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Repository: VitalikObject/BrawlStars-Server
Branch: master
Commit: 4bf6528d4278
Files: 189
Total size: 1.4 MB

Directory structure:
gitextract_n51eg9bn/

├── .github/
│   └── workflows/
│       └── dotnet-core.yml
├── LICENSE.txt
├── README.md
├── Server/
│   ├── BrawlStars.Utilities.pdb
│   ├── BrawlStars.deps.json
│   ├── BrawlStars.pdb
│   ├── BrawlStars.runtimeconfig.dev.json
│   ├── BrawlStars.runtimeconfig.json
│   ├── GameAssets/
│   │   ├── database.sql
│   │   └── fingerprint.json
│   ├── NLog.config
│   └── config.json
└── Source/
    ├── BrawlStars/
    │   ├── BrawlStars.csproj
    │   ├── BrawlStars.csproj.user
    │   ├── Core/
    │   │   ├── Configuration.cs
    │   │   └── Network/
    │   │       ├── Handlers/
    │   │       │   ├── PacketEncoder.cs
    │   │       │   └── PacketHandler.cs
    │   │       ├── NettyService.cs
    │   │       └── Throttler.cs
    │   ├── Database/
    │   │   ├── AllianceDb.cs
    │   │   ├── Cache/
    │   │   │   ├── Alliances.cs
    │   │   │   └── Players.cs
    │   │   ├── ObjectCache.cs
    │   │   └── PlayerDb.cs
    │   ├── Extensions/
    │   │   ├── ChatStreamEntry.cs
    │   │   ├── CustomWriter.cs
    │   │   └── GamePlayUtil.cs
    │   ├── Files/
    │   │   ├── Csv.Files.cs
    │   │   ├── Csv.cs
    │   │   ├── CsvHelpers/
    │   │   │   ├── Data.cs
    │   │   │   ├── DataTable.cs
    │   │   │   └── GlobalId.cs
    │   │   ├── CsvReader/
    │   │   │   ├── Column.cs
    │   │   │   ├── Gamefiles.cs
    │   │   │   ├── Row.cs
    │   │   │   └── Table.cs
    │   │   ├── Fingerprint.cs
    │   │   ├── GameEvents.cs
    │   │   └── Logic/
    │   │       ├── Accessorie.cs
    │   │       ├── AllianceBadge.cs
    │   │       ├── AllianceRole.cs
    │   │       ├── AreaEffect.cs
    │   │       ├── Boss.cs
    │   │       ├── Campaign.cs
    │   │       ├── Card.cs
    │   │       ├── Challenge.cs
    │   │       ├── Character.cs
    │   │       ├── Emote.cs
    │   │       ├── GameModeVariations.cs
    │   │       ├── Global.cs
    │   │       ├── Item.cs
    │   │       ├── Locale.cs
    │   │       ├── Resource.cs
    │   │       ├── Skill.cs
    │   │       └── Skin.cs
    │   ├── GameAssets/
    │   │   ├── database.sql
    │   │   └── fingerprint.json
    │   ├── Logger.cs
    │   ├── Logic/
    │   │   ├── Brawler.cs
    │   │   ├── Calendar.cs
    │   │   ├── Clan/
    │   │   │   ├── Alliance.cs
    │   │   │   ├── AllianceInfo.cs
    │   │   │   ├── AllianceMember.cs
    │   │   │   └── StreamEntry/
    │   │   │       ├── AllianceStreamEntry.cs
    │   │   │       └── Entries/
    │   │   │           ├── AllianceEventStreamEntry.cs
    │   │   │           ├── ChallengeStreamEntry.cs
    │   │   │           ├── ChatStreamEntry.cs
    │   │   │           ├── DonateStreamEntry.cs
    │   │   │           └── JoinRequestAllianceStreamEntry.cs
    │   │   ├── Device.cs
    │   │   ├── Events.cs
    │   │   ├── Functions.cs
    │   │   ├── Home/
    │   │   │   ├── Home.cs
    │   │   │   ├── Slots/
    │   │   │   │   ├── DataSlots.cs
    │   │   │   │   ├── Items/
    │   │   │   │   │   └── DataSlot.cs
    │   │   │   │   └── ResourceSlots.cs
    │   │   │   └── StreamEntry/
    │   │   │       └── AvatarStreamEntry.cs
    │   │   ├── Player.cs
    │   │   ├── Sessions/
    │   │   │   ├── Location.cs
    │   │   │   └── Session.cs
    │   │   ├── Time.cs
    │   │   └── Timer.cs
    │   ├── NLog.config
    │   ├── Program.cs
    │   ├── Protocol/
    │   │   ├── Commands/
    │   │   │   └── Server/
    │   │   │       ├── LogicChangeAvatarName.cs
    │   │   │       └── LogicDiamondsAddedCommand.cs
    │   │   ├── LogicCommand.cs
    │   │   ├── LogicCommandManager.cs
    │   │   ├── LogicMagicMessageFactory.cs
    │   │   ├── Messages/
    │   │   │   ├── Client/
    │   │   │   │   ├── Alliance/
    │   │   │   │   │   ├── ChatToClubMessage.cs
    │   │   │   │   │   └── ClanInviteLinkMessage.cs
    │   │   │   │   ├── AnalyticsEventMessage.cs
    │   │   │   │   ├── BattleEndMessage.cs
    │   │   │   │   ├── ChangeBrawlerInRoomMessage.cs
    │   │   │   │   ├── ChangeMapMessage.cs
    │   │   │   │   ├── ChangeNameMessage.cs
    │   │   │   │   ├── ClientActionMessage.cs
    │   │   │   │   ├── CreateGameroomMessage.cs
    │   │   │   │   ├── DoNotDistrubMessage.cs
    │   │   │   │   ├── EndClientTurnMessage.cs
    │   │   │   │   ├── Home/
    │   │   │   │   │   ├── ProfileMessage.cs
    │   │   │   │   │   └── SetNameMessage.cs
    │   │   │   │   ├── Login/
    │   │   │   │   │   ├── ClientHelloMessage.cs
    │   │   │   │   │   ├── ExitMessage.cs
    │   │   │   │   │   ├── KeepAliveMessage.cs
    │   │   │   │   │   └── LoginMessage.cs
    │   │   │   │   ├── OpenClubMessage.cs
    │   │   │   │   ├── QuitRoomMessage.cs
    │   │   │   │   └── UseGadgetInRoomMessage.cs
    │   │   │   └── Server/
    │   │   │       ├── Alliance/
    │   │   │       │   └── GenrateClanInviteLinkMessage.cs
    │   │   │       ├── Battle2_Result.cs
    │   │   │       ├── Battle_Result.cs
    │   │   │       ├── ChatBotServerMessage.cs
    │   │   │       ├── ChatServerMessage.cs
    │   │   │       ├── ClubOHD.cs
    │   │   │       ├── ClubServerMessage.cs
    │   │   │       ├── DoNotDistrubServer.cs
    │   │   │       ├── Gameroom_Data.cs
    │   │   │       ├── Home/
    │   │   │       │   ├── BotProfileMessage.cs
    │   │   │       │   ├── OwnHomeDataMessage.cs
    │   │   │       │   ├── ProfileServerMessage.cs
    │   │   │       │   └── SetNameServer.cs
    │   │   │       ├── Login/
    │   │   │       │   ├── Copyright.cs
    │   │   │       │   ├── KeepAliveOkMessage.cs
    │   │   │       │   ├── LoginFailedMessage.cs
    │   │   │       │   └── LoginOkMessage.cs
    │   │   │       ├── RoomDisconnect.cs
    │   │   │       └── ServerBox.cs
    │   │   └── PiranhaMessage.cs
    │   ├── Resources.cs
    │   └── obj/
    │       ├── BrawlStars.csproj.nuget.cache
    │       ├── BrawlStars.csproj.nuget.dgspec.json
    │       ├── BrawlStars.csproj.nuget.g.props
    │       ├── BrawlStars.csproj.nuget.g.targets
    │       └── Debug/
    │           └── netcoreapp3.1/
    │               ├── BrawlStars.AssemblyInfo.cs
    │               ├── BrawlStars.AssemblyInfoInputs.cache
    │               └── BrawlStars.assets.cache
    ├── BrawlStars.Utilities/
    │   ├── BrawlStars.Utilities.csproj
    │   ├── Compression/
    │   │   └── ZLib/
    │   │       ├── CRC32.cs
    │   │       ├── Deflate.cs
    │   │       ├── DeflateStream.cs
    │   │       ├── GZipStream.cs
    │   │       ├── InfTree.cs
    │   │       ├── Inflate.cs
    │   │       ├── Iso8859Dash1Encoding.cs
    │   │       ├── ParallelDeflateOutputStream.cs
    │   │       ├── Tree.cs
    │   │       ├── Zlib.cs
    │   │       ├── ZlibBaseStream.cs
    │   │       ├── ZlibCodec.cs
    │   │       ├── ZlibConstants.cs
    │   │       └── ZlibStream.cs
    │   ├── Extensions.cs
    │   ├── Netty/
    │   │   ├── Reader.cs
    │   │   └── Writer.cs
    │   ├── Utils/
    │   │   ├── GameUtils.cs
    │   │   ├── ServerUtils.cs
    │   │   └── TimeUtils.cs
    │   └── obj/
    │       ├── BrawlStars.Utilities.csproj.nuget.cache
    │       ├── BrawlStars.Utilities.csproj.nuget.dgspec.json
    │       ├── BrawlStars.Utilities.csproj.nuget.g.props
    │       ├── BrawlStars.Utilities.csproj.nuget.g.targets
    │       ├── ClashofClans.Utilities.csproj.nuget.dgspec.json
    │       ├── ClashofClans.Utilities.csproj.nuget.g.props
    │       ├── ClashofClans.Utilities.csproj.nuget.g.targets
    │       ├── Debug/
    │       │   └── netstandard2.0/
    │       │       ├── BrawlStars.Utilities.AssemblyInfo.cs
    │       │       ├── BrawlStars.Utilities.AssemblyInfoInputs.cache
    │       │       ├── BrawlStars.Utilities.assets.cache
    │       │       ├── BrawlStars.Utilities.csproj.CoreCompileInputs.cache
    │       │       ├── BrawlStars.Utilities.csproj.FileListAbsolute.txt
    │       │       ├── BrawlStars.Utilities.csprojAssemblyReference.cache
    │       │       ├── BrawlStars.Utilities.pdb
    │       │       ├── ClashofClans.Utilities.AssemblyInfo.cs
    │       │       ├── ClashofClans.Utilities.AssemblyInfoInputs.cache
    │       │       ├── ClashofClans.Utilities.assets.cache
    │       │       ├── ClashofClans.Utilities.csproj.CoreCompileInputs.cache
    │       │       ├── ClashofClans.Utilities.csproj.FileListAbsolute.txt
    │       │       ├── ClashofClans.Utilities.csprojAssemblyReference.cache
    │       │       └── ClashofClans.Utilities.pdb
    │       ├── Release/
    │       │   └── netstandard2.0/
    │       │       ├── ClashofClans.Utilities.AssemblyInfo.cs
    │       │       ├── ClashofClans.Utilities.AssemblyInfoInputs.cache
    │       │       ├── ClashofClans.Utilities.assets.cache
    │       │       ├── ClashofClans.Utilities.csproj.CoreCompileInputs.cache
    │       │       ├── ClashofClans.Utilities.csproj.FileListAbsolute.txt
    │       │       ├── ClashofClans.Utilities.csprojAssemblyReference.cache
    │       │       └── ClashofClans.Utilities.pdb
    │       ├── project.assets.json
    │       └── project.nuget.cache
    └── BrawlStars.sln

================================================
FILE CONTENTS
================================================

================================================
FILE: .github/workflows/dotnet-core.yml
================================================
name: .NET Core

on:
  push:
    branches: [ master ]
  pull_request:
    branches: [ master ]

jobs:
  build:

    runs-on: ubuntu-latest

    steps:
    - uses: actions/checkout@v2
    - name: Setup .NET Core
      uses: actions/setup-dotnet@v1
      with:
        dotnet-version: 3.1.101
    - name: Install dependencies
      run: dotnet restore ./Source/BrawlStars/
    - name: Build
      run: dotnet build ./Source/BrawlStars/ --configuration Release --no-restore
    - name: Test
      run: dotnet test ./Source/BrawlStars/ --no-restore --verbosity normal


================================================
FILE: LICENSE.txt
================================================
                    GNU GENERAL PUBLIC LICENSE
                       Version 3, 29 June 2007

 Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
 Everyone is permitted to copy and distribute verbatim copies
 of this license document, but changing it is not allowed.

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Also add information on how to contact you by electronic and paper mail.

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The hypothetical commands `show w' and `show c' should show the appropriate
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  The GNU General Public License does not permit incorporating your program
into proprietary programs.  If your program is a subroutine library, you
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================================================
FILE: README.md
================================================
# ObjectBrawl ![.NET Core](https://github.com/VitalikObject/BrawlStars-Server/workflows/.NET%20Core/badge.svg?branch=master)
A first open source .NET Core Brawl Stars Server for version 26!
![ScreenShot](https://cdn.discordapp.com/attachments/728556050285985823/734808267712364687/Screenshot_20200720-192532_BS_v26.jpg) 

## Configuration
You can change default name in config.json
(```"default_name": "YOUR_NAME"```)
And you can change the starting resources in config.json

## Client
To connect to your server, you need a custom client. Here the only solution is to use a [pre-made client](https://drive.google.com/file/d/13CevFvqsLW2xzjEEOWGSh__1xRSXJmFh/view?usp=sharing).
Just edit the IP in the frida-gadget config (```/lib/armeabi-v7a/libgg.config.so```)
```{"interaction":{"interaction":{"type":"script","path":"libscript.so","on_change":"reload","parameters":{"redirectHost":"YOUR_IP","relocate":true}}}```

### Friendly reminder
The server is in a very early state. Right now, it is NOT recommended to run this on a production environment. Please not open issues about missing features, i'm well aware of this. 

#### Thank you [Incredible](http://github.com/Incr3dible/) for yours [20Clash](https://github.com/Incr3dible/20Clash)

#### Need help? Join [My Discord server](https://discord.gg/4FZrUFK4C6)

#### My friends Discord servers: [Huza's Discord channel](https://discord.gg/VPWMxWm) and [Antz's Discord channel](https://discord.com/invite/RgYcF3b)



================================================
FILE: Server/BrawlStars.deps.json
================================================
{
  "runtimeTarget": {
    "name": ".NETCoreApp,Version=v3.1",
    "signature": ""
  },
  "compilationOptions": {},
  "targets": {
    ".NETCoreApp,Version=v3.1": {
      "BrawlStars/1.0.0": {
        "dependencies": {
          "BrawlStars.Utilities": "1.0.0",
          "Colorful.Console": "1.2.10",
          "DotNetty.Buffers": "0.6.0",
          "DotNetty.Common": "0.6.0",
          "DotNetty.Handlers": "0.6.0",
          "Microsoft.Extensions.Caching.Memory": "3.1.2",
          "Microsoft.VisualStudio.Azure.Containers.Tools.Targets": "1.9.10",
          "MySql.Data": "8.0.19",
          "NLog": "4.6.8",
          "Newtonsoft.Json": "12.0.3"
        },
        "runtime": {
          "BrawlStars.dll": {}
        }
      },
      "BouncyCastle.NetCore/1.8.3": {
        "dependencies": {
          "NETStandard.Library": "1.6.1",
          "System.Reflection": "4.3.0",
          "System.Reflection.TypeExtensions": "4.3.0"
        },
        "runtime": {
          "lib/netstandard2.0/BouncyCastle.Crypto.dll": {
            "assemblyVersion": "1.8.2.0",
            "fileVersion": "1.8.18099.1"
          }
        }
      },
      "Colorful.Console/1.2.10": {
        "dependencies": {
          "Microsoft.CSharp": "4.0.1",
          "System.Collections": "4.3.0",
          "System.Collections.Concurrent": "4.3.0",
          "System.Console": "4.3.0",
          "System.Diagnostics.Debug": "4.3.0",
          "System.Dynamic.Runtime": "4.0.11",
          "System.Globalization": "4.3.0",
          "System.IO.FileSystem": "4.3.0",
          "System.Linq": "4.3.0",
          "System.Runtime": "4.3.0",
          "System.Runtime.Extensions": "4.3.0",
          "System.Runtime.InteropServices": "4.3.0",
          "System.Text.RegularExpressions": "4.3.0"
        },
        "runtime": {
          "lib/netstandard2.0/Colorful.Console.dll": {
            "assemblyVersion": "1.2.10.0",
            "fileVersion": "1.2.10.0"
          }
        }
      },
      "DotNetty.Buffers/0.6.0": {
        "dependencies": {
          "DotNetty.Common": "0.6.0",
          "NETStandard.Library": "1.6.1",
          "System.Diagnostics.Contracts": "4.3.0",
          "System.Runtime.CompilerServices.Unsafe": "4.5.2"
        },
        "runtime": {
          "lib/netstandard1.3/DotNetty.Buffers.dll": {
            "assemblyVersion": "0.6.0.0",
            "fileVersion": "0.6.0.0"
          }
        }
      },
      "DotNetty.Codecs/0.6.0": {
        "dependencies": {
          "DotNetty.Buffers": "0.6.0",
          "DotNetty.Common": "0.6.0",
          "DotNetty.Transport": "0.6.0",
          "NETStandard.Library": "1.6.1",
          "System.Collections.Immutable": "1.5.0",
          "System.Diagnostics.Contracts": "4.3.0"
        },
        "runtime": {
          "lib/netstandard1.3/DotNetty.Codecs.dll": {
            "assemblyVersion": "0.6.0.0",
            "fileVersion": "0.6.0.0"
          }
        }
      },
      "DotNetty.Common/0.6.0": {
        "dependencies": {
          "Microsoft.Extensions.Logging": "1.1.1",
          "NETStandard.Library": "1.6.1",
          "System.Diagnostics.Contracts": "4.3.0",
          "System.Net.NetworkInformation": "4.3.0",
          "System.Runtime.CompilerServices.Unsafe": "4.5.2"
        },
        "runtime": {
          "lib/netstandard1.3/DotNetty.Common.dll": {
            "assemblyVersion": "0.6.0.0",
            "fileVersion": "0.6.0.0"
          }
        }
      },
      "DotNetty.Handlers/0.6.0": {
        "dependencies": {
          "DotNetty.Buffers": "0.6.0",
          "DotNetty.Codecs": "0.6.0",
          "DotNetty.Common": "0.6.0",
          "DotNetty.Transport": "0.6.0",
          "NETStandard.Library": "1.6.1",
          "System.Diagnostics.Contracts": "4.3.0",
          "System.Globalization.Extensions": "4.3.0",
          "System.Net.Security": "4.3.2"
        },
        "runtime": {
          "lib/netstandard1.3/DotNetty.Handlers.dll": {
            "assemblyVersion": "0.6.0.0",
            "fileVersion": "0.6.0.0"
          }
        }
      },
      "DotNetty.Transport/0.6.0": {
        "dependencies": {
          "DotNetty.Buffers": "0.6.0",
          "DotNetty.Common": "0.6.0",
          "NETStandard.Library": "1.6.1",
          "System.Diagnostics.Contracts": "4.3.0",
          "System.Diagnostics.StackTrace": "4.3.0",
          "System.Net.NameResolution": "4.3.0",
          "System.Net.Primitives": "4.3.0",
          "System.Net.Sockets": "4.3.0",
          "System.Reflection.TypeExtensions": "4.3.0",
          "System.Threading.Tasks.Extensions": "4.5.1"
        },
        "runtime": {
          "lib/netstandard1.3/DotNetty.Transport.dll": {
            "assemblyVersion": "0.6.0.0",
            "fileVersion": "0.6.0.0"
          }
        }
      },
      "Google.Protobuf/3.6.1": {
        "dependencies": {
          "NETStandard.Library": "1.6.1"
        },
        "runtime": {
          "lib/netstandard1.0/Google.Protobuf.dll": {
            "assemblyVersion": "3.6.1.0",
            "fileVersion": "3.6.1.0"
          }
        }
      },
      "Microsoft.CSharp/4.0.1": {
        "dependencies": {
          "System.Collections": "4.3.0",
          "System.Diagnostics.Debug": "4.3.0",
          "System.Dynamic.Runtime": "4.0.11",
          "System.Globalization": "4.3.0",
          "System.Linq": "4.3.0",
          "System.Linq.Expressions": "4.3.0",
          "System.ObjectModel": "4.3.0",
          "System.Reflection": "4.3.0",
          "System.Reflection.Extensions": "4.3.0",
          "System.Reflection.Primitives": "4.3.0",
          "System.Reflection.TypeExtensions": "4.3.0",
          "System.Resources.ResourceManager": "4.3.0",
          "System.Runtime": "4.3.0",
          "System.Runtime.Extensions": "4.3.0",
          "System.Runtime.InteropServices": "4.3.0",
          "System.Threading": "4.3.0"
        }
      },
      "Microsoft.Extensions.Caching.Abstractions/3.1.2": {
        "dependencies": {
          "Microsoft.Extensions.Primitives": "3.1.2"
        },
        "runtime": {
          "lib/netcoreapp3.1/Microsoft.Extensions.Caching.Abstractions.dll": {
            "assemblyVersion": "3.1.2.0",
            "fileVersion": "3.100.220.6706"
          }
        }
      },
      "Microsoft.Extensions.Caching.Memory/3.1.2": {
        "dependencies": {
          "Microsoft.Extensions.Caching.Abstractions": "3.1.2",
          "Microsoft.Extensions.DependencyInjection.Abstractions": "3.1.2",
          "Microsoft.Extensions.Logging.Abstractions": "3.1.2",
          "Microsoft.Extensions.Options": "3.1.2"
        },
        "runtime": {
          "lib/netcoreapp3.1/Microsoft.Extensions.Caching.Memory.dll": {
            "assemblyVersion": "3.1.2.0",
            "fileVersion": "3.100.220.6706"
          }
        }
      },
      "Microsoft.Extensions.DependencyInjection.Abstractions/3.1.2": {
        "runtime": {
          "lib/netstandard2.0/Microsoft.Extensions.DependencyInjection.Abstractions.dll": {
            "assemblyVersion": "3.1.2.0",
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}

================================================
FILE: Server/BrawlStars.runtimeconfig.dev.json
================================================
{
  "runtimeOptions": {
    "additionalProbingPaths": [
      "C:\\Users\\Vitalik\\.dotnet\\store\\|arch|\\|tfm|",
      "C:\\Users\\Vitalik\\.nuget\\packages",
      "E:\\Microsoft\\Xamarin\\NuGet"
    ]
  }
}

================================================
FILE: Server/BrawlStars.runtimeconfig.json
================================================
{
  "runtimeOptions": {
    "tfm": "netcoreapp3.1",
    "framework": {
      "name": "Microsoft.NETCore.App",
      "version": "3.1.0"
    }
  }
}

================================================
FILE: Server/GameAssets/database.sql
================================================
SET SQL_MODE = "NO_AUTO_VALUE_ON_ZERO";
SET time_zone = "+00:00";

CREATE TABLE IF NOT EXISTS `player` (
  `Id` bigint(20) NOT NULL,
  `Trophies` bigint(20) NOT NULL,
  `Language` text CHARACTER SET utf8mb4 NOT NULL,
  `FacebookId` text CHARACTER SET utf8mb4,
  `Home` text CHARACTER SET utf8mb4 NOT NULL,
  `Sessions` text CHARACTER SET utf8mb4 NOT NULL,
  PRIMARY KEY (`Id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;

CREATE TABLE IF NOT EXISTS `clan` (
  `Id` bigint(20) NOT NULL,
  `Trophies` bigint(20) NOT NULL,
  `RequiredTrophies` bigint(20) NOT NULL,
  `Type` bigint(20) NOT NULL,
  `Region` text CHARACTER SET utf8mb4 NOT NULL,
  `Data` text CHARACTER SET utf8mb4 NOT NULL,
  PRIMARY KEY (`Id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;

================================================
FILE: Server/GameAssets/fingerprint.json
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Download .txt
gitextract_n51eg9bn/

├── .github/
│   └── workflows/
│       └── dotnet-core.yml
├── LICENSE.txt
├── README.md
├── Server/
│   ├── BrawlStars.Utilities.pdb
│   ├── BrawlStars.deps.json
│   ├── BrawlStars.pdb
│   ├── BrawlStars.runtimeconfig.dev.json
│   ├── BrawlStars.runtimeconfig.json
│   ├── GameAssets/
│   │   ├── database.sql
│   │   └── fingerprint.json
│   ├── NLog.config
│   └── config.json
└── Source/
    ├── BrawlStars/
    │   ├── BrawlStars.csproj
    │   ├── BrawlStars.csproj.user
    │   ├── Core/
    │   │   ├── Configuration.cs
    │   │   └── Network/
    │   │       ├── Handlers/
    │   │       │   ├── PacketEncoder.cs
    │   │       │   └── PacketHandler.cs
    │   │       ├── NettyService.cs
    │   │       └── Throttler.cs
    │   ├── Database/
    │   │   ├── AllianceDb.cs
    │   │   ├── Cache/
    │   │   │   ├── Alliances.cs
    │   │   │   └── Players.cs
    │   │   ├── ObjectCache.cs
    │   │   └── PlayerDb.cs
    │   ├── Extensions/
    │   │   ├── ChatStreamEntry.cs
    │   │   ├── CustomWriter.cs
    │   │   └── GamePlayUtil.cs
    │   ├── Files/
    │   │   ├── Csv.Files.cs
    │   │   ├── Csv.cs
    │   │   ├── CsvHelpers/
    │   │   │   ├── Data.cs
    │   │   │   ├── DataTable.cs
    │   │   │   └── GlobalId.cs
    │   │   ├── CsvReader/
    │   │   │   ├── Column.cs
    │   │   │   ├── Gamefiles.cs
    │   │   │   ├── Row.cs
    │   │   │   └── Table.cs
    │   │   ├── Fingerprint.cs
    │   │   ├── GameEvents.cs
    │   │   └── Logic/
    │   │       ├── Accessorie.cs
    │   │       ├── AllianceBadge.cs
    │   │       ├── AllianceRole.cs
    │   │       ├── AreaEffect.cs
    │   │       ├── Boss.cs
    │   │       ├── Campaign.cs
    │   │       ├── Card.cs
    │   │       ├── Challenge.cs
    │   │       ├── Character.cs
    │   │       ├── Emote.cs
    │   │       ├── GameModeVariations.cs
    │   │       ├── Global.cs
    │   │       ├── Item.cs
    │   │       ├── Locale.cs
    │   │       ├── Resource.cs
    │   │       ├── Skill.cs
    │   │       └── Skin.cs
    │   ├── GameAssets/
    │   │   ├── database.sql
    │   │   └── fingerprint.json
    │   ├── Logger.cs
    │   ├── Logic/
    │   │   ├── Brawler.cs
    │   │   ├── Calendar.cs
    │   │   ├── Clan/
    │   │   │   ├── Alliance.cs
    │   │   │   ├── AllianceInfo.cs
    │   │   │   ├── AllianceMember.cs
    │   │   │   └── StreamEntry/
    │   │   │       ├── AllianceStreamEntry.cs
    │   │   │       └── Entries/
    │   │   │           ├── AllianceEventStreamEntry.cs
    │   │   │           ├── ChallengeStreamEntry.cs
    │   │   │           ├── ChatStreamEntry.cs
    │   │   │           ├── DonateStreamEntry.cs
    │   │   │           └── JoinRequestAllianceStreamEntry.cs
    │   │   ├── Device.cs
    │   │   ├── Events.cs
    │   │   ├── Functions.cs
    │   │   ├── Home/
    │   │   │   ├── Home.cs
    │   │   │   ├── Slots/
    │   │   │   │   ├── DataSlots.cs
    │   │   │   │   ├── Items/
    │   │   │   │   │   └── DataSlot.cs
    │   │   │   │   └── ResourceSlots.cs
    │   │   │   └── StreamEntry/
    │   │   │       └── AvatarStreamEntry.cs
    │   │   ├── Player.cs
    │   │   ├── Sessions/
    │   │   │   ├── Location.cs
    │   │   │   └── Session.cs
    │   │   ├── Time.cs
    │   │   └── Timer.cs
    │   ├── NLog.config
    │   ├── Program.cs
    │   ├── Protocol/
    │   │   ├── Commands/
    │   │   │   └── Server/
    │   │   │       ├── LogicChangeAvatarName.cs
    │   │   │       └── LogicDiamondsAddedCommand.cs
    │   │   ├── LogicCommand.cs
    │   │   ├── LogicCommandManager.cs
    │   │   ├── LogicMagicMessageFactory.cs
    │   │   ├── Messages/
    │   │   │   ├── Client/
    │   │   │   │   ├── Alliance/
    │   │   │   │   │   ├── ChatToClubMessage.cs
    │   │   │   │   │   └── ClanInviteLinkMessage.cs
    │   │   │   │   ├── AnalyticsEventMessage.cs
    │   │   │   │   ├── BattleEndMessage.cs
    │   │   │   │   ├── ChangeBrawlerInRoomMessage.cs
    │   │   │   │   ├── ChangeMapMessage.cs
    │   │   │   │   ├── ChangeNameMessage.cs
    │   │   │   │   ├── ClientActionMessage.cs
    │   │   │   │   ├── CreateGameroomMessage.cs
    │   │   │   │   ├── DoNotDistrubMessage.cs
    │   │   │   │   ├── EndClientTurnMessage.cs
    │   │   │   │   ├── Home/
    │   │   │   │   │   ├── ProfileMessage.cs
    │   │   │   │   │   └── SetNameMessage.cs
    │   │   │   │   ├── Login/
    │   │   │   │   │   ├── ClientHelloMessage.cs
    │   │   │   │   │   ├── ExitMessage.cs
    │   │   │   │   │   ├── KeepAliveMessage.cs
    │   │   │   │   │   └── LoginMessage.cs
    │   │   │   │   ├── OpenClubMessage.cs
    │   │   │   │   ├── QuitRoomMessage.cs
    │   │   │   │   └── UseGadgetInRoomMessage.cs
    │   │   │   └── Server/
    │   │   │       ├── Alliance/
    │   │   │       │   └── GenrateClanInviteLinkMessage.cs
    │   │   │       ├── Battle2_Result.cs
    │   │   │       ├── Battle_Result.cs
    │   │   │       ├── ChatBotServerMessage.cs
    │   │   │       ├── ChatServerMessage.cs
    │   │   │       ├── ClubOHD.cs
    │   │   │       ├── ClubServerMessage.cs
    │   │   │       ├── DoNotDistrubServer.cs
    │   │   │       ├── Gameroom_Data.cs
    │   │   │       ├── Home/
    │   │   │       │   ├── BotProfileMessage.cs
    │   │   │       │   ├── OwnHomeDataMessage.cs
    │   │   │       │   ├── ProfileServerMessage.cs
    │   │   │       │   └── SetNameServer.cs
    │   │   │       ├── Login/
    │   │   │       │   ├── Copyright.cs
    │   │   │       │   ├── KeepAliveOkMessage.cs
    │   │   │       │   ├── LoginFailedMessage.cs
    │   │   │       │   └── LoginOkMessage.cs
    │   │   │       ├── RoomDisconnect.cs
    │   │   │       └── ServerBox.cs
    │   │   └── PiranhaMessage.cs
    │   ├── Resources.cs
    │   └── obj/
    │       ├── BrawlStars.csproj.nuget.cache
    │       ├── BrawlStars.csproj.nuget.dgspec.json
    │       ├── BrawlStars.csproj.nuget.g.props
    │       ├── BrawlStars.csproj.nuget.g.targets
    │       └── Debug/
    │           └── netcoreapp3.1/
    │               ├── BrawlStars.AssemblyInfo.cs
    │               ├── BrawlStars.AssemblyInfoInputs.cache
    │               └── BrawlStars.assets.cache
    ├── BrawlStars.Utilities/
    │   ├── BrawlStars.Utilities.csproj
    │   ├── Compression/
    │   │   └── ZLib/
    │   │       ├── CRC32.cs
    │   │       ├── Deflate.cs
    │   │       ├── DeflateStream.cs
    │   │       ├── GZipStream.cs
    │   │       ├── InfTree.cs
    │   │       ├── Inflate.cs
    │   │       ├── Iso8859Dash1Encoding.cs
    │   │       ├── ParallelDeflateOutputStream.cs
    │   │       ├── Tree.cs
    │   │       ├── Zlib.cs
    │   │       ├── ZlibBaseStream.cs
    │   │       ├── ZlibCodec.cs
    │   │       ├── ZlibConstants.cs
    │   │       └── ZlibStream.cs
    │   ├── Extensions.cs
    │   ├── Netty/
    │   │   ├── Reader.cs
    │   │   └── Writer.cs
    │   ├── Utils/
    │   │   ├── GameUtils.cs
    │   │   ├── ServerUtils.cs
    │   │   └── TimeUtils.cs
    │   └── obj/
    │       ├── BrawlStars.Utilities.csproj.nuget.cache
    │       ├── BrawlStars.Utilities.csproj.nuget.dgspec.json
    │       ├── BrawlStars.Utilities.csproj.nuget.g.props
    │       ├── BrawlStars.Utilities.csproj.nuget.g.targets
    │       ├── ClashofClans.Utilities.csproj.nuget.dgspec.json
    │       ├── ClashofClans.Utilities.csproj.nuget.g.props
    │       ├── ClashofClans.Utilities.csproj.nuget.g.targets
    │       ├── Debug/
    │       │   └── netstandard2.0/
    │       │       ├── BrawlStars.Utilities.AssemblyInfo.cs
    │       │       ├── BrawlStars.Utilities.AssemblyInfoInputs.cache
    │       │       ├── BrawlStars.Utilities.assets.cache
    │       │       ├── BrawlStars.Utilities.csproj.CoreCompileInputs.cache
    │       │       ├── BrawlStars.Utilities.csproj.FileListAbsolute.txt
    │       │       ├── BrawlStars.Utilities.csprojAssemblyReference.cache
    │       │       ├── BrawlStars.Utilities.pdb
    │       │       ├── ClashofClans.Utilities.AssemblyInfo.cs
    │       │       ├── ClashofClans.Utilities.AssemblyInfoInputs.cache
    │       │       ├── ClashofClans.Utilities.assets.cache
    │       │       ├── ClashofClans.Utilities.csproj.CoreCompileInputs.cache
    │       │       ├── ClashofClans.Utilities.csproj.FileListAbsolute.txt
    │       │       ├── ClashofClans.Utilities.csprojAssemblyReference.cache
    │       │       └── ClashofClans.Utilities.pdb
    │       ├── Release/
    │       │   └── netstandard2.0/
    │       │       ├── ClashofClans.Utilities.AssemblyInfo.cs
    │       │       ├── ClashofClans.Utilities.AssemblyInfoInputs.cache
    │       │       ├── ClashofClans.Utilities.assets.cache
    │       │       ├── ClashofClans.Utilities.csproj.CoreCompileInputs.cache
    │       │       ├── ClashofClans.Utilities.csproj.FileListAbsolute.txt
    │       │       ├── ClashofClans.Utilities.csprojAssemblyReference.cache
    │       │       └── ClashofClans.Utilities.pdb
    │       ├── project.assets.json
    │       └── project.nuget.cache
    └── BrawlStars.sln
Download .txt
SYMBOL INDEX (714 symbols across 135 files)

FILE: Server/GameAssets/database.sql
  type `player` (line 4) | CREATE TABLE IF NOT EXISTS `player` (
  type `clan` (line 14) | CREATE TABLE IF NOT EXISTS `clan` (

FILE: Source/BrawlStars.Utilities/Compression/ZLib/CRC32.cs
  class Crc32 (line 7) | [Interop.Guid("ebc25cf6-9120-4283-b972-0e5520d0000C")]
    method Crc32 (line 22) | public Crc32() : this(false)
    method Crc32 (line 26) | public Crc32(bool reverseBits) :
    method Crc32 (line 31) | public Crc32(int polynomial, bool reverseBits)
    method GetCrc32 (line 42) | public int GetCrc32(Stream input)
    method GetCrc32AndCopy (line 47) | public int GetCrc32AndCopy(Stream input, Stream output)
    method ComputeCrc32 (line 72) | public int ComputeCrc32(int w, byte b)
    method InternalComputeCrc32 (line 77) | public int InternalComputeCrc32(uint w, byte b)
    method SlurpBlock (line 82) | public void SlurpBlock(byte[] block, int offset, int count)
    method UpdateCrc (line 106) | public void UpdateCrc(byte b)
    method UpdateCrc (line 120) | public void UpdateCrc(byte b, int n)
    method ReverseBits (line 135) | private static uint ReverseBits(uint data)
    method ReverseBits (line 148) | private static byte ReverseBits(byte data)
    method GenerateLookupTable (line 160) | private void GenerateLookupTable()
    method Gf2_matrix_times (line 179) | private uint Gf2_matrix_times(uint[] matrix, uint vec)
    method Gf2_matrix_square (line 194) | private void Gf2_matrix_square(uint[] square, uint[] mat)
    method Combine (line 200) | public void Combine(int crc, int length)
    method Reset (line 246) | public void Reset()
  class CrcCalculatorStream (line 252) | public class CrcCalculatorStream : Stream, IDisposable
    method CrcCalculatorStream (line 259) | public CrcCalculatorStream(Stream stream)
    method CrcCalculatorStream (line 264) | public CrcCalculatorStream(Stream stream, bool leaveOpen)
    method CrcCalculatorStream (line 269) | public CrcCalculatorStream(Stream stream, long length)
    method CrcCalculatorStream (line 276) | public CrcCalculatorStream(Stream stream, long length, bool leaveOpen)
    method CrcCalculatorStream (line 283) | public CrcCalculatorStream(Stream stream, long length, bool leaveOpen,
    method CrcCalculatorStream (line 291) | private CrcCalculatorStream
    method Dispose (line 314) | void IDisposable.Dispose()
    method Read (line 319) | public override int Read(byte[] buffer, int offset, int count)
    method Write (line 339) | public override void Write(byte[] buffer, int offset, int count)
    method Flush (line 346) | public override void Flush()
    method Seek (line 351) | public override long Seek(long offset, SeekOrigin origin)
    method SetLength (line 356) | public override void SetLength(long value)
    method Close (line 361) | public override void Close()

FILE: Source/BrawlStars.Utilities/Compression/ZLib/Deflate.cs
  type BlockState (line 5) | internal enum BlockState
  type DeflateFlavor (line 13) | internal enum DeflateFlavor
  class DeflateManager (line 20) | internal sealed class DeflateManager
    method DeflateManager (line 144) | internal DeflateManager()
    method InitializeLazyMatch (line 153) | private void InitializeLazyMatch()
    method InitializeTreeData (line 170) | private void InitializeTreeData()
    method InitializeBlocks (line 188) | internal void InitializeBlocks()
    method Pqdownheap (line 202) | internal void Pqdownheap(short[] tree, int k)
    method IsSmaller (line 220) | internal static bool IsSmaller(short[] tree, int n, int m, sbyte[] depth)
    method Scan_tree (line 227) | internal void Scan_tree(short[] tree, int maxCode)
    method Build_bl_tree (line 289) | internal int Build_bl_tree()
    method Send_all_trees (line 307) | internal void Send_all_trees(int lcodes, int dcodes, int blcodes)
    method Send_tree (line 319) | internal void Send_tree(short[] tree, int maxCode)
    method Put_bytes (line 389) | private void Put_bytes(byte[] p, int start, int len)
    method Send_code (line 395) | internal void Send_code(int c, short[] tree)
    method Send_bits (line 401) | internal void Send_bits(int value, int length)
    method Tr_align (line 423) | internal void Tr_align()
    method Tr_tally (line 440) | internal bool Tr_tally(int dist, int lc)
    method send_compressed_block (line 474) | internal void send_compressed_block(short[] ltree, short[] dtree)
    method Set_data_type (line 520) | internal void Set_data_type()
    method Bi_flush (line 546) | internal void Bi_flush()
    method Bi_windup (line 563) | internal void Bi_windup()
    method Copy_block (line 579) | internal void Copy_block(int buf, int len, bool header)
    method Flush_block_only (line 596) | internal void Flush_block_only(bool eof)
    method DeflateNone (line 603) | internal BlockState DeflateNone(FlushType flush)
    method Tr_stored_block (line 649) | internal void Tr_stored_block(int buf, int storedLen, bool eof)
    method Tr_flush_block (line 655) | internal void Tr_flush_block(int buf, int storedLen, bool eof)
    method FillWindow (line 702) | private void FillWindow()
    method DeflateFast (line 763) | internal BlockState DeflateFast(FlushType flush)
    method DeflateSlow (line 841) | internal BlockState DeflateSlow(FlushType flush)
    method Longest_match (line 939) | internal int Longest_match(int curMatch)
    method Initialize (line 1000) | internal int Initialize(ZlibCodec codec, CompressionLevel level)
    method Initialize (line 1005) | internal int Initialize(ZlibCodec codec, CompressionLevel level, int b...
    method Initialize (line 1010) | internal int Initialize(ZlibCodec codec, CompressionLevel level, int b...
    method Initialize (line 1016) | internal int Initialize(ZlibCodec codec, CompressionLevel level, int w...
    method Reset (line 1056) | internal void Reset()
    method End (line 1075) | internal int End()
    method SetDeflater (line 1087) | private void SetDeflater()
    method SetParams (line 1105) | internal int SetParams(CompressionLevel level, CompressionStrategy str...
    method SetDictionary (line 1126) | internal int SetDictionary(byte[] dictionary)
    method Deflate (line 1162) | internal int Deflate(FlushType flush)
    class Config (line 1293) | internal class Config
      method Config (line 1303) | static Config()
      method Config (line 1320) | private Config(int goodLength, int maxLazy, int niceLength, int maxC...
      method Lookup (line 1329) | public static Config Lookup(CompressionLevel level)

FILE: Source/BrawlStars.Utilities/Compression/ZLib/DeflateStream.cs
  class DeflateStream (line 6) | public class DeflateStream : Stream
    method DeflateStream (line 13) | public DeflateStream(Stream stream, CompressionMode mode)
    method DeflateStream (line 18) | public DeflateStream(Stream stream, CompressionMode mode, CompressionL...
    method DeflateStream (line 23) | public DeflateStream(Stream stream, CompressionMode mode, bool leaveOpen)
    method DeflateStream (line 28) | public DeflateStream(Stream stream, CompressionMode mode, CompressionL...
    method Dispose (line 122) | protected override void Dispose(bool disposing)
    method CompressBuffer (line 138) | public static byte[] CompressBuffer(byte[] b)
    method CompressString (line 150) | public static byte[] CompressString(string s)
    method UncompressBuffer (line 161) | public static byte[] UncompressBuffer(byte[] compressed)
    method UncompressString (line 172) | public static string UncompressString(byte[] compressed)
    method Flush (line 183) | public override void Flush()
    method Read (line 191) | public override int Read(byte[] buffer, int offset, int count)
    method Seek (line 199) | public override long Seek(long offset, SeekOrigin origin)
    method SetLength (line 204) | public override void SetLength(long value)
    method Write (line 209) | public override void Write(byte[] buffer, int offset, int count)

FILE: Source/BrawlStars.Utilities/Compression/ZLib/GZipStream.cs
  class GZipStream (line 7) | public class GZipStream : Stream
    method GZipStream (line 21) | public GZipStream(Stream stream, CompressionMode mode)
    method GZipStream (line 26) | public GZipStream(Stream stream, CompressionMode mode, CompressionLeve...
    method GZipStream (line 31) | public GZipStream(Stream stream, CompressionMode mode, bool leaveOpen)
    method GZipStream (line 36) | public GZipStream(Stream stream, CompressionMode mode, CompressionLeve...
    method Dispose (line 153) | protected override void Dispose(bool disposing)
    method Flush (line 173) | public override void Flush()
    method Read (line 181) | public override int Read(byte[] buffer, int offset, int count)
    method Seek (line 197) | public override long Seek(long offset, SeekOrigin origin)
    method SetLength (line 202) | public override void SetLength(long value)
    method Write (line 207) | public override void Write(byte[] buffer, int offset, int count)
    method EmitHeader (line 222) | private int EmitHeader()
    method CompressString (line 283) | public static byte[] CompressString(string s)
    method CompressBuffer (line 294) | public static byte[] CompressBuffer(byte[] b)
    method UncompressString (line 306) | public static string UncompressString(byte[] compressed)
    method UncompressBuffer (line 315) | public static byte[] UncompressBuffer(byte[] compressed)

FILE: Source/BrawlStars.Utilities/Compression/ZLib/InfTree.cs
  class InfTree (line 6) | internal sealed class InfTree
    method Inflate_trees_fixed (line 124) | internal static int Inflate_trees_fixed(int[] bl, int[] bd, int[][] tl...
    method Inflate_trees_bits (line 133) | internal int Inflate_trees_bits(int[] c, int[] bb, int[] tb, int[] hp,...
    method Inflate_trees_dynamic (line 152) | internal int Inflate_trees_dynamic(int nl, int nd, int[] c, int[] bl, ...
    method Huft_build (line 202) | private int Huft_build(IReadOnlyList<int> b, int bindex, int n, int s,...
    method InitWorkArea (line 361) | private void InitWorkArea(int vsize)

FILE: Source/BrawlStars.Utilities/Compression/ZLib/Inflate.cs
  class InternalInflateConstants (line 5) | internal static class InternalInflateConstants
  class InflateBlocks (line 16) | internal sealed class InflateBlocks
    method InflateBlocks (line 43) | internal InflateBlocks(ZlibCodec codec, object checkfn, int w)
    method Flush (line 54) | internal int Flush(int r)
    method Free (line 102) | internal void Free()
    method Process (line 109) | internal int Process(int r)
    method Reset (line 637) | internal uint Reset()
    method SetDictionary (line 650) | internal void SetDictionary(byte[] d, int start, int n)
    method SyncPoint (line 656) | internal int SyncPoint()
    type InflateBlockMode (line 661) | private enum InflateBlockMode
  class InflateCodes (line 676) | internal sealed class InflateCodes
    method InflateFast (line 703) | internal int InflateFast(int bl, int bd, int[] tl, int tlIndex, int[] ...
    method Init (line 950) | internal void Init(int bl, int bd, int[] tl, int tlIndex, int[] td, in...
    method Process (line 962) | internal int Process(InflateBlocks blocks, int r)
  class InflateManager (line 1367) | internal sealed class InflateManager
    method InflateManager (line 1385) | public InflateManager()
    method InflateManager (line 1389) | public InflateManager(bool expectRfc1950HeaderBytes)
    method End (line 1396) | internal int End()
    method Inflate (line 1403) | internal int Inflate()
    method Initialize (line 1602) | internal int Initialize(ZlibCodec codec, int w)
    method Reset (line 1624) | internal int Reset()
    method SetDictionary (line 1633) | internal int SetDictionary(byte[] dictionary)
    method Sync (line 1656) | internal int Sync()
    method SyncPoint (line 1697) | internal int SyncPoint()
    type InflateManagerMode (line 1702) | private enum InflateManagerMode

FILE: Source/BrawlStars.Utilities/Compression/ZLib/Iso8859Dash1Encoding.cs
  class Iso8859Dash1Encoding (line 6) | public class Iso8859Dash1Encoding : Encoding
    method GetByteCount (line 12) | public override int GetByteCount(char[] chars, int index, int count)
    method GetBytes (line 17) | public override int GetBytes(char[] chars, int start, int count, byte[...
    method GetCharCount (line 49) | public override int GetCharCount(byte[] bytes, int index, int count)
    method GetChars (line 54) | public override int GetChars(byte[] bytes, int start, int count, char[...
    method GetMaxByteCount (line 79) | public override int GetMaxByteCount(int charCount)
    method GetMaxCharCount (line 84) | public override int GetMaxCharCount(int byteCount)

FILE: Source/BrawlStars.Utilities/Compression/ZLib/ParallelDeflateOutputStream.cs
  class WorkItem (line 8) | internal class WorkItem
    method WorkItem (line 19) | public WorkItem(int size,
  class ParallelDeflateOutputStream (line 34) | public class ParallelDeflateOutputStream : Stream
    method ParallelDeflateOutputStream (line 64) | public ParallelDeflateOutputStream(Stream stream)
    method ParallelDeflateOutputStream (line 69) | public ParallelDeflateOutputStream(Stream stream, CompressionLevel level)
    method ParallelDeflateOutputStream (line 74) | public ParallelDeflateOutputStream(Stream stream, bool leaveOpen)
    method ParallelDeflateOutputStream (line 79) | public ParallelDeflateOutputStream(Stream stream,
    method InitializePoolOfWorkItems (line 137) | private void InitializePoolOfWorkItems()
    method Write (line 158) | public override void Write(byte[] buffer, int offset, int count)
    method FlushFinish (line 235) | private void FlushFinish()
    method Flush (line 261) | private void Flush(bool lastInput)
    method Flush (line 287) | public override void Flush()
    method Close (line 303) | public override void Close()
    method Dispose (line 327) | public new void Dispose()
    method Reset (line 334) | public void Reset(Stream stream)
    method EmitPendingBuffers (line 358) | private void EmitPendingBuffers(bool doAll, bool mustWait)
    method DeflateOne (line 433) | private void DeflateOne(object wi)
    method DeflateOneSegment (line 469) | private bool DeflateOneSegment(WorkItem workitem)
    method Read (line 490) | public override int Read(byte[] buffer, int offset, int count)
    method Seek (line 495) | public override long Seek(long offset, SeekOrigin origin)
    method SetLength (line 500) | public override void SetLength(long value)
    type TraceBits (line 505) | [Flags]

FILE: Source/BrawlStars.Utilities/Compression/ZLib/Tree.cs
  class Tree (line 5) | internal sealed class Tree
    method Bi_reverse (line 99) | internal static int Bi_reverse(int code, int len)
    method DistanceCode (line 112) | internal static int DistanceCode(int dist)
    method Gen_codes (line 119) | internal static void Gen_codes(short[] tree, int maxCode, short[] blCo...
    method Build_tree (line 142) | internal void Build_tree(DeflateManager s)
    method Gen_bitlen (line 205) | internal void Gen_bitlen(DeflateManager s)

FILE: Source/BrawlStars.Utilities/Compression/ZLib/Zlib.cs
  type FlushType (line 8) | public enum FlushType
  type CompressionLevel (line 17) | public enum CompressionLevel
  type CompressionStrategy (line 35) | public enum CompressionStrategy
  type CompressionMode (line 42) | public enum CompressionMode
  class ZlibException (line 48) | [Guid("ebc25cf6-9120-4283-b972-0e5520d0000E")]
    method ZlibException (line 51) | public ZlibException()
    method ZlibException (line 55) | public ZlibException(string s)
  class SharedUtils (line 61) | internal class SharedUtils
    method UrShift (line 63) | public static int UrShift(int number, int bits)
    method URShift (line 75) | public static long URShift(long number, int bits)
    method ReadInput (line 93) | public static int ReadInput(TextReader sourceTextReader, byte[] target...
    method ToByteArray (line 112) | internal static byte[] ToByteArray(string sourceString)
    method ToCharArray (line 117) | internal static char[] ToCharArray(byte[] byteArray)
  class InternalConstants (line 123) | internal static class InternalConstants
  class StaticTree (line 145) | internal sealed class StaticTree
    method StaticTree (line 205) | static StaticTree()
    method StaticTree (line 215) | private StaticTree(short[] treeCodes, int[] extraBits, int extraBase, ...
  class Adler (line 234) | public sealed class Adler
    method Adler32 (line 258) | public static uint Adler32(uint adler, byte[] buf, int index, int len)

FILE: Source/BrawlStars.Utilities/Compression/ZLib/ZlibBaseStream.cs
  type ZlibStreamFlavor (line 8) | internal enum ZlibStreamFlavor
  class ZlibBaseStream (line 15) | internal class ZlibBaseStream : Stream
    method ZlibBaseStream (line 40) | public ZlibBaseStream(Stream stream,
    method Write (line 97) | public override void Write(byte[] buffer, int offset, int count)
    method Finish (line 133) | private void Finish()
    method End (line 240) | private void End()
    method Close (line 250) | public override void Close()
    method Flush (line 268) | public override void Flush()
    method Seek (line 273) | public override long Seek(long offset, SeekOrigin origin)
    method SetLength (line 278) | public override void SetLength(long value)
    method ReadZeroTerminatedString (line 283) | private string ReadZeroTerminatedString()
    method ReadAndValidateGzipHeader (line 303) | private int ReadAndValidateGzipHeader()
    method Read (line 345) | public override int Read(byte[] buffer, int offset, int count)
    method CompressString (line 428) | public static void CompressString(string s, Stream compressor)
    method CompressBuffer (line 437) | public static void CompressBuffer(byte[] b, Stream compressor)
    method UncompressString (line 445) | public static string UncompressString(Stream decompressor)
    method UncompressBuffer (line 463) | public static byte[] UncompressBuffer(Stream decompressor)
    type StreamMode (line 478) | internal enum StreamMode

FILE: Source/BrawlStars.Utilities/Compression/ZLib/ZlibCodec.cs
  class ZlibCodec (line 6) | [Interop.GuidAttribute("ebc25cf6-9120-4283-b972-0e5520d0000D")]
    method ZlibCodec (line 40) | public ZlibCodec()
    method ZlibCodec (line 44) | public ZlibCodec(CompressionMode mode)
    method InitializeInflate (line 73) | public int InitializeInflate()
    method InitializeInflate (line 78) | public int InitializeInflate(bool expectRfc1950Header)
    method InitializeInflate (line 83) | public int InitializeInflate(int windowBits)
    method InitializeInflate (line 89) | public int InitializeInflate(int windowBits, bool expectRfc1950Header)
    method Inflate (line 99) | public int Inflate()
    method EndInflate (line 107) | public int EndInflate()
    method SyncInflate (line 117) | public int SyncInflate()
    method InitializeDeflate (line 125) | public int InitializeDeflate()
    method InitializeDeflate (line 130) | public int InitializeDeflate(CompressionLevel level)
    method InitializeDeflate (line 136) | public int InitializeDeflate(CompressionLevel level, bool wantRfc1950H...
    method InitializeDeflate (line 142) | public int InitializeDeflate(CompressionLevel level, int bits)
    method InitializeDeflate (line 149) | public int InitializeDeflate(CompressionLevel level, int bits, bool wa...
    method InternalInitializeDeflate (line 156) | private int InternalInitializeDeflate(bool wantRfc1950Header)
    method Deflate (line 166) | public int Deflate(FlushType flush)
    method EndDeflate (line 174) | public int EndDeflate()
    method ResetDeflate (line 184) | public void ResetDeflate()
    method SetDeflateParams (line 192) | public int SetDeflateParams(CompressionLevel level, CompressionStrateg...
    method SetDictionary (line 200) | public int SetDictionary(byte[] dictionary)
    method Flush_pending (line 211) | internal void Flush_pending()
    method Read_buf (line 237) | internal int Read_buf(byte[] buf, int start, int size)

FILE: Source/BrawlStars.Utilities/Compression/ZLib/ZlibConstants.cs
  class ZlibConstants (line 3) | public static class ZlibConstants

FILE: Source/BrawlStars.Utilities/Compression/ZLib/ZlibStream.cs
  class ZlibStream (line 6) | public class ZlibStream : Stream
    method ZlibStream (line 11) | public ZlibStream(Stream stream, CompressionMode mode)
    method ZlibStream (line 16) | public ZlibStream(Stream stream, CompressionMode mode, CompressionLeve...
    method ZlibStream (line 21) | public ZlibStream(Stream stream, CompressionMode mode, bool leaveOpen)
    method ZlibStream (line 26) | public ZlibStream(Stream stream, CompressionMode mode, CompressionLeve...
    method Dispose (line 108) | protected override void Dispose(bool disposing)
    method CompressBuffer (line 124) | public static byte[] CompressBuffer(byte[] b, CompressionLevel compres...
    method CompressString (line 136) | public static byte[] CompressString(string s, CompressionLevel compres...
    method UncompressBuffer (line 147) | public static byte[] UncompressBuffer(byte[] compressed)
    method UncompressString (line 158) | public static string UncompressString(byte[] compressed)
    method Flush (line 169) | public override void Flush()
    method Read (line 177) | public override int Read(byte[] buffer, int offset, int count)
    method Seek (line 185) | public override long Seek(long offset, SeekOrigin origin)
    method SetLength (line 190) | public override void SetLength(long value)
    method Write (line 196) | public override void Write(byte[] buffer, int offset, int count)

FILE: Source/BrawlStars.Utilities/Extensions.cs
  class ExtensionMethods (line 7) | public static class ExtensionMethods
    method UpdateOrInsert (line 9) | public static void UpdateOrInsert<T>(this List<T> list, int index, T i...
    method ToReadableString (line 17) | public static string ToReadableString(this TimeSpan span)

FILE: Source/BrawlStars.Utilities/Netty/Reader.cs
  class Reader (line 10) | public static class Reader
    method ReadScString (line 17) | public static string ReadScString(this IByteBuffer byteBuffer)
    method ReadCompressedString (line 33) | public static string ReadCompressedString(this IByteBuffer byteBuffer,...
    method ReadVInt (line 45) | public static int ReadVInt(this IByteBuffer byteBuffer)

FILE: Source/BrawlStars.Utilities/Netty/Writer.cs
  class Writer (line 12) | public static class Writer
    method WriteScString (line 19) | public static void WriteScString(this IByteBuffer buffer, string value)
    method WriteVInt (line 43) | public static void WriteVInt(this IByteBuffer buffer, int value)
    method WriteScId (line 72) | public static void WriteScId(this IByteBuffer buffer, int high, int low)
    method WriteCompressedString (line 84) | public static void WriteCompressedString(this IByteBuffer buffer, stri...
    method WriteHex (line 103) | public static void WriteHex(this IByteBuffer buffer, string value)

FILE: Source/BrawlStars.Utilities/Utils/GameUtils.cs
  class GameUtils (line 5) | public class GameUtils
    method IsHigherRoleThan (line 21) | public static bool IsHigherRoleThan(int role, int roleToCompare)

FILE: Source/BrawlStars.Utilities/Utils/ServerUtils.cs
  class ServerUtils (line 9) | public class ServerUtils
    method GetOsName (line 11) | public static string GetOsName()
    method IsLinux (line 23) | public static bool IsLinux()
    method GetChecksum (line 28) | public static string GetChecksum(string text)
    method GetChecksum (line 37) | public static string GetChecksum(byte[] data)

FILE: Source/BrawlStars.Utilities/Utils/TimeUtils.cs
  class TimeUtils (line 5) | public class TimeUtils

FILE: Source/BrawlStars/Core/Configuration.cs
  class Configuration (line 7) | public class Configuration
    method Initialize (line 32) | public void Initialize()
    method Save (line 75) | public void Save()

FILE: Source/BrawlStars/Core/Network/Handlers/PacketEncoder.cs
  class PacketEncoder (line 8) | public class PacketEncoder : ChannelHandlerAdapter
    method WriteAsync (line 10) | public override Task WriteAsync(IChannelHandlerContext context, object...

FILE: Source/BrawlStars/Core/Network/Handlers/PacketHandler.cs
  class PacketHandler (line 10) | public class PacketHandler : ChannelHandlerAdapter
    method PacketHandler (line 12) | public PacketHandler()
    method ChannelRead (line 22) | public override void ChannelRead(IChannelHandlerContext context, objec...
    method ChannelRegistered (line 38) | public override void ChannelRegistered(IChannelHandlerContext context)
    method ChannelUnregistered (line 50) | public override async void ChannelUnregistered(IChannelHandlerContext ...
    method ExceptionCaught (line 68) | public override void ExceptionCaught(IChannelHandlerContext context, E...

FILE: Source/BrawlStars/Core/Network/NettyService.cs
  class NettyService (line 13) | public class NettyService
    method RunServerAsync (line 25) | public async Task RunServerAsync()
    method Shutdown (line 61) | public async Task Shutdown()
    method ShutdownWorkers (line 70) | public async Task ShutdownWorkers()

FILE: Source/BrawlStars/Core/Network/Throttler.cs
  class Throttler (line 5) | public class Throttler
    method Throttler (line 17) | public Throttler(int maxPackets, int interval)
    method CanProcess (line 23) | public bool CanProcess()
    method GetMillisecondsSinceLastReset (line 33) | private int GetMillisecondsSinceLastReset()

FILE: Source/BrawlStars/Database/AllianceDb.cs
  class AllianceDb (line 11) | public class AllianceDb
    method AllianceDb (line 17) | public AllianceDb()
    method ExecuteAsync (line 39) | public static async Task ExecuteAsync(MySqlCommand cmd)
    method MaxAllianceId (line 61) | public static long MaxAllianceId()
    method CountAsync (line 93) | public static async Task<long> CountAsync()
    method CreateAsync (line 125) | public static async Task<Alliance> CreateAsync()
    method GetAsync (line 162) | public static async Task<Alliance> GetAsync(long id)
    method SaveAsync (line 201) | public static async Task SaveAsync(Alliance alliance)
    method DeleteAsync (line 228) | public static async Task DeleteAsync(long id)
    method GetGlobalAlliancesAsync (line 252) | public static async Task<List<Alliance>> GetGlobalAlliancesAsync()

FILE: Source/BrawlStars/Database/Cache/Alliances.cs
  class Alliances (line 7) | public class Alliances : Dictionary<long, Alliance>
    method Add (line 15) | public void Add(Alliance alliance)
    method Remove (line 27) | public new void Remove(long allianceId)
    method GetAllianceAsync (line 44) | public async Task<Alliance> GetAllianceAsync(long allianceId, bool onl...

FILE: Source/BrawlStars/Database/Cache/Players.cs
  class Players (line 7) | public class Players : Dictionary<long, Player>
    method Login (line 16) | public async Task<Player> Login(long userId, string token)
    method Logout (line 58) | public void Logout(ref Player player)
    method LogoutById (line 82) | public bool LogoutById(long userId)
    method GetPlayerAsync (line 106) | public async Task<Player> GetPlayerAsync(long userId, bool onlineOnly ...

FILE: Source/BrawlStars/Database/ObjectCache.cs
  class ObjectCache (line 11) | public class ObjectCache
    method ObjectCache (line 18) | public ObjectCache()
    method CachePlayer (line 38) | public void CachePlayer(Player player)
    method CacheAlliance (line 57) | public void CacheAlliance(Alliance alliance)
    method GetCachedPlayer (line 70) | public Player GetCachedPlayer(long id)
    method GetCachedAlliance (line 102) | public Alliance GetCachedAlliance(long id)
    method CachedPlayers (line 129) | public long CachedPlayers()

FILE: Source/BrawlStars/Database/PlayerDb.cs
  class PlayerDb (line 13) | public class PlayerDb
    method PlayerDb (line 19) | public PlayerDb()
    method ExecuteAsync (line 41) | public static async Task ExecuteAsync(MySqlCommand cmd)
    method MaxPlayerId (line 63) | public static long MaxPlayerId()
    method CountAsync (line 95) | public static async Task<long> CountAsync()
    method CreateAsync (line 127) | public static async Task<Player> CreateAsync()
    method GetAsync (line 168) | public static async Task<Player> GetAsync(long id)
    method SaveAsync (line 215) | public static async Task SaveAsync(Player player)
    method DeleteAsync (line 248) | public static async Task DeleteAsync(long id)
    method GetGlobalPlayerRankingAsync (line 272) | public static async Task<List<Player>> GetGlobalPlayerRankingAsync()
    method GetLocalPlayerRankingAsync (line 309) | public static async Task<List<Player>> GetLocalPlayerRankingAsync(stri...

FILE: Source/BrawlStars/Extensions/ChatStreamEntry.cs
  class ChatStreamEntry (line 8) | public class ChatStreamEntry : AllianceStreamEntry
    method ChatStreamEntry (line 10) | public ChatStreamEntry()
    method Encode (line 17) | public override void Encode(IByteBuffer packet)

FILE: Source/BrawlStars/Extensions/CustomWriter.cs
  class CustomWriter (line 9) | public static class CustomWriter
    method WriteData (line 16) | public static void WriteData(this IByteBuffer buffer, Data value)

FILE: Source/BrawlStars/Extensions/GamePlayUtil.cs
  class GamePlayUtil (line 7) | public class GamePlayUtil
    method GetResourceDiamondCost (line 9) | public int GetResourceDiamondCost(int resourceCount, string resource)
    method GetSpeedUpCost (line 75) | public static int GetSpeedUpCost(int seconds)
    method CalculateResourceCost (line 117) | public static int CalculateResourceCost(int sup, int inf, int supCost,...
    method CalculateSpeedUpCost (line 122) | public static int CalculateSpeedUpCost(int sup, int inf, int supCost, ...

FILE: Source/BrawlStars/Files/Csv.Files.cs
  class Csv (line 9) | public partial class Csv
    type Files (line 11) | public enum Files
    method Csv (line 30) | static Csv()
    method Create (line 47) | public static Data Create(Files file, Row row, DataTable dataTable)

FILE: Source/BrawlStars/Files/Csv.cs
  class Csv (line 7) | public partial class Csv
    method Csv (line 12) | public Csv()

FILE: Source/BrawlStars/Files/CsvHelpers/Data.cs
  class Data (line 6) | public class Data
    method Data (line 13) | public Data(Row row, DataTable dataTable)
    method LoadData (line 19) | public void LoadData(Data data, Type type, Row row, int dataType = 0)
    method GetDataType (line 27) | public int GetDataType()
    method GetGlobalId (line 32) | public int GetGlobalId()
    method GetInstanceId (line 37) | public int GetInstanceId()
    method GetName (line 42) | public string GetName()

FILE: Source/BrawlStars/Files/CsvHelpers/DataTable.cs
  class DataTable (line 6) | public class DataTable
    method DataTable (line 11) | public DataTable()
    method DataTable (line 16) | public DataTable(Table table, Csv.Files index)
    method Count (line 29) | public int Count()
    method GetDatas (line 34) | public List<Data> GetDatas()
    method GetDataWithId (line 39) | public Data GetDataWithId(int id)
    method GetDataWithId (line 44) | public T GetDataWithId<T>(int id) where T : Data
    method GetDataWithInstanceId (line 49) | public T GetDataWithInstanceId<T>(int id) where T : Data
    method GetData (line 56) | public T GetData<T>(string name) where T : Data
    method GetIndex (line 61) | public int GetIndex()

FILE: Source/BrawlStars/Files/CsvHelpers/GlobalId.cs
  class GlobalId (line 3) | public static class GlobalId
    method CreateGlobalId (line 5) | public static int CreateGlobalId(int classId, int instanceId)
    method GetClassId (line 10) | public static int GetClassId(int globalId)
    method GetInstanceId (line 15) | public static int GetInstanceId(int globalId)

FILE: Source/BrawlStars/Files/CsvReader/Column.cs
  class Column (line 6) | public class Column
    method Column (line 10) | public Column()
    method GetArraySize (line 15) | public static int GetArraySize(int offset, int nOffset)
    method Add (line 20) | public void Add(string value)
    method Get (line 28) | public string Get(int row)
    method GetSize (line 33) | public int GetSize()

FILE: Source/BrawlStars/Files/CsvReader/Gamefiles.cs
  class Gamefiles (line 7) | public class Gamefiles : IDisposable
    method Gamefiles (line 11) | public Gamefiles()
    method Dispose (line 19) | public void Dispose()
    method Get (line 24) | public DataTable Get(Csv.Files index)
    method Get (line 29) | public DataTable Get(int index)
    method Initialize (line 34) | public void Initialize(Table table, Csv.Files index)

FILE: Source/BrawlStars/Files/CsvReader/Row.cs
  class Row (line 8) | public class Row
    method Row (line 13) | public Row(Table table)
    method LoadData (line 23) | public void LoadData(Data data)
    method GetArraySize (line 105) | public int GetArraySize(string name)
    method GetName (line 111) | public string GetName()
    method GetValue (line 117) | public string GetValue(string name, int level)
    method LoadBoolArray (line 122) | private bool[] LoadBoolArray(string column)
    method LoadIntArray (line 139) | private int[] LoadIntArray(string column)
    method LoadStringArray (line 156) | private string[] LoadStringArray(string column)

FILE: Source/BrawlStars/Files/CsvReader/Table.cs
  class Table (line 6) | public class Table
    method Table (line 13) | public Table(string path)
    method AddRow (line 47) | public void AddRow(Row row)
    method GetArraySizeAt (line 52) | public int GetArraySizeAt(Row row, int columnIndex)
    method GetColumnIndexByName (line 71) | public int GetColumnIndexByName(string name)
    method GetColumnName (line 76) | public string GetColumnName(int index)
    method GetColumnRowCount (line 81) | public int GetColumnRowCount()
    method GetRowAt (line 86) | public Row GetRowAt(int index)
    method GetRowCount (line 91) | public int GetRowCount()
    method GetValue (line 96) | public string GetValue(string name, int level)
    method GetValueAt (line 102) | public string GetValueAt(int column, int row)

FILE: Source/BrawlStars/Files/Fingerprint.cs
  class Fingerprint (line 10) | public class Fingerprint
    method Fingerprint (line 14) | public Fingerprint()
    method Save (line 60) | public void Save()
  class Asset (line 74) | public class Asset

FILE: Source/BrawlStars/Files/GameEvents.cs
  class GameEvents (line 10) | internal static class GameEvents
    method Initialize (line 16) | internal static void Initialize()

FILE: Source/BrawlStars/Files/Logic/Accessorie.cs
  class Accessorie (line 6) | public class Accessorie : Data
    method Accessorie (line 8) | public Accessorie(Row row, DataTable datatable) : base(row, datatable)

FILE: Source/BrawlStars/Files/Logic/AllianceBadge.cs
  class AllianceBadge (line 6) | public class AllianceBadge : Data
    method AllianceBadge (line 8) | public AllianceBadge(Row row, DataTable datatable) : base(row, datatable)

FILE: Source/BrawlStars/Files/Logic/AllianceRole.cs
  class AllianceRole (line 6) | public class AllianceRole : Data
    method AllianceRole (line 8) | public AllianceRole(Row row, DataTable datatable) : base(row, datatable)

FILE: Source/BrawlStars/Files/Logic/AreaEffect.cs
  class AreaEffect (line 6) | public class AreaEffect : Data
    method AreaEffect (line 8) | public AreaEffect(Row row, DataTable datatable) : base(row, datatable)

FILE: Source/BrawlStars/Files/Logic/Boss.cs
  class Bosses (line 6) | public class Bosses : Data
    method Bosses (line 8) | public Bosses(Row row, DataTable datatable) : base(row, datatable)

FILE: Source/BrawlStars/Files/Logic/Campaign.cs
  class Campaign (line 6) | public class Campaign : Data
    method Campaign (line 8) | public Campaign(Row row, DataTable datatable) : base(row, datatable)

FILE: Source/BrawlStars/Files/Logic/Card.cs
  class Card (line 6) | public class Card : Data
    method Card (line 8) | public Card(Row row, DataTable datatable) : base(row, datatable)

FILE: Source/BrawlStars/Files/Logic/Challenge.cs
  class Challenge (line 6) | public class Challenge : Data
    method Challenge (line 8) | public Challenge(Row row, DataTable datatable) : base(row, datatable)

FILE: Source/BrawlStars/Files/Logic/Character.cs
  class Character (line 6) | public class Character : Data
    method Character (line 8) | public Character(Row row, DataTable datatable) : base(row, datatable)

FILE: Source/BrawlStars/Files/Logic/Emote.cs
  class Emote (line 6) | public class Emote : Data
    method Emote (line 8) | public Emote(Row row, DataTable datatable) : base(row, datatable)

FILE: Source/BrawlStars/Files/Logic/GameModeVariations.cs
  class GameModeVariation (line 6) | public class GameModeVariation : Data
    method GameModeVariation (line 8) | public GameModeVariation(Row row, DataTable datatable) : base(row, dat...

FILE: Source/BrawlStars/Files/Logic/Global.cs
  class Global (line 6) | public class Global : Data
    method Global (line 8) | public Global(Row row, DataTable datatable) : base(row, datatable)

FILE: Source/BrawlStars/Files/Logic/Item.cs
  class Item (line 6) | public class Item : Data
    method Item (line 8) | public Item(Row row, DataTable datatable) : base(row, datatable)

FILE: Source/BrawlStars/Files/Logic/Locale.cs
  class Locale (line 6) | public class Locale : Data
    method Locale (line 8) | public Locale(Row row, DataTable datatable) : base(row, datatable)

FILE: Source/BrawlStars/Files/Logic/Resource.cs
  class Resource (line 6) | public class Resource : Data
    method Resource (line 8) | public Resource(Row row, DataTable datatable) : base(row, datatable)

FILE: Source/BrawlStars/Files/Logic/Skill.cs
  class Skill (line 6) | public class Skill : Data
    method Skill (line 8) | public Skill(Row row, DataTable datatable) : base(row, datatable)

FILE: Source/BrawlStars/Files/Logic/Skin.cs
  class Skin (line 6) | public class Skin : Data
    method Skin (line 8) | public Skin(Row row, DataTable datatable) : base(row, datatable)

FILE: Source/BrawlStars/GameAssets/database.sql
  type `player` (line 4) | CREATE TABLE IF NOT EXISTS `player` (
  type `clan` (line 14) | CREATE TABLE IF NOT EXISTS `clan` (

FILE: Source/BrawlStars/Logger.cs
  class Logger (line 7) | public class Logger
    type ErrorLevel (line 9) | public enum ErrorLevel
    method Logger (line 22) | public Logger()
    method Log (line 29) | public static void Log(object message, Type type, ErrorLevel logType =...

FILE: Source/BrawlStars/Logic/Brawler.cs
  class Brawler (line 6) | internal class Brawler

FILE: Source/BrawlStars/Logic/Calendar.cs
  class Calendar (line 6) | internal class Calendar

FILE: Source/BrawlStars/Logic/Clan/Alliance.cs
  class Alliance (line 11) | public class Alliance
    type Role (line 13) | public enum Role
    method Alliance (line 24) | public Alliance(long id)
    method AllianceRankingEntry (line 54) | public void AllianceRankingEntry(IByteBuffer packet)
    method AllianceFullEntry (line 59) | public void AllianceFullEntry(IByteBuffer packet)
    method AllianceHeaderEntry (line 66) | public void AllianceHeaderEntry(IByteBuffer packet)
    method GetAllianceInfo (line 71) | public AllianceInfo GetAllianceInfo(long userId)
    method Add (line 82) | public void Add(AllianceMember member)
    method Remove (line 92) | public async void Remove(long id)
    method AddEntry (line 122) | public async void AddEntry(AllianceStreamEntry entry)
    method GetRole (line 166) | public int GetRole(long id)
    method GetMember (line 176) | public AllianceMember GetMember(long id)
    method Save (line 202) | public async void Save()

FILE: Source/BrawlStars/Logic/Clan/AllianceInfo.cs
  class AllianceInfo (line 6) | public class AllianceInfo
    method Reset (line 27) | public void Reset()

FILE: Source/BrawlStars/Logic/Clan/AllianceMember.cs
  class AllianceMember (line 8) | public class AllianceMember
    method AllianceMember (line 10) | public AllianceMember(Player player, Alliance.Role role)
    method AllianceMember (line 18) | public AllianceMember()
    method AllianceMemberEntry (line 44) | public void AllianceMemberEntry(IByteBuffer packet)
    method GetPlayerAsync (line 49) | public async Task<Player> GetPlayerAsync(bool onlineOnly = false)

FILE: Source/BrawlStars/Logic/Clan/StreamEntry/AllianceStreamEntry.cs
  class AllianceStreamEntry (line 7) | public class AllianceStreamEntry
    method Encode (line 31) | public virtual void Encode(IByteBuffer packet)
    method SetSender (line 36) | public virtual void SetSender(Player player)

FILE: Source/BrawlStars/Logic/Clan/StreamEntry/Entries/AllianceEventStreamEntry.cs
  class AllianceEventStreamEntry (line 6) | public class AllianceEventStreamEntry : AllianceStreamEntry
    type Type (line 8) | public enum Type
    method AllianceEventStreamEntry (line 18) | public AllianceEventStreamEntry()
    method Encode (line 28) | public override void Encode(IByteBuffer packet)
    method SetTarget (line 35) | public void SetTarget(Player target)

FILE: Source/BrawlStars/Logic/Clan/StreamEntry/Entries/ChallengeStreamEntry.cs
  class ChallengeStreamEntry (line 6) | public class ChallengeStreamEntry : AllianceStreamEntry
    method ChallengeStreamEntry (line 8) | public ChallengeStreamEntry()
    method Encode (line 22) | public override void Encode(IByteBuffer packet)
    method SetTarget (line 29) | public void SetTarget(Player target)
    method SetSender (line 34) | public override void SetSender(Player player)

FILE: Source/BrawlStars/Logic/Clan/StreamEntry/Entries/ChatStreamEntry.cs
  class ChatStreamEntry (line 7) | public class ChatStreamEntry : AllianceStreamEntry
    method ChatStreamEntry (line 9) | public ChatStreamEntry()
    method Encode (line 16) | public override void Encode(IByteBuffer packet)

FILE: Source/BrawlStars/Logic/Clan/StreamEntry/Entries/DonateStreamEntry.cs
  class DonateStreamEntry (line 6) | public class DonateStreamEntry : AllianceStreamEntry
    method DonateStreamEntry (line 8) | public DonateStreamEntry()
    method Encode (line 17) | public override void Encode(IByteBuffer packet)

FILE: Source/BrawlStars/Logic/Clan/StreamEntry/Entries/JoinRequestAllianceStreamEntry.cs
  class JoinRequestAllianceStreamEntry (line 6) | public class JoinRequestAllianceStreamEntry : AllianceStreamEntry
    method JoinRequestAllianceStreamEntry (line 8) | public JoinRequestAllianceStreamEntry()
    method Encode (line 17) | public override void Encode(IByteBuffer packet)
    method SetTarget (line 24) | public void SetTarget(Player target)

FILE: Source/BrawlStars/Logic/Device.cs
  class Device (line 12) | public class Device
    method Device (line 14) | public Device(PacketHandler handler)
    method Process (line 27) | public void Process(IByteBuffer buffer)
    method GetIp (line 88) | public string GetIp()
    method Disconnect (line 97) | public async void Disconnect(string reason = null)
    type State (line 133) | public enum State

FILE: Source/BrawlStars/Logic/Events.cs
  class Event (line 7) | internal class Event

FILE: Source/BrawlStars/Logic/Functions.cs
  class Functions (line 5) | internal class Functions

FILE: Source/BrawlStars/Logic/Home/Home.cs
  class Home (line 13) | public class Home
    method Home (line 23) | public Home()
    method Home (line 28) | public Home(long id, string token)
    method Reset (line 128) | public void Reset(bool notResetGameObjects = false)
    method UseGold (line 147) | public bool UseGold(int amount)
    method UseOwcAny (line 157) | public bool UseOwcAny(int amount)
    method UseOwcRareOrBetter (line 167) | public bool UseOwcRareOrBetter(int amount)
    method UseowcEpicOrBetter (line 177) | public bool UseowcEpicOrBetter(int amount)
    method UseDust (line 187) | public bool UseDust(int amount)
    method UseUpgradium (line 197) | public bool UseUpgradium(int amount)
    method UseBolts (line 207) | public bool UseBolts(int amount)
    method UseHeroLvlUpMaterial (line 217) | public bool UseHeroLvlUpMaterial(int amount)
    method UseFirstWins (line 227) | public bool UseFirstWins(int amount)
    method UseDiamonds (line 237) | public bool UseDiamonds(int amount)

FILE: Source/BrawlStars/Logic/Home/Slots/DataSlots.cs
  class DataSlots (line 7) | public class DataSlots : List<DataSlot>
    method Set (line 14) | public void Set(int id, int count)
    method Add (line 37) | public void Add(int id, int count)
    method Remove (line 60) | public void Remove(int id, int count)
    method GetCount (line 75) | public int GetCount(int id)
    method GetById (line 86) | public DataSlot GetById(int id)
    method Encode (line 96) | public void Encode(IByteBuffer buffer)

FILE: Source/BrawlStars/Logic/Home/Slots/Items/DataSlot.cs
  class DataSlot (line 6) | public class DataSlot
    method Encode (line 15) | public virtual void Encode(IByteBuffer buffer)

FILE: Source/BrawlStars/Logic/Home/Slots/ResourceSlots.cs
  class ResourceSlots (line 3) | public class ResourceSlots : DataSlots
    method InitializeDefault (line 8) | public void InitializeDefault()
    method Initialize (line 21) | public void Initialize()

FILE: Source/BrawlStars/Logic/Home/StreamEntry/AvatarStreamEntry.cs
  class AvatarStreamEntry (line 7) | public class AvatarStreamEntry
    method Encode (line 31) | public virtual void Encode(IByteBuffer packet)
    method SetSender (line 36) | public virtual void SetSender(Player player)

FILE: Source/BrawlStars/Logic/Player.cs
  class Player (line 12) | public class Player
    method Player (line 14) | public Player(long id)
    method Player (line 19) | public Player()
    method RankingEntry (line 28) | public void RankingEntry(IByteBuffer packet)
    method LogicClientHome (line 33) | public void LogicClientHome(IByteBuffer packet)
    method LogicClientAvatar (line 38) | public void LogicClientAvatar(IByteBuffer packet)
    method ValidateSession (line 65) | public void ValidateSession()
    method Save (line 77) | public async void Save()

FILE: Source/BrawlStars/Logic/Sessions/Location.cs
  class Location (line 8) | public class Location
    method GetByIpAsync (line 14) | public static async Task<Location> GetByIpAsync(string ip)

FILE: Source/BrawlStars/Logic/Sessions/Session.cs
  class Session (line 6) | public class Session

FILE: Source/BrawlStars/Logic/Time.cs
  class Time (line 5) | public class Time
    method GetSecondsInTicks (line 13) | public static long GetSecondsInTicks(int seconds)

FILE: Source/BrawlStars/Logic/Timer.cs
  class Timer (line 5) | public class Timer
    method StartTimer (line 9) | public void StartTimer(Time time, int seconds)
    method IncreaseTimer (line 14) | public void IncreaseTimer(int seconds)
    method StopTimer (line 19) | public void StopTimer()
    method FastForward (line 24) | public void FastForward(int seconds)
    method FastForwardSubTicks (line 29) | public void FastForwardSubTicks(int subTick)
    method GetRemainingSeconds (line 34) | public int GetRemainingSeconds(Time time)
    method GetRemainingMilliseconds (line 40) | public int GetRemainingMilliseconds(Time time)
    method AdjustSubTick (line 46) | public void AdjustSubTick(Time time)

FILE: Source/BrawlStars/Program.cs
  class Program (line 8) | public static class Program
    method Main (line 11) | private static void Main()
    method Shutdown (line 31) | public static async void Shutdown()
    method Exit (line 56) | public static void Exit()

FILE: Source/BrawlStars/Protocol/Commands/Server/LogicChangeAvatarName.cs
  class LogicChangeAvatarName (line 6) | public class LogicChangeAvatarName : LogicCommand
    method LogicChangeAvatarName (line 8) | public LogicChangeAvatarName(Device device) : base(device)
    method Encode (line 15) | public override void Encode()

FILE: Source/BrawlStars/Protocol/Commands/Server/LogicDiamondsAddedCommand.cs
  class LogicDiamondsAddedCommand (line 6) | public class LogicDiamondsAddedCommand : LogicCommand
    method LogicDiamondsAddedCommand (line 8) | public LogicDiamondsAddedCommand(Device device) : base(device)
    method Encode (line 15) | public override void Encode()

FILE: Source/BrawlStars/Protocol/LogicCommand.cs
  class LogicCommand (line 6) | public class LogicCommand
    method LogicCommand (line 8) | public LogicCommand(Device device)
    method LogicCommand (line 14) | public LogicCommand(Device device, IByteBuffer buffer)
    method Decode (line 28) | public virtual void Decode()
    method Encode (line 33) | public virtual void Encode()
    method Process (line 37) | public virtual void Process()
    method Handle (line 41) | public LogicCommand Handle()

FILE: Source/BrawlStars/Protocol/LogicCommandManager.cs
  class LogicCommandManager (line 6) | public class LogicCommandManager
    method LogicCommandManager (line 10) | static LogicCommandManager()

FILE: Source/BrawlStars/Protocol/LogicMagicMessageFactory.cs
  class LogicMagicMessageFactory (line 11) | public class LogicMagicMessageFactory
    method LogicMagicMessageFactory (line 15) | static LogicMagicMessageFactory()

FILE: Source/BrawlStars/Protocol/Messages/Client/Alliance/ChatToClubMessage.cs
  class ChatToClubMessage (line 13) | class ChatToClubMessage : PiranhaMessage
    method ChatToClubMessage (line 15) | public ChatToClubMessage(Device device, IByteBuffer buffer) : base(dev...
    method Decode (line 23) | public override void Decode()
    method Process (line 28) | public override async void Process()

FILE: Source/BrawlStars/Protocol/Messages/Client/Alliance/ClanInviteLinkMessage.cs
  class ClanInviteLinkMessage (line 8) | class ClanInviteLinkMessage : PiranhaMessage
    method ClanInviteLinkMessage (line 10) | public ClanInviteLinkMessage(Device device, IByteBuffer buffer) : base...
    method Process (line 14) | public override async void Process()

FILE: Source/BrawlStars/Protocol/Messages/Client/AnalyticsEventMessage.cs
  class AnalyticsEventMessage (line 8) | class AnalyticsEventMessage : PiranhaMessage
    method AnalyticsEventMessage (line 10) | public AnalyticsEventMessage(Device device, IByteBuffer buffer) : base...
    method Decode (line 18) | public override void Decode()
    method Process (line 24) | public override void Process()

FILE: Source/BrawlStars/Protocol/Messages/Client/BattleEndMessage.cs
  class BattleEndMessage (line 9) | class BattleEndMessage : PiranhaMessage
    method BattleEndMessage (line 11) | public BattleEndMessage(Device device, IByteBuffer buffer) : base(devi...
    method Decode (line 29) | public override void Decode()
    method Process (line 86) | public override async void Process()

FILE: Source/BrawlStars/Protocol/Messages/Client/ChangeBrawlerInRoomMessage.cs
  class ChangeBrawlerInRoomMessage (line 9) | class ChangeBrawlerInRoomMessage : PiranhaMessage
    method ChangeBrawlerInRoomMessage (line 11) | public ChangeBrawlerInRoomMessage(Device device, IByteBuffer buffer) :...
    method Decode (line 19) | public override void Decode()
    method Process (line 25) | public override async void Process()

FILE: Source/BrawlStars/Protocol/Messages/Client/ChangeMapMessage.cs
  class ChangeMapMessage (line 9) | class ChangeMapMessage : PiranhaMessage
    method ChangeMapMessage (line 11) | public ChangeMapMessage(Device device, IByteBuffer buffer) : base(devi...
    method Decode (line 17) | public override void Decode()
    method Process (line 22) | public override async void Process()

FILE: Source/BrawlStars/Protocol/Messages/Client/ChangeNameMessage.cs
  class ChangeNameMessage (line 11) | class ChangeNameMessage : PiranhaMessage
    method ChangeNameMessage (line 13) | public ChangeNameMessage(Device device, IByteBuffer buffer) : base(dev...
    method Decode (line 18) | public override void Decode()
    method Process (line 22) | public override async void Process()

FILE: Source/BrawlStars/Protocol/Messages/Client/ClientActionMessage.cs
  class ClientActionMessage (line 9) | class ClientActionMessage : PiranhaMessage
    method ClientActionMessage (line 11) | public ClientActionMessage(Device device, IByteBuffer buffer) : base(d...
    method Decode (line 16) | public override void Decode()
    method Process (line 20) | public override async void Process()

FILE: Source/BrawlStars/Protocol/Messages/Client/CreateGameroomMessage.cs
  class CreateGameroomMessage (line 10) | class CreateGameroomMessage : PiranhaMessage
    method CreateGameroomMessage (line 12) | public CreateGameroomMessage(Device device, IByteBuffer buffer) : base...
    method Decode (line 17) | public override void Decode()
    method Process (line 22) | public override async void Process()

FILE: Source/BrawlStars/Protocol/Messages/Client/DoNotDistrubMessage.cs
  class DoNotDistrubMessage (line 7) | class DoNotDistrubMessage : PiranhaMessage
    method DoNotDistrubMessage (line 9) | public DoNotDistrubMessage(Device device, IByteBuffer buffer) : base(d...
    method Decode (line 14) | public override void Decode()
    method Process (line 18) | public override async void Process()

FILE: Source/BrawlStars/Protocol/Messages/Client/EndClientTurnMessage.cs
  class EndClientTurnMessage (line 11) | public class EndClientTurnMessage : PiranhaMessage
    method EndClientTurnMessage (line 13) | public EndClientTurnMessage(Device device, IByteBuffer buffer) : base(...
    method Decode (line 22) | public override void Decode()
    method Process (line 38) | public override async void Process()

FILE: Source/BrawlStars/Protocol/Messages/Client/Home/ProfileMessage.cs
  class ProfileMessage (line 10) | class ProfileMessage : PiranhaMessage
    method ProfileMessage (line 12) | public ProfileMessage(Device device, IByteBuffer buffer) : base(device...
    method Decode (line 18) | public override void Decode()
    method Process (line 26) | public override async void Process()

FILE: Source/BrawlStars/Protocol/Messages/Client/Home/SetNameMessage.cs
  class SetNameMessage (line 9) | class SetNameMessage : PiranhaMessage
    method SetNameMessage (line 11) | public SetNameMessage(Device device, IByteBuffer buffer) : base(device...
    method Decode (line 16) | public override void Decode()
    method Process (line 20) | public override async void Process()

FILE: Source/BrawlStars/Protocol/Messages/Client/Login/ClientHelloMessage.cs
  class ClientHelloMessage (line 8) | public class ClientHelloMessage : PiranhaMessage
    method ClientHelloMessage (line 10) | public ClientHelloMessage(Device device, IByteBuffer buffer) : base(de...
    method Decode (line 24) | public override void Decode()
    method Process (line 36) | public override async void Process()

FILE: Source/BrawlStars/Protocol/Messages/Client/Login/ExitMessage.cs
  class ExitMessage (line 12) | class ExitMessage : PiranhaMessage
    method ExitMessage (line 14) | public ExitMessage(Device device, IByteBuffer buffer) : base(device, b...
    method Process (line 19) | public override async void Process()

FILE: Source/BrawlStars/Protocol/Messages/Client/Login/KeepAliveMessage.cs
  class KeepAliveMessage (line 7) | public class KeepAliveMessage : PiranhaMessage
    method KeepAliveMessage (line 9) | public KeepAliveMessage(Device device, IByteBuffer buffer) : base(devi...
    method Process (line 14) | public override async void Process()

FILE: Source/BrawlStars/Protocol/Messages/Client/Login/LoginMessage.cs
  class LoginMessage (line 12) | public class LoginMessage : PiranhaMessage
    method LoginMessage (line 14) | public LoginMessage(Device device, IByteBuffer buffer) : base(device, ...
    method Decode (line 29) | public override void Decode()
    method Process (line 63) | public override async void Process()

FILE: Source/BrawlStars/Protocol/Messages/Client/OpenClubMessage.cs
  class OpenClubMessage (line 8) | class OpenClubMessage : PiranhaMessage
    method OpenClubMessage (line 10) | public OpenClubMessage(Device device, IByteBuffer buffer) : base(devic...
    method Decode (line 15) | public override void Decode()
    method Process (line 18) | public override async void Process()

FILE: Source/BrawlStars/Protocol/Messages/Client/QuitRoomMessage.cs
  class QuitRoomMessage (line 8) | class QuitRoomMessage : PiranhaMessage
    method QuitRoomMessage (line 10) | public QuitRoomMessage(Device device, IByteBuffer buffer) : base(devic...
    method Decode (line 15) | public override void Decode()
    method Process (line 18) | public override async void Process()

FILE: Source/BrawlStars/Protocol/Messages/Client/UseGadgetInRoomMessage.cs
  class UseGadgetInRoomMessage (line 9) | class UseGadgetInRoomMessage : PiranhaMessage
    method UseGadgetInRoomMessage (line 11) | public UseGadgetInRoomMessage(Device device, IByteBuffer buffer) : bas...
    method Decode (line 15) | public override void Decode()
    method Process (line 19) | public override async void Process()

FILE: Source/BrawlStars/Protocol/Messages/Server/Alliance/GenrateClanInviteLinkMessage.cs
  class GenrateClanInviteLinkMessage (line 7) | class GenrateClanInviteLinkMessage : PiranhaMessage
    method GenrateClanInviteLinkMessage (line 9) | public GenrateClanInviteLinkMessage(Device device) : base(device)
    method Encode (line 13) | public override async void Encode()

FILE: Source/BrawlStars/Protocol/Messages/Server/Battle2_Result.cs
  class Battle2_Result (line 7) | class Battle2_Result : PiranhaMessage
    method Battle2_Result (line 9) | public Battle2_Result(Device device) : base(device)
    method Encode (line 26) | public override async void Encode()

FILE: Source/BrawlStars/Protocol/Messages/Server/Battle_Result.cs
  class Battle_Result (line 7) | class Battle_Result : PiranhaMessage
    method Battle_Result (line 9) | public Battle_Result(Device device) : base(device)
    method Encode (line 14) | public override async void Encode()

FILE: Source/BrawlStars/Protocol/Messages/Server/ChatBotServerMessage.cs
  class ChatBotServerMessage (line 7) | class ChatBotServerMessage : PiranhaMessage
    method ChatBotServerMessage (line 10) | public ChatBotServerMessage(Device device) : base(device)
    method Encode (line 14) | public override async void Encode()

FILE: Source/BrawlStars/Protocol/Messages/Server/ChatServerMessage.cs
  class ChatServerMessage (line 7) | class ChatServerMessage : PiranhaMessage
    method ChatServerMessage (line 10) | public ChatServerMessage(Device device) : base(device)
    method Encode (line 15) | public override async void Encode()

FILE: Source/BrawlStars/Protocol/Messages/Server/ClubOHD.cs
  class ClubOHD (line 7) | class ClubOHD : PiranhaMessage
    method ClubOHD (line 9) | public ClubOHD(Device device) : base(device)
    method Encode (line 14) | public override void Encode()

FILE: Source/BrawlStars/Protocol/Messages/Server/ClubServerMessage.cs
  class ClubServerMessage (line 7) | class ClubServerMessage : PiranhaMessage
    method ClubServerMessage (line 9) | public ClubServerMessage(Device device) : base(device)
    method Encode (line 13) | public override void Encode()

FILE: Source/BrawlStars/Protocol/Messages/Server/DoNotDistrubServer.cs
  class DoNotDistrubServer (line 8) | class DoNotDistrubServer : PiranhaMessage
    method DoNotDistrubServer (line 10) | public DoNotDistrubServer(Device device) : base(device)
    method Encode (line 15) | public override async void Encode()

FILE: Source/BrawlStars/Protocol/Messages/Server/Gameroom_Data.cs
  class Gameroom_Data (line 8) | class Gameroom_Data : PiranhaMessage
    method Gameroom_Data (line 10) | public Gameroom_Data(Device device) : base(device)
    method Encode (line 15) | public override void Encode()

FILE: Source/BrawlStars/Protocol/Messages/Server/Home/BotProfileMessage.cs
  class BotProfileMessage (line 7) | public class BotProfileMessage : PiranhaMessage
    method BotProfileMessage (line 9) | public BotProfileMessage(Device device) : base(device)
    method Encode (line 14) | public override void Encode()

FILE: Source/BrawlStars/Protocol/Messages/Server/Home/OwnHomeDataMessage.cs
  class OwnHomeDataMessage (line 8) | public class OwnHomeDataMessage : PiranhaMessage
    method OwnHomeDataMessage (line 10) | public OwnHomeDataMessage(Device device) : base(device)
    method Encode (line 17) | public override void Encode()

FILE: Source/BrawlStars/Protocol/Messages/Server/Home/ProfileServerMessage.cs
  class ProfileServerMessage (line 7) | public class ProfileServerMessage : PiranhaMessage
    method ProfileServerMessage (line 9) | public ProfileServerMessage(Device device) : base(device)
    method Encode (line 14) | public override void Encode()

FILE: Source/BrawlStars/Protocol/Messages/Server/Home/SetNameServer.cs
  class SetNameServer (line 6) | class SetNameServer : PiranhaMessage
    method SetNameServer (line 8) | public SetNameServer(Device device) : base(device)
    method Encode (line 13) | public override async void Encode()

FILE: Source/BrawlStars/Protocol/Messages/Server/Login/Copyright.cs
  class Copyright (line 7) | class Copyright : PiranhaMessage
    method Copyright (line 9) | public Copyright(Device device) : base(device)
    method Encode (line 14) | public override void Encode()

FILE: Source/BrawlStars/Protocol/Messages/Server/Login/KeepAliveOkMessage.cs
  class KeepAliveOkMessage (line 6) | public class KeepAliveOkMessage : PiranhaMessage
    method KeepAliveOkMessage (line 8) | public KeepAliveOkMessage(Device device) : base(device)
    method Encode (line 13) | public override void Encode()

FILE: Source/BrawlStars/Protocol/Messages/Server/Login/LoginFailedMessage.cs
  class LoginFailedMessage (line 6) | public class LoginFailedMessage : PiranhaMessage
    method LoginFailedMessage (line 8) | public LoginFailedMessage(Device device) : base(device)
    method Encode (line 31) | public override void Encode()

FILE: Source/BrawlStars/Protocol/Messages/Server/Login/LoginOkMessage.cs
  class LoginOkMessage (line 6) | public class LoginOkMessage : PiranhaMessage
    method LoginOkMessage (line 8) | public LoginOkMessage(Device device) : base(device)
    method Encode (line 14) | public override void Encode()

FILE: Source/BrawlStars/Protocol/Messages/Server/RoomDisconnect.cs
  class RoomDisconnect (line 7) | class RoomDisconnect : PiranhaMessage
    method RoomDisconnect (line 9) | public RoomDisconnect(Device device) : base(device)
    method Encode (line 14) | public override async void Encode()

FILE: Source/BrawlStars/Protocol/Messages/Server/ServerBox.cs
  class ServerBox (line 8) | class ServerBox : PiranhaMessage
    method ServerBox (line 10) | public ServerBox(Device device) : base(device)
    method Encode (line 17) | public override void Encode()

FILE: Source/BrawlStars/Protocol/PiranhaMessage.cs
  class PiranhaMessage (line 9) | public class PiranhaMessage
    method PiranhaMessage (line 13) | public PiranhaMessage(Device device)
    method PiranhaMessage (line 19) | public PiranhaMessage(Device device, IByteBuffer buffer)
    method Decode (line 33) | public virtual void Decode()
    method Encode (line 37) | public virtual void Encode()
    method Process (line 41) | public virtual void Process()
    method EncodeCryptoBytes (line 45) | public void EncodeCryptoBytes()
    method SendAsync (line 56) | public async Task SendAsync()
    method ToString (line 70) | public override string ToString()

FILE: Source/BrawlStars/Resources.cs
  class Resources (line 12) | public static class Resources
    method Initialize (line 52) | public static async void Initialize()
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    "path": ".github/workflows/dotnet-core.yml",
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    "preview": "# ObjectBrawl ![.NET Core](https://github.com/VitalikObject/BrawlStars-Server/workflows/.NET%20Core/badge.svg?branch=mas"
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    "path": "Source/BrawlStars/Database/PlayerDb.cs",
    "chars": 10722,
    "preview": "using System;\nusing System.Collections.Generic;\nusing System.Threading.Tasks;\nusing BrawlStars.Core;\nusing BrawlStars.Lo"
  },
  {
    "path": "Source/BrawlStars/Extensions/ChatStreamEntry.cs",
    "chars": 557,
    "preview": "using BrawlStars.Logic.Clan.StreamEntry;\r\nusing BrawlStars.Utilities.Netty;\r\nusing DotNetty.Buffers;\r\nusing Newtonsoft.J"
  },
  {
    "path": "Source/BrawlStars/Extensions/CustomWriter.cs",
    "chars": 607,
    "preview": "using BrawlStars.Files.CsvHelpers;\nusing DotNetty.Buffers;\n\nnamespace BrawlStars.Extensions\n{\n    /// <summary>\n    /// "
  },
  {
    "path": "Source/BrawlStars/Extensions/GamePlayUtil.cs",
    "chars": 5943,
    "preview": "using System;\nusing BrawlStars.Files;\nusing BrawlStars.Files.Logic;\n\nnamespace BrawlStars.Extensions\n{\n    public class "
  },
  {
    "path": "Source/BrawlStars/Files/Csv.Files.cs",
    "chars": 1774,
    "preview": "using System;\nusing System.Collections.Generic;\nusing BrawlStars.Files.CsvHelpers;\nusing BrawlStars.Files.CsvReader;\nusi"
  },
  {
    "path": "Source/BrawlStars/Files/Csv.cs",
    "chars": 1430,
    "preview": "using System.Collections.Generic;\nusing System.Threading.Tasks;\nusing BrawlStars.Files.CsvReader;\n\nnamespace BrawlStars."
  },
  {
    "path": "Source/BrawlStars/Files/CsvHelpers/Data.cs",
    "chars": 989,
    "preview": "using System;\nusing BrawlStars.Files.CsvReader;\n\nnamespace BrawlStars.Files.CsvHelpers\n{\n    public class Data\n    {\n   "
  },
  {
    "path": "Source/BrawlStars/Files/CsvHelpers/DataTable.cs",
    "chars": 1487,
    "preview": "using System.Collections.Generic;\nusing BrawlStars.Files.CsvReader;\n\nnamespace BrawlStars.Files.CsvHelpers\n{\n    public "
  },
  {
    "path": "Source/BrawlStars/Files/CsvHelpers/GlobalId.cs",
    "chars": 490,
    "preview": "namespace BrawlStars.Files.CsvHelpers\n{\n    public static class GlobalId\n    {\n        public static int CreateGlobalId("
  },
  {
    "path": "Source/BrawlStars/Files/CsvReader/Column.cs",
    "chars": 782,
    "preview": "using System.Collections.Generic;\nusing System.Linq;\n\nnamespace BrawlStars.Files.CsvReader\n{\n    public class Column\n   "
  },
  {
    "path": "Source/BrawlStars/Files/CsvReader/Gamefiles.cs",
    "chars": 920,
    "preview": "using System;\nusing System.Collections.Generic;\nusing BrawlStars.Files.CsvHelpers;\n\nnamespace BrawlStars.Files.CsvReader"
  },
  {
    "path": "Source/BrawlStars/Files/CsvReader/Row.cs",
    "chars": 6305,
    "preview": "using System;\nusing System.Collections.Generic;\nusing System.Reflection;\nusing BrawlStars.Files.CsvHelpers;\n\nnamespace B"
  },
  {
    "path": "Source/BrawlStars/Files/CsvReader/Table.cs",
    "chars": 2759,
    "preview": "using System.Collections.Generic;\nusing Microsoft.VisualBasic.FileIO;\n\nnamespace BrawlStars.Files.CsvReader\n{\n    public"
  },
  {
    "path": "Source/BrawlStars/Files/Fingerprint.cs",
    "chars": 2500,
    "preview": "using System;\nusing System.Collections.Generic;\nusing System.IO;\nusing System.Linq;\nusing Newtonsoft.Json;\nusing Newtons"
  },
  {
    "path": "Source/BrawlStars/Files/GameEvents.cs",
    "chars": 1183,
    "preview": "using System;\r\nusing System.IO;\r\nusing System.Text;\r\nusing System.Text.RegularExpressions;\r\nusing BrawlStars.Logic;\r\nusi"
  },
  {
    "path": "Source/BrawlStars/Files/Logic/Accessorie.cs",
    "chars": 1867,
    "preview": "using BrawlStars.Files.CsvHelpers;\nusing BrawlStars.Files.CsvReader;\n\nnamespace BrawlStars.Files.Logic\n{\n    public clas"
  },
  {
    "path": "Source/BrawlStars/Files/Logic/AllianceBadge.cs",
    "chars": 488,
    "preview": "using BrawlStars.Files.CsvHelpers;\nusing BrawlStars.Files.CsvReader;\n\nnamespace BrawlStars.Files.Logic\n{\n    public clas"
  },
  {
    "path": "Source/BrawlStars/Files/Logic/AllianceRole.cs",
    "chars": 780,
    "preview": "using BrawlStars.Files.CsvHelpers;\nusing BrawlStars.Files.CsvReader;\n\nnamespace BrawlStars.Files.Logic\n{\n    public clas"
  },
  {
    "path": "Source/BrawlStars/Files/Logic/AreaEffect.cs",
    "chars": 2076,
    "preview": "using BrawlStars.Files.CsvHelpers;\nusing BrawlStars.Files.CsvReader;\n\nnamespace BrawlStars.Files.Logic\n{\n    public clas"
  },
  {
    "path": "Source/BrawlStars/Files/Logic/Boss.cs",
    "chars": 807,
    "preview": "using BrawlStars.Files.CsvHelpers;\nusing BrawlStars.Files.CsvReader;\n\nnamespace BrawlStars.Files.Logic\n{\n    public clas"
  },
  {
    "path": "Source/BrawlStars/Files/Logic/Campaign.cs",
    "chars": 1097,
    "preview": "using BrawlStars.Files.CsvHelpers;\nusing BrawlStars.Files.CsvReader;\n\nnamespace BrawlStars.Files.Logic\n{\n    public clas"
  },
  {
    "path": "Source/BrawlStars/Files/Logic/Card.cs",
    "chars": 1383,
    "preview": "using BrawlStars.Files.CsvHelpers;\nusing BrawlStars.Files.CsvReader;\n\nnamespace BrawlStars.Files.Logic\n{\n    public clas"
  },
  {
    "path": "Source/BrawlStars/Files/Logic/Challenge.cs",
    "chars": 1345,
    "preview": "using BrawlStars.Files.CsvHelpers;\nusing BrawlStars.Files.CsvReader;\n\nnamespace BrawlStars.Files.Logic\n{\n    public clas"
  },
  {
    "path": "Source/BrawlStars/Files/Logic/Character.cs",
    "chars": 5664,
    "preview": "using BrawlStars.Files.CsvHelpers;\nusing BrawlStars.Files.CsvReader;\n\nnamespace BrawlStars.Files.Logic\n{\n    public clas"
  },
  {
    "path": "Source/BrawlStars/Files/Logic/Emote.cs",
    "chars": 789,
    "preview": "using BrawlStars.Files.CsvHelpers;\nusing BrawlStars.Files.CsvReader;\n\nnamespace BrawlStars.Files.Logic\n{\n    public clas"
  },
  {
    "path": "Source/BrawlStars/Files/Logic/GameModeVariations.cs",
    "chars": 1161,
    "preview": "using BrawlStars.Files.CsvHelpers;\nusing BrawlStars.Files.CsvReader;\n\nnamespace BrawlStars.Files.Logic\n{\n    public clas"
  },
  {
    "path": "Source/BrawlStars/Files/Logic/Global.cs",
    "chars": 571,
    "preview": "using BrawlStars.Files.CsvHelpers;\nusing BrawlStars.Files.CsvReader;\n\nnamespace BrawlStars.Files.Logic\n{\n    public clas"
  },
  {
    "path": "Source/BrawlStars/Files/Logic/Item.cs",
    "chars": 1163,
    "preview": "using BrawlStars.Files.CsvHelpers;\nusing BrawlStars.Files.CsvReader;\n\nnamespace BrawlStars.Files.Logic\n{\n    public clas"
  },
  {
    "path": "Source/BrawlStars/Files/Logic/Locale.cs",
    "chars": 2656,
    "preview": "using BrawlStars.Files.CsvHelpers;\nusing BrawlStars.Files.CsvReader;\n\nnamespace BrawlStars.Files.Logic\n{\n    public clas"
  },
  {
    "path": "Source/BrawlStars/Files/Logic/Resource.cs",
    "chars": 828,
    "preview": "using BrawlStars.Files.CsvHelpers;\nusing BrawlStars.Files.CsvReader;\n\nnamespace BrawlStars.Files.Logic\n{\n    public clas"
  },
  {
    "path": "Source/BrawlStars/Files/Logic/Skill.cs",
    "chars": 2947,
    "preview": "using BrawlStars.Files.CsvHelpers;\nusing BrawlStars.Files.CsvReader;\n\nnamespace BrawlStars.Files.Logic\n{\n    public clas"
  },
  {
    "path": "Source/BrawlStars/Files/Logic/Skin.cs",
    "chars": 1126,
    "preview": "using BrawlStars.Files.CsvHelpers;\nusing BrawlStars.Files.CsvReader;\n\nnamespace BrawlStars.Files.Logic\n{\n    public clas"
  },
  {
    "path": "Source/BrawlStars/GameAssets/database.sql",
    "chars": 744,
    "preview": "SET SQL_MODE = \"NO_AUTO_VALUE_ON_ZERO\";\nSET time_zone = \"+00:00\";\n\nCREATE TABLE IF NOT EXISTS `player` (\n  `Id` bigint(2"
  },
  {
    "path": "Source/BrawlStars/GameAssets/fingerprint.json",
    "chars": 264785,
    "preview": "{\"files\":[{\"file\":\"badge\\/default.edges\",\"sha\":\"5a0f1a2906a37ff6ffde2b5ae328b88c6860493e\"},{\"file\":\"badge\\/default_diffu"
  },
  {
    "path": "Source/BrawlStars/Logger.cs",
    "chars": 2523,
    "preview": "using System;\nusing System.IO;\nusing NLog;\n\nnamespace BrawlStars\n{\n    public class Logger\n    {\n        public enum Err"
  },
  {
    "path": "Source/BrawlStars/Logic/Brawler.cs",
    "chars": 665,
    "preview": "using System.Collections.Generic;\nusing Newtonsoft.Json;\n\nnamespace BrawlStars.Logic\n{\n    internal class Brawler\n    {\n"
  },
  {
    "path": "Source/BrawlStars/Logic/Calendar.cs",
    "chars": 221,
    "preview": "using System.Collections.Generic;\r\nusing Newtonsoft.Json;\r\n\r\nnamespace BrawlStars.Logic\r\n{\r\n    internal class Calendar\r"
  },
  {
    "path": "Source/BrawlStars/Logic/Clan/Alliance.cs",
    "chars": 6286,
    "preview": "using System;\nusing System.Collections.Generic;\nusing System.Diagnostics;\nusing System.Linq;\nusing BrawlStars.Logic.Clan"
  },
  {
    "path": "Source/BrawlStars/Logic/Clan/AllianceInfo.cs",
    "chars": 902,
    "preview": "using System;\nusing Newtonsoft.Json;\n\nnamespace BrawlStars.Logic.Clan\n{\n    public class AllianceInfo\n    {\n        [Jso"
  },
  {
    "path": "Source/BrawlStars/Logic/Clan/AllianceMember.cs",
    "chars": 1565,
    "preview": "using System;\nusing System.Threading.Tasks;\nusing DotNetty.Buffers;\nusing Newtonsoft.Json;\n\nnamespace BrawlStars.Logic.C"
  },
  {
    "path": "Source/BrawlStars/Logic/Clan/StreamEntry/AllianceStreamEntry.cs",
    "chars": 1444,
    "preview": "using System;\nusing DotNetty.Buffers;\nusing Newtonsoft.Json;\n\nnamespace BrawlStars.Logic.Clan.StreamEntry\n{\n    public c"
  },
  {
    "path": "Source/BrawlStars/Logic/Clan/StreamEntry/Entries/AllianceEventStreamEntry.cs",
    "chars": 1094,
    "preview": "using DotNetty.Buffers;\nusing Newtonsoft.Json;\n\nnamespace BrawlStars.Logic.Clan.StreamEntry.Entries\n{\n    public class A"
  },
  {
    "path": "Source/BrawlStars/Logic/Clan/StreamEntry/Entries/ChallengeStreamEntry.cs",
    "chars": 1140,
    "preview": "using DotNetty.Buffers;\nusing Newtonsoft.Json;\n\nnamespace BrawlStars.Logic.Clan.StreamEntry.Entries\n{\n    public class C"
  },
  {
    "path": "Source/BrawlStars/Logic/Clan/StreamEntry/Entries/ChatStreamEntry.cs",
    "chars": 511,
    "preview": "using BrawlStars.Utilities.Netty;\nusing DotNetty.Buffers;\nusing Newtonsoft.Json;\n\nnamespace BrawlStars.Logic.Clan.Stream"
  },
  {
    "path": "Source/BrawlStars/Logic/Clan/StreamEntry/Entries/DonateStreamEntry.cs",
    "chars": 614,
    "preview": "using DotNetty.Buffers;\nusing Newtonsoft.Json;\n\nnamespace BrawlStars.Logic.Clan.StreamEntry.Entries\n{\n    public class D"
  },
  {
    "path": "Source/BrawlStars/Logic/Clan/StreamEntry/Entries/JoinRequestAllianceStreamEntry.cs",
    "chars": 742,
    "preview": "using DotNetty.Buffers;\nusing Newtonsoft.Json;\n\nnamespace BrawlStars.Logic.Clan.StreamEntry.Entries\n{\n    public class J"
  },
  {
    "path": "Source/BrawlStars/Logic/Device.cs",
    "chars": 4267,
    "preview": "using System;\nusing System.Diagnostics;\nusing System.Net;\nusing BrawlStars.Core.Network.Handlers;\nusing BrawlStars.Logic"
  },
  {
    "path": "Source/BrawlStars/Logic/Events.cs",
    "chars": 1531,
    "preview": "using System;\r\nusing System.Collections.Generic;\r\nusing Newtonsoft.Json;\r\n\r\nnamespace BrawlStars.Logic\r\n{\r\n    internal "
  },
  {
    "path": "Source/BrawlStars/Logic/Functions.cs",
    "chars": 243,
    "preview": "using Newtonsoft.Json;\r\n\r\nnamespace BrawlStars.Logic\r\n{\r\n    internal class Functions\r\n    {\r\n        [JsonProperty(\"nam"
  },
  {
    "path": "Source/BrawlStars/Logic/Home/Home.cs",
    "chars": 7809,
    "preview": "using System;\nusing System.Collections.Generic;\nusing BrawlStars.Files;\nusing BrawlStars.Files.Logic;\nusing BrawlStars.L"
  },
  {
    "path": "Source/BrawlStars/Logic/Home/Slots/DataSlots.cs",
    "chars": 2761,
    "preview": "using System.Collections.Generic;\nusing BrawlStars.Logic.Home.Slots.Items;\nusing DotNetty.Buffers;\n\nnamespace BrawlStars"
  },
  {
    "path": "Source/BrawlStars/Logic/Home/Slots/Items/DataSlot.cs",
    "chars": 521,
    "preview": "using DotNetty.Buffers;\nusing Newtonsoft.Json;\n\nnamespace BrawlStars.Logic.Home.Slots.Items\n{\n    public class DataSlot\n"
  },
  {
    "path": "Source/BrawlStars/Logic/Home/Slots/ResourceSlots.cs",
    "chars": 814,
    "preview": "namespace BrawlStars.Logic.Home.Slots\n{\n    public class ResourceSlots : DataSlots\n    {\n        /// <summary>\n        /"
  },
  {
    "path": "Source/BrawlStars/Logic/Home/StreamEntry/AvatarStreamEntry.cs",
    "chars": 1374,
    "preview": "using System;\nusing DotNetty.Buffers;\nusing Newtonsoft.Json;\n\nnamespace BrawlStars.Logic.Home.StreamEntry\n{\n    public c"
  },
  {
    "path": "Source/BrawlStars/Logic/Player.cs",
    "chars": 2399,
    "preview": "using System;\nusing BrawlStars.Database;\nusing BrawlStars.Files.Logic;\nusing BrawlStars.Utilities.Netty;\nusing BrawlStar"
  },
  {
    "path": "Source/BrawlStars/Logic/Sessions/Location.cs",
    "chars": 1081,
    "preview": "using System;\nusing System.Net.Http;\nusing System.Threading.Tasks;\nusing Newtonsoft.Json;\n\nnamespace BrawlStars.Logic.Se"
  },
  {
    "path": "Source/BrawlStars/Logic/Sessions/Session.cs",
    "chars": 692,
    "preview": "using System;\nusing Newtonsoft.Json;\n\nnamespace BrawlStars.Logic.Sessions\n{\n    public class Session\n    {\n        [Json"
  },
  {
    "path": "Source/BrawlStars/Logic/Time.cs",
    "chars": 407,
    "preview": "using System;\n\nnamespace BrawlStars.Logic\n{\n    public class Time\n    {\n        public int SubTick { get; set; }\n\n      "
  },
  {
    "path": "Source/BrawlStars/Logic/Timer.cs",
    "chars": 1289,
    "preview": "using System;\n\nnamespace BrawlStars.Logic\n{\n    public class Timer\n    {\n        public int EndSubTick;\n\n        public "
  },
  {
    "path": "Source/BrawlStars/NLog.config",
    "chars": 2051,
    "preview": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n\n<nlog xmlns=\"http://www.nlog-project.org/schemas/NLog.xsd\" xmlns:xsi=\"http://ww"
  },
  {
    "path": "Source/BrawlStars/Program.cs",
    "chars": 1442,
    "preview": "using System;\nusing System.Drawing;\nusing System.Threading;\nusing BrawlStars.Utilities.Utils;\n\nnamespace BrawlStars\n{\n  "
  },
  {
    "path": "Source/BrawlStars/Protocol/Commands/Server/LogicChangeAvatarName.cs",
    "chars": 422,
    "preview": "using BrawlStars.Logic;\nusing BrawlStars.Utilities.Netty;\n\nnamespace BrawlStars.Protocol.Commands.Server\n{\n    public cl"
  },
  {
    "path": "Source/BrawlStars/Protocol/Commands/Server/LogicDiamondsAddedCommand.cs",
    "chars": 655,
    "preview": "using BrawlStars.Logic;\nusing BrawlStars.Utilities.Netty;\n\nnamespace BrawlStars.Protocol.Commands.Server\n{\n    public cl"
  },
  {
    "path": "Source/BrawlStars/Protocol/LogicCommand.cs",
    "chars": 966,
    "preview": "using BrawlStars.Logic;\nusing DotNetty.Buffers;\n\nnamespace BrawlStars.Protocol\n{\n    public class LogicCommand\n    {\n   "
  },
  {
    "path": "Source/BrawlStars/Protocol/LogicCommandManager.cs",
    "chars": 322,
    "preview": "using System;\nusing System.Collections.Generic;\n\nnamespace BrawlStars.Protocol\n{\n    public class LogicCommandManager\n  "
  },
  {
    "path": "Source/BrawlStars/Protocol/LogicMagicMessageFactory.cs",
    "chars": 1616,
    "preview": "using System;\nusing System.Collections.Generic;\nusing BrawlStars.Protocol.Messages.Client;\nusing BrawlStars.Protocol.Mes"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Client/Alliance/ChatToClubMessage.cs",
    "chars": 4394,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Protocol.Messages.Server;\r\nusing BrawlStars.Utilities.Netty;\r\nusing DotNetty."
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Client/Alliance/ClanInviteLinkMessage.cs",
    "chars": 550,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Protocol.Messages.Server.Alliance;\r\nusing DotNetty.Buffers;\r\n\r\n\r\nnamespace Br"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Client/AnalyticsEventMessage.cs",
    "chars": 837,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Protocol.Messages.Server;\r\nusing BrawlStars.Utilities.Netty;\r\nusing DotNetty.B"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Client/BattleEndMessage.cs",
    "chars": 4347,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Protocol.Messages.Server;\r\nusing BrawlStars.Utilities.Netty;\r\nusing Colorful;"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Client/ChangeBrawlerInRoomMessage.cs",
    "chars": 21264,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Protocol.Messages.Server;\r\nusing BrawlStars.Utilities.Netty;\r\nusing DotNetty."
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Client/ChangeMapMessage.cs",
    "chars": 764,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Protocol.Messages.Server;\r\nusing BrawlStars.Utilities.Netty;\r\nusing DotNetty."
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Client/ChangeNameMessage.cs",
    "chars": 871,
    "preview": "using BrawlStars.Core;\r\nusing BrawlStars.Logic;\r\nusing BrawlStars.Protocol.Messages.Server;\r\nusing BrawlStars.Utilities"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Client/ClientActionMessage.cs",
    "chars": 887,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Protocol.Messages.Server;\r\nusing BrawlStars.Utilities.Netty;\r\nusing Colorful;"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Client/CreateGameroomMessage.cs",
    "chars": 1678,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Protocol.Messages.Server;\r\nusing BrawlStars.Utilities.Netty;\r\nusing Colorful;"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Client/DoNotDistrubMessage.cs",
    "chars": 772,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Protocol.Messages.Server;\r\nusing BrawlStars.Utilities.Netty;\r\nusing DotNetty."
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Client/EndClientTurnMessage.cs",
    "chars": 11189,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Protocol.Messages.Server;\r\nusing BrawlStars.Utilities.Netty;\r\nusing DotNetty."
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Client/Home/ProfileMessage.cs",
    "chars": 1016,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Protocol.Messages.Server;\r\nusing BrawlStars.Utilities.Netty;\r\nusing Colorful;\r"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Client/Home/SetNameMessage.cs",
    "chars": 704,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Protocol.Messages.Server;\r\nusing DotNetty.Buffers;\r\nusing BrawlStars.Protocol"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Client/Login/ClientHelloMessage.cs",
    "chars": 1361,
    "preview": "using BrawlStars.Logic;\nusing BrawlStars.Protocol.Messages.Server;\nusing BrawlStars.Utilities.Netty;\nusing DotNetty.Buff"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Client/Login/ExitMessage.cs",
    "chars": 637,
    "preview": "using System;\r\nusing System.Globalization;\r\nusing BrawlStars.Logic;\r\nusing BrawlStars.Logic.Sessions;\r\nusing BrawlStars."
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Client/Login/KeepAliveMessage.cs",
    "chars": 502,
    "preview": "using BrawlStars.Logic;\nusing BrawlStars.Protocol.Messages.Server;\nusing DotNetty.Buffers;\n\nnamespace BrawlStars.Protoco"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Client/Login/LoginMessage.cs",
    "chars": 4388,
    "preview": "using System;\nusing System.Globalization;\nusing BrawlStars.Logic;\nusing BrawlStars.Logic.Sessions;\nusing BrawlStars.Prot"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Client/OpenClubMessage.cs",
    "chars": 602,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Protocol.Messages.Server;\r\nusing BrawlStars.Utilities.Netty;\r\nusing DotNetty.B"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Client/QuitRoomMessage.cs",
    "chars": 668,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Protocol.Messages.Server;\r\nusing BrawlStars.Utilities.Netty;\r\nusing DotNetty."
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Client/UseGadgetInRoomMessage.cs",
    "chars": 685,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Protocol.Messages.Server;\r\nusing BrawlStars.Utilities.Netty;\r\nusing Colorful;"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Server/Alliance/GenrateClanInviteLinkMessage.cs",
    "chars": 791,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Utilities.Netty;\r\nusing System;\r\n\r\nnamespace BrawlStars.Protocol.Messages.Ser"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Server/Battle2_Result.cs",
    "chars": 4797,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Utilities.Netty;\r\nusing System;\r\n\r\nnamespace BrawlStars.Protocol.Messages.Ser"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Server/Battle_Result.cs",
    "chars": 7126,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Utilities.Netty;\r\nusing System;\r\n\r\nnamespace BrawlStars.Protocol.Messages.Ser"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Server/ChatBotServerMessage.cs",
    "chars": 986,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Utilities.Netty;\r\nusing System;\r\n\r\nnamespace BrawlStars.Protocol.Messages.Ser"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Server/ChatServerMessage.cs",
    "chars": 1014,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Utilities.Netty;\r\nusing System;\r\n\r\nnamespace BrawlStars.Protocol.Messages.Ser"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Server/ClubOHD.cs",
    "chars": 7438,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Utilities.Netty;\r\nusing System;\r\n\r\nnamespace BrawlStars.Protocol.Messages.Serv"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Server/ClubServerMessage.cs",
    "chars": 1810,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Utilities.Netty;\r\nusing System;\r\n\r\nnamespace BrawlStars.Protocol.Messages.Ser"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Server/DoNotDistrubServer.cs",
    "chars": 860,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Utilities.Netty;\r\nusing System;\r\nusing System.Text;\r\n\r\nnamespace BrawlStars.P"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Server/Gameroom_Data.cs",
    "chars": 2717,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Utilities.Netty;\r\nusing System;\r\nusing System.Text;\r\n\r\nnamespace BrawlStars.P"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Server/Home/BotProfileMessage.cs",
    "chars": 10201,
    "preview": "using System;\r\nusing BrawlStars.Logic;\r\nusing BrawlStars.Utilities.Netty;\r\n\r\nnamespace BrawlStars.Protocol.Messages.Serv"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Server/Home/OwnHomeDataMessage.cs",
    "chars": 42006,
    "preview": "using System;\nusing BrawlStars.Logic;\nusing BrawlStars.Utilities.Netty;\nusing DotNetty.Transport.Channels;\r\n\r\nnamespace "
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Server/Home/ProfileServerMessage.cs",
    "chars": 3586,
    "preview": "using System;\r\nusing BrawlStars.Logic;\r\nusing BrawlStars.Utilities.Netty;\r\n\r\nnamespace BrawlStars.Protocol.Messages.Serv"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Server/Home/SetNameServer.cs",
    "chars": 821,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Utilities.Netty;\r\n\r\nnamespace BrawlStars.Protocol.Messages.Server.Home\r\n{\r\n  "
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Server/Login/Copyright.cs",
    "chars": 559,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Utilities.Netty;\r\nusing System.Text;\r\n\r\nnamespace BrawlStars.Protocol.Message"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Server/Login/KeepAliveOkMessage.cs",
    "chars": 387,
    "preview": "using BrawlStars.Logic;\nusing BrawlStars.Utilities.Netty;\n\nnamespace BrawlStars.Protocol.Messages.Server\n{\n    public cl"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Server/Login/LoginFailedMessage.cs",
    "chars": 1511,
    "preview": "using BrawlStars.Logic;\nusing BrawlStars.Utilities.Netty;\n\nnamespace BrawlStars.Protocol.Messages.Server\n{\n    public cl"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Server/Login/LoginOkMessage.cs",
    "chars": 2153,
    "preview": "using BrawlStars.Logic;\nusing BrawlStars.Utilities.Netty;\n\nnamespace BrawlStars.Protocol.Messages.Server\n{\n    public cl"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Server/RoomDisconnect.cs",
    "chars": 407,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Utilities.Netty;\r\nusing System;\r\n\r\nnamespace BrawlStars.Protocol.Messages.Ser"
  },
  {
    "path": "Source/BrawlStars/Protocol/Messages/Server/ServerBox.cs",
    "chars": 8046,
    "preview": "using BrawlStars.Logic;\r\nusing BrawlStars.Utilities.Netty;\r\nusing Org.BouncyCastle.Asn1.X509.Qualified;\r\nusing System;\r"
  },
  {
    "path": "Source/BrawlStars/Protocol/PiranhaMessage.cs",
    "chars": 1913,
    "preview": "using System;\nusing System.Text;\nusing System.Threading.Tasks;\nusing BrawlStars.Logic;\nusing DotNetty.Buffers;\n\nnamespac"
  },
  {
    "path": "Source/BrawlStars/Resources.cs",
    "chars": 4092,
    "preview": "using System;\r\nusing System.Threading.Tasks;\r\nusing BrawlStars.Core;\r\nusing BrawlStars.Core.Network;\r\nusing BrawlStars.D"
  },
  {
    "path": "Source/BrawlStars/obj/BrawlStars.csproj.nuget.cache",
    "chars": 149,
    "preview": "{\r\n  \"version\": 1,\r\n  \"dgSpecHash\": \"f9aaRwQlhSijjpL3CnZ32bh1g8s2645/bs6xGJVpEJwFQPqNbxsAuaVSr5+nnXEFKMH8DWIj9i+VRtWnck8"
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    "chars": 5979,
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    "preview": "//------------------------------------------------------------------------------\r\n// <auto-generated>\r\n//     This code "
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    "chars": 10622,
    "preview": "using System;\nusing System.IO;\nusing Interop = System.Runtime.InteropServices;\n\nnamespace BrawlStars.Utilities.Compressi"
  },
  {
    "path": "Source/BrawlStars.Utilities/Compression/ZLib/Deflate.cs",
    "chars": 42929,
    "preview": "using System;\n\nnamespace BrawlStars.Utilities.Compression.ZLib\n{\n    internal enum BlockState\n    {\n        NeedMore = 0"
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    "preview": "using System;\nusing System.IO;\n\nnamespace BrawlStars.Utilities.Compression.ZLib\n{\n    public class DeflateStream : Strea"
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    "path": "Source/BrawlStars.Utilities/Compression/ZLib/GZipStream.cs",
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    "preview": "using System;\nusing System.IO;\nusing System.Text;\n\nnamespace BrawlStars.Utilities.Compression.ZLib\n{\n    public class GZ"
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  {
    "path": "Source/BrawlStars.Utilities/Compression/ZLib/InfTree.cs",
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    "preview": "using System;\nusing System.Collections.Generic;\n\nnamespace BrawlStars.Utilities.Compression.ZLib\n{\n    internal sealed c"
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  {
    "path": "Source/BrawlStars.Utilities/Compression/ZLib/Inflate.cs",
    "chars": 62206,
    "preview": "using System;\n\nnamespace BrawlStars.Utilities.Compression.ZLib\n{\n    internal static class InternalInflateConstants\n    "
  },
  {
    "path": "Source/BrawlStars.Utilities/Compression/ZLib/Iso8859Dash1Encoding.cs",
    "chars": 2739,
    "preview": "using System;\nusing System.Text;\n\nnamespace BrawlStars.Utilities.Compression.ZLib\n{\n    public class Iso8859Dash1Encodin"
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  {
    "path": "Source/BrawlStars.Utilities/Compression/ZLib/ParallelDeflateOutputStream.cs",
    "chars": 15467,
    "preview": "using System;\nusing System.Collections.Generic;\nusing System.IO;\nusing System.Threading;\n\nnamespace BrawlStars.Utilities"
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  {
    "path": "Source/BrawlStars.Utilities/Compression/ZLib/Tree.cs",
    "chars": 10484,
    "preview": "using System;\n\nnamespace BrawlStars.Utilities.Compression.ZLib\n{\n    internal sealed class Tree\n    {\n        internal s"
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  {
    "path": "Source/BrawlStars.Utilities/Compression/ZLib/Zlib.cs",
    "chars": 12016,
    "preview": "using System;\nusing System.IO;\nusing System.Runtime.InteropServices;\nusing System.Text;\n\nnamespace BrawlStars.Utilities."
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  {
    "path": "Source/BrawlStars.Utilities/Compression/ZLib/ZlibBaseStream.cs",
    "chars": 16601,
    "preview": "using System;\nusing System.Collections.Generic;\nusing System.IO;\nusing System.Text;\n\nnamespace BrawlStars.Utilities.Comp"
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  {
    "path": "Source/BrawlStars.Utilities/Compression/ZLib/ZlibCodec.cs",
    "chars": 7375,
    "preview": "using System;\nusing Interop = System.Runtime.InteropServices;\n\nnamespace BrawlStars.Utilities.Compression.ZLib\n{\n    [In"
  },
  {
    "path": "Source/BrawlStars.Utilities/Compression/ZLib/ZlibConstants.cs",
    "chars": 564,
    "preview": "namespace BrawlStars.Utilities.Compression.ZLib\n{\n    public static class ZlibConstants\n    {\n        public const int W"
  },
  {
    "path": "Source/BrawlStars.Utilities/Compression/ZLib/ZlibStream.cs",
    "chars": 5969,
    "preview": "using System;\nusing System.IO;\n\nnamespace BrawlStars.Utilities.Compression.ZLib\n{\n    public class ZlibStream : Stream\n "
  },
  {
    "path": "Source/BrawlStars.Utilities/Extensions.cs",
    "chars": 1017,
    "preview": "using System;\nusing System.Collections.Generic;\nusing System.Linq;\n\nnamespace BrawlStars.Utilities\n{\n    public static c"
  },
  {
    "path": "Source/BrawlStars.Utilities/Netty/Reader.cs",
    "chars": 1817,
    "preview": "using System.Text;\nusing BrawlStars.Utilities.Compression.ZLib;\nusing DotNetty.Buffers;\n\nnamespace BrawlStars.Utilities."
  },
  {
    "path": "Source/BrawlStars.Utilities/Netty/Writer.cs",
    "chars": 3389,
    "preview": "using System;\nusing System.Linq;\nusing System.Text;\nusing BrawlStars.Utilities.Compression.ZLib;\nusing DotNetty.Buffers;"
  },
  {
    "path": "Source/BrawlStars.Utilities/Utils/GameUtils.cs",
    "chars": 680,
    "preview": "using System;\n\nnamespace BrawlStars.Utilities.Utils\n{\n    public class GameUtils\n    {\n        public static string Gene"
  },
  {
    "path": "Source/BrawlStars.Utilities/Utils/ServerUtils.cs",
    "chars": 1394,
    "preview": "using System;\nusing System.Linq;\nusing System.Runtime.InteropServices;\nusing System.Security.Cryptography;\nusing System."
  },
  {
    "path": "Source/BrawlStars.Utilities/Utils/TimeUtils.cs",
    "chars": 1004,
    "preview": "using System;\n\nnamespace BrawlStars.Utilities.Utils\n{\n    public class TimeUtils\n    {\n        public static int GetSeco"
  },
  {
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    "chars": 149,
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  {
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    "chars": 2626,
    "preview": "{\r\n  \"format\": 1,\r\n  \"restore\": {\r\n    \"C:\\\\Users\\\\Vitalik\\\\Desktop\\\\Source\\\\BrawlStars.Utilities\\\\BrawlStars.Utilities."
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]

// ... and 12 more files (download for full content)

About this extraction

This page contains the full source code of the VitalikObject/BrawlStars-Server GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 189 files (1.4 MB), approximately 487.7k tokens, and a symbol index with 714 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.

Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.

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