Repository: ZheC/GTA-IM-Dataset
Branch: master
Commit: 31d7baaab027
Files: 11
Total size: 24.5 MB
Directory structure:
gitextract_uzga8gil/
├── .gitignore
├── LICENSE
├── README.md
├── demo/
│ ├── info_frames.npz
│ └── info_frames.pickle
├── environment.yml
├── gen_npz.py
├── gta_utils.py
├── vis_2d_pose_depth.py
├── vis_skeleton_pcd.py
└── vis_video.py
================================================
FILE CONTENTS
================================================
================================================
FILE: .gitignore
================================================
# Project specifics
2020*
GTA-IM*
data/
# Direnv stuffs
.direnv
.envrc
# Compiled source
*.class
*.dll
*.exe
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*.so
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# git has its own built in compression methods.
*.7z
*.jar
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# packing-only formats
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# package management formats
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Desktop.ini
# Vim
.*.s[a-w][a-z]
# IDE stuffs
.idea/
*.iml
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.classpath
.settings/
.ipynb_checkpoints/
================================================
FILE: LICENSE
================================================
Copyright (c) 2020, Zhe Cao, Hang Gao, Qi-Zhi Cai
All rights reserved.
This dataset and code are licensed under the license found in the
LICENSE file in the root directory of this source tree.
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================================================
FILE: README.md
================================================
# GTA-IM Dataset [[Website]](https://people.eecs.berkeley.edu/~zhecao/hmp/)
**Long-term Human Motion Prediction with Scene Context, ECCV 2020 (Oral)** [PDF](https://arxiv.org/pdf/2007.03672.pdf)
[Zhe Cao](http://people.eecs.berkeley.edu/~zhecao/), [Hang Gao](http://people.eecs.berkeley.edu/~hangg/), [Karttikeya Mangalam](https://karttikeya.github.io/), [Qi-Zhi Cai](https://scholar.google.com/citations?user=oyh-YNwAAAAJ&hl=en), [Minh Vo](https://minhpvo.github.io/), [Jitendra Malik](https://people.eecs.berkeley.edu/~malik/).
This repository maintains our GTA Indoor Motion dataset (GTA-IM) that emphasizes human-scene interactions in the indoor environments. We collect HD RGB-D image seuqences of 3D human motion from realistic game engine. The dataset has clean 3D human pose and camera pose annoations, and large diversity in human appearances, indoor environments, camera views, and human activities.
**Table of contents**
1. [A demo for playing with our dataset.](#demo)
2. [Instructions to request our full dataset.](#requesting-dataset)
3. [Documentation on our dataset structure and contents.](#dataset-contents)
## Demo
### (0) Getting Started
Clone this repository, and create local environment: `conda env create -f environment.yml`.
For your convinience, we provide a fragment of our data in `demo` directory. And in this section, you will be able to play with different parts of our data using maintained tool scripts.
### (1) 3D skeleton & point cloud
```bash
$ python vis_skeleton_pcd.py -h
usage: vis_skeleton_pcd.py [-h] [-pa PATH] [-f FRAME] [-fw FUSION_WINDOW]
# now visualize demo 3d skeleton and point cloud!
$ python vis_skeleton_pcd.py -pa demo -f 2720 -fw 80
```
You should be able to see a open3d viewer with our 3D skeleton and point cloud data, press 'h' in the viewer to see how to control the viewpoint:
Note that we use `open3d == 0.7.0`, the visualization code is not compatible with the newer version of open3d.
### (2) 2D skeleton & depth map
```bash
$ python vis_2d_pose_depth.py -h
usage: vis_2d_pose_depth.py [-h] [-pa PATH]
# now visualize 2d skeleton and depth map!
$ python vis_2d_pose_depth.py -pa demo
```
You should be able to find a created `demo/vis/` directory with `*_vis.jpg` that render to a movie strip like this:
### (3) RGB video
```bash
$ python vis_video.py -h
usage: vis_video.py [-h] [-pa PATH] [-s SCALE] [-fr FRAME_RATE]
# now visualize demo video!
$ python vis_video.py -pa demo -fr 15
```
You should be able to find a created `demo/vis/` directory with a `video.mp4`:
## Requesting Dataset
To obtain the Dataset, please send an email to [Zhe Cao](https://people.eecs.berkeley.edu/~zhecao/) (with the title "GTA-IM Dataset Download") stating:
- Your name, title and affilation
- Your intended use of the data
- The following statement:
> With this email we declare that we will use the GTA-IM Dataset for non-commercial research purposes only. We also undertake to purchase a copy of Grand Theft Auto V. We will not redistribute the data in any form except in academic publications where necessary to present examples.
We will promptly reply with the download link.
## Dataset Contents
After you download data from our link and unzip, each sequence folder will contain the following files:
- `images`:
- color images: `*.jpg`
- depth images: `*.jpg`
- instance masks: `*_id`.png
- `info_frames.pickle`: a pickle file contains camera information, 3d human poses (98 joints) in the global coordinate, weather condition, the character ID, and so on.
````python
import pickle
info = pickle.load(open(data_path + 'info_frames.pickle', 'rb'))
print(info[0].keys())
````
- `info_frames.npz`: it contains five arrays. 21 joints out of 98 human joints are extraced to form the minimal skeleton. [Here](gen_npz.py) is how we generate it from raw captures.
- `joints_2d`: 2d human poses on the HD image plane.
- `joints_3d_cam`: 3d human poses in the current frame's camera coordinate
- `joints_3d_world`: 3d human poses in the game/world coordinate
- `world2cam_trans`: the world to camera transformation matrix for each frame
- `intrinsics`: camera intrinsics
````python
import numpy as np
info_npz = np.load(rec_idx+'info_frames.npz');
print(info_npz.files)
# 2d poses for frame 0
print(npz['joints_2d'][0])
````
- `realtimeinfo.pickle`: a backup pickle file which contains all information from the data collection.
#### Joint Types
The human skeleton connection and joints index name:
```python
LIMBS = [
(0, 1), # head_center -> neck
(1, 2), # neck -> right_clavicle
(2, 3), # right_clavicle -> right_shoulder
(3, 4), # right_shoulder -> right_elbow
(4, 5), # right_elbow -> right_wrist
(1, 6), # neck -> left_clavicle
(6, 7), # left_clavicle -> left_shoulder
(7, 8), # left_shoulder -> left_elbow
(8, 9), # left_elbow -> left_wrist
(1, 10), # neck -> spine0
(10, 11), # spine0 -> spine1
(11, 12), # spine1 -> spine2
(12, 13), # spine2 -> spine3
(13, 14), # spine3 -> spine4
(14, 15), # spine4 -> right_hip
(15, 16), # right_hip -> right_knee
(16, 17), # right_knee -> right_ankle
(14, 18), # spine4 -> left_hip
(18, 19), # left_hip -> left_knee
(19, 20) # left_knee -> left_ankle
]
```
## Important Note
This dataset is for non-commercial research purpose only. Due to public interest, I decided to reimplement the data generation pipeline from scratch to collect the GTA-IM dataset again. I do not use Facebook resources to reproduce the data.
## Citation
We believe in open research and we will be happy if you find this data useful.
If you use it, please consider citing our [work](https://people.eecs.berkeley.edu/~zhecao/hmp/preprint.pdf).
```latex
@incollection{caoHMP2020,
author = {Zhe Cao and
Hang Gao and
Karttikeya Mangalam and
Qizhi Cai and
Minh Vo and
Jitendra Malik},
title = {Long-term human motion prediction with scene context},
booktitle = ECCV,
year = {2020},
}
```
## Acknowledgement
Our data collection pipeline was built upon [this plugin](https://github.com/philkr/gamehook_gtav) and [this tool](https://github.com/fabbrimatteo/JTA-Mods).
## LICENSE
Our project is released under [CC-BY-NC 4.0](https://github.com/ZheC/GTA-IM-Dataset/tree/master/LICENSE).
================================================
FILE: demo/info_frames.pickle
================================================
[File too large to display: 24.5 MB]
================================================
FILE: environment.yml
================================================
name: gta-im
channels:
- conda-forge
- open3d-admin
dependencies:
- python=3.6
- tqdm
- numpy
- numba
- pillow
- matplotlib
- opencv
- open3d=0.7
================================================
FILE: gen_npz.py
================================================
"""
GTA-IM Dataset
"""
import glob
import os
import pickle
import numba
import numpy as np
@numba.jit(nopython=True, nogil=True)
def rot_axis(angle, axis):
cg = np.cos(angle)
sg = np.sin(angle)
if axis == 0: # X
v = [0, 4, 5, 7, 8]
elif axis == 1: # Y
v = [4, 0, 6, 2, 8]
else: # Z
v = [8, 0, 1, 3, 4]
RX = np.zeros(9, dtype=numba.float64)
RX[v[0]] = 1.0
RX[v[1]] = cg
RX[v[2]] = -sg
RX[v[3]] = sg
RX[v[4]] = cg
return RX.reshape(3, 3)
@numba.jit(nopython=True, nogil=True)
def rotate(vector, angle, inverse=False):
"""
Rotation of x, y, z axis
Forward rotate order: Z, Y, X
Inverse rotate order: X^T, Y^T,Z^T
Input:
vector: vector in 3D coordinates
angle: rotation along X, Y, Z (raw data from GTA)
Output:
out: rotated vector
"""
gamma, beta, alpha = angle[0], angle[1], angle[2]
# Rotation matrices around the X (gamma), Y (beta), and Z (alpha) axis
RX = rot_axis(gamma, 0)
RY = rot_axis(beta, 1)
RZ = rot_axis(alpha, 2)
# Composed rotation matrix with (RX, RY, RZ)
if inverse:
return np.dot(np.dot(np.dot(RX.T, RY.T), RZ.T), vector)
else:
return np.dot(np.dot(np.dot(RZ, RY), RX), vector)
def angle2rot(rotation, inverse=False):
return rotate(np.eye(3), rotation, inverse=inverse)
class Pose:
def __init__(self, position, rotation):
# relative position to the 1st frame: (X, Y, Z)
# relative rotation to the previous frame: (r_x, r_y, r_z)
self.position = position
self.rotation = angle2rot(rotation)
magic_rot = angle2rot(np.array([np.pi / 2, 0, 0]), inverse=True)
self.rotation = self.rotation.dot(magic_rot)
def get_focal_length(cam_near_clip, cam_field_of_view):
near_clip_height = (
2 * cam_near_clip * np.tan(cam_field_of_view / 2.0 * (np.pi / 180.0))
)
# camera focal length
return 1080.0 / near_clip_height * cam_near_clip
def get_cam_extr(cam_pos, cam_rot):
cam_pos = np.array(cam_pos)
cam_rot = np.array(cam_rot)
pose = Pose(cam_pos, cam_rot / 180.0 * np.pi)
cam_extr = np.eye(4)
cam_extr[:3, :3] = pose.rotation
cam_extr[:3, -1] = pose.position
return cam_extr
if __name__ == '__main__':
rec_inds = glob.glob('2020*')
for data_path in rec_inds:
if '.zip' in data_path:
continue
print(data_path)
data_path += '/'
info_path = data_path + 'realtimeinfo.gz'
info = pickle.load(open(info_path, 'rb'))['frames']
new_info = []
joints_2d_seq = []
joints_3d_cam_seq = []
joints_3d_world_seq = []
world2cam_trans = []
intrinsics = []
count = 0
for i in range(len(info)):
infot = info[i]
# Change the image names
prefix = data_path + str(infot['time'])
if os.path.exists(prefix + '_final.jpg') and os.path.exists(
prefix + '_depth.png'
):
os.rename(
prefix + '_final.jpg',
data_path + '{:05d}'.format(count) + '.jpg',
)
os.rename(
prefix + '_depth.png',
data_path + '{:05d}'.format(count) + '.png',
)
os.rename(
prefix + '_id.png',
data_path + '{:05d}'.format(count) + '_id.png',
)
count = count + 1
# 3d keypoints
keypoint = [
infot['head'],
infot['neck'],
infot['right_clavicle'],
infot['right_shoulder'],
infot['right_elbow'],
infot['right_wrist'],
infot['left_clavicle'],
infot['left_shoulder'],
infot['left_elbow'],
infot['left_wrist'],
infot['spine0'],
infot['spine1'],
infot['spine2'],
infot['spine3'],
infot['spine4'],
infot['right_hip'],
infot['right_knee'],
infot['right_ankle'],
infot['left_hip'],
infot['left_knee'],
infot['left_ankle'],
]
# camera parameters
cam_near_clip = infot['cam_near_clip']
cam_field_of_view = infot['cam_field_of_view']
focal_length = get_focal_length(
cam_near_clip, cam_field_of_view
)
intrinsic = np.asarray(
[
[focal_length, 0, 960.0],
[0, focal_length, 540.0],
[0, 0, 1],
]
)
cam_extr_ref = get_cam_extr(infot['cam_pos'], infot['cam_rot'])
joints = np.asarray(keypoint)
jn = joints.shape[0]
joints_world = np.concatenate(
[joints, np.ones((jn, 1))], axis=-1
)
joints_cam = joints_world.dot(np.linalg.inv(cam_extr_ref.T))[
:, :3
]
joints_2d = np.matmul(intrinsic, joints_cam.T)
joints_2d = (
joints_2d[0] / joints_2d[2],
joints_2d[1] / joints_2d[2],
)
gta_pose_2d = np.asarray(joints_2d).T.reshape(jn, 2)
joints_cam = joints_cam.reshape(jn, 3)
joints_2d_seq.append(np.asarray(joints_2d).T)
joints_3d_cam_seq.append(joints_cam)
joints_3d_world_seq.append(joints)
world2cam_trans.append(np.linalg.inv(cam_extr_ref.T))
intrinsics.append(intrinsic)
new_info.append(infot)
np.savez(
data_path + 'info_frames.npz',
joints_2d=np.asarray(joints_2d_seq),
joints_3d_cam=np.asarray(joints_3d_cam_seq),
joints_3d_world=np.asarray(joints_3d_world_seq),
world2cam_trans=np.asarray(world2cam_trans),
intrinsics=np.asarray(intrinsics),
)
fn = open(data_path + 'info_frames.pickle', 'wb')
pickle.dump(new_info, fn)
================================================
FILE: gta_utils.py
================================================
"""
GTA-IM Dataset
"""
import cv2
import numpy as np
LIMBS = [
(0, 1), # head_center -> neck
(1, 2), # neck -> right_clavicle
(2, 3), # right_clavicle -> right_shoulder
(3, 4), # right_shoulder -> right_elbow
(4, 5), # right_elbow -> right_wrist
(1, 6), # neck -> left_clavicle
(6, 7), # left_clavicle -> left_shoulder
(7, 8), # left_shoulder -> left_elbow
(8, 9), # left_elbow -> left_wrist
(1, 10), # neck -> spine0
(10, 11), # spine0 -> spine1
(11, 12), # spine1 -> spine2
(12, 13), # spine2 -> spine3
(13, 14), # spine3 -> spine4
(14, 15), # spine4 -> right_hip
(15, 16), # right_hip -> right_knee
(16, 17), # right_knee -> right_ankle
(14, 18), # spine4 -> left_hip
(18, 19), # left_hip -> left_knee
(19, 20), # left_knee -> left_ankle
]
####################
# camera utils.
def get_focal_length(cam_near_clip, cam_field_of_view):
near_clip_height = (
2 * cam_near_clip * np.tan(cam_field_of_view / 2.0 * (np.pi / 180.0))
)
# camera focal length
return 1080.0 / near_clip_height * cam_near_clip
def get_2d_from_3d(
vertex,
cam_coords,
cam_rotation,
cam_near_clip,
cam_field_of_view,
WIDTH=1920,
HEIGHT=1080,
):
WORLD_NORTH = np.array([0.0, 1.0, 0.0], 'double')
WORLD_UP = np.array([0.0, 0.0, 1.0], 'double')
WORLD_EAST = np.array([1.0, 0.0, 0.0], 'double')
theta = (np.pi / 180.0) * cam_rotation
cam_dir = rotate(WORLD_NORTH, theta)
clip_plane_center = cam_coords + cam_near_clip * cam_dir
camera_center = -cam_near_clip * cam_dir
near_clip_height = (
2 * cam_near_clip * np.tan(cam_field_of_view / 2.0 * (np.pi / 180.0))
)
near_clip_width = near_clip_height * WIDTH / HEIGHT
cam_up = rotate(WORLD_UP, theta)
cam_east = rotate(WORLD_EAST, theta)
near_clip_to_target = vertex - clip_plane_center
camera_to_target = near_clip_to_target - camera_center
camera_to_target_unit_vector = camera_to_target * (
1.0 / np.linalg.norm(camera_to_target)
)
view_plane_dist = cam_near_clip / cam_dir.dot(camera_to_target_unit_vector)
new_origin = (
clip_plane_center
+ (near_clip_height / 2.0) * cam_up
- (near_clip_width / 2.0) * cam_east
)
view_plane_point = (
view_plane_dist * camera_to_target_unit_vector
) + camera_center
view_plane_point = (view_plane_point + clip_plane_center) - new_origin
viewPlaneX = view_plane_point.dot(cam_east)
viewPlaneZ = view_plane_point.dot(cam_up)
screenX = viewPlaneX / near_clip_width
screenY = -viewPlaneZ / near_clip_height
# screenX and screenY between (0, 1)
ret = np.array([screenX, screenY], 'double')
return ret
def screen_x_to_view_plane(x, cam_near_clip, cam_field_of_view):
# x in (0, 1)
near_clip_height = (
2 * cam_near_clip * np.tan(cam_field_of_view / 2.0 * (np.pi / 180.0))
)
near_clip_width = near_clip_height * 1920.0 / 1080.0
viewPlaneX = x * near_clip_width
return viewPlaneX
def generate_id_map(map_path):
id_map = cv2.imread(map_path, -1)
h, w, _ = id_map.shape
id_map = np.concatenate(
(id_map, np.zeros((h, w, 1), dtype=np.uint8)), axis=2
)
id_map.dtype = np.uint32
return id_map
def get_depth(
vertex, cam_coords, cam_rotation, cam_near_clip, cam_field_of_view
):
WORLD_NORTH = np.array([0.0, 1.0, 0.0], 'double')
theta = (np.pi / 180.0) * cam_rotation
cam_dir = rotate(WORLD_NORTH, theta)
clip_plane_center = cam_coords + cam_near_clip * cam_dir
camera_center = -cam_near_clip * cam_dir
near_clip_to_target = vertex - clip_plane_center
camera_to_target = near_clip_to_target - camera_center
camera_to_target_unit_vector = camera_to_target * (
1.0 / np.linalg.norm(camera_to_target)
)
depth = np.linalg.norm(camera_to_target) * cam_dir.dot(
camera_to_target_unit_vector
)
depth = depth - cam_near_clip
return depth
def get_kitti_format_camera_coords(
vertex, cam_coords, cam_rotation, cam_near_clip
):
cam_dir, cam_up, cam_east = get_cam_dir_vecs(cam_rotation)
clip_plane_center = cam_coords + cam_near_clip * cam_dir
camera_center = -cam_near_clip * cam_dir
near_clip_to_target = vertex - clip_plane_center
camera_to_target = near_clip_to_target - camera_center
camera_to_target_unit_vector = camera_to_target * (
1.0 / np.linalg.norm(camera_to_target)
)
z = np.linalg.norm(camera_to_target) * cam_dir.dot(
camera_to_target_unit_vector
)
y = -np.linalg.norm(camera_to_target) * cam_up.dot(
camera_to_target_unit_vector
)
x = np.linalg.norm(camera_to_target) * cam_east.dot(
camera_to_target_unit_vector
)
return np.array([x, y, z])
def get_cam_dir_vecs(cam_rotation):
WORLD_NORTH = np.array([0.0, 1.0, 0.0], 'double')
WORLD_UP = np.array([0.0, 0.0, 1.0], 'double')
WORLD_EAST = np.array([1.0, 0.0, 0.0], 'double')
theta = (np.pi / 180.0) * cam_rotation
cam_dir = rotate(WORLD_NORTH, theta)
cam_up = rotate(WORLD_UP, theta)
cam_east = rotate(WORLD_EAST, theta)
return cam_dir, cam_up, cam_east
def is_before_clip_plane(
vertex,
cam_coords,
cam_rotation,
cam_near_clip,
cam_field_of_view,
WIDTH=1920,
HEIGHT=2080,
):
WORLD_NORTH = np.array([0.0, 1.0, 0.0], 'double')
theta = (np.pi / 180.0) * cam_rotation
cam_dir = rotate(WORLD_NORTH, theta)
clip_plane_center = cam_coords + cam_near_clip * cam_dir
camera_center = -cam_near_clip * cam_dir
near_clip_to_target = vertex - clip_plane_center
camera_to_target = near_clip_to_target - camera_center
camera_to_target_unit_vector = camera_to_target * (
1.0 / np.linalg.norm(camera_to_target)
)
if cam_dir.dot(camera_to_target_unit_vector) > 0:
return True
else:
return False
def get_clip_center_and_dir(cam_coords, cam_rotation, cam_near_clip):
WORLD_NORTH = np.array([0.0, 1.0, 0.0], 'double')
theta = (np.pi / 180.0) * cam_rotation
cam_dir = rotate(WORLD_NORTH, theta)
clip_plane_center = cam_coords + cam_near_clip * cam_dir
return clip_plane_center, cam_dir
def rotate(a, t):
d = np.zeros(3, 'double')
d[0] = np.cos(t[2]) * (
np.cos(t[1]) * a[0]
+ np.sin(t[1]) * (np.sin(t[0]) * a[1] + np.cos(t[0]) * a[2])
) - (np.sin(t[2]) * (np.cos(t[0]) * a[1] - np.sin(t[0]) * a[2]))
d[1] = np.sin(t[2]) * (
np.cos(t[1]) * a[0]
+ np.sin(t[1]) * (np.sin(t[0]) * a[1] + np.cos(t[0]) * a[2])
) + (np.cos(t[2]) * (np.cos(t[0]) * a[1] - np.sin(t[0]) * a[2]))
d[2] = -np.sin(t[1]) * a[0] + np.cos(t[1]) * (
np.sin(t[0]) * a[1] + np.cos(t[0]) * a[2]
)
return d
def get_intersect_point(center_pt, cam_dir, vertex1, vertex2):
c1 = center_pt[0]
c2 = center_pt[1]
c3 = center_pt[2]
a1 = cam_dir[0]
a2 = cam_dir[1]
a3 = cam_dir[2]
x1 = vertex1[0]
y1 = vertex1[1]
z1 = vertex1[2]
x2 = vertex2[0]
y2 = vertex2[1]
z2 = vertex2[2]
k_up = a1 * (x1 - c1) + a2 * (y1 - c2) + a3 * (z1 - c3)
k_down = a1 * (x1 - x2) + a2 * (y1 - y2) + a3 * (z1 - z2)
k = k_up / k_down
inter_point = (1 - k) * vertex1 + k * vertex2
return inter_point
####################
# dataset utils.
def is_inside(x, y):
return x >= 0 and x <= 1 and y >= 0 and y <= 1
def get_cut_edge(x1, y1, x2, y2):
# (x1, y1) inside while (x2, y2) outside
dx = x2 - x1
dy = y2 - y1
ratio_pool = []
if x2 < 0:
ratio = (x1 - 0) / (x1 - x2)
ratio_pool.append(ratio)
if x2 > 1:
ratio = (1 - x1) / (x2 - x1)
ratio_pool.append(ratio)
if y2 < 0:
ratio = (y1 - 0) / (y1 - y2)
ratio_pool.append(ratio)
if y2 > 1:
ratio = (1 - y1) / (y2 - y1)
ratio_pool.append(ratio)
actual_ratio = min(ratio_pool)
return x1 + actual_ratio * dx, y1 + actual_ratio * dy
def get_min_max_x_y_from_line(x1, y1, x2, y2):
if is_inside(x1, y1) and is_inside(x2, y2):
return min(x1, x2), max(x1, x2), min(y1, y2), max(y1, y2)
if (not is_inside(x1, y1)) and (not is_inside(x2, y2)):
return None, None, None, None
if is_inside(x1, y1) and not is_inside(x2, y2):
x2, y2 = get_cut_edge(x1, y1, x2, y2)
return min(x1, x2), max(x1, x2), min(y1, y2), max(y1, y2)
if is_inside(x2, y2) and not is_inside(x1, y1):
x1, y1 = get_cut_edge(x2, y2, x1, y1)
return min(x1, x2), max(x1, x2), min(y1, y2), max(y1, y2)
def get_angle_in_2pi(unit_vec):
theta = np.arccos(unit_vec[0])
if unit_vec[1] > 0:
return theta
else:
return 2 * np.pi - theta
####################
# math utils.
def vec_cos(a, b):
prod = a.dot(b)
prod = prod * 1.0 / np.linalg.norm(a) / np.linalg.norm(b)
return prod
def compute_bbox_ratio(bbox2, bbox):
# bbox2 is inside bbox
s = (bbox[2] - bbox[0]) * (bbox[3] - bbox[1])
s2 = (bbox2[2] - bbox2[0]) * (bbox2[3] - bbox2[1])
return s2 * 1.0 / s
def compute_iou(boxA, boxB):
if (
boxA[0] > boxB[2]
or boxB[0] > boxA[2]
or boxA[1] > boxB[3]
or boxB[1] > boxA[3]
):
return 0
# determine the (x, y)-coordinates of the intersection rectangle
xA = max(boxA[0], boxB[0])
yA = max(boxA[1], boxB[1])
xB = min(boxA[2], boxB[2])
yB = min(boxA[3], boxB[3])
# compute the area of intersection rectangle
interArea = (xB - xA + 1) * (yB - yA + 1)
# compute the area of both the prediction and ground-truth
# rectangles
boxAArea = (boxA[2] - boxA[0] + 1) * (boxA[3] - boxA[1] + 1)
boxBArea = (boxB[2] - boxB[0] + 1) * (boxB[3] - boxB[1] + 1)
# compute the intersection over union by taking the intersection
# area and dividing it by the sum of prediction + ground-truth
# areas - the interesection area
iou = interArea / float(boxAArea + boxBArea - interArea)
# return the intersection over union value
return iou
def project2dline(
p1,
p2,
cam_coords,
cam_rotation,
cam_near_clip=0.15,
cam_field_of_view=50.0,
WIDTH=1920,
HEIGHT=2080,
):
before1 = is_before_clip_plane(
p1, cam_coords, cam_rotation, cam_near_clip, cam_field_of_view
)
before2 = is_before_clip_plane(
p2, cam_coords, cam_rotation, cam_near_clip, cam_field_of_view
)
if not (before1 or before2):
return None
if before1 and before2:
cp1 = get_2d_from_3d(
p1,
cam_coords,
cam_rotation,
cam_near_clip,
cam_field_of_view,
WIDTH,
HEIGHT,
)
cp2 = get_2d_from_3d(
p2,
cam_coords,
cam_rotation,
cam_near_clip,
cam_field_of_view,
WIDTH,
HEIGHT,
)
x1 = int(cp1[0] * WIDTH)
x2 = int(cp2[0] * WIDTH)
y1 = int(cp1[1] * HEIGHT)
y2 = int(cp2[1] * HEIGHT)
return [[x1, y1], [x2, y2]]
center_pt, cam_dir = get_clip_center_and_dir(
cam_coords, cam_rotation, cam_near_clip
)
if before1 and not before2:
inter2 = get_intersect_point(center_pt, cam_dir, p1, p2)
cp1 = get_2d_from_3d(
p1,
cam_coords,
cam_rotation,
cam_near_clip,
cam_field_of_view,
WIDTH,
HEIGHT,
)
cp2 = get_2d_from_3d(
inter2,
cam_coords,
cam_rotation,
cam_near_clip,
cam_field_of_view,
WIDTH,
HEIGHT,
)
x1 = int(cp1[0] * WIDTH)
x2 = int(cp2[0] * WIDTH)
y1 = int(cp1[1] * HEIGHT)
y2 = int(cp2[1] * HEIGHT)
return [[x1, y1], [x2, y2]]
if before2 and not before1:
inter1 = get_intersect_point(center_pt, cam_dir, p1, p2)
cp2 = get_2d_from_3d(
p2,
cam_coords,
cam_rotation,
cam_near_clip,
cam_field_of_view,
WIDTH,
HEIGHT,
)
cp1 = get_2d_from_3d(
inter1,
cam_coords,
cam_rotation,
cam_near_clip,
cam_field_of_view,
WIDTH,
HEIGHT,
)
x1 = int(cp1[0] * WIDTH)
x2 = int(cp2[0] * WIDTH)
y1 = int(cp1[1] * HEIGHT)
y2 = int(cp2[1] * HEIGHT)
return [[x1, y1], [x2, y2]]
####################
# io utils.
def read_depthmap(name, cam_near_clip, cam_far_clip):
depth = cv2.imread(name)
depth = np.concatenate(
(depth, np.zeros_like(depth[:, :, 0:1], dtype=np.uint8)), axis=2
)
depth.dtype = np.uint32
depth = 0.05 * 1000 / depth.astype('float')
depth = (
cam_near_clip
* cam_far_clip
/ (cam_near_clip + depth * (cam_far_clip - cam_near_clip))
)
return depth
================================================
FILE: vis_2d_pose_depth.py
================================================
"""
GTA-IM Dataset
"""
import argparse
import os
import pickle
import cv2
import matplotlib.pyplot as plt
import numpy as np
from gta_utils import LIMBS, read_depthmap
def single_vis(args):
joints_2d = np.load(args.path + '/info_frames.npz')['joints_2d']
info = pickle.load(open(args.path + '/info_frames.pickle', 'rb'))
if not os.path.exists(args.outpath):
os.mkdir(args.outpath)
for idx in range(30, len(info)):
if os.path.exists(
os.path.join(args.path, '{:05d}'.format(idx) + '.jpg')
):
keypoint = joints_2d[idx]
# root
root_pos = (int(keypoint[14, 0]), int(keypoint[14, 1]))
# color image
frame = cv2.imread(
os.path.join(args.path, '{:05d}'.format(idx) + '.jpg')
)
frame = cv2.circle(frame, tuple(root_pos), 10, (0, 0, 255), 20)
# depth map
infot = info[idx]
cam_near_clip = infot['cam_near_clip']
if 'cam_far_clip' in infot.keys():
cam_far_clip = infot['cam_far_clip']
else:
cam_far_clip = 800.
fname = os.path.join(args.path, '{:05d}'.format(idx) + '.png')
depthmap = read_depthmap(fname, cam_near_clip, cam_far_clip)
# plot joints
for i0, i1 in LIMBS:
p1 = (int(keypoint[i0, 0]), int(keypoint[i0, 1]))
p2 = (int(keypoint[i1, 0]), int(keypoint[i1, 1]))
frame = cv2.line(frame, tuple(p1), tuple(p2), (0, 255, 0), 20)
fig, (ax1, ax2) = plt.subplots(nrows=1, ncols=2, figsize=(16, 9), sharey=True)
ax1.imshow(frame[:, :, ::-1])
ax1.axis('off')
# visaulize the disparity
ax2.imshow(100.0 / depthmap[:, :, 0], cmap='plasma')
ax2.axis('off')
# tight figure
plt.subplots_adjust(top = 1, bottom = 0, right = 1, left = 0,
hspace = 0, wspace = 0)
plt.margins(0,0)
plt.gca().xaxis.set_major_locator(plt.NullLocator())
plt.gca().yaxis.set_major_locator(plt.NullLocator())
plt.savefig(
os.path.join(args.outpath, str(idx) + '_vis.jpg'),
bbox_inches='tight',
pad_inches=0)
plt.close()
if __name__ == '__main__':
parser = argparse.ArgumentParser(description=None)
parser.add_argument('-pa', '--path', default='2020-06-10-09-27-04/')
args = parser.parse_args()
args.outpath = args.path + '/vis/'
single_vis(args)
================================================
FILE: vis_skeleton_pcd.py
================================================
"""
GTA-IM Dataset
"""
import argparse
import os
import pickle
import sys
import cv2
import numpy as np
import open3d as o3d
from open3d import (LineSet, PinholeCameraIntrinsic, Vector2iVector,
Vector3dVector, draw_geometries)
from gta_utils import LIMBS, read_depthmap
sys.path.append('./')
def create_skeleton_viz_data(nskeletons, njoints):
lines = []
colors = []
for i in range(nskeletons):
cur_lines = np.asarray(LIMBS)
cur_lines += i * njoints
lines.append(cur_lines)
single_color = np.zeros([njoints, 3])
single_color[:] = [0.0, float(i) / nskeletons, 1.0]
colors.append(single_color[1:])
lines = np.concatenate(lines, axis=0)
colors = np.asarray(colors).reshape(-1, 3)
return lines, colors
def vis_skeleton_pcd(rec_idx, f_id, fusion_window=20):
info = pickle.load(open(rec_idx + '/info_frames.pickle', 'rb'))
info_npz = np.load(rec_idx + '/info_frames.npz')
pcd = o3d.geometry.PointCloud()
global_pcd = o3d.geometry.PointCloud()
# use nearby RGBD frames to create the environment point cloud
for i in range(f_id - fusion_window // 2, f_id + fusion_window // 2, 10):
fname = rec_idx + '/' + '{:05d}'.format(i) + '.png'
if os.path.exists(fname):
infot = info[i]
cam_near_clip = infot['cam_near_clip']
if 'cam_far_clip' in infot.keys():
cam_far_clip = infot['cam_far_clip']
else:
cam_far_clip = 800.
depth = read_depthmap(fname, cam_near_clip, cam_far_clip)
# delete points that are more than 20 meters away
depth[depth > 20.0] = 0
# obtain the human mask
p = info_npz['joints_2d'][i, 0]
fname = rec_idx + '/' + '{:05d}'.format(i) + '_id.png'
id_map = cv2.imread(fname, cv2.IMREAD_ANYDEPTH)
human_id = id_map[
np.clip(int(p[1]), 0, 1079), np.clip(int(p[0]), 0, 1919)
]
mask = id_map == human_id
kernel = np.ones((3, 3), np.uint8)
mask_dilation = cv2.dilate(
mask.astype(np.uint8), kernel, iterations=1
)
depth = depth * (1 - mask_dilation[..., None])
depth = o3d.geometry.Image(depth.astype(np.float32))
# cv2.imshow('tt', mask.astype(np.uint8)*255)
# cv2.waitKey(0)
fname = rec_idx + '/' + '{:05d}'.format(i) + '.jpg'
color_raw = o3d.io.read_image(fname)
focal_length = info_npz['intrinsics'][f_id, 0, 0]
rgbd_image = o3d.geometry.create_rgbd_image_from_color_and_depth(
color_raw,
depth,
depth_scale=1.0,
depth_trunc=15.0,
convert_rgb_to_intensity=False,
)
pcd = o3d.geometry.create_point_cloud_from_rgbd_image(
rgbd_image,
o3d.camera.PinholeCameraIntrinsic(
PinholeCameraIntrinsic(
1920, 1080, focal_length, focal_length, 960.0, 540.0
)
),
)
depth_pts = np.asarray(pcd.points)
depth_pts_aug = np.hstack(
[depth_pts, np.ones([depth_pts.shape[0], 1])]
)
cam_extr_ref = np.linalg.inv(info_npz['world2cam_trans'][i])
depth_pts = depth_pts_aug.dot(cam_extr_ref)[:, :3]
pcd.points = Vector3dVector(depth_pts)
global_pcd.points.extend(pcd.points)
global_pcd.colors.extend(pcd.colors)
# read gt pose in world coordinate, visualize nearby frame as well
joints = info_npz['joints_3d_world'][(f_id - 30) : (f_id + 30) : 10]
tl, jn, _ = joints.shape
joints = joints.reshape(-1, 3)
# create skeletons in open3d
nskeletons = tl
lines, colors = create_skeleton_viz_data(nskeletons, jn)
line_set = LineSet()
line_set.points = Vector3dVector(joints)
line_set.lines = Vector2iVector(lines)
line_set.colors = Vector3dVector(colors)
vis_list = [global_pcd, line_set]
for j in range(joints.shape[0]):
# spine joints
if j % jn == 11 or j % jn == 12 or j % jn == 13:
continue
transformation = np.identity(4)
transformation[:3, 3] = joints[j]
# head joint
if j % jn == 0:
r = 0.07
else:
r = 0.03
sphere = o3d.geometry.create_mesh_sphere(radius=r)
sphere.paint_uniform_color([0.0, float(j // jn) / nskeletons, 1.0])
vis_list.append(sphere.transform(transformation))
draw_geometries(vis_list)
if __name__ == '__main__':
parser = argparse.ArgumentParser(description=None)
parser.add_argument('-pa', '--path', default='2020-06-10-21-47-45')
parser.add_argument(
'-f', '--frame', default=180, type=int, help='frame to visualize'
)
parser.add_argument(
'-fw',
'--fusion-window',
default=20,
type=int,
help='timesteps of RGB frames for fusing',
)
args = parser.parse_args()
vis_skeleton_pcd(args.path + '/', args.frame, args.fusion_window)
================================================
FILE: vis_video.py
================================================
"""
GTA-IM Dataset
"""
import argparse
import glob
import os
import os.path as osp
import sys
import cv2
from tqdm import tqdm
if __name__ == '__main__':
parser = argparse.ArgumentParser(description=None)
parser.add_argument('-pa', '--path', default='2020-06-10-21-47-45')
parser.add_argument('-s', '--scale', default=4, type=int, help='down scale')
parser.add_argument(
'-fr', '--frame_rate', default=5, type=int, help='frame_rate'
)
args = parser.parse_args()
args.outpath = args.path + '/vis/'
if not osp.exists(args.outpath):
os.mkdir(args.outpath)
ims = sorted(glob.glob(args.path + '/*.jpg'))
if osp.exists(osp.join(args.outpath, 'video.mp4')):
sys.exit()
img_array = []
for filename in tqdm(ims, desc='frame'):
img = cv2.imread(filename)
height, width, layers = img.shape
size = (width // args.scale, height // args.scale)
img = cv2.resize(img, size, interpolation=cv2.INTER_LINEAR)
img_array.append(img)
out = cv2.VideoWriter(
osp.join(args.outpath, 'video.mp4'),
cv2.VideoWriter_fourcc(*'mp4v'),
args.frame_rate,
size,
)
for i in range(len(img_array)):
out.write(img_array[i])
out.release()