL_SGIX   0x8401\n#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402\n#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403\n#define GL_MAX_FRAGMENT_LIGHTS_SGIX       0x8404\n#define GL_MAX_ACTIVE_LIGHTS_SGIX         0x8405\n#define GL_CURRENT_RASTER_NORMAL_SGIX     0x8406\n#define GL_LIGHT_ENV_MODE_SGIX            0x8407\n#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408\n#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409\n#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A\n#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B\n#define GL_FRAGMENT_LIGHT0_SGIX           0x840C\n#define GL_FRAGMENT_LIGHT1_SGIX           0x840D\n#define GL_FRAGMENT_LIGHT2_SGIX           0x840E\n#define GL_FRAGMENT_LIGHT3_SGIX           0x840F\n#define GL_FRAGMENT_LIGHT4_SGIX           0x8410\n#define GL_FRAGMENT_LIGHT5_SGIX           0x8411\n#define GL_FRAGMENT_LIGHT6_SGIX           0x8412\n#define GL_FRAGMENT_LIGHT7_SGIX           0x8413\ntypedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode);\nGLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param);\nGLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params);\nGLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param);\nGLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params);\nGLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param);\nGLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params);\nGLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param);\nGLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params);\nGLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param);\nGLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params);\nGLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param);\nGLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params);\nGLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params);\nGLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params);\nGLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param);\n#endif\n#endif /* GL_SGIX_fragment_lighting */\n\n#ifndef GL_SGIX_framezoom\n#define GL_SGIX_framezoom 1\n#define GL_FRAMEZOOM_SGIX                 0x818B\n#define GL_FRAMEZOOM_FACTOR_SGIX          0x818C\n#define GL_MAX_FRAMEZOOM_FACTOR_SGIX      0x818D\ntypedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glFrameZoomSGIX (GLint factor);\n#endif\n#endif /* GL_SGIX_framezoom */\n\n#ifndef GL_SGIX_igloo_interface\n#define GL_SGIX_igloo_interface 1\ntypedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params);\n#endif\n#endif /* GL_SGIX_igloo_interface */\n\n#ifndef GL_SGIX_instruments\n#define GL_SGIX_instruments 1\n#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180\n#define GL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181\ntypedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);\ntypedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);\ntypedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);\ntypedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);\ntypedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);\ntypedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI GLint APIENTRY glGetInstrumentsSGIX (void);\nGLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer);\nGLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p);\nGLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker);\nGLAPI void APIENTRY glStartInstrumentsSGIX (void);\nGLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker);\n#endif\n#endif /* GL_SGIX_instruments */\n\n#ifndef GL_SGIX_interlace\n#define GL_SGIX_interlace 1\n#define GL_INTERLACE_SGIX                 0x8094\n#endif /* GL_SGIX_interlace */\n\n#ifndef GL_SGIX_ir_instrument1\n#define GL_SGIX_ir_instrument1 1\n#define GL_IR_INSTRUMENT1_SGIX            0x817F\n#endif /* GL_SGIX_ir_instrument1 */\n\n#ifndef GL_SGIX_list_priority\n#define GL_SGIX_list_priority 1\n#define GL_LIST_PRIORITY_SGIX             0x8182\ntypedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);\ntypedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);\ntypedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params);\nGLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param);\nGLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params);\nGLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param);\nGLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params);\n#endif\n#endif /* GL_SGIX_list_priority */\n\n#ifndef GL_SGIX_pixel_texture\n#define GL_SGIX_pixel_texture 1\n#define GL_PIXEL_TEX_GEN_SGIX             0x8139\n#define GL_PIXEL_TEX_GEN_MODE_SGIX        0x832B\ntypedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode);\n#endif\n#endif /* GL_SGIX_pixel_texture */\n\n#ifndef GL_SGIX_pixel_tiles\n#define GL_SGIX_pixel_tiles 1\n#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E\n#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F\n#define GL_PIXEL_TILE_WIDTH_SGIX          0x8140\n#define GL_PIXEL_TILE_HEIGHT_SGIX         0x8141\n#define GL_PIXEL_TILE_GRID_WIDTH_SGIX     0x8142\n#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX    0x8143\n#define GL_PIXEL_TILE_GRID_DEPTH_SGIX     0x8144\n#define GL_PIXEL_TILE_CACHE_SIZE_SGIX     0x8145\n#endif /* GL_SGIX_pixel_tiles */\n\n#ifndef GL_SGIX_polynomial_ffd\n#define GL_SGIX_polynomial_ffd 1\n#define GL_TEXTURE_DEFORMATION_BIT_SGIX   0x00000001\n#define GL_GEOMETRY_DEFORMATION_BIT_SGIX  0x00000002\n#define GL_GEOMETRY_DEFORMATION_SGIX      0x8194\n#define GL_TEXTURE_DEFORMATION_SGIX       0x8195\n#define GL_DEFORMATIONS_MASK_SGIX         0x8196\n#define GL_MAX_DEFORMATION_ORDER_SGIX     0x8197\ntypedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);\ntypedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);\ntypedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);\ntypedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);\nGLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);\nGLAPI void APIENTRY glDeformSGIX (GLbitfield mask);\nGLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask);\n#endif\n#endif /* GL_SGIX_polynomial_ffd */\n\n#ifndef GL_SGIX_reference_plane\n#define GL_SGIX_reference_plane 1\n#define GL_REFERENCE_PLANE_SGIX           0x817D\n#define GL_REFERENCE_PLANE_EQUATION_SGIX  0x817E\ntypedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation);\n#endif\n#endif /* GL_SGIX_reference_plane */\n\n#ifndef GL_SGIX_resample\n#define GL_SGIX_resample 1\n#define GL_PACK_RESAMPLE_SGIX             0x842E\n#define GL_UNPACK_RESAMPLE_SGIX           0x842F\n#define GL_RESAMPLE_REPLICATE_SGIX        0x8433\n#define GL_RESAMPLE_ZERO_FILL_SGIX        0x8434\n#define GL_RESAMPLE_DECIMATE_SGIX         0x8430\n#endif /* GL_SGIX_resample */\n\n#ifndef GL_SGIX_scalebias_hint\n#define GL_SGIX_scalebias_hint 1\n#define GL_SCALEBIAS_HINT_SGIX            0x8322\n#endif /* GL_SGIX_scalebias_hint */\n\n#ifndef GL_SGIX_shadow\n#define GL_SGIX_shadow 1\n#define GL_TEXTURE_COMPARE_SGIX           0x819A\n#define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B\n#define GL_TEXTURE_LEQUAL_R_SGIX          0x819C\n#define GL_TEXTURE_GEQUAL_R_SGIX          0x819D\n#endif /* GL_SGIX_shadow */\n\n#ifndef GL_SGIX_shadow_ambient\n#define GL_SGIX_shadow_ambient 1\n#define GL_SHADOW_AMBIENT_SGIX            0x80BF\n#endif /* GL_SGIX_shadow_ambient */\n\n#ifndef GL_SGIX_sprite\n#define GL_SGIX_sprite 1\n#define GL_SPRITE_SGIX                    0x8148\n#define GL_SPRITE_MODE_SGIX               0x8149\n#define GL_SPRITE_AXIS_SGIX               0x814A\n#define GL_SPRITE_TRANSLATION_SGIX        0x814B\n#define GL_SPRITE_AXIAL_SGIX              0x814C\n#define GL_SPRITE_OBJECT_ALIGNED_SGIX     0x814D\n#define GL_SPRITE_EYE_ALIGNED_SGIX        0x814E\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);\ntypedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param);\nGLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params);\nGLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param);\nGLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params);\n#endif\n#endif /* GL_SGIX_sprite */\n\n#ifndef GL_SGIX_subsample\n#define GL_SGIX_subsample 1\n#define GL_PACK_SUBSAMPLE_RATE_SGIX       0x85A0\n#define GL_UNPACK_SUBSAMPLE_RATE_SGIX     0x85A1\n#define GL_PIXEL_SUBSAMPLE_4444_SGIX      0x85A2\n#define GL_PIXEL_SUBSAMPLE_2424_SGIX      0x85A3\n#define GL_PIXEL_SUBSAMPLE_4242_SGIX      0x85A4\n#endif /* GL_SGIX_subsample */\n\n#ifndef GL_SGIX_tag_sample_buffer\n#define GL_SGIX_tag_sample_buffer 1\ntypedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glTagSampleBufferSGIX (void);\n#endif\n#endif /* GL_SGIX_tag_sample_buffer */\n\n#ifndef GL_SGIX_texture_add_env\n#define GL_SGIX_texture_add_env 1\n#define GL_TEXTURE_ENV_BIAS_SGIX          0x80BE\n#endif /* GL_SGIX_texture_add_env */\n\n#ifndef GL_SGIX_texture_coordinate_clamp\n#define GL_SGIX_texture_coordinate_clamp 1\n#define GL_TEXTURE_MAX_CLAMP_S_SGIX       0x8369\n#define GL_TEXTURE_MAX_CLAMP_T_SGIX       0x836A\n#define GL_TEXTURE_MAX_CLAMP_R_SGIX       0x836B\n#endif /* GL_SGIX_texture_coordinate_clamp */\n\n#ifndef GL_SGIX_texture_lod_bias\n#define GL_SGIX_texture_lod_bias 1\n#define GL_TEXTURE_LOD_BIAS_S_SGIX        0x818E\n#define GL_TEXTURE_LOD_BIAS_T_SGIX        0x818F\n#define GL_TEXTURE_LOD_BIAS_R_SGIX        0x8190\n#endif /* GL_SGIX_texture_lod_bias */\n\n#ifndef GL_SGIX_texture_multi_buffer\n#define GL_SGIX_texture_multi_buffer 1\n#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E\n#endif /* GL_SGIX_texture_multi_buffer */\n\n#ifndef GL_SGIX_texture_scale_bias\n#define GL_SGIX_texture_scale_bias 1\n#define GL_POST_TEXTURE_FILTER_BIAS_SGIX  0x8179\n#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A\n#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B\n#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C\n#endif /* GL_SGIX_texture_scale_bias */\n\n#ifndef GL_SGIX_vertex_preclip\n#define GL_SGIX_vertex_preclip 1\n#define GL_VERTEX_PRECLIP_SGIX            0x83EE\n#define GL_VERTEX_PRECLIP_HINT_SGIX       0x83EF\n#endif /* GL_SGIX_vertex_preclip */\n\n#ifndef GL_SGIX_ycrcb\n#define GL_SGIX_ycrcb 1\n#define GL_YCRCB_422_SGIX                 0x81BB\n#define GL_YCRCB_444_SGIX                 0x81BC\n#endif /* GL_SGIX_ycrcb */\n\n#ifndef GL_SGIX_ycrcb_subsample\n#define GL_SGIX_ycrcb_subsample 1\n#endif /* GL_SGIX_ycrcb_subsample */\n\n#ifndef GL_SGIX_ycrcba\n#define GL_SGIX_ycrcba 1\n#define GL_YCRCB_SGIX                     0x8318\n#define GL_YCRCBA_SGIX                    0x8319\n#endif /* GL_SGIX_ycrcba */\n\n#ifndef GL_SGI_color_matrix\n#define GL_SGI_color_matrix 1\n#define GL_COLOR_MATRIX_SGI               0x80B1\n#define GL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2\n#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3\n#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4\n#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5\n#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6\n#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7\n#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8\n#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9\n#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA\n#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB\n#endif /* GL_SGI_color_matrix */\n\n#ifndef GL_SGI_color_table\n#define GL_SGI_color_table 1\n#define GL_COLOR_TABLE_SGI                0x80D0\n#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1\n#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2\n#define GL_PROXY_COLOR_TABLE_SGI          0x80D3\n#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4\n#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5\n#define GL_COLOR_TABLE_SCALE_SGI          0x80D6\n#define GL_COLOR_TABLE_BIAS_SGI           0x80D7\n#define GL_COLOR_TABLE_FORMAT_SGI         0x80D8\n#define GL_COLOR_TABLE_WIDTH_SGI          0x80D9\n#define GL_COLOR_TABLE_RED_SIZE_SGI       0x80DA\n#define GL_COLOR_TABLE_GREEN_SIZE_SGI     0x80DB\n#define GL_COLOR_TABLE_BLUE_SIZE_SGI      0x80DC\n#define GL_COLOR_TABLE_ALPHA_SIZE_SGI     0x80DD\n#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE\n#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF\ntypedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\ntypedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table);\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\nGLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params);\nGLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params);\nGLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\nGLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table);\nGLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params);\nGLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params);\n#endif\n#endif /* GL_SGI_color_table */\n\n#ifndef GL_SGI_texture_color_table\n#define GL_SGI_texture_color_table 1\n#define GL_TEXTURE_COLOR_TABLE_SGI        0x80BC\n#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI  0x80BD\n#endif /* GL_SGI_texture_color_table */\n\n#ifndef GL_SUNX_constant_data\n#define GL_SUNX_constant_data 1\n#define GL_UNPACK_CONSTANT_DATA_SUNX      0x81D5\n#define GL_TEXTURE_CONSTANT_DATA_SUNX     0x81D6\ntypedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glFinishTextureSUNX (void);\n#endif\n#endif /* GL_SUNX_constant_data */\n\n#ifndef GL_SUN_convolution_border_modes\n#define GL_SUN_convolution_border_modes 1\n#define GL_WRAP_BORDER_SUN                0x81D4\n#endif /* GL_SUN_convolution_border_modes */\n\n#ifndef GL_SUN_global_alpha\n#define GL_SUN_global_alpha 1\n#define GL_GLOBAL_ALPHA_SUN               0x81D9\n#define GL_GLOBAL_ALPHA_FACTOR_SUN        0x81DA\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);\ntypedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor);\nGLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor);\nGLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor);\nGLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor);\nGLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor);\nGLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor);\nGLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor);\nGLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor);\n#endif\n#endif /* GL_SUN_global_alpha */\n\n#ifndef GL_SUN_mesh_array\n#define GL_SUN_mesh_array 1\n#define GL_QUAD_MESH_SUN                  0x8614\n#define GL_TRIANGLE_MESH_SUN              0x8615\ntypedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width);\n#endif\n#endif /* GL_SUN_mesh_array */\n\n#ifndef GL_SUN_slice_accum\n#define GL_SUN_slice_accum 1\n#define GL_SLICE_ACCUM_SUN                0x85CC\n#endif /* GL_SUN_slice_accum */\n\n#ifndef GL_SUN_triangle_list\n#define GL_SUN_triangle_list 1\n#define GL_RESTART_SUN                    0x0001\n#define GL_REPLACE_MIDDLE_SUN             0x0002\n#define GL_REPLACE_OLDEST_SUN             0x0003\n#define GL_TRIANGLE_LIST_SUN              0x81D7\n#define GL_REPLACEMENT_CODE_SUN           0x81D8\n#define GL_REPLACEMENT_CODE_ARRAY_SUN     0x85C0\n#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1\n#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2\n#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3\n#define GL_R1UI_V3F_SUN                   0x85C4\n#define GL_R1UI_C4UB_V3F_SUN              0x85C5\n#define GL_R1UI_C3F_V3F_SUN               0x85C6\n#define GL_R1UI_N3F_V3F_SUN               0x85C7\n#define GL_R1UI_C4F_N3F_V3F_SUN           0x85C8\n#define GL_R1UI_T2F_V3F_SUN               0x85C9\n#define GL_R1UI_T2F_N3F_V3F_SUN           0x85CA\n#define GL_R1UI_T2F_C4F_N3F_V3F_SUN       0x85CB\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code);\nGLAPI void APIENTRY glReplacementCodeusSUN (GLushort code);\nGLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code);\nGLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code);\nGLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code);\nGLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code);\nGLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer);\n#endif\n#endif /* GL_SUN_triangle_list */\n\n#ifndef GL_SUN_vertex\n#define GL_SUN_vertex 1\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\ntypedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\ntypedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\n#ifdef GL_GLEXT_PROTOTYPES\nGLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);\nGLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v);\nGLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v);\nGLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v);\nGLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v);\nGLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v);\nGLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v);\nGLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v);\nGLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v);\nGLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v);\nGLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\nGLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v);\nGLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v);\nGLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v);\nGLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v);\nGLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\nGLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v);\nGLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);\nGLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);\nGLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);\n#endif\n#endif /* GL_SUN_vertex */\n\n#ifndef GL_WIN_phong_shading\n#define GL_WIN_phong_shading 1\n#define GL_PHONG_WIN                      0x80EA\n#define GL_PHONG_HINT_WIN                 0x80EB\n#endif /* GL_WIN_phong_shading */\n\n#ifndef GL_WIN_specular_fog\n#define GL_WIN_specular_fog 1\n#define GL_FOG_SPECULAR_TEXTURE_WIN       0x80EC\n#endif /* GL_WIN_specular_fog */\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n"
  },
  {
    "path": "external/include/GLFW/glfw3.h",
    "content": "/*************************************************************************\n * GLFW 3.1 - www.glfw.org\n * A library for OpenGL, window and input\n *------------------------------------------------------------------------\n * Copyright (c) 2002-2006 Marcus Geelnard\n * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>\n *\n * This software is provided 'as-is', without any express or implied\n * warranty. In no event will the authors be held liable for any damages\n * arising from the use of this software.\n *\n * Permission is granted to anyone to use this software for any purpose,\n * including commercial applications, and to alter it and redistribute it\n * freely, subject to the following restrictions:\n *\n * 1. The origin of this software must not be misrepresented; you must not\n *    claim that you wrote the original software. If you use this software\n *    in a product, an acknowledgment in the product documentation would\n *    be appreciated but is not required.\n *\n * 2. Altered source versions must be plainly marked as such, and must not\n *    be misrepresented as being the original software.\n *\n * 3. This notice may not be removed or altered from any source\n *    distribution.\n *\n *************************************************************************/\n\n#ifndef _glfw3_h_\n#define _glfw3_h_\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\n\n/*************************************************************************\n * Doxygen documentation\n *************************************************************************/\n\n/*! @defgroup context Context handling\n *\n *  This is the reference documentation for context related functions.  For more\n *  information, see the @ref context.\n */\n/*! @defgroup init Initialization, version and errors\n *\n *  This is the reference documentation for initialization and termination of\n *  the library, version management and error handling.  For more information,\n *  see the @ref intro.\n */\n/*! @defgroup input Input handling\n *\n *  This is the reference documentation for input related functions and types.\n *  For more information, see the @ref input.\n */\n/*! @defgroup monitor Monitor handling\n *\n *  This is the reference documentation for monitor related functions and types.\n *  For more information, see the @ref monitor.\n */\n/*! @defgroup window Window handling\n *\n *  This is the reference documentation for window related functions and types,\n *  including creation, deletion and event polling.  For more information, see\n *  the @ref window.\n */\n\n\n/*************************************************************************\n * Global definitions\n *************************************************************************/\n\n/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */\n\n/* Please report any problems that you find with your compiler, which may\n * be solved in this section! There are several compilers that I have not\n * been able to test this file with yet.\n *\n * First: If we are we on Windows, we want a single define for it (_WIN32)\n * (Note: For Cygwin the compiler flag -mwin32 should be used, but to\n * make sure that things run smoothly for Cygwin users, we add __CYGWIN__\n * to the list of \"valid Win32 identifiers\", which removes the need for\n * -mwin32)\n */\n#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__))\n #define _WIN32\n#endif /* _WIN32 */\n\n/* In order for extension support to be portable, we need to define an\n * OpenGL function call method. We use the keyword APIENTRY, which is\n * defined for Win32. (Note: Windows also needs this for <GL/gl.h>)\n */\n#ifndef APIENTRY\n #ifdef _WIN32\n  #define APIENTRY __stdcall\n #else\n  #define APIENTRY\n #endif\n#endif /* APIENTRY */\n\n/* The following three defines are here solely to make some Windows-based\n * <GL/gl.h> files happy. Theoretically we could include <windows.h>, but\n * it has the major drawback of severely polluting our namespace.\n */\n\n/* Under Windows, we need WINGDIAPI defined */\n#if !defined(WINGDIAPI) && defined(_WIN32)\n #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)\n  /* Microsoft Visual C++, Borland C++ Builder and Pelles C */\n  #define WINGDIAPI __declspec(dllimport)\n #elif defined(__LCC__)\n  /* LCC-Win32 */\n  #define WINGDIAPI __stdcall\n #else\n  /* Others (e.g. MinGW, Cygwin) */\n  #define WINGDIAPI extern\n #endif\n #define GLFW_WINGDIAPI_DEFINED\n#endif /* WINGDIAPI */\n\n/* Some <GL/glu.h> files also need CALLBACK defined */\n#if !defined(CALLBACK) && defined(_WIN32)\n #if defined(_MSC_VER)\n  /* Microsoft Visual C++ */\n  #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)\n   #define CALLBACK __stdcall\n  #else\n   #define CALLBACK\n  #endif\n #else\n  /* Other Windows compilers */\n  #define CALLBACK __stdcall\n #endif\n #define GLFW_CALLBACK_DEFINED\n#endif /* CALLBACK */\n\n/* Most GL/glu.h variants on Windows need wchar_t\n * OpenGL/gl.h blocks the definition of ptrdiff_t by glext.h on OS X */\n#if !defined(GLFW_INCLUDE_NONE)\n #include <stddef.h>\n#endif\n\n/* Include the chosen client API headers.\n */\n#if defined(__APPLE_CC__)\n  #if defined(GLFW_INCLUDE_GLCOREARB)\n    #include <OpenGL/gl3.h>\n    #if defined(GLFW_INCLUDE_GLEXT)\n      #include <OpenGL/gl3ext.h>\n    #endif\n  #elif !defined(GLFW_INCLUDE_NONE)\n    #if !defined(GLFW_INCLUDE_GLEXT)\n      #define GL_GLEXT_LEGACY\n    #endif\n    #include <OpenGL/gl.h>\n  #endif\n  #if defined(GLFW_INCLUDE_GLU)\n    #include <OpenGL/glu.h>\n  #endif\n#else\n  #if defined(GLFW_INCLUDE_GLCOREARB)\n    #include <GL/glcorearb.h>\n  #elif defined(GLFW_INCLUDE_ES1)\n    #include <GLES/gl.h>\n    #if defined(GLFW_INCLUDE_GLEXT)\n      #include <GLES/glext.h>\n    #endif\n  #elif defined(GLFW_INCLUDE_ES2)\n    #include <GLES2/gl2.h>\n    #if defined(GLFW_INCLUDE_GLEXT)\n      #include <GLES2/gl2ext.h>\n    #endif\n  #elif defined(GLFW_INCLUDE_ES3)\n    #include <GLES3/gl3.h>\n    #if defined(GLFW_INCLUDE_GLEXT)\n      #include <GLES3/gl2ext.h>\n    #endif\n  #elif defined(GLFW_INCLUDE_ES31)\n    #include <GLES3/gl31.h>\n    #if defined(GLFW_INCLUDE_GLEXT)\n      #include <GLES3/gl2ext.h>\n    #endif\n  #elif !defined(GLFW_INCLUDE_NONE)\n    #include <GL/gl.h>\n    #if defined(GLFW_INCLUDE_GLEXT)\n      #include <GL/glext.h>\n    #endif\n  #endif\n  #if defined(GLFW_INCLUDE_GLU)\n    #include <GL/glu.h>\n  #endif\n#endif\n\n#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)\n /* GLFW_DLL must be defined by applications that are linking against the DLL\n  * version of the GLFW library.  _GLFW_BUILD_DLL is defined by the GLFW\n  * configuration header when compiling the DLL version of the library.\n  */\n #error \"You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined\"\n#endif\n\n#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)\n\n /* We are building GLFW as a Win32 DLL */\n #define GLFWAPI __declspec(dllexport)\n\n#elif defined(_WIN32) && defined(GLFW_DLL)\n\n /* We are calling GLFW as a Win32 DLL */\n #if defined(__LCC__)\n  #define GLFWAPI extern\n #else\n  #define GLFWAPI __declspec(dllimport)\n #endif\n\n#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)\n\n /* We are building GLFW as a shared / dynamic library */\n #define GLFWAPI __attribute__((visibility(\"default\")))\n\n#else\n\n /* We are building or calling GLFW as a static library */\n #define GLFWAPI\n\n#endif\n\n/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */\n\n\n/*************************************************************************\n * GLFW API tokens\n *************************************************************************/\n\n/*! @name GLFW version macros\n *  @{ */\n/*! @brief The major version number of the GLFW library.\n *\n *  This is incremented when the API is changed in non-compatible ways.\n *  @ingroup init\n */\n#define GLFW_VERSION_MAJOR          3\n/*! @brief The minor version number of the GLFW library.\n *\n *  This is incremented when features are added to the API but it remains\n *  backward-compatible.\n *  @ingroup init\n */\n#define GLFW_VERSION_MINOR          1\n/*! @brief The revision number of the GLFW library.\n *\n *  This is incremented when a bug fix release is made that does not contain any\n *  API changes.\n *  @ingroup init\n */\n#define GLFW_VERSION_REVISION       0\n/*! @} */\n\n/*! @name Key and button actions\n *  @{ */\n/*! @brief The key or mouse button was released.\n *\n *  The key or mouse button was released.\n *\n *  @ingroup input\n */\n#define GLFW_RELEASE                0\n/*! @brief The key or mouse button was pressed.\n *\n *  The key or mouse button was pressed.\n *\n *  @ingroup input\n */\n#define GLFW_PRESS                  1\n/*! @brief The key was held down until it repeated.\n *\n *  The key was held down until it repeated.\n *\n *  @ingroup input\n */\n#define GLFW_REPEAT                 2\n/*! @} */\n\n/*! @defgroup keys Keyboard keys\n *\n * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),\n * but re-arranged to map to 7-bit ASCII for printable keys (function keys are\n * put in the 256+ range).\n *\n * The naming of the key codes follow these rules:\n *  - The US keyboard layout is used\n *  - Names of printable alpha-numeric characters are used (e.g. \"A\", \"R\",\n *    \"3\", etc.)\n *  - For non-alphanumeric characters, Unicode:ish names are used (e.g.\n *    \"COMMA\", \"LEFT_SQUARE_BRACKET\", etc.). Note that some names do not\n *    correspond to the Unicode standard (usually for brevity)\n *  - Keys that lack a clear US mapping are named \"WORLD_x\"\n *  - For non-printable keys, custom names are used (e.g. \"F4\",\n *    \"BACKSPACE\", etc.)\n *\n *  @ingroup input\n *  @{\n */\n\n/* The unknown key */\n#define GLFW_KEY_UNKNOWN            -1\n\n/* Printable keys */\n#define GLFW_KEY_SPACE              32\n#define GLFW_KEY_APOSTROPHE         39  /* ' */\n#define GLFW_KEY_COMMA              44  /* , */\n#define GLFW_KEY_MINUS              45  /* - */\n#define GLFW_KEY_PERIOD             46  /* . */\n#define GLFW_KEY_SLASH              47  /* / */\n#define GLFW_KEY_0                  48\n#define GLFW_KEY_1                  49\n#define GLFW_KEY_2                  50\n#define GLFW_KEY_3                  51\n#define GLFW_KEY_4                  52\n#define GLFW_KEY_5                  53\n#define GLFW_KEY_6                  54\n#define GLFW_KEY_7                  55\n#define GLFW_KEY_8                  56\n#define GLFW_KEY_9                  57\n#define GLFW_KEY_SEMICOLON          59  /* ; */\n#define GLFW_KEY_EQUAL              61  /* = */\n#define GLFW_KEY_A                  65\n#define GLFW_KEY_B                  66\n#define GLFW_KEY_C                  67\n#define GLFW_KEY_D                  68\n#define GLFW_KEY_E                  69\n#define GLFW_KEY_F                  70\n#define GLFW_KEY_G                  71\n#define GLFW_KEY_H                  72\n#define GLFW_KEY_I                  73\n#define GLFW_KEY_J                  74\n#define GLFW_KEY_K                  75\n#define GLFW_KEY_L                  76\n#define GLFW_KEY_M                  77\n#define GLFW_KEY_N                  78\n#define GLFW_KEY_O                  79\n#define GLFW_KEY_P                  80\n#define GLFW_KEY_Q                  81\n#define GLFW_KEY_R                  82\n#define GLFW_KEY_S                  83\n#define GLFW_KEY_T                  84\n#define GLFW_KEY_U                  85\n#define GLFW_KEY_V                  86\n#define GLFW_KEY_W                  87\n#define GLFW_KEY_X                  88\n#define GLFW_KEY_Y                  89\n#define GLFW_KEY_Z                  90\n#define GLFW_KEY_LEFT_BRACKET       91  /* [ */\n#define GLFW_KEY_BACKSLASH          92  /* \\ */\n#define GLFW_KEY_RIGHT_BRACKET      93  /* ] */\n#define GLFW_KEY_GRAVE_ACCENT       96  /* ` */\n#define GLFW_KEY_WORLD_1            161 /* non-US #1 */\n#define GLFW_KEY_WORLD_2            162 /* non-US #2 */\n\n/* Function keys */\n#define GLFW_KEY_ESCAPE             256\n#define GLFW_KEY_ENTER              257\n#define GLFW_KEY_TAB                258\n#define GLFW_KEY_BACKSPACE          259\n#define GLFW_KEY_INSERT             260\n#define GLFW_KEY_DELETE             261\n#define GLFW_KEY_RIGHT              262\n#define GLFW_KEY_LEFT               263\n#define GLFW_KEY_DOWN               264\n#define GLFW_KEY_UP                 265\n#define GLFW_KEY_PAGE_UP            266\n#define GLFW_KEY_PAGE_DOWN          267\n#define GLFW_KEY_HOME               268\n#define GLFW_KEY_END                269\n#define GLFW_KEY_CAPS_LOCK          280\n#define GLFW_KEY_SCROLL_LOCK        281\n#define GLFW_KEY_NUM_LOCK           282\n#define GLFW_KEY_PRINT_SCREEN       283\n#define GLFW_KEY_PAUSE              284\n#define GLFW_KEY_F1                 290\n#define GLFW_KEY_F2                 291\n#define GLFW_KEY_F3                 292\n#define GLFW_KEY_F4                 293\n#define GLFW_KEY_F5                 294\n#define GLFW_KEY_F6                 295\n#define GLFW_KEY_F7                 296\n#define GLFW_KEY_F8                 297\n#define GLFW_KEY_F9                 298\n#define GLFW_KEY_F10                299\n#define GLFW_KEY_F11                300\n#define GLFW_KEY_F12                301\n#define GLFW_KEY_F13                302\n#define GLFW_KEY_F14                303\n#define GLFW_KEY_F15                304\n#define GLFW_KEY_F16                305\n#define GLFW_KEY_F17                306\n#define GLFW_KEY_F18                307\n#define GLFW_KEY_F19                308\n#define GLFW_KEY_F20                309\n#define GLFW_KEY_F21                310\n#define GLFW_KEY_F22                311\n#define GLFW_KEY_F23                312\n#define GLFW_KEY_F24                313\n#define GLFW_KEY_F25                314\n#define GLFW_KEY_KP_0               320\n#define GLFW_KEY_KP_1               321\n#define GLFW_KEY_KP_2               322\n#define GLFW_KEY_KP_3               323\n#define GLFW_KEY_KP_4               324\n#define GLFW_KEY_KP_5               325\n#define GLFW_KEY_KP_6               326\n#define GLFW_KEY_KP_7               327\n#define GLFW_KEY_KP_8               328\n#define GLFW_KEY_KP_9               329\n#define GLFW_KEY_KP_DECIMAL         330\n#define GLFW_KEY_KP_DIVIDE          331\n#define GLFW_KEY_KP_MULTIPLY        332\n#define GLFW_KEY_KP_SUBTRACT        333\n#define GLFW_KEY_KP_ADD             334\n#define GLFW_KEY_KP_ENTER           335\n#define GLFW_KEY_KP_EQUAL           336\n#define GLFW_KEY_LEFT_SHIFT         340\n#define GLFW_KEY_LEFT_CONTROL       341\n#define GLFW_KEY_LEFT_ALT           342\n#define GLFW_KEY_LEFT_SUPER         343\n#define GLFW_KEY_RIGHT_SHIFT        344\n#define GLFW_KEY_RIGHT_CONTROL      345\n#define GLFW_KEY_RIGHT_ALT          346\n#define GLFW_KEY_RIGHT_SUPER        347\n#define GLFW_KEY_MENU               348\n#define GLFW_KEY_LAST               GLFW_KEY_MENU\n\n/*! @} */\n\n/*! @defgroup mods Modifier key flags\n *  @ingroup input\n *  @{ */\n\n/*! @brief If this bit is set one or more Shift keys were held down.\n */\n#define GLFW_MOD_SHIFT           0x0001\n/*! @brief If this bit is set one or more Control keys were held down.\n */\n#define GLFW_MOD_CONTROL         0x0002\n/*! @brief If this bit is set one or more Alt keys were held down.\n */\n#define GLFW_MOD_ALT             0x0004\n/*! @brief If this bit is set one or more Super keys were held down.\n */\n#define GLFW_MOD_SUPER           0x0008\n\n/*! @} */\n\n/*! @defgroup buttons Mouse buttons\n *  @ingroup input\n *  @{ */\n#define GLFW_MOUSE_BUTTON_1         0\n#define GLFW_MOUSE_BUTTON_2         1\n#define GLFW_MOUSE_BUTTON_3         2\n#define GLFW_MOUSE_BUTTON_4         3\n#define GLFW_MOUSE_BUTTON_5         4\n#define GLFW_MOUSE_BUTTON_6         5\n#define GLFW_MOUSE_BUTTON_7         6\n#define GLFW_MOUSE_BUTTON_8         7\n#define GLFW_MOUSE_BUTTON_LAST      GLFW_MOUSE_BUTTON_8\n#define GLFW_MOUSE_BUTTON_LEFT      GLFW_MOUSE_BUTTON_1\n#define GLFW_MOUSE_BUTTON_RIGHT     GLFW_MOUSE_BUTTON_2\n#define GLFW_MOUSE_BUTTON_MIDDLE    GLFW_MOUSE_BUTTON_3\n/*! @} */\n\n/*! @defgroup joysticks Joysticks\n *  @ingroup input\n *  @{ */\n#define GLFW_JOYSTICK_1             0\n#define GLFW_JOYSTICK_2             1\n#define GLFW_JOYSTICK_3             2\n#define GLFW_JOYSTICK_4             3\n#define GLFW_JOYSTICK_5             4\n#define GLFW_JOYSTICK_6             5\n#define GLFW_JOYSTICK_7             6\n#define GLFW_JOYSTICK_8             7\n#define GLFW_JOYSTICK_9             8\n#define GLFW_JOYSTICK_10            9\n#define GLFW_JOYSTICK_11            10\n#define GLFW_JOYSTICK_12            11\n#define GLFW_JOYSTICK_13            12\n#define GLFW_JOYSTICK_14            13\n#define GLFW_JOYSTICK_15            14\n#define GLFW_JOYSTICK_16            15\n#define GLFW_JOYSTICK_LAST          GLFW_JOYSTICK_16\n/*! @} */\n\n/*! @defgroup errors Error codes\n *  @ingroup init\n *  @{ */\n/*! @brief GLFW has not been initialized.\n *\n *  This occurs if a GLFW function was called that may not be called unless the\n *  library is [initialized](@ref intro_init).\n *\n *  @par Analysis\n *  Application programmer error.  Initialize GLFW before calling any function\n *  that requires initialization.\n */\n#define GLFW_NOT_INITIALIZED        0x00010001\n/*! @brief No context is current for this thread.\n *\n *  This occurs if a GLFW function was called that needs and operates on the\n *  current OpenGL or OpenGL ES context but no context is current on the calling\n *  thread.  One such function is @ref glfwSwapInterval.\n *\n *  @par Analysis\n *  Application programmer error.  Ensure a context is current before calling\n *  functions that require a current context.\n */\n#define GLFW_NO_CURRENT_CONTEXT     0x00010002\n/*! @brief One of the arguments to the function was an invalid enum value.\n *\n *  One of the arguments to the function was an invalid enum value, for example\n *  requesting `GLFW_RED_BITS` with @ref glfwGetWindowAttrib.\n *\n *  @par Analysis\n *  Application programmer error.  Fix the offending call.\n */\n#define GLFW_INVALID_ENUM           0x00010003\n/*! @brief One of the arguments to the function was an invalid value.\n *\n *  One of the arguments to the function was an invalid value, for example\n *  requesting a non-existent OpenGL or OpenGL ES version like 2.7.\n *\n *  Requesting a valid but unavailable OpenGL or OpenGL ES version will instead\n *  result in a @ref GLFW_VERSION_UNAVAILABLE error.\n *\n *  @par Analysis\n *  Application programmer error.  Fix the offending call.\n */\n#define GLFW_INVALID_VALUE          0x00010004\n/*! @brief A memory allocation failed.\n *\n *  A memory allocation failed.\n *\n *  @par Analysis\n *  A bug in GLFW or the underlying operating system.  Report the bug to our\n *  [issue tracker](https://github.com/glfw/glfw/issues).\n */\n#define GLFW_OUT_OF_MEMORY          0x00010005\n/*! @brief GLFW could not find support for the requested client API on the\n *  system.\n *\n *  GLFW could not find support for the requested client API on the system.\n *\n *  @par Analysis\n *  The installed graphics driver does not support the requested client API, or\n *  does not support it via the chosen context creation backend.  Below are\n *  a few examples.\n *\n *  @par\n *  Some pre-installed Windows graphics drivers do not support OpenGL.  AMD only\n *  supports OpenGL ES via EGL, while nVidia and Intel only supports it via\n *  a WGL or GLX extension.  OS X does not provide OpenGL ES at all.  The Mesa\n *  EGL, OpenGL and OpenGL ES libraries do not interface with the nVidia binary\n *  driver.\n */\n#define GLFW_API_UNAVAILABLE        0x00010006\n/*! @brief The requested OpenGL or OpenGL ES version is not available.\n *\n *  The requested OpenGL or OpenGL ES version (including any requested profile\n *  or context option) is not available on this machine.\n *\n *  @par Analysis\n *  The machine does not support your requirements.  If your application is\n *  sufficiently flexible, downgrade your requirements and try again.\n *  Otherwise, inform the user that their machine does not match your\n *  requirements.\n *\n *  @par\n *  Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0\n *  comes out before the 4.x series gets that far, also fail with this error and\n *  not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions\n *  will exist.\n */\n#define GLFW_VERSION_UNAVAILABLE    0x00010007\n/*! @brief A platform-specific error occurred that does not match any of the\n *  more specific categories.\n *\n *  A platform-specific error occurred that does not match any of the more\n *  specific categories.\n *\n *  @par Analysis\n *  A bug in GLFW or the underlying operating system.  Report the bug to our\n *  [issue tracker](https://github.com/glfw/glfw/issues).\n */\n#define GLFW_PLATFORM_ERROR         0x00010008\n/*! @brief The requested format is not supported or available.\n *\n *  If emitted during window creation, the requested pixel format is not\n *  supported.\n *\n *  If emitted when querying the clipboard, the contents of the clipboard could\n *  not be converted to the requested format.\n *\n *  @par Analysis\n *  If emitted during window creation, one or more\n *  [hard constraints](@ref window_hints_hard) did not match any of the\n *  available pixel formats.  If your application is sufficiently flexible,\n *  downgrade your requirements and try again.  Otherwise, inform the user that\n *  their machine does not match your requirements.\n *\n *  @par\n *  If emitted when querying the clipboard, ignore the error or report it to\n *  the user, as appropriate.\n */\n#define GLFW_FORMAT_UNAVAILABLE     0x00010009\n/*! @} */\n\n#define GLFW_FOCUSED                0x00020001\n#define GLFW_ICONIFIED              0x00020002\n#define GLFW_RESIZABLE              0x00020003\n#define GLFW_VISIBLE                0x00020004\n#define GLFW_DECORATED              0x00020005\n#define GLFW_AUTO_ICONIFY           0x00020006\n#define GLFW_FLOATING               0x00020007\n\n#define GLFW_RED_BITS               0x00021001\n#define GLFW_GREEN_BITS             0x00021002\n#define GLFW_BLUE_BITS              0x00021003\n#define GLFW_ALPHA_BITS             0x00021004\n#define GLFW_DEPTH_BITS             0x00021005\n#define GLFW_STENCIL_BITS           0x00021006\n#define GLFW_ACCUM_RED_BITS         0x00021007\n#define GLFW_ACCUM_GREEN_BITS       0x00021008\n#define GLFW_ACCUM_BLUE_BITS        0x00021009\n#define GLFW_ACCUM_ALPHA_BITS       0x0002100A\n#define GLFW_AUX_BUFFERS            0x0002100B\n#define GLFW_STEREO                 0x0002100C\n#define GLFW_SAMPLES                0x0002100D\n#define GLFW_SRGB_CAPABLE           0x0002100E\n#define GLFW_REFRESH_RATE           0x0002100F\n#define GLFW_DOUBLEBUFFER           0x00021010\n\n#define GLFW_CLIENT_API             0x00022001\n#define GLFW_CONTEXT_VERSION_MAJOR  0x00022002\n#define GLFW_CONTEXT_VERSION_MINOR  0x00022003\n#define GLFW_CONTEXT_REVISION       0x00022004\n#define GLFW_CONTEXT_ROBUSTNESS     0x00022005\n#define GLFW_OPENGL_FORWARD_COMPAT  0x00022006\n#define GLFW_OPENGL_DEBUG_CONTEXT   0x00022007\n#define GLFW_OPENGL_PROFILE         0x00022008\n#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009\n\n#define GLFW_OPENGL_API             0x00030001\n#define GLFW_OPENGL_ES_API          0x00030002\n\n#define GLFW_NO_ROBUSTNESS                   0\n#define GLFW_NO_RESET_NOTIFICATION  0x00031001\n#define GLFW_LOSE_CONTEXT_ON_RESET  0x00031002\n\n#define GLFW_OPENGL_ANY_PROFILE              0\n#define GLFW_OPENGL_CORE_PROFILE    0x00032001\n#define GLFW_OPENGL_COMPAT_PROFILE  0x00032002\n\n#define GLFW_CURSOR                 0x00033001\n#define GLFW_STICKY_KEYS            0x00033002\n#define GLFW_STICKY_MOUSE_BUTTONS   0x00033003\n\n#define GLFW_CURSOR_NORMAL          0x00034001\n#define GLFW_CURSOR_HIDDEN          0x00034002\n#define GLFW_CURSOR_DISABLED        0x00034003\n\n#define GLFW_ANY_RELEASE_BEHAVIOR            0\n#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001\n#define GLFW_RELEASE_BEHAVIOR_NONE  0x00035002\n\n#define GLFW_CONNECTED              0x00040001\n#define GLFW_DISCONNECTED           0x00040002\n\n#define GLFW_DONT_CARE              -1\n\n\n/*************************************************************************\n * GLFW API types\n *************************************************************************/\n\n/*! @brief Client API function pointer type.\n *\n *  Generic function pointer used for returning client API function pointers\n *  without forcing a cast from a regular pointer.\n *\n *  @ingroup context\n */\ntypedef void (*GLFWglproc)(void);\n\n/*! @brief Opaque monitor object.\n *\n *  Opaque monitor object.\n *\n *  @ingroup monitor\n */\ntypedef struct GLFWmonitor GLFWmonitor;\n\n/*! @brief Opaque window object.\n *\n *  Opaque window object.\n *\n *  @ingroup window\n */\ntypedef struct GLFWwindow GLFWwindow;\n\n/*! @brief Opaque cursor object.\n *\n *  Opaque cursor object.\n *\n *  @ingroup cursor\n */\ntypedef struct GLFWcursor GLFWcursor;\n\n/*! @brief The function signature for error callbacks.\n *\n *  This is the function signature for error callback functions.\n *\n *  @param[in] error An [error code](@ref errors).\n *  @param[in] description A UTF-8 encoded string describing the error.\n *\n *  @sa glfwSetErrorCallback\n *\n *  @ingroup init\n */\ntypedef void (* GLFWerrorfun)(int,const char*);\n\n/*! @brief The function signature for window position callbacks.\n *\n *  This is the function signature for window position callback functions.\n *\n *  @param[in] window The window that was moved.\n *  @param[in] xpos The new x-coordinate, in screen coordinates, of the\n *  upper-left corner of the client area of the window.\n *  @param[in] ypos The new y-coordinate, in screen coordinates, of the\n *  upper-left corner of the client area of the window.\n *\n *  @sa glfwSetWindowPosCallback\n *\n *  @ingroup window\n */\ntypedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);\n\n/*! @brief The function signature for window resize callbacks.\n *\n *  This is the function signature for window size callback functions.\n *\n *  @param[in] window The window that was resized.\n *  @param[in] width The new width, in screen coordinates, of the window.\n *  @param[in] height The new height, in screen coordinates, of the window.\n *\n *  @sa glfwSetWindowSizeCallback\n *\n *  @ingroup window\n */\ntypedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);\n\n/*! @brief The function signature for window close callbacks.\n *\n *  This is the function signature for window close callback functions.\n *\n *  @param[in] window The window that the user attempted to close.\n *\n *  @sa glfwSetWindowCloseCallback\n *\n *  @ingroup window\n */\ntypedef void (* GLFWwindowclosefun)(GLFWwindow*);\n\n/*! @brief The function signature for window content refresh callbacks.\n *\n *  This is the function signature for window refresh callback functions.\n *\n *  @param[in] window The window whose content needs to be refreshed.\n *\n *  @sa glfwSetWindowRefreshCallback\n *\n *  @ingroup window\n */\ntypedef void (* GLFWwindowrefreshfun)(GLFWwindow*);\n\n/*! @brief The function signature for window focus/defocus callbacks.\n *\n *  This is the function signature for window focus callback functions.\n *\n *  @param[in] window The window that was focused or defocused.\n *  @param[in] focused `GL_TRUE` if the window was focused, or `GL_FALSE` if\n *  it was defocused.\n *\n *  @sa glfwSetWindowFocusCallback\n *\n *  @ingroup window\n */\ntypedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);\n\n/*! @brief The function signature for window iconify/restore callbacks.\n *\n *  This is the function signature for window iconify/restore callback\n *  functions.\n *\n *  @param[in] window The window that was iconified or restored.\n *  @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE`\n *  if it was restored.\n *\n *  @sa glfwSetWindowIconifyCallback\n *\n *  @ingroup window\n */\ntypedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);\n\n/*! @brief The function signature for framebuffer resize callbacks.\n *\n *  This is the function signature for framebuffer resize callback\n *  functions.\n *\n *  @param[in] window The window whose framebuffer was resized.\n *  @param[in] width The new width, in pixels, of the framebuffer.\n *  @param[in] height The new height, in pixels, of the framebuffer.\n *\n *  @sa glfwSetFramebufferSizeCallback\n *\n *  @ingroup window\n */\ntypedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);\n\n/*! @brief The function signature for mouse button callbacks.\n *\n *  This is the function signature for mouse button callback functions.\n *\n *  @param[in] window The window that received the event.\n *  @param[in] button The [mouse button](@ref buttons) that was pressed or\n *  released.\n *  @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.\n *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were\n *  held down.\n *\n *  @sa glfwSetMouseButtonCallback\n *\n *  @ingroup input\n */\ntypedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);\n\n/*! @brief The function signature for cursor position callbacks.\n *\n *  This is the function signature for cursor position callback functions.\n *\n *  @param[in] window The window that received the event.\n *  @param[in] xpos The new x-coordinate, in screen coordinates, of the cursor.\n *  @param[in] ypos The new y-coordinate, in screen coordinates, of the cursor.\n *\n *  @sa glfwSetCursorPosCallback\n *\n *  @ingroup input\n */\ntypedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);\n\n/*! @brief The function signature for cursor enter/leave callbacks.\n *\n *  This is the function signature for cursor enter/leave callback functions.\n *\n *  @param[in] window The window that received the event.\n *  @param[in] entered `GL_TRUE` if the cursor entered the window's client\n *  area, or `GL_FALSE` if it left it.\n *\n *  @sa glfwSetCursorEnterCallback\n *\n *  @ingroup input\n */\ntypedef void (* GLFWcursorenterfun)(GLFWwindow*,int);\n\n/*! @brief The function signature for scroll callbacks.\n *\n *  This is the function signature for scroll callback functions.\n *\n *  @param[in] window The window that received the event.\n *  @param[in] xoffset The scroll offset along the x-axis.\n *  @param[in] yoffset The scroll offset along the y-axis.\n *\n *  @sa glfwSetScrollCallback\n *\n *  @ingroup input\n */\ntypedef void (* GLFWscrollfun)(GLFWwindow*,double,double);\n\n/*! @brief The function signature for keyboard key callbacks.\n *\n *  This is the function signature for keyboard key callback functions.\n *\n *  @param[in] window The window that received the event.\n *  @param[in] key The [keyboard key](@ref keys) that was pressed or released.\n *  @param[in] scancode The system-specific scancode of the key.\n *  @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`.\n *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were\n *  held down.\n *\n *  @sa glfwSetKeyCallback\n *\n *  @ingroup input\n */\ntypedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);\n\n/*! @brief The function signature for Unicode character callbacks.\n *\n *  This is the function signature for Unicode character callback functions.\n *\n *  @param[in] window The window that received the event.\n *  @param[in] codepoint The Unicode code point of the character.\n *\n *  @sa glfwSetCharCallback\n *\n *  @ingroup input\n */\ntypedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);\n\n/*! @brief The function signature for Unicode character with modifiers\n *  callbacks.\n *\n *  This is the function signature for Unicode character with modifiers callback\n *  functions.  It is called for each input character, regardless of what\n *  modifier keys are held down.\n *\n *  @param[in] window The window that received the event.\n *  @param[in] codepoint The Unicode code point of the character.\n *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were\n *  held down.\n *\n *  @sa glfwSetCharModsCallback\n *\n *  @ingroup input\n */\ntypedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);\n\n/*! @brief The function signature for file drop callbacks.\n *\n *  This is the function signature for file drop callbacks.\n *\n *  @param[in] window The window that received the event.\n *  @param[in] count The number of dropped files.\n *  @param[in] names The UTF-8 encoded path names of the dropped files.\n *\n *  @sa glfwSetDropCallback\n *\n *  @ingroup input\n */\ntypedef void (* GLFWdropfun)(GLFWwindow*,int,const char**);\n\n/*! @brief The function signature for monitor configuration callbacks.\n *\n *  This is the function signature for monitor configuration callback functions.\n *\n *  @param[in] monitor The monitor that was connected or disconnected.\n *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.\n *\n *  @sa glfwSetMonitorCallback\n *\n *  @ingroup monitor\n */\ntypedef void (* GLFWmonitorfun)(GLFWmonitor*,int);\n\n/*! @brief Video mode type.\n *\n *  This describes a single video mode.\n *\n *  @ingroup monitor\n */\ntypedef struct GLFWvidmode\n{\n    /*! The width, in screen coordinates, of the video mode.\n     */\n    int width;\n    /*! The height, in screen coordinates, of the video mode.\n     */\n    int height;\n    /*! The bit depth of the red channel of the video mode.\n     */\n    int redBits;\n    /*! The bit depth of the green channel of the video mode.\n     */\n    int greenBits;\n    /*! The bit depth of the blue channel of the video mode.\n     */\n    int blueBits;\n    /*! The refresh rate, in Hz, of the video mode.\n     */\n    int refreshRate;\n} GLFWvidmode;\n\n/*! @brief Gamma ramp.\n *\n *  This describes the gamma ramp for a monitor.\n *\n *  @sa glfwGetGammaRamp glfwSetGammaRamp\n *\n *  @ingroup monitor\n */\ntypedef struct GLFWgammaramp\n{\n    /*! An array of value describing the response of the red channel.\n     */\n    unsigned short* red;\n    /*! An array of value describing the response of the green channel.\n     */\n    unsigned short* green;\n    /*! An array of value describing the response of the blue channel.\n     */\n    unsigned short* blue;\n    /*! The number of elements in each array.\n     */\n    unsigned int size;\n} GLFWgammaramp;\n\n/*! @brief Image data.\n *\n *  @ingroup window\n */\ntypedef struct GLFWimage\n{\n    /*! The width, in pixels, of this image.\n     */\n    int width;\n    /*! The height, in pixels, of this image.\n     */\n    int height;\n    /*! The pixel data of this image, arranged left-to-right, top-to-bottom.\n     */\n    unsigned char* pixels;\n} GLFWimage;\n\n\n/*************************************************************************\n * GLFW API functions\n *************************************************************************/\n\n/*! @brief Initializes the GLFW library.\n *\n *  This function initializes the GLFW library.  Before most GLFW functions can\n *  be used, GLFW must be initialized, and before an application terminates GLFW\n *  should be terminated in order to free any resources allocated during or\n *  after initialization.\n *\n *  If this function fails, it calls @ref glfwTerminate before returning.  If it\n *  succeeds, you should call @ref glfwTerminate before the application exits.\n *\n *  Additional calls to this function after successful initialization but before\n *  termination will return `GL_TRUE` immediately.\n *\n *  @return `GL_TRUE` if successful, or `GL_FALSE` if an\n *  [error](@ref error_handling) occurred.\n *\n *  @remarks __OS X:__ This function will change the current directory of the\n *  application to the `Contents/Resources` subdirectory of the application's\n *  bundle, if present.  This can be disabled with a\n *  [compile-time option](@ref compile_options_osx).\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref intro_init\n *  @sa glfwTerminate\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @par\n *  __GLFW 3:__ This function no longer registers @ref glfwTerminate with `atexit`.\n *\n *  @ingroup init\n */\nGLFWAPI int glfwInit(void);\n\n/*! @brief Terminates the GLFW library.\n *\n *  This function destroys all remaining windows and cursors, restores any\n *  modified gamma ramps and frees any other allocated resources.  Once this\n *  function is called, you must again call @ref glfwInit successfully before\n *  you will be able to use most GLFW functions.\n *\n *  If GLFW has been successfully initialized, this function should be called\n *  before the application exits.  If initialization fails, there is no need to\n *  call this function, as it is called by @ref glfwInit before it returns\n *  failure.\n *\n *  @remarks This function may be called before @ref glfwInit.\n *\n *  @warning No window's context may be current on another thread when this\n *  function is called.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref intro_init\n *  @sa glfwInit\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @ingroup init\n */\nGLFWAPI void glfwTerminate(void);\n\n/*! @brief Retrieves the version of the GLFW library.\n *\n *  This function retrieves the major, minor and revision numbers of the GLFW\n *  library.  It is intended for when you are using GLFW as a shared library and\n *  want to ensure that you are using the minimum required version.\n *\n *  Any or all of the version arguments may be `NULL`.  This function always\n *  succeeds.\n *\n *  @param[out] major Where to store the major version number, or `NULL`.\n *  @param[out] minor Where to store the minor version number, or `NULL`.\n *  @param[out] rev Where to store the revision number, or `NULL`.\n *\n *  @remarks This function may be called before @ref glfwInit.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.\n *\n *  @sa @ref intro_version\n *  @sa glfwGetVersionString\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @ingroup init\n */\nGLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);\n\n/*! @brief Returns a string describing the compile-time configuration.\n *\n *  This function returns the compile-time generated\n *  [version string](@ref intro_version_string) of the GLFW library binary.  It\n *  describes the version, platform, compiler and any platform-specific\n *  compile-time options.\n *\n *  This function always succeeds.\n *\n *  @return The GLFW version string.\n *\n *  @remarks This function may be called before @ref glfwInit.\n *\n *  @par Pointer Lifetime\n *  The returned string is static and compile-time generated.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.\n *\n *  @sa @ref intro_version\n *  @sa glfwGetVersion\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup init\n */\nGLFWAPI const char* glfwGetVersionString(void);\n\n/*! @brief Sets the error callback.\n *\n *  This function sets the error callback, which is called with an error code\n *  and a human-readable description each time a GLFW error occurs.\n *\n *  The error callback is called on the thread where the error occurred.  If you\n *  are using GLFW from multiple threads, your error callback needs to be\n *  written accordingly.\n *\n *  Because the description string may have been generated specifically for that\n *  error, it is not guaranteed to be valid after the callback has returned.  If\n *  you wish to use it after the callback returns, you need to make a copy.\n *\n *  @param[in] cbfun The new callback, or `NULL` to remove the currently set\n *  callback.\n *  @return The previously set callback, or `NULL` if no callback was set.\n *\n *  @remarks This function may be called before @ref glfwInit.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref error_handling\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup init\n */\nGLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun);\n\n/*! @brief Returns the currently connected monitors.\n *\n *  This function returns an array of handles for all currently connected\n *  monitors.\n *\n *  @param[out] count Where to store the number of monitors in the returned\n *  array.  This is set to zero if an error occurred.\n *  @return An array of monitor handles, or `NULL` if an\n *  [error](@ref error_handling) occurred.\n *\n *  @par Pointer Lifetime\n *  The returned array is allocated and freed by GLFW.  You should not free it\n *  yourself.  It is guaranteed to be valid only until the monitor configuration\n *  changes or the library is terminated.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref monitor_monitors\n *  @sa @ref monitor_event\n *  @sa glfwGetPrimaryMonitor\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup monitor\n */\nGLFWAPI GLFWmonitor** glfwGetMonitors(int* count);\n\n/*! @brief Returns the primary monitor.\n *\n *  This function returns the primary monitor.  This is usually the monitor\n *  where elements like the Windows task bar or the OS X menu bar is located.\n *\n *  @return The primary monitor, or `NULL` if an [error](@ref error_handling)\n *  occurred.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref monitor_monitors\n *  @sa glfwGetMonitors\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup monitor\n */\nGLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);\n\n/*! @brief Returns the position of the monitor's viewport on the virtual screen.\n *\n *  This function returns the position, in screen coordinates, of the upper-left\n *  corner of the specified monitor.\n *\n *  Any or all of the position arguments may be `NULL`.  If an error occurs, all\n *  non-`NULL` position arguments will be set to zero.\n *\n *  @param[in] monitor The monitor to query.\n *  @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.\n *  @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref monitor_properties\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup monitor\n */\nGLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);\n\n/*! @brief Returns the physical size of the monitor.\n *\n *  This function returns the size, in millimetres, of the display area of the\n *  specified monitor.\n *\n *  Any or all of the size arguments may be `NULL`.  If an error occurs, all\n *  non-`NULL` size arguments will be set to zero.\n *\n *  @param[in] monitor The monitor to query.\n *  @param[out] width Where to store the width, in mm, of the monitor's display\n *  area, or `NULL`.\n *  @param[out] height Where to store the height, in mm, of the monitor's\n *  display area, or `NULL`.\n *\n *  @note Some systems do not provide accurate monitor size information, either\n *  because the EDID data is incorrect, or because the driver does not report it\n *  accurately.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref monitor_properties\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup monitor\n */\nGLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* width, int* height);\n\n/*! @brief Returns the name of the specified monitor.\n *\n *  This function returns a human-readable name, encoded as UTF-8, of the\n *  specified monitor.  The name typically reflects the make and model of the\n *  monitor and is not guaranteed to be unique among the connected monitors.\n *\n *  @param[in] monitor The monitor to query.\n *  @return The UTF-8 encoded name of the monitor, or `NULL` if an\n *  [error](@ref error_handling) occurred.\n *\n *  @par Pointer Lifetime\n *  The returned string is allocated and freed by GLFW.  You should not free it\n *  yourself.  It is valid until the specified monitor is disconnected or the\n *  library is terminated.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref monitor_properties\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup monitor\n */\nGLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);\n\n/*! @brief Sets the monitor configuration callback.\n *\n *  This function sets the monitor configuration callback, or removes the\n *  currently set callback.  This is called when a monitor is connected to or\n *  disconnected from the system.\n *\n *  @param[in] cbfun The new callback, or `NULL` to remove the currently set\n *  callback.\n *  @return The previously set callback, or `NULL` if no callback was set or the\n *  library had not been [initialized](@ref intro_init).\n *\n *  @bug __X11:__ This callback is not yet called on monitor configuration\n *  changes.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref monitor_event\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup monitor\n */\nGLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun);\n\n/*! @brief Returns the available video modes for the specified monitor.\n *\n *  This function returns an array of all video modes supported by the specified\n *  monitor.  The returned array is sorted in ascending order, first by color\n *  bit depth (the sum of all channel depths) and then by resolution area (the\n *  product of width and height).\n *\n *  @param[in] monitor The monitor to query.\n *  @param[out] count Where to store the number of video modes in the returned\n *  array.  This is set to zero if an error occurred.\n *  @return An array of video modes, or `NULL` if an\n *  [error](@ref error_handling) occurred.\n *\n *  @par Pointer Lifetime\n *  The returned array is allocated and freed by GLFW.  You should not free it\n *  yourself.  It is valid until the specified monitor is disconnected, this\n *  function is called again for that monitor or the library is terminated.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref monitor_modes\n *  @sa glfwGetVideoMode\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @par\n *  __GLFW 3:__ Changed to return a dynamic array of video modes for a specific\n *  monitor.\n *\n *  @ingroup monitor\n */\nGLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);\n\n/*! @brief Returns the current mode of the specified monitor.\n *\n *  This function returns the current video mode of the specified monitor.  If\n *  you have created a full screen window for that monitor, the return value\n *  will depend on whether that window is iconified.\n *\n *  @param[in] monitor The monitor to query.\n *  @return The current mode of the monitor, or `NULL` if an\n *  [error](@ref error_handling) occurred.\n *\n *  @par Pointer Lifetime\n *  The returned array is allocated and freed by GLFW.  You should not free it\n *  yourself.  It is valid until the specified monitor is disconnected or the\n *  library is terminated.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref monitor_modes\n *  @sa glfwGetVideoModes\n *\n *  @par History\n *  Added in GLFW 3.0.  Replaced `glfwGetDesktopMode`.\n *\n *  @ingroup monitor\n */\nGLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);\n\n/*! @brief Generates a gamma ramp and sets it for the specified monitor.\n *\n *  This function generates a 256-element gamma ramp from the specified exponent\n *  and then calls @ref glfwSetGammaRamp with it.\n *\n *  @param[in] monitor The monitor whose gamma ramp to set.\n *  @param[in] gamma The desired exponent.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref monitor_gamma\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup monitor\n */\nGLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);\n\n/*! @brief Returns the current gamma ramp for the specified monitor.\n *\n *  This function returns the current gamma ramp of the specified monitor.\n *\n *  @param[in] monitor The monitor to query.\n *  @return The current gamma ramp, or `NULL` if an\n *  [error](@ref error_handling) occurred.\n *\n *  @par Pointer Lifetime\n *  The returned structure and its arrays are allocated and freed by GLFW.  You\n *  should not free them yourself.  They are valid until the specified monitor\n *  is disconnected, this function is called again for that monitor or the\n *  library is terminated.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref monitor_gamma\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup monitor\n */\nGLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);\n\n/*! @brief Sets the current gamma ramp for the specified monitor.\n *\n *  This function sets the current gamma ramp for the specified monitor.  The\n *  original gamma ramp for that monitor is saved by GLFW the first time this\n *  function is called and is restored by @ref glfwTerminate.\n *\n *  @param[in] monitor The monitor whose gamma ramp to set.\n *  @param[in] ramp The gamma ramp to use.\n *\n *  @note Gamma ramp sizes other than 256 are not supported by all hardware.\n *\n *  @par Pointer Lifetime\n *  The specified gamma ramp is copied before this function returns.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref monitor_gamma\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup monitor\n */\nGLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);\n\n/*! @brief Resets all window hints to their default values.\n *\n *  This function resets all window hints to their\n *  [default values](@ref window_hints_values).\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_hints\n *  @sa glfwWindowHint\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup window\n */\nGLFWAPI void glfwDefaultWindowHints(void);\n\n/*! @brief Sets the specified window hint to the desired value.\n *\n *  This function sets hints for the next call to @ref glfwCreateWindow.  The\n *  hints, once set, retain their values until changed by a call to @ref\n *  glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is\n *  terminated.\n *\n *  @param[in] target The [window hint](@ref window_hints) to set.\n *  @param[in] hint The new value of the window hint.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_hints\n *  @sa glfwDefaultWindowHints\n *\n *  @par History\n *  Added in GLFW 2.2.\n *\n *  @par\n *  __GLFW 3:__ Renamed from `glfwOpenWindowHint`.  Hints are no longer reset to\n *  default values on window creation.\n *\n *  @ingroup window\n */\nGLFWAPI void glfwWindowHint(int target, int hint);\n\n/*! @brief Creates a window and its associated context.\n *\n *  This function creates a window and its associated OpenGL or OpenGL ES\n *  context.  Most of the options controlling how the window and its context\n *  should be created are specified with [window hints](@ref window_hints).\n *\n *  Successful creation does not change which context is current.  Before you\n *  can use the newly created context, you need to\n *  [make it current](@ref context_current).  For information about the `share`\n *  parameter, see @ref context_sharing.\n *\n *  The created window, framebuffer and context may differ from what you\n *  requested, as not all parameters and hints are\n *  [hard constraints](@ref window_hints_hard).  This includes the size of the\n *  window, especially for full screen windows.  To query the actual attributes\n *  of the created window, framebuffer and context, use queries like @ref\n *  glfwGetWindowAttrib and @ref glfwGetWindowSize.\n *\n *  To create a full screen window, you need to specify the monitor the window\n *  will cover.  If no monitor is specified, windowed mode will be used.  Unless\n *  you have a way for the user to choose a specific monitor, it is recommended\n *  that you pick the primary monitor.  For more information on how to query\n *  connected monitors, see @ref monitor_monitors.\n *\n *  For full screen windows, the specified size becomes the resolution of the\n *  window's _desired video mode_.  As long as a full screen window has input\n *  focus, the supported video mode most closely matching the desired video mode\n *  is set for the specified monitor.  For more information about full screen\n *  windows, including the creation of so called _windowed full screen_ or\n *  _borderless full screen_ windows, see @ref window_full_screen.\n *\n *  By default, newly created windows use the placement recommended by the\n *  window system.  To create the window at a specific position, make it\n *  initially invisible using the `GLFW_VISIBLE` window hint, set its\n *  [position](@ref window_pos) and then [show](@ref window_hide) it.\n *\n *  If a full screen window is focused, the screensaver is prohibited from\n *  starting.\n *\n *  Window systems put limits on window sizes.  Very large or very small window\n *  dimensions may be overridden by the window system on creation.  Check the\n *  actual [size](@ref window_size) after creation.\n *\n *  The [swap interval](@ref window_swap) is not set during window creation and\n *  the initial value may vary depending on driver settings and defaults.\n *\n *  @param[in] width The desired width, in screen coordinates, of the window.\n *  This must be greater than zero.\n *  @param[in] height The desired height, in screen coordinates, of the window.\n *  This must be greater than zero.\n *  @param[in] title The initial, UTF-8 encoded window title.\n *  @param[in] monitor The monitor to use for full screen mode, or `NULL` to use\n *  windowed mode.\n *  @param[in] share The window whose context to share resources with, or `NULL`\n *  to not share resources.\n *  @return The handle of the created window, or `NULL` if an\n *  [error](@ref error_handling) occurred.\n *\n *  @remarks __Windows:__ Window creation will fail if the Microsoft GDI\n *  software OpenGL implementation is the only one available.\n *\n *  @remarks __Windows:__ If the executable has an icon resource named\n *  `GLFW_ICON,` it will be set as the icon for the window.  If no such icon is\n *  present, the `IDI_WINLOGO` icon will be used instead.\n *\n *  @remarks __OS X:__ The GLFW window has no icon, as it is not a document\n *  window, but the dock icon will be the same as the application bundle's icon.\n *  For more information on bundles, see the\n *  [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)\n *  in the Mac Developer Library.\n *\n *  @remarks __OS X:__ The first time a window is created the menu bar is\n *  populated with common commands like Hide, Quit and About.  The About entry\n *  opens a minimal about dialog with information from the application's bundle.\n *  The menu bar can be disabled with a\n *  [compile-time option](@ref compile_options_osx).\n *\n *  @remarks __X11:__ There is no mechanism for setting the window icon yet.\n *\n *  @remarks __X11:__ Some window managers will not respect the placement of\n *  initially hidden windows.\n *\n *  @note This function may not be called from a callback.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_creation\n *  @sa glfwDestroyWindow\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @par\n *  __GLFW 3:__ Renamed from `glfwOpenWindow`.  Complete signature overhaul.\n *\n *  @ingroup window\n */\nGLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);\n\n/*! @brief Destroys the specified window and its context.\n *\n *  This function destroys the specified window and its context.  On calling\n *  this function, no further callbacks will be called for that window.\n *\n *  If the context of the specified window is current on the main thread, it is\n *  detached before being destroyed.\n *\n *  @param[in] window The window to destroy.\n *\n *  @note This function may not be called from a callback.\n *\n *  @note The context of the specified window must not be current on any other\n *  thread when this function is called.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_creation\n *  @sa glfwCreateWindow\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @par\n *  __GLFW 3:__ Renamed from `glfwCloseWindow`.  Added window handle parameter.\n *\n *  @ingroup window\n */\nGLFWAPI void glfwDestroyWindow(GLFWwindow* window);\n\n/*! @brief Checks the close flag of the specified window.\n *\n *  This function returns the value of the close flag of the specified window.\n *\n *  @param[in] window The window to query.\n *  @return The value of the close flag.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.  Access is not synchronized.\n *\n *  @sa @ref window_close\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup window\n */\nGLFWAPI int glfwWindowShouldClose(GLFWwindow* window);\n\n/*! @brief Sets the close flag of the specified window.\n *\n *  This function sets the value of the close flag of the specified window.\n *  This can be used to override the user's attempt to close the window, or\n *  to signal that it should be closed.\n *\n *  @param[in] window The window whose flag to change.\n *  @param[in] value The new value.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.  Access is not synchronized.\n *\n *  @sa @ref window_close\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup window\n */\nGLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);\n\n/*! @brief Sets the title of the specified window.\n *\n *  This function sets the window title, encoded as UTF-8, of the specified\n *  window.\n *\n *  @param[in] window The window whose title to change.\n *  @param[in] title The UTF-8 encoded window title.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_title\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @par\n *  __GLFW 3:__ Added window handle parameter.\n *\n *  @ingroup window\n */\nGLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);\n\n/*! @brief Retrieves the position of the client area of the specified window.\n *\n *  This function retrieves the position, in screen coordinates, of the\n *  upper-left corner of the client area of the specified window.\n *\n *  Any or all of the position arguments may be `NULL`.  If an error occurs, all\n *  non-`NULL` position arguments will be set to zero.\n *\n *  @param[in] window The window to query.\n *  @param[out] xpos Where to store the x-coordinate of the upper-left corner of\n *  the client area, or `NULL`.\n *  @param[out] ypos Where to store the y-coordinate of the upper-left corner of\n *  the client area, or `NULL`.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_pos\n *  @sa glfwSetWindowPos\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup window\n */\nGLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);\n\n/*! @brief Sets the position of the client area of the specified window.\n *\n *  This function sets the position, in screen coordinates, of the upper-left\n *  corner of the client area of the specified windowed mode window.  If the\n *  window is a full screen window, this function does nothing.\n *\n *  @param[in] window The window to query.\n *  @param[in] xpos The x-coordinate of the upper-left corner of the client area.\n *  @param[in] ypos The y-coordinate of the upper-left corner of the client area.\n *\n *  @note It is very rarely a good idea to move an already visible window, as it\n *  will confuse and annoy the user.\n *\n *  @note The window manager may put limits on what positions are allowed.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_pos\n *  @sa glfwGetWindowPos\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @par\n *  __GLFW 3:__ Added window handle parameter.\n *\n *  @ingroup window\n */\nGLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);\n\n/*! @brief Retrieves the size of the client area of the specified window.\n *\n *  This function retrieves the size, in screen coordinates, of the client area\n *  of the specified window.  If you wish to retrieve the size of the\n *  framebuffer in pixels, see @ref glfwGetFramebufferSize.\n *\n *  Any or all of the size arguments may be `NULL`.  If an error occurs, all\n *  non-`NULL` size arguments will be set to zero.\n *\n *  @param[in] window The window whose size to retrieve.\n *  @param[out] width Where to store the width, in screen coordinates, of the\n *  client area, or `NULL`.\n *  @param[out] height Where to store the height, in screen coordinates, of the\n *  client area, or `NULL`.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_size\n *  @sa glfwSetWindowSize\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @par\n *  __GLFW 3:__ Added window handle parameter.\n *\n *  @ingroup window\n */\nGLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);\n\n/*! @brief Sets the size of the client area of the specified window.\n *\n *  This function sets the size, in screen coordinates, of the client area of\n *  the specified window.\n *\n *  For full screen windows, this function selects and switches to the resolution\n *  closest to the specified size, without affecting the window's context.  As\n *  the context is unaffected, the bit depths of the framebuffer remain\n *  unchanged.\n *\n *  @param[in] window The window to resize.\n *  @param[in] width The desired width of the specified window.\n *  @param[in] height The desired height of the specified window.\n *\n *  @note The window manager may put limits on what window sizes are allowed.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_size\n *  @sa glfwGetWindowSize\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @par\n *  __GLFW 3:__ Added window handle parameter.\n *\n *  @ingroup window\n */\nGLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);\n\n/*! @brief Retrieves the size of the framebuffer of the specified window.\n *\n *  This function retrieves the size, in pixels, of the framebuffer of the\n *  specified window.  If you wish to retrieve the size of the window in screen\n *  coordinates, see @ref glfwGetWindowSize.\n *\n *  Any or all of the size arguments may be `NULL`.  If an error occurs, all\n *  non-`NULL` size arguments will be set to zero.\n *\n *  @param[in] window The window whose framebuffer to query.\n *  @param[out] width Where to store the width, in pixels, of the framebuffer,\n *  or `NULL`.\n *  @param[out] height Where to store the height, in pixels, of the framebuffer,\n *  or `NULL`.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_fbsize\n *  @sa glfwSetFramebufferSizeCallback\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup window\n */\nGLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);\n\n/*! @brief Retrieves the size of the frame of the window.\n *\n *  This function retrieves the size, in screen coordinates, of each edge of the\n *  frame of the specified window.  This size includes the title bar, if the\n *  window has one.  The size of the frame may vary depending on the\n *  [window-related hints](@ref window_hints_wnd) used to create it.\n *\n *  Because this function retrieves the size of each window frame edge and not\n *  the offset along a particular coordinate axis, the retrieved values will\n *  always be zero or positive.\n *\n *  Any or all of the size arguments may be `NULL`.  If an error occurs, all\n *  non-`NULL` size arguments will be set to zero.\n *\n *  @param[in] window The window whose frame size to query.\n *  @param[out] left Where to store the size, in screen coordinates, of the left\n *  edge of the window frame, or `NULL`.\n *  @param[out] top Where to store the size, in screen coordinates, of the top\n *  edge of the window frame, or `NULL`.\n *  @param[out] right Where to store the size, in screen coordinates, of the\n *  right edge of the window frame, or `NULL`.\n *  @param[out] bottom Where to store the size, in screen coordinates, of the\n *  bottom edge of the window frame, or `NULL`.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_size\n *\n *  @par History\n *  Added in GLFW 3.1.\n *\n *  @ingroup window\n */\nGLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);\n\n/*! @brief Iconifies the specified window.\n *\n *  This function iconifies (minimizes) the specified window if it was\n *  previously restored.  If the window is already iconified, this function does\n *  nothing.\n *\n *  If the specified window is a full screen window, the original monitor\n *  resolution is restored until the window is restored.\n *\n *  @param[in] window The window to iconify.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_iconify\n *  @sa glfwRestoreWindow\n *\n *  @par History\n *  Added in GLFW 2.1.\n *\n *  @par\n *  __GLFW 3:__ Added window handle parameter.\n *\n *  @ingroup window\n */\nGLFWAPI void glfwIconifyWindow(GLFWwindow* window);\n\n/*! @brief Restores the specified window.\n *\n *  This function restores the specified window if it was previously iconified\n *  (minimized).  If the window is already restored, this function does nothing.\n *\n *  If the specified window is a full screen window, the resolution chosen for\n *  the window is restored on the selected monitor.\n *\n *  @param[in] window The window to restore.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_iconify\n *  @sa glfwIconifyWindow\n *\n *  @par History\n *  Added in GLFW 2.1.\n *\n *  @par\n *  __GLFW 3:__ Added window handle parameter.\n *\n *  @ingroup window\n */\nGLFWAPI void glfwRestoreWindow(GLFWwindow* window);\n\n/*! @brief Makes the specified window visible.\n *\n *  This function makes the specified window visible if it was previously\n *  hidden.  If the window is already visible or is in full screen mode, this\n *  function does nothing.\n *\n *  @param[in] window The window to make visible.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_hide\n *  @sa glfwHideWindow\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup window\n */\nGLFWAPI void glfwShowWindow(GLFWwindow* window);\n\n/*! @brief Hides the specified window.\n *\n *  This function hides the specified window if it was previously visible.  If\n *  the window is already hidden or is in full screen mode, this function does\n *  nothing.\n *\n *  @param[in] window The window to hide.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_hide\n *  @sa glfwShowWindow\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup window\n */\nGLFWAPI void glfwHideWindow(GLFWwindow* window);\n\n/*! @brief Returns the monitor that the window uses for full screen mode.\n *\n *  This function returns the handle of the monitor that the specified window is\n *  in full screen on.\n *\n *  @param[in] window The window to query.\n *  @return The monitor, or `NULL` if the window is in windowed mode or an error\n *  occurred.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_monitor\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup window\n */\nGLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);\n\n/*! @brief Returns an attribute of the specified window.\n *\n *  This function returns the value of an attribute of the specified window or\n *  its OpenGL or OpenGL ES context.\n *\n *  @param[in] window The window to query.\n *  @param[in] attrib The [window attribute](@ref window_attribs) whose value to\n *  return.\n *  @return The value of the attribute, or zero if an\n *  [error](@ref error_handling) occurred.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_attribs\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @par\n *  __GLFW 3:__ Renamed from `glfwGetWindowParam`.  Added window handle\n *  parameter.\n *\n *  @ingroup window\n */\nGLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);\n\n/*! @brief Sets the user pointer of the specified window.\n *\n *  This function sets the user-defined pointer of the specified window.  The\n *  current value is retained until the window is destroyed.  The initial value\n *  is `NULL`.\n *\n *  @param[in] window The window whose pointer to set.\n *  @param[in] pointer The new value.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.  Access is not synchronized.\n *\n *  @sa @ref window_userptr\n *  @sa glfwGetWindowUserPointer\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup window\n */\nGLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);\n\n/*! @brief Returns the user pointer of the specified window.\n *\n *  This function returns the current value of the user-defined pointer of the\n *  specified window.  The initial value is `NULL`.\n *\n *  @param[in] window The window whose pointer to return.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.  Access is not synchronized.\n *\n *  @sa @ref window_userptr\n *  @sa glfwSetWindowUserPointer\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup window\n */\nGLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);\n\n/*! @brief Sets the position callback for the specified window.\n *\n *  This function sets the position callback of the specified window, which is\n *  called when the window is moved.  The callback is provided with the screen\n *  position of the upper-left corner of the client area of the window.\n *\n *  @param[in] window The window whose callback to set.\n *  @param[in] cbfun The new callback, or `NULL` to remove the currently set\n *  callback.\n *  @return The previously set callback, or `NULL` if no callback was set or the\n *  library had not been [initialized](@ref intro_init).\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_pos\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @par\n *  __GLFW 3:__ Added window handle parameter.  Updated callback signature.\n *\n *  @ingroup window\n */\nGLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun);\n\n/*! @brief Sets the size callback for the specified window.\n *\n *  This function sets the size callback of the specified window, which is\n *  called when the window is resized.  The callback is provided with the size,\n *  in screen coordinates, of the client area of the window.\n *\n *  @param[in] window The window whose callback to set.\n *  @param[in] cbfun The new callback, or `NULL` to remove the currently set\n *  callback.\n *  @return The previously set callback, or `NULL` if no callback was set or the\n *  library had not been [initialized](@ref intro_init).\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_size\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @par\n *  __GLFW 3:__ Added window handle parameter.  Updated callback signature.\n *\n *  @ingroup window\n */\nGLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun);\n\n/*! @brief Sets the close callback for the specified window.\n *\n *  This function sets the close callback of the specified window, which is\n *  called when the user attempts to close the window, for example by clicking\n *  the close widget in the title bar.\n *\n *  The close flag is set before this callback is called, but you can modify it\n *  at any time with @ref glfwSetWindowShouldClose.\n *\n *  The close callback is not triggered by @ref glfwDestroyWindow.\n *\n *  @param[in] window The window whose callback to set.\n *  @param[in] cbfun The new callback, or `NULL` to remove the currently set\n *  callback.\n *  @return The previously set callback, or `NULL` if no callback was set or the\n *  library had not been [initialized](@ref intro_init).\n *\n *  @remarks __OS X:__ Selecting Quit from the application menu will\n *  trigger the close callback for all windows.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_close\n *\n *  @par History\n *  Added in GLFW 2.5.\n *\n *  @par\n *  __GLFW 3:__ Added window handle parameter.  Updated callback signature.\n *\n *  @ingroup window\n */\nGLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun);\n\n/*! @brief Sets the refresh callback for the specified window.\n *\n *  This function sets the refresh callback of the specified window, which is\n *  called when the client area of the window needs to be redrawn, for example\n *  if the window has been exposed after having been covered by another window.\n *\n *  On compositing window systems such as Aero, Compiz or Aqua, where the window\n *  contents are saved off-screen, this callback may be called only very\n *  infrequently or never at all.\n *\n *  @param[in] window The window whose callback to set.\n *  @param[in] cbfun The new callback, or `NULL` to remove the currently set\n *  callback.\n *  @return The previously set callback, or `NULL` if no callback was set or the\n *  library had not been [initialized](@ref intro_init).\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_refresh\n *\n *  @par History\n *  Added in GLFW 2.5.\n *\n *  @par\n *  __GLFW 3:__ Added window handle parameter.  Updated callback signature.\n *\n *  @ingroup window\n */\nGLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun);\n\n/*! @brief Sets the focus callback for the specified window.\n *\n *  This function sets the focus callback of the specified window, which is\n *  called when the window gains or loses focus.\n *\n *  After the focus callback is called for a window that lost focus, synthetic\n *  key and mouse button release events will be generated for all such that had\n *  been pressed.  For more information, see @ref glfwSetKeyCallback and @ref\n *  glfwSetMouseButtonCallback.\n *\n *  @param[in] window The window whose callback to set.\n *  @param[in] cbfun The new callback, or `NULL` to remove the currently set\n *  callback.\n *  @return The previously set callback, or `NULL` if no callback was set or the\n *  library had not been [initialized](@ref intro_init).\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_focus\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup window\n */\nGLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun);\n\n/*! @brief Sets the iconify callback for the specified window.\n *\n *  This function sets the iconification callback of the specified window, which\n *  is called when the window is iconified or restored.\n *\n *  @param[in] window The window whose callback to set.\n *  @param[in] cbfun The new callback, or `NULL` to remove the currently set\n *  callback.\n *  @return The previously set callback, or `NULL` if no callback was set or the\n *  library had not been [initialized](@ref intro_init).\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_iconify\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup window\n */\nGLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun);\n\n/*! @brief Sets the framebuffer resize callback for the specified window.\n *\n *  This function sets the framebuffer resize callback of the specified window,\n *  which is called when the framebuffer of the specified window is resized.\n *\n *  @param[in] window The window whose callback to set.\n *  @param[in] cbfun The new callback, or `NULL` to remove the currently set\n *  callback.\n *  @return The previously set callback, or `NULL` if no callback was set or the\n *  library had not been [initialized](@ref intro_init).\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref window_fbsize\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup window\n */\nGLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun);\n\n/*! @brief Processes all pending events.\n *\n *  This function processes only those events that are already in the event\n *  queue and then returns immediately.  Processing events will cause the window\n *  and input callbacks associated with those events to be called.\n *\n *  On some platforms, a window move, resize or menu operation will cause event\n *  processing to block.  This is due to how event processing is designed on\n *  those platforms.  You can use the\n *  [window refresh callback](@ref window_refresh) to redraw the contents of\n *  your window when necessary during such operations.\n *\n *  On some platforms, certain events are sent directly to the application\n *  without going through the event queue, causing callbacks to be called\n *  outside of a call to one of the event processing functions.\n *\n *  Event processing is not required for joystick input to work.\n *\n *  @note This function may not be called from a callback.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_event\n *  @sa glfwWaitEvents\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @par\n *  __GLFW 3:__ This function is no longer called by @ref glfwSwapBuffers.\n *\n *  @ingroup window\n */\nGLFWAPI void glfwPollEvents(void);\n\n/*! @brief Waits until events are queued and processes them.\n *\n *  This function puts the calling thread to sleep until at least one event is\n *  available in the event queue.  Once one or more events are available,\n *  it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue\n *  are processed and the function then returns immediately.  Processing events\n *  will cause the window and input callbacks associated with those events to be\n *  called.\n *\n *  Since not all events are associated with callbacks, this function may return\n *  without a callback having been called even if you are monitoring all\n *  callbacks.\n *\n *  On some platforms, a window move, resize or menu operation will cause event\n *  processing to block.  This is due to how event processing is designed on\n *  those platforms.  You can use the\n *  [window refresh callback](@ref window_refresh) to redraw the contents of\n *  your window when necessary during such operations.\n *\n *  If no windows exist, this function returns immediately.  For synchronization\n *  of threads in applications that do not create windows, use your threading\n *  library of choice.\n *\n *  Event processing is not required for joystick input to work.\n *\n *  @note This function may not be called from a callback.\n *\n *  @note On some platforms, certain callbacks may be called outside of a call\n *  to one of the event processing functions.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_event\n *  @sa glfwPollEvents\n *\n *  @par History\n *  Added in GLFW 2.5.\n *\n *  @ingroup window\n */\nGLFWAPI void glfwWaitEvents(void);\n\n/*! @brief Posts an empty event to the event queue.\n *\n *  This function posts an empty event from the current thread to the event\n *  queue, causing @ref glfwWaitEvents to return.\n *\n *  If no windows exist, this function returns immediately.  For synchronization\n *  of threads in applications that do not create windows, use your threading\n *  library of choice.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.\n *\n *  @sa @ref input_event\n *  @sa glfwWaitEvents\n *\n *  @par History\n *  Added in GLFW 3.1.\n *\n *  @ingroup window\n */\nGLFWAPI void glfwPostEmptyEvent(void);\n\n/*! @brief Returns the value of an input option for the specified window.\n *\n *  This function returns the value of an input option for the specified window.\n *  The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or\n *  `GLFW_STICKY_MOUSE_BUTTONS`.\n *\n *  @param[in] window The window to query.\n *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or\n *  `GLFW_STICKY_MOUSE_BUTTONS`.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa glfwSetInputMode\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup input\n */\nGLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);\n\n/*! @brief Sets an input option for the specified window.\n *\n *  This function sets an input mode option for the specified window.  The mode\n *  must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or\n *  `GLFW_STICKY_MOUSE_BUTTONS`.\n *\n *  If the mode is `GLFW_CURSOR`, the value must be one of the following cursor\n *  modes:\n *  - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.\n *  - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client\n *    area of the window but does not restrict the cursor from leaving.  This is\n *    useful if you wish to render your own cursor or have no visible cursor at\n *    all.\n *  - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual\n *    and unlimited cursor movement.  This is useful for implementing for\n *    example 3D camera controls.\n *\n *  If the mode is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to\n *  enable sticky keys, or `GL_FALSE` to disable it.  If sticky keys are\n *  enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`\n *  the next time it is called even if the key had been released before the\n *  call.  This is useful when you are only interested in whether keys have been\n *  pressed but not when or in which order.\n *\n *  If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either\n *  `GL_TRUE` to enable sticky mouse buttons, or `GL_FALSE` to disable it.  If\n *  sticky mouse buttons are enabled, a mouse button press will ensure that @ref\n *  glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even if\n *  the mouse button had been released before the call.  This is useful when you\n *  are only interested in whether mouse buttons have been pressed but not when\n *  or in which order.\n *\n *  @param[in] window The window whose input mode to set.\n *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or\n *  `GLFW_STICKY_MOUSE_BUTTONS`.\n *  @param[in] value The new value of the specified input mode.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa glfwGetInputMode\n *\n *  @par History\n *  Added in GLFW 3.0.  Replaced `glfwEnable` and `glfwDisable`.\n *\n *  @ingroup input\n */\nGLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);\n\n/*! @brief Returns the last reported state of a keyboard key for the specified\n *  window.\n *\n *  This function returns the last state reported for the specified key to the\n *  specified window.  The returned state is one of `GLFW_PRESS` or\n *  `GLFW_RELEASE`.  The higher-level action `GLFW_REPEAT` is only reported to\n *  the key callback.\n *\n *  If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns\n *  `GLFW_PRESS` the first time you call it for a key that was pressed, even if\n *  that key has already been released.\n *\n *  The key functions deal with physical keys, with [key tokens](@ref keys)\n *  named after their use on the standard US keyboard layout.  If you want to\n *  input text, use the Unicode character callback instead.\n *\n *  The [modifier key bit masks](@ref mods) are not key tokens and cannot be\n *  used with this function.\n *\n *  @param[in] window The desired window.\n *  @param[in] key The desired [keyboard key](@ref keys).  `GLFW_KEY_UNKNOWN` is\n *  not a valid key for this function.\n *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_key\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @par\n *  __GLFW 3:__ Added window handle parameter.\n *\n *  @ingroup input\n */\nGLFWAPI int glfwGetKey(GLFWwindow* window, int key);\n\n/*! @brief Returns the last reported state of a mouse button for the specified\n *  window.\n *\n *  This function returns the last state reported for the specified mouse button\n *  to the specified window.  The returned state is one of `GLFW_PRESS` or\n *  `GLFW_RELEASE`.  The higher-level action `GLFW_REPEAT` is only reported to\n *  the mouse button callback.\n *\n *  If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function\n *  `GLFW_PRESS` the first time you call it for a mouse button that was pressed,\n *  even if that mouse button has already been released.\n *\n *  @param[in] window The desired window.\n *  @param[in] button The desired [mouse button](@ref buttons).\n *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_mouse_button\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @par\n *  __GLFW 3:__ Added window handle parameter.\n *\n *  @ingroup input\n */\nGLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);\n\n/*! @brief Retrieves the last reported cursor position, relative to the client\n *  area of the window.\n *\n *  This function returns the last reported position of the cursor, in screen\n *  coordinates, relative to the upper-left corner of the client area of the\n *  specified window.\n *\n *  If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor\n *  position is unbounded and limited only by the minimum and maximum values of\n *  a `double`.\n *\n *  The coordinate can be converted to their integer equivalents with the\n *  `floor` function.  Casting directly to an integer type works for positive\n *  coordinates, but fails for negative ones.\n *\n *  Any or all of the position arguments may be `NULL`.  If an error occurs, all\n *  non-`NULL` position arguments will be set to zero.\n *\n *  @param[in] window The desired window.\n *  @param[out] xpos Where to store the cursor x-coordinate, relative to the\n *  left edge of the client area, or `NULL`.\n *  @param[out] ypos Where to store the cursor y-coordinate, relative to the to\n *  top edge of the client area, or `NULL`.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_cursor_pos\n *  @sa glfwSetCursorPos\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @par\n *  __GLFW 3:__ Renamed from `glfwGetMousePos`.  Added window handle parameter.\n *  Moved to floating-point coordinates.\n *\n *  @ingroup input\n */\nGLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);\n\n/*! @brief Sets the position of the cursor, relative to the client area of the\n *  window.\n *\n *  This function sets the position, in screen coordinates, of the cursor\n *  relative to the upper-left corner of the client area of the specified\n *  window.  The window must be focused.  If the window does not have focus when\n *  this function is called, it fails silently.\n *\n *  If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor\n *  position is unbounded and limited only by the minimum and maximum values of\n *  a `double`.\n *\n *  @param[in] window The desired window.\n *  @param[in] xpos The desired x-coordinate, relative to the left edge of the\n *  client area.\n *  @param[in] ypos The desired y-coordinate, relative to the top edge of the\n *  client area.\n *\n *  @remarks __X11:__ Due to the asynchronous nature of a modern X desktop, it\n *  may take a moment for the window focus event to arrive.  This means you will\n *  not be able to set the cursor position directly after window creation.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_cursor_pos\n *  @sa glfwGetCursorPos\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @par\n *  __GLFW 3:__ Renamed from `glfwSetMousePos`.  Added window handle parameter.\n *  Moved to floating-point coordinates.\n *\n *  @ingroup input\n */\nGLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);\n\n/*! @brief Creates a cursor.\n *\n *  Creates a new cursor that can be made the system cursor for a window with\n *  @ref glfwSetCursor.  The cursor can be destroyed with @ref\n *  glfwDestroyCursor.  Any remaining cursors are destroyed by @ref\n *  glfwTerminate.\n *\n *  The image data is 32-bit RGBA, i.e. eight bits per channel.  The pixels are\n *  arranged canonically as sequental rows, starting from the top-left corner.\n *\n *  @param[in] image The desired cursor image.\n *  @param[in] xhot The desired x-coordinate of the cursor hotspot.\n *  @param[in] yhot The desired y-coordinate of the cursor hotspot.\n *\n *  @return A new cursor ready to use or `NULL` if an\n *  [error](@ref error_handling) occurred.\n *\n *  @note This function may not be called from a callback.\n *\n *  @par Pointer Lifetime\n *  The specified image data is copied before this function returns.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_cursor\n *  @sa glfwDestroyCursor\n *\n *  @par History\n *  Added in GLFW 3.1.\n *\n *  @ingroup input\n */\nGLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);\n\n/*! @brief Destroys a cursor.\n *\n *  This function destroys a cursor previously created with @ref\n *  glfwCreateCursor.  Any remaining cursors will be destroyed by @ref\n *  glfwTerminate.\n *\n *  @param[in] cursor The cursor object to destroy.\n *\n *  @note This function may not be called from a callback.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_cursor\n *  @sa glfwCreateCursor\n *\n *  @par History\n *  Added in GLFW 3.1.\n *\n *  @ingroup input\n */\nGLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);\n\n/*! @brief Sets the system cursor for a given window.\n *\n *  This function sets the system cursor for the specified window.\n *\n *  @param[in] window The window to set the system cursor for.\n *  @param[in] cursor The cursor to change to, or `NULL` to switch back\n *  to the default system cursor.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_cursor\n *\n *  @par History\n *  Added in GLFW 3.1.\n *\n *  @ingroup input\n */\nGLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);\n\n/*! @brief Sets the key callback.\n *\n *  This function sets the key callback of the specified window, which is called\n *  when a key is pressed, repeated or released.\n *\n *  The key functions deal with physical keys, with layout independent\n *  [key tokens](@ref keys) named after their values in the standard US keyboard\n *  layout.  If you want to input text, use the\n *  [character callback](@ref glfwSetCharCallback) instead.\n *\n *  When a window loses focus, it will generate synthetic key release events\n *  for all pressed keys.  You can tell these events from user-generated events\n *  by the fact that the synthetic ones are generated after the window has lost\n *  focus, i.e. `GLFW_FOCUSED` will be false and the focus callback will have\n *  already been called.\n *\n *  The scancode of a key is specific to that platform or sometimes even to that\n *  machine.  Scancodes are intended to allow users to bind keys that don't have\n *  a GLFW key token.  Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their\n *  state is not saved and so it cannot be queried with @ref glfwGetKey.\n *\n *  Sometimes GLFW needs to generate synthetic key events, in which case the\n *  scancode may be zero.\n *\n *  @param[in] window The window whose callback to set.\n *  @param[in] cbfun The new key callback, or `NULL` to remove the currently\n *  set callback.\n *  @return The previously set callback, or `NULL` if no callback was set or the\n *  library had not been [initialized](@ref intro_init).\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_key\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @par\n *  __GLFW 3:__ Added window handle parameter.  Updated callback signature.\n *\n *  @ingroup input\n */\nGLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);\n\n/*! @brief Sets the Unicode character callback.\n *\n *  This function sets the character callback of the specified window, which is\n *  called when a Unicode character is input.\n *\n *  The character callback is intended for Unicode text input.  As it deals with\n *  characters, it is keyboard layout dependent, whereas the\n *  [key callback](@ref glfwSetKeyCallback) is not.  Characters do not map 1:1\n *  to physical keys, as a key may produce zero, one or more characters.  If you\n *  want to know whether a specific physical key was pressed or released, see\n *  the key callback instead.\n *\n *  The character callback behaves as system text input normally does and will\n *  not be called if modifier keys are held down that would prevent normal text\n *  input on that platform, for example a Super (Command) key on OS X or Alt key\n *  on Windows.  There is a\n *  [character with modifiers callback](@ref glfwSetCharModsCallback) that\n *  receives these events.\n *\n *  @param[in] window The window whose callback to set.\n *  @param[in] cbfun The new callback, or `NULL` to remove the currently set\n *  callback.\n *  @return The previously set callback, or `NULL` if no callback was set or the\n *  library had not been [initialized](@ref intro_init).\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_char\n *\n *  @par History\n *  Added in GLFW 2.4.\n *\n *  @par\n *  __GLFW 3:__ Added window handle parameter.  Updated callback signature.\n *\n *  @ingroup input\n */\nGLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);\n\n/*! @brief Sets the Unicode character with modifiers callback.\n *\n *  This function sets the character with modifiers callback of the specified\n *  window, which is called when a Unicode character is input regardless of what\n *  modifier keys are used.\n *\n *  The character with modifiers callback is intended for implementing custom\n *  Unicode character input.  For regular Unicode text input, see the\n *  [character callback](@ref glfwSetCharCallback).  Like the character\n *  callback, the character with modifiers callback deals with characters and is\n *  keyboard layout dependent.  Characters do not map 1:1 to physical keys, as\n *  a key may produce zero, one or more characters.  If you want to know whether\n *  a specific physical key was pressed or released, see the\n *  [key callback](@ref glfwSetKeyCallback) instead.\n *\n *  @param[in] window The window whose callback to set.\n *  @param[in] cbfun The new callback, or `NULL` to remove the currently set\n *  callback.\n *  @return The previously set callback, or `NULL` if no callback was set or an\n *  error occurred.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_char\n *\n *  @par History\n *  Added in GLFW 3.1.\n *\n *  @ingroup input\n */\nGLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun);\n\n/*! @brief Sets the mouse button callback.\n *\n *  This function sets the mouse button callback of the specified window, which\n *  is called when a mouse button is pressed or released.\n *\n *  When a window loses focus, it will generate synthetic mouse button release\n *  events for all pressed mouse buttons.  You can tell these events from\n *  user-generated events by the fact that the synthetic ones are generated\n *  after the window has lost focus, i.e. `GLFW_FOCUSED` will be false and the\n *  focus callback will have already been called.\n *\n *  @param[in] window The window whose callback to set.\n *  @param[in] cbfun The new callback, or `NULL` to remove the currently set\n *  callback.\n *  @return The previously set callback, or `NULL` if no callback was set or the\n *  library had not been [initialized](@ref intro_init).\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_mouse_button\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @par\n *  __GLFW 3:__ Added window handle parameter.  Updated callback signature.\n *\n *  @ingroup input\n */\nGLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun);\n\n/*! @brief Sets the cursor position callback.\n *\n *  This function sets the cursor position callback of the specified window,\n *  which is called when the cursor is moved.  The callback is provided with the\n *  position, in screen coordinates, relative to the upper-left corner of the\n *  client area of the window.\n *\n *  @param[in] window The window whose callback to set.\n *  @param[in] cbfun The new callback, or `NULL` to remove the currently set\n *  callback.\n *  @return The previously set callback, or `NULL` if no callback was set or the\n *  library had not been [initialized](@ref intro_init).\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_cursor_pos\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @par\n *  __GLFW 3:__ Renamed from `glfwSetMousePosCallback`. Added window handle\n *  parameter.  Updated callback signature.\n *\n *  @ingroup input\n */\nGLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun);\n\n/*! @brief Sets the cursor enter/exit callback.\n *\n *  This function sets the cursor boundary crossing callback of the specified\n *  window, which is called when the cursor enters or leaves the client area of\n *  the window.\n *\n *  @param[in] window The window whose callback to set.\n *  @param[in] cbfun The new callback, or `NULL` to remove the currently set\n *  callback.\n *  @return The previously set callback, or `NULL` if no callback was set or the\n *  library had not been [initialized](@ref intro_init).\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_cursor_enter\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup input\n */\nGLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun);\n\n/*! @brief Sets the scroll callback.\n *\n *  This function sets the scroll callback of the specified window, which is\n *  called when a scrolling device is used, such as a mouse wheel or scrolling\n *  area of a touchpad.\n *\n *  The scroll callback receives all scrolling input, like that from a mouse\n *  wheel or a touchpad scrolling area.\n *\n *  @param[in] window The window whose callback to set.\n *  @param[in] cbfun The new scroll callback, or `NULL` to remove the currently\n *  set callback.\n *  @return The previously set callback, or `NULL` if no callback was set or the\n *  library had not been [initialized](@ref intro_init).\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_scroll\n *\n *  @par History\n *  Added in GLFW 2.1.\n *\n *  @par\n *  __GLFW 3:__ Renamed from `glfwSetMouseWheelCallback`.  Added window handle.\n *  Updated callback signature.\n *\n *  @ingroup input\n */\nGLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun);\n\n/*! @brief Sets the file drop callback.\n *\n *  This function sets the file drop callback of the specified window, which is\n *  called when one or more dragged files are dropped on the window.\n *\n *  Because the path array and its strings may have been generated specifically\n *  for that event, they are not guaranteed to be valid after the callback has\n *  returned.  If you wish to use them after the callback returns, you need to\n *  make a deep copy.\n *\n *  @param[in] window The window whose callback to set.\n *  @param[in] cbfun The new file drop callback, or `NULL` to remove the\n *  currently set callback.\n *  @return The previously set callback, or `NULL` if no callback was set or the\n *  library had not been [initialized](@ref intro_init).\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_drop\n *\n *  @par History\n *  Added in GLFW 3.1.\n *\n *  @ingroup input\n */\nGLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun);\n\n/*! @brief Returns whether the specified joystick is present.\n *\n *  This function returns whether the specified joystick is present.\n *\n *  @param[in] joy The [joystick](@ref joysticks) to query.\n *  @return `GL_TRUE` if the joystick is present, or `GL_FALSE` otherwise.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_joy\n *\n *  @par History\n *  Added in GLFW 3.0.  Replaced `glfwGetJoystickParam`.\n *\n *  @ingroup input\n */\nGLFWAPI int glfwJoystickPresent(int joy);\n\n/*! @brief Returns the values of all axes of the specified joystick.\n *\n *  This function returns the values of all axes of the specified joystick.\n *  Each element in the array is a value between -1.0 and 1.0.\n *\n *  @param[in] joy The [joystick](@ref joysticks) to query.\n *  @param[out] count Where to store the number of axis values in the returned\n *  array.  This is set to zero if an error occurred.\n *  @return An array of axis values, or `NULL` if the joystick is not present.\n *\n *  @par Pointer Lifetime\n *  The returned array is allocated and freed by GLFW.  You should not free it\n *  yourself.  It is valid until the specified joystick is disconnected, this\n *  function is called again for that joystick or the library is terminated.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_joy_axis\n *\n *  @par History\n *  Added in GLFW 2.2.\n *\n *  @par\n *  __GLFW 3:__ Renamed from `glfwGetJoystickPos`.  Changed to return a dynamic\n *  array.\n *\n *  @ingroup input\n */\nGLFWAPI const float* glfwGetJoystickAxes(int joy, int* count);\n\n/*! @brief Returns the state of all buttons of the specified joystick.\n *\n *  This function returns the state of all buttons of the specified joystick.\n *  Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.\n *\n *  @param[in] joy The [joystick](@ref joysticks) to query.\n *  @param[out] count Where to store the number of button states in the returned\n *  array.  This is set to zero if an error occurred.\n *  @return An array of button states, or `NULL` if the joystick is not present.\n *\n *  @par Pointer Lifetime\n *  The returned array is allocated and freed by GLFW.  You should not free it\n *  yourself.  It is valid until the specified joystick is disconnected, this\n *  function is called again for that joystick or the library is terminated.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_joy_button\n *\n *  @par History\n *  Added in GLFW 2.2.\n *\n *  @par\n *  __GLFW 3:__ Changed to return a dynamic array.\n *\n *  @ingroup input\n */\nGLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);\n\n/*! @brief Returns the name of the specified joystick.\n *\n *  This function returns the name, encoded as UTF-8, of the specified joystick.\n *  The returned string is allocated and freed by GLFW.  You should not free it\n *  yourself.\n *\n *  @param[in] joy The [joystick](@ref joysticks) to query.\n *  @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick\n *  is not present.\n *\n *  @par Pointer Lifetime\n *  The returned string is allocated and freed by GLFW.  You should not free it\n *  yourself.  It is valid until the specified joystick is disconnected, this\n *  function is called again for that joystick or the library is terminated.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_joy_name\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup input\n */\nGLFWAPI const char* glfwGetJoystickName(int joy);\n\n/*! @brief Sets the clipboard to the specified string.\n *\n *  This function sets the system clipboard to the specified, UTF-8 encoded\n *  string.\n *\n *  @param[in] window The window that will own the clipboard contents.\n *  @param[in] string A UTF-8 encoded string.\n *\n *  @par Pointer Lifetime\n *  The specified string is copied before this function returns.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_clipboard\n *  @sa glfwGetClipboardString\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup input\n */\nGLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);\n\n/*! @brief Returns the contents of the clipboard as a string.\n *\n *  This function returns the contents of the system clipboard, if it contains\n *  or is convertible to a UTF-8 encoded string.\n *\n *  @param[in] window The window that will request the clipboard contents.\n *  @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`\n *  if an [error](@ref error_handling) occurred.\n *\n *  @par Pointer Lifetime\n *  The returned string is allocated and freed by GLFW.  You should not free it\n *  yourself.  It is valid until the next call to @ref\n *  glfwGetClipboardString or @ref glfwSetClipboardString, or until the library\n *  is terminated.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_clipboard\n *  @sa glfwSetClipboardString\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup input\n */\nGLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);\n\n/*! @brief Returns the value of the GLFW timer.\n *\n *  This function returns the value of the GLFW timer.  Unless the timer has\n *  been set using @ref glfwSetTime, the timer measures time elapsed since GLFW\n *  was initialized.\n *\n *  The resolution of the timer is system dependent, but is usually on the order\n *  of a few micro- or nanoseconds.  It uses the highest-resolution monotonic\n *  time source on each supported platform.\n *\n *  @return The current value, in seconds, or zero if an\n *  [error](@ref error_handling) occurred.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.  Access is not synchronized.\n *\n *  @sa @ref input_time\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @ingroup input\n */\nGLFWAPI double glfwGetTime(void);\n\n/*! @brief Sets the GLFW timer.\n *\n *  This function sets the value of the GLFW timer.  It then continues to count\n *  up from that value.\n *\n *  @param[in] time The new value, in seconds.\n *\n *  @par Thread Safety\n *  This function may only be called from the main thread.\n *\n *  @sa @ref input_time\n *\n *  @par History\n *  Added in GLFW 2.2.\n *\n *  @ingroup input\n */\nGLFWAPI void glfwSetTime(double time);\n\n/*! @brief Makes the context of the specified window current for the calling\n *  thread.\n *\n *  This function makes the OpenGL or OpenGL ES context of the specified window\n *  current on the calling thread.  A context can only be made current on\n *  a single thread at a time and each thread can have only a single current\n *  context at a time.\n *\n *  By default, making a context non-current implicitly forces a pipeline flush.\n *  On machines that support `GL_KHR_context_flush_control`, you can control\n *  whether a context performs this flush by setting the\n *  `GLFW_CONTEXT_RELEASE_BEHAVIOR` [window hint](@ref window_hints_ctx).\n *\n *  @param[in] window The window whose context to make current, or `NULL` to\n *  detach the current context.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.\n *\n *  @sa @ref context_current\n *  @sa glfwGetCurrentContext\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup context\n */\nGLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);\n\n/*! @brief Returns the window whose context is current on the calling thread.\n *\n *  This function returns the window whose OpenGL or OpenGL ES context is\n *  current on the calling thread.\n *\n *  @return The window whose context is current, or `NULL` if no window's\n *  context is current.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.\n *\n *  @sa @ref context_current\n *  @sa glfwMakeContextCurrent\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup context\n */\nGLFWAPI GLFWwindow* glfwGetCurrentContext(void);\n\n/*! @brief Swaps the front and back buffers of the specified window.\n *\n *  This function swaps the front and back buffers of the specified window.  If\n *  the swap interval is greater than zero, the GPU driver waits the specified\n *  number of screen updates before swapping the buffers.\n *\n *  @param[in] window The window whose buffers to swap.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.\n *\n *  @sa @ref window_swap\n *  @sa glfwSwapInterval\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @par\n *  __GLFW 3:__ Added window handle parameter.  Removed call to @ref\n *  glfwPollEvents.\n *\n *  @ingroup window\n */\nGLFWAPI void glfwSwapBuffers(GLFWwindow* window);\n\n/*! @brief Sets the swap interval for the current context.\n *\n *  This function sets the swap interval for the current context, i.e. the\n *  number of screen updates to wait from the time @ref glfwSwapBuffers was\n *  called before swapping the buffers and returning.  This is sometimes called\n *  'vertical synchronization', 'vertical retrace synchronization' or 'vsync'.\n *\n *  Contexts that support either of the `WGL_EXT_swap_control_tear` and\n *  `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals,\n *  which allow the driver to swap even if a frame arrives a little bit late.\n *  You can check for the presence of these extensions using @ref\n *  glfwExtensionSupported.  For more information about swap tearing, see the\n *  extension specifications.\n *\n *  A context must be current on the calling thread.  Calling this function\n *  without a current context will cause a `GLFW_NO_CURRENT_CONTEXT` error.\n *\n *  @param[in] interval The minimum number of screen updates to wait for\n *  until the buffers are swapped by @ref glfwSwapBuffers.\n *\n *  @note This function is not called during window creation, leaving the swap\n *  interval set to whatever is the default on that platform.  This is done\n *  because some swap interval extensions used by GLFW do not allow the swap\n *  interval to be reset to zero once it has been set to a non-zero value.\n *\n *  @note Some GPU drivers do not honor the requested swap interval, either\n *  because of user settings that override the request or due to bugs in the\n *  driver.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.\n *\n *  @sa @ref window_swap\n *  @sa glfwSwapBuffers\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @ingroup context\n */\nGLFWAPI void glfwSwapInterval(int interval);\n\n/*! @brief Returns whether the specified extension is available.\n *\n *  This function returns whether the specified\n *  [API extension](@ref context_glext) is supported by the current OpenGL or\n *  OpenGL ES context.  It searches both for OpenGL and OpenGL ES extension and\n *  platform-specific context creation API extensions.\n *\n *  A context must be current on the calling thread.  Calling this function\n *  without a current context will cause a `GLFW_NO_CURRENT_CONTEXT` error.\n *\n *  As this functions retrieves and searches one or more extension strings each\n *  call, it is recommended that you cache its results if it is going to be used\n *  frequently.  The extension strings will not change during the lifetime of\n *  a context, so there is no danger in doing this.\n *\n *  @param[in] extension The ASCII encoded name of the extension.\n *  @return `GL_TRUE` if the extension is available, or `GL_FALSE` otherwise.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.\n *\n *  @sa @ref context_glext\n *  @sa glfwGetProcAddress\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @ingroup context\n */\nGLFWAPI int glfwExtensionSupported(const char* extension);\n\n/*! @brief Returns the address of the specified function for the current\n *  context.\n *\n *  This function returns the address of the specified\n *  [client API or extension function](@ref context_glext), if it is supported\n *  by the current context.\n *\n *  A context must be current on the calling thread.  Calling this function\n *  without a current context will cause a `GLFW_NO_CURRENT_CONTEXT` error.\n *\n *  @param[in] procname The ASCII encoded name of the function.\n *  @return The address of the function, or `NULL` if the function is\n *  unavailable or an [error](@ref error_handling) occurred.\n *\n *  @note The addresses of a given function is not guaranteed to be the same\n *  between contexts.\n *\n *  @par Pointer Lifetime\n *  The returned function pointer is valid until the context is destroyed or the\n *  library is terminated.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.\n *\n *  @sa @ref context_glext\n *  @sa glfwExtensionSupported\n *\n *  @par History\n *  Added in GLFW 1.0.\n *\n *  @ingroup context\n */\nGLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);\n\n\n/*************************************************************************\n * Global definition cleanup\n *************************************************************************/\n\n/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */\n\n#ifdef GLFW_WINGDIAPI_DEFINED\n #undef WINGDIAPI\n #undef GLFW_WINGDIAPI_DEFINED\n#endif\n\n#ifdef GLFW_CALLBACK_DEFINED\n #undef CALLBACK\n #undef GLFW_CALLBACK_DEFINED\n#endif\n\n/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */\n\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif /* _glfw3_h_ */\n\n"
  },
  {
    "path": "external/include/GLFW/glfw3native.h",
    "content": "/*************************************************************************\n * GLFW 3.1 - www.glfw.org\n * A library for OpenGL, window and input\n *------------------------------------------------------------------------\n * Copyright (c) 2002-2006 Marcus Geelnard\n * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>\n *\n * This software is provided 'as-is', without any express or implied\n * warranty. In no event will the authors be held liable for any damages\n * arising from the use of this software.\n *\n * Permission is granted to anyone to use this software for any purpose,\n * including commercial applications, and to alter it and redistribute it\n * freely, subject to the following restrictions:\n *\n * 1. The origin of this software must not be misrepresented; you must not\n *    claim that you wrote the original software. If you use this software\n *    in a product, an acknowledgment in the product documentation would\n *    be appreciated but is not required.\n *\n * 2. Altered source versions must be plainly marked as such, and must not\n *    be misrepresented as being the original software.\n *\n * 3. This notice may not be removed or altered from any source\n *    distribution.\n *\n *************************************************************************/\n\n#ifndef _glfw3_native_h_\n#define _glfw3_native_h_\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\n\n/*************************************************************************\n * Doxygen documentation\n *************************************************************************/\n\n/*! @defgroup native Native access\n *\n *  **By using the native API, you assert that you know what you're doing and\n *  how to fix problems caused by using it.  If you don't, you shouldn't be\n *  using it.**\n *\n *  Before the inclusion of @ref glfw3native.h, you must define exactly one\n *  window system API macro and exactly one context creation API macro.  Failure\n *  to do this will cause a compile-time error.\n *\n *  The available window API macros are:\n *  * `GLFW_EXPOSE_NATIVE_WIN32`\n *  * `GLFW_EXPOSE_NATIVE_COCOA`\n *  * `GLFW_EXPOSE_NATIVE_X11`\n *\n *  The available context API macros are:\n *  * `GLFW_EXPOSE_NATIVE_WGL`\n *  * `GLFW_EXPOSE_NATIVE_NSGL`\n *  * `GLFW_EXPOSE_NATIVE_GLX`\n *  * `GLFW_EXPOSE_NATIVE_EGL`\n *\n *  These macros select which of the native access functions that are declared\n *  and which platform-specific headers to include.  It is then up your (by\n *  definition platform-specific) code to handle which of these should be\n *  defined.\n */\n\n\n/*************************************************************************\n * System headers and types\n *************************************************************************/\n\n#if defined(GLFW_EXPOSE_NATIVE_WIN32)\n // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for\n // example to allow applications to correctly declare a GL_ARB_debug_output\n // callback) but windows.h assumes no one will define APIENTRY before it does\n #undef APIENTRY\n #include <windows.h>\n#elif defined(GLFW_EXPOSE_NATIVE_COCOA)\n #include <ApplicationServices/ApplicationServices.h>\n #if defined(__OBJC__)\n  #import <Cocoa/Cocoa.h>\n #else\n  typedef void* id;\n #endif\n#elif defined(GLFW_EXPOSE_NATIVE_X11)\n #include <X11/Xlib.h>\n #include <X11/extensions/Xrandr.h>\n#else\n #error \"No window API specified\"\n#endif\n\n#if defined(GLFW_EXPOSE_NATIVE_WGL)\n /* WGL is declared by windows.h */\n#elif defined(GLFW_EXPOSE_NATIVE_NSGL)\n /* NSGL is declared by Cocoa.h */\n#elif defined(GLFW_EXPOSE_NATIVE_GLX)\n #include <GL/glx.h>\n#elif defined(GLFW_EXPOSE_NATIVE_EGL)\n #include <EGL/egl.h>\n#else\n #error \"No context API specified\"\n#endif\n\n\n/*************************************************************************\n * Functions\n *************************************************************************/\n\n#if defined(GLFW_EXPOSE_NATIVE_WIN32)\n/*! @brief Returns the adapter device name of the specified monitor.\n *\n *  @return The UTF-8 encoded adapter device name (for example `\\\\.\\DISPLAY1`)\n *  of the specified monitor, or `NULL` if an [error](@ref error_handling)\n *  occurred.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.  Access is not synchronized.\n *\n *  @par History\n *  Added in GLFW 3.1.\n *\n *  @ingroup native\n */\nGLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);\n\n/*! @brief Returns the display device name of the specified monitor.\n *\n *  @return The UTF-8 encoded display device name (for example\n *  `\\\\.\\DISPLAY1\\Monitor0`) of the specified monitor, or `NULL` if an\n *  [error](@ref error_handling) occurred.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.  Access is not synchronized.\n *\n *  @par History\n *  Added in GLFW 3.1.\n *\n *  @ingroup native\n */\nGLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);\n\n/*! @brief Returns the `HWND` of the specified window.\n *\n *  @return The `HWND` of the specified window, or `NULL` if an\n *  [error](@ref error_handling) occurred.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.  Access is not synchronized.\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup native\n */\nGLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);\n#endif\n\n#if defined(GLFW_EXPOSE_NATIVE_WGL)\n/*! @brief Returns the `HGLRC` of the specified window.\n *\n *  @return The `HGLRC` of the specified window, or `NULL` if an\n *  [error](@ref error_handling) occurred.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.  Access is not synchronized.\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup native\n */\nGLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);\n#endif\n\n#if defined(GLFW_EXPOSE_NATIVE_COCOA)\n/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.\n *\n *  @return The `CGDirectDisplayID` of the specified monitor, or\n *  `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.  Access is not synchronized.\n *\n *  @par History\n *  Added in GLFW 3.1.\n *\n *  @ingroup native\n */\nGLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);\n\n/*! @brief Returns the `NSWindow` of the specified window.\n *\n *  @return The `NSWindow` of the specified window, or `nil` if an\n *  [error](@ref error_handling) occurred.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.  Access is not synchronized.\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup native\n */\nGLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);\n#endif\n\n#if defined(GLFW_EXPOSE_NATIVE_NSGL)\n/*! @brief Returns the `NSOpenGLContext` of the specified window.\n *\n *  @return The `NSOpenGLContext` of the specified window, or `nil` if an\n *  [error](@ref error_handling) occurred.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.  Access is not synchronized.\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup native\n */\nGLFWAPI id glfwGetNSGLContext(GLFWwindow* window);\n#endif\n\n#if defined(GLFW_EXPOSE_NATIVE_X11)\n/*! @brief Returns the `Display` used by GLFW.\n *\n *  @return The `Display` used by GLFW, or `NULL` if an\n *  [error](@ref error_handling) occurred.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.  Access is not synchronized.\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup native\n */\nGLFWAPI Display* glfwGetX11Display(void);\n\n/*! @brief Returns the `RRCrtc` of the specified monitor.\n *\n *  @return The `RRCrtc` of the specified monitor, or `None` if an\n *  [error](@ref error_handling) occurred.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.  Access is not synchronized.\n *\n *  @par History\n *  Added in GLFW 3.1.\n *\n *  @ingroup native\n */\nGLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);\n\n/*! @brief Returns the `RROutput` of the specified monitor.\n *\n *  @return The `RROutput` of the specified monitor, or `None` if an\n *  [error](@ref error_handling) occurred.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.  Access is not synchronized.\n *\n *  @par History\n *  Added in GLFW 3.1.\n *\n *  @ingroup native\n */\nGLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);\n\n/*! @brief Returns the `Window` of the specified window.\n *\n *  @return The `Window` of the specified window, or `None` if an\n *  [error](@ref error_handling) occurred.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.  Access is not synchronized.\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup native\n */\nGLFWAPI Window glfwGetX11Window(GLFWwindow* window);\n#endif\n\n#if defined(GLFW_EXPOSE_NATIVE_GLX)\n/*! @brief Returns the `GLXContext` of the specified window.\n *\n *  @return The `GLXContext` of the specified window, or `NULL` if an\n *  [error](@ref error_handling) occurred.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.  Access is not synchronized.\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup native\n */\nGLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);\n#endif\n\n#if defined(GLFW_EXPOSE_NATIVE_EGL)\n/*! @brief Returns the `EGLDisplay` used by GLFW.\n *\n *  @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an\n *  [error](@ref error_handling) occurred.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.  Access is not synchronized.\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup native\n */\nGLFWAPI EGLDisplay glfwGetEGLDisplay(void);\n\n/*! @brief Returns the `EGLContext` of the specified window.\n *\n *  @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an\n *  [error](@ref error_handling) occurred.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.  Access is not synchronized.\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup native\n */\nGLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);\n\n/*! @brief Returns the `EGLSurface` of the specified window.\n *\n *  @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an\n *  [error](@ref error_handling) occurred.\n *\n *  @par Thread Safety\n *  This function may be called from any thread.  Access is not synchronized.\n *\n *  @par History\n *  Added in GLFW 3.0.\n *\n *  @ingroup native\n */\nGLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);\n#endif\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif /* _glfw3_native_h_ */\n\n"
  },
  {
    "path": "glfft.cpp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#include \"glfft.hpp\"\n#include <algorithm>\n#include <stdexcept>\n#include <fstream>\n#include <sstream>\n#include <numeric>\n#include <assert.h>\n#include <cmath>\n\n#ifdef GLFFT_CLI_ASYNC\n#include \"glfft_cli.hpp\"\n#endif\n\n#ifndef GLFFT_SHADER_FROM_FILE\n#include \"glsl/fft_common.inc\"\n#include \"glsl/fft_radix4.inc\"\n#include \"glsl/fft_radix8.inc\"\n#include \"glsl/fft_radix16.inc\"\n#include \"glsl/fft_radix64.inc\"\n#include \"glsl/fft_shared.inc\"\n#include \"glsl/fft_main.inc\"\n#endif\n\nusing namespace std;\nusing namespace GLFFT;\n\nenum Bindings\n{\n    BindingSSBOIn = 0,\n    BindingSSBOOut = 1,\n    BindingSSBOAux = 2,\n    BindingUBO = 3,\n    BindingTexture0 = 4,\n    BindingTexture1 = 5,\n    BindingImage = 6\n};\n\nstruct WorkGroupSize\n{\n    unsigned x, y, z;\n};\n\nstruct Radix\n{\n    WorkGroupSize size;\n    unsigned num_workgroups_x;\n    unsigned num_workgroups_y;\n    unsigned radix;\n    unsigned vector_size;\n    bool shared_banked;\n};\n\nstatic unsigned next_pow2(unsigned v)\n{\n    v--;\n    v |= v >> 16;\n    v |= v >> 8;\n    v |= v >> 4;\n    v |= v >> 2;\n    v |= v >> 1;\n    return v + 1;\n}\n\nstatic void reduce(unsigned &wg_size, unsigned &divisor)\n{\n    if (divisor > 1 && wg_size >= divisor)\n    {\n        wg_size /= divisor;\n        divisor = 1;\n    }\n    else if (divisor > 1 && wg_size < divisor)\n    {\n        divisor /= wg_size;\n        wg_size = 1;\n    }\n}\n\nstatic unsigned radix_to_wg_z(unsigned radix)\n{\n    switch (radix)\n    {\n        case 16:\n            return 4;\n\n        case 64:\n            return 8;\n\n        default:\n            return 1;\n    }\n}\n\nstatic Radix build_radix(unsigned Nx, unsigned Ny,\n        Mode mode, unsigned vector_size, bool shared_banked, unsigned radix,\n        WorkGroupSize size,\n        bool pow2_stride)\n{\n    unsigned wg_x = 0, wg_y = 0;\n\n    if (Ny == 1 && size.y > 1)\n    {\n        throw logic_error(\"WorkGroupSize.y must be 1, when Ny == 1.\\n\");\n    }\n\n    // To avoid too many threads per workgroup due to workgroup_size_z,\n    // try to divide workgroup_size_y, then workgroup_size_x.\n    // TODO: Make a better constraint solver which takes into account cache line sizes,\n    // and image swizzling patterns, etc ... Not that critical though, since wisdom interface\n    // will find the optimal options despite this.\n    unsigned divisor = size.z;\n    reduce(size.y, divisor);\n    reduce(size.x, divisor);\n\n    switch (mode)\n    {\n        case Vertical:\n            // If we have pow2_stride, we need to transform 2^n + 1 elements horizontally,\n            // so just add a single workgroup in X.\n            // We pad by going up to pow2 stride anyways.\n            // We will transform some garbage,\n            // but it's better than transforming close to double the amount.\n            wg_x = (2 * Nx) / (vector_size * size.x) + pow2_stride;\n            wg_y = Ny / (size.y * radix);\n            break;\n\n        case VerticalDual:\n            vector_size = max(vector_size, 4u);\n            wg_x = (4 * Nx) / (vector_size * size.x);\n            wg_y = Ny / (size.y * radix);\n            break;\n\n        case Horizontal:\n            wg_x = (2 * Nx) / (vector_size * radix * size.x);\n            wg_y = Ny / size.y;\n            break;\n\n        case HorizontalDual:\n            vector_size = max(vector_size, 4u);\n            wg_x = (4 * Nx) / (vector_size * radix * size.x);\n            wg_y = Ny / size.y;\n            break;\n\n        default:\n            assert(0);\n    }\n\n    return { size, wg_x, wg_y, radix, vector_size, shared_banked };\n}\n\n// Resolve radices are simpler, and don't yet support different vector sizes, etc.\nstatic Radix build_resolve_radix(unsigned Nx, unsigned Ny, WorkGroupSize size)\n{\n    return { size, Nx / size.x, Ny / size.y, 2, 2, false };\n}\n\n// Smaller FFT with larger workgroups are not always possible to create.\nstatic bool is_radix_valid(unsigned Nx, unsigned Ny,\n        Mode mode, unsigned vector_size, unsigned radix,\n        WorkGroupSize size,\n        bool pow2_stride)\n{\n    auto res = build_radix(Nx, Ny,\n            mode, vector_size, false, radix,\n            size,\n            pow2_stride);\n\n    return res.num_workgroups_x > 0 && res.num_workgroups_y > 0;\n}\n\nstatic double find_cost(unsigned Nx, unsigned Ny, Mode mode, unsigned radix,\n        const FFTOptions &options, const FFTWisdom &wisdom)\n{\n    auto opt = wisdom.find_optimal_options(Nx, Ny, radix, mode, SSBO, SSBO, options.type);\n\n    // Return a very rough estimate if we cannot find cost.\n    // The cost functions generated here are expected to be huge,\n    // always much larger than true cost functions.\n    // The purpose of this is to give a strong bias towards radices we have wisdom for.\n    // We also give a bias towards larger radices, since they are generally more BW efficient.\n    return opt ? opt->first.cost : Nx * Ny * (log2(float(radix)) + 2.0f);\n}\n\nstruct CostPropagate\n{\n    CostPropagate() = default;\n    CostPropagate(double cost, vector<unsigned> radices)\n        : cost(cost), radices(move(radices)) {}\n\n    void merge_if_better(const CostPropagate &a, const CostPropagate &b)\n    {\n        double new_cost = a.cost + b.cost;\n\n        if ((cost == 0.0 || new_cost < cost) && a.cost != 0.0 && b.cost != 0.0)\n        {\n            cost = new_cost;\n            radices = a.radices;\n            radices.insert(end(radices), begin(b.radices), end(b.radices));\n        }\n    }\n\n    double cost = 0.0;\n    vector<unsigned> radices;\n};\n\nstatic vector<Radix> split_radices(unsigned Nx, unsigned Ny, Mode mode, Target input_target, Target output_target,\n        const FFTOptions &options,\n        bool pow2_stride, const FFTWisdom &wisdom, double &accumulate_cost)\n{\n    unsigned N;\n    switch (mode)\n    {\n        case Vertical:\n        case VerticalDual:\n            N = Ny;\n            break;\n\n        case Horizontal:\n        case HorizontalDual:\n            N = Nx;\n            break;\n\n        default:\n            return {};\n    }\n\n    // N == 1 is for things like Nx1 transforms where we don't do any vertical transforms.\n    if (N == 1)\n    {\n        return {};\n    }\n\n    // Treat cost 0.0 as invalid.\n    double cost_table[8] = {0.0};\n    CostPropagate cost_propagate[32];\n\n    // Fill table with fastest known ways to do radix 4, radix 8, radix 16, and 64.\n    // We'll then find the optimal subdivision which has the lowest additive cost.\n    cost_table[2] = find_cost(Nx, Ny, mode,  4, options, wisdom);\n    cost_table[3] = find_cost(Nx, Ny, mode,  8, options, wisdom);\n    cost_table[4] = find_cost(Nx, Ny, mode, 16, options, wisdom);\n    cost_table[6] = find_cost(Nx, Ny, mode, 64, options, wisdom);\n\n    auto is_valid = [&](unsigned radix) -> bool {\n        unsigned workgroup_size_z = radix_to_wg_z(radix);\n        auto &opt = wisdom.find_optimal_options_or_default(Nx, Ny, radix, mode, SSBO, SSBO, options);\n\n        // We don't want pow2_stride to round up a very inefficient work group and make the is_valid test pass.\n        return is_radix_valid(Nx, Ny,\n                mode, opt.vector_size, radix,\n                { opt.workgroup_size_x, opt.workgroup_size_y, workgroup_size_z },\n                false);\n    };\n\n    // If our work-space is too small to allow certain radices, we disable them from consideration here.\n    for (unsigned i = 2; i <= 6; i++)\n    {\n        // Don't check the composite radix.\n        if (i == 5)\n        {\n            continue;\n        }\n\n        if (is_valid(1 << i))\n        {\n            cost_propagate[i] = CostPropagate(cost_table[i], { 1u << i });\n        }\n    }\n\n    // Now start bubble this up all the way to N, starting from radix 16.\n    for (unsigned i = 4; (1u << i) <= N; i++)\n    {\n        auto &target = cost_propagate[i];\n\n        for (unsigned r = 2; i - r >= r; r++)\n        {\n            target.merge_if_better(cost_propagate[r], cost_propagate[i - r]);\n        }\n\n        if ((1u << i) == N && target.cost == 0.0)\n        {\n            throw logic_error(\"There is no possible subdivision ...\\n\");\n        }\n    }\n\n    // Ensure that the radix splits are sensible.\n    // A radix-N non p-1 transform mandates that p factor is at least N.\n    // Sort the splits so that larger radices come first.\n    // For composite radices like 16 and 64, they are built with 4x4 and 8x8, so we only\n    // need p factors for 4 and 8 for those cases.\n    // The cost function doesn't depend in which order we split the radices.\n    auto &cost = cost_propagate[unsigned(log2(float(N)))];\n    auto radices = move(cost.radices);\n\n    sort(begin(radices), end(radices), greater<unsigned>());\n\n    if (accumulate(begin(radices), end(radices), 1u, multiplies<unsigned>()) != N)\n    {\n        throw logic_error(\"Radix splits are invalid.\");\n    }\n\n    vector<Radix> radices_out;\n    radices_out.reserve(radices.size());\n\n    // Fill in the structs with all information.\n    for (auto radix : radices)\n    {\n        bool first = radices_out.empty();\n        bool last = radices_out.size() + 1 == radices.size();\n\n        // Use known performance options as a fallback.\n        // We used SSBO -> SSBO cost functions to find the optimal radix splits,\n        // but replace first and last options with Image -> SSBO / SSBO -> Image cost functions if appropriate.\n        auto &orig_opt = wisdom.find_optimal_options_or_default(Nx, Ny, radix, mode, SSBO, SSBO, options);\n        auto &opts = wisdom.find_optimal_options_or_default(Nx, Ny, radix, mode,\n                first ? input_target : SSBO,\n                last ? output_target : SSBO,\n                { orig_opt, options.type });\n\n        radices_out.push_back(build_radix(Nx, Ny,\n                    mode, opts.vector_size, opts.shared_banked, radix,\n                    { opts.workgroup_size_x, opts.workgroup_size_y, radix_to_wg_z(radix) },\n                    pow2_stride));\n    }\n\n    accumulate_cost += cost.cost;\n    return radices_out;\n}\n\nProgram* ProgramCache::find_program(const Parameters &parameters) const\n{\n    auto itr = programs.find(parameters);\n    if (itr != end(programs))\n    {\n        return itr->second.get();\n    }\n    else\n    {\n        return nullptr;\n    }\n}\n\nvoid ProgramCache::insert_program(const Parameters &parameters, std::unique_ptr<Program> program)\n{\n    programs[parameters] = move(program);\n}\n\nProgram* FFT::get_program(const Parameters &params)\n{\n    Program *prog = cache->find_program(params);\n    if (!prog)\n    {\n        auto newprog = build_program(params);\n        if (!newprog)\n        {\n            throw runtime_error(\"Failed to compile shader.\\n\");\n        }\n        prog = newprog.get();\n        cache->insert_program(params, move(newprog));\n    }\n    return prog;\n}\n\nstatic inline unsigned mode_to_input_components(Mode mode)\n{\n    switch (mode)\n    {\n        case HorizontalDual:\n        case VerticalDual:\n            return 4;\n\n        case Horizontal:\n        case Vertical:\n        case ResolveComplexToReal:\n            return 2;\n\n        case ResolveRealToComplex:\n            return 1;\n\n        default:\n            return 0;\n    }\n}\n\nFFT::FFT(Context *context, unsigned Nx, unsigned Ny,\n        unsigned radix, unsigned p,\n        Mode mode, Target input_target, Target output_target,\n        std::shared_ptr<ProgramCache> program_cache, const FFTOptions &options)\n    : context(context), cache(move(program_cache)), size_x(Nx), size_y(Ny)\n{\n    set_texture_offset_scale(0.5f / Nx, 0.5f / Ny, 1.0f / Nx, 1.0f / Ny);\n\n    if (!Nx || !Ny || (Nx & (Nx - 1)) || (Ny & (Ny - 1)))\n    {\n        throw logic_error(\"FFT size is not POT.\");\n    }\n\n    if (p != 1 && input_target != SSBO)\n    {\n        throw logic_error(\"P != 1 only supported with SSBO as input.\");\n    }\n\n    if (p < radix && output_target != SSBO)\n    {\n        throw logic_error(\"P < radix only supported with SSBO as output.\");\n    }\n\n    // We don't really care about transform direction since it's just a matter of sign-flipping twiddles,\n    // but we have to obey some fundamental assumptions of resolve passes.\n    Direction direction = mode == ResolveComplexToReal ? Inverse : Forward;\n\n    Radix res;\n    if (mode == ResolveRealToComplex || mode == ResolveComplexToReal)\n    {\n        res = build_resolve_radix(Nx, Ny, { options.performance.workgroup_size_x, options.performance.workgroup_size_y, 1 });\n    }\n    else\n    {\n        res = build_radix(Nx, Ny,\n                mode, options.performance.vector_size, options.performance.shared_banked, radix,\n                { options.performance.workgroup_size_x, options.performance.workgroup_size_y, radix_to_wg_z(radix) },\n                false);\n    }\n\n    const Parameters params = {\n        res.size.x,\n        res.size.y,\n        res.size.z,\n        res.radix,\n        res.vector_size,\n        direction,\n        mode,\n        input_target,\n        output_target,\n        p == 1,\n        res.shared_banked,\n        options.type.fp16, options.type.input_fp16, options.type.output_fp16,\n        options.type.normalize,\n    };\n\n    if (res.num_workgroups_x == 0 || res.num_workgroups_y == 0)\n    {\n        throw logic_error(\"Invalid workgroup sizes for this radix.\");\n    }\n\n    unsigned uv_scale_x = res.vector_size / mode_to_input_components(mode);\n    const Pass pass = {\n        params,\n        res.num_workgroups_x, res.num_workgroups_y,\n        uv_scale_x,\n        next_pow2(res.num_workgroups_x * params.workgroup_size_x),\n        get_program(params),\n    };\n\n    passes.push_back(pass);\n}\n\nstatic inline void print_radix_splits(Context *context, const vector<Radix> radices[2])\n{\n    context->log(\"Transform #1\\n\");\n    for (auto &radix : radices[0])\n    {\n        context->log(\"  Size: (%u, %u, %u)\\n\",\n                radix.size.x, radix.size.y, radix.size.z);\n        context->log(\"  Dispatch: (%u, %u)\\n\",\n                radix.num_workgroups_x, radix.num_workgroups_y);\n        context->log(\"  Radix: %u\\n\",\n                radix.radix);\n        context->log(\"  VectorSize: %u\\n\\n\",\n                radix.vector_size);\n    }\n\n    context->log(\"Transform #2\\n\");\n    for (auto &radix : radices[1])\n    {\n        context->log(\"  Size: (%u, %u, %u)\\n\",\n                radix.size.x, radix.size.y, radix.size.z);\n        context->log(\"  Dispatch: (%u, %u)\\n\",\n                radix.num_workgroups_x, radix.num_workgroups_y);\n        context->log(\"  Radix: %u\\n\",\n                radix.radix);\n        context->log(\"  VectorSize: %u\\n\\n\",\n                radix.vector_size);\n    }\n}\n\nstatic inline unsigned type_to_input_components(Type type)\n{\n    switch (type)\n    {\n        case ComplexToComplex:\n        case ComplexToReal:\n            return 2;\n\n        case RealToComplex:\n            return 1;\n\n        case ComplexToComplexDual:\n            return 4;\n\n        default:\n            return 0;\n    }\n}\n\nFFT::FFT(Context *context, unsigned Nx, unsigned Ny,\n        Type type, Direction direction, Target input_target, Target output_target,\n        std::shared_ptr<ProgramCache> program_cache, const FFTOptions &options, const FFTWisdom &wisdom)\n    : context(context), cache(move(program_cache)), size_x(Nx), size_y(Ny)\n{\n    set_texture_offset_scale(0.5f / Nx, 0.5f / Ny, 1.0f / Nx, 1.0f / Ny);\n\n    size_t temp_buffer_size = Nx * Ny * sizeof(float) * (type == ComplexToComplexDual ? 4 : 2);\n    temp_buffer_size >>= options.type.output_fp16;\n\n    temp_buffer = context->create_buffer(nullptr, temp_buffer_size, AccessStreamCopy);\n    if (output_target != SSBO)\n    {\n        temp_buffer_image = context->create_buffer(nullptr, temp_buffer_size, AccessStreamCopy);\n    }\n\n    bool expand = false;\n    if (type == ComplexToReal || type == RealToComplex)\n    {\n        // If we're doing C2R or R2C, we'll need double the scratch memory,\n        // so make sure we're dividing Nx *after* allocating.\n        Nx /= 2;\n        expand = true;\n    }\n\n    // Sanity checks.\n    if (!Nx || !Ny || (Nx & (Nx - 1)) || (Ny & (Ny - 1)))\n    {\n        throw logic_error(\"FFT size is not POT.\");\n    }\n\n    if (type == ComplexToReal && direction == Forward)\n    {\n        throw logic_error(\"ComplexToReal transforms requires inverse transform.\");\n    }\n\n    if (type == RealToComplex && direction != Forward)\n    {\n        throw logic_error(\"RealToComplex transforms requires forward transform.\");\n    }\n\n    if (type == RealToComplex && input_target == Image)\n    {\n        throw logic_error(\"Input real-to-complex must use ImageReal target.\");\n    }\n\n    if (type == ComplexToReal && output_target == Image)\n    {\n        throw logic_error(\"Output complex-to-real must use ImageReal target.\");\n    }\n\n    vector<Radix> radices[2];\n    Mode modes[2];\n    Target targets[4];\n\n    switch (direction)\n    {\n        case Forward:\n            modes[0] = type == ComplexToComplexDual ? HorizontalDual : Horizontal;\n            modes[1] = type == ComplexToComplexDual ? VerticalDual : Vertical;\n\n            targets[0] = input_target;\n            targets[1] = Ny > 1 ? SSBO : output_target;\n            targets[2] = targets[1];\n            targets[3] = output_target;\n\n            radices[0] = split_radices(Nx, Ny, modes[0], targets[0], targets[1], options, false, wisdom, cost);\n            radices[1] = split_radices(Nx, Ny, modes[1], targets[2], targets[3], options, expand, wisdom, cost);\n            break;\n\n        case Inverse:\n        case InverseConvolve:\n            modes[0] = type == ComplexToComplexDual ? VerticalDual : Vertical;\n            modes[1] = type == ComplexToComplexDual ? HorizontalDual : Horizontal;\n\n            targets[0] = input_target;\n            targets[1] = Ny > 1 ? SSBO : input_target;\n            targets[2] = targets[1];\n            targets[3] = output_target;\n\n            radices[0] = split_radices(Nx, Ny, modes[0], targets[0], targets[1], options, expand, wisdom, cost);\n            radices[1] = split_radices(Nx, Ny, modes[1], targets[2], targets[3], options, false, wisdom, cost);\n            break;\n    }\n\n#if 0\n    print_radix_splits(context, radices);\n#endif\n\n    passes.reserve(radices[0].size() + radices[1].size() + expand);\n\n    unsigned index = 0;\n    unsigned last_index = (radices[1].empty() && !expand) ? 0 : 1;\n\n    for (auto &radix_direction : radices)\n    {\n        unsigned p = 1;\n        unsigned i = 0;\n        \n        for (auto &radix : radix_direction)\n        {\n            // If this is the last pass and we're writing to an image, use a special shader variant.\n            bool last_pass = index == last_index && i == radix_direction.size() - 1;\n\n            bool input_fp16 = passes.empty() ? options.type.input_fp16 : options.type.output_fp16;\n            Target out_target = last_pass ? output_target : SSBO;\n            Target in_target = passes.empty() ? input_target : SSBO;\n            Direction dir = direction == InverseConvolve && !passes.empty() ? Inverse : direction;\n            unsigned uv_scale_x = radix.vector_size / type_to_input_components(type);\n\n            const Parameters params = {\n                radix.size.x,\n                radix.size.y,\n                radix.size.z,\n                radix.radix,\n                radix.vector_size,\n                dir,\n                modes[index],\n                in_target,\n                out_target,\n                p == 1,\n                radix.shared_banked,\n                options.type.fp16, input_fp16, options.type.output_fp16,\n                options.type.normalize,\n            };\n\n            const Pass pass = {\n                params,\n                radix.num_workgroups_x, radix.num_workgroups_y,\n                uv_scale_x,\n                next_pow2(radix.num_workgroups_x * params.workgroup_size_x),\n                get_program(params),\n            };\n\n            passes.push_back(pass);\n\n            p *= radix.radix;\n            i++;\n        }\n\n        // After the first transform direction, inject either a real-to-complex resolve or complex-to-real resolve.\n        // This way, we avoid having special purpose transforms for all FFT variants.\n        if (index == 0 && (type == ComplexToReal || type == RealToComplex))\n        {\n            bool input_fp16 = passes.empty() ? options.type.input_fp16 : options.type.output_fp16;\n            bool last_pass = radices[1].empty();\n            Direction dir = direction == InverseConvolve && !passes.empty() ? Inverse : direction;\n            Target in_target = passes.empty() ? input_target : SSBO;\n            Target out_target = last_pass ? output_target : SSBO;\n            Mode mode = type == ComplexToReal ? ResolveComplexToReal : ResolveRealToComplex;\n            unsigned uv_scale_x = 1;\n\n            auto base_opts = options;\n            base_opts.type.input_fp16 = input_fp16;\n\n            auto &opts = wisdom.find_optimal_options_or_default(Nx, Ny, 2, mode, in_target, out_target, base_opts);\n            auto res = build_resolve_radix(Nx, Ny, { opts.workgroup_size_x, opts.workgroup_size_y, 1 });\n\n            const Parameters params = {\n                res.size.x,\n                res.size.y,\n                res.size.z,\n                res.radix,\n                res.vector_size,\n                dir,\n                mode,\n                in_target,\n                out_target,\n                true,\n                false,\n                base_opts.type.fp16, base_opts.type.input_fp16, base_opts.type.output_fp16,\n                base_opts.type.normalize,\n            };\n\n            const Pass pass = {\n                params,\n                Nx / res.size.x,\n                Ny / res.size.y,\n                uv_scale_x,\n                next_pow2(Nx),\n                get_program(params),\n            };\n\n            passes.push_back(pass);\n        }\n\n        index++;\n    }\n}\n\nstring FFT::load_shader_string(const char *path)\n{\n    ifstream file(path);\n    if (!file.good())\n    {\n        throw runtime_error(\"Failed to load shader file from disk.\\n\");\n    }\n    stringstream buf;\n    buf << file.rdbuf();\n    return buf.str();\n}\n\nvoid FFT::store_shader_string(const char *path, const string &source)\n{\n    ofstream file(path);\n    file.write(source.data(), source.size());\n}\n\nunique_ptr<Program> FFT::build_program(const Parameters &params)\n{\n    string str;\n    str.reserve(16 * 1024);\n\n#if 0\n    context->log(\"Building program:\\n\");\n    context->log(\n            \"   WG_X:      %u\\n\"\n            \"   WG_Y:      %u\\n\"\n            \"   WG_Z:      %u\\n\"\n            \"   P1:        %u\\n\"\n            \"   Radix:     %u\\n\"\n            \"   Dir:       %d\\n\"\n            \"   Mode:      %u\\n\"\n            \"   InTarget:  %u\\n\"\n            \"   OutTarget: %u\\n\"\n            \"   FP16:      %u\\n\"\n            \"   InFP16:    %u\\n\"\n            \"   OutFP16:   %u\\n\"\n            \"   Norm:      %u\\n\",\n            params.workgroup_size_x,\n            params.workgroup_size_y,\n            params.workgroup_size_z,\n            params.p1,\n            params.radix,\n            params.direction,\n            params.mode,\n            params.input_target,\n            params.output_target,\n            params.fft_fp16,\n            params.input_fp16,\n            params.output_fp16,\n            params.fft_normalize);\n#endif\n\n    if (params.p1)\n    {\n        str += \"#define FFT_P1\\n\";\n    }\n\n    if (params.fft_fp16)\n    {\n        str += \"#define FFT_FP16\\n\";\n    }\n\n    if (params.input_fp16)\n    {\n        str += \"#define FFT_INPUT_FP16\\n\";\n    }\n\n    if (params.output_fp16)\n    {\n        str += \"#define FFT_OUTPUT_FP16\\n\";\n    }\n\n    if (params.fft_normalize)\n    {\n        str += \"#define FFT_NORMALIZE\\n\";\n    }\n\n    if (params.direction == InverseConvolve)\n    {\n        str += \"#define FFT_CONVOLVE\\n\";\n    }\n\n    str += params.shared_banked ? \"#define FFT_SHARED_BANKED 1\\n\" : \"#define FFT_SHARED_BANKED 0\\n\";\n\n    str += params.direction == Forward ? \"#define FFT_FORWARD\\n\" : \"#define FFT_INVERSE\\n\";\n    str += string(\"#define FFT_RADIX \") + to_string(params.radix) + \"\\n\";\n    \n    unsigned vector_size = params.vector_size;\n    switch (params.mode)\n    {\n        case VerticalDual:\n            str += \"#define FFT_DUAL\\n\";\n            str += \"#define FFT_VERT\\n\";\n            break;\n\n        case Vertical:\n            str += \"#define FFT_VERT\\n\";\n            break;\n\n        case HorizontalDual:\n            str += \"#define FFT_DUAL\\n\";\n            str += \"#define FFT_HORIZ\\n\";\n            break;\n\n        case Horizontal:\n            str += \"#define FFT_HORIZ\\n\";\n            break;\n\n        case ResolveRealToComplex:\n            str += \"#define FFT_RESOLVE_REAL_TO_COMPLEX\\n\";\n            str += \"#define FFT_HORIZ\\n\";\n            vector_size = 2;\n            break;\n\n        case ResolveComplexToReal:\n            str += \"#define FFT_RESOLVE_COMPLEX_TO_REAL\\n\";\n            str += \"#define FFT_HORIZ\\n\";\n            vector_size = 2;\n            break;\n    }\n\n    switch (params.input_target)\n    {\n        case ImageReal:\n            str += \"#define FFT_INPUT_REAL\\n\";\n            // Fallthrough\n        case Image:\n            str += \"#define FFT_INPUT_TEXTURE\\n\";\n            break;\n\n        default:\n            break;\n    }\n\n    switch (params.output_target)\n    {\n        case ImageReal:\n            str += \"#define FFT_OUTPUT_REAL\\n\";\n            // Fallthrough\n        case Image:\n            str += \"#define FFT_OUTPUT_IMAGE\\n\";\n            break;\n\n        default:\n            break;\n    }\n\n    switch (vector_size)\n    {\n        case 2:\n            str += \"#define FFT_VEC2\\n\";\n            break;\n\n        case 4:\n            str += \"#define FFT_VEC4\\n\";\n            break;\n\n        case 8:\n            str += \"#define FFT_VEC8\\n\";\n            break;\n    }\n\n    str += string(\"layout(local_size_x = \") +\n        to_string(params.workgroup_size_x) +\n        \", local_size_y = \" +\n        to_string(params.workgroup_size_y) +\n        \", local_size_z = \" +\n        to_string(params.workgroup_size_z) +\n        \") in;\\n\";\n\n#ifdef GLFFT_SHADER_FROM_FILE\n    str += load_shader_string(\"glfft/glsl/fft_common.comp\");\n    switch (params.radix)\n    {\n        case 4:\n            str += load_shader_string(\"glfft/glsl/fft_radix4.comp\");\n            break;\n\n        case 8:\n            str += load_shader_string(\"glfft/glsl/fft_radix8.comp\");\n            break;\n\n        case 16:\n            str += load_shader_string(\"glfft/glsl/fft_radix4.comp\");\n            str += load_shader_string(\"glfft/glsl/fft_shared.comp\");\n            str += load_shader_string(\"glfft/glsl/fft_radix16.comp\");\n            break;\n\n        case 64:\n            str += load_shader_string(\"glfft/glsl/fft_radix8.comp\");\n            str += load_shader_string(\"glfft/glsl/fft_shared.comp\");\n            str += load_shader_string(\"glfft/glsl/fft_radix64.comp\");\n            break;\n    }\n    str += load_shader_string(\"glfft/glsl/fft_main.comp\");\n#else\n    str += Blob::fft_common_source;\n    switch (params.radix)\n    {\n        case 4:\n            str += Blob::fft_radix4_source;\n            break;\n\n        case 8:\n            str += Blob::fft_radix8_source;\n            break;\n\n        case 16:\n            str += Blob::fft_radix4_source;\n            str += Blob::fft_shared_source;\n            str += Blob::fft_radix16_source;\n            break;\n\n        case 64:\n            str += Blob::fft_radix8_source;\n            str += Blob::fft_shared_source;\n            str += Blob::fft_radix64_source;\n            break;\n    }\n    str += Blob::fft_main_source;\n#endif\n\n    auto prog = context->compile_compute_shader(str.c_str());\n    if (!prog)\n    {\n        puts(str.c_str());\n    }\n\n#if 0\n    char shader_path[1024];\n    snprintf(shader_path, sizeof(shader_path), \"glfft_shader_radix%u_first%u_mode%u_in_target%u_out_target%u.comp.src\",\n            params.radix, params.p1, params.mode, unsigned(params.input_target), unsigned(params.output_target));\n    store_shader_string(shader_path, str);\n#endif\n\n    return prog;\n}\n\ndouble FFT::bench(Context *context, Resource *output, Resource *input,\n        unsigned warmup_iterations, unsigned iterations, unsigned dispatches_per_iteration, double max_time)\n{\n    context->wait_idle();\n    auto *cmd = context->request_command_buffer();\n    for (unsigned i = 0; i < warmup_iterations; i++)\n    {\n        process(cmd, output, input);\n    }\n    context->submit_command_buffer(cmd);\n    context->wait_idle();\n\n    unsigned runs = 0;\n    double start_time = context->get_time();\n    double total_time = 0.0;\n\n    for (unsigned i = 0; i < iterations && (((context->get_time() - start_time) < max_time) || i == 0); i++)\n    {\n#ifdef GLFFT_CLI_ASYNC\n        check_async_cancel();\n#endif\n\n        auto *cmd = context->request_command_buffer();\n\n        double iteration_start = context->get_time();\n        for (unsigned d = 0; d < dispatches_per_iteration; d++)\n        {\n            process(cmd, output, input);\n            cmd->barrier();\n            runs++;\n        }\n\n        context->submit_command_buffer(cmd);\n        context->wait_idle();\n\n        double iteration_end = context->get_time();\n        total_time += iteration_end - iteration_start;\n    }\n\n    return total_time / runs;\n}\n\nvoid FFT::process(CommandBuffer *cmd, Resource *output, Resource *input, Resource *input_aux)\n{\n    if (passes.empty())\n    {\n        return;\n    }\n\n    Resource *buffers[2] = {\n        input,\n        passes.size() & 1 ?\n            (passes.back().parameters.output_target != SSBO ? temp_buffer_image.get() : output) :\n            temp_buffer.get(),\n    };\n\n    if (input_aux != 0)\n    {\n        if (passes.front().parameters.input_target != SSBO)\n        {\n            cmd->bind_texture(BindingTexture1, static_cast<Texture*>(input_aux));\n            cmd->bind_sampler(BindingTexture1, texture.samplers[1]);\n        }\n        else\n        {\n            if (ssbo.input_aux.size != 0)\n            {\n                cmd->bind_storage_buffer_range(BindingSSBOAux,\n                        ssbo.input_aux.offset, ssbo.input_aux.size, static_cast<Buffer*>(input_aux));\n            }\n            else\n            {\n                cmd->bind_storage_buffer(BindingSSBOAux, static_cast<Buffer*>(input_aux));\n            }\n        }\n    }\n\n    Program *current_program = nullptr;\n    unsigned p = 1;\n    unsigned pass_index = 0;\n\n    struct FFTConstantData\n    {\n        uint32_t p;\n        uint32_t stride;\n        uint32_t padding[2];\n        float offset_x, offset_y;\n        float scale_x, scale_y;\n    };\n\n    for (auto &pass : passes)\n    {\n        if (pass.program != current_program)\n        {\n            cmd->bind_program(pass.program);\n            current_program = pass.program;\n        }\n\n        if (pass.parameters.p1)\n        {\n            p = 1;\n        }\n\n        FFTConstantData constant_data;\n        constant_data.p = p;\n        constant_data.stride = pass.stride;\n        p *= pass.parameters.radix;\n\n        if (pass.parameters.input_target != SSBO)\n        {\n            cmd->bind_texture(BindingTexture0, static_cast<Texture*>(buffers[0]));\n            cmd->bind_sampler(BindingTexture0, texture.samplers[0]);\n\n            // If one compute thread reads multiple texels in X dimension, scale this accordingly.\n            float scale_x = texture.scale_x * pass.uv_scale_x;\n\n            constant_data.offset_x = texture.offset_x;\n            constant_data.offset_y = texture.offset_y;\n            constant_data.scale_x = scale_x;\n            constant_data.scale_y = texture.scale_y;\n        }\n        else\n        {\n            if (buffers[0] == input && ssbo.input.size != 0)\n            {\n                cmd->bind_storage_buffer_range(BindingSSBOIn,\n                        ssbo.input.offset, ssbo.input.size, static_cast<Buffer*>(buffers[0]));\n            }\n            else if (buffers[0] == output && ssbo.output.size != 0)\n            {\n                cmd->bind_storage_buffer_range(BindingSSBOIn,\n                        ssbo.output.offset, ssbo.output.size, static_cast<Buffer*>(buffers[0]));\n            }\n            else\n            {\n                cmd->bind_storage_buffer(BindingSSBOIn, static_cast<Buffer*>(buffers[0]));\n            }\n        }\n\n        if (pass.parameters.output_target != SSBO)\n        {\n            Format format = FormatUnknown;\n\n            // TODO: Make this more flexible, would require shader variants per-format though.\n            if (pass.parameters.output_target == ImageReal)\n            {\n                format = FormatR32Float;\n            }\n            else\n            {\n                switch (pass.parameters.mode)\n                {\n                    case VerticalDual:\n                    case HorizontalDual:\n                        format = FormatR16G16B16A16Float;\n                        break;\n\n                    case Vertical:\n                    case Horizontal:\n                    case ResolveRealToComplex:\n                        format = FormatR32Uint;\n                        break;\n\n                    default:\n                        break;\n                }\n            }\n            cmd->bind_storage_texture(BindingImage, static_cast<Texture*>(output), format);\n        }\n        else\n        {\n            if (buffers[1] == output && ssbo.output.size != 0)\n            {\n                cmd->bind_storage_buffer_range(BindingSSBOOut,\n                        ssbo.output.offset, ssbo.output.size, static_cast<Buffer*>(buffers[1]));\n            }\n            else\n            {\n                cmd->bind_storage_buffer(BindingSSBOOut, static_cast<Buffer*>(buffers[1]));\n            }\n        }\n\n        cmd->push_constant_data(BindingUBO, &constant_data, sizeof(constant_data));\n        cmd->dispatch(pass.workgroups_x, pass.workgroups_y, 1);\n\n        // For last pass, we don't know how our resource will be used afterwards,\n        // so let barrier decisions be up to the API user.\n        if (pass_index + 1 < passes.size())\n        {\n            cmd->barrier(static_cast<Buffer*>(buffers[1]));\n        }\n\n        if (pass_index == 0)\n        {\n            buffers[0] = passes.size() & 1 ?\n                temp_buffer.get() :\n                (passes.back().parameters.output_target != SSBO ? temp_buffer_image.get() : output);\n        }\n\n        swap(buffers[0], buffers[1]);\n        pass_index++;\n    }\n}\n\n"
  },
  {
    "path": "glfft.hpp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#ifndef GLFFT_HPP__\n#define GLFFT_HPP__\n\n#include \"glfft_interface.hpp\"\n#include \"glfft_common.hpp\"\n#include \"glfft_wisdom.hpp\"\n#include <vector>\n#include <unordered_map>\n#include <limits>\n\n/// GLFFT doesn't try to preserve GL state in any way.\n/// E.g. SHADER_STORAGE_BUFFER bindings, programs bound, texture bindings, etc.\n/// Applications calling this library must expect that some GL state will be modified.\n/// No rendering state associated with graphics will be modified.\n\nnamespace GLFFT\n{\n\nclass FFT\n{\n    public:\n        /// @brief Creates a full FFT.\n        ///\n        /// All buffer allocation done by GLFFT will be done in constructor.\n        /// Will throw if invalid parameters are passed.\n        ///\n        /// @param context       The graphics context.\n        /// @param Nx            Number of samples in horizontal dimension.\n        /// @param Ny            Number of samples in vertical dimension.\n        /// @param type          The transform type.\n        /// @param direction     Forward, inverse or inverse with convolution.\n        ///                      For real-to-complex and complex-to-real transforms, the\n        ///                      transform type must match.\n        /// @param input_target  GL object type of input target. For real-to-complex with texture as input, ImageReal is used.\n        /// @param output_target GL object type of output target. For complex-to-real with texture as output, ImageReal is used.\n        /// @param cache         A program cache for caching the GLFFT programs created.\n        /// @param options       FFT options such as performance related parameters and types.\n        /// @param wisdom        GLFFT wisdom which can override performance related options\n        ///                      (options.performance is used as a fallback).\n        FFT(Context *context, unsigned Nx, unsigned Ny,\n                Type type, Direction direction, Target input_target, Target output_target,\n                std::shared_ptr<ProgramCache> cache, const FFTOptions &options,\n                const FFTWisdom &wisdom = FFTWisdom());\n\n        /// @brief Creates a single stage FFT. Used mostly internally for benchmarking partial FFTs.\n        ///\n        /// All buffer allocation done by GLFFT will be done in constructor.\n        /// Will throw if invalid parameters are passed.\n        ///\n        /// @param context       The graphics context.\n        /// @param Nx            Number of samples in horizontal dimension.\n        /// @param Ny            Number of samples in vertical dimension.\n        /// @param radix         FFT radix to test.\n        /// @param p             Accumulated p factor. If 1, \"first pass\" mode is tested, otherwise, generic FFT stages.\n        /// @param mode          The transform mode.\n        /// @param input_target  GL object type of input target. For real-to-complex with texture as input, ImageReal is used.\n        /// @param output_target GL object type of output target. For complex-to-real with texture as output, ImageReal is used.\n        /// @param cache         A program cache for caching the GLFFT programs created.\n        /// @param options       FFT options such as performance related parameters and types.\n        FFT(Context *context, unsigned Nx, unsigned Ny, unsigned radix, unsigned p,\n                Mode mode, Target input_target, Target output_target,\n                std::shared_ptr<ProgramCache> cache, const FFTOptions &options);\n\n        /// @brief Process the FFT.\n        ///\n        /// The type of object passed here must match what FFT was initialized with.\n        ///\n        /// @param cmd       Command buffer for issuing dispatch commands.\n        /// @param output    Output buffer or image.\n        ///                  NOTE: For images, the texture must be using immutable storage, i.e. glTexStorage2D!\n        /// @param input     Input buffer or texture.\n        /// @param input_aux If using convolution transform type,\n        ///                  the content of input and input_aux will be multiplied together.\n        void process(CommandBuffer *cmd, Resource *output, Resource *input, Resource *input_aux = nullptr);\n\n        /// @brief Run process() multiple times, timing the results.\n        ///\n        /// Mostly used internally by GLFFT wisdom, glfft_cli's bench, and so on.\n        ///\n        /// @param context                  The graphics context.\n        /// @param output                   Output buffer or image.\n        ///                                 NOTE: For images, the texture must be using immutable storage, i.e. glTexStorage2D!\n        /// @param input                    Input buffer or texture.\n        /// @param warmup_iterations        Number of iterations to run to \"warm\" up GL, ensures we don't hit\n        ///                                 recompilations or similar when benching.\n        /// @param iterations               Number of iterations to run the benchmark.\n        ///                                 Each iteration will ensure timing with a glFinish() followed by timing.\n        /// @param dispatches_per_iteration Number of calls to process() we should do per iteration.\n        /// @param max_time                 The max time the benchmark should run. Will be checked after each iteration is complete.\n        ///\n        /// @returns Average GPU time per process() call.\n        double bench(Context *context, Resource *output, Resource *input,\n                unsigned warmup_iterations, unsigned iterations, unsigned dispatches_per_iteration,\n                double max_time = std::numeric_limits<double>::max());\n\n        /// @brief Returns cost for a process() call. Only used for debugging.\n        double get_cost() const { return cost; }\n\n        /// @brief Returns number of passes (glDispatchCompute) in a process() call.\n        unsigned get_num_passes() const { return passes.size(); }\n\n        /// @brief Returns Nx.\n        unsigned get_dimension_x() const { return size_x; }\n        /// @brief Returns Ny.\n        unsigned get_dimension_y() const { return size_y; }\n\n        /// @brief Sets offset and scale parameters for normalized texel coordinates when sampling textures.\n        ///\n        /// By default, these values are 0.5 / size (samples in the center of texel (0, 0)).\n        /// Scale is 1.0 / size, so it steps one texel for each coordinate in the FFT transform.\n        /// Setting this to something custom is useful to get downsampling with GL_LINEAR -> FFT transform\n        /// without having to downsample the texture first, then FFT.\n        void set_texture_offset_scale(float offset_x, float offset_y, float scale_x, float scale_y)\n        {\n            texture.offset_x = offset_x;\n            texture.offset_y = offset_y;\n            texture.scale_x = scale_x;\n            texture.scale_y = scale_y;\n        }\n\n        /// @brief Set binding range for input.\n        ///\n        /// If input is an SSBO, set a custom binding range to be passed to glBindBufferRange.\n        /// By default, the entire buffer is bound.\n        void set_input_buffer_range(size_t offset, size_t size)\n        {\n            ssbo.input.offset = offset;\n            ssbo.input.size = size;\n        }\n\n        /// @brief Set binding range for input_aux.\n        ///\n        /// If input_aux is an SSBO, set a custom binding range to be passed to glBindBufferRange.\n        /// By default, the entire buffer is bound.\n        void set_input_aux_buffer_range(size_t offset, size_t size)\n        {\n            ssbo.input_aux.offset = offset;\n            ssbo.input_aux.size = size;\n        }\n\n        /// @brief Set binding range for output.\n        ///\n        /// If output buffer is an SSBO, set a custom binding range to be passed to glBindBufferRange.\n        /// By default, the entire buffer is bound.\n        void set_output_buffer_range(size_t offset, size_t size)\n        {\n            ssbo.output.offset = offset;\n            ssbo.output.size = size;\n        }\n\n        /// @brief Set samplers for input textures.\n        ///\n        /// Set sampler objects to be used for input and input_aux if textures are used as input.\n        /// By default, sampler object 0 will be used (inheriting sampler parameters from the texture object itself).\n        void set_samplers(Sampler *sampler0, Sampler *sampler1 = nullptr)\n        {\n            texture.samplers[0] = sampler0;\n            texture.samplers[1] = sampler1;\n        }\n\n    private:\n        Context *context;\n\n        struct Pass\n        {\n            Parameters parameters;\n\n            unsigned workgroups_x;\n            unsigned workgroups_y;\n            unsigned uv_scale_x;\n            unsigned stride;\n            Program *program;\n        };\n\n        double cost = 0.0;\n\n        std::unique_ptr<Buffer> temp_buffer;\n        std::unique_ptr<Buffer> temp_buffer_image;\n        std::vector<Pass> passes;\n        std::shared_ptr<ProgramCache> cache;\n\n        std::unique_ptr<Program> build_program(const Parameters &params);\n        static std::string load_shader_string(const char *path);\n        static void store_shader_string(const char *path, const std::string &source);\n\n        Program* get_program(const Parameters &params);\n\n        struct\n        {\n            float offset_x = 0.0f, offset_y = 0.0f, scale_x = 1.0f, scale_y = 1.0f;\n            Sampler *samplers[2] = { nullptr, nullptr };\n        } texture;\n\n        struct\n        {\n            struct\n            {\n                size_t offset = 0;\n                size_t size = 0;\n            } input, input_aux, output;\n        } ssbo;\n        unsigned size_x, size_y;\n};\n\n}\n\n#endif\n"
  },
  {
    "path": "glfft_common.hpp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n// For the most part used by the implementation.\n\n#ifndef GLFFT_COMMON_HPP__\n#define GLFFT_COMMON_HPP__\n\n#include \"glfft_interface.hpp\"\n#include <functional>\n#include <cstddef>\n#include <cstdlib>\n#include <string>\n#include <cstring>\n#include <memory>\n#include <unordered_map>\n\nnamespace GLFFT\n{\n\nenum Direction\n{\n    /// Forward FFT transform.\n    Forward = -1,\n    /// Inverse FFT transform, but with two inputs (in frequency domain) which are multiplied together\n    /// for convolution.\n    InverseConvolve = 0,\n    /// Inverse FFT transform.\n    Inverse = 1\n};\n\nenum Mode\n{\n    Horizontal,\n    HorizontalDual,\n    Vertical,\n    VerticalDual,\n\n    ResolveRealToComplex,\n    ResolveComplexToReal,\n};\n\nenum Type\n{\n    /// Regular complex-to-complex transform.\n    ComplexToComplex,\n    /// Complex-to-complex dual transform where the complex value is four-dimensional,\n    /// i.e. a vector of two complex values. Typically used to transform RGBA data.\n    ComplexToComplexDual,\n    /// Complex-to-real transform. N / 2 + 1 complex values are used per row with a stride of N complex samples.\n    ComplexToReal,\n    /// Real-to-complex transform. N / 2 + 1 complex output samples are created per row with a stride of N complex samples.\n    RealToComplex\n};\n\nenum Target\n{\n    /// GL_SHADER_STORAGE_BUFFER\n    SSBO,\n    /// Textures, when used as output, type is determined by transform type.\n    /// ComplexToComplex / RealToComplex -> GL_RG16F\n    /// ComplexToComplexDual -> GL_RGBA16F\n    Image,\n    /// Real-valued (single component) textures, when used as output, type is determined by transform type.\n    /// ComplexToReal -> GL_R32F (because GLES 3.1 doesn't have GL_R16F image type).\n    ImageReal\n};\n\nstruct Parameters\n{\n    unsigned workgroup_size_x;\n    unsigned workgroup_size_y;\n    unsigned workgroup_size_z;\n    unsigned radix;\n    unsigned vector_size;\n    Direction direction;\n    Mode mode;\n    Target input_target;\n    Target output_target;\n    bool p1;\n    bool shared_banked;\n    bool fft_fp16, input_fp16, output_fp16;\n    bool fft_normalize;\n\n    bool operator==(const Parameters &other) const\n    {\n        return std::memcmp(this, &other, sizeof(Parameters)) == 0;\n    }\n};\n\n/// @brief Options for FFT implementation.\n/// Defaults for performance as conservative.\nstruct FFTOptions\n{\n    struct Performance\n    {\n        /// Workgroup size used in layout(local_size_x).\n        /// Only affects performance, however, large values may make implementations of smaller sized FFTs impossible.\n        /// FFT constructor will throw in this case.\n        unsigned workgroup_size_x = 4;\n        /// Workgroup size used in layout(local_size_x).\n        /// Only affects performance, however, large values may make implementations of smaller sized FFTs impossible.\n        /// FFT constructor will throw in this case.\n        unsigned workgroup_size_y = 1;\n        /// Vector size. Very GPU dependent. \"Scalar\" GPUs prefer 2 here, vector GPUs prefer 4 (and maybe 8).\n        unsigned vector_size = 2;\n        /// Whether to use banked shared memory or not.\n        /// Desktop GPUs prefer true here, false for mobile in general.\n        bool shared_banked = false;\n    } performance;\n\n    struct Type\n    {\n        /// Whether internal shader should be mediump float.\n        bool fp16 = false;\n        /// Whether input SSBO is a packed 2xfp16 format. Otherwise, regular FP32.\n        bool input_fp16 = false;\n        /// Whether output SSBO is a packed 2xfp16 format. Otherwise, regular FP32.\n        bool output_fp16 = false;\n        /// Whether to apply 1 / N normalization factor.\n        bool normalize = false;\n    } type;\n};\n\n}\n\nnamespace std\n{\n    template<>\n    struct hash<GLFFT::Parameters>\n    {\n        std::size_t operator()(const GLFFT::Parameters &params) const\n        {\n            std::size_t h = 0;\n            hash<uint8_t> hasher;\n            for (std::size_t i = 0; i < sizeof(GLFFT::Parameters); i++)\n            {\n                h ^= hasher(reinterpret_cast<const uint8_t*>(&params)[i]);\n            }\n\n            return h;\n        }\n    };\n}\n\nnamespace GLFFT\n{\n\nclass ProgramCache\n{\n    public:\n        Program* find_program(const Parameters &parameters) const;\n        void insert_program(const Parameters &parameters, std::unique_ptr<Program> program);\n        size_t cache_size() const { return programs.size(); }\n\n    private:\n        std::unordered_map<Parameters, std::unique_ptr<Program>> programs;\n};\n\n}\n\n#endif\n\n"
  },
  {
    "path": "glfft_gl_interface.cpp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#include \"glfft_gl_interface.hpp\"\n#include \"glfft_validate.hpp\"\n#include <cstdarg>\n#include <cstring>\n#include <vector>\n\nusing namespace GLFFT;\nusing namespace std;\n\nGLCommandBuffer GLContext::static_command_buffer;\n\nvoid GLCommandBuffer::bind_program(Program *program)\n{\n    glUseProgram(program ? static_cast<GLProgram*>(program)->name : 0);\n}\n\nvoid GLCommandBuffer::bind_storage_texture(unsigned binding, Texture *texture, Format format)\n{\n    glBindImageTexture(binding, static_cast<GLTexture*>(texture)->name,\n            0, GL_FALSE, 0, GL_WRITE_ONLY, convert(format));\n}\n\nvoid GLCommandBuffer::bind_texture(unsigned binding, Texture *texture)\n{\n    glActiveTexture(GL_TEXTURE0 + binding);\n    glBindTexture(GL_TEXTURE_2D, static_cast<GLTexture*>(texture)->name);\n}\n\nvoid GLCommandBuffer::bind_sampler(unsigned binding, Sampler *sampler)\n{\n    glBindSampler(binding, sampler ? static_cast<GLSampler*>(sampler)->name : 0);\n}\n\nvoid GLCommandBuffer::bind_storage_buffer(unsigned binding, Buffer *buffer)\n{\n    glBindBufferBase(GL_SHADER_STORAGE_BUFFER, binding, static_cast<GLBuffer*>(buffer)->name);\n}\n\nvoid GLCommandBuffer::bind_storage_buffer_range(unsigned binding, size_t offset, size_t size, Buffer *buffer)\n{\n    glBindBufferRange(GL_SHADER_STORAGE_BUFFER, binding, static_cast<GLBuffer*>(buffer)->name, offset, size);\n}\n\nvoid GLCommandBuffer::dispatch(unsigned x, unsigned y, unsigned z)\n{\n    glDispatchCompute(x, y, z);\n}\n\nvoid GLCommandBuffer::barrier(Buffer*)\n{\n    glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);\n}\n\nvoid GLCommandBuffer::barrier(Texture*)\n{\n    glMemoryBarrier(GL_TEXTURE_FETCH_BARRIER_BIT);\n}\n\nvoid GLCommandBuffer::barrier()\n{\n    glMemoryBarrier(GL_ALL_BARRIER_BITS);\n}\n\nvoid GLCommandBuffer::push_constant_data(unsigned binding, const void *data, size_t size)\n{\n    glBindBufferBase(GL_UNIFORM_BUFFER, binding, ubos[ubo_index]);\n    void *ptr = glMapBufferRange(GL_UNIFORM_BUFFER,\n            0, CommandBuffer::MaxConstantDataSize,\n            GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);\n\n    if (ptr)\n    {\n        std::memcpy(ptr, data, size);\n        glUnmapBuffer(GL_UNIFORM_BUFFER);\n    }\n\n    if (++ubo_index >= ubo_count)\n        ubo_index = 0;\n}\n\nCommandBuffer* GLContext::request_command_buffer()\n{\n    if (!initialized_ubos)\n    {\n        glGenBuffers(MaxBuffersRing, ubos);\n        for (auto &ubo : ubos)\n        {\n            glBindBuffer(GL_UNIFORM_BUFFER, ubo);\n            glBufferData(GL_UNIFORM_BUFFER, CommandBuffer::MaxConstantDataSize, nullptr, GL_STREAM_DRAW);\n        }\n        static_command_buffer.set_constant_data_buffers(ubos, MaxBuffersRing);\n        initialized_ubos = true;\n    }\n    return &static_command_buffer;\n}\n\nvoid GLContext::submit_command_buffer(CommandBuffer*)\n{}\n\nvoid GLContext::wait_idle()\n{\n    glFinish();\n}\n\nunique_ptr<Texture> GLContext::create_texture(const void *initial_data,\n        unsigned width, unsigned height,\n        Format format)\n{\n    return unique_ptr<Texture>(new GLTexture(initial_data, width, height, format));\n}\n\nunique_ptr<Buffer> GLContext::create_buffer(const void *initial_data, size_t size, AccessMode access)\n{\n    return unique_ptr<Buffer>(new GLBuffer(initial_data, size, access));\n}\n\nunique_ptr<Program> GLContext::compile_compute_shader(const char *source)\n{\n#ifdef GLFFT_GL_DEBUG\n    if (!validate_glsl_source(source))\n        return nullptr;\n#endif\n\n    GLuint program = glCreateProgram();\n    if (!program)\n    {\n        return nullptr;\n    }\n\n    GLuint shader = glCreateShader(GL_COMPUTE_SHADER);\n\n    const char *sources[] = { GLFFT_GLSL_LANG_STRING, source };\n    glShaderSource(shader, 2, sources, NULL);\n    glCompileShader(shader);\n\n    GLint status;\n    glGetShaderiv(shader, GL_COMPILE_STATUS, &status);\n    if (status == GL_FALSE)\n    {\n        GLint len;\n        GLsizei out_len;\n\n        glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);\n        vector<char> buf(len);\n        glGetShaderInfoLog(shader, len, &out_len, buf.data());\n        log(\"GLFFT: Shader log:\\n%s\\n\\n\", buf.data());\n\n        glDeleteShader(shader);\n        glDeleteProgram(program);\n        return 0;\n    }\n\n    glAttachShader(program, shader);\n    glLinkProgram(program);\n    glDeleteShader(shader);\n\n    glGetProgramiv(program, GL_LINK_STATUS, &status);\n    if (status == GL_FALSE)\n    {\n        GLint len;\n        GLsizei out_len;\n        glGetProgramiv(program, GL_INFO_LOG_LENGTH, &len);\n        vector<char> buf(len);\n        glGetProgramInfoLog(program, len, &out_len, buf.data());\n        log(\"Program log:\\n%s\\n\\n\", buf.data());\n\n        glDeleteProgram(program);\n        glDeleteShader(shader);\n        return nullptr;\n    }\n\n    return unique_ptr<Program>(new GLProgram(program));\n}\n\nvoid GLContext::log(const char *fmt, ...)\n{\n    char buffer[4 * 1024];\n\n    va_list va;\n    va_start(va, fmt);\n    vsnprintf(buffer, sizeof(buffer), fmt, va);\n    va_end(va);\n    glfft_log(\"%s\", buffer);\n}\n\ndouble GLContext::get_time()\n{\n    return glfft_time();\n}\n\nunsigned GLContext::get_max_work_group_threads()\n{\n    GLint value;\n    glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &value);\n    return value;\n}\n\nconst char* GLContext::get_renderer_string()\n{\n    return reinterpret_cast<const char*>(glGetString(GL_RENDERER));\n}\n\nconst void* GLContext::map(Buffer *buffer, size_t offset, size_t size)\n{\n    glBindBuffer(GL_SHADER_STORAGE_BUFFER, static_cast<GLBuffer*>(buffer)->name);\n    const void *ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, offset, size, GL_MAP_READ_BIT);\n    glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);\n    return ptr;\n}\n\nvoid GLContext::unmap(Buffer *buffer)\n{\n    glBindBuffer(GL_SHADER_STORAGE_BUFFER, static_cast<GLBuffer*>(buffer)->name);\n    glUnmapBuffer(GL_SHADER_STORAGE_BUFFER);\n    glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);\n}\n\nvoid GLContext::teardown()\n{\n    if (initialized_ubos)\n        glDeleteBuffers(MaxBuffersRing, ubos);\n    initialized_ubos = false;\n}\n\nGLContext::~GLContext()\n{\n    teardown();\n}\n\nGLTexture::GLTexture(const void *initial_data,\n        unsigned width, unsigned height,\n        Format format)\n{\n    glGenTextures(1, &name);\n    glBindTexture(GL_TEXTURE_2D, name);\n    glTexStorage2D(GL_TEXTURE_2D, 1, convert(format), width, height);\n    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);\n    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);\n    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\n    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\n\n    if (initial_data)\n    {\n        glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,\n                convert_format(format), convert_type(format), initial_data);\n    }\n\n    glBindTexture(GL_TEXTURE_2D, 0);\n}\n\nGLTexture::~GLTexture()\n{\n    if (owned)\n        glDeleteTextures(1, &name);\n}\n\nGLBuffer::GLBuffer(const void *initial_data, size_t size, AccessMode access)\n{\n    glGenBuffers(1, &name);\n    glBindBuffer(GL_SHADER_STORAGE_BUFFER, name);\n    glBufferData(GL_SHADER_STORAGE_BUFFER, size, initial_data, convert(access));\n    glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);\n}\n\nGLBuffer::~GLBuffer()\n{\n    if (owned)\n        glDeleteBuffers(1, &name);\n}\n\nGLProgram::GLProgram(GLuint name)\n    : name(name)\n{}\n\nGLProgram::~GLProgram()\n{\n    if (name != 0)\n    {\n        glDeleteProgram(name);\n    }\n}\n\nGLSampler::~GLSampler()\n{\n    if (name != 0)\n    {\n        glDeleteSamplers(1, &name);\n    }\n}\n\n"
  },
  {
    "path": "glfft_gl_interface.hpp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#ifndef GLFFT_GL_INTERFACE_HPP__\n#define GLFFT_GL_INTERFACE_HPP__\n\n#include \"glfft_interface.hpp\"\n\n// Implement this header somewhere in your include path and include relevant GL/GLES API headers.\n#include \"glfft_gl_api_headers.hpp\"\n\n#ifndef GLFFT_GLSL_LANG_STRING\n#error GLFFT_GLSL_LANG_STRING must be defined to e.g. \"#version 310 es\\n\" or \"#version 430 core\\n\".\n#endif\n\n#ifndef GLFFT_LOG_OVERRIDE\n// Implement this.\nvoid glfft_log(const char *fmt, ...);\n#else\n#define glfft_log GLFFT_LOG_OVERRIDE\n#endif\n\n#ifndef GLFFT_TIME_OVERRIDE\n// Implement this.\nvoid glfft_time();\n#else\n#define glfft_time GLFFT_TIME_OVERRIDE\n#endif\n\nnamespace GLFFT\n{\n    class GLContext;\n\n    class GLTexture : public Texture\n    {\n        public:\n            friend class GLContext;\n            friend class GLCommandBuffer;\n            ~GLTexture();\n\n            GLTexture(GLuint obj) : name(obj), owned(false) {}\n            GLuint get() const { return name; }\n\n        private:\n            GLTexture(const void *initial_data,\n                    unsigned width, unsigned height,\n                    Format format);\n            GLuint name;\n            bool owned = true;\n    };\n\n    // Not really used by test and bench code, but can be useful for API users.\n    class GLSampler : public Sampler\n    {\n        public:\n            friend class GLContext;\n            friend class GLCommandBuffer;\n            ~GLSampler();\n\n            GLSampler(GLuint obj) : name(obj) {}\n            GLuint get() const { return name; }\n\n        private:\n            GLuint name;\n    };\n\n    class GLBuffer : public Buffer\n    {\n        public:\n            friend class GLContext;\n            friend class GLCommandBuffer;\n            ~GLBuffer();\n\n            GLBuffer(GLuint obj) : name(obj), owned(false) {}\n            GLuint get() const { return name; }\n\n        private:\n            GLuint name;\n            GLBuffer(const void *initial_data, size_t size, AccessMode access);\n            bool owned = true;\n    };\n\n    class GLProgram : public Program\n    {\n        public:\n            friend class GLContext;\n            friend class GLCommandBuffer;\n            ~GLProgram();\n\n            GLuint get() const { return name; }\n\n        private:\n            GLProgram(GLuint name);\n            GLuint name;\n    };\n\n    class GLCommandBuffer : public CommandBuffer\n    {\n        public:\n            ~GLCommandBuffer() = default;\n\n            void set_constant_data_buffers(const GLuint *ubos, unsigned count)\n            {\n                this->ubos = ubos;\n                ubo_index = 0;\n                ubo_count = count;\n            }\n\n            void bind_program(Program *program) override;\n            void bind_storage_texture(unsigned binding, Texture *texture, Format format) override;\n            void bind_texture(unsigned binding, Texture *texture) override;\n            void bind_sampler(unsigned binding, Sampler *sampler) override;\n            void bind_storage_buffer(unsigned binding, Buffer *texture) override;\n            void bind_storage_buffer_range(unsigned binding, size_t offset, size_t length, Buffer *texture) override;\n            void dispatch(unsigned x, unsigned y, unsigned z) override;\n\n            void barrier(Buffer *buffer) override;\n            void barrier(Texture *buffer) override;\n            void barrier() override;\n\n            void push_constant_data(unsigned binding, const void *data, size_t size) override;\n\n        private:\n            const GLuint *ubos = nullptr;\n            unsigned ubo_count = 0;\n            unsigned ubo_index = 0;\n    };\n\n    class GLContext : public Context\n    {\n        public:\n            ~GLContext();\n\n            std::unique_ptr<Texture> create_texture(const void *initial_data,\n                    unsigned width, unsigned height,\n                    Format format) override;\n\n            std::unique_ptr<Buffer> create_buffer(const void *initial_data, size_t size, AccessMode access) override;\n            std::unique_ptr<Program> compile_compute_shader(const char *source) override;\n\n            CommandBuffer* request_command_buffer() override;\n            void submit_command_buffer(CommandBuffer *cmd) override;\n            void wait_idle() override;\n\n            const char* get_renderer_string() override;\n            void log(const char *fmt, ...) override;\n            double get_time() override;\n\n            unsigned get_max_work_group_threads() override;\n\n            const void* map(Buffer *buffer, size_t offset, size_t size) override;\n            void unmap(Buffer *buffer) override;\n\n            // Not supported in GLES, so override when creating platform-specific context.\n            bool supports_texture_readback() override { return false; }\n            void read_texture(void*, Texture*, Format) override {}\n\n        protected:\n            void teardown();\n\n        private:\n            static GLCommandBuffer static_command_buffer;\n\n            enum { MaxBuffersRing = 256 };\n            GLuint ubos[MaxBuffersRing];\n            bool initialized_ubos = false;\n    };\n\n    static inline GLenum convert(AccessMode mode)\n    {\n        switch (mode)\n        {\n            case AccessStreamCopy: return GL_STREAM_COPY;\n            case AccessStaticCopy: return GL_STATIC_COPY;\n            case AccessStreamRead: return GL_STREAM_READ;\n        }\n        return 0;\n    }\n\n    static inline GLenum convert(Format format)\n    {\n        switch (format)\n        {\n            case FormatR16G16B16A16Float: return GL_RGBA16F;\n            case FormatR32G32B32A32Float: return GL_RGBA32F;\n            case FormatR32Float: return GL_R32F;\n            case FormatR16G16Float: return GL_RG16F;\n            case FormatR32G32Float: return GL_RG32F;\n            case FormatR32Uint: return GL_R32UI;\n            case FormatUnknown: return 0;\n        }\n        return 0;\n    }\n\n    static inline GLenum convert_format(Format format)\n    {\n        switch (format)\n        {\n            case FormatR16G16Float: return GL_RG;\n            case FormatR32G32Float: return GL_RG;\n            case FormatR16G16B16A16Float: return GL_RGBA;\n            case FormatR32G32B32A32Float: return GL_RGBA;\n            case FormatR32Float: return GL_RED;\n            case FormatR32Uint: return GL_RED_INTEGER;\n            case FormatUnknown: return 0;\n        }\n        return 0;\n    }\n\n    static inline GLenum convert_type(Format format)\n    {\n        switch (format)\n        {\n            case FormatR16G16Float: return GL_HALF_FLOAT;\n            case FormatR16G16B16A16Float: return GL_HALF_FLOAT;\n            case FormatR32Float: return GL_FLOAT;\n            case FormatR32G32Float: return GL_FLOAT;\n            case FormatR32G32B32A32Float: return GL_FLOAT;\n            case FormatR32Uint: return GL_UNSIGNED_INT;\n            case FormatUnknown: return 0;\n        }\n        return 0;\n    }\n}\n\n#endif\n"
  },
  {
    "path": "glfft_interface.hpp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#ifndef GLFFT_INTERFACE_HPP__\n#define GLFFT_INTERFACE_HPP__\n\n#include <memory>\n\nnamespace GLFFT\n{\n    class Context;\n\n    class Resource\n    {\n        public:\n            virtual ~Resource() = default;\n\n            // Non-movable, non-copyable to make things simpler.\n            Resource(Resource&&) = delete;\n            void operator=(const Resource&) = delete;\n\n        protected:\n            Resource() = default;\n    };\n\n    class Texture : public Resource {};\n    class Sampler : public Resource {};\n    class Buffer : public Resource {};\n\n    class Program\n    {\n        public:\n            virtual ~Program() = default;\n        protected:\n            friend class Context;\n            Program() = default;\n    };\n\n    enum AccessMode\n    {\n        AccessStreamCopy,\n        AccessStaticCopy,\n        AccessStreamRead\n    };\n\n    enum Format\n    {\n        FormatUnknown,\n        FormatR16G16B16A16Float,\n        FormatR32G32B32A32Float,\n        FormatR32G32Float,\n        FormatR32Float,\n        FormatR16G16Float,\n        FormatR32Uint\n    };\n\n    class CommandBuffer;\n\n    class Context\n    {\n        public:\n            virtual ~Context() = default;\n\n            virtual std::unique_ptr<Texture> create_texture(const void *initial_data,\n                    unsigned width, unsigned height,\n                    Format format) = 0;\n\n            virtual std::unique_ptr<Buffer> create_buffer(const void *initial_data, size_t size, AccessMode access) = 0;\n            virtual std::unique_ptr<Program> compile_compute_shader(const char *source) = 0;\n\n            virtual CommandBuffer* request_command_buffer() = 0;\n            virtual void submit_command_buffer(CommandBuffer *cmd) = 0;\n            virtual void wait_idle() = 0;\n\n            virtual const char* get_renderer_string() = 0;\n            virtual void log(const char *fmt, ...) = 0;\n            virtual double get_time() = 0;\n\n            virtual unsigned get_max_work_group_threads() = 0;\n\n            virtual const void* map(Buffer *buffer, size_t offset, size_t size) = 0;\n            virtual void unmap(Buffer *buffer) = 0;\n\n            virtual bool supports_texture_readback() = 0;\n            virtual void read_texture(void *buffer, Texture *texture, Format format) = 0;\n\n        protected:\n            Context() = default;\n    };\n\n    class CommandBuffer\n    {\n        public:\n            virtual ~CommandBuffer() = default;\n\n            virtual void bind_program(Program *program) = 0;\n            virtual void bind_storage_texture(unsigned binding, Texture *texture, Format format) = 0;\n            virtual void bind_texture(unsigned binding, Texture *texture) = 0;\n            virtual void bind_sampler(unsigned binding, Sampler *sampler) = 0;\n            virtual void bind_storage_buffer(unsigned binding, Buffer *texture) = 0;\n            virtual void bind_storage_buffer_range(unsigned binding, size_t offset, size_t length, Buffer *texture) = 0;\n            virtual void dispatch(unsigned x, unsigned y, unsigned z) = 0;\n\n            virtual void barrier(Buffer *buffer) = 0;\n            virtual void barrier(Texture *buffer) = 0;\n            virtual void barrier() = 0;\n\n            enum { MaxConstantDataSize = 64 };\n            virtual void push_constant_data(unsigned binding, const void *data, size_t size) = 0;\n\n        protected:\n            CommandBuffer() = default;\n    };\n}\n\n#endif\n"
  },
  {
    "path": "glfft_wisdom.cpp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#include \"glfft_wisdom.hpp\"\n#include \"glfft_interface.hpp\"\n#include \"glfft.hpp\"\n#include <utility>\n\n#ifdef GLFFT_SERIALIZATION\n#include \"rapidjson/include/rapidjson/reader.h\"\n#include \"rapidjson/include/rapidjson/prettywriter.h\"\n#include \"rapidjson/include/rapidjson/stringbuffer.h\"\n#include \"rapidjson/include/rapidjson/document.h\"\nusing namespace rapidjson;\n#endif\n\n#ifdef GLFFT_CLI_ASYNC\n#include \"glfft_cli.hpp\"\n#endif\n\nusing namespace std;\nusing namespace GLFFT;\n\nFFTStaticWisdom FFTWisdom::get_static_wisdom_from_renderer(Context *context)\n{\n    FFTStaticWisdom res;\n\n    const char *renderer = context->get_renderer_string();\n    unsigned threads = context->get_max_work_group_threads();\n\n    if (strstr(renderer, \"GeForce\") || strstr(renderer, \"Quadro\"))\n    {\n        context->log(\"Detected GeForce/Quadro GPU.\\n\");\n        res.min_workgroup_size = 32; // Warp threads.\n        res.min_workgroup_size_shared = 32;\n        res.max_workgroup_size = min(threads, 256u); // Very unlikely that more than 256 threads will do anything good.\n        res.min_vector_size = 2;\n        res.max_vector_size = 2;\n        res.shared_banked = FFTStaticWisdom::True;\n    }\n    else if (strstr(renderer, \"Radeon\"))\n    {\n        context->log(\"Detected Radeon GPU.\\n\");\n        res.min_workgroup_size = 64; // Wavefront threads (GCN).\n        res.min_workgroup_size_shared = 128;\n        res.max_workgroup_size = min(threads, 256u); // Very unlikely that more than 256 threads will do anything good.\n        // TODO: Find if we can restrict this to 2 or 4 always.\n        res.min_vector_size = 2;\n        res.max_vector_size = 4;\n        res.shared_banked = FFTStaticWisdom::True;\n    }\n    else if (strstr(renderer, \"Mali\"))\n    {\n        context->log(\"Detected Mali GPU.\\n\");\n\n        res.min_workgroup_size = 4;\n        res.min_workgroup_size_shared = 4;\n        res.max_workgroup_size = 64; // Going beyond 64 threads per WG is not a good idea.\n        res.min_vector_size = 4;\n        res.max_vector_size = 4;\n        res.shared_banked = FFTStaticWisdom::False;\n    }\n    // TODO: Add more GPUs.\n\n    return res;\n}\n\npair<double, FFTOptions::Performance> FFTWisdom::learn_optimal_options(\n        Context *context, unsigned Nx, unsigned Ny, unsigned radix,\n        Mode mode, Target input_target, Target output_target,\n        const FFTOptions::Type &type)\n{\n    WisdomPass pass = {\n        {\n            Nx, Ny, radix, mode, input_target, output_target,\n            type,\n        },\n        0.0,\n    };\n\n    auto itr = library.find(pass);\n    if (itr != end(library))\n    {\n        return make_pair(itr->first.cost, itr->second);\n    }\n    else\n    {\n        auto result = study(context, pass, type);\n        pass.cost = result.first;\n        library[pass] = result.second;\n\n        return result;\n    }\n}\n\nvoid FFTWisdom::learn_optimal_options_exhaustive(Context *context,\n        unsigned Nx, unsigned Ny,\n        Type type, Target input_target, Target output_target, const FFTOptions::Type &fft_type)\n{\n    bool learn_resolve = type == ComplexToReal || type == RealToComplex;\n    Mode vertical_mode = type == ComplexToComplexDual ? VerticalDual : Vertical;\n    Mode horizontal_mode = type == ComplexToComplexDual ? HorizontalDual : Horizontal;\n\n    // Create wisdom for horizontal transforms and vertical transform.\n    static const unsigned radices[] = { 4, 8, 16, 64 };\n    for (auto radix : radices)\n    {\n        try\n        {\n            // If we're doing SSBO -> Image or Image -> SSBO. Create wisdom for the two variants.\n\n            // Learn plain transforms.\n            if (Ny > 1)\n            {\n                learn_optimal_options(context, Nx >> learn_resolve, Ny, radix, vertical_mode, SSBO, SSBO, fft_type);\n            }\n            learn_optimal_options(context, Nx >> learn_resolve, Ny, radix, horizontal_mode, SSBO, SSBO, fft_type);\n\n            // Learn the first/last pass transforms. Can be fairly significant since accessing textures makes more sense with\n            // block interleave and larger WG_Y sizes.\n            if (input_target != SSBO)\n            {\n                if (Ny > 1)\n                {\n                    learn_optimal_options(context, Nx >> learn_resolve, Ny, radix, vertical_mode, input_target, SSBO, fft_type);\n                }\n                learn_optimal_options(context, Nx >> learn_resolve, Ny, radix, horizontal_mode, input_target, SSBO, fft_type);\n            }\n\n            if (output_target != SSBO)\n            {\n                if (Ny > 1)\n                {\n                    learn_optimal_options(context, Nx >> learn_resolve, Ny, radix, vertical_mode, SSBO, output_target, fft_type);\n                }\n                learn_optimal_options(context, Nx >> learn_resolve, Ny, radix, horizontal_mode, SSBO, output_target, fft_type);\n            }\n        }\n#ifdef GLFFT_CLI_ASYNC\n        catch (const AsyncCancellation &)\n        {\n            throw;\n        }\n#endif\n        catch (...)\n        {\n            // If our default options cannot successfully create the radix pass (i.e. throws),\n            // just ignore it for purpose of creating wisdom.\n        }\n    }\n\n    auto resolve_type = fft_type;\n    resolve_type.input_fp16 = resolve_type.output_fp16;\n    Mode resolve_mode = type == ComplexToReal ? ResolveComplexToReal : ResolveRealToComplex;\n    Target resolve_input_target = SSBO;\n\n    // If we have C2R Nx1 transform, the first pass is resolve, so use those types.\n    if (type == ComplexToReal && Ny == 1)\n    {\n        resolve_type = fft_type;\n        resolve_input_target = input_target;\n    }\n\n    // If we need to do a resolve pass, train this case as well.\n    if (learn_resolve)\n    {\n        try\n        {\n            // If Ny == 1 and we're doing RealToComplex, this will be the last pass, so use output_target as target.\n            if (Ny == 1 && resolve_mode == ResolveRealToComplex)\n            {\n                learn_optimal_options(context, Nx >> learn_resolve, Ny, 2, resolve_mode, resolve_input_target, output_target, resolve_type);\n            }\n            else\n            {\n                learn_optimal_options(context, Nx >> learn_resolve, Ny, 2, resolve_mode, resolve_input_target, SSBO, resolve_type);\n            }\n        }\n#ifdef GLFFT_CLI_ASYNC\n        catch (const AsyncCancellation &)\n        {\n            throw;\n        }\n#endif\n        catch (...)\n        {\n            // If our default options cannot successfully create the radix pass (i.e. throws),\n            // just ignore it for purpose of creating wisdom.\n        }\n    }\n}\n\ndouble FFTWisdom::bench(Context *context, Resource *output, Resource *input,\n        const WisdomPass &pass, const FFTOptions &options, const shared_ptr<ProgramCache> &cache) const\n{\n    FFT fft(context, pass.pass.Nx, pass.pass.Ny, pass.pass.radix, pass.pass.input_target != SSBO ? 1 : pass.pass.radix,\n            pass.pass.mode, pass.pass.input_target, pass.pass.output_target,\n            cache, options);\n\n    return fft.bench(context,\n            output, input, params.warmup, params.iterations, params.dispatches, params.timeout);\n}\n\nstatic inline unsigned mode_to_size(Mode mode)\n{\n    switch (mode)\n    {\n        case VerticalDual:\n        case HorizontalDual:\n        case ResolveRealToComplex:\n        case ResolveComplexToReal:\n            return 4;\n\n        default:\n            return 2;\n    }\n}\n\nstd::pair<double, FFTOptions::Performance> FFTWisdom::study(Context *context, const WisdomPass &pass, FFTOptions::Type type) const\n{\n    auto cache = make_shared<ProgramCache>();\n\n    unique_ptr<Resource> output;\n    unique_ptr<Resource> input;\n\n    unsigned mode_size = mode_to_size(pass.pass.mode);\n    vector<float> tmp(mode_size * pass.pass.Nx * pass.pass.Ny);\n\n    if (pass.pass.input_target == SSBO)\n    {\n        input = context->create_buffer(tmp.data(), tmp.size() * sizeof(float) >> type.input_fp16, AccessStaticCopy);\n    }\n    else\n    {\n        Format format = FormatUnknown;\n        unsigned Nx = pass.pass.Nx;\n        unsigned Ny = pass.pass.Ny;\n\n        switch (pass.pass.mode)\n        {\n            case VerticalDual:\n            case HorizontalDual:\n                format = FormatR32G32B32A32Float;\n                break;\n\n            case Vertical:\n            case Horizontal:\n                format = FormatR32G32Float;\n                break;\n\n            case ResolveComplexToReal:\n                format = FormatR32G32Float;\n                Nx *= 2;\n                break;\n\n            default:\n                throw logic_error(\"Invalid input mode.\\n\");\n        }\n\n        input = context->create_texture(tmp.data(), Nx, Ny, format);\n    }\n\n    if (pass.pass.output_target == SSBO)\n    {\n        output = context->create_buffer(nullptr, tmp.size() * sizeof(float) >> type.output_fp16, AccessStreamCopy);\n    }\n    else\n    {\n        Format format = FormatUnknown;\n        unsigned Nx = pass.pass.Nx;\n        unsigned Ny = pass.pass.Ny;\n\n        switch (pass.pass.mode)\n        {\n            case VerticalDual:\n            case HorizontalDual:\n                format = FormatR32G32B32A32Float;\n                break;\n\n            case Vertical:\n            case Horizontal:\n                format = FormatR32G32Float;\n                break;\n\n            case ResolveRealToComplex:\n                format = FormatR32G32Float;\n                Nx *= 2;\n                break;\n\n            default:\n                throw logic_error(\"Invalid output mode.\\n\");\n        }\n\n        output = context->create_texture(nullptr, Nx, Ny, format);\n    }\n\n    // Exhaustive search, look for every sensible combination, and find fastest parameters.\n    // Get initial best cost with defaults.\n    FFTOptions::Performance best_perf;\n    double minimum_cost = bench(context, output.get(), input.get(), pass, { best_perf, type }, cache);\n\n    static const FFTStaticWisdom::Tristate shared_banked_values[] = { FFTStaticWisdom::False, FFTStaticWisdom::True };\n    static const unsigned vector_size_values[] = { 2, 4, 8 };\n    static const unsigned workgroup_size_x_values[] = { 4, 8, 16, 32, 64, 128, 256 };\n    static const unsigned workgroup_size_y_values[] = { 1, 2, 4, 8, };\n\n    bool test_resolve = pass.pass.mode == ResolveComplexToReal || pass.pass.mode == ResolveRealToComplex;\n    bool test_dual = pass.pass.mode == VerticalDual || pass.pass.mode == HorizontalDual;\n    unsigned bench_count = 0;\n\n    for (auto shared_banked : shared_banked_values)\n    {\n        // Useless test, since shared banked is only relevant for radix 16/64.\n        if (pass.pass.radix < 16 && shared_banked)\n        {\n            continue;\n        }\n\n        bool fair_shared_banked = (pass.pass.radix < 16) ||\n                                  (static_wisdom.shared_banked == FFTStaticWisdom::DontCare) ||\n                                  (shared_banked == static_wisdom.shared_banked);\n\n        if (!fair_shared_banked)\n        {\n            continue;\n        }\n\n        for (auto vector_size : vector_size_values)\n        {\n            // Resolve passes currently only support vector size 2. Shared banked makes no sense either.\n            if (test_resolve && (vector_size != 2 || shared_banked))\n            {\n                continue;\n            }\n\n            // We can only use vector_size 8 with FP16.\n            if (vector_size == 8 && (!type.fp16 || !type.input_fp16 || !type.output_fp16))\n            {\n                continue;\n            }\n\n            // Makes little sense to test since since vector_size will be bumped to 4 anyways.\n            if (test_dual && vector_size < 4)\n            {\n                continue;\n            }\n\n            for (auto workgroup_size_x : workgroup_size_x_values)\n            {\n                for (auto workgroup_size_y : workgroup_size_y_values)\n                {\n                    unsigned workgroup_size  = workgroup_size_x * workgroup_size_y;\n\n                    unsigned min_workgroup_size = pass.pass.radix >= 16 ? static_wisdom.min_workgroup_size_shared :\n                                                                          static_wisdom.min_workgroup_size;\n\n                    unsigned min_vector_size = test_dual ? max(4u, static_wisdom.min_vector_size) : static_wisdom.min_vector_size;\n                    unsigned max_vector_size = test_dual ? max(4u, static_wisdom.max_vector_size) : static_wisdom.max_vector_size;\n\n                    bool fair_workgroup_size = workgroup_size <= static_wisdom.max_workgroup_size &&\n                                               workgroup_size >= min_workgroup_size;\n                    if (pass.pass.Ny == 1 && workgroup_size_y > 1)\n                    {\n                        fair_workgroup_size = false;\n                    }\n\n                    if (!fair_workgroup_size)\n                    {\n                        continue;\n                    }\n\n                    // If we have dual mode, accept vector sizes larger than max.\n                    bool fair_vector_size = test_resolve || (vector_size <= max_vector_size &&\n                                                             vector_size >= min_vector_size);\n\n                    if (!fair_vector_size)\n                    {\n                        continue;\n                    }\n\n                    FFTOptions::Performance perf;\n                    perf.shared_banked = shared_banked;\n                    perf.vector_size = vector_size;\n                    perf.workgroup_size_x = workgroup_size_x;\n                    perf.workgroup_size_y = workgroup_size_y;\n\n                    try\n                    {\n                        // If workgroup sizes are too big for our test, this will throw.\n                        double cost = bench(context, output.get(), input.get(), pass, { perf, type }, cache);\n                        bench_count++;\n\n#if 1\n                        context->log(\"\\nWisdom run (mode = %u, radix = %u):\\n\", pass.pass.mode, pass.pass.radix);\n                        context->log(\"  Width:            %4u\\n\", pass.pass.Nx);\n                        context->log(\"  Height:           %4u\\n\", pass.pass.Ny);\n                        context->log(\"  Shared banked:     %3s\\n\", shared_banked ? \"yes\" : \"no\");\n                        context->log(\"  Vector size:         %u\\n\", vector_size);\n                        context->log(\"  Workgroup size: (%u, %u)\\n\", workgroup_size_x, workgroup_size_y);\n                        context->log(\"  Cost:         %8.3g\\n\", cost);\n#endif\n\n                        if (cost < minimum_cost)\n                        {\n#if 1\n                            context->log(\"  New optimal solution! (%g -> %g)\\n\", minimum_cost, cost);\n#endif\n                            best_perf = perf;\n                            minimum_cost = cost;\n                        }\n                    }\n#ifdef GLFFT_CLI_ASYNC\n                    catch (const AsyncCancellation &)\n                    {\n                        throw;\n                    }\n#endif\n                    catch (...)\n                    {\n                        // If we pass in bogus parameters,\n                        // FFT will throw and we just ignore this.\n                    }\n                }\n            }\n        }\n    }\n\n    context->log(\"Tested %u variants!\\n\", bench_count);\n    return make_pair(minimum_cost, best_perf);\n}\n\nconst pair<const WisdomPass, FFTOptions::Performance>* FFTWisdom::find_optimal_options(unsigned Nx, unsigned Ny, unsigned radix,\n        Mode mode, Target input_target, Target output_target, const FFTOptions::Type &type) const\n{\n    WisdomPass pass = {\n        {\n            Nx, Ny, radix, mode, input_target, output_target,\n            type,\n        },\n        0.0,\n    };\n\n    auto itr = library.find(pass);\n    return itr != end(library) ? (&(*itr)) : nullptr;\n}\n\nconst FFTOptions::Performance& FFTWisdom::find_optimal_options_or_default(unsigned Nx, unsigned Ny, unsigned radix,\n        Mode mode, Target input_target, Target output_target, const FFTOptions &base_options) const\n{\n    WisdomPass pass = {\n        {\n            Nx, Ny, radix, mode, input_target, output_target,\n            base_options.type,\n        },\n        0.0,\n    };\n\n    auto itr = library.find(pass);\n\n#if 0\n    if (itr == end(library))\n    {\n        context->log(\"Didn't find options for (%u x %u, radix %u, mode %u, input_target %u, output_target %u)\\n\",\n                Nx, Ny, radix, unsigned(mode), unsigned(input_target), unsigned(output_target));\n    }\n#endif\n\n    return itr != end(library) ? itr->second : base_options.performance;\n}\n\n#ifdef GLFFT_SERIALIZATION\nstd::string FFTWisdom::archive() const\n{\n    StringBuffer s;\n    PrettyWriter<StringBuffer> writer{s};\n\n    writer.StartObject();\n    writer.String(\"library\");\n\n    // Serialize all wisdom accumulated to a string.\n    writer.StartArray();\n    for (auto &entry : library)\n    {\n        writer.StartObject();\n\n        writer.String(\"scenario\");\n        writer.StartObject();\n        writer.String(\"nx\");\n        writer.Uint(entry.first.pass.Nx);\n        writer.String(\"ny\");\n        writer.Uint(entry.first.pass.Ny);\n        writer.String(\"radix\");\n        writer.Uint(entry.first.pass.radix);\n        writer.String(\"mode\");\n        writer.Uint(entry.first.pass.mode);\n        writer.String(\"input_target\");\n        writer.Uint(entry.first.pass.input_target);\n        writer.String(\"output_target\");\n        writer.Uint(entry.first.pass.output_target);\n        writer.EndObject();\n\n        writer.String(\"type\");\n        writer.StartObject();\n        writer.String(\"fp16\");\n        writer.Bool(entry.first.pass.type.fp16);\n        writer.String(\"input_fp16\");\n        writer.Bool(entry.first.pass.type.input_fp16);\n        writer.String(\"output_fp16\");\n        writer.Bool(entry.first.pass.type.output_fp16);\n        writer.String(\"normalize\");\n        writer.Bool(entry.first.pass.type.normalize);\n        writer.EndObject();\n\n        writer.String(\"performance\");\n        writer.StartObject();\n        writer.String(\"shared_banked\");\n        writer.Bool(entry.second.shared_banked);\n        writer.String(\"vector_size\");\n        writer.Uint(entry.second.vector_size);\n        writer.String(\"workgroup_size_x\");\n        writer.Uint(entry.second.workgroup_size_x);\n        writer.String(\"workgroup_size_y\");\n        writer.Uint(entry.second.workgroup_size_y);\n        writer.EndObject();\n\n        writer.String(\"cost\");\n        writer.Double(entry.first.cost);\n\n        writer.EndObject();\n    }\n    writer.EndArray();\n    writer.EndObject();\n    return s.GetString();\n}\n\nvoid FFTWisdom::extract(const char *json)\n{\n    Document document;\n    document.Parse(json);\n\n    // Exception safe, we don't want to risk throwing in the middle of the\n    // loop, leaving the library is broken state.\n    unordered_map<WisdomPass, FFTOptions::Performance> new_library;\n\n    auto &lib = document[\"library\"];\n\n    // y u no begin(), end() :(\n    for (Value::ConstValueIterator itr = lib.Begin(); itr != lib.End(); ++itr)\n    {\n        auto &v = *itr;\n\n        WisdomPass pass;\n        FFTOptions::Performance perf;\n\n        pass.cost = v[\"cost\"].GetDouble();\n\n        auto &scenario = v[\"scenario\"];\n        pass.pass.Nx = scenario[\"nx\"].GetUint();\n        pass.pass.Ny = scenario[\"ny\"].GetUint();\n        pass.pass.radix = scenario[\"radix\"].GetUint();\n        pass.pass.mode = static_cast<Mode>(scenario[\"mode\"].GetUint());\n        pass.pass.input_target = static_cast<Target>(scenario[\"input_target\"].GetUint());\n        pass.pass.output_target = static_cast<Target>(scenario[\"output_target\"].GetUint());\n\n        auto &type = v[\"type\"];\n        pass.pass.type.fp16 = type[\"fp16\"].GetBool();\n        pass.pass.type.input_fp16 = type[\"input_fp16\"].GetBool();\n        pass.pass.type.output_fp16 = type[\"output_fp16\"].GetBool();\n        pass.pass.type.normalize = type[\"normalize\"].GetBool();\n\n        auto &performance = v[\"performance\"];\n        perf.shared_banked = performance[\"shared_banked\"].GetBool();\n        perf.vector_size = performance[\"vector_size\"].GetUint();\n        perf.workgroup_size_x = performance[\"workgroup_size_x\"].GetUint();\n        perf.workgroup_size_y = performance[\"workgroup_size_y\"].GetUint();\n\n        new_library[pass] = perf;\n    }\n\n    // Exception safe.\n    swap(library, new_library);\n}\n#endif\n\n"
  },
  {
    "path": "glfft_wisdom.hpp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#ifndef GLFFT_WISDOM_HPP__\n#define GLFFT_WISDOM_HPP__\n\n#include <unordered_map>\n#include <utility>\n#include <string>\n#include \"glfft_common.hpp\"\n#include \"glfft_interface.hpp\"\n\nnamespace GLFFT\n{\n\nstruct WisdomPass\n{\n    struct\n    {\n        unsigned Nx;\n        unsigned Ny;\n        unsigned radix;\n        Mode mode;\n        Target input_target;\n        Target output_target;\n        FFTOptions::Type type;\n    } pass;\n\n    double cost;\n\n    bool operator==(const WisdomPass &other) const\n    {\n        return std::memcmp(&pass, &other.pass, sizeof(pass)) == 0;\n    }\n};\n\n}\n\nnamespace std\n{\n    template<>\n    struct hash<GLFFT::WisdomPass>\n    {\n        std::size_t operator()(const GLFFT::WisdomPass &params) const\n        {\n            std::size_t h = 0;\n            hash<uint8_t> hasher;\n            for (std::size_t i = 0; i < sizeof(params.pass); i++)\n            {\n                h ^= hasher(reinterpret_cast<const uint8_t*>(&params.pass)[i]);\n            }\n\n            return h;\n        }\n    };\n}\n\nnamespace GLFFT\n{\n\n// Adds information which depends on the GPU vendor.\n// This can speed up learning process, since there will be fewer \"obviously wrong\" settings to test.\nstruct FFTStaticWisdom\n{\n    enum Tristate { True = 1, False = 0, DontCare = -1 };\n\n    unsigned min_workgroup_size = 1;\n    unsigned min_workgroup_size_shared = 1;\n    unsigned max_workgroup_size = 128; // GLES 3.1 mandates support for this.\n    unsigned min_vector_size = 2;\n    unsigned max_vector_size = 4;\n    Tristate shared_banked = DontCare;\n};\n\nclass FFTWisdom\n{\n    public:\n        std::pair<double, FFTOptions::Performance> learn_optimal_options(Context *ctx,\n                unsigned Nx, unsigned Ny, unsigned radix,\n                Mode mode, Target input_target, Target output_target, const FFTOptions::Type &type);\n\n        void learn_optimal_options_exhaustive(Context *ctx,\n                unsigned Nx, unsigned Ny,\n                Type type, Target input_target, Target output_target, const FFTOptions::Type &fft_type);\n\n        const std::pair<const WisdomPass, FFTOptions::Performance>* find_optimal_options(unsigned Nx, unsigned Ny, unsigned radix,\n                Mode mode, Target input_target, Target output_target, const FFTOptions::Type &base_options) const;\n\n        const FFTOptions::Performance& find_optimal_options_or_default(unsigned Nx, unsigned Ny, unsigned radix,\n                Mode mode, Target input_target, Target output_target, const FFTOptions &base_options) const;\n\n        void set_static_wisdom(FFTStaticWisdom static_wisdom) { this->static_wisdom = static_wisdom; }\n        static FFTStaticWisdom get_static_wisdom_from_renderer(Context *context);\n\n        void set_bench_params(unsigned warmup,\n                unsigned iterations, unsigned dispatches, double timeout)\n        {\n            params.warmup = warmup;\n            params.iterations = iterations;\n            params.dispatches = dispatches;\n            params.timeout = timeout;\n        }\n\n#ifdef GLFFT_SERIALIZATION\n        // Serialization interface.\n        std::string archive() const;\n        void extract(const char *json);\n#endif\n\n    private:\n        std::unordered_map<WisdomPass, FFTOptions::Performance> library;\n\n        std::pair<double, FFTOptions::Performance> study(Context *context,\n                const WisdomPass &pass, FFTOptions::Type options) const;\n\n        double bench(Context *cmd, Resource *output, Resource *input,\n                const WisdomPass &pass, const FFTOptions &options,\n                const std::shared_ptr<ProgramCache> &cache) const;\n\n        FFTStaticWisdom static_wisdom;\n\n        struct\n        {\n            unsigned warmup = 2;\n            unsigned iterations = 20;\n            unsigned dispatches = 50;\n            double timeout = 1.0;\n        } params;\n};\n\n}\n\n#endif\n\n"
  },
  {
    "path": "glsl/GNUmakefile",
    "content": "SOURCES := $(wildcard *.comp)\nOUTPUT := $(SOURCES:.comp=.inc)\n\nall: $(OUTPUT)\n\n%.inc: %.comp\n\t./shader_to_inc.sh $< $@\n\nclean:\n\trm -f $(OUTPUT)\n\n.PHONY: clean\n"
  },
  {
    "path": "glsl/fft_common.comp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#if defined(FFT_FP16) && defined(GL_ES)\nprecision mediump float;\n#endif\n\n#define BINDING_SSBO_IN 0\n#define BINDING_SSBO_OUT 1\n#define BINDING_SSBO_AUX 2\n#define BINDING_UBO 3\n#define BINDING_TEXTURE0 4\n#define BINDING_TEXTURE1 5\n#define BINDING_IMAGE 6\n\nlayout(std140, binding = BINDING_UBO) uniform UBO\n{\n    uvec4 p_stride_padding;\n    vec4 texture_offset_scale;\n} constant_data;\n#define uStride constant_data.p_stride_padding.y\n\n// cfloat is the \"generic\" type used to hold complex data.\n// GLFFT supports vec2, vec4 and \"vec8\" for its complex data\n// to be able to work on 1, 2 and 4 complex values in a single vector.\n// FFT_VEC2, FFT_VEC4, FFT_VEC8 defines which type we're using.\n// The shaders are compiled on-demand.\n\n// FP16 values are packed as 2xfp16 in a uint.\n// packHalf2x16 and unpackHalf2x16 are used to bitcast between these formats.\n\n// The complex number format is (real, imag, real, imag, ...) in an interleaved fashion.\n// For complex-to-real or real-to-complex transforms, we consider two adjacent real samples to be a complex number as-is.\n// Separate \"resolve\" passes are added to make the transform correct.\n\n#if defined(FFT_VEC2)\n#define cfloat vec2\n#define cfloat_buffer_fp16 uint\n#elif defined(FFT_VEC4)\n#define cfloat vec4\n#define cfloat_buffer_fp16 uvec2\n#elif defined(FFT_VEC8)\n#if !defined(FFT_INPUT_FP16) || !defined(FFT_OUTPUT_FP16) || !defined(FFT_FP16)\n#error FFT_VEC8 must use FP16 everywhere.\n#endif\n#define cfloat uvec4\n#define cfloat_buffer_fp16 uvec4\n#else\n#error FFT_VEC2, FFT_VEC4 or FFT_VEC8 must be defined.\n#endif\n\n#ifdef FFT_INPUT_FP16\n#define cfloat_buffer_in cfloat_buffer_fp16\n#else\n#define cfloat_buffer_in cfloat\n#endif\n\n#ifdef FFT_OUTPUT_FP16\n#define cfloat_buffer_out cfloat_buffer_fp16\n#else\n#define cfloat_buffer_out cfloat\n#endif\n\n// Normally this would be sqrt(1 / radix), but we'd have to apply normalization\n// for every pass instead of just half of them. Also, 1 / 2^n is \"lossless\" in FP math.\n#ifdef FFT_NORMALIZE\n#define FFT_NORM_FACTOR (1.0 / float(FFT_RADIX))\n#endif\n\n// FFT_CVECTOR_SIZE defines an interleaving stride for the first pass.\n// The first FFT pass with stockham autosort needs to do some shuffling around if we're processing\n// more than one complex value per vector.\n// This is only needed for horizontal transforms since we vectorize horizontally and different elements\n// in the vector are from different transforms when we do vertical transforms.\n\n#if defined(FFT_P1) && !defined(FFT_DUAL) && defined(FFT_HORIZ) && defined(FFT_VEC8)\n#define FFT_CVECTOR_SIZE 4\n#elif defined(FFT_P1) && ((!defined(FFT_DUAL) && defined(FFT_HORIZ) && defined(FFT_VEC4)) || (defined(FFT_DUAL) && defined(FFT_HORIZ) && defined(FFT_VEC8)))\n#define FFT_CVECTOR_SIZE 2\n#else\n#define FFT_CVECTOR_SIZE 1\n#endif\n\n#ifdef GL_ES\n#define FFT_HIGHP highp\n#else\n#define FFT_HIGHP\n#endif\n\n#ifdef FFT_VEC8\n\n// Currently unlikely to be useful.\nuvec4 PADD(uvec4 a, uvec4 b)\n{\n    return uvec4(\n        packHalf2x16(unpackHalf2x16(a.x) + unpackHalf2x16(b.x)),\n        packHalf2x16(unpackHalf2x16(a.y) + unpackHalf2x16(b.y)),\n        packHalf2x16(unpackHalf2x16(a.z) + unpackHalf2x16(b.z)),\n        packHalf2x16(unpackHalf2x16(a.w) + unpackHalf2x16(b.w)));\n}\n\nuvec4 PSUB(uvec4 a, uvec4 b)\n{\n    return uvec4(\n        packHalf2x16(unpackHalf2x16(a.x) - unpackHalf2x16(b.x)),\n        packHalf2x16(unpackHalf2x16(a.y) - unpackHalf2x16(b.y)),\n        packHalf2x16(unpackHalf2x16(a.z) - unpackHalf2x16(b.z)),\n        packHalf2x16(unpackHalf2x16(a.w) - unpackHalf2x16(b.w)));\n}\n\nuvec4 PMUL(uvec4 a, uvec4 b)\n{\n    return uvec4(\n        packHalf2x16(unpackHalf2x16(a.x) * unpackHalf2x16(b.x)),\n        packHalf2x16(unpackHalf2x16(a.y) * unpackHalf2x16(b.y)),\n        packHalf2x16(unpackHalf2x16(a.z) * unpackHalf2x16(b.z)),\n        packHalf2x16(unpackHalf2x16(a.w) * unpackHalf2x16(b.w)));\n}\n\nuvec4 CONJ_SWIZZLE(uvec4 v)\n{\n    return uvec4(\n        packHalf2x16(unpackHalf2x16(v.x).yx),\n        packHalf2x16(unpackHalf2x16(v.y).yx),\n        packHalf2x16(unpackHalf2x16(v.z).yx),\n        packHalf2x16(unpackHalf2x16(v.w).yx));\n}\n\nuvec4 LDUP_SWIZZLE(uvec4 v)\n{\n    return uvec4(\n        packHalf2x16(unpackHalf2x16(v.x).xx),\n        packHalf2x16(unpackHalf2x16(v.y).xx),\n        packHalf2x16(unpackHalf2x16(v.z).xx),\n        packHalf2x16(unpackHalf2x16(v.w).xx));\n}\n\nuvec4 HDUP_SWIZZLE(uvec4 v)\n{\n    return uvec4(\n        packHalf2x16(unpackHalf2x16(v.x).yy),\n        packHalf2x16(unpackHalf2x16(v.y).yy),\n        packHalf2x16(unpackHalf2x16(v.z).yy),\n        packHalf2x16(unpackHalf2x16(v.w).yy));\n}\n\n// Sign-flip. Works for the cases we're interested in.\nuvec4 cmul_minus_j(uvec4 v)\n{\n    return uvec4(0x80000000u) ^ CONJ_SWIZZLE(v);\n}\n\nuvec4 cmul_plus_j(uvec4 v)\n{\n    return uvec4(0x00008000u) ^ CONJ_SWIZZLE(v);\n}\n\nuvec4 cmul(uvec4 a, uvec4 b)\n{\n    uvec4 r3 = CONJ_SWIZZLE(a);\n    uvec4 r1 = LDUP_SWIZZLE(b);\n    uvec4 R0 = PMUL(a, r1);\n    uvec4 r2 = HDUP_SWIZZLE(b);\n    uvec4 R1 = PMUL(r2, r3);\n    return PADD(R0, uvec4(0x8000u) ^ R1);\n}\n\nvoid butterfly(inout uvec4 a, inout uvec4 b, uvec4 w)\n{\n    uvec4 t = cmul(b, w);\n    b = PSUB(a, t);\n    a = PADD(a, t);\n}\n\nvoid butterfly(inout uvec4 a, inout uvec4 b, vec4 w)\n{\n    uvec4 t = cmul(b, uvec2(packHalf2x16(w.xy), packHalf2x16(w.zw)).xxyy);\n    b = PSUB(a, t);\n    a = PADD(a, t);\n}\n\nvoid butterfly(inout uvec4 a, inout uvec4 b, vec2 w)\n{\n    uvec4 t = cmul(b, uvec4(packHalf2x16(w)));\n    b = PSUB(a, t);\n    a = PADD(a, t);\n}\n\nvoid butterfly_p1(inout uvec4 a, inout uvec4 b)\n{\n    uvec4 t = b;\n    b = PSUB(a, t);\n    a = PADD(a, t);\n}\n\nvoid butterfly_p1_minus_j(inout uvec4 a, inout uvec4 b)\n{\n    uvec4 t = b;\n    b = uvec4(0x80000000u) ^ (PSUB(CONJ_SWIZZLE(a), CONJ_SWIZZLE(t)));\n    a = PADD(a, t);\n}\n\nvoid butterfly_p1_plus_j(inout uvec4 a, inout uvec4 b)\n{\n    uvec4 t = b;\n    b = uvec4(0x00008000u) ^ (PSUB(CONJ_SWIZZLE(a), CONJ_SWIZZLE(t)));\n    a = PADD(a, t);\n}\n#endif\n\n// Complex multiply.\nvec4 cmul(vec4 a, vec4 b)\n{\n    vec4 r3 = a.yxwz;\n    vec4 r1 = b.xxzz;\n    vec4 R0 = a * r1;\n    vec4 r2 = b.yyww;\n    vec4 R1 = r2 * r3;\n    return R0 + vec4(-R1.x, R1.y, -R1.z, R1.w);\n}\n\nvec2 cmul(vec2 a, vec2 b)\n{\n    vec2 r3 = a.yx;\n    vec2 r1 = b.xx;\n    vec2 R0 = a * r1;\n    vec2 r2 = b.yy;\n    vec2 R1 = r2 * r3;\n    return R0 + vec2(-R1.x, R1.y);\n}\n\n#ifdef FFT_INPUT_TEXTURE\n\n#ifndef FFT_P1\n#error Input texture can only be used when P == 1.\n#endif\n\n#ifdef GL_ES\n#if defined(FFT_INPUT_FP16) || defined(FFT_FP16)\nprecision mediump sampler2D;\n#else\nprecision highp sampler2D;\n#endif\n#endif\n\n#define uTexelOffset constant_data.texture_offset_scale.xy\n#define uTexelScale constant_data.texture_offset_scale.zw\n\nlayout(binding = BINDING_TEXTURE0) uniform sampler2D uTexture;\n#ifdef FFT_CONVOLVE\nlayout(binding = BINDING_TEXTURE1) uniform sampler2D uTexture2;\n#endif\n\ncfloat load_texture(sampler2D sampler, uvec2 coord)\n{\n    FFT_HIGHP vec2 uv = vec2(coord) * uTexelScale + uTexelOffset;\n\n    // Quite messy, this :)\n#if defined(FFT_VEC8)\n    #if defined(FFT_INPUT_REAL)\n    return uvec4(\n        packHalf2x16(vec2(textureLodOffset(sampler, uv, 0.0, ivec2(0, 0)).x, textureLodOffset(sampler, uv, 0.0, ivec2(1, 0)).x)),\n        packHalf2x16(vec2(textureLodOffset(sampler, uv, 0.0, ivec2(2, 0)).x, textureLodOffset(sampler, uv, 0.0, ivec2(3, 0)).x)),\n        packHalf2x16(vec2(textureLodOffset(sampler, uv, 0.0, ivec2(4, 0)).x, textureLodOffset(sampler, uv, 0.0, ivec2(5, 0)).x)),\n        packHalf2x16(vec2(textureLodOffset(sampler, uv, 0.0, ivec2(6, 0)).x, textureLodOffset(sampler, uv, 0.0, ivec2(7, 0)).x)));\n    #elif defined(FFT_DUAL)\n    vec4 c0 = textureLodOffset(sampler, uv, 0.0, ivec2(0, 0));\n    vec4 c1 = textureLodOffset(sampler, uv, 0.0, ivec2(1, 0));\n    return uvec4(packHalf2x16(c0.xy), packHalf2x16(c0.zw), packHalf2x16(c1.xy), packHalf2x16(c1.zw));\n    #else\n    return uvec4(\n        packHalf2x16(textureLodOffset(sampler, uv, 0.0, ivec2(0, 0)).xy),\n        packHalf2x16(textureLodOffset(sampler, uv, 0.0, ivec2(1, 0)).xy),\n        packHalf2x16(textureLodOffset(sampler, uv, 0.0, ivec2(2, 0)).xy),\n        packHalf2x16(textureLodOffset(sampler, uv, 0.0, ivec2(3, 0)).xy));\n    #endif\n#elif defined(FFT_VEC4)\n    #if defined(FFT_INPUT_REAL)\n    return vec4(\n        textureLodOffset(sampler, uv, 0.0, ivec2(0, 0)).x,\n        textureLodOffset(sampler, uv, 0.0, ivec2(1, 0)).x,\n        textureLodOffset(sampler, uv, 0.0, ivec2(2, 0)).x,\n        textureLodOffset(sampler, uv, 0.0, ivec2(3, 0)).x);\n    #elif defined(FFT_DUAL)\n    return textureLod(sampler, uv, 0.0);\n    #else\n    return vec4(\n        textureLodOffset(sampler, uv, 0.0, ivec2(0, 0)).xy,\n        textureLodOffset(sampler, uv, 0.0, ivec2(1, 0)).xy);\n    #endif\n#elif defined(FFT_VEC2)\n    #if defined(FFT_INPUT_REAL)\n    return vec2(\n        textureLodOffset(sampler, uv, 0.0, ivec2(0, 0)).x,\n        textureLodOffset(sampler, uv, 0.0, ivec2(1, 0)).x);\n    #else\n    return textureLod(sampler, uv, 0.0).xy;\n    #endif\n#endif\n}\n\ncfloat load_texture(uvec2 coord)\n{\n#ifdef FFT_CONVOLVE\n    // Convolution in frequency domain is multiplication.\n    cfloat c0 = load_texture(uTexture, coord);\n    cfloat c1 = load_texture(uTexture2, coord);\n    return cmul(c0, c1);\n#else\n    return load_texture(uTexture, coord);\n#endif\n}\n\n// Implement a dummy load_global, or we have to #ifdef out lots of dead code elsewhere.\n#ifdef FFT_VEC8\ncfloat load_global(uint offset)\n{\n    return cfloat(0u);\n}\n#else\ncfloat load_global(uint offset)\n{\n    return cfloat(0.0);\n}\n#endif\n\n#else\n\nlayout(std430, binding = BINDING_SSBO_IN) readonly buffer Block\n{\n    cfloat_buffer_in data[];\n} fft_in;\n\n#ifdef FFT_CONVOLVE\nlayout(std430, binding = BINDING_SSBO_AUX) readonly buffer Block2\n{\n    cfloat_buffer_in data[];\n} fft_in2;\n\ncfloat load_global(uint offset)\n{\n    // Convolution in frequency domain is multiplication.\n#if defined(FFT_INPUT_FP16) && defined(FFT_VEC2)\n    return cmul(unpackHalf2x16(fft_in.data[offset]), unpackHalf2x16(fft_in2.data[offset]));\n#elif defined(FFT_INPUT_FP16) && defined(FFT_VEC4)\n    uvec2 data = fft_in.data[offset];\n    uvec2 data2 = fft_in2.data[offset];\n    return cmul(vec4(unpackHalf2x16(data.x), unpackHalf2x16(data.y)), vec4(unpackHalf2x16(data2.x), unpackHalf2x16(data2.y)));\n#else\n    return cmul(fft_in.data[offset], fft_in2.data[offset]);\n#endif\n}\n#else\ncfloat load_global(uint offset)\n{\n#if defined(FFT_INPUT_FP16) && defined(FFT_VEC2)\n    return unpackHalf2x16(fft_in.data[offset]);\n#elif defined(FFT_INPUT_FP16) && defined(FFT_VEC4)\n    uvec2 data = fft_in.data[offset];\n    return vec4(unpackHalf2x16(data.x), unpackHalf2x16(data.y));\n#else\n    return fft_in.data[offset];\n#endif\n}\n#endif\n#endif\n\n#ifndef FFT_OUTPUT_IMAGE\nlayout(std430, binding = BINDING_SSBO_OUT) writeonly buffer BlockOut\n{\n    cfloat_buffer_out data[];\n} fft_out;\n\nvoid store_global(uint offset, cfloat v)\n{\n#ifdef FFT_NORM_FACTOR\n#ifdef FFT_VEC8\n    v = PMUL(uvec4(packHalf2x16(vec2(FFT_NORM_FACTOR))), v);\n#else\n    v *= FFT_NORM_FACTOR;\n#endif\n#endif\n\n#if defined(FFT_OUTPUT_FP16) && defined(FFT_VEC2)\n    fft_out.data[offset] = packHalf2x16(v);\n#elif defined(FFT_OUTPUT_FP16) && defined(FFT_VEC4)\n    fft_out.data[offset] = uvec2(packHalf2x16(v.xy), packHalf2x16(v.zw));\n#else\n    fft_out.data[offset] = v;\n#endif\n}\n#endif\n\n#ifdef FFT_OUTPUT_IMAGE\n\n#ifdef GL_ES\n#ifdef FFT_OUTPUT_REAL\nprecision highp image2D;\n#else\nprecision mediump image2D;\n#endif\nprecision highp uimage2D;\n#endif\n\n//#ifdef FFT_P1\n//#error FFT_OUTPUT_IMAGE is not supported in first pass.\n//#endif\n\n// Currently, GLFFT only supports outputing to \"fixed\" formats like these.\n// Should be possible to add options for this to at least choose between FP16/FP32 output,\n// and maybe rgba8_unorm for FFT_DUAL case.\n#if defined(FFT_DUAL)\nlayout(rgba16f, binding = BINDING_IMAGE) uniform writeonly image2D uImage;\n#elif defined(FFT_OUTPUT_REAL)\nlayout(r32f, binding = BINDING_IMAGE) uniform writeonly image2D uImage;\n#else\n// GLES 3.1 doesn't support rg16f layout for some reason, so work around it ...\nlayout(r32ui, binding = BINDING_IMAGE) uniform writeonly uimage2D uImage;\n#endif\n\nvoid store(ivec2 coord, vec4 value)\n{\n#ifdef FFT_NORM_FACTOR\n    value *= FFT_NORM_FACTOR;\n#endif\n\n#if defined(FFT_DUAL)\n    imageStore(uImage, coord, value);\n#elif defined(FFT_HORIZ)\n#ifdef FFT_OUTPUT_REAL\n    imageStore(uImage, coord * ivec2(2, 1) + ivec2(0, 0), value.xxxx);\n    imageStore(uImage, coord * ivec2(2, 1) + ivec2(1, 0), value.yyyy);\n    imageStore(uImage, coord * ivec2(2, 1) + ivec2(2, 0), value.zzzz);\n    imageStore(uImage, coord * ivec2(2, 1) + ivec2(3, 0), value.wwww);\n#else\n    imageStore(uImage, coord + ivec2(0, 0), uvec4(packHalf2x16(value.xy)));\n    imageStore(uImage, coord + ivec2(1, 0), uvec4(packHalf2x16(value.zw)));\n#endif\n#elif defined(FFT_VERT)\n#ifdef FFT_OUTPUT_REAL\n    imageStore(uImage, coord * ivec2(4, 1) + ivec2(0, 0), value.xxxx);\n    imageStore(uImage, coord * ivec2(4, 1) + ivec2(1, 0), value.yyyy);\n    imageStore(uImage, coord * ivec2(4, 1) + ivec2(2, 0), value.zzzz);\n    imageStore(uImage, coord * ivec2(4, 1) + ivec2(3, 0), value.wwww);\n#else\n    imageStore(uImage, coord * ivec2(2, 1) + ivec2(0, 0), uvec4(packHalf2x16(value.xy)));\n    imageStore(uImage, coord * ivec2(2, 1) + ivec2(1, 0), uvec4(packHalf2x16(value.zw)));\n#endif\n#else\n#error Inconsistent defines.\n#endif\n}\n\n#ifndef FFT_DUAL\nvoid store(ivec2 coord, vec2 value)\n{\n#ifdef FFT_NORM_FACTOR\n    value *= FFT_NORM_FACTOR;\n#endif\n\n#if defined(FFT_HORIZ)\n#ifdef FFT_OUTPUT_REAL\n    imageStore(uImage, coord * ivec2(2, 1) + ivec2(0, 0), value.xxxx);\n    imageStore(uImage, coord * ivec2(2, 1) + ivec2(1, 0), value.yyyy);\n#else\n    imageStore(uImage, coord, uvec4(packHalf2x16(value.xy)));\n#endif\n#elif defined(FFT_VERT)\n#ifdef FFT_OUTPUT_REAL\n    imageStore(uImage, coord * ivec2(2, 1) + ivec2(0, 0), value.xxxx);\n    imageStore(uImage, coord * ivec2(2, 1) + ivec2(1, 0), value.yyyy);\n#else\n    imageStore(uImage, coord, uvec4(packHalf2x16(value.xy)));\n#endif\n#else\n#error Inconsistent defines.\n#endif\n}\n#endif\n\n#ifdef FFT_VEC8\nvoid store(ivec2 coord, uvec4 value)\n{\n#ifdef FFT_NORM_FACTOR\n    value = PMUL(value, uvec4(packHalf2x16(vec2(FFT_NORM_FACTOR))));\n#endif\n\n#if defined(FFT_DUAL)\n#if defined(FFT_HORIZ)\n    imageStore(uImage, coord + ivec2(0, 0), vec4(unpackHalf2x16(value.x), unpackHalf2x16(value.y)));\n    imageStore(uImage, coord + ivec2(1, 0), vec4(unpackHalf2x16(value.z), unpackHalf2x16(value.w)));\n#else\n    imageStore(uImage, coord * ivec2(2, 1) + ivec2(0, 0), vec4(unpackHalf2x16(value.x), unpackHalf2x16(value.y)));\n    imageStore(uImage, coord * ivec2(2, 1) + ivec2(1, 0), vec4(unpackHalf2x16(value.z), unpackHalf2x16(value.w)));\n#endif\n#elif defined(FFT_HORIZ)\n#ifdef FFT_OUTPUT_REAL\n    vec2 value0 = unpackHalf2x16(value.x);\n    vec2 value1 = unpackHalf2x16(value.y);\n    vec2 value2 = unpackHalf2x16(value.z);\n    vec2 value3 = unpackHalf2x16(value.w);\n    imageStore(uImage, coord * ivec2(2, 1) + ivec2(0, 0), value0.xxxx);\n    imageStore(uImage, coord * ivec2(2, 1) + ivec2(1, 0), value0.yyyy);\n    imageStore(uImage, coord * ivec2(2, 1) + ivec2(2, 0), value1.xxxx);\n    imageStore(uImage, coord * ivec2(2, 1) + ivec2(3, 0), value1.yyyy);\n    imageStore(uImage, coord * ivec2(2, 1) + ivec2(4, 0), value2.xxxx);\n    imageStore(uImage, coord * ivec2(2, 1) + ivec2(5, 0), value2.yyyy);\n    imageStore(uImage, coord * ivec2(2, 1) + ivec2(6, 0), value3.xxxx);\n    imageStore(uImage, coord * ivec2(2, 1) + ivec2(7, 0), value3.yyyy);\n#else\n    imageStore(uImage, coord + ivec2(0, 0), value.xxxx);\n    imageStore(uImage, coord + ivec2(1, 0), value.yyyy);\n    imageStore(uImage, coord + ivec2(2, 0), value.zzzz);\n    imageStore(uImage, coord + ivec2(3, 0), value.wwww);\n#endif\n#elif defined(FFT_VERT)\n#ifdef FFT_OUTPUT_REAL\n    vec2 value0 = unpackHalf2x16(value.x);\n    vec2 value1 = unpackHalf2x16(value.y);\n    vec2 value2 = unpackHalf2x16(value.z);\n    vec2 value3 = unpackHalf2x16(value.w);\n    imageStore(uImage, coord * ivec2(8, 1) + ivec2(0, 0), value0.xxxx);\n    imageStore(uImage, coord * ivec2(8, 1) + ivec2(1, 0), value0.yyyy);\n    imageStore(uImage, coord * ivec2(8, 1) + ivec2(2, 0), value1.xxxx);\n    imageStore(uImage, coord * ivec2(8, 1) + ivec2(3, 0), value1.yyyy);\n    imageStore(uImage, coord * ivec2(8, 1) + ivec2(4, 0), value2.xxxx);\n    imageStore(uImage, coord * ivec2(8, 1) + ivec2(5, 0), value2.yyyy);\n    imageStore(uImage, coord * ivec2(8, 1) + ivec2(6, 0), value3.xxxx);\n    imageStore(uImage, coord * ivec2(8, 1) + ivec2(7, 0), value3.yyyy);\n#else\n    imageStore(uImage, coord * ivec2(4, 1) + ivec2(0, 0), value.xxxx);\n    imageStore(uImage, coord * ivec2(4, 1) + ivec2(1, 0), value.yyyy);\n    imageStore(uImage, coord * ivec2(4, 1) + ivec2(2, 0), value.zzzz);\n    imageStore(uImage, coord * ivec2(4, 1) + ivec2(3, 0), value.wwww);\n#endif\n#else\n#error Inconsistent defines.\n#endif\n}\n#endif\n\n#endif\n\n#define PI 3.14159265359\n#define SQRT_1_2 0.70710678118\n\n#ifdef FFT_INVERSE\n#define PI_DIR (+PI)\n#else\n#define PI_DIR (-PI)\n#endif\n\n// Some GLES implementations have lower trancendental precision than desired which\n// significantly affects the overall FFT precision.\n// For these implementations it might make sense to add a LUT UBO with twiddle factors,\n// which can be used here.\n\n// 4-component FP16 twiddles, pack in uvec4.\n#if !defined(FFT_DUAL) && defined(FFT_HORIZ) && defined(FFT_VEC8)\n#define FFT_OUTPUT_STEP 4u\n#define FFT_OUTPUT_SHIFT 2u\n#define ctwiddle uvec4\nctwiddle twiddle(uint k, uint p)\n{\n    // Trancendentals should always be done in highp.\n    FFT_HIGHP vec4 angles = PI_DIR * (float(k) + vec4(0.0, 1.0, 2.0, 3.0)) / float(p);\n    FFT_HIGHP vec4 cos_a = cos(angles);\n    FFT_HIGHP vec4 sin_a = sin(angles);\n    return ctwiddle(\n            packHalf2x16(vec2(cos_a.x, sin_a.x)),\n            packHalf2x16(vec2(cos_a.y, sin_a.y)),\n            packHalf2x16(vec2(cos_a.z, sin_a.z)),\n            packHalf2x16(vec2(cos_a.w, sin_a.w)));\n}\n\n#ifdef FFT_INVERSE\n#define TWIDDLE_1_8 (uvec4(packHalf2x16(vec2(+SQRT_1_2, +SQRT_1_2))))\n#define TWIDDLE_3_8 (uvec4(packHalf2x16(vec2(-SQRT_1_2, +SQRT_1_2))))\n#else\n#define TWIDDLE_1_8 (uvec4(packHalf2x16(vec2(+SQRT_1_2, -SQRT_1_2))))\n#define TWIDDLE_3_8 (uvec4(packHalf2x16(vec2(-SQRT_1_2, -SQRT_1_2))))\n#endif\n\n// 2-component twiddles, pack in vec4.\n#elif (!defined(FFT_DUAL) && defined(FFT_HORIZ) && defined(FFT_VEC4)) || (defined(FFT_DUAL) && defined(FFT_HORIZ) && defined(FFT_VEC8))\n#define FFT_OUTPUT_STEP 2u\n#define FFT_OUTPUT_SHIFT 1u\n#define ctwiddle vec4\nctwiddle twiddle(uint k, uint p)\n{\n    // Trancendentals should always be done in highp.\n    FFT_HIGHP vec2 angles = PI_DIR * (float(k) + vec2(0.0, 1.0)) / float(p);\n    FFT_HIGHP vec2 cos_a = cos(angles);\n    FFT_HIGHP vec2 sin_a = sin(angles);\n    return ctwiddle(cos_a.x, sin_a.x, cos_a.y, sin_a.y);\n}\n\n#ifdef FFT_INVERSE\n#define TWIDDLE_1_8 (vec2(+SQRT_1_2, +SQRT_1_2).xyxy)\n#define TWIDDLE_3_8 (vec2(-SQRT_1_2, +SQRT_1_2).xyxy)\n#else\n#define TWIDDLE_1_8 (vec2(+SQRT_1_2, -SQRT_1_2).xyxy)\n#define TWIDDLE_3_8 (vec2(-SQRT_1_2, -SQRT_1_2).xyxy)\n#endif\n\n// 1-component twiddle, pack in vec2.\n#else\n\n#define FFT_OUTPUT_STEP 1u\n#define FFT_OUTPUT_SHIFT 0u\n#define ctwiddle vec2\nctwiddle twiddle(uint k, uint p)\n{\n    // Trancendentals should always be done in highp.\n    FFT_HIGHP float angle = PI_DIR * float(k) / float(p);\n    return ctwiddle(cos(angle), sin(angle));\n}\n\n#ifdef FFT_INVERSE\n#define TWIDDLE_1_8 (vec2(+SQRT_1_2, +SQRT_1_2))\n#define TWIDDLE_3_8 (vec2(-SQRT_1_2, +SQRT_1_2))\n#else\n#define TWIDDLE_1_8 (vec2(+SQRT_1_2, -SQRT_1_2))\n#define TWIDDLE_3_8 (vec2(-SQRT_1_2, -SQRT_1_2))\n#endif\n\n#endif\n\n// Complex multiply by v * -j. Trivial case which can avoid mul/add.\nvec4 cmul_minus_j(vec4 v)\n{\n    return vec4(v.y, -v.x, v.w, -v.z);\n}\n\nvec2 cmul_minus_j(vec2 v)\n{\n    return vec2(v.y, -v.x);\n}\n\n// Complex multiply by v * +j. Trivial case which can avoid mul/add.\nvec4 cmul_plus_j(vec4 v)\n{\n    return vec4(-v.y, v.x, -v.w, v.z);\n}\n\nvec2 cmul_plus_j(vec2 v)\n{\n    return vec2(-v.y, v.x);\n}\n\n#ifdef FFT_INVERSE\n#define cmul_dir_j(v) cmul_plus_j(v)\n#else\n#define cmul_dir_j(v) cmul_minus_j(v)\n#endif\n\n// Calculate an in-place butterfly with twiddle factors.\n// a ----------- a + wb\n//        \\   /\n//         \\ /\n//          X\n//         / \\\n//        /   \\\n// w * b ------- a - wb\n//\nvoid butterfly(inout vec4 a, inout vec4 b, vec4 w)\n{\n    vec4 t = cmul(b, w);\n    b = a - t;\n    a = a + t;\n}\n\n// Computes butterflies, but the twiddle factors for the two butterflies are\n// identical.\nvoid butterfly(inout vec4 a, inout vec4 b, vec2 w)\n{\n    butterfly(a, b, w.xyxy);\n}\n\nvoid butterfly(inout vec2 a, inout vec2 b, vec2 w)\n{\n    vec2 t = cmul(b, w);\n    b = a - t;\n    a = a + t;\n}\n\n// First pass butterfly, special case where w = 1.\nvoid butterfly_p1(inout vec4 a, inout vec4 b)\n{\n    vec4 t = b;\n    b = a - t;\n    a = a + t;\n}\n\n// First pass butterfly, but also multiply in a twiddle factor of -j to b afterwards.\n// Used in P == 1 transforms for radix-4, radix-8 etc.\nvoid butterfly_p1_minus_j(inout vec4 a, inout vec4 b)\n{\n    vec4 t = b;\n    b = vec4(1.0, -1.0, 1.0, -1.0) * (a.yxwz - t.yxwz);\n    a = a + t;\n}\n\nvoid butterfly_p1_plus_j(inout vec4 a, inout vec4 b)\n{\n    vec4 t = b;\n    b = vec4(-1.0, 1.0, -1.0, 1.0) * (a.yxwz - t.yxwz);\n    a = a + t;\n}\n\nvoid butterfly_p1(inout vec2 a, inout vec2 b)\n{\n    vec2 t = b;\n    b = a - t;\n    a = a + t;\n}\n\nvoid butterfly_p1_minus_j(inout vec2 a, inout vec2 b)\n{\n    vec2 t = b;\n    b = vec2(1.0, -1.0) * (a.yx - t.yx);\n    a = a + t;\n}\n\nvoid butterfly_p1_plus_j(inout vec2 a, inout vec2 b)\n{\n    vec2 t = b;\n    b = vec2(-1.0, 1.0) * (a.yx - t.yx);\n    a = a + t;\n}\n\n#ifdef FFT_INVERSE\n#define butterfly_p1_dir_j(a, b) butterfly_p1_plus_j(a, b)\n#else\n#define butterfly_p1_dir_j(a, b) butterfly_p1_minus_j(a, b)\n#endif\n\n#ifdef FFT_RESOLVE_REAL_TO_COMPLEX\nvec2 r2c_twiddle(uint i, uint p)\n{\n    vec2 w = -twiddle(i, p);\n    return vec2(-w.y, w.x);\n}\n\n// See http://www.engineeringproductivitytools.com/stuff/T0001/PT10.HTM for\n// how the real-to-complex and complex-to-real resolve passes work.\n// The final real-to-complex transform pass is done by extracting two interleaved FFTs by conjugate symmetry.\n\n// If we have a real sequence:\n// (r0, r1, r2, r3, r4, ...), we merge two adjacent real values to a sequence of complex numbers.\n// We take the FFT of this complex sequence as normal.\n// What we end up with really is:\n// FFT((r0, r2, r4, r6, ...)) + FFT(j * (r1, r3, r5, r7, ...)).\n// If we know the individual FFTs of the even and the odds we can complete the FFT by a single decimation-in-frequency stage.\n// By conjugate symmetry, we can extract the even and odd FFTs and complex our transform.\n// Complex-to-real is just the same thing, but in reverse.\n\nvoid FFT_real_to_complex(uvec2 i)\n{\n    uint stride = gl_NumWorkGroups.x * gl_WorkGroupSize.x;\n    uint offset = i.y * stride;\n\n    if (i.x == 0u)\n    {\n#ifdef FFT_INPUT_TEXTURE\n        vec2 x = load_texture(i);\n#else\n        vec2 x = load_global(offset);\n#endif\n\n#ifdef FFT_OUTPUT_IMAGE\n        store(ivec2(i), vec2(x.x + x.y, 0.0));\n        store(ivec2(i) + ivec2(stride, 0), vec2(x.x - x.y, 0.0));\n#else\n        store_global(2u * offset, vec2(x.x + x.y, 0.0));\n        store_global(2u * offset + stride, vec2(x.x - x.y, 0.0));\n#endif\n    }\n    else\n    {\n#ifdef FFT_INPUT_TEXTURE\n        vec2 a = load_texture(i);\n        vec2 b = load_texture(uvec2(stride - i.x, i.y));\n#else\n        vec2 a = load_global(offset + i.x);\n        vec2 b = load_global(offset + stride - i.x);\n#endif\n        b = vec2(b.x, -b.y);\n        vec2 fe = a + b;\n        vec2 fo = cmul(a - b, r2c_twiddle(i.x, stride));\n\n#ifdef FFT_OUTPUT_IMAGE\n        store(ivec2(i), 0.5 * (fe + fo));\n#else\n        store_global(2u * offset + i.x, 0.5 * (fe + fo));\n#endif\n    }\n}\n#endif\n\n#ifdef FFT_RESOLVE_COMPLEX_TO_REAL\nvec2 c2r_twiddle(uint i, uint p)\n{\n    vec2 w = twiddle(i, p);\n    return vec2(-w.y, w.x);\n}\n\nvoid FFT_complex_to_real(uvec2 i)\n{\n    uint stride = gl_NumWorkGroups.x * gl_WorkGroupSize.x;\n    uint offset = i.y * stride;\n\n#ifdef FFT_INPUT_TEXTURE\n    vec2 a = load_texture(i);\n    vec2 b = load_texture(uvec2(stride - i.x, i.y));\n#else\n    vec2 a = load_global(2u * offset + i.x);\n    vec2 b = load_global(2u * offset + stride - i.x);\n#endif\n    b = vec2(b.x, -b.y);\n    vec2 even = a + b;\n    vec2 odd = cmul(a - b, c2r_twiddle(i.x, stride));\n\n    store_global(offset + i.x, even + odd);\n}\n#endif\n\n"
  },
  {
    "path": "glsl/fft_main.comp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n// P is the current accumulated radix factor.\n// First pass in an FFT, P == 1, then P will be pass0.radix, then pass0.radix * pass1.radix, and so on ...\n// Used to compute twiddle factors.\n\n#ifndef FFT_P1\n#define uP constant_data.p_stride_padding.x\n#endif\n\n#if FFT_RADIX == 4\n// FFT4 implementation.\nvoid FFT4_horiz()\n{\n#ifdef FFT_P1\n    FFT4_p1_horiz(gl_GlobalInvocationID.xy);\n#else\n    FFT4_horiz(gl_GlobalInvocationID.xy, uP);\n#endif\n}\n\nvoid FFT4_vert()\n{\n#ifdef FFT_P1\n    FFT4_p1_vert(gl_GlobalInvocationID.xy);\n#else\n    FFT4_vert(gl_GlobalInvocationID.xy, uP);\n#endif\n}\n\nvoid FFT4()\n{\n#ifdef FFT_HORIZ\n    FFT4_horiz();\n#else\n    FFT4_vert();\n#endif\n}\n#endif\n\n#if FFT_RADIX == 8\n// FFT8 implementation.\nvoid FFT8_horiz()\n{\n#ifdef FFT_P1\n    FFT8_p1_horiz(gl_GlobalInvocationID.xy);\n#else\n    FFT8_horiz(gl_GlobalInvocationID.xy, uP);\n#endif\n}\n\nvoid FFT8_vert()\n{\n#ifdef FFT_P1\n    FFT8_p1_vert(gl_GlobalInvocationID.xy);\n#else\n    FFT8_vert(gl_GlobalInvocationID.xy, uP);\n#endif\n}\n\nvoid FFT8()\n{\n#ifdef FFT_HORIZ\n    FFT8_horiz();\n#else\n    FFT8_vert();\n#endif\n}\n#endif\n\n#if FFT_RADIX == 16\nvoid FFT16_horiz()\n{\n#ifdef FFT_P1\n    FFT16_p1_horiz(gl_GlobalInvocationID.xy);\n#else\n    FFT16_horiz(gl_GlobalInvocationID.xy, uP);\n#endif\n}\n\nvoid FFT16_vert()\n{\n#ifdef FFT_P1\n    FFT16_p1_vert(gl_GlobalInvocationID.xy);\n#else\n    FFT16_vert(gl_GlobalInvocationID.xy, uP);\n#endif\n}\n\nvoid FFT16()\n{\n#ifdef FFT_HORIZ\n    FFT16_horiz();\n#else\n    FFT16_vert();\n#endif\n}\n#endif\n\n#if FFT_RADIX == 64\nvoid FFT64_horiz()\n{\n#ifdef FFT_P1\n    FFT64_p1_horiz(gl_GlobalInvocationID.xy);\n#else\n    FFT64_horiz(gl_GlobalInvocationID.xy, uP);\n#endif\n}\n\nvoid FFT64_vert()\n{\n#ifdef FFT_P1\n    FFT64_p1_vert(gl_GlobalInvocationID.xy);\n#else\n    FFT64_vert(gl_GlobalInvocationID.xy, uP);\n#endif\n}\n\nvoid FFT64()\n{\n#ifdef FFT_HORIZ\n    FFT64_horiz();\n#else\n    FFT64_vert();\n#endif\n}\n#endif\n\nvoid main()\n{\n#if defined(FFT_RESOLVE_REAL_TO_COMPLEX)\n    FFT_real_to_complex(gl_GlobalInvocationID.xy);\n#elif defined(FFT_RESOLVE_COMPLEX_TO_REAL)\n    FFT_complex_to_real(gl_GlobalInvocationID.xy);\n#elif FFT_RADIX == 4\n    FFT4();\n#elif FFT_RADIX == 8\n    FFT8();\n#elif FFT_RADIX == 16\n    FFT16();\n#elif FFT_RADIX == 64\n    FFT64();\n#else\n#error Unimplemented FFT radix.\n#endif\n}\n\n"
  },
  {
    "path": "glsl/fft_radix16.comp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n// Radix 16 FFT is implemented by doing separate radix-4 FFTs in four threads, then the results are shared via shared memory,\n// and the final radix-16 is completed by doing radix-4 FFT again.\n// Radix-16 FFT can be implemented directly without shared memory,\n// but the register pressure would likely degrade performance significantly over just using shared.\n\n// The radix-16 FFT would normally looks like this:\n// cfloat a[i] = load_global(.... + i * quarter_samples);\n// However, we interleave these into 4 separate threads (using LocalInvocationID.z) so that every thread\n// gets its own FFT-4 transform.\n\n// Z == 0, (0, 4,  8, 12)\n// Z == 1, (1, 5,  9, 13)\n// Z == 2, (2, 6, 10, 14)\n// Z == 3, (3, 7, 11, 15)\n\n// The FFT results are written in stockham autosort fashion to shared memory.\n// The final FFT-4 transform is then read from shared memory with the same interleaving pattern used above.\n\nvoid FFT16_p1_horiz(uvec2 i)\n{\n    uint quarter_samples = gl_NumWorkGroups.x * gl_WorkGroupSize.x;\n    uint offset = i.y * quarter_samples * 16u;\n\n    uint fft = gl_LocalInvocationID.x;\n    uint block = gl_LocalInvocationID.z;\n    uint base = get_shared_base(fft);\n\n#ifdef FFT_INPUT_TEXTURE\n    cfloat a = load_texture(i + uvec2((block +  0u) * quarter_samples, 0u));\n    cfloat b = load_texture(i + uvec2((block +  4u) * quarter_samples, 0u));\n    cfloat c = load_texture(i + uvec2((block +  8u) * quarter_samples, 0u));\n    cfloat d = load_texture(i + uvec2((block + 12u) * quarter_samples, 0u));\n#else\n    cfloat a = load_global(offset + i.x + (block +  0u) * quarter_samples);\n    cfloat b = load_global(offset + i.x + (block +  4u) * quarter_samples);\n    cfloat c = load_global(offset + i.x + (block +  8u) * quarter_samples);\n    cfloat d = load_global(offset + i.x + (block + 12u) * quarter_samples);\n#endif\n    FFT4_p1(a, b, c, d);\n\n    store_shared(a, b, c, d, block, base);\n    load_shared(a, b, c, d, block, base);\n\n    const uint p = 4u;\n    FFT4(a, b, c, d, FFT_OUTPUT_STEP * block, p);\n\n    uint k = (FFT_OUTPUT_STEP * block) & (p - 1u);\n    uint j = ((FFT_OUTPUT_STEP * block - k) * 4u) + k;\n\n#ifndef FFT_OUTPUT_IMAGE\n    store_global(offset + 16u * i.x + ((j + 0u * p) >> FFT_OUTPUT_SHIFT), a);\n    store_global(offset + 16u * i.x + ((j + 1u * p) >> FFT_OUTPUT_SHIFT), c);\n    store_global(offset + 16u * i.x + ((j + 2u * p) >> FFT_OUTPUT_SHIFT), b);\n    store_global(offset + 16u * i.x + ((j + 3u * p) >> FFT_OUTPUT_SHIFT), d);\n#endif\n}\n\nvoid FFT16_horiz(uvec2 i, uint p)\n{\n    uint quarter_samples = gl_NumWorkGroups.x * gl_WorkGroupSize.x;\n    uint offset = i.y * quarter_samples * 16u;\n\n    uint fft = gl_LocalInvocationID.x;\n    uint block = gl_LocalInvocationID.z;\n    uint base = get_shared_base(fft);\n\n    cfloat a = load_global(offset + i.x + (block +  0u) * quarter_samples);\n    cfloat b = load_global(offset + i.x + (block +  4u) * quarter_samples);\n    cfloat c = load_global(offset + i.x + (block +  8u) * quarter_samples);\n    cfloat d = load_global(offset + i.x + (block + 12u) * quarter_samples);\n\n    FFT4(a, b, c, d, FFT_OUTPUT_STEP * i.x, p);\n\n    store_shared(a, b, c, d, block, base);\n    load_shared(a, b, c, d, block, base);\n\n    uint k = (FFT_OUTPUT_STEP * i.x) & (p - 1u);\n    uint j = ((FFT_OUTPUT_STEP * i.x - k) * 16u) + k;\n\n    FFT4(a, b, c, d, k + block * p, 4u * p);\n\n#ifdef FFT_OUTPUT_IMAGE\n    store(ivec2(j + (block +  0u) * p, i.y), a);\n    store(ivec2(j + (block +  4u) * p, i.y), c);\n    store(ivec2(j + (block +  8u) * p, i.y), b);\n    store(ivec2(j + (block + 12u) * p, i.y), d);\n#else\n    store_global(offset + ((j + (block +  0u) * p) >> FFT_OUTPUT_SHIFT), a);\n    store_global(offset + ((j + (block +  4u) * p) >> FFT_OUTPUT_SHIFT), c);\n    store_global(offset + ((j + (block +  8u) * p) >> FFT_OUTPUT_SHIFT), b);\n    store_global(offset + ((j + (block + 12u) * p) >> FFT_OUTPUT_SHIFT), d);\n#endif\n}\n\nvoid FFT16_p1_vert(uvec2 i)\n{\n    uvec2 quarter_samples = gl_NumWorkGroups.xy * gl_WorkGroupSize.xy;\n    uint stride = uStride;\n    uint y_stride = stride * quarter_samples.y;\n    uint offset = stride * i.y;\n\n    uint fft = gl_LocalInvocationID.x;\n    uint block = gl_LocalInvocationID.z;\n    uint base = get_shared_base(fft);\n\n#ifdef FFT_INPUT_TEXTURE\n    cfloat a = load_texture(i + uvec2(0u, (block +  0u) * quarter_samples.y));\n    cfloat b = load_texture(i + uvec2(0u, (block +  4u) * quarter_samples.y));\n    cfloat c = load_texture(i + uvec2(0u, (block +  8u) * quarter_samples.y));\n    cfloat d = load_texture(i + uvec2(0u, (block + 12u) * quarter_samples.y));\n#else\n    cfloat a = load_global(offset + i.x + (block +  0u) * y_stride);\n    cfloat b = load_global(offset + i.x + (block +  4u) * y_stride);\n    cfloat c = load_global(offset + i.x + (block +  8u) * y_stride);\n    cfloat d = load_global(offset + i.x + (block + 12u) * y_stride);\n#endif\n    FFT4_p1(a, b, c, d);\n\n    store_shared(a, b, c, d, block, base);\n    load_shared(a, b, c, d, block, base);\n\n    const uint p = 4u;\n    FFT4(a, b, c, d, block, p);\n\n#ifndef FFT_OUTPUT_IMAGE\n    store_global((16u * i.y + block +  0u) * stride + i.x, a);\n    store_global((16u * i.y + block +  4u) * stride + i.x, c);\n    store_global((16u * i.y + block +  8u) * stride + i.x, b);\n    store_global((16u * i.y + block + 12u) * stride + i.x, d);\n#endif\n}\n\nvoid FFT16_vert(uvec2 i, uint p)\n{\n    uvec2 quarter_samples = gl_NumWorkGroups.xy * gl_WorkGroupSize.xy;\n    uint stride = uStride;\n    uint y_stride = stride * quarter_samples.y;\n    uint offset = stride * i.y;\n\n    uint fft = gl_LocalInvocationID.x;\n    uint block = gl_LocalInvocationID.z;\n    uint base = get_shared_base(fft);\n\n    cfloat a = load_global(offset + i.x + (block +  0u) * y_stride);\n    cfloat b = load_global(offset + i.x + (block +  4u) * y_stride);\n    cfloat c = load_global(offset + i.x + (block +  8u) * y_stride);\n    cfloat d = load_global(offset + i.x + (block + 12u) * y_stride);\n\n    FFT4(a, b, c, d, i.y, p);\n\n    store_shared(a, b, c, d, block, base);\n    load_shared(a, b, c, d, block, base);\n\n    uint k = i.y & (p - 1u);\n    uint j = ((i.y - k) * 16u) + k;\n\n    FFT4(a, b, c, d, k + block * p, 4u * p);\n\n#ifdef FFT_OUTPUT_IMAGE\n    store(ivec2(i.x, j + (block +  0u) * p), a);\n    store(ivec2(i.x, j + (block +  4u) * p), c);\n    store(ivec2(i.x, j + (block +  8u) * p), b);\n    store(ivec2(i.x, j + (block + 12u) * p), d);\n#else\n    store_global(stride * (j + (block +  0u) * p) + i.x, a);\n    store_global(stride * (j + (block +  4u) * p) + i.x, c);\n    store_global(stride * (j + (block +  8u) * p) + i.x, b);\n    store_global(stride * (j + (block + 12u) * p) + i.x, d);\n#endif\n}\n\n"
  },
  {
    "path": "glsl/fft_radix4.comp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\nvoid FFT4_p1(inout cfloat a, inout cfloat b, inout cfloat c, inout cfloat d)\n{\n    butterfly_p1(a, c);\n    butterfly_p1_dir_j(b, d);\n    butterfly_p1(a, b);\n    butterfly_p1(c, d);\n}\n\n// FFT4 is implemented by in-place radix-2 twice.\nvoid FFT4(inout cfloat a, inout cfloat b, inout cfloat c, inout cfloat d, uint i, uint p)\n{\n    uint k = i & (p - 1u);\n\n    ctwiddle w = twiddle(k, p);\n    butterfly(a, c, w);\n    butterfly(b, d, w);\n\n    ctwiddle w0 = twiddle(k, 2u * p);\n    ctwiddle w1 = cmul_dir_j(w0);\n    butterfly(a, b, w0);\n    butterfly(c, d, w1);\n}\n\nvoid FFT4_p1_horiz(uvec2 i)\n{\n    uint quarter_samples = gl_NumWorkGroups.x * gl_WorkGroupSize.x;\n    uint offset = i.y * quarter_samples * 4u;\n\n#ifdef FFT_INPUT_TEXTURE\n    cfloat a = load_texture(i);\n    cfloat b = load_texture(i + uvec2(quarter_samples, 0u));\n    cfloat c = load_texture(i + uvec2(2u * quarter_samples, 0u));\n    cfloat d = load_texture(i + uvec2(3u * quarter_samples, 0u));\n#else\n    cfloat a = load_global(offset + i.x);\n    cfloat b = load_global(offset + i.x + quarter_samples);\n    cfloat c = load_global(offset + i.x + 2u * quarter_samples);\n    cfloat d = load_global(offset + i.x + 3u * quarter_samples);\n#endif\n    FFT4_p1(a, b, c, d);\n\n#ifndef FFT_OUTPUT_IMAGE\n#if FFT_CVECTOR_SIZE == 4\n    store_global(offset + 4u * i.x + 0u, cfloat(a.x, c.x, b.x, d.x));\n    store_global(offset + 4u * i.x + 1u, cfloat(a.y, c.y, b.y, d.y));\n    store_global(offset + 4u * i.x + 2u, cfloat(a.z, c.z, b.z, d.z));\n    store_global(offset + 4u * i.x + 3u, cfloat(a.w, c.w, b.w, d.w));\n#elif FFT_CVECTOR_SIZE == 2\n    store_global(offset + 4u * i.x + 0u, cfloat(a.xy, c.xy));\n    store_global(offset + 4u * i.x + 1u, cfloat(b.xy, d.xy));\n    store_global(offset + 4u * i.x + 2u, cfloat(a.zw, c.zw));\n    store_global(offset + 4u * i.x + 3u, cfloat(b.zw, d.zw));\n#else\n    store_global(offset + 4u * i.x + 0u, a);\n    store_global(offset + 4u * i.x + 1u, c);\n    store_global(offset + 4u * i.x + 2u, b);\n    store_global(offset + 4u * i.x + 3u, d);\n#endif\n#endif\n}\n\nvoid FFT4_p1_vert(uvec2 i)\n{\n    uvec2 quarter_samples = gl_NumWorkGroups.xy * gl_WorkGroupSize.xy;\n    uint stride = uStride;\n    uint y_stride = stride * quarter_samples.y;\n    uint offset = stride * i.y;\n\n#ifdef FFT_INPUT_TEXTURE\n    cfloat a = load_texture(i);\n    cfloat b = load_texture(i + uvec2(0u, quarter_samples.y));\n    cfloat c = load_texture(i + uvec2(0u, 2u * quarter_samples.y));\n    cfloat d = load_texture(i + uvec2(0u, 3u * quarter_samples.y));\n#else\n    cfloat a = load_global(offset + i.x + 0u * y_stride);\n    cfloat b = load_global(offset + i.x + 1u * y_stride);\n    cfloat c = load_global(offset + i.x + 2u * y_stride);\n    cfloat d = load_global(offset + i.x + 3u * y_stride);\n#endif\n    FFT4_p1(a, b, c, d);\n\n#ifndef FFT_OUTPUT_IMAGE\n    store_global((4u * i.y + 0u) * stride + i.x, a);\n    store_global((4u * i.y + 1u) * stride + i.x, c);\n    store_global((4u * i.y + 2u) * stride + i.x, b);\n    store_global((4u * i.y + 3u) * stride + i.x, d);\n#endif\n}\n\nvoid FFT4_horiz(uvec2 i, uint p)\n{\n    uint quarter_samples = gl_NumWorkGroups.x * gl_WorkGroupSize.x;\n    uint offset = i.y * quarter_samples * 4u;\n\n    cfloat a = load_global(offset + i.x);\n    cfloat b = load_global(offset + i.x + quarter_samples);\n    cfloat c = load_global(offset + i.x + 2u * quarter_samples);\n    cfloat d = load_global(offset + i.x + 3u * quarter_samples);\n    FFT4(a, b, c, d, i.x * FFT_OUTPUT_STEP, p);\n\n    uint k = (FFT_OUTPUT_STEP * i.x) & (p - 1u);\n    uint j = ((FFT_OUTPUT_STEP * i.x - k) * 4u) + k;\n\n#ifdef FFT_OUTPUT_IMAGE\n    store(ivec2(j + 0u * p, i.y), a);\n    store(ivec2(j + 1u * p, i.y), c);\n    store(ivec2(j + 2u * p, i.y), b);\n    store(ivec2(j + 3u * p, i.y), d);\n#else\n    store_global(offset + ((j + 0u * p) >> FFT_OUTPUT_SHIFT), a);\n    store_global(offset + ((j + 1u * p) >> FFT_OUTPUT_SHIFT), c);\n    store_global(offset + ((j + 2u * p) >> FFT_OUTPUT_SHIFT), b);\n    store_global(offset + ((j + 3u * p) >> FFT_OUTPUT_SHIFT), d);\n#endif\n}\n\nvoid FFT4_vert(uvec2 i, uint p)\n{\n    uvec2 quarter_samples = gl_NumWorkGroups.xy * gl_WorkGroupSize.xy;\n    uint stride = uStride;\n    uint y_stride = stride * quarter_samples.y;\n    uint offset = stride * i.y;\n\n    cfloat a = load_global(offset + i.x + 0u * y_stride);\n    cfloat b = load_global(offset + i.x + 1u * y_stride);\n    cfloat c = load_global(offset + i.x + 2u * y_stride);\n    cfloat d = load_global(offset + i.x + 3u * y_stride);\n    FFT4(a, b, c, d, i.y, p);\n\n    uint k = i.y & (p - 1u);\n    uint j = ((i.y - k) * 4u) + k;\n\n#ifdef FFT_OUTPUT_IMAGE\n    store(ivec2(i.x, j + 0u * p), a);\n    store(ivec2(i.x, j + 1u * p), c);\n    store(ivec2(i.x, j + 2u * p), b);\n    store(ivec2(i.x, j + 3u * p), d);\n#else\n    store_global(stride * (j + 0u * p) + i.x, a);\n    store_global(stride * (j + 1u * p) + i.x, c);\n    store_global(stride * (j + 2u * p) + i.x, b);\n    store_global(stride * (j + 3u * p) + i.x, d);\n#endif\n}\n\n"
  },
  {
    "path": "glsl/fft_radix64.comp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n// Basically the same as FFT16, but 2xFFT-8. See comments in fft_radix16.comp for more.\n\nvoid FFT64_p1_horiz(uvec2 i)\n{\n    uint octa_samples = gl_NumWorkGroups.x * gl_WorkGroupSize.x;\n    uint offset = i.y * octa_samples * 64u;\n\n    uint fft = gl_LocalInvocationID.x;\n    uint block = gl_LocalInvocationID.z;\n    uint base = get_shared_base(fft);\n\n#ifdef FFT_INPUT_TEXTURE\n    cfloat a = load_texture(i + uvec2((block +  0u) * octa_samples, 0u));\n    cfloat b = load_texture(i + uvec2((block +  8u) * octa_samples, 0u));\n    cfloat c = load_texture(i + uvec2((block + 16u) * octa_samples, 0u));\n    cfloat d = load_texture(i + uvec2((block + 24u) * octa_samples, 0u));\n    cfloat e = load_texture(i + uvec2((block + 32u) * octa_samples, 0u));\n    cfloat f = load_texture(i + uvec2((block + 40u) * octa_samples, 0u));\n    cfloat g = load_texture(i + uvec2((block + 48u) * octa_samples, 0u));\n    cfloat h = load_texture(i + uvec2((block + 56u) * octa_samples, 0u));\n#else\n    cfloat a = load_global(offset + i.x + (block +  0u) * octa_samples);\n    cfloat b = load_global(offset + i.x + (block +  8u) * octa_samples);\n    cfloat c = load_global(offset + i.x + (block + 16u) * octa_samples);\n    cfloat d = load_global(offset + i.x + (block + 24u) * octa_samples);\n    cfloat e = load_global(offset + i.x + (block + 32u) * octa_samples);\n    cfloat f = load_global(offset + i.x + (block + 40u) * octa_samples);\n    cfloat g = load_global(offset + i.x + (block + 48u) * octa_samples);\n    cfloat h = load_global(offset + i.x + (block + 56u) * octa_samples);\n#endif\n    FFT8_p1(a, b, c, d, e, f, g, h);\n\n    store_shared(a, b, c, d, e, f, g, h, block, base);\n    load_shared(a, b, c, d, e, f, g, h, block, base);\n\n    const uint p = 8u;\n    FFT8(a, b, c, d, e, f, g, h, FFT_OUTPUT_STEP * block, p);\n\n    uint k = (FFT_OUTPUT_STEP * block) & (p - 1u);\n    uint j = ((FFT_OUTPUT_STEP * block - k) * 8u) + k;\n\n#ifndef FFT_OUTPUT_IMAGE\n    store_global(offset + 64u * i.x + ((j + 0u * p) >> FFT_OUTPUT_SHIFT), a);\n    store_global(offset + 64u * i.x + ((j + 1u * p) >> FFT_OUTPUT_SHIFT), e);\n    store_global(offset + 64u * i.x + ((j + 2u * p) >> FFT_OUTPUT_SHIFT), c);\n    store_global(offset + 64u * i.x + ((j + 3u * p) >> FFT_OUTPUT_SHIFT), g);\n    store_global(offset + 64u * i.x + ((j + 4u * p) >> FFT_OUTPUT_SHIFT), b);\n    store_global(offset + 64u * i.x + ((j + 5u * p) >> FFT_OUTPUT_SHIFT), f);\n    store_global(offset + 64u * i.x + ((j + 6u * p) >> FFT_OUTPUT_SHIFT), d);\n    store_global(offset + 64u * i.x + ((j + 7u * p) >> FFT_OUTPUT_SHIFT), h);\n#endif\n}\n\nvoid FFT64_horiz(uvec2 i, uint p)\n{\n    uint octa_samples = gl_NumWorkGroups.x * gl_WorkGroupSize.x;\n    uint offset = i.y * octa_samples * 64u;\n\n    uint fft = gl_LocalInvocationID.x;\n    uint block = gl_LocalInvocationID.z;\n    uint base = get_shared_base(fft);\n\n    cfloat a = load_global(offset + i.x + (block +  0u) * octa_samples);\n    cfloat b = load_global(offset + i.x + (block +  8u) * octa_samples);\n    cfloat c = load_global(offset + i.x + (block + 16u) * octa_samples);\n    cfloat d = load_global(offset + i.x + (block + 24u) * octa_samples);\n    cfloat e = load_global(offset + i.x + (block + 32u) * octa_samples);\n    cfloat f = load_global(offset + i.x + (block + 40u) * octa_samples);\n    cfloat g = load_global(offset + i.x + (block + 48u) * octa_samples);\n    cfloat h = load_global(offset + i.x + (block + 56u) * octa_samples);\n\n    FFT8(a, b, c, d, e, f, g, h, FFT_OUTPUT_STEP * i.x, p);\n\n    store_shared(a, b, c, d, e, f, g, h, block, base);\n    load_shared(a, b, c, d, e, f, g, h, block, base);\n\n    uint k = (FFT_OUTPUT_STEP * i.x) & (p - 1u);\n    uint j = ((FFT_OUTPUT_STEP * i.x - k) * 64u) + k;\n\n    FFT8(a, b, c, d, e, f, g, h, k + block * p, 8u * p);\n\n#ifdef FFT_OUTPUT_IMAGE\n    store(ivec2(j + (block +  0u) * p, i.y), a);\n    store(ivec2(j + (block +  8u) * p, i.y), e);\n    store(ivec2(j + (block + 16u) * p, i.y), c);\n    store(ivec2(j + (block + 24u) * p, i.y), g);\n    store(ivec2(j + (block + 32u) * p, i.y), b);\n    store(ivec2(j + (block + 40u) * p, i.y), f);\n    store(ivec2(j + (block + 48u) * p, i.y), d);\n    store(ivec2(j + (block + 56u) * p, i.y), h);\n#else\n    store_global(offset + ((j + (block +  0u) * p) >> FFT_OUTPUT_SHIFT), a);\n    store_global(offset + ((j + (block +  8u) * p) >> FFT_OUTPUT_SHIFT), e);\n    store_global(offset + ((j + (block + 16u) * p) >> FFT_OUTPUT_SHIFT), c);\n    store_global(offset + ((j + (block + 24u) * p) >> FFT_OUTPUT_SHIFT), g);\n    store_global(offset + ((j + (block + 32u) * p) >> FFT_OUTPUT_SHIFT), b);\n    store_global(offset + ((j + (block + 40u) * p) >> FFT_OUTPUT_SHIFT), f);\n    store_global(offset + ((j + (block + 48u) * p) >> FFT_OUTPUT_SHIFT), d);\n    store_global(offset + ((j + (block + 56u) * p) >> FFT_OUTPUT_SHIFT), h);\n#endif\n}\n\nvoid FFT64_p1_vert(uvec2 i)\n{\n    uvec2 octa_samples = gl_NumWorkGroups.xy * gl_WorkGroupSize.xy;\n    uint stride = uStride;\n    uint y_stride = stride * octa_samples.y;\n    uint offset = stride * i.y;\n\n    uint fft = gl_LocalInvocationID.x;\n    uint block = gl_LocalInvocationID.z;\n    uint base = get_shared_base(fft);\n\n#ifdef FFT_INPUT_TEXTURE\n    cfloat a = load_texture(i + uvec2(0u, (block +  0u) * octa_samples.y));\n    cfloat b = load_texture(i + uvec2(0u, (block +  8u) * octa_samples.y));\n    cfloat c = load_texture(i + uvec2(0u, (block + 16u) * octa_samples.y));\n    cfloat d = load_texture(i + uvec2(0u, (block + 24u) * octa_samples.y));\n    cfloat e = load_texture(i + uvec2(0u, (block + 32u) * octa_samples.y));\n    cfloat f = load_texture(i + uvec2(0u, (block + 40u) * octa_samples.y));\n    cfloat g = load_texture(i + uvec2(0u, (block + 48u) * octa_samples.y));\n    cfloat h = load_texture(i + uvec2(0u, (block + 56u) * octa_samples.y));\n#else\n    cfloat a = load_global(offset + i.x + (block +  0u) * y_stride);\n    cfloat b = load_global(offset + i.x + (block +  8u) * y_stride);\n    cfloat c = load_global(offset + i.x + (block + 16u) * y_stride);\n    cfloat d = load_global(offset + i.x + (block + 24u) * y_stride);\n    cfloat e = load_global(offset + i.x + (block + 32u) * y_stride);\n    cfloat f = load_global(offset + i.x + (block + 40u) * y_stride);\n    cfloat g = load_global(offset + i.x + (block + 48u) * y_stride);\n    cfloat h = load_global(offset + i.x + (block + 56u) * y_stride);\n#endif\n\n    FFT8_p1(a, b, c, d, e, f, g, h);\n\n    store_shared(a, b, c, d, e, f, g, h, block, base);\n    load_shared(a, b, c, d, e, f, g, h, block, base);\n\n    const uint p = 8u;\n    FFT8(a, b, c, d, e, f, g, h, block, p);\n\n#ifndef FFT_OUTPUT_IMAGE\n    store_global((64u * i.y + block +  0u) * stride + i.x, a);\n    store_global((64u * i.y + block +  8u) * stride + i.x, e);\n    store_global((64u * i.y + block + 16u) * stride + i.x, c);\n    store_global((64u * i.y + block + 24u) * stride + i.x, g);\n    store_global((64u * i.y + block + 32u) * stride + i.x, b);\n    store_global((64u * i.y + block + 40u) * stride + i.x, f);\n    store_global((64u * i.y + block + 48u) * stride + i.x, d);\n    store_global((64u * i.y + block + 56u) * stride + i.x, h);\n#endif\n}\n\nvoid FFT64_vert(uvec2 i, uint p)\n{\n    uvec2 octa_samples = gl_NumWorkGroups.xy * gl_WorkGroupSize.xy;\n    uint stride = uStride;\n    uint y_stride = stride * octa_samples.y;\n    uint offset = stride * i.y;\n\n    uint fft = gl_LocalInvocationID.x;\n    uint block = gl_LocalInvocationID.z;\n    uint base = get_shared_base(fft);\n\n    cfloat a = load_global(offset + i.x + (block +  0u) * y_stride);\n    cfloat b = load_global(offset + i.x + (block +  8u) * y_stride);\n    cfloat c = load_global(offset + i.x + (block + 16u) * y_stride);\n    cfloat d = load_global(offset + i.x + (block + 24u) * y_stride);\n    cfloat e = load_global(offset + i.x + (block + 32u) * y_stride);\n    cfloat f = load_global(offset + i.x + (block + 40u) * y_stride);\n    cfloat g = load_global(offset + i.x + (block + 48u) * y_stride);\n    cfloat h = load_global(offset + i.x + (block + 56u) * y_stride);\n\n    FFT8(a, b, c, d, e, f, g, h, i.y, p);\n\n    store_shared(a, b, c, d, block, base);\n    load_shared(a, b, c, d, block, base);\n\n    uint k = i.y & (p - 1u);\n    uint j = ((i.y - k) * 64u) + k;\n\n    FFT8(a, b, c, d, e, f, g, h, k + block * p, 8u * p);\n\n#ifdef FFT_OUTPUT_IMAGE\n    store(ivec2(i.x, j + (block +  0u) * p), a);\n    store(ivec2(i.x, j + (block +  8u) * p), e);\n    store(ivec2(i.x, j + (block + 16u) * p), c);\n    store(ivec2(i.x, j + (block + 24u) * p), g);\n    store(ivec2(i.x, j + (block + 32u) * p), b);\n    store(ivec2(i.x, j + (block + 40u) * p), f);\n    store(ivec2(i.x, j + (block + 48u) * p), d);\n    store(ivec2(i.x, j + (block + 56u) * p), h);\n#else\n    store_global(stride * (j + (block +  0u) * p) + i.x, a);\n    store_global(stride * (j + (block +  8u) * p) + i.x, e);\n    store_global(stride * (j + (block + 16u) * p) + i.x, c);\n    store_global(stride * (j + (block + 24u) * p) + i.x, g);\n    store_global(stride * (j + (block + 32u) * p) + i.x, b);\n    store_global(stride * (j + (block + 40u) * p) + i.x, f);\n    store_global(stride * (j + (block + 48u) * p) + i.x, d);\n    store_global(stride * (j + (block + 56u) * p) + i.x, h);\n#endif\n}\n\n"
  },
  {
    "path": "glsl/fft_radix8.comp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\nvoid FFT8_p1(inout cfloat a, inout cfloat b, inout cfloat c, inout cfloat d, inout cfloat e, inout cfloat f, inout cfloat g, inout cfloat h)\n{\n    butterfly_p1(a, e);\n    butterfly_p1(b, f);\n    butterfly_p1_dir_j(c, g);\n    butterfly_p1_dir_j(d, h);\n\n    butterfly_p1(a, c);\n    butterfly_p1_dir_j(b, d);\n    butterfly_p1(e, g);\n    butterfly_p1(f, h);\n\n    butterfly_p1(a, b);\n    butterfly_p1(c, d);\n    butterfly(e, f, TWIDDLE_1_8);\n    butterfly(g, h, TWIDDLE_3_8);\n}\n\nvoid FFT8(inout cfloat a, inout cfloat b, inout cfloat c, inout cfloat d, inout cfloat e, inout cfloat f, inout cfloat g, inout cfloat h, uint i, uint p)\n{\n    uint k = i & (p - 1u);\n\n    ctwiddle w = twiddle(k, p);\n    butterfly(a, e, w);\n    butterfly(b, f, w);\n    butterfly(c, g, w);\n    butterfly(d, h, w);\n\n    ctwiddle w0 = twiddle(k, 2u * p);\n    ctwiddle w1 = cmul_dir_j(w0);\n\n    butterfly(a, c, w0);\n    butterfly(b, d, w0);\n    butterfly(e, g, w1);\n    butterfly(f, h, w1);\n\n    ctwiddle W0 = twiddle(k, 4u * p);\n    ctwiddle W1 = cmul(W0, TWIDDLE_1_8);\n    ctwiddle W2 = cmul_dir_j(W0);\n    ctwiddle W3 = cmul_dir_j(W1);\n\n    butterfly(a, b, W0);\n    butterfly(c, d, W2);\n    butterfly(e, f, W1);\n    butterfly(g, h, W3);\n}\n\nvoid FFT8_p1_horiz(uvec2 i)\n{\n    uint octa_samples = gl_NumWorkGroups.x * gl_WorkGroupSize.x;\n    uint offset = i.y * octa_samples * 8u;\n\n#ifdef FFT_INPUT_TEXTURE\n    cfloat a = load_texture(i);\n    cfloat b = load_texture(i + uvec2(octa_samples, 0u));\n    cfloat c = load_texture(i + uvec2(2u * octa_samples, 0u));\n    cfloat d = load_texture(i + uvec2(3u * octa_samples, 0u));\n    cfloat e = load_texture(i + uvec2(4u * octa_samples, 0u));\n    cfloat f = load_texture(i + uvec2(5u * octa_samples, 0u));\n    cfloat g = load_texture(i + uvec2(6u * octa_samples, 0u));\n    cfloat h = load_texture(i + uvec2(7u * octa_samples, 0u));\n#else\n    cfloat a = load_global(offset + i.x);\n    cfloat b = load_global(offset + i.x + octa_samples);\n    cfloat c = load_global(offset + i.x + 2u * octa_samples);\n    cfloat d = load_global(offset + i.x + 3u * octa_samples);\n    cfloat e = load_global(offset + i.x + 4u * octa_samples);\n    cfloat f = load_global(offset + i.x + 5u * octa_samples);\n    cfloat g = load_global(offset + i.x + 6u * octa_samples);\n    cfloat h = load_global(offset + i.x + 7u * octa_samples);\n#endif\n    FFT8_p1(a, b, c, d, e, f, g, h);\n\n#ifndef FFT_OUTPUT_IMAGE\n#if FFT_CVECTOR_SIZE == 4\n    store_global(offset + 8u * i.x + 0u, cfloat(a.x, e.x, c.x, g.x));\n    store_global(offset + 8u * i.x + 1u, cfloat(b.x, f.x, d.x, h.x));\n    store_global(offset + 8u * i.x + 2u, cfloat(a.y, e.y, c.y, g.y));\n    store_global(offset + 8u * i.x + 3u, cfloat(b.y, f.y, d.y, h.y));\n    store_global(offset + 8u * i.x + 4u, cfloat(a.z, e.z, c.z, g.z));\n    store_global(offset + 8u * i.x + 5u, cfloat(b.z, f.z, d.z, h.z));\n    store_global(offset + 8u * i.x + 6u, cfloat(a.w, e.w, c.w, g.w));\n    store_global(offset + 8u * i.x + 7u, cfloat(b.w, f.w, d.w, h.w));\n#elif FFT_CVECTOR_SIZE == 2\n    store_global(offset + 8u * i.x + 0u, cfloat(a.xy, e.xy));\n    store_global(offset + 8u * i.x + 1u, cfloat(c.xy, g.xy));\n    store_global(offset + 8u * i.x + 2u, cfloat(b.xy, f.xy));\n    store_global(offset + 8u * i.x + 3u, cfloat(d.xy, h.xy));\n    store_global(offset + 8u * i.x + 4u, cfloat(a.zw, e.zw));\n    store_global(offset + 8u * i.x + 5u, cfloat(c.zw, g.zw));\n    store_global(offset + 8u * i.x + 6u, cfloat(b.zw, f.zw));\n    store_global(offset + 8u * i.x + 7u, cfloat(d.zw, h.zw));\n#else\n    store_global(offset + 8u * i.x + 0u, a);\n    store_global(offset + 8u * i.x + 1u, e);\n    store_global(offset + 8u * i.x + 2u, c);\n    store_global(offset + 8u * i.x + 3u, g);\n    store_global(offset + 8u * i.x + 4u, b);\n    store_global(offset + 8u * i.x + 5u, f);\n    store_global(offset + 8u * i.x + 6u, d);\n    store_global(offset + 8u * i.x + 7u, h);\n#endif\n#endif\n}\n\nvoid FFT8_p1_vert(uvec2 i)\n{\n    uvec2 octa_samples = gl_NumWorkGroups.xy * gl_WorkGroupSize.xy;\n    uint stride = uStride;\n    uint y_stride = stride * octa_samples.y;\n    uint offset = stride * i.y;\n\n#ifdef FFT_INPUT_TEXTURE\n    cfloat a = load_texture(i);\n    cfloat b = load_texture(i + uvec2(0u, octa_samples.y));\n    cfloat c = load_texture(i + uvec2(0u, 2u * octa_samples.y));\n    cfloat d = load_texture(i + uvec2(0u, 3u * octa_samples.y));\n    cfloat e = load_texture(i + uvec2(0u, 4u * octa_samples.y));\n    cfloat f = load_texture(i + uvec2(0u, 5u * octa_samples.y));\n    cfloat g = load_texture(i + uvec2(0u, 6u * octa_samples.y));\n    cfloat h = load_texture(i + uvec2(0u, 7u * octa_samples.y));\n#else\n    cfloat a = load_global(offset + i.x + 0u * y_stride);\n    cfloat b = load_global(offset + i.x + 1u * y_stride);\n    cfloat c = load_global(offset + i.x + 2u * y_stride);\n    cfloat d = load_global(offset + i.x + 3u * y_stride);\n    cfloat e = load_global(offset + i.x + 4u * y_stride);\n    cfloat f = load_global(offset + i.x + 5u * y_stride);\n    cfloat g = load_global(offset + i.x + 6u * y_stride);\n    cfloat h = load_global(offset + i.x + 7u * y_stride);\n#endif\n\n    FFT8_p1(a, b, c, d, e, f, g, h);\n\n#ifndef FFT_OUTPUT_IMAGE\n    store_global((8u * i.y + 0u) * stride + i.x, a);\n    store_global((8u * i.y + 1u) * stride + i.x, e);\n    store_global((8u * i.y + 2u) * stride + i.x, c);\n    store_global((8u * i.y + 3u) * stride + i.x, g);\n    store_global((8u * i.y + 4u) * stride + i.x, b);\n    store_global((8u * i.y + 5u) * stride + i.x, f);\n    store_global((8u * i.y + 6u) * stride + i.x, d);\n    store_global((8u * i.y + 7u) * stride + i.x, h);\n#endif\n}\n\nvoid FFT8_horiz(uvec2 i, uint p)\n{\n    uint octa_samples = gl_NumWorkGroups.x * gl_WorkGroupSize.x;\n    uint offset = i.y * octa_samples * 8u;\n\n    cfloat a = load_global(offset + i.x);\n    cfloat b = load_global(offset + i.x + octa_samples);\n    cfloat c = load_global(offset + i.x + 2u * octa_samples);\n    cfloat d = load_global(offset + i.x + 3u * octa_samples);\n    cfloat e = load_global(offset + i.x + 4u * octa_samples);\n    cfloat f = load_global(offset + i.x + 5u * octa_samples);\n    cfloat g = load_global(offset + i.x + 6u * octa_samples);\n    cfloat h = load_global(offset + i.x + 7u * octa_samples);\n\n    FFT8(a, b, c, d, e, f, g, h, FFT_OUTPUT_STEP * i.x, p);\n\n    uint k = (FFT_OUTPUT_STEP * i.x) & (p - 1u);\n    uint j = ((FFT_OUTPUT_STEP * i.x - k) * 8u) + k;\n\n#ifdef FFT_OUTPUT_IMAGE\n    store(ivec2(j + 0u * p, i.y), a);\n    store(ivec2(j + 1u * p, i.y), e);\n    store(ivec2(j + 2u * p, i.y), c);\n    store(ivec2(j + 3u * p, i.y), g);\n    store(ivec2(j + 4u * p, i.y), b);\n    store(ivec2(j + 5u * p, i.y), f);\n    store(ivec2(j + 6u * p, i.y), d);\n    store(ivec2(j + 7u * p, i.y), h);\n#else\n    store_global(offset + ((j + 0u * p) >> FFT_OUTPUT_SHIFT), a);\n    store_global(offset + ((j + 1u * p) >> FFT_OUTPUT_SHIFT), e);\n    store_global(offset + ((j + 2u * p) >> FFT_OUTPUT_SHIFT), c);\n    store_global(offset + ((j + 3u * p) >> FFT_OUTPUT_SHIFT), g);\n    store_global(offset + ((j + 4u * p) >> FFT_OUTPUT_SHIFT), b);\n    store_global(offset + ((j + 5u * p) >> FFT_OUTPUT_SHIFT), f);\n    store_global(offset + ((j + 6u * p) >> FFT_OUTPUT_SHIFT), d);\n    store_global(offset + ((j + 7u * p) >> FFT_OUTPUT_SHIFT), h);\n#endif\n}\n\nvoid FFT8_vert(uvec2 i, uint p)\n{\n    uvec2 octa_samples = gl_NumWorkGroups.xy * gl_WorkGroupSize.xy;\n    uint stride = uStride;\n    uint y_stride = stride * octa_samples.y;\n    uint offset = stride * i.y;\n\n    cfloat a = load_global(offset + i.x + 0u * y_stride);\n    cfloat b = load_global(offset + i.x + 1u * y_stride);\n    cfloat c = load_global(offset + i.x + 2u * y_stride);\n    cfloat d = load_global(offset + i.x + 3u * y_stride);\n    cfloat e = load_global(offset + i.x + 4u * y_stride);\n    cfloat f = load_global(offset + i.x + 5u * y_stride);\n    cfloat g = load_global(offset + i.x + 6u * y_stride);\n    cfloat h = load_global(offset + i.x + 7u * y_stride);\n\n    FFT8(a, b, c, d, e, f, g, h, i.y, p);\n\n    uint k = i.y & (p - 1u);\n    uint j = ((i.y - k) * 8u) + k;\n\n#ifdef FFT_OUTPUT_IMAGE\n    store(ivec2(i.x, j + 0u * p), a);\n    store(ivec2(i.x, j + 1u * p), e);\n    store(ivec2(i.x, j + 2u * p), c);\n    store(ivec2(i.x, j + 3u * p), g);\n    store(ivec2(i.x, j + 4u * p), b);\n    store(ivec2(i.x, j + 5u * p), f);\n    store(ivec2(i.x, j + 6u * p), d);\n    store(ivec2(i.x, j + 7u * p), h);\n#else\n    store_global(stride * (j + 0u * p) + i.x, a);\n    store_global(stride * (j + 1u * p) + i.x, e);\n    store_global(stride * (j + 2u * p) + i.x, c);\n    store_global(stride * (j + 3u * p) + i.x, g);\n    store_global(stride * (j + 4u * p) + i.x, b);\n    store_global(stride * (j + 5u * p) + i.x, f);\n    store_global(stride * (j + 6u * p) + i.x, d);\n    store_global(stride * (j + 7u * p) + i.x, h);\n#endif\n}\n\n"
  },
  {
    "path": "glsl/fft_shared.comp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n// Most (all?) desktop GPUs have banked shared memory.\n// We want to avoid bank conflicts as much as possible.\n// If we don't pad the shared memory, threads in the same warp/wavefront will hit the same\n// shared memory banks, and stall as each bank and only process a fixed number of requests per cycle.\n// By padding, we \"smear\" out the requests to more banks, which greatly improves performance.\n\n// For architectures without banked shared memory,\n// this design makes no sense, so it's a pretty important performance bit to set correctly.\n\n#ifndef FFT_SHARED_BANKED\n#error FFT_SHARED_BANKED must be defined.\n#endif\n\n#if FFT_SHARED_BANKED\n#define FFT_BANK_CONFLICT_PADDING 1u\n#else\n#define FFT_BANK_CONFLICT_PADDING 0u\n#endif\n\n#define FFT_SHARED_SIZE (uint(FFT_RADIX) + FFT_BANK_CONFLICT_PADDING)\n\nuint get_shared_base(uint fft)\n{\n    return FFT_SHARED_SIZE * (gl_LocalInvocationID.y * gl_WorkGroupSize.x + fft);\n}\n\n#if FFT_SHARED_BANKED\n\n// Implementations with banked shared memory like to write 32-bit at a time,\n// since that's typically how big transactions each shared memory bank can handle.\n// If we try to write vec4s in one go (which will get split up to 4 writes anyways),\n// we end up with 4-way bank conflicts no matter what we do.\n\n#if defined(FFT_VEC8)\nshared uint tmpx[FFT_SHARED_SIZE * gl_WorkGroupSize.x * gl_WorkGroupSize.y];\nshared uint tmpy[FFT_SHARED_SIZE * gl_WorkGroupSize.x * gl_WorkGroupSize.y];\nshared uint tmpz[FFT_SHARED_SIZE * gl_WorkGroupSize.x * gl_WorkGroupSize.y];\nshared uint tmpw[FFT_SHARED_SIZE * gl_WorkGroupSize.x * gl_WorkGroupSize.y];\n#else\nshared float tmpx[FFT_SHARED_SIZE * gl_WorkGroupSize.x * gl_WorkGroupSize.y];\nshared float tmpy[FFT_SHARED_SIZE * gl_WorkGroupSize.x * gl_WorkGroupSize.y];\n#if defined(FFT_VEC4)\nshared float tmpz[FFT_SHARED_SIZE * gl_WorkGroupSize.x * gl_WorkGroupSize.y];\nshared float tmpw[FFT_SHARED_SIZE * gl_WorkGroupSize.x * gl_WorkGroupSize.y];\n#endif\n#endif\n\nvoid store_shared(uint offset, cfloat v)\n{\n    tmpx[offset] = v.x;\n    tmpy[offset] = v.y;\n#if defined(FFT_VEC4) || defined(FFT_VEC8)\n    tmpz[offset] = v.z;\n    tmpw[offset] = v.w;\n#endif\n}\n\nvoid load_shared(uint offset, out cfloat v)\n{\n    v.x = tmpx[offset];\n    v.y = tmpy[offset];\n#if defined(FFT_VEC4) || defined(FFT_VEC8)\n    v.z = tmpz[offset];\n    v.w = tmpw[offset];\n#endif\n}\n#else\n// For non-banked architectures, just store and load directly.\nshared cfloat tmp[FFT_SHARED_SIZE * gl_WorkGroupSize.x * gl_WorkGroupSize.y];\n\nvoid store_shared(uint offset, cfloat v)\n{\n    tmp[offset] = v;\n}\n\nvoid load_shared(uint offset, out cfloat v)\n{\n    v = tmp[offset];\n}\n#endif\n\nvoid store_shared(cfloat a, cfloat b, cfloat c, cfloat d, uint block, uint base)\n{\n    // Interleave and write out in bit-reversed order.\n#if FFT_CVECTOR_SIZE == 4\n    store_shared(base + 4u * block + 0u, cfloat(a.x, c.x, b.x, d.x));\n    store_shared(base + 4u * block + 1u, cfloat(a.y, c.y, b.y, d.y));\n    store_shared(base + 4u * block + 2u, cfloat(a.z, c.z, b.z, d.z));\n    store_shared(base + 4u * block + 3u, cfloat(a.w, c.w, b.w, d.w));\n#elif FFT_CVECTOR_SIZE == 2\n    store_shared(base + 4u * block + 0u, cfloat(a.xy, c.xy));\n    store_shared(base + 4u * block + 1u, cfloat(b.xy, d.xy));\n    store_shared(base + 4u * block + 2u, cfloat(a.zw, c.zw));\n    store_shared(base + 4u * block + 3u, cfloat(b.zw, d.zw));\n#else\n    store_shared(base + 4u * block + 0u, a);\n    store_shared(base + 4u * block + 1u, c);\n    store_shared(base + 4u * block + 2u, b);\n    store_shared(base + 4u * block + 3u, d);\n#endif\n\n    memoryBarrierShared();\n    barrier();\n}\n\nvoid load_shared(out cfloat a, out cfloat b, out cfloat c, out cfloat d, uint block, uint base)\n{\n    load_shared(base + block + 0u * gl_WorkGroupSize.z, a);\n    load_shared(base + block + 1u * gl_WorkGroupSize.z, b);\n    load_shared(base + block + 2u * gl_WorkGroupSize.z, c);\n    load_shared(base + block + 3u * gl_WorkGroupSize.z, d);\n}\n\nvoid store_shared(cfloat a, cfloat b, cfloat c, cfloat d, cfloat e, cfloat f, cfloat g, cfloat h, uint block, uint base)\n{\n    // Interleave and write out in bit-reversed order.\n#if FFT_CVECTOR_SIZE == 4\n    store_shared(base + 8u * block + 0u, cfloat(a.x, e.x, c.x, g.x));\n    store_shared(base + 8u * block + 1u, cfloat(b.x, f.x, d.x, h.x));\n    store_shared(base + 8u * block + 2u, cfloat(a.y, e.y, c.y, g.y));\n    store_shared(base + 8u * block + 3u, cfloat(b.y, f.y, d.y, h.y));\n    store_shared(base + 8u * block + 4u, cfloat(a.z, e.z, c.z, g.z));\n    store_shared(base + 8u * block + 5u, cfloat(b.z, f.z, d.z, h.z));\n    store_shared(base + 8u * block + 6u, cfloat(a.w, e.w, c.w, g.w));\n    store_shared(base + 8u * block + 7u, cfloat(b.w, f.w, d.w, h.w));\n#elif FFT_CVECTOR_SIZE == 2 \n    store_shared(base + 8u * block + 0u, cfloat(a.xy, e.xy));\n    store_shared(base + 8u * block + 1u, cfloat(c.xy, g.xy));\n    store_shared(base + 8u * block + 2u, cfloat(b.xy, f.xy));\n    store_shared(base + 8u * block + 3u, cfloat(d.xy, h.xy));\n    store_shared(base + 8u * block + 4u, cfloat(a.zw, e.zw));\n    store_shared(base + 8u * block + 5u, cfloat(c.zw, g.zw));\n    store_shared(base + 8u * block + 6u, cfloat(b.zw, f.zw));\n    store_shared(base + 8u * block + 7u, cfloat(d.zw, h.zw));\n#else\n    store_shared(base + 8u * block + 0u, a);\n    store_shared(base + 8u * block + 1u, e);\n    store_shared(base + 8u * block + 2u, c);\n    store_shared(base + 8u * block + 3u, g);\n    store_shared(base + 8u * block + 4u, b);\n    store_shared(base + 8u * block + 5u, f);\n    store_shared(base + 8u * block + 6u, d);\n    store_shared(base + 8u * block + 7u, h);\n#endif\n\n    memoryBarrierShared();\n    barrier();\n}\n\nvoid load_shared(out cfloat a, out cfloat b, out cfloat c, out cfloat d, out cfloat e, out cfloat f, out cfloat g, out cfloat h, uint block, uint base)\n{\n    load_shared(base + block + 0u * gl_WorkGroupSize.z, a);\n    load_shared(base + block + 1u * gl_WorkGroupSize.z, b);\n    load_shared(base + block + 2u * gl_WorkGroupSize.z, c);\n    load_shared(base + block + 3u * gl_WorkGroupSize.z, d);\n    load_shared(base + block + 4u * gl_WorkGroupSize.z, e);\n    load_shared(base + block + 5u * gl_WorkGroupSize.z, f);\n    load_shared(base + block + 6u * gl_WorkGroupSize.z, g);\n    load_shared(base + block + 7u * gl_WorkGroupSize.z, h);\n}\n\n"
  },
  {
    "path": "glsl/shader_to_inc.sh",
    "content": "#!/bin/sh\n\n# It is assumed that paths do not have spaces, as it's only used internally.\n\nINPUT=$1\nOUTPUT=$2\nINPUT_NO_EXT=`echo $INPUT | sed -e 's/.comp$//'`\nINPUT_NO_EXT=`basename $INPUT_NO_EXT`\n\necho \"// This file is autogenerated by shader_to_inc.sh.\" > $OUTPUT\necho \"#ifndef ${INPUT_NO_EXT}_inc__\" >> $OUTPUT\necho \"#define ${INPUT_NO_EXT}_inc__\" >> $OUTPUT\necho \"namespace GLFFT { namespace Blob {\" >> $OUTPUT\necho \"static const char ${INPUT_NO_EXT}_source[] = R\\\"DELIM(\" >> $OUTPUT\ncat $INPUT >> $OUTPUT\necho \")DELIM\\\";\" >> $OUTPUT\necho \"}}\" >> $OUTPUT\necho \"#endif\" >> $OUTPUT\n"
  },
  {
    "path": "jni/Android.mk",
    "content": "LOCAL_PATH := $(call my-dir)\n\ninclude $(CLEAR_VARS)\n\nLOCAL_CFLAGS += -std=c99 -Wall -Wextra\nLOCAL_MODULE := muFFT\nLOCAL_SRC_FILES := $(addprefix ../,muFFT/fft.c muFFT/kernel.c muFFT/cpu.c)\nLOCAL_ARM_MODE := arm\nLOCAL_C_INCLUDES := muFFT\nLOCAL_EXPORT_C_INCLUDES := muFFT\n\ninclude $(BUILD_STATIC_LIBRARY)\n\ninclude $(CLEAR_VARS)\n\nLOCAL_CFLAGS += -std=c++11 -Wall -Wextra -DGLFFT_CLI_ASYNC\nLOCAL_MODULE := GLFFT\nLOCAL_SRC_FILES := $(addprefix ../,$(wildcard *.cpp) test/android/jni.cpp test/glfft_cli.cpp test/glfft_test.cpp)\nLOCAL_CPP_FEATURES := exceptions\nLOCAL_ARM_MODE := arm\nLOCAL_LDLIBS := -lGLESv3 -llog -lEGL -lm\nLOCAL_C_INCLUDES := test/android test muFFT .\n\nLOCAL_STATIC_LIBRARIES := muFFT\n\nLOCAL_GLSL := $(wildcard glsl/*.comp)\nLOCAL_GLSL_INC := $(patsubst %.comp,%.inc,$(LOCAL_GLSL))\n$(LOCAL_PATH)/../glfft.cpp: $(LOCAL_GLSL_INC)\n\n%.inc: %.comp\n\tglsl/shader_to_inc.sh $< $@\n\ninclude $(BUILD_SHARED_LIBRARY)\n"
  },
  {
    "path": "jni/Application.mk",
    "content": "APP_STL := c++_static\nAPP_ABI := armeabi-v7a arm64-v8a\nAPP_PLATFORM := android-21\n"
  },
  {
    "path": "test/android/glfft_gl_api_headers.hpp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#ifndef GLFFT_API_HEADERS_HPP__\n#define GLFFT_API_HEADERS_HPP__\n\n#include <GLES3/gl31.h>\n#include <android/log.h>\n#include <time.h>\n#include <stdarg.h>\n\nstatic inline double glfft_get_time()\n{\n    timespec ts;\n    clock_gettime(CLOCK_MONOTONIC, &ts);\n    return ts.tv_sec + 1e-9 * ts.tv_nsec;\n}\n\n#define GLFFT_GLSL_LANG_STRING \"#version 310 es\\n\"\n#define GLFFT_TIME_OVERRIDE glfft_get_time \n\n#endif\n\n"
  },
  {
    "path": "test/android/jni.cpp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#include \"glfft_gl_interface.hpp\"\n#include \"glfft_context.hpp\"\n#include \"glfft_cli.hpp\"\n\n#include <GLES2/gl2ext.h>\n#include <EGL/egl.h>\n#include <EGL/eglext.h>\n\n#include \"net_themaister_glfft_Native.h\"\n\n#include <memory>\n#include <vector>\n\nusing namespace GLFFT;\nusing namespace std;\n\nstruct AndroidEGLContext : GLContext\n{\n    EGLContext ctx = EGL_NO_CONTEXT;\n    EGLSurface surf = EGL_NO_SURFACE;\n    EGLDisplay dpy = EGL_NO_SURFACE;\n    EGLConfig conf = 0;\n\n    ~AndroidEGLContext()\n    {\n        if (dpy)\n        {\n            teardown();\n\n            eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);\n            if (ctx)\n                eglDestroyContext(dpy, ctx);\n            if (surf)\n                eglDestroySurface(dpy, surf);\n            eglTerminate(dpy);\n        }\n    }\n};\n\nunique_ptr<Context> GLFFT::create_cli_context()\n{\n    unique_ptr<AndroidEGLContext> egl(new AndroidEGLContext);\n\n    static const EGLint attr[] = {\n        EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,\n        EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,\n        EGL_RED_SIZE, 1,\n        EGL_GREEN_SIZE, 1,\n        EGL_BLUE_SIZE, 1,\n        EGL_ALPHA_SIZE, 0,\n        EGL_DEPTH_SIZE, 0,\n        EGL_STENCIL_SIZE, 0,\n        EGL_NONE,\n    };\n\n    static const EGLint context_attr[] = {\n        EGL_CONTEXT_CLIENT_VERSION, 3,\n        EGL_NONE,\n    };\n\n    static const EGLint surface_attr[] = {\n        EGL_WIDTH, 64,\n        EGL_HEIGHT, 64,\n        EGL_NONE,\n    };\n\n    egl->dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);\n    if (egl->dpy == EGL_NO_DISPLAY)\n    {\n        egl->log(\"Failed to create display.\\n\");\n        return nullptr;\n    }\n    eglInitialize(egl->dpy, nullptr, nullptr);\n\n    EGLint num_configs = 0;\n    eglChooseConfig(egl->dpy, attr, &egl->conf, 1, &num_configs);\n    if (num_configs != 1)\n    {\n        egl->log(\"Failed to get EGL config.\\n\");\n        return nullptr;\n    }\n\n    egl->ctx = eglCreateContext(egl->dpy, egl->conf, EGL_NO_CONTEXT, context_attr);\n    if (egl->ctx == EGL_NO_CONTEXT)\n    {\n        egl->log(\"Failed to create GLES context.\\n\");\n        return nullptr;\n    }\n\n    egl->surf = eglCreatePbufferSurface(egl->dpy, egl->conf, surface_attr);\n    if (egl->surf == EGL_NO_SURFACE)\n    {\n        egl->log(\"Failed to create Pbuffer surface.\\n\");\n        return nullptr;\n    }\n\n    if (!eglMakeCurrent(egl->dpy, egl->surf, egl->surf, egl->ctx))\n    {\n        egl->log(\"Failed to make EGL context current.\\n\");\n        return nullptr;\n    }\n\n    const char *version = reinterpret_cast<const char*>(glGetString(GL_VERSION));\n    unsigned major = 0, minor = 0;\n    sscanf(version, \"OpenGL ES %u.%u\", &major, &minor);\n\n    unsigned ctx_version = major * 1000 + minor;\n    if (ctx_version < 3001)\n    {\n        egl->log(\"OpenGL ES 3.1 not supported (got %u.%u context).\\n\",\n                major, minor);\n        return nullptr;\n    }\n\n    egl->log(\"Version: %s\\n\", version);\n\n    return unique_ptr<Context>(move(egl));\n}\n\nvoid glfft_log(const char *fmt, ...)\n{\n    va_list va;\n    va_start(va, fmt);\n    __android_log_vprint(ANDROID_LOG_INFO, \"GLFFT\", fmt, va);\n    va_end(va);\n\n#ifdef GLFFT_CLI_ASYNC\n    char buffer[16 * 1024];\n    va_start(va, fmt);\n    vsnprintf(buffer, sizeof(buffer), fmt, va);\n    GLFFT::get_async_task()->push_message(buffer);\n#endif\n}\n\nstatic int start_task(const vector<const char*> &argv)\n{\n    GLFFT::set_async_task([argv] {\n            return GLFFT::cli_main(\n                GLFFT::get_async_context(),\n                argv.size() - 1, (char**)argv.data());\n            });\n\n    GLFFT::get_async_task()->start();\n    return 0;\n}\n\nJNIEXPORT jint JNICALL Java_net_themaister_glfft_Native_beginRunTestSuiteTask(JNIEnv *, jclass)\n{\n    vector<const char*> argv = {\n        \"glfft_cli\",\n        \"test\",\n        \"--test-all\",\n        nullptr,\n    };\n\n    return start_task(argv);\n}\n\nJNIEXPORT jint JNICALL Java_net_themaister_glfft_Native_beginBenchTask\n  (JNIEnv *, jclass)\n{\n    vector<const char*> argv = {\n        \"glfft_cli\",\n        \"bench\",\n        \"--width\",\n        \"2048\",\n        \"--height\",\n        \"2048\",\n        \"--fp16\",\n        nullptr,\n    };\n\n    return start_task(argv);\n}\n\nJNIEXPORT jstring JNICALL Java_net_themaister_glfft_Native_pull\n  (JNIEnv *env, jclass)\n{\n    string str;\n    auto *task = GLFFT::get_async_task();\n    bool ret = task->pull(str);\n    return ret ? env->NewStringUTF(str.c_str()) : nullptr;\n}\n\nJNIEXPORT jint JNICALL Java_net_themaister_glfft_Native_getExitCode\n  (JNIEnv *, jclass)\n{\n    auto *task = GLFFT::get_async_task();\n    return task->get_exit_code();\n}\n\nJNIEXPORT jint JNICALL Java_net_themaister_glfft_Native_isComplete\n  (JNIEnv *, jclass)\n{\n    auto *task = GLFFT::get_async_task();\n    return task->is_completed();\n}\n\nJNIEXPORT void JNICALL Java_net_themaister_glfft_Native_endTask\n  (JNIEnv *, jclass)\n{\n    GLFFT::end_async_task();\n}\n\n"
  },
  {
    "path": "test/android/net_themaister_glfft_Native.h",
    "content": "/* DO NOT EDIT THIS FILE - it is machine generated */\n#include <jni.h>\n/* Header for class net_themaister_glfft_Native */\n\n#ifndef _Included_net_themaister_glfft_Native\n#define _Included_net_themaister_glfft_Native\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n/*\n * Class:     net_themaister_glfft_Native\n * Method:    beginRunTestSuiteTask\n * Signature: ()I\n */\nJNIEXPORT jint JNICALL Java_net_themaister_glfft_Native_beginRunTestSuiteTask\n  (JNIEnv *, jclass);\n\n/*\n * Class:     net_themaister_glfft_Native\n * Method:    beginBenchTask\n * Signature: ()I\n */\nJNIEXPORT jint JNICALL Java_net_themaister_glfft_Native_beginBenchTask\n  (JNIEnv *, jclass);\n\n/*\n * Class:     net_themaister_glfft_Native\n * Method:    endTask\n * Signature: ()V\n */\nJNIEXPORT void JNICALL Java_net_themaister_glfft_Native_endTask\n  (JNIEnv *, jclass);\n\n/*\n * Class:     net_themaister_glfft_Native\n * Method:    isComplete\n * Signature: ()I\n */\nJNIEXPORT jint JNICALL Java_net_themaister_glfft_Native_isComplete\n  (JNIEnv *, jclass);\n\n/*\n * Class:     net_themaister_glfft_Native\n * Method:    getExitCode\n * Signature: ()I\n */\nJNIEXPORT jint JNICALL Java_net_themaister_glfft_Native_getExitCode\n  (JNIEnv *, jclass);\n\n/*\n * Class:     net_themaister_glfft_Native\n * Method:    pull\n * Signature: ()Ljava/lang/String;\n */\nJNIEXPORT jstring JNICALL Java_net_themaister_glfft_Native_pull\n  (JNIEnv *, jclass);\n\n#ifdef __cplusplus\n}\n#endif\n#endif\n"
  },
  {
    "path": "test/glfft_cli.cpp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#include \"glfft_cli.hpp\"\n#include \"glfft_context.hpp\"\n#include \"glfft.hpp\"\n#include <cstdlib>\n#include <stdexcept>\n#include <functional>\n#include <limits>\n#include <memory>\n#include <utility>\n#include <cmath>\n\nusing namespace GLFFT;\nusing namespace GLFFT::Internal;\nusing namespace std;\n\nstruct CLIParser;\nstruct CLICallbacks\n{\n    void add(const char *cli, const function<void (CLIParser&)> &func)\n    {\n        callbacks[cli] = func;\n    }\n    unordered_map<string, function<void (CLIParser&)>> callbacks;\n    function<void ()> error_handler;\n};\n\nstruct CLIParser\n{\n    CLIParser(CLICallbacks cbs, int argc, char *argv[])\n        : cbs(move(cbs)), argc(argc), argv(argv)\n    {}\n\n    bool parse()\n    {\n        try\n        {\n            while (argc && !ended_state)\n            {\n                const char *next = *argv++;\n                argc--;\n\n                auto itr = cbs.callbacks.find(next);\n                if (itr == ::end(cbs.callbacks))\n                {\n                    throw logic_error(\"Invalid argument.\\n\");\n                }\n\n                itr->second(*this);\n            }\n\n            return true;\n        }\n        catch (...)\n        {\n            if (cbs.error_handler)\n            {\n                cbs.error_handler();\n            }\n            return false;\n        }\n    }\n\n    void end()\n    {\n        ended_state = true;\n    }\n\n    unsigned next_uint()\n    {\n        if (!argc)\n        {\n            throw logic_error(\"Tried to parse uint, but nothing left in arguments.\\n\");\n        }\n\n        unsigned val = stoul(*argv);\n        if (val > numeric_limits<unsigned>::max())\n        {\n            throw out_of_range(\"next_uint() out of range.\\n\");\n        }\n\n        argc--;\n        argv++;\n\n        return val;\n    }\n\n    double next_double()\n    {\n        if (!argc)\n        {\n            throw logic_error(\"Tried to parse double, but nothing left in arguments.\\n\");\n        }\n\n        double val = stod(*argv);\n\n        argc--;\n        argv++;\n\n        return val;\n    }\n\n    const char *next_string()\n    {\n        if (!argc)\n        {\n            throw logic_error(\"Tried to parse string, but nothing left in arguments.\\n\");\n        }\n\n        const char *ret = *argv;\n        argc--;\n        argv++;\n        return ret;\n    }\n\n    CLICallbacks cbs;\n    int argc;\n    char **argv;\n    bool ended_state = false;\n};\n\nstruct BenchArguments\n{\n    unsigned width = 0;\n    unsigned height = 0;\n    unsigned warmup = 2;\n    unsigned iterations = 20;\n    unsigned dispatches = 50;\n    unsigned timeout = 1.0;\n    Type type = ComplexToComplex;\n    unsigned size_for_type = 2;\n    const char *string_for_type = \"C2C\";\n    bool fp16 = false;\n    bool input_texture = false;\n    bool output_texture = false;\n};\n\n// Rough estimate based on a canonical FFT implementation.\nstatic double get_estimated_flops(unsigned width, unsigned height, Type type)\n{\n    double flops = width * height * (log2(float(width)) + log2(float(height))) * 5.0;\n\n    switch (type)\n    {\n        case ComplexToComplexDual:\n            flops *= 2.0;\n            break;\n\n        case RealToComplex:\n        case ComplexToReal:\n            flops *= 0.5;\n            break;\n\n        default:\n            break;\n    }\n\n    return flops;\n}\n\nstatic double get_estimated_bw_per_pass(unsigned width, unsigned height, Type type, bool fp16)\n{\n    double bw = width * height * 4.0 * sizeof(float); // BW for reading the buffer and writing it back.\n\n    switch (type)\n    {\n        case ComplexToComplexDual:\n            bw *= 2.0;\n            break;\n\n        case RealToComplex:\n        case ComplexToReal:\n            bw *= 0.5;\n            break;\n\n        default:\n            break;\n    }\n\n    if (fp16)\n    {\n        bw *= 0.5;\n    }\n\n    return bw;\n}\n\nstatic void run_benchmark(Context *context, const BenchArguments &args)\n{\n    auto cache = make_shared<ProgramCache>();\n\n    FFTOptions options;\n    options.type.input_fp16 = args.fp16;\n    options.type.output_fp16 = args.fp16;\n    options.type.fp16 = args.fp16;\n\n    unique_ptr<Resource> output;\n    unique_ptr<Resource> input;\n\n    Target input_target = SSBO;\n    Target output_target = SSBO;\n\n    size_t buffer_size = sizeof(float) * (args.fp16 ? 1 : 2) * args.size_for_type * args.width * args.height;\n\n    if (args.input_texture)\n    {\n        Format format = FormatUnknown;\n\n        switch (args.type)\n        {\n            case ComplexToComplexDual:\n                format = FormatR32G32B32A32Float;\n                input_target = Image;\n                break;\n\n            case ComplexToComplex:\n            case ComplexToReal:\n                format = FormatR32G32Float;\n                input_target = Image;\n                break;\n\n            case RealToComplex:\n                format = FormatR32Float;\n                input_target = ImageReal;\n                break;\n        }\n\n        input = context->create_texture(nullptr, args.width, args.height, format);\n    }\n    else\n    {\n        vector<uint8_t> tmp(buffer_size);\n        input = context->create_buffer(tmp.data(), buffer_size, AccessStaticCopy);\n    }\n\n    if (args.output_texture)\n    {\n        Format format = FormatUnknown;\n\n        switch (args.type)\n        {\n            case ComplexToComplexDual:\n                format = FormatR16G16B16A16Float;\n                output_target = Image;\n                break;\n\n            case ComplexToComplex:\n            case RealToComplex:\n                format = FormatR16G16Float;\n                output_target = Image;\n                break;\n\n            case ComplexToReal:\n                format = FormatR32Float;\n                output_target = ImageReal;\n                break;\n        }\n\n        output = context->create_texture(nullptr, args.width, args.height, format);\n    }\n    else\n    {\n        output = context->create_buffer(nullptr, buffer_size, AccessStreamCopy);\n    }\n\n    FFTWisdom wisdom;\n    wisdom.set_static_wisdom(FFTWisdom::get_static_wisdom_from_renderer(context));\n    wisdom.set_bench_params(args.warmup, args.iterations, args.dispatches, args.timeout);\n    wisdom.learn_optimal_options_exhaustive(context, args.width, args.height, args.type, input_target, output_target, options.type);\n\n    FFT fft(context, args.width, args.height, args.type, args.type == ComplexToReal ? Inverse : Forward, input_target, output_target, cache, options, wisdom);\n\n    double estimated_gflops = 1e-9 * get_estimated_flops(args.width, args.height, args.type);\n    double estimated_bandwidth_gb = 1e-9 * fft.get_num_passes() * get_estimated_bw_per_pass(args.width, args.height, args.type, args.fp16);\n\n    context->log(\"Test:\\n\");\n    context->log(\"  %s -> %s\\n\", input_target == SSBO ? \"SSBO\" : \"Texture\", output_target == SSBO ? \"SSBO\" : \"Image\");\n    context->log(\"  Size: %u x %u %s %s\\n\", args.width, args.height, args.string_for_type, args.fp16 ? \"FP16\" : \"FP32\");\n\n    double dispatch_time = fft.bench(context, output.get(), input.get(), 5, 100, 100, 5.0);\n    context->log(\"  %8.3f ms\\n\", 1000.0 * dispatch_time);\n    context->log(\"  %8.3f GFlop/s (estimated)\\n\", estimated_gflops / dispatch_time);\n    context->log(\"  %8.3f GB/s global memory bandwidth (estimated)\\n\", estimated_bandwidth_gb / dispatch_time);\n}\n\nstatic void cli_help(Context *context, char *argv[])\n{\n    context->log(\"Usage: %s [test | bench | help] (args...)\\n\", argv[0]);\n    context->log(\"       For help on various subsystems, e.g. %s test help\\n\", argv[0]);\n}\n\nstatic void cli_test_help(Context *context)\n{\n    context->log(\"Usage: test [--test testid] [--test-all] [--test-range testidmin testidmax] [--exit-on-fail] [--minimum-snr-fp16 value-db] [--maximum-snr-fp32 value-db] [--epsilon-fp16 value] [--epsilon-fp32 value]\\n\"\n              \"       --test testid: Run a specific test, indexed by number.\\n\"\n              \"       --test-all: Run all tests.\\n\"\n              \"       --test-range testidmin testidmax: Run specific tests between testidmin and testidmax, indexed by number.\\n\"\n              \"       --exit-on-fail: Exit immediately when a test does not pass.\\n\");\n}\n\nstatic int cli_test(Context *context, int argc, char *argv[])\n{\n    if (argc < 1)\n    {\n        cli_test_help(context);\n        return EXIT_FAILURE;\n    }\n\n    TestSuiteArguments args;\n\n    CLICallbacks cbs;\n    cbs.add(\"help\",               [context](CLIParser &parser) { cli_test_help(context); parser.end(); });\n    cbs.add(\"--test\",             [&args](CLIParser &parser) { args.test_id_min = args.test_id_max = parser.next_uint(); args.exhaustive = false; });\n    cbs.add(\"--test-range\",       [&args](CLIParser &parser) { args.test_id_min = parser.next_uint(); args.test_id_max = parser.next_uint(); args.exhaustive = false; });\n    cbs.add(\"--test-all\",         [&args](CLIParser&)        { args.exhaustive = true; });\n    cbs.add(\"--exit-on-fail\",     [&args](CLIParser&)        { args.throw_on_fail = true; });\n    cbs.add(\"--minimum-snr-fp16\", [&args](CLIParser &parser) { args.min_snr_fp16 = parser.next_double(); });\n    cbs.add(\"--minimum-snr-fp32\", [&args](CLIParser &parser) { args.min_snr_fp32 = parser.next_double(); });\n    cbs.add(\"--epsilon-fp16\",     [&args](CLIParser &parser) { args.epsilon_fp16 = parser.next_double(); });\n    cbs.add(\"--epsilon-fp32\",     [&args](CLIParser &parser) { args.epsilon_fp32 = parser.next_double(); });\n\n    cbs.error_handler = [context]{ cli_test_help(context); };\n    CLIParser parser(move(cbs), argc, argv);\n\n    if (!parser.parse())\n    {\n        return EXIT_FAILURE;\n    }\n    else if (parser.ended_state)\n    {\n        return EXIT_SUCCESS;\n    }\n\n    run_test_suite(context, args);\n    return EXIT_SUCCESS;\n}\n\nstatic void cli_bench_help(Context *context)\n{\n    context->log(\"Usage: bench [--width value] [--height value] [--warmup arg] [--iterations arg] [--dispatches arg] [--timeout arg] [--type type] [--input-texture] [--output-texture]\\n\"\n              \"--type type: ComplexToComplex, ComplexToComplexDual, ComplexToReal, RealToComplex\\n\");\n}\n\nstatic Type parse_type(const char *arg, BenchArguments &args)\n{\n    if (!strcmp(arg, \"ComplexToComplex\"))\n    {\n        args.size_for_type = 2;\n        return ComplexToComplex;\n    }\n    else if (!strcmp(arg, \"ComplexToComplexDual\"))\n    {\n        args.size_for_type = 4;\n        args.string_for_type = \"C2C dual\";\n        return ComplexToComplexDual;\n    }\n    else if (!strcmp(arg, \"RealToComplex\"))\n    {\n        args.size_for_type = 2;\n        args.string_for_type = \"R2C\";\n        return RealToComplex;\n    }\n    else if (!strcmp(arg, \"ComplexToReal\"))\n    {\n        args.size_for_type = 2;\n        args.string_for_type = \"C2R\";\n        return ComplexToReal;\n    }\n    else\n    {\n        throw logic_error(\"Invalid argument to parse_type().\\n\");\n    }\n}\n\nstatic int cli_bench(Context *context, int argc, char *argv[])\n{\n    if (argc < 1)\n    {\n        cli_bench_help(context);\n        return EXIT_FAILURE;\n    }\n\n    BenchArguments args;\n\n    CLICallbacks cbs;\n    cbs.add(\"help\",             [context](CLIParser &parser) { cli_bench_help(context); parser.end(); });\n    cbs.add(\"--width\",          [&args](CLIParser &parser) { args.width = parser.next_uint(); });\n    cbs.add(\"--height\",         [&args](CLIParser &parser) { args.height = parser.next_uint(); });\n    cbs.add(\"--warmup\",         [&args](CLIParser &parser) { args.warmup = parser.next_uint(); });\n    cbs.add(\"--iterations\",     [&args](CLIParser &parser) { args.iterations = parser.next_uint(); });\n    cbs.add(\"--dispatches\",     [&args](CLIParser &parser) { args.dispatches = parser.next_uint(); });\n    cbs.add(\"--timeout\",        [&args](CLIParser &parser) { args.timeout = parser.next_double(); });\n    cbs.add(\"--fp16\",           [&args](CLIParser&)        { args.fp16 = true; });\n    cbs.add(\"--type\",           [&args](CLIParser &parser) { args.type = parse_type(parser.next_string(), args); });\n    cbs.add(\"--input-texture\",  [&args](CLIParser&)        { args.input_texture = true; });\n    cbs.add(\"--output-texture\", [&args](CLIParser&)        { args.output_texture = true; });\n\n    cbs.error_handler = [context]{ cli_bench_help(context); };\n\n    CLIParser parser(move(cbs), argc, argv);\n\n    if (!parser.parse())\n    {\n        return EXIT_FAILURE;\n    }\n    else if (parser.ended_state)\n    {\n        return EXIT_SUCCESS;\n    }\n\n    run_benchmark(context, args);\n    return EXIT_SUCCESS;\n}\n\nint GLFFT::cli_main(\n        Context *context,\n        int argc, char *argv[])\n#ifndef GLFFT_CLI_ASYNC\n    noexcept\n#endif\n{\n    // Do not leak exceptions beyond this function.\n    try\n    {\n        if (argc < 2)\n        {\n            cli_help(context, argv);\n            return EXIT_FAILURE;\n        }\n\n        if (!strcmp(argv[1], \"test\"))\n        {\n            return cli_test(context, argc - 2, argv + 2);\n        }\n        else if (!strcmp(argv[1], \"bench\"))\n        {\n            return cli_bench(context, argc - 2, argv + 2);\n        }\n        else if (!strcmp(argv[1], \"help\"))\n        {\n            cli_help(context, argv);\n            return EXIT_SUCCESS;\n        }\n        else\n        {\n            cli_help(context, argv);\n            return EXIT_FAILURE;\n        }\n    }\n    catch (const std::exception &e)\n    {\n        context->log(\"Caught exception \\\"%s\\\" ...\\n\", e.what());\n        return EXIT_FAILURE;\n    }\n\n    return EXIT_SUCCESS;\n}\n\n#ifdef GLFFT_CLI_ASYNC\nstatic unique_ptr<AsyncTask> current_task;\nstatic unique_ptr<Context> context;\n\nvoid GLFFT::set_async_task(std::function<int ()> fun)\n{\n    current_task = unique_ptr<AsyncTask>(new AsyncTask(move(fun)));\n}\n\nAsyncTask* GLFFT::get_async_task()\n{\n    return current_task.get();\n}\n\nContext* GLFFT::get_async_context()\n{\n    return context.get();\n}\n\nvoid GLFFT::end_async_task()\n{\n    if (current_task)\n        current_task->end();\n    current_task.reset();\n}\n\nvoid GLFFT::check_async_cancel()\n{\n    if (current_task && current_task->is_cancelled())\n        throw AsyncCancellation{0};\n}\n\nAsyncTask::AsyncTask(function<int ()> func)\n    : fun(move(func))\n{}\n\nvoid AsyncTask::start()\n{\n    cancelled = false;\n    completed = false;\n\n    task = thread([this] {\n        context = create_cli_context();\n        try\n        {\n            int ret = fun();\n            signal_completed(ret);\n        }\n        catch (...)\n        {\n            context->log(\"GLFFT task was cancelled!\\n\");\n            signal_completed(0);\n        }\n        context.reset();\n    });\n}\n\nbool AsyncTask::pull(string &ret)\n{\n    unique_lock<mutex> lock(mut);\n    cond.wait(lock, [this]() { return completed || !messages.empty(); });\n\n    if (!messages.empty())\n    {\n        ret = move(messages.front());\n        messages.pop();\n        return true;\n    }\n    else\n        return false;\n}\n\nvoid AsyncTask::signal_completed(int status)\n{\n    lock_guard<mutex> lock(mut);\n    completed_status = status;\n    completed = true;\n    cond.notify_all();\n}\n\nvoid AsyncTask::push_message(const char *msg)\n{\n    lock_guard<mutex> lock(mut);\n    messages.push(msg);\n    cond.notify_all();\n}\n\nvoid AsyncTask::end()\n{\n    cancelled = true;\n    if (task.joinable())\n        task.join();\n}\n#endif\n\n"
  },
  {
    "path": "test/glfft_cli.hpp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#ifndef GLFFT_CLI_HPP__\n#define GLFFT_CLI_HPP__\n\n#include <functional>\n#include \"glfft_interface.hpp\"\n\n#ifdef GLFFT_CLI_ASYNC\n#include <thread>\n#include <mutex>\n#include <condition_variable>\n#include <atomic>\n#include <queue>\n#include <string>\n#endif\n\nnamespace GLFFT\n{\n    namespace Internal\n    {\n        struct TestSuiteArguments\n        {\n            unsigned test_id_min = 0;\n            unsigned test_id_max = 0;\n            bool exhaustive = true;\n            bool throw_on_fail = false;\n            double min_snr_fp16 = 50.0;\n            double min_snr_fp32 = 100.0;\n            double epsilon_fp16 = 1e-3;\n            double epsilon_fp32 = 1e-6;\n        };\n\n        void run_test_suite(Context *context, const TestSuiteArguments &args);\n    }\n\n#ifdef GLFFT_CLI_ASYNC\n    // Throws this on cancellation.\n    struct AsyncCancellation { int code; };\n\n    // Glue code to fake cooperative threading which would be much nicer for this scenario ...\n    class AsyncTask\n    {\n        public:\n            AsyncTask(std::function<int ()> fun);\n\n            void start();\n            void end();\n\n            // Called from auxillary thread or similar.\n            bool pull(std::string &msg);\n            bool is_completed() { return completed; }\n            int get_exit_code() { return completed_status; }\n\n            // Only called from task thread.\n            bool is_cancelled() { return cancelled; }\n            void push_message(const char *msg);\n\n        private:\n            std::function<int ()> fun;\n            std::thread task;\n            std::mutex mut;\n            std::condition_variable cond;\n            std::atomic_bool cancelled;\n            std::atomic_bool completed;\n            int completed_status = 0;\n\n            std::queue<std::string> messages;\n            void signal_completed(int status);\n    };\n\n\n    void set_async_task(std::function<int ()> fun);\n    void end_async_task();\n    void check_async_cancel();\n    AsyncTask* get_async_task();\n    Context* get_async_context();\n#endif\n\n    int cli_main(\n            Context *context,\n            int argc, char *argv[])\n#ifndef GLFFT_CLI_ASYNC\n        noexcept\n#endif\n        ;\n}\n\n#endif\n\n"
  },
  {
    "path": "test/glfft_context.hpp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#ifndef GLFFT_CONTEXT_HPP__\n#define GLFFT_CONTEXT_HPP__\n\nnamespace GLFFT\n{\n    std::unique_ptr<Context> create_cli_context();\n}\n\n#endif\n\n"
  },
  {
    "path": "test/glfft_main.cpp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#include \"glfft_cli.hpp\"\n#include \"glfft_context.hpp\"\n\nusing namespace GLFFT;\n\nint main(int argc, char *argv[])\n{\n    auto context = create_cli_context();\n    return cli_main(context.get(), argc, argv);\n}\n\n"
  },
  {
    "path": "test/glfft_test.cpp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#include \"glfft_common.hpp\"\n#include \"glfft_cli.hpp\"\n#include \"glfft.hpp\"\n#include <stdexcept>\n#include <random>\n#include <complex>\n#include <functional>\n#include \"fft.h\"\n#include <stdlib.h>\n#include <cmath>\n\nusing namespace std;\nusing namespace GLFFT;\nusing namespace GLFFT::Internal;\n\nstatic normal_distribution<float> normal_dist{0.0f, 1.0f};\nstatic default_random_engine engine;\n\nstruct mufft_deleter { void operator()(void *ptr) const { mufft_free(ptr); } };\nusing mufft_buffer = unique_ptr<void, mufft_deleter>;\n\nmufft_buffer alloc(size_t size)\n{\n    void *ptr = mufft_alloc(size);\n    if (ptr == nullptr)\n    {\n        throw bad_alloc();\n    }\n    return mufft_buffer(ptr);\n}\n\nusing cfloat = complex<float>;\n\nmufft_buffer create_input(unsigned N)\n{\n    auto buffer = alloc(N * sizeof(float));\n    float *ptr = static_cast<float*>(buffer.get());\n\n    for (unsigned i = 0; i < N; i++)\n    {\n        ptr[i] = normal_dist(engine);\n    }\n\n    return buffer;\n}\n\nstatic inline size_t type_to_input_size(Type type)\n{\n    switch (type)\n    {\n        case ComplexToComplex:\n        case ComplexToReal:\n            return sizeof(cfloat);\n\n        case ComplexToComplexDual:\n            return 2 * sizeof(cfloat);\n\n        case RealToComplex:\n            return sizeof(float);\n            \n        default:\n            return 0;\n    }\n}\n\nstatic inline size_t type_to_output_size(Type type)\n{\n    switch (type)\n    {\n        case ComplexToComplex:\n        case ComplexToReal:\n        case RealToComplex:\n            return sizeof(cfloat);\n\n        case ComplexToComplexDual:\n            return 2 * sizeof(cfloat);\n\n        default:\n            return 0;\n    }\n}\n\nstatic mufft_buffer create_reference(Type type, Direction direction,\n        unsigned Nx, unsigned Ny, const void *buffer, size_t output_size)\n{\n    auto output = alloc(output_size);\n\n    mufft_buffer input_interleaved;\n    mufft_buffer output_interleaved;\n    mufft_buffer input_convolved;\n    auto out = static_cast<cfloat*>(output.get());\n    auto in = static_cast<const cfloat*>(buffer);\n\n    if (direction == InverseConvolve)\n    {\n        input_convolved = alloc(output_size);\n        auto in_conv = static_cast<cfloat*>(input_convolved.get());\n\n        direction = Inverse;\n        for (unsigned i = 0; i < output_size / sizeof(cfloat); i++)\n        {\n            in_conv[i] = in[i] * in[i];\n        }\n\n        in = in_conv;\n    }\n\n    // muFFT doesn't support this type, so interleave manually, and do two separate FFTs.\n    if (type == ComplexToComplexDual)\n    {\n        input_interleaved = alloc(output_size);\n        output_interleaved = alloc(output_size);\n\n        auto inter_in = static_cast<cfloat*>(input_interleaved.get());\n        auto inter_out = static_cast<cfloat*>(output_interleaved.get());\n\n        for (unsigned i = 0; i < Nx * Ny; i++)\n        {\n            inter_in[i]           = in[2 * i + 0];\n            inter_in[i + Nx * Ny] = in[2 * i + 1];\n        }\n\n        in = inter_in;\n        out = inter_out;\n    }\n\n    if (Ny > 1)\n    {\n        mufft_plan_2d *plan = nullptr;\n        switch (type)\n        {\n            case ComplexToComplex:\n                plan = mufft_create_plan_2d_c2c(Nx, Ny, direction, 0);\n                mufft_execute_plan_2d(plan, out, in);\n                break;\n\n            case ComplexToComplexDual:\n                plan = mufft_create_plan_2d_c2c(Nx, Ny, direction, 0);\n                mufft_execute_plan_2d(plan, out, in);\n                mufft_execute_plan_2d(plan, out + Nx * Ny, in + Nx * Ny);\n                break;\n\n            case ComplexToReal:\n                plan = mufft_create_plan_2d_c2r(Nx, Ny, 0);\n                mufft_execute_plan_2d(plan, out, in);\n                break;\n\n            case RealToComplex:\n                plan = mufft_create_plan_2d_r2c(Nx, Ny, 0);\n                mufft_execute_plan_2d(plan, out, in);\n                break;\n\n            default:\n                throw logic_error(\"Invalid type\");\n        }\n\n        if (plan == nullptr)\n        {\n            throw bad_alloc();\n        }\n\n        mufft_free_plan_2d(plan);\n    }\n    else\n    {\n        mufft_plan_1d *plan = nullptr;\n        switch (type)\n        {\n            case ComplexToComplex:\n                plan = mufft_create_plan_1d_c2c(Nx, direction, 0);\n                mufft_execute_plan_1d(plan, out, in);\n                break;\n\n            case ComplexToComplexDual:\n                plan = mufft_create_plan_1d_c2c(Nx, direction, 0);\n                mufft_execute_plan_1d(plan, out, in);\n                mufft_execute_plan_1d(plan, out + Nx, in + Nx);\n                break;\n\n            case ComplexToReal:\n                plan = mufft_create_plan_1d_c2r(Nx, 0);\n                mufft_execute_plan_1d(plan, out, in);\n                break;\n\n            case RealToComplex:\n                plan = mufft_create_plan_1d_r2c(Nx, 0);\n                mufft_execute_plan_1d(plan, out, in);\n                break;\n\n            default:\n                throw logic_error(\"Invalid type\");\n        }\n\n        if (plan == nullptr)\n        {\n            throw bad_alloc();\n        }\n\n        mufft_free_plan_1d(plan);\n    }\n\n    // muFFT doesn't support this type, so interleave manually, and do two separate FFTs.\n    if (type == ComplexToComplexDual)\n    {\n        for (unsigned i = 0; i < Nx * Ny; i++)\n        {\n            static_cast<cfloat*>(output.get())[2 * i + 0] = out[i];\n            static_cast<cfloat*>(output.get())[2 * i + 1] = out[i + Nx * Ny];\n        }\n    }\n\n    // Normalize manually.\n    out = static_cast<cfloat*>(output.get());\n    for (unsigned i = 0; i < output_size / sizeof(cfloat); i++)\n    {\n        out[i] /= Nx * Ny;\n    }\n\n    return output;\n}\n\nstatic mufft_buffer readback(Context *context, Buffer *buffer, size_t size)\n{\n    auto buf = alloc(size);\n\n    const void *ptr = context->map(buffer, 0, size);\n    if (ptr == nullptr)\n    {\n        throw bad_alloc();\n    }\n\n    memcpy(buf.get(), ptr, size);\n    context->unmap(buffer);\n    return buf;\n}\n\nstatic bool validate_surface(Context *context,\n        const float *a, const float *b, unsigned Nx, unsigned Ny, unsigned stride, float epsilon, float min_snr)\n{\n    float max_diff = 0.0f;\n    double signal = 0.0;\n    double noise = 0.0;\n    bool valid = true;\n\n    for (unsigned y = 0; y < Ny; y++, a += stride, b += stride)\n    {\n        for (unsigned x = 0; x < Nx; x++)\n        {\n            float diff = fabs(a[x] - b[x]);\n            if (!(diff < epsilon))\n            {\n                valid = false;\n            }\n\n            max_diff = max(diff, max_diff);\n\n            signal += b[x] * b[x];\n            noise += diff * diff;\n        }\n    }\n\n    double snr = 10.0 * log10(signal / noise);\n    if (snr < min_snr)\n    {\n        context->log(\"Too low SNR: %8.3f dB\\n\", snr);\n        valid = false;\n    }\n    context->log(\"\\tMax diff: %10.6g (reference: %10.6g), SNR: %8.3f dB (reference: %8.3f)\\n\", max_diff, epsilon, snr, min_snr);\n\n    if (!valid)\n    {\n        context->log(\"Surface is not valid!\\n\");\n    }\n    return valid;\n}\n\nstatic void validate(Context *context,\n        Type type, const float *a, const float *b, unsigned Nx, unsigned Ny, float epsilon, float min_snr)\n{\n    unsigned stride = 0;\n    unsigned x = 0;\n    unsigned y = 0;\n\n    switch (type)\n    {\n        case ComplexToComplex:\n            x = Nx * 2;\n            y = Ny;\n            stride = x;\n            break;\n\n        case ComplexToComplexDual:\n            x = Nx * 4;\n            y = Ny;\n            stride = x;\n            break;\n\n        case RealToComplex:\n            x = Nx + 2;\n            y = Ny;\n            stride = Nx * 2;\n            break;\n\n        case ComplexToReal:\n            x = Nx;\n            y = Ny;\n            stride = x;\n            break;\n\n        default:\n            throw logic_error(\"Invalid type\");\n    }\n\n    if (!validate_surface(context, a, b, x, y, stride, epsilon, min_snr))\n    {\n        throw logic_error(\"Failed to validate surface.\");\n    }\n}\n\nstatic const char *direction_to_str(Direction direction)\n{\n    switch (direction)\n    {\n        case Forward:         return \"forward\";\n        case Inverse:         return \"inverse\";\n        case InverseConvolve: return \"inverse convolve\";\n        default:              return \"?\";\n    }\n}\n\nstatic const char *type_to_str(Type type)\n{\n    switch (type)\n    {\n        case ComplexToComplex:     return \"C2C\";\n        case ComplexToComplexDual: return \"C2C dual\";\n        case RealToComplex:        return \"R2C\";\n        case ComplexToReal:        return \"C2R\";\n        default:                   return \"?\";\n    }\n}\n\n// Based on GLM implementation.\nstatic uint16_t fp32_to_fp16(float v_)\n{\n    union\n    {\n        float f;\n        uint32_t u;\n    } u;\n\n    u.f = v_;\n    uint32_t v = u.u;\n\n    int s = (v >> 16) & 0x00008000;\n    int e = ((v >> 23) & 0x000000ff) - (127 - 15);\n    int m = v & 0x007fffff;\n\n    if (e <= 0)\n    {\n        if (e < -10)\n        {\n            return s;\n        }\n\n        m = (m | 0x00800000) >> (1 - e);\n        if (m & 0x00001000)\n        {\n            m += 0x00002000;\n        }\n\n        return s | (m >> 13);\n    }\n    else if (e == 0xff - (127 - 15))\n    {\n        if (m == 0)\n        {\n            return s | 0x7c00;\n        }\n        else\n        {\n            m >>= 13;\n            return s | 0x7c00 | m | (m == 0);\n        }\n    }\n    else\n    {\n        if (m & 0x00001000)\n        {\n            m += 0x00002000;\n            if (m & 0x00800000)\n            {\n                m = 0;\n                e += 1;\n            }\n        }\n\n        if (e > 30)\n        {\n            return s | 0x7c00;\n        }\n\n        return s | (e << 10) | (m >> 13);\n    }\n}\n\nstatic inline uint32_t fp32_to_fp16(float x, float y)\n{\n    return fp32_to_fp16(x) | (fp32_to_fp16(y) << 16);\n}\n\nstatic inline float fp16_to_fp32(uint16_t v)\n{\n    float sign = v & 0x8000 ? -1.0f : 1.0f;\n    int m = v & 0x3ff;\n    int e = (v >> 10) & 0x1f;\n\n    // Straight out of GLES spec.\n    if (e == 0 && m == 0)\n    {\n        return sign * 0.0f;\n    }\n    else if (e == 0 && m != 0)\n    {\n        return sign * exp2(-14.0f) * (m / 1024.0f);\n    }\n    else if (e > 0 && e < 31)\n    {\n        return sign * exp2(e - 15.0f) * (1.0f + m / 1024.0f);\n    }\n    else if (e == 31)\n    {\n        return sign * numeric_limits<float>::infinity();\n    }\n    else\n    {\n        return numeric_limits<float>::quiet_NaN();\n    }\n}\n\nstatic inline pair<float, float> fp16_to_fp32(uint32_t v)\n{\n    uint16_t lower = v & 0xffff;\n    uint16_t upper = (v >> 16) & 0xffff;\n    return make_pair(fp16_to_fp32(lower), fp16_to_fp32(upper));\n}\n\nstatic mufft_buffer convert_fp32_fp16(const float *input, unsigned N)\n{\n    auto buffer = alloc(N * sizeof(uint16_t));\n    auto ptr = static_cast<uint32_t*>(buffer.get());\n\n    for (unsigned i = 0; i < N; i += 2)\n    {\n        ptr[i >> 1] = fp32_to_fp16(input[i + 0], input[i + 1]);\n    }\n\n    return buffer;\n}\n\nstatic mufft_buffer convert_fp16_fp32(const uint32_t *input, unsigned N)\n{\n    auto buffer = alloc(N * sizeof(float));\n    auto ptr = static_cast<float*>(buffer.get());\n\n    for (unsigned i = 0; i < N; i += 2)\n    {\n        auto v = fp16_to_fp32(input[i >> 1]);\n        ptr[i + 0] = v.first;\n        ptr[i + 1] = v.second;\n    }\n\n    return buffer;\n}\n\nstatic void run_test_ssbo(Context *context,\n        const TestSuiteArguments &args, unsigned Nx, unsigned Ny, Type type, Direction direction, const FFTOptions &options, const shared_ptr<ProgramCache> &cache)\n{\n    context->log(\"Running SSBO -> SSBO FFT, %04u x %04u\\n\\t%7s transform\\n\\t%8s\\n\\tbanked shared %s\\n\\tvector size %u\\n\\twork group (%u, %u)\\n\\tinput fp16 %s\\n\\toutput fp16 %s ...\\n\",\n            Nx, Ny, direction_to_str(direction), type_to_str(type),\n            options.performance.shared_banked ? \"yes\" : \"no\", options.performance.vector_size, options.performance.workgroup_size_x, options.performance.workgroup_size_y,\n            options.type.input_fp16 ? \"yes\" : \"no\",\n            options.type.output_fp16 ? \"yes\" : \"no\");\n\n    unique_ptr<Buffer> test_input;\n    unique_ptr<Buffer> test_output;\n\n    size_t input_size = Nx * Ny * type_to_input_size(type);\n    size_t output_size = Nx * Ny * type_to_output_size(type);\n\n    auto input = create_input(input_size / sizeof(float));\n    auto output = create_reference(type, direction, Nx, Ny, input.get(), output_size);\n\n    if (options.type.input_fp16)\n    {\n        input = convert_fp32_fp16(static_cast<const float*>(input.get()), input_size / sizeof(float));\n    }\n\n    test_input = context->create_buffer(input.get(), input_size >> options.type.input_fp16, AccessStreamCopy);\n    test_output = context->create_buffer(nullptr, output_size >> options.type.output_fp16, AccessStreamRead);\n\n    FFT fft(context, Nx, Ny, type, direction, SSBO, SSBO, cache, options);\n\n    auto *cmd = context->request_command_buffer();\n    fft.process(cmd, test_output.get(), test_input.get(), test_input.get());\n    cmd->barrier();\n    context->submit_command_buffer(cmd);\n    context->wait_idle();\n\n    auto output_data = readback(context, test_output.get(), output_size >> options.type.output_fp16);\n    if (options.type.output_fp16)\n    {\n        output_data = convert_fp16_fp32(static_cast<const uint32_t*>(output_data.get()), output_size / sizeof(float));\n    }\n\n    float epsilon = options.type.output_fp16 || options.type.input_fp16 ? args.epsilon_fp16 : args.epsilon_fp32;\n    float min_snr = options.type.output_fp16 || options.type.input_fp16 ? args.min_snr_fp16 : args.min_snr_fp32;\n    if (direction == InverseConvolve)\n    {\n        epsilon *= 1.5f;\n    }\n    validate(context, type, static_cast<const float*>(output_data.get()), static_cast<const float*>(output.get()), Nx, Ny, epsilon, min_snr);\n\n    context->log(\"... Success!\\n\");\n}\n\nstatic void run_test_texture(Context *context,\n        const TestSuiteArguments &args, unsigned Nx, unsigned Ny, Type type, Direction direction, const FFTOptions &options, const shared_ptr<ProgramCache> &cache)\n{\n    context->log(\"Running Texture -> SSBO FFT, %04u x %04u\\n\\t%7s transform\\n\\t%8s\\n\\tbanked shared %s\\n\\tvector size %u\\n\\twork group (%u, %u)\\n\\tinput fp16 %s\\n\\toutput fp16 %s ...\\n\",\n            Nx, Ny, direction_to_str(direction), type_to_str(type),\n            options.performance.shared_banked ? \"yes\" : \"no\", options.performance.vector_size, options.performance.workgroup_size_x, options.performance.workgroup_size_y,\n            options.type.input_fp16 ? \"yes\" : \"no\",\n            options.type.output_fp16 ? \"yes\" : \"no\");\n\n    unique_ptr<Texture> test_input;\n    unique_ptr<Buffer> test_output;\n\n    size_t input_size = Nx * Ny * type_to_input_size(type);\n    size_t output_size = Nx * Ny * type_to_output_size(type);\n\n    auto input = create_input(input_size / sizeof(float));\n    auto output = create_reference(type, direction, Nx, Ny, input.get(), output_size);\n\n    Format format = FormatUnknown;\n\n    switch (type)\n    {\n        case ComplexToComplexDual:\n            format = FormatR32G32B32A32Float;\n            break;\n\n        case ComplexToComplex:\n        case ComplexToReal:\n            format = FormatR32G32Float;\n            break;\n\n        case RealToComplex:\n            format = FormatR32Float;\n            break;\n    }\n\n    test_input = context->create_texture(input.get(), Nx, Ny, format);\n\n    test_output = context->create_buffer(nullptr, output_size >> options.type.output_fp16, AccessStreamRead);\n\n    FFT fft(context, Nx, Ny, type, direction, type == RealToComplex ? ImageReal : Image, SSBO, cache, options);\n    fft.set_texture_offset_scale(0.5f / Nx, 0.5f / Ny, 1.0f / Nx, 1.0f / Ny);\n\n    auto *cmd = context->request_command_buffer();\n    fft.process(cmd, test_output.get(), test_input.get(), test_input.get());\n    cmd->barrier();\n    context->submit_command_buffer(cmd);\n    context->wait_idle();\n\n    auto output_data = readback(context, test_output.get(), output_size >> options.type.output_fp16);\n    if (options.type.output_fp16)\n    {\n        output_data = convert_fp16_fp32(static_cast<const uint32_t*>(output_data.get()), output_size / sizeof(float));\n    }\n\n    float epsilon = options.type.output_fp16 || options.type.input_fp16 ? args.epsilon_fp16 : args.epsilon_fp32;\n    float min_snr = options.type.output_fp16 || options.type.input_fp16 ? args.min_snr_fp16 : args.min_snr_fp32;\n    if (direction == InverseConvolve)\n    {\n        epsilon *= 1.5f;\n    }\n    validate(context, type, static_cast<const float*>(output_data.get()), static_cast<const float*>(output.get()), Nx, Ny, epsilon, min_snr);\n\n    context->log(\"... Success!\\n\");\n}\n\nstatic mufft_buffer readback_texture(Context *context, Texture *tex, unsigned components, unsigned Nx, unsigned Ny)\n{\n    auto buffer = alloc(Nx * Ny * components * sizeof(float));\n    \n    Format format = FormatUnknown;\n    switch (components)\n    {\n        case 1:\n            format = FormatR32Float;\n            break;\n\n        case 2:\n            format = FormatR32G32Float;\n            break;\n\n        case 4:\n            format = FormatR32G32B32A32Float;\n            break;\n    }\n\n    context->read_texture(buffer.get(), tex, format);\n    return buffer;\n}\n\nstatic void run_test_image(Context *context, const TestSuiteArguments &args, unsigned Nx, unsigned Ny, Type type, Direction direction, const FFTOptions &options, const shared_ptr<ProgramCache> &cache)\n{\n    context->log(\"Running SSBO -> Image FFT, %04u x %04u\\n\\t%7s transform\\n\\t%8s\\n\\tbanked shared %s\\n\\tvector size %u\\n\\twork group (%u, %u)\\n\\tinput fp16 %s\\n\\toutput fp16 %s ...\\n\",\n            Nx, Ny, direction_to_str(direction), type_to_str(type),\n            options.performance.shared_banked ? \"yes\" : \"no\", options.performance.vector_size, options.performance.workgroup_size_x, options.performance.workgroup_size_y,\n            options.type.input_fp16 ? \"yes\" : \"no\",\n            options.type.output_fp16 ? \"yes\" : \"no\");\n\n    unique_ptr<Buffer> test_input;\n\n    size_t input_size = Nx * Ny * type_to_input_size(type);\n    size_t output_size = Nx * Ny * type_to_output_size(type);\n\n    auto input = create_input(input_size / sizeof(float));\n    auto output = create_reference(type, direction, Nx, Ny, input.get(), output_size);\n\n    if (options.type.input_fp16)\n    {\n        input = convert_fp32_fp16(static_cast<const float*>(input.get()), input_size / sizeof(float));\n    }\n\n    test_input = context->create_buffer(input.get(), input_size >> options.type.input_fp16, AccessStreamCopy);\n\n    Format format = FormatUnknown;\n    unsigned components = 0;\n    switch (type)\n    {\n        case ComplexToComplexDual:\n            format = FormatR16G16B16A16Float;\n            components = 4;\n            break;\n\n        case ComplexToComplex:\n        case RealToComplex:\n            format = FormatR16G16Float;\n            components = 2;\n            break;\n\n        case ComplexToReal:\n            format = FormatR32Float;\n            components = 1;\n            break;\n    }\n\n    // Upload a blank buffer to make debugging easier.\n    vector<float> blank(Nx * Ny * components * sizeof(float));\n    unique_ptr<Texture> tex = context->create_texture(blank.data(), Nx, Ny, format);\n\n    FFT fft(context, Nx, Ny, type, direction, SSBO, type != ComplexToReal ? Image : ImageReal, cache, options);\n\n    auto *cmd = context->request_command_buffer();\n    fft.process(cmd, tex.get(), test_input.get(), test_input.get());\n    cmd->barrier();\n    context->submit_command_buffer(cmd);\n    context->wait_idle();\n\n    auto output_data = readback_texture(context, tex.get(), components, Nx, Ny);\n\n    float epsilon = components > 1 || options.type.output_fp16 || options.type.input_fp16 ? args.epsilon_fp16 : args.epsilon_fp32;\n    float min_snr = components > 1 || options.type.output_fp16 || options.type.input_fp16 ? args.min_snr_fp16 : args.min_snr_fp32;\n    if (direction == InverseConvolve)\n    {\n        epsilon *= 1.5f;\n    }\n\n    validate(context, type, static_cast<const float*>(output_data.get()), static_cast<const float*>(output.get()),\n            Nx, Ny, epsilon, min_snr);\n\n    context->log(\"... Success!\\n\");\n}\n\nstatic void enqueue_test(Context *context,\n        vector<function<void ()>> &tests,\n        const TestSuiteArguments &args, unsigned Nx, unsigned Ny, Type type, Direction direction,\n        Target input_target, Target output_target, const FFTOptions &options, const shared_ptr<ProgramCache> &cache)\n{\n    if (input_target == SSBO && output_target == SSBO)\n    {\n        tests.push_back([=] { run_test_ssbo(context, args, Nx, Ny, type, direction, options, cache); });\n    }\n    else if (input_target == SSBO && output_target == Image)\n    {\n        if (context->supports_texture_readback())\n        {\n            tests.push_back([=] { run_test_image(context, args, Nx, Ny, type, direction, options, cache); });\n        }\n        else\n        {\n            throw logic_error(\"run_test_image() not supported on interface.\");\n        }\n    }\n    else if (input_target == Image && output_target == SSBO)\n    {\n        tests.push_back([=] { run_test_texture(context, args, Nx, Ny, type, direction, options, cache); });\n    }\n    else\n    {\n        throw logic_error(\"Invalid target type.\");\n    }\n}\n\nstatic void test_fp32_fp16_convert()\n{\n    auto input = create_input(256);\n    auto fp16_input = convert_fp32_fp16(static_cast<const float*>(input.get()), 256);\n    auto output = convert_fp16_fp32(static_cast<const uint32_t*>(fp16_input.get()), 256);\n\n    for (unsigned i = 0; i < 256; i++)\n    {\n        float fp32 = static_cast<const float*>(input.get())[i];\n        float fp16 = static_cast<const float*>(output.get())[i];\n        float diff = fabs(fp16 - fp32);\n        if (diff > 0.001f)\n        {\n            throw logic_error(\"Failed to validate FP32 -> FP16 -> FP32 roundtrip conversion.\");\n        }\n    }\n}\n\nvoid GLFFT::Internal::run_test_suite(Context *context, const TestSuiteArguments &args)\n{\n    // Sanity test, should never fail.\n    test_fp32_fp16_convert();\n\n    FFTOptions options;\n    options.type.normalize = true;\n\n    vector<function<void ()>> tests;\n    auto cache = make_shared<ProgramCache>();\n\n    // Very exhaustive. Lots of overlap in tests which could be avoided to speed up the tests.\n    for (unsigned i = 0; i < 64; i++)\n    {\n        options.type.input_fp16 = i & 1;\n        options.type.output_fp16 = i & 2;\n        options.type.fp16 = (i & 3) == 3;\n\n        options.performance.shared_banked = i & 4;\n        options.performance.vector_size = 0;\n        unsigned N_mult = 1;\n        switch (i & (8 | 16))\n        {\n            case 8:\n                options.performance.vector_size = 2;\n                N_mult = 1;\n                break;\n\n            case 16:\n                options.performance.vector_size = 4;\n                N_mult = 2;\n                break;\n\n            case 24:\n                options.performance.vector_size = 8;\n                N_mult = 4;\n                break;\n        }\n\n        if (options.performance.vector_size == 0)\n        {\n            continue;\n        }\n\n        // Pointless to test for now ...\n        if (options.performance.vector_size == 8)\n        {\n            continue;\n        }\n\n        bool big_workgroup = i & 32;\n        options.performance.workgroup_size_x = big_workgroup ? 8 : 4;\n        options.performance.workgroup_size_y = big_workgroup ? 4 : 1;\n\n        for (unsigned N = N_mult * (big_workgroup ? 128 : 32); N <= 1024; N <<= 1)\n        {\n            // Texture -> SSBO\n            enqueue_test(context, tests, args, N, N / 2, ComplexToComplex, Forward, Image, SSBO, options, cache);\n            enqueue_test(context, tests, args, N, N / 2, ComplexToComplex, Inverse, Image, SSBO, options, cache);\n            enqueue_test(context, tests, args, N, N / 2, ComplexToComplex, InverseConvolve, Image, SSBO, options, cache);\n\n            enqueue_test(context, tests, args, 2 * N, N, ComplexToReal, Inverse, Image, SSBO, options, cache);\n            enqueue_test(context, tests, args, 2 * N, N, ComplexToReal, InverseConvolve, Image, SSBO, options, cache);\n            enqueue_test(context, tests, args, 4 * N, N, RealToComplex, Forward, Image, SSBO, options, cache);\n\n            if (options.performance.vector_size >= 4)\n            {\n                enqueue_test(context, tests, args, N, N, ComplexToComplexDual, Forward, Image, SSBO, options, cache);\n                enqueue_test(context, tests, args, N, N, ComplexToComplexDual, Inverse, Image, SSBO, options, cache);\n                enqueue_test(context, tests, args, N, N, ComplexToComplexDual, InverseConvolve, Image, SSBO, options, cache);\n            }\n\n            if (!big_workgroup)\n            {\n                enqueue_test(context, tests, args, N, 1, ComplexToComplex, Forward, Image, SSBO, options, cache);\n                enqueue_test(context, tests, args, N, 1, ComplexToComplex, Inverse, Image, SSBO, options, cache);\n                enqueue_test(context, tests, args, N, 1, ComplexToComplex, InverseConvolve, Image, SSBO, options, cache);\n            }\n\n            // SSBO -> SSBO\n            enqueue_test(context, tests, args, N, N / 2, ComplexToComplex, Forward, SSBO, SSBO, options, cache);\n            enqueue_test(context, tests, args, 2 * N, N, RealToComplex, Forward, SSBO, SSBO, options, cache);\n            enqueue_test(context, tests, args, N, N / 2, ComplexToComplex, Inverse, SSBO, SSBO, options, cache);\n            enqueue_test(context, tests, args, 4 * N, N, ComplexToReal, Inverse, SSBO, SSBO, options, cache);\n            enqueue_test(context, tests, args, N, N, ComplexToComplex, InverseConvolve, SSBO, SSBO, options, cache);\n            enqueue_test(context, tests, args, 2 * N, N, ComplexToReal, InverseConvolve, SSBO, SSBO, options, cache);\n\n            if (options.performance.vector_size >= 4)\n            {\n                enqueue_test(context, tests, args, N, N, ComplexToComplexDual, Forward, SSBO, SSBO, options, cache);\n                enqueue_test(context, tests, args, N, N, ComplexToComplexDual, Inverse, SSBO, SSBO, options, cache);\n                enqueue_test(context, tests, args, N, N, ComplexToComplexDual, InverseConvolve, SSBO, SSBO, options, cache);\n            }\n\n            if (!big_workgroup)\n            {\n                enqueue_test(context, tests, args, N, 1, ComplexToComplex, Forward, SSBO, SSBO, options, cache);\n                enqueue_test(context, tests, args, 4 * N, 1, RealToComplex, Forward, SSBO, SSBO, options, cache);\n                enqueue_test(context, tests, args, N, 1, ComplexToComplex, Inverse, SSBO, SSBO, options, cache);\n                enqueue_test(context, tests, args, 2 * N, 1, ComplexToReal, Inverse, SSBO, SSBO, options, cache);\n                enqueue_test(context, tests, args, N, 1, ComplexToComplex, InverseConvolve, SSBO, SSBO, options, cache);\n                enqueue_test(context, tests, args, 2 * N, 1, ComplexToReal, InverseConvolve, SSBO, SSBO, options, cache);\n\n                if (options.performance.vector_size >= 4)\n                {\n                    enqueue_test(context, tests, args, N, 1, ComplexToComplexDual, Forward, SSBO, SSBO, options, cache);\n                    enqueue_test(context, tests, args, 2 * N, 1, ComplexToComplexDual, Inverse, SSBO, SSBO, options, cache);\n                    enqueue_test(context, tests, args, N, 1, ComplexToComplexDual, InverseConvolve, SSBO, SSBO, options, cache);\n                }\n            }\n\n            // SSBO -> Image\n            if (context->supports_texture_readback())\n            {\n                if (N == 1024)\n                {\n                    enqueue_test(context, tests, args, N, N / 2, ComplexToComplex, Forward, SSBO, Image, options, cache);\n                    enqueue_test(context, tests, args, N, N / 2, ComplexToComplexDual, Forward, SSBO, Image, options, cache);\n                    enqueue_test(context, tests, args, 2 * N, N, RealToComplex, Forward, SSBO, Image, options, cache);\n                    enqueue_test(context, tests, args, N, N / 2, ComplexToComplex, Inverse, SSBO, Image, options, cache);\n                    enqueue_test(context, tests, args, N, N, ComplexToComplexDual, Inverse, SSBO, Image, options, cache);\n                    enqueue_test(context, tests, args, 2 * N, N, ComplexToReal, Inverse, SSBO, Image, options, cache);\n                    enqueue_test(context, tests, args, N, N, ComplexToComplex, InverseConvolve, SSBO, Image, options, cache);\n                    enqueue_test(context, tests, args, N, N, ComplexToComplexDual, InverseConvolve, SSBO, Image, options, cache);\n                    enqueue_test(context, tests, args, 2 * N, N, ComplexToReal, InverseConvolve, SSBO, Image, options, cache);\n\n                    if (!big_workgroup)\n                    {\n                        enqueue_test(context, tests, args, N, 1, ComplexToComplex, Forward, SSBO, Image, options, cache);\n                        enqueue_test(context, tests, args, N, 1, ComplexToComplexDual, Forward, SSBO, Image, options, cache);\n                        enqueue_test(context, tests, args, N, 1, ComplexToReal, Inverse, SSBO, Image, options, cache);\n                        enqueue_test(context, tests, args, N, 1, RealToComplex, Forward, SSBO, Image, options, cache);\n                    }\n                }\n            }\n        }\n    }\n\n    context->log(\"Enqueued %u tests!\\n\", unsigned(tests.size()));\n\n    unsigned successful_tests = 0;\n    vector<unsigned> failed_tests;\n\n    if (!args.exhaustive)\n    {\n        for (unsigned i = args.test_id_min; i <= args.test_id_max; i++)\n        {\n#ifdef GLFFT_CLI_ASYNC\n            check_async_cancel();\n#endif\n\n            // Throws on range error.\n            try\n            {\n                tests.at(i)();\n                successful_tests++;\n            }\n            catch (...)\n            {\n                failed_tests.push_back(i);\n                if (args.throw_on_fail)\n                {\n                    throw;\n                }\n            }\n        }\n    }\n    else\n    {\n        unsigned index = 0;\n        for (auto &test : tests)\n        {\n#ifdef GLFFT_CLI_ASYNC\n            check_async_cancel();\n#endif\n\n            try\n            {\n                context->log(\"Running test #%u!\\n\", index);\n                test();\n                successful_tests++;\n            }\n            catch (...)\n            {\n                context->log(\"Failed test #%u!\\n\", index);\n                if (args.throw_on_fail)\n                {\n                    throw;\n                }\n                failed_tests.push_back(index);\n            }\n            index++;\n        }\n    }\n\n    if (args.throw_on_fail)\n    {\n        context->log(\"Successfully ran tests!\\n\");\n    }\n    else\n    {\n        context->log(\"%u successful tests.\\n\", successful_tests);\n        context->log(\"Failed tests: ===\\n\");\n        for (auto failed : failed_tests)\n        {\n            context->log(\"    %u\\n\", failed);\n        }\n        context->log(\"=================\\n\");\n    }\n\n    context->log(\"%u entries in shader cache!\\n\", unsigned(cache->cache_size()));\n}\n\n"
  },
  {
    "path": "test/glfft_validate.cpp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#include \"glfft_validate.hpp\"\n#include \"ShaderLang.h\"\n#include \"GlslangToSpv.h\"\n#include \"doc.h\"\n#include \"disassemble.h\"\n#include <vector>\n#include <iostream>\n#include <cstring>\n#include <cstdlib>\n\nusing namespace GLFFT;\nusing namespace glslang;\nusing namespace std;\n\nstruct SlangProcess\n{\n    public:\n        SlangProcess() { InitializeProcess(); }\n        ~SlangProcess() { FinalizeProcess(); }\n};\n\n// Shameless copy-pasta from glslang/StandAlone :)\nstatic void set_default_resources(TBuiltInResource &Resources)\n{\n    char DefaultConfig[] =\n        \"MaxLights 32\\n\"\n        \"MaxClipPlanes 6\\n\"\n        \"MaxTextureUnits 32\\n\"\n        \"MaxTextureCoords 32\\n\"\n        \"MaxVertexAttribs 64\\n\"\n        \"MaxVertexUniformComponents 4096\\n\"\n        \"MaxVaryingFloats 64\\n\"\n        \"MaxVertexTextureImageUnits 32\\n\"\n        \"MaxCombinedTextureImageUnits 80\\n\"\n        \"MaxTextureImageUnits 32\\n\"\n        \"MaxFragmentUniformComponents 4096\\n\"\n        \"MaxDrawBuffers 32\\n\"\n        \"MaxVertexUniformVectors 128\\n\"\n        \"MaxVaryingVectors 8\\n\"\n        \"MaxFragmentUniformVectors 16\\n\"\n        \"MaxVertexOutputVectors 16\\n\"\n        \"MaxFragmentInputVectors 15\\n\"\n        \"MinProgramTexelOffset -8\\n\"\n        \"MaxProgramTexelOffset 7\\n\"\n        \"MaxClipDistances 8\\n\"\n        \"MaxComputeWorkGroupCountX 65535\\n\"\n        \"MaxComputeWorkGroupCountY 65535\\n\"\n        \"MaxComputeWorkGroupCountZ 65535\\n\"\n        \"MaxComputeWorkGroupSizeX 1024\\n\"\n        \"MaxComputeWorkGroupSizeY 1024\\n\"\n        \"MaxComputeWorkGroupSizeZ 64\\n\"\n        \"MaxComputeUniformComponents 1024\\n\"\n        \"MaxComputeTextureImageUnits 16\\n\"\n        \"MaxComputeImageUniforms 8\\n\"\n        \"MaxComputeAtomicCounters 8\\n\"\n        \"MaxComputeAtomicCounterBuffers 1\\n\"\n        \"MaxVaryingComponents 60\\n\" \n        \"MaxVertexOutputComponents 64\\n\"\n        \"MaxGeometryInputComponents 64\\n\"\n        \"MaxGeometryOutputComponents 128\\n\"\n        \"MaxFragmentInputComponents 128\\n\"\n        \"MaxImageUnits 8\\n\"\n        \"MaxCombinedImageUnitsAndFragmentOutputs 8\\n\"\n        \"MaxCombinedShaderOutputResources 8\\n\"\n        \"MaxImageSamples 0\\n\"\n        \"MaxVertexImageUniforms 0\\n\"\n        \"MaxTessControlImageUniforms 0\\n\"\n        \"MaxTessEvaluationImageUniforms 0\\n\"\n        \"MaxGeometryImageUniforms 0\\n\"\n        \"MaxFragmentImageUniforms 8\\n\"\n        \"MaxCombinedImageUniforms 8\\n\"\n        \"MaxGeometryTextureImageUnits 16\\n\"\n        \"MaxGeometryOutputVertices 256\\n\"\n        \"MaxGeometryTotalOutputComponents 1024\\n\"\n        \"MaxGeometryUniformComponents 1024\\n\"\n        \"MaxGeometryVaryingComponents 64\\n\"\n        \"MaxTessControlInputComponents 128\\n\"\n        \"MaxTessControlOutputComponents 128\\n\"\n        \"MaxTessControlTextureImageUnits 16\\n\"\n        \"MaxTessControlUniformComponents 1024\\n\"\n        \"MaxTessControlTotalOutputComponents 4096\\n\"\n        \"MaxTessEvaluationInputComponents 128\\n\"\n        \"MaxTessEvaluationOutputComponents 128\\n\"\n        \"MaxTessEvaluationTextureImageUnits 16\\n\"\n        \"MaxTessEvaluationUniformComponents 1024\\n\"\n        \"MaxTessPatchComponents 120\\n\"\n        \"MaxPatchVertices 32\\n\"\n        \"MaxTessGenLevel 64\\n\"\n        \"MaxViewports 16\\n\"\n        \"MaxVertexAtomicCounters 0\\n\"\n        \"MaxTessControlAtomicCounters 0\\n\"\n        \"MaxTessEvaluationAtomicCounters 0\\n\"\n        \"MaxGeometryAtomicCounters 0\\n\"\n        \"MaxFragmentAtomicCounters 8\\n\"\n        \"MaxCombinedAtomicCounters 8\\n\"\n        \"MaxAtomicCounterBindings 1\\n\"\n        \"MaxVertexAtomicCounterBuffers 0\\n\"\n        \"MaxTessControlAtomicCounterBuffers 0\\n\"\n        \"MaxTessEvaluationAtomicCounterBuffers 0\\n\"\n        \"MaxGeometryAtomicCounterBuffers 0\\n\"\n        \"MaxFragmentAtomicCounterBuffers 1\\n\"\n        \"MaxCombinedAtomicCounterBuffers 1\\n\"\n        \"MaxAtomicCounterBufferSize 16384\\n\"\n        \"MaxTransformFeedbackBuffers 4\\n\"\n        \"MaxTransformFeedbackInterleavedComponents 64\\n\"\n        \"MaxCullDistances 8\\n\"\n        \"MaxCombinedClipAndCullDistances 8\\n\"\n        \"MaxSamples 4\\n\"\n\n        \"nonInductiveForLoops 1\\n\"\n        \"whileLoops 1\\n\"\n        \"doWhileLoops 1\\n\"\n        \"generalUniformIndexing 1\\n\"\n        \"generalAttributeMatrixVectorIndexing 1\\n\"\n        \"generalVaryingIndexing 1\\n\"\n        \"generalSamplerIndexing 1\\n\"\n        \"generalVariableIndexing 1\\n\"\n        \"generalConstantMatrixVectorIndexing 1\\n\";\n\n    const char *delims = \" \\t\\n\\r\";\n    const char *token = strtok(DefaultConfig, delims);\n    while (token)\n    {\n        const char *value_str = strtok(0, delims);\n        int value = strtoul(value_str, nullptr, 0);\n\n        if (strcmp(token, \"MaxLights\") == 0)\n            Resources.maxLights = value;\n        else if (strcmp(token, \"MaxClipPlanes\") == 0)\n            Resources.maxClipPlanes = value;\n        else if (strcmp(token, \"MaxTextureUnits\") == 0)\n            Resources.maxTextureUnits = value;\n        else if (strcmp(token, \"MaxTextureCoords\") == 0)\n            Resources.maxTextureCoords = value;\n        else if (strcmp(token, \"MaxVertexAttribs\") == 0)\n            Resources.maxVertexAttribs = value;\n        else if (strcmp(token, \"MaxVertexUniformComponents\") == 0)\n            Resources.maxVertexUniformComponents = value;\n        else if (strcmp(token, \"MaxVaryingFloats\") == 0)\n            Resources.maxVaryingFloats = value;\n        else if (strcmp(token, \"MaxVertexTextureImageUnits\") == 0)\n            Resources.maxVertexTextureImageUnits = value;\n        else if (strcmp(token, \"MaxCombinedTextureImageUnits\") == 0)\n            Resources.maxCombinedTextureImageUnits = value;\n        else if (strcmp(token, \"MaxTextureImageUnits\") == 0)\n            Resources.maxTextureImageUnits = value;\n        else if (strcmp(token, \"MaxFragmentUniformComponents\") == 0)\n            Resources.maxFragmentUniformComponents = value;\n        else if (strcmp(token, \"MaxDrawBuffers\") == 0)\n            Resources.maxDrawBuffers = value;\n        else if (strcmp(token, \"MaxVertexUniformVectors\") == 0)\n            Resources.maxVertexUniformVectors = value;\n        else if (strcmp(token, \"MaxVaryingVectors\") == 0)\n            Resources.maxVaryingVectors = value;\n        else if (strcmp(token, \"MaxFragmentUniformVectors\") == 0)\n            Resources.maxFragmentUniformVectors = value;\n        else if (strcmp(token, \"MaxVertexOutputVectors\") == 0)\n            Resources.maxVertexOutputVectors = value;\n        else if (strcmp(token, \"MaxFragmentInputVectors\") == 0)\n            Resources.maxFragmentInputVectors = value;\n        else if (strcmp(token, \"MinProgramTexelOffset\") == 0)\n            Resources.minProgramTexelOffset = value;\n        else if (strcmp(token, \"MaxProgramTexelOffset\") == 0)\n            Resources.maxProgramTexelOffset = value;\n        else if (strcmp(token, \"MaxClipDistances\") == 0)\n            Resources.maxClipDistances = value;\n        else if (strcmp(token, \"MaxComputeWorkGroupCountX\") == 0)\n            Resources.maxComputeWorkGroupCountX = value;\n        else if (strcmp(token, \"MaxComputeWorkGroupCountY\") == 0)\n            Resources.maxComputeWorkGroupCountY = value;\n        else if (strcmp(token, \"MaxComputeWorkGroupCountZ\") == 0)\n            Resources.maxComputeWorkGroupCountZ = value;\n        else if (strcmp(token, \"MaxComputeWorkGroupSizeX\") == 0)\n            Resources.maxComputeWorkGroupSizeX = value;\n        else if (strcmp(token, \"MaxComputeWorkGroupSizeY\") == 0)\n            Resources.maxComputeWorkGroupSizeY = value;\n        else if (strcmp(token, \"MaxComputeWorkGroupSizeZ\") == 0)\n            Resources.maxComputeWorkGroupSizeZ = value;\n        else if (strcmp(token, \"MaxComputeUniformComponents\") == 0)\n            Resources.maxComputeUniformComponents = value;\n        else if (strcmp(token, \"MaxComputeTextureImageUnits\") == 0)\n            Resources.maxComputeTextureImageUnits = value;\n        else if (strcmp(token, \"MaxComputeImageUniforms\") == 0)\n            Resources.maxComputeImageUniforms = value;\n        else if (strcmp(token, \"MaxComputeAtomicCounters\") == 0)\n            Resources.maxComputeAtomicCounters = value;\n        else if (strcmp(token, \"MaxComputeAtomicCounterBuffers\") == 0)\n            Resources.maxComputeAtomicCounterBuffers = value;\n        else if (strcmp(token, \"MaxVaryingComponents\") == 0)\n            Resources.maxVaryingComponents = value;\n        else if (strcmp(token, \"MaxVertexOutputComponents\") == 0)\n            Resources.maxVertexOutputComponents = value;\n        else if (strcmp(token, \"MaxGeometryInputComponents\") == 0)\n            Resources.maxGeometryInputComponents = value;\n        else if (strcmp(token, \"MaxGeometryOutputComponents\") == 0)\n            Resources.maxGeometryOutputComponents = value;\n        else if (strcmp(token, \"MaxFragmentInputComponents\") == 0)\n            Resources.maxFragmentInputComponents = value;\n        else if (strcmp(token, \"MaxImageUnits\") == 0)\n            Resources.maxImageUnits = value;\n        else if (strcmp(token, \"MaxCombinedImageUnitsAndFragmentOutputs\") == 0)\n            Resources.maxCombinedImageUnitsAndFragmentOutputs = value;\n        else if (strcmp(token, \"MaxCombinedShaderOutputResources\") == 0)\n            Resources.maxCombinedShaderOutputResources = value;\n        else if (strcmp(token, \"MaxImageSamples\") == 0)\n            Resources.maxImageSamples = value;\n        else if (strcmp(token, \"MaxVertexImageUniforms\") == 0)\n            Resources.maxVertexImageUniforms = value;\n        else if (strcmp(token, \"MaxTessControlImageUniforms\") == 0)\n            Resources.maxTessControlImageUniforms = value;\n        else if (strcmp(token, \"MaxTessEvaluationImageUniforms\") == 0)\n            Resources.maxTessEvaluationImageUniforms = value;\n        else if (strcmp(token, \"MaxGeometryImageUniforms\") == 0)\n            Resources.maxGeometryImageUniforms = value;\n        else if (strcmp(token, \"MaxFragmentImageUniforms\") == 0)\n            Resources.maxFragmentImageUniforms = value;\n        else if (strcmp(token, \"MaxCombinedImageUniforms\") == 0)\n            Resources.maxCombinedImageUniforms = value;\n        else if (strcmp(token, \"MaxGeometryTextureImageUnits\") == 0)\n            Resources.maxGeometryTextureImageUnits = value;\n        else if (strcmp(token, \"MaxGeometryOutputVertices\") == 0)\n            Resources.maxGeometryOutputVertices = value;\n        else if (strcmp(token, \"MaxGeometryTotalOutputComponents\") == 0)\n            Resources.maxGeometryTotalOutputComponents = value;\n        else if (strcmp(token, \"MaxGeometryUniformComponents\") == 0)\n            Resources.maxGeometryUniformComponents = value;\n        else if (strcmp(token, \"MaxGeometryVaryingComponents\") == 0)\n            Resources.maxGeometryVaryingComponents = value;\n        else if (strcmp(token, \"MaxTessControlInputComponents\") == 0)\n            Resources.maxTessControlInputComponents = value;\n        else if (strcmp(token, \"MaxTessControlOutputComponents\") == 0)\n            Resources.maxTessControlOutputComponents = value;\n        else if (strcmp(token, \"MaxTessControlTextureImageUnits\") == 0)\n            Resources.maxTessControlTextureImageUnits = value;\n        else if (strcmp(token, \"MaxTessControlUniformComponents\") == 0)\n            Resources.maxTessControlUniformComponents = value;\n        else if (strcmp(token, \"MaxTessControlTotalOutputComponents\") == 0)\n            Resources.maxTessControlTotalOutputComponents = value;\n        else if (strcmp(token, \"MaxTessEvaluationInputComponents\") == 0)\n            Resources.maxTessEvaluationInputComponents = value;\n        else if (strcmp(token, \"MaxTessEvaluationOutputComponents\") == 0)\n            Resources.maxTessEvaluationOutputComponents = value;\n        else if (strcmp(token, \"MaxTessEvaluationTextureImageUnits\") == 0)\n            Resources.maxTessEvaluationTextureImageUnits = value;\n        else if (strcmp(token, \"MaxTessEvaluationUniformComponents\") == 0)\n            Resources.maxTessEvaluationUniformComponents = value;\n        else if (strcmp(token, \"MaxTessPatchComponents\") == 0)\n            Resources.maxTessPatchComponents = value;\n        else if (strcmp(token, \"MaxPatchVertices\") == 0)\n            Resources.maxPatchVertices = value;\n        else if (strcmp(token, \"MaxTessGenLevel\") == 0)\n            Resources.maxTessGenLevel = value;\n        else if (strcmp(token, \"MaxViewports\") == 0)\n            Resources.maxViewports = value;\n        else if (strcmp(token, \"MaxVertexAtomicCounters\") == 0)\n            Resources.maxVertexAtomicCounters = value;\n        else if (strcmp(token, \"MaxTessControlAtomicCounters\") == 0)\n            Resources.maxTessControlAtomicCounters = value;\n        else if (strcmp(token, \"MaxTessEvaluationAtomicCounters\") == 0)\n            Resources.maxTessEvaluationAtomicCounters = value;\n        else if (strcmp(token, \"MaxGeometryAtomicCounters\") == 0)\n            Resources.maxGeometryAtomicCounters = value;\n        else if (strcmp(token, \"MaxFragmentAtomicCounters\") == 0)\n            Resources.maxFragmentAtomicCounters = value;\n        else if (strcmp(token, \"MaxCombinedAtomicCounters\") == 0)\n            Resources.maxCombinedAtomicCounters = value;\n        else if (strcmp(token, \"MaxAtomicCounterBindings\") == 0)\n            Resources.maxAtomicCounterBindings = value;\n        else if (strcmp(token, \"MaxVertexAtomicCounterBuffers\") == 0)\n            Resources.maxVertexAtomicCounterBuffers = value;\n        else if (strcmp(token, \"MaxTessControlAtomicCounterBuffers\") == 0)\n            Resources.maxTessControlAtomicCounterBuffers = value;\n        else if (strcmp(token, \"MaxTessEvaluationAtomicCounterBuffers\") == 0)\n            Resources.maxTessEvaluationAtomicCounterBuffers = value;\n        else if (strcmp(token, \"MaxGeometryAtomicCounterBuffers\") == 0)\n            Resources.maxGeometryAtomicCounterBuffers = value;\n        else if (strcmp(token, \"MaxFragmentAtomicCounterBuffers\") == 0)\n            Resources.maxFragmentAtomicCounterBuffers = value;\n        else if (strcmp(token, \"MaxCombinedAtomicCounterBuffers\") == 0)\n            Resources.maxCombinedAtomicCounterBuffers = value;\n        else if (strcmp(token, \"MaxAtomicCounterBufferSize\") == 0)\n            Resources.maxAtomicCounterBufferSize = value;\n        else if (strcmp(token, \"MaxTransformFeedbackBuffers\") == 0)\n            Resources.maxTransformFeedbackBuffers = value;\n        else if (strcmp(token, \"MaxTransformFeedbackInterleavedComponents\") == 0)\n            Resources.maxTransformFeedbackInterleavedComponents = value;\n        else if (strcmp(token, \"MaxCullDistances\") == 0)\n            Resources.maxCullDistances = value;\n        else if (strcmp(token, \"MaxCombinedClipAndCullDistances\") == 0)\n            Resources.maxCombinedClipAndCullDistances = value;\n        else if (strcmp(token, \"MaxSamples\") == 0)\n            Resources.maxSamples = value;\n        else if (strcmp(token, \"nonInductiveForLoops\") == 0)\n            Resources.limits.nonInductiveForLoops = (value != 0);\n        else if (strcmp(token, \"whileLoops\") == 0)\n            Resources.limits.whileLoops = (value != 0);\n        else if (strcmp(token, \"doWhileLoops\") == 0)\n            Resources.limits.doWhileLoops = (value != 0);\n        else if (strcmp(token, \"generalUniformIndexing\") == 0)\n            Resources.limits.generalUniformIndexing = (value != 0);\n        else if (strcmp(token, \"generalAttributeMatrixVectorIndexing\") == 0)\n            Resources.limits.generalAttributeMatrixVectorIndexing = (value != 0);\n        else if (strcmp(token, \"generalVaryingIndexing\") == 0)\n            Resources.limits.generalVaryingIndexing = (value != 0);\n        else if (strcmp(token, \"generalSamplerIndexing\") == 0)\n            Resources.limits.generalSamplerIndexing = (value != 0);\n        else if (strcmp(token, \"generalVariableIndexing\") == 0)\n            Resources.limits.generalVariableIndexing = (value != 0);\n        else if (strcmp(token, \"generalConstantMatrixVectorIndexing\") == 0)\n            Resources.limits.generalConstantMatrixVectorIndexing = (value != 0);\n\n        token = strtok(0, delims);\n    }\n}\n\nbool GLFFT::validate_glsl_source(const char *source)\n{\n    static SlangProcess process;\n\n    string final_source = \"#version 310 es\\n\";\n    final_source += source;\n    source = final_source.c_str();\n\n    TBuiltInResource resources;\n    set_default_resources(resources);\n\n    TProgram program;\n    EShLanguage language = EShLangCompute;\n    TShader shader(language);\n\n    shader.setStrings(&source, 1);\n\n    string msg;\n    if (!shader.preprocess(&resources, 100, ENoProfile, false, false, EShMsgDefault, &msg, TShader::ForbidInclude()))\n        return false;\n    if (!shader.parse(&resources, 100, false, EShMsgDefault))\n        return false;\n\n    program.addShader(&shader);\n    if (!program.link(EShMsgDefault))\n        return false;\n\n    vector<uint32_t> spirv;\n    GlslangToSpv(*program.getIntermediate(EShLangCompute), spirv);\n    spv::Parameterize();\n    spv::Disassemble(std::cout, spirv);\n    return true;\n}\n\n"
  },
  {
    "path": "test/glfft_validate.hpp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#ifndef GLFFT_VALIDATE_HPP__\n#define GLFFT_VALIDATE_HPP__\n\nnamespace GLFFT\n{\n    bool validate_glsl_source(const char *source);\n}\n\n#endif\n\n"
  },
  {
    "path": "test/glfw/glfft_gl_api_headers.hpp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#ifndef GLFFT_API_HEADERS_HPP__\n#define GLFFT_API_HEADERS_HPP__\n\n#include \"glsym/glsym.h\"\n#include <GLFW/glfw3.h>\n#include <stdio.h>\n\n#define GLFFT_GLSL_LANG_STRING \"#version 430 core\\n\"\n#define GLFFT_LOG_OVERRIDE printf\n#define GLFFT_TIME_OVERRIDE glfwGetTime\n\n#endif\n\n"
  },
  {
    "path": "test/glfw/glfw.cpp",
    "content": "/* Copyright (C) 2015 Hans-Kristian Arntzen <maister@archlinux.us>\n *\n * Permission is hereby granted, free of charge,\n * to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n * to deal in the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\n#include \"glfft_gl_interface.hpp\"\n#include \"glfft_context.hpp\"\n\nusing namespace GLFFT;\nusing namespace std;\n\n#ifdef GLFFT_GL_DEBUG\nstatic void APIENTRY gl_debug_cb(GLenum, GLenum, GLuint, GLenum, GLsizei,\n        const GLchar *message, void*)\n{\n    glfft_log(\"GLDEBUG: %s.\\n\", message);\n}\n#endif\n\nstruct GLFWContext : GLContext\n{\n    ~GLFWContext()\n    {\n        if (window)\n        {\n            teardown();\n            glfwDestroyWindow(window);\n            glfwTerminate();\n        }\n    }\n    GLFWwindow *window = nullptr;\n\n    bool supports_texture_readback() override { return true; }\n    void read_texture(void *buffer, Texture *texture, Format format) override\n    {\n        glBindTexture(GL_TEXTURE_2D, static_cast<GLTexture*>(texture)->get());\n        glGetTexImage(GL_TEXTURE_2D, 0, convert_format(format), convert_type(format), buffer);\n        glBindTexture(GL_TEXTURE_2D, 0);\n    }\n};\n\nunique_ptr<Context> GLFFT::create_cli_context()\n{\n    if (!glfwInit())\n    {\n        return nullptr;\n    }\n\n    glfwWindowHint(GLFW_VISIBLE, GL_FALSE);\n    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);\n    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);\n    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);\n\n    unique_ptr<GLFWContext> context(new GLFWContext);\n\n    context->window = glfwCreateWindow(128, 128, \"GLFFT Test\", nullptr, nullptr);\n    if (!context->window)\n    {\n        glfwTerminate();\n        return nullptr;\n    }\n\n    glfwMakeContextCurrent(context->window);\n    rglgen_resolve_symbols(glfwGetProcAddress);\n\n#ifdef GLFFT_GL_DEBUG\n    glDebugMessageCallback(gl_debug_cb, nullptr);\n    glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE);\n    glEnable(GL_DEBUG_OUTPUT);\n    glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);\n#endif\n\n    return unique_ptr<Context>(move(context));\n}\n\n"
  },
  {
    "path": "test/glfw/glsym/README.md",
    "content": "# Autogenerate GL extension loaders\n\n## OpenGL desktop\n\nUse Khronos' recent [header](www.opengl.org/registry/api/glext.h).\n\n    ./glgen.py /usr/include/GL/glext.h glsym_gl.h glsym_gl.c\n\n## OpenGL ES\n\n    ./glgen.py /usr/include/GLES2/gl2ext.h glsym_es2.h glsym_es2.c\n\n"
  },
  {
    "path": "test/glfw/glsym/glgen.py",
    "content": "#!/usr/bin/env python3\n\n\"\"\"\n   License statement applies to this file (glgen.py) only.\n\"\"\" \n\n\"\"\"\n   Permission is hereby granted, free of charge,\n   to any person obtaining a copy of this software and associated documentation files (the \"Software\"),\n   to deal in the Software without restriction, including without limitation the rights to\n   use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,\n   and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n\n   The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n\n   THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,\n   INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n   IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n\"\"\"\n\nimport sys\nimport os\nimport re\n\nbanned_ext = [ 'AMD', 'APPLE', 'EXT', 'NV', 'NVX', 'ATI', '3DLABS', 'SUN', 'SGI', 'SGIX', 'SGIS', 'INTEL', '3DFX', 'IBM', 'MESA', 'GREMEDY', 'OML', 'PGI', 'I3D', 'INGL', 'MTX', 'QCOM', 'IMG', 'ANGLE', 'SUNX', 'INGR' ]\n\ndef noext(sym):\n   for ext in banned_ext:\n      if sym.endswith(ext):\n         return False\n   return True\n\ndef find_gl_symbols(lines):\n   typedefs = []\n   syms = []\n   for line in lines:\n      m = re.search(r'^typedef.+PFN(\\S+)PROC.+$', line)\n      g = re.search(r'^.+(gl\\S+)\\W*\\(.+\\).*$', line)\n      if m and noext(m.group(1)):\n         typedefs.append(m.group(0).replace('PFN', 'RGLSYM').replace('GLDEBUGPROC', 'RGLGENGLDEBUGPROC'))\n      if g and noext(g.group(1)):\n         syms.append(g.group(1))\n   return (typedefs, syms)\n\ndef generate_defines(gl_syms):\n   res = []\n   for line in gl_syms:\n      res.append('#define {} __rglgen_{}'.format(line, line))\n   return res\n\ndef generate_declarations(gl_syms):\n   return ['RGLSYM' + x.upper() + 'PROC ' + '__rglgen_' + x + ';' for x in gl_syms]\n\ndef generate_macros(gl_syms):\n   return ['    SYM(' + x.replace('gl', '') + '),' for x in gl_syms]\n\ndef dump(f, lines):\n   f.write('\\n'.join(lines))\n   f.write('\\n\\n')\n\nif __name__ == '__main__':\n\n   if len(sys.argv) > 4:\n      for banned in sys.argv[4:]:\n         banned_ext.append(banned)\n\n   with open(sys.argv[1], 'r') as f:\n      lines = f.readlines()\n      typedefs, syms = find_gl_symbols(lines)\n\n      overrides = generate_defines(syms)\n      declarations = generate_declarations(syms)\n      externs = ['extern ' + x for x in declarations]\n\n      macros = generate_macros(syms)\n\n   with open(sys.argv[2], 'w') as f:\n      f.write('#ifndef RGLGEN_DECL_H__\\n')\n      f.write('#define RGLGEN_DECL_H__\\n')\n\n      f.write('#ifdef __cplusplus\\n')\n      f.write('extern \"C\" {\\n')\n      f.write('#endif\\n')\n\n      f.write('#ifdef GL_APIENTRY\\n')\n      f.write('typedef void (GL_APIENTRY *RGLGENGLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*);\\n')\n      f.write('typedef void (GL_APIENTRY *RGLGENGLDEBUGPROCKHR)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*);\\n')\n      f.write('#else\\n')\n      f.write('#ifndef APIENTRY\\n')\n      f.write('#define APIENTRY\\n')\n      f.write('#endif\\n')\n      f.write('#ifndef APIENTRYP\\n')\n      f.write('#define APIENTRYP APIENTRY *\\n')\n      f.write('#endif\\n')\n      f.write('typedef void (APIENTRY *RGLGENGLDEBUGPROCARB)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*);\\n')\n      f.write('typedef void (APIENTRY *RGLGENGLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*);\\n')\n      f.write('#endif\\n')\n\n      f.write('#ifndef GL_OES_EGL_image\\n')\n      f.write('typedef void *GLeglImageOES;\\n')\n      f.write('#endif\\n')\n\n      f.write('#if !defined(GL_OES_fixed_point) && !defined(HAVE_OPENGLES2)\\n')\n      f.write('typedef GLint GLfixed;\\n')\n      f.write('#endif\\n')\n\n      f.write('#if defined(OSX) && !defined(MAC_OS_X_VERSION_10_7)\\n')\n      f.write('typedef long long int GLint64;\\n')\n      f.write('typedef unsigned long long int GLuint64;\\n')\n      f.write('typedef unsigned long long int GLuint64EXT;\\n')\n      f.write('typedef struct __GLsync *GLsync;\\n')\n      f.write('#endif\\n')\n\n      dump(f, typedefs)\n      dump(f, overrides)\n      dump(f, externs)\n\n      f.write('struct rglgen_sym_map { const char *sym; void *ptr; };\\n')\n      f.write('extern const struct rglgen_sym_map rglgen_symbol_map[];\\n')\n\n      f.write('#ifdef __cplusplus\\n')\n      f.write('}\\n')\n      f.write('#endif\\n')\n\n      f.write('#endif\\n')\n\n   with open(sys.argv[3], 'w') as f:\n      f.write('#include \"glsym.h\"\\n')\n      f.write('#include <stddef.h>\\n')\n      f.write('#define SYM(x) { \"gl\" #x, &(gl##x) }\\n')\n      f.write('const struct rglgen_sym_map rglgen_symbol_map[] = {\\n')\n      dump(f, macros)\n      f.write('    { NULL, NULL },\\n')\n      f.write('};\\n')\n      dump(f, declarations)\n\n"
  },
  {
    "path": "test/glfw/glsym/glsym.h",
    "content": "#ifndef GLSYM_H__\n#define GLSYM_H__\n\n#include \"rglgen.h\"\n\n#ifndef HAVE_PSGL\n#ifdef HAVE_OPENGLES2\n#include \"glsym_es2.h\"\n#else\n#include \"glsym_gl.h\"\n#endif\n#endif\n\n#endif\n\n"
  },
  {
    "path": "test/glfw/glsym/glsym_es2.c",
    "content": "#include \"glsym.h\"\n#include <stddef.h>\n#define SYM(x) { \"gl\" #x, &(gl##x) }\nconst struct rglgen_sym_map rglgen_symbol_map[] = {\n    SYM(DebugMessageControlKHR),\n    SYM(DebugMessageInsertKHR),\n    SYM(DebugMessageCallbackKHR),\n    SYM(GetDebugMessageLogKHR),\n    SYM(PushDebugGroupKHR),\n    SYM(PopDebugGroupKHR),\n    SYM(ObjectLabelKHR),\n    SYM(GetObjectLabelKHR),\n    SYM(ObjectPtrLabelKHR),\n    SYM(GetObjectPtrLabelKHR),\n    SYM(GetPointervKHR),\n    SYM(EGLImageTargetTexture2DOES),\n    SYM(EGLImageTargetRenderbufferStorageOES),\n    SYM(GetProgramBinaryOES),\n    SYM(ProgramBinaryOES),\n    SYM(MapBufferOES),\n    SYM(UnmapBufferOES),\n    SYM(GetBufferPointervOES),\n    SYM(TexImage3DOES),\n    SYM(TexSubImage3DOES),\n    SYM(CopyTexSubImage3DOES),\n    SYM(CompressedTexImage3DOES),\n    SYM(CompressedTexSubImage3DOES),\n    SYM(FramebufferTexture3DOES),\n    SYM(BindVertexArrayOES),\n    SYM(DeleteVertexArraysOES),\n    SYM(GenVertexArraysOES),\n    SYM(IsVertexArrayOES),\n\n    { NULL, NULL },\n};\nRGLSYMGLDEBUGMESSAGECONTROLKHRPROC __rglgen_glDebugMessageControlKHR;\nRGLSYMGLDEBUGMESSAGEINSERTKHRPROC __rglgen_glDebugMessageInsertKHR;\nRGLSYMGLDEBUGMESSAGECALLBACKKHRPROC __rglgen_glDebugMessageCallbackKHR;\nRGLSYMGLGETDEBUGMESSAGELOGKHRPROC __rglgen_glGetDebugMessageLogKHR;\nRGLSYMGLPUSHDEBUGGROUPKHRPROC __rglgen_glPushDebugGroupKHR;\nRGLSYMGLPOPDEBUGGROUPKHRPROC __rglgen_glPopDebugGroupKHR;\nRGLSYMGLOBJECTLABELKHRPROC __rglgen_glObjectLabelKHR;\nRGLSYMGLGETOBJECTLABELKHRPROC __rglgen_glGetObjectLabelKHR;\nRGLSYMGLOBJECTPTRLABELKHRPROC __rglgen_glObjectPtrLabelKHR;\nRGLSYMGLGETOBJECTPTRLABELKHRPROC __rglgen_glGetObjectPtrLabelKHR;\nRGLSYMGLGETPOINTERVKHRPROC __rglgen_glGetPointervKHR;\nRGLSYMGLEGLIMAGETARGETTEXTURE2DOESPROC __rglgen_glEGLImageTargetTexture2DOES;\nRGLSYMGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __rglgen_glEGLImageTargetRenderbufferStorageOES;\nRGLSYMGLGETPROGRAMBINARYOESPROC __rglgen_glGetProgramBinaryOES;\nRGLSYMGLPROGRAMBINARYOESPROC __rglgen_glProgramBinaryOES;\nRGLSYMGLMAPBUFFEROESPROC __rglgen_glMapBufferOES;\nRGLSYMGLUNMAPBUFFEROESPROC __rglgen_glUnmapBufferOES;\nRGLSYMGLGETBUFFERPOINTERVOESPROC __rglgen_glGetBufferPointervOES;\nRGLSYMGLTEXIMAGE3DOESPROC __rglgen_glTexImage3DOES;\nRGLSYMGLTEXSUBIMAGE3DOESPROC __rglgen_glTexSubImage3DOES;\nRGLSYMGLCOPYTEXSUBIMAGE3DOESPROC __rglgen_glCopyTexSubImage3DOES;\nRGLSYMGLCOMPRESSEDTEXIMAGE3DOESPROC __rglgen_glCompressedTexImage3DOES;\nRGLSYMGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __rglgen_glCompressedTexSubImage3DOES;\nRGLSYMGLFRAMEBUFFERTEXTURE3DOESPROC __rglgen_glFramebufferTexture3DOES;\nRGLSYMGLBINDVERTEXARRAYOESPROC __rglgen_glBindVertexArrayOES;\nRGLSYMGLDELETEVERTEXARRAYSOESPROC __rglgen_glDeleteVertexArraysOES;\nRGLSYMGLGENVERTEXARRAYSOESPROC __rglgen_glGenVertexArraysOES;\nRGLSYMGLISVERTEXARRAYOESPROC __rglgen_glIsVertexArrayOES;\n\n"
  },
  {
    "path": "test/glfw/glsym/glsym_es2.h",
    "content": "#ifndef RGLGEN_DECL_H__\n#define RGLGEN_DECL_H__\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n#ifdef GL_APIENTRY\ntypedef void (GL_APIENTRY *RGLGENGLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*);\ntypedef void (GL_APIENTRY *RGLGENGLDEBUGPROCKHR)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*);\n#else\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\ntypedef void (APIENTRY *RGLGENGLDEBUGPROCARB)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*);\ntypedef void (APIENTRY *RGLGENGLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*);\n#endif\n#ifndef GL_OES_EGL_image\ntypedef void *GLeglImageOES;\n#endif\n#if !defined(GL_OES_fixed_point) && !defined(HAVE_OPENGLES2)\ntypedef GLint GLfixed;\n#endif\n#if defined(OSX) && !defined(MAC_OS_X_VERSION_10_7)\ntypedef long long int GLint64;\ntypedef unsigned long long int GLuint64;\ntypedef unsigned long long int GLuint64EXT;\ntypedef struct __GLsync *GLsync;\n#endif\ntypedef void (GL_APIENTRYP RGLSYMGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\ntypedef void (GL_APIENTRYP RGLSYMGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\ntypedef void (GL_APIENTRYP RGLSYMGLDEBUGMESSAGECALLBACKKHRPROC) (RGLGENGLDEBUGPROCKHR callback, const void *userParam);\ntypedef GLuint (GL_APIENTRYP RGLSYMGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\ntypedef void (GL_APIENTRYP RGLSYMGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);\ntypedef void (GL_APIENTRYP RGLSYMGLPOPDEBUGGROUPKHRPROC) (void);\ntypedef void (GL_APIENTRYP RGLSYMGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\ntypedef void (GL_APIENTRYP RGLSYMGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\ntypedef void (GL_APIENTRYP RGLSYMGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label);\ntypedef void (GL_APIENTRYP RGLSYMGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\ntypedef void (GL_APIENTRYP RGLSYMGLGETPOINTERVKHRPROC) (GLenum pname, void **params);\ntypedef void (GL_APIENTRYP RGLSYMGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);\ntypedef void (GL_APIENTRYP RGLSYMGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);\ntypedef void (GL_APIENTRYP RGLSYMGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);\ntypedef void (GL_APIENTRYP RGLSYMGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length);\ntypedef void *(GL_APIENTRYP RGLSYMGLMAPBUFFEROESPROC) (GLenum target, GLenum access);\ntypedef GLboolean (GL_APIENTRYP RGLSYMGLUNMAPBUFFEROESPROC) (GLenum target);\ntypedef void (GL_APIENTRYP RGLSYMGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params);\ntypedef void (GL_APIENTRYP RGLSYMGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\ntypedef void (GL_APIENTRYP RGLSYMGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\ntypedef void (GL_APIENTRYP RGLSYMGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\ntypedef void (GL_APIENTRYP RGLSYMGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\ntypedef void (GL_APIENTRYP RGLSYMGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\ntypedef void (GL_APIENTRYP RGLSYMGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\ntypedef void (GL_APIENTRYP RGLSYMGLBINDVERTEXARRAYOESPROC) (GLuint array);\ntypedef void (GL_APIENTRYP RGLSYMGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);\ntypedef void (GL_APIENTRYP RGLSYMGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);\ntypedef GLboolean (GL_APIENTRYP RGLSYMGLISVERTEXARRAYOESPROC) (GLuint array);\n\n#define glDebugMessageControlKHR __rglgen_glDebugMessageControlKHR\n#define glDebugMessageInsertKHR __rglgen_glDebugMessageInsertKHR\n#define glDebugMessageCallbackKHR __rglgen_glDebugMessageCallbackKHR\n#define glGetDebugMessageLogKHR __rglgen_glGetDebugMessageLogKHR\n#define glPushDebugGroupKHR __rglgen_glPushDebugGroupKHR\n#define glPopDebugGroupKHR __rglgen_glPopDebugGroupKHR\n#define glObjectLabelKHR __rglgen_glObjectLabelKHR\n#define glGetObjectLabelKHR __rglgen_glGetObjectLabelKHR\n#define glObjectPtrLabelKHR __rglgen_glObjectPtrLabelKHR\n#define glGetObjectPtrLabelKHR __rglgen_glGetObjectPtrLabelKHR\n#define glGetPointervKHR __rglgen_glGetPointervKHR\n#define glEGLImageTargetTexture2DOES __rglgen_glEGLImageTargetTexture2DOES\n#define glEGLImageTargetRenderbufferStorageOES __rglgen_glEGLImageTargetRenderbufferStorageOES\n#define glGetProgramBinaryOES __rglgen_glGetProgramBinaryOES\n#define glProgramBinaryOES __rglgen_glProgramBinaryOES\n#define glMapBufferOES __rglgen_glMapBufferOES\n#define glUnmapBufferOES __rglgen_glUnmapBufferOES\n#define glGetBufferPointervOES __rglgen_glGetBufferPointervOES\n#define glTexImage3DOES __rglgen_glTexImage3DOES\n#define glTexSubImage3DOES __rglgen_glTexSubImage3DOES\n#define glCopyTexSubImage3DOES __rglgen_glCopyTexSubImage3DOES\n#define glCompressedTexImage3DOES __rglgen_glCompressedTexImage3DOES\n#define glCompressedTexSubImage3DOES __rglgen_glCompressedTexSubImage3DOES\n#define glFramebufferTexture3DOES __rglgen_glFramebufferTexture3DOES\n#define glBindVertexArrayOES __rglgen_glBindVertexArrayOES\n#define glDeleteVertexArraysOES __rglgen_glDeleteVertexArraysOES\n#define glGenVertexArraysOES __rglgen_glGenVertexArraysOES\n#define glIsVertexArrayOES __rglgen_glIsVertexArrayOES\n\nextern RGLSYMGLDEBUGMESSAGECONTROLKHRPROC __rglgen_glDebugMessageControlKHR;\nextern RGLSYMGLDEBUGMESSAGEINSERTKHRPROC __rglgen_glDebugMessageInsertKHR;\nextern RGLSYMGLDEBUGMESSAGECALLBACKKHRPROC __rglgen_glDebugMessageCallbackKHR;\nextern RGLSYMGLGETDEBUGMESSAGELOGKHRPROC __rglgen_glGetDebugMessageLogKHR;\nextern RGLSYMGLPUSHDEBUGGROUPKHRPROC __rglgen_glPushDebugGroupKHR;\nextern RGLSYMGLPOPDEBUGGROUPKHRPROC __rglgen_glPopDebugGroupKHR;\nextern RGLSYMGLOBJECTLABELKHRPROC __rglgen_glObjectLabelKHR;\nextern RGLSYMGLGETOBJECTLABELKHRPROC __rglgen_glGetObjectLabelKHR;\nextern RGLSYMGLOBJECTPTRLABELKHRPROC __rglgen_glObjectPtrLabelKHR;\nextern RGLSYMGLGETOBJECTPTRLABELKHRPROC __rglgen_glGetObjectPtrLabelKHR;\nextern RGLSYMGLGETPOINTERVKHRPROC __rglgen_glGetPointervKHR;\nextern RGLSYMGLEGLIMAGETARGETTEXTURE2DOESPROC __rglgen_glEGLImageTargetTexture2DOES;\nextern RGLSYMGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __rglgen_glEGLImageTargetRenderbufferStorageOES;\nextern RGLSYMGLGETPROGRAMBINARYOESPROC __rglgen_glGetProgramBinaryOES;\nextern RGLSYMGLPROGRAMBINARYOESPROC __rglgen_glProgramBinaryOES;\nextern RGLSYMGLMAPBUFFEROESPROC __rglgen_glMapBufferOES;\nextern RGLSYMGLUNMAPBUFFEROESPROC __rglgen_glUnmapBufferOES;\nextern RGLSYMGLGETBUFFERPOINTERVOESPROC __rglgen_glGetBufferPointervOES;\nextern RGLSYMGLTEXIMAGE3DOESPROC __rglgen_glTexImage3DOES;\nextern RGLSYMGLTEXSUBIMAGE3DOESPROC __rglgen_glTexSubImage3DOES;\nextern RGLSYMGLCOPYTEXSUBIMAGE3DOESPROC __rglgen_glCopyTexSubImage3DOES;\nextern RGLSYMGLCOMPRESSEDTEXIMAGE3DOESPROC __rglgen_glCompressedTexImage3DOES;\nextern RGLSYMGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __rglgen_glCompressedTexSubImage3DOES;\nextern RGLSYMGLFRAMEBUFFERTEXTURE3DOESPROC __rglgen_glFramebufferTexture3DOES;\nextern RGLSYMGLBINDVERTEXARRAYOESPROC __rglgen_glBindVertexArrayOES;\nextern RGLSYMGLDELETEVERTEXARRAYSOESPROC __rglgen_glDeleteVertexArraysOES;\nextern RGLSYMGLGENVERTEXARRAYSOESPROC __rglgen_glGenVertexArraysOES;\nextern RGLSYMGLISVERTEXARRAYOESPROC __rglgen_glIsVertexArrayOES;\n\nstruct rglgen_sym_map { const char *sym; void *ptr; };\nextern const struct rglgen_sym_map rglgen_symbol_map[];\n#ifdef __cplusplus\n}\n#endif\n#endif\n"
  },
  {
    "path": "test/glfw/glsym/glsym_gl.c",
    "content": "#include \"glsym.h\"\n#include <stddef.h>\n#define SYM(x) { \"gl\" #x, &(gl##x) }\nconst struct rglgen_sym_map rglgen_symbol_map[] = {\n    SYM(DrawRangeElements),\n    SYM(TexImage3D),\n    SYM(TexSubImage3D),\n    SYM(CopyTexSubImage3D),\n    SYM(ActiveTexture),\n    SYM(SampleCoverage),\n    SYM(CompressedTexImage3D),\n    SYM(CompressedTexImage2D),\n    SYM(CompressedTexImage1D),\n    SYM(CompressedTexSubImage3D),\n    SYM(CompressedTexSubImage2D),\n    SYM(CompressedTexSubImage1D),\n    SYM(GetCompressedTexImage),\n    SYM(ClientActiveTexture),\n    SYM(MultiTexCoord1d),\n    SYM(MultiTexCoord1dv),\n    SYM(MultiTexCoord1f),\n    SYM(MultiTexCoord1fv),\n    SYM(MultiTexCoord1i),\n    SYM(MultiTexCoord1iv),\n    SYM(MultiTexCoord1s),\n    SYM(MultiTexCoord1sv),\n    SYM(MultiTexCoord2d),\n    SYM(MultiTexCoord2dv),\n    SYM(MultiTexCoord2f),\n    SYM(MultiTexCoord2fv),\n    SYM(MultiTexCoord2i),\n    SYM(MultiTexCoord2iv),\n    SYM(MultiTexCoord2s),\n    SYM(MultiTexCoord2sv),\n    SYM(MultiTexCoord3d),\n    SYM(MultiTexCoord3dv),\n    SYM(MultiTexCoord3f),\n    SYM(MultiTexCoord3fv),\n    SYM(MultiTexCoord3i),\n    SYM(MultiTexCoord3iv),\n    SYM(MultiTexCoord3s),\n    SYM(MultiTexCoord3sv),\n    SYM(MultiTexCoord4d),\n    SYM(MultiTexCoord4dv),\n    SYM(MultiTexCoord4f),\n    SYM(MultiTexCoord4fv),\n    SYM(MultiTexCoord4i),\n    SYM(MultiTexCoord4iv),\n    SYM(MultiTexCoord4s),\n    SYM(MultiTexCoord4sv),\n    SYM(LoadTransposeMatrixf),\n    SYM(LoadTransposeMatrixd),\n    SYM(MultTransposeMatrixf),\n    SYM(MultTransposeMatrixd),\n    SYM(BlendFuncSeparate),\n    SYM(MultiDrawArrays),\n    SYM(MultiDrawElements),\n    SYM(PointParameterf),\n    SYM(PointParameterfv),\n    SYM(PointParameteri),\n    SYM(PointParameteriv),\n    SYM(FogCoordf),\n    SYM(FogCoordfv),\n    SYM(FogCoordd),\n    SYM(FogCoorddv),\n    SYM(FogCoordPointer),\n    SYM(SecondaryColor3b),\n    SYM(SecondaryColor3bv),\n    SYM(SecondaryColor3d),\n    SYM(SecondaryColor3dv),\n    SYM(SecondaryColor3f),\n    SYM(SecondaryColor3fv),\n    SYM(SecondaryColor3i),\n    SYM(SecondaryColor3iv),\n    SYM(SecondaryColor3s),\n    SYM(SecondaryColor3sv),\n    SYM(SecondaryColor3ub),\n    SYM(SecondaryColor3ubv),\n    SYM(SecondaryColor3ui),\n    SYM(SecondaryColor3uiv),\n    SYM(SecondaryColor3us),\n    SYM(SecondaryColor3usv),\n    SYM(SecondaryColorPointer),\n    SYM(WindowPos2d),\n    SYM(WindowPos2dv),\n    SYM(WindowPos2f),\n    SYM(WindowPos2fv),\n    SYM(WindowPos2i),\n    SYM(WindowPos2iv),\n    SYM(WindowPos2s),\n    SYM(WindowPos2sv),\n    SYM(WindowPos3d),\n    SYM(WindowPos3dv),\n    SYM(WindowPos3f),\n    SYM(WindowPos3fv),\n    SYM(WindowPos3i),\n    SYM(WindowPos3iv),\n    SYM(WindowPos3s),\n    SYM(WindowPos3sv),\n    SYM(BlendColor),\n    SYM(BlendEquation),\n    SYM(GenQueries),\n    SYM(DeleteQueries),\n    SYM(IsQuery),\n    SYM(BeginQuery),\n    SYM(EndQuery),\n    SYM(GetQueryiv),\n    SYM(GetQueryObjectiv),\n    SYM(GetQueryObjectuiv),\n    SYM(BindBuffer),\n    SYM(DeleteBuffers),\n    SYM(GenBuffers),\n    SYM(IsBuffer),\n    SYM(BufferData),\n    SYM(BufferSubData),\n    SYM(GetBufferSubData),\n    SYM(MapBuffer),\n    SYM(UnmapBuffer),\n    SYM(GetBufferParameteriv),\n    SYM(GetBufferPointerv),\n    SYM(BlendEquationSeparate),\n    SYM(DrawBuffers),\n    SYM(StencilOpSeparate),\n    SYM(StencilFuncSeparate),\n    SYM(StencilMaskSeparate),\n    SYM(AttachShader),\n    SYM(BindAttribLocation),\n    SYM(CompileShader),\n    SYM(CreateProgram),\n    SYM(CreateShader),\n    SYM(DeleteProgram),\n    SYM(DeleteShader),\n    SYM(DetachShader),\n    SYM(DisableVertexAttribArray),\n    SYM(EnableVertexAttribArray),\n    SYM(GetActiveAttrib),\n    SYM(GetActiveUniform),\n    SYM(GetAttachedShaders),\n    SYM(GetAttribLocation),\n    SYM(GetProgramiv),\n    SYM(GetProgramInfoLog),\n    SYM(GetShaderiv),\n    SYM(GetShaderInfoLog),\n    SYM(GetShaderSource),\n    SYM(GetUniformLocation),\n    SYM(GetUniformfv),\n    SYM(GetUniformiv),\n    SYM(GetVertexAttribdv),\n    SYM(GetVertexAttribfv),\n    SYM(GetVertexAttribiv),\n    SYM(GetVertexAttribPointerv),\n    SYM(IsProgram),\n    SYM(IsShader),\n    SYM(LinkProgram),\n    SYM(ShaderSource),\n    SYM(UseProgram),\n    SYM(Uniform1f),\n    SYM(Uniform2f),\n    SYM(Uniform3f),\n    SYM(Uniform4f),\n    SYM(Uniform1i),\n    SYM(Uniform2i),\n    SYM(Uniform3i),\n    SYM(Uniform4i),\n    SYM(Uniform1fv),\n    SYM(Uniform2fv),\n    SYM(Uniform3fv),\n    SYM(Uniform4fv),\n    SYM(Uniform1iv),\n    SYM(Uniform2iv),\n    SYM(Uniform3iv),\n    SYM(Uniform4iv),\n    SYM(UniformMatrix2fv),\n    SYM(UniformMatrix3fv),\n    SYM(UniformMatrix4fv),\n    SYM(ValidateProgram),\n    SYM(VertexAttrib1d),\n    SYM(VertexAttrib1dv),\n    SYM(VertexAttrib1f),\n    SYM(VertexAttrib1fv),\n    SYM(VertexAttrib1s),\n    SYM(VertexAttrib1sv),\n    SYM(VertexAttrib2d),\n    SYM(VertexAttrib2dv),\n    SYM(VertexAttrib2f),\n    SYM(VertexAttrib2fv),\n    SYM(VertexAttrib2s),\n    SYM(VertexAttrib2sv),\n    SYM(VertexAttrib3d),\n    SYM(VertexAttrib3dv),\n    SYM(VertexAttrib3f),\n    SYM(VertexAttrib3fv),\n    SYM(VertexAttrib3s),\n    SYM(VertexAttrib3sv),\n    SYM(VertexAttrib4Nbv),\n    SYM(VertexAttrib4Niv),\n    SYM(VertexAttrib4Nsv),\n    SYM(VertexAttrib4Nub),\n    SYM(VertexAttrib4Nubv),\n    SYM(VertexAttrib4Nuiv),\n    SYM(VertexAttrib4Nusv),\n    SYM(VertexAttrib4bv),\n    SYM(VertexAttrib4d),\n    SYM(VertexAttrib4dv),\n    SYM(VertexAttrib4f),\n    SYM(VertexAttrib4fv),\n    SYM(VertexAttrib4iv),\n    SYM(VertexAttrib4s),\n    SYM(VertexAttrib4sv),\n    SYM(VertexAttrib4ubv),\n    SYM(VertexAttrib4uiv),\n    SYM(VertexAttrib4usv),\n    SYM(VertexAttribPointer),\n    SYM(UniformMatrix2x3fv),\n    SYM(UniformMatrix3x2fv),\n    SYM(UniformMatrix2x4fv),\n    SYM(UniformMatrix4x2fv),\n    SYM(UniformMatrix3x4fv),\n    SYM(UniformMatrix4x3fv),\n    SYM(ColorMaski),\n    SYM(GetBooleani_v),\n    SYM(GetIntegeri_v),\n    SYM(Enablei),\n    SYM(Disablei),\n    SYM(IsEnabledi),\n    SYM(BeginTransformFeedback),\n    SYM(EndTransformFeedback),\n    SYM(BindBufferRange),\n    SYM(BindBufferBase),\n    SYM(TransformFeedbackVaryings),\n    SYM(GetTransformFeedbackVarying),\n    SYM(ClampColor),\n    SYM(BeginConditionalRender),\n    SYM(EndConditionalRender),\n    SYM(VertexAttribIPointer),\n    SYM(GetVertexAttribIiv),\n    SYM(GetVertexAttribIuiv),\n    SYM(VertexAttribI1i),\n    SYM(VertexAttribI2i),\n    SYM(VertexAttribI3i),\n    SYM(VertexAttribI4i),\n    SYM(VertexAttribI1ui),\n    SYM(VertexAttribI2ui),\n    SYM(VertexAttribI3ui),\n    SYM(VertexAttribI4ui),\n    SYM(VertexAttribI1iv),\n    SYM(VertexAttribI2iv),\n    SYM(VertexAttribI3iv),\n    SYM(VertexAttribI4iv),\n    SYM(VertexAttribI1uiv),\n    SYM(VertexAttribI2uiv),\n    SYM(VertexAttribI3uiv),\n    SYM(VertexAttribI4uiv),\n    SYM(VertexAttribI4bv),\n    SYM(VertexAttribI4sv),\n    SYM(VertexAttribI4ubv),\n    SYM(VertexAttribI4usv),\n    SYM(GetUniformuiv),\n    SYM(BindFragDataLocation),\n    SYM(GetFragDataLocation),\n    SYM(Uniform1ui),\n    SYM(Uniform2ui),\n    SYM(Uniform3ui),\n    SYM(Uniform4ui),\n    SYM(Uniform1uiv),\n    SYM(Uniform2uiv),\n    SYM(Uniform3uiv),\n    SYM(Uniform4uiv),\n    SYM(TexParameterIiv),\n    SYM(TexParameterIuiv),\n    SYM(GetTexParameterIiv),\n    SYM(GetTexParameterIuiv),\n    SYM(ClearBufferiv),\n    SYM(ClearBufferuiv),\n    SYM(ClearBufferfv),\n    SYM(ClearBufferfi),\n    SYM(GetStringi),\n    SYM(IsRenderbuffer),\n    SYM(BindRenderbuffer),\n    SYM(DeleteRenderbuffers),\n    SYM(GenRenderbuffers),\n    SYM(RenderbufferStorage),\n    SYM(GetRenderbufferParameteriv),\n    SYM(IsFramebuffer),\n    SYM(BindFramebuffer),\n    SYM(DeleteFramebuffers),\n    SYM(GenFramebuffers),\n    SYM(CheckFramebufferStatus),\n    SYM(FramebufferTexture1D),\n    SYM(FramebufferTexture2D),\n    SYM(FramebufferTexture3D),\n    SYM(FramebufferRenderbuffer),\n    SYM(GetFramebufferAttachmentParameteriv),\n    SYM(GenerateMipmap),\n    SYM(BlitFramebuffer),\n    SYM(RenderbufferStorageMultisample),\n    SYM(FramebufferTextureLayer),\n    SYM(MapBufferRange),\n    SYM(FlushMappedBufferRange),\n    SYM(BindVertexArray),\n    SYM(DeleteVertexArrays),\n    SYM(GenVertexArrays),\n    SYM(IsVertexArray),\n    SYM(DrawArraysInstanced),\n    SYM(DrawElementsInstanced),\n    SYM(TexBuffer),\n    SYM(PrimitiveRestartIndex),\n    SYM(CopyBufferSubData),\n    SYM(GetUniformIndices),\n    SYM(GetActiveUniformsiv),\n    SYM(GetActiveUniformName),\n    SYM(GetUniformBlockIndex),\n    SYM(GetActiveUniformBlockiv),\n    SYM(GetActiveUniformBlockName),\n    SYM(UniformBlockBinding),\n    SYM(DrawElementsBaseVertex),\n    SYM(DrawRangeElementsBaseVertex),\n    SYM(DrawElementsInstancedBaseVertex),\n    SYM(MultiDrawElementsBaseVertex),\n    SYM(ProvokingVertex),\n    SYM(FenceSync),\n    SYM(IsSync),\n    SYM(DeleteSync),\n    SYM(ClientWaitSync),\n    SYM(WaitSync),\n    SYM(GetInteger64v),\n    SYM(GetSynciv),\n    SYM(GetInteger64i_v),\n    SYM(GetBufferParameteri64v),\n    SYM(FramebufferTexture),\n    SYM(TexImage2DMultisample),\n    SYM(TexImage3DMultisample),\n    SYM(GetMultisamplefv),\n    SYM(SampleMaski),\n    SYM(BindFragDataLocationIndexed),\n    SYM(GetFragDataIndex),\n    SYM(GenSamplers),\n    SYM(DeleteSamplers),\n    SYM(IsSampler),\n    SYM(BindSampler),\n    SYM(SamplerParameteri),\n    SYM(SamplerParameteriv),\n    SYM(SamplerParameterf),\n    SYM(SamplerParameterfv),\n    SYM(SamplerParameterIiv),\n    SYM(SamplerParameterIuiv),\n    SYM(GetSamplerParameteriv),\n    SYM(GetSamplerParameterIiv),\n    SYM(GetSamplerParameterfv),\n    SYM(GetSamplerParameterIuiv),\n    SYM(QueryCounter),\n    SYM(GetQueryObjecti64v),\n    SYM(GetQueryObjectui64v),\n    SYM(VertexAttribDivisor),\n    SYM(VertexAttribP1ui),\n    SYM(VertexAttribP1uiv),\n    SYM(VertexAttribP2ui),\n    SYM(VertexAttribP2uiv),\n    SYM(VertexAttribP3ui),\n    SYM(VertexAttribP3uiv),\n    SYM(VertexAttribP4ui),\n    SYM(VertexAttribP4uiv),\n    SYM(VertexP2ui),\n    SYM(VertexP2uiv),\n    SYM(VertexP3ui),\n    SYM(VertexP3uiv),\n    SYM(VertexP4ui),\n    SYM(VertexP4uiv),\n    SYM(TexCoordP1ui),\n    SYM(TexCoordP1uiv),\n    SYM(TexCoordP2ui),\n    SYM(TexCoordP2uiv),\n    SYM(TexCoordP3ui),\n    SYM(TexCoordP3uiv),\n    SYM(TexCoordP4ui),\n    SYM(TexCoordP4uiv),\n    SYM(MultiTexCoordP1ui),\n    SYM(MultiTexCoordP1uiv),\n    SYM(MultiTexCoordP2ui),\n    SYM(MultiTexCoordP2uiv),\n    SYM(MultiTexCoordP3ui),\n    SYM(MultiTexCoordP3uiv),\n    SYM(MultiTexCoordP4ui),\n    SYM(MultiTexCoordP4uiv),\n    SYM(NormalP3ui),\n    SYM(NormalP3uiv),\n    SYM(ColorP3ui),\n    SYM(ColorP3uiv),\n    SYM(ColorP4ui),\n    SYM(ColorP4uiv),\n    SYM(SecondaryColorP3ui),\n    SYM(SecondaryColorP3uiv),\n    SYM(MinSampleShading),\n    SYM(BlendEquationi),\n    SYM(BlendEquationSeparatei),\n    SYM(BlendFunci),\n    SYM(BlendFuncSeparatei),\n    SYM(DrawArraysIndirect),\n    SYM(DrawElementsIndirect),\n    SYM(Uniform1d),\n    SYM(Uniform2d),\n    SYM(Uniform3d),\n    SYM(Uniform4d),\n    SYM(Uniform1dv),\n    SYM(Uniform2dv),\n    SYM(Uniform3dv),\n    SYM(Uniform4dv),\n    SYM(UniformMatrix2dv),\n    SYM(UniformMatrix3dv),\n    SYM(UniformMatrix4dv),\n    SYM(UniformMatrix2x3dv),\n    SYM(UniformMatrix2x4dv),\n    SYM(UniformMatrix3x2dv),\n    SYM(UniformMatrix3x4dv),\n    SYM(UniformMatrix4x2dv),\n    SYM(UniformMatrix4x3dv),\n    SYM(GetUniformdv),\n    SYM(GetSubroutineUniformLocation),\n    SYM(GetSubroutineIndex),\n    SYM(GetActiveSubroutineUniformiv),\n    SYM(GetActiveSubroutineUniformName),\n    SYM(GetActiveSubroutineName),\n    SYM(UniformSubroutinesuiv),\n    SYM(GetUniformSubroutineuiv),\n    SYM(GetProgramStageiv),\n    SYM(PatchParameteri),\n    SYM(PatchParameterfv),\n    SYM(BindTransformFeedback),\n    SYM(DeleteTransformFeedbacks),\n    SYM(GenTransformFeedbacks),\n    SYM(IsTransformFeedback),\n    SYM(PauseTransformFeedback),\n    SYM(ResumeTransformFeedback),\n    SYM(DrawTransformFeedback),\n    SYM(DrawTransformFeedbackStream),\n    SYM(BeginQueryIndexed),\n    SYM(EndQueryIndexed),\n    SYM(GetQueryIndexediv),\n    SYM(ReleaseShaderCompiler),\n    SYM(ShaderBinary),\n    SYM(GetShaderPrecisionFormat),\n    SYM(DepthRangef),\n    SYM(ClearDepthf),\n    SYM(GetProgramBinary),\n    SYM(ProgramBinary),\n    SYM(ProgramParameteri),\n    SYM(UseProgramStages),\n    SYM(ActiveShaderProgram),\n    SYM(CreateShaderProgramv),\n    SYM(BindProgramPipeline),\n    SYM(DeleteProgramPipelines),\n    SYM(GenProgramPipelines),\n    SYM(IsProgramPipeline),\n    SYM(GetProgramPipelineiv),\n    SYM(ProgramUniform1i),\n    SYM(ProgramUniform1iv),\n    SYM(ProgramUniform1f),\n    SYM(ProgramUniform1fv),\n    SYM(ProgramUniform1d),\n    SYM(ProgramUniform1dv),\n    SYM(ProgramUniform1ui),\n    SYM(ProgramUniform1uiv),\n    SYM(ProgramUniform2i),\n    SYM(ProgramUniform2iv),\n    SYM(ProgramUniform2f),\n    SYM(ProgramUniform2fv),\n    SYM(ProgramUniform2d),\n    SYM(ProgramUniform2dv),\n    SYM(ProgramUniform2ui),\n    SYM(ProgramUniform2uiv),\n    SYM(ProgramUniform3i),\n    SYM(ProgramUniform3iv),\n    SYM(ProgramUniform3f),\n    SYM(ProgramUniform3fv),\n    SYM(ProgramUniform3d),\n    SYM(ProgramUniform3dv),\n    SYM(ProgramUniform3ui),\n    SYM(ProgramUniform3uiv),\n    SYM(ProgramUniform4i),\n    SYM(ProgramUniform4iv),\n    SYM(ProgramUniform4f),\n    SYM(ProgramUniform4fv),\n    SYM(ProgramUniform4d),\n    SYM(ProgramUniform4dv),\n    SYM(ProgramUniform4ui),\n    SYM(ProgramUniform4uiv),\n    SYM(ProgramUniformMatrix2fv),\n    SYM(ProgramUniformMatrix3fv),\n    SYM(ProgramUniformMatrix4fv),\n    SYM(ProgramUniformMatrix2dv),\n    SYM(ProgramUniformMatrix3dv),\n    SYM(ProgramUniformMatrix4dv),\n    SYM(ProgramUniformMatrix2x3fv),\n    SYM(ProgramUniformMatrix3x2fv),\n    SYM(ProgramUniformMatrix2x4fv),\n    SYM(ProgramUniformMatrix4x2fv),\n    SYM(ProgramUniformMatrix3x4fv),\n    SYM(ProgramUniformMatrix4x3fv),\n    SYM(ProgramUniformMatrix2x3dv),\n    SYM(ProgramUniformMatrix3x2dv),\n    SYM(ProgramUniformMatrix2x4dv),\n    SYM(ProgramUniformMatrix4x2dv),\n    SYM(ProgramUniformMatrix3x4dv),\n    SYM(ProgramUniformMatrix4x3dv),\n    SYM(ValidateProgramPipeline),\n    SYM(GetProgramPipelineInfoLog),\n    SYM(VertexAttribL1d),\n    SYM(VertexAttribL2d),\n    SYM(VertexAttribL3d),\n    SYM(VertexAttribL4d),\n    SYM(VertexAttribL1dv),\n    SYM(VertexAttribL2dv),\n    SYM(VertexAttribL3dv),\n    SYM(VertexAttribL4dv),\n    SYM(VertexAttribLPointer),\n    SYM(GetVertexAttribLdv),\n    SYM(ViewportArrayv),\n    SYM(ViewportIndexedf),\n    SYM(ViewportIndexedfv),\n    SYM(ScissorArrayv),\n    SYM(ScissorIndexed),\n    SYM(ScissorIndexedv),\n    SYM(DepthRangeArrayv),\n    SYM(DepthRangeIndexed),\n    SYM(GetFloati_v),\n    SYM(GetDoublei_v),\n    SYM(DrawArraysInstancedBaseInstance),\n    SYM(DrawElementsInstancedBaseInstance),\n    SYM(DrawElementsInstancedBaseVertexBaseInstance),\n    SYM(GetInternalformativ),\n    SYM(GetActiveAtomicCounterBufferiv),\n    SYM(BindImageTexture),\n    SYM(MemoryBarrier),\n    SYM(TexStorage1D),\n    SYM(TexStorage2D),\n    SYM(TexStorage3D),\n    SYM(DrawTransformFeedbackInstanced),\n    SYM(DrawTransformFeedbackStreamInstanced),\n    SYM(ClearBufferData),\n    SYM(ClearBufferSubData),\n    SYM(DispatchCompute),\n    SYM(DispatchComputeIndirect),\n    SYM(CopyImageSubData),\n    SYM(FramebufferParameteri),\n    SYM(GetFramebufferParameteriv),\n    SYM(GetInternalformati64v),\n    SYM(InvalidateTexSubImage),\n    SYM(InvalidateTexImage),\n    SYM(InvalidateBufferSubData),\n    SYM(InvalidateBufferData),\n    SYM(InvalidateFramebuffer),\n    SYM(InvalidateSubFramebuffer),\n    SYM(MultiDrawArraysIndirect),\n    SYM(MultiDrawElementsIndirect),\n    SYM(GetProgramInterfaceiv),\n    SYM(GetProgramResourceIndex),\n    SYM(GetProgramResourceName),\n    SYM(GetProgramResourceiv),\n    SYM(GetProgramResourceLocation),\n    SYM(GetProgramResourceLocationIndex),\n    SYM(ShaderStorageBlockBinding),\n    SYM(TexBufferRange),\n    SYM(TexStorage2DMultisample),\n    SYM(TexStorage3DMultisample),\n    SYM(TextureView),\n    SYM(BindVertexBuffer),\n    SYM(VertexAttribFormat),\n    SYM(VertexAttribIFormat),\n    SYM(VertexAttribLFormat),\n    SYM(VertexAttribBinding),\n    SYM(VertexBindingDivisor),\n    SYM(DebugMessageControl),\n    SYM(DebugMessageInsert),\n    SYM(DebugMessageCallback),\n    SYM(GetDebugMessageLog),\n    SYM(PushDebugGroup),\n    SYM(PopDebugGroup),\n    SYM(ObjectLabel),\n    SYM(GetObjectLabel),\n    SYM(ObjectPtrLabel),\n    SYM(GetObjectPtrLabel),\n    SYM(BufferStorage),\n    SYM(ClearTexImage),\n    SYM(ClearTexSubImage),\n    SYM(BindBuffersBase),\n    SYM(BindBuffersRange),\n    SYM(BindTextures),\n    SYM(BindSamplers),\n    SYM(BindImageTextures),\n    SYM(BindVertexBuffers),\n    SYM(GetTextureHandleARB),\n    SYM(GetTextureSamplerHandleARB),\n    SYM(MakeTextureHandleResidentARB),\n    SYM(MakeTextureHandleNonResidentARB),\n    SYM(GetImageHandleARB),\n    SYM(MakeImageHandleResidentARB),\n    SYM(MakeImageHandleNonResidentARB),\n    SYM(UniformHandleui64ARB),\n    SYM(UniformHandleui64vARB),\n    SYM(ProgramUniformHandleui64ARB),\n    SYM(ProgramUniformHandleui64vARB),\n    SYM(IsTextureHandleResidentARB),\n    SYM(IsImageHandleResidentARB),\n    SYM(VertexAttribL1ui64ARB),\n    SYM(VertexAttribL1ui64vARB),\n    SYM(GetVertexAttribLui64vARB),\n    SYM(CreateSyncFromCLeventARB),\n    SYM(ClampColorARB),\n    SYM(DispatchComputeGroupSizeARB),\n    SYM(DebugMessageControlARB),\n    SYM(DebugMessageInsertARB),\n    SYM(DebugMessageCallbackARB),\n    SYM(GetDebugMessageLogARB),\n    SYM(DrawBuffersARB),\n    SYM(BlendEquationiARB),\n    SYM(BlendEquationSeparateiARB),\n    SYM(BlendFunciARB),\n    SYM(BlendFuncSeparateiARB),\n    SYM(DrawArraysInstancedARB),\n    SYM(DrawElementsInstancedARB),\n    SYM(ProgramStringARB),\n    SYM(BindProgramARB),\n    SYM(DeleteProgramsARB),\n    SYM(GenProgramsARB),\n    SYM(ProgramEnvParameter4dARB),\n    SYM(ProgramEnvParameter4dvARB),\n    SYM(ProgramEnvParameter4fARB),\n    SYM(ProgramEnvParameter4fvARB),\n    SYM(ProgramLocalParameter4dARB),\n    SYM(ProgramLocalParameter4dvARB),\n    SYM(ProgramLocalParameter4fARB),\n    SYM(ProgramLocalParameter4fvARB),\n    SYM(GetProgramEnvParameterdvARB),\n    SYM(GetProgramEnvParameterfvARB),\n    SYM(GetProgramLocalParameterdvARB),\n    SYM(GetProgramLocalParameterfvARB),\n    SYM(GetProgramivARB),\n    SYM(GetProgramStringARB),\n    SYM(IsProgramARB),\n    SYM(ProgramParameteriARB),\n    SYM(FramebufferTextureARB),\n    SYM(FramebufferTextureLayerARB),\n    SYM(FramebufferTextureFaceARB),\n    SYM(ColorTable),\n    SYM(ColorTableParameterfv),\n    SYM(ColorTableParameteriv),\n    SYM(CopyColorTable),\n    SYM(GetColorTable),\n    SYM(GetColorTableParameterfv),\n    SYM(GetColorTableParameteriv),\n    SYM(ColorSubTable),\n    SYM(CopyColorSubTable),\n    SYM(ConvolutionFilter1D),\n    SYM(ConvolutionFilter2D),\n    SYM(ConvolutionParameterf),\n    SYM(ConvolutionParameterfv),\n    SYM(ConvolutionParameteri),\n    SYM(ConvolutionParameteriv),\n    SYM(CopyConvolutionFilter1D),\n    SYM(CopyConvolutionFilter2D),\n    SYM(GetConvolutionFilter),\n    SYM(GetConvolutionParameterfv),\n    SYM(GetConvolutionParameteriv),\n    SYM(GetSeparableFilter),\n    SYM(SeparableFilter2D),\n    SYM(GetHistogram),\n    SYM(GetHistogramParameterfv),\n    SYM(GetHistogramParameteriv),\n    SYM(GetMinmax),\n    SYM(GetMinmaxParameterfv),\n    SYM(GetMinmaxParameteriv),\n    SYM(Histogram),\n    SYM(Minmax),\n    SYM(ResetHistogram),\n    SYM(ResetMinmax),\n    SYM(MultiDrawArraysIndirectCountARB),\n    SYM(MultiDrawElementsIndirectCountARB),\n    SYM(VertexAttribDivisorARB),\n    SYM(CurrentPaletteMatrixARB),\n    SYM(MatrixIndexubvARB),\n    SYM(MatrixIndexusvARB),\n    SYM(MatrixIndexuivARB),\n    SYM(MatrixIndexPointerARB),\n    SYM(SampleCoverageARB),\n    SYM(ActiveTextureARB),\n    SYM(ClientActiveTextureARB),\n    SYM(MultiTexCoord1dARB),\n    SYM(MultiTexCoord1dvARB),\n    SYM(MultiTexCoord1fARB),\n    SYM(MultiTexCoord1fvARB),\n    SYM(MultiTexCoord1iARB),\n    SYM(MultiTexCoord1ivARB),\n    SYM(MultiTexCoord1sARB),\n    SYM(MultiTexCoord1svARB),\n    SYM(MultiTexCoord2dARB),\n    SYM(MultiTexCoord2dvARB),\n    SYM(MultiTexCoord2fARB),\n    SYM(MultiTexCoord2fvARB),\n    SYM(MultiTexCoord2iARB),\n    SYM(MultiTexCoord2ivARB),\n    SYM(MultiTexCoord2sARB),\n    SYM(MultiTexCoord2svARB),\n    SYM(MultiTexCoord3dARB),\n    SYM(MultiTexCoord3dvARB),\n    SYM(MultiTexCoord3fARB),\n    SYM(MultiTexCoord3fvARB),\n    SYM(MultiTexCoord3iARB),\n    SYM(MultiTexCoord3ivARB),\n    SYM(MultiTexCoord3sARB),\n    SYM(MultiTexCoord3svARB),\n    SYM(MultiTexCoord4dARB),\n    SYM(MultiTexCoord4dvARB),\n    SYM(MultiTexCoord4fARB),\n    SYM(MultiTexCoord4fvARB),\n    SYM(MultiTexCoord4iARB),\n    SYM(MultiTexCoord4ivARB),\n    SYM(MultiTexCoord4sARB),\n    SYM(MultiTexCoord4svARB),\n    SYM(GenQueriesARB),\n    SYM(DeleteQueriesARB),\n    SYM(IsQueryARB),\n    SYM(BeginQueryARB),\n    SYM(EndQueryARB),\n    SYM(GetQueryivARB),\n    SYM(GetQueryObjectivARB),\n    SYM(GetQueryObjectuivARB),\n    SYM(PointParameterfARB),\n    SYM(PointParameterfvARB),\n    SYM(GetGraphicsResetStatusARB),\n    SYM(GetnTexImageARB),\n    SYM(ReadnPixelsARB),\n    SYM(GetnCompressedTexImageARB),\n    SYM(GetnUniformfvARB),\n    SYM(GetnUniformivARB),\n    SYM(GetnUniformuivARB),\n    SYM(GetnUniformdvARB),\n    SYM(GetnMapdvARB),\n    SYM(GetnMapfvARB),\n    SYM(GetnMapivARB),\n    SYM(GetnPixelMapfvARB),\n    SYM(GetnPixelMapuivARB),\n    SYM(GetnPixelMapusvARB),\n    SYM(GetnPolygonStippleARB),\n    SYM(GetnColorTableARB),\n    SYM(GetnConvolutionFilterARB),\n    SYM(GetnSeparableFilterARB),\n    SYM(GetnHistogramARB),\n    SYM(GetnMinmaxARB),\n    SYM(MinSampleShadingARB),\n    SYM(DeleteObjectARB),\n    SYM(GetHandleARB),\n    SYM(DetachObjectARB),\n    SYM(CreateShaderObjectARB),\n    SYM(ShaderSourceARB),\n    SYM(CompileShaderARB),\n    SYM(CreateProgramObjectARB),\n    SYM(AttachObjectARB),\n    SYM(LinkProgramARB),\n    SYM(UseProgramObjectARB),\n    SYM(ValidateProgramARB),\n    SYM(Uniform1fARB),\n    SYM(Uniform2fARB),\n    SYM(Uniform3fARB),\n    SYM(Uniform4fARB),\n    SYM(Uniform1iARB),\n    SYM(Uniform2iARB),\n    SYM(Uniform3iARB),\n    SYM(Uniform4iARB),\n    SYM(Uniform1fvARB),\n    SYM(Uniform2fvARB),\n    SYM(Uniform3fvARB),\n    SYM(Uniform4fvARB),\n    SYM(Uniform1ivARB),\n    SYM(Uniform2ivARB),\n    SYM(Uniform3ivARB),\n    SYM(Uniform4ivARB),\n    SYM(UniformMatrix2fvARB),\n    SYM(UniformMatrix3fvARB),\n    SYM(UniformMatrix4fvARB),\n    SYM(GetObjectParameterfvARB),\n    SYM(GetObjectParameterivARB),\n    SYM(GetInfoLogARB),\n    SYM(GetAttachedObjectsARB),\n    SYM(GetUniformLocationARB),\n    SYM(GetActiveUniformARB),\n    SYM(GetUniformfvARB),\n    SYM(GetUniformivARB),\n    SYM(GetShaderSourceARB),\n    SYM(NamedStringARB),\n    SYM(DeleteNamedStringARB),\n    SYM(CompileShaderIncludeARB),\n    SYM(IsNamedStringARB),\n    SYM(GetNamedStringARB),\n    SYM(GetNamedStringivARB),\n    SYM(TexPageCommitmentARB),\n    SYM(TexBufferARB),\n    SYM(CompressedTexImage3DARB),\n    SYM(CompressedTexImage2DARB),\n    SYM(CompressedTexImage1DARB),\n    SYM(CompressedTexSubImage3DARB),\n    SYM(CompressedTexSubImage2DARB),\n    SYM(CompressedTexSubImage1DARB),\n    SYM(GetCompressedTexImageARB),\n    SYM(LoadTransposeMatrixfARB),\n    SYM(LoadTransposeMatrixdARB),\n    SYM(MultTransposeMatrixfARB),\n    SYM(MultTransposeMatrixdARB),\n    SYM(WeightbvARB),\n    SYM(WeightsvARB),\n    SYM(WeightivARB),\n    SYM(WeightfvARB),\n    SYM(WeightdvARB),\n    SYM(WeightubvARB),\n    SYM(WeightusvARB),\n    SYM(WeightuivARB),\n    SYM(WeightPointerARB),\n    SYM(VertexBlendARB),\n    SYM(BindBufferARB),\n    SYM(DeleteBuffersARB),\n    SYM(GenBuffersARB),\n    SYM(IsBufferARB),\n    SYM(BufferDataARB),\n    SYM(BufferSubDataARB),\n    SYM(GetBufferSubDataARB),\n    SYM(MapBufferARB),\n    SYM(UnmapBufferARB),\n    SYM(GetBufferParameterivARB),\n    SYM(GetBufferPointervARB),\n    SYM(VertexAttrib1dARB),\n    SYM(VertexAttrib1dvARB),\n    SYM(VertexAttrib1fARB),\n    SYM(VertexAttrib1fvARB),\n    SYM(VertexAttrib1sARB),\n    SYM(VertexAttrib1svARB),\n    SYM(VertexAttrib2dARB),\n    SYM(VertexAttrib2dvARB),\n    SYM(VertexAttrib2fARB),\n    SYM(VertexAttrib2fvARB),\n    SYM(VertexAttrib2sARB),\n    SYM(VertexAttrib2svARB),\n    SYM(VertexAttrib3dARB),\n    SYM(VertexAttrib3dvARB),\n    SYM(VertexAttrib3fARB),\n    SYM(VertexAttrib3fvARB),\n    SYM(VertexAttrib3sARB),\n    SYM(VertexAttrib3svARB),\n    SYM(VertexAttrib4NbvARB),\n    SYM(VertexAttrib4NivARB),\n    SYM(VertexAttrib4NsvARB),\n    SYM(VertexAttrib4NubARB),\n    SYM(VertexAttrib4NubvARB),\n    SYM(VertexAttrib4NuivARB),\n    SYM(VertexAttrib4NusvARB),\n    SYM(VertexAttrib4bvARB),\n    SYM(VertexAttrib4dARB),\n    SYM(VertexAttrib4dvARB),\n    SYM(VertexAttrib4fARB),\n    SYM(VertexAttrib4fvARB),\n    SYM(VertexAttrib4ivARB),\n    SYM(VertexAttrib4sARB),\n    SYM(VertexAttrib4svARB),\n    SYM(VertexAttrib4ubvARB),\n    SYM(VertexAttrib4uivARB),\n    SYM(VertexAttrib4usvARB),\n    SYM(VertexAttribPointerARB),\n    SYM(EnableVertexAttribArrayARB),\n    SYM(DisableVertexAttribArrayARB),\n    SYM(GetVertexAttribdvARB),\n    SYM(GetVertexAttribfvARB),\n    SYM(GetVertexAttribivARB),\n    SYM(GetVertexAttribPointervARB),\n    SYM(BindAttribLocationARB),\n    SYM(GetActiveAttribARB),\n    SYM(GetAttribLocationARB),\n    SYM(WindowPos2dARB),\n    SYM(WindowPos2dvARB),\n    SYM(WindowPos2fARB),\n    SYM(WindowPos2fvARB),\n    SYM(WindowPos2iARB),\n    SYM(WindowPos2ivARB),\n    SYM(WindowPos2sARB),\n    SYM(WindowPos2svARB),\n    SYM(WindowPos3dARB),\n    SYM(WindowPos3dvARB),\n    SYM(WindowPos3fARB),\n    SYM(WindowPos3fvARB),\n    SYM(WindowPos3iARB),\n    SYM(WindowPos3ivARB),\n    SYM(WindowPos3sARB),\n    SYM(WindowPos3svARB),\n    SYM(MultiTexCoord1bOES),\n    SYM(MultiTexCoord1bvOES),\n    SYM(MultiTexCoord2bOES),\n    SYM(MultiTexCoord2bvOES),\n    SYM(MultiTexCoord3bOES),\n    SYM(MultiTexCoord3bvOES),\n    SYM(MultiTexCoord4bOES),\n    SYM(MultiTexCoord4bvOES),\n    SYM(TexCoord1bOES),\n    SYM(TexCoord1bvOES),\n    SYM(TexCoord2bOES),\n    SYM(TexCoord2bvOES),\n    SYM(TexCoord3bOES),\n    SYM(TexCoord3bvOES),\n    SYM(TexCoord4bOES),\n    SYM(TexCoord4bvOES),\n    SYM(Vertex2bOES),\n    SYM(Vertex2bvOES),\n    SYM(Vertex3bOES),\n    SYM(Vertex3bvOES),\n    SYM(Vertex4bOES),\n    SYM(Vertex4bvOES),\n    SYM(AlphaFuncxOES),\n    SYM(ClearColorxOES),\n    SYM(ClearDepthxOES),\n    SYM(ClipPlanexOES),\n    SYM(Color4xOES),\n    SYM(DepthRangexOES),\n    SYM(FogxOES),\n    SYM(FogxvOES),\n    SYM(FrustumxOES),\n    SYM(GetClipPlanexOES),\n    SYM(GetFixedvOES),\n    SYM(GetTexEnvxvOES),\n    SYM(GetTexParameterxvOES),\n    SYM(LightModelxOES),\n    SYM(LightModelxvOES),\n    SYM(LightxOES),\n    SYM(LightxvOES),\n    SYM(LineWidthxOES),\n    SYM(LoadMatrixxOES),\n    SYM(MaterialxOES),\n    SYM(MaterialxvOES),\n    SYM(MultMatrixxOES),\n    SYM(MultiTexCoord4xOES),\n    SYM(Normal3xOES),\n    SYM(OrthoxOES),\n    SYM(PointParameterxvOES),\n    SYM(PointSizexOES),\n    SYM(PolygonOffsetxOES),\n    SYM(RotatexOES),\n    SYM(SampleCoverageOES),\n    SYM(ScalexOES),\n    SYM(TexEnvxOES),\n    SYM(TexEnvxvOES),\n    SYM(TexParameterxOES),\n    SYM(TexParameterxvOES),\n    SYM(TranslatexOES),\n    SYM(AccumxOES),\n    SYM(BitmapxOES),\n    SYM(BlendColorxOES),\n    SYM(ClearAccumxOES),\n    SYM(Color3xOES),\n    SYM(Color3xvOES),\n    SYM(Color4xvOES),\n    SYM(ConvolutionParameterxOES),\n    SYM(ConvolutionParameterxvOES),\n    SYM(EvalCoord1xOES),\n    SYM(EvalCoord1xvOES),\n    SYM(EvalCoord2xOES),\n    SYM(EvalCoord2xvOES),\n    SYM(FeedbackBufferxOES),\n    SYM(GetConvolutionParameterxvOES),\n    SYM(GetHistogramParameterxvOES),\n    SYM(GetLightxOES),\n    SYM(GetMapxvOES),\n    SYM(GetMaterialxOES),\n    SYM(GetPixelMapxv),\n    SYM(GetTexGenxvOES),\n    SYM(GetTexLevelParameterxvOES),\n    SYM(IndexxOES),\n    SYM(IndexxvOES),\n    SYM(LoadTransposeMatrixxOES),\n    SYM(Map1xOES),\n    SYM(Map2xOES),\n    SYM(MapGrid1xOES),\n    SYM(MapGrid2xOES),\n    SYM(MultTransposeMatrixxOES),\n    SYM(MultiTexCoord1xOES),\n    SYM(MultiTexCoord1xvOES),\n    SYM(MultiTexCoord2xOES),\n    SYM(MultiTexCoord2xvOES),\n    SYM(MultiTexCoord3xOES),\n    SYM(MultiTexCoord3xvOES),\n    SYM(MultiTexCoord4xvOES),\n    SYM(Normal3xvOES),\n    SYM(PassThroughxOES),\n    SYM(PixelMapx),\n    SYM(PixelStorex),\n    SYM(PixelTransferxOES),\n    SYM(PixelZoomxOES),\n    SYM(PrioritizeTexturesxOES),\n    SYM(RasterPos2xOES),\n    SYM(RasterPos2xvOES),\n    SYM(RasterPos3xOES),\n    SYM(RasterPos3xvOES),\n    SYM(RasterPos4xOES),\n    SYM(RasterPos4xvOES),\n    SYM(RectxOES),\n    SYM(RectxvOES),\n    SYM(TexCoord1xOES),\n    SYM(TexCoord1xvOES),\n    SYM(TexCoord2xOES),\n    SYM(TexCoord2xvOES),\n    SYM(TexCoord3xOES),\n    SYM(TexCoord3xvOES),\n    SYM(TexCoord4xOES),\n    SYM(TexCoord4xvOES),\n    SYM(TexGenxOES),\n    SYM(TexGenxvOES),\n    SYM(Vertex2xOES),\n    SYM(Vertex2xvOES),\n    SYM(Vertex3xOES),\n    SYM(Vertex3xvOES),\n    SYM(Vertex4xOES),\n    SYM(Vertex4xvOES),\n    SYM(QueryMatrixxOES),\n    SYM(ClearDepthfOES),\n    SYM(ClipPlanefOES),\n    SYM(DepthRangefOES),\n    SYM(FrustumfOES),\n    SYM(GetClipPlanefOES),\n    SYM(OrthofOES),\n    SYM(ImageTransformParameteriHP),\n    SYM(ImageTransformParameterfHP),\n    SYM(ImageTransformParameterivHP),\n    SYM(ImageTransformParameterfvHP),\n    SYM(GetImageTransformParameterivHP),\n    SYM(GetImageTransformParameterfvHP),\n\n    { NULL, NULL },\n};\nRGLSYMGLDRAWRANGEELEMENTSPROC __rglgen_glDrawRangeElements;\nRGLSYMGLTEXIMAGE3DPROC __rglgen_glTexImage3D;\nRGLSYMGLTEXSUBIMAGE3DPROC __rglgen_glTexSubImage3D;\nRGLSYMGLCOPYTEXSUBIMAGE3DPROC __rglgen_glCopyTexSubImage3D;\nRGLSYMGLACTIVETEXTUREPROC __rglgen_glActiveTexture;\nRGLSYMGLSAMPLECOVERAGEPROC __rglgen_glSampleCoverage;\nRGLSYMGLCOMPRESSEDTEXIMAGE3DPROC __rglgen_glCompressedTexImage3D;\nRGLSYMGLCOMPRESSEDTEXIMAGE2DPROC __rglgen_glCompressedTexImage2D;\nRGLSYMGLCOMPRESSEDTEXIMAGE1DPROC __rglgen_glCompressedTexImage1D;\nRGLSYMGLCOMPRESSEDTEXSUBIMAGE3DPROC __rglgen_glCompressedTexSubImage3D;\nRGLSYMGLCOMPRESSEDTEXSUBIMAGE2DPROC __rglgen_glCompressedTexSubImage2D;\nRGLSYMGLCOMPRESSEDTEXSUBIMAGE1DPROC __rglgen_glCompressedTexSubImage1D;\nRGLSYMGLGETCOMPRESSEDTEXIMAGEPROC __rglgen_glGetCompressedTexImage;\nRGLSYMGLCLIENTACTIVETEXTUREPROC __rglgen_glClientActiveTexture;\nRGLSYMGLMULTITEXCOORD1DPROC __rglgen_glMultiTexCoord1d;\nRGLSYMGLMULTITEXCOORD1DVPROC __rglgen_glMultiTexCoord1dv;\nRGLSYMGLMULTITEXCOORD1FPROC __rglgen_glMultiTexCoord1f;\nRGLSYMGLMULTITEXCOORD1FVPROC __rglgen_glMultiTexCoord1fv;\nRGLSYMGLMULTITEXCOORD1IPROC __rglgen_glMultiTexCoord1i;\nRGLSYMGLMULTITEXCOORD1IVPROC __rglgen_glMultiTexCoord1iv;\nRGLSYMGLMULTITEXCOORD1SPROC __rglgen_glMultiTexCoord1s;\nRGLSYMGLMULTITEXCOORD1SVPROC __rglgen_glMultiTexCoord1sv;\nRGLSYMGLMULTITEXCOORD2DPROC __rglgen_glMultiTexCoord2d;\nRGLSYMGLMULTITEXCOORD2DVPROC __rglgen_glMultiTexCoord2dv;\nRGLSYMGLMULTITEXCOORD2FPROC __rglgen_glMultiTexCoord2f;\nRGLSYMGLMULTITEXCOORD2FVPROC __rglgen_glMultiTexCoord2fv;\nRGLSYMGLMULTITEXCOORD2IPROC __rglgen_glMultiTexCoord2i;\nRGLSYMGLMULTITEXCOORD2IVPROC __rglgen_glMultiTexCoord2iv;\nRGLSYMGLMULTITEXCOORD2SPROC __rglgen_glMultiTexCoord2s;\nRGLSYMGLMULTITEXCOORD2SVPROC __rglgen_glMultiTexCoord2sv;\nRGLSYMGLMULTITEXCOORD3DPROC __rglgen_glMultiTexCoord3d;\nRGLSYMGLMULTITEXCOORD3DVPROC __rglgen_glMultiTexCoord3dv;\nRGLSYMGLMULTITEXCOORD3FPROC __rglgen_glMultiTexCoord3f;\nRGLSYMGLMULTITEXCOORD3FVPROC __rglgen_glMultiTexCoord3fv;\nRGLSYMGLMULTITEXCOORD3IPROC __rglgen_glMultiTexCoord3i;\nRGLSYMGLMULTITEXCOORD3IVPROC __rglgen_glMultiTexCoord3iv;\nRGLSYMGLMULTITEXCOORD3SPROC __rglgen_glMultiTexCoord3s;\nRGLSYMGLMULTITEXCOORD3SVPROC __rglgen_glMultiTexCoord3sv;\nRGLSYMGLMULTITEXCOORD4DPROC __rglgen_glMultiTexCoord4d;\nRGLSYMGLMULTITEXCOORD4DVPROC __rglgen_glMultiTexCoord4dv;\nRGLSYMGLMULTITEXCOORD4FPROC __rglgen_glMultiTexCoord4f;\nRGLSYMGLMULTITEXCOORD4FVPROC __rglgen_glMultiTexCoord4fv;\nRGLSYMGLMULTITEXCOORD4IPROC __rglgen_glMultiTexCoord4i;\nRGLSYMGLMULTITEXCOORD4IVPROC __rglgen_glMultiTexCoord4iv;\nRGLSYMGLMULTITEXCOORD4SPROC __rglgen_glMultiTexCoord4s;\nRGLSYMGLMULTITEXCOORD4SVPROC __rglgen_glMultiTexCoord4sv;\nRGLSYMGLLOADTRANSPOSEMATRIXFPROC __rglgen_glLoadTransposeMatrixf;\nRGLSYMGLLOADTRANSPOSEMATRIXDPROC __rglgen_glLoadTransposeMatrixd;\nRGLSYMGLMULTTRANSPOSEMATRIXFPROC __rglgen_glMultTransposeMatrixf;\nRGLSYMGLMULTTRANSPOSEMATRIXDPROC __rglgen_glMultTransposeMatrixd;\nRGLSYMGLBLENDFUNCSEPARATEPROC __rglgen_glBlendFuncSeparate;\nRGLSYMGLMULTIDRAWARRAYSPROC __rglgen_glMultiDrawArrays;\nRGLSYMGLMULTIDRAWELEMENTSPROC __rglgen_glMultiDrawElements;\nRGLSYMGLPOINTPARAMETERFPROC __rglgen_glPointParameterf;\nRGLSYMGLPOINTPARAMETERFVPROC __rglgen_glPointParameterfv;\nRGLSYMGLPOINTPARAMETERIPROC __rglgen_glPointParameteri;\nRGLSYMGLPOINTPARAMETERIVPROC __rglgen_glPointParameteriv;\nRGLSYMGLFOGCOORDFPROC __rglgen_glFogCoordf;\nRGLSYMGLFOGCOORDFVPROC __rglgen_glFogCoordfv;\nRGLSYMGLFOGCOORDDPROC __rglgen_glFogCoordd;\nRGLSYMGLFOGCOORDDVPROC __rglgen_glFogCoorddv;\nRGLSYMGLFOGCOORDPOINTERPROC __rglgen_glFogCoordPointer;\nRGLSYMGLSECONDARYCOLOR3BPROC __rglgen_glSecondaryColor3b;\nRGLSYMGLSECONDARYCOLOR3BVPROC __rglgen_glSecondaryColor3bv;\nRGLSYMGLSECONDARYCOLOR3DPROC __rglgen_glSecondaryColor3d;\nRGLSYMGLSECONDARYCOLOR3DVPROC __rglgen_glSecondaryColor3dv;\nRGLSYMGLSECONDARYCOLOR3FPROC __rglgen_glSecondaryColor3f;\nRGLSYMGLSECONDARYCOLOR3FVPROC __rglgen_glSecondaryColor3fv;\nRGLSYMGLSECONDARYCOLOR3IPROC __rglgen_glSecondaryColor3i;\nRGLSYMGLSECONDARYCOLOR3IVPROC __rglgen_glSecondaryColor3iv;\nRGLSYMGLSECONDARYCOLOR3SPROC __rglgen_glSecondaryColor3s;\nRGLSYMGLSECONDARYCOLOR3SVPROC __rglgen_glSecondaryColor3sv;\nRGLSYMGLSECONDARYCOLOR3UBPROC __rglgen_glSecondaryColor3ub;\nRGLSYMGLSECONDARYCOLOR3UBVPROC __rglgen_glSecondaryColor3ubv;\nRGLSYMGLSECONDARYCOLOR3UIPROC __rglgen_glSecondaryColor3ui;\nRGLSYMGLSECONDARYCOLOR3UIVPROC __rglgen_glSecondaryColor3uiv;\nRGLSYMGLSECONDARYCOLOR3USPROC __rglgen_glSecondaryColor3us;\nRGLSYMGLSECONDARYCOLOR3USVPROC __rglgen_glSecondaryColor3usv;\nRGLSYMGLSECONDARYCOLORPOINTERPROC __rglgen_glSecondaryColorPointer;\nRGLSYMGLWINDOWPOS2DPROC __rglgen_glWindowPos2d;\nRGLSYMGLWINDOWPOS2DVPROC __rglgen_glWindowPos2dv;\nRGLSYMGLWINDOWPOS2FPROC __rglgen_glWindowPos2f;\nRGLSYMGLWINDOWPOS2FVPROC __rglgen_glWindowPos2fv;\nRGLSYMGLWINDOWPOS2IPROC __rglgen_glWindowPos2i;\nRGLSYMGLWINDOWPOS2IVPROC __rglgen_glWindowPos2iv;\nRGLSYMGLWINDOWPOS2SPROC __rglgen_glWindowPos2s;\nRGLSYMGLWINDOWPOS2SVPROC __rglgen_glWindowPos2sv;\nRGLSYMGLWINDOWPOS3DPROC __rglgen_glWindowPos3d;\nRGLSYMGLWINDOWPOS3DVPROC __rglgen_glWindowPos3dv;\nRGLSYMGLWINDOWPOS3FPROC __rglgen_glWindowPos3f;\nRGLSYMGLWINDOWPOS3FVPROC __rglgen_glWindowPos3fv;\nRGLSYMGLWINDOWPOS3IPROC __rglgen_glWindowPos3i;\nRGLSYMGLWINDOWPOS3IVPROC __rglgen_glWindowPos3iv;\nRGLSYMGLWINDOWPOS3SPROC __rglgen_glWindowPos3s;\nRGLSYMGLWINDOWPOS3SVPROC __rglgen_glWindowPos3sv;\nRGLSYMGLBLENDCOLORPROC __rglgen_glBlendColor;\nRGLSYMGLBLENDEQUATIONPROC __rglgen_glBlendEquation;\nRGLSYMGLGENQUERIESPROC __rglgen_glGenQueries;\nRGLSYMGLDELETEQUERIESPROC __rglgen_glDeleteQueries;\nRGLSYMGLISQUERYPROC __rglgen_glIsQuery;\nRGLSYMGLBEGINQUERYPROC __rglgen_glBeginQuery;\nRGLSYMGLENDQUERYPROC __rglgen_glEndQuery;\nRGLSYMGLGETQUERYIVPROC __rglgen_glGetQueryiv;\nRGLSYMGLGETQUERYOBJECTIVPROC __rglgen_glGetQueryObjectiv;\nRGLSYMGLGETQUERYOBJECTUIVPROC __rglgen_glGetQueryObjectuiv;\nRGLSYMGLBINDBUFFERPROC __rglgen_glBindBuffer;\nRGLSYMGLDELETEBUFFERSPROC __rglgen_glDeleteBuffers;\nRGLSYMGLGENBUFFERSPROC __rglgen_glGenBuffers;\nRGLSYMGLISBUFFERPROC __rglgen_glIsBuffer;\nRGLSYMGLBUFFERDATAPROC __rglgen_glBufferData;\nRGLSYMGLBUFFERSUBDATAPROC __rglgen_glBufferSubData;\nRGLSYMGLGETBUFFERSUBDATAPROC __rglgen_glGetBufferSubData;\nRGLSYMGLMAPBUFFERPROC __rglgen_glMapBuffer;\nRGLSYMGLUNMAPBUFFERPROC __rglgen_glUnmapBuffer;\nRGLSYMGLGETBUFFERPARAMETERIVPROC __rglgen_glGetBufferParameteriv;\nRGLSYMGLGETBUFFERPOINTERVPROC __rglgen_glGetBufferPointerv;\nRGLSYMGLBLENDEQUATIONSEPARATEPROC __rglgen_glBlendEquationSeparate;\nRGLSYMGLDRAWBUFFERSPROC __rglgen_glDrawBuffers;\nRGLSYMGLSTENCILOPSEPARATEPROC __rglgen_glStencilOpSeparate;\nRGLSYMGLSTENCILFUNCSEPARATEPROC __rglgen_glStencilFuncSeparate;\nRGLSYMGLSTENCILMASKSEPARATEPROC __rglgen_glStencilMaskSeparate;\nRGLSYMGLATTACHSHADERPROC __rglgen_glAttachShader;\nRGLSYMGLBINDATTRIBLOCATIONPROC __rglgen_glBindAttribLocation;\nRGLSYMGLCOMPILESHADERPROC __rglgen_glCompileShader;\nRGLSYMGLCREATEPROGRAMPROC __rglgen_glCreateProgram;\nRGLSYMGLCREATESHADERPROC __rglgen_glCreateShader;\nRGLSYMGLDELETEPROGRAMPROC __rglgen_glDeleteProgram;\nRGLSYMGLDELETESHADERPROC __rglgen_glDeleteShader;\nRGLSYMGLDETACHSHADERPROC __rglgen_glDetachShader;\nRGLSYMGLDISABLEVERTEXATTRIBARRAYPROC __rglgen_glDisableVertexAttribArray;\nRGLSYMGLENABLEVERTEXATTRIBARRAYPROC __rglgen_glEnableVertexAttribArray;\nRGLSYMGLGETACTIVEATTRIBPROC __rglgen_glGetActiveAttrib;\nRGLSYMGLGETACTIVEUNIFORMPROC __rglgen_glGetActiveUniform;\nRGLSYMGLGETATTACHEDSHADERSPROC __rglgen_glGetAttachedShaders;\nRGLSYMGLGETATTRIBLOCATIONPROC __rglgen_glGetAttribLocation;\nRGLSYMGLGETPROGRAMIVPROC __rglgen_glGetProgramiv;\nRGLSYMGLGETPROGRAMINFOLOGPROC __rglgen_glGetProgramInfoLog;\nRGLSYMGLGETSHADERIVPROC __rglgen_glGetShaderiv;\nRGLSYMGLGETSHADERINFOLOGPROC __rglgen_glGetShaderInfoLog;\nRGLSYMGLGETSHADERSOURCEPROC __rglgen_glGetShaderSource;\nRGLSYMGLGETUNIFORMLOCATIONPROC __rglgen_glGetUniformLocation;\nRGLSYMGLGETUNIFORMFVPROC __rglgen_glGetUniformfv;\nRGLSYMGLGETUNIFORMIVPROC __rglgen_glGetUniformiv;\nRGLSYMGLGETVERTEXATTRIBDVPROC __rglgen_glGetVertexAttribdv;\nRGLSYMGLGETVERTEXATTRIBFVPROC __rglgen_glGetVertexAttribfv;\nRGLSYMGLGETVERTEXATTRIBIVPROC __rglgen_glGetVertexAttribiv;\nRGLSYMGLGETVERTEXATTRIBPOINTERVPROC __rglgen_glGetVertexAttribPointerv;\nRGLSYMGLISPROGRAMPROC __rglgen_glIsProgram;\nRGLSYMGLISSHADERPROC __rglgen_glIsShader;\nRGLSYMGLLINKPROGRAMPROC __rglgen_glLinkProgram;\nRGLSYMGLSHADERSOURCEPROC __rglgen_glShaderSource;\nRGLSYMGLUSEPROGRAMPROC __rglgen_glUseProgram;\nRGLSYMGLUNIFORM1FPROC __rglgen_glUniform1f;\nRGLSYMGLUNIFORM2FPROC __rglgen_glUniform2f;\nRGLSYMGLUNIFORM3FPROC __rglgen_glUniform3f;\nRGLSYMGLUNIFORM4FPROC __rglgen_glUniform4f;\nRGLSYMGLUNIFORM1IPROC __rglgen_glUniform1i;\nRGLSYMGLUNIFORM2IPROC __rglgen_glUniform2i;\nRGLSYMGLUNIFORM3IPROC __rglgen_glUniform3i;\nRGLSYMGLUNIFORM4IPROC __rglgen_glUniform4i;\nRGLSYMGLUNIFORM1FVPROC __rglgen_glUniform1fv;\nRGLSYMGLUNIFORM2FVPROC __rglgen_glUniform2fv;\nRGLSYMGLUNIFORM3FVPROC __rglgen_glUniform3fv;\nRGLSYMGLUNIFORM4FVPROC __rglgen_glUniform4fv;\nRGLSYMGLUNIFORM1IVPROC __rglgen_glUniform1iv;\nRGLSYMGLUNIFORM2IVPROC __rglgen_glUniform2iv;\nRGLSYMGLUNIFORM3IVPROC __rglgen_glUniform3iv;\nRGLSYMGLUNIFORM4IVPROC __rglgen_glUniform4iv;\nRGLSYMGLUNIFORMMATRIX2FVPROC __rglgen_glUniformMatrix2fv;\nRGLSYMGLUNIFORMMATRIX3FVPROC __rglgen_glUniformMatrix3fv;\nRGLSYMGLUNIFORMMATRIX4FVPROC __rglgen_glUniformMatrix4fv;\nRGLSYMGLVALIDATEPROGRAMPROC __rglgen_glValidateProgram;\nRGLSYMGLVERTEXATTRIB1DPROC __rglgen_glVertexAttrib1d;\nRGLSYMGLVERTEXATTRIB1DVPROC __rglgen_glVertexAttrib1dv;\nRGLSYMGLVERTEXATTRIB1FPROC __rglgen_glVertexAttrib1f;\nRGLSYMGLVERTEXATTRIB1FVPROC __rglgen_glVertexAttrib1fv;\nRGLSYMGLVERTEXATTRIB1SPROC __rglgen_glVertexAttrib1s;\nRGLSYMGLVERTEXATTRIB1SVPROC __rglgen_glVertexAttrib1sv;\nRGLSYMGLVERTEXATTRIB2DPROC __rglgen_glVertexAttrib2d;\nRGLSYMGLVERTEXATTRIB2DVPROC __rglgen_glVertexAttrib2dv;\nRGLSYMGLVERTEXATTRIB2FPROC __rglgen_glVertexAttrib2f;\nRGLSYMGLVERTEXATTRIB2FVPROC __rglgen_glVertexAttrib2fv;\nRGLSYMGLVERTEXATTRIB2SPROC __rglgen_glVertexAttrib2s;\nRGLSYMGLVERTEXATTRIB2SVPROC __rglgen_glVertexAttrib2sv;\nRGLSYMGLVERTEXATTRIB3DPROC __rglgen_glVertexAttrib3d;\nRGLSYMGLVERTEXATTRIB3DVPROC __rglgen_glVertexAttrib3dv;\nRGLSYMGLVERTEXATTRIB3FPROC __rglgen_glVertexAttrib3f;\nRGLSYMGLVERTEXATTRIB3FVPROC __rglgen_glVertexAttrib3fv;\nRGLSYMGLVERTEXATTRIB3SPROC __rglgen_glVertexAttrib3s;\nRGLSYMGLVERTEXATTRIB3SVPROC __rglgen_glVertexAttrib3sv;\nRGLSYMGLVERTEXATTRIB4NBVPROC __rglgen_glVertexAttrib4Nbv;\nRGLSYMGLVERTEXATTRIB4NIVPROC __rglgen_glVertexAttrib4Niv;\nRGLSYMGLVERTEXATTRIB4NSVPROC __rglgen_glVertexAttrib4Nsv;\nRGLSYMGLVERTEXATTRIB4NUBPROC __rglgen_glVertexAttrib4Nub;\nRGLSYMGLVERTEXATTRIB4NUBVPROC __rglgen_glVertexAttrib4Nubv;\nRGLSYMGLVERTEXATTRIB4NUIVPROC __rglgen_glVertexAttrib4Nuiv;\nRGLSYMGLVERTEXATTRIB4NUSVPROC __rglgen_glVertexAttrib4Nusv;\nRGLSYMGLVERTEXATTRIB4BVPROC __rglgen_glVertexAttrib4bv;\nRGLSYMGLVERTEXATTRIB4DPROC __rglgen_glVertexAttrib4d;\nRGLSYMGLVERTEXATTRIB4DVPROC __rglgen_glVertexAttrib4dv;\nRGLSYMGLVERTEXATTRIB4FPROC __rglgen_glVertexAttrib4f;\nRGLSYMGLVERTEXATTRIB4FVPROC __rglgen_glVertexAttrib4fv;\nRGLSYMGLVERTEXATTRIB4IVPROC __rglgen_glVertexAttrib4iv;\nRGLSYMGLVERTEXATTRIB4SPROC __rglgen_glVertexAttrib4s;\nRGLSYMGLVERTEXATTRIB4SVPROC __rglgen_glVertexAttrib4sv;\nRGLSYMGLVERTEXATTRIB4UBVPROC __rglgen_glVertexAttrib4ubv;\nRGLSYMGLVERTEXATTRIB4UIVPROC __rglgen_glVertexAttrib4uiv;\nRGLSYMGLVERTEXATTRIB4USVPROC __rglgen_glVertexAttrib4usv;\nRGLSYMGLVERTEXATTRIBPOINTERPROC __rglgen_glVertexAttribPointer;\nRGLSYMGLUNIFORMMATRIX2X3FVPROC __rglgen_glUniformMatrix2x3fv;\nRGLSYMGLUNIFORMMATRIX3X2FVPROC __rglgen_glUniformMatrix3x2fv;\nRGLSYMGLUNIFORMMATRIX2X4FVPROC __rglgen_glUniformMatrix2x4fv;\nRGLSYMGLUNIFORMMATRIX4X2FVPROC __rglgen_glUniformMatrix4x2fv;\nRGLSYMGLUNIFORMMATRIX3X4FVPROC __rglgen_glUniformMatrix3x4fv;\nRGLSYMGLUNIFORMMATRIX4X3FVPROC __rglgen_glUniformMatrix4x3fv;\nRGLSYMGLCOLORMASKIPROC __rglgen_glColorMaski;\nRGLSYMGLGETBOOLEANI_VPROC __rglgen_glGetBooleani_v;\nRGLSYMGLGETINTEGERI_VPROC __rglgen_glGetIntegeri_v;\nRGLSYMGLENABLEIPROC __rglgen_glEnablei;\nRGLSYMGLDISABLEIPROC __rglgen_glDisablei;\nRGLSYMGLISENABLEDIPROC __rglgen_glIsEnabledi;\nRGLSYMGLBEGINTRANSFORMFEEDBACKPROC __rglgen_glBeginTransformFeedback;\nRGLSYMGLENDTRANSFORMFEEDBACKPROC __rglgen_glEndTransformFeedback;\nRGLSYMGLBINDBUFFERRANGEPROC __rglgen_glBindBufferRange;\nRGLSYMGLBINDBUFFERBASEPROC __rglgen_glBindBufferBase;\nRGLSYMGLTRANSFORMFEEDBACKVARYINGSPROC __rglgen_glTransformFeedbackVaryings;\nRGLSYMGLGETTRANSFORMFEEDBACKVARYINGPROC __rglgen_glGetTransformFeedbackVarying;\nRGLSYMGLCLAMPCOLORPROC __rglgen_glClampColor;\nRGLSYMGLBEGINCONDITIONALRENDERPROC __rglgen_glBeginConditionalRender;\nRGLSYMGLENDCONDITIONALRENDERPROC __rglgen_glEndConditionalRender;\nRGLSYMGLVERTEXATTRIBIPOINTERPROC __rglgen_glVertexAttribIPointer;\nRGLSYMGLGETVERTEXATTRIBIIVPROC __rglgen_glGetVertexAttribIiv;\nRGLSYMGLGETVERTEXATTRIBIUIVPROC __rglgen_glGetVertexAttribIuiv;\nRGLSYMGLVERTEXATTRIBI1IPROC __rglgen_glVertexAttribI1i;\nRGLSYMGLVERTEXATTRIBI2IPROC __rglgen_glVertexAttribI2i;\nRGLSYMGLVERTEXATTRIBI3IPROC __rglgen_glVertexAttribI3i;\nRGLSYMGLVERTEXATTRIBI4IPROC __rglgen_glVertexAttribI4i;\nRGLSYMGLVERTEXATTRIBI1UIPROC __rglgen_glVertexAttribI1ui;\nRGLSYMGLVERTEXATTRIBI2UIPROC __rglgen_glVertexAttribI2ui;\nRGLSYMGLVERTEXATTRIBI3UIPROC __rglgen_glVertexAttribI3ui;\nRGLSYMGLVERTEXATTRIBI4UIPROC __rglgen_glVertexAttribI4ui;\nRGLSYMGLVERTEXATTRIBI1IVPROC __rglgen_glVertexAttribI1iv;\nRGLSYMGLVERTEXATTRIBI2IVPROC __rglgen_glVertexAttribI2iv;\nRGLSYMGLVERTEXATTRIBI3IVPROC __rglgen_glVertexAttribI3iv;\nRGLSYMGLVERTEXATTRIBI4IVPROC __rglgen_glVertexAttribI4iv;\nRGLSYMGLVERTEXATTRIBI1UIVPROC __rglgen_glVertexAttribI1uiv;\nRGLSYMGLVERTEXATTRIBI2UIVPROC __rglgen_glVertexAttribI2uiv;\nRGLSYMGLVERTEXATTRIBI3UIVPROC __rglgen_glVertexAttribI3uiv;\nRGLSYMGLVERTEXATTRIBI4UIVPROC __rglgen_glVertexAttribI4uiv;\nRGLSYMGLVERTEXATTRIBI4BVPROC __rglgen_glVertexAttribI4bv;\nRGLSYMGLVERTEXATTRIBI4SVPROC __rglgen_glVertexAttribI4sv;\nRGLSYMGLVERTEXATTRIBI4UBVPROC __rglgen_glVertexAttribI4ubv;\nRGLSYMGLVERTEXATTRIBI4USVPROC __rglgen_glVertexAttribI4usv;\nRGLSYMGLGETUNIFORMUIVPROC __rglgen_glGetUniformuiv;\nRGLSYMGLBINDFRAGDATALOCATIONPROC __rglgen_glBindFragDataLocation;\nRGLSYMGLGETFRAGDATALOCATIONPROC __rglgen_glGetFragDataLocation;\nRGLSYMGLUNIFORM1UIPROC __rglgen_glUniform1ui;\nRGLSYMGLUNIFORM2UIPROC __rglgen_glUniform2ui;\nRGLSYMGLUNIFORM3UIPROC __rglgen_glUniform3ui;\nRGLSYMGLUNIFORM4UIPROC __rglgen_glUniform4ui;\nRGLSYMGLUNIFORM1UIVPROC __rglgen_glUniform1uiv;\nRGLSYMGLUNIFORM2UIVPROC __rglgen_glUniform2uiv;\nRGLSYMGLUNIFORM3UIVPROC __rglgen_glUniform3uiv;\nRGLSYMGLUNIFORM4UIVPROC __rglgen_glUniform4uiv;\nRGLSYMGLTEXPARAMETERIIVPROC __rglgen_glTexParameterIiv;\nRGLSYMGLTEXPARAMETERIUIVPROC __rglgen_glTexParameterIuiv;\nRGLSYMGLGETTEXPARAMETERIIVPROC __rglgen_glGetTexParameterIiv;\nRGLSYMGLGETTEXPARAMETERIUIVPROC __rglgen_glGetTexParameterIuiv;\nRGLSYMGLCLEARBUFFERIVPROC __rglgen_glClearBufferiv;\nRGLSYMGLCLEARBUFFERUIVPROC __rglgen_glClearBufferuiv;\nRGLSYMGLCLEARBUFFERFVPROC __rglgen_glClearBufferfv;\nRGLSYMGLCLEARBUFFERFIPROC __rglgen_glClearBufferfi;\nRGLSYMGLGETSTRINGIPROC __rglgen_glGetStringi;\nRGLSYMGLISRENDERBUFFERPROC __rglgen_glIsRenderbuffer;\nRGLSYMGLBINDRENDERBUFFERPROC __rglgen_glBindRenderbuffer;\nRGLSYMGLDELETERENDERBUFFERSPROC __rglgen_glDeleteRenderbuffers;\nRGLSYMGLGENRENDERBUFFERSPROC __rglgen_glGenRenderbuffers;\nRGLSYMGLRENDERBUFFERSTORAGEPROC __rglgen_glRenderbufferStorage;\nRGLSYMGLGETRENDERBUFFERPARAMETERIVPROC __rglgen_glGetRenderbufferParameteriv;\nRGLSYMGLISFRAMEBUFFERPROC __rglgen_glIsFramebuffer;\nRGLSYMGLBINDFRAMEBUFFERPROC __rglgen_glBindFramebuffer;\nRGLSYMGLDELETEFRAMEBUFFERSPROC __rglgen_glDeleteFramebuffers;\nRGLSYMGLGENFRAMEBUFFERSPROC __rglgen_glGenFramebuffers;\nRGLSYMGLCHECKFRAMEBUFFERSTATUSPROC __rglgen_glCheckFramebufferStatus;\nRGLSYMGLFRAMEBUFFERTEXTURE1DPROC __rglgen_glFramebufferTexture1D;\nRGLSYMGLFRAMEBUFFERTEXTURE2DPROC __rglgen_glFramebufferTexture2D;\nRGLSYMGLFRAMEBUFFERTEXTURE3DPROC __rglgen_glFramebufferTexture3D;\nRGLSYMGLFRAMEBUFFERRENDERBUFFERPROC __rglgen_glFramebufferRenderbuffer;\nRGLSYMGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __rglgen_glGetFramebufferAttachmentParameteriv;\nRGLSYMGLGENERATEMIPMAPPROC __rglgen_glGenerateMipmap;\nRGLSYMGLBLITFRAMEBUFFERPROC __rglgen_glBlitFramebuffer;\nRGLSYMGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __rglgen_glRenderbufferStorageMultisample;\nRGLSYMGLFRAMEBUFFERTEXTURELAYERPROC __rglgen_glFramebufferTextureLayer;\nRGLSYMGLMAPBUFFERRANGEPROC __rglgen_glMapBufferRange;\nRGLSYMGLFLUSHMAPPEDBUFFERRANGEPROC __rglgen_glFlushMappedBufferRange;\nRGLSYMGLBINDVERTEXARRAYPROC __rglgen_glBindVertexArray;\nRGLSYMGLDELETEVERTEXARRAYSPROC __rglgen_glDeleteVertexArrays;\nRGLSYMGLGENVERTEXARRAYSPROC __rglgen_glGenVertexArrays;\nRGLSYMGLISVERTEXARRAYPROC __rglgen_glIsVertexArray;\nRGLSYMGLDRAWARRAYSINSTANCEDPROC __rglgen_glDrawArraysInstanced;\nRGLSYMGLDRAWELEMENTSINSTANCEDPROC __rglgen_glDrawElementsInstanced;\nRGLSYMGLTEXBUFFERPROC __rglgen_glTexBuffer;\nRGLSYMGLPRIMITIVERESTARTINDEXPROC __rglgen_glPrimitiveRestartIndex;\nRGLSYMGLCOPYBUFFERSUBDATAPROC __rglgen_glCopyBufferSubData;\nRGLSYMGLGETUNIFORMINDICESPROC __rglgen_glGetUniformIndices;\nRGLSYMGLGETACTIVEUNIFORMSIVPROC __rglgen_glGetActiveUniformsiv;\nRGLSYMGLGETACTIVEUNIFORMNAMEPROC __rglgen_glGetActiveUniformName;\nRGLSYMGLGETUNIFORMBLOCKINDEXPROC __rglgen_glGetUniformBlockIndex;\nRGLSYMGLGETACTIVEUNIFORMBLOCKIVPROC __rglgen_glGetActiveUniformBlockiv;\nRGLSYMGLGETACTIVEUNIFORMBLOCKNAMEPROC __rglgen_glGetActiveUniformBlockName;\nRGLSYMGLUNIFORMBLOCKBINDINGPROC __rglgen_glUniformBlockBinding;\nRGLSYMGLDRAWELEMENTSBASEVERTEXPROC __rglgen_glDrawElementsBaseVertex;\nRGLSYMGLDRAWRANGEELEMENTSBASEVERTEXPROC __rglgen_glDrawRangeElementsBaseVertex;\nRGLSYMGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __rglgen_glDrawElementsInstancedBaseVertex;\nRGLSYMGLMULTIDRAWELEMENTSBASEVERTEXPROC __rglgen_glMultiDrawElementsBaseVertex;\nRGLSYMGLPROVOKINGVERTEXPROC __rglgen_glProvokingVertex;\nRGLSYMGLFENCESYNCPROC __rglgen_glFenceSync;\nRGLSYMGLISSYNCPROC __rglgen_glIsSync;\nRGLSYMGLDELETESYNCPROC __rglgen_glDeleteSync;\nRGLSYMGLCLIENTWAITSYNCPROC __rglgen_glClientWaitSync;\nRGLSYMGLWAITSYNCPROC __rglgen_glWaitSync;\nRGLSYMGLGETINTEGER64VPROC __rglgen_glGetInteger64v;\nRGLSYMGLGETSYNCIVPROC __rglgen_glGetSynciv;\nRGLSYMGLGETINTEGER64I_VPROC __rglgen_glGetInteger64i_v;\nRGLSYMGLGETBUFFERPARAMETERI64VPROC __rglgen_glGetBufferParameteri64v;\nRGLSYMGLFRAMEBUFFERTEXTUREPROC __rglgen_glFramebufferTexture;\nRGLSYMGLTEXIMAGE2DMULTISAMPLEPROC __rglgen_glTexImage2DMultisample;\nRGLSYMGLTEXIMAGE3DMULTISAMPLEPROC __rglgen_glTexImage3DMultisample;\nRGLSYMGLGETMULTISAMPLEFVPROC __rglgen_glGetMultisamplefv;\nRGLSYMGLSAMPLEMASKIPROC __rglgen_glSampleMaski;\nRGLSYMGLBINDFRAGDATALOCATIONINDEXEDPROC __rglgen_glBindFragDataLocationIndexed;\nRGLSYMGLGETFRAGDATAINDEXPROC __rglgen_glGetFragDataIndex;\nRGLSYMGLGENSAMPLERSPROC __rglgen_glGenSamplers;\nRGLSYMGLDELETESAMPLERSPROC __rglgen_glDeleteSamplers;\nRGLSYMGLISSAMPLERPROC __rglgen_glIsSampler;\nRGLSYMGLBINDSAMPLERPROC __rglgen_glBindSampler;\nRGLSYMGLSAMPLERPARAMETERIPROC __rglgen_glSamplerParameteri;\nRGLSYMGLSAMPLERPARAMETERIVPROC __rglgen_glSamplerParameteriv;\nRGLSYMGLSAMPLERPARAMETERFPROC __rglgen_glSamplerParameterf;\nRGLSYMGLSAMPLERPARAMETERFVPROC __rglgen_glSamplerParameterfv;\nRGLSYMGLSAMPLERPARAMETERIIVPROC __rglgen_glSamplerParameterIiv;\nRGLSYMGLSAMPLERPARAMETERIUIVPROC __rglgen_glSamplerParameterIuiv;\nRGLSYMGLGETSAMPLERPARAMETERIVPROC __rglgen_glGetSamplerParameteriv;\nRGLSYMGLGETSAMPLERPARAMETERIIVPROC __rglgen_glGetSamplerParameterIiv;\nRGLSYMGLGETSAMPLERPARAMETERFVPROC __rglgen_glGetSamplerParameterfv;\nRGLSYMGLGETSAMPLERPARAMETERIUIVPROC __rglgen_glGetSamplerParameterIuiv;\nRGLSYMGLQUERYCOUNTERPROC __rglgen_glQueryCounter;\nRGLSYMGLGETQUERYOBJECTI64VPROC __rglgen_glGetQueryObjecti64v;\nRGLSYMGLGETQUERYOBJECTUI64VPROC __rglgen_glGetQueryObjectui64v;\nRGLSYMGLVERTEXATTRIBDIVISORPROC __rglgen_glVertexAttribDivisor;\nRGLSYMGLVERTEXATTRIBP1UIPROC __rglgen_glVertexAttribP1ui;\nRGLSYMGLVERTEXATTRIBP1UIVPROC __rglgen_glVertexAttribP1uiv;\nRGLSYMGLVERTEXATTRIBP2UIPROC __rglgen_glVertexAttribP2ui;\nRGLSYMGLVERTEXATTRIBP2UIVPROC __rglgen_glVertexAttribP2uiv;\nRGLSYMGLVERTEXATTRIBP3UIPROC __rglgen_glVertexAttribP3ui;\nRGLSYMGLVERTEXATTRIBP3UIVPROC __rglgen_glVertexAttribP3uiv;\nRGLSYMGLVERTEXATTRIBP4UIPROC __rglgen_glVertexAttribP4ui;\nRGLSYMGLVERTEXATTRIBP4UIVPROC __rglgen_glVertexAttribP4uiv;\nRGLSYMGLVERTEXP2UIPROC __rglgen_glVertexP2ui;\nRGLSYMGLVERTEXP2UIVPROC __rglgen_glVertexP2uiv;\nRGLSYMGLVERTEXP3UIPROC __rglgen_glVertexP3ui;\nRGLSYMGLVERTEXP3UIVPROC __rglgen_glVertexP3uiv;\nRGLSYMGLVERTEXP4UIPROC __rglgen_glVertexP4ui;\nRGLSYMGLVERTEXP4UIVPROC __rglgen_glVertexP4uiv;\nRGLSYMGLTEXCOORDP1UIPROC __rglgen_glTexCoordP1ui;\nRGLSYMGLTEXCOORDP1UIVPROC __rglgen_glTexCoordP1uiv;\nRGLSYMGLTEXCOORDP2UIPROC __rglgen_glTexCoordP2ui;\nRGLSYMGLTEXCOORDP2UIVPROC __rglgen_glTexCoordP2uiv;\nRGLSYMGLTEXCOORDP3UIPROC __rglgen_glTexCoordP3ui;\nRGLSYMGLTEXCOORDP3UIVPROC __rglgen_glTexCoordP3uiv;\nRGLSYMGLTEXCOORDP4UIPROC __rglgen_glTexCoordP4ui;\nRGLSYMGLTEXCOORDP4UIVPROC __rglgen_glTexCoordP4uiv;\nRGLSYMGLMULTITEXCOORDP1UIPROC __rglgen_glMultiTexCoordP1ui;\nRGLSYMGLMULTITEXCOORDP1UIVPROC __rglgen_glMultiTexCoordP1uiv;\nRGLSYMGLMULTITEXCOORDP2UIPROC __rglgen_glMultiTexCoordP2ui;\nRGLSYMGLMULTITEXCOORDP2UIVPROC __rglgen_glMultiTexCoordP2uiv;\nRGLSYMGLMULTITEXCOORDP3UIPROC __rglgen_glMultiTexCoordP3ui;\nRGLSYMGLMULTITEXCOORDP3UIVPROC __rglgen_glMultiTexCoordP3uiv;\nRGLSYMGLMULTITEXCOORDP4UIPROC __rglgen_glMultiTexCoordP4ui;\nRGLSYMGLMULTITEXCOORDP4UIVPROC __rglgen_glMultiTexCoordP4uiv;\nRGLSYMGLNORMALP3UIPROC __rglgen_glNormalP3ui;\nRGLSYMGLNORMALP3UIVPROC __rglgen_glNormalP3uiv;\nRGLSYMGLCOLORP3UIPROC __rglgen_glColorP3ui;\nRGLSYMGLCOLORP3UIVPROC __rglgen_glColorP3uiv;\nRGLSYMGLCOLORP4UIPROC __rglgen_glColorP4ui;\nRGLSYMGLCOLORP4UIVPROC __rglgen_glColorP4uiv;\nRGLSYMGLSECONDARYCOLORP3UIPROC __rglgen_glSecondaryColorP3ui;\nRGLSYMGLSECONDARYCOLORP3UIVPROC __rglgen_glSecondaryColorP3uiv;\nRGLSYMGLMINSAMPLESHADINGPROC __rglgen_glMinSampleShading;\nRGLSYMGLBLENDEQUATIONIPROC __rglgen_glBlendEquationi;\nRGLSYMGLBLENDEQUATIONSEPARATEIPROC __rglgen_glBlendEquationSeparatei;\nRGLSYMGLBLENDFUNCIPROC __rglgen_glBlendFunci;\nRGLSYMGLBLENDFUNCSEPARATEIPROC __rglgen_glBlendFuncSeparatei;\nRGLSYMGLDRAWARRAYSINDIRECTPROC __rglgen_glDrawArraysIndirect;\nRGLSYMGLDRAWELEMENTSINDIRECTPROC __rglgen_glDrawElementsIndirect;\nRGLSYMGLUNIFORM1DPROC __rglgen_glUniform1d;\nRGLSYMGLUNIFORM2DPROC __rglgen_glUniform2d;\nRGLSYMGLUNIFORM3DPROC __rglgen_glUniform3d;\nRGLSYMGLUNIFORM4DPROC __rglgen_glUniform4d;\nRGLSYMGLUNIFORM1DVPROC __rglgen_glUniform1dv;\nRGLSYMGLUNIFORM2DVPROC __rglgen_glUniform2dv;\nRGLSYMGLUNIFORM3DVPROC __rglgen_glUniform3dv;\nRGLSYMGLUNIFORM4DVPROC __rglgen_glUniform4dv;\nRGLSYMGLUNIFORMMATRIX2DVPROC __rglgen_glUniformMatrix2dv;\nRGLSYMGLUNIFORMMATRIX3DVPROC __rglgen_glUniformMatrix3dv;\nRGLSYMGLUNIFORMMATRIX4DVPROC __rglgen_glUniformMatrix4dv;\nRGLSYMGLUNIFORMMATRIX2X3DVPROC __rglgen_glUniformMatrix2x3dv;\nRGLSYMGLUNIFORMMATRIX2X4DVPROC __rglgen_glUniformMatrix2x4dv;\nRGLSYMGLUNIFORMMATRIX3X2DVPROC __rglgen_glUniformMatrix3x2dv;\nRGLSYMGLUNIFORMMATRIX3X4DVPROC __rglgen_glUniformMatrix3x4dv;\nRGLSYMGLUNIFORMMATRIX4X2DVPROC __rglgen_glUniformMatrix4x2dv;\nRGLSYMGLUNIFORMMATRIX4X3DVPROC __rglgen_glUniformMatrix4x3dv;\nRGLSYMGLGETUNIFORMDVPROC __rglgen_glGetUniformdv;\nRGLSYMGLGETSUBROUTINEUNIFORMLOCATIONPROC __rglgen_glGetSubroutineUniformLocation;\nRGLSYMGLGETSUBROUTINEINDEXPROC __rglgen_glGetSubroutineIndex;\nRGLSYMGLGETACTIVESUBROUTINEUNIFORMIVPROC __rglgen_glGetActiveSubroutineUniformiv;\nRGLSYMGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __rglgen_glGetActiveSubroutineUniformName;\nRGLSYMGLGETACTIVESUBROUTINENAMEPROC __rglgen_glGetActiveSubroutineName;\nRGLSYMGLUNIFORMSUBROUTINESUIVPROC __rglgen_glUniformSubroutinesuiv;\nRGLSYMGLGETUNIFORMSUBROUTINEUIVPROC __rglgen_glGetUniformSubroutineuiv;\nRGLSYMGLGETPROGRAMSTAGEIVPROC __rglgen_glGetProgramStageiv;\nRGLSYMGLPATCHPARAMETERIPROC __rglgen_glPatchParameteri;\nRGLSYMGLPATCHPARAMETERFVPROC __rglgen_glPatchParameterfv;\nRGLSYMGLBINDTRANSFORMFEEDBACKPROC __rglgen_glBindTransformFeedback;\nRGLSYMGLDELETETRANSFORMFEEDBACKSPROC __rglgen_glDeleteTransformFeedbacks;\nRGLSYMGLGENTRANSFORMFEEDBACKSPROC __rglgen_glGenTransformFeedbacks;\nRGLSYMGLISTRANSFORMFEEDBACKPROC __rglgen_glIsTransformFeedback;\nRGLSYMGLPAUSETRANSFORMFEEDBACKPROC __rglgen_glPauseTransformFeedback;\nRGLSYMGLRESUMETRANSFORMFEEDBACKPROC __rglgen_glResumeTransformFeedback;\nRGLSYMGLDRAWTRANSFORMFEEDBACKPROC __rglgen_glDrawTransformFeedback;\nRGLSYMGLDRAWTRANSFORMFEEDBACKSTREAMPROC __rglgen_glDrawTransformFeedbackStream;\nRGLSYMGLBEGINQUERYINDEXEDPROC __rglgen_glBeginQueryIndexed;\nRGLSYMGLENDQUERYINDEXEDPROC __rglgen_glEndQueryIndexed;\nRGLSYMGLGETQUERYINDEXEDIVPROC __rglgen_glGetQueryIndexediv;\nRGLSYMGLRELEASESHADERCOMPILERPROC __rglgen_glReleaseShaderCompiler;\nRGLSYMGLSHADERBINARYPROC __rglgen_glShaderBinary;\nRGLSYMGLGETSHADERPRECISIONFORMATPROC __rglgen_glGetShaderPrecisionFormat;\nRGLSYMGLDEPTHRANGEFPROC __rglgen_glDepthRangef;\nRGLSYMGLCLEARDEPTHFPROC __rglgen_glClearDepthf;\nRGLSYMGLGETPROGRAMBINARYPROC __rglgen_glGetProgramBinary;\nRGLSYMGLPROGRAMBINARYPROC __rglgen_glProgramBinary;\nRGLSYMGLPROGRAMPARAMETERIPROC __rglgen_glProgramParameteri;\nRGLSYMGLUSEPROGRAMSTAGESPROC __rglgen_glUseProgramStages;\nRGLSYMGLACTIVESHADERPROGRAMPROC __rglgen_glActiveShaderProgram;\nRGLSYMGLCREATESHADERPROGRAMVPROC __rglgen_glCreateShaderProgramv;\nRGLSYMGLBINDPROGRAMPIPELINEPROC __rglgen_glBindProgramPipeline;\nRGLSYMGLDELETEPROGRAMPIPELINESPROC __rglgen_glDeleteProgramPipelines;\nRGLSYMGLGENPROGRAMPIPELINESPROC __rglgen_glGenProgramPipelines;\nRGLSYMGLISPROGRAMPIPELINEPROC __rglgen_glIsProgramPipeline;\nRGLSYMGLGETPROGRAMPIPELINEIVPROC __rglgen_glGetProgramPipelineiv;\nRGLSYMGLPROGRAMUNIFORM1IPROC __rglgen_glProgramUniform1i;\nRGLSYMGLPROGRAMUNIFORM1IVPROC __rglgen_glProgramUniform1iv;\nRGLSYMGLPROGRAMUNIFORM1FPROC __rglgen_glProgramUniform1f;\nRGLSYMGLPROGRAMUNIFORM1FVPROC __rglgen_glProgramUniform1fv;\nRGLSYMGLPROGRAMUNIFORM1DPROC __rglgen_glProgramUniform1d;\nRGLSYMGLPROGRAMUNIFORM1DVPROC __rglgen_glProgramUniform1dv;\nRGLSYMGLPROGRAMUNIFORM1UIPROC __rglgen_glProgramUniform1ui;\nRGLSYMGLPROGRAMUNIFORM1UIVPROC __rglgen_glProgramUniform1uiv;\nRGLSYMGLPROGRAMUNIFORM2IPROC __rglgen_glProgramUniform2i;\nRGLSYMGLPROGRAMUNIFORM2IVPROC __rglgen_glProgramUniform2iv;\nRGLSYMGLPROGRAMUNIFORM2FPROC __rglgen_glProgramUniform2f;\nRGLSYMGLPROGRAMUNIFORM2FVPROC __rglgen_glProgramUniform2fv;\nRGLSYMGLPROGRAMUNIFORM2DPROC __rglgen_glProgramUniform2d;\nRGLSYMGLPROGRAMUNIFORM2DVPROC __rglgen_glProgramUniform2dv;\nRGLSYMGLPROGRAMUNIFORM2UIPROC __rglgen_glProgramUniform2ui;\nRGLSYMGLPROGRAMUNIFORM2UIVPROC __rglgen_glProgramUniform2uiv;\nRGLSYMGLPROGRAMUNIFORM3IPROC __rglgen_glProgramUniform3i;\nRGLSYMGLPROGRAMUNIFORM3IVPROC __rglgen_glProgramUniform3iv;\nRGLSYMGLPROGRAMUNIFORM3FPROC __rglgen_glProgramUniform3f;\nRGLSYMGLPROGRAMUNIFORM3FVPROC __rglgen_glProgramUniform3fv;\nRGLSYMGLPROGRAMUNIFORM3DPROC __rglgen_glProgramUniform3d;\nRGLSYMGLPROGRAMUNIFORM3DVPROC __rglgen_glProgramUniform3dv;\nRGLSYMGLPROGRAMUNIFORM3UIPROC __rglgen_glProgramUniform3ui;\nRGLSYMGLPROGRAMUNIFORM3UIVPROC __rglgen_glProgramUniform3uiv;\nRGLSYMGLPROGRAMUNIFORM4IPROC __rglgen_glProgramUniform4i;\nRGLSYMGLPROGRAMUNIFORM4IVPROC __rglgen_glProgramUniform4iv;\nRGLSYMGLPROGRAMUNIFORM4FPROC __rglgen_glProgramUniform4f;\nRGLSYMGLPROGRAMUNIFORM4FVPROC __rglgen_glProgramUniform4fv;\nRGLSYMGLPROGRAMUNIFORM4DPROC __rglgen_glProgramUniform4d;\nRGLSYMGLPROGRAMUNIFORM4DVPROC __rglgen_glProgramUniform4dv;\nRGLSYMGLPROGRAMUNIFORM4UIPROC __rglgen_glProgramUniform4ui;\nRGLSYMGLPROGRAMUNIFORM4UIVPROC __rglgen_glProgramUniform4uiv;\nRGLSYMGLPROGRAMUNIFORMMATRIX2FVPROC __rglgen_glProgramUniformMatrix2fv;\nRGLSYMGLPROGRAMUNIFORMMATRIX3FVPROC __rglgen_glProgramUniformMatrix3fv;\nRGLSYMGLPROGRAMUNIFORMMATRIX4FVPROC __rglgen_glProgramUniformMatrix4fv;\nRGLSYMGLPROGRAMUNIFORMMATRIX2DVPROC __rglgen_glProgramUniformMatrix2dv;\nRGLSYMGLPROGRAMUNIFORMMATRIX3DVPROC __rglgen_glProgramUniformMatrix3dv;\nRGLSYMGLPROGRAMUNIFORMMATRIX4DVPROC __rglgen_glProgramUniformMatrix4dv;\nRGLSYMGLPROGRAMUNIFORMMATRIX2X3FVPROC __rglgen_glProgramUniformMatrix2x3fv;\nRGLSYMGLPROGRAMUNIFORMMATRIX3X2FVPROC __rglgen_glProgramUniformMatrix3x2fv;\nRGLSYMGLPROGRAMUNIFORMMATRIX2X4FVPROC __rglgen_glProgramUniformMatrix2x4fv;\nRGLSYMGLPROGRAMUNIFORMMATRIX4X2FVPROC __rglgen_glProgramUniformMatrix4x2fv;\nRGLSYMGLPROGRAMUNIFORMMATRIX3X4FVPROC __rglgen_glProgramUniformMatrix3x4fv;\nRGLSYMGLPROGRAMUNIFORMMATRIX4X3FVPROC __rglgen_glProgramUniformMatrix4x3fv;\nRGLSYMGLPROGRAMUNIFORMMATRIX2X3DVPROC __rglgen_glProgramUniformMatrix2x3dv;\nRGLSYMGLPROGRAMUNIFORMMATRIX3X2DVPROC __rglgen_glProgramUniformMatrix3x2dv;\nRGLSYMGLPROGRAMUNIFORMMATRIX2X4DVPROC __rglgen_glProgramUniformMatrix2x4dv;\nRGLSYMGLPROGRAMUNIFORMMATRIX4X2DVPROC __rglgen_glProgramUniformMatrix4x2dv;\nRGLSYMGLPROGRAMUNIFORMMATRIX3X4DVPROC __rglgen_glProgramUniformMatrix3x4dv;\nRGLSYMGLPROGRAMUNIFORMMATRIX4X3DVPROC __rglgen_glProgramUniformMatrix4x3dv;\nRGLSYMGLVALIDATEPROGRAMPIPELINEPROC __rglgen_glValidateProgramPipeline;\nRGLSYMGLGETPROGRAMPIPELINEINFOLOGPROC __rglgen_glGetProgramPipelineInfoLog;\nRGLSYMGLVERTEXATTRIBL1DPROC __rglgen_glVertexAttribL1d;\nRGLSYMGLVERTEXATTRIBL2DPROC __rglgen_glVertexAttribL2d;\nRGLSYMGLVERTEXATTRIBL3DPROC __rglgen_glVertexAttribL3d;\nRGLSYMGLVERTEXATTRIBL4DPROC __rglgen_glVertexAttribL4d;\nRGLSYMGLVERTEXATTRIBL1DVPROC __rglgen_glVertexAttribL1dv;\nRGLSYMGLVERTEXATTRIBL2DVPROC __rglgen_glVertexAttribL2dv;\nRGLSYMGLVERTEXATTRIBL3DVPROC __rglgen_glVertexAttribL3dv;\nRGLSYMGLVERTEXATTRIBL4DVPROC __rglgen_glVertexAttribL4dv;\nRGLSYMGLVERTEXATTRIBLPOINTERPROC __rglgen_glVertexAttribLPointer;\nRGLSYMGLGETVERTEXATTRIBLDVPROC __rglgen_glGetVertexAttribLdv;\nRGLSYMGLVIEWPORTARRAYVPROC __rglgen_glViewportArrayv;\nRGLSYMGLVIEWPORTINDEXEDFPROC __rglgen_glViewportIndexedf;\nRGLSYMGLVIEWPORTINDEXEDFVPROC __rglgen_glViewportIndexedfv;\nRGLSYMGLSCISSORARRAYVPROC __rglgen_glScissorArrayv;\nRGLSYMGLSCISSORINDEXEDPROC __rglgen_glScissorIndexed;\nRGLSYMGLSCISSORINDEXEDVPROC __rglgen_glScissorIndexedv;\nRGLSYMGLDEPTHRANGEARRAYVPROC __rglgen_glDepthRangeArrayv;\nRGLSYMGLDEPTHRANGEINDEXEDPROC __rglgen_glDepthRangeIndexed;\nRGLSYMGLGETFLOATI_VPROC __rglgen_glGetFloati_v;\nRGLSYMGLGETDOUBLEI_VPROC __rglgen_glGetDoublei_v;\nRGLSYMGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __rglgen_glDrawArraysInstancedBaseInstance;\nRGLSYMGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __rglgen_glDrawElementsInstancedBaseInstance;\nRGLSYMGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __rglgen_glDrawElementsInstancedBaseVertexBaseInstance;\nRGLSYMGLGETINTERNALFORMATIVPROC __rglgen_glGetInternalformativ;\nRGLSYMGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __rglgen_glGetActiveAtomicCounterBufferiv;\nRGLSYMGLBINDIMAGETEXTUREPROC __rglgen_glBindImageTexture;\nRGLSYMGLMEMORYBARRIERPROC __rglgen_glMemoryBarrier;\nRGLSYMGLTEXSTORAGE1DPROC __rglgen_glTexStorage1D;\nRGLSYMGLTEXSTORAGE2DPROC __rglgen_glTexStorage2D;\nRGLSYMGLTEXSTORAGE3DPROC __rglgen_glTexStorage3D;\nRGLSYMGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __rglgen_glDrawTransformFeedbackInstanced;\nRGLSYMGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __rglgen_glDrawTransformFeedbackStreamInstanced;\nRGLSYMGLCLEARBUFFERDATAPROC __rglgen_glClearBufferData;\nRGLSYMGLCLEARBUFFERSUBDATAPROC __rglgen_glClearBufferSubData;\nRGLSYMGLDISPATCHCOMPUTEPROC __rglgen_glDispatchCompute;\nRGLSYMGLDISPATCHCOMPUTEINDIRECTPROC __rglgen_glDispatchComputeIndirect;\nRGLSYMGLCOPYIMAGESUBDATAPROC __rglgen_glCopyImageSubData;\nRGLSYMGLFRAMEBUFFERPARAMETERIPROC __rglgen_glFramebufferParameteri;\nRGLSYMGLGETFRAMEBUFFERPARAMETERIVPROC __rglgen_glGetFramebufferParameteriv;\nRGLSYMGLGETINTERNALFORMATI64VPROC __rglgen_glGetInternalformati64v;\nRGLSYMGLINVALIDATETEXSUBIMAGEPROC __rglgen_glInvalidateTexSubImage;\nRGLSYMGLINVALIDATETEXIMAGEPROC __rglgen_glInvalidateTexImage;\nRGLSYMGLINVALIDATEBUFFERSUBDATAPROC __rglgen_glInvalidateBufferSubData;\nRGLSYMGLINVALIDATEBUFFERDATAPROC __rglgen_glInvalidateBufferData;\nRGLSYMGLINVALIDATEFRAMEBUFFERPROC __rglgen_glInvalidateFramebuffer;\nRGLSYMGLINVALIDATESUBFRAMEBUFFERPROC __rglgen_glInvalidateSubFramebuffer;\nRGLSYMGLMULTIDRAWARRAYSINDIRECTPROC __rglgen_glMultiDrawArraysIndirect;\nRGLSYMGLMULTIDRAWELEMENTSINDIRECTPROC __rglgen_glMultiDrawElementsIndirect;\nRGLSYMGLGETPROGRAMINTERFACEIVPROC __rglgen_glGetProgramInterfaceiv;\nRGLSYMGLGETPROGRAMRESOURCEINDEXPROC __rglgen_glGetProgramResourceIndex;\nRGLSYMGLGETPROGRAMRESOURCENAMEPROC __rglgen_glGetProgramResourceName;\nRGLSYMGLGETPROGRAMRESOURCEIVPROC __rglgen_glGetProgramResourceiv;\nRGLSYMGLGETPROGRAMRESOURCELOCATIONPROC __rglgen_glGetProgramResourceLocation;\nRGLSYMGLGETPROGRAMRESOURCELOCATIONINDEXPROC __rglgen_glGetProgramResourceLocationIndex;\nRGLSYMGLSHADERSTORAGEBLOCKBINDINGPROC __rglgen_glShaderStorageBlockBinding;\nRGLSYMGLTEXBUFFERRANGEPROC __rglgen_glTexBufferRange;\nRGLSYMGLTEXSTORAGE2DMULTISAMPLEPROC __rglgen_glTexStorage2DMultisample;\nRGLSYMGLTEXSTORAGE3DMULTISAMPLEPROC __rglgen_glTexStorage3DMultisample;\nRGLSYMGLTEXTUREVIEWPROC __rglgen_glTextureView;\nRGLSYMGLBINDVERTEXBUFFERPROC __rglgen_glBindVertexBuffer;\nRGLSYMGLVERTEXATTRIBFORMATPROC __rglgen_glVertexAttribFormat;\nRGLSYMGLVERTEXATTRIBIFORMATPROC __rglgen_glVertexAttribIFormat;\nRGLSYMGLVERTEXATTRIBLFORMATPROC __rglgen_glVertexAttribLFormat;\nRGLSYMGLVERTEXATTRIBBINDINGPROC __rglgen_glVertexAttribBinding;\nRGLSYMGLVERTEXBINDINGDIVISORPROC __rglgen_glVertexBindingDivisor;\nRGLSYMGLDEBUGMESSAGECONTROLPROC __rglgen_glDebugMessageControl;\nRGLSYMGLDEBUGMESSAGEINSERTPROC __rglgen_glDebugMessageInsert;\nRGLSYMGLDEBUGMESSAGECALLBACKPROC __rglgen_glDebugMessageCallback;\nRGLSYMGLGETDEBUGMESSAGELOGPROC __rglgen_glGetDebugMessageLog;\nRGLSYMGLPUSHDEBUGGROUPPROC __rglgen_glPushDebugGroup;\nRGLSYMGLPOPDEBUGGROUPPROC __rglgen_glPopDebugGroup;\nRGLSYMGLOBJECTLABELPROC __rglgen_glObjectLabel;\nRGLSYMGLGETOBJECTLABELPROC __rglgen_glGetObjectLabel;\nRGLSYMGLOBJECTPTRLABELPROC __rglgen_glObjectPtrLabel;\nRGLSYMGLGETOBJECTPTRLABELPROC __rglgen_glGetObjectPtrLabel;\nRGLSYMGLBUFFERSTORAGEPROC __rglgen_glBufferStorage;\nRGLSYMGLCLEARTEXIMAGEPROC __rglgen_glClearTexImage;\nRGLSYMGLCLEARTEXSUBIMAGEPROC __rglgen_glClearTexSubImage;\nRGLSYMGLBINDBUFFERSBASEPROC __rglgen_glBindBuffersBase;\nRGLSYMGLBINDBUFFERSRANGEPROC __rglgen_glBindBuffersRange;\nRGLSYMGLBINDTEXTURESPROC __rglgen_glBindTextures;\nRGLSYMGLBINDSAMPLERSPROC __rglgen_glBindSamplers;\nRGLSYMGLBINDIMAGETEXTURESPROC __rglgen_glBindImageTextures;\nRGLSYMGLBINDVERTEXBUFFERSPROC __rglgen_glBindVertexBuffers;\nRGLSYMGLGETTEXTUREHANDLEARBPROC __rglgen_glGetTextureHandleARB;\nRGLSYMGLGETTEXTURESAMPLERHANDLEARBPROC __rglgen_glGetTextureSamplerHandleARB;\nRGLSYMGLMAKETEXTUREHANDLERESIDENTARBPROC __rglgen_glMakeTextureHandleResidentARB;\nRGLSYMGLMAKETEXTUREHANDLENONRESIDENTARBPROC __rglgen_glMakeTextureHandleNonResidentARB;\nRGLSYMGLGETIMAGEHANDLEARBPROC __rglgen_glGetImageHandleARB;\nRGLSYMGLMAKEIMAGEHANDLERESIDENTARBPROC __rglgen_glMakeImageHandleResidentARB;\nRGLSYMGLMAKEIMAGEHANDLENONRESIDENTARBPROC __rglgen_glMakeImageHandleNonResidentARB;\nRGLSYMGLUNIFORMHANDLEUI64ARBPROC __rglgen_glUniformHandleui64ARB;\nRGLSYMGLUNIFORMHANDLEUI64VARBPROC __rglgen_glUniformHandleui64vARB;\nRGLSYMGLPROGRAMUNIFORMHANDLEUI64ARBPROC __rglgen_glProgramUniformHandleui64ARB;\nRGLSYMGLPROGRAMUNIFORMHANDLEUI64VARBPROC __rglgen_glProgramUniformHandleui64vARB;\nRGLSYMGLISTEXTUREHANDLERESIDENTARBPROC __rglgen_glIsTextureHandleResidentARB;\nRGLSYMGLISIMAGEHANDLERESIDENTARBPROC __rglgen_glIsImageHandleResidentARB;\nRGLSYMGLVERTEXATTRIBL1UI64ARBPROC __rglgen_glVertexAttribL1ui64ARB;\nRGLSYMGLVERTEXATTRIBL1UI64VARBPROC __rglgen_glVertexAttribL1ui64vARB;\nRGLSYMGLGETVERTEXATTRIBLUI64VARBPROC __rglgen_glGetVertexAttribLui64vARB;\nRGLSYMGLCREATESYNCFROMCLEVENTARBPROC __rglgen_glCreateSyncFromCLeventARB;\nRGLSYMGLCLAMPCOLORARBPROC __rglgen_glClampColorARB;\nRGLSYMGLDISPATCHCOMPUTEGROUPSIZEARBPROC __rglgen_glDispatchComputeGroupSizeARB;\nRGLSYMGLDEBUGMESSAGECONTROLARBPROC __rglgen_glDebugMessageControlARB;\nRGLSYMGLDEBUGMESSAGEINSERTARBPROC __rglgen_glDebugMessageInsertARB;\nRGLSYMGLDEBUGMESSAGECALLBACKARBPROC __rglgen_glDebugMessageCallbackARB;\nRGLSYMGLGETDEBUGMESSAGELOGARBPROC __rglgen_glGetDebugMessageLogARB;\nRGLSYMGLDRAWBUFFERSARBPROC __rglgen_glDrawBuffersARB;\nRGLSYMGLBLENDEQUATIONIARBPROC __rglgen_glBlendEquationiARB;\nRGLSYMGLBLENDEQUATIONSEPARATEIARBPROC __rglgen_glBlendEquationSeparateiARB;\nRGLSYMGLBLENDFUNCIARBPROC __rglgen_glBlendFunciARB;\nRGLSYMGLBLENDFUNCSEPARATEIARBPROC __rglgen_glBlendFuncSeparateiARB;\nRGLSYMGLDRAWARRAYSINSTANCEDARBPROC __rglgen_glDrawArraysInstancedARB;\nRGLSYMGLDRAWELEMENTSINSTANCEDARBPROC __rglgen_glDrawElementsInstancedARB;\nRGLSYMGLPROGRAMSTRINGARBPROC __rglgen_glProgramStringARB;\nRGLSYMGLBINDPROGRAMARBPROC __rglgen_glBindProgramARB;\nRGLSYMGLDELETEPROGRAMSARBPROC __rglgen_glDeleteProgramsARB;\nRGLSYMGLGENPROGRAMSARBPROC __rglgen_glGenProgramsARB;\nRGLSYMGLPROGRAMENVPARAMETER4DARBPROC __rglgen_glProgramEnvParameter4dARB;\nRGLSYMGLPROGRAMENVPARAMETER4DVARBPROC __rglgen_glProgramEnvParameter4dvARB;\nRGLSYMGLPROGRAMENVPARAMETER4FARBPROC __rglgen_glProgramEnvParameter4fARB;\nRGLSYMGLPROGRAMENVPARAMETER4FVARBPROC __rglgen_glProgramEnvParameter4fvARB;\nRGLSYMGLPROGRAMLOCALPARAMETER4DARBPROC __rglgen_glProgramLocalParameter4dARB;\nRGLSYMGLPROGRAMLOCALPARAMETER4DVARBPROC __rglgen_glProgramLocalParameter4dvARB;\nRGLSYMGLPROGRAMLOCALPARAMETER4FARBPROC __rglgen_glProgramLocalParameter4fARB;\nRGLSYMGLPROGRAMLOCALPARAMETER4FVARBPROC __rglgen_glProgramLocalParameter4fvARB;\nRGLSYMGLGETPROGRAMENVPARAMETERDVARBPROC __rglgen_glGetProgramEnvParameterdvARB;\nRGLSYMGLGETPROGRAMENVPARAMETERFVARBPROC __rglgen_glGetProgramEnvParameterfvARB;\nRGLSYMGLGETPROGRAMLOCALPARAMETERDVARBPROC __rglgen_glGetProgramLocalParameterdvARB;\nRGLSYMGLGETPROGRAMLOCALPARAMETERFVARBPROC __rglgen_glGetProgramLocalParameterfvARB;\nRGLSYMGLGETPROGRAMIVARBPROC __rglgen_glGetProgramivARB;\nRGLSYMGLGETPROGRAMSTRINGARBPROC __rglgen_glGetProgramStringARB;\nRGLSYMGLISPROGRAMARBPROC __rglgen_glIsProgramARB;\nRGLSYMGLPROGRAMPARAMETERIARBPROC __rglgen_glProgramParameteriARB;\nRGLSYMGLFRAMEBUFFERTEXTUREARBPROC __rglgen_glFramebufferTextureARB;\nRGLSYMGLFRAMEBUFFERTEXTURELAYERARBPROC __rglgen_glFramebufferTextureLayerARB;\nRGLSYMGLFRAMEBUFFERTEXTUREFACEARBPROC __rglgen_glFramebufferTextureFaceARB;\nRGLSYMGLCOLORTABLEPROC __rglgen_glColorTable;\nRGLSYMGLCOLORTABLEPARAMETERFVPROC __rglgen_glColorTableParameterfv;\nRGLSYMGLCOLORTABLEPARAMETERIVPROC __rglgen_glColorTableParameteriv;\nRGLSYMGLCOPYCOLORTABLEPROC __rglgen_glCopyColorTable;\nRGLSYMGLGETCOLORTABLEPROC __rglgen_glGetColorTable;\nRGLSYMGLGETCOLORTABLEPARAMETERFVPROC __rglgen_glGetColorTableParameterfv;\nRGLSYMGLGETCOLORTABLEPARAMETERIVPROC __rglgen_glGetColorTableParameteriv;\nRGLSYMGLCOLORSUBTABLEPROC __rglgen_glColorSubTable;\nRGLSYMGLCOPYCOLORSUBTABLEPROC __rglgen_glCopyColorSubTable;\nRGLSYMGLCONVOLUTIONFILTER1DPROC __rglgen_glConvolutionFilter1D;\nRGLSYMGLCONVOLUTIONFILTER2DPROC __rglgen_glConvolutionFilter2D;\nRGLSYMGLCONVOLUTIONPARAMETERFPROC __rglgen_glConvolutionParameterf;\nRGLSYMGLCONVOLUTIONPARAMETERFVPROC __rglgen_glConvolutionParameterfv;\nRGLSYMGLCONVOLUTIONPARAMETERIPROC __rglgen_glConvolutionParameteri;\nRGLSYMGLCONVOLUTIONPARAMETERIVPROC __rglgen_glConvolutionParameteriv;\nRGLSYMGLCOPYCONVOLUTIONFILTER1DPROC __rglgen_glCopyConvolutionFilter1D;\nRGLSYMGLCOPYCONVOLUTIONFILTER2DPROC __rglgen_glCopyConvolutionFilter2D;\nRGLSYMGLGETCONVOLUTIONFILTERPROC __rglgen_glGetConvolutionFilter;\nRGLSYMGLGETCONVOLUTIONPARAMETERFVPROC __rglgen_glGetConvolutionParameterfv;\nRGLSYMGLGETCONVOLUTIONPARAMETERIVPROC __rglgen_glGetConvolutionParameteriv;\nRGLSYMGLGETSEPARABLEFILTERPROC __rglgen_glGetSeparableFilter;\nRGLSYMGLSEPARABLEFILTER2DPROC __rglgen_glSeparableFilter2D;\nRGLSYMGLGETHISTOGRAMPROC __rglgen_glGetHistogram;\nRGLSYMGLGETHISTOGRAMPARAMETERFVPROC __rglgen_glGetHistogramParameterfv;\nRGLSYMGLGETHISTOGRAMPARAMETERIVPROC __rglgen_glGetHistogramParameteriv;\nRGLSYMGLGETMINMAXPROC __rglgen_glGetMinmax;\nRGLSYMGLGETMINMAXPARAMETERFVPROC __rglgen_glGetMinmaxParameterfv;\nRGLSYMGLGETMINMAXPARAMETERIVPROC __rglgen_glGetMinmaxParameteriv;\nRGLSYMGLHISTOGRAMPROC __rglgen_glHistogram;\nRGLSYMGLMINMAXPROC __rglgen_glMinmax;\nRGLSYMGLRESETHISTOGRAMPROC __rglgen_glResetHistogram;\nRGLSYMGLRESETMINMAXPROC __rglgen_glResetMinmax;\nRGLSYMGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __rglgen_glMultiDrawArraysIndirectCountARB;\nRGLSYMGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __rglgen_glMultiDrawElementsIndirectCountARB;\nRGLSYMGLVERTEXATTRIBDIVISORARBPROC __rglgen_glVertexAttribDivisorARB;\nRGLSYMGLCURRENTPALETTEMATRIXARBPROC __rglgen_glCurrentPaletteMatrixARB;\nRGLSYMGLMATRIXINDEXUBVARBPROC __rglgen_glMatrixIndexubvARB;\nRGLSYMGLMATRIXINDEXUSVARBPROC __rglgen_glMatrixIndexusvARB;\nRGLSYMGLMATRIXINDEXUIVARBPROC __rglgen_glMatrixIndexuivARB;\nRGLSYMGLMATRIXINDEXPOINTERARBPROC __rglgen_glMatrixIndexPointerARB;\nRGLSYMGLSAMPLECOVERAGEARBPROC __rglgen_glSampleCoverageARB;\nRGLSYMGLACTIVETEXTUREARBPROC __rglgen_glActiveTextureARB;\nRGLSYMGLCLIENTACTIVETEXTUREARBPROC __rglgen_glClientActiveTextureARB;\nRGLSYMGLMULTITEXCOORD1DARBPROC __rglgen_glMultiTexCoord1dARB;\nRGLSYMGLMULTITEXCOORD1DVARBPROC __rglgen_glMultiTexCoord1dvARB;\nRGLSYMGLMULTITEXCOORD1FARBPROC __rglgen_glMultiTexCoord1fARB;\nRGLSYMGLMULTITEXCOORD1FVARBPROC __rglgen_glMultiTexCoord1fvARB;\nRGLSYMGLMULTITEXCOORD1IARBPROC __rglgen_glMultiTexCoord1iARB;\nRGLSYMGLMULTITEXCOORD1IVARBPROC __rglgen_glMultiTexCoord1ivARB;\nRGLSYMGLMULTITEXCOORD1SARBPROC __rglgen_glMultiTexCoord1sARB;\nRGLSYMGLMULTITEXCOORD1SVARBPROC __rglgen_glMultiTexCoord1svARB;\nRGLSYMGLMULTITEXCOORD2DARBPROC __rglgen_glMultiTexCoord2dARB;\nRGLSYMGLMULTITEXCOORD2DVARBPROC __rglgen_glMultiTexCoord2dvARB;\nRGLSYMGLMULTITEXCOORD2FARBPROC __rglgen_glMultiTexCoord2fARB;\nRGLSYMGLMULTITEXCOORD2FVARBPROC __rglgen_glMultiTexCoord2fvARB;\nRGLSYMGLMULTITEXCOORD2IARBPROC __rglgen_glMultiTexCoord2iARB;\nRGLSYMGLMULTITEXCOORD2IVARBPROC __rglgen_glMultiTexCoord2ivARB;\nRGLSYMGLMULTITEXCOORD2SARBPROC __rglgen_glMultiTexCoord2sARB;\nRGLSYMGLMULTITEXCOORD2SVARBPROC __rglgen_glMultiTexCoord2svARB;\nRGLSYMGLMULTITEXCOORD3DARBPROC __rglgen_glMultiTexCoord3dARB;\nRGLSYMGLMULTITEXCOORD3DVARBPROC __rglgen_glMultiTexCoord3dvARB;\nRGLSYMGLMULTITEXCOORD3FARBPROC __rglgen_glMultiTexCoord3fARB;\nRGLSYMGLMULTITEXCOORD3FVARBPROC __rglgen_glMultiTexCoord3fvARB;\nRGLSYMGLMULTITEXCOORD3IARBPROC __rglgen_glMultiTexCoord3iARB;\nRGLSYMGLMULTITEXCOORD3IVARBPROC __rglgen_glMultiTexCoord3ivARB;\nRGLSYMGLMULTITEXCOORD3SARBPROC __rglgen_glMultiTexCoord3sARB;\nRGLSYMGLMULTITEXCOORD3SVARBPROC __rglgen_glMultiTexCoord3svARB;\nRGLSYMGLMULTITEXCOORD4DARBPROC __rglgen_glMultiTexCoord4dARB;\nRGLSYMGLMULTITEXCOORD4DVARBPROC __rglgen_glMultiTexCoord4dvARB;\nRGLSYMGLMULTITEXCOORD4FARBPROC __rglgen_glMultiTexCoord4fARB;\nRGLSYMGLMULTITEXCOORD4FVARBPROC __rglgen_glMultiTexCoord4fvARB;\nRGLSYMGLMULTITEXCOORD4IARBPROC __rglgen_glMultiTexCoord4iARB;\nRGLSYMGLMULTITEXCOORD4IVARBPROC __rglgen_glMultiTexCoord4ivARB;\nRGLSYMGLMULTITEXCOORD4SARBPROC __rglgen_glMultiTexCoord4sARB;\nRGLSYMGLMULTITEXCOORD4SVARBPROC __rglgen_glMultiTexCoord4svARB;\nRGLSYMGLGENQUERIESARBPROC __rglgen_glGenQueriesARB;\nRGLSYMGLDELETEQUERIESARBPROC __rglgen_glDeleteQueriesARB;\nRGLSYMGLISQUERYARBPROC __rglgen_glIsQueryARB;\nRGLSYMGLBEGINQUERYARBPROC __rglgen_glBeginQueryARB;\nRGLSYMGLENDQUERYARBPROC __rglgen_glEndQueryARB;\nRGLSYMGLGETQUERYIVARBPROC __rglgen_glGetQueryivARB;\nRGLSYMGLGETQUERYOBJECTIVARBPROC __rglgen_glGetQueryObjectivARB;\nRGLSYMGLGETQUERYOBJECTUIVARBPROC __rglgen_glGetQueryObjectuivARB;\nRGLSYMGLPOINTPARAMETERFARBPROC __rglgen_glPointParameterfARB;\nRGLSYMGLPOINTPARAMETERFVARBPROC __rglgen_glPointParameterfvARB;\nRGLSYMGLGETGRAPHICSRESETSTATUSARBPROC __rglgen_glGetGraphicsResetStatusARB;\nRGLSYMGLGETNTEXIMAGEARBPROC __rglgen_glGetnTexImageARB;\nRGLSYMGLREADNPIXELSARBPROC __rglgen_glReadnPixelsARB;\nRGLSYMGLGETNCOMPRESSEDTEXIMAGEARBPROC __rglgen_glGetnCompressedTexImageARB;\nRGLSYMGLGETNUNIFORMFVARBPROC __rglgen_glGetnUniformfvARB;\nRGLSYMGLGETNUNIFORMIVARBPROC __rglgen_glGetnUniformivARB;\nRGLSYMGLGETNUNIFORMUIVARBPROC __rglgen_glGetnUniformuivARB;\nRGLSYMGLGETNUNIFORMDVARBPROC __rglgen_glGetnUniformdvARB;\nRGLSYMGLGETNMAPDVARBPROC __rglgen_glGetnMapdvARB;\nRGLSYMGLGETNMAPFVARBPROC __rglgen_glGetnMapfvARB;\nRGLSYMGLGETNMAPIVARBPROC __rglgen_glGetnMapivARB;\nRGLSYMGLGETNPIXELMAPFVARBPROC __rglgen_glGetnPixelMapfvARB;\nRGLSYMGLGETNPIXELMAPUIVARBPROC __rglgen_glGetnPixelMapuivARB;\nRGLSYMGLGETNPIXELMAPUSVARBPROC __rglgen_glGetnPixelMapusvARB;\nRGLSYMGLGETNPOLYGONSTIPPLEARBPROC __rglgen_glGetnPolygonStippleARB;\nRGLSYMGLGETNCOLORTABLEARBPROC __rglgen_glGetnColorTableARB;\nRGLSYMGLGETNCONVOLUTIONFILTERARBPROC __rglgen_glGetnConvolutionFilterARB;\nRGLSYMGLGETNSEPARABLEFILTERARBPROC __rglgen_glGetnSeparableFilterARB;\nRGLSYMGLGETNHISTOGRAMARBPROC __rglgen_glGetnHistogramARB;\nRGLSYMGLGETNMINMAXARBPROC __rglgen_glGetnMinmaxARB;\nRGLSYMGLMINSAMPLESHADINGARBPROC __rglgen_glMinSampleShadingARB;\nRGLSYMGLDELETEOBJECTARBPROC __rglgen_glDeleteObjectARB;\nRGLSYMGLGETHANDLEARBPROC __rglgen_glGetHandleARB;\nRGLSYMGLDETACHOBJECTARBPROC __rglgen_glDetachObjectARB;\nRGLSYMGLCREATESHADEROBJECTARBPROC __rglgen_glCreateShaderObjectARB;\nRGLSYMGLSHADERSOURCEARBPROC __rglgen_glShaderSourceARB;\nRGLSYMGLCOMPILESHADERARBPROC __rglgen_glCompileShaderARB;\nRGLSYMGLCREATEPROGRAMOBJECTARBPROC __rglgen_glCreateProgramObjectARB;\nRGLSYMGLATTACHOBJECTARBPROC __rglgen_glAttachObjectARB;\nRGLSYMGLLINKPROGRAMARBPROC __rglgen_glLinkProgramARB;\nRGLSYMGLUSEPROGRAMOBJECTARBPROC __rglgen_glUseProgramObjectARB;\nRGLSYMGLVALIDATEPROGRAMARBPROC __rglgen_glValidateProgramARB;\nRGLSYMGLUNIFORM1FARBPROC __rglgen_glUniform1fARB;\nRGLSYMGLUNIFORM2FARBPROC __rglgen_glUniform2fARB;\nRGLSYMGLUNIFORM3FARBPROC __rglgen_glUniform3fARB;\nRGLSYMGLUNIFORM4FARBPROC __rglgen_glUniform4fARB;\nRGLSYMGLUNIFORM1IARBPROC __rglgen_glUniform1iARB;\nRGLSYMGLUNIFORM2IARBPROC __rglgen_glUniform2iARB;\nRGLSYMGLUNIFORM3IARBPROC __rglgen_glUniform3iARB;\nRGLSYMGLUNIFORM4IARBPROC __rglgen_glUniform4iARB;\nRGLSYMGLUNIFORM1FVARBPROC __rglgen_glUniform1fvARB;\nRGLSYMGLUNIFORM2FVARBPROC __rglgen_glUniform2fvARB;\nRGLSYMGLUNIFORM3FVARBPROC __rglgen_glUniform3fvARB;\nRGLSYMGLUNIFORM4FVARBPROC __rglgen_glUniform4fvARB;\nRGLSYMGLUNIFORM1IVARBPROC __rglgen_glUniform1ivARB;\nRGLSYMGLUNIFORM2IVARBPROC __rglgen_glUniform2ivARB;\nRGLSYMGLUNIFORM3IVARBPROC __rglgen_glUniform3ivARB;\nRGLSYMGLUNIFORM4IVARBPROC __rglgen_glUniform4ivARB;\nRGLSYMGLUNIFORMMATRIX2FVARBPROC __rglgen_glUniformMatrix2fvARB;\nRGLSYMGLUNIFORMMATRIX3FVARBPROC __rglgen_glUniformMatrix3fvARB;\nRGLSYMGLUNIFORMMATRIX4FVARBPROC __rglgen_glUniformMatrix4fvARB;\nRGLSYMGLGETOBJECTPARAMETERFVARBPROC __rglgen_glGetObjectParameterfvARB;\nRGLSYMGLGETOBJECTPARAMETERIVARBPROC __rglgen_glGetObjectParameterivARB;\nRGLSYMGLGETINFOLOGARBPROC __rglgen_glGetInfoLogARB;\nRGLSYMGLGETATTACHEDOBJECTSARBPROC __rglgen_glGetAttachedObjectsARB;\nRGLSYMGLGETUNIFORMLOCATIONARBPROC __rglgen_glGetUniformLocationARB;\nRGLSYMGLGETACTIVEUNIFORMARBPROC __rglgen_glGetActiveUniformARB;\nRGLSYMGLGETUNIFORMFVARBPROC __rglgen_glGetUniformfvARB;\nRGLSYMGLGETUNIFORMIVARBPROC __rglgen_glGetUniformivARB;\nRGLSYMGLGETSHADERSOURCEARBPROC __rglgen_glGetShaderSourceARB;\nRGLSYMGLNAMEDSTRINGARBPROC __rglgen_glNamedStringARB;\nRGLSYMGLDELETENAMEDSTRINGARBPROC __rglgen_glDeleteNamedStringARB;\nRGLSYMGLCOMPILESHADERINCLUDEARBPROC __rglgen_glCompileShaderIncludeARB;\nRGLSYMGLISNAMEDSTRINGARBPROC __rglgen_glIsNamedStringARB;\nRGLSYMGLGETNAMEDSTRINGARBPROC __rglgen_glGetNamedStringARB;\nRGLSYMGLGETNAMEDSTRINGIVARBPROC __rglgen_glGetNamedStringivARB;\nRGLSYMGLTEXPAGECOMMITMENTARBPROC __rglgen_glTexPageCommitmentARB;\nRGLSYMGLTEXBUFFERARBPROC __rglgen_glTexBufferARB;\nRGLSYMGLCOMPRESSEDTEXIMAGE3DARBPROC __rglgen_glCompressedTexImage3DARB;\nRGLSYMGLCOMPRESSEDTEXIMAGE2DARBPROC __rglgen_glCompressedTexImage2DARB;\nRGLSYMGLCOMPRESSEDTEXIMAGE1DARBPROC __rglgen_glCompressedTexImage1DARB;\nRGLSYMGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __rglgen_glCompressedTexSubImage3DARB;\nRGLSYMGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __rglgen_glCompressedTexSubImage2DARB;\nRGLSYMGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __rglgen_glCompressedTexSubImage1DARB;\nRGLSYMGLGETCOMPRESSEDTEXIMAGEARBPROC __rglgen_glGetCompressedTexImageARB;\nRGLSYMGLLOADTRANSPOSEMATRIXFARBPROC __rglgen_glLoadTransposeMatrixfARB;\nRGLSYMGLLOADTRANSPOSEMATRIXDARBPROC __rglgen_glLoadTransposeMatrixdARB;\nRGLSYMGLMULTTRANSPOSEMATRIXFARBPROC __rglgen_glMultTransposeMatrixfARB;\nRGLSYMGLMULTTRANSPOSEMATRIXDARBPROC __rglgen_glMultTransposeMatrixdARB;\nRGLSYMGLWEIGHTBVARBPROC __rglgen_glWeightbvARB;\nRGLSYMGLWEIGHTSVARBPROC __rglgen_glWeightsvARB;\nRGLSYMGLWEIGHTIVARBPROC __rglgen_glWeightivARB;\nRGLSYMGLWEIGHTFVARBPROC __rglgen_glWeightfvARB;\nRGLSYMGLWEIGHTDVARBPROC __rglgen_glWeightdvARB;\nRGLSYMGLWEIGHTUBVARBPROC __rglgen_glWeightubvARB;\nRGLSYMGLWEIGHTUSVARBPROC __rglgen_glWeightusvARB;\nRGLSYMGLWEIGHTUIVARBPROC __rglgen_glWeightuivARB;\nRGLSYMGLWEIGHTPOINTERARBPROC __rglgen_glWeightPointerARB;\nRGLSYMGLVERTEXBLENDARBPROC __rglgen_glVertexBlendARB;\nRGLSYMGLBINDBUFFERARBPROC __rglgen_glBindBufferARB;\nRGLSYMGLDELETEBUFFERSARBPROC __rglgen_glDeleteBuffersARB;\nRGLSYMGLGENBUFFERSARBPROC __rglgen_glGenBuffersARB;\nRGLSYMGLISBUFFERARBPROC __rglgen_glIsBufferARB;\nRGLSYMGLBUFFERDATAARBPROC __rglgen_glBufferDataARB;\nRGLSYMGLBUFFERSUBDATAARBPROC __rglgen_glBufferSubDataARB;\nRGLSYMGLGETBUFFERSUBDATAARBPROC __rglgen_glGetBufferSubDataARB;\nRGLSYMGLMAPBUFFERARBPROC __rglgen_glMapBufferARB;\nRGLSYMGLUNMAPBUFFERARBPROC __rglgen_glUnmapBufferARB;\nRGLSYMGLGETBUFFERPARAMETERIVARBPROC __rglgen_glGetBufferParameterivARB;\nRGLSYMGLGETBUFFERPOINTERVARBPROC __rglgen_glGetBufferPointervARB;\nRGLSYMGLVERTEXATTRIB1DARBPROC __rglgen_glVertexAttrib1dARB;\nRGLSYMGLVERTEXATTRIB1DVARBPROC __rglgen_glVertexAttrib1dvARB;\nRGLSYMGLVERTEXATTRIB1FARBPROC __rglgen_glVertexAttrib1fARB;\nRGLSYMGLVERTEXATTRIB1FVARBPROC __rglgen_glVertexAttrib1fvARB;\nRGLSYMGLVERTEXATTRIB1SARBPROC __rglgen_glVertexAttrib1sARB;\nRGLSYMGLVERTEXATTRIB1SVARBPROC __rglgen_glVertexAttrib1svARB;\nRGLSYMGLVERTEXATTRIB2DARBPROC __rglgen_glVertexAttrib2dARB;\nRGLSYMGLVERTEXATTRIB2DVARBPROC __rglgen_glVertexAttrib2dvARB;\nRGLSYMGLVERTEXATTRIB2FARBPROC __rglgen_glVertexAttrib2fARB;\nRGLSYMGLVERTEXATTRIB2FVARBPROC __rglgen_glVertexAttrib2fvARB;\nRGLSYMGLVERTEXATTRIB2SARBPROC __rglgen_glVertexAttrib2sARB;\nRGLSYMGLVERTEXATTRIB2SVARBPROC __rglgen_glVertexAttrib2svARB;\nRGLSYMGLVERTEXATTRIB3DARBPROC __rglgen_glVertexAttrib3dARB;\nRGLSYMGLVERTEXATTRIB3DVARBPROC __rglgen_glVertexAttrib3dvARB;\nRGLSYMGLVERTEXATTRIB3FARBPROC __rglgen_glVertexAttrib3fARB;\nRGLSYMGLVERTEXATTRIB3FVARBPROC __rglgen_glVertexAttrib3fvARB;\nRGLSYMGLVERTEXATTRIB3SARBPROC __rglgen_glVertexAttrib3sARB;\nRGLSYMGLVERTEXATTRIB3SVARBPROC __rglgen_glVertexAttrib3svARB;\nRGLSYMGLVERTEXATTRIB4NBVARBPROC __rglgen_glVertexAttrib4NbvARB;\nRGLSYMGLVERTEXATTRIB4NIVARBPROC __rglgen_glVertexAttrib4NivARB;\nRGLSYMGLVERTEXATTRIB4NSVARBPROC __rglgen_glVertexAttrib4NsvARB;\nRGLSYMGLVERTEXATTRIB4NUBARBPROC __rglgen_glVertexAttrib4NubARB;\nRGLSYMGLVERTEXATTRIB4NUBVARBPROC __rglgen_glVertexAttrib4NubvARB;\nRGLSYMGLVERTEXATTRIB4NUIVARBPROC __rglgen_glVertexAttrib4NuivARB;\nRGLSYMGLVERTEXATTRIB4NUSVARBPROC __rglgen_glVertexAttrib4NusvARB;\nRGLSYMGLVERTEXATTRIB4BVARBPROC __rglgen_glVertexAttrib4bvARB;\nRGLSYMGLVERTEXATTRIB4DARBPROC __rglgen_glVertexAttrib4dARB;\nRGLSYMGLVERTEXATTRIB4DVARBPROC __rglgen_glVertexAttrib4dvARB;\nRGLSYMGLVERTEXATTRIB4FARBPROC __rglgen_glVertexAttrib4fARB;\nRGLSYMGLVERTEXATTRIB4FVARBPROC __rglgen_glVertexAttrib4fvARB;\nRGLSYMGLVERTEXATTRIB4IVARBPROC __rglgen_glVertexAttrib4ivARB;\nRGLSYMGLVERTEXATTRIB4SARBPROC __rglgen_glVertexAttrib4sARB;\nRGLSYMGLVERTEXATTRIB4SVARBPROC __rglgen_glVertexAttrib4svARB;\nRGLSYMGLVERTEXATTRIB4UBVARBPROC __rglgen_glVertexAttrib4ubvARB;\nRGLSYMGLVERTEXATTRIB4UIVARBPROC __rglgen_glVertexAttrib4uivARB;\nRGLSYMGLVERTEXATTRIB4USVARBPROC __rglgen_glVertexAttrib4usvARB;\nRGLSYMGLVERTEXATTRIBPOINTERARBPROC __rglgen_glVertexAttribPointerARB;\nRGLSYMGLENABLEVERTEXATTRIBARRAYARBPROC __rglgen_glEnableVertexAttribArrayARB;\nRGLSYMGLDISABLEVERTEXATTRIBARRAYARBPROC __rglgen_glDisableVertexAttribArrayARB;\nRGLSYMGLGETVERTEXATTRIBDVARBPROC __rglgen_glGetVertexAttribdvARB;\nRGLSYMGLGETVERTEXATTRIBFVARBPROC __rglgen_glGetVertexAttribfvARB;\nRGLSYMGLGETVERTEXATTRIBIVARBPROC __rglgen_glGetVertexAttribivARB;\nRGLSYMGLGETVERTEXATTRIBPOINTERVARBPROC __rglgen_glGetVertexAttribPointervARB;\nRGLSYMGLBINDATTRIBLOCATIONARBPROC __rglgen_glBindAttribLocationARB;\nRGLSYMGLGETACTIVEATTRIBARBPROC __rglgen_glGetActiveAttribARB;\nRGLSYMGLGETATTRIBLOCATIONARBPROC __rglgen_glGetAttribLocationARB;\nRGLSYMGLWINDOWPOS2DARBPROC __rglgen_glWindowPos2dARB;\nRGLSYMGLWINDOWPOS2DVARBPROC __rglgen_glWindowPos2dvARB;\nRGLSYMGLWINDOWPOS2FARBPROC __rglgen_glWindowPos2fARB;\nRGLSYMGLWINDOWPOS2FVARBPROC __rglgen_glWindowPos2fvARB;\nRGLSYMGLWINDOWPOS2IARBPROC __rglgen_glWindowPos2iARB;\nRGLSYMGLWINDOWPOS2IVARBPROC __rglgen_glWindowPos2ivARB;\nRGLSYMGLWINDOWPOS2SARBPROC __rglgen_glWindowPos2sARB;\nRGLSYMGLWINDOWPOS2SVARBPROC __rglgen_glWindowPos2svARB;\nRGLSYMGLWINDOWPOS3DARBPROC __rglgen_glWindowPos3dARB;\nRGLSYMGLWINDOWPOS3DVARBPROC __rglgen_glWindowPos3dvARB;\nRGLSYMGLWINDOWPOS3FARBPROC __rglgen_glWindowPos3fARB;\nRGLSYMGLWINDOWPOS3FVARBPROC __rglgen_glWindowPos3fvARB;\nRGLSYMGLWINDOWPOS3IARBPROC __rglgen_glWindowPos3iARB;\nRGLSYMGLWINDOWPOS3IVARBPROC __rglgen_glWindowPos3ivARB;\nRGLSYMGLWINDOWPOS3SARBPROC __rglgen_glWindowPos3sARB;\nRGLSYMGLWINDOWPOS3SVARBPROC __rglgen_glWindowPos3svARB;\nRGLSYMGLMULTITEXCOORD1BOESPROC __rglgen_glMultiTexCoord1bOES;\nRGLSYMGLMULTITEXCOORD1BVOESPROC __rglgen_glMultiTexCoord1bvOES;\nRGLSYMGLMULTITEXCOORD2BOESPROC __rglgen_glMultiTexCoord2bOES;\nRGLSYMGLMULTITEXCOORD2BVOESPROC __rglgen_glMultiTexCoord2bvOES;\nRGLSYMGLMULTITEXCOORD3BOESPROC __rglgen_glMultiTexCoord3bOES;\nRGLSYMGLMULTITEXCOORD3BVOESPROC __rglgen_glMultiTexCoord3bvOES;\nRGLSYMGLMULTITEXCOORD4BOESPROC __rglgen_glMultiTexCoord4bOES;\nRGLSYMGLMULTITEXCOORD4BVOESPROC __rglgen_glMultiTexCoord4bvOES;\nRGLSYMGLTEXCOORD1BOESPROC __rglgen_glTexCoord1bOES;\nRGLSYMGLTEXCOORD1BVOESPROC __rglgen_glTexCoord1bvOES;\nRGLSYMGLTEXCOORD2BOESPROC __rglgen_glTexCoord2bOES;\nRGLSYMGLTEXCOORD2BVOESPROC __rglgen_glTexCoord2bvOES;\nRGLSYMGLTEXCOORD3BOESPROC __rglgen_glTexCoord3bOES;\nRGLSYMGLTEXCOORD3BVOESPROC __rglgen_glTexCoord3bvOES;\nRGLSYMGLTEXCOORD4BOESPROC __rglgen_glTexCoord4bOES;\nRGLSYMGLTEXCOORD4BVOESPROC __rglgen_glTexCoord4bvOES;\nRGLSYMGLVERTEX2BOESPROC __rglgen_glVertex2bOES;\nRGLSYMGLVERTEX2BVOESPROC __rglgen_glVertex2bvOES;\nRGLSYMGLVERTEX3BOESPROC __rglgen_glVertex3bOES;\nRGLSYMGLVERTEX3BVOESPROC __rglgen_glVertex3bvOES;\nRGLSYMGLVERTEX4BOESPROC __rglgen_glVertex4bOES;\nRGLSYMGLVERTEX4BVOESPROC __rglgen_glVertex4bvOES;\nRGLSYMGLALPHAFUNCXOESPROC __rglgen_glAlphaFuncxOES;\nRGLSYMGLCLEARCOLORXOESPROC __rglgen_glClearColorxOES;\nRGLSYMGLCLEARDEPTHXOESPROC __rglgen_glClearDepthxOES;\nRGLSYMGLCLIPPLANEXOESPROC __rglgen_glClipPlanexOES;\nRGLSYMGLCOLOR4XOESPROC __rglgen_glColor4xOES;\nRGLSYMGLDEPTHRANGEXOESPROC __rglgen_glDepthRangexOES;\nRGLSYMGLFOGXOESPROC __rglgen_glFogxOES;\nRGLSYMGLFOGXVOESPROC __rglgen_glFogxvOES;\nRGLSYMGLFRUSTUMXOESPROC __rglgen_glFrustumxOES;\nRGLSYMGLGETCLIPPLANEXOESPROC __rglgen_glGetClipPlanexOES;\nRGLSYMGLGETFIXEDVOESPROC __rglgen_glGetFixedvOES;\nRGLSYMGLGETTEXENVXVOESPROC __rglgen_glGetTexEnvxvOES;\nRGLSYMGLGETTEXPARAMETERXVOESPROC __rglgen_glGetTexParameterxvOES;\nRGLSYMGLLIGHTMODELXOESPROC __rglgen_glLightModelxOES;\nRGLSYMGLLIGHTMODELXVOESPROC __rglgen_glLightModelxvOES;\nRGLSYMGLLIGHTXOESPROC __rglgen_glLightxOES;\nRGLSYMGLLIGHTXVOESPROC __rglgen_glLightxvOES;\nRGLSYMGLLINEWIDTHXOESPROC __rglgen_glLineWidthxOES;\nRGLSYMGLLOADMATRIXXOESPROC __rglgen_glLoadMatrixxOES;\nRGLSYMGLMATERIALXOESPROC __rglgen_glMaterialxOES;\nRGLSYMGLMATERIALXVOESPROC __rglgen_glMaterialxvOES;\nRGLSYMGLMULTMATRIXXOESPROC __rglgen_glMultMatrixxOES;\nRGLSYMGLMULTITEXCOORD4XOESPROC __rglgen_glMultiTexCoord4xOES;\nRGLSYMGLNORMAL3XOESPROC __rglgen_glNormal3xOES;\nRGLSYMGLORTHOXOESPROC __rglgen_glOrthoxOES;\nRGLSYMGLPOINTPARAMETERXVOESPROC __rglgen_glPointParameterxvOES;\nRGLSYMGLPOINTSIZEXOESPROC __rglgen_glPointSizexOES;\nRGLSYMGLPOLYGONOFFSETXOESPROC __rglgen_glPolygonOffsetxOES;\nRGLSYMGLROTATEXOESPROC __rglgen_glRotatexOES;\nRGLSYMGLSAMPLECOVERAGEOESPROC __rglgen_glSampleCoverageOES;\nRGLSYMGLSCALEXOESPROC __rglgen_glScalexOES;\nRGLSYMGLTEXENVXOESPROC __rglgen_glTexEnvxOES;\nRGLSYMGLTEXENVXVOESPROC __rglgen_glTexEnvxvOES;\nRGLSYMGLTEXPARAMETERXOESPROC __rglgen_glTexParameterxOES;\nRGLSYMGLTEXPARAMETERXVOESPROC __rglgen_glTexParameterxvOES;\nRGLSYMGLTRANSLATEXOESPROC __rglgen_glTranslatexOES;\nRGLSYMGLACCUMXOESPROC __rglgen_glAccumxOES;\nRGLSYMGLBITMAPXOESPROC __rglgen_glBitmapxOES;\nRGLSYMGLBLENDCOLORXOESPROC __rglgen_glBlendColorxOES;\nRGLSYMGLCLEARACCUMXOESPROC __rglgen_glClearAccumxOES;\nRGLSYMGLCOLOR3XOESPROC __rglgen_glColor3xOES;\nRGLSYMGLCOLOR3XVOESPROC __rglgen_glColor3xvOES;\nRGLSYMGLCOLOR4XVOESPROC __rglgen_glColor4xvOES;\nRGLSYMGLCONVOLUTIONPARAMETERXOESPROC __rglgen_glConvolutionParameterxOES;\nRGLSYMGLCONVOLUTIONPARAMETERXVOESPROC __rglgen_glConvolutionParameterxvOES;\nRGLSYMGLEVALCOORD1XOESPROC __rglgen_glEvalCoord1xOES;\nRGLSYMGLEVALCOORD1XVOESPROC __rglgen_glEvalCoord1xvOES;\nRGLSYMGLEVALCOORD2XOESPROC __rglgen_glEvalCoord2xOES;\nRGLSYMGLEVALCOORD2XVOESPROC __rglgen_glEvalCoord2xvOES;\nRGLSYMGLFEEDBACKBUFFERXOESPROC __rglgen_glFeedbackBufferxOES;\nRGLSYMGLGETCONVOLUTIONPARAMETERXVOESPROC __rglgen_glGetConvolutionParameterxvOES;\nRGLSYMGLGETHISTOGRAMPARAMETERXVOESPROC __rglgen_glGetHistogramParameterxvOES;\nRGLSYMGLGETLIGHTXOESPROC __rglgen_glGetLightxOES;\nRGLSYMGLGETMAPXVOESPROC __rglgen_glGetMapxvOES;\nRGLSYMGLGETMATERIALXOESPROC __rglgen_glGetMaterialxOES;\nRGLSYMGLGETPIXELMAPXVPROC __rglgen_glGetPixelMapxv;\nRGLSYMGLGETTEXGENXVOESPROC __rglgen_glGetTexGenxvOES;\nRGLSYMGLGETTEXLEVELPARAMETERXVOESPROC __rglgen_glGetTexLevelParameterxvOES;\nRGLSYMGLINDEXXOESPROC __rglgen_glIndexxOES;\nRGLSYMGLINDEXXVOESPROC __rglgen_glIndexxvOES;\nRGLSYMGLLOADTRANSPOSEMATRIXXOESPROC __rglgen_glLoadTransposeMatrixxOES;\nRGLSYMGLMAP1XOESPROC __rglgen_glMap1xOES;\nRGLSYMGLMAP2XOESPROC __rglgen_glMap2xOES;\nRGLSYMGLMAPGRID1XOESPROC __rglgen_glMapGrid1xOES;\nRGLSYMGLMAPGRID2XOESPROC __rglgen_glMapGrid2xOES;\nRGLSYMGLMULTTRANSPOSEMATRIXXOESPROC __rglgen_glMultTransposeMatrixxOES;\nRGLSYMGLMULTITEXCOORD1XOESPROC __rglgen_glMultiTexCoord1xOES;\nRGLSYMGLMULTITEXCOORD1XVOESPROC __rglgen_glMultiTexCoord1xvOES;\nRGLSYMGLMULTITEXCOORD2XOESPROC __rglgen_glMultiTexCoord2xOES;\nRGLSYMGLMULTITEXCOORD2XVOESPROC __rglgen_glMultiTexCoord2xvOES;\nRGLSYMGLMULTITEXCOORD3XOESPROC __rglgen_glMultiTexCoord3xOES;\nRGLSYMGLMULTITEXCOORD3XVOESPROC __rglgen_glMultiTexCoord3xvOES;\nRGLSYMGLMULTITEXCOORD4XVOESPROC __rglgen_glMultiTexCoord4xvOES;\nRGLSYMGLNORMAL3XVOESPROC __rglgen_glNormal3xvOES;\nRGLSYMGLPASSTHROUGHXOESPROC __rglgen_glPassThroughxOES;\nRGLSYMGLPIXELMAPXPROC __rglgen_glPixelMapx;\nRGLSYMGLPIXELSTOREXPROC __rglgen_glPixelStorex;\nRGLSYMGLPIXELTRANSFERXOESPROC __rglgen_glPixelTransferxOES;\nRGLSYMGLPIXELZOOMXOESPROC __rglgen_glPixelZoomxOES;\nRGLSYMGLPRIORITIZETEXTURESXOESPROC __rglgen_glPrioritizeTexturesxOES;\nRGLSYMGLRASTERPOS2XOESPROC __rglgen_glRasterPos2xOES;\nRGLSYMGLRASTERPOS2XVOESPROC __rglgen_glRasterPos2xvOES;\nRGLSYMGLRASTERPOS3XOESPROC __rglgen_glRasterPos3xOES;\nRGLSYMGLRASTERPOS3XVOESPROC __rglgen_glRasterPos3xvOES;\nRGLSYMGLRASTERPOS4XOESPROC __rglgen_glRasterPos4xOES;\nRGLSYMGLRASTERPOS4XVOESPROC __rglgen_glRasterPos4xvOES;\nRGLSYMGLRECTXOESPROC __rglgen_glRectxOES;\nRGLSYMGLRECTXVOESPROC __rglgen_glRectxvOES;\nRGLSYMGLTEXCOORD1XOESPROC __rglgen_glTexCoord1xOES;\nRGLSYMGLTEXCOORD1XVOESPROC __rglgen_glTexCoord1xvOES;\nRGLSYMGLTEXCOORD2XOESPROC __rglgen_glTexCoord2xOES;\nRGLSYMGLTEXCOORD2XVOESPROC __rglgen_glTexCoord2xvOES;\nRGLSYMGLTEXCOORD3XOESPROC __rglgen_glTexCoord3xOES;\nRGLSYMGLTEXCOORD3XVOESPROC __rglgen_glTexCoord3xvOES;\nRGLSYMGLTEXCOORD4XOESPROC __rglgen_glTexCoord4xOES;\nRGLSYMGLTEXCOORD4XVOESPROC __rglgen_glTexCoord4xvOES;\nRGLSYMGLTEXGENXOESPROC __rglgen_glTexGenxOES;\nRGLSYMGLTEXGENXVOESPROC __rglgen_glTexGenxvOES;\nRGLSYMGLVERTEX2XOESPROC __rglgen_glVertex2xOES;\nRGLSYMGLVERTEX2XVOESPROC __rglgen_glVertex2xvOES;\nRGLSYMGLVERTEX3XOESPROC __rglgen_glVertex3xOES;\nRGLSYMGLVERTEX3XVOESPROC __rglgen_glVertex3xvOES;\nRGLSYMGLVERTEX4XOESPROC __rglgen_glVertex4xOES;\nRGLSYMGLVERTEX4XVOESPROC __rglgen_glVertex4xvOES;\nRGLSYMGLQUERYMATRIXXOESPROC __rglgen_glQueryMatrixxOES;\nRGLSYMGLCLEARDEPTHFOESPROC __rglgen_glClearDepthfOES;\nRGLSYMGLCLIPPLANEFOESPROC __rglgen_glClipPlanefOES;\nRGLSYMGLDEPTHRANGEFOESPROC __rglgen_glDepthRangefOES;\nRGLSYMGLFRUSTUMFOESPROC __rglgen_glFrustumfOES;\nRGLSYMGLGETCLIPPLANEFOESPROC __rglgen_glGetClipPlanefOES;\nRGLSYMGLORTHOFOESPROC __rglgen_glOrthofOES;\nRGLSYMGLIMAGETRANSFORMPARAMETERIHPPROC __rglgen_glImageTransformParameteriHP;\nRGLSYMGLIMAGETRANSFORMPARAMETERFHPPROC __rglgen_glImageTransformParameterfHP;\nRGLSYMGLIMAGETRANSFORMPARAMETERIVHPPROC __rglgen_glImageTransformParameterivHP;\nRGLSYMGLIMAGETRANSFORMPARAMETERFVHPPROC __rglgen_glImageTransformParameterfvHP;\nRGLSYMGLGETIMAGETRANSFORMPARAMETERIVHPPROC __rglgen_glGetImageTransformParameterivHP;\nRGLSYMGLGETIMAGETRANSFORMPARAMETERFVHPPROC __rglgen_glGetImageTransformParameterfvHP;\n\n"
  },
  {
    "path": "test/glfw/glsym/glsym_gl.h",
    "content": "#ifndef RGLGEN_DECL_H__\n#define RGLGEN_DECL_H__\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n#ifdef GL_APIENTRY\ntypedef void (GL_APIENTRY *RGLGENGLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*);\ntypedef void (GL_APIENTRY *RGLGENGLDEBUGPROCKHR)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*);\n#else\n#ifndef APIENTRY\n#define APIENTRY\n#endif\n#ifndef APIENTRYP\n#define APIENTRYP APIENTRY *\n#endif\ntypedef void (APIENTRY *RGLGENGLDEBUGPROCARB)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*);\ntypedef void (APIENTRY *RGLGENGLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*);\n#endif\n#ifndef GL_OES_EGL_image\ntypedef void *GLeglImageOES;\n#endif\n#if !defined(GL_OES_fixed_point) && !defined(HAVE_OPENGLES2)\ntypedef GLint GLfixed;\n#endif\n#if defined(OSX) && !defined(MAC_OS_X_VERSION_10_7)\ntypedef long long int GLint64;\ntypedef unsigned long long int GLuint64;\ntypedef unsigned long long int GLuint64EXT;\ntypedef struct __GLsync *GLsync;\n#endif\ntypedef void (APIENTRYP RGLSYMGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);\ntypedef void (APIENTRYP RGLSYMGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP RGLSYMGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);\ntypedef void (APIENTRYP RGLSYMGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP RGLSYMGLACTIVETEXTUREPROC) (GLenum texture);\ntypedef void (APIENTRYP RGLSYMGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);\ntypedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP RGLSYMGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);\ntypedef void (APIENTRYP RGLSYMGLCLIENTACTIVETEXTUREPROC) (GLenum texture);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);\ntypedef void (APIENTRYP RGLSYMGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);\ntypedef void (APIENTRYP RGLSYMGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);\ntypedef void (APIENTRYP RGLSYMGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);\ntypedef void (APIENTRYP RGLSYMGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);\ntypedef void (APIENTRYP RGLSYMGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);\ntypedef void (APIENTRYP RGLSYMGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);\ntypedef void (APIENTRYP RGLSYMGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);\ntypedef void (APIENTRYP RGLSYMGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP RGLSYMGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);\ntypedef void (APIENTRYP RGLSYMGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);\ntypedef void (APIENTRYP RGLSYMGLFOGCOORDFPROC) (GLfloat coord);\ntypedef void (APIENTRYP RGLSYMGLFOGCOORDFVPROC) (const GLfloat *coord);\ntypedef void (APIENTRYP RGLSYMGLFOGCOORDDPROC) (GLdouble coord);\ntypedef void (APIENTRYP RGLSYMGLFOGCOORDDVPROC) (const GLdouble *coord);\ntypedef void (APIENTRYP RGLSYMGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer);\ntypedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);\ntypedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);\ntypedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);\ntypedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);\ntypedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);\ntypedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3IVPROC) (const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);\ntypedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3SVPROC) (const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);\ntypedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);\ntypedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);\ntypedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);\ntypedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);\ntypedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3USVPROC) (const GLushort *v);\ntypedef void (APIENTRYP RGLSYMGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS2DVPROC) (const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS2FVPROC) (const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS2IPROC) (GLint x, GLint y);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS2IVPROC) (const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS2SPROC) (GLshort x, GLshort y);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS2SVPROC) (const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS3DVPROC) (const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS3FVPROC) (const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS3IVPROC) (const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS3SVPROC) (const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\ntypedef void (APIENTRYP RGLSYMGLBLENDEQUATIONPROC) (GLenum mode);\ntypedef void (APIENTRYP RGLSYMGLGENQUERIESPROC) (GLsizei n, GLuint *ids);\ntypedef void (APIENTRYP RGLSYMGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);\ntypedef GLboolean (APIENTRYP RGLSYMGLISQUERYPROC) (GLuint id);\ntypedef void (APIENTRYP RGLSYMGLBEGINQUERYPROC) (GLenum target, GLuint id);\ntypedef void (APIENTRYP RGLSYMGLENDQUERYPROC) (GLenum target);\ntypedef void (APIENTRYP RGLSYMGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);\ntypedef void (APIENTRYP RGLSYMGLBINDBUFFERPROC) (GLenum target, GLuint buffer);\ntypedef void (APIENTRYP RGLSYMGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);\ntypedef void (APIENTRYP RGLSYMGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);\ntypedef GLboolean (APIENTRYP RGLSYMGLISBUFFERPROC) (GLuint buffer);\ntypedef void (APIENTRYP RGLSYMGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);\ntypedef void (APIENTRYP RGLSYMGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);\ntypedef void (APIENTRYP RGLSYMGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data);\ntypedef void *(APIENTRYP RGLSYMGLMAPBUFFERPROC) (GLenum target, GLenum access);\ntypedef GLboolean (APIENTRYP RGLSYMGLUNMAPBUFFERPROC) (GLenum target);\ntypedef void (APIENTRYP RGLSYMGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);\ntypedef void (APIENTRYP RGLSYMGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);\ntypedef void (APIENTRYP RGLSYMGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);\ntypedef void (APIENTRYP RGLSYMGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);\ntypedef void (APIENTRYP RGLSYMGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);\ntypedef void (APIENTRYP RGLSYMGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);\ntypedef void (APIENTRYP RGLSYMGLATTACHSHADERPROC) (GLuint program, GLuint shader);\ntypedef void (APIENTRYP RGLSYMGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);\ntypedef void (APIENTRYP RGLSYMGLCOMPILESHADERPROC) (GLuint shader);\ntypedef GLuint (APIENTRYP RGLSYMGLCREATEPROGRAMPROC) (void);\ntypedef GLuint (APIENTRYP RGLSYMGLCREATESHADERPROC) (GLenum type);\ntypedef void (APIENTRYP RGLSYMGLDELETEPROGRAMPROC) (GLuint program);\ntypedef void (APIENTRYP RGLSYMGLDELETESHADERPROC) (GLuint shader);\ntypedef void (APIENTRYP RGLSYMGLDETACHSHADERPROC) (GLuint program, GLuint shader);\ntypedef void (APIENTRYP RGLSYMGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);\ntypedef void (APIENTRYP RGLSYMGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);\ntypedef void (APIENTRYP RGLSYMGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\ntypedef void (APIENTRYP RGLSYMGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);\ntypedef void (APIENTRYP RGLSYMGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);\ntypedef GLint (APIENTRYP RGLSYMGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);\ntypedef void (APIENTRYP RGLSYMGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\ntypedef void (APIENTRYP RGLSYMGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\ntypedef void (APIENTRYP RGLSYMGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);\ntypedef GLint (APIENTRYP RGLSYMGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);\ntypedef void (APIENTRYP RGLSYMGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);\ntypedef void (APIENTRYP RGLSYMGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);\ntypedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);\ntypedef GLboolean (APIENTRYP RGLSYMGLISPROGRAMPROC) (GLuint program);\ntypedef GLboolean (APIENTRYP RGLSYMGLISSHADERPROC) (GLuint shader);\ntypedef void (APIENTRYP RGLSYMGLLINKPROGRAMPROC) (GLuint program);\ntypedef void (APIENTRYP RGLSYMGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);\ntypedef void (APIENTRYP RGLSYMGLUSEPROGRAMPROC) (GLuint program);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM1FPROC) (GLint location, GLfloat v0);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM1IPROC) (GLint location, GLint v0);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLVALIDATEPROGRAMPROC) (GLuint program);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);\ntypedef void (APIENTRYP RGLSYMGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);\ntypedef void (APIENTRYP RGLSYMGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);\ntypedef void (APIENTRYP RGLSYMGLENABLEIPROC) (GLenum target, GLuint index);\ntypedef void (APIENTRYP RGLSYMGLDISABLEIPROC) (GLenum target, GLuint index);\ntypedef GLboolean (APIENTRYP RGLSYMGLISENABLEDIPROC) (GLenum target, GLuint index);\ntypedef void (APIENTRYP RGLSYMGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);\ntypedef void (APIENTRYP RGLSYMGLENDTRANSFORMFEEDBACKPROC) (void);\ntypedef void (APIENTRYP RGLSYMGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);\ntypedef void (APIENTRYP RGLSYMGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);\ntypedef void (APIENTRYP RGLSYMGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);\ntypedef void (APIENTRYP RGLSYMGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);\ntypedef void (APIENTRYP RGLSYMGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);\ntypedef void (APIENTRYP RGLSYMGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);\ntypedef void (APIENTRYP RGLSYMGLENDCONDITIONALRENDERPROC) (void);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\ntypedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v);\ntypedef void (APIENTRYP RGLSYMGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);\ntypedef void (APIENTRYP RGLSYMGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);\ntypedef GLint (APIENTRYP RGLSYMGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM1UIPROC) (GLint location, GLuint v0);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP RGLSYMGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP RGLSYMGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);\ntypedef void (APIENTRYP RGLSYMGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);\ntypedef void (APIENTRYP RGLSYMGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);\ntypedef void (APIENTRYP RGLSYMGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);\ntypedef void (APIENTRYP RGLSYMGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);\ntypedef const GLubyte *(APIENTRYP RGLSYMGLGETSTRINGIPROC) (GLenum name, GLuint index);\ntypedef GLboolean (APIENTRYP RGLSYMGLISRENDERBUFFERPROC) (GLuint renderbuffer);\ntypedef void (APIENTRYP RGLSYMGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);\ntypedef void (APIENTRYP RGLSYMGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);\ntypedef void (APIENTRYP RGLSYMGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);\ntypedef void (APIENTRYP RGLSYMGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP RGLSYMGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef GLboolean (APIENTRYP RGLSYMGLISFRAMEBUFFERPROC) (GLuint framebuffer);\ntypedef void (APIENTRYP RGLSYMGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);\ntypedef void (APIENTRYP RGLSYMGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);\ntypedef void (APIENTRYP RGLSYMGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);\ntypedef GLenum (APIENTRYP RGLSYMGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);\ntypedef void (APIENTRYP RGLSYMGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\ntypedef void (APIENTRYP RGLSYMGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);\ntypedef void (APIENTRYP RGLSYMGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);\ntypedef void (APIENTRYP RGLSYMGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);\ntypedef void (APIENTRYP RGLSYMGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGENERATEMIPMAPPROC) (GLenum target);\ntypedef void (APIENTRYP RGLSYMGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);\ntypedef void (APIENTRYP RGLSYMGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP RGLSYMGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\ntypedef void *(APIENTRYP RGLSYMGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);\ntypedef void (APIENTRYP RGLSYMGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);\ntypedef void (APIENTRYP RGLSYMGLBINDVERTEXARRAYPROC) (GLuint array);\ntypedef void (APIENTRYP RGLSYMGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);\ntypedef void (APIENTRYP RGLSYMGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);\ntypedef GLboolean (APIENTRYP RGLSYMGLISVERTEXARRAYPROC) (GLuint array);\ntypedef void (APIENTRYP RGLSYMGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);\ntypedef void (APIENTRYP RGLSYMGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);\ntypedef void (APIENTRYP RGLSYMGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);\ntypedef void (APIENTRYP RGLSYMGLPRIMITIVERESTARTINDEXPROC) (GLuint index);\ntypedef void (APIENTRYP RGLSYMGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);\ntypedef void (APIENTRYP RGLSYMGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);\ntypedef void (APIENTRYP RGLSYMGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);\ntypedef GLuint (APIENTRYP RGLSYMGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);\ntypedef void (APIENTRYP RGLSYMGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);\ntypedef void (APIENTRYP RGLSYMGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);\ntypedef void (APIENTRYP RGLSYMGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);\ntypedef void (APIENTRYP RGLSYMGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);\ntypedef void (APIENTRYP RGLSYMGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);\ntypedef void (APIENTRYP RGLSYMGLPROVOKINGVERTEXPROC) (GLenum mode);\ntypedef GLsync (APIENTRYP RGLSYMGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);\ntypedef GLboolean (APIENTRYP RGLSYMGLISSYNCPROC) (GLsync sync);\ntypedef void (APIENTRYP RGLSYMGLDELETESYNCPROC) (GLsync sync);\ntypedef GLenum (APIENTRYP RGLSYMGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);\ntypedef void (APIENTRYP RGLSYMGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);\ntypedef void (APIENTRYP RGLSYMGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);\ntypedef void (APIENTRYP RGLSYMGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);\ntypedef void (APIENTRYP RGLSYMGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);\ntypedef void (APIENTRYP RGLSYMGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);\ntypedef void (APIENTRYP RGLSYMGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);\ntypedef void (APIENTRYP RGLSYMGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\ntypedef void (APIENTRYP RGLSYMGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\ntypedef void (APIENTRYP RGLSYMGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);\ntypedef void (APIENTRYP RGLSYMGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);\ntypedef void (APIENTRYP RGLSYMGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);\ntypedef GLint (APIENTRYP RGLSYMGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name);\ntypedef void (APIENTRYP RGLSYMGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);\ntypedef void (APIENTRYP RGLSYMGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);\ntypedef GLboolean (APIENTRYP RGLSYMGLISSAMPLERPROC) (GLuint sampler);\ntypedef void (APIENTRYP RGLSYMGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);\ntypedef void (APIENTRYP RGLSYMGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);\ntypedef void (APIENTRYP RGLSYMGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);\ntypedef void (APIENTRYP RGLSYMGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);\ntypedef void (APIENTRYP RGLSYMGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);\ntypedef void (APIENTRYP RGLSYMGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param);\ntypedef void (APIENTRYP RGLSYMGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param);\ntypedef void (APIENTRYP RGLSYMGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP RGLSYMGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params);\ntypedef void (APIENTRYP RGLSYMGLQUERYCOUNTERPROC) (GLuint id, GLenum target);\ntypedef void (APIENTRYP RGLSYMGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params);\ntypedef void (APIENTRYP RGLSYMGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);\ntypedef void (APIENTRYP RGLSYMGLVERTEXP2UIPROC) (GLenum type, GLuint value);\ntypedef void (APIENTRYP RGLSYMGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value);\ntypedef void (APIENTRYP RGLSYMGLVERTEXP3UIPROC) (GLenum type, GLuint value);\ntypedef void (APIENTRYP RGLSYMGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value);\ntypedef void (APIENTRYP RGLSYMGLVERTEXP4UIPROC) (GLenum type, GLuint value);\ntypedef void (APIENTRYP RGLSYMGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);\ntypedef void (APIENTRYP RGLSYMGLNORMALP3UIPROC) (GLenum type, GLuint coords);\ntypedef void (APIENTRYP RGLSYMGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords);\ntypedef void (APIENTRYP RGLSYMGLCOLORP3UIPROC) (GLenum type, GLuint color);\ntypedef void (APIENTRYP RGLSYMGLCOLORP3UIVPROC) (GLenum type, const GLuint *color);\ntypedef void (APIENTRYP RGLSYMGLCOLORP4UIPROC) (GLenum type, GLuint color);\ntypedef void (APIENTRYP RGLSYMGLCOLORP4UIVPROC) (GLenum type, const GLuint *color);\ntypedef void (APIENTRYP RGLSYMGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);\ntypedef void (APIENTRYP RGLSYMGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color);\ntypedef void (APIENTRYP RGLSYMGLMINSAMPLESHADINGPROC) (GLfloat value);\ntypedef void (APIENTRYP RGLSYMGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);\ntypedef void (APIENTRYP RGLSYMGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);\ntypedef void (APIENTRYP RGLSYMGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);\ntypedef void (APIENTRYP RGLSYMGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\ntypedef void (APIENTRYP RGLSYMGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);\ntypedef void (APIENTRYP RGLSYMGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM1DPROC) (GLint location, GLdouble x);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params);\ntypedef GLint (APIENTRYP RGLSYMGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name);\ntypedef GLuint (APIENTRYP RGLSYMGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name);\ntypedef void (APIENTRYP RGLSYMGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);\ntypedef void (APIENTRYP RGLSYMGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);\ntypedef void (APIENTRYP RGLSYMGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices);\ntypedef void (APIENTRYP RGLSYMGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params);\ntypedef void (APIENTRYP RGLSYMGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values);\ntypedef void (APIENTRYP RGLSYMGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);\ntypedef void (APIENTRYP RGLSYMGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values);\ntypedef void (APIENTRYP RGLSYMGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);\ntypedef void (APIENTRYP RGLSYMGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);\ntypedef void (APIENTRYP RGLSYMGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);\ntypedef GLboolean (APIENTRYP RGLSYMGLISTRANSFORMFEEDBACKPROC) (GLuint id);\ntypedef void (APIENTRYP RGLSYMGLPAUSETRANSFORMFEEDBACKPROC) (void);\ntypedef void (APIENTRYP RGLSYMGLRESUMETRANSFORMFEEDBACKPROC) (void);\ntypedef void (APIENTRYP RGLSYMGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);\ntypedef void (APIENTRYP RGLSYMGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);\ntypedef void (APIENTRYP RGLSYMGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);\ntypedef void (APIENTRYP RGLSYMGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);\ntypedef void (APIENTRYP RGLSYMGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLRELEASESHADERCOMPILERPROC) (void);\ntypedef void (APIENTRYP RGLSYMGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);\ntypedef void (APIENTRYP RGLSYMGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);\ntypedef void (APIENTRYP RGLSYMGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);\ntypedef void (APIENTRYP RGLSYMGLCLEARDEPTHFPROC) (GLfloat d);\ntypedef void (APIENTRYP RGLSYMGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);\ntypedef void (APIENTRYP RGLSYMGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);\ntypedef void (APIENTRYP RGLSYMGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);\ntypedef GLuint (APIENTRYP RGLSYMGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings);\ntypedef void (APIENTRYP RGLSYMGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);\ntypedef void (APIENTRYP RGLSYMGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);\ntypedef void (APIENTRYP RGLSYMGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);\ntypedef GLboolean (APIENTRYP RGLSYMGLISPROGRAMPIPELINEPROC) (GLuint pipeline);\ntypedef void (APIENTRYP RGLSYMGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);\ntypedef void (APIENTRYP RGLSYMGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);\ntypedef void (APIENTRYP RGLSYMGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);\ntypedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params);\ntypedef void (APIENTRYP RGLSYMGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);\ntypedef void (APIENTRYP RGLSYMGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP RGLSYMGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f);\ntypedef void (APIENTRYP RGLSYMGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);\ntypedef void (APIENTRYP RGLSYMGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);\ntypedef void (APIENTRYP RGLSYMGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);\ntypedef void (APIENTRYP RGLSYMGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);\ntypedef void (APIENTRYP RGLSYMGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);\ntypedef void (APIENTRYP RGLSYMGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);\ntypedef void (APIENTRYP RGLSYMGLMEMORYBARRIERPROC) (GLbitfield barriers);\ntypedef void (APIENTRYP RGLSYMGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);\ntypedef void (APIENTRYP RGLSYMGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP RGLSYMGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);\ntypedef void (APIENTRYP RGLSYMGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount);\ntypedef void (APIENTRYP RGLSYMGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);\ntypedef void (APIENTRYP RGLSYMGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);\ntypedef void (APIENTRYP RGLSYMGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);\ntypedef void (APIENTRYP RGLSYMGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);\ntypedef void (APIENTRYP RGLSYMGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);\ntypedef void (APIENTRYP RGLSYMGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);\ntypedef void (APIENTRYP RGLSYMGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);\ntypedef void (APIENTRYP RGLSYMGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);\ntypedef void (APIENTRYP RGLSYMGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);\ntypedef void (APIENTRYP RGLSYMGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level);\ntypedef void (APIENTRYP RGLSYMGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);\ntypedef void (APIENTRYP RGLSYMGLINVALIDATEBUFFERDATAPROC) (GLuint buffer);\ntypedef void (APIENTRYP RGLSYMGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);\ntypedef void (APIENTRYP RGLSYMGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP RGLSYMGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);\ntypedef void (APIENTRYP RGLSYMGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);\ntypedef void (APIENTRYP RGLSYMGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params);\ntypedef GLuint (APIENTRYP RGLSYMGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);\ntypedef void (APIENTRYP RGLSYMGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);\ntypedef void (APIENTRYP RGLSYMGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);\ntypedef GLint (APIENTRYP RGLSYMGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name);\ntypedef GLint (APIENTRYP RGLSYMGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);\ntypedef void (APIENTRYP RGLSYMGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);\ntypedef void (APIENTRYP RGLSYMGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);\ntypedef void (APIENTRYP RGLSYMGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);\ntypedef void (APIENTRYP RGLSYMGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);\ntypedef void (APIENTRYP RGLSYMGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);\ntypedef void (APIENTRYP RGLSYMGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);\ntypedef void (APIENTRYP RGLSYMGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);\ntypedef void (APIENTRYP RGLSYMGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\ntypedef void (APIENTRYP RGLSYMGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\ntypedef void (APIENTRYP RGLSYMGLDEBUGMESSAGECALLBACKPROC) (RGLGENGLDEBUGPROC callback, const void *userParam);\ntypedef GLuint (APIENTRYP RGLSYMGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\ntypedef void (APIENTRYP RGLSYMGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);\ntypedef void (APIENTRYP RGLSYMGLPOPDEBUGGROUPPROC) (void);\ntypedef void (APIENTRYP RGLSYMGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);\ntypedef void (APIENTRYP RGLSYMGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);\ntypedef void (APIENTRYP RGLSYMGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label);\ntypedef void (APIENTRYP RGLSYMGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);\ntypedef void (APIENTRYP RGLSYMGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);\ntypedef void (APIENTRYP RGLSYMGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);\ntypedef void (APIENTRYP RGLSYMGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);\ntypedef void (APIENTRYP RGLSYMGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers);\ntypedef void (APIENTRYP RGLSYMGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);\ntypedef void (APIENTRYP RGLSYMGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures);\ntypedef void (APIENTRYP RGLSYMGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers);\ntypedef void (APIENTRYP RGLSYMGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures);\ntypedef void (APIENTRYP RGLSYMGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);\ntypedef GLuint64 (APIENTRYP RGLSYMGLGETTEXTUREHANDLEARBPROC) (GLuint texture);\ntypedef GLuint64 (APIENTRYP RGLSYMGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler);\ntypedef void (APIENTRYP RGLSYMGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);\ntypedef void (APIENTRYP RGLSYMGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle);\ntypedef GLuint64 (APIENTRYP RGLSYMGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);\ntypedef void (APIENTRYP RGLSYMGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access);\ntypedef void (APIENTRYP RGLSYMGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values);\ntypedef GLboolean (APIENTRYP RGLSYMGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);\ntypedef GLboolean (APIENTRYP RGLSYMGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v);\ntypedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params);\ntypedef GLsync (APIENTRYP RGLSYMGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags);\ntypedef void (APIENTRYP RGLSYMGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);\ntypedef void (APIENTRYP RGLSYMGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);\ntypedef void (APIENTRYP RGLSYMGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);\ntypedef void (APIENTRYP RGLSYMGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);\ntypedef void (APIENTRYP RGLSYMGLDEBUGMESSAGECALLBACKARBPROC) (RGLGENGLDEBUGPROCARB callback, const void *userParam);\ntypedef GLuint (APIENTRYP RGLSYMGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);\ntypedef void (APIENTRYP RGLSYMGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);\ntypedef void (APIENTRYP RGLSYMGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);\ntypedef void (APIENTRYP RGLSYMGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);\ntypedef void (APIENTRYP RGLSYMGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);\ntypedef void (APIENTRYP RGLSYMGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);\ntypedef void (APIENTRYP RGLSYMGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);\ntypedef void (APIENTRYP RGLSYMGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string);\ntypedef void (APIENTRYP RGLSYMGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);\ntypedef void (APIENTRYP RGLSYMGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);\ntypedef void (APIENTRYP RGLSYMGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);\ntypedef void (APIENTRYP RGLSYMGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);\ntypedef void (APIENTRYP RGLSYMGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);\ntypedef void (APIENTRYP RGLSYMGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);\ntypedef void (APIENTRYP RGLSYMGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);\ntypedef void (APIENTRYP RGLSYMGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string);\ntypedef GLboolean (APIENTRYP RGLSYMGLISPROGRAMARBPROC) (GLuint program);\ntypedef void (APIENTRYP RGLSYMGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);\ntypedef void (APIENTRYP RGLSYMGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);\ntypedef void (APIENTRYP RGLSYMGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);\ntypedef void (APIENTRYP RGLSYMGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);\ntypedef void (APIENTRYP RGLSYMGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);\ntypedef void (APIENTRYP RGLSYMGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP RGLSYMGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP RGLSYMGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\ntypedef void (APIENTRYP RGLSYMGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table);\ntypedef void (APIENTRYP RGLSYMGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP RGLSYMGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);\ntypedef void (APIENTRYP RGLSYMGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);\ntypedef void (APIENTRYP RGLSYMGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);\ntypedef void (APIENTRYP RGLSYMGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);\ntypedef void (APIENTRYP RGLSYMGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);\ntypedef void (APIENTRYP RGLSYMGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP RGLSYMGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);\ntypedef void (APIENTRYP RGLSYMGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP RGLSYMGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);\ntypedef void (APIENTRYP RGLSYMGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);\ntypedef void (APIENTRYP RGLSYMGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image);\ntypedef void (APIENTRYP RGLSYMGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP RGLSYMGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);\ntypedef void (APIENTRYP RGLSYMGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);\ntypedef void (APIENTRYP RGLSYMGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\ntypedef void (APIENTRYP RGLSYMGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP RGLSYMGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);\ntypedef void (APIENTRYP RGLSYMGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP RGLSYMGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);\ntypedef void (APIENTRYP RGLSYMGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);\ntypedef void (APIENTRYP RGLSYMGLRESETHISTOGRAMPROC) (GLenum target);\ntypedef void (APIENTRYP RGLSYMGLRESETMINMAXPROC) (GLenum target);\ntypedef void (APIENTRYP RGLSYMGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\ntypedef void (APIENTRYP RGLSYMGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);\ntypedef void (APIENTRYP RGLSYMGLCURRENTPALETTEMATRIXARBPROC) (GLint index);\ntypedef void (APIENTRYP RGLSYMGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);\ntypedef void (APIENTRYP RGLSYMGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);\ntypedef void (APIENTRYP RGLSYMGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);\ntypedef void (APIENTRYP RGLSYMGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);\ntypedef void (APIENTRYP RGLSYMGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert);\ntypedef void (APIENTRYP RGLSYMGLACTIVETEXTUREARBPROC) (GLenum texture);\ntypedef void (APIENTRYP RGLSYMGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);\ntypedef void (APIENTRYP RGLSYMGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);\ntypedef GLboolean (APIENTRYP RGLSYMGLISQUERYARBPROC) (GLuint id);\ntypedef void (APIENTRYP RGLSYMGLBEGINQUERYARBPROC) (GLenum target, GLuint id);\ntypedef void (APIENTRYP RGLSYMGLENDQUERYARBPROC) (GLenum target);\ntypedef void (APIENTRYP RGLSYMGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);\ntypedef void (APIENTRYP RGLSYMGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);\ntypedef void (APIENTRYP RGLSYMGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);\ntypedef GLenum (APIENTRYP RGLSYMGLGETGRAPHICSRESETSTATUSARBPROC) (void);\ntypedef void (APIENTRYP RGLSYMGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img);\ntypedef void (APIENTRYP RGLSYMGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);\ntypedef void (APIENTRYP RGLSYMGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img);\ntypedef void (APIENTRYP RGLSYMGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);\ntypedef void (APIENTRYP RGLSYMGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);\ntypedef void (APIENTRYP RGLSYMGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);\ntypedef void (APIENTRYP RGLSYMGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v);\ntypedef void (APIENTRYP RGLSYMGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values);\ntypedef void (APIENTRYP RGLSYMGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values);\ntypedef void (APIENTRYP RGLSYMGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values);\ntypedef void (APIENTRYP RGLSYMGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern);\ntypedef void (APIENTRYP RGLSYMGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);\ntypedef void (APIENTRYP RGLSYMGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);\ntypedef void (APIENTRYP RGLSYMGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);\ntypedef void (APIENTRYP RGLSYMGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\ntypedef void (APIENTRYP RGLSYMGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);\ntypedef void (APIENTRYP RGLSYMGLMINSAMPLESHADINGARBPROC) (GLfloat value);\ntypedef void (APIENTRYP RGLSYMGLDELETEOBJECTARBPROC) (GLhandleARB obj);\ntypedef GLhandleARB (APIENTRYP RGLSYMGLGETHANDLEARBPROC) (GLenum pname);\ntypedef void (APIENTRYP RGLSYMGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);\ntypedef GLhandleARB (APIENTRYP RGLSYMGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);\ntypedef void (APIENTRYP RGLSYMGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);\ntypedef void (APIENTRYP RGLSYMGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);\ntypedef GLhandleARB (APIENTRYP RGLSYMGLCREATEPROGRAMOBJECTARBPROC) (void);\ntypedef void (APIENTRYP RGLSYMGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);\ntypedef void (APIENTRYP RGLSYMGLLINKPROGRAMARBPROC) (GLhandleARB programObj);\ntypedef void (APIENTRYP RGLSYMGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);\ntypedef void (APIENTRYP RGLSYMGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM1IARBPROC) (GLint location, GLint v0);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);\ntypedef void (APIENTRYP RGLSYMGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP RGLSYMGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);\ntypedef void (APIENTRYP RGLSYMGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);\ntypedef GLint (APIENTRYP RGLSYMGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);\ntypedef void (APIENTRYP RGLSYMGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\ntypedef void (APIENTRYP RGLSYMGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);\ntypedef void (APIENTRYP RGLSYMGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);\ntypedef void (APIENTRYP RGLSYMGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);\ntypedef void (APIENTRYP RGLSYMGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name);\ntypedef void (APIENTRYP RGLSYMGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);\ntypedef GLboolean (APIENTRYP RGLSYMGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name);\ntypedef void (APIENTRYP RGLSYMGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);\ntypedef void (APIENTRYP RGLSYMGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident);\ntypedef void (APIENTRYP RGLSYMGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);\ntypedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);\ntypedef void (APIENTRYP RGLSYMGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img);\ntypedef void (APIENTRYP RGLSYMGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);\ntypedef void (APIENTRYP RGLSYMGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);\ntypedef void (APIENTRYP RGLSYMGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);\ntypedef void (APIENTRYP RGLSYMGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);\ntypedef void (APIENTRYP RGLSYMGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);\ntypedef void (APIENTRYP RGLSYMGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);\ntypedef void (APIENTRYP RGLSYMGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);\ntypedef void (APIENTRYP RGLSYMGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);\ntypedef void (APIENTRYP RGLSYMGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);\ntypedef void (APIENTRYP RGLSYMGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);\ntypedef void (APIENTRYP RGLSYMGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);\ntypedef void (APIENTRYP RGLSYMGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);\ntypedef void (APIENTRYP RGLSYMGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);\ntypedef void (APIENTRYP RGLSYMGLVERTEXBLENDARBPROC) (GLint count);\ntypedef void (APIENTRYP RGLSYMGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);\ntypedef void (APIENTRYP RGLSYMGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);\ntypedef void (APIENTRYP RGLSYMGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);\ntypedef GLboolean (APIENTRYP RGLSYMGLISBUFFERARBPROC) (GLuint buffer);\ntypedef void (APIENTRYP RGLSYMGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);\ntypedef void (APIENTRYP RGLSYMGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);\ntypedef void (APIENTRYP RGLSYMGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);\ntypedef void *(APIENTRYP RGLSYMGLMAPBUFFERARBPROC) (GLenum target, GLenum access);\ntypedef GLboolean (APIENTRYP RGLSYMGLUNMAPBUFFERARBPROC) (GLenum target);\ntypedef void (APIENTRYP RGLSYMGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);\ntypedef void (APIENTRYP RGLSYMGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);\ntypedef void (APIENTRYP RGLSYMGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);\ntypedef void (APIENTRYP RGLSYMGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);\ntypedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);\ntypedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);\ntypedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer);\ntypedef void (APIENTRYP RGLSYMGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);\ntypedef void (APIENTRYP RGLSYMGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);\ntypedef GLint (APIENTRYP RGLSYMGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS2DVARBPROC) (const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS2FVARBPROC) (const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS2IARBPROC) (GLint x, GLint y);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS2IVARBPROC) (const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS2SVARBPROC) (const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS3DVARBPROC) (const GLdouble *v);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS3FVARBPROC) (const GLfloat *v);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS3IVARBPROC) (const GLint *v);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);\ntypedef void (APIENTRYP RGLSYMGLWINDOWPOS3SVARBPROC) (const GLshort *v);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORD1BOESPROC) (GLbyte s);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORD1BVOESPROC) (const GLbyte *coords);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORD2BVOESPROC) (const GLbyte *coords);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORD3BVOESPROC) (const GLbyte *coords);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORD4BVOESPROC) (const GLbyte *coords);\ntypedef void (APIENTRYP RGLSYMGLVERTEX2BOESPROC) (GLbyte x);\ntypedef void (APIENTRYP RGLSYMGLVERTEX2BVOESPROC) (const GLbyte *coords);\ntypedef void (APIENTRYP RGLSYMGLVERTEX3BOESPROC) (GLbyte x, GLbyte y);\ntypedef void (APIENTRYP RGLSYMGLVERTEX3BVOESPROC) (const GLbyte *coords);\ntypedef void (APIENTRYP RGLSYMGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z);\ntypedef void (APIENTRYP RGLSYMGLVERTEX4BVOESPROC) (const GLbyte *coords);\ntypedef void (APIENTRYP RGLSYMGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref);\ntypedef void (APIENTRYP RGLSYMGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\ntypedef void (APIENTRYP RGLSYMGLCLEARDEPTHXOESPROC) (GLfixed depth);\ntypedef void (APIENTRYP RGLSYMGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation);\ntypedef void (APIENTRYP RGLSYMGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\ntypedef void (APIENTRYP RGLSYMGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f);\ntypedef void (APIENTRYP RGLSYMGLFOGXOESPROC) (GLenum pname, GLfixed param);\ntypedef void (APIENTRYP RGLSYMGLFOGXVOESPROC) (GLenum pname, const GLfixed *param);\ntypedef void (APIENTRYP RGLSYMGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\ntypedef void (APIENTRYP RGLSYMGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation);\ntypedef void (APIENTRYP RGLSYMGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params);\ntypedef void (APIENTRYP RGLSYMGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);\ntypedef void (APIENTRYP RGLSYMGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);\ntypedef void (APIENTRYP RGLSYMGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param);\ntypedef void (APIENTRYP RGLSYMGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param);\ntypedef void (APIENTRYP RGLSYMGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param);\ntypedef void (APIENTRYP RGLSYMGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params);\ntypedef void (APIENTRYP RGLSYMGLLINEWIDTHXOESPROC) (GLfixed width);\ntypedef void (APIENTRYP RGLSYMGLLOADMATRIXXOESPROC) (const GLfixed *m);\ntypedef void (APIENTRYP RGLSYMGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param);\ntypedef void (APIENTRYP RGLSYMGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param);\ntypedef void (APIENTRYP RGLSYMGLMULTMATRIXXOESPROC) (const GLfixed *m);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);\ntypedef void (APIENTRYP RGLSYMGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz);\ntypedef void (APIENTRYP RGLSYMGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);\ntypedef void (APIENTRYP RGLSYMGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params);\ntypedef void (APIENTRYP RGLSYMGLPOINTSIZEXOESPROC) (GLfixed size);\ntypedef void (APIENTRYP RGLSYMGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units);\ntypedef void (APIENTRYP RGLSYMGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);\ntypedef void (APIENTRYP RGLSYMGLSAMPLECOVERAGEOESPROC) (GLfixed value, GLboolean invert);\ntypedef void (APIENTRYP RGLSYMGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);\ntypedef void (APIENTRYP RGLSYMGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param);\ntypedef void (APIENTRYP RGLSYMGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);\ntypedef void (APIENTRYP RGLSYMGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param);\ntypedef void (APIENTRYP RGLSYMGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);\ntypedef void (APIENTRYP RGLSYMGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);\ntypedef void (APIENTRYP RGLSYMGLACCUMXOESPROC) (GLenum op, GLfixed value);\ntypedef void (APIENTRYP RGLSYMGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap);\ntypedef void (APIENTRYP RGLSYMGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\ntypedef void (APIENTRYP RGLSYMGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);\ntypedef void (APIENTRYP RGLSYMGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue);\ntypedef void (APIENTRYP RGLSYMGLCOLOR3XVOESPROC) (const GLfixed *components);\ntypedef void (APIENTRYP RGLSYMGLCOLOR4XVOESPROC) (const GLfixed *components);\ntypedef void (APIENTRYP RGLSYMGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param);\ntypedef void (APIENTRYP RGLSYMGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);\ntypedef void (APIENTRYP RGLSYMGLEVALCOORD1XOESPROC) (GLfixed u);\ntypedef void (APIENTRYP RGLSYMGLEVALCOORD1XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP RGLSYMGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v);\ntypedef void (APIENTRYP RGLSYMGLEVALCOORD2XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP RGLSYMGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer);\ntypedef void (APIENTRYP RGLSYMGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);\ntypedef void (APIENTRYP RGLSYMGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);\ntypedef void (APIENTRYP RGLSYMGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params);\ntypedef void (APIENTRYP RGLSYMGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v);\ntypedef void (APIENTRYP RGLSYMGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param);\ntypedef void (APIENTRYP RGLSYMGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values);\ntypedef void (APIENTRYP RGLSYMGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params);\ntypedef void (APIENTRYP RGLSYMGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params);\ntypedef void (APIENTRYP RGLSYMGLINDEXXOESPROC) (GLfixed component);\ntypedef void (APIENTRYP RGLSYMGLINDEXXVOESPROC) (const GLfixed *component);\ntypedef void (APIENTRYP RGLSYMGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m);\ntypedef void (APIENTRYP RGLSYMGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);\ntypedef void (APIENTRYP RGLSYMGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);\ntypedef void (APIENTRYP RGLSYMGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2);\ntypedef void (APIENTRYP RGLSYMGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);\ntypedef void (APIENTRYP RGLSYMGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords);\ntypedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords);\ntypedef void (APIENTRYP RGLSYMGLNORMAL3XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP RGLSYMGLPASSTHROUGHXOESPROC) (GLfixed token);\ntypedef void (APIENTRYP RGLSYMGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values);\ntypedef void (APIENTRYP RGLSYMGLPIXELSTOREXPROC) (GLenum pname, GLfixed param);\ntypedef void (APIENTRYP RGLSYMGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param);\ntypedef void (APIENTRYP RGLSYMGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor);\ntypedef void (APIENTRYP RGLSYMGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities);\ntypedef void (APIENTRYP RGLSYMGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y);\ntypedef void (APIENTRYP RGLSYMGLRASTERPOS2XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP RGLSYMGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z);\ntypedef void (APIENTRYP RGLSYMGLRASTERPOS3XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP RGLSYMGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w);\ntypedef void (APIENTRYP RGLSYMGLRASTERPOS4XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP RGLSYMGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);\ntypedef void (APIENTRYP RGLSYMGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORD1XOESPROC) (GLfixed s);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORD1XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORD2XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORD3XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q);\ntypedef void (APIENTRYP RGLSYMGLTEXCOORD4XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP RGLSYMGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param);\ntypedef void (APIENTRYP RGLSYMGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params);\ntypedef void (APIENTRYP RGLSYMGLVERTEX2XOESPROC) (GLfixed x);\ntypedef void (APIENTRYP RGLSYMGLVERTEX2XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP RGLSYMGLVERTEX3XOESPROC) (GLfixed x, GLfixed y);\ntypedef void (APIENTRYP RGLSYMGLVERTEX3XVOESPROC) (const GLfixed *coords);\ntypedef void (APIENTRYP RGLSYMGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z);\ntypedef void (APIENTRYP RGLSYMGLVERTEX4XVOESPROC) (const GLfixed *coords);\ntypedef GLbitfield (APIENTRYP RGLSYMGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent);\ntypedef void (APIENTRYP RGLSYMGLCLEARDEPTHFOESPROC) (GLclampf depth);\ntypedef void (APIENTRYP RGLSYMGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation);\ntypedef void (APIENTRYP RGLSYMGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);\ntypedef void (APIENTRYP RGLSYMGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\ntypedef void (APIENTRYP RGLSYMGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation);\ntypedef void (APIENTRYP RGLSYMGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);\ntypedef void (APIENTRYP RGLSYMGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);\ntypedef void (APIENTRYP RGLSYMGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);\ntypedef void (APIENTRYP RGLSYMGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);\ntypedef void (APIENTRYP RGLSYMGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);\ntypedef void (APIENTRYP RGLSYMGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);\ntypedef void (APIENTRYP RGLSYMGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);\n\n#define glDrawRangeElements __rglgen_glDrawRangeElements\n#define glTexImage3D __rglgen_glTexImage3D\n#define glTexSubImage3D __rglgen_glTexSubImage3D\n#define glCopyTexSubImage3D __rglgen_glCopyTexSubImage3D\n#define glActiveTexture __rglgen_glActiveTexture\n#define glSampleCoverage __rglgen_glSampleCoverage\n#define glCompressedTexImage3D __rglgen_glCompressedTexImage3D\n#define glCompressedTexImage2D __rglgen_glCompressedTexImage2D\n#define glCompressedTexImage1D __rglgen_glCompressedTexImage1D\n#define glCompressedTexSubImage3D __rglgen_glCompressedTexSubImage3D\n#define glCompressedTexSubImage2D __rglgen_glCompressedTexSubImage2D\n#define glCompressedTexSubImage1D __rglgen_glCompressedTexSubImage1D\n#define glGetCompressedTexImage __rglgen_glGetCompressedTexImage\n#define glClientActiveTexture __rglgen_glClientActiveTexture\n#define glMultiTexCoord1d __rglgen_glMultiTexCoord1d\n#define glMultiTexCoord1dv __rglgen_glMultiTexCoord1dv\n#define glMultiTexCoord1f __rglgen_glMultiTexCoord1f\n#define glMultiTexCoord1fv __rglgen_glMultiTexCoord1fv\n#define glMultiTexCoord1i __rglgen_glMultiTexCoord1i\n#define glMultiTexCoord1iv __rglgen_glMultiTexCoord1iv\n#define glMultiTexCoord1s __rglgen_glMultiTexCoord1s\n#define glMultiTexCoord1sv __rglgen_glMultiTexCoord1sv\n#define glMultiTexCoord2d __rglgen_glMultiTexCoord2d\n#define glMultiTexCoord2dv __rglgen_glMultiTexCoord2dv\n#define glMultiTexCoord2f __rglgen_glMultiTexCoord2f\n#define glMultiTexCoord2fv __rglgen_glMultiTexCoord2fv\n#define glMultiTexCoord2i __rglgen_glMultiTexCoord2i\n#define glMultiTexCoord2iv __rglgen_glMultiTexCoord2iv\n#define glMultiTexCoord2s __rglgen_glMultiTexCoord2s\n#define glMultiTexCoord2sv __rglgen_glMultiTexCoord2sv\n#define glMultiTexCoord3d __rglgen_glMultiTexCoord3d\n#define glMultiTexCoord3dv __rglgen_glMultiTexCoord3dv\n#define glMultiTexCoord3f __rglgen_glMultiTexCoord3f\n#define glMultiTexCoord3fv __rglgen_glMultiTexCoord3fv\n#define glMultiTexCoord3i __rglgen_glMultiTexCoord3i\n#define glMultiTexCoord3iv __rglgen_glMultiTexCoord3iv\n#define glMultiTexCoord3s __rglgen_glMultiTexCoord3s\n#define glMultiTexCoord3sv __rglgen_glMultiTexCoord3sv\n#define glMultiTexCoord4d __rglgen_glMultiTexCoord4d\n#define glMultiTexCoord4dv __rglgen_glMultiTexCoord4dv\n#define glMultiTexCoord4f __rglgen_glMultiTexCoord4f\n#define glMultiTexCoord4fv __rglgen_glMultiTexCoord4fv\n#define glMultiTexCoord4i __rglgen_glMultiTexCoord4i\n#define glMultiTexCoord4iv __rglgen_glMultiTexCoord4iv\n#define glMultiTexCoord4s __rglgen_glMultiTexCoord4s\n#define glMultiTexCoord4sv __rglgen_glMultiTexCoord4sv\n#define glLoadTransposeMatrixf __rglgen_glLoadTransposeMatrixf\n#define glLoadTransposeMatrixd __rglgen_glLoadTransposeMatrixd\n#define glMultTransposeMatrixf __rglgen_glMultTransposeMatrixf\n#define glMultTransposeMatrixd __rglgen_glMultTransposeMatrixd\n#define glBlendFuncSeparate __rglgen_glBlendFuncSeparate\n#define glMultiDrawArrays __rglgen_glMultiDrawArrays\n#define glMultiDrawElements __rglgen_glMultiDrawElements\n#define glPointParameterf __rglgen_glPointParameterf\n#define glPointParameterfv __rglgen_glPointParameterfv\n#define glPointParameteri __rglgen_glPointParameteri\n#define glPointParameteriv __rglgen_glPointParameteriv\n#define glFogCoordf __rglgen_glFogCoordf\n#define glFogCoordfv __rglgen_glFogCoordfv\n#define glFogCoordd __rglgen_glFogCoordd\n#define glFogCoorddv __rglgen_glFogCoorddv\n#define glFogCoordPointer __rglgen_glFogCoordPointer\n#define glSecondaryColor3b __rglgen_glSecondaryColor3b\n#define glSecondaryColor3bv __rglgen_glSecondaryColor3bv\n#define glSecondaryColor3d __rglgen_glSecondaryColor3d\n#define glSecondaryColor3dv __rglgen_glSecondaryColor3dv\n#define glSecondaryColor3f __rglgen_glSecondaryColor3f\n#define glSecondaryColor3fv __rglgen_glSecondaryColor3fv\n#define glSecondaryColor3i __rglgen_glSecondaryColor3i\n#define glSecondaryColor3iv __rglgen_glSecondaryColor3iv\n#define glSecondaryColor3s __rglgen_glSecondaryColor3s\n#define glSecondaryColor3sv __rglgen_glSecondaryColor3sv\n#define glSecondaryColor3ub __rglgen_glSecondaryColor3ub\n#define glSecondaryColor3ubv __rglgen_glSecondaryColor3ubv\n#define glSecondaryColor3ui __rglgen_glSecondaryColor3ui\n#define glSecondaryColor3uiv __rglgen_glSecondaryColor3uiv\n#define glSecondaryColor3us __rglgen_glSecondaryColor3us\n#define glSecondaryColor3usv __rglgen_glSecondaryColor3usv\n#define glSecondaryColorPointer __rglgen_glSecondaryColorPointer\n#define glWindowPos2d __rglgen_glWindowPos2d\n#define glWindowPos2dv __rglgen_glWindowPos2dv\n#define glWindowPos2f __rglgen_glWindowPos2f\n#define glWindowPos2fv __rglgen_glWindowPos2fv\n#define glWindowPos2i __rglgen_glWindowPos2i\n#define glWindowPos2iv __rglgen_glWindowPos2iv\n#define glWindowPos2s __rglgen_glWindowPos2s\n#define glWindowPos2sv __rglgen_glWindowPos2sv\n#define glWindowPos3d __rglgen_glWindowPos3d\n#define glWindowPos3dv __rglgen_glWindowPos3dv\n#define glWindowPos3f __rglgen_glWindowPos3f\n#define glWindowPos3fv __rglgen_glWindowPos3fv\n#define glWindowPos3i __rglgen_glWindowPos3i\n#define glWindowPos3iv __rglgen_glWindowPos3iv\n#define glWindowPos3s __rglgen_glWindowPos3s\n#define glWindowPos3sv __rglgen_glWindowPos3sv\n#define glBlendColor __rglgen_glBlendColor\n#define glBlendEquation __rglgen_glBlendEquation\n#define glGenQueries __rglgen_glGenQueries\n#define glDeleteQueries __rglgen_glDeleteQueries\n#define glIsQuery __rglgen_glIsQuery\n#define glBeginQuery __rglgen_glBeginQuery\n#define glEndQuery __rglgen_glEndQuery\n#define glGetQueryiv __rglgen_glGetQueryiv\n#define glGetQueryObjectiv __rglgen_glGetQueryObjectiv\n#define glGetQueryObjectuiv __rglgen_glGetQueryObjectuiv\n#define glBindBuffer __rglgen_glBindBuffer\n#define glDeleteBuffers __rglgen_glDeleteBuffers\n#define glGenBuffers __rglgen_glGenBuffers\n#define glIsBuffer __rglgen_glIsBuffer\n#define glBufferData __rglgen_glBufferData\n#define glBufferSubData __rglgen_glBufferSubData\n#define glGetBufferSubData __rglgen_glGetBufferSubData\n#define glMapBuffer __rglgen_glMapBuffer\n#define glUnmapBuffer __rglgen_glUnmapBuffer\n#define glGetBufferParameteriv __rglgen_glGetBufferParameteriv\n#define glGetBufferPointerv __rglgen_glGetBufferPointerv\n#define glBlendEquationSeparate __rglgen_glBlendEquationSeparate\n#define glDrawBuffers __rglgen_glDrawBuffers\n#define glStencilOpSeparate __rglgen_glStencilOpSeparate\n#define glStencilFuncSeparate __rglgen_glStencilFuncSeparate\n#define glStencilMaskSeparate __rglgen_glStencilMaskSeparate\n#define glAttachShader __rglgen_glAttachShader\n#define glBindAttribLocation __rglgen_glBindAttribLocation\n#define glCompileShader __rglgen_glCompileShader\n#define glCreateProgram __rglgen_glCreateProgram\n#define glCreateShader __rglgen_glCreateShader\n#define glDeleteProgram __rglgen_glDeleteProgram\n#define glDeleteShader __rglgen_glDeleteShader\n#define glDetachShader __rglgen_glDetachShader\n#define glDisableVertexAttribArray __rglgen_glDisableVertexAttribArray\n#define glEnableVertexAttribArray __rglgen_glEnableVertexAttribArray\n#define glGetActiveAttrib __rglgen_glGetActiveAttrib\n#define glGetActiveUniform __rglgen_glGetActiveUniform\n#define glGetAttachedShaders __rglgen_glGetAttachedShaders\n#define glGetAttribLocation __rglgen_glGetAttribLocation\n#define glGetProgramiv __rglgen_glGetProgramiv\n#define glGetProgramInfoLog __rglgen_glGetProgramInfoLog\n#define glGetShaderiv __rglgen_glGetShaderiv\n#define glGetShaderInfoLog __rglgen_glGetShaderInfoLog\n#define glGetShaderSource __rglgen_glGetShaderSource\n#define glGetUniformLocation __rglgen_glGetUniformLocation\n#define glGetUniformfv __rglgen_glGetUniformfv\n#define glGetUniformiv __rglgen_glGetUniformiv\n#define glGetVertexAttribdv __rglgen_glGetVertexAttribdv\n#define glGetVertexAttribfv __rglgen_glGetVertexAttribfv\n#define glGetVertexAttribiv __rglgen_glGetVertexAttribiv\n#define glGetVertexAttribPointerv __rglgen_glGetVertexAttribPointerv\n#define glIsProgram __rglgen_glIsProgram\n#define glIsShader __rglgen_glIsShader\n#define glLinkProgram __rglgen_glLinkProgram\n#define glShaderSource __rglgen_glShaderSource\n#define glUseProgram __rglgen_glUseProgram\n#define glUniform1f __rglgen_glUniform1f\n#define glUniform2f __rglgen_glUniform2f\n#define glUniform3f __rglgen_glUniform3f\n#define glUniform4f __rglgen_glUniform4f\n#define glUniform1i __rglgen_glUniform1i\n#define glUniform2i __rglgen_glUniform2i\n#define glUniform3i __rglgen_glUniform3i\n#define glUniform4i __rglgen_glUniform4i\n#define glUniform1fv __rglgen_glUniform1fv\n#define glUniform2fv __rglgen_glUniform2fv\n#define glUniform3fv __rglgen_glUniform3fv\n#define glUniform4fv __rglgen_glUniform4fv\n#define glUniform1iv __rglgen_glUniform1iv\n#define glUniform2iv __rglgen_glUniform2iv\n#define glUniform3iv __rglgen_glUniform3iv\n#define glUniform4iv __rglgen_glUniform4iv\n#define glUniformMatrix2fv __rglgen_glUniformMatrix2fv\n#define glUniformMatrix3fv __rglgen_glUniformMatrix3fv\n#define glUniformMatrix4fv __rglgen_glUniformMatrix4fv\n#define glValidateProgram __rglgen_glValidateProgram\n#define glVertexAttrib1d __rglgen_glVertexAttrib1d\n#define glVertexAttrib1dv __rglgen_glVertexAttrib1dv\n#define glVertexAttrib1f __rglgen_glVertexAttrib1f\n#define glVertexAttrib1fv __rglgen_glVertexAttrib1fv\n#define glVertexAttrib1s __rglgen_glVertexAttrib1s\n#define glVertexAttrib1sv __rglgen_glVertexAttrib1sv\n#define glVertexAttrib2d __rglgen_glVertexAttrib2d\n#define glVertexAttrib2dv __rglgen_glVertexAttrib2dv\n#define glVertexAttrib2f __rglgen_glVertexAttrib2f\n#define glVertexAttrib2fv __rglgen_glVertexAttrib2fv\n#define glVertexAttrib2s __rglgen_glVertexAttrib2s\n#define glVertexAttrib2sv __rglgen_glVertexAttrib2sv\n#define glVertexAttrib3d __rglgen_glVertexAttrib3d\n#define glVertexAttrib3dv __rglgen_glVertexAttrib3dv\n#define glVertexAttrib3f __rglgen_glVertexAttrib3f\n#define glVertexAttrib3fv __rglgen_glVertexAttrib3fv\n#define glVertexAttrib3s __rglgen_glVertexAttrib3s\n#define glVertexAttrib3sv __rglgen_glVertexAttrib3sv\n#define glVertexAttrib4Nbv __rglgen_glVertexAttrib4Nbv\n#define glVertexAttrib4Niv __rglgen_glVertexAttrib4Niv\n#define glVertexAttrib4Nsv __rglgen_glVertexAttrib4Nsv\n#define glVertexAttrib4Nub __rglgen_glVertexAttrib4Nub\n#define glVertexAttrib4Nubv __rglgen_glVertexAttrib4Nubv\n#define glVertexAttrib4Nuiv __rglgen_glVertexAttrib4Nuiv\n#define glVertexAttrib4Nusv __rglgen_glVertexAttrib4Nusv\n#define glVertexAttrib4bv __rglgen_glVertexAttrib4bv\n#define glVertexAttrib4d __rglgen_glVertexAttrib4d\n#define glVertexAttrib4dv __rglgen_glVertexAttrib4dv\n#define glVertexAttrib4f __rglgen_glVertexAttrib4f\n#define glVertexAttrib4fv __rglgen_glVertexAttrib4fv\n#define glVertexAttrib4iv __rglgen_glVertexAttrib4iv\n#define glVertexAttrib4s __rglgen_glVertexAttrib4s\n#define glVertexAttrib4sv __rglgen_glVertexAttrib4sv\n#define glVertexAttrib4ubv __rglgen_glVertexAttrib4ubv\n#define glVertexAttrib4uiv __rglgen_glVertexAttrib4uiv\n#define glVertexAttrib4usv __rglgen_glVertexAttrib4usv\n#define glVertexAttribPointer __rglgen_glVertexAttribPointer\n#define glUniformMatrix2x3fv __rglgen_glUniformMatrix2x3fv\n#define glUniformMatrix3x2fv __rglgen_glUniformMatrix3x2fv\n#define glUniformMatrix2x4fv __rglgen_glUniformMatrix2x4fv\n#define glUniformMatrix4x2fv __rglgen_glUniformMatrix4x2fv\n#define glUniformMatrix3x4fv __rglgen_glUniformMatrix3x4fv\n#define glUniformMatrix4x3fv __rglgen_glUniformMatrix4x3fv\n#define glColorMaski __rglgen_glColorMaski\n#define glGetBooleani_v __rglgen_glGetBooleani_v\n#define glGetIntegeri_v __rglgen_glGetIntegeri_v\n#define glEnablei __rglgen_glEnablei\n#define glDisablei __rglgen_glDisablei\n#define glIsEnabledi __rglgen_glIsEnabledi\n#define glBeginTransformFeedback __rglgen_glBeginTransformFeedback\n#define glEndTransformFeedback __rglgen_glEndTransformFeedback\n#define glBindBufferRange __rglgen_glBindBufferRange\n#define glBindBufferBase __rglgen_glBindBufferBase\n#define glTransformFeedbackVaryings __rglgen_glTransformFeedbackVaryings\n#define glGetTransformFeedbackVarying __rglgen_glGetTransformFeedbackVarying\n#define glClampColor __rglgen_glClampColor\n#define glBeginConditionalRender __rglgen_glBeginConditionalRender\n#define glEndConditionalRender __rglgen_glEndConditionalRender\n#define glVertexAttribIPointer __rglgen_glVertexAttribIPointer\n#define glGetVertexAttribIiv __rglgen_glGetVertexAttribIiv\n#define glGetVertexAttribIuiv __rglgen_glGetVertexAttribIuiv\n#define glVertexAttribI1i __rglgen_glVertexAttribI1i\n#define glVertexAttribI2i __rglgen_glVertexAttribI2i\n#define glVertexAttribI3i __rglgen_glVertexAttribI3i\n#define glVertexAttribI4i __rglgen_glVertexAttribI4i\n#define glVertexAttribI1ui __rglgen_glVertexAttribI1ui\n#define glVertexAttribI2ui __rglgen_glVertexAttribI2ui\n#define glVertexAttribI3ui __rglgen_glVertexAttribI3ui\n#define glVertexAttribI4ui __rglgen_glVertexAttribI4ui\n#define glVertexAttribI1iv __rglgen_glVertexAttribI1iv\n#define glVertexAttribI2iv __rglgen_glVertexAttribI2iv\n#define glVertexAttribI3iv __rglgen_glVertexAttribI3iv\n#define glVertexAttribI4iv __rglgen_glVertexAttribI4iv\n#define glVertexAttribI1uiv __rglgen_glVertexAttribI1uiv\n#define glVertexAttribI2uiv __rglgen_glVertexAttribI2uiv\n#define glVertexAttribI3uiv __rglgen_glVertexAttribI3uiv\n#define glVertexAttribI4uiv __rglgen_glVertexAttribI4uiv\n#define glVertexAttribI4bv __rglgen_glVertexAttribI4bv\n#define glVertexAttribI4sv __rglgen_glVertexAttribI4sv\n#define glVertexAttribI4ubv __rglgen_glVertexAttribI4ubv\n#define glVertexAttribI4usv __rglgen_glVertexAttribI4usv\n#define glGetUniformuiv __rglgen_glGetUniformuiv\n#define glBindFragDataLocation __rglgen_glBindFragDataLocation\n#define glGetFragDataLocation __rglgen_glGetFragDataLocation\n#define glUniform1ui __rglgen_glUniform1ui\n#define glUniform2ui __rglgen_glUniform2ui\n#define glUniform3ui __rglgen_glUniform3ui\n#define glUniform4ui __rglgen_glUniform4ui\n#define glUniform1uiv __rglgen_glUniform1uiv\n#define glUniform2uiv __rglgen_glUniform2uiv\n#define glUniform3uiv __rglgen_glUniform3uiv\n#define glUniform4uiv __rglgen_glUniform4uiv\n#define glTexParameterIiv __rglgen_glTexParameterIiv\n#define glTexParameterIuiv __rglgen_glTexParameterIuiv\n#define glGetTexParameterIiv __rglgen_glGetTexParameterIiv\n#define glGetTexParameterIuiv __rglgen_glGetTexParameterIuiv\n#define glClearBufferiv __rglgen_glClearBufferiv\n#define glClearBufferuiv __rglgen_glClearBufferuiv\n#define glClearBufferfv __rglgen_glClearBufferfv\n#define glClearBufferfi __rglgen_glClearBufferfi\n#define glGetStringi __rglgen_glGetStringi\n#define glIsRenderbuffer __rglgen_glIsRenderbuffer\n#define glBindRenderbuffer __rglgen_glBindRenderbuffer\n#define glDeleteRenderbuffers __rglgen_glDeleteRenderbuffers\n#define glGenRenderbuffers __rglgen_glGenRenderbuffers\n#define glRenderbufferStorage __rglgen_glRenderbufferStorage\n#define glGetRenderbufferParameteriv __rglgen_glGetRenderbufferParameteriv\n#define glIsFramebuffer __rglgen_glIsFramebuffer\n#define glBindFramebuffer __rglgen_glBindFramebuffer\n#define glDeleteFramebuffers __rglgen_glDeleteFramebuffers\n#define glGenFramebuffers __rglgen_glGenFramebuffers\n#define glCheckFramebufferStatus __rglgen_glCheckFramebufferStatus\n#define glFramebufferTexture1D __rglgen_glFramebufferTexture1D\n#define glFramebufferTexture2D __rglgen_glFramebufferTexture2D\n#define glFramebufferTexture3D __rglgen_glFramebufferTexture3D\n#define glFramebufferRenderbuffer __rglgen_glFramebufferRenderbuffer\n#define glGetFramebufferAttachmentParameteriv __rglgen_glGetFramebufferAttachmentParameteriv\n#define glGenerateMipmap __rglgen_glGenerateMipmap\n#define glBlitFramebuffer __rglgen_glBlitFramebuffer\n#define glRenderbufferStorageMultisample __rglgen_glRenderbufferStorageMultisample\n#define glFramebufferTextureLayer __rglgen_glFramebufferTextureLayer\n#define glMapBufferRange __rglgen_glMapBufferRange\n#define glFlushMappedBufferRange __rglgen_glFlushMappedBufferRange\n#define glBindVertexArray __rglgen_glBindVertexArray\n#define glDeleteVertexArrays __rglgen_glDeleteVertexArrays\n#define glGenVertexArrays __rglgen_glGenVertexArrays\n#define glIsVertexArray __rglgen_glIsVertexArray\n#define glDrawArraysInstanced __rglgen_glDrawArraysInstanced\n#define glDrawElementsInstanced __rglgen_glDrawElementsInstanced\n#define glTexBuffer __rglgen_glTexBuffer\n#define glPrimitiveRestartIndex __rglgen_glPrimitiveRestartIndex\n#define glCopyBufferSubData __rglgen_glCopyBufferSubData\n#define glGetUniformIndices __rglgen_glGetUniformIndices\n#define glGetActiveUniformsiv __rglgen_glGetActiveUniformsiv\n#define glGetActiveUniformName __rglgen_glGetActiveUniformName\n#define glGetUniformBlockIndex __rglgen_glGetUniformBlockIndex\n#define glGetActiveUniformBlockiv __rglgen_glGetActiveUniformBlockiv\n#define glGetActiveUniformBlockName __rglgen_glGetActiveUniformBlockName\n#define glUniformBlockBinding __rglgen_glUniformBlockBinding\n#define glDrawElementsBaseVertex __rglgen_glDrawElementsBaseVertex\n#define glDrawRangeElementsBaseVertex __rglgen_glDrawRangeElementsBaseVertex\n#define glDrawElementsInstancedBaseVertex __rglgen_glDrawElementsInstancedBaseVertex\n#define glMultiDrawElementsBaseVertex __rglgen_glMultiDrawElementsBaseVertex\n#define glProvokingVertex __rglgen_glProvokingVertex\n#define glFenceSync __rglgen_glFenceSync\n#define glIsSync __rglgen_glIsSync\n#define glDeleteSync __rglgen_glDeleteSync\n#define glClientWaitSync __rglgen_glClientWaitSync\n#define glWaitSync __rglgen_glWaitSync\n#define glGetInteger64v __rglgen_glGetInteger64v\n#define glGetSynciv __rglgen_glGetSynciv\n#define glGetInteger64i_v __rglgen_glGetInteger64i_v\n#define glGetBufferParameteri64v __rglgen_glGetBufferParameteri64v\n#define glFramebufferTexture __rglgen_glFramebufferTexture\n#define glTexImage2DMultisample __rglgen_glTexImage2DMultisample\n#define glTexImage3DMultisample __rglgen_glTexImage3DMultisample\n#define glGetMultisamplefv __rglgen_glGetMultisamplefv\n#define glSampleMaski __rglgen_glSampleMaski\n#define glBindFragDataLocationIndexed __rglgen_glBindFragDataLocationIndexed\n#define glGetFragDataIndex __rglgen_glGetFragDataIndex\n#define glGenSamplers __rglgen_glGenSamplers\n#define glDeleteSamplers __rglgen_glDeleteSamplers\n#define glIsSampler __rglgen_glIsSampler\n#define glBindSampler __rglgen_glBindSampler\n#define glSamplerParameteri __rglgen_glSamplerParameteri\n#define glSamplerParameteriv __rglgen_glSamplerParameteriv\n#define glSamplerParameterf __rglgen_glSamplerParameterf\n#define glSamplerParameterfv __rglgen_glSamplerParameterfv\n#define glSamplerParameterIiv __rglgen_glSamplerParameterIiv\n#define glSamplerParameterIuiv __rglgen_glSamplerParameterIuiv\n#define glGetSamplerParameteriv __rglgen_glGetSamplerParameteriv\n#define glGetSamplerParameterIiv __rglgen_glGetSamplerParameterIiv\n#define glGetSamplerParameterfv __rglgen_glGetSamplerParameterfv\n#define glGetSamplerParameterIuiv __rglgen_glGetSamplerParameterIuiv\n#define glQueryCounter __rglgen_glQueryCounter\n#define glGetQueryObjecti64v __rglgen_glGetQueryObjecti64v\n#define glGetQueryObjectui64v __rglgen_glGetQueryObjectui64v\n#define glVertexAttribDivisor __rglgen_glVertexAttribDivisor\n#define glVertexAttribP1ui __rglgen_glVertexAttribP1ui\n#define glVertexAttribP1uiv __rglgen_glVertexAttribP1uiv\n#define glVertexAttribP2ui __rglgen_glVertexAttribP2ui\n#define glVertexAttribP2uiv __rglgen_glVertexAttribP2uiv\n#define glVertexAttribP3ui __rglgen_glVertexAttribP3ui\n#define glVertexAttribP3uiv __rglgen_glVertexAttribP3uiv\n#define glVertexAttribP4ui __rglgen_glVertexAttribP4ui\n#define glVertexAttribP4uiv __rglgen_glVertexAttribP4uiv\n#define glVertexP2ui __rglgen_glVertexP2ui\n#define glVertexP2uiv __rglgen_glVertexP2uiv\n#define glVertexP3ui __rglgen_glVertexP3ui\n#define glVertexP3uiv __rglgen_glVertexP3uiv\n#define glVertexP4ui __rglgen_glVertexP4ui\n#define glVertexP4uiv __rglgen_glVertexP4uiv\n#define glTexCoordP1ui __rglgen_glTexCoordP1ui\n#define glTexCoordP1uiv __rglgen_glTexCoordP1uiv\n#define glTexCoordP2ui __rglgen_glTexCoordP2ui\n#define glTexCoordP2uiv __rglgen_glTexCoordP2uiv\n#define glTexCoordP3ui __rglgen_glTexCoordP3ui\n#define glTexCoordP3uiv __rglgen_glTexCoordP3uiv\n#define glTexCoordP4ui __rglgen_glTexCoordP4ui\n#define glTexCoordP4uiv __rglgen_glTexCoordP4uiv\n#define glMultiTexCoordP1ui __rglgen_glMultiTexCoordP1ui\n#define glMultiTexCoordP1uiv __rglgen_glMultiTexCoordP1uiv\n#define glMultiTexCoordP2ui __rglgen_glMultiTexCoordP2ui\n#define glMultiTexCoordP2uiv __rglgen_glMultiTexCoordP2uiv\n#define glMultiTexCoordP3ui __rglgen_glMultiTexCoordP3ui\n#define glMultiTexCoordP3uiv __rglgen_glMultiTexCoordP3uiv\n#define glMultiTexCoordP4ui __rglgen_glMultiTexCoordP4ui\n#define glMultiTexCoordP4uiv __rglgen_glMultiTexCoordP4uiv\n#define glNormalP3ui __rglgen_glNormalP3ui\n#define glNormalP3uiv __rglgen_glNormalP3uiv\n#define glColorP3ui __rglgen_glColorP3ui\n#define glColorP3uiv __rglgen_glColorP3uiv\n#define glColorP4ui __rglgen_glColorP4ui\n#define glColorP4uiv __rglgen_glColorP4uiv\n#define glSecondaryColorP3ui __rglgen_glSecondaryColorP3ui\n#define glSecondaryColorP3uiv __rglgen_glSecondaryColorP3uiv\n#define glMinSampleShading __rglgen_glMinSampleShading\n#define glBlendEquationi __rglgen_glBlendEquationi\n#define glBlendEquationSeparatei __rglgen_glBlendEquationSeparatei\n#define glBlendFunci __rglgen_glBlendFunci\n#define glBlendFuncSeparatei __rglgen_glBlendFuncSeparatei\n#define glDrawArraysIndirect __rglgen_glDrawArraysIndirect\n#define glDrawElementsIndirect __rglgen_glDrawElementsIndirect\n#define glUniform1d __rglgen_glUniform1d\n#define glUniform2d __rglgen_glUniform2d\n#define glUniform3d __rglgen_glUniform3d\n#define glUniform4d __rglgen_glUniform4d\n#define glUniform1dv __rglgen_glUniform1dv\n#define glUniform2dv __rglgen_glUniform2dv\n#define glUniform3dv __rglgen_glUniform3dv\n#define glUniform4dv __rglgen_glUniform4dv\n#define glUniformMatrix2dv __rglgen_glUniformMatrix2dv\n#define glUniformMatrix3dv __rglgen_glUniformMatrix3dv\n#define glUniformMatrix4dv __rglgen_glUniformMatrix4dv\n#define glUniformMatrix2x3dv __rglgen_glUniformMatrix2x3dv\n#define glUniformMatrix2x4dv __rglgen_glUniformMatrix2x4dv\n#define glUniformMatrix3x2dv __rglgen_glUniformMatrix3x2dv\n#define glUniformMatrix3x4dv __rglgen_glUniformMatrix3x4dv\n#define glUniformMatrix4x2dv __rglgen_glUniformMatrix4x2dv\n#define glUniformMatrix4x3dv __rglgen_glUniformMatrix4x3dv\n#define glGetUniformdv __rglgen_glGetUniformdv\n#define glGetSubroutineUniformLocation __rglgen_glGetSubroutineUniformLocation\n#define glGetSubroutineIndex __rglgen_glGetSubroutineIndex\n#define glGetActiveSubroutineUniformiv __rglgen_glGetActiveSubroutineUniformiv\n#define glGetActiveSubroutineUniformName __rglgen_glGetActiveSubroutineUniformName\n#define glGetActiveSubroutineName __rglgen_glGetActiveSubroutineName\n#define glUniformSubroutinesuiv __rglgen_glUniformSubroutinesuiv\n#define glGetUniformSubroutineuiv __rglgen_glGetUniformSubroutineuiv\n#define glGetProgramStageiv __rglgen_glGetProgramStageiv\n#define glPatchParameteri __rglgen_glPatchParameteri\n#define glPatchParameterfv __rglgen_glPatchParameterfv\n#define glBindTransformFeedback __rglgen_glBindTransformFeedback\n#define glDeleteTransformFeedbacks __rglgen_glDeleteTransformFeedbacks\n#define glGenTransformFeedbacks __rglgen_glGenTransformFeedbacks\n#define glIsTransformFeedback __rglgen_glIsTransformFeedback\n#define glPauseTransformFeedback __rglgen_glPauseTransformFeedback\n#define glResumeTransformFeedback __rglgen_glResumeTransformFeedback\n#define glDrawTransformFeedback __rglgen_glDrawTransformFeedback\n#define glDrawTransformFeedbackStream __rglgen_glDrawTransformFeedbackStream\n#define glBeginQueryIndexed __rglgen_glBeginQueryIndexed\n#define glEndQueryIndexed __rglgen_glEndQueryIndexed\n#define glGetQueryIndexediv __rglgen_glGetQueryIndexediv\n#define glReleaseShaderCompiler __rglgen_glReleaseShaderCompiler\n#define glShaderBinary __rglgen_glShaderBinary\n#define glGetShaderPrecisionFormat __rglgen_glGetShaderPrecisionFormat\n#define glDepthRangef __rglgen_glDepthRangef\n#define glClearDepthf __rglgen_glClearDepthf\n#define glGetProgramBinary __rglgen_glGetProgramBinary\n#define glProgramBinary __rglgen_glProgramBinary\n#define glProgramParameteri __rglgen_glProgramParameteri\n#define glUseProgramStages __rglgen_glUseProgramStages\n#define glActiveShaderProgram __rglgen_glActiveShaderProgram\n#define glCreateShaderProgramv __rglgen_glCreateShaderProgramv\n#define glBindProgramPipeline __rglgen_glBindProgramPipeline\n#define glDeleteProgramPipelines __rglgen_glDeleteProgramPipelines\n#define glGenProgramPipelines __rglgen_glGenProgramPipelines\n#define glIsProgramPipeline __rglgen_glIsProgramPipeline\n#define glGetProgramPipelineiv __rglgen_glGetProgramPipelineiv\n#define glProgramUniform1i __rglgen_glProgramUniform1i\n#define glProgramUniform1iv __rglgen_glProgramUniform1iv\n#define glProgramUniform1f __rglgen_glProgramUniform1f\n#define glProgramUniform1fv __rglgen_glProgramUniform1fv\n#define glProgramUniform1d __rglgen_glProgramUniform1d\n#define glProgramUniform1dv __rglgen_glProgramUniform1dv\n#define glProgramUniform1ui __rglgen_glProgramUniform1ui\n#define glProgramUniform1uiv __rglgen_glProgramUniform1uiv\n#define glProgramUniform2i __rglgen_glProgramUniform2i\n#define glProgramUniform2iv __rglgen_glProgramUniform2iv\n#define glProgramUniform2f __rglgen_glProgramUniform2f\n#define glProgramUniform2fv __rglgen_glProgramUniform2fv\n#define glProgramUniform2d __rglgen_glProgramUniform2d\n#define glProgramUniform2dv __rglgen_glProgramUniform2dv\n#define glProgramUniform2ui __rglgen_glProgramUniform2ui\n#define glProgramUniform2uiv __rglgen_glProgramUniform2uiv\n#define glProgramUniform3i __rglgen_glProgramUniform3i\n#define glProgramUniform3iv __rglgen_glProgramUniform3iv\n#define glProgramUniform3f __rglgen_glProgramUniform3f\n#define glProgramUniform3fv __rglgen_glProgramUniform3fv\n#define glProgramUniform3d __rglgen_glProgramUniform3d\n#define glProgramUniform3dv __rglgen_glProgramUniform3dv\n#define glProgramUniform3ui __rglgen_glProgramUniform3ui\n#define glProgramUniform3uiv __rglgen_glProgramUniform3uiv\n#define glProgramUniform4i __rglgen_glProgramUniform4i\n#define glProgramUniform4iv __rglgen_glProgramUniform4iv\n#define glProgramUniform4f __rglgen_glProgramUniform4f\n#define glProgramUniform4fv __rglgen_glProgramUniform4fv\n#define glProgramUniform4d __rglgen_glProgramUniform4d\n#define glProgramUniform4dv __rglgen_glProgramUniform4dv\n#define glProgramUniform4ui __rglgen_glProgramUniform4ui\n#define glProgramUniform4uiv __rglgen_glProgramUniform4uiv\n#define glProgramUniformMatrix2fv __rglgen_glProgramUniformMatrix2fv\n#define glProgramUniformMatrix3fv __rglgen_glProgramUniformMatrix3fv\n#define glProgramUniformMatrix4fv __rglgen_glProgramUniformMatrix4fv\n#define glProgramUniformMatrix2dv __rglgen_glProgramUniformMatrix2dv\n#define glProgramUniformMatrix3dv __rglgen_glProgramUniformMatrix3dv\n#define glProgramUniformMatrix4dv __rglgen_glProgramUniformMatrix4dv\n#define glProgramUniformMatrix2x3fv __rglgen_glProgramUniformMatrix2x3fv\n#define glProgramUniformMatrix3x2fv __rglgen_glProgramUniformMatrix3x2fv\n#define glProgramUniformMatrix2x4fv __rglgen_glProgramUniformMatrix2x4fv\n#define glProgramUniformMatrix4x2fv __rglgen_glProgramUniformMatrix4x2fv\n#define glProgramUniformMatrix3x4fv __rglgen_glProgramUniformMatrix3x4fv\n#define glProgramUniformMatrix4x3fv __rglgen_glProgramUniformMatrix4x3fv\n#define glProgramUniformMatrix2x3dv __rglgen_glProgramUniformMatrix2x3dv\n#define glProgramUniformMatrix3x2dv __rglgen_glProgramUniformMatrix3x2dv\n#define glProgramUniformMatrix2x4dv __rglgen_glProgramUniformMatrix2x4dv\n#define glProgramUniformMatrix4x2dv __rglgen_glProgramUniformMatrix4x2dv\n#define glProgramUniformMatrix3x4dv __rglgen_glProgramUniformMatrix3x4dv\n#define glProgramUniformMatrix4x3dv __rglgen_glProgramUniformMatrix4x3dv\n#define glValidateProgramPipeline __rglgen_glValidateProgramPipeline\n#define glGetProgramPipelineInfoLog __rglgen_glGetProgramPipelineInfoLog\n#define glVertexAttribL1d __rglgen_glVertexAttribL1d\n#define glVertexAttribL2d __rglgen_glVertexAttribL2d\n#define glVertexAttribL3d __rglgen_glVertexAttribL3d\n#define glVertexAttribL4d __rglgen_glVertexAttribL4d\n#define glVertexAttribL1dv __rglgen_glVertexAttribL1dv\n#define glVertexAttribL2dv __rglgen_glVertexAttribL2dv\n#define glVertexAttribL3dv __rglgen_glVertexAttribL3dv\n#define glVertexAttribL4dv __rglgen_glVertexAttribL4dv\n#define glVertexAttribLPointer __rglgen_glVertexAttribLPointer\n#define glGetVertexAttribLdv __rglgen_glGetVertexAttribLdv\n#define glViewportArrayv __rglgen_glViewportArrayv\n#define glViewportIndexedf __rglgen_glViewportIndexedf\n#define glViewportIndexedfv __rglgen_glViewportIndexedfv\n#define glScissorArrayv __rglgen_glScissorArrayv\n#define glScissorIndexed __rglgen_glScissorIndexed\n#define glScissorIndexedv __rglgen_glScissorIndexedv\n#define glDepthRangeArrayv __rglgen_glDepthRangeArrayv\n#define glDepthRangeIndexed __rglgen_glDepthRangeIndexed\n#define glGetFloati_v __rglgen_glGetFloati_v\n#define glGetDoublei_v __rglgen_glGetDoublei_v\n#define glDrawArraysInstancedBaseInstance __rglgen_glDrawArraysInstancedBaseInstance\n#define glDrawElementsInstancedBaseInstance __rglgen_glDrawElementsInstancedBaseInstance\n#define glDrawElementsInstancedBaseVertexBaseInstance __rglgen_glDrawElementsInstancedBaseVertexBaseInstance\n#define glGetInternalformativ __rglgen_glGetInternalformativ\n#define glGetActiveAtomicCounterBufferiv __rglgen_glGetActiveAtomicCounterBufferiv\n#define glBindImageTexture __rglgen_glBindImageTexture\n#define glMemoryBarrier __rglgen_glMemoryBarrier\n#define glTexStorage1D __rglgen_glTexStorage1D\n#define glTexStorage2D __rglgen_glTexStorage2D\n#define glTexStorage3D __rglgen_glTexStorage3D\n#define glDrawTransformFeedbackInstanced __rglgen_glDrawTransformFeedbackInstanced\n#define glDrawTransformFeedbackStreamInstanced __rglgen_glDrawTransformFeedbackStreamInstanced\n#define glClearBufferData __rglgen_glClearBufferData\n#define glClearBufferSubData __rglgen_glClearBufferSubData\n#define glDispatchCompute __rglgen_glDispatchCompute\n#define glDispatchComputeIndirect __rglgen_glDispatchComputeIndirect\n#define glCopyImageSubData __rglgen_glCopyImageSubData\n#define glFramebufferParameteri __rglgen_glFramebufferParameteri\n#define glGetFramebufferParameteriv __rglgen_glGetFramebufferParameteriv\n#define glGetInternalformati64v __rglgen_glGetInternalformati64v\n#define glInvalidateTexSubImage __rglgen_glInvalidateTexSubImage\n#define glInvalidateTexImage __rglgen_glInvalidateTexImage\n#define glInvalidateBufferSubData __rglgen_glInvalidateBufferSubData\n#define glInvalidateBufferData __rglgen_glInvalidateBufferData\n#define glInvalidateFramebuffer __rglgen_glInvalidateFramebuffer\n#define glInvalidateSubFramebuffer __rglgen_glInvalidateSubFramebuffer\n#define glMultiDrawArraysIndirect __rglgen_glMultiDrawArraysIndirect\n#define glMultiDrawElementsIndirect __rglgen_glMultiDrawElementsIndirect\n#define glGetProgramInterfaceiv __rglgen_glGetProgramInterfaceiv\n#define glGetProgramResourceIndex __rglgen_glGetProgramResourceIndex\n#define glGetProgramResourceName __rglgen_glGetProgramResourceName\n#define glGetProgramResourceiv __rglgen_glGetProgramResourceiv\n#define glGetProgramResourceLocation __rglgen_glGetProgramResourceLocation\n#define glGetProgramResourceLocationIndex __rglgen_glGetProgramResourceLocationIndex\n#define glShaderStorageBlockBinding __rglgen_glShaderStorageBlockBinding\n#define glTexBufferRange __rglgen_glTexBufferRange\n#define glTexStorage2DMultisample __rglgen_glTexStorage2DMultisample\n#define glTexStorage3DMultisample __rglgen_glTexStorage3DMultisample\n#define glTextureView __rglgen_glTextureView\n#define glBindVertexBuffer __rglgen_glBindVertexBuffer\n#define glVertexAttribFormat __rglgen_glVertexAttribFormat\n#define glVertexAttribIFormat __rglgen_glVertexAttribIFormat\n#define glVertexAttribLFormat __rglgen_glVertexAttribLFormat\n#define glVertexAttribBinding __rglgen_glVertexAttribBinding\n#define glVertexBindingDivisor __rglgen_glVertexBindingDivisor\n#define glDebugMessageControl __rglgen_glDebugMessageControl\n#define glDebugMessageInsert __rglgen_glDebugMessageInsert\n#define glDebugMessageCallback __rglgen_glDebugMessageCallback\n#define glGetDebugMessageLog __rglgen_glGetDebugMessageLog\n#define glPushDebugGroup __rglgen_glPushDebugGroup\n#define glPopDebugGroup __rglgen_glPopDebugGroup\n#define glObjectLabel __rglgen_glObjectLabel\n#define glGetObjectLabel __rglgen_glGetObjectLabel\n#define glObjectPtrLabel __rglgen_glObjectPtrLabel\n#define glGetObjectPtrLabel __rglgen_glGetObjectPtrLabel\n#define glBufferStorage __rglgen_glBufferStorage\n#define glClearTexImage __rglgen_glClearTexImage\n#define glClearTexSubImage __rglgen_glClearTexSubImage\n#define glBindBuffersBase __rglgen_glBindBuffersBase\n#define glBindBuffersRange __rglgen_glBindBuffersRange\n#define glBindTextures __rglgen_glBindTextures\n#define glBindSamplers __rglgen_glBindSamplers\n#define glBindImageTextures __rglgen_glBindImageTextures\n#define glBindVertexBuffers __rglgen_glBindVertexBuffers\n#define glGetTextureHandleARB __rglgen_glGetTextureHandleARB\n#define glGetTextureSamplerHandleARB __rglgen_glGetTextureSamplerHandleARB\n#define glMakeTextureHandleResidentARB __rglgen_glMakeTextureHandleResidentARB\n#define glMakeTextureHandleNonResidentARB __rglgen_glMakeTextureHandleNonResidentARB\n#define glGetImageHandleARB __rglgen_glGetImageHandleARB\n#define glMakeImageHandleResidentARB __rglgen_glMakeImageHandleResidentARB\n#define glMakeImageHandleNonResidentARB __rglgen_glMakeImageHandleNonResidentARB\n#define glUniformHandleui64ARB __rglgen_glUniformHandleui64ARB\n#define glUniformHandleui64vARB __rglgen_glUniformHandleui64vARB\n#define glProgramUniformHandleui64ARB __rglgen_glProgramUniformHandleui64ARB\n#define glProgramUniformHandleui64vARB __rglgen_glProgramUniformHandleui64vARB\n#define glIsTextureHandleResidentARB __rglgen_glIsTextureHandleResidentARB\n#define glIsImageHandleResidentARB __rglgen_glIsImageHandleResidentARB\n#define glVertexAttribL1ui64ARB __rglgen_glVertexAttribL1ui64ARB\n#define glVertexAttribL1ui64vARB __rglgen_glVertexAttribL1ui64vARB\n#define glGetVertexAttribLui64vARB __rglgen_glGetVertexAttribLui64vARB\n#define glCreateSyncFromCLeventARB __rglgen_glCreateSyncFromCLeventARB\n#define glClampColorARB __rglgen_glClampColorARB\n#define glDispatchComputeGroupSizeARB __rglgen_glDispatchComputeGroupSizeARB\n#define glDebugMessageControlARB __rglgen_glDebugMessageControlARB\n#define glDebugMessageInsertARB __rglgen_glDebugMessageInsertARB\n#define glDebugMessageCallbackARB __rglgen_glDebugMessageCallbackARB\n#define glGetDebugMessageLogARB __rglgen_glGetDebugMessageLogARB\n#define glDrawBuffersARB __rglgen_glDrawBuffersARB\n#define glBlendEquationiARB __rglgen_glBlendEquationiARB\n#define glBlendEquationSeparateiARB __rglgen_glBlendEquationSeparateiARB\n#define glBlendFunciARB __rglgen_glBlendFunciARB\n#define glBlendFuncSeparateiARB __rglgen_glBlendFuncSeparateiARB\n#define glDrawArraysInstancedARB __rglgen_glDrawArraysInstancedARB\n#define glDrawElementsInstancedARB __rglgen_glDrawElementsInstancedARB\n#define glProgramStringARB __rglgen_glProgramStringARB\n#define glBindProgramARB __rglgen_glBindProgramARB\n#define glDeleteProgramsARB __rglgen_glDeleteProgramsARB\n#define glGenProgramsARB __rglgen_glGenProgramsARB\n#define glProgramEnvParameter4dARB __rglgen_glProgramEnvParameter4dARB\n#define glProgramEnvParameter4dvARB __rglgen_glProgramEnvParameter4dvARB\n#define glProgramEnvParameter4fARB __rglgen_glProgramEnvParameter4fARB\n#define glProgramEnvParameter4fvARB __rglgen_glProgramEnvParameter4fvARB\n#define glProgramLocalParameter4dARB __rglgen_glProgramLocalParameter4dARB\n#define glProgramLocalParameter4dvARB __rglgen_glProgramLocalParameter4dvARB\n#define glProgramLocalParameter4fARB __rglgen_glProgramLocalParameter4fARB\n#define glProgramLocalParameter4fvARB __rglgen_glProgramLocalParameter4fvARB\n#define glGetProgramEnvParameterdvARB __rglgen_glGetProgramEnvParameterdvARB\n#define glGetProgramEnvParameterfvARB __rglgen_glGetProgramEnvParameterfvARB\n#define glGetProgramLocalParameterdvARB __rglgen_glGetProgramLocalParameterdvARB\n#define glGetProgramLocalParameterfvARB __rglgen_glGetProgramLocalParameterfvARB\n#define glGetProgramivARB __rglgen_glGetProgramivARB\n#define glGetProgramStringARB __rglgen_glGetProgramStringARB\n#define glIsProgramARB __rglgen_glIsProgramARB\n#define glProgramParameteriARB __rglgen_glProgramParameteriARB\n#define glFramebufferTextureARB __rglgen_glFramebufferTextureARB\n#define glFramebufferTextureLayerARB __rglgen_glFramebufferTextureLayerARB\n#define glFramebufferTextureFaceARB __rglgen_glFramebufferTextureFaceARB\n#define glColorTable __rglgen_glColorTable\n#define glColorTableParameterfv __rglgen_glColorTableParameterfv\n#define glColorTableParameteriv __rglgen_glColorTableParameteriv\n#define glCopyColorTable __rglgen_glCopyColorTable\n#define glGetColorTable __rglgen_glGetColorTable\n#define glGetColorTableParameterfv __rglgen_glGetColorTableParameterfv\n#define glGetColorTableParameteriv __rglgen_glGetColorTableParameteriv\n#define glColorSubTable __rglgen_glColorSubTable\n#define glCopyColorSubTable __rglgen_glCopyColorSubTable\n#define glConvolutionFilter1D __rglgen_glConvolutionFilter1D\n#define glConvolutionFilter2D __rglgen_glConvolutionFilter2D\n#define glConvolutionParameterf __rglgen_glConvolutionParameterf\n#define glConvolutionParameterfv __rglgen_glConvolutionParameterfv\n#define glConvolutionParameteri __rglgen_glConvolutionParameteri\n#define glConvolutionParameteriv __rglgen_glConvolutionParameteriv\n#define glCopyConvolutionFilter1D __rglgen_glCopyConvolutionFilter1D\n#define glCopyConvolutionFilter2D __rglgen_glCopyConvolutionFilter2D\n#define glGetConvolutionFilter __rglgen_glGetConvolutionFilter\n#define glGetConvolutionParameterfv __rglgen_glGetConvolutionParameterfv\n#define glGetConvolutionParameteriv __rglgen_glGetConvolutionParameteriv\n#define glGetSeparableFilter __rglgen_glGetSeparableFilter\n#define glSeparableFilter2D __rglgen_glSeparableFilter2D\n#define glGetHistogram __rglgen_glGetHistogram\n#define glGetHistogramParameterfv __rglgen_glGetHistogramParameterfv\n#define glGetHistogramParameteriv __rglgen_glGetHistogramParameteriv\n#define glGetMinmax __rglgen_glGetMinmax\n#define glGetMinmaxParameterfv __rglgen_glGetMinmaxParameterfv\n#define glGetMinmaxParameteriv __rglgen_glGetMinmaxParameteriv\n#define glHistogram __rglgen_glHistogram\n#define glMinmax __rglgen_glMinmax\n#define glResetHistogram __rglgen_glResetHistogram\n#define glResetMinmax __rglgen_glResetMinmax\n#define glMultiDrawArraysIndirectCountARB __rglgen_glMultiDrawArraysIndirectCountARB\n#define glMultiDrawElementsIndirectCountARB __rglgen_glMultiDrawElementsIndirectCountARB\n#define glVertexAttribDivisorARB __rglgen_glVertexAttribDivisorARB\n#define glCurrentPaletteMatrixARB __rglgen_glCurrentPaletteMatrixARB\n#define glMatrixIndexubvARB __rglgen_glMatrixIndexubvARB\n#define glMatrixIndexusvARB __rglgen_glMatrixIndexusvARB\n#define glMatrixIndexuivARB __rglgen_glMatrixIndexuivARB\n#define glMatrixIndexPointerARB __rglgen_glMatrixIndexPointerARB\n#define glSampleCoverageARB __rglgen_glSampleCoverageARB\n#define glActiveTextureARB __rglgen_glActiveTextureARB\n#define glClientActiveTextureARB __rglgen_glClientActiveTextureARB\n#define glMultiTexCoord1dARB __rglgen_glMultiTexCoord1dARB\n#define glMultiTexCoord1dvARB __rglgen_glMultiTexCoord1dvARB\n#define glMultiTexCoord1fARB __rglgen_glMultiTexCoord1fARB\n#define glMultiTexCoord1fvARB __rglgen_glMultiTexCoord1fvARB\n#define glMultiTexCoord1iARB __rglgen_glMultiTexCoord1iARB\n#define glMultiTexCoord1ivARB __rglgen_glMultiTexCoord1ivARB\n#define glMultiTexCoord1sARB __rglgen_glMultiTexCoord1sARB\n#define glMultiTexCoord1svARB __rglgen_glMultiTexCoord1svARB\n#define glMultiTexCoord2dARB __rglgen_glMultiTexCoord2dARB\n#define glMultiTexCoord2dvARB __rglgen_glMultiTexCoord2dvARB\n#define glMultiTexCoord2fARB __rglgen_glMultiTexCoord2fARB\n#define glMultiTexCoord2fvARB __rglgen_glMultiTexCoord2fvARB\n#define glMultiTexCoord2iARB __rglgen_glMultiTexCoord2iARB\n#define glMultiTexCoord2ivARB __rglgen_glMultiTexCoord2ivARB\n#define glMultiTexCoord2sARB __rglgen_glMultiTexCoord2sARB\n#define glMultiTexCoord2svARB __rglgen_glMultiTexCoord2svARB\n#define glMultiTexCoord3dARB __rglgen_glMultiTexCoord3dARB\n#define glMultiTexCoord3dvARB __rglgen_glMultiTexCoord3dvARB\n#define glMultiTexCoord3fARB __rglgen_glMultiTexCoord3fARB\n#define glMultiTexCoord3fvARB __rglgen_glMultiTexCoord3fvARB\n#define glMultiTexCoord3iARB __rglgen_glMultiTexCoord3iARB\n#define glMultiTexCoord3ivARB __rglgen_glMultiTexCoord3ivARB\n#define glMultiTexCoord3sARB __rglgen_glMultiTexCoord3sARB\n#define glMultiTexCoord3svARB __rglgen_glMultiTexCoord3svARB\n#define glMultiTexCoord4dARB __rglgen_glMultiTexCoord4dARB\n#define glMultiTexCoord4dvARB __rglgen_glMultiTexCoord4dvARB\n#define glMultiTexCoord4fARB __rglgen_glMultiTexCoord4fARB\n#define glMultiTexCoord4fvARB __rglgen_glMultiTexCoord4fvARB\n#define glMultiTexCoord4iARB __rglgen_glMultiTexCoord4iARB\n#define glMultiTexCoord4ivARB __rglgen_glMultiTexCoord4ivARB\n#define glMultiTexCoord4sARB __rglgen_glMultiTexCoord4sARB\n#define glMultiTexCoord4svARB __rglgen_glMultiTexCoord4svARB\n#define glGenQueriesARB __rglgen_glGenQueriesARB\n#define glDeleteQueriesARB __rglgen_glDeleteQueriesARB\n#define glIsQueryARB __rglgen_glIsQueryARB\n#define glBeginQueryARB __rglgen_glBeginQueryARB\n#define glEndQueryARB __rglgen_glEndQueryARB\n#define glGetQueryivARB __rglgen_glGetQueryivARB\n#define glGetQueryObjectivARB __rglgen_glGetQueryObjectivARB\n#define glGetQueryObjectuivARB __rglgen_glGetQueryObjectuivARB\n#define glPointParameterfARB __rglgen_glPointParameterfARB\n#define glPointParameterfvARB __rglgen_glPointParameterfvARB\n#define glGetGraphicsResetStatusARB __rglgen_glGetGraphicsResetStatusARB\n#define glGetnTexImageARB __rglgen_glGetnTexImageARB\n#define glReadnPixelsARB __rglgen_glReadnPixelsARB\n#define glGetnCompressedTexImageARB __rglgen_glGetnCompressedTexImageARB\n#define glGetnUniformfvARB __rglgen_glGetnUniformfvARB\n#define glGetnUniformivARB __rglgen_glGetnUniformivARB\n#define glGetnUniformuivARB __rglgen_glGetnUniformuivARB\n#define glGetnUniformdvARB __rglgen_glGetnUniformdvARB\n#define glGetnMapdvARB __rglgen_glGetnMapdvARB\n#define glGetnMapfvARB __rglgen_glGetnMapfvARB\n#define glGetnMapivARB __rglgen_glGetnMapivARB\n#define glGetnPixelMapfvARB __rglgen_glGetnPixelMapfvARB\n#define glGetnPixelMapuivARB __rglgen_glGetnPixelMapuivARB\n#define glGetnPixelMapusvARB __rglgen_glGetnPixelMapusvARB\n#define glGetnPolygonStippleARB __rglgen_glGetnPolygonStippleARB\n#define glGetnColorTableARB __rglgen_glGetnColorTableARB\n#define glGetnConvolutionFilterARB __rglgen_glGetnConvolutionFilterARB\n#define glGetnSeparableFilterARB __rglgen_glGetnSeparableFilterARB\n#define glGetnHistogramARB __rglgen_glGetnHistogramARB\n#define glGetnMinmaxARB __rglgen_glGetnMinmaxARB\n#define glMinSampleShadingARB __rglgen_glMinSampleShadingARB\n#define glDeleteObjectARB __rglgen_glDeleteObjectARB\n#define glGetHandleARB __rglgen_glGetHandleARB\n#define glDetachObjectARB __rglgen_glDetachObjectARB\n#define glCreateShaderObjectARB __rglgen_glCreateShaderObjectARB\n#define glShaderSourceARB __rglgen_glShaderSourceARB\n#define glCompileShaderARB __rglgen_glCompileShaderARB\n#define glCreateProgramObjectARB __rglgen_glCreateProgramObjectARB\n#define glAttachObjectARB __rglgen_glAttachObjectARB\n#define glLinkProgramARB __rglgen_glLinkProgramARB\n#define glUseProgramObjectARB __rglgen_glUseProgramObjectARB\n#define glValidateProgramARB __rglgen_glValidateProgramARB\n#define glUniform1fARB __rglgen_glUniform1fARB\n#define glUniform2fARB __rglgen_glUniform2fARB\n#define glUniform3fARB __rglgen_glUniform3fARB\n#define glUniform4fARB __rglgen_glUniform4fARB\n#define glUniform1iARB __rglgen_glUniform1iARB\n#define glUniform2iARB __rglgen_glUniform2iARB\n#define glUniform3iARB __rglgen_glUniform3iARB\n#define glUniform4iARB __rglgen_glUniform4iARB\n#define glUniform1fvARB __rglgen_glUniform1fvARB\n#define glUniform2fvARB __rglgen_glUniform2fvARB\n#define glUniform3fvARB __rglgen_glUniform3fvARB\n#define glUniform4fvARB __rglgen_glUniform4fvARB\n#define glUniform1ivARB __rglgen_glUniform1ivARB\n#define glUniform2ivARB __rglgen_glUniform2ivARB\n#define glUniform3ivARB __rglgen_glUniform3ivARB\n#define glUniform4ivARB __rglgen_glUniform4ivARB\n#define glUniformMatrix2fvARB __rglgen_glUniformMatrix2fvARB\n#define glUniformMatrix3fvARB __rglgen_glUniformMatrix3fvARB\n#define glUniformMatrix4fvARB __rglgen_glUniformMatrix4fvARB\n#define glGetObjectParameterfvARB __rglgen_glGetObjectParameterfvARB\n#define glGetObjectParameterivARB __rglgen_glGetObjectParameterivARB\n#define glGetInfoLogARB __rglgen_glGetInfoLogARB\n#define glGetAttachedObjectsARB __rglgen_glGetAttachedObjectsARB\n#define glGetUniformLocationARB __rglgen_glGetUniformLocationARB\n#define glGetActiveUniformARB __rglgen_glGetActiveUniformARB\n#define glGetUniformfvARB __rglgen_glGetUniformfvARB\n#define glGetUniformivARB __rglgen_glGetUniformivARB\n#define glGetShaderSourceARB __rglgen_glGetShaderSourceARB\n#define glNamedStringARB __rglgen_glNamedStringARB\n#define glDeleteNamedStringARB __rglgen_glDeleteNamedStringARB\n#define glCompileShaderIncludeARB __rglgen_glCompileShaderIncludeARB\n#define glIsNamedStringARB __rglgen_glIsNamedStringARB\n#define glGetNamedStringARB __rglgen_glGetNamedStringARB\n#define glGetNamedStringivARB __rglgen_glGetNamedStringivARB\n#define glTexPageCommitmentARB __rglgen_glTexPageCommitmentARB\n#define glTexBufferARB __rglgen_glTexBufferARB\n#define glCompressedTexImage3DARB __rglgen_glCompressedTexImage3DARB\n#define glCompressedTexImage2DARB __rglgen_glCompressedTexImage2DARB\n#define glCompressedTexImage1DARB __rglgen_glCompressedTexImage1DARB\n#define glCompressedTexSubImage3DARB __rglgen_glCompressedTexSubImage3DARB\n#define glCompressedTexSubImage2DARB __rglgen_glCompressedTexSubImage2DARB\n#define glCompressedTexSubImage1DARB __rglgen_glCompressedTexSubImage1DARB\n#define glGetCompressedTexImageARB __rglgen_glGetCompressedTexImageARB\n#define glLoadTransposeMatrixfARB __rglgen_glLoadTransposeMatrixfARB\n#define glLoadTransposeMatrixdARB __rglgen_glLoadTransposeMatrixdARB\n#define glMultTransposeMatrixfARB __rglgen_glMultTransposeMatrixfARB\n#define glMultTransposeMatrixdARB __rglgen_glMultTransposeMatrixdARB\n#define glWeightbvARB __rglgen_glWeightbvARB\n#define glWeightsvARB __rglgen_glWeightsvARB\n#define glWeightivARB __rglgen_glWeightivARB\n#define glWeightfvARB __rglgen_glWeightfvARB\n#define glWeightdvARB __rglgen_glWeightdvARB\n#define glWeightubvARB __rglgen_glWeightubvARB\n#define glWeightusvARB __rglgen_glWeightusvARB\n#define glWeightuivARB __rglgen_glWeightuivARB\n#define glWeightPointerARB __rglgen_glWeightPointerARB\n#define glVertexBlendARB __rglgen_glVertexBlendARB\n#define glBindBufferARB __rglgen_glBindBufferARB\n#define glDeleteBuffersARB __rglgen_glDeleteBuffersARB\n#define glGenBuffersARB __rglgen_glGenBuffersARB\n#define glIsBufferARB __rglgen_glIsBufferARB\n#define glBufferDataARB __rglgen_glBufferDataARB\n#define glBufferSubDataARB __rglgen_glBufferSubDataARB\n#define glGetBufferSubDataARB __rglgen_glGetBufferSubDataARB\n#define glMapBufferARB __rglgen_glMapBufferARB\n#define glUnmapBufferARB __rglgen_glUnmapBufferARB\n#define glGetBufferParameterivARB __rglgen_glGetBufferParameterivARB\n#define glGetBufferPointervARB __rglgen_glGetBufferPointervARB\n#define glVertexAttrib1dARB __rglgen_glVertexAttrib1dARB\n#define glVertexAttrib1dvARB __rglgen_glVertexAttrib1dvARB\n#define glVertexAttrib1fARB __rglgen_glVertexAttrib1fARB\n#define glVertexAttrib1fvARB __rglgen_glVertexAttrib1fvARB\n#define glVertexAttrib1sARB __rglgen_glVertexAttrib1sARB\n#define glVertexAttrib1svARB __rglgen_glVertexAttrib1svARB\n#define glVertexAttrib2dARB __rglgen_glVertexAttrib2dARB\n#define glVertexAttrib2dvARB __rglgen_glVertexAttrib2dvARB\n#define glVertexAttrib2fARB __rglgen_glVertexAttrib2fARB\n#define glVertexAttrib2fvARB __rglgen_glVertexAttrib2fvARB\n#define glVertexAttrib2sARB __rglgen_glVertexAttrib2sARB\n#define glVertexAttrib2svARB __rglgen_glVertexAttrib2svARB\n#define glVertexAttrib3dARB __rglgen_glVertexAttrib3dARB\n#define glVertexAttrib3dvARB __rglgen_glVertexAttrib3dvARB\n#define glVertexAttrib3fARB __rglgen_glVertexAttrib3fARB\n#define glVertexAttrib3fvARB __rglgen_glVertexAttrib3fvARB\n#define glVertexAttrib3sARB __rglgen_glVertexAttrib3sARB\n#define glVertexAttrib3svARB __rglgen_glVertexAttrib3svARB\n#define glVertexAttrib4NbvARB __rglgen_glVertexAttrib4NbvARB\n#define glVertexAttrib4NivARB __rglgen_glVertexAttrib4NivARB\n#define glVertexAttrib4NsvARB __rglgen_glVertexAttrib4NsvARB\n#define glVertexAttrib4NubARB __rglgen_glVertexAttrib4NubARB\n#define glVertexAttrib4NubvARB __rglgen_glVertexAttrib4NubvARB\n#define glVertexAttrib4NuivARB __rglgen_glVertexAttrib4NuivARB\n#define glVertexAttrib4NusvARB __rglgen_glVertexAttrib4NusvARB\n#define glVertexAttrib4bvARB __rglgen_glVertexAttrib4bvARB\n#define glVertexAttrib4dARB __rglgen_glVertexAttrib4dARB\n#define glVertexAttrib4dvARB __rglgen_glVertexAttrib4dvARB\n#define glVertexAttrib4fARB __rglgen_glVertexAttrib4fARB\n#define glVertexAttrib4fvARB __rglgen_glVertexAttrib4fvARB\n#define glVertexAttrib4ivARB __rglgen_glVertexAttrib4ivARB\n#define glVertexAttrib4sARB __rglgen_glVertexAttrib4sARB\n#define glVertexAttrib4svARB __rglgen_glVertexAttrib4svARB\n#define glVertexAttrib4ubvARB __rglgen_glVertexAttrib4ubvARB\n#define glVertexAttrib4uivARB __rglgen_glVertexAttrib4uivARB\n#define glVertexAttrib4usvARB __rglgen_glVertexAttrib4usvARB\n#define glVertexAttribPointerARB __rglgen_glVertexAttribPointerARB\n#define glEnableVertexAttribArrayARB __rglgen_glEnableVertexAttribArrayARB\n#define glDisableVertexAttribArrayARB __rglgen_glDisableVertexAttribArrayARB\n#define glGetVertexAttribdvARB __rglgen_glGetVertexAttribdvARB\n#define glGetVertexAttribfvARB __rglgen_glGetVertexAttribfvARB\n#define glGetVertexAttribivARB __rglgen_glGetVertexAttribivARB\n#define glGetVertexAttribPointervARB __rglgen_glGetVertexAttribPointervARB\n#define glBindAttribLocationARB __rglgen_glBindAttribLocationARB\n#define glGetActiveAttribARB __rglgen_glGetActiveAttribARB\n#define glGetAttribLocationARB __rglgen_glGetAttribLocationARB\n#define glWindowPos2dARB __rglgen_glWindowPos2dARB\n#define glWindowPos2dvARB __rglgen_glWindowPos2dvARB\n#define glWindowPos2fARB __rglgen_glWindowPos2fARB\n#define glWindowPos2fvARB __rglgen_glWindowPos2fvARB\n#define glWindowPos2iARB __rglgen_glWindowPos2iARB\n#define glWindowPos2ivARB __rglgen_glWindowPos2ivARB\n#define glWindowPos2sARB __rglgen_glWindowPos2sARB\n#define glWindowPos2svARB __rglgen_glWindowPos2svARB\n#define glWindowPos3dARB __rglgen_glWindowPos3dARB\n#define glWindowPos3dvARB __rglgen_glWindowPos3dvARB\n#define glWindowPos3fARB __rglgen_glWindowPos3fARB\n#define glWindowPos3fvARB __rglgen_glWindowPos3fvARB\n#define glWindowPos3iARB __rglgen_glWindowPos3iARB\n#define glWindowPos3ivARB __rglgen_glWindowPos3ivARB\n#define glWindowPos3sARB __rglgen_glWindowPos3sARB\n#define glWindowPos3svARB __rglgen_glWindowPos3svARB\n#define glMultiTexCoord1bOES __rglgen_glMultiTexCoord1bOES\n#define glMultiTexCoord1bvOES __rglgen_glMultiTexCoord1bvOES\n#define glMultiTexCoord2bOES __rglgen_glMultiTexCoord2bOES\n#define glMultiTexCoord2bvOES __rglgen_glMultiTexCoord2bvOES\n#define glMultiTexCoord3bOES __rglgen_glMultiTexCoord3bOES\n#define glMultiTexCoord3bvOES __rglgen_glMultiTexCoord3bvOES\n#define glMultiTexCoord4bOES __rglgen_glMultiTexCoord4bOES\n#define glMultiTexCoord4bvOES __rglgen_glMultiTexCoord4bvOES\n#define glTexCoord1bOES __rglgen_glTexCoord1bOES\n#define glTexCoord1bvOES __rglgen_glTexCoord1bvOES\n#define glTexCoord2bOES __rglgen_glTexCoord2bOES\n#define glTexCoord2bvOES __rglgen_glTexCoord2bvOES\n#define glTexCoord3bOES __rglgen_glTexCoord3bOES\n#define glTexCoord3bvOES __rglgen_glTexCoord3bvOES\n#define glTexCoord4bOES __rglgen_glTexCoord4bOES\n#define glTexCoord4bvOES __rglgen_glTexCoord4bvOES\n#define glVertex2bOES __rglgen_glVertex2bOES\n#define glVertex2bvOES __rglgen_glVertex2bvOES\n#define glVertex3bOES __rglgen_glVertex3bOES\n#define glVertex3bvOES __rglgen_glVertex3bvOES\n#define glVertex4bOES __rglgen_glVertex4bOES\n#define glVertex4bvOES __rglgen_glVertex4bvOES\n#define glAlphaFuncxOES __rglgen_glAlphaFuncxOES\n#define glClearColorxOES __rglgen_glClearColorxOES\n#define glClearDepthxOES __rglgen_glClearDepthxOES\n#define glClipPlanexOES __rglgen_glClipPlanexOES\n#define glColor4xOES __rglgen_glColor4xOES\n#define glDepthRangexOES __rglgen_glDepthRangexOES\n#define glFogxOES __rglgen_glFogxOES\n#define glFogxvOES __rglgen_glFogxvOES\n#define glFrustumxOES __rglgen_glFrustumxOES\n#define glGetClipPlanexOES __rglgen_glGetClipPlanexOES\n#define glGetFixedvOES __rglgen_glGetFixedvOES\n#define glGetTexEnvxvOES __rglgen_glGetTexEnvxvOES\n#define glGetTexParameterxvOES __rglgen_glGetTexParameterxvOES\n#define glLightModelxOES __rglgen_glLightModelxOES\n#define glLightModelxvOES __rglgen_glLightModelxvOES\n#define glLightxOES __rglgen_glLightxOES\n#define glLightxvOES __rglgen_glLightxvOES\n#define glLineWidthxOES __rglgen_glLineWidthxOES\n#define glLoadMatrixxOES __rglgen_glLoadMatrixxOES\n#define glMaterialxOES __rglgen_glMaterialxOES\n#define glMaterialxvOES __rglgen_glMaterialxvOES\n#define glMultMatrixxOES __rglgen_glMultMatrixxOES\n#define glMultiTexCoord4xOES __rglgen_glMultiTexCoord4xOES\n#define glNormal3xOES __rglgen_glNormal3xOES\n#define glOrthoxOES __rglgen_glOrthoxOES\n#define glPointParameterxvOES __rglgen_glPointParameterxvOES\n#define glPointSizexOES __rglgen_glPointSizexOES\n#define glPolygonOffsetxOES __rglgen_glPolygonOffsetxOES\n#define glRotatexOES __rglgen_glRotatexOES\n#define glSampleCoverageOES __rglgen_glSampleCoverageOES\n#define glScalexOES __rglgen_glScalexOES\n#define glTexEnvxOES __rglgen_glTexEnvxOES\n#define glTexEnvxvOES __rglgen_glTexEnvxvOES\n#define glTexParameterxOES __rglgen_glTexParameterxOES\n#define glTexParameterxvOES __rglgen_glTexParameterxvOES\n#define glTranslatexOES __rglgen_glTranslatexOES\n#define glAccumxOES __rglgen_glAccumxOES\n#define glBitmapxOES __rglgen_glBitmapxOES\n#define glBlendColorxOES __rglgen_glBlendColorxOES\n#define glClearAccumxOES __rglgen_glClearAccumxOES\n#define glColor3xOES __rglgen_glColor3xOES\n#define glColor3xvOES __rglgen_glColor3xvOES\n#define glColor4xvOES __rglgen_glColor4xvOES\n#define glConvolutionParameterxOES __rglgen_glConvolutionParameterxOES\n#define glConvolutionParameterxvOES __rglgen_glConvolutionParameterxvOES\n#define glEvalCoord1xOES __rglgen_glEvalCoord1xOES\n#define glEvalCoord1xvOES __rglgen_glEvalCoord1xvOES\n#define glEvalCoord2xOES __rglgen_glEvalCoord2xOES\n#define glEvalCoord2xvOES __rglgen_glEvalCoord2xvOES\n#define glFeedbackBufferxOES __rglgen_glFeedbackBufferxOES\n#define glGetConvolutionParameterxvOES __rglgen_glGetConvolutionParameterxvOES\n#define glGetHistogramParameterxvOES __rglgen_glGetHistogramParameterxvOES\n#define glGetLightxOES __rglgen_glGetLightxOES\n#define glGetMapxvOES __rglgen_glGetMapxvOES\n#define glGetMaterialxOES __rglgen_glGetMaterialxOES\n#define glGetPixelMapxv __rglgen_glGetPixelMapxv\n#define glGetTexGenxvOES __rglgen_glGetTexGenxvOES\n#define glGetTexLevelParameterxvOES __rglgen_glGetTexLevelParameterxvOES\n#define glIndexxOES __rglgen_glIndexxOES\n#define glIndexxvOES __rglgen_glIndexxvOES\n#define glLoadTransposeMatrixxOES __rglgen_glLoadTransposeMatrixxOES\n#define glMap1xOES __rglgen_glMap1xOES\n#define glMap2xOES __rglgen_glMap2xOES\n#define glMapGrid1xOES __rglgen_glMapGrid1xOES\n#define glMapGrid2xOES __rglgen_glMapGrid2xOES\n#define glMultTransposeMatrixxOES __rglgen_glMultTransposeMatrixxOES\n#define glMultiTexCoord1xOES __rglgen_glMultiTexCoord1xOES\n#define glMultiTexCoord1xvOES __rglgen_glMultiTexCoord1xvOES\n#define glMultiTexCoord2xOES __rglgen_glMultiTexCoord2xOES\n#define glMultiTexCoord2xvOES __rglgen_glMultiTexCoord2xvOES\n#define glMultiTexCoord3xOES __rglgen_glMultiTexCoord3xOES\n#define glMultiTexCoord3xvOES __rglgen_glMultiTexCoord3xvOES\n#define glMultiTexCoord4xvOES __rglgen_glMultiTexCoord4xvOES\n#define glNormal3xvOES __rglgen_glNormal3xvOES\n#define glPassThroughxOES __rglgen_glPassThroughxOES\n#define glPixelMapx __rglgen_glPixelMapx\n#define glPixelStorex __rglgen_glPixelStorex\n#define glPixelTransferxOES __rglgen_glPixelTransferxOES\n#define glPixelZoomxOES __rglgen_glPixelZoomxOES\n#define glPrioritizeTexturesxOES __rglgen_glPrioritizeTexturesxOES\n#define glRasterPos2xOES __rglgen_glRasterPos2xOES\n#define glRasterPos2xvOES __rglgen_glRasterPos2xvOES\n#define glRasterPos3xOES __rglgen_glRasterPos3xOES\n#define glRasterPos3xvOES __rglgen_glRasterPos3xvOES\n#define glRasterPos4xOES __rglgen_glRasterPos4xOES\n#define glRasterPos4xvOES __rglgen_glRasterPos4xvOES\n#define glRectxOES __rglgen_glRectxOES\n#define glRectxvOES __rglgen_glRectxvOES\n#define glTexCoord1xOES __rglgen_glTexCoord1xOES\n#define glTexCoord1xvOES __rglgen_glTexCoord1xvOES\n#define glTexCoord2xOES __rglgen_glTexCoord2xOES\n#define glTexCoord2xvOES __rglgen_glTexCoord2xvOES\n#define glTexCoord3xOES __rglgen_glTexCoord3xOES\n#define glTexCoord3xvOES __rglgen_glTexCoord3xvOES\n#define glTexCoord4xOES __rglgen_glTexCoord4xOES\n#define glTexCoord4xvOES __rglgen_glTexCoord4xvOES\n#define glTexGenxOES __rglgen_glTexGenxOES\n#define glTexGenxvOES __rglgen_glTexGenxvOES\n#define glVertex2xOES __rglgen_glVertex2xOES\n#define glVertex2xvOES __rglgen_glVertex2xvOES\n#define glVertex3xOES __rglgen_glVertex3xOES\n#define glVertex3xvOES __rglgen_glVertex3xvOES\n#define glVertex4xOES __rglgen_glVertex4xOES\n#define glVertex4xvOES __rglgen_glVertex4xvOES\n#define glQueryMatrixxOES __rglgen_glQueryMatrixxOES\n#define glClearDepthfOES __rglgen_glClearDepthfOES\n#define glClipPlanefOES __rglgen_glClipPlanefOES\n#define glDepthRangefOES __rglgen_glDepthRangefOES\n#define glFrustumfOES __rglgen_glFrustumfOES\n#define glGetClipPlanefOES __rglgen_glGetClipPlanefOES\n#define glOrthofOES __rglgen_glOrthofOES\n#define glImageTransformParameteriHP __rglgen_glImageTransformParameteriHP\n#define glImageTransformParameterfHP __rglgen_glImageTransformParameterfHP\n#define glImageTransformParameterivHP __rglgen_glImageTransformParameterivHP\n#define glImageTransformParameterfvHP __rglgen_glImageTransformParameterfvHP\n#define glGetImageTransformParameterivHP __rglgen_glGetImageTransformParameterivHP\n#define glGetImageTransformParameterfvHP __rglgen_glGetImageTransformParameterfvHP\n\nextern RGLSYMGLDRAWRANGEELEMENTSPROC __rglgen_glDrawRangeElements;\nextern RGLSYMGLTEXIMAGE3DPROC __rglgen_glTexImage3D;\nextern RGLSYMGLTEXSUBIMAGE3DPROC __rglgen_glTexSubImage3D;\nextern RGLSYMGLCOPYTEXSUBIMAGE3DPROC __rglgen_glCopyTexSubImage3D;\nextern RGLSYMGLACTIVETEXTUREPROC __rglgen_glActiveTexture;\nextern RGLSYMGLSAMPLECOVERAGEPROC __rglgen_glSampleCoverage;\nextern RGLSYMGLCOMPRESSEDTEXIMAGE3DPROC __rglgen_glCompressedTexImage3D;\nextern RGLSYMGLCOMPRESSEDTEXIMAGE2DPROC __rglgen_glCompressedTexImage2D;\nextern RGLSYMGLCOMPRESSEDTEXIMAGE1DPROC __rglgen_glCompressedTexImage1D;\nextern RGLSYMGLCOMPRESSEDTEXSUBIMAGE3DPROC __rglgen_glCompressedTexSubImage3D;\nextern RGLSYMGLCOMPRESSEDTEXSUBIMAGE2DPROC __rglgen_glCompressedTexSubImage2D;\nextern RGLSYMGLCOMPRESSEDTEXSUBIMAGE1DPROC __rglgen_glCompressedTexSubImage1D;\nextern RGLSYMGLGETCOMPRESSEDTEXIMAGEPROC __rglgen_glGetCompressedTexImage;\nextern RGLSYMGLCLIENTACTIVETEXTUREPROC __rglgen_glClientActiveTexture;\nextern RGLSYMGLMULTITEXCOORD1DPROC __rglgen_glMultiTexCoord1d;\nextern RGLSYMGLMULTITEXCOORD1DVPROC __rglgen_glMultiTexCoord1dv;\nextern RGLSYMGLMULTITEXCOORD1FPROC __rglgen_glMultiTexCoord1f;\nextern RGLSYMGLMULTITEXCOORD1FVPROC __rglgen_glMultiTexCoord1fv;\nextern RGLSYMGLMULTITEXCOORD1IPROC __rglgen_glMultiTexCoord1i;\nextern RGLSYMGLMULTITEXCOORD1IVPROC __rglgen_glMultiTexCoord1iv;\nextern RGLSYMGLMULTITEXCOORD1SPROC __rglgen_glMultiTexCoord1s;\nextern RGLSYMGLMULTITEXCOORD1SVPROC __rglgen_glMultiTexCoord1sv;\nextern RGLSYMGLMULTITEXCOORD2DPROC __rglgen_glMultiTexCoord2d;\nextern RGLSYMGLMULTITEXCOORD2DVPROC __rglgen_glMultiTexCoord2dv;\nextern RGLSYMGLMULTITEXCOORD2FPROC __rglgen_glMultiTexCoord2f;\nextern RGLSYMGLMULTITEXCOORD2FVPROC __rglgen_glMultiTexCoord2fv;\nextern RGLSYMGLMULTITEXCOORD2IPROC __rglgen_glMultiTexCoord2i;\nextern RGLSYMGLMULTITEXCOORD2IVPROC __rglgen_glMultiTexCoord2iv;\nextern RGLSYMGLMULTITEXCOORD2SPROC __rglgen_glMultiTexCoord2s;\nextern RGLSYMGLMULTITEXCOORD2SVPROC __rglgen_glMultiTexCoord2sv;\nextern RGLSYMGLMULTITEXCOORD3DPROC __rglgen_glMultiTexCoord3d;\nextern RGLSYMGLMULTITEXCOORD3DVPROC __rglgen_glMultiTexCoord3dv;\nextern RGLSYMGLMULTITEXCOORD3FPROC __rglgen_glMultiTexCoord3f;\nextern RGLSYMGLMULTITEXCOORD3FVPROC __rglgen_glMultiTexCoord3fv;\nextern RGLSYMGLMULTITEXCOORD3IPROC __rglgen_glMultiTexCoord3i;\nextern RGLSYMGLMULTITEXCOORD3IVPROC __rglgen_glMultiTexCoord3iv;\nextern RGLSYMGLMULTITEXCOORD3SPROC __rglgen_glMultiTexCoord3s;\nextern RGLSYMGLMULTITEXCOORD3SVPROC __rglgen_glMultiTexCoord3sv;\nextern RGLSYMGLMULTITEXCOORD4DPROC __rglgen_glMultiTexCoord4d;\nextern RGLSYMGLMULTITEXCOORD4DVPROC __rglgen_glMultiTexCoord4dv;\nextern RGLSYMGLMULTITEXCOORD4FPROC __rglgen_glMultiTexCoord4f;\nextern RGLSYMGLMULTITEXCOORD4FVPROC __rglgen_glMultiTexCoord4fv;\nextern RGLSYMGLMULTITEXCOORD4IPROC __rglgen_glMultiTexCoord4i;\nextern RGLSYMGLMULTITEXCOORD4IVPROC __rglgen_glMultiTexCoord4iv;\nextern RGLSYMGLMULTITEXCOORD4SPROC __rglgen_glMultiTexCoord4s;\nextern RGLSYMGLMULTITEXCOORD4SVPROC __rglgen_glMultiTexCoord4sv;\nextern RGLSYMGLLOADTRANSPOSEMATRIXFPROC __rglgen_glLoadTransposeMatrixf;\nextern RGLSYMGLLOADTRANSPOSEMATRIXDPROC __rglgen_glLoadTransposeMatrixd;\nextern RGLSYMGLMULTTRANSPOSEMATRIXFPROC __rglgen_glMultTransposeMatrixf;\nextern RGLSYMGLMULTTRANSPOSEMATRIXDPROC __rglgen_glMultTransposeMatrixd;\nextern RGLSYMGLBLENDFUNCSEPARATEPROC __rglgen_glBlendFuncSeparate;\nextern RGLSYMGLMULTIDRAWARRAYSPROC __rglgen_glMultiDrawArrays;\nextern RGLSYMGLMULTIDRAWELEMENTSPROC __rglgen_glMultiDrawElements;\nextern RGLSYMGLPOINTPARAMETERFPROC __rglgen_glPointParameterf;\nextern RGLSYMGLPOINTPARAMETERFVPROC __rglgen_glPointParameterfv;\nextern RGLSYMGLPOINTPARAMETERIPROC __rglgen_glPointParameteri;\nextern RGLSYMGLPOINTPARAMETERIVPROC __rglgen_glPointParameteriv;\nextern RGLSYMGLFOGCOORDFPROC __rglgen_glFogCoordf;\nextern RGLSYMGLFOGCOORDFVPROC __rglgen_glFogCoordfv;\nextern RGLSYMGLFOGCOORDDPROC __rglgen_glFogCoordd;\nextern RGLSYMGLFOGCOORDDVPROC __rglgen_glFogCoorddv;\nextern RGLSYMGLFOGCOORDPOINTERPROC __rglgen_glFogCoordPointer;\nextern RGLSYMGLSECONDARYCOLOR3BPROC __rglgen_glSecondaryColor3b;\nextern RGLSYMGLSECONDARYCOLOR3BVPROC __rglgen_glSecondaryColor3bv;\nextern RGLSYMGLSECONDARYCOLOR3DPROC __rglgen_glSecondaryColor3d;\nextern RGLSYMGLSECONDARYCOLOR3DVPROC __rglgen_glSecondaryColor3dv;\nextern RGLSYMGLSECONDARYCOLOR3FPROC __rglgen_glSecondaryColor3f;\nextern RGLSYMGLSECONDARYCOLOR3FVPROC __rglgen_glSecondaryColor3fv;\nextern RGLSYMGLSECONDARYCOLOR3IPROC __rglgen_glSecondaryColor3i;\nextern RGLSYMGLSECONDARYCOLOR3IVPROC __rglgen_glSecondaryColor3iv;\nextern RGLSYMGLSECONDARYCOLOR3SPROC __rglgen_glSecondaryColor3s;\nextern RGLSYMGLSECONDARYCOLOR3SVPROC __rglgen_glSecondaryColor3sv;\nextern RGLSYMGLSECONDARYCOLOR3UBPROC __rglgen_glSecondaryColor3ub;\nextern RGLSYMGLSECONDARYCOLOR3UBVPROC __rglgen_glSecondaryColor3ubv;\nextern RGLSYMGLSECONDARYCOLOR3UIPROC __rglgen_glSecondaryColor3ui;\nextern RGLSYMGLSECONDARYCOLOR3UIVPROC __rglgen_glSecondaryColor3uiv;\nextern RGLSYMGLSECONDARYCOLOR3USPROC __rglgen_glSecondaryColor3us;\nextern RGLSYMGLSECONDARYCOLOR3USVPROC __rglgen_glSecondaryColor3usv;\nextern RGLSYMGLSECONDARYCOLORPOINTERPROC __rglgen_glSecondaryColorPointer;\nextern RGLSYMGLWINDOWPOS2DPROC __rglgen_glWindowPos2d;\nextern RGLSYMGLWINDOWPOS2DVPROC __rglgen_glWindowPos2dv;\nextern RGLSYMGLWINDOWPOS2FPROC __rglgen_glWindowPos2f;\nextern RGLSYMGLWINDOWPOS2FVPROC __rglgen_glWindowPos2fv;\nextern RGLSYMGLWINDOWPOS2IPROC __rglgen_glWindowPos2i;\nextern RGLSYMGLWINDOWPOS2IVPROC __rglgen_glWindowPos2iv;\nextern RGLSYMGLWINDOWPOS2SPROC __rglgen_glWindowPos2s;\nextern RGLSYMGLWINDOWPOS2SVPROC __rglgen_glWindowPos2sv;\nextern RGLSYMGLWINDOWPOS3DPROC __rglgen_glWindowPos3d;\nextern RGLSYMGLWINDOWPOS3DVPROC __rglgen_glWindowPos3dv;\nextern RGLSYMGLWINDOWPOS3FPROC __rglgen_glWindowPos3f;\nextern RGLSYMGLWINDOWPOS3FVPROC __rglgen_glWindowPos3fv;\nextern RGLSYMGLWINDOWPOS3IPROC __rglgen_glWindowPos3i;\nextern RGLSYMGLWINDOWPOS3IVPROC __rglgen_glWindowPos3iv;\nextern RGLSYMGLWINDOWPOS3SPROC __rglgen_glWindowPos3s;\nextern RGLSYMGLWINDOWPOS3SVPROC __rglgen_glWindowPos3sv;\nextern RGLSYMGLBLENDCOLORPROC __rglgen_glBlendColor;\nextern RGLSYMGLBLENDEQUATIONPROC __rglgen_glBlendEquation;\nextern RGLSYMGLGENQUERIESPROC __rglgen_glGenQueries;\nextern RGLSYMGLDELETEQUERIESPROC __rglgen_glDeleteQueries;\nextern RGLSYMGLISQUERYPROC __rglgen_glIsQuery;\nextern RGLSYMGLBEGINQUERYPROC __rglgen_glBeginQuery;\nextern RGLSYMGLENDQUERYPROC __rglgen_glEndQuery;\nextern RGLSYMGLGETQUERYIVPROC __rglgen_glGetQueryiv;\nextern RGLSYMGLGETQUERYOBJECTIVPROC __rglgen_glGetQueryObjectiv;\nextern RGLSYMGLGETQUERYOBJECTUIVPROC __rglgen_glGetQueryObjectuiv;\nextern RGLSYMGLBINDBUFFERPROC __rglgen_glBindBuffer;\nextern RGLSYMGLDELETEBUFFERSPROC __rglgen_glDeleteBuffers;\nextern RGLSYMGLGENBUFFERSPROC __rglgen_glGenBuffers;\nextern RGLSYMGLISBUFFERPROC __rglgen_glIsBuffer;\nextern RGLSYMGLBUFFERDATAPROC __rglgen_glBufferData;\nextern RGLSYMGLBUFFERSUBDATAPROC __rglgen_glBufferSubData;\nextern RGLSYMGLGETBUFFERSUBDATAPROC __rglgen_glGetBufferSubData;\nextern RGLSYMGLMAPBUFFERPROC __rglgen_glMapBuffer;\nextern RGLSYMGLUNMAPBUFFERPROC __rglgen_glUnmapBuffer;\nextern RGLSYMGLGETBUFFERPARAMETERIVPROC __rglgen_glGetBufferParameteriv;\nextern RGLSYMGLGETBUFFERPOINTERVPROC __rglgen_glGetBufferPointerv;\nextern RGLSYMGLBLENDEQUATIONSEPARATEPROC __rglgen_glBlendEquationSeparate;\nextern RGLSYMGLDRAWBUFFERSPROC __rglgen_glDrawBuffers;\nextern RGLSYMGLSTENCILOPSEPARATEPROC __rglgen_glStencilOpSeparate;\nextern RGLSYMGLSTENCILFUNCSEPARATEPROC __rglgen_glStencilFuncSeparate;\nextern RGLSYMGLSTENCILMASKSEPARATEPROC __rglgen_glStencilMaskSeparate;\nextern RGLSYMGLATTACHSHADERPROC __rglgen_glAttachShader;\nextern RGLSYMGLBINDATTRIBLOCATIONPROC __rglgen_glBindAttribLocation;\nextern RGLSYMGLCOMPILESHADERPROC __rglgen_glCompileShader;\nextern RGLSYMGLCREATEPROGRAMPROC __rglgen_glCreateProgram;\nextern RGLSYMGLCREATESHADERPROC __rglgen_glCreateShader;\nextern RGLSYMGLDELETEPROGRAMPROC __rglgen_glDeleteProgram;\nextern RGLSYMGLDELETESHADERPROC __rglgen_glDeleteShader;\nextern RGLSYMGLDETACHSHADERPROC __rglgen_glDetachShader;\nextern RGLSYMGLDISABLEVERTEXATTRIBARRAYPROC __rglgen_glDisableVertexAttribArray;\nextern RGLSYMGLENABLEVERTEXATTRIBARRAYPROC __rglgen_glEnableVertexAttribArray;\nextern RGLSYMGLGETACTIVEATTRIBPROC __rglgen_glGetActiveAttrib;\nextern RGLSYMGLGETACTIVEUNIFORMPROC __rglgen_glGetActiveUniform;\nextern RGLSYMGLGETATTACHEDSHADERSPROC __rglgen_glGetAttachedShaders;\nextern RGLSYMGLGETATTRIBLOCATIONPROC __rglgen_glGetAttribLocation;\nextern RGLSYMGLGETPROGRAMIVPROC __rglgen_glGetProgramiv;\nextern RGLSYMGLGETPROGRAMINFOLOGPROC __rglgen_glGetProgramInfoLog;\nextern RGLSYMGLGETSHADERIVPROC __rglgen_glGetShaderiv;\nextern RGLSYMGLGETSHADERINFOLOGPROC __rglgen_glGetShaderInfoLog;\nextern RGLSYMGLGETSHADERSOURCEPROC __rglgen_glGetShaderSource;\nextern RGLSYMGLGETUNIFORMLOCATIONPROC __rglgen_glGetUniformLocation;\nextern RGLSYMGLGETUNIFORMFVPROC __rglgen_glGetUniformfv;\nextern RGLSYMGLGETUNIFORMIVPROC __rglgen_glGetUniformiv;\nextern RGLSYMGLGETVERTEXATTRIBDVPROC __rglgen_glGetVertexAttribdv;\nextern RGLSYMGLGETVERTEXATTRIBFVPROC __rglgen_glGetVertexAttribfv;\nextern RGLSYMGLGETVERTEXATTRIBIVPROC __rglgen_glGetVertexAttribiv;\nextern RGLSYMGLGETVERTEXATTRIBPOINTERVPROC __rglgen_glGetVertexAttribPointerv;\nextern RGLSYMGLISPROGRAMPROC __rglgen_glIsProgram;\nextern RGLSYMGLISSHADERPROC __rglgen_glIsShader;\nextern RGLSYMGLLINKPROGRAMPROC __rglgen_glLinkProgram;\nextern RGLSYMGLSHADERSOURCEPROC __rglgen_glShaderSource;\nextern RGLSYMGLUSEPROGRAMPROC __rglgen_glUseProgram;\nextern RGLSYMGLUNIFORM1FPROC __rglgen_glUniform1f;\nextern RGLSYMGLUNIFORM2FPROC __rglgen_glUniform2f;\nextern RGLSYMGLUNIFORM3FPROC __rglgen_glUniform3f;\nextern RGLSYMGLUNIFORM4FPROC __rglgen_glUniform4f;\nextern RGLSYMGLUNIFORM1IPROC __rglgen_glUniform1i;\nextern RGLSYMGLUNIFORM2IPROC __rglgen_glUniform2i;\nextern RGLSYMGLUNIFORM3IPROC __rglgen_glUniform3i;\nextern RGLSYMGLUNIFORM4IPROC __rglgen_glUniform4i;\nextern RGLSYMGLUNIFORM1FVPROC __rglgen_glUniform1fv;\nextern RGLSYMGLUNIFORM2FVPROC __rglgen_glUniform2fv;\nextern RGLSYMGLUNIFORM3FVPROC __rglgen_glUniform3fv;\nextern RGLSYMGLUNIFORM4FVPROC __rglgen_glUniform4fv;\nextern RGLSYMGLUNIFORM1IVPROC __rglgen_glUniform1iv;\nextern RGLSYMGLUNIFORM2IVPROC __rglgen_glUniform2iv;\nextern RGLSYMGLUNIFORM3IVPROC __rglgen_glUniform3iv;\nextern RGLSYMGLUNIFORM4IVPROC __rglgen_glUniform4iv;\nextern RGLSYMGLUNIFORMMATRIX2FVPROC __rglgen_glUniformMatrix2fv;\nextern RGLSYMGLUNIFORMMATRIX3FVPROC __rglgen_glUniformMatrix3fv;\nextern RGLSYMGLUNIFORMMATRIX4FVPROC __rglgen_glUniformMatrix4fv;\nextern RGLSYMGLVALIDATEPROGRAMPROC __rglgen_glValidateProgram;\nextern RGLSYMGLVERTEXATTRIB1DPROC __rglgen_glVertexAttrib1d;\nextern RGLSYMGLVERTEXATTRIB1DVPROC __rglgen_glVertexAttrib1dv;\nextern RGLSYMGLVERTEXATTRIB1FPROC __rglgen_glVertexAttrib1f;\nextern RGLSYMGLVERTEXATTRIB1FVPROC __rglgen_glVertexAttrib1fv;\nextern RGLSYMGLVERTEXATTRIB1SPROC __rglgen_glVertexAttrib1s;\nextern RGLSYMGLVERTEXATTRIB1SVPROC __rglgen_glVertexAttrib1sv;\nextern RGLSYMGLVERTEXATTRIB2DPROC __rglgen_glVertexAttrib2d;\nextern RGLSYMGLVERTEXATTRIB2DVPROC __rglgen_glVertexAttrib2dv;\nextern RGLSYMGLVERTEXATTRIB2FPROC __rglgen_glVertexAttrib2f;\nextern RGLSYMGLVERTEXATTRIB2FVPROC __rglgen_glVertexAttrib2fv;\nextern RGLSYMGLVERTEXATTRIB2SPROC __rglgen_glVertexAttrib2s;\nextern RGLSYMGLVERTEXATTRIB2SVPROC __rglgen_glVertexAttrib2sv;\nextern RGLSYMGLVERTEXATTRIB3DPROC __rglgen_glVertexAttrib3d;\nextern RGLSYMGLVERTEXATTRIB3DVPROC __rglgen_glVertexAttrib3dv;\nextern RGLSYMGLVERTEXATTRIB3FPROC __rglgen_glVertexAttrib3f;\nextern RGLSYMGLVERTEXATTRIB3FVPROC __rglgen_glVertexAttrib3fv;\nextern RGLSYMGLVERTEXATTRIB3SPROC __rglgen_glVertexAttrib3s;\nextern RGLSYMGLVERTEXATTRIB3SVPROC __rglgen_glVertexAttrib3sv;\nextern RGLSYMGLVERTEXATTRIB4NBVPROC __rglgen_glVertexAttrib4Nbv;\nextern RGLSYMGLVERTEXATTRIB4NIVPROC __rglgen_glVertexAttrib4Niv;\nextern RGLSYMGLVERTEXATTRIB4NSVPROC __rglgen_glVertexAttrib4Nsv;\nextern RGLSYMGLVERTEXATTRIB4NUBPROC __rglgen_glVertexAttrib4Nub;\nextern RGLSYMGLVERTEXATTRIB4NUBVPROC __rglgen_glVertexAttrib4Nubv;\nextern RGLSYMGLVERTEXATTRIB4NUIVPROC __rglgen_glVertexAttrib4Nuiv;\nextern RGLSYMGLVERTEXATTRIB4NUSVPROC __rglgen_glVertexAttrib4Nusv;\nextern RGLSYMGLVERTEXATTRIB4BVPROC __rglgen_glVertexAttrib4bv;\nextern RGLSYMGLVERTEXATTRIB4DPROC __rglgen_glVertexAttrib4d;\nextern RGLSYMGLVERTEXATTRIB4DVPROC __rglgen_glVertexAttrib4dv;\nextern RGLSYMGLVERTEXATTRIB4FPROC __rglgen_glVertexAttrib4f;\nextern RGLSYMGLVERTEXATTRIB4FVPROC __rglgen_glVertexAttrib4fv;\nextern RGLSYMGLVERTEXATTRIB4IVPROC __rglgen_glVertexAttrib4iv;\nextern RGLSYMGLVERTEXATTRIB4SPROC __rglgen_glVertexAttrib4s;\nextern RGLSYMGLVERTEXATTRIB4SVPROC __rglgen_glVertexAttrib4sv;\nextern RGLSYMGLVERTEXATTRIB4UBVPROC __rglgen_glVertexAttrib4ubv;\nextern RGLSYMGLVERTEXATTRIB4UIVPROC __rglgen_glVertexAttrib4uiv;\nextern RGLSYMGLVERTEXATTRIB4USVPROC __rglgen_glVertexAttrib4usv;\nextern RGLSYMGLVERTEXATTRIBPOINTERPROC __rglgen_glVertexAttribPointer;\nextern RGLSYMGLUNIFORMMATRIX2X3FVPROC __rglgen_glUniformMatrix2x3fv;\nextern RGLSYMGLUNIFORMMATRIX3X2FVPROC __rglgen_glUniformMatrix3x2fv;\nextern RGLSYMGLUNIFORMMATRIX2X4FVPROC __rglgen_glUniformMatrix2x4fv;\nextern RGLSYMGLUNIFORMMATRIX4X2FVPROC __rglgen_glUniformMatrix4x2fv;\nextern RGLSYMGLUNIFORMMATRIX3X4FVPROC __rglgen_glUniformMatrix3x4fv;\nextern RGLSYMGLUNIFORMMATRIX4X3FVPROC __rglgen_glUniformMatrix4x3fv;\nextern RGLSYMGLCOLORMASKIPROC __rglgen_glColorMaski;\nextern RGLSYMGLGETBOOLEANI_VPROC __rglgen_glGetBooleani_v;\nextern RGLSYMGLGETINTEGERI_VPROC __rglgen_glGetIntegeri_v;\nextern RGLSYMGLENABLEIPROC __rglgen_glEnablei;\nextern RGLSYMGLDISABLEIPROC __rglgen_glDisablei;\nextern RGLSYMGLISENABLEDIPROC __rglgen_glIsEnabledi;\nextern RGLSYMGLBEGINTRANSFORMFEEDBACKPROC __rglgen_glBeginTransformFeedback;\nextern RGLSYMGLENDTRANSFORMFEEDBACKPROC __rglgen_glEndTransformFeedback;\nextern RGLSYMGLBINDBUFFERRANGEPROC __rglgen_glBindBufferRange;\nextern RGLSYMGLBINDBUFFERBASEPROC __rglgen_glBindBufferBase;\nextern RGLSYMGLTRANSFORMFEEDBACKVARYINGSPROC __rglgen_glTransformFeedbackVaryings;\nextern RGLSYMGLGETTRANSFORMFEEDBACKVARYINGPROC __rglgen_glGetTransformFeedbackVarying;\nextern RGLSYMGLCLAMPCOLORPROC __rglgen_glClampColor;\nextern RGLSYMGLBEGINCONDITIONALRENDERPROC __rglgen_glBeginConditionalRender;\nextern RGLSYMGLENDCONDITIONALRENDERPROC __rglgen_glEndConditionalRender;\nextern RGLSYMGLVERTEXATTRIBIPOINTERPROC __rglgen_glVertexAttribIPointer;\nextern RGLSYMGLGETVERTEXATTRIBIIVPROC __rglgen_glGetVertexAttribIiv;\nextern RGLSYMGLGETVERTEXATTRIBIUIVPROC __rglgen_glGetVertexAttribIuiv;\nextern RGLSYMGLVERTEXATTRIBI1IPROC __rglgen_glVertexAttribI1i;\nextern RGLSYMGLVERTEXATTRIBI2IPROC __rglgen_glVertexAttribI2i;\nextern RGLSYMGLVERTEXATTRIBI3IPROC __rglgen_glVertexAttribI3i;\nextern RGLSYMGLVERTEXATTRIBI4IPROC __rglgen_glVertexAttribI4i;\nextern RGLSYMGLVERTEXATTRIBI1UIPROC __rglgen_glVertexAttribI1ui;\nextern RGLSYMGLVERTEXATTRIBI2UIPROC __rglgen_glVertexAttribI2ui;\nextern RGLSYMGLVERTEXATTRIBI3UIPROC __rglgen_glVertexAttribI3ui;\nextern RGLSYMGLVERTEXATTRIBI4UIPROC __rglgen_glVertexAttribI4ui;\nextern RGLSYMGLVERTEXATTRIBI1IVPROC __rglgen_glVertexAttribI1iv;\nextern RGLSYMGLVERTEXATTRIBI2IVPROC __rglgen_glVertexAttribI2iv;\nextern RGLSYMGLVERTEXATTRIBI3IVPROC __rglgen_glVertexAttribI3iv;\nextern RGLSYMGLVERTEXATTRIBI4IVPROC __rglgen_glVertexAttribI4iv;\nextern RGLSYMGLVERTEXATTRIBI1UIVPROC __rglgen_glVertexAttribI1uiv;\nextern RGLSYMGLVERTEXATTRIBI2UIVPROC __rglgen_glVertexAttribI2uiv;\nextern RGLSYMGLVERTEXATTRIBI3UIVPROC __rglgen_glVertexAttribI3uiv;\nextern RGLSYMGLVERTEXATTRIBI4UIVPROC __rglgen_glVertexAttribI4uiv;\nextern RGLSYMGLVERTEXATTRIBI4BVPROC __rglgen_glVertexAttribI4bv;\nextern RGLSYMGLVERTEXATTRIBI4SVPROC __rglgen_glVertexAttribI4sv;\nextern RGLSYMGLVERTEXATTRIBI4UBVPROC __rglgen_glVertexAttribI4ubv;\nextern RGLSYMGLVERTEXATTRIBI4USVPROC __rglgen_glVertexAttribI4usv;\nextern RGLSYMGLGETUNIFORMUIVPROC __rglgen_glGetUniformuiv;\nextern RGLSYMGLBINDFRAGDATALOCATIONPROC __rglgen_glBindFragDataLocation;\nextern RGLSYMGLGETFRAGDATALOCATIONPROC __rglgen_glGetFragDataLocation;\nextern RGLSYMGLUNIFORM1UIPROC __rglgen_glUniform1ui;\nextern RGLSYMGLUNIFORM2UIPROC __rglgen_glUniform2ui;\nextern RGLSYMGLUNIFORM3UIPROC __rglgen_glUniform3ui;\nextern RGLSYMGLUNIFORM4UIPROC __rglgen_glUniform4ui;\nextern RGLSYMGLUNIFORM1UIVPROC __rglgen_glUniform1uiv;\nextern RGLSYMGLUNIFORM2UIVPROC __rglgen_glUniform2uiv;\nextern RGLSYMGLUNIFORM3UIVPROC __rglgen_glUniform3uiv;\nextern RGLSYMGLUNIFORM4UIVPROC __rglgen_glUniform4uiv;\nextern RGLSYMGLTEXPARAMETERIIVPROC __rglgen_glTexParameterIiv;\nextern RGLSYMGLTEXPARAMETERIUIVPROC __rglgen_glTexParameterIuiv;\nextern RGLSYMGLGETTEXPARAMETERIIVPROC __rglgen_glGetTexParameterIiv;\nextern RGLSYMGLGETTEXPARAMETERIUIVPROC __rglgen_glGetTexParameterIuiv;\nextern RGLSYMGLCLEARBUFFERIVPROC __rglgen_glClearBufferiv;\nextern RGLSYMGLCLEARBUFFERUIVPROC __rglgen_glClearBufferuiv;\nextern RGLSYMGLCLEARBUFFERFVPROC __rglgen_glClearBufferfv;\nextern RGLSYMGLCLEARBUFFERFIPROC __rglgen_glClearBufferfi;\nextern RGLSYMGLGETSTRINGIPROC __rglgen_glGetStringi;\nextern RGLSYMGLISRENDERBUFFERPROC __rglgen_glIsRenderbuffer;\nextern RGLSYMGLBINDRENDERBUFFERPROC __rglgen_glBindRenderbuffer;\nextern RGLSYMGLDELETERENDERBUFFERSPROC __rglgen_glDeleteRenderbuffers;\nextern RGLSYMGLGENRENDERBUFFERSPROC __rglgen_glGenRenderbuffers;\nextern RGLSYMGLRENDERBUFFERSTORAGEPROC __rglgen_glRenderbufferStorage;\nextern RGLSYMGLGETRENDERBUFFERPARAMETERIVPROC __rglgen_glGetRenderbufferParameteriv;\nextern RGLSYMGLISFRAMEBUFFERPROC __rglgen_glIsFramebuffer;\nextern RGLSYMGLBINDFRAMEBUFFERPROC __rglgen_glBindFramebuffer;\nextern RGLSYMGLDELETEFRAMEBUFFERSPROC __rglgen_glDeleteFramebuffers;\nextern RGLSYMGLGENFRAMEBUFFERSPROC __rglgen_glGenFramebuffers;\nextern RGLSYMGLCHECKFRAMEBUFFERSTATUSPROC __rglgen_glCheckFramebufferStatus;\nextern RGLSYMGLFRAMEBUFFERTEXTURE1DPROC __rglgen_glFramebufferTexture1D;\nextern RGLSYMGLFRAMEBUFFERTEXTURE2DPROC __rglgen_glFramebufferTexture2D;\nextern RGLSYMGLFRAMEBUFFERTEXTURE3DPROC __rglgen_glFramebufferTexture3D;\nextern RGLSYMGLFRAMEBUFFERRENDERBUFFERPROC __rglgen_glFramebufferRenderbuffer;\nextern RGLSYMGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __rglgen_glGetFramebufferAttachmentParameteriv;\nextern RGLSYMGLGENERATEMIPMAPPROC __rglgen_glGenerateMipmap;\nextern RGLSYMGLBLITFRAMEBUFFERPROC __rglgen_glBlitFramebuffer;\nextern RGLSYMGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __rglgen_glRenderbufferStorageMultisample;\nextern RGLSYMGLFRAMEBUFFERTEXTURELAYERPROC __rglgen_glFramebufferTextureLayer;\nextern RGLSYMGLMAPBUFFERRANGEPROC __rglgen_glMapBufferRange;\nextern RGLSYMGLFLUSHMAPPEDBUFFERRANGEPROC __rglgen_glFlushMappedBufferRange;\nextern RGLSYMGLBINDVERTEXARRAYPROC __rglgen_glBindVertexArray;\nextern RGLSYMGLDELETEVERTEXARRAYSPROC __rglgen_glDeleteVertexArrays;\nextern RGLSYMGLGENVERTEXARRAYSPROC __rglgen_glGenVertexArrays;\nextern RGLSYMGLISVERTEXARRAYPROC __rglgen_glIsVertexArray;\nextern RGLSYMGLDRAWARRAYSINSTANCEDPROC __rglgen_glDrawArraysInstanced;\nextern RGLSYMGLDRAWELEMENTSINSTANCEDPROC __rglgen_glDrawElementsInstanced;\nextern RGLSYMGLTEXBUFFERPROC __rglgen_glTexBuffer;\nextern RGLSYMGLPRIMITIVERESTARTINDEXPROC __rglgen_glPrimitiveRestartIndex;\nextern RGLSYMGLCOPYBUFFERSUBDATAPROC __rglgen_glCopyBufferSubData;\nextern RGLSYMGLGETUNIFORMINDICESPROC __rglgen_glGetUniformIndices;\nextern RGLSYMGLGETACTIVEUNIFORMSIVPROC __rglgen_glGetActiveUniformsiv;\nextern RGLSYMGLGETACTIVEUNIFORMNAMEPROC __rglgen_glGetActiveUniformName;\nextern RGLSYMGLGETUNIFORMBLOCKINDEXPROC __rglgen_glGetUniformBlockIndex;\nextern RGLSYMGLGETACTIVEUNIFORMBLOCKIVPROC __rglgen_glGetActiveUniformBlockiv;\nextern RGLSYMGLGETACTIVEUNIFORMBLOCKNAMEPROC __rglgen_glGetActiveUniformBlockName;\nextern RGLSYMGLUNIFORMBLOCKBINDINGPROC __rglgen_glUniformBlockBinding;\nextern RGLSYMGLDRAWELEMENTSBASEVERTEXPROC __rglgen_glDrawElementsBaseVertex;\nextern RGLSYMGLDRAWRANGEELEMENTSBASEVERTEXPROC __rglgen_glDrawRangeElementsBaseVertex;\nextern RGLSYMGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __rglgen_glDrawElementsInstancedBaseVertex;\nextern RGLSYMGLMULTIDRAWELEMENTSBASEVERTEXPROC __rglgen_glMultiDrawElementsBaseVertex;\nextern RGLSYMGLPROVOKINGVERTEXPROC __rglgen_glProvokingVertex;\nextern RGLSYMGLFENCESYNCPROC __rglgen_glFenceSync;\nextern RGLSYMGLISSYNCPROC __rglgen_glIsSync;\nextern RGLSYMGLDELETESYNCPROC __rglgen_glDeleteSync;\nextern RGLSYMGLCLIENTWAITSYNCPROC __rglgen_glClientWaitSync;\nextern RGLSYMGLWAITSYNCPROC __rglgen_glWaitSync;\nextern RGLSYMGLGETINTEGER64VPROC __rglgen_glGetInteger64v;\nextern RGLSYMGLGETSYNCIVPROC __rglgen_glGetSynciv;\nextern RGLSYMGLGETINTEGER64I_VPROC __rglgen_glGetInteger64i_v;\nextern RGLSYMGLGETBUFFERPARAMETERI64VPROC __rglgen_glGetBufferParameteri64v;\nextern RGLSYMGLFRAMEBUFFERTEXTUREPROC __rglgen_glFramebufferTexture;\nextern RGLSYMGLTEXIMAGE2DMULTISAMPLEPROC __rglgen_glTexImage2DMultisample;\nextern RGLSYMGLTEXIMAGE3DMULTISAMPLEPROC __rglgen_glTexImage3DMultisample;\nextern RGLSYMGLGETMULTISAMPLEFVPROC __rglgen_glGetMultisamplefv;\nextern RGLSYMGLSAMPLEMASKIPROC __rglgen_glSampleMaski;\nextern RGLSYMGLBINDFRAGDATALOCATIONINDEXEDPROC __rglgen_glBindFragDataLocationIndexed;\nextern RGLSYMGLGETFRAGDATAINDEXPROC __rglgen_glGetFragDataIndex;\nextern RGLSYMGLGENSAMPLERSPROC __rglgen_glGenSamplers;\nextern RGLSYMGLDELETESAMPLERSPROC __rglgen_glDeleteSamplers;\nextern RGLSYMGLISSAMPLERPROC __rglgen_glIsSampler;\nextern RGLSYMGLBINDSAMPLERPROC __rglgen_glBindSampler;\nextern RGLSYMGLSAMPLERPARAMETERIPROC __rglgen_glSamplerParameteri;\nextern RGLSYMGLSAMPLERPARAMETERIVPROC __rglgen_glSamplerParameteriv;\nextern RGLSYMGLSAMPLERPARAMETERFPROC __rglgen_glSamplerParameterf;\nextern RGLSYMGLSAMPLERPARAMETERFVPROC __rglgen_glSamplerParameterfv;\nextern RGLSYMGLSAMPLERPARAMETERIIVPROC __rglgen_glSamplerParameterIiv;\nextern RGLSYMGLSAMPLERPARAMETERIUIVPROC __rglgen_glSamplerParameterIuiv;\nextern RGLSYMGLGETSAMPLERPARAMETERIVPROC __rglgen_glGetSamplerParameteriv;\nextern RGLSYMGLGETSAMPLERPARAMETERIIVPROC __rglgen_glGetSamplerParameterIiv;\nextern RGLSYMGLGETSAMPLERPARAMETERFVPROC __rglgen_glGetSamplerParameterfv;\nextern RGLSYMGLGETSAMPLERPARAMETERIUIVPROC __rglgen_glGetSamplerParameterIuiv;\nextern RGLSYMGLQUERYCOUNTERPROC __rglgen_glQueryCounter;\nextern RGLSYMGLGETQUERYOBJECTI64VPROC __rglgen_glGetQueryObjecti64v;\nextern RGLSYMGLGETQUERYOBJECTUI64VPROC __rglgen_glGetQueryObjectui64v;\nextern RGLSYMGLVERTEXATTRIBDIVISORPROC __rglgen_glVertexAttribDivisor;\nextern RGLSYMGLVERTEXATTRIBP1UIPROC __rglgen_glVertexAttribP1ui;\nextern RGLSYMGLVERTEXATTRIBP1UIVPROC __rglgen_glVertexAttribP1uiv;\nextern RGLSYMGLVERTEXATTRIBP2UIPROC __rglgen_glVertexAttribP2ui;\nextern RGLSYMGLVERTEXATTRIBP2UIVPROC __rglgen_glVertexAttribP2uiv;\nextern RGLSYMGLVERTEXATTRIBP3UIPROC __rglgen_glVertexAttribP3ui;\nextern RGLSYMGLVERTEXATTRIBP3UIVPROC __rglgen_glVertexAttribP3uiv;\nextern RGLSYMGLVERTEXATTRIBP4UIPROC __rglgen_glVertexAttribP4ui;\nextern RGLSYMGLVERTEXATTRIBP4UIVPROC __rglgen_glVertexAttribP4uiv;\nextern RGLSYMGLVERTEXP2UIPROC __rglgen_glVertexP2ui;\nextern RGLSYMGLVERTEXP2UIVPROC __rglgen_glVertexP2uiv;\nextern RGLSYMGLVERTEXP3UIPROC __rglgen_glVertexP3ui;\nextern RGLSYMGLVERTEXP3UIVPROC __rglgen_glVertexP3uiv;\nextern RGLSYMGLVERTEXP4UIPROC __rglgen_glVertexP4ui;\nextern RGLSYMGLVERTEXP4UIVPROC __rglgen_glVertexP4uiv;\nextern RGLSYMGLTEXCOORDP1UIPROC __rglgen_glTexCoordP1ui;\nextern RGLSYMGLTEXCOORDP1UIVPROC __rglgen_glTexCoordP1uiv;\nextern RGLSYMGLTEXCOORDP2UIPROC __rglgen_glTexCoordP2ui;\nextern RGLSYMGLTEXCOORDP2UIVPROC __rglgen_glTexCoordP2uiv;\nextern RGLSYMGLTEXCOORDP3UIPROC __rglgen_glTexCoordP3ui;\nextern RGLSYMGLTEXCOORDP3UIVPROC __rglgen_glTexCoordP3uiv;\nextern RGLSYMGLTEXCOORDP4UIPROC __rglgen_glTexCoordP4ui;\nextern RGLSYMGLTEXCOORDP4UIVPROC __rglgen_glTexCoordP4uiv;\nextern RGLSYMGLMULTITEXCOORDP1UIPROC __rglgen_glMultiTexCoordP1ui;\nextern RGLSYMGLMULTITEXCOORDP1UIVPROC __rglgen_glMultiTexCoordP1uiv;\nextern RGLSYMGLMULTITEXCOORDP2UIPROC __rglgen_glMultiTexCoordP2ui;\nextern RGLSYMGLMULTITEXCOORDP2UIVPROC __rglgen_glMultiTexCoordP2uiv;\nextern RGLSYMGLMULTITEXCOORDP3UIPROC __rglgen_glMultiTexCoordP3ui;\nextern RGLSYMGLMULTITEXCOORDP3UIVPROC __rglgen_glMultiTexCoordP3uiv;\nextern RGLSYMGLMULTITEXCOORDP4UIPROC __rglgen_glMultiTexCoordP4ui;\nextern RGLSYMGLMULTITEXCOORDP4UIVPROC __rglgen_glMultiTexCoordP4uiv;\nextern RGLSYMGLNORMALP3UIPROC __rglgen_glNormalP3ui;\nextern RGLSYMGLNORMALP3UIVPROC __rglgen_glNormalP3uiv;\nextern RGLSYMGLCOLORP3UIPROC __rglgen_glColorP3ui;\nextern RGLSYMGLCOLORP3UIVPROC __rglgen_glColorP3uiv;\nextern RGLSYMGLCOLORP4UIPROC __rglgen_glColorP4ui;\nextern RGLSYMGLCOLORP4UIVPROC __rglgen_glColorP4uiv;\nextern RGLSYMGLSECONDARYCOLORP3UIPROC __rglgen_glSecondaryColorP3ui;\nextern RGLSYMGLSECONDARYCOLORP3UIVPROC __rglgen_glSecondaryColorP3uiv;\nextern RGLSYMGLMINSAMPLESHADINGPROC __rglgen_glMinSampleShading;\nextern RGLSYMGLBLENDEQUATIONIPROC __rglgen_glBlendEquationi;\nextern RGLSYMGLBLENDEQUATIONSEPARATEIPROC __rglgen_glBlendEquationSeparatei;\nextern RGLSYMGLBLENDFUNCIPROC __rglgen_glBlendFunci;\nextern RGLSYMGLBLENDFUNCSEPARATEIPROC __rglgen_glBlendFuncSeparatei;\nextern RGLSYMGLDRAWARRAYSINDIRECTPROC __rglgen_glDrawArraysIndirect;\nextern RGLSYMGLDRAWELEMENTSINDIRECTPROC __rglgen_glDrawElementsIndirect;\nextern RGLSYMGLUNIFORM1DPROC __rglgen_glUniform1d;\nextern RGLSYMGLUNIFORM2DPROC __rglgen_glUniform2d;\nextern RGLSYMGLUNIFORM3DPROC __rglgen_glUniform3d;\nextern RGLSYMGLUNIFORM4DPROC __rglgen_glUniform4d;\nextern RGLSYMGLUNIFORM1DVPROC __rglgen_glUniform1dv;\nextern RGLSYMGLUNIFORM2DVPROC __rglgen_glUniform2dv;\nextern RGLSYMGLUNIFORM3DVPROC __rglgen_glUniform3dv;\nextern RGLSYMGLUNIFORM4DVPROC __rglgen_glUniform4dv;\nextern RGLSYMGLUNIFORMMATRIX2DVPROC __rglgen_glUniformMatrix2dv;\nextern RGLSYMGLUNIFORMMATRIX3DVPROC __rglgen_glUniformMatrix3dv;\nextern RGLSYMGLUNIFORMMATRIX4DVPROC __rglgen_glUniformMatrix4dv;\nextern RGLSYMGLUNIFORMMATRIX2X3DVPROC __rglgen_glUniformMatrix2x3dv;\nextern RGLSYMGLUNIFORMMATRIX2X4DVPROC __rglgen_glUniformMatrix2x4dv;\nextern RGLSYMGLUNIFORMMATRIX3X2DVPROC __rglgen_glUniformMatrix3x2dv;\nextern RGLSYMGLUNIFORMMATRIX3X4DVPROC __rglgen_glUniformMatrix3x4dv;\nextern RGLSYMGLUNIFORMMATRIX4X2DVPROC __rglgen_glUniformMatrix4x2dv;\nextern RGLSYMGLUNIFORMMATRIX4X3DVPROC __rglgen_glUniformMatrix4x3dv;\nextern RGLSYMGLGETUNIFORMDVPROC __rglgen_glGetUniformdv;\nextern RGLSYMGLGETSUBROUTINEUNIFORMLOCATIONPROC __rglgen_glGetSubroutineUniformLocation;\nextern RGLSYMGLGETSUBROUTINEINDEXPROC __rglgen_glGetSubroutineIndex;\nextern RGLSYMGLGETACTIVESUBROUTINEUNIFORMIVPROC __rglgen_glGetActiveSubroutineUniformiv;\nextern RGLSYMGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __rglgen_glGetActiveSubroutineUniformName;\nextern RGLSYMGLGETACTIVESUBROUTINENAMEPROC __rglgen_glGetActiveSubroutineName;\nextern RGLSYMGLUNIFORMSUBROUTINESUIVPROC __rglgen_glUniformSubroutinesuiv;\nextern RGLSYMGLGETUNIFORMSUBROUTINEUIVPROC __rglgen_glGetUniformSubroutineuiv;\nextern RGLSYMGLGETPROGRAMSTAGEIVPROC __rglgen_glGetProgramStageiv;\nextern RGLSYMGLPATCHPARAMETERIPROC __rglgen_glPatchParameteri;\nextern RGLSYMGLPATCHPARAMETERFVPROC __rglgen_glPatchParameterfv;\nextern RGLSYMGLBINDTRANSFORMFEEDBACKPROC __rglgen_glBindTransformFeedback;\nextern RGLSYMGLDELETETRANSFORMFEEDBACKSPROC __rglgen_glDeleteTransformFeedbacks;\nextern RGLSYMGLGENTRANSFORMFEEDBACKSPROC __rglgen_glGenTransformFeedbacks;\nextern RGLSYMGLISTRANSFORMFEEDBACKPROC __rglgen_glIsTransformFeedback;\nextern RGLSYMGLPAUSETRANSFORMFEEDBACKPROC __rglgen_glPauseTransformFeedback;\nextern RGLSYMGLRESUMETRANSFORMFEEDBACKPROC __rglgen_glResumeTransformFeedback;\nextern RGLSYMGLDRAWTRANSFORMFEEDBACKPROC __rglgen_glDrawTransformFeedback;\nextern RGLSYMGLDRAWTRANSFORMFEEDBACKSTREAMPROC __rglgen_glDrawTransformFeedbackStream;\nextern RGLSYMGLBEGINQUERYINDEXEDPROC __rglgen_glBeginQueryIndexed;\nextern RGLSYMGLENDQUERYINDEXEDPROC __rglgen_glEndQueryIndexed;\nextern RGLSYMGLGETQUERYINDEXEDIVPROC __rglgen_glGetQueryIndexediv;\nextern RGLSYMGLRELEASESHADERCOMPILERPROC __rglgen_glReleaseShaderCompiler;\nextern RGLSYMGLSHADERBINARYPROC __rglgen_glShaderBinary;\nextern RGLSYMGLGETSHADERPRECISIONFORMATPROC __rglgen_glGetShaderPrecisionFormat;\nextern RGLSYMGLDEPTHRANGEFPROC __rglgen_glDepthRangef;\nextern RGLSYMGLCLEARDEPTHFPROC __rglgen_glClearDepthf;\nextern RGLSYMGLGETPROGRAMBINARYPROC __rglgen_glGetProgramBinary;\nextern RGLSYMGLPROGRAMBINARYPROC __rglgen_glProgramBinary;\nextern RGLSYMGLPROGRAMPARAMETERIPROC __rglgen_glProgramParameteri;\nextern RGLSYMGLUSEPROGRAMSTAGESPROC __rglgen_glUseProgramStages;\nextern RGLSYMGLACTIVESHADERPROGRAMPROC __rglgen_glActiveShaderProgram;\nextern RGLSYMGLCREATESHADERPROGRAMVPROC __rglgen_glCreateShaderProgramv;\nextern RGLSYMGLBINDPROGRAMPIPELINEPROC __rglgen_glBindProgramPipeline;\nextern RGLSYMGLDELETEPROGRAMPIPELINESPROC __rglgen_glDeleteProgramPipelines;\nextern RGLSYMGLGENPROGRAMPIPELINESPROC __rglgen_glGenProgramPipelines;\nextern RGLSYMGLISPROGRAMPIPELINEPROC __rglgen_glIsProgramPipeline;\nextern RGLSYMGLGETPROGRAMPIPELINEIVPROC __rglgen_glGetProgramPipelineiv;\nextern RGLSYMGLPROGRAMUNIFORM1IPROC __rglgen_glProgramUniform1i;\nextern RGLSYMGLPROGRAMUNIFORM1IVPROC __rglgen_glProgramUniform1iv;\nextern RGLSYMGLPROGRAMUNIFORM1FPROC __rglgen_glProgramUniform1f;\nextern RGLSYMGLPROGRAMUNIFORM1FVPROC __rglgen_glProgramUniform1fv;\nextern RGLSYMGLPROGRAMUNIFORM1DPROC __rglgen_glProgramUniform1d;\nextern RGLSYMGLPROGRAMUNIFORM1DVPROC __rglgen_glProgramUniform1dv;\nextern RGLSYMGLPROGRAMUNIFORM1UIPROC __rglgen_glProgramUniform1ui;\nextern RGLSYMGLPROGRAMUNIFORM1UIVPROC __rglgen_glProgramUniform1uiv;\nextern RGLSYMGLPROGRAMUNIFORM2IPROC __rglgen_glProgramUniform2i;\nextern RGLSYMGLPROGRAMUNIFORM2IVPROC __rglgen_glProgramUniform2iv;\nextern RGLSYMGLPROGRAMUNIFORM2FPROC __rglgen_glProgramUniform2f;\nextern RGLSYMGLPROGRAMUNIFORM2FVPROC __rglgen_glProgramUniform2fv;\nextern RGLSYMGLPROGRAMUNIFORM2DPROC __rglgen_glProgramUniform2d;\nextern RGLSYMGLPROGRAMUNIFORM2DVPROC __rglgen_glProgramUniform2dv;\nextern RGLSYMGLPROGRAMUNIFORM2UIPROC __rglgen_glProgramUniform2ui;\nextern RGLSYMGLPROGRAMUNIFORM2UIVPROC __rglgen_glProgramUniform2uiv;\nextern RGLSYMGLPROGRAMUNIFORM3IPROC __rglgen_glProgramUniform3i;\nextern RGLSYMGLPROGRAMUNIFORM3IVPROC __rglgen_glProgramUniform3iv;\nextern RGLSYMGLPROGRAMUNIFORM3FPROC __rglgen_glProgramUniform3f;\nextern RGLSYMGLPROGRAMUNIFORM3FVPROC __rglgen_glProgramUniform3fv;\nextern RGLSYMGLPROGRAMUNIFORM3DPROC __rglgen_glProgramUniform3d;\nextern RGLSYMGLPROGRAMUNIFORM3DVPROC __rglgen_glProgramUniform3dv;\nextern RGLSYMGLPROGRAMUNIFORM3UIPROC __rglgen_glProgramUniform3ui;\nextern RGLSYMGLPROGRAMUNIFORM3UIVPROC __rglgen_glProgramUniform3uiv;\nextern RGLSYMGLPROGRAMUNIFORM4IPROC __rglgen_glProgramUniform4i;\nextern RGLSYMGLPROGRAMUNIFORM4IVPROC __rglgen_glProgramUniform4iv;\nextern RGLSYMGLPROGRAMUNIFORM4FPROC __rglgen_glProgramUniform4f;\nextern RGLSYMGLPROGRAMUNIFORM4FVPROC __rglgen_glProgramUniform4fv;\nextern RGLSYMGLPROGRAMUNIFORM4DPROC __rglgen_glProgramUniform4d;\nextern RGLSYMGLPROGRAMUNIFORM4DVPROC __rglgen_glProgramUniform4dv;\nextern RGLSYMGLPROGRAMUNIFORM4UIPROC __rglgen_glProgramUniform4ui;\nextern RGLSYMGLPROGRAMUNIFORM4UIVPROC __rglgen_glProgramUniform4uiv;\nextern RGLSYMGLPROGRAMUNIFORMMATRIX2FVPROC __rglgen_glProgramUniformMatrix2fv;\nextern RGLSYMGLPROGRAMUNIFORMMATRIX3FVPROC __rglgen_glProgramUniformMatrix3fv;\nextern RGLSYMGLPROGRAMUNIFORMMATRIX4FVPROC __rglgen_glProgramUniformMatrix4fv;\nextern RGLSYMGLPROGRAMUNIFORMMATRIX2DVPROC __rglgen_glProgramUniformMatrix2dv;\nextern RGLSYMGLPROGRAMUNIFORMMATRIX3DVPROC __rglgen_glProgramUniformMatrix3dv;\nextern RGLSYMGLPROGRAMUNIFORMMATRIX4DVPROC __rglgen_glProgramUniformMatrix4dv;\nextern RGLSYMGLPROGRAMUNIFORMMATRIX2X3FVPROC __rglgen_glProgramUniformMatrix2x3fv;\nextern RGLSYMGLPROGRAMUNIFORMMATRIX3X2FVPROC __rglgen_glProgramUniformMatrix3x2fv;\nextern RGLSYMGLPROGRAMUNIFORMMATRIX2X4FVPROC __rglgen_glProgramUniformMatrix2x4fv;\nextern RGLSYMGLPROGRAMUNIFORMMATRIX4X2FVPROC __rglgen_glProgramUniformMatrix4x2fv;\nextern RGLSYMGLPROGRAMUNIFORMMATRIX3X4FVPROC __rglgen_glProgramUniformMatrix3x4fv;\nextern RGLSYMGLPROGRAMUNIFORMMATRIX4X3FVPROC __rglgen_glProgramUniformMatrix4x3fv;\nextern RGLSYMGLPROGRAMUNIFORMMATRIX2X3DVPROC __rglgen_glProgramUniformMatrix2x3dv;\nextern RGLSYMGLPROGRAMUNIFORMMATRIX3X2DVPROC __rglgen_glProgramUniformMatrix3x2dv;\nextern RGLSYMGLPROGRAMUNIFORMMATRIX2X4DVPROC __rglgen_glProgramUniformMatrix2x4dv;\nextern RGLSYMGLPROGRAMUNIFORMMATRIX4X2DVPROC __rglgen_glProgramUniformMatrix4x2dv;\nextern RGLSYMGLPROGRAMUNIFORMMATRIX3X4DVPROC __rglgen_glProgramUniformMatrix3x4dv;\nextern RGLSYMGLPROGRAMUNIFORMMATRIX4X3DVPROC __rglgen_glProgramUniformMatrix4x3dv;\nextern RGLSYMGLVALIDATEPROGRAMPIPELINEPROC __rglgen_glValidateProgramPipeline;\nextern RGLSYMGLGETPROGRAMPIPELINEINFOLOGPROC __rglgen_glGetProgramPipelineInfoLog;\nextern RGLSYMGLVERTEXATTRIBL1DPROC __rglgen_glVertexAttribL1d;\nextern RGLSYMGLVERTEXATTRIBL2DPROC __rglgen_glVertexAttribL2d;\nextern RGLSYMGLVERTEXATTRIBL3DPROC __rglgen_glVertexAttribL3d;\nextern RGLSYMGLVERTEXATTRIBL4DPROC __rglgen_glVertexAttribL4d;\nextern RGLSYMGLVERTEXATTRIBL1DVPROC __rglgen_glVertexAttribL1dv;\nextern RGLSYMGLVERTEXATTRIBL2DVPROC __rglgen_glVertexAttribL2dv;\nextern RGLSYMGLVERTEXATTRIBL3DVPROC __rglgen_glVertexAttribL3dv;\nextern RGLSYMGLVERTEXATTRIBL4DVPROC __rglgen_glVertexAttribL4dv;\nextern RGLSYMGLVERTEXATTRIBLPOINTERPROC __rglgen_glVertexAttribLPointer;\nextern RGLSYMGLGETVERTEXATTRIBLDVPROC __rglgen_glGetVertexAttribLdv;\nextern RGLSYMGLVIEWPORTARRAYVPROC __rglgen_glViewportArrayv;\nextern RGLSYMGLVIEWPORTINDEXEDFPROC __rglgen_glViewportIndexedf;\nextern RGLSYMGLVIEWPORTINDEXEDFVPROC __rglgen_glViewportIndexedfv;\nextern RGLSYMGLSCISSORARRAYVPROC __rglgen_glScissorArrayv;\nextern RGLSYMGLSCISSORINDEXEDPROC __rglgen_glScissorIndexed;\nextern RGLSYMGLSCISSORINDEXEDVPROC __rglgen_glScissorIndexedv;\nextern RGLSYMGLDEPTHRANGEARRAYVPROC __rglgen_glDepthRangeArrayv;\nextern RGLSYMGLDEPTHRANGEINDEXEDPROC __rglgen_glDepthRangeIndexed;\nextern RGLSYMGLGETFLOATI_VPROC __rglgen_glGetFloati_v;\nextern RGLSYMGLGETDOUBLEI_VPROC __rglgen_glGetDoublei_v;\nextern RGLSYMGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __rglgen_glDrawArraysInstancedBaseInstance;\nextern RGLSYMGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __rglgen_glDrawElementsInstancedBaseInstance;\nextern RGLSYMGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __rglgen_glDrawElementsInstancedBaseVertexBaseInstance;\nextern RGLSYMGLGETINTERNALFORMATIVPROC __rglgen_glGetInternalformativ;\nextern RGLSYMGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __rglgen_glGetActiveAtomicCounterBufferiv;\nextern RGLSYMGLBINDIMAGETEXTUREPROC __rglgen_glBindImageTexture;\nextern RGLSYMGLMEMORYBARRIERPROC __rglgen_glMemoryBarrier;\nextern RGLSYMGLTEXSTORAGE1DPROC __rglgen_glTexStorage1D;\nextern RGLSYMGLTEXSTORAGE2DPROC __rglgen_glTexStorage2D;\nextern RGLSYMGLTEXSTORAGE3DPROC __rglgen_glTexStorage3D;\nextern RGLSYMGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __rglgen_glDrawTransformFeedbackInstanced;\nextern RGLSYMGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __rglgen_glDrawTransformFeedbackStreamInstanced;\nextern RGLSYMGLCLEARBUFFERDATAPROC __rglgen_glClearBufferData;\nextern RGLSYMGLCLEARBUFFERSUBDATAPROC __rglgen_glClearBufferSubData;\nextern RGLSYMGLDISPATCHCOMPUTEPROC __rglgen_glDispatchCompute;\nextern RGLSYMGLDISPATCHCOMPUTEINDIRECTPROC __rglgen_glDispatchComputeIndirect;\nextern RGLSYMGLCOPYIMAGESUBDATAPROC __rglgen_glCopyImageSubData;\nextern RGLSYMGLFRAMEBUFFERPARAMETERIPROC __rglgen_glFramebufferParameteri;\nextern RGLSYMGLGETFRAMEBUFFERPARAMETERIVPROC __rglgen_glGetFramebufferParameteriv;\nextern RGLSYMGLGETINTERNALFORMATI64VPROC __rglgen_glGetInternalformati64v;\nextern RGLSYMGLINVALIDATETEXSUBIMAGEPROC __rglgen_glInvalidateTexSubImage;\nextern RGLSYMGLINVALIDATETEXIMAGEPROC __rglgen_glInvalidateTexImage;\nextern RGLSYMGLINVALIDATEBUFFERSUBDATAPROC __rglgen_glInvalidateBufferSubData;\nextern RGLSYMGLINVALIDATEBUFFERDATAPROC __rglgen_glInvalidateBufferData;\nextern RGLSYMGLINVALIDATEFRAMEBUFFERPROC __rglgen_glInvalidateFramebuffer;\nextern RGLSYMGLINVALIDATESUBFRAMEBUFFERPROC __rglgen_glInvalidateSubFramebuffer;\nextern RGLSYMGLMULTIDRAWARRAYSINDIRECTPROC __rglgen_glMultiDrawArraysIndirect;\nextern RGLSYMGLMULTIDRAWELEMENTSINDIRECTPROC __rglgen_glMultiDrawElementsIndirect;\nextern RGLSYMGLGETPROGRAMINTERFACEIVPROC __rglgen_glGetProgramInterfaceiv;\nextern RGLSYMGLGETPROGRAMRESOURCEINDEXPROC __rglgen_glGetProgramResourceIndex;\nextern RGLSYMGLGETPROGRAMRESOURCENAMEPROC __rglgen_glGetProgramResourceName;\nextern RGLSYMGLGETPROGRAMRESOURCEIVPROC __rglgen_glGetProgramResourceiv;\nextern RGLSYMGLGETPROGRAMRESOURCELOCATIONPROC __rglgen_glGetProgramResourceLocation;\nextern RGLSYMGLGETPROGRAMRESOURCELOCATIONINDEXPROC __rglgen_glGetProgramResourceLocationIndex;\nextern RGLSYMGLSHADERSTORAGEBLOCKBINDINGPROC __rglgen_glShaderStorageBlockBinding;\nextern RGLSYMGLTEXBUFFERRANGEPROC __rglgen_glTexBufferRange;\nextern RGLSYMGLTEXSTORAGE2DMULTISAMPLEPROC __rglgen_glTexStorage2DMultisample;\nextern RGLSYMGLTEXSTORAGE3DMULTISAMPLEPROC __rglgen_glTexStorage3DMultisample;\nextern RGLSYMGLTEXTUREVIEWPROC __rglgen_glTextureView;\nextern RGLSYMGLBINDVERTEXBUFFERPROC __rglgen_glBindVertexBuffer;\nextern RGLSYMGLVERTEXATTRIBFORMATPROC __rglgen_glVertexAttribFormat;\nextern RGLSYMGLVERTEXATTRIBIFORMATPROC __rglgen_glVertexAttribIFormat;\nextern RGLSYMGLVERTEXATTRIBLFORMATPROC __rglgen_glVertexAttribLFormat;\nextern RGLSYMGLVERTEXATTRIBBINDINGPROC __rglgen_glVertexAttribBinding;\nextern RGLSYMGLVERTEXBINDINGDIVISORPROC __rglgen_glVertexBindingDivisor;\nextern RGLSYMGLDEBUGMESSAGECONTROLPROC __rglgen_glDebugMessageControl;\nextern RGLSYMGLDEBUGMESSAGEINSERTPROC __rglgen_glDebugMessageInsert;\nextern RGLSYMGLDEBUGMESSAGECALLBACKPROC __rglgen_glDebugMessageCallback;\nextern RGLSYMGLGETDEBUGMESSAGELOGPROC __rglgen_glGetDebugMessageLog;\nextern RGLSYMGLPUSHDEBUGGROUPPROC __rglgen_glPushDebugGroup;\nextern RGLSYMGLPOPDEBUGGROUPPROC __rglgen_glPopDebugGroup;\nextern RGLSYMGLOBJECTLABELPROC __rglgen_glObjectLabel;\nextern RGLSYMGLGETOBJECTLABELPROC __rglgen_glGetObjectLabel;\nextern RGLSYMGLOBJECTPTRLABELPROC __rglgen_glObjectPtrLabel;\nextern RGLSYMGLGETOBJECTPTRLABELPROC __rglgen_glGetObjectPtrLabel;\nextern RGLSYMGLBUFFERSTORAGEPROC __rglgen_glBufferStorage;\nextern RGLSYMGLCLEARTEXIMAGEPROC __rglgen_glClearTexImage;\nextern RGLSYMGLCLEARTEXSUBIMAGEPROC __rglgen_glClearTexSubImage;\nextern RGLSYMGLBINDBUFFERSBASEPROC __rglgen_glBindBuffersBase;\nextern RGLSYMGLBINDBUFFERSRANGEPROC __rglgen_glBindBuffersRange;\nextern RGLSYMGLBINDTEXTURESPROC __rglgen_glBindTextures;\nextern RGLSYMGLBINDSAMPLERSPROC __rglgen_glBindSamplers;\nextern RGLSYMGLBINDIMAGETEXTURESPROC __rglgen_glBindImageTextures;\nextern RGLSYMGLBINDVERTEXBUFFERSPROC __rglgen_glBindVertexBuffers;\nextern RGLSYMGLGETTEXTUREHANDLEARBPROC __rglgen_glGetTextureHandleARB;\nextern RGLSYMGLGETTEXTURESAMPLERHANDLEARBPROC __rglgen_glGetTextureSamplerHandleARB;\nextern RGLSYMGLMAKETEXTUREHANDLERESIDENTARBPROC __rglgen_glMakeTextureHandleResidentARB;\nextern RGLSYMGLMAKETEXTUREHANDLENONRESIDENTARBPROC __rglgen_glMakeTextureHandleNonResidentARB;\nextern RGLSYMGLGETIMAGEHANDLEARBPROC __rglgen_glGetImageHandleARB;\nextern RGLSYMGLMAKEIMAGEHANDLERESIDENTARBPROC __rglgen_glMakeImageHandleResidentARB;\nextern RGLSYMGLMAKEIMAGEHANDLENONRESIDENTARBPROC __rglgen_glMakeImageHandleNonResidentARB;\nextern RGLSYMGLUNIFORMHANDLEUI64ARBPROC __rglgen_glUniformHandleui64ARB;\nextern RGLSYMGLUNIFORMHANDLEUI64VARBPROC __rglgen_glUniformHandleui64vARB;\nextern RGLSYMGLPROGRAMUNIFORMHANDLEUI64ARBPROC __rglgen_glProgramUniformHandleui64ARB;\nextern RGLSYMGLPROGRAMUNIFORMHANDLEUI64VARBPROC __rglgen_glProgramUniformHandleui64vARB;\nextern RGLSYMGLISTEXTUREHANDLERESIDENTARBPROC __rglgen_glIsTextureHandleResidentARB;\nextern RGLSYMGLISIMAGEHANDLERESIDENTARBPROC __rglgen_glIsImageHandleResidentARB;\nextern RGLSYMGLVERTEXATTRIBL1UI64ARBPROC __rglgen_glVertexAttribL1ui64ARB;\nextern RGLSYMGLVERTEXATTRIBL1UI64VARBPROC __rglgen_glVertexAttribL1ui64vARB;\nextern RGLSYMGLGETVERTEXATTRIBLUI64VARBPROC __rglgen_glGetVertexAttribLui64vARB;\nextern RGLSYMGLCREATESYNCFROMCLEVENTARBPROC __rglgen_glCreateSyncFromCLeventARB;\nextern RGLSYMGLCLAMPCOLORARBPROC __rglgen_glClampColorARB;\nextern RGLSYMGLDISPATCHCOMPUTEGROUPSIZEARBPROC __rglgen_glDispatchComputeGroupSizeARB;\nextern RGLSYMGLDEBUGMESSAGECONTROLARBPROC __rglgen_glDebugMessageControlARB;\nextern RGLSYMGLDEBUGMESSAGEINSERTARBPROC __rglgen_glDebugMessageInsertARB;\nextern RGLSYMGLDEBUGMESSAGECALLBACKARBPROC __rglgen_glDebugMessageCallbackARB;\nextern RGLSYMGLGETDEBUGMESSAGELOGARBPROC __rglgen_glGetDebugMessageLogARB;\nextern RGLSYMGLDRAWBUFFERSARBPROC __rglgen_glDrawBuffersARB;\nextern RGLSYMGLBLENDEQUATIONIARBPROC __rglgen_glBlendEquationiARB;\nextern RGLSYMGLBLENDEQUATIONSEPARATEIARBPROC __rglgen_glBlendEquationSeparateiARB;\nextern RGLSYMGLBLENDFUNCIARBPROC __rglgen_glBlendFunciARB;\nextern RGLSYMGLBLENDFUNCSEPARATEIARBPROC __rglgen_glBlendFuncSeparateiARB;\nextern RGLSYMGLDRAWARRAYSINSTANCEDARBPROC __rglgen_glDrawArraysInstancedARB;\nextern RGLSYMGLDRAWELEMENTSINSTANCEDARBPROC __rglgen_glDrawElementsInstancedARB;\nextern RGLSYMGLPROGRAMSTRINGARBPROC __rglgen_glProgramStringARB;\nextern RGLSYMGLBINDPROGRAMARBPROC __rglgen_glBindProgramARB;\nextern RGLSYMGLDELETEPROGRAMSARBPROC __rglgen_glDeleteProgramsARB;\nextern RGLSYMGLGENPROGRAMSARBPROC __rglgen_glGenProgramsARB;\nextern RGLSYMGLPROGRAMENVPARAMETER4DARBPROC __rglgen_glProgramEnvParameter4dARB;\nextern RGLSYMGLPROGRAMENVPARAMETER4DVARBPROC __rglgen_glProgramEnvParameter4dvARB;\nextern RGLSYMGLPROGRAMENVPARAMETER4FARBPROC __rglgen_glProgramEnvParameter4fARB;\nextern RGLSYMGLPROGRAMENVPARAMETER4FVARBPROC __rglgen_glProgramEnvParameter4fvARB;\nextern RGLSYMGLPROGRAMLOCALPARAMETER4DARBPROC __rglgen_glProgramLocalParameter4dARB;\nextern RGLSYMGLPROGRAMLOCALPARAMETER4DVARBPROC __rglgen_glProgramLocalParameter4dvARB;\nextern RGLSYMGLPROGRAMLOCALPARAMETER4FARBPROC __rglgen_glProgramLocalParameter4fARB;\nextern RGLSYMGLPROGRAMLOCALPARAMETER4FVARBPROC __rglgen_glProgramLocalParameter4fvARB;\nextern RGLSYMGLGETPROGRAMENVPARAMETERDVARBPROC __rglgen_glGetProgramEnvParameterdvARB;\nextern RGLSYMGLGETPROGRAMENVPARAMETERFVARBPROC __rglgen_glGetProgramEnvParameterfvARB;\nextern RGLSYMGLGETPROGRAMLOCALPARAMETERDVARBPROC __rglgen_glGetProgramLocalParameterdvARB;\nextern RGLSYMGLGETPROGRAMLOCALPARAMETERFVARBPROC __rglgen_glGetProgramLocalParameterfvARB;\nextern RGLSYMGLGETPROGRAMIVARBPROC __rglgen_glGetProgramivARB;\nextern RGLSYMGLGETPROGRAMSTRINGARBPROC __rglgen_glGetProgramStringARB;\nextern RGLSYMGLISPROGRAMARBPROC __rglgen_glIsProgramARB;\nextern RGLSYMGLPROGRAMPARAMETERIARBPROC __rglgen_glProgramParameteriARB;\nextern RGLSYMGLFRAMEBUFFERTEXTUREARBPROC __rglgen_glFramebufferTextureARB;\nextern RGLSYMGLFRAMEBUFFERTEXTURELAYERARBPROC __rglgen_glFramebufferTextureLayerARB;\nextern RGLSYMGLFRAMEBUFFERTEXTUREFACEARBPROC __rglgen_glFramebufferTextureFaceARB;\nextern RGLSYMGLCOLORTABLEPROC __rglgen_glColorTable;\nextern RGLSYMGLCOLORTABLEPARAMETERFVPROC __rglgen_glColorTableParameterfv;\nextern RGLSYMGLCOLORTABLEPARAMETERIVPROC __rglgen_glColorTableParameteriv;\nextern RGLSYMGLCOPYCOLORTABLEPROC __rglgen_glCopyColorTable;\nextern RGLSYMGLGETCOLORTABLEPROC __rglgen_glGetColorTable;\nextern RGLSYMGLGETCOLORTABLEPARAMETERFVPROC __rglgen_glGetColorTableParameterfv;\nextern RGLSYMGLGETCOLORTABLEPARAMETERIVPROC __rglgen_glGetColorTableParameteriv;\nextern RGLSYMGLCOLORSUBTABLEPROC __rglgen_glColorSubTable;\nextern RGLSYMGLCOPYCOLORSUBTABLEPROC __rglgen_glCopyColorSubTable;\nextern RGLSYMGLCONVOLUTIONFILTER1DPROC __rglgen_glConvolutionFilter1D;\nextern RGLSYMGLCONVOLUTIONFILTER2DPROC __rglgen_glConvolutionFilter2D;\nextern RGLSYMGLCONVOLUTIONPARAMETERFPROC __rglgen_glConvolutionParameterf;\nextern RGLSYMGLCONVOLUTIONPARAMETERFVPROC __rglgen_glConvolutionParameterfv;\nextern RGLSYMGLCONVOLUTIONPARAMETERIPROC __rglgen_glConvolutionParameteri;\nextern RGLSYMGLCONVOLUTIONPARAMETERIVPROC __rglgen_glConvolutionParameteriv;\nextern RGLSYMGLCOPYCONVOLUTIONFILTER1DPROC __rglgen_glCopyConvolutionFilter1D;\nextern RGLSYMGLCOPYCONVOLUTIONFILTER2DPROC __rglgen_glCopyConvolutionFilter2D;\nextern RGLSYMGLGETCONVOLUTIONFILTERPROC __rglgen_glGetConvolutionFilter;\nextern RGLSYMGLGETCONVOLUTIONPARAMETERFVPROC __rglgen_glGetConvolutionParameterfv;\nextern RGLSYMGLGETCONVOLUTIONPARAMETERIVPROC __rglgen_glGetConvolutionParameteriv;\nextern RGLSYMGLGETSEPARABLEFILTERPROC __rglgen_glGetSeparableFilter;\nextern RGLSYMGLSEPARABLEFILTER2DPROC __rglgen_glSeparableFilter2D;\nextern RGLSYMGLGETHISTOGRAMPROC __rglgen_glGetHistogram;\nextern RGLSYMGLGETHISTOGRAMPARAMETERFVPROC __rglgen_glGetHistogramParameterfv;\nextern RGLSYMGLGETHISTOGRAMPARAMETERIVPROC __rglgen_glGetHistogramParameteriv;\nextern RGLSYMGLGETMINMAXPROC __rglgen_glGetMinmax;\nextern RGLSYMGLGETMINMAXPARAMETERFVPROC __rglgen_glGetMinmaxParameterfv;\nextern RGLSYMGLGETMINMAXPARAMETERIVPROC __rglgen_glGetMinmaxParameteriv;\nextern RGLSYMGLHISTOGRAMPROC __rglgen_glHistogram;\nextern RGLSYMGLMINMAXPROC __rglgen_glMinmax;\nextern RGLSYMGLRESETHISTOGRAMPROC __rglgen_glResetHistogram;\nextern RGLSYMGLRESETMINMAXPROC __rglgen_glResetMinmax;\nextern RGLSYMGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __rglgen_glMultiDrawArraysIndirectCountARB;\nextern RGLSYMGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __rglgen_glMultiDrawElementsIndirectCountARB;\nextern RGLSYMGLVERTEXATTRIBDIVISORARBPROC __rglgen_glVertexAttribDivisorARB;\nextern RGLSYMGLCURRENTPALETTEMATRIXARBPROC __rglgen_glCurrentPaletteMatrixARB;\nextern RGLSYMGLMATRIXINDEXUBVARBPROC __rglgen_glMatrixIndexubvARB;\nextern RGLSYMGLMATRIXINDEXUSVARBPROC __rglgen_glMatrixIndexusvARB;\nextern RGLSYMGLMATRIXINDEXUIVARBPROC __rglgen_glMatrixIndexuivARB;\nextern RGLSYMGLMATRIXINDEXPOINTERARBPROC __rglgen_glMatrixIndexPointerARB;\nextern RGLSYMGLSAMPLECOVERAGEARBPROC __rglgen_glSampleCoverageARB;\nextern RGLSYMGLACTIVETEXTUREARBPROC __rglgen_glActiveTextureARB;\nextern RGLSYMGLCLIENTACTIVETEXTUREARBPROC __rglgen_glClientActiveTextureARB;\nextern RGLSYMGLMULTITEXCOORD1DARBPROC __rglgen_glMultiTexCoord1dARB;\nextern RGLSYMGLMULTITEXCOORD1DVARBPROC __rglgen_glMultiTexCoord1dvARB;\nextern RGLSYMGLMULTITEXCOORD1FARBPROC __rglgen_glMultiTexCoord1fARB;\nextern RGLSYMGLMULTITEXCOORD1FVARBPROC __rglgen_glMultiTexCoord1fvARB;\nextern RGLSYMGLMULTITEXCOORD1IARBPROC __rglgen_glMultiTexCoord1iARB;\nextern RGLSYMGLMULTITEXCOORD1IVARBPROC __rglgen_glMultiTexCoord1ivARB;\nextern RGLSYMGLMULTITEXCOORD1SARBPROC __rglgen_glMultiTexCoord1sARB;\nextern RGLSYMGLMULTITEXCOORD1SVARBPROC __rglgen_glMultiTexCoord1svARB;\nextern RGLSYMGLMULTITEXCOORD2DARBPROC __rglgen_glMultiTexCoord2dARB;\nextern RGLSYMGLMULTITEXCOORD2DVARBPROC __rglgen_glMultiTexCoord2dvARB;\nextern RGLSYMGLMULTITEXCOORD2FARBPROC __rglgen_glMultiTexCoord2fARB;\nextern RGLSYMGLMULTITEXCOORD2FVARBPROC __rglgen_glMultiTexCoord2fvARB;\nextern RGLSYMGLMULTITEXCOORD2IARBPROC __rglgen_glMultiTexCoord2iARB;\nextern RGLSYMGLMULTITEXCOORD2IVARBPROC __rglgen_glMultiTexCoord2ivARB;\nextern RGLSYMGLMULTITEXCOORD2SARBPROC __rglgen_glMultiTexCoord2sARB;\nextern RGLSYMGLMULTITEXCOORD2SVARBPROC __rglgen_glMultiTexCoord2svARB;\nextern RGLSYMGLMULTITEXCOORD3DARBPROC __rglgen_glMultiTexCoord3dARB;\nextern RGLSYMGLMULTITEXCOORD3DVARBPROC __rglgen_glMultiTexCoord3dvARB;\nextern RGLSYMGLMULTITEXCOORD3FARBPROC __rglgen_glMultiTexCoord3fARB;\nextern RGLSYMGLMULTITEXCOORD3FVARBPROC __rglgen_glMultiTexCoord3fvARB;\nextern RGLSYMGLMULTITEXCOORD3IARBPROC __rglgen_glMultiTexCoord3iARB;\nextern RGLSYMGLMULTITEXCOORD3IVARBPROC __rglgen_glMultiTexCoord3ivARB;\nextern RGLSYMGLMULTITEXCOORD3SARBPROC __rglgen_glMultiTexCoord3sARB;\nextern RGLSYMGLMULTITEXCOORD3SVARBPROC __rglgen_glMultiTexCoord3svARB;\nextern RGLSYMGLMULTITEXCOORD4DARBPROC __rglgen_glMultiTexCoord4dARB;\nextern RGLSYMGLMULTITEXCOORD4DVARBPROC __rglgen_glMultiTexCoord4dvARB;\nextern RGLSYMGLMULTITEXCOORD4FARBPROC __rglgen_glMultiTexCoord4fARB;\nextern RGLSYMGLMULTITEXCOORD4FVARBPROC __rglgen_glMultiTexCoord4fvARB;\nextern RGLSYMGLMULTITEXCOORD4IARBPROC __rglgen_glMultiTexCoord4iARB;\nextern RGLSYMGLMULTITEXCOORD4IVARBPROC __rglgen_glMultiTexCoord4ivARB;\nextern RGLSYMGLMULTITEXCOORD4SARBPROC __rglgen_glMultiTexCoord4sARB;\nextern RGLSYMGLMULTITEXCOORD4SVARBPROC __rglgen_glMultiTexCoord4svARB;\nextern RGLSYMGLGENQUERIESARBPROC __rglgen_glGenQueriesARB;\nextern RGLSYMGLDELETEQUERIESARBPROC __rglgen_glDeleteQueriesARB;\nextern RGLSYMGLISQUERYARBPROC __rglgen_glIsQueryARB;\nextern RGLSYMGLBEGINQUERYARBPROC __rglgen_glBeginQueryARB;\nextern RGLSYMGLENDQUERYARBPROC __rglgen_glEndQueryARB;\nextern RGLSYMGLGETQUERYIVARBPROC __rglgen_glGetQueryivARB;\nextern RGLSYMGLGETQUERYOBJECTIVARBPROC __rglgen_glGetQueryObjectivARB;\nextern RGLSYMGLGETQUERYOBJECTUIVARBPROC __rglgen_glGetQueryObjectuivARB;\nextern RGLSYMGLPOINTPARAMETERFARBPROC __rglgen_glPointParameterfARB;\nextern RGLSYMGLPOINTPARAMETERFVARBPROC __rglgen_glPointParameterfvARB;\nextern RGLSYMGLGETGRAPHICSRESETSTATUSARBPROC __rglgen_glGetGraphicsResetStatusARB;\nextern RGLSYMGLGETNTEXIMAGEARBPROC __rglgen_glGetnTexImageARB;\nextern RGLSYMGLREADNPIXELSARBPROC __rglgen_glReadnPixelsARB;\nextern RGLSYMGLGETNCOMPRESSEDTEXIMAGEARBPROC __rglgen_glGetnCompressedTexImageARB;\nextern RGLSYMGLGETNUNIFORMFVARBPROC __rglgen_glGetnUniformfvARB;\nextern RGLSYMGLGETNUNIFORMIVARBPROC __rglgen_glGetnUniformivARB;\nextern RGLSYMGLGETNUNIFORMUIVARBPROC __rglgen_glGetnUniformuivARB;\nextern RGLSYMGLGETNUNIFORMDVARBPROC __rglgen_glGetnUniformdvARB;\nextern RGLSYMGLGETNMAPDVARBPROC __rglgen_glGetnMapdvARB;\nextern RGLSYMGLGETNMAPFVARBPROC __rglgen_glGetnMapfvARB;\nextern RGLSYMGLGETNMAPIVARBPROC __rglgen_glGetnMapivARB;\nextern RGLSYMGLGETNPIXELMAPFVARBPROC __rglgen_glGetnPixelMapfvARB;\nextern RGLSYMGLGETNPIXELMAPUIVARBPROC __rglgen_glGetnPixelMapuivARB;\nextern RGLSYMGLGETNPIXELMAPUSVARBPROC __rglgen_glGetnPixelMapusvARB;\nextern RGLSYMGLGETNPOLYGONSTIPPLEARBPROC __rglgen_glGetnPolygonStippleARB;\nextern RGLSYMGLGETNCOLORTABLEARBPROC __rglgen_glGetnColorTableARB;\nextern RGLSYMGLGETNCONVOLUTIONFILTERARBPROC __rglgen_glGetnConvolutionFilterARB;\nextern RGLSYMGLGETNSEPARABLEFILTERARBPROC __rglgen_glGetnSeparableFilterARB;\nextern RGLSYMGLGETNHISTOGRAMARBPROC __rglgen_glGetnHistogramARB;\nextern RGLSYMGLGETNMINMAXARBPROC __rglgen_glGetnMinmaxARB;\nextern RGLSYMGLMINSAMPLESHADINGARBPROC __rglgen_glMinSampleShadingARB;\nextern RGLSYMGLDELETEOBJECTARBPROC __rglgen_glDeleteObjectARB;\nextern RGLSYMGLGETHANDLEARBPROC __rglgen_glGetHandleARB;\nextern RGLSYMGLDETACHOBJECTARBPROC __rglgen_glDetachObjectARB;\nextern RGLSYMGLCREATESHADEROBJECTARBPROC __rglgen_glCreateShaderObjectARB;\nextern RGLSYMGLSHADERSOURCEARBPROC __rglgen_glShaderSourceARB;\nextern RGLSYMGLCOMPILESHADERARBPROC __rglgen_glCompileShaderARB;\nextern RGLSYMGLCREATEPROGRAMOBJECTARBPROC __rglgen_glCreateProgramObjectARB;\nextern RGLSYMGLATTACHOBJECTARBPROC __rglgen_glAttachObjectARB;\nextern RGLSYMGLLINKPROGRAMARBPROC __rglgen_glLinkProgramARB;\nextern RGLSYMGLUSEPROGRAMOBJECTARBPROC __rglgen_glUseProgramObjectARB;\nextern RGLSYMGLVALIDATEPROGRAMARBPROC __rglgen_glValidateProgramARB;\nextern RGLSYMGLUNIFORM1FARBPROC __rglgen_glUniform1fARB;\nextern RGLSYMGLUNIFORM2FARBPROC __rglgen_glUniform2fARB;\nextern RGLSYMGLUNIFORM3FARBPROC __rglgen_glUniform3fARB;\nextern RGLSYMGLUNIFORM4FARBPROC __rglgen_glUniform4fARB;\nextern RGLSYMGLUNIFORM1IARBPROC __rglgen_glUniform1iARB;\nextern RGLSYMGLUNIFORM2IARBPROC __rglgen_glUniform2iARB;\nextern RGLSYMGLUNIFORM3IARBPROC __rglgen_glUniform3iARB;\nextern RGLSYMGLUNIFORM4IARBPROC __rglgen_glUniform4iARB;\nextern RGLSYMGLUNIFORM1FVARBPROC __rglgen_glUniform1fvARB;\nextern RGLSYMGLUNIFORM2FVARBPROC __rglgen_glUniform2fvARB;\nextern RGLSYMGLUNIFORM3FVARBPROC __rglgen_glUniform3fvARB;\nextern RGLSYMGLUNIFORM4FVARBPROC __rglgen_glUniform4fvARB;\nextern RGLSYMGLUNIFORM1IVARBPROC __rglgen_glUniform1ivARB;\nextern RGLSYMGLUNIFORM2IVARBPROC __rglgen_glUniform2ivARB;\nextern RGLSYMGLUNIFORM3IVARBPROC __rglgen_glUniform3ivARB;\nextern RGLSYMGLUNIFORM4IVARBPROC __rglgen_glUniform4ivARB;\nextern RGLSYMGLUNIFORMMATRIX2FVARBPROC __rglgen_glUniformMatrix2fvARB;\nextern RGLSYMGLUNIFORMMATRIX3FVARBPROC __rglgen_glUniformMatrix3fvARB;\nextern RGLSYMGLUNIFORMMATRIX4FVARBPROC __rglgen_glUniformMatrix4fvARB;\nextern RGLSYMGLGETOBJECTPARAMETERFVARBPROC __rglgen_glGetObjectParameterfvARB;\nextern RGLSYMGLGETOBJECTPARAMETERIVARBPROC __rglgen_glGetObjectParameterivARB;\nextern RGLSYMGLGETINFOLOGARBPROC __rglgen_glGetInfoLogARB;\nextern RGLSYMGLGETATTACHEDOBJECTSARBPROC __rglgen_glGetAttachedObjectsARB;\nextern RGLSYMGLGETUNIFORMLOCATIONARBPROC __rglgen_glGetUniformLocationARB;\nextern RGLSYMGLGETACTIVEUNIFORMARBPROC __rglgen_glGetActiveUniformARB;\nextern RGLSYMGLGETUNIFORMFVARBPROC __rglgen_glGetUniformfvARB;\nextern RGLSYMGLGETUNIFORMIVARBPROC __rglgen_glGetUniformivARB;\nextern RGLSYMGLGETSHADERSOURCEARBPROC __rglgen_glGetShaderSourceARB;\nextern RGLSYMGLNAMEDSTRINGARBPROC __rglgen_glNamedStringARB;\nextern RGLSYMGLDELETENAMEDSTRINGARBPROC __rglgen_glDeleteNamedStringARB;\nextern RGLSYMGLCOMPILESHADERINCLUDEARBPROC __rglgen_glCompileShaderIncludeARB;\nextern RGLSYMGLISNAMEDSTRINGARBPROC __rglgen_glIsNamedStringARB;\nextern RGLSYMGLGETNAMEDSTRINGARBPROC __rglgen_glGetNamedStringARB;\nextern RGLSYMGLGETNAMEDSTRINGIVARBPROC __rglgen_glGetNamedStringivARB;\nextern RGLSYMGLTEXPAGECOMMITMENTARBPROC __rglgen_glTexPageCommitmentARB;\nextern RGLSYMGLTEXBUFFERARBPROC __rglgen_glTexBufferARB;\nextern RGLSYMGLCOMPRESSEDTEXIMAGE3DARBPROC __rglgen_glCompressedTexImage3DARB;\nextern RGLSYMGLCOMPRESSEDTEXIMAGE2DARBPROC __rglgen_glCompressedTexImage2DARB;\nextern RGLSYMGLCOMPRESSEDTEXIMAGE1DARBPROC __rglgen_glCompressedTexImage1DARB;\nextern RGLSYMGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __rglgen_glCompressedTexSubImage3DARB;\nextern RGLSYMGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __rglgen_glCompressedTexSubImage2DARB;\nextern RGLSYMGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __rglgen_glCompressedTexSubImage1DARB;\nextern RGLSYMGLGETCOMPRESSEDTEXIMAGEARBPROC __rglgen_glGetCompressedTexImageARB;\nextern RGLSYMGLLOADTRANSPOSEMATRIXFARBPROC __rglgen_glLoadTransposeMatrixfARB;\nextern RGLSYMGLLOADTRANSPOSEMATRIXDARBPROC __rglgen_glLoadTransposeMatrixdARB;\nextern RGLSYMGLMULTTRANSPOSEMATRIXFARBPROC __rglgen_glMultTransposeMatrixfARB;\nextern RGLSYMGLMULTTRANSPOSEMATRIXDARBPROC __rglgen_glMultTransposeMatrixdARB;\nextern RGLSYMGLWEIGHTBVARBPROC __rglgen_glWeightbvARB;\nextern RGLSYMGLWEIGHTSVARBPROC __rglgen_glWeightsvARB;\nextern RGLSYMGLWEIGHTIVARBPROC __rglgen_glWeightivARB;\nextern RGLSYMGLWEIGHTFVARBPROC __rglgen_glWeightfvARB;\nextern RGLSYMGLWEIGHTDVARBPROC __rglgen_glWeightdvARB;\nextern RGLSYMGLWEIGHTUBVARBPROC __rglgen_glWeightubvARB;\nextern RGLSYMGLWEIGHTUSVARBPROC __rglgen_glWeightusvARB;\nextern RGLSYMGLWEIGHTUIVARBPROC __rglgen_glWeightuivARB;\nextern RGLSYMGLWEIGHTPOINTERARBPROC __rglgen_glWeightPointerARB;\nextern RGLSYMGLVERTEXBLENDARBPROC __rglgen_glVertexBlendARB;\nextern RGLSYMGLBINDBUFFERARBPROC __rglgen_glBindBufferARB;\nextern RGLSYMGLDELETEBUFFERSARBPROC __rglgen_glDeleteBuffersARB;\nextern RGLSYMGLGENBUFFERSARBPROC __rglgen_glGenBuffersARB;\nextern RGLSYMGLISBUFFERARBPROC __rglgen_glIsBufferARB;\nextern RGLSYMGLBUFFERDATAARBPROC __rglgen_glBufferDataARB;\nextern RGLSYMGLBUFFERSUBDATAARBPROC __rglgen_glBufferSubDataARB;\nextern RGLSYMGLGETBUFFERSUBDATAARBPROC __rglgen_glGetBufferSubDataARB;\nextern RGLSYMGLMAPBUFFERARBPROC __rglgen_glMapBufferARB;\nextern RGLSYMGLUNMAPBUFFERARBPROC __rglgen_glUnmapBufferARB;\nextern RGLSYMGLGETBUFFERPARAMETERIVARBPROC __rglgen_glGetBufferParameterivARB;\nextern RGLSYMGLGETBUFFERPOINTERVARBPROC __rglgen_glGetBufferPointervARB;\nextern RGLSYMGLVERTEXATTRIB1DARBPROC __rglgen_glVertexAttrib1dARB;\nextern RGLSYMGLVERTEXATTRIB1DVARBPROC __rglgen_glVertexAttrib1dvARB;\nextern RGLSYMGLVERTEXATTRIB1FARBPROC __rglgen_glVertexAttrib1fARB;\nextern RGLSYMGLVERTEXATTRIB1FVARBPROC __rglgen_glVertexAttrib1fvARB;\nextern RGLSYMGLVERTEXATTRIB1SARBPROC __rglgen_glVertexAttrib1sARB;\nextern RGLSYMGLVERTEXATTRIB1SVARBPROC __rglgen_glVertexAttrib1svARB;\nextern RGLSYMGLVERTEXATTRIB2DARBPROC __rglgen_glVertexAttrib2dARB;\nextern RGLSYMGLVERTEXATTRIB2DVARBPROC __rglgen_glVertexAttrib2dvARB;\nextern RGLSYMGLVERTEXATTRIB2FARBPROC __rglgen_glVertexAttrib2fARB;\nextern RGLSYMGLVERTEXATTRIB2FVARBPROC __rglgen_glVertexAttrib2fvARB;\nextern RGLSYMGLVERTEXATTRIB2SARBPROC __rglgen_glVertexAttrib2sARB;\nextern RGLSYMGLVERTEXATTRIB2SVARBPROC __rglgen_glVertexAttrib2svARB;\nextern RGLSYMGLVERTEXATTRIB3DARBPROC __rglgen_glVertexAttrib3dARB;\nextern RGLSYMGLVERTEXATTRIB3DVARBPROC __rglgen_glVertexAttrib3dvARB;\nextern RGLSYMGLVERTEXATTRIB3FARBPROC __rglgen_glVertexAttrib3fARB;\nextern RGLSYMGLVERTEXATTRIB3FVARBPROC __rglgen_glVertexAttrib3fvARB;\nextern RGLSYMGLVERTEXATTRIB3SARBPROC __rglgen_glVertexAttrib3sARB;\nextern RGLSYMGLVERTEXATTRIB3SVARBPROC __rglgen_glVertexAttrib3svARB;\nextern RGLSYMGLVERTEXATTRIB4NBVARBPROC __rglgen_glVertexAttrib4NbvARB;\nextern RGLSYMGLVERTEXATTRIB4NIVARBPROC __rglgen_glVertexAttrib4NivARB;\nextern RGLSYMGLVERTEXATTRIB4NSVARBPROC __rglgen_glVertexAttrib4NsvARB;\nextern RGLSYMGLVERTEXATTRIB4NUBARBPROC __rglgen_glVertexAttrib4NubARB;\nextern RGLSYMGLVERTEXATTRIB4NUBVARBPROC __rglgen_glVertexAttrib4NubvARB;\nextern RGLSYMGLVERTEXATTRIB4NUIVARBPROC __rglgen_glVertexAttrib4NuivARB;\nextern RGLSYMGLVERTEXATTRIB4NUSVARBPROC __rglgen_glVertexAttrib4NusvARB;\nextern RGLSYMGLVERTEXATTRIB4BVARBPROC __rglgen_glVertexAttrib4bvARB;\nextern RGLSYMGLVERTEXATTRIB4DARBPROC __rglgen_glVertexAttrib4dARB;\nextern RGLSYMGLVERTEXATTRIB4DVARBPROC __rglgen_glVertexAttrib4dvARB;\nextern RGLSYMGLVERTEXATTRIB4FARBPROC __rglgen_glVertexAttrib4fARB;\nextern RGLSYMGLVERTEXATTRIB4FVARBPROC __rglgen_glVertexAttrib4fvARB;\nextern RGLSYMGLVERTEXATTRIB4IVARBPROC __rglgen_glVertexAttrib4ivARB;\nextern RGLSYMGLVERTEXATTRIB4SARBPROC __rglgen_glVertexAttrib4sARB;\nextern RGLSYMGLVERTEXATTRIB4SVARBPROC __rglgen_glVertexAttrib4svARB;\nextern RGLSYMGLVERTEXATTRIB4UBVARBPROC __rglgen_glVertexAttrib4ubvARB;\nextern RGLSYMGLVERTEXATTRIB4UIVARBPROC __rglgen_glVertexAttrib4uivARB;\nextern RGLSYMGLVERTEXATTRIB4USVARBPROC __rglgen_glVertexAttrib4usvARB;\nextern RGLSYMGLVERTEXATTRIBPOINTERARBPROC __rglgen_glVertexAttribPointerARB;\nextern RGLSYMGLENABLEVERTEXATTRIBARRAYARBPROC __rglgen_glEnableVertexAttribArrayARB;\nextern RGLSYMGLDISABLEVERTEXATTRIBARRAYARBPROC __rglgen_glDisableVertexAttribArrayARB;\nextern RGLSYMGLGETVERTEXATTRIBDVARBPROC __rglgen_glGetVertexAttribdvARB;\nextern RGLSYMGLGETVERTEXATTRIBFVARBPROC __rglgen_glGetVertexAttribfvARB;\nextern RGLSYMGLGETVERTEXATTRIBIVARBPROC __rglgen_glGetVertexAttribivARB;\nextern RGLSYMGLGETVERTEXATTRIBPOINTERVARBPROC __rglgen_glGetVertexAttribPointervARB;\nextern RGLSYMGLBINDATTRIBLOCATIONARBPROC __rglgen_glBindAttribLocationARB;\nextern RGLSYMGLGETACTIVEATTRIBARBPROC __rglgen_glGetActiveAttribARB;\nextern RGLSYMGLGETATTRIBLOCATIONARBPROC __rglgen_glGetAttribLocationARB;\nextern RGLSYMGLWINDOWPOS2DARBPROC __rglgen_glWindowPos2dARB;\nextern RGLSYMGLWINDOWPOS2DVARBPROC __rglgen_glWindowPos2dvARB;\nextern RGLSYMGLWINDOWPOS2FARBPROC __rglgen_glWindowPos2fARB;\nextern RGLSYMGLWINDOWPOS2FVARBPROC __rglgen_glWindowPos2fvARB;\nextern RGLSYMGLWINDOWPOS2IARBPROC __rglgen_glWindowPos2iARB;\nextern RGLSYMGLWINDOWPOS2IVARBPROC __rglgen_glWindowPos2ivARB;\nextern RGLSYMGLWINDOWPOS2SARBPROC __rglgen_glWindowPos2sARB;\nextern RGLSYMGLWINDOWPOS2SVARBPROC __rglgen_glWindowPos2svARB;\nextern RGLSYMGLWINDOWPOS3DARBPROC __rglgen_glWindowPos3dARB;\nextern RGLSYMGLWINDOWPOS3DVARBPROC __rglgen_glWindowPos3dvARB;\nextern RGLSYMGLWINDOWPOS3FARBPROC __rglgen_glWindowPos3fARB;\nextern RGLSYMGLWINDOWPOS3FVARBPROC __rglgen_glWindowPos3fvARB;\nextern RGLSYMGLWINDOWPOS3IARBPROC __rglgen_glWindowPos3iARB;\nextern RGLSYMGLWINDOWPOS3IVARBPROC __rglgen_glWindowPos3ivARB;\nextern RGLSYMGLWINDOWPOS3SARBPROC __rglgen_glWindowPos3sARB;\nextern RGLSYMGLWINDOWPOS3SVARBPROC __rglgen_glWindowPos3svARB;\nextern RGLSYMGLMULTITEXCOORD1BOESPROC __rglgen_glMultiTexCoord1bOES;\nextern RGLSYMGLMULTITEXCOORD1BVOESPROC __rglgen_glMultiTexCoord1bvOES;\nextern RGLSYMGLMULTITEXCOORD2BOESPROC __rglgen_glMultiTexCoord2bOES;\nextern RGLSYMGLMULTITEXCOORD2BVOESPROC __rglgen_glMultiTexCoord2bvOES;\nextern RGLSYMGLMULTITEXCOORD3BOESPROC __rglgen_glMultiTexCoord3bOES;\nextern RGLSYMGLMULTITEXCOORD3BVOESPROC __rglgen_glMultiTexCoord3bvOES;\nextern RGLSYMGLMULTITEXCOORD4BOESPROC __rglgen_glMultiTexCoord4bOES;\nextern RGLSYMGLMULTITEXCOORD4BVOESPROC __rglgen_glMultiTexCoord4bvOES;\nextern RGLSYMGLTEXCOORD1BOESPROC __rglgen_glTexCoord1bOES;\nextern RGLSYMGLTEXCOORD1BVOESPROC __rglgen_glTexCoord1bvOES;\nextern RGLSYMGLTEXCOORD2BOESPROC __rglgen_glTexCoord2bOES;\nextern RGLSYMGLTEXCOORD2BVOESPROC __rglgen_glTexCoord2bvOES;\nextern RGLSYMGLTEXCOORD3BOESPROC __rglgen_glTexCoord3bOES;\nextern RGLSYMGLTEXCOORD3BVOESPROC __rglgen_glTexCoord3bvOES;\nextern RGLSYMGLTEXCOORD4BOESPROC __rglgen_glTexCoord4bOES;\nextern RGLSYMGLTEXCOORD4BVOESPROC __rglgen_glTexCoord4bvOES;\nextern RGLSYMGLVERTEX2BOESPROC __rglgen_glVertex2bOES;\nextern RGLSYMGLVERTEX2BVOESPROC __rglgen_glVertex2bvOES;\nextern RGLSYMGLVERTEX3BOESPROC __rglgen_glVertex3bOES;\nextern RGLSYMGLVERTEX3BVOESPROC __rglgen_glVertex3bvOES;\nextern RGLSYMGLVERTEX4BOESPROC __rglgen_glVertex4bOES;\nextern RGLSYMGLVERTEX4BVOESPROC __rglgen_glVertex4bvOES;\nextern RGLSYMGLALPHAFUNCXOESPROC __rglgen_glAlphaFuncxOES;\nextern RGLSYMGLCLEARCOLORXOESPROC __rglgen_glClearColorxOES;\nextern RGLSYMGLCLEARDEPTHXOESPROC __rglgen_glClearDepthxOES;\nextern RGLSYMGLCLIPPLANEXOESPROC __rglgen_glClipPlanexOES;\nextern RGLSYMGLCOLOR4XOESPROC __rglgen_glColor4xOES;\nextern RGLSYMGLDEPTHRANGEXOESPROC __rglgen_glDepthRangexOES;\nextern RGLSYMGLFOGXOESPROC __rglgen_glFogxOES;\nextern RGLSYMGLFOGXVOESPROC __rglgen_glFogxvOES;\nextern RGLSYMGLFRUSTUMXOESPROC __rglgen_glFrustumxOES;\nextern RGLSYMGLGETCLIPPLANEXOESPROC __rglgen_glGetClipPlanexOES;\nextern RGLSYMGLGETFIXEDVOESPROC __rglgen_glGetFixedvOES;\nextern RGLSYMGLGETTEXENVXVOESPROC __rglgen_glGetTexEnvxvOES;\nextern RGLSYMGLGETTEXPARAMETERXVOESPROC __rglgen_glGetTexParameterxvOES;\nextern RGLSYMGLLIGHTMODELXOESPROC __rglgen_glLightModelxOES;\nextern RGLSYMGLLIGHTMODELXVOESPROC __rglgen_glLightModelxvOES;\nextern RGLSYMGLLIGHTXOESPROC __rglgen_glLightxOES;\nextern RGLSYMGLLIGHTXVOESPROC __rglgen_glLightxvOES;\nextern RGLSYMGLLINEWIDTHXOESPROC __rglgen_glLineWidthxOES;\nextern RGLSYMGLLOADMATRIXXOESPROC __rglgen_glLoadMatrixxOES;\nextern RGLSYMGLMATERIALXOESPROC __rglgen_glMaterialxOES;\nextern RGLSYMGLMATERIALXVOESPROC __rglgen_glMaterialxvOES;\nextern RGLSYMGLMULTMATRIXXOESPROC __rglgen_glMultMatrixxOES;\nextern RGLSYMGLMULTITEXCOORD4XOESPROC __rglgen_glMultiTexCoord4xOES;\nextern RGLSYMGLNORMAL3XOESPROC __rglgen_glNormal3xOES;\nextern RGLSYMGLORTHOXOESPROC __rglgen_glOrthoxOES;\nextern RGLSYMGLPOINTPARAMETERXVOESPROC __rglgen_glPointParameterxvOES;\nextern RGLSYMGLPOINTSIZEXOESPROC __rglgen_glPointSizexOES;\nextern RGLSYMGLPOLYGONOFFSETXOESPROC __rglgen_glPolygonOffsetxOES;\nextern RGLSYMGLROTATEXOESPROC __rglgen_glRotatexOES;\nextern RGLSYMGLSAMPLECOVERAGEOESPROC __rglgen_glSampleCoverageOES;\nextern RGLSYMGLSCALEXOESPROC __rglgen_glScalexOES;\nextern RGLSYMGLTEXENVXOESPROC __rglgen_glTexEnvxOES;\nextern RGLSYMGLTEXENVXVOESPROC __rglgen_glTexEnvxvOES;\nextern RGLSYMGLTEXPARAMETERXOESPROC __rglgen_glTexParameterxOES;\nextern RGLSYMGLTEXPARAMETERXVOESPROC __rglgen_glTexParameterxvOES;\nextern RGLSYMGLTRANSLATEXOESPROC __rglgen_glTranslatexOES;\nextern RGLSYMGLACCUMXOESPROC __rglgen_glAccumxOES;\nextern RGLSYMGLBITMAPXOESPROC __rglgen_glBitmapxOES;\nextern RGLSYMGLBLENDCOLORXOESPROC __rglgen_glBlendColorxOES;\nextern RGLSYMGLCLEARACCUMXOESPROC __rglgen_glClearAccumxOES;\nextern RGLSYMGLCOLOR3XOESPROC __rglgen_glColor3xOES;\nextern RGLSYMGLCOLOR3XVOESPROC __rglgen_glColor3xvOES;\nextern RGLSYMGLCOLOR4XVOESPROC __rglgen_glColor4xvOES;\nextern RGLSYMGLCONVOLUTIONPARAMETERXOESPROC __rglgen_glConvolutionParameterxOES;\nextern RGLSYMGLCONVOLUTIONPARAMETERXVOESPROC __rglgen_glConvolutionParameterxvOES;\nextern RGLSYMGLEVALCOORD1XOESPROC __rglgen_glEvalCoord1xOES;\nextern RGLSYMGLEVALCOORD1XVOESPROC __rglgen_glEvalCoord1xvOES;\nextern RGLSYMGLEVALCOORD2XOESPROC __rglgen_glEvalCoord2xOES;\nextern RGLSYMGLEVALCOORD2XVOESPROC __rglgen_glEvalCoord2xvOES;\nextern RGLSYMGLFEEDBACKBUFFERXOESPROC __rglgen_glFeedbackBufferxOES;\nextern RGLSYMGLGETCONVOLUTIONPARAMETERXVOESPROC __rglgen_glGetConvolutionParameterxvOES;\nextern RGLSYMGLGETHISTOGRAMPARAMETERXVOESPROC __rglgen_glGetHistogramParameterxvOES;\nextern RGLSYMGLGETLIGHTXOESPROC __rglgen_glGetLightxOES;\nextern RGLSYMGLGETMAPXVOESPROC __rglgen_glGetMapxvOES;\nextern RGLSYMGLGETMATERIALXOESPROC __rglgen_glGetMaterialxOES;\nextern RGLSYMGLGETPIXELMAPXVPROC __rglgen_glGetPixelMapxv;\nextern RGLSYMGLGETTEXGENXVOESPROC __rglgen_glGetTexGenxvOES;\nextern RGLSYMGLGETTEXLEVELPARAMETERXVOESPROC __rglgen_glGetTexLevelParameterxvOES;\nextern RGLSYMGLINDEXXOESPROC __rglgen_glIndexxOES;\nextern RGLSYMGLINDEXXVOESPROC __rglgen_glIndexxvOES;\nextern RGLSYMGLLOADTRANSPOSEMATRIXXOESPROC __rglgen_glLoadTransposeMatrixxOES;\nextern RGLSYMGLMAP1XOESPROC __rglgen_glMap1xOES;\nextern RGLSYMGLMAP2XOESPROC __rglgen_glMap2xOES;\nextern RGLSYMGLMAPGRID1XOESPROC __rglgen_glMapGrid1xOES;\nextern RGLSYMGLMAPGRID2XOESPROC __rglgen_glMapGrid2xOES;\nextern RGLSYMGLMULTTRANSPOSEMATRIXXOESPROC __rglgen_glMultTransposeMatrixxOES;\nextern RGLSYMGLMULTITEXCOORD1XOESPROC __rglgen_glMultiTexCoord1xOES;\nextern RGLSYMGLMULTITEXCOORD1XVOESPROC __rglgen_glMultiTexCoord1xvOES;\nextern RGLSYMGLMULTITEXCOORD2XOESPROC __rglgen_glMultiTexCoord2xOES;\nextern RGLSYMGLMULTITEXCOORD2XVOESPROC __rglgen_glMultiTexCoord2xvOES;\nextern RGLSYMGLMULTITEXCOORD3XOESPROC __rglgen_glMultiTexCoord3xOES;\nextern RGLSYMGLMULTITEXCOORD3XVOESPROC __rglgen_glMultiTexCoord3xvOES;\nextern RGLSYMGLMULTITEXCOORD4XVOESPROC __rglgen_glMultiTexCoord4xvOES;\nextern RGLSYMGLNORMAL3XVOESPROC __rglgen_glNormal3xvOES;\nextern RGLSYMGLPASSTHROUGHXOESPROC __rglgen_glPassThroughxOES;\nextern RGLSYMGLPIXELMAPXPROC __rglgen_glPixelMapx;\nextern RGLSYMGLPIXELSTOREXPROC __rglgen_glPixelStorex;\nextern RGLSYMGLPIXELTRANSFERXOESPROC __rglgen_glPixelTransferxOES;\nextern RGLSYMGLPIXELZOOMXOESPROC __rglgen_glPixelZoomxOES;\nextern RGLSYMGLPRIORITIZETEXTURESXOESPROC __rglgen_glPrioritizeTexturesxOES;\nextern RGLSYMGLRASTERPOS2XOESPROC __rglgen_glRasterPos2xOES;\nextern RGLSYMGLRASTERPOS2XVOESPROC __rglgen_glRasterPos2xvOES;\nextern RGLSYMGLRASTERPOS3XOESPROC __rglgen_glRasterPos3xOES;\nextern RGLSYMGLRASTERPOS3XVOESPROC __rglgen_glRasterPos3xvOES;\nextern RGLSYMGLRASTERPOS4XOESPROC __rglgen_glRasterPos4xOES;\nextern RGLSYMGLRASTERPOS4XVOESPROC __rglgen_glRasterPos4xvOES;\nextern RGLSYMGLRECTXOESPROC __rglgen_glRectxOES;\nextern RGLSYMGLRECTXVOESPROC __rglgen_glRectxvOES;\nextern RGLSYMGLTEXCOORD1XOESPROC __rglgen_glTexCoord1xOES;\nextern RGLSYMGLTEXCOORD1XVOESPROC __rglgen_glTexCoord1xvOES;\nextern RGLSYMGLTEXCOORD2XOESPROC __rglgen_glTexCoord2xOES;\nextern RGLSYMGLTEXCOORD2XVOESPROC __rglgen_glTexCoord2xvOES;\nextern RGLSYMGLTEXCOORD3XOESPROC __rglgen_glTexCoord3xOES;\nextern RGLSYMGLTEXCOORD3XVOESPROC __rglgen_glTexCoord3xvOES;\nextern RGLSYMGLTEXCOORD4XOESPROC __rglgen_glTexCoord4xOES;\nextern RGLSYMGLTEXCOORD4XVOESPROC __rglgen_glTexCoord4xvOES;\nextern RGLSYMGLTEXGENXOESPROC __rglgen_glTexGenxOES;\nextern RGLSYMGLTEXGENXVOESPROC __rglgen_glTexGenxvOES;\nextern RGLSYMGLVERTEX2XOESPROC __rglgen_glVertex2xOES;\nextern RGLSYMGLVERTEX2XVOESPROC __rglgen_glVertex2xvOES;\nextern RGLSYMGLVERTEX3XOESPROC __rglgen_glVertex3xOES;\nextern RGLSYMGLVERTEX3XVOESPROC __rglgen_glVertex3xvOES;\nextern RGLSYMGLVERTEX4XOESPROC __rglgen_glVertex4xOES;\nextern RGLSYMGLVERTEX4XVOESPROC __rglgen_glVertex4xvOES;\nextern RGLSYMGLQUERYMATRIXXOESPROC __rglgen_glQueryMatrixxOES;\nextern RGLSYMGLCLEARDEPTHFOESPROC __rglgen_glClearDepthfOES;\nextern RGLSYMGLCLIPPLANEFOESPROC __rglgen_glClipPlanefOES;\nextern RGLSYMGLDEPTHRANGEFOESPROC __rglgen_glDepthRangefOES;\nextern RGLSYMGLFRUSTUMFOESPROC __rglgen_glFrustumfOES;\nextern RGLSYMGLGETCLIPPLANEFOESPROC __rglgen_glGetClipPlanefOES;\nextern RGLSYMGLORTHOFOESPROC __rglgen_glOrthofOES;\nextern RGLSYMGLIMAGETRANSFORMPARAMETERIHPPROC __rglgen_glImageTransformParameteriHP;\nextern RGLSYMGLIMAGETRANSFORMPARAMETERFHPPROC __rglgen_glImageTransformParameterfHP;\nextern RGLSYMGLIMAGETRANSFORMPARAMETERIVHPPROC __rglgen_glImageTransformParameterivHP;\nextern RGLSYMGLIMAGETRANSFORMPARAMETERFVHPPROC __rglgen_glImageTransformParameterfvHP;\nextern RGLSYMGLGETIMAGETRANSFORMPARAMETERIVHPPROC __rglgen_glGetImageTransformParameterivHP;\nextern RGLSYMGLGETIMAGETRANSFORMPARAMETERFVHPPROC __rglgen_glGetImageTransformParameterfvHP;\n\nstruct rglgen_sym_map { const char *sym; void *ptr; };\nextern const struct rglgen_sym_map rglgen_symbol_map[];\n#ifdef __cplusplus\n}\n#endif\n#endif\n"
  },
  {
    "path": "test/glfw/glsym/rglgen.c",
    "content": "#include <stdint.h>\n#include \"rglgen.h\"\n#include \"glsym.h\"\n#include <string.h>\n\nvoid rglgen_resolve_symbols_custom(rglgen_proc_address_t proc,\n      const struct rglgen_sym_map *map)\n{\n   for (; map->sym; map++)\n   {\n      rglgen_func_t func = proc(map->sym);\n      memcpy(map->ptr, &func, sizeof(func));\n   }\n}\n\nvoid rglgen_resolve_symbols(rglgen_proc_address_t proc)\n{\n   rglgen_resolve_symbols_custom(proc, rglgen_symbol_map);\n}\n\n"
  },
  {
    "path": "test/glfw/glsym/rglgen.h",
    "content": "#ifndef RGLGEN_H__\n#define RGLGEN_H__\n\n#ifdef HAVE_CONFIG_H\n#include \"config.h\"\n#endif\n\n#include \"rglgen_headers.h\"\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\nstruct rglgen_sym_map;\n\ntypedef void (*rglgen_func_t)(void);\ntypedef rglgen_func_t (*rglgen_proc_address_t)(const char*);\nvoid rglgen_resolve_symbols(rglgen_proc_address_t proc);\nvoid rglgen_resolve_symbols_custom(rglgen_proc_address_t proc,\n      const struct rglgen_sym_map *map);\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif\n\n"
  },
  {
    "path": "test/glfw/glsym/rglgen_headers.h",
    "content": "#ifndef RGLGEN_HEADERS_H__\n#define RGLGEN_HEADERS_H__\n\n#ifdef HAVE_EGL\n#include <EGL/egl.h>\n#include <EGL/eglext.h>\n#endif\n\n#if defined(IOS)\n\n#if defined(HAVE_OPENGLES3)\n#include <OpenGLES/ES3/gl.h>\n#include <OpenGLES/ES3/glext.h>\n#else\n#include <OpenGLES/ES2/gl.h>\n#include <OpenGLES/ES2/glext.h>\n#endif\n\n#elif defined(__APPLE__)\n#include <OpenGL/gl.h>\n#include <OpenGL/glext.h>\n#elif defined(HAVE_PSGL)\n#include <PSGL/psgl.h>\n#include <GLES/glext.h>\n#elif defined(HAVE_OPENGL_MODERN)\n#include <GL3/gl3.h>\n#include <GL3/gl3ext.h>\n#elif defined(HAVE_OPENGLES3)\n#include <GLES3/gl3.h>\n#include <GLES2/gl2ext.h> // There are no GLES3 extensions yet.\n#elif defined(HAVE_OPENGLES2)\n#include <GLES2/gl2.h>\n#include <GLES2/gl2ext.h>\n#elif defined(HAVE_OPENGLES1)\n#include <GLES/gl.h>\n#include <GLES/glext.h>\n#else\n#if defined(_WIN32) && !defined(_XBOX)\n#define WIN32_LEAN_AND_MEAN\n#include <windows.h>\n#endif\n#include <GL/gl.h>\n#include <GL/glext.h>\n#endif\n\n#ifndef GL_MAP_WRITE_BIT\n#define GL_MAP_WRITE_BIT 0x0002\n#endif\n\n#ifndef GL_MAP_INVALIDATE_BUFFER_BIT\n#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008\n#endif\n\n#ifndef GL_RED_INTEGER\n#define GL_RED_INTEGER 0x8D94\n#endif\n\n#endif\n"
  }
]