Repository: Themaister/GLFFT Branch: master Commit: c1b35007b0a6 Files: 69 Total size: 1.5 MB Directory structure: gitextract_gx2u69ta/ ├── .gitignore ├── .gitmodules ├── COPYING ├── GNUmakefile ├── README.md ├── android/ │ ├── android.iml │ ├── app/ │ │ ├── app.iml │ │ ├── build.gradle │ │ ├── proguard-rules.pro │ │ └── src/ │ │ ├── main/ │ │ │ ├── AndroidManifest.xml │ │ │ ├── java/ │ │ │ │ └── net/ │ │ │ │ └── themaister/ │ │ │ │ └── glfft/ │ │ │ │ ├── Native.java │ │ │ │ └── TestActivity.java │ │ │ └── res/ │ │ │ ├── layout/ │ │ │ │ ├── activity_test.xml │ │ │ │ └── content_test.xml │ │ │ ├── menu/ │ │ │ │ └── menu_test.xml │ │ │ ├── values/ │ │ │ │ ├── colors.xml │ │ │ │ ├── dimens.xml │ │ │ │ ├── strings.xml │ │ │ │ └── styles.xml │ │ │ ├── values-v21/ │ │ │ │ └── styles.xml │ │ │ └── values-w820dp/ │ │ │ └── dimens.xml │ │ └── test/ │ │ └── java/ │ │ └── net/ │ │ └── themaister/ │ │ └── glfft/ │ │ └── ExampleUnitTest.java │ ├── build.gradle │ ├── gradle.properties │ └── settings.gradle ├── external/ │ └── include/ │ ├── GL/ │ │ └── glext.h │ └── GLFW/ │ ├── glfw3.h │ └── glfw3native.h ├── glfft.cpp ├── glfft.hpp ├── glfft_common.hpp ├── glfft_gl_interface.cpp ├── glfft_gl_interface.hpp ├── glfft_interface.hpp ├── glfft_wisdom.cpp ├── glfft_wisdom.hpp ├── glsl/ │ ├── GNUmakefile │ ├── fft_common.comp │ ├── fft_main.comp │ ├── fft_radix16.comp │ ├── fft_radix4.comp │ ├── fft_radix64.comp │ ├── fft_radix8.comp │ ├── fft_shared.comp │ └── shader_to_inc.sh ├── jni/ │ ├── Android.mk │ └── Application.mk └── test/ ├── android/ │ ├── glfft_gl_api_headers.hpp │ ├── jni.cpp │ └── net_themaister_glfft_Native.h ├── glfft_cli.cpp ├── glfft_cli.hpp ├── glfft_context.hpp ├── glfft_main.cpp ├── glfft_test.cpp ├── glfft_validate.cpp ├── glfft_validate.hpp └── glfw/ ├── glfft_gl_api_headers.hpp ├── glfw.cpp └── glsym/ ├── README.md ├── glgen.py ├── glsym.h ├── glsym_es2.c ├── glsym_es2.h ├── glsym_gl.c ├── glsym_gl.h ├── rglgen.c ├── rglgen.h └── rglgen_headers.h ================================================ FILE CONTENTS ================================================ ================================================ FILE: .gitignore ================================================ /glfft_cli /tags *.o *.d *.comp.src *.swp *.inc *~ *.txt /libs *.a /obj android/.gitignore android/app/.gitignore android/gradle android/gradlew android/gradlew.bat android/.idea ================================================ FILE: .gitmodules ================================================ [submodule "rapidjson"] path = rapidjson url = git://github.com/miloyip/rapidjson [submodule "muFFT"] path = muFFT url = git://github.com/Themaister/muFFT [submodule "glslang"] path = glslang url = git://github.com/KhronosGroup/glslang ================================================ FILE: COPYING ================================================ Copyright (c) 2015 Hans-Kristian Arntzen Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ================================================ FILE: GNUmakefile ================================================ TARGET := glfft_cli BACKEND := glfw EXTERNAL_INCLUDE_DIRS := -ImuFFT -I. -Itest -Itest/$(BACKEND) EXTERNAL_LIB_DIRS := -LmuFFT EXTERNAL_LIBS := -lmufft MUFFT_LIB := muFFT/libmufft.a ifeq ($(PLATFORM),) PLATFORM = unix ifeq ($(shell uname -a),) PLATFORM = win else ifneq ($(findstring MINGW,$(shell uname -a)),) PLATFORM = win else ifneq ($(findstring Darwin,$(shell uname -a)),) PLATFORM = osx else ifneq ($(findstring win,$(shell uname -a)),) PLATFORM = win endif endif ifeq ($(BACKEND), glfw) ifeq ($(PLATFORM),win) LDFLAGS += -Lexternal/lib/win-x64 -lglfw3 -lopengl32 -lgdi32 EXTERNAL_INCLUDE_DIRS += -Iexternal/include else LDFLAGS += -lmufft $(shell pkg-config glfw3 --libs) -lGL endif GLSYM := test/glfw/glsym/rglgen.c test/glfw/glsym/glsym_gl.c CXX = clang++ CC = clang endif ifeq ($(PLATFORM),win) CC = gcc CXX = g++ endif ifeq ($(DEBUG_SANITIZE), 1) CXXFLAGS += -O0 -gdwarf-2 -fsanitize=memory -DGLFFT_GL_DEBUG CFLAGS += -O0 -gdwarf-2 -fsanitize=memory -DGLFFT_GL_DEBUG LDFLAGS += -fsanitize=memory else ifeq ($(DEBUG), 1) CXXFLAGS += -O0 -gdwarf-2 -DGLFFT_GL_DEBUG CFLAGS += -O0 -gdwarf-2 -DGLFFT_GL_DEBUG else CXXFLAGS += -Ofast -gdwarf-2 CFLAGS += -Ofast -gdwarf-2 endif ifneq ($(TOOLCHAIN_PREFIX),) CC = $(TOOLCHAIN_PREFIX)gcc CXX = $(TOOLCHAIN_PREFIX)g++ endif GLSLANG_YACC := glslang/glslang/MachineIndependent/glslang.y GLSLANG_YACC_TAB := glslang/glslang_tab.cpp GLSLANG_YACC_TAB_INCLUDE := glslang/glslang_tab.cpp.h GLSLANG_SOURCES := \ $(wildcard glslang/SPIRV/*.cpp) \ $(wildcard glslang/glslang/GenericCodeGen/*.cpp) \ $(wildcard glslang/OGLCompilersDLL/*.cpp) \ $(wildcard glslang/glslang/MachineIndependent/*.cpp) \ $(wildcard glslang/glslang/MachineIndependent/preprocessor/*.cpp) \ $(wildcard glslang/glslang/OSDependent/Linux/*.cpp) \ $(GLSLANG_YACC_TAB) GLSLANG_OBJECTS := $(GLSLANG_SOURCES:.cpp=.o) GLSLANG_LIB := libglslang.a CXXFLAGS += -Iglslang/glslang/OSDependent/Linux \ -Iglslang \ -Iglslang/glslang/MachineIndependent \ -Iglslang/glslang/Public \ -Iglslang/SPIRV LDFLAGS += -pthread all: $(GLSLANG_YACC_TAB) build_fft_inc @+$(MAKE) $(TARGET) $(GLSLANG_LIB): $(GLSLANG_OBJECTS) $(AR) rcs $@ $(GLSLANG_OBJECTS) $(GLSLANG_YACC_TAB): $(GLSLANG_YACC) bison --defines=$(GLSLANG_YACC_TAB_INCLUDE) -t $(GLSLANG_YACC) -o $(GLSLANG_YACC_TAB) CXX_SOURCES := $(wildcard *.cpp) $(wildcard test/*.cpp) $(wildcard test/$(BACKEND)/*.cpp) C_SOURCES := $(GLSYM) OBJDIR := obj OBJECTS := $(addprefix $(OBJDIR)/,$(CXX_SOURCES:.cpp=.o)) $(addprefix $(OBJDIR)/,$(C_SOURCES:.c=.o)) DEPS := $(OBJECTS:.o=.d) CXXFLAGS += -Wall -Wextra -pedantic -std=c++11 $(EXTERNAL_INCLUDE_DIRS) -DGLFFT_SERIALIZATION CFLAGS += -Wall -Wextra -std=c99 $(EXTERNAL_INCLUDE_DIRS) LDFLAGS += $(EXTERNAL_LIB_DIRS) -lm build_fft_inc: $(MAKE) -C glsl -include $(DEPS) muFFT/libmufft.a: $(MAKE) -C muFFT static PLATFORM=$(PLATFORM) TOOLCHAIN_PREFIX=$(TOOLCHAIN_PREFIX) $(TARGET): $(OBJECTS) $(MUFFT_LIB) $(GLSLANG_LIB) $(CXX) -o $@ $(OBJECTS) $(LDFLAGS) $(EXTERNAL_LIBS) $(GLSLANG_LIB) $(OBJDIR)/%.o: %.cpp @mkdir -p $(dir $@) $(CXX) -c -o $@ $< $(CXXFLAGS) -MMD $(OBJDIR)/%.o: %.c @mkdir -p $(dir $@) $(CC) -c -o $@ $< $(CFLAGS) -MMD clean: rm -rf $(OBJDIR) $(TARGET) $(MAKE) -C muFFT clean PLATFORM=$(PLATFORM) $(MAKE) -C glsl clean rm -f muFFT/libmufft.a rm -f $(GLSLANG_LIB) rm -f $(GLSLANG_YACC_TAB) rm -f $(GLSLANG_YACC_TAB_INCLUDE) .PHONY: clean ================================================ FILE: README.md ================================================ # GLFFT GLFFT is a C++11/OpenGL library for doing the Fast Fourier Transform (FFT) on a GPU in one or two dimensions. The target APIs are OpenGL 4.3 core profile and OpenGL ES 3.1. GLFFT is implemented entirely with compute shaders. The FFT has several uses in graphics. The two main ones are Tessendorf's FFT water simulation technique as well as applying massive convolution filters to images more efficiently. ## Features GLFFT is a well featured single-precision and half-precision (FP16) FFT library designed for graphics use cases. - Power-of-two transforms - 1D/2D complex-to-complex transform - 1D/2D real-to-complex transform - 1D/2D complex-to-real transform - 1D/2D dual complex-to-complex transforms which pair two complex numbers into a vec4 (useful for working for RGBA data). - 1D/2D convolution support - Normalized and unnormalized FFT - Support for choosing if input and output to GLFFT is treated as packed FP16 or FP32. - Support for using Shader Storage Buffer Objects or Textures as inputs and outputs to GLFFT. - Applicable for many different GPUs with many performance oriented knobs to tweak. - Support for FFT "wisdom", a method where GLFFT will find optimal parameters for a particular GPU. - A serialization interface for storing GLFFT wisdom for later use. - A standalone CLI for verification and benchmarking. ### Platform support Desktop Linux and Windows have been tested and are supported. Supports both OpenGL 4.3 core and OpenGL ES 3.1. The GLSL code has been tested and verified on: - ARM Mali T-760 (Linux, Android 5.x) - nVidia GTX 760 (Linux) - Intel HD 4400 (Windows 7 x64) Compilers tested: - GCC 4.8 - GCC 4.9 - GCC 5.2 - Clang 3.6 ## Performance GLFFT is a performance oriented FFT library, and aims to reach optimal efficiency on both desktop and mobile GPUs. - Supports different vector sizes to match both scalar and vector-based GPU hardware. - Supports techniques to reduce bank conflicts which greatly improves performance of GPUs with banked shared memory such as nVidia and AMD. - Supports almost any workgroup size decomposition to better match ideal memory access patterns on various hardware. - Supports mediump precision to improve performance in FP16 FFTs on mobile GPUs, e.g. ARM Mali. - Supports packed FP16 input and FP16 output to greatly reduce bandwidth when FP16 is accurate enough for the particular application. ## Integrating GLFFT into a code base GLFFT is an OpenGL oriented implementation, but all API specifics of GLFFT have been abstracted away to make it suitable for integration into engines which might have abstracted interfaces to the underlying graphics APIs. It is possible to implement GLFFT without OpenGL, as long as GLSL is supported as a shading language, which is assumed to be feasible once SPIR-V becomes mainstream. The abstracted interface is designed to match the spirit of next-generation APIs like Vulkan and D3D12. As using GLFFT in a GL context is by far the most common use case, a default, ready-to-go OpenGL interface is supplied in the API. Due to the nature of OpenGL, it is not always feasible to build GLFFT as a standalone library, as applications might have their own ways of getting to OpenGL symbols and headers which is not easy for GLFFT to work with. Instead, the GLFFT implementation will include a user-supplied header, `glfft_api_headers.hpp` which is responsible for including the appropriate OpenGL or OpenGL ES 3.1 headers (or special headers like GLEW) the calling application uses, as well as defining various constants, such as the GLSL language strings to use. This header can also override various functions such as logging functions and time functions. For a reference, see `test/glfw/glfft_api_headers.hpp` as to how the internal test/bench suite does it. ### Pre-baking GLSL shader source To compile GLSL shader sources into header files, run: make -C glsl This only needs to be run when the internal GLSL shaders are modified. ### Source files To build source files, a `$(wildcard *.cpp)` in top level directory of GLFFT is sufficient to find the necessary files. When compiling, C++11 must be enabled, and `glfft_api_headers.hpp` must be found in an include path. ## Snippets ### Do a 1024x256 Complex-To-Complex FFT. ```c++ #include "glfft.hpp" #include "glfft_gl_interface.hpp" #include using namespace GLFFT; using namespace std; FFTOptions options; // Default initializes to something conservative in terms of performance. options.type.fp16 = true; // Use mediump float (if GLES) in shaders. options.type.input_fp16 = false; // Use FP32 input. options.type.output_fp16 = true; // Use FP16 output. options.type.normalize = true; // Normalized FFT. GLContext context; FFT fft(&context, 1024, 256, ComplexToComplex, Inverse, SSBO, SSBO, make_shared(), options); GLuint output_ssbo, input_ssbo; // Create GL_SHADER_STORAGE_BUFFERs and put some data in them. // Adapt raw GL types to types which GLContext uses internally. GLBuffer adaptor_output(output_ssbo); GLBuffer adaptor_input(input_ssbo); // Do the FFT CommandBuffer *cmd = context.request_command_buffer(); fft.process(cmd, &adaptor_output, &adaptor_input); context.submit_command_buffer(cmd); glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT); ``` ### Do a 1024x256 Complex-To-Complex FFT more optimally using wisdom. ```c++ #include "glfft.hpp" #include "glfft_wisdom.hpp" #include "glfft_gl_interface.hpp" #include using namespace GLFFT; using namespace std; FFTOptions options; // Default initializes to something conservative in terms of performance. options.type.fp16 = true; // Use mediump float (if GLES) in shaders. options.type.input_fp16 = false; // Use FP32 input. options.type.output_fp16 = true; // Use FP16 output. options.type.normalize = true; // Normalized FFT. GLContext context; FFTWisdom wisdom; // Use some static wisdom to make the learning step faster. // Avoids searching for options which are known to be bogus for a particular vendor. wisdom.set_static_wisdom(FFTWisdom::get_static_wisdom_from_renderer(reinterpret_cast(glGetString(GL_RENDERER)))); // Learn how to do 1024x256 much faster! wisdom.learn_optimal_options_exhaustive(&context, 1024, 256, ComplexToComplex, SSBO, SSBO, options.type); GLContext context; FFT fft(&context, 1024, 256, ComplexToComplex, Inverse, SSBO, SSBO, make_shared(), options); GLuint output_ssbo, input_ssbo; // Create GL_SHADER_STORAGE_BUFFERs and put some data in them. // Adapt raw GL types to types which GLContext uses internally. GLBuffer adaptor_output(output_ssbo); GLBuffer adaptor_input(input_ssbo); // Do the FFT CommandBuffer *cmd = context.request_command_buffer(); fft.process(cmd, &adaptor_output, &adaptor_input); context.submit_command_buffer(cmd); glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT); ``` ### Serializing wisdom to a string ```c++ GLContext context; FFTWisdom wisdom; // Use some static wisdom to make the learning step faster. // Avoids searching for options which are known to be bogus for a particular vendor. wisdom.set_static_wisdom(FFTWisdom::get_static_wisdom_from_renderer(reinterpret_cast(glGetString(GL_RENDERER)))); // Learn how to do 1024x256 much faster! wisdom.learn_optimal_options_exhaustive(&context, 1024, 256, ComplexToComplex, SSBO, SSBO, options.type); // Serialize to string. string wisdom_json = wisdom.archive(); // Unserialize wisdom. wisdom.extract(wisdom_json.c_str()); ``` ### Documentation Proper documentation is still TODO. However, `test/glfft_test.cpp` and `test/glfft_cli.cpp` should give a good idea for how to use the API. ## Verification and Benchmarking For verification and benchmarking, GLFFT has a standalone executable which uses the [GLFW3](http://glfw.org) library to create a context. ### Building Building requires GLFW3 to be installed, visible from pkg-config, although for Windows 64-bit a precompiled library with headers is included for convenience. make ./glfft_cli help #### Cross compilation for e.g. Windows from Linux make PLATFORM=win TOOLCHAIN_PREFIX=x86_64-w64-mingw32- wine64 ./glfft_cli help #### Dependencies Other than GLFW, muFFT and rapidjson are needed, which are included as git submodules. git submodule init git submodule update # Or git clone --recursive when checking out GLFFT. ### Tests To verify GLFFT correctness, GLFFT has a large amount of tests which exhaustively tests the GLFFT API with almost any thinkable input and output parameters. ./glfft_cli test --test-all # Exhaustively tests everything (over 3000 tests currently), so will take some time. Verification is based on SNR compared to [muFFT](https://github.com/Themaister/muFFT) as a reference and maximum allowed delta from reference value. The default precision requirements are fairly stringent, so particular GPUs might not support high enough precision. Precision requirements can be overridden in such scenarios on the command line (see help). ### Benchmarking To evaluate GLFFT performance, GLFFT can be benchmarked with various parameters. The benchmarking interface will run a full wisdom search first to find optimal parameters before running the actual benchmark. ./glfft_cli bench --width 1024 --height 1024 --type ComplexToComplex --input-texture # Benchmark a 1024x1024 C2C FFT with texture as input and SSBO as output. See ./glfft_cli bench help for more. ## FFT method GLFFT implements radix-4, radix-8, radix-16 (radix-4 two times in single pass) and radix-64 (radix-8 two times in single pass) FFT kernels. GLFFT will automatically find the optimal subdivision of a larger FFT problem based on either wisdom knowledge or estimations. Radix-16 and Radix-64 kernels are implemented by using shared memory to perform multiple passes without going to global memory between the two passes. In order to support a vast number of options, GLFFT will compile shaders on-demand during initialization and store them in a user-provided cache which can be shared between GLFFT instantiations. GLFFT is out-of-place using the Stockham auto-sort algorithm to avoid explicit reorder passes which is common for in-place algorithms. GLFFT's implementation is overall very similar to [muFFT](https://github.com/Themaister/muFFT), and more information about the algorithms can be found [here](https://github.com/Themaister/muFFT/blob/master/doxygen/fft.md). ## License The GLFFT library is licensed under the permissive MIT license, see COPYING and preambles in source files for more detail. The verification and benchmarking library links against GLFW, whose license is [here](https://github.com/glfw/glfw/blob/master/COPYING.txt). ================================================ FILE: android/android.iml ================================================ ================================================ FILE: android/app/app.iml ================================================ ================================================ FILE: android/app/build.gradle ================================================ import org.apache.tools.ant.taskdefs.condition.Os apply plugin: 'com.android.application' android { compileSdkVersion 23 buildToolsVersion "23.0.1" defaultConfig { applicationId "net.themaister.glfft" minSdkVersion 21 targetSdkVersion 23 versionCode 1 versionName "1.0" } buildTypes { release { minifyEnabled false proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' } } sourceSets { main { jni.srcDirs = [] jniLibs.srcDir '../../libs' } } task ndkBuild(type: Exec) { if (Os.isFamily(Os.FAMILY_WINDOWS)) { commandLine 'ndk-build.cmd', '-C', file('../../').absolutePath } else { commandLine 'ndk-build', '-C', file('../../').absolutePath } } tasks.withType(JavaCompile) { compileTask -> compileTask.dependsOn ndkBuild } } dependencies { compile fileTree(dir: 'libs', include: ['*.jar']) testCompile 'junit:junit:4.12' compile 'com.android.support:appcompat-v7:23.1.0' compile 'com.android.support:design:23.1.0' } ================================================ FILE: android/app/proguard-rules.pro ================================================ # Add project specific ProGuard rules here. # By default, the flags in this file are appended to flags specified # in /home/maister/Android/Sdk/tools/proguard/proguard-android.txt # You can edit the include path and order by changing the proguardFiles # directive in build.gradle. # # For more details, see # http://developer.android.com/guide/developing/tools/proguard.html # Add any project specific keep options here: # If your project uses WebView with JS, uncomment the following # and specify the fully qualified class name to the JavaScript interface # class: #-keepclassmembers class fqcn.of.javascript.interface.for.webview { # public *; #} ================================================ FILE: android/app/src/main/AndroidManifest.xml ================================================ ================================================ FILE: android/app/src/main/java/net/themaister/glfft/Native.java ================================================ package net.themaister.glfft; public class Native { native static int beginRunTestSuiteTask(); native static int beginBenchTask(); native static void endTask(); native static int isComplete(); native static int getExitCode(); native static String pull(); static { System.loadLibrary("GLFFT"); } } ================================================ FILE: android/app/src/main/java/net/themaister/glfft/TestActivity.java ================================================ package net.themaister.glfft; import android.content.Context; import android.os.AsyncTask; import android.os.Bundle; import android.os.PowerManager; import android.support.design.widget.Snackbar; import android.support.v7.app.AppCompatActivity; import android.support.v7.widget.Toolbar; import android.view.Menu; import android.view.MenuItem; import android.view.View; import android.widget.ScrollView; import android.widget.TextView; import java.util.ArrayList; import java.util.List; import java.util.concurrent.CancellationException; import java.util.concurrent.ExecutionException; public class TestActivity extends AppCompatActivity { PowerManager.WakeLock wakeLock; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_test); Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar); setSupportActionBar(toolbar); PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE); wakeLock = pm.newWakeLock(PowerManager.ACQUIRE_CAUSES_WAKEUP | PowerManager.FULL_WAKE_LOCK, "GLFFT"); wakeLock.acquire(); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.menu_test, menu); return true; } private void runTestSuiteInThread() { endCurrentRun(); currentTask = new GLFFTTask((ScrollView) findViewById(R.id.scrollView), (TextView) findViewById(R.id.content)); currentTask.execute(GLFFTTask.FULL_TEST_SUITE); } private void runBasicBenchInThread() { endCurrentRun(); currentTask = new GLFFTTask((ScrollView) findViewById(R.id.scrollView), (TextView) findViewById(R.id.content)); currentTask.execute(GLFFTTask.BASIC_BENCH); } @Override public boolean onOptionsItemSelected(MenuItem item) { // Handle action bar item clicks here. The action bar will // automatically handle clicks on the Home/Up button, so long // as you specify a parent activity in AndroidManifest.xml. int id = item.getItemId(); switch (id) { case R.id.action_run_test_suite: runTestSuiteInThread(); return true; case R.id.action_basic_bench: runBasicBenchInThread(); return true; } return super.onOptionsItemSelected(item); } private class GLFFTTask extends AsyncTask { public static final int FULL_TEST_SUITE = 1; public static final int BASIC_BENCH = 2; private TextView view; private ScrollView sview; private List logOutput = new ArrayList<>(); private static final int MAX_LINES = 256; private void appendLog(String str) { logOutput.add(str); if (logOutput.size() > MAX_LINES) logOutput.remove(0); updateLog(); } private void clearLog() { logOutput.clear(); updateLog(); } private void updateLog() { StringBuilder builder = new StringBuilder(); for (String str : logOutput) builder.append(str); view.setText(builder.toString()); sview.fullScroll(View.FOCUS_DOWN); } public GLFFTTask(ScrollView scrollView, TextView textView) { sview = scrollView; view = textView; } @Override protected Integer doInBackground(Integer... args) { int result = 0; switch (args[0]) { case FULL_TEST_SUITE: result = Native.beginRunTestSuiteTask(); break; case BASIC_BENCH: result = Native.beginBenchTask(); break; } if (result != 0) { Native.endTask(); return result; } String log = Native.pull(); while (log != null || Native.isComplete() == 0) { publishProgress(log); if (isCancelled()) break; log = Native.pull(); } result = isCancelled() ? 0 : Native.getExitCode(); Native.endTask(); return result; } @Override protected void onCancelled(Integer result) { view.append("GLFFT Task cancelled! (code: " + result + ")\n"); Snackbar.make(findViewById(R.id.content), "GLFFT run cancelled.", Snackbar.LENGTH_LONG).show(); } @Override protected void onProgressUpdate(String... progress) { appendLog(progress[0]); } @Override protected void onPreExecute() { clearLog(); appendLog("\nStarting GLFFT task ...\n"); sview.fullScroll(View.FOCUS_DOWN); } @Override protected void onPostExecute(Integer result) { view.append("GLFFT Task completed! (code: " + result + ")\n\n"); sview.fullScroll(View.FOCUS_DOWN); Snackbar.make(findViewById(R.id.content), "Ran GLFFT ... exit code: " + result, Snackbar.LENGTH_LONG).show(); } } private GLFFTTask currentTask = null; private void endCurrentRun() { if (currentTask != null) { currentTask.cancel(false); try { currentTask.get(); } catch (CancellationException e) { } catch (ExecutionException e) { } catch (InterruptedException e) { } currentTask = null; } } @Override protected void onPause() { super.onPause(); if (wakeLock != null) { wakeLock.release(); wakeLock = null; } if (currentTask != null) { currentTask.cancel(false); currentTask = null; } } } ================================================ FILE: android/app/src/main/res/layout/activity_test.xml ================================================ ================================================ FILE: android/app/src/main/res/layout/content_test.xml ================================================ ================================================ FILE: android/app/src/main/res/menu/menu_test.xml ================================================ ================================================ FILE: android/app/src/main/res/values/colors.xml ================================================ #3F51B5 #303F9F #FF4081 ================================================ FILE: android/app/src/main/res/values/dimens.xml ================================================ 16dp 16dp 16dp ================================================ FILE: android/app/src/main/res/values/strings.xml ================================================ GLFFT Test and Bench Suite Run Test Suite ================================================ FILE: android/app/src/main/res/values/styles.xml ================================================ ================================================ FILE: android/app/src/main/res/values-w820dp/dimens.xml ================================================ 64dp ================================================ FILE: android/app/src/test/java/net/themaister/glfft/ExampleUnitTest.java ================================================ package net.themaister.glfft; import org.junit.Test; import static org.junit.Assert.*; /** * To work on unit tests, switch the Test Artifact in the Build Variants view. */ public class ExampleUnitTest { @Test public void addition_isCorrect() throws Exception { assertEquals(4, 2 + 2); } } ================================================ FILE: android/build.gradle ================================================ // Top-level build file where you can add configuration options common to all sub-projects/modules. buildscript { repositories { jcenter() } dependencies { classpath 'com.android.tools.build:gradle:1.3.0' // NOTE: Do not place your application dependencies here; they belong // in the individual module build.gradle files } } allprojects { repositories { jcenter() } } task clean(type: Delete) { delete rootProject.buildDir } ================================================ FILE: android/gradle.properties ================================================ # Project-wide Gradle settings. # IDE (e.g. Android Studio) users: # Gradle settings configured through the IDE *will override* # any settings specified in this file. # For more details on how to configure your build environment visit # http://www.gradle.org/docs/current/userguide/build_environment.html # Specifies the JVM arguments used for the daemon process. # The setting is particularly useful for tweaking memory settings. # Default value: -Xmx10248m -XX:MaxPermSize=256m # org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8 # When configured, Gradle will run in incubating parallel mode. # This option should only be used with decoupled projects. More details, visit # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects # org.gradle.parallel=true ================================================ FILE: android/settings.gradle ================================================ include ':app' ================================================ FILE: external/include/GL/glext.h ================================================ #ifndef __glext_h_ #define __glext_h_ 1 #ifdef __cplusplus extern "C" { #endif /* ** Copyright (c) 2013-2014 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* ** This header is generated from the Khronos OpenGL / OpenGL ES XML ** API Registry. The current version of the Registry, generator scripts ** used to make the header, and the header can be found at ** http://www.opengl.org/registry/ ** ** Khronos $Revision: 29735 $ on $Date: 2015-02-02 19:00:01 -0800 (Mon, 02 Feb 2015) $ */ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #include #endif #ifndef APIENTRY #define APIENTRY #endif #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif #ifndef GLAPI #define GLAPI extern #endif #define GL_GLEXT_VERSION 20150202 /* Generated C header for: * API: gl * Profile: compatibility * Versions considered: .* * Versions emitted: 1\.[2-9]|[234]\.[0-9] * Default extensions included: gl * Additional extensions included: _nomatch_^ * Extensions removed: _nomatch_^ */ #ifndef GL_VERSION_1_2 #define GL_VERSION_1_2 1 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_RESCALE_NORMAL 0x803A #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_ALIASED_POINT_SIZE_RANGE 0x846D typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #endif #endif /* GL_VERSION_1_2 */ #ifndef GL_VERSION_1_3 #define GL_VERSION_1_3 1 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_CLAMP_TO_BORDER 0x812D #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_MULTISAMPLE_BIT 0x20000000 #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_SUBTRACT 0x84E7 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glActiveTexture (GLenum texture); GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); GLAPI void APIENTRY glClientActiveTexture (GLenum texture); GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); #endif #endif /* GL_VERSION_1_3 */ #ifndef GL_VERSION_1_4 #define GL_VERSION_1_4 1 #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_MIRRORED_REPEAT 0x8370 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORDINATE 0x8451 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_COLOR_SUM 0x8458 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_COMPARE_R_TO_TEXTURE 0x884E #define GL_FUNC_ADD 0x8006 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); GLAPI void APIENTRY glFogCoordf (GLfloat coord); GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); GLAPI void APIENTRY glFogCoordd (GLdouble coord); GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); GLAPI void APIENTRY glWindowPos2iv (const GLint *v); GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); GLAPI void APIENTRY glWindowPos3iv (const GLint *v); GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void APIENTRY glBlendEquation (GLenum mode); #endif #endif /* GL_VERSION_1_4 */ #ifndef GL_VERSION_1_5 #define GL_VERSION_1_5 1 #include typedef ptrdiff_t GLsizeiptr; typedef ptrdiff_t GLintptr; #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_SAMPLES_PASSED 0x8914 #define GL_SRC1_ALPHA 0x8589 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_FOG_COORD_SRC 0x8450 #define GL_FOG_COORD 0x8451 #define GL_CURRENT_FOG_COORD 0x8453 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 #define GL_FOG_COORD_ARRAY_POINTER 0x8456 #define GL_FOG_COORD_ARRAY 0x8457 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D #define GL_SRC0_RGB 0x8580 #define GL_SRC1_RGB 0x8581 #define GL_SRC2_RGB 0x8582 #define GL_SRC0_ALPHA 0x8588 #define GL_SRC2_ALPHA 0x858A typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); GLAPI GLboolean APIENTRY glIsQuery (GLuint id); GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); GLAPI void APIENTRY glEndQuery (GLenum target); GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); #endif #endif /* GL_VERSION_1_5 */ #ifndef GL_VERSION_2_0 #define GL_VERSION_2_0 1 typedef char GLchar; #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_POINT_SPRITE 0x8861 #define GL_COORD_REPLACE 0x8862 #define GL_MAX_TEXTURE_COORDS 0x8871 typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); GLAPI void APIENTRY glCompileShader (GLuint shader); GLAPI GLuint APIENTRY glCreateProgram (void); GLAPI GLuint APIENTRY glCreateShader (GLenum type); GLAPI void APIENTRY glDeleteProgram (GLuint program); GLAPI void APIENTRY glDeleteShader (GLuint shader); GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); GLAPI GLboolean APIENTRY glIsProgram (GLuint program); GLAPI GLboolean APIENTRY glIsShader (GLuint shader); GLAPI void APIENTRY glLinkProgram (GLuint program); GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); GLAPI void APIENTRY glUseProgram (GLuint program); GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glValidateProgram (GLuint program); GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); #endif #endif /* GL_VERSION_2_0 */ #ifndef GL_VERSION_2_1 #define GL_VERSION_2_1 1 #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB_ALPHA 0x8C42 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F #define GL_SLUMINANCE_ALPHA 0x8C44 #define GL_SLUMINANCE8_ALPHA8 0x8C45 #define GL_SLUMINANCE 0x8C46 #define GL_SLUMINANCE8 0x8C47 #define GL_COMPRESSED_SLUMINANCE 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #endif #endif /* GL_VERSION_2_1 */ #ifndef GL_VERSION_3_0 #define GL_VERSION_3_0 1 typedef unsigned short GLhalf; #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 #define GL_CLIP_DISTANCE3 0x3003 #define GL_CLIP_DISTANCE4 0x3004 #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 #define GL_MAX_CLIP_DISTANCES 0x0D32 #define GL_MAJOR_VERSION 0x821B #define GL_MINOR_VERSION 0x821C #define GL_NUM_EXTENSIONS 0x821D #define GL_CONTEXT_FLAGS 0x821E #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_RGBA32F 0x8814 #define GL_RGB32F 0x8815 #define GL_RGBA16F 0x881A #define GL_RGB16F 0x881B #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_CLAMP_READ_COLOR 0x891C #define GL_FIXED_ONLY 0x891D #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_R11F_G11F_B10F 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_RGB9_E5 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_RGBA32UI 0x8D70 #define GL_RGB32UI 0x8D71 #define GL_RGBA16UI 0x8D76 #define GL_RGB16UI 0x8D77 #define GL_RGBA8UI 0x8D7C #define GL_RGB8UI 0x8D7D #define GL_RGBA32I 0x8D82 #define GL_RGB32I 0x8D83 #define GL_RGBA16I 0x8D88 #define GL_RGB16I 0x8D89 #define GL_RGBA8I 0x8D8E #define GL_RGB8I 0x8D8F #define GL_RED_INTEGER 0x8D94 #define GL_GREEN_INTEGER 0x8D95 #define GL_BLUE_INTEGER 0x8D96 #define GL_RGB_INTEGER 0x8D98 #define GL_RGBA_INTEGER 0x8D99 #define GL_BGR_INTEGER 0x8D9A #define GL_BGRA_INTEGER 0x8D9B #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_QUERY_WAIT 0x8E13 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX16 0x8D49 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_MAX_SAMPLES 0x8D57 #define GL_INDEX 0x8222 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_HALF_FLOAT 0x140B #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 #define GL_R16 0x822A #define GL_RG8 0x822B #define GL_RG16 0x822C #define GL_R16F 0x822D #define GL_R32F 0x822E #define GL_RG16F 0x822F #define GL_RG32F 0x8230 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_VERTEX_ARRAY_BINDING 0x85B5 #define GL_CLAMP_VERTEX_COLOR 0x891A #define GL_CLAMP_FRAGMENT_COLOR 0x891B #define GL_ALPHA_INTEGER 0x8D97 typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); GLAPI void APIENTRY glEndTransformFeedback (void); GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); GLAPI void APIENTRY glEndConditionalRender (void); GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glGenerateMipmap (GLenum target); GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glBindVertexArray (GLuint array); GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); #endif #endif /* GL_VERSION_3_0 */ #ifndef GL_VERSION_3_1 #define GL_VERSION_3_1 1 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM 0x8F98 #define GL_RG16_SNORM 0x8F99 #define GL_RGB16_SNORM 0x8F9A #define GL_RGBA16_SNORM 0x8F9B #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFFu typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); #endif #endif /* GL_VERSION_3_1 */ #ifndef GL_VERSION_3_2 #define GL_VERSION_3_2 1 typedef struct __GLsync *GLsync; #ifndef GLEXT_64_TYPES_DEFINED /* This code block is duplicated in glxext.h, so must be protected */ #define GLEXT_64_TYPES_DEFINED /* Define int32_t, int64_t, and uint64_t types for UST/MSC */ /* (as used in the GL_EXT_timer_query extension). */ #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L #include #elif defined(__sun__) || defined(__digital__) #include #if defined(__STDC__) #if defined(__arch64__) || defined(_LP64) typedef long int int64_t; typedef unsigned long int uint64_t; #else typedef long long int int64_t; typedef unsigned long long int uint64_t; #endif /* __arch64__ */ #endif /* __STDC__ */ #elif defined( __VMS ) || defined(__sgi) #include #elif defined(__SCO__) || defined(__USLC__) #include #elif defined(__UNIXOS2__) || defined(__SOL64__) typedef long int int32_t; typedef long long int int64_t; typedef unsigned long long int uint64_t; #elif defined(_WIN32) && defined(__GNUC__) #include #elif defined(_WIN32) typedef __int32 int32_t; typedef __int64 int64_t; typedef unsigned __int64 uint64_t; #else /* Fallback if nothing above works */ #include #endif #endif typedef uint64_t GLuint64; typedef int64_t GLint64; #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_DEPTH_CLAMP 0x864F #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_OBJECT_TYPE 0x9112 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_STATUS 0x9114 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_UNSIGNALED 0x9118 #define GL_SIGNALED 0x9119 #define GL_ALREADY_SIGNALED 0x911A #define GL_TIMEOUT_EXPIRED 0x911B #define GL_CONDITION_SATISFIED 0x911C #define GL_WAIT_FAILED 0x911D #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_SAMPLE_POSITION 0x8E50 #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_INTEGER_SAMPLES 0x9110 typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); GLAPI void APIENTRY glProvokingVertex (GLenum mode); GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); GLAPI GLboolean APIENTRY glIsSync (GLsync sync); GLAPI void APIENTRY glDeleteSync (GLsync sync); GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); #endif #endif /* GL_VERSION_3_2 */ #ifndef GL_VERSION_3_3 #define GL_VERSION_3_3 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define GL_SRC1_COLOR 0x88F9 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GL_SAMPLER_BINDING 0x8919 #define GL_RGB10_A2UI 0x906F #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GL_TIME_ELAPSED 0x88BF #define GL_TIMESTAMP 0x8E28 #define GL_INT_2_10_10_10_REV 0x8D9F typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); #endif #endif /* GL_VERSION_3_3 */ #ifndef GL_VERSION_4_0 #define GL_VERSION_4_0 1 #define GL_SAMPLE_SHADING 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F #define GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D #define GL_MAX_VERTEX_STREAMS 0x8E71 #define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC4 0x8FFE #define GL_DOUBLE_MAT2 0x8F46 #define GL_DOUBLE_MAT3 0x8F47 #define GL_DOUBLE_MAT4 0x8F48 #define GL_DOUBLE_MAT2x3 0x8F49 #define GL_DOUBLE_MAT2x4 0x8F4A #define GL_DOUBLE_MAT3x2 0x8F4B #define GL_DOUBLE_MAT3x4 0x8F4C #define GL_DOUBLE_MAT4x2 0x8F4D #define GL_DOUBLE_MAT4x3 0x8F4E #define GL_ACTIVE_SUBROUTINES 0x8DE5 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 #define GL_MAX_SUBROUTINES 0x8DE7 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A #define GL_COMPATIBLE_SUBROUTINES 0x8E4B #define GL_PATCHES 0x000E #define GL_PATCH_VERTICES 0x8E72 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 #define GL_TESS_GEN_MODE 0x8E76 #define GL_TESS_GEN_SPACING 0x8E77 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_TESS_GEN_POINT_MODE 0x8E79 #define GL_ISOLINES 0x8E7A #define GL_FRACTIONAL_ODD 0x8E7B #define GL_FRACTIONAL_EVEN 0x8E7C #define GL_MAX_PATCH_VERTICES 0x8E7D #define GL_MAX_TESS_GEN_LEVEL 0x8E7E #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 #define GL_TESS_EVALUATION_SHADER 0x8E87 #define GL_TESS_CONTROL_SHADER 0x8E88 #define GL_TRANSFORM_FEEDBACK 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMinSampleShading (GLfloat value); GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); GLAPI void APIENTRY glPauseTransformFeedback (void); GLAPI void APIENTRY glResumeTransformFeedback (void); GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); #endif #endif /* GL_VERSION_4_0 */ #ifndef GL_VERSION_4_1 #define GL_VERSION_4_1 1 #define GL_FIXED 0x140C #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_LOW_FLOAT 0x8DF0 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_LOW_INT 0x8DF3 #define GL_MEDIUM_INT 0x8DF4 #define GL_HIGH_INT 0x8DF5 #define GL_SHADER_COMPILER 0x8DFA #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_RGB565 0x8D62 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 #define GL_PROGRAM_BINARY_LENGTH 0x8741 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE #define GL_PROGRAM_BINARY_FORMATS 0x87FF #define GL_VERTEX_SHADER_BIT 0x00000001 #define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_GEOMETRY_SHADER_BIT 0x00000004 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 #define GL_ALL_SHADER_BITS 0xFFFFFFFF #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_ACTIVE_PROGRAM 0x8259 #define GL_PROGRAM_PIPELINE_BINDING 0x825A #define GL_MAX_VIEWPORTS 0x825B #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C #define GL_VIEWPORT_BOUNDS_RANGE 0x825D #define GL_LAYER_PROVOKING_VERTEX 0x825E #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F #define GL_UNDEFINED_VERTEX 0x8260 typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glReleaseShaderCompiler (void); GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); GLAPI void APIENTRY glClearDepthf (GLfloat d); GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); #endif #endif /* GL_VERSION_4_1 */ #ifndef GL_VERSION_4_2 #define GL_VERSION_4_2 1 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E #define GL_NUM_SAMPLE_COUNTS 0x9380 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_UNIFORM_BARRIER_BIT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 #define GL_COMMAND_BARRIER_BIT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF #define GL_MAX_IMAGE_UNITS 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 #define GL_IMAGE_BINDING_NAME 0x8F3A #define GL_IMAGE_BINDING_LEVEL 0x8F3B #define GL_IMAGE_BINDING_LAYERED 0x8F3C #define GL_IMAGE_BINDING_LAYER 0x8F3D #define GL_IMAGE_BINDING_ACCESS 0x8F3E #define GL_IMAGE_1D 0x904C #define GL_IMAGE_2D 0x904D #define GL_IMAGE_3D 0x904E #define GL_IMAGE_2D_RECT 0x904F #define GL_IMAGE_CUBE 0x9050 #define GL_IMAGE_BUFFER 0x9051 #define GL_IMAGE_1D_ARRAY 0x9052 #define GL_IMAGE_2D_ARRAY 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 #define GL_INT_IMAGE_1D 0x9057 #define GL_INT_IMAGE_2D 0x9058 #define GL_INT_IMAGE_3D 0x9059 #define GL_INT_IMAGE_2D_RECT 0x905A #define GL_INT_IMAGE_CUBE 0x905B #define GL_INT_IMAGE_BUFFER 0x905C #define GL_INT_IMAGE_1D_ARRAY 0x905D #define GL_INT_IMAGE_2D_ARRAY 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C #define GL_MAX_IMAGE_SAMPLES 0x906D #define GL_IMAGE_BINDING_FORMAT 0x906E #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); #endif #endif /* GL_VERSION_4_2 */ #ifndef GL_VERSION_4_3 #define GL_VERSION_4_3 1 typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E #define GL_COMPRESSED_RGB8_ETC2 0x9274 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 #define GL_COMPRESSED_R11_EAC 0x9270 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 #define GL_COMPRESSED_RG11_EAC 0x9272 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A #define GL_MAX_ELEMENT_INDEX 0x8D6B #define GL_COMPUTE_SHADER 0x91B9 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF #define GL_COMPUTE_SHADER_BIT 0x00000020 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_BUFFER 0x82E0 #define GL_SHADER 0x82E1 #define GL_PROGRAM 0x82E2 #define GL_QUERY 0x82E3 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_SAMPLER 0x82E6 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_MAX_UNIFORM_LOCATIONS 0x826E #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 #define GL_INTERNALFORMAT_SUPPORTED 0x826F #define GL_INTERNALFORMAT_PREFERRED 0x8270 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D #define GL_MAX_WIDTH 0x827E #define GL_MAX_HEIGHT 0x827F #define GL_MAX_DEPTH 0x8280 #define GL_MAX_LAYERS 0x8281 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 #define GL_COLOR_COMPONENTS 0x8283 #define GL_DEPTH_COMPONENTS 0x8284 #define GL_STENCIL_COMPONENTS 0x8285 #define GL_COLOR_RENDERABLE 0x8286 #define GL_DEPTH_RENDERABLE 0x8287 #define GL_STENCIL_RENDERABLE 0x8288 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A #define GL_FRAMEBUFFER_BLEND 0x828B #define GL_READ_PIXELS 0x828C #define GL_READ_PIXELS_FORMAT 0x828D #define GL_READ_PIXELS_TYPE 0x828E #define GL_TEXTURE_IMAGE_FORMAT 0x828F #define GL_TEXTURE_IMAGE_TYPE 0x8290 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 #define GL_MIPMAP 0x8293 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 #define GL_AUTO_GENERATE_MIPMAP 0x8295 #define GL_COLOR_ENCODING 0x8296 #define GL_SRGB_READ 0x8297 #define GL_SRGB_WRITE 0x8298 #define GL_FILTER 0x829A #define GL_VERTEX_TEXTURE 0x829B #define GL_TESS_CONTROL_TEXTURE 0x829C #define GL_TESS_EVALUATION_TEXTURE 0x829D #define GL_GEOMETRY_TEXTURE 0x829E #define GL_FRAGMENT_TEXTURE 0x829F #define GL_COMPUTE_TEXTURE 0x82A0 #define GL_TEXTURE_SHADOW 0x82A1 #define GL_TEXTURE_GATHER 0x82A2 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 #define GL_SHADER_IMAGE_LOAD 0x82A4 #define GL_SHADER_IMAGE_STORE 0x82A5 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 #define GL_IMAGE_TEXEL_SIZE 0x82A7 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 #define GL_IMAGE_PIXEL_TYPE 0x82AA #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 #define GL_CLEAR_BUFFER 0x82B4 #define GL_TEXTURE_VIEW 0x82B5 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 #define GL_FULL_SUPPORT 0x82B7 #define GL_CAVEAT_SUPPORT 0x82B8 #define GL_IMAGE_CLASS_4_X_32 0x82B9 #define GL_IMAGE_CLASS_2_X_32 0x82BA #define GL_IMAGE_CLASS_1_X_32 0x82BB #define GL_IMAGE_CLASS_4_X_16 0x82BC #define GL_IMAGE_CLASS_2_X_16 0x82BD #define GL_IMAGE_CLASS_1_X_16 0x82BE #define GL_IMAGE_CLASS_4_X_8 0x82BF #define GL_IMAGE_CLASS_2_X_8 0x82C0 #define GL_IMAGE_CLASS_1_X_8 0x82C1 #define GL_IMAGE_CLASS_11_11_10 0x82C2 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 #define GL_VIEW_CLASS_128_BITS 0x82C4 #define GL_VIEW_CLASS_96_BITS 0x82C5 #define GL_VIEW_CLASS_64_BITS 0x82C6 #define GL_VIEW_CLASS_48_BITS 0x82C7 #define GL_VIEW_CLASS_32_BITS 0x82C8 #define GL_VIEW_CLASS_24_BITS 0x82C9 #define GL_VIEW_CLASS_16_BITS 0x82CA #define GL_VIEW_CLASS_8_BITS 0x82CB #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 #define GL_UNIFORM 0x92E1 #define GL_UNIFORM_BLOCK 0x92E2 #define GL_PROGRAM_INPUT 0x92E3 #define GL_PROGRAM_OUTPUT 0x92E4 #define GL_BUFFER_VARIABLE 0x92E5 #define GL_SHADER_STORAGE_BLOCK 0x92E6 #define GL_VERTEX_SUBROUTINE 0x92E8 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA #define GL_GEOMETRY_SUBROUTINE 0x92EB #define GL_FRAGMENT_SUBROUTINE 0x92EC #define GL_COMPUTE_SUBROUTINE 0x92ED #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 #define GL_ACTIVE_RESOURCES 0x92F5 #define GL_MAX_NAME_LENGTH 0x92F6 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 #define GL_NAME_LENGTH 0x92F9 #define GL_TYPE 0x92FA #define GL_ARRAY_SIZE 0x92FB #define GL_OFFSET 0x92FC #define GL_BLOCK_INDEX 0x92FD #define GL_ARRAY_STRIDE 0x92FE #define GL_MATRIX_STRIDE 0x92FF #define GL_IS_ROW_MAJOR 0x9300 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 #define GL_BUFFER_BINDING 0x9302 #define GL_BUFFER_DATA_SIZE 0x9303 #define GL_NUM_ACTIVE_VARIABLES 0x9304 #define GL_ACTIVE_VARIABLES 0x9305 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D #define GL_LOCATION 0x930E #define GL_LOCATION_INDEX 0x930F #define GL_IS_PER_PATCH 0x92E7 #define GL_SHADER_STORAGE_BUFFER 0x90D2 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA #define GL_TEXTURE_BUFFER_OFFSET 0x919D #define GL_TEXTURE_BUFFER_SIZE 0x919E #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF #define GL_VERTEX_ATTRIB_BINDING 0x82D4 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 #define GL_VERTEX_BINDING_OFFSET 0x82D7 #define GL_VERTEX_BINDING_STRIDE 0x82D8 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA #define GL_VERTEX_BINDING_BUFFER 0x8F4F #define GL_DISPLAY_LIST 0x82E7 typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); GLAPI void APIENTRY glPopDebugGroup (void); GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); #endif #endif /* GL_VERSION_4_3 */ #ifndef GL_VERSION_4_4 #define GL_VERSION_4_4 1 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A #define GL_MAP_PERSISTENT_BIT 0x0040 #define GL_MAP_COHERENT_BIT 0x0080 #define GL_DYNAMIC_STORAGE_BIT 0x0100 #define GL_CLIENT_STORAGE_BIT 0x0200 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F #define GL_BUFFER_STORAGE_FLAGS 0x8220 #define GL_CLEAR_TEXTURE 0x9365 #define GL_LOCATION_COMPONENT 0x934A #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C #define GL_QUERY_BUFFER 0x9192 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 #define GL_QUERY_BUFFER_BINDING 0x9193 #define GL_QUERY_RESULT_NO_WAIT 0x9194 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); #endif #endif /* GL_VERSION_4_4 */ #ifndef GL_VERSION_4_5 #define GL_VERSION_4_5 1 #define GL_CONTEXT_LOST 0x0507 #define GL_NEGATIVE_ONE_TO_ONE 0x935E #define GL_ZERO_TO_ONE 0x935F #define GL_CLIP_ORIGIN 0x935C #define GL_CLIP_DEPTH_MODE 0x935D #define GL_QUERY_WAIT_INVERTED 0x8E17 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A #define GL_MAX_CULL_DISTANCES 0x82F9 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA #define GL_TEXTURE_TARGET 0x1006 #define GL_QUERY_TARGET 0x82EA #define GL_GUILTY_CONTEXT_RESET 0x8253 #define GL_INNOCENT_CONTEXT_RESET 0x8254 #define GL_UNKNOWN_CONTEXT_RESET 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 #define GL_LOSE_CONTEXT_ON_RESET 0x8252 #define GL_NO_RESET_NOTIFICATION 0x8261 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil); typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values); typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values); typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values); typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern); typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil); GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v); GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values); GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values); GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values); GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern); GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); GLAPI void APIENTRY glTextureBarrier (void); #endif #endif /* GL_VERSION_4_5 */ #ifndef GL_ARB_ES2_compatibility #define GL_ARB_ES2_compatibility 1 #endif /* GL_ARB_ES2_compatibility */ #ifndef GL_ARB_ES3_1_compatibility #define GL_ARB_ES3_1_compatibility 1 #endif /* GL_ARB_ES3_1_compatibility */ #ifndef GL_ARB_ES3_compatibility #define GL_ARB_ES3_compatibility 1 #endif /* GL_ARB_ES3_compatibility */ #ifndef GL_ARB_arrays_of_arrays #define GL_ARB_arrays_of_arrays 1 #endif /* GL_ARB_arrays_of_arrays */ #ifndef GL_ARB_base_instance #define GL_ARB_base_instance 1 #endif /* GL_ARB_base_instance */ #ifndef GL_ARB_bindless_texture #define GL_ARB_bindless_texture 1 typedef uint64_t GLuint64EXT; #define GL_UNSIGNED_INT64_ARB 0x140F typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); #endif #endif /* GL_ARB_bindless_texture */ #ifndef GL_ARB_blend_func_extended #define GL_ARB_blend_func_extended 1 #endif /* GL_ARB_blend_func_extended */ #ifndef GL_ARB_buffer_storage #define GL_ARB_buffer_storage 1 #endif /* GL_ARB_buffer_storage */ #ifndef GL_ARB_cl_event #define GL_ARB_cl_event 1 struct _cl_context; struct _cl_event; #define GL_SYNC_CL_EVENT_ARB 0x8240 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); #endif #endif /* GL_ARB_cl_event */ #ifndef GL_ARB_clear_buffer_object #define GL_ARB_clear_buffer_object 1 #endif /* GL_ARB_clear_buffer_object */ #ifndef GL_ARB_clear_texture #define GL_ARB_clear_texture 1 #endif /* GL_ARB_clear_texture */ #ifndef GL_ARB_clip_control #define GL_ARB_clip_control 1 #endif /* GL_ARB_clip_control */ #ifndef GL_ARB_color_buffer_float #define GL_ARB_color_buffer_float 1 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B #define GL_CLAMP_READ_COLOR_ARB 0x891C #define GL_FIXED_ONLY_ARB 0x891D typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); #endif #endif /* GL_ARB_color_buffer_float */ #ifndef GL_ARB_compatibility #define GL_ARB_compatibility 1 #endif /* GL_ARB_compatibility */ #ifndef GL_ARB_compressed_texture_pixel_storage #define GL_ARB_compressed_texture_pixel_storage 1 #endif /* GL_ARB_compressed_texture_pixel_storage */ #ifndef GL_ARB_compute_shader #define GL_ARB_compute_shader 1 #endif /* GL_ARB_compute_shader */ #ifndef GL_ARB_compute_variable_group_size #define GL_ARB_compute_variable_group_size 1 #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); #endif #endif /* GL_ARB_compute_variable_group_size */ #ifndef GL_ARB_conditional_render_inverted #define GL_ARB_conditional_render_inverted 1 #endif /* GL_ARB_conditional_render_inverted */ #ifndef GL_ARB_conservative_depth #define GL_ARB_conservative_depth 1 #endif /* GL_ARB_conservative_depth */ #ifndef GL_ARB_copy_buffer #define GL_ARB_copy_buffer 1 #endif /* GL_ARB_copy_buffer */ #ifndef GL_ARB_copy_image #define GL_ARB_copy_image 1 #endif /* GL_ARB_copy_image */ #ifndef GL_ARB_cull_distance #define GL_ARB_cull_distance 1 #endif /* GL_ARB_cull_distance */ #ifndef GL_ARB_debug_output #define GL_ARB_debug_output 1 typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 #define GL_DEBUG_SOURCE_API_ARB 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B #define GL_DEBUG_TYPE_ERROR_ARB 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); #endif #endif /* GL_ARB_debug_output */ #ifndef GL_ARB_depth_buffer_float #define GL_ARB_depth_buffer_float 1 #endif /* GL_ARB_depth_buffer_float */ #ifndef GL_ARB_depth_clamp #define GL_ARB_depth_clamp 1 #endif /* GL_ARB_depth_clamp */ #ifndef GL_ARB_depth_texture #define GL_ARB_depth_texture 1 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif /* GL_ARB_depth_texture */ #ifndef GL_ARB_derivative_control #define GL_ARB_derivative_control 1 #endif /* GL_ARB_derivative_control */ #ifndef GL_ARB_direct_state_access #define GL_ARB_direct_state_access 1 #endif /* GL_ARB_direct_state_access */ #ifndef GL_ARB_draw_buffers #define GL_ARB_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_DRAW_BUFFER1_ARB 0x8826 #define GL_DRAW_BUFFER2_ARB 0x8827 #define GL_DRAW_BUFFER3_ARB 0x8828 #define GL_DRAW_BUFFER4_ARB 0x8829 #define GL_DRAW_BUFFER5_ARB 0x882A #define GL_DRAW_BUFFER6_ARB 0x882B #define GL_DRAW_BUFFER7_ARB 0x882C #define GL_DRAW_BUFFER8_ARB 0x882D #define GL_DRAW_BUFFER9_ARB 0x882E #define GL_DRAW_BUFFER10_ARB 0x882F #define GL_DRAW_BUFFER11_ARB 0x8830 #define GL_DRAW_BUFFER12_ARB 0x8831 #define GL_DRAW_BUFFER13_ARB 0x8832 #define GL_DRAW_BUFFER14_ARB 0x8833 #define GL_DRAW_BUFFER15_ARB 0x8834 typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); #endif #endif /* GL_ARB_draw_buffers */ #ifndef GL_ARB_draw_buffers_blend #define GL_ARB_draw_buffers_blend 1 typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #endif #endif /* GL_ARB_draw_buffers_blend */ #ifndef GL_ARB_draw_elements_base_vertex #define GL_ARB_draw_elements_base_vertex 1 #endif /* GL_ARB_draw_elements_base_vertex */ #ifndef GL_ARB_draw_indirect #define GL_ARB_draw_indirect 1 #endif /* GL_ARB_draw_indirect */ #ifndef GL_ARB_draw_instanced #define GL_ARB_draw_instanced 1 typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #endif #endif /* GL_ARB_draw_instanced */ #ifndef GL_ARB_enhanced_layouts #define GL_ARB_enhanced_layouts 1 #endif /* GL_ARB_enhanced_layouts */ #ifndef GL_ARB_explicit_attrib_location #define GL_ARB_explicit_attrib_location 1 #endif /* GL_ARB_explicit_attrib_location */ #ifndef GL_ARB_explicit_uniform_location #define GL_ARB_explicit_uniform_location 1 #endif /* GL_ARB_explicit_uniform_location */ #ifndef GL_ARB_fragment_coord_conventions #define GL_ARB_fragment_coord_conventions 1 #endif /* GL_ARB_fragment_coord_conventions */ #ifndef GL_ARB_fragment_layer_viewport #define GL_ARB_fragment_layer_viewport 1 #endif /* GL_ARB_fragment_layer_viewport */ #ifndef GL_ARB_fragment_program #define GL_ARB_fragment_program 1 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); #endif #endif /* GL_ARB_fragment_program */ #ifndef GL_ARB_fragment_program_shadow #define GL_ARB_fragment_program_shadow 1 #endif /* GL_ARB_fragment_program_shadow */ #ifndef GL_ARB_fragment_shader #define GL_ARB_fragment_shader 1 #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #endif /* GL_ARB_fragment_shader */ #ifndef GL_ARB_framebuffer_no_attachments #define GL_ARB_framebuffer_no_attachments 1 #endif /* GL_ARB_framebuffer_no_attachments */ #ifndef GL_ARB_framebuffer_object #define GL_ARB_framebuffer_object 1 #endif /* GL_ARB_framebuffer_object */ #ifndef GL_ARB_framebuffer_sRGB #define GL_ARB_framebuffer_sRGB 1 #endif /* GL_ARB_framebuffer_sRGB */ #ifndef GL_ARB_geometry_shader4 #define GL_ARB_geometry_shader4 1 #define GL_LINES_ADJACENCY_ARB 0x000A #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B #define GL_TRIANGLES_ADJACENCY_ARB 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #endif #endif /* GL_ARB_geometry_shader4 */ #ifndef GL_ARB_get_program_binary #define GL_ARB_get_program_binary 1 #endif /* GL_ARB_get_program_binary */ #ifndef GL_ARB_get_texture_sub_image #define GL_ARB_get_texture_sub_image 1 #endif /* GL_ARB_get_texture_sub_image */ #ifndef GL_ARB_gpu_shader5 #define GL_ARB_gpu_shader5 1 #endif /* GL_ARB_gpu_shader5 */ #ifndef GL_ARB_gpu_shader_fp64 #define GL_ARB_gpu_shader_fp64 1 #endif /* GL_ARB_gpu_shader_fp64 */ #ifndef GL_ARB_half_float_pixel #define GL_ARB_half_float_pixel 1 typedef unsigned short GLhalfARB; #define GL_HALF_FLOAT_ARB 0x140B #endif /* GL_ARB_half_float_pixel */ #ifndef GL_ARB_half_float_vertex #define GL_ARB_half_float_vertex 1 #endif /* GL_ARB_half_float_vertex */ #ifndef GL_ARB_imaging #define GL_ARB_imaging 1 #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_EQUATION 0x8009 #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_SEPARABLE_2D 0x8012 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_REDUCE 0x8016 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_HISTOGRAM 0x8024 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D #define GL_MINMAX 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_TABLE_TOO_LARGE 0x8031 #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB #define GL_COLOR_TABLE 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #define GL_CONSTANT_BORDER 0x8151 #define GL_REPLICATE_BORDER 0x8153 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); GLAPI void APIENTRY glResetHistogram (GLenum target); GLAPI void APIENTRY glResetMinmax (GLenum target); #endif #endif /* GL_ARB_imaging */ #ifndef GL_ARB_indirect_parameters #define GL_ARB_indirect_parameters 1 #define GL_PARAMETER_BUFFER_ARB 0x80EE #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #endif #endif /* GL_ARB_indirect_parameters */ #ifndef GL_ARB_instanced_arrays #define GL_ARB_instanced_arrays 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); #endif #endif /* GL_ARB_instanced_arrays */ #ifndef GL_ARB_internalformat_query #define GL_ARB_internalformat_query 1 #endif /* GL_ARB_internalformat_query */ #ifndef GL_ARB_internalformat_query2 #define GL_ARB_internalformat_query2 1 #define GL_SRGB_DECODE_ARB 0x8299 #endif /* GL_ARB_internalformat_query2 */ #ifndef GL_ARB_invalidate_subdata #define GL_ARB_invalidate_subdata 1 #endif /* GL_ARB_invalidate_subdata */ #ifndef GL_ARB_map_buffer_alignment #define GL_ARB_map_buffer_alignment 1 #endif /* GL_ARB_map_buffer_alignment */ #ifndef GL_ARB_map_buffer_range #define GL_ARB_map_buffer_range 1 #endif /* GL_ARB_map_buffer_range */ #ifndef GL_ARB_matrix_palette #define GL_ARB_matrix_palette 1 #define GL_MATRIX_PALETTE_ARB 0x8840 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); #endif #endif /* GL_ARB_matrix_palette */ #ifndef GL_ARB_multi_bind #define GL_ARB_multi_bind 1 #endif /* GL_ARB_multi_bind */ #ifndef GL_ARB_multi_draw_indirect #define GL_ARB_multi_draw_indirect 1 #endif /* GL_ARB_multi_draw_indirect */ #ifndef GL_ARB_multisample #define GL_ARB_multisample 1 #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); #endif #endif /* GL_ARB_multisample */ #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glActiveTextureARB (GLenum texture); GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); #endif #endif /* GL_ARB_multitexture */ #ifndef GL_ARB_occlusion_query #define GL_ARB_occlusion_query 1 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 #define GL_CURRENT_QUERY_ARB 0x8865 #define GL_QUERY_RESULT_ARB 0x8866 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #define GL_SAMPLES_PASSED_ARB 0x8914 typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); GLAPI void APIENTRY glEndQueryARB (GLenum target); GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); #endif #endif /* GL_ARB_occlusion_query */ #ifndef GL_ARB_occlusion_query2 #define GL_ARB_occlusion_query2 1 #endif /* GL_ARB_occlusion_query2 */ #ifndef GL_ARB_pipeline_statistics_query #define GL_ARB_pipeline_statistics_query 1 #define GL_VERTICES_SUBMITTED_ARB 0x82EE #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 #endif /* GL_ARB_pipeline_statistics_query */ #ifndef GL_ARB_pixel_buffer_object #define GL_ARB_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #endif /* GL_ARB_pixel_buffer_object */ #ifndef GL_ARB_point_parameters #define GL_ARB_point_parameters 1 #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); #endif #endif /* GL_ARB_point_parameters */ #ifndef GL_ARB_point_sprite #define GL_ARB_point_sprite 1 #define GL_POINT_SPRITE_ARB 0x8861 #define GL_COORD_REPLACE_ARB 0x8862 #endif /* GL_ARB_point_sprite */ #ifndef GL_ARB_program_interface_query #define GL_ARB_program_interface_query 1 #endif /* GL_ARB_program_interface_query */ #ifndef GL_ARB_provoking_vertex #define GL_ARB_provoking_vertex 1 #endif /* GL_ARB_provoking_vertex */ #ifndef GL_ARB_query_buffer_object #define GL_ARB_query_buffer_object 1 #endif /* GL_ARB_query_buffer_object */ #ifndef GL_ARB_robust_buffer_access_behavior #define GL_ARB_robust_buffer_access_behavior 1 #endif /* GL_ARB_robust_buffer_access_behavior */ #ifndef GL_ARB_robustness #define GL_ARB_robustness 1 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); #endif #endif /* GL_ARB_robustness */ #ifndef GL_ARB_robustness_isolation #define GL_ARB_robustness_isolation 1 #endif /* GL_ARB_robustness_isolation */ #ifndef GL_ARB_sample_shading #define GL_ARB_sample_shading 1 #define GL_SAMPLE_SHADING_ARB 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); #endif #endif /* GL_ARB_sample_shading */ #ifndef GL_ARB_sampler_objects #define GL_ARB_sampler_objects 1 #endif /* GL_ARB_sampler_objects */ #ifndef GL_ARB_seamless_cube_map #define GL_ARB_seamless_cube_map 1 #endif /* GL_ARB_seamless_cube_map */ #ifndef GL_ARB_seamless_cubemap_per_texture #define GL_ARB_seamless_cubemap_per_texture 1 #endif /* GL_ARB_seamless_cubemap_per_texture */ #ifndef GL_ARB_separate_shader_objects #define GL_ARB_separate_shader_objects 1 #endif /* GL_ARB_separate_shader_objects */ #ifndef GL_ARB_shader_atomic_counters #define GL_ARB_shader_atomic_counters 1 #endif /* GL_ARB_shader_atomic_counters */ #ifndef GL_ARB_shader_bit_encoding #define GL_ARB_shader_bit_encoding 1 #endif /* GL_ARB_shader_bit_encoding */ #ifndef GL_ARB_shader_draw_parameters #define GL_ARB_shader_draw_parameters 1 #endif /* GL_ARB_shader_draw_parameters */ #ifndef GL_ARB_shader_group_vote #define GL_ARB_shader_group_vote 1 #endif /* GL_ARB_shader_group_vote */ #ifndef GL_ARB_shader_image_load_store #define GL_ARB_shader_image_load_store 1 #endif /* GL_ARB_shader_image_load_store */ #ifndef GL_ARB_shader_image_size #define GL_ARB_shader_image_size 1 #endif /* GL_ARB_shader_image_size */ #ifndef GL_ARB_shader_objects #define GL_ARB_shader_objects 1 #ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif typedef char GLcharARB; #define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_OBJECT_TYPE_ARB 0x8B4E #define GL_OBJECT_SUBTYPE_ARB 0x8B4F #define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_FLOAT_VEC3_ARB 0x8B51 #define GL_FLOAT_VEC4_ARB 0x8B52 #define GL_INT_VEC2_ARB 0x8B53 #define GL_INT_VEC3_ARB 0x8B54 #define GL_INT_VEC4_ARB 0x8B55 #define GL_BOOL_ARB 0x8B56 #define GL_BOOL_VEC2_ARB 0x8B57 #define GL_BOOL_VEC3_ARB 0x8B58 #define GL_BOOL_VEC4_ARB 0x8B59 #define GL_FLOAT_MAT2_ARB 0x8B5A #define GL_FLOAT_MAT3_ARB 0x8B5B #define GL_FLOAT_MAT4_ARB 0x8B5C #define GL_SAMPLER_1D_ARB 0x8B5D #define GL_SAMPLER_2D_ARB 0x8B5E #define GL_SAMPLER_3D_ARB 0x8B5F #define GL_SAMPLER_CUBE_ARB 0x8B60 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); #endif #endif /* GL_ARB_shader_objects */ #ifndef GL_ARB_shader_precision #define GL_ARB_shader_precision 1 #endif /* GL_ARB_shader_precision */ #ifndef GL_ARB_shader_stencil_export #define GL_ARB_shader_stencil_export 1 #endif /* GL_ARB_shader_stencil_export */ #ifndef GL_ARB_shader_storage_buffer_object #define GL_ARB_shader_storage_buffer_object 1 #endif /* GL_ARB_shader_storage_buffer_object */ #ifndef GL_ARB_shader_subroutine #define GL_ARB_shader_subroutine 1 #endif /* GL_ARB_shader_subroutine */ #ifndef GL_ARB_shader_texture_image_samples #define GL_ARB_shader_texture_image_samples 1 #endif /* GL_ARB_shader_texture_image_samples */ #ifndef GL_ARB_shader_texture_lod #define GL_ARB_shader_texture_lod 1 #endif /* GL_ARB_shader_texture_lod */ #ifndef GL_ARB_shading_language_100 #define GL_ARB_shading_language_100 1 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #endif /* GL_ARB_shading_language_100 */ #ifndef GL_ARB_shading_language_420pack #define GL_ARB_shading_language_420pack 1 #endif /* GL_ARB_shading_language_420pack */ #ifndef GL_ARB_shading_language_include #define GL_ARB_shading_language_include 1 #define GL_SHADER_INCLUDE_ARB 0x8DAE #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); #endif #endif /* GL_ARB_shading_language_include */ #ifndef GL_ARB_shading_language_packing #define GL_ARB_shading_language_packing 1 #endif /* GL_ARB_shading_language_packing */ #ifndef GL_ARB_shadow #define GL_ARB_shadow 1 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #endif /* GL_ARB_shadow */ #ifndef GL_ARB_shadow_ambient #define GL_ARB_shadow_ambient 1 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #endif /* GL_ARB_shadow_ambient */ #ifndef GL_ARB_sparse_buffer #define GL_ARB_sparse_buffer 1 #define GL_SPARSE_STORAGE_BIT_ARB 0x0400 #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); #endif #endif /* GL_ARB_sparse_buffer */ #ifndef GL_ARB_sparse_texture #define GL_ARB_sparse_texture 1 #define GL_TEXTURE_SPARSE_ARB 0x91A6 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); #endif #endif /* GL_ARB_sparse_texture */ #ifndef GL_ARB_stencil_texturing #define GL_ARB_stencil_texturing 1 #endif /* GL_ARB_stencil_texturing */ #ifndef GL_ARB_sync #define GL_ARB_sync 1 #endif /* GL_ARB_sync */ #ifndef GL_ARB_tessellation_shader #define GL_ARB_tessellation_shader 1 #endif /* GL_ARB_tessellation_shader */ #ifndef GL_ARB_texture_barrier #define GL_ARB_texture_barrier 1 #endif /* GL_ARB_texture_barrier */ #ifndef GL_ARB_texture_border_clamp #define GL_ARB_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_ARB 0x812D #endif /* GL_ARB_texture_border_clamp */ #ifndef GL_ARB_texture_buffer_object #define GL_ARB_texture_buffer_object 1 #define GL_TEXTURE_BUFFER_ARB 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); #endif #endif /* GL_ARB_texture_buffer_object */ #ifndef GL_ARB_texture_buffer_object_rgb32 #define GL_ARB_texture_buffer_object_rgb32 1 #endif /* GL_ARB_texture_buffer_object_rgb32 */ #ifndef GL_ARB_texture_buffer_range #define GL_ARB_texture_buffer_range 1 #endif /* GL_ARB_texture_buffer_range */ #ifndef GL_ARB_texture_compression #define GL_ARB_texture_compression 1 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); #endif #endif /* GL_ARB_texture_compression */ #ifndef GL_ARB_texture_compression_bptc #define GL_ARB_texture_compression_bptc 1 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F #endif /* GL_ARB_texture_compression_bptc */ #ifndef GL_ARB_texture_compression_rgtc #define GL_ARB_texture_compression_rgtc 1 #endif /* GL_ARB_texture_compression_rgtc */ #ifndef GL_ARB_texture_cube_map #define GL_ARB_texture_cube_map 1 #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #endif /* GL_ARB_texture_cube_map */ #ifndef GL_ARB_texture_cube_map_array #define GL_ARB_texture_cube_map_array 1 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F #endif /* GL_ARB_texture_cube_map_array */ #ifndef GL_ARB_texture_env_add #define GL_ARB_texture_env_add 1 #endif /* GL_ARB_texture_env_add */ #ifndef GL_ARB_texture_env_combine #define GL_ARB_texture_env_combine 1 #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 #define GL_COMBINE_ALPHA_ARB 0x8572 #define GL_SOURCE0_RGB_ARB 0x8580 #define GL_SOURCE1_RGB_ARB 0x8581 #define GL_SOURCE2_RGB_ARB 0x8582 #define GL_SOURCE0_ALPHA_ARB 0x8588 #define GL_SOURCE1_ALPHA_ARB 0x8589 #define GL_SOURCE2_ALPHA_ARB 0x858A #define GL_OPERAND0_RGB_ARB 0x8590 #define GL_OPERAND1_RGB_ARB 0x8591 #define GL_OPERAND2_RGB_ARB 0x8592 #define GL_OPERAND0_ALPHA_ARB 0x8598 #define GL_OPERAND1_ALPHA_ARB 0x8599 #define GL_OPERAND2_ALPHA_ARB 0x859A #define GL_RGB_SCALE_ARB 0x8573 #define GL_ADD_SIGNED_ARB 0x8574 #define GL_INTERPOLATE_ARB 0x8575 #define GL_SUBTRACT_ARB 0x84E7 #define GL_CONSTANT_ARB 0x8576 #define GL_PRIMARY_COLOR_ARB 0x8577 #define GL_PREVIOUS_ARB 0x8578 #endif /* GL_ARB_texture_env_combine */ #ifndef GL_ARB_texture_env_crossbar #define GL_ARB_texture_env_crossbar 1 #endif /* GL_ARB_texture_env_crossbar */ #ifndef GL_ARB_texture_env_dot3 #define GL_ARB_texture_env_dot3 1 #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGBA_ARB 0x86AF #endif /* GL_ARB_texture_env_dot3 */ #ifndef GL_ARB_texture_float #define GL_ARB_texture_float 1 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 #define GL_RGBA32F_ARB 0x8814 #define GL_RGB32F_ARB 0x8815 #define GL_ALPHA32F_ARB 0x8816 #define GL_INTENSITY32F_ARB 0x8817 #define GL_LUMINANCE32F_ARB 0x8818 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 #define GL_RGBA16F_ARB 0x881A #define GL_RGB16F_ARB 0x881B #define GL_ALPHA16F_ARB 0x881C #define GL_INTENSITY16F_ARB 0x881D #define GL_LUMINANCE16F_ARB 0x881E #define GL_LUMINANCE_ALPHA16F_ARB 0x881F #endif /* GL_ARB_texture_float */ #ifndef GL_ARB_texture_gather #define GL_ARB_texture_gather 1 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F #endif /* GL_ARB_texture_gather */ #ifndef GL_ARB_texture_mirror_clamp_to_edge #define GL_ARB_texture_mirror_clamp_to_edge 1 #endif /* GL_ARB_texture_mirror_clamp_to_edge */ #ifndef GL_ARB_texture_mirrored_repeat #define GL_ARB_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_ARB 0x8370 #endif /* GL_ARB_texture_mirrored_repeat */ #ifndef GL_ARB_texture_multisample #define GL_ARB_texture_multisample 1 #endif /* GL_ARB_texture_multisample */ #ifndef GL_ARB_texture_non_power_of_two #define GL_ARB_texture_non_power_of_two 1 #endif /* GL_ARB_texture_non_power_of_two */ #ifndef GL_ARB_texture_query_levels #define GL_ARB_texture_query_levels 1 #endif /* GL_ARB_texture_query_levels */ #ifndef GL_ARB_texture_query_lod #define GL_ARB_texture_query_lod 1 #endif /* GL_ARB_texture_query_lod */ #ifndef GL_ARB_texture_rectangle #define GL_ARB_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 #endif /* GL_ARB_texture_rectangle */ #ifndef GL_ARB_texture_rg #define GL_ARB_texture_rg 1 #endif /* GL_ARB_texture_rg */ #ifndef GL_ARB_texture_rgb10_a2ui #define GL_ARB_texture_rgb10_a2ui 1 #endif /* GL_ARB_texture_rgb10_a2ui */ #ifndef GL_ARB_texture_stencil8 #define GL_ARB_texture_stencil8 1 #endif /* GL_ARB_texture_stencil8 */ #ifndef GL_ARB_texture_storage #define GL_ARB_texture_storage 1 #endif /* GL_ARB_texture_storage */ #ifndef GL_ARB_texture_storage_multisample #define GL_ARB_texture_storage_multisample 1 #endif /* GL_ARB_texture_storage_multisample */ #ifndef GL_ARB_texture_swizzle #define GL_ARB_texture_swizzle 1 #endif /* GL_ARB_texture_swizzle */ #ifndef GL_ARB_texture_view #define GL_ARB_texture_view 1 #endif /* GL_ARB_texture_view */ #ifndef GL_ARB_timer_query #define GL_ARB_timer_query 1 #endif /* GL_ARB_timer_query */ #ifndef GL_ARB_transform_feedback2 #define GL_ARB_transform_feedback2 1 #endif /* GL_ARB_transform_feedback2 */ #ifndef GL_ARB_transform_feedback3 #define GL_ARB_transform_feedback3 1 #endif /* GL_ARB_transform_feedback3 */ #ifndef GL_ARB_transform_feedback_instanced #define GL_ARB_transform_feedback_instanced 1 #endif /* GL_ARB_transform_feedback_instanced */ #ifndef GL_ARB_transform_feedback_overflow_query #define GL_ARB_transform_feedback_overflow_query 1 #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED #endif /* GL_ARB_transform_feedback_overflow_query */ #ifndef GL_ARB_transpose_matrix #define GL_ARB_transpose_matrix 1 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); #endif #endif /* GL_ARB_transpose_matrix */ #ifndef GL_ARB_uniform_buffer_object #define GL_ARB_uniform_buffer_object 1 #endif /* GL_ARB_uniform_buffer_object */ #ifndef GL_ARB_vertex_array_bgra #define GL_ARB_vertex_array_bgra 1 #endif /* GL_ARB_vertex_array_bgra */ #ifndef GL_ARB_vertex_array_object #define GL_ARB_vertex_array_object 1 #endif /* GL_ARB_vertex_array_object */ #ifndef GL_ARB_vertex_attrib_64bit #define GL_ARB_vertex_attrib_64bit 1 #endif /* GL_ARB_vertex_attrib_64bit */ #ifndef GL_ARB_vertex_attrib_binding #define GL_ARB_vertex_attrib_binding 1 #endif /* GL_ARB_vertex_attrib_binding */ #ifndef GL_ARB_vertex_blend #define GL_ARB_vertex_blend 1 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 #define GL_VERTEX_BLEND_ARB 0x86A7 #define GL_CURRENT_WEIGHT_ARB 0x86A8 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC #define GL_WEIGHT_ARRAY_ARB 0x86AD #define GL_MODELVIEW0_ARB 0x1700 #define GL_MODELVIEW1_ARB 0x850A #define GL_MODELVIEW2_ARB 0x8722 #define GL_MODELVIEW3_ARB 0x8723 #define GL_MODELVIEW4_ARB 0x8724 #define GL_MODELVIEW5_ARB 0x8725 #define GL_MODELVIEW6_ARB 0x8726 #define GL_MODELVIEW7_ARB 0x8727 #define GL_MODELVIEW8_ARB 0x8728 #define GL_MODELVIEW9_ARB 0x8729 #define GL_MODELVIEW10_ARB 0x872A #define GL_MODELVIEW11_ARB 0x872B #define GL_MODELVIEW12_ARB 0x872C #define GL_MODELVIEW13_ARB 0x872D #define GL_MODELVIEW14_ARB 0x872E #define GL_MODELVIEW15_ARB 0x872F #define GL_MODELVIEW16_ARB 0x8730 #define GL_MODELVIEW17_ARB 0x8731 #define GL_MODELVIEW18_ARB 0x8732 #define GL_MODELVIEW19_ARB 0x8733 #define GL_MODELVIEW20_ARB 0x8734 #define GL_MODELVIEW21_ARB 0x8735 #define GL_MODELVIEW22_ARB 0x8736 #define GL_MODELVIEW23_ARB 0x8737 #define GL_MODELVIEW24_ARB 0x8738 #define GL_MODELVIEW25_ARB 0x8739 #define GL_MODELVIEW26_ARB 0x873A #define GL_MODELVIEW27_ARB 0x873B #define GL_MODELVIEW28_ARB 0x873C #define GL_MODELVIEW29_ARB 0x873D #define GL_MODELVIEW30_ARB 0x873E #define GL_MODELVIEW31_ARB 0x873F typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glVertexBlendARB (GLint count); #endif #endif /* GL_ARB_vertex_blend */ #ifndef GL_ARB_vertex_buffer_object #define GL_ARB_vertex_buffer_object 1 typedef ptrdiff_t GLsizeiptrARB; typedef ptrdiff_t GLintptrARB; #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_READ_ONLY_ARB 0x88B8 #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_READ_WRITE_ARB 0x88BA #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_POINTER_ARB 0x88BD #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ_ARB 0x88E1 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STATIC_COPY_ARB 0x88E6 #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_COPY_ARB 0x88EA typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); #endif #endif /* GL_ARB_vertex_buffer_object */ #ifndef GL_ARB_vertex_program #define GL_ARB_vertex_program 1 #define GL_COLOR_SUM_ARB 0x8458 #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); #endif #endif /* GL_ARB_vertex_program */ #ifndef GL_ARB_vertex_shader #define GL_ARB_vertex_shader 1 #define GL_VERTEX_SHADER_ARB 0x8B31 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); #endif #endif /* GL_ARB_vertex_shader */ #ifndef GL_ARB_vertex_type_10f_11f_11f_rev #define GL_ARB_vertex_type_10f_11f_11f_rev 1 #endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ #ifndef GL_ARB_vertex_type_2_10_10_10_rev #define GL_ARB_vertex_type_2_10_10_10_rev 1 #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifndef GL_ARB_viewport_array #define GL_ARB_viewport_array 1 #endif /* GL_ARB_viewport_array */ #ifndef GL_ARB_window_pos #define GL_ARB_window_pos 1 typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); #endif #endif /* GL_ARB_window_pos */ #ifndef GL_KHR_blend_equation_advanced #define GL_KHR_blend_equation_advanced 1 #define GL_MULTIPLY_KHR 0x9294 #define GL_SCREEN_KHR 0x9295 #define GL_OVERLAY_KHR 0x9296 #define GL_DARKEN_KHR 0x9297 #define GL_LIGHTEN_KHR 0x9298 #define GL_COLORDODGE_KHR 0x9299 #define GL_COLORBURN_KHR 0x929A #define GL_HARDLIGHT_KHR 0x929B #define GL_SOFTLIGHT_KHR 0x929C #define GL_DIFFERENCE_KHR 0x929E #define GL_EXCLUSION_KHR 0x92A0 #define GL_HSL_HUE_KHR 0x92AD #define GL_HSL_SATURATION_KHR 0x92AE #define GL_HSL_COLOR_KHR 0x92AF #define GL_HSL_LUMINOSITY_KHR 0x92B0 typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendBarrierKHR (void); #endif #endif /* GL_KHR_blend_equation_advanced */ #ifndef GL_KHR_blend_equation_advanced_coherent #define GL_KHR_blend_equation_advanced_coherent 1 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 #endif /* GL_KHR_blend_equation_advanced_coherent */ #ifndef GL_KHR_context_flush_control #define GL_KHR_context_flush_control 1 #endif /* GL_KHR_context_flush_control */ #ifndef GL_KHR_debug #define GL_KHR_debug 1 #endif /* GL_KHR_debug */ #ifndef GL_KHR_robust_buffer_access_behavior #define GL_KHR_robust_buffer_access_behavior 1 #endif /* GL_KHR_robust_buffer_access_behavior */ #ifndef GL_KHR_robustness #define GL_KHR_robustness 1 #define GL_CONTEXT_ROBUST_ACCESS 0x90F3 #endif /* GL_KHR_robustness */ #ifndef GL_KHR_texture_compression_astc_hdr #define GL_KHR_texture_compression_astc_hdr 1 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #endif /* GL_KHR_texture_compression_astc_hdr */ #ifndef GL_KHR_texture_compression_astc_ldr #define GL_KHR_texture_compression_astc_ldr 1 #endif /* GL_KHR_texture_compression_astc_ldr */ #ifndef GL_OES_byte_coordinates #define GL_OES_byte_coordinates 1 typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y); typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z); typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w); typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y); GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z); GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w); GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); #endif #endif /* GL_OES_byte_coordinates */ #ifndef GL_OES_compressed_paletted_texture #define GL_OES_compressed_paletted_texture 1 #define GL_PALETTE4_RGB8_OES 0x8B90 #define GL_PALETTE4_RGBA8_OES 0x8B91 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 #define GL_PALETTE4_RGBA4_OES 0x8B93 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 #define GL_PALETTE8_RGB8_OES 0x8B95 #define GL_PALETTE8_RGBA8_OES 0x8B96 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 #define GL_PALETTE8_RGBA4_OES 0x8B98 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 #endif /* GL_OES_compressed_paletted_texture */ #ifndef GL_OES_fixed_point #define GL_OES_fixed_point 1 typedef GLint GLfixed; #define GL_FIXED_OES 0x140C typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP PFNGLSAMPLECOVERAGEOESPROC) (GLfixed value, GLboolean invert); typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glLineWidthxOES (GLfixed width); GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); GLAPI void APIENTRY glPointSizexOES (GLfixed size); GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glSampleCoverageOES (GLfixed value, GLboolean invert); GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); GLAPI void APIENTRY glIndexxOES (GLfixed component); GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); GLAPI void APIENTRY glPassThroughxOES (GLfixed token); GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glVertex2xOES (GLfixed x); GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); #endif #endif /* GL_OES_fixed_point */ #ifndef GL_OES_query_matrix #define GL_OES_query_matrix 1 typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); #endif #endif /* GL_OES_query_matrix */ #ifndef GL_OES_read_format #define GL_OES_read_format 1 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B #endif /* GL_OES_read_format */ #ifndef GL_OES_single_precision #define GL_OES_single_precision 1 typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); #endif #endif /* GL_OES_single_precision */ #ifndef GL_3DFX_multisample #define GL_3DFX_multisample 1 #define GL_MULTISAMPLE_3DFX 0x86B2 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 #define GL_SAMPLES_3DFX 0x86B4 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 #endif /* GL_3DFX_multisample */ #ifndef GL_3DFX_tbuffer #define GL_3DFX_tbuffer 1 typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); #endif #endif /* GL_3DFX_tbuffer */ #ifndef GL_3DFX_texture_compression_FXT1 #define GL_3DFX_texture_compression_FXT1 1 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 #endif /* GL_3DFX_texture_compression_FXT1 */ #ifndef GL_AMD_blend_minmax_factor #define GL_AMD_blend_minmax_factor 1 #define GL_FACTOR_MIN_AMD 0x901C #define GL_FACTOR_MAX_AMD 0x901D #endif /* GL_AMD_blend_minmax_factor */ #ifndef GL_AMD_conservative_depth #define GL_AMD_conservative_depth 1 #endif /* GL_AMD_conservative_depth */ #ifndef GL_AMD_debug_output #define GL_AMD_debug_output 1 typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); #endif #endif /* GL_AMD_debug_output */ #ifndef GL_AMD_depth_clamp_separate #define GL_AMD_depth_clamp_separate 1 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E #define GL_DEPTH_CLAMP_FAR_AMD 0x901F #endif /* GL_AMD_depth_clamp_separate */ #ifndef GL_AMD_draw_buffers_blend #define GL_AMD_draw_buffers_blend 1 typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); #endif #endif /* GL_AMD_draw_buffers_blend */ #ifndef GL_AMD_gcn_shader #define GL_AMD_gcn_shader 1 #endif /* GL_AMD_gcn_shader */ #ifndef GL_AMD_gpu_shader_int64 #define GL_AMD_gpu_shader_int64 1 typedef int64_t GLint64EXT; #define GL_INT64_NV 0x140E #define GL_UNSIGNED_INT64_NV 0x140F #define GL_INT8_NV 0x8FE0 #define GL_INT8_VEC2_NV 0x8FE1 #define GL_INT8_VEC3_NV 0x8FE2 #define GL_INT8_VEC4_NV 0x8FE3 #define GL_INT16_NV 0x8FE4 #define GL_INT16_VEC2_NV 0x8FE5 #define GL_INT16_VEC3_NV 0x8FE6 #define GL_INT16_VEC4_NV 0x8FE7 #define GL_INT64_VEC2_NV 0x8FE9 #define GL_INT64_VEC3_NV 0x8FEA #define GL_INT64_VEC4_NV 0x8FEB #define GL_UNSIGNED_INT8_NV 0x8FEC #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF #define GL_UNSIGNED_INT16_NV 0x8FF0 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 #define GL_FLOAT16_NV 0x8FF8 #define GL_FLOAT16_VEC2_NV 0x8FF9 #define GL_FLOAT16_VEC3_NV 0x8FFA #define GL_FLOAT16_VEC4_NV 0x8FFB typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #endif #endif /* GL_AMD_gpu_shader_int64 */ #ifndef GL_AMD_interleaved_elements #define GL_AMD_interleaved_elements 1 #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); #endif #endif /* GL_AMD_interleaved_elements */ #ifndef GL_AMD_multi_draw_indirect #define GL_AMD_multi_draw_indirect 1 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); #endif #endif /* GL_AMD_multi_draw_indirect */ #ifndef GL_AMD_name_gen_delete #define GL_AMD_name_gen_delete 1 #define GL_DATA_BUFFER_AMD 0x9151 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 #define GL_QUERY_OBJECT_AMD 0x9153 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 #define GL_SAMPLER_OBJECT_AMD 0x9155 typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); #endif #endif /* GL_AMD_name_gen_delete */ #ifndef GL_AMD_occlusion_query_event #define GL_AMD_occlusion_query_event 1 #define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F #define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 #define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 #define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 #define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 #define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); #endif #endif /* GL_AMD_occlusion_query_event */ #ifndef GL_AMD_performance_monitor #define GL_AMD_performance_monitor 1 #define GL_COUNTER_TYPE_AMD 0x8BC0 #define GL_COUNTER_RANGE_AMD 0x8BC1 #define GL_UNSIGNED_INT64_AMD 0x8BC2 #define GL_PERCENTAGE_AMD 0x8BC3 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 #define GL_PERFMON_RESULT_AMD 0x8BC6 typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); #endif #endif /* GL_AMD_performance_monitor */ #ifndef GL_AMD_pinned_memory #define GL_AMD_pinned_memory 1 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 #endif /* GL_AMD_pinned_memory */ #ifndef GL_AMD_query_buffer_object #define GL_AMD_query_buffer_object 1 #define GL_QUERY_BUFFER_AMD 0x9192 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 #endif /* GL_AMD_query_buffer_object */ #ifndef GL_AMD_sample_positions #define GL_AMD_sample_positions 1 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); #endif #endif /* GL_AMD_sample_positions */ #ifndef GL_AMD_seamless_cubemap_per_texture #define GL_AMD_seamless_cubemap_per_texture 1 #endif /* GL_AMD_seamless_cubemap_per_texture */ #ifndef GL_AMD_shader_atomic_counter_ops #define GL_AMD_shader_atomic_counter_ops 1 #endif /* GL_AMD_shader_atomic_counter_ops */ #ifndef GL_AMD_shader_stencil_export #define GL_AMD_shader_stencil_export 1 #endif /* GL_AMD_shader_stencil_export */ #ifndef GL_AMD_shader_trinary_minmax #define GL_AMD_shader_trinary_minmax 1 #endif /* GL_AMD_shader_trinary_minmax */ #ifndef GL_AMD_sparse_texture #define GL_AMD_sparse_texture 1 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A #define GL_MIN_SPARSE_LEVEL_AMD 0x919B #define GL_MIN_LOD_WARNING_AMD 0x919C #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); #endif #endif /* GL_AMD_sparse_texture */ #ifndef GL_AMD_stencil_operation_extended #define GL_AMD_stencil_operation_extended 1 #define GL_SET_AMD 0x874A #define GL_REPLACE_VALUE_AMD 0x874B #define GL_STENCIL_OP_VALUE_AMD 0x874C #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); #endif #endif /* GL_AMD_stencil_operation_extended */ #ifndef GL_AMD_texture_texture4 #define GL_AMD_texture_texture4 1 #endif /* GL_AMD_texture_texture4 */ #ifndef GL_AMD_transform_feedback3_lines_triangles #define GL_AMD_transform_feedback3_lines_triangles 1 #endif /* GL_AMD_transform_feedback3_lines_triangles */ #ifndef GL_AMD_transform_feedback4 #define GL_AMD_transform_feedback4 1 #define GL_STREAM_RASTERIZATION_AMD 0x91A0 #endif /* GL_AMD_transform_feedback4 */ #ifndef GL_AMD_vertex_shader_layer #define GL_AMD_vertex_shader_layer 1 #endif /* GL_AMD_vertex_shader_layer */ #ifndef GL_AMD_vertex_shader_tessellator #define GL_AMD_vertex_shader_tessellator 1 #define GL_SAMPLER_BUFFER_AMD 0x9001 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 #define GL_TESSELLATION_MODE_AMD 0x9004 #define GL_TESSELLATION_FACTOR_AMD 0x9005 #define GL_DISCRETE_AMD 0x9006 #define GL_CONTINUOUS_AMD 0x9007 typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); #endif #endif /* GL_AMD_vertex_shader_tessellator */ #ifndef GL_AMD_vertex_shader_viewport_index #define GL_AMD_vertex_shader_viewport_index 1 #endif /* GL_AMD_vertex_shader_viewport_index */ #ifndef GL_APPLE_aux_depth_stencil #define GL_APPLE_aux_depth_stencil 1 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 #endif /* GL_APPLE_aux_depth_stencil */ #ifndef GL_APPLE_client_storage #define GL_APPLE_client_storage 1 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 #endif /* GL_APPLE_client_storage */ #ifndef GL_APPLE_element_array #define GL_APPLE_element_array 1 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); #endif #endif /* GL_APPLE_element_array */ #ifndef GL_APPLE_fence #define GL_APPLE_fence 1 #define GL_DRAW_PIXELS_APPLE 0x8A0A #define GL_FENCE_APPLE 0x8A0B typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); #endif #endif /* GL_APPLE_fence */ #ifndef GL_APPLE_float_pixels #define GL_APPLE_float_pixels 1 #define GL_HALF_APPLE 0x140B #define GL_RGBA_FLOAT32_APPLE 0x8814 #define GL_RGB_FLOAT32_APPLE 0x8815 #define GL_ALPHA_FLOAT32_APPLE 0x8816 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 #define GL_RGBA_FLOAT16_APPLE 0x881A #define GL_RGB_FLOAT16_APPLE 0x881B #define GL_ALPHA_FLOAT16_APPLE 0x881C #define GL_INTENSITY_FLOAT16_APPLE 0x881D #define GL_LUMINANCE_FLOAT16_APPLE 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F #define GL_COLOR_FLOAT_APPLE 0x8A0F #endif /* GL_APPLE_float_pixels */ #ifndef GL_APPLE_flush_buffer_range #define GL_APPLE_flush_buffer_range 1 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); #endif #endif /* GL_APPLE_flush_buffer_range */ #ifndef GL_APPLE_object_purgeable #define GL_APPLE_object_purgeable 1 #define GL_BUFFER_OBJECT_APPLE 0x85B3 #define GL_RELEASED_APPLE 0x8A19 #define GL_VOLATILE_APPLE 0x8A1A #define GL_RETAINED_APPLE 0x8A1B #define GL_UNDEFINED_APPLE 0x8A1C #define GL_PURGEABLE_APPLE 0x8A1D typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); #endif #endif /* GL_APPLE_object_purgeable */ #ifndef GL_APPLE_rgb_422 #define GL_APPLE_rgb_422 1 #define GL_RGB_422_APPLE 0x8A1F #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #define GL_RGB_RAW_422_APPLE 0x8A51 #endif /* GL_APPLE_rgb_422 */ #ifndef GL_APPLE_row_bytes #define GL_APPLE_row_bytes 1 #define GL_PACK_ROW_BYTES_APPLE 0x8A15 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 #endif /* GL_APPLE_row_bytes */ #ifndef GL_APPLE_specular_vector #define GL_APPLE_specular_vector 1 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 #endif /* GL_APPLE_specular_vector */ #ifndef GL_APPLE_texture_range #define GL_APPLE_texture_range 1 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC #define GL_STORAGE_PRIVATE_APPLE 0x85BD #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_SHARED_APPLE 0x85BF typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); #endif #endif /* GL_APPLE_texture_range */ #ifndef GL_APPLE_transform_hint #define GL_APPLE_transform_hint 1 #define GL_TRANSFORM_HINT_APPLE 0x85B1 #endif /* GL_APPLE_transform_hint */ #ifndef GL_APPLE_vertex_array_object #define GL_APPLE_vertex_array_object 1 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); #endif #endif /* GL_APPLE_vertex_array_object */ #ifndef GL_APPLE_vertex_array_range #define GL_APPLE_vertex_array_range 1 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 #define GL_STORAGE_CLIENT_APPLE 0x85B4 typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); #endif #endif /* GL_APPLE_vertex_array_range */ #ifndef GL_APPLE_vertex_program_evaluators #define GL_APPLE_vertex_program_evaluators 1 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); #endif #endif /* GL_APPLE_vertex_program_evaluators */ #ifndef GL_APPLE_ycbcr_422 #define GL_APPLE_ycbcr_422 1 #define GL_YCBCR_422_APPLE 0x85B9 #endif /* GL_APPLE_ycbcr_422 */ #ifndef GL_ATI_draw_buffers #define GL_ATI_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 #define GL_DRAW_BUFFER0_ATI 0x8825 #define GL_DRAW_BUFFER1_ATI 0x8826 #define GL_DRAW_BUFFER2_ATI 0x8827 #define GL_DRAW_BUFFER3_ATI 0x8828 #define GL_DRAW_BUFFER4_ATI 0x8829 #define GL_DRAW_BUFFER5_ATI 0x882A #define GL_DRAW_BUFFER6_ATI 0x882B #define GL_DRAW_BUFFER7_ATI 0x882C #define GL_DRAW_BUFFER8_ATI 0x882D #define GL_DRAW_BUFFER9_ATI 0x882E #define GL_DRAW_BUFFER10_ATI 0x882F #define GL_DRAW_BUFFER11_ATI 0x8830 #define GL_DRAW_BUFFER12_ATI 0x8831 #define GL_DRAW_BUFFER13_ATI 0x8832 #define GL_DRAW_BUFFER14_ATI 0x8833 #define GL_DRAW_BUFFER15_ATI 0x8834 typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); #endif #endif /* GL_ATI_draw_buffers */ #ifndef GL_ATI_element_array #define GL_ATI_element_array 1 #define GL_ELEMENT_ARRAY_ATI 0x8768 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); #endif #endif /* GL_ATI_element_array */ #ifndef GL_ATI_envmap_bumpmap #define GL_ATI_envmap_bumpmap 1 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 #define GL_BUMP_TEX_UNITS_ATI 0x8778 #define GL_DUDV_ATI 0x8779 #define GL_DU8DV8_ATI 0x877A #define GL_BUMP_ENVMAP_ATI 0x877B #define GL_BUMP_TARGET_ATI 0x877C typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); #endif #endif /* GL_ATI_envmap_bumpmap */ #ifndef GL_ATI_fragment_shader #define GL_ATI_fragment_shader 1 #define GL_FRAGMENT_SHADER_ATI 0x8920 #define GL_REG_0_ATI 0x8921 #define GL_REG_1_ATI 0x8922 #define GL_REG_2_ATI 0x8923 #define GL_REG_3_ATI 0x8924 #define GL_REG_4_ATI 0x8925 #define GL_REG_5_ATI 0x8926 #define GL_REG_6_ATI 0x8927 #define GL_REG_7_ATI 0x8928 #define GL_REG_8_ATI 0x8929 #define GL_REG_9_ATI 0x892A #define GL_REG_10_ATI 0x892B #define GL_REG_11_ATI 0x892C #define GL_REG_12_ATI 0x892D #define GL_REG_13_ATI 0x892E #define GL_REG_14_ATI 0x892F #define GL_REG_15_ATI 0x8930 #define GL_REG_16_ATI 0x8931 #define GL_REG_17_ATI 0x8932 #define GL_REG_18_ATI 0x8933 #define GL_REG_19_ATI 0x8934 #define GL_REG_20_ATI 0x8935 #define GL_REG_21_ATI 0x8936 #define GL_REG_22_ATI 0x8937 #define GL_REG_23_ATI 0x8938 #define GL_REG_24_ATI 0x8939 #define GL_REG_25_ATI 0x893A #define GL_REG_26_ATI 0x893B #define GL_REG_27_ATI 0x893C #define GL_REG_28_ATI 0x893D #define GL_REG_29_ATI 0x893E #define GL_REG_30_ATI 0x893F #define GL_REG_31_ATI 0x8940 #define GL_CON_0_ATI 0x8941 #define GL_CON_1_ATI 0x8942 #define GL_CON_2_ATI 0x8943 #define GL_CON_3_ATI 0x8944 #define GL_CON_4_ATI 0x8945 #define GL_CON_5_ATI 0x8946 #define GL_CON_6_ATI 0x8947 #define GL_CON_7_ATI 0x8948 #define GL_CON_8_ATI 0x8949 #define GL_CON_9_ATI 0x894A #define GL_CON_10_ATI 0x894B #define GL_CON_11_ATI 0x894C #define GL_CON_12_ATI 0x894D #define GL_CON_13_ATI 0x894E #define GL_CON_14_ATI 0x894F #define GL_CON_15_ATI 0x8950 #define GL_CON_16_ATI 0x8951 #define GL_CON_17_ATI 0x8952 #define GL_CON_18_ATI 0x8953 #define GL_CON_19_ATI 0x8954 #define GL_CON_20_ATI 0x8955 #define GL_CON_21_ATI 0x8956 #define GL_CON_22_ATI 0x8957 #define GL_CON_23_ATI 0x8958 #define GL_CON_24_ATI 0x8959 #define GL_CON_25_ATI 0x895A #define GL_CON_26_ATI 0x895B #define GL_CON_27_ATI 0x895C #define GL_CON_28_ATI 0x895D #define GL_CON_29_ATI 0x895E #define GL_CON_30_ATI 0x895F #define GL_CON_31_ATI 0x8960 #define GL_MOV_ATI 0x8961 #define GL_ADD_ATI 0x8963 #define GL_MUL_ATI 0x8964 #define GL_SUB_ATI 0x8965 #define GL_DOT3_ATI 0x8966 #define GL_DOT4_ATI 0x8967 #define GL_MAD_ATI 0x8968 #define GL_LERP_ATI 0x8969 #define GL_CND_ATI 0x896A #define GL_CND0_ATI 0x896B #define GL_DOT2_ADD_ATI 0x896C #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F #define GL_NUM_PASSES_ATI 0x8970 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 #define GL_SWIZZLE_STR_ATI 0x8976 #define GL_SWIZZLE_STQ_ATI 0x8977 #define GL_SWIZZLE_STR_DR_ATI 0x8978 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 #define GL_SWIZZLE_STRQ_ATI 0x897A #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B #define GL_RED_BIT_ATI 0x00000001 #define GL_GREEN_BIT_ATI 0x00000002 #define GL_BLUE_BIT_ATI 0x00000004 #define GL_2X_BIT_ATI 0x00000001 #define GL_4X_BIT_ATI 0x00000002 #define GL_8X_BIT_ATI 0x00000004 #define GL_HALF_BIT_ATI 0x00000008 #define GL_QUARTER_BIT_ATI 0x00000010 #define GL_EIGHTH_BIT_ATI 0x00000020 #define GL_SATURATE_BIT_ATI 0x00000040 #define GL_COMP_BIT_ATI 0x00000002 #define GL_NEGATE_BIT_ATI 0x00000004 #define GL_BIAS_BIT_ATI 0x00000008 typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); GLAPI void APIENTRY glBeginFragmentShaderATI (void); GLAPI void APIENTRY glEndFragmentShaderATI (void); GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); #endif #endif /* GL_ATI_fragment_shader */ #ifndef GL_ATI_map_object_buffer #define GL_ATI_map_object_buffer 1 typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); #endif #endif /* GL_ATI_map_object_buffer */ #ifndef GL_ATI_meminfo #define GL_ATI_meminfo 1 #define GL_VBO_FREE_MEMORY_ATI 0x87FB #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD #endif /* GL_ATI_meminfo */ #ifndef GL_ATI_pixel_format_float #define GL_ATI_pixel_format_float 1 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 #endif /* GL_ATI_pixel_format_float */ #ifndef GL_ATI_pn_triangles #define GL_ATI_pn_triangles 1 #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); #endif #endif /* GL_ATI_pn_triangles */ #ifndef GL_ATI_separate_stencil #define GL_ATI_separate_stencil 1 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); #endif #endif /* GL_ATI_separate_stencil */ #ifndef GL_ATI_text_fragment_shader #define GL_ATI_text_fragment_shader 1 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #endif /* GL_ATI_text_fragment_shader */ #ifndef GL_ATI_texture_env_combine3 #define GL_ATI_texture_env_combine3 1 #define GL_MODULATE_ADD_ATI 0x8744 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 #define GL_MODULATE_SUBTRACT_ATI 0x8746 #endif /* GL_ATI_texture_env_combine3 */ #ifndef GL_ATI_texture_float #define GL_ATI_texture_float 1 #define GL_RGBA_FLOAT32_ATI 0x8814 #define GL_RGB_FLOAT32_ATI 0x8815 #define GL_ALPHA_FLOAT32_ATI 0x8816 #define GL_INTENSITY_FLOAT32_ATI 0x8817 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 #define GL_RGBA_FLOAT16_ATI 0x881A #define GL_RGB_FLOAT16_ATI 0x881B #define GL_ALPHA_FLOAT16_ATI 0x881C #define GL_INTENSITY_FLOAT16_ATI 0x881D #define GL_LUMINANCE_FLOAT16_ATI 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F #endif /* GL_ATI_texture_float */ #ifndef GL_ATI_texture_mirror_once #define GL_ATI_texture_mirror_once 1 #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #endif /* GL_ATI_texture_mirror_once */ #ifndef GL_ATI_vertex_array_object #define GL_ATI_vertex_array_object 1 #define GL_STATIC_ATI 0x8760 #define GL_DYNAMIC_ATI 0x8761 #define GL_PRESERVE_ATI 0x8762 #define GL_DISCARD_ATI 0x8763 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); #endif #endif /* GL_ATI_vertex_array_object */ #ifndef GL_ATI_vertex_attrib_array_object #define GL_ATI_vertex_attrib_array_object 1 typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); #endif #endif /* GL_ATI_vertex_attrib_array_object */ #ifndef GL_ATI_vertex_streams #define GL_ATI_vertex_streams 1 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B #define GL_VERTEX_STREAM0_ATI 0x876C #define GL_VERTEX_STREAM1_ATI 0x876D #define GL_VERTEX_STREAM2_ATI 0x876E #define GL_VERTEX_STREAM3_ATI 0x876F #define GL_VERTEX_STREAM4_ATI 0x8770 #define GL_VERTEX_STREAM5_ATI 0x8771 #define GL_VERTEX_STREAM6_ATI 0x8772 #define GL_VERTEX_STREAM7_ATI 0x8773 #define GL_VERTEX_SOURCE_ATI 0x8774 typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); #endif #endif /* GL_ATI_vertex_streams */ #ifndef GL_EXT_422_pixels #define GL_EXT_422_pixels 1 #define GL_422_EXT 0x80CC #define GL_422_REV_EXT 0x80CD #define GL_422_AVERAGE_EXT 0x80CE #define GL_422_REV_AVERAGE_EXT 0x80CF #endif /* GL_EXT_422_pixels */ #ifndef GL_EXT_abgr #define GL_EXT_abgr 1 #define GL_ABGR_EXT 0x8000 #endif /* GL_EXT_abgr */ #ifndef GL_EXT_bgra #define GL_EXT_bgra 1 #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #endif /* GL_EXT_bgra */ #ifndef GL_EXT_bindable_uniform #define GL_EXT_bindable_uniform 1 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED #define GL_UNIFORM_BUFFER_EXT 0x8DEE #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); #endif #endif /* GL_EXT_bindable_uniform */ #ifndef GL_EXT_blend_color #define GL_EXT_blend_color 1 #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_BLEND_COLOR_EXT 0x8005 typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); #endif #endif /* GL_EXT_blend_color */ #ifndef GL_EXT_blend_equation_separate #define GL_EXT_blend_equation_separate 1 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); #endif #endif /* GL_EXT_blend_equation_separate */ #ifndef GL_EXT_blend_func_separate #define GL_EXT_blend_func_separate 1 #define GL_BLEND_DST_RGB_EXT 0x80C8 #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define GL_BLEND_SRC_ALPHA_EXT 0x80CB typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #endif #endif /* GL_EXT_blend_func_separate */ #ifndef GL_EXT_blend_logic_op #define GL_EXT_blend_logic_op 1 #endif /* GL_EXT_blend_logic_op */ #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_FUNC_ADD_EXT 0x8006 #define GL_BLEND_EQUATION_EXT 0x8009 typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); #endif #endif /* GL_EXT_blend_minmax */ #ifndef GL_EXT_blend_subtract #define GL_EXT_blend_subtract 1 #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #endif /* GL_EXT_blend_subtract */ #ifndef GL_EXT_clip_volume_hint #define GL_EXT_clip_volume_hint 1 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #endif /* GL_EXT_clip_volume_hint */ #ifndef GL_EXT_cmyka #define GL_EXT_cmyka 1 #define GL_CMYK_EXT 0x800C #define GL_CMYKA_EXT 0x800D #define GL_PACK_CMYK_HINT_EXT 0x800E #define GL_UNPACK_CMYK_HINT_EXT 0x800F #endif /* GL_EXT_cmyka */ #ifndef GL_EXT_color_subtable #define GL_EXT_color_subtable 1 typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); #endif #endif /* GL_EXT_color_subtable */ #ifndef GL_EXT_compiled_vertex_array #define GL_EXT_compiled_vertex_array 1 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); GLAPI void APIENTRY glUnlockArraysEXT (void); #endif #endif /* GL_EXT_compiled_vertex_array */ #ifndef GL_EXT_convolution #define GL_EXT_convolution 1 #define GL_CONVOLUTION_1D_EXT 0x8010 #define GL_CONVOLUTION_2D_EXT 0x8011 #define GL_SEPARABLE_2D_EXT 0x8012 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 #define GL_REDUCE_EXT 0x8016 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); #endif #endif /* GL_EXT_convolution */ #ifndef GL_EXT_coordinate_frame #define GL_EXT_coordinate_frame 1 #define GL_TANGENT_ARRAY_EXT 0x8439 #define GL_BINORMAL_ARRAY_EXT 0x843A #define GL_CURRENT_TANGENT_EXT 0x843B #define GL_CURRENT_BINORMAL_EXT 0x843C #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 #define GL_MAP1_TANGENT_EXT 0x8444 #define GL_MAP2_TANGENT_EXT 0x8445 #define GL_MAP1_BINORMAL_EXT 0x8446 #define GL_MAP2_BINORMAL_EXT 0x8447 typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); #endif #endif /* GL_EXT_coordinate_frame */ #ifndef GL_EXT_copy_texture #define GL_EXT_copy_texture 1 typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #endif #endif /* GL_EXT_copy_texture */ #ifndef GL_EXT_cull_vertex #define GL_EXT_cull_vertex 1 #define GL_CULL_VERTEX_EXT 0x81AA #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); #endif #endif /* GL_EXT_cull_vertex */ #ifndef GL_EXT_debug_label #define GL_EXT_debug_label 1 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F #define GL_PROGRAM_OBJECT_EXT 0x8B40 #define GL_SHADER_OBJECT_EXT 0x8B48 #define GL_BUFFER_OBJECT_EXT 0x9151 #define GL_QUERY_OBJECT_EXT 0x9153 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); #endif #endif /* GL_EXT_debug_label */ #ifndef GL_EXT_debug_marker #define GL_EXT_debug_marker 1 typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); GLAPI void APIENTRY glPopGroupMarkerEXT (void); #endif #endif /* GL_EXT_debug_marker */ #ifndef GL_EXT_depth_bounds_test #define GL_EXT_depth_bounds_test 1 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 #define GL_DEPTH_BOUNDS_EXT 0x8891 typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); #endif #endif /* GL_EXT_depth_bounds_test */ #ifndef GL_EXT_direct_state_access #define GL_EXT_direct_state_access 1 #define GL_PROGRAM_MATRIX_EXT 0x8E2D #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); #endif #endif /* GL_EXT_direct_state_access */ #ifndef GL_EXT_draw_buffers2 #define GL_EXT_draw_buffers2 1 typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); #endif #endif /* GL_EXT_draw_buffers2 */ #ifndef GL_EXT_draw_instanced #define GL_EXT_draw_instanced 1 typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #endif #endif /* GL_EXT_draw_instanced */ #ifndef GL_EXT_draw_range_elements #define GL_EXT_draw_range_elements 1 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); #endif #endif /* GL_EXT_draw_range_elements */ #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); #endif #endif /* GL_EXT_fog_coord */ #ifndef GL_EXT_framebuffer_blit #define GL_EXT_framebuffer_blit 1 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif #endif /* GL_EXT_framebuffer_blit */ #ifndef GL_EXT_framebuffer_multisample #define GL_EXT_framebuffer_multisample 1 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #endif #endif /* GL_EXT_framebuffer_multisample */ #ifndef GL_EXT_framebuffer_multisample_blit_scaled #define GL_EXT_framebuffer_multisample_blit_scaled 1 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB #endif /* GL_EXT_framebuffer_multisample_blit_scaled */ #ifndef GL_EXT_framebuffer_object #define GL_EXT_framebuffer_object 1 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); #endif #endif /* GL_EXT_framebuffer_object */ #ifndef GL_EXT_framebuffer_sRGB #define GL_EXT_framebuffer_sRGB 1 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA #endif /* GL_EXT_framebuffer_sRGB */ #ifndef GL_EXT_geometry_shader4 #define GL_EXT_geometry_shader4 1 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 #define GL_LINES_ADJACENCY_EXT 0x000A #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B #define GL_TRIANGLES_ADJACENCY_EXT 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); #endif #endif /* GL_EXT_geometry_shader4 */ #ifndef GL_EXT_gpu_program_parameters #define GL_EXT_gpu_program_parameters 1 typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); #endif #endif /* GL_EXT_gpu_program_parameters */ #ifndef GL_EXT_gpu_shader4 #define GL_EXT_gpu_shader4 1 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 #define GL_INT_SAMPLER_2D_EXT 0x8DCA #define GL_INT_SAMPLER_3D_EXT 0x8DCB #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); #endif #endif /* GL_EXT_gpu_shader4 */ #ifndef GL_EXT_histogram #define GL_EXT_histogram 1 #define GL_HISTOGRAM_EXT 0x8024 #define GL_PROXY_HISTOGRAM_EXT 0x8025 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C #define GL_HISTOGRAM_SINK_EXT 0x802D #define GL_MINMAX_EXT 0x802E #define GL_MINMAX_FORMAT_EXT 0x802F #define GL_MINMAX_SINK_EXT 0x8030 #define GL_TABLE_TOO_LARGE_EXT 0x8031 typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); GLAPI void APIENTRY glResetHistogramEXT (GLenum target); GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); #endif #endif /* GL_EXT_histogram */ #ifndef GL_EXT_index_array_formats #define GL_EXT_index_array_formats 1 #define GL_IUI_V2F_EXT 0x81AD #define GL_IUI_V3F_EXT 0x81AE #define GL_IUI_N3F_V2F_EXT 0x81AF #define GL_IUI_N3F_V3F_EXT 0x81B0 #define GL_T2F_IUI_V2F_EXT 0x81B1 #define GL_T2F_IUI_V3F_EXT 0x81B2 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 #endif /* GL_EXT_index_array_formats */ #ifndef GL_EXT_index_func #define GL_EXT_index_func 1 #define GL_INDEX_TEST_EXT 0x81B5 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 #define GL_INDEX_TEST_REF_EXT 0x81B7 typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); #endif #endif /* GL_EXT_index_func */ #ifndef GL_EXT_index_material #define GL_EXT_index_material 1 #define GL_INDEX_MATERIAL_EXT 0x81B8 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); #endif #endif /* GL_EXT_index_material */ #ifndef GL_EXT_index_texture #define GL_EXT_index_texture 1 #endif /* GL_EXT_index_texture */ #ifndef GL_EXT_light_texture #define GL_EXT_light_texture 1 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 #define GL_FRAGMENT_NORMAL_EXT 0x834A #define GL_FRAGMENT_COLOR_EXT 0x834C #define GL_ATTENUATION_EXT 0x834D #define GL_SHADOW_ATTENUATION_EXT 0x834E #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F #define GL_TEXTURE_LIGHT_EXT 0x8350 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); GLAPI void APIENTRY glTextureLightEXT (GLenum pname); GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); #endif #endif /* GL_EXT_light_texture */ #ifndef GL_EXT_misc_attribute #define GL_EXT_misc_attribute 1 #endif /* GL_EXT_misc_attribute */ #ifndef GL_EXT_multi_draw_arrays #define GL_EXT_multi_draw_arrays 1 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); #endif #endif /* GL_EXT_multi_draw_arrays */ #ifndef GL_EXT_multisample #define GL_EXT_multisample 1 #define GL_MULTISAMPLE_EXT 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F #define GL_SAMPLE_MASK_EXT 0x80A0 #define GL_1PASS_EXT 0x80A1 #define GL_2PASS_0_EXT 0x80A2 #define GL_2PASS_1_EXT 0x80A3 #define GL_4PASS_0_EXT 0x80A4 #define GL_4PASS_1_EXT 0x80A5 #define GL_4PASS_2_EXT 0x80A6 #define GL_4PASS_3_EXT 0x80A7 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 #define GL_SAMPLES_EXT 0x80A9 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB #define GL_SAMPLE_PATTERN_EXT 0x80AC #define GL_MULTISAMPLE_BIT_EXT 0x20000000 typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); #endif #endif /* GL_EXT_multisample */ #ifndef GL_EXT_packed_depth_stencil #define GL_EXT_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #endif /* GL_EXT_packed_depth_stencil */ #ifndef GL_EXT_packed_float #define GL_EXT_packed_float 1 #define GL_R11F_G11F_B10F_EXT 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C #endif /* GL_EXT_packed_float */ #ifndef GL_EXT_packed_pixels #define GL_EXT_packed_pixels 1 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #endif /* GL_EXT_packed_pixels */ #ifndef GL_EXT_paletted_texture #define GL_EXT_paletted_texture 1 #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); #endif #endif /* GL_EXT_paletted_texture */ #ifndef GL_EXT_pixel_buffer_object #define GL_EXT_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF #endif /* GL_EXT_pixel_buffer_object */ #ifndef GL_EXT_pixel_transform #define GL_EXT_pixel_transform 1 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 #define GL_CUBIC_EXT 0x8334 #define GL_AVERAGE_EXT 0x8335 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); #endif #endif /* GL_EXT_pixel_transform */ #ifndef GL_EXT_pixel_transform_color_table #define GL_EXT_pixel_transform_color_table 1 #endif /* GL_EXT_pixel_transform_color_table */ #ifndef GL_EXT_point_parameters #define GL_EXT_point_parameters 1 #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); #endif #endif /* GL_EXT_point_parameters */ #ifndef GL_EXT_polygon_offset #define GL_EXT_polygon_offset 1 #define GL_POLYGON_OFFSET_EXT 0x8037 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); #endif #endif /* GL_EXT_polygon_offset */ #ifndef GL_EXT_polygon_offset_clamp #define GL_EXT_polygon_offset_clamp 1 #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); #endif #endif /* GL_EXT_polygon_offset_clamp */ #ifndef GL_EXT_post_depth_coverage #define GL_EXT_post_depth_coverage 1 #endif /* GL_EXT_post_depth_coverage */ #ifndef GL_EXT_provoking_vertex #define GL_EXT_provoking_vertex 1 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E #define GL_PROVOKING_VERTEX_EXT 0x8E4F typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); #endif #endif /* GL_EXT_provoking_vertex */ #ifndef GL_EXT_raster_multisample #define GL_EXT_raster_multisample 1 #define GL_RASTER_MULTISAMPLE_EXT 0x9327 #define GL_RASTER_SAMPLES_EXT 0x9328 #define GL_MAX_RASTER_SAMPLES_EXT 0x9329 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); #endif #endif /* GL_EXT_raster_multisample */ #ifndef GL_EXT_rescale_normal #define GL_EXT_rescale_normal 1 #define GL_RESCALE_NORMAL_EXT 0x803A #endif /* GL_EXT_rescale_normal */ #ifndef GL_EXT_secondary_color #define GL_EXT_secondary_color 1 #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); #endif #endif /* GL_EXT_secondary_color */ #ifndef GL_EXT_separate_shader_objects #define GL_EXT_separate_shader_objects 1 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); GLAPI void APIENTRY glActiveProgramEXT (GLuint program); GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); #endif #endif /* GL_EXT_separate_shader_objects */ #ifndef GL_EXT_separate_specular_color #define GL_EXT_separate_specular_color 1 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #endif /* GL_EXT_separate_specular_color */ #ifndef GL_EXT_shader_image_load_formatted #define GL_EXT_shader_image_load_formatted 1 #endif /* GL_EXT_shader_image_load_formatted */ #ifndef GL_EXT_shader_image_load_store #define GL_EXT_shader_image_load_store 1 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E #define GL_IMAGE_1D_EXT 0x904C #define GL_IMAGE_2D_EXT 0x904D #define GL_IMAGE_3D_EXT 0x904E #define GL_IMAGE_2D_RECT_EXT 0x904F #define GL_IMAGE_CUBE_EXT 0x9050 #define GL_IMAGE_BUFFER_EXT 0x9051 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 #define GL_INT_IMAGE_1D_EXT 0x9057 #define GL_INT_IMAGE_2D_EXT 0x9058 #define GL_INT_IMAGE_3D_EXT 0x9059 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A #define GL_INT_IMAGE_CUBE_EXT 0x905B #define GL_INT_IMAGE_BUFFER_EXT 0x905C #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); #endif #endif /* GL_EXT_shader_image_load_store */ #ifndef GL_EXT_shader_integer_mix #define GL_EXT_shader_integer_mix 1 #endif /* GL_EXT_shader_integer_mix */ #ifndef GL_EXT_shadow_funcs #define GL_EXT_shadow_funcs 1 #endif /* GL_EXT_shadow_funcs */ #ifndef GL_EXT_shared_texture_palette #define GL_EXT_shared_texture_palette 1 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #endif /* GL_EXT_shared_texture_palette */ #ifndef GL_EXT_sparse_texture2 #define GL_EXT_sparse_texture2 1 #endif /* GL_EXT_sparse_texture2 */ #ifndef GL_EXT_stencil_clear_tag #define GL_EXT_stencil_clear_tag 1 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); #endif #endif /* GL_EXT_stencil_clear_tag */ #ifndef GL_EXT_stencil_two_side #define GL_EXT_stencil_two_side 1 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); #endif #endif /* GL_EXT_stencil_two_side */ #ifndef GL_EXT_stencil_wrap #define GL_EXT_stencil_wrap 1 #define GL_INCR_WRAP_EXT 0x8507 #define GL_DECR_WRAP_EXT 0x8508 #endif /* GL_EXT_stencil_wrap */ #ifndef GL_EXT_subtexture #define GL_EXT_subtexture 1 typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); #endif #endif /* GL_EXT_subtexture */ #ifndef GL_EXT_texture #define GL_EXT_texture 1 #define GL_ALPHA4_EXT 0x803B #define GL_ALPHA8_EXT 0x803C #define GL_ALPHA12_EXT 0x803D #define GL_ALPHA16_EXT 0x803E #define GL_LUMINANCE4_EXT 0x803F #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE12_EXT 0x8041 #define GL_LUMINANCE16_EXT 0x8042 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 #define GL_INTENSITY_EXT 0x8049 #define GL_INTENSITY4_EXT 0x804A #define GL_INTENSITY8_EXT 0x804B #define GL_INTENSITY12_EXT 0x804C #define GL_INTENSITY16_EXT 0x804D #define GL_RGB2_EXT 0x804E #define GL_RGB4_EXT 0x804F #define GL_RGB5_EXT 0x8050 #define GL_RGB8_EXT 0x8051 #define GL_RGB10_EXT 0x8052 #define GL_RGB12_EXT 0x8053 #define GL_RGB16_EXT 0x8054 #define GL_RGBA2_EXT 0x8055 #define GL_RGBA4_EXT 0x8056 #define GL_RGB5_A1_EXT 0x8057 #define GL_RGBA8_EXT 0x8058 #define GL_RGB10_A2_EXT 0x8059 #define GL_RGBA12_EXT 0x805A #define GL_RGBA16_EXT 0x805B #define GL_TEXTURE_RED_SIZE_EXT 0x805C #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 #define GL_REPLACE_EXT 0x8062 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 #endif /* GL_EXT_texture */ #ifndef GL_EXT_texture3D #define GL_EXT_texture3D 1 #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_TEXTURE_3D_EXT 0x806F #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); #endif #endif /* GL_EXT_texture3D */ #ifndef GL_EXT_texture_array #define GL_EXT_texture_array 1 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); #endif #endif /* GL_EXT_texture_array */ #ifndef GL_EXT_texture_buffer_object #define GL_EXT_texture_buffer_object 1 #define GL_TEXTURE_BUFFER_EXT 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); #endif #endif /* GL_EXT_texture_buffer_object */ #ifndef GL_EXT_texture_compression_latc #define GL_EXT_texture_compression_latc 1 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 #endif /* GL_EXT_texture_compression_latc */ #ifndef GL_EXT_texture_compression_rgtc #define GL_EXT_texture_compression_rgtc 1 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE #endif /* GL_EXT_texture_compression_rgtc */ #ifndef GL_EXT_texture_compression_s3tc #define GL_EXT_texture_compression_s3tc 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif /* GL_EXT_texture_compression_s3tc */ #ifndef GL_EXT_texture_cube_map #define GL_EXT_texture_cube_map 1 #define GL_NORMAL_MAP_EXT 0x8511 #define GL_REFLECTION_MAP_EXT 0x8512 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #endif /* GL_EXT_texture_cube_map */ #ifndef GL_EXT_texture_env_add #define GL_EXT_texture_env_add 1 #endif /* GL_EXT_texture_env_add */ #ifndef GL_EXT_texture_env_combine #define GL_EXT_texture_env_combine 1 #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859A #endif /* GL_EXT_texture_env_combine */ #ifndef GL_EXT_texture_env_dot3 #define GL_EXT_texture_env_dot3 1 #define GL_DOT3_RGB_EXT 0x8740 #define GL_DOT3_RGBA_EXT 0x8741 #endif /* GL_EXT_texture_env_dot3 */ #ifndef GL_EXT_texture_filter_anisotropic #define GL_EXT_texture_filter_anisotropic 1 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif /* GL_EXT_texture_filter_anisotropic */ #ifndef GL_EXT_texture_filter_minmax #define GL_EXT_texture_filter_minmax 1 #endif /* GL_EXT_texture_filter_minmax */ #ifndef GL_EXT_texture_integer #define GL_EXT_texture_integer 1 #define GL_RGBA32UI_EXT 0x8D70 #define GL_RGB32UI_EXT 0x8D71 #define GL_ALPHA32UI_EXT 0x8D72 #define GL_INTENSITY32UI_EXT 0x8D73 #define GL_LUMINANCE32UI_EXT 0x8D74 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 #define GL_RGBA16UI_EXT 0x8D76 #define GL_RGB16UI_EXT 0x8D77 #define GL_ALPHA16UI_EXT 0x8D78 #define GL_INTENSITY16UI_EXT 0x8D79 #define GL_LUMINANCE16UI_EXT 0x8D7A #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B #define GL_RGBA8UI_EXT 0x8D7C #define GL_RGB8UI_EXT 0x8D7D #define GL_ALPHA8UI_EXT 0x8D7E #define GL_INTENSITY8UI_EXT 0x8D7F #define GL_LUMINANCE8UI_EXT 0x8D80 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 #define GL_RGBA32I_EXT 0x8D82 #define GL_RGB32I_EXT 0x8D83 #define GL_ALPHA32I_EXT 0x8D84 #define GL_INTENSITY32I_EXT 0x8D85 #define GL_LUMINANCE32I_EXT 0x8D86 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 #define GL_RGBA16I_EXT 0x8D88 #define GL_RGB16I_EXT 0x8D89 #define GL_ALPHA16I_EXT 0x8D8A #define GL_INTENSITY16I_EXT 0x8D8B #define GL_LUMINANCE16I_EXT 0x8D8C #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D #define GL_RGBA8I_EXT 0x8D8E #define GL_RGB8I_EXT 0x8D8F #define GL_ALPHA8I_EXT 0x8D90 #define GL_INTENSITY8I_EXT 0x8D91 #define GL_LUMINANCE8I_EXT 0x8D92 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 #define GL_RED_INTEGER_EXT 0x8D94 #define GL_GREEN_INTEGER_EXT 0x8D95 #define GL_BLUE_INTEGER_EXT 0x8D96 #define GL_ALPHA_INTEGER_EXT 0x8D97 #define GL_RGB_INTEGER_EXT 0x8D98 #define GL_RGBA_INTEGER_EXT 0x8D99 #define GL_BGR_INTEGER_EXT 0x8D9A #define GL_BGRA_INTEGER_EXT 0x8D9B #define GL_LUMINANCE_INTEGER_EXT 0x8D9C #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); #endif #endif /* GL_EXT_texture_integer */ #ifndef GL_EXT_texture_lod_bias #define GL_EXT_texture_lod_bias 1 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #endif /* GL_EXT_texture_lod_bias */ #ifndef GL_EXT_texture_mirror_clamp #define GL_EXT_texture_mirror_clamp 1 #define GL_MIRROR_CLAMP_EXT 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 #endif /* GL_EXT_texture_mirror_clamp */ #ifndef GL_EXT_texture_object #define GL_EXT_texture_object 1 #define GL_TEXTURE_PRIORITY_EXT 0x8066 #define GL_TEXTURE_RESIDENT_EXT 0x8067 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 #define GL_TEXTURE_3D_BINDING_EXT 0x806A typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); #endif #endif /* GL_EXT_texture_object */ #ifndef GL_EXT_texture_perturb_normal #define GL_EXT_texture_perturb_normal 1 #define GL_PERTURB_EXT 0x85AE #define GL_TEXTURE_NORMAL_EXT 0x85AF typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); #endif #endif /* GL_EXT_texture_perturb_normal */ #ifndef GL_EXT_texture_sRGB #define GL_EXT_texture_sRGB 1 #define GL_SRGB_EXT 0x8C40 #define GL_SRGB8_EXT 0x8C41 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_SLUMINANCE_EXT 0x8C46 #define GL_SLUMINANCE8_EXT 0x8C47 #define GL_COMPRESSED_SRGB_EXT 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #endif /* GL_EXT_texture_sRGB */ #ifndef GL_EXT_texture_sRGB_decode #define GL_EXT_texture_sRGB_decode 1 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define GL_DECODE_EXT 0x8A49 #define GL_SKIP_DECODE_EXT 0x8A4A #endif /* GL_EXT_texture_sRGB_decode */ #ifndef GL_EXT_texture_shared_exponent #define GL_EXT_texture_shared_exponent 1 #define GL_RGB9_E5_EXT 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F #endif /* GL_EXT_texture_shared_exponent */ #ifndef GL_EXT_texture_snorm #define GL_EXT_texture_snorm 1 #define GL_ALPHA_SNORM 0x9010 #define GL_LUMINANCE_SNORM 0x9011 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 #define GL_INTENSITY_SNORM 0x9013 #define GL_ALPHA8_SNORM 0x9014 #define GL_LUMINANCE8_SNORM 0x9015 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 #define GL_INTENSITY8_SNORM 0x9017 #define GL_ALPHA16_SNORM 0x9018 #define GL_LUMINANCE16_SNORM 0x9019 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A #define GL_INTENSITY16_SNORM 0x901B #define GL_RED_SNORM 0x8F90 #define GL_RG_SNORM 0x8F91 #define GL_RGB_SNORM 0x8F92 #define GL_RGBA_SNORM 0x8F93 #endif /* GL_EXT_texture_snorm */ #ifndef GL_EXT_texture_swizzle #define GL_EXT_texture_swizzle 1 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 #endif /* GL_EXT_texture_swizzle */ #ifndef GL_EXT_timer_query #define GL_EXT_timer_query 1 #define GL_TIME_ELAPSED_EXT 0x88BF typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); #endif #endif /* GL_EXT_timer_query */ #ifndef GL_EXT_transform_feedback #define GL_EXT_transform_feedback 1 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); GLAPI void APIENTRY glEndTransformFeedbackEXT (void); GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); #endif #endif /* GL_EXT_transform_feedback */ #ifndef GL_EXT_vertex_array #define GL_EXT_vertex_array 1 #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glArrayElementEXT (GLint i); GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); #endif #endif /* GL_EXT_vertex_array */ #ifndef GL_EXT_vertex_array_bgra #define GL_EXT_vertex_array_bgra 1 #endif /* GL_EXT_vertex_array_bgra */ #ifndef GL_EXT_vertex_attrib_64bit #define GL_EXT_vertex_attrib_64bit 1 #define GL_DOUBLE_VEC2_EXT 0x8FFC #define GL_DOUBLE_VEC3_EXT 0x8FFD #define GL_DOUBLE_VEC4_EXT 0x8FFE #define GL_DOUBLE_MAT2_EXT 0x8F46 #define GL_DOUBLE_MAT3_EXT 0x8F47 #define GL_DOUBLE_MAT4_EXT 0x8F48 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A #define GL_DOUBLE_MAT3x2_EXT 0x8F4B #define GL_DOUBLE_MAT3x4_EXT 0x8F4C #define GL_DOUBLE_MAT4x2_EXT 0x8F4D #define GL_DOUBLE_MAT4x3_EXT 0x8F4E typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); #endif #endif /* GL_EXT_vertex_attrib_64bit */ #ifndef GL_EXT_vertex_shader #define GL_EXT_vertex_shader 1 #define GL_VERTEX_SHADER_EXT 0x8780 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 #define GL_OP_INDEX_EXT 0x8782 #define GL_OP_NEGATE_EXT 0x8783 #define GL_OP_DOT3_EXT 0x8784 #define GL_OP_DOT4_EXT 0x8785 #define GL_OP_MUL_EXT 0x8786 #define GL_OP_ADD_EXT 0x8787 #define GL_OP_MADD_EXT 0x8788 #define GL_OP_FRAC_EXT 0x8789 #define GL_OP_MAX_EXT 0x878A #define GL_OP_MIN_EXT 0x878B #define GL_OP_SET_GE_EXT 0x878C #define GL_OP_SET_LT_EXT 0x878D #define GL_OP_CLAMP_EXT 0x878E #define GL_OP_FLOOR_EXT 0x878F #define GL_OP_ROUND_EXT 0x8790 #define GL_OP_EXP_BASE_2_EXT 0x8791 #define GL_OP_LOG_BASE_2_EXT 0x8792 #define GL_OP_POWER_EXT 0x8793 #define GL_OP_RECIP_EXT 0x8794 #define GL_OP_RECIP_SQRT_EXT 0x8795 #define GL_OP_SUB_EXT 0x8796 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 #define GL_OP_MOV_EXT 0x8799 #define GL_OUTPUT_VERTEX_EXT 0x879A #define GL_OUTPUT_COLOR0_EXT 0x879B #define GL_OUTPUT_COLOR1_EXT 0x879C #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #define GL_OUTPUT_FOG_EXT 0x87BD #define GL_SCALAR_EXT 0x87BE #define GL_VECTOR_EXT 0x87BF #define GL_MATRIX_EXT 0x87C0 #define GL_VARIANT_EXT 0x87C1 #define GL_INVARIANT_EXT 0x87C2 #define GL_LOCAL_CONSTANT_EXT 0x87C3 #define GL_LOCAL_EXT 0x87C4 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #define GL_X_EXT 0x87D5 #define GL_Y_EXT 0x87D6 #define GL_Z_EXT 0x87D7 #define GL_W_EXT 0x87D8 #define GL_NEGATIVE_X_EXT 0x87D9 #define GL_NEGATIVE_Y_EXT 0x87DA #define GL_NEGATIVE_Z_EXT 0x87DB #define GL_NEGATIVE_W_EXT 0x87DC #define GL_ZERO_EXT 0x87DD #define GL_ONE_EXT 0x87DE #define GL_NEGATIVE_ONE_EXT 0x87DF #define GL_NORMALIZED_RANGE_EXT 0x87E0 #define GL_FULL_RANGE_EXT 0x87E1 #define GL_CURRENT_VERTEX_EXT 0x87E2 #define GL_MVP_MATRIX_EXT 0x87E3 #define GL_VARIANT_VALUE_EXT 0x87E4 #define GL_VARIANT_DATATYPE_EXT 0x87E5 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #define GL_VARIANT_ARRAY_EXT 0x87E8 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #define GL_INVARIANT_VALUE_EXT 0x87EA #define GL_INVARIANT_DATATYPE_EXT 0x87EB #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginVertexShaderEXT (void); GLAPI void APIENTRY glEndVertexShaderEXT (void); GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); #endif #endif /* GL_EXT_vertex_shader */ #ifndef GL_EXT_vertex_weighting #define GL_EXT_vertex_weighting 1 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 #define GL_VERTEX_WEIGHTING_EXT 0x8509 #define GL_MODELVIEW0_EXT 0x1700 #define GL_MODELVIEW1_EXT 0x850A #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); #endif #endif /* GL_EXT_vertex_weighting */ #ifndef GL_EXT_x11_sync_object #define GL_EXT_x11_sync_object 1 #define GL_SYNC_X11_FENCE_EXT 0x90E1 typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); #endif #endif /* GL_EXT_x11_sync_object */ #ifndef GL_GREMEDY_frame_terminator #define GL_GREMEDY_frame_terminator 1 typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); #endif #endif /* GL_GREMEDY_frame_terminator */ #ifndef GL_GREMEDY_string_marker #define GL_GREMEDY_string_marker 1 typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); #endif #endif /* GL_GREMEDY_string_marker */ #ifndef GL_HP_convolution_border_modes #define GL_HP_convolution_border_modes 1 #define GL_IGNORE_BORDER_HP 0x8150 #define GL_CONSTANT_BORDER_HP 0x8151 #define GL_REPLICATE_BORDER_HP 0x8153 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 #endif /* GL_HP_convolution_border_modes */ #ifndef GL_HP_image_transform #define GL_HP_image_transform 1 #define GL_IMAGE_SCALE_X_HP 0x8155 #define GL_IMAGE_SCALE_Y_HP 0x8156 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B #define GL_IMAGE_MAG_FILTER_HP 0x815C #define GL_IMAGE_MIN_FILTER_HP 0x815D #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E #define GL_CUBIC_HP 0x815F #define GL_AVERAGE_HP 0x8160 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); #endif #endif /* GL_HP_image_transform */ #ifndef GL_HP_occlusion_test #define GL_HP_occlusion_test 1 #define GL_OCCLUSION_TEST_HP 0x8165 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 #endif /* GL_HP_occlusion_test */ #ifndef GL_HP_texture_lighting #define GL_HP_texture_lighting 1 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 #endif /* GL_HP_texture_lighting */ #ifndef GL_IBM_cull_vertex #define GL_IBM_cull_vertex 1 #define GL_CULL_VERTEX_IBM 103050 #endif /* GL_IBM_cull_vertex */ #ifndef GL_IBM_multimode_draw_arrays #define GL_IBM_multimode_draw_arrays 1 typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); #endif #endif /* GL_IBM_multimode_draw_arrays */ #ifndef GL_IBM_rasterpos_clip #define GL_IBM_rasterpos_clip 1 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 #endif /* GL_IBM_rasterpos_clip */ #ifndef GL_IBM_static_data #define GL_IBM_static_data 1 #define GL_ALL_STATIC_DATA_IBM 103060 #define GL_STATIC_VERTEX_ARRAY_IBM 103061 typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); #endif #endif /* GL_IBM_static_data */ #ifndef GL_IBM_texture_mirrored_repeat #define GL_IBM_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_IBM 0x8370 #endif /* GL_IBM_texture_mirrored_repeat */ #ifndef GL_IBM_vertex_array_lists #define GL_IBM_vertex_array_lists 1 #define GL_VERTEX_ARRAY_LIST_IBM 103070 #define GL_NORMAL_ARRAY_LIST_IBM 103071 #define GL_COLOR_ARRAY_LIST_IBM 103072 #define GL_INDEX_ARRAY_LIST_IBM 103073 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); #endif #endif /* GL_IBM_vertex_array_lists */ #ifndef GL_INGR_blend_func_separate #define GL_INGR_blend_func_separate 1 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #endif #endif /* GL_INGR_blend_func_separate */ #ifndef GL_INGR_color_clamp #define GL_INGR_color_clamp 1 #define GL_RED_MIN_CLAMP_INGR 0x8560 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 #define GL_RED_MAX_CLAMP_INGR 0x8564 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 #endif /* GL_INGR_color_clamp */ #ifndef GL_INGR_interlace_read #define GL_INGR_interlace_read 1 #define GL_INTERLACE_READ_INGR 0x8568 #endif /* GL_INGR_interlace_read */ #ifndef GL_INTEL_fragment_shader_ordering #define GL_INTEL_fragment_shader_ordering 1 #endif /* GL_INTEL_fragment_shader_ordering */ #ifndef GL_INTEL_map_texture #define GL_INTEL_map_texture 1 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF #define GL_LAYOUT_DEFAULT_INTEL 0 #define GL_LAYOUT_LINEAR_INTEL 1 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); #endif #endif /* GL_INTEL_map_texture */ #ifndef GL_INTEL_parallel_arrays #define GL_INTEL_parallel_arrays 1 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); #endif #endif /* GL_INTEL_parallel_arrays */ #ifndef GL_INTEL_performance_query #define GL_INTEL_performance_query 1 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 #define GL_PERFQUERY_WAIT_INTEL 0x83FB #define GL_PERFQUERY_FLUSH_INTEL 0x83FA #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); #endif #endif /* GL_INTEL_performance_query */ #ifndef GL_MESAX_texture_stack #define GL_MESAX_texture_stack 1 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 #define GL_TEXTURE_2D_STACK_MESAX 0x875A #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E #endif /* GL_MESAX_texture_stack */ #ifndef GL_MESA_pack_invert #define GL_MESA_pack_invert 1 #define GL_PACK_INVERT_MESA 0x8758 #endif /* GL_MESA_pack_invert */ #ifndef GL_MESA_resize_buffers #define GL_MESA_resize_buffers 1 typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glResizeBuffersMESA (void); #endif #endif /* GL_MESA_resize_buffers */ #ifndef GL_MESA_window_pos #define GL_MESA_window_pos 1 typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); #endif #endif /* GL_MESA_window_pos */ #ifndef GL_MESA_ycbcr_texture #define GL_MESA_ycbcr_texture 1 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB #define GL_YCBCR_MESA 0x8757 #endif /* GL_MESA_ycbcr_texture */ #ifndef GL_NVX_conditional_render #define GL_NVX_conditional_render 1 typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); GLAPI void APIENTRY glEndConditionalRenderNVX (void); #endif #endif /* GL_NVX_conditional_render */ #ifndef GL_NVX_gpu_memory_info #define GL_NVX_gpu_memory_info 1 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B #endif /* GL_NVX_gpu_memory_info */ #ifndef GL_NV_bindless_multi_draw_indirect #define GL_NV_bindless_multi_draw_indirect 1 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); #endif #endif /* GL_NV_bindless_multi_draw_indirect */ #ifndef GL_NV_bindless_multi_draw_indirect_count #define GL_NV_bindless_multi_draw_indirect_count 1 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); #endif #endif /* GL_NV_bindless_multi_draw_indirect_count */ #ifndef GL_NV_bindless_texture #define GL_NV_bindless_texture 1 typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); #endif #endif /* GL_NV_bindless_texture */ #ifndef GL_NV_blend_equation_advanced #define GL_NV_blend_equation_advanced 1 #define GL_BLEND_OVERLAP_NV 0x9281 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 #define GL_BLUE_NV 0x1905 #define GL_COLORBURN_NV 0x929A #define GL_COLORDODGE_NV 0x9299 #define GL_CONJOINT_NV 0x9284 #define GL_CONTRAST_NV 0x92A1 #define GL_DARKEN_NV 0x9297 #define GL_DIFFERENCE_NV 0x929E #define GL_DISJOINT_NV 0x9283 #define GL_DST_ATOP_NV 0x928F #define GL_DST_IN_NV 0x928B #define GL_DST_NV 0x9287 #define GL_DST_OUT_NV 0x928D #define GL_DST_OVER_NV 0x9289 #define GL_EXCLUSION_NV 0x92A0 #define GL_GREEN_NV 0x1904 #define GL_HARDLIGHT_NV 0x929B #define GL_HARDMIX_NV 0x92A9 #define GL_HSL_COLOR_NV 0x92AF #define GL_HSL_HUE_NV 0x92AD #define GL_HSL_LUMINOSITY_NV 0x92B0 #define GL_HSL_SATURATION_NV 0x92AE #define GL_INVERT_OVG_NV 0x92B4 #define GL_INVERT_RGB_NV 0x92A3 #define GL_LIGHTEN_NV 0x9298 #define GL_LINEARBURN_NV 0x92A5 #define GL_LINEARDODGE_NV 0x92A4 #define GL_LINEARLIGHT_NV 0x92A7 #define GL_MINUS_CLAMPED_NV 0x92B3 #define GL_MINUS_NV 0x929F #define GL_MULTIPLY_NV 0x9294 #define GL_OVERLAY_NV 0x9296 #define GL_PINLIGHT_NV 0x92A8 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 #define GL_PLUS_CLAMPED_NV 0x92B1 #define GL_PLUS_DARKER_NV 0x9292 #define GL_PLUS_NV 0x9291 #define GL_RED_NV 0x1903 #define GL_SCREEN_NV 0x9295 #define GL_SOFTLIGHT_NV 0x929C #define GL_SRC_ATOP_NV 0x928E #define GL_SRC_IN_NV 0x928A #define GL_SRC_NV 0x9286 #define GL_SRC_OUT_NV 0x928C #define GL_SRC_OVER_NV 0x9288 #define GL_UNCORRELATED_NV 0x9282 #define GL_VIVIDLIGHT_NV 0x92A6 #define GL_XOR_NV 0x1506 typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); GLAPI void APIENTRY glBlendBarrierNV (void); #endif #endif /* GL_NV_blend_equation_advanced */ #ifndef GL_NV_blend_equation_advanced_coherent #define GL_NV_blend_equation_advanced_coherent 1 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 #endif /* GL_NV_blend_equation_advanced_coherent */ #ifndef GL_NV_blend_square #define GL_NV_blend_square 1 #endif /* GL_NV_blend_square */ #ifndef GL_NV_compute_program5 #define GL_NV_compute_program5 1 #define GL_COMPUTE_PROGRAM_NV 0x90FB #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC #endif /* GL_NV_compute_program5 */ #ifndef GL_NV_conditional_render #define GL_NV_conditional_render 1 #define GL_QUERY_WAIT_NV 0x8E13 #define GL_QUERY_NO_WAIT_NV 0x8E14 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); GLAPI void APIENTRY glEndConditionalRenderNV (void); #endif #endif /* GL_NV_conditional_render */ #ifndef GL_NV_conservative_raster #define GL_NV_conservative_raster 1 #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); #endif #endif /* GL_NV_conservative_raster */ #ifndef GL_NV_copy_depth_to_color #define GL_NV_copy_depth_to_color 1 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F #endif /* GL_NV_copy_depth_to_color */ #ifndef GL_NV_copy_image #define GL_NV_copy_image 1 typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #endif #endif /* GL_NV_copy_image */ #ifndef GL_NV_deep_texture3D #define GL_NV_deep_texture3D 1 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 #endif /* GL_NV_deep_texture3D */ #ifndef GL_NV_depth_buffer_float #define GL_NV_depth_buffer_float 1 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB #define GL_DEPTH32F_STENCIL8_NV 0x8DAC #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); #endif #endif /* GL_NV_depth_buffer_float */ #ifndef GL_NV_depth_clamp #define GL_NV_depth_clamp 1 #define GL_DEPTH_CLAMP_NV 0x864F #endif /* GL_NV_depth_clamp */ #ifndef GL_NV_draw_texture #define GL_NV_draw_texture 1 typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); #endif #endif /* GL_NV_draw_texture */ #ifndef GL_NV_evaluators #define GL_NV_evaluators 1 #define GL_EVAL_2D_NV 0x86C0 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 #define GL_MAP_TESSELLATION_NV 0x86C2 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); #endif #endif /* GL_NV_evaluators */ #ifndef GL_NV_explicit_multisample #define GL_NV_explicit_multisample 1 #define GL_SAMPLE_POSITION_NV 0x8E50 #define GL_SAMPLE_MASK_NV 0x8E51 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); #endif #endif /* GL_NV_explicit_multisample */ #ifndef GL_NV_fence #define GL_NV_fence 1 #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_FENCE_CONDITION_NV 0x84F4 typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); GLAPI void APIENTRY glFinishFenceNV (GLuint fence); GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); #endif #endif /* GL_NV_fence */ #ifndef GL_NV_fill_rectangle #define GL_NV_fill_rectangle 1 #define GL_FILL_RECTANGLE_NV 0x933C #endif /* GL_NV_fill_rectangle */ #ifndef GL_NV_float_buffer #define GL_NV_float_buffer 1 #define GL_FLOAT_R_NV 0x8880 #define GL_FLOAT_RG_NV 0x8881 #define GL_FLOAT_RGB_NV 0x8882 #define GL_FLOAT_RGBA_NV 0x8883 #define GL_FLOAT_R16_NV 0x8884 #define GL_FLOAT_R32_NV 0x8885 #define GL_FLOAT_RG16_NV 0x8886 #define GL_FLOAT_RG32_NV 0x8887 #define GL_FLOAT_RGB16_NV 0x8888 #define GL_FLOAT_RGB32_NV 0x8889 #define GL_FLOAT_RGBA16_NV 0x888A #define GL_FLOAT_RGBA32_NV 0x888B #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define GL_FLOAT_RGBA_MODE_NV 0x888E #endif /* GL_NV_float_buffer */ #ifndef GL_NV_fog_distance #define GL_NV_fog_distance 1 #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C #endif /* GL_NV_fog_distance */ #ifndef GL_NV_fragment_coverage_to_color #define GL_NV_fragment_coverage_to_color 1 #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); #endif #endif /* GL_NV_fragment_coverage_to_color */ #ifndef GL_NV_fragment_program #define GL_NV_fragment_program 1 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); #endif #endif /* GL_NV_fragment_program */ #ifndef GL_NV_fragment_program2 #define GL_NV_fragment_program2 1 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 #endif /* GL_NV_fragment_program2 */ #ifndef GL_NV_fragment_program4 #define GL_NV_fragment_program4 1 #endif /* GL_NV_fragment_program4 */ #ifndef GL_NV_fragment_program_option #define GL_NV_fragment_program_option 1 #endif /* GL_NV_fragment_program_option */ #ifndef GL_NV_fragment_shader_interlock #define GL_NV_fragment_shader_interlock 1 #endif /* GL_NV_fragment_shader_interlock */ #ifndef GL_NV_framebuffer_mixed_samples #define GL_NV_framebuffer_mixed_samples 1 #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 #define GL_COLOR_SAMPLES_NV 0x8E20 #define GL_DEPTH_SAMPLES_NV 0x932D #define GL_STENCIL_SAMPLES_NV 0x932E #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 #define GL_COVERAGE_MODULATION_NV 0x9332 #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat *v); typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufsize, GLfloat *v); GLAPI void APIENTRY glCoverageModulationNV (GLenum components); #endif #endif /* GL_NV_framebuffer_mixed_samples */ #ifndef GL_NV_framebuffer_multisample_coverage #define GL_NV_framebuffer_multisample_coverage 1 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); #endif #endif /* GL_NV_framebuffer_multisample_coverage */ #ifndef GL_NV_geometry_program4 #define GL_NV_geometry_program4 1 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #endif #endif /* GL_NV_geometry_program4 */ #ifndef GL_NV_geometry_shader4 #define GL_NV_geometry_shader4 1 #endif /* GL_NV_geometry_shader4 */ #ifndef GL_NV_geometry_shader_passthrough #define GL_NV_geometry_shader_passthrough 1 #endif /* GL_NV_geometry_shader_passthrough */ #ifndef GL_NV_gpu_program4 #define GL_NV_gpu_program4 1 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); #endif #endif /* GL_NV_gpu_program4 */ #ifndef GL_NV_gpu_program5 #define GL_NV_gpu_program5 1 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); #endif #endif /* GL_NV_gpu_program5 */ #ifndef GL_NV_gpu_program5_mem_extended #define GL_NV_gpu_program5_mem_extended 1 #endif /* GL_NV_gpu_program5_mem_extended */ #ifndef GL_NV_gpu_shader5 #define GL_NV_gpu_shader5 1 #endif /* GL_NV_gpu_shader5 */ #ifndef GL_NV_half_float #define GL_NV_half_float 1 typedef unsigned short GLhalfNV; #define GL_HALF_FLOAT_NV 0x140B typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); #endif #endif /* GL_NV_half_float */ #ifndef GL_NV_internalformat_sample_query #define GL_NV_internalformat_sample_query 1 #define GL_MULTISAMPLES_NV 0x9371 #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 #define GL_CONFORMANT_NV 0x9374 typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params); #endif #endif /* GL_NV_internalformat_sample_query */ #ifndef GL_NV_light_max_exponent #define GL_NV_light_max_exponent 1 #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #endif /* GL_NV_light_max_exponent */ #ifndef GL_NV_multisample_coverage #define GL_NV_multisample_coverage 1 #endif /* GL_NV_multisample_coverage */ #ifndef GL_NV_multisample_filter_hint #define GL_NV_multisample_filter_hint 1 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #endif /* GL_NV_multisample_filter_hint */ #ifndef GL_NV_occlusion_query #define GL_NV_occlusion_query 1 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define GL_PIXEL_COUNT_NV 0x8866 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); GLAPI void APIENTRY glEndOcclusionQueryNV (void); GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); #endif #endif /* GL_NV_occlusion_query */ #ifndef GL_NV_packed_depth_stencil #define GL_NV_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_NV 0x84F9 #define GL_UNSIGNED_INT_24_8_NV 0x84FA #endif /* GL_NV_packed_depth_stencil */ #ifndef GL_NV_parameter_buffer_object #define GL_NV_parameter_buffer_object 1 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); #endif #endif /* GL_NV_parameter_buffer_object */ #ifndef GL_NV_parameter_buffer_object2 #define GL_NV_parameter_buffer_object2 1 #endif /* GL_NV_parameter_buffer_object2 */ #ifndef GL_NV_path_rendering #define GL_NV_path_rendering 1 #define GL_PATH_FORMAT_SVG_NV 0x9070 #define GL_PATH_FORMAT_PS_NV 0x9071 #define GL_STANDARD_FONT_NAME_NV 0x9072 #define GL_SYSTEM_FONT_NAME_NV 0x9073 #define GL_FILE_NAME_NV 0x9074 #define GL_PATH_STROKE_WIDTH_NV 0x9075 #define GL_PATH_END_CAPS_NV 0x9076 #define GL_PATH_INITIAL_END_CAP_NV 0x9077 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 #define GL_PATH_JOIN_STYLE_NV 0x9079 #define GL_PATH_MITER_LIMIT_NV 0x907A #define GL_PATH_DASH_CAPS_NV 0x907B #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D #define GL_PATH_DASH_OFFSET_NV 0x907E #define GL_PATH_CLIENT_LENGTH_NV 0x907F #define GL_PATH_FILL_MODE_NV 0x9080 #define GL_PATH_FILL_MASK_NV 0x9081 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 #define GL_PATH_STROKE_MASK_NV 0x9084 #define GL_COUNT_UP_NV 0x9088 #define GL_COUNT_DOWN_NV 0x9089 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A #define GL_CONVEX_HULL_NV 0x908B #define GL_BOUNDING_BOX_NV 0x908D #define GL_TRANSLATE_X_NV 0x908E #define GL_TRANSLATE_Y_NV 0x908F #define GL_TRANSLATE_2D_NV 0x9090 #define GL_TRANSLATE_3D_NV 0x9091 #define GL_AFFINE_2D_NV 0x9092 #define GL_AFFINE_3D_NV 0x9094 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 #define GL_UTF8_NV 0x909A #define GL_UTF16_NV 0x909B #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C #define GL_PATH_COMMAND_COUNT_NV 0x909D #define GL_PATH_COORD_COUNT_NV 0x909E #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 #define GL_SQUARE_NV 0x90A3 #define GL_ROUND_NV 0x90A4 #define GL_TRIANGULAR_NV 0x90A5 #define GL_BEVEL_NV 0x90A6 #define GL_MITER_REVERT_NV 0x90A7 #define GL_MITER_TRUNCATE_NV 0x90A8 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 #define GL_USE_MISSING_GLYPH_NV 0x90AA #define GL_PATH_ERROR_POSITION_NV 0x90AB #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD #define GL_ADJACENT_PAIRS_NV 0x90AE #define GL_FIRST_TO_REST_NV 0x90AF #define GL_PATH_GEN_MODE_NV 0x90B0 #define GL_PATH_GEN_COEFF_NV 0x90B1 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 #define GL_PATH_STENCIL_REF_NV 0x90B8 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 #define GL_MOVE_TO_RESETS_NV 0x90B5 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 #define GL_CLOSE_PATH_NV 0x00 #define GL_MOVE_TO_NV 0x02 #define GL_RELATIVE_MOVE_TO_NV 0x03 #define GL_LINE_TO_NV 0x04 #define GL_RELATIVE_LINE_TO_NV 0x05 #define GL_HORIZONTAL_LINE_TO_NV 0x06 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 #define GL_VERTICAL_LINE_TO_NV 0x08 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 #define GL_QUADRATIC_CURVE_TO_NV 0x0A #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B #define GL_CUBIC_CURVE_TO_NV 0x0C #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 #define GL_SMALL_CCW_ARC_TO_NV 0x12 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 #define GL_SMALL_CW_ARC_TO_NV 0x14 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 #define GL_LARGE_CCW_ARC_TO_NV 0x16 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 #define GL_LARGE_CW_ARC_TO_NV 0x18 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 #define GL_RESTART_PATH_NV 0xF0 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 #define GL_RECT_NV 0xF6 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC #define GL_ARC_TO_NV 0xFE #define GL_RELATIVE_ARC_TO_NV 0xFF #define GL_BOLD_BIT_NV 0x01 #define GL_ITALIC_BIT_NV 0x02 #define GL_GLYPH_WIDTH_BIT_NV 0x01 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 #define GL_FONT_ASCENDER_BIT_NV 0x00200000 #define GL_FONT_DESCENDER_BIT_NV 0x00400000 #define GL_FONT_HEIGHT_BIT_NV 0x00800000 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 #define GL_ROUNDED_RECT_NV 0xE8 #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 #define GL_ROUNDED_RECT2_NV 0xEA #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB #define GL_ROUNDED_RECT4_NV 0xEC #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED #define GL_ROUNDED_RECT8_NV 0xEE #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF #define GL_RELATIVE_RECT_NV 0xF7 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 #define GL_FONT_UNAVAILABLE_NV 0x936A #define GL_FONT_UNINTELLIGIBLE_NV 0x936B #define GL_CONIC_CURVE_TO_NV 0x1A #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 #define GL_STANDARD_FONT_FORMAT_NV 0x936C #define GL_2_BYTES_NV 0x1407 #define GL_3_BYTES_NV 0x1408 #define GL_4_BYTES_NV 0x1409 #define GL_EYE_LINEAR_NV 0x2400 #define GL_OBJECT_LINEAR_NV 0x2401 #define GL_CONSTANT_NV 0x8576 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 #define GL_PATH_PROJECTION_NV 0x1701 #define GL_PATH_MODELVIEW_NV 0x1700 #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 #define GL_FRAGMENT_INPUT_NV 0x936D typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params); typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params); GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); #endif #endif /* GL_NV_path_rendering */ #ifndef GL_NV_path_rendering_shared_edge #define GL_NV_path_rendering_shared_edge 1 #define GL_SHARED_EDGE_NV 0xC0 #endif /* GL_NV_path_rendering_shared_edge */ #ifndef GL_NV_pixel_data_range #define GL_NV_pixel_data_range 1 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); #endif #endif /* GL_NV_pixel_data_range */ #ifndef GL_NV_point_sprite #define GL_NV_point_sprite 1 #define GL_POINT_SPRITE_NV 0x8861 #define GL_COORD_REPLACE_NV 0x8862 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); #endif #endif /* GL_NV_point_sprite */ #ifndef GL_NV_present_video #define GL_NV_present_video 1 #define GL_FRAME_NV 0x8E26 #define GL_FIELDS_NV 0x8E27 #define GL_CURRENT_TIME_NV 0x8E28 #define GL_NUM_FILL_STREAMS_NV 0x8E29 #define GL_PRESENT_TIME_NV 0x8E2A #define GL_PRESENT_DURATION_NV 0x8E2B typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); #endif #endif /* GL_NV_present_video */ #ifndef GL_NV_primitive_restart #define GL_NV_primitive_restart 1 #define GL_PRIMITIVE_RESTART_NV 0x8558 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPrimitiveRestartNV (void); GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); #endif #endif /* GL_NV_primitive_restart */ #ifndef GL_NV_register_combiners #define GL_NV_register_combiners 1 #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B #define GL_SPARE0_NV 0x852E #define GL_SPARE1_NV 0x852F #define GL_DISCARD_NV 0x8530 #define GL_E_TIMES_F_NV 0x8531 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_NEGATE_NV 0x853D #define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); #endif #endif /* GL_NV_register_combiners */ #ifndef GL_NV_register_combiners2 #define GL_NV_register_combiners2 1 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); #endif #endif /* GL_NV_register_combiners2 */ #ifndef GL_NV_sample_locations #define GL_NV_sample_locations 1 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 #define GL_SAMPLE_LOCATION_NV 0x8E50 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glResolveDepthValuesNV (void); #endif #endif /* GL_NV_sample_locations */ #ifndef GL_NV_sample_mask_override_coverage #define GL_NV_sample_mask_override_coverage 1 #endif /* GL_NV_sample_mask_override_coverage */ #ifndef GL_NV_shader_atomic_counters #define GL_NV_shader_atomic_counters 1 #endif /* GL_NV_shader_atomic_counters */ #ifndef GL_NV_shader_atomic_float #define GL_NV_shader_atomic_float 1 #endif /* GL_NV_shader_atomic_float */ #ifndef GL_NV_shader_atomic_fp16_vector #define GL_NV_shader_atomic_fp16_vector 1 #endif /* GL_NV_shader_atomic_fp16_vector */ #ifndef GL_NV_shader_atomic_int64 #define GL_NV_shader_atomic_int64 1 #endif /* GL_NV_shader_atomic_int64 */ #ifndef GL_NV_shader_buffer_load #define GL_NV_shader_buffer_load 1 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D #define GL_GPU_ADDRESS_NV 0x8F34 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #endif #endif /* GL_NV_shader_buffer_load */ #ifndef GL_NV_shader_buffer_store #define GL_NV_shader_buffer_store 1 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 #endif /* GL_NV_shader_buffer_store */ #ifndef GL_NV_shader_storage_buffer_object #define GL_NV_shader_storage_buffer_object 1 #endif /* GL_NV_shader_storage_buffer_object */ #ifndef GL_NV_shader_thread_group #define GL_NV_shader_thread_group 1 #define GL_WARP_SIZE_NV 0x9339 #define GL_WARPS_PER_SM_NV 0x933A #define GL_SM_COUNT_NV 0x933B #endif /* GL_NV_shader_thread_group */ #ifndef GL_NV_shader_thread_shuffle #define GL_NV_shader_thread_shuffle 1 #endif /* GL_NV_shader_thread_shuffle */ #ifndef GL_NV_tessellation_program5 #define GL_NV_tessellation_program5 1 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 #endif /* GL_NV_tessellation_program5 */ #ifndef GL_NV_texgen_emboss #define GL_NV_texgen_emboss 1 #define GL_EMBOSS_LIGHT_NV 0x855D #define GL_EMBOSS_CONSTANT_NV 0x855E #define GL_EMBOSS_MAP_NV 0x855F #endif /* GL_NV_texgen_emboss */ #ifndef GL_NV_texgen_reflection #define GL_NV_texgen_reflection 1 #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 #endif /* GL_NV_texgen_reflection */ #ifndef GL_NV_texture_barrier #define GL_NV_texture_barrier 1 typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureBarrierNV (void); #endif #endif /* GL_NV_texture_barrier */ #ifndef GL_NV_texture_compression_vtc #define GL_NV_texture_compression_vtc 1 #endif /* GL_NV_texture_compression_vtc */ #ifndef GL_NV_texture_env_combine4 #define GL_NV_texture_env_combine4 1 #define GL_COMBINE4_NV 0x8503 #define GL_SOURCE3_RGB_NV 0x8583 #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPERAND3_ALPHA_NV 0x859B #endif /* GL_NV_texture_env_combine4 */ #ifndef GL_NV_texture_expand_normal #define GL_NV_texture_expand_normal 1 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F #endif /* GL_NV_texture_expand_normal */ #ifndef GL_NV_texture_multisample #define GL_NV_texture_multisample 1 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); #endif #endif /* GL_NV_texture_multisample */ #ifndef GL_NV_texture_rectangle #define GL_NV_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #endif /* GL_NV_texture_rectangle */ #ifndef GL_NV_texture_shader #define GL_NV_texture_shader 1 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_SHADER_CONSISTENT_NV 0x86DD #define GL_TEXTURE_SHADER_NV 0x86DE #define GL_SHADER_OPERATION_NV 0x86DF #define GL_CULL_MODES_NV 0x86E0 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_CONST_EYE_NV 0x86E5 #define GL_PASS_THROUGH_NV 0x86E6 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_DOT_PRODUCT_NV 0x86EC #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_HI_SCALE_NV 0x870E #define GL_LO_SCALE_NV 0x870F #define GL_DS_SCALE_NV 0x8710 #define GL_DT_SCALE_NV 0x8711 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_HI_BIAS_NV 0x8714 #define GL_LO_BIAS_NV 0x8715 #define GL_DS_BIAS_NV 0x8716 #define GL_DT_BIAS_NV 0x8717 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_TEXTURE_DT_SIZE_NV 0x871E #define GL_TEXTURE_MAG_SIZE_NV 0x871F #endif /* GL_NV_texture_shader */ #ifndef GL_NV_texture_shader2 #define GL_NV_texture_shader2 1 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #endif /* GL_NV_texture_shader2 */ #ifndef GL_NV_texture_shader3 #define GL_NV_texture_shader3 1 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_HILO8_NV 0x885E #define GL_SIGNED_HILO8_NV 0x885F #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #endif /* GL_NV_texture_shader3 */ #ifndef GL_NV_transform_feedback #define GL_NV_transform_feedback 1 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 #define GL_TEXTURE_COORD_NV 0x8C79 #define GL_CLIP_DISTANCE_NV 0x8C7A #define GL_VERTEX_ID_NV 0x8C7B #define GL_PRIMITIVE_ID_NV 0x8C7C #define GL_GENERIC_ATTRIB_NV 0x8C7D #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 #define GL_ACTIVE_VARYINGS_NV 0x8C81 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 #define GL_RASTERIZER_DISCARD_NV 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C #define GL_SEPARATE_ATTRIBS_NV 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F #define GL_LAYER_NV 0x8DAA #define GL_NEXT_BUFFER_NV -2 #define GL_SKIP_COMPONENTS4_NV -3 #define GL_SKIP_COMPONENTS3_NV -4 #define GL_SKIP_COMPONENTS2_NV -5 #define GL_SKIP_COMPONENTS1_NV -6 typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode); typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); GLAPI void APIENTRY glEndTransformFeedbackNV (void); GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode); GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); #endif #endif /* GL_NV_transform_feedback */ #ifndef GL_NV_transform_feedback2 #define GL_NV_transform_feedback2 1 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); GLAPI void APIENTRY glPauseTransformFeedbackNV (void); GLAPI void APIENTRY glResumeTransformFeedbackNV (void); GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); #endif #endif /* GL_NV_transform_feedback2 */ #ifndef GL_NV_uniform_buffer_unified_memory #define GL_NV_uniform_buffer_unified_memory 1 #define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E #define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F #define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 #endif /* GL_NV_uniform_buffer_unified_memory */ #ifndef GL_NV_vdpau_interop #define GL_NV_vdpau_interop 1 typedef GLintptr GLvdpauSurfaceNV; #define GL_SURFACE_STATE_NV 0x86EB #define GL_SURFACE_REGISTERED_NV 0x86FD #define GL_SURFACE_MAPPED_NV 0x8700 #define GL_WRITE_DISCARD_NV 0x88BE typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); GLAPI void APIENTRY glVDPAUFiniNV (void); GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); #endif #endif /* GL_NV_vdpau_interop */ #ifndef GL_NV_vertex_array_range #define GL_NV_vertex_array_range 1 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); #endif #endif /* GL_NV_vertex_array_range */ #ifndef GL_NV_vertex_array_range2 #define GL_NV_vertex_array_range2 1 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #endif /* GL_NV_vertex_array_range2 */ #ifndef GL_NV_vertex_attrib_integer_64bit #define GL_NV_vertex_attrib_integer_64bit 1 typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); #endif #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifndef GL_NV_vertex_buffer_unified_memory #define GL_NV_vertex_buffer_unified_memory 1 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); #endif #endif /* GL_NV_vertex_buffer_unified_memory */ #ifndef GL_NV_vertex_program #define GL_NV_vertex_program 1 #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_TRANSPOSE_NV 0x862C #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); #endif #endif /* GL_NV_vertex_program */ #ifndef GL_NV_vertex_program1_1 #define GL_NV_vertex_program1_1 1 #endif /* GL_NV_vertex_program1_1 */ #ifndef GL_NV_vertex_program2 #define GL_NV_vertex_program2 1 #endif /* GL_NV_vertex_program2 */ #ifndef GL_NV_vertex_program2_option #define GL_NV_vertex_program2_option 1 #endif /* GL_NV_vertex_program2_option */ #ifndef GL_NV_vertex_program3 #define GL_NV_vertex_program3 1 #endif /* GL_NV_vertex_program3 */ #ifndef GL_NV_vertex_program4 #define GL_NV_vertex_program4 1 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); #endif #endif /* GL_NV_vertex_program4 */ #ifndef GL_NV_video_capture #define GL_NV_video_capture 1 #define GL_VIDEO_BUFFER_NV 0x9020 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 #define GL_FIELD_UPPER_NV 0x9022 #define GL_FIELD_LOWER_NV 0x9023 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D #define GL_PARTIAL_SUCCESS_NV 0x902E #define GL_SUCCESS_NV 0x902F #define GL_FAILURE_NV 0x9030 #define GL_YCBYCR8_422_NV 0x9031 #define GL_YCBAYCR8A_4224_NV 0x9032 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); #endif #endif /* GL_NV_video_capture */ #ifndef GL_NV_viewport_array2 #define GL_NV_viewport_array2 1 #endif /* GL_NV_viewport_array2 */ #ifndef GL_OML_interlace #define GL_OML_interlace 1 #define GL_INTERLACE_OML 0x8980 #define GL_INTERLACE_READ_OML 0x8981 #endif /* GL_OML_interlace */ #ifndef GL_OML_resample #define GL_OML_resample 1 #define GL_PACK_RESAMPLE_OML 0x8984 #define GL_UNPACK_RESAMPLE_OML 0x8985 #define GL_RESAMPLE_REPLICATE_OML 0x8986 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 #define GL_RESAMPLE_AVERAGE_OML 0x8988 #define GL_RESAMPLE_DECIMATE_OML 0x8989 #endif /* GL_OML_resample */ #ifndef GL_OML_subsample #define GL_OML_subsample 1 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 #endif /* GL_OML_subsample */ #ifndef GL_PGI_misc_hints #define GL_PGI_misc_hints 1 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 #define GL_CLIP_FAR_HINT_PGI 0x1A221 #define GL_WIDE_LINE_HINT_PGI 0x1A222 #define GL_BACK_NORMALS_HINT_PGI 0x1A223 typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); #endif #endif /* GL_PGI_misc_hints */ #ifndef GL_PGI_vertex_hints #define GL_PGI_vertex_hints 1 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C #define GL_MAX_VERTEX_HINT_PGI 0x1A22D #define GL_COLOR3_BIT_PGI 0x00010000 #define GL_COLOR4_BIT_PGI 0x00020000 #define GL_EDGEFLAG_BIT_PGI 0x00040000 #define GL_INDEX_BIT_PGI 0x00080000 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 #define GL_NORMAL_BIT_PGI 0x08000000 #define GL_TEXCOORD1_BIT_PGI 0x10000000 #define GL_TEXCOORD2_BIT_PGI 0x20000000 #define GL_TEXCOORD3_BIT_PGI 0x40000000 #define GL_TEXCOORD4_BIT_PGI 0x80000000 #define GL_VERTEX23_BIT_PGI 0x00000004 #define GL_VERTEX4_BIT_PGI 0x00000008 #endif /* GL_PGI_vertex_hints */ #ifndef GL_REND_screen_coordinates #define GL_REND_screen_coordinates 1 #define GL_SCREEN_COORDINATES_REND 0x8490 #define GL_INVERTED_SCREEN_W_REND 0x8491 #endif /* GL_REND_screen_coordinates */ #ifndef GL_S3_s3tc #define GL_S3_s3tc 1 #define GL_RGB_S3TC 0x83A0 #define GL_RGB4_S3TC 0x83A1 #define GL_RGBA_S3TC 0x83A2 #define GL_RGBA4_S3TC 0x83A3 #define GL_RGBA_DXT5_S3TC 0x83A4 #define GL_RGBA4_DXT5_S3TC 0x83A5 #endif /* GL_S3_s3tc */ #ifndef GL_SGIS_detail_texture #define GL_SGIS_detail_texture 1 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 #define GL_LINEAR_DETAIL_SGIS 0x8097 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); #endif #endif /* GL_SGIS_detail_texture */ #ifndef GL_SGIS_fog_function #define GL_SGIS_fog_function 1 #define GL_FOG_FUNC_SGIS 0x812A #define GL_FOG_FUNC_POINTS_SGIS 0x812B #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); #endif #endif /* GL_SGIS_fog_function */ #ifndef GL_SGIS_generate_mipmap #define GL_SGIS_generate_mipmap 1 #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #endif /* GL_SGIS_generate_mipmap */ #ifndef GL_SGIS_multisample #define GL_SGIS_multisample 1 #define GL_MULTISAMPLE_SGIS 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F #define GL_SAMPLE_MASK_SGIS 0x80A0 #define GL_1PASS_SGIS 0x80A1 #define GL_2PASS_0_SGIS 0x80A2 #define GL_2PASS_1_SGIS 0x80A3 #define GL_4PASS_0_SGIS 0x80A4 #define GL_4PASS_1_SGIS 0x80A5 #define GL_4PASS_2_SGIS 0x80A6 #define GL_4PASS_3_SGIS 0x80A7 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 #define GL_SAMPLES_SGIS 0x80A9 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB #define GL_SAMPLE_PATTERN_SGIS 0x80AC typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); #endif #endif /* GL_SGIS_multisample */ #ifndef GL_SGIS_pixel_texture #define GL_SGIS_pixel_texture 1 #define GL_PIXEL_TEXTURE_SGIS 0x8353 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); #endif #endif /* GL_SGIS_pixel_texture */ #ifndef GL_SGIS_point_line_texgen #define GL_SGIS_point_line_texgen 1 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 #define GL_EYE_POINT_SGIS 0x81F4 #define GL_OBJECT_POINT_SGIS 0x81F5 #define GL_EYE_LINE_SGIS 0x81F6 #define GL_OBJECT_LINE_SGIS 0x81F7 #endif /* GL_SGIS_point_line_texgen */ #ifndef GL_SGIS_point_parameters #define GL_SGIS_point_parameters 1 #define GL_POINT_SIZE_MIN_SGIS 0x8126 #define GL_POINT_SIZE_MAX_SGIS 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); #endif #endif /* GL_SGIS_point_parameters */ #ifndef GL_SGIS_sharpen_texture #define GL_SGIS_sharpen_texture 1 #define GL_LINEAR_SHARPEN_SGIS 0x80AD #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); #endif #endif /* GL_SGIS_sharpen_texture */ #ifndef GL_SGIS_texture4D #define GL_SGIS_texture4D 1 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 #define GL_TEXTURE_4D_SGIS 0x8134 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 #define GL_TEXTURE_4DSIZE_SGIS 0x8136 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); #endif #endif /* GL_SGIS_texture4D */ #ifndef GL_SGIS_texture_border_clamp #define GL_SGIS_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_SGIS 0x812D #endif /* GL_SGIS_texture_border_clamp */ #ifndef GL_SGIS_texture_color_mask #define GL_SGIS_texture_color_mask 1 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); #endif #endif /* GL_SGIS_texture_color_mask */ #ifndef GL_SGIS_texture_edge_clamp #define GL_SGIS_texture_edge_clamp 1 #define GL_CLAMP_TO_EDGE_SGIS 0x812F #endif /* GL_SGIS_texture_edge_clamp */ #ifndef GL_SGIS_texture_filter4 #define GL_SGIS_texture_filter4 1 #define GL_FILTER4_SGIS 0x8146 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); #endif #endif /* GL_SGIS_texture_filter4 */ #ifndef GL_SGIS_texture_lod #define GL_SGIS_texture_lod 1 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #endif /* GL_SGIS_texture_lod */ #ifndef GL_SGIS_texture_select #define GL_SGIS_texture_select 1 #define GL_DUAL_ALPHA4_SGIS 0x8110 #define GL_DUAL_ALPHA8_SGIS 0x8111 #define GL_DUAL_ALPHA12_SGIS 0x8112 #define GL_DUAL_ALPHA16_SGIS 0x8113 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 #define GL_DUAL_LUMINANCE8_SGIS 0x8115 #define GL_DUAL_LUMINANCE12_SGIS 0x8116 #define GL_DUAL_LUMINANCE16_SGIS 0x8117 #define GL_DUAL_INTENSITY4_SGIS 0x8118 #define GL_DUAL_INTENSITY8_SGIS 0x8119 #define GL_DUAL_INTENSITY12_SGIS 0x811A #define GL_DUAL_INTENSITY16_SGIS 0x811B #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D #define GL_QUAD_ALPHA4_SGIS 0x811E #define GL_QUAD_ALPHA8_SGIS 0x811F #define GL_QUAD_LUMINANCE4_SGIS 0x8120 #define GL_QUAD_LUMINANCE8_SGIS 0x8121 #define GL_QUAD_INTENSITY4_SGIS 0x8122 #define GL_QUAD_INTENSITY8_SGIS 0x8123 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 #endif /* GL_SGIS_texture_select */ #ifndef GL_SGIX_async #define GL_SGIX_async 1 #define GL_ASYNC_MARKER_SGIX 0x8329 typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); #endif #endif /* GL_SGIX_async */ #ifndef GL_SGIX_async_histogram #define GL_SGIX_async_histogram 1 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D #endif /* GL_SGIX_async_histogram */ #ifndef GL_SGIX_async_pixel #define GL_SGIX_async_pixel 1 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D #define GL_ASYNC_READ_PIXELS_SGIX 0x835E #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 #endif /* GL_SGIX_async_pixel */ #ifndef GL_SGIX_blend_alpha_minmax #define GL_SGIX_blend_alpha_minmax 1 #define GL_ALPHA_MIN_SGIX 0x8320 #define GL_ALPHA_MAX_SGIX 0x8321 #endif /* GL_SGIX_blend_alpha_minmax */ #ifndef GL_SGIX_calligraphic_fragment #define GL_SGIX_calligraphic_fragment 1 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 #endif /* GL_SGIX_calligraphic_fragment */ #ifndef GL_SGIX_clipmap #define GL_SGIX_clipmap 1 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F #endif /* GL_SGIX_clipmap */ #ifndef GL_SGIX_convolution_accuracy #define GL_SGIX_convolution_accuracy 1 #define GL_CONVOLUTION_HINT_SGIX 0x8316 #endif /* GL_SGIX_convolution_accuracy */ #ifndef GL_SGIX_depth_pass_instrument #define GL_SGIX_depth_pass_instrument 1 #endif /* GL_SGIX_depth_pass_instrument */ #ifndef GL_SGIX_depth_texture #define GL_SGIX_depth_texture 1 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #endif /* GL_SGIX_depth_texture */ #ifndef GL_SGIX_flush_raster #define GL_SGIX_flush_raster 1 typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFlushRasterSGIX (void); #endif #endif /* GL_SGIX_flush_raster */ #ifndef GL_SGIX_fog_offset #define GL_SGIX_fog_offset 1 #define GL_FOG_OFFSET_SGIX 0x8198 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 #endif /* GL_SGIX_fog_offset */ #ifndef GL_SGIX_fragment_lighting #define GL_SGIX_fragment_lighting 1 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 #define GL_LIGHT_ENV_MODE_SGIX 0x8407 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B #define GL_FRAGMENT_LIGHT0_SGIX 0x840C #define GL_FRAGMENT_LIGHT1_SGIX 0x840D #define GL_FRAGMENT_LIGHT2_SGIX 0x840E #define GL_FRAGMENT_LIGHT3_SGIX 0x840F #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); #endif #endif /* GL_SGIX_fragment_lighting */ #ifndef GL_SGIX_framezoom #define GL_SGIX_framezoom 1 #define GL_FRAMEZOOM_SGIX 0x818B #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); #endif #endif /* GL_SGIX_framezoom */ #ifndef GL_SGIX_igloo_interface #define GL_SGIX_igloo_interface 1 typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); #endif #endif /* GL_SGIX_igloo_interface */ #ifndef GL_SGIX_instruments #define GL_SGIX_instruments 1 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); GLAPI void APIENTRY glStartInstrumentsSGIX (void); GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); #endif #endif /* GL_SGIX_instruments */ #ifndef GL_SGIX_interlace #define GL_SGIX_interlace 1 #define GL_INTERLACE_SGIX 0x8094 #endif /* GL_SGIX_interlace */ #ifndef GL_SGIX_ir_instrument1 #define GL_SGIX_ir_instrument1 1 #define GL_IR_INSTRUMENT1_SGIX 0x817F #endif /* GL_SGIX_ir_instrument1 */ #ifndef GL_SGIX_list_priority #define GL_SGIX_list_priority 1 #define GL_LIST_PRIORITY_SGIX 0x8182 typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); #endif #endif /* GL_SGIX_list_priority */ #ifndef GL_SGIX_pixel_texture #define GL_SGIX_pixel_texture 1 #define GL_PIXEL_TEX_GEN_SGIX 0x8139 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); #endif #endif /* GL_SGIX_pixel_texture */ #ifndef GL_SGIX_pixel_tiles #define GL_SGIX_pixel_tiles 1 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 #endif /* GL_SGIX_pixel_tiles */ #ifndef GL_SGIX_polynomial_ffd #define GL_SGIX_polynomial_ffd 1 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 #define GL_DEFORMATIONS_MASK_SGIX 0x8196 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); #endif #endif /* GL_SGIX_polynomial_ffd */ #ifndef GL_SGIX_reference_plane #define GL_SGIX_reference_plane 1 #define GL_REFERENCE_PLANE_SGIX 0x817D #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); #endif #endif /* GL_SGIX_reference_plane */ #ifndef GL_SGIX_resample #define GL_SGIX_resample 1 #define GL_PACK_RESAMPLE_SGIX 0x842E #define GL_UNPACK_RESAMPLE_SGIX 0x842F #define GL_RESAMPLE_REPLICATE_SGIX 0x8433 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 #endif /* GL_SGIX_resample */ #ifndef GL_SGIX_scalebias_hint #define GL_SGIX_scalebias_hint 1 #define GL_SCALEBIAS_HINT_SGIX 0x8322 #endif /* GL_SGIX_scalebias_hint */ #ifndef GL_SGIX_shadow #define GL_SGIX_shadow 1 #define GL_TEXTURE_COMPARE_SGIX 0x819A #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #endif /* GL_SGIX_shadow */ #ifndef GL_SGIX_shadow_ambient #define GL_SGIX_shadow_ambient 1 #define GL_SHADOW_AMBIENT_SGIX 0x80BF #endif /* GL_SGIX_shadow_ambient */ #ifndef GL_SGIX_sprite #define GL_SGIX_sprite 1 #define GL_SPRITE_SGIX 0x8148 #define GL_SPRITE_MODE_SGIX 0x8149 #define GL_SPRITE_AXIS_SGIX 0x814A #define GL_SPRITE_TRANSLATION_SGIX 0x814B #define GL_SPRITE_AXIAL_SGIX 0x814C #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); #endif #endif /* GL_SGIX_sprite */ #ifndef GL_SGIX_subsample #define GL_SGIX_subsample 1 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 #endif /* GL_SGIX_subsample */ #ifndef GL_SGIX_tag_sample_buffer #define GL_SGIX_tag_sample_buffer 1 typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTagSampleBufferSGIX (void); #endif #endif /* GL_SGIX_tag_sample_buffer */ #ifndef GL_SGIX_texture_add_env #define GL_SGIX_texture_add_env 1 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE #endif /* GL_SGIX_texture_add_env */ #ifndef GL_SGIX_texture_coordinate_clamp #define GL_SGIX_texture_coordinate_clamp 1 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B #endif /* GL_SGIX_texture_coordinate_clamp */ #ifndef GL_SGIX_texture_lod_bias #define GL_SGIX_texture_lod_bias 1 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 #endif /* GL_SGIX_texture_lod_bias */ #ifndef GL_SGIX_texture_multi_buffer #define GL_SGIX_texture_multi_buffer 1 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E #endif /* GL_SGIX_texture_multi_buffer */ #ifndef GL_SGIX_texture_scale_bias #define GL_SGIX_texture_scale_bias 1 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C #endif /* GL_SGIX_texture_scale_bias */ #ifndef GL_SGIX_vertex_preclip #define GL_SGIX_vertex_preclip 1 #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #endif /* GL_SGIX_vertex_preclip */ #ifndef GL_SGIX_ycrcb #define GL_SGIX_ycrcb 1 #define GL_YCRCB_422_SGIX 0x81BB #define GL_YCRCB_444_SGIX 0x81BC #endif /* GL_SGIX_ycrcb */ #ifndef GL_SGIX_ycrcb_subsample #define GL_SGIX_ycrcb_subsample 1 #endif /* GL_SGIX_ycrcb_subsample */ #ifndef GL_SGIX_ycrcba #define GL_SGIX_ycrcba 1 #define GL_YCRCB_SGIX 0x8318 #define GL_YCRCBA_SGIX 0x8319 #endif /* GL_SGIX_ycrcba */ #ifndef GL_SGI_color_matrix #define GL_SGI_color_matrix 1 #define GL_COLOR_MATRIX_SGI 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB #endif /* GL_SGI_color_matrix */ #ifndef GL_SGI_color_table #define GL_SGI_color_table 1 #define GL_COLOR_TABLE_SGI 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); #endif #endif /* GL_SGI_color_table */ #ifndef GL_SGI_texture_color_table #define GL_SGI_texture_color_table 1 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD #endif /* GL_SGI_texture_color_table */ #ifndef GL_SUNX_constant_data #define GL_SUNX_constant_data 1 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFinishTextureSUNX (void); #endif #endif /* GL_SUNX_constant_data */ #ifndef GL_SUN_convolution_border_modes #define GL_SUN_convolution_border_modes 1 #define GL_WRAP_BORDER_SUN 0x81D4 #endif /* GL_SUN_convolution_border_modes */ #ifndef GL_SUN_global_alpha #define GL_SUN_global_alpha 1 #define GL_GLOBAL_ALPHA_SUN 0x81D9 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); #endif #endif /* GL_SUN_global_alpha */ #ifndef GL_SUN_mesh_array #define GL_SUN_mesh_array 1 #define GL_QUAD_MESH_SUN 0x8614 #define GL_TRIANGLE_MESH_SUN 0x8615 typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); #endif #endif /* GL_SUN_mesh_array */ #ifndef GL_SUN_slice_accum #define GL_SUN_slice_accum 1 #define GL_SLICE_ACCUM_SUN 0x85CC #endif /* GL_SUN_slice_accum */ #ifndef GL_SUN_triangle_list #define GL_SUN_triangle_list 1 #define GL_RESTART_SUN 0x0001 #define GL_REPLACE_MIDDLE_SUN 0x0002 #define GL_REPLACE_OLDEST_SUN 0x0003 #define GL_TRIANGLE_LIST_SUN 0x81D7 #define GL_REPLACEMENT_CODE_SUN 0x81D8 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 #define GL_R1UI_V3F_SUN 0x85C4 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 #define GL_R1UI_C3F_V3F_SUN 0x85C6 #define GL_R1UI_N3F_V3F_SUN 0x85C7 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 #define GL_R1UI_T2F_V3F_SUN 0x85C9 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); #endif #endif /* GL_SUN_triangle_list */ #ifndef GL_SUN_vertex #define GL_SUN_vertex 1 typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); #endif #endif /* GL_SUN_vertex */ #ifndef GL_WIN_phong_shading #define GL_WIN_phong_shading 1 #define GL_PHONG_WIN 0x80EA #define GL_PHONG_HINT_WIN 0x80EB #endif /* GL_WIN_phong_shading */ #ifndef GL_WIN_specular_fog #define GL_WIN_specular_fog 1 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC #endif /* GL_WIN_specular_fog */ #ifdef __cplusplus } #endif #endif ================================================ FILE: external/include/GLFW/glfw3.h ================================================ /************************************************************************* * GLFW 3.1 - www.glfw.org * A library for OpenGL, window and input *------------------------------------------------------------------------ * Copyright (c) 2002-2006 Marcus Geelnard * Copyright (c) 2006-2010 Camilla Berglund * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would * be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not * be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * *************************************************************************/ #ifndef _glfw3_h_ #define _glfw3_h_ #ifdef __cplusplus extern "C" { #endif /************************************************************************* * Doxygen documentation *************************************************************************/ /*! @defgroup context Context handling * * This is the reference documentation for context related functions. For more * information, see the @ref context. */ /*! @defgroup init Initialization, version and errors * * This is the reference documentation for initialization and termination of * the library, version management and error handling. For more information, * see the @ref intro. */ /*! @defgroup input Input handling * * This is the reference documentation for input related functions and types. * For more information, see the @ref input. */ /*! @defgroup monitor Monitor handling * * This is the reference documentation for monitor related functions and types. * For more information, see the @ref monitor. */ /*! @defgroup window Window handling * * This is the reference documentation for window related functions and types, * including creation, deletion and event polling. For more information, see * the @ref window. */ /************************************************************************* * Global definitions *************************************************************************/ /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ /* Please report any problems that you find with your compiler, which may * be solved in this section! There are several compilers that I have not * been able to test this file with yet. * * First: If we are we on Windows, we want a single define for it (_WIN32) * (Note: For Cygwin the compiler flag -mwin32 should be used, but to * make sure that things run smoothly for Cygwin users, we add __CYGWIN__ * to the list of "valid Win32 identifiers", which removes the need for * -mwin32) */ #if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__)) #define _WIN32 #endif /* _WIN32 */ /* In order for extension support to be portable, we need to define an * OpenGL function call method. We use the keyword APIENTRY, which is * defined for Win32. (Note: Windows also needs this for ) */ #ifndef APIENTRY #ifdef _WIN32 #define APIENTRY __stdcall #else #define APIENTRY #endif #endif /* APIENTRY */ /* The following three defines are here solely to make some Windows-based * files happy. Theoretically we could include , but * it has the major drawback of severely polluting our namespace. */ /* Under Windows, we need WINGDIAPI defined */ #if !defined(WINGDIAPI) && defined(_WIN32) #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__) /* Microsoft Visual C++, Borland C++ Builder and Pelles C */ #define WINGDIAPI __declspec(dllimport) #elif defined(__LCC__) /* LCC-Win32 */ #define WINGDIAPI __stdcall #else /* Others (e.g. MinGW, Cygwin) */ #define WINGDIAPI extern #endif #define GLFW_WINGDIAPI_DEFINED #endif /* WINGDIAPI */ /* Some files also need CALLBACK defined */ #if !defined(CALLBACK) && defined(_WIN32) #if defined(_MSC_VER) /* Microsoft Visual C++ */ #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) #define CALLBACK __stdcall #else #define CALLBACK #endif #else /* Other Windows compilers */ #define CALLBACK __stdcall #endif #define GLFW_CALLBACK_DEFINED #endif /* CALLBACK */ /* Most GL/glu.h variants on Windows need wchar_t * OpenGL/gl.h blocks the definition of ptrdiff_t by glext.h on OS X */ #if !defined(GLFW_INCLUDE_NONE) #include #endif /* Include the chosen client API headers. */ #if defined(__APPLE_CC__) #if defined(GLFW_INCLUDE_GLCOREARB) #include #if defined(GLFW_INCLUDE_GLEXT) #include #endif #elif !defined(GLFW_INCLUDE_NONE) #if !defined(GLFW_INCLUDE_GLEXT) #define GL_GLEXT_LEGACY #endif #include #endif #if defined(GLFW_INCLUDE_GLU) #include #endif #else #if defined(GLFW_INCLUDE_GLCOREARB) #include #elif defined(GLFW_INCLUDE_ES1) #include #if defined(GLFW_INCLUDE_GLEXT) #include #endif #elif defined(GLFW_INCLUDE_ES2) #include #if defined(GLFW_INCLUDE_GLEXT) #include #endif #elif defined(GLFW_INCLUDE_ES3) #include #if defined(GLFW_INCLUDE_GLEXT) #include #endif #elif defined(GLFW_INCLUDE_ES31) #include #if defined(GLFW_INCLUDE_GLEXT) #include #endif #elif !defined(GLFW_INCLUDE_NONE) #include #if defined(GLFW_INCLUDE_GLEXT) #include #endif #endif #if defined(GLFW_INCLUDE_GLU) #include #endif #endif #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) /* GLFW_DLL must be defined by applications that are linking against the DLL * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW * configuration header when compiling the DLL version of the library. */ #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" #endif #if defined(_WIN32) && defined(_GLFW_BUILD_DLL) /* We are building GLFW as a Win32 DLL */ #define GLFWAPI __declspec(dllexport) #elif defined(_WIN32) && defined(GLFW_DLL) /* We are calling GLFW as a Win32 DLL */ #if defined(__LCC__) #define GLFWAPI extern #else #define GLFWAPI __declspec(dllimport) #endif #elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) /* We are building GLFW as a shared / dynamic library */ #define GLFWAPI __attribute__((visibility("default"))) #else /* We are building or calling GLFW as a static library */ #define GLFWAPI #endif /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ /************************************************************************* * GLFW API tokens *************************************************************************/ /*! @name GLFW version macros * @{ */ /*! @brief The major version number of the GLFW library. * * This is incremented when the API is changed in non-compatible ways. * @ingroup init */ #define GLFW_VERSION_MAJOR 3 /*! @brief The minor version number of the GLFW library. * * This is incremented when features are added to the API but it remains * backward-compatible. * @ingroup init */ #define GLFW_VERSION_MINOR 1 /*! @brief The revision number of the GLFW library. * * This is incremented when a bug fix release is made that does not contain any * API changes. * @ingroup init */ #define GLFW_VERSION_REVISION 0 /*! @} */ /*! @name Key and button actions * @{ */ /*! @brief The key or mouse button was released. * * The key or mouse button was released. * * @ingroup input */ #define GLFW_RELEASE 0 /*! @brief The key or mouse button was pressed. * * The key or mouse button was pressed. * * @ingroup input */ #define GLFW_PRESS 1 /*! @brief The key was held down until it repeated. * * The key was held down until it repeated. * * @ingroup input */ #define GLFW_REPEAT 2 /*! @} */ /*! @defgroup keys Keyboard keys * * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), * but re-arranged to map to 7-bit ASCII for printable keys (function keys are * put in the 256+ range). * * The naming of the key codes follow these rules: * - The US keyboard layout is used * - Names of printable alpha-numeric characters are used (e.g. "A", "R", * "3", etc.) * - For non-alphanumeric characters, Unicode:ish names are used (e.g. * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not * correspond to the Unicode standard (usually for brevity) * - Keys that lack a clear US mapping are named "WORLD_x" * - For non-printable keys, custom names are used (e.g. "F4", * "BACKSPACE", etc.) * * @ingroup input * @{ */ /* The unknown key */ #define GLFW_KEY_UNKNOWN -1 /* Printable keys */ #define GLFW_KEY_SPACE 32 #define GLFW_KEY_APOSTROPHE 39 /* ' */ #define GLFW_KEY_COMMA 44 /* , */ #define GLFW_KEY_MINUS 45 /* - */ #define GLFW_KEY_PERIOD 46 /* . */ #define GLFW_KEY_SLASH 47 /* / */ #define GLFW_KEY_0 48 #define GLFW_KEY_1 49 #define GLFW_KEY_2 50 #define GLFW_KEY_3 51 #define GLFW_KEY_4 52 #define GLFW_KEY_5 53 #define GLFW_KEY_6 54 #define GLFW_KEY_7 55 #define GLFW_KEY_8 56 #define GLFW_KEY_9 57 #define GLFW_KEY_SEMICOLON 59 /* ; */ #define GLFW_KEY_EQUAL 61 /* = */ #define GLFW_KEY_A 65 #define GLFW_KEY_B 66 #define GLFW_KEY_C 67 #define GLFW_KEY_D 68 #define GLFW_KEY_E 69 #define GLFW_KEY_F 70 #define GLFW_KEY_G 71 #define GLFW_KEY_H 72 #define GLFW_KEY_I 73 #define GLFW_KEY_J 74 #define GLFW_KEY_K 75 #define GLFW_KEY_L 76 #define GLFW_KEY_M 77 #define GLFW_KEY_N 78 #define GLFW_KEY_O 79 #define GLFW_KEY_P 80 #define GLFW_KEY_Q 81 #define GLFW_KEY_R 82 #define GLFW_KEY_S 83 #define GLFW_KEY_T 84 #define GLFW_KEY_U 85 #define GLFW_KEY_V 86 #define GLFW_KEY_W 87 #define GLFW_KEY_X 88 #define GLFW_KEY_Y 89 #define GLFW_KEY_Z 90 #define GLFW_KEY_LEFT_BRACKET 91 /* [ */ #define GLFW_KEY_BACKSLASH 92 /* \ */ #define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ #define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ #define GLFW_KEY_WORLD_1 161 /* non-US #1 */ #define GLFW_KEY_WORLD_2 162 /* non-US #2 */ /* Function keys */ #define GLFW_KEY_ESCAPE 256 #define GLFW_KEY_ENTER 257 #define GLFW_KEY_TAB 258 #define GLFW_KEY_BACKSPACE 259 #define GLFW_KEY_INSERT 260 #define GLFW_KEY_DELETE 261 #define GLFW_KEY_RIGHT 262 #define GLFW_KEY_LEFT 263 #define GLFW_KEY_DOWN 264 #define GLFW_KEY_UP 265 #define GLFW_KEY_PAGE_UP 266 #define GLFW_KEY_PAGE_DOWN 267 #define GLFW_KEY_HOME 268 #define GLFW_KEY_END 269 #define GLFW_KEY_CAPS_LOCK 280 #define GLFW_KEY_SCROLL_LOCK 281 #define GLFW_KEY_NUM_LOCK 282 #define GLFW_KEY_PRINT_SCREEN 283 #define GLFW_KEY_PAUSE 284 #define GLFW_KEY_F1 290 #define GLFW_KEY_F2 291 #define GLFW_KEY_F3 292 #define GLFW_KEY_F4 293 #define GLFW_KEY_F5 294 #define GLFW_KEY_F6 295 #define GLFW_KEY_F7 296 #define GLFW_KEY_F8 297 #define GLFW_KEY_F9 298 #define GLFW_KEY_F10 299 #define GLFW_KEY_F11 300 #define GLFW_KEY_F12 301 #define GLFW_KEY_F13 302 #define GLFW_KEY_F14 303 #define GLFW_KEY_F15 304 #define GLFW_KEY_F16 305 #define GLFW_KEY_F17 306 #define GLFW_KEY_F18 307 #define GLFW_KEY_F19 308 #define GLFW_KEY_F20 309 #define GLFW_KEY_F21 310 #define GLFW_KEY_F22 311 #define GLFW_KEY_F23 312 #define GLFW_KEY_F24 313 #define GLFW_KEY_F25 314 #define GLFW_KEY_KP_0 320 #define GLFW_KEY_KP_1 321 #define GLFW_KEY_KP_2 322 #define GLFW_KEY_KP_3 323 #define GLFW_KEY_KP_4 324 #define GLFW_KEY_KP_5 325 #define GLFW_KEY_KP_6 326 #define GLFW_KEY_KP_7 327 #define GLFW_KEY_KP_8 328 #define GLFW_KEY_KP_9 329 #define GLFW_KEY_KP_DECIMAL 330 #define GLFW_KEY_KP_DIVIDE 331 #define GLFW_KEY_KP_MULTIPLY 332 #define GLFW_KEY_KP_SUBTRACT 333 #define GLFW_KEY_KP_ADD 334 #define GLFW_KEY_KP_ENTER 335 #define GLFW_KEY_KP_EQUAL 336 #define GLFW_KEY_LEFT_SHIFT 340 #define GLFW_KEY_LEFT_CONTROL 341 #define GLFW_KEY_LEFT_ALT 342 #define GLFW_KEY_LEFT_SUPER 343 #define GLFW_KEY_RIGHT_SHIFT 344 #define GLFW_KEY_RIGHT_CONTROL 345 #define GLFW_KEY_RIGHT_ALT 346 #define GLFW_KEY_RIGHT_SUPER 347 #define GLFW_KEY_MENU 348 #define GLFW_KEY_LAST GLFW_KEY_MENU /*! @} */ /*! @defgroup mods Modifier key flags * @ingroup input * @{ */ /*! @brief If this bit is set one or more Shift keys were held down. */ #define GLFW_MOD_SHIFT 0x0001 /*! @brief If this bit is set one or more Control keys were held down. */ #define GLFW_MOD_CONTROL 0x0002 /*! @brief If this bit is set one or more Alt keys were held down. */ #define GLFW_MOD_ALT 0x0004 /*! @brief If this bit is set one or more Super keys were held down. */ #define GLFW_MOD_SUPER 0x0008 /*! @} */ /*! @defgroup buttons Mouse buttons * @ingroup input * @{ */ #define GLFW_MOUSE_BUTTON_1 0 #define GLFW_MOUSE_BUTTON_2 1 #define GLFW_MOUSE_BUTTON_3 2 #define GLFW_MOUSE_BUTTON_4 3 #define GLFW_MOUSE_BUTTON_5 4 #define GLFW_MOUSE_BUTTON_6 5 #define GLFW_MOUSE_BUTTON_7 6 #define GLFW_MOUSE_BUTTON_8 7 #define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 #define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 #define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 #define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 /*! @} */ /*! @defgroup joysticks Joysticks * @ingroup input * @{ */ #define GLFW_JOYSTICK_1 0 #define GLFW_JOYSTICK_2 1 #define GLFW_JOYSTICK_3 2 #define GLFW_JOYSTICK_4 3 #define GLFW_JOYSTICK_5 4 #define GLFW_JOYSTICK_6 5 #define GLFW_JOYSTICK_7 6 #define GLFW_JOYSTICK_8 7 #define GLFW_JOYSTICK_9 8 #define GLFW_JOYSTICK_10 9 #define GLFW_JOYSTICK_11 10 #define GLFW_JOYSTICK_12 11 #define GLFW_JOYSTICK_13 12 #define GLFW_JOYSTICK_14 13 #define GLFW_JOYSTICK_15 14 #define GLFW_JOYSTICK_16 15 #define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 /*! @} */ /*! @defgroup errors Error codes * @ingroup init * @{ */ /*! @brief GLFW has not been initialized. * * This occurs if a GLFW function was called that may not be called unless the * library is [initialized](@ref intro_init). * * @par Analysis * Application programmer error. Initialize GLFW before calling any function * that requires initialization. */ #define GLFW_NOT_INITIALIZED 0x00010001 /*! @brief No context is current for this thread. * * This occurs if a GLFW function was called that needs and operates on the * current OpenGL or OpenGL ES context but no context is current on the calling * thread. One such function is @ref glfwSwapInterval. * * @par Analysis * Application programmer error. Ensure a context is current before calling * functions that require a current context. */ #define GLFW_NO_CURRENT_CONTEXT 0x00010002 /*! @brief One of the arguments to the function was an invalid enum value. * * One of the arguments to the function was an invalid enum value, for example * requesting `GLFW_RED_BITS` with @ref glfwGetWindowAttrib. * * @par Analysis * Application programmer error. Fix the offending call. */ #define GLFW_INVALID_ENUM 0x00010003 /*! @brief One of the arguments to the function was an invalid value. * * One of the arguments to the function was an invalid value, for example * requesting a non-existent OpenGL or OpenGL ES version like 2.7. * * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead * result in a @ref GLFW_VERSION_UNAVAILABLE error. * * @par Analysis * Application programmer error. Fix the offending call. */ #define GLFW_INVALID_VALUE 0x00010004 /*! @brief A memory allocation failed. * * A memory allocation failed. * * @par Analysis * A bug in GLFW or the underlying operating system. Report the bug to our * [issue tracker](https://github.com/glfw/glfw/issues). */ #define GLFW_OUT_OF_MEMORY 0x00010005 /*! @brief GLFW could not find support for the requested client API on the * system. * * GLFW could not find support for the requested client API on the system. * * @par Analysis * The installed graphics driver does not support the requested client API, or * does not support it via the chosen context creation backend. Below are * a few examples. * * @par * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only * supports OpenGL ES via EGL, while nVidia and Intel only supports it via * a WGL or GLX extension. OS X does not provide OpenGL ES at all. The Mesa * EGL, OpenGL and OpenGL ES libraries do not interface with the nVidia binary * driver. */ #define GLFW_API_UNAVAILABLE 0x00010006 /*! @brief The requested OpenGL or OpenGL ES version is not available. * * The requested OpenGL or OpenGL ES version (including any requested profile * or context option) is not available on this machine. * * @par Analysis * The machine does not support your requirements. If your application is * sufficiently flexible, downgrade your requirements and try again. * Otherwise, inform the user that their machine does not match your * requirements. * * @par * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 * comes out before the 4.x series gets that far, also fail with this error and * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions * will exist. */ #define GLFW_VERSION_UNAVAILABLE 0x00010007 /*! @brief A platform-specific error occurred that does not match any of the * more specific categories. * * A platform-specific error occurred that does not match any of the more * specific categories. * * @par Analysis * A bug in GLFW or the underlying operating system. Report the bug to our * [issue tracker](https://github.com/glfw/glfw/issues). */ #define GLFW_PLATFORM_ERROR 0x00010008 /*! @brief The requested format is not supported or available. * * If emitted during window creation, the requested pixel format is not * supported. * * If emitted when querying the clipboard, the contents of the clipboard could * not be converted to the requested format. * * @par Analysis * If emitted during window creation, one or more * [hard constraints](@ref window_hints_hard) did not match any of the * available pixel formats. If your application is sufficiently flexible, * downgrade your requirements and try again. Otherwise, inform the user that * their machine does not match your requirements. * * @par * If emitted when querying the clipboard, ignore the error or report it to * the user, as appropriate. */ #define GLFW_FORMAT_UNAVAILABLE 0x00010009 /*! @} */ #define GLFW_FOCUSED 0x00020001 #define GLFW_ICONIFIED 0x00020002 #define GLFW_RESIZABLE 0x00020003 #define GLFW_VISIBLE 0x00020004 #define GLFW_DECORATED 0x00020005 #define GLFW_AUTO_ICONIFY 0x00020006 #define GLFW_FLOATING 0x00020007 #define GLFW_RED_BITS 0x00021001 #define GLFW_GREEN_BITS 0x00021002 #define GLFW_BLUE_BITS 0x00021003 #define GLFW_ALPHA_BITS 0x00021004 #define GLFW_DEPTH_BITS 0x00021005 #define GLFW_STENCIL_BITS 0x00021006 #define GLFW_ACCUM_RED_BITS 0x00021007 #define GLFW_ACCUM_GREEN_BITS 0x00021008 #define GLFW_ACCUM_BLUE_BITS 0x00021009 #define GLFW_ACCUM_ALPHA_BITS 0x0002100A #define GLFW_AUX_BUFFERS 0x0002100B #define GLFW_STEREO 0x0002100C #define GLFW_SAMPLES 0x0002100D #define GLFW_SRGB_CAPABLE 0x0002100E #define GLFW_REFRESH_RATE 0x0002100F #define GLFW_DOUBLEBUFFER 0x00021010 #define GLFW_CLIENT_API 0x00022001 #define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 #define GLFW_CONTEXT_VERSION_MINOR 0x00022003 #define GLFW_CONTEXT_REVISION 0x00022004 #define GLFW_CONTEXT_ROBUSTNESS 0x00022005 #define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 #define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007 #define GLFW_OPENGL_PROFILE 0x00022008 #define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 #define GLFW_OPENGL_API 0x00030001 #define GLFW_OPENGL_ES_API 0x00030002 #define GLFW_NO_ROBUSTNESS 0 #define GLFW_NO_RESET_NOTIFICATION 0x00031001 #define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 #define GLFW_OPENGL_ANY_PROFILE 0 #define GLFW_OPENGL_CORE_PROFILE 0x00032001 #define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 #define GLFW_CURSOR 0x00033001 #define GLFW_STICKY_KEYS 0x00033002 #define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 #define GLFW_CURSOR_NORMAL 0x00034001 #define GLFW_CURSOR_HIDDEN 0x00034002 #define GLFW_CURSOR_DISABLED 0x00034003 #define GLFW_ANY_RELEASE_BEHAVIOR 0 #define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 #define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 #define GLFW_CONNECTED 0x00040001 #define GLFW_DISCONNECTED 0x00040002 #define GLFW_DONT_CARE -1 /************************************************************************* * GLFW API types *************************************************************************/ /*! @brief Client API function pointer type. * * Generic function pointer used for returning client API function pointers * without forcing a cast from a regular pointer. * * @ingroup context */ typedef void (*GLFWglproc)(void); /*! @brief Opaque monitor object. * * Opaque monitor object. * * @ingroup monitor */ typedef struct GLFWmonitor GLFWmonitor; /*! @brief Opaque window object. * * Opaque window object. * * @ingroup window */ typedef struct GLFWwindow GLFWwindow; /*! @brief Opaque cursor object. * * Opaque cursor object. * * @ingroup cursor */ typedef struct GLFWcursor GLFWcursor; /*! @brief The function signature for error callbacks. * * This is the function signature for error callback functions. * * @param[in] error An [error code](@ref errors). * @param[in] description A UTF-8 encoded string describing the error. * * @sa glfwSetErrorCallback * * @ingroup init */ typedef void (* GLFWerrorfun)(int,const char*); /*! @brief The function signature for window position callbacks. * * This is the function signature for window position callback functions. * * @param[in] window The window that was moved. * @param[in] xpos The new x-coordinate, in screen coordinates, of the * upper-left corner of the client area of the window. * @param[in] ypos The new y-coordinate, in screen coordinates, of the * upper-left corner of the client area of the window. * * @sa glfwSetWindowPosCallback * * @ingroup window */ typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); /*! @brief The function signature for window resize callbacks. * * This is the function signature for window size callback functions. * * @param[in] window The window that was resized. * @param[in] width The new width, in screen coordinates, of the window. * @param[in] height The new height, in screen coordinates, of the window. * * @sa glfwSetWindowSizeCallback * * @ingroup window */ typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); /*! @brief The function signature for window close callbacks. * * This is the function signature for window close callback functions. * * @param[in] window The window that the user attempted to close. * * @sa glfwSetWindowCloseCallback * * @ingroup window */ typedef void (* GLFWwindowclosefun)(GLFWwindow*); /*! @brief The function signature for window content refresh callbacks. * * This is the function signature for window refresh callback functions. * * @param[in] window The window whose content needs to be refreshed. * * @sa glfwSetWindowRefreshCallback * * @ingroup window */ typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); /*! @brief The function signature for window focus/defocus callbacks. * * This is the function signature for window focus callback functions. * * @param[in] window The window that was focused or defocused. * @param[in] focused `GL_TRUE` if the window was focused, or `GL_FALSE` if * it was defocused. * * @sa glfwSetWindowFocusCallback * * @ingroup window */ typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); /*! @brief The function signature for window iconify/restore callbacks. * * This is the function signature for window iconify/restore callback * functions. * * @param[in] window The window that was iconified or restored. * @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE` * if it was restored. * * @sa glfwSetWindowIconifyCallback * * @ingroup window */ typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); /*! @brief The function signature for framebuffer resize callbacks. * * This is the function signature for framebuffer resize callback * functions. * * @param[in] window The window whose framebuffer was resized. * @param[in] width The new width, in pixels, of the framebuffer. * @param[in] height The new height, in pixels, of the framebuffer. * * @sa glfwSetFramebufferSizeCallback * * @ingroup window */ typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); /*! @brief The function signature for mouse button callbacks. * * This is the function signature for mouse button callback functions. * * @param[in] window The window that received the event. * @param[in] button The [mouse button](@ref buttons) that was pressed or * released. * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. * @param[in] mods Bit field describing which [modifier keys](@ref mods) were * held down. * * @sa glfwSetMouseButtonCallback * * @ingroup input */ typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); /*! @brief The function signature for cursor position callbacks. * * This is the function signature for cursor position callback functions. * * @param[in] window The window that received the event. * @param[in] xpos The new x-coordinate, in screen coordinates, of the cursor. * @param[in] ypos The new y-coordinate, in screen coordinates, of the cursor. * * @sa glfwSetCursorPosCallback * * @ingroup input */ typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); /*! @brief The function signature for cursor enter/leave callbacks. * * This is the function signature for cursor enter/leave callback functions. * * @param[in] window The window that received the event. * @param[in] entered `GL_TRUE` if the cursor entered the window's client * area, or `GL_FALSE` if it left it. * * @sa glfwSetCursorEnterCallback * * @ingroup input */ typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); /*! @brief The function signature for scroll callbacks. * * This is the function signature for scroll callback functions. * * @param[in] window The window that received the event. * @param[in] xoffset The scroll offset along the x-axis. * @param[in] yoffset The scroll offset along the y-axis. * * @sa glfwSetScrollCallback * * @ingroup input */ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); /*! @brief The function signature for keyboard key callbacks. * * This is the function signature for keyboard key callback functions. * * @param[in] window The window that received the event. * @param[in] key The [keyboard key](@ref keys) that was pressed or released. * @param[in] scancode The system-specific scancode of the key. * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. * @param[in] mods Bit field describing which [modifier keys](@ref mods) were * held down. * * @sa glfwSetKeyCallback * * @ingroup input */ typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); /*! @brief The function signature for Unicode character callbacks. * * This is the function signature for Unicode character callback functions. * * @param[in] window The window that received the event. * @param[in] codepoint The Unicode code point of the character. * * @sa glfwSetCharCallback * * @ingroup input */ typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); /*! @brief The function signature for Unicode character with modifiers * callbacks. * * This is the function signature for Unicode character with modifiers callback * functions. It is called for each input character, regardless of what * modifier keys are held down. * * @param[in] window The window that received the event. * @param[in] codepoint The Unicode code point of the character. * @param[in] mods Bit field describing which [modifier keys](@ref mods) were * held down. * * @sa glfwSetCharModsCallback * * @ingroup input */ typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); /*! @brief The function signature for file drop callbacks. * * This is the function signature for file drop callbacks. * * @param[in] window The window that received the event. * @param[in] count The number of dropped files. * @param[in] names The UTF-8 encoded path names of the dropped files. * * @sa glfwSetDropCallback * * @ingroup input */ typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**); /*! @brief The function signature for monitor configuration callbacks. * * This is the function signature for monitor configuration callback functions. * * @param[in] monitor The monitor that was connected or disconnected. * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. * * @sa glfwSetMonitorCallback * * @ingroup monitor */ typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); /*! @brief Video mode type. * * This describes a single video mode. * * @ingroup monitor */ typedef struct GLFWvidmode { /*! The width, in screen coordinates, of the video mode. */ int width; /*! The height, in screen coordinates, of the video mode. */ int height; /*! The bit depth of the red channel of the video mode. */ int redBits; /*! The bit depth of the green channel of the video mode. */ int greenBits; /*! The bit depth of the blue channel of the video mode. */ int blueBits; /*! The refresh rate, in Hz, of the video mode. */ int refreshRate; } GLFWvidmode; /*! @brief Gamma ramp. * * This describes the gamma ramp for a monitor. * * @sa glfwGetGammaRamp glfwSetGammaRamp * * @ingroup monitor */ typedef struct GLFWgammaramp { /*! An array of value describing the response of the red channel. */ unsigned short* red; /*! An array of value describing the response of the green channel. */ unsigned short* green; /*! An array of value describing the response of the blue channel. */ unsigned short* blue; /*! The number of elements in each array. */ unsigned int size; } GLFWgammaramp; /*! @brief Image data. * * @ingroup window */ typedef struct GLFWimage { /*! The width, in pixels, of this image. */ int width; /*! The height, in pixels, of this image. */ int height; /*! The pixel data of this image, arranged left-to-right, top-to-bottom. */ unsigned char* pixels; } GLFWimage; /************************************************************************* * GLFW API functions *************************************************************************/ /*! @brief Initializes the GLFW library. * * This function initializes the GLFW library. Before most GLFW functions can * be used, GLFW must be initialized, and before an application terminates GLFW * should be terminated in order to free any resources allocated during or * after initialization. * * If this function fails, it calls @ref glfwTerminate before returning. If it * succeeds, you should call @ref glfwTerminate before the application exits. * * Additional calls to this function after successful initialization but before * termination will return `GL_TRUE` immediately. * * @return `GL_TRUE` if successful, or `GL_FALSE` if an * [error](@ref error_handling) occurred. * * @remarks __OS X:__ This function will change the current directory of the * application to the `Contents/Resources` subdirectory of the application's * bundle, if present. This can be disabled with a * [compile-time option](@ref compile_options_osx). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref intro_init * @sa glfwTerminate * * @par History * Added in GLFW 1.0. * * @par * __GLFW 3:__ This function no longer registers @ref glfwTerminate with `atexit`. * * @ingroup init */ GLFWAPI int glfwInit(void); /*! @brief Terminates the GLFW library. * * This function destroys all remaining windows and cursors, restores any * modified gamma ramps and frees any other allocated resources. Once this * function is called, you must again call @ref glfwInit successfully before * you will be able to use most GLFW functions. * * If GLFW has been successfully initialized, this function should be called * before the application exits. If initialization fails, there is no need to * call this function, as it is called by @ref glfwInit before it returns * failure. * * @remarks This function may be called before @ref glfwInit. * * @warning No window's context may be current on another thread when this * function is called. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref intro_init * @sa glfwInit * * @par History * Added in GLFW 1.0. * * @ingroup init */ GLFWAPI void glfwTerminate(void); /*! @brief Retrieves the version of the GLFW library. * * This function retrieves the major, minor and revision numbers of the GLFW * library. It is intended for when you are using GLFW as a shared library and * want to ensure that you are using the minimum required version. * * Any or all of the version arguments may be `NULL`. This function always * succeeds. * * @param[out] major Where to store the major version number, or `NULL`. * @param[out] minor Where to store the minor version number, or `NULL`. * @param[out] rev Where to store the revision number, or `NULL`. * * @remarks This function may be called before @ref glfwInit. * * @par Thread Safety * This function may be called from any thread. * * @sa @ref intro_version * @sa glfwGetVersionString * * @par History * Added in GLFW 1.0. * * @ingroup init */ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); /*! @brief Returns a string describing the compile-time configuration. * * This function returns the compile-time generated * [version string](@ref intro_version_string) of the GLFW library binary. It * describes the version, platform, compiler and any platform-specific * compile-time options. * * This function always succeeds. * * @return The GLFW version string. * * @remarks This function may be called before @ref glfwInit. * * @par Pointer Lifetime * The returned string is static and compile-time generated. * * @par Thread Safety * This function may be called from any thread. * * @sa @ref intro_version * @sa glfwGetVersion * * @par History * Added in GLFW 3.0. * * @ingroup init */ GLFWAPI const char* glfwGetVersionString(void); /*! @brief Sets the error callback. * * This function sets the error callback, which is called with an error code * and a human-readable description each time a GLFW error occurs. * * The error callback is called on the thread where the error occurred. If you * are using GLFW from multiple threads, your error callback needs to be * written accordingly. * * Because the description string may have been generated specifically for that * error, it is not guaranteed to be valid after the callback has returned. If * you wish to use it after the callback returns, you need to make a copy. * * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set. * * @remarks This function may be called before @ref glfwInit. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref error_handling * * @par History * Added in GLFW 3.0. * * @ingroup init */ GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); /*! @brief Returns the currently connected monitors. * * This function returns an array of handles for all currently connected * monitors. * * @param[out] count Where to store the number of monitors in the returned * array. This is set to zero if an error occurred. * @return An array of monitor handles, or `NULL` if an * [error](@ref error_handling) occurred. * * @par Pointer Lifetime * The returned array is allocated and freed by GLFW. You should not free it * yourself. It is guaranteed to be valid only until the monitor configuration * changes or the library is terminated. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref monitor_monitors * @sa @ref monitor_event * @sa glfwGetPrimaryMonitor * * @par History * Added in GLFW 3.0. * * @ingroup monitor */ GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); /*! @brief Returns the primary monitor. * * This function returns the primary monitor. This is usually the monitor * where elements like the Windows task bar or the OS X menu bar is located. * * @return The primary monitor, or `NULL` if an [error](@ref error_handling) * occurred. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref monitor_monitors * @sa glfwGetMonitors * * @par History * Added in GLFW 3.0. * * @ingroup monitor */ GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); /*! @brief Returns the position of the monitor's viewport on the virtual screen. * * This function returns the position, in screen coordinates, of the upper-left * corner of the specified monitor. * * Any or all of the position arguments may be `NULL`. If an error occurs, all * non-`NULL` position arguments will be set to zero. * * @param[in] monitor The monitor to query. * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref monitor_properties * * @par History * Added in GLFW 3.0. * * @ingroup monitor */ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); /*! @brief Returns the physical size of the monitor. * * This function returns the size, in millimetres, of the display area of the * specified monitor. * * Any or all of the size arguments may be `NULL`. If an error occurs, all * non-`NULL` size arguments will be set to zero. * * @param[in] monitor The monitor to query. * @param[out] width Where to store the width, in mm, of the monitor's display * area, or `NULL`. * @param[out] height Where to store the height, in mm, of the monitor's * display area, or `NULL`. * * @note Some systems do not provide accurate monitor size information, either * because the EDID data is incorrect, or because the driver does not report it * accurately. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref monitor_properties * * @par History * Added in GLFW 3.0. * * @ingroup monitor */ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* width, int* height); /*! @brief Returns the name of the specified monitor. * * This function returns a human-readable name, encoded as UTF-8, of the * specified monitor. The name typically reflects the make and model of the * monitor and is not guaranteed to be unique among the connected monitors. * * @param[in] monitor The monitor to query. * @return The UTF-8 encoded name of the monitor, or `NULL` if an * [error](@ref error_handling) occurred. * * @par Pointer Lifetime * The returned string is allocated and freed by GLFW. You should not free it * yourself. It is valid until the specified monitor is disconnected or the * library is terminated. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref monitor_properties * * @par History * Added in GLFW 3.0. * * @ingroup monitor */ GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); /*! @brief Sets the monitor configuration callback. * * This function sets the monitor configuration callback, or removes the * currently set callback. This is called when a monitor is connected to or * disconnected from the system. * * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @bug __X11:__ This callback is not yet called on monitor configuration * changes. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref monitor_event * * @par History * Added in GLFW 3.0. * * @ingroup monitor */ GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); /*! @brief Returns the available video modes for the specified monitor. * * This function returns an array of all video modes supported by the specified * monitor. The returned array is sorted in ascending order, first by color * bit depth (the sum of all channel depths) and then by resolution area (the * product of width and height). * * @param[in] monitor The monitor to query. * @param[out] count Where to store the number of video modes in the returned * array. This is set to zero if an error occurred. * @return An array of video modes, or `NULL` if an * [error](@ref error_handling) occurred. * * @par Pointer Lifetime * The returned array is allocated and freed by GLFW. You should not free it * yourself. It is valid until the specified monitor is disconnected, this * function is called again for that monitor or the library is terminated. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref monitor_modes * @sa glfwGetVideoMode * * @par History * Added in GLFW 1.0. * * @par * __GLFW 3:__ Changed to return a dynamic array of video modes for a specific * monitor. * * @ingroup monitor */ GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); /*! @brief Returns the current mode of the specified monitor. * * This function returns the current video mode of the specified monitor. If * you have created a full screen window for that monitor, the return value * will depend on whether that window is iconified. * * @param[in] monitor The monitor to query. * @return The current mode of the monitor, or `NULL` if an * [error](@ref error_handling) occurred. * * @par Pointer Lifetime * The returned array is allocated and freed by GLFW. You should not free it * yourself. It is valid until the specified monitor is disconnected or the * library is terminated. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref monitor_modes * @sa glfwGetVideoModes * * @par History * Added in GLFW 3.0. Replaced `glfwGetDesktopMode`. * * @ingroup monitor */ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); /*! @brief Generates a gamma ramp and sets it for the specified monitor. * * This function generates a 256-element gamma ramp from the specified exponent * and then calls @ref glfwSetGammaRamp with it. * * @param[in] monitor The monitor whose gamma ramp to set. * @param[in] gamma The desired exponent. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref monitor_gamma * * @par History * Added in GLFW 3.0. * * @ingroup monitor */ GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); /*! @brief Returns the current gamma ramp for the specified monitor. * * This function returns the current gamma ramp of the specified monitor. * * @param[in] monitor The monitor to query. * @return The current gamma ramp, or `NULL` if an * [error](@ref error_handling) occurred. * * @par Pointer Lifetime * The returned structure and its arrays are allocated and freed by GLFW. You * should not free them yourself. They are valid until the specified monitor * is disconnected, this function is called again for that monitor or the * library is terminated. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref monitor_gamma * * @par History * Added in GLFW 3.0. * * @ingroup monitor */ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); /*! @brief Sets the current gamma ramp for the specified monitor. * * This function sets the current gamma ramp for the specified monitor. The * original gamma ramp for that monitor is saved by GLFW the first time this * function is called and is restored by @ref glfwTerminate. * * @param[in] monitor The monitor whose gamma ramp to set. * @param[in] ramp The gamma ramp to use. * * @note Gamma ramp sizes other than 256 are not supported by all hardware. * * @par Pointer Lifetime * The specified gamma ramp is copied before this function returns. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref monitor_gamma * * @par History * Added in GLFW 3.0. * * @ingroup monitor */ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); /*! @brief Resets all window hints to their default values. * * This function resets all window hints to their * [default values](@ref window_hints_values). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_hints * @sa glfwWindowHint * * @par History * Added in GLFW 3.0. * * @ingroup window */ GLFWAPI void glfwDefaultWindowHints(void); /*! @brief Sets the specified window hint to the desired value. * * This function sets hints for the next call to @ref glfwCreateWindow. The * hints, once set, retain their values until changed by a call to @ref * glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is * terminated. * * @param[in] target The [window hint](@ref window_hints) to set. * @param[in] hint The new value of the window hint. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_hints * @sa glfwDefaultWindowHints * * @par History * Added in GLFW 2.2. * * @par * __GLFW 3:__ Renamed from `glfwOpenWindowHint`. Hints are no longer reset to * default values on window creation. * * @ingroup window */ GLFWAPI void glfwWindowHint(int target, int hint); /*! @brief Creates a window and its associated context. * * This function creates a window and its associated OpenGL or OpenGL ES * context. Most of the options controlling how the window and its context * should be created are specified with [window hints](@ref window_hints). * * Successful creation does not change which context is current. Before you * can use the newly created context, you need to * [make it current](@ref context_current). For information about the `share` * parameter, see @ref context_sharing. * * The created window, framebuffer and context may differ from what you * requested, as not all parameters and hints are * [hard constraints](@ref window_hints_hard). This includes the size of the * window, especially for full screen windows. To query the actual attributes * of the created window, framebuffer and context, use queries like @ref * glfwGetWindowAttrib and @ref glfwGetWindowSize. * * To create a full screen window, you need to specify the monitor the window * will cover. If no monitor is specified, windowed mode will be used. Unless * you have a way for the user to choose a specific monitor, it is recommended * that you pick the primary monitor. For more information on how to query * connected monitors, see @ref monitor_monitors. * * For full screen windows, the specified size becomes the resolution of the * window's _desired video mode_. As long as a full screen window has input * focus, the supported video mode most closely matching the desired video mode * is set for the specified monitor. For more information about full screen * windows, including the creation of so called _windowed full screen_ or * _borderless full screen_ windows, see @ref window_full_screen. * * By default, newly created windows use the placement recommended by the * window system. To create the window at a specific position, make it * initially invisible using the `GLFW_VISIBLE` window hint, set its * [position](@ref window_pos) and then [show](@ref window_hide) it. * * If a full screen window is focused, the screensaver is prohibited from * starting. * * Window systems put limits on window sizes. Very large or very small window * dimensions may be overridden by the window system on creation. Check the * actual [size](@ref window_size) after creation. * * The [swap interval](@ref window_swap) is not set during window creation and * the initial value may vary depending on driver settings and defaults. * * @param[in] width The desired width, in screen coordinates, of the window. * This must be greater than zero. * @param[in] height The desired height, in screen coordinates, of the window. * This must be greater than zero. * @param[in] title The initial, UTF-8 encoded window title. * @param[in] monitor The monitor to use for full screen mode, or `NULL` to use * windowed mode. * @param[in] share The window whose context to share resources with, or `NULL` * to not share resources. * @return The handle of the created window, or `NULL` if an * [error](@ref error_handling) occurred. * * @remarks __Windows:__ Window creation will fail if the Microsoft GDI * software OpenGL implementation is the only one available. * * @remarks __Windows:__ If the executable has an icon resource named * `GLFW_ICON,` it will be set as the icon for the window. If no such icon is * present, the `IDI_WINLOGO` icon will be used instead. * * @remarks __OS X:__ The GLFW window has no icon, as it is not a document * window, but the dock icon will be the same as the application bundle's icon. * For more information on bundles, see the * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) * in the Mac Developer Library. * * @remarks __OS X:__ The first time a window is created the menu bar is * populated with common commands like Hide, Quit and About. The About entry * opens a minimal about dialog with information from the application's bundle. * The menu bar can be disabled with a * [compile-time option](@ref compile_options_osx). * * @remarks __X11:__ There is no mechanism for setting the window icon yet. * * @remarks __X11:__ Some window managers will not respect the placement of * initially hidden windows. * * @note This function may not be called from a callback. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_creation * @sa glfwDestroyWindow * * @par History * Added in GLFW 1.0. * * @par * __GLFW 3:__ Renamed from `glfwOpenWindow`. Complete signature overhaul. * * @ingroup window */ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); /*! @brief Destroys the specified window and its context. * * This function destroys the specified window and its context. On calling * this function, no further callbacks will be called for that window. * * If the context of the specified window is current on the main thread, it is * detached before being destroyed. * * @param[in] window The window to destroy. * * @note This function may not be called from a callback. * * @note The context of the specified window must not be current on any other * thread when this function is called. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_creation * @sa glfwCreateWindow * * @par History * Added in GLFW 1.0. * * @par * __GLFW 3:__ Renamed from `glfwCloseWindow`. Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwDestroyWindow(GLFWwindow* window); /*! @brief Checks the close flag of the specified window. * * This function returns the value of the close flag of the specified window. * * @param[in] window The window to query. * @return The value of the close flag. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @sa @ref window_close * * @par History * Added in GLFW 3.0. * * @ingroup window */ GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); /*! @brief Sets the close flag of the specified window. * * This function sets the value of the close flag of the specified window. * This can be used to override the user's attempt to close the window, or * to signal that it should be closed. * * @param[in] window The window whose flag to change. * @param[in] value The new value. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @sa @ref window_close * * @par History * Added in GLFW 3.0. * * @ingroup window */ GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); /*! @brief Sets the title of the specified window. * * This function sets the window title, encoded as UTF-8, of the specified * window. * * @param[in] window The window whose title to change. * @param[in] title The UTF-8 encoded window title. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_title * * @par History * Added in GLFW 1.0. * * @par * __GLFW 3:__ Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); /*! @brief Retrieves the position of the client area of the specified window. * * This function retrieves the position, in screen coordinates, of the * upper-left corner of the client area of the specified window. * * Any or all of the position arguments may be `NULL`. If an error occurs, all * non-`NULL` position arguments will be set to zero. * * @param[in] window The window to query. * @param[out] xpos Where to store the x-coordinate of the upper-left corner of * the client area, or `NULL`. * @param[out] ypos Where to store the y-coordinate of the upper-left corner of * the client area, or `NULL`. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_pos * @sa glfwSetWindowPos * * @par History * Added in GLFW 3.0. * * @ingroup window */ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); /*! @brief Sets the position of the client area of the specified window. * * This function sets the position, in screen coordinates, of the upper-left * corner of the client area of the specified windowed mode window. If the * window is a full screen window, this function does nothing. * * @param[in] window The window to query. * @param[in] xpos The x-coordinate of the upper-left corner of the client area. * @param[in] ypos The y-coordinate of the upper-left corner of the client area. * * @note It is very rarely a good idea to move an already visible window, as it * will confuse and annoy the user. * * @note The window manager may put limits on what positions are allowed. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_pos * @sa glfwGetWindowPos * * @par History * Added in GLFW 1.0. * * @par * __GLFW 3:__ Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); /*! @brief Retrieves the size of the client area of the specified window. * * This function retrieves the size, in screen coordinates, of the client area * of the specified window. If you wish to retrieve the size of the * framebuffer in pixels, see @ref glfwGetFramebufferSize. * * Any or all of the size arguments may be `NULL`. If an error occurs, all * non-`NULL` size arguments will be set to zero. * * @param[in] window The window whose size to retrieve. * @param[out] width Where to store the width, in screen coordinates, of the * client area, or `NULL`. * @param[out] height Where to store the height, in screen coordinates, of the * client area, or `NULL`. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_size * @sa glfwSetWindowSize * * @par History * Added in GLFW 1.0. * * @par * __GLFW 3:__ Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); /*! @brief Sets the size of the client area of the specified window. * * This function sets the size, in screen coordinates, of the client area of * the specified window. * * For full screen windows, this function selects and switches to the resolution * closest to the specified size, without affecting the window's context. As * the context is unaffected, the bit depths of the framebuffer remain * unchanged. * * @param[in] window The window to resize. * @param[in] width The desired width of the specified window. * @param[in] height The desired height of the specified window. * * @note The window manager may put limits on what window sizes are allowed. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_size * @sa glfwGetWindowSize * * @par History * Added in GLFW 1.0. * * @par * __GLFW 3:__ Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); /*! @brief Retrieves the size of the framebuffer of the specified window. * * This function retrieves the size, in pixels, of the framebuffer of the * specified window. If you wish to retrieve the size of the window in screen * coordinates, see @ref glfwGetWindowSize. * * Any or all of the size arguments may be `NULL`. If an error occurs, all * non-`NULL` size arguments will be set to zero. * * @param[in] window The window whose framebuffer to query. * @param[out] width Where to store the width, in pixels, of the framebuffer, * or `NULL`. * @param[out] height Where to store the height, in pixels, of the framebuffer, * or `NULL`. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_fbsize * @sa glfwSetFramebufferSizeCallback * * @par History * Added in GLFW 3.0. * * @ingroup window */ GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); /*! @brief Retrieves the size of the frame of the window. * * This function retrieves the size, in screen coordinates, of each edge of the * frame of the specified window. This size includes the title bar, if the * window has one. The size of the frame may vary depending on the * [window-related hints](@ref window_hints_wnd) used to create it. * * Because this function retrieves the size of each window frame edge and not * the offset along a particular coordinate axis, the retrieved values will * always be zero or positive. * * Any or all of the size arguments may be `NULL`. If an error occurs, all * non-`NULL` size arguments will be set to zero. * * @param[in] window The window whose frame size to query. * @param[out] left Where to store the size, in screen coordinates, of the left * edge of the window frame, or `NULL`. * @param[out] top Where to store the size, in screen coordinates, of the top * edge of the window frame, or `NULL`. * @param[out] right Where to store the size, in screen coordinates, of the * right edge of the window frame, or `NULL`. * @param[out] bottom Where to store the size, in screen coordinates, of the * bottom edge of the window frame, or `NULL`. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_size * * @par History * Added in GLFW 3.1. * * @ingroup window */ GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); /*! @brief Iconifies the specified window. * * This function iconifies (minimizes) the specified window if it was * previously restored. If the window is already iconified, this function does * nothing. * * If the specified window is a full screen window, the original monitor * resolution is restored until the window is restored. * * @param[in] window The window to iconify. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_iconify * @sa glfwRestoreWindow * * @par History * Added in GLFW 2.1. * * @par * __GLFW 3:__ Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwIconifyWindow(GLFWwindow* window); /*! @brief Restores the specified window. * * This function restores the specified window if it was previously iconified * (minimized). If the window is already restored, this function does nothing. * * If the specified window is a full screen window, the resolution chosen for * the window is restored on the selected monitor. * * @param[in] window The window to restore. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_iconify * @sa glfwIconifyWindow * * @par History * Added in GLFW 2.1. * * @par * __GLFW 3:__ Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwRestoreWindow(GLFWwindow* window); /*! @brief Makes the specified window visible. * * This function makes the specified window visible if it was previously * hidden. If the window is already visible or is in full screen mode, this * function does nothing. * * @param[in] window The window to make visible. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_hide * @sa glfwHideWindow * * @par History * Added in GLFW 3.0. * * @ingroup window */ GLFWAPI void glfwShowWindow(GLFWwindow* window); /*! @brief Hides the specified window. * * This function hides the specified window if it was previously visible. If * the window is already hidden or is in full screen mode, this function does * nothing. * * @param[in] window The window to hide. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_hide * @sa glfwShowWindow * * @par History * Added in GLFW 3.0. * * @ingroup window */ GLFWAPI void glfwHideWindow(GLFWwindow* window); /*! @brief Returns the monitor that the window uses for full screen mode. * * This function returns the handle of the monitor that the specified window is * in full screen on. * * @param[in] window The window to query. * @return The monitor, or `NULL` if the window is in windowed mode or an error * occurred. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_monitor * * @par History * Added in GLFW 3.0. * * @ingroup window */ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); /*! @brief Returns an attribute of the specified window. * * This function returns the value of an attribute of the specified window or * its OpenGL or OpenGL ES context. * * @param[in] window The window to query. * @param[in] attrib The [window attribute](@ref window_attribs) whose value to * return. * @return The value of the attribute, or zero if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_attribs * * @par History * Added in GLFW 1.0. * * @par * __GLFW 3:__ Renamed from `glfwGetWindowParam`. Added window handle * parameter. * * @ingroup window */ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); /*! @brief Sets the user pointer of the specified window. * * This function sets the user-defined pointer of the specified window. The * current value is retained until the window is destroyed. The initial value * is `NULL`. * * @param[in] window The window whose pointer to set. * @param[in] pointer The new value. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @sa @ref window_userptr * @sa glfwGetWindowUserPointer * * @par History * Added in GLFW 3.0. * * @ingroup window */ GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); /*! @brief Returns the user pointer of the specified window. * * This function returns the current value of the user-defined pointer of the * specified window. The initial value is `NULL`. * * @param[in] window The window whose pointer to return. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @sa @ref window_userptr * @sa glfwSetWindowUserPointer * * @par History * Added in GLFW 3.0. * * @ingroup window */ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); /*! @brief Sets the position callback for the specified window. * * This function sets the position callback of the specified window, which is * called when the window is moved. The callback is provided with the screen * position of the upper-left corner of the client area of the window. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_pos * * @par History * Added in GLFW 3.0. * * @par * __GLFW 3:__ Added window handle parameter. Updated callback signature. * * @ingroup window */ GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun); /*! @brief Sets the size callback for the specified window. * * This function sets the size callback of the specified window, which is * called when the window is resized. The callback is provided with the size, * in screen coordinates, of the client area of the window. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_size * * @par History * Added in GLFW 1.0. * * @par * __GLFW 3:__ Added window handle parameter. Updated callback signature. * * @ingroup window */ GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun); /*! @brief Sets the close callback for the specified window. * * This function sets the close callback of the specified window, which is * called when the user attempts to close the window, for example by clicking * the close widget in the title bar. * * The close flag is set before this callback is called, but you can modify it * at any time with @ref glfwSetWindowShouldClose. * * The close callback is not triggered by @ref glfwDestroyWindow. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @remarks __OS X:__ Selecting Quit from the application menu will * trigger the close callback for all windows. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_close * * @par History * Added in GLFW 2.5. * * @par * __GLFW 3:__ Added window handle parameter. Updated callback signature. * * @ingroup window */ GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun); /*! @brief Sets the refresh callback for the specified window. * * This function sets the refresh callback of the specified window, which is * called when the client area of the window needs to be redrawn, for example * if the window has been exposed after having been covered by another window. * * On compositing window systems such as Aero, Compiz or Aqua, where the window * contents are saved off-screen, this callback may be called only very * infrequently or never at all. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_refresh * * @par History * Added in GLFW 2.5. * * @par * __GLFW 3:__ Added window handle parameter. Updated callback signature. * * @ingroup window */ GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun); /*! @brief Sets the focus callback for the specified window. * * This function sets the focus callback of the specified window, which is * called when the window gains or loses focus. * * After the focus callback is called for a window that lost focus, synthetic * key and mouse button release events will be generated for all such that had * been pressed. For more information, see @ref glfwSetKeyCallback and @ref * glfwSetMouseButtonCallback. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_focus * * @par History * Added in GLFW 3.0. * * @ingroup window */ GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun); /*! @brief Sets the iconify callback for the specified window. * * This function sets the iconification callback of the specified window, which * is called when the window is iconified or restored. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_iconify * * @par History * Added in GLFW 3.0. * * @ingroup window */ GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun); /*! @brief Sets the framebuffer resize callback for the specified window. * * This function sets the framebuffer resize callback of the specified window, * which is called when the framebuffer of the specified window is resized. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_fbsize * * @par History * Added in GLFW 3.0. * * @ingroup window */ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun); /*! @brief Processes all pending events. * * This function processes only those events that are already in the event * queue and then returns immediately. Processing events will cause the window * and input callbacks associated with those events to be called. * * On some platforms, a window move, resize or menu operation will cause event * processing to block. This is due to how event processing is designed on * those platforms. You can use the * [window refresh callback](@ref window_refresh) to redraw the contents of * your window when necessary during such operations. * * On some platforms, certain events are sent directly to the application * without going through the event queue, causing callbacks to be called * outside of a call to one of the event processing functions. * * Event processing is not required for joystick input to work. * * @note This function may not be called from a callback. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_event * @sa glfwWaitEvents * * @par History * Added in GLFW 1.0. * * @par * __GLFW 3:__ This function is no longer called by @ref glfwSwapBuffers. * * @ingroup window */ GLFWAPI void glfwPollEvents(void); /*! @brief Waits until events are queued and processes them. * * This function puts the calling thread to sleep until at least one event is * available in the event queue. Once one or more events are available, * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue * are processed and the function then returns immediately. Processing events * will cause the window and input callbacks associated with those events to be * called. * * Since not all events are associated with callbacks, this function may return * without a callback having been called even if you are monitoring all * callbacks. * * On some platforms, a window move, resize or menu operation will cause event * processing to block. This is due to how event processing is designed on * those platforms. You can use the * [window refresh callback](@ref window_refresh) to redraw the contents of * your window when necessary during such operations. * * If no windows exist, this function returns immediately. For synchronization * of threads in applications that do not create windows, use your threading * library of choice. * * Event processing is not required for joystick input to work. * * @note This function may not be called from a callback. * * @note On some platforms, certain callbacks may be called outside of a call * to one of the event processing functions. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_event * @sa glfwPollEvents * * @par History * Added in GLFW 2.5. * * @ingroup window */ GLFWAPI void glfwWaitEvents(void); /*! @brief Posts an empty event to the event queue. * * This function posts an empty event from the current thread to the event * queue, causing @ref glfwWaitEvents to return. * * If no windows exist, this function returns immediately. For synchronization * of threads in applications that do not create windows, use your threading * library of choice. * * @par Thread Safety * This function may be called from any thread. * * @sa @ref input_event * @sa glfwWaitEvents * * @par History * Added in GLFW 3.1. * * @ingroup window */ GLFWAPI void glfwPostEmptyEvent(void); /*! @brief Returns the value of an input option for the specified window. * * This function returns the value of an input option for the specified window. * The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or * `GLFW_STICKY_MOUSE_BUTTONS`. * * @param[in] window The window to query. * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or * `GLFW_STICKY_MOUSE_BUTTONS`. * * @par Thread Safety * This function may only be called from the main thread. * * @sa glfwSetInputMode * * @par History * Added in GLFW 3.0. * * @ingroup input */ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); /*! @brief Sets an input option for the specified window. * * This function sets an input mode option for the specified window. The mode * must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or * `GLFW_STICKY_MOUSE_BUTTONS`. * * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor * modes: * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client * area of the window but does not restrict the cursor from leaving. This is * useful if you wish to render your own cursor or have no visible cursor at * all. * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual * and unlimited cursor movement. This is useful for implementing for * example 3D camera controls. * * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to * enable sticky keys, or `GL_FALSE` to disable it. If sticky keys are * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` * the next time it is called even if the key had been released before the * call. This is useful when you are only interested in whether keys have been * pressed but not when or in which order. * * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either * `GL_TRUE` to enable sticky mouse buttons, or `GL_FALSE` to disable it. If * sticky mouse buttons are enabled, a mouse button press will ensure that @ref * glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even if * the mouse button had been released before the call. This is useful when you * are only interested in whether mouse buttons have been pressed but not when * or in which order. * * @param[in] window The window whose input mode to set. * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or * `GLFW_STICKY_MOUSE_BUTTONS`. * @param[in] value The new value of the specified input mode. * * @par Thread Safety * This function may only be called from the main thread. * * @sa glfwGetInputMode * * @par History * Added in GLFW 3.0. Replaced `glfwEnable` and `glfwDisable`. * * @ingroup input */ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); /*! @brief Returns the last reported state of a keyboard key for the specified * window. * * This function returns the last state reported for the specified key to the * specified window. The returned state is one of `GLFW_PRESS` or * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to * the key callback. * * If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns * `GLFW_PRESS` the first time you call it for a key that was pressed, even if * that key has already been released. * * The key functions deal with physical keys, with [key tokens](@ref keys) * named after their use on the standard US keyboard layout. If you want to * input text, use the Unicode character callback instead. * * The [modifier key bit masks](@ref mods) are not key tokens and cannot be * used with this function. * * @param[in] window The desired window. * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is * not a valid key for this function. * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_key * * @par History * Added in GLFW 1.0. * * @par * __GLFW 3:__ Added window handle parameter. * * @ingroup input */ GLFWAPI int glfwGetKey(GLFWwindow* window, int key); /*! @brief Returns the last reported state of a mouse button for the specified * window. * * This function returns the last state reported for the specified mouse button * to the specified window. The returned state is one of `GLFW_PRESS` or * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to * the mouse button callback. * * If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function * `GLFW_PRESS` the first time you call it for a mouse button that was pressed, * even if that mouse button has already been released. * * @param[in] window The desired window. * @param[in] button The desired [mouse button](@ref buttons). * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_mouse_button * * @par History * Added in GLFW 1.0. * * @par * __GLFW 3:__ Added window handle parameter. * * @ingroup input */ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); /*! @brief Retrieves the last reported cursor position, relative to the client * area of the window. * * This function returns the last reported position of the cursor, in screen * coordinates, relative to the upper-left corner of the client area of the * specified window. * * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor * position is unbounded and limited only by the minimum and maximum values of * a `double`. * * The coordinate can be converted to their integer equivalents with the * `floor` function. Casting directly to an integer type works for positive * coordinates, but fails for negative ones. * * Any or all of the position arguments may be `NULL`. If an error occurs, all * non-`NULL` position arguments will be set to zero. * * @param[in] window The desired window. * @param[out] xpos Where to store the cursor x-coordinate, relative to the * left edge of the client area, or `NULL`. * @param[out] ypos Where to store the cursor y-coordinate, relative to the to * top edge of the client area, or `NULL`. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_cursor_pos * @sa glfwSetCursorPos * * @par History * Added in GLFW 1.0. * * @par * __GLFW 3:__ Renamed from `glfwGetMousePos`. Added window handle parameter. * Moved to floating-point coordinates. * * @ingroup input */ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); /*! @brief Sets the position of the cursor, relative to the client area of the * window. * * This function sets the position, in screen coordinates, of the cursor * relative to the upper-left corner of the client area of the specified * window. The window must be focused. If the window does not have focus when * this function is called, it fails silently. * * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor * position is unbounded and limited only by the minimum and maximum values of * a `double`. * * @param[in] window The desired window. * @param[in] xpos The desired x-coordinate, relative to the left edge of the * client area. * @param[in] ypos The desired y-coordinate, relative to the top edge of the * client area. * * @remarks __X11:__ Due to the asynchronous nature of a modern X desktop, it * may take a moment for the window focus event to arrive. This means you will * not be able to set the cursor position directly after window creation. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_cursor_pos * @sa glfwGetCursorPos * * @par History * Added in GLFW 1.0. * * @par * __GLFW 3:__ Renamed from `glfwSetMousePos`. Added window handle parameter. * Moved to floating-point coordinates. * * @ingroup input */ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); /*! @brief Creates a cursor. * * Creates a new cursor that can be made the system cursor for a window with * @ref glfwSetCursor. The cursor can be destroyed with @ref * glfwDestroyCursor. Any remaining cursors are destroyed by @ref * glfwTerminate. * * The image data is 32-bit RGBA, i.e. eight bits per channel. The pixels are * arranged canonically as sequental rows, starting from the top-left corner. * * @param[in] image The desired cursor image. * @param[in] xhot The desired x-coordinate of the cursor hotspot. * @param[in] yhot The desired y-coordinate of the cursor hotspot. * * @return A new cursor ready to use or `NULL` if an * [error](@ref error_handling) occurred. * * @note This function may not be called from a callback. * * @par Pointer Lifetime * The specified image data is copied before this function returns. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_cursor * @sa glfwDestroyCursor * * @par History * Added in GLFW 3.1. * * @ingroup input */ GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); /*! @brief Destroys a cursor. * * This function destroys a cursor previously created with @ref * glfwCreateCursor. Any remaining cursors will be destroyed by @ref * glfwTerminate. * * @param[in] cursor The cursor object to destroy. * * @note This function may not be called from a callback. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_cursor * @sa glfwCreateCursor * * @par History * Added in GLFW 3.1. * * @ingroup input */ GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); /*! @brief Sets the system cursor for a given window. * * This function sets the system cursor for the specified window. * * @param[in] window The window to set the system cursor for. * @param[in] cursor The cursor to change to, or `NULL` to switch back * to the default system cursor. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_cursor * * @par History * Added in GLFW 3.1. * * @ingroup input */ GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); /*! @brief Sets the key callback. * * This function sets the key callback of the specified window, which is called * when a key is pressed, repeated or released. * * The key functions deal with physical keys, with layout independent * [key tokens](@ref keys) named after their values in the standard US keyboard * layout. If you want to input text, use the * [character callback](@ref glfwSetCharCallback) instead. * * When a window loses focus, it will generate synthetic key release events * for all pressed keys. You can tell these events from user-generated events * by the fact that the synthetic ones are generated after the window has lost * focus, i.e. `GLFW_FOCUSED` will be false and the focus callback will have * already been called. * * The scancode of a key is specific to that platform or sometimes even to that * machine. Scancodes are intended to allow users to bind keys that don't have * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their * state is not saved and so it cannot be queried with @ref glfwGetKey. * * Sometimes GLFW needs to generate synthetic key events, in which case the * scancode may be zero. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new key callback, or `NULL` to remove the currently * set callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_key * * @par History * Added in GLFW 1.0. * * @par * __GLFW 3:__ Added window handle parameter. Updated callback signature. * * @ingroup input */ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); /*! @brief Sets the Unicode character callback. * * This function sets the character callback of the specified window, which is * called when a Unicode character is input. * * The character callback is intended for Unicode text input. As it deals with * characters, it is keyboard layout dependent, whereas the * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1 * to physical keys, as a key may produce zero, one or more characters. If you * want to know whether a specific physical key was pressed or released, see * the key callback instead. * * The character callback behaves as system text input normally does and will * not be called if modifier keys are held down that would prevent normal text * input on that platform, for example a Super (Command) key on OS X or Alt key * on Windows. There is a * [character with modifiers callback](@ref glfwSetCharModsCallback) that * receives these events. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_char * * @par History * Added in GLFW 2.4. * * @par * __GLFW 3:__ Added window handle parameter. Updated callback signature. * * @ingroup input */ GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); /*! @brief Sets the Unicode character with modifiers callback. * * This function sets the character with modifiers callback of the specified * window, which is called when a Unicode character is input regardless of what * modifier keys are used. * * The character with modifiers callback is intended for implementing custom * Unicode character input. For regular Unicode text input, see the * [character callback](@ref glfwSetCharCallback). Like the character * callback, the character with modifiers callback deals with characters and is * keyboard layout dependent. Characters do not map 1:1 to physical keys, as * a key may produce zero, one or more characters. If you want to know whether * a specific physical key was pressed or released, see the * [key callback](@ref glfwSetKeyCallback) instead. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or an * error occurred. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_char * * @par History * Added in GLFW 3.1. * * @ingroup input */ GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun); /*! @brief Sets the mouse button callback. * * This function sets the mouse button callback of the specified window, which * is called when a mouse button is pressed or released. * * When a window loses focus, it will generate synthetic mouse button release * events for all pressed mouse buttons. You can tell these events from * user-generated events by the fact that the synthetic ones are generated * after the window has lost focus, i.e. `GLFW_FOCUSED` will be false and the * focus callback will have already been called. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_mouse_button * * @par History * Added in GLFW 1.0. * * @par * __GLFW 3:__ Added window handle parameter. Updated callback signature. * * @ingroup input */ GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun); /*! @brief Sets the cursor position callback. * * This function sets the cursor position callback of the specified window, * which is called when the cursor is moved. The callback is provided with the * position, in screen coordinates, relative to the upper-left corner of the * client area of the window. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_cursor_pos * * @par History * Added in GLFW 1.0. * * @par * __GLFW 3:__ Renamed from `glfwSetMousePosCallback`. Added window handle * parameter. Updated callback signature. * * @ingroup input */ GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun); /*! @brief Sets the cursor enter/exit callback. * * This function sets the cursor boundary crossing callback of the specified * window, which is called when the cursor enters or leaves the client area of * the window. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_cursor_enter * * @par History * Added in GLFW 3.0. * * @ingroup input */ GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun); /*! @brief Sets the scroll callback. * * This function sets the scroll callback of the specified window, which is * called when a scrolling device is used, such as a mouse wheel or scrolling * area of a touchpad. * * The scroll callback receives all scrolling input, like that from a mouse * wheel or a touchpad scrolling area. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently * set callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_scroll * * @par History * Added in GLFW 2.1. * * @par * __GLFW 3:__ Renamed from `glfwSetMouseWheelCallback`. Added window handle. * Updated callback signature. * * @ingroup input */ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun); /*! @brief Sets the file drop callback. * * This function sets the file drop callback of the specified window, which is * called when one or more dragged files are dropped on the window. * * Because the path array and its strings may have been generated specifically * for that event, they are not guaranteed to be valid after the callback has * returned. If you wish to use them after the callback returns, you need to * make a deep copy. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new file drop callback, or `NULL` to remove the * currently set callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_drop * * @par History * Added in GLFW 3.1. * * @ingroup input */ GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun); /*! @brief Returns whether the specified joystick is present. * * This function returns whether the specified joystick is present. * * @param[in] joy The [joystick](@ref joysticks) to query. * @return `GL_TRUE` if the joystick is present, or `GL_FALSE` otherwise. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_joy * * @par History * Added in GLFW 3.0. Replaced `glfwGetJoystickParam`. * * @ingroup input */ GLFWAPI int glfwJoystickPresent(int joy); /*! @brief Returns the values of all axes of the specified joystick. * * This function returns the values of all axes of the specified joystick. * Each element in the array is a value between -1.0 and 1.0. * * @param[in] joy The [joystick](@ref joysticks) to query. * @param[out] count Where to store the number of axis values in the returned * array. This is set to zero if an error occurred. * @return An array of axis values, or `NULL` if the joystick is not present. * * @par Pointer Lifetime * The returned array is allocated and freed by GLFW. You should not free it * yourself. It is valid until the specified joystick is disconnected, this * function is called again for that joystick or the library is terminated. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_joy_axis * * @par History * Added in GLFW 2.2. * * @par * __GLFW 3:__ Renamed from `glfwGetJoystickPos`. Changed to return a dynamic * array. * * @ingroup input */ GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count); /*! @brief Returns the state of all buttons of the specified joystick. * * This function returns the state of all buttons of the specified joystick. * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. * * @param[in] joy The [joystick](@ref joysticks) to query. * @param[out] count Where to store the number of button states in the returned * array. This is set to zero if an error occurred. * @return An array of button states, or `NULL` if the joystick is not present. * * @par Pointer Lifetime * The returned array is allocated and freed by GLFW. You should not free it * yourself. It is valid until the specified joystick is disconnected, this * function is called again for that joystick or the library is terminated. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_joy_button * * @par History * Added in GLFW 2.2. * * @par * __GLFW 3:__ Changed to return a dynamic array. * * @ingroup input */ GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count); /*! @brief Returns the name of the specified joystick. * * This function returns the name, encoded as UTF-8, of the specified joystick. * The returned string is allocated and freed by GLFW. You should not free it * yourself. * * @param[in] joy The [joystick](@ref joysticks) to query. * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick * is not present. * * @par Pointer Lifetime * The returned string is allocated and freed by GLFW. You should not free it * yourself. It is valid until the specified joystick is disconnected, this * function is called again for that joystick or the library is terminated. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_joy_name * * @par History * Added in GLFW 3.0. * * @ingroup input */ GLFWAPI const char* glfwGetJoystickName(int joy); /*! @brief Sets the clipboard to the specified string. * * This function sets the system clipboard to the specified, UTF-8 encoded * string. * * @param[in] window The window that will own the clipboard contents. * @param[in] string A UTF-8 encoded string. * * @par Pointer Lifetime * The specified string is copied before this function returns. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_clipboard * @sa glfwGetClipboardString * * @par History * Added in GLFW 3.0. * * @ingroup input */ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); /*! @brief Returns the contents of the clipboard as a string. * * This function returns the contents of the system clipboard, if it contains * or is convertible to a UTF-8 encoded string. * * @param[in] window The window that will request the clipboard contents. * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` * if an [error](@ref error_handling) occurred. * * @par Pointer Lifetime * The returned string is allocated and freed by GLFW. You should not free it * yourself. It is valid until the next call to @ref * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library * is terminated. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_clipboard * @sa glfwSetClipboardString * * @par History * Added in GLFW 3.0. * * @ingroup input */ GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); /*! @brief Returns the value of the GLFW timer. * * This function returns the value of the GLFW timer. Unless the timer has * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW * was initialized. * * The resolution of the timer is system dependent, but is usually on the order * of a few micro- or nanoseconds. It uses the highest-resolution monotonic * time source on each supported platform. * * @return The current value, in seconds, or zero if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @sa @ref input_time * * @par History * Added in GLFW 1.0. * * @ingroup input */ GLFWAPI double glfwGetTime(void); /*! @brief Sets the GLFW timer. * * This function sets the value of the GLFW timer. It then continues to count * up from that value. * * @param[in] time The new value, in seconds. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_time * * @par History * Added in GLFW 2.2. * * @ingroup input */ GLFWAPI void glfwSetTime(double time); /*! @brief Makes the context of the specified window current for the calling * thread. * * This function makes the OpenGL or OpenGL ES context of the specified window * current on the calling thread. A context can only be made current on * a single thread at a time and each thread can have only a single current * context at a time. * * By default, making a context non-current implicitly forces a pipeline flush. * On machines that support `GL_KHR_context_flush_control`, you can control * whether a context performs this flush by setting the * `GLFW_CONTEXT_RELEASE_BEHAVIOR` [window hint](@ref window_hints_ctx). * * @param[in] window The window whose context to make current, or `NULL` to * detach the current context. * * @par Thread Safety * This function may be called from any thread. * * @sa @ref context_current * @sa glfwGetCurrentContext * * @par History * Added in GLFW 3.0. * * @ingroup context */ GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); /*! @brief Returns the window whose context is current on the calling thread. * * This function returns the window whose OpenGL or OpenGL ES context is * current on the calling thread. * * @return The window whose context is current, or `NULL` if no window's * context is current. * * @par Thread Safety * This function may be called from any thread. * * @sa @ref context_current * @sa glfwMakeContextCurrent * * @par History * Added in GLFW 3.0. * * @ingroup context */ GLFWAPI GLFWwindow* glfwGetCurrentContext(void); /*! @brief Swaps the front and back buffers of the specified window. * * This function swaps the front and back buffers of the specified window. If * the swap interval is greater than zero, the GPU driver waits the specified * number of screen updates before swapping the buffers. * * @param[in] window The window whose buffers to swap. * * @par Thread Safety * This function may be called from any thread. * * @sa @ref window_swap * @sa glfwSwapInterval * * @par History * Added in GLFW 1.0. * * @par * __GLFW 3:__ Added window handle parameter. Removed call to @ref * glfwPollEvents. * * @ingroup window */ GLFWAPI void glfwSwapBuffers(GLFWwindow* window); /*! @brief Sets the swap interval for the current context. * * This function sets the swap interval for the current context, i.e. the * number of screen updates to wait from the time @ref glfwSwapBuffers was * called before swapping the buffers and returning. This is sometimes called * 'vertical synchronization', 'vertical retrace synchronization' or 'vsync'. * * Contexts that support either of the `WGL_EXT_swap_control_tear` and * `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals, * which allow the driver to swap even if a frame arrives a little bit late. * You can check for the presence of these extensions using @ref * glfwExtensionSupported. For more information about swap tearing, see the * extension specifications. * * A context must be current on the calling thread. Calling this function * without a current context will cause a `GLFW_NO_CURRENT_CONTEXT` error. * * @param[in] interval The minimum number of screen updates to wait for * until the buffers are swapped by @ref glfwSwapBuffers. * * @note This function is not called during window creation, leaving the swap * interval set to whatever is the default on that platform. This is done * because some swap interval extensions used by GLFW do not allow the swap * interval to be reset to zero once it has been set to a non-zero value. * * @note Some GPU drivers do not honor the requested swap interval, either * because of user settings that override the request or due to bugs in the * driver. * * @par Thread Safety * This function may be called from any thread. * * @sa @ref window_swap * @sa glfwSwapBuffers * * @par History * Added in GLFW 1.0. * * @ingroup context */ GLFWAPI void glfwSwapInterval(int interval); /*! @brief Returns whether the specified extension is available. * * This function returns whether the specified * [API extension](@ref context_glext) is supported by the current OpenGL or * OpenGL ES context. It searches both for OpenGL and OpenGL ES extension and * platform-specific context creation API extensions. * * A context must be current on the calling thread. Calling this function * without a current context will cause a `GLFW_NO_CURRENT_CONTEXT` error. * * As this functions retrieves and searches one or more extension strings each * call, it is recommended that you cache its results if it is going to be used * frequently. The extension strings will not change during the lifetime of * a context, so there is no danger in doing this. * * @param[in] extension The ASCII encoded name of the extension. * @return `GL_TRUE` if the extension is available, or `GL_FALSE` otherwise. * * @par Thread Safety * This function may be called from any thread. * * @sa @ref context_glext * @sa glfwGetProcAddress * * @par History * Added in GLFW 1.0. * * @ingroup context */ GLFWAPI int glfwExtensionSupported(const char* extension); /*! @brief Returns the address of the specified function for the current * context. * * This function returns the address of the specified * [client API or extension function](@ref context_glext), if it is supported * by the current context. * * A context must be current on the calling thread. Calling this function * without a current context will cause a `GLFW_NO_CURRENT_CONTEXT` error. * * @param[in] procname The ASCII encoded name of the function. * @return The address of the function, or `NULL` if the function is * unavailable or an [error](@ref error_handling) occurred. * * @note The addresses of a given function is not guaranteed to be the same * between contexts. * * @par Pointer Lifetime * The returned function pointer is valid until the context is destroyed or the * library is terminated. * * @par Thread Safety * This function may be called from any thread. * * @sa @ref context_glext * @sa glfwExtensionSupported * * @par History * Added in GLFW 1.0. * * @ingroup context */ GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); /************************************************************************* * Global definition cleanup *************************************************************************/ /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ #ifdef GLFW_WINGDIAPI_DEFINED #undef WINGDIAPI #undef GLFW_WINGDIAPI_DEFINED #endif #ifdef GLFW_CALLBACK_DEFINED #undef CALLBACK #undef GLFW_CALLBACK_DEFINED #endif /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ #ifdef __cplusplus } #endif #endif /* _glfw3_h_ */ ================================================ FILE: external/include/GLFW/glfw3native.h ================================================ /************************************************************************* * GLFW 3.1 - www.glfw.org * A library for OpenGL, window and input *------------------------------------------------------------------------ * Copyright (c) 2002-2006 Marcus Geelnard * Copyright (c) 2006-2010 Camilla Berglund * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would * be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not * be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * *************************************************************************/ #ifndef _glfw3_native_h_ #define _glfw3_native_h_ #ifdef __cplusplus extern "C" { #endif /************************************************************************* * Doxygen documentation *************************************************************************/ /*! @defgroup native Native access * * **By using the native API, you assert that you know what you're doing and * how to fix problems caused by using it. If you don't, you shouldn't be * using it.** * * Before the inclusion of @ref glfw3native.h, you must define exactly one * window system API macro and exactly one context creation API macro. Failure * to do this will cause a compile-time error. * * The available window API macros are: * * `GLFW_EXPOSE_NATIVE_WIN32` * * `GLFW_EXPOSE_NATIVE_COCOA` * * `GLFW_EXPOSE_NATIVE_X11` * * The available context API macros are: * * `GLFW_EXPOSE_NATIVE_WGL` * * `GLFW_EXPOSE_NATIVE_NSGL` * * `GLFW_EXPOSE_NATIVE_GLX` * * `GLFW_EXPOSE_NATIVE_EGL` * * These macros select which of the native access functions that are declared * and which platform-specific headers to include. It is then up your (by * definition platform-specific) code to handle which of these should be * defined. */ /************************************************************************* * System headers and types *************************************************************************/ #if defined(GLFW_EXPOSE_NATIVE_WIN32) // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for // example to allow applications to correctly declare a GL_ARB_debug_output // callback) but windows.h assumes no one will define APIENTRY before it does #undef APIENTRY #include #elif defined(GLFW_EXPOSE_NATIVE_COCOA) #include #if defined(__OBJC__) #import #else typedef void* id; #endif #elif defined(GLFW_EXPOSE_NATIVE_X11) #include #include #else #error "No window API specified" #endif #if defined(GLFW_EXPOSE_NATIVE_WGL) /* WGL is declared by windows.h */ #elif defined(GLFW_EXPOSE_NATIVE_NSGL) /* NSGL is declared by Cocoa.h */ #elif defined(GLFW_EXPOSE_NATIVE_GLX) #include #elif defined(GLFW_EXPOSE_NATIVE_EGL) #include #else #error "No context API specified" #endif /************************************************************************* * Functions *************************************************************************/ #if defined(GLFW_EXPOSE_NATIVE_WIN32) /*! @brief Returns the adapter device name of the specified monitor. * * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`) * of the specified monitor, or `NULL` if an [error](@ref error_handling) * occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.1. * * @ingroup native */ GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor); /*! @brief Returns the display device name of the specified monitor. * * @return The UTF-8 encoded display device name (for example * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.1. * * @ingroup native */ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor); /*! @brief Returns the `HWND` of the specified window. * * @return The `HWND` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.0. * * @ingroup native */ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_WGL) /*! @brief Returns the `HGLRC` of the specified window. * * @return The `HGLRC` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.0. * * @ingroup native */ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_COCOA) /*! @brief Returns the `CGDirectDisplayID` of the specified monitor. * * @return The `CGDirectDisplayID` of the specified monitor, or * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.1. * * @ingroup native */ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); /*! @brief Returns the `NSWindow` of the specified window. * * @return The `NSWindow` of the specified window, or `nil` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.0. * * @ingroup native */ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_NSGL) /*! @brief Returns the `NSOpenGLContext` of the specified window. * * @return The `NSOpenGLContext` of the specified window, or `nil` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.0. * * @ingroup native */ GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_X11) /*! @brief Returns the `Display` used by GLFW. * * @return The `Display` used by GLFW, or `NULL` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.0. * * @ingroup native */ GLFWAPI Display* glfwGetX11Display(void); /*! @brief Returns the `RRCrtc` of the specified monitor. * * @return The `RRCrtc` of the specified monitor, or `None` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.1. * * @ingroup native */ GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor); /*! @brief Returns the `RROutput` of the specified monitor. * * @return The `RROutput` of the specified monitor, or `None` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.1. * * @ingroup native */ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor); /*! @brief Returns the `Window` of the specified window. * * @return The `Window` of the specified window, or `None` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.0. * * @ingroup native */ GLFWAPI Window glfwGetX11Window(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_GLX) /*! @brief Returns the `GLXContext` of the specified window. * * @return The `GLXContext` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.0. * * @ingroup native */ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_EGL) /*! @brief Returns the `EGLDisplay` used by GLFW. * * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.0. * * @ingroup native */ GLFWAPI EGLDisplay glfwGetEGLDisplay(void); /*! @brief Returns the `EGLContext` of the specified window. * * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.0. * * @ingroup native */ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); /*! @brief Returns the `EGLSurface` of the specified window. * * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.0. * * @ingroup native */ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); #endif #ifdef __cplusplus } #endif #endif /* _glfw3_native_h_ */ ================================================ FILE: glfft.cpp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glfft.hpp" #include #include #include #include #include #include #include #ifdef GLFFT_CLI_ASYNC #include "glfft_cli.hpp" #endif #ifndef GLFFT_SHADER_FROM_FILE #include "glsl/fft_common.inc" #include "glsl/fft_radix4.inc" #include "glsl/fft_radix8.inc" #include "glsl/fft_radix16.inc" #include "glsl/fft_radix64.inc" #include "glsl/fft_shared.inc" #include "glsl/fft_main.inc" #endif using namespace std; using namespace GLFFT; enum Bindings { BindingSSBOIn = 0, BindingSSBOOut = 1, BindingSSBOAux = 2, BindingUBO = 3, BindingTexture0 = 4, BindingTexture1 = 5, BindingImage = 6 }; struct WorkGroupSize { unsigned x, y, z; }; struct Radix { WorkGroupSize size; unsigned num_workgroups_x; unsigned num_workgroups_y; unsigned radix; unsigned vector_size; bool shared_banked; }; static unsigned next_pow2(unsigned v) { v--; v |= v >> 16; v |= v >> 8; v |= v >> 4; v |= v >> 2; v |= v >> 1; return v + 1; } static void reduce(unsigned &wg_size, unsigned &divisor) { if (divisor > 1 && wg_size >= divisor) { wg_size /= divisor; divisor = 1; } else if (divisor > 1 && wg_size < divisor) { divisor /= wg_size; wg_size = 1; } } static unsigned radix_to_wg_z(unsigned radix) { switch (radix) { case 16: return 4; case 64: return 8; default: return 1; } } static Radix build_radix(unsigned Nx, unsigned Ny, Mode mode, unsigned vector_size, bool shared_banked, unsigned radix, WorkGroupSize size, bool pow2_stride) { unsigned wg_x = 0, wg_y = 0; if (Ny == 1 && size.y > 1) { throw logic_error("WorkGroupSize.y must be 1, when Ny == 1.\n"); } // To avoid too many threads per workgroup due to workgroup_size_z, // try to divide workgroup_size_y, then workgroup_size_x. // TODO: Make a better constraint solver which takes into account cache line sizes, // and image swizzling patterns, etc ... Not that critical though, since wisdom interface // will find the optimal options despite this. unsigned divisor = size.z; reduce(size.y, divisor); reduce(size.x, divisor); switch (mode) { case Vertical: // If we have pow2_stride, we need to transform 2^n + 1 elements horizontally, // so just add a single workgroup in X. // We pad by going up to pow2 stride anyways. // We will transform some garbage, // but it's better than transforming close to double the amount. wg_x = (2 * Nx) / (vector_size * size.x) + pow2_stride; wg_y = Ny / (size.y * radix); break; case VerticalDual: vector_size = max(vector_size, 4u); wg_x = (4 * Nx) / (vector_size * size.x); wg_y = Ny / (size.y * radix); break; case Horizontal: wg_x = (2 * Nx) / (vector_size * radix * size.x); wg_y = Ny / size.y; break; case HorizontalDual: vector_size = max(vector_size, 4u); wg_x = (4 * Nx) / (vector_size * radix * size.x); wg_y = Ny / size.y; break; default: assert(0); } return { size, wg_x, wg_y, radix, vector_size, shared_banked }; } // Resolve radices are simpler, and don't yet support different vector sizes, etc. static Radix build_resolve_radix(unsigned Nx, unsigned Ny, WorkGroupSize size) { return { size, Nx / size.x, Ny / size.y, 2, 2, false }; } // Smaller FFT with larger workgroups are not always possible to create. static bool is_radix_valid(unsigned Nx, unsigned Ny, Mode mode, unsigned vector_size, unsigned radix, WorkGroupSize size, bool pow2_stride) { auto res = build_radix(Nx, Ny, mode, vector_size, false, radix, size, pow2_stride); return res.num_workgroups_x > 0 && res.num_workgroups_y > 0; } static double find_cost(unsigned Nx, unsigned Ny, Mode mode, unsigned radix, const FFTOptions &options, const FFTWisdom &wisdom) { auto opt = wisdom.find_optimal_options(Nx, Ny, radix, mode, SSBO, SSBO, options.type); // Return a very rough estimate if we cannot find cost. // The cost functions generated here are expected to be huge, // always much larger than true cost functions. // The purpose of this is to give a strong bias towards radices we have wisdom for. // We also give a bias towards larger radices, since they are generally more BW efficient. return opt ? opt->first.cost : Nx * Ny * (log2(float(radix)) + 2.0f); } struct CostPropagate { CostPropagate() = default; CostPropagate(double cost, vector radices) : cost(cost), radices(move(radices)) {} void merge_if_better(const CostPropagate &a, const CostPropagate &b) { double new_cost = a.cost + b.cost; if ((cost == 0.0 || new_cost < cost) && a.cost != 0.0 && b.cost != 0.0) { cost = new_cost; radices = a.radices; radices.insert(end(radices), begin(b.radices), end(b.radices)); } } double cost = 0.0; vector radices; }; static vector split_radices(unsigned Nx, unsigned Ny, Mode mode, Target input_target, Target output_target, const FFTOptions &options, bool pow2_stride, const FFTWisdom &wisdom, double &accumulate_cost) { unsigned N; switch (mode) { case Vertical: case VerticalDual: N = Ny; break; case Horizontal: case HorizontalDual: N = Nx; break; default: return {}; } // N == 1 is for things like Nx1 transforms where we don't do any vertical transforms. if (N == 1) { return {}; } // Treat cost 0.0 as invalid. double cost_table[8] = {0.0}; CostPropagate cost_propagate[32]; // Fill table with fastest known ways to do radix 4, radix 8, radix 16, and 64. // We'll then find the optimal subdivision which has the lowest additive cost. cost_table[2] = find_cost(Nx, Ny, mode, 4, options, wisdom); cost_table[3] = find_cost(Nx, Ny, mode, 8, options, wisdom); cost_table[4] = find_cost(Nx, Ny, mode, 16, options, wisdom); cost_table[6] = find_cost(Nx, Ny, mode, 64, options, wisdom); auto is_valid = [&](unsigned radix) -> bool { unsigned workgroup_size_z = radix_to_wg_z(radix); auto &opt = wisdom.find_optimal_options_or_default(Nx, Ny, radix, mode, SSBO, SSBO, options); // We don't want pow2_stride to round up a very inefficient work group and make the is_valid test pass. return is_radix_valid(Nx, Ny, mode, opt.vector_size, radix, { opt.workgroup_size_x, opt.workgroup_size_y, workgroup_size_z }, false); }; // If our work-space is too small to allow certain radices, we disable them from consideration here. for (unsigned i = 2; i <= 6; i++) { // Don't check the composite radix. if (i == 5) { continue; } if (is_valid(1 << i)) { cost_propagate[i] = CostPropagate(cost_table[i], { 1u << i }); } } // Now start bubble this up all the way to N, starting from radix 16. for (unsigned i = 4; (1u << i) <= N; i++) { auto &target = cost_propagate[i]; for (unsigned r = 2; i - r >= r; r++) { target.merge_if_better(cost_propagate[r], cost_propagate[i - r]); } if ((1u << i) == N && target.cost == 0.0) { throw logic_error("There is no possible subdivision ...\n"); } } // Ensure that the radix splits are sensible. // A radix-N non p-1 transform mandates that p factor is at least N. // Sort the splits so that larger radices come first. // For composite radices like 16 and 64, they are built with 4x4 and 8x8, so we only // need p factors for 4 and 8 for those cases. // The cost function doesn't depend in which order we split the radices. auto &cost = cost_propagate[unsigned(log2(float(N)))]; auto radices = move(cost.radices); sort(begin(radices), end(radices), greater()); if (accumulate(begin(radices), end(radices), 1u, multiplies()) != N) { throw logic_error("Radix splits are invalid."); } vector radices_out; radices_out.reserve(radices.size()); // Fill in the structs with all information. for (auto radix : radices) { bool first = radices_out.empty(); bool last = radices_out.size() + 1 == radices.size(); // Use known performance options as a fallback. // We used SSBO -> SSBO cost functions to find the optimal radix splits, // but replace first and last options with Image -> SSBO / SSBO -> Image cost functions if appropriate. auto &orig_opt = wisdom.find_optimal_options_or_default(Nx, Ny, radix, mode, SSBO, SSBO, options); auto &opts = wisdom.find_optimal_options_or_default(Nx, Ny, radix, mode, first ? input_target : SSBO, last ? output_target : SSBO, { orig_opt, options.type }); radices_out.push_back(build_radix(Nx, Ny, mode, opts.vector_size, opts.shared_banked, radix, { opts.workgroup_size_x, opts.workgroup_size_y, radix_to_wg_z(radix) }, pow2_stride)); } accumulate_cost += cost.cost; return radices_out; } Program* ProgramCache::find_program(const Parameters ¶meters) const { auto itr = programs.find(parameters); if (itr != end(programs)) { return itr->second.get(); } else { return nullptr; } } void ProgramCache::insert_program(const Parameters ¶meters, std::unique_ptr program) { programs[parameters] = move(program); } Program* FFT::get_program(const Parameters ¶ms) { Program *prog = cache->find_program(params); if (!prog) { auto newprog = build_program(params); if (!newprog) { throw runtime_error("Failed to compile shader.\n"); } prog = newprog.get(); cache->insert_program(params, move(newprog)); } return prog; } static inline unsigned mode_to_input_components(Mode mode) { switch (mode) { case HorizontalDual: case VerticalDual: return 4; case Horizontal: case Vertical: case ResolveComplexToReal: return 2; case ResolveRealToComplex: return 1; default: return 0; } } FFT::FFT(Context *context, unsigned Nx, unsigned Ny, unsigned radix, unsigned p, Mode mode, Target input_target, Target output_target, std::shared_ptr program_cache, const FFTOptions &options) : context(context), cache(move(program_cache)), size_x(Nx), size_y(Ny) { set_texture_offset_scale(0.5f / Nx, 0.5f / Ny, 1.0f / Nx, 1.0f / Ny); if (!Nx || !Ny || (Nx & (Nx - 1)) || (Ny & (Ny - 1))) { throw logic_error("FFT size is not POT."); } if (p != 1 && input_target != SSBO) { throw logic_error("P != 1 only supported with SSBO as input."); } if (p < radix && output_target != SSBO) { throw logic_error("P < radix only supported with SSBO as output."); } // We don't really care about transform direction since it's just a matter of sign-flipping twiddles, // but we have to obey some fundamental assumptions of resolve passes. Direction direction = mode == ResolveComplexToReal ? Inverse : Forward; Radix res; if (mode == ResolveRealToComplex || mode == ResolveComplexToReal) { res = build_resolve_radix(Nx, Ny, { options.performance.workgroup_size_x, options.performance.workgroup_size_y, 1 }); } else { res = build_radix(Nx, Ny, mode, options.performance.vector_size, options.performance.shared_banked, radix, { options.performance.workgroup_size_x, options.performance.workgroup_size_y, radix_to_wg_z(radix) }, false); } const Parameters params = { res.size.x, res.size.y, res.size.z, res.radix, res.vector_size, direction, mode, input_target, output_target, p == 1, res.shared_banked, options.type.fp16, options.type.input_fp16, options.type.output_fp16, options.type.normalize, }; if (res.num_workgroups_x == 0 || res.num_workgroups_y == 0) { throw logic_error("Invalid workgroup sizes for this radix."); } unsigned uv_scale_x = res.vector_size / mode_to_input_components(mode); const Pass pass = { params, res.num_workgroups_x, res.num_workgroups_y, uv_scale_x, next_pow2(res.num_workgroups_x * params.workgroup_size_x), get_program(params), }; passes.push_back(pass); } static inline void print_radix_splits(Context *context, const vector radices[2]) { context->log("Transform #1\n"); for (auto &radix : radices[0]) { context->log(" Size: (%u, %u, %u)\n", radix.size.x, radix.size.y, radix.size.z); context->log(" Dispatch: (%u, %u)\n", radix.num_workgroups_x, radix.num_workgroups_y); context->log(" Radix: %u\n", radix.radix); context->log(" VectorSize: %u\n\n", radix.vector_size); } context->log("Transform #2\n"); for (auto &radix : radices[1]) { context->log(" Size: (%u, %u, %u)\n", radix.size.x, radix.size.y, radix.size.z); context->log(" Dispatch: (%u, %u)\n", radix.num_workgroups_x, radix.num_workgroups_y); context->log(" Radix: %u\n", radix.radix); context->log(" VectorSize: %u\n\n", radix.vector_size); } } static inline unsigned type_to_input_components(Type type) { switch (type) { case ComplexToComplex: case ComplexToReal: return 2; case RealToComplex: return 1; case ComplexToComplexDual: return 4; default: return 0; } } FFT::FFT(Context *context, unsigned Nx, unsigned Ny, Type type, Direction direction, Target input_target, Target output_target, std::shared_ptr program_cache, const FFTOptions &options, const FFTWisdom &wisdom) : context(context), cache(move(program_cache)), size_x(Nx), size_y(Ny) { set_texture_offset_scale(0.5f / Nx, 0.5f / Ny, 1.0f / Nx, 1.0f / Ny); size_t temp_buffer_size = Nx * Ny * sizeof(float) * (type == ComplexToComplexDual ? 4 : 2); temp_buffer_size >>= options.type.output_fp16; temp_buffer = context->create_buffer(nullptr, temp_buffer_size, AccessStreamCopy); if (output_target != SSBO) { temp_buffer_image = context->create_buffer(nullptr, temp_buffer_size, AccessStreamCopy); } bool expand = false; if (type == ComplexToReal || type == RealToComplex) { // If we're doing C2R or R2C, we'll need double the scratch memory, // so make sure we're dividing Nx *after* allocating. Nx /= 2; expand = true; } // Sanity checks. if (!Nx || !Ny || (Nx & (Nx - 1)) || (Ny & (Ny - 1))) { throw logic_error("FFT size is not POT."); } if (type == ComplexToReal && direction == Forward) { throw logic_error("ComplexToReal transforms requires inverse transform."); } if (type == RealToComplex && direction != Forward) { throw logic_error("RealToComplex transforms requires forward transform."); } if (type == RealToComplex && input_target == Image) { throw logic_error("Input real-to-complex must use ImageReal target."); } if (type == ComplexToReal && output_target == Image) { throw logic_error("Output complex-to-real must use ImageReal target."); } vector radices[2]; Mode modes[2]; Target targets[4]; switch (direction) { case Forward: modes[0] = type == ComplexToComplexDual ? HorizontalDual : Horizontal; modes[1] = type == ComplexToComplexDual ? VerticalDual : Vertical; targets[0] = input_target; targets[1] = Ny > 1 ? SSBO : output_target; targets[2] = targets[1]; targets[3] = output_target; radices[0] = split_radices(Nx, Ny, modes[0], targets[0], targets[1], options, false, wisdom, cost); radices[1] = split_radices(Nx, Ny, modes[1], targets[2], targets[3], options, expand, wisdom, cost); break; case Inverse: case InverseConvolve: modes[0] = type == ComplexToComplexDual ? VerticalDual : Vertical; modes[1] = type == ComplexToComplexDual ? HorizontalDual : Horizontal; targets[0] = input_target; targets[1] = Ny > 1 ? SSBO : input_target; targets[2] = targets[1]; targets[3] = output_target; radices[0] = split_radices(Nx, Ny, modes[0], targets[0], targets[1], options, expand, wisdom, cost); radices[1] = split_radices(Nx, Ny, modes[1], targets[2], targets[3], options, false, wisdom, cost); break; } #if 0 print_radix_splits(context, radices); #endif passes.reserve(radices[0].size() + radices[1].size() + expand); unsigned index = 0; unsigned last_index = (radices[1].empty() && !expand) ? 0 : 1; for (auto &radix_direction : radices) { unsigned p = 1; unsigned i = 0; for (auto &radix : radix_direction) { // If this is the last pass and we're writing to an image, use a special shader variant. bool last_pass = index == last_index && i == radix_direction.size() - 1; bool input_fp16 = passes.empty() ? options.type.input_fp16 : options.type.output_fp16; Target out_target = last_pass ? output_target : SSBO; Target in_target = passes.empty() ? input_target : SSBO; Direction dir = direction == InverseConvolve && !passes.empty() ? Inverse : direction; unsigned uv_scale_x = radix.vector_size / type_to_input_components(type); const Parameters params = { radix.size.x, radix.size.y, radix.size.z, radix.radix, radix.vector_size, dir, modes[index], in_target, out_target, p == 1, radix.shared_banked, options.type.fp16, input_fp16, options.type.output_fp16, options.type.normalize, }; const Pass pass = { params, radix.num_workgroups_x, radix.num_workgroups_y, uv_scale_x, next_pow2(radix.num_workgroups_x * params.workgroup_size_x), get_program(params), }; passes.push_back(pass); p *= radix.radix; i++; } // After the first transform direction, inject either a real-to-complex resolve or complex-to-real resolve. // This way, we avoid having special purpose transforms for all FFT variants. if (index == 0 && (type == ComplexToReal || type == RealToComplex)) { bool input_fp16 = passes.empty() ? options.type.input_fp16 : options.type.output_fp16; bool last_pass = radices[1].empty(); Direction dir = direction == InverseConvolve && !passes.empty() ? Inverse : direction; Target in_target = passes.empty() ? input_target : SSBO; Target out_target = last_pass ? output_target : SSBO; Mode mode = type == ComplexToReal ? ResolveComplexToReal : ResolveRealToComplex; unsigned uv_scale_x = 1; auto base_opts = options; base_opts.type.input_fp16 = input_fp16; auto &opts = wisdom.find_optimal_options_or_default(Nx, Ny, 2, mode, in_target, out_target, base_opts); auto res = build_resolve_radix(Nx, Ny, { opts.workgroup_size_x, opts.workgroup_size_y, 1 }); const Parameters params = { res.size.x, res.size.y, res.size.z, res.radix, res.vector_size, dir, mode, in_target, out_target, true, false, base_opts.type.fp16, base_opts.type.input_fp16, base_opts.type.output_fp16, base_opts.type.normalize, }; const Pass pass = { params, Nx / res.size.x, Ny / res.size.y, uv_scale_x, next_pow2(Nx), get_program(params), }; passes.push_back(pass); } index++; } } string FFT::load_shader_string(const char *path) { ifstream file(path); if (!file.good()) { throw runtime_error("Failed to load shader file from disk.\n"); } stringstream buf; buf << file.rdbuf(); return buf.str(); } void FFT::store_shader_string(const char *path, const string &source) { ofstream file(path); file.write(source.data(), source.size()); } unique_ptr FFT::build_program(const Parameters ¶ms) { string str; str.reserve(16 * 1024); #if 0 context->log("Building program:\n"); context->log( " WG_X: %u\n" " WG_Y: %u\n" " WG_Z: %u\n" " P1: %u\n" " Radix: %u\n" " Dir: %d\n" " Mode: %u\n" " InTarget: %u\n" " OutTarget: %u\n" " FP16: %u\n" " InFP16: %u\n" " OutFP16: %u\n" " Norm: %u\n", params.workgroup_size_x, params.workgroup_size_y, params.workgroup_size_z, params.p1, params.radix, params.direction, params.mode, params.input_target, params.output_target, params.fft_fp16, params.input_fp16, params.output_fp16, params.fft_normalize); #endif if (params.p1) { str += "#define FFT_P1\n"; } if (params.fft_fp16) { str += "#define FFT_FP16\n"; } if (params.input_fp16) { str += "#define FFT_INPUT_FP16\n"; } if (params.output_fp16) { str += "#define FFT_OUTPUT_FP16\n"; } if (params.fft_normalize) { str += "#define FFT_NORMALIZE\n"; } if (params.direction == InverseConvolve) { str += "#define FFT_CONVOLVE\n"; } str += params.shared_banked ? "#define FFT_SHARED_BANKED 1\n" : "#define FFT_SHARED_BANKED 0\n"; str += params.direction == Forward ? "#define FFT_FORWARD\n" : "#define FFT_INVERSE\n"; str += string("#define FFT_RADIX ") + to_string(params.radix) + "\n"; unsigned vector_size = params.vector_size; switch (params.mode) { case VerticalDual: str += "#define FFT_DUAL\n"; str += "#define FFT_VERT\n"; break; case Vertical: str += "#define FFT_VERT\n"; break; case HorizontalDual: str += "#define FFT_DUAL\n"; str += "#define FFT_HORIZ\n"; break; case Horizontal: str += "#define FFT_HORIZ\n"; break; case ResolveRealToComplex: str += "#define FFT_RESOLVE_REAL_TO_COMPLEX\n"; str += "#define FFT_HORIZ\n"; vector_size = 2; break; case ResolveComplexToReal: str += "#define FFT_RESOLVE_COMPLEX_TO_REAL\n"; str += "#define FFT_HORIZ\n"; vector_size = 2; break; } switch (params.input_target) { case ImageReal: str += "#define FFT_INPUT_REAL\n"; // Fallthrough case Image: str += "#define FFT_INPUT_TEXTURE\n"; break; default: break; } switch (params.output_target) { case ImageReal: str += "#define FFT_OUTPUT_REAL\n"; // Fallthrough case Image: str += "#define FFT_OUTPUT_IMAGE\n"; break; default: break; } switch (vector_size) { case 2: str += "#define FFT_VEC2\n"; break; case 4: str += "#define FFT_VEC4\n"; break; case 8: str += "#define FFT_VEC8\n"; break; } str += string("layout(local_size_x = ") + to_string(params.workgroup_size_x) + ", local_size_y = " + to_string(params.workgroup_size_y) + ", local_size_z = " + to_string(params.workgroup_size_z) + ") in;\n"; #ifdef GLFFT_SHADER_FROM_FILE str += load_shader_string("glfft/glsl/fft_common.comp"); switch (params.radix) { case 4: str += load_shader_string("glfft/glsl/fft_radix4.comp"); break; case 8: str += load_shader_string("glfft/glsl/fft_radix8.comp"); break; case 16: str += load_shader_string("glfft/glsl/fft_radix4.comp"); str += load_shader_string("glfft/glsl/fft_shared.comp"); str += load_shader_string("glfft/glsl/fft_radix16.comp"); break; case 64: str += load_shader_string("glfft/glsl/fft_radix8.comp"); str += load_shader_string("glfft/glsl/fft_shared.comp"); str += load_shader_string("glfft/glsl/fft_radix64.comp"); break; } str += load_shader_string("glfft/glsl/fft_main.comp"); #else str += Blob::fft_common_source; switch (params.radix) { case 4: str += Blob::fft_radix4_source; break; case 8: str += Blob::fft_radix8_source; break; case 16: str += Blob::fft_radix4_source; str += Blob::fft_shared_source; str += Blob::fft_radix16_source; break; case 64: str += Blob::fft_radix8_source; str += Blob::fft_shared_source; str += Blob::fft_radix64_source; break; } str += Blob::fft_main_source; #endif auto prog = context->compile_compute_shader(str.c_str()); if (!prog) { puts(str.c_str()); } #if 0 char shader_path[1024]; snprintf(shader_path, sizeof(shader_path), "glfft_shader_radix%u_first%u_mode%u_in_target%u_out_target%u.comp.src", params.radix, params.p1, params.mode, unsigned(params.input_target), unsigned(params.output_target)); store_shader_string(shader_path, str); #endif return prog; } double FFT::bench(Context *context, Resource *output, Resource *input, unsigned warmup_iterations, unsigned iterations, unsigned dispatches_per_iteration, double max_time) { context->wait_idle(); auto *cmd = context->request_command_buffer(); for (unsigned i = 0; i < warmup_iterations; i++) { process(cmd, output, input); } context->submit_command_buffer(cmd); context->wait_idle(); unsigned runs = 0; double start_time = context->get_time(); double total_time = 0.0; for (unsigned i = 0; i < iterations && (((context->get_time() - start_time) < max_time) || i == 0); i++) { #ifdef GLFFT_CLI_ASYNC check_async_cancel(); #endif auto *cmd = context->request_command_buffer(); double iteration_start = context->get_time(); for (unsigned d = 0; d < dispatches_per_iteration; d++) { process(cmd, output, input); cmd->barrier(); runs++; } context->submit_command_buffer(cmd); context->wait_idle(); double iteration_end = context->get_time(); total_time += iteration_end - iteration_start; } return total_time / runs; } void FFT::process(CommandBuffer *cmd, Resource *output, Resource *input, Resource *input_aux) { if (passes.empty()) { return; } Resource *buffers[2] = { input, passes.size() & 1 ? (passes.back().parameters.output_target != SSBO ? temp_buffer_image.get() : output) : temp_buffer.get(), }; if (input_aux != 0) { if (passes.front().parameters.input_target != SSBO) { cmd->bind_texture(BindingTexture1, static_cast(input_aux)); cmd->bind_sampler(BindingTexture1, texture.samplers[1]); } else { if (ssbo.input_aux.size != 0) { cmd->bind_storage_buffer_range(BindingSSBOAux, ssbo.input_aux.offset, ssbo.input_aux.size, static_cast(input_aux)); } else { cmd->bind_storage_buffer(BindingSSBOAux, static_cast(input_aux)); } } } Program *current_program = nullptr; unsigned p = 1; unsigned pass_index = 0; struct FFTConstantData { uint32_t p; uint32_t stride; uint32_t padding[2]; float offset_x, offset_y; float scale_x, scale_y; }; for (auto &pass : passes) { if (pass.program != current_program) { cmd->bind_program(pass.program); current_program = pass.program; } if (pass.parameters.p1) { p = 1; } FFTConstantData constant_data; constant_data.p = p; constant_data.stride = pass.stride; p *= pass.parameters.radix; if (pass.parameters.input_target != SSBO) { cmd->bind_texture(BindingTexture0, static_cast(buffers[0])); cmd->bind_sampler(BindingTexture0, texture.samplers[0]); // If one compute thread reads multiple texels in X dimension, scale this accordingly. float scale_x = texture.scale_x * pass.uv_scale_x; constant_data.offset_x = texture.offset_x; constant_data.offset_y = texture.offset_y; constant_data.scale_x = scale_x; constant_data.scale_y = texture.scale_y; } else { if (buffers[0] == input && ssbo.input.size != 0) { cmd->bind_storage_buffer_range(BindingSSBOIn, ssbo.input.offset, ssbo.input.size, static_cast(buffers[0])); } else if (buffers[0] == output && ssbo.output.size != 0) { cmd->bind_storage_buffer_range(BindingSSBOIn, ssbo.output.offset, ssbo.output.size, static_cast(buffers[0])); } else { cmd->bind_storage_buffer(BindingSSBOIn, static_cast(buffers[0])); } } if (pass.parameters.output_target != SSBO) { Format format = FormatUnknown; // TODO: Make this more flexible, would require shader variants per-format though. if (pass.parameters.output_target == ImageReal) { format = FormatR32Float; } else { switch (pass.parameters.mode) { case VerticalDual: case HorizontalDual: format = FormatR16G16B16A16Float; break; case Vertical: case Horizontal: case ResolveRealToComplex: format = FormatR32Uint; break; default: break; } } cmd->bind_storage_texture(BindingImage, static_cast(output), format); } else { if (buffers[1] == output && ssbo.output.size != 0) { cmd->bind_storage_buffer_range(BindingSSBOOut, ssbo.output.offset, ssbo.output.size, static_cast(buffers[1])); } else { cmd->bind_storage_buffer(BindingSSBOOut, static_cast(buffers[1])); } } cmd->push_constant_data(BindingUBO, &constant_data, sizeof(constant_data)); cmd->dispatch(pass.workgroups_x, pass.workgroups_y, 1); // For last pass, we don't know how our resource will be used afterwards, // so let barrier decisions be up to the API user. if (pass_index + 1 < passes.size()) { cmd->barrier(static_cast(buffers[1])); } if (pass_index == 0) { buffers[0] = passes.size() & 1 ? temp_buffer.get() : (passes.back().parameters.output_target != SSBO ? temp_buffer_image.get() : output); } swap(buffers[0], buffers[1]); pass_index++; } } ================================================ FILE: glfft.hpp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef GLFFT_HPP__ #define GLFFT_HPP__ #include "glfft_interface.hpp" #include "glfft_common.hpp" #include "glfft_wisdom.hpp" #include #include #include /// GLFFT doesn't try to preserve GL state in any way. /// E.g. SHADER_STORAGE_BUFFER bindings, programs bound, texture bindings, etc. /// Applications calling this library must expect that some GL state will be modified. /// No rendering state associated with graphics will be modified. namespace GLFFT { class FFT { public: /// @brief Creates a full FFT. /// /// All buffer allocation done by GLFFT will be done in constructor. /// Will throw if invalid parameters are passed. /// /// @param context The graphics context. /// @param Nx Number of samples in horizontal dimension. /// @param Ny Number of samples in vertical dimension. /// @param type The transform type. /// @param direction Forward, inverse or inverse with convolution. /// For real-to-complex and complex-to-real transforms, the /// transform type must match. /// @param input_target GL object type of input target. For real-to-complex with texture as input, ImageReal is used. /// @param output_target GL object type of output target. For complex-to-real with texture as output, ImageReal is used. /// @param cache A program cache for caching the GLFFT programs created. /// @param options FFT options such as performance related parameters and types. /// @param wisdom GLFFT wisdom which can override performance related options /// (options.performance is used as a fallback). FFT(Context *context, unsigned Nx, unsigned Ny, Type type, Direction direction, Target input_target, Target output_target, std::shared_ptr cache, const FFTOptions &options, const FFTWisdom &wisdom = FFTWisdom()); /// @brief Creates a single stage FFT. Used mostly internally for benchmarking partial FFTs. /// /// All buffer allocation done by GLFFT will be done in constructor. /// Will throw if invalid parameters are passed. /// /// @param context The graphics context. /// @param Nx Number of samples in horizontal dimension. /// @param Ny Number of samples in vertical dimension. /// @param radix FFT radix to test. /// @param p Accumulated p factor. If 1, "first pass" mode is tested, otherwise, generic FFT stages. /// @param mode The transform mode. /// @param input_target GL object type of input target. For real-to-complex with texture as input, ImageReal is used. /// @param output_target GL object type of output target. For complex-to-real with texture as output, ImageReal is used. /// @param cache A program cache for caching the GLFFT programs created. /// @param options FFT options such as performance related parameters and types. FFT(Context *context, unsigned Nx, unsigned Ny, unsigned radix, unsigned p, Mode mode, Target input_target, Target output_target, std::shared_ptr cache, const FFTOptions &options); /// @brief Process the FFT. /// /// The type of object passed here must match what FFT was initialized with. /// /// @param cmd Command buffer for issuing dispatch commands. /// @param output Output buffer or image. /// NOTE: For images, the texture must be using immutable storage, i.e. glTexStorage2D! /// @param input Input buffer or texture. /// @param input_aux If using convolution transform type, /// the content of input and input_aux will be multiplied together. void process(CommandBuffer *cmd, Resource *output, Resource *input, Resource *input_aux = nullptr); /// @brief Run process() multiple times, timing the results. /// /// Mostly used internally by GLFFT wisdom, glfft_cli's bench, and so on. /// /// @param context The graphics context. /// @param output Output buffer or image. /// NOTE: For images, the texture must be using immutable storage, i.e. glTexStorage2D! /// @param input Input buffer or texture. /// @param warmup_iterations Number of iterations to run to "warm" up GL, ensures we don't hit /// recompilations or similar when benching. /// @param iterations Number of iterations to run the benchmark. /// Each iteration will ensure timing with a glFinish() followed by timing. /// @param dispatches_per_iteration Number of calls to process() we should do per iteration. /// @param max_time The max time the benchmark should run. Will be checked after each iteration is complete. /// /// @returns Average GPU time per process() call. double bench(Context *context, Resource *output, Resource *input, unsigned warmup_iterations, unsigned iterations, unsigned dispatches_per_iteration, double max_time = std::numeric_limits::max()); /// @brief Returns cost for a process() call. Only used for debugging. double get_cost() const { return cost; } /// @brief Returns number of passes (glDispatchCompute) in a process() call. unsigned get_num_passes() const { return passes.size(); } /// @brief Returns Nx. unsigned get_dimension_x() const { return size_x; } /// @brief Returns Ny. unsigned get_dimension_y() const { return size_y; } /// @brief Sets offset and scale parameters for normalized texel coordinates when sampling textures. /// /// By default, these values are 0.5 / size (samples in the center of texel (0, 0)). /// Scale is 1.0 / size, so it steps one texel for each coordinate in the FFT transform. /// Setting this to something custom is useful to get downsampling with GL_LINEAR -> FFT transform /// without having to downsample the texture first, then FFT. void set_texture_offset_scale(float offset_x, float offset_y, float scale_x, float scale_y) { texture.offset_x = offset_x; texture.offset_y = offset_y; texture.scale_x = scale_x; texture.scale_y = scale_y; } /// @brief Set binding range for input. /// /// If input is an SSBO, set a custom binding range to be passed to glBindBufferRange. /// By default, the entire buffer is bound. void set_input_buffer_range(size_t offset, size_t size) { ssbo.input.offset = offset; ssbo.input.size = size; } /// @brief Set binding range for input_aux. /// /// If input_aux is an SSBO, set a custom binding range to be passed to glBindBufferRange. /// By default, the entire buffer is bound. void set_input_aux_buffer_range(size_t offset, size_t size) { ssbo.input_aux.offset = offset; ssbo.input_aux.size = size; } /// @brief Set binding range for output. /// /// If output buffer is an SSBO, set a custom binding range to be passed to glBindBufferRange. /// By default, the entire buffer is bound. void set_output_buffer_range(size_t offset, size_t size) { ssbo.output.offset = offset; ssbo.output.size = size; } /// @brief Set samplers for input textures. /// /// Set sampler objects to be used for input and input_aux if textures are used as input. /// By default, sampler object 0 will be used (inheriting sampler parameters from the texture object itself). void set_samplers(Sampler *sampler0, Sampler *sampler1 = nullptr) { texture.samplers[0] = sampler0; texture.samplers[1] = sampler1; } private: Context *context; struct Pass { Parameters parameters; unsigned workgroups_x; unsigned workgroups_y; unsigned uv_scale_x; unsigned stride; Program *program; }; double cost = 0.0; std::unique_ptr temp_buffer; std::unique_ptr temp_buffer_image; std::vector passes; std::shared_ptr cache; std::unique_ptr build_program(const Parameters ¶ms); static std::string load_shader_string(const char *path); static void store_shader_string(const char *path, const std::string &source); Program* get_program(const Parameters ¶ms); struct { float offset_x = 0.0f, offset_y = 0.0f, scale_x = 1.0f, scale_y = 1.0f; Sampler *samplers[2] = { nullptr, nullptr }; } texture; struct { struct { size_t offset = 0; size_t size = 0; } input, input_aux, output; } ssbo; unsigned size_x, size_y; }; } #endif ================================================ FILE: glfft_common.hpp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ // For the most part used by the implementation. #ifndef GLFFT_COMMON_HPP__ #define GLFFT_COMMON_HPP__ #include "glfft_interface.hpp" #include #include #include #include #include #include #include namespace GLFFT { enum Direction { /// Forward FFT transform. Forward = -1, /// Inverse FFT transform, but with two inputs (in frequency domain) which are multiplied together /// for convolution. InverseConvolve = 0, /// Inverse FFT transform. Inverse = 1 }; enum Mode { Horizontal, HorizontalDual, Vertical, VerticalDual, ResolveRealToComplex, ResolveComplexToReal, }; enum Type { /// Regular complex-to-complex transform. ComplexToComplex, /// Complex-to-complex dual transform where the complex value is four-dimensional, /// i.e. a vector of two complex values. Typically used to transform RGBA data. ComplexToComplexDual, /// Complex-to-real transform. N / 2 + 1 complex values are used per row with a stride of N complex samples. ComplexToReal, /// Real-to-complex transform. N / 2 + 1 complex output samples are created per row with a stride of N complex samples. RealToComplex }; enum Target { /// GL_SHADER_STORAGE_BUFFER SSBO, /// Textures, when used as output, type is determined by transform type. /// ComplexToComplex / RealToComplex -> GL_RG16F /// ComplexToComplexDual -> GL_RGBA16F Image, /// Real-valued (single component) textures, when used as output, type is determined by transform type. /// ComplexToReal -> GL_R32F (because GLES 3.1 doesn't have GL_R16F image type). ImageReal }; struct Parameters { unsigned workgroup_size_x; unsigned workgroup_size_y; unsigned workgroup_size_z; unsigned radix; unsigned vector_size; Direction direction; Mode mode; Target input_target; Target output_target; bool p1; bool shared_banked; bool fft_fp16, input_fp16, output_fp16; bool fft_normalize; bool operator==(const Parameters &other) const { return std::memcmp(this, &other, sizeof(Parameters)) == 0; } }; /// @brief Options for FFT implementation. /// Defaults for performance as conservative. struct FFTOptions { struct Performance { /// Workgroup size used in layout(local_size_x). /// Only affects performance, however, large values may make implementations of smaller sized FFTs impossible. /// FFT constructor will throw in this case. unsigned workgroup_size_x = 4; /// Workgroup size used in layout(local_size_x). /// Only affects performance, however, large values may make implementations of smaller sized FFTs impossible. /// FFT constructor will throw in this case. unsigned workgroup_size_y = 1; /// Vector size. Very GPU dependent. "Scalar" GPUs prefer 2 here, vector GPUs prefer 4 (and maybe 8). unsigned vector_size = 2; /// Whether to use banked shared memory or not. /// Desktop GPUs prefer true here, false for mobile in general. bool shared_banked = false; } performance; struct Type { /// Whether internal shader should be mediump float. bool fp16 = false; /// Whether input SSBO is a packed 2xfp16 format. Otherwise, regular FP32. bool input_fp16 = false; /// Whether output SSBO is a packed 2xfp16 format. Otherwise, regular FP32. bool output_fp16 = false; /// Whether to apply 1 / N normalization factor. bool normalize = false; } type; }; } namespace std { template<> struct hash { std::size_t operator()(const GLFFT::Parameters ¶ms) const { std::size_t h = 0; hash hasher; for (std::size_t i = 0; i < sizeof(GLFFT::Parameters); i++) { h ^= hasher(reinterpret_cast(¶ms)[i]); } return h; } }; } namespace GLFFT { class ProgramCache { public: Program* find_program(const Parameters ¶meters) const; void insert_program(const Parameters ¶meters, std::unique_ptr program); size_t cache_size() const { return programs.size(); } private: std::unordered_map> programs; }; } #endif ================================================ FILE: glfft_gl_interface.cpp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glfft_gl_interface.hpp" #include "glfft_validate.hpp" #include #include #include using namespace GLFFT; using namespace std; GLCommandBuffer GLContext::static_command_buffer; void GLCommandBuffer::bind_program(Program *program) { glUseProgram(program ? static_cast(program)->name : 0); } void GLCommandBuffer::bind_storage_texture(unsigned binding, Texture *texture, Format format) { glBindImageTexture(binding, static_cast(texture)->name, 0, GL_FALSE, 0, GL_WRITE_ONLY, convert(format)); } void GLCommandBuffer::bind_texture(unsigned binding, Texture *texture) { glActiveTexture(GL_TEXTURE0 + binding); glBindTexture(GL_TEXTURE_2D, static_cast(texture)->name); } void GLCommandBuffer::bind_sampler(unsigned binding, Sampler *sampler) { glBindSampler(binding, sampler ? static_cast(sampler)->name : 0); } void GLCommandBuffer::bind_storage_buffer(unsigned binding, Buffer *buffer) { glBindBufferBase(GL_SHADER_STORAGE_BUFFER, binding, static_cast(buffer)->name); } void GLCommandBuffer::bind_storage_buffer_range(unsigned binding, size_t offset, size_t size, Buffer *buffer) { glBindBufferRange(GL_SHADER_STORAGE_BUFFER, binding, static_cast(buffer)->name, offset, size); } void GLCommandBuffer::dispatch(unsigned x, unsigned y, unsigned z) { glDispatchCompute(x, y, z); } void GLCommandBuffer::barrier(Buffer*) { glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT); } void GLCommandBuffer::barrier(Texture*) { glMemoryBarrier(GL_TEXTURE_FETCH_BARRIER_BIT); } void GLCommandBuffer::barrier() { glMemoryBarrier(GL_ALL_BARRIER_BITS); } void GLCommandBuffer::push_constant_data(unsigned binding, const void *data, size_t size) { glBindBufferBase(GL_UNIFORM_BUFFER, binding, ubos[ubo_index]); void *ptr = glMapBufferRange(GL_UNIFORM_BUFFER, 0, CommandBuffer::MaxConstantDataSize, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT); if (ptr) { std::memcpy(ptr, data, size); glUnmapBuffer(GL_UNIFORM_BUFFER); } if (++ubo_index >= ubo_count) ubo_index = 0; } CommandBuffer* GLContext::request_command_buffer() { if (!initialized_ubos) { glGenBuffers(MaxBuffersRing, ubos); for (auto &ubo : ubos) { glBindBuffer(GL_UNIFORM_BUFFER, ubo); glBufferData(GL_UNIFORM_BUFFER, CommandBuffer::MaxConstantDataSize, nullptr, GL_STREAM_DRAW); } static_command_buffer.set_constant_data_buffers(ubos, MaxBuffersRing); initialized_ubos = true; } return &static_command_buffer; } void GLContext::submit_command_buffer(CommandBuffer*) {} void GLContext::wait_idle() { glFinish(); } unique_ptr GLContext::create_texture(const void *initial_data, unsigned width, unsigned height, Format format) { return unique_ptr(new GLTexture(initial_data, width, height, format)); } unique_ptr GLContext::create_buffer(const void *initial_data, size_t size, AccessMode access) { return unique_ptr(new GLBuffer(initial_data, size, access)); } unique_ptr GLContext::compile_compute_shader(const char *source) { #ifdef GLFFT_GL_DEBUG if (!validate_glsl_source(source)) return nullptr; #endif GLuint program = glCreateProgram(); if (!program) { return nullptr; } GLuint shader = glCreateShader(GL_COMPUTE_SHADER); const char *sources[] = { GLFFT_GLSL_LANG_STRING, source }; glShaderSource(shader, 2, sources, NULL); glCompileShader(shader); GLint status; glGetShaderiv(shader, GL_COMPILE_STATUS, &status); if (status == GL_FALSE) { GLint len; GLsizei out_len; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len); vector buf(len); glGetShaderInfoLog(shader, len, &out_len, buf.data()); log("GLFFT: Shader log:\n%s\n\n", buf.data()); glDeleteShader(shader); glDeleteProgram(program); return 0; } glAttachShader(program, shader); glLinkProgram(program); glDeleteShader(shader); glGetProgramiv(program, GL_LINK_STATUS, &status); if (status == GL_FALSE) { GLint len; GLsizei out_len; glGetProgramiv(program, GL_INFO_LOG_LENGTH, &len); vector buf(len); glGetProgramInfoLog(program, len, &out_len, buf.data()); log("Program log:\n%s\n\n", buf.data()); glDeleteProgram(program); glDeleteShader(shader); return nullptr; } return unique_ptr(new GLProgram(program)); } void GLContext::log(const char *fmt, ...) { char buffer[4 * 1024]; va_list va; va_start(va, fmt); vsnprintf(buffer, sizeof(buffer), fmt, va); va_end(va); glfft_log("%s", buffer); } double GLContext::get_time() { return glfft_time(); } unsigned GLContext::get_max_work_group_threads() { GLint value; glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &value); return value; } const char* GLContext::get_renderer_string() { return reinterpret_cast(glGetString(GL_RENDERER)); } const void* GLContext::map(Buffer *buffer, size_t offset, size_t size) { glBindBuffer(GL_SHADER_STORAGE_BUFFER, static_cast(buffer)->name); const void *ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, offset, size, GL_MAP_READ_BIT); glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); return ptr; } void GLContext::unmap(Buffer *buffer) { glBindBuffer(GL_SHADER_STORAGE_BUFFER, static_cast(buffer)->name); glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); } void GLContext::teardown() { if (initialized_ubos) glDeleteBuffers(MaxBuffersRing, ubos); initialized_ubos = false; } GLContext::~GLContext() { teardown(); } GLTexture::GLTexture(const void *initial_data, unsigned width, unsigned height, Format format) { glGenTextures(1, &name); glBindTexture(GL_TEXTURE_2D, name); glTexStorage2D(GL_TEXTURE_2D, 1, convert(format), width, height); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); if (initial_data) { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, convert_format(format), convert_type(format), initial_data); } glBindTexture(GL_TEXTURE_2D, 0); } GLTexture::~GLTexture() { if (owned) glDeleteTextures(1, &name); } GLBuffer::GLBuffer(const void *initial_data, size_t size, AccessMode access) { glGenBuffers(1, &name); glBindBuffer(GL_SHADER_STORAGE_BUFFER, name); glBufferData(GL_SHADER_STORAGE_BUFFER, size, initial_data, convert(access)); glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); } GLBuffer::~GLBuffer() { if (owned) glDeleteBuffers(1, &name); } GLProgram::GLProgram(GLuint name) : name(name) {} GLProgram::~GLProgram() { if (name != 0) { glDeleteProgram(name); } } GLSampler::~GLSampler() { if (name != 0) { glDeleteSamplers(1, &name); } } ================================================ FILE: glfft_gl_interface.hpp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef GLFFT_GL_INTERFACE_HPP__ #define GLFFT_GL_INTERFACE_HPP__ #include "glfft_interface.hpp" // Implement this header somewhere in your include path and include relevant GL/GLES API headers. #include "glfft_gl_api_headers.hpp" #ifndef GLFFT_GLSL_LANG_STRING #error GLFFT_GLSL_LANG_STRING must be defined to e.g. "#version 310 es\n" or "#version 430 core\n". #endif #ifndef GLFFT_LOG_OVERRIDE // Implement this. void glfft_log(const char *fmt, ...); #else #define glfft_log GLFFT_LOG_OVERRIDE #endif #ifndef GLFFT_TIME_OVERRIDE // Implement this. void glfft_time(); #else #define glfft_time GLFFT_TIME_OVERRIDE #endif namespace GLFFT { class GLContext; class GLTexture : public Texture { public: friend class GLContext; friend class GLCommandBuffer; ~GLTexture(); GLTexture(GLuint obj) : name(obj), owned(false) {} GLuint get() const { return name; } private: GLTexture(const void *initial_data, unsigned width, unsigned height, Format format); GLuint name; bool owned = true; }; // Not really used by test and bench code, but can be useful for API users. class GLSampler : public Sampler { public: friend class GLContext; friend class GLCommandBuffer; ~GLSampler(); GLSampler(GLuint obj) : name(obj) {} GLuint get() const { return name; } private: GLuint name; }; class GLBuffer : public Buffer { public: friend class GLContext; friend class GLCommandBuffer; ~GLBuffer(); GLBuffer(GLuint obj) : name(obj), owned(false) {} GLuint get() const { return name; } private: GLuint name; GLBuffer(const void *initial_data, size_t size, AccessMode access); bool owned = true; }; class GLProgram : public Program { public: friend class GLContext; friend class GLCommandBuffer; ~GLProgram(); GLuint get() const { return name; } private: GLProgram(GLuint name); GLuint name; }; class GLCommandBuffer : public CommandBuffer { public: ~GLCommandBuffer() = default; void set_constant_data_buffers(const GLuint *ubos, unsigned count) { this->ubos = ubos; ubo_index = 0; ubo_count = count; } void bind_program(Program *program) override; void bind_storage_texture(unsigned binding, Texture *texture, Format format) override; void bind_texture(unsigned binding, Texture *texture) override; void bind_sampler(unsigned binding, Sampler *sampler) override; void bind_storage_buffer(unsigned binding, Buffer *texture) override; void bind_storage_buffer_range(unsigned binding, size_t offset, size_t length, Buffer *texture) override; void dispatch(unsigned x, unsigned y, unsigned z) override; void barrier(Buffer *buffer) override; void barrier(Texture *buffer) override; void barrier() override; void push_constant_data(unsigned binding, const void *data, size_t size) override; private: const GLuint *ubos = nullptr; unsigned ubo_count = 0; unsigned ubo_index = 0; }; class GLContext : public Context { public: ~GLContext(); std::unique_ptr create_texture(const void *initial_data, unsigned width, unsigned height, Format format) override; std::unique_ptr create_buffer(const void *initial_data, size_t size, AccessMode access) override; std::unique_ptr compile_compute_shader(const char *source) override; CommandBuffer* request_command_buffer() override; void submit_command_buffer(CommandBuffer *cmd) override; void wait_idle() override; const char* get_renderer_string() override; void log(const char *fmt, ...) override; double get_time() override; unsigned get_max_work_group_threads() override; const void* map(Buffer *buffer, size_t offset, size_t size) override; void unmap(Buffer *buffer) override; // Not supported in GLES, so override when creating platform-specific context. bool supports_texture_readback() override { return false; } void read_texture(void*, Texture*, Format) override {} protected: void teardown(); private: static GLCommandBuffer static_command_buffer; enum { MaxBuffersRing = 256 }; GLuint ubos[MaxBuffersRing]; bool initialized_ubos = false; }; static inline GLenum convert(AccessMode mode) { switch (mode) { case AccessStreamCopy: return GL_STREAM_COPY; case AccessStaticCopy: return GL_STATIC_COPY; case AccessStreamRead: return GL_STREAM_READ; } return 0; } static inline GLenum convert(Format format) { switch (format) { case FormatR16G16B16A16Float: return GL_RGBA16F; case FormatR32G32B32A32Float: return GL_RGBA32F; case FormatR32Float: return GL_R32F; case FormatR16G16Float: return GL_RG16F; case FormatR32G32Float: return GL_RG32F; case FormatR32Uint: return GL_R32UI; case FormatUnknown: return 0; } return 0; } static inline GLenum convert_format(Format format) { switch (format) { case FormatR16G16Float: return GL_RG; case FormatR32G32Float: return GL_RG; case FormatR16G16B16A16Float: return GL_RGBA; case FormatR32G32B32A32Float: return GL_RGBA; case FormatR32Float: return GL_RED; case FormatR32Uint: return GL_RED_INTEGER; case FormatUnknown: return 0; } return 0; } static inline GLenum convert_type(Format format) { switch (format) { case FormatR16G16Float: return GL_HALF_FLOAT; case FormatR16G16B16A16Float: return GL_HALF_FLOAT; case FormatR32Float: return GL_FLOAT; case FormatR32G32Float: return GL_FLOAT; case FormatR32G32B32A32Float: return GL_FLOAT; case FormatR32Uint: return GL_UNSIGNED_INT; case FormatUnknown: return 0; } return 0; } } #endif ================================================ FILE: glfft_interface.hpp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef GLFFT_INTERFACE_HPP__ #define GLFFT_INTERFACE_HPP__ #include namespace GLFFT { class Context; class Resource { public: virtual ~Resource() = default; // Non-movable, non-copyable to make things simpler. Resource(Resource&&) = delete; void operator=(const Resource&) = delete; protected: Resource() = default; }; class Texture : public Resource {}; class Sampler : public Resource {}; class Buffer : public Resource {}; class Program { public: virtual ~Program() = default; protected: friend class Context; Program() = default; }; enum AccessMode { AccessStreamCopy, AccessStaticCopy, AccessStreamRead }; enum Format { FormatUnknown, FormatR16G16B16A16Float, FormatR32G32B32A32Float, FormatR32G32Float, FormatR32Float, FormatR16G16Float, FormatR32Uint }; class CommandBuffer; class Context { public: virtual ~Context() = default; virtual std::unique_ptr create_texture(const void *initial_data, unsigned width, unsigned height, Format format) = 0; virtual std::unique_ptr create_buffer(const void *initial_data, size_t size, AccessMode access) = 0; virtual std::unique_ptr compile_compute_shader(const char *source) = 0; virtual CommandBuffer* request_command_buffer() = 0; virtual void submit_command_buffer(CommandBuffer *cmd) = 0; virtual void wait_idle() = 0; virtual const char* get_renderer_string() = 0; virtual void log(const char *fmt, ...) = 0; virtual double get_time() = 0; virtual unsigned get_max_work_group_threads() = 0; virtual const void* map(Buffer *buffer, size_t offset, size_t size) = 0; virtual void unmap(Buffer *buffer) = 0; virtual bool supports_texture_readback() = 0; virtual void read_texture(void *buffer, Texture *texture, Format format) = 0; protected: Context() = default; }; class CommandBuffer { public: virtual ~CommandBuffer() = default; virtual void bind_program(Program *program) = 0; virtual void bind_storage_texture(unsigned binding, Texture *texture, Format format) = 0; virtual void bind_texture(unsigned binding, Texture *texture) = 0; virtual void bind_sampler(unsigned binding, Sampler *sampler) = 0; virtual void bind_storage_buffer(unsigned binding, Buffer *texture) = 0; virtual void bind_storage_buffer_range(unsigned binding, size_t offset, size_t length, Buffer *texture) = 0; virtual void dispatch(unsigned x, unsigned y, unsigned z) = 0; virtual void barrier(Buffer *buffer) = 0; virtual void barrier(Texture *buffer) = 0; virtual void barrier() = 0; enum { MaxConstantDataSize = 64 }; virtual void push_constant_data(unsigned binding, const void *data, size_t size) = 0; protected: CommandBuffer() = default; }; } #endif ================================================ FILE: glfft_wisdom.cpp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glfft_wisdom.hpp" #include "glfft_interface.hpp" #include "glfft.hpp" #include #ifdef GLFFT_SERIALIZATION #include "rapidjson/include/rapidjson/reader.h" #include "rapidjson/include/rapidjson/prettywriter.h" #include "rapidjson/include/rapidjson/stringbuffer.h" #include "rapidjson/include/rapidjson/document.h" using namespace rapidjson; #endif #ifdef GLFFT_CLI_ASYNC #include "glfft_cli.hpp" #endif using namespace std; using namespace GLFFT; FFTStaticWisdom FFTWisdom::get_static_wisdom_from_renderer(Context *context) { FFTStaticWisdom res; const char *renderer = context->get_renderer_string(); unsigned threads = context->get_max_work_group_threads(); if (strstr(renderer, "GeForce") || strstr(renderer, "Quadro")) { context->log("Detected GeForce/Quadro GPU.\n"); res.min_workgroup_size = 32; // Warp threads. res.min_workgroup_size_shared = 32; res.max_workgroup_size = min(threads, 256u); // Very unlikely that more than 256 threads will do anything good. res.min_vector_size = 2; res.max_vector_size = 2; res.shared_banked = FFTStaticWisdom::True; } else if (strstr(renderer, "Radeon")) { context->log("Detected Radeon GPU.\n"); res.min_workgroup_size = 64; // Wavefront threads (GCN). res.min_workgroup_size_shared = 128; res.max_workgroup_size = min(threads, 256u); // Very unlikely that more than 256 threads will do anything good. // TODO: Find if we can restrict this to 2 or 4 always. res.min_vector_size = 2; res.max_vector_size = 4; res.shared_banked = FFTStaticWisdom::True; } else if (strstr(renderer, "Mali")) { context->log("Detected Mali GPU.\n"); res.min_workgroup_size = 4; res.min_workgroup_size_shared = 4; res.max_workgroup_size = 64; // Going beyond 64 threads per WG is not a good idea. res.min_vector_size = 4; res.max_vector_size = 4; res.shared_banked = FFTStaticWisdom::False; } // TODO: Add more GPUs. return res; } pair FFTWisdom::learn_optimal_options( Context *context, unsigned Nx, unsigned Ny, unsigned radix, Mode mode, Target input_target, Target output_target, const FFTOptions::Type &type) { WisdomPass pass = { { Nx, Ny, radix, mode, input_target, output_target, type, }, 0.0, }; auto itr = library.find(pass); if (itr != end(library)) { return make_pair(itr->first.cost, itr->second); } else { auto result = study(context, pass, type); pass.cost = result.first; library[pass] = result.second; return result; } } void FFTWisdom::learn_optimal_options_exhaustive(Context *context, unsigned Nx, unsigned Ny, Type type, Target input_target, Target output_target, const FFTOptions::Type &fft_type) { bool learn_resolve = type == ComplexToReal || type == RealToComplex; Mode vertical_mode = type == ComplexToComplexDual ? VerticalDual : Vertical; Mode horizontal_mode = type == ComplexToComplexDual ? HorizontalDual : Horizontal; // Create wisdom for horizontal transforms and vertical transform. static const unsigned radices[] = { 4, 8, 16, 64 }; for (auto radix : radices) { try { // If we're doing SSBO -> Image or Image -> SSBO. Create wisdom for the two variants. // Learn plain transforms. if (Ny > 1) { learn_optimal_options(context, Nx >> learn_resolve, Ny, radix, vertical_mode, SSBO, SSBO, fft_type); } learn_optimal_options(context, Nx >> learn_resolve, Ny, radix, horizontal_mode, SSBO, SSBO, fft_type); // Learn the first/last pass transforms. Can be fairly significant since accessing textures makes more sense with // block interleave and larger WG_Y sizes. if (input_target != SSBO) { if (Ny > 1) { learn_optimal_options(context, Nx >> learn_resolve, Ny, radix, vertical_mode, input_target, SSBO, fft_type); } learn_optimal_options(context, Nx >> learn_resolve, Ny, radix, horizontal_mode, input_target, SSBO, fft_type); } if (output_target != SSBO) { if (Ny > 1) { learn_optimal_options(context, Nx >> learn_resolve, Ny, radix, vertical_mode, SSBO, output_target, fft_type); } learn_optimal_options(context, Nx >> learn_resolve, Ny, radix, horizontal_mode, SSBO, output_target, fft_type); } } #ifdef GLFFT_CLI_ASYNC catch (const AsyncCancellation &) { throw; } #endif catch (...) { // If our default options cannot successfully create the radix pass (i.e. throws), // just ignore it for purpose of creating wisdom. } } auto resolve_type = fft_type; resolve_type.input_fp16 = resolve_type.output_fp16; Mode resolve_mode = type == ComplexToReal ? ResolveComplexToReal : ResolveRealToComplex; Target resolve_input_target = SSBO; // If we have C2R Nx1 transform, the first pass is resolve, so use those types. if (type == ComplexToReal && Ny == 1) { resolve_type = fft_type; resolve_input_target = input_target; } // If we need to do a resolve pass, train this case as well. if (learn_resolve) { try { // If Ny == 1 and we're doing RealToComplex, this will be the last pass, so use output_target as target. if (Ny == 1 && resolve_mode == ResolveRealToComplex) { learn_optimal_options(context, Nx >> learn_resolve, Ny, 2, resolve_mode, resolve_input_target, output_target, resolve_type); } else { learn_optimal_options(context, Nx >> learn_resolve, Ny, 2, resolve_mode, resolve_input_target, SSBO, resolve_type); } } #ifdef GLFFT_CLI_ASYNC catch (const AsyncCancellation &) { throw; } #endif catch (...) { // If our default options cannot successfully create the radix pass (i.e. throws), // just ignore it for purpose of creating wisdom. } } } double FFTWisdom::bench(Context *context, Resource *output, Resource *input, const WisdomPass &pass, const FFTOptions &options, const shared_ptr &cache) const { FFT fft(context, pass.pass.Nx, pass.pass.Ny, pass.pass.radix, pass.pass.input_target != SSBO ? 1 : pass.pass.radix, pass.pass.mode, pass.pass.input_target, pass.pass.output_target, cache, options); return fft.bench(context, output, input, params.warmup, params.iterations, params.dispatches, params.timeout); } static inline unsigned mode_to_size(Mode mode) { switch (mode) { case VerticalDual: case HorizontalDual: case ResolveRealToComplex: case ResolveComplexToReal: return 4; default: return 2; } } std::pair FFTWisdom::study(Context *context, const WisdomPass &pass, FFTOptions::Type type) const { auto cache = make_shared(); unique_ptr output; unique_ptr input; unsigned mode_size = mode_to_size(pass.pass.mode); vector tmp(mode_size * pass.pass.Nx * pass.pass.Ny); if (pass.pass.input_target == SSBO) { input = context->create_buffer(tmp.data(), tmp.size() * sizeof(float) >> type.input_fp16, AccessStaticCopy); } else { Format format = FormatUnknown; unsigned Nx = pass.pass.Nx; unsigned Ny = pass.pass.Ny; switch (pass.pass.mode) { case VerticalDual: case HorizontalDual: format = FormatR32G32B32A32Float; break; case Vertical: case Horizontal: format = FormatR32G32Float; break; case ResolveComplexToReal: format = FormatR32G32Float; Nx *= 2; break; default: throw logic_error("Invalid input mode.\n"); } input = context->create_texture(tmp.data(), Nx, Ny, format); } if (pass.pass.output_target == SSBO) { output = context->create_buffer(nullptr, tmp.size() * sizeof(float) >> type.output_fp16, AccessStreamCopy); } else { Format format = FormatUnknown; unsigned Nx = pass.pass.Nx; unsigned Ny = pass.pass.Ny; switch (pass.pass.mode) { case VerticalDual: case HorizontalDual: format = FormatR32G32B32A32Float; break; case Vertical: case Horizontal: format = FormatR32G32Float; break; case ResolveRealToComplex: format = FormatR32G32Float; Nx *= 2; break; default: throw logic_error("Invalid output mode.\n"); } output = context->create_texture(nullptr, Nx, Ny, format); } // Exhaustive search, look for every sensible combination, and find fastest parameters. // Get initial best cost with defaults. FFTOptions::Performance best_perf; double minimum_cost = bench(context, output.get(), input.get(), pass, { best_perf, type }, cache); static const FFTStaticWisdom::Tristate shared_banked_values[] = { FFTStaticWisdom::False, FFTStaticWisdom::True }; static const unsigned vector_size_values[] = { 2, 4, 8 }; static const unsigned workgroup_size_x_values[] = { 4, 8, 16, 32, 64, 128, 256 }; static const unsigned workgroup_size_y_values[] = { 1, 2, 4, 8, }; bool test_resolve = pass.pass.mode == ResolveComplexToReal || pass.pass.mode == ResolveRealToComplex; bool test_dual = pass.pass.mode == VerticalDual || pass.pass.mode == HorizontalDual; unsigned bench_count = 0; for (auto shared_banked : shared_banked_values) { // Useless test, since shared banked is only relevant for radix 16/64. if (pass.pass.radix < 16 && shared_banked) { continue; } bool fair_shared_banked = (pass.pass.radix < 16) || (static_wisdom.shared_banked == FFTStaticWisdom::DontCare) || (shared_banked == static_wisdom.shared_banked); if (!fair_shared_banked) { continue; } for (auto vector_size : vector_size_values) { // Resolve passes currently only support vector size 2. Shared banked makes no sense either. if (test_resolve && (vector_size != 2 || shared_banked)) { continue; } // We can only use vector_size 8 with FP16. if (vector_size == 8 && (!type.fp16 || !type.input_fp16 || !type.output_fp16)) { continue; } // Makes little sense to test since since vector_size will be bumped to 4 anyways. if (test_dual && vector_size < 4) { continue; } for (auto workgroup_size_x : workgroup_size_x_values) { for (auto workgroup_size_y : workgroup_size_y_values) { unsigned workgroup_size = workgroup_size_x * workgroup_size_y; unsigned min_workgroup_size = pass.pass.radix >= 16 ? static_wisdom.min_workgroup_size_shared : static_wisdom.min_workgroup_size; unsigned min_vector_size = test_dual ? max(4u, static_wisdom.min_vector_size) : static_wisdom.min_vector_size; unsigned max_vector_size = test_dual ? max(4u, static_wisdom.max_vector_size) : static_wisdom.max_vector_size; bool fair_workgroup_size = workgroup_size <= static_wisdom.max_workgroup_size && workgroup_size >= min_workgroup_size; if (pass.pass.Ny == 1 && workgroup_size_y > 1) { fair_workgroup_size = false; } if (!fair_workgroup_size) { continue; } // If we have dual mode, accept vector sizes larger than max. bool fair_vector_size = test_resolve || (vector_size <= max_vector_size && vector_size >= min_vector_size); if (!fair_vector_size) { continue; } FFTOptions::Performance perf; perf.shared_banked = shared_banked; perf.vector_size = vector_size; perf.workgroup_size_x = workgroup_size_x; perf.workgroup_size_y = workgroup_size_y; try { // If workgroup sizes are too big for our test, this will throw. double cost = bench(context, output.get(), input.get(), pass, { perf, type }, cache); bench_count++; #if 1 context->log("\nWisdom run (mode = %u, radix = %u):\n", pass.pass.mode, pass.pass.radix); context->log(" Width: %4u\n", pass.pass.Nx); context->log(" Height: %4u\n", pass.pass.Ny); context->log(" Shared banked: %3s\n", shared_banked ? "yes" : "no"); context->log(" Vector size: %u\n", vector_size); context->log(" Workgroup size: (%u, %u)\n", workgroup_size_x, workgroup_size_y); context->log(" Cost: %8.3g\n", cost); #endif if (cost < minimum_cost) { #if 1 context->log(" New optimal solution! (%g -> %g)\n", minimum_cost, cost); #endif best_perf = perf; minimum_cost = cost; } } #ifdef GLFFT_CLI_ASYNC catch (const AsyncCancellation &) { throw; } #endif catch (...) { // If we pass in bogus parameters, // FFT will throw and we just ignore this. } } } } } context->log("Tested %u variants!\n", bench_count); return make_pair(minimum_cost, best_perf); } const pair* FFTWisdom::find_optimal_options(unsigned Nx, unsigned Ny, unsigned radix, Mode mode, Target input_target, Target output_target, const FFTOptions::Type &type) const { WisdomPass pass = { { Nx, Ny, radix, mode, input_target, output_target, type, }, 0.0, }; auto itr = library.find(pass); return itr != end(library) ? (&(*itr)) : nullptr; } const FFTOptions::Performance& FFTWisdom::find_optimal_options_or_default(unsigned Nx, unsigned Ny, unsigned radix, Mode mode, Target input_target, Target output_target, const FFTOptions &base_options) const { WisdomPass pass = { { Nx, Ny, radix, mode, input_target, output_target, base_options.type, }, 0.0, }; auto itr = library.find(pass); #if 0 if (itr == end(library)) { context->log("Didn't find options for (%u x %u, radix %u, mode %u, input_target %u, output_target %u)\n", Nx, Ny, radix, unsigned(mode), unsigned(input_target), unsigned(output_target)); } #endif return itr != end(library) ? itr->second : base_options.performance; } #ifdef GLFFT_SERIALIZATION std::string FFTWisdom::archive() const { StringBuffer s; PrettyWriter writer{s}; writer.StartObject(); writer.String("library"); // Serialize all wisdom accumulated to a string. writer.StartArray(); for (auto &entry : library) { writer.StartObject(); writer.String("scenario"); writer.StartObject(); writer.String("nx"); writer.Uint(entry.first.pass.Nx); writer.String("ny"); writer.Uint(entry.first.pass.Ny); writer.String("radix"); writer.Uint(entry.first.pass.radix); writer.String("mode"); writer.Uint(entry.first.pass.mode); writer.String("input_target"); writer.Uint(entry.first.pass.input_target); writer.String("output_target"); writer.Uint(entry.first.pass.output_target); writer.EndObject(); writer.String("type"); writer.StartObject(); writer.String("fp16"); writer.Bool(entry.first.pass.type.fp16); writer.String("input_fp16"); writer.Bool(entry.first.pass.type.input_fp16); writer.String("output_fp16"); writer.Bool(entry.first.pass.type.output_fp16); writer.String("normalize"); writer.Bool(entry.first.pass.type.normalize); writer.EndObject(); writer.String("performance"); writer.StartObject(); writer.String("shared_banked"); writer.Bool(entry.second.shared_banked); writer.String("vector_size"); writer.Uint(entry.second.vector_size); writer.String("workgroup_size_x"); writer.Uint(entry.second.workgroup_size_x); writer.String("workgroup_size_y"); writer.Uint(entry.second.workgroup_size_y); writer.EndObject(); writer.String("cost"); writer.Double(entry.first.cost); writer.EndObject(); } writer.EndArray(); writer.EndObject(); return s.GetString(); } void FFTWisdom::extract(const char *json) { Document document; document.Parse(json); // Exception safe, we don't want to risk throwing in the middle of the // loop, leaving the library is broken state. unordered_map new_library; auto &lib = document["library"]; // y u no begin(), end() :( for (Value::ConstValueIterator itr = lib.Begin(); itr != lib.End(); ++itr) { auto &v = *itr; WisdomPass pass; FFTOptions::Performance perf; pass.cost = v["cost"].GetDouble(); auto &scenario = v["scenario"]; pass.pass.Nx = scenario["nx"].GetUint(); pass.pass.Ny = scenario["ny"].GetUint(); pass.pass.radix = scenario["radix"].GetUint(); pass.pass.mode = static_cast(scenario["mode"].GetUint()); pass.pass.input_target = static_cast(scenario["input_target"].GetUint()); pass.pass.output_target = static_cast(scenario["output_target"].GetUint()); auto &type = v["type"]; pass.pass.type.fp16 = type["fp16"].GetBool(); pass.pass.type.input_fp16 = type["input_fp16"].GetBool(); pass.pass.type.output_fp16 = type["output_fp16"].GetBool(); pass.pass.type.normalize = type["normalize"].GetBool(); auto &performance = v["performance"]; perf.shared_banked = performance["shared_banked"].GetBool(); perf.vector_size = performance["vector_size"].GetUint(); perf.workgroup_size_x = performance["workgroup_size_x"].GetUint(); perf.workgroup_size_y = performance["workgroup_size_y"].GetUint(); new_library[pass] = perf; } // Exception safe. swap(library, new_library); } #endif ================================================ FILE: glfft_wisdom.hpp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef GLFFT_WISDOM_HPP__ #define GLFFT_WISDOM_HPP__ #include #include #include #include "glfft_common.hpp" #include "glfft_interface.hpp" namespace GLFFT { struct WisdomPass { struct { unsigned Nx; unsigned Ny; unsigned radix; Mode mode; Target input_target; Target output_target; FFTOptions::Type type; } pass; double cost; bool operator==(const WisdomPass &other) const { return std::memcmp(&pass, &other.pass, sizeof(pass)) == 0; } }; } namespace std { template<> struct hash { std::size_t operator()(const GLFFT::WisdomPass ¶ms) const { std::size_t h = 0; hash hasher; for (std::size_t i = 0; i < sizeof(params.pass); i++) { h ^= hasher(reinterpret_cast(¶ms.pass)[i]); } return h; } }; } namespace GLFFT { // Adds information which depends on the GPU vendor. // This can speed up learning process, since there will be fewer "obviously wrong" settings to test. struct FFTStaticWisdom { enum Tristate { True = 1, False = 0, DontCare = -1 }; unsigned min_workgroup_size = 1; unsigned min_workgroup_size_shared = 1; unsigned max_workgroup_size = 128; // GLES 3.1 mandates support for this. unsigned min_vector_size = 2; unsigned max_vector_size = 4; Tristate shared_banked = DontCare; }; class FFTWisdom { public: std::pair learn_optimal_options(Context *ctx, unsigned Nx, unsigned Ny, unsigned radix, Mode mode, Target input_target, Target output_target, const FFTOptions::Type &type); void learn_optimal_options_exhaustive(Context *ctx, unsigned Nx, unsigned Ny, Type type, Target input_target, Target output_target, const FFTOptions::Type &fft_type); const std::pair* find_optimal_options(unsigned Nx, unsigned Ny, unsigned radix, Mode mode, Target input_target, Target output_target, const FFTOptions::Type &base_options) const; const FFTOptions::Performance& find_optimal_options_or_default(unsigned Nx, unsigned Ny, unsigned radix, Mode mode, Target input_target, Target output_target, const FFTOptions &base_options) const; void set_static_wisdom(FFTStaticWisdom static_wisdom) { this->static_wisdom = static_wisdom; } static FFTStaticWisdom get_static_wisdom_from_renderer(Context *context); void set_bench_params(unsigned warmup, unsigned iterations, unsigned dispatches, double timeout) { params.warmup = warmup; params.iterations = iterations; params.dispatches = dispatches; params.timeout = timeout; } #ifdef GLFFT_SERIALIZATION // Serialization interface. std::string archive() const; void extract(const char *json); #endif private: std::unordered_map library; std::pair study(Context *context, const WisdomPass &pass, FFTOptions::Type options) const; double bench(Context *cmd, Resource *output, Resource *input, const WisdomPass &pass, const FFTOptions &options, const std::shared_ptr &cache) const; FFTStaticWisdom static_wisdom; struct { unsigned warmup = 2; unsigned iterations = 20; unsigned dispatches = 50; double timeout = 1.0; } params; }; } #endif ================================================ FILE: glsl/GNUmakefile ================================================ SOURCES := $(wildcard *.comp) OUTPUT := $(SOURCES:.comp=.inc) all: $(OUTPUT) %.inc: %.comp ./shader_to_inc.sh $< $@ clean: rm -f $(OUTPUT) .PHONY: clean ================================================ FILE: glsl/fft_common.comp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #if defined(FFT_FP16) && defined(GL_ES) precision mediump float; #endif #define BINDING_SSBO_IN 0 #define BINDING_SSBO_OUT 1 #define BINDING_SSBO_AUX 2 #define BINDING_UBO 3 #define BINDING_TEXTURE0 4 #define BINDING_TEXTURE1 5 #define BINDING_IMAGE 6 layout(std140, binding = BINDING_UBO) uniform UBO { uvec4 p_stride_padding; vec4 texture_offset_scale; } constant_data; #define uStride constant_data.p_stride_padding.y // cfloat is the "generic" type used to hold complex data. // GLFFT supports vec2, vec4 and "vec8" for its complex data // to be able to work on 1, 2 and 4 complex values in a single vector. // FFT_VEC2, FFT_VEC4, FFT_VEC8 defines which type we're using. // The shaders are compiled on-demand. // FP16 values are packed as 2xfp16 in a uint. // packHalf2x16 and unpackHalf2x16 are used to bitcast between these formats. // The complex number format is (real, imag, real, imag, ...) in an interleaved fashion. // For complex-to-real or real-to-complex transforms, we consider two adjacent real samples to be a complex number as-is. // Separate "resolve" passes are added to make the transform correct. #if defined(FFT_VEC2) #define cfloat vec2 #define cfloat_buffer_fp16 uint #elif defined(FFT_VEC4) #define cfloat vec4 #define cfloat_buffer_fp16 uvec2 #elif defined(FFT_VEC8) #if !defined(FFT_INPUT_FP16) || !defined(FFT_OUTPUT_FP16) || !defined(FFT_FP16) #error FFT_VEC8 must use FP16 everywhere. #endif #define cfloat uvec4 #define cfloat_buffer_fp16 uvec4 #else #error FFT_VEC2, FFT_VEC4 or FFT_VEC8 must be defined. #endif #ifdef FFT_INPUT_FP16 #define cfloat_buffer_in cfloat_buffer_fp16 #else #define cfloat_buffer_in cfloat #endif #ifdef FFT_OUTPUT_FP16 #define cfloat_buffer_out cfloat_buffer_fp16 #else #define cfloat_buffer_out cfloat #endif // Normally this would be sqrt(1 / radix), but we'd have to apply normalization // for every pass instead of just half of them. Also, 1 / 2^n is "lossless" in FP math. #ifdef FFT_NORMALIZE #define FFT_NORM_FACTOR (1.0 / float(FFT_RADIX)) #endif // FFT_CVECTOR_SIZE defines an interleaving stride for the first pass. // The first FFT pass with stockham autosort needs to do some shuffling around if we're processing // more than one complex value per vector. // This is only needed for horizontal transforms since we vectorize horizontally and different elements // in the vector are from different transforms when we do vertical transforms. #if defined(FFT_P1) && !defined(FFT_DUAL) && defined(FFT_HORIZ) && defined(FFT_VEC8) #define FFT_CVECTOR_SIZE 4 #elif defined(FFT_P1) && ((!defined(FFT_DUAL) && defined(FFT_HORIZ) && defined(FFT_VEC4)) || (defined(FFT_DUAL) && defined(FFT_HORIZ) && defined(FFT_VEC8))) #define FFT_CVECTOR_SIZE 2 #else #define FFT_CVECTOR_SIZE 1 #endif #ifdef GL_ES #define FFT_HIGHP highp #else #define FFT_HIGHP #endif #ifdef FFT_VEC8 // Currently unlikely to be useful. uvec4 PADD(uvec4 a, uvec4 b) { return uvec4( packHalf2x16(unpackHalf2x16(a.x) + unpackHalf2x16(b.x)), packHalf2x16(unpackHalf2x16(a.y) + unpackHalf2x16(b.y)), packHalf2x16(unpackHalf2x16(a.z) + unpackHalf2x16(b.z)), packHalf2x16(unpackHalf2x16(a.w) + unpackHalf2x16(b.w))); } uvec4 PSUB(uvec4 a, uvec4 b) { return uvec4( packHalf2x16(unpackHalf2x16(a.x) - unpackHalf2x16(b.x)), packHalf2x16(unpackHalf2x16(a.y) - unpackHalf2x16(b.y)), packHalf2x16(unpackHalf2x16(a.z) - unpackHalf2x16(b.z)), packHalf2x16(unpackHalf2x16(a.w) - unpackHalf2x16(b.w))); } uvec4 PMUL(uvec4 a, uvec4 b) { return uvec4( packHalf2x16(unpackHalf2x16(a.x) * unpackHalf2x16(b.x)), packHalf2x16(unpackHalf2x16(a.y) * unpackHalf2x16(b.y)), packHalf2x16(unpackHalf2x16(a.z) * unpackHalf2x16(b.z)), packHalf2x16(unpackHalf2x16(a.w) * unpackHalf2x16(b.w))); } uvec4 CONJ_SWIZZLE(uvec4 v) { return uvec4( packHalf2x16(unpackHalf2x16(v.x).yx), packHalf2x16(unpackHalf2x16(v.y).yx), packHalf2x16(unpackHalf2x16(v.z).yx), packHalf2x16(unpackHalf2x16(v.w).yx)); } uvec4 LDUP_SWIZZLE(uvec4 v) { return uvec4( packHalf2x16(unpackHalf2x16(v.x).xx), packHalf2x16(unpackHalf2x16(v.y).xx), packHalf2x16(unpackHalf2x16(v.z).xx), packHalf2x16(unpackHalf2x16(v.w).xx)); } uvec4 HDUP_SWIZZLE(uvec4 v) { return uvec4( packHalf2x16(unpackHalf2x16(v.x).yy), packHalf2x16(unpackHalf2x16(v.y).yy), packHalf2x16(unpackHalf2x16(v.z).yy), packHalf2x16(unpackHalf2x16(v.w).yy)); } // Sign-flip. Works for the cases we're interested in. uvec4 cmul_minus_j(uvec4 v) { return uvec4(0x80000000u) ^ CONJ_SWIZZLE(v); } uvec4 cmul_plus_j(uvec4 v) { return uvec4(0x00008000u) ^ CONJ_SWIZZLE(v); } uvec4 cmul(uvec4 a, uvec4 b) { uvec4 r3 = CONJ_SWIZZLE(a); uvec4 r1 = LDUP_SWIZZLE(b); uvec4 R0 = PMUL(a, r1); uvec4 r2 = HDUP_SWIZZLE(b); uvec4 R1 = PMUL(r2, r3); return PADD(R0, uvec4(0x8000u) ^ R1); } void butterfly(inout uvec4 a, inout uvec4 b, uvec4 w) { uvec4 t = cmul(b, w); b = PSUB(a, t); a = PADD(a, t); } void butterfly(inout uvec4 a, inout uvec4 b, vec4 w) { uvec4 t = cmul(b, uvec2(packHalf2x16(w.xy), packHalf2x16(w.zw)).xxyy); b = PSUB(a, t); a = PADD(a, t); } void butterfly(inout uvec4 a, inout uvec4 b, vec2 w) { uvec4 t = cmul(b, uvec4(packHalf2x16(w))); b = PSUB(a, t); a = PADD(a, t); } void butterfly_p1(inout uvec4 a, inout uvec4 b) { uvec4 t = b; b = PSUB(a, t); a = PADD(a, t); } void butterfly_p1_minus_j(inout uvec4 a, inout uvec4 b) { uvec4 t = b; b = uvec4(0x80000000u) ^ (PSUB(CONJ_SWIZZLE(a), CONJ_SWIZZLE(t))); a = PADD(a, t); } void butterfly_p1_plus_j(inout uvec4 a, inout uvec4 b) { uvec4 t = b; b = uvec4(0x00008000u) ^ (PSUB(CONJ_SWIZZLE(a), CONJ_SWIZZLE(t))); a = PADD(a, t); } #endif // Complex multiply. vec4 cmul(vec4 a, vec4 b) { vec4 r3 = a.yxwz; vec4 r1 = b.xxzz; vec4 R0 = a * r1; vec4 r2 = b.yyww; vec4 R1 = r2 * r3; return R0 + vec4(-R1.x, R1.y, -R1.z, R1.w); } vec2 cmul(vec2 a, vec2 b) { vec2 r3 = a.yx; vec2 r1 = b.xx; vec2 R0 = a * r1; vec2 r2 = b.yy; vec2 R1 = r2 * r3; return R0 + vec2(-R1.x, R1.y); } #ifdef FFT_INPUT_TEXTURE #ifndef FFT_P1 #error Input texture can only be used when P == 1. #endif #ifdef GL_ES #if defined(FFT_INPUT_FP16) || defined(FFT_FP16) precision mediump sampler2D; #else precision highp sampler2D; #endif #endif #define uTexelOffset constant_data.texture_offset_scale.xy #define uTexelScale constant_data.texture_offset_scale.zw layout(binding = BINDING_TEXTURE0) uniform sampler2D uTexture; #ifdef FFT_CONVOLVE layout(binding = BINDING_TEXTURE1) uniform sampler2D uTexture2; #endif cfloat load_texture(sampler2D sampler, uvec2 coord) { FFT_HIGHP vec2 uv = vec2(coord) * uTexelScale + uTexelOffset; // Quite messy, this :) #if defined(FFT_VEC8) #if defined(FFT_INPUT_REAL) return uvec4( packHalf2x16(vec2(textureLodOffset(sampler, uv, 0.0, ivec2(0, 0)).x, textureLodOffset(sampler, uv, 0.0, ivec2(1, 0)).x)), packHalf2x16(vec2(textureLodOffset(sampler, uv, 0.0, ivec2(2, 0)).x, textureLodOffset(sampler, uv, 0.0, ivec2(3, 0)).x)), packHalf2x16(vec2(textureLodOffset(sampler, uv, 0.0, ivec2(4, 0)).x, textureLodOffset(sampler, uv, 0.0, ivec2(5, 0)).x)), packHalf2x16(vec2(textureLodOffset(sampler, uv, 0.0, ivec2(6, 0)).x, textureLodOffset(sampler, uv, 0.0, ivec2(7, 0)).x))); #elif defined(FFT_DUAL) vec4 c0 = textureLodOffset(sampler, uv, 0.0, ivec2(0, 0)); vec4 c1 = textureLodOffset(sampler, uv, 0.0, ivec2(1, 0)); return uvec4(packHalf2x16(c0.xy), packHalf2x16(c0.zw), packHalf2x16(c1.xy), packHalf2x16(c1.zw)); #else return uvec4( packHalf2x16(textureLodOffset(sampler, uv, 0.0, ivec2(0, 0)).xy), packHalf2x16(textureLodOffset(sampler, uv, 0.0, ivec2(1, 0)).xy), packHalf2x16(textureLodOffset(sampler, uv, 0.0, ivec2(2, 0)).xy), packHalf2x16(textureLodOffset(sampler, uv, 0.0, ivec2(3, 0)).xy)); #endif #elif defined(FFT_VEC4) #if defined(FFT_INPUT_REAL) return vec4( textureLodOffset(sampler, uv, 0.0, ivec2(0, 0)).x, textureLodOffset(sampler, uv, 0.0, ivec2(1, 0)).x, textureLodOffset(sampler, uv, 0.0, ivec2(2, 0)).x, textureLodOffset(sampler, uv, 0.0, ivec2(3, 0)).x); #elif defined(FFT_DUAL) return textureLod(sampler, uv, 0.0); #else return vec4( textureLodOffset(sampler, uv, 0.0, ivec2(0, 0)).xy, textureLodOffset(sampler, uv, 0.0, ivec2(1, 0)).xy); #endif #elif defined(FFT_VEC2) #if defined(FFT_INPUT_REAL) return vec2( textureLodOffset(sampler, uv, 0.0, ivec2(0, 0)).x, textureLodOffset(sampler, uv, 0.0, ivec2(1, 0)).x); #else return textureLod(sampler, uv, 0.0).xy; #endif #endif } cfloat load_texture(uvec2 coord) { #ifdef FFT_CONVOLVE // Convolution in frequency domain is multiplication. cfloat c0 = load_texture(uTexture, coord); cfloat c1 = load_texture(uTexture2, coord); return cmul(c0, c1); #else return load_texture(uTexture, coord); #endif } // Implement a dummy load_global, or we have to #ifdef out lots of dead code elsewhere. #ifdef FFT_VEC8 cfloat load_global(uint offset) { return cfloat(0u); } #else cfloat load_global(uint offset) { return cfloat(0.0); } #endif #else layout(std430, binding = BINDING_SSBO_IN) readonly buffer Block { cfloat_buffer_in data[]; } fft_in; #ifdef FFT_CONVOLVE layout(std430, binding = BINDING_SSBO_AUX) readonly buffer Block2 { cfloat_buffer_in data[]; } fft_in2; cfloat load_global(uint offset) { // Convolution in frequency domain is multiplication. #if defined(FFT_INPUT_FP16) && defined(FFT_VEC2) return cmul(unpackHalf2x16(fft_in.data[offset]), unpackHalf2x16(fft_in2.data[offset])); #elif defined(FFT_INPUT_FP16) && defined(FFT_VEC4) uvec2 data = fft_in.data[offset]; uvec2 data2 = fft_in2.data[offset]; return cmul(vec4(unpackHalf2x16(data.x), unpackHalf2x16(data.y)), vec4(unpackHalf2x16(data2.x), unpackHalf2x16(data2.y))); #else return cmul(fft_in.data[offset], fft_in2.data[offset]); #endif } #else cfloat load_global(uint offset) { #if defined(FFT_INPUT_FP16) && defined(FFT_VEC2) return unpackHalf2x16(fft_in.data[offset]); #elif defined(FFT_INPUT_FP16) && defined(FFT_VEC4) uvec2 data = fft_in.data[offset]; return vec4(unpackHalf2x16(data.x), unpackHalf2x16(data.y)); #else return fft_in.data[offset]; #endif } #endif #endif #ifndef FFT_OUTPUT_IMAGE layout(std430, binding = BINDING_SSBO_OUT) writeonly buffer BlockOut { cfloat_buffer_out data[]; } fft_out; void store_global(uint offset, cfloat v) { #ifdef FFT_NORM_FACTOR #ifdef FFT_VEC8 v = PMUL(uvec4(packHalf2x16(vec2(FFT_NORM_FACTOR))), v); #else v *= FFT_NORM_FACTOR; #endif #endif #if defined(FFT_OUTPUT_FP16) && defined(FFT_VEC2) fft_out.data[offset] = packHalf2x16(v); #elif defined(FFT_OUTPUT_FP16) && defined(FFT_VEC4) fft_out.data[offset] = uvec2(packHalf2x16(v.xy), packHalf2x16(v.zw)); #else fft_out.data[offset] = v; #endif } #endif #ifdef FFT_OUTPUT_IMAGE #ifdef GL_ES #ifdef FFT_OUTPUT_REAL precision highp image2D; #else precision mediump image2D; #endif precision highp uimage2D; #endif //#ifdef FFT_P1 //#error FFT_OUTPUT_IMAGE is not supported in first pass. //#endif // Currently, GLFFT only supports outputing to "fixed" formats like these. // Should be possible to add options for this to at least choose between FP16/FP32 output, // and maybe rgba8_unorm for FFT_DUAL case. #if defined(FFT_DUAL) layout(rgba16f, binding = BINDING_IMAGE) uniform writeonly image2D uImage; #elif defined(FFT_OUTPUT_REAL) layout(r32f, binding = BINDING_IMAGE) uniform writeonly image2D uImage; #else // GLES 3.1 doesn't support rg16f layout for some reason, so work around it ... layout(r32ui, binding = BINDING_IMAGE) uniform writeonly uimage2D uImage; #endif void store(ivec2 coord, vec4 value) { #ifdef FFT_NORM_FACTOR value *= FFT_NORM_FACTOR; #endif #if defined(FFT_DUAL) imageStore(uImage, coord, value); #elif defined(FFT_HORIZ) #ifdef FFT_OUTPUT_REAL imageStore(uImage, coord * ivec2(2, 1) + ivec2(0, 0), value.xxxx); imageStore(uImage, coord * ivec2(2, 1) + ivec2(1, 0), value.yyyy); imageStore(uImage, coord * ivec2(2, 1) + ivec2(2, 0), value.zzzz); imageStore(uImage, coord * ivec2(2, 1) + ivec2(3, 0), value.wwww); #else imageStore(uImage, coord + ivec2(0, 0), uvec4(packHalf2x16(value.xy))); imageStore(uImage, coord + ivec2(1, 0), uvec4(packHalf2x16(value.zw))); #endif #elif defined(FFT_VERT) #ifdef FFT_OUTPUT_REAL imageStore(uImage, coord * ivec2(4, 1) + ivec2(0, 0), value.xxxx); imageStore(uImage, coord * ivec2(4, 1) + ivec2(1, 0), value.yyyy); imageStore(uImage, coord * ivec2(4, 1) + ivec2(2, 0), value.zzzz); imageStore(uImage, coord * ivec2(4, 1) + ivec2(3, 0), value.wwww); #else imageStore(uImage, coord * ivec2(2, 1) + ivec2(0, 0), uvec4(packHalf2x16(value.xy))); imageStore(uImage, coord * ivec2(2, 1) + ivec2(1, 0), uvec4(packHalf2x16(value.zw))); #endif #else #error Inconsistent defines. #endif } #ifndef FFT_DUAL void store(ivec2 coord, vec2 value) { #ifdef FFT_NORM_FACTOR value *= FFT_NORM_FACTOR; #endif #if defined(FFT_HORIZ) #ifdef FFT_OUTPUT_REAL imageStore(uImage, coord * ivec2(2, 1) + ivec2(0, 0), value.xxxx); imageStore(uImage, coord * ivec2(2, 1) + ivec2(1, 0), value.yyyy); #else imageStore(uImage, coord, uvec4(packHalf2x16(value.xy))); #endif #elif defined(FFT_VERT) #ifdef FFT_OUTPUT_REAL imageStore(uImage, coord * ivec2(2, 1) + ivec2(0, 0), value.xxxx); imageStore(uImage, coord * ivec2(2, 1) + ivec2(1, 0), value.yyyy); #else imageStore(uImage, coord, uvec4(packHalf2x16(value.xy))); #endif #else #error Inconsistent defines. #endif } #endif #ifdef FFT_VEC8 void store(ivec2 coord, uvec4 value) { #ifdef FFT_NORM_FACTOR value = PMUL(value, uvec4(packHalf2x16(vec2(FFT_NORM_FACTOR)))); #endif #if defined(FFT_DUAL) #if defined(FFT_HORIZ) imageStore(uImage, coord + ivec2(0, 0), vec4(unpackHalf2x16(value.x), unpackHalf2x16(value.y))); imageStore(uImage, coord + ivec2(1, 0), vec4(unpackHalf2x16(value.z), unpackHalf2x16(value.w))); #else imageStore(uImage, coord * ivec2(2, 1) + ivec2(0, 0), vec4(unpackHalf2x16(value.x), unpackHalf2x16(value.y))); imageStore(uImage, coord * ivec2(2, 1) + ivec2(1, 0), vec4(unpackHalf2x16(value.z), unpackHalf2x16(value.w))); #endif #elif defined(FFT_HORIZ) #ifdef FFT_OUTPUT_REAL vec2 value0 = unpackHalf2x16(value.x); vec2 value1 = unpackHalf2x16(value.y); vec2 value2 = unpackHalf2x16(value.z); vec2 value3 = unpackHalf2x16(value.w); imageStore(uImage, coord * ivec2(2, 1) + ivec2(0, 0), value0.xxxx); imageStore(uImage, coord * ivec2(2, 1) + ivec2(1, 0), value0.yyyy); imageStore(uImage, coord * ivec2(2, 1) + ivec2(2, 0), value1.xxxx); imageStore(uImage, coord * ivec2(2, 1) + ivec2(3, 0), value1.yyyy); imageStore(uImage, coord * ivec2(2, 1) + ivec2(4, 0), value2.xxxx); imageStore(uImage, coord * ivec2(2, 1) + ivec2(5, 0), value2.yyyy); imageStore(uImage, coord * ivec2(2, 1) + ivec2(6, 0), value3.xxxx); imageStore(uImage, coord * ivec2(2, 1) + ivec2(7, 0), value3.yyyy); #else imageStore(uImage, coord + ivec2(0, 0), value.xxxx); imageStore(uImage, coord + ivec2(1, 0), value.yyyy); imageStore(uImage, coord + ivec2(2, 0), value.zzzz); imageStore(uImage, coord + ivec2(3, 0), value.wwww); #endif #elif defined(FFT_VERT) #ifdef FFT_OUTPUT_REAL vec2 value0 = unpackHalf2x16(value.x); vec2 value1 = unpackHalf2x16(value.y); vec2 value2 = unpackHalf2x16(value.z); vec2 value3 = unpackHalf2x16(value.w); imageStore(uImage, coord * ivec2(8, 1) + ivec2(0, 0), value0.xxxx); imageStore(uImage, coord * ivec2(8, 1) + ivec2(1, 0), value0.yyyy); imageStore(uImage, coord * ivec2(8, 1) + ivec2(2, 0), value1.xxxx); imageStore(uImage, coord * ivec2(8, 1) + ivec2(3, 0), value1.yyyy); imageStore(uImage, coord * ivec2(8, 1) + ivec2(4, 0), value2.xxxx); imageStore(uImage, coord * ivec2(8, 1) + ivec2(5, 0), value2.yyyy); imageStore(uImage, coord * ivec2(8, 1) + ivec2(6, 0), value3.xxxx); imageStore(uImage, coord * ivec2(8, 1) + ivec2(7, 0), value3.yyyy); #else imageStore(uImage, coord * ivec2(4, 1) + ivec2(0, 0), value.xxxx); imageStore(uImage, coord * ivec2(4, 1) + ivec2(1, 0), value.yyyy); imageStore(uImage, coord * ivec2(4, 1) + ivec2(2, 0), value.zzzz); imageStore(uImage, coord * ivec2(4, 1) + ivec2(3, 0), value.wwww); #endif #else #error Inconsistent defines. #endif } #endif #endif #define PI 3.14159265359 #define SQRT_1_2 0.70710678118 #ifdef FFT_INVERSE #define PI_DIR (+PI) #else #define PI_DIR (-PI) #endif // Some GLES implementations have lower trancendental precision than desired which // significantly affects the overall FFT precision. // For these implementations it might make sense to add a LUT UBO with twiddle factors, // which can be used here. // 4-component FP16 twiddles, pack in uvec4. #if !defined(FFT_DUAL) && defined(FFT_HORIZ) && defined(FFT_VEC8) #define FFT_OUTPUT_STEP 4u #define FFT_OUTPUT_SHIFT 2u #define ctwiddle uvec4 ctwiddle twiddle(uint k, uint p) { // Trancendentals should always be done in highp. FFT_HIGHP vec4 angles = PI_DIR * (float(k) + vec4(0.0, 1.0, 2.0, 3.0)) / float(p); FFT_HIGHP vec4 cos_a = cos(angles); FFT_HIGHP vec4 sin_a = sin(angles); return ctwiddle( packHalf2x16(vec2(cos_a.x, sin_a.x)), packHalf2x16(vec2(cos_a.y, sin_a.y)), packHalf2x16(vec2(cos_a.z, sin_a.z)), packHalf2x16(vec2(cos_a.w, sin_a.w))); } #ifdef FFT_INVERSE #define TWIDDLE_1_8 (uvec4(packHalf2x16(vec2(+SQRT_1_2, +SQRT_1_2)))) #define TWIDDLE_3_8 (uvec4(packHalf2x16(vec2(-SQRT_1_2, +SQRT_1_2)))) #else #define TWIDDLE_1_8 (uvec4(packHalf2x16(vec2(+SQRT_1_2, -SQRT_1_2)))) #define TWIDDLE_3_8 (uvec4(packHalf2x16(vec2(-SQRT_1_2, -SQRT_1_2)))) #endif // 2-component twiddles, pack in vec4. #elif (!defined(FFT_DUAL) && defined(FFT_HORIZ) && defined(FFT_VEC4)) || (defined(FFT_DUAL) && defined(FFT_HORIZ) && defined(FFT_VEC8)) #define FFT_OUTPUT_STEP 2u #define FFT_OUTPUT_SHIFT 1u #define ctwiddle vec4 ctwiddle twiddle(uint k, uint p) { // Trancendentals should always be done in highp. FFT_HIGHP vec2 angles = PI_DIR * (float(k) + vec2(0.0, 1.0)) / float(p); FFT_HIGHP vec2 cos_a = cos(angles); FFT_HIGHP vec2 sin_a = sin(angles); return ctwiddle(cos_a.x, sin_a.x, cos_a.y, sin_a.y); } #ifdef FFT_INVERSE #define TWIDDLE_1_8 (vec2(+SQRT_1_2, +SQRT_1_2).xyxy) #define TWIDDLE_3_8 (vec2(-SQRT_1_2, +SQRT_1_2).xyxy) #else #define TWIDDLE_1_8 (vec2(+SQRT_1_2, -SQRT_1_2).xyxy) #define TWIDDLE_3_8 (vec2(-SQRT_1_2, -SQRT_1_2).xyxy) #endif // 1-component twiddle, pack in vec2. #else #define FFT_OUTPUT_STEP 1u #define FFT_OUTPUT_SHIFT 0u #define ctwiddle vec2 ctwiddle twiddle(uint k, uint p) { // Trancendentals should always be done in highp. FFT_HIGHP float angle = PI_DIR * float(k) / float(p); return ctwiddle(cos(angle), sin(angle)); } #ifdef FFT_INVERSE #define TWIDDLE_1_8 (vec2(+SQRT_1_2, +SQRT_1_2)) #define TWIDDLE_3_8 (vec2(-SQRT_1_2, +SQRT_1_2)) #else #define TWIDDLE_1_8 (vec2(+SQRT_1_2, -SQRT_1_2)) #define TWIDDLE_3_8 (vec2(-SQRT_1_2, -SQRT_1_2)) #endif #endif // Complex multiply by v * -j. Trivial case which can avoid mul/add. vec4 cmul_minus_j(vec4 v) { return vec4(v.y, -v.x, v.w, -v.z); } vec2 cmul_minus_j(vec2 v) { return vec2(v.y, -v.x); } // Complex multiply by v * +j. Trivial case which can avoid mul/add. vec4 cmul_plus_j(vec4 v) { return vec4(-v.y, v.x, -v.w, v.z); } vec2 cmul_plus_j(vec2 v) { return vec2(-v.y, v.x); } #ifdef FFT_INVERSE #define cmul_dir_j(v) cmul_plus_j(v) #else #define cmul_dir_j(v) cmul_minus_j(v) #endif // Calculate an in-place butterfly with twiddle factors. // a ----------- a + wb // \ / // \ / // X // / \ // / \ // w * b ------- a - wb // void butterfly(inout vec4 a, inout vec4 b, vec4 w) { vec4 t = cmul(b, w); b = a - t; a = a + t; } // Computes butterflies, but the twiddle factors for the two butterflies are // identical. void butterfly(inout vec4 a, inout vec4 b, vec2 w) { butterfly(a, b, w.xyxy); } void butterfly(inout vec2 a, inout vec2 b, vec2 w) { vec2 t = cmul(b, w); b = a - t; a = a + t; } // First pass butterfly, special case where w = 1. void butterfly_p1(inout vec4 a, inout vec4 b) { vec4 t = b; b = a - t; a = a + t; } // First pass butterfly, but also multiply in a twiddle factor of -j to b afterwards. // Used in P == 1 transforms for radix-4, radix-8 etc. void butterfly_p1_minus_j(inout vec4 a, inout vec4 b) { vec4 t = b; b = vec4(1.0, -1.0, 1.0, -1.0) * (a.yxwz - t.yxwz); a = a + t; } void butterfly_p1_plus_j(inout vec4 a, inout vec4 b) { vec4 t = b; b = vec4(-1.0, 1.0, -1.0, 1.0) * (a.yxwz - t.yxwz); a = a + t; } void butterfly_p1(inout vec2 a, inout vec2 b) { vec2 t = b; b = a - t; a = a + t; } void butterfly_p1_minus_j(inout vec2 a, inout vec2 b) { vec2 t = b; b = vec2(1.0, -1.0) * (a.yx - t.yx); a = a + t; } void butterfly_p1_plus_j(inout vec2 a, inout vec2 b) { vec2 t = b; b = vec2(-1.0, 1.0) * (a.yx - t.yx); a = a + t; } #ifdef FFT_INVERSE #define butterfly_p1_dir_j(a, b) butterfly_p1_plus_j(a, b) #else #define butterfly_p1_dir_j(a, b) butterfly_p1_minus_j(a, b) #endif #ifdef FFT_RESOLVE_REAL_TO_COMPLEX vec2 r2c_twiddle(uint i, uint p) { vec2 w = -twiddle(i, p); return vec2(-w.y, w.x); } // See http://www.engineeringproductivitytools.com/stuff/T0001/PT10.HTM for // how the real-to-complex and complex-to-real resolve passes work. // The final real-to-complex transform pass is done by extracting two interleaved FFTs by conjugate symmetry. // If we have a real sequence: // (r0, r1, r2, r3, r4, ...), we merge two adjacent real values to a sequence of complex numbers. // We take the FFT of this complex sequence as normal. // What we end up with really is: // FFT((r0, r2, r4, r6, ...)) + FFT(j * (r1, r3, r5, r7, ...)). // If we know the individual FFTs of the even and the odds we can complete the FFT by a single decimation-in-frequency stage. // By conjugate symmetry, we can extract the even and odd FFTs and complex our transform. // Complex-to-real is just the same thing, but in reverse. void FFT_real_to_complex(uvec2 i) { uint stride = gl_NumWorkGroups.x * gl_WorkGroupSize.x; uint offset = i.y * stride; if (i.x == 0u) { #ifdef FFT_INPUT_TEXTURE vec2 x = load_texture(i); #else vec2 x = load_global(offset); #endif #ifdef FFT_OUTPUT_IMAGE store(ivec2(i), vec2(x.x + x.y, 0.0)); store(ivec2(i) + ivec2(stride, 0), vec2(x.x - x.y, 0.0)); #else store_global(2u * offset, vec2(x.x + x.y, 0.0)); store_global(2u * offset + stride, vec2(x.x - x.y, 0.0)); #endif } else { #ifdef FFT_INPUT_TEXTURE vec2 a = load_texture(i); vec2 b = load_texture(uvec2(stride - i.x, i.y)); #else vec2 a = load_global(offset + i.x); vec2 b = load_global(offset + stride - i.x); #endif b = vec2(b.x, -b.y); vec2 fe = a + b; vec2 fo = cmul(a - b, r2c_twiddle(i.x, stride)); #ifdef FFT_OUTPUT_IMAGE store(ivec2(i), 0.5 * (fe + fo)); #else store_global(2u * offset + i.x, 0.5 * (fe + fo)); #endif } } #endif #ifdef FFT_RESOLVE_COMPLEX_TO_REAL vec2 c2r_twiddle(uint i, uint p) { vec2 w = twiddle(i, p); return vec2(-w.y, w.x); } void FFT_complex_to_real(uvec2 i) { uint stride = gl_NumWorkGroups.x * gl_WorkGroupSize.x; uint offset = i.y * stride; #ifdef FFT_INPUT_TEXTURE vec2 a = load_texture(i); vec2 b = load_texture(uvec2(stride - i.x, i.y)); #else vec2 a = load_global(2u * offset + i.x); vec2 b = load_global(2u * offset + stride - i.x); #endif b = vec2(b.x, -b.y); vec2 even = a + b; vec2 odd = cmul(a - b, c2r_twiddle(i.x, stride)); store_global(offset + i.x, even + odd); } #endif ================================================ FILE: glsl/fft_main.comp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ // P is the current accumulated radix factor. // First pass in an FFT, P == 1, then P will be pass0.radix, then pass0.radix * pass1.radix, and so on ... // Used to compute twiddle factors. #ifndef FFT_P1 #define uP constant_data.p_stride_padding.x #endif #if FFT_RADIX == 4 // FFT4 implementation. void FFT4_horiz() { #ifdef FFT_P1 FFT4_p1_horiz(gl_GlobalInvocationID.xy); #else FFT4_horiz(gl_GlobalInvocationID.xy, uP); #endif } void FFT4_vert() { #ifdef FFT_P1 FFT4_p1_vert(gl_GlobalInvocationID.xy); #else FFT4_vert(gl_GlobalInvocationID.xy, uP); #endif } void FFT4() { #ifdef FFT_HORIZ FFT4_horiz(); #else FFT4_vert(); #endif } #endif #if FFT_RADIX == 8 // FFT8 implementation. void FFT8_horiz() { #ifdef FFT_P1 FFT8_p1_horiz(gl_GlobalInvocationID.xy); #else FFT8_horiz(gl_GlobalInvocationID.xy, uP); #endif } void FFT8_vert() { #ifdef FFT_P1 FFT8_p1_vert(gl_GlobalInvocationID.xy); #else FFT8_vert(gl_GlobalInvocationID.xy, uP); #endif } void FFT8() { #ifdef FFT_HORIZ FFT8_horiz(); #else FFT8_vert(); #endif } #endif #if FFT_RADIX == 16 void FFT16_horiz() { #ifdef FFT_P1 FFT16_p1_horiz(gl_GlobalInvocationID.xy); #else FFT16_horiz(gl_GlobalInvocationID.xy, uP); #endif } void FFT16_vert() { #ifdef FFT_P1 FFT16_p1_vert(gl_GlobalInvocationID.xy); #else FFT16_vert(gl_GlobalInvocationID.xy, uP); #endif } void FFT16() { #ifdef FFT_HORIZ FFT16_horiz(); #else FFT16_vert(); #endif } #endif #if FFT_RADIX == 64 void FFT64_horiz() { #ifdef FFT_P1 FFT64_p1_horiz(gl_GlobalInvocationID.xy); #else FFT64_horiz(gl_GlobalInvocationID.xy, uP); #endif } void FFT64_vert() { #ifdef FFT_P1 FFT64_p1_vert(gl_GlobalInvocationID.xy); #else FFT64_vert(gl_GlobalInvocationID.xy, uP); #endif } void FFT64() { #ifdef FFT_HORIZ FFT64_horiz(); #else FFT64_vert(); #endif } #endif void main() { #if defined(FFT_RESOLVE_REAL_TO_COMPLEX) FFT_real_to_complex(gl_GlobalInvocationID.xy); #elif defined(FFT_RESOLVE_COMPLEX_TO_REAL) FFT_complex_to_real(gl_GlobalInvocationID.xy); #elif FFT_RADIX == 4 FFT4(); #elif FFT_RADIX == 8 FFT8(); #elif FFT_RADIX == 16 FFT16(); #elif FFT_RADIX == 64 FFT64(); #else #error Unimplemented FFT radix. #endif } ================================================ FILE: glsl/fft_radix16.comp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ // Radix 16 FFT is implemented by doing separate radix-4 FFTs in four threads, then the results are shared via shared memory, // and the final radix-16 is completed by doing radix-4 FFT again. // Radix-16 FFT can be implemented directly without shared memory, // but the register pressure would likely degrade performance significantly over just using shared. // The radix-16 FFT would normally looks like this: // cfloat a[i] = load_global(.... + i * quarter_samples); // However, we interleave these into 4 separate threads (using LocalInvocationID.z) so that every thread // gets its own FFT-4 transform. // Z == 0, (0, 4, 8, 12) // Z == 1, (1, 5, 9, 13) // Z == 2, (2, 6, 10, 14) // Z == 3, (3, 7, 11, 15) // The FFT results are written in stockham autosort fashion to shared memory. // The final FFT-4 transform is then read from shared memory with the same interleaving pattern used above. void FFT16_p1_horiz(uvec2 i) { uint quarter_samples = gl_NumWorkGroups.x * gl_WorkGroupSize.x; uint offset = i.y * quarter_samples * 16u; uint fft = gl_LocalInvocationID.x; uint block = gl_LocalInvocationID.z; uint base = get_shared_base(fft); #ifdef FFT_INPUT_TEXTURE cfloat a = load_texture(i + uvec2((block + 0u) * quarter_samples, 0u)); cfloat b = load_texture(i + uvec2((block + 4u) * quarter_samples, 0u)); cfloat c = load_texture(i + uvec2((block + 8u) * quarter_samples, 0u)); cfloat d = load_texture(i + uvec2((block + 12u) * quarter_samples, 0u)); #else cfloat a = load_global(offset + i.x + (block + 0u) * quarter_samples); cfloat b = load_global(offset + i.x + (block + 4u) * quarter_samples); cfloat c = load_global(offset + i.x + (block + 8u) * quarter_samples); cfloat d = load_global(offset + i.x + (block + 12u) * quarter_samples); #endif FFT4_p1(a, b, c, d); store_shared(a, b, c, d, block, base); load_shared(a, b, c, d, block, base); const uint p = 4u; FFT4(a, b, c, d, FFT_OUTPUT_STEP * block, p); uint k = (FFT_OUTPUT_STEP * block) & (p - 1u); uint j = ((FFT_OUTPUT_STEP * block - k) * 4u) + k; #ifndef FFT_OUTPUT_IMAGE store_global(offset + 16u * i.x + ((j + 0u * p) >> FFT_OUTPUT_SHIFT), a); store_global(offset + 16u * i.x + ((j + 1u * p) >> FFT_OUTPUT_SHIFT), c); store_global(offset + 16u * i.x + ((j + 2u * p) >> FFT_OUTPUT_SHIFT), b); store_global(offset + 16u * i.x + ((j + 3u * p) >> FFT_OUTPUT_SHIFT), d); #endif } void FFT16_horiz(uvec2 i, uint p) { uint quarter_samples = gl_NumWorkGroups.x * gl_WorkGroupSize.x; uint offset = i.y * quarter_samples * 16u; uint fft = gl_LocalInvocationID.x; uint block = gl_LocalInvocationID.z; uint base = get_shared_base(fft); cfloat a = load_global(offset + i.x + (block + 0u) * quarter_samples); cfloat b = load_global(offset + i.x + (block + 4u) * quarter_samples); cfloat c = load_global(offset + i.x + (block + 8u) * quarter_samples); cfloat d = load_global(offset + i.x + (block + 12u) * quarter_samples); FFT4(a, b, c, d, FFT_OUTPUT_STEP * i.x, p); store_shared(a, b, c, d, block, base); load_shared(a, b, c, d, block, base); uint k = (FFT_OUTPUT_STEP * i.x) & (p - 1u); uint j = ((FFT_OUTPUT_STEP * i.x - k) * 16u) + k; FFT4(a, b, c, d, k + block * p, 4u * p); #ifdef FFT_OUTPUT_IMAGE store(ivec2(j + (block + 0u) * p, i.y), a); store(ivec2(j + (block + 4u) * p, i.y), c); store(ivec2(j + (block + 8u) * p, i.y), b); store(ivec2(j + (block + 12u) * p, i.y), d); #else store_global(offset + ((j + (block + 0u) * p) >> FFT_OUTPUT_SHIFT), a); store_global(offset + ((j + (block + 4u) * p) >> FFT_OUTPUT_SHIFT), c); store_global(offset + ((j + (block + 8u) * p) >> FFT_OUTPUT_SHIFT), b); store_global(offset + ((j + (block + 12u) * p) >> FFT_OUTPUT_SHIFT), d); #endif } void FFT16_p1_vert(uvec2 i) { uvec2 quarter_samples = gl_NumWorkGroups.xy * gl_WorkGroupSize.xy; uint stride = uStride; uint y_stride = stride * quarter_samples.y; uint offset = stride * i.y; uint fft = gl_LocalInvocationID.x; uint block = gl_LocalInvocationID.z; uint base = get_shared_base(fft); #ifdef FFT_INPUT_TEXTURE cfloat a = load_texture(i + uvec2(0u, (block + 0u) * quarter_samples.y)); cfloat b = load_texture(i + uvec2(0u, (block + 4u) * quarter_samples.y)); cfloat c = load_texture(i + uvec2(0u, (block + 8u) * quarter_samples.y)); cfloat d = load_texture(i + uvec2(0u, (block + 12u) * quarter_samples.y)); #else cfloat a = load_global(offset + i.x + (block + 0u) * y_stride); cfloat b = load_global(offset + i.x + (block + 4u) * y_stride); cfloat c = load_global(offset + i.x + (block + 8u) * y_stride); cfloat d = load_global(offset + i.x + (block + 12u) * y_stride); #endif FFT4_p1(a, b, c, d); store_shared(a, b, c, d, block, base); load_shared(a, b, c, d, block, base); const uint p = 4u; FFT4(a, b, c, d, block, p); #ifndef FFT_OUTPUT_IMAGE store_global((16u * i.y + block + 0u) * stride + i.x, a); store_global((16u * i.y + block + 4u) * stride + i.x, c); store_global((16u * i.y + block + 8u) * stride + i.x, b); store_global((16u * i.y + block + 12u) * stride + i.x, d); #endif } void FFT16_vert(uvec2 i, uint p) { uvec2 quarter_samples = gl_NumWorkGroups.xy * gl_WorkGroupSize.xy; uint stride = uStride; uint y_stride = stride * quarter_samples.y; uint offset = stride * i.y; uint fft = gl_LocalInvocationID.x; uint block = gl_LocalInvocationID.z; uint base = get_shared_base(fft); cfloat a = load_global(offset + i.x + (block + 0u) * y_stride); cfloat b = load_global(offset + i.x + (block + 4u) * y_stride); cfloat c = load_global(offset + i.x + (block + 8u) * y_stride); cfloat d = load_global(offset + i.x + (block + 12u) * y_stride); FFT4(a, b, c, d, i.y, p); store_shared(a, b, c, d, block, base); load_shared(a, b, c, d, block, base); uint k = i.y & (p - 1u); uint j = ((i.y - k) * 16u) + k; FFT4(a, b, c, d, k + block * p, 4u * p); #ifdef FFT_OUTPUT_IMAGE store(ivec2(i.x, j + (block + 0u) * p), a); store(ivec2(i.x, j + (block + 4u) * p), c); store(ivec2(i.x, j + (block + 8u) * p), b); store(ivec2(i.x, j + (block + 12u) * p), d); #else store_global(stride * (j + (block + 0u) * p) + i.x, a); store_global(stride * (j + (block + 4u) * p) + i.x, c); store_global(stride * (j + (block + 8u) * p) + i.x, b); store_global(stride * (j + (block + 12u) * p) + i.x, d); #endif } ================================================ FILE: glsl/fft_radix4.comp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ void FFT4_p1(inout cfloat a, inout cfloat b, inout cfloat c, inout cfloat d) { butterfly_p1(a, c); butterfly_p1_dir_j(b, d); butterfly_p1(a, b); butterfly_p1(c, d); } // FFT4 is implemented by in-place radix-2 twice. void FFT4(inout cfloat a, inout cfloat b, inout cfloat c, inout cfloat d, uint i, uint p) { uint k = i & (p - 1u); ctwiddle w = twiddle(k, p); butterfly(a, c, w); butterfly(b, d, w); ctwiddle w0 = twiddle(k, 2u * p); ctwiddle w1 = cmul_dir_j(w0); butterfly(a, b, w0); butterfly(c, d, w1); } void FFT4_p1_horiz(uvec2 i) { uint quarter_samples = gl_NumWorkGroups.x * gl_WorkGroupSize.x; uint offset = i.y * quarter_samples * 4u; #ifdef FFT_INPUT_TEXTURE cfloat a = load_texture(i); cfloat b = load_texture(i + uvec2(quarter_samples, 0u)); cfloat c = load_texture(i + uvec2(2u * quarter_samples, 0u)); cfloat d = load_texture(i + uvec2(3u * quarter_samples, 0u)); #else cfloat a = load_global(offset + i.x); cfloat b = load_global(offset + i.x + quarter_samples); cfloat c = load_global(offset + i.x + 2u * quarter_samples); cfloat d = load_global(offset + i.x + 3u * quarter_samples); #endif FFT4_p1(a, b, c, d); #ifndef FFT_OUTPUT_IMAGE #if FFT_CVECTOR_SIZE == 4 store_global(offset + 4u * i.x + 0u, cfloat(a.x, c.x, b.x, d.x)); store_global(offset + 4u * i.x + 1u, cfloat(a.y, c.y, b.y, d.y)); store_global(offset + 4u * i.x + 2u, cfloat(a.z, c.z, b.z, d.z)); store_global(offset + 4u * i.x + 3u, cfloat(a.w, c.w, b.w, d.w)); #elif FFT_CVECTOR_SIZE == 2 store_global(offset + 4u * i.x + 0u, cfloat(a.xy, c.xy)); store_global(offset + 4u * i.x + 1u, cfloat(b.xy, d.xy)); store_global(offset + 4u * i.x + 2u, cfloat(a.zw, c.zw)); store_global(offset + 4u * i.x + 3u, cfloat(b.zw, d.zw)); #else store_global(offset + 4u * i.x + 0u, a); store_global(offset + 4u * i.x + 1u, c); store_global(offset + 4u * i.x + 2u, b); store_global(offset + 4u * i.x + 3u, d); #endif #endif } void FFT4_p1_vert(uvec2 i) { uvec2 quarter_samples = gl_NumWorkGroups.xy * gl_WorkGroupSize.xy; uint stride = uStride; uint y_stride = stride * quarter_samples.y; uint offset = stride * i.y; #ifdef FFT_INPUT_TEXTURE cfloat a = load_texture(i); cfloat b = load_texture(i + uvec2(0u, quarter_samples.y)); cfloat c = load_texture(i + uvec2(0u, 2u * quarter_samples.y)); cfloat d = load_texture(i + uvec2(0u, 3u * quarter_samples.y)); #else cfloat a = load_global(offset + i.x + 0u * y_stride); cfloat b = load_global(offset + i.x + 1u * y_stride); cfloat c = load_global(offset + i.x + 2u * y_stride); cfloat d = load_global(offset + i.x + 3u * y_stride); #endif FFT4_p1(a, b, c, d); #ifndef FFT_OUTPUT_IMAGE store_global((4u * i.y + 0u) * stride + i.x, a); store_global((4u * i.y + 1u) * stride + i.x, c); store_global((4u * i.y + 2u) * stride + i.x, b); store_global((4u * i.y + 3u) * stride + i.x, d); #endif } void FFT4_horiz(uvec2 i, uint p) { uint quarter_samples = gl_NumWorkGroups.x * gl_WorkGroupSize.x; uint offset = i.y * quarter_samples * 4u; cfloat a = load_global(offset + i.x); cfloat b = load_global(offset + i.x + quarter_samples); cfloat c = load_global(offset + i.x + 2u * quarter_samples); cfloat d = load_global(offset + i.x + 3u * quarter_samples); FFT4(a, b, c, d, i.x * FFT_OUTPUT_STEP, p); uint k = (FFT_OUTPUT_STEP * i.x) & (p - 1u); uint j = ((FFT_OUTPUT_STEP * i.x - k) * 4u) + k; #ifdef FFT_OUTPUT_IMAGE store(ivec2(j + 0u * p, i.y), a); store(ivec2(j + 1u * p, i.y), c); store(ivec2(j + 2u * p, i.y), b); store(ivec2(j + 3u * p, i.y), d); #else store_global(offset + ((j + 0u * p) >> FFT_OUTPUT_SHIFT), a); store_global(offset + ((j + 1u * p) >> FFT_OUTPUT_SHIFT), c); store_global(offset + ((j + 2u * p) >> FFT_OUTPUT_SHIFT), b); store_global(offset + ((j + 3u * p) >> FFT_OUTPUT_SHIFT), d); #endif } void FFT4_vert(uvec2 i, uint p) { uvec2 quarter_samples = gl_NumWorkGroups.xy * gl_WorkGroupSize.xy; uint stride = uStride; uint y_stride = stride * quarter_samples.y; uint offset = stride * i.y; cfloat a = load_global(offset + i.x + 0u * y_stride); cfloat b = load_global(offset + i.x + 1u * y_stride); cfloat c = load_global(offset + i.x + 2u * y_stride); cfloat d = load_global(offset + i.x + 3u * y_stride); FFT4(a, b, c, d, i.y, p); uint k = i.y & (p - 1u); uint j = ((i.y - k) * 4u) + k; #ifdef FFT_OUTPUT_IMAGE store(ivec2(i.x, j + 0u * p), a); store(ivec2(i.x, j + 1u * p), c); store(ivec2(i.x, j + 2u * p), b); store(ivec2(i.x, j + 3u * p), d); #else store_global(stride * (j + 0u * p) + i.x, a); store_global(stride * (j + 1u * p) + i.x, c); store_global(stride * (j + 2u * p) + i.x, b); store_global(stride * (j + 3u * p) + i.x, d); #endif } ================================================ FILE: glsl/fft_radix64.comp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ // Basically the same as FFT16, but 2xFFT-8. See comments in fft_radix16.comp for more. void FFT64_p1_horiz(uvec2 i) { uint octa_samples = gl_NumWorkGroups.x * gl_WorkGroupSize.x; uint offset = i.y * octa_samples * 64u; uint fft = gl_LocalInvocationID.x; uint block = gl_LocalInvocationID.z; uint base = get_shared_base(fft); #ifdef FFT_INPUT_TEXTURE cfloat a = load_texture(i + uvec2((block + 0u) * octa_samples, 0u)); cfloat b = load_texture(i + uvec2((block + 8u) * octa_samples, 0u)); cfloat c = load_texture(i + uvec2((block + 16u) * octa_samples, 0u)); cfloat d = load_texture(i + uvec2((block + 24u) * octa_samples, 0u)); cfloat e = load_texture(i + uvec2((block + 32u) * octa_samples, 0u)); cfloat f = load_texture(i + uvec2((block + 40u) * octa_samples, 0u)); cfloat g = load_texture(i + uvec2((block + 48u) * octa_samples, 0u)); cfloat h = load_texture(i + uvec2((block + 56u) * octa_samples, 0u)); #else cfloat a = load_global(offset + i.x + (block + 0u) * octa_samples); cfloat b = load_global(offset + i.x + (block + 8u) * octa_samples); cfloat c = load_global(offset + i.x + (block + 16u) * octa_samples); cfloat d = load_global(offset + i.x + (block + 24u) * octa_samples); cfloat e = load_global(offset + i.x + (block + 32u) * octa_samples); cfloat f = load_global(offset + i.x + (block + 40u) * octa_samples); cfloat g = load_global(offset + i.x + (block + 48u) * octa_samples); cfloat h = load_global(offset + i.x + (block + 56u) * octa_samples); #endif FFT8_p1(a, b, c, d, e, f, g, h); store_shared(a, b, c, d, e, f, g, h, block, base); load_shared(a, b, c, d, e, f, g, h, block, base); const uint p = 8u; FFT8(a, b, c, d, e, f, g, h, FFT_OUTPUT_STEP * block, p); uint k = (FFT_OUTPUT_STEP * block) & (p - 1u); uint j = ((FFT_OUTPUT_STEP * block - k) * 8u) + k; #ifndef FFT_OUTPUT_IMAGE store_global(offset + 64u * i.x + ((j + 0u * p) >> FFT_OUTPUT_SHIFT), a); store_global(offset + 64u * i.x + ((j + 1u * p) >> FFT_OUTPUT_SHIFT), e); store_global(offset + 64u * i.x + ((j + 2u * p) >> FFT_OUTPUT_SHIFT), c); store_global(offset + 64u * i.x + ((j + 3u * p) >> FFT_OUTPUT_SHIFT), g); store_global(offset + 64u * i.x + ((j + 4u * p) >> FFT_OUTPUT_SHIFT), b); store_global(offset + 64u * i.x + ((j + 5u * p) >> FFT_OUTPUT_SHIFT), f); store_global(offset + 64u * i.x + ((j + 6u * p) >> FFT_OUTPUT_SHIFT), d); store_global(offset + 64u * i.x + ((j + 7u * p) >> FFT_OUTPUT_SHIFT), h); #endif } void FFT64_horiz(uvec2 i, uint p) { uint octa_samples = gl_NumWorkGroups.x * gl_WorkGroupSize.x; uint offset = i.y * octa_samples * 64u; uint fft = gl_LocalInvocationID.x; uint block = gl_LocalInvocationID.z; uint base = get_shared_base(fft); cfloat a = load_global(offset + i.x + (block + 0u) * octa_samples); cfloat b = load_global(offset + i.x + (block + 8u) * octa_samples); cfloat c = load_global(offset + i.x + (block + 16u) * octa_samples); cfloat d = load_global(offset + i.x + (block + 24u) * octa_samples); cfloat e = load_global(offset + i.x + (block + 32u) * octa_samples); cfloat f = load_global(offset + i.x + (block + 40u) * octa_samples); cfloat g = load_global(offset + i.x + (block + 48u) * octa_samples); cfloat h = load_global(offset + i.x + (block + 56u) * octa_samples); FFT8(a, b, c, d, e, f, g, h, FFT_OUTPUT_STEP * i.x, p); store_shared(a, b, c, d, e, f, g, h, block, base); load_shared(a, b, c, d, e, f, g, h, block, base); uint k = (FFT_OUTPUT_STEP * i.x) & (p - 1u); uint j = ((FFT_OUTPUT_STEP * i.x - k) * 64u) + k; FFT8(a, b, c, d, e, f, g, h, k + block * p, 8u * p); #ifdef FFT_OUTPUT_IMAGE store(ivec2(j + (block + 0u) * p, i.y), a); store(ivec2(j + (block + 8u) * p, i.y), e); store(ivec2(j + (block + 16u) * p, i.y), c); store(ivec2(j + (block + 24u) * p, i.y), g); store(ivec2(j + (block + 32u) * p, i.y), b); store(ivec2(j + (block + 40u) * p, i.y), f); store(ivec2(j + (block + 48u) * p, i.y), d); store(ivec2(j + (block + 56u) * p, i.y), h); #else store_global(offset + ((j + (block + 0u) * p) >> FFT_OUTPUT_SHIFT), a); store_global(offset + ((j + (block + 8u) * p) >> FFT_OUTPUT_SHIFT), e); store_global(offset + ((j + (block + 16u) * p) >> FFT_OUTPUT_SHIFT), c); store_global(offset + ((j + (block + 24u) * p) >> FFT_OUTPUT_SHIFT), g); store_global(offset + ((j + (block + 32u) * p) >> FFT_OUTPUT_SHIFT), b); store_global(offset + ((j + (block + 40u) * p) >> FFT_OUTPUT_SHIFT), f); store_global(offset + ((j + (block + 48u) * p) >> FFT_OUTPUT_SHIFT), d); store_global(offset + ((j + (block + 56u) * p) >> FFT_OUTPUT_SHIFT), h); #endif } void FFT64_p1_vert(uvec2 i) { uvec2 octa_samples = gl_NumWorkGroups.xy * gl_WorkGroupSize.xy; uint stride = uStride; uint y_stride = stride * octa_samples.y; uint offset = stride * i.y; uint fft = gl_LocalInvocationID.x; uint block = gl_LocalInvocationID.z; uint base = get_shared_base(fft); #ifdef FFT_INPUT_TEXTURE cfloat a = load_texture(i + uvec2(0u, (block + 0u) * octa_samples.y)); cfloat b = load_texture(i + uvec2(0u, (block + 8u) * octa_samples.y)); cfloat c = load_texture(i + uvec2(0u, (block + 16u) * octa_samples.y)); cfloat d = load_texture(i + uvec2(0u, (block + 24u) * octa_samples.y)); cfloat e = load_texture(i + uvec2(0u, (block + 32u) * octa_samples.y)); cfloat f = load_texture(i + uvec2(0u, (block + 40u) * octa_samples.y)); cfloat g = load_texture(i + uvec2(0u, (block + 48u) * octa_samples.y)); cfloat h = load_texture(i + uvec2(0u, (block + 56u) * octa_samples.y)); #else cfloat a = load_global(offset + i.x + (block + 0u) * y_stride); cfloat b = load_global(offset + i.x + (block + 8u) * y_stride); cfloat c = load_global(offset + i.x + (block + 16u) * y_stride); cfloat d = load_global(offset + i.x + (block + 24u) * y_stride); cfloat e = load_global(offset + i.x + (block + 32u) * y_stride); cfloat f = load_global(offset + i.x + (block + 40u) * y_stride); cfloat g = load_global(offset + i.x + (block + 48u) * y_stride); cfloat h = load_global(offset + i.x + (block + 56u) * y_stride); #endif FFT8_p1(a, b, c, d, e, f, g, h); store_shared(a, b, c, d, e, f, g, h, block, base); load_shared(a, b, c, d, e, f, g, h, block, base); const uint p = 8u; FFT8(a, b, c, d, e, f, g, h, block, p); #ifndef FFT_OUTPUT_IMAGE store_global((64u * i.y + block + 0u) * stride + i.x, a); store_global((64u * i.y + block + 8u) * stride + i.x, e); store_global((64u * i.y + block + 16u) * stride + i.x, c); store_global((64u * i.y + block + 24u) * stride + i.x, g); store_global((64u * i.y + block + 32u) * stride + i.x, b); store_global((64u * i.y + block + 40u) * stride + i.x, f); store_global((64u * i.y + block + 48u) * stride + i.x, d); store_global((64u * i.y + block + 56u) * stride + i.x, h); #endif } void FFT64_vert(uvec2 i, uint p) { uvec2 octa_samples = gl_NumWorkGroups.xy * gl_WorkGroupSize.xy; uint stride = uStride; uint y_stride = stride * octa_samples.y; uint offset = stride * i.y; uint fft = gl_LocalInvocationID.x; uint block = gl_LocalInvocationID.z; uint base = get_shared_base(fft); cfloat a = load_global(offset + i.x + (block + 0u) * y_stride); cfloat b = load_global(offset + i.x + (block + 8u) * y_stride); cfloat c = load_global(offset + i.x + (block + 16u) * y_stride); cfloat d = load_global(offset + i.x + (block + 24u) * y_stride); cfloat e = load_global(offset + i.x + (block + 32u) * y_stride); cfloat f = load_global(offset + i.x + (block + 40u) * y_stride); cfloat g = load_global(offset + i.x + (block + 48u) * y_stride); cfloat h = load_global(offset + i.x + (block + 56u) * y_stride); FFT8(a, b, c, d, e, f, g, h, i.y, p); store_shared(a, b, c, d, block, base); load_shared(a, b, c, d, block, base); uint k = i.y & (p - 1u); uint j = ((i.y - k) * 64u) + k; FFT8(a, b, c, d, e, f, g, h, k + block * p, 8u * p); #ifdef FFT_OUTPUT_IMAGE store(ivec2(i.x, j + (block + 0u) * p), a); store(ivec2(i.x, j + (block + 8u) * p), e); store(ivec2(i.x, j + (block + 16u) * p), c); store(ivec2(i.x, j + (block + 24u) * p), g); store(ivec2(i.x, j + (block + 32u) * p), b); store(ivec2(i.x, j + (block + 40u) * p), f); store(ivec2(i.x, j + (block + 48u) * p), d); store(ivec2(i.x, j + (block + 56u) * p), h); #else store_global(stride * (j + (block + 0u) * p) + i.x, a); store_global(stride * (j + (block + 8u) * p) + i.x, e); store_global(stride * (j + (block + 16u) * p) + i.x, c); store_global(stride * (j + (block + 24u) * p) + i.x, g); store_global(stride * (j + (block + 32u) * p) + i.x, b); store_global(stride * (j + (block + 40u) * p) + i.x, f); store_global(stride * (j + (block + 48u) * p) + i.x, d); store_global(stride * (j + (block + 56u) * p) + i.x, h); #endif } ================================================ FILE: glsl/fft_radix8.comp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ void FFT8_p1(inout cfloat a, inout cfloat b, inout cfloat c, inout cfloat d, inout cfloat e, inout cfloat f, inout cfloat g, inout cfloat h) { butterfly_p1(a, e); butterfly_p1(b, f); butterfly_p1_dir_j(c, g); butterfly_p1_dir_j(d, h); butterfly_p1(a, c); butterfly_p1_dir_j(b, d); butterfly_p1(e, g); butterfly_p1(f, h); butterfly_p1(a, b); butterfly_p1(c, d); butterfly(e, f, TWIDDLE_1_8); butterfly(g, h, TWIDDLE_3_8); } void FFT8(inout cfloat a, inout cfloat b, inout cfloat c, inout cfloat d, inout cfloat e, inout cfloat f, inout cfloat g, inout cfloat h, uint i, uint p) { uint k = i & (p - 1u); ctwiddle w = twiddle(k, p); butterfly(a, e, w); butterfly(b, f, w); butterfly(c, g, w); butterfly(d, h, w); ctwiddle w0 = twiddle(k, 2u * p); ctwiddle w1 = cmul_dir_j(w0); butterfly(a, c, w0); butterfly(b, d, w0); butterfly(e, g, w1); butterfly(f, h, w1); ctwiddle W0 = twiddle(k, 4u * p); ctwiddle W1 = cmul(W0, TWIDDLE_1_8); ctwiddle W2 = cmul_dir_j(W0); ctwiddle W3 = cmul_dir_j(W1); butterfly(a, b, W0); butterfly(c, d, W2); butterfly(e, f, W1); butterfly(g, h, W3); } void FFT8_p1_horiz(uvec2 i) { uint octa_samples = gl_NumWorkGroups.x * gl_WorkGroupSize.x; uint offset = i.y * octa_samples * 8u; #ifdef FFT_INPUT_TEXTURE cfloat a = load_texture(i); cfloat b = load_texture(i + uvec2(octa_samples, 0u)); cfloat c = load_texture(i + uvec2(2u * octa_samples, 0u)); cfloat d = load_texture(i + uvec2(3u * octa_samples, 0u)); cfloat e = load_texture(i + uvec2(4u * octa_samples, 0u)); cfloat f = load_texture(i + uvec2(5u * octa_samples, 0u)); cfloat g = load_texture(i + uvec2(6u * octa_samples, 0u)); cfloat h = load_texture(i + uvec2(7u * octa_samples, 0u)); #else cfloat a = load_global(offset + i.x); cfloat b = load_global(offset + i.x + octa_samples); cfloat c = load_global(offset + i.x + 2u * octa_samples); cfloat d = load_global(offset + i.x + 3u * octa_samples); cfloat e = load_global(offset + i.x + 4u * octa_samples); cfloat f = load_global(offset + i.x + 5u * octa_samples); cfloat g = load_global(offset + i.x + 6u * octa_samples); cfloat h = load_global(offset + i.x + 7u * octa_samples); #endif FFT8_p1(a, b, c, d, e, f, g, h); #ifndef FFT_OUTPUT_IMAGE #if FFT_CVECTOR_SIZE == 4 store_global(offset + 8u * i.x + 0u, cfloat(a.x, e.x, c.x, g.x)); store_global(offset + 8u * i.x + 1u, cfloat(b.x, f.x, d.x, h.x)); store_global(offset + 8u * i.x + 2u, cfloat(a.y, e.y, c.y, g.y)); store_global(offset + 8u * i.x + 3u, cfloat(b.y, f.y, d.y, h.y)); store_global(offset + 8u * i.x + 4u, cfloat(a.z, e.z, c.z, g.z)); store_global(offset + 8u * i.x + 5u, cfloat(b.z, f.z, d.z, h.z)); store_global(offset + 8u * i.x + 6u, cfloat(a.w, e.w, c.w, g.w)); store_global(offset + 8u * i.x + 7u, cfloat(b.w, f.w, d.w, h.w)); #elif FFT_CVECTOR_SIZE == 2 store_global(offset + 8u * i.x + 0u, cfloat(a.xy, e.xy)); store_global(offset + 8u * i.x + 1u, cfloat(c.xy, g.xy)); store_global(offset + 8u * i.x + 2u, cfloat(b.xy, f.xy)); store_global(offset + 8u * i.x + 3u, cfloat(d.xy, h.xy)); store_global(offset + 8u * i.x + 4u, cfloat(a.zw, e.zw)); store_global(offset + 8u * i.x + 5u, cfloat(c.zw, g.zw)); store_global(offset + 8u * i.x + 6u, cfloat(b.zw, f.zw)); store_global(offset + 8u * i.x + 7u, cfloat(d.zw, h.zw)); #else store_global(offset + 8u * i.x + 0u, a); store_global(offset + 8u * i.x + 1u, e); store_global(offset + 8u * i.x + 2u, c); store_global(offset + 8u * i.x + 3u, g); store_global(offset + 8u * i.x + 4u, b); store_global(offset + 8u * i.x + 5u, f); store_global(offset + 8u * i.x + 6u, d); store_global(offset + 8u * i.x + 7u, h); #endif #endif } void FFT8_p1_vert(uvec2 i) { uvec2 octa_samples = gl_NumWorkGroups.xy * gl_WorkGroupSize.xy; uint stride = uStride; uint y_stride = stride * octa_samples.y; uint offset = stride * i.y; #ifdef FFT_INPUT_TEXTURE cfloat a = load_texture(i); cfloat b = load_texture(i + uvec2(0u, octa_samples.y)); cfloat c = load_texture(i + uvec2(0u, 2u * octa_samples.y)); cfloat d = load_texture(i + uvec2(0u, 3u * octa_samples.y)); cfloat e = load_texture(i + uvec2(0u, 4u * octa_samples.y)); cfloat f = load_texture(i + uvec2(0u, 5u * octa_samples.y)); cfloat g = load_texture(i + uvec2(0u, 6u * octa_samples.y)); cfloat h = load_texture(i + uvec2(0u, 7u * octa_samples.y)); #else cfloat a = load_global(offset + i.x + 0u * y_stride); cfloat b = load_global(offset + i.x + 1u * y_stride); cfloat c = load_global(offset + i.x + 2u * y_stride); cfloat d = load_global(offset + i.x + 3u * y_stride); cfloat e = load_global(offset + i.x + 4u * y_stride); cfloat f = load_global(offset + i.x + 5u * y_stride); cfloat g = load_global(offset + i.x + 6u * y_stride); cfloat h = load_global(offset + i.x + 7u * y_stride); #endif FFT8_p1(a, b, c, d, e, f, g, h); #ifndef FFT_OUTPUT_IMAGE store_global((8u * i.y + 0u) * stride + i.x, a); store_global((8u * i.y + 1u) * stride + i.x, e); store_global((8u * i.y + 2u) * stride + i.x, c); store_global((8u * i.y + 3u) * stride + i.x, g); store_global((8u * i.y + 4u) * stride + i.x, b); store_global((8u * i.y + 5u) * stride + i.x, f); store_global((8u * i.y + 6u) * stride + i.x, d); store_global((8u * i.y + 7u) * stride + i.x, h); #endif } void FFT8_horiz(uvec2 i, uint p) { uint octa_samples = gl_NumWorkGroups.x * gl_WorkGroupSize.x; uint offset = i.y * octa_samples * 8u; cfloat a = load_global(offset + i.x); cfloat b = load_global(offset + i.x + octa_samples); cfloat c = load_global(offset + i.x + 2u * octa_samples); cfloat d = load_global(offset + i.x + 3u * octa_samples); cfloat e = load_global(offset + i.x + 4u * octa_samples); cfloat f = load_global(offset + i.x + 5u * octa_samples); cfloat g = load_global(offset + i.x + 6u * octa_samples); cfloat h = load_global(offset + i.x + 7u * octa_samples); FFT8(a, b, c, d, e, f, g, h, FFT_OUTPUT_STEP * i.x, p); uint k = (FFT_OUTPUT_STEP * i.x) & (p - 1u); uint j = ((FFT_OUTPUT_STEP * i.x - k) * 8u) + k; #ifdef FFT_OUTPUT_IMAGE store(ivec2(j + 0u * p, i.y), a); store(ivec2(j + 1u * p, i.y), e); store(ivec2(j + 2u * p, i.y), c); store(ivec2(j + 3u * p, i.y), g); store(ivec2(j + 4u * p, i.y), b); store(ivec2(j + 5u * p, i.y), f); store(ivec2(j + 6u * p, i.y), d); store(ivec2(j + 7u * p, i.y), h); #else store_global(offset + ((j + 0u * p) >> FFT_OUTPUT_SHIFT), a); store_global(offset + ((j + 1u * p) >> FFT_OUTPUT_SHIFT), e); store_global(offset + ((j + 2u * p) >> FFT_OUTPUT_SHIFT), c); store_global(offset + ((j + 3u * p) >> FFT_OUTPUT_SHIFT), g); store_global(offset + ((j + 4u * p) >> FFT_OUTPUT_SHIFT), b); store_global(offset + ((j + 5u * p) >> FFT_OUTPUT_SHIFT), f); store_global(offset + ((j + 6u * p) >> FFT_OUTPUT_SHIFT), d); store_global(offset + ((j + 7u * p) >> FFT_OUTPUT_SHIFT), h); #endif } void FFT8_vert(uvec2 i, uint p) { uvec2 octa_samples = gl_NumWorkGroups.xy * gl_WorkGroupSize.xy; uint stride = uStride; uint y_stride = stride * octa_samples.y; uint offset = stride * i.y; cfloat a = load_global(offset + i.x + 0u * y_stride); cfloat b = load_global(offset + i.x + 1u * y_stride); cfloat c = load_global(offset + i.x + 2u * y_stride); cfloat d = load_global(offset + i.x + 3u * y_stride); cfloat e = load_global(offset + i.x + 4u * y_stride); cfloat f = load_global(offset + i.x + 5u * y_stride); cfloat g = load_global(offset + i.x + 6u * y_stride); cfloat h = load_global(offset + i.x + 7u * y_stride); FFT8(a, b, c, d, e, f, g, h, i.y, p); uint k = i.y & (p - 1u); uint j = ((i.y - k) * 8u) + k; #ifdef FFT_OUTPUT_IMAGE store(ivec2(i.x, j + 0u * p), a); store(ivec2(i.x, j + 1u * p), e); store(ivec2(i.x, j + 2u * p), c); store(ivec2(i.x, j + 3u * p), g); store(ivec2(i.x, j + 4u * p), b); store(ivec2(i.x, j + 5u * p), f); store(ivec2(i.x, j + 6u * p), d); store(ivec2(i.x, j + 7u * p), h); #else store_global(stride * (j + 0u * p) + i.x, a); store_global(stride * (j + 1u * p) + i.x, e); store_global(stride * (j + 2u * p) + i.x, c); store_global(stride * (j + 3u * p) + i.x, g); store_global(stride * (j + 4u * p) + i.x, b); store_global(stride * (j + 5u * p) + i.x, f); store_global(stride * (j + 6u * p) + i.x, d); store_global(stride * (j + 7u * p) + i.x, h); #endif } ================================================ FILE: glsl/fft_shared.comp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ // Most (all?) desktop GPUs have banked shared memory. // We want to avoid bank conflicts as much as possible. // If we don't pad the shared memory, threads in the same warp/wavefront will hit the same // shared memory banks, and stall as each bank and only process a fixed number of requests per cycle. // By padding, we "smear" out the requests to more banks, which greatly improves performance. // For architectures without banked shared memory, // this design makes no sense, so it's a pretty important performance bit to set correctly. #ifndef FFT_SHARED_BANKED #error FFT_SHARED_BANKED must be defined. #endif #if FFT_SHARED_BANKED #define FFT_BANK_CONFLICT_PADDING 1u #else #define FFT_BANK_CONFLICT_PADDING 0u #endif #define FFT_SHARED_SIZE (uint(FFT_RADIX) + FFT_BANK_CONFLICT_PADDING) uint get_shared_base(uint fft) { return FFT_SHARED_SIZE * (gl_LocalInvocationID.y * gl_WorkGroupSize.x + fft); } #if FFT_SHARED_BANKED // Implementations with banked shared memory like to write 32-bit at a time, // since that's typically how big transactions each shared memory bank can handle. // If we try to write vec4s in one go (which will get split up to 4 writes anyways), // we end up with 4-way bank conflicts no matter what we do. #if defined(FFT_VEC8) shared uint tmpx[FFT_SHARED_SIZE * gl_WorkGroupSize.x * gl_WorkGroupSize.y]; shared uint tmpy[FFT_SHARED_SIZE * gl_WorkGroupSize.x * gl_WorkGroupSize.y]; shared uint tmpz[FFT_SHARED_SIZE * gl_WorkGroupSize.x * gl_WorkGroupSize.y]; shared uint tmpw[FFT_SHARED_SIZE * gl_WorkGroupSize.x * gl_WorkGroupSize.y]; #else shared float tmpx[FFT_SHARED_SIZE * gl_WorkGroupSize.x * gl_WorkGroupSize.y]; shared float tmpy[FFT_SHARED_SIZE * gl_WorkGroupSize.x * gl_WorkGroupSize.y]; #if defined(FFT_VEC4) shared float tmpz[FFT_SHARED_SIZE * gl_WorkGroupSize.x * gl_WorkGroupSize.y]; shared float tmpw[FFT_SHARED_SIZE * gl_WorkGroupSize.x * gl_WorkGroupSize.y]; #endif #endif void store_shared(uint offset, cfloat v) { tmpx[offset] = v.x; tmpy[offset] = v.y; #if defined(FFT_VEC4) || defined(FFT_VEC8) tmpz[offset] = v.z; tmpw[offset] = v.w; #endif } void load_shared(uint offset, out cfloat v) { v.x = tmpx[offset]; v.y = tmpy[offset]; #if defined(FFT_VEC4) || defined(FFT_VEC8) v.z = tmpz[offset]; v.w = tmpw[offset]; #endif } #else // For non-banked architectures, just store and load directly. shared cfloat tmp[FFT_SHARED_SIZE * gl_WorkGroupSize.x * gl_WorkGroupSize.y]; void store_shared(uint offset, cfloat v) { tmp[offset] = v; } void load_shared(uint offset, out cfloat v) { v = tmp[offset]; } #endif void store_shared(cfloat a, cfloat b, cfloat c, cfloat d, uint block, uint base) { // Interleave and write out in bit-reversed order. #if FFT_CVECTOR_SIZE == 4 store_shared(base + 4u * block + 0u, cfloat(a.x, c.x, b.x, d.x)); store_shared(base + 4u * block + 1u, cfloat(a.y, c.y, b.y, d.y)); store_shared(base + 4u * block + 2u, cfloat(a.z, c.z, b.z, d.z)); store_shared(base + 4u * block + 3u, cfloat(a.w, c.w, b.w, d.w)); #elif FFT_CVECTOR_SIZE == 2 store_shared(base + 4u * block + 0u, cfloat(a.xy, c.xy)); store_shared(base + 4u * block + 1u, cfloat(b.xy, d.xy)); store_shared(base + 4u * block + 2u, cfloat(a.zw, c.zw)); store_shared(base + 4u * block + 3u, cfloat(b.zw, d.zw)); #else store_shared(base + 4u * block + 0u, a); store_shared(base + 4u * block + 1u, c); store_shared(base + 4u * block + 2u, b); store_shared(base + 4u * block + 3u, d); #endif memoryBarrierShared(); barrier(); } void load_shared(out cfloat a, out cfloat b, out cfloat c, out cfloat d, uint block, uint base) { load_shared(base + block + 0u * gl_WorkGroupSize.z, a); load_shared(base + block + 1u * gl_WorkGroupSize.z, b); load_shared(base + block + 2u * gl_WorkGroupSize.z, c); load_shared(base + block + 3u * gl_WorkGroupSize.z, d); } void store_shared(cfloat a, cfloat b, cfloat c, cfloat d, cfloat e, cfloat f, cfloat g, cfloat h, uint block, uint base) { // Interleave and write out in bit-reversed order. #if FFT_CVECTOR_SIZE == 4 store_shared(base + 8u * block + 0u, cfloat(a.x, e.x, c.x, g.x)); store_shared(base + 8u * block + 1u, cfloat(b.x, f.x, d.x, h.x)); store_shared(base + 8u * block + 2u, cfloat(a.y, e.y, c.y, g.y)); store_shared(base + 8u * block + 3u, cfloat(b.y, f.y, d.y, h.y)); store_shared(base + 8u * block + 4u, cfloat(a.z, e.z, c.z, g.z)); store_shared(base + 8u * block + 5u, cfloat(b.z, f.z, d.z, h.z)); store_shared(base + 8u * block + 6u, cfloat(a.w, e.w, c.w, g.w)); store_shared(base + 8u * block + 7u, cfloat(b.w, f.w, d.w, h.w)); #elif FFT_CVECTOR_SIZE == 2 store_shared(base + 8u * block + 0u, cfloat(a.xy, e.xy)); store_shared(base + 8u * block + 1u, cfloat(c.xy, g.xy)); store_shared(base + 8u * block + 2u, cfloat(b.xy, f.xy)); store_shared(base + 8u * block + 3u, cfloat(d.xy, h.xy)); store_shared(base + 8u * block + 4u, cfloat(a.zw, e.zw)); store_shared(base + 8u * block + 5u, cfloat(c.zw, g.zw)); store_shared(base + 8u * block + 6u, cfloat(b.zw, f.zw)); store_shared(base + 8u * block + 7u, cfloat(d.zw, h.zw)); #else store_shared(base + 8u * block + 0u, a); store_shared(base + 8u * block + 1u, e); store_shared(base + 8u * block + 2u, c); store_shared(base + 8u * block + 3u, g); store_shared(base + 8u * block + 4u, b); store_shared(base + 8u * block + 5u, f); store_shared(base + 8u * block + 6u, d); store_shared(base + 8u * block + 7u, h); #endif memoryBarrierShared(); barrier(); } void load_shared(out cfloat a, out cfloat b, out cfloat c, out cfloat d, out cfloat e, out cfloat f, out cfloat g, out cfloat h, uint block, uint base) { load_shared(base + block + 0u * gl_WorkGroupSize.z, a); load_shared(base + block + 1u * gl_WorkGroupSize.z, b); load_shared(base + block + 2u * gl_WorkGroupSize.z, c); load_shared(base + block + 3u * gl_WorkGroupSize.z, d); load_shared(base + block + 4u * gl_WorkGroupSize.z, e); load_shared(base + block + 5u * gl_WorkGroupSize.z, f); load_shared(base + block + 6u * gl_WorkGroupSize.z, g); load_shared(base + block + 7u * gl_WorkGroupSize.z, h); } ================================================ FILE: glsl/shader_to_inc.sh ================================================ #!/bin/sh # It is assumed that paths do not have spaces, as it's only used internally. INPUT=$1 OUTPUT=$2 INPUT_NO_EXT=`echo $INPUT | sed -e 's/.comp$//'` INPUT_NO_EXT=`basename $INPUT_NO_EXT` echo "// This file is autogenerated by shader_to_inc.sh." > $OUTPUT echo "#ifndef ${INPUT_NO_EXT}_inc__" >> $OUTPUT echo "#define ${INPUT_NO_EXT}_inc__" >> $OUTPUT echo "namespace GLFFT { namespace Blob {" >> $OUTPUT echo "static const char ${INPUT_NO_EXT}_source[] = R\"DELIM(" >> $OUTPUT cat $INPUT >> $OUTPUT echo ")DELIM\";" >> $OUTPUT echo "}}" >> $OUTPUT echo "#endif" >> $OUTPUT ================================================ FILE: jni/Android.mk ================================================ LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_CFLAGS += -std=c99 -Wall -Wextra LOCAL_MODULE := muFFT LOCAL_SRC_FILES := $(addprefix ../,muFFT/fft.c muFFT/kernel.c muFFT/cpu.c) LOCAL_ARM_MODE := arm LOCAL_C_INCLUDES := muFFT LOCAL_EXPORT_C_INCLUDES := muFFT include $(BUILD_STATIC_LIBRARY) include $(CLEAR_VARS) LOCAL_CFLAGS += -std=c++11 -Wall -Wextra -DGLFFT_CLI_ASYNC LOCAL_MODULE := GLFFT LOCAL_SRC_FILES := $(addprefix ../,$(wildcard *.cpp) test/android/jni.cpp test/glfft_cli.cpp test/glfft_test.cpp) LOCAL_CPP_FEATURES := exceptions LOCAL_ARM_MODE := arm LOCAL_LDLIBS := -lGLESv3 -llog -lEGL -lm LOCAL_C_INCLUDES := test/android test muFFT . LOCAL_STATIC_LIBRARIES := muFFT LOCAL_GLSL := $(wildcard glsl/*.comp) LOCAL_GLSL_INC := $(patsubst %.comp,%.inc,$(LOCAL_GLSL)) $(LOCAL_PATH)/../glfft.cpp: $(LOCAL_GLSL_INC) %.inc: %.comp glsl/shader_to_inc.sh $< $@ include $(BUILD_SHARED_LIBRARY) ================================================ FILE: jni/Application.mk ================================================ APP_STL := c++_static APP_ABI := armeabi-v7a arm64-v8a APP_PLATFORM := android-21 ================================================ FILE: test/android/glfft_gl_api_headers.hpp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef GLFFT_API_HEADERS_HPP__ #define GLFFT_API_HEADERS_HPP__ #include #include #include #include static inline double glfft_get_time() { timespec ts; clock_gettime(CLOCK_MONOTONIC, &ts); return ts.tv_sec + 1e-9 * ts.tv_nsec; } #define GLFFT_GLSL_LANG_STRING "#version 310 es\n" #define GLFFT_TIME_OVERRIDE glfft_get_time #endif ================================================ FILE: test/android/jni.cpp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glfft_gl_interface.hpp" #include "glfft_context.hpp" #include "glfft_cli.hpp" #include #include #include #include "net_themaister_glfft_Native.h" #include #include using namespace GLFFT; using namespace std; struct AndroidEGLContext : GLContext { EGLContext ctx = EGL_NO_CONTEXT; EGLSurface surf = EGL_NO_SURFACE; EGLDisplay dpy = EGL_NO_SURFACE; EGLConfig conf = 0; ~AndroidEGLContext() { if (dpy) { teardown(); eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (ctx) eglDestroyContext(dpy, ctx); if (surf) eglDestroySurface(dpy, surf); eglTerminate(dpy); } } }; unique_ptr GLFFT::create_cli_context() { unique_ptr egl(new AndroidEGLContext); static const EGLint attr[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_ALPHA_SIZE, 0, EGL_DEPTH_SIZE, 0, EGL_STENCIL_SIZE, 0, EGL_NONE, }; static const EGLint context_attr[] = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE, }; static const EGLint surface_attr[] = { EGL_WIDTH, 64, EGL_HEIGHT, 64, EGL_NONE, }; egl->dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (egl->dpy == EGL_NO_DISPLAY) { egl->log("Failed to create display.\n"); return nullptr; } eglInitialize(egl->dpy, nullptr, nullptr); EGLint num_configs = 0; eglChooseConfig(egl->dpy, attr, &egl->conf, 1, &num_configs); if (num_configs != 1) { egl->log("Failed to get EGL config.\n"); return nullptr; } egl->ctx = eglCreateContext(egl->dpy, egl->conf, EGL_NO_CONTEXT, context_attr); if (egl->ctx == EGL_NO_CONTEXT) { egl->log("Failed to create GLES context.\n"); return nullptr; } egl->surf = eglCreatePbufferSurface(egl->dpy, egl->conf, surface_attr); if (egl->surf == EGL_NO_SURFACE) { egl->log("Failed to create Pbuffer surface.\n"); return nullptr; } if (!eglMakeCurrent(egl->dpy, egl->surf, egl->surf, egl->ctx)) { egl->log("Failed to make EGL context current.\n"); return nullptr; } const char *version = reinterpret_cast(glGetString(GL_VERSION)); unsigned major = 0, minor = 0; sscanf(version, "OpenGL ES %u.%u", &major, &minor); unsigned ctx_version = major * 1000 + minor; if (ctx_version < 3001) { egl->log("OpenGL ES 3.1 not supported (got %u.%u context).\n", major, minor); return nullptr; } egl->log("Version: %s\n", version); return unique_ptr(move(egl)); } void glfft_log(const char *fmt, ...) { va_list va; va_start(va, fmt); __android_log_vprint(ANDROID_LOG_INFO, "GLFFT", fmt, va); va_end(va); #ifdef GLFFT_CLI_ASYNC char buffer[16 * 1024]; va_start(va, fmt); vsnprintf(buffer, sizeof(buffer), fmt, va); GLFFT::get_async_task()->push_message(buffer); #endif } static int start_task(const vector &argv) { GLFFT::set_async_task([argv] { return GLFFT::cli_main( GLFFT::get_async_context(), argv.size() - 1, (char**)argv.data()); }); GLFFT::get_async_task()->start(); return 0; } JNIEXPORT jint JNICALL Java_net_themaister_glfft_Native_beginRunTestSuiteTask(JNIEnv *, jclass) { vector argv = { "glfft_cli", "test", "--test-all", nullptr, }; return start_task(argv); } JNIEXPORT jint JNICALL Java_net_themaister_glfft_Native_beginBenchTask (JNIEnv *, jclass) { vector argv = { "glfft_cli", "bench", "--width", "2048", "--height", "2048", "--fp16", nullptr, }; return start_task(argv); } JNIEXPORT jstring JNICALL Java_net_themaister_glfft_Native_pull (JNIEnv *env, jclass) { string str; auto *task = GLFFT::get_async_task(); bool ret = task->pull(str); return ret ? env->NewStringUTF(str.c_str()) : nullptr; } JNIEXPORT jint JNICALL Java_net_themaister_glfft_Native_getExitCode (JNIEnv *, jclass) { auto *task = GLFFT::get_async_task(); return task->get_exit_code(); } JNIEXPORT jint JNICALL Java_net_themaister_glfft_Native_isComplete (JNIEnv *, jclass) { auto *task = GLFFT::get_async_task(); return task->is_completed(); } JNIEXPORT void JNICALL Java_net_themaister_glfft_Native_endTask (JNIEnv *, jclass) { GLFFT::end_async_task(); } ================================================ FILE: test/android/net_themaister_glfft_Native.h ================================================ /* DO NOT EDIT THIS FILE - it is machine generated */ #include /* Header for class net_themaister_glfft_Native */ #ifndef _Included_net_themaister_glfft_Native #define _Included_net_themaister_glfft_Native #ifdef __cplusplus extern "C" { #endif /* * Class: net_themaister_glfft_Native * Method: beginRunTestSuiteTask * Signature: ()I */ JNIEXPORT jint JNICALL Java_net_themaister_glfft_Native_beginRunTestSuiteTask (JNIEnv *, jclass); /* * Class: net_themaister_glfft_Native * Method: beginBenchTask * Signature: ()I */ JNIEXPORT jint JNICALL Java_net_themaister_glfft_Native_beginBenchTask (JNIEnv *, jclass); /* * Class: net_themaister_glfft_Native * Method: endTask * Signature: ()V */ JNIEXPORT void JNICALL Java_net_themaister_glfft_Native_endTask (JNIEnv *, jclass); /* * Class: net_themaister_glfft_Native * Method: isComplete * Signature: ()I */ JNIEXPORT jint JNICALL Java_net_themaister_glfft_Native_isComplete (JNIEnv *, jclass); /* * Class: net_themaister_glfft_Native * Method: getExitCode * Signature: ()I */ JNIEXPORT jint JNICALL Java_net_themaister_glfft_Native_getExitCode (JNIEnv *, jclass); /* * Class: net_themaister_glfft_Native * Method: pull * Signature: ()Ljava/lang/String; */ JNIEXPORT jstring JNICALL Java_net_themaister_glfft_Native_pull (JNIEnv *, jclass); #ifdef __cplusplus } #endif #endif ================================================ FILE: test/glfft_cli.cpp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glfft_cli.hpp" #include "glfft_context.hpp" #include "glfft.hpp" #include #include #include #include #include #include #include using namespace GLFFT; using namespace GLFFT::Internal; using namespace std; struct CLIParser; struct CLICallbacks { void add(const char *cli, const function &func) { callbacks[cli] = func; } unordered_map> callbacks; function error_handler; }; struct CLIParser { CLIParser(CLICallbacks cbs, int argc, char *argv[]) : cbs(move(cbs)), argc(argc), argv(argv) {} bool parse() { try { while (argc && !ended_state) { const char *next = *argv++; argc--; auto itr = cbs.callbacks.find(next); if (itr == ::end(cbs.callbacks)) { throw logic_error("Invalid argument.\n"); } itr->second(*this); } return true; } catch (...) { if (cbs.error_handler) { cbs.error_handler(); } return false; } } void end() { ended_state = true; } unsigned next_uint() { if (!argc) { throw logic_error("Tried to parse uint, but nothing left in arguments.\n"); } unsigned val = stoul(*argv); if (val > numeric_limits::max()) { throw out_of_range("next_uint() out of range.\n"); } argc--; argv++; return val; } double next_double() { if (!argc) { throw logic_error("Tried to parse double, but nothing left in arguments.\n"); } double val = stod(*argv); argc--; argv++; return val; } const char *next_string() { if (!argc) { throw logic_error("Tried to parse string, but nothing left in arguments.\n"); } const char *ret = *argv; argc--; argv++; return ret; } CLICallbacks cbs; int argc; char **argv; bool ended_state = false; }; struct BenchArguments { unsigned width = 0; unsigned height = 0; unsigned warmup = 2; unsigned iterations = 20; unsigned dispatches = 50; unsigned timeout = 1.0; Type type = ComplexToComplex; unsigned size_for_type = 2; const char *string_for_type = "C2C"; bool fp16 = false; bool input_texture = false; bool output_texture = false; }; // Rough estimate based on a canonical FFT implementation. static double get_estimated_flops(unsigned width, unsigned height, Type type) { double flops = width * height * (log2(float(width)) + log2(float(height))) * 5.0; switch (type) { case ComplexToComplexDual: flops *= 2.0; break; case RealToComplex: case ComplexToReal: flops *= 0.5; break; default: break; } return flops; } static double get_estimated_bw_per_pass(unsigned width, unsigned height, Type type, bool fp16) { double bw = width * height * 4.0 * sizeof(float); // BW for reading the buffer and writing it back. switch (type) { case ComplexToComplexDual: bw *= 2.0; break; case RealToComplex: case ComplexToReal: bw *= 0.5; break; default: break; } if (fp16) { bw *= 0.5; } return bw; } static void run_benchmark(Context *context, const BenchArguments &args) { auto cache = make_shared(); FFTOptions options; options.type.input_fp16 = args.fp16; options.type.output_fp16 = args.fp16; options.type.fp16 = args.fp16; unique_ptr output; unique_ptr input; Target input_target = SSBO; Target output_target = SSBO; size_t buffer_size = sizeof(float) * (args.fp16 ? 1 : 2) * args.size_for_type * args.width * args.height; if (args.input_texture) { Format format = FormatUnknown; switch (args.type) { case ComplexToComplexDual: format = FormatR32G32B32A32Float; input_target = Image; break; case ComplexToComplex: case ComplexToReal: format = FormatR32G32Float; input_target = Image; break; case RealToComplex: format = FormatR32Float; input_target = ImageReal; break; } input = context->create_texture(nullptr, args.width, args.height, format); } else { vector tmp(buffer_size); input = context->create_buffer(tmp.data(), buffer_size, AccessStaticCopy); } if (args.output_texture) { Format format = FormatUnknown; switch (args.type) { case ComplexToComplexDual: format = FormatR16G16B16A16Float; output_target = Image; break; case ComplexToComplex: case RealToComplex: format = FormatR16G16Float; output_target = Image; break; case ComplexToReal: format = FormatR32Float; output_target = ImageReal; break; } output = context->create_texture(nullptr, args.width, args.height, format); } else { output = context->create_buffer(nullptr, buffer_size, AccessStreamCopy); } FFTWisdom wisdom; wisdom.set_static_wisdom(FFTWisdom::get_static_wisdom_from_renderer(context)); wisdom.set_bench_params(args.warmup, args.iterations, args.dispatches, args.timeout); wisdom.learn_optimal_options_exhaustive(context, args.width, args.height, args.type, input_target, output_target, options.type); FFT fft(context, args.width, args.height, args.type, args.type == ComplexToReal ? Inverse : Forward, input_target, output_target, cache, options, wisdom); double estimated_gflops = 1e-9 * get_estimated_flops(args.width, args.height, args.type); double estimated_bandwidth_gb = 1e-9 * fft.get_num_passes() * get_estimated_bw_per_pass(args.width, args.height, args.type, args.fp16); context->log("Test:\n"); context->log(" %s -> %s\n", input_target == SSBO ? "SSBO" : "Texture", output_target == SSBO ? "SSBO" : "Image"); context->log(" Size: %u x %u %s %s\n", args.width, args.height, args.string_for_type, args.fp16 ? "FP16" : "FP32"); double dispatch_time = fft.bench(context, output.get(), input.get(), 5, 100, 100, 5.0); context->log(" %8.3f ms\n", 1000.0 * dispatch_time); context->log(" %8.3f GFlop/s (estimated)\n", estimated_gflops / dispatch_time); context->log(" %8.3f GB/s global memory bandwidth (estimated)\n", estimated_bandwidth_gb / dispatch_time); } static void cli_help(Context *context, char *argv[]) { context->log("Usage: %s [test | bench | help] (args...)\n", argv[0]); context->log(" For help on various subsystems, e.g. %s test help\n", argv[0]); } static void cli_test_help(Context *context) { context->log("Usage: test [--test testid] [--test-all] [--test-range testidmin testidmax] [--exit-on-fail] [--minimum-snr-fp16 value-db] [--maximum-snr-fp32 value-db] [--epsilon-fp16 value] [--epsilon-fp32 value]\n" " --test testid: Run a specific test, indexed by number.\n" " --test-all: Run all tests.\n" " --test-range testidmin testidmax: Run specific tests between testidmin and testidmax, indexed by number.\n" " --exit-on-fail: Exit immediately when a test does not pass.\n"); } static int cli_test(Context *context, int argc, char *argv[]) { if (argc < 1) { cli_test_help(context); return EXIT_FAILURE; } TestSuiteArguments args; CLICallbacks cbs; cbs.add("help", [context](CLIParser &parser) { cli_test_help(context); parser.end(); }); cbs.add("--test", [&args](CLIParser &parser) { args.test_id_min = args.test_id_max = parser.next_uint(); args.exhaustive = false; }); cbs.add("--test-range", [&args](CLIParser &parser) { args.test_id_min = parser.next_uint(); args.test_id_max = parser.next_uint(); args.exhaustive = false; }); cbs.add("--test-all", [&args](CLIParser&) { args.exhaustive = true; }); cbs.add("--exit-on-fail", [&args](CLIParser&) { args.throw_on_fail = true; }); cbs.add("--minimum-snr-fp16", [&args](CLIParser &parser) { args.min_snr_fp16 = parser.next_double(); }); cbs.add("--minimum-snr-fp32", [&args](CLIParser &parser) { args.min_snr_fp32 = parser.next_double(); }); cbs.add("--epsilon-fp16", [&args](CLIParser &parser) { args.epsilon_fp16 = parser.next_double(); }); cbs.add("--epsilon-fp32", [&args](CLIParser &parser) { args.epsilon_fp32 = parser.next_double(); }); cbs.error_handler = [context]{ cli_test_help(context); }; CLIParser parser(move(cbs), argc, argv); if (!parser.parse()) { return EXIT_FAILURE; } else if (parser.ended_state) { return EXIT_SUCCESS; } run_test_suite(context, args); return EXIT_SUCCESS; } static void cli_bench_help(Context *context) { context->log("Usage: bench [--width value] [--height value] [--warmup arg] [--iterations arg] [--dispatches arg] [--timeout arg] [--type type] [--input-texture] [--output-texture]\n" "--type type: ComplexToComplex, ComplexToComplexDual, ComplexToReal, RealToComplex\n"); } static Type parse_type(const char *arg, BenchArguments &args) { if (!strcmp(arg, "ComplexToComplex")) { args.size_for_type = 2; return ComplexToComplex; } else if (!strcmp(arg, "ComplexToComplexDual")) { args.size_for_type = 4; args.string_for_type = "C2C dual"; return ComplexToComplexDual; } else if (!strcmp(arg, "RealToComplex")) { args.size_for_type = 2; args.string_for_type = "R2C"; return RealToComplex; } else if (!strcmp(arg, "ComplexToReal")) { args.size_for_type = 2; args.string_for_type = "C2R"; return ComplexToReal; } else { throw logic_error("Invalid argument to parse_type().\n"); } } static int cli_bench(Context *context, int argc, char *argv[]) { if (argc < 1) { cli_bench_help(context); return EXIT_FAILURE; } BenchArguments args; CLICallbacks cbs; cbs.add("help", [context](CLIParser &parser) { cli_bench_help(context); parser.end(); }); cbs.add("--width", [&args](CLIParser &parser) { args.width = parser.next_uint(); }); cbs.add("--height", [&args](CLIParser &parser) { args.height = parser.next_uint(); }); cbs.add("--warmup", [&args](CLIParser &parser) { args.warmup = parser.next_uint(); }); cbs.add("--iterations", [&args](CLIParser &parser) { args.iterations = parser.next_uint(); }); cbs.add("--dispatches", [&args](CLIParser &parser) { args.dispatches = parser.next_uint(); }); cbs.add("--timeout", [&args](CLIParser &parser) { args.timeout = parser.next_double(); }); cbs.add("--fp16", [&args](CLIParser&) { args.fp16 = true; }); cbs.add("--type", [&args](CLIParser &parser) { args.type = parse_type(parser.next_string(), args); }); cbs.add("--input-texture", [&args](CLIParser&) { args.input_texture = true; }); cbs.add("--output-texture", [&args](CLIParser&) { args.output_texture = true; }); cbs.error_handler = [context]{ cli_bench_help(context); }; CLIParser parser(move(cbs), argc, argv); if (!parser.parse()) { return EXIT_FAILURE; } else if (parser.ended_state) { return EXIT_SUCCESS; } run_benchmark(context, args); return EXIT_SUCCESS; } int GLFFT::cli_main( Context *context, int argc, char *argv[]) #ifndef GLFFT_CLI_ASYNC noexcept #endif { // Do not leak exceptions beyond this function. try { if (argc < 2) { cli_help(context, argv); return EXIT_FAILURE; } if (!strcmp(argv[1], "test")) { return cli_test(context, argc - 2, argv + 2); } else if (!strcmp(argv[1], "bench")) { return cli_bench(context, argc - 2, argv + 2); } else if (!strcmp(argv[1], "help")) { cli_help(context, argv); return EXIT_SUCCESS; } else { cli_help(context, argv); return EXIT_FAILURE; } } catch (const std::exception &e) { context->log("Caught exception \"%s\" ...\n", e.what()); return EXIT_FAILURE; } return EXIT_SUCCESS; } #ifdef GLFFT_CLI_ASYNC static unique_ptr current_task; static unique_ptr context; void GLFFT::set_async_task(std::function fun) { current_task = unique_ptr(new AsyncTask(move(fun))); } AsyncTask* GLFFT::get_async_task() { return current_task.get(); } Context* GLFFT::get_async_context() { return context.get(); } void GLFFT::end_async_task() { if (current_task) current_task->end(); current_task.reset(); } void GLFFT::check_async_cancel() { if (current_task && current_task->is_cancelled()) throw AsyncCancellation{0}; } AsyncTask::AsyncTask(function func) : fun(move(func)) {} void AsyncTask::start() { cancelled = false; completed = false; task = thread([this] { context = create_cli_context(); try { int ret = fun(); signal_completed(ret); } catch (...) { context->log("GLFFT task was cancelled!\n"); signal_completed(0); } context.reset(); }); } bool AsyncTask::pull(string &ret) { unique_lock lock(mut); cond.wait(lock, [this]() { return completed || !messages.empty(); }); if (!messages.empty()) { ret = move(messages.front()); messages.pop(); return true; } else return false; } void AsyncTask::signal_completed(int status) { lock_guard lock(mut); completed_status = status; completed = true; cond.notify_all(); } void AsyncTask::push_message(const char *msg) { lock_guard lock(mut); messages.push(msg); cond.notify_all(); } void AsyncTask::end() { cancelled = true; if (task.joinable()) task.join(); } #endif ================================================ FILE: test/glfft_cli.hpp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef GLFFT_CLI_HPP__ #define GLFFT_CLI_HPP__ #include #include "glfft_interface.hpp" #ifdef GLFFT_CLI_ASYNC #include #include #include #include #include #include #endif namespace GLFFT { namespace Internal { struct TestSuiteArguments { unsigned test_id_min = 0; unsigned test_id_max = 0; bool exhaustive = true; bool throw_on_fail = false; double min_snr_fp16 = 50.0; double min_snr_fp32 = 100.0; double epsilon_fp16 = 1e-3; double epsilon_fp32 = 1e-6; }; void run_test_suite(Context *context, const TestSuiteArguments &args); } #ifdef GLFFT_CLI_ASYNC // Throws this on cancellation. struct AsyncCancellation { int code; }; // Glue code to fake cooperative threading which would be much nicer for this scenario ... class AsyncTask { public: AsyncTask(std::function fun); void start(); void end(); // Called from auxillary thread or similar. bool pull(std::string &msg); bool is_completed() { return completed; } int get_exit_code() { return completed_status; } // Only called from task thread. bool is_cancelled() { return cancelled; } void push_message(const char *msg); private: std::function fun; std::thread task; std::mutex mut; std::condition_variable cond; std::atomic_bool cancelled; std::atomic_bool completed; int completed_status = 0; std::queue messages; void signal_completed(int status); }; void set_async_task(std::function fun); void end_async_task(); void check_async_cancel(); AsyncTask* get_async_task(); Context* get_async_context(); #endif int cli_main( Context *context, int argc, char *argv[]) #ifndef GLFFT_CLI_ASYNC noexcept #endif ; } #endif ================================================ FILE: test/glfft_context.hpp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef GLFFT_CONTEXT_HPP__ #define GLFFT_CONTEXT_HPP__ namespace GLFFT { std::unique_ptr create_cli_context(); } #endif ================================================ FILE: test/glfft_main.cpp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glfft_cli.hpp" #include "glfft_context.hpp" using namespace GLFFT; int main(int argc, char *argv[]) { auto context = create_cli_context(); return cli_main(context.get(), argc, argv); } ================================================ FILE: test/glfft_test.cpp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glfft_common.hpp" #include "glfft_cli.hpp" #include "glfft.hpp" #include #include #include #include #include "fft.h" #include #include using namespace std; using namespace GLFFT; using namespace GLFFT::Internal; static normal_distribution normal_dist{0.0f, 1.0f}; static default_random_engine engine; struct mufft_deleter { void operator()(void *ptr) const { mufft_free(ptr); } }; using mufft_buffer = unique_ptr; mufft_buffer alloc(size_t size) { void *ptr = mufft_alloc(size); if (ptr == nullptr) { throw bad_alloc(); } return mufft_buffer(ptr); } using cfloat = complex; mufft_buffer create_input(unsigned N) { auto buffer = alloc(N * sizeof(float)); float *ptr = static_cast(buffer.get()); for (unsigned i = 0; i < N; i++) { ptr[i] = normal_dist(engine); } return buffer; } static inline size_t type_to_input_size(Type type) { switch (type) { case ComplexToComplex: case ComplexToReal: return sizeof(cfloat); case ComplexToComplexDual: return 2 * sizeof(cfloat); case RealToComplex: return sizeof(float); default: return 0; } } static inline size_t type_to_output_size(Type type) { switch (type) { case ComplexToComplex: case ComplexToReal: case RealToComplex: return sizeof(cfloat); case ComplexToComplexDual: return 2 * sizeof(cfloat); default: return 0; } } static mufft_buffer create_reference(Type type, Direction direction, unsigned Nx, unsigned Ny, const void *buffer, size_t output_size) { auto output = alloc(output_size); mufft_buffer input_interleaved; mufft_buffer output_interleaved; mufft_buffer input_convolved; auto out = static_cast(output.get()); auto in = static_cast(buffer); if (direction == InverseConvolve) { input_convolved = alloc(output_size); auto in_conv = static_cast(input_convolved.get()); direction = Inverse; for (unsigned i = 0; i < output_size / sizeof(cfloat); i++) { in_conv[i] = in[i] * in[i]; } in = in_conv; } // muFFT doesn't support this type, so interleave manually, and do two separate FFTs. if (type == ComplexToComplexDual) { input_interleaved = alloc(output_size); output_interleaved = alloc(output_size); auto inter_in = static_cast(input_interleaved.get()); auto inter_out = static_cast(output_interleaved.get()); for (unsigned i = 0; i < Nx * Ny; i++) { inter_in[i] = in[2 * i + 0]; inter_in[i + Nx * Ny] = in[2 * i + 1]; } in = inter_in; out = inter_out; } if (Ny > 1) { mufft_plan_2d *plan = nullptr; switch (type) { case ComplexToComplex: plan = mufft_create_plan_2d_c2c(Nx, Ny, direction, 0); mufft_execute_plan_2d(plan, out, in); break; case ComplexToComplexDual: plan = mufft_create_plan_2d_c2c(Nx, Ny, direction, 0); mufft_execute_plan_2d(plan, out, in); mufft_execute_plan_2d(plan, out + Nx * Ny, in + Nx * Ny); break; case ComplexToReal: plan = mufft_create_plan_2d_c2r(Nx, Ny, 0); mufft_execute_plan_2d(plan, out, in); break; case RealToComplex: plan = mufft_create_plan_2d_r2c(Nx, Ny, 0); mufft_execute_plan_2d(plan, out, in); break; default: throw logic_error("Invalid type"); } if (plan == nullptr) { throw bad_alloc(); } mufft_free_plan_2d(plan); } else { mufft_plan_1d *plan = nullptr; switch (type) { case ComplexToComplex: plan = mufft_create_plan_1d_c2c(Nx, direction, 0); mufft_execute_plan_1d(plan, out, in); break; case ComplexToComplexDual: plan = mufft_create_plan_1d_c2c(Nx, direction, 0); mufft_execute_plan_1d(plan, out, in); mufft_execute_plan_1d(plan, out + Nx, in + Nx); break; case ComplexToReal: plan = mufft_create_plan_1d_c2r(Nx, 0); mufft_execute_plan_1d(plan, out, in); break; case RealToComplex: plan = mufft_create_plan_1d_r2c(Nx, 0); mufft_execute_plan_1d(plan, out, in); break; default: throw logic_error("Invalid type"); } if (plan == nullptr) { throw bad_alloc(); } mufft_free_plan_1d(plan); } // muFFT doesn't support this type, so interleave manually, and do two separate FFTs. if (type == ComplexToComplexDual) { for (unsigned i = 0; i < Nx * Ny; i++) { static_cast(output.get())[2 * i + 0] = out[i]; static_cast(output.get())[2 * i + 1] = out[i + Nx * Ny]; } } // Normalize manually. out = static_cast(output.get()); for (unsigned i = 0; i < output_size / sizeof(cfloat); i++) { out[i] /= Nx * Ny; } return output; } static mufft_buffer readback(Context *context, Buffer *buffer, size_t size) { auto buf = alloc(size); const void *ptr = context->map(buffer, 0, size); if (ptr == nullptr) { throw bad_alloc(); } memcpy(buf.get(), ptr, size); context->unmap(buffer); return buf; } static bool validate_surface(Context *context, const float *a, const float *b, unsigned Nx, unsigned Ny, unsigned stride, float epsilon, float min_snr) { float max_diff = 0.0f; double signal = 0.0; double noise = 0.0; bool valid = true; for (unsigned y = 0; y < Ny; y++, a += stride, b += stride) { for (unsigned x = 0; x < Nx; x++) { float diff = fabs(a[x] - b[x]); if (!(diff < epsilon)) { valid = false; } max_diff = max(diff, max_diff); signal += b[x] * b[x]; noise += diff * diff; } } double snr = 10.0 * log10(signal / noise); if (snr < min_snr) { context->log("Too low SNR: %8.3f dB\n", snr); valid = false; } context->log("\tMax diff: %10.6g (reference: %10.6g), SNR: %8.3f dB (reference: %8.3f)\n", max_diff, epsilon, snr, min_snr); if (!valid) { context->log("Surface is not valid!\n"); } return valid; } static void validate(Context *context, Type type, const float *a, const float *b, unsigned Nx, unsigned Ny, float epsilon, float min_snr) { unsigned stride = 0; unsigned x = 0; unsigned y = 0; switch (type) { case ComplexToComplex: x = Nx * 2; y = Ny; stride = x; break; case ComplexToComplexDual: x = Nx * 4; y = Ny; stride = x; break; case RealToComplex: x = Nx + 2; y = Ny; stride = Nx * 2; break; case ComplexToReal: x = Nx; y = Ny; stride = x; break; default: throw logic_error("Invalid type"); } if (!validate_surface(context, a, b, x, y, stride, epsilon, min_snr)) { throw logic_error("Failed to validate surface."); } } static const char *direction_to_str(Direction direction) { switch (direction) { case Forward: return "forward"; case Inverse: return "inverse"; case InverseConvolve: return "inverse convolve"; default: return "?"; } } static const char *type_to_str(Type type) { switch (type) { case ComplexToComplex: return "C2C"; case ComplexToComplexDual: return "C2C dual"; case RealToComplex: return "R2C"; case ComplexToReal: return "C2R"; default: return "?"; } } // Based on GLM implementation. static uint16_t fp32_to_fp16(float v_) { union { float f; uint32_t u; } u; u.f = v_; uint32_t v = u.u; int s = (v >> 16) & 0x00008000; int e = ((v >> 23) & 0x000000ff) - (127 - 15); int m = v & 0x007fffff; if (e <= 0) { if (e < -10) { return s; } m = (m | 0x00800000) >> (1 - e); if (m & 0x00001000) { m += 0x00002000; } return s | (m >> 13); } else if (e == 0xff - (127 - 15)) { if (m == 0) { return s | 0x7c00; } else { m >>= 13; return s | 0x7c00 | m | (m == 0); } } else { if (m & 0x00001000) { m += 0x00002000; if (m & 0x00800000) { m = 0; e += 1; } } if (e > 30) { return s | 0x7c00; } return s | (e << 10) | (m >> 13); } } static inline uint32_t fp32_to_fp16(float x, float y) { return fp32_to_fp16(x) | (fp32_to_fp16(y) << 16); } static inline float fp16_to_fp32(uint16_t v) { float sign = v & 0x8000 ? -1.0f : 1.0f; int m = v & 0x3ff; int e = (v >> 10) & 0x1f; // Straight out of GLES spec. if (e == 0 && m == 0) { return sign * 0.0f; } else if (e == 0 && m != 0) { return sign * exp2(-14.0f) * (m / 1024.0f); } else if (e > 0 && e < 31) { return sign * exp2(e - 15.0f) * (1.0f + m / 1024.0f); } else if (e == 31) { return sign * numeric_limits::infinity(); } else { return numeric_limits::quiet_NaN(); } } static inline pair fp16_to_fp32(uint32_t v) { uint16_t lower = v & 0xffff; uint16_t upper = (v >> 16) & 0xffff; return make_pair(fp16_to_fp32(lower), fp16_to_fp32(upper)); } static mufft_buffer convert_fp32_fp16(const float *input, unsigned N) { auto buffer = alloc(N * sizeof(uint16_t)); auto ptr = static_cast(buffer.get()); for (unsigned i = 0; i < N; i += 2) { ptr[i >> 1] = fp32_to_fp16(input[i + 0], input[i + 1]); } return buffer; } static mufft_buffer convert_fp16_fp32(const uint32_t *input, unsigned N) { auto buffer = alloc(N * sizeof(float)); auto ptr = static_cast(buffer.get()); for (unsigned i = 0; i < N; i += 2) { auto v = fp16_to_fp32(input[i >> 1]); ptr[i + 0] = v.first; ptr[i + 1] = v.second; } return buffer; } static void run_test_ssbo(Context *context, const TestSuiteArguments &args, unsigned Nx, unsigned Ny, Type type, Direction direction, const FFTOptions &options, const shared_ptr &cache) { context->log("Running SSBO -> SSBO FFT, %04u x %04u\n\t%7s transform\n\t%8s\n\tbanked shared %s\n\tvector size %u\n\twork group (%u, %u)\n\tinput fp16 %s\n\toutput fp16 %s ...\n", Nx, Ny, direction_to_str(direction), type_to_str(type), options.performance.shared_banked ? "yes" : "no", options.performance.vector_size, options.performance.workgroup_size_x, options.performance.workgroup_size_y, options.type.input_fp16 ? "yes" : "no", options.type.output_fp16 ? "yes" : "no"); unique_ptr test_input; unique_ptr test_output; size_t input_size = Nx * Ny * type_to_input_size(type); size_t output_size = Nx * Ny * type_to_output_size(type); auto input = create_input(input_size / sizeof(float)); auto output = create_reference(type, direction, Nx, Ny, input.get(), output_size); if (options.type.input_fp16) { input = convert_fp32_fp16(static_cast(input.get()), input_size / sizeof(float)); } test_input = context->create_buffer(input.get(), input_size >> options.type.input_fp16, AccessStreamCopy); test_output = context->create_buffer(nullptr, output_size >> options.type.output_fp16, AccessStreamRead); FFT fft(context, Nx, Ny, type, direction, SSBO, SSBO, cache, options); auto *cmd = context->request_command_buffer(); fft.process(cmd, test_output.get(), test_input.get(), test_input.get()); cmd->barrier(); context->submit_command_buffer(cmd); context->wait_idle(); auto output_data = readback(context, test_output.get(), output_size >> options.type.output_fp16); if (options.type.output_fp16) { output_data = convert_fp16_fp32(static_cast(output_data.get()), output_size / sizeof(float)); } float epsilon = options.type.output_fp16 || options.type.input_fp16 ? args.epsilon_fp16 : args.epsilon_fp32; float min_snr = options.type.output_fp16 || options.type.input_fp16 ? args.min_snr_fp16 : args.min_snr_fp32; if (direction == InverseConvolve) { epsilon *= 1.5f; } validate(context, type, static_cast(output_data.get()), static_cast(output.get()), Nx, Ny, epsilon, min_snr); context->log("... Success!\n"); } static void run_test_texture(Context *context, const TestSuiteArguments &args, unsigned Nx, unsigned Ny, Type type, Direction direction, const FFTOptions &options, const shared_ptr &cache) { context->log("Running Texture -> SSBO FFT, %04u x %04u\n\t%7s transform\n\t%8s\n\tbanked shared %s\n\tvector size %u\n\twork group (%u, %u)\n\tinput fp16 %s\n\toutput fp16 %s ...\n", Nx, Ny, direction_to_str(direction), type_to_str(type), options.performance.shared_banked ? "yes" : "no", options.performance.vector_size, options.performance.workgroup_size_x, options.performance.workgroup_size_y, options.type.input_fp16 ? "yes" : "no", options.type.output_fp16 ? "yes" : "no"); unique_ptr test_input; unique_ptr test_output; size_t input_size = Nx * Ny * type_to_input_size(type); size_t output_size = Nx * Ny * type_to_output_size(type); auto input = create_input(input_size / sizeof(float)); auto output = create_reference(type, direction, Nx, Ny, input.get(), output_size); Format format = FormatUnknown; switch (type) { case ComplexToComplexDual: format = FormatR32G32B32A32Float; break; case ComplexToComplex: case ComplexToReal: format = FormatR32G32Float; break; case RealToComplex: format = FormatR32Float; break; } test_input = context->create_texture(input.get(), Nx, Ny, format); test_output = context->create_buffer(nullptr, output_size >> options.type.output_fp16, AccessStreamRead); FFT fft(context, Nx, Ny, type, direction, type == RealToComplex ? ImageReal : Image, SSBO, cache, options); fft.set_texture_offset_scale(0.5f / Nx, 0.5f / Ny, 1.0f / Nx, 1.0f / Ny); auto *cmd = context->request_command_buffer(); fft.process(cmd, test_output.get(), test_input.get(), test_input.get()); cmd->barrier(); context->submit_command_buffer(cmd); context->wait_idle(); auto output_data = readback(context, test_output.get(), output_size >> options.type.output_fp16); if (options.type.output_fp16) { output_data = convert_fp16_fp32(static_cast(output_data.get()), output_size / sizeof(float)); } float epsilon = options.type.output_fp16 || options.type.input_fp16 ? args.epsilon_fp16 : args.epsilon_fp32; float min_snr = options.type.output_fp16 || options.type.input_fp16 ? args.min_snr_fp16 : args.min_snr_fp32; if (direction == InverseConvolve) { epsilon *= 1.5f; } validate(context, type, static_cast(output_data.get()), static_cast(output.get()), Nx, Ny, epsilon, min_snr); context->log("... Success!\n"); } static mufft_buffer readback_texture(Context *context, Texture *tex, unsigned components, unsigned Nx, unsigned Ny) { auto buffer = alloc(Nx * Ny * components * sizeof(float)); Format format = FormatUnknown; switch (components) { case 1: format = FormatR32Float; break; case 2: format = FormatR32G32Float; break; case 4: format = FormatR32G32B32A32Float; break; } context->read_texture(buffer.get(), tex, format); return buffer; } static void run_test_image(Context *context, const TestSuiteArguments &args, unsigned Nx, unsigned Ny, Type type, Direction direction, const FFTOptions &options, const shared_ptr &cache) { context->log("Running SSBO -> Image FFT, %04u x %04u\n\t%7s transform\n\t%8s\n\tbanked shared %s\n\tvector size %u\n\twork group (%u, %u)\n\tinput fp16 %s\n\toutput fp16 %s ...\n", Nx, Ny, direction_to_str(direction), type_to_str(type), options.performance.shared_banked ? "yes" : "no", options.performance.vector_size, options.performance.workgroup_size_x, options.performance.workgroup_size_y, options.type.input_fp16 ? "yes" : "no", options.type.output_fp16 ? "yes" : "no"); unique_ptr test_input; size_t input_size = Nx * Ny * type_to_input_size(type); size_t output_size = Nx * Ny * type_to_output_size(type); auto input = create_input(input_size / sizeof(float)); auto output = create_reference(type, direction, Nx, Ny, input.get(), output_size); if (options.type.input_fp16) { input = convert_fp32_fp16(static_cast(input.get()), input_size / sizeof(float)); } test_input = context->create_buffer(input.get(), input_size >> options.type.input_fp16, AccessStreamCopy); Format format = FormatUnknown; unsigned components = 0; switch (type) { case ComplexToComplexDual: format = FormatR16G16B16A16Float; components = 4; break; case ComplexToComplex: case RealToComplex: format = FormatR16G16Float; components = 2; break; case ComplexToReal: format = FormatR32Float; components = 1; break; } // Upload a blank buffer to make debugging easier. vector blank(Nx * Ny * components * sizeof(float)); unique_ptr tex = context->create_texture(blank.data(), Nx, Ny, format); FFT fft(context, Nx, Ny, type, direction, SSBO, type != ComplexToReal ? Image : ImageReal, cache, options); auto *cmd = context->request_command_buffer(); fft.process(cmd, tex.get(), test_input.get(), test_input.get()); cmd->barrier(); context->submit_command_buffer(cmd); context->wait_idle(); auto output_data = readback_texture(context, tex.get(), components, Nx, Ny); float epsilon = components > 1 || options.type.output_fp16 || options.type.input_fp16 ? args.epsilon_fp16 : args.epsilon_fp32; float min_snr = components > 1 || options.type.output_fp16 || options.type.input_fp16 ? args.min_snr_fp16 : args.min_snr_fp32; if (direction == InverseConvolve) { epsilon *= 1.5f; } validate(context, type, static_cast(output_data.get()), static_cast(output.get()), Nx, Ny, epsilon, min_snr); context->log("... Success!\n"); } static void enqueue_test(Context *context, vector> &tests, const TestSuiteArguments &args, unsigned Nx, unsigned Ny, Type type, Direction direction, Target input_target, Target output_target, const FFTOptions &options, const shared_ptr &cache) { if (input_target == SSBO && output_target == SSBO) { tests.push_back([=] { run_test_ssbo(context, args, Nx, Ny, type, direction, options, cache); }); } else if (input_target == SSBO && output_target == Image) { if (context->supports_texture_readback()) { tests.push_back([=] { run_test_image(context, args, Nx, Ny, type, direction, options, cache); }); } else { throw logic_error("run_test_image() not supported on interface."); } } else if (input_target == Image && output_target == SSBO) { tests.push_back([=] { run_test_texture(context, args, Nx, Ny, type, direction, options, cache); }); } else { throw logic_error("Invalid target type."); } } static void test_fp32_fp16_convert() { auto input = create_input(256); auto fp16_input = convert_fp32_fp16(static_cast(input.get()), 256); auto output = convert_fp16_fp32(static_cast(fp16_input.get()), 256); for (unsigned i = 0; i < 256; i++) { float fp32 = static_cast(input.get())[i]; float fp16 = static_cast(output.get())[i]; float diff = fabs(fp16 - fp32); if (diff > 0.001f) { throw logic_error("Failed to validate FP32 -> FP16 -> FP32 roundtrip conversion."); } } } void GLFFT::Internal::run_test_suite(Context *context, const TestSuiteArguments &args) { // Sanity test, should never fail. test_fp32_fp16_convert(); FFTOptions options; options.type.normalize = true; vector> tests; auto cache = make_shared(); // Very exhaustive. Lots of overlap in tests which could be avoided to speed up the tests. for (unsigned i = 0; i < 64; i++) { options.type.input_fp16 = i & 1; options.type.output_fp16 = i & 2; options.type.fp16 = (i & 3) == 3; options.performance.shared_banked = i & 4; options.performance.vector_size = 0; unsigned N_mult = 1; switch (i & (8 | 16)) { case 8: options.performance.vector_size = 2; N_mult = 1; break; case 16: options.performance.vector_size = 4; N_mult = 2; break; case 24: options.performance.vector_size = 8; N_mult = 4; break; } if (options.performance.vector_size == 0) { continue; } // Pointless to test for now ... if (options.performance.vector_size == 8) { continue; } bool big_workgroup = i & 32; options.performance.workgroup_size_x = big_workgroup ? 8 : 4; options.performance.workgroup_size_y = big_workgroup ? 4 : 1; for (unsigned N = N_mult * (big_workgroup ? 128 : 32); N <= 1024; N <<= 1) { // Texture -> SSBO enqueue_test(context, tests, args, N, N / 2, ComplexToComplex, Forward, Image, SSBO, options, cache); enqueue_test(context, tests, args, N, N / 2, ComplexToComplex, Inverse, Image, SSBO, options, cache); enqueue_test(context, tests, args, N, N / 2, ComplexToComplex, InverseConvolve, Image, SSBO, options, cache); enqueue_test(context, tests, args, 2 * N, N, ComplexToReal, Inverse, Image, SSBO, options, cache); enqueue_test(context, tests, args, 2 * N, N, ComplexToReal, InverseConvolve, Image, SSBO, options, cache); enqueue_test(context, tests, args, 4 * N, N, RealToComplex, Forward, Image, SSBO, options, cache); if (options.performance.vector_size >= 4) { enqueue_test(context, tests, args, N, N, ComplexToComplexDual, Forward, Image, SSBO, options, cache); enqueue_test(context, tests, args, N, N, ComplexToComplexDual, Inverse, Image, SSBO, options, cache); enqueue_test(context, tests, args, N, N, ComplexToComplexDual, InverseConvolve, Image, SSBO, options, cache); } if (!big_workgroup) { enqueue_test(context, tests, args, N, 1, ComplexToComplex, Forward, Image, SSBO, options, cache); enqueue_test(context, tests, args, N, 1, ComplexToComplex, Inverse, Image, SSBO, options, cache); enqueue_test(context, tests, args, N, 1, ComplexToComplex, InverseConvolve, Image, SSBO, options, cache); } // SSBO -> SSBO enqueue_test(context, tests, args, N, N / 2, ComplexToComplex, Forward, SSBO, SSBO, options, cache); enqueue_test(context, tests, args, 2 * N, N, RealToComplex, Forward, SSBO, SSBO, options, cache); enqueue_test(context, tests, args, N, N / 2, ComplexToComplex, Inverse, SSBO, SSBO, options, cache); enqueue_test(context, tests, args, 4 * N, N, ComplexToReal, Inverse, SSBO, SSBO, options, cache); enqueue_test(context, tests, args, N, N, ComplexToComplex, InverseConvolve, SSBO, SSBO, options, cache); enqueue_test(context, tests, args, 2 * N, N, ComplexToReal, InverseConvolve, SSBO, SSBO, options, cache); if (options.performance.vector_size >= 4) { enqueue_test(context, tests, args, N, N, ComplexToComplexDual, Forward, SSBO, SSBO, options, cache); enqueue_test(context, tests, args, N, N, ComplexToComplexDual, Inverse, SSBO, SSBO, options, cache); enqueue_test(context, tests, args, N, N, ComplexToComplexDual, InverseConvolve, SSBO, SSBO, options, cache); } if (!big_workgroup) { enqueue_test(context, tests, args, N, 1, ComplexToComplex, Forward, SSBO, SSBO, options, cache); enqueue_test(context, tests, args, 4 * N, 1, RealToComplex, Forward, SSBO, SSBO, options, cache); enqueue_test(context, tests, args, N, 1, ComplexToComplex, Inverse, SSBO, SSBO, options, cache); enqueue_test(context, tests, args, 2 * N, 1, ComplexToReal, Inverse, SSBO, SSBO, options, cache); enqueue_test(context, tests, args, N, 1, ComplexToComplex, InverseConvolve, SSBO, SSBO, options, cache); enqueue_test(context, tests, args, 2 * N, 1, ComplexToReal, InverseConvolve, SSBO, SSBO, options, cache); if (options.performance.vector_size >= 4) { enqueue_test(context, tests, args, N, 1, ComplexToComplexDual, Forward, SSBO, SSBO, options, cache); enqueue_test(context, tests, args, 2 * N, 1, ComplexToComplexDual, Inverse, SSBO, SSBO, options, cache); enqueue_test(context, tests, args, N, 1, ComplexToComplexDual, InverseConvolve, SSBO, SSBO, options, cache); } } // SSBO -> Image if (context->supports_texture_readback()) { if (N == 1024) { enqueue_test(context, tests, args, N, N / 2, ComplexToComplex, Forward, SSBO, Image, options, cache); enqueue_test(context, tests, args, N, N / 2, ComplexToComplexDual, Forward, SSBO, Image, options, cache); enqueue_test(context, tests, args, 2 * N, N, RealToComplex, Forward, SSBO, Image, options, cache); enqueue_test(context, tests, args, N, N / 2, ComplexToComplex, Inverse, SSBO, Image, options, cache); enqueue_test(context, tests, args, N, N, ComplexToComplexDual, Inverse, SSBO, Image, options, cache); enqueue_test(context, tests, args, 2 * N, N, ComplexToReal, Inverse, SSBO, Image, options, cache); enqueue_test(context, tests, args, N, N, ComplexToComplex, InverseConvolve, SSBO, Image, options, cache); enqueue_test(context, tests, args, N, N, ComplexToComplexDual, InverseConvolve, SSBO, Image, options, cache); enqueue_test(context, tests, args, 2 * N, N, ComplexToReal, InverseConvolve, SSBO, Image, options, cache); if (!big_workgroup) { enqueue_test(context, tests, args, N, 1, ComplexToComplex, Forward, SSBO, Image, options, cache); enqueue_test(context, tests, args, N, 1, ComplexToComplexDual, Forward, SSBO, Image, options, cache); enqueue_test(context, tests, args, N, 1, ComplexToReal, Inverse, SSBO, Image, options, cache); enqueue_test(context, tests, args, N, 1, RealToComplex, Forward, SSBO, Image, options, cache); } } } } } context->log("Enqueued %u tests!\n", unsigned(tests.size())); unsigned successful_tests = 0; vector failed_tests; if (!args.exhaustive) { for (unsigned i = args.test_id_min; i <= args.test_id_max; i++) { #ifdef GLFFT_CLI_ASYNC check_async_cancel(); #endif // Throws on range error. try { tests.at(i)(); successful_tests++; } catch (...) { failed_tests.push_back(i); if (args.throw_on_fail) { throw; } } } } else { unsigned index = 0; for (auto &test : tests) { #ifdef GLFFT_CLI_ASYNC check_async_cancel(); #endif try { context->log("Running test #%u!\n", index); test(); successful_tests++; } catch (...) { context->log("Failed test #%u!\n", index); if (args.throw_on_fail) { throw; } failed_tests.push_back(index); } index++; } } if (args.throw_on_fail) { context->log("Successfully ran tests!\n"); } else { context->log("%u successful tests.\n", successful_tests); context->log("Failed tests: ===\n"); for (auto failed : failed_tests) { context->log(" %u\n", failed); } context->log("=================\n"); } context->log("%u entries in shader cache!\n", unsigned(cache->cache_size())); } ================================================ FILE: test/glfft_validate.cpp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glfft_validate.hpp" #include "ShaderLang.h" #include "GlslangToSpv.h" #include "doc.h" #include "disassemble.h" #include #include #include #include using namespace GLFFT; using namespace glslang; using namespace std; struct SlangProcess { public: SlangProcess() { InitializeProcess(); } ~SlangProcess() { FinalizeProcess(); } }; // Shameless copy-pasta from glslang/StandAlone :) static void set_default_resources(TBuiltInResource &Resources) { char DefaultConfig[] = "MaxLights 32\n" "MaxClipPlanes 6\n" "MaxTextureUnits 32\n" "MaxTextureCoords 32\n" "MaxVertexAttribs 64\n" "MaxVertexUniformComponents 4096\n" "MaxVaryingFloats 64\n" "MaxVertexTextureImageUnits 32\n" "MaxCombinedTextureImageUnits 80\n" "MaxTextureImageUnits 32\n" "MaxFragmentUniformComponents 4096\n" "MaxDrawBuffers 32\n" "MaxVertexUniformVectors 128\n" "MaxVaryingVectors 8\n" "MaxFragmentUniformVectors 16\n" "MaxVertexOutputVectors 16\n" "MaxFragmentInputVectors 15\n" "MinProgramTexelOffset -8\n" "MaxProgramTexelOffset 7\n" "MaxClipDistances 8\n" "MaxComputeWorkGroupCountX 65535\n" "MaxComputeWorkGroupCountY 65535\n" "MaxComputeWorkGroupCountZ 65535\n" "MaxComputeWorkGroupSizeX 1024\n" "MaxComputeWorkGroupSizeY 1024\n" "MaxComputeWorkGroupSizeZ 64\n" "MaxComputeUniformComponents 1024\n" "MaxComputeTextureImageUnits 16\n" "MaxComputeImageUniforms 8\n" "MaxComputeAtomicCounters 8\n" "MaxComputeAtomicCounterBuffers 1\n" "MaxVaryingComponents 60\n" "MaxVertexOutputComponents 64\n" "MaxGeometryInputComponents 64\n" "MaxGeometryOutputComponents 128\n" "MaxFragmentInputComponents 128\n" "MaxImageUnits 8\n" "MaxCombinedImageUnitsAndFragmentOutputs 8\n" "MaxCombinedShaderOutputResources 8\n" "MaxImageSamples 0\n" "MaxVertexImageUniforms 0\n" "MaxTessControlImageUniforms 0\n" "MaxTessEvaluationImageUniforms 0\n" "MaxGeometryImageUniforms 0\n" "MaxFragmentImageUniforms 8\n" "MaxCombinedImageUniforms 8\n" "MaxGeometryTextureImageUnits 16\n" "MaxGeometryOutputVertices 256\n" "MaxGeometryTotalOutputComponents 1024\n" "MaxGeometryUniformComponents 1024\n" "MaxGeometryVaryingComponents 64\n" "MaxTessControlInputComponents 128\n" "MaxTessControlOutputComponents 128\n" "MaxTessControlTextureImageUnits 16\n" "MaxTessControlUniformComponents 1024\n" "MaxTessControlTotalOutputComponents 4096\n" "MaxTessEvaluationInputComponents 128\n" "MaxTessEvaluationOutputComponents 128\n" "MaxTessEvaluationTextureImageUnits 16\n" "MaxTessEvaluationUniformComponents 1024\n" "MaxTessPatchComponents 120\n" "MaxPatchVertices 32\n" "MaxTessGenLevel 64\n" "MaxViewports 16\n" "MaxVertexAtomicCounters 0\n" "MaxTessControlAtomicCounters 0\n" "MaxTessEvaluationAtomicCounters 0\n" "MaxGeometryAtomicCounters 0\n" "MaxFragmentAtomicCounters 8\n" "MaxCombinedAtomicCounters 8\n" "MaxAtomicCounterBindings 1\n" "MaxVertexAtomicCounterBuffers 0\n" "MaxTessControlAtomicCounterBuffers 0\n" "MaxTessEvaluationAtomicCounterBuffers 0\n" "MaxGeometryAtomicCounterBuffers 0\n" "MaxFragmentAtomicCounterBuffers 1\n" "MaxCombinedAtomicCounterBuffers 1\n" "MaxAtomicCounterBufferSize 16384\n" "MaxTransformFeedbackBuffers 4\n" "MaxTransformFeedbackInterleavedComponents 64\n" "MaxCullDistances 8\n" "MaxCombinedClipAndCullDistances 8\n" "MaxSamples 4\n" "nonInductiveForLoops 1\n" "whileLoops 1\n" "doWhileLoops 1\n" "generalUniformIndexing 1\n" "generalAttributeMatrixVectorIndexing 1\n" "generalVaryingIndexing 1\n" "generalSamplerIndexing 1\n" "generalVariableIndexing 1\n" "generalConstantMatrixVectorIndexing 1\n"; const char *delims = " \t\n\r"; const char *token = strtok(DefaultConfig, delims); while (token) { const char *value_str = strtok(0, delims); int value = strtoul(value_str, nullptr, 0); if (strcmp(token, "MaxLights") == 0) Resources.maxLights = value; else if (strcmp(token, "MaxClipPlanes") == 0) Resources.maxClipPlanes = value; else if (strcmp(token, "MaxTextureUnits") == 0) Resources.maxTextureUnits = value; else if (strcmp(token, "MaxTextureCoords") == 0) Resources.maxTextureCoords = value; else if (strcmp(token, "MaxVertexAttribs") == 0) Resources.maxVertexAttribs = value; else if (strcmp(token, "MaxVertexUniformComponents") == 0) Resources.maxVertexUniformComponents = value; else if (strcmp(token, "MaxVaryingFloats") == 0) Resources.maxVaryingFloats = value; else if (strcmp(token, "MaxVertexTextureImageUnits") == 0) Resources.maxVertexTextureImageUnits = value; else if (strcmp(token, "MaxCombinedTextureImageUnits") == 0) Resources.maxCombinedTextureImageUnits = value; else if (strcmp(token, "MaxTextureImageUnits") == 0) Resources.maxTextureImageUnits = value; else if (strcmp(token, "MaxFragmentUniformComponents") == 0) Resources.maxFragmentUniformComponents = value; else if (strcmp(token, "MaxDrawBuffers") == 0) Resources.maxDrawBuffers = value; else if (strcmp(token, "MaxVertexUniformVectors") == 0) Resources.maxVertexUniformVectors = value; else if (strcmp(token, "MaxVaryingVectors") == 0) Resources.maxVaryingVectors = value; else if (strcmp(token, "MaxFragmentUniformVectors") == 0) Resources.maxFragmentUniformVectors = value; else if (strcmp(token, "MaxVertexOutputVectors") == 0) Resources.maxVertexOutputVectors = value; else if (strcmp(token, "MaxFragmentInputVectors") == 0) Resources.maxFragmentInputVectors = value; else if (strcmp(token, "MinProgramTexelOffset") == 0) Resources.minProgramTexelOffset = value; else if (strcmp(token, "MaxProgramTexelOffset") == 0) Resources.maxProgramTexelOffset = value; else if (strcmp(token, "MaxClipDistances") == 0) Resources.maxClipDistances = value; else if (strcmp(token, "MaxComputeWorkGroupCountX") == 0) Resources.maxComputeWorkGroupCountX = value; else if (strcmp(token, "MaxComputeWorkGroupCountY") == 0) Resources.maxComputeWorkGroupCountY = value; else if (strcmp(token, "MaxComputeWorkGroupCountZ") == 0) Resources.maxComputeWorkGroupCountZ = value; else if (strcmp(token, "MaxComputeWorkGroupSizeX") == 0) Resources.maxComputeWorkGroupSizeX = value; else if (strcmp(token, "MaxComputeWorkGroupSizeY") == 0) Resources.maxComputeWorkGroupSizeY = value; else if (strcmp(token, "MaxComputeWorkGroupSizeZ") == 0) Resources.maxComputeWorkGroupSizeZ = value; else if (strcmp(token, "MaxComputeUniformComponents") == 0) Resources.maxComputeUniformComponents = value; else if (strcmp(token, "MaxComputeTextureImageUnits") == 0) Resources.maxComputeTextureImageUnits = value; else if (strcmp(token, "MaxComputeImageUniforms") == 0) Resources.maxComputeImageUniforms = value; else if (strcmp(token, "MaxComputeAtomicCounters") == 0) Resources.maxComputeAtomicCounters = value; else if (strcmp(token, "MaxComputeAtomicCounterBuffers") == 0) Resources.maxComputeAtomicCounterBuffers = value; else if (strcmp(token, "MaxVaryingComponents") == 0) Resources.maxVaryingComponents = value; else if (strcmp(token, "MaxVertexOutputComponents") == 0) Resources.maxVertexOutputComponents = value; else if (strcmp(token, "MaxGeometryInputComponents") == 0) Resources.maxGeometryInputComponents = value; else if (strcmp(token, "MaxGeometryOutputComponents") == 0) Resources.maxGeometryOutputComponents = value; else if (strcmp(token, "MaxFragmentInputComponents") == 0) Resources.maxFragmentInputComponents = value; else if (strcmp(token, "MaxImageUnits") == 0) Resources.maxImageUnits = value; else if (strcmp(token, "MaxCombinedImageUnitsAndFragmentOutputs") == 0) Resources.maxCombinedImageUnitsAndFragmentOutputs = value; else if (strcmp(token, "MaxCombinedShaderOutputResources") == 0) Resources.maxCombinedShaderOutputResources = value; else if (strcmp(token, "MaxImageSamples") == 0) Resources.maxImageSamples = value; else if (strcmp(token, "MaxVertexImageUniforms") == 0) Resources.maxVertexImageUniforms = value; else if (strcmp(token, "MaxTessControlImageUniforms") == 0) Resources.maxTessControlImageUniforms = value; else if (strcmp(token, "MaxTessEvaluationImageUniforms") == 0) Resources.maxTessEvaluationImageUniforms = value; else if (strcmp(token, "MaxGeometryImageUniforms") == 0) Resources.maxGeometryImageUniforms = value; else if (strcmp(token, "MaxFragmentImageUniforms") == 0) Resources.maxFragmentImageUniforms = value; else if (strcmp(token, "MaxCombinedImageUniforms") == 0) Resources.maxCombinedImageUniforms = value; else if (strcmp(token, "MaxGeometryTextureImageUnits") == 0) Resources.maxGeometryTextureImageUnits = value; else if (strcmp(token, "MaxGeometryOutputVertices") == 0) Resources.maxGeometryOutputVertices = value; else if (strcmp(token, "MaxGeometryTotalOutputComponents") == 0) Resources.maxGeometryTotalOutputComponents = value; else if (strcmp(token, "MaxGeometryUniformComponents") == 0) Resources.maxGeometryUniformComponents = value; else if (strcmp(token, "MaxGeometryVaryingComponents") == 0) Resources.maxGeometryVaryingComponents = value; else if (strcmp(token, "MaxTessControlInputComponents") == 0) Resources.maxTessControlInputComponents = value; else if (strcmp(token, "MaxTessControlOutputComponents") == 0) Resources.maxTessControlOutputComponents = value; else if (strcmp(token, "MaxTessControlTextureImageUnits") == 0) Resources.maxTessControlTextureImageUnits = value; else if (strcmp(token, "MaxTessControlUniformComponents") == 0) Resources.maxTessControlUniformComponents = value; else if (strcmp(token, "MaxTessControlTotalOutputComponents") == 0) Resources.maxTessControlTotalOutputComponents = value; else if (strcmp(token, "MaxTessEvaluationInputComponents") == 0) Resources.maxTessEvaluationInputComponents = value; else if (strcmp(token, "MaxTessEvaluationOutputComponents") == 0) Resources.maxTessEvaluationOutputComponents = value; else if (strcmp(token, "MaxTessEvaluationTextureImageUnits") == 0) Resources.maxTessEvaluationTextureImageUnits = value; else if (strcmp(token, "MaxTessEvaluationUniformComponents") == 0) Resources.maxTessEvaluationUniformComponents = value; else if (strcmp(token, "MaxTessPatchComponents") == 0) Resources.maxTessPatchComponents = value; else if (strcmp(token, "MaxPatchVertices") == 0) Resources.maxPatchVertices = value; else if (strcmp(token, "MaxTessGenLevel") == 0) Resources.maxTessGenLevel = value; else if (strcmp(token, "MaxViewports") == 0) Resources.maxViewports = value; else if (strcmp(token, "MaxVertexAtomicCounters") == 0) Resources.maxVertexAtomicCounters = value; else if (strcmp(token, "MaxTessControlAtomicCounters") == 0) Resources.maxTessControlAtomicCounters = value; else if (strcmp(token, "MaxTessEvaluationAtomicCounters") == 0) Resources.maxTessEvaluationAtomicCounters = value; else if (strcmp(token, "MaxGeometryAtomicCounters") == 0) Resources.maxGeometryAtomicCounters = value; else if (strcmp(token, "MaxFragmentAtomicCounters") == 0) Resources.maxFragmentAtomicCounters = value; else if (strcmp(token, "MaxCombinedAtomicCounters") == 0) Resources.maxCombinedAtomicCounters = value; else if (strcmp(token, "MaxAtomicCounterBindings") == 0) Resources.maxAtomicCounterBindings = value; else if (strcmp(token, "MaxVertexAtomicCounterBuffers") == 0) Resources.maxVertexAtomicCounterBuffers = value; else if (strcmp(token, "MaxTessControlAtomicCounterBuffers") == 0) Resources.maxTessControlAtomicCounterBuffers = value; else if (strcmp(token, "MaxTessEvaluationAtomicCounterBuffers") == 0) Resources.maxTessEvaluationAtomicCounterBuffers = value; else if (strcmp(token, "MaxGeometryAtomicCounterBuffers") == 0) Resources.maxGeometryAtomicCounterBuffers = value; else if (strcmp(token, "MaxFragmentAtomicCounterBuffers") == 0) Resources.maxFragmentAtomicCounterBuffers = value; else if (strcmp(token, "MaxCombinedAtomicCounterBuffers") == 0) Resources.maxCombinedAtomicCounterBuffers = value; else if (strcmp(token, "MaxAtomicCounterBufferSize") == 0) Resources.maxAtomicCounterBufferSize = value; else if (strcmp(token, "MaxTransformFeedbackBuffers") == 0) Resources.maxTransformFeedbackBuffers = value; else if (strcmp(token, "MaxTransformFeedbackInterleavedComponents") == 0) Resources.maxTransformFeedbackInterleavedComponents = value; else if (strcmp(token, "MaxCullDistances") == 0) Resources.maxCullDistances = value; else if (strcmp(token, "MaxCombinedClipAndCullDistances") == 0) Resources.maxCombinedClipAndCullDistances = value; else if (strcmp(token, "MaxSamples") == 0) Resources.maxSamples = value; else if (strcmp(token, "nonInductiveForLoops") == 0) Resources.limits.nonInductiveForLoops = (value != 0); else if (strcmp(token, "whileLoops") == 0) Resources.limits.whileLoops = (value != 0); else if (strcmp(token, "doWhileLoops") == 0) Resources.limits.doWhileLoops = (value != 0); else if (strcmp(token, "generalUniformIndexing") == 0) Resources.limits.generalUniformIndexing = (value != 0); else if (strcmp(token, "generalAttributeMatrixVectorIndexing") == 0) Resources.limits.generalAttributeMatrixVectorIndexing = (value != 0); else if (strcmp(token, "generalVaryingIndexing") == 0) Resources.limits.generalVaryingIndexing = (value != 0); else if (strcmp(token, "generalSamplerIndexing") == 0) Resources.limits.generalSamplerIndexing = (value != 0); else if (strcmp(token, "generalVariableIndexing") == 0) Resources.limits.generalVariableIndexing = (value != 0); else if (strcmp(token, "generalConstantMatrixVectorIndexing") == 0) Resources.limits.generalConstantMatrixVectorIndexing = (value != 0); token = strtok(0, delims); } } bool GLFFT::validate_glsl_source(const char *source) { static SlangProcess process; string final_source = "#version 310 es\n"; final_source += source; source = final_source.c_str(); TBuiltInResource resources; set_default_resources(resources); TProgram program; EShLanguage language = EShLangCompute; TShader shader(language); shader.setStrings(&source, 1); string msg; if (!shader.preprocess(&resources, 100, ENoProfile, false, false, EShMsgDefault, &msg, TShader::ForbidInclude())) return false; if (!shader.parse(&resources, 100, false, EShMsgDefault)) return false; program.addShader(&shader); if (!program.link(EShMsgDefault)) return false; vector spirv; GlslangToSpv(*program.getIntermediate(EShLangCompute), spirv); spv::Parameterize(); spv::Disassemble(std::cout, spirv); return true; } ================================================ FILE: test/glfft_validate.hpp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef GLFFT_VALIDATE_HPP__ #define GLFFT_VALIDATE_HPP__ namespace GLFFT { bool validate_glsl_source(const char *source); } #endif ================================================ FILE: test/glfw/glfft_gl_api_headers.hpp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef GLFFT_API_HEADERS_HPP__ #define GLFFT_API_HEADERS_HPP__ #include "glsym/glsym.h" #include #include #define GLFFT_GLSL_LANG_STRING "#version 430 core\n" #define GLFFT_LOG_OVERRIDE printf #define GLFFT_TIME_OVERRIDE glfwGetTime #endif ================================================ FILE: test/glfw/glfw.cpp ================================================ /* Copyright (C) 2015 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glfft_gl_interface.hpp" #include "glfft_context.hpp" using namespace GLFFT; using namespace std; #ifdef GLFFT_GL_DEBUG static void APIENTRY gl_debug_cb(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *message, void*) { glfft_log("GLDEBUG: %s.\n", message); } #endif struct GLFWContext : GLContext { ~GLFWContext() { if (window) { teardown(); glfwDestroyWindow(window); glfwTerminate(); } } GLFWwindow *window = nullptr; bool supports_texture_readback() override { return true; } void read_texture(void *buffer, Texture *texture, Format format) override { glBindTexture(GL_TEXTURE_2D, static_cast(texture)->get()); glGetTexImage(GL_TEXTURE_2D, 0, convert_format(format), convert_type(format), buffer); glBindTexture(GL_TEXTURE_2D, 0); } }; unique_ptr GLFFT::create_cli_context() { if (!glfwInit()) { return nullptr; } glfwWindowHint(GLFW_VISIBLE, GL_FALSE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); unique_ptr context(new GLFWContext); context->window = glfwCreateWindow(128, 128, "GLFFT Test", nullptr, nullptr); if (!context->window) { glfwTerminate(); return nullptr; } glfwMakeContextCurrent(context->window); rglgen_resolve_symbols(glfwGetProcAddress); #ifdef GLFFT_GL_DEBUG glDebugMessageCallback(gl_debug_cb, nullptr); glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE); glEnable(GL_DEBUG_OUTPUT); glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); #endif return unique_ptr(move(context)); } ================================================ FILE: test/glfw/glsym/README.md ================================================ # Autogenerate GL extension loaders ## OpenGL desktop Use Khronos' recent [header](www.opengl.org/registry/api/glext.h). ./glgen.py /usr/include/GL/glext.h glsym_gl.h glsym_gl.c ## OpenGL ES ./glgen.py /usr/include/GLES2/gl2ext.h glsym_es2.h glsym_es2.c ================================================ FILE: test/glfw/glsym/glgen.py ================================================ #!/usr/bin/env python3 """ License statement applies to this file (glgen.py) only. """ """ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ import sys import os import re banned_ext = [ 'AMD', 'APPLE', 'EXT', 'NV', 'NVX', 'ATI', '3DLABS', 'SUN', 'SGI', 'SGIX', 'SGIS', 'INTEL', '3DFX', 'IBM', 'MESA', 'GREMEDY', 'OML', 'PGI', 'I3D', 'INGL', 'MTX', 'QCOM', 'IMG', 'ANGLE', 'SUNX', 'INGR' ] def noext(sym): for ext in banned_ext: if sym.endswith(ext): return False return True def find_gl_symbols(lines): typedefs = [] syms = [] for line in lines: m = re.search(r'^typedef.+PFN(\S+)PROC.+$', line) g = re.search(r'^.+(gl\S+)\W*\(.+\).*$', line) if m and noext(m.group(1)): typedefs.append(m.group(0).replace('PFN', 'RGLSYM').replace('GLDEBUGPROC', 'RGLGENGLDEBUGPROC')) if g and noext(g.group(1)): syms.append(g.group(1)) return (typedefs, syms) def generate_defines(gl_syms): res = [] for line in gl_syms: res.append('#define {} __rglgen_{}'.format(line, line)) return res def generate_declarations(gl_syms): return ['RGLSYM' + x.upper() + 'PROC ' + '__rglgen_' + x + ';' for x in gl_syms] def generate_macros(gl_syms): return [' SYM(' + x.replace('gl', '') + '),' for x in gl_syms] def dump(f, lines): f.write('\n'.join(lines)) f.write('\n\n') if __name__ == '__main__': if len(sys.argv) > 4: for banned in sys.argv[4:]: banned_ext.append(banned) with open(sys.argv[1], 'r') as f: lines = f.readlines() typedefs, syms = find_gl_symbols(lines) overrides = generate_defines(syms) declarations = generate_declarations(syms) externs = ['extern ' + x for x in declarations] macros = generate_macros(syms) with open(sys.argv[2], 'w') as f: f.write('#ifndef RGLGEN_DECL_H__\n') f.write('#define RGLGEN_DECL_H__\n') f.write('#ifdef __cplusplus\n') f.write('extern "C" {\n') f.write('#endif\n') f.write('#ifdef GL_APIENTRY\n') f.write('typedef void (GL_APIENTRY *RGLGENGLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*);\n') f.write('typedef void (GL_APIENTRY *RGLGENGLDEBUGPROCKHR)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*);\n') f.write('#else\n') f.write('#ifndef APIENTRY\n') f.write('#define APIENTRY\n') f.write('#endif\n') f.write('#ifndef APIENTRYP\n') f.write('#define APIENTRYP APIENTRY *\n') f.write('#endif\n') f.write('typedef void (APIENTRY *RGLGENGLDEBUGPROCARB)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*);\n') f.write('typedef void (APIENTRY *RGLGENGLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*);\n') f.write('#endif\n') f.write('#ifndef GL_OES_EGL_image\n') f.write('typedef void *GLeglImageOES;\n') f.write('#endif\n') f.write('#if !defined(GL_OES_fixed_point) && !defined(HAVE_OPENGLES2)\n') f.write('typedef GLint GLfixed;\n') f.write('#endif\n') f.write('#if defined(OSX) && !defined(MAC_OS_X_VERSION_10_7)\n') f.write('typedef long long int GLint64;\n') f.write('typedef unsigned long long int GLuint64;\n') f.write('typedef unsigned long long int GLuint64EXT;\n') f.write('typedef struct __GLsync *GLsync;\n') f.write('#endif\n') dump(f, typedefs) dump(f, overrides) dump(f, externs) f.write('struct rglgen_sym_map { const char *sym; void *ptr; };\n') f.write('extern const struct rglgen_sym_map rglgen_symbol_map[];\n') f.write('#ifdef __cplusplus\n') f.write('}\n') f.write('#endif\n') f.write('#endif\n') with open(sys.argv[3], 'w') as f: f.write('#include "glsym.h"\n') f.write('#include \n') f.write('#define SYM(x) { "gl" #x, &(gl##x) }\n') f.write('const struct rglgen_sym_map rglgen_symbol_map[] = {\n') dump(f, macros) f.write(' { NULL, NULL },\n') f.write('};\n') dump(f, declarations) ================================================ FILE: test/glfw/glsym/glsym.h ================================================ #ifndef GLSYM_H__ #define GLSYM_H__ #include "rglgen.h" #ifndef HAVE_PSGL #ifdef HAVE_OPENGLES2 #include "glsym_es2.h" #else #include "glsym_gl.h" #endif #endif #endif ================================================ FILE: test/glfw/glsym/glsym_es2.c ================================================ #include "glsym.h" #include #define SYM(x) { "gl" #x, &(gl##x) } const struct rglgen_sym_map rglgen_symbol_map[] = { SYM(DebugMessageControlKHR), SYM(DebugMessageInsertKHR), SYM(DebugMessageCallbackKHR), SYM(GetDebugMessageLogKHR), SYM(PushDebugGroupKHR), SYM(PopDebugGroupKHR), SYM(ObjectLabelKHR), SYM(GetObjectLabelKHR), SYM(ObjectPtrLabelKHR), SYM(GetObjectPtrLabelKHR), SYM(GetPointervKHR), SYM(EGLImageTargetTexture2DOES), SYM(EGLImageTargetRenderbufferStorageOES), SYM(GetProgramBinaryOES), SYM(ProgramBinaryOES), SYM(MapBufferOES), SYM(UnmapBufferOES), SYM(GetBufferPointervOES), SYM(TexImage3DOES), SYM(TexSubImage3DOES), SYM(CopyTexSubImage3DOES), SYM(CompressedTexImage3DOES), SYM(CompressedTexSubImage3DOES), SYM(FramebufferTexture3DOES), SYM(BindVertexArrayOES), SYM(DeleteVertexArraysOES), SYM(GenVertexArraysOES), SYM(IsVertexArrayOES), { NULL, NULL }, }; RGLSYMGLDEBUGMESSAGECONTROLKHRPROC __rglgen_glDebugMessageControlKHR; RGLSYMGLDEBUGMESSAGEINSERTKHRPROC __rglgen_glDebugMessageInsertKHR; RGLSYMGLDEBUGMESSAGECALLBACKKHRPROC __rglgen_glDebugMessageCallbackKHR; RGLSYMGLGETDEBUGMESSAGELOGKHRPROC __rglgen_glGetDebugMessageLogKHR; RGLSYMGLPUSHDEBUGGROUPKHRPROC __rglgen_glPushDebugGroupKHR; RGLSYMGLPOPDEBUGGROUPKHRPROC __rglgen_glPopDebugGroupKHR; RGLSYMGLOBJECTLABELKHRPROC __rglgen_glObjectLabelKHR; RGLSYMGLGETOBJECTLABELKHRPROC __rglgen_glGetObjectLabelKHR; RGLSYMGLOBJECTPTRLABELKHRPROC __rglgen_glObjectPtrLabelKHR; RGLSYMGLGETOBJECTPTRLABELKHRPROC __rglgen_glGetObjectPtrLabelKHR; RGLSYMGLGETPOINTERVKHRPROC __rglgen_glGetPointervKHR; RGLSYMGLEGLIMAGETARGETTEXTURE2DOESPROC __rglgen_glEGLImageTargetTexture2DOES; RGLSYMGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __rglgen_glEGLImageTargetRenderbufferStorageOES; RGLSYMGLGETPROGRAMBINARYOESPROC __rglgen_glGetProgramBinaryOES; RGLSYMGLPROGRAMBINARYOESPROC __rglgen_glProgramBinaryOES; RGLSYMGLMAPBUFFEROESPROC __rglgen_glMapBufferOES; RGLSYMGLUNMAPBUFFEROESPROC __rglgen_glUnmapBufferOES; RGLSYMGLGETBUFFERPOINTERVOESPROC __rglgen_glGetBufferPointervOES; RGLSYMGLTEXIMAGE3DOESPROC __rglgen_glTexImage3DOES; RGLSYMGLTEXSUBIMAGE3DOESPROC __rglgen_glTexSubImage3DOES; RGLSYMGLCOPYTEXSUBIMAGE3DOESPROC __rglgen_glCopyTexSubImage3DOES; RGLSYMGLCOMPRESSEDTEXIMAGE3DOESPROC __rglgen_glCompressedTexImage3DOES; RGLSYMGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __rglgen_glCompressedTexSubImage3DOES; RGLSYMGLFRAMEBUFFERTEXTURE3DOESPROC __rglgen_glFramebufferTexture3DOES; RGLSYMGLBINDVERTEXARRAYOESPROC __rglgen_glBindVertexArrayOES; RGLSYMGLDELETEVERTEXARRAYSOESPROC __rglgen_glDeleteVertexArraysOES; RGLSYMGLGENVERTEXARRAYSOESPROC __rglgen_glGenVertexArraysOES; RGLSYMGLISVERTEXARRAYOESPROC __rglgen_glIsVertexArrayOES; ================================================ FILE: test/glfw/glsym/glsym_es2.h ================================================ #ifndef RGLGEN_DECL_H__ #define RGLGEN_DECL_H__ #ifdef __cplusplus extern "C" { #endif #ifdef GL_APIENTRY typedef void (GL_APIENTRY *RGLGENGLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*); typedef void (GL_APIENTRY *RGLGENGLDEBUGPROCKHR)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*); #else #ifndef APIENTRY #define APIENTRY #endif #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif typedef void (APIENTRY *RGLGENGLDEBUGPROCARB)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*); typedef void (APIENTRY *RGLGENGLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*); #endif #ifndef GL_OES_EGL_image typedef void *GLeglImageOES; #endif #if !defined(GL_OES_fixed_point) && !defined(HAVE_OPENGLES2) typedef GLint GLfixed; #endif #if defined(OSX) && !defined(MAC_OS_X_VERSION_10_7) typedef long long int GLint64; typedef unsigned long long int GLuint64; typedef unsigned long long int GLuint64EXT; typedef struct __GLsync *GLsync; #endif typedef void (GL_APIENTRYP RGLSYMGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (GL_APIENTRYP RGLSYMGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); typedef void (GL_APIENTRYP RGLSYMGLDEBUGMESSAGECALLBACKKHRPROC) (RGLGENGLDEBUGPROCKHR callback, const void *userParam); typedef GLuint (GL_APIENTRYP RGLSYMGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); typedef void (GL_APIENTRYP RGLSYMGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); typedef void (GL_APIENTRYP RGLSYMGLPOPDEBUGGROUPKHRPROC) (void); typedef void (GL_APIENTRYP RGLSYMGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); typedef void (GL_APIENTRYP RGLSYMGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); typedef void (GL_APIENTRYP RGLSYMGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); typedef void (GL_APIENTRYP RGLSYMGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); typedef void (GL_APIENTRYP RGLSYMGLGETPOINTERVKHRPROC) (GLenum pname, void **params); typedef void (GL_APIENTRYP RGLSYMGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); typedef void (GL_APIENTRYP RGLSYMGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); typedef void (GL_APIENTRYP RGLSYMGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); typedef void (GL_APIENTRYP RGLSYMGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length); typedef void *(GL_APIENTRYP RGLSYMGLMAPBUFFEROESPROC) (GLenum target, GLenum access); typedef GLboolean (GL_APIENTRYP RGLSYMGLUNMAPBUFFEROESPROC) (GLenum target); typedef void (GL_APIENTRYP RGLSYMGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params); typedef void (GL_APIENTRYP RGLSYMGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GL_APIENTRYP RGLSYMGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (GL_APIENTRYP RGLSYMGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GL_APIENTRYP RGLSYMGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (GL_APIENTRYP RGLSYMGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (GL_APIENTRYP RGLSYMGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (GL_APIENTRYP RGLSYMGLBINDVERTEXARRAYOESPROC) (GLuint array); typedef void (GL_APIENTRYP RGLSYMGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); typedef void (GL_APIENTRYP RGLSYMGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); typedef GLboolean (GL_APIENTRYP RGLSYMGLISVERTEXARRAYOESPROC) (GLuint array); #define glDebugMessageControlKHR __rglgen_glDebugMessageControlKHR #define glDebugMessageInsertKHR __rglgen_glDebugMessageInsertKHR #define glDebugMessageCallbackKHR __rglgen_glDebugMessageCallbackKHR #define glGetDebugMessageLogKHR __rglgen_glGetDebugMessageLogKHR #define glPushDebugGroupKHR __rglgen_glPushDebugGroupKHR #define glPopDebugGroupKHR __rglgen_glPopDebugGroupKHR #define glObjectLabelKHR __rglgen_glObjectLabelKHR #define glGetObjectLabelKHR __rglgen_glGetObjectLabelKHR #define glObjectPtrLabelKHR __rglgen_glObjectPtrLabelKHR #define glGetObjectPtrLabelKHR __rglgen_glGetObjectPtrLabelKHR #define glGetPointervKHR __rglgen_glGetPointervKHR #define glEGLImageTargetTexture2DOES __rglgen_glEGLImageTargetTexture2DOES #define glEGLImageTargetRenderbufferStorageOES __rglgen_glEGLImageTargetRenderbufferStorageOES #define glGetProgramBinaryOES __rglgen_glGetProgramBinaryOES #define glProgramBinaryOES __rglgen_glProgramBinaryOES #define glMapBufferOES __rglgen_glMapBufferOES #define glUnmapBufferOES __rglgen_glUnmapBufferOES #define glGetBufferPointervOES __rglgen_glGetBufferPointervOES #define glTexImage3DOES __rglgen_glTexImage3DOES #define glTexSubImage3DOES __rglgen_glTexSubImage3DOES #define glCopyTexSubImage3DOES __rglgen_glCopyTexSubImage3DOES #define glCompressedTexImage3DOES __rglgen_glCompressedTexImage3DOES #define glCompressedTexSubImage3DOES __rglgen_glCompressedTexSubImage3DOES #define glFramebufferTexture3DOES __rglgen_glFramebufferTexture3DOES #define glBindVertexArrayOES __rglgen_glBindVertexArrayOES #define glDeleteVertexArraysOES __rglgen_glDeleteVertexArraysOES #define glGenVertexArraysOES __rglgen_glGenVertexArraysOES #define glIsVertexArrayOES __rglgen_glIsVertexArrayOES extern RGLSYMGLDEBUGMESSAGECONTROLKHRPROC __rglgen_glDebugMessageControlKHR; extern RGLSYMGLDEBUGMESSAGEINSERTKHRPROC __rglgen_glDebugMessageInsertKHR; extern RGLSYMGLDEBUGMESSAGECALLBACKKHRPROC __rglgen_glDebugMessageCallbackKHR; extern RGLSYMGLGETDEBUGMESSAGELOGKHRPROC __rglgen_glGetDebugMessageLogKHR; extern RGLSYMGLPUSHDEBUGGROUPKHRPROC __rglgen_glPushDebugGroupKHR; extern RGLSYMGLPOPDEBUGGROUPKHRPROC __rglgen_glPopDebugGroupKHR; extern RGLSYMGLOBJECTLABELKHRPROC __rglgen_glObjectLabelKHR; extern RGLSYMGLGETOBJECTLABELKHRPROC __rglgen_glGetObjectLabelKHR; extern RGLSYMGLOBJECTPTRLABELKHRPROC __rglgen_glObjectPtrLabelKHR; extern RGLSYMGLGETOBJECTPTRLABELKHRPROC __rglgen_glGetObjectPtrLabelKHR; extern RGLSYMGLGETPOINTERVKHRPROC __rglgen_glGetPointervKHR; extern RGLSYMGLEGLIMAGETARGETTEXTURE2DOESPROC __rglgen_glEGLImageTargetTexture2DOES; extern RGLSYMGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __rglgen_glEGLImageTargetRenderbufferStorageOES; extern RGLSYMGLGETPROGRAMBINARYOESPROC __rglgen_glGetProgramBinaryOES; extern RGLSYMGLPROGRAMBINARYOESPROC __rglgen_glProgramBinaryOES; extern RGLSYMGLMAPBUFFEROESPROC __rglgen_glMapBufferOES; extern RGLSYMGLUNMAPBUFFEROESPROC __rglgen_glUnmapBufferOES; extern RGLSYMGLGETBUFFERPOINTERVOESPROC __rglgen_glGetBufferPointervOES; extern RGLSYMGLTEXIMAGE3DOESPROC __rglgen_glTexImage3DOES; extern RGLSYMGLTEXSUBIMAGE3DOESPROC __rglgen_glTexSubImage3DOES; extern RGLSYMGLCOPYTEXSUBIMAGE3DOESPROC __rglgen_glCopyTexSubImage3DOES; extern RGLSYMGLCOMPRESSEDTEXIMAGE3DOESPROC __rglgen_glCompressedTexImage3DOES; extern RGLSYMGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __rglgen_glCompressedTexSubImage3DOES; extern RGLSYMGLFRAMEBUFFERTEXTURE3DOESPROC __rglgen_glFramebufferTexture3DOES; extern RGLSYMGLBINDVERTEXARRAYOESPROC __rglgen_glBindVertexArrayOES; extern RGLSYMGLDELETEVERTEXARRAYSOESPROC __rglgen_glDeleteVertexArraysOES; extern RGLSYMGLGENVERTEXARRAYSOESPROC __rglgen_glGenVertexArraysOES; extern RGLSYMGLISVERTEXARRAYOESPROC __rglgen_glIsVertexArrayOES; struct rglgen_sym_map { const char *sym; void *ptr; }; extern const struct rglgen_sym_map rglgen_symbol_map[]; #ifdef __cplusplus } #endif #endif ================================================ FILE: test/glfw/glsym/glsym_gl.c ================================================ #include "glsym.h" #include #define SYM(x) { "gl" #x, &(gl##x) } const struct rglgen_sym_map rglgen_symbol_map[] = { SYM(DrawRangeElements), SYM(TexImage3D), SYM(TexSubImage3D), SYM(CopyTexSubImage3D), SYM(ActiveTexture), SYM(SampleCoverage), SYM(CompressedTexImage3D), SYM(CompressedTexImage2D), SYM(CompressedTexImage1D), SYM(CompressedTexSubImage3D), SYM(CompressedTexSubImage2D), SYM(CompressedTexSubImage1D), SYM(GetCompressedTexImage), SYM(ClientActiveTexture), SYM(MultiTexCoord1d), SYM(MultiTexCoord1dv), SYM(MultiTexCoord1f), SYM(MultiTexCoord1fv), SYM(MultiTexCoord1i), SYM(MultiTexCoord1iv), SYM(MultiTexCoord1s), SYM(MultiTexCoord1sv), SYM(MultiTexCoord2d), SYM(MultiTexCoord2dv), SYM(MultiTexCoord2f), SYM(MultiTexCoord2fv), SYM(MultiTexCoord2i), SYM(MultiTexCoord2iv), SYM(MultiTexCoord2s), SYM(MultiTexCoord2sv), SYM(MultiTexCoord3d), SYM(MultiTexCoord3dv), SYM(MultiTexCoord3f), SYM(MultiTexCoord3fv), SYM(MultiTexCoord3i), SYM(MultiTexCoord3iv), SYM(MultiTexCoord3s), SYM(MultiTexCoord3sv), SYM(MultiTexCoord4d), SYM(MultiTexCoord4dv), SYM(MultiTexCoord4f), SYM(MultiTexCoord4fv), SYM(MultiTexCoord4i), SYM(MultiTexCoord4iv), SYM(MultiTexCoord4s), SYM(MultiTexCoord4sv), SYM(LoadTransposeMatrixf), SYM(LoadTransposeMatrixd), SYM(MultTransposeMatrixf), SYM(MultTransposeMatrixd), SYM(BlendFuncSeparate), SYM(MultiDrawArrays), SYM(MultiDrawElements), SYM(PointParameterf), SYM(PointParameterfv), SYM(PointParameteri), SYM(PointParameteriv), SYM(FogCoordf), SYM(FogCoordfv), SYM(FogCoordd), SYM(FogCoorddv), SYM(FogCoordPointer), SYM(SecondaryColor3b), SYM(SecondaryColor3bv), SYM(SecondaryColor3d), SYM(SecondaryColor3dv), SYM(SecondaryColor3f), SYM(SecondaryColor3fv), SYM(SecondaryColor3i), SYM(SecondaryColor3iv), SYM(SecondaryColor3s), SYM(SecondaryColor3sv), SYM(SecondaryColor3ub), SYM(SecondaryColor3ubv), SYM(SecondaryColor3ui), SYM(SecondaryColor3uiv), SYM(SecondaryColor3us), SYM(SecondaryColor3usv), SYM(SecondaryColorPointer), SYM(WindowPos2d), SYM(WindowPos2dv), SYM(WindowPos2f), SYM(WindowPos2fv), SYM(WindowPos2i), SYM(WindowPos2iv), SYM(WindowPos2s), SYM(WindowPos2sv), SYM(WindowPos3d), SYM(WindowPos3dv), SYM(WindowPos3f), SYM(WindowPos3fv), SYM(WindowPos3i), SYM(WindowPos3iv), SYM(WindowPos3s), SYM(WindowPos3sv), SYM(BlendColor), SYM(BlendEquation), SYM(GenQueries), SYM(DeleteQueries), SYM(IsQuery), SYM(BeginQuery), SYM(EndQuery), SYM(GetQueryiv), SYM(GetQueryObjectiv), SYM(GetQueryObjectuiv), SYM(BindBuffer), SYM(DeleteBuffers), SYM(GenBuffers), SYM(IsBuffer), SYM(BufferData), SYM(BufferSubData), SYM(GetBufferSubData), SYM(MapBuffer), SYM(UnmapBuffer), SYM(GetBufferParameteriv), SYM(GetBufferPointerv), SYM(BlendEquationSeparate), SYM(DrawBuffers), SYM(StencilOpSeparate), SYM(StencilFuncSeparate), SYM(StencilMaskSeparate), SYM(AttachShader), SYM(BindAttribLocation), SYM(CompileShader), SYM(CreateProgram), SYM(CreateShader), SYM(DeleteProgram), SYM(DeleteShader), SYM(DetachShader), SYM(DisableVertexAttribArray), SYM(EnableVertexAttribArray), SYM(GetActiveAttrib), SYM(GetActiveUniform), SYM(GetAttachedShaders), SYM(GetAttribLocation), SYM(GetProgramiv), SYM(GetProgramInfoLog), SYM(GetShaderiv), SYM(GetShaderInfoLog), SYM(GetShaderSource), SYM(GetUniformLocation), SYM(GetUniformfv), SYM(GetUniformiv), SYM(GetVertexAttribdv), SYM(GetVertexAttribfv), SYM(GetVertexAttribiv), SYM(GetVertexAttribPointerv), SYM(IsProgram), SYM(IsShader), SYM(LinkProgram), SYM(ShaderSource), SYM(UseProgram), SYM(Uniform1f), SYM(Uniform2f), SYM(Uniform3f), SYM(Uniform4f), SYM(Uniform1i), SYM(Uniform2i), SYM(Uniform3i), SYM(Uniform4i), SYM(Uniform1fv), SYM(Uniform2fv), SYM(Uniform3fv), SYM(Uniform4fv), SYM(Uniform1iv), SYM(Uniform2iv), SYM(Uniform3iv), SYM(Uniform4iv), SYM(UniformMatrix2fv), SYM(UniformMatrix3fv), SYM(UniformMatrix4fv), SYM(ValidateProgram), SYM(VertexAttrib1d), SYM(VertexAttrib1dv), SYM(VertexAttrib1f), SYM(VertexAttrib1fv), SYM(VertexAttrib1s), SYM(VertexAttrib1sv), SYM(VertexAttrib2d), SYM(VertexAttrib2dv), SYM(VertexAttrib2f), SYM(VertexAttrib2fv), SYM(VertexAttrib2s), SYM(VertexAttrib2sv), SYM(VertexAttrib3d), SYM(VertexAttrib3dv), SYM(VertexAttrib3f), SYM(VertexAttrib3fv), SYM(VertexAttrib3s), SYM(VertexAttrib3sv), SYM(VertexAttrib4Nbv), SYM(VertexAttrib4Niv), SYM(VertexAttrib4Nsv), SYM(VertexAttrib4Nub), SYM(VertexAttrib4Nubv), SYM(VertexAttrib4Nuiv), SYM(VertexAttrib4Nusv), SYM(VertexAttrib4bv), SYM(VertexAttrib4d), SYM(VertexAttrib4dv), SYM(VertexAttrib4f), SYM(VertexAttrib4fv), SYM(VertexAttrib4iv), SYM(VertexAttrib4s), SYM(VertexAttrib4sv), SYM(VertexAttrib4ubv), SYM(VertexAttrib4uiv), SYM(VertexAttrib4usv), SYM(VertexAttribPointer), SYM(UniformMatrix2x3fv), SYM(UniformMatrix3x2fv), SYM(UniformMatrix2x4fv), SYM(UniformMatrix4x2fv), SYM(UniformMatrix3x4fv), SYM(UniformMatrix4x3fv), SYM(ColorMaski), SYM(GetBooleani_v), SYM(GetIntegeri_v), SYM(Enablei), SYM(Disablei), SYM(IsEnabledi), SYM(BeginTransformFeedback), SYM(EndTransformFeedback), SYM(BindBufferRange), SYM(BindBufferBase), SYM(TransformFeedbackVaryings), SYM(GetTransformFeedbackVarying), SYM(ClampColor), SYM(BeginConditionalRender), SYM(EndConditionalRender), SYM(VertexAttribIPointer), SYM(GetVertexAttribIiv), SYM(GetVertexAttribIuiv), SYM(VertexAttribI1i), SYM(VertexAttribI2i), SYM(VertexAttribI3i), SYM(VertexAttribI4i), SYM(VertexAttribI1ui), SYM(VertexAttribI2ui), SYM(VertexAttribI3ui), SYM(VertexAttribI4ui), SYM(VertexAttribI1iv), SYM(VertexAttribI2iv), SYM(VertexAttribI3iv), SYM(VertexAttribI4iv), SYM(VertexAttribI1uiv), SYM(VertexAttribI2uiv), SYM(VertexAttribI3uiv), SYM(VertexAttribI4uiv), SYM(VertexAttribI4bv), SYM(VertexAttribI4sv), SYM(VertexAttribI4ubv), SYM(VertexAttribI4usv), SYM(GetUniformuiv), SYM(BindFragDataLocation), SYM(GetFragDataLocation), SYM(Uniform1ui), SYM(Uniform2ui), SYM(Uniform3ui), SYM(Uniform4ui), SYM(Uniform1uiv), SYM(Uniform2uiv), SYM(Uniform3uiv), SYM(Uniform4uiv), SYM(TexParameterIiv), SYM(TexParameterIuiv), SYM(GetTexParameterIiv), SYM(GetTexParameterIuiv), SYM(ClearBufferiv), SYM(ClearBufferuiv), SYM(ClearBufferfv), SYM(ClearBufferfi), SYM(GetStringi), SYM(IsRenderbuffer), SYM(BindRenderbuffer), SYM(DeleteRenderbuffers), SYM(GenRenderbuffers), SYM(RenderbufferStorage), SYM(GetRenderbufferParameteriv), SYM(IsFramebuffer), SYM(BindFramebuffer), SYM(DeleteFramebuffers), SYM(GenFramebuffers), SYM(CheckFramebufferStatus), SYM(FramebufferTexture1D), SYM(FramebufferTexture2D), SYM(FramebufferTexture3D), SYM(FramebufferRenderbuffer), SYM(GetFramebufferAttachmentParameteriv), SYM(GenerateMipmap), SYM(BlitFramebuffer), SYM(RenderbufferStorageMultisample), SYM(FramebufferTextureLayer), SYM(MapBufferRange), SYM(FlushMappedBufferRange), SYM(BindVertexArray), SYM(DeleteVertexArrays), SYM(GenVertexArrays), SYM(IsVertexArray), SYM(DrawArraysInstanced), SYM(DrawElementsInstanced), SYM(TexBuffer), SYM(PrimitiveRestartIndex), SYM(CopyBufferSubData), SYM(GetUniformIndices), SYM(GetActiveUniformsiv), SYM(GetActiveUniformName), SYM(GetUniformBlockIndex), SYM(GetActiveUniformBlockiv), SYM(GetActiveUniformBlockName), SYM(UniformBlockBinding), SYM(DrawElementsBaseVertex), SYM(DrawRangeElementsBaseVertex), SYM(DrawElementsInstancedBaseVertex), SYM(MultiDrawElementsBaseVertex), SYM(ProvokingVertex), SYM(FenceSync), SYM(IsSync), SYM(DeleteSync), SYM(ClientWaitSync), SYM(WaitSync), SYM(GetInteger64v), SYM(GetSynciv), SYM(GetInteger64i_v), SYM(GetBufferParameteri64v), SYM(FramebufferTexture), SYM(TexImage2DMultisample), SYM(TexImage3DMultisample), SYM(GetMultisamplefv), SYM(SampleMaski), SYM(BindFragDataLocationIndexed), SYM(GetFragDataIndex), SYM(GenSamplers), SYM(DeleteSamplers), SYM(IsSampler), SYM(BindSampler), SYM(SamplerParameteri), SYM(SamplerParameteriv), SYM(SamplerParameterf), SYM(SamplerParameterfv), SYM(SamplerParameterIiv), SYM(SamplerParameterIuiv), SYM(GetSamplerParameteriv), SYM(GetSamplerParameterIiv), SYM(GetSamplerParameterfv), SYM(GetSamplerParameterIuiv), SYM(QueryCounter), SYM(GetQueryObjecti64v), SYM(GetQueryObjectui64v), SYM(VertexAttribDivisor), SYM(VertexAttribP1ui), SYM(VertexAttribP1uiv), SYM(VertexAttribP2ui), SYM(VertexAttribP2uiv), SYM(VertexAttribP3ui), SYM(VertexAttribP3uiv), SYM(VertexAttribP4ui), SYM(VertexAttribP4uiv), SYM(VertexP2ui), SYM(VertexP2uiv), SYM(VertexP3ui), SYM(VertexP3uiv), SYM(VertexP4ui), SYM(VertexP4uiv), SYM(TexCoordP1ui), SYM(TexCoordP1uiv), SYM(TexCoordP2ui), SYM(TexCoordP2uiv), SYM(TexCoordP3ui), SYM(TexCoordP3uiv), SYM(TexCoordP4ui), SYM(TexCoordP4uiv), SYM(MultiTexCoordP1ui), SYM(MultiTexCoordP1uiv), SYM(MultiTexCoordP2ui), SYM(MultiTexCoordP2uiv), SYM(MultiTexCoordP3ui), SYM(MultiTexCoordP3uiv), SYM(MultiTexCoordP4ui), SYM(MultiTexCoordP4uiv), SYM(NormalP3ui), SYM(NormalP3uiv), SYM(ColorP3ui), SYM(ColorP3uiv), SYM(ColorP4ui), SYM(ColorP4uiv), SYM(SecondaryColorP3ui), SYM(SecondaryColorP3uiv), SYM(MinSampleShading), SYM(BlendEquationi), SYM(BlendEquationSeparatei), SYM(BlendFunci), SYM(BlendFuncSeparatei), SYM(DrawArraysIndirect), SYM(DrawElementsIndirect), SYM(Uniform1d), SYM(Uniform2d), SYM(Uniform3d), SYM(Uniform4d), SYM(Uniform1dv), SYM(Uniform2dv), SYM(Uniform3dv), SYM(Uniform4dv), SYM(UniformMatrix2dv), SYM(UniformMatrix3dv), SYM(UniformMatrix4dv), SYM(UniformMatrix2x3dv), SYM(UniformMatrix2x4dv), SYM(UniformMatrix3x2dv), SYM(UniformMatrix3x4dv), SYM(UniformMatrix4x2dv), SYM(UniformMatrix4x3dv), SYM(GetUniformdv), SYM(GetSubroutineUniformLocation), SYM(GetSubroutineIndex), SYM(GetActiveSubroutineUniformiv), SYM(GetActiveSubroutineUniformName), SYM(GetActiveSubroutineName), SYM(UniformSubroutinesuiv), SYM(GetUniformSubroutineuiv), SYM(GetProgramStageiv), SYM(PatchParameteri), SYM(PatchParameterfv), SYM(BindTransformFeedback), SYM(DeleteTransformFeedbacks), SYM(GenTransformFeedbacks), SYM(IsTransformFeedback), SYM(PauseTransformFeedback), SYM(ResumeTransformFeedback), SYM(DrawTransformFeedback), SYM(DrawTransformFeedbackStream), SYM(BeginQueryIndexed), SYM(EndQueryIndexed), SYM(GetQueryIndexediv), SYM(ReleaseShaderCompiler), SYM(ShaderBinary), SYM(GetShaderPrecisionFormat), SYM(DepthRangef), SYM(ClearDepthf), SYM(GetProgramBinary), SYM(ProgramBinary), SYM(ProgramParameteri), SYM(UseProgramStages), SYM(ActiveShaderProgram), SYM(CreateShaderProgramv), SYM(BindProgramPipeline), SYM(DeleteProgramPipelines), SYM(GenProgramPipelines), SYM(IsProgramPipeline), SYM(GetProgramPipelineiv), SYM(ProgramUniform1i), SYM(ProgramUniform1iv), SYM(ProgramUniform1f), SYM(ProgramUniform1fv), SYM(ProgramUniform1d), SYM(ProgramUniform1dv), SYM(ProgramUniform1ui), SYM(ProgramUniform1uiv), SYM(ProgramUniform2i), SYM(ProgramUniform2iv), SYM(ProgramUniform2f), SYM(ProgramUniform2fv), SYM(ProgramUniform2d), SYM(ProgramUniform2dv), SYM(ProgramUniform2ui), SYM(ProgramUniform2uiv), SYM(ProgramUniform3i), SYM(ProgramUniform3iv), SYM(ProgramUniform3f), SYM(ProgramUniform3fv), SYM(ProgramUniform3d), SYM(ProgramUniform3dv), SYM(ProgramUniform3ui), SYM(ProgramUniform3uiv), SYM(ProgramUniform4i), SYM(ProgramUniform4iv), SYM(ProgramUniform4f), SYM(ProgramUniform4fv), SYM(ProgramUniform4d), SYM(ProgramUniform4dv), SYM(ProgramUniform4ui), SYM(ProgramUniform4uiv), SYM(ProgramUniformMatrix2fv), SYM(ProgramUniformMatrix3fv), SYM(ProgramUniformMatrix4fv), SYM(ProgramUniformMatrix2dv), SYM(ProgramUniformMatrix3dv), SYM(ProgramUniformMatrix4dv), SYM(ProgramUniformMatrix2x3fv), SYM(ProgramUniformMatrix3x2fv), SYM(ProgramUniformMatrix2x4fv), SYM(ProgramUniformMatrix4x2fv), SYM(ProgramUniformMatrix3x4fv), SYM(ProgramUniformMatrix4x3fv), SYM(ProgramUniformMatrix2x3dv), SYM(ProgramUniformMatrix3x2dv), SYM(ProgramUniformMatrix2x4dv), SYM(ProgramUniformMatrix4x2dv), SYM(ProgramUniformMatrix3x4dv), SYM(ProgramUniformMatrix4x3dv), SYM(ValidateProgramPipeline), SYM(GetProgramPipelineInfoLog), SYM(VertexAttribL1d), SYM(VertexAttribL2d), SYM(VertexAttribL3d), SYM(VertexAttribL4d), SYM(VertexAttribL1dv), SYM(VertexAttribL2dv), SYM(VertexAttribL3dv), SYM(VertexAttribL4dv), SYM(VertexAttribLPointer), SYM(GetVertexAttribLdv), SYM(ViewportArrayv), SYM(ViewportIndexedf), SYM(ViewportIndexedfv), SYM(ScissorArrayv), SYM(ScissorIndexed), SYM(ScissorIndexedv), SYM(DepthRangeArrayv), SYM(DepthRangeIndexed), SYM(GetFloati_v), SYM(GetDoublei_v), SYM(DrawArraysInstancedBaseInstance), SYM(DrawElementsInstancedBaseInstance), SYM(DrawElementsInstancedBaseVertexBaseInstance), SYM(GetInternalformativ), SYM(GetActiveAtomicCounterBufferiv), SYM(BindImageTexture), SYM(MemoryBarrier), SYM(TexStorage1D), SYM(TexStorage2D), SYM(TexStorage3D), SYM(DrawTransformFeedbackInstanced), SYM(DrawTransformFeedbackStreamInstanced), SYM(ClearBufferData), SYM(ClearBufferSubData), SYM(DispatchCompute), SYM(DispatchComputeIndirect), SYM(CopyImageSubData), SYM(FramebufferParameteri), SYM(GetFramebufferParameteriv), SYM(GetInternalformati64v), SYM(InvalidateTexSubImage), SYM(InvalidateTexImage), SYM(InvalidateBufferSubData), SYM(InvalidateBufferData), SYM(InvalidateFramebuffer), SYM(InvalidateSubFramebuffer), SYM(MultiDrawArraysIndirect), SYM(MultiDrawElementsIndirect), SYM(GetProgramInterfaceiv), SYM(GetProgramResourceIndex), SYM(GetProgramResourceName), SYM(GetProgramResourceiv), SYM(GetProgramResourceLocation), SYM(GetProgramResourceLocationIndex), SYM(ShaderStorageBlockBinding), SYM(TexBufferRange), SYM(TexStorage2DMultisample), SYM(TexStorage3DMultisample), SYM(TextureView), SYM(BindVertexBuffer), SYM(VertexAttribFormat), SYM(VertexAttribIFormat), SYM(VertexAttribLFormat), SYM(VertexAttribBinding), SYM(VertexBindingDivisor), SYM(DebugMessageControl), SYM(DebugMessageInsert), SYM(DebugMessageCallback), SYM(GetDebugMessageLog), SYM(PushDebugGroup), SYM(PopDebugGroup), SYM(ObjectLabel), SYM(GetObjectLabel), SYM(ObjectPtrLabel), SYM(GetObjectPtrLabel), SYM(BufferStorage), SYM(ClearTexImage), SYM(ClearTexSubImage), SYM(BindBuffersBase), SYM(BindBuffersRange), SYM(BindTextures), SYM(BindSamplers), SYM(BindImageTextures), SYM(BindVertexBuffers), SYM(GetTextureHandleARB), SYM(GetTextureSamplerHandleARB), SYM(MakeTextureHandleResidentARB), SYM(MakeTextureHandleNonResidentARB), SYM(GetImageHandleARB), SYM(MakeImageHandleResidentARB), SYM(MakeImageHandleNonResidentARB), SYM(UniformHandleui64ARB), SYM(UniformHandleui64vARB), SYM(ProgramUniformHandleui64ARB), SYM(ProgramUniformHandleui64vARB), SYM(IsTextureHandleResidentARB), SYM(IsImageHandleResidentARB), SYM(VertexAttribL1ui64ARB), SYM(VertexAttribL1ui64vARB), SYM(GetVertexAttribLui64vARB), SYM(CreateSyncFromCLeventARB), SYM(ClampColorARB), SYM(DispatchComputeGroupSizeARB), SYM(DebugMessageControlARB), SYM(DebugMessageInsertARB), SYM(DebugMessageCallbackARB), SYM(GetDebugMessageLogARB), SYM(DrawBuffersARB), SYM(BlendEquationiARB), SYM(BlendEquationSeparateiARB), SYM(BlendFunciARB), SYM(BlendFuncSeparateiARB), SYM(DrawArraysInstancedARB), SYM(DrawElementsInstancedARB), SYM(ProgramStringARB), SYM(BindProgramARB), SYM(DeleteProgramsARB), SYM(GenProgramsARB), SYM(ProgramEnvParameter4dARB), SYM(ProgramEnvParameter4dvARB), SYM(ProgramEnvParameter4fARB), SYM(ProgramEnvParameter4fvARB), SYM(ProgramLocalParameter4dARB), SYM(ProgramLocalParameter4dvARB), SYM(ProgramLocalParameter4fARB), SYM(ProgramLocalParameter4fvARB), SYM(GetProgramEnvParameterdvARB), SYM(GetProgramEnvParameterfvARB), SYM(GetProgramLocalParameterdvARB), SYM(GetProgramLocalParameterfvARB), SYM(GetProgramivARB), SYM(GetProgramStringARB), SYM(IsProgramARB), SYM(ProgramParameteriARB), SYM(FramebufferTextureARB), SYM(FramebufferTextureLayerARB), SYM(FramebufferTextureFaceARB), SYM(ColorTable), SYM(ColorTableParameterfv), SYM(ColorTableParameteriv), SYM(CopyColorTable), SYM(GetColorTable), SYM(GetColorTableParameterfv), SYM(GetColorTableParameteriv), SYM(ColorSubTable), SYM(CopyColorSubTable), SYM(ConvolutionFilter1D), SYM(ConvolutionFilter2D), SYM(ConvolutionParameterf), SYM(ConvolutionParameterfv), SYM(ConvolutionParameteri), SYM(ConvolutionParameteriv), SYM(CopyConvolutionFilter1D), SYM(CopyConvolutionFilter2D), SYM(GetConvolutionFilter), SYM(GetConvolutionParameterfv), SYM(GetConvolutionParameteriv), SYM(GetSeparableFilter), SYM(SeparableFilter2D), SYM(GetHistogram), SYM(GetHistogramParameterfv), SYM(GetHistogramParameteriv), SYM(GetMinmax), SYM(GetMinmaxParameterfv), SYM(GetMinmaxParameteriv), SYM(Histogram), SYM(Minmax), SYM(ResetHistogram), SYM(ResetMinmax), SYM(MultiDrawArraysIndirectCountARB), SYM(MultiDrawElementsIndirectCountARB), SYM(VertexAttribDivisorARB), SYM(CurrentPaletteMatrixARB), SYM(MatrixIndexubvARB), SYM(MatrixIndexusvARB), SYM(MatrixIndexuivARB), SYM(MatrixIndexPointerARB), SYM(SampleCoverageARB), SYM(ActiveTextureARB), SYM(ClientActiveTextureARB), SYM(MultiTexCoord1dARB), SYM(MultiTexCoord1dvARB), SYM(MultiTexCoord1fARB), SYM(MultiTexCoord1fvARB), SYM(MultiTexCoord1iARB), SYM(MultiTexCoord1ivARB), SYM(MultiTexCoord1sARB), SYM(MultiTexCoord1svARB), SYM(MultiTexCoord2dARB), SYM(MultiTexCoord2dvARB), SYM(MultiTexCoord2fARB), SYM(MultiTexCoord2fvARB), SYM(MultiTexCoord2iARB), SYM(MultiTexCoord2ivARB), SYM(MultiTexCoord2sARB), SYM(MultiTexCoord2svARB), SYM(MultiTexCoord3dARB), SYM(MultiTexCoord3dvARB), SYM(MultiTexCoord3fARB), SYM(MultiTexCoord3fvARB), SYM(MultiTexCoord3iARB), SYM(MultiTexCoord3ivARB), SYM(MultiTexCoord3sARB), SYM(MultiTexCoord3svARB), SYM(MultiTexCoord4dARB), SYM(MultiTexCoord4dvARB), SYM(MultiTexCoord4fARB), SYM(MultiTexCoord4fvARB), SYM(MultiTexCoord4iARB), SYM(MultiTexCoord4ivARB), SYM(MultiTexCoord4sARB), SYM(MultiTexCoord4svARB), SYM(GenQueriesARB), SYM(DeleteQueriesARB), SYM(IsQueryARB), SYM(BeginQueryARB), SYM(EndQueryARB), SYM(GetQueryivARB), SYM(GetQueryObjectivARB), SYM(GetQueryObjectuivARB), SYM(PointParameterfARB), SYM(PointParameterfvARB), SYM(GetGraphicsResetStatusARB), SYM(GetnTexImageARB), SYM(ReadnPixelsARB), SYM(GetnCompressedTexImageARB), SYM(GetnUniformfvARB), SYM(GetnUniformivARB), SYM(GetnUniformuivARB), SYM(GetnUniformdvARB), SYM(GetnMapdvARB), SYM(GetnMapfvARB), SYM(GetnMapivARB), SYM(GetnPixelMapfvARB), SYM(GetnPixelMapuivARB), SYM(GetnPixelMapusvARB), SYM(GetnPolygonStippleARB), SYM(GetnColorTableARB), SYM(GetnConvolutionFilterARB), SYM(GetnSeparableFilterARB), SYM(GetnHistogramARB), SYM(GetnMinmaxARB), SYM(MinSampleShadingARB), SYM(DeleteObjectARB), SYM(GetHandleARB), SYM(DetachObjectARB), SYM(CreateShaderObjectARB), SYM(ShaderSourceARB), SYM(CompileShaderARB), SYM(CreateProgramObjectARB), SYM(AttachObjectARB), SYM(LinkProgramARB), SYM(UseProgramObjectARB), SYM(ValidateProgramARB), SYM(Uniform1fARB), SYM(Uniform2fARB), SYM(Uniform3fARB), SYM(Uniform4fARB), SYM(Uniform1iARB), SYM(Uniform2iARB), SYM(Uniform3iARB), SYM(Uniform4iARB), SYM(Uniform1fvARB), SYM(Uniform2fvARB), SYM(Uniform3fvARB), SYM(Uniform4fvARB), SYM(Uniform1ivARB), SYM(Uniform2ivARB), SYM(Uniform3ivARB), SYM(Uniform4ivARB), SYM(UniformMatrix2fvARB), SYM(UniformMatrix3fvARB), SYM(UniformMatrix4fvARB), SYM(GetObjectParameterfvARB), SYM(GetObjectParameterivARB), SYM(GetInfoLogARB), SYM(GetAttachedObjectsARB), SYM(GetUniformLocationARB), SYM(GetActiveUniformARB), SYM(GetUniformfvARB), SYM(GetUniformivARB), SYM(GetShaderSourceARB), SYM(NamedStringARB), SYM(DeleteNamedStringARB), SYM(CompileShaderIncludeARB), SYM(IsNamedStringARB), SYM(GetNamedStringARB), SYM(GetNamedStringivARB), SYM(TexPageCommitmentARB), SYM(TexBufferARB), SYM(CompressedTexImage3DARB), SYM(CompressedTexImage2DARB), SYM(CompressedTexImage1DARB), SYM(CompressedTexSubImage3DARB), SYM(CompressedTexSubImage2DARB), SYM(CompressedTexSubImage1DARB), SYM(GetCompressedTexImageARB), SYM(LoadTransposeMatrixfARB), SYM(LoadTransposeMatrixdARB), SYM(MultTransposeMatrixfARB), SYM(MultTransposeMatrixdARB), SYM(WeightbvARB), SYM(WeightsvARB), SYM(WeightivARB), SYM(WeightfvARB), SYM(WeightdvARB), SYM(WeightubvARB), SYM(WeightusvARB), SYM(WeightuivARB), SYM(WeightPointerARB), SYM(VertexBlendARB), SYM(BindBufferARB), SYM(DeleteBuffersARB), SYM(GenBuffersARB), SYM(IsBufferARB), SYM(BufferDataARB), SYM(BufferSubDataARB), SYM(GetBufferSubDataARB), SYM(MapBufferARB), SYM(UnmapBufferARB), SYM(GetBufferParameterivARB), SYM(GetBufferPointervARB), SYM(VertexAttrib1dARB), SYM(VertexAttrib1dvARB), SYM(VertexAttrib1fARB), SYM(VertexAttrib1fvARB), SYM(VertexAttrib1sARB), SYM(VertexAttrib1svARB), SYM(VertexAttrib2dARB), SYM(VertexAttrib2dvARB), SYM(VertexAttrib2fARB), SYM(VertexAttrib2fvARB), SYM(VertexAttrib2sARB), SYM(VertexAttrib2svARB), SYM(VertexAttrib3dARB), SYM(VertexAttrib3dvARB), SYM(VertexAttrib3fARB), SYM(VertexAttrib3fvARB), SYM(VertexAttrib3sARB), SYM(VertexAttrib3svARB), SYM(VertexAttrib4NbvARB), SYM(VertexAttrib4NivARB), SYM(VertexAttrib4NsvARB), SYM(VertexAttrib4NubARB), SYM(VertexAttrib4NubvARB), SYM(VertexAttrib4NuivARB), SYM(VertexAttrib4NusvARB), SYM(VertexAttrib4bvARB), SYM(VertexAttrib4dARB), SYM(VertexAttrib4dvARB), SYM(VertexAttrib4fARB), SYM(VertexAttrib4fvARB), SYM(VertexAttrib4ivARB), SYM(VertexAttrib4sARB), SYM(VertexAttrib4svARB), SYM(VertexAttrib4ubvARB), SYM(VertexAttrib4uivARB), SYM(VertexAttrib4usvARB), SYM(VertexAttribPointerARB), SYM(EnableVertexAttribArrayARB), SYM(DisableVertexAttribArrayARB), SYM(GetVertexAttribdvARB), SYM(GetVertexAttribfvARB), SYM(GetVertexAttribivARB), SYM(GetVertexAttribPointervARB), SYM(BindAttribLocationARB), SYM(GetActiveAttribARB), SYM(GetAttribLocationARB), SYM(WindowPos2dARB), SYM(WindowPos2dvARB), SYM(WindowPos2fARB), SYM(WindowPos2fvARB), SYM(WindowPos2iARB), SYM(WindowPos2ivARB), SYM(WindowPos2sARB), SYM(WindowPos2svARB), SYM(WindowPos3dARB), SYM(WindowPos3dvARB), SYM(WindowPos3fARB), SYM(WindowPos3fvARB), SYM(WindowPos3iARB), SYM(WindowPos3ivARB), SYM(WindowPos3sARB), SYM(WindowPos3svARB), SYM(MultiTexCoord1bOES), SYM(MultiTexCoord1bvOES), SYM(MultiTexCoord2bOES), SYM(MultiTexCoord2bvOES), SYM(MultiTexCoord3bOES), SYM(MultiTexCoord3bvOES), SYM(MultiTexCoord4bOES), SYM(MultiTexCoord4bvOES), SYM(TexCoord1bOES), SYM(TexCoord1bvOES), SYM(TexCoord2bOES), SYM(TexCoord2bvOES), SYM(TexCoord3bOES), SYM(TexCoord3bvOES), SYM(TexCoord4bOES), SYM(TexCoord4bvOES), SYM(Vertex2bOES), SYM(Vertex2bvOES), SYM(Vertex3bOES), SYM(Vertex3bvOES), SYM(Vertex4bOES), SYM(Vertex4bvOES), SYM(AlphaFuncxOES), SYM(ClearColorxOES), SYM(ClearDepthxOES), SYM(ClipPlanexOES), SYM(Color4xOES), SYM(DepthRangexOES), SYM(FogxOES), SYM(FogxvOES), SYM(FrustumxOES), SYM(GetClipPlanexOES), SYM(GetFixedvOES), SYM(GetTexEnvxvOES), SYM(GetTexParameterxvOES), SYM(LightModelxOES), SYM(LightModelxvOES), SYM(LightxOES), SYM(LightxvOES), SYM(LineWidthxOES), SYM(LoadMatrixxOES), SYM(MaterialxOES), SYM(MaterialxvOES), SYM(MultMatrixxOES), SYM(MultiTexCoord4xOES), SYM(Normal3xOES), SYM(OrthoxOES), SYM(PointParameterxvOES), SYM(PointSizexOES), SYM(PolygonOffsetxOES), SYM(RotatexOES), SYM(SampleCoverageOES), SYM(ScalexOES), SYM(TexEnvxOES), SYM(TexEnvxvOES), SYM(TexParameterxOES), SYM(TexParameterxvOES), SYM(TranslatexOES), SYM(AccumxOES), SYM(BitmapxOES), SYM(BlendColorxOES), SYM(ClearAccumxOES), SYM(Color3xOES), SYM(Color3xvOES), SYM(Color4xvOES), SYM(ConvolutionParameterxOES), SYM(ConvolutionParameterxvOES), SYM(EvalCoord1xOES), SYM(EvalCoord1xvOES), SYM(EvalCoord2xOES), SYM(EvalCoord2xvOES), SYM(FeedbackBufferxOES), SYM(GetConvolutionParameterxvOES), SYM(GetHistogramParameterxvOES), SYM(GetLightxOES), SYM(GetMapxvOES), SYM(GetMaterialxOES), SYM(GetPixelMapxv), SYM(GetTexGenxvOES), SYM(GetTexLevelParameterxvOES), SYM(IndexxOES), SYM(IndexxvOES), SYM(LoadTransposeMatrixxOES), SYM(Map1xOES), SYM(Map2xOES), SYM(MapGrid1xOES), SYM(MapGrid2xOES), SYM(MultTransposeMatrixxOES), SYM(MultiTexCoord1xOES), SYM(MultiTexCoord1xvOES), SYM(MultiTexCoord2xOES), SYM(MultiTexCoord2xvOES), SYM(MultiTexCoord3xOES), SYM(MultiTexCoord3xvOES), SYM(MultiTexCoord4xvOES), SYM(Normal3xvOES), SYM(PassThroughxOES), SYM(PixelMapx), SYM(PixelStorex), SYM(PixelTransferxOES), SYM(PixelZoomxOES), SYM(PrioritizeTexturesxOES), SYM(RasterPos2xOES), SYM(RasterPos2xvOES), SYM(RasterPos3xOES), SYM(RasterPos3xvOES), SYM(RasterPos4xOES), SYM(RasterPos4xvOES), SYM(RectxOES), SYM(RectxvOES), SYM(TexCoord1xOES), SYM(TexCoord1xvOES), SYM(TexCoord2xOES), SYM(TexCoord2xvOES), SYM(TexCoord3xOES), SYM(TexCoord3xvOES), SYM(TexCoord4xOES), SYM(TexCoord4xvOES), SYM(TexGenxOES), SYM(TexGenxvOES), SYM(Vertex2xOES), SYM(Vertex2xvOES), SYM(Vertex3xOES), SYM(Vertex3xvOES), SYM(Vertex4xOES), SYM(Vertex4xvOES), SYM(QueryMatrixxOES), SYM(ClearDepthfOES), SYM(ClipPlanefOES), SYM(DepthRangefOES), SYM(FrustumfOES), SYM(GetClipPlanefOES), SYM(OrthofOES), SYM(ImageTransformParameteriHP), SYM(ImageTransformParameterfHP), SYM(ImageTransformParameterivHP), SYM(ImageTransformParameterfvHP), SYM(GetImageTransformParameterivHP), SYM(GetImageTransformParameterfvHP), { NULL, NULL }, }; RGLSYMGLDRAWRANGEELEMENTSPROC __rglgen_glDrawRangeElements; RGLSYMGLTEXIMAGE3DPROC __rglgen_glTexImage3D; RGLSYMGLTEXSUBIMAGE3DPROC __rglgen_glTexSubImage3D; RGLSYMGLCOPYTEXSUBIMAGE3DPROC __rglgen_glCopyTexSubImage3D; RGLSYMGLACTIVETEXTUREPROC __rglgen_glActiveTexture; RGLSYMGLSAMPLECOVERAGEPROC __rglgen_glSampleCoverage; RGLSYMGLCOMPRESSEDTEXIMAGE3DPROC __rglgen_glCompressedTexImage3D; RGLSYMGLCOMPRESSEDTEXIMAGE2DPROC __rglgen_glCompressedTexImage2D; RGLSYMGLCOMPRESSEDTEXIMAGE1DPROC __rglgen_glCompressedTexImage1D; RGLSYMGLCOMPRESSEDTEXSUBIMAGE3DPROC __rglgen_glCompressedTexSubImage3D; RGLSYMGLCOMPRESSEDTEXSUBIMAGE2DPROC __rglgen_glCompressedTexSubImage2D; RGLSYMGLCOMPRESSEDTEXSUBIMAGE1DPROC __rglgen_glCompressedTexSubImage1D; RGLSYMGLGETCOMPRESSEDTEXIMAGEPROC __rglgen_glGetCompressedTexImage; RGLSYMGLCLIENTACTIVETEXTUREPROC __rglgen_glClientActiveTexture; RGLSYMGLMULTITEXCOORD1DPROC __rglgen_glMultiTexCoord1d; RGLSYMGLMULTITEXCOORD1DVPROC __rglgen_glMultiTexCoord1dv; RGLSYMGLMULTITEXCOORD1FPROC __rglgen_glMultiTexCoord1f; RGLSYMGLMULTITEXCOORD1FVPROC __rglgen_glMultiTexCoord1fv; RGLSYMGLMULTITEXCOORD1IPROC __rglgen_glMultiTexCoord1i; RGLSYMGLMULTITEXCOORD1IVPROC __rglgen_glMultiTexCoord1iv; RGLSYMGLMULTITEXCOORD1SPROC __rglgen_glMultiTexCoord1s; RGLSYMGLMULTITEXCOORD1SVPROC __rglgen_glMultiTexCoord1sv; RGLSYMGLMULTITEXCOORD2DPROC __rglgen_glMultiTexCoord2d; RGLSYMGLMULTITEXCOORD2DVPROC __rglgen_glMultiTexCoord2dv; RGLSYMGLMULTITEXCOORD2FPROC __rglgen_glMultiTexCoord2f; RGLSYMGLMULTITEXCOORD2FVPROC __rglgen_glMultiTexCoord2fv; RGLSYMGLMULTITEXCOORD2IPROC __rglgen_glMultiTexCoord2i; RGLSYMGLMULTITEXCOORD2IVPROC __rglgen_glMultiTexCoord2iv; RGLSYMGLMULTITEXCOORD2SPROC __rglgen_glMultiTexCoord2s; RGLSYMGLMULTITEXCOORD2SVPROC __rglgen_glMultiTexCoord2sv; RGLSYMGLMULTITEXCOORD3DPROC __rglgen_glMultiTexCoord3d; RGLSYMGLMULTITEXCOORD3DVPROC __rglgen_glMultiTexCoord3dv; RGLSYMGLMULTITEXCOORD3FPROC __rglgen_glMultiTexCoord3f; RGLSYMGLMULTITEXCOORD3FVPROC __rglgen_glMultiTexCoord3fv; RGLSYMGLMULTITEXCOORD3IPROC __rglgen_glMultiTexCoord3i; RGLSYMGLMULTITEXCOORD3IVPROC __rglgen_glMultiTexCoord3iv; RGLSYMGLMULTITEXCOORD3SPROC __rglgen_glMultiTexCoord3s; RGLSYMGLMULTITEXCOORD3SVPROC __rglgen_glMultiTexCoord3sv; RGLSYMGLMULTITEXCOORD4DPROC __rglgen_glMultiTexCoord4d; RGLSYMGLMULTITEXCOORD4DVPROC __rglgen_glMultiTexCoord4dv; RGLSYMGLMULTITEXCOORD4FPROC __rglgen_glMultiTexCoord4f; RGLSYMGLMULTITEXCOORD4FVPROC __rglgen_glMultiTexCoord4fv; RGLSYMGLMULTITEXCOORD4IPROC __rglgen_glMultiTexCoord4i; RGLSYMGLMULTITEXCOORD4IVPROC __rglgen_glMultiTexCoord4iv; RGLSYMGLMULTITEXCOORD4SPROC __rglgen_glMultiTexCoord4s; RGLSYMGLMULTITEXCOORD4SVPROC __rglgen_glMultiTexCoord4sv; RGLSYMGLLOADTRANSPOSEMATRIXFPROC __rglgen_glLoadTransposeMatrixf; RGLSYMGLLOADTRANSPOSEMATRIXDPROC __rglgen_glLoadTransposeMatrixd; RGLSYMGLMULTTRANSPOSEMATRIXFPROC __rglgen_glMultTransposeMatrixf; RGLSYMGLMULTTRANSPOSEMATRIXDPROC __rglgen_glMultTransposeMatrixd; RGLSYMGLBLENDFUNCSEPARATEPROC __rglgen_glBlendFuncSeparate; RGLSYMGLMULTIDRAWARRAYSPROC __rglgen_glMultiDrawArrays; RGLSYMGLMULTIDRAWELEMENTSPROC __rglgen_glMultiDrawElements; RGLSYMGLPOINTPARAMETERFPROC __rglgen_glPointParameterf; RGLSYMGLPOINTPARAMETERFVPROC __rglgen_glPointParameterfv; RGLSYMGLPOINTPARAMETERIPROC __rglgen_glPointParameteri; RGLSYMGLPOINTPARAMETERIVPROC __rglgen_glPointParameteriv; RGLSYMGLFOGCOORDFPROC __rglgen_glFogCoordf; RGLSYMGLFOGCOORDFVPROC __rglgen_glFogCoordfv; RGLSYMGLFOGCOORDDPROC __rglgen_glFogCoordd; RGLSYMGLFOGCOORDDVPROC __rglgen_glFogCoorddv; RGLSYMGLFOGCOORDPOINTERPROC __rglgen_glFogCoordPointer; RGLSYMGLSECONDARYCOLOR3BPROC __rglgen_glSecondaryColor3b; RGLSYMGLSECONDARYCOLOR3BVPROC __rglgen_glSecondaryColor3bv; RGLSYMGLSECONDARYCOLOR3DPROC __rglgen_glSecondaryColor3d; RGLSYMGLSECONDARYCOLOR3DVPROC __rglgen_glSecondaryColor3dv; RGLSYMGLSECONDARYCOLOR3FPROC __rglgen_glSecondaryColor3f; RGLSYMGLSECONDARYCOLOR3FVPROC __rglgen_glSecondaryColor3fv; RGLSYMGLSECONDARYCOLOR3IPROC __rglgen_glSecondaryColor3i; RGLSYMGLSECONDARYCOLOR3IVPROC __rglgen_glSecondaryColor3iv; RGLSYMGLSECONDARYCOLOR3SPROC __rglgen_glSecondaryColor3s; RGLSYMGLSECONDARYCOLOR3SVPROC __rglgen_glSecondaryColor3sv; RGLSYMGLSECONDARYCOLOR3UBPROC __rglgen_glSecondaryColor3ub; RGLSYMGLSECONDARYCOLOR3UBVPROC __rglgen_glSecondaryColor3ubv; RGLSYMGLSECONDARYCOLOR3UIPROC __rglgen_glSecondaryColor3ui; RGLSYMGLSECONDARYCOLOR3UIVPROC __rglgen_glSecondaryColor3uiv; RGLSYMGLSECONDARYCOLOR3USPROC __rglgen_glSecondaryColor3us; RGLSYMGLSECONDARYCOLOR3USVPROC __rglgen_glSecondaryColor3usv; RGLSYMGLSECONDARYCOLORPOINTERPROC __rglgen_glSecondaryColorPointer; RGLSYMGLWINDOWPOS2DPROC __rglgen_glWindowPos2d; RGLSYMGLWINDOWPOS2DVPROC __rglgen_glWindowPos2dv; RGLSYMGLWINDOWPOS2FPROC __rglgen_glWindowPos2f; RGLSYMGLWINDOWPOS2FVPROC __rglgen_glWindowPos2fv; RGLSYMGLWINDOWPOS2IPROC __rglgen_glWindowPos2i; RGLSYMGLWINDOWPOS2IVPROC __rglgen_glWindowPos2iv; RGLSYMGLWINDOWPOS2SPROC __rglgen_glWindowPos2s; RGLSYMGLWINDOWPOS2SVPROC __rglgen_glWindowPos2sv; RGLSYMGLWINDOWPOS3DPROC __rglgen_glWindowPos3d; RGLSYMGLWINDOWPOS3DVPROC __rglgen_glWindowPos3dv; RGLSYMGLWINDOWPOS3FPROC __rglgen_glWindowPos3f; RGLSYMGLWINDOWPOS3FVPROC __rglgen_glWindowPos3fv; RGLSYMGLWINDOWPOS3IPROC __rglgen_glWindowPos3i; RGLSYMGLWINDOWPOS3IVPROC __rglgen_glWindowPos3iv; RGLSYMGLWINDOWPOS3SPROC __rglgen_glWindowPos3s; RGLSYMGLWINDOWPOS3SVPROC __rglgen_glWindowPos3sv; RGLSYMGLBLENDCOLORPROC __rglgen_glBlendColor; RGLSYMGLBLENDEQUATIONPROC __rglgen_glBlendEquation; RGLSYMGLGENQUERIESPROC __rglgen_glGenQueries; RGLSYMGLDELETEQUERIESPROC __rglgen_glDeleteQueries; RGLSYMGLISQUERYPROC __rglgen_glIsQuery; RGLSYMGLBEGINQUERYPROC __rglgen_glBeginQuery; RGLSYMGLENDQUERYPROC __rglgen_glEndQuery; RGLSYMGLGETQUERYIVPROC __rglgen_glGetQueryiv; RGLSYMGLGETQUERYOBJECTIVPROC __rglgen_glGetQueryObjectiv; RGLSYMGLGETQUERYOBJECTUIVPROC __rglgen_glGetQueryObjectuiv; RGLSYMGLBINDBUFFERPROC __rglgen_glBindBuffer; RGLSYMGLDELETEBUFFERSPROC __rglgen_glDeleteBuffers; RGLSYMGLGENBUFFERSPROC __rglgen_glGenBuffers; RGLSYMGLISBUFFERPROC __rglgen_glIsBuffer; RGLSYMGLBUFFERDATAPROC __rglgen_glBufferData; RGLSYMGLBUFFERSUBDATAPROC __rglgen_glBufferSubData; RGLSYMGLGETBUFFERSUBDATAPROC __rglgen_glGetBufferSubData; RGLSYMGLMAPBUFFERPROC __rglgen_glMapBuffer; RGLSYMGLUNMAPBUFFERPROC __rglgen_glUnmapBuffer; RGLSYMGLGETBUFFERPARAMETERIVPROC __rglgen_glGetBufferParameteriv; RGLSYMGLGETBUFFERPOINTERVPROC __rglgen_glGetBufferPointerv; RGLSYMGLBLENDEQUATIONSEPARATEPROC __rglgen_glBlendEquationSeparate; RGLSYMGLDRAWBUFFERSPROC __rglgen_glDrawBuffers; RGLSYMGLSTENCILOPSEPARATEPROC __rglgen_glStencilOpSeparate; RGLSYMGLSTENCILFUNCSEPARATEPROC __rglgen_glStencilFuncSeparate; RGLSYMGLSTENCILMASKSEPARATEPROC __rglgen_glStencilMaskSeparate; RGLSYMGLATTACHSHADERPROC __rglgen_glAttachShader; RGLSYMGLBINDATTRIBLOCATIONPROC __rglgen_glBindAttribLocation; RGLSYMGLCOMPILESHADERPROC __rglgen_glCompileShader; RGLSYMGLCREATEPROGRAMPROC __rglgen_glCreateProgram; RGLSYMGLCREATESHADERPROC __rglgen_glCreateShader; RGLSYMGLDELETEPROGRAMPROC __rglgen_glDeleteProgram; RGLSYMGLDELETESHADERPROC __rglgen_glDeleteShader; RGLSYMGLDETACHSHADERPROC __rglgen_glDetachShader; RGLSYMGLDISABLEVERTEXATTRIBARRAYPROC __rglgen_glDisableVertexAttribArray; RGLSYMGLENABLEVERTEXATTRIBARRAYPROC __rglgen_glEnableVertexAttribArray; RGLSYMGLGETACTIVEATTRIBPROC __rglgen_glGetActiveAttrib; RGLSYMGLGETACTIVEUNIFORMPROC __rglgen_glGetActiveUniform; RGLSYMGLGETATTACHEDSHADERSPROC __rglgen_glGetAttachedShaders; RGLSYMGLGETATTRIBLOCATIONPROC __rglgen_glGetAttribLocation; RGLSYMGLGETPROGRAMIVPROC __rglgen_glGetProgramiv; RGLSYMGLGETPROGRAMINFOLOGPROC __rglgen_glGetProgramInfoLog; RGLSYMGLGETSHADERIVPROC __rglgen_glGetShaderiv; RGLSYMGLGETSHADERINFOLOGPROC __rglgen_glGetShaderInfoLog; RGLSYMGLGETSHADERSOURCEPROC __rglgen_glGetShaderSource; RGLSYMGLGETUNIFORMLOCATIONPROC __rglgen_glGetUniformLocation; RGLSYMGLGETUNIFORMFVPROC __rglgen_glGetUniformfv; RGLSYMGLGETUNIFORMIVPROC __rglgen_glGetUniformiv; RGLSYMGLGETVERTEXATTRIBDVPROC __rglgen_glGetVertexAttribdv; RGLSYMGLGETVERTEXATTRIBFVPROC __rglgen_glGetVertexAttribfv; RGLSYMGLGETVERTEXATTRIBIVPROC __rglgen_glGetVertexAttribiv; RGLSYMGLGETVERTEXATTRIBPOINTERVPROC __rglgen_glGetVertexAttribPointerv; RGLSYMGLISPROGRAMPROC __rglgen_glIsProgram; RGLSYMGLISSHADERPROC __rglgen_glIsShader; RGLSYMGLLINKPROGRAMPROC __rglgen_glLinkProgram; RGLSYMGLSHADERSOURCEPROC __rglgen_glShaderSource; RGLSYMGLUSEPROGRAMPROC __rglgen_glUseProgram; RGLSYMGLUNIFORM1FPROC __rglgen_glUniform1f; RGLSYMGLUNIFORM2FPROC __rglgen_glUniform2f; RGLSYMGLUNIFORM3FPROC __rglgen_glUniform3f; RGLSYMGLUNIFORM4FPROC __rglgen_glUniform4f; RGLSYMGLUNIFORM1IPROC __rglgen_glUniform1i; RGLSYMGLUNIFORM2IPROC __rglgen_glUniform2i; RGLSYMGLUNIFORM3IPROC __rglgen_glUniform3i; RGLSYMGLUNIFORM4IPROC __rglgen_glUniform4i; RGLSYMGLUNIFORM1FVPROC __rglgen_glUniform1fv; RGLSYMGLUNIFORM2FVPROC __rglgen_glUniform2fv; RGLSYMGLUNIFORM3FVPROC __rglgen_glUniform3fv; RGLSYMGLUNIFORM4FVPROC __rglgen_glUniform4fv; RGLSYMGLUNIFORM1IVPROC __rglgen_glUniform1iv; RGLSYMGLUNIFORM2IVPROC __rglgen_glUniform2iv; RGLSYMGLUNIFORM3IVPROC __rglgen_glUniform3iv; RGLSYMGLUNIFORM4IVPROC __rglgen_glUniform4iv; RGLSYMGLUNIFORMMATRIX2FVPROC __rglgen_glUniformMatrix2fv; RGLSYMGLUNIFORMMATRIX3FVPROC __rglgen_glUniformMatrix3fv; RGLSYMGLUNIFORMMATRIX4FVPROC __rglgen_glUniformMatrix4fv; RGLSYMGLVALIDATEPROGRAMPROC __rglgen_glValidateProgram; RGLSYMGLVERTEXATTRIB1DPROC __rglgen_glVertexAttrib1d; RGLSYMGLVERTEXATTRIB1DVPROC __rglgen_glVertexAttrib1dv; RGLSYMGLVERTEXATTRIB1FPROC __rglgen_glVertexAttrib1f; RGLSYMGLVERTEXATTRIB1FVPROC __rglgen_glVertexAttrib1fv; RGLSYMGLVERTEXATTRIB1SPROC __rglgen_glVertexAttrib1s; RGLSYMGLVERTEXATTRIB1SVPROC __rglgen_glVertexAttrib1sv; RGLSYMGLVERTEXATTRIB2DPROC __rglgen_glVertexAttrib2d; RGLSYMGLVERTEXATTRIB2DVPROC __rglgen_glVertexAttrib2dv; RGLSYMGLVERTEXATTRIB2FPROC __rglgen_glVertexAttrib2f; RGLSYMGLVERTEXATTRIB2FVPROC __rglgen_glVertexAttrib2fv; RGLSYMGLVERTEXATTRIB2SPROC __rglgen_glVertexAttrib2s; RGLSYMGLVERTEXATTRIB2SVPROC __rglgen_glVertexAttrib2sv; RGLSYMGLVERTEXATTRIB3DPROC __rglgen_glVertexAttrib3d; RGLSYMGLVERTEXATTRIB3DVPROC __rglgen_glVertexAttrib3dv; RGLSYMGLVERTEXATTRIB3FPROC __rglgen_glVertexAttrib3f; RGLSYMGLVERTEXATTRIB3FVPROC __rglgen_glVertexAttrib3fv; RGLSYMGLVERTEXATTRIB3SPROC __rglgen_glVertexAttrib3s; RGLSYMGLVERTEXATTRIB3SVPROC __rglgen_glVertexAttrib3sv; RGLSYMGLVERTEXATTRIB4NBVPROC __rglgen_glVertexAttrib4Nbv; RGLSYMGLVERTEXATTRIB4NIVPROC __rglgen_glVertexAttrib4Niv; RGLSYMGLVERTEXATTRIB4NSVPROC __rglgen_glVertexAttrib4Nsv; RGLSYMGLVERTEXATTRIB4NUBPROC __rglgen_glVertexAttrib4Nub; RGLSYMGLVERTEXATTRIB4NUBVPROC __rglgen_glVertexAttrib4Nubv; RGLSYMGLVERTEXATTRIB4NUIVPROC __rglgen_glVertexAttrib4Nuiv; RGLSYMGLVERTEXATTRIB4NUSVPROC __rglgen_glVertexAttrib4Nusv; RGLSYMGLVERTEXATTRIB4BVPROC __rglgen_glVertexAttrib4bv; RGLSYMGLVERTEXATTRIB4DPROC __rglgen_glVertexAttrib4d; RGLSYMGLVERTEXATTRIB4DVPROC __rglgen_glVertexAttrib4dv; RGLSYMGLVERTEXATTRIB4FPROC __rglgen_glVertexAttrib4f; RGLSYMGLVERTEXATTRIB4FVPROC __rglgen_glVertexAttrib4fv; RGLSYMGLVERTEXATTRIB4IVPROC __rglgen_glVertexAttrib4iv; RGLSYMGLVERTEXATTRIB4SPROC __rglgen_glVertexAttrib4s; RGLSYMGLVERTEXATTRIB4SVPROC __rglgen_glVertexAttrib4sv; RGLSYMGLVERTEXATTRIB4UBVPROC __rglgen_glVertexAttrib4ubv; RGLSYMGLVERTEXATTRIB4UIVPROC __rglgen_glVertexAttrib4uiv; RGLSYMGLVERTEXATTRIB4USVPROC __rglgen_glVertexAttrib4usv; RGLSYMGLVERTEXATTRIBPOINTERPROC __rglgen_glVertexAttribPointer; RGLSYMGLUNIFORMMATRIX2X3FVPROC __rglgen_glUniformMatrix2x3fv; RGLSYMGLUNIFORMMATRIX3X2FVPROC __rglgen_glUniformMatrix3x2fv; RGLSYMGLUNIFORMMATRIX2X4FVPROC __rglgen_glUniformMatrix2x4fv; RGLSYMGLUNIFORMMATRIX4X2FVPROC __rglgen_glUniformMatrix4x2fv; RGLSYMGLUNIFORMMATRIX3X4FVPROC __rglgen_glUniformMatrix3x4fv; RGLSYMGLUNIFORMMATRIX4X3FVPROC __rglgen_glUniformMatrix4x3fv; RGLSYMGLCOLORMASKIPROC __rglgen_glColorMaski; RGLSYMGLGETBOOLEANI_VPROC __rglgen_glGetBooleani_v; RGLSYMGLGETINTEGERI_VPROC __rglgen_glGetIntegeri_v; RGLSYMGLENABLEIPROC __rglgen_glEnablei; RGLSYMGLDISABLEIPROC __rglgen_glDisablei; RGLSYMGLISENABLEDIPROC __rglgen_glIsEnabledi; RGLSYMGLBEGINTRANSFORMFEEDBACKPROC __rglgen_glBeginTransformFeedback; RGLSYMGLENDTRANSFORMFEEDBACKPROC __rglgen_glEndTransformFeedback; RGLSYMGLBINDBUFFERRANGEPROC __rglgen_glBindBufferRange; RGLSYMGLBINDBUFFERBASEPROC __rglgen_glBindBufferBase; RGLSYMGLTRANSFORMFEEDBACKVARYINGSPROC __rglgen_glTransformFeedbackVaryings; RGLSYMGLGETTRANSFORMFEEDBACKVARYINGPROC __rglgen_glGetTransformFeedbackVarying; RGLSYMGLCLAMPCOLORPROC __rglgen_glClampColor; RGLSYMGLBEGINCONDITIONALRENDERPROC __rglgen_glBeginConditionalRender; RGLSYMGLENDCONDITIONALRENDERPROC __rglgen_glEndConditionalRender; RGLSYMGLVERTEXATTRIBIPOINTERPROC __rglgen_glVertexAttribIPointer; RGLSYMGLGETVERTEXATTRIBIIVPROC __rglgen_glGetVertexAttribIiv; RGLSYMGLGETVERTEXATTRIBIUIVPROC __rglgen_glGetVertexAttribIuiv; RGLSYMGLVERTEXATTRIBI1IPROC __rglgen_glVertexAttribI1i; RGLSYMGLVERTEXATTRIBI2IPROC __rglgen_glVertexAttribI2i; RGLSYMGLVERTEXATTRIBI3IPROC __rglgen_glVertexAttribI3i; RGLSYMGLVERTEXATTRIBI4IPROC __rglgen_glVertexAttribI4i; RGLSYMGLVERTEXATTRIBI1UIPROC __rglgen_glVertexAttribI1ui; RGLSYMGLVERTEXATTRIBI2UIPROC __rglgen_glVertexAttribI2ui; RGLSYMGLVERTEXATTRIBI3UIPROC __rglgen_glVertexAttribI3ui; RGLSYMGLVERTEXATTRIBI4UIPROC __rglgen_glVertexAttribI4ui; RGLSYMGLVERTEXATTRIBI1IVPROC __rglgen_glVertexAttribI1iv; RGLSYMGLVERTEXATTRIBI2IVPROC __rglgen_glVertexAttribI2iv; RGLSYMGLVERTEXATTRIBI3IVPROC __rglgen_glVertexAttribI3iv; RGLSYMGLVERTEXATTRIBI4IVPROC __rglgen_glVertexAttribI4iv; RGLSYMGLVERTEXATTRIBI1UIVPROC __rglgen_glVertexAttribI1uiv; RGLSYMGLVERTEXATTRIBI2UIVPROC __rglgen_glVertexAttribI2uiv; RGLSYMGLVERTEXATTRIBI3UIVPROC __rglgen_glVertexAttribI3uiv; RGLSYMGLVERTEXATTRIBI4UIVPROC __rglgen_glVertexAttribI4uiv; RGLSYMGLVERTEXATTRIBI4BVPROC __rglgen_glVertexAttribI4bv; RGLSYMGLVERTEXATTRIBI4SVPROC __rglgen_glVertexAttribI4sv; RGLSYMGLVERTEXATTRIBI4UBVPROC __rglgen_glVertexAttribI4ubv; RGLSYMGLVERTEXATTRIBI4USVPROC __rglgen_glVertexAttribI4usv; RGLSYMGLGETUNIFORMUIVPROC __rglgen_glGetUniformuiv; RGLSYMGLBINDFRAGDATALOCATIONPROC __rglgen_glBindFragDataLocation; RGLSYMGLGETFRAGDATALOCATIONPROC __rglgen_glGetFragDataLocation; RGLSYMGLUNIFORM1UIPROC __rglgen_glUniform1ui; RGLSYMGLUNIFORM2UIPROC __rglgen_glUniform2ui; RGLSYMGLUNIFORM3UIPROC __rglgen_glUniform3ui; RGLSYMGLUNIFORM4UIPROC __rglgen_glUniform4ui; RGLSYMGLUNIFORM1UIVPROC __rglgen_glUniform1uiv; RGLSYMGLUNIFORM2UIVPROC __rglgen_glUniform2uiv; RGLSYMGLUNIFORM3UIVPROC __rglgen_glUniform3uiv; RGLSYMGLUNIFORM4UIVPROC __rglgen_glUniform4uiv; RGLSYMGLTEXPARAMETERIIVPROC __rglgen_glTexParameterIiv; RGLSYMGLTEXPARAMETERIUIVPROC __rglgen_glTexParameterIuiv; RGLSYMGLGETTEXPARAMETERIIVPROC __rglgen_glGetTexParameterIiv; RGLSYMGLGETTEXPARAMETERIUIVPROC __rglgen_glGetTexParameterIuiv; RGLSYMGLCLEARBUFFERIVPROC __rglgen_glClearBufferiv; RGLSYMGLCLEARBUFFERUIVPROC __rglgen_glClearBufferuiv; RGLSYMGLCLEARBUFFERFVPROC __rglgen_glClearBufferfv; RGLSYMGLCLEARBUFFERFIPROC __rglgen_glClearBufferfi; RGLSYMGLGETSTRINGIPROC __rglgen_glGetStringi; RGLSYMGLISRENDERBUFFERPROC __rglgen_glIsRenderbuffer; RGLSYMGLBINDRENDERBUFFERPROC __rglgen_glBindRenderbuffer; RGLSYMGLDELETERENDERBUFFERSPROC __rglgen_glDeleteRenderbuffers; RGLSYMGLGENRENDERBUFFERSPROC __rglgen_glGenRenderbuffers; RGLSYMGLRENDERBUFFERSTORAGEPROC __rglgen_glRenderbufferStorage; RGLSYMGLGETRENDERBUFFERPARAMETERIVPROC __rglgen_glGetRenderbufferParameteriv; RGLSYMGLISFRAMEBUFFERPROC __rglgen_glIsFramebuffer; RGLSYMGLBINDFRAMEBUFFERPROC __rglgen_glBindFramebuffer; RGLSYMGLDELETEFRAMEBUFFERSPROC __rglgen_glDeleteFramebuffers; RGLSYMGLGENFRAMEBUFFERSPROC __rglgen_glGenFramebuffers; RGLSYMGLCHECKFRAMEBUFFERSTATUSPROC __rglgen_glCheckFramebufferStatus; RGLSYMGLFRAMEBUFFERTEXTURE1DPROC __rglgen_glFramebufferTexture1D; RGLSYMGLFRAMEBUFFERTEXTURE2DPROC __rglgen_glFramebufferTexture2D; RGLSYMGLFRAMEBUFFERTEXTURE3DPROC __rglgen_glFramebufferTexture3D; RGLSYMGLFRAMEBUFFERRENDERBUFFERPROC __rglgen_glFramebufferRenderbuffer; RGLSYMGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __rglgen_glGetFramebufferAttachmentParameteriv; RGLSYMGLGENERATEMIPMAPPROC __rglgen_glGenerateMipmap; RGLSYMGLBLITFRAMEBUFFERPROC __rglgen_glBlitFramebuffer; RGLSYMGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __rglgen_glRenderbufferStorageMultisample; RGLSYMGLFRAMEBUFFERTEXTURELAYERPROC __rglgen_glFramebufferTextureLayer; RGLSYMGLMAPBUFFERRANGEPROC __rglgen_glMapBufferRange; RGLSYMGLFLUSHMAPPEDBUFFERRANGEPROC __rglgen_glFlushMappedBufferRange; RGLSYMGLBINDVERTEXARRAYPROC __rglgen_glBindVertexArray; RGLSYMGLDELETEVERTEXARRAYSPROC __rglgen_glDeleteVertexArrays; RGLSYMGLGENVERTEXARRAYSPROC __rglgen_glGenVertexArrays; RGLSYMGLISVERTEXARRAYPROC __rglgen_glIsVertexArray; RGLSYMGLDRAWARRAYSINSTANCEDPROC __rglgen_glDrawArraysInstanced; RGLSYMGLDRAWELEMENTSINSTANCEDPROC __rglgen_glDrawElementsInstanced; RGLSYMGLTEXBUFFERPROC __rglgen_glTexBuffer; RGLSYMGLPRIMITIVERESTARTINDEXPROC __rglgen_glPrimitiveRestartIndex; RGLSYMGLCOPYBUFFERSUBDATAPROC __rglgen_glCopyBufferSubData; RGLSYMGLGETUNIFORMINDICESPROC __rglgen_glGetUniformIndices; RGLSYMGLGETACTIVEUNIFORMSIVPROC __rglgen_glGetActiveUniformsiv; RGLSYMGLGETACTIVEUNIFORMNAMEPROC __rglgen_glGetActiveUniformName; RGLSYMGLGETUNIFORMBLOCKINDEXPROC __rglgen_glGetUniformBlockIndex; RGLSYMGLGETACTIVEUNIFORMBLOCKIVPROC __rglgen_glGetActiveUniformBlockiv; RGLSYMGLGETACTIVEUNIFORMBLOCKNAMEPROC __rglgen_glGetActiveUniformBlockName; RGLSYMGLUNIFORMBLOCKBINDINGPROC __rglgen_glUniformBlockBinding; RGLSYMGLDRAWELEMENTSBASEVERTEXPROC __rglgen_glDrawElementsBaseVertex; RGLSYMGLDRAWRANGEELEMENTSBASEVERTEXPROC __rglgen_glDrawRangeElementsBaseVertex; RGLSYMGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __rglgen_glDrawElementsInstancedBaseVertex; RGLSYMGLMULTIDRAWELEMENTSBASEVERTEXPROC __rglgen_glMultiDrawElementsBaseVertex; RGLSYMGLPROVOKINGVERTEXPROC __rglgen_glProvokingVertex; RGLSYMGLFENCESYNCPROC __rglgen_glFenceSync; RGLSYMGLISSYNCPROC __rglgen_glIsSync; RGLSYMGLDELETESYNCPROC __rglgen_glDeleteSync; RGLSYMGLCLIENTWAITSYNCPROC __rglgen_glClientWaitSync; RGLSYMGLWAITSYNCPROC __rglgen_glWaitSync; RGLSYMGLGETINTEGER64VPROC __rglgen_glGetInteger64v; RGLSYMGLGETSYNCIVPROC __rglgen_glGetSynciv; RGLSYMGLGETINTEGER64I_VPROC __rglgen_glGetInteger64i_v; RGLSYMGLGETBUFFERPARAMETERI64VPROC __rglgen_glGetBufferParameteri64v; RGLSYMGLFRAMEBUFFERTEXTUREPROC __rglgen_glFramebufferTexture; RGLSYMGLTEXIMAGE2DMULTISAMPLEPROC __rglgen_glTexImage2DMultisample; RGLSYMGLTEXIMAGE3DMULTISAMPLEPROC __rglgen_glTexImage3DMultisample; RGLSYMGLGETMULTISAMPLEFVPROC __rglgen_glGetMultisamplefv; RGLSYMGLSAMPLEMASKIPROC __rglgen_glSampleMaski; RGLSYMGLBINDFRAGDATALOCATIONINDEXEDPROC __rglgen_glBindFragDataLocationIndexed; RGLSYMGLGETFRAGDATAINDEXPROC __rglgen_glGetFragDataIndex; RGLSYMGLGENSAMPLERSPROC __rglgen_glGenSamplers; RGLSYMGLDELETESAMPLERSPROC __rglgen_glDeleteSamplers; RGLSYMGLISSAMPLERPROC __rglgen_glIsSampler; RGLSYMGLBINDSAMPLERPROC __rglgen_glBindSampler; RGLSYMGLSAMPLERPARAMETERIPROC __rglgen_glSamplerParameteri; RGLSYMGLSAMPLERPARAMETERIVPROC __rglgen_glSamplerParameteriv; RGLSYMGLSAMPLERPARAMETERFPROC __rglgen_glSamplerParameterf; RGLSYMGLSAMPLERPARAMETERFVPROC __rglgen_glSamplerParameterfv; RGLSYMGLSAMPLERPARAMETERIIVPROC __rglgen_glSamplerParameterIiv; RGLSYMGLSAMPLERPARAMETERIUIVPROC __rglgen_glSamplerParameterIuiv; RGLSYMGLGETSAMPLERPARAMETERIVPROC __rglgen_glGetSamplerParameteriv; RGLSYMGLGETSAMPLERPARAMETERIIVPROC __rglgen_glGetSamplerParameterIiv; RGLSYMGLGETSAMPLERPARAMETERFVPROC __rglgen_glGetSamplerParameterfv; RGLSYMGLGETSAMPLERPARAMETERIUIVPROC __rglgen_glGetSamplerParameterIuiv; RGLSYMGLQUERYCOUNTERPROC __rglgen_glQueryCounter; RGLSYMGLGETQUERYOBJECTI64VPROC __rglgen_glGetQueryObjecti64v; RGLSYMGLGETQUERYOBJECTUI64VPROC __rglgen_glGetQueryObjectui64v; RGLSYMGLVERTEXATTRIBDIVISORPROC __rglgen_glVertexAttribDivisor; RGLSYMGLVERTEXATTRIBP1UIPROC __rglgen_glVertexAttribP1ui; RGLSYMGLVERTEXATTRIBP1UIVPROC __rglgen_glVertexAttribP1uiv; RGLSYMGLVERTEXATTRIBP2UIPROC __rglgen_glVertexAttribP2ui; RGLSYMGLVERTEXATTRIBP2UIVPROC __rglgen_glVertexAttribP2uiv; RGLSYMGLVERTEXATTRIBP3UIPROC __rglgen_glVertexAttribP3ui; RGLSYMGLVERTEXATTRIBP3UIVPROC __rglgen_glVertexAttribP3uiv; RGLSYMGLVERTEXATTRIBP4UIPROC __rglgen_glVertexAttribP4ui; RGLSYMGLVERTEXATTRIBP4UIVPROC __rglgen_glVertexAttribP4uiv; RGLSYMGLVERTEXP2UIPROC __rglgen_glVertexP2ui; RGLSYMGLVERTEXP2UIVPROC __rglgen_glVertexP2uiv; RGLSYMGLVERTEXP3UIPROC __rglgen_glVertexP3ui; RGLSYMGLVERTEXP3UIVPROC __rglgen_glVertexP3uiv; RGLSYMGLVERTEXP4UIPROC __rglgen_glVertexP4ui; RGLSYMGLVERTEXP4UIVPROC __rglgen_glVertexP4uiv; RGLSYMGLTEXCOORDP1UIPROC __rglgen_glTexCoordP1ui; RGLSYMGLTEXCOORDP1UIVPROC __rglgen_glTexCoordP1uiv; RGLSYMGLTEXCOORDP2UIPROC __rglgen_glTexCoordP2ui; RGLSYMGLTEXCOORDP2UIVPROC __rglgen_glTexCoordP2uiv; RGLSYMGLTEXCOORDP3UIPROC __rglgen_glTexCoordP3ui; RGLSYMGLTEXCOORDP3UIVPROC __rglgen_glTexCoordP3uiv; RGLSYMGLTEXCOORDP4UIPROC __rglgen_glTexCoordP4ui; RGLSYMGLTEXCOORDP4UIVPROC __rglgen_glTexCoordP4uiv; RGLSYMGLMULTITEXCOORDP1UIPROC __rglgen_glMultiTexCoordP1ui; RGLSYMGLMULTITEXCOORDP1UIVPROC __rglgen_glMultiTexCoordP1uiv; RGLSYMGLMULTITEXCOORDP2UIPROC __rglgen_glMultiTexCoordP2ui; RGLSYMGLMULTITEXCOORDP2UIVPROC __rglgen_glMultiTexCoordP2uiv; RGLSYMGLMULTITEXCOORDP3UIPROC __rglgen_glMultiTexCoordP3ui; RGLSYMGLMULTITEXCOORDP3UIVPROC __rglgen_glMultiTexCoordP3uiv; RGLSYMGLMULTITEXCOORDP4UIPROC __rglgen_glMultiTexCoordP4ui; RGLSYMGLMULTITEXCOORDP4UIVPROC __rglgen_glMultiTexCoordP4uiv; RGLSYMGLNORMALP3UIPROC __rglgen_glNormalP3ui; RGLSYMGLNORMALP3UIVPROC __rglgen_glNormalP3uiv; RGLSYMGLCOLORP3UIPROC __rglgen_glColorP3ui; RGLSYMGLCOLORP3UIVPROC __rglgen_glColorP3uiv; RGLSYMGLCOLORP4UIPROC __rglgen_glColorP4ui; RGLSYMGLCOLORP4UIVPROC __rglgen_glColorP4uiv; RGLSYMGLSECONDARYCOLORP3UIPROC __rglgen_glSecondaryColorP3ui; RGLSYMGLSECONDARYCOLORP3UIVPROC __rglgen_glSecondaryColorP3uiv; RGLSYMGLMINSAMPLESHADINGPROC __rglgen_glMinSampleShading; RGLSYMGLBLENDEQUATIONIPROC __rglgen_glBlendEquationi; RGLSYMGLBLENDEQUATIONSEPARATEIPROC __rglgen_glBlendEquationSeparatei; RGLSYMGLBLENDFUNCIPROC __rglgen_glBlendFunci; RGLSYMGLBLENDFUNCSEPARATEIPROC __rglgen_glBlendFuncSeparatei; RGLSYMGLDRAWARRAYSINDIRECTPROC __rglgen_glDrawArraysIndirect; RGLSYMGLDRAWELEMENTSINDIRECTPROC __rglgen_glDrawElementsIndirect; RGLSYMGLUNIFORM1DPROC __rglgen_glUniform1d; RGLSYMGLUNIFORM2DPROC __rglgen_glUniform2d; RGLSYMGLUNIFORM3DPROC __rglgen_glUniform3d; RGLSYMGLUNIFORM4DPROC __rglgen_glUniform4d; RGLSYMGLUNIFORM1DVPROC __rglgen_glUniform1dv; RGLSYMGLUNIFORM2DVPROC __rglgen_glUniform2dv; RGLSYMGLUNIFORM3DVPROC __rglgen_glUniform3dv; RGLSYMGLUNIFORM4DVPROC __rglgen_glUniform4dv; RGLSYMGLUNIFORMMATRIX2DVPROC __rglgen_glUniformMatrix2dv; RGLSYMGLUNIFORMMATRIX3DVPROC __rglgen_glUniformMatrix3dv; RGLSYMGLUNIFORMMATRIX4DVPROC __rglgen_glUniformMatrix4dv; RGLSYMGLUNIFORMMATRIX2X3DVPROC __rglgen_glUniformMatrix2x3dv; RGLSYMGLUNIFORMMATRIX2X4DVPROC __rglgen_glUniformMatrix2x4dv; RGLSYMGLUNIFORMMATRIX3X2DVPROC __rglgen_glUniformMatrix3x2dv; RGLSYMGLUNIFORMMATRIX3X4DVPROC __rglgen_glUniformMatrix3x4dv; RGLSYMGLUNIFORMMATRIX4X2DVPROC __rglgen_glUniformMatrix4x2dv; RGLSYMGLUNIFORMMATRIX4X3DVPROC __rglgen_glUniformMatrix4x3dv; RGLSYMGLGETUNIFORMDVPROC __rglgen_glGetUniformdv; RGLSYMGLGETSUBROUTINEUNIFORMLOCATIONPROC __rglgen_glGetSubroutineUniformLocation; RGLSYMGLGETSUBROUTINEINDEXPROC __rglgen_glGetSubroutineIndex; RGLSYMGLGETACTIVESUBROUTINEUNIFORMIVPROC __rglgen_glGetActiveSubroutineUniformiv; RGLSYMGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __rglgen_glGetActiveSubroutineUniformName; RGLSYMGLGETACTIVESUBROUTINENAMEPROC __rglgen_glGetActiveSubroutineName; RGLSYMGLUNIFORMSUBROUTINESUIVPROC __rglgen_glUniformSubroutinesuiv; RGLSYMGLGETUNIFORMSUBROUTINEUIVPROC __rglgen_glGetUniformSubroutineuiv; RGLSYMGLGETPROGRAMSTAGEIVPROC __rglgen_glGetProgramStageiv; RGLSYMGLPATCHPARAMETERIPROC __rglgen_glPatchParameteri; RGLSYMGLPATCHPARAMETERFVPROC __rglgen_glPatchParameterfv; RGLSYMGLBINDTRANSFORMFEEDBACKPROC __rglgen_glBindTransformFeedback; RGLSYMGLDELETETRANSFORMFEEDBACKSPROC __rglgen_glDeleteTransformFeedbacks; RGLSYMGLGENTRANSFORMFEEDBACKSPROC __rglgen_glGenTransformFeedbacks; RGLSYMGLISTRANSFORMFEEDBACKPROC __rglgen_glIsTransformFeedback; RGLSYMGLPAUSETRANSFORMFEEDBACKPROC __rglgen_glPauseTransformFeedback; RGLSYMGLRESUMETRANSFORMFEEDBACKPROC __rglgen_glResumeTransformFeedback; RGLSYMGLDRAWTRANSFORMFEEDBACKPROC __rglgen_glDrawTransformFeedback; RGLSYMGLDRAWTRANSFORMFEEDBACKSTREAMPROC __rglgen_glDrawTransformFeedbackStream; RGLSYMGLBEGINQUERYINDEXEDPROC __rglgen_glBeginQueryIndexed; RGLSYMGLENDQUERYINDEXEDPROC __rglgen_glEndQueryIndexed; RGLSYMGLGETQUERYINDEXEDIVPROC __rglgen_glGetQueryIndexediv; RGLSYMGLRELEASESHADERCOMPILERPROC __rglgen_glReleaseShaderCompiler; RGLSYMGLSHADERBINARYPROC __rglgen_glShaderBinary; RGLSYMGLGETSHADERPRECISIONFORMATPROC __rglgen_glGetShaderPrecisionFormat; RGLSYMGLDEPTHRANGEFPROC __rglgen_glDepthRangef; RGLSYMGLCLEARDEPTHFPROC __rglgen_glClearDepthf; RGLSYMGLGETPROGRAMBINARYPROC __rglgen_glGetProgramBinary; RGLSYMGLPROGRAMBINARYPROC __rglgen_glProgramBinary; RGLSYMGLPROGRAMPARAMETERIPROC __rglgen_glProgramParameteri; RGLSYMGLUSEPROGRAMSTAGESPROC __rglgen_glUseProgramStages; RGLSYMGLACTIVESHADERPROGRAMPROC __rglgen_glActiveShaderProgram; RGLSYMGLCREATESHADERPROGRAMVPROC __rglgen_glCreateShaderProgramv; RGLSYMGLBINDPROGRAMPIPELINEPROC __rglgen_glBindProgramPipeline; RGLSYMGLDELETEPROGRAMPIPELINESPROC __rglgen_glDeleteProgramPipelines; RGLSYMGLGENPROGRAMPIPELINESPROC __rglgen_glGenProgramPipelines; RGLSYMGLISPROGRAMPIPELINEPROC __rglgen_glIsProgramPipeline; RGLSYMGLGETPROGRAMPIPELINEIVPROC __rglgen_glGetProgramPipelineiv; RGLSYMGLPROGRAMUNIFORM1IPROC __rglgen_glProgramUniform1i; RGLSYMGLPROGRAMUNIFORM1IVPROC __rglgen_glProgramUniform1iv; RGLSYMGLPROGRAMUNIFORM1FPROC __rglgen_glProgramUniform1f; RGLSYMGLPROGRAMUNIFORM1FVPROC __rglgen_glProgramUniform1fv; RGLSYMGLPROGRAMUNIFORM1DPROC __rglgen_glProgramUniform1d; RGLSYMGLPROGRAMUNIFORM1DVPROC __rglgen_glProgramUniform1dv; RGLSYMGLPROGRAMUNIFORM1UIPROC __rglgen_glProgramUniform1ui; RGLSYMGLPROGRAMUNIFORM1UIVPROC __rglgen_glProgramUniform1uiv; RGLSYMGLPROGRAMUNIFORM2IPROC __rglgen_glProgramUniform2i; RGLSYMGLPROGRAMUNIFORM2IVPROC __rglgen_glProgramUniform2iv; RGLSYMGLPROGRAMUNIFORM2FPROC __rglgen_glProgramUniform2f; RGLSYMGLPROGRAMUNIFORM2FVPROC __rglgen_glProgramUniform2fv; RGLSYMGLPROGRAMUNIFORM2DPROC __rglgen_glProgramUniform2d; RGLSYMGLPROGRAMUNIFORM2DVPROC __rglgen_glProgramUniform2dv; RGLSYMGLPROGRAMUNIFORM2UIPROC __rglgen_glProgramUniform2ui; RGLSYMGLPROGRAMUNIFORM2UIVPROC __rglgen_glProgramUniform2uiv; RGLSYMGLPROGRAMUNIFORM3IPROC __rglgen_glProgramUniform3i; RGLSYMGLPROGRAMUNIFORM3IVPROC __rglgen_glProgramUniform3iv; RGLSYMGLPROGRAMUNIFORM3FPROC __rglgen_glProgramUniform3f; RGLSYMGLPROGRAMUNIFORM3FVPROC __rglgen_glProgramUniform3fv; RGLSYMGLPROGRAMUNIFORM3DPROC __rglgen_glProgramUniform3d; RGLSYMGLPROGRAMUNIFORM3DVPROC __rglgen_glProgramUniform3dv; RGLSYMGLPROGRAMUNIFORM3UIPROC __rglgen_glProgramUniform3ui; RGLSYMGLPROGRAMUNIFORM3UIVPROC __rglgen_glProgramUniform3uiv; RGLSYMGLPROGRAMUNIFORM4IPROC __rglgen_glProgramUniform4i; RGLSYMGLPROGRAMUNIFORM4IVPROC __rglgen_glProgramUniform4iv; RGLSYMGLPROGRAMUNIFORM4FPROC __rglgen_glProgramUniform4f; RGLSYMGLPROGRAMUNIFORM4FVPROC __rglgen_glProgramUniform4fv; RGLSYMGLPROGRAMUNIFORM4DPROC __rglgen_glProgramUniform4d; RGLSYMGLPROGRAMUNIFORM4DVPROC __rglgen_glProgramUniform4dv; RGLSYMGLPROGRAMUNIFORM4UIPROC __rglgen_glProgramUniform4ui; RGLSYMGLPROGRAMUNIFORM4UIVPROC __rglgen_glProgramUniform4uiv; RGLSYMGLPROGRAMUNIFORMMATRIX2FVPROC __rglgen_glProgramUniformMatrix2fv; RGLSYMGLPROGRAMUNIFORMMATRIX3FVPROC __rglgen_glProgramUniformMatrix3fv; RGLSYMGLPROGRAMUNIFORMMATRIX4FVPROC __rglgen_glProgramUniformMatrix4fv; RGLSYMGLPROGRAMUNIFORMMATRIX2DVPROC __rglgen_glProgramUniformMatrix2dv; RGLSYMGLPROGRAMUNIFORMMATRIX3DVPROC __rglgen_glProgramUniformMatrix3dv; RGLSYMGLPROGRAMUNIFORMMATRIX4DVPROC __rglgen_glProgramUniformMatrix4dv; RGLSYMGLPROGRAMUNIFORMMATRIX2X3FVPROC __rglgen_glProgramUniformMatrix2x3fv; RGLSYMGLPROGRAMUNIFORMMATRIX3X2FVPROC __rglgen_glProgramUniformMatrix3x2fv; RGLSYMGLPROGRAMUNIFORMMATRIX2X4FVPROC __rglgen_glProgramUniformMatrix2x4fv; RGLSYMGLPROGRAMUNIFORMMATRIX4X2FVPROC __rglgen_glProgramUniformMatrix4x2fv; RGLSYMGLPROGRAMUNIFORMMATRIX3X4FVPROC __rglgen_glProgramUniformMatrix3x4fv; RGLSYMGLPROGRAMUNIFORMMATRIX4X3FVPROC __rglgen_glProgramUniformMatrix4x3fv; RGLSYMGLPROGRAMUNIFORMMATRIX2X3DVPROC __rglgen_glProgramUniformMatrix2x3dv; RGLSYMGLPROGRAMUNIFORMMATRIX3X2DVPROC __rglgen_glProgramUniformMatrix3x2dv; RGLSYMGLPROGRAMUNIFORMMATRIX2X4DVPROC __rglgen_glProgramUniformMatrix2x4dv; RGLSYMGLPROGRAMUNIFORMMATRIX4X2DVPROC __rglgen_glProgramUniformMatrix4x2dv; RGLSYMGLPROGRAMUNIFORMMATRIX3X4DVPROC __rglgen_glProgramUniformMatrix3x4dv; RGLSYMGLPROGRAMUNIFORMMATRIX4X3DVPROC __rglgen_glProgramUniformMatrix4x3dv; RGLSYMGLVALIDATEPROGRAMPIPELINEPROC __rglgen_glValidateProgramPipeline; RGLSYMGLGETPROGRAMPIPELINEINFOLOGPROC __rglgen_glGetProgramPipelineInfoLog; RGLSYMGLVERTEXATTRIBL1DPROC __rglgen_glVertexAttribL1d; RGLSYMGLVERTEXATTRIBL2DPROC __rglgen_glVertexAttribL2d; RGLSYMGLVERTEXATTRIBL3DPROC __rglgen_glVertexAttribL3d; RGLSYMGLVERTEXATTRIBL4DPROC __rglgen_glVertexAttribL4d; RGLSYMGLVERTEXATTRIBL1DVPROC __rglgen_glVertexAttribL1dv; RGLSYMGLVERTEXATTRIBL2DVPROC __rglgen_glVertexAttribL2dv; RGLSYMGLVERTEXATTRIBL3DVPROC __rglgen_glVertexAttribL3dv; RGLSYMGLVERTEXATTRIBL4DVPROC __rglgen_glVertexAttribL4dv; RGLSYMGLVERTEXATTRIBLPOINTERPROC __rglgen_glVertexAttribLPointer; RGLSYMGLGETVERTEXATTRIBLDVPROC __rglgen_glGetVertexAttribLdv; RGLSYMGLVIEWPORTARRAYVPROC __rglgen_glViewportArrayv; RGLSYMGLVIEWPORTINDEXEDFPROC __rglgen_glViewportIndexedf; RGLSYMGLVIEWPORTINDEXEDFVPROC __rglgen_glViewportIndexedfv; RGLSYMGLSCISSORARRAYVPROC __rglgen_glScissorArrayv; RGLSYMGLSCISSORINDEXEDPROC __rglgen_glScissorIndexed; RGLSYMGLSCISSORINDEXEDVPROC __rglgen_glScissorIndexedv; RGLSYMGLDEPTHRANGEARRAYVPROC __rglgen_glDepthRangeArrayv; RGLSYMGLDEPTHRANGEINDEXEDPROC __rglgen_glDepthRangeIndexed; RGLSYMGLGETFLOATI_VPROC __rglgen_glGetFloati_v; RGLSYMGLGETDOUBLEI_VPROC __rglgen_glGetDoublei_v; RGLSYMGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __rglgen_glDrawArraysInstancedBaseInstance; RGLSYMGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __rglgen_glDrawElementsInstancedBaseInstance; RGLSYMGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __rglgen_glDrawElementsInstancedBaseVertexBaseInstance; RGLSYMGLGETINTERNALFORMATIVPROC __rglgen_glGetInternalformativ; RGLSYMGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __rglgen_glGetActiveAtomicCounterBufferiv; RGLSYMGLBINDIMAGETEXTUREPROC __rglgen_glBindImageTexture; RGLSYMGLMEMORYBARRIERPROC __rglgen_glMemoryBarrier; RGLSYMGLTEXSTORAGE1DPROC __rglgen_glTexStorage1D; RGLSYMGLTEXSTORAGE2DPROC __rglgen_glTexStorage2D; RGLSYMGLTEXSTORAGE3DPROC __rglgen_glTexStorage3D; RGLSYMGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __rglgen_glDrawTransformFeedbackInstanced; RGLSYMGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __rglgen_glDrawTransformFeedbackStreamInstanced; RGLSYMGLCLEARBUFFERDATAPROC __rglgen_glClearBufferData; RGLSYMGLCLEARBUFFERSUBDATAPROC __rglgen_glClearBufferSubData; RGLSYMGLDISPATCHCOMPUTEPROC __rglgen_glDispatchCompute; RGLSYMGLDISPATCHCOMPUTEINDIRECTPROC __rglgen_glDispatchComputeIndirect; RGLSYMGLCOPYIMAGESUBDATAPROC __rglgen_glCopyImageSubData; RGLSYMGLFRAMEBUFFERPARAMETERIPROC __rglgen_glFramebufferParameteri; RGLSYMGLGETFRAMEBUFFERPARAMETERIVPROC __rglgen_glGetFramebufferParameteriv; RGLSYMGLGETINTERNALFORMATI64VPROC __rglgen_glGetInternalformati64v; RGLSYMGLINVALIDATETEXSUBIMAGEPROC __rglgen_glInvalidateTexSubImage; RGLSYMGLINVALIDATETEXIMAGEPROC __rglgen_glInvalidateTexImage; RGLSYMGLINVALIDATEBUFFERSUBDATAPROC __rglgen_glInvalidateBufferSubData; RGLSYMGLINVALIDATEBUFFERDATAPROC __rglgen_glInvalidateBufferData; RGLSYMGLINVALIDATEFRAMEBUFFERPROC __rglgen_glInvalidateFramebuffer; RGLSYMGLINVALIDATESUBFRAMEBUFFERPROC __rglgen_glInvalidateSubFramebuffer; RGLSYMGLMULTIDRAWARRAYSINDIRECTPROC __rglgen_glMultiDrawArraysIndirect; RGLSYMGLMULTIDRAWELEMENTSINDIRECTPROC __rglgen_glMultiDrawElementsIndirect; RGLSYMGLGETPROGRAMINTERFACEIVPROC __rglgen_glGetProgramInterfaceiv; RGLSYMGLGETPROGRAMRESOURCEINDEXPROC __rglgen_glGetProgramResourceIndex; RGLSYMGLGETPROGRAMRESOURCENAMEPROC __rglgen_glGetProgramResourceName; RGLSYMGLGETPROGRAMRESOURCEIVPROC __rglgen_glGetProgramResourceiv; RGLSYMGLGETPROGRAMRESOURCELOCATIONPROC __rglgen_glGetProgramResourceLocation; RGLSYMGLGETPROGRAMRESOURCELOCATIONINDEXPROC __rglgen_glGetProgramResourceLocationIndex; RGLSYMGLSHADERSTORAGEBLOCKBINDINGPROC __rglgen_glShaderStorageBlockBinding; RGLSYMGLTEXBUFFERRANGEPROC __rglgen_glTexBufferRange; RGLSYMGLTEXSTORAGE2DMULTISAMPLEPROC __rglgen_glTexStorage2DMultisample; RGLSYMGLTEXSTORAGE3DMULTISAMPLEPROC __rglgen_glTexStorage3DMultisample; RGLSYMGLTEXTUREVIEWPROC __rglgen_glTextureView; RGLSYMGLBINDVERTEXBUFFERPROC __rglgen_glBindVertexBuffer; RGLSYMGLVERTEXATTRIBFORMATPROC __rglgen_glVertexAttribFormat; RGLSYMGLVERTEXATTRIBIFORMATPROC __rglgen_glVertexAttribIFormat; RGLSYMGLVERTEXATTRIBLFORMATPROC __rglgen_glVertexAttribLFormat; RGLSYMGLVERTEXATTRIBBINDINGPROC __rglgen_glVertexAttribBinding; RGLSYMGLVERTEXBINDINGDIVISORPROC __rglgen_glVertexBindingDivisor; RGLSYMGLDEBUGMESSAGECONTROLPROC __rglgen_glDebugMessageControl; RGLSYMGLDEBUGMESSAGEINSERTPROC __rglgen_glDebugMessageInsert; RGLSYMGLDEBUGMESSAGECALLBACKPROC __rglgen_glDebugMessageCallback; RGLSYMGLGETDEBUGMESSAGELOGPROC __rglgen_glGetDebugMessageLog; RGLSYMGLPUSHDEBUGGROUPPROC __rglgen_glPushDebugGroup; RGLSYMGLPOPDEBUGGROUPPROC __rglgen_glPopDebugGroup; RGLSYMGLOBJECTLABELPROC __rglgen_glObjectLabel; RGLSYMGLGETOBJECTLABELPROC __rglgen_glGetObjectLabel; RGLSYMGLOBJECTPTRLABELPROC __rglgen_glObjectPtrLabel; RGLSYMGLGETOBJECTPTRLABELPROC __rglgen_glGetObjectPtrLabel; RGLSYMGLBUFFERSTORAGEPROC __rglgen_glBufferStorage; RGLSYMGLCLEARTEXIMAGEPROC __rglgen_glClearTexImage; RGLSYMGLCLEARTEXSUBIMAGEPROC __rglgen_glClearTexSubImage; RGLSYMGLBINDBUFFERSBASEPROC __rglgen_glBindBuffersBase; RGLSYMGLBINDBUFFERSRANGEPROC __rglgen_glBindBuffersRange; RGLSYMGLBINDTEXTURESPROC __rglgen_glBindTextures; RGLSYMGLBINDSAMPLERSPROC __rglgen_glBindSamplers; RGLSYMGLBINDIMAGETEXTURESPROC __rglgen_glBindImageTextures; RGLSYMGLBINDVERTEXBUFFERSPROC __rglgen_glBindVertexBuffers; RGLSYMGLGETTEXTUREHANDLEARBPROC __rglgen_glGetTextureHandleARB; RGLSYMGLGETTEXTURESAMPLERHANDLEARBPROC __rglgen_glGetTextureSamplerHandleARB; RGLSYMGLMAKETEXTUREHANDLERESIDENTARBPROC __rglgen_glMakeTextureHandleResidentARB; RGLSYMGLMAKETEXTUREHANDLENONRESIDENTARBPROC __rglgen_glMakeTextureHandleNonResidentARB; RGLSYMGLGETIMAGEHANDLEARBPROC __rglgen_glGetImageHandleARB; RGLSYMGLMAKEIMAGEHANDLERESIDENTARBPROC __rglgen_glMakeImageHandleResidentARB; RGLSYMGLMAKEIMAGEHANDLENONRESIDENTARBPROC __rglgen_glMakeImageHandleNonResidentARB; RGLSYMGLUNIFORMHANDLEUI64ARBPROC __rglgen_glUniformHandleui64ARB; RGLSYMGLUNIFORMHANDLEUI64VARBPROC __rglgen_glUniformHandleui64vARB; RGLSYMGLPROGRAMUNIFORMHANDLEUI64ARBPROC __rglgen_glProgramUniformHandleui64ARB; RGLSYMGLPROGRAMUNIFORMHANDLEUI64VARBPROC __rglgen_glProgramUniformHandleui64vARB; RGLSYMGLISTEXTUREHANDLERESIDENTARBPROC __rglgen_glIsTextureHandleResidentARB; RGLSYMGLISIMAGEHANDLERESIDENTARBPROC __rglgen_glIsImageHandleResidentARB; RGLSYMGLVERTEXATTRIBL1UI64ARBPROC __rglgen_glVertexAttribL1ui64ARB; RGLSYMGLVERTEXATTRIBL1UI64VARBPROC __rglgen_glVertexAttribL1ui64vARB; RGLSYMGLGETVERTEXATTRIBLUI64VARBPROC __rglgen_glGetVertexAttribLui64vARB; RGLSYMGLCREATESYNCFROMCLEVENTARBPROC __rglgen_glCreateSyncFromCLeventARB; RGLSYMGLCLAMPCOLORARBPROC __rglgen_glClampColorARB; RGLSYMGLDISPATCHCOMPUTEGROUPSIZEARBPROC __rglgen_glDispatchComputeGroupSizeARB; RGLSYMGLDEBUGMESSAGECONTROLARBPROC __rglgen_glDebugMessageControlARB; RGLSYMGLDEBUGMESSAGEINSERTARBPROC __rglgen_glDebugMessageInsertARB; RGLSYMGLDEBUGMESSAGECALLBACKARBPROC __rglgen_glDebugMessageCallbackARB; RGLSYMGLGETDEBUGMESSAGELOGARBPROC __rglgen_glGetDebugMessageLogARB; RGLSYMGLDRAWBUFFERSARBPROC __rglgen_glDrawBuffersARB; RGLSYMGLBLENDEQUATIONIARBPROC __rglgen_glBlendEquationiARB; RGLSYMGLBLENDEQUATIONSEPARATEIARBPROC __rglgen_glBlendEquationSeparateiARB; RGLSYMGLBLENDFUNCIARBPROC __rglgen_glBlendFunciARB; RGLSYMGLBLENDFUNCSEPARATEIARBPROC __rglgen_glBlendFuncSeparateiARB; RGLSYMGLDRAWARRAYSINSTANCEDARBPROC __rglgen_glDrawArraysInstancedARB; RGLSYMGLDRAWELEMENTSINSTANCEDARBPROC __rglgen_glDrawElementsInstancedARB; RGLSYMGLPROGRAMSTRINGARBPROC __rglgen_glProgramStringARB; RGLSYMGLBINDPROGRAMARBPROC __rglgen_glBindProgramARB; RGLSYMGLDELETEPROGRAMSARBPROC __rglgen_glDeleteProgramsARB; RGLSYMGLGENPROGRAMSARBPROC __rglgen_glGenProgramsARB; RGLSYMGLPROGRAMENVPARAMETER4DARBPROC __rglgen_glProgramEnvParameter4dARB; RGLSYMGLPROGRAMENVPARAMETER4DVARBPROC __rglgen_glProgramEnvParameter4dvARB; RGLSYMGLPROGRAMENVPARAMETER4FARBPROC __rglgen_glProgramEnvParameter4fARB; RGLSYMGLPROGRAMENVPARAMETER4FVARBPROC __rglgen_glProgramEnvParameter4fvARB; RGLSYMGLPROGRAMLOCALPARAMETER4DARBPROC __rglgen_glProgramLocalParameter4dARB; RGLSYMGLPROGRAMLOCALPARAMETER4DVARBPROC __rglgen_glProgramLocalParameter4dvARB; RGLSYMGLPROGRAMLOCALPARAMETER4FARBPROC __rglgen_glProgramLocalParameter4fARB; RGLSYMGLPROGRAMLOCALPARAMETER4FVARBPROC __rglgen_glProgramLocalParameter4fvARB; RGLSYMGLGETPROGRAMENVPARAMETERDVARBPROC __rglgen_glGetProgramEnvParameterdvARB; RGLSYMGLGETPROGRAMENVPARAMETERFVARBPROC __rglgen_glGetProgramEnvParameterfvARB; RGLSYMGLGETPROGRAMLOCALPARAMETERDVARBPROC __rglgen_glGetProgramLocalParameterdvARB; RGLSYMGLGETPROGRAMLOCALPARAMETERFVARBPROC __rglgen_glGetProgramLocalParameterfvARB; RGLSYMGLGETPROGRAMIVARBPROC __rglgen_glGetProgramivARB; RGLSYMGLGETPROGRAMSTRINGARBPROC __rglgen_glGetProgramStringARB; RGLSYMGLISPROGRAMARBPROC __rglgen_glIsProgramARB; RGLSYMGLPROGRAMPARAMETERIARBPROC __rglgen_glProgramParameteriARB; RGLSYMGLFRAMEBUFFERTEXTUREARBPROC __rglgen_glFramebufferTextureARB; RGLSYMGLFRAMEBUFFERTEXTURELAYERARBPROC __rglgen_glFramebufferTextureLayerARB; RGLSYMGLFRAMEBUFFERTEXTUREFACEARBPROC __rglgen_glFramebufferTextureFaceARB; RGLSYMGLCOLORTABLEPROC __rglgen_glColorTable; RGLSYMGLCOLORTABLEPARAMETERFVPROC __rglgen_glColorTableParameterfv; RGLSYMGLCOLORTABLEPARAMETERIVPROC __rglgen_glColorTableParameteriv; RGLSYMGLCOPYCOLORTABLEPROC __rglgen_glCopyColorTable; RGLSYMGLGETCOLORTABLEPROC __rglgen_glGetColorTable; RGLSYMGLGETCOLORTABLEPARAMETERFVPROC __rglgen_glGetColorTableParameterfv; RGLSYMGLGETCOLORTABLEPARAMETERIVPROC __rglgen_glGetColorTableParameteriv; RGLSYMGLCOLORSUBTABLEPROC __rglgen_glColorSubTable; RGLSYMGLCOPYCOLORSUBTABLEPROC __rglgen_glCopyColorSubTable; RGLSYMGLCONVOLUTIONFILTER1DPROC __rglgen_glConvolutionFilter1D; RGLSYMGLCONVOLUTIONFILTER2DPROC __rglgen_glConvolutionFilter2D; RGLSYMGLCONVOLUTIONPARAMETERFPROC __rglgen_glConvolutionParameterf; RGLSYMGLCONVOLUTIONPARAMETERFVPROC __rglgen_glConvolutionParameterfv; RGLSYMGLCONVOLUTIONPARAMETERIPROC __rglgen_glConvolutionParameteri; RGLSYMGLCONVOLUTIONPARAMETERIVPROC __rglgen_glConvolutionParameteriv; RGLSYMGLCOPYCONVOLUTIONFILTER1DPROC __rglgen_glCopyConvolutionFilter1D; RGLSYMGLCOPYCONVOLUTIONFILTER2DPROC __rglgen_glCopyConvolutionFilter2D; RGLSYMGLGETCONVOLUTIONFILTERPROC __rglgen_glGetConvolutionFilter; RGLSYMGLGETCONVOLUTIONPARAMETERFVPROC __rglgen_glGetConvolutionParameterfv; RGLSYMGLGETCONVOLUTIONPARAMETERIVPROC __rglgen_glGetConvolutionParameteriv; RGLSYMGLGETSEPARABLEFILTERPROC __rglgen_glGetSeparableFilter; RGLSYMGLSEPARABLEFILTER2DPROC __rglgen_glSeparableFilter2D; RGLSYMGLGETHISTOGRAMPROC __rglgen_glGetHistogram; RGLSYMGLGETHISTOGRAMPARAMETERFVPROC __rglgen_glGetHistogramParameterfv; RGLSYMGLGETHISTOGRAMPARAMETERIVPROC __rglgen_glGetHistogramParameteriv; RGLSYMGLGETMINMAXPROC __rglgen_glGetMinmax; RGLSYMGLGETMINMAXPARAMETERFVPROC __rglgen_glGetMinmaxParameterfv; RGLSYMGLGETMINMAXPARAMETERIVPROC __rglgen_glGetMinmaxParameteriv; RGLSYMGLHISTOGRAMPROC __rglgen_glHistogram; RGLSYMGLMINMAXPROC __rglgen_glMinmax; RGLSYMGLRESETHISTOGRAMPROC __rglgen_glResetHistogram; RGLSYMGLRESETMINMAXPROC __rglgen_glResetMinmax; RGLSYMGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __rglgen_glMultiDrawArraysIndirectCountARB; RGLSYMGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __rglgen_glMultiDrawElementsIndirectCountARB; RGLSYMGLVERTEXATTRIBDIVISORARBPROC __rglgen_glVertexAttribDivisorARB; RGLSYMGLCURRENTPALETTEMATRIXARBPROC __rglgen_glCurrentPaletteMatrixARB; RGLSYMGLMATRIXINDEXUBVARBPROC __rglgen_glMatrixIndexubvARB; RGLSYMGLMATRIXINDEXUSVARBPROC __rglgen_glMatrixIndexusvARB; RGLSYMGLMATRIXINDEXUIVARBPROC __rglgen_glMatrixIndexuivARB; RGLSYMGLMATRIXINDEXPOINTERARBPROC __rglgen_glMatrixIndexPointerARB; RGLSYMGLSAMPLECOVERAGEARBPROC __rglgen_glSampleCoverageARB; RGLSYMGLACTIVETEXTUREARBPROC __rglgen_glActiveTextureARB; RGLSYMGLCLIENTACTIVETEXTUREARBPROC __rglgen_glClientActiveTextureARB; RGLSYMGLMULTITEXCOORD1DARBPROC __rglgen_glMultiTexCoord1dARB; RGLSYMGLMULTITEXCOORD1DVARBPROC __rglgen_glMultiTexCoord1dvARB; RGLSYMGLMULTITEXCOORD1FARBPROC __rglgen_glMultiTexCoord1fARB; RGLSYMGLMULTITEXCOORD1FVARBPROC __rglgen_glMultiTexCoord1fvARB; RGLSYMGLMULTITEXCOORD1IARBPROC __rglgen_glMultiTexCoord1iARB; RGLSYMGLMULTITEXCOORD1IVARBPROC __rglgen_glMultiTexCoord1ivARB; RGLSYMGLMULTITEXCOORD1SARBPROC __rglgen_glMultiTexCoord1sARB; RGLSYMGLMULTITEXCOORD1SVARBPROC __rglgen_glMultiTexCoord1svARB; RGLSYMGLMULTITEXCOORD2DARBPROC __rglgen_glMultiTexCoord2dARB; RGLSYMGLMULTITEXCOORD2DVARBPROC __rglgen_glMultiTexCoord2dvARB; RGLSYMGLMULTITEXCOORD2FARBPROC __rglgen_glMultiTexCoord2fARB; RGLSYMGLMULTITEXCOORD2FVARBPROC __rglgen_glMultiTexCoord2fvARB; RGLSYMGLMULTITEXCOORD2IARBPROC __rglgen_glMultiTexCoord2iARB; RGLSYMGLMULTITEXCOORD2IVARBPROC __rglgen_glMultiTexCoord2ivARB; RGLSYMGLMULTITEXCOORD2SARBPROC __rglgen_glMultiTexCoord2sARB; RGLSYMGLMULTITEXCOORD2SVARBPROC __rglgen_glMultiTexCoord2svARB; RGLSYMGLMULTITEXCOORD3DARBPROC __rglgen_glMultiTexCoord3dARB; RGLSYMGLMULTITEXCOORD3DVARBPROC __rglgen_glMultiTexCoord3dvARB; RGLSYMGLMULTITEXCOORD3FARBPROC __rglgen_glMultiTexCoord3fARB; RGLSYMGLMULTITEXCOORD3FVARBPROC __rglgen_glMultiTexCoord3fvARB; RGLSYMGLMULTITEXCOORD3IARBPROC __rglgen_glMultiTexCoord3iARB; RGLSYMGLMULTITEXCOORD3IVARBPROC __rglgen_glMultiTexCoord3ivARB; RGLSYMGLMULTITEXCOORD3SARBPROC __rglgen_glMultiTexCoord3sARB; RGLSYMGLMULTITEXCOORD3SVARBPROC __rglgen_glMultiTexCoord3svARB; RGLSYMGLMULTITEXCOORD4DARBPROC __rglgen_glMultiTexCoord4dARB; RGLSYMGLMULTITEXCOORD4DVARBPROC __rglgen_glMultiTexCoord4dvARB; RGLSYMGLMULTITEXCOORD4FARBPROC __rglgen_glMultiTexCoord4fARB; RGLSYMGLMULTITEXCOORD4FVARBPROC __rglgen_glMultiTexCoord4fvARB; RGLSYMGLMULTITEXCOORD4IARBPROC __rglgen_glMultiTexCoord4iARB; RGLSYMGLMULTITEXCOORD4IVARBPROC __rglgen_glMultiTexCoord4ivARB; RGLSYMGLMULTITEXCOORD4SARBPROC __rglgen_glMultiTexCoord4sARB; RGLSYMGLMULTITEXCOORD4SVARBPROC __rglgen_glMultiTexCoord4svARB; RGLSYMGLGENQUERIESARBPROC __rglgen_glGenQueriesARB; RGLSYMGLDELETEQUERIESARBPROC __rglgen_glDeleteQueriesARB; RGLSYMGLISQUERYARBPROC __rglgen_glIsQueryARB; RGLSYMGLBEGINQUERYARBPROC __rglgen_glBeginQueryARB; RGLSYMGLENDQUERYARBPROC __rglgen_glEndQueryARB; RGLSYMGLGETQUERYIVARBPROC __rglgen_glGetQueryivARB; RGLSYMGLGETQUERYOBJECTIVARBPROC __rglgen_glGetQueryObjectivARB; RGLSYMGLGETQUERYOBJECTUIVARBPROC __rglgen_glGetQueryObjectuivARB; RGLSYMGLPOINTPARAMETERFARBPROC __rglgen_glPointParameterfARB; RGLSYMGLPOINTPARAMETERFVARBPROC __rglgen_glPointParameterfvARB; RGLSYMGLGETGRAPHICSRESETSTATUSARBPROC __rglgen_glGetGraphicsResetStatusARB; RGLSYMGLGETNTEXIMAGEARBPROC __rglgen_glGetnTexImageARB; RGLSYMGLREADNPIXELSARBPROC __rglgen_glReadnPixelsARB; RGLSYMGLGETNCOMPRESSEDTEXIMAGEARBPROC __rglgen_glGetnCompressedTexImageARB; RGLSYMGLGETNUNIFORMFVARBPROC __rglgen_glGetnUniformfvARB; RGLSYMGLGETNUNIFORMIVARBPROC __rglgen_glGetnUniformivARB; RGLSYMGLGETNUNIFORMUIVARBPROC __rglgen_glGetnUniformuivARB; RGLSYMGLGETNUNIFORMDVARBPROC __rglgen_glGetnUniformdvARB; RGLSYMGLGETNMAPDVARBPROC __rglgen_glGetnMapdvARB; RGLSYMGLGETNMAPFVARBPROC __rglgen_glGetnMapfvARB; RGLSYMGLGETNMAPIVARBPROC __rglgen_glGetnMapivARB; RGLSYMGLGETNPIXELMAPFVARBPROC __rglgen_glGetnPixelMapfvARB; RGLSYMGLGETNPIXELMAPUIVARBPROC __rglgen_glGetnPixelMapuivARB; RGLSYMGLGETNPIXELMAPUSVARBPROC __rglgen_glGetnPixelMapusvARB; RGLSYMGLGETNPOLYGONSTIPPLEARBPROC __rglgen_glGetnPolygonStippleARB; RGLSYMGLGETNCOLORTABLEARBPROC __rglgen_glGetnColorTableARB; RGLSYMGLGETNCONVOLUTIONFILTERARBPROC __rglgen_glGetnConvolutionFilterARB; RGLSYMGLGETNSEPARABLEFILTERARBPROC __rglgen_glGetnSeparableFilterARB; RGLSYMGLGETNHISTOGRAMARBPROC __rglgen_glGetnHistogramARB; RGLSYMGLGETNMINMAXARBPROC __rglgen_glGetnMinmaxARB; RGLSYMGLMINSAMPLESHADINGARBPROC __rglgen_glMinSampleShadingARB; RGLSYMGLDELETEOBJECTARBPROC __rglgen_glDeleteObjectARB; RGLSYMGLGETHANDLEARBPROC __rglgen_glGetHandleARB; RGLSYMGLDETACHOBJECTARBPROC __rglgen_glDetachObjectARB; RGLSYMGLCREATESHADEROBJECTARBPROC __rglgen_glCreateShaderObjectARB; RGLSYMGLSHADERSOURCEARBPROC __rglgen_glShaderSourceARB; RGLSYMGLCOMPILESHADERARBPROC __rglgen_glCompileShaderARB; RGLSYMGLCREATEPROGRAMOBJECTARBPROC __rglgen_glCreateProgramObjectARB; RGLSYMGLATTACHOBJECTARBPROC __rglgen_glAttachObjectARB; RGLSYMGLLINKPROGRAMARBPROC __rglgen_glLinkProgramARB; RGLSYMGLUSEPROGRAMOBJECTARBPROC __rglgen_glUseProgramObjectARB; RGLSYMGLVALIDATEPROGRAMARBPROC __rglgen_glValidateProgramARB; RGLSYMGLUNIFORM1FARBPROC __rglgen_glUniform1fARB; RGLSYMGLUNIFORM2FARBPROC __rglgen_glUniform2fARB; RGLSYMGLUNIFORM3FARBPROC __rglgen_glUniform3fARB; RGLSYMGLUNIFORM4FARBPROC __rglgen_glUniform4fARB; RGLSYMGLUNIFORM1IARBPROC __rglgen_glUniform1iARB; RGLSYMGLUNIFORM2IARBPROC __rglgen_glUniform2iARB; RGLSYMGLUNIFORM3IARBPROC __rglgen_glUniform3iARB; RGLSYMGLUNIFORM4IARBPROC __rglgen_glUniform4iARB; RGLSYMGLUNIFORM1FVARBPROC __rglgen_glUniform1fvARB; RGLSYMGLUNIFORM2FVARBPROC __rglgen_glUniform2fvARB; RGLSYMGLUNIFORM3FVARBPROC __rglgen_glUniform3fvARB; RGLSYMGLUNIFORM4FVARBPROC __rglgen_glUniform4fvARB; RGLSYMGLUNIFORM1IVARBPROC __rglgen_glUniform1ivARB; RGLSYMGLUNIFORM2IVARBPROC __rglgen_glUniform2ivARB; RGLSYMGLUNIFORM3IVARBPROC __rglgen_glUniform3ivARB; RGLSYMGLUNIFORM4IVARBPROC __rglgen_glUniform4ivARB; RGLSYMGLUNIFORMMATRIX2FVARBPROC __rglgen_glUniformMatrix2fvARB; RGLSYMGLUNIFORMMATRIX3FVARBPROC __rglgen_glUniformMatrix3fvARB; RGLSYMGLUNIFORMMATRIX4FVARBPROC __rglgen_glUniformMatrix4fvARB; RGLSYMGLGETOBJECTPARAMETERFVARBPROC __rglgen_glGetObjectParameterfvARB; RGLSYMGLGETOBJECTPARAMETERIVARBPROC __rglgen_glGetObjectParameterivARB; RGLSYMGLGETINFOLOGARBPROC __rglgen_glGetInfoLogARB; RGLSYMGLGETATTACHEDOBJECTSARBPROC __rglgen_glGetAttachedObjectsARB; RGLSYMGLGETUNIFORMLOCATIONARBPROC __rglgen_glGetUniformLocationARB; RGLSYMGLGETACTIVEUNIFORMARBPROC __rglgen_glGetActiveUniformARB; RGLSYMGLGETUNIFORMFVARBPROC __rglgen_glGetUniformfvARB; RGLSYMGLGETUNIFORMIVARBPROC __rglgen_glGetUniformivARB; RGLSYMGLGETSHADERSOURCEARBPROC __rglgen_glGetShaderSourceARB; RGLSYMGLNAMEDSTRINGARBPROC __rglgen_glNamedStringARB; RGLSYMGLDELETENAMEDSTRINGARBPROC __rglgen_glDeleteNamedStringARB; RGLSYMGLCOMPILESHADERINCLUDEARBPROC __rglgen_glCompileShaderIncludeARB; RGLSYMGLISNAMEDSTRINGARBPROC __rglgen_glIsNamedStringARB; RGLSYMGLGETNAMEDSTRINGARBPROC __rglgen_glGetNamedStringARB; RGLSYMGLGETNAMEDSTRINGIVARBPROC __rglgen_glGetNamedStringivARB; RGLSYMGLTEXPAGECOMMITMENTARBPROC __rglgen_glTexPageCommitmentARB; RGLSYMGLTEXBUFFERARBPROC __rglgen_glTexBufferARB; RGLSYMGLCOMPRESSEDTEXIMAGE3DARBPROC __rglgen_glCompressedTexImage3DARB; RGLSYMGLCOMPRESSEDTEXIMAGE2DARBPROC __rglgen_glCompressedTexImage2DARB; RGLSYMGLCOMPRESSEDTEXIMAGE1DARBPROC __rglgen_glCompressedTexImage1DARB; RGLSYMGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __rglgen_glCompressedTexSubImage3DARB; RGLSYMGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __rglgen_glCompressedTexSubImage2DARB; RGLSYMGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __rglgen_glCompressedTexSubImage1DARB; RGLSYMGLGETCOMPRESSEDTEXIMAGEARBPROC __rglgen_glGetCompressedTexImageARB; RGLSYMGLLOADTRANSPOSEMATRIXFARBPROC __rglgen_glLoadTransposeMatrixfARB; RGLSYMGLLOADTRANSPOSEMATRIXDARBPROC __rglgen_glLoadTransposeMatrixdARB; RGLSYMGLMULTTRANSPOSEMATRIXFARBPROC __rglgen_glMultTransposeMatrixfARB; RGLSYMGLMULTTRANSPOSEMATRIXDARBPROC __rglgen_glMultTransposeMatrixdARB; RGLSYMGLWEIGHTBVARBPROC __rglgen_glWeightbvARB; RGLSYMGLWEIGHTSVARBPROC __rglgen_glWeightsvARB; RGLSYMGLWEIGHTIVARBPROC __rglgen_glWeightivARB; RGLSYMGLWEIGHTFVARBPROC __rglgen_glWeightfvARB; RGLSYMGLWEIGHTDVARBPROC __rglgen_glWeightdvARB; RGLSYMGLWEIGHTUBVARBPROC __rglgen_glWeightubvARB; RGLSYMGLWEIGHTUSVARBPROC __rglgen_glWeightusvARB; RGLSYMGLWEIGHTUIVARBPROC __rglgen_glWeightuivARB; RGLSYMGLWEIGHTPOINTERARBPROC __rglgen_glWeightPointerARB; RGLSYMGLVERTEXBLENDARBPROC __rglgen_glVertexBlendARB; RGLSYMGLBINDBUFFERARBPROC __rglgen_glBindBufferARB; RGLSYMGLDELETEBUFFERSARBPROC __rglgen_glDeleteBuffersARB; RGLSYMGLGENBUFFERSARBPROC __rglgen_glGenBuffersARB; RGLSYMGLISBUFFERARBPROC __rglgen_glIsBufferARB; RGLSYMGLBUFFERDATAARBPROC __rglgen_glBufferDataARB; RGLSYMGLBUFFERSUBDATAARBPROC __rglgen_glBufferSubDataARB; RGLSYMGLGETBUFFERSUBDATAARBPROC __rglgen_glGetBufferSubDataARB; RGLSYMGLMAPBUFFERARBPROC __rglgen_glMapBufferARB; RGLSYMGLUNMAPBUFFERARBPROC __rglgen_glUnmapBufferARB; RGLSYMGLGETBUFFERPARAMETERIVARBPROC __rglgen_glGetBufferParameterivARB; RGLSYMGLGETBUFFERPOINTERVARBPROC __rglgen_glGetBufferPointervARB; RGLSYMGLVERTEXATTRIB1DARBPROC __rglgen_glVertexAttrib1dARB; RGLSYMGLVERTEXATTRIB1DVARBPROC __rglgen_glVertexAttrib1dvARB; RGLSYMGLVERTEXATTRIB1FARBPROC __rglgen_glVertexAttrib1fARB; RGLSYMGLVERTEXATTRIB1FVARBPROC __rglgen_glVertexAttrib1fvARB; RGLSYMGLVERTEXATTRIB1SARBPROC __rglgen_glVertexAttrib1sARB; RGLSYMGLVERTEXATTRIB1SVARBPROC __rglgen_glVertexAttrib1svARB; RGLSYMGLVERTEXATTRIB2DARBPROC __rglgen_glVertexAttrib2dARB; RGLSYMGLVERTEXATTRIB2DVARBPROC __rglgen_glVertexAttrib2dvARB; RGLSYMGLVERTEXATTRIB2FARBPROC __rglgen_glVertexAttrib2fARB; RGLSYMGLVERTEXATTRIB2FVARBPROC __rglgen_glVertexAttrib2fvARB; RGLSYMGLVERTEXATTRIB2SARBPROC __rglgen_glVertexAttrib2sARB; RGLSYMGLVERTEXATTRIB2SVARBPROC __rglgen_glVertexAttrib2svARB; RGLSYMGLVERTEXATTRIB3DARBPROC __rglgen_glVertexAttrib3dARB; RGLSYMGLVERTEXATTRIB3DVARBPROC __rglgen_glVertexAttrib3dvARB; RGLSYMGLVERTEXATTRIB3FARBPROC __rglgen_glVertexAttrib3fARB; RGLSYMGLVERTEXATTRIB3FVARBPROC __rglgen_glVertexAttrib3fvARB; RGLSYMGLVERTEXATTRIB3SARBPROC __rglgen_glVertexAttrib3sARB; RGLSYMGLVERTEXATTRIB3SVARBPROC __rglgen_glVertexAttrib3svARB; RGLSYMGLVERTEXATTRIB4NBVARBPROC __rglgen_glVertexAttrib4NbvARB; RGLSYMGLVERTEXATTRIB4NIVARBPROC __rglgen_glVertexAttrib4NivARB; RGLSYMGLVERTEXATTRIB4NSVARBPROC __rglgen_glVertexAttrib4NsvARB; RGLSYMGLVERTEXATTRIB4NUBARBPROC __rglgen_glVertexAttrib4NubARB; RGLSYMGLVERTEXATTRIB4NUBVARBPROC __rglgen_glVertexAttrib4NubvARB; RGLSYMGLVERTEXATTRIB4NUIVARBPROC __rglgen_glVertexAttrib4NuivARB; RGLSYMGLVERTEXATTRIB4NUSVARBPROC __rglgen_glVertexAttrib4NusvARB; RGLSYMGLVERTEXATTRIB4BVARBPROC __rglgen_glVertexAttrib4bvARB; RGLSYMGLVERTEXATTRIB4DARBPROC __rglgen_glVertexAttrib4dARB; RGLSYMGLVERTEXATTRIB4DVARBPROC __rglgen_glVertexAttrib4dvARB; RGLSYMGLVERTEXATTRIB4FARBPROC __rglgen_glVertexAttrib4fARB; RGLSYMGLVERTEXATTRIB4FVARBPROC __rglgen_glVertexAttrib4fvARB; RGLSYMGLVERTEXATTRIB4IVARBPROC __rglgen_glVertexAttrib4ivARB; RGLSYMGLVERTEXATTRIB4SARBPROC __rglgen_glVertexAttrib4sARB; RGLSYMGLVERTEXATTRIB4SVARBPROC __rglgen_glVertexAttrib4svARB; RGLSYMGLVERTEXATTRIB4UBVARBPROC __rglgen_glVertexAttrib4ubvARB; RGLSYMGLVERTEXATTRIB4UIVARBPROC __rglgen_glVertexAttrib4uivARB; RGLSYMGLVERTEXATTRIB4USVARBPROC __rglgen_glVertexAttrib4usvARB; RGLSYMGLVERTEXATTRIBPOINTERARBPROC __rglgen_glVertexAttribPointerARB; RGLSYMGLENABLEVERTEXATTRIBARRAYARBPROC __rglgen_glEnableVertexAttribArrayARB; RGLSYMGLDISABLEVERTEXATTRIBARRAYARBPROC __rglgen_glDisableVertexAttribArrayARB; RGLSYMGLGETVERTEXATTRIBDVARBPROC __rglgen_glGetVertexAttribdvARB; RGLSYMGLGETVERTEXATTRIBFVARBPROC __rglgen_glGetVertexAttribfvARB; RGLSYMGLGETVERTEXATTRIBIVARBPROC __rglgen_glGetVertexAttribivARB; RGLSYMGLGETVERTEXATTRIBPOINTERVARBPROC __rglgen_glGetVertexAttribPointervARB; RGLSYMGLBINDATTRIBLOCATIONARBPROC __rglgen_glBindAttribLocationARB; RGLSYMGLGETACTIVEATTRIBARBPROC __rglgen_glGetActiveAttribARB; RGLSYMGLGETATTRIBLOCATIONARBPROC __rglgen_glGetAttribLocationARB; RGLSYMGLWINDOWPOS2DARBPROC __rglgen_glWindowPos2dARB; RGLSYMGLWINDOWPOS2DVARBPROC __rglgen_glWindowPos2dvARB; RGLSYMGLWINDOWPOS2FARBPROC __rglgen_glWindowPos2fARB; RGLSYMGLWINDOWPOS2FVARBPROC __rglgen_glWindowPos2fvARB; RGLSYMGLWINDOWPOS2IARBPROC __rglgen_glWindowPos2iARB; RGLSYMGLWINDOWPOS2IVARBPROC __rglgen_glWindowPos2ivARB; RGLSYMGLWINDOWPOS2SARBPROC __rglgen_glWindowPos2sARB; RGLSYMGLWINDOWPOS2SVARBPROC __rglgen_glWindowPos2svARB; RGLSYMGLWINDOWPOS3DARBPROC __rglgen_glWindowPos3dARB; RGLSYMGLWINDOWPOS3DVARBPROC __rglgen_glWindowPos3dvARB; RGLSYMGLWINDOWPOS3FARBPROC __rglgen_glWindowPos3fARB; RGLSYMGLWINDOWPOS3FVARBPROC __rglgen_glWindowPos3fvARB; RGLSYMGLWINDOWPOS3IARBPROC __rglgen_glWindowPos3iARB; RGLSYMGLWINDOWPOS3IVARBPROC __rglgen_glWindowPos3ivARB; RGLSYMGLWINDOWPOS3SARBPROC __rglgen_glWindowPos3sARB; RGLSYMGLWINDOWPOS3SVARBPROC __rglgen_glWindowPos3svARB; RGLSYMGLMULTITEXCOORD1BOESPROC __rglgen_glMultiTexCoord1bOES; RGLSYMGLMULTITEXCOORD1BVOESPROC __rglgen_glMultiTexCoord1bvOES; RGLSYMGLMULTITEXCOORD2BOESPROC __rglgen_glMultiTexCoord2bOES; RGLSYMGLMULTITEXCOORD2BVOESPROC __rglgen_glMultiTexCoord2bvOES; RGLSYMGLMULTITEXCOORD3BOESPROC __rglgen_glMultiTexCoord3bOES; RGLSYMGLMULTITEXCOORD3BVOESPROC __rglgen_glMultiTexCoord3bvOES; RGLSYMGLMULTITEXCOORD4BOESPROC __rglgen_glMultiTexCoord4bOES; RGLSYMGLMULTITEXCOORD4BVOESPROC __rglgen_glMultiTexCoord4bvOES; RGLSYMGLTEXCOORD1BOESPROC __rglgen_glTexCoord1bOES; RGLSYMGLTEXCOORD1BVOESPROC __rglgen_glTexCoord1bvOES; RGLSYMGLTEXCOORD2BOESPROC __rglgen_glTexCoord2bOES; RGLSYMGLTEXCOORD2BVOESPROC __rglgen_glTexCoord2bvOES; RGLSYMGLTEXCOORD3BOESPROC __rglgen_glTexCoord3bOES; RGLSYMGLTEXCOORD3BVOESPROC __rglgen_glTexCoord3bvOES; RGLSYMGLTEXCOORD4BOESPROC __rglgen_glTexCoord4bOES; RGLSYMGLTEXCOORD4BVOESPROC __rglgen_glTexCoord4bvOES; RGLSYMGLVERTEX2BOESPROC __rglgen_glVertex2bOES; RGLSYMGLVERTEX2BVOESPROC __rglgen_glVertex2bvOES; RGLSYMGLVERTEX3BOESPROC __rglgen_glVertex3bOES; RGLSYMGLVERTEX3BVOESPROC __rglgen_glVertex3bvOES; RGLSYMGLVERTEX4BOESPROC __rglgen_glVertex4bOES; RGLSYMGLVERTEX4BVOESPROC __rglgen_glVertex4bvOES; RGLSYMGLALPHAFUNCXOESPROC __rglgen_glAlphaFuncxOES; RGLSYMGLCLEARCOLORXOESPROC __rglgen_glClearColorxOES; RGLSYMGLCLEARDEPTHXOESPROC __rglgen_glClearDepthxOES; RGLSYMGLCLIPPLANEXOESPROC __rglgen_glClipPlanexOES; RGLSYMGLCOLOR4XOESPROC __rglgen_glColor4xOES; RGLSYMGLDEPTHRANGEXOESPROC __rglgen_glDepthRangexOES; RGLSYMGLFOGXOESPROC __rglgen_glFogxOES; RGLSYMGLFOGXVOESPROC __rglgen_glFogxvOES; RGLSYMGLFRUSTUMXOESPROC __rglgen_glFrustumxOES; RGLSYMGLGETCLIPPLANEXOESPROC __rglgen_glGetClipPlanexOES; RGLSYMGLGETFIXEDVOESPROC __rglgen_glGetFixedvOES; RGLSYMGLGETTEXENVXVOESPROC __rglgen_glGetTexEnvxvOES; RGLSYMGLGETTEXPARAMETERXVOESPROC __rglgen_glGetTexParameterxvOES; RGLSYMGLLIGHTMODELXOESPROC __rglgen_glLightModelxOES; RGLSYMGLLIGHTMODELXVOESPROC __rglgen_glLightModelxvOES; RGLSYMGLLIGHTXOESPROC __rglgen_glLightxOES; RGLSYMGLLIGHTXVOESPROC __rglgen_glLightxvOES; RGLSYMGLLINEWIDTHXOESPROC __rglgen_glLineWidthxOES; RGLSYMGLLOADMATRIXXOESPROC __rglgen_glLoadMatrixxOES; RGLSYMGLMATERIALXOESPROC __rglgen_glMaterialxOES; RGLSYMGLMATERIALXVOESPROC __rglgen_glMaterialxvOES; RGLSYMGLMULTMATRIXXOESPROC __rglgen_glMultMatrixxOES; RGLSYMGLMULTITEXCOORD4XOESPROC __rglgen_glMultiTexCoord4xOES; RGLSYMGLNORMAL3XOESPROC __rglgen_glNormal3xOES; RGLSYMGLORTHOXOESPROC __rglgen_glOrthoxOES; RGLSYMGLPOINTPARAMETERXVOESPROC __rglgen_glPointParameterxvOES; RGLSYMGLPOINTSIZEXOESPROC __rglgen_glPointSizexOES; RGLSYMGLPOLYGONOFFSETXOESPROC __rglgen_glPolygonOffsetxOES; RGLSYMGLROTATEXOESPROC __rglgen_glRotatexOES; RGLSYMGLSAMPLECOVERAGEOESPROC __rglgen_glSampleCoverageOES; RGLSYMGLSCALEXOESPROC __rglgen_glScalexOES; RGLSYMGLTEXENVXOESPROC __rglgen_glTexEnvxOES; RGLSYMGLTEXENVXVOESPROC __rglgen_glTexEnvxvOES; RGLSYMGLTEXPARAMETERXOESPROC __rglgen_glTexParameterxOES; RGLSYMGLTEXPARAMETERXVOESPROC __rglgen_glTexParameterxvOES; RGLSYMGLTRANSLATEXOESPROC __rglgen_glTranslatexOES; RGLSYMGLACCUMXOESPROC __rglgen_glAccumxOES; RGLSYMGLBITMAPXOESPROC __rglgen_glBitmapxOES; RGLSYMGLBLENDCOLORXOESPROC __rglgen_glBlendColorxOES; RGLSYMGLCLEARACCUMXOESPROC __rglgen_glClearAccumxOES; RGLSYMGLCOLOR3XOESPROC __rglgen_glColor3xOES; RGLSYMGLCOLOR3XVOESPROC __rglgen_glColor3xvOES; RGLSYMGLCOLOR4XVOESPROC __rglgen_glColor4xvOES; RGLSYMGLCONVOLUTIONPARAMETERXOESPROC __rglgen_glConvolutionParameterxOES; RGLSYMGLCONVOLUTIONPARAMETERXVOESPROC __rglgen_glConvolutionParameterxvOES; RGLSYMGLEVALCOORD1XOESPROC __rglgen_glEvalCoord1xOES; RGLSYMGLEVALCOORD1XVOESPROC __rglgen_glEvalCoord1xvOES; RGLSYMGLEVALCOORD2XOESPROC __rglgen_glEvalCoord2xOES; RGLSYMGLEVALCOORD2XVOESPROC __rglgen_glEvalCoord2xvOES; RGLSYMGLFEEDBACKBUFFERXOESPROC __rglgen_glFeedbackBufferxOES; RGLSYMGLGETCONVOLUTIONPARAMETERXVOESPROC __rglgen_glGetConvolutionParameterxvOES; RGLSYMGLGETHISTOGRAMPARAMETERXVOESPROC __rglgen_glGetHistogramParameterxvOES; RGLSYMGLGETLIGHTXOESPROC __rglgen_glGetLightxOES; RGLSYMGLGETMAPXVOESPROC __rglgen_glGetMapxvOES; RGLSYMGLGETMATERIALXOESPROC __rglgen_glGetMaterialxOES; RGLSYMGLGETPIXELMAPXVPROC __rglgen_glGetPixelMapxv; RGLSYMGLGETTEXGENXVOESPROC __rglgen_glGetTexGenxvOES; RGLSYMGLGETTEXLEVELPARAMETERXVOESPROC __rglgen_glGetTexLevelParameterxvOES; RGLSYMGLINDEXXOESPROC __rglgen_glIndexxOES; RGLSYMGLINDEXXVOESPROC __rglgen_glIndexxvOES; RGLSYMGLLOADTRANSPOSEMATRIXXOESPROC __rglgen_glLoadTransposeMatrixxOES; RGLSYMGLMAP1XOESPROC __rglgen_glMap1xOES; RGLSYMGLMAP2XOESPROC __rglgen_glMap2xOES; RGLSYMGLMAPGRID1XOESPROC __rglgen_glMapGrid1xOES; RGLSYMGLMAPGRID2XOESPROC __rglgen_glMapGrid2xOES; RGLSYMGLMULTTRANSPOSEMATRIXXOESPROC __rglgen_glMultTransposeMatrixxOES; RGLSYMGLMULTITEXCOORD1XOESPROC __rglgen_glMultiTexCoord1xOES; RGLSYMGLMULTITEXCOORD1XVOESPROC __rglgen_glMultiTexCoord1xvOES; RGLSYMGLMULTITEXCOORD2XOESPROC __rglgen_glMultiTexCoord2xOES; RGLSYMGLMULTITEXCOORD2XVOESPROC __rglgen_glMultiTexCoord2xvOES; RGLSYMGLMULTITEXCOORD3XOESPROC __rglgen_glMultiTexCoord3xOES; RGLSYMGLMULTITEXCOORD3XVOESPROC __rglgen_glMultiTexCoord3xvOES; RGLSYMGLMULTITEXCOORD4XVOESPROC __rglgen_glMultiTexCoord4xvOES; RGLSYMGLNORMAL3XVOESPROC __rglgen_glNormal3xvOES; RGLSYMGLPASSTHROUGHXOESPROC __rglgen_glPassThroughxOES; RGLSYMGLPIXELMAPXPROC __rglgen_glPixelMapx; RGLSYMGLPIXELSTOREXPROC __rglgen_glPixelStorex; RGLSYMGLPIXELTRANSFERXOESPROC __rglgen_glPixelTransferxOES; RGLSYMGLPIXELZOOMXOESPROC __rglgen_glPixelZoomxOES; RGLSYMGLPRIORITIZETEXTURESXOESPROC __rglgen_glPrioritizeTexturesxOES; RGLSYMGLRASTERPOS2XOESPROC __rglgen_glRasterPos2xOES; RGLSYMGLRASTERPOS2XVOESPROC __rglgen_glRasterPos2xvOES; RGLSYMGLRASTERPOS3XOESPROC __rglgen_glRasterPos3xOES; RGLSYMGLRASTERPOS3XVOESPROC __rglgen_glRasterPos3xvOES; RGLSYMGLRASTERPOS4XOESPROC __rglgen_glRasterPos4xOES; RGLSYMGLRASTERPOS4XVOESPROC __rglgen_glRasterPos4xvOES; RGLSYMGLRECTXOESPROC __rglgen_glRectxOES; RGLSYMGLRECTXVOESPROC __rglgen_glRectxvOES; RGLSYMGLTEXCOORD1XOESPROC __rglgen_glTexCoord1xOES; RGLSYMGLTEXCOORD1XVOESPROC __rglgen_glTexCoord1xvOES; RGLSYMGLTEXCOORD2XOESPROC __rglgen_glTexCoord2xOES; RGLSYMGLTEXCOORD2XVOESPROC __rglgen_glTexCoord2xvOES; RGLSYMGLTEXCOORD3XOESPROC __rglgen_glTexCoord3xOES; RGLSYMGLTEXCOORD3XVOESPROC __rglgen_glTexCoord3xvOES; RGLSYMGLTEXCOORD4XOESPROC __rglgen_glTexCoord4xOES; RGLSYMGLTEXCOORD4XVOESPROC __rglgen_glTexCoord4xvOES; RGLSYMGLTEXGENXOESPROC __rglgen_glTexGenxOES; RGLSYMGLTEXGENXVOESPROC __rglgen_glTexGenxvOES; RGLSYMGLVERTEX2XOESPROC __rglgen_glVertex2xOES; RGLSYMGLVERTEX2XVOESPROC __rglgen_glVertex2xvOES; RGLSYMGLVERTEX3XOESPROC __rglgen_glVertex3xOES; RGLSYMGLVERTEX3XVOESPROC __rglgen_glVertex3xvOES; RGLSYMGLVERTEX4XOESPROC __rglgen_glVertex4xOES; RGLSYMGLVERTEX4XVOESPROC __rglgen_glVertex4xvOES; RGLSYMGLQUERYMATRIXXOESPROC __rglgen_glQueryMatrixxOES; RGLSYMGLCLEARDEPTHFOESPROC __rglgen_glClearDepthfOES; RGLSYMGLCLIPPLANEFOESPROC __rglgen_glClipPlanefOES; RGLSYMGLDEPTHRANGEFOESPROC __rglgen_glDepthRangefOES; RGLSYMGLFRUSTUMFOESPROC __rglgen_glFrustumfOES; RGLSYMGLGETCLIPPLANEFOESPROC __rglgen_glGetClipPlanefOES; RGLSYMGLORTHOFOESPROC __rglgen_glOrthofOES; RGLSYMGLIMAGETRANSFORMPARAMETERIHPPROC __rglgen_glImageTransformParameteriHP; RGLSYMGLIMAGETRANSFORMPARAMETERFHPPROC __rglgen_glImageTransformParameterfHP; RGLSYMGLIMAGETRANSFORMPARAMETERIVHPPROC __rglgen_glImageTransformParameterivHP; RGLSYMGLIMAGETRANSFORMPARAMETERFVHPPROC __rglgen_glImageTransformParameterfvHP; RGLSYMGLGETIMAGETRANSFORMPARAMETERIVHPPROC __rglgen_glGetImageTransformParameterivHP; RGLSYMGLGETIMAGETRANSFORMPARAMETERFVHPPROC __rglgen_glGetImageTransformParameterfvHP; ================================================ FILE: test/glfw/glsym/glsym_gl.h ================================================ #ifndef RGLGEN_DECL_H__ #define RGLGEN_DECL_H__ #ifdef __cplusplus extern "C" { #endif #ifdef GL_APIENTRY typedef void (GL_APIENTRY *RGLGENGLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*); typedef void (GL_APIENTRY *RGLGENGLDEBUGPROCKHR)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*); #else #ifndef APIENTRY #define APIENTRY #endif #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif typedef void (APIENTRY *RGLGENGLDEBUGPROCARB)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*); typedef void (APIENTRY *RGLGENGLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*, GLvoid*); #endif #ifndef GL_OES_EGL_image typedef void *GLeglImageOES; #endif #if !defined(GL_OES_fixed_point) && !defined(HAVE_OPENGLES2) typedef GLint GLfixed; #endif #if defined(OSX) && !defined(MAC_OS_X_VERSION_10_7) typedef long long int GLint64; typedef unsigned long long int GLuint64; typedef unsigned long long int GLuint64EXT; typedef struct __GLsync *GLsync; #endif typedef void (APIENTRYP RGLSYMGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); typedef void (APIENTRYP RGLSYMGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP RGLSYMGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP RGLSYMGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP RGLSYMGLACTIVETEXTUREPROC) (GLenum texture); typedef void (APIENTRYP RGLSYMGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); typedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP RGLSYMGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); typedef void (APIENTRYP RGLSYMGLCLIENTACTIVETEXTUREPROC) (GLenum texture); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP RGLSYMGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); typedef void (APIENTRYP RGLSYMGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); typedef void (APIENTRYP RGLSYMGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); typedef void (APIENTRYP RGLSYMGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); typedef void (APIENTRYP RGLSYMGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (APIENTRYP RGLSYMGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); typedef void (APIENTRYP RGLSYMGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); typedef void (APIENTRYP RGLSYMGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP RGLSYMGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP RGLSYMGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP RGLSYMGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP RGLSYMGLFOGCOORDFPROC) (GLfloat coord); typedef void (APIENTRYP RGLSYMGLFOGCOORDFVPROC) (const GLfloat *coord); typedef void (APIENTRYP RGLSYMGLFOGCOORDDPROC) (GLdouble coord); typedef void (APIENTRYP RGLSYMGLFOGCOORDDVPROC) (const GLdouble *coord); typedef void (APIENTRYP RGLSYMGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); typedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); typedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); typedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); typedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3IVPROC) (const GLint *v); typedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); typedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3SVPROC) (const GLshort *v); typedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); typedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); typedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); typedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); typedef void (APIENTRYP RGLSYMGLSECONDARYCOLOR3USVPROC) (const GLushort *v); typedef void (APIENTRYP RGLSYMGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP RGLSYMGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); typedef void (APIENTRYP RGLSYMGLWINDOWPOS2DVPROC) (const GLdouble *v); typedef void (APIENTRYP RGLSYMGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); typedef void (APIENTRYP RGLSYMGLWINDOWPOS2FVPROC) (const GLfloat *v); typedef void (APIENTRYP RGLSYMGLWINDOWPOS2IPROC) (GLint x, GLint y); typedef void (APIENTRYP RGLSYMGLWINDOWPOS2IVPROC) (const GLint *v); typedef void (APIENTRYP RGLSYMGLWINDOWPOS2SPROC) (GLshort x, GLshort y); typedef void (APIENTRYP RGLSYMGLWINDOWPOS2SVPROC) (const GLshort *v); typedef void (APIENTRYP RGLSYMGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP RGLSYMGLWINDOWPOS3DVPROC) (const GLdouble *v); typedef void (APIENTRYP RGLSYMGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP RGLSYMGLWINDOWPOS3FVPROC) (const GLfloat *v); typedef void (APIENTRYP RGLSYMGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRYP RGLSYMGLWINDOWPOS3IVPROC) (const GLint *v); typedef void (APIENTRYP RGLSYMGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP RGLSYMGLWINDOWPOS3SVPROC) (const GLshort *v); typedef void (APIENTRYP RGLSYMGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (APIENTRYP RGLSYMGLBLENDEQUATIONPROC) (GLenum mode); typedef void (APIENTRYP RGLSYMGLGENQUERIESPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP RGLSYMGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP RGLSYMGLISQUERYPROC) (GLuint id); typedef void (APIENTRYP RGLSYMGLBEGINQUERYPROC) (GLenum target, GLuint id); typedef void (APIENTRYP RGLSYMGLENDQUERYPROC) (GLenum target); typedef void (APIENTRYP RGLSYMGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); typedef void (APIENTRYP RGLSYMGLBINDBUFFERPROC) (GLenum target, GLuint buffer); typedef void (APIENTRYP RGLSYMGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); typedef void (APIENTRYP RGLSYMGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); typedef GLboolean (APIENTRYP RGLSYMGLISBUFFERPROC) (GLuint buffer); typedef void (APIENTRYP RGLSYMGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); typedef void (APIENTRYP RGLSYMGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); typedef void (APIENTRYP RGLSYMGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); typedef void *(APIENTRYP RGLSYMGLMAPBUFFERPROC) (GLenum target, GLenum access); typedef GLboolean (APIENTRYP RGLSYMGLUNMAPBUFFERPROC) (GLenum target); typedef void (APIENTRYP RGLSYMGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); typedef void (APIENTRYP RGLSYMGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP RGLSYMGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); typedef void (APIENTRYP RGLSYMGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (APIENTRYP RGLSYMGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); typedef void (APIENTRYP RGLSYMGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); typedef void (APIENTRYP RGLSYMGLATTACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRYP RGLSYMGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); typedef void (APIENTRYP RGLSYMGLCOMPILESHADERPROC) (GLuint shader); typedef GLuint (APIENTRYP RGLSYMGLCREATEPROGRAMPROC) (void); typedef GLuint (APIENTRYP RGLSYMGLCREATESHADERPROC) (GLenum type); typedef void (APIENTRYP RGLSYMGLDELETEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP RGLSYMGLDELETESHADERPROC) (GLuint shader); typedef void (APIENTRYP RGLSYMGLDETACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRYP RGLSYMGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (APIENTRYP RGLSYMGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (APIENTRYP RGLSYMGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (APIENTRYP RGLSYMGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (APIENTRYP RGLSYMGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); typedef GLint (APIENTRYP RGLSYMGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP RGLSYMGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP RGLSYMGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP RGLSYMGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); typedef GLint (APIENTRYP RGLSYMGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP RGLSYMGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); typedef void (APIENTRYP RGLSYMGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); typedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); typedef GLboolean (APIENTRYP RGLSYMGLISPROGRAMPROC) (GLuint program); typedef GLboolean (APIENTRYP RGLSYMGLISSHADERPROC) (GLuint shader); typedef void (APIENTRYP RGLSYMGLLINKPROGRAMPROC) (GLuint program); typedef void (APIENTRYP RGLSYMGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); typedef void (APIENTRYP RGLSYMGLUSEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP RGLSYMGLUNIFORM1FPROC) (GLint location, GLfloat v0); typedef void (APIENTRYP RGLSYMGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP RGLSYMGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP RGLSYMGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP RGLSYMGLUNIFORM1IPROC) (GLint location, GLint v0); typedef void (APIENTRYP RGLSYMGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); typedef void (APIENTRYP RGLSYMGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP RGLSYMGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP RGLSYMGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP RGLSYMGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP RGLSYMGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP RGLSYMGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLVALIDATEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); typedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (APIENTRYP RGLSYMGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); typedef void (APIENTRYP RGLSYMGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); typedef void (APIENTRYP RGLSYMGLENABLEIPROC) (GLenum target, GLuint index); typedef void (APIENTRYP RGLSYMGLDISABLEIPROC) (GLenum target, GLuint index); typedef GLboolean (APIENTRYP RGLSYMGLISENABLEDIPROC) (GLenum target, GLuint index); typedef void (APIENTRYP RGLSYMGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); typedef void (APIENTRYP RGLSYMGLENDTRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP RGLSYMGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP RGLSYMGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (APIENTRYP RGLSYMGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); typedef void (APIENTRYP RGLSYMGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); typedef void (APIENTRYP RGLSYMGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); typedef void (APIENTRYP RGLSYMGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); typedef void (APIENTRYP RGLSYMGLENDCONDITIONALRENDERPROC) (void); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP RGLSYMGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); typedef void (APIENTRYP RGLSYMGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); typedef GLint (APIENTRYP RGLSYMGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP RGLSYMGLUNIFORM1UIPROC) (GLint location, GLuint v0); typedef void (APIENTRYP RGLSYMGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP RGLSYMGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP RGLSYMGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP RGLSYMGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP RGLSYMGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP RGLSYMGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP RGLSYMGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP RGLSYMGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP RGLSYMGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP RGLSYMGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP RGLSYMGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); typedef void (APIENTRYP RGLSYMGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); typedef void (APIENTRYP RGLSYMGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); typedef const GLubyte *(APIENTRYP RGLSYMGLGETSTRINGIPROC) (GLenum name, GLuint index); typedef GLboolean (APIENTRYP RGLSYMGLISRENDERBUFFERPROC) (GLuint renderbuffer); typedef void (APIENTRYP RGLSYMGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); typedef void (APIENTRYP RGLSYMGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); typedef void (APIENTRYP RGLSYMGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRYP RGLSYMGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP RGLSYMGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef GLboolean (APIENTRYP RGLSYMGLISFRAMEBUFFERPROC) (GLuint framebuffer); typedef void (APIENTRYP RGLSYMGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); typedef void (APIENTRYP RGLSYMGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); typedef void (APIENTRYP RGLSYMGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); typedef GLenum (APIENTRYP RGLSYMGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef void (APIENTRYP RGLSYMGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP RGLSYMGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP RGLSYMGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRYP RGLSYMGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP RGLSYMGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGENERATEMIPMAPPROC) (GLenum target); typedef void (APIENTRYP RGLSYMGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (APIENTRYP RGLSYMGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP RGLSYMGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void *(APIENTRYP RGLSYMGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (APIENTRYP RGLSYMGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP RGLSYMGLBINDVERTEXARRAYPROC) (GLuint array); typedef void (APIENTRYP RGLSYMGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); typedef void (APIENTRYP RGLSYMGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); typedef GLboolean (APIENTRYP RGLSYMGLISVERTEXARRAYPROC) (GLuint array); typedef void (APIENTRYP RGLSYMGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); typedef void (APIENTRYP RGLSYMGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); typedef void (APIENTRYP RGLSYMGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP RGLSYMGLPRIMITIVERESTARTINDEXPROC) (GLuint index); typedef void (APIENTRYP RGLSYMGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (APIENTRYP RGLSYMGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); typedef void (APIENTRYP RGLSYMGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); typedef GLuint (APIENTRYP RGLSYMGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); typedef void (APIENTRYP RGLSYMGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); typedef void (APIENTRYP RGLSYMGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); typedef void (APIENTRYP RGLSYMGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); typedef void (APIENTRYP RGLSYMGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); typedef void (APIENTRYP RGLSYMGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); typedef void (APIENTRYP RGLSYMGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); typedef void (APIENTRYP RGLSYMGLPROVOKINGVERTEXPROC) (GLenum mode); typedef GLsync (APIENTRYP RGLSYMGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); typedef GLboolean (APIENTRYP RGLSYMGLISSYNCPROC) (GLsync sync); typedef void (APIENTRYP RGLSYMGLDELETESYNCPROC) (GLsync sync); typedef GLenum (APIENTRYP RGLSYMGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (APIENTRYP RGLSYMGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (APIENTRYP RGLSYMGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); typedef void (APIENTRYP RGLSYMGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); typedef void (APIENTRYP RGLSYMGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); typedef void (APIENTRYP RGLSYMGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); typedef void (APIENTRYP RGLSYMGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP RGLSYMGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP RGLSYMGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP RGLSYMGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); typedef void (APIENTRYP RGLSYMGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); typedef void (APIENTRYP RGLSYMGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); typedef GLint (APIENTRYP RGLSYMGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP RGLSYMGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); typedef void (APIENTRYP RGLSYMGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); typedef GLboolean (APIENTRYP RGLSYMGLISSAMPLERPROC) (GLuint sampler); typedef void (APIENTRYP RGLSYMGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); typedef void (APIENTRYP RGLSYMGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); typedef void (APIENTRYP RGLSYMGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); typedef void (APIENTRYP RGLSYMGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); typedef void (APIENTRYP RGLSYMGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); typedef void (APIENTRYP RGLSYMGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); typedef void (APIENTRYP RGLSYMGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); typedef void (APIENTRYP RGLSYMGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); typedef void (APIENTRYP RGLSYMGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); typedef void (APIENTRYP RGLSYMGLQUERYCOUNTERPROC) (GLuint id, GLenum target); typedef void (APIENTRYP RGLSYMGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); typedef void (APIENTRYP RGLSYMGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP RGLSYMGLVERTEXP2UIPROC) (GLenum type, GLuint value); typedef void (APIENTRYP RGLSYMGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); typedef void (APIENTRYP RGLSYMGLVERTEXP3UIPROC) (GLenum type, GLuint value); typedef void (APIENTRYP RGLSYMGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); typedef void (APIENTRYP RGLSYMGLVERTEXP4UIPROC) (GLenum type, GLuint value); typedef void (APIENTRYP RGLSYMGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); typedef void (APIENTRYP RGLSYMGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP RGLSYMGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP RGLSYMGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP RGLSYMGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP RGLSYMGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP RGLSYMGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP RGLSYMGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP RGLSYMGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP RGLSYMGLNORMALP3UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP RGLSYMGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP RGLSYMGLCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (APIENTRYP RGLSYMGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); typedef void (APIENTRYP RGLSYMGLCOLORP4UIPROC) (GLenum type, GLuint color); typedef void (APIENTRYP RGLSYMGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); typedef void (APIENTRYP RGLSYMGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (APIENTRYP RGLSYMGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); typedef void (APIENTRYP RGLSYMGLMINSAMPLESHADINGPROC) (GLfloat value); typedef void (APIENTRYP RGLSYMGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); typedef void (APIENTRYP RGLSYMGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP RGLSYMGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (APIENTRYP RGLSYMGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (APIENTRYP RGLSYMGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); typedef void (APIENTRYP RGLSYMGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); typedef void (APIENTRYP RGLSYMGLUNIFORM1DPROC) (GLint location, GLdouble x); typedef void (APIENTRYP RGLSYMGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); typedef void (APIENTRYP RGLSYMGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP RGLSYMGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP RGLSYMGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); typedef GLint (APIENTRYP RGLSYMGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); typedef GLuint (APIENTRYP RGLSYMGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); typedef void (APIENTRYP RGLSYMGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); typedef void (APIENTRYP RGLSYMGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); typedef void (APIENTRYP RGLSYMGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); typedef void (APIENTRYP RGLSYMGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); typedef void (APIENTRYP RGLSYMGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); typedef void (APIENTRYP RGLSYMGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); typedef void (APIENTRYP RGLSYMGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); typedef void (APIENTRYP RGLSYMGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); typedef void (APIENTRYP RGLSYMGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); typedef void (APIENTRYP RGLSYMGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); typedef void (APIENTRYP RGLSYMGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); typedef GLboolean (APIENTRYP RGLSYMGLISTRANSFORMFEEDBACKPROC) (GLuint id); typedef void (APIENTRYP RGLSYMGLPAUSETRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP RGLSYMGLRESUMETRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP RGLSYMGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); typedef void (APIENTRYP RGLSYMGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); typedef void (APIENTRYP RGLSYMGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); typedef void (APIENTRYP RGLSYMGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); typedef void (APIENTRYP RGLSYMGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLRELEASESHADERCOMPILERPROC) (void); typedef void (APIENTRYP RGLSYMGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); typedef void (APIENTRYP RGLSYMGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); typedef void (APIENTRYP RGLSYMGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); typedef void (APIENTRYP RGLSYMGLCLEARDEPTHFPROC) (GLfloat d); typedef void (APIENTRYP RGLSYMGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); typedef void (APIENTRYP RGLSYMGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); typedef void (APIENTRYP RGLSYMGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); typedef void (APIENTRYP RGLSYMGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); typedef void (APIENTRYP RGLSYMGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); typedef GLuint (APIENTRYP RGLSYMGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); typedef void (APIENTRYP RGLSYMGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP RGLSYMGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); typedef void (APIENTRYP RGLSYMGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); typedef GLboolean (APIENTRYP RGLSYMGLISPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP RGLSYMGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP RGLSYMGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP RGLSYMGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP RGLSYMGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); typedef void (APIENTRYP RGLSYMGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); typedef void (APIENTRYP RGLSYMGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP RGLSYMGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); typedef void (APIENTRYP RGLSYMGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); typedef void (APIENTRYP RGLSYMGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP RGLSYMGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); typedef void (APIENTRYP RGLSYMGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); typedef void (APIENTRYP RGLSYMGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); typedef void (APIENTRYP RGLSYMGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); typedef void (APIENTRYP RGLSYMGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); typedef void (APIENTRYP RGLSYMGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); typedef void (APIENTRYP RGLSYMGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); typedef void (APIENTRYP RGLSYMGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); typedef void (APIENTRYP RGLSYMGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); typedef void (APIENTRYP RGLSYMGLMEMORYBARRIERPROC) (GLbitfield barriers); typedef void (APIENTRYP RGLSYMGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP RGLSYMGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP RGLSYMGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP RGLSYMGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); typedef void (APIENTRYP RGLSYMGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); typedef void (APIENTRYP RGLSYMGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP RGLSYMGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP RGLSYMGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); typedef void (APIENTRYP RGLSYMGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); typedef void (APIENTRYP RGLSYMGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); typedef void (APIENTRYP RGLSYMGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP RGLSYMGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); typedef void (APIENTRYP RGLSYMGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP RGLSYMGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); typedef void (APIENTRYP RGLSYMGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP RGLSYMGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); typedef void (APIENTRYP RGLSYMGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); typedef void (APIENTRYP RGLSYMGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP RGLSYMGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); typedef void (APIENTRYP RGLSYMGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); typedef void (APIENTRYP RGLSYMGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); typedef GLuint (APIENTRYP RGLSYMGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef void (APIENTRYP RGLSYMGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); typedef void (APIENTRYP RGLSYMGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); typedef GLint (APIENTRYP RGLSYMGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef GLint (APIENTRYP RGLSYMGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef void (APIENTRYP RGLSYMGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); typedef void (APIENTRYP RGLSYMGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP RGLSYMGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP RGLSYMGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP RGLSYMGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); typedef void (APIENTRYP RGLSYMGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP RGLSYMGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); typedef void (APIENTRYP RGLSYMGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP RGLSYMGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); typedef void (APIENTRYP RGLSYMGLDEBUGMESSAGECALLBACKPROC) (RGLGENGLDEBUGPROC callback, const void *userParam); typedef GLuint (APIENTRYP RGLSYMGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); typedef void (APIENTRYP RGLSYMGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); typedef void (APIENTRYP RGLSYMGLPOPDEBUGGROUPPROC) (void); typedef void (APIENTRYP RGLSYMGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); typedef void (APIENTRYP RGLSYMGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); typedef void (APIENTRYP RGLSYMGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); typedef void (APIENTRYP RGLSYMGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); typedef void (APIENTRYP RGLSYMGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (APIENTRYP RGLSYMGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP RGLSYMGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP RGLSYMGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); typedef void (APIENTRYP RGLSYMGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); typedef void (APIENTRYP RGLSYMGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); typedef void (APIENTRYP RGLSYMGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); typedef void (APIENTRYP RGLSYMGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); typedef void (APIENTRYP RGLSYMGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); typedef GLuint64 (APIENTRYP RGLSYMGLGETTEXTUREHANDLEARBPROC) (GLuint texture); typedef GLuint64 (APIENTRYP RGLSYMGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); typedef void (APIENTRYP RGLSYMGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); typedef void (APIENTRYP RGLSYMGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); typedef GLuint64 (APIENTRYP RGLSYMGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); typedef void (APIENTRYP RGLSYMGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); typedef void (APIENTRYP RGLSYMGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); typedef void (APIENTRYP RGLSYMGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); typedef void (APIENTRYP RGLSYMGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); typedef void (APIENTRYP RGLSYMGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); typedef GLboolean (APIENTRYP RGLSYMGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); typedef GLboolean (APIENTRYP RGLSYMGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); typedef GLsync (APIENTRYP RGLSYMGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); typedef void (APIENTRYP RGLSYMGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); typedef void (APIENTRYP RGLSYMGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); typedef void (APIENTRYP RGLSYMGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP RGLSYMGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); typedef void (APIENTRYP RGLSYMGLDEBUGMESSAGECALLBACKARBPROC) (RGLGENGLDEBUGPROCARB callback, const void *userParam); typedef GLuint (APIENTRYP RGLSYMGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); typedef void (APIENTRYP RGLSYMGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); typedef void (APIENTRYP RGLSYMGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); typedef void (APIENTRYP RGLSYMGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP RGLSYMGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (APIENTRYP RGLSYMGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (APIENTRYP RGLSYMGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (APIENTRYP RGLSYMGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); typedef void (APIENTRYP RGLSYMGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); typedef void (APIENTRYP RGLSYMGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); typedef void (APIENTRYP RGLSYMGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRYP RGLSYMGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); typedef void (APIENTRYP RGLSYMGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP RGLSYMGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRYP RGLSYMGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP RGLSYMGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRYP RGLSYMGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP RGLSYMGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRYP RGLSYMGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP RGLSYMGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRYP RGLSYMGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRYP RGLSYMGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRYP RGLSYMGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRYP RGLSYMGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRYP RGLSYMGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); typedef GLboolean (APIENTRYP RGLSYMGLISPROGRAMARBPROC) (GLuint program); typedef void (APIENTRYP RGLSYMGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); typedef void (APIENTRYP RGLSYMGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP RGLSYMGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP RGLSYMGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (APIENTRYP RGLSYMGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); typedef void (APIENTRYP RGLSYMGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP RGLSYMGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP RGLSYMGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP RGLSYMGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); typedef void (APIENTRYP RGLSYMGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP RGLSYMGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP RGLSYMGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP RGLSYMGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); typedef void (APIENTRYP RGLSYMGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); typedef void (APIENTRYP RGLSYMGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); typedef void (APIENTRYP RGLSYMGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP RGLSYMGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); typedef void (APIENTRYP RGLSYMGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP RGLSYMGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP RGLSYMGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP RGLSYMGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); typedef void (APIENTRYP RGLSYMGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP RGLSYMGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); typedef void (APIENTRYP RGLSYMGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); typedef void (APIENTRYP RGLSYMGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (APIENTRYP RGLSYMGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP RGLSYMGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (APIENTRYP RGLSYMGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP RGLSYMGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP RGLSYMGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP RGLSYMGLRESETHISTOGRAMPROC) (GLenum target); typedef void (APIENTRYP RGLSYMGLRESETMINMAXPROC) (GLenum target); typedef void (APIENTRYP RGLSYMGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (APIENTRYP RGLSYMGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); typedef void (APIENTRYP RGLSYMGLCURRENTPALETTEMATRIXARBPROC) (GLint index); typedef void (APIENTRYP RGLSYMGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); typedef void (APIENTRYP RGLSYMGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); typedef void (APIENTRYP RGLSYMGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); typedef void (APIENTRYP RGLSYMGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP RGLSYMGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); typedef void (APIENTRYP RGLSYMGLACTIVETEXTUREARBPROC) (GLenum texture); typedef void (APIENTRYP RGLSYMGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP RGLSYMGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP RGLSYMGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP RGLSYMGLISQUERYARBPROC) (GLuint id); typedef void (APIENTRYP RGLSYMGLBEGINQUERYARBPROC) (GLenum target, GLuint id); typedef void (APIENTRYP RGLSYMGLENDQUERYARBPROC) (GLenum target); typedef void (APIENTRYP RGLSYMGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); typedef void (APIENTRYP RGLSYMGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP RGLSYMGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); typedef GLenum (APIENTRYP RGLSYMGLGETGRAPHICSRESETSTATUSARBPROC) (void); typedef void (APIENTRYP RGLSYMGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); typedef void (APIENTRYP RGLSYMGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); typedef void (APIENTRYP RGLSYMGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); typedef void (APIENTRYP RGLSYMGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); typedef void (APIENTRYP RGLSYMGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); typedef void (APIENTRYP RGLSYMGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); typedef void (APIENTRYP RGLSYMGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); typedef void (APIENTRYP RGLSYMGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); typedef void (APIENTRYP RGLSYMGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); typedef void (APIENTRYP RGLSYMGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); typedef void (APIENTRYP RGLSYMGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); typedef void (APIENTRYP RGLSYMGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); typedef void (APIENTRYP RGLSYMGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); typedef void (APIENTRYP RGLSYMGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); typedef void (APIENTRYP RGLSYMGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); typedef void (APIENTRYP RGLSYMGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); typedef void (APIENTRYP RGLSYMGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); typedef void (APIENTRYP RGLSYMGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); typedef void (APIENTRYP RGLSYMGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); typedef void (APIENTRYP RGLSYMGLMINSAMPLESHADINGARBPROC) (GLfloat value); typedef void (APIENTRYP RGLSYMGLDELETEOBJECTARBPROC) (GLhandleARB obj); typedef GLhandleARB (APIENTRYP RGLSYMGLGETHANDLEARBPROC) (GLenum pname); typedef void (APIENTRYP RGLSYMGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); typedef GLhandleARB (APIENTRYP RGLSYMGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); typedef void (APIENTRYP RGLSYMGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); typedef void (APIENTRYP RGLSYMGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); typedef GLhandleARB (APIENTRYP RGLSYMGLCREATEPROGRAMOBJECTARBPROC) (void); typedef void (APIENTRYP RGLSYMGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); typedef void (APIENTRYP RGLSYMGLLINKPROGRAMARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP RGLSYMGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP RGLSYMGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP RGLSYMGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); typedef void (APIENTRYP RGLSYMGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP RGLSYMGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP RGLSYMGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP RGLSYMGLUNIFORM1IARBPROC) (GLint location, GLint v0); typedef void (APIENTRYP RGLSYMGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); typedef void (APIENTRYP RGLSYMGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP RGLSYMGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP RGLSYMGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP RGLSYMGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP RGLSYMGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP RGLSYMGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP RGLSYMGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); typedef void (APIENTRYP RGLSYMGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); typedef void (APIENTRYP RGLSYMGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); typedef GLint (APIENTRYP RGLSYMGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); typedef void (APIENTRYP RGLSYMGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); typedef void (APIENTRYP RGLSYMGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); typedef void (APIENTRYP RGLSYMGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); typedef void (APIENTRYP RGLSYMGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); typedef void (APIENTRYP RGLSYMGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); typedef void (APIENTRYP RGLSYMGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); typedef void (APIENTRYP RGLSYMGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); typedef GLboolean (APIENTRYP RGLSYMGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); typedef void (APIENTRYP RGLSYMGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); typedef void (APIENTRYP RGLSYMGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); typedef void (APIENTRYP RGLSYMGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP RGLSYMGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP RGLSYMGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); typedef void (APIENTRYP RGLSYMGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); typedef void (APIENTRYP RGLSYMGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); typedef void (APIENTRYP RGLSYMGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); typedef void (APIENTRYP RGLSYMGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); typedef void (APIENTRYP RGLSYMGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); typedef void (APIENTRYP RGLSYMGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); typedef void (APIENTRYP RGLSYMGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); typedef void (APIENTRYP RGLSYMGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); typedef void (APIENTRYP RGLSYMGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); typedef void (APIENTRYP RGLSYMGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); typedef void (APIENTRYP RGLSYMGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); typedef void (APIENTRYP RGLSYMGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); typedef void (APIENTRYP RGLSYMGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP RGLSYMGLVERTEXBLENDARBPROC) (GLint count); typedef void (APIENTRYP RGLSYMGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); typedef void (APIENTRYP RGLSYMGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); typedef void (APIENTRYP RGLSYMGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); typedef GLboolean (APIENTRYP RGLSYMGLISBUFFERARBPROC) (GLuint buffer); typedef void (APIENTRYP RGLSYMGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); typedef void (APIENTRYP RGLSYMGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); typedef void (APIENTRYP RGLSYMGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); typedef void *(APIENTRYP RGLSYMGLMAPBUFFERARBPROC) (GLenum target, GLenum access); typedef GLboolean (APIENTRYP RGLSYMGLUNMAPBUFFERARBPROC) (GLenum target); typedef void (APIENTRYP RGLSYMGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP RGLSYMGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); typedef void (APIENTRYP RGLSYMGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (APIENTRYP RGLSYMGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); typedef void (APIENTRYP RGLSYMGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); typedef void (APIENTRYP RGLSYMGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); typedef GLint (APIENTRYP RGLSYMGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); typedef void (APIENTRYP RGLSYMGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); typedef void (APIENTRYP RGLSYMGLWINDOWPOS2DVARBPROC) (const GLdouble *v); typedef void (APIENTRYP RGLSYMGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); typedef void (APIENTRYP RGLSYMGLWINDOWPOS2FVARBPROC) (const GLfloat *v); typedef void (APIENTRYP RGLSYMGLWINDOWPOS2IARBPROC) (GLint x, GLint y); typedef void (APIENTRYP RGLSYMGLWINDOWPOS2IVARBPROC) (const GLint *v); typedef void (APIENTRYP RGLSYMGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); typedef void (APIENTRYP RGLSYMGLWINDOWPOS2SVARBPROC) (const GLshort *v); typedef void (APIENTRYP RGLSYMGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP RGLSYMGLWINDOWPOS3DVARBPROC) (const GLdouble *v); typedef void (APIENTRYP RGLSYMGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP RGLSYMGLWINDOWPOS3FVARBPROC) (const GLfloat *v); typedef void (APIENTRYP RGLSYMGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRYP RGLSYMGLWINDOWPOS3IVARBPROC) (const GLint *v); typedef void (APIENTRYP RGLSYMGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP RGLSYMGLWINDOWPOS3SVARBPROC) (const GLshort *v); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); typedef void (APIENTRYP RGLSYMGLTEXCOORD1BOESPROC) (GLbyte s); typedef void (APIENTRYP RGLSYMGLTEXCOORD1BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP RGLSYMGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); typedef void (APIENTRYP RGLSYMGLTEXCOORD2BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP RGLSYMGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); typedef void (APIENTRYP RGLSYMGLTEXCOORD3BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP RGLSYMGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); typedef void (APIENTRYP RGLSYMGLTEXCOORD4BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP RGLSYMGLVERTEX2BOESPROC) (GLbyte x); typedef void (APIENTRYP RGLSYMGLVERTEX2BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP RGLSYMGLVERTEX3BOESPROC) (GLbyte x, GLbyte y); typedef void (APIENTRYP RGLSYMGLVERTEX3BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP RGLSYMGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z); typedef void (APIENTRYP RGLSYMGLVERTEX4BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP RGLSYMGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); typedef void (APIENTRYP RGLSYMGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (APIENTRYP RGLSYMGLCLEARDEPTHXOESPROC) (GLfixed depth); typedef void (APIENTRYP RGLSYMGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); typedef void (APIENTRYP RGLSYMGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (APIENTRYP RGLSYMGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); typedef void (APIENTRYP RGLSYMGLFOGXOESPROC) (GLenum pname, GLfixed param); typedef void (APIENTRYP RGLSYMGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); typedef void (APIENTRYP RGLSYMGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); typedef void (APIENTRYP RGLSYMGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); typedef void (APIENTRYP RGLSYMGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); typedef void (APIENTRYP RGLSYMGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); typedef void (APIENTRYP RGLSYMGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); typedef void (APIENTRYP RGLSYMGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); typedef void (APIENTRYP RGLSYMGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); typedef void (APIENTRYP RGLSYMGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); typedef void (APIENTRYP RGLSYMGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); typedef void (APIENTRYP RGLSYMGLLINEWIDTHXOESPROC) (GLfixed width); typedef void (APIENTRYP RGLSYMGLLOADMATRIXXOESPROC) (const GLfixed *m); typedef void (APIENTRYP RGLSYMGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); typedef void (APIENTRYP RGLSYMGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); typedef void (APIENTRYP RGLSYMGLMULTMATRIXXOESPROC) (const GLfixed *m); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); typedef void (APIENTRYP RGLSYMGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); typedef void (APIENTRYP RGLSYMGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); typedef void (APIENTRYP RGLSYMGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); typedef void (APIENTRYP RGLSYMGLPOINTSIZEXOESPROC) (GLfixed size); typedef void (APIENTRYP RGLSYMGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); typedef void (APIENTRYP RGLSYMGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP RGLSYMGLSAMPLECOVERAGEOESPROC) (GLfixed value, GLboolean invert); typedef void (APIENTRYP RGLSYMGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP RGLSYMGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (APIENTRYP RGLSYMGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); typedef void (APIENTRYP RGLSYMGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (APIENTRYP RGLSYMGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); typedef void (APIENTRYP RGLSYMGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP RGLSYMGLACCUMXOESPROC) (GLenum op, GLfixed value); typedef void (APIENTRYP RGLSYMGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); typedef void (APIENTRYP RGLSYMGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (APIENTRYP RGLSYMGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (APIENTRYP RGLSYMGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); typedef void (APIENTRYP RGLSYMGLCOLOR3XVOESPROC) (const GLfixed *components); typedef void (APIENTRYP RGLSYMGLCOLOR4XVOESPROC) (const GLfixed *components); typedef void (APIENTRYP RGLSYMGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (APIENTRYP RGLSYMGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); typedef void (APIENTRYP RGLSYMGLEVALCOORD1XOESPROC) (GLfixed u); typedef void (APIENTRYP RGLSYMGLEVALCOORD1XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP RGLSYMGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); typedef void (APIENTRYP RGLSYMGLEVALCOORD2XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP RGLSYMGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); typedef void (APIENTRYP RGLSYMGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); typedef void (APIENTRYP RGLSYMGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); typedef void (APIENTRYP RGLSYMGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); typedef void (APIENTRYP RGLSYMGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); typedef void (APIENTRYP RGLSYMGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); typedef void (APIENTRYP RGLSYMGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); typedef void (APIENTRYP RGLSYMGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); typedef void (APIENTRYP RGLSYMGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); typedef void (APIENTRYP RGLSYMGLINDEXXOESPROC) (GLfixed component); typedef void (APIENTRYP RGLSYMGLINDEXXVOESPROC) (const GLfixed *component); typedef void (APIENTRYP RGLSYMGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); typedef void (APIENTRYP RGLSYMGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); typedef void (APIENTRYP RGLSYMGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); typedef void (APIENTRYP RGLSYMGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); typedef void (APIENTRYP RGLSYMGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); typedef void (APIENTRYP RGLSYMGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); typedef void (APIENTRYP RGLSYMGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); typedef void (APIENTRYP RGLSYMGLNORMAL3XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP RGLSYMGLPASSTHROUGHXOESPROC) (GLfixed token); typedef void (APIENTRYP RGLSYMGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); typedef void (APIENTRYP RGLSYMGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); typedef void (APIENTRYP RGLSYMGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); typedef void (APIENTRYP RGLSYMGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); typedef void (APIENTRYP RGLSYMGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); typedef void (APIENTRYP RGLSYMGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); typedef void (APIENTRYP RGLSYMGLRASTERPOS2XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP RGLSYMGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP RGLSYMGLRASTERPOS3XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP RGLSYMGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); typedef void (APIENTRYP RGLSYMGLRASTERPOS4XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP RGLSYMGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); typedef void (APIENTRYP RGLSYMGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); typedef void (APIENTRYP RGLSYMGLTEXCOORD1XOESPROC) (GLfixed s); typedef void (APIENTRYP RGLSYMGLTEXCOORD1XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP RGLSYMGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); typedef void (APIENTRYP RGLSYMGLTEXCOORD2XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP RGLSYMGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); typedef void (APIENTRYP RGLSYMGLTEXCOORD3XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP RGLSYMGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); typedef void (APIENTRYP RGLSYMGLTEXCOORD4XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP RGLSYMGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); typedef void (APIENTRYP RGLSYMGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); typedef void (APIENTRYP RGLSYMGLVERTEX2XOESPROC) (GLfixed x); typedef void (APIENTRYP RGLSYMGLVERTEX2XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP RGLSYMGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); typedef void (APIENTRYP RGLSYMGLVERTEX3XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP RGLSYMGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP RGLSYMGLVERTEX4XVOESPROC) (const GLfixed *coords); typedef GLbitfield (APIENTRYP RGLSYMGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); typedef void (APIENTRYP RGLSYMGLCLEARDEPTHFOESPROC) (GLclampf depth); typedef void (APIENTRYP RGLSYMGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); typedef void (APIENTRYP RGLSYMGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); typedef void (APIENTRYP RGLSYMGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); typedef void (APIENTRYP RGLSYMGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); typedef void (APIENTRYP RGLSYMGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); typedef void (APIENTRYP RGLSYMGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP RGLSYMGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP RGLSYMGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP RGLSYMGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP RGLSYMGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP RGLSYMGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); #define glDrawRangeElements __rglgen_glDrawRangeElements #define glTexImage3D __rglgen_glTexImage3D #define glTexSubImage3D __rglgen_glTexSubImage3D #define glCopyTexSubImage3D __rglgen_glCopyTexSubImage3D #define glActiveTexture __rglgen_glActiveTexture #define glSampleCoverage __rglgen_glSampleCoverage #define glCompressedTexImage3D __rglgen_glCompressedTexImage3D #define glCompressedTexImage2D __rglgen_glCompressedTexImage2D #define glCompressedTexImage1D __rglgen_glCompressedTexImage1D #define glCompressedTexSubImage3D __rglgen_glCompressedTexSubImage3D #define glCompressedTexSubImage2D __rglgen_glCompressedTexSubImage2D #define glCompressedTexSubImage1D __rglgen_glCompressedTexSubImage1D #define glGetCompressedTexImage __rglgen_glGetCompressedTexImage #define glClientActiveTexture __rglgen_glClientActiveTexture #define glMultiTexCoord1d __rglgen_glMultiTexCoord1d #define glMultiTexCoord1dv __rglgen_glMultiTexCoord1dv #define glMultiTexCoord1f __rglgen_glMultiTexCoord1f #define glMultiTexCoord1fv __rglgen_glMultiTexCoord1fv #define glMultiTexCoord1i __rglgen_glMultiTexCoord1i #define glMultiTexCoord1iv __rglgen_glMultiTexCoord1iv #define glMultiTexCoord1s __rglgen_glMultiTexCoord1s #define glMultiTexCoord1sv __rglgen_glMultiTexCoord1sv #define glMultiTexCoord2d __rglgen_glMultiTexCoord2d #define glMultiTexCoord2dv __rglgen_glMultiTexCoord2dv #define glMultiTexCoord2f __rglgen_glMultiTexCoord2f #define glMultiTexCoord2fv __rglgen_glMultiTexCoord2fv #define glMultiTexCoord2i __rglgen_glMultiTexCoord2i #define glMultiTexCoord2iv __rglgen_glMultiTexCoord2iv #define glMultiTexCoord2s __rglgen_glMultiTexCoord2s #define glMultiTexCoord2sv __rglgen_glMultiTexCoord2sv #define glMultiTexCoord3d __rglgen_glMultiTexCoord3d #define glMultiTexCoord3dv __rglgen_glMultiTexCoord3dv #define glMultiTexCoord3f __rglgen_glMultiTexCoord3f #define glMultiTexCoord3fv __rglgen_glMultiTexCoord3fv #define glMultiTexCoord3i __rglgen_glMultiTexCoord3i #define glMultiTexCoord3iv __rglgen_glMultiTexCoord3iv #define glMultiTexCoord3s __rglgen_glMultiTexCoord3s #define glMultiTexCoord3sv __rglgen_glMultiTexCoord3sv #define glMultiTexCoord4d __rglgen_glMultiTexCoord4d #define glMultiTexCoord4dv __rglgen_glMultiTexCoord4dv #define glMultiTexCoord4f __rglgen_glMultiTexCoord4f #define glMultiTexCoord4fv __rglgen_glMultiTexCoord4fv #define glMultiTexCoord4i __rglgen_glMultiTexCoord4i #define glMultiTexCoord4iv __rglgen_glMultiTexCoord4iv #define glMultiTexCoord4s __rglgen_glMultiTexCoord4s #define glMultiTexCoord4sv __rglgen_glMultiTexCoord4sv #define glLoadTransposeMatrixf __rglgen_glLoadTransposeMatrixf #define glLoadTransposeMatrixd __rglgen_glLoadTransposeMatrixd #define glMultTransposeMatrixf __rglgen_glMultTransposeMatrixf #define glMultTransposeMatrixd __rglgen_glMultTransposeMatrixd #define glBlendFuncSeparate __rglgen_glBlendFuncSeparate #define glMultiDrawArrays __rglgen_glMultiDrawArrays #define glMultiDrawElements __rglgen_glMultiDrawElements #define glPointParameterf __rglgen_glPointParameterf #define glPointParameterfv __rglgen_glPointParameterfv #define glPointParameteri __rglgen_glPointParameteri #define glPointParameteriv __rglgen_glPointParameteriv #define glFogCoordf __rglgen_glFogCoordf #define glFogCoordfv __rglgen_glFogCoordfv #define glFogCoordd __rglgen_glFogCoordd #define glFogCoorddv __rglgen_glFogCoorddv #define glFogCoordPointer __rglgen_glFogCoordPointer #define glSecondaryColor3b __rglgen_glSecondaryColor3b #define glSecondaryColor3bv __rglgen_glSecondaryColor3bv #define glSecondaryColor3d __rglgen_glSecondaryColor3d #define glSecondaryColor3dv __rglgen_glSecondaryColor3dv #define glSecondaryColor3f __rglgen_glSecondaryColor3f #define glSecondaryColor3fv __rglgen_glSecondaryColor3fv #define glSecondaryColor3i __rglgen_glSecondaryColor3i #define glSecondaryColor3iv __rglgen_glSecondaryColor3iv #define glSecondaryColor3s __rglgen_glSecondaryColor3s #define glSecondaryColor3sv __rglgen_glSecondaryColor3sv #define glSecondaryColor3ub __rglgen_glSecondaryColor3ub #define glSecondaryColor3ubv __rglgen_glSecondaryColor3ubv #define glSecondaryColor3ui __rglgen_glSecondaryColor3ui #define glSecondaryColor3uiv __rglgen_glSecondaryColor3uiv #define glSecondaryColor3us __rglgen_glSecondaryColor3us #define glSecondaryColor3usv __rglgen_glSecondaryColor3usv #define glSecondaryColorPointer __rglgen_glSecondaryColorPointer #define glWindowPos2d __rglgen_glWindowPos2d #define glWindowPos2dv __rglgen_glWindowPos2dv #define glWindowPos2f __rglgen_glWindowPos2f #define glWindowPos2fv __rglgen_glWindowPos2fv #define glWindowPos2i __rglgen_glWindowPos2i #define glWindowPos2iv __rglgen_glWindowPos2iv #define glWindowPos2s __rglgen_glWindowPos2s #define glWindowPos2sv __rglgen_glWindowPos2sv #define glWindowPos3d __rglgen_glWindowPos3d #define glWindowPos3dv __rglgen_glWindowPos3dv #define glWindowPos3f __rglgen_glWindowPos3f #define glWindowPos3fv __rglgen_glWindowPos3fv #define glWindowPos3i __rglgen_glWindowPos3i #define glWindowPos3iv __rglgen_glWindowPos3iv #define glWindowPos3s __rglgen_glWindowPos3s #define glWindowPos3sv __rglgen_glWindowPos3sv #define glBlendColor __rglgen_glBlendColor #define glBlendEquation __rglgen_glBlendEquation #define glGenQueries __rglgen_glGenQueries #define glDeleteQueries __rglgen_glDeleteQueries #define glIsQuery __rglgen_glIsQuery #define glBeginQuery __rglgen_glBeginQuery #define glEndQuery __rglgen_glEndQuery #define glGetQueryiv __rglgen_glGetQueryiv #define glGetQueryObjectiv __rglgen_glGetQueryObjectiv #define glGetQueryObjectuiv __rglgen_glGetQueryObjectuiv #define glBindBuffer __rglgen_glBindBuffer #define glDeleteBuffers __rglgen_glDeleteBuffers #define glGenBuffers __rglgen_glGenBuffers #define glIsBuffer __rglgen_glIsBuffer #define glBufferData __rglgen_glBufferData #define glBufferSubData __rglgen_glBufferSubData #define glGetBufferSubData __rglgen_glGetBufferSubData #define glMapBuffer __rglgen_glMapBuffer #define glUnmapBuffer __rglgen_glUnmapBuffer #define glGetBufferParameteriv __rglgen_glGetBufferParameteriv #define glGetBufferPointerv __rglgen_glGetBufferPointerv #define glBlendEquationSeparate __rglgen_glBlendEquationSeparate #define glDrawBuffers __rglgen_glDrawBuffers #define glStencilOpSeparate __rglgen_glStencilOpSeparate #define glStencilFuncSeparate __rglgen_glStencilFuncSeparate #define glStencilMaskSeparate __rglgen_glStencilMaskSeparate #define glAttachShader __rglgen_glAttachShader #define glBindAttribLocation __rglgen_glBindAttribLocation #define glCompileShader __rglgen_glCompileShader #define glCreateProgram __rglgen_glCreateProgram #define glCreateShader __rglgen_glCreateShader #define glDeleteProgram __rglgen_glDeleteProgram #define glDeleteShader __rglgen_glDeleteShader #define glDetachShader __rglgen_glDetachShader #define glDisableVertexAttribArray __rglgen_glDisableVertexAttribArray #define glEnableVertexAttribArray __rglgen_glEnableVertexAttribArray #define glGetActiveAttrib __rglgen_glGetActiveAttrib #define glGetActiveUniform __rglgen_glGetActiveUniform #define glGetAttachedShaders __rglgen_glGetAttachedShaders #define glGetAttribLocation __rglgen_glGetAttribLocation #define glGetProgramiv __rglgen_glGetProgramiv #define glGetProgramInfoLog __rglgen_glGetProgramInfoLog #define glGetShaderiv __rglgen_glGetShaderiv #define glGetShaderInfoLog __rglgen_glGetShaderInfoLog #define glGetShaderSource __rglgen_glGetShaderSource #define glGetUniformLocation __rglgen_glGetUniformLocation #define glGetUniformfv __rglgen_glGetUniformfv #define glGetUniformiv __rglgen_glGetUniformiv #define glGetVertexAttribdv __rglgen_glGetVertexAttribdv #define glGetVertexAttribfv __rglgen_glGetVertexAttribfv #define glGetVertexAttribiv __rglgen_glGetVertexAttribiv #define glGetVertexAttribPointerv __rglgen_glGetVertexAttribPointerv #define glIsProgram __rglgen_glIsProgram #define glIsShader __rglgen_glIsShader #define glLinkProgram __rglgen_glLinkProgram #define glShaderSource __rglgen_glShaderSource #define glUseProgram __rglgen_glUseProgram #define glUniform1f __rglgen_glUniform1f #define glUniform2f __rglgen_glUniform2f #define glUniform3f __rglgen_glUniform3f #define glUniform4f __rglgen_glUniform4f #define glUniform1i __rglgen_glUniform1i #define glUniform2i __rglgen_glUniform2i #define glUniform3i __rglgen_glUniform3i #define glUniform4i __rglgen_glUniform4i #define glUniform1fv __rglgen_glUniform1fv #define glUniform2fv __rglgen_glUniform2fv #define glUniform3fv __rglgen_glUniform3fv #define glUniform4fv __rglgen_glUniform4fv #define glUniform1iv __rglgen_glUniform1iv #define glUniform2iv __rglgen_glUniform2iv #define glUniform3iv __rglgen_glUniform3iv #define glUniform4iv __rglgen_glUniform4iv #define glUniformMatrix2fv __rglgen_glUniformMatrix2fv #define glUniformMatrix3fv __rglgen_glUniformMatrix3fv #define glUniformMatrix4fv __rglgen_glUniformMatrix4fv #define glValidateProgram __rglgen_glValidateProgram #define glVertexAttrib1d __rglgen_glVertexAttrib1d #define glVertexAttrib1dv __rglgen_glVertexAttrib1dv #define glVertexAttrib1f __rglgen_glVertexAttrib1f #define glVertexAttrib1fv __rglgen_glVertexAttrib1fv #define glVertexAttrib1s __rglgen_glVertexAttrib1s #define glVertexAttrib1sv __rglgen_glVertexAttrib1sv #define glVertexAttrib2d __rglgen_glVertexAttrib2d #define glVertexAttrib2dv __rglgen_glVertexAttrib2dv #define glVertexAttrib2f __rglgen_glVertexAttrib2f #define glVertexAttrib2fv __rglgen_glVertexAttrib2fv #define glVertexAttrib2s __rglgen_glVertexAttrib2s #define glVertexAttrib2sv __rglgen_glVertexAttrib2sv #define glVertexAttrib3d __rglgen_glVertexAttrib3d #define glVertexAttrib3dv __rglgen_glVertexAttrib3dv #define glVertexAttrib3f __rglgen_glVertexAttrib3f #define glVertexAttrib3fv __rglgen_glVertexAttrib3fv #define glVertexAttrib3s __rglgen_glVertexAttrib3s #define glVertexAttrib3sv __rglgen_glVertexAttrib3sv #define glVertexAttrib4Nbv __rglgen_glVertexAttrib4Nbv #define glVertexAttrib4Niv __rglgen_glVertexAttrib4Niv #define glVertexAttrib4Nsv __rglgen_glVertexAttrib4Nsv #define glVertexAttrib4Nub __rglgen_glVertexAttrib4Nub #define glVertexAttrib4Nubv __rglgen_glVertexAttrib4Nubv #define glVertexAttrib4Nuiv __rglgen_glVertexAttrib4Nuiv #define glVertexAttrib4Nusv __rglgen_glVertexAttrib4Nusv #define glVertexAttrib4bv __rglgen_glVertexAttrib4bv #define glVertexAttrib4d __rglgen_glVertexAttrib4d #define glVertexAttrib4dv __rglgen_glVertexAttrib4dv #define glVertexAttrib4f __rglgen_glVertexAttrib4f #define glVertexAttrib4fv __rglgen_glVertexAttrib4fv #define glVertexAttrib4iv __rglgen_glVertexAttrib4iv #define glVertexAttrib4s __rglgen_glVertexAttrib4s #define glVertexAttrib4sv __rglgen_glVertexAttrib4sv #define glVertexAttrib4ubv __rglgen_glVertexAttrib4ubv #define glVertexAttrib4uiv __rglgen_glVertexAttrib4uiv #define glVertexAttrib4usv __rglgen_glVertexAttrib4usv #define glVertexAttribPointer __rglgen_glVertexAttribPointer #define glUniformMatrix2x3fv __rglgen_glUniformMatrix2x3fv #define glUniformMatrix3x2fv __rglgen_glUniformMatrix3x2fv #define glUniformMatrix2x4fv __rglgen_glUniformMatrix2x4fv #define glUniformMatrix4x2fv __rglgen_glUniformMatrix4x2fv #define glUniformMatrix3x4fv __rglgen_glUniformMatrix3x4fv #define glUniformMatrix4x3fv __rglgen_glUniformMatrix4x3fv #define glColorMaski __rglgen_glColorMaski #define glGetBooleani_v __rglgen_glGetBooleani_v #define glGetIntegeri_v __rglgen_glGetIntegeri_v #define glEnablei __rglgen_glEnablei #define glDisablei __rglgen_glDisablei #define glIsEnabledi __rglgen_glIsEnabledi #define glBeginTransformFeedback __rglgen_glBeginTransformFeedback #define glEndTransformFeedback __rglgen_glEndTransformFeedback #define glBindBufferRange __rglgen_glBindBufferRange #define glBindBufferBase __rglgen_glBindBufferBase #define glTransformFeedbackVaryings __rglgen_glTransformFeedbackVaryings #define glGetTransformFeedbackVarying __rglgen_glGetTransformFeedbackVarying #define glClampColor __rglgen_glClampColor #define glBeginConditionalRender __rglgen_glBeginConditionalRender #define glEndConditionalRender __rglgen_glEndConditionalRender #define glVertexAttribIPointer __rglgen_glVertexAttribIPointer #define glGetVertexAttribIiv __rglgen_glGetVertexAttribIiv #define glGetVertexAttribIuiv __rglgen_glGetVertexAttribIuiv #define glVertexAttribI1i __rglgen_glVertexAttribI1i #define glVertexAttribI2i __rglgen_glVertexAttribI2i #define glVertexAttribI3i __rglgen_glVertexAttribI3i #define glVertexAttribI4i __rglgen_glVertexAttribI4i #define glVertexAttribI1ui __rglgen_glVertexAttribI1ui #define glVertexAttribI2ui __rglgen_glVertexAttribI2ui #define glVertexAttribI3ui __rglgen_glVertexAttribI3ui #define glVertexAttribI4ui __rglgen_glVertexAttribI4ui #define glVertexAttribI1iv __rglgen_glVertexAttribI1iv #define glVertexAttribI2iv __rglgen_glVertexAttribI2iv #define glVertexAttribI3iv __rglgen_glVertexAttribI3iv #define glVertexAttribI4iv __rglgen_glVertexAttribI4iv #define glVertexAttribI1uiv __rglgen_glVertexAttribI1uiv #define glVertexAttribI2uiv __rglgen_glVertexAttribI2uiv #define glVertexAttribI3uiv __rglgen_glVertexAttribI3uiv #define glVertexAttribI4uiv __rglgen_glVertexAttribI4uiv #define glVertexAttribI4bv __rglgen_glVertexAttribI4bv #define glVertexAttribI4sv __rglgen_glVertexAttribI4sv #define glVertexAttribI4ubv __rglgen_glVertexAttribI4ubv #define glVertexAttribI4usv __rglgen_glVertexAttribI4usv #define glGetUniformuiv __rglgen_glGetUniformuiv #define glBindFragDataLocation __rglgen_glBindFragDataLocation #define glGetFragDataLocation __rglgen_glGetFragDataLocation #define glUniform1ui __rglgen_glUniform1ui #define glUniform2ui __rglgen_glUniform2ui #define glUniform3ui __rglgen_glUniform3ui #define glUniform4ui __rglgen_glUniform4ui #define glUniform1uiv __rglgen_glUniform1uiv #define glUniform2uiv __rglgen_glUniform2uiv #define glUniform3uiv __rglgen_glUniform3uiv #define glUniform4uiv __rglgen_glUniform4uiv #define glTexParameterIiv __rglgen_glTexParameterIiv #define glTexParameterIuiv __rglgen_glTexParameterIuiv #define glGetTexParameterIiv __rglgen_glGetTexParameterIiv #define glGetTexParameterIuiv __rglgen_glGetTexParameterIuiv #define glClearBufferiv __rglgen_glClearBufferiv #define glClearBufferuiv __rglgen_glClearBufferuiv #define glClearBufferfv __rglgen_glClearBufferfv #define glClearBufferfi __rglgen_glClearBufferfi #define glGetStringi __rglgen_glGetStringi #define glIsRenderbuffer __rglgen_glIsRenderbuffer #define glBindRenderbuffer __rglgen_glBindRenderbuffer #define glDeleteRenderbuffers __rglgen_glDeleteRenderbuffers #define glGenRenderbuffers __rglgen_glGenRenderbuffers #define glRenderbufferStorage __rglgen_glRenderbufferStorage #define glGetRenderbufferParameteriv __rglgen_glGetRenderbufferParameteriv #define glIsFramebuffer __rglgen_glIsFramebuffer #define glBindFramebuffer __rglgen_glBindFramebuffer #define glDeleteFramebuffers __rglgen_glDeleteFramebuffers #define glGenFramebuffers __rglgen_glGenFramebuffers #define glCheckFramebufferStatus __rglgen_glCheckFramebufferStatus #define glFramebufferTexture1D __rglgen_glFramebufferTexture1D #define glFramebufferTexture2D __rglgen_glFramebufferTexture2D #define glFramebufferTexture3D __rglgen_glFramebufferTexture3D #define glFramebufferRenderbuffer __rglgen_glFramebufferRenderbuffer #define glGetFramebufferAttachmentParameteriv __rglgen_glGetFramebufferAttachmentParameteriv #define glGenerateMipmap __rglgen_glGenerateMipmap #define glBlitFramebuffer __rglgen_glBlitFramebuffer #define glRenderbufferStorageMultisample __rglgen_glRenderbufferStorageMultisample #define glFramebufferTextureLayer __rglgen_glFramebufferTextureLayer #define glMapBufferRange __rglgen_glMapBufferRange #define glFlushMappedBufferRange __rglgen_glFlushMappedBufferRange #define glBindVertexArray __rglgen_glBindVertexArray #define glDeleteVertexArrays __rglgen_glDeleteVertexArrays #define glGenVertexArrays __rglgen_glGenVertexArrays #define glIsVertexArray __rglgen_glIsVertexArray #define glDrawArraysInstanced __rglgen_glDrawArraysInstanced #define glDrawElementsInstanced __rglgen_glDrawElementsInstanced #define glTexBuffer __rglgen_glTexBuffer #define glPrimitiveRestartIndex __rglgen_glPrimitiveRestartIndex #define glCopyBufferSubData __rglgen_glCopyBufferSubData #define glGetUniformIndices __rglgen_glGetUniformIndices #define glGetActiveUniformsiv __rglgen_glGetActiveUniformsiv #define glGetActiveUniformName __rglgen_glGetActiveUniformName #define glGetUniformBlockIndex __rglgen_glGetUniformBlockIndex #define glGetActiveUniformBlockiv __rglgen_glGetActiveUniformBlockiv #define glGetActiveUniformBlockName __rglgen_glGetActiveUniformBlockName #define glUniformBlockBinding __rglgen_glUniformBlockBinding #define glDrawElementsBaseVertex __rglgen_glDrawElementsBaseVertex #define glDrawRangeElementsBaseVertex __rglgen_glDrawRangeElementsBaseVertex #define glDrawElementsInstancedBaseVertex __rglgen_glDrawElementsInstancedBaseVertex #define glMultiDrawElementsBaseVertex __rglgen_glMultiDrawElementsBaseVertex #define glProvokingVertex __rglgen_glProvokingVertex #define glFenceSync __rglgen_glFenceSync #define glIsSync __rglgen_glIsSync #define glDeleteSync __rglgen_glDeleteSync #define glClientWaitSync __rglgen_glClientWaitSync #define glWaitSync __rglgen_glWaitSync #define glGetInteger64v __rglgen_glGetInteger64v #define glGetSynciv __rglgen_glGetSynciv #define glGetInteger64i_v __rglgen_glGetInteger64i_v #define glGetBufferParameteri64v __rglgen_glGetBufferParameteri64v #define glFramebufferTexture __rglgen_glFramebufferTexture #define glTexImage2DMultisample __rglgen_glTexImage2DMultisample #define glTexImage3DMultisample __rglgen_glTexImage3DMultisample #define glGetMultisamplefv __rglgen_glGetMultisamplefv #define glSampleMaski __rglgen_glSampleMaski #define glBindFragDataLocationIndexed __rglgen_glBindFragDataLocationIndexed #define glGetFragDataIndex __rglgen_glGetFragDataIndex #define glGenSamplers __rglgen_glGenSamplers #define glDeleteSamplers __rglgen_glDeleteSamplers #define glIsSampler __rglgen_glIsSampler #define glBindSampler __rglgen_glBindSampler #define glSamplerParameteri __rglgen_glSamplerParameteri #define glSamplerParameteriv __rglgen_glSamplerParameteriv #define glSamplerParameterf __rglgen_glSamplerParameterf #define glSamplerParameterfv __rglgen_glSamplerParameterfv #define glSamplerParameterIiv __rglgen_glSamplerParameterIiv #define glSamplerParameterIuiv __rglgen_glSamplerParameterIuiv #define glGetSamplerParameteriv __rglgen_glGetSamplerParameteriv #define glGetSamplerParameterIiv __rglgen_glGetSamplerParameterIiv #define glGetSamplerParameterfv __rglgen_glGetSamplerParameterfv #define glGetSamplerParameterIuiv __rglgen_glGetSamplerParameterIuiv #define glQueryCounter __rglgen_glQueryCounter #define glGetQueryObjecti64v __rglgen_glGetQueryObjecti64v #define glGetQueryObjectui64v __rglgen_glGetQueryObjectui64v #define glVertexAttribDivisor __rglgen_glVertexAttribDivisor #define glVertexAttribP1ui __rglgen_glVertexAttribP1ui #define glVertexAttribP1uiv __rglgen_glVertexAttribP1uiv #define glVertexAttribP2ui __rglgen_glVertexAttribP2ui #define glVertexAttribP2uiv __rglgen_glVertexAttribP2uiv #define glVertexAttribP3ui __rglgen_glVertexAttribP3ui #define glVertexAttribP3uiv __rglgen_glVertexAttribP3uiv #define glVertexAttribP4ui __rglgen_glVertexAttribP4ui #define glVertexAttribP4uiv __rglgen_glVertexAttribP4uiv #define glVertexP2ui __rglgen_glVertexP2ui #define glVertexP2uiv __rglgen_glVertexP2uiv #define glVertexP3ui __rglgen_glVertexP3ui #define glVertexP3uiv __rglgen_glVertexP3uiv #define glVertexP4ui __rglgen_glVertexP4ui #define glVertexP4uiv __rglgen_glVertexP4uiv #define glTexCoordP1ui __rglgen_glTexCoordP1ui #define glTexCoordP1uiv __rglgen_glTexCoordP1uiv #define glTexCoordP2ui __rglgen_glTexCoordP2ui #define glTexCoordP2uiv __rglgen_glTexCoordP2uiv #define glTexCoordP3ui __rglgen_glTexCoordP3ui #define glTexCoordP3uiv __rglgen_glTexCoordP3uiv #define glTexCoordP4ui __rglgen_glTexCoordP4ui #define glTexCoordP4uiv __rglgen_glTexCoordP4uiv #define glMultiTexCoordP1ui __rglgen_glMultiTexCoordP1ui #define glMultiTexCoordP1uiv __rglgen_glMultiTexCoordP1uiv #define glMultiTexCoordP2ui __rglgen_glMultiTexCoordP2ui #define glMultiTexCoordP2uiv __rglgen_glMultiTexCoordP2uiv #define glMultiTexCoordP3ui __rglgen_glMultiTexCoordP3ui #define glMultiTexCoordP3uiv __rglgen_glMultiTexCoordP3uiv #define glMultiTexCoordP4ui __rglgen_glMultiTexCoordP4ui #define glMultiTexCoordP4uiv __rglgen_glMultiTexCoordP4uiv #define glNormalP3ui __rglgen_glNormalP3ui #define glNormalP3uiv __rglgen_glNormalP3uiv #define glColorP3ui __rglgen_glColorP3ui #define glColorP3uiv __rglgen_glColorP3uiv #define glColorP4ui __rglgen_glColorP4ui #define glColorP4uiv __rglgen_glColorP4uiv #define glSecondaryColorP3ui __rglgen_glSecondaryColorP3ui #define glSecondaryColorP3uiv __rglgen_glSecondaryColorP3uiv #define glMinSampleShading __rglgen_glMinSampleShading #define glBlendEquationi __rglgen_glBlendEquationi #define glBlendEquationSeparatei __rglgen_glBlendEquationSeparatei #define glBlendFunci __rglgen_glBlendFunci #define glBlendFuncSeparatei __rglgen_glBlendFuncSeparatei #define glDrawArraysIndirect __rglgen_glDrawArraysIndirect #define glDrawElementsIndirect __rglgen_glDrawElementsIndirect #define glUniform1d __rglgen_glUniform1d #define glUniform2d __rglgen_glUniform2d #define glUniform3d __rglgen_glUniform3d #define glUniform4d __rglgen_glUniform4d #define glUniform1dv __rglgen_glUniform1dv #define glUniform2dv __rglgen_glUniform2dv #define glUniform3dv __rglgen_glUniform3dv #define glUniform4dv __rglgen_glUniform4dv #define glUniformMatrix2dv __rglgen_glUniformMatrix2dv #define glUniformMatrix3dv __rglgen_glUniformMatrix3dv #define glUniformMatrix4dv __rglgen_glUniformMatrix4dv #define glUniformMatrix2x3dv __rglgen_glUniformMatrix2x3dv #define glUniformMatrix2x4dv __rglgen_glUniformMatrix2x4dv #define glUniformMatrix3x2dv __rglgen_glUniformMatrix3x2dv #define glUniformMatrix3x4dv __rglgen_glUniformMatrix3x4dv #define glUniformMatrix4x2dv __rglgen_glUniformMatrix4x2dv #define glUniformMatrix4x3dv __rglgen_glUniformMatrix4x3dv #define glGetUniformdv __rglgen_glGetUniformdv #define glGetSubroutineUniformLocation __rglgen_glGetSubroutineUniformLocation #define glGetSubroutineIndex __rglgen_glGetSubroutineIndex #define glGetActiveSubroutineUniformiv __rglgen_glGetActiveSubroutineUniformiv #define glGetActiveSubroutineUniformName __rglgen_glGetActiveSubroutineUniformName #define glGetActiveSubroutineName __rglgen_glGetActiveSubroutineName #define glUniformSubroutinesuiv __rglgen_glUniformSubroutinesuiv #define glGetUniformSubroutineuiv __rglgen_glGetUniformSubroutineuiv #define glGetProgramStageiv __rglgen_glGetProgramStageiv #define glPatchParameteri __rglgen_glPatchParameteri #define glPatchParameterfv __rglgen_glPatchParameterfv #define glBindTransformFeedback __rglgen_glBindTransformFeedback #define glDeleteTransformFeedbacks __rglgen_glDeleteTransformFeedbacks #define glGenTransformFeedbacks __rglgen_glGenTransformFeedbacks #define glIsTransformFeedback __rglgen_glIsTransformFeedback #define glPauseTransformFeedback __rglgen_glPauseTransformFeedback #define glResumeTransformFeedback __rglgen_glResumeTransformFeedback #define glDrawTransformFeedback __rglgen_glDrawTransformFeedback #define glDrawTransformFeedbackStream __rglgen_glDrawTransformFeedbackStream #define glBeginQueryIndexed __rglgen_glBeginQueryIndexed #define glEndQueryIndexed __rglgen_glEndQueryIndexed #define glGetQueryIndexediv __rglgen_glGetQueryIndexediv #define glReleaseShaderCompiler __rglgen_glReleaseShaderCompiler #define glShaderBinary __rglgen_glShaderBinary #define glGetShaderPrecisionFormat __rglgen_glGetShaderPrecisionFormat #define glDepthRangef __rglgen_glDepthRangef #define glClearDepthf __rglgen_glClearDepthf #define glGetProgramBinary __rglgen_glGetProgramBinary #define glProgramBinary __rglgen_glProgramBinary #define glProgramParameteri __rglgen_glProgramParameteri #define glUseProgramStages __rglgen_glUseProgramStages #define glActiveShaderProgram __rglgen_glActiveShaderProgram #define glCreateShaderProgramv __rglgen_glCreateShaderProgramv #define glBindProgramPipeline __rglgen_glBindProgramPipeline #define glDeleteProgramPipelines __rglgen_glDeleteProgramPipelines #define glGenProgramPipelines __rglgen_glGenProgramPipelines #define glIsProgramPipeline __rglgen_glIsProgramPipeline #define glGetProgramPipelineiv __rglgen_glGetProgramPipelineiv #define glProgramUniform1i __rglgen_glProgramUniform1i #define glProgramUniform1iv __rglgen_glProgramUniform1iv #define glProgramUniform1f __rglgen_glProgramUniform1f #define glProgramUniform1fv __rglgen_glProgramUniform1fv #define glProgramUniform1d __rglgen_glProgramUniform1d #define glProgramUniform1dv __rglgen_glProgramUniform1dv #define glProgramUniform1ui __rglgen_glProgramUniform1ui #define glProgramUniform1uiv __rglgen_glProgramUniform1uiv #define glProgramUniform2i __rglgen_glProgramUniform2i #define glProgramUniform2iv __rglgen_glProgramUniform2iv #define glProgramUniform2f __rglgen_glProgramUniform2f #define glProgramUniform2fv __rglgen_glProgramUniform2fv #define glProgramUniform2d __rglgen_glProgramUniform2d #define glProgramUniform2dv __rglgen_glProgramUniform2dv #define glProgramUniform2ui __rglgen_glProgramUniform2ui #define glProgramUniform2uiv __rglgen_glProgramUniform2uiv #define glProgramUniform3i __rglgen_glProgramUniform3i #define glProgramUniform3iv __rglgen_glProgramUniform3iv #define glProgramUniform3f __rglgen_glProgramUniform3f #define glProgramUniform3fv __rglgen_glProgramUniform3fv #define glProgramUniform3d __rglgen_glProgramUniform3d #define glProgramUniform3dv __rglgen_glProgramUniform3dv #define glProgramUniform3ui __rglgen_glProgramUniform3ui #define glProgramUniform3uiv __rglgen_glProgramUniform3uiv #define glProgramUniform4i __rglgen_glProgramUniform4i #define glProgramUniform4iv __rglgen_glProgramUniform4iv #define glProgramUniform4f __rglgen_glProgramUniform4f #define glProgramUniform4fv __rglgen_glProgramUniform4fv #define glProgramUniform4d __rglgen_glProgramUniform4d #define glProgramUniform4dv __rglgen_glProgramUniform4dv #define glProgramUniform4ui __rglgen_glProgramUniform4ui #define glProgramUniform4uiv __rglgen_glProgramUniform4uiv #define glProgramUniformMatrix2fv __rglgen_glProgramUniformMatrix2fv #define glProgramUniformMatrix3fv __rglgen_glProgramUniformMatrix3fv #define glProgramUniformMatrix4fv __rglgen_glProgramUniformMatrix4fv #define glProgramUniformMatrix2dv __rglgen_glProgramUniformMatrix2dv #define glProgramUniformMatrix3dv __rglgen_glProgramUniformMatrix3dv #define glProgramUniformMatrix4dv __rglgen_glProgramUniformMatrix4dv #define glProgramUniformMatrix2x3fv __rglgen_glProgramUniformMatrix2x3fv #define glProgramUniformMatrix3x2fv __rglgen_glProgramUniformMatrix3x2fv #define glProgramUniformMatrix2x4fv __rglgen_glProgramUniformMatrix2x4fv #define glProgramUniformMatrix4x2fv __rglgen_glProgramUniformMatrix4x2fv #define glProgramUniformMatrix3x4fv __rglgen_glProgramUniformMatrix3x4fv #define glProgramUniformMatrix4x3fv __rglgen_glProgramUniformMatrix4x3fv #define glProgramUniformMatrix2x3dv __rglgen_glProgramUniformMatrix2x3dv #define glProgramUniformMatrix3x2dv __rglgen_glProgramUniformMatrix3x2dv #define glProgramUniformMatrix2x4dv __rglgen_glProgramUniformMatrix2x4dv #define glProgramUniformMatrix4x2dv __rglgen_glProgramUniformMatrix4x2dv #define glProgramUniformMatrix3x4dv __rglgen_glProgramUniformMatrix3x4dv #define glProgramUniformMatrix4x3dv __rglgen_glProgramUniformMatrix4x3dv #define glValidateProgramPipeline __rglgen_glValidateProgramPipeline #define glGetProgramPipelineInfoLog __rglgen_glGetProgramPipelineInfoLog #define glVertexAttribL1d __rglgen_glVertexAttribL1d #define glVertexAttribL2d __rglgen_glVertexAttribL2d #define glVertexAttribL3d __rglgen_glVertexAttribL3d #define glVertexAttribL4d __rglgen_glVertexAttribL4d #define glVertexAttribL1dv __rglgen_glVertexAttribL1dv #define glVertexAttribL2dv __rglgen_glVertexAttribL2dv #define glVertexAttribL3dv __rglgen_glVertexAttribL3dv #define glVertexAttribL4dv __rglgen_glVertexAttribL4dv #define glVertexAttribLPointer __rglgen_glVertexAttribLPointer #define glGetVertexAttribLdv __rglgen_glGetVertexAttribLdv #define glViewportArrayv __rglgen_glViewportArrayv #define glViewportIndexedf __rglgen_glViewportIndexedf #define glViewportIndexedfv __rglgen_glViewportIndexedfv #define glScissorArrayv __rglgen_glScissorArrayv #define glScissorIndexed __rglgen_glScissorIndexed #define glScissorIndexedv __rglgen_glScissorIndexedv #define glDepthRangeArrayv __rglgen_glDepthRangeArrayv #define glDepthRangeIndexed __rglgen_glDepthRangeIndexed #define glGetFloati_v __rglgen_glGetFloati_v #define glGetDoublei_v __rglgen_glGetDoublei_v #define glDrawArraysInstancedBaseInstance __rglgen_glDrawArraysInstancedBaseInstance #define glDrawElementsInstancedBaseInstance __rglgen_glDrawElementsInstancedBaseInstance #define glDrawElementsInstancedBaseVertexBaseInstance __rglgen_glDrawElementsInstancedBaseVertexBaseInstance #define glGetInternalformativ __rglgen_glGetInternalformativ #define glGetActiveAtomicCounterBufferiv __rglgen_glGetActiveAtomicCounterBufferiv #define glBindImageTexture __rglgen_glBindImageTexture #define glMemoryBarrier __rglgen_glMemoryBarrier #define glTexStorage1D __rglgen_glTexStorage1D #define glTexStorage2D __rglgen_glTexStorage2D #define glTexStorage3D __rglgen_glTexStorage3D #define glDrawTransformFeedbackInstanced __rglgen_glDrawTransformFeedbackInstanced #define glDrawTransformFeedbackStreamInstanced __rglgen_glDrawTransformFeedbackStreamInstanced #define glClearBufferData __rglgen_glClearBufferData #define glClearBufferSubData __rglgen_glClearBufferSubData #define glDispatchCompute __rglgen_glDispatchCompute #define glDispatchComputeIndirect __rglgen_glDispatchComputeIndirect #define glCopyImageSubData __rglgen_glCopyImageSubData #define glFramebufferParameteri __rglgen_glFramebufferParameteri #define glGetFramebufferParameteriv __rglgen_glGetFramebufferParameteriv #define glGetInternalformati64v __rglgen_glGetInternalformati64v #define glInvalidateTexSubImage __rglgen_glInvalidateTexSubImage #define glInvalidateTexImage __rglgen_glInvalidateTexImage #define glInvalidateBufferSubData __rglgen_glInvalidateBufferSubData #define glInvalidateBufferData __rglgen_glInvalidateBufferData #define glInvalidateFramebuffer __rglgen_glInvalidateFramebuffer #define glInvalidateSubFramebuffer __rglgen_glInvalidateSubFramebuffer #define glMultiDrawArraysIndirect __rglgen_glMultiDrawArraysIndirect #define glMultiDrawElementsIndirect __rglgen_glMultiDrawElementsIndirect #define glGetProgramInterfaceiv __rglgen_glGetProgramInterfaceiv #define glGetProgramResourceIndex __rglgen_glGetProgramResourceIndex #define glGetProgramResourceName __rglgen_glGetProgramResourceName #define glGetProgramResourceiv __rglgen_glGetProgramResourceiv #define glGetProgramResourceLocation __rglgen_glGetProgramResourceLocation #define glGetProgramResourceLocationIndex __rglgen_glGetProgramResourceLocationIndex #define glShaderStorageBlockBinding __rglgen_glShaderStorageBlockBinding #define glTexBufferRange __rglgen_glTexBufferRange #define glTexStorage2DMultisample __rglgen_glTexStorage2DMultisample #define glTexStorage3DMultisample __rglgen_glTexStorage3DMultisample #define glTextureView __rglgen_glTextureView #define glBindVertexBuffer __rglgen_glBindVertexBuffer #define glVertexAttribFormat __rglgen_glVertexAttribFormat #define glVertexAttribIFormat __rglgen_glVertexAttribIFormat #define glVertexAttribLFormat __rglgen_glVertexAttribLFormat #define glVertexAttribBinding __rglgen_glVertexAttribBinding #define glVertexBindingDivisor __rglgen_glVertexBindingDivisor #define glDebugMessageControl __rglgen_glDebugMessageControl #define glDebugMessageInsert __rglgen_glDebugMessageInsert #define glDebugMessageCallback __rglgen_glDebugMessageCallback #define glGetDebugMessageLog __rglgen_glGetDebugMessageLog #define glPushDebugGroup __rglgen_glPushDebugGroup #define glPopDebugGroup __rglgen_glPopDebugGroup #define glObjectLabel __rglgen_glObjectLabel #define glGetObjectLabel __rglgen_glGetObjectLabel #define glObjectPtrLabel __rglgen_glObjectPtrLabel #define glGetObjectPtrLabel __rglgen_glGetObjectPtrLabel #define glBufferStorage __rglgen_glBufferStorage #define glClearTexImage __rglgen_glClearTexImage #define glClearTexSubImage __rglgen_glClearTexSubImage #define glBindBuffersBase __rglgen_glBindBuffersBase #define glBindBuffersRange __rglgen_glBindBuffersRange #define glBindTextures __rglgen_glBindTextures #define glBindSamplers __rglgen_glBindSamplers #define glBindImageTextures __rglgen_glBindImageTextures #define glBindVertexBuffers __rglgen_glBindVertexBuffers #define glGetTextureHandleARB __rglgen_glGetTextureHandleARB #define glGetTextureSamplerHandleARB __rglgen_glGetTextureSamplerHandleARB #define glMakeTextureHandleResidentARB __rglgen_glMakeTextureHandleResidentARB #define glMakeTextureHandleNonResidentARB __rglgen_glMakeTextureHandleNonResidentARB #define glGetImageHandleARB __rglgen_glGetImageHandleARB #define glMakeImageHandleResidentARB __rglgen_glMakeImageHandleResidentARB #define glMakeImageHandleNonResidentARB __rglgen_glMakeImageHandleNonResidentARB #define glUniformHandleui64ARB __rglgen_glUniformHandleui64ARB #define glUniformHandleui64vARB __rglgen_glUniformHandleui64vARB #define glProgramUniformHandleui64ARB __rglgen_glProgramUniformHandleui64ARB #define glProgramUniformHandleui64vARB __rglgen_glProgramUniformHandleui64vARB #define glIsTextureHandleResidentARB __rglgen_glIsTextureHandleResidentARB #define glIsImageHandleResidentARB __rglgen_glIsImageHandleResidentARB #define glVertexAttribL1ui64ARB __rglgen_glVertexAttribL1ui64ARB #define glVertexAttribL1ui64vARB __rglgen_glVertexAttribL1ui64vARB #define glGetVertexAttribLui64vARB __rglgen_glGetVertexAttribLui64vARB #define glCreateSyncFromCLeventARB __rglgen_glCreateSyncFromCLeventARB #define glClampColorARB __rglgen_glClampColorARB #define glDispatchComputeGroupSizeARB __rglgen_glDispatchComputeGroupSizeARB #define glDebugMessageControlARB __rglgen_glDebugMessageControlARB #define glDebugMessageInsertARB __rglgen_glDebugMessageInsertARB #define glDebugMessageCallbackARB __rglgen_glDebugMessageCallbackARB #define glGetDebugMessageLogARB __rglgen_glGetDebugMessageLogARB #define glDrawBuffersARB __rglgen_glDrawBuffersARB #define glBlendEquationiARB __rglgen_glBlendEquationiARB #define glBlendEquationSeparateiARB __rglgen_glBlendEquationSeparateiARB #define glBlendFunciARB __rglgen_glBlendFunciARB #define glBlendFuncSeparateiARB __rglgen_glBlendFuncSeparateiARB #define glDrawArraysInstancedARB __rglgen_glDrawArraysInstancedARB #define glDrawElementsInstancedARB __rglgen_glDrawElementsInstancedARB #define glProgramStringARB __rglgen_glProgramStringARB #define glBindProgramARB __rglgen_glBindProgramARB #define glDeleteProgramsARB __rglgen_glDeleteProgramsARB #define glGenProgramsARB __rglgen_glGenProgramsARB #define glProgramEnvParameter4dARB __rglgen_glProgramEnvParameter4dARB #define glProgramEnvParameter4dvARB __rglgen_glProgramEnvParameter4dvARB #define glProgramEnvParameter4fARB __rglgen_glProgramEnvParameter4fARB #define glProgramEnvParameter4fvARB __rglgen_glProgramEnvParameter4fvARB #define glProgramLocalParameter4dARB __rglgen_glProgramLocalParameter4dARB #define glProgramLocalParameter4dvARB __rglgen_glProgramLocalParameter4dvARB #define glProgramLocalParameter4fARB __rglgen_glProgramLocalParameter4fARB #define glProgramLocalParameter4fvARB __rglgen_glProgramLocalParameter4fvARB #define glGetProgramEnvParameterdvARB __rglgen_glGetProgramEnvParameterdvARB #define glGetProgramEnvParameterfvARB __rglgen_glGetProgramEnvParameterfvARB #define glGetProgramLocalParameterdvARB __rglgen_glGetProgramLocalParameterdvARB #define glGetProgramLocalParameterfvARB __rglgen_glGetProgramLocalParameterfvARB #define glGetProgramivARB __rglgen_glGetProgramivARB #define glGetProgramStringARB __rglgen_glGetProgramStringARB #define glIsProgramARB __rglgen_glIsProgramARB #define glProgramParameteriARB __rglgen_glProgramParameteriARB #define glFramebufferTextureARB __rglgen_glFramebufferTextureARB #define glFramebufferTextureLayerARB __rglgen_glFramebufferTextureLayerARB #define glFramebufferTextureFaceARB __rglgen_glFramebufferTextureFaceARB #define glColorTable __rglgen_glColorTable #define glColorTableParameterfv __rglgen_glColorTableParameterfv #define glColorTableParameteriv __rglgen_glColorTableParameteriv #define glCopyColorTable __rglgen_glCopyColorTable #define glGetColorTable __rglgen_glGetColorTable #define glGetColorTableParameterfv __rglgen_glGetColorTableParameterfv #define glGetColorTableParameteriv __rglgen_glGetColorTableParameteriv #define glColorSubTable __rglgen_glColorSubTable #define glCopyColorSubTable __rglgen_glCopyColorSubTable #define glConvolutionFilter1D __rglgen_glConvolutionFilter1D #define glConvolutionFilter2D __rglgen_glConvolutionFilter2D #define glConvolutionParameterf __rglgen_glConvolutionParameterf #define glConvolutionParameterfv __rglgen_glConvolutionParameterfv #define glConvolutionParameteri __rglgen_glConvolutionParameteri #define glConvolutionParameteriv __rglgen_glConvolutionParameteriv #define glCopyConvolutionFilter1D __rglgen_glCopyConvolutionFilter1D #define glCopyConvolutionFilter2D __rglgen_glCopyConvolutionFilter2D #define glGetConvolutionFilter __rglgen_glGetConvolutionFilter #define glGetConvolutionParameterfv __rglgen_glGetConvolutionParameterfv #define glGetConvolutionParameteriv __rglgen_glGetConvolutionParameteriv #define glGetSeparableFilter __rglgen_glGetSeparableFilter #define glSeparableFilter2D __rglgen_glSeparableFilter2D #define glGetHistogram __rglgen_glGetHistogram #define glGetHistogramParameterfv __rglgen_glGetHistogramParameterfv #define glGetHistogramParameteriv __rglgen_glGetHistogramParameteriv #define glGetMinmax __rglgen_glGetMinmax #define glGetMinmaxParameterfv __rglgen_glGetMinmaxParameterfv #define glGetMinmaxParameteriv __rglgen_glGetMinmaxParameteriv #define glHistogram __rglgen_glHistogram #define glMinmax __rglgen_glMinmax #define glResetHistogram __rglgen_glResetHistogram #define glResetMinmax __rglgen_glResetMinmax #define glMultiDrawArraysIndirectCountARB __rglgen_glMultiDrawArraysIndirectCountARB #define glMultiDrawElementsIndirectCountARB __rglgen_glMultiDrawElementsIndirectCountARB #define glVertexAttribDivisorARB __rglgen_glVertexAttribDivisorARB #define glCurrentPaletteMatrixARB __rglgen_glCurrentPaletteMatrixARB #define glMatrixIndexubvARB __rglgen_glMatrixIndexubvARB #define glMatrixIndexusvARB __rglgen_glMatrixIndexusvARB #define glMatrixIndexuivARB __rglgen_glMatrixIndexuivARB #define glMatrixIndexPointerARB __rglgen_glMatrixIndexPointerARB #define glSampleCoverageARB __rglgen_glSampleCoverageARB #define glActiveTextureARB __rglgen_glActiveTextureARB #define glClientActiveTextureARB __rglgen_glClientActiveTextureARB #define glMultiTexCoord1dARB __rglgen_glMultiTexCoord1dARB #define glMultiTexCoord1dvARB __rglgen_glMultiTexCoord1dvARB #define glMultiTexCoord1fARB __rglgen_glMultiTexCoord1fARB #define glMultiTexCoord1fvARB __rglgen_glMultiTexCoord1fvARB #define glMultiTexCoord1iARB __rglgen_glMultiTexCoord1iARB #define glMultiTexCoord1ivARB __rglgen_glMultiTexCoord1ivARB #define glMultiTexCoord1sARB __rglgen_glMultiTexCoord1sARB #define glMultiTexCoord1svARB __rglgen_glMultiTexCoord1svARB #define glMultiTexCoord2dARB __rglgen_glMultiTexCoord2dARB #define glMultiTexCoord2dvARB __rglgen_glMultiTexCoord2dvARB #define glMultiTexCoord2fARB __rglgen_glMultiTexCoord2fARB #define glMultiTexCoord2fvARB __rglgen_glMultiTexCoord2fvARB #define glMultiTexCoord2iARB __rglgen_glMultiTexCoord2iARB #define glMultiTexCoord2ivARB __rglgen_glMultiTexCoord2ivARB #define glMultiTexCoord2sARB __rglgen_glMultiTexCoord2sARB #define glMultiTexCoord2svARB __rglgen_glMultiTexCoord2svARB #define glMultiTexCoord3dARB __rglgen_glMultiTexCoord3dARB #define glMultiTexCoord3dvARB __rglgen_glMultiTexCoord3dvARB #define glMultiTexCoord3fARB __rglgen_glMultiTexCoord3fARB #define glMultiTexCoord3fvARB __rglgen_glMultiTexCoord3fvARB #define glMultiTexCoord3iARB __rglgen_glMultiTexCoord3iARB #define glMultiTexCoord3ivARB __rglgen_glMultiTexCoord3ivARB #define glMultiTexCoord3sARB __rglgen_glMultiTexCoord3sARB #define glMultiTexCoord3svARB __rglgen_glMultiTexCoord3svARB #define glMultiTexCoord4dARB __rglgen_glMultiTexCoord4dARB #define glMultiTexCoord4dvARB __rglgen_glMultiTexCoord4dvARB #define glMultiTexCoord4fARB __rglgen_glMultiTexCoord4fARB #define glMultiTexCoord4fvARB __rglgen_glMultiTexCoord4fvARB #define glMultiTexCoord4iARB __rglgen_glMultiTexCoord4iARB #define glMultiTexCoord4ivARB __rglgen_glMultiTexCoord4ivARB #define glMultiTexCoord4sARB __rglgen_glMultiTexCoord4sARB #define glMultiTexCoord4svARB __rglgen_glMultiTexCoord4svARB #define glGenQueriesARB __rglgen_glGenQueriesARB #define glDeleteQueriesARB __rglgen_glDeleteQueriesARB #define glIsQueryARB __rglgen_glIsQueryARB #define glBeginQueryARB __rglgen_glBeginQueryARB #define glEndQueryARB __rglgen_glEndQueryARB #define glGetQueryivARB __rglgen_glGetQueryivARB #define glGetQueryObjectivARB __rglgen_glGetQueryObjectivARB #define glGetQueryObjectuivARB __rglgen_glGetQueryObjectuivARB #define glPointParameterfARB __rglgen_glPointParameterfARB #define glPointParameterfvARB __rglgen_glPointParameterfvARB #define glGetGraphicsResetStatusARB __rglgen_glGetGraphicsResetStatusARB #define glGetnTexImageARB __rglgen_glGetnTexImageARB #define glReadnPixelsARB __rglgen_glReadnPixelsARB #define glGetnCompressedTexImageARB __rglgen_glGetnCompressedTexImageARB #define glGetnUniformfvARB __rglgen_glGetnUniformfvARB #define glGetnUniformivARB __rglgen_glGetnUniformivARB #define glGetnUniformuivARB __rglgen_glGetnUniformuivARB #define glGetnUniformdvARB __rglgen_glGetnUniformdvARB #define glGetnMapdvARB __rglgen_glGetnMapdvARB #define glGetnMapfvARB __rglgen_glGetnMapfvARB #define glGetnMapivARB __rglgen_glGetnMapivARB #define glGetnPixelMapfvARB __rglgen_glGetnPixelMapfvARB #define glGetnPixelMapuivARB __rglgen_glGetnPixelMapuivARB #define glGetnPixelMapusvARB __rglgen_glGetnPixelMapusvARB #define glGetnPolygonStippleARB __rglgen_glGetnPolygonStippleARB #define glGetnColorTableARB __rglgen_glGetnColorTableARB #define glGetnConvolutionFilterARB __rglgen_glGetnConvolutionFilterARB #define glGetnSeparableFilterARB __rglgen_glGetnSeparableFilterARB #define glGetnHistogramARB __rglgen_glGetnHistogramARB #define glGetnMinmaxARB __rglgen_glGetnMinmaxARB #define glMinSampleShadingARB __rglgen_glMinSampleShadingARB #define glDeleteObjectARB __rglgen_glDeleteObjectARB #define glGetHandleARB __rglgen_glGetHandleARB #define glDetachObjectARB __rglgen_glDetachObjectARB #define glCreateShaderObjectARB __rglgen_glCreateShaderObjectARB #define glShaderSourceARB __rglgen_glShaderSourceARB #define glCompileShaderARB __rglgen_glCompileShaderARB #define glCreateProgramObjectARB __rglgen_glCreateProgramObjectARB #define glAttachObjectARB __rglgen_glAttachObjectARB #define glLinkProgramARB __rglgen_glLinkProgramARB #define glUseProgramObjectARB __rglgen_glUseProgramObjectARB #define glValidateProgramARB __rglgen_glValidateProgramARB #define glUniform1fARB __rglgen_glUniform1fARB #define glUniform2fARB __rglgen_glUniform2fARB #define glUniform3fARB __rglgen_glUniform3fARB #define glUniform4fARB __rglgen_glUniform4fARB #define glUniform1iARB __rglgen_glUniform1iARB #define glUniform2iARB __rglgen_glUniform2iARB #define glUniform3iARB __rglgen_glUniform3iARB #define glUniform4iARB __rglgen_glUniform4iARB #define glUniform1fvARB __rglgen_glUniform1fvARB #define glUniform2fvARB __rglgen_glUniform2fvARB #define glUniform3fvARB __rglgen_glUniform3fvARB #define glUniform4fvARB __rglgen_glUniform4fvARB #define glUniform1ivARB __rglgen_glUniform1ivARB #define glUniform2ivARB __rglgen_glUniform2ivARB #define glUniform3ivARB __rglgen_glUniform3ivARB #define glUniform4ivARB __rglgen_glUniform4ivARB #define glUniformMatrix2fvARB __rglgen_glUniformMatrix2fvARB #define glUniformMatrix3fvARB __rglgen_glUniformMatrix3fvARB #define glUniformMatrix4fvARB __rglgen_glUniformMatrix4fvARB #define glGetObjectParameterfvARB __rglgen_glGetObjectParameterfvARB #define glGetObjectParameterivARB __rglgen_glGetObjectParameterivARB #define glGetInfoLogARB __rglgen_glGetInfoLogARB #define glGetAttachedObjectsARB __rglgen_glGetAttachedObjectsARB #define glGetUniformLocationARB __rglgen_glGetUniformLocationARB #define glGetActiveUniformARB __rglgen_glGetActiveUniformARB #define glGetUniformfvARB __rglgen_glGetUniformfvARB #define glGetUniformivARB __rglgen_glGetUniformivARB #define glGetShaderSourceARB __rglgen_glGetShaderSourceARB #define glNamedStringARB __rglgen_glNamedStringARB #define glDeleteNamedStringARB __rglgen_glDeleteNamedStringARB #define glCompileShaderIncludeARB __rglgen_glCompileShaderIncludeARB #define glIsNamedStringARB __rglgen_glIsNamedStringARB #define glGetNamedStringARB __rglgen_glGetNamedStringARB #define glGetNamedStringivARB __rglgen_glGetNamedStringivARB #define glTexPageCommitmentARB __rglgen_glTexPageCommitmentARB #define glTexBufferARB __rglgen_glTexBufferARB #define glCompressedTexImage3DARB __rglgen_glCompressedTexImage3DARB #define glCompressedTexImage2DARB __rglgen_glCompressedTexImage2DARB #define glCompressedTexImage1DARB __rglgen_glCompressedTexImage1DARB #define glCompressedTexSubImage3DARB __rglgen_glCompressedTexSubImage3DARB #define glCompressedTexSubImage2DARB __rglgen_glCompressedTexSubImage2DARB #define glCompressedTexSubImage1DARB __rglgen_glCompressedTexSubImage1DARB #define glGetCompressedTexImageARB __rglgen_glGetCompressedTexImageARB #define glLoadTransposeMatrixfARB __rglgen_glLoadTransposeMatrixfARB #define glLoadTransposeMatrixdARB __rglgen_glLoadTransposeMatrixdARB #define glMultTransposeMatrixfARB __rglgen_glMultTransposeMatrixfARB #define glMultTransposeMatrixdARB __rglgen_glMultTransposeMatrixdARB #define glWeightbvARB __rglgen_glWeightbvARB #define glWeightsvARB __rglgen_glWeightsvARB #define glWeightivARB __rglgen_glWeightivARB #define glWeightfvARB __rglgen_glWeightfvARB #define glWeightdvARB __rglgen_glWeightdvARB #define glWeightubvARB __rglgen_glWeightubvARB #define glWeightusvARB __rglgen_glWeightusvARB #define glWeightuivARB __rglgen_glWeightuivARB #define glWeightPointerARB __rglgen_glWeightPointerARB #define glVertexBlendARB __rglgen_glVertexBlendARB #define glBindBufferARB __rglgen_glBindBufferARB #define glDeleteBuffersARB __rglgen_glDeleteBuffersARB #define glGenBuffersARB __rglgen_glGenBuffersARB #define glIsBufferARB __rglgen_glIsBufferARB #define glBufferDataARB __rglgen_glBufferDataARB #define glBufferSubDataARB __rglgen_glBufferSubDataARB #define glGetBufferSubDataARB __rglgen_glGetBufferSubDataARB #define glMapBufferARB __rglgen_glMapBufferARB #define glUnmapBufferARB __rglgen_glUnmapBufferARB #define glGetBufferParameterivARB __rglgen_glGetBufferParameterivARB #define glGetBufferPointervARB __rglgen_glGetBufferPointervARB #define glVertexAttrib1dARB __rglgen_glVertexAttrib1dARB #define glVertexAttrib1dvARB __rglgen_glVertexAttrib1dvARB #define glVertexAttrib1fARB __rglgen_glVertexAttrib1fARB #define glVertexAttrib1fvARB __rglgen_glVertexAttrib1fvARB #define glVertexAttrib1sARB __rglgen_glVertexAttrib1sARB #define glVertexAttrib1svARB __rglgen_glVertexAttrib1svARB #define glVertexAttrib2dARB __rglgen_glVertexAttrib2dARB #define glVertexAttrib2dvARB __rglgen_glVertexAttrib2dvARB #define glVertexAttrib2fARB __rglgen_glVertexAttrib2fARB #define glVertexAttrib2fvARB __rglgen_glVertexAttrib2fvARB #define glVertexAttrib2sARB __rglgen_glVertexAttrib2sARB #define glVertexAttrib2svARB __rglgen_glVertexAttrib2svARB #define glVertexAttrib3dARB __rglgen_glVertexAttrib3dARB #define glVertexAttrib3dvARB __rglgen_glVertexAttrib3dvARB #define glVertexAttrib3fARB __rglgen_glVertexAttrib3fARB #define glVertexAttrib3fvARB __rglgen_glVertexAttrib3fvARB #define glVertexAttrib3sARB __rglgen_glVertexAttrib3sARB #define glVertexAttrib3svARB __rglgen_glVertexAttrib3svARB #define glVertexAttrib4NbvARB __rglgen_glVertexAttrib4NbvARB #define glVertexAttrib4NivARB __rglgen_glVertexAttrib4NivARB #define glVertexAttrib4NsvARB __rglgen_glVertexAttrib4NsvARB #define glVertexAttrib4NubARB __rglgen_glVertexAttrib4NubARB #define glVertexAttrib4NubvARB __rglgen_glVertexAttrib4NubvARB #define glVertexAttrib4NuivARB __rglgen_glVertexAttrib4NuivARB #define glVertexAttrib4NusvARB __rglgen_glVertexAttrib4NusvARB #define glVertexAttrib4bvARB __rglgen_glVertexAttrib4bvARB #define glVertexAttrib4dARB __rglgen_glVertexAttrib4dARB #define glVertexAttrib4dvARB __rglgen_glVertexAttrib4dvARB #define glVertexAttrib4fARB __rglgen_glVertexAttrib4fARB #define glVertexAttrib4fvARB __rglgen_glVertexAttrib4fvARB #define glVertexAttrib4ivARB __rglgen_glVertexAttrib4ivARB #define glVertexAttrib4sARB __rglgen_glVertexAttrib4sARB #define glVertexAttrib4svARB __rglgen_glVertexAttrib4svARB #define glVertexAttrib4ubvARB __rglgen_glVertexAttrib4ubvARB #define glVertexAttrib4uivARB __rglgen_glVertexAttrib4uivARB #define glVertexAttrib4usvARB __rglgen_glVertexAttrib4usvARB #define glVertexAttribPointerARB __rglgen_glVertexAttribPointerARB #define glEnableVertexAttribArrayARB __rglgen_glEnableVertexAttribArrayARB #define glDisableVertexAttribArrayARB __rglgen_glDisableVertexAttribArrayARB #define glGetVertexAttribdvARB __rglgen_glGetVertexAttribdvARB #define glGetVertexAttribfvARB __rglgen_glGetVertexAttribfvARB #define glGetVertexAttribivARB __rglgen_glGetVertexAttribivARB #define glGetVertexAttribPointervARB __rglgen_glGetVertexAttribPointervARB #define glBindAttribLocationARB __rglgen_glBindAttribLocationARB #define glGetActiveAttribARB __rglgen_glGetActiveAttribARB #define glGetAttribLocationARB __rglgen_glGetAttribLocationARB #define glWindowPos2dARB __rglgen_glWindowPos2dARB #define glWindowPos2dvARB __rglgen_glWindowPos2dvARB #define glWindowPos2fARB __rglgen_glWindowPos2fARB #define glWindowPos2fvARB __rglgen_glWindowPos2fvARB #define glWindowPos2iARB __rglgen_glWindowPos2iARB #define glWindowPos2ivARB __rglgen_glWindowPos2ivARB #define glWindowPos2sARB __rglgen_glWindowPos2sARB #define glWindowPos2svARB __rglgen_glWindowPos2svARB #define glWindowPos3dARB __rglgen_glWindowPos3dARB #define glWindowPos3dvARB __rglgen_glWindowPos3dvARB #define glWindowPos3fARB __rglgen_glWindowPos3fARB #define glWindowPos3fvARB __rglgen_glWindowPos3fvARB #define glWindowPos3iARB __rglgen_glWindowPos3iARB #define glWindowPos3ivARB __rglgen_glWindowPos3ivARB #define glWindowPos3sARB __rglgen_glWindowPos3sARB #define glWindowPos3svARB __rglgen_glWindowPos3svARB #define glMultiTexCoord1bOES __rglgen_glMultiTexCoord1bOES #define glMultiTexCoord1bvOES __rglgen_glMultiTexCoord1bvOES #define glMultiTexCoord2bOES __rglgen_glMultiTexCoord2bOES #define glMultiTexCoord2bvOES __rglgen_glMultiTexCoord2bvOES #define glMultiTexCoord3bOES __rglgen_glMultiTexCoord3bOES #define glMultiTexCoord3bvOES __rglgen_glMultiTexCoord3bvOES #define glMultiTexCoord4bOES __rglgen_glMultiTexCoord4bOES #define glMultiTexCoord4bvOES __rglgen_glMultiTexCoord4bvOES #define glTexCoord1bOES __rglgen_glTexCoord1bOES #define glTexCoord1bvOES __rglgen_glTexCoord1bvOES #define glTexCoord2bOES __rglgen_glTexCoord2bOES #define glTexCoord2bvOES __rglgen_glTexCoord2bvOES #define glTexCoord3bOES __rglgen_glTexCoord3bOES #define glTexCoord3bvOES __rglgen_glTexCoord3bvOES #define glTexCoord4bOES __rglgen_glTexCoord4bOES #define glTexCoord4bvOES __rglgen_glTexCoord4bvOES #define glVertex2bOES __rglgen_glVertex2bOES #define glVertex2bvOES __rglgen_glVertex2bvOES #define glVertex3bOES __rglgen_glVertex3bOES #define glVertex3bvOES __rglgen_glVertex3bvOES #define glVertex4bOES __rglgen_glVertex4bOES #define glVertex4bvOES __rglgen_glVertex4bvOES #define glAlphaFuncxOES __rglgen_glAlphaFuncxOES #define glClearColorxOES __rglgen_glClearColorxOES #define glClearDepthxOES __rglgen_glClearDepthxOES #define glClipPlanexOES __rglgen_glClipPlanexOES #define glColor4xOES __rglgen_glColor4xOES #define glDepthRangexOES __rglgen_glDepthRangexOES #define glFogxOES __rglgen_glFogxOES #define glFogxvOES __rglgen_glFogxvOES #define glFrustumxOES __rglgen_glFrustumxOES #define glGetClipPlanexOES __rglgen_glGetClipPlanexOES #define glGetFixedvOES __rglgen_glGetFixedvOES #define glGetTexEnvxvOES __rglgen_glGetTexEnvxvOES #define glGetTexParameterxvOES __rglgen_glGetTexParameterxvOES #define glLightModelxOES __rglgen_glLightModelxOES #define glLightModelxvOES __rglgen_glLightModelxvOES #define glLightxOES __rglgen_glLightxOES #define glLightxvOES __rglgen_glLightxvOES #define glLineWidthxOES __rglgen_glLineWidthxOES #define glLoadMatrixxOES __rglgen_glLoadMatrixxOES #define glMaterialxOES __rglgen_glMaterialxOES #define glMaterialxvOES __rglgen_glMaterialxvOES #define glMultMatrixxOES __rglgen_glMultMatrixxOES #define glMultiTexCoord4xOES __rglgen_glMultiTexCoord4xOES #define glNormal3xOES __rglgen_glNormal3xOES #define glOrthoxOES __rglgen_glOrthoxOES #define glPointParameterxvOES __rglgen_glPointParameterxvOES #define glPointSizexOES __rglgen_glPointSizexOES #define glPolygonOffsetxOES __rglgen_glPolygonOffsetxOES #define glRotatexOES __rglgen_glRotatexOES #define glSampleCoverageOES __rglgen_glSampleCoverageOES #define glScalexOES __rglgen_glScalexOES #define glTexEnvxOES __rglgen_glTexEnvxOES #define glTexEnvxvOES __rglgen_glTexEnvxvOES #define glTexParameterxOES __rglgen_glTexParameterxOES #define glTexParameterxvOES __rglgen_glTexParameterxvOES #define glTranslatexOES __rglgen_glTranslatexOES #define glAccumxOES __rglgen_glAccumxOES #define glBitmapxOES __rglgen_glBitmapxOES #define glBlendColorxOES __rglgen_glBlendColorxOES #define glClearAccumxOES __rglgen_glClearAccumxOES #define glColor3xOES __rglgen_glColor3xOES #define glColor3xvOES __rglgen_glColor3xvOES #define glColor4xvOES __rglgen_glColor4xvOES #define glConvolutionParameterxOES __rglgen_glConvolutionParameterxOES #define glConvolutionParameterxvOES __rglgen_glConvolutionParameterxvOES #define glEvalCoord1xOES __rglgen_glEvalCoord1xOES #define glEvalCoord1xvOES __rglgen_glEvalCoord1xvOES #define glEvalCoord2xOES __rglgen_glEvalCoord2xOES #define glEvalCoord2xvOES __rglgen_glEvalCoord2xvOES #define glFeedbackBufferxOES __rglgen_glFeedbackBufferxOES #define glGetConvolutionParameterxvOES __rglgen_glGetConvolutionParameterxvOES #define glGetHistogramParameterxvOES __rglgen_glGetHistogramParameterxvOES #define glGetLightxOES __rglgen_glGetLightxOES #define glGetMapxvOES __rglgen_glGetMapxvOES #define glGetMaterialxOES __rglgen_glGetMaterialxOES #define glGetPixelMapxv __rglgen_glGetPixelMapxv #define glGetTexGenxvOES __rglgen_glGetTexGenxvOES #define glGetTexLevelParameterxvOES __rglgen_glGetTexLevelParameterxvOES #define glIndexxOES __rglgen_glIndexxOES #define glIndexxvOES __rglgen_glIndexxvOES #define glLoadTransposeMatrixxOES __rglgen_glLoadTransposeMatrixxOES #define glMap1xOES __rglgen_glMap1xOES #define glMap2xOES __rglgen_glMap2xOES #define glMapGrid1xOES __rglgen_glMapGrid1xOES #define glMapGrid2xOES __rglgen_glMapGrid2xOES #define glMultTransposeMatrixxOES __rglgen_glMultTransposeMatrixxOES #define glMultiTexCoord1xOES __rglgen_glMultiTexCoord1xOES #define glMultiTexCoord1xvOES __rglgen_glMultiTexCoord1xvOES #define glMultiTexCoord2xOES __rglgen_glMultiTexCoord2xOES #define glMultiTexCoord2xvOES __rglgen_glMultiTexCoord2xvOES #define glMultiTexCoord3xOES __rglgen_glMultiTexCoord3xOES #define glMultiTexCoord3xvOES __rglgen_glMultiTexCoord3xvOES #define glMultiTexCoord4xvOES __rglgen_glMultiTexCoord4xvOES #define glNormal3xvOES __rglgen_glNormal3xvOES #define glPassThroughxOES __rglgen_glPassThroughxOES #define glPixelMapx __rglgen_glPixelMapx #define glPixelStorex __rglgen_glPixelStorex #define glPixelTransferxOES __rglgen_glPixelTransferxOES #define glPixelZoomxOES __rglgen_glPixelZoomxOES #define glPrioritizeTexturesxOES __rglgen_glPrioritizeTexturesxOES #define glRasterPos2xOES __rglgen_glRasterPos2xOES #define glRasterPos2xvOES __rglgen_glRasterPos2xvOES #define glRasterPos3xOES __rglgen_glRasterPos3xOES #define glRasterPos3xvOES __rglgen_glRasterPos3xvOES #define glRasterPos4xOES __rglgen_glRasterPos4xOES #define glRasterPos4xvOES __rglgen_glRasterPos4xvOES #define glRectxOES __rglgen_glRectxOES #define glRectxvOES __rglgen_glRectxvOES #define glTexCoord1xOES __rglgen_glTexCoord1xOES #define glTexCoord1xvOES __rglgen_glTexCoord1xvOES #define glTexCoord2xOES __rglgen_glTexCoord2xOES #define glTexCoord2xvOES __rglgen_glTexCoord2xvOES #define glTexCoord3xOES __rglgen_glTexCoord3xOES #define glTexCoord3xvOES __rglgen_glTexCoord3xvOES #define glTexCoord4xOES __rglgen_glTexCoord4xOES #define glTexCoord4xvOES __rglgen_glTexCoord4xvOES #define glTexGenxOES __rglgen_glTexGenxOES #define glTexGenxvOES __rglgen_glTexGenxvOES #define glVertex2xOES __rglgen_glVertex2xOES #define glVertex2xvOES __rglgen_glVertex2xvOES #define glVertex3xOES __rglgen_glVertex3xOES #define glVertex3xvOES __rglgen_glVertex3xvOES #define glVertex4xOES __rglgen_glVertex4xOES #define glVertex4xvOES __rglgen_glVertex4xvOES #define glQueryMatrixxOES __rglgen_glQueryMatrixxOES #define glClearDepthfOES __rglgen_glClearDepthfOES #define glClipPlanefOES __rglgen_glClipPlanefOES #define glDepthRangefOES __rglgen_glDepthRangefOES #define glFrustumfOES __rglgen_glFrustumfOES #define glGetClipPlanefOES __rglgen_glGetClipPlanefOES #define glOrthofOES __rglgen_glOrthofOES #define glImageTransformParameteriHP __rglgen_glImageTransformParameteriHP #define glImageTransformParameterfHP __rglgen_glImageTransformParameterfHP #define glImageTransformParameterivHP __rglgen_glImageTransformParameterivHP #define glImageTransformParameterfvHP __rglgen_glImageTransformParameterfvHP #define glGetImageTransformParameterivHP __rglgen_glGetImageTransformParameterivHP #define glGetImageTransformParameterfvHP __rglgen_glGetImageTransformParameterfvHP extern RGLSYMGLDRAWRANGEELEMENTSPROC __rglgen_glDrawRangeElements; extern RGLSYMGLTEXIMAGE3DPROC __rglgen_glTexImage3D; extern RGLSYMGLTEXSUBIMAGE3DPROC __rglgen_glTexSubImage3D; extern RGLSYMGLCOPYTEXSUBIMAGE3DPROC __rglgen_glCopyTexSubImage3D; extern RGLSYMGLACTIVETEXTUREPROC __rglgen_glActiveTexture; extern RGLSYMGLSAMPLECOVERAGEPROC __rglgen_glSampleCoverage; extern RGLSYMGLCOMPRESSEDTEXIMAGE3DPROC __rglgen_glCompressedTexImage3D; extern RGLSYMGLCOMPRESSEDTEXIMAGE2DPROC __rglgen_glCompressedTexImage2D; extern RGLSYMGLCOMPRESSEDTEXIMAGE1DPROC __rglgen_glCompressedTexImage1D; extern RGLSYMGLCOMPRESSEDTEXSUBIMAGE3DPROC __rglgen_glCompressedTexSubImage3D; extern RGLSYMGLCOMPRESSEDTEXSUBIMAGE2DPROC __rglgen_glCompressedTexSubImage2D; extern RGLSYMGLCOMPRESSEDTEXSUBIMAGE1DPROC __rglgen_glCompressedTexSubImage1D; extern RGLSYMGLGETCOMPRESSEDTEXIMAGEPROC __rglgen_glGetCompressedTexImage; extern RGLSYMGLCLIENTACTIVETEXTUREPROC __rglgen_glClientActiveTexture; extern RGLSYMGLMULTITEXCOORD1DPROC __rglgen_glMultiTexCoord1d; extern RGLSYMGLMULTITEXCOORD1DVPROC __rglgen_glMultiTexCoord1dv; extern RGLSYMGLMULTITEXCOORD1FPROC __rglgen_glMultiTexCoord1f; extern RGLSYMGLMULTITEXCOORD1FVPROC __rglgen_glMultiTexCoord1fv; extern RGLSYMGLMULTITEXCOORD1IPROC __rglgen_glMultiTexCoord1i; extern RGLSYMGLMULTITEXCOORD1IVPROC __rglgen_glMultiTexCoord1iv; extern RGLSYMGLMULTITEXCOORD1SPROC __rglgen_glMultiTexCoord1s; extern RGLSYMGLMULTITEXCOORD1SVPROC __rglgen_glMultiTexCoord1sv; extern RGLSYMGLMULTITEXCOORD2DPROC __rglgen_glMultiTexCoord2d; extern RGLSYMGLMULTITEXCOORD2DVPROC __rglgen_glMultiTexCoord2dv; extern RGLSYMGLMULTITEXCOORD2FPROC __rglgen_glMultiTexCoord2f; extern RGLSYMGLMULTITEXCOORD2FVPROC __rglgen_glMultiTexCoord2fv; extern RGLSYMGLMULTITEXCOORD2IPROC __rglgen_glMultiTexCoord2i; extern RGLSYMGLMULTITEXCOORD2IVPROC __rglgen_glMultiTexCoord2iv; extern RGLSYMGLMULTITEXCOORD2SPROC __rglgen_glMultiTexCoord2s; extern RGLSYMGLMULTITEXCOORD2SVPROC __rglgen_glMultiTexCoord2sv; extern RGLSYMGLMULTITEXCOORD3DPROC __rglgen_glMultiTexCoord3d; extern RGLSYMGLMULTITEXCOORD3DVPROC __rglgen_glMultiTexCoord3dv; extern RGLSYMGLMULTITEXCOORD3FPROC __rglgen_glMultiTexCoord3f; extern RGLSYMGLMULTITEXCOORD3FVPROC __rglgen_glMultiTexCoord3fv; extern RGLSYMGLMULTITEXCOORD3IPROC __rglgen_glMultiTexCoord3i; extern RGLSYMGLMULTITEXCOORD3IVPROC __rglgen_glMultiTexCoord3iv; extern RGLSYMGLMULTITEXCOORD3SPROC __rglgen_glMultiTexCoord3s; extern RGLSYMGLMULTITEXCOORD3SVPROC __rglgen_glMultiTexCoord3sv; extern RGLSYMGLMULTITEXCOORD4DPROC __rglgen_glMultiTexCoord4d; extern RGLSYMGLMULTITEXCOORD4DVPROC __rglgen_glMultiTexCoord4dv; extern RGLSYMGLMULTITEXCOORD4FPROC __rglgen_glMultiTexCoord4f; extern RGLSYMGLMULTITEXCOORD4FVPROC __rglgen_glMultiTexCoord4fv; extern RGLSYMGLMULTITEXCOORD4IPROC __rglgen_glMultiTexCoord4i; extern RGLSYMGLMULTITEXCOORD4IVPROC __rglgen_glMultiTexCoord4iv; extern RGLSYMGLMULTITEXCOORD4SPROC __rglgen_glMultiTexCoord4s; extern RGLSYMGLMULTITEXCOORD4SVPROC __rglgen_glMultiTexCoord4sv; extern RGLSYMGLLOADTRANSPOSEMATRIXFPROC __rglgen_glLoadTransposeMatrixf; extern RGLSYMGLLOADTRANSPOSEMATRIXDPROC __rglgen_glLoadTransposeMatrixd; extern RGLSYMGLMULTTRANSPOSEMATRIXFPROC __rglgen_glMultTransposeMatrixf; extern RGLSYMGLMULTTRANSPOSEMATRIXDPROC __rglgen_glMultTransposeMatrixd; extern RGLSYMGLBLENDFUNCSEPARATEPROC __rglgen_glBlendFuncSeparate; extern RGLSYMGLMULTIDRAWARRAYSPROC __rglgen_glMultiDrawArrays; extern RGLSYMGLMULTIDRAWELEMENTSPROC __rglgen_glMultiDrawElements; extern RGLSYMGLPOINTPARAMETERFPROC __rglgen_glPointParameterf; extern RGLSYMGLPOINTPARAMETERFVPROC __rglgen_glPointParameterfv; extern RGLSYMGLPOINTPARAMETERIPROC __rglgen_glPointParameteri; extern RGLSYMGLPOINTPARAMETERIVPROC __rglgen_glPointParameteriv; extern RGLSYMGLFOGCOORDFPROC __rglgen_glFogCoordf; extern RGLSYMGLFOGCOORDFVPROC __rglgen_glFogCoordfv; extern RGLSYMGLFOGCOORDDPROC __rglgen_glFogCoordd; extern RGLSYMGLFOGCOORDDVPROC __rglgen_glFogCoorddv; extern RGLSYMGLFOGCOORDPOINTERPROC __rglgen_glFogCoordPointer; extern RGLSYMGLSECONDARYCOLOR3BPROC __rglgen_glSecondaryColor3b; extern RGLSYMGLSECONDARYCOLOR3BVPROC __rglgen_glSecondaryColor3bv; extern RGLSYMGLSECONDARYCOLOR3DPROC __rglgen_glSecondaryColor3d; extern RGLSYMGLSECONDARYCOLOR3DVPROC __rglgen_glSecondaryColor3dv; extern RGLSYMGLSECONDARYCOLOR3FPROC __rglgen_glSecondaryColor3f; extern RGLSYMGLSECONDARYCOLOR3FVPROC __rglgen_glSecondaryColor3fv; extern RGLSYMGLSECONDARYCOLOR3IPROC __rglgen_glSecondaryColor3i; extern RGLSYMGLSECONDARYCOLOR3IVPROC __rglgen_glSecondaryColor3iv; extern RGLSYMGLSECONDARYCOLOR3SPROC __rglgen_glSecondaryColor3s; extern RGLSYMGLSECONDARYCOLOR3SVPROC __rglgen_glSecondaryColor3sv; extern RGLSYMGLSECONDARYCOLOR3UBPROC __rglgen_glSecondaryColor3ub; extern RGLSYMGLSECONDARYCOLOR3UBVPROC __rglgen_glSecondaryColor3ubv; extern RGLSYMGLSECONDARYCOLOR3UIPROC __rglgen_glSecondaryColor3ui; extern RGLSYMGLSECONDARYCOLOR3UIVPROC __rglgen_glSecondaryColor3uiv; extern RGLSYMGLSECONDARYCOLOR3USPROC __rglgen_glSecondaryColor3us; extern RGLSYMGLSECONDARYCOLOR3USVPROC __rglgen_glSecondaryColor3usv; extern RGLSYMGLSECONDARYCOLORPOINTERPROC __rglgen_glSecondaryColorPointer; extern RGLSYMGLWINDOWPOS2DPROC __rglgen_glWindowPos2d; extern RGLSYMGLWINDOWPOS2DVPROC __rglgen_glWindowPos2dv; extern RGLSYMGLWINDOWPOS2FPROC __rglgen_glWindowPos2f; extern RGLSYMGLWINDOWPOS2FVPROC __rglgen_glWindowPos2fv; extern RGLSYMGLWINDOWPOS2IPROC __rglgen_glWindowPos2i; extern RGLSYMGLWINDOWPOS2IVPROC __rglgen_glWindowPos2iv; extern RGLSYMGLWINDOWPOS2SPROC __rglgen_glWindowPos2s; extern RGLSYMGLWINDOWPOS2SVPROC __rglgen_glWindowPos2sv; extern RGLSYMGLWINDOWPOS3DPROC __rglgen_glWindowPos3d; extern RGLSYMGLWINDOWPOS3DVPROC __rglgen_glWindowPos3dv; extern RGLSYMGLWINDOWPOS3FPROC __rglgen_glWindowPos3f; extern RGLSYMGLWINDOWPOS3FVPROC __rglgen_glWindowPos3fv; extern RGLSYMGLWINDOWPOS3IPROC __rglgen_glWindowPos3i; extern RGLSYMGLWINDOWPOS3IVPROC __rglgen_glWindowPos3iv; extern RGLSYMGLWINDOWPOS3SPROC __rglgen_glWindowPos3s; extern RGLSYMGLWINDOWPOS3SVPROC __rglgen_glWindowPos3sv; extern RGLSYMGLBLENDCOLORPROC __rglgen_glBlendColor; extern RGLSYMGLBLENDEQUATIONPROC __rglgen_glBlendEquation; extern RGLSYMGLGENQUERIESPROC __rglgen_glGenQueries; extern RGLSYMGLDELETEQUERIESPROC __rglgen_glDeleteQueries; extern RGLSYMGLISQUERYPROC __rglgen_glIsQuery; extern RGLSYMGLBEGINQUERYPROC __rglgen_glBeginQuery; extern RGLSYMGLENDQUERYPROC __rglgen_glEndQuery; extern RGLSYMGLGETQUERYIVPROC __rglgen_glGetQueryiv; extern RGLSYMGLGETQUERYOBJECTIVPROC __rglgen_glGetQueryObjectiv; extern RGLSYMGLGETQUERYOBJECTUIVPROC __rglgen_glGetQueryObjectuiv; extern RGLSYMGLBINDBUFFERPROC __rglgen_glBindBuffer; extern RGLSYMGLDELETEBUFFERSPROC __rglgen_glDeleteBuffers; extern RGLSYMGLGENBUFFERSPROC __rglgen_glGenBuffers; extern RGLSYMGLISBUFFERPROC __rglgen_glIsBuffer; extern RGLSYMGLBUFFERDATAPROC __rglgen_glBufferData; extern RGLSYMGLBUFFERSUBDATAPROC __rglgen_glBufferSubData; extern RGLSYMGLGETBUFFERSUBDATAPROC __rglgen_glGetBufferSubData; extern RGLSYMGLMAPBUFFERPROC __rglgen_glMapBuffer; extern RGLSYMGLUNMAPBUFFERPROC __rglgen_glUnmapBuffer; extern RGLSYMGLGETBUFFERPARAMETERIVPROC __rglgen_glGetBufferParameteriv; extern RGLSYMGLGETBUFFERPOINTERVPROC __rglgen_glGetBufferPointerv; extern RGLSYMGLBLENDEQUATIONSEPARATEPROC __rglgen_glBlendEquationSeparate; extern RGLSYMGLDRAWBUFFERSPROC __rglgen_glDrawBuffers; extern RGLSYMGLSTENCILOPSEPARATEPROC __rglgen_glStencilOpSeparate; extern RGLSYMGLSTENCILFUNCSEPARATEPROC __rglgen_glStencilFuncSeparate; extern RGLSYMGLSTENCILMASKSEPARATEPROC __rglgen_glStencilMaskSeparate; extern RGLSYMGLATTACHSHADERPROC __rglgen_glAttachShader; extern RGLSYMGLBINDATTRIBLOCATIONPROC __rglgen_glBindAttribLocation; extern RGLSYMGLCOMPILESHADERPROC __rglgen_glCompileShader; extern RGLSYMGLCREATEPROGRAMPROC __rglgen_glCreateProgram; extern RGLSYMGLCREATESHADERPROC __rglgen_glCreateShader; extern RGLSYMGLDELETEPROGRAMPROC __rglgen_glDeleteProgram; extern RGLSYMGLDELETESHADERPROC __rglgen_glDeleteShader; extern RGLSYMGLDETACHSHADERPROC __rglgen_glDetachShader; extern RGLSYMGLDISABLEVERTEXATTRIBARRAYPROC __rglgen_glDisableVertexAttribArray; extern RGLSYMGLENABLEVERTEXATTRIBARRAYPROC __rglgen_glEnableVertexAttribArray; extern RGLSYMGLGETACTIVEATTRIBPROC __rglgen_glGetActiveAttrib; extern RGLSYMGLGETACTIVEUNIFORMPROC __rglgen_glGetActiveUniform; extern RGLSYMGLGETATTACHEDSHADERSPROC __rglgen_glGetAttachedShaders; extern RGLSYMGLGETATTRIBLOCATIONPROC __rglgen_glGetAttribLocation; extern RGLSYMGLGETPROGRAMIVPROC __rglgen_glGetProgramiv; extern RGLSYMGLGETPROGRAMINFOLOGPROC __rglgen_glGetProgramInfoLog; extern RGLSYMGLGETSHADERIVPROC __rglgen_glGetShaderiv; extern RGLSYMGLGETSHADERINFOLOGPROC __rglgen_glGetShaderInfoLog; extern RGLSYMGLGETSHADERSOURCEPROC __rglgen_glGetShaderSource; extern RGLSYMGLGETUNIFORMLOCATIONPROC __rglgen_glGetUniformLocation; extern RGLSYMGLGETUNIFORMFVPROC __rglgen_glGetUniformfv; extern RGLSYMGLGETUNIFORMIVPROC __rglgen_glGetUniformiv; extern RGLSYMGLGETVERTEXATTRIBDVPROC __rglgen_glGetVertexAttribdv; extern RGLSYMGLGETVERTEXATTRIBFVPROC __rglgen_glGetVertexAttribfv; extern RGLSYMGLGETVERTEXATTRIBIVPROC __rglgen_glGetVertexAttribiv; extern RGLSYMGLGETVERTEXATTRIBPOINTERVPROC __rglgen_glGetVertexAttribPointerv; extern RGLSYMGLISPROGRAMPROC __rglgen_glIsProgram; extern RGLSYMGLISSHADERPROC __rglgen_glIsShader; extern RGLSYMGLLINKPROGRAMPROC __rglgen_glLinkProgram; extern RGLSYMGLSHADERSOURCEPROC __rglgen_glShaderSource; extern RGLSYMGLUSEPROGRAMPROC __rglgen_glUseProgram; extern RGLSYMGLUNIFORM1FPROC __rglgen_glUniform1f; extern RGLSYMGLUNIFORM2FPROC __rglgen_glUniform2f; extern RGLSYMGLUNIFORM3FPROC __rglgen_glUniform3f; extern RGLSYMGLUNIFORM4FPROC __rglgen_glUniform4f; extern RGLSYMGLUNIFORM1IPROC __rglgen_glUniform1i; extern RGLSYMGLUNIFORM2IPROC __rglgen_glUniform2i; extern RGLSYMGLUNIFORM3IPROC __rglgen_glUniform3i; extern RGLSYMGLUNIFORM4IPROC __rglgen_glUniform4i; extern RGLSYMGLUNIFORM1FVPROC __rglgen_glUniform1fv; extern RGLSYMGLUNIFORM2FVPROC __rglgen_glUniform2fv; extern RGLSYMGLUNIFORM3FVPROC __rglgen_glUniform3fv; extern RGLSYMGLUNIFORM4FVPROC __rglgen_glUniform4fv; extern RGLSYMGLUNIFORM1IVPROC __rglgen_glUniform1iv; extern RGLSYMGLUNIFORM2IVPROC __rglgen_glUniform2iv; extern RGLSYMGLUNIFORM3IVPROC __rglgen_glUniform3iv; extern RGLSYMGLUNIFORM4IVPROC __rglgen_glUniform4iv; extern RGLSYMGLUNIFORMMATRIX2FVPROC __rglgen_glUniformMatrix2fv; extern RGLSYMGLUNIFORMMATRIX3FVPROC __rglgen_glUniformMatrix3fv; extern RGLSYMGLUNIFORMMATRIX4FVPROC __rglgen_glUniformMatrix4fv; extern RGLSYMGLVALIDATEPROGRAMPROC __rglgen_glValidateProgram; extern RGLSYMGLVERTEXATTRIB1DPROC __rglgen_glVertexAttrib1d; extern RGLSYMGLVERTEXATTRIB1DVPROC __rglgen_glVertexAttrib1dv; extern RGLSYMGLVERTEXATTRIB1FPROC __rglgen_glVertexAttrib1f; extern RGLSYMGLVERTEXATTRIB1FVPROC __rglgen_glVertexAttrib1fv; extern RGLSYMGLVERTEXATTRIB1SPROC __rglgen_glVertexAttrib1s; extern RGLSYMGLVERTEXATTRIB1SVPROC __rglgen_glVertexAttrib1sv; extern RGLSYMGLVERTEXATTRIB2DPROC __rglgen_glVertexAttrib2d; extern RGLSYMGLVERTEXATTRIB2DVPROC __rglgen_glVertexAttrib2dv; extern RGLSYMGLVERTEXATTRIB2FPROC __rglgen_glVertexAttrib2f; extern RGLSYMGLVERTEXATTRIB2FVPROC __rglgen_glVertexAttrib2fv; extern RGLSYMGLVERTEXATTRIB2SPROC __rglgen_glVertexAttrib2s; extern RGLSYMGLVERTEXATTRIB2SVPROC __rglgen_glVertexAttrib2sv; extern RGLSYMGLVERTEXATTRIB3DPROC __rglgen_glVertexAttrib3d; extern RGLSYMGLVERTEXATTRIB3DVPROC __rglgen_glVertexAttrib3dv; extern RGLSYMGLVERTEXATTRIB3FPROC __rglgen_glVertexAttrib3f; extern RGLSYMGLVERTEXATTRIB3FVPROC __rglgen_glVertexAttrib3fv; extern RGLSYMGLVERTEXATTRIB3SPROC __rglgen_glVertexAttrib3s; extern RGLSYMGLVERTEXATTRIB3SVPROC __rglgen_glVertexAttrib3sv; extern RGLSYMGLVERTEXATTRIB4NBVPROC __rglgen_glVertexAttrib4Nbv; extern RGLSYMGLVERTEXATTRIB4NIVPROC __rglgen_glVertexAttrib4Niv; extern RGLSYMGLVERTEXATTRIB4NSVPROC __rglgen_glVertexAttrib4Nsv; extern RGLSYMGLVERTEXATTRIB4NUBPROC __rglgen_glVertexAttrib4Nub; extern RGLSYMGLVERTEXATTRIB4NUBVPROC __rglgen_glVertexAttrib4Nubv; extern RGLSYMGLVERTEXATTRIB4NUIVPROC __rglgen_glVertexAttrib4Nuiv; extern RGLSYMGLVERTEXATTRIB4NUSVPROC __rglgen_glVertexAttrib4Nusv; extern RGLSYMGLVERTEXATTRIB4BVPROC __rglgen_glVertexAttrib4bv; extern RGLSYMGLVERTEXATTRIB4DPROC __rglgen_glVertexAttrib4d; extern RGLSYMGLVERTEXATTRIB4DVPROC __rglgen_glVertexAttrib4dv; extern RGLSYMGLVERTEXATTRIB4FPROC __rglgen_glVertexAttrib4f; extern RGLSYMGLVERTEXATTRIB4FVPROC __rglgen_glVertexAttrib4fv; extern RGLSYMGLVERTEXATTRIB4IVPROC __rglgen_glVertexAttrib4iv; extern RGLSYMGLVERTEXATTRIB4SPROC __rglgen_glVertexAttrib4s; extern RGLSYMGLVERTEXATTRIB4SVPROC __rglgen_glVertexAttrib4sv; extern RGLSYMGLVERTEXATTRIB4UBVPROC __rglgen_glVertexAttrib4ubv; extern RGLSYMGLVERTEXATTRIB4UIVPROC __rglgen_glVertexAttrib4uiv; extern RGLSYMGLVERTEXATTRIB4USVPROC __rglgen_glVertexAttrib4usv; extern RGLSYMGLVERTEXATTRIBPOINTERPROC __rglgen_glVertexAttribPointer; extern RGLSYMGLUNIFORMMATRIX2X3FVPROC __rglgen_glUniformMatrix2x3fv; extern RGLSYMGLUNIFORMMATRIX3X2FVPROC __rglgen_glUniformMatrix3x2fv; extern RGLSYMGLUNIFORMMATRIX2X4FVPROC __rglgen_glUniformMatrix2x4fv; extern RGLSYMGLUNIFORMMATRIX4X2FVPROC __rglgen_glUniformMatrix4x2fv; extern RGLSYMGLUNIFORMMATRIX3X4FVPROC __rglgen_glUniformMatrix3x4fv; extern RGLSYMGLUNIFORMMATRIX4X3FVPROC __rglgen_glUniformMatrix4x3fv; extern RGLSYMGLCOLORMASKIPROC __rglgen_glColorMaski; extern RGLSYMGLGETBOOLEANI_VPROC __rglgen_glGetBooleani_v; extern RGLSYMGLGETINTEGERI_VPROC __rglgen_glGetIntegeri_v; extern RGLSYMGLENABLEIPROC __rglgen_glEnablei; extern RGLSYMGLDISABLEIPROC __rglgen_glDisablei; extern RGLSYMGLISENABLEDIPROC __rglgen_glIsEnabledi; extern RGLSYMGLBEGINTRANSFORMFEEDBACKPROC __rglgen_glBeginTransformFeedback; extern RGLSYMGLENDTRANSFORMFEEDBACKPROC __rglgen_glEndTransformFeedback; extern RGLSYMGLBINDBUFFERRANGEPROC __rglgen_glBindBufferRange; extern RGLSYMGLBINDBUFFERBASEPROC __rglgen_glBindBufferBase; extern RGLSYMGLTRANSFORMFEEDBACKVARYINGSPROC __rglgen_glTransformFeedbackVaryings; extern RGLSYMGLGETTRANSFORMFEEDBACKVARYINGPROC __rglgen_glGetTransformFeedbackVarying; extern RGLSYMGLCLAMPCOLORPROC __rglgen_glClampColor; extern RGLSYMGLBEGINCONDITIONALRENDERPROC __rglgen_glBeginConditionalRender; extern RGLSYMGLENDCONDITIONALRENDERPROC __rglgen_glEndConditionalRender; extern RGLSYMGLVERTEXATTRIBIPOINTERPROC __rglgen_glVertexAttribIPointer; extern RGLSYMGLGETVERTEXATTRIBIIVPROC __rglgen_glGetVertexAttribIiv; extern RGLSYMGLGETVERTEXATTRIBIUIVPROC __rglgen_glGetVertexAttribIuiv; extern RGLSYMGLVERTEXATTRIBI1IPROC __rglgen_glVertexAttribI1i; extern RGLSYMGLVERTEXATTRIBI2IPROC __rglgen_glVertexAttribI2i; extern RGLSYMGLVERTEXATTRIBI3IPROC __rglgen_glVertexAttribI3i; extern RGLSYMGLVERTEXATTRIBI4IPROC __rglgen_glVertexAttribI4i; extern RGLSYMGLVERTEXATTRIBI1UIPROC __rglgen_glVertexAttribI1ui; extern RGLSYMGLVERTEXATTRIBI2UIPROC __rglgen_glVertexAttribI2ui; extern RGLSYMGLVERTEXATTRIBI3UIPROC __rglgen_glVertexAttribI3ui; extern RGLSYMGLVERTEXATTRIBI4UIPROC __rglgen_glVertexAttribI4ui; extern RGLSYMGLVERTEXATTRIBI1IVPROC __rglgen_glVertexAttribI1iv; extern RGLSYMGLVERTEXATTRIBI2IVPROC __rglgen_glVertexAttribI2iv; extern RGLSYMGLVERTEXATTRIBI3IVPROC __rglgen_glVertexAttribI3iv; extern RGLSYMGLVERTEXATTRIBI4IVPROC __rglgen_glVertexAttribI4iv; extern RGLSYMGLVERTEXATTRIBI1UIVPROC __rglgen_glVertexAttribI1uiv; extern RGLSYMGLVERTEXATTRIBI2UIVPROC __rglgen_glVertexAttribI2uiv; extern RGLSYMGLVERTEXATTRIBI3UIVPROC __rglgen_glVertexAttribI3uiv; extern RGLSYMGLVERTEXATTRIBI4UIVPROC __rglgen_glVertexAttribI4uiv; extern RGLSYMGLVERTEXATTRIBI4BVPROC __rglgen_glVertexAttribI4bv; extern RGLSYMGLVERTEXATTRIBI4SVPROC __rglgen_glVertexAttribI4sv; extern RGLSYMGLVERTEXATTRIBI4UBVPROC __rglgen_glVertexAttribI4ubv; extern RGLSYMGLVERTEXATTRIBI4USVPROC __rglgen_glVertexAttribI4usv; extern RGLSYMGLGETUNIFORMUIVPROC __rglgen_glGetUniformuiv; extern RGLSYMGLBINDFRAGDATALOCATIONPROC __rglgen_glBindFragDataLocation; extern RGLSYMGLGETFRAGDATALOCATIONPROC __rglgen_glGetFragDataLocation; extern RGLSYMGLUNIFORM1UIPROC __rglgen_glUniform1ui; extern RGLSYMGLUNIFORM2UIPROC __rglgen_glUniform2ui; extern RGLSYMGLUNIFORM3UIPROC __rglgen_glUniform3ui; extern RGLSYMGLUNIFORM4UIPROC __rglgen_glUniform4ui; extern RGLSYMGLUNIFORM1UIVPROC __rglgen_glUniform1uiv; extern RGLSYMGLUNIFORM2UIVPROC __rglgen_glUniform2uiv; extern RGLSYMGLUNIFORM3UIVPROC __rglgen_glUniform3uiv; extern RGLSYMGLUNIFORM4UIVPROC __rglgen_glUniform4uiv; extern RGLSYMGLTEXPARAMETERIIVPROC __rglgen_glTexParameterIiv; extern RGLSYMGLTEXPARAMETERIUIVPROC __rglgen_glTexParameterIuiv; extern RGLSYMGLGETTEXPARAMETERIIVPROC __rglgen_glGetTexParameterIiv; extern RGLSYMGLGETTEXPARAMETERIUIVPROC __rglgen_glGetTexParameterIuiv; extern RGLSYMGLCLEARBUFFERIVPROC __rglgen_glClearBufferiv; extern RGLSYMGLCLEARBUFFERUIVPROC __rglgen_glClearBufferuiv; extern RGLSYMGLCLEARBUFFERFVPROC __rglgen_glClearBufferfv; extern RGLSYMGLCLEARBUFFERFIPROC __rglgen_glClearBufferfi; extern RGLSYMGLGETSTRINGIPROC __rglgen_glGetStringi; extern RGLSYMGLISRENDERBUFFERPROC __rglgen_glIsRenderbuffer; extern RGLSYMGLBINDRENDERBUFFERPROC __rglgen_glBindRenderbuffer; extern RGLSYMGLDELETERENDERBUFFERSPROC __rglgen_glDeleteRenderbuffers; extern RGLSYMGLGENRENDERBUFFERSPROC __rglgen_glGenRenderbuffers; extern RGLSYMGLRENDERBUFFERSTORAGEPROC __rglgen_glRenderbufferStorage; extern RGLSYMGLGETRENDERBUFFERPARAMETERIVPROC __rglgen_glGetRenderbufferParameteriv; extern RGLSYMGLISFRAMEBUFFERPROC __rglgen_glIsFramebuffer; extern RGLSYMGLBINDFRAMEBUFFERPROC __rglgen_glBindFramebuffer; extern RGLSYMGLDELETEFRAMEBUFFERSPROC __rglgen_glDeleteFramebuffers; extern RGLSYMGLGENFRAMEBUFFERSPROC __rglgen_glGenFramebuffers; extern RGLSYMGLCHECKFRAMEBUFFERSTATUSPROC __rglgen_glCheckFramebufferStatus; extern RGLSYMGLFRAMEBUFFERTEXTURE1DPROC __rglgen_glFramebufferTexture1D; extern RGLSYMGLFRAMEBUFFERTEXTURE2DPROC __rglgen_glFramebufferTexture2D; extern RGLSYMGLFRAMEBUFFERTEXTURE3DPROC __rglgen_glFramebufferTexture3D; extern RGLSYMGLFRAMEBUFFERRENDERBUFFERPROC __rglgen_glFramebufferRenderbuffer; extern RGLSYMGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __rglgen_glGetFramebufferAttachmentParameteriv; extern RGLSYMGLGENERATEMIPMAPPROC __rglgen_glGenerateMipmap; extern RGLSYMGLBLITFRAMEBUFFERPROC __rglgen_glBlitFramebuffer; extern RGLSYMGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __rglgen_glRenderbufferStorageMultisample; extern RGLSYMGLFRAMEBUFFERTEXTURELAYERPROC __rglgen_glFramebufferTextureLayer; extern RGLSYMGLMAPBUFFERRANGEPROC __rglgen_glMapBufferRange; extern RGLSYMGLFLUSHMAPPEDBUFFERRANGEPROC __rglgen_glFlushMappedBufferRange; extern RGLSYMGLBINDVERTEXARRAYPROC __rglgen_glBindVertexArray; extern RGLSYMGLDELETEVERTEXARRAYSPROC __rglgen_glDeleteVertexArrays; extern RGLSYMGLGENVERTEXARRAYSPROC __rglgen_glGenVertexArrays; extern RGLSYMGLISVERTEXARRAYPROC __rglgen_glIsVertexArray; extern RGLSYMGLDRAWARRAYSINSTANCEDPROC __rglgen_glDrawArraysInstanced; extern RGLSYMGLDRAWELEMENTSINSTANCEDPROC __rglgen_glDrawElementsInstanced; extern RGLSYMGLTEXBUFFERPROC __rglgen_glTexBuffer; extern RGLSYMGLPRIMITIVERESTARTINDEXPROC __rglgen_glPrimitiveRestartIndex; extern RGLSYMGLCOPYBUFFERSUBDATAPROC __rglgen_glCopyBufferSubData; extern RGLSYMGLGETUNIFORMINDICESPROC __rglgen_glGetUniformIndices; extern RGLSYMGLGETACTIVEUNIFORMSIVPROC __rglgen_glGetActiveUniformsiv; extern RGLSYMGLGETACTIVEUNIFORMNAMEPROC __rglgen_glGetActiveUniformName; extern RGLSYMGLGETUNIFORMBLOCKINDEXPROC __rglgen_glGetUniformBlockIndex; extern RGLSYMGLGETACTIVEUNIFORMBLOCKIVPROC __rglgen_glGetActiveUniformBlockiv; extern RGLSYMGLGETACTIVEUNIFORMBLOCKNAMEPROC __rglgen_glGetActiveUniformBlockName; extern RGLSYMGLUNIFORMBLOCKBINDINGPROC __rglgen_glUniformBlockBinding; extern RGLSYMGLDRAWELEMENTSBASEVERTEXPROC __rglgen_glDrawElementsBaseVertex; extern RGLSYMGLDRAWRANGEELEMENTSBASEVERTEXPROC __rglgen_glDrawRangeElementsBaseVertex; extern RGLSYMGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __rglgen_glDrawElementsInstancedBaseVertex; extern RGLSYMGLMULTIDRAWELEMENTSBASEVERTEXPROC __rglgen_glMultiDrawElementsBaseVertex; extern RGLSYMGLPROVOKINGVERTEXPROC __rglgen_glProvokingVertex; extern RGLSYMGLFENCESYNCPROC __rglgen_glFenceSync; extern RGLSYMGLISSYNCPROC __rglgen_glIsSync; extern RGLSYMGLDELETESYNCPROC __rglgen_glDeleteSync; extern RGLSYMGLCLIENTWAITSYNCPROC __rglgen_glClientWaitSync; extern RGLSYMGLWAITSYNCPROC __rglgen_glWaitSync; extern RGLSYMGLGETINTEGER64VPROC __rglgen_glGetInteger64v; extern RGLSYMGLGETSYNCIVPROC __rglgen_glGetSynciv; extern RGLSYMGLGETINTEGER64I_VPROC __rglgen_glGetInteger64i_v; extern RGLSYMGLGETBUFFERPARAMETERI64VPROC __rglgen_glGetBufferParameteri64v; extern RGLSYMGLFRAMEBUFFERTEXTUREPROC __rglgen_glFramebufferTexture; extern RGLSYMGLTEXIMAGE2DMULTISAMPLEPROC __rglgen_glTexImage2DMultisample; extern RGLSYMGLTEXIMAGE3DMULTISAMPLEPROC __rglgen_glTexImage3DMultisample; extern RGLSYMGLGETMULTISAMPLEFVPROC __rglgen_glGetMultisamplefv; extern RGLSYMGLSAMPLEMASKIPROC __rglgen_glSampleMaski; extern RGLSYMGLBINDFRAGDATALOCATIONINDEXEDPROC __rglgen_glBindFragDataLocationIndexed; extern RGLSYMGLGETFRAGDATAINDEXPROC __rglgen_glGetFragDataIndex; extern RGLSYMGLGENSAMPLERSPROC __rglgen_glGenSamplers; extern RGLSYMGLDELETESAMPLERSPROC __rglgen_glDeleteSamplers; extern RGLSYMGLISSAMPLERPROC __rglgen_glIsSampler; extern RGLSYMGLBINDSAMPLERPROC __rglgen_glBindSampler; extern RGLSYMGLSAMPLERPARAMETERIPROC __rglgen_glSamplerParameteri; extern RGLSYMGLSAMPLERPARAMETERIVPROC __rglgen_glSamplerParameteriv; extern RGLSYMGLSAMPLERPARAMETERFPROC __rglgen_glSamplerParameterf; extern RGLSYMGLSAMPLERPARAMETERFVPROC __rglgen_glSamplerParameterfv; extern RGLSYMGLSAMPLERPARAMETERIIVPROC __rglgen_glSamplerParameterIiv; extern RGLSYMGLSAMPLERPARAMETERIUIVPROC __rglgen_glSamplerParameterIuiv; extern RGLSYMGLGETSAMPLERPARAMETERIVPROC __rglgen_glGetSamplerParameteriv; extern RGLSYMGLGETSAMPLERPARAMETERIIVPROC __rglgen_glGetSamplerParameterIiv; extern RGLSYMGLGETSAMPLERPARAMETERFVPROC __rglgen_glGetSamplerParameterfv; extern RGLSYMGLGETSAMPLERPARAMETERIUIVPROC __rglgen_glGetSamplerParameterIuiv; extern RGLSYMGLQUERYCOUNTERPROC __rglgen_glQueryCounter; extern RGLSYMGLGETQUERYOBJECTI64VPROC __rglgen_glGetQueryObjecti64v; extern RGLSYMGLGETQUERYOBJECTUI64VPROC __rglgen_glGetQueryObjectui64v; extern RGLSYMGLVERTEXATTRIBDIVISORPROC __rglgen_glVertexAttribDivisor; extern RGLSYMGLVERTEXATTRIBP1UIPROC __rglgen_glVertexAttribP1ui; extern RGLSYMGLVERTEXATTRIBP1UIVPROC __rglgen_glVertexAttribP1uiv; extern RGLSYMGLVERTEXATTRIBP2UIPROC __rglgen_glVertexAttribP2ui; extern RGLSYMGLVERTEXATTRIBP2UIVPROC __rglgen_glVertexAttribP2uiv; extern RGLSYMGLVERTEXATTRIBP3UIPROC __rglgen_glVertexAttribP3ui; extern RGLSYMGLVERTEXATTRIBP3UIVPROC __rglgen_glVertexAttribP3uiv; extern RGLSYMGLVERTEXATTRIBP4UIPROC __rglgen_glVertexAttribP4ui; extern RGLSYMGLVERTEXATTRIBP4UIVPROC __rglgen_glVertexAttribP4uiv; extern RGLSYMGLVERTEXP2UIPROC __rglgen_glVertexP2ui; extern RGLSYMGLVERTEXP2UIVPROC __rglgen_glVertexP2uiv; extern RGLSYMGLVERTEXP3UIPROC __rglgen_glVertexP3ui; extern RGLSYMGLVERTEXP3UIVPROC __rglgen_glVertexP3uiv; extern RGLSYMGLVERTEXP4UIPROC __rglgen_glVertexP4ui; extern RGLSYMGLVERTEXP4UIVPROC __rglgen_glVertexP4uiv; extern RGLSYMGLTEXCOORDP1UIPROC __rglgen_glTexCoordP1ui; extern RGLSYMGLTEXCOORDP1UIVPROC __rglgen_glTexCoordP1uiv; extern RGLSYMGLTEXCOORDP2UIPROC __rglgen_glTexCoordP2ui; extern RGLSYMGLTEXCOORDP2UIVPROC __rglgen_glTexCoordP2uiv; extern RGLSYMGLTEXCOORDP3UIPROC __rglgen_glTexCoordP3ui; extern RGLSYMGLTEXCOORDP3UIVPROC __rglgen_glTexCoordP3uiv; extern RGLSYMGLTEXCOORDP4UIPROC __rglgen_glTexCoordP4ui; extern RGLSYMGLTEXCOORDP4UIVPROC __rglgen_glTexCoordP4uiv; extern RGLSYMGLMULTITEXCOORDP1UIPROC __rglgen_glMultiTexCoordP1ui; extern RGLSYMGLMULTITEXCOORDP1UIVPROC __rglgen_glMultiTexCoordP1uiv; extern RGLSYMGLMULTITEXCOORDP2UIPROC __rglgen_glMultiTexCoordP2ui; extern RGLSYMGLMULTITEXCOORDP2UIVPROC __rglgen_glMultiTexCoordP2uiv; extern RGLSYMGLMULTITEXCOORDP3UIPROC __rglgen_glMultiTexCoordP3ui; extern RGLSYMGLMULTITEXCOORDP3UIVPROC __rglgen_glMultiTexCoordP3uiv; extern RGLSYMGLMULTITEXCOORDP4UIPROC __rglgen_glMultiTexCoordP4ui; extern RGLSYMGLMULTITEXCOORDP4UIVPROC __rglgen_glMultiTexCoordP4uiv; extern RGLSYMGLNORMALP3UIPROC __rglgen_glNormalP3ui; extern RGLSYMGLNORMALP3UIVPROC __rglgen_glNormalP3uiv; extern RGLSYMGLCOLORP3UIPROC __rglgen_glColorP3ui; extern RGLSYMGLCOLORP3UIVPROC __rglgen_glColorP3uiv; extern RGLSYMGLCOLORP4UIPROC __rglgen_glColorP4ui; extern RGLSYMGLCOLORP4UIVPROC __rglgen_glColorP4uiv; extern RGLSYMGLSECONDARYCOLORP3UIPROC __rglgen_glSecondaryColorP3ui; extern RGLSYMGLSECONDARYCOLORP3UIVPROC __rglgen_glSecondaryColorP3uiv; extern RGLSYMGLMINSAMPLESHADINGPROC __rglgen_glMinSampleShading; extern RGLSYMGLBLENDEQUATIONIPROC __rglgen_glBlendEquationi; extern RGLSYMGLBLENDEQUATIONSEPARATEIPROC __rglgen_glBlendEquationSeparatei; extern RGLSYMGLBLENDFUNCIPROC __rglgen_glBlendFunci; extern RGLSYMGLBLENDFUNCSEPARATEIPROC __rglgen_glBlendFuncSeparatei; extern RGLSYMGLDRAWARRAYSINDIRECTPROC __rglgen_glDrawArraysIndirect; extern RGLSYMGLDRAWELEMENTSINDIRECTPROC __rglgen_glDrawElementsIndirect; extern RGLSYMGLUNIFORM1DPROC __rglgen_glUniform1d; extern RGLSYMGLUNIFORM2DPROC __rglgen_glUniform2d; extern RGLSYMGLUNIFORM3DPROC __rglgen_glUniform3d; extern RGLSYMGLUNIFORM4DPROC __rglgen_glUniform4d; extern RGLSYMGLUNIFORM1DVPROC __rglgen_glUniform1dv; extern RGLSYMGLUNIFORM2DVPROC __rglgen_glUniform2dv; extern RGLSYMGLUNIFORM3DVPROC __rglgen_glUniform3dv; extern RGLSYMGLUNIFORM4DVPROC __rglgen_glUniform4dv; extern RGLSYMGLUNIFORMMATRIX2DVPROC __rglgen_glUniformMatrix2dv; extern RGLSYMGLUNIFORMMATRIX3DVPROC __rglgen_glUniformMatrix3dv; extern RGLSYMGLUNIFORMMATRIX4DVPROC __rglgen_glUniformMatrix4dv; extern RGLSYMGLUNIFORMMATRIX2X3DVPROC __rglgen_glUniformMatrix2x3dv; extern RGLSYMGLUNIFORMMATRIX2X4DVPROC __rglgen_glUniformMatrix2x4dv; extern RGLSYMGLUNIFORMMATRIX3X2DVPROC __rglgen_glUniformMatrix3x2dv; extern RGLSYMGLUNIFORMMATRIX3X4DVPROC __rglgen_glUniformMatrix3x4dv; extern RGLSYMGLUNIFORMMATRIX4X2DVPROC __rglgen_glUniformMatrix4x2dv; extern RGLSYMGLUNIFORMMATRIX4X3DVPROC __rglgen_glUniformMatrix4x3dv; extern RGLSYMGLGETUNIFORMDVPROC __rglgen_glGetUniformdv; extern RGLSYMGLGETSUBROUTINEUNIFORMLOCATIONPROC __rglgen_glGetSubroutineUniformLocation; extern RGLSYMGLGETSUBROUTINEINDEXPROC __rglgen_glGetSubroutineIndex; extern RGLSYMGLGETACTIVESUBROUTINEUNIFORMIVPROC __rglgen_glGetActiveSubroutineUniformiv; extern RGLSYMGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __rglgen_glGetActiveSubroutineUniformName; extern RGLSYMGLGETACTIVESUBROUTINENAMEPROC __rglgen_glGetActiveSubroutineName; extern RGLSYMGLUNIFORMSUBROUTINESUIVPROC __rglgen_glUniformSubroutinesuiv; extern RGLSYMGLGETUNIFORMSUBROUTINEUIVPROC __rglgen_glGetUniformSubroutineuiv; extern RGLSYMGLGETPROGRAMSTAGEIVPROC __rglgen_glGetProgramStageiv; extern RGLSYMGLPATCHPARAMETERIPROC __rglgen_glPatchParameteri; extern RGLSYMGLPATCHPARAMETERFVPROC __rglgen_glPatchParameterfv; extern RGLSYMGLBINDTRANSFORMFEEDBACKPROC __rglgen_glBindTransformFeedback; extern RGLSYMGLDELETETRANSFORMFEEDBACKSPROC __rglgen_glDeleteTransformFeedbacks; extern RGLSYMGLGENTRANSFORMFEEDBACKSPROC __rglgen_glGenTransformFeedbacks; extern RGLSYMGLISTRANSFORMFEEDBACKPROC __rglgen_glIsTransformFeedback; extern RGLSYMGLPAUSETRANSFORMFEEDBACKPROC __rglgen_glPauseTransformFeedback; extern RGLSYMGLRESUMETRANSFORMFEEDBACKPROC __rglgen_glResumeTransformFeedback; extern RGLSYMGLDRAWTRANSFORMFEEDBACKPROC __rglgen_glDrawTransformFeedback; extern RGLSYMGLDRAWTRANSFORMFEEDBACKSTREAMPROC __rglgen_glDrawTransformFeedbackStream; extern RGLSYMGLBEGINQUERYINDEXEDPROC __rglgen_glBeginQueryIndexed; extern RGLSYMGLENDQUERYINDEXEDPROC __rglgen_glEndQueryIndexed; extern RGLSYMGLGETQUERYINDEXEDIVPROC __rglgen_glGetQueryIndexediv; extern RGLSYMGLRELEASESHADERCOMPILERPROC __rglgen_glReleaseShaderCompiler; extern RGLSYMGLSHADERBINARYPROC __rglgen_glShaderBinary; extern RGLSYMGLGETSHADERPRECISIONFORMATPROC __rglgen_glGetShaderPrecisionFormat; extern RGLSYMGLDEPTHRANGEFPROC __rglgen_glDepthRangef; extern RGLSYMGLCLEARDEPTHFPROC __rglgen_glClearDepthf; extern RGLSYMGLGETPROGRAMBINARYPROC __rglgen_glGetProgramBinary; extern RGLSYMGLPROGRAMBINARYPROC __rglgen_glProgramBinary; extern RGLSYMGLPROGRAMPARAMETERIPROC __rglgen_glProgramParameteri; extern RGLSYMGLUSEPROGRAMSTAGESPROC __rglgen_glUseProgramStages; extern RGLSYMGLACTIVESHADERPROGRAMPROC __rglgen_glActiveShaderProgram; extern RGLSYMGLCREATESHADERPROGRAMVPROC __rglgen_glCreateShaderProgramv; extern RGLSYMGLBINDPROGRAMPIPELINEPROC __rglgen_glBindProgramPipeline; extern RGLSYMGLDELETEPROGRAMPIPELINESPROC __rglgen_glDeleteProgramPipelines; extern RGLSYMGLGENPROGRAMPIPELINESPROC __rglgen_glGenProgramPipelines; extern RGLSYMGLISPROGRAMPIPELINEPROC __rglgen_glIsProgramPipeline; extern RGLSYMGLGETPROGRAMPIPELINEIVPROC __rglgen_glGetProgramPipelineiv; extern RGLSYMGLPROGRAMUNIFORM1IPROC __rglgen_glProgramUniform1i; extern RGLSYMGLPROGRAMUNIFORM1IVPROC __rglgen_glProgramUniform1iv; extern RGLSYMGLPROGRAMUNIFORM1FPROC __rglgen_glProgramUniform1f; extern RGLSYMGLPROGRAMUNIFORM1FVPROC __rglgen_glProgramUniform1fv; extern RGLSYMGLPROGRAMUNIFORM1DPROC __rglgen_glProgramUniform1d; extern RGLSYMGLPROGRAMUNIFORM1DVPROC __rglgen_glProgramUniform1dv; extern RGLSYMGLPROGRAMUNIFORM1UIPROC __rglgen_glProgramUniform1ui; extern RGLSYMGLPROGRAMUNIFORM1UIVPROC __rglgen_glProgramUniform1uiv; extern RGLSYMGLPROGRAMUNIFORM2IPROC __rglgen_glProgramUniform2i; extern RGLSYMGLPROGRAMUNIFORM2IVPROC __rglgen_glProgramUniform2iv; extern RGLSYMGLPROGRAMUNIFORM2FPROC __rglgen_glProgramUniform2f; extern RGLSYMGLPROGRAMUNIFORM2FVPROC __rglgen_glProgramUniform2fv; extern RGLSYMGLPROGRAMUNIFORM2DPROC __rglgen_glProgramUniform2d; extern RGLSYMGLPROGRAMUNIFORM2DVPROC __rglgen_glProgramUniform2dv; extern RGLSYMGLPROGRAMUNIFORM2UIPROC __rglgen_glProgramUniform2ui; extern RGLSYMGLPROGRAMUNIFORM2UIVPROC __rglgen_glProgramUniform2uiv; extern RGLSYMGLPROGRAMUNIFORM3IPROC __rglgen_glProgramUniform3i; extern RGLSYMGLPROGRAMUNIFORM3IVPROC __rglgen_glProgramUniform3iv; extern RGLSYMGLPROGRAMUNIFORM3FPROC __rglgen_glProgramUniform3f; extern RGLSYMGLPROGRAMUNIFORM3FVPROC __rglgen_glProgramUniform3fv; extern RGLSYMGLPROGRAMUNIFORM3DPROC __rglgen_glProgramUniform3d; extern RGLSYMGLPROGRAMUNIFORM3DVPROC __rglgen_glProgramUniform3dv; extern RGLSYMGLPROGRAMUNIFORM3UIPROC __rglgen_glProgramUniform3ui; extern RGLSYMGLPROGRAMUNIFORM3UIVPROC __rglgen_glProgramUniform3uiv; extern RGLSYMGLPROGRAMUNIFORM4IPROC __rglgen_glProgramUniform4i; extern RGLSYMGLPROGRAMUNIFORM4IVPROC __rglgen_glProgramUniform4iv; extern RGLSYMGLPROGRAMUNIFORM4FPROC __rglgen_glProgramUniform4f; extern RGLSYMGLPROGRAMUNIFORM4FVPROC __rglgen_glProgramUniform4fv; extern RGLSYMGLPROGRAMUNIFORM4DPROC __rglgen_glProgramUniform4d; extern RGLSYMGLPROGRAMUNIFORM4DVPROC __rglgen_glProgramUniform4dv; extern RGLSYMGLPROGRAMUNIFORM4UIPROC __rglgen_glProgramUniform4ui; extern RGLSYMGLPROGRAMUNIFORM4UIVPROC __rglgen_glProgramUniform4uiv; extern RGLSYMGLPROGRAMUNIFORMMATRIX2FVPROC __rglgen_glProgramUniformMatrix2fv; extern RGLSYMGLPROGRAMUNIFORMMATRIX3FVPROC __rglgen_glProgramUniformMatrix3fv; extern RGLSYMGLPROGRAMUNIFORMMATRIX4FVPROC __rglgen_glProgramUniformMatrix4fv; extern RGLSYMGLPROGRAMUNIFORMMATRIX2DVPROC __rglgen_glProgramUniformMatrix2dv; extern RGLSYMGLPROGRAMUNIFORMMATRIX3DVPROC __rglgen_glProgramUniformMatrix3dv; extern RGLSYMGLPROGRAMUNIFORMMATRIX4DVPROC __rglgen_glProgramUniformMatrix4dv; extern RGLSYMGLPROGRAMUNIFORMMATRIX2X3FVPROC __rglgen_glProgramUniformMatrix2x3fv; extern RGLSYMGLPROGRAMUNIFORMMATRIX3X2FVPROC __rglgen_glProgramUniformMatrix3x2fv; extern RGLSYMGLPROGRAMUNIFORMMATRIX2X4FVPROC __rglgen_glProgramUniformMatrix2x4fv; extern RGLSYMGLPROGRAMUNIFORMMATRIX4X2FVPROC __rglgen_glProgramUniformMatrix4x2fv; extern RGLSYMGLPROGRAMUNIFORMMATRIX3X4FVPROC __rglgen_glProgramUniformMatrix3x4fv; extern RGLSYMGLPROGRAMUNIFORMMATRIX4X3FVPROC __rglgen_glProgramUniformMatrix4x3fv; extern RGLSYMGLPROGRAMUNIFORMMATRIX2X3DVPROC __rglgen_glProgramUniformMatrix2x3dv; extern RGLSYMGLPROGRAMUNIFORMMATRIX3X2DVPROC __rglgen_glProgramUniformMatrix3x2dv; extern RGLSYMGLPROGRAMUNIFORMMATRIX2X4DVPROC __rglgen_glProgramUniformMatrix2x4dv; extern RGLSYMGLPROGRAMUNIFORMMATRIX4X2DVPROC __rglgen_glProgramUniformMatrix4x2dv; extern RGLSYMGLPROGRAMUNIFORMMATRIX3X4DVPROC __rglgen_glProgramUniformMatrix3x4dv; extern RGLSYMGLPROGRAMUNIFORMMATRIX4X3DVPROC __rglgen_glProgramUniformMatrix4x3dv; extern RGLSYMGLVALIDATEPROGRAMPIPELINEPROC __rglgen_glValidateProgramPipeline; extern RGLSYMGLGETPROGRAMPIPELINEINFOLOGPROC __rglgen_glGetProgramPipelineInfoLog; extern RGLSYMGLVERTEXATTRIBL1DPROC __rglgen_glVertexAttribL1d; extern RGLSYMGLVERTEXATTRIBL2DPROC __rglgen_glVertexAttribL2d; extern RGLSYMGLVERTEXATTRIBL3DPROC __rglgen_glVertexAttribL3d; extern RGLSYMGLVERTEXATTRIBL4DPROC __rglgen_glVertexAttribL4d; extern RGLSYMGLVERTEXATTRIBL1DVPROC __rglgen_glVertexAttribL1dv; extern RGLSYMGLVERTEXATTRIBL2DVPROC __rglgen_glVertexAttribL2dv; extern RGLSYMGLVERTEXATTRIBL3DVPROC __rglgen_glVertexAttribL3dv; extern RGLSYMGLVERTEXATTRIBL4DVPROC __rglgen_glVertexAttribL4dv; extern RGLSYMGLVERTEXATTRIBLPOINTERPROC __rglgen_glVertexAttribLPointer; extern RGLSYMGLGETVERTEXATTRIBLDVPROC __rglgen_glGetVertexAttribLdv; extern RGLSYMGLVIEWPORTARRAYVPROC __rglgen_glViewportArrayv; extern RGLSYMGLVIEWPORTINDEXEDFPROC __rglgen_glViewportIndexedf; extern RGLSYMGLVIEWPORTINDEXEDFVPROC __rglgen_glViewportIndexedfv; extern RGLSYMGLSCISSORARRAYVPROC __rglgen_glScissorArrayv; extern RGLSYMGLSCISSORINDEXEDPROC __rglgen_glScissorIndexed; extern RGLSYMGLSCISSORINDEXEDVPROC __rglgen_glScissorIndexedv; extern RGLSYMGLDEPTHRANGEARRAYVPROC __rglgen_glDepthRangeArrayv; extern RGLSYMGLDEPTHRANGEINDEXEDPROC __rglgen_glDepthRangeIndexed; extern RGLSYMGLGETFLOATI_VPROC __rglgen_glGetFloati_v; extern RGLSYMGLGETDOUBLEI_VPROC __rglgen_glGetDoublei_v; extern RGLSYMGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __rglgen_glDrawArraysInstancedBaseInstance; extern RGLSYMGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __rglgen_glDrawElementsInstancedBaseInstance; extern RGLSYMGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __rglgen_glDrawElementsInstancedBaseVertexBaseInstance; extern RGLSYMGLGETINTERNALFORMATIVPROC __rglgen_glGetInternalformativ; extern RGLSYMGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __rglgen_glGetActiveAtomicCounterBufferiv; extern RGLSYMGLBINDIMAGETEXTUREPROC __rglgen_glBindImageTexture; extern RGLSYMGLMEMORYBARRIERPROC __rglgen_glMemoryBarrier; extern RGLSYMGLTEXSTORAGE1DPROC __rglgen_glTexStorage1D; extern RGLSYMGLTEXSTORAGE2DPROC __rglgen_glTexStorage2D; extern RGLSYMGLTEXSTORAGE3DPROC __rglgen_glTexStorage3D; extern RGLSYMGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __rglgen_glDrawTransformFeedbackInstanced; extern RGLSYMGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __rglgen_glDrawTransformFeedbackStreamInstanced; extern RGLSYMGLCLEARBUFFERDATAPROC __rglgen_glClearBufferData; extern RGLSYMGLCLEARBUFFERSUBDATAPROC __rglgen_glClearBufferSubData; extern RGLSYMGLDISPATCHCOMPUTEPROC __rglgen_glDispatchCompute; extern RGLSYMGLDISPATCHCOMPUTEINDIRECTPROC __rglgen_glDispatchComputeIndirect; extern RGLSYMGLCOPYIMAGESUBDATAPROC __rglgen_glCopyImageSubData; extern RGLSYMGLFRAMEBUFFERPARAMETERIPROC __rglgen_glFramebufferParameteri; extern RGLSYMGLGETFRAMEBUFFERPARAMETERIVPROC __rglgen_glGetFramebufferParameteriv; extern RGLSYMGLGETINTERNALFORMATI64VPROC __rglgen_glGetInternalformati64v; extern RGLSYMGLINVALIDATETEXSUBIMAGEPROC __rglgen_glInvalidateTexSubImage; extern RGLSYMGLINVALIDATETEXIMAGEPROC __rglgen_glInvalidateTexImage; extern RGLSYMGLINVALIDATEBUFFERSUBDATAPROC __rglgen_glInvalidateBufferSubData; extern RGLSYMGLINVALIDATEBUFFERDATAPROC __rglgen_glInvalidateBufferData; extern RGLSYMGLINVALIDATEFRAMEBUFFERPROC __rglgen_glInvalidateFramebuffer; extern RGLSYMGLINVALIDATESUBFRAMEBUFFERPROC __rglgen_glInvalidateSubFramebuffer; extern RGLSYMGLMULTIDRAWARRAYSINDIRECTPROC __rglgen_glMultiDrawArraysIndirect; extern RGLSYMGLMULTIDRAWELEMENTSINDIRECTPROC __rglgen_glMultiDrawElementsIndirect; extern RGLSYMGLGETPROGRAMINTERFACEIVPROC __rglgen_glGetProgramInterfaceiv; extern RGLSYMGLGETPROGRAMRESOURCEINDEXPROC __rglgen_glGetProgramResourceIndex; extern RGLSYMGLGETPROGRAMRESOURCENAMEPROC __rglgen_glGetProgramResourceName; extern RGLSYMGLGETPROGRAMRESOURCEIVPROC __rglgen_glGetProgramResourceiv; extern RGLSYMGLGETPROGRAMRESOURCELOCATIONPROC __rglgen_glGetProgramResourceLocation; extern RGLSYMGLGETPROGRAMRESOURCELOCATIONINDEXPROC __rglgen_glGetProgramResourceLocationIndex; extern RGLSYMGLSHADERSTORAGEBLOCKBINDINGPROC __rglgen_glShaderStorageBlockBinding; extern RGLSYMGLTEXBUFFERRANGEPROC __rglgen_glTexBufferRange; extern RGLSYMGLTEXSTORAGE2DMULTISAMPLEPROC __rglgen_glTexStorage2DMultisample; extern RGLSYMGLTEXSTORAGE3DMULTISAMPLEPROC __rglgen_glTexStorage3DMultisample; extern RGLSYMGLTEXTUREVIEWPROC __rglgen_glTextureView; extern RGLSYMGLBINDVERTEXBUFFERPROC __rglgen_glBindVertexBuffer; extern RGLSYMGLVERTEXATTRIBFORMATPROC __rglgen_glVertexAttribFormat; extern RGLSYMGLVERTEXATTRIBIFORMATPROC __rglgen_glVertexAttribIFormat; extern RGLSYMGLVERTEXATTRIBLFORMATPROC __rglgen_glVertexAttribLFormat; extern RGLSYMGLVERTEXATTRIBBINDINGPROC __rglgen_glVertexAttribBinding; extern RGLSYMGLVERTEXBINDINGDIVISORPROC __rglgen_glVertexBindingDivisor; extern RGLSYMGLDEBUGMESSAGECONTROLPROC __rglgen_glDebugMessageControl; extern RGLSYMGLDEBUGMESSAGEINSERTPROC __rglgen_glDebugMessageInsert; extern RGLSYMGLDEBUGMESSAGECALLBACKPROC __rglgen_glDebugMessageCallback; extern RGLSYMGLGETDEBUGMESSAGELOGPROC __rglgen_glGetDebugMessageLog; extern RGLSYMGLPUSHDEBUGGROUPPROC __rglgen_glPushDebugGroup; extern RGLSYMGLPOPDEBUGGROUPPROC __rglgen_glPopDebugGroup; extern RGLSYMGLOBJECTLABELPROC __rglgen_glObjectLabel; extern RGLSYMGLGETOBJECTLABELPROC __rglgen_glGetObjectLabel; extern RGLSYMGLOBJECTPTRLABELPROC __rglgen_glObjectPtrLabel; extern RGLSYMGLGETOBJECTPTRLABELPROC __rglgen_glGetObjectPtrLabel; extern RGLSYMGLBUFFERSTORAGEPROC __rglgen_glBufferStorage; extern RGLSYMGLCLEARTEXIMAGEPROC __rglgen_glClearTexImage; extern RGLSYMGLCLEARTEXSUBIMAGEPROC __rglgen_glClearTexSubImage; extern RGLSYMGLBINDBUFFERSBASEPROC __rglgen_glBindBuffersBase; extern RGLSYMGLBINDBUFFERSRANGEPROC __rglgen_glBindBuffersRange; extern RGLSYMGLBINDTEXTURESPROC __rglgen_glBindTextures; extern RGLSYMGLBINDSAMPLERSPROC __rglgen_glBindSamplers; extern RGLSYMGLBINDIMAGETEXTURESPROC __rglgen_glBindImageTextures; extern RGLSYMGLBINDVERTEXBUFFERSPROC __rglgen_glBindVertexBuffers; extern RGLSYMGLGETTEXTUREHANDLEARBPROC __rglgen_glGetTextureHandleARB; extern RGLSYMGLGETTEXTURESAMPLERHANDLEARBPROC __rglgen_glGetTextureSamplerHandleARB; extern RGLSYMGLMAKETEXTUREHANDLERESIDENTARBPROC __rglgen_glMakeTextureHandleResidentARB; extern RGLSYMGLMAKETEXTUREHANDLENONRESIDENTARBPROC __rglgen_glMakeTextureHandleNonResidentARB; extern RGLSYMGLGETIMAGEHANDLEARBPROC __rglgen_glGetImageHandleARB; extern RGLSYMGLMAKEIMAGEHANDLERESIDENTARBPROC __rglgen_glMakeImageHandleResidentARB; extern RGLSYMGLMAKEIMAGEHANDLENONRESIDENTARBPROC __rglgen_glMakeImageHandleNonResidentARB; extern RGLSYMGLUNIFORMHANDLEUI64ARBPROC __rglgen_glUniformHandleui64ARB; extern RGLSYMGLUNIFORMHANDLEUI64VARBPROC __rglgen_glUniformHandleui64vARB; extern RGLSYMGLPROGRAMUNIFORMHANDLEUI64ARBPROC __rglgen_glProgramUniformHandleui64ARB; extern RGLSYMGLPROGRAMUNIFORMHANDLEUI64VARBPROC __rglgen_glProgramUniformHandleui64vARB; extern RGLSYMGLISTEXTUREHANDLERESIDENTARBPROC __rglgen_glIsTextureHandleResidentARB; extern RGLSYMGLISIMAGEHANDLERESIDENTARBPROC __rglgen_glIsImageHandleResidentARB; extern RGLSYMGLVERTEXATTRIBL1UI64ARBPROC __rglgen_glVertexAttribL1ui64ARB; extern RGLSYMGLVERTEXATTRIBL1UI64VARBPROC __rglgen_glVertexAttribL1ui64vARB; extern RGLSYMGLGETVERTEXATTRIBLUI64VARBPROC __rglgen_glGetVertexAttribLui64vARB; extern RGLSYMGLCREATESYNCFROMCLEVENTARBPROC __rglgen_glCreateSyncFromCLeventARB; extern RGLSYMGLCLAMPCOLORARBPROC __rglgen_glClampColorARB; extern RGLSYMGLDISPATCHCOMPUTEGROUPSIZEARBPROC __rglgen_glDispatchComputeGroupSizeARB; extern RGLSYMGLDEBUGMESSAGECONTROLARBPROC __rglgen_glDebugMessageControlARB; extern RGLSYMGLDEBUGMESSAGEINSERTARBPROC __rglgen_glDebugMessageInsertARB; extern RGLSYMGLDEBUGMESSAGECALLBACKARBPROC __rglgen_glDebugMessageCallbackARB; extern RGLSYMGLGETDEBUGMESSAGELOGARBPROC __rglgen_glGetDebugMessageLogARB; extern RGLSYMGLDRAWBUFFERSARBPROC __rglgen_glDrawBuffersARB; extern RGLSYMGLBLENDEQUATIONIARBPROC __rglgen_glBlendEquationiARB; extern RGLSYMGLBLENDEQUATIONSEPARATEIARBPROC __rglgen_glBlendEquationSeparateiARB; extern RGLSYMGLBLENDFUNCIARBPROC __rglgen_glBlendFunciARB; extern RGLSYMGLBLENDFUNCSEPARATEIARBPROC __rglgen_glBlendFuncSeparateiARB; extern RGLSYMGLDRAWARRAYSINSTANCEDARBPROC __rglgen_glDrawArraysInstancedARB; extern RGLSYMGLDRAWELEMENTSINSTANCEDARBPROC __rglgen_glDrawElementsInstancedARB; extern RGLSYMGLPROGRAMSTRINGARBPROC __rglgen_glProgramStringARB; extern RGLSYMGLBINDPROGRAMARBPROC __rglgen_glBindProgramARB; extern RGLSYMGLDELETEPROGRAMSARBPROC __rglgen_glDeleteProgramsARB; extern RGLSYMGLGENPROGRAMSARBPROC __rglgen_glGenProgramsARB; extern RGLSYMGLPROGRAMENVPARAMETER4DARBPROC __rglgen_glProgramEnvParameter4dARB; extern RGLSYMGLPROGRAMENVPARAMETER4DVARBPROC __rglgen_glProgramEnvParameter4dvARB; extern RGLSYMGLPROGRAMENVPARAMETER4FARBPROC __rglgen_glProgramEnvParameter4fARB; extern RGLSYMGLPROGRAMENVPARAMETER4FVARBPROC __rglgen_glProgramEnvParameter4fvARB; extern RGLSYMGLPROGRAMLOCALPARAMETER4DARBPROC __rglgen_glProgramLocalParameter4dARB; extern RGLSYMGLPROGRAMLOCALPARAMETER4DVARBPROC __rglgen_glProgramLocalParameter4dvARB; extern RGLSYMGLPROGRAMLOCALPARAMETER4FARBPROC __rglgen_glProgramLocalParameter4fARB; extern RGLSYMGLPROGRAMLOCALPARAMETER4FVARBPROC __rglgen_glProgramLocalParameter4fvARB; extern RGLSYMGLGETPROGRAMENVPARAMETERDVARBPROC __rglgen_glGetProgramEnvParameterdvARB; extern RGLSYMGLGETPROGRAMENVPARAMETERFVARBPROC __rglgen_glGetProgramEnvParameterfvARB; extern RGLSYMGLGETPROGRAMLOCALPARAMETERDVARBPROC __rglgen_glGetProgramLocalParameterdvARB; extern RGLSYMGLGETPROGRAMLOCALPARAMETERFVARBPROC __rglgen_glGetProgramLocalParameterfvARB; extern RGLSYMGLGETPROGRAMIVARBPROC __rglgen_glGetProgramivARB; extern RGLSYMGLGETPROGRAMSTRINGARBPROC __rglgen_glGetProgramStringARB; extern RGLSYMGLISPROGRAMARBPROC __rglgen_glIsProgramARB; extern RGLSYMGLPROGRAMPARAMETERIARBPROC __rglgen_glProgramParameteriARB; extern RGLSYMGLFRAMEBUFFERTEXTUREARBPROC __rglgen_glFramebufferTextureARB; extern RGLSYMGLFRAMEBUFFERTEXTURELAYERARBPROC __rglgen_glFramebufferTextureLayerARB; extern RGLSYMGLFRAMEBUFFERTEXTUREFACEARBPROC __rglgen_glFramebufferTextureFaceARB; extern RGLSYMGLCOLORTABLEPROC __rglgen_glColorTable; extern RGLSYMGLCOLORTABLEPARAMETERFVPROC __rglgen_glColorTableParameterfv; extern RGLSYMGLCOLORTABLEPARAMETERIVPROC __rglgen_glColorTableParameteriv; extern RGLSYMGLCOPYCOLORTABLEPROC __rglgen_glCopyColorTable; extern RGLSYMGLGETCOLORTABLEPROC __rglgen_glGetColorTable; extern RGLSYMGLGETCOLORTABLEPARAMETERFVPROC __rglgen_glGetColorTableParameterfv; extern RGLSYMGLGETCOLORTABLEPARAMETERIVPROC __rglgen_glGetColorTableParameteriv; extern RGLSYMGLCOLORSUBTABLEPROC __rglgen_glColorSubTable; extern RGLSYMGLCOPYCOLORSUBTABLEPROC __rglgen_glCopyColorSubTable; extern RGLSYMGLCONVOLUTIONFILTER1DPROC __rglgen_glConvolutionFilter1D; extern RGLSYMGLCONVOLUTIONFILTER2DPROC __rglgen_glConvolutionFilter2D; extern RGLSYMGLCONVOLUTIONPARAMETERFPROC __rglgen_glConvolutionParameterf; extern RGLSYMGLCONVOLUTIONPARAMETERFVPROC __rglgen_glConvolutionParameterfv; extern RGLSYMGLCONVOLUTIONPARAMETERIPROC __rglgen_glConvolutionParameteri; extern RGLSYMGLCONVOLUTIONPARAMETERIVPROC __rglgen_glConvolutionParameteriv; extern RGLSYMGLCOPYCONVOLUTIONFILTER1DPROC __rglgen_glCopyConvolutionFilter1D; extern RGLSYMGLCOPYCONVOLUTIONFILTER2DPROC __rglgen_glCopyConvolutionFilter2D; extern RGLSYMGLGETCONVOLUTIONFILTERPROC __rglgen_glGetConvolutionFilter; extern RGLSYMGLGETCONVOLUTIONPARAMETERFVPROC __rglgen_glGetConvolutionParameterfv; extern RGLSYMGLGETCONVOLUTIONPARAMETERIVPROC __rglgen_glGetConvolutionParameteriv; extern RGLSYMGLGETSEPARABLEFILTERPROC __rglgen_glGetSeparableFilter; extern RGLSYMGLSEPARABLEFILTER2DPROC __rglgen_glSeparableFilter2D; extern RGLSYMGLGETHISTOGRAMPROC __rglgen_glGetHistogram; extern RGLSYMGLGETHISTOGRAMPARAMETERFVPROC __rglgen_glGetHistogramParameterfv; extern RGLSYMGLGETHISTOGRAMPARAMETERIVPROC __rglgen_glGetHistogramParameteriv; extern RGLSYMGLGETMINMAXPROC __rglgen_glGetMinmax; extern RGLSYMGLGETMINMAXPARAMETERFVPROC __rglgen_glGetMinmaxParameterfv; extern RGLSYMGLGETMINMAXPARAMETERIVPROC __rglgen_glGetMinmaxParameteriv; extern RGLSYMGLHISTOGRAMPROC __rglgen_glHistogram; extern RGLSYMGLMINMAXPROC __rglgen_glMinmax; extern RGLSYMGLRESETHISTOGRAMPROC __rglgen_glResetHistogram; extern RGLSYMGLRESETMINMAXPROC __rglgen_glResetMinmax; extern RGLSYMGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __rglgen_glMultiDrawArraysIndirectCountARB; extern RGLSYMGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __rglgen_glMultiDrawElementsIndirectCountARB; extern RGLSYMGLVERTEXATTRIBDIVISORARBPROC __rglgen_glVertexAttribDivisorARB; extern RGLSYMGLCURRENTPALETTEMATRIXARBPROC __rglgen_glCurrentPaletteMatrixARB; extern RGLSYMGLMATRIXINDEXUBVARBPROC __rglgen_glMatrixIndexubvARB; extern RGLSYMGLMATRIXINDEXUSVARBPROC __rglgen_glMatrixIndexusvARB; extern RGLSYMGLMATRIXINDEXUIVARBPROC __rglgen_glMatrixIndexuivARB; extern RGLSYMGLMATRIXINDEXPOINTERARBPROC __rglgen_glMatrixIndexPointerARB; extern RGLSYMGLSAMPLECOVERAGEARBPROC __rglgen_glSampleCoverageARB; extern RGLSYMGLACTIVETEXTUREARBPROC __rglgen_glActiveTextureARB; extern RGLSYMGLCLIENTACTIVETEXTUREARBPROC __rglgen_glClientActiveTextureARB; extern RGLSYMGLMULTITEXCOORD1DARBPROC __rglgen_glMultiTexCoord1dARB; extern RGLSYMGLMULTITEXCOORD1DVARBPROC __rglgen_glMultiTexCoord1dvARB; extern RGLSYMGLMULTITEXCOORD1FARBPROC __rglgen_glMultiTexCoord1fARB; extern RGLSYMGLMULTITEXCOORD1FVARBPROC __rglgen_glMultiTexCoord1fvARB; extern RGLSYMGLMULTITEXCOORD1IARBPROC __rglgen_glMultiTexCoord1iARB; extern RGLSYMGLMULTITEXCOORD1IVARBPROC __rglgen_glMultiTexCoord1ivARB; extern RGLSYMGLMULTITEXCOORD1SARBPROC __rglgen_glMultiTexCoord1sARB; extern RGLSYMGLMULTITEXCOORD1SVARBPROC __rglgen_glMultiTexCoord1svARB; extern RGLSYMGLMULTITEXCOORD2DARBPROC __rglgen_glMultiTexCoord2dARB; extern RGLSYMGLMULTITEXCOORD2DVARBPROC __rglgen_glMultiTexCoord2dvARB; extern RGLSYMGLMULTITEXCOORD2FARBPROC __rglgen_glMultiTexCoord2fARB; extern RGLSYMGLMULTITEXCOORD2FVARBPROC __rglgen_glMultiTexCoord2fvARB; extern RGLSYMGLMULTITEXCOORD2IARBPROC __rglgen_glMultiTexCoord2iARB; extern RGLSYMGLMULTITEXCOORD2IVARBPROC __rglgen_glMultiTexCoord2ivARB; extern RGLSYMGLMULTITEXCOORD2SARBPROC __rglgen_glMultiTexCoord2sARB; extern RGLSYMGLMULTITEXCOORD2SVARBPROC __rglgen_glMultiTexCoord2svARB; extern RGLSYMGLMULTITEXCOORD3DARBPROC __rglgen_glMultiTexCoord3dARB; extern RGLSYMGLMULTITEXCOORD3DVARBPROC __rglgen_glMultiTexCoord3dvARB; extern RGLSYMGLMULTITEXCOORD3FARBPROC __rglgen_glMultiTexCoord3fARB; extern RGLSYMGLMULTITEXCOORD3FVARBPROC __rglgen_glMultiTexCoord3fvARB; extern RGLSYMGLMULTITEXCOORD3IARBPROC __rglgen_glMultiTexCoord3iARB; extern RGLSYMGLMULTITEXCOORD3IVARBPROC __rglgen_glMultiTexCoord3ivARB; extern RGLSYMGLMULTITEXCOORD3SARBPROC __rglgen_glMultiTexCoord3sARB; extern RGLSYMGLMULTITEXCOORD3SVARBPROC __rglgen_glMultiTexCoord3svARB; extern RGLSYMGLMULTITEXCOORD4DARBPROC __rglgen_glMultiTexCoord4dARB; extern RGLSYMGLMULTITEXCOORD4DVARBPROC __rglgen_glMultiTexCoord4dvARB; extern RGLSYMGLMULTITEXCOORD4FARBPROC __rglgen_glMultiTexCoord4fARB; extern RGLSYMGLMULTITEXCOORD4FVARBPROC __rglgen_glMultiTexCoord4fvARB; extern RGLSYMGLMULTITEXCOORD4IARBPROC __rglgen_glMultiTexCoord4iARB; extern RGLSYMGLMULTITEXCOORD4IVARBPROC __rglgen_glMultiTexCoord4ivARB; extern RGLSYMGLMULTITEXCOORD4SARBPROC __rglgen_glMultiTexCoord4sARB; extern RGLSYMGLMULTITEXCOORD4SVARBPROC __rglgen_glMultiTexCoord4svARB; extern RGLSYMGLGENQUERIESARBPROC __rglgen_glGenQueriesARB; extern RGLSYMGLDELETEQUERIESARBPROC __rglgen_glDeleteQueriesARB; extern RGLSYMGLISQUERYARBPROC __rglgen_glIsQueryARB; extern RGLSYMGLBEGINQUERYARBPROC __rglgen_glBeginQueryARB; extern RGLSYMGLENDQUERYARBPROC __rglgen_glEndQueryARB; extern RGLSYMGLGETQUERYIVARBPROC __rglgen_glGetQueryivARB; extern RGLSYMGLGETQUERYOBJECTIVARBPROC __rglgen_glGetQueryObjectivARB; extern RGLSYMGLGETQUERYOBJECTUIVARBPROC __rglgen_glGetQueryObjectuivARB; extern RGLSYMGLPOINTPARAMETERFARBPROC __rglgen_glPointParameterfARB; extern RGLSYMGLPOINTPARAMETERFVARBPROC __rglgen_glPointParameterfvARB; extern RGLSYMGLGETGRAPHICSRESETSTATUSARBPROC __rglgen_glGetGraphicsResetStatusARB; extern RGLSYMGLGETNTEXIMAGEARBPROC __rglgen_glGetnTexImageARB; extern RGLSYMGLREADNPIXELSARBPROC __rglgen_glReadnPixelsARB; extern RGLSYMGLGETNCOMPRESSEDTEXIMAGEARBPROC __rglgen_glGetnCompressedTexImageARB; extern RGLSYMGLGETNUNIFORMFVARBPROC __rglgen_glGetnUniformfvARB; extern RGLSYMGLGETNUNIFORMIVARBPROC __rglgen_glGetnUniformivARB; extern RGLSYMGLGETNUNIFORMUIVARBPROC __rglgen_glGetnUniformuivARB; extern RGLSYMGLGETNUNIFORMDVARBPROC __rglgen_glGetnUniformdvARB; extern RGLSYMGLGETNMAPDVARBPROC __rglgen_glGetnMapdvARB; extern RGLSYMGLGETNMAPFVARBPROC __rglgen_glGetnMapfvARB; extern RGLSYMGLGETNMAPIVARBPROC __rglgen_glGetnMapivARB; extern RGLSYMGLGETNPIXELMAPFVARBPROC __rglgen_glGetnPixelMapfvARB; extern RGLSYMGLGETNPIXELMAPUIVARBPROC __rglgen_glGetnPixelMapuivARB; extern RGLSYMGLGETNPIXELMAPUSVARBPROC __rglgen_glGetnPixelMapusvARB; extern RGLSYMGLGETNPOLYGONSTIPPLEARBPROC __rglgen_glGetnPolygonStippleARB; extern RGLSYMGLGETNCOLORTABLEARBPROC __rglgen_glGetnColorTableARB; extern RGLSYMGLGETNCONVOLUTIONFILTERARBPROC __rglgen_glGetnConvolutionFilterARB; extern RGLSYMGLGETNSEPARABLEFILTERARBPROC __rglgen_glGetnSeparableFilterARB; extern RGLSYMGLGETNHISTOGRAMARBPROC __rglgen_glGetnHistogramARB; extern RGLSYMGLGETNMINMAXARBPROC __rglgen_glGetnMinmaxARB; extern RGLSYMGLMINSAMPLESHADINGARBPROC __rglgen_glMinSampleShadingARB; extern RGLSYMGLDELETEOBJECTARBPROC __rglgen_glDeleteObjectARB; extern RGLSYMGLGETHANDLEARBPROC __rglgen_glGetHandleARB; extern RGLSYMGLDETACHOBJECTARBPROC __rglgen_glDetachObjectARB; extern RGLSYMGLCREATESHADEROBJECTARBPROC __rglgen_glCreateShaderObjectARB; extern RGLSYMGLSHADERSOURCEARBPROC __rglgen_glShaderSourceARB; extern RGLSYMGLCOMPILESHADERARBPROC __rglgen_glCompileShaderARB; extern RGLSYMGLCREATEPROGRAMOBJECTARBPROC __rglgen_glCreateProgramObjectARB; extern RGLSYMGLATTACHOBJECTARBPROC __rglgen_glAttachObjectARB; extern RGLSYMGLLINKPROGRAMARBPROC __rglgen_glLinkProgramARB; extern RGLSYMGLUSEPROGRAMOBJECTARBPROC __rglgen_glUseProgramObjectARB; extern RGLSYMGLVALIDATEPROGRAMARBPROC __rglgen_glValidateProgramARB; extern RGLSYMGLUNIFORM1FARBPROC __rglgen_glUniform1fARB; extern RGLSYMGLUNIFORM2FARBPROC __rglgen_glUniform2fARB; extern RGLSYMGLUNIFORM3FARBPROC __rglgen_glUniform3fARB; extern RGLSYMGLUNIFORM4FARBPROC __rglgen_glUniform4fARB; extern RGLSYMGLUNIFORM1IARBPROC __rglgen_glUniform1iARB; extern RGLSYMGLUNIFORM2IARBPROC __rglgen_glUniform2iARB; extern RGLSYMGLUNIFORM3IARBPROC __rglgen_glUniform3iARB; extern RGLSYMGLUNIFORM4IARBPROC __rglgen_glUniform4iARB; extern RGLSYMGLUNIFORM1FVARBPROC __rglgen_glUniform1fvARB; extern RGLSYMGLUNIFORM2FVARBPROC __rglgen_glUniform2fvARB; extern RGLSYMGLUNIFORM3FVARBPROC __rglgen_glUniform3fvARB; extern RGLSYMGLUNIFORM4FVARBPROC __rglgen_glUniform4fvARB; extern RGLSYMGLUNIFORM1IVARBPROC __rglgen_glUniform1ivARB; extern RGLSYMGLUNIFORM2IVARBPROC __rglgen_glUniform2ivARB; extern RGLSYMGLUNIFORM3IVARBPROC __rglgen_glUniform3ivARB; extern RGLSYMGLUNIFORM4IVARBPROC __rglgen_glUniform4ivARB; extern RGLSYMGLUNIFORMMATRIX2FVARBPROC __rglgen_glUniformMatrix2fvARB; extern RGLSYMGLUNIFORMMATRIX3FVARBPROC __rglgen_glUniformMatrix3fvARB; extern RGLSYMGLUNIFORMMATRIX4FVARBPROC __rglgen_glUniformMatrix4fvARB; extern RGLSYMGLGETOBJECTPARAMETERFVARBPROC __rglgen_glGetObjectParameterfvARB; extern RGLSYMGLGETOBJECTPARAMETERIVARBPROC __rglgen_glGetObjectParameterivARB; extern RGLSYMGLGETINFOLOGARBPROC __rglgen_glGetInfoLogARB; extern RGLSYMGLGETATTACHEDOBJECTSARBPROC __rglgen_glGetAttachedObjectsARB; extern RGLSYMGLGETUNIFORMLOCATIONARBPROC __rglgen_glGetUniformLocationARB; extern RGLSYMGLGETACTIVEUNIFORMARBPROC __rglgen_glGetActiveUniformARB; extern RGLSYMGLGETUNIFORMFVARBPROC __rglgen_glGetUniformfvARB; extern RGLSYMGLGETUNIFORMIVARBPROC __rglgen_glGetUniformivARB; extern RGLSYMGLGETSHADERSOURCEARBPROC __rglgen_glGetShaderSourceARB; extern RGLSYMGLNAMEDSTRINGARBPROC __rglgen_glNamedStringARB; extern RGLSYMGLDELETENAMEDSTRINGARBPROC __rglgen_glDeleteNamedStringARB; extern RGLSYMGLCOMPILESHADERINCLUDEARBPROC __rglgen_glCompileShaderIncludeARB; extern RGLSYMGLISNAMEDSTRINGARBPROC __rglgen_glIsNamedStringARB; extern RGLSYMGLGETNAMEDSTRINGARBPROC __rglgen_glGetNamedStringARB; extern RGLSYMGLGETNAMEDSTRINGIVARBPROC __rglgen_glGetNamedStringivARB; extern RGLSYMGLTEXPAGECOMMITMENTARBPROC __rglgen_glTexPageCommitmentARB; extern RGLSYMGLTEXBUFFERARBPROC __rglgen_glTexBufferARB; extern RGLSYMGLCOMPRESSEDTEXIMAGE3DARBPROC __rglgen_glCompressedTexImage3DARB; extern RGLSYMGLCOMPRESSEDTEXIMAGE2DARBPROC __rglgen_glCompressedTexImage2DARB; extern RGLSYMGLCOMPRESSEDTEXIMAGE1DARBPROC __rglgen_glCompressedTexImage1DARB; extern RGLSYMGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __rglgen_glCompressedTexSubImage3DARB; extern RGLSYMGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __rglgen_glCompressedTexSubImage2DARB; extern RGLSYMGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __rglgen_glCompressedTexSubImage1DARB; extern RGLSYMGLGETCOMPRESSEDTEXIMAGEARBPROC __rglgen_glGetCompressedTexImageARB; extern RGLSYMGLLOADTRANSPOSEMATRIXFARBPROC __rglgen_glLoadTransposeMatrixfARB; extern RGLSYMGLLOADTRANSPOSEMATRIXDARBPROC __rglgen_glLoadTransposeMatrixdARB; extern RGLSYMGLMULTTRANSPOSEMATRIXFARBPROC __rglgen_glMultTransposeMatrixfARB; extern RGLSYMGLMULTTRANSPOSEMATRIXDARBPROC __rglgen_glMultTransposeMatrixdARB; extern RGLSYMGLWEIGHTBVARBPROC __rglgen_glWeightbvARB; extern RGLSYMGLWEIGHTSVARBPROC __rglgen_glWeightsvARB; extern RGLSYMGLWEIGHTIVARBPROC __rglgen_glWeightivARB; extern RGLSYMGLWEIGHTFVARBPROC __rglgen_glWeightfvARB; extern RGLSYMGLWEIGHTDVARBPROC __rglgen_glWeightdvARB; extern RGLSYMGLWEIGHTUBVARBPROC __rglgen_glWeightubvARB; extern RGLSYMGLWEIGHTUSVARBPROC __rglgen_glWeightusvARB; extern RGLSYMGLWEIGHTUIVARBPROC __rglgen_glWeightuivARB; extern RGLSYMGLWEIGHTPOINTERARBPROC __rglgen_glWeightPointerARB; extern RGLSYMGLVERTEXBLENDARBPROC __rglgen_glVertexBlendARB; extern RGLSYMGLBINDBUFFERARBPROC __rglgen_glBindBufferARB; extern RGLSYMGLDELETEBUFFERSARBPROC __rglgen_glDeleteBuffersARB; extern RGLSYMGLGENBUFFERSARBPROC __rglgen_glGenBuffersARB; extern RGLSYMGLISBUFFERARBPROC __rglgen_glIsBufferARB; extern RGLSYMGLBUFFERDATAARBPROC __rglgen_glBufferDataARB; extern RGLSYMGLBUFFERSUBDATAARBPROC __rglgen_glBufferSubDataARB; extern RGLSYMGLGETBUFFERSUBDATAARBPROC __rglgen_glGetBufferSubDataARB; extern RGLSYMGLMAPBUFFERARBPROC __rglgen_glMapBufferARB; extern RGLSYMGLUNMAPBUFFERARBPROC __rglgen_glUnmapBufferARB; extern RGLSYMGLGETBUFFERPARAMETERIVARBPROC __rglgen_glGetBufferParameterivARB; extern RGLSYMGLGETBUFFERPOINTERVARBPROC __rglgen_glGetBufferPointervARB; extern RGLSYMGLVERTEXATTRIB1DARBPROC __rglgen_glVertexAttrib1dARB; extern RGLSYMGLVERTEXATTRIB1DVARBPROC __rglgen_glVertexAttrib1dvARB; extern RGLSYMGLVERTEXATTRIB1FARBPROC __rglgen_glVertexAttrib1fARB; extern RGLSYMGLVERTEXATTRIB1FVARBPROC __rglgen_glVertexAttrib1fvARB; extern RGLSYMGLVERTEXATTRIB1SARBPROC __rglgen_glVertexAttrib1sARB; extern RGLSYMGLVERTEXATTRIB1SVARBPROC __rglgen_glVertexAttrib1svARB; extern RGLSYMGLVERTEXATTRIB2DARBPROC __rglgen_glVertexAttrib2dARB; extern RGLSYMGLVERTEXATTRIB2DVARBPROC __rglgen_glVertexAttrib2dvARB; extern RGLSYMGLVERTEXATTRIB2FARBPROC __rglgen_glVertexAttrib2fARB; extern RGLSYMGLVERTEXATTRIB2FVARBPROC __rglgen_glVertexAttrib2fvARB; extern RGLSYMGLVERTEXATTRIB2SARBPROC __rglgen_glVertexAttrib2sARB; extern RGLSYMGLVERTEXATTRIB2SVARBPROC __rglgen_glVertexAttrib2svARB; extern RGLSYMGLVERTEXATTRIB3DARBPROC __rglgen_glVertexAttrib3dARB; extern RGLSYMGLVERTEXATTRIB3DVARBPROC __rglgen_glVertexAttrib3dvARB; extern RGLSYMGLVERTEXATTRIB3FARBPROC __rglgen_glVertexAttrib3fARB; extern RGLSYMGLVERTEXATTRIB3FVARBPROC __rglgen_glVertexAttrib3fvARB; extern RGLSYMGLVERTEXATTRIB3SARBPROC __rglgen_glVertexAttrib3sARB; extern RGLSYMGLVERTEXATTRIB3SVARBPROC __rglgen_glVertexAttrib3svARB; extern RGLSYMGLVERTEXATTRIB4NBVARBPROC __rglgen_glVertexAttrib4NbvARB; extern RGLSYMGLVERTEXATTRIB4NIVARBPROC __rglgen_glVertexAttrib4NivARB; extern RGLSYMGLVERTEXATTRIB4NSVARBPROC __rglgen_glVertexAttrib4NsvARB; extern RGLSYMGLVERTEXATTRIB4NUBARBPROC __rglgen_glVertexAttrib4NubARB; extern RGLSYMGLVERTEXATTRIB4NUBVARBPROC __rglgen_glVertexAttrib4NubvARB; extern RGLSYMGLVERTEXATTRIB4NUIVARBPROC __rglgen_glVertexAttrib4NuivARB; extern RGLSYMGLVERTEXATTRIB4NUSVARBPROC __rglgen_glVertexAttrib4NusvARB; extern RGLSYMGLVERTEXATTRIB4BVARBPROC __rglgen_glVertexAttrib4bvARB; extern RGLSYMGLVERTEXATTRIB4DARBPROC __rglgen_glVertexAttrib4dARB; extern RGLSYMGLVERTEXATTRIB4DVARBPROC __rglgen_glVertexAttrib4dvARB; extern RGLSYMGLVERTEXATTRIB4FARBPROC __rglgen_glVertexAttrib4fARB; extern RGLSYMGLVERTEXATTRIB4FVARBPROC __rglgen_glVertexAttrib4fvARB; extern RGLSYMGLVERTEXATTRIB4IVARBPROC __rglgen_glVertexAttrib4ivARB; extern RGLSYMGLVERTEXATTRIB4SARBPROC __rglgen_glVertexAttrib4sARB; extern RGLSYMGLVERTEXATTRIB4SVARBPROC __rglgen_glVertexAttrib4svARB; extern RGLSYMGLVERTEXATTRIB4UBVARBPROC __rglgen_glVertexAttrib4ubvARB; extern RGLSYMGLVERTEXATTRIB4UIVARBPROC __rglgen_glVertexAttrib4uivARB; extern RGLSYMGLVERTEXATTRIB4USVARBPROC __rglgen_glVertexAttrib4usvARB; extern RGLSYMGLVERTEXATTRIBPOINTERARBPROC __rglgen_glVertexAttribPointerARB; extern RGLSYMGLENABLEVERTEXATTRIBARRAYARBPROC __rglgen_glEnableVertexAttribArrayARB; extern RGLSYMGLDISABLEVERTEXATTRIBARRAYARBPROC __rglgen_glDisableVertexAttribArrayARB; extern RGLSYMGLGETVERTEXATTRIBDVARBPROC __rglgen_glGetVertexAttribdvARB; extern RGLSYMGLGETVERTEXATTRIBFVARBPROC __rglgen_glGetVertexAttribfvARB; extern RGLSYMGLGETVERTEXATTRIBIVARBPROC __rglgen_glGetVertexAttribivARB; extern RGLSYMGLGETVERTEXATTRIBPOINTERVARBPROC __rglgen_glGetVertexAttribPointervARB; extern RGLSYMGLBINDATTRIBLOCATIONARBPROC __rglgen_glBindAttribLocationARB; extern RGLSYMGLGETACTIVEATTRIBARBPROC __rglgen_glGetActiveAttribARB; extern RGLSYMGLGETATTRIBLOCATIONARBPROC __rglgen_glGetAttribLocationARB; extern RGLSYMGLWINDOWPOS2DARBPROC __rglgen_glWindowPos2dARB; extern RGLSYMGLWINDOWPOS2DVARBPROC __rglgen_glWindowPos2dvARB; extern RGLSYMGLWINDOWPOS2FARBPROC __rglgen_glWindowPos2fARB; extern RGLSYMGLWINDOWPOS2FVARBPROC __rglgen_glWindowPos2fvARB; extern RGLSYMGLWINDOWPOS2IARBPROC __rglgen_glWindowPos2iARB; extern RGLSYMGLWINDOWPOS2IVARBPROC __rglgen_glWindowPos2ivARB; extern RGLSYMGLWINDOWPOS2SARBPROC __rglgen_glWindowPos2sARB; extern RGLSYMGLWINDOWPOS2SVARBPROC __rglgen_glWindowPos2svARB; extern RGLSYMGLWINDOWPOS3DARBPROC __rglgen_glWindowPos3dARB; extern RGLSYMGLWINDOWPOS3DVARBPROC __rglgen_glWindowPos3dvARB; extern RGLSYMGLWINDOWPOS3FARBPROC __rglgen_glWindowPos3fARB; extern RGLSYMGLWINDOWPOS3FVARBPROC __rglgen_glWindowPos3fvARB; extern RGLSYMGLWINDOWPOS3IARBPROC __rglgen_glWindowPos3iARB; extern RGLSYMGLWINDOWPOS3IVARBPROC __rglgen_glWindowPos3ivARB; extern RGLSYMGLWINDOWPOS3SARBPROC __rglgen_glWindowPos3sARB; extern RGLSYMGLWINDOWPOS3SVARBPROC __rglgen_glWindowPos3svARB; extern RGLSYMGLMULTITEXCOORD1BOESPROC __rglgen_glMultiTexCoord1bOES; extern RGLSYMGLMULTITEXCOORD1BVOESPROC __rglgen_glMultiTexCoord1bvOES; extern RGLSYMGLMULTITEXCOORD2BOESPROC __rglgen_glMultiTexCoord2bOES; extern RGLSYMGLMULTITEXCOORD2BVOESPROC __rglgen_glMultiTexCoord2bvOES; extern RGLSYMGLMULTITEXCOORD3BOESPROC __rglgen_glMultiTexCoord3bOES; extern RGLSYMGLMULTITEXCOORD3BVOESPROC __rglgen_glMultiTexCoord3bvOES; extern RGLSYMGLMULTITEXCOORD4BOESPROC __rglgen_glMultiTexCoord4bOES; extern RGLSYMGLMULTITEXCOORD4BVOESPROC __rglgen_glMultiTexCoord4bvOES; extern RGLSYMGLTEXCOORD1BOESPROC __rglgen_glTexCoord1bOES; extern RGLSYMGLTEXCOORD1BVOESPROC __rglgen_glTexCoord1bvOES; extern RGLSYMGLTEXCOORD2BOESPROC __rglgen_glTexCoord2bOES; extern RGLSYMGLTEXCOORD2BVOESPROC __rglgen_glTexCoord2bvOES; extern RGLSYMGLTEXCOORD3BOESPROC __rglgen_glTexCoord3bOES; extern RGLSYMGLTEXCOORD3BVOESPROC __rglgen_glTexCoord3bvOES; extern RGLSYMGLTEXCOORD4BOESPROC __rglgen_glTexCoord4bOES; extern RGLSYMGLTEXCOORD4BVOESPROC __rglgen_glTexCoord4bvOES; extern RGLSYMGLVERTEX2BOESPROC __rglgen_glVertex2bOES; extern RGLSYMGLVERTEX2BVOESPROC __rglgen_glVertex2bvOES; extern RGLSYMGLVERTEX3BOESPROC __rglgen_glVertex3bOES; extern RGLSYMGLVERTEX3BVOESPROC __rglgen_glVertex3bvOES; extern RGLSYMGLVERTEX4BOESPROC __rglgen_glVertex4bOES; extern RGLSYMGLVERTEX4BVOESPROC __rglgen_glVertex4bvOES; extern RGLSYMGLALPHAFUNCXOESPROC __rglgen_glAlphaFuncxOES; extern RGLSYMGLCLEARCOLORXOESPROC __rglgen_glClearColorxOES; extern RGLSYMGLCLEARDEPTHXOESPROC __rglgen_glClearDepthxOES; extern RGLSYMGLCLIPPLANEXOESPROC __rglgen_glClipPlanexOES; extern RGLSYMGLCOLOR4XOESPROC __rglgen_glColor4xOES; extern RGLSYMGLDEPTHRANGEXOESPROC __rglgen_glDepthRangexOES; extern RGLSYMGLFOGXOESPROC __rglgen_glFogxOES; extern RGLSYMGLFOGXVOESPROC __rglgen_glFogxvOES; extern RGLSYMGLFRUSTUMXOESPROC __rglgen_glFrustumxOES; extern RGLSYMGLGETCLIPPLANEXOESPROC __rglgen_glGetClipPlanexOES; extern RGLSYMGLGETFIXEDVOESPROC __rglgen_glGetFixedvOES; extern RGLSYMGLGETTEXENVXVOESPROC __rglgen_glGetTexEnvxvOES; extern RGLSYMGLGETTEXPARAMETERXVOESPROC __rglgen_glGetTexParameterxvOES; extern RGLSYMGLLIGHTMODELXOESPROC __rglgen_glLightModelxOES; extern RGLSYMGLLIGHTMODELXVOESPROC __rglgen_glLightModelxvOES; extern RGLSYMGLLIGHTXOESPROC __rglgen_glLightxOES; extern RGLSYMGLLIGHTXVOESPROC __rglgen_glLightxvOES; extern RGLSYMGLLINEWIDTHXOESPROC __rglgen_glLineWidthxOES; extern RGLSYMGLLOADMATRIXXOESPROC __rglgen_glLoadMatrixxOES; extern RGLSYMGLMATERIALXOESPROC __rglgen_glMaterialxOES; extern RGLSYMGLMATERIALXVOESPROC __rglgen_glMaterialxvOES; extern RGLSYMGLMULTMATRIXXOESPROC __rglgen_glMultMatrixxOES; extern RGLSYMGLMULTITEXCOORD4XOESPROC __rglgen_glMultiTexCoord4xOES; extern RGLSYMGLNORMAL3XOESPROC __rglgen_glNormal3xOES; extern RGLSYMGLORTHOXOESPROC __rglgen_glOrthoxOES; extern RGLSYMGLPOINTPARAMETERXVOESPROC __rglgen_glPointParameterxvOES; extern RGLSYMGLPOINTSIZEXOESPROC __rglgen_glPointSizexOES; extern RGLSYMGLPOLYGONOFFSETXOESPROC __rglgen_glPolygonOffsetxOES; extern RGLSYMGLROTATEXOESPROC __rglgen_glRotatexOES; extern RGLSYMGLSAMPLECOVERAGEOESPROC __rglgen_glSampleCoverageOES; extern RGLSYMGLSCALEXOESPROC __rglgen_glScalexOES; extern RGLSYMGLTEXENVXOESPROC __rglgen_glTexEnvxOES; extern RGLSYMGLTEXENVXVOESPROC __rglgen_glTexEnvxvOES; extern RGLSYMGLTEXPARAMETERXOESPROC __rglgen_glTexParameterxOES; extern RGLSYMGLTEXPARAMETERXVOESPROC __rglgen_glTexParameterxvOES; extern RGLSYMGLTRANSLATEXOESPROC __rglgen_glTranslatexOES; extern RGLSYMGLACCUMXOESPROC __rglgen_glAccumxOES; extern RGLSYMGLBITMAPXOESPROC __rglgen_glBitmapxOES; extern RGLSYMGLBLENDCOLORXOESPROC __rglgen_glBlendColorxOES; extern RGLSYMGLCLEARACCUMXOESPROC __rglgen_glClearAccumxOES; extern RGLSYMGLCOLOR3XOESPROC __rglgen_glColor3xOES; extern RGLSYMGLCOLOR3XVOESPROC __rglgen_glColor3xvOES; extern RGLSYMGLCOLOR4XVOESPROC __rglgen_glColor4xvOES; extern RGLSYMGLCONVOLUTIONPARAMETERXOESPROC __rglgen_glConvolutionParameterxOES; extern RGLSYMGLCONVOLUTIONPARAMETERXVOESPROC __rglgen_glConvolutionParameterxvOES; extern RGLSYMGLEVALCOORD1XOESPROC __rglgen_glEvalCoord1xOES; extern RGLSYMGLEVALCOORD1XVOESPROC __rglgen_glEvalCoord1xvOES; extern RGLSYMGLEVALCOORD2XOESPROC __rglgen_glEvalCoord2xOES; extern RGLSYMGLEVALCOORD2XVOESPROC __rglgen_glEvalCoord2xvOES; extern RGLSYMGLFEEDBACKBUFFERXOESPROC __rglgen_glFeedbackBufferxOES; extern RGLSYMGLGETCONVOLUTIONPARAMETERXVOESPROC __rglgen_glGetConvolutionParameterxvOES; extern RGLSYMGLGETHISTOGRAMPARAMETERXVOESPROC __rglgen_glGetHistogramParameterxvOES; extern RGLSYMGLGETLIGHTXOESPROC __rglgen_glGetLightxOES; extern RGLSYMGLGETMAPXVOESPROC __rglgen_glGetMapxvOES; extern RGLSYMGLGETMATERIALXOESPROC __rglgen_glGetMaterialxOES; extern RGLSYMGLGETPIXELMAPXVPROC __rglgen_glGetPixelMapxv; extern RGLSYMGLGETTEXGENXVOESPROC __rglgen_glGetTexGenxvOES; extern RGLSYMGLGETTEXLEVELPARAMETERXVOESPROC __rglgen_glGetTexLevelParameterxvOES; extern RGLSYMGLINDEXXOESPROC __rglgen_glIndexxOES; extern RGLSYMGLINDEXXVOESPROC __rglgen_glIndexxvOES; extern RGLSYMGLLOADTRANSPOSEMATRIXXOESPROC __rglgen_glLoadTransposeMatrixxOES; extern RGLSYMGLMAP1XOESPROC __rglgen_glMap1xOES; extern RGLSYMGLMAP2XOESPROC __rglgen_glMap2xOES; extern RGLSYMGLMAPGRID1XOESPROC __rglgen_glMapGrid1xOES; extern RGLSYMGLMAPGRID2XOESPROC __rglgen_glMapGrid2xOES; extern RGLSYMGLMULTTRANSPOSEMATRIXXOESPROC __rglgen_glMultTransposeMatrixxOES; extern RGLSYMGLMULTITEXCOORD1XOESPROC __rglgen_glMultiTexCoord1xOES; extern RGLSYMGLMULTITEXCOORD1XVOESPROC __rglgen_glMultiTexCoord1xvOES; extern RGLSYMGLMULTITEXCOORD2XOESPROC __rglgen_glMultiTexCoord2xOES; extern RGLSYMGLMULTITEXCOORD2XVOESPROC __rglgen_glMultiTexCoord2xvOES; extern RGLSYMGLMULTITEXCOORD3XOESPROC __rglgen_glMultiTexCoord3xOES; extern RGLSYMGLMULTITEXCOORD3XVOESPROC __rglgen_glMultiTexCoord3xvOES; extern RGLSYMGLMULTITEXCOORD4XVOESPROC __rglgen_glMultiTexCoord4xvOES; extern RGLSYMGLNORMAL3XVOESPROC __rglgen_glNormal3xvOES; extern RGLSYMGLPASSTHROUGHXOESPROC __rglgen_glPassThroughxOES; extern RGLSYMGLPIXELMAPXPROC __rglgen_glPixelMapx; extern RGLSYMGLPIXELSTOREXPROC __rglgen_glPixelStorex; extern RGLSYMGLPIXELTRANSFERXOESPROC __rglgen_glPixelTransferxOES; extern RGLSYMGLPIXELZOOMXOESPROC __rglgen_glPixelZoomxOES; extern RGLSYMGLPRIORITIZETEXTURESXOESPROC __rglgen_glPrioritizeTexturesxOES; extern RGLSYMGLRASTERPOS2XOESPROC __rglgen_glRasterPos2xOES; extern RGLSYMGLRASTERPOS2XVOESPROC __rglgen_glRasterPos2xvOES; extern RGLSYMGLRASTERPOS3XOESPROC __rglgen_glRasterPos3xOES; extern RGLSYMGLRASTERPOS3XVOESPROC __rglgen_glRasterPos3xvOES; extern RGLSYMGLRASTERPOS4XOESPROC __rglgen_glRasterPos4xOES; extern RGLSYMGLRASTERPOS4XVOESPROC __rglgen_glRasterPos4xvOES; extern RGLSYMGLRECTXOESPROC __rglgen_glRectxOES; extern RGLSYMGLRECTXVOESPROC __rglgen_glRectxvOES; extern RGLSYMGLTEXCOORD1XOESPROC __rglgen_glTexCoord1xOES; extern RGLSYMGLTEXCOORD1XVOESPROC __rglgen_glTexCoord1xvOES; extern RGLSYMGLTEXCOORD2XOESPROC __rglgen_glTexCoord2xOES; extern RGLSYMGLTEXCOORD2XVOESPROC __rglgen_glTexCoord2xvOES; extern RGLSYMGLTEXCOORD3XOESPROC __rglgen_glTexCoord3xOES; extern RGLSYMGLTEXCOORD3XVOESPROC __rglgen_glTexCoord3xvOES; extern RGLSYMGLTEXCOORD4XOESPROC __rglgen_glTexCoord4xOES; extern RGLSYMGLTEXCOORD4XVOESPROC __rglgen_glTexCoord4xvOES; extern RGLSYMGLTEXGENXOESPROC __rglgen_glTexGenxOES; extern RGLSYMGLTEXGENXVOESPROC __rglgen_glTexGenxvOES; extern RGLSYMGLVERTEX2XOESPROC __rglgen_glVertex2xOES; extern RGLSYMGLVERTEX2XVOESPROC __rglgen_glVertex2xvOES; extern RGLSYMGLVERTEX3XOESPROC __rglgen_glVertex3xOES; extern RGLSYMGLVERTEX3XVOESPROC __rglgen_glVertex3xvOES; extern RGLSYMGLVERTEX4XOESPROC __rglgen_glVertex4xOES; extern RGLSYMGLVERTEX4XVOESPROC __rglgen_glVertex4xvOES; extern RGLSYMGLQUERYMATRIXXOESPROC __rglgen_glQueryMatrixxOES; extern RGLSYMGLCLEARDEPTHFOESPROC __rglgen_glClearDepthfOES; extern RGLSYMGLCLIPPLANEFOESPROC __rglgen_glClipPlanefOES; extern RGLSYMGLDEPTHRANGEFOESPROC __rglgen_glDepthRangefOES; extern RGLSYMGLFRUSTUMFOESPROC __rglgen_glFrustumfOES; extern RGLSYMGLGETCLIPPLANEFOESPROC __rglgen_glGetClipPlanefOES; extern RGLSYMGLORTHOFOESPROC __rglgen_glOrthofOES; extern RGLSYMGLIMAGETRANSFORMPARAMETERIHPPROC __rglgen_glImageTransformParameteriHP; extern RGLSYMGLIMAGETRANSFORMPARAMETERFHPPROC __rglgen_glImageTransformParameterfHP; extern RGLSYMGLIMAGETRANSFORMPARAMETERIVHPPROC __rglgen_glImageTransformParameterivHP; extern RGLSYMGLIMAGETRANSFORMPARAMETERFVHPPROC __rglgen_glImageTransformParameterfvHP; extern RGLSYMGLGETIMAGETRANSFORMPARAMETERIVHPPROC __rglgen_glGetImageTransformParameterivHP; extern RGLSYMGLGETIMAGETRANSFORMPARAMETERFVHPPROC __rglgen_glGetImageTransformParameterfvHP; struct rglgen_sym_map { const char *sym; void *ptr; }; extern const struct rglgen_sym_map rglgen_symbol_map[]; #ifdef __cplusplus } #endif #endif ================================================ FILE: test/glfw/glsym/rglgen.c ================================================ #include #include "rglgen.h" #include "glsym.h" #include void rglgen_resolve_symbols_custom(rglgen_proc_address_t proc, const struct rglgen_sym_map *map) { for (; map->sym; map++) { rglgen_func_t func = proc(map->sym); memcpy(map->ptr, &func, sizeof(func)); } } void rglgen_resolve_symbols(rglgen_proc_address_t proc) { rglgen_resolve_symbols_custom(proc, rglgen_symbol_map); } ================================================ FILE: test/glfw/glsym/rglgen.h ================================================ #ifndef RGLGEN_H__ #define RGLGEN_H__ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "rglgen_headers.h" #ifdef __cplusplus extern "C" { #endif struct rglgen_sym_map; typedef void (*rglgen_func_t)(void); typedef rglgen_func_t (*rglgen_proc_address_t)(const char*); void rglgen_resolve_symbols(rglgen_proc_address_t proc); void rglgen_resolve_symbols_custom(rglgen_proc_address_t proc, const struct rglgen_sym_map *map); #ifdef __cplusplus } #endif #endif ================================================ FILE: test/glfw/glsym/rglgen_headers.h ================================================ #ifndef RGLGEN_HEADERS_H__ #define RGLGEN_HEADERS_H__ #ifdef HAVE_EGL #include #include #endif #if defined(IOS) #if defined(HAVE_OPENGLES3) #include #include #else #include #include #endif #elif defined(__APPLE__) #include #include #elif defined(HAVE_PSGL) #include #include #elif defined(HAVE_OPENGL_MODERN) #include #include #elif defined(HAVE_OPENGLES3) #include #include // There are no GLES3 extensions yet. #elif defined(HAVE_OPENGLES2) #include #include #elif defined(HAVE_OPENGLES1) #include #include #else #if defined(_WIN32) && !defined(_XBOX) #define WIN32_LEAN_AND_MEAN #include #endif #include #include #endif #ifndef GL_MAP_WRITE_BIT #define GL_MAP_WRITE_BIT 0x0002 #endif #ifndef GL_MAP_INVALIDATE_BUFFER_BIT #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #endif #ifndef GL_RED_INTEGER #define GL_RED_INTEGER 0x8D94 #endif #endif