SYMBOL INDEX (116 symbols across 11 files) FILE: Assets/Samples/2D Renderer/Pixel Perfect Camera/1 SpriteRenderer/Scripts/HeroMover.cs class HeroMover (line 5) | public class HeroMover : MonoBehaviour method Start (line 15) | void Start() method Update (line 21) | void Update() FILE: Assets/Samples/2D Renderer/Pixel Perfect Camera/2 Tilemap/RoboHero/Scripts/Hero.cs class Hero (line 8) | public class Hero : MonoBehaviour type PlayerState (line 15) | public enum PlayerState { Alive, Dead } method Start (line 23) | void Start() { method Update (line 28) | void Update () method LevelComplete (line 77) | public void LevelComplete() { FILE: Assets/Samples/2D Renderer/Pixel Perfect Camera/2 Tilemap/Rule Tiles/Scripts/Editor/RuleOverrideTile/PopulateRuleOverrideTileWizard.cs class PopulateRuleOverideTileWizard (line 9) | [MovedFrom(true, "UnityEditor")] method MenuOption (line 12) | [MenuItem("CONTEXT/RuleOverrideTile/Populate From Sprite Sheet")] method MenuOptionValidation (line 17) | [MenuItem("CONTEXT/RuleOverrideTile/Populate From Sprite Sheet", true)] method CreateWizard (line 35) | public static void CreateWizard(RuleOverrideTile target) { method CloneWizard (line 44) | public static void CloneWizard(PopulateRuleOverideTileWizard oldWizard) { method OnWizardUpdate (line 50) | private void OnWizardUpdate() { method OnWizardCreate (line 54) | private void OnWizardCreate() { method Populate (line 71) | private void Populate() { FILE: Assets/Samples/2D Renderer/Pixel Perfect Camera/2 Tilemap/Rule Tiles/Scripts/Editor/RuleOverrideTile/RuleOverrideTileEditor.cs class RuleOverrideTileEditor (line 9) | [CustomEditor(typeof(RuleOverrideTile))] method OnEnable (line 41) | void OnEnable() method OnDisable (line 69) | void OnDisable() method OnInspectorGUI (line 75) | public override void OnInspectorGUI() method UpdateInstanceTile (line 131) | private void UpdateInstanceTile() method SaveTile (line 171) | private void SaveTile() method DrawSpriteElement (line 179) | private void DrawSpriteElement(Rect rect, int index, bool selected, bo... method DrawSpriteHeader (line 200) | private void DrawSpriteHeader(Rect rect) method DrawRuleElement (line 210) | private void DrawRuleElement(Rect rect, int index, bool selected, bool... method DrawOriginalRuleElement (line 236) | public void DrawOriginalRuleElement(Rect rect, RuleTile.TilingRule ori... method DrawOverrideElement (line 271) | private void DrawOverrideElement(Rect rect, RuleTile.TilingRule origin... method RuleOriginalDefaultInspectorOnGUI (line 285) | private void RuleOriginalDefaultInspectorOnGUI(Rect rect, RuleTile.Til... method RuleOverrideInspectorOnGUI (line 297) | private void RuleOverrideInspectorOnGUI(Rect rect, RuleTile.TilingRule... method DrawOverrideDefaultElement (line 363) | private void DrawOverrideDefaultElement(Rect rect, RuleTile.TilingRule... method RuleOverrideDefaultInspectorOnGUI (line 376) | private void RuleOverrideDefaultInspectorOnGUI(Rect rect, RuleTile.Til... method DrawRuleHeader (line 398) | private void DrawRuleHeader(Rect rect) method GetRuleElementHeight (line 409) | private float GetRuleElementHeight(int index) method GetRuleElementHeight (line 426) | private float GetRuleElementHeight(RuleTile.TilingRule rule) FILE: Assets/Samples/2D Renderer/Pixel Perfect Camera/2 Tilemap/Rule Tiles/Scripts/Editor/RuleTile/CustomRuleTileMenu.cs class CustomRuleTileMenu (line 3) | static class CustomRuleTileMenu method CreateCustomRuleTile (line 5) | [MenuItem("Assets/Create/Custom Rule Tile Script", false, 89)] FILE: Assets/Samples/2D Renderer/Pixel Perfect Camera/2 Tilemap/Rule Tiles/Scripts/Editor/RuleTile/RuleTileEditor.cs class RuleTileEditor (line 12) | [CustomEditor(typeof(RuleTile), true)] method OnEnable (line 80) | public void OnEnable() method GetRuleGUIBounds (line 90) | public virtual BoundsInt GetRuleGUIBounds(BoundsInt bounds, RuleTile.T... method ListUpdated (line 106) | private void ListUpdated(ReorderableList list) method GetElementHeight (line 111) | private float GetElementHeight(int index) method GetMatrixSize (line 135) | public virtual Vector2 GetMatrixSize(BoundsInt bounds) method OnDrawElement (line 140) | protected virtual void OnDrawElement(Rect rect, int index, bool isacti... method OnAddElement (line 161) | private void OnAddElement(ReorderableList list) method SaveTile (line 171) | public void SaveTile() method UpdateOverrideTiles (line 179) | private void UpdateOverrideTiles() method OnDrawHeader (line 191) | private void OnDrawHeader(Rect rect) method OnInspectorGUI (line 207) | public override void OnInspectorGUI() method DrawCustomFields (line 228) | public static void DrawCustomFields(Object tile, SerializedObject seri... method GetArrowIndex (line 238) | public virtual int GetArrowIndex(Vector3Int position) method RuleOnGUI (line 268) | public virtual void RuleOnGUI(Rect rect, Vector3Int position, int neig... method RuleTooltipOnGUI (line 287) | public void RuleTooltipOnGUI(Rect rect, int neighbor) method RuleTransformOnGUI (line 300) | public virtual void RuleTransformOnGUI(Rect rect, RuleTile.TilingRule.... method RuleNeighborUpdate (line 322) | public bool RuleNeighborUpdate(Rect rect, RuleTile.TilingRule tilingRu... method RuleTransformUpdate (line 368) | public bool RuleTransformUpdate(Rect rect, RuleTile.TilingRule tilingR... method ContainsMousePosition (line 382) | public virtual bool ContainsMousePosition(Rect rect) method GetMouseChange (line 387) | private static int GetMouseChange() method RuleMatrixOnGUI (line 392) | public virtual void RuleMatrixOnGUI(RuleTile tile, Rect rect, BoundsIn... method SpriteOnGUI (line 442) | public virtual void SpriteOnGUI(Rect rect, RuleTile.TilingRule tilingR... method RuleInspectorOnGUI (line 447) | public virtual void RuleInspectorOnGUI(Rect rect, RuleTile.TilingRule ... method RenderStaticPreview (line 498) | public override Texture2D RenderStaticPreview(string assetPath, Object... method GetType (line 517) | private static Type GetType(string TypeName) method Base64ToTexture (line 549) | private static Texture2D Base64ToTexture(string base64) class RuleTileRuleWrapper (line 557) | [Serializable] method CopyAllRules (line 564) | [MenuItem("CONTEXT/RuleTile/Copy All Rules")] method PasteRules (line 577) | [MenuItem("CONTEXT/RuleTile/Paste Rules")] FILE: Assets/Samples/2D Renderer/Pixel Perfect Camera/2 Tilemap/Rule Tiles/Scripts/RuleOverrideTile.cs class RuleOverrideTile (line 11) | [MovedFrom(true, "UnityEngine")] class TileSpritePair (line 19) | [Serializable] class OverrideTilingRule (line 29) | [Serializable] method GetTileAnimationData (line 172) | public override bool GetTileAnimationData(Vector3Int position, ITilema... method GetTileData (line 185) | public override void GetTileData(Vector3Int position, ITilemap tilemap... method RefreshTile (line 197) | public override void RefreshTile(Vector3Int position, ITilemap tilemap) method StartUp (line 211) | public override bool StartUp(Vector3Int position, ITilemap tilemap, Ga... method ApplyOverrides (line 223) | public void ApplyOverrides(IList> overrides) method GetOverrides (line 237) | public void GetOverrides(List> overrides) method ApplyOverrides (line 266) | public void ApplyOverrides(IList : RuleTile method IsNearbyNeighborPosition (line 57) | public virtual bool IsNearbyNeighborPosition(Vector3Int position) class TilingRule (line 66) | [Serializable] method TilingRule (line 123) | public TilingRule() method GetNeighbors (line 133) | public Dictionary GetNeighbors() method ApplyNeighbors (line 142) | public void ApplyNeighbors(Dictionary dict) method GetBounds (line 148) | public BoundsInt GetBounds() class Neighbor (line 164) | public class Neighbor type Transform (line 181) | public enum Transform type OutputSprite (line 208) | public enum OutputSprite method UpdateRemoteRulePositions (line 244) | public void UpdateRemoteRulePositions() method StartUp (line 287) | public override bool StartUp(Vector3Int location, ITilemap tilemap, Ga... method GetTileData (line 319) | public override void GetTileData(Vector3Int position, ITilemap tilemap... method GetPerlinValue (line 362) | protected static float GetPerlinValue(Vector3Int position, float scale... method GetTileAnimationData (line 374) | public override bool GetTileAnimationData(Vector3Int position, ITilema... method RefreshTile (line 398) | public override void RefreshTile(Vector3Int location, ITilemap tilemap) method RefreshNearTiles (line 405) | public void RefreshNearTiles(Vector3Int location, ITilemap tilemap) method RefreshRemoteTiles (line 414) | public void RefreshRemoteTiles(Vector3Int location, ITilemap tilemap) method RuleMatches (line 454) | protected virtual bool RuleMatches(TilingRule rule, Vector3Int positio... method ApplyRandomTransform (line 522) | protected virtual Matrix4x4 ApplyRandomTransform(TilingRule.Transform ... method RuleMatch (line 546) | public virtual bool RuleMatch(int neighbor, TileBase other) method RuleMatches (line 566) | protected bool RuleMatches(TilingRule rule, Vector3Int position, ITile... method RuleMatches (line 589) | protected bool RuleMatches(TilingRule rule, Vector3Int position, ITile... method GetRotatedPosition (line 610) | protected virtual Vector3Int GetRotatedPosition(Vector3Int position, i... method GetMirroredPosition (line 633) | protected virtual Vector3Int GetMirroredPosition(Vector3Int position, ... method GetOffsetPosition (line 642) | protected virtual Vector3Int GetOffsetPosition(Vector3Int location, Ve... method GetOffsetPositionReverse (line 647) | protected virtual Vector3Int GetOffsetPositionReverse(Vector3Int posit... class RuleTile (line 24) | [Serializable] method IsNearbyNeighborPosition (line 57) | public virtual bool IsNearbyNeighborPosition(Vector3Int position) class TilingRule (line 66) | [Serializable] method TilingRule (line 123) | public TilingRule() method GetNeighbors (line 133) | public Dictionary GetNeighbors() method ApplyNeighbors (line 142) | public void ApplyNeighbors(Dictionary dict) method GetBounds (line 148) | public BoundsInt GetBounds() class Neighbor (line 164) | public class Neighbor type Transform (line 181) | public enum Transform type OutputSprite (line 208) | public enum OutputSprite method UpdateRemoteRulePositions (line 244) | public void UpdateRemoteRulePositions() method StartUp (line 287) | public override bool StartUp(Vector3Int location, ITilemap tilemap, Ga... method GetTileData (line 319) | public override void GetTileData(Vector3Int position, ITilemap tilemap... method GetPerlinValue (line 362) | protected static float GetPerlinValue(Vector3Int position, float scale... method GetTileAnimationData (line 374) | public override bool GetTileAnimationData(Vector3Int position, ITilema... method RefreshTile (line 398) | public override void RefreshTile(Vector3Int location, ITilemap tilemap) method RefreshNearTiles (line 405) | public void RefreshNearTiles(Vector3Int location, ITilemap tilemap) method RefreshRemoteTiles (line 414) | public void RefreshRemoteTiles(Vector3Int location, ITilemap tilemap) method RuleMatches (line 454) | protected virtual bool RuleMatches(TilingRule rule, Vector3Int positio... method ApplyRandomTransform (line 522) | protected virtual Matrix4x4 ApplyRandomTransform(TilingRule.Transform ... method RuleMatch (line 546) | public virtual bool RuleMatch(int neighbor, TileBase other) method RuleMatches (line 566) | protected bool RuleMatches(TilingRule rule, Vector3Int position, ITile... method RuleMatches (line 589) | protected bool RuleMatches(TilingRule rule, Vector3Int position, ITile... method GetRotatedPosition (line 610) | protected virtual Vector3Int GetRotatedPosition(Vector3Int position, i... method GetMirroredPosition (line 633) | protected virtual Vector3Int GetMirroredPosition(Vector3Int position, ... method GetOffsetPosition (line 642) | protected virtual Vector3Int GetOffsetPosition(Vector3Int location, Ve... method GetOffsetPositionReverse (line 647) | protected virtual Vector3Int GetOffsetPositionReverse(Vector3Int posit... FILE: Assets/Samples/2D Renderer/Pixel Perfect Camera/2 Tilemap/Scripts/BasicCameraFollow.cs class BasicCameraFollow (line 4) | public class BasicCameraFollow : MonoBehaviour method Update (line 10) | void Update () FILE: Assets/Samples/2D Renderer/Pixel Perfect Camera/3 UI Scaling Example/Scripts/CustomCanvasScaler.cs class CustomCanvasScaler (line 5) | public class CustomCanvasScaler : CanvasScaler method OnEnable (line 10) | protected override void OnEnable() method HandleScaleWithScreenSize (line 16) | protected override void HandleScaleWithScreenSize() FILE: Assets/Samples/2D Renderer/Pixel Perfect Camera/Scripts/CameraManager.cs class CameraManager (line 5) | public class CameraManager : MonoBehaviour method Awake (line 12) | void Awake() method TogglePixelPerfect (line 18) | public void TogglePixelPerfect(bool value) method ValidateCameras (line 24) | public void ValidateCameras(bool value)