SYMBOL INDEX (471 symbols across 63 files) FILE: Assets/Scripts/BaseSystem/AlivePeriod.cs class AlivePeriodSystem (line 8) | public class AlivePeriodSystem : JobComponentSystem method OnCreate (line 12) | protected override void OnCreate() type MyJob (line 17) | [BurstCompile] method Execute (line 23) | public void Execute(Entity entity, int jobIndex, [ReadOnly] ref Aliv... method OnUpdate (line 31) | protected override JobHandle OnUpdate(JobHandle inputDeps) FILE: Assets/Scripts/BaseSystem/AlivePeriodAuthoring.cs type AlivePeriod (line 8) | public struct AlivePeriod : IComponentData method Create (line 12) | public static AlivePeriod Create(float time, float period) method Reset (line 16) | public void Reset(float time) method GetRemainTime (line 20) | public float GetRemainTime(float time) class AlivePeriodAuthoring (line 26) | public class AlivePeriodAuthoring : UnityEngine.MonoBehaviour, IConvertG... method Convert (line 28) | public void Convert(Entity entity, EntityManager dstManager, GameObjec... FILE: Assets/Scripts/BaseSystem/CV.cs class Cv (line 6) | public static class Cv { FILE: Assets/Scripts/BaseSystem/Collections/NativeList.cs type NativeList (line 16) | [StructLayout(LayoutKind.Sequential)] method NativeList (line 43) | public NativeList(Allocator allocator) method NativeList (line 55) | public NativeList(int initialCapacity, Allocator allocator) method NativeList (line 60) | NativeList(int initialCapacity, Allocator allocator, int disposeSentin... method Add (line 168) | public void Add(T element) method AddRange (line 186) | public void AddRange(NativeArray elements) method AddRange (line 196) | public unsafe void AddRange(void* elements, int count) method RemoveAtSwapBack (line 210) | public void RemoveAtSwapBack(int index) method Deallocate (line 229) | void Deallocate() method Dispose (line 238) | public void Dispose() method Dispose (line 257) | public JobHandle Dispose(JobHandle inputDeps) type DisposeJob (line 276) | [BurstCompile] method Execute (line 281) | public void Execute() method Clear (line 291) | public void Clear() method AsArray (line 316) | public NativeArray AsArray() method AsDeferredJobArray (line 409) | public unsafe NativeArray AsDeferredJobArray() method ToArray (line 432) | public T[] ToArray() method ToArray (line 444) | public NativeArray ToArray(Allocator allocator) method CopyFrom (line 458) | public void CopyFrom(T[] array) method Resize (line 471) | public void Resize(int length, NativeArrayOptions options) method ResizeUninitialized (line 484) | public void ResizeUninitialized(int length) method AsParallelReader (line 492) | public NativeArray AsParallelReader() method AsParallelWriter (line 500) | public NativeArray AsParallelWriter() class NativeListDebugView (line 506) | sealed class NativeListDebugView where T : struct method NativeListDebugView (line 510) | public NativeListDebugView(NativeList array) class NativeListUnsafeUtility (line 525) | public unsafe static class NativeListUnsafeUtility method GetUnsafePtr (line 533) | public static void* GetUnsafePtr(this NativeList list) where T :... method GetUnsafeReadOnlyPtr (line 548) | public static unsafe void* GetUnsafeReadOnlyPtr(this NativeList ... method GetAtomicSafetyHandle (line 565) | public static AtomicSafetyHandle GetAtomicSafetyHandle(ref NativeLi... method GetInternalListDataPtrUnchecked (line 577) | public static void* GetInternalListDataPtrUnchecked(ref NativeList<... FILE: Assets/Scripts/BaseSystem/CollisionInfoAuthoring.cs type OpponentType (line 10) | public enum OpponentType type CollisionInfoSettingComponent (line 18) | public struct CollisionInfoSettingComponent : IComponentData type CollisionInfoComponent (line 24) | public struct CollisionInfoComponent : IComponentData class CollisionInfoAuthoring (line 33) | public class CollisionInfoAuthoring : MonoBehaviour, IConvertGameObjectT... method Convert (line 38) | public unsafe void Convert(Entity entity, EntityManager dstManager, FILE: Assets/Scripts/BaseSystem/CollisionManager.cs class CollisionSystem (line 12) | [UpdateInGroup(typeof(LateSimulationSystemGroup))] method AddDependingJobHandle (line 18) | public void AddDependingJobHandle(JobHandle handle) method OnCreate (line 23) | protected override void OnCreate() method OnDestroy (line 28) | protected override void OnDestroy() type TriggerJob (line 32) | [BurstCompile] method hit (line 39) | unsafe void hit(in CollisionInfoSettingComponent setting, method Execute (line 70) | public void Execute(TriggerEvent collisionEvent) method OnUpdate (line 97) | protected override JobHandle OnUpdate(JobHandle handle) FILE: Assets/Scripts/BaseSystem/ControllerManager.cs type ControllerUnit (line 12) | public struct ControllerUnit method ToString (line 24) | public override string ToString() type ControllerBuffer (line 30) | public struct ControllerBuffer method Save (line 34) | public static void Save(NativeList list, string filename) where ... method Load (line 50) | public static NativeList Load(string filename) where T : struct class ControllerDevice (line 77) | public class ControllerDevice method ControllerDevice (line 84) | public ControllerDevice(NativeList buffer) method ControllerDevice (line 91) | public ControllerDevice() {} method Start (line 93) | public void Start(double time) method GetCurrent (line 98) | public ControllerUnit GetCurrent() method fetch_input (line 103) | ControllerUnit fetch_input(double time, float3 playerPosition, float3 ... method fetch_random (line 118) | ControllerUnit fetch_random(double time) method Update (line 133) | public void Update(double time, float3 playerPosition, float3 targetPo... method Update (line 162) | public ControllerUnit Update() type ControllerReplay (line 168) | public struct ControllerReplay method Step (line 173) | public ControllerUnit Step(NativeList buffer, FILE: Assets/Scripts/BaseSystem/CustomCopyTransformToGameObjectSystem.cs type CustomCopyTransformToGameObject (line 12) | public struct CustomCopyTransformToGameObject : IComponentData {} class CustomCopyTransformToGameObjectSystem (line 14) | [UnityEngine.ExecuteAlways] type CopyTransformsJob (line 19) | [BurstCompile] method Execute (line 25) | public void Execute(int index, TransformAccess transform) method OnCreate (line 37) | protected override void OnCreate() method OnDestroy (line 43) | protected override void OnDestroy() method AddTransforms (line 49) | public void AddTransforms(UnityEngine.Transform[] transforms) method AddTransform (line 56) | public void AddTransform(UnityEngine.Transform transform) method RemoveTransform (line 62) | public void RemoveTransform(UnityEngine.Transform transform) method OnUpdate (line 69) | protected override JobHandle OnUpdate(JobHandle inputDeps) FILE: Assets/Scripts/BaseSystem/Debris.cs class Debris (line 8) | public static class Debris method Initialize (line 24) | public static void Initialize(Material material) method CreateMesh (line 32) | static Mesh CreateMesh(Material material) method Render (line 80) | public static void Render(Camera camera) FILE: Assets/Scripts/BaseSystem/DisableBounds.cs class DisableBounds (line 5) | public class DisableBounds : MonoBehaviour method Start (line 7) | void Start() FILE: Assets/Scripts/BaseSystem/ExplosionAuthoring.cs type ExplosionComponent (line 10) | public struct ExplosionComponent : IComponentData class ExplosionAuthoring (line 15) | public class ExplosionAuthoring : MonoBehaviour, IConvertGameObjectToEntity method Convert (line 17) | public void Convert(Entity entity, EntityManager dstManager, GameObjec... FILE: Assets/Scripts/BaseSystem/ExplosionManager.cs class ExplosionManager (line 19) | [RequiresEntityConversion] method DeclareReferencedPrefabs (line 25) | public void DeclareReferencedPrefabs(List gameObjects) method Convert (line 30) | public void Convert(Entity entity, EntityManager dstManager, GameObjec... class ExplosionSystem (line 38) | public class ExplosionSystem : JobComponentSystem method Initialize (line 48) | public static void Initialize(Entity prefabEntity) method Instantiate (line 53) | public static Entity Instantiate(EntityCommandBuffer.Concurrent ecb, i... method Instantiate (line 68) | public static Entity Instantiate(float3 pos) method OnCreate (line 87) | protected override void OnCreate() method OnDestroy (line 98) | protected override void OnDestroy() type MyJob (line 103) | [BurstCompile] method Execute (line 111) | public void Execute() method OnUpdate (line 124) | protected override unsafe JobHandle OnUpdate(JobHandle handle) class RenderExplosionSystem (line 141) | [UpdateInGroup(typeof(PresentationSystemGroup))] method Initialize (line 154) | public static void Initialize(UnityEngine.Material material) method CreateMesh (line 160) | static UnityEngine.Mesh CreateMesh() method OnCreate (line 187) | protected override void OnCreate() method OnDestroy (line 201) | protected override void OnDestroy() method AddJobHandleForProducer (line 207) | public void AddJobHandleForProducer(JobHandle producerJob) method Sync (line 212) | void Sync() method OnUpdate (line 218) | protected override void OnUpdate() FILE: Assets/Scripts/BaseSystem/GroundHeightAuthoring.cs type GroundHeightInfoComponent (line 8) | public struct GroundHeightInfoComponent : IComponentData type GroundHeightComponent (line 13) | public struct GroundHeightComponent : IComponentData class GroundHeightAuthoring (line 18) | public class GroundHeightAuthoring : MonoBehaviour, IConvertGameObjectTo... method Convert (line 22) | public unsafe void Convert(Entity entity, EntityManager dstManager, FILE: Assets/Scripts/BaseSystem/GroundHeightSystem.cs class GroundHeightSystem (line 16) | [UpdateBefore(typeof(CollisionSystem))] method OnCreate (line 24) | protected override void OnCreate() type MyJob (line 36) | [BurstCompile] method Execute (line 45) | public void Execute(ArchetypeChunk chunk, int chunkIndex, int firstE... method OnUpdate (line 65) | protected override JobHandle OnUpdate(JobHandle handle) FILE: Assets/Scripts/BaseSystem/InputManager.cs type InputBuffer (line 5) | public struct InputBuffer class InputManager (line 13) | public class InputManager type Button (line 22) | public enum Button { method Init (line 29) | public void Init() method GetButton (line 37) | public int GetButton(Button button) method IsButton (line 41) | public bool IsButton(Button button) method GetAnalog (line 45) | public float GetAnalog(Button button) method Touched (line 50) | public bool Touched(int index) method GetTouchedPosition (line 54) | public Vector2 GetTouchedPosition(int index) method set_buttons (line 59) | private void set_buttons() method set_touched (line 66) | private void set_touched(bool touched, in Vector2 pos, int index) method Update (line 72) | public void Update() FILE: Assets/Scripts/BaseSystem/JointTest/BallAndSocketJoint.cs class BallAndSocketJoint (line 8) | public class BallAndSocketJoint : BaseJoint method Create (line 16) | public override unsafe void Create(EntityManager entityManager) FILE: Assets/Scripts/BaseSystem/JointTest/BaseJoint.cs class BaseJoint (line 8) | public abstract class BaseJoint : MonoBehaviour method OnEnable (line 22) | void OnEnable() method CreateJointEntity (line 27) | protected unsafe void CreateJointEntity(BlobAssetReference ... method Create (line 56) | public abstract unsafe void Create(EntityManager entityManager); FILE: Assets/Scripts/BaseSystem/JointTest/FreeHingeJoint.cs class FreeHingeJoint (line 8) | public class FreeHingeJoint : BaseJoint method Create (line 18) | public override unsafe void Create(EntityManager entityManager) FILE: Assets/Scripts/BaseSystem/JointTest/LimitedHingeJoint.cs class LimitedHingeJoint (line 8) | public class LimitedHingeJoint : FreeHingeJoint method Create (line 23) | public override unsafe void Create(EntityManager entityManager) FILE: Assets/Scripts/BaseSystem/JointTest/PhysicsJointConversionSystem.cs class PhysicsJointConversionSystem (line 6) | [UpdateAfter(typeof(PhysicsBodyConversionSystem))] method CreateJoint (line 10) | private void CreateJoint( BaseJoint joint ) method OnUpdate (line 22) | protected override void OnUpdate() FILE: Assets/Scripts/BaseSystem/ObstacleDistanceAuthoring.cs type ObstacleDistanceSettingComponent (line 7) | public struct ObstacleDistanceSettingComponent : IComponentData type ObstacleDistanceComponent (line 12) | public struct ObstacleDistanceComponent : IComponentData class ObstacleDistanceAuthoring (line 17) | public class ObstacleDistanceAuthoring : MonoBehaviour, IConvertGameObje... method Convert (line 19) | public unsafe void Convert(Entity entity, EntityManager dstManager, FILE: Assets/Scripts/BaseSystem/ObstacleDistanceSystem.cs class ObstacleDistanceSystem (line 17) | [UpdateBefore(typeof(CollisionSystem))] method OnCreate (line 25) | protected override void OnCreate() type MyJob (line 36) | [BurstCompile] method Execute (line 45) | public void Execute(ArchetypeChunk chunk, int chunkIndex, int firstE... method OnUpdate (line 72) | protected override JobHandle OnUpdate(JobHandle handle) FILE: Assets/Scripts/BaseSystem/RigidTransformMotion.cs type RigidTransformMotion (line 10) | public struct RigidTransformMotion method Update (line 17) | public void Update(ref RigidTransform rt, float dt) method AddImpulse (line 31) | void AddImpulse(float3 impulseWorld) method AddTorqueImpulseLocal (line 36) | public void AddTorqueImpulseLocal(float3 impulseLocal) method AddSpringForce (line 41) | public void AddSpringForce(in RigidTransform rt, float3 target, float ... method AddSpringTorqueHorizontal (line 48) | public void AddSpringTorqueHorizontal(in RigidTransform rt, float rati... FILE: Assets/Scripts/BaseSystem/SceneManager.cs class SceneManager (line 5) | public class SceneManager : MonoBehaviour method Start (line 14) | void Start() method OnPressStart (line 20) | public void OnPressStart() method OnNumSliderChange (line 26) | public void OnNumSliderChange(float value) method OnDTSliderChange (line 31) | public void OnDTSliderChange(float value) method CleanUpEntities (line 37) | public static void CleanUpEntities() FILE: Assets/Scripts/BaseSystem/SparkAuthoring.cs type SparkComponent (line 9) | public struct SparkComponent : IComponentData class SparkAuthoring (line 14) | public class SparkAuthoring : MonoBehaviour, IConvertGameObjectToEntity method Convert (line 17) | public void Convert(Entity entity, EntityManager dstManager, GameObjec... FILE: Assets/Scripts/BaseSystem/SparkManager.cs class SparkManager (line 18) | [RequiresEntityConversion] method DeclareReferencedPrefabs (line 29) | public void DeclareReferencedPrefabs(List gameObjects) method Convert (line 34) | public void Convert(Entity entity, EntityManager dstManager, GameObjec... class SparkSystem (line 50) | public class SparkSystem : JobComponentSystem method Instantiate (line 57) | public static Entity Instantiate(EntityCommandBuffer.Concurrent ecb, i... method Instantiate (line 64) | public static Entity Instantiate(EntityCommandBuffer.Concurrent ecb, i... method OnCreate (line 77) | protected override void OnCreate() method OnDestroy (line 91) | protected override void OnDestroy() type MyJob (line 96) | [BurstCompile] method Execute (line 106) | public void Execute() method OnUpdate (line 124) | protected override JobHandle OnUpdate(JobHandle handle) class RenderSparkSystem (line 142) | [UpdateInGroup(typeof(PresentationSystemGroup))] method Initialize (line 162) | public static void Initialize(Camera camera, Material material) method CreateMesh (line 170) | static Mesh CreateMesh(Material material, Random random) method OnCreate (line 201) | protected override void OnCreate() method OnDestroy (line 216) | protected override void OnDestroy() method AddJobHandleForProducer (line 222) | public void AddJobHandleForProducer(JobHandle producerJob) method Sync (line 227) | void Sync() method OnUpdate (line 233) | protected override void OnUpdate() FILE: Assets/Scripts/BaseSystem/SystemManager.cs class SystemManager (line 5) | public class SystemManager : MonoBehaviour method Initialize (line 11) | void Initialize() method Awake (line 17) | void Awake() method Update (line 22) | void Update() FILE: Assets/Scripts/BaseSystem/TerrainAuthoring.cs type TerrainComponent (line 15) | public struct TerrainComponent : IComponentData class TerrainAuthoring (line 19) | public class TerrainAuthoring : MonoBehaviour, IConvertGameObjectToEntity type TerrainInfoHeader (line 29) | struct TerrainInfoHeader type TerrainInfo (line 39) | struct TerrainInfo : IDisposable method Dispose (line 43) | public void Dispose() method ReadTerrainData (line 49) | TerrainInfo ReadTerrainData(string filename) method writeTerrainData (line 76) | void writeTerrainData(TerrainData td, string filename) method Convert (line 103) | public unsafe void Convert(Entity entity, EntityManager dstManager, Ga... FILE: Assets/Scripts/BaseSystem/TerrainManager.cs class TerrainManager (line 22) | [RequiresEntityConversion] method DeclareReferencedPrefabs (line 28) | public void DeclareReferencedPrefabs(List gameObjects) method Convert (line 33) | public void Convert(Entity entity, EntityManager dstManager, GameObjec... method Start (line 38) | void Start() class TerrainSystem (line 44) | public class TerrainSystem : ComponentSystem method Instantiate (line 46) | public static Entity Instantiate(Entity prefab) method OnUpdate (line 53) | protected override void OnUpdate() FILE: Assets/Scripts/BaseSystem/TestCollider.cs class TestCollider (line 10) | public class TestCollider : MonoBehaviour method Start (line 14) | void Start() method LateUpdate (line 48) | void LateUpdate() FILE: Assets/Scripts/BaseSystem/TimeManager.cs class Time (line 6) | public static class Time method GetDt (line 9) | [MethodImpl(MethodImplOptions.AggressiveInlining)] method GetCurrent (line 11) | [MethodImpl(MethodImplOptions.AggressiveInlining)] method UpdateFrame (line 13) | public static void UpdateFrame() { _time += (double)GetDt(); } class TimeSystem (line 16) | public class TimeSystem : ComponentSystem type TimeIgniter (line 18) | struct TimeIgniter : IComponentData {} method Ignite (line 19) | public static void Ignite() method OnCreate (line 29) | protected override void OnCreate() method OnUpdate (line 34) | protected override void OnUpdate() FILE: Assets/Scripts/BaseSystem/TrailAuthoring.cs class TrailConfig (line 10) | public static class TrailConfig type TrailComponent (line 17) | public struct TrailComponent : IComponentData type TrailPoint (line 27) | [InternalBufferCapacity(TrailConfig.NodeNum)] class TrailAuthoring (line 34) | public class TrailAuthoring : MonoBehaviour, IConvertGameObjectToEntity method Convert (line 37) | public void Convert(Entity entity, EntityManager dstManager, GameObjec... FILE: Assets/Scripts/BaseSystem/TrailManager.cs class TrailManager (line 17) | [RequiresEntityConversion] method DeclareReferencedPrefabs (line 27) | public void DeclareReferencedPrefabs(List gameObjects) method Convert (line 32) | public void Convert(Entity entity, EntityManager dstManager, GameObjec... class TrailSystem (line 41) | public class TrailSystem : JobComponentSystem method Initialize (line 51) | public static void Initialize(Entity prefabEntity) method Instantiate (line 56) | public static Entity Instantiate(Entity referingEntity, float3 pos, fl... method Instantiate (line 79) | public static Entity Instantiate(EntityCommandBuffer.Concurrent ecb, i... method OnCreate (line 96) | protected override void OnCreate() method OnDestroy (line 108) | protected override void OnDestroy() type MyJob (line 114) | struct MyJob : IJob method Execute (line 126) | public void Execute() method OnUpdate (line 185) | protected override JobHandle OnUpdate(JobHandle handle) class RenderTrailSystem (line 208) | [UpdateInGroup(typeof(PresentationSystemGroup))] method Initialize (line 222) | public static void Initialize(Material material) method CreateMesh (line 231) | static Mesh CreateMesh() method OnCreate (line 271) | protected override void OnCreate() method OnDestroy (line 286) | protected override void OnDestroy() method AddJobHandleForProducer (line 293) | public void AddJobHandleForProducer(JobHandle producerJob) method Sync (line 298) | void Sync() method OnUpdate (line 304) | protected override void OnUpdate() FILE: Assets/Scripts/BaseSystem/Utility.cs class Utility (line 10) | public static class Utility { type WaitForSeconds (line 12) | public struct WaitForSeconds method WaitForSeconds (line 16) | public WaitForSeconds(float period, double updateTime) method End (line 21) | public bool End(double updateTime) method Inverse (line 33) | public static Quaternion Inverse(in Quaternion q) method Lerp3FacttorUnclamped (line 38) | public static Color Lerp3FacttorUnclamped(in Color a, ref Color b, flo... type Bytes (line 44) | [StructLayout(LayoutKind.Explicit)] method ConvColorBitPattern (line 54) | public static float ConvColorBitPattern(in Color color) method CalcSpringTorqueRelative (line 64) | public static float3 CalcSpringTorqueRelative(this quaternion rotation... method RaycastGround (line 78) | public static bool RaycastGround(CollisionWorld world, float3 target, ... method AsWritableRef (line 98) | public static unsafe ref T AsWritableRef(this NativeArray na, in... method AsReadOnlyRef (line 104) | public static unsafe ref T AsReadOnlyRef(this NativeArray na, in... FILE: Assets/Scripts/BeamAuthoring.cs type BeamComponent (line 11) | public struct BeamComponent : IComponentData type CachedBeamMatrix (line 18) | public struct CachedBeamMatrix : IComponentData class BeamAuthoring (line 23) | public class BeamAuthoring : MonoBehaviour, IConvertGameObjectToEntity method Convert (line 29) | public void Convert(Entity entity, EntityManager dstManager, GameObjec... FILE: Assets/Scripts/BeamManager.cs class BeamManager (line 16) | [RequiresEntityConversion] method DeclareReferencedPrefabs (line 25) | public void DeclareReferencedPrefabs(List gameObjects) method Convert (line 30) | public void Convert(Entity entity, EntityManager dstManager, GameObjec... class BeamSystem (line 38) | public class BeamSystem : JobComponentSystem method Instantiate (line 46) | public static Entity Instantiate(EntityCommandBuffer.Concurrent ecb, i... method Instantiate (line 51) | public static Entity Instantiate(EntityCommandBuffer.Concurrent ecb, i... method Instantiate (line 57) | static Entity Instantiate(EntityCommandBuffer.Concurrent ecb, int jobI... method Instantiate (line 70) | public static Entity Instantiate(EntityManager em, Entity prefab, floa... method OnCreate (line 85) | protected override void OnCreate() method OnDestroy (line 97) | protected override void OnDestroy() type MyJob (line 102) | [BurstCompile] method Execute (line 111) | public void Execute() method OnUpdate (line 130) | protected override JobHandle OnUpdate(JobHandle handle) class BeamCollisionSystem (line 149) | public class BeamCollisionSystem : JobComponentSystem method OnCreate (line 154) | protected override void OnCreate() type MyJob (line 165) | [BurstCompile] method Execute (line 175) | public void Execute(ArchetypeChunk chunk, int chunkIndex, int firstE... method OnUpdate (line 196) | protected override JobHandle OnUpdate(JobHandle handle) class RenderBeamSystem (line 212) | [UpdateInGroup(typeof(PresentationSystemGroup))] method Initialize (line 224) | public static void Initialize(UnityEngine.Material material) method CreateMesh (line 230) | static UnityEngine.Mesh CreateMesh() method OnCreate (line 259) | protected override void OnCreate() method OnDestroy (line 273) | protected override void OnDestroy() method AddJobHandleForProducer (line 279) | public void AddJobHandleForProducer(JobHandle producerJob) method Sync (line 284) | void Sync() method OnUpdate (line 290) | protected override void OnUpdate() FILE: Assets/Scripts/CameraAuthoring.cs type CameraComponent (line 11) | public struct CameraComponent : IComponentData class CameraAuthoring (line 16) | public class CameraAuthoring : MonoBehaviour, IConvertGameObjectToEntity method Convert (line 18) | public unsafe void Convert(Entity entity, EntityManager dstManager, Ga... FILE: Assets/Scripts/CameraManager.cs class CameraManager (line 15) | [RequiresEntityConversion] method DeclareReferencedPrefabs (line 21) | public void DeclareReferencedPrefabs(List gameObjects) method Convert (line 26) | public void Convert(Entity entity, EntityManager dstManager, GameObjec... method Start (line 32) | void Start() method OnDestroy (line 40) | void OnDestroy() class CameraSystem (line 46) | public class CameraSystem : JobComponentSystem method Instantiate (line 53) | public static Entity Instantiate(Entity prefab, method DestroyTransform (line 70) | public static void DestroyTransform(UnityEngine.Transform transform) method OnCreate (line 79) | protected override void OnCreate() method OnDestroy (line 89) | protected override void OnDestroy() type MyJob (line 93) | [BurstCompile] method Execute (line 108) | public unsafe void Execute(ArchetypeChunk chunk, int chunkIndex, int... method OnUpdate (line 154) | protected override unsafe JobHandle OnUpdate(JobHandle handle) FILE: Assets/Scripts/DistortionAuthoring.cs type DistortionComponent (line 10) | public struct DistortionComponent : IComponentData class DistortionAuthoring (line 15) | public class DistortionAuthoring : MonoBehaviour, IConvertGameObjectToEn... method Convert (line 17) | public void Convert(Entity entity, EntityManager dstManager, GameObjec... FILE: Assets/Scripts/DistortionManager.cs class DistortionManager (line 19) | [RequiresEntityConversion] method DeclareReferencedPrefabs (line 27) | public void DeclareReferencedPrefabs(List gameObjects) method Convert (line 32) | public void Convert(Entity entity, EntityManager dstManager, GameObjec... class DistortionSystem (line 39) | public class DistortionSystem : JobComponentSystem method Instantiate (line 46) | public static Entity Instantiate(EntityCommandBuffer.Concurrent ecb, i... method Instantiate (line 60) | public static Entity Instantiate(EntityManager em, Entity prefab, floa... method OnCreate (line 76) | protected override void OnCreate() method OnDestroy (line 87) | protected override void OnDestroy() type MyJob (line 92) | [BurstCompile] method Execute (line 100) | public void Execute() method OnUpdate (line 113) | protected override unsafe JobHandle OnUpdate(JobHandle handle) class RenderDistortionSystem (line 130) | [UpdateInGroup(typeof(PresentationSystemGroup))] method Initialize (line 143) | public static void Initialize(UnityEngine.Material material) method CreateMesh (line 149) | static UnityEngine.Mesh CreateMesh() method OnCreate (line 176) | protected override void OnCreate() method OnDestroy (line 190) | protected override void OnDestroy() method AddJobHandleForProducer (line 196) | public void AddJobHandleForProducer(JobHandle producerJob) method Sync (line 201) | void Sync() method OnUpdate (line 207) | protected override void OnUpdate() FILE: Assets/Scripts/Editor/Tests/ControllerManagerTests.cs class ControllerManagerTests (line 12) | public class ControllerManagerTests { method ControllerManater_update (line 14) | [Test] method ControllerManater_saveload (line 60) | [Test] method ControllerManater_replay (line 92) | [Test] FILE: Assets/Scripts/FighterAuthoring.cs class FighterConfig (line 11) | public static class FighterConfig type FighterTargetable (line 18) | public struct FighterTargetable : IComponentData type FighterComponent (line 22) | public struct FighterComponent : IComponentData type FighterSearchInputBuffer (line 32) | [InternalBufferCapacity(FighterConfig.SEARCH_NUM)] type FighterSearchHitDistanceBuffer (line 38) | [InternalBufferCapacity(FighterConfig.SEARCH_NUM)] class FighterAuthoring (line 45) | public class FighterAuthoring : MonoBehaviour, IConvertGameObjectToEntity method Convert (line 47) | public unsafe void Convert(Entity entity, EntityManager dstManager, Ga... FILE: Assets/Scripts/FighterManager.cs class FighterManager (line 27) | [RequiresEntityConversion] method DeclareReferencedPrefabs (line 34) | public void DeclareReferencedPrefabs(List gameObjects) method Convert (line 39) | public void Convert(Entity entity, EntityManager dstManager, GameObjec... class FighterSystem (line 45) | public class FighterSystem : JobComponentSystem method Instantiate (line 69) | public static Entity Instantiate(Entity prefab, float3 pos, quaternion... method OnCreate (line 93) | protected override void OnCreate() method OnDestroy (line 149) | protected override void OnDestroy() type PrepareCastJob (line 160) | [BurstCompile] method Execute (line 169) | public unsafe void Execute(ArchetypeChunk chunk, int chunkIndex, int... type CastJob (line 193) | [BurstCompile] method Execute (line 201) | public unsafe void Execute(ArchetypeChunk chunk, int chunkIndex, int... type MyJob (line 223) | [BurstCompile] method Execute (line 258) | public void Execute(ArchetypeChunk chunk, int chunkIndex, int firstE... method OnUpdate (line 498) | protected override unsafe JobHandle OnUpdate(JobHandle handle) FILE: Assets/Scripts/Hexped.cs type HexpedBody (line 21) | public struct HexpedBody method Init (line 27) | public void Init(EntityManager em, RigidTransform transform, Entity en... method Update (line 44) | public void Update(float3 targetPos, float dt) method ApplyTransform (line 51) | public void ApplyTransform(EntityManager em) method ReadbackTransform (line 56) | public RigidTransform ReadbackTransform(EntityManager em) type HexpedLeg (line 65) | public struct HexpedLeg method normalize_radian (line 78) | float normalize_radian(float rad) method init (line 87) | public void init(in HexpedData data, method SolveJoints (line 112) | void SolveJoints(in HexpedData data, method CalcJoints (line 148) | void CalcJoints(in HexpedData data, in RigidTransform bodyTransform) method ApplyTransform (line 164) | public void ApplyTransform(EntityManager em) method create_transform (line 174) | LegTransform create_transform() method Update (line 183) | public LegTransform Update(CollisionWorld world, method readback_transform (line 205) | RigidTransform readback_transform(EntityManager em, Entity entity) method calculate_local_values (line 212) | void calculate_local_values(in HexpedData data, type Hexped (line 245) | public struct Hexped method Initialize (line 266) | public void Initialize(in HexpedData data, method move_toe_function (line 331) | static float2 move_toe_function(float phase, out bool end) method move_plane (line 353) | void move_plane(float dt) method adjust_plane (line 368) | void adjust_plane(ref RigidTransform plane, method Update (line 378) | public void Update(float dt, method ApplyTransform (line 430) | public void ApplyTransform(EntityManager em) method GetBodyTransform (line 442) | public RigidTransform GetBodyTransform() FILE: Assets/Scripts/HexpedAuthoring.cs type HexpedHitComponent (line 10) | public struct HexpedHitComponent : IComponentData type HexpedComponent (line 15) | public struct HexpedComponent : IComponentData class HexpedConfig (line 20) | public static class HexpedConfig type LegTransform (line 26) | [InternalBufferCapacity(HexpedConfig.Six)] type HexpedGroinComponent (line 34) | public struct HexpedGroinComponent : IComponentData type HexpedThighComponent (line 40) | public struct HexpedThighComponent : IComponentData type HexpedShinComponent (line 46) | public struct HexpedShinComponent : IComponentData class HexpedAuthoring (line 53) | public class HexpedAuthoring : MonoBehaviour, IConvertGameObjectToEntity method Convert (line 55) | public unsafe void Convert(Entity entity, EntityManager dstManager, FILE: Assets/Scripts/HexpedData.cs type HexpedData (line 7) | public struct HexpedData : IDisposable method Create (line 27) | public static HexpedData Create() method Dispose (line 85) | public void Dispose() FILE: Assets/Scripts/HexpedGroinAuthoring.cs class HexpedGroinAuthoring (line 6) | public class HexpedGroinAuthoring : MonoBehaviour, IConvertGameObjectToE... method Convert (line 8) | public unsafe void Convert(Entity entity, EntityManager dstManager, FILE: Assets/Scripts/HexpedManager.cs class HexpedManager (line 20) | [RequiresEntityConversion] method DeclareReferencedPrefabs (line 32) | public void DeclareReferencedPrefabs(List gameObjects) method Convert (line 40) | public void Convert(Entity entity, EntityManager dstManager, GameObjec... method Start (line 48) | void Start() class HexpedSystem (line 76) | public class HexpedSystem : JobComponentSystem method Initialize (line 80) | public static void Initialize() method Instantiate (line 85) | public static void Instantiate(RigidTransform transform, method OnCreate (line 108) | protected override void OnCreate() method OnDestroy (line 120) | protected override void OnDestroy() type MyJob (line 125) | [BurstCompile] method Execute (line 136) | public unsafe void Execute(ArchetypeChunk chunk, int chunkIndex, int... type TransformBodyJob (line 155) | [BurstCompile] method Execute (line 158) | public unsafe void Execute([ReadOnly] ref HexpedComponent hexped, type TransformGroinJob (line 168) | [BurstCompile] method Execute (line 173) | public unsafe void Execute([ReadOnly] ref HexpedGroinComponent hexpe... type TransformThighJob (line 184) | [BurstCompile] method Execute (line 189) | public unsafe void Execute([ReadOnly] ref HexpedThighComponent hexpe... type TransformShinJob (line 200) | [BurstCompile] method Execute (line 205) | public unsafe void Execute([ReadOnly] ref HexpedShinComponent hexped... method OnUpdate (line 216) | protected override JobHandle OnUpdate(JobHandle handle) FILE: Assets/Scripts/HexpedShinAuthoring.cs class HexpedShinAuthoring (line 6) | public class HexpedShinAuthoring : MonoBehaviour, IConvertGameObjectToEn... method Convert (line 8) | public unsafe void Convert(Entity entity, EntityManager dstManager, FILE: Assets/Scripts/HexpedThighAuthoring.cs class HexpedThighAuthoring (line 6) | public class HexpedThighAuthoring : MonoBehaviour, IConvertGameObjectToE... method Convert (line 8) | public unsafe void Convert(Entity entity, EntityManager dstManager, FILE: Assets/Scripts/MissileAuthoring.cs type MissileComponent (line 10) | public struct MissileComponent : IComponentData class MissileAuthoring (line 16) | public class MissileAuthoring : MonoBehaviour, IConvertGameObjectToEntity method Convert (line 18) | public unsafe void Convert(Entity entity, EntityManager dstManager, Ga... FILE: Assets/Scripts/MissileManager.cs class MissileManager (line 21) | [RequiresEntityConversion] method MissileManager (line 29) | public MissileManager(Random random) method DeclareReferencedPrefabs (line 34) | public void DeclareReferencedPrefabs(List gameObjects) method Convert (line 39) | public void Convert(Entity entity, EntityManager dstManager, GameObjec... class MissileCollisionSystem (line 46) | public class MissileCollisionSystem : JobComponentSystem method OnCreate (line 51) | protected override void OnCreate() method OnDestroy (line 62) | protected override void OnDestroy() type MyJob (line 66) | [BurstCompile] method Execute (line 76) | public void Execute(ArchetypeChunk chunk, int chunkIndex, int firstE... method OnUpdate (line 94) | protected override unsafe JobHandle OnUpdate(JobHandle handle) class MissileSystem (line 111) | public class MissileSystem : JobComponentSystem method Instantiate (line 116) | public static Entity Instantiate(Entity prefab, float3 pos, quaternion... method Instantiate (line 132) | public static Entity Instantiate(EntityCommandBuffer.Concurrent ecb, method OnCreate (line 151) | protected override void OnCreate() method OnDestroy (line 165) | protected override void OnDestroy() type MyJob (line 169) | [BurstCompile] method Execute (line 183) | public void Execute(ArchetypeChunk chunk, int chunkIndex, int firstE... method OnUpdate (line 215) | protected override unsafe JobHandle OnUpdate(JobHandle handle) FILE: Assets/Scripts/ParameterManager.cs class ParameterManager (line 7) | public class ParameterManager : MonoBehaviour FILE: Assets/Scripts/ParameterScriptableObject.cs type CameraParameter (line 6) | [System.Serializable] type FighterParameter (line 15) | [System.Serializable] class ParameterScriptableObject (line 32) | [CreateAssetMenu] FILE: Assets/Scripts/Tests/SimpleCameraMotion.cs class SimpleCameraMotion (line 5) | public class SimpleCameraMotion : MonoBehaviour method Update (line 7) | void Update() FILE: Assets/Scripts/Tests/TestBeam.cs class TestBeam (line 10) | public class TestBeam : MonoBehaviour method test_fire (line 14) | void test_fire() method Start (line 24) | void Start() method Update (line 29) | void Update() FILE: Assets/Scripts/Tests/TestController.cs class TestController (line 5) | public class TestController : MonoBehaviour method Start (line 8) | void Start() method Update (line 14) | void Update() FILE: Assets/Scripts/Tests/TestDistortion.cs class TestDistortion (line 10) | public class TestDistortion : MonoBehaviour method test_distortion (line 14) | void test_distortion() method Start (line 28) | void Start() method Update (line 33) | void Update() FILE: Assets/Scripts/Tests/TestFighter.cs class TestFighter (line 10) | public class TestFighter : MonoBehaviour method Start (line 14) | void Start() FILE: Assets/Scripts/Tests/TestMissile.cs class TestMissile (line 10) | public class TestMissile : MonoBehaviour method Start (line 14) | void Start() method Update (line 19) | void Update() FILE: Assets/Scripts/Tests/TestSystem.cs class TestSystem (line 18) | public class TestSystem : JobComponentSystem method OnCreate (line 22) | protected override void OnCreate() type MyJob (line 32) | public struct MyJob : IJobChunk method Execute (line 36) | public void Execute(ArchetypeChunk chunk, int chunkIndex, int firstE... method OnUpdate (line 46) | protected override JobHandle OnUpdate(JobHandle handle) FILE: Assets/Scripts/Tests/TestTrail.cs type TestTrailComponent (line 11) | public struct TestTrailComponent : IComponentData class TestTrail (line 17) | public class TestTrail : MonoBehaviour method Start (line 19) | void Start() class TestTrailSystem (line 54) | public class TestTrailSystem : ComponentSystem method OnCreate (line 58) | protected override void OnCreate() method OnUpdate (line 67) | protected override void OnUpdate() FILE: Assets/Scripts/Tests/TestTrailWithRaycast.cs type TestTrailRaycasterComponent (line 12) | public struct TestTrailRaycasterComponent : IComponentData class TestTrailWithRaycast (line 17) | public class TestTrailWithRaycast : MonoBehaviour method Start (line 19) | void Start() class TestTrailRaycastSystem (line 52) | public class TestTrailRaycastSystem : JobComponentSystem method OnCreate (line 56) | protected override void OnCreate() type MyJob (line 66) | [BurstCompile] method Execute (line 74) | public void Execute(ArchetypeChunk chunk, int chunkIndex, int firstE... method OnUpdate (line 106) | protected override JobHandle OnUpdate(JobHandle handle)