Repository: akella/DistortedPixels Branch: master Commit: 807e5497d9da Files: 13 Total size: 23.3 KB Directory structure: gitextract_av4_h_8l/ ├── .gitignore ├── LICENSE ├── README.md ├── css/ │ └── base.css ├── index.html ├── index2.html ├── index3.html ├── index4.html ├── js/ │ ├── app.js │ └── shader/ │ ├── fragment.glsl │ ├── vertex.glsl │ └── vertexParticles.glsl └── package.json ================================================ FILE CONTENTS ================================================ ================================================ FILE: .gitignore ================================================ node_modules .cache .parcel-cache package-lock.json dist/ ================================================ FILE: LICENSE ================================================ MIT License Copyright (c) 2009 - 2021 [Codrops](https://tympanus.net/codrops) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ================================================ FILE: README.md ================================================ # Distorted Pixels Distorting pixels with DataTexture, based on [Infinite Bad Guy website](https://billie.withyoutube.com/) ![Image Title](https://tympanus.net/codrops/wp-content/uploads/2022/01/DistrotedPixels_feat.jpg) [Article on Codrops](https://tympanus.net/codrops/?p=) [Demo](http://tympanus.net/Development/DistortedPixels/) ## Installation Install dependencies: ``` npm install ``` Compile the code for development and start a local server: ``` npx parcel index.html ``` Create the build: ``` npx parcel build index.html ``` ## Credits - Images from [Unsplash](https://unsplash.com/) ## Misc Follow Codrops: [Twitter](http://www.twitter.com/codrops), [Facebook](http://www.facebook.com/codrops), [GitHub](https://github.com/codrops), [Instagram](https://www.instagram.com/codropsss/) ## License [MIT](LICENSE) Made with :blue_heart: by [Codrops](http://www.codrops.com) ================================================ FILE: css/base.css ================================================ *, *::after, *::before { box-sizing: border-box; } :root { font-size: 18px; } body { margin: 0; --color-text: #fff; --color-bg: #000; --color-link: #c63643; --color-link-hover: #fff; color: var(--color-text); background-color: var(--color-bg); font-family: mono45-headline, monospace; -webkit-font-smoothing: antialiased; -moz-osx-font-smoothing: grayscale; } .demo-2 { --color-link: #b95e5d; } .demo-3 { --color-link: #f7bcac; } .demo-4 { --color-link: #bf8b5b; } .lil-gui { visibility: hidden; } .demo-4 .lil-gui { visibility: visible; } /* Page Loader */ .js .loading::before, .js .loading::after { content: ''; position: fixed; z-index: 1000; } .js .loading::before { top: 0; left: 0; width: 100%; height: 100%; background: var(--color-bg); } .js .loading::after { top: 50%; left: 50%; width: 60px; height: 60px; margin: -30px 0 0 -30px; border-radius: 50%; opacity: 0.4; background: var(--color-link); animation: loaderAnim 0.7s linear infinite alternate forwards; } @keyframes loaderAnim { to { opacity: 1; transform: scale3d(0.5,0.5,1); } } a { text-decoration: none; color: var(--color-link); outline: none; } a:hover { color: var(--color-link-hover); outline: none; } /* Better focus styles from https://developer.mozilla.org/en-US/docs/Web/CSS/:focus-visible */ a:focus { /* Provide a fallback style for browsers that don't support :focus-visible */ outline: none; background: lightgrey; } a:focus:not(:focus-visible) { /* Remove the focus indicator on mouse-focus for browsers that do support :focus-visible */ background: transparent; } a:focus-visible { /* Draw a very noticeable focus style for keyboard-focus on browsers that do support :focus-visible */ outline: 2px solid red; background: transparent; } .unbutton { background: none; border: 0; padding: 0; margin: 0; font: inherit; } .unbutton:focus { outline: none; } .frame { padding: 3rem 5vw; text-align: center; position: relative; z-index: 1000; } .frame__title { font-size: 1rem; margin: 0 0 1rem; font-weight: normal; } .frame__links { display: inline; } .frame__links a:not(:last-child), .frame__demos a:not(:last-child) { margin-right: 1rem; } .frame__demos { margin: 1rem 0; } .frame__demo--current, .frame__demo--current:hover { color: var(--color-text); } .content { display: grid; width: 100vw; height: calc(100vh - 13rem); position: relative; padding: 3rem; } .content__title { font-family: mono45-headline, monospace; font-size: 13vw; line-height: 1; color: #fff; max-width: 50vw; font-weight: 400; margin: 0; align-self: center; pointer-events: none; } .content__title--centered { text-align: center; justify-self: center; } .content__title--style-1 { font-family: new-order, sans-serif; font-weight: 400; font-size: 10vw; line-height: 0.85; background: linear-gradient(90deg, #e9a680 0%,#992d46 50%, #064cb5 100%);; background-size: cover; -webkit-background-clip: text; -webkit-text-fill-color: transparent; background-clip: text; text-fill-color: transparent; } .content__title--style-2 { font-family: bely-display, serif; font-weight: 400; font-size: 10vw; opacity: 0.7; line-height: 0.8; } @media screen and (min-width: 53em) { .frame { position: fixed; text-align: left; z-index: 100; top: 0; left: 0; display: grid; align-content: space-between; width: 100%; max-width: none; height: 100vh; padding: 1.5rem 3.35rem; pointer-events: none; grid-template-columns: auto 1fr; grid-template-rows: auto auto auto; grid-template-areas: 'title ...' '... ...' 'links demos'; } .frame__title-wrap { grid-area: title; display: flex; } .frame__title { margin: 0; } .frame__tagline { position: relative; margin: 0 0 0 0.25rem; padding: 0 0 0 1rem; opacity: 0.5; } .frame__demos { margin: 0; grid-area: demos; justify-self: end; } .frame__links { grid-area: links; padding: 0; justify-self: start; } .frame a { pointer-events: auto; } .content { height: 100vh; } } #canvasContainer{ position: fixed; top: 0; left: 0; z-index: -1; width: 100%; height: 100%; } #canvasContainer img{ visibility: hidden; pointer-events: none; position: absolute; } ================================================ FILE: index.html ================================================ Pixel Distortion with Three.js | Demo 1 | Codrops

Pixel Distortion

with Three.js

We distort realities

================================================ FILE: index2.html ================================================ Pixel Distortion with Three.js | Demo 2 | Codrops

Pixel Distortion

with Three.js

Fungible Love

================================================ FILE: index3.html ================================================ Pixel Distortion with Three.js | Demo 3 | Codrops

Pixel Distortion

with Three.js

Cold Storage

================================================ FILE: index4.html ================================================ Pixel Distortion with Three.js | Demo 4 | Codrops

Pixel Distortion

with Three.js

================================================ FILE: js/app.js ================================================ import * as THREE from "three"; import fragment from "./shader/fragment.glsl"; import vertex from "./shader/vertex.glsl"; import GUI from "lil-gui"; function clamp(number, min, max) { return Math.max(min, Math.min(number, max)); } export default class Sketch { constructor(options) { this.scene = new THREE.Scene(); this.container = options.dom; this.img = this.container.querySelector('img') this.width = this.container.offsetWidth; this.height = this.container.offsetHeight; this.renderer = new THREE.WebGLRenderer(); this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)) this.renderer.setSize(this.width, this.height); this.renderer.setClearColor(0xeeeeee, 1); this.renderer.physicallyCorrectLights = true; this.renderer.outputEncoding = THREE.sRGBEncoding; this.container.appendChild(this.renderer.domElement); this.camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 100 ); var frustumSize = 1; var aspect = window.innerWidth / window.innerHeight; this.camera = new THREE.OrthographicCamera(frustumSize / -2, frustumSize / 2, frustumSize / 2, frustumSize / -2, -1000, 1000); this.camera.position.set(0, 0, 2); this.time = 0; this.mouse = { x: 0, y: 0, prevX: 0, prevY: 0, vX: 0, vY: 0 } this.isPlaying = true; this.settings(); this.addObjects(); this.resize(); this.render(); this.setupResize(); this.mouseEvents() } getValue(val){ return parseFloat(this.container.getAttribute('data-'+val)) } mouseEvents() { window.addEventListener('mousemove', (e) => { this.mouse.x = e.clientX / this.width; this.mouse.y = e.clientY / this.height; // console.log(this.mouse.x,this.mouse.y) this.mouse.vX = this.mouse.x - this.mouse.prevX; this.mouse.vY = this.mouse.y - this.mouse.prevY; this.mouse.prevX = this.mouse.x this.mouse.prevY = this.mouse.y; // console.log(this.mouse.vX,'vx') }) } settings() { let that = this; this.settings = { grid: this.getValue('grid')||34, mouse: this.getValue('mouse')||0.25, strength: this.getValue('strength')||1, relaxation: this.getValue('relaxation')||0.9, }; this.gui = new GUI(); this.gui.add(this.settings, "grid", 2, 1000, 1).onFinishChange(() => { this.regenerateGrid() }); this.gui.add(this.settings, "mouse", 0, 1, 0.01); this.gui.add(this.settings, "strength", 0, 1, 0.01); this.gui.add(this.settings, "relaxation", 0, 1, 0.01); } setupResize() { window.addEventListener("resize", this.resize.bind(this)); } resize() { this.width = this.container.offsetWidth; this.height = this.container.offsetHeight; this.renderer.setSize(this.width, this.height); this.camera.aspect = this.width / this.height; // image cover this.imageAspect = 1. / 1.5; let a1; let a2; if (this.height / this.width > this.imageAspect) { a1 = (this.width / this.height) * this.imageAspect; a2 = 1; } else { a1 = 1; a2 = (this.height / this.width) / this.imageAspect; } this.material.uniforms.resolution.value.x = this.width; this.material.uniforms.resolution.value.y = this.height; this.material.uniforms.resolution.value.z = a1; this.material.uniforms.resolution.value.w = a2; this.camera.updateProjectionMatrix(); this.regenerateGrid() } regenerateGrid() { this.size = this.settings.grid; const width = this.size; const height = this.size; const size = width * height; const data = new Float32Array(3 * size); const color = new THREE.Color(0xffffff); const r = Math.floor(color.r * 255); const g = Math.floor(color.g * 255); const b = Math.floor(color.b * 255); for (let i = 0; i < size; i++) { let r = Math.random() * 255 - 125; let r1 = Math.random() * 255 - 125; const stride = i * 3; data[stride] = r; data[stride + 1] = r1; data[stride + 2] = r; } // used the buffer to create a DataTexture this.texture = new THREE.DataTexture(data, width, height, THREE.RGBFormat, THREE.FloatType); this.texture.magFilter = this.texture.minFilter = THREE.NearestFilter; if (this.material) { this.material.uniforms.uDataTexture.value = this.texture; this.material.uniforms.uDataTexture.value.needsUpdate = true; } } addObjects() { this.regenerateGrid() let texture = new THREE.Texture(this.img) texture.needsUpdate = true; this.material = new THREE.ShaderMaterial({ extensions: { derivatives: "#extension GL_OES_standard_derivatives : enable" }, side: THREE.DoubleSide, uniforms: { time: { value: 0 }, resolution: { value: new THREE.Vector4() }, uTexture: { value: texture }, uDataTexture: { value: this.texture }, }, vertexShader: vertex, fragmentShader: fragment }); this.geometry = new THREE.PlaneGeometry(1, 1, 1, 1); this.plane = new THREE.Mesh(this.geometry, this.material); this.scene.add(this.plane); } updateDataTexture() { let data = this.texture.image.data; for (let i = 0; i < data.length; i += 3) { data[i] *= this.settings.relaxation data[i + 1] *= this.settings.relaxation } let gridMouseX = this.size * this.mouse.x; let gridMouseY = this.size * (1 - this.mouse.y); let maxDist = this.size * this.settings.mouse; let aspect = this.height / this.width for (let i = 0; i < this.size; i++) { for (let j = 0; j < this.size; j++) { let distance = ((gridMouseX - i) ** 2) / aspect + (gridMouseY - j) ** 2 let maxDistSq = maxDist ** 2; if (distance < maxDistSq) { let index = 3 * (i + this.size * j); let power = maxDist / Math.sqrt(distance); power = clamp(power, 0, 10) // if(distance